text: // Level Two
  
  #ifndef _LevelTwo
  #define _LevelTwo
  
  #include "Scene.h"
  #include <vector>
  
  class CentralGameManager;
  class WorldPlane;
  
  class LevelTwo : public Scene
  {
  public:
  	LevelTwo() = default;
  	LevelTwo(const LevelTwo& other) = delete;
  	LevelTwo& operator=(const LevelTwo& other) = delete;
  	~LevelTwo();
  
  	virtual void Initialize();
  	virtual void SceneEnd();
  
  	void SpawnEnemies();
  
  private:
  	std::vector<Vect> chaserSpawns;
  	std::vector<Vect> rangerSpawns;
  
  	CentralGameManager* pCentralMgr;
  	Camera* pCam;
  
  	WorldPlane* pWorldPlane;
  };
  
  #endif _LevelTwo