text: class Params
  {
  	class MissionOptions{
  		title = $STR_PARAMS_MISSIONOPTIONS;
  		values[] = { "" };
  		texts[] = { "" };
  		default = "";
  	};
  	class Unitcap{
  		title = $STR_PARAMS_UNITCAP;
  		values[] = {0,1,2,3,4,5};
  		texts[] = {$STR_PARAMS_UNITCAP1,$STR_PARAMS_UNITCAP2,$STR_PARAMS_UNITCAP3,$STR_PARAMS_UNITCAP4,$STR_PARAMS_UNITCAP5,$STR_PARAMS_UNITCAP6};
  		default = 4;
  	};
  	class Difficulty {
  		title = $STR_PARAMS_DIFFICULTY;
  		values[] = { 0, 1, 2, 3, 4, 5, 6, 7 };
  		texts[] = { $STR_PARAMS_DIFFICULTY1, $STR_PARAMS_DIFFICULTY2, $STR_PARAMS_DIFFICULTY3, $STR_PARAMS_DIFFICULTY4, $STR_PARAMS_DIFFICULTY5, $STR_PARAMS_DIFFICULTY6, $STR_PARAMS_DIFFICULTY7, $STR_PARAMS_DIFFICULTY8 };
  		default = 4;
  	};
  	class Aggressivity{
  		title = $STR_AGGRESSIVITY_PARAM;
  		values[] = {0,1,2,3,4};
  		texts[] = {$STR_AGGRESSIVITY_PARAM0, $STR_AGGRESSIVITY_PARAM1,$STR_AGGRESSIVITY_PARAM2,$STR_AGGRESSIVITY_PARAM3,$STR_AGGRESSIVITY_PARAM4};
  		default = 2;
  	};
  	class AdaptToPlayercount{
  		title = $STR_PARAM_ADAPT_TO_PLAYERCOUNT;
  		values[] = {1,0};
  		texts[] = {$STR_PARAMS_ENABLED,$STR_PARAMS_DISABLED};
  		default = 1;
  	};
  	class Civilians{
  		title = $STR_PARAMS_CIVILIANS;
  		values[] = {0,1,2,3};
  		texts[] = {$STR_PARAMS_CIVILIANS1,$STR_PARAMS_CIVILIANS2,$STR_PARAMS_CIVILIANS3,$STR_PARAMS_CIVILIANS4};
  		default = 2;
  	};
  	class FirstFob {
  		title = $STR_PARAMS_FIRSTFOB;
  		values[] = { 1, 0 };
  		texts[] = { $STR_YES, $STR_NO };
  		default = 0;
  	};
  	class MaximumFobs{
  		title = $STR_PARAM_FOBS_COUNT;
  		values[] = {3,5,7,10,15,20,26};
  		texts[] = {3,5,7,10,15,20,26};
  		default = 10;
  	};
  	class MaxSquadSize{
  		title = $STR_PARAM_SQUAD_SIZE;
  		values[] = {0,1,2,4,6,8,10,12,16,20,24,30,36};
  		texts[] = {0,1,2,4,6,8,10,12,16,20,24,30,36};
  		default = 12;
  	};
  	class BluforDefenders{
  		title = $STR_PARAM_BLUFOR_DEFENDERS;
  		values[] = {1,0};
  		texts[] = { $STR_PARAMS_ENABLED, $STR_PARAMS_DISABLED };
  		default = 0;
  	};
  	class Autodanger{
  		title = $STR_PARAM_AUTODANGER;
  		values[] = {1,0};
  		texts[] = { $STR_PARAMS_ENABLED, $STR_PARAMS_DISABLED };
  		default = 0;
  	};
  	class DayDuration {
  		title = $STR_PARAMS_DAYDURATION;
  		values[] = {48, 24, 16, 12, 8, 6, 4, 3, 2, 1};
  		texts[] = {"0.5","1","1.5","2","3","4","6","8","12","24"};
  		default = 6;
  	};
  	class ShorterNights {
  		title = $STR_SHORTER_NIGHTS_PARAM;
  		values[] = {1,0};
  		texts[] = { $STR_PARAMS_ENABLED, $STR_PARAMS_DISABLED };
  		default = 1;
  	};
  	class Weather {
  		title = $STR_WEATHER_PARAM;
  		values[] = { 1,2,3 };
  		texts[] = { $STR_WEATHER_PARAM1, $STR_WEATHER_PARAM2, $STR_WEATHER_PARAM3 };
  		default = 3;
  	};
  	class ResourcesMultiplier {
  		title = $STR_PARAMS_RESOURCESMULTIPLIER;
  		values[] = { 0, 1, 2, 3, 4, 5, 6, 7 };
  		texts[] = { "x0.25", "x0.5", "x0.75", "x1", "x1.25","x1.5","x2","x3" };
  		default = 3;
  	};
  	class Spacer1 {
  		title = "";
  		values[] = { "" };
  		texts[] = { "" };
  		default = "";
  	};
  	class ReviveOptions{
  		title = $STR_PARAMS_REVIVEOPTIONS;
  		values[] = { "" };
  		texts[] = { "" };
  		default = "";
  	};
  	class ReviveMode
  	{
  		title = $STR_A3_ReviveMode;
  		isGlobal = 1;
  		values[] = {-100,0,1};
  		texts[] = {$STR_A3_MissionDefault, $STR_A3_Disabled, $STR_A3_EnabledForAllPlayers};
  		default = 1;
  		function = "bis_fnc_paramReviveMode";
  	};
  	class ReviveDuration
  	{
  		title = $STR_A3_ReviveDuration;
  		isGlobal = 1;
  		values[] = {-100,6,8,10,12,15,20,25,30};
  		texts[] = {$STR_A3_MissionDefault,6,8,10,12,15,20,25,30};
  		default = 6;
  		function = "bis_fnc_paramReviveDuration";
  	};
  	class ReviveRequiredTrait
  	{
  		title = $STR_A3_RequiredTrait;
  		isGlobal = 1;
  		values[] = {-100,0,1};
  		texts[] = {$STR_A3_MissionDefault,$STR_A3_None,$STR_A3_Medic};
  		default = 1;
  		function = "bis_fnc_paramReviveRequiredTrait";
  	};
  	class ReviveMedicSpeedMultiplier
  	{
  		title = $STR_A3_RequiredTrait_MedicSpeedMultiplier;
  		isGlobal = 1;
  		values[] = {-100,1,1.5,2,2.5,3};
  		texts[] = {$STR_A3_MissionDefault,"1x","1.5x","2x","2.5x","3x"};
  		default = 1;
  		function = "bis_fnc_paramReviveMedicSpeedMultiplier";
  	};
  	class ReviveRequiredItems
  	{
  		title = $STR_A3_RequiredItems;
  		isGlobal = 1;
  		values[] = {-100,0,1,2};
  		texts[] = {$STR_A3_MissionDefault,$STR_A3_None,$STR_A3_Medikit,$STR_A3_FirstAidKitOrMedikit};
  		default = 1;
  		function = "bis_fnc_paramReviveRequiredItems";
  	};
  	class UnconsciousStateMode
  	{
  		title = $STR_A3_IncapacitationMode;
  		isGlobal = 1;
  		values[] = {-100,0,1,2};
  		texts[] = {$STR_A3_MissionDefault,$STR_A3_Basic,$STR_A3_Advanced,$STR_A3_Realistic};
  		default = 2;
  		function = "bis_fnc_paramReviveUnconsciousStateMode";
  	};
  	class ReviveBleedOutDuration
  	{
  		title = $STR_A3_BleedOutDuration;
  		isGlobal = 1;
  		values[] = {-100,10,15,20,30,45,60,90,180};
  		texts[] = {$STR_A3_MissionDefault,10,15,20,30,45,60,90,180};
  		default = 180;
  		function = "bis_fnc_paramReviveBleedOutDuration";
  	};
  	class ReviveForceRespawnDuration
  	{
  		title = $STR_A3_ForceRespawnDuration;
  		isGlobal = 1;
  		values[] = {-100,3,4,5,6,7,8,9,10};
  		texts[] = {$STR_A3_MissionDefault,3,4,5,6,7,8,9,10};
  		default = 10;
  		function = "bis_fnc_paramReviveForceRespawnDuration";
  	};
  	class Spacer2 {
  		title = "";
  		values[] = { "" };
  		texts[] = { "" };
  		default = "";
  	};
  	class GameplayOptions{
  		title = $STR_PARAMS_GAMEPLAYOPTIONS;
  		values[] = { "" };
  		texts[] = { "" };
  		default = "";
  	};
  	class AceEnable {
  		title = $STR_PARAMS_ACE_ENABLE;
  		values[] = { 0, 1 };
  		texts[] = { $STR_PARAMS_DISABLED, $STR_PARAMS_ENABLED };
  		default = 0;
  	};
  	class Fatigue {
  		title = $STR_PARAMS_FATIGUE;
  		values[] = { 0, 1 };
  		texts[] = { $STR_PARAMS_DISABLED, $STR_PARAMS_ENABLED };
  		default = 1;
  	};
  	class ArsenalUsePreset {
  		title = $STR_PARAMS_ARSENALUSEPRESET;
  		values[] = { 0, 1 };
  		texts[] = { $STR_PARAMS_NOTRESTRICTIONS, $STR_PARAMS_USEPRESET };
  		default = 1;
  	};
  	class MapMarkers {
  		title = $STR_PARAMS_MAPMARKERS;
  		values[] = { 0, 1 };
  		texts[] = { $STR_PARAMS_DISABLED, $STR_PARAMS_ENABLED };
  		default = 1;
  	};
  	class MobileRespawn {
  		title = $STR_PARAMS_MOBILERESPAWN;
  		values[] = { 0, 1 };
  		texts[] = { $STR_PARAMS_DISABLED, $STR_PARAMS_ENABLED };
  		default = 1;
  	};
  	class MobileArsenal {
  		title = $STR_PARAMS_MOBILEARSENAL;
  		values[] = { 0, 1 };
  		texts[] = { $STR_PARAMS_DISABLED, $STR_PARAMS_ENABLED };
  		default = 1;
  	};
  	class AiLogistics {
  		title = $STR_PARAMS_AILOGISTICS;
  		values[] = {0, 1};
  		texts[] = {$STR_PARAMS_DISABLED, $STR_PARAMS_ENABLED};
  		default = 1;
  	};
  	class TeamkillPenalty{
  		title = $STR_PARAM_TEAMKILL_PENALTY;
  		values[] = {1,0};
  		texts[] = { $STR_PARAMS_ENABLED, $STR_PARAMS_DISABLED };
  		default = 1;
  	};
  	class HaloJump{
  		title = $STR_HALO_PARAM;
  		values[] = {1,5,10,15,20,30,0};
  		texts[] = { $STR_HALO_PARAM1, $STR_HALO_PARAM2, $STR_HALO_PARAM3, $STR_HALO_PARAM4, $STR_HALO_PARAM5, $STR_HALO_PARAM6, $STR_PARAMS_DISABLED };
  		default = 20;
  	};
  	class Spacer3 {
  		title = "";
  		values[] = { "" };
  		texts[] = { "" };
  		default = "";
  	};
  	class TechnicalOptions{
  		title = $STR_PARAMS_TECHNICALOPTIONS;
  		values[] = { "" };
  		texts[] = { "" };
  		default = "";
  	};
  	class Permissions{
  		title = $STR_PERMISSIONS_PARAM;
  		values[] = {1,0};
  		texts[] = { $STR_PARAMS_ENABLED, $STR_PARAMS_DISABLED };
  		default = 1;
  	};
  	class CleanupVehicles {
  		title = $STR_CLEANUP_PARAM;
  		values[] = { 0,1,2,4 };
  		texts[] = { $STR_PARAMS_DISABLED, $STR_CLEANUP_PARAM1, $STR_CLEANUP_PARAM2, $STR_CLEANUP_PARAM3 };
  		default = 2;
  	};
  	class Introduction {
  		title = $STR_PARAMS_INTRO;
  		values[] = { 1, 0 };
  		texts[] = { $STR_PARAMS_ENABLED, $STR_PARAMS_DISABLED };
  		default = 0;
  	};
  	class DeploymentCinematic {
  		title = $STR_PARAMS_DEPLOYMENTCAMERA;
  		values[] = { 1, 0 };
  		texts[] = { $STR_PARAMS_ENABLED, $STR_PARAMS_DISABLED };
  		default = 0;
  	};
  	class Whitelist {
  		title = $STR_WHITELIST_PARAM;
  		values[] = { 1, 0 };
  		texts[] = { $STR_WHITELIST_ENABLED, $STR_PARAMS_DISABLED };
  		default = 0;
  	};
  	class DebugEnable {
  		title = $STR_PARAMS_DEBUG_ENABLE;
  		values[] = { 0, 1 };
  		texts[] = { $STR_PARAMS_DISABLED, $STR_PARAMS_ENABLED };
  		default = 0;
  	};
  	class WipeSave1{
  		title = $STR_WIPE_TITLE;
  		values[] = {0,1};
  		texts[] =  {$STR_WIPE_NO,$STR_WIPE_YES};
  		default = 0;
  	};
  	class WipeSave2{
  		title = $STR_WIPE_TITLE_2;
  		values[] = {0,1};
  		texts[] = {$STR_WIPE_NO,$STR_WIPE_YES};
  		default = 0;
  	};
  };
  