 In August 1994 , Naughty Dog moved into the Universal Interactive Studios backlot and met with Mark Cerny . The group unanimously liked the " Sonic 's Ass Game " idea and debated on what video game system the game would be for . Deciding that the 3DO Interactive Multiplayer , Atari Jaguar , Sega 32X , and Sega Saturn were unsatisfactory options due to poor sales and " clunky " development units , the team chose to develop the game for Sony 's PlayStation due to the console 's " sexy " nature and the company 's lack of an existing competing mascot character . After signing a developer agreement with Sony , Naughty Dog paid $ 35 @,@ 000 for a PlayStation development unit and received the unit in September 1994 . A development budget of $ 1 @.@ 7 million was set for the game . 
