text: import { Action } from "../action";
  
  /*
  * TODO implement this class in a way that it can manipulate the current actions
  *  of the owning StoreNode instance. You should replace current hit and stand
  *  actions with new ones. These new actions should handle split hands using
  *  the state of the Player StoreNode. These new actions should pass
  *  action parameter of the dispatch of the class so that you can know
  *  action to be handled. If it is a hit then you should use normal behaviour
  *  of the hit to draw card but store it in split hands in the state. If stand
  *  is dispatched, then it should behave like normal stand but additionally
  *  it should restore default actions of the StoreNode.
  * */
  export class SplitAction extends Action {
  
  }
  