text: #ifndef _BUTTON_UI_H_
  #define _BUTTON_UI_H_
  
  #include "ElementUI.h"
  #include "GameObject.h"
  
  class ComponentButton;
  
  class ButtonUI : public ElementUI
  {
  public:
  	ButtonUI(ComponentButton* button);
  	~ButtonUI();
  
  	bool Start();
  	bool Update();
  	bool CleanUp();
  	bool Draw();
  
  	ComponentButton* Cbutton = nullptr;
  
  private:
  
  
  };
  
  #endif
  