 Skyrim received critical acclaim upon release . The removal of the character class system from previous The Elder Scrolls entries was well received . Billy Shibley of Machinima 's Inside Gaming and Charles Onyett of IGN praised its removal because it allowed players to experiment with different skills without having to make decisions about a class early in the game . John Bedford of Eurogamer opined that by removing the character class system , the game tailored to players wanting to build an all @-@ around character , while still letting other players specialize in a preferred play @-@ style . Steve Butts of The Escapist considered the addition of perks to the character development system " a great method to make your character feel even more unique and personal " . Kevin VanOrd of GameSpot praised the way perks allowed for the player 's preferred skills to become more powerful over time , stating that the perk system " forms around the way you play , but allows for tweaking so that you retain a sense of control " . The user interface ( UI ) that navigates the player 's items and spells was also praised by reviewers for its accessibility ; Bedford complimented its " elegant design " which succeeded Oblivion 's cumbersome UI . 
