text: //
  // Copyright 2016 Pixar
  //
  // Licensed under the Apache License, Version 2.0 (the "Apache License")
  // with the following modification; you may not use this file except in
  // compliance with the Apache License and the following modification to it:
  // Section 6. Trademarks. is deleted and replaced with:
  //
  // 6. Trademarks. This License does not grant permission to use the trade
  //    names, trademarks, service marks, or product names of the Licensor
  //    and its affiliates, except as required to comply with Section 4(c) of
  //    the License and to reproduce the content of the NOTICE file.
  //
  // You may obtain a copy of the Apache License at
  //
  //     http://www.apache.org/licenses/LICENSE-2.0
  //
  // Unless required by applicable law or agreed to in writing, software
  // distributed under the Apache License with the above modification is
  // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
  // KIND, either express or implied. See the Apache License for the specific
  // language governing permissions and limitations under the Apache License.
  //
  #ifndef USDCONTRIVED_GENERATED_DERIVED_H
  #define USDCONTRIVED_GENERATED_DERIVED_H
  
  /// \file usdContrived/derived.h
  
  #include "pxr/pxr.h"
  #include "pxr/usd/usdContrived/api.h"
  #include "pxr/usd/usdContrived/base.h"
  #include "pxr/usd/usd/prim.h"
  #include "pxr/usd/usd/stage.h"
  #include "pxr/usd/usdContrived/tokens.h"
  
  #include "pxr/base/vt/value.h"
  
  #include "pxr/base/gf/vec3d.h"
  #include "pxr/base/gf/vec3f.h"
  #include "pxr/base/gf/matrix4d.h"
  
  #include "pxr/base/tf/token.h"
  #include "pxr/base/tf/type.h"
  
  PXR_NAMESPACE_OPEN_SCOPE
  
  class SdfAssetPath;
  
  // -------------------------------------------------------------------------- //
  // DERIVED                                                                    //
  // -------------------------------------------------------------------------- //
  
  /// \class UsdContrivedDerived
  ///
  /// \em Emphasized! \section Test_Section Test Section
  ///
  /// For any described attribute \em Fallback \em Value or \em Allowed \em Values below
  /// that are text/tokens, the actual token is published and defined in \ref UsdContrivedTokens.
  /// So to set an attribute to the value "rightHanded", use UsdContrivedTokens->rightHanded
  /// as the value.
  ///
  class UsdContrivedDerived : public UsdContrivedBase
  {
  public:
      /// Compile time constant representing what kind of schema this class is.
      ///
      /// \sa UsdSchemaType
      static const UsdSchemaType schemaType = UsdSchemaType::ConcreteTyped;
  
      /// Construct a UsdContrivedDerived on UsdPrim \p prim .
      /// Equivalent to UsdContrivedDerived::Get(prim.GetStage(), prim.GetPath())
      /// for a \em valid \p prim, but will not immediately throw an error for
      /// an invalid \p prim
      explicit UsdContrivedDerived(const UsdPrim& prim=UsdPrim())
          : UsdContrivedBase(prim)
      {
      }
  
      /// Construct a UsdContrivedDerived on the prim held by \p schemaObj .
      /// Should be preferred over UsdContrivedDerived(schemaObj.GetPrim()),
      /// as it preserves SchemaBase state.
      explicit UsdContrivedDerived(const UsdSchemaBase& schemaObj)
          : UsdContrivedBase(schemaObj)
      {
      }
  
      /// Destructor.
      USDCONTRIVED_API
      virtual ~UsdContrivedDerived();
  
      /// Return a vector of names of all pre-declared attributes for this schema
      /// class and all its ancestor classes.  Does not include attributes that
      /// may be authored by custom/extended methods of the schemas involved.
      USDCONTRIVED_API
      static const TfTokenVector &
      GetSchemaAttributeNames(bool includeInherited=true);
  
      /// Return a UsdContrivedDerived holding the prim adhering to this
      /// schema at \p path on \p stage.  If no prim exists at \p path on
      /// \p stage, or if the prim at that path does not adhere to this schema,
      /// return an invalid schema object.  This is shorthand for the following:
      ///
      /// \code
      /// UsdContrivedDerived(stage->GetPrimAtPath(path));
      /// \endcode
      ///
      USDCONTRIVED_API
      static UsdContrivedDerived
      Get(const UsdStagePtr &stage, const SdfPath &path);
  
      /// Attempt to ensure a \a UsdPrim adhering to this schema at \p path
      /// is defined (according to UsdPrim::IsDefined()) on this stage.
      ///
      /// If a prim adhering to this schema at \p path is already defined on this
      /// stage, return that prim.  Otherwise author an \a SdfPrimSpec with
      /// \a specifier == \a SdfSpecifierDef and this schema's prim type name for
      /// the prim at \p path at the current EditTarget.  Author \a SdfPrimSpec s
      /// with \p specifier == \a SdfSpecifierDef and empty typeName at the
      /// current EditTarget for any nonexistent, or existing but not \a Defined
      /// ancestors.
      ///
      /// The given \a path must be an absolute prim path that does not contain
      /// any variant selections.
      ///
      /// If it is impossible to author any of the necessary PrimSpecs, (for
      /// example, in case \a path cannot map to the current UsdEditTarget's
      /// namespace) issue an error and return an invalid \a UsdPrim.
      ///
      /// Note that this method may return a defined prim whose typeName does not
      /// specify this schema class, in case a stronger typeName opinion overrides
      /// the opinion at the current EditTarget.
      ///
      USDCONTRIVED_API
      static UsdContrivedDerived
      Define(const UsdStagePtr &stage, const SdfPath &path);
  
  protected:
      /// Returns the type of schema this class belongs to.
      ///
      /// \sa UsdSchemaType
      USDCONTRIVED_API
      virtual UsdSchemaType _GetSchemaType() const;
  
  private:
      // needs to invoke _GetStaticTfType.
      friend class UsdSchemaRegistry;
      USDCONTRIVED_API
      static const TfType &_GetStaticTfType();
  
      static bool _IsTypedSchema();
  
      // override SchemaBase virtuals.
      USDCONTRIVED_API
      virtual const TfType &_GetTfType() const;
  
  public:
      // --------------------------------------------------------------------- //
      // PIVOTPOSITION 
      // --------------------------------------------------------------------- //
      /// Rotation pivot position for this prim's transformation. 
      /// Provided as advisory data only for use by authoring applications,
      /// and should have no effect on the transformation encoded in the
      /// 'transform' attribute.
      ///
      /// \n  C++ Type: GfVec3f
      /// \n  Usd Type: SdfValueTypeNames->Float3
      /// \n  Variability: SdfVariabilityVarying
      /// \n  Fallback Value: (0, 0, 0)
      USDCONTRIVED_API
      UsdAttribute GetPivotPositionAttr() const;
  
      /// See GetPivotPositionAttr(), and also 
      /// \ref Usd_Create_Or_Get_Property for when to use Get vs Create.
      /// If specified, author \p defaultValue as the attribute's default,
      /// sparsely (when it makes sense to do so) if \p writeSparsely is \c true -
      /// the default for \p writeSparsely is \c false.
      USDCONTRIVED_API
      UsdAttribute CreatePivotPositionAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const;
  
  public:
      // --------------------------------------------------------------------- //
      // MYVECFARRAY 
      // --------------------------------------------------------------------- //
      /// 
      ///
      /// \n  C++ Type: VtArray<GfVec3f>
      /// \n  Usd Type: SdfValueTypeNames->Float3Array
      /// \n  Variability: SdfVariabilityVarying
      /// \n  Fallback Value: No Fallback
      USDCONTRIVED_API
      UsdAttribute GetMyVecfArrayAttr() const;
  
      /// See GetMyVecfArrayAttr(), and also 
      /// \ref Usd_Create_Or_Get_Property for when to use Get vs Create.
      /// If specified, author \p defaultValue as the attribute's default,
      /// sparsely (when it makes sense to do so) if \p writeSparsely is \c true -
      /// the default for \p writeSparsely is \c false.
      USDCONTRIVED_API
      UsdAttribute CreateMyVecfArrayAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const;
  
  public:
      // --------------------------------------------------------------------- //
      // HOLEINDICES 
      // --------------------------------------------------------------------- //
      /// The face indices (indexing into the 'faceVertexCounts'
      /// attribute) of all faces that should be made invisible.
      ///
      /// \n  C++ Type: VtArray<int>
      /// \n  Usd Type: SdfValueTypeNames->IntArray
      /// \n  Variability: SdfVariabilityVarying
      /// \n  Fallback Value: []
      USDCONTRIVED_API
      UsdAttribute GetHoleIndicesAttr() const;
  
      /// See GetHoleIndicesAttr(), and also 
      /// \ref Usd_Create_Or_Get_Property for when to use Get vs Create.
      /// If specified, author \p defaultValue as the attribute's default,
      /// sparsely (when it makes sense to do so) if \p writeSparsely is \c true -
      /// the default for \p writeSparsely is \c false.
      USDCONTRIVED_API
      UsdAttribute CreateHoleIndicesAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const;
  
  public:
      // --------------------------------------------------------------------- //
      // CORNERINDICES 
      // --------------------------------------------------------------------- //
      /// The vertex indices of all vertices that are sharp corners.
      ///
      /// \n  C++ Type: VtArray<int>
      /// \n  Usd Type: SdfValueTypeNames->IntArray
      /// \n  Variability: SdfVariabilityVarying
      /// \n  Fallback Value: []
      USDCONTRIVED_API
      UsdAttribute GetCornerIndicesAttr() const;
  
      /// See GetCornerIndicesAttr(), and also 
      /// \ref Usd_Create_Or_Get_Property for when to use Get vs Create.
      /// If specified, author \p defaultValue as the attribute's default,
      /// sparsely (when it makes sense to do so) if \p writeSparsely is \c true -
      /// the default for \p writeSparsely is \c false.
      USDCONTRIVED_API
      UsdAttribute CreateCornerIndicesAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const;
  
  public:
      // --------------------------------------------------------------------- //
      // CORNERSHARPNESSES 
      // --------------------------------------------------------------------- //
      /// The sharpness values for corners: each corner gets a single
      /// sharpness value (Usd.Mesh.SHARPNESS_INFINITE for a perfectly sharp
      /// corner), so the size of this array must match that of
      /// 'cornerIndices'
      ///
      /// \n  C++ Type: VtArray<float>
      /// \n  Usd Type: SdfValueTypeNames->FloatArray
      /// \n  Variability: SdfVariabilityVarying
      /// \n  Fallback Value: []
      USDCONTRIVED_API
      UsdAttribute GetCornerSharpnessesAttr() const;
  
      /// See GetCornerSharpnessesAttr(), and also 
      /// \ref Usd_Create_Or_Get_Property for when to use Get vs Create.
      /// If specified, author \p defaultValue as the attribute's default,
      /// sparsely (when it makes sense to do so) if \p writeSparsely is \c true -
      /// the default for \p writeSparsely is \c false.
      USDCONTRIVED_API
      UsdAttribute CreateCornerSharpnessesAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const;
  
  public:
      // --------------------------------------------------------------------- //
      // CREASELENGTHS 
      // --------------------------------------------------------------------- //
      /// The length of this array specifies the number of creases on the
      /// surface. Each element gives the number of (must be adjacent) vertices in
      /// each crease, whose indices are linearly laid out in the 'creaseIndices'
      /// attribute. Since each crease must be at least one edge long, each
      /// element of this array should be greater than one.
      ///
      /// \n  C++ Type: VtArray<int>
      /// \n  Usd Type: SdfValueTypeNames->IntArray
      /// \n  Variability: SdfVariabilityVarying
      /// \n  Fallback Value: []
      USDCONTRIVED_API
      UsdAttribute GetCreaseLengthsAttr() const;
  
      /// See GetCreaseLengthsAttr(), and also 
      /// \ref Usd_Create_Or_Get_Property for when to use Get vs Create.
      /// If specified, author \p defaultValue as the attribute's default,
      /// sparsely (when it makes sense to do so) if \p writeSparsely is \c true -
      /// the default for \p writeSparsely is \c false.
      USDCONTRIVED_API
      UsdAttribute CreateCreaseLengthsAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const;
  
  public:
      // --------------------------------------------------------------------- //
      // TRANSFORM 
      // --------------------------------------------------------------------- //
      /// Double-precision transformation matrix, which should encode
      /// the entire local transformation for a prim.
      ///
      /// \n  C++ Type: GfMatrix4d
      /// \n  Usd Type: SdfValueTypeNames->Matrix4d
      /// \n  Variability: SdfVariabilityVarying
      /// \n  Fallback Value: ( (1, 0, 0, 0), (0, 1, 0, 0), (0, 0, 1, 0), (0, 0, 0, 1) )
      USDCONTRIVED_API
      UsdAttribute GetTransformAttr() const;
  
      /// See GetTransformAttr(), and also 
      /// \ref Usd_Create_Or_Get_Property for when to use Get vs Create.
      /// If specified, author \p defaultValue as the attribute's default,
      /// sparsely (when it makes sense to do so) if \p writeSparsely is \c true -
      /// the default for \p writeSparsely is \c false.
      USDCONTRIVED_API
      UsdAttribute CreateTransformAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const;
  
  public:
      // --------------------------------------------------------------------- //
      // TESTINGASSET 
      // --------------------------------------------------------------------- //
      /// 
      ///
      /// \n  C++ Type: VtArray<SdfAssetPath>
      /// \n  Usd Type: SdfValueTypeNames->AssetArray
      /// \n  Variability: SdfVariabilityVarying
      /// \n  Fallback Value: No Fallback
      USDCONTRIVED_API
      UsdAttribute GetTestingAssetAttr() const;
  
      /// See GetTestingAssetAttr(), and also 
      /// \ref Usd_Create_Or_Get_Property for when to use Get vs Create.
      /// If specified, author \p defaultValue as the attribute's default,
      /// sparsely (when it makes sense to do so) if \p writeSparsely is \c true -
      /// the default for \p writeSparsely is \c false.
      USDCONTRIVED_API
      UsdAttribute CreateTestingAssetAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const;
  
  public:
      // --------------------------------------------------------------------- //
      // NAMESPACEDPROPERTY 
      // --------------------------------------------------------------------- //
      /// 
      ///
      /// \n  C++ Type: float
      /// \n  Usd Type: SdfValueTypeNames->Float
      /// \n  Variability: SdfVariabilityVarying
      /// \n  Fallback Value: 1.0
      USDCONTRIVED_API
      UsdAttribute GetNamespacedPropertyAttr() const;
  
      /// See GetNamespacedPropertyAttr(), and also 
      /// \ref Usd_Create_Or_Get_Property for when to use Get vs Create.
      /// If specified, author \p defaultValue as the attribute's default,
      /// sparsely (when it makes sense to do so) if \p writeSparsely is \c true -
      /// the default for \p writeSparsely is \c false.
      USDCONTRIVED_API
      UsdAttribute CreateNamespacedPropertyAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const;
  
  public:
      // --------------------------------------------------------------------- //
      // JUSTDEFAULT 
      // --------------------------------------------------------------------- //
      /// newToken should be included in the global token set.
      ///
      /// \n  C++ Type: TfToken
      /// \n  Usd Type: SdfValueTypeNames->Token
      /// \n  Variability: SdfVariabilityVarying
      /// \n  Fallback Value: newToken
      USDCONTRIVED_API
      UsdAttribute GetJustDefaultAttr() const;
  
      /// See GetJustDefaultAttr(), and also 
      /// \ref Usd_Create_Or_Get_Property for when to use Get vs Create.
      /// If specified, author \p defaultValue as the attribute's default,
      /// sparsely (when it makes sense to do so) if \p writeSparsely is \c true -
      /// the default for \p writeSparsely is \c false.
      USDCONTRIVED_API
      UsdAttribute CreateJustDefaultAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const;
  
  public:
      // --------------------------------------------------------------------- //
      // BINDING 
      // --------------------------------------------------------------------- //
      /// This is my awesome relationship.
      ///
      USDCONTRIVED_API
      UsdRelationship GetBindingRel() const;
  
      /// See GetBindingRel(), and also 
      /// \ref Usd_Create_Or_Get_Property for when to use Get vs Create
      USDCONTRIVED_API
      UsdRelationship CreateBindingRel() const;
  
  public:
      // ===================================================================== //
      // Feel free to add custom code below this line, it will be preserved by 
      // the code generator. 
      //
      // Just remember to: 
      //  - Close the class declaration with }; 
      //  - Close the namespace with PXR_NAMESPACE_CLOSE_SCOPE
      //  - Close the include guard with #endif
      // ===================================================================== //
      // --(BEGIN CUSTOM CODE)--
  };
  
  PXR_NAMESPACE_CLOSE_SCOPE
  
  #endif
  