text: /*
   * Copyright 1993-2010 NVIDIA Corporation.  All rights reserved.
   *
   * NVIDIA Corporation and its licensors retain all intellectual
   * property and proprietary rights in and to this software and
   * related documentation and any modifications thereto.
   * Any use, reproduction, disclosure, or distribution of this
   * software and related documentation without an express license
   * agreement from NVIDIA Corporation is strictly prohibited.
   */
  #ifndef _testrectstddev_h_
  #define _testrectstddev_h_
  
  #include "NCVTest.hpp"
  #include "NCVTestSourceProvider.hpp"
  
  
  class TestRectStdDev : public NCVTestProvider
  {
  public:
  
      TestRectStdDev(std::string testName, NCVTestSourceProvider<Ncv8u> &src,
                     Ncv32u width, Ncv32u height, NcvRect32u rect, Ncv32f scaleFactor,
                     NcvBool bTextureCache);
  
      virtual bool init();
      virtual bool process();
      virtual bool deinit();
      virtual bool toString(std::ofstream &strOut);
  
  private:
      TestRectStdDev(const TestRectStdDev&);
      TestRectStdDev& operator=(const TestRectStdDev&);
  
      NCVTestSourceProvider<Ncv8u> &src;
      Ncv32u width;
      Ncv32u height;
      NcvRect32u rect;
      Ncv32f scaleFactor;
  
      NcvBool bTextureCache;
  };
  
  #endif // _testrectstddev_h_
  