text: #ifndef TEXTURE_H
  #define TEXTURE_H
  
  // Include the necessary directX 10 libraries.
  #include <d3d11.h>
  #include <D3DX11tex.h>
  #include "PrioEngineVars.h"
  
  class CTexture
  {
  private:
  	CLogger* logger;
  public:
  	CTexture();
  	~CTexture();
  
  	bool Initialise(ID3D11Device * device, std::string filename);
  	void Shutdown();
  
  	ID3D11ShaderResourceView* GetTexture();
  private:
  	ID3D11ShaderResourceView* mpTexture;
  	std::wstring s2ws(const std::string str);
  	std::string mFilename;
  };
  
  #endif