text: function setup() {
    createCanvas(640, 480, WEBGL);
  }
  
  function draw() {
    noFill();
    background(255);
    // rotates around world's y-axis
    rotateY(radians(mouseX));
    translate(0, 0, 100);
    // rotates around model's x-axis
    rotateX(radians(mouseY));
  
    stroke(0);
    box(120);
  }
  