 Developers originally intended for players to be permanently out of a race when falling far off a track , however they came to realize that it was not fun for players " to be forced to go slow or suffer an instant defeat . " An attempt was made to give three " strikes " to a rider . Once the rider fell for the third time they were out of the race . However once implemented developers noticed that the number of racers remaining at the end of the race was too random to be deemed any fun . In the end the decision was made to simply respawn the character on the track . The PC version was ported in large part by John Olsen , who worked on the port as his first task at SingleTrac . The PC version also features 3Dfx hardware acceleration , which allows for higher resolution gameplay and visual enhancements such as reflective water . Axiom Design created the user interface shell for the game , which has a comic book @-@ inspired feel . The music for Jet Moto was produced by Big Idea Music Productions . 
