text: ﻿#include "SimulationPrecompiled.hpp"
  
  //***************************************************************************
  ZilchDefineType(NBodyEvent, builder, type)
  {
    // This is required for event binding
    ZilchBindDestructor();
    ZilchBindConstructor();
  
    ZilchBindMember(mBody);
  }
  
  //***************************************************************************
  NBodyEvent::NBodyEvent()
  {
  }
  
  //***************************************************************************
  NBodyEvent::~NBodyEvent()
  {
  }
  