text: // Autogenerated from CppHeaderCreator
  // Created by Sc2ad
  // =========================================================================
  #pragma once
  // Begin includes
  #include "extern/beatsaber-hook/shared/utils/typedefs.h"
  #include "extern/beatsaber-hook/shared/utils/byref.hpp"
  // Including type: System.Enum
  #include "System/Enum.hpp"
  // Completed includes
  // Type namespace: UnityEngine.AI
  namespace UnityEngine::AI {
    // Forward declaring type: NavMeshPathStatus
    struct NavMeshPathStatus;
  }
  #include "extern/beatsaber-hook/shared/utils/il2cpp-type-check.hpp"
  DEFINE_IL2CPP_ARG_TYPE(UnityEngine::AI::NavMeshPathStatus, "UnityEngine.AI", "NavMeshPathStatus");
  // Type namespace: UnityEngine.AI
  namespace UnityEngine::AI {
    // Size: 0x4
    #pragma pack(push, 1)
    // Autogenerated type: UnityEngine.AI.NavMeshPathStatus
    // [TokenAttribute] Offset: FFFFFFFF
    // [MovedFromAttribute] Offset: ECE3A8
    struct NavMeshPathStatus/*, public System::Enum*/ {
      public:
      #ifdef USE_CODEGEN_FIELDS
      public:
      #else
      protected:
      #endif
      // public System.Int32 value__
      // Size: 0x4
      // Offset: 0x0
      int value;
      // Field size check
      static_assert(sizeof(int) == 0x4);
      public:
      // Creating value type constructor for type: NavMeshPathStatus
      constexpr NavMeshPathStatus(int value_ = {}) noexcept : value{value_} {}
      // Creating interface conversion operator: operator System::Enum
      operator System::Enum() noexcept {
        return *reinterpret_cast<System::Enum*>(this);
      }
      // Creating conversion operator: operator int
      constexpr operator int() const noexcept {
        return value;
      }
      // static field const value: static public UnityEngine.AI.NavMeshPathStatus PathComplete
      static constexpr const int PathComplete = 0;
      // Get static field: static public UnityEngine.AI.NavMeshPathStatus PathComplete
      static UnityEngine::AI::NavMeshPathStatus _get_PathComplete();
      // Set static field: static public UnityEngine.AI.NavMeshPathStatus PathComplete
      static void _set_PathComplete(UnityEngine::AI::NavMeshPathStatus value);
      // static field const value: static public UnityEngine.AI.NavMeshPathStatus PathPartial
      static constexpr const int PathPartial = 1;
      // Get static field: static public UnityEngine.AI.NavMeshPathStatus PathPartial
      static UnityEngine::AI::NavMeshPathStatus _get_PathPartial();
      // Set static field: static public UnityEngine.AI.NavMeshPathStatus PathPartial
      static void _set_PathPartial(UnityEngine::AI::NavMeshPathStatus value);
      // static field const value: static public UnityEngine.AI.NavMeshPathStatus PathInvalid
      static constexpr const int PathInvalid = 2;
      // Get static field: static public UnityEngine.AI.NavMeshPathStatus PathInvalid
      static UnityEngine::AI::NavMeshPathStatus _get_PathInvalid();
      // Set static field: static public UnityEngine.AI.NavMeshPathStatus PathInvalid
      static void _set_PathInvalid(UnityEngine::AI::NavMeshPathStatus value);
      // Get instance field reference: public System.Int32 value__
      int& dyn_value__();
    }; // UnityEngine.AI.NavMeshPathStatus
    #pragma pack(pop)
    static check_size<sizeof(NavMeshPathStatus), 0 + sizeof(int)> __UnityEngine_AI_NavMeshPathStatusSizeCheck;
    static_assert(sizeof(NavMeshPathStatus) == 0x4);
  }
  #include "extern/beatsaber-hook/shared/utils/il2cpp-utils-methods.hpp"
  