text: // Fill out your copyright notice in the Description page of Project Settings.
  
  #pragma once
  
  #include "GameFramework/Actor.h"
  #include "Medkit.generated.h"
  
  /**
   * @brief The Medkit is a power-up that can be picked from the floor
   */
  UCLASS()
  class GLADIATORGAME_API AMedkit : public AActor
  {
  	GENERATED_BODY()
  
  public:
  	// Sets default values for this actor's properties
  	AMedkit();
  
      // Implements Unreal's Overlap function
  	UFUNCTION()
  		void OnOverlap(AActor* MyOverlappedActor, AActor* OtherActor);
  
      // This determines how much health should a medikit restore
  	UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Medikit Settings")
  		float HealingValue;
  };
  