text: #pragma once
  
  #include "Entity.h"
  #include "../Application/Sequencer.h"
  
  typedef enum EntityType 
  {
  	Player
  };
  
  class EntityFactory
  {
  private:
  	static Sequencer<EntityId> seq;
  public:
  	static EntityId Create(EntityType entityType);
  };
  
  