text: var status = -1;
  
  function action(mode, type, selection) {
      if (mode == 1) {
  	status++;
      } else {
  	if (status == 0) {
  	    cm.dispose();
  	}
  	status--;
      }
      if (cm.getPlayer().getLevel() < 50) {
  	cm.sendOk("Leave now.. before you get hurt.");
  	cm.dispose();
  	return;
      }
      if (status == 0) {
  	cm.sendYesNo("You appear strong. Would you like to head to the Balrog Temple?");
      } else if (status == 1) {
  	cm.warp(105100100);
  	cm.dispose();
      }
  }