text: #include <std.h>
  #include "../shadow.h"
  inherit INHDIR+"path";
  
  void create(){ 
     ::create();
     set_long("%^BOLD%^Rough path%^RESET%^\n"
  "This small foot-trail could barely be called even that.  It's nothing more than a %^ORANGE%^worn path%^RESET%^"
  " where numerous feet have obviously trodden their way through the %^GREEN%^forest%^RESET%^, avoiding the inner"
  " roads of Shadow city.  The %^BLACK%^%^BOLD%^stone walls%^RESET%^ of the city rises far above you, topped with"
  " patrolling guards and archers that keep a vigilant watch over this area.  Upon the other side, a%^GREEN%^"
  " great forest %^RESET%^borders the trail, so thickly grown that there's no visible way to leave the path and "
  "enter it.\n");
     set("night long","%^BOLD%^Rough path%^RESET%^\n"
  "This small foot-trail could barely be called even that.  It's nothing more than a %^ORANGE%^worn path%^RESET%^"
  " where numerous feet have obviously trodden their way through the %^GREEN%^forest%^RESET%^, avoiding the inner"
  " roads of Shadow city.  The %^BLACK%^%^BOLD%^stone walls%^RESET%^ of the city rises far above you like a "
  "%^BLACK%^%^BOLD%^towering shadow%^RESET%^ in the night, topped with patrolling guards and archers that keep a "
  "vigilant watch over this area.  Upon the other side, a %^GREEN%^great forest %^RESET%^borders the trail, so "
  "%^BLUE%^dark %^RESET%^and thickly grown that there's no visible way to leave the path and enter it.\n");
     set_exits(([
       "northwest":VILLAGEDIR"path14",
       "southeast":VILLAGEDIR"path16",
     ]));
  }
  