text: // Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
  // This file is part of the "Nazara Engine - Physics2D module"
  // For conditions of distribution and use, see copyright notice in Config.hpp
  
  #include <Nazara/Physics2D/RigidBody2D.hpp>
  #include <Nazara/Physics2D/Debug.hpp>
  
  namespace Nz
  {
  	inline float RigidBody2D::GetAngularDamping() const
  	{
  		return GetMomentOfInertia();
  	}
  
  	inline Vector2f RigidBody2D::GetCenterOfGravity(CoordSys coordSys) const
  	{
  		return GetMassCenter(coordSys);
  	}
  
  	inline const Vector2f& RigidBody2D::GetPositionOffset() const
  	{
  		return m_positionOffset;
  	}
  
  	inline std::size_t RigidBody2D::GetShapeCount() const
  	{
  		return m_shapes.size();
  	}
  
  	inline void RigidBody2D::SetAngularDamping(float angularDamping)
  	{
  		SetMomentOfInertia(angularDamping);
  	}
  }
  
  #include <Nazara/Physics2D/DebugOff.hpp>
  