text: #pragma once
  #include "../xrEngine/gamemtllib.h"
  
  class CPhysicsShellHolder;
  
  class CPHSoundPlayer
  {
  		ref_sound					m_sound																		;
  		CPhysicsShellHolder			*m_object																	;
  public:
  		void						Play					(SGameMtlPair* mtl_pair,const Fvector& pos)			;
  									CPHSoundPlayer			(CPhysicsShellHolder *m_object)						;
  virtual								~CPHSoundPlayer			()													;
  
  
  private:
  };