 Several reviewers had a common complaint about the game . As the difference between executing an attack and a movement was the pressing of the joystick button , they were <unk> to find their characters frequently switching directions instead of attacking with a low slash . Their frustration was increased when the protagonist took damage from enemy attacks as he or she <unk> the unintentional command to change facing . Chris Jenkins , however , praised the game for responsive joystick controls in his review for Sinclair User . Paul <unk> of Zero pointed out that the flick @-@ screen presentation could lead to confusing situations in combat as the protagonist retreats across an exit and appears at the other end of the screen . Horgan had another grouse with the combat , moaning the loss of simplicity from the Barbarian series . According to him , while players could enjoy the first Barbarian game without much effort , intense <unk> was needed to defeat the monsters in the second game . 
