text: #pragma once
  
  // This file is generated from the Game's Reflection data
  
  #include <cstdint>
  #include <RED4ext/Common.hpp>
  #include <RED4ext/CName.hpp>
  #include <RED4ext/Scripting/Natives/Generated/audio/AudioStateTransitionConditionData.hpp>
  
  namespace RED4ext
  {
  namespace audio { 
  struct AudioEventPostedASTCD : audio::AudioStateTransitionConditionData
  {
      static constexpr const char* NAME = "audioAudioEventPostedASTCD";
      static constexpr const char* ALIAS = NAME;
  
      CName audioEvent; // 38
  };
  RED4EXT_ASSERT_SIZE(AudioEventPostedASTCD, 0x40);
  } // namespace audio
  } // namespace RED4ext
  