text: // Autogenerated from CppHeaderCreator
  // Created by Sc2ad
  // =========================================================================
  #pragma once
  // Begin includes
  #include "extern/beatsaber-hook/shared/utils/typedefs.h"
  #include "extern/beatsaber-hook/shared/utils/byref.hpp"
  // Including type: UnityEngine.MonoBehaviour
  #include "UnityEngine/MonoBehaviour.hpp"
  #include "extern/beatsaber-hook/shared/utils/il2cpp-utils-methods.hpp"
  #include "extern/beatsaber-hook/shared/utils/il2cpp-utils-properties.hpp"
  #include "extern/beatsaber-hook/shared/utils/il2cpp-utils-fields.hpp"
  #include "extern/beatsaber-hook/shared/utils/utils.h"
  // Completed includes
  // Begin forward declares
  // Forward declaring namespace: UnityEngine
  namespace UnityEngine {
    // Forward declaring type: GameObject
    class GameObject;
  }
  // Completed forward declares
  // Type namespace: 
  namespace GlobalNamespace {
    // Size: 0x20
    #pragma pack(push, 1)
    // Autogenerated type: InstantiatePrefab
    // [TokenAttribute] Offset: FFFFFFFF
    class InstantiatePrefab : public UnityEngine::MonoBehaviour {
      public:
      // public UnityEngine.GameObject _prefab
      // Size: 0x8
      // Offset: 0x18
      UnityEngine::GameObject* prefab;
      // Field size check
      static_assert(sizeof(UnityEngine::GameObject*) == 0x8);
      // Creating value type constructor for type: InstantiatePrefab
      InstantiatePrefab(UnityEngine::GameObject* prefab_ = {}) noexcept : prefab{prefab_} {}
      // Deleting conversion operator: operator System::IntPtr
      constexpr operator System::IntPtr() const noexcept = delete;
      // Get instance field: public UnityEngine.GameObject _prefab
      UnityEngine::GameObject* _get__prefab();
      // Set instance field: public UnityEngine.GameObject _prefab
      void _set__prefab(UnityEngine::GameObject* value);
      // protected System.Void Awake()
      // Offset: 0x204769C
      void Awake();
      // public System.Void .ctor()
      // Offset: 0x204779C
      // Implemented from: UnityEngine.MonoBehaviour
      // Base method: System.Void MonoBehaviour::.ctor()
      // Base method: System.Void Behaviour::.ctor()
      // Base method: System.Void Component::.ctor()
      // Base method: System.Void Object::.ctor()
      // Base method: System.Void Object::.ctor()
      template<::il2cpp_utils::CreationType creationType = ::il2cpp_utils::CreationType::Temporary>
      static InstantiatePrefab* New_ctor() {
        static auto ___internal__logger = ::Logger::get().WithContext("GlobalNamespace::InstantiatePrefab::.ctor");
        return THROW_UNLESS((::il2cpp_utils::New<InstantiatePrefab*, creationType>()));
      }
    }; // InstantiatePrefab
    #pragma pack(pop)
    static check_size<sizeof(InstantiatePrefab), 24 + sizeof(UnityEngine::GameObject*)> __GlobalNamespace_InstantiatePrefabSizeCheck;
    static_assert(sizeof(InstantiatePrefab) == 0x20);
  }
  DEFINE_IL2CPP_ARG_TYPE(GlobalNamespace::InstantiatePrefab*, "", "InstantiatePrefab");
  #include "extern/beatsaber-hook/shared/utils/il2cpp-utils-methods.hpp"
  // Writing MetadataGetter for method: GlobalNamespace::InstantiatePrefab::Awake
  // Il2CppName: Awake
  template<>
  struct ::il2cpp_utils::il2cpp_type_check::MetadataGetter<static_cast<void (GlobalNamespace::InstantiatePrefab::*)()>(&GlobalNamespace::InstantiatePrefab::Awake)> {
    static const MethodInfo* get() {
      return ::il2cpp_utils::FindMethod(classof(GlobalNamespace::InstantiatePrefab*), "Awake", std::vector<Il2CppClass*>(), ::std::vector<const Il2CppType*>{});
    }
  };
  // Writing MetadataGetter for method: GlobalNamespace::InstantiatePrefab::New_ctor
  // Il2CppName: .ctor
  // Cannot get method pointer of value based method overload from template for constructor!
  // Try using FindMethod instead!
  