 Crash Bandicoot received generally favorable reviews from critics , with much of the positive comments going to the graphics . Dave Halverson of GameFan referred to the visuals as " the best graphics that exist in a game " and the design and animations of the title character as " 100 % perfection " . John Scalzo of Gaming Target described the environments as " colorful and detailed " and mentioned the snowy bridge and temple levels as his favorites . However , he noted that the boss characters appeared to be noticeably polygonal compared to the other characters due to their large size . Nevertheless , he added that this flaw was excusable because of the game 's age and that the game 's graphics were near perfect otherwise . A reviewer for Game Revolution singled out the scaling technology for praise and declared it to be " the new standard for Playstation action games the same way SGI did for 16 @-@ bitters after Donkey Kong Country . " Additionally , he described the texture @-@ mapping precision as " awesome " , the shading as " almost too well done " ( the reviewer claimed it made the game more difficult by making the pits appear to be shadows and vice versa ) , the polygon movements as " very smooth and fluid " , the " quirky mannerisms " of the title character as " always refreshing " and the backgrounds as " breathtakingly beautiful ( especially the waterfall stages ) " . However , the reviewer said that the ability to adjust the camera angle even slightly " would have been a definite plus ( at times the ground itself is at 75 degree angle while Crash constantly moves at 90 degrees , putting a slight strain on the eyes ) . " A reviewer for IGN noted that " gorgeous backgrounds and silky smooth animation make this one of the best @-@ looking titles available for the PlayStation . 
