text: let walkway1Exit;
  
  function walkway1Setup() {
    if (sceneNum == 1) {
      // create go to walkway 2 sprite
      walkway1Exit = createSprite(
        gameSceneView.width - WALL_THICKNESS,
        (gameSceneView.height * 235) / 294,
        WALL_THICKNESS * 2,
        68
      );
      walkway1Exit.immovable = true;
      walkway1Exit.shapeColor = eightColors[7];
  
      walkwaysItemsSetup(210, 170);
      spriteBoySetup(60, 60);
    }
  }
  
  function walkway1Draw() {
    if (sceneNum == 1) {
      if (didSocialize == true) {
        // setup background
        currentBkgd = walkway1Bkgd;
      } else if (didSocialize != true) {
        currentBkgd = walkway1BadBkgd;
      }
  
      image(currentBkgd, 0, 0, gameSceneView.width, gameSceneView.height);
  
      spriteBoyDraw();
  
      //collission mechanics
      spriteBoy.collide(schoolSign);
  
      drawSprites();
  
      // load messages
      sceneMessages();
    }
  }
  
  function makewalkway1SpritesInvisible() {
    spriteBoy.remove();
    spriteBoy.removed = true;
    walkway1Exit.remove();
    walkway1Exit.removed = true;
    schoolSign.remove();
    schoolSign.removed = true;
  }
  