text: #include "Succeeder.hpp"
  
  using namespace crimild;
  using namespace crimild::behaviors;
  using namespace crimild::behaviors::decorators;
  
  Succeeder::Succeeder( void )
  {
  
  }
  
  Succeeder::~Succeeder( void )
  {
  
  }
  
  Behavior::State Succeeder::step( BehaviorContext *context )
  {
  	auto result = Decorator::step( context );
  	if ( result == Behavior::State::RUNNING ) {
  		return Behavior::State::RUNNING;
  	}
  
  	return Behavior::State::SUCCESS;
  }
  
  