text: '''OpenGL extension ARB.vertex_array_object
  
  Automatically generated by the get_gl_extensions script, do not edit!
  '''
  from OpenGL import platform, constants, constant, arrays
  from OpenGL import extensions
  from OpenGL.GL import glget
  import ctypes
  EXTENSION_NAME = 'GL_ARB_vertex_array_object'
  _DEPRECATED = False
  GL_VERTEX_ARRAY_BINDING = constant.Constant( 'GL_VERTEX_ARRAY_BINDING', 0x85B5 )
  glget.addGLGetConstant( GL_VERTEX_ARRAY_BINDING, (1,) )
  glBindVertexArray = platform.createExtensionFunction( 
  'glBindVertexArray',dll=platform.GL,
  extension=EXTENSION_NAME,
  resultType=None, 
  argTypes=(constants.GLuint,),
  doc='glBindVertexArray(GLuint(array)) -> None',
  argNames=('array',),
  deprecated=_DEPRECATED,
  )
  
  glDeleteVertexArrays = platform.createExtensionFunction( 
  'glDeleteVertexArrays',dll=platform.GL,
  extension=EXTENSION_NAME,
  resultType=None, 
  argTypes=(constants.GLsizei,arrays.GLuintArray,),
  doc='glDeleteVertexArrays(GLsizei(n), GLuintArray(arrays)) -> None',
  argNames=('n','arrays',),
  deprecated=_DEPRECATED,
  )
  
  glGenVertexArrays = platform.createExtensionFunction( 
  'glGenVertexArrays',dll=platform.GL,
  extension=EXTENSION_NAME,
  resultType=None, 
  argTypes=(constants.GLsizei,arrays.GLuintArray,),
  doc='glGenVertexArrays(GLsizei(n), GLuintArray(arrays)) -> None',
  argNames=('n','arrays',),
  deprecated=_DEPRECATED,
  )
  
  glIsVertexArray = platform.createExtensionFunction( 
  'glIsVertexArray',dll=platform.GL,
  extension=EXTENSION_NAME,
  resultType=constants.GLboolean, 
  argTypes=(constants.GLuint,),
  doc='glIsVertexArray(GLuint(array)) -> constants.GLboolean',
  argNames=('array',),
  deprecated=_DEPRECATED,
  )
  
  
  def glInitVertexArrayObjectARB():
      '''Return boolean indicating whether this extension is available'''
      return extensions.hasGLExtension( EXTENSION_NAME )
  