 According to Gordon Berg of Computer Gaming World , the legal and logistical problems of keeping " a portion of Looking Glass [ ... ] intact " to finish the game had been " <unk> " . Further , because of the game 's type of funding , the continued development of Jane 's Attack Squadron would have been at little cost to Electronic Arts . Fans petitioned the publisher to let development continue , and Looking Glass employee Rich Carlson said that Hantzopoulos and others from the Flight series , roughly twenty in all , were prepared to work on the game again . The petition reached 2 @,@ 000 signatures by May 30 and 5 @,@ 000 by June 1 . However , Electronic Arts dropped the game . The publisher 's Jeff Brown said that the decision " was based on our deep uncertainty that the project could meet any schedule given the changes in senior management and a history of missing deadlines . " Brown told the website <unk> that Electronic Arts had " worked <unk> " with Looking Glass for more than two years , and that , although the game had missed its planned October 1999 release , they had been willing to delay the project into 2000 . He blamed the developer 's closure for the decision to cancel the game . <unk> circulated that the decision was part of the publisher 's larger plan to abandon the flight simulator genre , and Computer Gaming World 's Denny Atkin later summarized that the company " ran screaming from the simulation market " after Looking Glass 's bankruptcy . Electronic Arts soon dropped the Jane 's Information Group license . 
