 Chulip was developed by a team of 12 to 14 people at Punchline . The game took two and a half years to complete after its initial planning ; one year and three months were devoted to programming . Director <unk> Kimura started work on the project as he helped his colleagues at Love @-@ de @-@ Lic finish that company 's final game , <unk> : Lack of Love . Production of Chulip began in the earliest days of the PS2 , making it a challenge for the development team who only had experience with the original PlayStation . Kimura valued his team members ' opinions and ideas while working on it . " It was challenging and interesting at the same time to program a game for a new console , " he stated . " We were definitely eager to see what we could do with it . " The original idea for Chulip came when Kimura visited Western countries and saw couples kissing in public , a custom not often performed among Japanese people . Kimura came up with game 's title after attending a party in Tokyo . As the intoxicated partygoers talked about video games , they began to humorously say " chu @-@ shite " ( lit . " kiss me " ) . The title Chulip is a play on words : a cross between chu ( the Japanese onomatopoeia for the sound of a kiss ) and the English word lip , as well as the Japanese rendering of the word tulip . 
