 After the closure of Looking Glass , certain employees of that company moved to developer Mad Doc Software , and they hoped to complete Jane 's Attack Squadron . The game 's original lead designer and lead programmer were among those hired by Mad Doc . <unk> Line Entertainment , Mad Doc 's agent company , secured the rights to the game 's code for the team in 2001 . Development commenced shortly afterward . In August of that year , it was reported that the Jane 's Information Group license had been obtained by <unk> Interactive , and that the company planned to publish Mad Doc 's revival of Jane 's Attack Squadron . The full details of the agreement were announced at that year 's European Computer Trade Show , where it was revealed that Jane 's Attack Squadron would focus heavily on air @-@ to @-@ ground combat . According to Mad Doc 's Tim Farrar , " Our goal wasn 't to create a completely new game , it was to complete the game that was started at <unk> . " Farrar noted that , although the company " trimmed some of the more ambitious features " , Jane 's Attack Squadron was effectively " the same game " created by Looking Glass . As with Flight Combat , the game features one million square miles of terrain , planes with individually modelled moving parts and a physics @-@ based damage system . 
