key in the player object (that isthe growthis calculated based on the enemy squirrel' size on line here' graph showing the growth from different sized squirrels notice that larger squirrels cause more growthint(sqobj['width'sqobj['height'])** growth size of eaten squirrel (width heightsoaccording to the charteating squirrel that has width and height of (that isan area of pixelswould cause the player to grow pixels wider and taller line deletes the eaten squirrel object from the squirrelobjs list so that it will no longer appear on the screen or have its position updated if playerobj['facing'=left playerobj['surface'pygame transform scale(l_squir_img(playerobj['size']playerobj['size']) if playerobj['facing'=right playerobj['surface'pygame transform scale(r_squir_img(playerobj['size']playerobj['size'])the player' squirrel image needs to be updated now that the squirrel is larger this can be done by passing the original squirrel image in l_squir_img or r_squir_img to the pygame transform scale(functionwhich will return an enlarged version of the image depending on whether playerobj['facing'is equal to left or right determines which original squirrel image we pass to the function if playerobj['size'winsizewinmode true turn on "win modeemail questions to the authoral@inventwithpython com