game # scored points scored points wins games ( %) wins games ( %)ties for games ( %of games total as you can seewhen both players are making random movesthey each win about of the time (in the above caseo happen to get lucky and won little bit more than half of the time just like moving on the corner spaces is good idea because they cannot be flippedmoving on the side spaces may also be good idea on the sidethe tile has the edge of the board and isn' as out in the open as the other pieces the corners are still preferable to the side spacesbut moving on the sides (even when there' move that can flip more piecesmay be good strategy comparing the regular algorithm against the cornerssidebest algorithm change ' algorithm on line to use getcomputermove((the original algorithmand ' algorithm on line to use getcornersidebestmove((which first tries to move on cornerthen tries to move on side spaceand then takes the best remaining move)and let' run hundred games to see which is better try changing the function calls and running the program again welcome to reversienter number of games to run game # scored points scored points game # scored points scored points skipped for brevity game # scored points scored points game # scored points scored points wins games ( %) wins games ( %)ties for games ( %of games total wowthat' unexpected it seems that choosing the side spaces over space that flips more tiles is bad strategy to use the benefit of the side space isn' greater than the cost of flipping fewer of the opponent' tiles can we be sure of these resultslet' run the program againbut this time play one thousand games this may take few minutes for your computer to run (but it would take weeks for you to do this by hand!try changing the function calls and running the program again welcome to reversienter number of games to run game # scored points scored points game # scored points scored points post questions to