set up fonts font pygame font sysfont(none line creates font object to use by calling pygame font sysfont(passing none uses the default font passing makes the font have size of points set up sounds gameoversound pygame mixer sound('gameover wav' pygame mixer music load('background mid'nextcreate the sound objects and set up the background music the background music will constantly be playing during the gamebut sound objects will only be played when the player loses the game you can use any wav or mid file for this game some sound files are available at this book' website at long as they have the filenames of gameover wav and background mid (you can change the strings used on lines and to match the filenames the pygame mixer sound(constructor function creates new sound object and stores reference to this object in the gameoversound variable in your own gamesyou can create as many sound objects as you likeeach with different sound file the pygame mixer music load(function loads sound file to play for the background music this function doesn' return any objectsand only one background sound file can be loaded at time set up images playerimage pygame image load('player png' playerrect playerimage get_rect( baddieimage pygame image load('baddie png'next you'll load the image files to be used for the player' character and the baddies on the screen the image for the character is stored in player png and the image for the baddies is stored in baddie png all the baddies look the sameso you only need one image file for them you can download these images from this book' website at display the start screen when the game first startsdisplay the "dodgername on the screen you also want to instruct the player that they can start the game by pushing any key this screen appears so that the player has time to get ready to start playing after running the program post questions to