text: /*
   * Copyright 2011-2013 Blender Foundation
   *
   * Licensed under the Apache License, Version 2.0 (the "License");
   * you may not use this file except in compliance with the License.
   * You may obtain a copy of the License at
   *
   * http://www.apache.org/licenses/LICENSE-2.0
   *
   * Unless required by applicable law or agreed to in writing, software
   * distributed under the License is distributed on an "AS IS" BASIS,
   * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
   * See the License for the specific language governing permissions and
   * limitations under the License.
   */
  
  CCL_NAMESPACE_BEGIN
  
  /* Value Nodes */
  
  ccl_device void svm_node_value_f(KernelGlobals *kg, ShaderData *sd, float *stack, uint ivalue, uint out_offset)
  {
  	stack_store_float(stack, out_offset, __uint_as_float(ivalue));
  }
  
  ccl_device void svm_node_value_v(KernelGlobals *kg, ShaderData *sd, float *stack, uint out_offset, int *offset)
  {
  	/* read extra data */
  	uint4 node1 = read_node(kg, offset);
  	float3 p = make_float3(__uint_as_float(node1.y), __uint_as_float(node1.z), __uint_as_float(node1.w));
  
  	stack_store_float3(stack, out_offset, p);
  }
  
  CCL_NAMESPACE_END
  