python programming fig the draw program layout the drawingapplication frame inherits from frame when programming in an object-oriented languagesometimes you want to implement classbut it is almost like another class in this casethe drawingapplication is frame this means there are two parts to drawingapplication objectsthe frame part of the drawingapplication and the rest of itwhich in this case is the pylist sequence of graphics commands our frame will keep track of the graphics commands that are used to draw the picture on the canvas portions of the code appear in sect the code in sect shows you all the widgets that are created and how they are packed within the window the canvas and the sidebar widgets are added side by side to the drawing application frame then all the entrylabeland button widgets are added to the sidebar frame in additionthere is menu with the draw application the menu is another widget that is added to the window (called self master in the code in sect the filemenu is what appears on the menu bar the menu items "new""load ""load into ""save as "and "exitare all added to this menu each menu item is linked to an event handler that is executed when it is selected when theturtle object is created in sect it is created as rawturtle rawturtle is just like turtle except that rawturtle can be provided canvas to draw on turtle object creates its own canvas when the first turtle is created since we already have canvas for the turtlewe create rawturtle object this copy belongs to 'acha