text: addLayer("PrestigeCounting", {
      name: "‎‎pc", // This is optional, only used in a few places, If absent it just uses the layer id.
      symbol: "PC", // This appears on the layer's node. Default is the id with the first letter capitalized
      position: 0, // Horizontal position within a row. By default it uses the layer id and sorts in alphabetical order
      startData() { return {
          unlocked: true,
  		points: new Decimal(0),
      }},
      color: "#009999",
      requires: new Decimal(10), // Can be a function that takes requirement increases into account
      resource: "prestige points", // Name of prestige currency
      baseResource: "points", // Name of resource prestige is based on
      baseAmount() {return player.points}, // Get the current amount of baseResource
      type: "normal", // normal: cost to gain currency depends on amount gained. static: cost depends on how much you already have
      exponent: 0.5, // Prestige currency exponent
      gainMult() { // Calculate the multiplier for main currency from bonuses
          mult = new Decimal(1)
          return mult
      },
      gainExp() { // Calculate the exponent on main currency from bonuses
          return new Decimal(1)
      },
      layerShown() { return true },
      row: 0, // Row the layer is in on the tree (0 is the first row)
      hotkeys: [
          {key: "Enter", description: "Enter: Count", onPress(){if (canReset(this.layer)) doReset(this.layer)}},
      ],
      tabFormat: {
          "Main": {
              content: [
              ["display-text","<h2>The number is "+number+"</h2>"],
              ],
          },
      },
      clickables: {
          11: {
              display() {return "<h2>Count<h2><br>The next number will be "+number.add(NumberPerCount)+"."},
              canClick() {return true},
              onClick() {
                  number = number.add(NumberPerCount)
              },  
          },
      },
      NumberEqualsPoints() {
          player.points = player.number
      }
  })
  