text: function asmFunc(global, env, buffer) {
   "use asm";
   var HEAP8 = new global.Int8Array(buffer);
   var HEAP16 = new global.Int16Array(buffer);
   var HEAP32 = new global.Int32Array(buffer);
   var HEAPU8 = new global.Uint8Array(buffer);
   var HEAPU16 = new global.Uint16Array(buffer);
   var HEAPU32 = new global.Uint32Array(buffer);
   var HEAPF32 = new global.Float32Array(buffer);
   var HEAPF64 = new global.Float64Array(buffer);
   var Math_imul = global.Math.imul;
   var Math_fround = global.Math.fround;
   var Math_abs = global.Math.abs;
   var Math_clz32 = global.Math.clz32;
   var Math_min = global.Math.min;
   var Math_max = global.Math.max;
   var Math_floor = global.Math.floor;
   var Math_ceil = global.Math.ceil;
   var Math_sqrt = global.Math.sqrt;
   var abort = env.abort;
   var nan = global.NaN;
   var infinity = global.Infinity;
   var i64toi32_i32$HIGH_BITS = 0;
   function t1() {
    return 1 | 0;
   }
   
   function t2() {
    return 2 | 0;
   }
   
   function t3() {
    return 3 | 0;
   }
   
   function $3($0) {
    $0 = $0 | 0;
    var wasm2js_i32$0 = 0, wasm2js_i32$1 = 0;
    wasm2js_i32$1 = $0;
    wasm2js_i32$0 = FUNCTION_TABLE_i[wasm2js_i32$1 & 3]() | 0;
    return wasm2js_i32$0 | 0;
   }
   
   var FUNCTION_TABLE_i = [t1, t1, t2, t3];
   return {
    call: $3
   };
  }
  
  const memasmFunc = new ArrayBuffer(65536);
  const retasmFunc = asmFunc({Math,Int8Array,Uint8Array,Int16Array,Uint16Array,Int32Array,Uint32Array,Float32Array,Float64Array,NaN,Infinity}, {abort:function() { throw new Error('abort'); }},memasmFunc);
  export const call = retasmFunc.call;
  