text: // Autogenerated from CppHeaderCreator on 7/27/2020 3:10:39 PM
  // Created by Sc2ad
  // =========================================================================
  #pragma once
  #pragma pack(push, 8)
  // Begin includes
  #include "utils/typedefs.h"
  // Including type: System.Object
  #include "System/Object.hpp"
  // Including type: System.IntPtr
  #include "System/IntPtr.hpp"
  #include "utils/il2cpp-utils.hpp"
  // Completed includes
  // Begin forward declares
  // Forward declaring namespace: System
  namespace System {
    // Forward declaring type: Action`1<T>
    template<typename T>
    class Action_1;
  }
  // Completed forward declares
  // Type namespace: UnityEngine
  namespace UnityEngine {
    // Autogenerated type: UnityEngine.RemoteConfigSettings
    class RemoteConfigSettings : public ::Il2CppObject {
      public:
      // System.IntPtr m_Ptr
      // Offset: 0x10
      System::IntPtr m_Ptr;
      // private System.Action`1<System.Boolean> Updated
      // Offset: 0x18
      System::Action_1<bool>* Updated;
      // static System.Void RemoteConfigSettingsUpdated(UnityEngine.RemoteConfigSettings rcs, System.Boolean wasLastUpdatedFromServer)
      // Offset: 0x195B5FC
      static void RemoteConfigSettingsUpdated(UnityEngine::RemoteConfigSettings* rcs, bool wasLastUpdatedFromServer);
    }; // UnityEngine.RemoteConfigSettings
  }
  DEFINE_IL2CPP_ARG_TYPE(UnityEngine::RemoteConfigSettings*, "UnityEngine", "RemoteConfigSettings");
  #pragma pack(pop)
  