text: #ifndef SDL_HANDLER_GUARD_H
  #define SDL_HANDLER_GUARD_H
  
  #include <SDL2/SDL.h>
  #include "game_logic.h"
  
  #define WIN_TITLE "Game of Life"
  #define WIN_WIDTH 40
  #define WIN_HEIGHT 40
  
  
  #define BORDER 1
  #define CELL 25
  #define SIZE (2 * BORDER + CELL)
  #define FPS 60
  
  SDL_Window *init_window();
  
  SDL_Renderer *init_renderer(SDL_Window *win);
  
  void draw(SDL_Renderer *renderer, int **map, int map_w, int map_h);
  
  void print_SDL(int **map, int map_w, int map_h, int num_gen);
  
  #endif