text: #ifndef CHARACTER_H
  #define CHARACTER_H
  #include "GameObject.h"
  #include <string>
  
  
  class Character: public GameObject
  {
      public:
          Character(Properties *props): GameObject(props) {}
          virtual void Draw() = 0;
          virtual void Update(float dt) = 0;
          virtual void Clean() = 0;
  
      protected:
          std::string name;
  
  };
  
  #endif // CHARACTER_H
  