text: #pragma once
  #include "afxwin.h"
  
  
  // BrainControlDlg dialog
  
  class BrainControlDlg : public CDialog
  {
  	DECLARE_DYNAMIC(BrainControlDlg)
  
  public:
  	BrainControlDlg(CWnd* pParent = NULL);   // standard constructor
  	virtual ~BrainControlDlg();
  
  // Dialog Data
  	enum { IDD = IDD_BRAINS };
  
  protected:
  	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
  
  	DECLARE_MESSAGE_MAP()
  public:
  	CComboBox m_BrainList;
  	BOOL m_Enable;
  	virtual BOOL OnInitDialog();
  	afx_msg void OnCbnSelchangeBrains();
  	afx_msg void OnBnClickedEnabled();
  	afx_msg void OnBnClickedEnall();
  	afx_msg void OnBnClickedDisall();
  	afx_msg void OnBnClickedReloadone();
  	afx_msg void OnBnClickedReloadall();
  };
  