have to first click the red button twicethen the yellow buttonthen the red buttonand so on until the final green button as the player finishes each rounda new random color is added to the end of the list the currentstep variable will keep track of which color in the pattern list the player has to click next if currentstep was and pattern was [greenredredyellow]then the player would have to click the green button if they clicked on any other buttonthe code will cause game over there is timeout constant that makes the player click on next button in the pattern within number of secondsotherwise the code causes game over in order to check if enough time has passed since the last button clickthe lastclicktime variable needs to keep track of the last time the player clicked on button (python has module named time and time time(function to return the current time this will be explained later it may be hard to believebut the score variable keeps track of the score inconceivablethere are also two modes that our program will be in either the program is playing the pattern of buttons for the player (in which casewaitingforinput is set to false)or the program has finished playing the pattern and is waiting for the user to click the buttons in the correct order (in which casewaitingforinput is set to truedrawing the board and handling input while truemain game loop clickedbutton none button that was clicked (set to yellowredgreenor blue displaysurf fill(bgcolor drawbuttons( scoresurf basicfont render('scorestr(score) white scorerect scoresurf get_rect( scorerect topleft (windowwidth displaysurf blit(scoresurfscorerect displaysurf blit(infosurfinforectline is the start of the main game loop the clickedbutton will be reset to none at the beginning of each iteration if button is clicked during this iterationthen clickedbutton will be set to one of the color values to match the button (yellowredgreenor blue