 In Journey , the player takes the role of a robed figure in a desert . After an introductory sequence , the player is shown the robed figure sitting in the sand , with a large mountain in the distance . The path towards this mountain , the ultimate destination of the game , is subdivided into several sections traveled through <unk> . The player can walk in the levels , as well as control the camera , which typically follows behind the figure , either with the analog stick or by tilting the motion @-@ sensitive controller . The player can jump with one button , or emit a <unk> shout or musical note with another ; the length and volume of the shout depends on how the button is pressed , and the note stays in tune with the background music . These controls are presented <unk> in the beginning of the game ; at no point outside of the credits and title screen are any words shown or spoken . 
