text: #include "../vidhrdw/mikie.cpp"
  
  /***************************************************************************
  
  Mikie memory map (preliminary)
  
  driver by Allard Van Der Bas
  
  
  MAIN BOARD:
  2800-288f Sprite RAM (288f, not 287f - quite unusual)
  3800-3bff Color RAM
  3c00-3fff Video RAM
  4000-5fff ROM (?)
  5ff0	  Watchdog (?)
  6000-ffff ROM
  
  
  ***************************************************************************/
  
  #include "driver.h"
  #include "vidhrdw/generic.h"
  #include "cpu/m6809/m6809.h"
  
  
  
  WRITE_HANDLER( mikie_palettebank_w );
  WRITE_HANDLER( mikie_flipscreen_w );
  void mikie_vh_convert_color_prom(unsigned char *palette, unsigned short *colortable,const unsigned char *color_prom);
  void mikie_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh);
  
  
  
  READ_HANDLER( mikie_sh_timer_r )
  {
  	int clock;
  
  #define TIMER_RATE 512
  
  	clock = cpu_gettotalcycles() / TIMER_RATE;
  
  	return clock;
  }
  
  WRITE_HANDLER( mikie_sh_irqtrigger_w )
  {
  	static int last;
  
  
  	if (last == 0 && data == 1)
  	{
  		/* setting bit 0 low then high triggers IRQ on the sound CPU */
  		cpu_cause_interrupt(1,0xff);
  	}
  
  	last = data;
  }
  
  
  
  static struct MemoryReadAddress readmem[] =
  {
  	{ 0x0000, 0x00ff, MRA_RAM },	/* ???? */
  	{ 0x2400, 0x2400, input_port_0_r },	/* coins + selftest */
  	{ 0x2401, 0x2401, input_port_1_r },	/* player 1 controls */
  	{ 0x2402, 0x2402, input_port_2_r },	/* player 2 controls */
  	{ 0x2403, 0x2403, input_port_3_r },	/* flip */
  	{ 0x2500, 0x2500, input_port_4_r },	/* Dipswitch settings */
  	{ 0x2501, 0x2501, input_port_5_r },	/* Dipswitch settings */
  	{ 0x2800, 0x2fff, MRA_RAM },	/* RAM BANK 2 */
  	{ 0x3000, 0x37ff, MRA_RAM },	/* RAM BANK 3 */
  	{ 0x3800, 0x3fff, MRA_RAM },	/* video RAM */
  	{ 0x4000, 0x5fff, MRA_ROM },    /* Machine checks for extra rom */
  	{ 0x6000, 0xffff, MRA_ROM },
  	{ -1 }  /* end of table */
  };
  
  static struct MemoryWriteAddress writemem[] =
  {
  	{ 0x2000, 0x2001, coin_counter_w },
  	{ 0x2002, 0x2002, mikie_sh_irqtrigger_w },
  	{ 0x2006, 0x2006, mikie_flipscreen_w },
  	{ 0x2007, 0x2007, interrupt_enable_w },
  	{ 0x2100, 0x2100, watchdog_reset_w },
  	{ 0x2200, 0x2200, mikie_palettebank_w },
  	{ 0x2400, 0x2400, soundlatch_w },
  	{ 0x2800, 0x288f, MWA_RAM, &spriteram, &spriteram_size },
  	{ 0x2890, 0x37ff, MWA_RAM },
  	{ 0x3800, 0x3bff, colorram_w, &colorram },
  	{ 0x3c00, 0x3fff, videoram_w, &videoram, &videoram_size },
  	{ 0x6000, 0xffff, MWA_ROM },
  	{ -1 }  /* end of table */
  };
  
  static struct MemoryReadAddress sound_readmem[] =
  {
  	{ 0x0000, 0x3fff, MRA_ROM },
  	{ 0x4000, 0x43ff, MRA_RAM },
  	{ 0x8003, 0x8003, soundlatch_r },
  	{ 0x8005, 0x8005, mikie_sh_timer_r },
  	{ -1 }  /* end of table */
  };
  
  static struct MemoryWriteAddress sound_writemem[] =
  {
  	{ 0x0000, 0x3fff, MWA_ROM },
  	{ 0x4000, 0x43ff, MWA_RAM },
  	{ 0x8000, 0x8000, MWA_NOP },	/* sound command latch */
  	{ 0x8001, 0x8001, MWA_NOP },	/* ??? */
  	{ 0x8002, 0x8002, SN76496_0_w },	/* trigger read of latch */
  	{ 0x8004, 0x8004, SN76496_1_w },	/* trigger read of latch */
  	{ 0x8079, 0x8079, MWA_NOP },	/* ??? */
  //	{ 0xa003, 0xa003, MWA_RAM },
  	{ -1 }
  };
  
  
  
  INPUT_PORTS_START( mikie )
  	PORT_START	/* IN0 */
  	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
  	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
  	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN3 )
  	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 )
  	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 )
  	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
  	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
  	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
  
  	PORT_START	/* IN1 */
  	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_4WAY )
  	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_4WAY )
  	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_4WAY )
  	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_4WAY )
  	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
  	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 )
  	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
  	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
  
  	PORT_START	/* IN2 */
  	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_4WAY | IPF_COCKTAIL )
  	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_4WAY | IPF_COCKTAIL )
  	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_4WAY | IPF_COCKTAIL )
  	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_4WAY | IPF_COCKTAIL )
  	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_COCKTAIL )
  	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_COCKTAIL )
  	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
  	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
  
  	PORT_START
  	PORT_DIPNAME( 0x01, 0x00, DEF_STR( Flip_Screen ) )
  	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
  	PORT_DIPSETTING(    0x01, DEF_STR( On ) )
  	PORT_DIPNAME( 0x02, 0x00, "Controls" )
  	PORT_DIPSETTING(    0x00, "Single" )
  	PORT_DIPSETTING(    0x02, "Dual" )
  	PORT_BIT( 0xfc, IP_ACTIVE_HIGH, IPT_UNKNOWN )
  
  	PORT_START	/* DSW0 */
  	PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coin_A ) )
  	PORT_DIPSETTING(    0x02, DEF_STR( 4C_1C ) )
  	PORT_DIPSETTING(    0x05, DEF_STR( 3C_1C ) )
  	PORT_DIPSETTING(    0x08, DEF_STR( 2C_1C ) )
  	PORT_DIPSETTING(    0x04, DEF_STR( 3C_2C ) )
  	PORT_DIPSETTING(    0x01, DEF_STR( 4C_3C ) )
  	PORT_DIPSETTING(    0x0f, DEF_STR( 1C_1C ) )
  	PORT_DIPSETTING(    0x03, DEF_STR( 3C_4C ) )
  	PORT_DIPSETTING(    0x07, DEF_STR( 2C_3C ) )
  	PORT_DIPSETTING(    0x0e, DEF_STR( 1C_2C ) )
  	PORT_DIPSETTING(    0x06, DEF_STR( 2C_5C ) )
  	PORT_DIPSETTING(    0x0d, DEF_STR( 1C_3C ) )
  	PORT_DIPSETTING(    0x0c, DEF_STR( 1C_4C ) )
  	PORT_DIPSETTING(    0x0b, DEF_STR( 1C_5C ) )
  	PORT_DIPSETTING(    0x0a, DEF_STR( 1C_6C ) )
  	PORT_DIPSETTING(    0x09, DEF_STR( 1C_7C ) )
  	PORT_DIPSETTING(    0x00, DEF_STR( Free_Play ) )
  	PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coin_B ) )
  	PORT_DIPSETTING(    0x20, DEF_STR( 4C_1C ) )
  	PORT_DIPSETTING(    0x50, DEF_STR( 3C_1C ) )
  	PORT_DIPSETTING(    0x80, DEF_STR( 2C_1C ) )
  	PORT_DIPSETTING(    0x40, DEF_STR( 3C_2C ) )
  	PORT_DIPSETTING(    0x10, DEF_STR( 4C_3C ) )
  	PORT_DIPSETTING(    0xf0, DEF_STR( 1C_1C ) )
  	PORT_DIPSETTING(    0x30, DEF_STR( 3C_4C ) )
  	PORT_DIPSETTING(    0x70, DEF_STR( 2C_3C ) )
  	PORT_DIPSETTING(    0xe0, DEF_STR( 1C_2C ) )
  	PORT_DIPSETTING(    0x60, DEF_STR( 2C_5C ) )
  	PORT_DIPSETTING(    0xd0, DEF_STR( 1C_3C ) )
  	PORT_DIPSETTING(    0xc0, DEF_STR( 1C_4C ) )
  	PORT_DIPSETTING(    0xb0, DEF_STR( 1C_5C ) )
  	PORT_DIPSETTING(    0xa0, DEF_STR( 1C_6C ) )
  	PORT_DIPSETTING(    0x90, DEF_STR( 1C_7C ) )
  	PORT_DIPSETTING(    0x00, "Disabled" )
  
  	PORT_START	/* DSW1 */
  	PORT_DIPNAME( 0x03, 0x03, DEF_STR( Lives ) )
  	PORT_DIPSETTING(    0x03, "3" )
  	PORT_DIPSETTING(    0x02, "4" )
  	PORT_DIPSETTING(    0x01, "5" )
  	PORT_DIPSETTING(    0x00, "7" )
  	PORT_DIPNAME( 0x04, 0x00, DEF_STR( Cabinet ) )
  	PORT_DIPSETTING(    0x00, DEF_STR( Upright ) )
  	PORT_DIPSETTING(    0x04, DEF_STR( Cocktail ) )
  	PORT_DIPNAME( 0x18, 0x18, DEF_STR( Bonus_Life ) )
  	PORT_DIPSETTING(    0x18, "20000 50000" )
  	PORT_DIPSETTING(    0x10, "30000 60000" )
  	PORT_DIPSETTING(    0x08, "30000" )
  	PORT_DIPSETTING(    0x00, "40000" )
  	PORT_DIPNAME( 0x60, 0x60, DEF_STR( Difficulty ) )
  	PORT_DIPSETTING(    0x60, "Easy" )
  	PORT_DIPSETTING(    0x40, "Medium" )
  	PORT_DIPSETTING(    0x20, "Hard" )
  	PORT_DIPSETTING(    0x00, "Hardest" )
  	PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) )
  	PORT_DIPSETTING(    0x80, DEF_STR( Off ) )
  	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
  INPUT_PORTS_END
  
  
  
  static struct GfxLayout charlayout =
  {
  	8,8,    /* 8*8 characters */
  	512,    /* 512 characters */
  	4,      /* 4 bits per pixel */
  	{ 0, 1, 2, 3 }, /* the bitplanes are packed */
  	{ 0*4, 1*4, 2*4, 3*4, 4*4, 5*4, 6*4, 7*4 },
  	{ 0*4*8, 1*4*8, 2*4*8, 3*4*8, 4*4*8, 5*4*8, 6*4*8, 7*4*8 },
  	8*4*8     /* every char takes 32 consecutive bytes */
  };
  
  static struct GfxLayout spritelayout =
  {
  	16,16,	     /* 16*16 sprites */
  	256,	        /* 256 sprites */
  	4,	           /* 4 bits per pixel */
  	{ 0, 4, 256*128*8+0, 256*128*8+4 },
  	{ 32*8+0, 32*8+1, 32*8+2, 32*8+3, 16*8+0, 16*8+1, 16*8+2, 16*8+3,
  			0, 1, 2, 3, 48*8+0, 48*8+1, 48*8+2, 48*8+3 },
  	{ 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16,
  			32*16, 33*16, 34*16, 35*16, 36*16, 37*16, 38*16, 39*16 },
  	128*8	/* every sprite takes 64 bytes */
  };
  
  
  static struct GfxDecodeInfo gfxdecodeinfo[] =
  {
  	{ REGION_GFX1, 0x0000, &charlayout,         0, 16*8 },
  	{ REGION_GFX2, 0x0000, &spritelayout, 16*8*16, 16*8 },
  	{ REGION_GFX2, 0x0001, &spritelayout, 16*8*16, 16*8 },
  	{ -1 } /* end of array */
  };
  
  
  
  static struct SN76496interface sn76496_interface =
  {
  	2,	/* 2 chips */
  	{ 1789750, 3579500 },	/* 1.78975 Mhz ??? */
  	{ 60, 60 }
  };
  
  
  
  static struct MachineDriver machine_driver_mikie =
  {
  	/* basic machine hardware */
  	{
  		{
  			CPU_M6809,
  			1250000,        /* 1.25 Mhz */
  			readmem,writemem,0,0,
  			interrupt,1
  		},
  		{
  			CPU_Z80 | CPU_AUDIO_CPU,
  			14318180/4,	/* ? */
  			sound_readmem,sound_writemem,0,0,
  			ignore_interrupt,1	/* interrupts are triggered by the main CPU */
  		}
  	},
  	60, DEFAULT_60HZ_VBLANK_DURATION,	/* frames per second, vblank duration */
  	1,	/* 1 CPU slice per frame - interleaving is forced when a sound command is written */
  	0,
  
  	/* video hardware */
  	32*8, 32*8, { 0*8, 32*8-1, 2*8, 30*8-1 },
  	gfxdecodeinfo,
  	256,16*8*16+16*8*16,
  	mikie_vh_convert_color_prom,
  
  	VIDEO_TYPE_RASTER,
  	0,
  	generic_vh_start,
  	generic_vh_stop,
  	mikie_vh_screenrefresh,
  
  	/* sound hardware */
  	0,0,0,0,
  	{
  		{
  			SOUND_SN76496,
  			&sn76496_interface
  		}
  	}
  };
  
  
  
  /***************************************************************************
  
    Game driver(s)
  
  ***************************************************************************/
  
  
  ROM_START( mikie )
  	ROM_REGION( 0x10000, REGION_CPU1 )     /* 64k for code */
  	ROM_LOAD( "11c_n14.bin",  0x6000, 0x2000, 0xf698e6dd )
  	ROM_LOAD( "12a_o13.bin",  0x8000, 0x4000, 0x826e7035 )
  	ROM_LOAD( "12d_o17.bin",  0xc000, 0x4000, 0x161c25c8 )
  
  	ROM_REGION( 0x10000, REGION_CPU2 )
  	ROM_LOAD( "06e_n10.bin",  0x0000, 0x2000, 0x2cf9d670 )
  
  	ROM_REGION( 0x04000, REGION_GFX1 | REGIONFLAG_DISPOSE )
  	ROM_LOAD( "o11",          0x00000, 0x4000, 0x3c82aaf3 )
  
  	ROM_REGION( 0x10000, REGION_GFX2 | REGIONFLAG_DISPOSE )
  	ROM_LOAD( "001",          0x00000, 0x4000, 0xa2ba0df5 )
  	ROM_LOAD( "003",          0x04000, 0x4000, 0x9775ab32 )
  	ROM_LOAD( "005",          0x08000, 0x4000, 0xba44aeef )
  	ROM_LOAD( "007",          0x0c000, 0x4000, 0x31afc153 )
  
  	ROM_REGION( 0x0500, REGION_PROMS )
  	ROM_LOAD( "01i_d19.bin",  0x0000, 0x0100, 0x8b83e7cf )	/* red component */
  	ROM_LOAD( "03i_d21.bin",  0x0100, 0x0100, 0x3556304a )	/* green component */
  	ROM_LOAD( "02i_d20.bin",  0x0200, 0x0100, 0x676a0669 )	/* blue component */
  	ROM_LOAD( "12h_d22.bin",  0x0300, 0x0100, 0x872be05c )	/* character lookup table */
  	ROM_LOAD( "f09_d18.bin",  0x0400, 0x0100, 0x7396b374 )	/* sprite lookup table */
  ROM_END
  
  ROM_START( mikiej )
  	ROM_REGION( 0x10000, REGION_CPU1 )     /* 64k for code */
  	ROM_LOAD( "11c_n14.bin",  0x6000, 0x2000, 0xf698e6dd )
  	ROM_LOAD( "12a_o13.bin",  0x8000, 0x4000, 0x826e7035 )
  	ROM_LOAD( "12d_o17.bin",  0xc000, 0x4000, 0x161c25c8 )
  
  	ROM_REGION( 0x10000, REGION_CPU2 )
  	ROM_LOAD( "06e_n10.bin",  0x0000, 0x2000, 0x2cf9d670 )
  
  	ROM_REGION( 0x04000, REGION_GFX1 | REGIONFLAG_DISPOSE )
  	ROM_LOAD( "08i_q11.bin",  0x00000, 0x4000, 0xc48b269b )
  
  	ROM_REGION( 0x10000, REGION_GFX2 | REGIONFLAG_DISPOSE )
  	ROM_LOAD( "f01_q01.bin",  0x00000, 0x4000, 0x31551987 )
  	ROM_LOAD( "f03_q03.bin",  0x04000, 0x4000, 0x34414df0 )
  	ROM_LOAD( "h01_q05.bin",  0x08000, 0x4000, 0xf9e1ebb1 )
  	ROM_LOAD( "h03_q07.bin",  0x0c000, 0x4000, 0x15dc093b )
  
  	ROM_REGION( 0x0500, REGION_PROMS )
  	ROM_LOAD( "01i_d19.bin",  0x0000, 0x0100, 0x8b83e7cf )	/* red component */
  	ROM_LOAD( "03i_d21.bin",  0x0100, 0x0100, 0x3556304a )	/* green component */
  	ROM_LOAD( "02i_d20.bin",  0x0200, 0x0100, 0x676a0669 )	/* blue component */
  	ROM_LOAD( "12h_d22.bin",  0x0300, 0x0100, 0x872be05c )	/* character lookup table */
  	ROM_LOAD( "f09_d18.bin",  0x0400, 0x0100, 0x7396b374 )	/* sprite lookup table */
  ROM_END
  
  ROM_START( mikiehs )
  	ROM_REGION( 0x10000, REGION_CPU1 )     /* 64k for code */
  	ROM_LOAD( "11c_l14.bin",  0x6000, 0x2000, 0x633f3a6d )
  	ROM_LOAD( "12a_m13.bin",  0x8000, 0x4000, 0x9c42d715 )
  	ROM_LOAD( "12d_m17.bin",  0xc000, 0x4000, 0xcb5c03c9 )
  
  	ROM_REGION( 0x10000, REGION_CPU2 )
  	ROM_LOAD( "06e_h10.bin",  0x0000, 0x2000, 0x4ed887d2 )
  
  	ROM_REGION( 0x04000, REGION_GFX1 | REGIONFLAG_DISPOSE )
  	ROM_LOAD( "08i_l11.bin",  0x00000, 0x4000, 0x5ba9d86b )
  
  	ROM_REGION( 0x10000, REGION_GFX2 | REGIONFLAG_DISPOSE )
  	ROM_LOAD( "f01_i01.bin",  0x00000, 0x4000, 0x0c0cab5f )
  	ROM_LOAD( "f03_i03.bin",  0x04000, 0x4000, 0x694da32f )
  	ROM_LOAD( "h01_i05.bin",  0x08000, 0x4000, 0x00e357e1 )
  	ROM_LOAD( "h03_i07.bin",  0x0c000, 0x4000, 0xceeba6ac )
  
  	ROM_REGION( 0x0500, REGION_PROMS )
  	ROM_LOAD( "01i_d19.bin",  0x0000, 0x0100, 0x8b83e7cf )	/* red component */
  	ROM_LOAD( "03i_d21.bin",  0x0100, 0x0100, 0x3556304a )	/* green component */
  	ROM_LOAD( "02i_d20.bin",  0x0200, 0x0100, 0x676a0669 )	/* blue component */
  	ROM_LOAD( "12h_d22.bin",  0x0300, 0x0100, 0x872be05c )	/* character lookup table */
  	ROM_LOAD( "f09_d18.bin",  0x0400, 0x0100, 0x7396b374 )	/* sprite lookup table */
  ROM_END
  
  
  
  GAME( 1984, mikie,   0,     mikie, mikie, 0, ROT270, "Konami", "Mikie" )
  GAME( 1984, mikiej,  mikie, mikie, mikie, 0, ROT270, "Konami", "Shinnyuushain Tooru-kun" )
  GAME( 1984, mikiehs, mikie, mikie, mikie, 0, ROT270, "Konami", "Mikie (High School Graffiti)" )
  