pygame display set_caption('simulate' basicfont pygame font font('freesansbold ttf' infosurf basicfont render('match the pattern by clicking on the button or using the qwas keys ' darkgray inforect infosurf get_rect( inforect topleft ( windowheight load the sound files beep pygame mixer sound('beep ogg' beep pygame mixer sound('beep ogg' beep pygame mixer sound('beep ogg' beep pygame mixer sound('beep ogg' initialize some variables for new game pattern [stores the pattern of colors currentstep the color the player must push next lastclicktime timestamp of the player' last button push score when falsethe pattern is playing when truewaiting for the player to click colored button waitingforinput false while truemain game loop clickedbutton none button that was clicked (set to yellowredgreenor blue displaysurf fill(bgcolor drawbuttons( scoresurf basicfont render('scorestr(score) white scorerect scoresurf get_rect( scorerect topleft (windowwidth displaysurf blit(scoresurfscorerect displaysurf blit(infosurfinforect checkforquit( for event in pygame event get()event handling loop if event type =mousebuttonup mousexmousey event pos clickedbutton getbuttonclicked(mousexmousey elif event type =keydown if event key =k_q clickedbutton yellow elif event key =k_w clickedbutton blue email questions to the authoral@inventwithpython com