text: /*
   * Copyright (c) 2008-2017, NVIDIA CORPORATION.  All rights reserved.
   *
   * NVIDIA CORPORATION and its licensors retain all intellectual property
   * and proprietary rights in and to this software, related documentation
   * and any modifications thereto.  Any use, reproduction, disclosure or
   * distribution of this software and related documentation without an express
   * license agreement from NVIDIA CORPORATION is strictly prohibited.
   */
  
  
  #include "RTdef.h"
  #if RT_COMPILE
  #ifndef DELAUNAY_3D_H
  #define DELAUNAY_3D_H
  
  #include <PxVec3.h>
  #include <PsArray.h>
  
  #include "CompoundGeometry.h"
  
  #include "Delaunay3dBase.h"
  
  namespace nvidia
  {
  namespace fracture
  {
  
  class Delaunay3d : public base::Delaunay3d
  {
  	friend class SimScene;
  protected:
  	Delaunay3d(base::SimScene* scene): base::Delaunay3d((base::SimScene*)scene) {}
  };
  
  }
  }
  
  #endif
  #endif
  