text: // ARKSurvivalEvolved (329.9) SDK
  
  #ifdef _MSC_VER
  	#pragma pack(push, 0x8)
  #endif
  
  #include "ARKSurvivalEvolved_StriderHacking_HUD_parameters.hpp"
  
  namespace sdk
  {
  //---------------------------------------------------------------------------
  //Functions
  //---------------------------------------------------------------------------
  
  // Function StriderHacking_HUD.StriderHacking_HUD_C.Try Trigger Win
  // ()
  
  void UStriderHacking_HUD_C::Try_Trigger_Win()
  {
  	static auto fn = UObject::FindObject<UFunction>("Function StriderHacking_HUD.StriderHacking_HUD_C.Try Trigger Win");
  
  	UStriderHacking_HUD_C_Try_Trigger_Win_Params params;
  
  	auto flags = fn->FunctionFlags;
  
  	UObject::ProcessEvent(fn, &params);
  
  	fn->FunctionFlags = flags;
  }
  
  
  // Function StriderHacking_HUD.StriderHacking_HUD_C.Receive Input
  // ()
  // Parameters:
  // bool                           Success                        (Parm, ZeroConstructor, IsPlainOldData)
  
  void UStriderHacking_HUD_C::Receive_Input(bool Success)
  {
  	static auto fn = UObject::FindObject<UFunction>("Function StriderHacking_HUD.StriderHacking_HUD_C.Receive Input");
  
  	UStriderHacking_HUD_C_Receive_Input_Params params;
  	params.Success = Success;
  
  	auto flags = fn->FunctionFlags;
  
  	UObject::ProcessEvent(fn, &params);
  
  	fn->FunctionFlags = flags;
  }
  
  
  // Function StriderHacking_HUD.StriderHacking_HUD_C.Sync Minigame Widget
  // ()
  // Parameters:
  // double                         NextTimeOut                    (Parm, ZeroConstructor, IsPlainOldData)
  // float                          BeatWindow                     (Parm, ZeroConstructor, IsPlainOldData)
  // float                          BeatTimeOut                    (Parm, ZeroConstructor, IsPlainOldData)
  // int                            BeatsPerLoop                   (Parm, ZeroConstructor, IsPlainOldData)
  // bool                           IsShuttingDown                 (Parm, ZeroConstructor, IsPlainOldData)
  // struct FLinearColor            PostProcessInputColorParam     (Parm, OutParm, ZeroConstructor, IsPlainOldData)
  
  void UStriderHacking_HUD_C::Sync_Minigame_Widget(double NextTimeOut, float BeatWindow, float BeatTimeOut, int BeatsPerLoop, bool IsShuttingDown, struct FLinearColor* PostProcessInputColorParam)
  {
  	static auto fn = UObject::FindObject<UFunction>("Function StriderHacking_HUD.StriderHacking_HUD_C.Sync Minigame Widget");
  
  	UStriderHacking_HUD_C_Sync_Minigame_Widget_Params params;
  	params.NextTimeOut = NextTimeOut;
  	params.BeatWindow = BeatWindow;
  	params.BeatTimeOut = BeatTimeOut;
  	params.BeatsPerLoop = BeatsPerLoop;
  	params.IsShuttingDown = IsShuttingDown;
  
  	auto flags = fn->FunctionFlags;
  
  	UObject::ProcessEvent(fn, &params);
  
  	fn->FunctionFlags = flags;
  
  	if (PostProcessInputColorParam != nullptr)
  		*PostProcessInputColorParam = params.PostProcessInputColorParam;
  }
  
  
  // Function StriderHacking_HUD.StriderHacking_HUD_C.Initialize HUD Widget
  // ()
  
  void UStriderHacking_HUD_C::Initialize_HUD_Widget()
  {
  	static auto fn = UObject::FindObject<UFunction>("Function StriderHacking_HUD.StriderHacking_HUD_C.Initialize HUD Widget");
  
  	UStriderHacking_HUD_C_Initialize_HUD_Widget_Params params;
  
  	auto flags = fn->FunctionFlags;
  
  	UObject::ProcessEvent(fn, &params);
  
  	fn->FunctionFlags = flags;
  }
  
  
  // Function StriderHacking_HUD.StriderHacking_HUD_C.Reset HUD Widget
  // ()
  
  void UStriderHacking_HUD_C::Reset_HUD_Widget()
  {
  	static auto fn = UObject::FindObject<UFunction>("Function StriderHacking_HUD.StriderHacking_HUD_C.Reset HUD Widget");
  
  	UStriderHacking_HUD_C_Reset_HUD_Widget_Params params;
  
  	auto flags = fn->FunctionFlags;
  
  	UObject::ProcessEvent(fn, &params);
  
  	fn->FunctionFlags = flags;
  }
  
  
  // Function StriderHacking_HUD.StriderHacking_HUD_C.StartClosingWidget
  // ()
  // Parameters:
  // float                          NewLifeSpan                    (Parm, ZeroConstructor, IsPlainOldData)
  
  void UStriderHacking_HUD_C::StartClosingWidget(float NewLifeSpan)
  {
  	static auto fn = UObject::FindObject<UFunction>("Function StriderHacking_HUD.StriderHacking_HUD_C.StartClosingWidget");
  
  	UStriderHacking_HUD_C_StartClosingWidget_Params params;
  	params.NewLifeSpan = NewLifeSpan;
  
  	auto flags = fn->FunctionFlags;
  
  	UObject::ProcessEvent(fn, &params);
  
  	fn->FunctionFlags = flags;
  }
  
  
  // Function StriderHacking_HUD.StriderHacking_HUD_C.DestroyWidget
  // ()
  
  void UStriderHacking_HUD_C::DestroyWidget()
  {
  	static auto fn = UObject::FindObject<UFunction>("Function StriderHacking_HUD.StriderHacking_HUD_C.DestroyWidget");
  
  	UStriderHacking_HUD_C_DestroyWidget_Params params;
  
  	auto flags = fn->FunctionFlags;
  
  	UObject::ProcessEvent(fn, &params);
  
  	fn->FunctionFlags = flags;
  }
  
  
  // Function StriderHacking_HUD.StriderHacking_HUD_C.ExecuteUbergraph_StriderHacking_HUD
  // ()
  // Parameters:
  // int                            EntryPoint                     (Parm, ZeroConstructor, IsPlainOldData)
  
  void UStriderHacking_HUD_C::ExecuteUbergraph_StriderHacking_HUD(int EntryPoint)
  {
  	static auto fn = UObject::FindObject<UFunction>("Function StriderHacking_HUD.StriderHacking_HUD_C.ExecuteUbergraph_StriderHacking_HUD");
  
  	UStriderHacking_HUD_C_ExecuteUbergraph_StriderHacking_HUD_Params params;
  	params.EntryPoint = EntryPoint;
  
  	auto flags = fn->FunctionFlags;
  
  	UObject::ProcessEvent(fn, &params);
  
  	fn->FunctionFlags = flags;
  }
  
  
  }
  
  #ifdef _MSC_VER
  	#pragma pack(pop)
  #endif
  