text: /**
   * @namespace {Object} FORGE.EasingType
   */
  FORGE.EasingType = {};
  
  /**
   * @name FORGE.EasingType.LINEAR
   * @type {string}
   * @const
   */
  FORGE.EasingType.LINEAR = "linear";
  
  /**
   * @name FORGE.EasingType.SINE_IN
   * @type {string}
   * @const
   */
  FORGE.EasingType.SINE_IN = "easeInSine";
  
  /**
   * @name FORGE.EasingType.SINE_IN_OUT
   * @type {string}
   * @const
   */
  FORGE.EasingType.SINE_IN_OUT = "easeInOutSine";
  
  /**
   * @name FORGE.EasingType.SINE_OUT
   * @type {string}
   * @const
   */
  FORGE.EasingType.SINE_OUT = "easeOutSine";
  
  /**
   * @name FORGE.EasingType.QUAD_IN
   * @type {string}
   * @const
   */
  FORGE.EasingType.QUAD_IN = "easeInQuad";
  
  /**
   * @name FORGE.EasingType.QUAD_IN_OUT
   * @type {string}
   * @const
   */
  FORGE.EasingType.QUAD_IN_OUT = "easeInOutQuad";
  
  /**
   * @name FORGE.EasingType.QUAD_OUT
   * @type {string}
   * @const
   */
  FORGE.EasingType.QUAD_OUT = "easeOutQuad";
  
  /**
   * @name FORGE.EasingType.CUBIC_IN
   * @type {string}
   * @const
   */
  FORGE.EasingType.CUBIC_IN = "easeInCubic";
  
  /**
   * @name FORGE.EasingType.CUBIC_IN_OUT
   * @type {string}
   * @const
   */
  FORGE.EasingType.CUBIC_IN_OUT = "easeInOutCubic";
  
  /**
   * @name FORGE.EasingType.CUBIC_OUT
   * @type {string}
   * @const
   */
  FORGE.EasingType.CUBIC_OUT = "easeOutCubic";
  
  /**
   * @name FORGE.EasingType.BOUNCE_OUT
   * @type {string}
   * @const
   */
  FORGE.EasingType.BOUNCE_OUT = "easeOutBounce";
  
  /**
   * @name FORGE.EasingType.BOUNCE_IN
   * @type {string}
   * @const
   */
  FORGE.EasingType.BOUNCE_IN = "easeInBounce";