text: // UserDefinedStruct FluidForceDynamicPerInstanceData.FluidForceDynamicPerInstanceData
  // Size: 0x130 (Inherited: 0x00)
  struct FFluidForceDynamicPerInstanceData {
  	struct FFluidForceDynamic ForceInfo_2_A6A35E3243FAF59D161A5FBAA2F6F2B1; // 0x00(0x70)
  	struct FVector ComponentLocation_13_959307184C8E5CCACA55FC8378D92CFD; // 0x70(0x0c)
  	struct FVector ComponentVelocity_5_4F6589474918826DF8A6468CF0F2C361; // 0x7c(0x0c)
  	float BoundsRadius_30_ADFF818743BE39AC4A481D995CB50D03; // 0x88(0x04)
  	float WaterLevel_34_A4E505D148073B883CA7B1B09A3E34A8; // 0x8c(0x04)
  	struct TMap<struct FName, struct FVector> SocketLocationMap_21_ABF6AA244A5F84728A5E83BE2328C7FA; // 0x90(0x50)
  	struct TMap<struct FName, struct FVector> SocketVelocityMap_26_82B0E24B45935A12E1949F918A59A537; // 0xe0(0x50)
  };
  
  