text: #ifndef PLAYER_INCLUDE
  #define PLAYER_INCLUDE
  
  #include <SFML/Graphics.hpp>
  
  class Player : public sf::Drawable
  {
  public:
     sf::FloatRect getPlayerGlobalBounds() const;
     sf::Vector2f getPlayerPosition() const;
     void setPlayerPosition(float x, float y);
     void setPlayerOrigin(float x, float y);
     void setScale (float factorX, float factorY);
     void move(float offsetX, float offsetY);
     void setTexture(const sf::Texture& texture);
  private:
      sf::Sprite      mSprite;
      void draw(sf::RenderTarget &target, sf::RenderStates states) const override;
  };
  
  #endif // PLAYER_INCLUDE
  