text: #include "util/sound/sound.h"
  #include "util/sound/music.h"
  #include "util/configuration.h"
  #include "util/file-system.h"
  #include "../common/init.h"
  #include <string>
  #include <algorithm>
  
  /*
  #ifdef USE_SDL
  #include <SDL/SDL.h>
  #endif
  */
  
  using std::string;
  
  int Configuration::getSoundVolume(){
      return 100;
  }
  
  int Configuration::getMusicVolume(){
      return 100;
  }
  
  namespace Util{
  
  Filesystem::AbsolutePath getDataPath2(){
      return Filesystem::AbsolutePath("data");
  }
  
  void rest(int x){
  }
  
  static int lowerCase(int c){
      return tolower(c);
  }
  
  static int upperCase(int c){
      return toupper(c);
  }
  
  string upperCaseAll(std::string str){
      std::transform(str.begin(), str.end(), str.begin(), upperCase);
      return str;
  }
  
  string lowerCaseAll(std::string str){
      std::transform(str.begin(), str.end(), str.begin(), lowerCase);
      return str;
  }
  
  }
  
  int main(){
      Sound::initialize();
      Music music(true);
      // music.loadSong("data/music/Aurora.ogg");
      while (true){
          music.loadSong("data/music/Aurora.ogg");
          music.loadSong("data/music/Techtopia.ogg");
      }
  }
  