text: // Copyright 1996-2019 Cyberbotics Ltd.
  //
  // Licensed under the Apache License, Version 2.0 (the "License");
  // you may not use this file except in compliance with the License.
  // You may obtain a copy of the License at
  //
  //     http://www.apache.org/licenses/LICENSE-2.0
  //
  // Unless required by applicable law or agreed to in writing, software
  // distributed under the License is distributed on an "AS IS" BASIS,
  // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
  // See the License for the specific language governing permissions and
  // limitations under the License.
  
  #include "Mesh.hpp"
  
  #include "GlState.hpp"
  #include "Scene.hpp"
  
  namespace wren {
  
    void Mesh::deleteMesh(Mesh *mesh) {
      if (!mesh)
        return;
  
      if (glstate::isContextActive()) {
        mesh->cleanupGl();
        delete mesh;
      } else
        mesh->setRequireAction(GlUser::GL_ACTION_DELETE);
    }
  
    void Mesh::setup() {
      if (glstate::isContextActive())
        prepareGl();
      else
        setRequireAction(GlUser::GL_ACTION_PREPARE);
    }
  
  }  // namespace wren
  