text: #ifndef FILESYSTEM_H
  #define FILESYSTEM_H
  #include "Directory.h"
  #include "File.h"
  #include <vector>
  //this will be moved into StiGame in not that long
  
  namespace StiGame
  {
  
  namespace FS
  {
  
  class FileSystem
  {
  public:
      /// \brief List the content of a directory
      /// \param m_path Path to list
      /// \return Vector of Entries
      static std::vector<Entry*> ListDirectory(std::string m_path);
      /// \brief Create a new folder
      /// \param d_path Folder Path
      static void CreateDir(std::string d_path);
  private:
      FileSystem();
  };
  
  }
  
  }
  
  #endif // FILESYSTEM_H
  