text: #pragma bank 255
  
  // Scene: Scene 1
  
  #include "gbs_types.h"
  #include "data/background_0.h"
  #include "data/scene_0_collisions.h"
  #include "data/palette_0.h"
  #include "data/palette_1.h"
  #include "data/spritesheet_0.h"
  #include "data/script_s0_init.h"
  
  BANKREF(scene_0)
  
  const struct scene_t scene_0 = {
      .width = 20,
      .height = 18,
      .type = SCENE_TYPE_TOPDOWN,
      .background = TO_FAR_PTR_T(background_0),
      .collisions = TO_FAR_PTR_T(scene_0_collisions),
      .parallax_rows = {
          PARALLAX_STEP(0,0,0)
      },
      .palette = TO_FAR_PTR_T(palette_0),
      .sprite_palette = TO_FAR_PTR_T(palette_1),
      .player_sprite = TO_FAR_PTR_T(spritesheet_0),
      .n_actors = 0,
      .n_triggers = 0,
      .n_sprites = 0,
      .script_init = TO_FAR_PTR_T(script_s0_init)
  };
  