text: #pragma strict
  #pragma implicit
  #pragma downcast
  
  class SoundObjectManager extends MonoBehaviour
  {
  	public var minSpeedToParticle : float = 3.0;
  	public var genericParticle : GameObject;
  	public var waterParticles : GameObject;
  	public var waterLayer : LayerMask;
  
  	public var minSpeedSound : float = 2.0;
  	public var maxSpeedSound : float = 10.0;
  	
  	public var defaultSound : AudioClip;
  	public var defaultMetalSound : AudioClip;
  	public var defaultWoodSound : AudioClip;
  	public var defaultConcreteSound : AudioClip;
  	
  	public var additionalSounds : AudioClip[];
  	
  	static public var instance : SoundObjectManager;
  	
  	function Awake()
  	{
  		instance = this;	
  	}
  }