 Space Station Silicon Valley began development in September 1995 , as part of a three @-@ game publishing deal between developer DMA Design and BMG Interactive , the other games being Grand Theft Auto ( 1997 ) and Tanktics ( 1998 ) . All three games were planned to be released on Microsoft Windows , PlayStation and Sega Saturn , as they were the most popular platforms at the time . Following Take @-@ Two Interactive 's acquisition of BMG Interactive in March 1998 , Take @-@ Two acquired the publishing rights to the game , and the team instead changed focus to develop the game for the Nintendo 64 , upon discovering that Windows was incapable of processing the models and environments intended for use . Every member of the team that developed Space Station Silicon Valley began working at DMA Design at the beginning of development , in September 1995 . Development began using the new DirectX libraries , following the release of Windows 95 . The levels were designed and edited using Silicon Graphics computers , which were transferred directly to the Nintendo 64 development boards . The team found the Nintendo 64 to be more advanced than previous hardware ; programmer Grant Salvona described the development kits as " the most powerful hardware available in the building " . 
