text: // Autogenerated from CppHeaderCreator
  // Created by Sc2ad
  // =========================================================================
  #pragma once
  // Begin includes
  #include "extern/beatsaber-hook/shared/utils/typedefs.h"
  #include "extern/beatsaber-hook/shared/utils/byref.hpp"
  // Including type: System.Enum
  #include "System/Enum.hpp"
  // Completed includes
  // Type namespace: UnityEngine.XR
  namespace UnityEngine::XR {
    // Size: 0x4
    #pragma pack(push, 1)
    // Autogenerated type: UnityEngine.XR.MeshVertexAttributes
    // [TokenAttribute] Offset: FFFFFFFF
    // [FlagsAttribute] Offset: FFFFFFFF
    // [NativeHeaderAttribute] Offset: E50E64
    // [UsedByNativeCodeAttribute] Offset: E50E64
    struct MeshVertexAttributes/*, public System::Enum*/ {
      public:
      // public System.Int32 value__
      // Size: 0x4
      // Offset: 0x0
      int value;
      // Field size check
      static_assert(sizeof(int) == 0x4);
      // Creating value type constructor for type: MeshVertexAttributes
      constexpr MeshVertexAttributes(int value_ = {}) noexcept : value{value_} {}
      // Creating interface conversion operator: operator System::Enum
      operator System::Enum() noexcept {
        return *reinterpret_cast<System::Enum*>(this);
      }
      // Creating conversion operator: operator int
      constexpr operator int() const noexcept {
        return value;
      }
      // static field const value: static public UnityEngine.XR.MeshVertexAttributes None
      static constexpr const int None = 0;
      // Get static field: static public UnityEngine.XR.MeshVertexAttributes None
      static UnityEngine::XR::MeshVertexAttributes _get_None();
      // Set static field: static public UnityEngine.XR.MeshVertexAttributes None
      static void _set_None(UnityEngine::XR::MeshVertexAttributes value);
      // static field const value: static public UnityEngine.XR.MeshVertexAttributes Normals
      static constexpr const int Normals = 1;
      // Get static field: static public UnityEngine.XR.MeshVertexAttributes Normals
      static UnityEngine::XR::MeshVertexAttributes _get_Normals();
      // Set static field: static public UnityEngine.XR.MeshVertexAttributes Normals
      static void _set_Normals(UnityEngine::XR::MeshVertexAttributes value);
      // static field const value: static public UnityEngine.XR.MeshVertexAttributes Tangents
      static constexpr const int Tangents = 2;
      // Get static field: static public UnityEngine.XR.MeshVertexAttributes Tangents
      static UnityEngine::XR::MeshVertexAttributes _get_Tangents();
      // Set static field: static public UnityEngine.XR.MeshVertexAttributes Tangents
      static void _set_Tangents(UnityEngine::XR::MeshVertexAttributes value);
      // static field const value: static public UnityEngine.XR.MeshVertexAttributes UVs
      static constexpr const int UVs = 4;
      // Get static field: static public UnityEngine.XR.MeshVertexAttributes UVs
      static UnityEngine::XR::MeshVertexAttributes _get_UVs();
      // Set static field: static public UnityEngine.XR.MeshVertexAttributes UVs
      static void _set_UVs(UnityEngine::XR::MeshVertexAttributes value);
      // static field const value: static public UnityEngine.XR.MeshVertexAttributes Colors
      static constexpr const int Colors = 8;
      // Get static field: static public UnityEngine.XR.MeshVertexAttributes Colors
      static UnityEngine::XR::MeshVertexAttributes _get_Colors();
      // Set static field: static public UnityEngine.XR.MeshVertexAttributes Colors
      static void _set_Colors(UnityEngine::XR::MeshVertexAttributes value);
      // Get instance field: public System.Int32 value__
      int _get_value__();
      // Set instance field: public System.Int32 value__
      void _set_value__(int value);
    }; // UnityEngine.XR.MeshVertexAttributes
    #pragma pack(pop)
    static check_size<sizeof(MeshVertexAttributes), 0 + sizeof(int)> __UnityEngine_XR_MeshVertexAttributesSizeCheck;
    static_assert(sizeof(MeshVertexAttributes) == 0x4);
  }
  #include "extern/beatsaber-hook/shared/utils/il2cpp-type-check.hpp"
  DEFINE_IL2CPP_ARG_TYPE(UnityEngine::XR::MeshVertexAttributes, "UnityEngine.XR", "MeshVertexAttributes");
  #include "extern/beatsaber-hook/shared/utils/il2cpp-utils-methods.hpp"
  