 Peter Bartholow of GameSpot summarized Mischief Makers as " a good game that will leave players wanting more " . He liked the bosses , which made the player use all available skills , but felt they were short @-@ lived and easily solved in the context of a short game with tutorials as one fifth of its levels . He did not consider the ending extension a suitable reward for returning to the levels , and predicted that most players would not finish the game more than once . Game Informer echoed Bartholow 's comments about the game 's brevity , and named the game 's seven @-@ event olympics as a highlight . Sushi @-@ X of Electronic Gaming Monthly wrote that the game felt incomplete and lamented that " a decent player can finish the game in under three hours " , though Next Generation said the game was " certainly long enough " . The game 's frequent reuse of a small selection of tiles , objects , sound effects , soundtracks , and bland backgrounds ( compared to the " impressive " boss battle animations and effects ) led GameSpot 's Bartholow to suggest that Mischief Makers was limited by its cartridge space . He concluded that the " decent " game would be " truly excellent ... on another medium " . Zachary Miller of Nintendo World Report reported that the graphics did not age well into 2010 . Electronic Gaming Monthly wrote that the game is " definitely a sleeper hit " . As Hardcore Gamer 's Ryan Cartmel put it , the game went " largely unnoticed " . 
