 Matt Helgeson of Game Informer thought the game " lacked depth " and considered it evidence of how " games that wear their indie aesthetic on their sleeve " could , like AAA games , be " all flash and no substance " . He cited the game 's " oddball , ... colorful and charming " visuals , " tasteful " and " hip " Ghostly International soundtrack , and experimental gameplay as characteristic of the indie aesthetic , and wrote that despite its " whimsy " and " weirdness " , the game did not appear to " have a point " . He wished the game was either more structured or experimental . Polygon 's Philip Kollar similarly felt that the game was " beautiful but shallow " . 
