draw the kelp for kelp in kelps for ikelpsegment in enumerate(kelp['segments']) bext goto(kelp[' ']height print('end='' sys stdout flush((required for bext-using programs if this program was run (instead of imported)run the game if __name__ ='__main__' try main( except keyboardinterrupt sys exit(when ctrl- is pressedend the program after entering the source code and running it few timestry making experimental changes to it the comments marked with (!have suggestions for small changes you can make on your ownyou can also try to figure out how to do the followingadd crabs that move along on the sandy bottom add an ascii-art castle that appears randomly on the sandy bottom make the fish randomly increase their speed for short burst exploring the program try to find the answers to the following questions experiment with some modifications to the code and rerun the program to see what effect the changes have what happens if you change longest_fish_length on line to longest_fish_length what happens if you change 'right'fishtype['right'on line to 'right'fishtype['left'] what happens if you change bext fg('green'on line to bext fg('red') what happens if you delete or comment out clearaquarium(on line what happens if you change bext fg(fish['colors'][ ]on line to bext fg('random') what happens if you change random randint( on line to project #