 Griffin McElroy of Polygon found the game joyful and called it " a powerful distillery of childlike glee " . IGN 's Jose Otero thought highly of its visuals . He considered the single @-@ player mode a low point of the game , that it was only useful as practice . Eurogamer 's Denton called it " an afterthought " , and that Trials was " a tertiary mode at best " . Edge wrote that the boundaries of the game 's play area were confusing , and that it was difficult to watch both the area around the player @-@ character as well as the boundaries , which worked against what they deemed to be TowerFall 's " greatest strength " : close range combat . Denton praised the arrow catching mechanic , which he compared to the " hooks " of other " great multiplayer games " , like the Ultra counter in Street Fighter IV . He further compared the multiplayer to the battle modes of Bomberman , Mario , and Super Smash Bros. , the Trials mode to 10 Second Ninja , and the game 's " immediacy " to Nidhogg and Samurai Gunn . 
