text: #include <mak3do/game/PhysicsElement3D.h>
  #include <mak3do/game/bullet/PhysicsElement3DImpl.h>
  
  namespace mak3do {
  
  PhysicsElement3D::PhysicsElement3D(Type type,
      float radius,
      float height,
      float mass,
      const Vec3& extents)
  {
      m_pimpl = std::make_shared<PhysicsElement3DImpl>(this, type, radius, height, mass, extents);
  }
  
  void PhysicsElement3D::gravity(const Vec3& gravity)
  {
      std::static_pointer_cast<PhysicsElement3DImpl>(m_pimpl)->gravity(gravity);
  }
  
  }
  