 The player 's goal is to locate and destroy Jareth within 13 real @-@ time hours ; otherwise , the protagonist will be trapped in the maze forever . While traveling the maze , the player passes through a series of scrolling hallways that contain doors , enemies and other things . A " radar " bar on the screen allows the player to see each hallway in miniature form : the locations of all doorways , items and characters in a given hallway are displayed . Unlike other adventure games of the period , Labyrinth does not feature a command @-@ line interface . Instead of typing commands , the player selects them from two scrolling " word wheels " , one for verbs and one for nouns . For example , the verb " congratulate " may be selected in one wheel , and the noun " Jareth " in the other : this inputs the command " congratulate Jareth " . Based on the player 's items and location , the available verbs and nouns change context @-@ sensitively . 
