 Modules and weapons are built using a resource represented by a lug nut . This resource slowly accrues on its own , but destroyed targets drop varying amounts that can be collected by moving the cursor over them . Each corporation provides a different type of cargo , which must be placed or arranged according to its characteristics . One corporation provides simple cargo crates , as well as a mechanic module that can produce more cargo crates during the mission in order to increase the mission reward . Another corporation provides passenger modules , which must face outward , limiting space for weapons . 
