player height player width player top random randint( windowheight player left random randint( windowwidth you can also add teleportation to the game if the user presses the "xkeythen lines and will set the position of the user' square to random place on the window this will give the user the ability to teleport around the window by pushing the "xkey although they can' control where they will teleportit' completely random handling the mousebuttonup event foodsize)if event type =mousebuttonupfoods append(pygame rect(event pos[ ]event pos[ ]foodsizemouse input is handled by events just like keyboard input is the mousebuttonup event occurs when the user releases the mouse button after clicking it the pos attribute in the event object is set to tuple of two integers for the xy coordinates for where the mouse cursor was at the time of the click on line the -coordinate is stored in event pos[ and the -coordinate is stored in event pos[ line creates new rect object to represent new food and place it where the mousebuttonup event occurred by adding new rect object to the foods listthe code will display new food square is displayed on the screen moving the player around the screen move the player if movedown and player bottom windowheightplayer top +movespeed if moveup and player top player top -movespeed if moveleft and player left player left -movespeed if moveright and player right windowwidthplayer right +movespeed you've set the movement variables (movedownmoveupmoveleftand moverightto true or false depending on what keys the user has pressed now move the player' square (which is represented by the pygame rect object stored in playerby adjusting xy coordinates of player