 Commenting on the combat , Paprocki said that despite the simplified combo system , the developers have " managed to infuse the sheer brutality and force God of War is known for within the confines of the [ mobile ] platform . " Because of the simplified system , situations which call for Kratos ' magical abilities are rare . However , if players do choose to use these abilities , selecting them is a " burden in the haste of a battle " , requiring players to cycle through their entire inventory . Paprocki also criticized the lack of an autosave feature , as the game does not save the player 's position when receiving a phone call , which " can lead to unbearable frustration . " Freeman said that the combination of the weapons and <unk> make the combat " a convincing interpretation of the action in the original console games " . Davis said that although there are puzzle and platforming elements , the focus is " clearly on the combat " and felt that the combat system was " a little shallow " . He said it seems as if the abundance of enemies " exist solely to act as punching ( or slicing , as it were ) bags for Kratos " . 
