 Crush 's primary gameplay feature involves manipulating each game level between 3D and 2D views , allowing the player to reach platforms and locations inaccessible from within a different view . This element was noted by critics to be similar to one in Super Paper Mario , also released in 2007 , though the Zoë Mode team had envisioned the concept five years prior . Crush received positive reviews upon release , with critics praising its incorporation of this dimension @-@ shifting component alongside other aspects of the game presentation . Though Crush won several gaming awards , including PSP game of the month , it failed to meet the developer 's sales expectations . A port of the game for the Nintendo 3DS called Crush 3D was announced on January 19 , 2011 and was made available on January 13 , 2012 in Europe and on March 6 , 2012 in North America . 
