text: /* eslint-disable */
  /**
   * @file 公共方法
   * @author yangmingming
   */
  
  export default `
  int getArrayIndexFromTexturePos_TEXTURE_NAME(vec3 pos) {
      int x = int(floor(pos.x));
      int y = int(floor(pos.y));
      int d = int(floor(pos.z));
      return (width_TEXTURE_NAME * y + x) * 4 + d;
  }
  `;
  