text: // Copyright 2014 The Chromium Authors. All rights reserved.
  // Use of this source code is governed by a BSD-style license that can be
  // found in the LICENSE file.
  
  #include "third_party/blink/renderer/modules/gamepad/gamepad_event.h"
  
  namespace blink {
  
  GamepadEvent::GamepadEvent(const AtomicString& type,
                             Bubbles bubbles,
                             Cancelable cancelable,
                             Gamepad* gamepad)
      : Event(type, bubbles, cancelable), gamepad_(gamepad) {}
  
  GamepadEvent::GamepadEvent(const AtomicString& type,
                             const GamepadEventInit& initializer)
      : Event(type, initializer) {
    if (initializer.hasGamepad())
      gamepad_ = initializer.gamepad();
  }
  
  GamepadEvent::~GamepadEvent() = default;
  
  const AtomicString& GamepadEvent::InterfaceName() const {
    return EventNames::GamepadEvent;
  }
  
  void GamepadEvent::Trace(blink::Visitor* visitor) {
    visitor->Trace(gamepad_);
    Event::Trace(visitor);
  }
  
  }  // namespace blink
  