 Work followed on " Escape to Questworld " and " Trouble on the Colorado " as animators worked twelve hours a day , six days a week in a small garage with inadequate computers . Buzz F / X augmented the small team in July with ten recruits , but only two were experienced . Amateur employees struggled with lighting , and with synchronizing jerky motion capture from the House of Moves in Venice Beach ; Quest was their first capture production order . By August , the team was working fourteen hours a day , seven days a week , including full nights and mornings . 
