text: (function(GoNorth) {
      "use strict";
      (function(Tale) {
          (function(Conditions) {
  
              /// Condition Type for checking value of a skill to choose
              var conditionTypeCheckChooseNpcSkillValue = 14;
  
              /**
               * Check npc skill value condition where skill is chosen
               * @class
               */
              Conditions.CheckChooseNpcSkillValueCondition = function()
              {
                  GoNorth.DefaultNodeShapes.Conditions.CheckChooseSkillValueCondition.apply(this);
              };
  
              Conditions.CheckChooseNpcSkillValueCondition.prototype = jQuery.extend({ }, GoNorth.DefaultNodeShapes.Conditions.CheckChooseSkillValueCondition.prototype);
  
              /**
               * Returns the skill prefix
               * 
               * @returns {string} Skill Prefix
               */
              Conditions.CheckChooseNpcSkillValueCondition.prototype.getSkillPrefix = function() {
                  return Tale.Localization.Conditions.NpcSkillPrefix;
              };
  
              /**
               * Returns the type of the condition
               * 
               * @returns {number} Type of the condition
               */
              Conditions.CheckChooseNpcSkillValueCondition.prototype.getType = function() {
                  return conditionTypeCheckChooseNpcSkillValue;
              };
  
              /**
               * Returns the label of the condition
               * 
               * @returns {string} Label of the condition
               */
              Conditions.CheckChooseNpcSkillValueCondition.prototype.getLabel = function() {
                  return Tale.Localization.Conditions.CheckChooseNpcSkillValueLabel;
              };
  
              GoNorth.DefaultNodeShapes.Conditions.getConditionManager().addConditionType(new Conditions.CheckChooseNpcSkillValueCondition());
  
          }(Tale.Conditions = Tale.Conditions || {}));
      }(GoNorth.Tale = GoNorth.Tale || {}));
  }(window.GoNorth = window.GoNorth || {}));