text: /**
   * @author       Richard Davey <rich@photonstorm.com>
   * @copyright    2020 Photon Storm Ltd.
   * @license      {@link https://opensource.org/licenses/MIT|MIT License}
   */
  
  /**
   * Translates the model matrix by the given values.
   *
   * @method Phaser.Renderer.WebGL.MVP.ProjectOrtho
   * @since 3.50.0
   *
   * @param {Phaser.Renderer.WebGL.Pipelines.ModelViewProjection} model - The Model View Projection object.
   * @param {number} left - The left value.
   * @param {number} right - The right value.
   * @param {number} bottom - The bottom value.
   * @param {number} top - The top value.
   * @param {number} near - The near value.
   * @param {number} far - The far value.
   *
   * @return {Phaser.Renderer.WebGL.Pipelines.ModelViewProjection} The Model View Projection object.
   */
  var ProjectOrtho = function (model, left, right, bottom, top, near, far)
  {
      var projectionMatrix = model.projectionMatrix;
      var leftRight = 1 / (left - right);
      var bottomTop = 1 / (bottom - top);
      var nearFar = 1 / (near - far);
  
      projectionMatrix[0] = -2 * leftRight;
      projectionMatrix[1] = 0;
      projectionMatrix[2] = 0;
      projectionMatrix[3] = 0;
      projectionMatrix[4] = 0;
      projectionMatrix[5] = -2 * bottomTop;
      projectionMatrix[6] = 0;
      projectionMatrix[7] = 0;
      projectionMatrix[8] = 0;
      projectionMatrix[9] = 0;
      projectionMatrix[10] = 2 * nearFar;
      projectionMatrix[11] = 0;
      projectionMatrix[12] = (left + right) * leftRight;
      projectionMatrix[13] = (top + bottom) * bottomTop;
      projectionMatrix[14] = (far + near) * nearFar;
      projectionMatrix[15] = 1;
  
      model.projectionMatrixDirty = true;
  
      return model;
  };
  
  module.exports = ProjectOrtho;
  