winmode false if the player has won create the surfaces to hold game text gameoversurf basicfont render('game over'truewhite gameoverrect gameoversurf get_rect( gameoverrect center (half_winwidthhalf_winheight winsurf basicfont render('you have achieved omega squirrel!'truewhite winrect winsurf get_rect( winrect center (half_winwidthhalf_winheight winsurf basicfont render('(press "rto restart )'truewhite winrect winsurf get_rect( winrect center (half_winwidthhalf_winheight camerax and cameray are where the middle of the camera view is camerax cameray grassobjs [stores all the grass objects in the game squirrelobjs [stores all the non-player squirrel objects stores the player object playerobj {'surface'pygame transform scale(l_squir_img(startsizestartsize)) 'facing'left 'size'startsize ' 'half_winwidth ' 'half_winheight 'bounce': 'health'maxhealth moveleft false moveright false moveup false movedown false start off with some random grass images on the screen for in range( ) grassobjs append(makenewgrass(cameraxcameray) grassobjs[ ][' 'random randint( winwidth grassobjs[ ][' 'random randint( winheight while truemain game loop check if we should turn off invulnerability email questions to the authoral@inventwithpython com