text: /*
   *  Copyright 2019-2021 Diligent Graphics LLC
   *  Copyright 2015-2019 Egor Yusov
   *
   *  Licensed under the Apache License, Version 2.0 (the "License");
   *  you may not use this file except in compliance with the License.
   *  You may obtain a copy of the License at
   *
   *      http://www.apache.org/licenses/LICENSE-2.0
   *
   *  Unless required by applicable law or agreed to in writing, software
   *  distributed under the License is distributed on an "AS IS" BASIS,
   *  WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
   *  See the License for the specific language governing permissions and
   *  limitations under the License.
   *
   *  In no event and under no legal theory, whether in tort (including negligence),
   *  contract, or otherwise, unless required by applicable law (such as deliberate
   *  and grossly negligent acts) or agreed to in writing, shall any Contributor be
   *  liable for any damages, including any direct, indirect, special, incidental,
   *  or consequential damages of any character arising as a result of this License or
   *  out of the use or inability to use the software (including but not limited to damages
   *  for loss of goodwill, work stoppage, computer failure or malfunction, or any and
   *  all other commercial damages or losses), even if such Contributor has been advised
   *  of the possibility of such damages.
   */
  
  #include "TextureView.h"
  
  int TestObjectCInterface(struct IObject* pObject);
  int TestDeviceObjectCInterface(struct IDeviceObject* pDeviceObject);
  
  int TestTextureViewCInterface(struct ITextureView* pView, struct ISampler* pSampler)
  {
      IObject*                  pUnknown = NULL;
      ReferenceCounterValueType RefCnt1 = 0, RefCnt2 = 0;
  
      DeviceObjectAttribs Desc;
      Int32               UniqueId = 0;
  
      TextureViewDesc  ViewDesc;
      struct ITexture* pTexture = NULL;
  
      int num_errors =
          TestObjectCInterface((struct IObject*)pView) +
          TestDeviceObjectCInterface((struct IDeviceObject*)pView);
  
      IObject_QueryInterface(pView, &IID_Unknown, &pUnknown);
      if (pUnknown != NULL)
          IObject_Release(pUnknown);
      else
          ++num_errors;
  
      RefCnt1 = IObject_AddRef(pView);
      if (RefCnt1 <= 1)
          ++num_errors;
      RefCnt2 = IObject_Release(pView);
      if (RefCnt2 <= 0)
          ++num_errors;
      if (RefCnt2 != RefCnt1 - 1)
          ++num_errors;
  
      Desc = *IDeviceObject_GetDesc(pView);
      if (Desc.Name == NULL)
          ++num_errors;
  
      UniqueId = IDeviceObject_GetUniqueID(pView);
      if (UniqueId == 0)
          ++num_errors;
  
  
      pTexture = ITextureView_GetTexture(pView);
      if (pTexture == NULL)
          ++num_errors;
  
      ViewDesc = *ITextureView_GetDesc(pView);
      if (ViewDesc.ViewType != TEXTURE_VIEW_SHADER_RESOURCE)
          ++num_errors;
  
      ITextureView_SetSampler(pView, pSampler);
  
      return num_errors;
  }
  