text: #ifndef GAME_H
  #define GAME_H
  
  #include <SFML/Graphics.hpp>
  #include "Window.h"
  
  
  class Game
  {
  public:
  	Game();
  	~Game();
  	void handleInput();
  	void update();
  	void render();
  	Window* getWindow();
  	sf::Time getElapsed();
  	void restartClock();
  
  private:
  	void moveMushroom();
  	Window m_window;
  	sf::Texture m_mushroomTexture;
  	sf::Sprite m_mushroom;
  	sf::Vector2i m_increment;
  	sf::Clock m_clock;
  	sf::Time m_elapsed;
  	sf::IntRect m_mushRect;
  };
  #endif  //GAME_H