text: #pragma once
  
  // ARKSurvivalEvolved (329.9) SDK
  
  #ifdef _MSC_VER
  	#pragma pack(push, 0x8)
  #endif
  
  #include "ARKSurvivalEvolved_Weap_TorchSkin_structs.hpp"
  
  namespace sdk
  {
  //---------------------------------------------------------------------------
  //Classes
  //---------------------------------------------------------------------------
  
  // BlueprintGeneratedClass Weap_TorchSkin.Weap_TorchSkin_C
  // 0x0028 (0x0DB8 - 0x0D90)
  class AWeap_TorchSkin_C : public AShooterWeapon_Melee
  {
  public:
  	class UAudioComponent*                             Audio1;                                                   // 0x0D90(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
  	class UPointLightComponent*                        PointLight2;                                              // 0x0D98(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
  	class UPointLightComponent*                        PointLight1;                                              // 0x0DA0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
  	class UParticleSystemComponent*                    ParticleSystem2;                                          // 0x0DA8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
  	class UParticleSystemComponent*                    ParticleSystem1;                                          // 0x0DB0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
  
  	static UClass* StaticClass()
  	{
  		static auto ptr = UObject::FindClass("BlueprintGeneratedClass Weap_TorchSkin.Weap_TorchSkin_C");
  		return ptr;
  	}
  
  
  	void UserConstructionScript();
  	void ExecuteUbergraph_Weap_TorchSkin(int EntryPoint);
  };
  
  
  }
  
  #ifdef _MSC_VER
  	#pragma pack(pop)
  #endif
  