text: #include <ansi.h>
  
  inherit EQUIP_SOUL;
  
  void create()
  {
          set_name(HIM "武器之魂" NOR, ({"weapon soul2", "weapon", "soul2"}));
          set_weight(100);
          if (clonep())
                  set_default_object(__FILE__);
          else {
                  set("long", HIM "這是一個武器之魂。\n" NOR);
                  set("unit", "個");
                  set("value", 200000);
                  set("no_sell", 1);
          }
          set("type", "weapon");
          set("status", 2);
          set("auto_load", 1);
          
          setup();
  }
  
  