text: #include <raylib.h>
  
  #include <vector>
  
  #define SCREEN_WIDTH 800
  #define SCREEN_HEIGHT 450
  
  using namespace std;
  
  int main() {
    // Initialization
    //--------------------------------------------------------------------------------------
  
    Camera2D camera = {0};
    camera.rotation = 0.0f;
    camera.zoom = 1.0f;
  
    InitWindow(SCREEN_WIDTH, SCREEN_HEIGHT, "Hello Raylib");
    SetTargetFPS(60);  // Set our game to run at 60 frames-per-second
  
    // Main game loop
    while (!WindowShouldClose()) {
      BeginDrawing();
      ClearBackground(RAYWHITE);
      BeginMode2D(camera);
  
      DrawFPS(10, 10);
      DrawText("Hello Raylib", 10, 200, 30, RED);
  
      EndMode2D();
      EndDrawing();
    }
  
    // De-Initialization
    //--------------------------------------------------------------------------------------
    CloseWindow();  // Close window and OpenGL context
    //--------------------------------------------------------------------------------------
  
    return 0;
  }
  