text: /* ----- START CLASS ----- */
  /* ----- START CONSTRUCTOR ----- */
  /* ----- DETAILS Singleton possedant toutes les données du jeu comme les informations des personnages, des stages, etc ----- */
  function GameData(){}
  /* ----- END CONSTRUCTOR ----- */
  
  Object.assign(
      GameData,
      {
          /* ----- START SINGLETON ----- */
          /* ----- START PROPERTIES ----- */
          /* ----- DETAILS
          Données de base pour chaques entités :
              - [GameData.oEntity.oBeam](GameData.oEntity.oBeam.md)
              - [GameData.oEntity.oCharacter](GameData.oEntity.oCharacter.md)
              - [GameData.oEntity.oEffect](GameData.oEntity.oEffect.md)
              - [GameData.oEntity.oProjectile](GameData.oEntity.oProjectile.md)
          ----- */
          oEntity: {
              /*
                  Complete with :
                      - data/_beams/_base.js
                      - data/_characters/_base.js
                      - data/_effects/_base.js
                      - data/_projectiles/_base.js
              */
          },
          /* ----- DETAILS
              Données des personnages :
                  - [GameData.oCharacter.BJT](GameData.oCharacter.BJT.md)
                  - [GameData.oCharacter.BUU](GameData.oCharacter.BUU.md)
                  - [GameData.oCharacter.FRZ](GameData.oCharacter.FRZ.md)
                  - [GameData.oCharacter.GHN](GameData.oCharacter.GHN.md)
                  - [GameData.oCharacter.GKU](GameData.oCharacter.GKU.md)
                  - [GameData.oCharacter.GKU_SSJ](GameData.oCharacter.GKU_SSJ.md)
                  - [GameData.oCharacter.KID_GHN](GameData.oCharacter.KID_GHN.md)
                  - [GameData.oCharacter.MJN_BUU](GameData.oCharacter.MJN_BUU.md)
          ----- */
          oCharacter: {
              // Complete with data/_characters/_*.js files
          },
          /* ----- DETAILS Données des projectiles : [GameData.oProjectile.ALL](GameData.oProjectile.ALL.md) ----- */
          oProjectile: {
              // Complete with data/_projectiless/_ALL.js
          },
          /* ----- DETAILS Données des rayons : [GameData.oBeam.ALL](GameData.oBeam.ALL.md) ----- */
          oBeam: {
              // Complete with data/_beams/_ALL.js
          },
          /* ----- DETAILS Données des stages ----- */
          oStage: {
              GZA: {
                  sCod: 'GZA',
                  sName: 'Gizado Arano <i>Legendary Super Warrior background</i>',
                  sColor: '#90D0F8'
              },
              NMK: {
                  sCod: 'NMK',
                  sName: 'Namekku-sei <i>Legendary Super Warrior background</i>',
                  sColor: '#A8D880'
              },
              RNG: {
                  sCod: 'RNG',
                  sName: 'Random <i>Select random stage</i>'
              },
              STH: {
                  sCod: 'STH',
                  sName: 'Seishin to Toki no Heya <i>Legendary Super Warrior background</i>',
                  sColor: '#F8F8F8'
              },
              KSK: {
                  sCod: 'KSK',
                  sName: 'Kaioshin-kai <i>Legendary Super Warrior background</i>',
                  sColor: '#F098F8'
              }
          },
          /* ----- DETAILS Données des musique de fond ----- */
          oBGM: {
              AUTO: {
                  sCod: 'AUTO',
                  sName: 'Automatique <i>Selected stage\'s soundtrack</i>'
              },
              GZA: { 
                  sCod: 'Title',
                  sName: 'Title <i>Legendary Super Warrior soundtrack</i>'
              },
              NMK: {
                  sCod: 'BattleTheme',
                  sName: 'Battle Theme <i>Legendary Super Warrior soundtrack</i>'
              },
              STH: {
                  sCod: 'Friendship',
                  sName: 'Friendship <i>Legendary Super Warrior soundtrack</i>'
              },
              KSK: {
                  sCod: 'FightingSpirit',
                  sName: 'Fighting Spirit <i>Legendary Super Warrior soundtrack</i>'
              },
              MNU: {
                  sCod: 'Menu',
                  sName: 'Credits <i>Legendary Super Warrior soundtrack</i>'
              },
              RNG: {
                  sCod: 'RNG',
                  sName: 'Random <i>Select random soundtrack</i>'
              }
          },
          /* ----- END PROPERTIES ----- */
          /* ----- END SINGLETON ----- */
      }
  );
  /* ----- END CLASS ----- */