text: import { charactersData } from "@asset/characters";
  
  
  let skill = charactersData["qiqi"].skill;
  
  function f(config) {
      let qLevel = config.cArgs.skill3;
      let bonus = skill.q.cure1[qLevel - 1];
      let s = skill.q.cure1Static[qLevel - 1];
  
      return function (attribute) {
          let atk = attribute.attack();
          return (atk * bonus + s) * (1 + attribute.cureEffect);
      }
  }
  
  export default {
      name: "qiqiQ",
      func: f,
      needConfig: true,
  }