 Haden Blackman served as a writer for the sequel . In crafting the dialogue of The Force Unleashed II , Blackman sought influence from <unk> ( 2010 ) , as well as other video games such as Uncharted 2 : Among Thieves ( 2009 ) and Heavy Rain ( 2010 ) . In the wake the early stages of conceiving The Force Unleashed II , the main protagonist Starkiller was initially intended to be replaced with a new lead character , but such plans never materialized as LucasArts opted to develop more backstory for the character . As the character progression of Starkiller initiates , the story follows a dark nature — much like its predecessor . Blackman suggested that as opposed to his empathic tendencies in The Force Unleashed , Starkiller becomes conflicted with his loss of an identity , ultimately culminating into what he called a " much more personal story " ; " He 's dealing with a sense of identity and not knowing whether he 's going insane or not , " he added , " and the possible collapse of the Rebel Alliance , and his being torn between what he wants and what Kota wants . " Blackman 's main objective was to have the storyline be attractive to a broad audience ; while he asserted that fans with a general understanding of the Star Wars franchise would be more enthralled with the storyline , Blackman emphasized the need to appeal to a more mainstream demographic . " With The Force Unleashed II again we 're trying to create a story that if you ’ ve played The Force Unleashed , " explained the comic book writer , " you 're going to know a bit more going into it , but hopefully the story still stands on its own and you can enjoy it even if you haven 't played [ the first game ] , whether or not you 're familiar with all the continuity . " 
