text: #include "stdafx.h"
  #include "SSScenePlayerCount.h"
  
  UINT SSScenePlayerCountHandler::Execute( SSScenePlayerCount* pPacket, Player* pPlayer )
  {
      __ENTER_FUNCTION    
      
          return PACKET_EXE_CONTINUE ;
  
      __LEAVE_FUNCTION    
  
          return PACKET_EXE_ERROR ;
  }
  