 Shadow of Mordor was Monolith 's first third @-@ person open world video game for the eighth generation consoles PlayStation 4 and Xbox One , and de Plater considered its development an educational experience for the studio . In Monolith 's introduction to the genre , many core mechanics were built from scratch and the studio were inspired by successful video games such as the Batman : Arkham series created by Rocksteady Studios ; those games inspired Shadow of Mordor 's stealth and free @-@ flow combat mechanics . The studio considered Rocksteady 's games good examples of how to handle a licensed title . 
