 Monolith focused on developing the game 's PlayStation 4 and Xbox One versions , with development of the PlayStation 3 and Xbox 360 versions outsourced to Behaviour Interactive . Although the game 's core gameplay mechanics , story and narrative are unchanged in the PlayStation 3 and Xbox 360 ports , some features ( such as the Nemesis system ) are less complex than the PlayStation 4 and Xbox One versions . According to the game 's developer , the Nemesis system was too large for older consoles . 
