 Game Informer 's Adam Biessener noted that while The Binding of Isaac had a number of software bugs on release that may briefly detract from the experience , " McMillen ’ s vision shines through " in the game 's playability , art style , and story . Neilie Johnson for IGN found that some players may be put off by the game 's crudeness but otherwise " it 's totally random , highly creative and brutally unforgiving " . Similarly , Nathan Muenier for GameSpy noted the game had some shock value that one must work past , but otherwise was " imaginative " and " utterly absorbing " . Alternatively , Jordan Devore for Destructoid considered the visual style of the game one of it 's " biggest selling points " , following from McMillen 's past style of dark comedy from Super Meat Boy . Baranowsky 's soundtrack was found by reviewers to well @-@ suit the themes of the game , and used appropriately to avoid extensive repetition during a playthrough . Kirk Hamilton of Kotaku called the soundtrack as the combination of several genres and the musical styles of Danny Elfman , Muse , and Final Fantasy that created something " dark and unique " . 
