text: var SunriseHills = SunriseHills || {};
  
  SunriseHills.Boot = function(){};
  
  //setting game configuration and loading the assets for the loading screen
  SunriseHills.Boot.prototype = {
    preload: function() {
    	//assets we'll use in the loading screen
      this.load.image('logo', 'assets/images/logo.png');
      this.load.image('preloadbar', 'assets/images/preloader-bar.png');
    },
    create: function() {
    	//loading screen will have a white background
      this.game.stage.backgroundColor = '#fff';
  
      //scaling options
  	this.scale.scaleMode = Phaser.ScaleManager.RESIZE;
  	this.scale.minWidth = 240;
  	this.scale.minHeight = 170;
  	this.scale.maxWidth = 2880;
  	this.scale.maxHeight = 1920;
  
  	//have the game centered horizontally
  	this.scale.pageAlignHorizontally = true;
  
  	//screen size will be set automatically
  	// DEPRECATED this.scale.setScreenSize(true);
  
  	//physics system for movement
  	this.game.physics.startSystem(Phaser.Physics.ARCADE);
  
      this.state.start('Preload');
    }
  };
  