text: //This file is automatically rebuilt by the Speed3DGis build process.
  class specularmap_fragment{static theWord() {
      return "float specularStrength;\n\
  \n\
  #ifdef USE_SPECULARMAP\n\
  \n\
  	vec4 texelSpecular = texture2D( specularMap, vUv );\n\
  	specularStrength = texelSpecular.r;\n\
  \n\
  #else\n\
  \n\
  	specularStrength = 1.0;\n\
  \n\
  #endif";
  }} export {specularmap_fragment};