 The team sought to make each of the game 's ten races feel unique ; Howard considered that the player 's choosing of a race at the beginning of the game is a more important decision than it has been in previous The Elder Scrolls games because the culture of Skyrim 's world contains more racism . However , he iterated that the player 's choice of race does not have major game @-@ affecting consequences as it simply adds " flavor " in different NPCs ' dispositions towards the player , and is not meant as a way of locking players out of particular quests . Efforts to making Skyrim 's world feel hand @-@ crafted extended to the team abandoning the use of generated landscapes as they had done in Oblivion . While one team member was charged with designing dungeons in Oblivion , Skyrim 's 150 dungeons were designed by a small team of eight people . Skyrim features 244 quests and over 300 points of interest . 
