text: #pragma once
  #include <UI/Dialogs/Editors/Editor.h>
  
  namespace dialog::editor
  {
  	static std::wstring BITMASKCLASS = L"ResBitmaskEditor"; // STRING_OK
  	class ResBitmaskEditor : public CEditor
  	{
  	public:
  		ResBitmaskEditor(_In_ CWnd* pParentWnd, ULONG relBMR, ULONG ulPropTag, ULONG ulMask);
  
  	private:
  		_Check_return_ ULONG HandleChange(UINT nID) override;
  	};
  } // namespace dialog::editor