text: #pragma once
  #include "CoreMinimal.h"
  #include "Templates/SubclassOf.h"
  #include "DamageCondition.h"
  #include "TargetSTEDamageCondition.generated.h"
  
  class UStatusEffect;
  
  UCLASS(Blueprintable, EditInlineNew)
  class UTargetSTEDamageCondition : public UDamageCondition {
      GENERATED_BODY()
  public:
  protected:
      UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
      TArray<TSubclassOf<UStatusEffect>> StatusEffects;
      
  public:
      UTargetSTEDamageCondition();
  };
  
  