text: let t = 0;
  function setup() {
      createCanvas(window.innerWidth, window.innerHeight);
      noStroke();
      frameRate(6);
      background(0);
  }
  
  function draw() {
      background(0);
      randomRadius = noise(t) * 100;
      t += 0.03;
      stroke(random(256), random(256), random(256));
      strokeWeight(3);
      for (let i = 0; i < 500; i++) {
          triangle(
              random(width),
              random(height),
              random(width),
              random(height),
              random(width),
              random(height)
              //randomX() + random(90),
              //randomY() + random(20),
              //randomX() + random(25),
              //randomY() + random(38),
              //randomX() + random(59),
              //randomY() + random(28)
          );
      }
  }
  
  function randomX() {
      return noise(t + 0.0005) * width;
  }
  
  function randomY() {
      return noise(t + 0.00001) * height;
  }
  