 Using a joystick or keyboard , the player moves his or her character through Barbarian II 's world . Each of the four stages — wasteland , caves , dungeon , and inner <unk> — is a series of interconnected rooms , populated by monsters , traps , and items . The game displays one room at a time in a flick @-@ screen manner : as the protagonist leaves a room , the screen is updated to display the next . The connections among rooms are disjointed : the exit on the left of one room might be connected to the entrance on the same side of another . A <unk> at the bottom of the interface serves as a directional guide , always pointing to the north . The player directs his or her player through the rooms , seeking the exit to the next stage while avoiding traps and collecting items . 
