 Betrayal was announced by Sony Online Entertainment at a press conference in Los Angeles in May 2007 . The game utilizes a total of 110 different animations and features a 2D rendition of the series ' three @-@ dimensional ( 3D ) graphics . Game director Phil Cohen said that although the game was enjoyable to develop , the greatest challenge was creating a single tileset and palette swapping scheme that was diverse enough to portray multiple environments with only several hundred kilobytes , and that met Santa Monica Studio 's high standards . Cohen wrote the initial design document between September and October 2005 , and revisited it in August 2006 , the month development started . The versions for high @-@ end handsets were completed in April 2007 , with final versions for low @-@ end handsets completed by June 2007 . The porting team adapted the game to over 200 handsets in a matter of weeks . Both David Jaffe and Cory Barlog ensured that the Betrayal development team captured the feel of the combat and visual style , and were " helpful with feedback and positive support " . 
