text: import LocalizedStrings from 'react-native-localization';
  
  const strings = new LocalizedStrings({
    'en-GB': {
      characterClass: 'Class',
      characterName: 'Name',
      characterGender: 'Gender',
      characterTitle: 'Characters',
      createCharacter: 'Create Character',
      characterLevel: 'Level',
      gold: 'Gold',
      darkStone: 'Dark Stone',
      initiative: 'Initiative',
      corruption: 'Corruption',
      grit: 'Grit',
      experience: 'XP',
      currentValue: 'Current',
      newAmount: 'New Amount',
      total: 'Total',
      cancel: 'Cancel',
      save: 'Save',
      character: 'Character',
      attributes: 'Attributes',
      items: 'Items',
      injuries: 'Injuries',
      abilities: 'Abilities',
      agility: 'Agility',
      cunning: 'Cunning',
      strength: 'Strength',
      spirit: 'Spirit',
      lore: 'Lore',
      luck: 'Luck',
      health: 'Health',
      defense: 'Defense',
      sanity: 'Sanity',
      willpower: 'Willpower',
      maxGrit: 'MaxGrit',
      combat: 'Combat',
      range: 'Range',
      melee: 'Melee',
      name: 'Name',
      weight: 'Weight',
      keywords: 'Keywords',
      type: 'Type',
      location: 'Location',
      cost: 'Cost',
      modifiers: 'Modifiers',
      description: 'Description',
      newItem: 'New Item',
      gear: 'gear',
      item: 'item',
      artefact: 'artefact',
      mine: 'Mine',
      otherWorld: 'Other World',
      newInjury: 'New Injury',
      flavourText: 'Flavour Text',
      effects: 'Effects',
      diceRoll: 'Dice Roll',
      injury: 'Injury',
      mutation: 'Mutation',
      madness: 'Madness',
      newAbility: 'New Ability',
      skillTrack: 'Skill Track',
      armour: 'Armour',
      spiritArmour: 'Spirit Armour',
      move: 'Move',
      damage: 'Damage',
      sanityDamage: 'Sanity Damage',
      wounds: 'Wounds',
      healthRemaining: 'Health Remaining',
      sanityRemaining: 'Sanity Remaining',
    },
    en: {
      characterClass: 'Class',
      characterName: 'Name',
      characterGender: 'Gender',
      characterTitle: 'Characters',
      createCharacter: 'Create Character',
      characterLevel: 'Level',
      gold: 'Gold',
      darkStone: 'Dark Stone',
      initiative: 'Initiative',
      corruption: 'Corruption',
      grit: 'Grit',
      experience: 'XP',
      currentValue: 'Current',
      newAmount: 'New Amount',
      total: 'Total',
      cancel: 'Cancel',
      save: 'Save',
      character: 'Character',
      attributes: 'Attributes',
      items: 'Items',
      injuries: 'Injuries',
      abilities: 'Abilities',
      agility: 'Agility',
      cunning: 'Cunning',
      strength: 'Strength',
      spirit: 'Spirit',
      lore: 'Lore',
      luck: 'Luck',
      health: 'Health',
      defense: 'Defense',
      sanity: 'Sanity',
      willpower: 'Willpower',
      maxGrit: 'MaxGrit',
      combat: 'Combat',
      range: 'Range',
      melee: 'Melee',
      name: 'Name',
      weight: 'Weight',
      keywords: 'Keywords',
      type: 'Type',
      location: 'Location',
      cost: 'Cost',
      modifiers: 'Modifiers',
      description: 'Description',
      newItem: 'New Item',
      gear: 'gear',
      item: 'item',
      artefact: 'artefact',
      mine: 'Mine',
      otherWorld: 'Other World',
      newInjury: 'New Injury',
      flavourText: 'Flavour Text',
      effects: 'Effects',
      diceRoll: 'Dice Roll',
      injury: 'Injury',
      mutation: 'Mutation',
      madness: 'Madness',
      newAbility: 'New Ability',
      skillTrack: 'Skill Track',
      armour: 'Armour',
      spiritArmour: 'Spirit Armour',
      move: 'Move',
      damage: 'Damage',
      sanityDamage: 'Sanity Damage',
      wounds: 'Wounds',
      healthRemaining: 'Health Remaining',
      sanityRemaining: 'Sanity Remaining',
    },
    de: {
      characterClass: 'Klasse',
      characterName: 'Name',
      characterGender: 'Geschlecht',
      characterTitle: 'Figuren',
      createCharacter: 'Charakter erstellen',
      characterLevel: 'Stufe',
      gold: 'Gold',
      darkStone: 'Dunkler Stein',
      initiative: 'Initiative',
      corruption: 'Korruption',
      grit: 'Mut',
      experience: 'XP',
      currentValue: 'Strom',
      newAmount: 'Neuer Betrag',
      total: 'Gesamt',
      cancel: 'Abbrechen',
      save: 'Speichern',
      character: 'Charakter',
      attributes: 'Attribute',
      items: 'Inventar',
      injuries: 'Verletzungen',
      abilities: 'Fähigkeiten',
      agility: 'Beweglichkeit',
      cunning: 'Gerissen',
      strength: 'Stärke',
      spirit: 'Geist',
      lore: 'Überlieferung',
      luck: 'Glück',
      health: 'Gesundheit',
      defense: 'Verteidigung',
      sanity: 'Vernunft',
      willpower: 'Willenskraft',
      maxGrit: 'MaxGrit',
      combat: 'Kampf',
      range: 'Angebot',
      melee: 'Nahkampf',
      name: 'Name',
      weight: 'Gewicht',
      keywords: 'Schlüsselwörter',
      type: 'Art',
      location: 'Lage',
      cost: 'Kosten',
      modifiers: 'Modifikatoren',
      description: 'Beschreibung',
      newItem: 'Neuer Gegenstand',
      gear: 'ausrüstung',
      item: 'artikel',
      artefact: 'artefakt',
      mine: 'Mine',
      otherWorld: 'Other World',
      newInjury: 'New Injury',
      flavourText: 'Flavour Text',
      effects: 'Effects',
      diceRoll: 'Dice Roll',
      injury: 'Injury',
      mutation: 'Mutation',
      madness: 'Madness',
      newAbility: 'New Ability',
      skillTrack: 'Skill Track',
      armour: 'Armour',
      spiritArmour: 'Spirit Armour',
      move: 'Move',
      damage: 'Damage',
      sanityDamage: 'Sanity Damage',
      wounds: 'Wounds',
      healthRemaining: 'Health Remaining',
      sanityRemaining: 'Sanity Remaining',
    },
    dk: {
      characterClass: 'Rolle',
      characterName: 'Navn',
      characterGender: 'Køn',
      characterTitle: 'Karakterer',
      createCharacter: 'Lav karakter',
      characterLevel: 'Level',
      gold: 'Guld',
      darkStone: 'Mørk sten',
      initiative: 'Initiativ',
      corruption: 'Korruption',
      grit: 'Mod',
      experience: 'XP',
      currentValue: 'Nuværende',
      newAmount: 'Ændring',
      total: 'Total',
      cancel: 'Annuler',
      save: 'Gem',
      character: 'Karakter',
      attributes: 'Attributer',
      items: 'Ting',
      injuries: 'Skader',
      abilities: 'Evner',
      agility: 'Agility',
      cunning: 'Cunning',
      strength: 'Styrke',
      spirit: 'Ånd',
      lore: 'Lore',
      luck: 'Held',
      health: 'Helbred',
      defense: 'Forsvar',
      sanity: 'Fornuft',
      willpower: 'Viljestyrke',
      maxGrit: 'MaxMod',
      combat: 'Kamp',
      range: 'Rækkevidde',
      melee: 'Nærkamp',
      name: 'Navn',
      weight: 'Vægt',
      keywords: 'Nøgleord',
      type: 'Type',
      location: 'Beliggenhed',
      cost: 'Koste',
      modifiers: 'Modifiers',
      description: 'Beskrivelse',
      newItem: 'Ny vare',
      gear: 'udstyr',
      item: 'vare',
      artefact: 'artefakt',
      mine: 'Mine',
      otherWorld: 'Other World',
      newInjury: 'New Injury',
      flavourText: 'Flavour Text',
      effects: 'Effects',
      diceRoll: 'Dice Roll',
      injury: 'Injury',
      mutation: 'Mutation',
      madness: 'Madness',
      newAbility: 'New Ability',
      skillTrack: 'Skill Track',
      armour: 'Armour',
      spiritArmour: 'Spirit Armour',
      move: 'Move',
      damage: 'Damage',
      sanityDamage: 'Sanity Damage',
      wounds: 'Wounds',
      healthRemaining: 'Health Remaining',
      sanityRemaining: 'Sanity Remaining',
    },
  });
  
  module.exports = strings;
  