text: // Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
  
  #pragma once
  #include "WorkflowOrientedApp/WorkflowTabFactory.h"
  
  struct FDetailsTabSummoner : public FWorkflowTabFactory
  {
  public:
  	static const FName TabID;
  	
  public:
  	FDetailsTabSummoner(TSharedPtr<class FWidgetBlueprintEditor> InBlueprintEditor);
  	
  	virtual TSharedRef<SWidget> CreateTabBody(const FWorkflowTabSpawnInfo& Info) const override;
  	
  protected:
  	TWeakPtr<class FWidgetBlueprintEditor> BlueprintEditor;
  };
  