 Aaron <unk> of PopMatters called the game " a meditation on privacy in the modern age " and " one of the more thoughtful games to come out in a long time . " He criticized the art direction of the game , saying that the limitation of creating the game in a month led to poor artwork and an <unk> presentation that lets down the possibilities of the story . He did note that the story and writing of the game made the <unk> of the game " almost entirely a moot point " , and that it is a very strong game . Pete Davidson of PC World , in an article about the treatment of sexuality in video games , called out the game as an example of a game that used sexual themes <unk> to explore love and relationships . Emily Short of <unk> , in a discussion about the game , said that it was definitely worth playing and full of " charming characters , colorful dialogue , and important questions " , but criticized the uneven exploration of issues regarding privacy versus personal boundaries . She said that the game 's lack of focus on Rook 's issues with personal and professional boundaries was a weakness in the story , given that the distinction between boundaries and privacy was crucial to the plot . Love <unk> common criticisms and reviews of the game on her blog , <unk> that while it was less praised than Digital : A Love Story , most players seemed to like the way she wrote the relationships and overall story , though her portrayal of Rook was weak and that many players seemed to miss that he was intended to be " an absolutely awful teacher " and that the potential relationship with Arianna was intended to be creepy and make the player feel bad . She also noted that her use of licensed artwork was <unk> from the game 's potential in comparison to the reaction to the custom works . 
