text: game.GameTimerManager = Object.extend({
      init: function(x, y, settings) {
          this.now = new Date().getTime();
          this.lastCreep = new Date().getTime();
          this.paused = false;
          this.alwaysUpdate = true;
      },
      update: function() {
          this.now = new Date().getTime();
          this.goldTimerCheck();
          this.creepTimerCheck();
  
          return true;
      },
      goldTimerCheck: function() {
          if (Math.round(this.now / 1000) % 20 === 0 && (this.now - this.lastCreep >= 1000)) {
              game.data.gold += game.data.exp1 + 1;
              console.log("Current gold: " + game.data.gold);
          }
      },
      creepTimerCheck: function() {
          if (Math.round(this.now / 1000) % 10 === 0 && (this.now - this.lastCreep >= 1000)) {
              this.lastCreep = this.now;
              var creepe = me.pool.pull("EnemyCreep", 1000, 0, {});
              me.game.world.addChild(creepe, 5);
          }
      }
  
  });