text: //
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  //    contributors may be used to endorse or promote products derived
  //    from this software without specific prior written permission.
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  // PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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  //
  // Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved.
  // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
  // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
  
  #ifndef PT_GPU_RIGID_BODY_ACCESS_H
  #define PT_GPU_RIGID_BODY_ACCESS_H
  
  #include "PxPhysXConfig.h"
  #if PX_USE_PARTICLE_SYSTEM_API
  #if PX_SUPPORT_GPU_PHYSX
  
  #include "PxRigidBodyAccessGpu.h"
  #include "PsUserAllocated.h"
  
  namespace physx
  {
  
  namespace Pt
  {
  
  class BodyTransformVault;
  
  class RigidBodyAccessGpu : public Ps::UserAllocated, public PxRigidBodyAccessGpu
  {
    public:
  	virtual void copyShapeProperties(ShapeProperties& shapeProperties, const size_t shape, const size_t body) const;
  	virtual void copyBodyProperties(BodyProperties& bodyProperties, const size_t* bodies, PxU32 numBodies) const;
  
    public:
  	RigidBodyAccessGpu(const BodyTransformVault& transformVault) : mTransformVault(transformVault)
  	{
  	}
  	virtual ~RigidBodyAccessGpu()
  	{
  	}
  
    private:
  	RigidBodyAccessGpu& operator=(const RigidBodyAccessGpu&);
  	const BodyTransformVault& mTransformVault;
  };
  
  } // namespace Pt
  } // namespace physx
  
  #endif // PX_SUPPORT_GPU_PHYSX
  #endif // PX_USE_PARTICLE_SYSTEM_API
  #endif // PT_GPU_RIGID_BODY_ACCESS_H
  