text: // Copyright 2001-2016 Crytek GmbH / Crytek Group. All rights reserved.
  
  #ifndef __PLAYER_PROGRESSION_TYPES_H
  #define __PLAYER_PROGRESSION_TYPES_H
  
  #pragma once
  
  #include "ProgressionUnlocks.h"
  
  typedef std::vector<SUnlock> TUnlockElements;
  typedef std::vector<TUnlockElements> TUnlockElementsVector;
  
  enum EPPSuitData
  {
  	ePPS_Level = 0,
  	ePPS_MaxLevel,
  	ePPS_XP,
  	ePPS_LifetimeXP,
  	ePPS_XPToNextLevel,
  	ePPS_XPLastMatch,
  	ePPS_XPInCurrentLevel,
  	ePPS_XPMatchStart,
  	ePPS_MatchStartLevel,
  	ePPS_MatchStartXPInCurrentLevel,
  	ePPS_MatchStartXPToNextLevel,
  };
  
  #endif //#ifndef __PLAYER_PROGRESSION_TYPES_H