 Fragile Allegiance was generally well received , achieving average to good scores from reviewers . It was praised for its graphics and icon driven interface which was considered slick and well integrated but a little confusing at first . Reviewers noted that after figuring out what all the icons did the game was immensely engrossing , with the player always having something to do . The game was criticised for its difficulty , its simplistic combat model , the time spent transporting ore between asteroids , and the large amount of micromanagement involved when the player 's empire got large — although reviewers noted that the latter two could be countered by the " Ore Teleporter blueprint " and Colony Supervisors respectively . There were mixed feelings regarding the replacing of research with the Sci @-@ Tek blueprint system , which meant that any blueprint could be bought in any order provided the player had the money to do so . 
