text: var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { create: create });
  
  function create() {
  
      var graphics = game.add.graphics(0, 0);
  
      // set a fill and line style
      graphics.beginFill(0xFF3300);
      graphics.lineStyle(10, 0xffd900, 1);
      
      // draw a shape
      graphics.moveTo(0,50);
      graphics.lineTo(250, 50);
      graphics.lineTo(100, 100);
      graphics.lineTo(250, 220);
      graphics.lineTo(50, 220);
      graphics.lineTo(0, 50);
      graphics.endFill();
      
      // set a fill and line style again
      graphics.lineStyle(10, 0xFF0000, 0.8);
      graphics.beginFill(0xFF700B, 1);
      
      // draw a second shape
      graphics.moveTo(210,300);
      graphics.lineTo(450,320);
      graphics.lineTo(570,350);
      graphics.lineTo(580,20);
      graphics.lineTo(330,120);
      graphics.lineTo(410,200);
      graphics.lineTo(210,300);
      graphics.endFill();
      
      // draw a rectangle
      graphics.lineStyle(2, 0x0000FF, 1);
      graphics.drawRect(50, 250, 100, 100);
      
      // draw a circle
      graphics.lineStyle(0);
      graphics.beginFill(0xFFFF0B, 0.5);
      graphics.drawCircle(470, 200,100);
      
      graphics.lineStyle(20, 0x33FF00);
      graphics.moveTo(30,30);
      graphics.lineTo(600, 300);
  
  }
  