text: // You can use a database to store persistent data.
  // Persistent data stays the same between plays of your game!
  
  var generator = game.spawnXY("generator", 60, 40);
  generator.spawnType = "munchkin";
  generator.spawnDelay = 1;
  var player = game.spawnPlayerXY("raider", 36, 30);
  player.maxHealth = 70;
  player.attackDamage = 10;
  game.addSurviveGoal(8);
  
  // db stands for database
  // db.add(key, value) increments a value stored in the database.
  // This adds 1 to the "plays" key in the database.
  db.add("plays", 1);
  
  // Show the value of the "plays" and other keys in the db
  ui.track(db, "plays");
  ui.track(db, "wins");
  ui.track(db, "total defeated");
  
  ui.track(game, "time");
  
  // Show the value of the "defeated" property of the game object
  ui.track(game, "defeated");
  // The code below will run when the player wins the game.
  function onVictory(event) {
      db.add("wins", 1);
      // Use db.add(key, value) to add the value of
      // game.defeated to the database with the key "total defeated"
      db.add("total defeated", game.defeated);
  }
  
  game.on("victory", onVictory);
  