text: game.ExperienceManager = Object.extend({
  	init: function(x, y, settings){
  		this.alwaysUpdate = true;
  		this.gameover = false;
  	},
  	update: function(){
  		if(game.data.win === true && !this.gameOver){
  			this.gameOver(true);
  		}else if (game.data.win === false && !this.gameOver) {
  			this.gameOver = false;
  		}
  
  		return true;
  	},
  
  	gameOver: function(win){
  		if(win){
  			game.data.exp += 10;
  		}
  		else{
  			game.data.exp += 1;
  		}
  		this.gameover = true;
  		me.save.exp = game.data.exp;
  	}
  });