 While the first Ratchet and Clank suffered , in my opinion , because of its immensely generic homogenization of character and because of its relative ease , Ratchet and Clank Going Commando tries to solve these problems in typical Insomniac fashion . Ratchet too annoying ? Let him grow up and take charge . Game too easy ? Increase the quantity and kinds of weapons for Ratchet and for the enemies . But Insomniac didn 't just fix problems . It looked at every detail of the first game and from the ground up improved everything wholesale . It upgraded everything , and then it added new stuff . [ ... ] Throughout its core fabric , Going Commando is improved in every way . 
