text: from bge import logic
  from .wolfos_utils import step_run_sound
  import math
  
  def main(cont):
      own = cont.owner
      if (own['fight'] == True):
          if (own['axis'] == 0):
              own.linearVelocity[0] = 0.2
          elif (own['axis'] == 3):
              own.linearVelocity[0] = -0.2
      
      own.linearVelocity[1] = 5.0
      cont.activate('run')
      step_run_sound(cont)