text: #define BLYNK_PRINT Serial
  
  #include <BlynkSimpleEsp8266.h>  // To communicate with the Blynk service re-using the existing WiFi connection.
  
  #include "blynk-client.h"
  
  void BlynkClient::setAuthToken(const char* authToken) {
    Blynk.config(authToken);
  }
  
  void BlynkClient::sendUpdate(float temperature) {
    Blynk.virtualWrite(V18, temperature);
  }
  
  void BlynkClient::sendUpdate(float temperature, float humidity) {
    Blynk.virtualWrite(V16, temperature);
    Blynk.virtualWrite(V17, humidity);
  }
  
  void BlynkClient::handleLoop() {
    Blynk.run();
  }