 CNET 's Jeff Bakalar felt that the game encouraged players to engage with all three characters . Edge found that switching players was helpful for avoiding long travel times to mission start points . Because of the switching mechanic , Game Informer 's Matt Bertz noted that players are kept " in the thick of the action " during shootouts . Eurogamer 's Tom Bramwell wrote that switching added a tactical element to shootouts as characters set up in strategic outposts would cause fewer " shooting gallery " situations than previous instalments . IGN 's MacDonald felt the switching feature gave players more choice in their approach and made missions less predictable . 
