text: /*************************************************************************/
  /*  input.cpp                                                            */
  /*************************************************************************/
  /*                       This file is part of:                           */
  /*                           GODOT ENGINE                                */
  /*                    http://www.godotengine.org                         */
  /*************************************************************************/
  /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur.                 */
  /*                                                                       */
  /* Permission is hereby granted, free of charge, to any person obtaining */
  /* a copy of this software and associated documentation files (the       */
  /* "Software"), to deal in the Software without restriction, including   */
  /* without limitation the rights to use, copy, modify, merge, publish,   */
  /* distribute, sublicense, and/or sell copies of the Software, and to    */
  /* permit persons to whom the Software is furnished to do so, subject to */
  /* the following conditions:                                             */
  /*                                                                       */
  /* The above copyright notice and this permission notice shall be        */
  /* included in all copies or substantial portions of the Software.       */
  /*                                                                       */
  /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
  /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
  /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
  /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
  /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
  /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
  /*************************************************************************/
  #include "input.h"
  #include "input_map.h"
  #include "os/os.h"
  #include "globals.h"
  Input *Input::singleton=NULL;
  
  Input *Input::get_singleton() {
  
  	return singleton;
  }
  
  void Input::set_mouse_mode(MouseMode p_mode) {
  	ERR_FAIL_INDEX(p_mode,3);
  	OS::get_singleton()->set_mouse_mode((OS::MouseMode)p_mode);
  }
  
  Input::MouseMode Input::get_mouse_mode() const {
  
  	return (MouseMode)OS::get_singleton()->get_mouse_mode();
  }
  
  void Input::_bind_methods() {
  
  	ClassDB::bind_method(_MD("is_key_pressed","scancode"),&Input::is_key_pressed);
  	ClassDB::bind_method(_MD("is_mouse_button_pressed","button"),&Input::is_mouse_button_pressed);
  	ClassDB::bind_method(_MD("is_joy_button_pressed","device","button"),&Input::is_joy_button_pressed);
  	ClassDB::bind_method(_MD("is_action_pressed","action"),&Input::is_action_pressed);
  	ClassDB::bind_method(_MD("is_action_just_pressed","action"),&Input::is_action_just_pressed);
  	ClassDB::bind_method(_MD("is_action_just_released","action"),&Input::is_action_just_released);
  	ClassDB::bind_method(_MD("add_joy_mapping","mapping", "update_existing"),&Input::add_joy_mapping, DEFVAL(false));
  	ClassDB::bind_method(_MD("remove_joy_mapping","guid"),&Input::remove_joy_mapping);
  	ClassDB::bind_method(_MD("is_joy_known","device"),&Input::is_joy_known);
  	ClassDB::bind_method(_MD("get_joy_axis","device","axis"),&Input::get_joy_axis);
  	ClassDB::bind_method(_MD("get_joy_name","device"),&Input::get_joy_name);
  	ClassDB::bind_method(_MD("get_joy_guid","device"),&Input::get_joy_guid);
  	ClassDB::bind_method(_MD("get_connected_joypads"),&Input::get_connected_joypads);
  	ClassDB::bind_method(_MD("get_joy_vibration_strength", "device"), &Input::get_joy_vibration_strength);
  	ClassDB::bind_method(_MD("get_joy_vibration_duration", "device"), &Input::get_joy_vibration_duration);
  	ClassDB::bind_method(_MD("get_joy_button_string", "button_index"), &Input::get_joy_button_string);
  	ClassDB::bind_method(_MD("get_joy_button_index_from_string", "button"), &Input::get_joy_button_index_from_string);
  	ClassDB::bind_method(_MD("get_joy_axis_string", "axis_index"), &Input::get_joy_axis_string);
  	ClassDB::bind_method(_MD("get_joy_axis_index_from_string", "axis"), &Input::get_joy_axis_index_from_string);
  	ClassDB::bind_method(_MD("start_joy_vibration", "device", "weak_magnitude", "strong_magnitude", "duration"), &Input::start_joy_vibration, DEFVAL(0));
  	ClassDB::bind_method(_MD("stop_joy_vibration", "device"), &Input::stop_joy_vibration);
  	ClassDB::bind_method(_MD("get_accelerometer"),&Input::get_accelerometer);
  	ClassDB::bind_method(_MD("get_magnetometer"),&Input::get_magnetometer);
  	ClassDB::bind_method(_MD("get_gyroscope"),&Input::get_gyroscope);
  	//ClassDB::bind_method(_MD("get_mouse_pos"),&Input::get_mouse_pos); - this is not the function you want
  	ClassDB::bind_method(_MD("get_mouse_speed"),&Input::get_mouse_speed);
  	ClassDB::bind_method(_MD("get_mouse_button_mask"),&Input::get_mouse_button_mask);
  	ClassDB::bind_method(_MD("set_mouse_mode","mode"),&Input::set_mouse_mode);
  	ClassDB::bind_method(_MD("get_mouse_mode"),&Input::get_mouse_mode);
  	ClassDB::bind_method(_MD("warp_mouse_pos","to"),&Input::warp_mouse_pos);
  	ClassDB::bind_method(_MD("action_press","action"),&Input::action_press);
  	ClassDB::bind_method(_MD("action_release","action"),&Input::action_release);
  	ClassDB::bind_method(_MD("set_custom_mouse_cursor","image:Texture","hotspot"),&Input::set_custom_mouse_cursor,DEFVAL(Vector2()));
  
  	BIND_CONSTANT( MOUSE_MODE_VISIBLE );
  	BIND_CONSTANT( MOUSE_MODE_HIDDEN );
  	BIND_CONSTANT( MOUSE_MODE_CAPTURED );
  
  	ADD_SIGNAL( MethodInfo("joy_connection_changed", PropertyInfo(Variant::INT, "index"), PropertyInfo(Variant::BOOL, "connected")) );
  }
  
  void Input::get_argument_options(const StringName& p_function,int p_idx,List<String>*r_options) const {
  #ifdef TOOLS_ENABLED
  
  	String pf=p_function;
  	if (p_idx==0 && (pf=="is_action_pressed" || pf=="action_press" || pf=="action_release" || pf=="is_action_just_pressed" || pf=="is_action_just_released")) {
  
  		List<PropertyInfo> pinfo;
  		GlobalConfig::get_singleton()->get_property_list(&pinfo);
  
  		for(List<PropertyInfo>::Element *E=pinfo.front();E;E=E->next()) {
  			const PropertyInfo &pi=E->get();
  
  			if (!pi.name.begins_with("input/"))
  				continue;
  
  			String name = pi.name.substr(pi.name.find("/")+1,pi.name.length());
  			r_options->push_back("\""+name+"\"");
  
  		}
  	}
  #endif
  
  }
  
  Input::Input() {
  
  	singleton=this;
  }
  
  
  //////////////////////////////////////////////////////////
  
  