 Andy Hoyos was the art director for Phantasmagoria , and Kim White , Brandee Prugh and Brian Judy were among the computer artists . It was the first computer game Prugh worked on . Mark Hood , a veteran Sierra programmer , and Mark Seibert served as Phantasmagoria project managers . Seibert called managing the project " much more of a technical and managerial problem @-@ solving job than I ever envisioned " . Unlike previous Sierra games , it also involved managing a great deal of outside resources , such as keeping the studio and outside art contractors on schedule . The game 's three @-@ dimensional graphics were among the first rendered on Silicon Graphics software . In creating the look of the game , Hoyos drew particular inspiration from the films of Tim Burton , and he particularly tried to emulate the lighting , sets and " imaginative edge " of Batman ( 1989 ) . The films Alien ( 1979 ) and Hellraiser ( 1987 ) were additional influences . Phantasmagoria was designed using the 3 @-@ D software package Alias . Hoyos started by designing the rooms , then created the furniture , and added textures and lighting . Once complete , the computer rendered a final image of each room , which became the backgrounds for the game . While most computer games at the time had between 80 and 100 background pictures , Phantasmagoria had more than 1 @,@ 000 . 
