text: /**************************************************************************************************
  
  //This code is part of QuanticVortex for latest information, see http://www.quanticvortex.org
  //
  //Copyright (c) 2009-2010 QuanticMinds Software Ltda.
  //
  //Permission is hereby granted, free of charge, to any person obtaining a copy
  //of this software and associated documentation files (the "Software"), to deal
  //in the Software without restriction, including without limitation the rights
  //to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  //copies of the Software, and to permit persons to whom the Software is
  //furnished to do so, subject to the following conditions:
  //
  //The above copyright notice and this permission notice shall be included in
  //all copies or substantial portions of the Software.
  //
  //THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  //IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  //FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  //AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  //LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  //OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  //THE SOFTWARE.
  
  **************************************************************************************************/
  
  
  #ifndef _ANY_KEY_INPUT_TRANSLATOR_H_
  #define _ANY_KEY_INPUT_TRANSLATOR_H_
  
  #include "qvIInputTranslator.h"
  #include "qvCommandArgs.h"
  
  namespace qv
  {
      class CommandManager;
  
  namespace input
  {
      class InputReceiverContext;
  }
  }
  
  namespace qv
  {
  namespace input
  {
      
  static const ITT_INPUT_TRANSLATOR_TYPE ITT_ANY_KEY("ANY_KEY");
  
  class AnyKeyInputTranslator : public qv::input::IInputTranslator
      /// get keyboard change key state
  {
  
  public:
  
      AnyKeyInputTranslator(qv::CommandManager* commandManager,
                              bool realTime,
                              qv::CommandArgs* args,
                              u32 inputTranslatorHashId);
  
      virtual ~AnyKeyInputTranslator();
  
      virtual u32 getHashId() const 
      { 
          return mInputTranslatorHashId; 
      }
  
      virtual u32 getHashType() const 
      { 
          return mInputTranslatorHashType; 
      }
  
      virtual bool translate(qv::input::InputReceiverContext *context) const;
  
  private:
      bool mRealTime;
      u32 mInputTranslatorHashId;
      u32 mInputTranslatorHashType;
      qv::CommandManager* mCommandManager;
      qv::CommandArgs* mArgs;
  };
  
  }
  }
  
  #endif
  