 Developer Nicalis worked with McMillen in 2014 to complete a remake of the game The Binding of Isaac : Rebirth bringing additional features that McMillen had planned that exceeded Flash 's limitation , as well as to improve the game 's graphics and enable ports for other systems . Rebirth was released in November 2014 for Windows , OS X , Linux , and the PlayStation 4 and Vita platforms , and later in July 2015 for Xbox One , Wii U , and Nintendo 3DS . Rebirth has since seen one expansion with a second planned expansion in development . 
