firstlet' set the caption of the title bar to string that describes this program on line pass the string 'sprites and soundto the pygame display set_caption(function set up the block data structure player pygame rect( playerimage pygame image load('player png' playerstretchedimage pygame transform scale(playerimage( ) foodimage pygame image load('cherry png'we are going to use three different variables to represent the playerunlike the previous programs that just used one the player variable on line will store rect object that keeps track of where and how big the player is the player variable doesn' contain the player' imageonly the player' size and location at the beginning of the programthe top left corner of the player is located at ( and the player will have height and width of pixels to start the second variable on line that represents the player is playerimage the pygame image load(function is passed string of the filename of the image to load the return value is surface object that has the graphics in the image file drawn on its surface we store this surface object inside of playerimage the third variable is explained in the next section the pygame transform scale(function on line we will use new function in the pygame transform module the pygame transform scale(function can shrink or enlarge sprite the first argument is pygame surface object with the image drawn on it the second argument is tuple for the new width and height of the image in the first argument the pygame transform scale(function returns pygame surface object with the image drawn at new size we will store the original image in the playerimage variable but the stretched image in the playerstretchedimage variable on line we call pygame image load(again to create surface object with the cherry image drawn on it be sure you have the player png and cherry png files in the same directory as the spritesandsounds py fileotherwise pygame won' be able to find them and will give an error setting up the music and sounds set up music pickupsound pygame mixer sound('pickup wav' pygame mixer music load('background mid'