text: //Coded by Bane//
  #include <std.h>
  #include "/d/laerad/laerad.h"
  
  inherit ASGARD;
  
  void create(){
      ::create();
  /*
     set_terrain(CITY);
     set_travel(PAVED_ROAD);
      set_name("dark road");
      set_short("Dark road");
      set_long(
  	"%^BOLD%^A dark road%^RESET%^
  You are on a small dark road.  The road leads west back "+
  	"towards the central market square and east towards a dark looming "+
  	"tower.  You can see the backs of tall buildings and warhouses "+
  	"to the north and south.  The sky above is very dark, clouds rolling "+
  	"through the atmosphere at an astonishing pace."
      );
      set_property("indoors",0);
      set_property("light",2);
      set_property("no attack",1);
      set_property("no bump",1);
     set_pre_exit_functions( ({"east"}),({"GoThroughDoor"}) );
      set_smell("default","A cool breeze blows through the street.");
      set_listen("default","Silence dominates this road.");
  */
      set_exits( ([
  //        "east":"/d/laerad/parnelli/asgard/castle01",  was bugging mobs ignoring the pre-exit and trying to go to the non-existent room  *Styx*  4/6/03
  	"west":"/d/laerad/parnelli/asgard/as74"
      ]) );
  }
  /*
  void reset(){
      ::reset();
      if(!present("guard")){
  	new("/d/laerad/mon/rguard")->move(this_object());
  	new("/d/laerad/mon/rguard")->move(this_object());
      }
  }
  int GoThroughDoor()
  {
      if(present("guard")){
  	write("%^MAGENTA%^Guard says%^RESET%^: You cannot enter the tower at this time.");
  	return 0;
      }
     write("The tower is not open at this time.");
     return 0;
  }
  */