 In late 1995 , California @-@ based software company Working Designs , who had previously provided the translation for the original Silver Star , signed on to produce the English @-@ language version . The company originally expressed interest in localizing the Saturn version under the name Lunar : Silver Star Story Director 's Cut to be released in Fall 1996 . The initial project was dropped due to internal conflicts between Working Designs and Sega of America , and work began on the PlayStation version in 1998 . Silver Star Story Complete was headed by company president Victor Ireland , who also served as head translator and localizer . Like the original game , the English version features a lighthearted , non @-@ literal interpretation of the original Japanese script while retaining the same basic story , which now includes American pop culture references , breaking the fourth wall , and slapstick humor . Working Designs kept in close contact with the original Japanese team , adding several new features to the North American version including DualShock controller support , the ability to switch between memory card slots on the save screen , and the ability to create up to fifteen save files instead of three . Programming and production difficulties stifled progress , resulting in numerous delays and changing release dates until the game 's eventual release in May 1999 . A stand @-@ alone demo version of the game was distributed to several game stores across the United States which preceded the final version , as well as a Ghaleon punching puppet available with pre @-@ order of Lunar 2 Eternal Blue 
