text: // Autogenerated from CppHeaderCreator on 7/27/2020 3:10:30 PM
  // Created by Sc2ad
  // =========================================================================
  #pragma once
  #pragma pack(push, 8)
  // Begin includes
  #include "utils/typedefs.h"
  // Including type: System.ValueType
  #include "System/ValueType.hpp"
  // Including type: UnityEngine.Vector3
  #include "UnityEngine/Vector3.hpp"
  // Including type: UnityEngine.Quaternion
  #include "UnityEngine/Quaternion.hpp"
  #include "utils/il2cpp-utils.hpp"
  // Completed includes
  // Begin forward declares
  // Completed forward declares
  // Type namespace: UnityEngine.U2D
  namespace UnityEngine::U2D {
    // Autogenerated type: UnityEngine.U2D.SpriteBone
    struct SpriteBone : public System::ValueType {
      public:
      // private System.String m_Name
      // Offset: 0x0
      ::Il2CppString* m_Name;
      // private UnityEngine.Vector3 m_Position
      // Offset: 0x8
      UnityEngine::Vector3 m_Position;
      // private UnityEngine.Quaternion m_Rotation
      // Offset: 0x14
      UnityEngine::Quaternion m_Rotation;
      // private System.Single m_Length
      // Offset: 0x24
      float m_Length;
      // private System.Int32 m_ParentId
      // Offset: 0x28
      int m_ParentId;
      // Creating value type constructor for type: SpriteBone
      SpriteBone(::Il2CppString* m_Name_ = {}, UnityEngine::Vector3 m_Position_ = {}, UnityEngine::Quaternion m_Rotation_ = {}, float m_Length_ = {}, int m_ParentId_ = {}) : m_Name{m_Name_}, m_Position{m_Position_}, m_Rotation{m_Rotation_}, m_Length{m_Length_}, m_ParentId{m_ParentId_} {}
    }; // UnityEngine.U2D.SpriteBone
  }
  DEFINE_IL2CPP_ARG_TYPE(UnityEngine::U2D::SpriteBone, "UnityEngine.U2D", "SpriteBone");
  #pragma pack(pop)
  