text: // Generated by minBND 5.1.94.90 - © github.com/Alan-FGR
  
  ES void void_PxAggregatePtr_releasePtr(PxAggregatePtr wrp_this){
      wrp_this->release();
  }
  
  ES bool bool_PxAggregatePtr_removeActorPtr_PxActorPtr_(PxAggregatePtr wrp_this, PxActorPtr wrp_actor){
      return (bool) wrp_this->removeActor(*wrp_actor);
  }
  
  ES bool bool_PxAggregatePtr_addArticulationPtr_PxArticulationBasePtr_(PxAggregatePtr wrp_this, PxArticulationBasePtr wrp_articulation){
      return (bool) wrp_this->addArticulation(*wrp_articulation);
  }
  
  ES bool bool_PxAggregatePtr_removeArticulationPtr_PxArticulationBasePtr_(PxAggregatePtr wrp_this, PxArticulationBasePtr wrp_articulation){
      return (bool) wrp_this->removeArticulation(*wrp_articulation);
  }
  
  ES PxU32 uint_const_PxAggregatePtr_getNbActorsPtr(PxAggregatePtr wrp_this){
      return (PxU32) wrp_this->getNbActors();
  }
  
  ES PxU32 uint_const_PxAggregatePtr_getMaxNbActorsPtr(PxAggregatePtr wrp_this){
      return (PxU32) wrp_this->getMaxNbActors();
  }
  
  ES PxU32 uint_const_PxAggregatePtr_getActorsPtr_PxActorPtr_uint_uint_(PxAggregatePtr wrp_this, PxActorPtr* wrp_userBuffer, PxU32 wrp_bufferSize, PxU32 wrp_startIndex){
      return (PxU32) wrp_this->getActors(wrp_userBuffer, wrp_bufferSize, wrp_startIndex);
  }
  
  ES PxScenePtr PxScenePtr_PxAggregatePtr_getScenePtr(PxAggregatePtr wrp_this){
      return (PxScenePtr) wrp_this->getScene();
  }
  
  ES bool bool_const_PxAggregatePtr_getSelfCollisionPtr(PxAggregatePtr wrp_this){
      return (bool) wrp_this->getSelfCollision();
  }
  
  ES char* string_const_PxAggregatePtr_getConcreteTypeNamePtr(PxAggregatePtr wrp_this){
      return (char*) wrp_this->getConcreteTypeName();
  }
  
  ES bool bool_PxAggregatePtr_addActorPtr_PxActorPtr_(PxAggregatePtr wrp_this, PxActorPtr wrp_actor){
      return (bool) wrp_this->addActor(*wrp_actor);
  }
  
  ES PxU32 uint_const_PxAggregatePtr_getActorsPtr_PxActorPtr_uint_(PxAggregatePtr wrp_this, PxActorPtr* wrp_userBuffer, PxU32 wrp_bufferSize){
      return (PxU32) wrp_this->getActors(wrp_userBuffer, wrp_bufferSize);
  }
  