 Benoît Hozjan explained Kheops Studio 's choice of Jules Verne 's work as a basis for Voyage , saying that : " Jules Verne 's novels provide the two core elements of adventure games : dreams and challenges . Characters are ordinary men engaged in concrete challenges that are [ a ] great inspiration for puzzles . " He further went on to say that the game is influenced by Verne 's From the Earth to the Moon , which documents the lead up to the lunar trip , but draws more heavily from the sequel Around the Moon , which recounts the actual voyage . The main difference , Hozjan said , was that in the novel the protagonists fail to reach the moon , whereas in Voyage the trip is a success . Additionally , Alexis Lang attributed the inspiration for the Selenites to H.G. Wells ' The First Men in the Moon , explaining that : " [ Wells ] pictured a very ancient Selenite <unk> horrified at human <unk> . Wells was more <unk> than Verne . To balance this fact , we 've added a touch of irony in our story and chosen a very optimistic and joyful main character . " 
