text: 
  
  /**************************************************************************************************
   *** This file was autogenerated from GrChildProcessorSampleMatrixMultipleUniforms.fp; do not modify.
   **************************************************************************************************/
  #include "GrChildProcessorSampleMatrixMultipleUniforms.h"
  
  #include "src/core/SkUtils.h"
  #include "src/gpu/GrTexture.h"
  #include "src/gpu/glsl/GrGLSLFragmentProcessor.h"
  #include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h"
  #include "src/gpu/glsl/GrGLSLProgramBuilder.h"
  #include "src/sksl/SkSLCPP.h"
  #include "src/sksl/SkSLUtil.h"
  class GrGLSLChildProcessorSampleMatrixMultipleUniforms : public GrGLSLFragmentProcessor {
  public:
      GrGLSLChildProcessorSampleMatrixMultipleUniforms() {}
      void emitCode(EmitArgs& args) override {
          GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
          const GrChildProcessorSampleMatrixMultipleUniforms& _outer = args.fFp.cast<GrChildProcessorSampleMatrixMultipleUniforms>();
          (void) _outer;
          auto matrixA = _outer.matrixA;
          (void) matrixA;
          auto matrixB = _outer.matrixB;
          (void) matrixB;
          matrixAVar = args.fUniformHandler->addUniform(&_outer, kFragment_GrShaderFlag, kFloat3x3_GrSLType, "matrixA");
          matrixBVar = args.fUniformHandler->addUniform(&_outer, kFragment_GrShaderFlag, kFloat3x3_GrSLType, "matrixB");
          SkString _matrix126(args.fUniformHandler->getUniformCStr(matrixAVar));
          SkString _sample126 = this->invokeChildWithMatrix(0, args, _matrix126.c_str());
          fragBuilder->codeAppendf(
  R"SkSL(%s = %s;)SkSL"
  , args.fOutputColor, _sample126.c_str());
          SkString _matrix169(args.fUniformHandler->getUniformCStr(matrixBVar));
          SkString _sample169 = this->invokeChildWithMatrix(0, args, _matrix169.c_str());
          fragBuilder->codeAppendf(
  R"SkSL(
  %s += %s;
  )SkSL"
  , args.fOutputColor, _sample169.c_str());
      }
  private:
      void onSetData(const GrGLSLProgramDataManager& pdman, const GrFragmentProcessor& _proc) override {
          const GrChildProcessorSampleMatrixMultipleUniforms& _outer = _proc.cast<GrChildProcessorSampleMatrixMultipleUniforms>();
          {
          static_assert(1 == 1); pdman.setSkMatrix(matrixAVar, (_outer.matrixA));
          static_assert(1 == 1); pdman.setSkMatrix(matrixBVar, (_outer.matrixB));
          }
      }
      UniformHandle matrixAVar;
      UniformHandle matrixBVar;
  };
  GrGLSLFragmentProcessor* GrChildProcessorSampleMatrixMultipleUniforms::onCreateGLSLInstance() const {
      return new GrGLSLChildProcessorSampleMatrixMultipleUniforms();
  }
  void GrChildProcessorSampleMatrixMultipleUniforms::onGetGLSLProcessorKey(const GrShaderCaps& caps, GrProcessorKeyBuilder* b) const {
  }
  bool GrChildProcessorSampleMatrixMultipleUniforms::onIsEqual(const GrFragmentProcessor& other) const {
      const GrChildProcessorSampleMatrixMultipleUniforms& that = other.cast<GrChildProcessorSampleMatrixMultipleUniforms>();
      (void) that;
      if (matrixA != that.matrixA) return false;
      if (matrixB != that.matrixB) return false;
      return true;
  }
  bool GrChildProcessorSampleMatrixMultipleUniforms::usesExplicitReturn() const {
      return false;
  }
  GrChildProcessorSampleMatrixMultipleUniforms::GrChildProcessorSampleMatrixMultipleUniforms(const GrChildProcessorSampleMatrixMultipleUniforms& src)
  : INHERITED(kGrChildProcessorSampleMatrixMultipleUniforms_ClassID, src.optimizationFlags())
  , matrixA(src.matrixA)
  , matrixB(src.matrixB) {
          this->cloneAndRegisterAllChildProcessors(src);
  }
  std::unique_ptr<GrFragmentProcessor> GrChildProcessorSampleMatrixMultipleUniforms::clone() const {
      return std::make_unique<GrChildProcessorSampleMatrixMultipleUniforms>(*this);
  }
  #if GR_TEST_UTILS
  SkString GrChildProcessorSampleMatrixMultipleUniforms::onDumpInfo() const {
      return SkStringPrintf("(matrixA=float3x3(%f, %f, %f, %f, %f, %f, %f, %f, %f), matrixB=float3x3(%f, %f, %f, %f, %f, %f, %f, %f, %f))", matrixA.rc(0, 0), matrixA.rc(1, 0), matrixA.rc(2, 0), matrixA.rc(0, 1), matrixA.rc(1, 1), matrixA.rc(2, 1), matrixA.rc(0, 2), matrixA.rc(1, 2), matrixA.rc(2, 2), matrixB.rc(0, 0), matrixB.rc(1, 0), matrixB.rc(2, 0), matrixB.rc(0, 1), matrixB.rc(1, 1), matrixB.rc(2, 1), matrixB.rc(0, 2), matrixB.rc(1, 2), matrixB.rc(2, 2));
  }
  #endif
  