text: [{"Owner":"JCPalmer","Date":"2016-02-08T22:10:57Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_\n\tNow that all cameras_co_ except Camera of course_co_ inherit from TargetCamera_co_ perhaps a clean up is in order for 2.4.  In the past ArcRotateCamera was directly from Camera.  Now it is TargetCamera.  Do not think it will be missed.\n_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"Deltakosh","Date":"2016-02-09T00:33:05Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_\n\tNo problem for me&gt_sm_ I can do it if you want\n_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"JCPalmer","Date":"2016-02-09T00:40:13Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_\n\tGo for it.  I have higher priorities_co_ so it would be a while before I did it.  Was just checking where universal inherited from_co_ &amp_sm_ noticed this.  Early in alpha a good time for this kind of stuff.\n_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"Deltakosh","Date":"2016-02-09T02:08:00Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_\n\tActually I thought about it twice and I do not see a real value to remove it. It helps having smaller classes (think about mesh class). Camera is fat enough _lt_img alt_eq__qt__dd_)_qt_ data-emoticon_eq__qt_true_qt_ height_eq__qt_20_qt_ src_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/default_smile.png_qt_ srcset_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/smile@2x.png 2x_qt_ title_eq__qt__dd_)_qt_ width_eq__qt_20_qt__gt_ And who knows_co_ perhaps we may find a kind of camera without a target (Ok I doubt about it _dd_))\n_lt_/p_gt_\n\n_lt_p_gt_\n\t \n_lt_/p_gt_\n\n_lt_p_gt_\n\tIs there a problem on your side this merge could fix?\n_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"JCPalmer","Date":"2016-02-09T16:16:45Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_\n\tNone.  My problem / bias against TargetCamera was when ArcRotateCamera did not inherit from it (against ArcRotateCamera really).  Made refactoring 3D rigging directly into Camera &amp_sm_ getting rid of most of those VR cameras more difficult.  Brought it up_co_ just so leaving it alone was an active decision.  As repository grows_co_ things can get more and more layered.  Not always a good thing.\n_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"Deltakosh","Date":"2016-02-09T16:32:18Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_\n\tI tend to agree but here this is more fore readability\n_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"}]