text: //========= Copyright Valve Corporation, All rights reserved. ============//
  //
  //=======================================================================================//
  
  #ifndef IREPLAYPERFORMANCEEDITOR_H
  #define IREPLAYPERFORMANCEEDITOR_H
  #ifdef _WIN32
  #pragma once
  #endif
  
  //----------------------------------------------------------------------------------------
  
  #include "interface.h"
  
  //----------------------------------------------------------------------------------------
  
  class CReplay;
  
  //----------------------------------------------------------------------------------------
  
  //
  // Interface to allow the replay DLL to talk to the actual UI.
  //
  class IReplayPerformanceEditor : public IBaseInterface
  {
  public:
  	virtual CReplay *GetReplay() = 0;
  	virtual void	OnRewindComplete() = 0;
  };
  
  //----------------------------------------------------------------------------------------
  
  #endif // IREPLAYPERFORMANCEEDITOR_H
  