 Starbreeze then partnered with Electronic Arts for two different games , one was known as Project Redlime , while the other was an action @-@ adventure video game set within the Bourne universe . The Bourne game was cancelled as a direct result of Matt Damon and director Paul Greengrass not participating in the fourth Bourne film . Project Redlime had a larger scale than the Bourne game . It was said to be a reinvention of one of Electronic Arts ' franchises . The company shifted from a technology @-@ orientated company to focus more on the core gameplay mechanics of their new project . Syndicate was announced in September 2011 . The game suffered from a troubled development , with Starbreeze completely reworking the game one year after its initial development . There were also many creative differences between the developer and the publisher , and the two companies suffered from an inharmonious relationship . During the game 's development , seven senior members of the company , including Högdahl , left to form their own smaller studio . Some of them formed MachineGames to work on their own original games . With a budget that was less than other typical AAA video games , Syndicate received average reviews and was a commercial failure . <unk> left the company after the game 's completion , and 25 employees were laid off . 
