text: // This code is part of the Super Play Library (http://www.superplay.info),
  // and may only be used under the terms contained in the LICENSE file,
  // included with the Super Play Library.
  //
  // THIS CODE AND INFORMATION ARE PROVIDED "AS IS" WITHOUT WARRANTY OF ANY 
  // KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
  // IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
  // PARTICULAR PURPOSE.
  
  #include <GameHeader.h>
  
  #include "GameDefines.h"
  
  using namespace	SPlay;
  
  void getGameHeader(GameHeader& _gameHeader)
  {
  	// App name
  	_gameHeader.strAppName		= "Text demo";
  
  	// Screen size
  	_gameHeader.iScreenWidth	= gsc_iScreenWidth;
  	_gameHeader.iScreenHeight	= gsc_iScreenHeight;
  
  	// Window size
  	_gameHeader.iWindowedWidth	= gsc_iScreenWidth;
  	_gameHeader.iWindowedHeight	= gsc_iScreenHeight;
  
  	// Full screen
  	_gameHeader.bFullScreen		= false;
  
  	// Use Shadow OAM
  	_gameHeader.bUseShadowOAM	= true;
  
  	// SRAM size
  	_gameHeader.iSRAMSize		= 0;
  }
  