text: // Global Variables
  var
    game = new Phaser.Game(800, 600, Phaser.AUTO, 'game'),
    Main = function () {},
    gameOptions = {
      playSound: true,
      playMusic: true
    },
    musicPlayer;
  
  
  
  
  Main.prototype = {
  
    preload: function () {
      game.load.image('stars',    'assets/images/stars.jpg');
      game.load.image('loading',  'assets/images/loading.png');
      game.load.image('brand',    'assets/images/logo.png');
      game.load.script('polyfill',   'lib/polyfill.js');
      game.load.script('utils',   'lib/utils.js');
      game.load.script('splash',  'states/Splash.js');
    },
  
    create: function () {
      game.state.add('Splash', Splash);
      game.state.start('Splash');
    }
  
  };
  
  game.state.add('Main', Main);
  game.state.start('Main');
  