 Chulip received mostly average critical scores upon its release in North America . The game currently holds a 57 % on the aggregate websites GameRankings and Metacritic . The ambitious gameplay of Chulip has been almost universally criticized . Ray Barnholt of 1UP.com , Ryan Davis of GameSpot , Micah Seff of IGN , and Gus Mastrapa of X @-@ Play all labeled the often @-@ unclear progression presented to the player as " frustrating " and " tedious " , requiring an excessive amount of patience . Mastrapa summarized , " Since the game is on 24 @-@ hour clock a missed opportunity means having to wait until the next day to take another crack . Add the fact that your inexperienced , young avatar can die from heartbreak , resulting in a ' game over ' screen and the loss of unsaved progress and you 've got a recipe for annoyance . " Barnholt , Davis , and Seff did positively credit Natsume for the inclusion of the mini @-@ strategy guide . Despite faulting the " indistinct objectives " , Davis found gratification in successful kisses . " The whole kissing thing is absolutely fantastic in concept , " Davis stated , " And there 's something unsettling about your character 's encouraged promiscuity . " However , Game Informer writer Ben Reeves described the game as one of the most poorly designed games he has ever played due to its lack of in @-@ game direction and frequency of game overs . In January 2008 , Game Informer listed Chulip one of the worst games of 2007 . 
