 Reviewers welcomed the ability to dual @-@ wield weapons and magic . An editor for PC PowerPlay felt that the dual @-@ wielding ability " transforms the tactical scope of each combat encounter " . Shibley noted that the dual @-@ wielding option gave the player more freedom to experiment with combat , explaining that " the ability to apply a spell to each hand [ ... ] generates huge potential for getting creative with your spell combinations " . However , many reviewers were critical of the melee combat , feeling that it had not been improved upon as much as other areas in the game . Justin McElroy of Joystiq explained that " what should be thrilling fights in Skyrim are often weighed down by the same clunky melee system Oblivion suffered from " . Onyett described melee combat as " flat " and " floaty " , and that " many times it feels like you 're slicing air instead of a mythical creature 's flesh " . Francis agreed with this sentiment , explaining that " too much of the time , you wave your weapon around and enemies barely react to the hits " . 
