 The team found they could render the game world with greater detail than in Grand Theft Auto IV because they had become familiar with the PlayStation 3 and Xbox 360 's hardware . Art director Aaron Garbut said that while the ageing hardware of the PlayStation 3 and Xbox 360 were tiring to work with , the team were able to render lighting and shadows in detail while " maintain [ ing ] a consistent look " . Vice president Dan Houser agreed with this statement and felt that working on Grand Theft Auto IV with relatively new hardware was difficult , but added , " now we know what the hardware 's capable of , so it 's become a lot easier to move things along and a lot more fun , too " . The PlayStation 3 , PlayStation 4 and Xbox One versions fit onto one Blu @-@ Ray Disc ; Xbox 360 copies of the game are distributed on two DVD discs and require an 8 GB installation on the HDD or external storage device ; while the Microsoft Windows version takes up seven DVD disks . The team asserted that any differences between the PlayStation 3 and Xbox 360 versions would be negligible . 
