 Hanna @-@ Barbera created The Real Adventures of Jonny Quest in the early 1990s after being acquired by Turner Entertainment Co . Turner planned a series of year @-@ long " Turner @-@ wide initiatives " to capitalize on old characters and create new franchises . Turner received copious fan mail and phone inquiries about Quest , and observed " incredibly high " marketing Q Scores . The show was also Hanna @-@ Barbera 's most popular venture in the action @-@ adventure genre ; no other contemporary series featured realistic children enjoying lifelike adventures . With William Hanna and Joseph Barbera 's blessings , the company planned a new series , live action film , and two telefilms — Jonny 's Golden Quest and Jonny Quest vs. The Cyber Insects . Combined with a substantial marketing campaign , the project would be their largest initiative since Turner acquired H @-@ B. Turner Home Entertainment President Philip Kent claimed Quest would be a " consumer @-@ products bonanza " , and the company considered Real Adventures the linchpin of the Quest revival . Real Adventures , the live @-@ action film , and release of classic episodes on VHS would constitute a " Year of Jonny Quest " marketing blitz . Delayed until 1996 , the project echoed 1994 's " Year of the Flintstones " and 1995 's " Year of Yogi Bear " . Production on Real Adventures commenced in 1993 . Turner hired a team led by director Dick Sebast , writer Peter Lawrence , and art director Takashi Masunaga . The firm appointed Stephanie Sperber head of the Quest task force in 1994 . 
