 While Thief II performed well commercially , Looking Glass was not set to receive royalties for several months . The company had struggled financially since the commercial failures of its self @-@ published games Terra Nova : Strike Force Centauri and British Open Championship Golf . Looking Glass 's Flight Unlimited III had flopped at retail , and the development of Jane 's Attack Squadron had gone over budget and fallen behind schedule . A deal to co @-@ develop the stealth game Deep Cover with Irrational Games had recently collapsed . According to Looking Glass 's Tim Stellmach , the delay in Thief II royalties " faced [ us ] with the prospect of running out of money . " Looking Glass management signed a deal in which Eidos Interactive would acquire the company , but Eidos fell into a sudden financial crisis , in part because of the failure of Ion Storm 's $ 40 million game Daikatana . These factors led to the closure of Looking Glass on May 24 , 2000 , with the planned Thief II successors Thief II Gold and Thief III cancelled . 
