text: #pragma once
  
  // This file is generated from the Game's Reflection data
  
  #include <cstdint>
  #include <RED4ext/Common.hpp>
  #include <RED4ext/REDhash.hpp>
  #include <RED4ext/Scripting/IScriptable.hpp>
  
  namespace RED4ext
  {
  namespace game::audio { 
  struct IAudioSubSystem : IScriptable
  {
      static constexpr const char* NAME = "gameaudioIAudioSubSystem";
      static constexpr const char* ALIAS = NAME;
  
      uint8_t unk40[0x48 - 0x40]; // 40
  };
  RED4EXT_ASSERT_SIZE(IAudioSubSystem, 0x48);
  } // namespace game::audio
  } // namespace RED4ext
  