check if the player can move token from home if board[home and board[track[fliptally]=empty validmoves append('home' check which spaces have token the player can move for trackspaceindexspace in enumerate(track) if space ='hor space ='gor board[space!player continue nexttrackspaceindex trackspaceindex fliptally if nexttrackspaceindex >len(track) you must flip an exact number of moves onto the goal otherwise you can' move on the goal continue else nextboardspacekey track[nexttrackspaceindex if nextboardspacekey =' ' this token can move off the board validmoves append(space continue if board[nextboardspacekeyin (emptyopponent) if the next space is the protected middle spaceyou can only move there if it is empty if nextboardspacekey ='land board[' '=opponent continue skip this movethe space is protected validmoves append(space return validmoves if __name__ ='__main__' main(exploring the program try to find the answers to the following questions experiment with some modifications to the code and rerun the program to see what effect the changes have what happens if you change nexttrackspaceindex =len(track on line to nexttrackspaceindex = what happens if you change result random randint( on line to result what error do you cause if you change board {x_home x_goal o_home o_goal on line to board {}royal game of ur