text: /* eslint-disable */module.exports={languageData:{"plurals":function(n,ord){if(ord)return"other";return"other"}},messages:{"% of parent":"% dari induk","% of total":"% dari total","(Events)":"(Peristiwa)","(Extension)":"(Ekstensi)","(already installed)":"(telah terpasang)","(auto)":"(otomatis)","(on the desktop app only)":"(hanya tersedia di aplikasi desktop)","(or paste actions)":"(atau tempel aksi)","(or paste conditions)":"(atau tempel kondisi)","* (multiply by)":"* (lipat gandakan sebanyak)","+ (add)":"+ (tambah)",", objects /*{parameterObjects}*/":function(a){return[", objects /*",a("parameterObjects"),"*/"]},"- (subtract)":"- (kurangi)","/ (divide by)":"/ (dibagi sebanyak)","/* Click here to choose objects to pass to JavaScript */":"/* Click here to choose objects to pass to JavaScript */","1st secondary editor":"1st editor tambahan","2nd secondary editor":"2nd editor tambahan","3rd secondary editor":"3rd editor tambahan","8-bit Space Shooter":"Space Shooter 8-bit","< (less than)":"< (lebih kecil dari)","<0>For every child in<1><2/>{0}</1>, store the child in variable<3><4/>{1}</3>, the child name in<5><6/>{2}</5>and do:</0>":function(a){return["<0>For every child in<1><2/>",a("0"),"</1>, store the child in variable<3><4/>",a("1"),"</3>, the child name in<5><6/>",a("2"),"</5>and do:</0>"]},"<Create a New Extension>":"<Buat Ekstensi Baru>","<Enter comment>":"<Masukan komentar>","<Enter group name>":"<Masukkan nama grup>","<Enter the name of external events>":"<Enter the name of external events>","<Select a variable>":"<Pilih variabel>","<Select a variable> (optional)":"<Select a variable> (optional)","= (equal to)":"= (sama dengan)","= (set to)":"= (atur menjadi)","> (greater than)":"> (lebih besar dari)","A beautiful, retro side-scrolling shooter where you must defeat incoming enemies with your mecha transforming spaceship. Huge boss included!":"Sebuah permainan menembak side-scrolling retro yang apik, dimana kamu harus mengalahkan serbuan musuh-musuh menggunakan kapal ruang angkasa-mu yang dapat berubah kedalam bentuk robot. Ada boss raksasanya!","A condition that can be used in other events sheet. You can define the conditions parameters: objects, texts, numbers, layers, etc...":"Sebuah kondisi yang dapat digunakan dalam lembar kejadian lainnya. Anda dapat menentukan parameter kondisi: objek, teks, angka, lapisan, dll...","A demo of various high quality particle effects (fire, magic, snow, rune spell...) that you can try and use in your game.":"Berbagai demo kualitas tinggi efek partikel (api, sihir, salju, mantra...) yang bisa kamu coba dan gunakan di game kamu.","A demo showing how to enhance the \"game feel\" of your project: VFX, shot trail, ambient sounds and SFX, screenshake, wobble...":"Sebuah demo yang menunjukkan cara menambah \"rasa permainan\" untuk proyek kamu: VFX, buntut tembakan, suara-suara sekeliling dan SFX, getaran layar, goyangan dan lain-lain...","A hyper casual endless game where you have to collect shapes and avoid bombs, with a progressively increasing difficulty.":"Permainan santai hiper tanpa henti dimana kamu harus mengumpulkan berbagai bentuk sambil menghindari bom, dilengkapi level kesulitan yang bertambah dari waktu ke waktu.","A lighting layer was created. Lights will be placed on it automatically. You can change the ambient light color in the properties of this layer":"Lapisan cahaya telah dibuat. Cahaya akan ditempatkan secara otomatis. Kamu bisa mengubah warna cahaya sekeliling di properti lapisan ini","A new physics engine (Physics Engine 2.0) is now available. You should prefer using it for new game. For existing games, note that the two behaviors are not compatible, so you should only use one of them with your objects.":"Physics engine yang baru telah tersedia. Lebih baik Anda gunakan untuk membuat permainan baru. Untuk permainan yang telah ada, perlu dicatat bahwa ada dua kebiasaan (behavior) yang tidak cocok, sehingga hanya bisa digunakan salah satunya pada objek yang Anda buat.","A scale under 1 on a Bitmap text object can downgrade the quality text, prefer to remake a bitmap font smaller in the external bmFont editor.":". Sekala dibawah 1 dalam objek teks Bitmap bisa menurunkan kualitas teks, lebih baik membuat huruf bitmap lebih kecil dari bmFont editor.","A simple platform game, with coins to collect, moving platforms and enemies.":"Permainan melompat sederhana, mengoleksi koin, platform bergerak dan musuh-musuh.","A temporary image to help you visualize the shape/polygon":"Gambar sementara untuk membantumu memvisualisasikan bentuk/poligon","APK (for testing on device or sharing outside Google Play)":"APK (untuk mencoba game di perangkat atau berbagi diluar dari Google Play)","Abandon":"Tinggalkan","About GDevelop":"Tentang GDevelop","Action":"Aksi","Actions":"Tindakan","Add":"Tambah","Add New Event Below":"Tambahkan Event Baru Dibawah","Add Other":"Tambahkan Lainnya","Add Sub Event":"Tambahkan Sub Event","Add a Long Description":"Tambahkan Deskripsi Panjang","Add a behavior to the object":"Tambahkan perilaku ke objek","Add a comment":"Tambahkan komentar","Add a layer":"Tambahkan lapisan","Add a new behavior":"Tambahkan perilaku baru","Add a new behavior to the object":"Tambah perilaku baru ke objek","Add a new empty event":"Tambah peristiwa kosong baru","Add a new event":"Tambahkan event baru","Add a new function":"Tambah fungsi baru","Add a new object":"Tambah objek baru","Add a new object...":"Tambah objek baru...","Add a new option":"Tambahkan opsi baru","Add a parameter":"Tambah parameter","Add a point":"Tambahkan poin","Add a property":"Tambahkan properti","Add a sub-condition":"Tambah sub-kondisi","Add a sub-event to the selected event":"Tambah sub-peristiwa pada peristiwa yang dipilih","Add a vertex":"Tambahkan sebuah puncak","Add action":"Tambahkan tindakan","Add an Instance of {0}":function(a){return["Tambahkan sebuah contoh dari ",a("0")]},"Add an animation":"Tambahkan animasi","Add an effect":"Tambahkan efek","Add an object from the store":"Tambahkan objek dari toko","Add child variable":"Tambahkan anak variabel","Add collision mask":"Add collision mask","Add condition":"Tambahkan Kondisi","Add lighting layer":"Tambahkan lapisan cahaya","Add to the game":"Tambahkan ke dalam permainan","Add your first behavior using the button \"Add a behavior to the object\".":"Tambahkan sikap menggunakan tombol \"Add a behavior to the object\".","Add your first event using the button \"Add a new event\".":"Tambahkan event pertama menggunakan tombol \"Tambahkan event baru\".","Add...":"Tambah...","Add/update {0} tag(s)":function(a){return["Tambah/perbaharui ",a("0")," tanda"]},"Additive rendering":"Penggambaran aditif (menumpuk warna)","Advanced":"Lanjutan","Advanced preview options (debugger, network preview...)":"Pilihan pratinjau lanjutan (debugger, pratinjau jaringan...)","After adding an effect, set up its parameters. Launch a preview to see the result. Using the events and the name of the effect, you can change the parameters during the game.":"Setelah menambahkan efek, siapkan paramaternya. Luncurkan preview untuk melihat hasilnya. Menggunakan events dan nama dari efek, kamu bisa mengubah parimeter dalam permainan.","All assets":"Semua aset","All behaviors being directly referenced in the events:":"Semua perilaku diarahkan ke event ini:","All games":"Semua Permainan","All objects potentially used in events: {0}":function(a){return["Semua objek yang mungkin digunakan dalam peristiwa: ",a("0")]},"All your builds":"Semua karya Anda","Already have an account?":"Sudah punya akun?","Always display the preview window on top of others":"Selalu tampilkan preview window di atas yang lain","Ambient light color":"Warna cahaya di sekeliling","An action that can be used in other events sheet. You can define the action parameters: objects, texts, numbers, layers, etc...":"Tindakan yang dapat digunakan dalam lembar peristiwa lainnya. Anda dapat menentukan parameter tindakan: objek, teks, angka, lapisan, dll...","An action, condition or expression that can be used on objects that have the behavior attached to them. Use it from the events sheet as any other action/condition/expression.":"Aksi, kondisi atau ekspresi yang digunakan pada objek, yang telah memiliki perilaku didalamnya. Gunakan dari daftar event sebagai aksi/kondisi/ekspersi lain.","An autosave file (backup made automatically by GDevelop) that is newer than the project file exists. Would you like to load it instead?":"Berkas projek tersimpan otomatis (cadangan dibuat otomatis oleh GDevelop) yang baru telah tersedia. Apakah Anda mau memakainya?","An error happened while loading this extension. Please check that it is a proper extension file and compatible with this version of GDevelop":"Galat terjadi saat memanggil ekstensi. Silakan cek kecocokan berkas ekstensi tersebut dengan versi GDevelop saat ini","An error has occured during functions generation. If GDevelop is installed, verify that nothing is preventing GDevelop from writing on disk. If you're running GDevelop online, verify your internet connection and refresh functions from the Project Manager.":"Sebuah kesalahan terjadi dalam proses pembuatan fungsi. Jika GDevelop terpasang, pastikan tidak ada yang menghalangi GDevelop untuk mengubah data di dalam penyimpanan. Jika anda menggunakan Gdevelop online, periksa koneksi internet anda kemudian refresh fungsi-fungsi melalui Project Manager.","An example of a 2D physics based game, where players have to reach the end as fast as possible.":"Sebuah contoh permainan 2D berdasarkan hukum fisika, dimana pemain harus mencapai batas akhir secepat mungkin.","An example of an isometric game where you can explore a map with your character.":"Sebuah contoh permainan isometrik dimana kamu dapat menjelajahi sebuah peta menggunakan karakter-mu.","An expression that can be used in formulas. Can either return a number or a string, and take some parameters.":"Ekspresi yang dapat digunakan dalam formula. Dapat mengembalikan nomor atau string, dan mengambil beberapa parameter.","An extension with this name already exists in the project. Importing this extension will replace it: are you sure you want to continue?":"Ekstensi dengan nama yang sama sudah ada dalam proyek ini. Mengimpor ekstensi ini akan menimpa ekstensi yang sudah ada tadi: yakin mau melanjutkan?","Analytics":"Analisis","Analyze Objects Used in this Event":"Analisis Obyek-obyek yang digunakan di event ini","And {remainingResultsCount} more results.":function(a){return["Dan ",a("remainingResultsCount")," hasil lainnya."]},"Android (& iOS coming soon)":"Android (& iOS segera hadir)","Android App Bundle (for publishing on Google Play)":"Android App Bundle (for publishing on Google Play)","Android Build":"Penyusunan Android","Android icons:":"Ikon android:","Angle":"Sudut","Animation":"Animasi","Animation #{i} {0}":function(a){return["Animasi #",a("i")," ",a("0")]},"Another extension with this name already exists (or you used a reserved extension name). Please choose another name.":"Ekstensi lain dengan nama tersebut telah ada (atau kamu menggunakan nama ekstensi terbalik). Tolong pilih nama lain.","Another external layout with this name already exists.":"Rancangan eksternal dengan nama yang sama sudah ada.","Another scene with this name already exists.":"Adegan lain dengan nama yang sama sudah ada.","Any additional properties will appear here if you add behaviors to objects, like Physics behavior.":"Sifat/properti tambahan apapun akan muncul disini jika kamu menambahkan perilaku ke objek, misalnya perilaku hukum fisika.","Any object":"Objek apapun","Any unsaved changes in the project will be lost.":"Segala sesuatu yang disimpan di proyek ini akan hilang.","Appearance":"Tampilan","Apply":"Terapkan","Apply changes":"Tambahkan perubahan","Apply changes to preview":"Menerapkan perubahan untuk mengecek","Apply changes to the running preview":"Menerapkan perubahan untuk menjalankan pengecekan","Apply changes to the running preview, right click for more":"Menerapkan perubahan untuk menjalankan pengecekan, klik kanan untuk selebihnya","Are you sure you want to cancel your subscription?":"Apa kamu yakin mau berhenti berlangganan?","Are you sure you want to quit GDevelop?":"Apakah anda yakin ingin keluar?","Are you sure you want to remove these external events? This can't be undone.":"Kamu yakin ingin menghapus peristiwa-peristiwa eksternal ini? Tindakan ini tidak bisa dibatalkan.","Are you sure you want to remove this extension? This can't be undone.":"Kamu yakin mau menghapus ekstensi ini? Tindakan ini tidak dapat dibatalkan.","Are you sure you want to remove this external layout? This can't be undone.":"Kamu yakin mau menghapus rancangan eksternal ini? Tindakan ini tidak dapat dibatalkan.","Are you sure you want to remove this scene? This can't be undone.":"Kamu yakin mau menghapus adegan ini? Tindakan ini tidak dapat dibatalkan.","Are you sure you want to reset all shortcuts to their default values?":"Apakah anda yakin anda ingin menyetel ulang semua setelan ke bawaannya?","Are you sure you want to subscribe to this new plan?":"Apa kamu yakin mau berlangganan rencana baru ini?","Array":"Array","As a percent of the game width.":"As a percent of the game width.","Assets (coming soon!)":"Assets (coming soon!)","Audio files":"File audio","Audio resource":"Sumber audio","Author name":"Nama Pembuat","Authors":"Authors","Auto download and install updates (recommended)":"Unduh dan pasang pembaruan otomatis (direkomendasikan)","Auto-save project on Preview":"Secara otomatis simpan proyek saat pratinjau","Automatic creation of lighting layer":"Otomatis menciptakan cahaya pada lapisan","Automatically follow the base layer.":"Otomatis mengikuti lapisan dasar.","Automatically re-open the project edited during last session":"Secara langsung membuka kembali proyek yang sedang diedit sejak sesi terakhir","Back":"Kembali","Background":"Latar Belakang","Background color":"Warna latar belakang","Background color:":"Warna Latar Belakang:","Background fade in duration (in seconds)":"Latar belakang menghilang (dalam hitungan detik)","Background image":"Gambar Latar Belakang","Base layer":"Lapisan Dasar","Be careful with this action, you may have problems exiting the preview if you don't add a way to toggle it back.":"Hati-hati terhadap tindakan ini, kamu mungkin memiliki masalah saat keluar dari pratinjau jika tidak menambahkan sebuah tombol untuk kembali.","Behavior":"Perilaku","Behavior (for the previous object)":"Perilaku (untuk objek sebelumnya)","Behavior functions":"Fungsi-fungsi perilaku","Behavior name":"Nama Perilaku","Behavior type":"Tipe perilaku","Behaviors":"Perilaku","Behaviors are predefined actions that are assigned to objects. Behaviors can have no or multiple parameters.":"Behaviors are predefined actions that are assigned to objects. Behaviors can have no or multiple parameters.","Behaviors of {objectOrGroupName}: {0} ;":function(a){return["Perilaku dari ",a("objectOrGroupName"),": ",a("0")," ;"]},"Bitmap font resource":"Bitmap font resource","Bold":"Tebal","Boolean (checkbox)":"Boolean (kotak centang)","Bottom margin":"Batas bawah","Box":"Kotak","Browse ready made objects in the Asset Store":"Jelajahi objek yang sudah siap pakai di Toko Aset","Browse the documentation":"Browse the documentation","Build and download":"Susun lalu unduh","Build could not start or errored. Please check your internet connection or try again later.":"Penyusunan tidak dapat memulai atau telah terjadi kesalahan. Mohon periksa koneksi internet anda atau coba lagi lain kali.","Build is starting...":"Penyusunan dimulai...","Build the game locally and export it manually to Windows, macOS or Linux with third-party developer tools.":"Ciptakan permainan secara lokal dan ekspor secara manual pada platform Windows, macOS or Linux menggunakan program pengembang dari pihak ke-tiga.","Build the game locally as a Cordova project, and export it manually then to iOS or Android with Cordova developers tools.":"Ciptakan permainan secara lokal sebagai proyek Cordova, lalu ekspor secara manual pada platform iOS atau Android menggunakan program pengembang Cordova.","Build the game locally as a Cordova project, and export it manually to iOS or Android with Cordova developers tools.":"Ciptakan permainan secara lokal sebagai proyek Cordova, lalu ekspor secara manual pada platform iOS atau Android menggunakan program pengembang Cordova.","Build the game locally as a HTML5 game. You can then publish it on website like Kongregate, Game Jolt, itch.io, Poki...":"Ciptakan permainan secara lokal sebagai permainan HTML5. Kemudian kamu dapat mempublikasikannya di laman web semacam Kongregate, Game Jolt, itch.io, Poki...","By creating an account and using GDevelop, you agree to the [Terms and Conditions](https://gdevelop-app.com/legal/terms-and-conditions). Having an account allows you to export your game on Android or as a Desktop app and it unlocks other services for your project!":"By creating an account and using GDevelop, you agree to the [Terms and Conditions](https://gdevelop-app.com/legal/terms-and-conditions). Having an account allows you to export your game on Android or as a Desktop app and it unlocks other services for your project!","By:":"Oleh:","Can't check if the game is registered online.":"Tidak dapat memeriksa apakah game terdaftar online.","Can't load the example. Verify your internet connection or try again later.":"Tidak bisa memuat ulang contoh. Silahkan verifikasi koneksi internet atau mencoba lagi nanti.","Can't load the extension registry. Verify your internet connection or try again later.":"Tidak dapat memanggil catatan ekstensi. Periksa koneksi internet anda atau coba lagi lain kali.","Can't load the games. Verify your internet connection or retry later.":"Tidak dapat memuat permainan. Periksa koneksi internet anda atau coba kembali nanti.","Can't load the results. Verify your internet connection or retry later.":"Tidak dapat memuat hasil. Periksa koneksi internet anda atau coba kembali nanti.","Can't properly export the game.":"Tidak dapat mengekspor permainan dengan baik.","Can't upload your game to the build service.":"Tidak dapat mengunggah permainan kamu ke layanan penyususnan.","Cancel":"Batal","Cancel and close":"Batalkan dan tutup","Cancel changes":"Batalkan perubahan","Cancel your subscription":"Batalkan berlangganan","Case insensitive":"Besar kecil huruf mohon diperhatikan","Categories":"Kategori","Cell height (in pixels)":"Tinggi sel (dalam piksel)","Cell width (in pixels)":"Lebar sel (dalam piksel)","Center":"Tengah-tengah","Center View":"Tampilan Tengah","Change color {propertyName} of _PARAM0_ to _PARAM2_":function(a){return["Ubah warna ",a("propertyName")," dari _PARAM0_ to _PARAM2_"]},"Change editor zoom":"Ubah jarak kedekatan editor","Change height to fit the screen or window size":"Ubah tinggi ke sesuai layar atau ukuran jendela","Change the content of {propertyLabel}":function(a){return["Ubah konten dari ",a("propertyLabel")]},"Change the value of {propertyLabel}":function(a){return["Ubah nilai dari ",a("propertyLabel")]},"Change variable type":"Ubah tipe variable","Change width to fit the screen or window size":"Ubah lebar ke sesuai layar atau ukuran jendela","Check that the file exists, that this file is a proper game created with GDevelop and that you have the authorizations to open it.":"Periksa bahwa file yang dimaksud ada, bahwa file ini adalah game sebenarnya yang dibuat menggunakan GDevelop dan bahwa anda punya kuasa untuk membukanya.","Check that the path/URL is correct, that you selected a file that is a game file created with GDevelop and that is was not removed.":"Periksa jika jalur/URL sudah benar, bahwa anda memilih sebuah file yang merupakan file game yang dibuat menggunakan GDevelop dan bahwa file tersebut tidak dihapus.","Check that you don't have any blocked popup (if so, allow them and retry) and that you have the authorizations for reading the file you're trying to access.":"Pastikan tidak ada popup yang terblokir (jika ada, berilah izin pada popup dan coba lagi) lalu pastikan anda memiliki kuasa untuk membuka file yang anda coba akses.","Check the color {propertyLabel}":function(a){return["Cek warna ",a("propertyLabel")]},"Check the logs to see if there is an explanation about what went wrong, or try again later.":"Periksalah catatan untuk melihat jika disana terdapat penjelasan mengenai kesalahan apa yang telah terjadi, atau coba lagi lain kali.","Check the value of {propertyLabel}":function(a){return["Periksa nilai dari ",a("propertyLabel")]},"Choose":"Pilih","Choose GDevelop language":"Pilih bahasa GDevelop","Choose a Json File from the library":"Pilih berkas Json dari pustaka","Choose a bitmap font file":"Pilih file huruf bitmap","Choose a bitmap font from the library":"Pilih huruf bitmap dari library","Choose a category to display filters":"Pilih kategori untuk menampilkan filter","Choose a condition (or an object then a condition) on the left":"Pilih sebuah kondisi (atau sebuah objek lalu kondisi) di sebelah kiri","Choose a file":"Pilih berkas","Choose a file or folder":"Pilih berkas atau folder","Choose a folder for the new game":"Pilih folder untuk game baru ini","Choose a font":"Pilih font","Choose a font file":"Pilih berkas font","Choose a font from the library":"Pilih font dari pustaka","Choose a function, or a function of a behavior, to edit its events.":"Pilih sebuah fungsi, atau sebuah fungsi dari perilaku, untuk mengedit peristiwa.","Choose a function, or a function of a behavior, to set the parameters that it accepts.":"Pilih sebuah fungsi, atau sebuah fungsi dari perilaku, untuk mengatur parameter yang diterima.","Choose a game to use as a starter:":"Pilih sebuah game sebagai permulaan:","Choose a json file":"Pilih berkas json","Choose a key":"Pilih tombol","Choose a mouse button":"Pilih tombol mouse","Choose a new behavior function (\"method\")":"Pilih fungsi perilaku baru (\"Metode\")","Choose a new extension function":"Memilih fungsi ekstensi baru","Choose a subscription":"Pilih cara berlangganan","Choose a video file":"Pilih berkas video","Choose a video from the library":"Pilih sebuah video dari pustaka","Choose an action (or an object then an action) on the left":"Pilih sebuah aksi (atau sebuah objek lalu aksi) di sebelah kiri","Choose an animation and frame to edit the collision masks":"Pilih animasi dan frame untuk mengedit collision masks (lapisan sebegai penentu bagian sentuhan pada sebuah objek)","Choose an animation and frame to edit the points":"Pilih animasi dan frame untuk mengedit titik-titiknya","Choose an audio file":"Pilih berkas audio","Choose an audio file from the library":"Pilih berkas audio dari pustaka","Choose an element to inspect in the list":"Pilih dalam daftar elemen yang akan diperiksa","Choose an export folder":"Pilih folder ekspor","Choose an icon for the extension":"Pilih ikon untuk ekstensi","Choose an image":"Pilih gambar","Choose an image from the library":"Pilih gambar dari pustaka","Choose an object":"Pilih sebuah objek","Choose an object to add to the group":"Pilih objek untuk ditambah ke grup","Choose an operator":"Pilih tanda operasi hitung","Choose an option":"Pilih satu opsi","Choose and add an event":"Pilih dan tambah sebuah peristiwa","Choose and add an event...":"Pilih dan tambah sebuah peristiwa...","Choose folder":"Pilih folder","Choose the associated scene":"Pilih adegan yang terkait","Choose the audio file to use":"Pilih berkas audio yang akan dipakai","Choose the bitmap font file (.fnt, .xml) to use":"Pilih file huruf bitmap (.fnt, .xml) untuk digunakan","Choose the effect to apply":"Pilih efek untuk diterapkan","Choose the json file to use":"Pilih berkas json yang akan dipakai","Choose the scene":"Pilih adegan","Choose the upload key to use to identify your Android App Bundle. In most cases you don't need to change this. Use the \"Old upload key\" if you used to publish your game as an APK and you activated Play App Signing before switching to Android App Bundle.":"Choose the upload key to use to identify your Android App Bundle. In most cases you don't need to change this. Use the \"Old upload key\" if you used to publish your game as an APK and you activated Play App Signing before switching to Android App Bundle.","Choose the video file to use":"Pilih berkas video untuk digunakan","Choose this plan":"Pilih paket ini","Choose where to create the game":"Pilih tempat untuk membuat permainan baru","Choose where to export the game":"Pilih cara untuk mengekspor permainan","Choose where to load the project from":"Pilih dari mana proyek akan dibuka","Choose where to save the project to":"Pilih di mana proyek akan disimpan","Choose...":"Pilih...","Circle":"Lingkaran","Clear the rendered image between each frame":"Hapus gambar tergambar diantara setiap frame","Click here to test the link.":"Klik di sini untuk mengujicoba tautan.","Click on an instance in the scene to display its properties":"Klik sebuah hal dalam adegan untuk menampilkan sifat-sifatnya/properti","Click to add a group":"Tambah grup","Click to add a scene":"Tambah scene","Click to add an external layout":"Tambah tampilan eksternal","Click to add external events":"Tambah event eksternal","Click to add functions and behaviors":"Tambah fungsi dan perilaku","Click to choose for which objects this event will be repeated":"Klik untuk memilih objek mana yang akan diulangi event ini","Click to choose how many times will be repeated":"Klik untuk memilih berapa kali akan berulang","Close":"Tutup","Close GDevelop":"Tutup GDevelop","Close Project":"Tutup Proyek","Close all":"Tutup semua","Close and launch a new preview":"Menutup dan menjalankan pengecekan baru","Close others":"Tutup lainnya","Close project":"Tutup proyek","Close the project? Any changes that have not been saved will be lost.":"Tutup proyek? Perubahan yang tidak tersimpan akan hilang.","Code editor Theme":"Tema editor kode","Collisions handling with the Physics engine":"Penanganan tabrakan dengan mesin fisika","Color":"Warna","Color (text)":"Warna (teks)","Color {propertyName}":function(a){return["Color ",a("propertyName")]},"Color:":"Warna:","Command palette keyboard shortcut":"Pintasan keyboard untuk palet perintah","Community Discord Chat":"Komunitas obrolan Discord","Community Forums":"Forum Komunitas","Community forum":"Forum komunitas","Compare the content of {propertyLabel}":function(a){return["Bandingkan isi dari ",a("propertyLabel")]},"Compare the value of {propertyLabel}":function(a){return["Bandingkan nilai dari ",a("propertyLabel")]},"Compressing before upload...":"Memadatkan sebelum diunggah...","Condition":"Kondisi","Conditions":"Syarat","Configuration":"Pengaturan","Confirm the opening":"Konfirmasi pembukaan","Congratulations, your new subscription is now active!  nYou can now use the services unlocked with this plan.":"Selamat, paket berlangganan baru kamu sekarang sudah aktif!  nSekarang kamu bisa menggunakan layanan-layanan yang telah dibuka oleh paket berlangganan ini.","Continue anyway":"Tetap lanjutkan","Contribute to GDevelop":"Bantu GDevelop","Contributions":"Contributions","Contributors":"Kontributor","Contributors, in no particular order:":"Para kontributor, tanpa melihat urutan:","Convert the variable to a collection before adding children":"Convert the variable to a collection before adding children","Convert to array":"Convert to array","Convert to boolean":"Convert to boolean","Convert to number":"Konversikan ke nomor","Convert to string":"Convert to string","Convert to structure":"Convert to structure","Copy":"Salin","Copy File Path":"Salin Jalur Berkas","Cordova":"Cordova","Could not launch the preview":"Tidak dapat menjalankan pratinjau","Create":"Buat","Create Extensions for GDevelop":"Buat ekstensi untuk GDevelop","Create a 2D platform game where the player can shoot at enemies chasing him.":"Buat permainan Platform 2D dimana pemain dapat menembak musuh yang mengejarnya.","Create a GDevelop account to continue. It's free and you'll be able to access to online services like one-click builds:":"Create a GDevelop account to continue. It's free and you'll be able to access to online services like one-click builds:","Create a New Project...":"Buat Proyek Baru...","Create a game from scratch using physics and particles.":"Create a game from scratch using physics and particles.","Create a new GDevelop account":"Buat sebuah akun GDevelop baru","Create a new game":"Buat game baru","Create a new instance on the scene (will be at position 0;0):":"Buat sebuah hal di dalam adegan (akan diposisikan pada kordinat 0;0):","Create a new project":"Buat proyek baru","Create a simple breakout game where you must destroy all the bricks on the screen.":"Buat sebuah permainan penjebolan sederhana dimana kamu harus menghancurkan semua bata yang ditampilkan pada layar.","Create a simple game where you must dodge the cars on the road.":"Buat permainan sederhana dimana kamu harus menghindari mobil-mobil di jalan.","Create a trampoline in your platformer game, making the player jump very high when stepped on.":"Buat trampolin di permainan platformer anda, buat pemain loncat sangat tinggi saat menginjak platform.","Create an account to register your games and to get access to metrics collected anonymously, like the number of daily players and retention of the players after a few days.":"Create an account to register your games and to get access to metrics collected anonymously, like the number of daily players and retention of the players after a few days.","Create animated buttons that can be shown in your game menus (main menu, selection screen, etc...).":"Create animated buttons that can be shown in your game menus (main menu, selection screen, etc...).","Create my account":"Buat akun saya","Create your own behavior":"Buat perilaku buatan kamu sendiri","Custom":"Khusus","Custom (action, condition or expression)":"Khusus (aksi, kondisi ata ekspresi)","Custom size":"Ukuran khusus","Custom size?":"Ukuran khusus?","Custom upload key (not available yet)":"Custom upload key (not available yet)","Cut":"Potong","Dark (colored)":"Dark (colored)","Dark (plain)":"Dark (plain)","Dashboard":"Dashboard","Day":"Siang","Day {dayIndex} retained players":function(a){return["Hari ke ",a("dayIndex")," pemain dipertahankan"]},"Debugger":"Debugger","Debugger is starting...":"Debugger sedang berjalan...","Default height (in pixels)":"Tinggi awal (dalam piksel)","Default value":"Nilai awal","Default width (in pixels)":"Lebar awal (dalam piksel)","Delete":"Hapus","Delete collision mask":"Delete collision mask","Delete option":"Hapus opsi","Delete selection":"Hapus yang dipilih","Delete the layer":"Hapus lapisan","Delete the selected event(s)":"Hapus peristiwa (peristiwa-peristiwa) yang dipilih","Delete the selected instances from the scene":"Hapus hal-hal yang dipilih dari adegan","Delete the selected resource":"Hapus aset yang dipilih","Delete when out of particles":"Hapus jika kehabisan partikel","Dependencies":"Dependencies","Dependencies allow to add additional libraries in the exported games. NPM dependencies will be included for Electron builds (Windows, macOS, Linux) and Cordova dependencies will be included for Cordova builds (Android, iOS). Note that this is intended for usage in JavaScript events only. If you are only using standard events, you should not worry about this.":"Dependencies allow to add additional libraries in the exported games. NPM dependencies will be included for Electron builds (Windows, macOS, Linux) and Cordova dependencies will be included for Cordova builds (Android, iOS). Note that this is intended for usage in JavaScript events only. If you are only using standard events, you should not worry about this.","Dependency type":"Dependency type","Description":"Keterangan","Description (markdown supported)":"Keterangan (markdown tersedia)","Description, displayed in editor":"Keterangan, ditampilkan di editor","Desktop (Windows, macOS and Linux) icon:":"Ikon untuk desktop (Windows, macOS dan Linux):","Details":"Rincian","Device orientation (for iOS and Android)":"Arah perangkat (untuk iOS dan Android)","Dialog backdrop click behavior":"Dialog backdrop click behavior","Dialogs":"Dialogs","Direction":"Arah","Direction #{i}":function(a){return["Arah #",a("i")]},"Disable GDevelop splash at startup":"Hentikan menampilkan gambar percikkan GDevelop pada saat permulaan","Display GDevelop logo at startup (in exported game)":"Display GDevelop logo at startup (in exported game)","Display What's New when a new version is launched (recommended)":"Tampilkan Apa yang Baru saat versi baru dijalankan (disarankan)","Display assignment operators in Events Sheets":"Menampilkan operator tugas di lembar acara","Display object thumbnails in Events Sheets":"Tampilkan sketsa objek di Lembaran Peristiwa-peristiwa","Do nothing":"Do nothing","Don't have an account yet?":"Belum memiliki akun?","Done":"Selesai","Done!":"Selesai!","Double click on a condition or action to edit it.":"Klik dua kali pada kondisi atau aksi untuk mengeditnya.","Double tap a condition or action to edit it. Long press to show more options.":"Ketuk dua kali pada kondisi atau aksi untuk mengeditnya. Tekan lama untuk menampilkan pilihan tambahan.","Download":"Unduh","Download (APK)":"Download (APK)","Download (Android App Bundle)":"Download (Android App Bundle)","Download GDevelop desktop app":"Unduh aplikasi desktop GDevelop","Download GDevelop desktop version":"Unduh GDevelop versi desktop","Download GDevelop desktop version to generate the Android and iOS icons of your game.":"Unduh GDevelop versi desktop untuk membuat ikon Android dan iOS dari permainan kamu.","Download GDevelop to import your images":"Unduh GDevelop untuk impor gambar kamu","Download a copy":"Unduh sebuah salinan","Download game file":"Unduk berkas game","Download the Instant Game archive":"Unduh arsip Instant Game","Download the exported game":"Unduh permainan yang telah diekspor","Download the full version of GDevelop on your desktop computer to create your own game without limits!":"Unduh versi penuh GDevelop di komputer kamu untuk membuat permainan kamu sendiri tanpa batasan!","Downloading game resources...":"Mengunduh aset-aset permainan...","Drag and Drop the object icon to the scene or long press to show options to edit the object.":"Geser dan Lepas ikon objek ke dalam adegan atau tekan lama untuk menampilkan pilihan-pilihan dalam mengedit objek tersebut.","Drag and Drop the object to the scene or use the right click menu to add an instance of it.":"Geser dan Lepas objek ke dalam adegan atau gunakan menu klik kanan untuk menambah sebuah hal dari objek tersebut.","Draw the shapes relative to the object position on the scene":"Menggambarkan bentuk-bentuk relatif berdasarkan posisi objek pada adegan","Dropbox (coming soon)":"Dropbox (segera menyusul)","Duplicate":"Gandakan","Duplicate selection":"Gandakan yang terseleksi","Duration":"Duration","Dynamic":"Dinamis","Edge":"Tepi","Edit":"Ubah/Edit","Edit Grid Options":"Edit Grid Options","Edit Layer Properties":"Edit Layer Properties","Edit Object Variables":"Ubah Variabel Objek","Edit Object {0}":function(a){return["Edit Obyek ",a("0")]},"Edit Scene Properties":"Ubah Properti Adegan","Edit Scene Variables":"Ubah Variabel Adegan","Edit behavior properties":"Ubah properti perilaku","Edit behaviors":"Edit behaviors","Edit behaviors ({eventsBasedBehaviorsCount})":function(a){return["Ubah perilaku-perilaku (",a("eventsBasedBehaviorsCount"),")"]},"Edit collision masks":"Edit collision masks","Edit effects":"Edit effects","Edit effects ({effectsCount})":function(a){return["Modifikasi efek (",a("effectsCount"),")"]},"Edit extension options":"Ubah opsi ekstensi","Edit functions (not attached to behaviors) ({eventsFunctionsCount})":function(a){return["Ubah fungsi-fungsi (yang tidak terikat pada perilaku-perilaku) (",a("eventsFunctionsCount"),")"]},"Edit global variables":"Ubah variabel global","Edit group":"Ubah grup","Edit layer effects...":"Modifikasi efek lapisan...","Edit layer...":"Edit layer...","Edit lighting properties":"Modifikasi properti cahaya","Edit loading screen":"Edit loading screen","Edit my profile":"Edit my profile","Edit object":"Sunting obyek","Edit object behaviors...":"Edit object behaviors...","Edit object effects...":"Edit object effects...","Edit object group...":"Modifikasi grup objek...","Edit object variables":"Ubah variabel obyek","Edit object variables...":"Modifikasi variable objek...","Edit object...":"Modifikasi objek...","Edit points":"Ubah poin","Edit properties":"Ubah properti","Edit scene variables":"Ubah variabel adegan","Edit shortcut":"Modifikasi pintasan","Edit the behavior":"Ubah perilakunya","Edit the event text":"Sunting teks event","Edit your GDevelop profile":"Edit your GDevelop profile","Editor without transitions":"Editor tanpa transisi","Effect name:":"Nama efek:","Effects":"Efek-efek","Effects can change how layers or objects are rendered on screen.":"Effects can change how layers or objects are rendered on screen.","Email":"Email","Empty game":"Permainan kosong","End opacity (0-255)":"Sifat tak tembus pandang di akhir (0-255)","Enter the effect name":"Masukkan nama efek yang dimaksud","Enter the expression parameters":"Masukkan parameter ekspresi","Enter the name of an object.":"Masukkan nama sebuah objek.","Enter the name of the object":"Masukkan nama objek","Enter the parameter name (mandatory)":"Masukkan nama parameter (diperlukan)","Enter the property name":"Masukkan nama properti","Enter the sentence that will be displayed in the events sheet":"Masukkan kalimat yang akan tampil di lembar event","Enter the text to be displayed":"Masukan teks untuk ditampilkan","Enter the text to be displayed by the object":"Masukkan teks yang akan muncul dalam objek","Error retrieving the examples":"Error retrieving the examples","Error retrieving the extensions":"Error retrieving the extensions","Error while loading the asset. Verify your internet connection or try again later.":"Terjadi kesalahan ketika memuat asset. Periksa koneksi internet anda atau coba lagi nanti.","Escape key behavior when editing an parameter inline":"Escape key behavior when editing an parameter inline","Events":"Peristiwa","Events Sheet":"Lembar Peristiwa","Events are composed of conditions (on the left of an event) and actions (on the right). When conditions are fulfilled, the actions are executed.":"Peristiwa tersusun dari kondisi-kondisi (sebelah kiri peristiwa) dan aksi-aksi (sebelah kanan). Saat kondisi-kondisi terpenuhi, aksi-aksinya dijalankan.","Events that will be run at every frame (roughly 60 times per second), after the events from the events sheet of the scene.":"Peristiwa yang akan dijalankan di setiap frame (sekitar 60 kali per detik), setelah peristiwa dari lembar peristiwa adegan.","Events that will be run at every frame (roughly 60 times per second), before the events from the events sheet of the scene.":"Peristiwa yang akan dijalankan di setiap frame (sekitar 60 kali per detik), sebelum peristiwa dari lembar peristiwa adegan.","Events that will be run at every frame (roughly 60 times per second), for every object that has the behavior attached, after the events from the events sheet.":"Peristiwa-peristiwa yang akan berjalan di setiap frame (secara kasar 60 kali setiap detik), untuk semua objek yang memiliki perilaku tersebut, setelah peristiwa-peristiwa dari lembaran peristiwa-peristiwa.","Events that will be run at every frame (roughly 60 times per second), for every object that has the behavior attached, before the events from the events sheet are launched.":"Peristiwa-peristiwa yang akan berjalan di setiap frame (secara kasar 60 kali setiap detik), untuk semua objek yang memiliki perilaku tersebut, sebelum peristiwa-peristiwa dari lembaran peristiwa-peristiwa dijalankan.","Events that will be run once when a scene is about to be unloaded from memory. The previous scene that was paused will be resumed after this.":"Acara yang akan dijalankan sekali saat adegan akan diturunkan dari memori. Adegan sebelumnya yang dijeda akan dilanjutkan setelah ini.","Events that will be run once when a scene is paused (another scene is run on top of it).":"Acara yang akan dijalankan sekali ketika adegan dijeda (adegan lain dijalankan di atasnya).","Events that will be run once when a scene is resumed (after it was previously paused).":"Acara yang akan dijalankan sekali ketika adegan dilanjutkan (setelah sebelumnya dijeda).","Events that will be run once when a scene of the game is loaded, before the scene events.":"Events that will be run once when a scene of the game is loaded, before the scene events.","Events that will be run once when the behavior is deactivated on an object (step events won't be run until the behavior is activated again).":"Acara yang akan dijalankan sekali ketika perilaku dinonaktifkan pada suatu objek (acara langkah tidak akan berjalan sampai perilaku diaktifkan lagi).","Events that will be run once when the behavior is re-activated on an object (after it was previously deactivated).":"Acara yang akan dijalankan sekali ketika perilaku diaktifkan kembali pada objek (setelah sebelumnya dinonaktifkan).","Events that will be run once when the first scene of the game is loaded, before any other events.":"Acara yang akan dijalankan sekali saat adegan pertama dari game dimuat, sebelum acara lainnya.","Events that will be run once, after the object is removed from the scene and before it is entirely removed from memory.":"Peristiwa-peristiwa yang akan dijalankan sekali, setelah objek tertentu disingkirkan dari adegan dan sebelum sepenuhnya dihapus dari ingatan.","Events that will be run once, when an object is created with this behavior being attached to it.":"Peristiwa-peristiwa yang akan dijalankan sekali, ketika sebuah objek dibuat menggunakan perilaku ini yang mana telah terpasang pada objek tersebut.","Example: Check if the object is flashing.":"Contoh: Periksa apakah objek sedang berkelip-kelip.","Example: Equipped shield name":"Contoh: Nama perisai yang sedang dipakai","Example: Flash the object":"Contoh: Buat objek berkelip","Example: Is flashing?":"Contoh: Apakah berkelip-kelip?","Example: Life remaining":"Contoh: Darah tersisa","Example: Life remaining for the player.":"Contoh: Darah tersisa untuk pemain.","Example: Make the object flash for 5 seconds.":"Contoh: Buat objek berkelip-kelip selama 5 detik.","Example: Name of the shield equipped by the player.":"Contoh: Nama perisai yang dipakai oleh pemain.","Examples":"Contoh","Examples ({0})":function(a){return["Examples (",a("0"),")"]},"Examples:":"Contoh:","Exit GDevelop":"Keluar dari GDevelop","Explanation after an object is installed from the store":"Explanation after an object is installed from the store","Export":"Ekspor","Export (web, iOS, Android)...":"Ekspor (web, iOS, Android)...","Export as a HTML5 game":"Ekspor sebagai permainan HTML5","Export extension":"Ekspor ekstensi","Export game":"Ekspor game","Export in progress...":"Ekspor berlangsung...","Export name":"Export name","Export project to a standalone game":"Ekspor proyek ke game mandiri","Export the game (Web, Android, iOS...)":"Ekspor game (Web, Android, iOS...)","Export to a file":"Ekspor ke file","Expression":"Ekspresi","Extension (storing the function)":"Ekstensi (menyimpan fungsi)","Extensions ({0})":function(a){return["Extensions (",a("0"),")"]},"Extensions can provide functions (which can be actions, conditions or expressions) or new behaviors.":"Ekstensi dapat menyediakan fungsi (yang bisa berupa tindakan, kondisi atau ekspresi) atau perilaku baru.","External events":"Peristiwa eksternal","External layouts":"Tata letak eksternal","Extract Events to a Function":"Extract Events to a Function","Extract the events in a function":"Keluarkan peristiwa-peristiwa dari sebuah fungsi","FNT, XML file":"FNT, XML file","FPS:":"FPD:","Facebook Instant Games":"Facebook Instant Games","False":"Salah","False (not checked)":"Salah (belum dicek)","File":"Berkas/File","Fill color":"Warna isi","Fill opacity (0-255)":"Sifat tak tembus pandang pada isi (0-255)","Filters":"Filters","Find all matching pairs of cards in this relaxing game. Use tweens to create smooth, natural animations with a few events.":"Temukan semua pasangan kartu yang cocok dalam permainan santai ini. Gunakan tweens untuk membuat gerakan halus, animasi natural hanya dengan menggunakan beberapa peristiwa.","Find more on GDevelop Youtube channel":"Find more on GDevelop Youtube channel","First editor":"Editor pertama","Flow of particles (particles/seconds)":"Arus partikel (partikel/detik)","Font files":"Berkas font","Font:":"Font:","For a given video resource, only one video will be played in memory and displayed. If you put this object multiple times on the scene, all the instances will be displaying the exact same video (with the same timing and paused/played/stopped state).":"Untuk tiap video sumber, hanya satu video akan diputar di memori dan ditampilkan. Jika anda meletakkan obyek ini beberapa kali pada suatu adegan, maka semua obyek akan menampilkan video yang sama persis (dengan timing yang sama, serta status pemutaran play, pause dan stop yang sama).","For a pixel type font, you must disable the Smooth checkbox related to your texture in the game resources to disable anti-aliasing.":"For a pixel type font, you must disable the Smooth checkbox related to your texture in the game resources to disable anti-aliasing.","For example, you can have a variable called Life representing the health of the object.":"Untuk contoh, kamu bisa mendapatkan variable bernama Life yang mewakili sebuah nyawa kepada objek.","For example, you can have a variable called Score representing the current score of the player.":"Untuk contoh, kamu bisa mendapatkan variable bernama Score yang mewakili score terbaru dari player.","For example, you can have a variable called UnlockedLevelsCount representing the number of levels unlocked by the player.":"Untuk contoh, kamu bisa mendapatkan variable bernama UnlockedLevelsCount yang mewakili nomor dari level yang dibuka oleh player.","For example: player, spaceship, inventory...":"Sebagai contoh: pemain, pesawat luar angkasa, daftar kepunyaan...","For the lifecycle functions to be executed, you need the extension to be used in the game, either by having at least one action, condition or expression used, or a behavior of the extension added to an object. Otherwise, the extension won't be included in the game.":"For the lifecycle functions to be executed, you need the extension to be used in the game, either by having at least one action, condition or expression used, or a behavior of the extension added to an object. Otherwise, the extension won't be included in the game.","Frame":"Frame","Frame #{i}":function(a){return["Frame #",a("i")]},"Free":"Gratis","Full name displayed in editor":"Nama lengkap yang ditampilkan di editor","Function Configuration":"Pengaturan Fungsi","Function name":"Nama Fungsi","Function type":"Jenis Fungsi","Functions":"Fungsi","Functions/Behaviors":"Fungsi/Perilaku","GDevelop 5":"GDevelop 5","GDevelop Games":"GDevelop Games","GDevelop Preferences":"Pengaturan GDevelop","GDevelop Website":"Situs GDevelop","GDevelop is an easy-to-use game creator with no programming language to learn.":"GDevelop adalah alat pembuat game yang mudah digunakan tanpa perlu belajar bahasa program.","GDevelop logo style":"GDevelop logo style","GDevelop on Discord":"GDevelop on Discord","GDevelop on Facebook":"GDevelop on Facebook","GDevelop on Reddit":"GDevelop on Reddit","GDevelop on Twitter":"GDevelop on Twitter","GDevelop was created by Florian \"4ian\" Rival.":"GDevelop dibuat oleh Florian \"4ian\" Rival.","GDevelop was upgraded to a new version! Check out the changes.":"GDevelop telah ditingkatkan ke versi baru! Lihatlah perubahan-perubahannya.","GDevelop website":"Situs web GDevelop","GDevelop {0} based on GDevelop.js {1}":function(a){return["GDevelop ",a("0")," berdasarkan GDevelop.js ",a("1")]},"Game Feel Demo":"Contoh Rasa Permainan","Game currently edited":"Game currently edited","Game export":"Ekspor permainan","Game name":"Nama permainan","Game preview #{id}":function(a){return["Pratinjau permainan #",a("id")]},"Game resolution height":"Tinggi layar permainan","Game resolution resize mode (fullscreen or window)":"Mode perubahan besar layar permainan (layar penuh atau jendela)","Game resolution width":"Lebar layar permainan","Game settings":"Pengaturan permainan","Games Dashboard":"Games Dashboard","Games showcase":"Games showcase","General":"General","General:":"General:","Generate icons from a file":"Buat ikon dari sebuah gambar","Geometry Monster":"Geometry Monster","Get a subscription":"Beli langganan","Get a subscription or login":"Beli langganan atau login","Get a subscription to gain more one-click exports, remove the GDevelop splashscreen and messages asking you to get a subscription. With a subscription, you're also supporting the development of GDevelop, which is an open-source software maintained by volunteers in their free time.":"Get a subscription to gain more one-click exports, remove the GDevelop splashscreen and messages asking you to get a subscription. With a subscription, you're also supporting the development of GDevelop, which is an open-source software maintained by volunteers in their free time.","Get a subscription to gain more one-click exports, remove the GDevelop splashscreen, this message asking you to get a subscription.":"Get a subscription to gain more one-click exports, remove the GDevelop splashscreen, this message asking you to get a subscription.","Get started by following a tutorial, the best way to understand how GDevelop works.":"Get started by following a tutorial, the best way to understand how GDevelop works.","Getting Started":"Getting Started","Getting Started and Tutorials":"Getting Started and Tutorials","Global Variables":"Variabel Global","Global variable":"Variabel global","Global variables":"Variabel global","Global variables are variables that are persisted across the scenes during the game.":"Variabel global adalah variabel yang terus ada melewati setiap adegan saat permainan.","Global variables are variables that are shared amongst all the scenes of the game.":"Variabel global adalah variabel yang dimiliki setiap adegan saat permainan.","Google Drive":"Google Drive","Google Drive could not be loaded. Check that you are not offline and have a proper internet connection, then try again.":"Google Drive could not be loaded. Check that you are not offline and have a proper internet connection, then try again.","Google Drive folder or existing file to overwrite":"Google Drive folder or existing file to overwrite","Got it":"Oke","Gravity on particles on X axis":"Gravity on particles on X axis","Gravity on particles on Y axis":"Gravity on particles on Y axis","HTML5 game (zip)":"HTML5 game (zip)","Height":"Tinggi","Help":"Bantuan","Help and documentation":"Help and documentation","Help for this action":"Panduan untuk aksi ini","Help for this condition":"Panduan untuk kondisi ini","Help page URL":"Help page URL","Help to Translate GDevelop":"Bantu kami untuk menerjemahkan GDevelop","Help to translate GD in your language":"Bantulah menerjemahkan GD ke dalam bahasa kamu","Help!":"Panduan!","Hidden":"Disembunyikan","Hide":"Sembunyikan","Hide experimental exports":"Hide experimental exports","Hide experimental objects":"Sembunyikan objek percobaan","Hide lifecycle functions (advanced)":"Sembunyikan fungsi lifecycle (lanjutan)","Hide the menu bar in the preview window":"Hide the menu bar in the preview window","Hints & explanations":"Petunjuk & penjelasan","How to create a joystick displayed on screen, useful to control the player in mobile games.":"Bagaimana cara membuat joystick tampil di layar, berguna sebagai kontrol pemain di permainan ponsel.","How to edit instructions":"Bagaimana cara mengedit instruksi","How to open a loot chest with a key that the player can find in the level":"Bagaimana cara membuka peti rampasan dengan kunci yang bisa ditemukan pemain dalam sebuah level","How to show a health bar on screen and a potion to give back health to the player.":"Bagaimana cara menampilkan baris kekuatan di layar dan ramuan untuk memulihkan kekuatan pemain.","I forgot my password":"Saya lupa password saya","IDE":"IDE","Icon URL":"Ikon URL","Icons":"Ikon","Ideal for advanced game makers":"Cocok untuk pembuat game tingkat lanjut","Ideal for beginners":"Cocok untuk pemula","If the parameter is a string or a number, you probably want to use the expressions \"GetArgumentAsString\" or \"GetArgumentAsNumber\", along with the conditions \"Compare two strings\" or \"Compare two numbers\".":"If the parameter is a string or a number, you probably want to use the expressions \"GetArgumentAsString\" or \"GetArgumentAsNumber\", along with the conditions \"Compare two strings\" or \"Compare two numbers\".","If you close this window while the build is being done, you can see its progress and download the game later by clicking on See All My Builds below.":"If you close this window while the build is being done, you can see its progress and download the game later by clicking on See All My Builds below.","If you don't have a subscription, consider getting one now. Accounts allow you to access all of the online services. With just one click, you can build your game for Android, Windows, macOS and Linux!":"If you don't have a subscription, consider getting one now. Accounts allow you to access all of the online services. With just one click, you can build your game for Android, Windows, macOS and Linux!","If you have a popup blocker interrupting the opening, allow the popups and try a second time to open the project.":"If you have a popup blocker interrupting the opening, allow the popups and try a second time to open the project.","Image files":"Berkas gambar","Immerse your players by removing GDevelop logo when the game loads":"Immerse your players by removing GDevelop logo when the game loads","Immerse your players by removing GDevelop logo when the game loads.":"Immerse your players by removing GDevelop logo when the game loads.","Import extension":"Impor ekstensi","In pixels. 0 to ignore.":"In pixels. 0 to ignore.","Include events from":"Masukkan event dari","Initial text to display":"Teks inisial untuk ditampilkan","Insert a New Object":"Masukkan Objek Baru","Inspectors":"Inspektor","Install in project":"Pasang dalam projek","Installed Behaviors":"Perilaku yang Terpasang","Instance Variables":"Variabel suatu hal","Instance variables will override the default values of the variables of the object.":"Instance variables will override the default values of the variables of the object.","Instance variables:":"Contoh variabel:","Instances list":"Instances list","Instances panel is already opened. You can search instances in the scene and click one to move the view to it.":"Instances panel is already opened. You can search instances in the scene and click one to move the view to it.","Instant":"Instant","Instant or permanent force":"Instant or permanent force","Internal Name":"Internal Name","Invert Condition":"Invert Condition","Invert condition":"Balikkan kondisi","Isometric":"Isometric","Isometric game":"Permainan isometris","It is recommended to use your own custom broker server. Read the wiki page for more info.":"It is recommended to use your own custom broker server. Read the wiki page for more info.","Italic":"Miring","JSON file":"Berkas JSON","JSON resource":"JSON resource","Keyboard Key (text)":"Tombol Keyboard (teks)","Keyboard Shortcuts":"Keyboard Shortcuts","Keyboard key":"Tombol keyboard","Kinematic":"Kinematis","Label":"Label","Label, shown in the editor":"Label, ditampilkan dalam editor","Landscape":"Mendatar","Language":"Bahasa","Last run collected on {0} frames.":function(a){return["Menjalankan terakhir terkumpul ",a("0")," frame."]},"Last updated on":"Terakhir diperbarui pada","Launch a preview of the external layout inside the scene, right click for more":"Jalankan pratinjau layout eksternal dalam scene, klik kanan untuk selengkapnya","Launch a preview of the scene, right click for more":"Jalankan pratinjau scene, klik kanan untuk selengkapnya","Launch another preview in a new window":"Jalankan pratinjau lainnya di jendela baru","Launch network preview over WiFi/LAN":"Jalankan pratinjau jaringan WiFi/LAN","Launch new preview":"Jalankan pratinjau baru","Launch preview with debugger and profiler":"Jalankan pratinjau dengan debugger dan profiler","Launch the preview":"Tampilkan pratinjau","Layer":"Lapisan","Layer (text)":"Lapisan (teks)","Layer effect name":"Layer effect name","Layer effect parameter name":"Layer effect parameter name","Layer visible":"Lapisan terlihat","Layers":"Lapisan","Layers panel is already opened. You can add new layers and apply effects on them from this panel.":"Panel lapisan sudah terbuka. Kamu dapat menambahkan lapisan baru dan menerapkan efek dari panel ini.","Layers:":"Lapisan:","Layouts":"Tata letak","Learn how to add a screen shake effect when the player falls from a very high platform in a platformer.":"Pelajari bagaimana cara menambah efek gerak layar saat pemain jatuh dari ketinggian di platformer.","Learn how to add a selector to choose a character (or anything else) in your game.":"Pelajari bagaimana cara menambah selector untuk memilih karakter (atau lainnya) di permainanmu.","Learn how to add responsive UI using anchors.":"Pelajari bagaimana cara menambah UI yang responsif menggunakan anchors.","Learn how to create a dynamic light following the player, with a flickering effect.":"Pelajari bagaimana cara membuat cahaya dinamis mengikuti pemain, dengan efek kerlap-kerlip.","Learn how to create a physics based car movement.":"Pelajari bagaimana cara membuat fisik berdasarkan pergerakan mobil.","Learn how to make a melee/sword attack with a randomly triggered animation each time a key is pressed.":"Learn how to make a melee/sword attack with a randomly triggered animation each time a key is pressed.","Learn how to make a platformer game using the physics engine.":"Learn how to make a platformer game using the physics engine.","Learn how to make the camera follow the player in a smooth movement.":"Learn how to make the camera follow the player in a smooth movement.","Learn how to push objects, like a box, in a platform game.":"Learn how to push objects, like a box, in a platform game.","Learn how to save the player progress, and other information, and to load them again later.":"Learn how to save the player progress, and other information, and to load them again later.","Learn how to stop the time and make a pause menu.":"Learn how to stop the time and make a pause menu.","Learn how to use particle emitters in GDevelop to create effects like fire, explosion, magic beam, etc...":"Learn how to use particle emitters in GDevelop to create effects like fire, explosion, magic beam, etc...","Learn how to use the Tween Behavior and how it can be used to add more life and animation to you projects.":"Learn how to use the Tween Behavior and how it can be used to add more life and animation to you projects.","Learn more":"Pelajari lebih dalam","Learn more about Instant Games publication":"Learn more about Instant Games publication","Learn more about publishing":"Pelajari lebih lanjut tentang publikasi","Left (primary)":"Kiri (primer)","Left margin":"Batas kiri","License: <0>{0}</0>":function(a){return["License: <0>",a("0"),"</0>"]},"Lifecycle functions (advanced)":"Lifecycle functions (advanced)","Lifecycle functions only included when extension used":"Lifecycle functions only included when extension used","Light (colored)":"Light (colored)","Light (plain)":"Light (plain)","Light object automatically put in lighting layer":"Light object automatically put in lighting layer","Lighting settings":"Lighting settings","Line":"Garis","Line color":"Line color","Linear (antialiased rendering, good for most games)":"Linear (render dengan antialiasing, cocok untuk banyak game)","Lines length":"Panjang garis","Lines thickness":"Ketebalan garis","Linux (AppImage)":"Linux (AppImage)","Live preview (apply changes to the running preview)":"Live preview (apply changes to the running preview)","Loading Screen":"Loading Screen","Loading...":"Sedang memuat...","Local file system":"Local file system","Local folder":"Folder Lokal","Locate File":"Locate File","Lock position/angle in the editor":"Kunci posisi/sudut pada editor","Login":"Masuk","Login to your GDevelop account":"Login ke akun GDevlop anda","Logo":"Logo","Logo and progress fade in delay (in seconds)":"Logo and progress fade in delay (in seconds)","Logo and progress fade in duration (in seconds)":"Logo and progress fade in duration (in seconds)","Logout":"Keluar","Long description":"Deskripsi panjang","Loop":"Loop","Main lifecycle methods":"Metode siklus hidup utama","Main metrics":"Main metrics","Make a ghost like enemy floating toward the player.":"Make a ghost like enemy floating toward the player.","Make a hyper-casual mobile game where the player must grab shapes and avoid bombs.":"Make a hyper-casual mobile game where the player must grab shapes and avoid bombs.","Make a platform game from scratch.":"Buat permainan melompat dari awal.","Make a simple game where the player must jump on platforms for as long as possible.":"Buat game sederhana, dimana pemain harus melompati pijakan sejauh mungkin.","Make a simple tank shooter game from scratch.":"Buat game menembak tank sederhana dari awal.","Make a space shooter game from scratch.":"Make a space shooter game from scratch.","Make private":"Make private","Make public":"Make public","Make sure to verify all your events creating objects, and optionally add an action to set the Z order back to 0 if it's important for your game. Do you want to continue (recommened)?":"Make sure to verify all your events creating objects, and optionally add an action to set the Z order back to 0 if it's important for your game. Do you want to continue (recommened)?","Make sure you're online, have a proper internet connection and try again. If you download and use GDevelop desktop application, you can also run previews without any internet connection.":"Make sure you're online, have a proper internet connection and try again. If you download and use GDevelop desktop application, you can also run previews without any internet connection.","Maximum FPS (0 to disable)":"FPS maksimum (0 untuk mematikan)","Maximum Fps is too low":"Maximum Fps is too low","Maximum emitter force applied on particles":"Maximum emitter force applied on particles","Maximum number of particles displayed":"Maximum number of particles displayed","Middle (Auxiliary button, usually the wheel button)":"Middle (Tombol auxiliary, biasanya tombol putar)","Minimize":"Minimize","Minimum FPS":"Minimum FPS","Minimum Fps is too low":"Minimum Fps is too low","Minimum duration of the screen (in seconds)":"Minimum duration of the screen (in seconds)","Minimum emitter force applied on particles":"Minimum emitter force applied on particles","Missing some contributions? If you are the author, create a Pull Request on the corresponding GitHub repository after adding your username in the authors of the example or the extension - or directly ask the original author to add your username.":"Missing some contributions? If you are the author, create a Pull Request on the corresponding GitHub repository after adding your username in the authors of the example or the extension - or directly ask the original author to add your username.","Monetization":"Monetization","Most browsers will require the user to have interacted with your game before allowing any video to play. Make sure that the player click/touch the screen at the beginning of the game before starting any video.":"Most browsers will require the user to have interacted with your game before allowing any video to play. Make sure that the player click/touch the screen at the beginning of the game before starting any video.","Most monitors have a refresh rate of 60 FPS. Setting a maximum number of FPS under 60 will force the game to skip frames, and the real number of FPS will be way below 60, making the game laggy and impacting the gameplay negatively. Consider putting 60 or more for the maximum number or FPS, or disable it by setting 0.":"Most monitors have a refresh rate of 60 FPS. Setting a maximum number of FPS under 60 will force the game to skip frames, and the real number of FPS will be way below 60, making the game laggy and impacting the gameplay negatively. Consider putting 60 or more for the maximum number or FPS, or disable it by setting 0.","Mouse button":"Mouse button","Mouse button (text)":"Mouse button (text)","Move Events into a Group":"Move Events into a Group","Move down":"Turun ke bawah","Move objects":"Pindahkan Objek","Move objects on layer {0} to:":function(a){return["Memindahkan objek pada lapisan ",a("0")," ke:"]},"Move up":"Pindah ke atas","Multiple files, saved in folder next to the main file":"Multiple files, saved in folder next to the main file","Musics will only be played if the user has interacted with the game before (by clicking/touching it or pressing a key on the keyboard). This is due to browser limitations. Make sure to have the user interact with the game before using this action.":"Musics will only be played if the user has interacted with the game before (by clicking/touching it or pressing a key on the keyboard). This is due to browser limitations. Make sure to have the user interact with the game before using this action.","My Profile":"Profil saya","My profile":"Profile saya","NPM":"NPM","Name":"Nama","Name displayed in editor":"Nama yang ditampilkan di editor","Nearest (no antialiasing, good for pixel perfect games)":"Nearest (tanpa antialiasing, baik untuk permainan dengan piksel sempurna)","Need more power? You can upgrade to a new plan to increase the limit!":"Need more power? You can upgrade to a new plan to increase the limit!","New color to set":"New color to set","New extension name":"New extension name","New file name":"New file name","New object from scratch":"New object from scratch","New players count":"New players count","New upload key (recommended)":"New upload key (recommended)","New value to set":"Nilai baru untuk diterapkan","No":"No","No behavior found for your search. Try another search, or search for new behaviors to install.":"No behavior found for your search. Try another search, or search for new behaviors to install.","No changes to the game size":"No changes to the game size","No filters in this category.":"No filters in this category.","No inspector, choose another element in the list or toggle the raw data view.":"No inspector, choose another element in the list or toggle the raw data view.","No parameters for this function.":"No parameters for this function.","No preview running. Run a preview and you will be able to inspect it with the debugger":"No preview running. Run a preview and you will be able to inspect it with the debugger","No properties for this behavior. Add one to store data inside this behavior (for example: health, ammo, speed, etc...)":"No properties for this behavior. Add one to store data inside this behavior (for example: health, ammo, speed, etc...)","No results returned for your search. Try something else or browse the categories.":"No results returned for your search. Try something else or browse the categories.","No results returned for your search. Try something else, browse the categories or create your object from scratch!":"No results returned for your search. Try something else, browse the categories or create your object from scratch!","No shortcut":"Tanpa pintasan","No tags - add a tag to an object first":"No tags - add a tag to an object first","Not compatible":"Tidak kompatibel","Not now, thanks":"Tidak sekarang, terimakasih","Not now, thanks!":"Tidak sekarang, terimakasih!","Note that the distinction between what is a mobile device and what is not is becoming blurry (with devices like iPad pro and other \"desktop-class\" tablets). If you use this for mobile controls, prefer to check if the device has touchscreen support.":"Note that the distinction between what is a mobile device and what is not is becoming blurry (with devices like iPad pro and other \"desktop-class\" tablets). If you use this for mobile controls, prefer to check if the device has touchscreen support.","Note: write _PARAMx_ for parameters, e.g: Flash _PARAM1_ for 5 seconds":"Note: write _PARAMx_ for parameters, e.g: Flash _PARAM1_ for 5 seconds","Nothing corresponding to your search. Choose an object first or browse the list of actions/conditions.":"Nothing corresponding to your search. Choose an object first or browse the list of actions/conditions.","Nothing corresponding to your search. Try browsing the list instead.":"Nothing corresponding to your search. Try browsing the list instead.","Number":"Nomor","Number between 0 and 1":"Number between 0 and 1","Number of particles in tank (-1 for infinite)":"Number of particles in tank (-1 for infinite)","OK":"OK","Object":"Objek","Object Groups":"Grup objek","Object Name":"Nama objek","Object Variables":"Variabel objek","Object animation (text)":"Object animation (text)","Object animation name":"Object animation name","Object effect name":"Object effect name","Object effect parameter name":"Object effect parameter name","Object groups":"Grup objek","Object name":"Nama objek","Object on which this behavior can be used":"Objek yang dapat dipakai perilaku ini","Object point (text)":"Object point (text)","Object point name":"Object point name","Object type":"Jenis objek","Object variable":"Variabel objek","Objects":"Objek","Objects on {0}":function(a){return["Objek pada layer ",a("0")]},"Objects or groups being directly referenced in the events: {0}":function(a){return["Objects or groups being directly referenced in the events: ",a("0")]},"Objects panel is already opened: use it to add and edit objects.":"Objects panel is already opened: use it to add and edit objects.","Ok":"Selesai","Old upload key (only if you used to publish your game as an APK and already activated Play App Signing)":"Old upload key (only if you used to publish your game as an APK and already activated Play App Signing)","Once you're done, close this dialog and start adding some functions to the behavior. Then, test the behavior by adding it to an object in a scene.":"Setelah usai, tutup jendela ini dan mulai tambahkan beberapa fungsi ke perilaku. Lalu uji perilaku dengan menambahkan ke objek dalam scene.","Once you're done, come back to GDevelop and your account will be upgraded automatically, unlocking the extra exports and online services.":"Once you're done, come back to GDevelop and your account will be upgraded automatically, unlocking the extra exports and online services.","One-click packaging for Windows, macOS and Linux up to 10 times a day (every 24 hours).":"One-click packaging for Windows, macOS and Linux up to 10 times a day (every 24 hours).","One-click packaging for Windows, macOS and Linux up to 70 times a day (every 24 hours).":"One-click packaging for Windows, macOS and Linux up to 70 times a day (every 24 hours).","OneDrive (coming soon)":"OneDrive (coming soon)","Open":"Buka","Open Debugger":"Buka Debugger","Open File":"Buka Berkas","Open GDevelop documentation":"Open GDevelop documentation","Open My Games Dashboard":"Buka Dashboard Permainan Saya","Open My Profile":"Buka Profil Saya","Open Project Manager":"Buka Pengelola Proyek","Open Recent":"Buka yang Terbaru","Open a project":"Buka sebuah proyek","Open advanced settings":"Buka pengaturan lanjutan","Open command palette":"Buka daftar perintah","Open details":"Open details","Open extension settings":"Buka pengaturan ekstensi","Open extension...":"Buka ekstensi...","Open external events...":"Open external events...","Open external layout...":"Open external layout...","Open folder":"Buka folder","Open in a new tab":"Open in a new tab","Open in the web-app":"Open in the web-app","Open project":"Open project","Open project icons":"Open project icons","Open project manager":"Open project manager","Open project properties":"Open project properties","Open project resources":"Open project resources","Open recent project...":"Open recent project...","Open scene properties":"Open scene properties","Open scene variables":"Open scene variables","Open scene...":"Open scene...","Open settings":"Buka pengaturan","Open start page":"Buka halaman awal","Open the exported game folder":"Buka folder permainan yang diekspor","Open the layers editor":"Tampilkan editor lapisan","Open the list of instances":"Open the list of instances","Open the object groups editor":"Open the object groups editor","Open the objects editor":"Buka editor objek","Open the objects groups editor":"Open the objects groups editor","Open the performance profiler":"Buka profiler kinerja","Open the project":"Buka proyek","Open the project folder":"Buka folder proyek","Open the properties panel":"Buka panel properti","Open...":"Buka...","Operator":"Operator","Optional animation name":"Nama animasi tambahan","Options":"Pilihan","Origin":"Asal","Other Community Tutorials":"Other Community Tutorials","Other actions":"Aksi lain","Other conditions":"Kondisi lain","Other external events with this name already exist.":"Other external events with this name already exist.","Other lifecycle methods":"Other lifecycle methods","Outline color":"Warna garis","Outline opacity (0-255)":"Kepekatan garis (0-255)","Outline size (in pixels)":"Ukuran garis (dalam piksel)","Overriding the ID may have unwanted consequences. Do not use this feature unless you really know what you are doing.":"Overriding the ID may have unwanted consequences. Do not use this feature unless you really know what you are doing.","Package":"Kemas paket","Package name (for iOS and Android)":"Nama paket (untuk iOS dan Android)","Package your game as a Facebook Instant Games that can be played on Facebook Messenger.":"Package your game as a Facebook Instant Games that can be played on Facebook Messenger.","Package your game as an app for Windows, macOS or Linux directly from GDevelop.":"Package your game as an app for Windows, macOS or Linux directly from GDevelop.","Package your game for Android directly from GDevelop. iOS support is coming soon!":"Package your game for Android directly from GDevelop. iOS support is coming soon!","Package your game for Android up to 10 times a day (every 24 hours).":"Package your game for Android up to 10 times a day (every 24 hours).","Package your game for Android up to 70 times a day (every 24 hours).":"Package your game for Android up to 70 times a day (every 24 hours).","Packaging for Android":"Packaging for Android","Packaging your game for Android will create an APK file that can be installed on Android phones or an Android App Bundle that can be published to Google Play.":"Packaging your game for Android will create an APK file that can be installed on Android phones or an Android App Bundle that can be published to Google Play.","Parameter #{0}:":function(a){return["Parameter #",a("0"),":"]},"Parameter name in events: `{parameterName}`":function(a){return["Parameter name in events: `",a("parameterName"),"`"]},"Parameters":"Parameter","Particle Effects Demo":"Particle Effects Demo","Particle end size (in percents)":"Ukuran partikel akhir (dalam %)","Particle maximum lifetime (in seconds)":"Particle maximum lifetime (in seconds)","Particle maximum rotation speed (degrees/second)":"Kecepatan rotasi maksimum partikel (derajat/detik)","Particle minimum lifetime (in seconds)":"Particle minimum lifetime (in seconds)","Particle minimum rotation speed (degrees/second)":"Kecepatan rotasi partikel minimum (derajat/detik)","Particle start size (in percents)":"Ukuran partikel awal (dalam %)","Particles end color":"Warna partikel akhir","Particles kind":"Tipe partikel","Particles start color":"Warna partikel awal","Particles start height":"Tinggi partikel awal","Particles start width":"Lebar partikel awal","Password":"Kata sandi","Paste":"Paste","Paste action(s)":"Paste action(s)","Paste and Match Style":"Paste and Match Style","Paste condition(s)":"Paste condition(s)","Pause the game":"Jeda permainan","Pause the game (from the toolbar) or hit refresh (on the left) to inspect the game":"Pause the game (from the toolbar) or hit refresh (on the left) to inspect the game","Peer to peer broker server recommendation":"Peer to peer broker server recommendation","Permanent":"Permanen","Platform default":"Sama dengan perangkat","Platformer":"Platformer","Play":"Play","Play or download":"Play or download","Play the game":"Mainkan permainan","Players count":"Players count","Please check your internet connection or try again later.":"Please check your internet connection or try again later.","Please double check online the changes to make sure that you are aware of anything new in this version that would require you to adapt your project.":"Please double check online the changes to make sure that you are aware of anything new in this version that would require you to adapt your project.","Please get a subscription to keep GDevelop running.":"Please get a subscription to keep GDevelop running.","Please note that your device should be connected on the same network as this computer.":"Pastikan perangkat terkoneksi di jaringan yang sama dengan komputer Anda.","Please wait...":"Please wait...","Point":"Poin","Polygon":"Poligon","Polygon is not convex!":"Polygon is not convex!","Portrait":"Tegak","Position":"Posisi","Preferences":"Preferences","Prepare your game for Facebook Instant Games so that it can be play on Facebook Messenger. GDevelop will create a compressed file that you can upload on your Facebook Developer account.":"Prepare your game for Facebook Instant Games so that it can be play on Facebook Messenger. GDevelop will create a compressed file that you can upload on your Facebook Developer account.","Press a shortcut combination...":"Press a shortcut combination...","Preview":"Pratinjau","Preview is overridden, right click for more":"Preview is overridden, right click for more","Preview over wifi":"Pratinjau via wifi","Profiler":"Profiler","Progress bar":"Progress bar","Progress bar color":"Progress bar color","Progress bar height":"Progress bar height","Progress bar maximum width":"Progress bar maximum width","Progress bar minimum width":"Progress bar minimum width","Progress bar width":"Progress bar width","Project":"Project","Project file type":"Project file type","Project files":"Project files","Project icons":"Ikon proyek","Project manager":"Pengelola proyek","Project package names should not begin with com.example":"Project package names should not begin with com.example","Project properly saved":"Project properly saved","Properties":"Sifat-sifat/properti","Properties panel is already opened. After selecting a resource, inspect and change its properties from this panel.":"Panel sifat/properti sudah terbuka. Setelah memilih aset, periksa dan ubah sifat/properti-nya dari panel ini.","Properties panel is already opened. After selecting an instance on the scene, inspect and change its properties from this panel.":"Properties panel is already opened. After selecting an instance on the scene, inspect and change its properties from this panel.","Property {propertyName} of _PARAM0_ is true":function(a){return["Properti ",a("propertyName")," dari _PARAM0_ adalah benar"]},"Publish online":"Publish online","Publish your game on Game Jolt":"Publish your game on Game Jolt","Publish your game on Itch.io":"Publish your game on Itch.io","Publish your game on Kongregate":"Publish your game on Kongregate","Publish your game on Poki.com":"Publish your game on Poki.com","Published Games Dashboard":"Published Games Dashboard","Publisher name":"Publisher name","Publishing":"Publishing","Radius of the emitter":"Radius of the emitter","Re-install/update":"Re-install/update","Read the tutorial":"Read the tutorial","Read the wiki page for more info about the dataloss mode.":"Read the wiki page for more info about the dataloss mode.","Redo":"Redo","Redo the last changes":"Redo the last changes","Refine your search with more specific keyword to see them.":"Refine your search with more specific keyword to see them.","Refresh":"Refresh","Register the project":"Register the project","Register to see the usage that you've made of the online services":"Register to see the usage that you've made of the online services","Registered on {0}":function(a){return["Registered on ",a("0")]},"Registered on {0}.":function(a){return["Registered on ",a("0"),"."]},"Relational operator":"Operator relasional","Remove":"Remove","Remove Resources with Invalid Path":"Remove Resources with Invalid Path","Remove Unused Audio":"Remove Unused Audio","Remove Unused Fonts":"Remove Unused Fonts","Remove Unused Images":"Remove Unused Images","Remove all tags":"Remove all tags","Remove objects":"Hapus obyek","Remove shortcut":"Remove shortcut","Remove the Long Description":"Remove the Long Description","Rename":"Rename","Repeat borders and center textures (instead of stretching them)":"Repeat borders and center textures (instead of stretching them)","Repeat for each instance of {objectName}:":function(a){return["Repeat for each instance of ",a("objectName"),":"]},"Repeat these:":"Repeat these:","Repeat {expression} times:":function(a){return["Repeat ",a("expression")," times:"]},"Replace":"Ganti","Replay":"Putar ulang","Report a wrong translation":"Laporkan terjemahan yang salah","Report the issue on GitHub":"Report the issue on GitHub","Required behavior":"Required behavior","Reset":"Setel ulang","Reset Debugger layout":"Reset Debugger layout","Reset Extension Editor layout":"Reset Extension Editor layout","Reset Resource Editor layout":"Reset Resource Editor layout","Reset Scene Editor (small window) layout":"Reset Scene Editor (small window) layout","Reset Scene Editor layout":"Reset Scene Editor layout","Reset all shortcuts to default":"Reset all shortcuts to default","Reset to default":"Reset to default","Reset your password":"Atur ulang kata sandi Anda","Resolution and rendering":"Resolution and rendering","Resources":"Aset-aset","Resources are automatically added to your project whenever you add an image, a font or a video to an object or when you choose an audio file in events. Choose a resource to display its properties.":"Aset-aset secara otomatis ditambahkan ke proyek kamu setiap kali kamu menambahkan gambar, font, atau video ke objek atau saat kamu memilih file audio di peristiwa. Pilih aset untuk menampilkan sifat/properti-nya.","Resources needed for the project are downloaded...":"Resources needed for the project are downloaded...","Restart":"Mulai Ulang","Restarting the preview from scratch is required":"Restarting the preview from scratch is required","Restore original size":"Kembalikan ke ukuran aslinya","Restore the default collision mask":"Restore the default collision mask","Retention of players":"Retention of players","Retry":"Coba Lagi","Right (secondary)":"Right (secondary)","Right margin":"Right margin","Round pixels when rendering, useful for pixel perfect games.":"Round pixels when rendering, useful for pixel perfect games.","Run a preview":"Run a preview","Run a preview (with loading screen)":"Run a preview (with loading screen)","Run a preview and you will be able to inspect it with the debugger.":"Run a preview and you will be able to inspect it with the debugger.","Run on this computer":"Run on this computer","Save":"Simpan","Save as...":"Simpan sebagai...","Save on Google Drive":"Simpan di Google Drive","Save project":"Save project","Save project as...":"Save project as...","Saving...":"Menyimpan...","Scale mode (also called \"Sampling\")":"Scale mode (also called \"Sampling\")","Scan for Audio":"Scan for Audio","Scan for Fonts":"Scan for Fonts","Scan for Images":"Scan for Images","Scan for Videos":"Scan for Videos","Scene":"Adegan","Scene Variables":"Adegan variabel","Scene background color":"Scene background color","Scene name":"Nama adegan","Scene name (text)":"Scene name (text)","Scene properties":"Scene properties","Scene variable":"Adegan variabel","Scene variables can be used to store any value or text during the game.":"Scene variables can be used to store any value or text during the game.","Scenes":"Adegan","Search":"Cari","Search Asset Store":"Search Asset Store","Search New Behaviors":"Search New Behaviors","Search for New Extensions":"Lihat Ekstensi Baru","Search for new extensions":"Search for new extensions","Search in events":"Cari dalam event","Search in:":"Cari di:","Search on the documentation.":"Search on the documentation.","Search {searchPlaceholderObjectName} actions":function(a){return["Search ",a("searchPlaceholderObjectName")," actions"]},"Search {searchPlaceholderObjectName} conditions":function(a){return["Search ",a("searchPlaceholderObjectName")," conditions"]},"Search/import extensions":"Search/import extensions","Section name":"Section name","See all my builds":"See all my builds","See all the releases notes":"See all the releases notes","See details":"See details","See examples":"Lihat contoh-contoh","See logs":"See logs","See the releases notes online":"See the releases notes online","Select All":"Select All","Select a behavior to display the functions inside this behavior.":"Select a behavior to display the functions inside this behavior.","Select an image":"Select an image","Select the usernames of the authors of this project. They will be displayed in the selected order, if you publish this game as an example or in the community.":"Select the usernames of the authors of this project. They will be displayed in the selected order, if you publish this game as an example or in the community.","Select the usernames of the contributors to this extension. They will be displayed in the order selected. Do not see your name? Go to the Profile section and create an account!":"Select the usernames of the contributors to this extension. They will be displayed in the order selected. Do not see your name? Go to the Profile section and create an account!","Sentence in Events Sheet":"Sentence in Events Sheet","Services Usage":"Services Usage","Sessions count":"Sessions count","Set as Global group":"Set as Global group","Set as a global object":"Set as a global object","Set property {propertyName} of _PARAM0_ to _PARAM2_":function(a){return["Terapkan properti ",a("propertyName")," dari _PARAM0_ ke _PARAM2_"]},"Set shortcut":"Set shortcut","Setting the minimum number of FPS below 20 will increase a lot the time that is allowed between the simulation of two frames of the game. If case of a sudden slowdown, or on slow computers, this can create buggy behaviors like objects passing beyond a wall. Consider setting 20 as the minimum FPS.":"Setting the minimum number of FPS below 20 will increase a lot the time that is allowed between the simulation of two frames of the game. If case of a sudden slowdown, or on slow computers, this can create buggy behaviors like objects passing beyond a wall. Consider setting 20 as the minimum FPS.","Setup grid":"Setup grid","Share same collision masks for all animations":"Share same collision masks for all animations","Share same collision masks for all sprites of this animation":"Share same collision masks for all sprites of this animation","Share same points for all animations":"Share same points for all animations","Share same points for all sprites of this animation":"Share same points for all sprites of this animation","Short description":"Short description","Should finish soon.":"Should finish soon.","Show Mask":"Show Mask","Show Parameter Names":"Show Parameter Names","Show Project Manager":"Tampilkan Manajer Proyek","Show Start Page":"Tampilkan halaman awal","Show deprecated (old) behaviors":"Show deprecated (old) behaviors","Show experimental exports":"Show experimental exports","Show experimental objects":"Show experimental objects","Show grid":"Show grid","Show lifecycle functions (advanced)":"Show lifecycle functions (advanced)","Show link to tutorials:":"Show link to tutorials:","Show progress bar":"Show progress bar","Signing options":"Signing options","Single file (default)":"Single file (default)","Size":"Ukuran","Size:":"Ukuran:","Something wrong happened :(":"Something wrong happened :(","Speech":"Ucapan","Spray cone angle (in degrees)":"Spray cone angle (in degrees)","Start Network Preview (Preview over WiFi/LAN)":"Start Network Preview (Preview over WiFi/LAN)","Start Page":"Halaman awal","Start Preview with Debugger and Performance Profiler":"Start Preview with Debugger and Performance Profiler","Start a new game from scratch.":"Buat sebuah permainan baru dari nol.","Start all previews from external layout {0}":function(a){return["Start all previews from external layout ",a("0")]},"Start all previews from scene {0}":function(a){return["Start all previews from scene ",a("0")]},"Start opacity (0-255)":"Start opacity (0-255)","Start profiling":"Start profiling","Start profiling and then stop it after a few seconds to see the results.":"Start profiling and then stop it after a few seconds to see the results.","Start typing a command...":"Start typing a command...","Start typing a username":"Start typing a username","Start using GDevelop":"Start using GDevelop","Starters":"Permulaan","Static":"Static","Stop music and sounds on startup":"Stop music and sounds on startup","Stop profiling":"Stop profiling","String":"String","String (text)":"String (text)","String Expression":"String Expression","String from a list of options (text)":"String from a list of options (text)","Structure":"Structure","Submit extension to the community":"Submit extension to the community","Submit your game as an example":"Submit your game as an example","Submit your game to the showcase":"Submit your game to the showcase","Subscriptions can be stopped at any time. GDevelop uses Stripe.com for secure payment. No credit card data is stored by GDevelop: everything is managed by Stripe secure infrastructure.":"Subscriptions can be stopped at any time. GDevelop uses Stripe.com for secure payment. No credit card data is stored by GDevelop: everything is managed by Stripe secure infrastructure.","Suggest names of variables used in events but not declared in the list of variables":"Suggest names of variables used in events but not declared in the list of variables","Support for translations is still new and in beta. GDevelop needs your help to be translated in your language!":"Dukungan untuk terjemahan masih baru dan masih dalam fase beta. GDevelop butuh bantuan kamu untuk diterjemahkan ke dalam bahasa kamu!","Switch to create objects with the highest Z order of the layer":"Switch to create objects with the highest Z order of the layer","Tags":"Tags","Tags (comma separated)":"Tags (comma separated)","Text color:":"Warna teks:","Text in the format R;G;B, like 100;200;180":"Text in the format R;G;B, like 100;200;180","Text to replace in parameters":"Text to replace in parameters","Text to search in parameters":"Teks untuk dicari di dalam parameter","Texts":"Texts","Textured":"Bertekstur","Thanks for getting a subscription and supporting GDevelop!":"Thanks for getting a subscription and supporting GDevelop!","Thanks to all users of GDevelop! There must be missing tons of people, please send your name if you've contributed and you're not listed.":"Terima kasih untuk semua pengguna GDevelop! Banyak sekali nama pengguna yang terlewat, maka silakan kirim nama Anda jika telah berkontribusi dan belum masuk daftar.","Thanks!":"Terima kasih!","The behavior is not attached to this object. Please select another object or add this behavior.":"The behavior is not attached to this object. Please select another object or add this behavior.","The behavior was added to the project. You can now add it to your object.":"The behavior was added to the project. You can now add it to your object.","The description of the behavior should explain what the behavior is doing to the object, and, briefly, how to use it.":"The description of the behavior should explain what the behavior is doing to the object, and, briefly, how to use it.","The extension was added to the project. You can now use it in the list of actions/conditions and, if it's a behavior, in the list of behaviors for an object.":"The extension was added to the project. You can now use it in the list of actions/conditions and, if it's a behavior, in the list of behaviors for an object.","The font size is stored directly inside the font. If you want to change it, export again your font using an external editor like bmFont. Click on the help button to learn more.":"The font size is stored directly inside the font. If you want to change it, export again your font using an external editor like bmFont. Click on the help button to learn more.","The force will only push the object during the time of one frame. Typically used in an event with no conditions or with conditions that stay valid for a certain amount of time.":"The force will only push the object during the time of one frame. Typically used in an event with no conditions or with conditions that stay valid for a certain amount of time.","The force will push the object forever, unless you use the action \"Stop the object\". Typically used in an event with conditions that are only true once, or with a \"Trigger Once\" condition.":"The force will push the object forever, unless you use the action \"Stop the object\". Typically used in an event with conditions that are only true once, or with a \"Trigger Once\" condition.","The game was properly exported. You can now use Electron Builder (you need Node.js installed and to use the command-line on your computer to run it) to create an executable.":"The game was properly exported. You can now use Electron Builder (you need Node.js installed and to use the command-line on your computer to run it) to create an executable.","The light object was automatically placed on the Lighting layer.":"The light object was automatically placed on the Lighting layer.","The lighting layer renders an ambient light on the scene. All lights should be placed on this layer so that shadows are properly rendered. By default, the layer follows the base layer camera. Uncheck this if you want to manually move the camera using events.":"The lighting layer renders an ambient light on the scene. All lights should be placed on this layer so that shadows are properly rendered. By default, the layer follows the base layer camera. Uncheck this if you want to manually move the camera using events.","The name of a parameter can not be empty. Enter a name for the parameter or you won't be able to use it.":"The name of a parameter can not be empty. Enter a name for the parameter or you won't be able to use it.","The name of a property cannot be \"name\" or \"type\", as they are used by GDevelop internally.":"The name of a property cannot be \"name\" or \"type\", as they are used by GDevelop internally.","The name of a property cannot be empty.":"The name of a property cannot be empty.","The object does not exist or can't be used here.":"The object does not exist or can't be used here.","The object was added to the list of objects. You can now use it on the scene, in events, and customize it.":"The object was added to the list of objects. You can now use it on the scene, in events, and customize it.","The package name begins with com.example, make sure you replace it with an unique one to be able to publish your game on app stores.":"The package name begins with com.example, make sure you replace it with an unique one to be able to publish your game on app stores.","The package name begins with com.example, make sure you replace it with an unique one, else installing your game might overwrite other games.":"The package name begins with com.example, make sure you replace it with an unique one, else installing your game might overwrite other games.","The package name is containing invalid characters or not following the convention \"xxx.yyy.zzz\" (numbers allowed after a letter only).":"The package name is containing invalid characters or not following the convention \"xxx.yyy.zzz\" (numbers allowed after a letter only).","The polygon is not convex. Ensure it is, otherwise the collision mask won't work.":"The polygon is not convex. Ensure it is, otherwise the collision mask won't work.","The preview could not be launched because an error happened: {0}.":function(a){return["The preview could not be launched because an error happened: ",a("0"),"."]},"The preview could not be launched because you're offline.":"The preview could not be launched because you're offline.","The project file appears to be malformed, but an autosave file exists (backup made automatically by GDevelop). Would you like to try to load it instead?":"The project file appears to be malformed, but an autosave file exists (backup made automatically by GDevelop). Would you like to try to load it instead?","The sentence is probably missing this/these parameter(s):":"The sentence is probably missing this/these parameter(s):","The shape used in the Physics behavior is independent from the collision mask of the object. Be sure to use the \"Collision\" condition provided by the Physics behavior in the events. The usual \"Collision\" condition won't take into account the shape that you've set up here.":"The shape used in the Physics behavior is independent from the collision mask of the object. Be sure to use the \"Collision\" condition provided by the Physics behavior in the events. The usual \"Collision\" condition won't take into account the shape that you've set up here.","The specified external events do not exist in the game. Be sure that the name is correctly spelled or create them using the project manager.":"The specified external events do not exist in the game. Be sure that the name is correctly spelled or create them using the project manager.","The tilemap must be designed in a separated program, Tiled, that can be downloaded on mapeditor.org. Save your map as a JSON file, then select here the Atlas image that you used and the Tile map JSON file.":"The tilemap must be designed in a separated program, Tiled, that can be downloaded on mapeditor.org. Save your map as a JSON file, then select here the Atlas image that you used and the Tile map JSON file.","The usage of a number or expression is deprecated. Please now use only \"Permanent\" or \"Instant\" for configuring forces.":"The usage of a number or expression is deprecated. Please now use only \"Permanent\" or \"Instant\" for configuring forces.","There are no behaviors here.":"There are no behaviors here.","There are no events here.":"There are no events here.","There are no objects. Objects will appear if you add some as parameters.":"There are no objects. Objects will appear if you add some as parameters.","There is no object in your game or in this scene. Start by adding an new object in the scene editor, using the objects list.":"There is no object in your game or in this scene. Start by adding an new object in the scene editor, using the objects list.","There is nothing to configure for this behavior. You can still use events to interact with the object and this behavior.":"There is nothing to configure for this behavior. You can still use events to interact with the object and this behavior.","There is nothing to configure for this object. You can still use events to interact with the object.":"There is nothing to configure for this object. You can still use events to interact with the object.","There is nothing to configure.":"Tidak ada yang perlu diatur.","There was an error while making an auto-save of the project. Verify that you have permissions to write in the project folder.":"There was an error while making an auto-save of the project. Verify that you have permissions to write in the project folder.","There was an issue getting the game analytics.":"There was an issue getting the game analytics.","There were errors when fetching resources for the project.":"There were errors when fetching resources for the project.","There were no players or stored metrics for this day. Be sure to publish your game and get players to try it to see the collected anonymous analytics.":"There were no players or stored metrics for this day. Be sure to publish your game and get players to try it to see the collected anonymous analytics.","Third editor":"Third editor","This action is deprecated and should not be used anymore. Instead, use for all your objects the behavior called \"Physics2\" and the associated actions (in this case, all objects must be set up to use Physics2, you can't mix the behaviors).":"This action is deprecated and should not be used anymore. Instead, use for all your objects the behavior called \"Physics2\" and the associated actions (in this case, all objects must be set up to use Physics2, you can't mix the behaviors).","This action will create a new texture and re-render the text each time it is called, which is expensive and can reduce performances. Prefer to avoid changing a lot the character size of a text.":"Tindakan ini akan membuat tekstur baru dan merender ulang teks setiap kali dipanggil, tentunya dapat menurunkan kinerja perangkat. Hindari perubahan ukuran karakter yang banyak dalam teks.","This behavior is being used by multiple types of objects. Thus, you can't restrict its usage to any particular object type. All the object types using this behavior are listed here: {0}":function(a){return["This behavior is being used by multiple types of objects. Thus, you can't restrict its usage to any particular object type. All the object types using this behavior are listed here: ",a("0")]},"This behavior is unknown. It might be a behavior that was defined in an extension and that was later removed. You should delete it.":"This behavior is unknown. It might be a behavior that was defined in an extension and that was later removed. You should delete it.","This build is old and the generated games can't be downloaded anymore.":"Ini adalah paket lama dan game yang dibuat tidak dapat diunduh lagi.","This can either be a URL to a web page, or a path starting with a slash that will be opened in the GDevelop wiki. Leave empty if there is no help page, although it's recommended you eventually write one if you distribute the extension.":"This can either be a URL to a web page, or a path starting with a slash that will be opened in the GDevelop wiki. Leave empty if there is no help page, although it's recommended you eventually write one if you distribute the extension.","This condition may have unexpected results when the object is on different floors at the same time, due to the fact that the engine only considers the first floor the object comes into contact with.":"This condition may have unexpected results when the object is on different floors at the same time, due to the fact that the engine only considers the first floor the object comes into contact with.","This file is an extension file for GDevelop 5. You should instead import it, using the window to add a new extension to your project.":"This file is an extension file for GDevelop 5. You should instead import it, using the window to add a new extension to your project.","This file is not recognized as a GDevelop 5 project. Be sure to open a file that was saved using GDevelop.":"This file is not recognized as a GDevelop 5 project. Be sure to open a file that was saved using GDevelop.","This function will have a lot of parameters. Consider creating groups or functions for a smaller set of objects so that the function is easier to reuse.":"Fungsi ini akan memiliki banyak parameter. Sebaiknya buat grup atau fungsi untuk paket objek yang lebih kecil, sehingga fungsi lebih mudah dipakai ulang dan digunakan.","This is a \"lifecycle function\". It will be called automatically by the game engine. It has no parameters. Only global objects can be used as the events will be run for all scenes in your game.":"This is a \"lifecycle function\". It will be called automatically by the game engine. It has no parameters. Only global objects can be used as the events will be run for all scenes in your game.","This is a \"lifecycle method\". It will be called automatically by the game engine and has two parameters: \"Object\" (the object the behavior is acting on) and \"Behavior\" (the behavior itself).":"This is a \"lifecycle method\". It will be called automatically by the game engine and has two parameters: \"Object\" (the object the behavior is acting on) and \"Behavior\" (the behavior itself).","This is a \"lifecycle method\". It will be called automatically by the game engine for each instance living on the scene having the behavior.":"This is a \"lifecycle method\". It will be called automatically by the game engine for each instance living on the scene having the behavior.","This is a UI component dev environment for GDevelop.":"This is a UI component dev environment for GDevelop.","This is a relative path that will open in the GDevelop wiki.":"This is a relative path that will open in the GDevelop wiki.","This is a version of GDevelop 5 that you can try online.":"Ini adalah GDevelop versi 5 yang dapat Anda coba secara online.","This is link to a webpage.":"This is link to a webpage.","This is not a URL starting with \"http://\" or \"https://\".":"This is not a URL starting with \"http://\" or \"https://\".","This is the configuration of your behavior. Make sure to choose a proper internal name as it's hard to change it later. Enter a description explaining what the behavior is doing to the object.":"This is the configuration of your behavior. Make sure to choose a proper internal name as it's hard to change it later. Enter a description explaining what the behavior is doing to the object.","This is the list of builds that you've done. Note that you can download games generated during the last 7 days, after which they are removed.":"This is the list of builds that you've done. Note that you can download games generated during the last 7 days, after which they are removed.","This is your current plan":"Ini adalah pake Anda saat ini","This name cannot be empty, please enter a new name.":"This name cannot be empty, please enter a new name.","This name is already taken":"This name is already taken","This name is already taken by another extension.":"Nama ini telah dipakai oleh ekstensi lain.","This name is already taken by another function. Choose another name.":"Nama ini telah dipakai oleh fungsi lain. Cobalah nama lain.","This name is already used by another property. Choose a unique name for each property.":"Nama ini telah digunakan oleh properti lain. Gunakan nama unik untuk tiap properti.","This name is invalid. Only use alphanumeric characters (0-9, a-z) and underscores. Digits are not allowed as the first character.":"This name is invalid. Only use alphanumeric characters (0-9, a-z) and underscores. Digits are not allowed as the first character.","This name is not valid. Only use alphanumeric characters (0-9, a-z) and underscores.":"Nama ini tidak valid. Hanya gunakan karakter alfanumerik (0-9, a-z) dan garis bawah.","This name is reserved for a lifecycle function of the extension. Choose another name for your function.":"This name is reserved for a lifecycle function of the extension. Choose another name for your function.","This name is reserved for a lifecycle method of the behavior. Choose another name for your custom function.":"This name is reserved for a lifecycle method of the behavior. Choose another name for your custom function.","This object does not have any specific configuration. Add it on the scene and use events to interact with it.":"This object does not have any specific configuration. Add it on the scene and use events to interact with it.","This object has no animations containing images. Start by adding an animation.":"This object has no animations containing images. Start by adding an animation.","This object has no behaviors: please add this behavior to the object first.":"This object has no behaviors: please add this behavior to the object first.","This object is experimental and not yet complete. It might have bugs or incomplete support in GDevelop, be sure to read the wiki by clicking on help button bellow.":"This object is experimental and not yet complete. It might have bugs or incomplete support in GDevelop, be sure to read the wiki by clicking on help button bellow.","This project is not registered online. Register it now to get access to metrics collected anonymously, like the number of daily players and retention of the players after a few days.":"This project is not registered online. Register it now to get access to metrics collected anonymously, like the number of daily players and retention of the players after a few days.","This project is registered online but you don't have access to it. Ask the original owner of the game to share it with you to get access to the game metrics.":"This project is registered online but you don't have access to it. Ask the original owner of the game to share it with you to get access to the game metrics.","This shortcut clashes with another action.":"This shortcut clashes with another action.","This should make the purpose of the property easy to understand":"This should make the purpose of the property easy to understand","This sprite uses the default collision mask, a rectangle that is as large as the sprite.":"This sprite uses the default collision mask, a rectangle that is as large as the sprite.","This will export your game and upload it on GDevelop games hosting. The game will be freely accessible from the link, available for a few days and playable from any computer browser or mobile phone (iOS, Android 5+).":"This will export your game and upload it on GDevelop games hosting. The game will be freely accessible from the link, available for a few days and playable from any computer browser or mobile phone (iOS, Android 5+).","This will export your game as a Cordova project. Cordova is a technology that enables HTML5 games to be packaged for iOS and Android.":"This will export your game as a Cordova project. Cordova is a technology that enables HTML5 games to be packaged for iOS and Android.","This will export your game so that you can package it for Windows, macOS or Linux. You will need to install third-party tools (Node.js, Electron Builder) to package your game.":"This will export your game so that you can package it for Windows, macOS or Linux. You will need to install third-party tools (Node.js, Electron Builder) to package your game.","This will export your game to a folder.":"This will export your game to a folder.","This/these file(s) are outside the project folder. Would you like to make a copy of them in your project folder first (recommended)?":"This/these file(s) are outside the project folder. Would you like to make a copy of them in your project folder first (recommended)?","Time (ms)":"Time (ms)","To begin, open or create a new project.":"Buka atau buat proyek baru untuk memulai.","To edit the external events, choose the scene in which it will be included:":"To edit the external events, choose the scene in which it will be included:","To edit the external layout, choose the scene in which it will be included:":"To edit the external layout, choose the scene in which it will be included:","To obtain the best pixel-perfect effect possible, go in the resources editor and disable the Smoothing for all images of your game. It will be done automatically for new images added from now.":"Untuk mendapatkan efek pixel-perfect yang terbaik, bukalah aset-aset di pengaturan permainan pada panel pengelola proyek lalu matikan Smoothing pada semua gambar permainan kamu. Hal tersebut akan dilakukan secara otomatis untuk gambar-gambar baru yang ditambahkan mulai dari sekarang.","To preview the shape that the Physics engine will use for this object, choose first a temporary image to use for the preview.":"To preview the shape that the Physics engine will use for this object, choose first a temporary image to use for the preview.","To skip this dialog and <0>directly open the preview next time</0>, please allow popups to be opened for this website in your browser.":"Untuk melewati dialog ini dan <0>secara langsung membuka preview pada waktu berikutnya</0>, harap perbolehkan popup sehingga situs ini dapat dibuka pada browser anda.","To use this feature, we ask you to get a subscription to GDevelop.":"To use this feature, we ask you to get a subscription to GDevelop.","Today (so far, in real time)":"Today (so far, in real time)","Toggle Developer Tools":"Toggle Developer Tools","Toggle Fullscreen":"Toggle Fullscreen","Toggle disabled":"Toggle disabled","Toggle grid":"Toggle grid","Toggle mask":"Toggle mask","Toggle/edit grid":"Toggle/edit grid","Top margin":"Tepi atas","Top-Left":"Top-Left","Trailer":"Trailer","True":"True","True (checked)":"True (checked)","True or False":"True or False","True or False (boolean)":"True or False (boolean)","Tutorials":"Panduan","Tutorials on YouTube":"Tutorials on YouTube","Type":"Tipe","Type:":"Type:","UI Theme":"Tema UI","URL":"URL","Unable to create the game in the specified folder. Check that you have permissions to write in this folder: {outputPath} or choose another folder.":function(a){return["Tidak dapat membuat game di folder tertentu. Cek izin untuk membuat di folder ini: ",a("outputPath")," atau pilih folder lain."]},"Unable to download and install the extension. Verify that your internet connection is working or try again later.":"Tidak dapat mengunduh dan memasang ekstensi. Pastikan koneksi internet tersedia atau coba lagi.","Unable to download the icon. Verify your internet connection or try again later.":"Unable to download the icon. Verify your internet connection or try again later.","Unable to fetch the example.":"Unable to fetch the example.","Unable to load the code editor":"Tidak dapat menampilkan editor kode","Unable to load the example or save it on disk.":"Unable to load the example or save it on disk.","Unable to load the image":"Tidak dapat memuat gambar","Unable to load the information about the latest GDevelop releases. Verify your internet connection or retry later.":"Tidak dapat memuat informati rilis GDevelop terbaru. Cek koneksi internet Anda atau coba lagi lain waktu.","Unable to open the preview! Be sure that popup are allowed for this website.":"Tidak dapat membuka preview! Pastikan pop-up mendapat izin untuk website ini.","Unable to open the project because this provider is unknown: {storageProviderName}. Try to open the project again from another location.":function(a){return["Unable to open the project because this provider is unknown: ",a("storageProviderName"),". Try to open the project again from another location."]},"Unable to open the project.":"Unable to open the project.","Unable to open this file.":"Unable to open this file.","Unable to save as the project! Please try again by choosing another location.":"Tidak dapat menyimpan proyek! Coba lagi atau pilih lokasi lain.","Unable to search in the documentation. Are you sure you are online and have a proper internet connection?":"Tidak dapat mencari di dalam dokumentasi. Sudah yakin kamu terhubung dan punya koneksi yang pas?","Unable to start the debugger server! Make sure that you are authorized to run servers on this computer.":"Unable to start the debugger server! Make sure that you are authorized to run servers on this computer.","Unable to start the server for the preview! Make sure that you are authorized to run servers on this computer. Otherwise, use classic preview to test your game.":"Unable to start the server for the preview! Make sure that you are authorized to run servers on this computer. Otherwise, use classic preview to test your game.","Undo":"Undo","Undo the last changes":"Undo the last changes","Unfortunately, this example requires a newer version of GDevelop to work. Upgrade GDevelop to be able to use this extension in your project.":"Unfortunately, this example requires a newer version of GDevelop to work. Upgrade GDevelop to be able to use this extension in your project.","Unfortunately, this extension requires a newer version of GDevelop to work. Upgrade GDevelop to be able to use this extension in your project.":"Unfortunately, this extension requires a newer version of GDevelop to work. Upgrade GDevelop to be able to use this extension in your project.","Unknown behavior":"Perilaku tidak diketahui","Unknown status":"Status tidak diketahui","Unregister this game":"Unregister this game","Update":"Pembaruan","Update resolution during the game to fit the screen or window size":"Update resolution during the game to fit the screen or window size","Update the color of {propertyLabel}":function(a){return["Update the color of ",a("propertyLabel")]},"Update the game details from the project":"Update the game details from the project","Update the value of {propertyLabel}":function(a){return["Perbarui nilai ",a("propertyLabel")]},"Updates":"Updates","Upgrade my account":"Tingkatkan akun Saya","Upgrade/change":"Tingkatkan/ubah","Upload to build service":"Upload to build service","Upload your game online directly from GDevelop and share the link to players. Play to your game using your browser on computers and mobile phones.":"Upload your game online directly from GDevelop and share the link to players. Play to your game using your browser on computers and mobile phones.","Use a custom collision mask":"Use a custom collision mask","Use the new action/condition editor":"Use the new action/condition editor","Use this external layout inside this scene to start all previews":"Use this external layout inside this scene to start all previews","Use this scene to start all previews":"Use this scene to start all previews","Username":"Username","Using Nearest Scale Mode":"Using Nearest Scale Mode","Using a lot of effects can have a severe negative impact on the rendering performance, especially on low-end or mobile devices. Consider using less effects if possible. You can also disable and re-enable effects as needed using events.":"Using a lot of effects can have a severe negative impact on the rendering performance, especially on low-end or mobile devices. Consider using less effects if possible. You can also disable and re-enable effects as needed using events.","Using effects":"Using effects","Using empty events based behavior":"Using empty events based behavior","Using events based behavior":"Using events based behavior","Using function extractor":"Using function extractor","Using instance drag'n'drop":"Using instance drag'n'drop","Using lighting layer":"Using lighting layer","Using non smoothed textures":"Using non smoothed textures","Using the instance properties panel":"Using the instance properties panel","Using the instances panel":"Using the instances panel","Using the layers panel":"Using the layers panel","Using the objects panel":"Using the objects panel","Using the resource properties panel":"Using the resource properties panel","Using too much effects":"Using too much effects","Validate these parameters":"Validate these parameters","Verify that you have the authorizations for reading the file you're trying to access.":"Verify that you have the authorizations for reading the file you're trying to access.","Verify your internet connection or try again later.":"Verify your internet connection or try again later.","Version":"Versi","Version number (X.Y.Z)":"Nomor versi (X.Y.Z)","Version {0}":function(a){return["Version ",a("0")]},"Video Tutorials":"Video Tutorials","Video files":"Berkas video","Video format supported can vary according to devices and browsers. For maximum compatibility, use H.264/mp4 file format (and AAC for audio).":"Format video yang didukung bervariasi tergantung model perangkat dan peramban. Untuk penggunaan maksimal, gunakan format H.264/mp4 (dan AAC untuk audio).","Video resource":"Video resource","View":"Lihat","Visible":"Visible","Visible in editor":"Visible in editor","Warn/show explanation about:":"Warn/show explanation about:","Watch changes in game engine (GDJS) sources and auto import them (dev only)":"Watch changes in game engine (GDJS) sources and auto import them (dev only)","Watch the tutorial":"Watch the tutorial","We need your support!":"We need your support!","Web (upload online)":"Web (upload online)","Web (upload online) Build":"Web (upload online) Build","Welcome to GDevelop":"Welcome to GDevelop","What's new in GDevelop?":"Apa yang baru di GDevelop?","What's new?":"Apa yang baru?","When previewing the game in the editor, this duration is ignored (the game preview starts as soon as possible).":"When previewing the game in the editor, this duration is ignored (the game preview starts as soon as possible).","When you add variables to an object, any instance of the object put on the scene or created during the game will have these variables attached to it.":"When you add variables to an object, any instance of the object put on the scene or created during the game will have these variables attached to it.","When you create an object using an action, GDevelop now sets the Z order of the object to the maximum value that was found when starting the scene for each layer. This allow to make sure that objects that you create are in front of others. This game was created before this change, so GDevelop maintains the old behavior: newly created objects Z order is set to 0. It's recommended that you switch to the new behavior by clicking the following button.":"When you create an object using an action, GDevelop now sets the Z order of the object to the maximum value that was found when starting the scene for each layer. This allow to make sure that objects that you create are in front of others. This game was created before this change, so GDevelop maintains the old behavior: newly created objects Z order is set to 0. It's recommended that you switch to the new behavior by clicking the following button.","While these conditions are true:":"While these conditions are true:","Width":"Lebar","Window":"Window","Window title":"Judul jendela","Windows (auto-installer file)":"Windows (berkas pasang otomatis)","Windows (exe)":"Windows (exe)","Windows (zip file)":"Windows (berkas zip)","Windows (zip)":"Windows (zip)","Windows/macOS/Linux":"Windows/macOS/Linux","Windows/macOS/Linux (manual)":"Windows/macOS/Linux (manual)","Windows/macOS/Linux Build":"Windows/macOS/Linux Build","X":"X","X offset (in pixels)":"X offset (in pixels)","Y":"Y","Y offset (in pixels)":"Y offset (in pixels)","Yes":"Yes","Yes or No":"Yes or No","Yes or No (boolean)":"Yes or No (boolean)","Yesterday":"Yesterday","You are connected as {0}":function(a){return["You are connected as ",a("0")]},"You are in raw mode. You can edit the fields, but be aware that this can lead to unexpected results or even crash the debugged game!":"You are in raw mode. You can edit the fields, but be aware that this can lead to unexpected results or even crash the debugged game!","You are not connected. Create an account to build your game for Android, Windows, macOS and Linux in one click, and get access to metrics for your game.":"You are not connected. Create an account to build your game for Android, Windows, macOS and Linux in one click, and get access to metrics for your game.","You are subscribed to {0}. Congratulations! You have access to more online services, including building your game for Android, Windows, macOS and Linux in one click!":function(a){return["Anda berlangganan ",a("0"),". Selamat! Anda dapat mengakses lebih banyak layanan online termasuk membuat game untuk Android, Windows, macOS dan Linux dalam sekali klik!"]},"You can contribute and create your own themes:":"You can contribute and create your own themes:","You can download the file of your game to continue working on it using the full GDevelop version:":"Anda dapat mengunduh berkas game untuk lanjut dikembangkan dengan GDevelop versi legkap:","You can export the extension to a file to easily import it in another project. If your extension is providing useful and reusable functions or behaviors, consider sharing it with the GDevelop community!":"Anda dapat mengekspor ekstensi ke berkas agar dapat diimpor dengan mudah ke proyek lain. Jika ekstensi berisi fungsi dan perilaku yang berguna dan dapat dipakai ulang, silakan untuk dipublikasikan dalam komunitas GDevelop!","You can now compile the game by yourself using Cordova command-line tool to iOS (XCode is required) or Android (Android SDK is required).":"You can now compile the game by yourself using Cordova command-line tool to iOS (XCode is required) or Android (Android SDK is required).","You can now create a game on Facebook Instant Games, if not already done, and upload the generated archive.":"You can now create a game on Facebook Instant Games, if not already done, and upload the generated archive.","You can now upload the game to a web hosting to play to the game.":"Sekarang Anda dapat mengunggah game ke web hosting untuk menjalankannya.","You can open the command palette by pressing":"You can open the command palette by pressing","You can then upload it on a website/game hosting service and share it on marketplaces and gaming portals like Kongregate, Game Jolt, itch.io, Poki...":"You can then upload it on a website/game hosting service and share it on marketplaces and gaming portals like Kongregate, Game Jolt, itch.io, Poki...","You can use GDevelop for free! Online packaging for Android, Windows, macOS and Linux is limited to twice a day (every 24 hours) to avoid overloading the services.":"You can use GDevelop for free! Online packaging for Android, Windows, macOS and Linux is limited to twice a day (every 24 hours) to avoid overloading the services.","You don't have a subscription. Get one to increase the limits!":"Anda tidak berlangganan apapun. Ambil salah satu untuk menaikkan batasnya!","You don't have any builds on the online services for now.":"You don't have any builds on the online services for now.","You don't have any usage of the online services for now":"Anda tidak menggunakan layanan online untuk saat ini","You have {0} remaining builds for today (out of {1}).":function(a){return["You have ",a("0")," remaining builds for today (out of ",a("1"),")."]},"You must be online and have a proper internet connection to export your game.":"You must be online and have a proper internet connection to export your game.","You must select a key.":"You must select a key.","You must select a valid key. \"{value}\" is not valid.":function(a){return["You must select a valid key. \"",a("value"),"\" is not valid."]},"You need to login first to see your builds.":"You need to login first to see your builds.","You should have received an email containing instructions to reset and set a new password. Once it's done, you can use your new password in GDevelop.":"Seharusnya Anda mendapat email yang berisi panduan mengatur kata sandi yang baru. Setelah usai, Anda dapat menggunakannya dalam Gdevelop.","You'll also have access to online packaging for iOS or other services when they are released.":"You'll also have access to online packaging for iOS or other services when they are released.","You're about to open (or re-open) a project. Click on \"Open the Project\" to continue.":"You're about to open (or re-open) a project. Click on \"Open the Project\" to continue.","You're also supporting the development of GDevelop, an open-source software! In the future, more online services will be available for users with a subscription.":"Anda juga mendukung pengembangan GDevelop sebagai aplikasi open-source! Kedepannya, lebih banyak layanan online tersedia untuk para pengguna dengan cara berlangganan.","You've made some changes here. Are you sure you want to discard them and open the function?":"Anda membuat perubahan disini. Apakah Anda mau mengabaikannya dan membuka fungsi?","Your account is upgraded, with the extra exports and online services. If you wish to change later, come back to your profile and choose another plan.":"Your account is upgraded, with the extra exports and online services. If you wish to change later, come back to your profile and choose another plan.","Your browser will now open to enter your payment details (handled securely by Stripe.com).":"Your browser will now open to enter your payment details (handled securely by Stripe.com).","Your game will be exported and packaged online as a stand-alone game for Windows, Linux and/or macOS.":"Your game will be exported and packaged online as a stand-alone game for Windows, Linux and/or macOS.","Your game won't work if you open index.html on your computer. You must upload it to a web hosting (Kongregate, Itch.io, etc...) or a web server to run it.":"Game tidak akan bekerja jika berkas index.html terbuka di komputer. Unggah ke penyedia hosting (Kongregate, Itch.io dan lainnya) atau server web untuk menjalankannya.","Your latest changes could not be applied to the preview(s) being run. You should start a new preview instead to make sure that all your changes are reflected in the game.":"Your latest changes could not be applied to the preview(s) being run. You should start a new preview instead to make sure that all your changes are reflected in the game.","Your name":"Nama Anda","Your new plan is now activated":"Your new plan is now activated","Your preview is ready! Click on the button to launch the preview.":"Preview anda sudah siap! Klik pada tombol untuk memulai preview.","Your preview is ready! On your mobile or tablet, open your browser and enter in the address bar:":"Your preview is ready! On your mobile or tablet, open your browser and enter in the address bar:","Your project is registered online. This allows you to get access to metrics collected anonymously, like the number of daily players and retention of the players after a few days.":"Your project is registered online. This allows you to get access to metrics collected anonymously, like the number of daily players and retention of the players after a few days.","Your subscription could not be updated. Please try again later!":"Your subscription could not be updated. Please try again later!","Your subscription was properly cancelled. Sorry to see you go!":"Your subscription was properly cancelled. Sorry to see you go!","YourGame.json":"YourGame.json","Z Order":"Urutan Z","Z Order of objects created from events":"Z Order of objects created from events","Zoom In":"Zoom In","Zoom Out":"Zoom Out","Zoom in":"Zoom in","Zoom in (you can also use Ctrl + Mouse wheel)":"Zoom in (you can also use Ctrl + Mouse wheel)","Zoom out":"Zoom out","Zoom out (you can also use Ctrl + Mouse wheel)":"Zoom out (you can also use Ctrl + Mouse wheel)","a permanent":"a permanent","add":"add","an instant":"an instant","by {0}":function(a){return["by ",a("0")]},"divide by":"divide by","false":"salah","iOS & Android (manual)":"iOS & Android (manual)","iOS (iPhone and iPad) icons:":"ikon iOS (iPhone dan iPad):","macOS (zip file)":"macOS (berkas zip)","macOS (zip)":"macOS (zip)","multiply by":"multiply by","no":"tidak","or":"atau","set to":"set to","subtract":"subtract","the property {propertyName}":function(a){return["properti ",a("propertyName")]},"this will be used when packaging and submitting your application to the stores":"this will be used when packaging and submitting your application to the stores","true":"benar","yes":"ya","{0}\u20AC/month":function(a){return[a("0"),"\u20AC/month"]},"{propertyName} property":function(a){return[a("propertyName")," properti"]},"~{0} minutes.":function(a){return["~",a("0")," minutes."]},"\u2260 (not equal to)":"\u2260 (not equal to)","\u2264 (less or equal to)":"\u2264 (less or equal to)","\u2265 (greater or equal to)":"\u2265 (greater or equal to)","Storage":"Penyimpanan","Javascript code":"Kode javascript","Insert some Javascript code into events":"Masukkan beberapa kode Javascript ke dalam acara","Consider objects touching each other, but not overlapping, as in collision (default: no)":"Pertimbangkan objek-obiek yang saling bersentuhan, tetapi tidak bertumpuk, seperti dalam benturan (default: tidak)","Error during exporting! Unable to export events:\n":"Terjadi kesalahan saat melakukan ekspor! Tidak bisa mengekspor event:\n","Error during exporting! Unable to export source files:\n":"Terjadi kesalahan saat melakukan ekspor! Tidak bisa mengekspor ke destinasi file yang ditentukan:\n","Error during export:\n":"Terjadi kesalahan saat melakukan ekspor:\n","Unable to write ":"Tidak bisa melakukan operasi ","Could not copy external file":"Tidak bisa melakukan penyalinan file eksternal","HTML5 (Web and Android games)":"HTML 5 (Web dan Permainan Android)","HTML5 and javascript based games for web browsers.":"HTML5 dan Game berbasis javascript untuk web browser.","Enables the creation of 2D games that can be played in web browsers. These can also be exported to Android with third-party tools.":"Untuk mengaktifkan pembuatan permainan 2D yang dapat dimainkan di web browser, Anda dapat melakukan ekspor ke Android menggunakan perangkat pihak ketiga.","Destroy Outside Screen Behavior":"Menghapus perilaku layar luar","This behavior can be used to destroy objects when they go outside of the bounds of the camera. Useful for bullets or other short-lived objects.":"This behavior can be used to destroy objects when they go outside of the bounds of the camera. Useful for bullets or other short-lived objects.","Destroy when outside of the screen":"Hancurkan saat berada di luar layar","DestroyOutside":"Menghancurkan di luar","Automatically destroy the object when it goes outside of the screen's borders.":"Secara langsung hapus objek saat objek tersebut keluar dari batas layar.","Additional border":"Perbatasan tambahan","Compare the additional border that the object must cross before being deleted.":"Bandingkan batas tambahan yang harus dilewati objek sebelum dihapus.","the additional border":"batas tambahan","Change the additional border that the object must cross before being deleted.":"Bandingkan batas tambahan yang harus dilewati objek sebelum dihapus.","Margin before deleting the object, in pixels":"Garis tepi sebelum menghapus objek, dalam satuan piksel","Recreate particles":"Buat kembali partikel","Destroy and recreate particles, so as to take changes made to setup of the emitter in account.":"Hancurkan dan ciptakan kembali partikel, sehingga perlu dilakukan perubahan pada penyiapan emitor","Recreate particles of _PARAM0_":"Buat kembali partikel _PARAM0_","Setup":"Mempersiapkan","Rendering first parameter":"Rendering parameter pertama","Modify first parameter of rendering ( Size/Length ).\nParticles have to be recreated in order to take changes in account.":"Ubah parameter pertama rendering (Ukuran / Panjang).   NArtikel-partikel harus diciptakan kembali untuk mengambil perubahan akun.","the rendering 1st parameter":"the rendering 1st parameter","Test the first parameter of rendering ( Size/Length ).":"Uji parameter pertama rendering (Size / Length).","the 1st rendering parameter":"the 1st rendering parameter","Rendering second parameter":"Rendering parameter kedua","Modify the second parameter of rendering ( Size/Length ).\nParticles have to be recreated in order to take changes in account.":"Ubah parameter kedua rendering (Ukuran / Panjang).   NArtikel-partikel harus diciptakan kembali untuk mengambil perubahan dalam akun.","the rendering 2nd parameter":"the rendering 2nd parameter","Test the second parameter of rendering ( Size/Length ).":"Uji parameter kedua rendering (Ukuran / Panjang).","the 2nd rendering parameter":"the 2nd rendering parameter","Capacity":"Kapasitas","Change the capacity of the emitter.":"Ubah kapasitas emitornya.","the capacity":"kapasitas","Common":"Umum","Test the capacity of the emitter.":"Uji kapasitas emitor","Flow":"Mengalir","Change the flow of the emitter.":"Ubah arus emitornya.","the flow":"the flow","Test the flow of the emitter.":"Uji arus emitor.","Image":"Gambar","Change the image of particles ( if displayed ).":"Ubah gambar partikel (jika ditampilkan).","Change the image of particles of _PARAM0_ to _PARAM1_":"Ubah gambar partikel _PARAM0_ menjadi _PARAM1_","New image":"Gambar baru","Test the name of the image displayed by particles.":"Uji nama gambar yang ditampilkan oleh partikel.","the image displayed by particles":"the image displayed by particles","Particles image":"Gambar partikel","Name of the image displayed by particles":"Nama gambar ditampilkan oleh partikel","Particles":"Partikel","Particles number":"Partikel nomor","Particles count":"Particles count","Number of particles currently displayed":"Number of particles currently displayed","Emission minimal force":"Emisi minimal Force","Emission maximal force":"Emisi maksimal Force","Emission angle":"Sudut emisi","Emission angle A":"Sudut emisi A","Emission angle B":"Sudut emisi B","Radius of the emission zone":"Radius dari zona emisi","X Gravity of particles":"X Gravitasi partikel","Y Gravity of particles":"Y Gravitasi partikel","Gravity angle":"Gravitasi sudut","Gravity":"Gravitasi","Gravity value":"Nilai gravitasi","Minimum lifetime of particles":"Masa pakai partikel minimal","Maximum lifetime of particles":"Masa pakai partikel maksimal","Parameter 1 of red color":"Parameter 1 berwarna merah","Parameter 2 of red color":"Parameter 2 berwarna merah","Parameter 1 of blue color":"Parameter 1 berwarna biru","Parameter 2 of blue color":"Parameter 2 berwarna biru","Parameter 1 of green color":"Parameter 1 berwarna hijau","Parameter 2 of green color":"Parameter 2 berwarna hijau","Parameter 1 of transparency":"Parameter 1 transparansi","Parameter 2 of transparency":"Parameter 2 transparansi","Parameter 1 of size":"Parameter 1 ukuran","Parameter 2 of size":"Parameter 2 ukuran","Parameter 1 of angle":"Parameter 1 dari sudut","Parameter 2 of angle":"Parameter 2 dari sudut","Initial color":"Warna awal","Modify initial color of particles.":"Mengubah warna awal partikel.","Put initial color of particles of _PARAM0_ to _PARAM1_":"Menempatkan warna awal partikel _param0_ untuk _param1_","Final color":"Warna final","Modify final color of particles.":"Mengubah warna final partikel.","Put final color of particles of _PARAM0_ to _PARAM1_":"Menempatkan warna akhir partikel _param0_ untuk _param1_","Red color, parameter 1":"Warna merah, parameter 1","Modify parameter 1 of the red color.":"Mengubah parameter 1 dari warna merah.","the parameter 1 of red color":"the parameter 1 of red color","Test parameter 1 of the red color":"Tes parameter 1 dari warna merah","Red color, parameter 2":"Warna merah, parameter 2","Modify parameter 2 of the red color":"Mengubah parameter 2 dari warna merah","the parameter 2 of red color":"the parameter 2 of red color","Test parameter 2 of the red color":"Tes parameter 2 dari warna merah","Blue color, parameter 1":"Warna biru, parameter 1","Modify parameter 1 of blue color":"Modifikasi parameter 1 warna biru","the parameter 1 of blue color":"the parameter 1 of blue color","Test parameter 1 of blue color":"Uji parameter 1 warna biru","Blue color, parameter 2":"Warna biru, parameter 2","Modify parameter 2 of blue color":"Modifikasi parameter 2 warna biru","the parameter 2 of blue color":"the parameter 2 of blue color","Test parameter 2 of blue color":"Uji parameter 2 warna biru","Green color, parameter 1":"Warna hijau, parameter 1","Modify parameter 1 of green color":"Modifikasi parameter 1 warna hijau","the parameter 1 of green color":"the parameter 1 of green color","Test parameter 1 of green color":"Uji parameter 1 warna hijau","Green color, parameter 2":"Warna hijau, parameter 2","Modify the parameter 2 of the green color":"Ubah parameter 2 dari warna hijau","the parameter 2 of green color":"the parameter 2 of green color","Test the parameter 2 of the green color":"Uji parameter 2 warna hijau","SIze, parameter 1":"SIze, parameter 1","Modify parameter 1 of the size of particles":"Modifikasi parameter 1 dari ukuran partikel","the parameter 1 of size":"the parameter 1 of size","Size, parameter 1":"Ukuran, parameter 1","Test parameter 1 of the size of particles":"Uji parameter 1 dari ukuran partikel","the parameter 1 of the size":"parameter 1 dari ukuran","Size, parameter 2":"Ukuran, parameter 2","Modify parameter 2 of the size of particles":"Ubah parameter 2 dari ukuran partikel","the parameter 2 of size":"parameter 2 dari ukuran","Test parameter 2 of the size of particles":"Uji parameter 2 dari ukuran partikel","the parameter 2 of the size":"parameter 2 dari ukuran","Angle, parameter 1":"Sudut, parameter 1","Modify parameter 1 of the angle of particles":"Modifikasi parameter 1 dari sudut partikel","the parameter 1 of angle":"the parameter 1 of angle","Test parameter 1 of the angle of particles":"Uji parameter 1 dari sudut partikel","Angle, parameter 2":"Sudut, parameter 2","Modify parameter 2 of the angle of particles":"Modifikasi parameter 2 dari sudut partikel","the parameter 2 of angle":"the parameter 2 of angle","Test parameter 2 of the angle of particles":"Uji parameter 2 dari sudut partikel","Transparency, parameter 1":"Transparansi, parameter 1","Modify parameter 1 of the transparency of particles":"Modifikasi parameter 1 dari transparansi partikel","the parameter 1 of the transparency":"the parameter 1 of the transparency","Test parameter 1 of the transparency of particles":"Uji parameter 1 dari transparansi partikel","Transparency, parameter 2":"Transparansi, parameter 2","Modify parameter 2 of the transparency of particles":"Modifikasi parameter 2 dari transparansi partikel","the parameter 2 of the transparency":"the parameter 2 of the transparency","Test parameter 2 of the transparency of particles":"Uji parameter 2 dari transparansi partikel","No more particles":"Tidak ada lagi partikel","Check if the object does not emit particles anylonger, so as to destroy it for example.":"Check if the object does not emit particles anylonger, so as to destroy it for example.","_PARAM0_ does not emit anylonger.":"_ PARAM 0_ tidak lagi memancarkan.","Modify minimal emission force of particles.":"Mengubah minimal emisi kekuatan partikel.","the minimal emission force":"the minimal emission force","Modify maximal emission force of particles.":"Mengubah minimal emisi kekuatan partikel.","the maximal emission force":"the maximal emission force","Modify emission angle.":"Mengubah sudut emisi.","the emission angle":"sudut emisi","Test the value of emission angle of the emitter.":"Tes nilai sudut emisi emitor.","Emission angle 1":"Sudut emisi 1","Change emission angle #1":"Perubahan sudut emisi #1","the 1st emission angle":"the 1st emission angle","Test the value of emission 1st angle of the emitter":"Tes nilai sudut emisi pertama emitor","Emission angle 2":"Sudut emisi 2","Change emission angle #2":"Perubahan sudut emisi #2","the 2nd emission angle":"the 2nd emission angle","Test the emission angle #2 of the emitter.":"Uji sudut emisi #2 emitor.","Angle of the spray cone":"Sudut semprotan kerucut","Modify the angle of the spray cone.":"Mengubah sudut semprotan kerucut.","the angle of the spray cone":"the angle of the spray cone","Test the angle of the spray cone of the emitter":"Tes sudut semprotan kerucut emitor","Creation radius":"Penciptaan radius","Modify creation radius of particles.\nParticles have to be recreated in order to take changes in account.":"Mengubah penciptaan radius partikel.   nparticles harus diciptakan dalam rangka untuk mengambil perubahan dalam akun.","the creation radius":"the creation radius","Test creation radius of particles.":"Menguji ciptaan radius partikel.","Minimum lifetime":"Minimum seumur hidup","Modify particles minimum lifetime.Particles have to be recreated in order to take changes in account.":"Mengubah partikel minimum seumur hidup.particles harus diciptakan dalam rangka untuk mengambil perubahan dalam akun.","the minimum lifetime of particles":"waktu hidup minimal partikel","Test minimum lifetime of particles.":"Tes minimum seumur hidup partikel.","Maximum lifetime":"Minimum seumur hidup","Modify particles maximum lifetime.\nParticles have to be recreated in order to take changes in account.":"Mengubah partikel minimum seumur hidup. particles harus diciptakan dalam rangka untuk mengambil perubahan dalam akun.","the maximum lifetime of particles":"waktu hidup maximal partikel","Test maximum lifetime of particles.":"Tes partikel minimum seumur hidup.","Gravity value on X axis":"Nilai gravitasi pada sumbu X","Change value of the gravity on X axis.":"Ubah nilai gravitasi pada sumbu X.","the gravity on X axis":"gravitasi pada sumbu X","Compare value of the gravity on X axis.":"Bandingkan nilai gravitasi pada sumbu X.","Gravity value on Y axis":"Nilai gravitasi pada sumbu Y","Change value of the gravity on Y axis.":"Ubah nilai gravitasi pada sumbu Y.","the gravity on Y axis":"gravitasi pada sumbu Y","Compare value of the gravity on Y axis.":"Bandingkan nilai gravitasi pada sumbu Y.","Change gravity angle":"Ubah sudut gravitasi","the gravity angle":"sudut gravitasi","Test the gravity angle of the emitter":"Uji sudut gravitasi dari emitor","Change the gravity of the emitter.":"Mengubah gravitasi emitor.","the gravity":"gravitasi","Test the gravity of the emitter.":"Tes gravitasi emitor.","Start emission":"Start emission","Refill tank (if not infinite) and start emission of the particles.":"Refill tank (if not infinite) and start emission of the particles.","Start emission of _PARAM0_":"Start emission of _PARAM0_","Stop emission":"Stop emission","Stop the emission of particles.":"Stop the emission of particles.","Stop emission of _PARAM0_":"Stop emission of _PARAM0_","Particle system":"Partikel sistem","Particles emitter":"Partikel emitor","Displays a large number of small particles to create visual effects.":"Menampilkan sejumlah besar dari partikel-partikel kecil untuk menciptakan efek visual.","Platform":"Platform","Ladder":"Tangga","Jumpthru platform":"Platform Jumpthru","Ledges can be grabbed":"Lempung bisa disambar","Grab offset on Y axis":"Ambil offset pada sumbu Y","Jump speed":"Melompat kecepatan","Jump sustain time":"Jump sustain time","Maximum time (in seconds) during which the jump strength is sustained if the jump key is held - allowing variable height jumps.":"Maximum time (in seconds) during which the jump strength is sustained if the jump key is held - allowing variable height jumps.","Max. falling speed":"Max. kecepatan jatuh","Ladder climbing speed":"Ladder climbing speed","Acceleration":"Percepatan","Deceleration":"Perlambatan","Max. speed":"Maks. kecepatan","Default controls":"Default kontrol","Slope max. angle":"Lereng Max. sudut","Can grab platform ledges":"Bisa ambil tepian platform","Grab tolerance on X axis":"Ambil toleransi di sumbu X","Round coordinates":"Koordinat putaran","Platform Behavior":"Platform perilaku","Platformer character":"Karakter platformer","Controllable character that can jump and run on platforms.":"Dikontrol karakter yang dapat melompat dan berjalan di platform.","Is moving":"Bergerak","Check if the object is moving (whether it is on the floor or in the air).":"Periksa apakah objek bergerak (apakah itu di lantai atau di udara).","_PARAM0_ is moving":"_param0_ bergerak","Is on floor":"Ada di lantai","Check if the object is on a platform.":"Periksa apakah objek adalah pada platform.","_PARAM0_ is on floor":"_param0_ ada di lantai","Is on ladder":"Ada di tangga","Check if the object is on a ladder.":"Periksa apakah benda itu ada di tangga.","_PARAM0_ is on ladder":"_PARAM0_ ada di tangga","Is jumping":"Apakah melompat","Check if the object is jumping.":"Periksa apakah benda itu melompat.","_PARAM0_ is jumping":"_param0_ adalah melompat","Is falling":"Jatuh","Check if the object is falling.\nNote that the object can be flagged as jumping and falling at the same time: at the end of a jump, the fall speed becomes higher than the jump speed.":"Periksa apakah objek jatuh.   ncatatan bahwa objek dapat ditandai sebagai melompat dan jatuh pada saat yang sama: pada akhir melompat, jatuhnya kecepatan menjadi lebih tinggi dari melompat kecepatan.","_PARAM0_ is falling":"_param0_ jatuh","Is grabbing platform ledge":"Adalah meraih platform langkan","Check if the object is grabbing a platform ledge.":"Periksa apakah objek meraih platform langkan.","_PARAM0_ is grabbing a platform ledge":"_param0_ adalah meraih platform langkan","Compare the gravity applied on the object (in pixels per second per second).":"Membandingkan gravitasi diterapkan pada objek (dalam pixel per detik per detik).","Change the gravity applied on an object (in pixels per second per second).":"Mengubah gravitasi diterapkan pada objek (dalam pixel per detik per detik).","Maximum falling speed":"Kecepatan maksimum jatuh","Compare the maximum falling speed of the object (in pixels per second).":"Bandingkan kecepatan maksimum jatuh dari objek (dalam pixel per detik).","the maximum falling speed":"the maximum falling speed","Change the maximum falling speed of an object (in pixels per second).":"Mengubah maksimum kecepatan jatuh objek (dalam pixel per detik).","Compare the ladder climbing speed (in pixels per second).":"Compare the ladder climbing speed (in pixels per second).","the ladder climbing speed":"the ladder climbing speed","Change the ladder climbing speed (in pixels per second).":"Change the ladder climbing speed (in pixels per second).","Compare the acceleration of the object (in pixels per second per second).":"Bandingkan percepatan objek (dalam pixel per detik per detik).","the acceleration":"the acceleration","Change the acceleration of an object (in pixels per second per second).":"Mengubah kecepatan objek (dalam pixel per detik per detik).","Compare the deceleration of the object (in pixels per second per second).":"Bandingkan perlambatan dari objek (dalam pixel per detik per detik).","the deceleration":"the deceleration","Change the deceleration of an object (in pixels per second per second).":"Mengubah perlambatan dari objek (dalam pixel per detik per detik).","Maximum speed":"Kecepatan maksimum","Compare the maximum speed of the object (in pixels per second).":"Bandingkan kecepatan maksimum objek (dalam pixel per detik).","the maximum speed":"the maximum speed","Change the maximum speed of an object (in pixels per second).":"Mengubah kecepatan maksimum objek (dalam pixel per detik).","Compare the jump speed of the object (in pixels per second).":"Membandingkan melompat kecepatan objek (dalam pixel per detik).","the jump speed":"the jump speed","Change the jump speed of an object (in pixels per second).":"Mengubah melompat kecepatan objek (dalam pixel per detik).","Compare the jump sustain time of the object (in seconds).":"Compare the jump sustain time of the object (in seconds).","the jump sustain time":"the jump sustain time","Change the jump sustain time of an object (in seconds).":"Change the jump sustain time of an object (in seconds).","Allow jumping again":"Allow jumping again","When this action is executed, the object is able to jump again, even if it is in the air: this can be useful to allow a double jump for example. This is not a permanent effect: you must call again this action everytime you want to allow the object to jump (apart if it's on the floor).":"When this action is executed, the object is able to jump again, even if it is in the air: this can be useful to allow a double jump for example. This is not a permanent effect: you must call again this action everytime you want to allow the object to jump (apart if it's on the floor).","Allow _PARAM0_ to jump again":"Memungkinkan _param0_ melompat lagi","Forbid jumping again in the air":"Forbid jumping again in the air","This revokes the effect of \"Allow jumping again\". The object is made unable to jump while in mid air. This has no effect if the object is not in the air.":"This revokes the effect of \"Allow jumping again\". The object is made unable to jump while in mid air. This has no effect if the object is not in the air.","Forbid _PARAM0_ to air jump":"Forbid _PARAM0_ to air jump","Can jump":"Can jump","Check if the object can jump.":"Check if the object can jump.","_PARAM0_ can jump":"_PARAM0_ can jump","Simulate left key press":"Mensimulasikan tekan tombol kiri","Simulate a press of the left key.":"Mensimulasikan menekan tombol kiri.","Simulate pressing Left for _PARAM0_":"Mensimulasikan menekan kiri untuk _PARAM0_","Controls":"Kontrol","Simulate right key press":"Mensimulasikan tekan tombol kanan","Simulate a press of the right key.":"Mensimulasikan menekan tombol kanan.","Simulate pressing Right for _PARAM0_":"Mensimulasikan menekan tepat untuk _param0_","Simulate up key press":"Mensimulasikan tekan tombol up","Simulate a press of the up key (used when on a ladder).":"Mensimulasikan menekan up kunci (digunakan ketika pada tangga).","Simulate pressing Up for _PARAM0_":"Mensimulasikan menekan untuk _param0_","Simulate down key press":"Mensimulasikan bawah tombol tekan","Simulate a press of the down key (used when on a ladder).":"Mensimulasikan pers dari bawah kunci (digunakan ketika pada tangga).","Simulate pressing Down for _PARAM0_":"Mensimulasikan menekan untuk _param0_","Simulate ladder key press":"Mensimulasikan tekan tombal tangga","Simulate a press of the ladder key (used to grab a ladder).":"Mensimulasikan pers dari kunci tangga (digunakan untuk mengambil tangga).","Simulate pressing Ladder key for _PARAM0_":"Mensimulasikan menekan kunci tangga untuk _param0_","Simulate release ladder key press":"Simulate release ladder key press","Simulate a press of the Release Ladder key (used to get off a ladder).":"Simulate a press of the Release Ladder key (used to get off a ladder).","Simulate pressing Release Ladder key for _PARAM0_":"Simulate pressing Release Ladder key for _PARAM0_","Simulate jump key press":"Mensimulasikan melompat tekan tombol","Simulate a press of the jump key.":"Mensimulasikan menekan kunci melompat.","Simulate pressing Jump key for _PARAM0_":"Mensimulasikan menekan kunci lompatan untuk _param0_","Simulate release platform key press":"Simulate release platform key press","Simulate a press of the release platform key (used when grabbing a platform ledge).":"Simulate a press of the release platform key (used when grabbing a platform ledge).","Simulate pressing Release Platform key for _PARAM0_":"Simulate pressing Release Platform key for _PARAM0_","Simulate control":"Mensimulasikan kontrol","Simulate a press of a key.\nValid keys are Left, Right, Jump, Ladder, Release Ladder, Up, Down.":"Simulate a press of a key.\nValid keys are Left, Right, Jump, Ladder, Release Ladder, Up, Down.","Simulate pressing _PARAM2_ key for _PARAM0_":"Mensimulasikan menekan _param2_ untuk kunci_param0_","Key":"Kunci","Ignore default controls":"Mengabaikan default kontrol","De/activate the use of default controls.\nIf deactivated, use the simulated actions to move the object.":"De / mengaktifkan penggunaan default kontrol.   njika dinonaktifkan, menggunakan simulasi tindakan untuk memindahkan objek.","Ignore default controls for _PARAM0_: _PARAM2_":"Mengabaikan default kontrol untuk _param0_: _param2_","Ignore controls":"Mengabaikan kontrol","Platform grabbing":"Platform grabbing","Enable (or disable) the ability of the object to grab platforms when falling near to one.":"Enable (or disable) the ability of the object to grab platforms when falling near to one.","Allow _PARAM0_ to grab platforms: _PARAM2_":"Allow _PARAM0_ to grab platforms: _PARAM2_","Can grab platforms":"Can grab platforms","Check if the object can grab the platforms.":"Check if the object can grab the platforms.","_PARAM0_ can grab the platforms":"_PARAM0_ can grab the platforms","Current falling speed":"Current falling speed","Compare the current falling speed of the object (in pixels per second).":"Compare the current falling speed of the object (in pixels per second).","the current falling speed":"the current falling speed","Current jump speed":"Current jump speed","Compare the current jump speed of the object (in pixels per second).":"Compare the current jump speed of the object (in pixels per second).","the current jump speed":"the current jump speed","Current speed":"Current speed","Compare the current speed of the object (in pixels per second).":"Compare the current speed of the object (in pixels per second).","the current speed":"the current speed","Get the gravity applied on the object":"Dapatkan gravitasi diterapkan pada objek","Get the maximum falling speed":"Dapatkan maksimum jatuh kecepatan","Get the ladder climbing speed":"Get the ladder climbing speed","The time during which keeping the jump button held allow the initial jump speed to be maintained.":"The time during which keeping the jump button held allow the initial jump speed to be maintained.","Current fall speed":"Current fall speed","Platform that Platformer characters can run on.":"Platform yang di platformer karakter dapat berjalan.","Change platform type":"Perubahan jenis platform","Change the platform type of the object: Platform, Jump-Through, or Ladder.":"Mengubah platform jenis objek: platform, melompat atau melalui tangga.","Set platform type of _PARAM0_ to _PARAM2_":"Set jenis platform _param0_ untuk _param2_","Platforms":"Platform","Platform type (\"Platform\", \"Jumpthru\" or \"Ladder\")":"Jenis platform (\"platform\", \"jumpthru\" atau \"tangga\")","Is object on given floor":"Is object on given floor","Test if an object is on a given floor.":"Test if an object is on a given floor.","_PARAM0_ is on floor _PARAM2_":"_PARAM0_ is on floor _PARAM2_","Text entry object":"Objek entri teks","An object that can be used to capture the text entered with a keyboard by a player.":"An object that can be used to capture the text entered with a keyboard by a player.","Text entry":"Entri teks","Invisible object used to get the text entered with the keyboard.":"Invisible object used to get the text entered with the keyboard.","Text in memory":"Teks dalam memori","Modify text in memory of the object":"Mengubah teks dalam objek memori","the text in memory":"the text in memory","Test the text of a Text Entry object.":"Uji teks objek Entri Teks.","the text":"teks","De/activate capturing text input":"Nonaktifkan menangkap input teks","Activate or deactivate the capture of text entered with keyboard.":"Mengaktifkan atau menonaktifkan penangkapan teks masuk dengan keyboard.","Activate capture by _PARAM0_ of the text entered with keyboard: _PARAM1_":"Mengaktifkan menangkap oleh _param0_ dari teks masuk dengan keyboard: _param1_","Activate":"Mengaktifkan","Text input":"Input teks","Test if the object captured text entered with keyboard.":"Tes jika objek ditangkap teks masuk dengan keyboard.","_PARAM0_ capture the text entered with keyboard":"_param0_ menangkap teks masuk dengan keyboard","Text entered with keyboard":"Teks yang dimasukkan dengan keyboard","Allows diagonals":"Memungkinkan diagonal","Rotate speed":"Putar kecepatan","Rotate object":"Putar objek","Angle offset":"Sudut penyimbang","Viewpoint":"Viewpoint","Top-Down":"Top-Down","Isometry 2:1 (26.565\xB0)":"Isometry 2:1 (26.565\xB0)","True Isometry (30\xB0)":"True Isometry (30\xB0)","Custom Isometry":"Custom Isometry","Custom isometry angle":"Custom isometry angle","If you choose \"Custom Isometry\", this allows to specify the angle of your isometry projection.":"If you choose \"Custom Isometry\", this allows to specify the angle of your isometry projection.","Movement angle offset":"Movement angle offset","Usually 0, unless you choose an *Isometry* viewpoint in which case -45 is recommended.":"Usually 0, unless you choose an *Isometry* viewpoint in which case -45 is recommended.","Top-down movement":"Gerakan Atas-bawah","Allows to move objects in either 4 or 8 directions, with the keyboard or using events.":"Allows to move objects in either 4 or 8 directions, with the keyboard or using events.","Top-down movement (4 or 8 directions)":"Gerakan atas-bawah (arah 4 atau 8)","Objects with this behavior can be moved left, up, right, and down (and, optionally, diagonally).":"Objects with this behavior can be moved left, up, right, and down (and, optionally, diagonally).","Simulate a press of left key.":"Mensimulasikan meninggalkan menekan kunci.","Simulate a press of right key.":"Mensimulasikan tekan hak kunci.","Simulate a press of up key.":"Simulate a press of up key.","Simulate a press of down key.":"Simulate a press of down key.","Simulate a press of a key.\nValid keys are Left, Right, Up, Down.":"Mensimulasikan menekan tombol.   n berlaku tombol kiri, kanan, atas, bawah.","Simulate stick control":"Simulate stick control","Simulate a stick control.":"Simulate a stick control.","Simulate a stick control for _PARAM0_ with a _PARAM2_ angle and a _PARAM3_ force":"Simulate a stick control for _PARAM0_ with a _PARAM2_ angle and a _PARAM3_ force","Stick angle (in degrees)":"Stick angle (in degrees)","Stick force (between 0 and 1)":"Stick force (between 0 and 1)","Check if the object is moving.":"Periksa apakah objek bergerak.","Change the acceleration of the object":"Mengubah kecepatan objek","Movement":"Gerakan","Compare the acceleration of the object":"Bandingkan kecepatan objek","Change the deceleration of the object":"Mengubah perlambatan dari objek","Compare the deceleration of the object":"Bandingkan perlambatan dari objek","Change the maximum speed of the object":"Mengubah kecepatan maksimum objek","the max. speed":"the max. speed","Compare the maximum speed of the object":"Bandingkan kecepatan maksimum objek","Speed":"Kecepatan","Compare the speed of the object":"Bandingkan kecepatan objek","the speed":"the speed","Angular maximum speed":"Kecepatan maksimum sudut","Change the maximum angular speed of the object":"Mengubah maksimum sudut kecepatan objek","the max. angular speed":"the max. angular speed","Compare the maximum angular speed of the object":"Bandingkan maksimum sudut kecepatan objek","Rotation offset":"Rotasi penyeimbang","Change the rotation offset applied when moving the object":"Ganti rotasi penyimbang yang diterapkan saat menggerakkan objek","the rotation offset":"the rotation offset","Compare the rotation offset applied when moving the object":"Membandingkan rotasi offset diterapkan ketika bergerak objek","Angle of movement":"Sudut dari gerakan","Compare the angle of the top-down movement of the object.":"Compare the angle of the top-down movement of the object.","the angle of movement":"the angle of movement","Speed on X axis":"Speed on X axis","Compare the velocity of the top-down movement of the object on the X axis.":"Compare the velocity of the top-down movement of the object on the X axis.","the speed of movement on X axis":"the speed of movement on X axis","Speed on Y axis":"Speed on Y axis","Compare the velocity of the top-down movement of the object on the Y axis.":"Compare the velocity of the top-down movement of the object on the Y axis.","the speed of movement on Y axis":"the speed of movement on Y axis","Diagonal movement":"Diagonal movement","Allow or restrict diagonal movemment":"Memungkinkan atau membatasi gerak diagonal","Allow diagonal moves for _PARAM0_: _PARAM2_":"Izinkan gerakan diagonal untuk _PARAM0_: _PARAM2_","Allow?":"Mengizinkan?","Check if the object is allowed to move diagonally":"Check if the object is allowed to move diagonally","Allow diagonal moves for _PARAM0_":"Izinkan gerakan diagonal untuk _PARAM0_","Rotate the object":"Putar objek","Enable or disable rotation of the object":"Mengaktifkan atau menonaktifkan rotasi objek","Enable rotation of _PARAM0_: _PARAM2_":"Aktifkan rotasi _PARAM0_: _PARAM2_","Rotate object?":"Putar objek?","Object rotated":"Objek di putar","Check if the object is rotated while traveling on its path.":"Check if the object is rotated while traveling on its path.","_PARAM0_ is rotated when moving":"_PARAM0_ diputar saat bergerak","Acceleration of the object":"Akselerasi objek","Deceleration of the object":"Deselerasi objek","Maximum speed of the object":"Kecepatan maksimum objek","Speed of the object":"Kecepatan objek","Angular maximum speed of the object":"Kecepatan maksimum sudut objek","Rotation offset applied to the object":"Rotasi offset diterapkan pada objek","Angle of the movement":"Angle of the movement","Angle, in degrees, of the movement":"Angle, in degrees, of the movement","Speed on the X axis":"Speed on the X axis","Speed on the X axis of the movement":"Speed on the X axis of the movement","Speed on the Y axis":"Speed on the Y axis","Speed on the Y axis of the movement":"Speed on the Y axis of the movement","the movement angle offset":"the movement angle offset","Draggable Behavior":"Perilaku Menarik","Allows objects to be moved using the mouse (or touch). Add the behavior to an object to make it draggable. Use events to enable or disable the behavior when needed.":"Memperbolehkan objek untuk bergerak menggunakan mouse (atau sentuhan). tambahkan behavior ke sebuah objek untuk membuatnya bisa diseret. tambahkan event untuk menghidupkan atau mematikan behavior kapan dibutuhkan.","Draggable object":"Objek yang menarik","Draggable":"Menarik","Allows objects to be moved using the mouse (or touch).":"Memungkinkan objek untuk digerakkan menggunakan mouse (atau sentuhan).","Being dragged":"Diseret","Check if the object is being dragged":"Periksa jika objek yang sedang diseret","_PARAM0_ is being dragged":"_PARAM0_ yang sedang diseret","Window left":"Jendela kiri","Window right":"Jendela kanan","Proportional":"Sebanding","No anchor":"Tidak ada jangkar","Window top":"Jendela atas","Window bottom":"Dasar jendela","relativeToOriginalWindowSize":"relativeToOriginalWindowSize","Anchor relatively to original window size":"Anchor relatively to original window size","otherwise, objects are anchored according to the window size when the object is created.":"otherwise, objects are anchored according to the window size when the object is created.","Left edge anchor":"Jangkar tepi kiri","Use this to anchor the object on X axis.":"Use this to anchor the object on X axis.","Right edge anchor":"Jangkar tepi kanan","Top edge anchor":"Jangkar tepi atas","Use this to anchor the object on Y axis.":"Use this to anchor the object on Y axis.","Bottom edge anchor":"Jangkar tepi bawah","Anchor":"Jangkar","Anchor objects to the window's bounds.":"Jangkar benda ke batas jendela.","Behavior that anchors objects to the window's bounds.":"Perilaku yang jangkar mengarah ke batas jendela.","System information":"Informasi sistem","Get information about the system and device running the game.":"Get information about the system and device running the game.","Is a mobile device":"Jika perangkat mobile","Check if the device running the game is a mobile device":"Periksa apakah perangkat yang menjalankan permainan adalah perangkat mobile","The device is a mobile device":"Perangkat adalah perangkat mobile","Is WebGL supported":"Jika mendukung WebGL","Check if GPU accelerated WebGL is supported on the target device.":"Check if GPU accelerated WebGL is supported on the target device.","WebGL is available":"WebGL ada","Is the game running as a preview":"Jika permainan dijalankan dalam pratinjau","Check if the game is currently being previewed in the editor. This can be used to enable a \"Debug mode\" or do some work only in previews.":"Check if the game is currently being previewed in the editor. This can be used to enable a \"Debug mode\" or do some work only in previews.","The game is being previewed in the editor":"The game is being previewed in the editor","Device has a touchscreen":"Device has a touchscreen","Check if the device running the game has a touchscreen (typically Android phones, iPhones, iPads, but also some laptops).":"Check if the device running the game has a touchscreen (typically Android phones, iPhones, iPads, but also some laptops).","The device has a touchscreen":"The device has a touchscreen","Shape painter":"Bentuk pelukis","This provides an object that can be used to draw arbitrary shapes on the screen using events.":"This provides an object that can be used to draw arbitrary shapes on the screen using events.","Allows you to draw simple shapes on the screen":"Memungkinkan Anda menggambar bentuk sederhana di layar","Rectangle":"Persegi panjang","Draw a rectangle on screen":"Menggambar persegi panjang pada layar","Draw from _PARAM1_;_PARAM2_ to _PARAM3_;_PARAM4_ a rectangle with _PARAM0_":"Menarik dari _param1 _; _ param2_ untuk _param3 _; _ param4_ persegi panjang dengan _param0_","Drawing":"Gambar","Shape Painter object":"Bentuk pelukis objek","Top left side: X position":"Top left side: X position","Top left side: Y position":"Top left side: Y position","Bottom right side: X position":"Bottom right side: X position","Bottom right side: Y position":"Bottom right side: Y position","Draw a circle on screen":"Menggambar lingkaran pada layar","Draw at _PARAM1_;_PARAM2_ a circle of radius _PARAM3_ with _PARAM0_":"Menarik di _param1 _; _ param2_ lingkaran radius _param3_ dengan _param0_","X position of center":"Posisi X dari pusat","Y position of center":"Posisi Y dari pusat","Radius (in pixels)":"Radius (in pixels)","X position of start point":"X position of start point","Y position of start point":"Y position of start point","X position of end point":"X position of end point","Y position of end point":"Y position of end point","Thickness (in pixels)":"Thickness (in pixels)","Draw a line on screen":"Draw a line on screen","Draw from _PARAM1_;_PARAM2_ to _PARAM3_;_PARAM4_ a line (thickness: _PARAM5_) with _PARAM0_":"Draw from _PARAM1_;_PARAM2_ to _PARAM3_;_PARAM4_ a line (thickness: _PARAM5_) with _PARAM0_","Ellipse":"Ellipse","Draw an ellipse on screen":"Draw an ellipse on screen","Draw at _PARAM1_;_PARAM2_ an ellipse of width _PARAM3_ and height _PARAM4_ with _PARAM0_":"Draw at _PARAM1_;_PARAM2_ an ellipse of width _PARAM3_ and height _PARAM4_ with _PARAM0_","The width of the ellipse":"The width of the ellipse","The height of the ellipse":"The height of the ellipse","Rounded rectangle":"Rounded rectangle","Draw a rounded rectangle on screen":"Draw a rounded rectangle on screen","Draw from _PARAM1_;_PARAM2_ to _PARAM3_;_PARAM4_ a rounded rectangle (radius: _PARAM5_) with _PARAM0_":"Draw from _PARAM1_;_PARAM2_ to _PARAM3_;_PARAM4_ a rounded rectangle (radius: _PARAM5_) with _PARAM0_","Star":"Star","Draw a star on screen":"Draw a star on screen","Draw at _PARAM1_;_PARAM2_ a star with _PARAM3_ points and radius: _PARAM4_ (inner radius: _PARAM5_, rotation: _PARAM6_) with _PARAM0_":"Draw at _PARAM1_;_PARAM2_ a star with _PARAM3_ points and radius: _PARAM4_ (inner radius: _PARAM5_, rotation: _PARAM6_) with _PARAM0_","Number of points of the star (minimum: 2)":"Number of points of the star (minimum: 2)","Inner radius (in pixels, half radius by default)":"Inner radius (in pixels, half radius by default)","Rotation (in degrees)":"Rotation (in degrees)","Arc":"Arc","Draw an arc on screen. If \"Close path\" is set to yes, a line will be drawn between the start and end point of the arc, closing the shape.":"Draw an arc on screen. If \"Close path\" is set to yes, a line will be drawn between the start and end point of the arc, closing the shape.","Draw at _PARAM1_;_PARAM2_ an arc with radius: _PARAM3_, start angle: _PARAM4_, end angle: _PARAM5_ (anticlockwise: _PARAM6_, close path: _PARAM7_) with _PARAM0_":"Draw at _PARAM1_;_PARAM2_ an arc with radius: _PARAM3_, start angle: _PARAM4_, end angle: _PARAM5_ (anticlockwise: _PARAM6_, close path: _PARAM7_) with _PARAM0_","Start angle of the arc (in degrees)":"Start angle of the arc (in degrees)","End angle of the arc (in degrees)":"End angle of the arc (in degrees)","Anticlockwise":"Anticlockwise","Close path":"Close path","Bezier curve":"Bezier curve","Draw a bezier curve on screen":"Draw a bezier curve on screen","Draw from _PARAM1_;_PARAM2_ to _PARAM7_;_PARAM8_ a bezier curve (first control point: _PARAM3_;_PARAM4_, second control point: _PARAM5_;_PARAM6_) with _PARAM0_":"Draw from _PARAM1_;_PARAM2_ to _PARAM7_;_PARAM8_ a bezier curve (first control point: _PARAM3_;_PARAM4_, second control point: _PARAM5_;_PARAM6_) with _PARAM0_","First control point x":"First control point x","First control point y":"First control point y","Second Control point x":"Second Control point x","Second Control point y":"Second Control point y","Destination point x":"Destination point x","Destination point y":"Destination point y","Quadratic curve":"Quadratic curve","Draw a quadratic curve on screen":"Draw a quadratic curve on screen","Draw from _PARAM1_;_PARAM2_ to _PARAM5_;_PARAM6_ a quadratic curve (control point: _PARAM3_;_PARAM4_) with _PARAM0_":"Draw from _PARAM1_;_PARAM2_ to _PARAM5_;_PARAM6_ a quadratic curve (control point: _PARAM3_;_PARAM4_) with _PARAM0_","Control point x":"Control point x","Control point y":"Control point y","Begin fill path":"Begin fill path","Begin to draw a simple one-color fill. Subsequent actions, such as \"Path line\" (in the Advanced category) can be used to draw. Be sure to use \"End fill path\" action when you're done drawing the shape.":"Begin to draw a simple one-color fill. Subsequent actions, such as \"Path line\" (in the Advanced category) can be used to draw. Be sure to use \"End fill path\" action when you're done drawing the shape.","Begins drawing filling of an advanced path with _PARAM0_ (start: _PARAM1_;_PARAM2_)":"Begins drawing filling of an advanced path with _PARAM0_ (start: _PARAM1_;_PARAM2_)","Start drawing x":"Start drawing x","Start drawing y":"Start drawing y","End fill path":"End fill path","Finish the filling drawing in an advanced path":"Finish the filling drawing in an advanced path","Finish the filling drawing in an advanced path with _PARAM0_":"Finish the filling drawing in an advanced path with _PARAM0_","Move path drawing position":"Move path drawing position","Move the drawing position for the current path":"Move the drawing position for the current path","Move the drawing position of the path to _PARAM1_;_PARAM2_ with _PARAM0_":"Move the drawing position of the path to _PARAM1_;_PARAM2_ with _PARAM0_","Path line":"Path line","Add to a path a line to a position. The origin comes from the previous action or from \"Begin fill path\" or \"Move path drawing position\". By default, the start position will be the object's position.":"Add to a path a line to a position. The origin comes from the previous action or from \"Begin fill path\" or \"Move path drawing position\". By default, the start position will be the object's position.","Add to a path a line to the position _PARAM1_;_PARAM2_ with _PARAM0_":"Add to a path a line to the position _PARAM1_;_PARAM2_ with _PARAM0_","Path bezier curve":"Path bezier curve","Add to a path a bezier curve to a position. The origin comes from the previous action or from \"Begin fill path\" or \"Move path drawing position\". By default, the start position will be the object's position.":"Add to a path a bezier curve to a position. The origin comes from the previous action or from \"Begin fill path\" or \"Move path drawing position\". By default, the start position will be the object's position.","Add to a path a bezier curve to the position _PARAM5_;_PARAM6_ (first control point: _PARAM1_;_PARAM2_, second control point: _PARAM3_;_PARAM4_) with _PARAM0_":"Add to a path a bezier curve to the position _PARAM5_;_PARAM6_ (first control point: _PARAM1_;_PARAM2_, second control point: _PARAM3_;_PARAM4_) with _PARAM0_","Path arc":"Path arc","Add to a path an arc to a position. The origin comes from the previous action or from \"Begin fill path\" or \"Move path drawing position\". By default, the start position will be the object's position.":"Add to a path an arc to a position. The origin comes from the previous action or from \"Begin fill path\" or \"Move path drawing position\". By default, the start position will be the object's position.","Add to a path an arc at the position _PARAM1_;_PARAM2_ (radius: _PARAM3_, start angle: _PARAM4_, end angle: _PARAM5_, anticlockwise: _PARAM6_) with _PARAM0_":"Add to a path an arc at the position _PARAM1_;_PARAM2_ (radius: _PARAM3_, start angle: _PARAM4_, end angle: _PARAM5_, anticlockwise: _PARAM6_) with _PARAM0_","Center x of circle":"Center x of circle","Center y of circle":"Center y of circle","Start angle":"Start angle","End angle":"End angle","Path quadratic curve":"Path quadratic curve","Add to a path a quadratic curve to a position. The origin comes from the previous action or from \"Begin fill path\" or \"Move path drawing position\". By default, the start position will be the object's position.":"Add to a path a quadratic curve to a position. The origin comes from the previous action or from \"Begin fill path\" or \"Move path drawing position\". By default, the start position will be the object's position.","Add to a path a quadratic curve to the position _PARAM3_;_PARAM4_ (control point: _PARAM1_;_PARAM2_) with _PARAM0_":"Add to a path a quadratic curve to the position _PARAM3_;_PARAM4_ (control point: _PARAM1_;_PARAM2_) with _PARAM0_","Close Path":"Close Path","Close the path of the advanced shape. This closes the outline between the last and the first point.":"Close the path of the advanced shape. This closes the outline between the last and the first point.","Close the path with _PARAM0_":"Close the path with _PARAM0_","Clear shapes":"Clear shapes","Clear the rendered shape(s). Useful if not set to be done automatically.":"Clear the rendered shape(s). Useful if not set to be done automatically.","Clear the rendered image of _PARAM0_":"Clear the rendered image of _PARAM0_","Clear between frames":"Clear between frames","Activate (or deactivate) the clearing of the rendered shape at the beginning of each frame.":"Activate (or deactivate) the clearing of the rendered shape at the beginning of each frame.","Clear the rendered image of _PARAM0_ between each frame: _PARAM1_":"Clear the rendered image of _PARAM0_ between each frame: _PARAM1_","Clear between each frame":"Clear between each frame","Check if the rendered image is cleared between frames.":"Check if the rendered image is cleared between frames.","_PARAM0_ is clearing its rendered image between each frame":"_PARAM0_ is clearing its rendered image between each frame","Change the color used when filling":"Mengubah warna digunakan ketika mengisi","Change fill color of _PARAM0_ to _PARAM1_":"Perubahan mengisi warna dari _param0_ untuk _param1_","Filing color red component":"Filing color red component","Filing color green component":"Filing color green component","Filing color blue component":"Filing color blue component","Modify the color of the outline of future drawings.":"Mengubah warna garis masa depan gambar.","Change outline color of _PARAM0_ to _PARAM1_":"Perubahan warna garis _param0_ untuk _param1_","Outline color red component":"Outline color red component","Outline color green component":"Outline color green component","Outline color blue component":"Outline color blue component","Outline size":"Ukuran besar garis","Modify the size of the outline of future drawings.":"Mengubah ukuran dari garis besar masa depan gambar.","the size of the outline":"the size of the outline","Test the size of the outline.":"Tes ukuran dari garis besar.","Fill opacity":"Mengisi keburaman","Modify the opacity level used when filling future drawings.":"Mengubah tingkat keburaman yang digunakan ketika mengisi gambar masa depan.","the opacity of filling":"the opacity of filling","Test the value of the opacity level used when filling.":"Uji nilai tingkat keburaman yang digunakan ketika mengisi.","Filling opacity":"Filling opacity","Outline opacity":"Garis besar keburaman","Modify the opacity of the outline of future drawings.":"Mengubah keburaman dari garis besar gambar masa depan.","the opacity of the outline":"the opacity of the outline","Test the opacity of the outline.":"Uji keburaman dari garis besar.","Use relative coordinates":"Use relative coordinates","Set if the object should use relative coordinates (by default) or not. It's recommended to use relative coordinates.":"Set if the object should use relative coordinates (by default) or not. It's recommended to use relative coordinates.","Use relative coordinates for _PARAM0_: _PARAM1_":"Use relative coordinates for _PARAM0_: _PARAM1_","Use relative coordinates?":"Use relative coordinates?","Relative coordinates":"Relative coordinates","Check if the coordinates of the shape painter is relative.":"Check if the coordinates of the shape painter is relative.","_PARAM0_ is using relative coordinates":"_PARAM0_ is using relative coordinates","Panel Sprite (9-patch) Object":"Objek panel Sprite (9-patch)","Panel Sprite (\"9-patch\")":"Panel Sprite (\"9-patch\")","An image with edges and corners that are stretched separately from the full image.":"Gambar dengan tepi dan sudut yang diregangkan terpisah dari gambar penuh.","Opacity":"Kejelasan","Compare the opacity of a Panel Sprite, between 0 (fully transparent) to 255 (opaque).":"Bandingkan kejelasan sebuah Kurcaci Panel, antara 0 (tembus pandang) ke 255 (jelas).","the opacity":"kejelasan","Visibility":"Penampakan","Change Panel Sprite opacity":"Ubah kejelasan Kurcaci Panel","Change the opacity of a Panel Sprite. 0 is fully transparent, 255 is opaque (default).":"Ubah kejelasan sebuah Kurcaci Panel. 0 berarti tembus pandang, 255 berarti jelas (default).","Panel Sprite":"Kurcaci Panel","Tint color":"Tint color","Change the tint of a Panel Sprite. The default color is white.":"Change the tint of a Panel Sprite. The default color is white.","Change tint of _PARAM0_ to _PARAM1_":"Change tint of _PARAM0_ to _PARAM1_","Tint":"Tint","Modify the width of a Panel Sprite.":"Ubah lebar Sprite Panel.","the width":"lebar","Size and angle":"Ukuran dan sudut","Check the width of a Panel Sprite.":"Periksa lebar Sprite Panel.","Modify the height of a Panel Sprite.":"Ubah tinggi Panel Sprite.","the height":"tinggi","Check the height of a Panel Sprite.":"Periksa tinggi Panel Sprite.","Image name":"Nama foto","Change the image of a Panel Sprite.":"Mengubah gambar dari panel Sprite.","Set image _PARAM1_ on _PARAM0_":"Set gambar _param1_ pada _param0_","Box (rectangle)":"Kotak (persegi)","Custom polygon":"Custom Poligon","Shape":"Bentuk","Dynamic object":"Objek dinamis","Fixed rotation":"Putaran tetap","Consider as bullet (better collision handling)":"Anggap sebagai peluru (kendali benturan lebih baik)","Mass density":"Kepadatan massa","Friction":"Gesekan","Restitution (elasticity)":"Pemulihan (elastisitas)","Linear Damping":"Peredaman Linear","Angular Damping":"Peredaman Tajam","Gravity on X axis (in m/s\xB2)":"Gravitasi pada sumbu X (dalam m/d\xB2)","Gravity on Y axis (in m/s\xB2)":"Gravitasi pada sumbu Y (dalam m/d\xB2)","X Scale: number of pixels for 1 meter":"Skala X: jumlah piksel untuk 1 meter","Y Scale: number of pixels for 1 meter":"Skala Y: jumlah piksel untuk 1 meter","X scale: number of pixels for 1 meter":"Skala X: jumlah piksel untuk 1 meter","Y scale: number of pixels for 1 meter":"Skala Y: jumlah piksel untuk 1 meter","Physics Engine (deprecated)":"Generator Fisika (sudah usang)","Physics Engine":"Generator Fisika","Physics":"Fisika","Make objects move as if they are subject to the laws of physics. If you're creating a new game, prefer Physics Engine 2.0":"Membuat objek seakan-akan bergerak menuruti hukum fisika. Jika kamu membuat permainan baru, lebih baik gunakan Generator Fisika 2.0","Make the object static":"Buat objek statis","Make the object immovable.":"Buat benda itu tak tergoyahkan.","Make _PARAM0_ static":"Membuat _param0_ statis","Make the object dynamic":"Buatlah objek dinamis","Make the object dynamic ( affected by forces and other objects ).":"Buat objek dinamis (dipengaruhi oleh kekuatan dan benda lainnya).","Make _PARAM0_ dynamic":"Buat _PARAM0_ dinamis","The object is dynamic":"Objeknya dinamis","Test if an object is dynamic ( affected by forces and other objects ).":"Uji apakah suatu benda bersifat dinamis (dipengaruhi oleh kekuatan dan benda lainnya).","_PARAM0_ is dynamic":"_PARAM0_ bersifat dinamis","Fix rotation":"Perbaiki putaran","Prevent the object from rotating":"Cegah objek berputar","Fix rotation of _PARAM0_":"Perbaiki putaran _PARAM0_","Rotation":"Putaran","Add a hinge":"Tambahkan engsel","Add a hinge that the object will rotate around.\nThe distance between the hinge and the object will remain identical.":"Tambahkan engsel yang akan diputar objek.   N Jarak antara engsel dan objek akan tetap sama.","Add a hinge to _PARAM0_ at _PARAM2_;_PARAM3_":"Tambahkan engsel ke _PARAM0_ di _PARAM2 _; _ Param3_","Joints":"Sendi","Hinge X position":"Posisi engsel X","Hinge Y position":"Posisi engsel y","Add a hinge between two objects":"Tambahkan engsel di antara dua benda","Add a hinge that the object will rotate around.":"Tambahkan engsel yang akan diputar objek.","Add a hinge between _PARAM0_ and _PARAM2_":"Tambahkan engsel antara _PARAM0_ dan _PARAM2_","X position of the hinge, from the first object mass center":"Posisi X dari engsel, dari pusat massa objek pertama","Y position of the hinge, from the first object mass center":"Posisi Y engselnya, dari pusat massa objek pertama","Add a gear between two objects":"Tambahkan perlengkapan di antara dua benda","Add a virtual gear between two objects.":"Tambahkan gigi virtual di antara dua benda.","Add a gear between _PARAM0_ and _PARAM2_":"Tambahkan perlengkapan antara _PARAM0_ dan _PARAM2_","Ratio":"Rasio","Make object's rotation free":"Buat putaran objek secara bebas","Allows the object to rotate.":"Memungkinkan objek untuk diputar.","Allow _PARAM0_ to rotate":"Izinkan _PARAM0_ untuk memutar","Test if the object's rotation is fixed.":"Uji apakah putaran objek adalah tetap.","The rotation of _PARAM0_ is fixed.":"Putaran _PARAM0_ adalah tetap.","Treat object like a bullet.":"Perlakukan benda seperti peluru.","Treat the object like a bullet, so it will have better collision handling.":"Perlakukan benda seperti peluru, sehingga akan memiliki penanganan tabrakan yang lebih baik.","Consider _PARAM0_ as a bullet":"Anggap _PARAM0_ sebagai peluru","Other":"Lainnya","Do not treat object like a bullet":"Jangan memperlakukan benda seperti peluru","Do not treat the object like a bullet, so it will use standard collision handling.":"Jangan memperlakukan benda seperti peluru, sehingga akan menggunakan penanganan tabrakan standar.","Do not consider _PARAM0_ as a bullet.":"Jangan menganggap _PARAM0_ sebagai peluru.","Object is treated like a bullet":"Objek diperlakukan seperti peluru","Test if the object is treated like a bullet":"Uji apakah benda itu diperlakukan seperti peluru","_PARAM0_ is considered as a bullet":"_PARAM0_ dianggap sebagai peluru","Apply an impulse":"Terapkan dorongan","Apply an impulse to the object.":"Terapkan impuls ke objek.","Apply to _PARAM0_ impulse _PARAM2_;_PARAM3_":"Terapkan untuk _PARAM0_ impuls _PARAM2 _; _ Param3_","Displacement":"Pemindahan","X component ( Newtons/Seconds )":"Komponen X (Newtons / detik)","Y component ( Newtons/Seconds )":"Komponen Y (Newtons / detik)","Apply an impulse (angle)":"Menerapkan sebuah impuls (sudut)","Apply an impulse to an object, using an angle and a length as coordinates.":"Terapkan impuls ke objek, gunakan sudut dan panjang sebagai koordinat.","Apply to _PARAM0_ impulse _PARAM3_ with angle: _PARAM2_\xB0":"Jalankan ke _PARAM0_ menambahkan _PARAM3_ dengan sudut: _PARAM2_\xB0","Impulse value ( Newton/seconds )":"Nilai impulse (Newton / detik)","Apply an impulse toward a position":"Terapkan dorongan pada posisi","Apply an impulse, directed toward a position, to the object.":"Terapkan dorongan, diarahkan ke posisi, ke objek.","Apply to _PARAM0_ impulse _PARAM4_ toward position _PARAM2_;_PARAM3_":"Terapkan untuk _PARAM0_ impuls _PARAM4_ menuju posisi _PARAM2 _; _ Param3_","X position":"Posisi X","Y position":"Posisi Y","Add a force":"Tambahkan kekuatan","Add a force to the object":"Tambahkan kekuatan ke objek","Apply to _PARAM0_ force _PARAM2_;_PARAM3_":"Terapkan untuk _PARAM0_ force _PARAM2 _; _ Param3_","X component ( Newtons )":"Komponen X (Newton)","Y component ( Newtons )":"Komponen Y (Newtons)","Apply a force ( angle )":"Menerapkan gaya (sudut)","Apply a force to an object, using an angle and a length as coordinates.":"Menerapkan kekuatan ke objek, menggunakan sudut dan panjang sebagai koordinat.","Apply to _PARAM0_ force _PARAM3_ at angle _PARAM2_":"Terapkan untuk _PARAM0_ kekuatan _PARAM3_ pada sudut _PARAM2_","Length of the force ( Newtons )":"Panjang gaya (Newtons)","Apply a force toward a position":"Menerapkan kekuatan menuju posisi","Apply a force, directed toward a position, to the object.":"Terapkan sebuah kekuatan, diarahkan ke arah suatu posisi, ke objek.","Add to _PARAM0_ force _PARAM4_ toward position _PARAM2_;_PARAM3_":"Tambahkan ke _PARAM0_ kekuatan_PARAM4_ menuju posisi _PARAM2 _; _ Param3_","Add a torque (a rotation)":"Tambahkan torsi (rotasi)","Add a torque (a rotation) to the object.":"Menambahkan torsi (rotasi) untuk objek.","Add to _PARAM0_ torque _PARAM2_":"Tambahkan ke _param0_ torsi _param2_","Torque value":"Nilai torsi","Linear velocity":"Kecepatan linear","Modify the velocity of an object.":"Mengubah kecepatan objek.","Set linear velocity of _PARAM0_ to _PARAM2_;_PARAM3_":"Mengubah kecepatan linier _PARAM0_ untuk _PARAM2_; _PARAM3_","X Coordinate":"Koordinat X","Y Coordinate":"Koordinat Y","X component":"Komponen X","Compare the linear velocity on the X axis of the object.":"Bandingkan kecepatan linier pada sumbu X objek.","the linear velocity on X axis":"kecepatan linear pada sumbu X","Y component":"Komponen Y","Compare the linear velocity on the Y axis of the object.":"Bandingkan kecepatan linier pada sumbu Y dari objek.","the linear velocity on Y axis":"kecepatan linear pada sumbu Y","Linear speed":"Kecepatan linier","Compare the linear velocity of the object.":"Membandingkan kecepatan linier dari objek.","the linear velocity":"kecepatan linear","Angular speed":"Kecepatan sudut","Modify the angular velocity of the object.":"Mengubah kecepatan sudut dari objek.","Set angular speed of _PARAM0_ to _PARAM2_":"Mengatur kecepatan sudut dari _param0_ untuk _param2_","New value":"Nilai baru","Compare the angular speed of the object.":"Membandingkan kecepatan sudut objek.","the angular speed":"kecepatan tajam","Linear damping":"Redaman linear","Compare the linear damping of the object.":"Bandingkan redaman linier objek.","the linear damping":"peredaman linear","Collision":"Tabrakan","Test if two objects are colliding.\nAttention! Only objects specified in the first parameter will be taken into account by the next actions and conditions, if they are colliding with the other objects.":"Tes jika dua objek bertabrakan.   nperhatian! hanya objek ditentukan dalam parameter pertama akan diperhitungkan oleh berikutnya tindakan dan ketentuan, jika mereka bertabrakan dengan benda-benda lain.","_PARAM0_ is in collision with a _PARAM2_":"_param0_ adalah di tabrakan dengan _param2_","Modify the linear damping of the object.":"Mengubah redaman linier objek.","Set linear damping of _PARAM0_ to _PARAM2_":"Set redaman linear dari _param0_ untuk _param2_","Value":"Nilai","Angular damping":"Sudut redaman","Test the object's angular damping":"Tes objek sudut redaman","the angular damping":"peredaman tajam","Modify the angular damping of the object.":"Modifikasi redaman sudut dari objek.","Set angular damping of _PARAM0_ to _PARAM2_":"Tetapkan redaman sudut _PARAM0_ ke _PARAM2_","Modify the gravity":"Modifikasi gravitasi","Set gravity force to _PARAM2_;_PARAM3_":"Tetapkan gaya gravitasi ke _PARAM2 _; _ Param3_","Global options":"Pilihan global","Change the X scale of a collision polygon":"Ubah skala X dari poligon tabrakan","Change the X scale of the polygon. Use a value greater than 1 to enlarge the polygon, less than 1 to reduce it.":"Ubah skala X dari poligon. Gunakan nilai lebih besar dari 1 untuk memperbesar poligon, kurang dari 1 untuk menguranginya.","Change the X scale of the collision polygon of _PARAM0_ to _PARAM2_":"Mengubah X skala tumbukan Poligon dari _param0_ untuk _param2_","Collision polygon":"Tabrakan Poligon","Scale":"Skala","Change the Y scale of a collision polygon":"Mengubah skala Y tabrakan Poligon","Change the Y scale of the polygon. Use a value greater than 1 to enlarge the polygon, less than 1 to reduce it.":"Mengubah skala Y poligon. Menggunakan nilai yang lebih besar dari 1 untuk memperbesar poligon, kurang dari 1 untuk mengurangi itu.","Change the Y scale of the collision polygon of _PARAM0_ Y to _PARAM2_":"Mengubah skala Y tumbukan Poligon dari _param0_ Y untuk _param2_","Collision polygon X scale":"Tabrakan Poligon skala X","Test the value of the X scale of the collision polygon.":"Tes nilai dari skala X tumbukan Poligon.","the X scale of the collision polygon":"skala X dari poligon benturan","Collision polygon Y scale":"Tabrakan Poligon skala Y","Test the value of the Y scale of the collision polygon.":"Tes nilai dari skala Y tumbukan Poligon.","the Y scale of the collision polygon":"skala Y dari poligon benturan","Inventory":"Inventory","Provides actions and conditions to add an inventory to your game, with items in memory.":"Menyediakan tindakan dan kondisi untuk menambahkan inventaris ke permainan Anda, dengan item di memori.","Add an item":"Tambahkan barang","Add an item in an inventory.":"Menambah item dalam persediaan.","Add a _PARAM2_ to inventory _PARAM1_":"Menambahkan _PARAM2_ untuk persediaan _PARAM1_","Inventories":"Inventory","Inventory name":"Nama persediaan","Item name":"Nama barang","Remove an item":"Hapus barang","Remove an item from an inventory.":"Hapus item dari inventaris.","Remove a _PARAM2_ from inventory _PARAM1_":"Menambahkan _PARAM2_ untuk persediaan _PARAM1_","Item count":"Jumlah barang","Compare the number of an item in an inventory.":"Membandingkan jumlah item dalam persediaan.","the count of _PARAM2_ in _PARAM1_":"jumlah dari _PARAM2_ di _PARAM1_","Has an item":"Memiliki barang","Check if at least one of the specified items is in the inventory.":"Periksa apakah setidaknya satu dari item yang ditentukan ada dalam persediaan.","Inventory _PARAM1_ contains a _PARAM2_":"Persediaan _PARAM1_ berisi _PARAM2_","Set a maximum count for an item":"Tetapkan jumlah maksimal untuk barang","Set the maximum number of the specified item that can be added in the inventory. By default, the number allowed for each item is unlimited.":"Tetapkan jumlah maksimum item yang ditentukan yang dapat ditambahkan dalam inventaris. Secara default, nomor yang diizinkan untuk setiap item tidak terbatas.","Set the maximum count for _PARAM2_ in inventory _PARAM1_ to _PARAM3_":"Tetapkan jumlah maksimum untuk _PARAM2_ dalam persediaan _PARAM1_ ke _PARAM3_","Maximum count":"Jumlah maksimal","Set unlimited count for an item":"Tetapkan jumlah tak terbatas untuk barang","Allow an unlimited amount of an object to be in an inventory. This is the case by default for each item.":"Biarkan jumlah benda yang tidak terbatas berada dalam inventaris. Ini adalah kasus secara default untuk setiap item.","Allow an unlimited count of _PARAM2_ in inventory _PARAM1_: _PARAM3_":"Izinkan jumlah _PARAM2_ tak terbatas dalam persediaan _PARAM1_: _PARAM3_","Allow an unlimited amount?":"Biarkan jumlah yang tidak terbatas?","Item full":"Barang penuh","Check if an item has reached its maximum number allowed in the inventory.":"Periksa jika item telah mencapai jumlah maksimum yang diperbolehkan dalam persediaan.","Inventory _PARAM1_ is full of _PARAM2_":"Persediaan _PARAM1_ penuh dengan _PARAM2_","Equip an item":"Kenakan sebuah barang","Mark an item as being equipped. If the item count is 0, it won't be marked as equipped.":"Tandai sebuah barang sedang dikenakan. Jika jumlah barang 0, maka tidak akan ditandai sedang dikenakan.","Set _PARAM2_ as equipped in inventory _PARAM1_: _PARAM3_":"Tetapkan _PARAM2_ seperti yang diperlengkapi dalam persediaan _PARAM1_: _PARAM3_","Equip?":"Kenakan?","Item equipped":"Barang telah dikenakan","Check if an item is equipped.":"Periksa jika sebuah barang sedang dikenakan.","_PARAM2_ is equipped in inventory _PARAM1_":"_PARAM2_ dilengkapi dengan persediaan _PARAM1_","Save an inventory in a scene variable":"Simpan sebuah daftar kepunyaan di dalam variabel adegan","Save all the items of the inventory in a scene variable, so that it can be restored later.":"Simpan semua hal dalam inventory di dalam variabel adegan, jadi entar bisa dibalikin lagi.","Save inventory _PARAM1_ in variable _PARAM2_":"Menyimpan persediaan _PARAM1_ dalam variabel _PARAM2_","Inventories/Variables":"Inventory/Variabel","Load an inventory from a scene variable":"Muat sebuah inventory dari sebuah variabel adegan","Load the content of the inventory from a scene variable.":"Muat isian inventory dari sebuah variabel adegan.","Load inventory _PARAM1_ from variable _PARAM2_":"Menyimpan persediaan _PARAM1_ dalam variabel _PARAM2_","Get the number of an item in the inventory":"Membandingkan jumlah item dalam persediaan","Shopify":"Shopify","Interact with products and generate URLs for checkouts with your Shopify shop.":"Interact with products and generate URLs for checkouts with your Shopify shop.","Initialize a shop":"Initialize a shop","Initialize a shop with your credentials. Call this action first, and then use the shop name in the other actions to interact with products.":"Initialize a shop with your credentials. Call this action first, and then use the shop name in the other actions to interact with products.","Initialize shop _PARAM1_ (domain: _PARAM2_, appId: _PARAM3_)":"Initialize shop _PARAM1_ (domain: _PARAM2_, appId: _PARAM3_)","Shop name":"Nama toko","Domain (xxx.myshopify.com)":"Domain (xxx.myshopify.com)","App Id":"App-Id","Access Token":"Access Token","Get the URL for buying a product":"Get the URL for buying a product","Get the URL for buying a product from a shop. The URL will be stored in the scene variable that you specify. You can then use the action to open an URL to redirect the player to the checkout.":"Get the URL for buying a product from a shop. The URL will be stored in the scene variable that you specify. You can then use the action to open an URL to redirect the player to the checkout.","Get the URL for product #_PARAM2_ (quantity: _PARAM3_, variant: _PARAM4_) from shop _PARAM1_, and store it in _PARAM5_ (or _PARAM6_ in case of error)":"Get the URL for product #_PARAM2_ (quantity: _PARAM3_, variant: _PARAM4_) from shop _PARAM1_, and store it in _PARAM5_ (or _PARAM6_ in case of error)","Shop name (initialized with \"Initialize a shop\" action)":"Shop name (initialized with \"Initialize a shop\" action)","Product id":"Produk id","Quantity":"Kuantitas","Variant (0 by default)":"Variant (0 by default)","Scene variable where the URL for checkout must be stored":"Variabel adegan dimana URL untuk checkout harus disimpan","Scene variable containing the error (if any)":"Variabel adegan menyimpan error (jika ada)","Text object":"Objek teks","An object that can be used to display any text on the screen: remaining life counter, some indicators, menu buttons, dialogues...":"An object that can be used to display any text on the screen: remaining life counter, some indicators, menu buttons, dialogues...","Text":"Teks","Displays a text on the screen.":"Tampilkan teks di layar.","Modify the text":"Mengubah teks","Modify the text of a Text object.":"Mengubah teks objek.","Compare the text":"Membandingkan teks","Compare the text of a Text object.":"Bandingkan teks dari sebuah teks objek.","Font":"Huruf","Change the font of the text.":"Ubah font dari teks.","Change font of _PARAM0_ to _PARAM1_":"Mengubah huruf _param0_ untuk _param1_","Change the size of the text.":"Mengubah ukuran teks.","the size of the text":"ukuran teks","Compare the size of the text":"Bandingkan ukuran teks","Scale on X axis":"Skala pada sumbu X","Compare the scale of the text on the X axis":"Bandingkan skala teks pada sumbu X-nya","the scale on the X axis":"skala teks pada sumbu X","Modify the scale of the text on the X axis (default scale is 1)":"Ubah skala teks pada sumbu X (skala asal adalah 1)","Scale on Y axis":"Skala pada sumbu Y","Compare the scale of the text on the Y axis":"Bandingkan skala teks pada sumbu Y-nya","the scale on the Y axis":"skala teks pada sumbu Y","Modify the scale of the text on the Y axis (default scale is 1)":"Ubah skala teks pada sumbu Y-nya (skala asal adalah 1)","Modify the scale of the specified object (default scale is 1)":"Ubah skala suatu objek (skala asal adalah 1)","the scale":"skala","Change the color of the text. The color is white by default.":"Mengubah warna teks. warnanya putih secara default.","Change color of _PARAM0_ to _PARAM1_":"Ubah warna _PARAM0_ menjadi _PARAM1_","Gradient":"Gradien","Change the gradient of the text.":"Ubah gradien teks.","Change gradient of _PARAM0_ to colors _PARAM1_ _PARAM2_ _PARAM3_ _PARAM4_ type _PARAM5_":"Ubah gradien dari _PARAM0_ ke warna _PARAM1_ _PARAM2_ _PARAM3_ _PARAM4_ tipe _PARAM5_","Gradient type":"Tipe gradien","First Color":"Warna Pertama","Second Color":"Warna Kedua","Third Color":"Warna Ketiga","Fourth Color":"Warna Keempat","Outline":"Garis luar","Change the outline of the text. A thickness of 0 disables the outline.":"Ubah garis luar teks. Ketebalan 0 (nol) menonaktifkan garis luar.","Change outline of _PARAM0_ to color _PARAM1_ with thickness _PARAM2_":"Ubah garis luar dari _PARAM0_ ke warna _PARAM1_ dengan ketebalan _PARAM2_","Thickness":"Ketebalan","Change Shadow":"Ubah Bayangan","Change the shadow of the text.":"Ubah bayangan teks.","Change the shadow of _PARAM0_ to color _PARAM1_ distance _PARAM2_ blur _PARAM3_ angle _PARAM4_":"Ubah bayangan _PARAM0_ menjadi warna _PARAM1_ jarak _PARAM2_ blur _PARAM3_ sudut _PARAM4_","Effects/Shadow":"Efek/Bayangan","Distance":"Jarak","Blur":"Buram","Show Shadow":"Tampilkan Bayangan","Show the shadow of the text.":"Tampilkan bayangan teks.","Show the shadow of _PARAM0_: _PARAM1_":"Tampilkan bayangan dari _PARAM0_: _PARAM1_","Show the shadow":"Tampilkan bayangan","Change text opacity":"Ubah kejelasan teks","Change the opacity of a Text. 0 is fully transparent, 255 is opaque (default).":"Ubah kejelasan sebuah teks. 0 (nol) berarti transparan secara penuh (tidak terlihat), 255 berarti sangat jelas (default).","Compare the opacity of a Text object, between 0 (fully transparent) to 255 (opaque).":"Bandingkan kejelasan sebuah objek teks, antara 0 (tidak terlihat) ke 255 (jelas).","Smoothing":"Merapikan","Activate or deactivate text smoothing.":"Mengaktifkan atau menonaktifkan merapikan teks.","Smooth _PARAM0_: _PARAM1_":"Rapi_param0_: _param1_","Style":"Gaya","Smooth the text":"Haluskan teks","Check if an object is smoothed":"Periksa jika sebuah objek telah dihaluskan","_PARAM0_ is smoothed":"_param0_ telah dihaluskan","De/activate bold":"Non/aktifkan tebal","Set bold style of _PARAM0_ : _PARAM1_":"Atur gaya tebal dari _PARAM0_: _PARAM1_","Set bold style":"Atur gaya tebal","Check if the bold style is activated":"Perikas jika gaya tebal telah aktif","_PARAM0_ bold style is set":"_param0_ gaya tebal diatur","De/activate italic.":"De / mengaktifkan miring.","Set italic style for _PARAM0_ : _PARAM1_":"Mengatur gaya miring untuk _param0_: _param1_","Set italic":"Mengatur miringan","Check if the italic style is activated":"Periksa jika gaya italic telah aktif","_PARAM0_ italic style is set":"_param0_ gaya tebal diatur","Underlined":"Di garis bawahi","De/activate underlined style.":"Nonaktifkan gaya garis bawah.","Set underlined style of _PARAM0_: _PARAM1_":"Tetapkan gaya bergaris bawah _PARAM0_: _PARAM1_","Underline":"Menggaris bawahi","Check if the underlined style of an object is set.":"Periksa jika gaya bergaris bawah sebuah objek telah diatur.","_PARAM0_ underlined style is activated":"Gaya _PARAM0_ yang digaris bawahi diaktifkan","Modify the angle of a Text object.":"Mengubah sudut teks objek.","the angle":"Sudut","Compare the value of the angle of a Text object.":"Compare the value of the angle of a Text object.","Padding":"Padding","Compare the number of pixels around a text object. If the shadow or the outline around the text are getting cropped, raise this value.":"Compare the number of pixels around a text object. If the shadow or the outline around the text are getting cropped, raise this value.","the padding":"the padding","Set the number of pixels around a text object. If the shadow or the outline around the text are getting cropped, raise this value.":"Set the number of pixels around a text object. If the shadow or the outline around the text are getting cropped, raise this value.","Alignment":"Penjajaran","Set the text alignment of a multiline text object (does not work with single line texts).":"Set the text alignment of a multiline text object (does not work with single line texts).","Align _PARAM0_: _PARAM1_":"Align _PARAM0_: _PARAM1_","Compare the text alignment of a multiline text object.":"Compare the text alignment of a multiline text object.","the alignment":"the alignment","Wrapping":"Wrapping","De/activate word wrapping. Note that word wrapping is a graphical option,\nyou can't get the number of lines displayed":"De/activate word wrapping. Note that word wrapping is a graphical option,\nyou can't get the number of lines displayed","Activate wrapping style of _PARAM0_: _PARAM1_":"Activate wrapping style of _PARAM0_: _PARAM1_","Test if the word wrapping style of an object is set.":"Test if the word wrapping style of an object is set.","_PARAM0_ word wrapping style is activated":"_PARAM0_ word wrapping style is activated","Wrapping width":"Wrapping width","Modify the word wrapping width of a Text object.":"Modify the word wrapping width of a Text object.","the wrapping width":"the wrapping width","Test the word wrapping width of a Text object.":"Test the word wrapping width of a Text object.","X Scale of a Text object":"Skala X dari sebuah Objek teks","Y Scale of a Text object":"Skala Y dari sebuah Objek teks","Opacity of a Text object":"Transparansi dari sebuah Objek teks","Tiled Sprite Object":"Tiled objek sprite","Tiled Sprite":"Ubin Sprite","Displays an image repeated over an area.":"Displays an image repeated over an area.","Compare the opacity of a Tiled Sprite, between 0 (fully transparent) to 255 (opaque).":"Compare the opacity of a Tiled Sprite, between 0 (fully transparent) to 255 (opaque).","Change Tiled Sprite opacity":"Change Tiled Sprite opacity","Change the opacity of a Tiled Sprite. 0 is fully transparent, 255 is opaque (default).":"Change the opacity of a Tiled Sprite. 0 is fully transparent, 255 is opaque (default).","Change the tint of a Tiled Sprite. The default color is white.":"Change the tint of a Tiled Sprite. The default color is white.","Modify the width of a Tiled Sprite.":"Mengubah lebar ubin Sprite.","Test the width of a Tiled Sprite.":"Tes lebar dari ubin Sprite.","Modify the height of a Tiled Sprite.":"Mengubah ketinggian dari ubin Sprite.","Test the height of a Tiled Sprite.":"Pengujian puncak sebuah ubin Sprite.","Modify the angle of a Tiled Sprite.":"Mengubah sudut dari ubin Sprite.","Image X Offset":"Offset gambar X","Modify the offset used on the X axis when displaying the image.":"Mengubah offset digunakan pada sumbu X ketika menampilkan gambar.","the X offset":"the X offset","Image offset":"Ofset Gambar","Test the offset used on the X axis when displaying the image.":"Tes offset digunakan pada sumbu X ketika menampilkan gambar.","Image Y Offset":"Offset gambar Y","Modify the offset used on the Y axis when displaying the image.":"Mengubah offset digunakan pada sumbu Y ketika menampilkan gambar.","the Y offset":"the Y offset","Test the offset used on the Y axis when displaying the image.":"Tes offset digunakan pada sumbu Y ketika menampilkan gambar.","Linked objects":"Benda yang terhubung","Link two objects":"Tautkan dua objek","Link two objects together, so as to be able to get one from the other.":"Hubungkan dua benda itu bersama-sama, agar bisa mendapatkannya dari yang lain.","Link _PARAM1_ and _PARAM2_":"Tautan _PARAM1_ dan _PARAM2_","Object 1":"Objek 1","Object 2":"Objek 2","Unlink two objects":"Batalkan tautan dua objek","Unlink two objects.":"Batalkan tautan dua objek.","Unlink _PARAM1_ and _PARAM2_":"Batalkan tautan _PARAM1_ dan _PARAM2_","Unlink all objects from an object":"Batalkan tautan semua objek dari suatu objek","Unlink all objects from an object.":"Batalkan tautan semua objek dari suatu objek.","Unlink all objects from _PARAM1_":"Batalkan tautan semua objek dari _PARAM1_","Take into account linked objects":"Perhatikan benda-benda terkait","Take some objects linked to the object into account for next conditions and actions.\nThe condition will return false if no object was taken into account.":"Ambil beberapa objek yang terkait dengan objek ke dalam akun untuk kondisi dan tindakan berikutnya.   dan Kondisi akan kembali salah jika tidak ada objek yang diperhitungkan.","Take into account all \"_PARAM1_\" linked to _PARAM2_":"Perhatikan semua \"_PARAM1_\" yang terhubung dengan _PARAM2_","Pick these objects...":"Pilih benda-benda ini...","...if they are linked to this object":"... jika mereka terhubung dengan objek ini","Take objects linked to the object into account for next actions.":"Ambil objek yang terkait dengan objek untuk memperhitungkan tindakan selanjutnya.","Virtual cell width":"Lebar sel virtual","Virtual cell height":"Tinggi sel virtual","Virtual grid X offset":"Virtual grid X offset","Virtual grid Y offset":"Virtual grid Y offset","Extra border size":"Ekstra perbatasan ukuran","Impassable obstacle":"Rintangan yang tak bisa dilewati","Cost (if not impassable)":"Biaya (jika tidak dilewati)","Pathfinding behavior":"Perilaku Pathfinding","Pathfinding":"Pencarian jalan","With this behavior, the object will move while avoiding all objects that are flagged as obstacles.":"With this behavior, the object will move while avoiding all objects that are flagged as obstacles.","Move to a position":"Pindah ke suatu posisi","Move the object to a position":"Pindahkan objek ke posisi","Move _PARAM0_ to _PARAM3_;_PARAM4_":"Pindahkan _PARAM0_ ke _PARAM3 _; _ PARAM4_","Destination X position":"Posisi X Tujuan","Destination Y position":"Posisi Y tujuan","Path found":"Jalan ditemukan","Check if a path has been found.":"Check if a path has been found.","A path has been found for _PARAM0_":"Jalan telah ditemukan untuk _PARAM0_","Destination reached":"Tujuan tercapai","Check if the destination was reached.":"Check if the destination was reached.","_PARAM0_ reached its destination":"_PARAM0_ mencapai tujuannya","Width of the cells":"Lebar sel","Change the width of the cells of the virtual grid.":"Ubah ukuran dari sel virtual grid.","the width of the virtual cells":"the width of the virtual cells","Virtual grid":"Virtual grid","Width of the virtual grid":"Lebar dari virtual grid","Compare the width of the cells of the virtual grid.":"Bandingkan ukuran lebar dari sel virtual grid.","Height of the cells":"Tinggi sel","Change the height of the cells of the virtual grid.":"Rubah ukuran tinggi dari sel virtual grid.","the height of the virtual cells":"the height of the virtual cells","Height of the virtual grid":"Tinggi dari virtual grid","Compare the height of the cells of the virtual grid.":"Bandingkan ukuran tinggi sel virtual grid.","Change the acceleration when moving the object":"Ubah akselerasi saat menggerakkan objek","the acceleration on the path":"the acceleration on the path","Pathfinding configuration":"Pathfinding configuration","Compare the acceleration when moving the object":"Bandingkan akselerasi saat menggerakkan objek","Change the maximum speed when moving the object":"Ubah kecepatan maksimal saat menggerakkan objek","the max. speed on the path":"the max. speed on the path","Compare the maximum speed when moving the object":"Bandingkan kecepatan maksimal saat menggerakkan objek","Change the speed of the object on the path":"Ubah kecepatan objek di jalan","the speed on the path":"the speed on the path","Movement on the path":"Movement on the path","Speed on its path":"Speed on its path","Compare the speed of the object on its path.":"Compare the speed of the object on its path.","Angle of movement on its path":"Angle of movement on its path","Compare the angle of movement of an object on its path.":"Compare the angle of movement of an object on its path.","Angle of movement of _PARAM0_ is _PARAM2_ (tolerance: _PARAM3_ degrees)":"Angle of movement of _PARAM0_ is _PARAM2_ (tolerance: _PARAM3_ degrees)","Angle, in degrees":"Sudut, dalam derajat","Tolerance, in degrees":"Tolerance, in degrees","Change the maximum angular speed when moving the object":"Ubah kecepatan sudut maksimal saat menggerakkan benda","the max. angular speed on the path":"the max. angular speed on the path","Compare the maximum angular speed when moving the object":"Bandingkan kecepatan sudut maksimal saat menggerakkan benda","the rotation offset on the path":"the rotation offset on the path","Compare the rotation offset when moving the object":"Bandingkan rotasi penyimbang saat menggerakkan objek","Extra border":"Batas ekstra","Change the size of the extra border applied to the object when planning a path":"Ubah ukuran batas ekstra yang diterapkan ke objek saat merencanakan jalan","the size of the extra border on the path":"the size of the extra border on the path","Compare the size of the extra border applied to the object when planning a path":"Bandingkan ukuran batas ekstra yang diterapkan pada objek saat merencanakan jalan","Allow or restrict diagonal movement on the path":"Memungkinkan atau membatasi gerakan diagonal di jalan","Allow diagonal movement for _PARAM0_ on the path: _PARAM2_":"Izinkan gerakan diagonal untuk _PARAM0_ di jalan: _PARAM2_","Check if the object is allowed to move diagonally on the path":"Check if the object is allowed to move diagonally on the path","Diagonal moves allowed for _PARAM0_":"Diagonal bergerak diperbolehkan untuk _PARAM0_","Enable or disable rotation of the object on the path":"Mengaktifkan atau menonaktifkan putar objek pada jalur","Enable rotation of _PARAM0_ on the path: _PARAM2_":"Aktifkan putar _PARAM0_ di jalan: _PARAM2_","Check if the object is rotated when traveling on its path.":"Check if the object is rotated when traveling on its path.","_PARAM0_ is rotated when traveling on its path":"_PARAM0_ diputar saat bepergian di jalurnya","Get a waypoint X position":"Mendapatkan posisi x waypoint","Get next waypoint X position":"Dapatkan posisi cara poin X berikutnya","Node index (start at 0!)":"Indeks node (mulai 0!)","Get a waypoint Y position":"Cara mendapatkan poin posisi Y","Get next waypoint Y position":"Cara mendapatkan poin berikut nya posisi Y","Index of the next waypoint":"Indeks berikutnya waypoint","Get the index of the next waypoint to reach":"Dapatkan indeks berikutnya waypoint untuk mencapai","Waypoint count":"Hitung waypoint","Get the number of waypoints on the path":"Dapatkan nomor dari waypoints di jalan","Last waypoint X position":"Terakhir waypoint posisi X","Last waypoint Y position":"Terakhir waypoint posisi Y","Acceleration of the object on the path":"Percepatan objek di jalan","Maximum speed of the object on the path":"Kecepatan maksimum objek di jalan","Speed of the object on the path":"Kecepatan objek di jalan","Angular maximum speed of the object on the path":"Sudut kecepatan maksimum objek di jalan","Rotation offset applied the object on the path":"Batas rotasi dari obbjek di path telah ditetapkan","Extra border applied the object on the path":"Ekstra perbatasan diterapkan objek di jalan","Width of a cell":"Lebar sel","Height of a cell":"Ketinggian sel","Grid X offset":"Grid X offset","X offset of the virtual grid":"X offset of the virtual grid","Grid Y offset":"Grid Y offset","Y offset of the virtual grid":"Y offset of the virtual grid","Obstacle for pathfinding":"Hambatan untuk mencari jalan","Flag the object as being an obstacle for pathfinding.":"Flag objek sebagai hambatan untuk mencari jalan.","Cost":"Biaya","Change the cost of going through the object.":"Ubah biaya untuk melewati objek.","the cost":"the cost","Obstacles":"Hambatan","Compare the cost of going through the object":"Bandingkan biaya untuk melewati objek","Should object be impassable?":"Haruskah objek dilewati?","Decide if the object is an impassable obstacle":"Tentukan apakah objek adalah hambatan yang tidak dapat dilewati","Set _PARAM0_ as an impassable obstacle: _PARAM2_":"Tetapkan _PARAM0_ sebagai hambatan yang tidak dapat dilalui: _PARAM2_","Impassable?":"Tidak bisa dilewati?","Is object impassable?":"Apakah objek tidak bisa dilalui?","Check if the obstacle is impassable":"Check if the obstacle is impassable","_PARAM0_ is impassable":"_PARAM0_ tidak bisa dilewati","Obstacle cost":"Biaya rintangan","Adjustment":"Adjustment","Adjust gamma, contrast, saturation, brightness, alpha or color-channel shift.":"Adjust gamma, contrast, saturation, brightness, alpha or color-channel shift.","Gamma (between 0 and 5)":"Gamma (between 0 and 5)","Saturation (between 0 and 5)":"Saturation (between 0 and 5)","Contrast (between 0 and 5)":"Contrast (between 0 and 5)","Brightness (between 0 and 5)":"Brightness (between 0 and 5)","Red (between 0 and 5)":"Red (between 0 and 5)","Green (between 0 and 5)":"Green (between 0 and 5)","Blue (between 0 and 5)":"Blue (between 0 and 5)","Alpha (between 0 and 1, 0 is transparent)":"Alpha (between 0 and 1, 0 is transparent)","Advanced bloom":"Advanced bloom","Applies a bloom effect.":"Applies a bloom effect.","Threshold (between 0 and 1)":"Threshold (between 0 and 1)","Bloom Scale (between 0 and 2)":"Bloom Scale (between 0 and 2)","Brightness (between 0 and 2)":"Brightness (between 0 and 2)","Blur (between 0 and 20)":"Blur (between 0 and 20)","Quality (between 0 and 20)":"Quality (between 0 and 20)","Padding for the visual effect area":"Padding for the visual effect area","ASCII":"ASCII","Render the image with ASCII characters only.":"Render the image with ASCII characters only.","Size (between 2 and 20)":"Size (between 2 and 20)","Beveled edges":"Beveled edges","Add beveled edges around the rendered image.":"Add beveled edges around the rendered image.","Rotation (between 0 and 360)":"Rotation (between 0 and 360)","Outer strength (between 0 and 5)":"Outer strength (between 0 and 5)","Distance (between 10 and 20)":"Distance (between 10 and 20)","Light alpha (between 0 and 1)":"Light alpha (between 0 and 1)","Light color (color of the outline)":"Light color (color of the outline)","Shadow color (color of the outline)":"Shadow color (color of the outline)","Shadow alpha (between 0 and 1)":"Shadow alpha (between 0 and 1)","Black and White":"Black and White","Alter the colors to make the image black and white":"Alter the colors to make the image black and white","Opacity (between 0 and 1)":"Opacity (between 0 and 1)","Blending mode":"Blending mode","Alter the rendered image with the specified blend mode.":"Alter the rendered image with the specified blend mode.","Mode (0: Normal, 1: Add, 2: Multiply, 3: Screen)":"Mode (0: Normal, 1: Add, 2: Multiply, 3: Screen)","Blur (Gaussian, slow - prefer to use Kawase blur)":"Blur (Gaussian, slow - prefer to use Kawase blur)","Blur the rendered image. This is slow, so prefer to use Kawase blur in most cases.":"Blur the rendered image. This is slow, so prefer to use Kawase blur in most cases.","Blur intensity":"Blur intensity","Number of render passes. An high value will cause lags/poor performance.":"Number of render passes. An high value will cause lags/poor performance.","Resolution":"Resolution","Kernel size (one of these values: 5, 7, 9, 11, 13, 15)":"Kernel size (one of these values: 5, 7, 9, 11, 13, 15)","Brightness":"Brightness","Make the image brighter.":"Make the image brighter.","Brightness (between 0 and 1)":"Brightness (between 0 and 1)","Bulge Pinch":"Bulge Pinch","Bulges or pinches the image in a circle.":"Bulges or pinches the image in a circle.","Center X (between 0 and 1, 0.5 is image middle)":"Center X (between 0 and 1, 0.5 is image middle)","Center Y (between 0 and 1, 0.5 is image middle)":"Center Y (between 0 and 1, 0.5 is image middle)","Radius":"Radius","strength (between -1 and 1)":"strength (between -1 and 1)","-1 is strong pinch, 0 is no effect, 1 is strong bulge":"-1 is strong pinch, 0 is no effect, 1 is strong bulge","Color Map":"Color Map","Change the color rendered on screen.":"Change the color rendered on screen.","Color map texture for the effect":"Color map texture for the effect","You can change colors of pixels by modifing a reference color image, containing each colors, called the *Color Map Texture*. To get started, **download** [a default color map texture here](http://wiki.compilgames.net/doku.php/gdevelop5/interface/scene-editor/layer-effects).":"You can change colors of pixels by modifing a reference color image, containing each colors, called the *Color Map Texture*. To get started, **download** [a default color map texture here](http://wiki.compilgames.net/doku.php/gdevelop5/interface/scene-editor/layer-effects).","Disable anti-aliasing (\"nearest\" pixel rounding)":"Disable anti-aliasing (\"nearest\" pixel rounding)","Mix":"Mix","Mix value of the effect on the layer (in percent)":"Mix value of the effect on the layer (in percent)","Color Replace":"Color Replace","Effect replacing a color (or similar) by another.":"Effect replacing a color (or similar) by another.","Original Color":"Original Color","New Color":"New Color","Epsilon (between 0 and 1)":"Epsilon (between 0 and 1)","Tolerance/sensitivity of the floating-point comparison between colors (lower = more exact, higher = more inclusive)":"Tolerance/sensitivity of the floating-point comparison between colors (lower = more exact, higher = more inclusive)","CRT":"CRT","Apply an effect resembling old CRT monitors.":"Apply an effect resembling old CRT monitors.","Line width (between 0 and 5)":"Line width (between 0 and 5)","Line contrast (between 0 and 1)":"Line contrast (between 0 and 1)","Noise (between 0 and 1)":"Noise (between 0 and 1)","Curvature (between 0 and 10)":"Curvature (between 0 and 10)","Show vertical lines":"Show vertical lines","Noise size (between 0 and 10)":"Noise size (between 0 and 10)","Vignetting (between 0 and 1)":"Vignetting (between 0 and 1)","Vignetting alpha (between 0 and 1)":"Vignetting alpha (between 0 and 1)","Vignetting blur (between 0 and 1)":"Vignetting blur (between 0 and 1)","Interlaced Lines Speed":"Interlaced Lines Speed","0: Pause, 0.5: Half speed, 1: Normal speed, 2: Double speed, etc...":"0: Pause, 0.5: Half speed, 1: Normal speed, 2: Double speed, etc...","Noise Frequency":"Noise Frequency","Uses the pixel values from the specified texture (called the displacement map) to perform a displacement of an object.":"Uses the pixel values from the specified texture (called the displacement map) to perform a displacement of an object.","Displacement map texture":"Displacement map texture","Displacement map texture for the effect. To get started, **download** [a default displacement map texture here](http://wiki.compilgames.net/doku.php/gdevelop5/interface/scene-editor/layer-effects).":"Displacement map texture for the effect. To get started, **download** [a default displacement map texture here](http://wiki.compilgames.net/doku.php/gdevelop5/interface/scene-editor/layer-effects).","Dot":"Dot","Applies a dotscreen effect making objects appear to be made out of black and white halftone dots like an old printer.":"Applies a dotscreen effect making objects appear to be made out of black and white halftone dots like an old printer.","Scale (between 0.3 and 1)":"Scale (between 0.3 and 1)","Angle (between 0 and 5)":"Angle (between 0 and 5)","Drop shadow":"Drop shadow","Add a shadow around the rendered image.":"Add a shadow around the rendered image.","Quality (between 1 and 20)":"Quality (between 1 and 20)","Alpha (between 0 and 1)":"Alpha (between 0 and 1)","Distance (between 0 and 50)":"Distance (between 0 and 50)","Color of the shadow":"Color of the shadow","Shadow only (shows only the shadow when enabled)":"Shadow only (shows only the shadow when enabled)","Glitch":"Glitch","Applies a glitch effect to an object.":"Applies a glitch effect to an object.","Slices (between 2 and infinite)":"Slices (between 2 and infinite)","Offset (between -400 and 400)":"Offset (between -400 and 400)","Direction (between -180 and 180)":"Direction (between -180 and 180)","Fill Mode (between 0 and 4)":"Fill Mode (between 0 and 4)","The fill mode of the space after the offset.(0: TRANSPARENT, 1: ORIGINAL, 2: LOOP, 3: CLAMP, 4: MIRROR)":"The fill mode of the space after the offset.(0: TRANSPARENT, 1: ORIGINAL, 2: LOOP, 3: CLAMP, 4: MIRROR)","Average":"Average","Min Size":"Min Size","Sample Size":"Sample Size","Animation Frequency":"Animation Frequency","Red X offset (between -50 and 50)":"Red X offset (between -50 and 50)","Red Y offset (between -50 and 50)":"Red Y offset (between -50 and 50)","Green X offset (between -50 and 50)":"Green X offset (between -50 and 50)","Green Y offset (between -50 and 50)":"Green Y offset (between -50 and 50)","Blue X offset (between -50 and 50)":"Blue X offset (between -50 and 50)","Blue Y offset (between -50 and 50)":"Blue Y offset (between -50 and 50)","Glow":"Glow","Add a glow effect around the rendered image.":"Add a glow effect around the rendered image.","Inner strength (between 0 and 20)":"Inner strength (between 0 and 20)","Outer strength (between 0 and 20)":"Outer strength (between 0 and 20)","Color (color of the outline)":"Color (color of the outline)","Godray":"Godray","Apply and animate atmospheric light rays.":"Apply and animate atmospheric light rays.","Parallel (parallel rays)":"Parallel (parallel rays)","Animation Speed":"Animation Speed","Lacunarity (between 0 and 5)":"Lacunarity (between 0 and 5)","Angle (between -60 and 60)":"Angle (between -60 and 60)","Gain (between 0 and 1)":"Gain (between 0 and 1)","Light (between 0 and 60)":"Light (between 0 and 60)","Center X (between 100 and 1000)":"Center X (between 100 and 1000)","Center Y (between -1000 and 100)":"Center Y (between -1000 and 100)","Blur (Kawase, fast)":"Blur (Kawase, fast)","Blur the rendered image, with much better performance than Gaussian blur.":"Blur the rendered image, with much better performance than Gaussian blur.","Pixelize X (between 0 and 10)":"Pixelize X (between 0 and 10)","Pixelize Y (between 0 and 10)":"Pixelize Y (between 0 and 10)","Light Night":"Light Night","Alter the colors to simulate night.":"Alter the colors to simulate night.","Dark Night":"Dark Night","Alter the colors to simulate a dark night.":"Alter the colors to simulate a dark night.","Intensity (between 0 and 1)":"Intensity (between 0 and 1)","Noise":"Noise","Add some noise on the rendered image.":"Add some noise on the rendered image.","Noise intensity (between 0 and 1)":"Noise intensity (between 0 and 1)","Old Film":"Old Film","Add a Old film effect around the rendered image.":"Add a Old film effect around the rendered image.","Sepia (between 0 and 1)":"Sepia (between 0 and 1)","The amount of saturation of sepia effect, a value of 1 is more saturation and closer to 0 is less, and a value of 0 produces no sepia effect":"The amount of saturation of sepia effect, a value of 1 is more saturation and closer to 0 is less, and a value of 0 produces no sepia effect","Noise Size (between 0 and 10)":"Noise Size (between 0 and 10)","Scratch (between -1 and 1)":"Scratch (between -1 and 1)","Scratch Density (between 0 and 1)":"Scratch Density (between 0 and 1)","Scratch Width (between 1 and 20)":"Scratch Width (between 1 and 20)","Vignetting Alpha (between 0 and 1)":"Vignetting Alpha (between 0 and 1)","Vignetting Blur (between 0 and 1)":"Vignetting Blur (between 0 and 1)","Draws an outline around the rendered image.":"Draws an outline around the rendered image.","Thickness (between 0 and 20)":"Thickness (between 0 and 20)","Color of the outline":"Color of the outline","Pixelate":"Pixelate","Applies a pixelate effect, making display objects appear 'blocky'.":"Applies a pixelate effect, making display objects appear 'blocky'.","Size of the pixels (10 pixels by default)":"Size of the pixels (10 pixels by default)","Radial Blur":"Radial Blur","Applies a Motion blur to an object.":"Applies a Motion blur to an object.","The maximum size of the blur radius, -1 is infinite":"The maximum size of the blur radius, -1 is infinite","Angle (between -180 and 180)":"Angle (between -180 and 180)","The angle in degree of the motion for blur effect":"The angle in degree of the motion for blur effect","Kernel Size (between 3 and 25)":"Kernel Size (between 3 and 25)","The kernel size of the blur filter (Odd number)":"The kernel size of the blur filter (Odd number)","Reflection":"Reflection","Applies a reflection effect to simulate the reflection on water with waves.":"Applies a reflection effect to simulate the reflection on water with waves.","Reflect the image on the waves":"Reflect the image on the waves","Vertical position of the reflection point":"Vertical position of the reflection point","Default is 50% (middle). Smaller numbers produce a larger reflection, larger numbers produce a smaller reflection.":"Default is 50% (middle). Smaller numbers produce a larger reflection, larger numbers produce a smaller reflection.","Amplitude start":"Amplitude start","Starting amplitude of waves (0 by default)":"Starting amplitude of waves (0 by default)","Amplitude ending":"Amplitude ending","Ending amplitude of waves (20 by default)":"Ending amplitude of waves (20 by default)","Wave length start":"Wave length start","Starting wave length (30 by default)":"Starting wave length (30 by default)","Wave length ending":"Wave length ending","Ending wave length (100 by default)":"Ending wave length (100 by default)","Alpha start":"Alpha start","Starting alpha (1 by default)":"Starting alpha (1 by default)","Alpha ending":"Alpha ending","Ending alpha (1 by default)":"Ending alpha (1 by default)","RGB split (chromatic aberration)":"RGB split (chromatic aberration)","Applies a RGB split effect also known as chromatic aberration.":"Applies a RGB split effect also known as chromatic aberration.","Red X offset (between -20 and 20)":"Red X offset (between -20 and 20)","Red Y offset (between -20 and 20)":"Red Y offset (between -20 and 20)","Green X offset (between -20 and 20)":"Green X offset (between -20 and 20)","Green Y offset (between -20 and 20)":"Green Y offset (between -20 and 20)","Blue X offset (between -20 and 20)":"Blue X offset (between -20 and 20)","Blue Y offset (between -20 and 20)":"Blue Y offset (between -20 and 20)","Sepia":"Sepia","Alter the colors to sepia.":"Alter the colors to sepia.","Tilt shift":"Tilt shift","Render a tilt-shift-like camera effect.":"Gambarkan efek kamera seperti tilt-shift.","Blur (between 0 and 200)":"Blur (between 0 and 200)","Gradient blur (between 0 and 2000)":"Gradient blur (between 0 and 2000)","Twist":"Twist","Applies a twist effect making objects appear twisted in the given direction.":"Applies a twist effect making objects appear twisted in the given direction.","The radius of the twist":"The radius of the twist","Angle (between -10 and 10)":"Angle (between -10 and 10)","The angle in degree of the twist":"The angle in degree of the twist","Offset X (between 0 and 1, 0.5 is image middle)":"Offset X (between 0 and 1, 0.5 is image middle)","Offset Y (between 0 and 1, 0.5 is image middle)":"Offset Y (between 0 and 1, 0.5 is image middle)","Zoom blur":"Zoom blur","Applies a Zoom blur.":"Applies a Zoom blur.","Inner radius":"Inner radius","strength (between 0 and 5)":"strength (between 0 and 5)","AdMob":"AdMob","Allow to display AdMob banners, interstitials and reward video ads.":"Allow to display AdMob banners, interstitials and reward video ads.","AdMob Android App ID":"AdMob Android App ID","AdMob iOS App ID":"AdMob iOS App ID","Enable test mode":"Enable test mode","Activate or deactivate the test mode (\"development\" mode).\nWhen activated, tests ads will be served instead of real ones.\n\nIt is important to enable test ads during development so that you can click on them without charging advertisers. If you click on too many ads without being in test mode, you risk your account being flagged for invalid activity.":"Activate or deactivate the test mode (\"development\" mode).\nWhen activated, tests ads will be served instead of real ones.\n\nIt is important to enable test ads during development so that you can click on them without charging advertisers. If you click on too many ads without being in test mode, you risk your account being flagged for invalid activity.","Enable test mode (serving test ads, for development): _PARAM0_":"Enable test mode (serving test ads, for development): _PARAM0_","Enable test mode?":"Enable test mode?","Banner loading":"Banner loading","Check if a banner is currently loading. It will be shown automatically when loaded.":"Check if a banner is currently loading. It will be shown automatically when loaded.","Banner is loading":"Banner is loading","Banner showing":"Banner showing","Check if there is a banner being displayed.":"Check if there is a banner being displayed.","Banner is showing":"Banner is showing","Banner had an error":"Banner had an error","Check if there was a error while displaying a banner.":"Check if there was a error while displaying a banner.","Banner ad had an error":"Banner ad had an error","Configure the banner":"Configure the banner","Configure a banner, which can then be displayed.\nIf test mode is set, a test banner will be displayed.\n\nOnce a banner is positioned (at the top or bottom of the game), it can't be moved anymore.":"Configure a banner, which can then be displayed.\nIf test mode is set, a test banner will be displayed.\n\nOnce a banner is positioned (at the top or bottom of the game), it can't be moved anymore.","Configure the banner with Android ad unit ID: _PARAM0_, iOS ad unit ID: _PARAM1_, display at top: _PARAM2_":"Configure the banner with Android ad unit ID: _PARAM0_, iOS ad unit ID: _PARAM1_, display at top: _PARAM2_","Android banner ID":"Android banner ID","iOS banner ID":"iOS banner ID","Display at top? (bottom otherwise)":"Display at top? (bottom otherwise)","Show banner":"Show banner","Show the banner that was previously set up.":"Show the banner that was previously set up.","Hide banner":"Sembunyikan banner","Hide the banner. You can show it again with the corresponding action.":"Sembunyikan banner. Kamu bisa menampilkannya lagi dengan aksi yang sesuai.","Interstitial loading":"Interstitial loading","Check if an interstitial is currently loading.":"Check if an interstitial is currently loading.","Interstitial is loading":"Interstitial is loading","Interstitial ready":"Interstitial ready","Check if an interstitial is ready to be displayed.":"Check if an interstitial is ready to be displayed.","Interstitial is ready":"Interstitial is ready","Interstitial showing":"Interstitial showing","Check if there is an interstitial being displayed.":"Check if there is an interstitial being displayed.","Interstitial is showing":"Interstitial is showing","Interstitial had an error":"Interstitial had an error","Check if there was a error while loading the interstitial.":"Check if there was a error while loading the interstitial.","Interstitial ad had an error":"Interstitial ad had an error","Load interstitial":"Load interstitial","Start loading an interstitial (that can be displayed automatically when the loading is finished).\nIf test mode is set, a test interstitial will be displayed.":"Start loading an interstitial (that can be displayed automatically when the loading is finished).\nIf test mode is set, a test interstitial will be displayed.","Load interstitial with Android ad unit ID: _PARAM0_, iOS ad unit ID: _PARAM1_ (display automatically when loaded: _PARAM2_)":"Load interstitial with Android ad unit ID: _PARAM0_, iOS ad unit ID: _PARAM1_ (display automatically when loaded: _PARAM2_)","Android interstitial ID":"Android interstitial ID","iOS interstitial ID":"iOS interstitial ID","Displayed automatically when loading is finished?":"Displayed automatically when loading is finished?","Show interstitial":"Show interstitial","Show the interstitial that was loaded. Will work only when the interstitial is fully loaded.":"Show the interstitial that was loaded. Will work only when the interstitial is fully loaded.","Show the loaded interstitial":"Show the loaded interstitial","Video loading":"Video loading","Check if a reward video is currently loading.":"Check if a reward video is currently loading.","Reward video is loading":"Reward video is loading","Video ready":"Video ready","Check if a reward video is ready to be displayed.":"Check if a reward video is ready to be displayed.","Reward video is ready":"Reward video is ready","Video showing":"Video showing","Check if there is a reward video being displayed.":"Check if there is a reward video being displayed.","Reward video is showing":"Reward video is showing","Video had an error":"Video had an error","Check if there was a error while loading the rewarded video.":"Check if there was a error while loading the rewarded video.","Video ad had an error":"Video ad had an error","Video reward received":"Video reward received","Check if the reward of the video was given to the user.\nYou can mark this reward as cleared, so that the condition will be false and you can show later another reward video.":"Check if the reward of the video was given to the user.\nYou can mark this reward as cleared, so that the condition will be false and you can show later another reward video.","User got the reward of the video (and clear this reward: _PARAM0_)":"User got the reward of the video (and clear this reward: _PARAM0_)","Clear the reward (needed to show another video)":"Clear the reward (needed to show another video)","Load video":"Load video","Start loading a reward video (that can be displayed automatically when the loading is finished).\nIf test mode is set, a test video will be displayed.":"Start loading a reward video (that can be displayed automatically when the loading is finished).\nIf test mode is set, a test video will be displayed.","Load reward video with Android ad unit ID: _PARAM0_, iOS ad unit ID: _PARAM1_ (display automatically when loaded: _PARAM2_)":"Load reward video with Android ad unit ID: _PARAM0_, iOS ad unit ID: _PARAM1_ (display automatically when loaded: _PARAM2_)","Android reward video ID":"Android reward video ID","iOS reward video ID":"iOS reward video ID","Show video":"Show video","Show the reward video that was loaded. Will work only when the video is fully loaded.":"Show the reward video that was loaded. Will work only when the video is fully loaded.","Show the loaded reward video":"Show the loaded reward video","Mark the reward of the video as claimed":"Mark the reward of the video as claimed","Mark the video reward as claimed. Useful if you used the condition to check if the reward was given to the user without clearing the reward.":"Mark the video reward as claimed. Useful if you used the condition to check if the reward was given to the user without clearing the reward.","Filesystem":"Filesystem","Access the filesystem of the operating system.":"Access the filesystem of the operating system.","File or directory exists":"File or directory exists","Check if the file or directory exists.":"Check if the file or directory exists.","The path _PARAM0_ exists":"The path _PARAM0_ exists","Filesystem/Windows, Linux, MacOS":"Filesystem/Windows, Linux, MacOS","Path to file or directory":"Path to file or directory","Create a directory":"Create a directory","Create a new directory at the specified path.":"Create a new directory at the specified path.","Create directory _PARAM0_":"Create directory _PARAM0_","Directory":"Directory","(Optional) Variable to store the result. 'ok': task was successful, 'error': an error occured.":"(Pilihan) Variabel untuk menyimpan hasil. 'ok': tugas telah berhasil, 'error': sebuah errrorrrrr telah terjadi.","Save a text into a file":"Save a text into a file","Save a text into a file. Only use this on small files to avoid any lag or freeze during the the game execution.":"Save a text into a file. Only use this on small files to avoid any lag or freeze during the the game execution.","Save _PARAM0_ into file _PARAM1_":"Save _PARAM0_ into file _PARAM1_","Save path":"Save path","Save a text into a file (Async)":"Save a text into a file (Async)","Save a text into a file asynchronously. Use this for large files to avoid any lag or freeze during game execution. The 'result' variable gets updated when the operation has finished.":"Simpan sebuah teks kedalam file secara tidak bersamaan. Gunakan untuk file-file besar untuk menghindari lag atau freeze selama permainan. Variabel 'hasil' diperbaharui saat operasi telah selesai.","Filesystem/Windows, Linux, MacOS/Asynchronous":"Filesystem/Windows, Linux, MacOS/Asynchronous","Save a scene variable into a JSON file":"Simpan variabel adegan kedalam sebuah file JSON","Save a scene variable (including, for structure, all the children) into a file in JSON format. Only use this on small files to avoid any lag or freeze during the the game execution.":"Simpan sebuah variabel adegan (termasuk, struktur, semua anak variabel) kedalam sebuah file dalam format JSON. Gunakan hanya untuk file-file kecil untuk menghindari lag atau freeze saat permainan berlangsung.","Save scene variable _PARAM0_ into file _PARAM1_ as JSON":"Simpan variabel adegan _PARAM0_ kedalam file _PARAM1_ sebagai JSON","Save a scene variable into a JSON file (Async)":"Simpan sebuah variabel adegan kedalam sebuah file JSON (tidak bersamaan)","Save the scene variable (including, for structures, all the children) into a file in JSON format, asynchronously. Use this for large files to avoid any lag or freeze during game execution. The 'result' variable gets updated when the operation has finished.":"Simpan sebuah variabel adegan (termasuk, struktur, semua anak variabel) kedalam sebuah file dalam format JSON, secara tidak bersamaan. Gunakan untuk file-file besar untuk menghindari lag atau freeze saat permainan berlangsung. Variabel 'hasil' diperbarui saat operasi selesai.","Load a text from a file (Async)":"Load a text from a file (Async)","Load a text from a file, asynchronously. Use this for large files to avoid any lag or freeze during game execution. The content of the file will be available in the scene variable after a small delay (usually a few milliseconds). The 'result' variable gets updated when the operation has finished.":"Load a text from a file, asynchronously. Use this for large files to avoid any lag or freeze during game execution. The content of the file will be available in the scene variable after a small delay (usually a few milliseconds). The 'result' variable gets updated when the operation has finished.","Load text from _PARAM1_ into scene variable _PARAM0_ (Async)":"Muat teks dari _PARAM1_ kedalam variabel adegan _PARAM0_ (tak bersamaan)","Load path":"Load path","Load a text from a file":"Load a text from a file","Load a text from a file. Only use this on small files to avoid any lag or freeze during the the game execution.":"Load a text from a file. Only use this on small files to avoid any lag or freeze during the the game execution.","Load text from _PARAM1_ into scene variable _PARAM0_":"Muat teks dari _PARAM1_ kedalam variabel adegan _PARAM0_","Load a scene variable from a JSON file":"Muat sebuah variabel adegan dari sebuah file JSON","Load a JSON formatted text from a file and convert it to a scene variable (potentially a structure variable with children). Only use this on small files to avoid any lag or freeze during the the game execution.":"Load a JSON formatted text from a file and convert it to a scene variable (potentially a structure variable with children). Only use this on small files to avoid any lag or freeze during the the game execution.","Load JSON from _PARAM1_ into scene variable _PARAM0_":"Muat JSON dari _PARAM1_ kedalam variabel adegan _PARAM0_","Load a scene variable from a JSON file (Async)":"Muat variabel adegan dari sebuah file JSON (tak bersamaan)","Load a JSON formatted text from a file and convert it to a scene variable (potentially a structure variable with children), asynchronously. Use this for large files to avoid any lag or freeze during game execution. The content of the file will be available as a scene variable after a small delay (usually a few milliseconds). The 'result' variable gets updated when the operation has finished.":"Load a JSON formatted text from a file and convert it to a scene variable (potentially a structure variable with children), asynchronously. Use this for large files to avoid any lag or freeze during game execution. The content of the file will be available as a scene variable after a small delay (usually a few milliseconds). The 'result' variable gets updated when the operation has finished.","Delete a file":"Hapus sebuah file","Delete a file from the filesystem.":"Delete a file from the filesystem.","Delete the file _PARAM0_":"Hapus file _PARAM0_","File path":"File path","Delete a file (Async)":"Delete a file (Async)","Delete a file from the filesystem asynchronously. The option result variable will be updated once the file is deleted.":"Delete a file from the filesystem asynchronously. The option result variable will be updated once the file is deleted.","Desktop folder":"Desktop folder","Get the path to the desktop folder.":"Get the path to the desktop folder.","Documents folder":"Documents folder","Get the path to the documents folder.":"Get the path to the documents folder.","Pictures folder":"Pictures folder","Get the path to the pictures folder.":"Get the path to the pictures folder.","Game executable file":"Game executable file","Get the path to this game executable file.":"Get the path to this game executable file.","Game executable folder":"Game executable folder","Get the path to this game executable folder.":"Get the path to this game executable folder.","Userdata folder (for application settings)":"Userdata folder (for application settings)","Get the path to userdata folder (for application settings).":"Get the path to userdata folder (for application settings).","User's Home folder":"User's Home folder","Get the path to the user home folder.":"Get the path to the user home folder.","Temp folder":"Temp folder","Get the path to temp folder.":"Get the path to temp folder.","Path delimiter":"Path delimiter","Get the operating system path delimiter.":"Get the operating system path delimiter.","Get directory name from a path":"Get directory name from a path","Returns the portion of the path that represents the directories, without the ending file name.":"Returns the portion of the path that represents the directories, without the ending file name.","File or folder path":"File or folder path","Get file name from a path":"Get file name from a path","Returns the name of the file with its extension, if any.":"Returns the name of the file with its extension, if any.","Get the extension from a file path":"Get the extension from a file path","Returns the extension of the file designated by the given path, including the extension period. For example: \".txt\".":"Returns the extension of the file designated by the given path, including the extension period. For example: \".txt\".","Screenshot":"Screenshot","Take screenshot":"Take screenshot","Take a screenshot of the game, and save it to a png file (supported only when running on Windows/Linux/macOS).":"Take a screenshot of the game, and save it to a png file (supported only when running on Windows/Linux/macOS).","Take a screenshot and save at _PARAM1_":"Take a screenshot and save at _PARAM1_","Spatial sound":"Spatial sound","Allow positioning sounds in a 3D space. The stereo system of the device is used to simulate the position of the sound and to give the impression that the sound is located somewhere around the player.":"Allow positioning sounds in a 3D space. The stereo system of the device is used to simulate the position of the sound and to give the impression that the sound is located somewhere around the player.","Set position of sound":"Set position of sound","Sets the spatial position of a sound. When a sound is at a distance of 1 to the listener, it's heard at 100% volume. Then, it follows an *inverse distance model*. At a distance of 2, it's heard at 50%, and at a distance of 4 it's heard at 25%.":"Sets the spatial position of a sound. When a sound is at a distance of 1 to the listener, it's heard at 100% volume. Then, it follows an *inverse distance model*. At a distance of 2, it's heard at 50%, and at a distance of 4 it's heard at 25%.","Set position of sound on channel _PARAM1_ to position _PARAM2_, _PARAM3_, _PARAM4_":"Set position of sound on channel _PARAM1_ to position _PARAM2_, _PARAM3_, _PARAM4_","Audio/Spatial Sound":"Audio/Spatial Sound","Channel":"Saluran","Z position":"Z position","Set position of the listener":"Set position of the listener","Sets the spatial position of the listener/player.":"Sets the spatial position of the listener/player.","Set the listener position to _PARAM0_, _PARAM1_, _PARAM2_":"Set the listener position to _PARAM0_, _PARAM1_, _PARAM2_","Tweening":"Tweening","Animate object properties over time. This allows smooth transitions, animations or movement of objects to specified positions.":"Animate object properties over time. This allows smooth transitions, animations or movement of objects to specified positions.","Tween":"Tween","Smoothly animate position, angle, scale and other properties of the object.":"Smoothly animate position, angle, scale and other properties of the object.","Add object variable tween":"Tambahkan tween variabel objek","Add a tween animation for an object variable.":"Tambahkan animasi tween untuk variabel objek.","Tween the variable _PARAM3_ of _PARAM0_ from _PARAM4_ to _PARAM5_ with easing _PARAM6_ over _PARAM7_ms as _PARAM2_":"Tween-kan variable _PARAM3_ si _PARAM0_ dari _PARAM4_ ke _PARAM5_ dengan transisi _PARAM6_ setelah _PARAM7_ms sebagai _PARAM2_","Variables":"Variabel","Tween Identifier":"Tween Identifier","From value":"From value","To value":"To value","Easing":"Easing","Destroy this object when tween finishes":"Destroy this object when tween finishes","Add object position tween":"Add object position tween","Add a tween animation for the object position.":"Add a tween animation for the object position.","Tween the position of _PARAM0_ to x: _PARAM3_, y: _PARAM4_ with easing _PARAM5_ over _PARAM6_ms as _PARAM2_":"Tween the position of _PARAM0_ to x: _PARAM3_, y: _PARAM4_ with easing _PARAM5_ over _PARAM6_ms as _PARAM2_","To X":"To X","To Y":"To Y","Add object position X tween":"Add object position X tween","Add a tween animation for the object X position.":"Add a tween animation for the object X position.","Tween the X position of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_":"Tween the X position of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_","Add object width tween":"Add object width tween","Add a tween animation for the object width.":"Add a tween animation for the object width.","Tween the width of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_":"Tween the width of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_","To width":"To width","Add object height tween":"Add object height tween","Add a tween animation for the object height.":"Add a tween animation for the object height.","Tween the height of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_":"Tween the height of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_","To height":"To height","Add object position Y tween":"Add object position Y tween","Add a tween animation for the object Y position.":"Add a tween animation for the object Y position.","Tween the Y position of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_":"Tween the Y position of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_","Add object angle tween":"Add object angle tween","Add a tween animation for the object angle.":"Add a tween animation for the object angle.","Tween the angle of _PARAM0_ to _PARAM3_\xB0 with easing _PARAM4_ over _PARAM5_ms as _PARAM2_":"Tween the angle of _PARAM0_ to _PARAM3_\xB0 with easing _PARAM4_ over _PARAM5_ms as _PARAM2_","To angle (in degrees)":"To angle (in degrees)","Add object scale tween":"Add object scale tween","Add a tween animation for the object scale (Note: the scale can never be less than 0).":"Add a tween animation for the object scale (Note: the scale can never be less than 0).","Tween the scale of _PARAM0_ to X-scale: _PARAM3_, Y-scale: _PARAM4_ (from center: _PARAM8_) with easing _PARAM5_ over _PARAM6_ms as _PARAM2_":"Tween the scale of _PARAM0_ to X-scale: _PARAM3_, Y-scale: _PARAM4_ (from center: _PARAM8_) with easing _PARAM5_ over _PARAM6_ms as _PARAM2_","To scale X":"To scale X","To scale Y":"To scale Y","Scale from center of object":"Scale from center of object","Add object X-scale tween":"Add object X-scale tween","Add a tween animation for the object X-scale (Note: the scale can never be less than 0).":"Add a tween animation for the object X-scale (Note: the scale can never be less than 0).","Tween the X-scale of _PARAM0_ to _PARAM3_ (from center: _PARAM7_) with easing _PARAM4_ over _PARAM5_ms as _PARAM2_":"Tween the X-scale of _PARAM0_ to _PARAM3_ (from center: _PARAM7_) with easing _PARAM4_ over _PARAM5_ms as _PARAM2_","Add object Y-scale tween":"Add object Y-scale tween","Add a tween animation for the object Y-scale (Note: the scale can never be less than 0).":"Add a tween animation for the object Y-scale (Note: the scale can never be less than 0).","Tween the Y-scale of _PARAM0_ to _PARAM3_ (from center: _PARAM7_) with easing _PARAM4_ over _PARAM5_ms as _PARAM2_":"Tween the Y-scale of _PARAM0_ to _PARAM3_ (from center: _PARAM7_) with easing _PARAM4_ over _PARAM5_ms as _PARAM2_","Add text size tween":"Add text size tween","Add a tween animation for the text object character size (Note: the size can never be less than 1).":"Add a tween animation for the text object character size (Note: the size can never be less than 1).","Tween the character size of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_":"Tween the character size of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_","To character size":"To character size","Add object opacity tween":"Add object opacity tween","Add a tween animation for the object opacity (Value between 0 and 255).":"Add a tween animation for the object opacity (Value between 0 and 255).","Tween the opacity of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_":"Tween the opacity of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_","To opacity":"To opacity","Add object color tween":"Add object color tween","Add a tween animation for the object color. Format: \"128;200;255\" with values between 0 and 255 for red, green and blue":"Add a tween animation for the object color. Format: \"128;200;255\" with values between 0 and 255 for red, green and blue","Tween the color of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_":"Tween the color of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_","To color":"To color","Tween on the Hue/Saturation/Lightness (HSL)":"Tween on the Hue/Saturation/Lightness (HSL)","Useful to have a more natural change between colors.":"Useful to have a more natural change between colors.","Add object HSL color tween":"Add object HSL color tween","Add a tween animation for the object color using Hue/Saturation/Lightness. Hue can be any number, Saturation and Lightness are between 0 and 100. Use -1 for Saturation and Lightness to let them unchanged.":"Add a tween animation for the object color using Hue/Saturation/Lightness. Hue can be any number, Saturation and Lightness are between 0 and 100. Use -1 for Saturation and Lightness to let them unchanged.","Tween the color of _PARAM0_ using HSL to H: _PARAM3_ (_PARAM4_), S: _PARAM5_, L: _PARAM6_ with easing _PARAM7_ over _PARAM8_ms as _PARAM2_":"Tween the color of _PARAM0_ using HSL to H: _PARAM3_ (_PARAM4_), S: _PARAM5_, L: _PARAM6_ with easing _PARAM7_ over _PARAM8_ms as _PARAM2_","To Hue":"To Hue","Animate Hue":"Animate Hue","To Saturation (-1 to ignore)":"To Saturation (-1 to ignore)","To Lightness (-1 to ignore)":"To Lightness (-1 to ignore)","Tween exists":"Tween exists","Check if the tween animation exists.":"Check if the tween animation exists.","Tween _PARAM2_ on _PARAM0_ exists":"Tween _PARAM2_ on _PARAM0_ exists","Tween is playing":"Tween is playing","Check if the tween animation is currently playing.":"Check if the tween animation is currently playing.","Tween _PARAM2_ on _PARAM0_ is playing":"Tween _PARAM2_ on _PARAM0_ is playing","Tween finished playing":"Tween finished playing","Check if the tween animation has finished playing.":"Check if the tween animation has finished playing.","Tween _PARAM2_ on _PARAM0_ has finished playing":"Tween _PARAM2_ on _PARAM0_ has finished playing","Pause a tween":"Pause a tween","Pause the running tween animation.":"Pause the running tween animation.","Pause the tween _PARAM2_ on _PARAM0_":"Pause the tween _PARAM2_ on _PARAM0_","Stop a tween":"Stop a tween","Stop the running tween animation.":"Stop the running tween animation.","Stop the tween _PARAM2_ on _PARAM0_":"Stop the tween _PARAM2_ on _PARAM0_","Jump to end":"Jump to end","Resume a tween":"Resume a tween","Resume the tween animation.":"Resume the tween animation.","Resume the tween _PARAM2_ on _PARAM0_":"Resume the tween _PARAM2_ on _PARAM0_","Remove a tween":"Remove a tween","Remove the tween animation from the object.":"Remove the tween animation from the object.","Remove the tween _PARAM2_ from _PARAM0_":"Remove the tween _PARAM2_ from _PARAM0_","Progress of a tween":"Progress of a tween","Progress of a tween (between 0.0 and 1.0)":"Progress of a tween (between 0.0 and 1.0)","Tilemap":"Tilemap","Tilemap JSON file":"Tilemap JSON file","This is the JSON file that was saved or exported from Tiled.":"This is the JSON file that was saved or exported from Tiled.","Tileset JSON file (optional)":"Tileset JSON file (optional)","Optional, don't specify it if you've not saved the tileset in a different file.":"Optional, don't specify it if you've not saved the tileset in a different file.","Atlas image":"Atlas image","Display mode":"Display mode","Layer index to display":"Layer index to display","If \"index\" is selected as the display mode, this is the index of the layer to display.":"If \"index\" is selected as the display mode, this is the index of the layer to display.","Animation speed scale":"Animation speed scale","Animation FPS":"Animation FPS","Displays a tiled-based map, made with the Tiled editor (download it separately on https://www.mapeditor.org/).":"Displays a tiled-based map, made with the Tiled editor (download it separately on https://www.mapeditor.org/).","Check the Tilemap JSON file being used.":"Check the Tilemap JSON file being used.","The Tilemap JSON file of _PARAM0_ is _PARAM1_":"The Tilemap JSON file of _PARAM0_ is _PARAM1_","Set the JSON file containing the Tilemap data to display. This is usually the JSON file exported from Tiled.":"Set the JSON file containing the Tilemap data to display. This is usually the JSON file exported from Tiled.","Set the Tilemap JSON file of _PARAM0_ to _PARAM1_":"Set the Tilemap JSON file of _PARAM0_ to _PARAM1_","Tileset JSON file":"Tileset JSON file","Check the tileset JSON file being used.":"Check the tileset JSON file being used.","The tileset JSON file of _PARAM0_ is _PARAM1_":"The tileset JSON file of _PARAM0_ is _PARAM1_","Set the JSON file with the tileset data (sometimes that is embeded in the Tilemap, so not needed)":"Set the JSON file with the tileset data (sometimes that is embeded in the Tilemap, so not needed)","Set the tileset JSON file of _PARAM0_ to _PARAM1_":"Set the tileset JSON file of _PARAM0_ to _PARAM1_","Compare the value of the display mode.":"Compare the value of the display mode.","The display mode of _PARAM0_ is _PARAM1_":"The display mode of _PARAM0_ is _PARAM1_","Set the display mode":"Set the display mode","Set the display mode of _PARAM0_ to _PARAM1_":"Set the display mode of _PARAM0_ to _PARAM1_","Layer index":"Layer index","Compare the value of the layer index.":"Compare the value of the layer index.","the layer index":"the layer index","Set the layer index of the Tilemap.":"Set the layer index of the Tilemap.","Get the layer index being displayed":"Get the layer index being displayed","Compare the animation speed scale.":"Compare the animation speed scale.","the animation speed scale":"the animation speed scale","Set the animation speed scale of the Tilemap (1 by default).":"Set the animation speed scale of the Tilemap (1 by default).","Get the Animation speed scale":"Get the Animation speed scale","Animation speed (FPS)":"Animation speed (FPS)","Compare the animation speed (in frames per second).":"Compare the animation speed (in frames per second).","the animation speed (FPS)":"the animation speed (FPS)","Set the animation speed (in frames per second) of the Tilemap.":"Set the animation speed (in frames per second) of the Tilemap.","Get the animation speed (in frames per second)":"Get the animation speed (in frames per second)","Dialogue Tree (Experimental)":"Dialogue Tree (Experimental)","Load dialogue Tree from a scene variable":"Load dialogue Tree from a scene variable","Load a dialogue data object - Yarn json format, stored in a scene variable. Use this command to load all the Dialogue data at the beginning of the game.":"Load a dialogue data object - Yarn json format, stored in a scene variable. Use this command to load all the Dialogue data at the beginning of the game.","Load dialogue data from Scene variable _PARAM1_":"Load dialogue data from Scene variable _PARAM1_","Dialogue Tree (experimental)":"Dialogue Tree (experimental)","Scene variable that holds the Yarn Json data":"Scene variable that holds the Yarn Json data","Load dialogue Tree from a Json File":"Load dialogue Tree from a Json File","Load a dialogue data object - Yarn json format, stored in a Json file. Use this command to load all the Dialogue data at the beginning of the game.":"Load a dialogue data object - Yarn json format, stored in a Json file. Use this command to load all the Dialogue data at the beginning of the game.","Load dialogue data from json file _PARAM1_":"Load dialogue data from json file _PARAM1_","Json file that holds the Yarn Json data":"Json file that holds the Yarn Json data","Start dialogue from branch":"Start dialogue from branch","Start dialogue from branch. Use this to initiate the dialogue from a specified branch.":"Start dialogue from branch. Use this to initiate the dialogue from a specified branch.","Start dialogue from branch _PARAM0_":"Start dialogue from branch _PARAM0_","Dialogue branch":"Dialogue branch","Stop running dialogue":"Stop running dialogue","Stop the running dialogue. Use this to interrupt dialogue parsing.":"Stop the running dialogue. Use this to interrupt dialogue parsing.","Go to the next dialogue line":"Go to the next dialogue line","Go to the next dialogue line. Use this to advance to the next dialogue line when the player presses a button.":"Go to the next dialogue line. Use this to advance to the next dialogue line when the player presses a button.","Confirm selected Option":"Confirm selected Option","Set the selected option as confirmed, which will validate it and go forward to the next node. Use other actions to select options (see \"select next option\" and \"Select previous option\").":"Set the selected option as confirmed, which will validate it and go forward to the next node. Use other actions to select options (see \"select next option\" and \"Select previous option\").","Select next Option":"Select next Option","Select next Option (add 1 to selected option number). Use this when the dialogue line is of type \"options\" and the player has pressed a button to change selected option.":"Select next Option (add 1 to selected option number). Use this when the dialogue line is of type \"options\" and the player has pressed a button to change selected option.","Select previous Option":"Select previous Option","Select previous Option (subtract 1 from selected option number). Use this when the dialogue line is of type \"options\" and the player has pressed a button to change selected option.":"Select previous Option (subtract 1 from selected option number). Use this when the dialogue line is of type \"options\" and the player has pressed a button to change selected option.","Select option by number":"Select option by number","Select option by number. Use this when the dialogue line is of type \"options\" and the player has pressed a button to change selected option.":"Select option by number. Use this when the dialogue line is of type \"options\" and the player has pressed a button to change selected option.","Select option at index _PARAM0_":"Select option at index _PARAM0_","Option index number":"Option index number","Scroll clipped text":"Scroll clipped text","Scroll clipped text. Use this with a timer and \"get clipped text\" when you want to create a typewriter effect. Every time the action runs, a new character appears from the text.":"Scroll clipped text. Use this with a timer and \"get clipped text\" when you want to create a typewriter effect. Every time the action runs, a new character appears from the text.","Complete clipped text scrolling":"Complete clipped text scrolling","Complete the clipped text scrolling. Use this action whenever you want to skip scrolling.":"Complete the clipped text scrolling. Use this action whenever you want to skip scrolling.","Set dialogue state string variable":"Set dialogue state string variable","Set dialogue state string variable. Use this to set a variable that the dialogue data is using.":"Set dialogue state string variable. Use this to set a variable that the dialogue data is using.","Set dialogue state string variable _PARAM0_ to _PARAM1_":"Set dialogue state string variable _PARAM0_ to _PARAM1_","State Variable Name":"State Variable Name","Variable string value":"Variable string value","Set dialogue state number variable":"Set dialogue state number variable","Set dialogue state number variable. Use this to set a variable that the dialogue data is using.":"Set dialogue state number variable. Use this to set a variable that the dialogue data is using.","Set dialogue state number variable _PARAM0_ to _PARAM1_":"Set dialogue state number variable _PARAM0_ to _PARAM1_","Variable number value":"Variable number value","Set dialogue state boolean variable":"Set dialogue state boolean variable","Set dialogue state boolean variable. Use this to set a variable that the dialogue data is using.":"Set dialogue state boolean variable. Use this to set a variable that the dialogue data is using.","Set dialogue state boolean variable _PARAM0_ to _PARAM1_":"Set dialogue state boolean variable _PARAM0_ to _PARAM1_","Variable boolean value":"Variable boolean value","Save dialogue state":"Save dialogue state","Save dialogue state. Use this to store the dialogue state into a variable, which can later be used for saving the game. That way player choices can become part of the game save.":"Save dialogue state. Use this to store the dialogue state into a variable, which can later be used for saving the game. That way player choices can become part of the game save.","Save dialogue state to _PARAM0_":"Save dialogue state to _PARAM0_","Global Variable":"Global Variable","Load dialogue state":"Load dialogue state","Load dialogue state. Use this to restore dialogue state, if you have stored in a variable before with the \"Save state\" action.":"Load dialogue state. Use this to restore dialogue state, if you have stored in a variable before with the \"Save state\" action.","Load dialogue state from _PARAM0_":"Load dialogue state from _PARAM0_","Clear dialogue state":"Clear dialogue state","Clear dialogue state. This resets all dialogue state accumulated by the player choices. Useful when the player is starting a new game.":"Clear dialogue state. This resets all dialogue state accumulated by the player choices. Useful when the player is starting a new game.","Get the current dialogue line text":"Get the current dialogue line text","Returns the current dialogue line text":"Returns the current dialogue line text","Get the number of options in an options line type":"Get the number of options in an options line type","Get the text of an option from an Options line type":"Get the text of an option from an Options line type","Get the text of an option from an Options line type, using the option's Number. The numbers start from 0.":"Get the text of an option from an Options line type, using the option's Number. The numbers start from 0.","Option Index Number":"Option Index Number","Get a Horizontal list of options from the Options line type":"Get a Horizontal list of options from the Options line type","Get the text of all available options from an Options line type as a horizontal list. You can also pass the selected option's cursor string, which by default is ->":"Get the text of all available options from an Options line type as a horizontal list. You can also pass the selected option's cursor string, which by default is ->","Options Selection Cursor":"Options Selection Cursor","Get a Vertical list of options from the Options line type":"Get a Vertical list of options from the Options line type","Get the text of all available options from an Options line type as a vertical list. You can also pass the selected option's cursor string, which by default is ->":"Get the text of all available options from an Options line type as a vertical list. You can also pass the selected option's cursor string, which by default is ->","Get the number of the currently selected option":"Get the number of the currently selected option","Get the number of the currently selected option. Use this to help you render the option selection marker at the right place.":"Get the number of the currently selected option. Use this to help you render the option selection marker at the right place.","Get dialogue line text clipped":"Get dialogue line text clipped","Get dialogue line text clipped by the typewriter effect. Use the \"Scroll clipped text\" action to control the typewriter effect.":"Get dialogue line text clipped by the typewriter effect. Use the \"Scroll clipped text\" action to control the typewriter effect.","Get the title of the current branch of the running dialogue":"Get the title of the current branch of the running dialogue","Get the tags of the current branch of the running dialogue":"Get the tags of the current branch of the running dialogue","Get a tag of the current branch of the running dialogue via its index":"Get a tag of the current branch of the running dialogue via its index","Tag Index Number":"Tag Index Number","Get the parameters of a command call":"Get the parameters of a command call","Get the parameters of a command call - <<command withParameter anotherParameter>>":"Get the parameters of a command call - <<command withParameter anotherParameter>>","parameter Index Number":"parameter Index Number","Get the number of parameters in the currently passed command":"Get the number of parameters in the currently passed command","Get parameter from a Tag found by the branch contains tag condition":"Get parameter from a Tag found by the branch contains tag condition","Get a list of all visited branches":"Get a list of all visited branches","Get the full raw text of the current branch":"Get the full raw text of the current branch","Get dialogue state value":"Get dialogue state value","Variable Name":"Variable Name","Command is called":"Command is called","Check if a specific Command is called. If it is a <<command withParameter>>, you can even get the parameter with the CommandParameter expression.":"Check if a specific Command is called. If it is a <<command withParameter>>, you can even get the parameter with the CommandParameter expression.","Command <<_PARAM0_>> is called":"Command <<_PARAM0_>> is called","Command String":"Command String","Dialogue line type":"Dialogue line type","Check if the the current dialogue line line is one of the three existing types. Use this to set what logic is executed for each type.\nThe three types are as follows:\n- text: when displaying dialogue text.\n- options: when displaying [[branching/options]] for dialogue choices.\n-command: when <<commands>> are triggered by the dialogue data.":"Check if the the current dialogue line line is one of the three existing types. Use this to set what logic is executed for each type.\nThe three types are as follows:\n- text: when displaying dialogue text.\n- options: when displaying [[branching/options]] for dialogue choices.\n-command: when <<commands>> are triggered by the dialogue data.","The dialogue line is _PARAM0_":"The dialogue line is _PARAM0_","type":"type","Dialogue is running":"Dialogue is running","Check if the dialogue is running. Use this to for things like locking the player movement while speaking with a non player character.":"Check if the dialogue is running. Use this to for things like locking the player movement while speaking with a non player character.","Dialogue has branch":"Dialogue has branch","Check if the dialogue has a branch with specified name. Use this to check if a dialogue branch exists in the loaded dialogue data.":"Check if the dialogue has a branch with specified name. Use this to check if a dialogue branch exists in the loaded dialogue data.","Dialogue has a branch named _PARAM0_":"Dialogue has a branch named _PARAM0_","Branch name":"Branch name","Has selected option changed":"Has selected option changed","Check if a selected option has changed when the current dialogue line type is options. Use this to detect when the player has selected another option, so you can re-draw where the selection arrow is.":"Check if a selected option has changed when the current dialogue line type is options. Use this to detect when the player has selected another option, so you can re-draw where the selection arrow is.","Selected option has changed":"Selected option has changed","Current dialogue branch title":"Current dialogue branch title","Check if the current dialogue branch title is equal to a string. Use this to trigger game events when the player has visited a specific dialogue branch.":"Check if the current dialogue branch title is equal to a string. Use this to trigger game events when the player has visited a specific dialogue branch.","The current dialogue branch title is _PARAM0_":"The current dialogue branch title is _PARAM0_","title name":"title name","Current dialogue branch contains a tag":"Current dialogue branch contains a tag","Check if the current dialogue branch contains a specific tag. Tags are an alternative useful way to <<commands>> to drive game logic with the dialogue data.":"Check if the current dialogue branch contains a specific tag. Tags are an alternative useful way to <<commands>> to drive game logic with the dialogue data.","The current dialogue branch contains a _PARAM0_ tag":"The current dialogue branch contains a _PARAM0_ tag","tag name":"tag name","Branch title has been visited":"Branch title has been visited","Check if a branch has been visited":"Check if a branch has been visited","Branch title _PARAM0_ has been visited":"Branch title _PARAM0_ has been visited","branch title":"branch title","Compare dialogue state string variable":"Compare dialogue state string variable","Compare dialogue state string variable. Use this to trigger game events via dialogue variables.":"Compare dialogue state string variable. Use this to trigger game events via dialogue variables.","Dialogue state string variable _PARAM0_ is equal to _PARAM1_":"Dialogue state string variable _PARAM0_ is equal to _PARAM1_","State variable":"State variable","Equal to":"Equal to","Compare dialogue state number variable":"Compare dialogue state number variable","Compare dialogue state number variable. Use this to trigger game events via dialogue variables.":"Compare dialogue state number variable. Use this to trigger game events via dialogue variables.","Dialogue state number variable _PARAM0_ is equal to _PARAM1_":"Dialogue state number variable _PARAM0_ is equal to _PARAM1_","Compare dialogue state boolean variable":"Compare dialogue state boolean variable","Compare dialogue state variable. Use this to trigger game events via dialogue variables.":"Compare dialogue state variable. Use this to trigger game events via dialogue variables.","Dialogue state boolean variable _PARAM0_ is equal to _PARAM1_":"Dialogue state boolean variable _PARAM0_ is equal to _PARAM1_","Clipped text has completed scrolling":"Clipped text has completed scrolling","Check if the clipped text scrolling has completed. Use this to prevent the player from going to the next dialogue line before the typing effect has revealed the entire text.":"Check if the clipped text scrolling has completed. Use this to prevent the player from going to the next dialogue line before the typing effect has revealed the entire text.","Allow your game to send scores and interact with the Facebook Instant Games platform.":"Allow your game to send scores and interact with the Facebook Instant Games platform.","Save player data":"Save player data","Save the content of the given scene variable in the player data, stored on Facebook Instant Games servers":"Save the content of the given scene variable in the player data, stored on Facebook Instant Games servers","Save the content of _PARAM1_ in key _PARAM0_ of player data (store success message in _PARAM2_ or error in _PARAM3_)":"Save the content of _PARAM1_ in key _PARAM0_ of player data (store success message in _PARAM2_ or error in _PARAM3_)","Facebook Instant Games/Player data":"Facebook Instant Games/Player data","Variable where to store the success message (optional)":"Variable where to store the success message (optional)","Variable where to store the error message (optional, if an error occurs)":"Variable where to store the error message (optional, if an error occurs)","Load player data":"Load player data","Load the player data with the given key in a variable":"Load the player data with the given key in a variable","Load player data with key _PARAM0_ in _PARAM1_ (or error in _PARAM2_)":"Load player data with key _PARAM0_ in _PARAM1_ (or error in _PARAM2_)","Data key name (e.g: \"Lives\")":"Data key name (e.g: \"Lives\")","Variable where to store loaded data":"Variable where to store loaded data","Save player score":"Save player score","Save the score, and optionally the content of the given variable in the player score, for the given metadata.":"Save the score, and optionally the content of the given variable in the player score, for the given metadata.","In leaderboard _PARAM0_, save score _PARAM1_ for the player and extra data from _PARAM2_ (store success message in _PARAM3_ or error in _PARAM4_)":"In leaderboard _PARAM0_, save score _PARAM1_ for the player and extra data from _PARAM2_ (store success message in _PARAM3_ or error in _PARAM4_)","Facebook Instant Games/Leaderboards":"Facebook Instant Games/Leaderboards","Optional variable with metadata to save":"Optional variable with metadata to save","Load player entry":"Load player entry","Load the player entry in the given leaderboard":"Load the player entry in the given leaderboard","Load player entry from leaderboard _PARAM0_. Set rank in _PARAM1_, score in _PARAM2_ (extra data if any in _PARAM3_ and error in _PARAM4_)":"Load player entry from leaderboard _PARAM0_. Set rank in _PARAM1_, score in _PARAM2_ (extra data if any in _PARAM3_ and error in _PARAM4_)","Leaderboard name (e.g: \"PlayersBestTimes\")":"Leaderboard name (e.g: \"PlayersBestTimes\")","Variable where to store the player rank (of -1 if not ranked)":"Variable where to store the player rank (of -1 if not ranked)","Variable where to store the player score (of -1 if no score)":"Variable where to store the player score (of -1 if no score)","Variable where to store extra data (if any)":"Variable where to store extra data (if any)","Check if ads are supported":"Check if ads are supported","Check if showing ads is supported on this device (only mobile phones can show ads)":"Check if showing ads is supported on this device (only mobile phones can show ads)","Ads can be shown on this device":"Ads can be shown on this device","Facebook Instant Games/Ads":"Facebook Instant Games/Ads","Is the interstitial ad ready":"Is the interstitial ad ready","Check if the interstitial ad requested from Facebook is loaded and ready to be shown.":"Check if the interstitial ad requested from Facebook is loaded and ready to be shown.","The interstitial ad is loaded and ready to be shown":"The interstitial ad is loaded and ready to be shown","Load and prepare an interstitial ad":"Load and prepare an interstitial ad","Request and load an interstitial ad from Facebook, so that it is ready to be shown.":"Request and load an interstitial ad from Facebook, so that it is ready to be shown.","Request and load an interstitial ad from Facebook (ad placement id: _PARAM0_, error in _PARAM1_)":"Request and load an interstitial ad from Facebook (ad placement id: _PARAM0_, error in _PARAM1_)","The Ad Placement id (can be found while setting up the ad on Facebook)":"The Ad Placement id (can be found while setting up the ad on Facebook)","Show the loaded interstitial ad":"Show the loaded interstitial ad","Show the interstitial ad previously loaded in memory. This won't work if you did not load the interstitial before.":"Show the interstitial ad previously loaded in memory. This won't work if you did not load the interstitial before.","Show the interstitial ad previously loaded in memory (if any error, store it in _PARAM0_)":"Show the interstitial ad previously loaded in memory (if any error, store it in _PARAM0_)","Is the rewarded video ready":"Is the rewarded video ready","Check if the rewarded video requested from Facebook is loaded and ready to be shown.":"Check if the rewarded video requested from Facebook is loaded and ready to be shown.","The rewarded video is loaded and ready to be shown":"The rewarded video is loaded and ready to be shown","Load and prepare a rewarded video":"Load and prepare a rewarded video","Request and load a rewarded video from Facebook, so that it is ready to be shown.":"Request and load a rewarded video from Facebook, so that it is ready to be shown.","Request and load a rewarded video from Facebook (ad placement id: _PARAM0_, error in _PARAM1_)":"Request and load a rewarded video from Facebook (ad placement id: _PARAM0_, error in _PARAM1_)","Show the loaded rewarded video":"Show the loaded rewarded video","Show the rewarded video previously loaded in memory. This won't work if you did not load the video before.":"Show the rewarded video previously loaded in memory. This won't work if you did not load the video before.","Show the rewarded video previously loaded in memory (if any error, store it in _PARAM0_)":"Show the rewarded video previously loaded in memory (if any error, store it in _PARAM0_)","Player identifier":"Player identifier","Get the player unique identifier":"Get the player unique identifier","Player name":"Player name","Get the player name":"Get the player name","Physics Engine 2.0":"Physics Engine 2.0","Simulate realistic object physics, with gravity, forces, joints, etc.":"Simulate realistic object physics, with gravity, forces, joints, etc.","World gravity on X axis":"World gravity on X axis","Compare the world gravity on X axis.":"Compare the world gravity on X axis.","the world gravity on X axis":"the world gravity on X axis","Global":"Global","World gravity on Y axis":"World gravity on Y axis","Compare the world gravity on Y axis.":"Compare the world gravity on Y axis.","the world gravity on Y axis":"the world gravity on Y axis","World gravity":"World gravity","Modify the world gravity.":"Modify the world gravity.","While an object is needed, this will apply to all objects using the behavior.":"While an object is needed, this will apply to all objects using the behavior.","Set the world gravity of _PARAM0_ to _PARAM2_;_PARAM3_":"Set the world gravity of _PARAM0_ to _PARAM2_;_PARAM3_","Gravity X":"Gravity X","Gravity Y":"Gravity Y","World time scale":"World time scale","Compare the world time scale.":"Compare the world time scale.","the world time scale":"the world time scale","Modify the world time scale.":"Modify the world time scale.","Set the world time scale of _PARAM0_ to _PARAM2_":"Set the world time scale of _PARAM0_ to _PARAM2_","Is dynamic":"Is dynamic","Test if an object is dynamic.":"Test if an object is dynamic.","Dynamics":"Dynamics","Set as dynamic":"Set as dynamic","Set an object as dynamic. Is affected by gravity, forces and velocities.":"Set an object as dynamic. Is affected by gravity, forces and velocities.","Set _PARAM0_ as dynamic":"Set _PARAM0_ as dynamic","Is static":"Is static","Test if an object is static.":"Test if an object is static.","_PARAM0_ is static":"_PARAM0_ is static","Set as static":"Set as static","Set an object as static. Is not affected by gravity, and can't be moved by forces or velocities at all.":"Set an object as static. Is not affected by gravity, and can't be moved by forces or velocities at all.","Set _PARAM0_ as static":"Set _PARAM0_ as static","Is kinematic":"Is kinematic","Test if an object is kinematic.":"Test if an object is kinematic.","_PARAM0_ is kinematic":"_PARAM0_ is kinematic","Set as kinematic":"Set as kinematic","Set an object as kinematic. Is like a static body but can be moved through its velocity.":"Set an object as kinematic. Is like a static body but can be moved through its velocity.","Set _PARAM0_ as kinematic":"Set _PARAM0_ as kinematic","Is treat as bullet":"Is treat as bullet","Test if an object is being treat as a bullet.":"Test if an object is being treat as a bullet.","_PARAM0_ is bullet":"_PARAM0_ is bullet","Treat as bullet":"Treat as bullet","Treat the object as a bullet. Better collision handling on high speeds at cost of some performance.":"Treat the object as a bullet. Better collision handling on high speeds at cost of some performance.","Treat _PARAM0_ as bullet: _PARAM2_":"Treat _PARAM0_ as bullet: _PARAM2_","Treat as bullet?":"Treat as bullet?","Has fixed rotation":"Has fixed rotation","Test if an object has fixed rotation.":"Test if an object has fixed rotation.","_PARAM0_ has fixed rotation":"_PARAM0_ has fixed rotation","Enable or disable an object fixed rotation. If enabled the object won't be able to rotate.":"Enable or disable an object fixed rotation. If enabled the object won't be able to rotate.","Set _PARAM0_ fixed rotation: _PARAM2_":"Set _PARAM0_ fixed rotation: _PARAM2_","Fixed rotation?":"Fixed rotation?","Is sleeping allowed":"Is sleeping allowed","Test if an object can sleep.":"Test if an object can sleep.","_PARAM0_ can sleep":"_PARAM0_ can sleep","Sleeping allowed":"Sleeping allowed","Allow or not an object to sleep. If enabled the object will be able to sleep, improving performance for non-currently-moving objects.":"Allow or not an object to sleep. If enabled the object will be able to sleep, improving performance for non-currently-moving objects.","Allow _PARAM0_ to sleep: _PARAM2_":"Allow _PARAM0_ to sleep: _PARAM2_","Can sleep?":"Can sleep?","Is sleeping":"Is sleeping","Test if an object is sleeping.":"Test if an object is sleeping.","_PARAM0_ is sleeping":"_PARAM0_ is sleeping","Shape scale":"Shape scale","Modify an object shape scale. It affects custom shape dimensions and shape offset, if custom dimensions are not set the body will be scaled automatically to the object size.":"Modify an object shape scale. It affects custom shape dimensions and shape offset, if custom dimensions are not set the body will be scaled automatically to the object size.","the shape scale":"the shape scale","Body settings":"Body settings","Density":"Density","Test an object density.":"Test an object density.","the _PARAM0_ density":"the _PARAM0_ density","Modify an object density. The body's density and volume determine its mass.":"Modify an object density. The body's density and volume determine its mass.","the density":"the density","Density of the object":"Density of the object","Get the density of an object.":"Get the density of an object.","Test an object friction.":"Test an object friction.","the _PARAM0_ friction":"the _PARAM0_ friction","Modify an object friction. How much energy is lost from the movement of one object over another. The combined friction from two bodies is calculated as 'sqrt(bodyA.friction * bodyB.friction)'.":"Modify an object friction. How much energy is lost from the movement of one object over another. The combined friction from two bodies is calculated as 'sqrt(bodyA.friction * bodyB.friction)'.","the friction":"the friction","Friction of the object":"Friction of the object","Get the friction of an object.":"Get the friction of an object.","Restitution":"Restitution","Test an object restitution.":"Test an object restitution.","the _PARAM0_ restitution":"the _PARAM0_ restitution","Modify an object restitution. Energy conservation on collision. The combined restitution from two bodies is calculated as 'max(bodyA.restitution, bodyB.restitution)'.":"Modify an object restitution. Energy conservation on collision. The combined restitution from two bodies is calculated as 'max(bodyA.restitution, bodyB.restitution)'.","the restitution":"the restitution","Restitution of the object":"Restitution of the object","Get the restitution of an object.":"Get the restitution of an object.","Test an object linear damping.":"Test an object linear damping.","the _PARAM0_ linear damping":"the _PARAM0_ linear damping","Modify an object linear damping. How much movement speed is lost across the time.":"Modify an object linear damping. How much movement speed is lost across the time.","Linear damping of the object":"Linear damping of the object","Get the linear damping of an object.":"Get the linear damping of an object.","Test an object angular damping.":"Test an object angular damping.","the _PARAM0_ angular damping":"the _PARAM0_ angular damping","Modify an object angular damping. How much angular speed is lost across the time.":"Modify an object angular damping. How much angular speed is lost across the time.","Angular damping of the object":"Angular damping of the object","Get the angular damping of an object.":"Get the angular damping of an object.","Gravity scale":"Gravity scale","Test an object gravity scale.":"Test an object gravity scale.","the _PARAM0_ gravity scale":"the _PARAM0_ gravity scale","Modify an object gravity scale. The gravity applied to an object is the world gravity multiplied by the object gravity scale.":"Modify an object gravity scale. The gravity applied to an object is the world gravity multiplied by the object gravity scale.","the gravity scale":"the gravity scale","Gravity scale of the object":"Gravity scale of the object","Get the gravity scale of an object.":"Get the gravity scale of an object.","Layer enabled":"Layer enabled","Test if an object has a specific layer enabled.":"Test if an object has a specific layer enabled.","_PARAM0_ has layer _PARAM2_ enabled":"_PARAM0_ has layer _PARAM2_ enabled","Filtering":"Filtering","Layer (1 - 16)":"Layer (1 - 16)","Enable layer":"Enable layer","Enable or disable a layer for an object. Two objects collide if any layer of the first object matches any mask of the second one and vice versa.":"Enable or disable a layer for an object. Two objects collide if any layer of the first object matches any mask of the second one and vice versa.","Enable layer _PARAM2_ for _PARAM0_: _PARAM3_":"Enable layer _PARAM2_ for _PARAM0_: _PARAM3_","Enable?":"Enable?","Mask enabled":"Mask enabled","Test if an object has a specific mask enabled.":"Test if an object has a specific mask enabled.","_PARAM0_ has mask _PARAM2_ enabled":"_PARAM0_ has mask _PARAM2_ enabled","Mask (1 - 16)":"Mask (1 - 16)","Enable mask":"Enable mask","Enable or disable a mask for an object. Two objects collide if any layer of the first object matches any mask of the second one and vice versa.":"Enable or disable a mask for an object. Two objects collide if any layer of the first object matches any mask of the second one and vice versa.","Enable mask _PARAM2_ for _PARAM0_: _PARAM3_":"Enable mask _PARAM2_ for _PARAM0_: _PARAM3_","Linear velocity X":"Linear velocity X","Test an object linear velocity on X.":"Test an object linear velocity on X.","the linear velocity on X":"the linear velocity on X","Velocity":"Velocity","Modify an object linear velocity on X.":"Modify an object linear velocity on X.","Linear velocity on X axis":"Linear velocity on X axis","Get the linear velocity of an object on X axis.":"Get the linear velocity of an object on X axis.","Linear velocity Y":"Linear velocity Y","Test an object linear velocity on Y.":"Test an object linear velocity on Y.","the linear velocity on Y":"the linear velocity on Y","Modify an object linear velocity on Y.":"Modify an object linear velocity on Y.","Linear velocity on Y axis":"Linear velocity on Y axis","Get the linear velocity of an object on Y axis.":"Get the linear velocity of an object on Y axis.","Test an object linear velocity length.":"Test an object linear velocity length.","the linear velocity length":"the linear velocity length","Get the linear velocity of an object.":"Get the linear velocity of an object.","Angular velocity":"Angular velocity","Test an object angular velocity.":"Test an object angular velocity.","the angular velocity":"the angular velocity","Modify an object angular velocity.":"Modify an object angular velocity.","Get the angular velocity of an object.":"Get the angular velocity of an object.","Apply force":"Apply force","Apply a force to the object. You need to specify the point of application (you can get the body mass center through expressions).":"Apply a force to the object. You need to specify the point of application (you can get the body mass center through expressions).","Apply to _PARAM0_ a force of _PARAM2_;_PARAM3_":"Apply to _PARAM0_ a force of _PARAM2_;_PARAM3_","Forces & impulses":"Forces & impulses","X component (N)":"X component (N)","Y component (N)":"Y component (N)","Applying X position":"Applying X position","Applying Y position":"Applying Y position","Apply force (angle)":"Apply force (angle)","Apply a force to the object using polar coordinates. You need to specify the point of application (you can get the body mass center through expressions).":"Apply a force to the object using polar coordinates. You need to specify the point of application (you can get the body mass center through expressions).","Apply to _PARAM0_ a force of angle _PARAM2_ and length _PARAM3_":"Apply to _PARAM0_ a force of angle _PARAM2_ and length _PARAM3_","Length (N)":"Length (N)","Apply force toward position":"Apply force toward position","Apply a force to the object to move it toward a position. You need to specify the point of application (you can get the body mass center through expressions).":"Apply a force to the object to move it toward a position. You need to specify the point of application (you can get the body mass center through expressions).","Apply to _PARAM0_ a force of length _PARAM2_ towards _PARAM3_;_PARAM4_":"Apply to _PARAM0_ a force of length _PARAM2_ towards _PARAM3_;_PARAM4_","Apply impulse":"Apply impulse","Apply an impulse to the object. You need to specify the point of application (you can get the body mass center through expressions).":"Apply an impulse to the object. You need to specify the point of application (you can get the body mass center through expressions).","Apply to _PARAM0_ an impulse of _PARAM2_;_PARAM3_":"Apply to _PARAM0_ an impulse of _PARAM2_;_PARAM3_","X component (N.m)":"X component (N.m)","Y component (N.m)":"Y component (N.m)","Apply impulse (angle)":"Apply impulse (angle)","Apply an impulse to the object using polar coordinates. You need to specify the point of application (you can get the body mass center through expressions).":"Apply an impulse to the object using polar coordinates. You need to specify the point of application (you can get the body mass center through expressions).","Apply to _PARAM0_ an impulse of angle _PARAM2_ and length _PARAM3_ (applied at _PARAM4_;_PARAM5_)":"Apply to _PARAM0_ an impulse of angle _PARAM2_ and length _PARAM3_ (applied at _PARAM4_;_PARAM5_)","Length (N.m)":"Length (N.m)","Apply impulse toward position":"Apply impulse toward position","Apply an impulse to the object to move it toward a position. You need to specify the point of application (you can get the body mass center through expressions).":"Apply an impulse to the object to move it toward a position. You need to specify the point of application (you can get the body mass center through expressions).","Apply to _PARAM0_ an impulse of length _PARAM2_ towards _PARAM3_;_PARAM4_ (applied at _PARAM5_;_PARAM6_)":"Apply to _PARAM0_ an impulse of length _PARAM2_ towards _PARAM3_;_PARAM4_ (applied at _PARAM5_;_PARAM6_)","Apply torque (rotational force)":"Apply torque (rotational force)","Apply a torque (also called \"rotational force\") to the object. This will make the object rotate without moving it.":"Apply a torque (also called \"rotational force\") to the object. This will make the object rotate without moving it.","Apply to _PARAM0_ a torque of _PARAM2_":"Apply to _PARAM0_ a torque of _PARAM2_","Torque (N.m)":"Torque (N.m)","Apply angular impulse (rotational impulse)":"Apply angular impulse (rotational impulse)","Apply an angular impulse (also called a \"rotational impulse\") to the object. This will make the object rotate without moving it.":"Apply an angular impulse (also called a \"rotational impulse\") to the object. This will make the object rotate without moving it.","Apply to _PARAM0_ an angular impulse of _PARAM2_":"Apply to _PARAM0_ an angular impulse of _PARAM2_","Angular impulse (N.m.s":"Angular impulse (N.m.s","Mass center X":"Mass center X","Mass center Y":"Mass center Y","Joint first object":"Joint first object","Test if an object is the first object on a joint.":"Test if an object is the first object on a joint.","_PARAM0_ is the first object for joint _PARAM2_":"_PARAM0_ is the first object for joint _PARAM2_","Joint ID":"Joint ID","Joint second object":"Joint second object","Test if an object is the second object on a joint.":"Test if an object is the second object on a joint.","_PARAM0_ is the second object for joint _PARAM2_":"_PARAM0_ is the second object for joint _PARAM2_","Joint first anchor X":"Joint first anchor X","Joint first anchor Y":"Joint first anchor Y","Joint second anchor X":"Joint second anchor X","Joint second anchor Y":"Joint second anchor Y","Joint reaction force":"Joint reaction force","Test a joint reaction force.":"Test a joint reaction force.","the joint _PARAM2_ reaction force":"the joint _PARAM2_ reaction force","Joint reaction torque":"Joint reaction torque","Test a joint reaction torque.":"Test a joint reaction torque.","the joint _PARAM2_ reaction torque":"the joint _PARAM2_ reaction torque","Remove joint":"Remove joint","Remove a joint from the scene.":"Remove a joint from the scene.","Remove joint _PARAM2_":"Remove joint _PARAM2_","Add distance joint":"Add distance joint","Add a distance joint between two objects. The length is converted to meters using the world scale on X. The frequency and damping ratio are related to the joint speed of oscillation and how fast it stops.":"Add a distance joint between two objects. The length is converted to meters using the world scale on X. The frequency and damping ratio are related to the joint speed of oscillation and how fast it stops.","Add a distance joint between _PARAM0_ and _PARAM4_":"Add a distance joint between _PARAM0_ and _PARAM4_","Joints/Distance":"Joints/Distance","First object":"First object","Anchor X on first body":"Anchor X on first body","Anchor Y on first body":"Anchor Y on first body","Second object":"Second object","Anchor X on second body":"Anchor X on second body","Anchor Y on second body":"Anchor Y on second body","Length (-1 to use current objects distance) (default: -1)":"Length (-1 to use current objects distance) (default: -1)","Frequency (Hz) (non-negative) (default: 0)":"Frequency (Hz) (non-negative) (default: 0)","Damping ratio (non-negative) (default: 1)":"Damping ratio (non-negative) (default: 1)","Allow collision between connected bodies? (default: no)":"Allow collision between connected bodies? (default: no)","Variable where to store the joint ID (default: none)":"Variabel untuk menyimpan ID gabungan (default: non)","Distance joint length":"Distance joint length","Modify a distance joint length.":"Modify a distance joint length.","the length for distance joint _PARAM2_":"the length for distance joint _PARAM2_","Distance joint frequency":"Distance joint frequency","Modify a distance joint frequency.":"Modify a distance joint frequency.","the frequency for distance joint _PARAM2_":"the frequency for distance joint _PARAM2_","Distance joint damping ratio":"Distance joint damping ratio","Modify a distance joint damping ratio.":"Modify a distance joint damping ratio.","the damping ratio for distance joint _PARAM2_":"the damping ratio for distance joint _PARAM2_","Add revolute joint":"Add revolute joint","Add a revolute joint to an object at a fixed point. The object is attached as the second object in the joint, so you can use this for gear joints.":"Add a revolute joint to an object at a fixed point. The object is attached as the second object in the joint, so you can use this for gear joints.","Add a revolute joint to _PARAM0_ at _PARAM2_;_PARAM3_":"Add a revolute joint to _PARAM0_ at _PARAM2_;_PARAM3_","Joints/Revolute":"Joints/Revolute","X anchor":"X anchor","Y anchor":"Y anchor","Enable angle limits? (default: no)":"Enable angle limits? (default: no)","Reference angle (default: 0)":"Reference angle (default: 0)","Minimum angle (default: 0)":"Minimum angle (default: 0)","Maximum angle (default: 0)":"Maximum angle (default: 0)","Enable motor? (default: no)":"Enable motor? (default: no)","Motor speed (default: 0)":"Motor speed (default: 0)","Motor maximum torque (default: 0)":"Motor maximum torque (default: 0)","Add revolute joint between two bodies":"Add revolute joint between two bodies","Add a revolute joint between two objects. The reference angle determines what is considered as the base angle at the initial state.":"Add a revolute joint between two objects. The reference angle determines what is considered as the base angle at the initial state.","Add a revolute joint between _PARAM0_ and _PARAM4_":"Add a revolute joint between _PARAM0_ and _PARAM4_","Revolute joint reference angle":"Revolute joint reference angle","Revolute joint current angle":"Revolute joint current angle","Revolute joint angular speed":"Revolute joint angular speed","Revolute joint limits enabled":"Revolute joint limits enabled","Test if a revolute joint limits are enabled.":"Test if a revolute joint limits are enabled.","Limits for revolute joint _PARAM2_ are enabled":"Limits for revolute joint _PARAM2_ are enabled","Enable revolute joint limits":"Enable revolute joint limits","Enable or disable a revolute joint angle limits.":"Enable or disable a revolute joint angle limits.","Enable limits for revolute joint _PARAM2_: _PARAM3_":"Enable limits for revolute joint _PARAM2_: _PARAM3_","Revolute joint limits":"Revolute joint limits","Modify a revolute joint angle limits.":"Modify a revolute joint angle limits.","Set the limits to _PARAM3_;_PARAM4_ for revolute joint _PARAM2_":"Set the limits to _PARAM3_;_PARAM4_ for revolute joint _PARAM2_","Minimum angle":"Minimum angle","Maximum angle":"Maximum angle","Revolute joint minimum angle":"Revolute joint minimum angle","Revolute joint maximum angle":"Revolute joint maximum angle","Revolute joint motor enabled":"Revolute joint motor enabled","Test if a revolute joint motor is enabled.":"Test if a revolute joint motor is enabled.","Motor of revolute joint _PARAM2_ is enabled":"Motor of revolute joint _PARAM2_ is enabled","Enable revolute joint motor":"Enable revolute joint motor","Enable or disable a revolute joint motor.":"Enable or disable a revolute joint motor.","Enable motor for revolute joint _PARAM2_: _PARAM3_":"Enable motor for revolute joint _PARAM2_: _PARAM3_","Revolute joint motor speed":"Revolute joint motor speed","Modify a revolute joint motor speed.":"Modify a revolute joint motor speed.","the motor speed for revolute joint _PARAM2_":"the motor speed for revolute joint _PARAM2_","Revolute joint max motor torque":"Revolute joint max motor torque","Modify a revolute joint maximum motor torque.":"Modify a revolute joint maximum motor torque.","the maximum motor torque for revolute joint _PARAM2_":"the maximum motor torque for revolute joint _PARAM2_","Revolute joint maximum motor torque":"Revolute joint maximum motor torque","Revolute joint motor torque":"Revolute joint motor torque","Add prismatic joint":"Add prismatic joint","Add a prismatic joint between two objects. The translation limits are converted to meters using the world scale on X.":"Add a prismatic joint between two objects. The translation limits are converted to meters using the world scale on X.","Add a prismatic joint between _PARAM0_ and _PARAM4_":"Add a prismatic joint between _PARAM0_ and _PARAM4_","Joints/Prismatic":"Joints/Prismatic","Axis angle":"Axis angle","Enable limits? (default: no)":"Enable limits? (default: no)","Minimum translation (default: 0)":"Minimum translation (default: 0)","Maximum translation (default: 0)":"Maximum translation (default: 0)","Motor maximum force (default: 0)":"Motor maximum force (default: 0)","Prismatic joint axis angle":"Prismatic joint axis angle","Prismatic joint reference angle":"Prismatic joint reference angle","Prismatic joint current translation":"Prismatic joint current translation","Prismatic joint current speed":"Prismatic joint current speed","Prismatic joint speed":"Prismatic joint speed","Prismatic joint limits enabled":"Prismatic joint limits enabled","Test if a prismatic joint limits are enabled.":"Test if a prismatic joint limits are enabled.","Limits for prismatic joint _PARAM2_ are enabled":"Limits for prismatic joint _PARAM2_ are enabled","Enable prismatic joint limits":"Enable prismatic joint limits","Enable or disable a prismatic joint limits.":"Enable or disable a prismatic joint limits.","Enable limits for prismatic joint _PARAM2_: _PARAM3_":"Enable limits for prismatic joint _PARAM2_: _PARAM3_","Prismatic joint limits":"Prismatic joint limits","Modify a prismatic joint limits.":"Modify a prismatic joint limits.","Set the limits to _PARAM3_;_PARAM4_ for prismatic joint _PARAM2_":"Set the limits to _PARAM3_;_PARAM4_ for prismatic joint _PARAM2_","Minimum translation":"Minimum translation","Maximum translation":"Maximum translation","Prismatic joint minimum translation":"Prismatic joint minimum translation","Prismatic joint maximum translation":"Prismatic joint maximum translation","Prismatic joint motor enabled":"Prismatic joint motor enabled","Test if a prismatic joint motor is enabled.":"Test if a prismatic joint motor is enabled.","Motor for prismatic joint _PARAM2_ is enabled":"Motor for prismatic joint _PARAM2_ is enabled","Enable prismatic joint motor":"Enable prismatic joint motor","Enable or disable a prismatic joint motor.":"Enable or disable a prismatic joint motor.","Enable motor for prismatic joint _PARAM2_: _PARAM3_":"Enable motor for prismatic joint _PARAM2_: _PARAM3_","Prismatic joint motor speed":"Prismatic joint motor speed","Modify a prismatic joint motor speed.":"Modify a prismatic joint motor speed.","the motor force for prismatic joint _PARAM2_":"the motor force for prismatic joint _PARAM2_","Prismatic joint max motor force":"Prismatic joint max motor force","Modify a prismatic joint maximum motor force.":"Modify a prismatic joint maximum motor force.","the maximum motor force for prismatic joint _PARAM2_":"the maximum motor force for prismatic joint _PARAM2_","Prismatic joint maximum motor force":"Prismatic joint maximum motor force","Prismatic joint motor force":"Prismatic joint motor force","Add pulley joint":"Add pulley joint","Add a pulley joint between two objects. Lengths are converted to meters using the world scale on X.":"Add a pulley joint between two objects. Lengths are converted to meters using the world scale on X.","Add a pulley joint between _PARAM0_ and _PARAM4_":"Add a pulley joint between _PARAM0_ and _PARAM4_","Joints/Pulley":"Joints/Pulley","Ground anchor X for first object":"Ground anchor X for first object","Ground anchor Y for first object":"Ground anchor Y for first object","Ground anchor X for second object":"Ground anchor X for second object","Ground anchor Y for second object":"Ground anchor Y for second object","Length for first object (-1 to use anchor positions) (default: -1)":"Length for first object (-1 to use anchor positions) (default: -1)","Length for second object (-1 to use anchor positions) (default: -1)":"Length for second object (-1 to use anchor positions) (default: -1)","Ratio (non-negative) (default: 1":"Ratio (non-negative) (default: 1","Pulley joint first ground anchor X":"Pulley joint first ground anchor X","Pulley joint first ground anchor Y":"Pulley joint first ground anchor Y","Pulley joint second ground anchor X":"Pulley joint second ground anchor X","Pulley joint second ground anchor Y":"Pulley joint second ground anchor Y","Pulley joint first length":"Pulley joint first length","Pulley joint second length":"Pulley joint second length","Pulley joint ratio":"Pulley joint ratio","Add gear joint":"Add gear joint","Add a gear joint between two joints. Attention: Gear joints require the joints to be revolute or prismatic, and both of them to be attached to a static body as first object.":"Add a gear joint between two joints. Attention: Gear joints require the joints to be revolute or prismatic, and both of them to be attached to a static body as first object.","Add a gear joint between joints _PARAM2_ and _PARAM3_":"Add a gear joint between joints _PARAM2_ and _PARAM3_","Joints/Gear":"Joints/Gear","First joint ID":"First joint ID","Second joint ID":"Second joint ID","Ratio (non-zero) (default: 1)":"Ratio (non-zero) (default: 1)","Gear joint first joint":"Gear joint first joint","Gear joint second joint":"Gear joint second joint","Gear joint ratio":"Gear joint ratio","Modify a Gear joint ratio.":"Modify a Gear joint ratio.","the ratio for gear joint _PARAM2_":"the ratio for gear joint _PARAM2_","Add mouse joint":"Add mouse joint","Add a mouse joint to an object (makes the object move towards a specific point).":"Add a mouse joint to an object (makes the object move towards a specific point).","Add a mouse joint to _PARAM0_":"Add a mouse joint to _PARAM0_","Joints/Mouse":"Joints/Mouse","Target X":"Target X","Target Y":"Target Y","Maximum force (N) (non-negative) (default: 500)":"Maximum force (N) (non-negative) (default: 500)","Frequency (Hz) (positive) (default: 10)":"Frequency (Hz) (positive) (default: 10)","Mouse joint target":"Mouse joint target","Set a mouse joint target.":"Set a mouse joint target.","Set the target position of mouse joint _PARAM2_ of _PARAM0_ to _PARAM3_;_PARAM4_":"Set the target position of mouse joint _PARAM2_ of _PARAM0_ to _PARAM3_;_PARAM4_","Mouse joint target X":"Mouse joint target X","Mouse joint target Y":"Mouse joint target Y","Mouse joint max force":"Mouse joint max force","Set a mouse joint maximum force.":"Set a mouse joint maximum force.","the maximum force for mouse joint _PARAM2_":"the maximum force for mouse joint _PARAM2_","Mouse joint maximum force":"Mouse joint maximum force","Mouse joint frequency":"Mouse joint frequency","Set a mouse joint frequency.":"Set a mouse joint frequency.","the frequency for mouse joint _PARAM2_":"the frequency for mouse joint _PARAM2_","Mouse joint damping ratio":"Mouse joint damping ratio","Set a mouse joint damping ratio.":"Set a mouse joint damping ratio.","the damping ratio for mouse joint _PARAM2_":"the damping ratio for mouse joint _PARAM2_","Add wheel joint":"Add wheel joint","Add a wheel joint between two objects. Higher frequencies means higher suspensions. Damping determines oscillations, critical damping of 1 means no oscillations.":"Add a wheel joint between two objects. Higher frequencies means higher suspensions. Damping determines oscillations, critical damping of 1 means no oscillations.","Add a wheel joint between _PARAM0_ and _PARAM4_":"Add a wheel joint between _PARAM0_ and _PARAM4_","Joints/Wheel":"Joints/Wheel","Frequency (Hz) (non-negative) (default: 10)":"Frequency (Hz) (non-negative) (default: 10)","Wheel joint axis angle":"Wheel joint axis angle","Wheel joint current translation":"Wheel joint current translation","Wheel joint current speed":"Wheel joint current speed","Wheel joint speed":"Wheel joint speed","Wheel joint motor enabled":"Wheel joint motor enabled","Test if a wheel joint motor is enabled.":"Test if a wheel joint motor is enabled.","Motor for wheel joint _PARAM2_ is enabled":"Motor for wheel joint _PARAM2_ is enabled","Enable wheel joint motor":"Enable wheel joint motor","Enable or disable a wheel joint motor.":"Enable or disable a wheel joint motor.","Enable motor for wheel joint _PARAM2_: _PARAM3_":"Enable motor for wheel joint _PARAM2_: _PARAM3_","Wheel joint motor speed":"Wheel joint motor speed","Modify a wheel joint motor speed.":"Modify a wheel joint motor speed.","the motor speed for wheel joint _PARAM2_":"the motor speed for wheel joint _PARAM2_","Wheel joint max motor torque":"Wheel joint max motor torque","Modify a wheel joint maximum motor torque.":"Modify a wheel joint maximum motor torque.","the maximum motor torque for wheel joint _PARAM2_":"the maximum motor torque for wheel joint _PARAM2_","Wheel joint maximum motor torque":"Wheel joint maximum motor torque","Wheel joint motor torque":"Wheel joint motor torque","Wheel joint frequency":"Wheel joint frequency","Modify a wheel joint frequency.":"Modify a wheel joint frequency.","the frequency for wheel joint _PARAM2_":"the frequency for wheel joint _PARAM2_","Wheel joint damping ratio":"Wheel joint damping ratio","Modify a wheel joint damping ratio.":"Modify a wheel joint damping ratio.","the damping ratio for wheel joint _PARAM2_":"the damping ratio for wheel joint _PARAM2_","Add weld joint":"Add weld joint","Add a weld joint between two objects.":"Add a weld joint between two objects.","Add a weld joint between _PARAM0_ and _PARAM4_":"Add a weld joint between _PARAM0_ and _PARAM4_","Joints/Weld":"Joints/Weld","Weld joint reference angle":"Weld joint reference angle","Weld joint frequency":"Weld joint frequency","Modify a weld joint frequency.":"Modify a weld joint frequency.","the frequency for weld joint _PARAM2_":"the frequency for weld joint _PARAM2_","Weld joint damping ratio":"Weld joint damping ratio","Modify a weld joint damping ratio.":"Modify a weld joint damping ratio.","the damping ratio for weld joint _PARAM2_":"the damping ratio for weld joint _PARAM2_","Add rope joint":"Add rope joint","Add a rope joint between two objects. The maximum length is converted to meters using the world scale on X.":"Add a rope joint between two objects. The maximum length is converted to meters using the world scale on X.","Add a rope joint between _PARAM0_ and _PARAM4_":"Add a rope joint between _PARAM0_ and _PARAM4_","Joints/Rope":"Joints/Rope","Maximum length (-1 to use current objects distance) (default: -1)":"Maximum length (-1 to use current objects distance) (default: -1)","Rope joint max length":"Rope joint max length","Modify a rope joint maximum length.":"Modify a rope joint maximum length.","the maximum length for rope joint _PARAM2_":"the maximum length for rope joint _PARAM2_","Rope joint maximum length":"Rope joint maximum length","Add friction joint":"Add friction joint","Add a friction joint between two objects.":"Add a friction joint between two objects.","Add a friction joint between _PARAM0_ and _PARAM4_":"Add a friction joint between _PARAM0_ and _PARAM4_","Joints/Friction":"Joints/Friction","Maximum force (non-negative)":"Maximum force (non-negative)","Maximum torque (non-negative)":"Maximum torque (non-negative)","Friction joint max force":"Friction joint max force","Modify a friction joint maximum force.":"Modify a friction joint maximum force.","the maximum force for friction joint _PARAM2_":"the maximum force for friction joint _PARAM2_","Friction joint maximum force":"Friction joint maximum force","Friction joint max torque":"Friction joint max torque","Modify a friction joint maximum torque.":"Modify a friction joint maximum torque.","the maximum torque for friction joint _PARAM2_":"the maximum torque for friction joint _PARAM2_","Friction joint maximum torque":"Friction joint maximum torque","Add motor joint":"Add motor joint","Add a motor joint between two objects. The position and angle offsets are relative to the first object.":"Add a motor joint between two objects. The position and angle offsets are relative to the first object.","Add a motor joint between _PARAM0_ and _PARAM2_":"Add a motor joint between _PARAM0_ and _PARAM2_","Joints/Motor":"Joints/Motor","Offset X position":"Offset X position","Offset Y position":"Offset Y position","Offset Angle":"Offset Angle","Correction factor (default: 1)":"Correction factor (default: 1)","Motor joint offset":"Motor joint offset","Modify a motor joint offset.":"Modify a motor joint offset.","Set offset to _PARAM3_;_PARAM4_ for motor joint _PARAM2_":"Set offset to _PARAM3_;_PARAM4_ for motor joint _PARAM2_","Offset X":"Offset X","Offset Y":"Offset Y","Motor joint offset X":"Motor joint offset X","Motor joint offset Y":"Motor joint offset Y","Motor joint angular offset":"Motor joint angular offset","Modify a motor joint angular offset.":"Modify a motor joint angular offset.","the angular offset for motor joint _PARAM2_":"the angular offset for motor joint _PARAM2_","Motor joint max force":"Motor joint max force","Modify a motor joint maximum force.":"Modify a motor joint maximum force.","the maximum force for motor joint _PARAM2_":"the maximum force for motor joint _PARAM2_","Motor joint maximum force":"Motor joint maximum force","Motor joint max torque":"Motor joint max torque","Modify a motor joint maximum torque.":"Modify a motor joint maximum torque.","the maximum torque for motor joint _PARAM2_":"the maximum torque for motor joint _PARAM2_","Motor joint maximum torque":"Motor joint maximum torque","Motor joint correction factor":"Motor joint correction factor","Modify a motor joint correction factor.":"Modify a motor joint correction factor.","the correction factor for motor joint _PARAM2_":"the correction factor for motor joint _PARAM2_","Test if two objects collide.":"Test if two objects collide.","_PARAM0_ is colliding with _PARAM2_":"_PARAM0_ is colliding with _PARAM2_","Peer-to-Peer communication (experimental)":"Komunikasi antar rekan (Peer-to-Peer) (eksperimental)","Event triggered by peer":"Peristiwa dipicu oleh peer","Triggers once when a connected client sends the event":"Picu sekali saat satu klien yang terkoneksi mengirimkan peristiwa","Event _PARAM0_ received from other client (data loss: _PARAM1_)":"Peristiwa _PARAM0_ diterima dari klien lain (data loss: _PARAM1_)","P2P (experimental)":"P2P (eksperimental)","Event name":"Nama peristiwa","Data loss allowed?":"Data loss dibolehkan?","Is P2P ready":"Apa P2P siap","True if the peer-to-peer extension initialized and is ready to use.":"Anggap benar jika ekstensi P2P telah dimulai dan siap digunakan.","Is P2P ready?":"Apa P2P siap?","An error occurred":"Terjadi sebuah error","Triggers once when an error occurs. Use P2P::GetLastError() expression to get the content of the error if you want to analyse it or display it to the user.":"Picu sekali saat terjadi errrorrrrrr. Gunakan ekspressi P2P::GetLastError() untuk mendapatkan isi dari error jika kamu mau menganalisanya atau tampilkan ke pengguna.","P2P error occurred":"P2P terjadi error","Peer disconnected":"Peer terputus","Triggers once when a peer disconnects.":"Picu sekali saat satu peer terputus.","P2P peer disconnected":"P2P peer tidak tersambung","Peer Connected":"Peer Connected","Triggers once when a remote peer initiates a connection.":"Triggers once when a remote peer initiates a connection.","P2P peer connected":"P2P peer connected","Connect to another client":"Sambungkan ke klien lain","Connects the current client to another client using its id.":"Sambungkan klien yang sekarang ke klien lain memakai id-nya sendiri.","Connect to P2P client _PARAM0_":"Sambungkan ke klien P2P _PARAM0_","ID of the other client":"ID si klien yang lain","Connect to a broker server":"Sambungkan ke server perantara","Connects the extension to a broker server.":"Sambungkan ekstensi ke server perantara.","Connect to the broker server at http://_PARAM0_:_PARAM1_/":"Sambungkan ke server perantara di http://_PARAM0_:_PARAM1_/","Host":"Tuan rumah","Port":"Port","Path":"Jalan","SSl enabled?":"SSI bisa?","Connect to the default broker server":"Sambungkan ke server perantara awal","Connects to the default broker server.":"Sambungkan ke server perantara awal.","Override the client ID":"Override the client ID","Overrides the client ID of the current game instance with a specified ID. Must be called BEFORE connecting to a broker.":"Overrides the client ID of the current game instance with a specified ID. Must be called BEFORE connecting to a broker.","Override the client ID with _PARAM0_":"Override the client ID with _PARAM0_","ID":"ID","Trigger event on all connected clients":"Picu peristiwa di semua klien yang tersambung","Triggers an event on all connected clients":"Picu sebuah peristiwa di semua klien yang tersambung","Trigger event _PARAM0_ on all connected clients (extra data: _PARAM1_)":"Picu peristiwa _PARAM0_ di semua klien yang tersambung (extra data: _PARAM1_)","Extra data (optional)":"Data extra (pilihan)","Trigger event on a specific client":"Picu peristiwa di klien tertentu","Triggers an event on a specific connected client":"Picu sebuah peristiwa pada klien tertentu yang tersambung","Trigger event _PARAM1_ on client _PARAM0_ (extra data: _PARAM2_)":"Picu peristiwa _PARAM1_ pada klien _PARAM0_ (extra data: _PARAM2_)","Trigger event on all connected clients (variable)":"Picu peristiwa pada semua klien yang terkoneksi (variabel)","Variable containing the extra data":"Variabel berisi data tambahan","Trigger event on a specific client (variable)":"Picu peristiwa pada klien tertentu (variabel)","Get event data (variable)":"Dapatkan data peristiwa (variabel)","Store the data of the specified event in a variable. Check in the conditions that the event was received using the \"Event received\" condition.":"Simpan data dari peristiwa tertentu dalam sebuah variabel. Periksa di dalam kondisi-kondisi jika si peristiwa diterima menggunakan kondisi \"Peristiwa telah diterima\".","Overwrite _PARAM1_ with variable sent with last trigger of _PARAM0_":"Timpa _PARAM1_ dengan variabel yang telah terkirim dengan picu terakhir dari _PARAM0_","Variable where to store the received data":"Variabel untuk menyimpan data yang diterima","Disconnect from a peer":"Disconnect from a peer","Disconnects this client from another client.":"Disconnects this client from another client.","Disconnect from client _PARAM0_":"Disconnect from client _PARAM0_","Disconnect from all peers":"Disconnect from all peers","Disconnects this client from all other clients.":"Disconnects this client from all other clients.","Disconnect from all clients":"Disconnect from all clients","Disconnect from broker":"Disconnect from broker","Disconnects the client from the broker server.":"Disconnects the client from the broker server.","Disconnect the client from the broker":"Disconnect the client from the broker","Disconnect from all":"Disconnect from all","Disconnects the client from the broker server and all other clients.":"Disconnects the client from the broker server and all other clients.","Disconnect the client from the broker and other clients":"Disconnect the client from the broker and other clients","Get event data":"Dapatkan data peristiwa","Returns the data received when the specified event was last triggered":"Kembalikan data yang telah diterima saat peristiwa tertentu terakhir kali dipicu","Get event sender":"Get event sender","Returns the id of the peer that triggered the event":"Returns the id of the peer that triggered the event","Get client ID":"Dapatkan ID klien","Gets the client ID of the current game instance":"Dapatkan ID klien dari prosesi permainan yang sedang berjalan","Get last error":"Dapatkan error terakhir","Gets the description of the last P2P error":"Dapatkan penjelasan dari error P2P yang terjadi terakhir kali","Get last disconnected peer":"Dapatkan peer terputus yang terakhir","Gets the ID of the latest peer that has disconnected.":"Gets the ID of the latest peer that has disconnected.","Get ID of the connected peer":"Get ID of the connected peer","Gets the ID of the newly connected peer.":"Gets the ID of the newly connected peer.","BBCode Text Object":"BBCode Text Object","BBCode text":"BBCode text","Base color":"Base color","Opacity (0-255)":"Opacity (0-255)","Base size":"Base size","Base alignment":"Base alignment","Base font family":"Base font family","Word wrapping":"Word wrapping","Visible on start":"Visible on start","BBText":"BBText","Displays a rich text label using BBCode markup (allowing to set parts of the text as bold, italic, use different colors and shadows).":"Displays a rich text label using BBCode markup (allowing to set parts of the text as bold, italic, use different colors and shadows).","Compare the value of the BBCode text.":"Compare the value of the BBCode text.","the BBCode text":"the BBCode text","Set BBCode text":"Set BBCode text","Get BBCode text":"Get BBCode text","Set base color":"Set base color","Set base color of _PARAM0_ to _PARAM1_":"Set base color of _PARAM0_ to _PARAM1_","Compare the value of the base opacity of the text.":"Compare the value of the base opacity of the text.","the base opacity":"the base opacity","Set base opacity":"Set base opacity","Get the base opacity":"Get the base opacity","Font size":"Font size","Compare the base font size of the text.":"Compare the base font size of the text.","the base font size":"the base font size","Set base font size":"Set base font size","Get the base font size":"Get the base font size","Font family":"Font family","Compare the value of font family":"Compare the value of font family","the base font family":"the base font family","Set font family":"Set font family","Get the base font family":"Get the base font family","Check the current text alignment.":"Check the current text alignment.","The text alignment of _PARAM0_ is _PARAM1_":"The text alignment of _PARAM0_ is _PARAM1_","Change the alignment of the text.":"Change the alignment of the text.","Set text alignment of _PARAM0_ to _PARAM1_":"Set text alignment of _PARAM0_ to _PARAM1_","Get the text alignment":"Get the text alignment","Word wrap":"Word wrap","Check if word wrap is enabled.":"Check if word wrap is enabled.","Word wrap is enabled":"Word wrap is enabled","Set word wrap":"Set word wrap","Activate word wrap for _PARAM0_: _PARAM1_":"Activate word wrap for _PARAM0_: _PARAM1_","Compare the width, in pixels, after which the text is wrapped on next line.":"Compare the width, in pixels, after which the text is wrapped on next line.","Change the width, in pixels, after which the text is wrapped on next line.":"Change the width, in pixels, after which the text is wrapped on next line.","Get the wrapping width":"Get the wrapping width","Advanced window management":"Advanced window management","Provides advanced features related to the game window positioning and interaction with the operating system.":"Provides advanced features related to the game window positioning and interaction with the operating system.","Change focus of the window":"Change focus of the window","Make the window gain or lose focus.":"Make the window gain or lose focus.","Focus the window: _PARAM0_":"Focus the window: _PARAM0_","Advanced window management/Windows, Linux, macOS":"Advanced window management/Windows, Linux, macOS","Focus the window?":"Fokuskan ke jendela?","Window focused":"Window focused","Checks if the window is focused.":"Checks if the window is focused.","The window is focused":"The window is focused","Change visibility of the window":"Change visibility of the window","Make the window visible or invisible.":"Make the window visible or invisible.","Window visible: _PARAM0_":"Window visible: _PARAM0_","Show window?":"Show window?","Window visible":"Window visible","Checks if the window is visible.":"Checks if the window is visible.","The window is visible":"The window is visible","Maximize the window":"Maximize the window","Maximize or unmaximize the window.":"Maximize or unmaximize the window.","Maximize window: _PARAM0_":"Maximize window: _PARAM0_","Maximize window?":"Maximize window?","Window maximized":"Window maximized","Checks if the window is maximized.":"Checks if the window is maximized.","The window is maximized":"The window is maximized","Minimize the window":"Minimize the window","Minimize or unminimize the window.":"Minimize or unminimize the window.","Minimize window: _PARAM0_":"Minimize window: _PARAM0_","Minimize window?":"Kecilkan jendela?","Window minimized":"Jendela dikecilkan","Checks if the window is minimized.":"Checks if the window is minimized.","The window is minimized":"The window is minimized","Enable the window":"Hidupkan jendela","Enables or disables the window.":"Enables or disables the window.","Enable window: _PARAM0_":"Enable window: _PARAM0_","Enable window?":"Hidupkan jendela?","Window enabled":"Window enabled","Checks if the window is enabled.":"Checks if the window is enabled.","The window is enabled":"The window is enabled","Allow resizing":"Allow resizing","Enables or disables resizing of the window by the user.":"Enables or disables resizing of the window by the user.","Enable window resizing: _PARAM0_":"Enable window resizing: _PARAM0_","Allow resizing?":"Allow resizing?","Window resizable":"Window resizable","Checks if the window can be resized.":"Checks if the window can be resized.","The window can be resized":"The window can be resized","Allow moving":"Allow moving","Enables or disables moving of the window by the user.":"Enables or disables moving of the window by the user.","Enable window moving: _PARAM0_":"Enable window moving: _PARAM0_","Allow moving?":"Allow moving?","Window movable":"Window movable","Checks if the window can be moved.":"Checks if the window can be moved.","The window can be moved":"The window can be moved","Allow maximizing":"Allow maximizing","Enables or disables maximizing of the window by the user.":"Enables or disables maximizing of the window by the user.","Enable window maximizing: _PARAM0_":"Enable window maximizing: _PARAM0_","Allow maximizing?":"Allow maximizing?","Window maximizable":"Window maximizable","Checks if the window can be maximized.":"Checks if the window can be maximized.","The window can be maximized":"The window can be maximized","Allow mimizing":"Allow mimizing","Enables or disables minimizing of the window by the user.":"Enables or disables minimizing of the window by the user.","Enable window minimizing: _PARAM0_":"Enable window minimizing: _PARAM0_","Allow minimizing?":"Allow minimizing?","Window minimizable":"Window minimizable","Checks if the window can be minimized.":"Checks if the window can be minimized.","The window can be minimized":"The window can be minimized","Allow full-screening":"Allow full-screening","Enables or disables full-screening of the window by the user.":"Enables or disables full-screening of the window by the user.","Enable window full-screening: _PARAM0_":"Enable window full-screening: _PARAM0_","Allow full-screening?":"Allow full-screening?","Window full-screenable":"Window full-screenable","Checks if the window can be full-screened.":"Checks if the window can be full-screened.","The window can be set in fullscreen":"The window can be set in fullscreen","Allow closing":"Allow closing","Enables or disables closing of the window by the user.":"Enables or disables closing of the window by the user.","Enable window closing: _PARAM0_":"Enable window closing: _PARAM0_","Allow closing?":"Allow closing?","Window closable":"Window closable","Checks if the window can be closed.":"Checks if the window can be closed.","The window can be closed":"The window can be closed","Make the windows always on top":"Make the windows always on top","Puts the window constantly above all other windows.":"Puts the window constantly above all other windows.","Make window always on top: _PARAM0_, level: _PARAM1_":"Make window always on top: _PARAM0_, level: _PARAM1_","Enable always on top?":"Enable always on top?","Level":"Level","Window always on top":"Window always on top","Checks if the window is always on top.":"Checks if the window is always on top.","The window is always on top":"The window is always on top","Enable kiosk mode":"Enable kiosk mode","Puts the window in kiosk mode. This prevents the user from exiting fullscreen.":"Puts the window in kiosk mode. This prevents the user from exiting fullscreen.","Enable kiosk mode: _PARAM0_":"Enable kiosk mode: _PARAM0_","Enable kiosk mode?":"Enable kiosk mode?","Kiosk mode":"Kiosk mode","Checks if the window is currently in kiosk mode.":"Checks if the window is currently in kiosk mode.","The window is in kiosk mode":"The window is in kiosk mode","Enable window shadow":"Enable window shadow","Enables or disables the window shadow.":"Enables or disables the window shadow.","Enable window shadow: _PARAM0_":"Enable window shadow: _PARAM0_","Enable shadow?":"Enable shadow?","Shadow enabled":"Shadow enabled","Checks if the window currently has it's shadow enabled.":"Checks if the window currently has it's shadow enabled.","The window has a shadow":"The window has a shadow","Enable content protection":"Enable content protection","Enables or disables the content protection mode. This should prevent screenshots of the game from being taken.":"Enables or disables the content protection mode. This should prevent screenshots of the game from being taken.","Enable content protection: _PARAM0_":"Enable content protection: _PARAM0_","Enable content protection?":"Enable content protection?","Allow focusing":"Allow focusing","Allow or disallow the user to focus the window.":"Allow or disallow the user to focus the window.","Allow to focus the window: _PARAM0_":"Allow to focus the window: _PARAM0_","Allow focus?":"Allow focus?","Flash the window":"Flash the window","Make the window flash or end flashing.":"Make the window flash or end flashing.","Make the window flash: _PARAM0_":"Make the window flash: _PARAM0_","Flash the window?":"Flash the window?","Set window opacity":"Set window opacity","Changes the window opacity.":"Changes the window opacity.","Set the window opacity to _PARAM0_":"Set the window opacity to _PARAM0_","New opacity":"New opacity","Set window position":"Set window position","Changes the window position.":"Changes the window position.","Set the window position to _PARAM0_;_PARAM1_":"Set the window position to _PARAM0_;_PARAM1_","Window X position":"Window X position","Returns the current window X position.":"Returns the current window X position.","Window Y position":"Window Y position","Returns the current window Y position.":"Returns the current window Y position.","Window opacity":"Window opacity","Returns the current window opacity (a number from 0 to 1, 1 being fully opaque).":"Returns the current window opacity (a number from 0 to 1, 1 being fully opaque).","Device vibration":"Device vibration","Vibrate":"Vibrate","Vibrate (Duration in ms).":"Vibrate (Duration in ms).","Start vibration for _PARAM0_ ms":"Start vibration for _PARAM0_ ms","Vibration":"Vibration","Vibrate by pattern":"Vibrate by pattern","Vibrate (Duration in ms). You can add multiple comma-separated values where every second value determines the period of silence between two vibrations. This is a string value so use quotes.":"Vibrate (Duration in ms). You can add multiple comma-separated values where every second value determines the period of silence between two vibrations. This is a string value so use quotes.","Intervals (for example \"500,100,200\"":"Intervals (for example \"500,100,200\"","Stop vibration":"Stop vibration","Stop the vibration":"Stop the vibration","Bitmap Text":"Bitmap Text","Displays a text using a \"Bitmap Font\" (an image representing characters). This is more performant than a traditional Text object and it allows for complete control on the characters aesthetic.":"Displays a text using a \"Bitmap Font\" (an image representing characters). This is more performant than a traditional Text object and it allows for complete control on the characters aesthetic.","Alignment, when multiple lines are displayed":"Alignment, when multiple lines are displayed","Bitmap Font":"Bitmap Font","Bitmap atlas image":"Bitmap atlas image","Text scale":"Text scale","Font tint":"Font tint","Bitmap text":"Bitmap text","the opacity, between 0 (fully transparent) and 255 (opaque)":"the opacity, between 0 (fully transparent) and 255 (opaque)","the font size, defined in the Bitmap Font":"the font size, defined in the Bitmap Font","the font size":"the font size","the scale (1 by default)":"the scale (1 by default)","Font name":"Font name","the font name (defined in the Bitmap font)":"the font name (defined in the Bitmap font)","the font name":"the font name","Set the tint of the Bitmap Text object.":"Set the tint of the Bitmap Text object.","Set tint of _PARAM0_ to _PARAM1_":"Set tint of _PARAM0_ to _PARAM1_","Bitmap files resources":"Bitmap files resources","Change the Bitmap Font and/or the atlas image used by the object.":"Change the Bitmap Font and/or the atlas image used by the object.","Set the bitmap font of _PARAM0_ to _PARAM1_ and the atlas to _PARAM2_":"Set the bitmap font of _PARAM0_ to _PARAM1_ and the atlas to _PARAM2_","Bitmap font resource name":"Bitmap font resource name","Texture atlas resource name":"Texture atlas resource name","the text alignment":"the text alignment","Change the alignment of a Bitmap text object.":"Change the alignment of a Bitmap text object.","Set the alignment of _PARAM0_ to _PARAM1_":"Set the alignment of _PARAM0_ to _PARAM1_","_PARAM0_ word wrap is enabled":"_PARAM0_ word wrap is enabled","De/activate word wrapping.":"De/activate word wrapping.","Activate word wrap of _PARAM0_: _PARAM1_":"Activate word wrap of _PARAM0_: _PARAM1_","Activate word wrap":"Activate word wrap","the width, in pixels, after which the text is wrapped on next line":"the width, in pixels, after which the text is wrapped on next line","Video opacity (0-255)":"Video opacity (0-255)","Loop the video":"Loop the video","Video volume (0-100)":"Video volume (0-100)","Video":"Video","Displays a video.":"Displays a video.","Play a video":"Play a video","Play a video (recommended file format is MPEG4, with H264 video codec and AAC audio codec).":"Play a video (recommended file format is MPEG4, with H264 video codec and AAC audio codec).","Play the video of _PARAM0_":"Play the video of _PARAM0_","Video object":"Video object","Pause a video":"Pause a video","Pause the specified video.":"Pause the specified video.","Pause video _PARAM0_":"Pause video _PARAM0_","Loop a video":"Loop a video","Loop the specified video.":"Loop the specified video.","Loop video of _PARAM0_: _PARAM1_":"Loop video of _PARAM0_: _PARAM1_","Activate loop":"Activate loop","Mute a video":"Mute a video","Mute, or unmute, the specified video.":"Mute, or unmute, the specified video.","Mute video of _PARAM0_: _PARAM1_":"Mute video of _PARAM0_: _PARAM1_","Activate mute":"Activate mute","Set time":"Set time","Set the time of the video object in seconds":"Set the time of the video object in seconds","the time":"the time","Set volume":"Set volume","Set the volume of the video object, between 0 (muted) and 100 (maximum).":"Set the volume of the video object, between 0 (muted) and 100 (maximum).","the volume":"the volume","Get the volume":"Get the volume","Get the volume of a video object, between 0 (muted) and 100 (maximum).":"Get the volume of a video object, between 0 (muted) and 100 (maximum).","Is played":"Is played","Check if a video is played.":"Check if a video is played.","_PARAM0_ is played":"_PARAM0_ is played","Is paused":"Is paused","Check if the video is paused.":"Check if the video is paused.","_PARAM0_ is paused":"_param0_ dijeda","Is looped":"Is looped","Check if the video is looped.":"Check if the video is looped.","_PARAM0_ is looped":"_PARAM0_ is looped","Volume":"Volume","Compare the current volume of a video object.":"Compare the current volume of a video object.","Is muted":"Is muted","Check if a video is muted.":"Check if a video is muted.","_PARAM0_ is muted":"_PARAM0_ is muted","Get current time":"Get current time","Return the current time of a video object (in seconds).":"Return the current time of a video object (in seconds).","Get the duration":"Get the duration","Return the duration of a video object (in seconds).":"Return the duration of a video object (in seconds).","Compare the duration of a video object":"Compare the duration of a video object","the duration (in seconds)":"the duration (in seconds)","Current time":"Waktu saat ini","Compare the current time of a video object":"Compare the current time of a video object","the current time (in seconds)":"the current time (in seconds)","Is ended":"Is ended","Check if a video is ended":"Check if a video is ended","_PARAM0_ is ended":"_PARAM0_ is ended","Set opacity":"Set opacity","Set opacity of the specified video object, between 0 (fully transparent) and 255 (opaque).":"Set opacity of the specified video object, between 0 (fully transparent) and 255 (opaque).","Compare the opacity of a video object":"Compare the opacity of a video object","Get current opacity":"Get current opacity","Return the opacity of a video object":"Return the opacity of a video object","Set playback speed":"Set playback speed","Set playback speed of the specified video object, (1 = the default speed, >1 = faster and <1 = slower).":"Set playback speed of the specified video object, (1 = the default speed, >1 = faster and <1 = slower).","the playback speed":"the playback speed","Playback speed ":"Playback speed ","Compare the playback speed of a video object":"Compare the playback speed of a video object","Get current playback speed":"Get current playback speed","Return the playback speed of a video object":"Return the playback speed of a video object","Device sensors":"Device sensors","Allow the game to access the sensors of a mobile device.":"Allow the game to access the sensors of a mobile device.","Sensor active":"Sensor active","The condition is true if the device orientation sensor is currently active":"The condition is true if the device orientation sensor is currently active","Orientation sensor is active":"Orientation sensor is active","Sensors/Orientation":"Sensors/Orientation","Compare the value of orientation alpha":"Compare the value of orientation alpha","Compare the value of orientation alpha. (Range: 0 to 360\xB0)":"Compare the value of orientation alpha. (Range: 0 to 360\xB0)","the orientation alpha":"the orientation alpha","Sign of the test":"Tanda penguji","Compare the value of orientation beta":"Compare the value of orientation beta","Compare the value of orientation beta. (Range: -180 to 180\xB0)":"Compare the value of orientation beta. (Range: -180 to 180\xB0)","the orientation beta":"the orientation beta","Compare the value of orientation gamma":"Compare the value of orientation gamma","Compare the value of orientation gamma. (Range: -90 to 90\xB0)":"Compare the value of orientation gamma. (Range: -90 to 90\xB0)","the orientation gamma":"the orientation gamma","Activate orientation sensor":"Activate orientation sensor","Activate the orientation sensor. (remember to turn it off again)":"Activate the orientation sensor. (remember to turn it off again)","Activate the orientation sensor.":"Activate the orientation sensor.","Deactivate orientation sensor":"Deactivate orientation sensor","Deactivate the orientation sensor.":"Deactivate the orientation sensor.","Is Absolute":"Is Absolute","Get if the devices orientation is absolute and not relative":"Get if the devices orientation is absolute and not relative","Alpha value":"Alpha value","Get the devices orientation Alpha (compass)":"Get the devices orientation Alpha (compass)","Beta value":"Beta value","Get the devices orientation Beta":"Get the devices orientation Beta","Gamma value":"Gamma value","Get the devices orientation Gamma value":"Get the devices orientation Gamma value","The condition is true if the device motion sensor is currently active":"The condition is true if the device motion sensor is currently active","Motion sensor is active":"Motion sensor is active","Sensors/Motion":"Sensors/Motion","Compare the value of rotation alpha":"Compare the value of rotation alpha","Compare the value of rotation alpha. (Note: few devices support this sensor)":"Compare the value of rotation alpha. (Note: few devices support this sensor)","the rotation alpha":"the rotation alpha","Value (m/s\xB2)":"Value (m/s\xB2)","Compare the value of rotation beta":"Compare the value of rotation beta","Compare the value of rotation beta. (Note: few devices support this sensor)":"Compare the value of rotation beta. (Note: few devices support this sensor)","the rotation beta":"the rotation beta","Compare the value of rotation gamma":"Compare the value of rotation gamma","Compare the value of rotation gamma. (Note: few devices support this sensor)":"Compare the value of rotation gamma. (Note: few devices support this sensor)","the rotation gamma":"the rotation gamma","Compare the value of acceleration on X-axis":"Compare the value of acceleration on X-axis","Compare the value of acceleration on the X-axis (m/s\xB2).":"Compare the value of acceleration on the X-axis (m/s\xB2).","the acceleration X":"the acceleration X","Compare the value of acceleration on Y-axis":"Compare the value of acceleration on Y-axis","Compare the value of acceleration on the Y-axis (m/s\xB2).":"Compare the value of acceleration on the Y-axis (m/s\xB2).","the acceleration Y":"the acceleration Y","Compare the value of acceleration on Z-axis":"Compare the value of acceleration on Z-axis","Compare the value of acceleration on the Z-axis (m/s\xB2).":"Compare the value of acceleration on the Z-axis (m/s\xB2).","the acceleration Z":"the acceleration Z","Activate motion sensor":"Activate motion sensor","Activate the motion sensor. (remember to turn it off again)":"Activate the motion sensor. (remember to turn it off again)","Activate the motion sensor.":"Activate the motion sensor.","Deactivate motion sensor":"Deactivate motion sensor","Deactivate the motion sensor.":"Deactivate the motion sensor.","Get the devices rotation Alpha":"Get the devices rotation Alpha","Get the devices rotation Beta":"Get the devices rotation Beta","Get the devices rotation Gamma":"Get the devices rotation Gamma","Acceleration X value":"Acceleration X value","Get the devices acceleration on the X-axis (m/s\xB2)":"Get the devices acceleration on the X-axis (m/s\xB2)","Acceleration Y value":"Acceleration Y value","Get the devices acceleration on the Y-axis (m/s\xB2)":"Get the devices acceleration on the Y-axis (m/s\xB2)","Acceleration Z value":"Acceleration Z value","Get the devices acceleration on the Z-axis (m/s\xB2)":"Get the devices acceleration on the Z-axis (m/s\xB2)","storage":"storage","Firebase":"Firebase","Use Google Firebase services (database, functions, storage...) in your game.":"Use Google Firebase services (database, functions, storage...) in your game.","Firebase configuration string":"Firebase configuration string","Enable analytics":"Enable analytics","Enables Analytics for that project.":"Enables Analytics for that project.","Firebase/Analytics":"Firebase/Analytics","Log an Event":"Log an Event","Triggers an Event/Conversion for the current user on the Analytics.Can also pass additional data to the Analytics":"Triggers an Event/Conversion for the current user on the Analytics.Can also pass additional data to the Analytics","Trigger Event _PARAM0_ with argument _PARAM1_":"Trigger Event _PARAM0_ with argument _PARAM1_","Event Name":"Event Name","Additional Data":"Additional Data","Change user UID":"Change user UID","Changes the current user's analytics identifier. This is what let Analytics differienciate user, so it should always be unique for each user. For advanced usage only.":"Changes the current user's analytics identifier. This is what let Analytics differienciate user, so it should always be unique for each user. For advanced usage only.","Set current user's ID to _PARAM0_":"Set current user's ID to _PARAM0_","New Unique ID":"New Unique ID","Set a user's property":"Set a user's property","Sets an user's properties.Can be used to classify user in Analytics.":"Sets an user's properties.Can be used to classify user in Analytics.","Set property _PARAM0_ of the current user to _PARAM1_":"Set property _PARAM0_ of the current user to _PARAM1_","Property Name":"Property Name","Property Data":"Property Data","Get Remote setting as String":"Get Remote setting as String","Get a setting from Firebase Remote Config as a string.":"Get a setting from Firebase Remote Config as a string.","Firebase/Remote Config":"Firebase/Remote Config","Setting Name":"Setting Name","Get Remote setting as Number":"Get Remote setting as Number","Get a setting from Firebase Remote Config as Number.":"Get a setting from Firebase Remote Config as Number.","Set Remote Config Auto Update Inteval":"Set Remote Config Auto Update Inteval","Sets Remote Config Auto Update Inteval.":"Sets Remote Config Auto Update Inteval.","Set Remote Config Auto Update Inteval to _PARAM0_":"Set Remote Config Auto Update Inteval to _PARAM0_","Update Interval in ms":"Update Interval in ms","Set the default configuration":"Set the default configuration","As the Remote Config is stored online, you need to set default values or the Remote Config expressions to return while there is no internet or the config is still loading.":"As the Remote Config is stored online, you need to set default values or the Remote Config expressions to return while there is no internet or the config is still loading.","Set default config to _PARAM0_":"Set default config to _PARAM0_","Structure with defaults":"Structure with defaults","Force sync the configuration":"Force sync the configuration","Use this to sync the Remote Config with the client at any time.":"Use this to sync the Remote Config with the client at any time.","Synchronize Remote Config":"Synchronize Remote Config","Create account with with email":"Create account with with email","Create an account with email and password as credentials.":"Create an account with email and password as credentials.","Create account with email _PARAM0_ and password _PARAM1_":"Create account with email _PARAM0_ and password _PARAM1_","Firebase/Authentication":"Firebase/Authentication","Callback variable with state (ok or error)":"Callback variable with state (ok or error)","Sign into an account with email":"Sign into an account with email","Sign into an account with email and password as credentials. ":"Sign into an account with email and password as credentials. ","Connect to account with email _PARAM0_ and password _PARAM1_":"Connect to account with email _PARAM0_ and password _PARAM1_","Log out of the account":"Log out of the account","Logs out of the current account. ":"Logs out of the current account. ","Log out from the account":"Log out from the account","Sign into an account with auth from provider":"Sign into an account with auth from provider","Sign into an account via an external provider. The available providers are: \"google\", \"facebook\", \"github\" and \"twitter\".\nProvider authentication only works in the browser! Not on previews or pc/mobile exports.":"Sign into an account via an external provider. The available providers are: \"google\", \"facebook\", \"github\" and \"twitter\".\nProvider authentication only works in the browser! Not on previews or pc/mobile exports.","Connect to account with Provider _PARAM0_":"Connect to account with Provider _PARAM0_","Provider":"Provider","Sign In as an anonymous guest":"Sign In as an anonymous guest","Sign into a temporary anonymous account.":"Sign into a temporary anonymous account.","Authenticate anonymously":"Authenticate anonymously","Is the user signed in?":"Is the user signed in?","Checks if the user is signed in. \nYou should always use this before actions requiring authentications.":"Checks if the user is signed in. \nYou should always use this before actions requiring authentications.","Check for authentication":"Check for authentication","Get the user authentififcation token":"Get the user authentififcation token","Get the user authentififcation token. The token is the proof of authentication.":"Get the user authentififcation token. The token is the proof of authentication.","Is the user email address verified":"Is the user email address verified","Checks if the email address of the user got verified.":"Checks if the email address of the user got verified.","The email of the user is verified":"The email of the user is verified","Firebase/Authentication/User Management":"Firebase/Authentication/User Management","Get the user email address":"Get the user email address","Gets the user email address.":"Gets the user email address.","Get the accounts creation time":"Get the accounts creation time","Gets the accounts creation time.":"Gets the accounts creation time.","Get the user last login time":"Get the user last login time","Gets the user last login time.":"Gets the user last login time.","Get the user display name":"Get the user display name","Gets the user display name.":"Gets the user display name.","Get the user phone number":"Get the user phone number","Gets the user phone number.":"Gets the user phone number.","Get the user UID":"Get the user UID","Gets the user Unique IDentifier. Use that to link data to an user instead of the name or email.":"Gets the user Unique IDentifier. Use that to link data to an user instead of the name or email.","Get the user tenant ID":"Get the user tenant ID","Gets the user tenant ID. For advanced usage only.":"Gets the user tenant ID. For advanced usage only.","Get the user refresh token":"Get the user refresh token","Gets the user refresh token. For advanced usage only.":"Gets the user refresh token. For advanced usage only.","Get the user profile picture URL":"Get the user profile picture URL","Gets an URL to the user profile picture.":"Gets an URL to the user profile picture.","Send a verification email":"Send a verification email","Send a link per email to verify the user email.":"Send a link per email to verify the user email.","Send verification email":"Send verification email","Set display name":"Set display name","Sets the user display name.":"Sets the user display name.","Set the user's display name to _PARAM0_":"Set the user's display name to _PARAM0_","New display name":"New display name","Set the user profile picture":"Set the user profile picture","Sets the user profile picture URL to a new one.":"Sets the user profile picture URL to a new one.","Set the user's profile picture URL to _PARAM0_":"Set the user's profile picture URL to _PARAM0_","New profile picture URL":"New profile picture URL","Change the user email":"Change the user email","This action is dangerous so it requires reauthentication.\nChanges the user's email address.":"This action is dangerous so it requires reauthentication.\nChanges the user's email address.","Change the user's email to _PARAM0_ and store result in _PARAM4_ (send verification email: _PARAM3_)":"Change the user's email to _PARAM0_ and store result in _PARAM4_ (send verification email: _PARAM3_)","Firebase/Authentication/User Management/Advanced":"Firebase/Authentication/User Management/Advanced","Old email":"Old email","New email":"New email","Send a verification email before doing the change?":"Send a verification email before doing the change?","Change the user email (Provider)":"Change the user email (Provider)","This action is dangerous so it requires reauthentication.\nChanges the user's email address.\nThis is the same as Change the user email but reauthenticates via an external provider.":"This action is dangerous so it requires reauthentication.\nChanges the user's email address.\nThis is the same as Change the user email but reauthenticates via an external provider.","Change the user's email to _PARAM0_ and store result in _PARAM2_ (send verification email: _PARAM1_)":"Change the user's email to _PARAM0_ and store result in _PARAM2_ (send verification email: _PARAM1_)","Change the user password":"Change the user password","This action is dangerous so it requires reauthentication.\nChanges the user password.":"This action is dangerous so it requires reauthentication.\nChanges the user password.","Change the user password to _PARAM2_ and store result in _PARAM4_ (send verification email: _PARAM3_)":"Change the user password to _PARAM2_ and store result in _PARAM4_ (send verification email: _PARAM3_)","Old password":"Old password","New password":"New password","Change the user password (Provider)":"Change the user password (Provider)","This action is dangerous so it requires reauthentication.\nChanges the user password.\nThis is the same as \"Change the user password\" but reauthenticates via an external provider.":"This action is dangerous so it requires reauthentication.\nChanges the user password.\nThis is the same as \"Change the user password\" but reauthenticates via an external provider.","Change the user password to _PARAM0_ and store result in _PARAM2_ (send verification email: _PARAM1_)":"Change the user password to _PARAM0_ and store result in _PARAM2_ (send verification email: _PARAM1_)","New Password":"New Password","Delete the user account":"Delete the user account","This action is dangerous so it requires reauthentication.\nDeletes the user account.":"This action is dangerous so it requires reauthentication.\nDeletes the user account.","Delete the user account and store result in _PARAM2_":"Delete the user account and store result in _PARAM2_","Delete the user account (Provider)":"Delete the user account (Provider)","This action is dangerous so it requires reauthentication.\nDeletes the user account.\nThis is the same as \"Delete the user account\" but reauthenticates via an external provider.":"This action is dangerous so it requires reauthentication.\nDeletes the user account.\nThis is the same as \"Delete the user account\" but reauthenticates via an external provider.","Delete the user account and store result in _PARAM0_":"Delete the user account and store result in _PARAM0_","Enable performance measuring":"Enable performance measuring","Enables performance measuring.":"Enables performance measuring.","Firebase/Performance Measuring":"Firebase/Performance Measuring","Create a custom performance tracker":"Create a custom performance tracker","Creates a new custom performance tracker (If it doesn't already exists). They are used to measure performance of custom events.":"Creates a new custom performance tracker (If it doesn't already exists). They are used to measure performance of custom events.","Create performance tracker: _PARAM0_":"Create performance tracker: _PARAM0_","Tracker Name":"Tracker Name","Start a tracer":"Start a tracer","Start measuring performance for that tracer":"Start measuring performance for that tracer","Start performance measuring on tracer _PARAM0_":"Start performance measuring on tracer _PARAM0_","Stop a tracer":"Stop a tracer","Stop measuring performance for that tracer":"Stop measuring performance for that tracer","Stop performance measuring on tracer _PARAM0_":"Stop performance measuring on tracer _PARAM0_","Record performance":"Record performance","Record performance for a delimited period of time. Use this if you want to measure the performance for a specified duration.":"Record performance for a delimited period of time. Use this if you want to measure the performance for a specified duration.","Record performance for _PARAM1_ms with a delay of _PARAM2_ms (store in tracker _PARAM0_)":"Record performance for _PARAM1_ms with a delay of _PARAM2_ms (store in tracker _PARAM0_)","Delay before measuring start (in ms)":"Delay before measuring start (in ms)","Measuring duration (in ms)":"Measuring duration (in ms)","Call a HTTP function":"Call a HTTP function","Calls a HTTP function by name, and store the result in a variable.":"Calls a HTTP function by name, and store the result in a variable.","Call HTTP Function _PARAM0_ with parameter(s) _PARAM1_ (Callback variables: Value: _PARAM2_ State: _PARAM3_)":"Call HTTP Function _PARAM0_ with parameter(s) _PARAM1_ (Callback variables: Value: _PARAM2_ State: _PARAM3_)","Firebase/Functions":"Firebase/Functions","HTTP Function Name":"HTTP Function Name","Parameter(s) as JSON or string.":"Parameter(s) as JSON or string.","Callback variable with returned value":"Callback variable with returned value","Get server timestamp":"Get server timestamp","Set a field to the timstamp on the server when the request arrives there":"Set a field to the timstamp on the server when the request arrives there","Firebase/Cloud Firestore":"Firebase/Cloud Firestore","Start a query":"Start a query","Start a query on a collection. A query allows to get a filtered and ordered list of documents in a collection.":"Start a query on a collection. A query allows to get a filtered and ordered list of documents in a collection.","Create a query named _PARAM0_ for collection _PARAM1_":"Create a query named _PARAM0_ for collection _PARAM1_","Firebase/Cloud Firestore/Queries/Initialize":"Firebase/Cloud Firestore/Queries/Initialize","Query name":"Query name","Collection":"Collection","Start a query from another query":"Start a query from another query","Start a query with the same collection and filters as another one.":"Start a query with the same collection and filters as another one.","Create a query named _PARAM0_ from query _PARAM1_":"Create a query named _PARAM0_ from query _PARAM1_","Source query name":"Source query name","Filter by field value":"Filter by field value","Only match the documents that have a field passing a check.":"Only match the documents that have a field passing a check.","Filter query _PARAM0_ to remove documents whose field _PARAM1_ is not _PARAM2__PARAM3_":"Filter query _PARAM0_ to remove documents whose field _PARAM1_ is not _PARAM2__PARAM3_","Firebase/Cloud Firestore/Queries/Filters":"Firebase/Cloud Firestore/Queries/Filters","Field to check":"Field to check","Check type":"Check type","Value to check":"Value to check","Filter by field text":"Filter by field text","Text to check":"Text to check","Order by field value":"Order by field value","Orders all documents in the query by a the value of a field.":"Orders all documents in the query by a the value of a field.","Order query _PARAM0_ by field _PARAM1_ (direction: _PARAM2_)":"Order query _PARAM0_ by field _PARAM1_ (direction: _PARAM2_)","Field to order by":"Field to order by","Direction (ascending or descending)":"Direction (ascending or descending)","Limit amount of documents":"Limit amount of documents","Limits the amount of documents returned by the query. Can only be used after an order filter.":"Limits the amount of documents returned by the query. Can only be used after an order filter.","Limit query _PARAM0_ to _PARAM1_ documents (begin from the end: _PARAM2_)":"Limit query _PARAM0_ to _PARAM1_ documents (begin from the end: _PARAM2_)","Amount to limit by":"Amount to limit by","Begin from the end":"Begin from the end","Skip some documents":"Skip some documents","Removes documents before or after a certain value on the field ordered by in a query. Can only be used after an order filter.":"Removes documents before or after a certain value on the field ordered by in a query. Can only be used after an order filter.","Skip documents with fields (before: _PARAM2_) value _PARAM1_ in query _PARAM0_ (include documents at that value: _PARAM3_)":"Skip documents with fields (before: _PARAM2_) value _PARAM1_ in query _PARAM0_ (include documents at that value: _PARAM3_)","The value of the field ordered by to skip after":"The value of the field ordered by to skip after","Skip documents before?":"Skip documents before?","Include documents which field value equals the value to skip after?":"Include documents which field value equals the value to skip after?","Execute a query":"Execute a query","Execute the query and store results in a scene variable.":"Execute the query and store results in a scene variable.","Execute query _PARAM0_ and store results into _PARAM1_ (store result state in _PARAM2_)":"Execute query _PARAM0_ and store results into _PARAM1_ (store result state in _PARAM2_)","Firebase/Cloud Firestore/Queries/Execute":"Firebase/Cloud Firestore/Queries/Execute","Callback variable where to load the results":"Callback variable where to load the results","Callback variable with state (ok or error message)":"Callback variable with state (ok or error message)","Watch a query":"Watch a query","Executes the query every time a new documents starts or stops matching the query, or a document that matches the query has been changed.":"Executes the query every time a new documents starts or stops matching the query, or a document that matches the query has been changed.","Watch and automatically execute query _PARAM0_ and store results into _PARAM1_ (store result state in _PARAM2_)":"Watch and automatically execute query _PARAM0_ and store results into _PARAM1_ (store result state in _PARAM2_)","Enable persistence":"Enable persistence","When persistence is enabled, all data that is fetched from the database is being automatically stored to allow to continue accessing the data if cut off from the network, instead of waiting for reconnection.\nThis needs to be called before any other firestore operation, otherwise it will fail.":"When persistence is enabled, all data that is fetched from the database is being automatically stored to allow to continue accessing the data if cut off from the network, instead of waiting for reconnection.\nThis needs to be called before any other firestore operation, otherwise it will fail.","Disable persistence":"Disable persistence","Disables the storing of fetched data and clear all the data that has been stored.\nThis needs to be called before any other firestore operation, otherwise it will fail.":"Disables the storing of fetched data and clear all the data that has been stored.\nThis needs to be called before any other firestore operation, otherwise it will fail.","Re-enable network":"Re-enable network","Re-enables the connection to the database after disabling it.":"Re-enables the connection to the database after disabling it.","Disable network":"Disable network","Disables the connection to the database.\nWhile the network is disabled, any read operations will return results from cache, and any write operations will be queued until the network is restored.":"Disables the connection to the database.\nWhile the network is disabled, any read operations will return results from cache, and any write operations will be queued until the network is restored.","Write a document to firestore":"Write a document to firestore","Writes a document (variable) to cloud firestore.":"Writes a document (variable) to cloud firestore.","Write _PARAM2_ to firestore in document _PARAM1_ of collection _PARAM0_ (store result state in _PARAM3_)":"Write _PARAM2_ to firestore in document _PARAM1_ of collection _PARAM0_ (store result state in _PARAM3_)","Firebase/Cloud Firestore/Documents":"Firebase/Cloud Firestore/Documents","Document":"Document","Variable to write":"Variable to write","Add a document to firestore":"Add a document to firestore","Adds a document (variable) to cloud firestore with a unique name.":"Adds a document (variable) to cloud firestore with a unique name.","Add _PARAM1_ to firestore collection _PARAM0_ (store result state in _PARAM2_)":"Add _PARAM1_ to firestore collection _PARAM0_ (store result state in _PARAM2_)","Write a field in firestore":"Write a field in firestore","Writes a field of a firestore document.":"Writes a field of a firestore document.","Write _PARAM3_ to firestore in field _PARAM2_ of document _PARAM1_ in collection _PARAM0_ (store result state in _PARAM4_, Merge: _PARAM5_)":"Write _PARAM3_ to firestore in field _PARAM2_ of document _PARAM1_ in collection _PARAM0_ (store result state in _PARAM4_, Merge: _PARAM5_)","Firebase/Cloud Firestore/Fields":"Firebase/Cloud Firestore/Fields","Field to write":"Field to write","Value to write":"Value to write","Merge Document?":"Merge Document?","Update a document in firestore":"Update a document in firestore","Updates a firestore document (variable).":"Updates a firestore document (variable).","Update firestore document _PARAM1_ in collection _PARAM0_ with _PARAM2_ (store result state in _PARAM3_)":"Update firestore document _PARAM1_ in collection _PARAM0_ with _PARAM2_ (store result state in _PARAM3_)","Variable to update with":"Variable to update with","Update a field of a document":"Update a field of a document","Updates a field of a firestore document.":"Updates a field of a firestore document.","Update field _PARAM2_ of firestore document _PARAM1_ in collection _PARAM0_ with _PARAM3_ (store result state in _PARAM4_)":"Update field _PARAM2_ of firestore document _PARAM1_ in collection _PARAM0_ with _PARAM3_ (store result state in _PARAM4_)","Field to update":"Field to update","Delete a document in firestore":"Delete a document in firestore","Deletes a firestore document (variable).":"Deletes a firestore document (variable).","Delete firestore document _PARAM1_ in collection _PARAM0_ (store result state in _PARAM2_)":"Delete firestore document _PARAM1_ in collection _PARAM0_ (store result state in _PARAM2_)","Delete a field of a document":"Delete a field of a document","Deletes a field of a firestore document.":"Deletes a field of a firestore document.","Delete field _PARAM2_ of firestore document _PARAM1_ in collection _PARAM0_ with (store result state in _PARAM3_)":"Delete field _PARAM2_ of firestore document _PARAM1_ in collection _PARAM0_ with (store result state in _PARAM3_)","Field to delete":"Field to delete","Get a document from firestore":"Get a document from firestore","Gets a firestore document and store it in a variable.":"Gets a firestore document and store it in a variable.","Load firestore document _PARAM1_ from collection _PARAM0_ into _PARAM2_ (store result state in _PARAM3_)":"Load firestore document _PARAM1_ from collection _PARAM0_ into _PARAM2_ (store result state in _PARAM3_)","Callback variable where to load the document":"Callback variable where to load the document","Get a field of a document":"Get a field of a document","Gets the value of a field in a firestore document.":"Gets the value of a field in a firestore document.","Load field _PARAM2_ of firestore document _PARAM1_ in collection _PARAM0_ into _PARAM3_ (store result state in _PARAM4_)":"Load field _PARAM2_ of firestore document _PARAM1_ in collection _PARAM0_ into _PARAM3_ (store result state in _PARAM4_)","Field to get":"Field to get","Callback variable where to store the field's value":"Callback variable where to store the field's value","Check for a document's existence":"Check for a document's existence","Checks for the existence of a document. Sets the result variable to 1 if it exists else to 2.":"Checks for the existence of a document. Sets the result variable to 1 if it exists else to 2.","Check for existence of _PARAM1_ in collection _PARAM0_ and store result in _PARAM2_ (store result state in _PARAM3_)":"Check for existence of _PARAM1_ in collection _PARAM0_ and store result in _PARAM2_ (store result state in _PARAM3_)","Callback variable where to store the result":"Callback variable where to store the result","Check for existence of a document's field":"Check for existence of a document's field","Checks for the existence of a field in a document. Sets the result variable to 1 if it exists else to 2.":"Checks for the existence of a field in a document. Sets the result variable to 1 if it exists else to 2.","Check for existence of _PARAM2_ in document _PARAM1_ of collection _PARAM0_ and store result in _PARAM3_ (store result state in _PARAM4_)":"Check for existence of _PARAM2_ in document _PARAM1_ of collection _PARAM0_ and store result in _PARAM3_ (store result state in _PARAM4_)","Callback Variable where to store the result":"Callback Variable where to store the result","List all documents of a collection":"List all documents of a collection","Generates a list of all document names in a collection, and stores it as a structure.":"Generates a list of all document names in a collection, and stores it as a structure.","List all documents in _PARAM0_ and store result in _PARAM1_ (store result state in _PARAM2_)":"List all documents in _PARAM0_ and store result in _PARAM1_ (store result state in _PARAM2_)","Upload a file":"Upload a file","Upload a file to firebase Storage.":"Upload a file to firebase Storage.","Save _PARAM0_ in location _PARAM1_ to Firebase storage and store access URL in _PARAM3_ (Format: _PARAM2_, Store result state in _PARAM4_)":"Save _PARAM0_ in location _PARAM1_ to Firebase storage and store access URL in _PARAM3_ (Format: _PARAM2_, Store result state in _PARAM4_)","Firebase/Storage":"Firebase/Storage","Upload ID":"Upload ID","File content":"File content","Storage path":"Storage path","File content format":"File content format","Callback variable with the url to the uploaded file":"Callback variable with the url to the uploaded file","Get Download URL":"Get Download URL","Get a unique download URL for a file.":"Get a unique download URL for a file.","Get a download url for _PARAM0_ and store it in _PARAM1_ (store result state in _PARAM2_)":"Get a download url for _PARAM0_ and store it in _PARAM1_ (store result state in _PARAM2_)","Storage path to the file":"Storage path to the file","Write a variable to Database":"Write a variable to Database","Writes a variable to Database.":"Writes a variable to Database.","Write _PARAM1_ to Database in _PARAM0_ (store result state in _PARAM2_)":"Write _PARAM1_ to Database in _PARAM0_ (store result state in _PARAM2_)","Firebase/Realtime Database":"Firebase/Realtime Database","Write a field in Database":"Write a field in Database","Writes a field of a Database document.":"Writes a field of a Database document.","Write _PARAM2_ in field _PARAM1_ of _PARAM0_ (store result state in _PARAM3_)":"Write _PARAM2_ in field _PARAM1_ of _PARAM0_ (store result state in _PARAM3_)","Update a document in Database":"Update a document in Database","Updates a variable on the database.":"Updates a variable on the database.","Update varable _PARAM0_ with _PARAM1_ (store result state in _PARAM2_)":"Update varable _PARAM0_ with _PARAM1_ (store result state in _PARAM2_)","Updates a field of a Database document.":"Updates a field of a Database document.","Update field _PARAM1_ of _PARAM0_ with _PARAM2_ (store result state in _PARAM3_)":"Update field _PARAM1_ of _PARAM0_ with _PARAM2_ (store result state in _PARAM3_)","Delete a database variable":"Delete a database variable","Deletes a variable from the database.":"Deletes a variable from the database.","Delete variable _PARAM0_ from database (store result state in _PARAM1_)":"Delete variable _PARAM0_ from database (store result state in _PARAM1_)","Delete a field of a variable":"Delete a field of a variable","Deletes a field of a variable on the database.":"Deletes a field of a variable on the database.","Delete field _PARAM1_ of variable _PARAM0_ on the database (store result state in _PARAM2_)":"Delete field _PARAM1_ of variable _PARAM0_ on the database (store result state in _PARAM2_)","Get a variable from the database":"Get a variable from the database","Gets a variable from the database and store it in a Scene variable.":"Gets a variable from the database and store it in a Scene variable.","Load database variable _PARAM0_ into _PARAM1_ (store result state in _PARAM2_)":"Load database variable _PARAM0_ into _PARAM1_ (store result state in _PARAM2_)","Callback variable where to store the data":"Callback variable where to store the data","Get a field of a variable":"Get a field of a variable","Gets the value of a field in a variable from the database and store it in a scene variable.":"Gets the value of a field in a variable from the database and store it in a scene variable.","Load field _PARAM1_ of database variable _PARAM0_ into _PARAM2_ (store result state in _PARAM3_)":"Load field _PARAM1_ of database variable _PARAM0_ into _PARAM2_ (store result state in _PARAM3_)","Check for a variable's existence":"Check for a variable's existence","Checks for the existence of a variable. Sets the result variable to 1 if it exists else to 2.":"Checks for the existence of a variable. Sets the result variable to 1 if it exists else to 2.","Check for existence of _PARAM0_ and store result in _PARAM1_ (store result state in _PARAM2_)":"Check for existence of _PARAM0_ and store result in _PARAM1_ (store result state in _PARAM2_)","Check for existence of a variable's field":"Check for existence of a variable's field","Checks for the existence of a field in a variable. Sets the result variable to 1 if it exists else to 2.":"Checks for the existence of a field in a variable. Sets the result variable to 1 if it exists else to 2.","Check for existence of _PARAM1_ in database variable _PARAM0_ and store result in _PARAM2_ (store result state in _PARAM3_)":"Check for existence of _PARAM1_ in database variable _PARAM0_ and store result in _PARAM2_ (store result state in _PARAM3_)","Debugger Tools":"Debugger Tools","Allow to interact with the editor debugger from the game.":"Allow to interact with the editor debugger from the game.","Pause game execution":"Pause game execution","This pauses the game, useful for inspecting the game state through the debugger. Note that events will be still executed until the end before the game is paused.":"This pauses the game, useful for inspecting the game state through the debugger. Note that events will be still executed until the end before the game is paused.","Draw collisions hitboxes and points":"Draw collisions hitboxes and points","This activates the display of rectangles and information on screen showing the objects bounding boxes (blue), the hitboxes (red) and some points of objects.":"This activates the display of rectangles and information on screen showing the objects bounding boxes (blue), the hitboxes (red) and some points of objects.","Enable debugging view of bounding boxes/collision masks: _PARAM1_ (include invisible objects: _PARAM2_, point names: _PARAM3_, custom points: _PARAM4_)":"Enable debugging view of bounding boxes/collision masks: _PARAM1_ (include invisible objects: _PARAM2_, point names: _PARAM3_, custom points: _PARAM4_)","Enable debug draw":"Enable debug draw","Show collisions for hidden objects":"Show collisions for hidden objects","Show points names":"Show points names","Show custom points":"Show custom points","Lights":"Lights","Light Obstacle Behavior":"Light Obstacle Behavior","This behavior makes the object an obstacle to the light. The light emitted by light objects will be stopped by the object.":"This behavior makes the object an obstacle to the light. The light emitted by light objects will be stopped by the object.","Debug mode":"Debug mode","When activated, display the lines used to render the light - useful to understand how the light is rendered on screen.":"When activated, display the lines used to render the light - useful to understand how the light is rendered on screen.","Light texture (optional)":"Light texture (optional)","A texture to be used to display the light. If you don't specify a texture, the light is rendered as fading from bright, in its center, to dark.":"A texture to be used to display the light. If you don't specify a texture, the light is rendered as fading from bright, in its center, to dark.","Light":"Light","Displays a light on the scene, with a customizable radius and color. Add then the Light Obstacle behavior to the objects that must act as obstacle to the lights.":"Displays a light on the scene, with a customizable radius and color. Add then the Light Obstacle behavior to the objects that must act as obstacle to the lights.","Set the radius of light object":"Set the radius of light object","Set the radius of _PARAM0_ to: _PARAM1_":"Set the radius of _PARAM0_ to: _PARAM1_","Set the color of light object":"Set the color of light object","Set the color of light object in format \"R;G;B\" string.":"Set the color of light object in format \"R;G;B\" string.","Set the color of _PARAM0_ to: _PARAM1_":"Set the color of _PARAM0_ to: _PARAM1_","Cannot find an expression with this name: ":"Cannot find an expression with this name: ","Double check that you've not made any typo in the name.":"Double check that you've not made any typo in the name.","You tried to use an expression that returns a number, but a string is expected. Use `ToString` if you need to convert a number to a string.":"You tried to use an expression that returns a number, but a string is expected. Use `ToString` if you need to convert a number to a string.","You tried to use an expression that returns a number, but another type is expected:":"You tried to use an expression that returns a number, but another type is expected:","You tried to use an expression that returns a string, but a number is expected. Use `ToNumber` if you need to convert a string to a number.":"You tried to use an expression that returns a string, but a number is expected. Use `ToNumber` if you need to convert a string to a number.","You tried to use an expression that returns a string, but another type is expected:":"You tried to use an expression that returns a string, but another type is expected:","You tried to use an expression with the wrong return type:":"You tried to use an expression with the wrong return type:","The number of parameters must be exactly ":"The number of parameters must be exactly ","The number of parameters must be: ":"The number of parameters must be: ","A text must start with a double quote (\").":"A text must start with a double quote (\").","A text must end with a double quote (\"). Add a double quote to terminate the text.":"A text must end with a double quote (\"). Add a double quote to terminate the text.","A number was expected. You must enter a number here.":"A number was expected. You must enter a number here.","Mouse and touch":"Mouse dan sentuh","The mouse wheel is scrolling up":"Ban mouse digulir ke atas","Check if the mouse wheel is scrolling up. Use MouseWheelDelta expression if you want to know the amount that was scrolled.":"Periksa jika ban mouse digulir ke atas. Gunakan ekspresi MouseWheelDelta jika kamu mau tahu sebanyak apa yang telah digulirkan.","The mouse wheel is scrolling down":"Ban mouse digulir ke bawah","Check if the mouse wheel is scrolling down. Use MouseWheelDelta expression if you want to know the amount that was scrolled.":"Periksa jika ban mouse digulir ke bawah. Gunakan ekspresi MouseWheelDelta jika kamu mau tahu sebanyak apa yang telah digulirkan.","De/activate moving the mouse cursor with touches":"De / aktifkan penggerak kursor mouse dengan sentuhan","When activated, any touch made on a touchscreen will also move the mouse cursor. When deactivated, mouse and touch positions will be completely independent.\nBy default, this is activated so that you can simply use the mouse conditions to also support touchscreens. If you want to have multitouch and differentiate mouse movement and touches, just deactivate it with this action.":"Saat diaktifkan, sentuhan yang ada pada layar sentuh juga akan menggerakkan kursor mouse. Bila dinonaktifkan, posisi mouse dan touch akan benar-benar independen.   NSecara default, ini diaktifkan sehingga Anda dapat menggunakan kondisi mouse untuk juga mendukung layar sentuh. Jika Anda ingin memiliki multitouch dan membedakan gerakan dan sentuhan mouse, cukup nonaktifkan dengan tindakan ini.","Move mouse cursor when touching screen: _PARAM1_":"Gerakkan kursor mouse saat menyentuh layar: _PARAM1_","Activate (yes by default when game is launched)":"Aktifkan (ya secara default saat game diluncurkan)","Center cursor horizontally":"Kursor pusat secara horisontal","Put the cursor in the middle of the screen horizontally.":"Letakkan kursor di tengah layar secara horisontal.","Center cursor vertically":"Kursor pusat secara vertikal","Put the cursor in the middle of the screen vertically.":"Letakkan kursor di tengah layar secara vertikal.","Hide the cursor":"Sembunyikan kursor","Hide the cursor.":"Sembunyikan kursor.","Show the cursor":"Tunjukkan kursor","Show the cursor.":"Tunjukkan kursor.","Position the cursor of the mouse":"Posisikan kursor mouse","Position the cursor at the given coordinates.":"Posisikan kursor pada koordinat yang diberikan.","Position cursor at _PARAM1_;_PARAM2_":"Posisi kursor di _PARAM1 _; _ Param2_","Center the cursor":"Pusatkan kursor","Center the cursor on the screen.":"Pusatkan kursor di layar.","Cursor X position":"Posisi X kursor","the X position of the cursor or of a touch":"the X position of the cursor or of a touch","the cursor (or touch) X position":"the cursor (or touch) X position","Layer (base layer if empty)":"Lapisan (lapisan dasar jika kosong)","Camera number (default : 0)":"Nomor kamera (default: 0)","Cursor Y position":"Posisi kursor Y","the Y position of the cursor or of a touch":"the Y position of the cursor or of a touch","the cursor (or touch) Y position":"the cursor (or touch) Y position","Mouse button pressed or touch held":"Menekan tombol mouse atau touch diadakan","Check if the specified mouse button is pressed or if a touch is in contact with the screen.":"Check if the specified mouse button is pressed or if a touch is in contact with the screen.","Touch or _PARAM1_ mouse button is down":"Sentuh atau _param1_ tombol mouse turun","Button to check":"Button to check","Mouse button released":"Tombol mouse dilepas","Check if the specified mouse button was released.":"Check if the specified mouse button was released.","_PARAM1_ mouse button was released":"_PARAM1_ tombol mouse telah dilepas","Touch X position":"Sentuh X posisi","the X position of a specific touch":"the X position of a specific touch","the touch #_PARAM1_ X position":"sentuhan #_PARAM1_ posisi X","Mouse and touch/Multitouch":"Mouse dan sentuh Multitouch","Touch identifier":"Sentuh pengenal","Touch Y position":"Sentuh posisi Y","the Y position of a specific touch":"the Y position of a specific touch","the touch #_PARAM1_ Y position":"sentuhan #_PARAM1_ posisi Y","A new touch has started":"Sentuhan baru telah dimulai","Check if a touch has started. The touch identifier can be accessed using LastTouchId().\nAs more than one touch can be started, this condition is only true once for each touch: the next time you use it, it will be for a new touch, or it will return false if no more touches have just started.":"Check if a touch has started. The touch identifier can be accessed using LastTouchId().\nAs more than one touch can be started, this condition is only true once for each touch: the next time you use it, it will be for a new touch, or it will return false if no more touches have just started.","A touch has ended":"Sentuhan telah berakhir","Check if a touch has ended. The touch identifier can be accessed using LastEndedTouchId().\nAs more than one touch can be ended, this condition is only true once for each touch: the next time you use it, it will be for a new touch, or it will return false if no more touches have just ended.":"Check if a touch has ended. The touch identifier can be accessed using LastEndedTouchId().\nAs more than one touch can be ended, this condition is only true once for each touch: the next time you use it, it will be for a new touch, or it will return false if no more touches have just ended.","Mouse wheel: Displacement":"Roda mouse: perpindahan","Mouse wheel displacement":"Penggantian roda roda gigi","Identifier of the last touch":"Pengenal sentuhan terakhir","Identifier of the last ended touch":"Pengenal sentuhan akhir yang terakhir","Features for all objects":"Features for all objects","Common features that can be used for all objects in GDevelop.":"Common features that can be used for all objects in GDevelop.","Base object":"Objek dasar","Compare the X position of the object.":"Bandingkan posisi X objek.","the X position":"the X position","Change the X position of an object.":"Ubah posisi X dari sebuah objek.","Compare the Y position of an object.":"Bandingkan posisi Y dari suatu objek.","the Y position":"the Y position","Change the Y position of an object.":"Ubah posisi Y dari sebuah objek.","Change the position of an object.":"Ubah posisi objek.","Change the position of _PARAM0_: _PARAM1_ _PARAM2_ (x axis), _PARAM3_ _PARAM4_ (y axis)":"Change the position of _PARAM0_: _PARAM1_ _PARAM2_ (x axis), _PARAM3_ _PARAM4_ (y axis)","Modification's sign":"Tandai modifikasi","Center position":"Center position","Change the position of an object, using its center.":"Change the position of an object, using its center.","Change the position of the center of _PARAM0_: _PARAM1_ _PARAM2_ (x axis), _PARAM3_ _PARAM4_ (y axis)":"Change the position of the center of _PARAM0_: _PARAM1_ _PARAM2_ (x axis), _PARAM3_ _PARAM4_ (y axis)","Position/Center":"Position/Center","Center X position":"Center X position","the X position of the center":"the X position of the center","Center Y position":"Center Y position","the Y position of the center":"the Y position of the center","Put around a position":"Put around a position","Position the center of the given object around a position, using the specified angle and distance.":"Position the center of the given object around a position, using the specified angle and distance.","Put _PARAM0_ around _PARAM1_;_PARAM2_, with an angle of _PARAM4_ degrees and _PARAM3_ pixels distance.":"Letakkan _PARAM0_ di sekitar Param1; Param2, dengan sudut _PARAM4_ derajat dan jarak _PARAM3_ piksel.","Change the angle of rotation of an object.":"Ubah sudut rotasi benda.","Rotate":"Putar","Rotate an object, clockwise if the speed is positive, counterclockwise otherwise.":"Putar objek, searah jarum jam jika kecepatannya positif, berlawanan arah jarum jam sebaliknya.","Rotate _PARAM0_ at speed _PARAM1_deg/second":"Putar _PARAM0_ pada kecepatan _PARAM1_deg / detik","Angular speed (in degrees per second)":"Kecepatan sudut (dalam derajat per detik)","Rotate toward angle":"Putar ke arah sudut","Rotate an object towards an angle with the specified speed.":"Putar objek ke arah sudut dengan kecepatan yang ditentukan.","Rotate _PARAM0_ towards _PARAM1_ at speed _PARAM2_deg/second":"Putar _PARAM0_ menuju _PARAM1_ pada kecepatan _PARAM2_deg / detik","Angle to rotate towards (in degrees)":"Sudut untuk memutar ke arah (dalam derajat)","Enter 0 for an immediate rotation.":"Enter 0 for an immediate rotation.","Rotate toward position":"Putar menuju posisi","Rotate an object towards a position, with the specified speed.":"Putar objek ke arah posisi, dengan kecepatan yang ditentukan.","Rotate _PARAM0_ towards _PARAM1_;_PARAM2_ at speed _PARAM3_deg/second":"Putar _PARAM0_ menuju _PARAM1 _; _ Param2_ pada kecepatan _PARAM3_deg / detik","Add a force to an object. The object will move according to all of the forces it has.":"Tambahkan kekuatan ke objek. Objek akan bergerak sesuai dengan semua kekuatan yang dimilikinya.","Add to _PARAM0_ _PARAM3_ force of _PARAM1_ p/s on X axis and _PARAM2_ p/s on Y axis":"Add to _PARAM0_ _PARAM3_ force of _PARAM1_ p/s on X axis and _PARAM2_ p/s on Y axis","Movement using forces":"Movement using forces","Speed on X axis (in pixels per second)":"Kecepatan pada sumbu X (dalam piksel per detik)","Speed on Y axis (in pixels per second)":"Kecepatan pada sumbu Y (dalam piksel per detik)","Force multiplier":"Force multiplier","Add a force (angle)":"Tambahkan gaya (sudut)","Add a force to an object. The object will move according to all of the forces it has. This action creates the force using the specified angle and length.":"Tambahkan kekuatan ke objek. Objek akan bergerak sesuai dengan semua kekuatan yang dimilikinya. Tindakan ini menciptakan kekuatan dengan menggunakan sudut dan panjang yang ditentukan.","Add to _PARAM0_ _PARAM3_ force, angle: _PARAM1_ degrees and length: _PARAM2_ pixels":"Add to _PARAM0_ _PARAM3_ force, angle: _PARAM1_ degrees and length: _PARAM2_ pixels","Speed (in pixels per second)":"Kecepatan (dalam piksel per detik)","Add a force to move toward a position":"Tambahkan kekuatan untuk bergerak menuju posisi","Add a force to an object to make it move toward a position.":"Tambahkan kekuatan ke objek untuk membuatnya bergerak menuju posisi.","Move _PARAM0_ toward _PARAM1_;_PARAM2_ with _PARAM4_ force of _PARAM3_ pixels":"Move _PARAM0_ toward _PARAM1_;_PARAM2_ with _PARAM4_ force of _PARAM3_ pixels","Stop the object":"Hentikan benda itu","Stop the object by deleting all of its forces.":"Hentikan benda dengan menghapus seluruh kekuatannya.","Stop _PARAM0_ (remove all forces)":"Stop _PARAM0_ (remove all forces)","Delete the object":"Delete the object","Delete the specified object.":"Hapus objek yang ditentukan.","Delete _PARAM0_":"Delete _PARAM0_","Z order":"Urut Z","Modify the Z-order of an object":"Ubah urutan Z dari suatu objek","the z-order":"the z-order","Move the object to a different layer.":"Pindahkan objek ke layer yang berbeda.","Put _PARAM0_ on the layer _PARAM1_":"Masukkan _PARAM0_ pada layer _PARAM1_","Layers and cameras":"Lapisan dan kamera","Move it to this layer (base layer if empty)":"Pindahkan ke layer ini (layer dasar jika kosong)","Value of an object variable":"Value of an object variable","Change the value of an object variable.":"Change the value of an object variable.","the variable _PARAM1_":"the variable _PARAM1_","Variable":"Variabel","Text of an object variable":"Text of an object variable","Change the text of an object variable.":"Change the text of an object variable.","the text of variable _PARAM1_":"the text of variable _PARAM1_","Boolean value of an object variable":"Boolean value of an object variable","Change the boolean value of an object variable.":"Change the boolean value of an object variable.","Set the boolean value of variable _PARAM1_ of _PARAM0_ to _PARAM2_":"Set the boolean value of variable _PARAM1_ of _PARAM0_ to _PARAM2_","New Value:":"New Value:","Toggle the boolean value of an object variable":"Toggle the boolean value of an object variable","Toggles the boolean value of an object variable.":"Toggles the boolean value of an object variable.","If it was true, it will become false, and if it was false it will become true.":"If it was true, it will become false, and if it was false it will become true.","Toggle the boolean value of variable _PARAM1_ of _PARAM0_":"Toggle the boolean value of variable _PARAM1_ of _PARAM0_","Child existence":"Keberadaan anak","Check if the specified child of the variable exists.":"Check if the specified child of the variable exists.","Child _PARAM2_ of variable _PARAM1_ of _PARAM0_ exists":"Anak _PARAM2_ variabel _PARAM1_ dari _PARAM0_ ada","Variables/Collections/Structures":"Variables/Collections/Structures","Name of the child":"Nama anak","Remove a child":"Keluarkan anak","Remove a child from an object variable.":"Remove a child from an object variable.","Remove child _PARAM2_ from variable _PARAM1_ of _PARAM0_":"Hapus anak _PARAM2_ dari variabel _PARAM1_ dari _PARAM0_","Child's name":"Nama anak","Clear variable":"Variabel yang jelas","Remove all the children from the object variable.":"Hapus semua anak dari variabel objek.","Clear children from variable _PARAM1_ of _PARAM0_":"Hapus anak-anak dari variabel _PARAM1_ dari _PARAM0_","Variables/Collections":"Variables/Collections","Hide the specified object.":"Sembunyikan objek yang ditentukan.","Hide _PARAM0_":"Sembunyikan _PARAM0_","Show":"Tampilkan","Show the specified object.":"Show the specified object.","Show _PARAM0_":"Tampilkan _PARAM0_","Compare the angle of the specified object.":"Bandingkan sudut dari objek yang ditentukan.","the angle (in degrees)":"the angle (in degrees)","Z-order":"Z-order","Compare the Z-order of the specified object.":"Bandingkan Z-memesan dari objek yang ditentukan.","the Z-order":"the Z-order","Current layer":"Current layer","Check if the object is on the specified layer.":"Periksa apakah objek berada pada lapisan yang ditentukan.","_PARAM0_ is on layer _PARAM1_":"_PARAM0_ ada di lapisan _PARAM1_","Check if an object is visible.":"Periksa apakah sebuah objek terlihat.","_PARAM0_ is visible (not marked as hidden)":"_PARAM0_ is visible (not marked as hidden)","Object is stopped (no forces applied on it)":"Object is stopped (no forces applied on it)","Check if an object is not moving":"Periksa apakah objek tidak bergerak","_PARAM0_ is stopped":"_param0_ dihentikan","Speed (from forces)":"Speed (from forces)","Compare the overall speed of an object":"Membandingkan keseluruhan kecepatan objek","the overall speed":"the overall speed","Angle of movement (using forces)":"Angle of movement (using forces)","Compare the angle of movement of an object according to the forces applied on it.":"Compare the angle of movement of an object according to the forces applied on it.","Angle of movement of _PARAM0_ is _PARAM1_ (tolerance: _PARAM2_ degrees)":"Angle of movement of _PARAM0_ is _PARAM1_ (tolerance: _PARAM2_ degrees)","Compare the value of an object variable.":"Compare the value of an object variable.","Compare the text of an object variable.":"Compare the text of an object variable.","Compare the boolean value of an object variable.":"Compare the boolean value of an object variable.","The boolean value of variable _PARAM1_ of object _PARAM0_ is _PARAM2_":"The boolean value of variable _PARAM1_ of object _PARAM0_ is _PARAM2_","Check if the value is":"Check if the value is","Append variable to an object array":"Append variable to an object array","Appends a variable to the end of an object array variable.":"Appends a variable to the end of an object array variable.","Append variable _PARAM2_ to array variable _PARAM1_ of _PARAM0_":"Append variable _PARAM2_ to array variable _PARAM1_ of _PARAM0_","Variables/Collections/Arrays":"Variables/Collections/Arrays","Array variable":"Array variable","Scene variable with the content to append":"Scene variable with the content to append","The content of the variable will *be copied* and appended at the end of the array.":"The content of the variable will *be copied* and appended at the end of the array.","Append a string to an object array":"Append a string to an object array","Appends a string to the end of an object array variable.":"Appends a string to the end of an object array variable.","Append string _PARAM2_ to array variable _PARAM1_ of _PARAM0_":"Append string _PARAM2_ to array variable _PARAM1_ of _PARAM0_","String to append":"String to append","Append a number to an object array":"Append a number to an object array","Appends a number to the end of an object array variable.":"Appends a number to the end of an object array variable.","Append number _PARAM2_ to array variable _PARAM1_ of _PARAM0_":"Append number _PARAM2_ to array variable _PARAM1_ of _PARAM0_","Number to append":"Number to append","Append a boolean to an object array":"Append a boolean to an object array","Appends a boolean to the end of an object array variable.":"Appends a boolean to the end of an object array variable.","Append boolean _PARAM2_ to array variable _PARAM1_ of _PARAM0_":"Append boolean _PARAM2_ to array variable _PARAM1_ of _PARAM0_","Boolean to append":"Boolean to append","Remove variable from an object array (by index)":"Remove variable from an object array (by index)","Removes a variable at the specified index of an object array variable.":"Removes a variable at the specified index of an object array variable.","Remove variable at index _PARAM2_ from array variable _PARAM1_ of _PARAM0_":"Remove variable at index _PARAM2_ from array variable _PARAM1_ of _PARAM0_","Index to remove":"Index to remove","Behavior activated":"Perilaku diaktifkan","Check if the behavior is activated for the object.":"Check if the behavior is activated for the object.","Behavior _PARAM1_ of _PARAM0_ is activated":"Perilaku _param1_ dari _param0_ diaktifkan","De/activate a behavior":"Nonaktifkan perilaku","De/activate the behavior for the object.":"Nonaktifkan perilaku untuk objek.","Activate behavior _PARAM1_ of _PARAM0_: _PARAM2_":"Aktifkan perilaku _PARAM1_ dari _PARAM0_: _PARAM2_","Activate?":"Mengaktifkan?","Add a force to move toward an object":"Tambahkan kekuatan untuk bergerak menuju objek","Add a force to an object to make it move toward another.":"Tambahkan kekuatan ke objek untuk membuatnya bergerak ke arah yang lain.","Move _PARAM0_ toward _PARAM1_ with _PARAM3_ force of _PARAM2_ pixels":"Move _PARAM0_ toward _PARAM1_ with _PARAM3_ force of _PARAM2_ pixels","Target Object":"Target objek","Add a force to move around an object":"Tambahkan kekuatan untuk bergerak di sekitar objek","Add a force to an object to make it rotate around another.\nNote that the movement is not precise, especially if the speed is high.\nTo position an object around a position more precisely, use the actions in category \"Position\".":"Tambahkan kekuatan ke objek untuk membuatnya berputar di sekitar yang lain. Perhatikan bahwa gerakan tidak tepat, terutama jika kecepatannya tinggi.   N Untuk memposisikan objek di sekitar posisi lebih tepat, gunakan tindakan dalam kategori \"Posisi\".","Rotate _PARAM0_ around _PARAM1_ at _PARAM2_ deg/sec and _PARAM3_ pixels away":"Putar _PARAM0_ sekitar _PARAM1_ di _PARAM2_ deg / sec dan _PARAM3_ piksel menjauh","Rotate around this object":"Putar di sekitar objek ini","Speed (in degrees per second)":"Kecepatan (dalam derajat per detik)","Distance (in pixels)":"Jarak (dalam piksel)","Put the object around another":"Put the object around another","Position an object around another, with the specified angle and distance. The center of the objects are used for positioning them.":"Position an object around another, with the specified angle and distance. The center of the objects are used for positioning them.","Put _PARAM0_ around _PARAM1_, with an angle of _PARAM3_ degrees and _PARAM2_ pixels distance.":"Letakkan _ Param 0_ di sekitar Param 1_, dengan sudut _PARAM 3_ derajat dan jarak _PARAM2_ piksel.","\"Center\" Object":"Objek \"Pusat\"","Separate objects":"Separate objects","Move an object away from another using their collision masks.\nBe sure to call this action on a reasonable number of objects\nto avoid slowing down the game.":"Memindahkan benda dari yang lain menggunakan masker tumbukan mereka.   n Pastikan untuk memanggil tindakan ini pada sejumlah objek yang wajar   n untuk menghindari perlambatan permainan.","Move _PARAM0_ away from _PARAM1_ (only _PARAM0_ will move)":"Pindahkan _PARAM0_ dari _PARAM1_ (hanya _PARAM0_ yang akan pindah)","Objects (won't move)":"Objects (won't move)","Ignore objects that are touching each other on their edges, but are not overlapping (default: no)":"Ignore objects that are touching each other on their edges, but are not overlapping (default: no)","Point inside object":"Titik berada di dalam objek","Test if a point is inside the object collision masks.":"Uji jika sebuah titik ada di dalam kedok benturan objek.","_PARAM1_;_PARAM2_ is inside _PARAM0_":"_PARAM1_;_PARAM2_ is inside _PARAM0_","X position of the point":"X position of the point","Y position of the point":"Y position of the point","The cursor/touch is on an object":"Kursor / sentuhan ada pada sebuah objek","Test if the cursor is over an object, or if the object is being touched.":"Uji jika kursor berada di atas objek, atau jika objek disentuh.","The cursor/touch is on _PARAM0_":"Kursor / sentuhan ada di atas _PARAM0_","Accurate test (yes by default)":"Tes yang akurat (ya secara default)","Value of an object timer":"Value of an object timer","Test the elapsed time of an object timer.":"Test the elapsed time of an object timer.","The timer _PARAM1_ of _PARAM0_ is greater than _PARAM2_ seconds":"The timer _PARAM1_ of _PARAM0_ is greater than _PARAM2_ seconds","Timers":"Timers","Timer's name":"Nama Timer","Time in seconds":"Waktu dalam hitungan detik","Object timer paused":"Object timer paused","Test if specified object timer is paused.":"Test if specified object timer is paused.","The timer _PARAM1_ of _PARAM0_ is paused":"Timer _PARAM1_ dari _PARAM0_ sedang dijeda","Start (or reset) an object timer":"Start (or reset) an object timer","Reset the specified object timer, if the timer doesn't exist it's created and started.":"Reset the specified object timer, if the timer doesn't exist it's created and started.","Reset the timer _PARAM1_ of _PARAM0_":"Reset the timer _PARAM1_ of _PARAM0_","Pause an object timer":"Pause an object timer","Pause an object timer.":"Pause an object timer.","Pause timer _PARAM1_ of _PARAM0_":"Pause timer _PARAM1_ of _PARAM0_","Unpause an object timer":"Unpause an object timer","Unpause an object timer.":"Unpause an object timer.","Unpause timer _PARAM1_ of _PARAM0_":"Unpause timer _PARAM1_ of _PARAM0_","Delete an object timer":"Delete an object timer","Delete an object timer from memory.":"Delete an object timer from memory.","Delete timer _PARAM1_ of _PARAM0_ from memory":"Delete timer _PARAM1_ of _PARAM0_ from memory","X position of the object":"X posisi objek","Y position of the object":"Y posisi objek","Current angle, in degrees, of the object":"Sudut saat ini, dalam derajat, dari objek","X coordinate of the sum of forces":"X coordinate of the sum of forces","Y coordinate of the sum of forces":"Y coordinate of the sum of forces","Angle of the sum of forces":"Angle of the sum of forces","Length of the sum of forces":"Length of the sum of forces","Width of the object":"Lebar objek","Height of the object":"Tinggi benda","Z-order of an object":"Z-order of an object","Distance between two objects":"Jarak antara dua objek","Square distance between two objects":"Jarak persegi antara dua benda","Distance between an object and a position":"Distance between an object and a position","Target X position":"Target X position","Target Y position":"Target Y position","Square distance between an object and a position":"Square distance between an object and a position","Number of children of an object variable":"Number of children of an object variable","Object timer value":"Object timer value","Object timers":"Object timers","Angle between two objects":"Angle between two objects","Compute the angle between two objects. If you need the angle to an arbitrary position, use AngleToPosition.":"Compute the angle between two objects. If you need the angle to an arbitrary position, use AngleToPosition.","X position from angle and distance":"X position from angle and distance","Compute the X position when given an angle and distance relative to the starting object. This is also known as getting the cartesian coordinates of a 2D vector, using its polar coordinates.":"Compute the X position when given an angle and distance relative to the starting object. This is also known as getting the cartesian coordinates of a 2D vector, using its polar coordinates.","Y position from angle and distance":"Y position from angle and distance","Compute the Y position when given an angle and distance relative to the starting object. This is also known as getting the cartesian coordinates of a 2D vector, using its polar coordinates.":"Compute the Y position when given an angle and distance relative to the starting object. This is also known as getting the cartesian coordinates of a 2D vector, using its polar coordinates.","Angle between an object and a position":"Angle between an object and a position","Compute the angle between the object center and a \"target\" position. If you need the angle between two objects, use AngleToObject.":"Compute the angle between the object center and a \"target\" position. If you need the angle between two objects, use AngleToObject.","Enable an object effect":"Enable an object effect","Enable an effect on the object":"Enable an effect on the object","Enable effect _PARAM1_ on _PARAM0_: _PARAM2_":"Enable effect _PARAM1_ on _PARAM0_: _PARAM2_","Effect name":"Effect name","Effect parameter (number)":"Parameter efek (angka)","Change the value of a parameter of an effect.":"Ubah nilai parameter sebuah efek.","You can find the parameter names (and change the effect names) in the effects window.":"Kamu bisa menemukan nama-nama parameter (dan mengubah nama efeknya) di dalam jendela efek.","Set _PARAM2_ to _PARAM3_ for effect _PARAM1_ of _PARAM0_":"Set _PARAM2_ to _PARAM3_ for effect _PARAM1_ of _PARAM0_","Parameter name":"Nama parameter","Effect parameter (string)":"Parameter efek (huruf)","Change the value (string) of a parameter of an effect.":"Ubah isi (huruf) parameter sebuah efek.","Effect parameter (enable or disable)":"Parameter efek (aktifkan atau nonaktifkan)","Enable or disable a parameter of an effect.":"Aktifkan atau nonaktifkan parameter sebuah efek.","Enable _PARAM2_ for effect _PARAM1_ of _PARAM0_: _PARAM3_":"Enable _PARAM2_ for effect _PARAM1_ of _PARAM0_: _PARAM3_","Effect is enabled":"Effect is enabled","Check if the effect on an object is enabled.":"Check if the effect on an object is enabled.","Effect _PARAM1_ of _PARAM0_ is enabled":"Effect _PARAM1_ of _PARAM0_ is enabled","Create an object":"Buat sebuah objek","Create an object at specified position":"Buat objek pada posisi tertentu","Create object _PARAM1_ at position _PARAM2_;_PARAM3_":"Buat objek _PARAM1_ at position _PARAM2_;_PARAM3_","Object to create":"Objek untuk membuat","Create an object from its name":"Buat objek dari namanya","Among the objects of the specified group, this action will create the object with the specified name.":"Di antara objek dari kelompok yang ditentukan, tindakan ini akan membuat objek dengan nama yang ditentukan.","Among objects _PARAM1_, create object named _PARAM2_ at position _PARAM3_;_PARAM4_":"Di antara objek _PARAM1_, buatlah objek bernama _PARAM2_ pada posisi _PARAM3 _; _ Param4_","Group of potential objects":"Group of potential objects","Group containing objects that can be created by the action.":"Group containing objects that can be created by the action.","Name of the object to create":"Name of the object to create","Text representing the name of the object to create. If no objects with this name are found in the group, no object will be created.":"Text representing the name of the object to create. If no objects with this name are found in the group, no object will be created.","Pick all instances":"Pick all instances","Pick all instances of the specified object(s). When you pick all instances, the next conditions and actions of this event work on all of them.":"Pick all instances of the specified object(s). When you pick all instances, the next conditions and actions of this event work on all of them.","Pick all instances of _PARAM1_":"Pick all instances of _PARAM1_","Pick a random object":"Pilih benda acak","Pick one object from all the specified objects. When an object is picked, the next conditions and actions of this event work only on that object.":"Pick one object from all the specified objects. When an object is picked, the next conditions and actions of this event work only on that object.","Pick a random _PARAM1_":"Pilih _PARAM1_ acak","Apply movement to all objects":"Terapkan gerakan ke semua benda","Moves all objects according to the forces they have. GDevelop calls this action at the end of the events by default.":"Memindahkan semua benda sesuai kekuatan yang dimilikinya. GDevelop memanggil tindakan ini di akhir acara secara default.","An object is moving toward another (using forces)":"An object is moving toward another (using forces)","Check if an object moves toward another.\nThe first object must move.":"Periksa apakah sebuah benda bergerak ke arah yang lain.   Benda pertama harus bergerak.","_PARAM0_ is moving toward _PARAM1_":"_PARAM0_ sedang bergerak menuju _PARAM1_","Compare the distance between two objects.\nIf condition is inverted, only objects that have a distance greater than specified to any other object will be picked.":"Bandingkan jarak antara dua benda.   NJika kondisi terbalik, hanya objek yang memiliki jarak lebih besar dari yang ditentukan ke objek lain yang akan dipilih.","_PARAM0_ distance to _PARAM1_ is below _PARAM2_ pixels":"_PARAM0_ jarak ke _PARAM1_ berada di bawah _PARAM2_ piksel","Pick all objects":"Pilih semua benda","Pick all the specified objects. When you pick all objects, the next conditions and actions of this event work on all of them.":"Pick all the specified objects. When you pick all objects, the next conditions and actions of this event work on all of them.","Pick all _PARAM1_ objects":"Pick all _PARAM1_ objects","Pick nearest object":"Pilih benda terdekat","Pick the object of this type that is nearest to the specified position. If the condition is inverted, the object farthest from the specified position is picked instead.":"Pick the object of this type that is nearest to the specified position. If the condition is inverted, the object farthest from the specified position is picked instead.","Pick the _PARAM0_ that is nearest to _PARAM1_;_PARAM2_":"Pick the _PARAM0_ that is nearest to _PARAM1_;_PARAM2_","Number of objects":"Jumlah objek","Count how many of the specified objects are currently picked, and compare that number to a value. If previous conditions on the objects have not been used, this condition counts how many of these objects exist in the current scene.":"Count how many of the specified objects are currently picked, and compare that number to a value. If previous conditions on the objects have not been used, this condition counts how many of these objects exist in the current scene.","the number of _PARAM0_ objects":"the number of _PARAM0_ objects","Test the collision between two objects using their collision masks.\nNote that some objects may not have collision masks.\nSome others, like Sprite objects, also provide more precise collision conditions.":"Uji tabrakan antara dua benda dengan menggunakan topeng tumbukan mereka.   N Catat bahwa beberapa benda mungkin tidak memiliki topeng tumbukan.   N Beberapa yang lain, seperti benda Sprite, juga menyediakan kondisi tabrakan yang lebih tepat.","_PARAM0_ is in collision with _PARAM1_":"_PARAM0_ bertabrakan dengan _PARAM1_","An object is turned toward another":"Sebuah benda beralih ke arah yang lain","Check if an object is turned toward another":"Periksa apakah sebuah benda diputar ke arah yang lain","_PARAM0_ is rotated towards _PARAM1_":"_PARAM0_ diputar ke arah _PARAM1_","Name of the object":"Nama objek","Name of the second object":"Nama objek kedua","Angle of tolerance, in degrees (0: minimum tolerance)":"Sudut toleransi, dalam derajat (0: toleransi minimum)","Raycast":"Raycast","Sends a ray from the given source position and angle, intersecting the closest object.\nThe instersected object will become the only one taken into account.\nIf the condition is inverted, the object to be intersected will be the farthest one within the ray radius.":"Sends a ray from the given source position and angle, intersecting the closest object.\nThe instersected object will become the only one taken into account.\nIf the condition is inverted, the object to be intersected will be the farthest one within the ray radius.","Cast a ray from _PARAM1_;_PARAM2_, angle: _PARAM3_ and max distance: _PARAM4_px, against _PARAM0_, and save the result in _PARAM5_, _PARAM6_":"Cast a ray from _PARAM1_;_PARAM2_, angle: _PARAM3_ and max distance: _PARAM4_px, against _PARAM0_, and save the result in _PARAM5_, _PARAM6_","Objects to test against the ray":"Objects to test against the ray","Ray source X position":"Ray source X position","Ray source Y position":"Ray source Y position","Ray angle (in degrees)":"Ray angle (in degrees)","Ray maximum distance (in pixels)":"Ray maximum distance (in pixels)","Result X position scene variable":"Result X position scene variable","Scene variable where to store the X position of the intersection. If no intersection is found, the variable won't be changed.":"Scene variable where to store the X position of the intersection. If no intersection is found, the variable won't be changed.","Result Y position scene variable":"Result Y position scene variable","Scene variable where to store the Y position of the intersection. If no intersection is found, the variable won't be changed.":"Scene variable where to store the Y position of the intersection. If no intersection is found, the variable won't be changed.","Raycast to position":"Raycast to position","Sends a ray from the given source position to the final point, intersecting the closest object.\nThe instersected object will become the only one taken into account.\nIf the condition is inverted, the object to be intersected will be the farthest one within the ray radius.":"Sends a ray from the given source position to the final point, intersecting the closest object.\nThe instersected object will become the only one taken into account.\nIf the condition is inverted, the object to be intersected will be the farthest one within the ray radius.","Cast a ray from from _PARAM1_;_PARAM2_ to _PARAM3_;_PARAM4_ against _PARAM0_, and save the result in _PARAM5_, _PARAM6_":"Cast a ray from from _PARAM1_;_PARAM2_ to _PARAM3_;_PARAM4_ against _PARAM0_, and save the result in _PARAM5_, _PARAM6_","Ray target X position":"Ray target X position","Ray target Y position":"Ray target Y position","Count the number of the specified objects being currently picked in the event":"Count the number of the specified objects being currently picked in the event","Return the name of the object":"Return the name of the object","Object layer":"Object layer","Return the name of the layer the object is on":"Return the name of the layer the object is on","Window features":"Fitur window","De/activate fullscreen":"Nonaktifkan layar penuh","This action activates or deactivates fullscreen.":"Tindakan ini akan mengaktifkan atau menonaktifkan layar penuh.","Activate fullscreen: _PARAM1_ (keep aspect ratio: _PARAM2_)":"Aktifkan layar penuh: _PARAM1_ (jaga rasio aspek: _PARAM2_)","Game's window and resolution":"Game's window and resolution","Activate fullscreen":"Aktifkan fullscreen","Keep aspect ratio (HTML5 games only, yes by default)":"Jaga rasio aspek (hanya game HTML5, ya secara default)","Fullscreen activated?":"Fullscreen activated?","Check if the game is currently in fullscreen.":"Check if the game is currently in fullscreen.","The game is in fullscreen":"The game is in fullscreen","Change the window's margins":"Ubah margin jendela","This action changes the margins, in pixels, between the game frame and the window borders.":"This action changes the margins, in pixels, between the game frame and the window borders.","Set margins of game window to _PARAM1_;_PARAM2_;_PARAM3_;_PARAM4_":"Tetapkan margin jendela permainan ke _PARAM1 _; _ Param2 _; _ Param3 _; _ Param4_","Top":"Atas","Right":"Kanan","Bottom":"Bawah","Left":"Kiri","Change the resolution of the game":"Change the resolution of the game","Changes the resolution of the game, effectively changing the game area size. This won't change the size of the window in which the game is running.":"Changes the resolution of the game, effectively changing the game area size. This won't change the size of the window in which the game is running.","Set game resolution to _PARAM1_x_PARAM2_":"Set game resolution to _PARAM1_x_PARAM2_","Change the size of the game window":"Change the size of the game window","This action changes the size of the game window. Note that this will only work on platform supporting this operation: games running in browsers or on mobile phones can not update their window size. Game resolution can still be updated.":"This action changes the size of the game window. Note that this will only work on platform supporting this operation: games running in browsers or on mobile phones can not update their window size. Game resolution can still be updated.","Set game window size to _PARAM1_x_PARAM2_ (also update game resolution: _PARAM3_)":"Set game window size to _PARAM1_x_PARAM2_ (also update game resolution: _PARAM3_)","Also update the game resolution? If not, the game will be stretched or reduced to fit in the window.":"Also update the game resolution? If not, the game will be stretched or reduced to fit in the window.","Center the game window on the screen":"Center the game window on the screen","This action centers the game window on the screen. This only works on Windows, macOS and Linux (not when the game is executed in a web-browser or on iOS/Android).":"This action centers the game window on the screen. This only works on Windows, macOS and Linux (not when the game is executed in a web-browser or on iOS/Android).","Center the game window":"Center the game window","Change the game resolution resize mode":"Change the game resolution resize mode","Set if the width or the height of the game resolution should be changed to fit the game window - or if the game resolution should not be updated automatically.":"Set if the width or the height of the game resolution should be changed to fit the game window - or if the game resolution should not be updated automatically.","Set game resolution resize mode to _PARAM1_":"Set game resolution resize mode to _PARAM1_","Resize mode":"Resize mode","Empty to disable resizing. \"adaptWidth\" will update the game width to fit in the window or screen. \"adaptHeight\" will do the same but with the game height.":"Empty to disable resizing. \"adaptWidth\" will update the game width to fit in the window or screen. \"adaptHeight\" will do the same but with the game height.","Automatically adapt the game resolution":"Automatically adapt the game resolution","Set if the game resolution should be automatically adapted when the game window or screen size change. This will only be the case if the game resolution resize mode is configured to adapt the width or the height of the game.":"Set if the game resolution should be automatically adapted when the game window or screen size change. This will only be the case if the game resolution resize mode is configured to adapt the width or the height of the game.","Automatically adapt the game resolution: _PARAM1_":"Automatically adapt the game resolution: _PARAM1_","Update resolution during the game to fit the screen or window size?":"Update resolution during the game to fit the screen or window size?","Change the window's icon":"Ubah ikon jendela","This action changes the icon of the game's window.":"Tindakan ini mengubah ikon jendela permainan.","Use _PARAM1_ as the icon for the game's window.":"Gunakan _PARAM1_ sebagai ikon untuk jendela permainan.","Name of the image to be used as the icon":"Nama gambar yang akan dijadikan ikon","Change the window's title":"Ubah judul jendela","This action changes the title of the game's window.":"Tindakan ini mengubah judul jendela game.","Change window title to _PARAM1_":"Ubah judul jendela menjadi _PARAM1_","New title":"Judul baru","Width of the scene window":"Lebar jendela pemandangan","Width of the scene window (or scene canvas for HTML5 games)":"Lebar jendela pemandangan (atau kanvas pemandangan untuk game HTML5)","Screen":"Layar","Height of the scene window":"Tinggi jendela pemandangan","Height of the scene window (or scene canvas for HTML5 games)":"Ketinggian layar adegan (atau scene kanvas untuk game HTML5)","Width of the screen/page":"Lebar layar / halaman","Width of the screen (or the page for HTML5 games in browser)":"Lebar layar (atau halaman untuk game HTML5 di browser)","Height of the screen/page":"Tinggi layar / halaman","Height of the screen (or the page for HTML5 games in browser)":"Ketinggian layar (atau halaman untuk game HTML5 di browser)","Color depth":"Kedalaman warna","Window's title":"Judul jendela","Keyboard features":"Fitur keyboard","Allows your game to respond to keyboard input. Note that this does not work with on-screen keyboard on touch devices: use instead conditions related to touch when making a game for mobile/touchscreen devices.":"Allows your game to respond to keyboard input. Note that this does not work with on-screen keyboard on touch devices: use instead conditions related to touch when making a game for mobile/touchscreen devices.","Key pressed":"Kunci ditekan","Test if a key is pressed":"Uji jika tombol ditekan","_PARAM1_ key is pressed":"Kunci _PARAM1_ ditekan","Keyboard":"Keyboard","Key released":"Kunci dilepaskan","Test if a key was just released":"Uji jika kunci baru dilepaskan","_PARAM1_ key is released":"Kunci _PARAM1_ dilepaskan","Key pressed (text expression)":"Tombol ditekan (ekspresi teks)","Test if a key, retrieved from the result of the expression, is pressed":"Uji jika kunci, diambil dari hasil ungkapan, ditekan","Expression generating the key to test":"Ekspresi menghasilkan kunci untuk diuji","Key released (text expression)":"Tombol kunci ditekan (ekspresi teks)","Test if a key, retrieved from the result of the expression, was just released":"Uji jika kunci, diambil dari hasil ungkapan, baru saja dilepaskan","Any key pressed":"Tombol apapun ditekan","Test if any key is pressed":"Uji jika ada tombol yang ditekan","Any key is pressed":"Tombol apapun ditekan","Any key released":"Any key released","Test if any key is released":"Test if any key is released","Any key is released":"Any key is released","Last pressed key":"Tombol terakhir ditekan","Get the name of the latest key pressed on the keyboard":"Mendapatkan nama tombol yang terakhir ditekan pada keyboard","Text manipulation":"Memanipulasi teks","Insert a new line":"Masukkan baris baru","Manipulation of text":"Manipulasi teks","Get character from code point":"Dapatkan karakter dari titik kode","Code point":"Penanda kode","Uppercase a text":"Huruf besar dari sebuah teks","Lowercase a text":"Huruf kecilkan sebuah teks","Get a portion of a text":"Dapatkan sebagian teks","Start position of the portion (the first letter is at position 0)":"Posisi awal bagian (huruf pertama ada pada posisi 0)","Length of the portion":"Panjang porsi","Get a character from a text":"Dapatkan karakter dari teks","Position of the character (the first letter is at position 0)":"Posisi karakter (huruf pertama ada pada posisi 0)","Repeat a text":"Ulangi sebuah teks","Text to repeat":"Teks untuk mengulang","Repetition count":"Jumlah pengulangan","Length of a text":"Panjang teks","Search in a text":"Cari dalam teks","Search in a text (return the position of the result or -1 if not found)":"Cari dalam teks (kembalikan posisi hasil atau -1 jika tidak ditemukan)","Text to search for":"Teks untuk dicari","Search the last occurence in a text":"Search the last occurence in a text","Search the last occurence in a string (return the position of the result, from the beginning of the string, or -1 if not found)":"Search the last occurence in a string (return the position of the result, from the beginning of the string, or -1 if not found)","Search in a text, starting from a position":"Cari dalam teks, mulai dari posisi","Search in a text, starting from a position (return the position of the result or -1 if not found)":"Cari di teks, mulai dari posisi (kembalikan posisi hasil atau -1 jika tidak ditemukan)","Position of the first character in the string to be considered in the search":"Posisi karakter pertama dalam string yang akan dipertimbangkan dalam pencarian","Search the last occurence in a text, starting from a position":"Search the last occurence in a text, starting from a position","Search in a text the last occurence, starting from a position (return  the position of the result, from the beginning of the string, or -1 if not found)":"Search in a text the last occurence, starting from a position (return  the position of the result, from the beginning of the string, or -1 if not found)","Position of the last character in the string to be considered in the search":"Posisi karakter terakhir dalam string yang akan dipertimbangkan dalam pencarian","Time":"Waktu","Value of a scene timer":"Nilai pencatat waktu sebuah adegan","Test the elapsed time of a scene timer.":"Uji waktu yang terlewati dari sebuah timer adegan.","The timer _PARAM2_ is greater than _PARAM1_ seconds":"Timer _PARAM2_ lebih besar dari _PARAM1_ detik","Timers and time":"Timer dan waktu","Time scale":"Skala waktu","Test the time scale.":"Uji skala waktu.","the time scale":"the time scale","Scene timer paused":"Timer adegan dijeda","Test if the specified scene timer is paused.":"Uji jika timer adegan tertentu sedang dijeda.","The timer _PARAM1_ is paused":"Timer _PARAM1_ dijeda","Start (or reset) a scene timer":"Mulai (atau reset) sebuah timer adegan","Reset the specified scene timer, if the timer doesn't exist it's created and started.":"Reset timer adegan tertentu, jika timer tidak ada dia akan dibuat dan dimulai. Gunakan ini untuk memulai timer baru.","Reset the timer _PARAM1_":"Reset timer _PARAM1_","Pause a scene timer":"Jeda sebuah timer adegan","Pause a scene timer.":"Jeda sebuah timer adegan.","Pause timer _PARAM1_":"Jeda timer _PARAM1_","Unpause a scene timer":"Lanjutkan sebuah timer adegan","Unpause a scene timer.":"Lanjutkan sebuah timer adegan.","Unpause timer _PARAM1_":"Batalkan penghentian timer _PARAM1_","Delete a scene timer":"Hapus sebuah timer adegan","Delete a scene timer from memory.":"Hapus sebuah timer adegan dari ingatan.","Delete timer _PARAM1_ from memory":"Hapus pewaktu_PARAM1_ dari memori","Change time scale":"Ubah skala waktu","Change the time scale of the game.":"Mengubah skala waktu permainan.","Set time scale to _PARAM1_":"Tetapkan skala waktu ke _PARAM1_","Scale (1: Default, 2: 2x faster, 0.5: 2x slower...)":"Skala (1 berarti Kecepatan sama, 2 berarti 2x lebih cepat, 0.5 berarti 2x lebih lambat...)","Time elapsed since the last frame":"Time elapsed since the last frame","Time elapsed since the last frame rendered on screen":"Time elapsed since the last frame rendered on screen","Scene timer value":"Nilai timer adegan","Time elapsed since the beginning of the scene":"Waktu berlalu sejak awal adegan","Hour: hour - Minutes: min - Seconds: sec - Day of month: mday - Months since January: mon - Year since 1900: year - Days since Sunday: wday - Days since Jan 1st: yday - Timestamp (ms): timestamp\"":"Hour: hour - Minutes: min - Seconds: sec - Day of month: mday - Months since January: mon - Year since 1900: year - Days since Sunday: wday - Days since Jan 1st: yday - Timestamp (ms): timestamp\"","Variable features":"Fitur yang terdapat pada variabel","Value of a scene variable":"Nilai sebuah variabel adegan","Compare the value of a scene variable.":"Bandingkan nilai variabel adegan.","the scene variable _PARAM0_":"variabel adegan _PARAM0_","Text of a scene variable":"Teks variabel adegan","Compare the text of a scene variable.":"Bandingkan teks variabel adegan.","the text of scene variable _PARAM0_":"teks dari variable adegan _PARAM0_","Boolean value of a scene variable":"Boolean value of a scene variable","Compare the boolean value of a scene variable.":"Compare the boolean value of a scene variable.","The boolean value of scene variable _PARAM0_ is _PARAM1_":"The boolean value of scene variable _PARAM0_ is _PARAM1_","Check if the specified child of the scene variable exists.":"Check if the specified child of the scene variable exists.","Child _PARAM1_ of scene variable _PARAM0_ exists":"Anak _PARAM1_ dari variabel adegan _PARAM0_ ada","Check if the specified child of the global variable exists.":"Check if the specified child of the global variable exists.","Child _PARAM1_ of global variable _PARAM0_ exists":"Anak _PARAM1_ dari variabel global _PARAM0_ ada","Variables/Global variables/Collections/Structures":"Variables/Global variables/Collections/Structures","Value of a global variable":"Nilai variabel global","Compare the value of a global variable.":"Bandingkan nilai variabel global.","the global variable _PARAM0_":"variabel global _PARAM0_","Variables/Global variables":"Variabel / variabel global","Text of a global variable":"Teks variabel global","Compare the text of a global variable.":"Bandingkan teks dari variabel global.","the text of the global variable _PARAM0_":"teks dari variabel global _PARAM0_","Boolean value of a global variable":"Boolean value of a global variable","Compare the boolean value of a global variable.":"Compare the boolean value of a global variable.","The boolean value of global variable _PARAM0_ is _PARAM1_":"The boolean value of global variable _PARAM0_ is _PARAM1_","Change the value of a scene variable.":"Change the value of a scene variable.","String of a scene variable":"Kalimat dari sebuah variabel adegan","Modify the text of a scene variable.":"Ubah teks variabel adegan.","Modify the boolean value of a scene variable.":"Modify the boolean value of a scene variable.","Set the boolean value of scene variable _PARAM0_ to _PARAM1_":"Set the boolean value of scene variable _PARAM0_ to _PARAM1_","Toggle boolean value of a scene variable":"Toggle boolean value of a scene variable","Toggle the boolean value of a scene variable.":"Toggle the boolean value of a scene variable.","Toggle the boolean value of scene variable _PARAM0_":"Toggle the boolean value of scene variable _PARAM0_","Change the value of a global variable":"Change the value of a global variable","String of a global variable":"String dari variabel global","Modify the text of a global variable.":"Ubah teks dari sebuah variabel global.","the text of global variable _PARAM0_":"teks dari variabel global _PARAM0_","Modify the boolean value of a global variable.":"Modify the boolean value of a global variable.","Set the boolean value of global variable _PARAM0_ to _PARAM1_":"Set the boolean value of global variable _PARAM0_ to _PARAM1_","Toggle boolean value of a global variable":"Toggle boolean value of a global variable","Toggle the boolean value of a global variable.":"Toggle the boolean value of a global variable.","Toggle the boolean value of global variable _PARAM0_":"Toggle the boolean value of global variable _PARAM0_","Remove a child from a scene variable.":"Hapus anak dari sebuah variabel adegan.","Remove child _PARAM1_ from scene variable _PARAM0_":"Hapus anak _PARAM1_ dari variabel adegan _PARAM0_","Remove a child from a global variable.":"Keluarkan anak dari variabel global.","Remove child _PARAM1_ from global variable _PARAM0_":"Hapus anak _PARAM1_ dari variabel global _PARAM0_","Clear scene variable":"Kosongkan variabel adegan","Remove all the children from the scene variable.":"Hapus semua anak-anak dari variabel adegan.","Clear children from scene variable _PARAM0_":"Kosongkan anak-anak dari variabel adegan _PARAM0_","Clear global variable":"Hapus variabel global","Remove all the children from the global variable.":"Hapus semua anak dari variabel global.","Clear children from global variable _PARAM0_":"Hapus anak dari variabel global _PARAM0_","Variables/Global variables/Collections":"Variables/Global variables/Collections","Append variable to a scene array":"Append variable to a scene array","Appends a variable at the end of a scene array variable.":"Appends a variable at the end of a scene array variable.","Append variable _PARAM1_ to array variable _PARAM0_":"Append variable _PARAM1_ to array variable _PARAM0_","Append a string to a scene array":"Append a string to a scene array","Appends a string at the end of a scene array variable.":"Appends a string at the end of a scene array variable.","Append string _PARAM1_ to array variable _PARAM0_":"Append string _PARAM1_ to array variable _PARAM0_","Append a number to a scene array":"Append a number to a scene array","Appends a number at the end of a scene array variable.":"Appends a number at the end of a scene array variable.","Append number _PARAM1_ to array variable _PARAM0_":"Append number _PARAM1_ to array variable _PARAM0_","Append a boolean to a scene array":"Append a boolean to a scene array","Appends a boolean at the end of a scene array variable.":"Appends a boolean at the end of a scene array variable.","Append boolean _PARAM1_ to array variable _PARAM0_":"Append boolean _PARAM1_ to array variable _PARAM0_","Remove variable from a scene array (by index)":"Remove variable from a scene array (by index)","Removes a variable at the specified index of a scene array variable.":"Removes a variable at the specified index of a scene array variable.","Remove variable at index _PARAM1_ from scene array variable _PARAM0_":"Remove variable at index _PARAM1_ from scene array variable _PARAM0_","Append variable to a global array":"Append variable to a global array","Appends a variable at the end of a global array variable.":"Appends a variable at the end of a global array variable.","Variables/Global variables/Collections/Arrays":"Variables/Global variables/Collections/Arrays","Remove variable from a global array (by index)":"Remove variable from a global array (by index)","Removes a variable at the specified index of a global array variable.":"Removes a variable at the specified index of a global array variable.","Remove variable at index _PARAM1_ from global array variable _PARAM0_":"Remove variable at index _PARAM1_ from global array variable _PARAM0_","Append a string to a global array":"Append a string to a global array","Appends a string at the end of a global array variable.":"Appends a string at the end of a global array variable.","Append a number to a global array":"Append a number to a global array","Appends a number at the end of a global array variable.":"Appends a number at the end of a global array variable.","Append a boolean to a global array":"Append a boolean to a global array","Appends a boolean at the end of a global array variable.":"Appends a boolean at the end of a global array variable.","Number of children of a global variable":"Jumlah anak dari sebuah variabel global","Number of children of a scene variable":"Jumlah anak dari sebuah variabel adegan","Name of the global variable":"Nama variabel global","Create objects from an external layout":"Buat objek dari tata letak eksternal","Create objects from an external layout.":"Buat objek dari tata letak eksternal.","Create objects from the external layout named _PARAM1_":"Buat objek dari tata letak eksternal bernama _PARAM1_","Name of the external layout":"Nama tata letak eksternal","X position of the origin":"Posisi X asal","Y position of the origin":"Posisi Y asal","Standard Conversions":"Konversi Standar","Text > Number":"Teks> Nomor","Convert the text to a number":"Mengkonversi teks ke sebuah nomor","Conversion":"Konversi","Text to convert to a number":"Teks untuk dikonversi ke sebuah nomor","Number > Text":"Nomor> Teks","Convert the result of the expression to text":"Mengkonversi hasil dari ekspresi ke teks","Expression to be converted to text":"Ekspresi diubah menjadi teks","Number > Text ( without scientific notation )":"Nomor> Teks (tanpa notasi ilmiah)","Convert the result of the expression to text, without using the scientific notation":"Mengkonversi hasil dari ekspresi ke teks, tanpa menggunakan notasi ilmiah","Degrees > Radians":"Derajat> Radian","Converts the angle, expressed in degrees, into radians":"Mengonversi sudut, dinyatakan dalam derajat, menjadi radian","Radians > Degrees":"Radian> Derajat","Converts the angle, expressed in radians, into degrees":"Mengonversi sudut, dinyatakan dalam radian, menjadi derajat","Angle, in radians":"Sudut, di radian","Mathematical tools":"Alat matematika","Normalize a value between `min` and `max` to a value between 0 and 1.":"Normalize a value between `min` and `max` to a value between 0 and 1.","Remap a value between 0 and 1.":"Remap a value between 0 and 1.","Min":"Min","Max":"Max","Clamp (restrict a value to a given range)":"Clamp (restrict a value to a given range)","Restrict a value to a given range":"Restrict a value to a given range","Difference between two angles":"Perbedaan antara dua sudut","First angle":"Sudut pertama","Second angle":"Sudut kedua","Angle between two positions":"Angle between two positions","Compute the angle between two positions.":"Compute the angle between two positions.","First point X position":"First point X position","First point Y position":"First point Y position","Second point X position":"Second point X position","Second point Y position":"Second point Y position","Distance between two positions":"Distance between two positions","Compute the distance between two positions.":"Compute the distance between two positions.","Modulo":"Modulus","x mod y":"x mod y","x (as in x mod y)":"x (seperti pada x mod y)","y (as in x mod y)":"y (seperti pada x mod y)","Minimum of two numbers":"Minimal dua angka","First expression":"Ekspresi pertama","Second expression":"Ekspresi kedua","Maximum of two numbers":"Maksimum dari dua angka","Absolute value":"Nilai mutlak","Arccosine":"Arccosine","Hyperbolic arccosine":"Hiperbolik arccosine","Arcsine":"Arcsine","Arctangent":"Arctangent","2 argument arctangent":"2 argumen arctangent","2 argument arctangent (atan2)":"2 argumen arctangent (atan2)","Hyperbolic arctangent":"Arus hiperbolik","Cube root":"Akar pangkat Tiga","Ceil (round up)":"Ceil (bundar)","Round number up to an integer":"Nomor putaran sampai bilangan bulat","Floor (round down)":"Lantai (putaran bawah)","Round number down to an integer":"Nomor putaran ke bilangan bulat","Cosine":"Kosinus","Cosine of a number":"Kosinus dari sebuah angka","Hyperbolic cosine":"Kosinus hiperbolik","Cotangent":"Kotangens","Cotangent of a number":"Kosinus dari sebuah angka","Cosecant":"Kosekans","Cosecant of a number":"Kosekans dari sebuah angka","Round":"Putaran","Round a number":"Putaran sebuah nomor","Exponential":"Eksponensial","Exponential of a number":"Eksponensial dari sebuah nomor","Logarithm":"Logaritma","Base-2 logarithm":"Dasar-2 logaritma","Base 2 Logarithm":"Dasar 2 logaritma","Base-10 logarithm":"Dasar-10 logaritma","Nth root":"Akar ke-n","Nth root of a number":"Nth root dari sebuah nomor","N":"N","Power":"tenaga","Raise a number to power n":"Naikkan angka ke daya n","The exponent (n in x^n)":"Eksponen (n dalam x ^ n)","Secant":"Garis potong","Sign of a number":"Tanda nomor","Return the sign of a number (1,-1 or 0)":"Kembalikan tanda nomor (1, -1 atau 0)","Sine":"Sinus","Sine of a number":"Sinus dari nomor","Hyperbolic sine":"Sinus hiperbolik","Square root":"Akar pangkat dua","Square root of a number":"Akar kuadrat dari sebuah nomor","Tangent":"Garis simpang","Tangent of a number":"Tangen sebuah angka","Hyperbolic tangent":"Sengketa hiperbolik","Truncation":"Pemotongan","Truncate a number":"Truncate a number","Lerp (Linear interpolation)":"Lerp (interpolasi linier)","Linearly interpolate a to b by x":"Linearly interpolasi a ke b dengan x","a (in a+(b-a)*x)":"a (dalam a + (b-a) * x)","b (in a+(b-a)*x)":"b (in a+(b-a)*x)","x (in a+(b-a)*x)":"x (in a+(b-a)*x)","Compute the X position when given an angle and distance relative to the origin (0;0). This is also known as getting the cartesian coordinates of a 2D vector, using its polar coordinates.":"Compute the X position when given an angle and distance relative to the origin (0;0). This is also known as getting the cartesian coordinates of a 2D vector, using its polar coordinates.","Compute the Y position when given an angle and distance relative to the origin (0;0). This is also known as getting the cartesian coordinates of a 2D vector, using its polar coordinates.":"Compute the Y position when given an angle and distance relative to the origin (0;0). This is also known as getting the cartesian coordinates of a 2D vector, using its polar coordinates.","Advanced control features":"Fitur kontrol lanjutan","Advanced control features to be used in events.":"Advanced control features to be used in events.","Always":"Selalu","This condition always returns true (or always false, if the condition is inverted).":"Kondisi ini selalu kembali benar (atau selalu salah, jika kondisinya terbalik).","Set number return value":"Set number return value","Set the return value of the events function to the specified number (to be used with \"Expression\" functions).":"Set the return value of the events function to the specified number (to be used with \"Expression\" functions).","Set return value to number _PARAM0_":"Set return value to number _PARAM0_","Set text return value":"Set text return value","Set the return value of the events function to the specified text (to be used with \"String Expression\" functions).":"Set the return value of the events function to the specified text (to be used with \"String Expression\" functions).","Set return value to text _PARAM0_":"Set return value to text _PARAM0_","Set condition return value":"Set condition return value","Set the return value of the Condition events function to either true (condition will pass) or false.":"Set the return value of the Condition events function to either true (condition will pass) or false.","Set return value of the condition to _PARAM0_":"Set return value of the condition to _PARAM0_","Check if a function parameter is set to true (or yes)":"Check if a function parameter is set to true (or yes)","Check if the specified function parameter (also called \"argument\") is set to True or Yes. If the argument is a string, an empty string is considered as \"false\". If it's a number, 0 is considered as \"false\".":"Check if the specified function parameter (also called \"argument\") is set to True or Yes. If the argument is a string, an empty string is considered as \"false\". If it's a number, 0 is considered as \"false\".","Parameter _PARAM0_ is true":"Parameter _PARAM0_ is true","Get function parameter value":"Get function parameter value","Get function parameter (also called \"argument\") value":"Get function parameter (also called \"argument\") value","Get function parameter text":"Get function parameter text","Get function parameter (also called \"argument\") text ":"Get function parameter (also called \"argument\") text ","Audio":"Suara","GDevelop provides several conditions and actions to play audio files. They can be either long musics or short sound effects.":"GDevelop provides several conditions and actions to play audio files. They can be either long musics or short sound effects.","Play a sound on a channel":"Memutar suara di saluran","Play a sound (small audio file) on a specific channel,\nso you'll be able to manipulate it.":"Mainkan suara (file audio kecil) pada saluran tertentu,   nso Anda bisa memanipulasinya.","Play the sound _PARAM1_ on the channel _PARAM2_, vol.: _PARAM4_, loop: _PARAM3_":"Play the sound _PARAM1_ on the channel _PARAM2_, vol.: _PARAM4_, loop: _PARAM3_","Audio/Sounds on channels":"Audio / Suara pada saluran","Audio file (or audio resource name)":"File audio (atau nama sumber audio)","Channel identifier":"Pengenal saluran","Repeat the sound":"Ulangi suara","From 0 to 100, 100 by default.":"From 0 to 100, 100 by default.","Pitch (speed)":"Pitch (speed)","1 by default.":"1 by default.","Stop the sound of a channel":"Hentikan saluran suara","Stop the sound on the specified channel.":"Berhenti suara pada saluran tertentu.","Stop the sound of channel _PARAM1_":"Berhenti suara saluran _PARAM1_","Pause the sound of a channel":"Jeda suara saluran","Pause the sound played on the specified channel.":"Jeda suara dimainkan pada saluran ditentukan.","Pause the sound of channel _PARAM1_":"Jeda suara saluran _param1_","Play the sound of a channel":"Memutar suara saluran","Play the sound of the channel.":"Memutar suara saluran.","Play the sound of channel _PARAM1_":"Memutar suara saluran _param1_","Play a music file on a channel":"Memainkan file musik pada saluran","Play a music file on a specific channel,\nso you'll be able to interact with it later.":"Memainkan file musik pada spesifik saluran,   N jadi kamu bisa berinteraksi dengan nanti.","Play the music _PARAM1_ on channel _PARAM2_, vol.: _PARAM4_, loop: _PARAM3_":"Play the music _PARAM1_ on channel _PARAM2_, vol.: _PARAM4_, loop: _PARAM3_","Audio/Music on channels":"Audio / musik pada saluran","Stop the music on a channel":"Menghentikan musik pada saluran","Stop the music on the specified channel":"Menghentikan musik yang ditentukan saluran","Stop the music of channel _PARAM1_":"Menghentikan musik dari saluran _param1_","Pause the music of a channel":"Jeda musik dari saluran","Pause the music on the specified channel.":"Jeda musik pada ditentukan saluran.","Pause the music of channel _PARAM1_":"Jeda musik dari saluran _param1_","Play the music of a channel":"Memainkan musik dari saluran","Play the music of the channel.":"Memainkan musik dari saluran.","Play the music of channel _PARAM1_":"Mainkan musik saluran _PARAM1_","Volume of the sound on a channel":"Volume suara di saluran","This action modifies the volume of the sound on the specified channel. The volume is between 0 and 100.":"Tindakan ini mengubah volume suara pada saluran yang ditentukan. Volumenya antara 0 dan 100.","the volume of the sound on channel _PARAM1_":"the volume of the sound on channel _PARAM1_","Volume of the music on a channel":"Volume musik di saluran","This action modifies the volume of the music on the specified channel. The volume is between 0 and 100.":"Tindakan ini mengubah volume musik pada saluran yang ditentukan. Volumenya antara 0 dan 100.","the volume of the music on channel _PARAM1_":"the volume of the music on channel _PARAM1_","Game global volume":"Volume global permainan","This action modifies the global volume of the game. The volume is between 0 and 100.":"Tindakan ini mengubah volume global permainan. Volumenya antara 0 dan 100.","the global sound level":"the global sound level","Pitch of the sound of a channel":"Nada dari suara saluran","This action modifies the pitch (speed) of the sound on a channel.\n1 is the default pitch.":"Tindakan ini mengubah nada (kecepatan) suara pada saluran.   N 1 adalah nada standar.","the pitch of the sound on channel _PARAM1_":"the pitch of the sound on channel _PARAM1_","Pitch of the music on a channel":"Pitch musik di saluran","This action modifies the pitch of the music on the specified channel. 1 is the default pitch":"Tindakan ini mengubah nada musik pada saluran yang ditentukan. 1 adalah nada default","the pitch of the music on channel _PARAM1_":"the pitch of the music on channel _PARAM1_","Playing offset of the sound on a channel":"Bermain batas dari suara di sebuah channel","This action modifies the playing offset of the sound on a channel":"Tindakan ini mengubah offset permainan dari suara di saluran","the playing offset of the sound on channel _PARAM1_":"the playing offset of the sound on channel _PARAM1_","Playing offset of the music on a channel":"Memainkan offset musik pada saluran","This action modifies the playing offset of the music on the specified channel":"Tindakan ini mengubah offset permainan musik pada saluran yang ditentukan","the playing offset of the music on channel _PARAM1_":"the playing offset of the music on channel _PARAM1_","Play a sound":"Putar suara","Play a sound.":"Memainkan suara.","Play the sound _PARAM1_, vol.: _PARAM3_, loop: _PARAM2_":"Play the sound _PARAM1_, vol.: _PARAM3_, loop: _PARAM2_","Play a music file":"Mainkan file musik","Play a music file.":"Mainkan file musik.","Play the music _PARAM1_, vol.: _PARAM3_, loop: _PARAM2_":"Play the music _PARAM1_, vol.: _PARAM3_, loop: _PARAM2_","Preload a music file":"Preload a music file","Preload a music file in memory.":"Preload a music file in memory.","Preload the music file _PARAM1_":"Preload the music file _PARAM1_","Audio/Loading":"Audio/Loading","Preload a sound file":"Preload a sound file","Preload a sound file in memory.":"Preload a sound file in memory.","Preload the sound file _PARAM1_":"Preload the sound file _PARAM1_","Sound file (or sound resource name)":"Sound file (or sound resource name)","Unload a music file":"Unload a music file","Unload a music file from memory. Unloading a music file will cause any music playing it to stop.":"Unload a music file from memory. Unloading a music file will cause any music playing it to stop.","Unload the music file _PARAM1_":"Unload the music file _PARAM1_","Unload a sound file":"Unload a sound file","Unload a sound file from memory. Unloading a sound file will cause any sounds playing it to stop.":"Unload a sound file from memory. Unloading a sound file will cause any sounds playing it to stop.","Unload the sound file _PARAM1_":"Unload the sound file _PARAM1_","Unload all audio":"Unload all audio","Unload all the audio in memory. This will cause every sound and music of the game to stop.":"Unload all the audio in memory. This will cause every sound and music of the game to stop.","Unload all audio files":"Unload all audio files","A music file is being played":"File musik sedang diputar","Test if the music on a channel is being played":"Uji apakah musik di saluran sedang diputar","Music on channel _PARAM1_ is being played":"Musik di saluran _PARAM1_ sedang dimainkan","A music file is paused":"File musik dijeda","Test if the music on the specified channel is paused.":"Uji apakah musik pada saluran yang ditentukan dijeda.","Music on channel _PARAM1_ is paused":"Musik di saluran _PARAM1_ dijeda","A music file is stopped":"File musik dihentikan","Test if the music on the specified channel is stopped.":"Uji apakah musik pada saluran yang ditentukan dihentikan.","Music on channel _PARAM1_ is stopped":"Musik di saluran _PARAM1_ dihentikan","A sound is being played":"Suara sedang dimainkan","Test if the sound on a channel is being played.":"Uji jika suara di saluran sedang diputar.","Sound on channel _PARAM1_ is being played":"Suara di saluran _PARAM1_ sedang dimainkan","A sound is paused":"Suara dijeda","Test if the sound on the specified channel is paused.":"Uji jika suara pada saluran yang ditentukan dijeda.","Sound on channel _PARAM1_ is paused":"Suara di saluran _PARAM1_ dijeda","A sound is stopped":"Suara berhenti","Test if the sound on the specified channel is stopped.":"Uji jika suara pada saluran yang ditentukan dihentikan.","Sound on channel _PARAM1_ is stopped":"Suara di saluran _PARAM1_ dihentikan","Test the volume of the sound on the specified channel. The volume is between 0 and 100.":"Uji volume suara pada saluran yang ditentukan. Volumenya antara 0 dan 100.","Test the volume of the music on a specified channel. The volume is between 0 and 100.":"Uji volume musik pada saluran yang ditentukan. Volumenya antara 0 dan 100.","Global volume":"Volume global","Test the global sound level. The volume is between 0 and 100.":"Uji tingkat suara global. Volumenya antara 0 dan 100.","the global game volume":"the global game volume","Test the pitch of the sound on the specified channel. 1 is the default pitch.":"Uji nada suara pada saluran yang ditentukan. 1 adalah nada default.","Test the pitch (speed) of the music on a specified channel. 1 is the default pitch.":"Uji nada (kecepatan) musik pada saluran tertentu. 1 adalah nada default.","Test the playing offset of the sound on the specified channel.":"Uji offset permainan suara pada saluran yang ditentukan.","Test the playing offset of the music on the specified channel.":"Uji offset permainan musik pada saluran yang ditentukan.","Sound playing offset":"Bermain Suara offset","Sounds":"Bunyi","Music playing offset":"Bermain Musik offset","Music":"Musik","Sound volume":"Volume suara","Music volume":"Volume musik","Sound's pitch":"Nada suara","Music's pitch":"Nada musik","Global volume value":"Nilai volume global","Sound level":"Tingkat suara","Existence of a group":"Adanya sebuah kelompok","Check if an element (example : PlayerState/CurrentLevel) exists in the stored data.\nSpaces are forbidden in element names.":"Check if an element (example : PlayerState/CurrentLevel) exists in the stored data.\nSpaces are forbidden in element names.","_PARAM1_ exists in storage _PARAM0_":"_PARAM1_ exists in storage _PARAM0_","Storage name":"Storage name","Group":"Kelompok","Load a storage in memory":"Load a storage in memory","This action loads the specified storage in memory, so you can write and read it.\nYou can open and write without using this action, but it will be slower.\nIf you use this action, do not forget to unload the storage from memory.":"This action loads the specified storage in memory, so you can write and read it.\nYou can open and write without using this action, but it will be slower.\nIf you use this action, do not forget to unload the storage from memory.","Load storage _PARAM0_ in memory":"Load storage _PARAM0_ in memory","Close a storage":"Close a storage","This action closes the structured data previously loaded in memory, saving all changes made.":"This action closes the structured data previously loaded in memory, saving all changes made.","Close structured data _PARAM0_":"Close structured data _PARAM0_","Write a value":"Tulis sebuah nilai","Write the result of the expression in the stored data, in the specified element.\nSpecify the structure leading to the element using / (example : Root/Level/Current)\nSpaces are forbidden in element names.":"Write the result of the expression in the stored data, in the specified element.\nSpecify the structure leading to the element using / (example : Root/Level/Current)\nSpaces are forbidden in element names.","Write _PARAM2_ in _PARAM1_ of storage _PARAM0_":"Write _PARAM2_ in _PARAM1_ of storage _PARAM0_","Write a text":"Menulis teks","Write the text in the specified storage, in the specified element.\nSpecify the structure leading to the element using / (example : Root/Level/Current)\nSpaces are forbidden in element names.":"Write the text in the specified storage, in the specified element.\nSpecify the structure leading to the element using / (example : Root/Level/Current)\nSpaces are forbidden in element names.","Read a value":"Baca sebuah nilai","Read the value saved in the specified element and store it in a scene variable.\nSpecify the structure leading to the element using / (example : Root/Level/Current)\nSpaces are forbidden in element names.":"Read the value saved in the specified element and store it in a scene variable.\nSpecify the structure leading to the element using / (example : Root/Level/Current)\nSpaces are forbidden in element names.","Read _PARAM1_ from storage _PARAM0_ and store value in _PARAM3_":"Read _PARAM1_ from storage _PARAM0_ and store value in _PARAM3_","Scene variables":"Adegan variabel","Read a text":"Membaca teks","Read the text saved in the specified element and store it in a scene variable.\nSpecify the structure leading to the element using / (example : Root/Level/Current)\nSpaces are forbidden in element names.":"Read the text saved in the specified element and store it in a scene variable.\nSpecify the structure leading to the element using / (example : Root/Level/Current)\nSpaces are forbidden in element names.","Read _PARAM1_ from storage _PARAM0_ and store as text in _PARAM3_":"Read _PARAM1_ from storage _PARAM0_ and store as text in _PARAM3_","Delete an element":"Hapus sebuah elemen","This action deletes the specified element from the specified storage.\nSpecify the structure leading to the element using / (example : Root/Level/Current)\nSpaces are forbidden in element names.":"This action deletes the specified element from the specified storage.\nSpecify the structure leading to the element using / (example : Root/Level/Current)\nSpaces are forbidden in element names.","Delete _PARAM1_ from storage _PARAM0_":"Delete _PARAM1_ from storage _PARAM0_","Clear a storage":"Clear a storage","Clear the specified storage, removing all data saved in it.":"Clear the specified storage, removing all data saved in it.","Delete storage _PARAM0_":"Delete storage _PARAM0_","A storage exists":"A storage exists","Test if the specified storage exists.":"Test if the specified storage exists.","Storage _PARAM0_ exists":"Storage _PARAM0_ exists","Open a URL or a file":"Buka URL atau file","This action launches the specified file or URL, in a browser (or in a new tab if the game is using the Web platform and is launched inside a browser).":"Tindakan ini meluncurkan file atau URL yang ditentukan, di browser (atau di tab baru jika permainan menggunakan platform Web dan diluncurkan di dalam browser).","Open URL (or file) _PARAM0_":"Buka URL (atau file) _PARAM0_","Files":"Berkas","URL (or filename)":"URL (atau nama file)","Execute a command":"Jalankan perintah","This action executes the specified command.":"Tindakan ini mengeksekusi perintah yang ditentukan.","Execute _PARAM0_":"Jalankan _PARAM0_","Command":"Perintah","Basic internet features":"Fitur dasar internet","Features to send web requests, communicate with external \"APIs\" and other network related tasks.":"Features to send web requests, communicate with external \"APIs\" and other network related tasks.","Network":"Jaringan","Send a request to a web page":"Kirim permintaan ke halaman web","Send an asynchronous request to the specified web page.\n\nPlease note that for the web games, the game must be hosted on the same host as specified below, except if the server is configured to answer to all requests (cross-domain requests).":"Send an asynchronous request to the specified web page.\n\nPlease note that for the web games, the game must be hosted on the same host as specified below, except if the server is configured to answer to all requests (cross-domain requests).","Send a _PARAM2_ request to _PARAM0_ with body: _PARAM1_, and store the result in _PARAM4_ (or in _PARAM5_ in case of error)":"Send a _PARAM2_ request to _PARAM0_ with body: _PARAM1_, and store the result in _PARAM4_ (or in _PARAM5_ in case of error)","URL (API or web-page address)":"URL (API or web-page address)","Example: \"https://example.com/user/123\". Using *https* is highly recommended.":"Example: \"https://example.com/user/123\". Using *https* is highly recommended.","Request body content":"Minta konten tubuh","Request method":"Request method","If empty, \"GET\" will be used.":"If empty, \"GET\" will be used.","Content type":"Content type","If empty, \"application/x-www-form-urlencoded\" will be used.":"If empty, \"application/x-www-form-urlencoded\" will be used.","Variable where to store the response":"Variable where to store the response","The response of the server will be stored, as a string, in this variable. If the server returns *JSON*, you may want to use the action \"Convert JSON to a scene variable\" afterwards, to explore the results with a *structure variable*.":"The response of the server will be stored, as a string, in this variable. If the server returns *JSON*, you may want to use the action \"Convert JSON to a scene variable\" afterwards, to explore the results with a *structure variable*.","Variable where to store the error message":"Variable where to store the error message","Optional, only used if an error occurs. This will contain the error message (if request could not be sent) or the [\"status code\"](https://en.wikipedia.org/wiki/List_of_HTTP_status_codes), if the server returns a status >= 400.":"Optional, only used if an error occurs. This will contain the error message (if request could not be sent) or the [\"status code\"](https://en.wikipedia.org/wiki/List_of_HTTP_status_codes), if the server returns a status >= 400.","Download a file":"Download a file","Download a file from a web site":"Download file dari situs web","Download file _PARAM1_ from _PARAM0_ under the name of _PARAM2_":"Download file _PARAM1_ dari _PARAM0_ dengan nama _PARAM2_","Host (for example : http://www.website.com)":"Rumah(misalnya: http://www.website.com)","Path to file (for example : /folder/file.txt)":"Jalan menuju arsip(misalnya: /folder/file.txt)","Save as":"Simpan sebagai","Enable (or disable) metrics collection":"Enable (or disable) metrics collection","Enable, or disable, the sending of anonymous data used to compute the number of sessions and other metrics from your game players.\nBe sure to only send metrics if in accordance with the terms of service of your game and if they player gave their consent, depending on how your game/company handles this.":"Enable, or disable, the sending of anonymous data used to compute the number of sessions and other metrics from your game players.\nBe sure to only send metrics if in accordance with the terms of service of your game and if they player gave their consent, depending on how your game/company handles this.","Enable analytics metrics: _PARAM1_":"Enable analytics metrics: _PARAM1_","Enable the metrics?":"Enable the metrics?","Convert JSON to a scene variable":"Convert JSON to a scene variable","Parse a JSON object and store it into a scene variable":"Parse a JSON object and store it into a scene variable","Parse JSON string _PARAM0_ and store it into variable _PARAM1_":"Parse JSON string _PARAM0_ dan simpan menjadi variabel _PARAM1_","JSON string":"Tali JSON","Variable where store the JSON object":"Variabel dimana menyimpan objek JSON","Convert JSON to global variable":"Mengkonversi JSON menjadi variabel global","Parse a JSON object and store it into a global variable":"Parse objek JSON dan menyimpannya ke variabel global","Parse JSON string _PARAM0_ and store it into global variable _PARAM1_":"Parse JSON string _PARAM0_ dan simpan ke variabel global _PARAM1_","Global variable where store the JSON object":"Variabel global dimana menyimpan objek JSON","Convert JSON to object variable":"Mengkonversi JSON menjadi variabel objek","Parse a JSON object and store it into an object variable":"Parse a JSON object and store it into an object variable","Parse JSON string _PARAM0_ and store it into variable _PARAM2_ of _PARAM1_":"Parse JSON string _PARAM0_ dan simpan ke dalam variabel _PARAM2_ dari _PARAM1_","Object variable where store the JSON object":"Variabel objek dimana menyimpan objek JSON","Convert scene variable to JSON":"Convert scene variable to JSON","Convert a scene variable to JSON":"Convert a scene variable to JSON","Scene variable to be stringified":"Scene variable to be stringified","Convert global variable to JSON":"Mengkonversi variabel global menjadi JSON","Convert a global variable to JSON":"Mengkonversi variabel global menjadi JSON","The global variable to be stringified":"Variabel global yang akan diperkuat","Convert object variable to JSON":"Mengkonversi variabel objek ke JSON","Convert an object variable to JSON":"Mengkonversi variabel objek ke JSON","The object with the variable":"Objek dengan variabel","The object variable to be stringified":"Variabel objek yang akan diperkuat","Animate even if hidden or far from the screen":"Bernyawa bahkan jika tersembunyi atau jauh dari layar","Sprite":"Sprite","Sprite are animated object which can be used for most elements of a game.":"Sprite are animated object which can be used for most elements of a game.","Animated object which can be used for most elements of a game":"Objek animasi yang bisa digunakan untuk sebagian besar elemen permainan","Change sprite opacity":"Change sprite opacity","Change the opacity of a Sprite. 0 is fully transparent, 255 is opaque (default).":"Change the opacity of a Sprite. 0 is fully transparent, 255 is opaque (default).","Change the animation":"Ubah animasi","Change the animation of the object, using the animation number in the animations list.":"Ubah animasi objek, dengan menggunakan nomor animasi dalam daftar animasi.","the number of the animation":"the number of the animation","Animations and images":"Animasi dan gambar","Change the animation (by name)":"Ubah animasi (dengan nama)","Change the animation of the object, using the name of the animation.":"Ubah animasi objek, dengan menggunakan nama animasi.","Set animation of _PARAM0_ to _PARAM1_":"Tetapkan animasi _PARAM0_ ke _PARAM1_","Animation name":"Nama animasi","Change the direction":"Ubah arah","Change the direction of the object.\nIf the object is set to automatically rotate, the direction is its angle.\nIf the object is in 8 directions mode, the valid directions are 0..7":"Ubah arah objek.   n Jika objek diatur untuk diputar secara otomatis, arahnya adalah sudutnya.   n Jika objek dalam mode 8 arah, arah yang benar adalah 0..7","the direction":"the direction","Current frame":"Frame saat ini","Modify the current frame of the object":"Ubah frame objek saat ini","the animation frame":"the animation frame","Pause the animation":"Jeda animasi","Pause the animation of the object":"Pause the animation of the object","Pause the animation of _PARAM0_":"Pause the animation of _PARAM0_","Play the animation":"Mainkan animasi","Play the animation of the object":"Play the animation of the object","Play the animation of _PARAM0_":"Play the animation of _PARAM0_","Modify the animation speed scale (1 = the default speed, >1 = faster and <1 = slower).":"Modifikasi skala kecepatan animasi (1 = kecepatan default,> 1 = lebih cepat dan <1 = lebih lambat).","Object to be rotated":"Objek yang akan diputar","Angular speed (degrees per second)":"Kecepatan sudut (derajat per detik)","Modify the scale of the specified object.":"Modify the scale of the specified object.","Modify the scale of the width of an object.":"Modifikasi skala lebar objek.","the width's scale":"the width's scale","Modify the scale of the height of an object.":"Ubah skala tinggi dari sebuah objek.","the height's scale":"the height's scale","Change the width of a Sprite object.":"Change the width of a Sprite object.","Change the height of a Sprite object.":"Change the height of a Sprite object.","Current animation":"Animasi saat ini","Compare the number of the animation played by the object.":"Compare the number of the animation played by the object.","Current animation name":"Nama animasi saat ini","Check the animation by played by the object.":"Check the animation by played by the object.","The animation of _PARAM0_ is _PARAM1_":"Animasi _PARAM0_ adalah _PARAM1_","Current direction":"Arah sekarang","Compare the direction of the object. If 8 direction mode is activated for the sprite, the value taken for direction will be from 0 to 7. Otherwise, the direction is in degrees.":"Bandingkan arah objek. Jika 8 mode arah diaktifkan untuk sprite, nilai yang diambil untuk arah akan dari 0 sampai 7. Jika tidak, arahnya dalam derajat.","Compare the index of the current frame in the animation displayed by the specified object. The first frame in an animation starts at index 0.":"Compare the index of the current frame in the animation displayed by the specified object. The first frame in an animation starts at index 0.","Animation paused":"Animasi berhenti sebentar","Check if the animation of an object is paused.":"Check if the animation of an object is paused.","The animation of _PARAM0_ is paused":"Animasi _PARAM0_ dijeda","Animation finished":"Animasi selesai","Check if the animation being played by the Sprite object is finished.":"Periksa apakah animasi yang dimainkan oleh objek Sprite telah selesai.","The animation of _PARAM0_ is finished":"Animasi _PARAM0_ selesai","Compare the scale of the width of an object.":"Bandingkan skala lebar dari sebuah objek.","Compare the scale of the height of an object.":"Bandingkan skala tinggi suatu objek.","Compare the opacity of a Sprite, between 0 (fully transparent) to 255 (opaque).":"Compare the opacity of a Sprite, between 0 (fully transparent) to 255 (opaque).","Blend mode":"Mode campuran","Compare the number of the blend mode currently used by an object":"Bandingkan jumlah mode campuran yang saat ini digunakan oleh objek","the number of the current blend mode":"the number of the current blend mode","Change the tint of an object. The default color is white.":"Change the tint of an object. The default color is white.","Change the number of the blend mode of an object.\nThe default blend mode is 0 (Normal).":"Change the number of the blend mode of an object.\nThe default blend mode is 0 (Normal).","Change Blend mode of _PARAM0_ to _PARAM1_":"Ubah mode Blend dari _PARAM0_ menjadi _PARAM1_","Flip the object horizontally":"Balikkan objek secara horisontal","Flip horizontally _PARAM0_ : _PARAM1_":"Flip horizontal _PARAM0_: _PARAM1_","Activate flipping":"Aktifkan flipping","Flip the object vertically":"Balikkan objek secara vertikal","Flip vertically _PARAM0_ : _PARAM1_":"Flip vertikal _PARAM0_: _PARAM1_","Horizontally flipped":"Terbalik horizontal","Check if the object is horizontally flipped":"Check if the object is horizontally flipped","_PARAM0_ is horizontally flipped":"_PARAM0_ dibalik secara horizontal","Vertically flipped":"Vertikal dibalik","Check if the object is vertically flipped":"Check if the object is vertically flipped","_PARAM0_ is vertically flipped":"_PARAM0_ terbalik secara vertikal","X position of a point":"Posisi X sebuah titik","Name of the point":"Nama titik","Y position of a point":"Y posisi sebuah titik","Direction of the object":"Arah objek","Animation of the object":"Animasi objek","Name of the animation of the object":"Nama animasi dari objek","Animation frame of the object":"Frame animasi objek","Scale of the width of an object":"Skala lebar sebuah objek","Scale of the height of an object":"Skala ketinggian suatu objek","Collision (Pixel perfect)":"Tabrakan (Pixel sempurna)","The condition is true if there is a collision between the two objects.\nThe test is pixel-perfect.":"Kondisinya benar jika terjadi benturan antara kedua benda tersebut.   n Tesnya adalah pixel-perfect.","_PARAM0_ is in collision with _PARAM1_ (pixel perfect)":"_PARAM0_ bertabrakan dengan _PARAM1_ (pixel sempurna)","Builtin events":"Builtin events","Or":"Atau","Check if one of the sub conditions is true":"Check if one of the sub conditions is true","If one of these conditions is true:":"Jika salah satu dari kondisi ini benar:","And":"Dan","Check if all sub conditions are true":"Check if all sub conditions are true","If all of these conditions are true:":"Jika semua kondisi ini benar:","Not":"Tidak","Return the contrary of the result of the sub conditions":"Kembalikan kebalikan dari hasil sub kondisi","Invert the logical result of these conditions:":"Balikkan hasil logis dari kondisi ini:","Trigger once while true":"Picu satu kali jika benar","Run actions only once, for each time the conditions have been met.":"Jalankan tindakan hanya sekali, untuk setiap kali kondisi sudah terpenuhi.","Trigger once":"Picu satu kali","Standard event":"Acara standar","Standard event: Actions are run if conditions are fulfilled.":"Acara standar: Tindakan dijalankan jika kondisi terpenuhi.","Link":"Tautan","Link to some external events":"Tautkan ke beberapa acara eksternal","Comment":"Komentar","Event displaying a text in the events editor":"Acara menampilkan teks di editor acara","While":"Sementara","The event is repeated while the conditions are true":"Acara diulang sedangkan kondisinya benar","Repeat":"Ulangi","Event repeated a number of times":"Acara diulang beberapa kali","For each object":"Untuk setiap objek","Repeat the event for each specified object.":"Ulangi acara untuk setiap objek yang ditentukan.","For each child variable (of a structure or array)":"For each child variable (of a structure or array)","Repeat the event for each child variable of a structure or array.":"Repeat the event for each child variable of a structure or array.","Group containing events":"Grup berisi acara","Scene management features":"Fitur pengelolaan pemandangan","Actions and conditions to manipulate the scenes during the game.":"Actions and conditions to manipulate the scenes during the game.","Random integer":"Random integer","Random":"Acak","Maximum value":"Nilai maksimum","Random integer in range":"Random integer in range","Minimum value":"Minimum value","Random float":"Random float","Random float in range":"Random float in range","Random value in steps":"Random value in steps","Step":"Step","Current scene name":"Nama scene saat ini","Name of the current scene":"Nama adegan saat ini","At the beginning of the scene":"Pada awal adegan","Is true only when scene just begins.":"Benar hanya saat adegan baru dimulai.","Scene just resumed":"Saat adegan telah dilanjutkan","The scene has just resumed after being paused.":"Adegan baru saja diteruskan setelah jeda.","Change the scene":"Ubah pemandangan","Stop this scene and start the specified one instead.":"Hentikan adegan ini dan mulai yang ditentukan sebagai gantinya.","Change to scene _PARAM1_":"Change to scene _PARAM1_","Name of the new scene":"Nama dari adegan baru","Stop any other paused scenes?":"Menghentikan adegan berhenti lainnya?","Pause and start a new scene":"Jeda dan mulai adegan baru","Pause this scene and start the specified one.\nLater, you can use the \"Stop and go back to previous scene\" action to go back to this scene.":"Jeda adegan ini dan mulai yang ditentukan.   n Kemudian, Anda bisa menggunakan aksi \"Stop and return back to scene sebelumnya\" untuk kembali ke adegan ini.","Pause the scene and start _PARAM1_":"Jeda adegan dan mulai _PARAM1_","Stop and go back to previous scene":"Berhenti dan kembali ke adegan sebelumnya","Stop this scene and go back to the previous paused one.\nTo pause a scene, use the \"Pause and start a new scene\" action.":"Hentikan kejadian ini dan kembali ke yang sebelumnya dijeda.   n Untuk menghentikan sebentar adegan, gunakan tindakan \"Jeda dan mulai adegan baru\".","Stop the scene and go back to the previous paused one":"Hentikan kejadian dan kembali ke yang sebelumnya dijeda","Quit the game":"Keluar dari permainan","Change background color":"Ubah warna latar belakang","Change the background color of the scene.":"Ubah warna latar belakang pemandangan.","Set background color to _PARAM1_":"Tetapkan warna latar ke _PARAM1_","Disable input when focus is lost":"Nonaktifkan masukan saat fokus hilang","mouse buttons must be taken into account even\nif the window is not active.":"mouse buttons must be taken into account even\nif the window is not active.","Disable input when focus is lost: _PARAM1_":"Nonaktifkan masukan saat fokus hilang: _PARAM1_","Deactivate input when focus is lost":"Menonaktifkan input ketika fokus hilang","Compare two numbers":"Bandingkan dua nilai angka","Compare the two numbers.":"Bandingkan dua nilai angka.","_PARAM0_ _PARAM1_ _PARAM2_":"_PARAM0_ _PARAM1_ _PARAM2_","Compare two strings":"Bandingkan dua kalimat","Compare the two strings.":"Bandingkan dua kalimat.","First string expression":"First string expression","Second string expression":"Second string expression","Cameras and layers features":"Fitur kamera dan lapisan","Camera center X position":"Posisi tengah X kamera","the X position of the center of a camera":"the X position of the center of a camera","the X position of camera _PARAM4_ (layer: _PARAM3_)":"posisi X kamera _PARAM4_ (lapisan: _PARAM3_)","Camera center Y position":"Posisi tengah Y kamera","the Y position of the center of a camera":"the Y position of the center of a camera","the Y position of camera _PARAM4_ (layer: _PARAM3_)":"posisi Y kamera _PARAM4_ (lapisan: _PARAM3_)","Width of a camera":"Lebar kamera","the width of a camera of a layer":"the width of a camera of a layer","the width of camera _PARAM2_ of layer _PARAM1_":"lebar kamera _PARAM2_ dari lapisan _PARAM1_","Camera number":"Nomor kamera","Height of a camera":"Tinggi kamera","the height of a camera of a layer":"the height of a camera of a layer","the height of camera _PARAM2_ of layer _PARAM1_":"tinggi kamera _PARAM2_ dari lapisan _PARAM1_","Angle of a camera of a layer":"Sudut kamera dari sebuah lapisan","the angle of rotation of a camera":"the angle of rotation of a camera","the angle of camera (layer: _PARAM3_, camera: _PARAM4_)":"the angle of camera (layer: _PARAM3_, camera: _PARAM4_)","Add a camera to a layer":"Tambahkan kamera untuk sebuah lapisan","This action adds a camera to a layer":"Aksi ini menambahkan kamera ke lapisan","Add a camera to layer _PARAM1_":"Tambahkan kamera ke lapisan _PARAM1_","Render zone: Top left side: X Position (between 0 and 1)":"Membagikan daerah: Sisi kiri atas: Posisi X (antara 0 dan 1)","Render zone: Top left side: Y Position (between 0 and 1)":"Membagikan daerah: Sisi kiri atas: Posisi Y (antara 0 dan 1)","Render zone: Bottom right side: X Position (between 0 and 1)":"Membagikan daerah: Sisi kanan bawah: Posisi X (antara 0 dan 1)","Render zone: Bottom right side: Y Position (between 0 and 1)":"Membagikan daerah: sisi kanan bawah: Posisi Y (antara 0 dan 1)","Delete a camera of a layer":"Hapus kamera dari satu lapisan","Remove the specified camera from a layer":"Lepaskan kamera yang ditentukan dari satu lapisan","Delete camera _PARAM2_ from layer _PARAM1_":"Hapus kamera _PARAM2_ dari lapisan _PARAM1_","Modify the size of a camera":"Ubah ukuran kamera","This action modifies the size of a camera of the specified layer. The zoom will be reset.":"Tindakan ini mengubah ukuran kamera dari lapisan yang ditentukan. Zoom akan diatur ulang.","Change the size of camera _PARAM2_ of _PARAM1_ to _PARAM3_*_PARAM4_":"Mengubah ukuran kamera _PARAM2_ dari _PARAM1_ ke _PARAM3_ * _PARAM4_","Modify the render zone of a camera":"Ubah zona render kamera","This action modifies the render zone of a camera of the specified layer.":"Tindakan ini mengubah zona render kamera dari lapisan yang ditentukan.","Set the render zone of camera _PARAM2_ from layer _PARAM1_ to _PARAM3_;_PARAM4_ _PARAM5_;_PARAM6_":"Tetapkan zona render kamera _PARAM2_ dari lapisan _PARAM1_ ke _PARAM3 _; _ PARAM4_ _PARAM5 _; _ PARAM6_","Change camera zoom":"Change camera zoom","Change camera zoom.":"Ubah zoom kamera.","Change camera zoom to _PARAM1_ (layer: _PARAM2_, camera: _PARAM3_)":"Change camera zoom to _PARAM1_ (layer: _PARAM2_, camera: _PARAM3_)","Value (1:Initial zoom, 2:Zoom x2, 0.5:Unzoom x2...)":"Nilai (1: Zoom awal, 2: Zoom x2, 0.5: Unzoom x2 ...)","Center the camera on an object within limits":"Pusat kamera pada objek dalam batas","Center the camera on the specified object, without leaving the specified limits.":"Pusatkan kamera pada objek yang ditentukan, tanpa membiarkan batas yang ditentukan","Center the camera on _PARAM1_ (limit : from _PARAM2_;_PARAM3_ to _PARAM4_;_PARAM5_) (layer: _PARAM7_, camera: _PARAM8_)":"Pusat kamera di _PARAM1_ (batas: dari _PARAM2 _; _ PARAM3_ ke _PARAM4 _; _ PARAM5_) (lapisan: _PARAM7_, kamera: _PARAM8_)","Top left side of the boundary: X Position":"Sisi kiri atas batas: Posisi X","Top left side of the boundary: Y Position":"Sisi kiri atas batas: Y Posisi","Bottom right side of the boundary: X Position":"Sisi kanan bawah batas: Posisi X","Bottom right side of the boundary: Y Position":"Sisi kanan bawah batas: Y Posisi","Anticipate the movement of the object (yes by default)":"Mengantisipasi pergerakan objek (ya secara default)","Center the camera on an object":"Pusatkan kamera pada objek","Center the camera on the specified object.":"Pusatkan kamera pada objek yang ditentukan.","Center camera on _PARAM1_ (layer: _PARAM3_, camera: _PARAM4_)":"Kamera pusat di _PARAM1_ (lapisan: _PARAM3_, kamera: _PARAM4_)","Show a layer":"Tunjukkan lapisan","Show a layer.":"Tunjukkan lapisan.","Show layer _PARAM1_":"Tampilkan lapisan _PARAM1_","Hide a layer":"Sembunyikan satu lapisan","Hide a layer.":"Sembunyikan satu lapisan.","Hide layer _PARAM1_":"Sembunyikan lapisan _PARAM1_","Visibility of a layer":"Penampakan lapisan","Test if a layer is set as visible.":"Uji jika lapisan disetel terlihat.","Layer _PARAM1_ is visible":"Lapisan _PARAM1_ terlihat","Set _PARAM3_ to _PARAM4_ for effect _PARAM2_ of layer _PARAM1_":"Set _PARAM3_ ke _PARAM4_ untuk efek _PARAM2_ dari layer _PARAM1_","Layers and cameras/Effects":"Lapisan dan kamera/Efek","Enable _PARAM3_ for effect _PARAM2_ of layer _PARAM1_: _PARAM4_":"Aktifkan _PARAM3_ untuk efek _PARAM2_ dari lapisan _PARAM1_: _PARAM4_","Enable this parameter":"Aktifkan parameter ini","Layer effect is enabled":"Efek lapisan telah diaktifkan","The effect on a layer is enabled":"Efek pada lapisan ini telah diaktifkan","Effect _PARAM2_ on layer _PARAM1_ is enabled":"Efek _PARAM2_ pada lapisan _PARAM1_ telah diaktifkan","Enable layer effect":"Aktifkan efek lapisan","Enable an effect on a layer":"Aktifkan sebuah efek pada sebuah lapisan","Enable effect _PARAM2_ on layer _PARAM1_: _PARAM3_":"Aktifkan efek _PARAM2_ pada lapisan _PARAM1_: _PARAM3_","Enable":"Aktifkan","Layer time scale":"Skala waktu tempuh","Compare the time scale applied to the objects of the layer.":"Bandingkan skala waktu yang diterapkan pada objek lapisan.","the time scale of layer _PARAM1_":"skala waktu pada lapisan _PARAM1_","Layers and cameras/Time":"Lapisan dan kamera/Waktu","Change layer time scale":"Ubah skala waktu lapisan","Change the time scale applied to the objects of the layer.":"Ubah skala waktu yang diterapkan pada objek lapisan.","Set time scale of layer _PARAM1_ to _PARAM2_":"Tetapkan skala waktu lapisan _PARAM1_ ke _PARAM2_","Layer default Z order":"Layer default Z order","Compare the default Z order set to objects when they are created on a layer.":"Compare the default Z order set to objects when they are created on a layer.","the default Z order of objects created on _PARAM1_":"the default Z order of objects created on _PARAM1_","Change layer default Z order":"Change layer default Z order","Change the default Z order set to objects when they are created on a layer.":"Change the default Z order set to objects when they are created on a layer.","Set the default Z order of objects created on _PARAM1_ to _PARAM2_":"Set the default Z order of objects created on _PARAM1_ to _PARAM2_","New default Z order":"New default Z order","Set the ambient light color":"Set the ambient light color","Set the ambient light color of the lighting layer in format \"R;G;B\" string.":"Set the ambient light color of the lighting layer in format \"R;G;B\" string.","Set the ambient color of the lighting layer _PARAM1_ to _PARAM2_":"Set the ambient color of the lighting layer _PARAM1_ to _PARAM2_","Layers and cameras/Lighting":"Layers and cameras/Lighting","X position of the top left side point of a render zone":"Posisi X dari sisi kiri atas dari zona render","Y position of the top left side point of a render zone":"Y posisi titik kiri atas zona render","X position of the bottom right side point of a render zone":"Posisi X dari sisi kanan bawah zona render","Y position of the bottom right side point of a render zone":"Y posisi titik kanan bawah zona render","Zoom of a camera of a layer":"Zoom of a camera of a layer","Default Z Order for a layer":"Default Z Order for a layer","Return <subject>.":"Return <subject>.","Compare <subject>.":"Compare <subject>.","Change <subject>.":"Change <subject>.","Change <subject> of _PARAM0_: <operator> <value>":"Change <subject> of _PARAM0_: <operator> <value>","Change <subject>: <operator> <value>":"Change <subject>: <operator> <value>","Value to compare":"Nilai untuk dibandingkan","<subject> of _PARAM0_ <operator> <value>":"<subject> of _PARAM0_ <operator> <value>","<subject> <operator> <value>":"<subject> <operator> <value>","Smooth the image":"Menghaluskan gambar","Always loaded in memory":"Selalu terisi memori","Preload as sound":"Preload as sound","Preload as music":"Preload as music","Disable preloading at game startup":"Disable preloading at game startup","Unable to copy \"":"Tidak dapat menyalin \"","\" to \"":"\" ke \"","\".":"\".","The expression has extra character at the end that should be removed (or completed if your expression is not finished).":"The expression has extra character at the end that should be removed (or completed if your expression is not finished).","You entered a text, but a number was expected.":"You entered a text, but a number was expected.","You entered a text, but this type was expected:":"You entered a text, but this type was expected:","You entered a number, but a text was expected (in quotes).":"You entered a number, but a text was expected (in quotes).","You entered a number, but this type was expected:":"You entered a number, but this type was expected:","Missing a closing parenthesis. Add a closing parenthesis for each opening parenthesis.":"Missing a closing parenthesis. Add a closing parenthesis for each opening parenthesis.","You must wrap your text inside double quotes (example: \"Hello world\").":"You must wrap your text inside double quotes (example: \"Hello world\").","You must enter a number.":"You must enter a number.","You must enter a number or a text, wrapped inside double quotes (example: \"Hello world\").":"You must enter a number or a text, wrapped inside double quotes (example: \"Hello world\").","You've entered a name, but this type was expected:":"You've entered a name, but this type was expected:","Missing a closing bracket. Add a closing bracket for each opening bracket.":"Missing a closing bracket. Add a closing bracket for each opening bracket.","An opening parenthesis (for an object expression), or double colon (::) was expected (for a behavior expression).":"An opening parenthesis (for an object expression), or double colon (::) was expected (for a behavior expression).","An opening parenthesis was expected here to call a function.":"An opening parenthesis was expected here to call a function.","An object name was expected but something else was written. Enter just the name of the object for this parameter.":"An object name was expected but something else was written. Enter just the name of the object for this parameter.","This function is improperly set up. Reach out to the extension developer or a GDevelop maintainer to fix this issue":"This function is improperly set up. Reach out to the extension developer or a GDevelop maintainer to fix this issue","This parameter was not expected by this expression. Remove it or verify that you've entered the proper expression name.":"This parameter was not expected by this expression. Remove it or verify that you've entered the proper expression name.","The list of parameters is not terminated. Add a closing parenthesis to end the parameters.":"The list of parameters is not terminated. Add a closing parenthesis to end the parameters.","You've used an operator that is not supported. Operator should be either +, -, / or *.":"You've used an operator that is not supported. Operator should be either +, -, / or *.","You've used an operator that is not supported. Only + can be used to concatenate texts.":"You've used an operator that is not supported. Only + can be used to concatenate texts.","Operators (+, -, /, *) can't be used with an object name. Remove the operator.":"Operators (+, -, /, *) can't be used with an object name. Remove the operator.","Operators (+, -, /, *) can't be used in variable names. Remove the operator from the variable name.":"Operators (+, -, /, *) can't be used in variable names. Remove the operator from the variable name.","You've used an \"unary\" operator that is not supported. Operator should be either + or -.":"You've used an \"unary\" operator that is not supported. Operator should be either + or -.","You've used an operator that is not supported. Only + can be used to concatenate texts, and must be placed between two texts (or expressions).":"You've used an operator that is not supported. Only + can be used to concatenate texts, and must be placed between two texts (or expressions).","Operators (+, -) can't be used with an object name. Remove the operator.":"Operators (+, -) can't be used with an object name. Remove the operator.","Operators (+, -) can't be used in variable names. Remove the operator from the variable name.":"Operators (+, -) can't be used in variable names. Remove the operator from the variable name.","You must enter a number or a valid expression call.":"You must enter a number or a valid expression call.","You must enter a text (between quotes) or a valid expression call.":"You must enter a text (between quotes) or a valid expression call.","You must enter a variable name.":"You must enter a variable name.","You must enter a valid object name.":"You must enter a valid object name.","You must enter a valid expression.":"You must enter a valid expression."}};