 The large positive response to the alpha footage convinced the studio to develop Goat Simulator as a full title to Steam , putting more people on the title . The team , having no plans for a full release , debated on whether to approach a large publisher to receive funding to help make the title into something like Grand Theft Auto , but decided to stay with a small , inexpensive title that would be truer to the teaser video . Recognizing that the glitching was part of the game 's appeal , Ibrisagic only sought to fix software bugs that might cause the game to crash , leaving in the other glitches and bugs associated with the physics engine as the results from these were " really hilarious " . They limited themselves to a short development time of four weeks without significant management oversight as to set an urgent but realistic goal to bring the game to a playable state . Ibrisagic felt it was important for the game to be supported on Steam , but initially feared that Valve Corporation would not accept the quirky title . He instead found Valve to be welcoming of the title , including a joking response from the company that stated " [ Valve 's marketing manager DJ Powers ] has started wearing a goat costume to work he ’ s so excited about this game " . As part of its release , Coffee Stain added support for Steam Workshop which would let players modify the game , aware that players would likely create levels and scenarios that will glitch and crash the game for humorous results . While the physics engine allows for spectacular rendering of destruction of the game environment , which is a main feature of the game , Coffee Stain acknowledged the downside of this as " it would synchronise terribly in multiplayer " . They estimated that adding multiplayer would remove " 90 percent of the physics " and many other features , and left the game as a single player title at launch . The studio considered that it only spent a couple months to complete the Windows version , and opted to outsource versions for OS X and Linux , with Ryan Gordon handling the porting . 
