text: #ifndef __PAUSELAYER_H__
  #define __PAUSELAYER_H__
  
  #include <gd.h>
  
  namespace gd {
  
  	class CCBlockLayer;
  
  	class PauseLayer : public CCBlockLayer {
  	protected:
  		bool m_bUnknown;
  		bool m_bUnknown2;
  
  	public:
  		void createToggleButton(cocos2d::SEL_MenuHandler callback, bool on,
  			cocos2d::CCMenu* menu, std::string caption, cocos2d::CCPoint pos) {
  			return reinterpret_cast<void(__thiscall*)(PauseLayer*, cocos2d::SEL_MenuHandler,
  				bool, cocos2d::CCMenu*, std::string, cocos2d::CCPoint)>(
  					base + 0x1E5570
  					)(this, callback, on, menu, caption, pos);
  		}
  
  		void musicSliderChanged(cocos2d::CCObject* pSender) {
  			reinterpret_cast<void(__thiscall*)(PauseLayer*, cocos2d::CCObject*)>(
  				base + 0x1e5ce0
  			)(this, pSender);
  		}
  
  		void sfxSliderChanged(cocos2d::CCObject* pSender) {
  			reinterpret_cast<void(__thiscall*)(PauseLayer*, cocos2d::CCObject*)>(
  				base + 0x1ddfa0
  			)(this, pSender);
  		}
  	};
  }
  
  #endif