white ( black brightred ( red ( brightgreen green brightblue blue brightyellow ( yellow ( darkgray bgcolor black xmargin int((windowwidth ( buttonsizebuttongapsize ymargin int((windowheight ( buttonsizebuttongapsize here we set up the usual constants for things that we might want to modify later such as the size of the four buttonsthe shades of color used for the buttons (the bright colors are used when the buttons light upand the amount of time the player has to push the next button in the sequence before the game times out setting up the buttons rect objects for each of the four buttons yellowrect pygame rect(xmarginymarginbuttonsizebuttonsize bluerect pygame rect(xmargin buttonsize buttongapsizeymarginbuttonsizebuttonsize redrect pygame rect(xmarginymargin buttonsize buttongapsizebuttonsizebuttonsize greenrect pygame rect(xmargin buttonsize buttongapsizeymargin buttonsize buttongapsizebuttonsizebuttonsizejust like the buttons in the sliding puzzle games for --reset||--solve|and --new game||the simulate game has four rectangular areas and code to handle when the player clicks inside of those areas the program will need rect objects for the areas of the four buttons so it can call the collidepoint(method on them lines to set up these rect objects with the appropriate coordinates and sizes the main(function def main() global fpsclockdisplaysurfbasicfontbeep beep beep beep