text: #pragma once
  #include "Npc.h"
  
  class Tabern : public Npc
  {
  public:
  	Tabern(iPoint position, pugi::xml_node anim, int id);
  	virtual ~Tabern();
  
  	bool Load() override;
  
  	bool Update(float dt) override;
  
  	void Draw(bool showColliders) override;
  
  	bool UnLoad() override;
  
  	bool SaveState(pugi::xml_node& node) override;
  
  };
  