text: #pragma once
  
  // This file is generated from the Game's Reflection data
  
  #include <cstdint>
  #include <RED4ext/Common.hpp>
  #include <RED4ext/DynArray.hpp>
  #include <RED4ext/Scripting/Natives/Generated/ink/LayerDefinition_NEW.hpp>
  #include <RED4ext/Scripting/Natives/Generated/ink/LayerSystemConnection.hpp>
  
  namespace RED4ext
  {
  namespace ink { 
  struct LayerDefinitionsSet
  {
      static constexpr const char* NAME = "inkLayerDefinitionsSet";
      static constexpr const char* ALIAS = NAME;
  
      DynArray<ink::LayerDefinition_NEW> layersDefinitions; // 00
      DynArray<ink::LayerSystemConnection> layersSystemConnections; // 10
  };
  RED4EXT_ASSERT_SIZE(LayerDefinitionsSet, 0x20);
  } // namespace ink
  } // namespace RED4ext
  