text: //*********************************************************
  //
  // Copyright (c) Microsoft. All rights reserved.
  // This code is licensed under the MIT License (MIT).
  // THIS CODE IS PROVIDED *AS IS* WITHOUT WARRANTY OF
  // ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING ANY
  // IMPLIED WARRANTIES OF FITNESS FOR A PARTICULAR
  // PURPOSE, MERCHANTABILITY, OR NON-INFRINGEMENT.
  //
  //*********************************************************
  
  #include "pch.h"
  #include "Scenario_Document1.xaml.h"
  
  using namespace SDKTemplate;
  
  using namespace Platform;
  using namespace Windows::Foundation;
  using namespace Windows::Foundation::Collections;
  using namespace Windows::UI::Xaml;
  using namespace Windows::UI::Xaml::Controls;
  using namespace Windows::UI::Xaml::Controls::Primitives;
  using namespace Windows::UI::Xaml::Data;
  using namespace Windows::UI::Xaml::Input;
  using namespace Windows::UI::Xaml::Media;
  using namespace Windows::UI::Xaml::Navigation;
  
  
  Scenario_Document1::Scenario_Document1()
  {
      InitializeComponent();
  }
  
  
  void Scenario_Document1::Page_Loaded(Platform::Object^ sender, Windows::UI::Xaml::RoutedEventArgs^ e)
  {
      // Font formatting is being applied on page load rather than in XAML markup
      // so that the on-demand cloud font behavior can be experienced when the
      // app runs rather than when the XAML file is viewed in Visual Studio.
  
      // Formatting will be applied to all content elements in the page that don't 
      // already have FontFamily set.
      this->FontFamily = ref new Windows::UI::Xaml::Media::FontFamily("Neue Haas Grotesk Text Pro");
  }
  