 While the original level geometry was kept , the levels received new textures , characters and weapons were recreated , and <unk> were rebuilt . <unk> explained that " things are large and <unk> because that 's what [ Perfect Dark ] looks like " , meaning that the sharper textures and higher resolution simply make the game look clearer . He also observed that , as character and weapon models were remodeled from their original low hundreds <unk> count to <unk> in the thousands , he was worried about them looking awkward in the low @-@ <unk> geometry level design . According to him , " it 's one of the areas that I give a lot of credit to the developer on . It just looks right . They were smart about the way they up @-@ <unk> the models so they still feel like they 're kind of retro , but they 're clean . " 
