text: // Copyright 2014 The Chromium Authors. All rights reserved.
  // Use of this source code is governed by a BSD-style license that can be
  // found in the LICENSE file.
  
  #include "config.h"
  
  #include "core/html/canvas/WebGLCompressedTextureETC1.h"
  
  #include "core/html/canvas/WebGLRenderingContextBase.h"
  
  namespace blink {
  
  WebGLCompressedTextureETC1::WebGLCompressedTextureETC1(WebGLRenderingContextBase* context)
      : WebGLExtension(context)
  {
      context->addCompressedTextureFormat(GL_ETC1_RGB8_OES);
  }
  
  WebGLCompressedTextureETC1::~WebGLCompressedTextureETC1()
  {
  }
  
  WebGLExtensionName WebGLCompressedTextureETC1::name() const
  {
      return WebGLCompressedTextureETC1Name;
  }
  
  PassRefPtrWillBeRawPtr<WebGLCompressedTextureETC1> WebGLCompressedTextureETC1::create(WebGLRenderingContextBase* context)
  {
      return adoptRefWillBeNoop(new WebGLCompressedTextureETC1(context));
  }
  
  bool WebGLCompressedTextureETC1::supported(WebGLRenderingContextBase* context)
  {
      Extensions3DUtil* extensionsUtil = context->extensionsUtil();
      return extensionsUtil->supportsExtension("GL_OES_compressed_ETC1_RGB8_texture");
  }
  
  const char* WebGLCompressedTextureETC1::extensionName()
  {
      return "WEBGL_compressed_texture_etc1";
  }
  
  } // namespace blink
  