text: describe('Local Daimyo\'s Retainer', function() {
      integration(function() {
          describe('Conflict Phase', function() {
              beforeEach(function() {
                  this.setupTest({
                      phase: 'conflict',
                      player1: {
                          inPlay: ['veteran-of-toshi-ranbo']
                      },
                      player2: {
                          inPlay: ['veteran-of-toshi-ranbo']
                      }
                  });
  
                  this.veteran1 = this.player1.findCardByName('veteran-of-toshi-ranbo');
                  this.veteran2 = this.player2.findCardByName('veteran-of-toshi-ranbo');
  
                  this.p1 = this.player1.findCardByName('shameful-display', 'province 1');
                  this.p2 = this.player1.findCardByName('shameful-display', 'province 2');
                  this.p3 = this.player1.findCardByName('shameful-display', 'province 3');
                  this.p4 = this.player1.findCardByName('shameful-display', 'province 4');
                  this.p4 = this.player1.findCardByName('shameful-display', 'province 4');
                  this.pStronghold = this.player1.findCardByName('shameful-display', 'stronghold province');
              });
  
              it('should have glory equal to the number of faceup provinces you control', function() {
                  expect(this.veteran1.glory).toBe(0);
                  expect(this.veteran2.glory).toBe(0);
  
                  this.p1.facedown = false;
                  this.game.checkGameState(true);
                  expect(this.veteran1.glory).toBe(1);
                  expect(this.veteran2.glory).toBe(0);
  
                  this.p2.facedown = false;
                  this.game.checkGameState(true);
                  expect(this.veteran1.glory).toBe(2);
                  expect(this.veteran2.glory).toBe(0);
  
                  this.p3.facedown = false;
                  this.game.checkGameState(true);
                  expect(this.veteran1.glory).toBe(3);
                  expect(this.veteran2.glory).toBe(0);
  
                  this.p4.facedown = false;
                  this.game.checkGameState(true);
                  expect(this.veteran1.glory).toBe(4);
                  expect(this.veteran2.glory).toBe(0);
  
                  this.pStronghold.facedown = false;
                  this.game.checkGameState(true);
                  expect(this.veteran1.glory).toBe(5);
                  expect(this.veteran2.glory).toBe(0);
              });
          });
      });
  });
  