figure - shows what the output will look like when you run flooder py figure - the output of the flooder game in colorblind modeshowing distinct shapes instead of rectangles how it works accessibility is large issue in video gamesand addressing it can take many forms for exampledeuteranopiaor red-green colorblindnesscauses shades of red and green to appear the samemaking it hard to distinguish between red objects and green objects on the screen we can make flooder more accessible with mode that uses distinct shapes instead of distinct colors note that even the colorblind mode still uses color this means you can eliminate the "standardmodeif you wishand have even color-sighted users play in the colorblind mode the best accessibility designs are those that incorporate accessibility considerations from the start rather than add them as separate mode this reduces the amount of code we have to write and makes any future bug fixes easier other accessibility issues include making sure that text is large enough to be read without perfect visionthat sound effects have visual cues and spoken language has subtitles for those hard of hearingand that controls can be remapped to other keyboard keys so people can play the game with one hand the youtube channel game maker' toolkit has video series called "designing for disabilitythat covers many aspects of designing your games with accessibility in mind project #