 Edge called Blek " a thing of elegant , intuitive beauty " . They compared it to a " modernist , freeform , touchscreen " Snake , albeit much calmer , and described Blek as less a puzzle game than " pure intuition " and " an act of freeform creation " that privileged the process of experimentation over the goal of solving puzzles . The magazine wrote that the trial and error , muddling process of refining one 's stroke led to delightful discoveries that turned " maddening " complex prospects into " natural " solutions . In a piece for Polygon , Rod Green compared Blek to Tetris and Threes ! as a " simple premise , beautifully executed " that lends towards imitation , and added that the game would be harder to " clone " than the others due to its handmade levels . Kotaku 's Mike Fahey called it " the most brilliant iPad game " he played in 2013 . 
