 Blek was built for iOS by brothers Denis and Davor Mikan . While both had coding experience , neither were game developers by trade . This was their first game together as Kunabi Brother . Denis had published short stories and a novel , and Davor released music on a Crónica Electrónica . Davor previously made Flash games and developed the idea for Blek from this experience . He approached Denis about converting the video game Snake for touchscreens , and Denis returned with the idea of " a line representing an idea that springs to life after it has been drawn " . This thought was likely inspired by the calligraphy and ink drawings in a book by Japanese poet Matsuo Basho that Denis was reading . They had several prototypes by mid @-@ 2013 , when Davor joined an Parisian artist in residence program , where he felt he was treated differently when he introduced himself as a game developer instead of as a musician . This experience invigorated his interest in the game medium and led to the brothers ' push to finish the game over the next six months . 
