text: /*
   * Copyright (c) 2013 Razeware LLC
   * 
   * Permission is hereby granted, free of charge, to any person obtaining a copy
   * of this software and associated documentation files (the "Software"), to deal
   * in the Software without restriction, including without limitation the rights
   * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
   * copies of the Software, and to permit persons to whom the Software is
   * furnished to do so, subject to the following conditions:
   * 
   * The above copyright notice and this permission notice shall be included in
   * all copies or substantial portions of the Software.
   * 
   * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
   * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
   * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
   * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
   * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
   * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
   * THE SOFTWARE.
   */
  
  #import <SpriteKit/SpriteKit.h>
  
  /** Disable debug drawing by setting this to NO. Default value is YES. */
  extern BOOL SKTDebugDrawEnabled;
  
  @interface SKNode (SKTDebugDraw)
  
  /**
   * Draws a stroked path on top of this node.
   *
   * @return the debug shape
   */
  - (SKShapeNode *)skt_attachDebugFrameFromPath:(CGPathRef)path color:(SKColor *)color;
  
  /**
   * Draws a stroked rectangle on top of this node.
   *
   * @return the debug shape
   */
  - (SKShapeNode *)skt_attachDebugRectWithSize:(CGSize)size color:(SKColor *)color;
  
  /**
   * Draws a stroked circle on top of this node.
   *
   * @return the debug shape
   */
  - (SKShapeNode *)skt_attachDebugCircleWithRadius:(CGFloat)radius color:(SKColor *)color;
  
  /**
   * Draws a line on top of this node.
   *
   * @return the debug shape
   */
  - (SKShapeNode *)skt_attachDebugLineFromPoint:(CGPoint)startPoint toPoint:(CGPoint)endPoint color:(SKColor *)color;
  
  @end
  