 Infamous was released a few weeks before Radical Entertainment 's Prototype , a game with many similar concepts including a character finding himself with super powers , a large open @-@ world environment that can be traveled by climbing up buildings and gliding about the city , and several other comparisons . This led many game critics to compare and contrast the games . In his sarcastic Zero Punctuation review of Prototype , Ben " Yahtzee " Croshaw ( who had initially praised Infamous as " huge , creative and fun , " ) compared the two games point for point , and determined that he could not tell which was the better game , and challenged the respective studios to " produce the best image of the rival game 's main character wearing a women 's bra " as a tiebreaker . To his surprise , both development teams rose to the challenge , producing said images , and forcing Croshaw to call it a near @-@ tie , edging out in favor of Infamous , though still noted that , like their games , both images created independently were nearly equal in the assets that they included . This rivalry highlighted the advantages and disadvantages of exclusivity over a multiplatform release . Gaming analysts Jesse Divnich had this to say " Due to near identical game play and quality scores , the Infamous vs. Prototype case study presents interesting data to publishers when considering the sales bump a title could receive by choosing exclusivity over a multiplatform release . " 
