 Players use the Xbox controller 's left analog stick to move the character , the right stick to strafe , and the main buttons to jump , block , punch , and kick . When on offense , the latter two functions become " pass " and " shoot " . Players switch between characters and taunt with the white and black buttons , respectively , and call plays with the directional pad . The left trigger modifies an existing action , such as running into dives , slide @-@ tackles , and grabs , and the right trigger orients the camera towards the objective ( either the disc or the goal , depending on the team in possession ) . This camera control is designed for precision when diving for the disc or shooting on goal . A character in possession of the disc will show a trajectory line of their potential shot or pass , which is altered by player movement , breath , and physical contact . Players charge the disc by holding the shooting button , whereby the disc turns greener as the shot grows more powerful . A fully charged shot called a Deathrow will incapacitate any player it hits , while overcharged shots electrify and stun the carrier . 
