 Williams returned to work on the King 's Quest series after Phantasmagoria was completed . While happy with the game , she said she did not expect to make another horror game again , saying , " It 's not really my area " . Sierra used the same technology and Hollywood techniques from Phantasmagoria to make The Beast Within : A Gabriel Knight Mystery ( 1995 ) , another interactive movie adventure game . Williams later described Phantasmagoria as the game that best represented her career as a game designer . Due to its development delays , Phantasmagoria was released after other interactive movie games like Wing Commander III and Under a Killing Moon , so it did not receive as much credit for heralding that gaming subgenre as the other titles . Harley Jebens of the Austin American @-@ Statesman said by the time it was finally released , " computer games that incorporate video ( were ) becoming a common sight on the software store racks " . Sean Clark , a project leader at LucasArts , feared the success of Phantasmagoria would set a bad precedent that software companies would think they need huge budgets and lots of discs to have a successful game , rather than focusing on quality . 
