text: /* Auto generated file: with makeref.py .  Docs go in src/ *.doc . */
  #define DOC_PYGAMEIMAGE "pygame module for image transfer"
  
  #define DOC_PYGAMEIMAGELOAD "load(filename) -> Surface\nload(fileobj, namehint="") -> Surface\nload new image from a file"
  
  #define DOC_PYGAMEIMAGESAVE "save(Surface, filename) -> None\nsave an image to disk"
  
  #define DOC_PYGAMEIMAGEGETEXTENDED "get_extended() -> bool\ntest if extended image formats can be loaded"
  
  #define DOC_PYGAMEIMAGETOSTRING "tostring(Surface, format, flipped=False) -> string\ntransfer image to string buffer"
  
  #define DOC_PYGAMEIMAGEFROMSTRING "fromstring(string, size, format, flipped=False) -> Surface\ncreate new Surface from a string buffer"
  
  #define DOC_PYGAMEIMAGEFROMBUFFER "frombuffer(string, size, format) -> Surface\ncreate a new Surface that shares data inside a string buffer"
  
  
  
  /* Docs in a comment... slightly easier to read. */
  
  /*
  
  pygame.image
  pygame module for image transfer
  
  pygame.image.load
   load(filename) -> Surface
   load(fileobj, namehint="") -> Surface
  load new image from a file
  
  pygame.image.save
   save(Surface, filename) -> None
  save an image to disk
  
  pygame.image.get_extended
   get_extended() -> bool
  test if extended image formats can be loaded
  
  pygame.image.tostring
   tostring(Surface, format, flipped=False) -> string
  transfer image to string buffer
  
  pygame.image.fromstring
   fromstring(string, size, format, flipped=False) -> Surface
  create new Surface from a string buffer
  
  pygame.image.frombuffer
   frombuffer(string, size, format) -> Surface
  create a new Surface that shares data inside a string buffer
  
  */