text: /*
   * Copyright (c) 2021, Linus Groh <linusg@serenityos.org>
   *
   * SPDX-License-Identifier: BSD-2-Clause
   */
  
  #include <LibJS/Runtime/Realm.h>
  
  namespace JS {
  
  // 9.3.3 SetRealmGlobalObject ( realmRec, globalObj, thisValue ), https://tc39.es/ecma262/#sec-setrealmglobalobject
  void Realm::set_global_object(GlobalObject& global_object, Object* this_value)
  {
      // NOTE: Step 1 is not supported, the global object must be allocated elsewhere.
      // 2. Assert: Type(globalObj) is Object.
  
      // Non-standard
      global_object.set_associated_realm({}, *this);
  
      // 3. If thisValue is undefined, set thisValue to globalObj.
      if (!this_value)
          this_value = &global_object;
  
      // 4. Set realmRec.[[GlobalObject]] to globalObj.
      m_global_object = &global_object;
  
      // 5. Let newGlobalEnv be NewGlobalEnvironment(globalObj, thisValue).
      // 6. Set realmRec.[[GlobalEnv]] to newGlobalEnv.
      m_global_environment = global_object.heap().allocate_without_global_object<GlobalEnvironment>(global_object, *this_value);
  
      // 7. Return realmRec.
  }
  
  void Realm::visit_edges(Visitor& visitor)
  {
      visitor.visit(m_global_object);
      visitor.visit(m_global_environment);
  }
  
  }
  