 Jet Moto was conceived as a " science fiction motorcross . " The developers chose to create jet motos instead of wheeled motorcycles due to concerns over polygon limitations . Travis Hilton , one of the programmers for the game designed Jet Moto 's physics engine . Due to hardware limitations of the PlayStation , only the player used this physics system . Programmer Jay Barnson was tasked with developing a simpler physics system to handle the nineteen AI riders . During development a set of courses set in a stadium were dropped as the developers felt it did not fit the theme of the game . 
