text: /**
   * @author       Richard Davey <rich@photonstorm.com>
   * @copyright    2019 Photon Storm Ltd.
   * @license      {@link https://opensource.org/licenses/MIT|MIT License}
   */
  
  /**
   * The Game Object Drag Enter Event.
   * 
   * This event is dispatched by an interactive Game Object if a pointer drags it into a drag target.
   * 
   * Listen to this event from a Game Object using: `gameObject.on('dragenter', listener)`.
   * Note that the scope of the listener is automatically set to be the Game Object instance itself.
   * 
   * To receive this event, the Game Object must have been set as interactive and enabled for drag.
   * See [GameObject.setInteractive]{@link Phaser.GameObjects.GameObject#setInteractive} for more details.
   *
   * @event Phaser.Input.Events#GAMEOBJECT_DRAG_ENTER
   * @since 3.0.0
   * 
   * @param {Phaser.Input.Pointer} pointer - The Pointer responsible for triggering this event.
   * @param {Phaser.GameObjects.GameObject} target - The drag target that this pointer has moved into.
   */
  module.exports = 'dragenter';
  