text: #include "ProjectileType.h"
  
  const char* ProjectileType::ToString(ProjectileType projectilet)
  {
  	switch (projectilet)
  	{
  	case ProjectileType::Pea:
  		return "Pea";
  	case ProjectileType::SnowPea:
  		return "SnowPea";
  	case ProjectileType::Cabbage:
  		return "Cabbage";
  	case ProjectileType::Melon:
  		return "Melon";
  	case ProjectileType::Puff:
  		return "Puff";
  	case ProjectileType::WinterMelon:
  		return "WinterMelon";
  	case ProjectileType::FirePea:
  		return "FirePea";
  	case ProjectileType::Star:
  		return "Star";
  	case ProjectileType::Cactus:
  		return "Cactus";
  	case ProjectileType::Basketball:
  		return "Basketball";
  	case ProjectileType::Kernel:
  		return "Kernel";
  	case ProjectileType::CobCannon:
  		return "CobCannon";
  	case ProjectileType::Butter:
  		return "Butter";
  	case ProjectileType::ZombiePea:
  		return "ZombiePea";
  	default:
  		return "InValid_Value_Of_ProjectileType";
  	}
  }
  