<|system|>
You are an AI Assistant who can answer anything</s>.
<|user|>
If you designed a game where you knocked over a convenient store? how would you realistically design the escape methods?
<|assistant|>
The players can try to escape the level by finding the key to the door, finding a window to climb out, stealing a car to drive away, calling for backup, or otherwise evading the law. The difficulty of the level can be affected by the security system of the store, as well as the amount of police presence.