text: //
  //  ZombieComponentLoad.cpp
  //  Zombie
  //
  //  Created by David Coen on 2011 02 28
  //  Copyright Pleasure seeking morons 2010. All rights reserved.
  //
  
  #include "ZombieComponentLoad.h"
  
  //constructor
  ZombieComponentLoad::ZombieComponentLoad(
  	const int in_arrayPartCount, 
  	const ZombiePartLoad* const in_arrayPart,
  	const int in_arrayParticleCount, 
  	const ZombieParticleLoad* const in_arrayParticle,
  
  	const int in_arrayCutInHalfIndexDeadCount,
  	const int* const in_arrayCutInHalfIndexDead,
  
  	const int in_arrayCutInHalfIndexAliveCount,
  	const int* const in_arrayCutInHalfIndexAlive,
  
  	const int in_arrayCutInHalfIndexPartCount,
  	const int* const in_arrayCutInHalfIndexPart
  	)
  	: mArrayPartCount(in_arrayPartCount)
  	, mArrayPart(in_arrayPart)
  	, mArrayParticleCount(in_arrayParticleCount)
  	, mArrayParticle(in_arrayParticle)
  
  	, mArrayCutInHalfIndexDeadCount(in_arrayCutInHalfIndexDeadCount)
  	, mArrayCutInHalfIndexDead(in_arrayCutInHalfIndexDead)
  
  	, mArrayCutInHalfIndexAliveCount(in_arrayCutInHalfIndexAliveCount)
  	, mArrayCutInHalfIndexAlive(in_arrayCutInHalfIndexAlive)
  
  	, mArrayCutInHalfIndexPartCount(in_arrayCutInHalfIndexPartCount)
  	, mArrayCutInHalfIndexPart(in_arrayCutInHalfIndexPart)
  {
  	return;
  }
  
  ZombieComponentLoad::~ZombieComponentLoad()
  {
  	return;
  }
  