text: /*
      countUp.js
      by @inorganik
  */
  
  // target = id of html element or var of previously selected html element where counting occurs
  // startVal = the value you want to begin at
  // endVal = the value you want to arrive at
  // decimals = number of decimal places, default 0
  // duration = duration of animation in seconds, default 2
  // options = optional object of options (see below)
  
  var CountUp = function(target, startVal, endVal, decimals, duration, options) {
  
      // make sure requestAnimationFrame and cancelAnimationFrame are defined
      // polyfill for browsers without native support
      // by Opera engineer Erik Möller
      var lastTime = 0;
      var vendors = ['webkit', 'moz', 'ms', 'o'];
      for(var x = 0; x < vendors.length && !window.requestAnimationFrame; ++x) {
          window.requestAnimationFrame = window[vendors[x]+'RequestAnimationFrame'];
          window.cancelAnimationFrame =
            window[vendors[x]+'CancelAnimationFrame'] || window[vendors[x]+'CancelRequestAnimationFrame'];
      }
      if (!window.requestAnimationFrame) {
          window.requestAnimationFrame = function(callback, element) {
              var currTime = new Date().getTime();
              var timeToCall = Math.max(0, 16 - (currTime - lastTime));
              var id = window.setTimeout(function() { callback(currTime + timeToCall); },
                timeToCall);
              lastTime = currTime + timeToCall;
              return id;
          };
      }
      if (!window.cancelAnimationFrame) {
          window.cancelAnimationFrame = function(id) {
              clearTimeout(id);
          };
      }
  
      var self = this;
  
       // default options
      self.options = {
          useEasing : true, // toggle easing
          useGrouping : true, // 1,000,000 vs 1000000
          separator : ',', // character to use as a separator
          decimal : '.', // character to use as a decimal
          easingFn: null, // optional custom easing closure function, default is Robert Penner's easeOutExpo
          formattingFn: null // optional custom formatting function, default is self.formatNumber below
      };
      // extend default options with passed options object
      for (var key in options) {
          if (options.hasOwnProperty(key)) {
              self.options[key] = options[key];
          }
      }
      if (self.options.separator === '') { self.options.useGrouping = false; }
      if (!self.options.prefix) self.options.prefix = '';
      if (!self.options.suffix) self.options.suffix = '';
  
      self.d = (typeof target === 'string') ? document.getElementById(target) : target;
      self.startVal = Number(startVal);
      self.endVal = Number(endVal);
      self.countDown = (self.startVal > self.endVal);
      self.frameVal = self.startVal;
      self.decimals = Math.max(0, decimals || 0);
      self.dec = Math.pow(10, self.decimals);
      self.duration = Number(duration) * 1000 || 2000;
  
      self.formatNumber = function(nStr) {
          nStr = nStr.toFixed(self.decimals);
          nStr += '';
          var x, x1, x2, rgx;
          x = nStr.split('.');
          x1 = x[0];
          x2 = x.length > 1 ? self.options.decimal + x[1] : '';
          rgx = /(\d+)(\d{3})/;
          if (self.options.useGrouping) {
              while (rgx.test(x1)) {
                  x1 = x1.replace(rgx, '$1' + self.options.separator + '$2');
              }
          }
          return self.options.prefix + x1 + x2 + self.options.suffix;
      };
      // Robert Penner's easeOutExpo
      self.easeOutExpo = function(t, b, c, d) {
          return c * (-Math.pow(2, -10 * t / d) + 1) * 1024 / 1023 + b;
      };
  
      self.easingFn = self.options.easingFn ? self.options.easingFn : self.easeOutExpo;
      self.formattingFn = self.options.formattingFn ? self.options.formattingFn : self.formatNumber;
  
      self.version = function () { return '1.7.1'; };
  
      // Print value to target
      self.printValue = function(value) {
          var result = self.formattingFn(value);
  
          if (self.d.tagName === 'INPUT') {
              this.d.value = result;
          }
          else if (self.d.tagName === 'text' || self.d.tagName === 'tspan') {
              this.d.textContent = result;
          }
          else {
              this.d.innerHTML = result;
          }
      };
  
      self.count = function(timestamp) {
  
          if (!self.startTime) { self.startTime = timestamp; }
  
          self.timestamp = timestamp;
          var progress = timestamp - self.startTime;
          self.remaining = self.duration - progress;
  
          // to ease or not to ease
          if (self.options.useEasing) {
              if (self.countDown) {
                  self.frameVal = self.startVal - self.easingFn(progress, 0, self.startVal - self.endVal, self.duration);
              } else {
                  self.frameVal = self.easingFn(progress, self.startVal, self.endVal - self.startVal, self.duration);
              }
          } else {
              if (self.countDown) {
                  self.frameVal = self.startVal - ((self.startVal - self.endVal) * (progress / self.duration));
              } else {
                  self.frameVal = self.startVal + (self.endVal - self.startVal) * (progress / self.duration);
              }
          }
  
          // don't go past endVal since progress can exceed duration in the last frame
          if (self.countDown) {
              self.frameVal = (self.frameVal < self.endVal) ? self.endVal : self.frameVal;
          } else {
              self.frameVal = (self.frameVal > self.endVal) ? self.endVal : self.frameVal;
          }
  
          // decimal
          self.frameVal = Math.round(self.frameVal*self.dec)/self.dec;
  
          // format and print value
          self.printValue(self.frameVal);
  
          // whether to continue
          if (progress < self.duration) {
              self.rAF = requestAnimationFrame(self.count);
          } else {
              if (self.callback) { self.callback(); }
          }
      };
      // start your animation
      self.start = function(callback) {
          self.callback = callback;
          self.rAF = requestAnimationFrame(self.count);
          return false;
      };
      // toggles pause/resume animation
      self.pauseResume = function() {
          if (!self.paused) {
              self.paused = true;
              cancelAnimationFrame(self.rAF);
          } else {
              self.paused = false;
              delete self.startTime;
              self.duration = self.remaining;
              self.startVal = self.frameVal;
              requestAnimationFrame(self.count);
          }
      };
      // reset to startVal so animation can be run again
      self.reset = function() {
          self.paused = false;
          delete self.startTime;
          self.startVal = startVal;
          cancelAnimationFrame(self.rAF);
          self.printValue(self.startVal);
      };
      // pass a new endVal and start animation
      self.update = function (newEndVal) {
          cancelAnimationFrame(self.rAF);
          self.paused = false;
          delete self.startTime;
          self.startVal = self.frameVal;
          self.endVal = Number(newEndVal);
          self.countDown = (self.startVal > self.endVal);
          self.rAF = requestAnimationFrame(self.count);
      };
  
      // format startVal on initialization
      self.printValue(self.startVal);
  };