text: #ifndef ASSETMANAGER_HPP
  #define ASSETMANAGER_HPP
  
  #include <map>
  #include <SFML/Graphics.hpp>
  
  namespace cp
  {
  	class AssetManager
  	{
  	private:
  		std::map<std::string, sf::Texture> 	map_texture;
  		std::map<std::string, sf::Font> 	map_font;
  
  	public:
  		AssetManager					();
  		~AssetManager					();
  
  		void 		load_texture		(std::string name, std::string file_name);
  		void 		load_font			(std::string name, std::string file_name);
  		sf::Texture&get_texture			(std::string name);
  		sf::Font&	get_font			(std::string name);
  	};
  }
  #endif //ASSETMANAGER_HPP