 Battle mode is similar to the " all @-@ range mode " employed in Star Fox 64 for some bosses and levels . Like the cancelled Star Fox 2 the game is completely all @-@ range , as opposed to the " on @-@ rails " levels featured in most other Star Fox games ( however , the game will sometimes force the player to engage in classic " chase " missions in order to complete an objective ) . The usual objectives are to destroy a base ship , destroy all enemies , or collect a number of cores to complete the battle mode . Once the battle mode is completed , the game returns to the map mode . As players progress through the game , they will be able to choose to go different routes upon completing certain levels . Each route has its own character dialogue to accompany it , and players will be able to visit differing planets depending on what routes they choose . The game features 9 different endings altogether , and gamers can access all of them by playing the game multiple times , selecting different routes each time . Instead of merely giving different perspectives on what happens to the Star Fox team , each ending is unique — the characters go in various directions depending on what ending is watched . Star Fox Command does not feature traditional voice acting . Instead it outputs gibberish akin to the " voices " in Star Fox for the SNES , or the " Lylat speech " present in Lylat Wars ( but not Star Fox 64 ) . Players can also record their own voices into the game ’ s " gibberish generator " using the built @-@ in DS microphone where it is converted into the garbled speech of the various characters . 
