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Math.round(e*a)},getTotalDmg:function(e,a){return e+a},isAwakeCheck:function(e){var a=0;return e.elSkillList.forEach(function(e){"9"===e.toString()&&(a=1),"10"===e.toString()&&(a=2)}),a},isElCriticalCheck:function(e){var a=0;return e.elSkillList.forEach(function(e){"11"===e.toString()&&(a=1),"12"===e.toString()&&(a=2)}),a},isBluntCheck:function(e){return e.otherAttSkillList.forEach(function(a){if("37"===a.toString())return e.bladeNumber}),0},calDamage:function(e){var a=this.getBaseDmg(e.weaponId,e.weaponShowAtt,e.customAttLv,0,e.awakeAttackLv),t=this.getBaseElDmg(e.weaponId,e.weaponShowEl,e.customElLv,0,e.awakeElementLv),n=this.getBeforeDmgLimit(a,this.isBluntCheck(e),e.baseAttSkillList,e.otherAttSkillList),m=this.getBeforeElLimit(t,e.elSkillList),l=this.getElLimitation(e.weaponId,t,this.isAwakeCheck(e)),i=this.getDmgLimitation(a),r=this.getAfterDmgLimit(n,i),o=this.getAfterElLimit(m,l),c=this.getSumAttack(r,e.attLimitAfterRate),u=this.getSumElDmg(e.weaponId,o,1,this.isElCriticalCheck(e)),s=this.getAttRate(c),h=this.getPhysicalDmgRate(e.weaponId,e.closeItemNumber,e.farItemNumber,e.bottleType,e.angryRate,e.isBladeCheck,e.isScope),g=this.getPhysicalDmg(e.action,s,e.criticalSituation,h),C=this.getElementDmg(e.weaponId,u,s,e.elementChanger),v=this.getBasePHYMeatRate(e.meatRate,e.bladeNumber),N=this.getBaseElMeatRate(e.elMeatRate,e.bladeNumber),d=this.getBaseMeatAfterClaw(e.meatRate,0,e.bladeNumber),p=this.getBaseMeatAfterClaw(e.meatRate,5,e.bladeNumber),f=this.getBaseMeatAfterClaw(e.meatRate,-5,e.bladeNumber),L=this.getToMonsterPHYDmg(g,v,0),k=this.getToMonsterElDmg(C,N),D=this.getToMonsterPHYDmg(g,d,0),b=this.getToMonsterPHYDmg(g,p,0),w=this.getToMonsterPHYDmg(g,f,0),E=this.getTotalDmg(L,k),y={};return y.totalDmg=E,y.toMonsterPHYDmg=L,y.toMonsterElDmg=k,y.monsterPhyDmgClaw=D+k,y.monsterPhyDmgClawSp1=b+k,y.monsterPhyDmgClawSp2=w+k,y.basePHYDmg=a.toFixed(3),y.beforeDmgLimit=n.toFixed(3),y.dmgLimit=i.toFixed(3),y.afterDmgLimit=r.toFixed(3),y.attRate=s.toFixed(3),y.physicDmg=g.toFixed(3),y.basePHYMeatRate=v.toFixed(3),y.baseElDmg=t.toFixed(3),y.beforeElLimit=m.toFixed(3),y.elDmgLimit=l.toFixed(3),y.afterElDmgLimit=o.toFixed(3),y.elementDamage=C.toFixed(3),y.baseElMeatRate=N.toFixed(3),y}},b={render:function(){this.$createElement;this._self._c;return this._m(0)},staticRenderFns:[function(){var e=this.$createElement,a=this._self._c||e;return a("div",{staticClass:"header-wrap"},[a("div",{staticClass:"title-text-row"},[a("span",[this._v("MHWIB简易伤害计算器")])]),this._v(" "),a("div",{staticClass:"divider-row"})])}]};var w=t("VU/8")({name:"Header"},b,!1,function(e){t("B0V/")},"data-v-c3081b0a",null).exports,E={name:"Footer",data:function(){return{gitIconSrc:"#"}},mounted:function(){this.iconSrcInit()},methods:{iconSrcInit:function(){this.gitIconSrc=t("heFI")}}},y={render:function(){var e=this.$createElement,a=this._self._c||e;return a("div",{staticClass:"footer-wrap"},[a("div",{staticClass:"footer-divider"}),this._v(" "),a("div",{staticClass:"text-row"},[this._m(0),this._v(" "),a("span",{staticClass:"author-id"},[this._v("小黑盒ID:1310911  Ver.1.1.0 "),a("a",{attrs:{href:"https://github.com/dzxrly/MHWIBDmgCalculator",target:"_blank"}},[a("img",{attrs:{src:this.gitIconSrc,width:"12",height:"12"}}),this._v("Github")])])])])},staticRenderFns:[function(){var e=this.$createElement,a=this._self._c||e;return a("span",{staticClass:"author-name"},[this._v("一个基于Vue的前端项目 By "),a("a",{attrs:{href:"https://api.xiaoheihe.cn/v3/bbs/app/api/web/share?link_id=43202292",target:"_blank"}},[this._v("鎧羅突擊弩賊")])])}]};var S=t("VU/8")(E,y,!1,function(e){t("fN9R")},"data-v-e0566b74",null).exports,_={render:function(){this.$createElement;this._self._c;return this._m(0)},staticRenderFns:[function(){var e=this,a=e.$createElement,t=e._self._c||a;return t("div",{staticClass:"data-src-wrap"},[t("div",{staticClass:"data-src-row"},[t("span",{staticClass:"data-src-pre"},[e._v("计算公式及除武器动作值招式译名以外的其他数据来自 ")]),e._v(" "),t("span",{staticClass:"data-src-link"},[t("a",{attrs:{href:"http://wiki.mhwmod.com/",target:"_blank"}},[e._v("狩技MOD组中文Wiki")]),e._v(" ")]),e._v(" "),t("span",{staticClass:"data-src-pre"},[e._v("特别感谢狩技MOD组与Monster Hunter Modding Discord对游戏数据的挖掘与整理")])]),e._v(" "),t("div",{staticClass:"data-src-row"},[t("span",{staticClass:"data-src-pre"},[e._v("武器招式名称与动作值来自 ")]),e._v(" "),t("span",{staticClass:"data-src-link"},[t("a",{attrs:{href:"https://tieba.baidu.com/p/6591591373",target:"_blank"}},[e._v("[搬运]冰原所有武器动作值各种补正表")])])])])}]};var I=t("VU/8")({name:"DataSrcDeClare"},_,!1,function(e){t("zvh4")},"data-v-77f413d8",null).exports,M={name:"CalculateRes",props:{form:Object},data:function(){return{tip:"点击查看详细数据",showMore:!1,res:{totalDmg:0,toMonsterPHYDmg:0,toMonsterElDmg:0,monsterPhyDmgClaw:0,monsterPhyDmgClawSp1:0,monsterPhyDmgClawSp2:0,basePHYDmg:0,beforeDmgLimit:0,dmgLimit:0,afterDmgLimit:0,attRate:0,physicDmg:0,basePHYMeatRate:0,baseElDmg:0,beforeElLimit:0,elDmgLimit:0,afterElDmgLimit:0,elementDamage:0,baseElMeatRate:0},texts:[{text:"基础攻击力",key:"basePHYDmg"},{text:"攻击上限前伤害",key:"beforeDmgLimit"},{text:"攻击上限",key:"dmgLimit"},{text:"攻击上限后伤害",key:"afterDmgLimit"},{text:"攻击力百分比",key:"attRate"},{text:"武器物理伤害",key:"physicDmg"},{text:"物理肉质百分比",key:"basePHYMeatRate"},{text:"基础属性伤害",key:"baseElDmg"},{text:"属性上限前伤害",key:"beforeElLimit"},{text:"属性伤害上限",key:"elDmgLimit"},{text:"属性上限后伤害",key:"afterElDmgLimit"},{text:"武器属性伤害",key:"elementDamage"},{text:"属性肉质百分比",key:"baseElMeatRate"}],scrollLocate:0}},methods:{handleGoToNote:function(){window.open("https://github.com/dzxrly/MHWIBDmgCalculator/blob/master/README.md")},handleCalculator:function(){this.res=D.calDamage(this.form)},handleShowMore:function(){var e=this;this.showMore=!this.showMore,this.showMore?this.$nextTick(function(){e.tip="收起",e.scrollLocate=window.scrollY,window.scrollTo(0,document.body.scrollHeight)}):this.$nextTick(function(){e.tip="点击查看详细数据",window.scrollTo(0,e.scrollLocate)})}}},x={render:function(){var e=this,a=e.$createElement,t=e._self._c||a;return t("div",{staticClass:"result-wrap"},[t("div",{staticClass:"res"},[t("div",{staticClass:"btn-row"},[t("el-button",{attrs:{type:"primary",size:"small"},on:{click:function(a){return e.handleCalculator()}}},[t("i",{staticClass:"el-icon-check"}),e._v("  计算")]),e._v(" "),t("div",{staticClass:"note",on:{click:e.handleGoToNote}},[t("span",[e._v("使用须知")])])],1),e._v(" "),t("span",[e._v("计算结果")]),e._v(" "),t("div",{staticClass:"row"},[t("span",{staticClass:"pre"},[e._v("最终伤害")]),t("span",{staticClass:"data"},[e._v(e._s(e.res.totalDmg))])]),e._v(" "),t("div",{staticClass:"row"},[t("span",{staticClass:"pre"},[e._v("物理伤害")]),t("span",{staticClass:"data"},[e._v(e._s(e.res.toMonsterPHYDmg))])]),e._v(" "),t("div",{staticClass:"row"},[t("span",{staticClass:"pre"},[e._v("属性伤害")]),t("span",{staticClass:"data"},[e._v(e._s(e.res.toMonsterElDmg))])]),e._v(" "),t("div",{staticClass:"row"},[t("span",{staticClass:"pre"},[e._v("软化后伤害")]),t("span",{staticClass:"data"},[e._v(e._s(e.res.monsterPhyDmgClaw))])]),e._v(" "),t("div",{staticClass:"col"},[t("span",{staticClass:"pre"},[e._v("软化后伤害(麒麟、熔岩龙、爆锤龙、惶怒恐暴龙、溟波龙、金火龙、银火龙)")]),e._v(" "),t("span",{staticClass:"data"},[e._v(e._s(e.res.monsterPhyDmgClawSp1))])]),e._v(" "),t("div",{staticClass:"col"},[t("span",{staticClass:"pre"},[e._v("软化后伤害(冥赤龙)")]),e._v(" "),t("span",{staticClass:"data"},[e._v(e._s(e.res.monsterPhyDmgClawSp2))])])]),e._v(" "),t("div",{staticClass:"show-more-btn",on:{click:e.handleShowMore}},[t("span",[e._v(e._s(e.tip))])]),e._v(" "),e.showMore?t("div",{staticClass:"res moreinfo"},e._l(e.texts,function(a,n){return t("div",{key:n,staticClass:"row"},[t("span",{staticClass:"pre"},[e._v(e._s(a.text))]),e._v(" "),t("span",{staticClass:"data"},[e._v(e._s(e.res[a.key]))])])}),0):e._e()])},staticRenderFns:[]};var A={name:"CalculatorView",components:{Header:w,Footer:S,DataSrcDeclare:I,CalculateRes:t("VU/8")(M,x,!1,function(e){t("1yl6")},"data-v-57599632",null).exports},data:function(){return{topImgSrc:"#",formData:{weaponId:"",weaponShowAtt:"",weaponShowEl:"",customAttLv:"0",customElLv:-1,awakeAttackLv:[-1,-1,-1,-1,-1],awakeElementLv:[-1,-1,-1,-1,-1],limitRate:"0",baseAttSkillList:[],otherAttSkillList:[],elSkillList:[],attLimitAfterRate:[],closeItemNumber:0,farItemNumber:0,bottleType:0,criticalSituation:1,skillNumber:"",action:"",elementChanger:"",meatRate:"",elMeatRate:"",bladeNumber:0,isBladeCheck:!1,isScope:!1,angryRate:""},formRules:{},weaponSelectOpts:[{value:"0",label:"大剑"},{value:"1",label:"片手剑"},{value:"2",label:"双剑"},{value:"3",label:"太刀"},{value:"4",label:"大锤"},{value:"5",label:"狩猎笛"},{value:"6",label:"长枪"},{value:"7",label:"铳枪"},{value:"8",label:"斩斧"},{value:"9",label:"盾斧"},{value:"10",label:"操虫棍"},{value:"11",label:"弓"},{value:"12",label:"重弩炮"},{value:"13",label:"轻弩炮"}],customAttLvOpts:[{value:"0",label:"无攻击力客制强化"},{value:"1",label:"攻击力强化Ⅰ"},{value:"2",label:"攻击力强化Ⅱ"},{value:"3",label:"攻击力强化Ⅲ"}],customElLvOpts:[{value:-1,label:"无客制属性·状态异常强化"},{value:0,label:"属性·状态异常强化Ⅰ"},{value:1,label:"属性·状态异常强化Ⅱ"},{value:2,label:"属性·状态异常强化Ⅲ"},{value:3,label:"属性·状态异常强化Ⅳ"}],awakeLvOpts:[{value:-1,label:"空槽位"},{value:0,label:"攻击力强化Ⅰ"},{value:1,label:"攻击力强化Ⅱ"},{value:2,label:"攻击力强化Ⅲ"},{value:3,label:"攻击力强化Ⅳ"},{value:4,label:"攻击力强化Ⅴ"},{value:5,label:"攻击力强化Ⅵ"}],awakeElLvOpts:[{value:-1,label:"空槽位"},{value:0,label:"属性·状态异常强化Ⅰ"},{value:1,label:"属性·状态异常强化Ⅱ"},{value:2,label:"属性·状态异常强化Ⅲ"},{value:3,label:"属性·状态异常强化Ⅳ"},{value:4,label:"属性·状态异常强化Ⅴ"},{value:5,label:"属性·状态异常强化Ⅵ"}],bluntLvOpts:[{value:4,label:"无钝器能手或紫斩或白斩或蓝斩"},{value:0,label:"绿斩"},{value:1,label:"黄斩"},{value:2,label:"橙斩"},{value:3,label:"红斩"}],baseSkillOpts:[],otherSkillOpts:[],elSkillOpts:[],attLmtAfterRateOpts:[],actionList:[],criticalOpts:[{value:0,label:"负会心"},{value:1,label:"未触发会心"},{value:2,label:"普通会心"},{value:3,label:"超会心 Lv1"},{value:4,label:"超会心 Lv2"},{value:5,label:"超会心 Lv3"}],bladeOpts:[{value:0,label:"不考虑斩味"},{value:1,label:"红斩"},{value:2,label:"橙斩"},{value:3,label:"黄斩"},{value:4,label:"绿斩"},{value:5,label:"蓝斩"},{value:6,label:"白斩"},{value:7,label:"紫斩"}],elBulletTypes:[{value:"0",label:"非属性弹"},{value:"22",label:"火炎弹/水冷弹/电击弹/冰结弹"},{value:"18",label:"灭龙弹"}],isBladeCheckOpts:[{value:!1,label:"不启用刃中补正"},{value:!0,label:"启用刃中补正"}],isScopeOpts:[{value:!1,label:"无超级会心镜"},{value:!0,label:"启用超级会心镜"}]}},mounted:function(){this.imgInit(),this.baseSkillOptsInit()},methods:{imgInit:function(){this.topImgSrc=t("dC1Y")},baseSkillOptsInit:function(){this.baseSkillOpts=JSON.parse(o()(D.getBaseDmgRate())),this.otherSkillOpts=JSON.parse(o()(D.getOtherAttack())),this.attLmtAfterRateOpts=JSON.parse(o()(D.getAttLimitAfterRate())),this.elSkillOpts=JSON.parse(o()(D.getElSkill()))},getActions:function(e){var a=this;this.actionList.length=0;new Promise(function(e){e()}).then(t.bind(null,"03wf")).then(function(e){return e.default}).catch(function(e){a.$message.error("武器动作值信息获取失败,请刷新页面重试,errCode="+e)}).then(function(t){a.actionList=t.getActionListById(e)})},handleWeaponChange:function(){this.formData.closeItemNumber=0,this.formData.farItemNumber=0,this.formData.bottleType=0,this.formData.skillNumber="",this.formData.action="",this.formData.elementChanger="",this.formData.isScope=!1,this.formData.isBladeCheck=!1,""!==this.formData.weaponId&&this.getActions(this.formData.weaponId)},handleAction:function(){this.formData.action=this.actionList[this.formData.skillNumber].actionNum,this.formData.elementChanger=this.actionList[this.formData.skillNumber].elementChanger,"12"!==this.formData.weaponId&&"13"!==this.formData.weaponId||0!==this.formData.skillNumber||(this.formData.weaponShowEl="22"),"12"!==this.formData.weaponId&&"13"!==this.formData.weaponId||1!==this.formData.skillNumber||(this.formData.weaponShowEl="18"),"12"!==this.formData.weaponId&&"13"!==this.formData.weaponId||0===this.formData.skillNumber||1===this.formData.skillNumber||(this.formData.weaponShowEl="0")},handleSetElement:function(){"12"!==this.formData.weaponId&&"13"!==this.formData.weaponId||"22"!==this.formData.weaponShowEl?"12"!==this.formData.weaponId&&"13"!==this.formData.weaponId||"18"!==this.formData.weaponShowEl?(this.formData.skillNumber="",this.formData.action="",this.formData.elementChanger=""):(this.formData.skillNumber=1,this.formData.action=2,this.formData.elementChanger=1):(this.formData.skillNumber=0,this.formData.action=8,this.formData.elementChanger=1)}}},R={render:function(){var 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