text: /*
   * Copyright (C) 2012 The Android Open Source Project
   *
   * Licensed under the Apache License, Version 2.0 (the "License");
   * you may not use this file except in compliance with the License.
   * You may obtain a copy of the License at
   *
   *      http://www.apache.org/licenses/LICENSE-2.0
   *
   * Unless required by applicable law or agreed to in writing, software
   * distributed under the License is distributed on an "AS IS" BASIS,
   * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
   * See the License for the specific language governing permissions and
   * limitations under the License.
   */
  #include <GLES2/gl2.h>
  #include <GLES2/gl2ext.h>
  #include <stdio.h>
  #include <stdlib.h>
  #include <android/log.h>
  #include "attach_shader_two.h"
  #include "common.h"
  
  #define  LOG_TAG    "attach_shader_two"
  #define  LOGI(...)  __android_log_print(ANDROID_LOG_INFO,LOG_TAG,__VA_ARGS__)
  
  Data attachShaderTwo(){
      GLuint vertexShader = -99;
      GLuint program = glCreateProgram();
  
      glAttachShader(program, vertexShader);
  
      GLsizei maxCount = 10;
      GLsizei count;
      GLuint shaders[maxCount];
  
      glGetAttachedShaders(program, maxCount,
           &count,
           shaders);
      LOGI("Attached Shader First element :  %d\n", *shaders);
      LOGI("ShaderCount %d\n", count);
      GLint error = glGetError();
      LOGI("Error %d\n", error);
      Data data = {error, count, -1};
  
      glDeleteProgram(program);
      return data;
  }
  
  
  