text: // Fill out your copyright notice in the Description page of Project Settings.
  
  #pragma once
  
  #include "ShipBuilding/ShipBuildingTypes.h"
  #include "ShipRecords.generated.h"
  
  /**
   * Represents the data for a ship part that is written to disk.
   */
  USTRUCT()
  struct FShipPartRecord
  {
  	GENERATED_BODY()
  
  	// The ShipPart class this part is.
  	UPROPERTY()
  	FString ShipTemplateName;
  
  	// Transform of the part.
  	UPROPERTY()
  	FTransform PartTransform;
  
  	// Part data - should retain attach point info like which other point it's attached to.
  	UPROPERTY()
  	TArray<uint8> ShipPartData;
  };
  
  