text: #include <ansi.h>
  inherit NPC;
  
  void create()
  {
          set_name("官兵", ({ "guan bing", "guan", "bing" }));
          set("age", 22);
          set("gender", "男性");
          set("long", "他是个戍边多年的老兵。年纪不小了，但尚未成家。\n");
          set("attitude", "peaceful");
  
          set("str", 24);
          set("dex", 16);
          set("combat_exp", 10000);
          set("shen_type", 1);
  
          set_skill("unarmed", 40);
          set_skill("dodge", 40);
          set_skill("parry", 40);
          set_skill("blade", 40);
          set_skill("force", 40);
          set_temp("apply/attack", 40);
          set_temp("apply/defense", 40);
          set_temp("apply/damage", 20);
          set_temp("apply/armor", 40);
  
          set("chat_chance_combat", 10);
          set("chat_msg_combat", ({
                  CYN "官兵喝道：大胆刁民，竟敢造反不成？\n" NOR,
                  CYN "官兵喝道：跑得了和尚跑不了庙，你还是快快束手就擒！\n" NOR,
          }));
          setup();
          carry_object("/clone/weapon/blade")->wield();
          carry_object("/clone/cloth/junfu")->wear();
  }
  
  void init()
  {
          object ob;
          ::init();
          if (interactive(ob = this_player()) && 
                  (int)ob->query_condition("killer"))
          {
                  remove_call_out("kill_ob");
                  call_out("kill_ob", 1, ob);
          }
  }
  
  int accept_fight(object me)
  {
          command("say 大爷我正想找人杀呐，今天算你倒霉。\n");
          kill_ob(me);
          return 1;
  }
  