 Thief II is a stealth game that takes place from a first @-@ person perspective in a three @-@ dimensional ( 3D ) graphical environment . The player seeks to complete mission objectives and to evade the notice of opponents such as guards . The player must minimize the visibility and audibility of the player character , Garrett , to escape detection . Players try to avoid lit areas and loud flooring in favor of shadows and quiet flooring . A light monitor on the heads @-@ up display ( HUD ) indicates the player character 's visibility . While it is possible for the player character to engage in direct combat , he is easily defeated . 
