instance of settings and store it in ai_settings after making the call to pygame init( when we create screen vwe use the screen_width and screen_height attributes of ai_settingsand then we use ai_settings to access the background color when filling the screen at as well adding the ship image now let' add the ship to our game to draw the player' ship on screenwe'll load an image and then use the pygame method blit(to draw the image when choosing artwork for your gamesbe sure to pay attention to licensing the safest and cheapest way to start is to use freely licensed graphics that you can modify from website like you can use almost any type of image file in your gamebut it' easiest if you use bitmap bmpfile because pygame loads bitmaps by default although you can configure pygame to use other file typessome file types depend on certain image libraries that must be installed on your computer (most images you'll find are in jpgpngor gif formatsbut you can convert them to bitmaps using tools like photoshopgimpand paint pay particular attention to the background color in your chosen image try to find file with transparent background that you can replace with any background color using an image editor your games will look best if the image' background color matches your game' background color alternativelyyou can match your game' background to the image' background for alien invasionyou can use the file ship bmp (figure - )which is available in the book' resources through pythoncrashcoursethe file' background color matches the settings we're using in this project make folder called images inside your main project folder (alien_invasionsave the file ship bmp in the images folder figure - the ship for alien invasion