 Early in development , the game 's team was screened a rough cut of the film . Afterward , they were sent to London by Lucasfilm management for a one @-@ week brainstorming session with Douglas Adams , author of The Hitchhiker 's Guide to the Galaxy . Adams had worked previously with Infocom , during the development of his book 's 1984 video game adaptation . Also present at the meetings were writer Christopher Cerf ( a friend of the film 's director , Jim Henson ) and Brenda Laurel of Activision , the game 's publisher . The team worked extensively with Adams during this period . Laurel later wrote , " Every day a fresh blast of his wild and intelligent humor stoked up the creativity of the team . " In her view , the pinnacle of the meetings was Adams ' idea for the opening sequence . He suggested a reference to The Wizard of Oz 's famous transition from black @-@ and @-@ white to color : a transition from a text @-@ based format to a graphical one . 
