 The developers claimed to avoid the use of quick time events during combat , stating that they distracted the player from the action , but the game relies heavily upon them , requiring their use for nearly every engagement . When the game was 60 % complete , MercurySteam was aiming for 30 frames per second performance , as opposed to 60 frames , which the company said was not a priority at that stage . The game reached gold status following an announcement on Twitter made by David Cox on September 9 , 2010 . The game 's two downloadable content ( DLC ) episodes , Reverie and Resurrection , were released in February 2011 and June 2011 respectively to explain the twist from the story 's ending . David Cox referred to these DLC chapters as " a mistake . " 
