 The multiplayer component of Journey was designed to facilitate cooperation between players without forcing it , and without allowing competition . It is intended to allow the players to feel a connection to other people through exploring with them , rather than talking to them or fighting them . The plan was " to create a game where people felt they are connected with each other , to show the positive side of humanity in them . " The developers felt the focus on caring about the other player would be diluted by too many game elements , such as additional goals or tasks , as players would focus on those and " ignore " the other player . They also felt having text or voice communication between players or showing <unk> would allow players ' biases and <unk> to come between them and the other player . 
