 The Capcom Five announcement came at a time when Nintendo had been struggling with its new console , with the apparent goal of supporting the fledgling system . However , each successive game 's release reinforced Capcom 's view that the GameCube was unprofitable ; they ported the games one @-@ by @-@ one to Sony 's PlayStation 2 . These ports were generally inferior in quality : many reviewers noted slowdown issues and lower resolution graphics . Ultimately , four games were released and only one remained exclusive to GameCube . This lone GameCube exclusive was P.N.03 and not Resident Evil 4 , as Capcom had repeatedly emphasized in press releases . GameCube owners and Nintendo fans were disappointed by the Capcom Five 's failure to improve the GameCube 's reputation and sales . Luke Plunkett of Kotaku noted that despite best intentions , Capcom 's five even at their full potential could not have made up for the GameCube 's failings in that generation 's console wars . The dramatic reversal of the five is representative of the attitudes of third @-@ party developers toward Nintendo 's platform . 
