text: import { Material } from './Material.js'
  import { MultiplyOperation } from '../constants.js'
  import { Color } from '../math/Color.js'
  
  
  
  
  
  
  
  function MeshLambertMaterial( parameters ) {
  
  	Material.call( this );
  
  	this.type = 'MeshLambertMaterial';
  
  	this.color = new Color( 0xffffff ); // diffuse
  
  	this.map = null;
  
  	this.lightMap = null;
  	this.lightMapIntensity = 1.0;
  
  	this.aoMap = null;
  	this.aoMapIntensity = 1.0;
  
  	this.emissive = new Color( 0x000000 );
  	this.emissiveIntensity = 1.0;
  	this.emissiveMap = null;
  
  	this.specularMap = null;
  
  	this.alphaMap = null;
  
  	this.envMap = null;
  	this.combine = MultiplyOperation;
  	this.reflectivity = 1;
  	this.refractionRatio = 0.98;
  
  	this.wireframe = false;
  	this.wireframeLinewidth = 1;
  	this.wireframeLinecap = 'round';
  	this.wireframeLinejoin = 'round';
  
  	this.skinning = false;
  	this.morphTargets = false;
  	this.morphNormals = false;
  
  	this.setValues( parameters );
  
  }
  
  MeshLambertMaterial.prototype = Object.create( Material.prototype );
  MeshLambertMaterial.prototype.constructor = MeshLambertMaterial;
  
  MeshLambertMaterial.prototype.isMeshLambertMaterial = true;
  
  MeshLambertMaterial.prototype.copy = function ( source ) {
  
  	Material.prototype.copy.call( this, source );
  
  	this.color.copy( source.color );
  
  	this.map = source.map;
  
  	this.lightMap = source.lightMap;
  	this.lightMapIntensity = source.lightMapIntensity;
  
  	this.aoMap = source.aoMap;
  	this.aoMapIntensity = source.aoMapIntensity;
  
  	this.emissive.copy( source.emissive );
  	this.emissiveMap = source.emissiveMap;
  	this.emissiveIntensity = source.emissiveIntensity;
  
  	this.specularMap = source.specularMap;
  
  	this.alphaMap = source.alphaMap;
  
  	this.envMap = source.envMap;
  	this.combine = source.combine;
  	this.reflectivity = source.reflectivity;
  	this.refractionRatio = source.refractionRatio;
  
  	this.wireframe = source.wireframe;
  	this.wireframeLinewidth = source.wireframeLinewidth;
  	this.wireframeLinecap = source.wireframeLinecap;
  	this.wireframeLinejoin = source.wireframeLinejoin;
  
  	this.skinning = source.skinning;
  	this.morphTargets = source.morphTargets;
  	this.morphNormals = source.morphNormals;
  
  	return this;
  
  };
  
  
  ;
  
  export { MeshLambertMaterial }
  