 When Chen quit Maxis to re @-@ join Thatgamecompany , he did so knowing that it would mean taking less pay and having a less stable career . He felt , though , that it was important to the industry and medium as a whole to create games that provoked different emotional responses in the player than just excitement or fear . While Chen is not opposed to making action games , and his company has made internal " exciting " games that were well received at Sony , he feels that there is no point to Thatgamecompany commercially producing games like that instead of working for existing game developers , as they would not be making anything new that justified the cost of remaining an independent studio . Similarly , Chen does not intend for Thatgamecompany to make " big budget blockbuster games " , as the pressure on profits that that <unk> would <unk> the innovation that he wants Thatgamecompany to focus on . Chen believes that for video games to become a mature medium like film , the industry as a whole needs to create a wide range of emotional responses to their games , similar to how film has thriller , romance , and comedy genres based on the emotions they provoke . He feels that there are only three ways for video games to impact adults in the same way they do children : " <unk> , whereby the work reveals a new perspective about the world that you have not seen before , " by " emotionally touching someone , " and " by creating a social environment where the intellectual or emotional stimulation could happen from other people . " 
