 Game Informer 's Andrew Reiner considered the addition of first @-@ person " another significant breakthrough for the series " in the vein of Grand Theft Auto III 's shift to third @-@ person from Grand Theft Auto 's bird 's @-@ eye view . GameSpot 's Mark Walton found that playing in first @-@ person heightened the impact of Grand Theft Auto V 's violence , which made him reflect on morality and character motivation more than before . VideoGamer.com opined that players feel like inhabitants of the world , rather than " guns attached to a floating camera " . IGN 's Dan Stapleton found the game more immersive in first @-@ person , creating a " surprisingly different experience " . VideoGamer.com praised the " finer details " in first @-@ person animations like camera lean when players take corners on motorcycles , or the navigational instruments in plane cockpits . Reviewers found playing the game more difficult in first @-@ person , but Game Informer 's Reiner preferred the challenge . 
