text: /*************************************************************************/
  /*  string_name.cpp                                                      */
  /*************************************************************************/
  /*                       This file is part of:                           */
  /*                           GODOT ENGINE                                */
  /*                      https://godotengine.org                          */
  /*************************************************************************/
  /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
  /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    */
  /*                                                                       */
  /* Permission is hereby granted, free of charge, to any person obtaining */
  /* a copy of this software and associated documentation files (the       */
  /* "Software"), to deal in the Software without restriction, including   */
  /* without limitation the rights to use, copy, modify, merge, publish,   */
  /* distribute, sublicense, and/or sell copies of the Software, and to    */
  /* permit persons to whom the Software is furnished to do so, subject to */
  /* the following conditions:                                             */
  /*                                                                       */
  /* The above copyright notice and this permission notice shall be        */
  /* included in all copies or substantial portions of the Software.       */
  /*                                                                       */
  /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
  /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
  /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
  /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
  /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
  /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
  /*************************************************************************/
  
  #include "gdnative/string_name.h"
  
  #include "core/string_db.h"
  #include "core/ustring.h"
  
  #include <string.h>
  
  #ifdef __cplusplus
  extern "C" {
  #endif
  
  void GDAPI godot_string_name_new(godot_string_name *r_dest, const godot_string *p_name) {
  	StringName *dest = (StringName *)r_dest;
  	const String *name = (const String *)p_name;
  	memnew_placement(dest, StringName(*name));
  }
  
  void GDAPI godot_string_name_new_data(godot_string_name *r_dest, const char *p_name) {
  	StringName *dest = (StringName *)r_dest;
  	memnew_placement(dest, StringName(p_name));
  }
  
  godot_string GDAPI godot_string_name_get_name(const godot_string_name *p_self) {
  	godot_string ret;
  	const StringName *self = (const StringName *)p_self;
  	memnew_placement(&ret, String(*self));
  	return ret;
  }
  
  uint32_t GDAPI godot_string_name_get_hash(const godot_string_name *p_self) {
  	const StringName *self = (const StringName *)p_self;
  	return self->hash();
  }
  
  const void GDAPI *godot_string_name_get_data_unique_pointer(const godot_string_name *p_self) {
  	const StringName *self = (const StringName *)p_self;
  	return self->data_unique_pointer();
  }
  
  godot_bool GDAPI godot_string_name_operator_equal(const godot_string_name *p_self, const godot_string_name *p_other) {
  	const StringName *self = (const StringName *)p_self;
  	const StringName *other = (const StringName *)p_other;
  	return self == other;
  }
  
  godot_bool GDAPI godot_string_name_operator_less(const godot_string_name *p_self, const godot_string_name *p_other) {
  	const StringName *self = (const StringName *)p_self;
  	const StringName *other = (const StringName *)p_other;
  	return self < other;
  }
  
  void GDAPI godot_string_name_destroy(godot_string_name *p_self) {
  	StringName *self = (StringName *)p_self;
  	self->~StringName();
  }
  
  #ifdef __cplusplus
  }
  #endif
  