 When composing for video games , Klepacki spends a few days to compose and master one song on average . He feels writing music for games is somewhat difficult as only early software builds are available to play ; he sometimes must compose songs based on vague descriptions . Composing for cut scenes is easier by comparison , and Klepacki enjoys drawing inspiration and direction from game design art . Nonetheless , he prefers to compose for a game throughout its development rather than write songs for a finished product . He feels that game music has been harder to compose than film or solo music as he must compose for all situations a player may discover or engineer . Klepacki maintains templates with a base of common instruments prepared for sudden bursts of inspiration , as he resents " having technical issues ... as an obstacle . " When asked how the composing process begins , Klepacki related : 
