text: // Autogenerated from CppHeaderCreator
  // Created by Sc2ad
  // =========================================================================
  #pragma once
  // Begin includes
  #include "extern/beatsaber-hook/shared/utils/typedefs.h"
  #include "extern/beatsaber-hook/shared/utils/byref.hpp"
  // Completed includes
  // Begin forward declares
  // Forward declaring namespace: System::Collections::Generic
  namespace System::Collections::Generic {
    // Forward declaring type: Dictionary`2<TKey, TValue>
    template<typename TKey, typename TValue>
    class Dictionary_2;
  }
  // Forward declaring namespace: System
  namespace System {
    // Forward declaring type: Type
    class Type;
  }
  // Completed forward declares
  // Type namespace: UnityEngine
  namespace UnityEngine {
    // Forward declaring type: GUIStateObjects
    class GUIStateObjects;
  }
  #include "extern/beatsaber-hook/shared/utils/il2cpp-type-check.hpp"
  NEED_NO_BOX(UnityEngine::GUIStateObjects);
  DEFINE_IL2CPP_ARG_TYPE(UnityEngine::GUIStateObjects*, "UnityEngine", "GUIStateObjects");
  // Type namespace: UnityEngine
  namespace UnityEngine {
    // Size: 0x10
    #pragma pack(push, 1)
    // Autogenerated type: UnityEngine.GUIStateObjects
    // [TokenAttribute] Offset: FFFFFFFF
    class GUIStateObjects : public ::Il2CppObject {
      public:
      // Get static field: static private System.Collections.Generic.Dictionary`2<System.Int32,System.Object> s_StateCache
      static System::Collections::Generic::Dictionary_2<int, ::Il2CppObject*>* _get_s_StateCache();
      // Set static field: static private System.Collections.Generic.Dictionary`2<System.Int32,System.Object> s_StateCache
      static void _set_s_StateCache(System::Collections::Generic::Dictionary_2<int, ::Il2CppObject*>* value);
      // static private System.Void .cctor()
      // Offset: 0x1C837D4
      static void _cctor();
      // static System.Object GetStateObject(System.Type t, System.Int32 controlID)
      // Offset: 0x1C836C4
      static ::Il2CppObject* GetStateObject(System::Type* t, int controlID);
    }; // UnityEngine.GUIStateObjects
    #pragma pack(pop)
  }
  #include "extern/beatsaber-hook/shared/utils/il2cpp-utils-methods.hpp"
  // Writing MetadataGetter for method: UnityEngine::GUIStateObjects::_cctor
  // Il2CppName: .cctor
  template<>
  struct ::il2cpp_utils::il2cpp_type_check::MetadataGetter<static_cast<void (*)()>(&UnityEngine::GUIStateObjects::_cctor)> {
    static const MethodInfo* get() {
      return ::il2cpp_utils::FindMethod(classof(UnityEngine::GUIStateObjects*), ".cctor", std::vector<Il2CppClass*>(), ::std::vector<const Il2CppType*>{});
    }
  };
  // Writing MetadataGetter for method: UnityEngine::GUIStateObjects::GetStateObject
  // Il2CppName: GetStateObject
  template<>
  struct ::il2cpp_utils::il2cpp_type_check::MetadataGetter<static_cast<::Il2CppObject* (*)(System::Type*, int)>(&UnityEngine::GUIStateObjects::GetStateObject)> {
    static const MethodInfo* get() {
      static auto* t = &::il2cpp_utils::GetClassFromName("System", "Type")->byval_arg;
      static auto* controlID = &::il2cpp_utils::GetClassFromName("System", "Int32")->byval_arg;
      return ::il2cpp_utils::FindMethod(classof(UnityEngine::GUIStateObjects*), "GetStateObject", std::vector<Il2CppClass*>(), ::std::vector<const Il2CppType*>{t, controlID});
    }
  };
  