 The story and cut scene animations were created in @-@ house . The plot was originally written by Fox , who had also written most of the Sly Cooper stories , and reviewed by Fleming . As they continued to develop the game , they rewrote pieces of the story to reflect changes in the game , making sure that the story remained enjoyable . As the game became more complex , they brought in Bill Harms , a published comic book author , who had previously written for Supreme Commander and other video games . Harms assisted with the story and in @-@ game dialog in addition to marketing materials . Fleming noted that the second half of the story underwent significant changes in the last nine months of development ; for example , when voice actor Caleb Moody voiced the lines for Zeke , he ad libbed additional lines that the team found to be enjoyable , and they reworked the story to incorporate them . The cut scenes were created in a similar format to the comics that the game was influenced by , and used to further extend the atmosphere of the superhero motif . The cut scenes were created by taking 2D art created in Corel Painter and Adobe Photoshop and placing them into artificial 3D stages built in Adobe After Effects to create a pseudo @-@ 3D effect that allowed them to play with camera placement and effects , and addition of organic elements such as dust clouds and ink spots . 
