text: /*
   * Copyright (c) 2010-2020 OTClient <https://github.com/edubart/otclient>
   *
   * Permission is hereby granted, free of charge, to any person obtaining a copy
   * of this software and associated documentation files (the "Software"), to deal
   * in the Software without restriction, including without limitation the rights
   * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
   * copies of the Software, and to permit persons to whom the Software is
   * furnished to do so, subject to the following conditions:
   *
   * The above copyright notice and this permission notice shall be included in
   * all copies or substantial portions of the Software.
   *
   * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
   * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
   * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
   * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
   * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
   * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
   * THE SOFTWARE.
   */
  
  #ifndef OUTFIT_H
  #define OUTFIT_H
  
  #include "thingtypemanager.h"
  #include <framework/util/color.h>
  
  class Outfit
  {
      enum
      {
          HSI_SI_VALUES = 7,
          HSI_H_STEPS = 19
      };
  
  public:
      static Color getColor(int color);
  
      void setId(int id) { m_id = id; }
      void setAuxId(int id) { m_auxId = id; }
      void setHead(int head) { m_head = head; m_headColor = getColor(head); }
      void setBody(int body) { m_body = body; m_bodyColor = getColor(body); }
      void setLegs(int legs) { m_legs = legs; m_legsColor = getColor(legs); }
      void setFeet(int feet) { m_feet = feet; m_feetColor = getColor(feet); }
      void setAddons(int addons) { m_addons = addons; }
      void setMount(int mount) { m_mount = mount; }
      void setCategory(ThingCategory category) { m_category = category; }
  
      void resetClothes();
  
      int getId() const { return m_id; }
      int getAuxId() const { return m_auxId; }
      int getHead() const { return m_head; }
      int getBody() const { return m_body; }
      int getLegs() const { return m_legs; }
      int getFeet() const { return m_feet; }
      int getAddons() const { return m_addons; }
      int getMount() const { return m_mount; }
  
      bool hasMount() const { return m_mount > 0; }
  
      ThingCategory getCategory() const { return m_category; }
  
      Color getHeadColor() const { return m_headColor; }
      Color getBodyColor() const { return m_bodyColor; }
      Color getLegsColor() const { return m_legsColor; }
      Color getFeetColor() const { return m_feetColor; }
  
      bool operator==(const Outfit& other) const
      {
          return m_category == other.m_category &&
              m_id == other.m_id &&
              m_auxId == other.m_auxId &&
              m_head == other.m_head &&
              m_body == other.m_body &&
              m_legs == other.m_legs &&
              m_feet == other.m_feet &&
              m_addons == other.m_addons &&
              m_mount == other.m_mount;
      }
      bool operator!=(const Outfit& other) const { return !(*this == other); }
  
  private:
      ThingCategory m_category{ ThingCategoryCreature };
      int m_id{ 1 }, m_auxId{ 0 }, m_head{ 0 }, m_body{ 0 }, m_legs{ 0 }, m_feet{ 0 }, m_addons{ 0 }, m_mount{ 0 };
      Color m_headColor, m_bodyColor, m_legsColor, m_feetColor;
  };
  
  #endif
  