text: #pragma once
  
  // This file is generated from the Game's Reflection data
  
  #include <cstdint>
  #include <RED4ext/Common.hpp>
  #include <RED4ext/REDhash.hpp>
  #include <RED4ext/Types/generated/world/INodeInstance.hpp>
  
  namespace RED4ext
  {
  namespace world { 
  struct TrafficCompiledNodeInstance : world::INodeInstance
  {
      static constexpr const char* NAME = "worldTrafficCompiledNodeInstance";
      static constexpr const char* ALIAS = NAME;
  
      uint8_t unk90[0xA0 - 0x90]; // 90
  };
  RED4EXT_ASSERT_SIZE(TrafficCompiledNodeInstance, 0xA0);
  } // namespace world
  } // namespace RED4ext
  