 Final Fantasy XII introduces " Quickenings " , a new Limit Break system unique compared to those in previous games in the series . Characters learn Quickenings by progressing to specific panels on the License Board . Each character can learn three Quickenings , which are unique to that character . Characters may string together Quickenings into large combo attacks , called Mist Chains , via timed button presses . If a Mist Chain reaches a certain length , a final strike will be initiated at the end of the Quickening cycle , called a Concurrence . 
