 Dmitry Andreev devised a framing system that gave the illusion of operating at 60 frames per second ( FPS ) , despite running at 30FPS . To familiarize himself with the process , Andreev observed various 120 Hz television sets that incorporated two frames in producing an intermediate image , resulting in a smoother and clearer picture . The design team utilized a variety of interpolation techniques on multiple parts of an image , such as transparency and reflection . Andreev stated that " as soon as I got back home , I started to play with it and soon after that realised that there are a lot of issues . Mostly the artifacts of a different kind , that appear in more or less complex scenes , as well as performance issues [ ... ] . " In response to the difficulties , he constructed a prototype that performed several enhancement techniques which examined images for vectors that demonstrated how " elements of the image would move from one frame to the next " . The LucasArts coder realized that such processes could be repackaged for a different use . " We already know how things are moving as we have full control over them . This way we don 't need to do any kind of estimation , " he professed . 
