text: /*
   * Copyright 2009 Henri Verbeet for CodeWeavers
   * Copyright 2015 Józef Kucia for CodeWeavers
   *
   * This library is free software; you can redistribute it and/or
   * modify it under the terms of the GNU Lesser General Public
   * License as published by the Free Software Foundation; either
   * version 2.1 of the License, or (at your option) any later version.
   *
   * This library is distributed in the hope that it will be useful,
   * but WITHOUT ANY WARRANTY; without even the implied warranty of
   * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
   * Lesser General Public License for more details.
   *
   * You should have received a copy of the GNU Lesser General Public
   * License along with this library; if not, write to the Free Software
   * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
   *
   */
  
  #include "d3d11_private.h"
  
  WINE_DEFAULT_DEBUG_CHANNEL(d3d11);
  
  /* ID3D11Texture1D methods */
  
  static inline struct d3d_texture1d *impl_from_ID3D11Texture1D(ID3D11Texture1D *iface)
  {
      return CONTAINING_RECORD(iface, struct d3d_texture1d, ID3D11Texture1D_iface);
  }
  
  static HRESULT STDMETHODCALLTYPE d3d11_texture1d_QueryInterface(ID3D11Texture1D *iface, REFIID iid, void **out)
  {
      struct d3d_texture1d *texture = impl_from_ID3D11Texture1D(iface);
  
      TRACE("iface %p, iid %s, out %p.\n", iface, debugstr_guid(iid), out);
  
      if (IsEqualGUID(iid, &IID_ID3D11Texture1D)
              || IsEqualGUID(iid, &IID_ID3D11Resource)
              || IsEqualGUID(iid, &IID_ID3D11DeviceChild)
              || IsEqualGUID(iid, &IID_IUnknown))
      {
          *out = iface;
          IUnknown_AddRef(iface);
          return S_OK;
      }
  
      if (IsEqualGUID(iid, &IID_ID3D10Texture1D)
              || IsEqualGUID(iid, &IID_ID3D10Resource)
              || IsEqualGUID(iid, &IID_ID3D10DeviceChild))
      {
          *out = &texture->ID3D10Texture1D_iface;
          IUnknown_AddRef((IUnknown *)*out);
          return S_OK;
      }
  
      if (texture->dxgi_surface)
      {
          TRACE("Forwarding to dxgi surface.\n");
          return IUnknown_QueryInterface(texture->dxgi_surface, iid, out);
      }
  
      WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(iid));
  
      *out = NULL;
      return E_NOINTERFACE;
  }
  
  static ULONG STDMETHODCALLTYPE d3d11_texture1d_AddRef(ID3D11Texture1D *iface)
  {
      struct d3d_texture1d *texture = impl_from_ID3D11Texture1D(iface);
      ULONG refcount = InterlockedIncrement(&texture->refcount);
  
      TRACE("%p increasing refcount to %u.\n", texture, refcount);
  
      if (refcount == 1)
      {
          ID3D11Device2_AddRef(texture->device);
          wined3d_mutex_lock();
          wined3d_texture_incref(texture->wined3d_texture);
          wined3d_mutex_unlock();
      }
  
      return refcount;
  }
  
  static ULONG STDMETHODCALLTYPE d3d11_texture1d_Release(ID3D11Texture1D *iface)
  {
      struct d3d_texture1d *texture = impl_from_ID3D11Texture1D(iface);
      ULONG refcount = InterlockedDecrement(&texture->refcount);
  
      TRACE("%p decreasing refcount to %u.\n", texture, refcount);
  
      if (!refcount)
      {
          ID3D11Device2 *device = texture->device;
  
          wined3d_mutex_lock();
          wined3d_texture_decref(texture->wined3d_texture);
          wined3d_mutex_unlock();
          /* Release the device last, it may cause the wined3d device to be
           * destroyed. */
          ID3D11Device2_Release(device);
      }
  
      return refcount;
  }
  
  static void STDMETHODCALLTYPE d3d11_texture1d_GetDevice(ID3D11Texture1D *iface, ID3D11Device **device)
  {
      struct d3d_texture1d *texture = impl_from_ID3D11Texture1D(iface);
  
      TRACE("iface %p, device %p.\n", iface, device);
  
      *device = (ID3D11Device *)texture->device;
      ID3D11Device_AddRef(*device);
  }
  
  static HRESULT STDMETHODCALLTYPE d3d11_texture1d_GetPrivateData(ID3D11Texture1D *iface,
          REFGUID guid, UINT *data_size, void *data)
  {
      struct d3d_texture1d *texture = impl_from_ID3D11Texture1D(iface);
      IDXGISurface *dxgi_surface;
      HRESULT hr;
  
      TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
  
      if (texture->dxgi_surface
              && SUCCEEDED(IUnknown_QueryInterface(texture->dxgi_surface, &IID_IDXGISurface, (void **)&dxgi_surface)))
      {
          hr = IDXGISurface_GetPrivateData(dxgi_surface, guid, data_size, data);
          IDXGISurface_Release(dxgi_surface);
          return hr;
      }
  
      return d3d_get_private_data(&texture->private_store, guid, data_size, data);
  }
  
  static HRESULT STDMETHODCALLTYPE d3d11_texture1d_SetPrivateData(ID3D11Texture1D *iface,
          REFGUID guid, UINT data_size, const void *data)
  {
      struct d3d_texture1d *texture = impl_from_ID3D11Texture1D(iface);
      IDXGISurface *dxgi_surface;
      HRESULT hr;
  
      TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
  
      if (texture->dxgi_surface
              && SUCCEEDED(IUnknown_QueryInterface(texture->dxgi_surface, &IID_IDXGISurface, (void **)&dxgi_surface)))
      {
          hr = IDXGISurface_SetPrivateData(dxgi_surface, guid, data_size, data);
          IDXGISurface_Release(dxgi_surface);
          return hr;
      }
  
      return d3d_set_private_data(&texture->private_store, guid, data_size, data);
  }
  
  static HRESULT STDMETHODCALLTYPE d3d11_texture1d_SetPrivateDataInterface(ID3D11Texture1D *iface,
          REFGUID guid, const IUnknown *data)
  {
      struct d3d_texture1d *texture = impl_from_ID3D11Texture1D(iface);
      IDXGISurface *dxgi_surface;
      HRESULT hr;
  
      TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
  
      if (texture->dxgi_surface
              && SUCCEEDED(IUnknown_QueryInterface(texture->dxgi_surface, &IID_IDXGISurface, (void **)&dxgi_surface)))
      {
          hr = IDXGISurface_SetPrivateDataInterface(dxgi_surface, guid, data);
          IDXGISurface_Release(dxgi_surface);
          return hr;
      }
  
      return d3d_set_private_data_interface(&texture->private_store, guid, data);
  }
  
  static void STDMETHODCALLTYPE d3d11_texture1d_GetType(ID3D11Texture1D *iface,
          D3D11_RESOURCE_DIMENSION *resource_dimension)
  {
      TRACE("iface %p, resource_dimension %p.\n", iface, resource_dimension);
  
      *resource_dimension = D3D11_RESOURCE_DIMENSION_TEXTURE1D;
  }
  
  static void STDMETHODCALLTYPE d3d11_texture1d_SetEvictionPriority(ID3D11Texture1D *iface, UINT eviction_priority)
  {
      FIXME("iface %p, eviction_priority %#x stub!\n", iface, eviction_priority);
  }
  
  static UINT STDMETHODCALLTYPE d3d11_texture1d_GetEvictionPriority(ID3D11Texture1D *iface)
  {
      FIXME("iface %p stub!\n", iface);
  
      return 0;
  }
  
  static void STDMETHODCALLTYPE d3d11_texture1d_GetDesc(ID3D11Texture1D *iface, D3D11_TEXTURE1D_DESC *desc)
  {
      struct d3d_texture1d *texture = impl_from_ID3D11Texture1D(iface);
  
      TRACE("iface %p, desc %p.\n", iface, desc);
  
      *desc = texture->desc;
  }
  
  static const struct ID3D11Texture1DVtbl d3d11_texture1d_vtbl =
  {
      /* IUnknown methods */
      d3d11_texture1d_QueryInterface,
      d3d11_texture1d_AddRef,
      d3d11_texture1d_Release,
      /* ID3D11DeviceChild methods */
      d3d11_texture1d_GetDevice,
      d3d11_texture1d_GetPrivateData,
      d3d11_texture1d_SetPrivateData,
      d3d11_texture1d_SetPrivateDataInterface,
      /* ID3D11Resource methods */
      d3d11_texture1d_GetType,
      d3d11_texture1d_SetEvictionPriority,
      d3d11_texture1d_GetEvictionPriority,
      /* ID3D11Texture1D methods */
      d3d11_texture1d_GetDesc,
  };
  
  struct d3d_texture1d *unsafe_impl_from_ID3D11Texture1D(ID3D11Texture1D *iface)
  {
      if (!iface)
          return NULL;
      assert(iface->lpVtbl == &d3d11_texture1d_vtbl);
      return CONTAINING_RECORD(iface, struct d3d_texture1d, ID3D11Texture1D_iface);
  }
  
  static inline struct d3d_texture1d *impl_from_ID3D10Texture1D(ID3D10Texture1D *iface)
  {
      return CONTAINING_RECORD(iface, struct d3d_texture1d, ID3D10Texture1D_iface);
  }
  
  /* IUnknown methods */
  
  static HRESULT STDMETHODCALLTYPE d3d10_texture1d_QueryInterface(ID3D10Texture1D *iface, REFIID iid, void **out)
  {
      struct d3d_texture1d *texture = impl_from_ID3D10Texture1D(iface);
  
      TRACE("iface %p, iid %s, out %p.\n", iface, debugstr_guid(iid), out);
  
      return d3d11_texture1d_QueryInterface(&texture->ID3D11Texture1D_iface, iid, out);
  }
  
  static ULONG STDMETHODCALLTYPE d3d10_texture1d_AddRef(ID3D10Texture1D *iface)
  {
      struct d3d_texture1d *texture = impl_from_ID3D10Texture1D(iface);
  
      TRACE("iface %p.\n", iface);
  
      return d3d11_texture1d_AddRef(&texture->ID3D11Texture1D_iface);
  }
  
  static void STDMETHODCALLTYPE d3d_texture1d_wined3d_object_released(void *parent)
  {
      struct d3d_texture1d *texture = parent;
  
      if (texture->dxgi_surface)
          IUnknown_Release(texture->dxgi_surface);
      wined3d_private_store_cleanup(&texture->private_store);
      heap_free(texture);
  }
  
  static ULONG STDMETHODCALLTYPE d3d10_texture1d_Release(ID3D10Texture1D *iface)
  {
      struct d3d_texture1d *texture = impl_from_ID3D10Texture1D(iface);
  
      TRACE("iface %p.\n", iface);
  
      return d3d11_texture1d_Release(&texture->ID3D11Texture1D_iface);
  }
  
  /* ID3D10DeviceChild methods */
  
  static void STDMETHODCALLTYPE d3d10_texture1d_GetDevice(ID3D10Texture1D *iface, ID3D10Device **device)
  {
      struct d3d_texture1d *texture = impl_from_ID3D10Texture1D(iface);
  
      TRACE("iface %p, device %p.\n", iface, device);
  
      ID3D11Device2_QueryInterface(texture->device, &IID_ID3D10Device, (void **)device);
  }
  
  static HRESULT STDMETHODCALLTYPE d3d10_texture1d_GetPrivateData(ID3D10Texture1D *iface,
          REFGUID guid, UINT *data_size, void *data)
  {
      struct d3d_texture1d *texture = impl_from_ID3D10Texture1D(iface);
  
      TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
  
      return d3d11_texture1d_GetPrivateData(&texture->ID3D11Texture1D_iface, guid, data_size, data);
  }
  
  static HRESULT STDMETHODCALLTYPE d3d10_texture1d_SetPrivateData(ID3D10Texture1D *iface,
          REFGUID guid, UINT data_size, const void *data)
  {
      struct d3d_texture1d *texture = impl_from_ID3D10Texture1D(iface);
  
      TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
  
      return d3d11_texture1d_SetPrivateData(&texture->ID3D11Texture1D_iface, guid, data_size, data);
  }
  
  static HRESULT STDMETHODCALLTYPE d3d10_texture1d_SetPrivateDataInterface(ID3D10Texture1D *iface,
          REFGUID guid, const IUnknown *data)
  {
      struct d3d_texture1d *texture = impl_from_ID3D10Texture1D(iface);
  
      TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
  
      return d3d11_texture1d_SetPrivateDataInterface(&texture->ID3D11Texture1D_iface, guid, data);
  }
  
  /* ID3D10Resource methods */
  
  static void STDMETHODCALLTYPE d3d10_texture1d_GetType(ID3D10Texture1D *iface,
          D3D10_RESOURCE_DIMENSION *resource_dimension)
  {
      TRACE("iface %p, resource_dimension %p\n", iface, resource_dimension);
  
      *resource_dimension = D3D10_RESOURCE_DIMENSION_TEXTURE1D;
  }
  
  static void STDMETHODCALLTYPE d3d10_texture1d_SetEvictionPriority(ID3D10Texture1D *iface, UINT eviction_priority)
  {
      FIXME("iface %p, eviction_priority %u stub!\n", iface, eviction_priority);
  }
  
  static UINT STDMETHODCALLTYPE d3d10_texture1d_GetEvictionPriority(ID3D10Texture1D *iface)
  {
      FIXME("iface %p stub!\n", iface);
  
      return 0;
  }
  
  /* ID3D10Texture1D methods */
  
  static HRESULT STDMETHODCALLTYPE d3d10_texture1d_Map(ID3D10Texture1D *iface, UINT sub_resource_idx,
          D3D10_MAP map_type, UINT map_flags, void **data)
  {
      struct d3d_texture1d *texture = impl_from_ID3D10Texture1D(iface);
      struct wined3d_map_desc wined3d_map_desc;
      HRESULT hr;
  
      TRACE("iface %p, sub_resource_idx %u, map_type %u, map_flags %#x, data %p.\n",
              iface, sub_resource_idx, map_type, map_flags, data);
  
      if (map_flags)
          FIXME("Ignoring map_flags %#x.\n", map_flags);
  
      wined3d_mutex_lock();
      if (SUCCEEDED(hr = wined3d_resource_map(wined3d_texture_get_resource(texture->wined3d_texture), sub_resource_idx,
              &wined3d_map_desc, NULL, wined3d_map_flags_from_d3d10_map_type(map_type))))
      {
          *data = wined3d_map_desc.data;
      }
      wined3d_mutex_unlock();
  
      return hr;
  }
  
  static void STDMETHODCALLTYPE d3d10_texture1d_Unmap(ID3D10Texture1D *iface, UINT sub_resource_idx)
  {
      struct d3d_texture1d *texture = impl_from_ID3D10Texture1D(iface);
  
      TRACE("iface %p, sub_resource_idx %u.\n", iface, sub_resource_idx);
  
      wined3d_mutex_lock();
      wined3d_resource_unmap(wined3d_texture_get_resource(texture->wined3d_texture), sub_resource_idx);
      wined3d_mutex_unlock();
  }
  
  static void STDMETHODCALLTYPE d3d10_texture1d_GetDesc(ID3D10Texture1D *iface, D3D10_TEXTURE1D_DESC *desc)
  {
      struct d3d_texture1d *texture = impl_from_ID3D10Texture1D(iface);
      D3D11_TEXTURE1D_DESC d3d11_desc;
  
      TRACE("iface %p, desc %p.\n", iface, desc);
  
      d3d11_texture1d_GetDesc(&texture->ID3D11Texture1D_iface, &d3d11_desc);
  
      desc->Width = d3d11_desc.Width;
      desc->MipLevels = d3d11_desc.MipLevels;
      desc->ArraySize = d3d11_desc.ArraySize;
      desc->Format = d3d11_desc.Format;
      desc->Usage = d3d10_usage_from_d3d11_usage(d3d11_desc.Usage);
      desc->BindFlags = d3d10_bind_flags_from_d3d11_bind_flags(d3d11_desc.BindFlags);
      desc->CPUAccessFlags = d3d10_cpu_access_flags_from_d3d11_cpu_access_flags(d3d11_desc.CPUAccessFlags);
      desc->MiscFlags = d3d10_resource_misc_flags_from_d3d11_resource_misc_flags(d3d11_desc.MiscFlags);
  }
  
  static const struct ID3D10Texture1DVtbl d3d10_texture1d_vtbl =
  {
      /* IUnknown methods */
      d3d10_texture1d_QueryInterface,
      d3d10_texture1d_AddRef,
      d3d10_texture1d_Release,
      /* ID3D10DeviceChild methods */
      d3d10_texture1d_GetDevice,
      d3d10_texture1d_GetPrivateData,
      d3d10_texture1d_SetPrivateData,
      d3d10_texture1d_SetPrivateDataInterface,
      /* ID3D10Resource methods */
      d3d10_texture1d_GetType,
      d3d10_texture1d_SetEvictionPriority,
      d3d10_texture1d_GetEvictionPriority,
      /* ID3D10Texture1D methods */
      d3d10_texture1d_Map,
      d3d10_texture1d_Unmap,
      d3d10_texture1d_GetDesc,
  };
  
  struct d3d_texture1d *unsafe_impl_from_ID3D10Texture1D(ID3D10Texture1D *iface)
  {
      if (!iface)
          return NULL;
      assert(iface->lpVtbl == &d3d10_texture1d_vtbl);
      return CONTAINING_RECORD(iface, struct d3d_texture1d, ID3D10Texture1D_iface);
  }
  
  static const struct wined3d_parent_ops d3d_texture1d_wined3d_parent_ops =
  {
      d3d_texture1d_wined3d_object_released,
  };
  
  HRESULT d3d_texture1d_create(struct d3d_device *device, const D3D11_TEXTURE1D_DESC *desc,
          const D3D11_SUBRESOURCE_DATA *data, struct d3d_texture1d **out)
  {
      struct wined3d_resource_desc wined3d_desc;
      struct d3d_texture1d *texture;
      unsigned int levels;
      DWORD flags = 0;
      HRESULT hr;
  
      if (!(texture = heap_alloc_zero(sizeof(*texture))))
          return E_OUTOFMEMORY;
  
      texture->ID3D11Texture1D_iface.lpVtbl = &d3d11_texture1d_vtbl;
      texture->ID3D10Texture1D_iface.lpVtbl = &d3d10_texture1d_vtbl;
      texture->refcount = 1;
      wined3d_private_store_init(&texture->private_store);
      texture->desc = *desc;
      levels = desc->MipLevels ? desc->MipLevels : wined3d_log2i(desc->Width) + 1;
      texture->desc.MipLevels = levels;
  
      wined3d_desc.resource_type = WINED3D_RTYPE_TEXTURE_1D;
      wined3d_desc.format = wined3dformat_from_dxgi_format(desc->Format);
      wined3d_desc.multisample_type = WINED3D_MULTISAMPLE_NONE;
      wined3d_desc.multisample_quality = 0;
      wined3d_desc.usage = wined3d_usage_from_d3d11(desc->Usage);
      wined3d_desc.bind_flags = wined3d_bind_flags_from_d3d11(desc->BindFlags, desc->MiscFlags);
      wined3d_desc.access = wined3d_access_from_d3d11(desc->Usage,
              desc->Usage == D3D11_USAGE_DEFAULT ? 0 : desc->CPUAccessFlags);
      wined3d_desc.width = desc->Width;
      wined3d_desc.height = 1;
      wined3d_desc.depth = 1;
      wined3d_desc.size = 0;
  
      if (desc->MiscFlags & D3D11_RESOURCE_MISC_GDI_COMPATIBLE)
          flags |= WINED3D_TEXTURE_CREATE_GET_DC;
      if (desc->MiscFlags & D3D11_RESOURCE_MISC_GENERATE_MIPS)
          flags |= WINED3D_TEXTURE_CREATE_GENERATE_MIPMAPS;
  
      wined3d_mutex_lock();
      if (FAILED(hr = wined3d_texture_create(device->wined3d_device, &wined3d_desc,
              desc->ArraySize, levels, flags, (struct wined3d_sub_resource_data *)data,
              texture, &d3d_texture1d_wined3d_parent_ops, &texture->wined3d_texture)))
      {
          WARN("Failed to create wined3d texture, hr %#x.\n", hr);
          wined3d_private_store_cleanup(&texture->private_store);
          heap_free(texture);
          wined3d_mutex_unlock();
          if (hr == WINED3DERR_NOTAVAILABLE || hr == WINED3DERR_INVALIDCALL)
              hr = E_INVALIDARG;
          return hr;
      }
  
      if (desc->MipLevels == 1 && desc->ArraySize == 1)
      {
          IWineDXGIDevice *wine_device;
  
          if (FAILED(hr = ID3D10Device1_QueryInterface(&device->ID3D10Device1_iface, &IID_IWineDXGIDevice,
                  (void **)&wine_device)))
          {
              ERR("Device should implement IWineDXGIDevice.\n");
              wined3d_texture_decref(texture->wined3d_texture);
              wined3d_mutex_unlock();
              return E_FAIL;
          }
  
          hr = IWineDXGIDevice_create_surface(wine_device, texture->wined3d_texture, 0, NULL,
                  (IUnknown *)&texture->ID3D10Texture1D_iface, (void **)&texture->dxgi_surface);
          IWineDXGIDevice_Release(wine_device);
          if (FAILED(hr))
          {
              ERR("Failed to create DXGI surface, returning %#.x\n", hr);
              texture->dxgi_surface = NULL;
              wined3d_texture_decref(texture->wined3d_texture);
              wined3d_mutex_unlock();
              return hr;
          }
      }
      wined3d_mutex_unlock();
  
      ID3D11Device2_AddRef(texture->device = &device->ID3D11Device2_iface);
  
      TRACE("Created texture %p.\n", texture);
      *out = texture;
  
      return S_OK;
  }
  
  /* ID3D11Texture2D methods */
  
  static HRESULT STDMETHODCALLTYPE d3d11_texture2d_QueryInterface(ID3D11Texture2D *iface, REFIID riid, void **object)
  {
      struct d3d_texture2d *texture = impl_from_ID3D11Texture2D(iface);
  
      TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
  
      if (IsEqualGUID(riid, &IID_ID3D11Texture2D)
              || IsEqualGUID(riid, &IID_ID3D11Resource)
              || IsEqualGUID(riid, &IID_ID3D11DeviceChild)
              || IsEqualGUID(riid, &IID_IUnknown))
      {
          *object = &texture->ID3D11Texture2D_iface;
          IUnknown_AddRef((IUnknown *)*object);
          return S_OK;
      }
      else if (IsEqualGUID(riid, &IID_ID3D10Texture2D)
              || IsEqualGUID(riid, &IID_ID3D10Resource)
              || IsEqualGUID(riid, &IID_ID3D10DeviceChild))
      {
          *object = &texture->ID3D10Texture2D_iface;
          IUnknown_AddRef((IUnknown *)*object);
          return S_OK;
      }
  
      if (texture->dxgi_surface)
      {
          TRACE("Forwarding to dxgi surface.\n");
          return IUnknown_QueryInterface(texture->dxgi_surface, riid, object);
      }
  
      WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
  
      *object = NULL;
      return E_NOINTERFACE;
  }
  
  static ULONG STDMETHODCALLTYPE d3d11_texture2d_AddRef(ID3D11Texture2D *iface)
  {
      struct d3d_texture2d *texture = impl_from_ID3D11Texture2D(iface);
      ULONG refcount = InterlockedIncrement(&texture->refcount);
  
      TRACE("%p increasing refcount to %u.\n", texture, refcount);
  
      if (refcount == 1)
      {
          ID3D11Device2_AddRef(texture->device);
          wined3d_mutex_lock();
          wined3d_texture_incref(texture->wined3d_texture);
          wined3d_mutex_unlock();
      }
  
      return refcount;
  }
  
  static ULONG STDMETHODCALLTYPE d3d11_texture2d_Release(ID3D11Texture2D *iface)
  {
      struct d3d_texture2d *texture = impl_from_ID3D11Texture2D(iface);
      ULONG refcount = InterlockedDecrement(&texture->refcount);
  
      TRACE("%p decreasing refcount to %u.\n", texture, refcount);
  
      if (!refcount)
      {
          ID3D11Device2 *device = texture->device;
  
          wined3d_mutex_lock();
          wined3d_texture_decref(texture->wined3d_texture);
          wined3d_mutex_unlock();
          /* Release the device last, it may cause the wined3d device to be
           * destroyed. */
          ID3D11Device2_Release(device);
      }
  
      return refcount;
  }
  
  static void STDMETHODCALLTYPE d3d11_texture2d_GetDevice(ID3D11Texture2D *iface, ID3D11Device **device)
  {
      struct d3d_texture2d *texture = impl_from_ID3D11Texture2D(iface);
  
      TRACE("iface %p, device %p.\n", iface, device);
  
      *device = (ID3D11Device *)texture->device;
      ID3D11Device_AddRef(*device);
  }
  
  static HRESULT STDMETHODCALLTYPE d3d11_texture2d_GetPrivateData(ID3D11Texture2D *iface,
          REFGUID guid, UINT *data_size, void *data)
  {
      struct d3d_texture2d *texture = impl_from_ID3D11Texture2D(iface);
      IDXGISurface *dxgi_surface;
      HRESULT hr;
  
      TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
  
      if (texture->dxgi_surface
              && SUCCEEDED(IUnknown_QueryInterface(texture->dxgi_surface, &IID_IDXGISurface, (void **)&dxgi_surface)))
      {
          hr = IDXGISurface_GetPrivateData(dxgi_surface, guid, data_size, data);
          IDXGISurface_Release(dxgi_surface);
          return hr;
      }
  
      return d3d_get_private_data(&texture->private_store, guid, data_size, data);
  }
  
  static HRESULT STDMETHODCALLTYPE d3d11_texture2d_SetPrivateData(ID3D11Texture2D *iface,
          REFGUID guid, UINT data_size, const void *data)
  {
      struct d3d_texture2d *texture = impl_from_ID3D11Texture2D(iface);
      IDXGISurface *dxgi_surface;
      HRESULT hr;
  
      TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
  
      if (texture->dxgi_surface
              && SUCCEEDED(IUnknown_QueryInterface(texture->dxgi_surface, &IID_IDXGISurface, (void **)&dxgi_surface)))
      {
          hr = IDXGISurface_SetPrivateData(dxgi_surface, guid, data_size, data);
          IDXGISurface_Release(dxgi_surface);
          return hr;
      }
  
      return d3d_set_private_data(&texture->private_store, guid, data_size, data);
  }
  
  static HRESULT STDMETHODCALLTYPE d3d11_texture2d_SetPrivateDataInterface(ID3D11Texture2D *iface,
          REFGUID guid, const IUnknown *data)
  {
      struct d3d_texture2d *texture = impl_from_ID3D11Texture2D(iface);
      IDXGISurface *dxgi_surface;
      HRESULT hr;
  
      TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
  
      if (texture->dxgi_surface
              && SUCCEEDED(IUnknown_QueryInterface(texture->dxgi_surface, &IID_IDXGISurface, (void **)&dxgi_surface)))
      {
          hr = IDXGISurface_SetPrivateDataInterface(dxgi_surface, guid, data);
          IDXGISurface_Release(dxgi_surface);
          return hr;
      }
  
      return d3d_set_private_data_interface(&texture->private_store, guid, data);
  }
  
  static void STDMETHODCALLTYPE d3d11_texture2d_GetType(ID3D11Texture2D *iface,
          D3D11_RESOURCE_DIMENSION *resource_dimension)
  {
      TRACE("iface %p, resource_dimension %p.\n", iface, resource_dimension);
  
      *resource_dimension = D3D11_RESOURCE_DIMENSION_TEXTURE2D;
  }
  
  static void STDMETHODCALLTYPE d3d11_texture2d_SetEvictionPriority(ID3D11Texture2D *iface, UINT eviction_priority)
  {
      FIXME("iface %p, eviction_priority %#x stub!\n", iface, eviction_priority);
  }
  
  static UINT STDMETHODCALLTYPE d3d11_texture2d_GetEvictionPriority(ID3D11Texture2D *iface)
  {
      FIXME("iface %p stub!\n", iface);
  
      return 0;
  }
  
  static void STDMETHODCALLTYPE d3d11_texture2d_GetDesc(ID3D11Texture2D *iface, D3D11_TEXTURE2D_DESC *desc)
  {
      struct d3d_texture2d *texture = impl_from_ID3D11Texture2D(iface);
      struct wined3d_resource_desc wined3d_desc;
  
      TRACE("iface %p, desc %p.\n", iface, desc);
  
      *desc = texture->desc;
  
      wined3d_mutex_lock();
      wined3d_resource_get_desc(wined3d_texture_get_resource(texture->wined3d_texture), &wined3d_desc);
      wined3d_mutex_unlock();
  
      /* FIXME: Resizing swapchain buffers can cause these to change. We'd like
       * to get everything from wined3d, but e.g. bind flags don't exist as such
       * there (yet). */
      desc->Width = wined3d_desc.width;
      desc->Height = wined3d_desc.height;
      desc->Format = dxgi_format_from_wined3dformat(wined3d_desc.format);
      desc->SampleDesc.Count = wined3d_desc.multisample_type == WINED3D_MULTISAMPLE_NONE
          ? 1 : wined3d_desc.multisample_type;
      desc->SampleDesc.Quality = wined3d_desc.multisample_quality;
  }
  
  static const struct ID3D11Texture2DVtbl d3d11_texture2d_vtbl =
  {
      /* IUnknown methods */
      d3d11_texture2d_QueryInterface,
      d3d11_texture2d_AddRef,
      d3d11_texture2d_Release,
      /* ID3D11DeviceChild methods */
      d3d11_texture2d_GetDevice,
      d3d11_texture2d_GetPrivateData,
      d3d11_texture2d_SetPrivateData,
      d3d11_texture2d_SetPrivateDataInterface,
      /* ID3D11Resource methods */
      d3d11_texture2d_GetType,
      d3d11_texture2d_SetEvictionPriority,
      d3d11_texture2d_GetEvictionPriority,
      /* ID3D11Texture2D methods */
      d3d11_texture2d_GetDesc,
  };
  
  struct d3d_texture2d *unsafe_impl_from_ID3D11Texture2D(ID3D11Texture2D *iface)
  {
      if (!iface)
          return NULL;
      assert(iface->lpVtbl == &d3d11_texture2d_vtbl);
      return CONTAINING_RECORD(iface, struct d3d_texture2d, ID3D11Texture2D_iface);
  }
  
  /* IUnknown methods */
  
  static inline struct d3d_texture2d *impl_from_ID3D10Texture2D(ID3D10Texture2D *iface)
  {
      return CONTAINING_RECORD(iface, struct d3d_texture2d, ID3D10Texture2D_iface);
  }
  
  static HRESULT STDMETHODCALLTYPE d3d10_texture2d_QueryInterface(ID3D10Texture2D *iface, REFIID riid, void **object)
  {
      struct d3d_texture2d *texture = impl_from_ID3D10Texture2D(iface);
  
      TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
  
      return d3d11_texture2d_QueryInterface(&texture->ID3D11Texture2D_iface, riid, object);
  }
  
  static ULONG STDMETHODCALLTYPE d3d10_texture2d_AddRef(ID3D10Texture2D *iface)
  {
      struct d3d_texture2d *texture = impl_from_ID3D10Texture2D(iface);
  
      TRACE("iface %p.\n", iface);
  
      return d3d11_texture2d_AddRef(&texture->ID3D11Texture2D_iface);
  }
  
  static void STDMETHODCALLTYPE d3d_texture2d_wined3d_object_released(void *parent)
  {
      struct d3d_texture2d *texture = parent;
  
      if (texture->dxgi_surface) IUnknown_Release(texture->dxgi_surface);
      wined3d_private_store_cleanup(&texture->private_store);
      heap_free(texture);
  }
  
  static ULONG STDMETHODCALLTYPE d3d10_texture2d_Release(ID3D10Texture2D *iface)
  {
      struct d3d_texture2d *texture = impl_from_ID3D10Texture2D(iface);
  
      TRACE("iface %p.\n", iface);
  
      return d3d11_texture2d_Release(&texture->ID3D11Texture2D_iface);
  }
  
  /* ID3D10DeviceChild methods */
  
  static void STDMETHODCALLTYPE d3d10_texture2d_GetDevice(ID3D10Texture2D *iface, ID3D10Device **device)
  {
      struct d3d_texture2d *texture = impl_from_ID3D10Texture2D(iface);
  
      TRACE("iface %p, device %p.\n", iface, device);
  
      ID3D11Device2_QueryInterface(texture->device, &IID_ID3D10Device, (void **)device);
  }
  
  static HRESULT STDMETHODCALLTYPE d3d10_texture2d_GetPrivateData(ID3D10Texture2D *iface,
          REFGUID guid, UINT *data_size, void *data)
  {
      struct d3d_texture2d *texture = impl_from_ID3D10Texture2D(iface);
  
      TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
  
      return d3d11_texture2d_GetPrivateData(&texture->ID3D11Texture2D_iface, guid, data_size, data);
  }
  
  static HRESULT STDMETHODCALLTYPE d3d10_texture2d_SetPrivateData(ID3D10Texture2D *iface,
          REFGUID guid, UINT data_size, const void *data)
  {
      struct d3d_texture2d *texture = impl_from_ID3D10Texture2D(iface);
  
      TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
  
      return d3d11_texture2d_SetPrivateData(&texture->ID3D11Texture2D_iface, guid, data_size, data);
  }
  
  static HRESULT STDMETHODCALLTYPE d3d10_texture2d_SetPrivateDataInterface(ID3D10Texture2D *iface,
          REFGUID guid, const IUnknown *data)
  {
      struct d3d_texture2d *texture = impl_from_ID3D10Texture2D(iface);
  
      TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
  
      return d3d11_texture2d_SetPrivateDataInterface(&texture->ID3D11Texture2D_iface, guid, data);
  }
  
  /* ID3D10Resource methods */
  
  static void STDMETHODCALLTYPE d3d10_texture2d_GetType(ID3D10Texture2D *iface,
          D3D10_RESOURCE_DIMENSION *resource_dimension)
  {
      TRACE("iface %p, resource_dimension %p\n", iface, resource_dimension);
  
      *resource_dimension = D3D10_RESOURCE_DIMENSION_TEXTURE2D;
  }
  
  static void STDMETHODCALLTYPE d3d10_texture2d_SetEvictionPriority(ID3D10Texture2D *iface, UINT eviction_priority)
  {
      FIXME("iface %p, eviction_priority %u stub!\n", iface, eviction_priority);
  }
  
  static UINT STDMETHODCALLTYPE d3d10_texture2d_GetEvictionPriority(ID3D10Texture2D *iface)
  {
      FIXME("iface %p stub!\n", iface);
  
      return 0;
  }
  
  /* ID3D10Texture2D methods */
  
  static HRESULT STDMETHODCALLTYPE d3d10_texture2d_Map(ID3D10Texture2D *iface, UINT sub_resource_idx,
          D3D10_MAP map_type, UINT map_flags, D3D10_MAPPED_TEXTURE2D *mapped_texture)
  {
      struct d3d_texture2d *texture = impl_from_ID3D10Texture2D(iface);
      struct wined3d_map_desc wined3d_map_desc;
      HRESULT hr;
  
      TRACE("iface %p, sub_resource_idx %u, map_type %u, map_flags %#x, mapped_texture %p.\n",
              iface, sub_resource_idx, map_type, map_flags, mapped_texture);
  
      if (map_flags)
          FIXME("Ignoring map_flags %#x.\n", map_flags);
  
      wined3d_mutex_lock();
      if (SUCCEEDED(hr = wined3d_resource_map(wined3d_texture_get_resource(texture->wined3d_texture), sub_resource_idx,
              &wined3d_map_desc, NULL, wined3d_map_flags_from_d3d10_map_type(map_type))))
      {
          mapped_texture->pData = wined3d_map_desc.data;
          mapped_texture->RowPitch = wined3d_map_desc.row_pitch;
      }
      wined3d_mutex_unlock();
  
      return hr;
  }
  
  static void STDMETHODCALLTYPE d3d10_texture2d_Unmap(ID3D10Texture2D *iface, UINT sub_resource_idx)
  {
      struct d3d_texture2d *texture = impl_from_ID3D10Texture2D(iface);
  
      TRACE("iface %p, sub_resource_idx %u.\n", iface, sub_resource_idx);
  
      wined3d_mutex_lock();
      wined3d_resource_unmap(wined3d_texture_get_resource(texture->wined3d_texture), sub_resource_idx);
      wined3d_mutex_unlock();
  }
  
  static void STDMETHODCALLTYPE d3d10_texture2d_GetDesc(ID3D10Texture2D *iface, D3D10_TEXTURE2D_DESC *desc)
  {
      struct d3d_texture2d *texture = impl_from_ID3D10Texture2D(iface);
      D3D11_TEXTURE2D_DESC d3d11_desc;
  
      TRACE("iface %p, desc %p\n", iface, desc);
  
      d3d11_texture2d_GetDesc(&texture->ID3D11Texture2D_iface, &d3d11_desc);
  
      desc->Width = d3d11_desc.Width;
      desc->Height = d3d11_desc.Height;
      desc->MipLevels = d3d11_desc.MipLevels;
      desc->ArraySize = d3d11_desc.ArraySize;
      desc->Format = d3d11_desc.Format;
      desc->SampleDesc = d3d11_desc.SampleDesc;
      desc->Usage = d3d10_usage_from_d3d11_usage(d3d11_desc.Usage);
      desc->BindFlags = d3d10_bind_flags_from_d3d11_bind_flags(d3d11_desc.BindFlags);
      desc->CPUAccessFlags = d3d10_cpu_access_flags_from_d3d11_cpu_access_flags(d3d11_desc.CPUAccessFlags);
      desc->MiscFlags = d3d10_resource_misc_flags_from_d3d11_resource_misc_flags(d3d11_desc.MiscFlags);
  }
  
  static const struct ID3D10Texture2DVtbl d3d10_texture2d_vtbl =
  {
      /* IUnknown methods */
      d3d10_texture2d_QueryInterface,
      d3d10_texture2d_AddRef,
      d3d10_texture2d_Release,
      /* ID3D10DeviceChild methods */
      d3d10_texture2d_GetDevice,
      d3d10_texture2d_GetPrivateData,
      d3d10_texture2d_SetPrivateData,
      d3d10_texture2d_SetPrivateDataInterface,
      /* ID3D10Resource methods */
      d3d10_texture2d_GetType,
      d3d10_texture2d_SetEvictionPriority,
      d3d10_texture2d_GetEvictionPriority,
      /* ID3D10Texture2D methods */
      d3d10_texture2d_Map,
      d3d10_texture2d_Unmap,
      d3d10_texture2d_GetDesc,
  };
  
  struct d3d_texture2d *unsafe_impl_from_ID3D10Texture2D(ID3D10Texture2D *iface)
  {
      if (!iface)
          return NULL;
      assert(iface->lpVtbl == &d3d10_texture2d_vtbl);
      return CONTAINING_RECORD(iface, struct d3d_texture2d, ID3D10Texture2D_iface);
  }
  
  static const struct wined3d_parent_ops d3d_texture2d_wined3d_parent_ops =
  {
      d3d_texture2d_wined3d_object_released,
  };
  
  static BOOL is_gdi_compatible_texture(const D3D11_TEXTURE2D_DESC *desc)
  {
      if (!(desc->Format == DXGI_FORMAT_B8G8R8A8_UNORM
              || desc->Format == DXGI_FORMAT_B8G8R8A8_TYPELESS
              || desc->Format == DXGI_FORMAT_B8G8R8A8_UNORM_SRGB))
          return FALSE;
  
      if (desc->Usage != D3D11_USAGE_DEFAULT)
          return FALSE;
  
      return TRUE;
  }
  
  static BOOL validate_texture2d_desc(const D3D11_TEXTURE2D_DESC *desc, D3D_FEATURE_LEVEL feature_level)
  {
      if (!validate_d3d11_resource_access_flags(D3D11_RESOURCE_DIMENSION_TEXTURE2D,
              desc->Usage, desc->BindFlags, desc->CPUAccessFlags, feature_level))
          return FALSE;
  
      if (desc->MiscFlags & D3D11_RESOURCE_MISC_TEXTURECUBE
              && desc->ArraySize < 6)
      {
          WARN("Invalid array size %u for cube texture.\n", desc->ArraySize);
          return FALSE;
      }
  
      if (desc->MiscFlags & D3D11_RESOURCE_MISC_GDI_COMPATIBLE
              && !is_gdi_compatible_texture(desc))
      {
          WARN("Incompatible description used to create GDI compatible texture.\n");
          return FALSE;
      }
  
      if (desc->MiscFlags & D3D11_RESOURCE_MISC_GENERATE_MIPS
              && (~desc->BindFlags & (D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE)))
      {
          WARN("D3D11_RESOURCE_MISC_GENERATE_MIPS used without D3D11_BIND_RENDER_TARGET and "
                  "D3D11_BIND_SHADER_RESOURCE.\n");
          return FALSE;
      }
  
      return TRUE;
  }
  
  HRESULT d3d_texture2d_create(struct d3d_device *device, const D3D11_TEXTURE2D_DESC *desc,
          const D3D11_SUBRESOURCE_DATA *data, struct d3d_texture2d **out)
  {
      struct wined3d_resource_desc wined3d_desc;
      struct d3d_texture2d *texture;
      unsigned int levels;
      DWORD flags = 0;
      HRESULT hr;
  
      if (!validate_texture2d_desc(desc, device->state->feature_level))
      {
          WARN("Failed to validate texture desc.\n");
          return E_INVALIDARG;
      }
  
      if (!(texture = heap_alloc_zero(sizeof(*texture))))
          return E_OUTOFMEMORY;
  
      texture->ID3D11Texture2D_iface.lpVtbl = &d3d11_texture2d_vtbl;
      texture->ID3D10Texture2D_iface.lpVtbl = &d3d10_texture2d_vtbl;
      texture->refcount = 1;
      wined3d_mutex_lock();
      wined3d_private_store_init(&texture->private_store);
      texture->desc = *desc;
  
      wined3d_desc.resource_type = WINED3D_RTYPE_TEXTURE_2D;
      wined3d_desc.format = wined3dformat_from_dxgi_format(desc->Format);
      wined3d_desc.multisample_type = desc->SampleDesc.Count > 1 ? desc->SampleDesc.Count : WINED3D_MULTISAMPLE_NONE;
      wined3d_desc.multisample_quality = desc->SampleDesc.Quality;
      wined3d_desc.usage = wined3d_usage_from_d3d11(desc->Usage);
      wined3d_desc.bind_flags = wined3d_bind_flags_from_d3d11(desc->BindFlags, desc->MiscFlags);
      wined3d_desc.access = wined3d_access_from_d3d11(desc->Usage,
              desc->Usage == D3D11_USAGE_DEFAULT ? 0 : desc->CPUAccessFlags);
      wined3d_desc.width = desc->Width;
      wined3d_desc.height = desc->Height;
      wined3d_desc.depth = 1;
      wined3d_desc.size = 0;
  
      levels = desc->MipLevels ? desc->MipLevels : wined3d_log2i(max(desc->Width, desc->Height)) + 1;
  
      if (desc->MiscFlags & D3D11_RESOURCE_MISC_GDI_COMPATIBLE)
          flags |= WINED3D_TEXTURE_CREATE_GET_DC;
      if (desc->MiscFlags & D3D11_RESOURCE_MISC_GENERATE_MIPS)
          flags |= WINED3D_TEXTURE_CREATE_GENERATE_MIPMAPS;
  
      if (FAILED(hr = wined3d_texture_create(device->wined3d_device, &wined3d_desc,
              desc->ArraySize, levels, flags, (struct wined3d_sub_resource_data *)data,
              texture, &d3d_texture2d_wined3d_parent_ops, &texture->wined3d_texture)))
      {
          WARN("Failed to create wined3d texture, hr %#x.\n", hr);
          wined3d_private_store_cleanup(&texture->private_store);
          heap_free(texture);
          wined3d_mutex_unlock();
          if (hr == WINED3DERR_NOTAVAILABLE || hr == WINED3DERR_INVALIDCALL)
              hr = E_INVALIDARG;
          return hr;
      }
      texture->desc.MipLevels = levels;
  
      if (desc->MipLevels == 1 && desc->ArraySize == 1)
      {
          IWineDXGIDevice *wine_device;
  
          if (FAILED(hr = ID3D10Device1_QueryInterface(&device->ID3D10Device1_iface, &IID_IWineDXGIDevice,
                  (void **)&wine_device)))
          {
              ERR("Device should implement IWineDXGIDevice.\n");
              wined3d_texture_decref(texture->wined3d_texture);
              wined3d_mutex_unlock();
              return E_FAIL;
          }
  
          hr = IWineDXGIDevice_create_surface(wine_device, texture->wined3d_texture, 0, NULL,
                  (IUnknown *)&texture->ID3D10Texture2D_iface, (void **)&texture->dxgi_surface);
          IWineDXGIDevice_Release(wine_device);
          if (FAILED(hr))
          {
              ERR("Failed to create DXGI surface, returning %#.x\n", hr);
              texture->dxgi_surface = NULL;
              wined3d_texture_decref(texture->wined3d_texture);
              wined3d_mutex_unlock();
              return hr;
          }
      }
      wined3d_mutex_unlock();
  
      ID3D11Device2_AddRef(texture->device = &device->ID3D11Device2_iface);
  
      TRACE("Created texture %p.\n", texture);
      *out = texture;
  
      return S_OK;
  }
  
  /* ID3D11Texture3D methods */
  
  static inline struct d3d_texture3d *impl_from_ID3D11Texture3D(ID3D11Texture3D *iface)
  {
      return CONTAINING_RECORD(iface, struct d3d_texture3d, ID3D11Texture3D_iface);
  }
  
  static HRESULT STDMETHODCALLTYPE d3d11_texture3d_QueryInterface(ID3D11Texture3D *iface, REFIID riid, void **object)
  {
      struct d3d_texture3d *texture = impl_from_ID3D11Texture3D(iface);
  
      TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
  
      if (IsEqualGUID(riid, &IID_ID3D11Texture3D)
              || IsEqualGUID(riid, &IID_ID3D11Resource)
              || IsEqualGUID(riid, &IID_ID3D11DeviceChild)
              || IsEqualGUID(riid, &IID_IUnknown))
      {
          IUnknown_AddRef(iface);
          *object = iface;
          return S_OK;
      }
      else if (IsEqualGUID(riid, &IID_ID3D10Texture3D)
              || IsEqualGUID(riid, &IID_ID3D10Resource)
              || IsEqualGUID(riid, &IID_ID3D10DeviceChild))
      {
          IUnknown_AddRef(iface);
          *object = &texture->ID3D10Texture3D_iface;
          return S_OK;
      }
  
      WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
  
      *object = NULL;
      return E_NOINTERFACE;
  }
  
  static ULONG STDMETHODCALLTYPE d3d11_texture3d_AddRef(ID3D11Texture3D *iface)
  {
      struct d3d_texture3d *texture = impl_from_ID3D11Texture3D(iface);
      ULONG refcount = InterlockedIncrement(&texture->refcount);
  
      TRACE("%p increasing refcount to %u.\n", texture, refcount);
  
      if (refcount == 1)
      {
          ID3D11Device2_AddRef(texture->device);
          wined3d_mutex_lock();
          wined3d_texture_incref(texture->wined3d_texture);
          wined3d_mutex_unlock();
      }
  
      return refcount;
  }
  
  static void STDMETHODCALLTYPE d3d_texture3d_wined3d_object_released(void *parent)
  {
      struct d3d_texture3d *texture = parent;
  
      wined3d_private_store_cleanup(&texture->private_store);
      heap_free(parent);
  }
  
  static ULONG STDMETHODCALLTYPE d3d11_texture3d_Release(ID3D11Texture3D *iface)
  {
      struct d3d_texture3d *texture = impl_from_ID3D11Texture3D(iface);
      ULONG refcount = InterlockedDecrement(&texture->refcount);
  
      TRACE("%p decreasing refcount to %u.\n", texture, refcount);
  
      if (!refcount)
      {
          ID3D11Device2 *device = texture->device;
  
          wined3d_mutex_lock();
          wined3d_texture_decref(texture->wined3d_texture);
          wined3d_mutex_unlock();
          /* Release the device last, it may cause the wined3d device to be
           * destroyed. */
          ID3D11Device2_Release(device);
      }
  
      return refcount;
  }
  
  static void STDMETHODCALLTYPE d3d11_texture3d_GetDevice(ID3D11Texture3D *iface, ID3D11Device **device)
  {
      struct d3d_texture3d *texture = impl_from_ID3D11Texture3D(iface);
  
      TRACE("iface %p, device %p.\n", iface, device);
  
      *device = (ID3D11Device *)texture->device;
      ID3D11Device_AddRef(*device);
  }
  
  static HRESULT STDMETHODCALLTYPE d3d11_texture3d_GetPrivateData(ID3D11Texture3D *iface,
          REFGUID guid, UINT *data_size, void *data)
  {
      struct d3d_texture3d *texture = impl_from_ID3D11Texture3D(iface);
  
      TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
  
      return d3d_get_private_data(&texture->private_store, guid, data_size, data);
  }
  
  static HRESULT STDMETHODCALLTYPE d3d11_texture3d_SetPrivateData(ID3D11Texture3D *iface,
          REFGUID guid, UINT data_size, const void *data)
  {
      struct d3d_texture3d *texture = impl_from_ID3D11Texture3D(iface);
  
      TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
  
      return d3d_set_private_data(&texture->private_store, guid, data_size, data);
  }
  
  static HRESULT STDMETHODCALLTYPE d3d11_texture3d_SetPrivateDataInterface(ID3D11Texture3D *iface,
          REFGUID guid, const IUnknown *data)
  {
      struct d3d_texture3d *texture = impl_from_ID3D11Texture3D(iface);
  
      TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
  
      return d3d_set_private_data_interface(&texture->private_store, guid, data);
  }
  
  static void STDMETHODCALLTYPE d3d11_texture3d_GetType(ID3D11Texture3D *iface,
          D3D11_RESOURCE_DIMENSION *resource_dimension)
  {
      TRACE("iface %p, resource_dimension %p.\n", iface, resource_dimension);
  
      *resource_dimension = D3D11_RESOURCE_DIMENSION_TEXTURE3D;
  }
  
  static void STDMETHODCALLTYPE d3d11_texture3d_SetEvictionPriority(ID3D11Texture3D *iface, UINT eviction_priority)
  {
      FIXME("iface %p, eviction_priority %#x stub!\n", iface, eviction_priority);
  }
  
  static UINT STDMETHODCALLTYPE d3d11_texture3d_GetEvictionPriority(ID3D11Texture3D *iface)
  {
      FIXME("iface %p stub!\n", iface);
  
      return 0;
  }
  
  static void STDMETHODCALLTYPE d3d11_texture3d_GetDesc(ID3D11Texture3D *iface, D3D11_TEXTURE3D_DESC *desc)
  {
      struct d3d_texture3d *texture = impl_from_ID3D11Texture3D(iface);
  
      TRACE("iface %p, desc %p.\n", iface, desc);
  
      *desc = texture->desc;
  }
  
  static const struct ID3D11Texture3DVtbl d3d11_texture3d_vtbl =
  {
      /* IUnknown methods */
      d3d11_texture3d_QueryInterface,
      d3d11_texture3d_AddRef,
      d3d11_texture3d_Release,
      /* ID3D11DeviceChild methods */
      d3d11_texture3d_GetDevice,
      d3d11_texture3d_GetPrivateData,
      d3d11_texture3d_SetPrivateData,
      d3d11_texture3d_SetPrivateDataInterface,
      /* ID3D11Resource methods */
      d3d11_texture3d_GetType,
      d3d11_texture3d_SetEvictionPriority,
      d3d11_texture3d_GetEvictionPriority,
      /* ID3D11Texture3D methods */
      d3d11_texture3d_GetDesc,
  };
  
  /* ID3D10Texture3D methods */
  
  static inline struct d3d_texture3d *impl_from_ID3D10Texture3D(ID3D10Texture3D *iface)
  {
      return CONTAINING_RECORD(iface, struct d3d_texture3d, ID3D10Texture3D_iface);
  }
  
  static HRESULT STDMETHODCALLTYPE d3d10_texture3d_QueryInterface(ID3D10Texture3D *iface, REFIID riid, void **object)
  {
      struct d3d_texture3d *texture = impl_from_ID3D10Texture3D(iface);
  
      TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
  
      return d3d11_texture3d_QueryInterface(&texture->ID3D11Texture3D_iface, riid, object);
  }
  
  static ULONG STDMETHODCALLTYPE d3d10_texture3d_AddRef(ID3D10Texture3D *iface)
  {
      struct d3d_texture3d *texture = impl_from_ID3D10Texture3D(iface);
  
      TRACE("iface %p.\n", iface);
  
      return d3d11_texture3d_AddRef(&texture->ID3D11Texture3D_iface);
  }
  
  static ULONG STDMETHODCALLTYPE d3d10_texture3d_Release(ID3D10Texture3D *iface)
  {
      struct d3d_texture3d *texture = impl_from_ID3D10Texture3D(iface);
  
      TRACE("iface %p.\n", iface);
  
      return d3d11_texture3d_Release(&texture->ID3D11Texture3D_iface);
  }
  
  static void STDMETHODCALLTYPE d3d10_texture3d_GetDevice(ID3D10Texture3D *iface, ID3D10Device **device)
  {
      struct d3d_texture3d *texture = impl_from_ID3D10Texture3D(iface);
  
      TRACE("iface %p, device %p.\n", iface, device);
  
      ID3D11Device2_QueryInterface(texture->device, &IID_ID3D10Device, (void **)device);
  }
  
  static HRESULT STDMETHODCALLTYPE d3d10_texture3d_GetPrivateData(ID3D10Texture3D *iface,
          REFGUID guid, UINT *data_size, void *data)
  {
      struct d3d_texture3d *texture = impl_from_ID3D10Texture3D(iface);
  
      TRACE("iface %p, guid %s, data_size %p, data %p.\n",
              iface, debugstr_guid(guid), data_size, data);
  
      return d3d_get_private_data(&texture->private_store, guid, data_size, data);
  }
  
  static HRESULT STDMETHODCALLTYPE d3d10_texture3d_SetPrivateData(ID3D10Texture3D *iface,
          REFGUID guid, UINT data_size, const void *data)
  {
      struct d3d_texture3d *texture = impl_from_ID3D10Texture3D(iface);
  
      TRACE("iface %p, guid %s, data_size %u, data %p.\n",
              iface, debugstr_guid(guid), data_size, data);
  
      return d3d_set_private_data(&texture->private_store, guid, data_size, data);
  }
  
  static HRESULT STDMETHODCALLTYPE d3d10_texture3d_SetPrivateDataInterface(ID3D10Texture3D *iface,
          REFGUID guid, const IUnknown *data)
  {
      struct d3d_texture3d *texture = impl_from_ID3D10Texture3D(iface);
  
      TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
  
      return d3d_set_private_data_interface(&texture->private_store, guid, data);
  }
  
  static void STDMETHODCALLTYPE d3d10_texture3d_GetType(ID3D10Texture3D *iface,
          D3D10_RESOURCE_DIMENSION *resource_dimension)
  {
      TRACE("iface %p, resource_dimension %p.\n", iface, resource_dimension);
  
      *resource_dimension = D3D10_RESOURCE_DIMENSION_TEXTURE3D;
  }
  
  static void STDMETHODCALLTYPE d3d10_texture3d_SetEvictionPriority(ID3D10Texture3D *iface, UINT eviction_priority)
  {
      FIXME("iface %p, eviction_priority %u stub!\n", iface, eviction_priority);
  }
  
  static UINT STDMETHODCALLTYPE d3d10_texture3d_GetEvictionPriority(ID3D10Texture3D *iface)
  {
      FIXME("iface %p stub!\n", iface);
  
      return 0;
  }
  
  static HRESULT STDMETHODCALLTYPE d3d10_texture3d_Map(ID3D10Texture3D *iface, UINT sub_resource_idx,
          D3D10_MAP map_type, UINT map_flags, D3D10_MAPPED_TEXTURE3D *mapped_texture)
  {
      struct d3d_texture3d *texture = impl_from_ID3D10Texture3D(iface);
      struct wined3d_map_desc wined3d_map_desc;
      HRESULT hr;
  
      TRACE("iface %p, sub_resource_idx %u, map_type %u, map_flags %#x, mapped_texture %p.\n",
              iface, sub_resource_idx, map_type, map_flags, mapped_texture);
  
      if (map_flags)
          FIXME("Ignoring map_flags %#x.\n", map_flags);
  
      wined3d_mutex_lock();
      if (SUCCEEDED(hr = wined3d_resource_map(wined3d_texture_get_resource(texture->wined3d_texture), sub_resource_idx,
              &wined3d_map_desc, NULL, wined3d_map_flags_from_d3d10_map_type(map_type))))
      {
          mapped_texture->pData = wined3d_map_desc.data;
          mapped_texture->RowPitch = wined3d_map_desc.row_pitch;
          mapped_texture->DepthPitch = wined3d_map_desc.slice_pitch;
      }
      wined3d_mutex_unlock();
  
      return hr;
  }
  
  static void STDMETHODCALLTYPE d3d10_texture3d_Unmap(ID3D10Texture3D *iface, UINT sub_resource_idx)
  {
      struct d3d_texture3d *texture = impl_from_ID3D10Texture3D(iface);
  
      TRACE("iface %p, sub_resource_idx %u.\n", iface, sub_resource_idx);
  
      wined3d_mutex_lock();
      wined3d_resource_unmap(wined3d_texture_get_resource(texture->wined3d_texture), sub_resource_idx);
      wined3d_mutex_unlock();
  }
  
  static void STDMETHODCALLTYPE d3d10_texture3d_GetDesc(ID3D10Texture3D *iface, D3D10_TEXTURE3D_DESC *desc)
  {
      struct d3d_texture3d *texture = impl_from_ID3D10Texture3D(iface);
      D3D11_TEXTURE3D_DESC d3d11_desc;
  
      TRACE("iface %p, desc %p.\n", iface, desc);
  
      d3d11_texture3d_GetDesc(&texture->ID3D11Texture3D_iface, &d3d11_desc);
  
      desc->Width = d3d11_desc.Width;
      desc->Height = d3d11_desc.Height;
      desc->Depth = d3d11_desc.Depth;
      desc->MipLevels = d3d11_desc.MipLevels;
      desc->Format = d3d11_desc.Format;
      desc->Usage = d3d10_usage_from_d3d11_usage(d3d11_desc.Usage);
      desc->BindFlags = d3d10_bind_flags_from_d3d11_bind_flags(d3d11_desc.BindFlags);
      desc->CPUAccessFlags = d3d10_cpu_access_flags_from_d3d11_cpu_access_flags(d3d11_desc.CPUAccessFlags);
      desc->MiscFlags = d3d10_resource_misc_flags_from_d3d11_resource_misc_flags(d3d11_desc.MiscFlags);
  }
  
  static const struct ID3D10Texture3DVtbl d3d10_texture3d_vtbl =
  {
      /* IUnknown methods */
      d3d10_texture3d_QueryInterface,
      d3d10_texture3d_AddRef,
      d3d10_texture3d_Release,
      /* ID3D10DeviceChild methods */
      d3d10_texture3d_GetDevice,
      d3d10_texture3d_GetPrivateData,
      d3d10_texture3d_SetPrivateData,
      d3d10_texture3d_SetPrivateDataInterface,
      /* ID3D10Resource methods */
      d3d10_texture3d_GetType,
      d3d10_texture3d_SetEvictionPriority,
      d3d10_texture3d_GetEvictionPriority,
      /* ID3D10Texture3D methods */
      d3d10_texture3d_Map,
      d3d10_texture3d_Unmap,
      d3d10_texture3d_GetDesc,
  };
  
  struct d3d_texture3d *unsafe_impl_from_ID3D10Texture3D(ID3D10Texture3D *iface)
  {
      if (!iface)
          return NULL;
      assert(iface->lpVtbl == &d3d10_texture3d_vtbl);
      return CONTAINING_RECORD(iface, struct d3d_texture3d, ID3D10Texture3D_iface);
  }
  
  struct d3d_texture3d *unsafe_impl_from_ID3D11Texture3D(ID3D11Texture3D *iface)
  {
      if (!iface)
          return NULL;
      assert(iface->lpVtbl == &d3d11_texture3d_vtbl);
      return impl_from_ID3D11Texture3D(iface);
  }
  
  static const struct wined3d_parent_ops d3d_texture3d_wined3d_parent_ops =
  {
      d3d_texture3d_wined3d_object_released,
  };
  
  static HRESULT d3d_texture3d_init(struct d3d_texture3d *texture, struct d3d_device *device,
          const D3D11_TEXTURE3D_DESC *desc, const D3D11_SUBRESOURCE_DATA *data)
  {
      struct wined3d_resource_desc wined3d_desc;
      unsigned int levels;
      DWORD flags = 0;
      HRESULT hr;
  
      if (desc->MiscFlags & D3D11_RESOURCE_MISC_GENERATE_MIPS
              && (~desc->BindFlags & (D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE)))
      {
          WARN("D3D11_RESOURCE_MISC_GENERATE_MIPS used without D3D11_BIND_RENDER_TARGET "
                  "and D3D11_BIND_SHADER_RESOURCE.\n");
          return E_INVALIDARG;
      }
  
      texture->ID3D11Texture3D_iface.lpVtbl = &d3d11_texture3d_vtbl;
      texture->ID3D10Texture3D_iface.lpVtbl = &d3d10_texture3d_vtbl;
      texture->refcount = 1;
      wined3d_mutex_lock();
      wined3d_private_store_init(&texture->private_store);
      texture->desc = *desc;
  
      wined3d_desc.resource_type = WINED3D_RTYPE_TEXTURE_3D;
      wined3d_desc.format = wined3dformat_from_dxgi_format(desc->Format);
      wined3d_desc.multisample_type = WINED3D_MULTISAMPLE_NONE;
      wined3d_desc.multisample_quality = 0;
      wined3d_desc.usage = wined3d_usage_from_d3d11(desc->Usage);
      wined3d_desc.bind_flags = wined3d_bind_flags_from_d3d11(desc->BindFlags, desc->MiscFlags);
      wined3d_desc.access = wined3d_access_from_d3d11(desc->Usage,
              desc->Usage == D3D11_USAGE_DEFAULT ? 0 : desc->CPUAccessFlags);
      wined3d_desc.width = desc->Width;
      wined3d_desc.height = desc->Height;
      wined3d_desc.depth = desc->Depth;
      wined3d_desc.size = 0;
  
      levels = desc->MipLevels ? desc->MipLevels : wined3d_log2i(max(max(desc->Width, desc->Height), desc->Depth)) + 1;
  
      if (desc->MiscFlags & D3D11_RESOURCE_MISC_GENERATE_MIPS)
          flags |= WINED3D_TEXTURE_CREATE_GENERATE_MIPMAPS;
  
      if (FAILED(hr = wined3d_texture_create(device->wined3d_device, &wined3d_desc,
              1, levels, flags, (struct wined3d_sub_resource_data *)data, texture,
              &d3d_texture3d_wined3d_parent_ops, &texture->wined3d_texture)))
      {
          WARN("Failed to create wined3d texture, hr %#x.\n", hr);
          wined3d_private_store_cleanup(&texture->private_store);
          wined3d_mutex_unlock();
          if (hr == WINED3DERR_INVALIDCALL)
              hr = E_INVALIDARG;
          return hr;
      }
      wined3d_mutex_unlock();
      texture->desc.MipLevels = levels;
  
      ID3D11Device2_AddRef(texture->device = &device->ID3D11Device2_iface);
  
      return S_OK;
  }
  
  HRESULT d3d_texture3d_create(struct d3d_device *device, const D3D11_TEXTURE3D_DESC *desc,
          const D3D11_SUBRESOURCE_DATA *data, struct d3d_texture3d **texture)
  {
      struct d3d_texture3d *object;
      HRESULT hr;
  
      if (!(object = heap_alloc_zero(sizeof(*object))))
          return E_OUTOFMEMORY;
  
      if (FAILED(hr = d3d_texture3d_init(object, device, desc, data)))
      {
          WARN("Failed to initialize texture, hr %#x.\n", hr);
          heap_free(object);
          return hr;
      }
  
      TRACE("Created texture %p.\n", object);
      *texture = object;
  
      return S_OK;
  }
  