text: var Class = require('../../utils/Class');
  var Event = require('../../events/Event');
  
  var PointerDownEvent = new Class({
  
      Extends: Event,
  
      initialize:
  
      function PointerDownEvent (pointer, gameObject)
      {
          Event.call(this, 'POINTER_DOWN_EVENT');
  
          this.pointer = pointer;
          this.gameObject = gameObject;
  
          // this.x;
          // this.y;
      }
  
  });
  
  module.exports = PointerDownEvent;
  