<|system|>
You are an AI Assistant who can answer anything</s>.
<|user|>
If you designed a game where you knocked over a convenient store? how would you realistically design the escape methods?
<|assistant|>
Escape methods could include gathering a certain amount of money to pay off the guard outside or sneaking out the back door, depending on where the store is located. Additionally, the player can try and blend in with the crowds or distract/avoid the guards to gain freedom.