text: #pragma once
  
  // This file is generated from the Game's Reflection data
  
  #include <cstdint>
  #include <RED4ext/Common.hpp>
  #include <RED4ext/DynArray.hpp>
  #include <RED4ext/Handle.hpp>
  #include <RED4ext/Scripting/Natives/Generated/audio/AudioSceneDictionaryItem.hpp>
  #include <RED4ext/Scripting/Natives/Generated/audio/InlinedAudioMetadata.hpp>
  
  namespace RED4ext
  {
  namespace audio { 
  struct AudioSceneDictionary : audio::InlinedAudioMetadata
  {
      static constexpr const char* NAME = "audioAudioSceneDictionary";
      static constexpr const char* ALIAS = NAME;
  
      Handle<audio::AudioSceneDictionaryItem> entryType; // 38
      DynArray<audio::AudioSceneDictionaryItem> entries; // 48
      uint8_t unk58[0x88 - 0x58]; // 58
  };
  RED4EXT_ASSERT_SIZE(AudioSceneDictionary, 0x88);
  } // namespace audio
  } // namespace RED4ext
  