text: let loadProgress = {
      sound: false,
      server: false,
      serverData: {}
  };
  
  function serverPopulate (data) {
      loadProgress.server = true;
      loadProgress.serverData = data;
      init();
  }
  
  sound.on('load', function(){
      loadProgress.sound = true;
      init();
  });
  
  function init() {
      if (!loadProgress.server || !loadProgress.sound) { return; }
  
      let links = document.querySelectorAll('.links')[0];
      links.classList.add('fadeIn');
      tutorial.classList.remove('fadeOut');
  
      flashMessage('default', 'You have joined the room!');
      populateWorld();
  }
  