text: /*
  ===========================================================================
  GWEN
  
  Copyright (c) 2010 Facepunch Studios
  Copyright (c) 2017-2019 Cristiano Beato
  
  MIT License
  
  Permission is hereby granted, free of charge, to any person obtaining a copy
  of this software and associated documentation files (the "Software"), to deal
  in the Software without restriction, including without limitation the rights
  to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  copies of the Software, and to permit persons to whom the Software is
  furnished to do so, subject to the following conditions:
  
  The above copyright notice and this permission notice shall be included in
  all copies or substantial portions of the Software.
  
  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  THE SOFTWARE.
  ===========================================================================
  */
  
  #include "precompiled.h"
  #pragma hdrstop
  
  #include "Gwen/Skins/TexturedBase.h"
  
  Gwen::Skin::TexturedBase::TexturedBase(Gwen::Renderer::BaseRender * renderer) : Gwen::Skin::Base(renderer)
  {
  }
  
  Gwen::Skin::TexturedBase::~TexturedBase(void)
  {
  	m_Texture.Release(m_Render);
  }
  
  void Gwen::Skin::TexturedBase::Init(const TextObject & TextureName)
  {
  	m_DefaultFont->SetFaceName(L"Microsoft Sans Serif");
  	m_DefaultFont->SetSize(11);
  	m_Texture.Load(TextureName, GetRender());
  	Colors.Window.TitleActive = GetRender()->PixelColour(&m_Texture, 4 + 8 * 0, 508, Color(255, 0, 0));
  	Colors.Window.TitleInactive = GetRender()->PixelColour(&m_Texture, 4 + 8 * 1, 508, Color(255, 255, 0));
  	Colors.Button.Normal = GetRender()->PixelColour(&m_Texture, 4 + 8 * 2, 508, Color(255, 255, 0));
  	Colors.Button.Hover = GetRender()->PixelColour(&m_Texture, 4 + 8 * 3, 508, Color(255, 255, 0));
  	Colors.Button.Down = GetRender()->PixelColour(&m_Texture, 4 + 8 * 2, 500, Color(255, 255, 0));
  	Colors.Button.Disabled = GetRender()->PixelColour(&m_Texture, 4 + 8 * 3, 500, Color(255, 255, 0));
  	Colors.Tab.Active.Normal = GetRender()->PixelColour(&m_Texture, 4 + 8 * 4, 508, Color(255, 255, 0));
  	Colors.Tab.Active.Hover = GetRender()->PixelColour(&m_Texture, 4 + 8 * 5, 508, Color(255, 255, 0));
  	Colors.Tab.Active.Down = GetRender()->PixelColour(&m_Texture, 4 + 8 * 4, 500, Color(255, 255, 0));
  	Colors.Tab.Active.Disabled = GetRender()->PixelColour(&m_Texture, 4 + 8 * 5, 500, Color(255, 255, 0));
  	Colors.Tab.Inactive.Normal = GetRender()->PixelColour(&m_Texture, 4 + 8 * 6, 508, Color(255, 255, 0));
  	Colors.Tab.Inactive.Hover = GetRender()->PixelColour(&m_Texture, 4 + 8 * 7, 508, Color(255, 255, 0));
  	Colors.Tab.Inactive.Down = GetRender()->PixelColour(&m_Texture, 4 + 8 * 6, 500, Color(255, 255, 0));
  	Colors.Tab.Inactive.Disabled = GetRender()->PixelColour(&m_Texture, 4 + 8 * 7, 500, Color(255, 255, 0));
  	Colors.Label.Default = GetRender()->PixelColour(&m_Texture, 4 + 8 * 8, 508, Color(255, 255, 0));
  	Colors.Label.Bright = GetRender()->PixelColour(&m_Texture, 4 + 8 * 9, 508, Color(255, 255, 0));
  	Colors.Label.Dark = GetRender()->PixelColour(&m_Texture, 4 + 8 * 8, 500, Color(255, 255, 0));
  	Colors.Label.Highlight = GetRender()->PixelColour(&m_Texture, 4 + 8 * 9, 500, Color(255, 255, 0));
  	Colors.Tree.Lines = GetRender()->PixelColour(&m_Texture, 4 + 8 * 10, 508, Color(255, 255, 0));
  	Colors.Tree.Normal = GetRender()->PixelColour(&m_Texture, 4 + 8 * 11, 508, Color(255, 255, 0));
  	Colors.Tree.Hover = GetRender()->PixelColour(&m_Texture, 4 + 8 * 10, 500, Color(255, 255, 0));
  	Colors.Tree.Selected = GetRender()->PixelColour(&m_Texture, 4 + 8 * 11, 500, Color(255, 255, 0));
  	Colors.Properties.Line_Normal = GetRender()->PixelColour(&m_Texture, 4 + 8 * 12, 508, Color(255, 255, 0));
  	Colors.Properties.Line_Selected = GetRender()->PixelColour(&m_Texture, 4 + 8 * 13, 508, Color(255, 255, 0));
  	Colors.Properties.Line_Hover = GetRender()->PixelColour(&m_Texture, 4 + 8 * 12, 500, Color(255, 255, 0));
  	Colors.Properties.Title = GetRender()->PixelColour(&m_Texture, 4 + 8 * 13, 500, Color(255, 255, 0));
  	Colors.Properties.Column_Normal = GetRender()->PixelColour(&m_Texture, 4 + 8 * 14, 508, Color(255, 255, 0));
  	Colors.Properties.Column_Selected = GetRender()->PixelColour(&m_Texture, 4 + 8 * 15, 508, Color(255, 255, 0));
  	Colors.Properties.Column_Hover = GetRender()->PixelColour(&m_Texture, 4 + 8 * 14, 500, Color(255, 255, 0));
  	Colors.Properties.Border = GetRender()->PixelColour(&m_Texture, 4 + 8 * 15, 500, Color(255, 255, 0));
  	Colors.Properties.Label_Normal = GetRender()->PixelColour(&m_Texture, 4 + 8 * 16, 508, Color(255, 255, 0));
  	Colors.Properties.Label_Selected = GetRender()->PixelColour(&m_Texture, 4 + 8 * 17, 508, Color(255, 255, 0));
  	Colors.Properties.Label_Hover = GetRender()->PixelColour(&m_Texture, 4 + 8 * 16, 500, Color(255, 255, 0));
  	Colors.ModalBackground = GetRender()->PixelColour(&m_Texture, 4 + 8 * 18, 508, Color(255, 255, 0));
  	Colors.TooltipText = GetRender()->PixelColour(&m_Texture, 4 + 8 * 19, 508, Color(255, 255, 0));
  	Colors.Category.Header = GetRender()->PixelColour(&m_Texture, 4 + 8 * 18, 500, Color(255, 255, 0));
  	Colors.Category.Header_Closed = GetRender()->PixelColour(&m_Texture, 4 + 8 * 19, 500, Color(255, 255, 0));
  	Colors.Category.Line.Text = GetRender()->PixelColour(&m_Texture, 4 + 8 * 20, 508, Color(255, 255, 0));
  	Colors.Category.Line.Text_Hover = GetRender()->PixelColour(&m_Texture, 4 + 8 * 21, 508, Color(255, 255, 0));
  	Colors.Category.Line.Text_Selected = GetRender()->PixelColour(&m_Texture, 4 + 8 * 20, 500, Color(255, 255, 0));
  	Colors.Category.Line.Button = GetRender()->PixelColour(&m_Texture, 4 + 8 * 21, 500, Color(255, 255, 0));
  	Colors.Category.Line.Button_Hover = GetRender()->PixelColour(&m_Texture, 4 + 8 * 22, 508, Color(255, 255, 0));
  	Colors.Category.Line.Button_Selected = GetRender()->PixelColour(&m_Texture, 4 + 8 * 23, 508, Color(255, 255, 0));
  	Colors.Category.LineAlt.Text = GetRender()->PixelColour(&m_Texture, 4 + 8 * 22, 500, Color(255, 255, 0));
  	Colors.Category.LineAlt.Text_Hover = GetRender()->PixelColour(&m_Texture, 4 + 8 * 23, 500, Color(255, 255, 0));
  	Colors.Category.LineAlt.Text_Selected = GetRender()->PixelColour(&m_Texture, 4 + 8 * 24, 508, Color(255, 255, 0));
  	Colors.Category.LineAlt.Button = GetRender()->PixelColour(&m_Texture, 4 + 8 * 25, 508, Color(255, 255, 0));
  	Colors.Category.LineAlt.Button_Hover = GetRender()->PixelColour(&m_Texture, 4 + 8 * 24, 500, Color(255, 255, 0));
  	Colors.Category.LineAlt.Button_Selected = GetRender()->PixelColour(&m_Texture, 4 + 8 * 25, 500, Color(255, 255, 0));
  	Textures.Shadow.Init(&m_Texture, 448, 0, 31, 31, Margin(8, 8, 8, 8));
  	Textures.Tooltip.Init(&m_Texture, 128, 320, 127, 31, Margin(8, 8, 8, 8));
  	Textures.StatusBar.Init(&m_Texture, 128, 288, 127, 31, Margin(8, 8, 8, 8));
  	Textures.Selection.Init(&m_Texture, 384, 32, 31, 31, Margin(4, 4, 4, 4));
  	Textures.Panel.Normal.Init(&m_Texture, 256, 0, 63, 63, Margin(16, 16, 16, 16));
  	Textures.Panel.Bright.Init(&m_Texture, 256 + 64, 0, 63, 63, Margin(16, 16, 16, 16));
  	Textures.Panel.Dark.Init(&m_Texture, 256, 64, 63, 63, Margin(16, 16, 16, 16));
  	Textures.Panel.Highlight.Init(&m_Texture, 256 + 64, 64, 63, 63, Margin(16, 16, 16, 16));
  	Textures.Window.Normal.Init(&m_Texture, 0, 0, 127, 127, Margin(8, 32, 8, 8));
  	Textures.Window.Inactive.Init(&m_Texture, 128, 0, 127, 127, Margin(8, 32, 8, 8));
  	Textures.Checkbox.Active.Checked.Init(&m_Texture, 448, 32, 15, 15);
  	Textures.Checkbox.Active.Normal.Init(&m_Texture, 464, 32, 15, 15);
  	Textures.Checkbox.Disabled.Checked.Init(&m_Texture, 448, 48, 15, 15);
  	Textures.Checkbox.Disabled.Normal.Init(&m_Texture, 464, 48, 15, 15);
  	Textures.RadioButton.Active.Checked.Init(&m_Texture, 448, 64, 15, 15);
  	Textures.RadioButton.Active.Normal.Init(&m_Texture, 464, 64, 15, 15);
  	Textures.RadioButton.Disabled.Checked.Init(&m_Texture, 448, 80, 15, 15);
  	Textures.RadioButton.Disabled.Normal.Init(&m_Texture, 464, 80, 15, 15);
  	Textures.TextBox.Normal.Init(&m_Texture, 0, 150, 127, 21, Margin(4, 4, 4, 4));
  	Textures.TextBox.Focus.Init(&m_Texture, 0, 172, 127, 21, Margin(4, 4, 4, 4));
  	Textures.TextBox.Disabled.Init(&m_Texture, 0, 193, 127, 21, Margin(4, 4, 4, 4));
  	Textures.Menu.Strip.Init(&m_Texture, 0, 128, 127, 21, Margin(1, 1, 1, 1));
  	Textures.Menu.BackgroundWithMargin.Init(&m_Texture, 128, 128, 127, 63, Margin(24, 8, 8, 8));
  	Textures.Menu.Background.Init(&m_Texture, 128, 192, 127, 63, Margin(8, 8, 8, 8));
  	Textures.Menu.Hover.Init(&m_Texture, 128, 256, 127, 31, Margin(8, 8, 8, 8));
  	Textures.Menu.RightArrow.Init(&m_Texture, 464, 112, 15, 15);
  	Textures.Menu.Check.Init(&m_Texture, 448, 112, 15, 15);
  	Textures.Tab.Control.Init(&m_Texture, 0, 256, 127, 127, Margin(8, 8, 8, 8));
  	Textures.Tab.Bottom.Active.Init(&m_Texture, 0, 416, 63, 31, Margin(8, 8, 8, 8));
  	Textures.Tab.Bottom.Inactive.Init(&m_Texture, 0 + 128, 416, 63, 31, Margin(8, 8, 8, 8));
  	Textures.Tab.Top.Active.Init(&m_Texture, 0, 384, 63, 31, Margin(8, 8, 8, 8));
  	Textures.Tab.Top.Inactive.Init(&m_Texture, 0 + 128, 384, 63, 31, Margin(8, 8, 8, 8));
  	Textures.Tab.Left.Active.Init(&m_Texture, 64, 384, 31, 63, Margin(8, 8, 8, 8));
  	Textures.Tab.Left.Inactive.Init(&m_Texture, 64 + 128, 384, 31, 63, Margin(8, 8, 8, 8));
  	Textures.Tab.Right.Active.Init(&m_Texture, 96, 384, 31, 63, Margin(8, 8, 8, 8));
  	Textures.Tab.Right.Inactive.Init(&m_Texture, 96 + 128, 384, 31, 63, Margin(8, 8, 8, 8));
  	Textures.Tab.HeaderBar.Init(&m_Texture, 128, 352, 127, 31, Margin(4, 4, 4, 4));
  	Textures.Window.Close.Init(&m_Texture, 32, 448, 31, 31);
  	Textures.Window.Close_Hover.Init(&m_Texture, 64, 448, 31, 31);
  	Textures.Window.Close_Down.Init(&m_Texture, 96, 448, 31, 31);
  	Textures.Window.Maxi.Init(&m_Texture, 32 + 96 * 2, 448, 31, 31);
  	Textures.Window.Maxi_Hover.Init(&m_Texture, 64 + 96 * 2, 448, 31, 31);
  	Textures.Window.Maxi_Down.Init(&m_Texture, 96 + 96 * 2, 448, 31, 31);
  	Textures.Window.Restore.Init(&m_Texture, 32 + 96 * 2, 448 + 32, 31, 31);
  	Textures.Window.Restore_Hover.Init(&m_Texture, 64 + 96 * 2, 448 + 32, 31, 31);
  	Textures.Window.Restore_Down.Init(&m_Texture, 96 + 96 * 2, 448 + 32, 31, 31);
  	Textures.Window.Mini.Init(&m_Texture, 32 + 96, 448, 31, 31);
  	Textures.Window.Mini_Hover.Init(&m_Texture, 64 + 96, 448, 31, 31);
  	Textures.Window.Mini_Down.Init(&m_Texture, 96 + 96, 448, 31, 31);
  	Textures.Tree.Background.Init(&m_Texture, 256, 128, 127, 127, Margin(16, 16, 16, 16));
  	Textures.Tree.Plus.Init(&m_Texture, 448, 96, 15, 15);
  	Textures.Tree.Minus.Init(&m_Texture, 464, 96, 15, 15);
  	Textures.Input.Button.Normal.Init(&m_Texture, 480, 0, 31, 31, Margin(8, 8, 8, 8));
  	Textures.Input.Button.Hovered.Init(&m_Texture, 480, 32, 31, 31, Margin(8, 8, 8, 8));
  	Textures.Input.Button.Disabled.Init(&m_Texture, 480, 64, 31, 31, Margin(8, 8, 8, 8));
  	Textures.Input.Button.Pressed.Init(&m_Texture, 480, 96, 31, 31, Margin(8, 8, 8, 8));
  
  	for (int i = 0; i < 4; i++)
  	{
  		Textures.Scroller.Button.Normal[i].Init(&m_Texture, 464 + 0, 208 + i * 16, 15, 15, Margin(2, 2, 2, 2));
  		Textures.Scroller.Button.Hover[i].Init(&m_Texture, 480, 208 + i * 16, 15, 15, Margin(2, 2, 2, 2));
  		Textures.Scroller.Button.Down[i].Init(&m_Texture, 464, 272 + i * 16, 15, 15, Margin(2, 2, 2, 2));
  		Textures.Scroller.Button.Disabled[i].Init(&m_Texture, 480 + 48, 272 + i * 16, 15, 15, Margin(2, 2, 2, 2));
  	}
  
  	Textures.Scroller.TrackV.Init(&m_Texture, 384, 208, 15, 127, Margin(4, 4, 4, 4));
  	Textures.Scroller.ButtonV_Normal.Init(&m_Texture, 384 + 16, 208, 15, 127, Margin(4, 4, 4, 4));
  	Textures.Scroller.ButtonV_Hover.Init(&m_Texture, 384 + 32, 208, 15, 127, Margin(4, 4, 4, 4));
  	Textures.Scroller.ButtonV_Down.Init(&m_Texture, 384 + 48, 208, 15, 127, Margin(4, 4, 4, 4));
  	Textures.Scroller.ButtonV_Disabled.Init(&m_Texture, 384 + 64, 208, 15, 127, Margin(4, 4, 4, 4));
  	Textures.Scroller.TrackH.Init(&m_Texture, 384, 128, 127, 15, Margin(4, 4, 4, 4));
  	Textures.Scroller.ButtonH_Normal.Init(&m_Texture, 384, 128 + 16, 127, 15, Margin(4, 4, 4, 4));
  	Textures.Scroller.ButtonH_Hover.Init(&m_Texture, 384, 128 + 32, 127, 15, Margin(4, 4, 4, 4));
  	Textures.Scroller.ButtonH_Down.Init(&m_Texture, 384, 128 + 48, 127, 15, Margin(4, 4, 4, 4));
  	Textures.Scroller.ButtonH_Disabled.Init(&m_Texture, 384, 128 + 64, 127, 15, Margin(4, 4, 4, 4));
  	Textures.Input.ListBox.Background.Init(&m_Texture, 256, 256, 63, 127, Margin(8, 8, 8, 8));
  	Textures.Input.ListBox.Hovered.Init(&m_Texture, 320, 320, 31, 31, Margin(8, 8, 8, 8));
  	Textures.Input.ListBox.EvenLine.Init(&m_Texture, 352, 256, 31, 31, Margin(8, 8, 8, 8));
  	Textures.Input.ListBox.OddLine.Init(&m_Texture, 352, 288, 31, 31, Margin(8, 8, 8, 8));
  	Textures.Input.ListBox.EvenLineSelected.Init(&m_Texture, 320, 256, 31, 31, Margin(8, 8, 8, 8));
  	Textures.Input.ListBox.OddLineSelected.Init(&m_Texture, 320, 288, 31, 31, Margin(8, 8, 8, 8));
  	Textures.Input.ComboBox.Normal.Init(&m_Texture, 384, 336, 127, 31, Margin(8, 8, 32, 8));
  	Textures.Input.ComboBox.Hover.Init(&m_Texture, 384, 336 + 32, 127, 31, Margin(8, 8, 32, 8));
  	Textures.Input.ComboBox.Down.Init(&m_Texture, 384, 336 + 64, 127, 31, Margin(8, 8, 32, 8));
  	Textures.Input.ComboBox.Disabled.Init(&m_Texture, 384, 336 + 96, 127, 31, Margin(8, 8, 32, 8));
  	Textures.Input.ComboBox.Button.Normal.Init(&m_Texture, 496, 272, 15, 15);
  	Textures.Input.ComboBox.Button.Hover.Init(&m_Texture, 496, 272 + 16, 15, 15);
  	Textures.Input.ComboBox.Button.Down.Init(&m_Texture, 496, 272 + 32, 15, 15);
  	Textures.Input.ComboBox.Button.Disabled.Init(&m_Texture, 496, 272 + 48, 15, 15);
  	Textures.Input.UpDown.Up.Normal.Init(&m_Texture, 384, 112, 7, 7);
  	Textures.Input.UpDown.Up.Hover.Init(&m_Texture, 384 + 8, 112, 7, 7);
  	Textures.Input.UpDown.Up.Down.Init(&m_Texture, 384 + 16, 112, 7, 7);
  	Textures.Input.UpDown.Up.Disabled.Init(&m_Texture, 384 + 24, 112, 7, 7);
  	Textures.Input.UpDown.Down.Normal.Init(&m_Texture, 384, 120, 7, 7);
  	Textures.Input.UpDown.Down.Hover.Init(&m_Texture, 384 + 8, 120, 7, 7);
  	Textures.Input.UpDown.Down.Down.Init(&m_Texture, 384 + 16, 120, 7, 7);
  	Textures.Input.UpDown.Down.Disabled.Init(&m_Texture, 384 + 24, 120, 7, 7);
  	Textures.ProgressBar.Back.Init(&m_Texture, 384, 0, 31, 31, Margin(8, 8, 8, 8));
  	Textures.ProgressBar.Front.Init(&m_Texture, 384 + 32, 0, 31, 31, Margin(8, 8, 8, 8));
  	Textures.Input.Slider.H.Normal.Init(&m_Texture, 416, 32, 15, 15);
  	Textures.Input.Slider.H.Hover.Init(&m_Texture, 416, 32 + 16, 15, 15);
  	Textures.Input.Slider.H.Down.Init(&m_Texture, 416, 32 + 32, 15, 15);
  	Textures.Input.Slider.H.Disabled.Init(&m_Texture, 416, 32 + 48, 15, 15);
  	Textures.Input.Slider.V.Normal.Init(&m_Texture, 416 + 16, 32, 15, 15);
  	Textures.Input.Slider.V.Hover.Init(&m_Texture, 416 + 16, 32 + 16, 15, 15);
  	Textures.Input.Slider.V.Down.Init(&m_Texture, 416 + 16, 32 + 32, 15, 15);
  	Textures.Input.Slider.V.Disabled.Init(&m_Texture, 416 + 16, 32 + 48, 15, 15);
  	Textures.CategoryList.Outer.Init(&m_Texture, 256, 384, 63, 63, Margin(8, 8, 8, 8));
  	Textures.CategoryList.Inner.Init(&m_Texture, 256 + 64, 384, 63, 63, Margin(8, 21, 8, 8));
  	Textures.CategoryList.Header.Init(&m_Texture, 320, 352, 63, 31, Margin(8, 8, 8, 8));
  	Textures.GroupBox.Init(&m_Texture, 0, 448, 31, 31, Margin(8, 8, 8, 8));
  }
  
  void Gwen::Skin::TexturedBase::DrawButton(Gwen::Controls::Base * control, bool bDepressed, bool bHovered, bool bDisabled)
  {
  	if (bDisabled) { return Textures.Input.Button.Disabled.Draw(GetRender(), control->GetRenderBounds()); }
  
  	if (bDepressed) { return Textures.Input.Button.Pressed.Draw(GetRender(), control->GetRenderBounds()); }
  
  	if (bHovered) { return Textures.Input.Button.Hovered.Draw(GetRender(), control->GetRenderBounds()); }
  
  	Textures.Input.Button.Normal.Draw(GetRender(), control->GetRenderBounds());
  }
  
  void Gwen::Skin::TexturedBase::DrawMenuItem(Gwen::Controls::Base * control, bool bSubmenuOpen, bool bChecked)
  {
  	const Gwen::Rect & rect = control->GetRenderBounds();
  
  	if (bSubmenuOpen || control->IsHovered()) { Textures.Menu.Hover.Draw(GetRender(), rect); }
  
  	if (bChecked) { Textures.Menu.Check.Draw(GetRender(), Gwen::Rect(rect.x + 4, rect.y + 3, 15, 15)); }
  }
  
  void Gwen::Skin::TexturedBase::DrawMenuStrip(Gwen::Controls::Base * control)
  {
  	Textures.Menu.Strip.Draw(GetRender(), control->GetRenderBounds());
  }
  
  inline void Gwen::Skin::TexturedBase::DrawMenu(Gwen::Controls::Base * control, bool bPaddingDisabled)
  {
  	if (!bPaddingDisabled)
  	{
  		return Textures.Menu.BackgroundWithMargin.Draw(GetRender(), control->GetRenderBounds());
  	}
  
  	Textures.Menu.Background.Draw(GetRender(), control->GetRenderBounds());
  }
  
  void Gwen::Skin::TexturedBase::DrawMenuRightArrow(Controls::Base * control)
  {
  	Textures.Menu.RightArrow.Draw(GetRender(), control->GetRenderBounds());
  }
  
  void Gwen::Skin::TexturedBase::DrawShadow(Gwen::Controls::Base * control)
  {
  	Gwen::Rect r = control->GetRenderBounds();
  	r.x -= 4;
  	r.y -= 4;
  	r.w += 10;
  	r.h += 10;
  	Textures.Shadow.Draw(GetRender(), r);
  }
  
  void Gwen::Skin::TexturedBase::DrawRadioButton(Gwen::Controls::Base * control, bool bSelected, bool bDepressed)
  {
  	if (bSelected)
  	{
  		if (control->IsDisabled())
  		{
  			Textures.RadioButton.Disabled.Checked.Draw(GetRender(), control->GetRenderBounds());
  		}
  		else
  		{
  			Textures.RadioButton.Active.Checked.Draw(GetRender(), control->GetRenderBounds());
  		}
  	}
  	else
  	{
  		if (control->IsDisabled())
  		{
  			Textures.RadioButton.Disabled.Normal.Draw(GetRender(), control->GetRenderBounds());
  		}
  		else
  		{
  			Textures.RadioButton.Active.Normal.Draw(GetRender(), control->GetRenderBounds());
  		}
  	}
  }
  
  void Gwen::Skin::TexturedBase::DrawCheckBox(Gwen::Controls::Base * control, bool bSelected, bool bDepressed)
  {
  	if (bSelected)
  	{
  		if (control->IsDisabled())
  		{
  			Textures.Checkbox.Disabled.Checked.Draw(GetRender(), control->GetRenderBounds());
  		}
  		else
  		{
  			Textures.Checkbox.Active.Checked.Draw(GetRender(), control->GetRenderBounds());
  		}
  	}
  	else
  	{
  		if (control->IsDisabled())
  		{
  			Textures.Checkbox.Disabled.Normal.Draw(GetRender(), control->GetRenderBounds());
  		}
  		else
  		{
  			Textures.Checkbox.Active.Normal.Draw(GetRender(), control->GetRenderBounds());
  		}
  	}
  }
  
  void Gwen::Skin::TexturedBase::DrawGroupBox(Gwen::Controls::Base * control, int textStart, int textHeight, int textWidth)
  {
  	Gwen::Rect rect = control->GetRenderBounds();
  	rect.y += textHeight * 0.5f;
  	rect.h -= textHeight * 0.5f;
  	Textures.GroupBox.Draw(GetRender(), rect, Gwen::Colors::White, true, false);
  	rect.x += textStart + textWidth - 4;
  	rect.w -= textStart + textWidth - 4;
  	Textures.GroupBox.Draw(GetRender(), rect, Gwen::Colors::White, false, true, false, false, false, false, false, false, false);
  }
  
  void Gwen::Skin::TexturedBase::DrawTextBox(Gwen::Controls::Base * control)
  {
  	if (control->IsDisabled())
  	{
  		return Textures.TextBox.Disabled.Draw(GetRender(), control->GetRenderBounds());
  	}
  
  	if (control->HasFocus())
  	{
  		Textures.TextBox.Focus.Draw(GetRender(), control->GetRenderBounds());
  	}
  	else
  	{
  		Textures.TextBox.Normal.Draw(GetRender(), control->GetRenderBounds());
  	}
  }
  
  void Gwen::Skin::TexturedBase::DrawActiveTabButton(Gwen::Controls::Base * control, int dir)
  {
  	if (dir == Pos::Bottom) { return Textures.Tab.Bottom.Active.Draw(GetRender(), control->GetRenderBounds() + Rect(0, -8, 0, 8)); }
  
  	if (dir == Pos::Top) { return Textures.Tab.Top.Active.Draw(GetRender(), control->GetRenderBounds() + Rect(0, 0, 0, 8)); }
  
  	if (dir == Pos::Left) { return Textures.Tab.Left.Active.Draw(GetRender(), control->GetRenderBounds() + Rect(0, 0, 8, 0)); }
  
  	if (dir == Pos::Right) { return Textures.Tab.Right.Active.Draw(GetRender(), control->GetRenderBounds() + Rect(-8, 0, 8, 0)); }
  }
  
  void Gwen::Skin::TexturedBase::DrawTabButton(Gwen::Controls::Base * control, bool bActive, int dir)
  {
  	if (bActive)
  	{
  		return DrawActiveTabButton(control, dir);
  	}
  
  	if (dir == Pos::Bottom) { return Textures.Tab.Bottom.Inactive.Draw(GetRender(), control->GetRenderBounds()); }
  
  	if (dir == Pos::Top) { return Textures.Tab.Top.Inactive.Draw(GetRender(), control->GetRenderBounds()); }
  
  	if (dir == Pos::Left) { return Textures.Tab.Left.Inactive.Draw(GetRender(), control->GetRenderBounds()); }
  
  	if (dir == Pos::Right) { return Textures.Tab.Right.Inactive.Draw(GetRender(), control->GetRenderBounds()); }
  }
  
  void Gwen::Skin::TexturedBase::DrawTabControl(Gwen::Controls::Base * control)
  {
  	Textures.Tab.Control.Draw(GetRender(), control->GetRenderBounds());
  }
  
  void Gwen::Skin::TexturedBase::DrawTabTitleBar(Gwen::Controls::Base * control)
  {
  	Textures.Tab.HeaderBar.Draw(GetRender(), control->GetRenderBounds());
  }
  
  void Gwen::Skin::TexturedBase::DrawGenericPanel(Controls::Base * control)
  {
  	Textures.Panel.Normal.Draw(GetRender(), control->GetRenderBounds());
  }
  
  void Gwen::Skin::TexturedBase::DrawWindow(Gwen::Controls::Base * control, int topHeight, bool inFocus)
  {
  	if (inFocus) { Textures.Window.Normal.Draw(GetRender(), control->GetRenderBounds()); }
  	else { Textures.Window.Inactive.Draw(GetRender(), control->GetRenderBounds()); }
  }
  
  void Gwen::Skin::TexturedBase::DrawHighlight(Gwen::Controls::Base * control)
  {
  	Gwen::Rect rect = control->GetRenderBounds();
  	GetRender()->SetDrawColor(Gwen::Color(255, 100, 255, 255));
  	GetRender()->DrawFilledRect(rect);
  }
  
  void Gwen::Skin::TexturedBase::DrawScrollBar(Gwen::Controls::Base * control, bool isHorizontal, bool bDepressed)
  {
  	if (isHorizontal)
  	{
  		Textures.Scroller.TrackH.Draw(GetRender(), control->GetRenderBounds());
  	}
  	else
  	{
  		Textures.Scroller.TrackV.Draw(GetRender(), control->GetRenderBounds());
  	}
  }
  
  void Gwen::Skin::TexturedBase::DrawScrollBarBar(Controls::Base * control, bool bDepressed, bool isHovered, bool isHorizontal)
  {
  	if (!isHorizontal)
  	{
  		if (control->IsDisabled())
  		{
  			return Textures.Scroller.ButtonV_Disabled.Draw(GetRender(), control->GetRenderBounds());
  		}
  
  		if (bDepressed)
  		{
  			return Textures.Scroller.ButtonV_Down.Draw(GetRender(), control->GetRenderBounds());
  		}
  
  		if (isHovered)
  		{
  			return Textures.Scroller.ButtonV_Hover.Draw(GetRender(), control->GetRenderBounds());
  		}
  
  		return Textures.Scroller.ButtonV_Normal.Draw(GetRender(), control->GetRenderBounds());
  	}
  
  	if (control->IsDisabled())
  	{
  		return Textures.Scroller.ButtonH_Disabled.Draw(GetRender(), control->GetRenderBounds());
  	}
  
  	if (bDepressed)
  	{
  		return Textures.Scroller.ButtonH_Down.Draw(GetRender(), control->GetRenderBounds());
  	}
  
  	if (isHovered)
  	{
  		return Textures.Scroller.ButtonH_Hover.Draw(GetRender(), control->GetRenderBounds());
  	}
  
  	return Textures.Scroller.ButtonH_Normal.Draw(GetRender(), control->GetRenderBounds());
  }
  
  void Gwen::Skin::TexturedBase::DrawProgressBar(Gwen::Controls::Base * control, bool isHorizontal, float progress)
  {
  	Gwen::Rect rect = control->GetRenderBounds();
  	Gwen::Color FillColour(0, 211, 40, 255);
  
  	if (isHorizontal)
  	{
  		Textures.ProgressBar.Back.Draw(GetRender(), rect);
  		rect.w *= progress;
  
  		if (rect.w > 0)
  		{
  			Textures.ProgressBar.Front.Draw(GetRender(), rect);
  		}
  	}
  	else
  	{
  		Textures.ProgressBar.Back.Draw(GetRender(), rect);
  		int inv_progress = rect.h * (1 - progress);
  		rect.y += inv_progress;
  		rect.h -= inv_progress;
  		Textures.ProgressBar.Front.Draw(GetRender(), rect);
  	}
  }
  
  void Gwen::Skin::TexturedBase::DrawListBox(Gwen::Controls::Base * control)
  {
  	return Textures.Input.ListBox.Background.Draw(GetRender(), control->GetRenderBounds());
  }
  
  void Gwen::Skin::TexturedBase::DrawListBoxLine(Gwen::Controls::Base * control, bool bSelected, bool bEven)
  {
  	if (bSelected)
  	{
  		if (bEven)
  		{
  			return Textures.Input.ListBox.EvenLineSelected.Draw(GetRender(), control->GetRenderBounds());
  		}
  		else
  		{
  			return Textures.Input.ListBox.OddLineSelected.Draw(GetRender(), control->GetRenderBounds());
  		}
  	}
  
  	if (control->IsHovered())
  	{
  		return Textures.Input.ListBox.Hovered.Draw(GetRender(), control->GetRenderBounds());
  	}
  
  	if (bEven)
  	{
  		return Textures.Input.ListBox.EvenLine.Draw(GetRender(), control->GetRenderBounds());
  	}
  
  	return Textures.Input.ListBox.OddLine.Draw(GetRender(), control->GetRenderBounds());
  }
  
  void Gwen::Skin::TexturedBase::DrawSliderNotchesH(Gwen::Rect rect, int numNotches, int dist)
  {
  	if (numNotches == 0) { return; }
  
  	float iSpacing = (float)rect.w / (float)numNotches;
  
  	for (int i = 0; i < numNotches + 1; i++)
  	{
  		GetRender()->DrawFilledRect(Gwen::Rect(rect.x + iSpacing * i, rect.y + dist - 2, 1, 5));
  	}
  }
  
  void Gwen::Skin::TexturedBase::DrawSliderNotchesV(Gwen::Rect rect, int numNotches, int dist)
  {
  	if (numNotches == 0) { return; }
  
  	float iSpacing = (float)rect.h / (float)numNotches;
  
  	for (int i = 0; i < numNotches + 1; i++)
  	{
  		GetRender()->DrawFilledRect(Gwen::Rect(rect.x + dist - 1, rect.y + iSpacing * i, 5, 1));
  	}
  }
  
  void Gwen::Skin::TexturedBase::DrawSlider(Gwen::Controls::Base * control, bool bIsHorizontal, int numNotches, int barSize)
  {
  	if (bIsHorizontal)
  	{
  		Gwen::Rect rect = control->GetRenderBounds();
  		rect.x += barSize * 0.5;
  		rect.w -= barSize;
  		rect.y += rect.h * 0.5 - 1;
  		rect.h = 1;
  		GetRender()->SetDrawColor(Gwen::Color(0, 0, 0, 100));
  		DrawSliderNotchesH(rect, numNotches, barSize * 0.5);
  		return GetRender()->DrawFilledRect(rect);
  	}
  
  	Gwen::Rect rect = control->GetRenderBounds();
  	rect.y += barSize * 0.5;
  	rect.h -= barSize;
  	rect.x += rect.w * 0.5 - 1;
  	rect.w = 1;
  	GetRender()->SetDrawColor(Gwen::Color(0, 0, 0, 100));
  	DrawSliderNotchesV(rect, numNotches, barSize * 0.4);
  	return GetRender()->DrawFilledRect(rect);
  }
  
  void Gwen::Skin::TexturedBase::DrawComboBox(Gwen::Controls::Base * control, bool bDown, bool bMenuOpen)
  {
  	if (control->IsDisabled())
  	{
  		return Textures.Input.ComboBox.Disabled.Draw(GetRender(), control->GetRenderBounds());
  	}
  
  	if (bDown || bMenuOpen)
  	{
  		return Textures.Input.ComboBox.Down.Draw(GetRender(), control->GetRenderBounds());
  	}
  
  	if (control->IsHovered())
  	{
  		return Textures.Input.ComboBox.Hover.Draw(GetRender(), control->GetRenderBounds());
  	}
  
  	Textures.Input.ComboBox.Normal.Draw(GetRender(), control->GetRenderBounds());
  }
  
  void Gwen::Skin::TexturedBase::DrawKeyboardHighlight(Gwen::Controls::Base * control, const Gwen::Rect & r, int iOffset)
  {
  	Gwen::Rect rect = r;
  	rect.x += iOffset;
  	rect.y += iOffset;
  	rect.w -= iOffset * 2;
  	rect.h -= iOffset * 2;
  	//draw the top and bottom
  	bool skip = true;
  
  	for (int i = 0; i < rect.w * 0.5; i++)
  	{
  		m_Render->SetDrawColor(Gwen::Color(0, 0, 0, 255));
  
  		if (!skip)
  		{
  			GetRender()->DrawPixel(rect.x + (i * 2), rect.y);
  			GetRender()->DrawPixel(rect.x + (i * 2), rect.y + rect.h - 1);
  		}
  		else
  		{
  			skip = !skip;
  		}
  	}
  
  	skip = false;
  
  	for (int i = 0; i < rect.h * 0.5; i++)
  	{
  		GetRender()->SetDrawColor(Gwen::Color(0, 0, 0, 255));
  
  		if (!skip)
  		{
  			GetRender()->DrawPixel(rect.x, rect.y + i * 2);
  			GetRender()->DrawPixel(rect.x + rect.w - 1, rect.y + i * 2);
  		}
  		else
  		{
  			skip = !skip;
  		}
  	}
  }
  
  void Gwen::Skin::TexturedBase::DrawToolTip(Gwen::Controls::Base * control)
  {
  	return Textures.Tooltip.Draw(GetRender(), control->GetRenderBounds());
  }
  
  void Gwen::Skin::TexturedBase::DrawScrollButton(Gwen::Controls::Base * control, int iDirection, bool bDepressed, bool bHovered, bool bDisabled)
  {
  	int i = 0;
  
  	if (iDirection == Pos::Top) { i = 1; }
  
  	if (iDirection == Pos::Right) { i = 2; }
  
  	if (iDirection == Pos::Bottom) { i = 3; }
  
  	if (bDisabled)
  	{
  		return Textures.Scroller.Button.Disabled[i].Draw(GetRender(), control->GetRenderBounds());
  	}
  
  	if (bDepressed)
  	{
  		return Textures.Scroller.Button.Down[i].Draw(GetRender(), control->GetRenderBounds());
  	}
  
  	if (bHovered)
  	{
  		return Textures.Scroller.Button.Hover[i].Draw(GetRender(), control->GetRenderBounds());
  	}
  
  	return Textures.Scroller.Button.Normal[i].Draw(GetRender(), control->GetRenderBounds());
  }
  
  void Gwen::Skin::TexturedBase::DrawComboDownArrow(Gwen::Controls::Base * control, bool bHovered, bool bDown, bool bMenuOpen, bool bDisabled)
  {
  	if (bDisabled)
  	{
  		return Textures.Input.ComboBox.Button.Disabled.Draw(GetRender(), control->GetRenderBounds());
  	}
  
  	if (bDown || bMenuOpen)
  	{
  		return Textures.Input.ComboBox.Button.Down.Draw(GetRender(), control->GetRenderBounds());
  	}
  
  	if (bHovered)
  	{
  		return Textures.Input.ComboBox.Button.Hover.Draw(GetRender(), control->GetRenderBounds());
  	}
  
  	Textures.Input.ComboBox.Button.Normal.Draw(GetRender(), control->GetRenderBounds());
  }
  
  void Gwen::Skin::TexturedBase::DrawNumericUpDownButton(Gwen::Controls::Base * control, bool bDepressed, bool bUp)
  {
  	if (bUp)
  	{
  		if (control->IsDisabled()) { return Textures.Input.UpDown.Up.Disabled.DrawCenter(GetRender(), control->GetRenderBounds()); }
  
  		if (bDepressed) { return Textures.Input.UpDown.Up.Down.DrawCenter(GetRender(), control->GetRenderBounds()); }
  
  		if (control->IsHovered()) { return Textures.Input.UpDown.Up.Hover.DrawCenter(GetRender(), control->GetRenderBounds()); }
  
  		return Textures.Input.UpDown.Up.Normal.DrawCenter(GetRender(), control->GetRenderBounds());
  	}
  
  	if (control->IsDisabled()) { return Textures.Input.UpDown.Down.Disabled.DrawCenter(GetRender(), control->GetRenderBounds()); }
  
  	if (bDepressed) { return Textures.Input.UpDown.Down.Down.DrawCenter(GetRender(), control->GetRenderBounds()); }
  
  	if (control->IsHovered()) { return Textures.Input.UpDown.Down.Hover.DrawCenter(GetRender(), control->GetRenderBounds()); }
  
  	return Textures.Input.UpDown.Down.Normal.DrawCenter(GetRender(), control->GetRenderBounds());
  }
  
  void Gwen::Skin::TexturedBase::DrawStatusBar(Controls::Base * control)
  {
  	Textures.StatusBar.Draw(GetRender(), control->GetRenderBounds());
  }
  
  void Gwen::Skin::TexturedBase::DrawTreeButton(Controls::Base * control, bool bOpen)
  {
  	Gwen::Rect rect = control->GetRenderBounds();
  
  	if (bOpen)
  	{
  		Textures.Tree.Minus.Draw(GetRender(), rect);
  	}
  	else
  	{
  		Textures.Tree.Plus.Draw(GetRender(), rect);
  	}
  }
  
  void Gwen::Skin::TexturedBase::DrawColorDisplay(Controls::Base * control, Gwen::Color color)
  {
  	Gwen::Rect rect = control->GetRenderBounds();
  
  	if (color.a != 255)
  	{
  		GetRender()->SetDrawColor(Gwen::Color(255, 255, 255, 255));
  		GetRender()->DrawFilledRect(rect);
  		GetRender()->SetDrawColor(Gwen::Color(128, 128, 128, 128));
  		GetRender()->DrawFilledRect(Gwen::Rect(0, 0, rect.w * 0.5, rect.h * 0.5));
  		GetRender()->DrawFilledRect(Gwen::Rect(rect.w * 0.5, rect.h * 0.5, rect.w * 0.5, rect.h * 0.5));
  	}
  
  	GetRender()->SetDrawColor(color);
  	GetRender()->DrawFilledRect(rect);
  	GetRender()->SetDrawColor(Gwen::Color(0, 0, 0, 255));
  	GetRender()->DrawLinedRect(rect);
  }
  
  void Gwen::Skin::TexturedBase::DrawModalControl(Controls::Base * control)
  {
  	if (!control->ShouldDrawBackground()) { return; }
  
  	Gwen::Rect rect = control->GetRenderBounds();
  	GetRender()->SetDrawColor(Colors.ModalBackground);
  	GetRender()->DrawFilledRect(rect);
  }
  
  void Gwen::Skin::TexturedBase::DrawMenuDivider(Controls::Base * control)
  {
  	Gwen::Rect rect = control->GetRenderBounds();
  	GetRender()->SetDrawColor(Gwen::Color(0, 0, 0, 100));
  	GetRender()->DrawFilledRect(rect);
  }
  
  void Gwen::Skin::TexturedBase::DrawTreeControl(Controls::Base * control)
  {
  	Textures.Tree.Background.Draw(GetRender(), control->GetRenderBounds());
  }
  
  void Gwen::Skin::TexturedBase::DrawWindowCloseButton(Gwen::Controls::Base * control, bool bDepressed, bool bHovered, bool bDisabled)
  {
  	Gwen::Rect r = Gwen::Rect(control->GetRenderBounds().x, control->GetRenderBounds().y, 31, 31);
  
  	if (bDisabled) { return Textures.Window.Close.Draw(GetRender(), r, Gwen::Color(255, 255, 255, 50)); }
  
  	if (bDepressed) { return Textures.Window.Close_Down.Draw(GetRender(), r); }
  
  	if (bHovered) { return Textures.Window.Close_Hover.Draw(GetRender(), r); }
  
  	Textures.Window.Close.Draw(GetRender(), r);
  }
  
  void Gwen::Skin::TexturedBase::DrawWindowMaximizeButton(Gwen::Controls::Base * control, bool bDepressed, bool bHovered, bool bDisabled, bool bMaximized)
  {
  	Gwen::Rect r = Gwen::Rect(control->GetRenderBounds().x, control->GetRenderBounds().y, 31, 31);
  
  	if (!bMaximized)
  	{
  		if (bDisabled) { return Textures.Window.Maxi.Draw(GetRender(), r, Gwen::Color(255, 255, 255, 50)); }
  
  		if (bDepressed) { return Textures.Window.Maxi_Down.Draw(GetRender(), r); }
  
  		if (bHovered) { return Textures.Window.Maxi_Hover.Draw(GetRender(), r); }
  
  		return Textures.Window.Maxi.Draw(GetRender(), r);
  	}
  
  	if (bDisabled) { return Textures.Window.Restore.Draw(GetRender(), r, Gwen::Color(255, 255, 255, 50)); }
  
  	if (bDepressed) { return Textures.Window.Restore_Down.Draw(GetRender(), r); }
  
  	if (bHovered) { return Textures.Window.Restore_Hover.Draw(GetRender(), r); }
  
  	return Textures.Window.Restore.Draw(GetRender(), r);
  }
  
  void Gwen::Skin::TexturedBase::DrawWindowMinimizeButton(Gwen::Controls::Base * control, bool bDepressed, bool bHovered, bool bDisabled)
  {
  	Gwen::Rect r = Gwen::Rect(control->GetRenderBounds().x, control->GetRenderBounds().y, 31, 31);
  
  	if (bDisabled) { return Textures.Window.Mini.Draw(GetRender(), r, Gwen::Color(255, 255, 255, 100)); }
  
  	if (bDepressed) { return Textures.Window.Mini_Down.Draw(GetRender(), r); }
  
  	if (bHovered) { return Textures.Window.Mini_Hover.Draw(GetRender(), r); }
  
  	Textures.Window.Mini.Draw(GetRender(), r);
  }
  
  void Gwen::Skin::TexturedBase::DrawSlideButton(Gwen::Controls::Base * control, bool bDepressed, bool bHorizontal)
  {
  	if (!bHorizontal)
  	{
  		if (control->IsDisabled()) { return Textures.Input.Slider.V.Disabled.DrawCenter(GetRender(), control->GetRenderBounds()); }
  
  		if (bDepressed) { return Textures.Input.Slider.V.Down.DrawCenter(GetRender(), control->GetRenderBounds()); }
  
  		if (control->IsHovered()) { return Textures.Input.Slider.V.Hover.DrawCenter(GetRender(), control->GetRenderBounds()); }
  
  		return Textures.Input.Slider.V.Normal.DrawCenter(GetRender(), control->GetRenderBounds());
  	}
  
  	if (control->IsDisabled()) { return Textures.Input.Slider.H.Disabled.DrawCenter(GetRender(), control->GetRenderBounds()); }
  
  	if (bDepressed) { return Textures.Input.Slider.H.Down.DrawCenter(GetRender(), control->GetRenderBounds()); }
  
  	if (control->IsHovered()) { return Textures.Input.Slider.H.Hover.DrawCenter(GetRender(), control->GetRenderBounds()); }
  
  	Textures.Input.Slider.H.Normal.DrawCenter(GetRender(), control->GetRenderBounds());
  }
  
  void Gwen::Skin::TexturedBase::DrawTreeNode(Controls::Base * ctrl, bool bOpen, bool bSelected, int iLabelHeight, int iLabelWidth, int iHalfWay, int iLastBranch, bool bIsRoot)
  {
  	if (bSelected)
  	{
  		Textures.Selection.Draw(GetRender(), Gwen::Rect(17, 0, iLabelWidth + 2, iLabelHeight - 1));
  	}
  
  	Base::DrawTreeNode(ctrl, bOpen, bSelected, iLabelHeight, iLabelWidth, iHalfWay, iLastBranch, bIsRoot);
  }
  
  void Gwen::Skin::TexturedBase::DrawCategoryHolder(Controls::Base * ctrl)
  {
  	Textures.CategoryList.Outer.Draw(GetRender(), ctrl->GetRenderBounds());
  }
  
  void Gwen::Skin::TexturedBase::DrawCategoryInner(Controls::Base * ctrl, bool bCollapsed)
  {
  	if (bCollapsed)
  	{
  		return Textures.CategoryList.Header.Draw(GetRender(), ctrl->GetRenderBounds());
  	}
  
  	Textures.CategoryList.Inner.Draw(GetRender(), ctrl->GetRenderBounds());
  }
  