text: /**
   * Copyright (c) 2006-2022 LOVE Development Team
   *
   * This software is provided 'as-is', without any express or implied
   * warranty.  In no event will the authors be held liable for any damages
   * arising from the use of this software.
   *
   * Permission is granted to anyone to use this software for any purpose,
   * including commercial applications, and to alter it and redistribute it
   * freely, subject to the following restrictions:
   *
   * 1. The origin of this software must not be misrepresented; you must not
   *    claim that you wrote the original software. If you use this software
   *    in a product, an acknowledgment in the product documentation would be
   *    appreciated but is not required.
   * 2. Altered source versions must be plainly marked as such, and must not be
   *    misrepresented as being the original software.
   * 3. This notice may not be removed or altered from any source distribution.
   **/
  
  #ifndef LOVE_AUDIO_NULL_AUDIO_H
  #define LOVE_AUDIO_NULL_AUDIO_H
  
  // LOVE
  #include "audio/Audio.h"
  
  #include "RecordingDevice.h"
  #include "Source.h"
  
  namespace love
  {
  namespace audio
  {
  namespace null
  {
  
  class Audio : public love::audio::Audio
  {
  public:
  
  	Audio();
  	virtual ~Audio();
  
  	// Implements Module.
  	const char *getName() const;
  
  	// Implements Audio.
  	love::audio::Source *newSource(love::sound::Decoder *decoder);
  	love::audio::Source *newSource(love::sound::SoundData *soundData);
  	love::audio::Source *newSource(int sampleRate, int bitDepth, int channels, int buffers);
  	int getActiveSourceCount() const;
  	int getMaxSources() const;
  	bool play(love::audio::Source *source);
  	bool play(const std::vector<love::audio::Source*> &sources);
  	void stop(love::audio::Source *source);
  	void stop(const std::vector<love::audio::Source*> &sources);
  	void stop();
  	void pause(love::audio::Source *source);
  	void pause(const std::vector<love::audio::Source*> &sources);
  	std::vector<love::audio::Source*> pause();
  	void setVolume(float volume);
  	float getVolume() const;
  
  	void getPosition(float *v) const;
  	void setPosition(float *v);
  	void getOrientation(float *v) const;
  	void setOrientation(float *v);
  	void getVelocity(float *v) const;
  	void setVelocity(float *v);
  
  	void setDopplerScale(float scale);
  	float getDopplerScale() const;
  	//void setMeter(float scale);
  	//float getMeter() const;
  
  	const std::vector<love::audio::RecordingDevice*> &getRecordingDevices();
  
  	DistanceModel getDistanceModel() const;
  	void setDistanceModel(DistanceModel distanceModel);
  
  	bool setEffect(const char *, std::map<Effect::Parameter, float> &params);
  	bool unsetEffect(const char *);
  	bool getEffect(const char *, std::map<Effect::Parameter, float> &params);
  	bool getActiveEffects(std::vector<std::string> &list) const;
  	int getMaxSceneEffects() const;
  	int getMaxSourceEffects() const;
  	bool isEFXsupported() const;
  
  	void pauseContext();
  	void resumeContext();
  
  private:
  	float volume;
  	DistanceModel distanceModel;
  	std::vector<love::audio::RecordingDevice*> capture;
  
  }; // Audio
  
  } // null
  } // audio
  } // love
  
  #endif // LOVE_AUDIO_NULL_AUDIO_H
  