 Sierra found that Williams tended to garner extremely favorable press , even as Phantasmagoria got negative press , so the company began having her direct the game in person . In response to the backlash , Williams said she believed computer games were subject to harsher standards than films and television , which she said often have more violent content than Phantasmagoria , in part because computer games are often regarded as children 's entertainment rather than for adults . Williams said Phantasmagoria was less excessively violent than games like Doom and Mortal Kombat , and that unlike those games , the Phantasmagoria is " the good guy ... not going around shooting up people " . Sierra spokeswoman Rebecca Buxton and Dennis Cloutier , the company 's vice president of sales , both expressed surprised at the reaction to the game because Sierra made strong efforts to warn viewers about the adult content in its marketing , box warnings and censoring options . Cloutier said the company was essentially " censoring ourselves " . Steven L. Kent of The Seattle Times said there were more violent games than Phantasmagoria , but that most video game violence appears in computer animations , and thus can be more easily overlooked than in a live @-@ action game , which elicits a stronger emotional response . 
