text: #ifndef _Burgdog_H__
  #define _Burgdog_H__
  
  #include "Enemy.h"
  #include "Animation.h"
  
  class Burgdog : public Enemy
  {
  public:
  	Burgdog(ENTITY_TYPE _type, pugi::xml_node _config, int _copy);
  
  	// Destructor
  	~Burgdog();
  
  	//Move and Attack
  	void SearchWalk();
  	void Walk(const std::vector<std::pair<int, int>> *_path);
  	void SearchAttack();
  	void Attack(const std::vector<std::pair<int, int>> *_path);
  	void SearchAbility_1();
  	void Ability_1(const std::vector<std::pair<int, int>> *_path);
  
  	void CurrentMovement(MOVEMENT _movement);
  
  
  
  };
  
  #endif // !__Boneyman_H__
  