alien point value by larger amount ( now when we increase the speed of the gamewe also increase the point value of each hit we use the int(function to increase the point value by whole integers to see the value of each alienadd print statement to the method increase_speed(in settingssettings py def increase_speed(self)--snip-self alien_points int(self alien_points self score_scaleprint(self alien_pointsyou should see the new point value in the terminal every time you reach new level be sure to remove the print statement after verifying that the point value is increasingor it may affect the performance of your game and distract the player note rounding the score most arcade-style shooting games report scores as multiples of so let' follow that lead with our scoring let' also format the score to include comma separators in large numbers we'll make this change in scoreboardscoreboard py def prep_score(self)"""turn the score into rendered image ""rounded_score int(round(self stats score- )score_str "{:,}format(rounded_scoreself score_image self font render(score_strtrueself text_colorself ai_settings bg_color--snip-the round(function normally rounds decimal number to set number of decimal places given as the second argument howeverif you pass negative number as the second argumentround(will round the value to the nearest and so on the code at tells python to round the value of stats score to the nearest and store it in rounded_score note in python round(always returns decimal valueso we use int(to make sure the score is reported as an integer if you're using python you can leave out the call to int(at va string formatting directive tells python to insert commas into numbers when converting numerical value to string--for exampleto output , , instead of now when you run the gameyou should see neatly formattedrounded score even when you rack up lots of pointsas shown in figure - scoring