text: // Autogenerated from CppHeaderCreator
  // Created by Sc2ad
  // =========================================================================
  #pragma once
  // Begin includes
  #include "extern/beatsaber-hook/shared/utils/typedefs.h"
  #include "extern/beatsaber-hook/shared/utils/byref.hpp"
  // Including type: System.ValueType
  #include "System/ValueType.hpp"
  // Including type: UnityEngine.Experimental.GlobalIllumination.LightMode
  #include "UnityEngine/Experimental/GlobalIllumination/LightMode.hpp"
  // Including type: UnityEngine.Vector3
  #include "UnityEngine/Vector3.hpp"
  // Including type: UnityEngine.Quaternion
  #include "UnityEngine/Quaternion.hpp"
  // Including type: UnityEngine.Experimental.GlobalIllumination.LinearColor
  #include "UnityEngine/Experimental/GlobalIllumination/LinearColor.hpp"
  // Including type: UnityEngine.Experimental.GlobalIllumination.FalloffType
  #include "UnityEngine/Experimental/GlobalIllumination/FalloffType.hpp"
  // Completed includes
  // Type namespace: UnityEngine.Experimental.GlobalIllumination
  namespace UnityEngine::Experimental::GlobalIllumination {
    // Size: 0x51
    #pragma pack(push, 1)
    // WARNING Layout: Sequential may not be correctly taken into account!
    // Autogenerated type: UnityEngine.Experimental.GlobalIllumination.RectangleLight
    // [TokenAttribute] Offset: FFFFFFFF
    struct RectangleLight/*, public System::ValueType*/ {
      public:
      // public System.Int32 instanceID
      // Size: 0x4
      // Offset: 0x0
      int instanceID;
      // Field size check
      static_assert(sizeof(int) == 0x4);
      // public System.Boolean shadow
      // Size: 0x1
      // Offset: 0x4
      bool shadow;
      // Field size check
      static_assert(sizeof(bool) == 0x1);
      // public UnityEngine.Experimental.GlobalIllumination.LightMode mode
      // Size: 0x1
      // Offset: 0x5
      UnityEngine::Experimental::GlobalIllumination::LightMode mode;
      // Field size check
      static_assert(sizeof(UnityEngine::Experimental::GlobalIllumination::LightMode) == 0x1);
      // Padding between fields: mode and: position
      char __padding2[0x2] = {};
      // public UnityEngine.Vector3 position
      // Size: 0xC
      // Offset: 0x8
      UnityEngine::Vector3 position;
      // Field size check
      static_assert(sizeof(UnityEngine::Vector3) == 0xC);
      // public UnityEngine.Quaternion orientation
      // Size: 0x10
      // Offset: 0x14
      UnityEngine::Quaternion orientation;
      // Field size check
      static_assert(sizeof(UnityEngine::Quaternion) == 0x10);
      // public UnityEngine.Experimental.GlobalIllumination.LinearColor color
      // Size: 0x10
      // Offset: 0x24
      UnityEngine::Experimental::GlobalIllumination::LinearColor color;
      // Field size check
      static_assert(sizeof(UnityEngine::Experimental::GlobalIllumination::LinearColor) == 0x10);
      // public UnityEngine.Experimental.GlobalIllumination.LinearColor indirectColor
      // Size: 0x10
      // Offset: 0x34
      UnityEngine::Experimental::GlobalIllumination::LinearColor indirectColor;
      // Field size check
      static_assert(sizeof(UnityEngine::Experimental::GlobalIllumination::LinearColor) == 0x10);
      // public System.Single range
      // Size: 0x4
      // Offset: 0x44
      float range;
      // Field size check
      static_assert(sizeof(float) == 0x4);
      // public System.Single width
      // Size: 0x4
      // Offset: 0x48
      float width;
      // Field size check
      static_assert(sizeof(float) == 0x4);
      // public System.Single height
      // Size: 0x4
      // Offset: 0x4C
      float height;
      // Field size check
      static_assert(sizeof(float) == 0x4);
      // public UnityEngine.Experimental.GlobalIllumination.FalloffType falloff
      // Size: 0x1
      // Offset: 0x50
      UnityEngine::Experimental::GlobalIllumination::FalloffType falloff;
      // Field size check
      static_assert(sizeof(UnityEngine::Experimental::GlobalIllumination::FalloffType) == 0x1);
      // Creating value type constructor for type: RectangleLight
      constexpr RectangleLight(int instanceID_ = {}, bool shadow_ = {}, UnityEngine::Experimental::GlobalIllumination::LightMode mode_ = {}, UnityEngine::Vector3 position_ = {}, UnityEngine::Quaternion orientation_ = {}, UnityEngine::Experimental::GlobalIllumination::LinearColor color_ = {}, UnityEngine::Experimental::GlobalIllumination::LinearColor indirectColor_ = {}, float range_ = {}, float width_ = {}, float height_ = {}, UnityEngine::Experimental::GlobalIllumination::FalloffType falloff_ = {}) noexcept : instanceID{instanceID_}, shadow{shadow_}, mode{mode_}, position{position_}, orientation{orientation_}, color{color_}, indirectColor{indirectColor_}, range{range_}, width{width_}, height{height_}, falloff{falloff_} {}
      // Creating interface conversion operator: operator System::ValueType
      operator System::ValueType() noexcept {
        return *reinterpret_cast<System::ValueType*>(this);
      }
      // Get instance field: public System.Int32 instanceID
      int _get_instanceID();
      // Set instance field: public System.Int32 instanceID
      void _set_instanceID(int value);
      // Get instance field: public System.Boolean shadow
      bool _get_shadow();
      // Set instance field: public System.Boolean shadow
      void _set_shadow(bool value);
      // Get instance field: public UnityEngine.Experimental.GlobalIllumination.LightMode mode
      UnityEngine::Experimental::GlobalIllumination::LightMode _get_mode();
      // Set instance field: public UnityEngine.Experimental.GlobalIllumination.LightMode mode
      void _set_mode(UnityEngine::Experimental::GlobalIllumination::LightMode value);
      // Get instance field: public UnityEngine.Vector3 position
      UnityEngine::Vector3 _get_position();
      // Set instance field: public UnityEngine.Vector3 position
      void _set_position(UnityEngine::Vector3 value);
      // Get instance field: public UnityEngine.Quaternion orientation
      UnityEngine::Quaternion _get_orientation();
      // Set instance field: public UnityEngine.Quaternion orientation
      void _set_orientation(UnityEngine::Quaternion value);
      // Get instance field: public UnityEngine.Experimental.GlobalIllumination.LinearColor color
      UnityEngine::Experimental::GlobalIllumination::LinearColor _get_color();
      // Set instance field: public UnityEngine.Experimental.GlobalIllumination.LinearColor color
      void _set_color(UnityEngine::Experimental::GlobalIllumination::LinearColor value);
      // Get instance field: public UnityEngine.Experimental.GlobalIllumination.LinearColor indirectColor
      UnityEngine::Experimental::GlobalIllumination::LinearColor _get_indirectColor();
      // Set instance field: public UnityEngine.Experimental.GlobalIllumination.LinearColor indirectColor
      void _set_indirectColor(UnityEngine::Experimental::GlobalIllumination::LinearColor value);
      // Get instance field: public System.Single range
      float _get_range();
      // Set instance field: public System.Single range
      void _set_range(float value);
      // Get instance field: public System.Single width
      float _get_width();
      // Set instance field: public System.Single width
      void _set_width(float value);
      // Get instance field: public System.Single height
      float _get_height();
      // Set instance field: public System.Single height
      void _set_height(float value);
      // Get instance field: public UnityEngine.Experimental.GlobalIllumination.FalloffType falloff
      UnityEngine::Experimental::GlobalIllumination::FalloffType _get_falloff();
      // Set instance field: public UnityEngine.Experimental.GlobalIllumination.FalloffType falloff
      void _set_falloff(UnityEngine::Experimental::GlobalIllumination::FalloffType value);
    }; // UnityEngine.Experimental.GlobalIllumination.RectangleLight
    #pragma pack(pop)
    static check_size<sizeof(RectangleLight), 80 + sizeof(UnityEngine::Experimental::GlobalIllumination::FalloffType)> __UnityEngine_Experimental_GlobalIllumination_RectangleLightSizeCheck;
    static_assert(sizeof(RectangleLight) == 0x51);
  }
  #include "extern/beatsaber-hook/shared/utils/il2cpp-type-check.hpp"
  DEFINE_IL2CPP_ARG_TYPE(UnityEngine::Experimental::GlobalIllumination::RectangleLight, "UnityEngine.Experimental.GlobalIllumination", "RectangleLight");
  #include "extern/beatsaber-hook/shared/utils/il2cpp-utils-methods.hpp"
  