 Another project being worked on by Starbreeze at that time was The Chronicles of Riddick : Escape from Butcher Bay . Set in the The Chronicles of Riddick movie universe , the game was published by Vivendi . The team took inspiration from films such as Escape from Alcatraz and video games such as GoldenEye 007 and the Tom Clancy 's Splinter Cell series . However , the company was downsizing due to its financial problems and the number of employees dropped from 80 to 25 , and the entire development team moved away from the main Starbreeze floor to prevent it from being affected by low morale , and to allow it to focus on the game 's development . The game enjoyed an 18 @-@ month development cycle , which was significantly longer than typical licensed games . A PlayStation 2 version of the game was also in development , but was ultimately cancelled as the then head of Vivendi 's publishing division , Michael Pole , ordered its cancellation to " make his mark " . Universal Motion Pictures intervened and kept the game 's Xbox version . Escape from Butcher Bay received critical acclaim upon its launch , with many critics regarding it as one of the best licensed games ever made . Its gameplay element including the puzzle @-@ solving mechanics , the stealth segment , and its ahead @-@ of @-@ its @-@ time visuals , also received praise from critics . Despite receiving critical acclaim , it was not a commercial success for Starbreeze . 
