 The remake initially began as Lunar : Silver Star Story , developed by a collaboration between Game Arts and Japan Art Media . Immediately after producing Lunar : Eternal Blue for the Sega @-@ CD console in 1994 , much of the original staff expressed interest in remaking the first Lunar title on current , more advanced hardware . Displeased with many aspects of the original game 's design , Game Arts sought to improve the original version to coincide with their initial vision of the project , including more sophisticated animation , better quality CD music , and a more engaging script . Silver Star Story was headed by producer Youichi Miyaji , who had previously worked on the first two Sega @-@ CD Lunar titles , who enlisted help from the staff of Japan Art Media to aid in the heavy @-@ cost production of the game . While the original game contained roughly ten minutes of animation produced internally , the remake features fifty minutes of new , fully animated cut scenes by Studio Gonzo . For the game 's first release on the Sega Saturn in October 1996 , in @-@ game movies could only display in quarter @-@ screen and low fidelity due to the system 's video limitations . This was corrected for the game 's second release in June 1997 with the introduction of the Saturn 's MPEG card adapter , which allowed for full @-@ screen playback at better quality . Both Saturn versions would be published by Kadokawa Shoten . In May 1998 , Silver Star Story was ported to the PlayStation system in Japan , this time published by Entertainment Software Publishing . This version , while retaining all the extra features of the second Saturn release , including full @-@ screen movies , was unable to produce the same high @-@ fidelity playback as its video card @-@ enhanced predecessor . 
