text: /*
      The basic object which all game objects should 
      extend.
  */
  module.exports = function () {
      "use strict";
      this.x = 0.0;
      this.y = 0.0;
      this.angle = 0.0;
      this.rotate = 0.0;
      this.scale = 1;
      this.velocity = 0.0;
  
      this.setX = function (x) {
          this.x = x;
      };
  
      this.setY = function (y) {
          this.y = y;
      };
  
      this.move = function () {
          this.setX(this.x + Math.cos(this.angle) * this.velocity);
          this.setY(this.y + Math.sin(this.angle) * this.velocity);
      };
  };
  