 According to former Capcom USA community manager and fighting game advisor Seth Killian , one of the primary goals for Marvel Super Heroes vs. Street Fighter was to " tone down the insanity " that occurred onscreen when compared to X @-@ Men vs. Street Fighter . The developers also sought to achieve balance within the character roster ; the previous title had gained a reputation for being " broken " , with characters having access to one or more infinite combos . These changes , however , were met with negative reception from fans , who criticized the game for offering less freedom . This ultimately led to Capcom recognizing the theme of insanity as the hallmark of the series and using it as a focus for future Marvel vs. Capcom installments . 
