string with nothing but one underscore for each letter in the secret word then replace the blanks for each letter in correctletters so if the secret word was 'otterthen the blanked out string would be '(five charactersif correctletters was the string 'rtyou would change the string to '_tt_rline to is the code that does that blanks '_len(secretwordline creates the blanks variable full of underscores using string replication remember that the operator can also be used on string and an integerso the expression ' evaluates to 'this will make sure that blanks has the same number of underscores as secretword has letters for in range(len(secretword))replace blanks with correctly guessed letters if secretword[iin correctletters blanks blanks[:isecretword[iblanks[ + :line has for loop to go through each letter in secretword and replace the underscore with the actual letter if it exists in correctletters for examplepretend the value of secretword is 'otterand the value in correctletters is 'tryou would want the string '_tt_rdisplayed to the player let' figure out how to create this string line ' len(secretwordcall would return the range(len(secretword)call becomes range( )which makes the for loop iterate over and because the value of will take on each value in [ ]the code in the for loop is the same as thisif secretword[ in correctlettersblanks blanks[: secretword[ blanks[ :if secretword[ in correctlettersblanks blanks[: secretword[ blanks[ :if secretword[ in correctlettersblanks blanks[: secretword[ blanks[ :if secretword[ in correctlettersblanks blanks[: secretword[ blanks[ :