 The audio engine received a massive overhaul to upgrade the quality of sound effects . Brian Tibbetts was declared the lead sound designer of the sound effects team , resuming his endeavors from The Force Unleashed . David Collins , who formerly served as the lead sound designer , sustained a supervisory position . The sound effects team was divided to address specific details ; Tom Bible was in charge of creating sound for weapons and force powers , while Aaron Brown specialized in the spaceships . Although some effects were borrowed from The Force Unleashed , the vast majority of sounds were completely new . Tibbetts thought that collaborating with his peers to be one of the most complex and challenging parts of his job . " I chose to have my office in the main area of game development and always had an open door policy regarding communication with other disciplines . There were many meetings regarding asset changes and in general communication at Lucasarts is good between disciplines . I ’ ve always stressed that we should work together as much as possible and there were many moments of myself and sound designers working directly with designers , artists , and producers at their desks or ours . " 
