text: #ifndef CAFFE_SLICE_LAYER_HPP_
  #define CAFFE_SLICE_LAYER_HPP_
  
  #include <vector>
  
  #include "caffe/blob.hpp"
  #include "caffe/layer.hpp"
  #include "caffe/proto/caffe.pb.h"
  
  namespace caffe {
  
  /**
   * @brief Takes a Blob and slices it along either the num or channel dimension,
   *        outputting multiple sliced Blob results.
   *
   * TODO(dox): thorough documentation for Forward, Backward, and proto params.
   */
  template <typename Dtype>
  class SliceLayer : public Layer<Dtype> {
   public:
    explicit SliceLayer(const LayerParameter& param)
        : Layer<Dtype>(param) {}
    virtual void LayerSetUp(const vector<Blob<Dtype>*>& bottom,
        const vector<Blob<Dtype>*>& top);
    virtual void Reshape(const vector<Blob<Dtype>*>& bottom,
        const vector<Blob<Dtype>*>& top);
  
    virtual inline const char* type() const { return "Slice"; }
    virtual inline int ExactNumBottomBlobs() const { return 1; }
    virtual inline int MinTopBlobs() const { return 1; }
  
   protected:
    virtual void Forward_cpu(const int log_num_,const vector<Blob<Dtype>*>& bottom,
        const vector<Blob<Dtype>*>& top);
    virtual void Forward_gpu(const vector<Blob<Dtype>*>& bottom,
        const vector<Blob<Dtype>*>& top);
    virtual void Backward_cpu(const vector<Blob<Dtype>*>& top,
        const vector<bool>& propagate_down, const vector<Blob<Dtype>*>& bottom);
    virtual void Backward_gpu(const vector<Blob<Dtype>*>& top,
        const vector<bool>& propagate_down, const vector<Blob<Dtype>*>& bottom);
  
    int count_;
    int num_slices_;
    int slice_size_;
    int slice_axis_;
    vector<int> slice_point_;
  };
  
  }  // namespace caffe
  
  #endif  // CAFFE_SLICE_LAYER_HPP_
  