set up direction variables downleft downright upleft upright movespeed set up the colors black ( green ( white ( set up the bouncer and food data structures foodcounter newfood foodsize bouncer {'rect':pygame rect( )'dir':upleft foods [ for in range( ) foods append(pygame rect(random randint( windowwidth foodsize)random randint( windowheight foodsize)foodsizefoodsize) run the game loop while true check for the quit event for event in pygame event get() if event type =quit pygame quit( sys exit( foodcounter + if foodcounter >newfood add new food foodcounter foods append(pygame rect(random randint( windowwidth foodsize)random randint( windowheight foodsize)foodsizefoodsize) draw the black background onto the surface windowsurface fill(black move the bouncer data structure if bouncer['dir'=downleft bouncer['rect'left -movespeed bouncer['rect'top +movespeed if bouncer['dir'=downright bouncer['rect'left +movespeed post questions to