text: var DebuggerView = {
  	MakeSWCanvasSurface: function() {},
  	_getRasterDirectSurface: function() {},
  	_malloc: function() {},
  	_free: function() {},
  	onRuntimeInitialized: function() {},
  	SkpFilePlayer: function() {},
  	MakeWebGLCanvasSurface: function() {},
  	MakeGrContext: function() {},
  	MakeOnScreenGLSurface: function() {},
  	MakeCanvasSurface: function() {},
    MinVersion: function() {},
  
  	ColorType: {
  		RGBA_8888: {},
  	},
  
  	AlphaType: {
  		Unpremul: {},
  	},
  
  	TRANSPARENT: {},
  
  	SkSurface: {
  		// public API (from C++ bindings)
  		/** @return {DebuggerView.SkCanvas} */
  		getCanvas: function() {},
  		clear: function() {},
  
  		// private API
  		_flush: function() {},
  		delete: function() {},
  	},
  
  	SkpDebugPlayer: {
  		SkpDebugPlayer: function() {},
  		changeFrame: function() {},
  		deleteCommand: function() {},
  		draw: function() {},
  		drawTo: function() {},
  		findCommandByPixel: function() {},
  		getBounds: function() {},
  		getFrameCount: function() {},
  		getImageResource: function() {},
  		getImageCount: function() {},
  		getImageInfo: function() {},
  		getLayerSummaries: function() {},
  		getLayerSummariesJs: function() {},
  		getSize: function() {},
  		imageUseInfoForFrame: function() {},
  		imageUseInfoForFrameJs: function() {},
  		jsonCommandList: function() {},
  		lastCommandInfo: function() {},
  		loadSkp: function() {},
  		setClipVizColor: function() {},
  		setCommandVisibility: function() {},
  		setGpuOpBounds: function() {},
  		setInspectedLayer: function() {},
  		setOriginVisible: function() {},
  		setOverdrawVis: function() {},
  		setAndroidClipViz: function() {},
  	},
  
  	/**
  	 * @type {Uint8Array}
  	 */
  	HEAPU8: {},
  };
  
  // Public API things that are newly declared in the JS should go here.
  // It's not enough to declare them above, because closure can still erase them
  // unless they go on the prototype.
  
  DebuggerView.SkSurface.prototype.flush = function() {};
  DebuggerView.SkSurface.prototype.dispose = function() {};