 The stress of the project led to the feeling there was not enough time or money to complete everything the team wished to , which added to the stress and caused arguments about the design of the game . The developers ended up reducing the overtime they spent on the project to avoid burning out , though it meant further delays and risked the company running out of money as the game neared completion . In a speech at the 16th annual D.I.C.E. Awards in 2013 , Chen admitted that the company had indeed been driven to bankruptcy in the final months of development , and that some of the developers had gone unpaid at the time . Hunicke described the solution to finally finishing the game as learning to let go of tensions and ideas that could not make it into the game and be " nice to each other . " 
