 Mega Man & Bass was developed for the Super Famicom after the release of Mega Man 8 , which preceded Mega Man & Bass on the two 32 @-@ bit consoles , the PlayStation and Sega Saturn . According to series producer <unk> Inafune , Mega Man & Bass was intended for younger players who still owned a Super Famicom and did not have the means to experience Mega Man 8 on one of the newer systems . " Even though trying to bridge out a new title on the [ Super Famicom ] was a little backwards at the time , we didn 't want to make a half @-@ hearted attempt at it , " Inafune explained . The design team included several new employees , as well as members of previous Mega Man games . Inafune required them to make the game " as hardcore as possible " . Designer <unk> <unk> recalled the development of Mega Man & Bass as " one big party " . The staff attempted to create an original game while avoiding the " same old , same old [ ... ] <unk> " that so many long video game series suffer and " had a lot of fun doing it " . 
