 Brian Michael Bendis , writer for the series , said in an interview he was " honored " to add to the Halo lore . He noted that the graphic novel brought " humanity and perspective " to the franchise , something not easily imparted through the games . Bendis described himself as a longtime player of Halo and had " done [ his ] Halo <unk> " , reading and playing everything Halo . Bendis stated that Bungie was open to the Marvel team exploring lesser @-@ known elements of the Halo universe or even bringing up new ideas , as opposed to sticking to a script or set of <unk> ideas from Bungie or Microsoft . The Philadelphia Daily News suggested that a Halo comic book would attract readers who had never picked up a comic book before . Bendis said that drawing casual gamers to the comics was a major goal for the series . While using established characters meant that Bendis had to cooperate with Bungie and Microsoft , he said he did not feel it was a restriction . " You can get pretty <unk> and <unk> with total autonomy all the time . " The Bungie team allowed Bendis to explore lesser known areas of the Halo story , which he enjoyed . Writing the dialogue for the Master Chief , who is faceless and normally silent during gameplay , was a challenge ; Bendis scrapped much of the drafted dialogue to allow Maleev 's work to define the character . 
