 Unlike Shadow of Mordor 's current @-@ generation versions , the PlayStation 3 and Xbox 360 versions received mixed @-@ to @-@ negative reviews and many technical problems were noted . According to Thomas Morgan of Eurogamer its frame rate was substandard , and Yannick LeJacq of Kotaku cited " many technical hiccups and glitches " . Morgan believed that the game developers spent little effort on the port , and LeJacq questioned the need to release the game for PlayStation 3 and Xbox 360 at all . Shadow of Mordor was well received by BioShock series creator Ken Levine , who called it the first open world game with a non @-@ linear story and narrative and said he would bring some of its elements to his upcoming science @-@ fiction project . 
