 Holowka credits the multiplayer 's party game feel to the many hours of local multiplayer testing it received in Thorson 's homes in Vancouver . Thorson lived with a developer he met through Game Maker 's community and the two eventually moved in with Holowka in " Indie House " , a Vancouver house whose occupants are all indie developers . The close community of indie gamers and their interest in trying new game ideas was both a product and generator of their living arrangements . Though Holowka dropped back from the project shortly after the game jam , leaving the project to Thorson , he stepped in to demo the game at the 2013 Game Developers Conference at the last minute when Thorson 's passport was expired . With an increase in press attention following an exhibition at PAX East , Thorson entered an agreement with Ouya 's Kellee Santiago to release exclusively on the microconsole . Critics saw this as being the action the new console needed to compete with existing consoles , and Thorson felt the release for Ouya to be less " intimidating " than if for the PlayStation 3 . The game also fit Ouya 's emphasis on couch co @-@ op gaming . Thorson originally did the artwork himself but was not satisfied with the results and hired <unk> to finish the graphics . Holowka composed the music , and Thorson hired Power Up Audio to make the sound effects . 
