text: #pragma once
  /**
   * @file PlayerActorBase.h
   * @brief Interfaces for Classes that use Dimensions
  * Vtable loc: 
  */
  
  #include "al/actor/ActorDimensionKeeper.h"
  
  class IUseDimension {
      public:
          virtual ActorDimensionKeeper *getActorDimensionKeeper() = 0;
  };