text: //-----------------------------------------------------------------------------
  // 
  //  Animation
  //	
  //  Copyright (c) 2011 QUALCOMM Incorporated.
  //  All Rights Reserved. QUALCOMM Proprietary/GTDR
  //	
  //-----------------------------------------------------------------------------
  
  #ifndef ADRENO_ANIMATION_H
  #define ADRENO_ANIMATION_H
  
  #include "FrmAnimationTrack.h"
  #include "FrmPlatform.h"
  
  //-----------------------------------------------------------------------------
  
  namespace Adreno
  {
      struct Animation
      {
          INT32           NumFrames;
          INT32           NumTracks;
          AnimationTrack* Tracks;
  
           Animation();
          ~Animation();
  
          void    ResizeTracks    ( int num_tracks );
  
          private:
              void DeleteTracks();
      };
  }
  
  //-----------------------------------------------------------------------------
  
  #endif