secondsee if there' move the player can make that will cause the computer to lose the game if there isthe computer should move there to block the player otherwisego to the third step thirdcheck if any of the corner spaces (spaces or are free if no corner space is freethen go to the fourth step fourthcheck if the center is free if somove there if it isn'tthen go to the fifth step fifthmove on any of the side pieces (spaces or there are no more stepsbecause if the execution has reached this step then the side spaces are the only spaces left the computer checks if it can win in one move here is our algorithm for our tic tac toe aifirstcheck if we can win in the next move for in range( )copy getboardcopy(boardif isspacefree(copyi)makemove(copycomputerletteriif iswinner(copycomputerletter)return more than anythingif the computer can win in the next movethe computer should make that winning move immediately the for loop that starts on line iterates over every possible move from to the code inside the loop will simulate what would happen if the computer made that move the first line in the loop (line makes copy of the board list this is so the simulated move inside the loop doesn' modify the real tic tac toe board stored in the board variable the getboardcopy(returns an identical but separate board list value line checks if the space is free and if sosimulates making the move on the copy of the board if this move results in the computer winningthe function returns that move' integer if none of the spaces results in winningthe loop will finally end and the program execution continues to line the computer checks if the player can win in one move check if the player could win on their next moveand block them for in range( )copy getboardcopy(boardif isspacefree(copyi)