text: // This event executes when a new guild (server) is joined.
  
  module.exports = class {
    constructor(client) {
      this.client = client;
    }
  
    async run(guild) {
  
      this.client.user.setPresence({game: {name: `${this.client.settings.get("default").prefix}help | ${this.client.guilds.size} Servers`, type:0}});
      this.client.logger.log(`New guild has been joined: ${guild.name} (${guild.id}) with ${guild.memberCount - 1} members`);
    }
  };
  