text: #include "Wall.hpp"
  
  Wall::Wall() : Object()
  {
  
  }
  
  Wall::~Wall()
  {
  	Shutdown();
  }
  
  bool Wall::Initialize(float pPositionX, float pPositionY, int team)
  {
  	Object::Initialize(pPositionX, pPositionY, team);	
  	model = sf::RectangleShape(sf::Vector2f(15.f, 15.f));
  	model.setFillColor(sf::Color::Blue);
  	model.setPosition(pPositionX, pPositionY);
  
  	return true;
  }
  
  bool Wall::Kill()
  {
  	Object::Kill();
  	return true;
  }
  
  sf::RectangleShape * Wall::GetModel()
  {
  	return &model;
  }
  