 Menache blamed the show 's budget , which did not allow for digital post @-@ production and review ; producers instead expected " plug @-@ and @-@ play " results straight from the capture studio . Menache concluded that the QuestWorld sequences suffered from a " pipeline set up for mass production " with little testing or planning . Quest 's Senior Vice President of Production Sherry Gunther admitted that the motion capture technology was " a little crude " and best suited for broad movements . Menache was less critical of the facial capture , considering it " medium @-@ quality " but still unacceptable given H @-@ B 's resources . These criticisms mirrored the comments of Buzz F / X animator Francois Lord , who cited inexperienced Montreal animators and rushed production schedules . He pointed out that Blur Studios had more time , money , and experience for season two 's sequences . 
