text: //THESE STRUCTURES SUPPORTS TWO PLAYERS ONLY!!!!
  
  
  
  //Determines who's turn it currently is
  function getTurn(client, bot, interaction) {
      return new Promise(function(resolve, reject) {
  
          const db = client.db('B|S' + bot.user.id);
          const dbo = db.collection(interaction.member.guild.id);
          let id = interaction.user.id;
          
          //Check if you're in the right thread
          // dbo.find({thread: {$exists: true}}).toArray(function(err, docs) {
          //     if (docs[0].thread) {}
          // });
  
          dbo.find({$or: [ {0: id}, {1: id} ]}).toArray(function(err, docs) {
              if (err) { console.log(err); }
              
              const doc = docs[0];
              const turn = String(doc.turn);
  
  //#TODO     Optimize this somehow.........
              let currentuser;
              for (const [key, value] of Object.entries(doc)) {
                  if (key == turn) { currentuser = value; break; }
              }
  
              //Return statement?
              // throw "NO";
              resolve([currentuser, doc]);
          });
      });
  }
  
  
  function changeTurn(client, bot, interaction) {
      const db = client.db('B|S' + bot.user.id);
      const dbo = db.collection(interaction.member.guild.id);
      dbo.find({turn: {$exists: true}}).toArray(function (err, docs) {
          let turn = docs[0].turn;
          turn = Number(!turn);
          dbo.updateOne(docs[0], {$set: {turn: turn}});
      });
  }
  
  
  module.exports = { getTurn, changeTurn }