 Douglass C. Perry of Gamasutra notes that , from its surprise launch to its ultimate failure , the Saturn " soured many gamers on Sega products . " Sewart and IGN 's Levi Buchanan cited the failure of the Saturn as the major reason for Sega 's downfall as a hardware manufacturer , but USgamer 's Jeremy Parish described the Saturn as " more a symptom ... than a cause " of the company 's decline , which began with add @-@ ons for the Genesis that fragmented the market and continued with Sega of America and Sega Enterprises ' competing designs for the Dreamcast . Sheffield portrayed Sega 's mistakes with the Saturn as emblematic of the broader decline of the Japanese gaming industry : " They thought they were invincible , and that structure and hierarchy were necessary for their survival , but more flexibility , and a greater participation with the West could have saved them . " According to Stuart , Sega " didn 't see ... the roots of a prevailing trend , away from arcade conversions and traditional role @-@ playing adventures and toward a much wider console development community with fresh ideas about gameplay and structure . " Pulp365 reviews editor Matt Paprocki concluded " the Saturn is a relic , but an important one , which represents the harshness of progress and what it can leave in its wake " . 
