 Originally , Frog Fractions included tutorials to teach the player how to progress through the game . However , after Crawford asked his friend Tim Ambrogi to play test the game , Ambrogi stated that he did not want to read any of the informational popups that appeared throughout the game because he was too busy focusing on the gameplay . Crawford added transitions that made the game feel like a " dream @-@ like progression " , which he believed would better appeal to players . For transitions in the game 's latter half , Crawford wanted the transitions to entertain players more , rather than attempt to make any sense of the game 's story . PC World complimented Frog Fractions for using the transitions to draw connections between each scene to add a feeling of consistency , despite the often strange transitions that take place . 
