text: 
  #include <glbinding/gl/functions.h>
  
  #include "../Binding_pch.h"
  
  
  using namespace glbinding;
  
  
  namespace gl
  {
  void glObjectLabel(GLenum identifier, GLuint name, GLsizei length, const GLchar* label)
  {
      return Binding::ObjectLabel(identifier, name, length, label);
  }
  
  void glObjectPtrLabel(const void* ptr, GLsizei length, const GLchar* label)
  {
      return Binding::ObjectPtrLabel(ptr, length, label);
  }
  
  GLenum glObjectPurgeableAPPLE(GLenum objectType, GLuint name, GLenum option)
  {
      return Binding::ObjectPurgeableAPPLE(objectType, name, option);
  }
  
  GLenum glObjectUnpurgeableAPPLE(GLenum objectType, GLuint name, GLenum option)
  {
      return Binding::ObjectUnpurgeableAPPLE(objectType, name, option);
  }
  
  void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
  {
      return Binding::Ortho(left, right, bottom, top, zNear, zFar);
  }
  
  void glOrthofOES(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f)
  {
      return Binding::OrthofOES(l, r, b, t, n, f);
  }
  
  void glOrthoxOES(GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f)
  {
      return Binding::OrthoxOES(l, r, b, t, n, f);
  }
  
  
  
  }  // namespace gl
  