text: var globalObj = {
      scene: null,
      camera: null,
      renderer: null,
      light: null,
      mouse: null,
      matCylinder: null, 
      controls: null,
      raycaster: null,
      geoCylinder: null,
      matSphere: null,
      tRoot: null,
      INTERSECTED: null,
      intersectPoint: null,
      objectsInScene: null,
      pivots: null,
  };
  
  Object.defineProperty( globalObj, "MAX_BRANCH", {
      value: 6,
      writable: false,
  });
  
  Object.defineProperty( globalObj, "MAX_RECUR", {
      value: 6,
      writable: false,
  });
  
  
  export default globalObj;