text: /**
  * Copyright (c) 2006-2010 LOVE Development Team
  * 
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
  * arising from the use of this software.
  * 
  * Permission is granted to anyone to use this software for any purpose,
  * including commercial applications, and to alter it and redistribute it
  * freely, subject to the following restrictions:
  * 
  * 1. The origin of this software must not be misrepresented; you must not
  *    claim that you wrote the original software. If you use this software
  *    in a product, an acknowledgment in the product documentation would be
  *    appreciated but is not required.
  * 2. Altered source versions must be plainly marked as such, and must not be
  *    misrepresented as being the original software.
  * 3. This notice may not be removed or altered from any source distribution.
  **/
  
  #ifndef LOVE_PHYSICS_BOX2D_WRAP_REVOLUTE_JOINT_H
  #define LOVE_PHYSICS_BOX2D_WRAP_REVOLUTE_JOINT_H
  
  // LOVE
  #include <common/runtime.h>
  #include "wrap_Joint.h"
  #include "RevoluteJoint.h"
  
  namespace love
  {
  namespace physics
  {
  namespace box2d
  {
  	RevoluteJoint * luax_checkrevolutejoint(lua_State * L, int idx);
  	int w_RevoluteJoint_getJointAngle(lua_State * L);
  	int w_RevoluteJoint_getJointSpeed(lua_State * L);
  	int w_RevoluteJoint_setMotorEnabled(lua_State * L);
  	int w_RevoluteJoint_isMotorEnabled(lua_State * L);
  	int w_RevoluteJoint_setMaxMotorTorque(lua_State * L);
  	int w_RevoluteJoint_getMaxMotorTorque(lua_State * L);
  	int w_RevoluteJoint_setMotorSpeed(lua_State * L);
  	int w_RevoluteJoint_getMotorSpeed(lua_State * L);
  	int w_RevoluteJoint_getMotorTorque(lua_State * L);
  	int w_RevoluteJoint_setLimitsEnabled(lua_State * L);
  	int w_RevoluteJoint_isLimitsEnabled(lua_State * L);
  	int w_RevoluteJoint_setUpperLimit(lua_State * L);
  	int w_RevoluteJoint_setLowerLimit(lua_State * L);
  	int w_RevoluteJoint_setLimits(lua_State * L);
  	int w_RevoluteJoint_getLowerLimit(lua_State * L);
  	int w_RevoluteJoint_getUpperLimit(lua_State * L);
  	int w_RevoluteJoint_getLimits(lua_State * L);
  	int luaopen_revolutejoint(lua_State * L);
  
  } // box2d
  } // physics
  } // love
  
  #endif // LOVE_PHYSICS_BOX2D_WRAP_REVOLUTE_JOINT_H
  