for in range(height)for in range(width)print(currentcells[ ][ ]end=''print the or space print(print newline at the end of the row calculate the next step' cells based on current step' cellsfor in range(width)for in range(height)get neighboring coordinates`widthensures leftcoord is always between and width leftcoord ( width rightcoord ( width abovecoord ( height belowcoord ( height count number of living neighborsnumneighbors if currentcells[leftcoord][abovecoord='#'numneighbors + top-left neighbor is alive if currentcells[ ][abovecoord='#'numneighbors + top neighbor is alive if currentcells[rightcoord][abovecoord='#'numneighbors + top-right neighbor is alive if currentcells[leftcoord][ ='#'numneighbors + left neighbor is alive if currentcells[rightcoord][ ='#'numneighbors + right neighbor is alive if currentcells[leftcoord][belowcoord='#'numneighbors + bottom-left neighbor is alive if currentcells[ ][belowcoord='#'numneighbors + bottom neighbor is alive if currentcells[rightcoord][belowcoord='#'numneighbors + bottom-right neighbor is alive set cell based on conway' game of life rulesif currentcells[ ][ ='#and (numneighbors = or numneighbors = )living cells with or neighbors stay alivenextcells[ ][ '#elif currentcells[ ][ =and numneighbors = dead cells with neighbors become alivenextcells[ ][ '#elseeverything else dies or stays deadnextcells[ ][ytime sleep( add -second pause to reduce flickering let' look at this code line by linestarting at the top conway' game of life import randomtimecopy width height lists