 Tales of Destiny 2 was co @-@ developed by Wolfteam and <unk> Japan . Development began after work had finished on Tales of Eternia , taking roughly two years to complete . During its early development , the staff consisted of thirty people : when in full development , a team of between sixty and a hundred worked on it . It was developed under the working title Tales of X. After Eternia was completed , the development team considered what to do next , whether a new standalone game or a sequel . As Destiny had a large amount of lore created for it and there were story possibilities for a next generation of characters , it was decided to make a sequel to Destiny . This would be the first direct sequel in the Tales series . Because of the state of the world as it would have evolved after the events of Destiny , it was decided to set the events eighteen years after them and focus on the son of Destiny 's protagonist . The key themes for the story were " fate " and " happiness " . For the story , the team wanted to effectively portray Kyle 's journey to becoming a hero . For this , they drew on themes of " learning from the teacher " as seen in films such as Star Wars and Raiders of the Lost Ark . To create the atmosphere , the team worked at balancing elements of reality and fantasy . The story and script was handled by Japanese scenario company <unk> . Two separate scripts were created for the main story and additional elements such as <unk> . Both scripts were quite large . 
