text: /*
   * Copyright (c) 2021, the SerenityOS developers.
   * All rights reserved.
   *
   * Redistribution and use in source and binary forms, with or without
   * modification, are permitted provided that the following conditions are met:
   *
   * 1. Redistributions of source code must retain the above copyright notice, this
   *    list of conditions and the following disclaimer.
   *
   * 2. Redistributions in binary form must reproduce the above copyright notice,
   *    this list of conditions and the following disclaimer in the documentation
   *    and/or other materials provided with the distribution.
   *
   * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
   * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
   * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
   * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
   * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
   * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
   * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
   * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
   * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
   * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
   */
  
  #include "Game.h"
  #include <LibGUI/Application.h>
  #include <LibGUI/Icon.h>
  #include <LibGUI/Menu.h>
  #include <LibGUI/MenuBar.h>
  #include <LibGUI/Window.h>
  #include <stdio.h>
  
  int main(int argc, char** argv)
  {
      if (pledge("stdio rpath wpath cpath recvfd sendfd accept cpath unix fattr", nullptr) < 0) {
          perror("pledge");
          return 1;
      }
  
      auto app = GUI::Application::construct(argc, argv);
  
      if (pledge("stdio rpath recvfd sendfd accept", nullptr) < 0) {
          perror("pledge");
          return 1;
      }
  
      if (unveil("/res", "r") < 0) {
          perror("unveil");
          return 1;
      }
  
      if (unveil(nullptr, nullptr) < 0) {
          perror("unveil");
          return 1;
      }
  
      auto app_icon = GUI::Icon::default_icon("app-conway");
  
      auto window = GUI::Window::construct();
  
      window->set_title("Conway");
      window->resize(400, 400);
      window->set_double_buffering_enabled(true);
      window->set_icon(app_icon.bitmap_for_size(16));
  
      auto& game = window->set_main_widget<Game>();
      window->set_minimum_size(game.columns(), game.rows());
  
      auto menubar = GUI::MenuBar::construct();
  
      auto& app_menu = menubar->add_menu("Conway");
  
      app_menu.add_action(GUI::Action::create("Reset", { Mod_None, Key_F2 }, [&](auto&) {
          game.reset();
      }));
      app_menu.add_separator();
      app_menu.add_action(GUI::CommonActions::make_quit_action([](auto&) {
          GUI::Application::the()->quit();
      }));
  
      auto& help_menu = menubar->add_menu("Help");
      help_menu.add_action(GUI::CommonActions::make_about_action("Conway", app_icon, window));
  
      app->set_menubar(move(menubar));
  
      window->show();
  
      return app->exec();
  }
  