 The presentation of Empire City was also considered to be a significant factor of the success of the game . The climbing and grabbing aspect was considered well done and avoided a " frustration @-@ fest " that other games with precision jumping generally bring about , according to Miller . However , some reviewers noted that Cole 's climbing ability was too touchy , with the character grabbing onto ledges too greedily , making it difficult to fine @-@ tune jumps . In combination with Cole 's other powers , Miller cited the game as having the " most original city @-@ traversal mechanics " for an open @-@ world game . The behavior of the city 's population and how that was affected by the player 's choice in Karma was also seen as a positive , and as a constant reminder of the game 's setting . The game 's story , particularly in the second half of the game , was considered to be strong , enhanced by presentation of the cut @-@ scenes . However , the quality of these scenes was seen to negatively highlight the poor animation used for in @-@ game generated cut @-@ scenes and the quality of the voice work ; Miller considered Cole 's voice to be too gravelly for the character . 
