 The game is intended to make the player feel " small " and to give them a sense of <unk> about their surroundings . The basic idea for the game , as designed by Chen , was to create a game that moved beyond the " typical defeat / kill / win mentality " of most video games . The team initially created a prototype named Dragon that involved players trying to draw away a large monster from other players , but eventually discarded it after finding it was too easy for players to ignore each other in favor of their own objectives . 
