text: /*************************************************************************/
  /*  editor_dir_dialog.h                                                  */
  /*************************************************************************/
  /*                       This file is part of:                           */
  /*                           GODOT ENGINE                                */
  /*                    http://www.godotengine.org                         */
  /*************************************************************************/
  /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                 */
  /*                                                                       */
  /* Permission is hereby granted, free of charge, to any person obtaining */
  /* a copy of this software and associated documentation files (the       */
  /* "Software"), to deal in the Software without restriction, including   */
  /* without limitation the rights to use, copy, modify, merge, publish,   */
  /* distribute, sublicense, and/or sell copies of the Software, and to    */
  /* permit persons to whom the Software is furnished to do so, subject to */
  /* the following conditions:                                             */
  /*                                                                       */
  /* The above copyright notice and this permission notice shall be        */
  /* included in all copies or substantial portions of the Software.       */
  /*                                                                       */
  /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
  /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
  /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
  /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
  /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
  /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
  /*************************************************************************/
  #ifndef EDITOR_DIR_DIALOG_H
  #define EDITOR_DIR_DIALOG_H
  
  #include "os/dir_access.h"
  #include "scene/gui/dialogs.h"
  #include "scene/gui/tree.h"
  
  class EditorDirDialog : public ConfirmationDialog {
  	OBJ_TYPE(EditorDirDialog,ConfirmationDialog);
  
  
  	ConfirmationDialog *makedialog;
  	LineEdit *makedirname;
  	AcceptDialog *mkdirerr;
  
  	Button *makedir;
  
  	Tree *tree;
  	bool updating;
  
  	void _item_collapsed(Object* p_item);
  	void _update_dir(TreeItem* p_item);
  
  	void _make_dir();
  	void _make_dir_confirm();
  
  	void ok_pressed();
  protected:
  
  	void _notification(int p_what);
  	static void _bind_methods();
  public:
  
  	void set_current_path(const String& p_path);
  	void reload();
  	EditorDirDialog();
  };
  
  #endif // EDITOR_DIR_DIALOG_H
  