 Eurogamer 's Schilling wrote that Mario felt different — lighter , with more friction — and that the game felt " radical and distinctive " for the risks it took . IGN 's Thomas cited " out of place " gameplay elements like the shooter levels , exploding Koopa shells , non @-@ <unk> fireballs , and non @-@ Princess Peach plot as departures from the series . Thomas attributed this to Mario creator Miyamoto 's lack of involvement in the game 's development , which he described as " famously hands @-@ off " . Schilling of Eurogamer instead blamed the Game Boy 's technical limitations . But he too was <unk> by the new sphinx , <unk> , and <unk> head enemies , and considered the exploding Koopa shells a " cruel trick " <unk> of the series ' core gameplay . Super Mario Land 's shooter levels , new to the series , were not revisited in subsequent series games . And subsequent series games such as Super Mario Land 2 both dropped the original 's tiny scale and chose the classic fire flower fireballs over the first installment 's bouncing balls . 
