text: 
  // All the paths
  var paths = [];
  // Are we painting?
  var painting = false;
  // How long until the next circle
  var next = 0;
  // Where are we now and where were we?
  var current;
  var previous;
  
  function setup() {
    createCanvas(1720, 1400);
    current = createVector(0,0);
    previous = createVector(0,0);
  };
  
  function draw() {
    background(200);
  
    // If it's time for a new point
    if (millis() > next && painting) {
  
      // Grab mouse position
      current.x = mouseX;
      current.y = mouseY;
  
      // New particle's force is based on mouse movement
      var force = p5.Vector.sub(current, previous);
      force.mult(.5);
      var angle = force.heading();
  
      // var xG = randomGaussian(0,15);
      // force.rotate(xG);
      // force.random3D();
  
      // Add new particle
      paths[paths.length - 1].add(current, force);
  
      console.log(paths);
  
      paths[0].hue = 200;
  
      // Schedule next circle
      next = millis() + random(100);
  
      // Store mouse values
      previous.x = current.x;
      previous.y = current.y;
    }
  
    // Draw all paths
    for( var i = 0; i < paths.length; i++) {
      paths[i].update();
      paths[i].display();
    }
  }
  
  // Start it up
  function mousePressed() {
    next = 0;
    painting = true;
    previous.x = mouseX;
    previous.y = mouseY;
    paths.push(new Path());
  }
  
  // Stop
  function mouseReleased() {
    painting = false;
  }
  
  // A Path is a list of particles
  function Path() {
    this.particles = [];
    this.hue = random(100);
  }
  
  Path.prototype.add = function(position, force) {
    // Add a new particle with a position, force, and hue
    this.particles.push(new Particle(position, force, this.hue));
  }
  
  // Display plath
  Path.prototype.update = function() {
    for (var i = 0; i < this.particles.length; i++) {
      this.particles[i].update();
    }
  }
  
  // Display plath
  Path.prototype.display = function() {
  
    // Loop through backwards
    for (var i = this.particles.length - 1; i >= 0; i--) {
      // If we shold remove it
      if (this.particles[i].lifespan <= 0) {
        this.particles.splice(i, 1);
      // Otherwise, display it
      } else {
        this.particles[i].display(this.particles[i+1]);
      }
    }
  
  }
  
  // Particles along the path
  function Particle(position, force, hue) {
    this.position = createVector(position.x, position.y);
    this.velocity = createVector(force.x, force.y);
    this.drag = 0.95;
    this.lifespan = 255;
  }
  
  Particle.prototype.update = function() {
    // Move it
    this.position.add(this.velocity);
    // Slow it down
    this.velocity.mult(this.drag);
    // Fade it out
    this.lifespan--;
  }
  
  // Draw particle and connect it with a line
  // Draw a line to another
  Particle.prototype.display = function(other) {
    stroke(0, this.lifespan);
    fill(0, this.lifespan/2);
    ellipse(this.position.x,this.position.y, 8, 8);
    // If we need to draw a line
    if (other) {
      line(this.position.x, this.position.y, other.position.x, other.position.y);
    }
  }
  