 The player @-@ character is a multicolored serpent creature called the " Long Mover " who glides through whimsical game worlds with loose objectives . There is no correct way to play the game , which was designed to be enjoyed without necessarily pursuing objectives . It is non @-@ linear , and has no score , time limit , or tutorial . The developer described the game as about " relaxing in a space and just enjoying the experience and the music , instead of trying to complete it to make progress " , and an IGN preview said it is " simply about the beauty of exploring " . USgamer 's Jeremy Parish wrote that the game 's challenges were in distinguishing the interactive objects from the environment and then figuring out the function of those interactive objects . For example , a ball resembling a dandelion releases its spores when circled , but the player has to follow the floating spores to realize that other villagers use the spores as a vehicle . The game communicates with visual and <unk> cues , and uses few of the standard controller buttons : two buttons slow or accelerate the Long Mover , and the triggers make it wiggle for a boost . The Long Mover changes in color based on the direction it faces , and the DualShock 4 's light bar matches the color . 
