text: import WorldXYToGameObjectLocalXY from '../../../../../utils/position/WorldXYToGameObjectLocalXY.js';
  
  const IsPlainObject = Phaser.Utils.Objects.IsPlainObject;
  
  var WorldXYToModelXY = function (worldX, worldY, camera, out) {
      if ((camera === undefined) || (camera === true) || IsPlainObject(camera)) {
          out = camera;
          camera = this.scene.cameras.main;
      }
      if (out === undefined) {
          out = {}
      } else if (out === true) {
          out = globOut;
      }
  
      out = WorldXYToGameObjectLocalXY(this, worldX, worldY, camera, out);
  
      return this.model.localXYToModelMatrixXY(out.x, out.y, out);
  }
  
  var globOut = {};
  
  export default WorldXYToModelXY;