text: 
  // HopperWindow.cpp
  
  // Representing the UI window for the hopper block
  
  #include "Globals.h"
  #include "../BlockEntities/HopperEntity.h"
  #include "HopperWindow.h"
  #include "../BlockEntities/DropperEntity.h"
  #include "SlotArea.h"
  
  
  
  
  
  cHopperWindow::cHopperWindow(int a_BlockX, int a_BlockY, int a_BlockZ, cHopperEntity * a_Hopper) :
  	super(wtHopper, "Hopper")
  {
  	m_SlotAreas.push_back(new cSlotAreaItemGrid(a_Hopper->GetContents(), *this));
  	m_SlotAreas.push_back(new cSlotAreaInventory(*this));
  	m_SlotAreas.push_back(new cSlotAreaHotBar(*this));
  }
  
  
  
  
  
  void cHopperWindow::DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer & a_Player, cSlotArea * a_ClickedArea, bool a_ShouldApply)
  {
  	cSlotAreas AreasInOrder;
  
  	if (a_ClickedArea == m_SlotAreas[0])
  	{
  		// Hopper Area
  		AreasInOrder.push_back(m_SlotAreas[2]);  /* Hotbar    */
  		AreasInOrder.push_back(m_SlotAreas[1]);  /* Inventory */
  		super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, true);
  	}
  	else
  	{
  		// Inventory or Hotbar
  		AreasInOrder.push_back(m_SlotAreas[0]);  /* Hopper */
  		super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, false);
  	}
  }
  
  
  
  
  