text: """
  pygame-menu
  https://github.com/ppizarror/pygame-menu
  
  PYGAME-MENU HOOK
  Used by Pyinstaller.
  
  License:
  -------------------------------------------------------------------------------
  The MIT License (MIT)
  Copyright 2017-2021 Pablo Pizarro R. @ppizarror
  
  Permission is hereby granted, free of charge, to any person obtaining a
  copy of this software and associated documentation files (the "Software"),
  to deal in the Software without restriction, including without limitation
  the rights to use, copy, modify, merge, publish, distribute, sublicense,
  and/or sell copies of the Software, and to permit persons to whom the Software
  is furnished to do so, subject to the following conditions:
  
  The above copyright notice and this permission notice shall be included in all
  copies or substantial portions of the Software.
  
  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
  WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
  CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
  -------------------------------------------------------------------------------
  """
  
  import os
  
  # noinspection PyProtectedMember
  from pygame_menu import __file__ as pygame_menu_main_file
  
  # Get pygame_menu's folder
  pygame_menu_folder = os.path.dirname(os.path.abspath(pygame_menu_main_file))
  
  # datas is the variable that pyinstaller looks for while processing hooks
  datas = []
  
  
  # A helper to append the relative path of a resource to hook variable - datas
  def _append_to_datas(file_path: str, target_folder: str, base_target_folder: str = 'pygame_menu',
                       relative: bool = True) -> None:
      """
      Add path to datas.
  
      :param file_path: File path
      :param target_folder: Folder to paste the resources. If empty uses the containing folder of the file as ``base_target_folder+target_folder``
      :param base_target_folder: Base folder of the resource
      :param relative: If ``True`` append ``pygame_menu_folder``
      :return: None
      """
      global datas
      if relative:
          res_path = os.path.join(pygame_menu_folder, file_path)
      else:
          res_path = file_path
      if target_folder == '':
          target_folder = os.path.basename(os.path.dirname(res_path))
      if os.path.exists(res_path):
          datas.append((res_path, os.path.join(base_target_folder, target_folder)))
  
  
  # Append data
  from pygame_menu.font import FONT_EXAMPLES
  from pygame_menu.baseimage import IMAGE_EXAMPLES
  from pygame_menu.sound import SOUND_EXAMPLES
  
  pygame_menu_resources = os.path.join('pygame_menu', 'resources')
  for f in FONT_EXAMPLES:
      _append_to_datas(f, target_folder='', base_target_folder=pygame_menu_resources)
  for f in IMAGE_EXAMPLES:
      _append_to_datas(f, target_folder='', base_target_folder=pygame_menu_resources)
  for f in SOUND_EXAMPLES:
      _append_to_datas(f, target_folder='', base_target_folder=pygame_menu_resources)
  