text: #pragma once
  
  // This file is generated from the Game's Reflection data
  
  #include <cstdint>
  #include <RED4ext/Common.hpp>
  #include <RED4ext/CName.hpp>
  #include <RED4ext/Scripting/IScriptable.hpp>
  
  namespace RED4ext
  {
  namespace ink { 
  struct IWidgetLogicController : IScriptable
  {
      static constexpr const char* NAME = "inkIWidgetLogicController";
      static constexpr const char* ALIAS = "inkILogicController";
  
      uint8_t unk40[0x60 - 0x40]; // 40
      CName audioMetadataName; // 60
  };
  RED4EXT_ASSERT_SIZE(IWidgetLogicController, 0x68);
  } // namespace ink
  using inkILogicController = ink::IWidgetLogicController;
  } // namespace RED4ext
  