text: #ifndef _ROS_visualization_msgs_Marker_h
  #define _ROS_visualization_msgs_Marker_h
  
  #include <stdint.h>
  #include <string.h>
  #include <stdlib.h>
  #include "ros/msg.h"
  #include "std_msgs/Header.h"
  #include "geometry_msgs/Pose.h"
  #include "geometry_msgs/Vector3.h"
  #include "std_msgs/ColorRGBA.h"
  #include "ros/duration.h"
  #include "geometry_msgs/Point.h"
  
  namespace visualization_msgs
  {
  
    class Marker : public ros::Msg
    {
      public:
        typedef std_msgs::Header _header_type;
        _header_type header;
        typedef const char* _ns_type;
        _ns_type ns;
        typedef int32_t _id_type;
        _id_type id;
        typedef int32_t _type_type;
        _type_type type;
        typedef int32_t _action_type;
        _action_type action;
        typedef geometry_msgs::Pose _pose_type;
        _pose_type pose;
        typedef geometry_msgs::Vector3 _scale_type;
        _scale_type scale;
        typedef std_msgs::ColorRGBA _color_type;
        _color_type color;
        typedef ros::Duration _lifetime_type;
        _lifetime_type lifetime;
        typedef bool _frame_locked_type;
        _frame_locked_type frame_locked;
        uint32_t points_length;
        typedef geometry_msgs::Point _points_type;
        _points_type st_points;
        _points_type * points;
        uint32_t colors_length;
        typedef std_msgs::ColorRGBA _colors_type;
        _colors_type st_colors;
        _colors_type * colors;
        typedef const char* _text_type;
        _text_type text;
        typedef const char* _mesh_resource_type;
        _mesh_resource_type mesh_resource;
        typedef bool _mesh_use_embedded_materials_type;
        _mesh_use_embedded_materials_type mesh_use_embedded_materials;
        enum { ARROW = 0 };
        enum { CUBE = 1 };
        enum { SPHERE = 2 };
        enum { CYLINDER = 3 };
        enum { LINE_STRIP = 4 };
        enum { LINE_LIST = 5 };
        enum { CUBE_LIST = 6 };
        enum { SPHERE_LIST = 7 };
        enum { POINTS = 8 };
        enum { TEXT_VIEW_FACING = 9 };
        enum { MESH_RESOURCE = 10 };
        enum { TRIANGLE_LIST = 11 };
        enum { ADD = 0 };
        enum { MODIFY = 0 };
        enum { DELETE = 2 };
        enum { DELETEALL = 3 };
  
      Marker():
        header(),
        ns(""),
        id(0),
        type(0),
        action(0),
        pose(),
        scale(),
        color(),
        lifetime(),
        frame_locked(0),
        points_length(0), points(NULL),
        colors_length(0), colors(NULL),
        text(""),
        mesh_resource(""),
        mesh_use_embedded_materials(0)
      {
      }
  
      virtual int serialize(unsigned char *outbuffer) const
      {
        int offset = 0;
        offset += this->header.serialize(outbuffer + offset);
        uint32_t length_ns = strlen(this->ns);
        varToArr(outbuffer + offset, length_ns);
        offset += 4;
        memcpy(outbuffer + offset, this->ns, length_ns);
        offset += length_ns;
        union {
          int32_t real;
          uint32_t base;
        } u_id;
        u_id.real = this->id;
        *(outbuffer + offset + 0) = (u_id.base >> (8 * 0)) & 0xFF;
        *(outbuffer + offset + 1) = (u_id.base >> (8 * 1)) & 0xFF;
        *(outbuffer + offset + 2) = (u_id.base >> (8 * 2)) & 0xFF;
        *(outbuffer + offset + 3) = (u_id.base >> (8 * 3)) & 0xFF;
        offset += sizeof(this->id);
        union {
          int32_t real;
          uint32_t base;
        } u_type;
        u_type.real = this->type;
        *(outbuffer + offset + 0) = (u_type.base >> (8 * 0)) & 0xFF;
        *(outbuffer + offset + 1) = (u_type.base >> (8 * 1)) & 0xFF;
        *(outbuffer + offset + 2) = (u_type.base >> (8 * 2)) & 0xFF;
        *(outbuffer + offset + 3) = (u_type.base >> (8 * 3)) & 0xFF;
        offset += sizeof(this->type);
        union {
          int32_t real;
          uint32_t base;
        } u_action;
        u_action.real = this->action;
        *(outbuffer + offset + 0) = (u_action.base >> (8 * 0)) & 0xFF;
        *(outbuffer + offset + 1) = (u_action.base >> (8 * 1)) & 0xFF;
        *(outbuffer + offset + 2) = (u_action.base >> (8 * 2)) & 0xFF;
        *(outbuffer + offset + 3) = (u_action.base >> (8 * 3)) & 0xFF;
        offset += sizeof(this->action);
        offset += this->pose.serialize(outbuffer + offset);
        offset += this->scale.serialize(outbuffer + offset);
        offset += this->color.serialize(outbuffer + offset);
        *(outbuffer + offset + 0) = (this->lifetime.sec >> (8 * 0)) & 0xFF;
        *(outbuffer + offset + 1) = (this->lifetime.sec >> (8 * 1)) & 0xFF;
        *(outbuffer + offset + 2) = (this->lifetime.sec >> (8 * 2)) & 0xFF;
        *(outbuffer + offset + 3) = (this->lifetime.sec >> (8 * 3)) & 0xFF;
        offset += sizeof(this->lifetime.sec);
        *(outbuffer + offset + 0) = (this->lifetime.nsec >> (8 * 0)) & 0xFF;
        *(outbuffer + offset + 1) = (this->lifetime.nsec >> (8 * 1)) & 0xFF;
        *(outbuffer + offset + 2) = (this->lifetime.nsec >> (8 * 2)) & 0xFF;
        *(outbuffer + offset + 3) = (this->lifetime.nsec >> (8 * 3)) & 0xFF;
        offset += sizeof(this->lifetime.nsec);
        union {
          bool real;
          uint8_t base;
        } u_frame_locked;
        u_frame_locked.real = this->frame_locked;
        *(outbuffer + offset + 0) = (u_frame_locked.base >> (8 * 0)) & 0xFF;
        offset += sizeof(this->frame_locked);
        *(outbuffer + offset + 0) = (this->points_length >> (8 * 0)) & 0xFF;
        *(outbuffer + offset + 1) = (this->points_length >> (8 * 1)) & 0xFF;
        *(outbuffer + offset + 2) = (this->points_length >> (8 * 2)) & 0xFF;
        *(outbuffer + offset + 3) = (this->points_length >> (8 * 3)) & 0xFF;
        offset += sizeof(this->points_length);
        for( uint32_t i = 0; i < points_length; i++){
        offset += this->points[i].serialize(outbuffer + offset);
        }
        *(outbuffer + offset + 0) = (this->colors_length >> (8 * 0)) & 0xFF;
        *(outbuffer + offset + 1) = (this->colors_length >> (8 * 1)) & 0xFF;
        *(outbuffer + offset + 2) = (this->colors_length >> (8 * 2)) & 0xFF;
        *(outbuffer + offset + 3) = (this->colors_length >> (8 * 3)) & 0xFF;
        offset += sizeof(this->colors_length);
        for( uint32_t i = 0; i < colors_length; i++){
        offset += this->colors[i].serialize(outbuffer + offset);
        }
        uint32_t length_text = strlen(this->text);
        varToArr(outbuffer + offset, length_text);
        offset += 4;
        memcpy(outbuffer + offset, this->text, length_text);
        offset += length_text;
        uint32_t length_mesh_resource = strlen(this->mesh_resource);
        varToArr(outbuffer + offset, length_mesh_resource);
        offset += 4;
        memcpy(outbuffer + offset, this->mesh_resource, length_mesh_resource);
        offset += length_mesh_resource;
        union {
          bool real;
          uint8_t base;
        } u_mesh_use_embedded_materials;
        u_mesh_use_embedded_materials.real = this->mesh_use_embedded_materials;
        *(outbuffer + offset + 0) = (u_mesh_use_embedded_materials.base >> (8 * 0)) & 0xFF;
        offset += sizeof(this->mesh_use_embedded_materials);
        return offset;
      }
  
      virtual int deserialize(unsigned char *inbuffer)
      {
        int offset = 0;
        offset += this->header.deserialize(inbuffer + offset);
        uint32_t length_ns;
        arrToVar(length_ns, (inbuffer + offset));
        offset += 4;
        for(unsigned int k= offset; k< offset+length_ns; ++k){
            inbuffer[k-1]=inbuffer[k];
        }
        inbuffer[offset+length_ns-1]=0;
        this->ns = (char *)(inbuffer + offset-1);
        offset += length_ns;
        union {
          int32_t real;
          uint32_t base;
        } u_id;
        u_id.base = 0;
        u_id.base |= ((uint32_t) (*(inbuffer + offset + 0))) << (8 * 0);
        u_id.base |= ((uint32_t) (*(inbuffer + offset + 1))) << (8 * 1);
        u_id.base |= ((uint32_t) (*(inbuffer + offset + 2))) << (8 * 2);
        u_id.base |= ((uint32_t) (*(inbuffer + offset + 3))) << (8 * 3);
        this->id = u_id.real;
        offset += sizeof(this->id);
        union {
          int32_t real;
          uint32_t base;
        } u_type;
        u_type.base = 0;
        u_type.base |= ((uint32_t) (*(inbuffer + offset + 0))) << (8 * 0);
        u_type.base |= ((uint32_t) (*(inbuffer + offset + 1))) << (8 * 1);
        u_type.base |= ((uint32_t) (*(inbuffer + offset + 2))) << (8 * 2);
        u_type.base |= ((uint32_t) (*(inbuffer + offset + 3))) << (8 * 3);
        this->type = u_type.real;
        offset += sizeof(this->type);
        union {
          int32_t real;
          uint32_t base;
        } u_action;
        u_action.base = 0;
        u_action.base |= ((uint32_t) (*(inbuffer + offset + 0))) << (8 * 0);
        u_action.base |= ((uint32_t) (*(inbuffer + offset + 1))) << (8 * 1);
        u_action.base |= ((uint32_t) (*(inbuffer + offset + 2))) << (8 * 2);
        u_action.base |= ((uint32_t) (*(inbuffer + offset + 3))) << (8 * 3);
        this->action = u_action.real;
        offset += sizeof(this->action);
        offset += this->pose.deserialize(inbuffer + offset);
        offset += this->scale.deserialize(inbuffer + offset);
        offset += this->color.deserialize(inbuffer + offset);
        this->lifetime.sec =  ((uint32_t) (*(inbuffer + offset)));
        this->lifetime.sec |= ((uint32_t) (*(inbuffer + offset + 1))) << (8 * 1);
        this->lifetime.sec |= ((uint32_t) (*(inbuffer + offset + 2))) << (8 * 2);
        this->lifetime.sec |= ((uint32_t) (*(inbuffer + offset + 3))) << (8 * 3);
        offset += sizeof(this->lifetime.sec);
        this->lifetime.nsec =  ((uint32_t) (*(inbuffer + offset)));
        this->lifetime.nsec |= ((uint32_t) (*(inbuffer + offset + 1))) << (8 * 1);
        this->lifetime.nsec |= ((uint32_t) (*(inbuffer + offset + 2))) << (8 * 2);
        this->lifetime.nsec |= ((uint32_t) (*(inbuffer + offset + 3))) << (8 * 3);
        offset += sizeof(this->lifetime.nsec);
        union {
          bool real;
          uint8_t base;
        } u_frame_locked;
        u_frame_locked.base = 0;
        u_frame_locked.base |= ((uint8_t) (*(inbuffer + offset + 0))) << (8 * 0);
        this->frame_locked = u_frame_locked.real;
        offset += sizeof(this->frame_locked);
        uint32_t points_lengthT = ((uint32_t) (*(inbuffer + offset))); 
        points_lengthT |= ((uint32_t) (*(inbuffer + offset + 1))) << (8 * 1); 
        points_lengthT |= ((uint32_t) (*(inbuffer + offset + 2))) << (8 * 2); 
        points_lengthT |= ((uint32_t) (*(inbuffer + offset + 3))) << (8 * 3); 
        offset += sizeof(this->points_length);
        if(points_lengthT > points_length)
          this->points = (geometry_msgs::Point*)realloc(this->points, points_lengthT * sizeof(geometry_msgs::Point));
        points_length = points_lengthT;
        for( uint32_t i = 0; i < points_length; i++){
        offset += this->st_points.deserialize(inbuffer + offset);
          memcpy( &(this->points[i]), &(this->st_points), sizeof(geometry_msgs::Point));
        }
        uint32_t colors_lengthT = ((uint32_t) (*(inbuffer + offset))); 
        colors_lengthT |= ((uint32_t) (*(inbuffer + offset + 1))) << (8 * 1); 
        colors_lengthT |= ((uint32_t) (*(inbuffer + offset + 2))) << (8 * 2); 
        colors_lengthT |= ((uint32_t) (*(inbuffer + offset + 3))) << (8 * 3); 
        offset += sizeof(this->colors_length);
        if(colors_lengthT > colors_length)
          this->colors = (std_msgs::ColorRGBA*)realloc(this->colors, colors_lengthT * sizeof(std_msgs::ColorRGBA));
        colors_length = colors_lengthT;
        for( uint32_t i = 0; i < colors_length; i++){
        offset += this->st_colors.deserialize(inbuffer + offset);
          memcpy( &(this->colors[i]), &(this->st_colors), sizeof(std_msgs::ColorRGBA));
        }
        uint32_t length_text;
        arrToVar(length_text, (inbuffer + offset));
        offset += 4;
        for(unsigned int k= offset; k< offset+length_text; ++k){
            inbuffer[k-1]=inbuffer[k];
        }
        inbuffer[offset+length_text-1]=0;
        this->text = (char *)(inbuffer + offset-1);
        offset += length_text;
        uint32_t length_mesh_resource;
        arrToVar(length_mesh_resource, (inbuffer + offset));
        offset += 4;
        for(unsigned int k= offset; k< offset+length_mesh_resource; ++k){
            inbuffer[k-1]=inbuffer[k];
        }
        inbuffer[offset+length_mesh_resource-1]=0;
        this->mesh_resource = (char *)(inbuffer + offset-1);
        offset += length_mesh_resource;
        union {
          bool real;
          uint8_t base;
        } u_mesh_use_embedded_materials;
        u_mesh_use_embedded_materials.base = 0;
        u_mesh_use_embedded_materials.base |= ((uint8_t) (*(inbuffer + offset + 0))) << (8 * 0);
        this->mesh_use_embedded_materials = u_mesh_use_embedded_materials.real;
        offset += sizeof(this->mesh_use_embedded_materials);
       return offset;
      }
  
      const char * getType(){ return "visualization_msgs/Marker"; };
      const char * getMD5(){ return "4048c9de2a16f4ae8e0538085ebf1b97"; };
  
    };
  
  }
  #endif
  