text: //
  // Copyright © 2020 Arm Ltd and Contributors. All rights reserved.
  // SPDX-License-Identifier: MIT
  //
  
  #pragma once
  
  #include <Layer.hpp>
  
  namespace armnn
  {
  
  /// This layer converts data type BFloat16 to Float32.
  class ConvertBf16ToFp32Layer : public Layer
  {
  public:
      /// Makes a workload for the ConvertBf16ToFp32 type.
      /// @param [in] factory The workload factory which will create the workload.
      /// @return A pointer to the created workload, or nullptr if not created.
      virtual std::unique_ptr<IWorkload> CreateWorkload(const IWorkloadFactory& factory) const override;
  
      /// Creates a dynamically-allocated copy of this layer.
      /// @param [in] graph The graph into which this layer is being cloned.
      ConvertBf16ToFp32Layer* Clone(Graph& graph) const override;
  
      /// Check if the input tensor shape(s)
      /// will lead to a valid configuration of @ref ConvertBf16ToFp32Layer.
      /// @param [in] shapeInferenceMethod Indicates if output shape shall be overwritten or just validated.
      void ValidateTensorShapesFromInputs() override;
  
      ARMNN_NO_DEPRECATE_WARN_BEGIN
      void Accept(ILayerVisitor& visitor) const override;
      ARMNN_NO_DEPRECATE_WARN_END
  
  protected:
      /// Constructor to create a ConvertBf16ToFp32Layer.
      /// @param [in] name Optional name for the layer.
      ConvertBf16ToFp32Layer(const char* name);
  
      /// Default destructor
      ~ConvertBf16ToFp32Layer() = default;
  };
  
  } // namespace
  