 Crush received generally positive reviews , with aggregate scores of 83 out of 100 from Metacritic and 82 % from Game Rankings . The game was highly praised for its innovative approach to gameplay . Ryan Davis of GameSpot appreciated Crush for owing " very little of its novel concept to games that preceded it " . Nick <unk> of <unk> called the game a " <unk> rewarding , expertly designed puzzle experience that truly plays like nothing else " . Reviews were mixed on the game 's learning curve . IGN 's Jeremy Dunham praised the ordering of the puzzle elements , that new gaming elements are introduced at " an ideal pace " , and that most puzzles have solutions where the player must " think ' outside the box ' " . Eurogamer 's Dan Whitehead commented that the game introduces these elements too quickly and " doesn 't give you much time to put the <unk> into practice " . Some critics found that elements of the game detracted from the game 's uniqueness . X @-@ Play 's Greg Orlando , while stating that this was " one of the most novel games ever made " , noted that it was " simply not very fun " , as it lacked many player <unk> beyond manipulating the world and collecting objects on each level . Reviewers noted that some puzzles were awkward due to the selection of the PlayStation Portable 's controls . Reviewers found the game 's story poor , but this was overcome by the gameplay elements ; Charles Harold of the New York Times said " the minimal story is as forgettable as its puzzles are ingenious " . GamesRadar included it in their list of the 100 most overlooked games of its generation . Editor Jason <unk> stated that the ability to switch from 2D to 3D was " one of the most unique ( at the time ) features we ’ ve ever seen . " 
