 Don 't take it personally was chosen as a " <unk> game pick " by <unk> 's Michael Rose , who said that it was worth playing through multiple times in order to see the different paths the story takes depending on the player 's choices . Pete Davidson of GamePro noted the game as an example of the " creativity " missing in many large @-@ budget titles , and praised the story , calling Love " a writer first and a game developer second . " Alec <unk> of Rock , Paper , <unk> described the game as " a game about love , sex and the internet " that was " capable of being profoundly moving " and was about " what it is to feel like someone ’ s kicked me straight in the heart . " He praised Love 's ability to use dialogue to effect an emotional response , though he noted that the game seemed to lose some of its impact in the final chapters and felt that the use of the " <unk> " threads as a Greek chorus was " perhaps a meta @-@ layer too far " . 
