 Sometime in 2012 after Isaac ' release , McMillen was approached by Tyrone Rodriguez of Nicalis who asked if McMillen was interested in bringing the game to consoles . McMillen was interested , but insisted that they would have to reprogram the game to get around the limitations of Flash as to include " Wrath of Lamb " and the second planned expansion , remaking the game 's graphics in 16 @-@ bit instead of 8 @-@ bit . Further , McMillen had wanted nothing to do with the business aspects of the game , having recounted the difficulties he had in handling this for Super Meat Boy . Nicalis agreed to these , and began work in 2012 on what would become The Binding of Isaac : Rebirth , an improved version of the title . It was released on November 4 , 2014 for Microsoft Windows , OS X , Linux , PlayStation 4 , and PlayStation Vita , with versions for the Wii U , New Nintendo 3DS , and Xbox One released on July 23 , 2015 . The game introduced numerous new playable characters , items , enemies , bosses , challenges , and room layout seeds for floors . A content pack , entitled " Afterbirth " was released for Rebirth starting October 2015 , adding new alternate chapters , characters and items , as well as wave @-@ based Greed mode . A second update , " Afterbirth † " , will add additional content and support for user @-@ created modifications , and is expected sometime in 2016 . 
