 Criticism has befallen Sega 's management regarding both the creation and handling of the Saturn . McFerran criticizes Sega 's management at the time of the Saturn 's development , claiming that they had " fallen out of touch with both the demands of the market and the industry " . Bernie Stolar has also been criticized for his decision to end support for the Saturn . According to Fahs , " Stolar 's decision to abandon the Saturn made him a villain to many Sega fans , but ... it was better to regroup than to enter the next fight battered and bruised . Dreamcast would be Stolar 's redemption . " Stolar has defended his decision , stating , " I felt Saturn was hurting the company more than helping it . That was a battle that we weren 't going to win . " Sheffield stated that the Saturn 's use of quadrilaterals undermined third @-@ party support for the system , but because " <unk> invested in quads " at the same time there is " a remote possibility " they could have " become the standard instead of triangles " — " if somehow , magically , the Saturn were the most popular console of that era . " Speaking more positively of the system , former Working Designs president Victor Ireland described the Saturn as " the start of the future of console gaming " because it " got the better developers thinking and designing with parallel @-@ processing architecture in mind for the first time " . Writing for GamesRadar , Justin Towell noted that the Saturn 's 3D Pad " set the template for every successful controller that followed , with analog shoulder triggers and left thumbstick ... I don 't see any three @-@ pronged controllers around the office these days . " 
