text: #pragma once
  
  // This file is generated from the Game's Reflection data
  
  #include <cstdint>
  #include <RED4ext/Common.hpp>
  #include <RED4ext/REDhash.hpp>
  #include <RED4ext/CName.hpp>
  #include <RED4ext/Types/SimpleTypes.hpp>
  #include <RED4ext/Types/generated/Quaternion.hpp>
  #include <RED4ext/Types/generated/Vector3.hpp>
  #include <RED4ext/Types/generated/quest/IEntityManagerSetAttachment_NodeSubType.hpp>
  
  namespace RED4ext
  {
  namespace quest { 
  struct EntityManagerSetAttachment_ToNode : quest::IEntityManagerSetAttachment_NodeSubType
  {
      static constexpr const char* NAME = "questEntityManagerSetAttachment_ToNode";
      static constexpr const char* ALIAS = NAME;
  
      NodeRef attachmentRef; // 30
      NodeRef objectRef; // 38
      CName slot; // 40
      Vector3 customOffsetPos; // 48
      uint8_t unk54[0x60 - 0x54]; // 54
      Quaternion customOffsetRot; // 60
  };
  RED4EXT_ASSERT_SIZE(EntityManagerSetAttachment_ToNode, 0x70);
  } // namespace quest
  } // namespace RED4ext
  