 Miwa Shoda wrote a storyline for the game premised on the basis of the cutscenes and world setting that had already been finished when she joined the team . Scenario writer Daisuke Watanabe in turn fleshed out Shoda 's plot into a script . During the English localization process , Alexander O. Smith , who had previously worked on Vagrant Story and Final Fantasy X , acted as producer and translator . While still preserving the meaning behind the Japanese script , Smith made the decision to use different dialects of English to reproduce the regional differences in pronunciation found in the Japanese version . He also tried to distance the game from the " flat reads " found in other dubbed work by casting voice actors who had experience in theatre work . In terms of general changes , the localization team introduced widescreen 16 : 9 ratio support and reinserted scenes that were left out of the original Japanese version for political reasons and to preserve an " All Ages " CERO rating . 
