 Hohokum is an art game developed by British game developer Honeyslug Games in collaboration with artist Richard Hogg and Sony Santa Monica beginning in 2008 Hogg and Ricky Haggett of Honeyslug knew each other through a music connection . The two discussed making a game and began to collaborate when Hogg sent images to Haggett , who was experimenting with Adobe Flash . They prototyped a top @-@ down game similar to Flow as well as a platformer with a jetpack , and a mini @-@ golf game . Their first formal collaboration was an entry for Kokoromi 's Gamma event in Montreal . The team 's first game ideas for Hohokum were about racing , which grew into the idea of a " stunt kite " . They wanted to make a game with the limitations and satisfaction of flying a kite where the conventional aims of video games were absent : no being commanded , avoiding failure , or being challenged to advance . The gameplay was designed to encourage expressive play and experimentation as " a playground , a place to wander about " . Sony Santa Monica 's lead game designer of external games Seth Killian described that world 's nature as " about a feeling and a mood , a mental space " . The first pieces of the game were abstract , and the development gradually grew figurative , with people and buildings . In pre @-@ production , Richard Hogg and Ricky Haggett went to free London museums , such as the National Maritime Museum , Natural History Museum , Imperial War Museum , which inspired in @-@ game content like ancient Egyptian tombs . The game 's " Fun Fair " level was based on Portmeiron in North Wales , and they were also inspired by the festival costumes of the Selknam people of southern Argentina . 
