text: #include "../../../include/odfaeg/Graphics/world.h"
  #include "../../../include/odfaeg/Core/application.h"
  #include "../../../include/odfaeg/Graphics/animationUpdater.h"
  #include "../../../include/odfaeg/Graphics/entitiesUpdater.h"
  #include "../../../include/odfaeg/Graphics/map.h"
  
  
  namespace odfaeg {
      namespace graphic {
          using namespace std;
          EntityManager* World::currentEntityManager = nullptr;
          World::Cache World::cache = World::Cache();
      }
  }
  