text: #include "ThreadTask.h"
  #include "MyVulkanManager.h"
  void ThreadTask::doTask()
  {
      MyVulkanManager::init_vulkan_instance();
      MyVulkanManager::enumerate_vulkan_phy_devices();
      MyVulkanManager::create_vulkan_devices();
      MyVulkanManager::create_vulkan_CommandBuffer();
      MyVulkanManager::init_queue();
      MyVulkanManager::create_vulkan_swapChain();
      MyVulkanManager::create_vulkan_DepthBuffer();
      MyVulkanManager::create_render_pass();
      MyVulkanManager::create_frame_buffer();
      MyVulkanManager::createDrawableObject();
      MyVulkanManager::initPipeline();
      MyVulkanManager::createFence();
      MyVulkanManager::initPresentInfo();
      MyVulkanManager::initMatrixAndLight();
      MyVulkanManager::drawObject();
      MyVulkanManager::destroyFence();
      MyVulkanManager::destroyPipeline();
      MyVulkanManager::destroyDrawableObject();
      MyVulkanManager::destroy_frame_buffer();
      MyVulkanManager::destroy_render_pass();
      MyVulkanManager::destroy_vulkan_DepthBuffer();
      MyVulkanManager::destroy_vulkan_swapChain();
      MyVulkanManager::destroy_vulkan_CommandBuffer();
      MyVulkanManager::destroy_vulkan_devices();
      MyVulkanManager::destroy_vulkan_instance();
  }
  ThreadTask::ThreadTask()
  {
  }
  ThreadTask:: ~ThreadTask()
  {
  }
  