 The game was criticised for its simplistic gameplay and lack of innovation . Gifford noted that the game 's " biggest problem " was its unchallenging gameplay , stating that it was " repetitive " ; he compared it to gameplay of the 16 @-@ bit era . Game Revolution stated that the gameplay appeared " interesting " at first , but grew tiresome the longer the game is played , despite its short length . Jennings noted that the gameplay was not " groundbreaking " and similarly stated that the game relied heavily on " what is practically 16 @-@ bit gameplay " . The camera controls were another criticised aspect of the game , due to the control sticks being allocated for attack functions . Gifford labelled the " forced shunt " idea as a " terrible drag " which became troublesome during the latter half of the game . Game Revolution 's review also criticised the camera controls , stating that the use of triggers to rotate the camera was " on the clunky side " . Jennings , however , felt that the camera was " fine " and did not provide any obstruction . 
