 Koji Sugimoto , main programmer for characters , said that the complexities of the PlayStation 2 hardware made mastering it difficult , but more rewarding because the details on Yuna 's sleeves to the depiction of shine and shadow could be rendered more realistically . Final Fantasy X was the first game that allowed for 3 @-@ D model rendering of backgrounds that increased the presentation , including small details like grass blowing in the wind and cloud movement . Takayoshi Nakazato decided to abandon the typical world map concept for a more realistic depiction . Final Fantasy X 's spatial presentation of Spira is tied to progression ; with a player 's progress being marked through the panoramic introduction and depiction of the area upon first entry . Chiharu Minekawa , the supervising sound editor , commented that the transition in sound from one environment to the next was done seamlessly in order to mimic the natural surroundings of these environments as the player moved through them . 
