figure monster game return self statereward def pick_from_dist(dist,values)"" pick_from_dist([ , , ],[' ',' ',' ']should pick 'awith probability etc ""ran random random( = while ran>dist[ ]ran -dist[ii + return values[isimple game this is for the game depicted in figure rlsimpleenv py -simple game import random from utilities import flip from rlproblem import rl_env class simple_game_env(rl_env)xdim ydim vwalls [( , )( , )( , )vertical walls right of these locations hwalls [not implemented crashed_reward - version june