text: #ifndef MUSICPLAYER_H
  #define MUSICPLAYER_H
  
  #include <SFML/Audio.hpp>
  #include <map>
  
  #include"ResourceIdentifiers.h"
  
  class MusicPlayer : private sf::NonCopyable {
  public:
  	MusicPlayer();
  	void	Play(Music::ID pTheme, bool pRepeat = true);
  	void	Stop();
  
  	void	SetPaused(bool pPaused);
  	void	SetVolume(float pVolume);
  private:
  
  	sf::Music							_music;
  	std::map<Music::ID, std::string>	_fileNames;
  	float								_volume;
  };
  #endif // !MUSICPLAYER_H
  
  