text: #ifndef TRANSLATION_H
  #define TRANSLATION_H
  /*************************************************************************/
  /*  translation.h                                                        */
  /*************************************************************************/
  /*                       This file is part of:                           */
  /*                           GODOT ENGINE                                */
  /*                      https://godotengine.org                          */
  /*************************************************************************/
  /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
  /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
  /*                                                                       */
  /* Permission is hereby granted, free of charge, to any person obtaining */
  /* a copy of this software and associated documentation files (the       */
  /* "Software"), to deal in the Software without restriction, including   */
  /* without limitation the rights to use, copy, modify, merge, publish,   */
  /* distribute, sublicense, and/or sell copies of the Software, and to    */
  /* permit persons to whom the Software is furnished to do so, subject to */
  /* the following conditions:                                             */
  /*                                                                       */
  /* The above copyright notice and this permission notice shall be        */
  /* included in all copies or substantial portions of the Software.       */
  /*                                                                       */
  /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
  /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
  /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
  /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
  /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
  /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
  /*************************************************************************/
  
  #include "core/resource.h"
  
  class Translation : public Resource {
  	GDCLASS(Translation, Resource);
  	OBJ_SAVE_TYPE(Translation);
  	RES_BASE_EXTENSION("translation");
  
  	String locale;
  	Map<StringName, StringName> translation_map;
  
  	PoolVector<String> _get_message_list() const;
  
  	PoolVector<String> _get_messages() const;
  	void _set_messages(const PoolVector<String> &p_messages);
  
  protected:
  	static void _bind_methods();
  
  public:
  	void set_locale(const String &p_locale);
  	_FORCE_INLINE_ String get_locale() const { return locale; }
  
  	void add_message(const StringName &p_src_text, const StringName &p_xlated_text);
  	virtual StringName get_message(const StringName &p_src_text) const; //overridable for other implementations
  	void erase_message(const StringName &p_src_text);
  
  	void get_message_list(List<StringName> *r_messages) const;
  	int get_message_count() const;
  
  	Translation();
  };
  
  class TranslationServer : public Object {
  	GDCLASS(TranslationServer, Object);
  
  	String locale;
  	String fallback;
  
  	Set<Ref<Translation>> translations;
  	Ref<Translation> tool_translation;
  	Ref<Translation> doc_translation;
  
  	Map<String, String> locale_name_map;
  
  	bool enabled;
  
  	static TranslationServer *singleton;
  	bool _load_translations(const String &p_from);
  
  	static void _bind_methods();
  
  public:
  	_FORCE_INLINE_ static TranslationServer *get_singleton() { return singleton; }
  
  	void set_enabled(bool p_enabled) { enabled = p_enabled; }
  	_FORCE_INLINE_ bool is_enabled() const { return enabled; }
  
  	void set_locale(const String &p_locale);
  	String get_locale() const;
  
  	String get_locale_name(const String &p_locale) const;
  
  	Array get_loaded_locales() const;
  
  	void add_translation(const Ref<Translation> &p_translation);
  	void remove_translation(const Ref<Translation> &p_translation);
  
  	StringName translate(const StringName &p_message) const;
  
  	static Vector<String> get_all_locales();
  	static Vector<String> get_all_locale_names();
  	static bool is_locale_valid(const String &p_locale);
  	static String standardize_locale(const String &p_locale);
  	static String get_language_code(const String &p_locale);
  
  	void set_tool_translation(const Ref<Translation> &p_translation);
  	StringName tool_translate(const StringName &p_message) const;
  	void set_doc_translation(const Ref<Translation> &p_translation);
  	StringName doc_translate(const StringName &p_message) const;
  
  	void setup();
  
  	void clear();
  
  	void load_translations();
  
  	TranslationServer();
  };
  
  #endif // TRANSLATION_H
  