text: // Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
  
  #pragma once
  
  #include "Internationalization/Text.h"
  #include "UObject/Object.h"
  #include "UObject/ObjectMacros.h"
  
  #include "TextAsset.generated.h"
  
  
  /**
   * Implements an asset that can be used to store arbitrary text, such as notes
   * or documentation.
   */
  UCLASS(BlueprintType, hidecategories=(Object))
  class TEXTASSET_API UTextAsset
  	: public UObject
  {
  	GENERATED_BODY()
  
  public:
  
  	/** Holds the stored text. */
  	UPROPERTY(BlueprintReadOnly, EditAnywhere, Category="TextAsset")
  	FText Text;
  };
  