text: /*
   *  Copyright 2019-2020 Diligent Graphics LLC
   *  Copyright 2015-2019 Egor Yusov
   *  
   *  Licensed under the Apache License, Version 2.0 (the "License");
   *  you may not use this file except in compliance with the License.
   *  You may obtain a copy of the License at
   *  
   *      http://www.apache.org/licenses/LICENSE-2.0
   *  
   *  Unless required by applicable law or agreed to in writing, software
   *  distributed under the License is distributed on an "AS IS" BASIS,
   *  WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
   *  See the License for the specific language governing permissions and
   *  limitations under the License.
   *
   *  In no event and under no legal theory, whether in tort (including negligence), 
   *  contract, or otherwise, unless required by applicable law (such as deliberate 
   *  and grossly negligent acts) or agreed to in writing, shall any Contributor be
   *  liable for any damages, including any direct, indirect, special, incidental, 
   *  or consequential damages of any character arising as a result of this License or 
   *  out of the use or inability to use the software (including but not limited to damages 
   *  for loss of goodwill, work stoppage, computer failure or malfunction, or any and 
   *  all other commercial damages or losses), even if such Contributor has been advised 
   *  of the possibility of such damages.
   */
  
  #include <d3d12.h>
  #include "DiligentCore/Graphics/GraphicsEngineD3D12/interface/RenderDeviceD3D12.h"
  
  void TestRenderDeviceD3D12CInterface(IRenderDeviceD3D12* pDevice)
  {
      ID3D12Device* pD3D12Device = IRenderDeviceD3D12_GetD3D12Device(pDevice);
      (void)pD3D12Device;
  
      Uint64 Fence = IRenderDeviceD3D12_GetNextFenceValue(pDevice, (Uint32)0);
      (void)Fence;
  
      Fence = IRenderDeviceD3D12_GetCompletedFenceValue(pDevice, (Uint32)0);
  
      bool IsSignaled = IRenderDeviceD3D12_IsFenceSignaled(pDevice, (Uint32)0, (Uint64)0);
      (void)IsSignaled;
  
      IRenderDeviceD3D12_CreateTextureFromD3DResource(pDevice, (ID3D12Resource*)NULL, RESOURCE_STATE_SHADER_RESOURCE, (ITexture**)NULL);
      IRenderDeviceD3D12_CreateBufferFromD3DResource(pDevice, (ID3D12Resource*)NULL, (BufferDesc*)NULL, RESOURCE_STATE_CONSTANT_BUFFER, (IBuffer**)NULL);
      IRenderDeviceD3D12_CreateBLASFromD3DResource(pDevice, (ID3D12Resource*)NULL, (BottomLevelASDesc*)NULL, RESOURCE_STATE_BUILD_AS_READ, (IBottomLevelAS**)NULL);
      IRenderDeviceD3D12_CreateTLASFromD3DResource(pDevice, (ID3D12Resource*)NULL, (TopLevelASDesc*)NULL, RESOURCE_STATE_BUILD_AS_READ, (ITopLevelAS**)NULL);
  }
  