 GameSpot 's Walton thought the graphics improvements made the open world " even more spectacular " , especially because of improved spatial anti @-@ aliasing . Of the first @-@ person view , he said that " at ground level everything looks bigger and more imposing " because of the improved graphics . IGN 's Stapleton favoured the PlayStation 4 version 's graphics over the Xbox One , but thought both consoles rendered the game well and maintained mostly consistent frame rates . He praised the increased frame rate and graphics options offered in the PC version . VideoGamer.com called the console version 's frame rate so consistent it was " scarcely believable " , although GameSpot 's Walton cited occasional frame rate dips . GameSpot 's Peter Brown opined that the PC version let players " witness the full extent of Rockstar 's admirable handiwork " , but noted that it " retains evidence of its last @-@ gen roots ... with simple geometry " . VideoGamer.com praised the Rockstar Editor 's accessibility on PC but criticised some of its limitations , such as camera angle restrictions . IGN 's Stapleton appreciated the PC version 's customisable controls , and GameSpot 's Brown felt that constant switching between the mouse and keyboard and a gamepad was necessary for " the best experience " . PC Gamer 's Chris <unk> called the game " the most beautiful , expansive and generous " of the series . 
