text: // Autogenerated from CppHeaderCreator on 7/27/2020 3:10:31 PM
  // Created by Sc2ad
  // =========================================================================
  #pragma once
  #pragma pack(push, 8)
  // Begin includes
  #include "utils/typedefs.h"
  // Including type: System.Object
  #include "System/Object.hpp"
  // Including type: UnityEngine.Networking.PlayerConnection.PlayerEditorConnectionEvents
  #include "UnityEngine/Networking/PlayerConnection/PlayerEditorConnectionEvents.hpp"
  // Including type: System.Guid
  #include "System/Guid.hpp"
  #include "utils/il2cpp-utils.hpp"
  // Completed includes
  // Begin forward declares
  // Completed forward declares
  // Type namespace: UnityEngine.Networking.PlayerConnection
  namespace UnityEngine::Networking::PlayerConnection {
    // Autogenerated type: UnityEngine.Networking.PlayerConnection.PlayerEditorConnectionEvents/<>c__DisplayClass7_0
    class PlayerEditorConnectionEvents::$$c__DisplayClass7_0 : public ::Il2CppObject {
      public:
      // public System.Guid messageId
      // Offset: 0x10
      System::Guid messageId;
      // System.Boolean <AddAndCreate>b__0(UnityEngine.Networking.PlayerConnection.PlayerEditorConnectionEvents/MessageTypeSubscribers x)
      // Offset: 0x13FE824
      bool $AddAndCreate$b__0(UnityEngine::Networking::PlayerConnection::PlayerEditorConnectionEvents::MessageTypeSubscribers* x);
      // public System.Void .ctor()
      // Offset: 0x13FE608
      // Implemented from: System.Object
      // Base method: System.Void Object::.ctor()
      static PlayerEditorConnectionEvents::$$c__DisplayClass7_0* New_ctor();
    }; // UnityEngine.Networking.PlayerConnection.PlayerEditorConnectionEvents/<>c__DisplayClass7_0
  }
  DEFINE_IL2CPP_ARG_TYPE(UnityEngine::Networking::PlayerConnection::PlayerEditorConnectionEvents::$$c__DisplayClass7_0*, "UnityEngine.Networking.PlayerConnection", "PlayerEditorConnectionEvents/<>c__DisplayClass7_0");
  #pragma pack(pop)
  