text: #pragma once
  
  // Fortnite (1.8) SDK
  
  #ifdef _MSC_VER
  	#pragma pack(push, 0x8)
  #endif
  
  #include "../SDK.hpp"
  
  namespace SDK
  {
  //---------------------------------------------------------------------------
  //Parameters
  //---------------------------------------------------------------------------
  
  // Function AnimNotify_PlayFeedbackLine.AnimNotify_PlayFeedbackLine_C.Received_Notify
  struct UAnimNotify_PlayFeedbackLine_C_Received_Notify_Params
  {
  	class USkeletalMeshComponent**                     MeshComp;                                                 // (Parm, ZeroConstructor, IsPlainOldData)
  	class UAnimSequenceBase**                          Animation;                                                // (Parm, ZeroConstructor, IsPlainOldData)
  	bool                                               ReturnValue;                                              // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
  };
  
  }
  
  #ifdef _MSC_VER
  	#pragma pack(pop)
  #endif
  