text: #include "Renderer.hh"
  
  namespace openmsx {
  
  /*
  Sprite palette in Graphic 7 mode.
  See page 98 of the V9938 data book.
  */
  const uint16_t Renderer::GRAPHIC7_SPRITE_PALETTE[16] = {
  	0x000, 0x002, 0x030, 0x032, 0x300, 0x302, 0x330, 0x332,
  	0x472, 0x007, 0x070, 0x077, 0x700, 0x707, 0x770, 0x777
  };
  
  Renderer::Renderer()
  {
  }
  
  Renderer::~Renderer()
  {
  }
  
  } // namespace openmsx
  