text: module.exports = {
      name: 'fortune',
      description: 'Tell\'s the caller\'s fortune',
      execute(message) {
          var trigger = Math.floor(Math.random() * (10 - 0 + 1)) + 0;
          var yesterday = new Date(Date.now() - 1);
          switch (trigger) {
              case 0:
                  message.channel.send(`You will kill ${message.guild.members.random().user.username}`);
                  break;
              case 1:
                  message.channel.send(`You will marry ${message.guild.members.random().user.username}`);
                  break;
              case 2:
                  message.channel.send(`You will fuck ${message.guild.members.random().user.username}`);
                  break;
              case 4:
                  message.channel.send(`You get married to ${message.guild.members.random().user.username}`);
                  break;
              case 5:
                  message.channel.send(`You become a fresco, sorry.`);
                  break;
              case 6:
                  message.channel.send(`You become a neet. :^|`);
                  break;
              case 7:
                  message.channel.send(`${message.guild.members.random().user.username} destroys your pelvis`);
                  break;
              case 8:
                  message.channel.send(`Shame on you for thinking a bot can read minds.`);
                  break;
              case 9:
                  message.channel.send(`The lottery numbers for ${yesterday.getMonth()}/${yesterday.getDate()}/${yesterday.getFullYear()} are ${Math.floor(Math.random() * 100)}, ${Math.floor(Math.random() * 100)}, ${Math.floor(Math.random() * 100)}, ${Math.floor(Math.random() * 100)}`);
                  break;
              case 10:
                  message.channel.send(`Things will get better.`);
                  break;
              default:
                  message.channel.send(`You die a horrible death by the hands of ${message.guild.members.random().user.username}`);
                  break;
              //Todo: come up with 90 more fortune possibilities.
          }
      },
  };
  