text: /**
   * @author       Richard Davey <rich@photonstorm.com>
   * @copyright    2020 Photon Storm Ltd.
   * @license      {@link https://opensource.org/licenses/MIT|MIT License}
   */
  
  /**
   * The Sound Looped Event.
   * 
   * This event is dispatched by both Web Audio and HTML5 Audio Sound objects when they loop during playback.
   * 
   * Listen to it from a Sound instance using `Sound.on('looped', listener)`, i.e.:
   * 
   * ```javascript
   * var music = this.sound.add('key');
   * music.on('looped', listener);
   * music.setLoop(true);
   * music.play();
   * ```
   * 
   * This is not to be confused with the [LOOP]{@linkcode Phaser.Sound.Events#event:LOOP} event, which only emits when the loop state of a Sound is changed.
   *
   * @event Phaser.Sound.Events#LOOPED
   * @since 3.0.0
   * 
   * @param {(Phaser.Sound.WebAudioSound|Phaser.Sound.HTML5AudioSound)} sound - A reference to the Sound that emitted the event.
   */
  module.exports = 'looped';
  