text: /*
    Simple DirectMedia Layer
    Copyright (C) 2017 BlackBerry Limited
  
    This software is provided 'as-is', without any express or implied
    warranty.  In no event will the authors be held liable for any damages
    arising from the use of this software.
  
    Permission is granted to anyone to use this software for any purpose,
    including commercial applications, and to alter it and redistribute it
    freely, subject to the following restrictions:
  
    1. The origin of this software must not be misrepresented; you must not
       claim that you wrote the original software. If you use this software
       in a product, an acknowledgment in the product documentation would be
       appreciated but is not required.
    2. Altered source versions must be plainly marked as such, and must not be
       misrepresented as being the original software.
    3. This notice may not be removed or altered from any source distribution.
  */
  #include "../../SDL_internal.h"
  #include "../SDL_sysvideo.h"
  #include "sdl_qnx.h"
  
  static screen_context_t context;
  static screen_event_t   event;
  
  /**
   * Initializes the QNX video plugin.
   * Creates the Screen context and event handles used for all window operations
   * by the plugin.
   * @param   _THIS
   * @return  0 if successful, -1 on error
   */
  static int
  videoInit(_THIS)
  {
      SDL_VideoDisplay display;
  
      if (screen_create_context(&context, 0) < 0) {
          return -1;
      }
  
      if (screen_create_event(&event) < 0) {
          return -1;
      }
  
      SDL_zero(display);
  
      if (SDL_AddVideoDisplay(&display) < 0) {
          return -1;
      }
  
      _this->num_displays = 1;
      return 0;
  }
  
  static void
  videoQuit(_THIS)
  {
  }
  
  /**
   * Creates a new native Screen window and associates it with the given SDL
   * window.
   * @param   _THIS
   * @param   window  SDL window to initialize
   * @return  0 if successful, -1 on error
   */
  static int
  createWindow(_THIS, SDL_Window *window)
  {
      window_impl_t   *impl;
      int             size[2];
      int             numbufs;
      int             format;
      int             usage;
  
      impl = SDL_calloc(1, sizeof(*impl));
      if (impl == NULL) {
          return -1;
      }
  
      // Create a native window.
      if (screen_create_window(&impl->window, context) < 0) {
          goto fail;
      }
  
      // Set the native window's size to match the SDL window.
      size[0] = window->w;
      size[1] = window->h;
  
      if (screen_set_window_property_iv(impl->window, SCREEN_PROPERTY_SIZE,
                                        size) < 0) {
          goto fail;
      }
  
      if (screen_set_window_property_iv(impl->window, SCREEN_PROPERTY_SOURCE_SIZE,
                                        size) < 0) {
          goto fail;
      }
  
      // Create window buffer(s).
      if (window->flags & SDL_WINDOW_OPENGL) {
          if (glGetConfig(&impl->conf, &format) < 0) {
              goto fail;
          }
          numbufs = 2;
  
          usage = SCREEN_USAGE_OPENGL_ES2;
          if (screen_set_window_property_iv(impl->window, SCREEN_PROPERTY_USAGE,
                                            &usage) < 0) {
              return -1;
          }
      } else {
          format = SCREEN_FORMAT_RGBX8888;
          numbufs = 1;
      }
  
      // Set pixel format.
      if (screen_set_window_property_iv(impl->window, SCREEN_PROPERTY_FORMAT,
                                        &format) < 0) {
          goto fail;
      }
  
      // Create buffer(s).
      if (screen_create_window_buffers(impl->window, numbufs) < 0) {
          goto fail;
      }
  
      window->driverdata = impl;
      return 0;
  
  fail:
      if (impl->window) {
          screen_destroy_window(impl->window);
      }
  
      SDL_free(impl);
      return -1;
  }
  
  /**
   * Gets a pointer to the Screen buffer associated with the given window. Note
   * that the buffer is actually created in createWindow().
   * @param       _THIS
   * @param       window  SDL window to get the buffer for
   * @param[out]  pixles  Holds a pointer to the window's buffer
   * @param[out]  format  Holds the pixel format for the buffer
   * @param[out]  pitch   Holds the number of bytes per line
   * @return  0 if successful, -1 on error
   */
  static int
  createWindowFramebuffer(_THIS, SDL_Window * window, Uint32 * format,
                          void ** pixels, int *pitch)
  {
      window_impl_t   *impl = (window_impl_t *)window->driverdata;
      screen_buffer_t buffer;
  
      // Get a pointer to the buffer's memory.
      if (screen_get_window_property_pv(impl->window, SCREEN_PROPERTY_BUFFERS,
                                        (void **)&buffer) < 0) {
          return -1;
      }
  
      if (screen_get_buffer_property_pv(buffer, SCREEN_PROPERTY_POINTER,
                                        pixels) < 0) {
          return -1;
      }
  
      // Set format and pitch.
      if (screen_get_buffer_property_iv(buffer, SCREEN_PROPERTY_STRIDE,
                                        pitch) < 0) {
          return -1;
      }
  
      *format = SDL_PIXELFORMAT_RGB888;
      return 0;
  }
  
  /**
   * Informs the window manager that the window needs to be updated.
   * @param   _THIS
   * @param   window      The window to update
   * @param   rects       An array of reectangular areas to update
   * @param   numrects    Rect array length
   * @return  0 if successful, -1 on error
   */
  static int
  updateWindowFramebuffer(_THIS, SDL_Window *window, const SDL_Rect *rects,
                          int numrects)
  {
      window_impl_t   *impl = (window_impl_t *)window->driverdata;
      screen_buffer_t buffer;
  
      if (screen_get_window_property_pv(impl->window, SCREEN_PROPERTY_BUFFERS,
                                        (void **)&buffer) < 0) {
          return -1;
      }
  
      screen_post_window(impl->window, buffer, numrects, (int *)rects, 0);
      screen_flush_context(context, 0);
      return 0;
  }
  
  /**
   * Runs the main event loop.
   * @param   _THIS
   */
  static void
  pumpEvents(_THIS)
  {
      int             type;
  
      for (;;) {
          if (screen_get_event(context, event, 0) < 0) {
              break;
          }
  
          if (screen_get_event_property_iv(event, SCREEN_PROPERTY_TYPE, &type)
              < 0) {
              break;
          }
  
          if (type == SCREEN_EVENT_NONE) {
              break;
          }
  
          switch (type) {
          case SCREEN_EVENT_KEYBOARD:
              handleKeyboardEvent(event);
              break;
  
          default:
              break;
          }
      }
  }
  
  /**
   * Updates the size of the native window using the geometry of the SDL window.
   * @param   _THIS
   * @param   window  SDL window to update
   */
  static void
  setWindowSize(_THIS, SDL_Window *window)
  {
      window_impl_t   *impl = (window_impl_t *)window->driverdata;
      int             size[2];
  
      size[0] = window->w;
      size[1] = window->h;
  
      screen_set_window_property_iv(impl->window, SCREEN_PROPERTY_SIZE, size);
      screen_set_window_property_iv(impl->window, SCREEN_PROPERTY_SOURCE_SIZE,
                                    size);
  }
  
  /**
   * Makes the native window associated with the given SDL window visible.
   * @param   _THIS
   * @param   window  SDL window to update
   */
  static void
  showWindow(_THIS, SDL_Window *window)
  {
      window_impl_t   *impl = (window_impl_t *)window->driverdata;
      const int       visible = 1;
  
      screen_set_window_property_iv(impl->window, SCREEN_PROPERTY_VISIBLE,
                                    &visible);
  }
  
  /**
   * Makes the native window associated with the given SDL window invisible.
   * @param   _THIS
   * @param   window  SDL window to update
   */
  static void
  hideWindow(_THIS, SDL_Window *window)
  {
      window_impl_t   *impl = (window_impl_t *)window->driverdata;
      const int       visible = 0;
  
      screen_set_window_property_iv(impl->window, SCREEN_PROPERTY_VISIBLE,
          &visible);
  }
  
  /**
   * Destroys the native window associated with the given SDL window.
   * @param   _THIS
   * @param   window  SDL window that is being destroyed
   */
  static void
  destroyWindow(_THIS, SDL_Window *window)
  {
      window_impl_t   *impl = (window_impl_t *)window->driverdata;
  
      if (impl) {
          screen_destroy_window(impl->window);
          window->driverdata = NULL;
      }
  }
  
  /**
   * Frees the plugin object created by createDevice().
   * @param   device  Plugin object to free
   */
  static void
  deleteDevice(SDL_VideoDevice *device)
  {
      SDL_free(device);
  }
  
  /**
   * Creates the QNX video plugin used by SDL.
   * @param   devindex    Unused
   * @return  Initialized device if successful, NULL otherwise
   */
  static SDL_VideoDevice *
  createDevice(int devindex)
  {
      SDL_VideoDevice *device;
  
      device = (SDL_VideoDevice *)SDL_calloc(1, sizeof(SDL_VideoDevice));
      if (device == NULL) {
          return NULL;
      }
  
      device->driverdata = NULL;
      device->VideoInit = videoInit;
      device->VideoQuit = videoQuit;
      device->CreateWindow = createWindow;
      device->CreateWindowFramebuffer = createWindowFramebuffer;
      device->UpdateWindowFramebuffer = updateWindowFramebuffer;
      device->SetWindowSize = setWindowSize;
      device->ShowWindow = showWindow;
      device->HideWindow = hideWindow;
      device->PumpEvents = pumpEvents;
      device->DestroyWindow = destroyWindow;
  
      device->GL_LoadLibrary = glLoadLibrary;
      device->GL_GetProcAddress = glGetProcAddress;
      device->GL_CreateContext = glCreateContext;
      device->GL_SetSwapInterval = glSetSwapInterval;
      device->GL_SwapWindow = glSwapWindow;
      device->GL_MakeCurrent = glMakeCurrent;
      device->GL_DeleteContext = glDeleteContext;
      device->GL_UnloadLibrary = glUnloadLibrary;
  
      device->free = deleteDevice;
      return device;
  }
  
  static int
  available()
  {
      return 1;
  }
  
  VideoBootStrap QNX_bootstrap = {
      "qnx", "QNX Screen",
      available, createDevice
  };
  