text: /*
  * All or portions of this file Copyright(c) Amazon.com, Inc.or its affiliates or
  * its licensors.
  *
  * For complete copyright and license terms please see the LICENSE at the root of this
  * distribution(the "License").All use of this software is governed by the License,
  *or, if provided, by the license below or the license accompanying this file.Do not
  * remove or modify any license notices.This file is distributed on an "AS IS" BASIS,
  *WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
  *
  */
  
  #include <LmbrCentral_precompiled.h>
  #include "SeedBuilderWorker.h"
  #include <AzFramework/IO/LocalFileIO.h>
  #include <AzFramework/StringFunc/StringFunc.h>
  #include <AzFramework/Asset/AssetSeedList.h>
  
  namespace DependencyBuilder
  {
      SeedBuilderWorker::SeedBuilderWorker()
          : DependencyBuilderWorker("Seed", true)
      {
      }
  
      void SeedBuilderWorker::RegisterBuilderWorker()
      {
          AssetBuilderSDK::AssetBuilderDesc seedBuilderDescriptor;
          seedBuilderDescriptor.m_name = "SeedBuilderDescriptor";
          seedBuilderDescriptor.m_patterns.push_back(AssetBuilderSDK::AssetBuilderPattern("*.seed", AssetBuilderSDK::AssetBuilderPattern::PatternType::Wildcard));
          seedBuilderDescriptor.m_busId = azrtti_typeid<SeedBuilderWorker>();
          seedBuilderDescriptor.m_version = 1;
          seedBuilderDescriptor.m_createJobFunction =
              AZStd::bind(&SeedBuilderWorker::CreateJobs, this, AZStd::placeholders::_1, AZStd::placeholders::_2);
          seedBuilderDescriptor.m_processJobFunction =
              AZStd::bind(&SeedBuilderWorker::ProcessJob, this, AZStd::placeholders::_1, AZStd::placeholders::_2);
  
          AssetBuilderSDK::AssetBuilderCommandBus::Handler::BusConnect(seedBuilderDescriptor.m_busId);
  
          AssetBuilderSDK::AssetBuilderBus::Broadcast(&AssetBuilderSDK::AssetBuilderBusTraits::RegisterBuilderInformation, seedBuilderDescriptor);
      }
  
      void SeedBuilderWorker::UnregisterBuilderWorker()
      {
          AssetBuilderSDK::AssetBuilderCommandBus::Handler::BusDisconnect();
      }
  
      AZ::Outcome<AZStd::vector<AssetBuilderSDK::SourceFileDependency>, AZStd::string> SeedBuilderWorker::GetSourceDependencies(const AssetBuilderSDK::CreateJobsRequest& request) const
      {
          AZStd::string fullPath;
          AzFramework::StringFunc::Path::ConstructFull(request.m_watchFolder.c_str(), request.m_sourceFile.c_str(), fullPath, false);
          AzFramework::StringFunc::Path::Normalize(fullPath);
  
          AzFramework::AssetSeedList assetSeedList;
          if (!AZ::Utils::LoadObjectFromFileInPlace(fullPath.c_str(), assetSeedList))
          {
              return AZ::Failure((AZStd::string::format("Unable to deserialize file (%s) from disk.\n", fullPath.c_str())));
          }
          AZStd::vector<AssetBuilderSDK::SourceFileDependency> sourceFileDependencies;
          for (AzFramework::SeedInfo& seedInfo : assetSeedList)
          {
              AssetBuilderSDK::SourceFileDependency dependency;
              dependency.m_sourceFileDependencyUUID = seedInfo.m_assetId.m_guid;
              sourceFileDependencies.emplace_back(dependency);
          }
  
          return AZ::Success(sourceFileDependencies);
      }
  }
  