 Khan commented that the levels " never feel like they 're over too soon nor do they drag on unnecessarily " , and he appreciated the setpiece moments such as " explosive chase / escape sequences , maze like labyrinths , traps , and even shoot- ' em @-@ up style shooting segments " . Taboada was mixed on the game 's brevity : he thought it was suitable for speedrunning but unsatisfying for those seeking a deeper experience . By contrast , Japanese website 4Gamer stated that the game 's quirks allowed one to play extensively without boredom , and Taboada enjoyed the large , Metroidvania @-@ style levels . 
