text: // Fill out your copyright notice in the Description page of Project Settings.
  
  #pragma once
  
  #include "CoreMinimal.h"
  #include "Components/ActorComponent.h"
  #include "MultipleMoves.generated.h"
  
  
  UCLASS( ClassGroup=(Custom), meta=(BlueprintSpawnableComponent) )
  class PROTOTYPE_API UMultipleMoves : public UActorComponent
  {
  	GENERATED_BODY()
  
  public:	
  	// Sets default values for this component's properties
  	UMultipleMoves();
  
  protected:
  	// Called when the game starts
  	virtual void BeginPlay() override;
  
  public:	
  	// Called every frame
  	virtual void TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction) override;
  
  		
  };
  