text: // PX2OpenGLESVertexFormat.hpp
  
  #ifdef PX2_USE_OPENGLES
  
  #ifndef PX2OPENGLES2VERTEXSHADER_HPP
  #define PX2OPENGLES2VERTEXSHADER_HPP
  
  #include "PX2OpenGLESRendererPre.hpp"
  #include "PX2OpenGLESShader.hpp"
  #include "PX2VertexShader.hpp"
  
  namespace PX2
  {
  
  	class Renderer;
  
  	class PdrVertexShader : public PdrShader
  	{
  	public:
  		PdrVertexShader (Renderer* renderer, const VertexShader* vshader);
  		virtual ~PdrVertexShader ();
  
  		void Enable (Renderer* renderer, const VertexShader* vshader,
  			const ShaderParameters* parameters);
  		void Disable (Renderer* renderer, const VertexShader* vshader,
  			const ShaderParameters* parameters);
  	};
  
  }
  
  #endif
  
  #endif