text: /******************************************************************************
  * Copyright (C) 2008 - Ikaro Games   www.ikarogames.com                       *
  *                                                                             *
  * This program is free software; you can redistribute it and/or               *
  * modify it under the terms of the GNU General Public License                 *
  * as published by the Free Software Foundation; either version 2              *
  * of the License, or (at your option) any later version.                      *
  *                                                                             *
  * This program is distributed in the hope that it will be useful,             *
  * but WITHOUT ANY WARRANTY; without even the implied warranty of              *
  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the               *
  * GNU General Public License for more details.                                *
  *                                                                             *
  * You should have received a copy of the GNU General Public License           *
  * along with this program; if not, write to the Free Software                 *
  * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA. *
  *                                                                             *
  *                                                                             *
  ******************************************************************************/
  
  #ifndef CSEASONSHISTORYWINDOWHANDLER_H_
  #define CSEASONSHISTORYWINDOWHANDLER_H_
  
  #include <CEGUI/CEGUI.h>
  #include "../../engine/wm/CWindowHandler.h"
  
  //Forward declarations
  class CSinglePlayerGame;
  
  
  class CSeasonsHistoryWindowHandler : public CWindowHandler
  {
  public:
      CSeasonsHistoryWindowHandler(CSinglePlayerGame &game);
      virtual ~CSeasonsHistoryWindowHandler();
  
      virtual void enter();
      virtual void init();
      virtual void leave();
  
  private:
      bool seasonsListboxSelectionChanged(const CEGUI::EventArgs& e);
  
      void loadSeasonsHistory();
  
      CEGUI::MultiColumnList  *m_seasonsList;
  
      CSinglePlayerGame       &m_game;
      bool                    m_initiated;
  };
  
  #endif /*CSEASONSHISTORYWINDOWHANDLER_H_*/
  