fallfreq (level fall frequency (seconds - level you can see that at level the falling frequency will be less than this won' cause any bugs with our codebecause line just checks that the elapsed time since the falling piece last fell one space is greater than the calculated falling frequency so if the falling frequency is negativethen the condition on line will always be true and the piece will fall on every iteration of the game loop from level and beyondthe piece cannot fall any faster if the fps is set at this means that at reaching level the falling piece will fall spaces second considering that the board is only spaces tallthat means the player will have less than second to set each pieceif you want the pieces to start (if you can see what meanfalling faster at slower rateyou can change the equation that the calculatelevelandfallfreq(uses for examplelet' say line was this fallfreq (level in the above casethe pieces would only fall seconds faster on each level rather than seconds faster the graph would look like this (the original line is also in the graph in light grey)