 Crash served as a mascot for Sony Computer Entertainment from his creation until September 2000 when Universal Interactive Studios and Konami entered an agreement that would enable Konami to publish a Crash Bandicoot game ( which would later become Crash Bandicoot : The Wrath of Cortex ) for next @-@ generation game systems , with Universal Interactive handling the production of the games ; the agreement served to break the Crash Bandicoot franchise 's exclusivity to Sony @-@ produced consoles and effectively made Crash Bandicoot a mascot character for Universal rather than Sony . Crash 's game model in Crash Bandicoot : The Wrath of Cortex was composed of approximately 1 @,@ 800 polygons , which allowed an increase in detail compared to past models , including a more complex and realistic tuft of hair , a visible uvula , stitching on his jeans and shoes and a designer label on his pants . 
