text: /*
    ==============================================================================
  
     This file is part of the JUCE library.
     Copyright (c) 2020 - Raw Material Software Limited
  
     JUCE is an open source library subject to commercial or open-source
     licensing.
  
     By using JUCE, you agree to the terms of both the JUCE 6 End-User License
     Agreement and JUCE Privacy Policy (both effective as of the 16th June 2020).
  
     End User License Agreement: www.juce.com/juce-6-licence
     Privacy Policy: www.juce.com/juce-privacy-policy
  
     Or: You may also use this code under the terms of the GPL v3 (see
     www.gnu.org/licenses).
  
     JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
     EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
     DISCLAIMED.
  
    ==============================================================================
  */
  
  
  /*******************************************************************************
   The block below describes the properties of this module, and is read by
   the Projucer to automatically generate project code that uses it.
   For details about the syntax and how to create or use a module, see the
   JUCE Module Format.md file.
  
  
   BEGIN_JUCE_MODULE_DECLARATION
  
    ID:                 juce_audio_formats
    vendor:             juce
    version:            6.1.4
    name:               JUCE audio file format codecs
    description:        Classes for reading and writing various audio file formats.
    website:            http://www.juce.com/juce
    license:            GPL/Commercial
    minimumCppStandard: 14
  
    dependencies:       juce_audio_basics
    OSXFrameworks:      CoreAudio CoreMIDI QuartzCore AudioToolbox
    iOSFrameworks:      AudioToolbox QuartzCore
  
   END_JUCE_MODULE_DECLARATION
  
  *******************************************************************************/
  
  
  #pragma once
  #define JUCE_AUDIO_FORMATS_H_INCLUDED
  
  #include <juce_audio_basics/juce_audio_basics.h>
  
  //==============================================================================
  /** Config: JUCE_USE_FLAC
      Enables the FLAC audio codec classes (available on all platforms).
      If your app doesn't need to read FLAC files, you might want to disable this to
      reduce the size of your codebase and build time.
  */
  #ifndef JUCE_USE_FLAC
   #define JUCE_USE_FLAC 1
  #endif
  
  /** Config: JUCE_USE_OGGVORBIS
      Enables the Ogg-Vorbis audio codec classes (available on all platforms).
      If your app doesn't need to read Ogg-Vorbis files, you might want to disable this to
      reduce the size of your codebase and build time.
  */
  #ifndef JUCE_USE_OGGVORBIS
   #define JUCE_USE_OGGVORBIS 1
  #endif
  
  /** Config: JUCE_USE_MP3AUDIOFORMAT
      Enables the software-based MP3AudioFormat class.
      IMPORTANT DISCLAIMER: By choosing to enable the JUCE_USE_MP3AUDIOFORMAT flag and to compile
      this MP3 code into your software, you do so AT YOUR OWN RISK! By doing so, you are agreeing
      that Raw Material Software Limited is in no way responsible for any patent, copyright, or other
      legal issues that you may suffer as a result.
  
      The code in juce_MP3AudioFormat.cpp is NOT guaranteed to be free from infringements of 3rd-party
      intellectual property. If you wish to use it, please seek your own independent advice about the
      legality of doing so. If you are not willing to accept full responsibility for the consequences
      of using this code, then do not enable this setting.
  */
  #ifndef JUCE_USE_MP3AUDIOFORMAT
   #define JUCE_USE_MP3AUDIOFORMAT 0
  #endif
  
  /** Config: JUCE_USE_LAME_AUDIO_FORMAT
      Enables the LameEncoderAudioFormat class.
  */
  #ifndef JUCE_USE_LAME_AUDIO_FORMAT
   #define JUCE_USE_LAME_AUDIO_FORMAT 0
  #endif
  
  /** Config: JUCE_USE_WINDOWS_MEDIA_FORMAT
      Enables the Windows Media SDK codecs.
  */
  #ifndef JUCE_USE_WINDOWS_MEDIA_FORMAT
   #define JUCE_USE_WINDOWS_MEDIA_FORMAT 1
  #endif
  
  #if ! JUCE_WINDOWS || JUCE_MINGW
   #undef JUCE_USE_WINDOWS_MEDIA_FORMAT
   #define JUCE_USE_WINDOWS_MEDIA_FORMAT 0
  #endif
  
  //==============================================================================
  #include "format/juce_AudioFormatReader.h"
  #include "format/juce_AudioFormatWriter.h"
  #include "format/juce_MemoryMappedAudioFormatReader.h"
  #include "format/juce_AudioFormat.h"
  #include "format/juce_AudioFormatManager.h"
  #include "format/juce_AudioFormatReaderSource.h"
  #include "format/juce_AudioSubsectionReader.h"
  #include "format/juce_BufferingAudioFormatReader.h"
  #include "codecs/juce_AiffAudioFormat.h"
  #include "codecs/juce_CoreAudioFormat.h"
  #include "codecs/juce_FlacAudioFormat.h"
  #include "codecs/juce_LAMEEncoderAudioFormat.h"
  #include "codecs/juce_MP3AudioFormat.h"
  #include "codecs/juce_OggVorbisAudioFormat.h"
  #include "codecs/juce_WavAudioFormat.h"
  #include "codecs/juce_WindowsMediaAudioFormat.h"
  #include "sampler/juce_Sampler.h"
  