 AGH also noted that " according to GameFX , Sinistar : Unleashed 's render @-@ on @-@ the @-@ fly 3D visual effects are said to tower above the [ then- ] current generation of games . Advanced texture @-@ mapping technology , plasma lighting effects , and particle systems make Sinistar : Unleashed much more than just a mere enhancement over the original . " Additionally , the technical capacity of the game allowed " more than 25 uniquely dynamic enemies ... controlled by advanced AI and their own arsenal of weapons , deadly attacks and evil personalities . " THQ revealed that the game was optimized for the then @-@ recently released Pentium III processors from Intel to allow the " lighting and geometry transformation engine to process more detail faster . " In the Computer Gamer 's Bible , Mark L. Chambers and Rob Smith noted the technical design of Sinistar : Unleashed , writing that " developers have added accurate collision physics , and mining the asteroid field will require precise timing and good trigger finger . " 
