text: // Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
  
  #pragma once
  
  #include "CoreMinimal.h"
  #include "UObject/ObjectMacros.h"
  #include "EngineDefines.h"
  #include "BrainComponent.h"
  #include "HTNPlanner.h"
  #include "HTNBrainComponent.generated.h"
  
  UCLASS()
  class HTNPLANNER_API UHTNBrainComponent : public UBrainComponent
  {
  	GENERATED_BODY()
  
  public:
  	UHTNBrainComponent(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get());
  
  protected:
  	FHTNPlanner Planner;
  };