Super Breakout platform Atari 2600
Find the relation between <e1>Super Breakout<\e1> and <e2>Atari 2600<\e2>.
Breakout is an arcade game developed and published by Atari, Inc., released on May 13, 1976. It was conceptualized by Nolan Bushnell and Steve Bristow, influenced by the 1972 Atari arcade game Pong, and built by Steve Wozniak aided by Steve Jobs. Breakout was the basis and inspiration for certain aspects of the Apple II personal computer. The game was ported to the Atari 2600 and was followed by a 1978 sequel, Super Breakout, which four years later became the pack - in game for the Atari 5200 console. Breakout spawned an entire genre of Breakout clones, and the concept found new legs with Taito's 1986 Arkanoid which itself found dozens of imitators. In Breakout, a layer of bricks lines the top third of the screen. A ball travels across the screen, bouncing off the top and side walls of the screen. When a brick is hit, the ball bounces away and the brick is destroyed. The player loses a turn when the ball touches the bottom of the screen. To prevent this from happening, the player has a movable paddle to bounce the ball upward, keeping it in play. 
Super Breakout Atari 2600