text: #include "../inc/Project.h"
  #include "../unity/unity.h"
  #include "../unity/unity_internals.h"
  #include<stdio.h>
  #include<math.h>
  
  //void setUp(){}
  //void tearDown(){}
  //function to calculate optimum load
  float optimum_load(float copper_loss,float iron_loss,float rating)
  {
      
      float load_,load,rt,t;
      if((copper_loss>0)&&(iron_loss>0))
      {rt=(iron_loss/copper_loss);
      t=pow(rt,0.5);
      load_=t*rating;
      load=(float)(((int)(load_*100))/100);
      return load;}
      else
      return 0;
  }
  