home goal +---+---+---+- -+-^-+--- | <<<<<<<<<<<<^<|< | + --+---+---+---+---+---+---+-^- |>> |>> +^--+---+---+---+---+---+---+- - | |^<<<<<<<<<<<< <<< +---+---+---+-^-+- -+--- home goal if you land on an opponent' token in the middle trackit gets sent back home the **flower*spaces let you take another turn tokens in the middle flower space are safe and cannot be landed on ''' input('press enter to begin ' gameboard getnewboard( turn o_player while truemain game loop set up some variables for this turn if turn =x_player opponent o_player home x_home track x_track goal x_goal opponenthome o_home elif turn =o_player opponent x_player home o_home track o_track goal o_goal opponenthome x_home displayboard(gameboard input('it is turn '\' turn press enter to flip ' fliptally print('flips'end='' for in range( )flip coins result random randint( if result = print(' 'end=''tails else print(' 'end=''heads if ! print('-'end=''print separator fliptally +result print('end='' project #