 QuestWorld characters were created as wire frame models , augmented with faces scanned from clay busts , then digitally painted and inked . Animation company Buzz F / X , based in Montreal and Santa Monica , created first season sequences . Work began in April 1996 with the opening titles — a gliding journey through a canyon of green , cartographic lines with scenes illuminated upon the walls . Buzz F / X used mostly inexperienced animators , as budgetary constraints would not permit hiring seasoned employees . 
