 Planet Moon Studios ' blending of two genres in Giants has earned the acclaim of reviewers . Game Revolution and GameSpot found the simplified real @-@ time strategy task of resource gathering in Giants more interesting than tedious , and Troy <unk> , Microsoft 's Head of Game Design in 2002 , commented that the real @-@ time strategy elements enhanced the game 's shooter aspect rather than making it a hybrid of two genres . Sci Fi Weekly was impressed that both styles of play never interfered with each other , which was complemented by the unique gameplay of each race . The Entertainment Depot , however , found the base building in several missions tedious ; they said the player had to rebuild the base several times due to being forced to leave the base defenseless , which allowed the enemy destroy the structures . 
