 Edge felt that the Escape sections were satisfying to solve , and that they did not impede on the story progression for too long . Wallace thought that solving the puzzles provided a sense of accomplishment that few games could replicate . Kemps commented that the user interface was improved from Nine Hours , Nine Persons , Nine Doors . Boosinger thought the puzzles were dull and uninspired in their variety , but appreciated their connections to the scientific and mathematical themes presented in the game . Robison felt that puzzles were not fun to solve , and that the menus were cumbersome to navigate . <unk> L. Patterson of Electronic Gaming Monthly was disappointed by the limited camera movement in the Escape sections . Several reviewers noted that the controls for both the Nintendo 3DS and the PlayStation Vita were awkward and oversensitive . 
