text: function assign10man(userList) {
      var trollPercent = Math.floor(Math.random() * 100) + 1
      if (trollPercent <= 5) {
          final_Output = "combination_Troll"
      } else {
          var randomizeList = ["combination_A", "combination_B"]
          var number = Math.floor(Math.random()*randomizeList.length)
          var final_Output = randomizeList[number]    
      }
      var functionList = {
          combination_A: function(userList) {
              var { gameInfo } = require("../../../../index")
              gameInfo.combination = "A"
              gameInfo.playerNumber = "10"
              var pushing = []
              for (let i = 0; i < 4; i++) {
                  var affectedPlayer = userList.shift()
                  pushing.push(affectedPlayer)
              }
              gameInfo.playerRoles.Villager = pushing
              var pushing = []
              for (let i = 0; i < 3; i++) {
                  var affectedPlayer = userList.shift()
                  pushing.push(affectedPlayer)
              }
              gameInfo.playerRoles.Wolf = pushing
              var pushing = []
              for (let i = 0; i < 1; i++) {
                  var affectedPlayer = userList.shift()
                  pushing.push(affectedPlayer)
              }
              gameInfo.playerRoles.FortuneTeller = pushing
              var pushing = []
              for (let i = 0; i < 1; i++) {
                  var affectedPlayer = userList.shift()
                  pushing.push(affectedPlayer)
              }
              gameInfo.playerRoles.Witch = pushing
              var pushing = []
              for (let i = 0; i < 1; i++) {
                  var affectedPlayer = userList.shift()
                  pushing.push(affectedPlayer)
              }
              gameInfo.playerRoles.Hunter = pushing
          },
          combination_B: function(userList) {
              var { gameInfo } = require("../../../../index")
              gameInfo.combination = "B"
              gameInfo.playerNumber = "10"
              var pushing = []
              for (let i = 0; i < 3; i++) {
                  var affectedPlayer = userList.shift()
                  pushing.push(affectedPlayer)
              }
              gameInfo.playerRoles.Villager = pushing
              var pushing = []
              for (let i = 0; i < 2; i++) {
                  var affectedPlayer = userList.shift()
                  pushing.push(affectedPlayer)
              }
              gameInfo.playerRoles.Wolf = pushing
              var pushing = []
              for (let i = 0; i < 1; i++) {
                  var affectedPlayer = userList.shift()
                  pushing.push(affectedPlayer)
              }
              gameInfo.playerRoles.Hunter = pushing
              var pushing = []
              for (let i = 0; i < 1; i++) {
                  var affectedPlayer = userList.shift()
                  pushing.push(affectedPlayer)
              }
              gameInfo.playerRoles.NightWitch = pushing
              var pushing = []
              for (let i = 0; i < 1; i++) {
                  var affectedPlayer = userList.shift()
                  pushing.push(affectedPlayer)
              }
              gameInfo.playerRoles.FortuneTeller = pushing
              var pushing = []
              for (let i = 0; i < 1; i++) {
                  var affectedPlayer = userList.shift()
                  pushing.push(affectedPlayer)
              }
              gameInfo.playerRoles.Guard = pushing
              var pushing = []
              for (let i = 0; i < 1; i++) {
                  var affectedPlayer = userList.shift()
                  pushing.push(affectedPlayer)
              }
              gameInfo.playerRoles.WhiteWolf = pushing
          },
          combination_Troll: function(userList) {
              var { gameInfo } = require("../../../../index")
              gameInfo.combination = "Troll"
              gameInfo.playerNumber = "10"
              var pushing = []
              for (let i = 0; i < 10; i++) {
                  var affectedPlayer = userList.shift()
                  pushing.push(affectedPlayer)
              }
              gameInfo.playerRoles.Villager = pushing
          }
      }
      functionList[final_Output](userList)
  }
  
  module.exports = assign10man