text: /*-
   * Copyright (c) 1980, 1993
   *	The Regents of the University of California.  All rights reserved.
   *
   * Redistribution and use in source and binary forms, with or without
   * modification, are permitted provided that the following conditions
   * are met:
   * 1. Redistributions of source code must retain the above copyright
   *    notice, this list of conditions and the following disclaimer.
   * 2. Redistributions in binary form must reproduce the above copyright
   *    notice, this list of conditions and the following disclaimer in the
   *    documentation and/or other materials provided with the distribution.
   * 3. Neither the name of the University nor the names of its contributors
   *    may be used to endorse or promote products derived from this software
   *    without specific prior written permission.
   *
   * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
   * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
   * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
   * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
   * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
   * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
   * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
   * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
   * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
   * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
   * SUCH DAMAGE.
   *
   * @(#)setup.c	8.1 (Berkeley) 5/31/93
   * $FreeBSD: src/games/trek/setup.c,v 1.6 1999/11/30 03:49:54 billf Exp $
   * $DragonFly: src/games/trek/setup.c,v 1.3 2006/09/07 21:19:44 pavalos Exp $
   */
  
  #include "trek.h"
  #include "getpar.h"
  
  /*
  **  INITIALIZE THE GAME
  **
  **	The length, skill, and password are read, and the game
  **	is initialized.  It is far too difficult to describe all
  **	that goes on in here, but it is all straight-line code;
  **	give it a look.
  **
  **	Game restart and tournament games are handled here.
  */
  
  struct cvntab Lentab[] = {
  	{ "s",		"hort",		(cmdfun)1,	0 },
  	{ "m",		"edium",	(cmdfun)2,	0 },
  	{ "l",		"ong",		(cmdfun)4,	0 },
  	{ "restart",	"",		NULL,		0 },
  	{ NULL,		NULL,		NULL,		0 }
  };
  
  struct cvntab Skitab[] = {
  	{ "n",		"ovice",	(cmdfun)1,	0 },
  	{ "f",		"air",		(cmdfun)2,	0 },
  	{ "g",		"ood",		(cmdfun)3,	0 },
  	{ "e",		"xpert",	(cmdfun)4,	0 },
  	{ "c",		"ommodore",	(cmdfun)5,	0 },
  	{ "i",		"mpossible",	(cmdfun)6,	0 },
  	{ NULL,		NULL,		NULL,		0 }
  };
  
  void
  setup(void)
  {
  	struct cvntab		*r;
  	int		i, j;
  	double			f;
  	int			d;
  	int			klump;
  	int			ix, iy;
  	struct quad	*q;
  	struct event		*e;
  
  	while (1) {
  		r = getcodpar("What length game", Lentab);
  		Game.length = (long) r->value;
  		if (Game.length == 0) {
  			if (restartgame())
  				continue;
  			return;
  		}
  		break;
  	}
  	r = getcodpar("What skill game", Skitab);
  	Game.skill = (long) r->value;
  	Game.tourn = 0;
  	getstrpar("Enter a password", Game.passwd, 14, 0);
  	if (sequal(Game.passwd, "tournament")) {
  		getstrpar("Enter tournament code", Game.passwd, 14, 0);
  		Game.tourn = 1;
  		d = 0;
  		for (i = 0; Game.passwd[i]; i++)
  			d += Game.passwd[i] << i;
  		srandom(d);
  	}
  	Param.bases = Now.bases = ranf(6 - Game.skill) + 2;
  	if (Game.skill == 6)
  		Param.bases = Now.bases = 1;
  	Param.time = Now.time = 6.0 * Game.length + 2.0;
  	i = Game.skill;
  	j = Game.length;
  	Param.klings = Now.klings = i * j * 3.5 * (franf() + 0.75);
  	if (Param.klings < i * j * 5)
  		Param.klings = Now.klings = i * j * 5;
  	if (Param.klings <= i)		/* numerical overflow problems */
  		Param.klings = Now.klings = 127;
  	Param.energy = Ship.energy = 5000;
  	Param.torped = Ship.torped = 10;
  	Ship.ship = ENTERPRISE;
  	Ship.shipname = "Enterprise";
  	Param.shield = Ship.shield = 1500;
  	Param.resource = Now.resource = Param.klings * Param.time;
  	Param.reserves = Ship.reserves = (6 - Game.skill) * 2.0;
  	Param.crew = Ship.crew = 387;
  	Param.brigfree = Ship.brigfree = 400;
  	Ship.shldup = 1;
  	Ship.cond = GREEN;
  	Ship.warp = 5.0;
  	Ship.warp2 = 25.0;
  	Ship.warp3 = 125.0;
  	Ship.sinsbad = 0;
  	Ship.cloaked = 0;
  	Param.date = Now.date = (ranf(20) + 20) * 100;
  	f = Game.skill;
  	f = log(f + 0.5);
  	for (i = 0; i < NDEV; i++)
  		if (Device[i].name[0] == '*')
  			Param.damfac[i] = 0;
  		else
  			Param.damfac[i] = f;
  	/* these probabilities must sum to 1000 */
  	Param.damprob[WARP] = 70;	/* warp drive		 7.0% */
  	Param.damprob[SRSCAN] = 110;	/* short range scanners	11.0% */
  	Param.damprob[LRSCAN] = 110;	/* long range scanners	11.0% */
  	Param.damprob[PHASER] = 125;	/* phasers		12.5% */
  	Param.damprob[TORPED] = 125;	/* photon torpedoes	12.5% */
  	Param.damprob[IMPULSE] = 75;	/* impulse engines	 7.5% */
  	Param.damprob[SHIELD] = 150;	/* shield control	15.0% */
  	Param.damprob[COMPUTER] = 20;	/* computer		 2.0% */
  	Param.damprob[SSRADIO] = 35;	/* subspace radio	 3.5% */
  	Param.damprob[LIFESUP] = 30;	/* life support		 3.0% */
  	Param.damprob[SINS] = 20;	/* navigation system	 2.0% */
  	Param.damprob[CLOAK] = 50;	/* cloaking device	 5.0% */
  	Param.damprob[XPORTER] = 80;	/* transporter		 8.0% */
  	/* check to see that I didn't blow it */
  	for (i = j = 0; i < NDEV; i++)
  		j += Param.damprob[i];
  	if (j != 1000)
  		syserr("Device probabilities sum to %d", j);
  	Param.dockfac = 0.5;
  	Param.regenfac = (5 - Game.skill) * 0.05;
  	if (Param.regenfac < 0.0)
  		Param.regenfac = 0.0;
  	Param.warptime = 10;
  	Param.stopengy = 50;
  	Param.shupengy = 40;
  	i = Game.skill;
  	Param.klingpwr = 100 + 150 * i;
  	if (i >= 6)
  		Param.klingpwr += 150;
  	Param.phasfac = 0.8;
  	Param.hitfac = 0.5;
  	Param.klingcrew = 200;
  	Param.srndrprob = 0.0035;
  	Param.moveprob[KM_OB] = 45;
  	Param.movefac[KM_OB] = .09;
  	Param.moveprob[KM_OA] = 40;
  	Param.movefac[KM_OA] = -0.05;
  	Param.moveprob[KM_EB] = 40;
  	Param.movefac[KM_EB] = 0.075;
  	Param.moveprob[KM_EA] = 25 + 5 * Game.skill;
  	Param.movefac[KM_EA] = -0.06 * Game.skill;
  	Param.moveprob[KM_LB] = 0;
  	Param.movefac[KM_LB] = 0.0;
  	Param.moveprob[KM_LA] = 10 + 10 * Game.skill;
  	Param.movefac[KM_LA] = 0.25;
  	Param.eventdly[E_SNOVA] = 0.5;
  	Param.eventdly[E_LRTB] = 25.0;
  	Param.eventdly[E_KATSB] = 1.0;
  	Param.eventdly[E_KDESB] = 3.0;
  	Param.eventdly[E_ISSUE] = 1.0;
  	Param.eventdly[E_SNAP] = 0.5;
  	Param.eventdly[E_ENSLV] = 0.5;
  	Param.eventdly[E_REPRO] = 2.0;
  	Param.navigcrud[0] = 1.50;
  	Param.navigcrud[1] = 0.75;
  	Param.cloakenergy = 1000;
  	Param.energylow = 1000;
  	for (i = 0; i < MAXEVENTS; i++) {
  		e = &Event[i];
  		e->date = TOOLARGE;
  		e->evcode = 0;
  	}
  	xsched(E_SNOVA, 1, 0, 0, 0);
  	xsched(E_LRTB, Param.klings, 0, 0, 0);
  	xsched(E_KATSB, 1, 0, 0, 0);
  	xsched(E_ISSUE, 1, 0, 0, 0);
  	xsched(E_SNAP, 1, 0, 0, 0);
  	Ship.sectx = ranf(NSECTS);
  	Ship.secty = ranf(NSECTS);
  	Game.killk = Game.kills = Game.killb = 0;
  	Game.deaths = Game.negenbar = 0;
  	Game.captives = 0;
  	Game.killinhab = 0;
  	Game.helps = 0;
  	Game.killed = 0;
  	Game.snap = 0;
  	Move.endgame = 0;
  
  	/* setup stars */
  	for (i = 0; i < NQUADS; i++) {
  		for (j = 0; j < NQUADS; j++) {
  			q = &Quad[i][j];
  			q->klings = q->bases = 0;
  			q->scanned = -1;
  			q->stars = ranf(9) + 1;
  			q->holes = ranf(3) - q->stars / 5;
  			q->qsystemname = 0;
  		}
  	}
  
  	/* select inhabited starsystems */
  	for (d = 1; d < NINHAB; d++) {
  		do {
  			i = ranf(NQUADS);
  			j = ranf(NQUADS);
  			q = &Quad[i][j];
  		} while (q->qsystemname);
  		q->qsystemname = d;
  	}
  
  	/* position starbases */
  	for (i = 0; i < Param.bases; i++) {
  		while (1) {
  			ix = ranf(NQUADS);
  			iy = ranf(NQUADS);
  			q = &Quad[ix][iy];
  			if (q->bases > 0)
  				continue;
  			break;
  		}
  		q->bases = 1;
  		Now.base[i].x = ix;
  		Now.base[i].y = iy;
  		q->scanned = 1001;
  		/* start the Enterprise near starbase */
  		if (i == 0) {
  			Ship.quadx = ix;
  			Ship.quady = iy;
  		}
  	}
  
  	/* position klingons */
  	for (i = Param.klings; i > 0; ) {
  		klump = ranf(4) + 1;
  		if (klump > i)
  			klump = i;
  		while (1) {
  			ix = ranf(NQUADS);
  			iy = ranf(NQUADS);
  			q = &Quad[ix][iy];
  			if (q->klings + klump > MAXKLQUAD)
  				continue;
  			q->klings += klump;
  			i -= klump;
  			break;
  		}
  	}
  
  	/* initialize this quadrant */
  	printf("%d Klingons\n%d starbase", Param.klings, Param.bases);
  	if (Param.bases > 1)
  		printf("s");
  	printf(" at %d,%d", Now.base[0].x, Now.base[0].y);
  	for (i = 1; i < Param.bases; i++)
  		printf(", %d,%d", Now.base[i].x, Now.base[i].y);
  	printf("\nIt takes %d units to kill a Klingon\n", Param.klingpwr);
  	Move.free = 0;
  	initquad(0);
  	srscan(1);
  	attack(0);
  }
  