text: /*
   * This source file is part of RmlUi, the HTML/CSS Interface Middleware
   *
   * For the latest information, see http://github.com/mikke89/RmlUi
   *
   * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
   * Copyright (c) 2019 The RmlUi Team, and contributors
   *
   * Permission is hereby granted, free of charge, to any person obtaining a copy
   * of this software and associated documentation files (the "Software"), to deal
   * in the Software without restriction, including without limitation the rights
   * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
   * copies of the Software, and to permit persons to whom the Software is
   * furnished to do so, subject to the following conditions:
   *
   * The above copyright notice and this permission notice shall be included in
   * all copies or substantial portions of the Software.
   *
   * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
   * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
   * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
   * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
   * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
   * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
   * THE SOFTWARE.
   *
   */
  
  #include "../Common/TestsShell.h"
  #include <RmlUi/Core/Core.h>
  #include <RmlUi/Core/Context.h>
  #include <RmlUi/Core/Element.h>
  #include <RmlUi/Core/ElementDocument.h>
  #include <doctest.h>
  #include <algorithm>
  
  using namespace Rml;
  
  static const String document_textures_rml = R"(
  <rml>
  <head>
  	<title>Test</title>
  	<link type="text/rcss" href="/assets/rml.rcss"/>
  	<style>
  		body {
  			left: 0;
  			top: 0;
  			right: 0;
  			bottom: 0;
  		}
  		div.file {
  			height: 100px;
  			decorator: image(/assets/high_scores_alien_2.tga);
  		}
  		@spritesheet aliens {
  			src: /assets/high_scores_alien_3.tga;
  			alien3: 0px 0px 64px 64px;
  		}
  		div.sprite {
  			height: 100px;
  			decorator: image(alien3);
  		}
  		progressbar { 
  			display: block;
  			width: 50px;
  			height: 50px;
  			background: #333;
  			fill-image: /assets/high_scores_defender.tga;
  		}
  	</style>
  </head>
  
  <body>
  <div style="display: block">
  	<img src="/assets/high_scores_alien_1.tga"/>
  	<div class="file"/>
  	<div class="sprite"/>
  	<progressbar direction="clockwise" start-edge="bottom" value="0.5"/>
  </div>
  </body>
  </rml>
  )";
  
  static inline StringList GetSortedTextureSourceList()
  {
  	StringList list = Rml::GetTextureSourceList();
  	std::sort(list.begin(), list.end());
  	return list;
  }
  
  TEST_CASE("core.texture_source_list")
  {
  	Context* context = TestsShell::GetContext();
  	REQUIRE(context);
  
  	REQUIRE(GetSortedTextureSourceList().size() == 0);
  
  	// We should be able to detect all sources even though they are hidden.
  	const StringList list_expected = {
  		"assets/high_scores_alien_1.tga",
  		"assets/high_scores_alien_2.tga",
  		"assets/high_scores_alien_3.tga",
  		"assets/high_scores_defender.tga",
  	};
  
  	ElementDocument* document = context->LoadDocumentFromMemory(document_textures_rml);
  	REQUIRE(document);
  	CHECK(GetSortedTextureSourceList() == list_expected);
  
  	document->Show();
  	CHECK(GetSortedTextureSourceList() == list_expected);
  
  	context->Update();
  	CHECK(GetSortedTextureSourceList() == list_expected);
  
  	context->Render();
  	CHECK(GetSortedTextureSourceList() == list_expected);
  
  	TestsShell::RenderLoop();
  
  	document->Close();
  
  	TestsShell::ShutdownShell();
  }
  