text: var game = {
  
  };
  
  var render = function () {
      requestAnimationFrame( render );
  
  
      game.renderer.render(game.scene, game.camera);
  };
  
  function degInRad(deg) {
      return (Math.PI * deg) / 180;
  }
  
  function init() {
      game.scene = new THREE.Scene();
      game.camera = new THREE.PerspectiveCamera( 75, window.innerWidth/window.innerHeight, 0.1, 1000 );
      game.camera.position.set(0, 0, 5);
      console.log(degInRad(90));
      //game.camera.rotateOnAxis(new THREE.Vector3(1, 0, 0), degInRad(-90));
  
      game.renderer = new THREE.WebGLRenderer();
      game.renderer.setSize( window.innerWidth, window.innerHeight );
      document.body.appendChild( game.renderer.domElement );
  
      var directionalLight = new THREE.DirectionalLight( 0xffffff, 1 );
      directionalLight.position.set( 0, 0, 1 );
      game.scene.add( directionalLight );
  
      var loader = new THREE.JSONLoader();
      loader.load( "data/monkey.json", function ( geometry ) {
          var material = new THREE.MeshLambertMaterial({ color: 0xD43001 });
          var model = new THREE.Mesh(geometry, material);
          game.scene.add(model);
      } );
  
  
      game.camera.position.z = 5;
  
      render();
  
  }
  