text: // Autogenerated from CppHeaderCreator
  // Created by Sc2ad
  // =========================================================================
  #pragma once
  // Begin includes
  #include "extern/beatsaber-hook/shared/utils/typedefs.h"
  #include "extern/beatsaber-hook/shared/utils/byref.hpp"
  // Including type: SteamVR_Controller
  #include "GlobalNamespace/SteamVR_Controller.hpp"
  // Including type: System.UInt64
  #include "System/UInt64.hpp"
  #include "extern/beatsaber-hook/shared/utils/il2cpp-utils-methods.hpp"
  #include "extern/beatsaber-hook/shared/utils/il2cpp-utils-properties.hpp"
  #include "extern/beatsaber-hook/shared/utils/il2cpp-utils-fields.hpp"
  #include "extern/beatsaber-hook/shared/utils/utils.h"
  // Completed includes
  // Type namespace: 
  namespace GlobalNamespace {
    // Size: 0x10
    #pragma pack(push, 1)
    // Autogenerated type: SteamVR_Controller/ButtonMask
    // [TokenAttribute] Offset: FFFFFFFF
    class SteamVR_Controller::ButtonMask : public ::Il2CppObject {
      public:
      // Creating value type constructor for type: ButtonMask
      ButtonMask() noexcept {}
      // static field const value: static public System.UInt64 System
      static constexpr const uint64_t System = 1u;
      // Get static field: static public System.UInt64 System
      static uint64_t _get_System();
      // Set static field: static public System.UInt64 System
      static void _set_System(uint64_t value);
      // static field const value: static public System.UInt64 ApplicationMenu
      static constexpr const uint64_t ApplicationMenu = 2u;
      // Get static field: static public System.UInt64 ApplicationMenu
      static uint64_t _get_ApplicationMenu();
      // Set static field: static public System.UInt64 ApplicationMenu
      static void _set_ApplicationMenu(uint64_t value);
      // static field const value: static public System.UInt64 Grip
      static constexpr const uint64_t Grip = 4u;
      // Get static field: static public System.UInt64 Grip
      static uint64_t _get_Grip();
      // Set static field: static public System.UInt64 Grip
      static void _set_Grip(uint64_t value);
      // static field const value: static public System.UInt64 Axis0
      static constexpr const uint64_t Axis0 = 4294967296u;
      // Get static field: static public System.UInt64 Axis0
      static uint64_t _get_Axis0();
      // Set static field: static public System.UInt64 Axis0
      static void _set_Axis0(uint64_t value);
      // static field const value: static public System.UInt64 Axis1
      static constexpr const uint64_t Axis1 = 8589934592u;
      // Get static field: static public System.UInt64 Axis1
      static uint64_t _get_Axis1();
      // Set static field: static public System.UInt64 Axis1
      static void _set_Axis1(uint64_t value);
      // static field const value: static public System.UInt64 Axis2
      static constexpr const uint64_t Axis2 = 17179869184u;
      // Get static field: static public System.UInt64 Axis2
      static uint64_t _get_Axis2();
      // Set static field: static public System.UInt64 Axis2
      static void _set_Axis2(uint64_t value);
      // static field const value: static public System.UInt64 Axis3
      static constexpr const uint64_t Axis3 = 34359738368u;
      // Get static field: static public System.UInt64 Axis3
      static uint64_t _get_Axis3();
      // Set static field: static public System.UInt64 Axis3
      static void _set_Axis3(uint64_t value);
      // static field const value: static public System.UInt64 Axis4
      static constexpr const uint64_t Axis4 = 68719476736u;
      // Get static field: static public System.UInt64 Axis4
      static uint64_t _get_Axis4();
      // Set static field: static public System.UInt64 Axis4
      static void _set_Axis4(uint64_t value);
      // static field const value: static public System.UInt64 Touchpad
      static constexpr const uint64_t Touchpad = 4294967296u;
      // Get static field: static public System.UInt64 Touchpad
      static uint64_t _get_Touchpad();
      // Set static field: static public System.UInt64 Touchpad
      static void _set_Touchpad(uint64_t value);
      // static field const value: static public System.UInt64 Trigger
      static constexpr const uint64_t Trigger = 8589934592u;
      // Get static field: static public System.UInt64 Trigger
      static uint64_t _get_Trigger();
      // Set static field: static public System.UInt64 Trigger
      static void _set_Trigger(uint64_t value);
      // public System.Void .ctor()
      // Offset: 0x1149090
      // Implemented from: System.Object
      // Base method: System.Void Object::.ctor()
      template<::il2cpp_utils::CreationType creationType = ::il2cpp_utils::CreationType::Temporary>
      static SteamVR_Controller::ButtonMask* New_ctor() {
        static auto ___internal__logger = ::Logger::get().WithContext("GlobalNamespace::SteamVR_Controller::ButtonMask::.ctor");
        return THROW_UNLESS((::il2cpp_utils::New<SteamVR_Controller::ButtonMask*, creationType>()));
      }
    }; // SteamVR_Controller/ButtonMask
    #pragma pack(pop)
  }
  DEFINE_IL2CPP_ARG_TYPE(GlobalNamespace::SteamVR_Controller::ButtonMask*, "", "SteamVR_Controller/ButtonMask");
  #include "extern/beatsaber-hook/shared/utils/il2cpp-utils-methods.hpp"
  // Writing MetadataGetter for method: GlobalNamespace::SteamVR_Controller::ButtonMask::New_ctor
  // Il2CppName: .ctor
  // Cannot get method pointer of value based method overload from template for constructor!
  // Try using FindMethod instead!
  