 Development for the PlayStation version began in April 1994 . Because of the radical differences , that version essentially had to be done from scratch , and took nearly as long to develop , being completed in November 1994 . The PlayStation port was developed by the same team . Due to technical limitations , the PlayStation port was difficult to program and runs at a lower resolution , lower framerate ( 30 frames per second for NTSC , 25 for PAL ) , and was less detailed . Specialised graphics libraries had to be developed because it was felt the standard ones provided by Sony were too limited . Visual director <unk> Sakagami remarked that the hardest element to port was the experience of driving a car . It was felt that the NeGcon controller would provide a more analogue feel than the standard PlayStation controller . Sakagami was concerned about loading times due to the CD @-@ ROM format ; the team countered this by having all the data loaded into memory by the time the title screen appeared , and having the player play a mini @-@ game of Galaxian while waiting . Sakagami chose Galaxian because he was part of its arcade team , and wanted to honour his former boss . Due to CDs being cheaper to produce , the retail price was cheaper than cartridge games despite an increase in development costs . Ridge Racer sold for under ¥ 6000 ( £ 37 ) in Japan . 
