if (cameray half_winheightplayercentery cameraslack cameray playercentery cameraslack half_winheight elif playercentery (cameray half_winheightcameraslack cameray playercentery cameraslack half_winheight draw the green background displaysurf fill(grasscolor draw all the grass objects on the screen for gobj in grassobjs grect pygame rect(gobj[' 'camerax gobj[' 'cameray gobj['width'] gobj['height'] displaysurf blit(grassimages[gobj['grassimage']]grect draw the other squirrels for sobj in squirrelobjs sobj['rect'pygame rect(sobj[' 'camerax sobj[' 'cameray getbounceamount(sobj['bounce']sobj['bouncerate']sobj['bounceheight']) sobj['width'] sobj['height'] displaysurf blit(sobj['surface']sobj['rect'] draw the player squirrel flashison round(time time() = if not gameovermode and not (invulnerablemode and flashison) playerobj['rect'pygame rect(playerobj[' 'camerax playerobj[' 'cameray getbounceamount(playerobj['bounce']bounceratebounceheight) playerobj['size'] playerobj['size'] displaysurf blit(playerobj['surface']playerobj['rect'] draw the health meter drawhealthmeter(playerobj['health'] for event in pygame event get()event handling loop if event type =quit terminate( elif event type =keydownemail questions to the authoral@inventwithpython com