 The player is given access to a flowchart that allows them to immediately revisit or " jump " to any previously completed Novel or Escape section without replaying the game from the beginning . This allows the player to transition to an earlier branching point in the story and choose a different option that causes the story to progress in another direction . For example , the player can jump to a previous decision and ally with their opponent instead of betraying them , and vice versa . While there are 24 endings available , many endings are inaccessible initially and must be unlocked by experiencing events or learning information in other plotlines . For example , if a particular plotline cannot progress because a required password is unknown , the player must jump to other plotlines and find it before returning to the original one . The player is thus required to jump often between the alternate plotlines in order to advance the game towards the ultimate ending . 
