text: #pragma once
  
  // This file is generated from the Game's Reflection data
  
  #include <cstdint>
  #include <RED4ext/Common.hpp>
  #include <RED4ext/Scripting/Natives/Generated/ink/LayerDefinition.hpp>
  
  namespace RED4ext
  {
  namespace ink { 
  struct VideoLayerDefinition : ink::LayerDefinition
  {
      static constexpr const char* NAME = "inkVideoLayerDefinition";
      static constexpr const char* ALIAS = NAME;
  
  };
  RED4EXT_ASSERT_SIZE(VideoLayerDefinition, 0x38);
  } // namespace ink
  } // namespace RED4ext
  