text: #pragma once
  
  #include <string>
  #include <MyGUI_OpenGL3ImageLoader.h>
  
  namespace MyGUI
  {
  
  namespace SFML
  {
  
  class SFMLImageLoader : public MyGUI::OpenGL3ImageLoader
  {
  private:
      virtual void* loadImage(int& _width, int& _height, MyGUI::PixelFormat& _format,
          const std::string& _filename) override;
      virtual void saveImage(int _width, int _height, MyGUI::PixelFormat _format, void* _texture,
          const std::string& _filename) override;
  };
  
  }
  
  }