text: [{"Owner":"MasterK","Date":"2015-11-04T08:24:41Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt__lt_span style_eq__qt_color_dd_#9876aa_sm__qt__gt_this.scene_lt_/span_gt_._lt_span style_eq__qt_color_dd_#ffc66d_sm__qt__gt_beginAnimation_lt_/span_gt_(this._lt_span style_eq__qt_color_dd_#9876aa_sm__qt__gt_mesh_lt_/span_gt_._lt_span style_eq__qt_color_dd_#9876aa_sm__qt__gt_skeleton_lt_/span_gt__lt_span style_eq__qt_color_dd_#cc7832_sm__qt__gt__co_ _lt_/span_gt__lt_span style_eq__qt_color_dd_#6897bb_sm__qt__gt_215_lt_/span_gt__lt_span style_eq__qt_color_dd_#cc7832_sm__qt__gt__co_ _lt_/span_gt__lt_span style_eq__qt_color_dd_#6897bb_sm__qt__gt_245_lt_/span_gt__lt_span style_eq__qt_color_dd_#cc7832_sm__qt__gt__co_ _lt_/span_gt__lt_span style_eq__qt_color_dd_#cc7832_sm_font-weight_dd_bold_sm__qt__gt_true_lt_/span_gt__lt_span style_eq__qt_color_dd_#cc7832_sm__qt__gt__co_ _lt_/span_gt__lt_span style_eq__qt_color_dd_#6897bb_sm__qt__gt_1.0_lt_/span_gt_)_lt_span style_eq__qt_color_dd_#cc7832_sm__qt__gt__sm__lt_/span_gt__lt_/p_gt__lt_p_gt_ _lt_/p_gt__lt_p_gt__lt_span style_eq__qt_color_dd_#cc7832_sm__qt__gt_it worked before..._lt_/span_gt__lt_/p_gt__lt_p_gt_ _lt_/p_gt__lt_p_gt__lt_span style_eq__qt_color_dd_#cc7832_sm__qt__gt_But i download the latest version from github_co_ and the skeleton dosn_t_t show any move..._lt_/span_gt__lt_/p_gt__lt_p_gt_ _lt_/p_gt__lt_p_gt__lt_span style_eq__qt_color_dd_#cc7832_sm__qt__gt_I step into the code and found nothing wrong. _lt_/span_gt__lt_/p_gt__lt_p_gt_scene.render -&gt_sm_ _animate -&gt_sm_ animatable -&gt_sm_animation.animate...._lt_/p_gt__lt_p_gt_ _lt_/p_gt__lt_p_gt_is there something changed?_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"Deltakosh","Date":"2015-11-05T02:32:21Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_We changed the way bones are handled by the shader so perhaps we broke something _lt_/p_gt__lt_p_gt_can you share your code somewhere? (or even better do a PG if possible)_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"MasterK","Date":"2015-11-05T02:48:07Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_blockquote data-ipsquote_eq__qt__qt_ class_eq__qt_ipsQuote_qt_ data-ipsquote-contentcommentid_eq__qt_104272_qt_ data-ipsquote-contenttype_eq__qt_forums_qt_ data-ipsquote-contentclass_eq__qt_forums_Topic_qt_ data-ipsquote-contentid_eq__qt_18385_qt_ data-ipsquote-username_eq__qt_Deltakosh_qt_ data-cite_eq__qt_Deltakosh_qt_ data-ipsquote-timestamp_eq__qt_1446690741_qt__gt__lt_div_gt__lt_div_gt__lt_p_gt_We changed the way bones are handled by the shader so perhaps we broke something _lt_/p_gt__lt_p_gt_can you share your code somewhere? (or even better do a PG if possible)_lt_/p_gt__lt_/div_gt__lt_/div_gt__lt_/blockquote_gt__lt_p_gt_ _lt_/p_gt__lt_p_gt_sorry_co_ my mistake._lt_/p_gt__lt_p_gt_did_t_nt refresh the webstorm..._lt_/p_gt__lt_p_gt_ _lt_/p_gt__lt_p_gt_it_t_s ok now..._lt_/p_gt__lt_p_gt_ _lt_/p_gt__lt_p_gt_btw_co_ when the 2.3 stable version come out ?_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"Temechon","Date":"2015-11-05T18:23:04Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_Soon _lt_img src_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/default_smile.png_qt_ alt_eq__qt__dd_)_qt_ srcset_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/smile@2x.png 2x_qt_ width_eq__qt_20_qt_ height_eq__qt_20_qt__gt__lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"Deltakosh","Date":"2015-11-05T18:43:04Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt__qt_When it_t_s done_qt_ _lt_img src_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/default_smile.png_qt_ alt_eq__qt__dd_)_qt_ srcset_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/smile@2x.png 2x_qt_ width_eq__qt_20_qt_ height_eq__qt_20_qt__gt__lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"}]