text: #include "Club.h"
  #include "Input.h"
  
  Club::Club(glm::vec2 a_position, glm::vec2 a_velocity, float a_rotation, float a_mass, float a_width, float a_height)
  	: Box(a_position, a_velocity, a_rotation, a_mass, a_width, a_height)
  {
  }
  
  Club::Club(glm::vec2 a_position, glm::vec2 a_velocity, float a_rotation, float a_mass, float a_width, float a_height, glm::vec4 a_colour)
  	: Box(a_position, a_velocity, a_rotation, a_mass, a_width, a_height, a_colour)
  {
  }
  
  Club::~Club()
  {
  }
  
  void Club::FixedUpdate(glm::vec2 a_gravity, float a_timestep)
  {
  	//aie::Input* input = aie::Input::getInstance();
  	//if (input->isMouseButtonDown(0))
  	//{
  	//	int xScreen, yScreen;
  	//	input->getMouseXY(&xScreen, &yScreen);
  	//	glm::vec2 worldPos = ScreenToWorld(glm::vec2(xScreen, yScreen));
  	//	aie::Gizmos::add2DCircle(worldPos, 5, 32, glm::vec4(0.3));
  
  	//}
  }
  