text: ////////////////////////////////////////////////////////////////////////////
  //	Module 		: stalker_danger_grenade_actions.h
  //	Created 	: 31.05.2005
  //  Modified 	: 31.05.2005
  //	Author		: Dmitriy Iassenev
  //	Description : Stalker danger grenade actions classes
  ////////////////////////////////////////////////////////////////////////////
  
  #pragma once
  
  #include "stalker_combat_actions.h"
  
  //////////////////////////////////////////////////////////////////////////
  // CStalkerActionDangerGrenadeTakeCover
  //////////////////////////////////////////////////////////////////////////
  
  class CStalkerActionDangerGrenadeTakeCover : public CStalkerActionCombatBase {
  protected:
  	typedef CStalkerActionCombatBase inherited;
  
  public:
  						CStalkerActionDangerGrenadeTakeCover	(CAI_Stalker *object, LPCSTR action_name = "");
  	virtual void		initialize									();
  	virtual void		execute										();
  	virtual void		finalize									();
  };
  
  //////////////////////////////////////////////////////////////////////////
  // CStalkerActionDangerGrenadeWaitForExplosion
  //////////////////////////////////////////////////////////////////////////
  
  class CStalkerActionDangerGrenadeWaitForExplosion : public CStalkerActionCombatBase {
  protected:
  	typedef CStalkerActionCombatBase inherited;
  
  public:
  						CStalkerActionDangerGrenadeWaitForExplosion		(CAI_Stalker *object, LPCSTR action_name = "");
  	virtual void		initialize									();
  	virtual void		execute										();
  	virtual void		finalize									();
  };
  
  //////////////////////////////////////////////////////////////////////////
  // CStalkerActionDangerGrenadeTakeCoverAfterExplosion
  //////////////////////////////////////////////////////////////////////////
  
  class CStalkerActionDangerGrenadeTakeCoverAfterExplosion : public CStalkerActionCombatBase {
  protected:
  	typedef CStalkerActionCombatBase inherited;
  
  private:
  	bool				m_direction_sight;
  
  public:
  						CStalkerActionDangerGrenadeTakeCoverAfterExplosion	(CAI_Stalker *object, LPCSTR action_name = "");
  	virtual void		initialize									();
  	virtual void		execute										();
  	virtual void		finalize									();
  };
  
  //////////////////////////////////////////////////////////////////////////
  // CStalkerActionDangerGrenadeLookAround
  //////////////////////////////////////////////////////////////////////////
  
  class CStalkerActionDangerGrenadeLookAround : public CStalkerActionCombatBase {
  protected:
  	typedef CStalkerActionCombatBase inherited;
  
  public:
  						CStalkerActionDangerGrenadeLookAround	(CAI_Stalker *object, LPCSTR action_name = "");
  	virtual void		initialize									();
  	virtual void		execute										();
  	virtual void		finalize									();
  };
  
  //////////////////////////////////////////////////////////////////////////
  // CStalkerActionDangerGrenadeSearch
  //////////////////////////////////////////////////////////////////////////
  
  class CStalkerActionDangerGrenadeSearch : public CStalkerActionCombatBase {
  protected:
  	typedef CStalkerActionCombatBase inherited;
  
  public:
  						CStalkerActionDangerGrenadeSearch	(CAI_Stalker *object, LPCSTR action_name = "");
  	virtual void		initialize								();
  	virtual void		execute									();
  	virtual void		finalize								();
  };
  