 Matt Whittaker of Hardcore Gamer described the art style as a cross between Yo Gabba Gabba ! and Sound Shapes and wrote that it was designed for simultaneous " sensory overload and hypnotizing lack of substance " . He said that the game was " too strange and quirky " to be " gorgeous " , but otherwise beautiful . Josiah Renaudin of GameSpot similarly appreciated its creativity . Whittaker also praised the soundtrack as one of the game 's best parts , and thought it to be among the best game soundtracks of the year . He felt that the game did not make the transition " from playground to amusement park " . While he found Hohokum fun and relaxing , he thought it lacked the special element that distinguished Flower , Journey , and Proteus from " ambiguous art @-@ heavy experiences " . Game Informer 's Helgeson said that the game was more conventional than he expected , with " simple and uncreative " puzzle @-@ solving and an elephant boss battle . 
