text: #pragma once
  #include "BubbleState.h"
  
  class Bubble;
  
  class BubblePop : public BubbleState
  {
  public:
  	BubblePop(Bubble* pBubble);
  	~BubblePop() = default;
  
  	BubblePop(const BubblePop& other) = delete;
  	BubblePop(BubblePop&& other) noexcept = delete;
  	BubblePop& operator=(const BubblePop& other) = delete;
  	BubblePop& operator=(BubblePop&& other) noexcept = delete;
  
  	void Update() override;
  	void OnEnter() override;
  	void OnExit() override;
  
  	void PopBubble() override {};
  
  private:
  	
  };
  
  