text: // Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
  /*===========================================================================
  	Generated code exported from UnrealHeaderTool.
  	DO NOT modify this manually! Edit the corresponding .h files instead!
  ===========================================================================*/
  
  #include "UObject/GeneratedCppIncludes.h"
  #include "FortniteTowerDefense/Enemy1.h"
  #ifdef _MSC_VER
  #pragma warning (push)
  #pragma warning (disable : 4883)
  #endif
  PRAGMA_DISABLE_DEPRECATION_WARNINGS
  void EmptyLinkFunctionForGeneratedCodeEnemy1() {}
  // Cross Module References
  	FORTNITETOWERDEFENSE_API UClass* Z_Construct_UClass_AEnemy1_NoRegister();
  	FORTNITETOWERDEFENSE_API UClass* Z_Construct_UClass_AEnemy1();
  	ENGINE_API UClass* Z_Construct_UClass_AActor();
  	UPackage* Z_Construct_UPackage__Script_FortniteTowerDefense();
  	FORTNITETOWERDEFENSE_API UFunction* Z_Construct_UFunction_AEnemy1_OnOverlap();
  	ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FHitResult();
  	ENGINE_API UClass* Z_Construct_UClass_UPrimitiveComponent_NoRegister();
  	ENGINE_API UClass* Z_Construct_UClass_AActor_NoRegister();
  	COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FVector();
  	ENGINE_API UClass* Z_Construct_UClass_USceneComponent_NoRegister();
  // End Cross Module References
  	void AEnemy1::StaticRegisterNativesAEnemy1()
  	{
  		UClass* Class = AEnemy1::StaticClass();
  		static const FNameNativePtrPair Funcs[] = {
  			{ "OnOverlap", &AEnemy1::execOnOverlap },
  		};
  		FNativeFunctionRegistrar::RegisterFunctions(Class, Funcs, UE_ARRAY_COUNT(Funcs));
  	}
  	struct Z_Construct_UFunction_AEnemy1_OnOverlap_Statics
  	{
  		struct Enemy1_eventOnOverlap_Parms
  		{
  			UPrimitiveComponent* OverlappedComp;
  			AActor* OtherActor;
  			UPrimitiveComponent* OtherComp;
  			int32 OtherBodyIndex;
  			bool bFromSweep;
  			FHitResult SweepResult;
  		};
  #if WITH_METADATA
  		static const UE4CodeGen_Private::FMetaDataPairParam NewProp_SweepResult_MetaData[];
  #endif
  		static const UE4CodeGen_Private::FStructPropertyParams NewProp_SweepResult;
  		static void NewProp_bFromSweep_SetBit(void* Obj);
  		static const UE4CodeGen_Private::FBoolPropertyParams NewProp_bFromSweep;
  		static const UE4CodeGen_Private::FIntPropertyParams NewProp_OtherBodyIndex;
  #if WITH_METADATA
  		static const UE4CodeGen_Private::FMetaDataPairParam NewProp_OtherComp_MetaData[];
  #endif
  		static const UE4CodeGen_Private::FObjectPropertyParams NewProp_OtherComp;
  		static const UE4CodeGen_Private::FObjectPropertyParams NewProp_OtherActor;
  #if WITH_METADATA
  		static const UE4CodeGen_Private::FMetaDataPairParam NewProp_OverlappedComp_MetaData[];
  #endif
  		static const UE4CodeGen_Private::FObjectPropertyParams NewProp_OverlappedComp;
  		static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
  #if WITH_METADATA
  		static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
  #endif
  		static const UE4CodeGen_Private::FFunctionParams FuncParams;
  	};
  #if WITH_METADATA
  	const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_AEnemy1_OnOverlap_Statics::NewProp_SweepResult_MetaData[] = {
  		{ "NativeConst", "" },
  	};
  #endif
  	const UE4CodeGen_Private::FStructPropertyParams Z_Construct_UFunction_AEnemy1_OnOverlap_Statics::NewProp_SweepResult = { "SweepResult", nullptr, (EPropertyFlags)0x0010008008000182, UE4CodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(Enemy1_eventOnOverlap_Parms, SweepResult), Z_Construct_UScriptStruct_FHitResult, METADATA_PARAMS(Z_Construct_UFunction_AEnemy1_OnOverlap_Statics::NewProp_SweepResult_MetaData, UE_ARRAY_COUNT(Z_Construct_UFunction_AEnemy1_OnOverlap_Statics::NewProp_SweepResult_MetaData)) };
  	void Z_Construct_UFunction_AEnemy1_OnOverlap_Statics::NewProp_bFromSweep_SetBit(void* Obj)
  	{
  		((Enemy1_eventOnOverlap_Parms*)Obj)->bFromSweep = 1;
  	}
  	const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_AEnemy1_OnOverlap_Statics::NewProp_bFromSweep = { "bFromSweep", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(Enemy1_eventOnOverlap_Parms), &Z_Construct_UFunction_AEnemy1_OnOverlap_Statics::NewProp_bFromSweep_SetBit, METADATA_PARAMS(nullptr, 0) };
  	const UE4CodeGen_Private::FIntPropertyParams Z_Construct_UFunction_AEnemy1_OnOverlap_Statics::NewProp_OtherBodyIndex = { "OtherBodyIndex", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(Enemy1_eventOnOverlap_Parms, OtherBodyIndex), METADATA_PARAMS(nullptr, 0) };
  #if WITH_METADATA
  	const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_AEnemy1_OnOverlap_Statics::NewProp_OtherComp_MetaData[] = {
  		{ "EditInline", "true" },
  	};
  #endif
  	const UE4CodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_AEnemy1_OnOverlap_Statics::NewProp_OtherComp = { "OtherComp", nullptr, (EPropertyFlags)0x0010000000080080, UE4CodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(Enemy1_eventOnOverlap_Parms, OtherComp), Z_Construct_UClass_UPrimitiveComponent_NoRegister, METADATA_PARAMS(Z_Construct_UFunction_AEnemy1_OnOverlap_Statics::NewProp_OtherComp_MetaData, UE_ARRAY_COUNT(Z_Construct_UFunction_AEnemy1_OnOverlap_Statics::NewProp_OtherComp_MetaData)) };
  	const UE4CodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_AEnemy1_OnOverlap_Statics::NewProp_OtherActor = { "OtherActor", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(Enemy1_eventOnOverlap_Parms, OtherActor), Z_Construct_UClass_AActor_NoRegister, METADATA_PARAMS(nullptr, 0) };
  #if WITH_METADATA
  	const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_AEnemy1_OnOverlap_Statics::NewProp_OverlappedComp_MetaData[] = {
  		{ "EditInline", "true" },
  	};
  #endif
  	const UE4CodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_AEnemy1_OnOverlap_Statics::NewProp_OverlappedComp = { "OverlappedComp", nullptr, (EPropertyFlags)0x0010000000080080, UE4CodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(Enemy1_eventOnOverlap_Parms, OverlappedComp), Z_Construct_UClass_UPrimitiveComponent_NoRegister, METADATA_PARAMS(Z_Construct_UFunction_AEnemy1_OnOverlap_Statics::NewProp_OverlappedComp_MetaData, UE_ARRAY_COUNT(Z_Construct_UFunction_AEnemy1_OnOverlap_Statics::NewProp_OverlappedComp_MetaData)) };
  	const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_AEnemy1_OnOverlap_Statics::PropPointers[] = {
  		(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AEnemy1_OnOverlap_Statics::NewProp_SweepResult,
  		(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AEnemy1_OnOverlap_Statics::NewProp_bFromSweep,
  		(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AEnemy1_OnOverlap_Statics::NewProp_OtherBodyIndex,
  		(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AEnemy1_OnOverlap_Statics::NewProp_OtherComp,
  		(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AEnemy1_OnOverlap_Statics::NewProp_OtherActor,
  		(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AEnemy1_OnOverlap_Statics::NewProp_OverlappedComp,
  	};
  #if WITH_METADATA
  	const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_AEnemy1_OnOverlap_Statics::Function_MetaDataParams[] = {
  		{ "Category", "PathFollowing" },
  		{ "ModuleRelativePath", "Enemy1.h" },
  	};
  #endif
  	const UE4CodeGen_Private::FFunctionParams Z_Construct_UFunction_AEnemy1_OnOverlap_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_AEnemy1, nullptr, "OnOverlap", nullptr, nullptr, sizeof(Enemy1_eventOnOverlap_Parms), Z_Construct_UFunction_AEnemy1_OnOverlap_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_AEnemy1_OnOverlap_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04420401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_AEnemy1_OnOverlap_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_AEnemy1_OnOverlap_Statics::Function_MetaDataParams)) };
  	UFunction* Z_Construct_UFunction_AEnemy1_OnOverlap()
  	{
  		static UFunction* ReturnFunction = nullptr;
  		if (!ReturnFunction)
  		{
  			UE4CodeGen_Private::ConstructUFunction(ReturnFunction, Z_Construct_UFunction_AEnemy1_OnOverlap_Statics::FuncParams);
  		}
  		return ReturnFunction;
  	}
  	UClass* Z_Construct_UClass_AEnemy1_NoRegister()
  	{
  		return AEnemy1::StaticClass();
  	}
  	struct Z_Construct_UClass_AEnemy1_Statics
  	{
  		static UObject* (*const DependentSingletons[])();
  		static const FClassFunctionLinkInfo FuncInfo[];
  #if WITH_METADATA
  		static const UE4CodeGen_Private::FMetaDataPairParam Class_MetaDataParams[];
  #endif
  #if WITH_METADATA
  		static const UE4CodeGen_Private::FMetaDataPairParam NewProp_Direction_MetaData[];
  #endif
  		static const UE4CodeGen_Private::FStructPropertyParams NewProp_Direction;
  #if WITH_METADATA
  		static const UE4CodeGen_Private::FMetaDataPairParam NewProp_PathBlocks_MetaData[];
  #endif
  		static const UE4CodeGen_Private::FArrayPropertyParams NewProp_PathBlocks;
  		static const UE4CodeGen_Private::FObjectPropertyParams NewProp_PathBlocks_Inner;
  		static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
  		static const FCppClassTypeInfoStatic StaticCppClassTypeInfo;
  		static const UE4CodeGen_Private::FClassParams ClassParams;
  	};
  	UObject* (*const Z_Construct_UClass_AEnemy1_Statics::DependentSingletons[])() = {
  		(UObject* (*)())Z_Construct_UClass_AActor,
  		(UObject* (*)())Z_Construct_UPackage__Script_FortniteTowerDefense,
  	};
  	const FClassFunctionLinkInfo Z_Construct_UClass_AEnemy1_Statics::FuncInfo[] = {
  		{ &Z_Construct_UFunction_AEnemy1_OnOverlap, "OnOverlap" }, // 3939149166
  	};
  #if WITH_METADATA
  	const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_AEnemy1_Statics::Class_MetaDataParams[] = {
  		{ "IncludePath", "Enemy1.h" },
  		{ "ModuleRelativePath", "Enemy1.h" },
  	};
  #endif
  #if WITH_METADATA
  	const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_AEnemy1_Statics::NewProp_Direction_MetaData[] = {
  		{ "Category", "PathFollowing" },
  		{ "ModuleRelativePath", "Enemy1.h" },
  	};
  #endif
  	const UE4CodeGen_Private::FStructPropertyParams Z_Construct_UClass_AEnemy1_Statics::NewProp_Direction = { "Direction", nullptr, (EPropertyFlags)0x0010000000030005, UE4CodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(AEnemy1, Direction), Z_Construct_UScriptStruct_FVector, METADATA_PARAMS(Z_Construct_UClass_AEnemy1_Statics::NewProp_Direction_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_AEnemy1_Statics::NewProp_Direction_MetaData)) };
  #if WITH_METADATA
  	const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_AEnemy1_Statics::NewProp_PathBlocks_MetaData[] = {
  		{ "Category", "PathFollowing" },
  		{ "EditInline", "true" },
  		{ "ModuleRelativePath", "Enemy1.h" },
  	};
  #endif
  	const UE4CodeGen_Private::FArrayPropertyParams Z_Construct_UClass_AEnemy1_Statics::NewProp_PathBlocks = { "PathBlocks", nullptr, (EPropertyFlags)0x001000800003000d, UE4CodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(AEnemy1, PathBlocks), METADATA_PARAMS(Z_Construct_UClass_AEnemy1_Statics::NewProp_PathBlocks_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_AEnemy1_Statics::NewProp_PathBlocks_MetaData)) };
  	const UE4CodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AEnemy1_Statics::NewProp_PathBlocks_Inner = { "PathBlocks", nullptr, (EPropertyFlags)0x00000000000a0008, UE4CodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, 0, Z_Construct_UClass_USceneComponent_NoRegister, METADATA_PARAMS(nullptr, 0) };
  	const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_AEnemy1_Statics::PropPointers[] = {
  		(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AEnemy1_Statics::NewProp_Direction,
  		(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AEnemy1_Statics::NewProp_PathBlocks,
  		(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AEnemy1_Statics::NewProp_PathBlocks_Inner,
  	};
  	const FCppClassTypeInfoStatic Z_Construct_UClass_AEnemy1_Statics::StaticCppClassTypeInfo = {
  		TCppClassTypeTraits<AEnemy1>::IsAbstract,
  	};
  	const UE4CodeGen_Private::FClassParams Z_Construct_UClass_AEnemy1_Statics::ClassParams = {
  		&AEnemy1::StaticClass,
  		"Engine",
  		&StaticCppClassTypeInfo,
  		DependentSingletons,
  		FuncInfo,
  		Z_Construct_UClass_AEnemy1_Statics::PropPointers,
  		nullptr,
  		UE_ARRAY_COUNT(DependentSingletons),
  		UE_ARRAY_COUNT(FuncInfo),
  		UE_ARRAY_COUNT(Z_Construct_UClass_AEnemy1_Statics::PropPointers),
  		0,
  		0x009000A4u,
  		METADATA_PARAMS(Z_Construct_UClass_AEnemy1_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_AEnemy1_Statics::Class_MetaDataParams))
  	};
  	UClass* Z_Construct_UClass_AEnemy1()
  	{
  		static UClass* OuterClass = nullptr;
  		if (!OuterClass)
  		{
  			UE4CodeGen_Private::ConstructUClass(OuterClass, Z_Construct_UClass_AEnemy1_Statics::ClassParams);
  		}
  		return OuterClass;
  	}
  	IMPLEMENT_CLASS(AEnemy1, 769625376);
  	template<> FORTNITETOWERDEFENSE_API UClass* StaticClass<AEnemy1>()
  	{
  		return AEnemy1::StaticClass();
  	}
  	static FCompiledInDefer Z_CompiledInDefer_UClass_AEnemy1(Z_Construct_UClass_AEnemy1, &AEnemy1::StaticClass, TEXT("/Script/FortniteTowerDefense"), TEXT("AEnemy1"), false, nullptr, nullptr, nullptr);
  	DEFINE_VTABLE_PTR_HELPER_CTOR(AEnemy1);
  PRAGMA_ENABLE_DEPRECATION_WARNINGS
  #ifdef _MSC_VER
  #pragma warning (pop)
  #endif
  