 Ash was designed as an " attractive evil character " , in contrast to previous King of Fighters heroes . The supervising designer created the character as desired , with few changes since conception . When The King of Fighters 2003 was released and Ash introduced , the staff did not want to disclose information about him , instead telling fans to look forward to his " exploits . " His canonical height is 178cm ( 5 ' 10 " ) and he weighs 59kg ( 130 lbs ) . According to a staff member , Falcoon , the goal was to make Ash an ambiguous protagonist who made players " feel bad " for cheering for him . Although Falcoon did not design the character , he added details while illustrating him . Due to Ash 's late appearance in The King of Fighters 2003 , the staff joked that teammate Shen Woo seemed more like the series ' main character than Ash did . For The King of Fighters XIII , producer Kei Yamamoto wanted gamers who had played previous titles with Ash to consider the character 's motivation and whether they could relate to him . One of three reasons for the title of KOF : Maximum Impact 2 Regulation " A " was Ash 's introduction to the spin @-@ off series . Falcoon called the character " really wild " because of his role in the series and his personality . Nona ( another artist in charge ) said that of the original King of Fighters characters , he liked Ash and looked forward to his development . 
