text: #pragma once
  
  // ARKSurvivalEvolved (329.9) SDK
  
  #ifdef _MSC_VER
  	#pragma pack(push, 0x8)
  #endif
  
  #include "ARKSurvivalEvolved_Buff_PauseBrain_classes.hpp"
  
  namespace sdk
  {
  //---------------------------------------------------------------------------
  //Parameters
  //---------------------------------------------------------------------------
  
  // Function Buff_PauseBrain.Buff_PauseBrain_C.BuffAdjustDamage
  struct ABuff_PauseBrain_C_BuffAdjustDamage_Params
  {
  	float*                                             Damage;                                                   // (Parm, ZeroConstructor, IsPlainOldData)
  	struct FHitResult                                  HitInfo;                                                  // (Parm, OutParm, ReferenceParm)
  	class AController**                                EventInstigator;                                          // (Parm, ZeroConstructor, IsPlainOldData)
  	class AActor**                                     DamageCauser;                                             // (Parm, ZeroConstructor, IsPlainOldData)
  	class UClass**                                     TheDamgeType;                                             // (Parm, ZeroConstructor, IsPlainOldData)
  	float                                              ReturnValue;                                              // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
  };
  
  // Function Buff_PauseBrain.Buff_PauseBrain_C.PreventActorTargeting
  struct ABuff_PauseBrain_C_PreventActorTargeting_Params
  {
  	class AActor**                                     ByActor;                                                  // (Parm, ZeroConstructor, IsPlainOldData)
  	bool                                               ReturnValue;                                              // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
  };
  
  // Function Buff_PauseBrain.Buff_PauseBrain_C.BPActivated
  struct ABuff_PauseBrain_C_BPActivated_Params
  {
  	class AActor**                                     ForInstigator;                                            // (Parm, ZeroConstructor, IsPlainOldData)
  };
  
  // Function Buff_PauseBrain.Buff_PauseBrain_C.BPDeactivated
  struct ABuff_PauseBrain_C_BPDeactivated_Params
  {
  	class AActor**                                     ForInstigator;                                            // (Parm, ZeroConstructor, IsPlainOldData)
  };
  
  // Function Buff_PauseBrain.Buff_PauseBrain_C.BPCustomAllowAddBuff
  struct ABuff_PauseBrain_C_BPCustomAllowAddBuff_Params
  {
  	class APrimalCharacter**                           forCharacter;                                             // (Parm, ZeroConstructor, IsPlainOldData)
  	class AActor**                                     DamageCauser;                                             // (Parm, ZeroConstructor, IsPlainOldData)
  	bool                                               ReturnValue;                                              // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
  };
  
  // Function Buff_PauseBrain.Buff_PauseBrain_C.BPSetupForInstigator
  struct ABuff_PauseBrain_C_BPSetupForInstigator_Params
  {
  	class AActor**                                     ForInstigator;                                            // (Parm, ZeroConstructor, IsPlainOldData)
  };
  
  // Function Buff_PauseBrain.Buff_PauseBrain_C.UserConstructionScript
  struct ABuff_PauseBrain_C_UserConstructionScript_Params
  {
  };
  
  // Function Buff_PauseBrain.Buff_PauseBrain_C.ExecuteUbergraph_Buff_PauseBrain
  struct ABuff_PauseBrain_C_ExecuteUbergraph_Buff_PauseBrain_Params
  {
  	int                                                EntryPoint;                                               // (Parm, ZeroConstructor, IsPlainOldData)
  };
  
  }
  
  #ifdef _MSC_VER
  	#pragma pack(pop)
  #endif
  