 David Hodgson of Electronic Gaming Monthly ( EGM ) found Deathrow 's European origins apparent as " awkward , over @-@ the @-@ top expletives in obnoxious American accents " were paired with rugby . Hodgson said that Deathrow struggled to show grittiness in a very shiny environment . He added that the game suffered from immoderate violence , frustrating fighting sequences , lack of online play , and " steep learning curve " . Hodgson compared the core mechanics to a " mini @-@ game masquerading as sports entertainment " . William Racer of the Official Xbox Magazine ( OXM ) praised the fast @-@ paced nature of the game and its eye for detail , and complained about the camera angles and difficulty . He placed the game in a lineage of invented sports from a dystopian future and found the game more entertaining than the rest . Racer also found the music generic , and the voice acting good . Eric Bush of TeamXbox complimented the computer opponents 's artificial intelligence and said that they put up a challenge . GameSpy 's Osborne appreciated the game 's small details like the streak trailing the disc through the air . IGN 's Kaiser Hwang called the arena lighting effects , bump mapping , and textures the best since Halo : Combat Evolved . 1UP.com , OXM 's Racer , and IGN 's Douglass Perry and David Clayman recommended Deathrow as a party game , with the IGN staff specifically recommending the game with System Link . 
