text: /*global define*/
  define([
          './freezeObject'
      ], function(
          freezeObject) {
      "use strict";
  
      /**
       * This enumerated type is used to determine how the vertices of the terrain mesh are compressed.
       *
       * @exports TerrainQuantization
       *
       * @private
       */
      var TerrainQuantization = {
          /**
           * The vertices are not compressed.
           *
           * @type {Number}
           * @constant
           */
          NONE : 0,
  
          /**
           * The vertices are compressed to 12 bits.
           *
           * @type {Number}
           * @constant
           */
          BITS12 : 1
      };
  
      return freezeObject(TerrainQuantization);
  });
  