text: var Three = (function (exports) {
  	'use strict';
  
  	//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
  	// WARNING: This file was auto-generated, any change will be overridden in next release. Please use configs/es6.conf.js then run "npm run convert". //
  	//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
  
  	var SepiaShader = {
  
  		uniforms: {
  
  			"tDiffuse": { value: null },
  			"amount":   { value: 1.0 }
  
  		},
  
  		vertexShader: [
  
  			"varying vec2 vUv;",
  
  			"void main() {",
  
  				"vUv = uv;",
  				"gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
  
  			"}"
  
  		].join( "\n" ),
  
  		fragmentShader: [
  
  			"uniform float amount;",
  
  			"uniform sampler2D tDiffuse;",
  
  			"varying vec2 vUv;",
  
  			"void main() {",
  
  				"vec4 color = texture2D( tDiffuse, vUv );",
  				"vec3 c = color.rgb;",
  
  				"color.r = dot( c, vec3( 1.0 - 0.607 * amount, 0.769 * amount, 0.189 * amount ) );",
  				"color.g = dot( c, vec3( 0.349 * amount, 1.0 - 0.314 * amount, 0.168 * amount ) );",
  				"color.b = dot( c, vec3( 0.272 * amount, 0.534 * amount, 1.0 - 0.869 * amount ) );",
  
  				"gl_FragColor = vec4( min( vec3( 1.0 ), color.rgb ), color.a );",
  
  			"}"
  
  		].join( "\n" )
  
  	};
  
  	exports.SepiaShader = SepiaShader;
  
  	return exports;
  
  }({}));
  