text: #ifndef ANCIENT_H
  #define ANCIENT_H
  
  #define DIR_NORTH 0
  #define DIR_EAST 1
  #define DIR_SOUTH 2
  #define DIR_WEST 3
  
  extern char ancient_is_barrier_active;
  extern char ancient_is_animation_frame, ancient_frame_count;
  void ancient_player_left_room( char direction );
  void ancient_player_dies( void );
  void ancient_player_spawn_at_spawn_point( void );
  void ancient_screen_flash( void );
  void ancient_toggle_barrier( void );
  
  void ancient_music_stop( void );
  void ancient_music_play_explore( void );
  void ancient_music_play_danger( void );
  
  #endif