 Many reviewers found the land @-@ based vehicles more responsive and easier to control than in previous games . Game Informer 's Bertz explained that " cars have a proper sense of weight , while retaining the agility necessary for navigating through traffic at high speeds " . In addition to the vehicle handling , most reviewers noted the shooting mechanics were tighter than they had been in previous games , but Destructoid 's Sterling felt that in spite of the improvements , auto @-@ aim was " twitchy and unreliable " and cover mechanics " still come off as dated and unwieldy " . Some reviewers felt the game solved a continual problem by adding mid @-@ mission checkpoints . 
