text: import Component from "../basic/Component"
  import {mat3} from "gl-matrix"
  import MESH_TYPES from "../templates/MESH_TYPES"
  
  export default class MeshComponent extends Component{
      meshID
      normalMatrix = mat3.create()
      query
      meshType= MESH_TYPES.STATIC
      constructor(id, meshID) {
          super(id, MeshComponent.constructor.name);
          this.meshID=meshID
  
  
          this.queryInProgress = false
          this.occluded = false
      }
  }