text: /**
   * @author       Richard Davey <rich@photonstorm.com>
   * @copyright    2019 Photon Storm Ltd.
   * @license      {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
   */
  
  /**
   * Parses an XML Texture Atlas object and adds all the Frames into a Texture.
   *
   * @function Phaser.Textures.Parsers.AtlasXML
   * @memberof Phaser.Textures.Parsers
   * @private
   * @since 3.7.0
   *
   * @param {Phaser.Textures.Texture} texture - The Texture to add the Frames to.
   * @param {integer} sourceIndex - The index of the TextureSource.
   * @param {*} xml - The XML data.
   *
   * @return {Phaser.Textures.Texture} The Texture modified by this parser.
   */
  var AtlasXML = function (texture, sourceIndex, xml)
  {
      //  Malformed?
      if (!xml.getElementsByTagName('TextureAtlas'))
      {
          console.warn('Invalid Texture Atlas XML given');
          return;
      }
  
      //  Add in a __BASE entry (for the entire atlas)
      var source = texture.source[sourceIndex];
  
      texture.add('__BASE', sourceIndex, 0, 0, source.width, source.height);
  
      //  By this stage frames is a fully parsed array
      var frames = xml.getElementsByTagName('SubTexture');
  
      var newFrame;
  
      for (var i = 0; i < frames.length; i++)
      {
          var frame = frames[i].attributes;
  
          var name = frame.name.value;
          var x = parseInt(frame.x.value, 10);
          var y = parseInt(frame.y.value, 10);
          var width = parseInt(frame.width.value, 10);
          var height = parseInt(frame.height.value, 10);
  
          //  The frame values are the exact coordinates to cut the frame out of the atlas from
          newFrame = texture.add(name, sourceIndex, x, y, width, height);
  
          //  These are the original (non-trimmed) sprite values
          if (frame.frameX)
          {
              var frameX = Math.abs(parseInt(frame.frameX.value, 10));
              var frameY = Math.abs(parseInt(frame.frameY.value, 10));
              var frameWidth = parseInt(frame.frameWidth.value, 10);
              var frameHeight = parseInt(frame.frameHeight.value, 10);
  
              newFrame.setTrim(
                  width,
                  height,
                  frameX,
                  frameY,
                  frameWidth,
                  frameHeight
              );
          }
      }
  
      return texture;
  };
  
  module.exports = AtlasXML;
  