 Phantasmagoria took more than two years develop . Sierra officials said it took so long because it was so different than anything that had been done before , in both the Hollywood or computer game industries , and the new challenges led to complexities . Roberta Williams said : " It took a full year just to get people to understand what I wanted to do . " The game experienced multiple delays before it was ultimately released . It was originally announced the game would be in stores by late 1993 or early 1994 , with Sierra announcing it would be released no later than the fall of 1994 . The game was previewed at the Consumer Electronics Show in Chicago in June 1994 , where it was announced the release date has been pushed back to October 1994 and that the game would be made available on two discs , rather than the seven discs it eventually became . The shipping date was later changed again to Christmas 1994 , and then February 1995 , before Sierra announced it would be delayed yet again as the company continued to refine the technology of live @-@ action video . It was announced the game would be ready in June 1995 , but when Sierra organized road shows that month to market 18 of its new games , Phantasmagoria was not among them because it was not ready yet . 
