text: //
  // Redistribution and use in source and binary forms, with or without
  // modification, are permitted provided that the following conditions
  // are met:
  //  * Redistributions of source code must retain the above copyright
  //    notice, this list of conditions and the following disclaimer.
  //  * Redistributions in binary form must reproduce the above copyright
  //    notice, this list of conditions and the following disclaimer in the
  //    documentation and/or other materials provided with the distribution.
  //  * Neither the name of NVIDIA CORPORATION nor the names of its
  //    contributors may be used to endorse or promote products derived
  //    from this software without specific prior written permission.
  //
  // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
  // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
  // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
  // PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE COPYRIGHT OWNER OR
  // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
  // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
  // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
  // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
  // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  //
  // Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
  // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
  // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.  
  
  
  #include "windows/PxWindowsDelayLoadHook.h"
  #include "windows/PsWindowsInclude.h"
  #include "windows/CmWindowsLoadLibrary.h"
  
  // Prior to Visual Studio 2015 Update 3, these hooks were non-const.
  #define DELAYIMP_INSECURE_WRITABLE_HOOKS
  #include <delayimp.h>
  
  static const physx::PxDelayLoadHook* gDelayLoadHook = NULL;
  
  void physx::PxSetPhysXCookingDelayLoadHook(const physx::PxDelayLoadHook* hook)
  {
  	gDelayLoadHook = hook;
  }
  
  using namespace physx;
  
  #pragma comment(lib, "delayimp")
  
  FARPROC WINAPI delayHook(unsigned dliNotify, PDelayLoadInfo pdli)
  {
  	switch (dliNotify) {
  	case dliStartProcessing :
  		break;
  
  	case dliNotePreLoadLibrary :
  		{
  			return Cm::physXCommonDliNotePreLoadLibrary(pdli->szDll,gDelayLoadHook);
  		}
  		break;
  
  	case dliNotePreGetProcAddress :
  		break;
  
  	case dliFailLoadLib :
  		break;
  
  	case dliFailGetProc :
  		break;
  
  	case dliNoteEndProcessing :
  		break;
  
  	default :
  
  		return NULL;
  	}
  
  	return NULL;
  }
  
  PfnDliHook __pfnDliNotifyHook2 = delayHook;
  