the way the player wins the game is by getting the squirrel to have size larger than the integer stored in the winsize constant variable if this is truethen the winmode variable is set to true code in the other parts of this function will handle displaying the congratulations text and checking for the player to press the key to restart the game elif not invulnerablemodeplayer is smaller and takes damage invulnerablemode true invulnerablestarttime time time(playerobj['health'- if playerobj['health'= gameovermode true turn on "game over modegameoverstarttime time time(if the player' area was not equal to or larger than the area of the enemy squirreland invulnerablemode was not set to truethen the player will take damage from colliding with this larger squirrel to prevent the player from being damaged several times by the same squirrel immediatelywe will briefly make the player invulnerable to further squirrel attacks by setting invulnerablemode to true on line line will set invulnerablestarttime to the current time (which is returned by time time()so that lines and can know when to set invulnerablemode to false line decrements the player' health by because there is chance that the player' health is now at line checks for this andif sosets gameovermode to true and gameoverstarttime to the current time the game over screen elsegame is overshow "game overtext displaysurf blit(gameoversurfgameoverrectif time time(gameoverstarttime gameovertimereturn end the current game when the player has diedthe --game over|text (which is on the surface object in the gameoversurf variablewill be shown on the screen for the number of seconds that is in the gameovertime constant once this amount of time has elapsedthen the rungame(function will return