 Grand Theft Auto V is the first game in the series to use an original score . Music supervisor Ivan Pavlovich commented that creating the score was " daunting " because it would be unprecedented for a Grand Theft Auto game . Like most previous games in the series , Grand Theft Auto V also contains licensed music tracks provided by an in @-@ game radio . Pavlovich said the team did not want the original music to detract from the use of licensed music , but rather to accompany it . To work on the score , Rockstar engaged The Alchemist , Oh No and Tangerine Dream with Woody Jackson , who had collaborated with the team on Red Dead Redemption , L.A. Noire ( 2011 ) and Max Payne 3 . In collaboration with each other , the team of producers composed twenty hours of music which scores the game 's missions . In addition , music plays dynamically throughout the game in both the single @-@ player and multiplayer modes . Pavlovich felt that at times , Rockstar gave the team missions to score but that some of the team 's music composed for no specific purpose influenced other missions and provided inspiration for further score development . He described a " stem @-@ based " system that was used to make the music fit dynamic factors in the game ; after a piece of music was assigned to a particular mission , the team composed music to underscore outcomes the player could make after completing it . 
