text: //
  // MainFrm.cpp : implementation of the CMainFrame class
  //
  // Copyright (c) 2001-2003 Virtual Terrain Project
  // Free for all uses, see license.txt for details.
  //
  
  #include "stdafx.h"
  #include "mfcSimple.h"
  
  #include "MainFrm.h"
  
  #ifdef _DEBUG
  #define new DEBUG_NEW
  #undef THIS_FILE
  static char THIS_FILE[] = __FILE__;
  #endif
  
  /////////////////////////////////////////////////////////////////////////////
  // CMainFrame
  
  IMPLEMENT_DYNCREATE(CMainFrame, CFrameWnd)
  
  BEGIN_MESSAGE_MAP(CMainFrame, CFrameWnd)
  	//{{AFX_MSG_MAP(CMainFrame)
  		// NOTE - the ClassWizard will add and remove mapping macros here.
  		//    DO NOT EDIT what you see in these blocks of generated code !
  	ON_WM_CREATE()
  	//}}AFX_MSG_MAP
  END_MESSAGE_MAP()
  
  /////////////////////////////////////////////////////////////////////////////
  // CMainFrame construction/destruction
  
  CMainFrame::CMainFrame()
  {
  }
  
  int CMainFrame::OnCreate(LPCREATESTRUCT lpCreateStruct)
  {
  	if (CFrameWnd::OnCreate(lpCreateStruct) == -1)
  		return -1;
  
  	return 0;
  }
  
  BOOL CMainFrame::PreCreateWindow(CREATESTRUCT& cs)
  {
  	if( !CFrameWnd::PreCreateWindow(cs) )
  		return FALSE;
  	// TODO: Modify the Window class or styles here by modifying
  	//  the CREATESTRUCT cs
  
  	return TRUE;
  }
  
  /////////////////////////////////////////////////////////////////////////////
  // CMainFrame diagnostics
  
  #ifdef _DEBUG
  void CMainFrame::AssertValid() const
  {
  	CFrameWnd::AssertValid();
  }
  
  void CMainFrame::Dump(CDumpContext& dc) const
  {
  	CFrameWnd::Dump(dc);
  }
  
  #endif //_DEBUG
  
  /////////////////////////////////////////////////////////////////////////////
  // CMainFrame message handlers
  
  