 Klepacki has said that the most rewarding part of composing video game music is working with a team — which he compares to chemistry between band members — and knowing he is part of a greater cause . He believes that game music could improve if artists focused on quality and derived inspiration from playing games . He has expressed interest in having Electronic Arts sell his soundtracks in retail stores , preferably next to video games in electronic departments . He advises those wishing to get in the video game business to attend conventions and investigate developer companies . He also noted in 2008 that " composition and engineering skills are now required , " advising upstart composers to ensure their work is film @-@ quality . Klepacki is happy to see older games offered on the Wii , hoping that gamers are " recognizing once again that simple , short fun experiences are just as good as ... long , huge @-@ production experiences . " Klepacki listed several influences for his style of composition : " John Williams naturally for my love of Star Wars and his style in general , Michael Kamen for his composing diversity , Metallica for sparking my metal influence , Vince Dicola who in my opinion is way under @-@ rated for his great work , Sly & The Family Stone for inspiring funk , syncopation , and positive energy , Larry Graham for inspiring me to play funk bass , Nine Inch Nails for their unique uses of mangled sound , and Rob Zombie for combining music with a theme and persona . " 
