 The game 's battle system , the <unk> system , is carried over directly from <unk> Chronicles . During missions , players select each unit using a top @-@ down perspective of the battlefield map : once a character is selected , the player moves the character around the battlefield in third @-@ person . A character can only act once per @-@ turn , but characters can be granted multiple turns at the expense of other characters ' turns . Each character has a field and distance of movement limited by their Action <unk> . Up to nine characters can be assigned to a single mission . During gameplay , characters will call out if something happens to them , such as their health points ( HP ) getting low or being knocked out by enemy attacks . Each character has specific " Potentials " , skills unique to each character . They are divided into " Personal Potential " , which are innate skills that remain unaltered unless otherwise dictated by the story and can either help or impede a character , and " Battle Potentials " , which are grown throughout the game and always grant <unk> to a character . To learn Battle Potentials , each character has a unique " Masters Table " , a grid @-@ based skill table that can be used to acquire and link different skills . Characters also have Special <unk> that grant them temporary <unk> on the battlefield : Kurt can activate " Direct Command " and move around the battlefield without <unk> his Action Point gauge , the character <unk> can shift into her " Valkyria Form " and become <unk> , while Imca can target multiple enemy units with her heavy weapon . 
