text: /*
   * CubeManagerOutputs.cpp
   *
   *  Created on: Jan 26, 2018
   *      Author: blzzrd
   */
  
  #include <CubeSystem/CubeManagerOutputs.h>
  
  CubeManagerOutputs::CubeManagerOutputs() {
  
  	shooterArmPos = ShooterArmPosition::CLOSED;
  	pokerpos = PokerPosition::EXTENDED;
  
  	intakepowercmd = 0;
  	shooterpowercmd = 0;
  	shooteranglecmd = 0; //TODO:Replace this with a tune for the default angle of the shooter arm
  
  	isdone = false;
  }
  