 Though Iones described Anniversary 's one @-@ year development cycle as a " very smooth ride " , some production issues that were not discovered until late in development contributed to bugs and other problems . Saber relied on a partially automated tool to render the game 's cinematics , but did not do a thorough vetting of the results until after the game had reached the alpha stage of its release cycle . As a result , the developers realized that their addition of motion capture animation and lip @-@ syncing had caused serious audio syncing issues and animation bugs . 
