 In between Novel sections are Escape sections , which occur when the player finds themselves in a room from which they need to find a means of escape . These are presented from a first @-@ person perspective , with the player being able to move between different predetermined positions in each room . To escape , the player is tasked with finding various items and solving puzzles , reminiscent of escape @-@ the @-@ room games . At some points , the player may need to combine objects with each other to create the necessary tool to complete a puzzle . The puzzles include various brain teasers , such as Lights Out and sliding puzzles . In each Escape room , a safe can be found , which can be opened with two passwords . One of these passwords gives the player the key needed to escape from the room , while the other grants access to a hidden folder that provides the player with additional backstory or other supplementary information . The player receives hints to the puzzle solutions from the game 's characters ; additional and more direct hints are received if the player sets the puzzle 's difficulty level from " hard " to " easy " . 
