text: /**
   * @author       Richard Davey <rich@photonstorm.com>
   * @copyright    2020 Photon Storm Ltd.
   * @license      {@link https://opensource.org/licenses/MIT|MIT License}
   */
  
  var ParseXMLBitmapFont = require('./ParseXMLBitmapFont');
  
  /**
   * Parse an XML Bitmap Font from an Atlas.
   *
   * Adds the parsed Bitmap Font data to the cache with the `fontName` key.
   *
   * @function ParseFromAtlas
   * @since 3.0.0
   * @private
   *
   * @param {Phaser.Scene} scene - The Scene to parse the Bitmap Font for.
   * @param {string} fontName - The key of the font to add to the Bitmap Font cache.
   * @param {string} textureKey - The key of the BitmapFont's texture.
   * @param {string} frameKey - The key of the BitmapFont texture's frame.
   * @param {string} xmlKey - The key of the XML data of the font to parse.
   * @param {integer} [xSpacing] - The x-axis spacing to add between each letter.
   * @param {integer} [ySpacing] - The y-axis spacing to add to the line height.
   *
   * @return {boolean} Whether the parsing was successful or not.
   */
  var ParseFromAtlas = function (scene, fontName, textureKey, frameKey, xmlKey, xSpacing, ySpacing)
  {
      var frame = scene.sys.textures.getFrame(textureKey, frameKey);
      var xml = scene.sys.cache.xml.get(xmlKey);
  
      if (frame && xml)
      {
          var data = ParseXMLBitmapFont(xml, xSpacing, ySpacing, frame);
  
          scene.sys.cache.bitmapFont.add(fontName, { data: data, texture: textureKey, frame: frameKey });
  
          return true;
      }
      else
      {
          return false;
      }
  };
  
  module.exports = ParseFromAtlas;
  