 In the United States , Labyrinth was more commercially successful than the film upon which it was based . Commodore Magazine 's Mark <unk> lauded the game 's puzzle design , detailed graphics and newcomer @-@ friendly interface . He believed that experienced players would enjoy its depth and challenging puzzles . Keith Campbell of Commodore User praised its animation and dubbed it " a superb game " — which he found unusual , given its status as a tie @-@ in product . However , Campbell hesitated to call it an adventure game , and he wrote that the word wheels were " rather tedious " for genre veterans . Roy Wagner of Computer Gaming World summarized Labyrinth as a " very well done [ game ] with an excellent user interface " . 
