text: #include "Subsystems/Light.h"
  
  Light::Light() : frc::Subsystem("Light") {
    this->pLight = new frc::Solenoid(PCM_CAN_ID, LIGHT_ID);
  }
  
  void Light::InitDefaultCommand() {
    SetDefaultCommand(new ControlLight());
  }
  
  void Light::On() {
  	this->pLight->Set(true);
  }
  
  void Light::Off() {
  	this->pLight->Set(false);
  }