game # scored points scored points game # scored points scored points wins games ( %) wins games ( %)ties for games ( %of games total the getcornerworstmove(still loses most of the gamesbut it seems to win few more games than getworstmove(( compared to %does taking the corner spaces when they are available really make differencecomparing the worst algorithm against the worstcorner algorithm you can check by setting ' algorithm to getworstmove(and ' algorithm to getcornerworstmove()and then running the program try changing the function calls and running the program again welcome to reversienter number of games to run game # scored points scored points game # scored points scored points skipped for brevity game # scored points scored points game # scored points scored points wins games ( %) wins games ( %)ties for games ( %of games total yeseven when otherwise making the worst moveit does seem like taking the corners results in many more wins while you've found out that going for the sides makes you lose more oftengoing for the corners is always good idea summary this didn' really cover gamebut it modeled various strategies for reversi if we thought that taking side moves in reversi was good ideawe would have to spend weekseven monthscarefully playing games of reversi by hand and writing down the results but if we know how to program computer to play reversithen we can have the computer play reversi using these strategies for us if you think about ityou'll realize that the computer is executing millions of lines of our python program in secondsyour experiments with the simulation of reversi can help you learn more about playing reversi in real life in factthis would make good science fair project your problem can be which set of moves leads to the most wins against other sets of movesand make hypothesis about which is post questions to