text: // Autogenerated from CppHeaderCreator
  // Created by Sc2ad
  // =========================================================================
  #pragma once
  // Begin includes
  #include "extern/beatsaber-hook/shared/utils/typedefs.h"
  #include "extern/beatsaber-hook/shared/utils/byref.hpp"
  // Including type: UnityEngine.MonoBehaviour
  #include "UnityEngine/MonoBehaviour.hpp"
  // Including type: UnityEngine.Vector4
  #include "UnityEngine/Vector4.hpp"
  // Including type: System.Int32
  #include "System/Int32.hpp"
  #include "extern/beatsaber-hook/shared/utils/il2cpp-utils-methods.hpp"
  #include "extern/beatsaber-hook/shared/utils/il2cpp-utils-properties.hpp"
  #include "extern/beatsaber-hook/shared/utils/il2cpp-utils-fields.hpp"
  #include "extern/beatsaber-hook/shared/utils/utils.h"
  // Completed includes
  // Type namespace: 
  namespace GlobalNamespace {
    // Size: 0x38
    #pragma pack(push, 1)
    // Autogenerated type: LineLightManager
    // [TokenAttribute] Offset: FFFFFFFF
    // [ExecuteInEditMode] Offset: FFFFFFFF
    class LineLightManager : public UnityEngine::MonoBehaviour {
      public:
      // private readonly UnityEngine.Vector4[] _points
      // Size: 0x8
      // Offset: 0x18
      ::Array<UnityEngine::Vector4>* points;
      // Field size check
      static_assert(sizeof(::Array<UnityEngine::Vector4>*) == 0x8);
      // private readonly UnityEngine.Vector4[] _dirs
      // Size: 0x8
      // Offset: 0x20
      ::Array<UnityEngine::Vector4>* dirs;
      // Field size check
      static_assert(sizeof(::Array<UnityEngine::Vector4>*) == 0x8);
      // private readonly System.Single[] _dirLengths
      // Size: 0x8
      // Offset: 0x28
      ::Array<float>* dirLengths;
      // Field size check
      static_assert(sizeof(::Array<float>*) == 0x8);
      // private readonly UnityEngine.Vector4[] _colors
      // Size: 0x8
      // Offset: 0x30
      ::Array<UnityEngine::Vector4>* colors;
      // Field size check
      static_assert(sizeof(::Array<UnityEngine::Vector4>*) == 0x8);
      // Creating value type constructor for type: LineLightManager
      LineLightManager(::Array<UnityEngine::Vector4>* points_ = {}, ::Array<UnityEngine::Vector4>* dirs_ = {}, ::Array<float>* dirLengths_ = {}, ::Array<UnityEngine::Vector4>* colors_ = {}) noexcept : points{points_}, dirs{dirs_}, dirLengths{dirLengths_}, colors{colors_} {}
      // Deleting conversion operator: operator System::IntPtr
      constexpr operator System::IntPtr() const noexcept = delete;
      // static field const value: static private System.Int32 kMaxNumberOfLights
      static constexpr const int kMaxNumberOfLights = 4;
      // Get static field: static private System.Int32 kMaxNumberOfLights
      static int _get_kMaxNumberOfLights();
      // Set static field: static private System.Int32 kMaxNumberOfLights
      static void _set_kMaxNumberOfLights(int value);
      // [DoesNotRequireDomainReloadInitAttribute] Offset: 0xE1A31C
      // Get static field: static private readonly System.Int32 _activeLineLightsCountID
      static int _get__activeLineLightsCountID();
      // Set static field: static private readonly System.Int32 _activeLineLightsCountID
      static void _set__activeLineLightsCountID(int value);
      // [DoesNotRequireDomainReloadInitAttribute] Offset: 0xE1A32C
      // Get static field: static private readonly System.Int32 _lineLightPointsID
      static int _get__lineLightPointsID();
      // Set static field: static private readonly System.Int32 _lineLightPointsID
      static void _set__lineLightPointsID(int value);
      // [DoesNotRequireDomainReloadInitAttribute] Offset: 0xE1A33C
      // Get static field: static private readonly System.Int32 _lineLightDirsID
      static int _get__lineLightDirsID();
      // Set static field: static private readonly System.Int32 _lineLightDirsID
      static void _set__lineLightDirsID(int value);
      // [DoesNotRequireDomainReloadInitAttribute] Offset: 0xE1A34C
      // Get static field: static private readonly System.Int32 _lineLightDirLengthsID
      static int _get__lineLightDirLengthsID();
      // Set static field: static private readonly System.Int32 _lineLightDirLengthsID
      static void _set__lineLightDirLengthsID(int value);
      // [DoesNotRequireDomainReloadInitAttribute] Offset: 0xE1A35C
      // Get static field: static private readonly System.Int32 _lineLightColorsID
      static int _get__lineLightColorsID();
      // Set static field: static private readonly System.Int32 _lineLightColorsID
      static void _set__lineLightColorsID(int value);
      // Get instance field reference: private readonly UnityEngine.Vector4[] _points
      ::Array<UnityEngine::Vector4>*& dyn__points();
      // Get instance field reference: private readonly UnityEngine.Vector4[] _dirs
      ::Array<UnityEngine::Vector4>*& dyn__dirs();
      // Get instance field reference: private readonly System.Single[] _dirLengths
      ::Array<float>*& dyn__dirLengths();
      // Get instance field reference: private readonly UnityEngine.Vector4[] _colors
      ::Array<UnityEngine::Vector4>*& dyn__colors();
      // protected System.Void Update()
      // Offset: 0x1E1B4A4
      void Update();
      // public System.Void .ctor()
      // Offset: 0x1E1B880
      // Implemented from: UnityEngine.MonoBehaviour
      // Base method: System.Void MonoBehaviour::.ctor()
      // Base method: System.Void Behaviour::.ctor()
      // Base method: System.Void Component::.ctor()
      // Base method: System.Void Object::.ctor()
      // Base method: System.Void Object::.ctor()
      template<::il2cpp_utils::CreationType creationType = ::il2cpp_utils::CreationType::Temporary>
      static LineLightManager* New_ctor() {
        static auto ___internal__logger = ::Logger::get().WithContext("GlobalNamespace::LineLightManager::.ctor");
        return THROW_UNLESS((::il2cpp_utils::New<LineLightManager*, creationType>()));
      }
      // static private System.Void .cctor()
      // Offset: 0x1E1B918
      // Implemented from: UnityEngine.Object
      // Base method: System.Void Object::.cctor()
      static void _cctor();
    }; // LineLightManager
    #pragma pack(pop)
    static check_size<sizeof(LineLightManager), 48 + sizeof(::Array<UnityEngine::Vector4>*)> __GlobalNamespace_LineLightManagerSizeCheck;
    static_assert(sizeof(LineLightManager) == 0x38);
  }
  DEFINE_IL2CPP_ARG_TYPE(GlobalNamespace::LineLightManager*, "", "LineLightManager");
  #include "extern/beatsaber-hook/shared/utils/il2cpp-utils-methods.hpp"
  // Writing MetadataGetter for method: GlobalNamespace::LineLightManager::Update
  // Il2CppName: Update
  template<>
  struct ::il2cpp_utils::il2cpp_type_check::MetadataGetter<static_cast<void (GlobalNamespace::LineLightManager::*)()>(&GlobalNamespace::LineLightManager::Update)> {
    static const MethodInfo* get() {
      return ::il2cpp_utils::FindMethod(classof(GlobalNamespace::LineLightManager*), "Update", std::vector<Il2CppClass*>(), ::std::vector<const Il2CppType*>{});
    }
  };
  // Writing MetadataGetter for method: GlobalNamespace::LineLightManager::New_ctor
  // Il2CppName: .ctor
  // Cannot get method pointer of value based method overload from template for constructor!
  // Try using FindMethod instead!
  // Writing MetadataGetter for method: GlobalNamespace::LineLightManager::_cctor
  // Il2CppName: .cctor
  template<>
  struct ::il2cpp_utils::il2cpp_type_check::MetadataGetter<static_cast<void (*)()>(&GlobalNamespace::LineLightManager::_cctor)> {
    static const MethodInfo* get() {
      return ::il2cpp_utils::FindMethod(classof(GlobalNamespace::LineLightManager*), ".cctor", std::vector<Il2CppClass*>(), ::std::vector<const Il2CppType*>{});
    }
  };
  