text: #pragma once
  
  // ARKSurvivalEvolved (329.9) SDK
  
  #ifdef _MSC_VER
  	#pragma pack(push, 0x8)
  #endif
  
  #include "ARKSurvivalEvolved_Buff_RageEffect_classes.hpp"
  
  namespace sdk
  {
  //---------------------------------------------------------------------------
  //Parameters
  //---------------------------------------------------------------------------
  
  // Function Buff_RageEffect.Buff_RageEffect_C.CanEnrageActor
  struct ABuff_RageEffect_C_CanEnrageActor_Params
  {
  	class AActor*                                      Actor;                                                    // (Parm, ZeroConstructor, IsPlainOldData)
  	bool                                               canEnrage;                                                // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
  };
  
  // Function Buff_RageEffect.Buff_RageEffect_C.BPExcludeAoEActor
  struct ABuff_RageEffect_C_BPExcludeAoEActor_Params
  {
  	class AActor**                                     ActorToConsider;                                          // (Parm, ZeroConstructor, IsPlainOldData)
  	bool                                               ReturnValue;                                              // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
  };
  
  // Function Buff_RageEffect.Buff_RageEffect_C.UserConstructionScript
  struct ABuff_RageEffect_C_UserConstructionScript_Params
  {
  };
  
  // Function Buff_RageEffect.Buff_RageEffect_C.ReceiveBeginPlay
  struct ABuff_RageEffect_C_ReceiveBeginPlay_Params
  {
  };
  
  // Function Buff_RageEffect.Buff_RageEffect_C.ExecuteUbergraph_Buff_RageEffect
  struct ABuff_RageEffect_C_ExecuteUbergraph_Buff_RageEffect_Params
  {
  	int                                                EntryPoint;                                               // (Parm, ZeroConstructor, IsPlainOldData)
  };
  
  }
  
  #ifdef _MSC_VER
  	#pragma pack(pop)
  #endif
  