text: /*************************************************************************/
  /*  timer.h                                                              */
  /*************************************************************************/
  /*                       This file is part of:                           */
  /*                           GODOT ENGINE                                */
  /*                      https://godotengine.org                          */
  /*************************************************************************/
  /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
  /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
  /*                                                                       */
  /* Permission is hereby granted, free of charge, to any person obtaining */
  /* a copy of this software and associated documentation files (the       */
  /* "Software"), to deal in the Software without restriction, including   */
  /* without limitation the rights to use, copy, modify, merge, publish,   */
  /* distribute, sublicense, and/or sell copies of the Software, and to    */
  /* permit persons to whom the Software is furnished to do so, subject to */
  /* the following conditions:                                             */
  /*                                                                       */
  /* The above copyright notice and this permission notice shall be        */
  /* included in all copies or substantial portions of the Software.       */
  /*                                                                       */
  /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
  /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
  /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
  /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
  /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
  /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
  /*************************************************************************/
  
  #ifndef TIMER_H
  #define TIMER_H
  
  #include "scene/main/node.h"
  
  class Timer : public Node {
  	GDCLASS(Timer, Node);
  
  	float wait_time;
  	bool one_shot;
  	bool autostart;
  	bool processing;
  	bool paused;
  
  	double time_left;
  
  protected:
  	void _notification(int p_what);
  	static void _bind_methods();
  
  public:
  	enum TimerProcessMode {
  		TIMER_PROCESS_PHYSICS,
  		TIMER_PROCESS_IDLE,
  	};
  
  	void set_wait_time(float p_time);
  	float get_wait_time() const;
  
  	void set_one_shot(bool p_one_shot);
  	bool is_one_shot() const;
  
  	void set_autostart(bool p_start);
  	bool has_autostart() const;
  
  	void start(float p_time = -1);
  	void stop();
  
  	void set_paused(bool p_paused);
  	bool is_paused() const;
  
  	bool is_stopped() const;
  
  	float get_time_left() const;
  
  	void set_timer_process_mode(TimerProcessMode p_mode);
  	TimerProcessMode get_timer_process_mode() const;
  	Timer();
  
  private:
  	TimerProcessMode timer_process_mode;
  	void _set_process(bool p_process, bool p_force = false);
  };
  
  VARIANT_ENUM_CAST(Timer::TimerProcessMode);
  
  #endif // TIMER_H
  