 Throughout the game , the player directly controls the on @-@ screen character from a third @-@ person perspective to interact with people , objects , and enemies . Unlike previous games in the series , the player can also control the camera with the right analog stick , allowing for a 360 ° view of the surroundings . While in towns and cities , the player may only see from the perspective of Vaan , but any character may be controlled in the field . The world of Final Fantasy XII is rendered to scale relative to the characters in it ; instead of a caricature of the character roaming around miniature terrain , as found in the earlier Final Fantasy games , every area is represented proportionally . The player navigates the overworld on foot , Chocobo , or by airship . Players may save their game to a memory card using save crystals or gate crystals , and may use the latter to teleport between gate crystals . An in @-@ game bestiary provides incidental information about the world of Final Fantasy XII . 
