 Fish describes the game 's changes during development as " organic " — they tested different kinds of levels and replicated the types of in @-@ game exploration that the team appreciated most . It came to adopt <unk> mechanics , with " secret passages , <unk> gates , and <unk> codes " . Fish cited <unk> as another <unk> and compared its open world , <unk> narrative , and " <unk> <unk> " to Fez 's own alphabet , numeric system , and an " almost <unk> hard to get " " second set of <unk> " . Fish originally fought against having an in @-@ game map because he wanted players to draft their own . After attempting to do so himself , he changed his mind . Fish later called the in @-@ game map " probably one of the weakest aspects of the game " . Fish also fought against including the navigational assistant , Dot , but later felt that the addition was successful and a positive contribution to the game 's mythology . The <unk> itself , Fish described as an " ancient symbol of understanding the third dimension " . Fez had three different animators through its development : Paul Robertson of Scott Pilgrim vs. the World : The Game , who did the game 's animals and some of Gomez 's animations , Adam <unk> of <unk> , and Graham <unk> , who did some character animations . 
