text: export default class UserConnectedEvent {
  	constructor() {
  		this.gc = null;
  	}
  
  	init(gc) {
  		this.gc = gc;
  	}
  
  	processEvent(e)
  	{
  		var u = this.gc.um.createUser(e.userId);
  		u.userInit(this.gc);
  		u.username = e.username;
  		u.userKillCount = e.userKillCount;
  		u.teamId = e.teamId;
  		u.roundUserKillCount = e.roundUserKillCount;
  		u.userDeathCount = e.userDeathCount;
  		u.roundUserDeathCount = e.roundUserDeathCount;
  		u.characterClassResourceId = e.characterClassResourceId === 0 ? null : e.characterClassResourceId;
  
  		if(!this.gc.foundMyUser)
  		{
  			if(u.serverId === this.gc.myUserServerId)
  			{
  				this.gc.foundMyUser = true;
  				this.gc.myUser = u;
  			}
  		}
  
  		this.gc.mainScene.userListMenu.userConnectedEvent(e);
  
  	}
  }