 Square Enix chose to update Final Fantasy X and Final Fantasy X @-@ 2 's graphics for a remastered release in high @-@ definition . With a production cycle longer than two years , the graphics were not merely upscaled to higher resolutions and feature updated models and textures . Kitase commented that he wanted to excite new and returning players and added more depth to do so and opened up the possibility of further remasters based on reception . Many views could not simply be reframed to 16 : 9 because that would reveal characters waiting for their cues off @-@ screen , so the remastering team performed a lot of redrawing and additions to the visuals . 
