text: // Autogenerated from CppHeaderCreator
  // Created by Sc2ad
  // =========================================================================
  #pragma once
  #pragma pack(push, 8)
  // Begin includes
  #include "extern/beatsaber-hook/shared/utils/typedefs.h"
  // Including type: UnityEngine.MonoBehaviour
  #include "UnityEngine/MonoBehaviour.hpp"
  // Including type: UnityEngine.KeyCode
  #include "UnityEngine/KeyCode.hpp"
  // Completed includes
  // Type namespace: 
  namespace GlobalNamespace {
    // Autogenerated type: ResetPlayerPrefsOnButton
    class ResetPlayerPrefsOnButton : public UnityEngine::MonoBehaviour {
      public:
      // private UnityEngine.KeyCode _keyCode
      // Offset: 0x18
      UnityEngine::KeyCode keyCode;
      // private System.Void Update()
      // Offset: 0xCBB930
      void Update();
      // public System.Void .ctor()
      // Offset: 0xCBB95C
      // Implemented from: UnityEngine.MonoBehaviour
      // Base method: System.Void MonoBehaviour::.ctor()
      // Base method: System.Void Behaviour::.ctor()
      // Base method: System.Void Component::.ctor()
      // Base method: System.Void Object::.ctor()
      // Base method: System.Void Object::.ctor()
      static ResetPlayerPrefsOnButton* New_ctor();
    }; // ResetPlayerPrefsOnButton
  }
  #include "extern/beatsaber-hook/shared/utils/il2cpp-type-check.hpp"
  DEFINE_IL2CPP_ARG_TYPE(GlobalNamespace::ResetPlayerPrefsOnButton*, "", "ResetPlayerPrefsOnButton");
  #pragma pack(pop)
  