 In developing the radio stations , the Rockstar team wanted to reinforce the game 's recreation of California by licensing tracks they felt imparted an appropriate " Cali feel " . About the inclusion of the pop station Non @-@ Stop @-@ Pop FM , Pavlovich said that " the first time you get off an airplane in L.A. and you hear the radio and the pop just seeps out ... We wanted that . It really connects you to the world " . He felt that licensing music for the game involved a greater discernment than in Grand Theft Auto IV because the music in Grand Theft Auto V played a greater role in generating a Californian atmosphere . Pavlovich said , " It reflects the environment in which the game is set " . Initially , the team planned to license over 900 tracks for the radio but they refined the number to 241 . The tracks are shared between fifteen stations ; the radio also includes two talk @-@ back stations and a radio station for custom audio files on the Windows version . Some of the tracks were written specifically for the game ; for example , rapper and producer Flying Lotus hosts the station FlyLo FM , which includes original work he composed for the game . Pavlovich commented that for each radio station , the team would develop an understanding of where the station 's music was going and select a DJ to host it . Each station 's DJ was selected to match the genre of music the station hosts ; in developing Los Santos Rock Radio the team licensed classic rock tracks and chose Kenny Loggins as the station 's DJ . Pavlovich felt that striking a balance between the radio and the score was a meticulous process . He cited a mission template as an example in which the player would drive to an objective while listening to the radio ; the score would begin once the player left the vehicle and moved into the next stage of the mission . 
