text: /*
  ===========================================================================
  Copyright (C) 2006 Dmn_clown (aka: Bob Isaac (rjisaac@gmail.com))
  
  This file is part of Open Arena and is based upon Mr. Elusive's fuzzy logic
  system found in Quake 3 Arena.
  
  Open Arena is free software; you can redistribute it
  and/or modify it under the terms of the GNU General Public License as
  published by the Free Software Foundation; either version 2 of the License,
  or (at your option) any later version.
  
  Open Arena is distributed in the hope that it will be
  useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
  GNU General Public License for more details.
  
  You should have received a copy of the GNU General Public License
  along with Foobar; if not, write to the Free Software
  Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
  ===========================================================================
  */
  
  chat "Beret"
  {
  	//the teamplay.h file is included for all kinds of teamplay chats
  	#include "teamplay.h"
  	//======================================================
  	//======================================================
  	type "game_enter" //initiated when the bot enters the game
  	{
  		"Rectum?  It nearly killed him!";
  		0, " is a loser!";
  		HELLO1;
  		// 0 = bot name
  		// 1 = random opponent
  		// 4 = level's title
  	} //end type
  	type "game_exit" //initiated when the bot exits the game
  	{
  		"Your mother is here, got to go.";
  		"Aurevoir mes amis.";
  		4, " is too slow for me, audios.";
  		GOODBYE1;
  		GOODBYE0;
  		// 0 = bot name
  		// 1 = random opponent
  		// 4 = level's title
  	} //end type
  	type "level_start" //initiated when a new level starts
  	{
  		"Worst level ever!";
  		0, " is gonna pay.";
  		
  		HELLO2;
  		
  		// 0 = bot name
  	} //end type
  	type "level_end" //initiated when a level ends and the bot is not first and not last in the rankings
  	{
  		3, " sucks!";
  		2, ", I let you win.";
  		
  		// 0 = bot name
  		// 1 = random opponent
  		// 2 = opponent in first place
  		// 3 = opponent in last place
  		// 4 = level's title
  	} //end type
  	type "level_end_victory" //initiated when a level ends and the bot is first in the rankings
  	{
  		LEVEL_END_VICTORY0;
  		LEVEL_END_VICTORY1;
  		
  		// 0 = bot name
  		// 1 = random opponent
  		// 3 = opponent in last place
  		// 4 = level's title
  	} //end type
  	type "level_end_lose" //initiated when a level ends and the bot is last in the rankings
  	{
  		2, " must be an Arena Lord.";
  		1, " kept getting in my way.";
  		4, " has never been good to me.";
  		// 0 = bot name
  		// 1 = random opponent
  		// 2 = opponent in first place
  		// 4 = level's title
  	} //end type
  	//======================================================
  	//======================================================
  	type "hit_talking" //bot is hit while chat balloon is visible; lecture attacker on poor sportsmanship
  	{
  		"Son of a... you shall pay for that!";
  		"Infidel!!!";
  		"Jerkwad";
  		"Schmuck";
  		"Tosser";
  		DEATH_TALKING;
  		// 0 = shooter
  		// 1 = weapon used by shooter
  	} //end type
  	type "hit_nodeath" //bot is hit by an opponent's weapon attack but didn't die; either praise or insult
  	{
  		"Try harder next time.";
  		"Wuss";
  		"Heh, you suck.";
  		"Nice shooting Tex, you need to take lessons from Dick.";
  		// 0 = shooter
  		// 1 = weapon used by shooter
  	} //end type
  	type "hit_nokill" //bot hits an opponent but does not kill it
  	{
  		HIT_NOKILL0;
  		HIT_NOKILL1;
  		// 0 = opponent
  	} //end type
  	type "enemy_suicide" //enemy of the bot commits suicide
  	{
  		"LOL!";
  		// 0 = enemy
  	} //end type
  	//======================================================
  	//======================================================
  	type "death_telefrag" //initiated when the bot is killed by a telefrag
  	{
  		DEATH_TELEFRAGGED0;
  		DEATH_TELEFRAGGED1;
  		// 0 = enemy name
  	} //end type
  	type "death_cratered" //initiated when the bot is killed by taking "normal" falling damage
  	{
  		DEATH_FALLING0;
  		
  		// 0 = random opponent
  	} //end type
  	type "death_lava" //initiated when the bot dies in lava
  	{
  		DEATH_SUICIDE0;
  		DEATH_SUICIDE1;
  		// 0 = random opponent
  	} //end type
  	type "death_slime" //initiated when the bot dies in slime
  	{
  		DEATH_SLIME0;
  		DEATH_SLIME1;
  		// 0 = random opponent
  	} //end type
  	type "death_drown" //initiated when the bot drowns
  	{
  		"I can't swim!";
  		
  		
  		// 0 = random opponent
  	} //end type
  	type "death_suicide" //initiated when bot blows self up with a weapon or craters
  	{
  		"Aww crap!";
  		"Shutup!";
  		DEATH_SUICIDE2;
  		DEATH_SUICIDE1;
  		
  		
  		// 0 = random opponent
  	} //end type
  	type "death_gauntlet" //initiated when the bot is killed by a gauntlet attack
  	{
  		"Humiliating.";
  		"D'oh!";
  		DEATH_GAUNTLET0;
  		DEATH_GAUNTLET1;
  		// 0 = enemy name
  		// 1 = weapon used by enemy (NOTE: always set to Gauntlet)
  	} //end type
  	type "death_rail" //initiated when the bot is killed by a rail gun shot
  	{
  		DEATH_INSULT0;
  		DEATH_INSULT5;
  		// 0 = enemy name
  		// 1 = weapon used by enemy (NOTE: always set to Railgun)
  	} //end type
  	type "death_bfg" //initiated when the bot died by a BFG
  	{
  		DEATH_BFG0;
  		DEATH_BFG2;
  		// 0 = enemy name
  		// 1 = weapon used by enemy (NOTE: always set to BFG10K)
  	} //end type
  	type "death_insult" //insult initiated when the bot died
  	{
  		"Always look on the bright side of death.";
  		"pfff";
  		"Wuss";
  		"Sissy";
  		DEATH_INSULT2;
  		DEATH_INSULT0;
  		// 0 = enemy name
  		// 1 = weapon used by enemy
  	} //end type
  	type "death_praise" //praise initiated when the bot died
  	{
  		
  		D_PRAISE0;
  		D_PRAISE1;
  		// 0 = enemy name
  		// 1 = weapon used by enemy
  	} //end type
  	//======================================================
  	//======================================================
  	type "kill_rail" //initiated when the bot kills someone with rail gun
  	{
  		KILL_RAIL1;
  		KILL_RAIL0;
  		// 0 = enemy name
  	} //end type
  	type "kill_gauntlet" //initiated when the bot kills someone with gauntlet
  	{
  		"LOL!";
  		"Too easy";
  		"Get whacked!";
  		"It's whack time!";
  		"I'm saving my best whack for ", 0, ".";
  		// 0 = enemy name
  	} //end type
  	type "kill_telefrag" //initiated when the bot telefragged someone
  	{
  		"LOL!";
  		TELEFRAGGED2;
  		// 0 = enemy name
  	} //end type
  	type "kill_insult" //insult initiated when the bot killed someone
  	{
  		"I just made my perfect world, oops you're gone.";
  		KILL_INSULT4;
  		KILL_INSULT2;
  		
  		// 0 = enemy name
  	} //end type
  	type "kill_praise" //praise initiated when the bot killed someone
  	{
  		PRAISE0;
  		PRAISE1;
  		// 0 = enemy name
  	} //end type
  	//======================================================
  	//======================================================
  	type "random_insult" //insult initiated randomly (just when the bot feels like it)
  	{
  		"Your breath stinks";
  		"Get a hair cut";
  		"Get a real job";
  		"Get a life";
  		TAUNT0;
  		TAUNT1;
  		
  		// 0 = name of randomly chosen player
  		// 1 = name of the last player killed by this bot
  		// 4 = level's title
  		// 5 = random weapon from weapon list
  	} //end type
  	type "random_misc" //miscellanous chats initiated randomly
  	{
  		"Has anyone found the chocolate bar yet?";
  		"Let's go to Denny's and watch the floor show, you're buying.";
  		"Love is the devil's toy.";
  		"Did you hear about ", 0, " in ", 4, "?  I'd be ashamed of myself if I did that.";
  		"Never trust a hippy.";
  		4, " Uber Alles!";
  		"I am all that is fish.";
  		"Gamers are the whiniest bunch!";
  		GUYTALK1;
  		// 0 = name of randomly chosen player
  		// 1 = name of the last player killed by this bot
  		// 4 = level's title
  		// 5 = random weapon from weapon list
  	} //end type
  } //end chat
  
  