 The objective of Silent Hill : Origins is to guide player character Travis Grady as he searches the monster @-@ filled town of Silent Hill for information about a girl he rescues from a burning house . The game uses a third @-@ person perspective which it alternates with fixed camera angles . Following the gameplay formula of previous Silent Hill games , Origins primarily revolves around combat , exploration , and puzzle @-@ solving . Typical gameplay of Origins consists of alternating between reality and its darker and dilapidated counterpart , the " Other World " , to obtain keys and objects needed to solve a riddle . Travis carries a flashlight and indicates the direction of a nearby usable item , while his portable radio alerts the player to the presence of nearby monsters by emitting static . Often , actions performed in one dimension will affect the other ; for example , raising a prop on the stage in the theater results in a similar reaction in the Other World . Once solved , the riddle leads to an encounter with a boss , whose defeat unlocks a new area . Completion of the game results in unlocking special items or alternative outfits for Travis depending on various accomplishments . 
