text: YUI.add('node-event-simulate', function (Y, NAME) {
  
  /**
   * Adds functionality to simulate events.
   * @module node
   * @submodule node-event-simulate
   */
  
  /**
   * Simulates an event on the node.
   * @param {String} type The type of event (i.e., "click").
   * @param {Object} options (Optional) Extra options to copy onto the event object.
   * @for Node
   * @method simulate
   */
  Y.Node.prototype.simulate = function (type, options) {
  
      Y.Event.simulate(Y.Node.getDOMNode(this), type, options);
  };
  
  /**
   * Simulates the higher user level gesture of the given name on this node.
   * This method generates a set of low level touch events(Apple specific gesture
   * events as well for the iOS platforms) asynchronously. Note that gesture
   * simulation is relying on `Y.Event.simulate()` method to generate
   * the touch events under the hood. The `Y.Event.simulate()` method
   * itself is a synchronous method.
   *
   * Supported gestures are `tap`, `doubletap`, `press`, `move`, `flick`, `pinch`
   * and `rotate`.
   *
   * The `pinch` gesture is used to simulate the pinching and spreading of two
   * fingers. During a pinch simulation, rotation is also possible. Essentially
   * `pinch` and `rotate` simulations share the same base implementation to allow
   * both pinching and rotation at the same time. The only difference is `pinch`
   * requires `start` and `end` option properties while `rotate` requires `rotation`
   * option property.
   *
   * The `pinch` and `rotate` gestures can be described as placing 2 fingers along a
   * circle. Pinching and spreading can be described by start and end circles while
   * rotation occurs on a single circle. If the radius of the start circle is greater
   * than the end circle, the gesture becomes a pinch, otherwise it is a spread spread.
   *
   * @example
   *
   *     var node = Y.one("#target");
   *
   *     // double tap example
   *     node.simulateGesture("doubletap", function() {
   *         // my callback function
   *     });
   *
   *     // flick example from the center of the node, move 50 pixels down for 50ms)
   *     node.simulateGesture("flick", {
   *         axis: y,
   *         distance: -100
   *         duration: 50
   *     }, function() {
   *         // my callback function
   *     });
   *
   *     // simulate rotating a node 75 degrees counter-clockwise
   *     node.simulateGesture("rotate", {
   *         rotation: -75
   *     });
   *
   *     // simulate a pinch and a rotation at the same time.
   *     // fingers start on a circle of radius 100 px, placed at top/bottom
   *     // fingers end on a circle of radius 50px, placed at right/left
   *     node.simulateGesture("pinch", {
   *         r1: 100,
   *         r2: 50,
   *         start: 0
   *         rotation: 90
   *     });
   *
   * @method simulateGesture
   * @param {String} name The name of the supported gesture to simulate. The
   *      supported gesture name is one of "tap", "doubletap", "press", "move",
   *      "flick", "pinch" and "rotate".
   * @param {Object} [options] Extra options used to define the gesture behavior:
   *
   *      Valid options properties for the `tap` gesture:
   *
   *      @param {Array} [options.point] (Optional) Indicates the [x,y] coordinates
   *        where the tap should be simulated. Default is the center of the node
   *        element.
   *      @param {Number} [options.hold=10] (Optional) The hold time in milliseconds.
   *        This is the time between `touchstart` and `touchend` event generation.
   *      @param {Number} [options.times=1] (Optional) Indicates the number of taps.
   *      @param {Number} [options.delay=10] (Optional) The number of milliseconds
   *        before the next tap simulation happens. This is valid only when `times`
   *        is more than 1.
   *
   *      Valid options properties for the `doubletap` gesture:
   *
   *      @param {Array} [options.point] (Optional) Indicates the [x,y] coordinates
   *        where the doubletap should be simulated. Default is the center of the
   *        node element.
   *
   *      Valid options properties for the `press` gesture:
   *
   *      @param {Array} [options.point] (Optional) Indicates the [x,y] coordinates
   *        where the press should be simulated. Default is the center of the node
   *        element.
   *      @param {Number} [options.hold=3000] (Optional) The hold time in milliseconds.
   *        This is the time between `touchstart` and `touchend` event generation.
   *        Default is 3000ms (3 seconds).
   *
   *      Valid options properties for the `move` gesture:
   *
   *      @param {Object} [options.path] (Optional) Indicates the path of the finger
   *        movement. It's an object with three optional properties: `point`,
   *        `xdist` and  `ydist`.
   *        @param {Array} [options.path.point] A starting point of the gesture.
   *          Default is the center of the node element.
   *        @param {Number} [options.path.xdist=200] A distance to move in pixels
   *          along the X axis. A negative distance value indicates moving left.
   *        @param {Number} [options.path.ydist=0] A distance to move in pixels
   *          along the Y axis. A negative distance value indicates moving up.
   *      @param {Number} [options.duration=1000] (Optional) The duration of the
   *        gesture in milliseconds.
   *
   *      Valid options properties for the `flick` gesture:
   *
   *      @param {Array} [options.point] (Optional) Indicates the [x, y] coordinates
   *        where the flick should be simulated. Default is the center of the
   *        node element.
   *      @param {String} [options.axis='x'] (Optional) Valid values are either
   *        "x" or "y". Indicates axis to move along. The flick can move to one of
   *        4 directions(left, right, up and down).
   *      @param {Number} [options.distance=200] (Optional) Distance to move in pixels
   *      @param {Number} [options.duration=1000] (Optional) The duration of the
   *        gesture in milliseconds. User given value could be automatically
   *        adjusted by the framework if it is below the minimum velocity to be
   *        a flick gesture.
   *
   *      Valid options properties for the `pinch` gesture:
   *
   *      @param {Array} [options.center] (Optional) The center of the circle where
   *        two fingers are placed. Default is the center of the node element.
   *      @param {Number} [options.r1] (Required) Pixel radius of the start circle
   *        where 2 fingers will be on when the gesture starts. The circles are
   *        centered at the center of the element.
   *      @param {Number} [options.r2] (Required) Pixel radius of the end circle
   *        when this gesture ends.
   *      @param {Number} [options.duration=1000] (Optional) The duration of the
   *        gesture in milliseconds.
   *      @param {Number} [options.start=0] (Optional) Starting degree of the first
   *        finger. The value is relative to the path of the north. Default is 0
   *        (i.e., 12:00 on a clock).
   *      @param {Number} [options.rotation=0] (Optional) Degrees to rotate from
   *        the starting degree. A negative value means rotation to the
   *        counter-clockwise direction.
   *
   *      Valid options properties for the `rotate` gesture:
   *
   *      @param {Array} [options.center] (Optional) The center of the circle where
   *        two fingers are placed. Default is the center of the node element.
   *      @param {Number} [options.r1] (Optional) Pixel radius of the start circle
   *        where 2 fingers will be on when the gesture starts. The circles are
   *        centered at the center of the element. Default is a fourth of the node
   *        element width or height, whichever is smaller.
   *      @param {Number} [options.r2] (Optional) Pixel radius of the end circle
   *        when this gesture ends. Default is a fourth of the node element width or
   *        height, whichever is smaller.
   *      @param {Number} [options.duration=1000] (Optional) The duration of the
   *        gesture in milliseconds.
   *      @param {Number} [options.start=0] (Optional) Starting degree of the first
   *        finger. The value is relative to the path of the north. Default is 0
   *        (i.e., 12:00 on a clock).
   *      @param {Number} [options.rotation] (Required) Degrees to rotate from
   *        the starting degree. A negative value means rotation to the
   *        counter-clockwise direction.
   *
   * @param {Function} [cb] The callback to execute when the asynchronouse gesture
   *      simulation is completed.
   *      @param {Error} cb.err An error object if the simulation is failed.
   * @for Node
   */
  Y.Node.prototype.simulateGesture = function (name, options, cb) {
  
      Y.Event.simulateGesture(this, name, options, cb);
  };
  
  
  }, 'patched-v3.16.0', {"requires": ["node-base", "event-simulate", "gesture-simulate"]});
  