text: #ifndef RECT_RENDERER_H
  #define RECT_RENDERER_H
  
  #include <GL/glew.h>
  #include "Point.h"
  #include "Color.h"
  #include "Texture.h"
  
  /*
   * Slow simple rectangle renderer.
   */
  class RectangleRenderer{
  	public:
  		RectangleRenderer();
  		~RectangleRenderer();
  
  		void DrawRectangle(Point pos, Point size, Color color);
  		void init();
  		// TODO:
  		void DrawRectangle(Texture* texture, Point pos, Point size, UV uvs, Color color);
  	private:
  		GLuint _vertexBuffer=0, _vertexArray=0;
  };
  
  #endif
  