pygame init( fpsclock pygame time clock( displaysurf pygame display set_mode((windowwidthwindowheight) pygame display set_caption('simulate' basicfont pygame font font('freesansbold ttf' infosurf basicfont render('match the pattern by clicking on the button or using the qwas keys ' darkgray inforect infosurf get_rect( inforect topleft ( windowheight load the sound files beep pygame mixer sound('beep ogg' beep pygame mixer sound('beep ogg' beep pygame mixer sound('beep ogg' beep pygame mixer sound('beep ogg'the main(function will implement the bulk of the program and call the other functions as they are needed the usual pygame setup functions are called to initialize the librarycreate clock objectcreate windowset the captionand create font object that will be used to display the score and the instructions on the window the objects that are created by these function calls will be stored in global variables so that they can be used in other functions but they are basically constants since the value in them is never changed lines to will load sound files so that simulate can play sound effects as the player clicks on each button the pygame mixer sound(constructor function will return sound objectwhich we store in the variables beep to beep which were made into global variables on line some local variables used in this program initialize some variables for new game pattern [stores the pattern of colors currentstep the color the player must push next lastclicktime timestamp of the player' last button push score when falsethe pattern is playing when truewaiting for the player to click colored button waitingforinput false the pattern variable will be list of color values (either yellowredblueor greento keep track of the pattern that the player must memorize for exampleif the value of pattern was [redredyellowredblueblueredgreenthen the player would email questions to the authoral@inventwithpython com