text: function main() {
    var scene = new g.Scene({ game: g.game });
    scene.onLoad.add(function() {
      var rect = createRect(scene);
      scene.append(rect);
    });
    g.game.pushScene(scene);
  }
  
  function createRect(scene) {
    return new g.FilledRect({
      scene: scene,
      x: 50,
      y: 50,
      width: 100,
      height: 100,
      cssColor: "red"
    });
  }
  
  module.exports = main;
  