 For combat , in addition to using his fists ( the first Silent Hill game where unarmed combat is possible ) , Travis accumulates a range of weapons throughout the town : firearms , melee weapons , and one @-@ shot items usable in close combat ; the latter two are breakable . Although one @-@ shot items can be used to quickly kill some of the monsters encountered early on , Travis is vulnerable while performing this action to damage from quick enemies or those with long @-@ ranged attacks . Origins also introduces the " grapple " system , a quick time event activated when a monster grabs him . Should he escape , no damage is done to either him or the monster . The status of his " health " is indicated in the inventory , since the game does not feature a heads @-@ up display ; however , when his health is critical , the edges of the screen throb red , and his heartbeat is heard . 
