text: #include "vao.hpp"
  
  namespace {
      const GLsizei DEFAULT_VAO_NAMES_NUMBER = 1;
  }
  
  Vao::Vao()
  : id() {
      glGenVertexArrays(DEFAULT_VAO_NAMES_NUMBER, &id);
      glBindVertexArray(id);
  }
  
  Vao::~Vao() {
  
  }
  