text: /*
              File : DBPro/MultiplayerPlus.hpp
         Generated : 2011/09/02 20:15:04
     DBPro release : 7.7
  */
  
  #ifndef INCLUDE_GUARD_DBPro_MultiplayerPlus_hpp
  #define INCLUDE_GUARD_DBPro_MultiplayerPlus_hpp
  
  #ifdef DBPRO__COMPILER_HAS_PRAGMA_ONCE
  #pragma once
  #endif
  
  #define VC_EXTRALEAN
  #include <windows.h>
  #include <D3dx9tex.h>
  
  
  namespace DBPro
  {
      void __cdecl MultiplayerConnectToTcpServer(LPCSTR a,LPCSTR b);
      void __cdecl MultiplayerConnectToTcpServer(LPCSTR a,LPCSTR b,int c);
      void __cdecl MultiplayerCreateTcpServer(LPCSTR a);
      void __cdecl MultiplayerCreateTcpServer(LPCSTR a,int b);
      void __cdecl MultiplayerDisconnect();
      void __cdecl MultiplayerDisplayDebug(LPCSTR a);
      int __cdecl MultiplayerGetConnection();
      int __cdecl MultiplayerGetId();
      LPSTR __cdecl MultiplayerGetIpAddress();
      float __cdecl MultiplayerGetMessageFloat();
      int __cdecl MultiplayerGetMessageInteger();
      void __cdecl MultiplayerGetMessageMemblock(int a);
      int __cdecl MultiplayerGetMessagePlayerFrom();
      LPSTR __cdecl MultiplayerGetMessageString();
      int __cdecl MultiplayerGetMessageType();
      void __cdecl MultiplayerGetMessage();
      int __cdecl MultiplayerGetPlayerCount();
      int __cdecl MultiplayerGetPlayerId(int a);
      LPSTR __cdecl MultiplayerGetPlayerName(int a);
      int __cdecl MultiplayerGetQueueSize(int a);
      int __cdecl MultiplayerMessageExists();
      void __cdecl MultiplayerSendFromPlayer(int a);
      void __cdecl MultiplayerSendMessageFloat(float a);
      void __cdecl MultiplayerSendMessageFloat(float a,int b);
      void __cdecl MultiplayerSendMessageInteger(int a);
      void __cdecl MultiplayerSendMessageInteger(int a,int b);
      void __cdecl MultiplayerSendMessageMemblock(int a);
      void __cdecl MultiplayerSendMessageMemblock(int a,int b);
      void __cdecl MultiplayerSendMessageMemblock(int a,int b,int c);
      void __cdecl MultiplayerSendMessageString(LPCSTR a);
      void __cdecl MultiplayerSendMessageString(LPCSTR a,int b);
      void __cdecl MultiplayerSendMessageTo(int a);
      void __cdecl MultiplayerSetDebugState(int a);
      void __cdecl MultiplayerStartVoiceServer();
      void __cdecl MultiplayerStart();
  }
  
  #endif
  