 Issues with the game 's engine and " a confused high @-@ level vision for the game " led the game 's production to be transferred from the team in the United States to another studio in the United Kingdom , to ensure the final product would be " a tighter , more focused game that will provide fans with the experience they want ... a Silent Hill experience " ; the release date was also pushed forward from winter 2006 to Q3 / Q4 2007 . The version of Origins that the United Kingdom development team received was intended to be a dark comedy inspired by the American television series Scrubs . Konami allowed the team to change the game , provided that the changes were done within the same budget and time frame ; Origins 's script , level design , and monsters were redone within a week by Sam Barlow . For Origins , the developers intentionally replicated aspects of gameplay and atmosphere from the first installment ; for example , the monsters behave more aggressively than those in previous installments , as a throwback to the first game . Later previews showed that the game had changed significantly and contained gameplay more in line with that found in the previous titles in the series . The changes were well received by video game journalists . On August 19 , 2007 , a demo of the game was leaked to internet download sites ; Climax promptly denied they were the source of the leaked content . 
