playerobj[' '+moverate if (moveleft or moveright or moveup or movedownor playerobj['bounce'! playerobj['bounce'+ if playerobj['bounce'bouncerate playerobj['bounce' reset bounce amount check if the player has collided with any squirrels for in range(len(squirrelobjs)- - - ) sqobj squirrelobjs[ if 'rectin sqobj and playerobj['rect'colliderect(sqobj['rect']) player/squirrel collision has occurred if sqobj['width'sqobj['height'<playerobj['size']** player is larger and eats the squirrel playerobj['size'+int(sqobj['width'sqobj['height'])** del squirrelobjs[ if playerobj['facing'=left playerobj['surface'pygame transform scale(l_squir_img(playerobj['size']playerobj['size']) if playerobj['facing'=right playerobj['surface'pygame transform scale(r_squir_img(playerobj['size']playerobj['size']) if playerobj['size'winsize winmode true turn on "win mode elif not invulnerablemode player is smaller and takes damage invulnerablemode true invulnerablestarttime time time( playerobj['health'- if playerobj['health'= gameovermode true turn on "game over mode gameoverstarttime time time( else game is overshow "game overtext displaysurf blit(gameoversurfgameoverrect if time time(gameoverstarttime gameovertime return end the current game email questions to the authoral@inventwithpython com