 The game was developed with little interference from upper management ; programmer <unk> <unk> said that " only after 18 months was there a push to get everything together into a finished game " . Space Station Silicon Valley entered beta in August 1998 , and was first released for Nintendo 64 on October 21 , 1998 . Baglow attributed the lengthy development cycle to the scale of the game , stating that " it 's got to be fun " . A Game Boy Color version of the game — a 2D remake of the original version — was released in Europe in late 1999 ; IGN 's Tim Jones was critical of the port , criticising the gameplay and level design . The game was also ported to the PlayStation by Runecraft in June 2000 , under the title Evo 's Space Adventures , although the original development team had little input besides providing the models , codes and textures ; a review by JeuxVideo.com criticised the port 's poor gameplay and graphics , and it has elsewhere been described as " one of the laziest ports in the history of video games " . 
