 Feargus Urquhart , Obsidian 's CEO , explained why they chose to use a crowd funding model for Pillars of Eternity instead of the traditional developer and publisher arrangement : " What Kickstarter does is let us make a game that is absolutely reminiscent of those great games , since trying to get that funded through a traditional publisher would be next to impossible . " In an interview , Josh Sawyer said that being free of the limitations of a publisher would enable them to " delve into more mature subject matter [ ... ] slavery , hostile prejudice ( racial , cultural , spiritual , sexual ) , drug use and trade , and so on will all help flesh out the story " . Obsidian was said to be inspired by InXile Entertainment 's success of using Kickstarter to fund Wasteland 2 . Chris Avellone said during the project 's announcement that if the campaign were to succeed , Pillars of Eternity would become a franchise . He also ruled out a possible console port of the game , saying , " Those [ console ] limitations affect RPG mechanics and content more than players may realize ( especially for players who 've never played a PC RPG and realize what 's been lost over the years ) , and often doesn 't add to the RPG experience . " Additionally , he has pledged to write a novella set in the game world . 
