text: // Learn cc.Class:
  //  - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/class.html
  //  - [English] http://www.cocos2d-x.org/docs/creator/en/scripting/class.html
  // Learn Attribute:
  //  - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/reference/attributes.html
  //  - [English] http://www.cocos2d-x.org/docs/creator/en/scripting/reference/attributes.html
  // Learn life-cycle callbacks:
  //  - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/life-cycle-callbacks.html
  //  - [English] http://www.cocos2d-x.org/docs/creator/en/scripting/life-cycle-callbacks.html
  
  cc.Class({
      extends: cc.Component,
  
      properties: {
          // foo: {
          //     // ATTRIBUTES:
          //     default: null,        // The default value will be used only when the component attaching
          //                           // to a node for the first time
          //     type: cc.SpriteFrame, // optional, default is typeof default
          //     serializable: true,   // optional, default is true
          // },
          // bar: {
          //     get () {
          //         return this._bar;
          //     },
          //     set (value) {
          //         this._bar = value;
          //     }
          // },
          backButton : cc.Node,
          tetirsComment : cc.Node,
          stoneComment:cc.Node,
          puyouComment : cc.Node,
          figureComment:cc.Node,
          mask : cc.Node,
          clickAudio : {
              default : null,
              url     : cc.AudioClip,
          },
      },
  
      // LIFE-CYCLE CALLBACKS:
  
      onLoad () {
          if(CC_WECHATGAME){
              //隐藏游戏圈
              cc.find("PebmanentNode").getComponent("UserInfo").gameClubButton.hide();
          }
          //播放背景音乐
          if(cc.director.isPaused){
              console.log("多人选择界面暂停了");
              cc.director.resume();
          }
          this.tetirsX = this.tetirsComment.x;
          this.stoneX = this.stoneComment.x;
          this.puyouX = this.puyouComment.x;
          this.figureX = this.figureComment.x;
          this.mask.active = false;
          var self = this;
          this.loadMatchUserSuccess = false;
          if(cc.sys.isNative){
              cc.find("PebmanentNode").getComponent("UserInfo").LoadUser(cc.find("PebmanentNode").getComponent("UserInfo").pictureUser,cc.find("PebmanentNode").getComponent("UserInfo").nameUser,cc.find("Canvas/UserName"),cc.find("Canvas/UserPicture"));
          }
          if(CC_WECHATGAME){
              this.node.getChildByName("UserName").getComponent(cc.Label).string =cc.find("PebmanentNode").getComponent("UserInfo").nameUser;
              cc.find("PebmanentNode").getComponent("UserInfo").loadUserPictureByWx(cc.find("PebmanentNode").getComponent("UserInfo").pictureUser,cc.find("Canvas/UserPicture"));
          }
          this.backButton.on("touchstart",function(){
              cc.director.loadScene("Main");
          })
          //加入场景预加载
          cc.director.preloadScene("MatchUser",function(){
              self.loadMatchUserSuccess = true;
          });
          var self = this;
          this.mask.on("touchstart",function(){
              console.log("俄罗斯方块的x坐标是 ",self.tetirsComment.x);
              var tX = Number(self.tetirsComment.x.toFixed(2));
              var sX = Number(self.stoneComment.x.toFixed(2));
              var pX = Number(self.puyouComment.x.toFixed(2));
              var fX = Number(self.figureComment.x.toFixed(2));
              console.log("tx is ",tX);
              if(tX === 0){
                  console.log("TTTTTTTTTTTTTTTTTTTTT");
                  var backA = cc.moveTo(0.4,cc.p(self.tetirsX,self.tetirsComment.y));
                  self.tetirsComment.runAction(backA);
              }else if(sX === 0){
                  var backb = cc.moveTo(0.4,cc.p(self.stoneX,self.stoneComment.y));
                  self.stoneComment.runAction(backb);
              }else if(pX === 0){
                  var backc = cc.moveTo(0.4,cc.p(self.puyouX,self.puyouComment.y));
                  self.puyouComment.runAction(backc);
              }else if(fX === 0){
                  var backd = cc.moveTo(0.4,cc.p(self.figureX,self.figureComment.y));
                  self.figureComment.runAction(backd);
              }
              self.mask.active = false;
          }.bind(this))
      },
      //点击俄罗斯方块匹配玩家
      PressBlock:function(){
          if(CC_WECHATGAME){
              wx.showLoading({
                  title : '火速加载中...',
                  mask  : true,
              })
          }
          if(this.loadMatchUserSuccess){
              cc.director.loadScene("MatchUser",function(){
                  if(CC_WECHATGAME){
                      wx.hideLoading();
                  }
              });
          }else{
              new Promise(function(resolve,reject){
                  cc.director.preloadScene("MatchUser",function(){
                      self.loadMatchUserSuccess = true;
                      resolve("OK");
                  })
              }).then(function(data){
                  console.log("data is " + data);
                  cc.director.loadScene("MatchUser",function(){
                      if(CC_WECHATGAME){
                          wx.hideLoading();
                      }
                  });
              });
          }
          cc.find("PebmanentNode").getComponent("UserInfo").nGameType="1";
          cc.find("PebmanentNode").getComponent("GetServer").SendLongMsg({"tag1":1,"type":"1","score":cc.find("PebmanentNode").getComponent("UserInfo").nUserScore,"nMapRow":"","nMapCol":""});
          // cc.director.loadScene("MatchUser");
      },
      //点击宝石方块匹配玩家
      PressStoneBlock : function(){
          // if(this.loadMatchUserSuccess){
          //     cc.director.loadScene("MatchUser");
          // }else{
          //     new Promise(function(resolve,reject){
          //         cc.director.preloadScene("MatchUser",function(){
          //             self.loadMatchUserSuccess = true;
          //             resolve("OK");
          //         })
          //     }).then(function(data){
          //         console.log("data is " + data);
          //         cc.director.loadScene("MatchUser");
          //     });
          // }
          // cc.find("PebmanentNode").getComponent("UserInfo").nGameType="2";
          // cc.find("PebmanentNode").getComponent("GetServer").SendLongMsg({"tag1":1,"type":"2","score":cc.find("PebmanentNode").getComponent("UserInfo").nUserScore,"nMapRow":"","nMapCol":""});
      },
      //点击画像方块匹配玩家
      PressFigureBlock : function(){
          if(CC_WECHATGAME){
              wx.showLoading({
                  title : '火速加载中...',
                  mask  : true,
              })
          }
          if(this.loadMatchUserSuccess){
              cc.director.loadScene("MatchUser",function(){
                  if(CC_WECHATGAME){
                      wx.hideLoading();
                  }
              });
          }else{
              new Promise(function(resolve,reject){
                  cc.director.preloadScene("MatchUser",function(){
                      self.loadMatchUserSuccess = true;
                      resolve("OK");
                  })
              }).then(function(data){
                  console.log("data is " + data);
                  cc.director.loadScene("MatchUser",function(){
                      if(CC_WECHATGAME){
                          wx.hideLoading();
                      }
                  });
              });
          }
          cc.find("PebmanentNode").getComponent("UserInfo").nGameType="4";
          cc.find("PebmanentNode").getComponent("GetServer").SendLongMsg({"tag1":1,"type":"4","score":cc.find("PebmanentNode").getComponent("UserInfo").nUserScore,"nMapRow":"","nMapCol":""});
      },
      rundomChoose : function(){
          var r = Math.floor(Math.random()*2);
          //随机俄罗斯方块和画像方块
          if(r === 0 ){
              this.PressBlock();
          }else{
              this.PressFigureBlock();
          }
      },
      helpLeft : function(event,tag){
          if(typeof(tag) === "string" && tag.length === 2){
              console.log("进入左移菜单");
              //左边的游戏类型
              var targetLeft = tag[0];
              console.log("进入左边的游戏类型菜单是 ",targetLeft);
              //当前菜单的类型
              var currentMenu = tag[1];
              console.log("进入当前的游戏类型菜单是 ",targetLeft);
  
              this.moveMenu(currentMenu,targetLeft);
          }
      },
      helpRight : function(event,tag){
          if(typeof(tag) === "string" && tag.length === 2){
              console.log("进入右移菜单");
              //当前菜单的类型
              var currentMenu = tag[0];
              console.log("进入当前的游戏类型是 ",currentMenu);
              //右边菜单的类型
              var targetRight = tag[1];
              console.log("进入右边的游戏菜单类型是 ",targetRight);
              this.moveMenu(currentMenu,targetRight);
          }
      },
      moveMenu : function(currentMenu,targetMenu){
          //进入moveMenu
          console.log("进入moveMenu方法");
          switch(currentMenu){
              case "1":
                  var backA = cc.moveTo(0.4,cc.p(this.tetirsX,this.tetirsComment.y));
                  this.tetirsComment.runAction(backA);
                  break;
              case "2":
                  var backB = cc.moveTo(0.4,cc.p(this.stoneX,this.stoneComment.y));
                  this.stoneComment.runAction(backB);
                  break;
              case "3":
                  var backC = cc.moveTo(0.4,cc.p(this.puyouX,this.puyouComment.y));
                  this.puyouComment.runAction(backC);
                  break;
              case "4":
                  var backD = cc.moveTo(0.4,cc.p(this.figureX,this.figureComment.y));
                  this.figureComment.runAction(backD);
                  break;
          }
          //缓慢的移动到显示的位置
          var moveAction = cc.moveTo(0.5,cc.p(0,0));
          console.log("进入选择targetMenu 分支");
          switch(targetMenu){
              //俄罗斯方块
              case "1":
                  this.tetirsComment.runAction(moveAction);
                  break;
              //宝石方块    
              case "2":
                  this.stoneComment.runAction(moveAction);
                  break;
              //噗哟噗哟    
              case "3":
                  this.puyouComment.runAction(moveAction);
                  break;
              //画像方块    
              case "4":
                  this.figureComment.runAction(moveAction);    
                  break;       
          }
      },
      help : function(){
          //显示俄罗斯方块的说明
          this.mask.active = true;
          var moveAction = cc.moveTo(0.5,cc.p(0,0));
          this.tetirsComment.runAction(moveAction);
      },
      //分享
      share : function(){
          if(CC_WECHATGAME){
              console.log("首页share");
              cc.find("PebmanentNode").getComponent("UserInfo").shareFriends();
          }else if(cc.sys.isNative){
              //原生平台分享
              cc.find("PebmanentNode").getComponent("UserInfo").nativeShare();
          }
      },
      start () {
  
      },
      // update (dt) {},
  });
  