text: [{"Owner":"kurhlaa","Date":"2017-12-07T22:17:19Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t_lt_p_gt_\n\tI feel there is a wrong default _lt_strong style_eq__qt_background-color_dd_#ffffff_sm_color_dd_#353c41_sm_font-size_dd_14px_sm__qt__gt_camera._lt_span style_eq__qt_background-color_dd_#ffffff_sm_color_dd_#353c41_sm_font-size_dd_14px_sm__qt__gt_ellipsoidOffset_lt_/span_gt__lt_/strong_gt_ for _lt_strong_gt_Y_lt_/strong_gt_. So the offset is _lt_strong_gt_normal_lt_/strong_gt_ from the sides_co_ is _lt_strong_gt_double_lt_/strong_gt_ below the camera_co_ and so is _lt_strong_gt_0_lt_/strong_gt_ above it. And it_t_s impossible to change it.\n_lt_/p_gt_\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"brianzinn","Date":"2017-12-07T22:42:29Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t_lt_p_gt_\n\tMight be a wild goose chase_co_ but why is only Y here?_lt_br /_gt__lt_a href_eq__qt_https_dd_//github.com/BabylonJS/Babylon.js/blob/0b952d7b215e4a96592624ca70e8b4dbe2e8a91b/src/Mesh/babylon.abstractMesh.ts#L1070_qt_ rel_eq__qt_external nofollow_qt__gt_https_dd_//github.com/BabylonJS/Babylon.js/blob/0b952d7b215e4a96592624ca70e8b4dbe2e8a91b/src/Mesh/babylon.abstractMesh.ts#L1070_lt_/a_gt__lt_br /_gt__lt_br /_gt__lt_a href_eq__qt_https_dd_//doc.babylonjs.com/classes/3.0/vector3#subtractfromfloatstoref-x-y-z-result-rarr-vector3-classes-3-0-vector3-_qt_ rel_eq__qt_external nofollow_qt__gt_https_dd_//doc.babylonjs.com/classes/3.0/vector3#subtractfromfloatstoref-x-y-z-result-rarr-vector3-classes-3-0-vector3-_lt_/a_gt_\n_lt_/p_gt_\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"satguru","Date":"2017-12-07T23:17:09Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_\n\tI think our assumption about how the ellipsoid is positioned in the mesh might be incorrect.\n_lt_/p_gt_\n\n_lt_p_gt_\n\tSee the discussion below_co_ on how I think the ellipsoid is actually positioned  in the mesh\n_lt_/p_gt_\n_lt_iframe allowfullscreen_eq__qt__qt_ data-controller_eq__qt_core.front.core.autosizeiframe_qt_ data-embedcontent_eq__qt__qt_ data-embedid_eq__qt_embed8429689150_qt_ scrolling_eq__qt_no_qt_ src_eq__qt_http_dd_//www.html5gamedevs.com/topic/33815-movewithcollisions-issue/?tab_eq_comments&amp_sm_do_eq_embed&amp_sm_comment_eq_194669&amp_sm_embedComment_eq_194669&amp_sm_embedDo_eq_findComment#comment-194669_qt_ style_eq__qt_height_dd_260px_sm_max-width_dd_502px_sm__qt__gt__lt_/iframe_gt_\n\n_lt_p_gt_\n\tAlso_co_ as noted in that discussion_co_ collision between two meshes is not between ellipsoid of one colliding with the ellipsoid of the other ._lt_br /_gt_\n\tIt is between ellipsoid of one colliding with the surface of the other.\n_lt_/p_gt_\n\n_lt_p_gt_\n\t \n_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"Wingnut","Date":"2017-12-07T23:26:34Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_\n\tWow_co_ what a discussion THAT thread is/was!  Phew.  Yep_co_ that throws a monkey wrench into everything we have going_co_ here.\n_lt_/p_gt_\n\n_lt_p_gt_\n\tThanks for that _qt_lead_qt__co_ Sat-g!  Excellent new info.\n_lt_/p_gt_\n\n_lt_p_gt_\n\tUpdate_dd_  My goofy showEllipsoid() and setEllipsoidPerBoundingBox() are going to need a re-think_co_ that_t_s for sure.\n_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"kurhlaa","Date":"2017-12-08T08:51:28Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_\n\t_lt_a contenteditable_eq__qt_false_qt_ data-ipshover_eq__qt__qt_ data-ipshover-target_eq__qt_http_dd_//www.html5gamedevs.com/profile/16886-satguru/?do_eq_hovercard_qt_ data-mentionid_eq__qt_16886_qt_ href_eq__qt_http_dd_//www.html5gamedevs.com/profile/16886-satguru/_qt_ rel_eq__qt__qt__gt_@satguru_lt_/a_gt__co_ thanks! Useful info. So the ellipsoid by default isn_t_t symmetrical to the object_t_s center.\n_lt_/p_gt_\n\n_lt_p_gt_\n\tBut this doesn_t_t work for me_dd_\n_lt_/p_gt_\n\n_lt_div style_eq__qt_background-color_dd_#fffffe_sm_color_dd_#000000_sm_font-size_dd_14px_sm__qt__gt_\n\t_lt_div_gt_\n\t\t_lt_strong_gt__lt_span style_eq__qt_color_dd_#000000_sm__qt__gt_camera.ellipsoid _eq_ _lt_/span_gt__lt_span style_eq__qt_color_dd_#0000ff_sm__qt__gt_new_lt_/span_gt__lt_span style_eq__qt_color_dd_#000000_sm__qt__gt_ BABYLON.Vector3(_lt_/span_gt__lt_span style_eq__qt_color_dd_#09885a_sm__qt__gt_1.5_lt_/span_gt__lt_span style_eq__qt_color_dd_#000000_sm__qt__gt__co_ _lt_/span_gt__lt_span style_eq__qt_color_dd_#09885a_sm__qt__gt_1.5_lt_/span_gt__lt_span style_eq__qt_color_dd_#000000_sm__qt__gt__co_ _lt_/span_gt__lt_span style_eq__qt_color_dd_#09885a_sm__qt__gt_1.5_lt_/span_gt__lt_span style_eq__qt_color_dd_#000000_sm__qt__gt_)_sm__lt_/span_gt__lt_/strong_gt_\n\t_lt_/div_gt_\n\n\t_lt_div_gt_\n\t\t_lt_strong_gt__lt_span style_eq__qt_color_dd_#000000_sm__qt__gt_camera.ellipsoidOffset _eq_ _lt_/span_gt__lt_span style_eq__qt_color_dd_#0000ff_sm__qt__gt_new_lt_/span_gt__lt_span style_eq__qt_color_dd_#000000_sm__qt__gt_ BABYLON.Vector3(_lt_/span_gt__lt_span style_eq__qt_color_dd_#09885a_sm__qt__gt_0_lt_/span_gt__lt_span style_eq__qt_color_dd_#000000_sm__qt__gt__co_ _lt_/span_gt__lt_span style_eq__qt_color_dd_#09885a_sm__qt__gt_1.5_lt_/span_gt__lt_span style_eq__qt_color_dd_#000000_sm__qt__gt__co_ _lt_/span_gt__lt_span style_eq__qt_color_dd_#09885a_sm__qt__gt_0_lt_/span_gt__lt_span style_eq__qt_color_dd_#000000_sm__qt__gt_)_sm__lt_/span_gt__lt_/strong_gt_\n\t_lt_/div_gt_\n\n\t_lt_div_gt_\n\t\t \n\t_lt_/div_gt_\n\n\t_lt_div_gt_\n\t\t.. the ellipsoid_t_s size above the camera is still 0 and big below it_co_ like the offset is being ignored.\n\t_lt_/div_gt_\n\n\t_lt_div_gt_\n\t\t \n\t_lt_/div_gt_\n\n\t_lt_div_gt_\n\t\tAnd just to clarify - in my case I use and move camera (which has no size) with it_t_s ellipsoid (which size is (1.5_co_ 1.5_co_ 1.5))_co_ so the minimal distance to the box must be identical from all the sides - it doesn_t_t happen to me.\n\t_lt_/div_gt_\n_lt_/div_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"Dad72","Date":"2017-12-08T10:09:56Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_\n\tIn fact I think it is according to the size of the mesh. If the mesh is 4 units and the elipsoid is 1.5 units (3 units total) it (the camera) will go into of 0.5 in the mesh.\n_lt_/p_gt_\n\n_lt_p_gt_\n\tOn the other hand with the offeset_co_ there is indeed a problem_co_ because if one shifts it from 0.5 to the top_co_ it should correct the problem_co_ (the camera also goes down 0.5 when the ellipsoid goes up.) I notice that the offset works on the mesh_co_ but it is not taken into account by the collision system. In other words_co_ the offset works_co_ but the collision does not take it into account.\n_lt_/p_gt_\n\n_lt_p_gt_\n\tConclusion_co_ the bug is on the fact that the offet is not taken into account by the collision system_co_ it correctly takes into account the initial elipsoid_co_ but not after shift_co_ even if the offset works correctly on the mesh .\n_lt_/p_gt_\n\n_lt_p_gt_\n\tWhat do you think about _lt_span_gt__lt_a contenteditable_eq__qt_false_qt_ data-ipshover_eq__qt__qt_ data-ipshover-target_eq__qt_http_dd_//www.html5gamedevs.com/profile/4442-deltakosh/?do_eq_hovercard_qt_ data-mentionid_eq__qt_4442_qt_ href_eq__qt_http_dd_//www.html5gamedevs.com/profile/4442-deltakosh/_qt_ rel_eq__qt__qt__gt_@_lt_font style_eq__qt_vertical-align_dd_inherit_sm__qt__gt__lt_font style_eq__qt_vertical-align_dd_inherit_sm__qt__gt_Deltakosh_lt_/font_gt__lt_/font_gt__lt_/a_gt__lt_/span_gt_?\n_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"Wingnut","Date":"2017-12-08T12:06:21Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_\n\tThx Dad!  Good thinkin_t_s. \n_lt_/p_gt_\n\n_lt_p_gt_\n\tMeantime... Another test_dd_  _lt_a href_eq__qt_https_dd_//www.babylonjs-playground.com/#WWCK0%2386_qt_ rel_eq__qt_external nofollow_qt__gt_https_dd_//www.babylonjs-playground.com/#WWCK0#86_lt_/a_gt_  Basic barrels demo with .setEllipsoidPerBoundingBox() disabled.\n_lt_/p_gt_\n\n_lt_p_gt_\n\tBaby _t_zoids_t_.  _lt_img alt_eq__qt__dd_)_qt_ data-emoticon_eq__qt__qt_ height_eq__qt_20_qt_ src_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/default_smile.png_qt_ srcset_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/smile@2x.png 2x_qt_ title_eq__qt__dd_)_qt_ width_eq__qt_20_qt_ /_gt_   _qt_zoid_qt_ or _qt_soid_qt_ are easier to type.  Shift-Q and _t_E_t_ tests are different_co_ now.  No freezes_co_ either_co_ so E_co_ Q_co_ SHIFT-E and SHIFT-Q all work_co_ even after collide.  hmm.\n_lt_/p_gt_\n\n_lt_p_gt_\n\tThose _lt_em_gt_zoids_lt_/em_gt_ _qt_look_qt_ centered-on-mesh_co_ by default.  I suppose we could add a wireframe zoid to the camera_co_ eh?  Not for arc cams_co_ though.  Only free cams have zoids.  _lt_span_gt_Here_lt_/span_gt_ is a barrels demo with a freeCam with _lt_span style_eq__qt_color_dd_#c0392b_sm__qt__gt_1.1_lt_/span_gt__co_ _lt_span style_eq__qt_color_dd_#27ae60_sm__qt__gt_1.1_lt_/span_gt__co_ _lt_span style_eq__qt_color_dd_#2980b9_sm__qt__gt_1.1 _lt_/span_gt__lt_span_gt_zoid radius... and we_t_re _lt_a href_eq__qt_https_dd_//www.babylonjs-playground.com/#WWCK0%2389_qt_ rel_eq__qt_external nofollow_qt__gt_looking-out thru the camera_t_s zoid-sphere_lt_/a_gt_.  Interesting-looking - a little camera.minZ corner clipping.  Tweak camzoid size at line 63._lt_/span_gt_\n_lt_/p_gt_\n\n_lt_p_gt_\n\tWe can even look-at the freecam with its new ellipsoidMesh...  _lt_a href_eq__qt_https_dd_//www.babylonjs-playground.com/#WWCK0%2390_qt_ rel_eq__qt_external nofollow_qt__gt_from a 2nd camera point-of-view_lt_/a_gt_.  Can we _qt_sim_qt_ cursoring that freecam_co_ now?  Then_co_ we can watch it collide with junk_co_ from arcCam view.  _lt_img alt_eq__qt__dd_)_qt_ data-emoticon_eq__qt__qt_ height_eq__qt_20_qt_ src_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/default_smile.png_qt_ srcset_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/smile@2x.png 2x_qt_ title_eq__qt__dd_)_qt_ width_eq__qt_20_qt_ /_gt_  _lt_strong_gt_Warning_dd__lt_/strong_gt_  I parented that camzoid to the freecam (line 77)_co_ and _lt_strong_gt_that_lt_/strong_gt_ might be a mis-positioning_co_ per the Satguru info.\n_lt_/p_gt_\n\n_lt_p_gt_\n\tLine 18 within my showEllipsoids() func... adjusts_lt_em_gt_ _lt_/em_gt_position for ellipsoidOffsets_co_ in case anyone was curious about that.  I hope I_t_m doing that correctly.  I think showEllipsoids() is important for us.  But_co_ it was coded by me_co_ and that means mistakes are likely.  Anyway_co_ moving-on...\n_lt_/p_gt_\n\n_lt_p_gt_\n\tNotice the constructor in line 10.\n_lt_/p_gt_\n\n_lt_pre_gt_\n_lt_code_gt_    var sphere _eq_ BABYLON.MeshBuilder.CreateSphere(_qt_elli_qt__co_ { \n        diameterX_dd_ this.ellipsoid.x * 2_co_\n        diameterZ_dd_ this.ellipsoid.z * 2_co_\n        diameterY_dd_ this.ellipsoid.y * 2\n        }_co_\n    scene)_sm__lt_/code_gt__lt_/pre_gt_\n\n_lt_p_gt_\n\tEllipsoid values are radii.  I keep forgetting that_co_ so I thought I would remind myself_co_ and perhaps others. \n_lt_/p_gt_\n\n_lt_p_gt_\n\tI love this type of studying_co_ guys.  Thx for tolerating me_co_ and my sometimes-slow comprehension.  We_t_re still welcoming comments from everyone.\n_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"Deltakosh","Date":"2017-12-08T16:55:43Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t_lt_p_gt_\n\tCan someone create PG which highlight what you think is an issue?\n_lt_/p_gt_\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"kurhlaa","Date":"2017-12-08T17:27:23Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_blockquote class_eq__qt_ipsQuote_qt_ data-ipsquote_eq__qt__qt_ data-ipsquote-contentapp_eq__qt_forums_qt_ data-ipsquote-contentclass_eq__qt_forums_Topic_qt_ data-ipsquote-contentcommentid_eq__qt_197954_qt_ data-ipsquote-contentid_eq__qt_34423_qt_ data-ipsquote-contenttype_eq__qt_forums_qt_ data-ipsquote-timestamp_eq__qt_1512752143_qt_ data-ipsquote-userid_eq__qt_4442_qt_ data-ipsquote-username_eq__qt_Deltakosh_qt__gt_\n\t_lt_div class_eq__qt_ipsQuote_citation_qt__gt_\n\t\t30 minutes ago_co_ Deltakosh said_dd_\n\t_lt_/div_gt_\n\n\t_lt_div class_eq__qt_ipsQuote_contents_qt__gt_\n\t\t_lt_p_gt_\n\t\t\tCan someone create PG which highlight what you think is an issue?\n\t\t_lt_/p_gt_\n\t_lt_/div_gt_\n_lt_/blockquote_gt_\n\n_lt_p_gt_\n\tPlease_co_ check this post.. it has PG link and video how do I see it..\n_lt_/p_gt_\n_lt_iframe allowfullscreen_eq__qt__qt_ data-controller_eq__qt_core.front.core.autosizeiframe_qt_ data-embedcontent_eq__qt__qt_ data-embedid_eq__qt_embed777295467_qt_ scrolling_eq__qt_no_qt_ src_eq__qt_http_dd_//www.html5gamedevs.com/topic/34423-cameras-ellipsoid-from-above-missing/?do_eq_embed&amp_sm_comment_eq_197853&amp_sm_embedComment_eq_197853&amp_sm_embedDo_eq_findComment_qt_ style_eq__qt_height_dd_247px_sm_max-width_dd_502px_sm__qt__gt__lt_/iframe_gt_\n\n_lt_p_gt_\n\t \n_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"Dad72","Date":"2017-12-08T17:30:26Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_\n\tWingnut made more PG on the previous page\n_lt_/p_gt_\n\n_lt_p_gt_\n\t_lt_a href_eq__qt_https_dd_//www.babylonjs-playground.com/#WWCK0%2378_qt_ rel_eq__qt_external nofollow_qt__gt_https_dd_//www.babylonjs-playground.com/#WWCK0#78_lt_/a_gt_ (Key E for Up camera)\n_lt_/p_gt_\n\n_lt_p_gt_\n\tAnd a video here _dd_ \n_lt_/p_gt_\n\n_lt_p_gt_\n\t_lt_a href_eq__qt_http_dd_//www.html5gamedevs.com/applications/core/interface/file/attachment.php?id_eq_16160_qt_ data-fileid_eq__qt_16160_qt_ rel_eq__qt__qt__gt_http_dd_//www.html5gamedevs.com/applications/core/interface/file/attachment.php?id_eq_16160_lt_/a_gt_\n_lt_/p_gt_\n\n_lt_p_gt_\n\t \n_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"Deltakosh","Date":"2017-12-08T18:19:03Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_\n\tI meant_dd_ a simple PG _lt_img alt_eq__qt__dd_)_qt_ data-emoticon_eq__qt_1_qt_ height_eq__qt_20_qt_ src_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/default_smile.png_qt_ srcset_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/smile@2x.png 2x_qt_ title_eq__qt__dd_)_qt_ width_eq__qt_20_qt__gt__lt_/p_gt_\n\n_lt_p_gt_\n\tOk le_t_ts try this_dd_ _lt_a href_eq__qt_https_dd_//www.babylonjs-playground.com/#X2LMYT_qt_ ipsnoembed_eq__qt_true_qt_ rel_eq__qt_external nofollow_qt__gt_https_dd_//www.babylonjs-playground.com/#X2LMYT_lt_/a_gt_\n_lt_/p_gt_\n\n_lt_p_gt_\n\tAs you can see in the PG_co_ I set the ellipsoid to 1 (let_t_s only consider y azis so far). This is expected because the box is 2 in height. so it is contained in an ellipsoid with a radius of 1\n_lt_/p_gt_\n\n_lt_p_gt_\n\tBut (and this is maybe something we need to change)_co_ _lt_strong_gt_by default_co_ the ellipsoid is offset by its radius_lt_/strong_gt_. so I need to set an ellipsoidOffset of 1 to compensate.\n_lt_/p_gt_\n\n_lt_p_gt_\n\t \n_lt_/p_gt_\n\n_lt_p_gt_\n\tHere is my proposal_dd_ I remove the ellipsoid automatic offset (which was done because this was done initially for camera and you want to the view to be on the _qt_head_qt_ of the camera).\n_lt_/p_gt_\n\n_lt_p_gt_\n\tThoughts?\n_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"kurhlaa","Date":"2017-12-08T18:46:05Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t_lt_p_gt_\n\t_lt_a contenteditable_eq__qt_false_qt_ data-ipshover_eq__qt__qt_ data-ipshover-target_eq__qt_http_dd_//www.html5gamedevs.com/profile/4442-deltakosh/?do_eq_hovercard_qt_ data-mentionid_eq__qt_4442_qt_ href_eq__qt_http_dd_//www.html5gamedevs.com/profile/4442-deltakosh/_qt_ rel_eq__qt__qt__gt_@Deltakosh_lt_/a_gt__co_ please try 1 camera (for moving) and 1 mesh_co_ not 2 meshes. The problem is that setting offset for camera_t_s ellipsoid is being ignored\n_lt_/p_gt_\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"Deltakosh","Date":"2017-12-08T18:56:05Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_\n\texact..I will do both fix...Remove the auto offset on the meshes and add the ellipsoidoffset on camera\n_lt_/p_gt_\n\n_lt_p_gt_\n\tstay tuned!\n_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"Deltakosh","Date":"2017-12-08T19:08:50Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_\n\tOk now this PG is simpler_dd_ _lt_a href_eq__qt_https_dd_//www.babylonjs-playground.com/#X2LMYT#1_qt_ ipsnoembed_eq__qt_true_qt_ rel_eq__qt_external nofollow_qt__gt_https_dd_//www.babylonjs-playground.com/#X2LMYT#1_lt_/a_gt_\n_lt_/p_gt_\n\n_lt_p_gt_\n\tAnd the camera.ellipsoidOffset is taken in account\n_lt_/p_gt_\n\n_lt_p_gt_\n\tI also udpated the doc to reflect the change\n_lt_/p_gt_\n\n_lt_p_gt_\n\t \n_lt_/p_gt_\n\n_lt_p_gt_\n\tThanks guys!\n_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"Wingnut","Date":"2017-12-08T19:34:35Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t_lt_p_gt_\n\t_lt_img alt_eq__qt__dd_)_qt_ data-emoticon_eq__qt__qt_ height_eq__qt_20_qt_ src_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/default_smile.png_qt_ srcset_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/smile@2x.png 2x_qt_ title_eq__qt__dd_)_qt_ width_eq__qt_20_qt_ /_gt_  Yum!   I hope we didn_t_t break older scenes.  Thx DK and everyone else.\n_lt_/p_gt_\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"Dad72","Date":"2017-12-08T19:36:47Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t_lt_p_gt_\n\tMy deduction was well the collider that did not take into account the shift_lt_br /_gt_\n\tThat seems fine to me now. Thank you DK\n_lt_/p_gt_\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"Wingnut","Date":"2017-12-08T19:42:39Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_blockquote class_eq__qt_ipsQuote_qt_ data-ipsquote_eq__qt__qt_ data-ipsquote-contentapp_eq__qt_forums_qt_ data-ipsquote-contentclass_eq__qt_forums_Topic_qt_ data-ipsquote-contentcommentid_eq__qt_197967_qt_ data-ipsquote-contentid_eq__qt_34423_qt_ data-ipsquote-contenttype_eq__qt_forums_qt_ data-ipsquote-timestamp_eq__qt_1512757143_qt_ data-ipsquote-userid_eq__qt_4442_qt_ data-ipsquote-username_eq__qt_Deltakosh_qt__gt_\n\t_lt_div class_eq__qt_ipsQuote_citation_qt__gt_\n\t\t1 hour ago_co_ Deltakosh said_dd_\n\t_lt_/div_gt_\n\n\t_lt_div class_eq__qt_ipsQuote_contents_qt__gt_\n\t\t_lt_p_gt_\n\t\t\t_lt_strong_gt_by default_co_ the ellipsoid is offset by its radius_lt_/strong_gt_\n\t\t_lt_/p_gt_\n\t_lt_/div_gt_\n_lt_/blockquote_gt_\n\n_lt_p_gt_\n\tI assume Y-offset by Y-radius.  _lt_img alt_eq__qt__dd_)_qt_ data-emoticon_eq__qt__qt_ height_eq__qt_20_qt_ src_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/default_smile.png_qt_ srcset_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/smile@2x.png 2x_qt_ title_eq__qt__dd_)_qt_ width_eq__qt_20_qt_ /_gt_  (duh_co_ Wingy)\n_lt_/p_gt_\n\n_lt_p_gt_\n\t_lt_a contenteditable_eq__qt_false_qt_ data-ipshover_eq__qt__qt_ data-ipshover-target_eq__qt_http_dd_//www.html5gamedevs.com/profile/5292-dad72/?do_eq_hovercard_qt_ data-mentionid_eq__qt_5292_qt_ href_eq__qt_http_dd_//www.html5gamedevs.com/profile/5292-dad72/_qt_ rel_eq__qt__qt__gt_@Dad72_lt_/a_gt__co_ yep_co_ your video is showing exactly what K and I saw... but I/we thought that was incorrect_co_ until I/we learned more stuff.  _lt_img alt_eq__qt__dd_)_qt_ data-emoticon_eq__qt__qt_ height_eq__qt_20_qt_ src_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/default_smile.png_qt_ srcset_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/smile@2x.png 2x_qt_ title_eq__qt__dd_)_qt_ width_eq__qt_20_qt_ /_gt_  Sorry for confusion.  Thx for video!\n_lt_/p_gt_\n\n_lt_blockquote class_eq__qt_ipsQuote_qt_ data-ipsquote_eq__qt__qt__gt_\n\t_lt_div class_eq__qt_ipsQuote_citation_qt__gt_\n\t\tQuote\n\t_lt_/div_gt_\n\n\t_lt_div class_eq__qt_ipsQuote_contents_qt__gt_\n\t\t_lt_p_gt_\n\t\t\tRemove the auto offset on the meshes\n\t\t_lt_/p_gt_\n\t_lt_/div_gt_\n_lt_/blockquote_gt_\n\n_lt_p_gt_\n\tIs that we/they want?  Or_co_ should we/them still keep auto-offset_co_ but set it to default 0_co_0_co_0 ?  *shrug*  Is that what was meant?  (I guess I can test and find out)  _lt_img alt_eq__qt__dd_)_qt_ data-emoticon_eq__qt__qt_ height_eq__qt_20_qt_ src_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/default_smile.png_qt_ srcset_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/smile@2x.png 2x_qt_ title_eq__qt__dd_)_qt_ width_eq__qt_20_qt_ /_gt__lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"Dad72","Date":"2017-12-08T20:08:41Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t_lt_p_gt_\n\tYes this bug was not easy to see and understand. This is not my video_co_ but that of K. I just put a summary of the problem and to target more precisely what was the cause through all your various tests. \n_lt_/p_gt_\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"Deltakosh","Date":"2017-12-08T20:37:56Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_blockquote class_eq__qt_ipsQuote_qt_ data-ipsquote_eq__qt__qt__gt_\n\t_lt_div class_eq__qt_ipsQuote_citation_qt__gt_\n\t\tQuote\n\t_lt_/div_gt_\n\n\t_lt_div class_eq__qt_ipsQuote_contents ipsClearfix_qt__gt_\n\t\t_lt_p_gt_\n\t\t\t_lt_span style_eq__qt_background-color_dd_#fbfbfb_sm_ color_dd_#353c41_sm_ font-size_dd_14px_sm_ text-align_dd_start_qt__gt_Remove the auto offset on the meshes_lt_/span_gt_\n\t\t_lt_/p_gt_\n\t_lt_/div_gt_\n_lt_/blockquote_gt_\n\n_lt_p_gt_\n\tWe still have the ellipsoidOffset but for bad reasons I was also adding an internal offset which does not make sense at all\n_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"kurhlaa","Date":"2017-12-08T21:02:36Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_\n\t_lt_a contenteditable_eq__qt_false_qt_ data-ipshover_eq__qt__qt_ data-ipshover-target_eq__qt_http_dd_//www.html5gamedevs.com/profile/4442-deltakosh/?do_eq_hovercard_qt_ data-mentionid_eq__qt_4442_qt_ href_eq__qt_http_dd_//www.html5gamedevs.com/profile/4442-deltakosh/_qt_ rel_eq__qt__qt__gt_@Deltakosh_lt_/a_gt__co_ _lt_strong_gt_babylon.js_lt_/strong_gt_ (v3.1-rc-1) is fixed on Github now_co_ but can_t_t use the latest _lt_strong_gt_babylon.worker.js_lt_/strong_gt__co_ I get_dd_ _lt_strong_gt_Uncaught TypeError_dd_ Failed to execute _t_postMessage_t_ on _t_DedicatedWorkerGlobalScope_t__dd_ The provided value cannot be converted to a sequence._lt_/strong_gt_\n_lt_/p_gt_\n\n_lt_p_gt_\n\tAs a result - camera is not moving at all.\n_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"kurhlaa","Date":"2017-12-08T21:18:31Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_\n\tThanks with the first issue. There still exists the second one_co_ probably not related to this one - I can move through the plane/wall - _lt_a href_eq__qt_http_dd_//www.babylonjs-playground.com/#MJRGPB%234_qt_ rel_eq__qt_external nofollow_qt__gt_http_dd_//www.babylonjs-playground.com/#MJRGPB#4_lt_/a_gt_\n_lt_/p_gt_\n\n_lt_p_gt_\n\tThere are normal collisions when moving from one side and (almost) no collisions when moving from the other. Should I create a new topic?\n_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"Wingnut","Date":"2017-12-09T00:02:38Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_\n\t_lt_a href_eq__qt_https_dd_//github.com/BabylonJS/Babylon.js/blob/master/src/Collisions/babylon.collider.ts#L191_qt_ rel_eq__qt_external nofollow_qt__gt_https_dd_//github.com/BabylonJS/Babylon.js/blob/master/src/Collisions/babylon.collider.ts#L191_lt_/a_gt_\n_lt_/p_gt_\n\n_lt_p_gt_\n\tembeddedInPlane.  hmm.  Makes ya wonder_co_ eh?  Special processing for when ellipsoid is completely flat_co_ perhaps?\n_lt_/p_gt_\n\n_lt_p_gt_\n\tAnyway_co_ adjusted scene...\n_lt_/p_gt_\n\n_lt_p_gt_\n\t_lt_a href_eq__qt_https_dd_//www.babylonjs-playground.com/#MJRGPB%236_qt_ rel_eq__qt_external nofollow_qt__gt_https_dd_//www.babylonjs-playground.com/#MJRGPB#6_lt_/a_gt_\n_lt_/p_gt_\n\n_lt_p_gt_\n\tLeft plane facing forward_co_ right plane reversed_co_ and yep_co_ I see some major differences between the two.\n_lt_/p_gt_\n\n_lt_p_gt_\n\tLet_t_s ping our superhero again_co_ huh?  _lt_a contenteditable_eq__qt_false_qt_ data-ipshover_eq__qt__qt_ data-ipshover-target_eq__qt_http_dd_//www.html5gamedevs.com/profile/4442-deltakosh/?do_eq_hovercard_qt_ data-mentionid_eq__qt_4442_qt_ href_eq__qt_http_dd_//www.html5gamedevs.com/profile/4442-deltakosh/_qt_ rel_eq__qt__qt__gt_@Deltakosh_lt_/a_gt__co_ we are already missing you.  Come tell us another bedtime story_co_ ok?  _lt_img alt_eq__qt__sm_)_qt_ data-emoticon_eq__qt__qt_ height_eq__qt_20_qt_ src_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/default_wink.png_qt_ srcset_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/wink@2x.png 2x_qt_ title_eq__qt__sm_)_qt_ width_eq__qt_20_qt_ /_gt__lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"satguru","Date":"2017-12-09T22:39:12Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_\n\t_lt_a contenteditable_eq__qt_false_qt_ data-ipshover_eq__qt__qt_ data-ipshover-target_eq__qt_http_dd_//www.html5gamedevs.com/profile/4442-deltakosh/?do_eq_hovercard_qt_ data-mentionid_eq__qt_4442_qt_ href_eq__qt_http_dd_//www.html5gamedevs.com/profile/4442-deltakosh/_qt_ rel_eq__qt__qt__gt_@Deltakosh_lt_/a_gt_\n_lt_/p_gt_\n\n_lt_p_gt_\n\tSerialization/deserialization is not happening properly now.  After Serialization/deserialization ellipsoid behaves as before.\n_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"Deltakosh","Date":"2017-12-11T19:27:14Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t_lt_p_gt_\n\tcan you provide a test case ?\n_lt_/p_gt_\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"Wingnut","Date":"2017-12-11T20:41:36Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_\n\t_lt_span_gt__lt_a contenteditable_eq__qt_false_qt_ data-ipshover_eq__qt__qt_ data-ipshover-target_eq__qt_http_dd_//www.html5gamedevs.com/profile/4442-deltakosh/?do_eq_hovercard_qt_ data-mentionid_eq__qt_4442_qt_ href_eq__qt_http_dd_//www.html5gamedevs.com/profile/4442-deltakosh/_qt_ rel_eq__qt__qt__gt_@Deltakosh_lt_/a_gt_ Do you have a moment to address kurhlaa_t_s last post.  (and mine_co_ too)._lt_/span_gt_\n_lt_/p_gt_\n\n_lt_p_gt_\n\t_lt_span_gt_We are seeing shallow collision on ONE side of planes_co_ deep collision (or no collision) when plane is reversed._lt_/span_gt_\n_lt_/p_gt_\n\n_lt_p_gt_\n\t_lt_a href_eq__qt_https_dd_//www.babylonjs-playground.com/#MJRGPB%236_qt_ rel_eq__qt_external nofollow_qt__gt_https_dd_//www.babylonjs-playground.com/#MJRGPB#6_lt_/a_gt_\n_lt_/p_gt_\n\n_lt_p_gt_\n\tLeft plane is forward_co_ right plane is reversed.  Thx for any words/thoughts.\n_lt_/p_gt_\n\n_lt_p_gt_\n\tAdvice/info from others... welcomed too_co_ of course.  thx.\n_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"}]