text: #pragma once
  
  // This file is generated from the Game's Reflection data
  
  #include <cstdint>
  #include <RED4ext/Common.hpp>
  #include <RED4ext/DynArray.hpp>
  #include <RED4ext/Handle.hpp>
  #include <RED4ext/Scripting/IScriptable.hpp>
  
  namespace RED4ext
  {
  namespace game::interactions::vis { struct BluelinePart; }
  
  namespace game::interactions::vis { 
  struct BluelineDescription : IScriptable
  {
      static constexpr const char* NAME = "gameinteractionsvisBluelineDescription";
      static constexpr const char* ALIAS = "BluelineDescription";
  
      DynArray<Handle<game::interactions::vis::BluelinePart>> parts; // 40
  };
  RED4EXT_ASSERT_SIZE(BluelineDescription, 0x50);
  } // namespace game::interactions::vis
  using BluelineDescription = game::interactions::vis::BluelineDescription;
  } // namespace RED4ext
  