text: #pragma once
  #include "CoreMinimal.h"
  #include "GemResourceAmount.generated.h"
  
  class UGemResourceCreator;
  
  USTRUCT(BlueprintType)
  struct FGemResourceAmount {
      GENERATED_BODY()
  public:
      UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
      UGemResourceCreator* GemCreator;
      
      UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
      int32 Amount;
      
      FSD_API FGemResourceAmount();
  };
  
  