text: import CanvasTint from './CanvasTint'
  
  
  export default class TintedSprite extends Phaser.GameObjects.Sprite {
  
      constructor(scene, x, y, texture, frame) {
          super(scene, x, y, texture, frame)
  
          this.cachedTint
          this.tintedCanvas
      }
  
      renderCanvas(renderer, src, camera, parentMatrix) {
          camera.addToRenderList(src)
  
          CanvasTint.batchSprite(renderer, src, src.frame, camera, parentMatrix)
      }
  
  }
  