text: //========= Copyright Valve Corporation, All rights reserved. ============//
  //
  // Purpose: 
  //
  // $NoKeywords: $
  //=============================================================================//
  #include "cbase.h"
  #include "proxyentity.h"
  #include "iclientrenderable.h"
  #include "toolframework_client.h"
  
  // memdbgon must be the last include file in a .cpp file!!!
  #include "tier0/memdbgon.h"
  
  //-----------------------------------------------------------------------------
  // Cleanup
  //-----------------------------------------------------------------------------
  void CEntityMaterialProxy::Release( void )
  { 
  	delete this; 
  }
  
  //-----------------------------------------------------------------------------
  // Helper class to deal with floating point inputs
  //-----------------------------------------------------------------------------
  void CEntityMaterialProxy::OnBind( void *pRenderable )
  {
  	if( !pRenderable )
  		return;
  
  	IClientRenderable *pRend = ( IClientRenderable* )pRenderable;
  	C_BaseEntity *pEnt = pRend->GetIClientUnknown()->GetBaseEntity();
  	if ( pEnt )
  	{
  		OnBind( pEnt );
  		if ( ToolsEnabled() )
  		{
  			ToolFramework_RecordMaterialParams( GetMaterial() );
  		}
  	}
  }
  