text: var config = {
      type: Phaser.CANVAS,
      width: 800,
      height: 600,
      backgroundColor: '#2d2d2d',
      parent: 'phaser-example',
      scene: {
          preload: preload,
          create: create,
          update: update
      }
  };
  
  var images = [];
  var game = new Phaser.Game(config);
  var iter = 0;
  
  function preload ()
  {
      this.load.atlas('atlas', 'assets/atlas/megaset-2.png', 'assets/atlas/megaset-2.json');
  }
  
  function create ()
  {
      var frames = ['atari400', 'bunny', 'cokecan', 'copy-that-floppy', 'hotdog'];
      for (var i = 0; i < frames.length; ++i) 
      {
          images[i] = this.add.tileSprite(i * 160, 0, 160, 600, 'atlas', frames[i]);
          images[i].originX = 0;
          images[i].originY = 0;
      }
  }
  
  function update ()
  {
      var x = 1;
      for (var i = 0; i < images.length; ++i) 
      {
          images[i].tilePositionX += x;
          x *= -1;
      }
      iter += 0.01;
  }