text: [{"Owner":"Stephen Andrews","Date":"2014-10-27T04:03:01Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_blockquote data-ipsquote_eq__qt__qt_ class_eq__qt_ipsQuote_qt_ data-ipsquote-contentcommentid_eq__qt_59051_qt_ data-ipsquote-contenttype_eq__qt_forums_qt_ data-ipsquote-contentclass_eq__qt_forums_Topic_qt_ data-ipsquote-contentid_eq__qt_2640_qt_ data-ipsquote-username_eq__qt_macguyvok_qt_ data-cite_eq__qt_macguyvok_qt_ data-ipsquote-timestamp_eq__qt_1414299971_qt__gt__lt_div_gt__lt_div_gt__lt_p_gt_As a new member of the BabylonJS community_co_ I can definitely say that documentation is probably the biggest papercut. My team (3 guys total) are new to the WebGL scene_co_ but we_t_ve been working on projects with more traditional engines (Horde3D and Panda3D before it). To be honesty_co_ BabylonJS is one of the most well put together APIs we_t_ve worked with yet._lt_/p_gt__lt_p_gt_ _lt_/p_gt__lt_p_gt_In the interest of Better Documentation _co_ however_co_ we wanted to lend some of our technical writing skills (we_t_re all professional JS developers_co_ with lots of experience writing API docs) to solve our only major complaint_co_ but it seems like the current documentation was generated from a fork of the project? We can_t_t seem to find any of the comments that would generate what_t_s on _lt_a href_eq__qt_http_dd_//www.sokrate.fr/documentation/babylonjs/index.html_qt_ rel_eq__qt_external nofollow_qt__gt_http_dd_//www.sokrate.fr/documentation/babylonjs/index.html_lt_/a_gt_._lt_/p_gt__lt_p_gt_ _lt_/p_gt__lt_p_gt_Having skimmed through this topic_co_ it seems like there_t_s some new documentation coming down the pipeline. If it would help_co_ I_t_d love to volunteer myself and the other guys on my team. On the other hand_co_ if_co_ for whatever reason something falls through_co_ we can totally make a pull request adding jsdoc generation_co_ and go from there. Just let us know where we can hop in!_lt_/p_gt__lt_/div_gt__lt_/div_gt__lt_/blockquote_gt__lt_p_gt_I expect it to be somewhere in _lt_a href_eq__qt_https_dd_//github.com/Temechon/Babylon.js_qt_ rel_eq__qt_external nofollow_qt__gt_here_lt_/a_gt__co_ but a quick skim reveals nothing. I_t_ll take a closer look when I_t_m done with my day job._lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"Deltakosh","Date":"2014-10-27T15:54:24Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_Hey guys_co_ we are working on a more flexible documentation system where anyobe can contribute. (due by end of november)_lt_/p_gt__lt_p_gt_ _lt_/p_gt__lt_p_gt_In the meantime_co_ Wingnut is working hard on the wiki where anyone can also contribute_dd__lt_/p_gt__lt_p_gt__lt_a href_eq__qt_https_dd_//github.com/BabylonJS/Babylon.js/wiki_qt_ rel_eq__qt_external nofollow_qt__gt_https_dd_//github.com/BabylonJS/Babylon.js/wiki_lt_/a_gt__lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"Temechon","Date":"2014-10-27T16:01:27Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_And I can say the new documentation will be MUCH more beautiful than the current one _lt_img src_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/default_smile.png_qt_ alt_eq__qt__dd_)_qt_ srcset_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/smile@2x.png 2x_qt_ width_eq__qt_20_qt_ height_eq__qt_20_qt__gt__lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"Dad72","Date":"2014-10-27T17:03:43Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_delighted to hear that. but where it can be this new documentation. You see where you Temechon ?_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"Deltakosh","Date":"2014-10-27T17:58:09Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_Not available now. We are working on.. ETA_dd_ End of november_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"macguyvok","Date":"2014-10-27T18:25:24Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_Excellent! That sounds great!_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"Dad72","Date":"2014-10-27T18:39:21Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_Ok_co_ thanks Deltakosh  _lt_img src_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/default_biggrin.png_qt_ alt_eq__qt__dd_D_qt_ srcset_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/biggrin@2x.png 2x_qt_ width_eq__qt_20_qt_ height_eq__qt_20_qt__gt__lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"Stephen Andrews","Date":"2014-10-27T22:45:43Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_I_t_ll clean up the grammar on the wiki whenever I read it. _lt_img src_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/default_smile.png_qt_ alt_eq__qt__dd_)_qt_ srcset_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/smile@2x.png 2x_qt_ width_eq__qt_20_qt_ height_eq__qt_20_qt__gt__lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"joshcamas","Date":"2014-10-28T01:17:27Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_After realizing I could fix stuff on wiki_co_ I did. _lt_img src_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/default_smile.png_qt_ alt_eq__qt__dd_)_qt_ srcset_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/smile@2x.png 2x_qt_ width_eq__qt_20_qt_ height_eq__qt_20_qt__gt__lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"Wingnut","Date":"2014-10-31T02:55:24Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_Oh sure_co_ now we have Josh causing trouble in the wiki.  Oh boy!  _lt_img src_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/default_biggrin.png_qt_ alt_eq__qt__dd_D_qt_ srcset_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/biggrin@2x.png 2x_qt_ width_eq__qt_20_qt_ height_eq__qt_20_qt__gt_  Captain Rambunctious!_lt_/p_gt__lt_p_gt_ _lt_/p_gt__lt_p_gt_Just having some fun with you_co_ josh.  But I ask that folks try to be careful in our wiki materials.  PLEASE try to avoid making as many mistakes as _lt_u_gt_I do_lt_/u_gt_.   It shouldn_t_t be too difficult to accomplish.  _lt_img src_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/default_wink.png_qt_ alt_eq__qt__sm_)_qt_ srcset_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/wink@2x.png 2x_qt_ width_eq__qt_20_qt_ height_eq__qt_20_qt__gt__lt_/p_gt__lt_p_gt_ _lt_/p_gt__lt_p_gt_Speaking of trouble_co_ Deltakosh and I have caused some_co_ recently (mostly me_co_ though)._lt_/p_gt__lt_p_gt_ _lt_/p_gt__lt_p_gt__lt_strong_gt_1.  HOME... a New Combined Wiki Menu_lt_/strong_gt_.  Our Basic Series wiki menu (called _t_Tutorials_t_) has become a re-direct to our new centralized _t_Home_t_ wiki menu_co_ and was combined with it.  _lt_strong_gt__lt_a href_eq__qt_https_dd_//github.com/BabylonJS/Babylon.js/wiki_qt_ rel_eq__qt_external nofollow_qt__gt_Take a look_lt_/a_gt__lt_/strong_gt_.  The Basic Series tutorials are now called _t_The Playpen Tutorials_t_ and each one has a corresponding demo scene at _lt_strong_gt__lt_a href_eq__qt_http_dd_//babylonjs-playground.azurewebsites.net/_qt_ rel_eq__qt_external nofollow_qt__gt_the Babylon.js Playground_lt_/a_gt__lt_/strong_gt_.  So each Playpen tutorial has a Playground demo that travels with it_co_ and the two could be called a _t_Playpack_t_.  A _t_playpack_t_ is a basic tutorial and its corresponding playground demo scene.  Wow_co_ eh?  (long story)_lt_/p_gt__lt_p_gt_ _lt_/p_gt__lt_p_gt__lt_strong_gt_2.  A Promotion for Advanced Texturing_lt_/strong_gt_.  A (former) playpack called _t__lt_a href_eq__qt_https_dd_//github.com/BabylonJS/Babylon.js/wiki/Advanced-Texturing_qt_ rel_eq__qt_external nofollow_qt__gt_Advanced Texturing_lt_/a_gt__t_ was recently moved OUT-OF Playpen #13_co_ and therefore Playground Demo #13 was removed as well.  Playpen playpacks (I spit a little) are _lt_u_gt_BASIC_lt_/u_gt__co_ not Advanced.  So... _t_Advanced Texturing_t_  had to go... upward.  Where_co_ you ask?  To the Mid-Level documentation section. _lt_/p_gt__lt_p_gt_ _lt_/p_gt__lt_p_gt_You see_co_ it_t_s a gray area.  What is a _t_tutorial_t_?  What is a _t_help file_t_?  What is _t_documentation_t_?  It_t_s all a blur.  All in all_co_ playpack 13 became an empty slot... when Wingnut got the dumb idea to move Advanced Texturing._lt_/p_gt__lt_p_gt_ _lt_/p_gt__lt_p_gt__lt_strong_gt_3.  Filling the Hole_lt_/strong_gt_.  A playpack called _t__lt_a href_eq__qt_https_dd_//github.com/BabylonJS/Babylon.js/wiki/zzz-WIP-13-Environment_qt_ rel_eq__qt_external nofollow_qt__gt_Environment_lt_/a_gt__t_ has been running around_co_ lost in the wiki jungles (it was basic series #15_co_ but we had no playground scene to go with it).  It really didn_t_t have a home_co_ yet I always considered it _t_Basic Series_t_ (now Playpen)... because it taught about fog and skyboxes.  Those are _t_basic_t_ things_co_ in my opinion... mostly because those two things are SO IMPORTANT to making even a simple scene... look real/nice. _lt_/p_gt__lt_p_gt_ _lt_/p_gt__lt_p_gt_So_co_ the _t_Environment_t_ playpack (tutorial and playground demo)... got moved to Playpen slot #13.  Its tutorial got some things added_co_ like _lt_em_gt_scene.clearColor_lt_/em_gt_ and _lt_em_gt_scene.ambientColor_lt_/em_gt_.  These things_co_ in my opinion... are _qt_Environment_t_ things... but I am just now learning about _lt_em_gt_scene.ambientColor_lt_/em_gt_ and could use some help explaining it to new users.  I have more testing to do... to make sure I am teaching it correctly.  All help certainly welcomed!  And thanks_co_ Deltakosh_co_ for a one-liner comment about it... that you told me a while back.  Your comment got me on the right track to learning it  (used in calculations with _lt_em_gt_material.diffuseColor_lt_/em_gt_ and _lt_em_gt_material.ambientColor_lt_/em_gt_... to determine final mesh color)._lt_/p_gt__lt_p_gt_ _lt_/p_gt__lt_p_gt__lt_strong_gt_4. Closing Ranks_lt_/strong_gt_.  To be brief... playpack 17 became 15_co_ 16 became 14_co_ and now all of the Playpen Tutorials... are in good order (in my opinion).  Sorry if this inconvenienced anyone.  Deltakosh feels (and I completely agree) that a single wiki Home menu_co_ with attempted categorizing_co_ is a good idea.  The Playpen Tutorials now number 1-15_co_ and the first 15 Playground demos... are dedicated to Playpen use.  The Playpen tutorials were_co_ initially_co_ a step-by-step hand-hold... that added more and more _t_things_t_ to a single scene.  Essentially_co_ it was the _qt__lt_a href_eq__qt_http_dd_//blogs.msdn.com/b/eternalcoding/archive/2013/08/06/babylon-js-creating-a-convincing-world-for-your-game-with-custom-shaders-height-maps-and-skyboxes.aspx_qt_ rel_eq__qt_external nofollow_qt__gt_Creating a Convincing World_lt_/a_gt__qt_ document... done step by step_co_ tutorial by tutorial._lt_/p_gt__lt_p_gt_ _lt_/p_gt__lt_p_gt_The Playpen tutorials are evolving away-from that format_co_ now.  The MSDN-based _qt__lt_a href_eq__qt_http_dd_//blogs.msdn.com/b/eternalcoding/archive/2013/08/06/babylon-js-creating-a-convincing-world-for-your-game-with-custom-shaders-height-maps-and-skyboxes.aspx_qt_ rel_eq__qt_external nofollow_qt__gt_Convincing World_lt_/a_gt__qt_ tutorial has been a tremendous success_co_ garnering about 70_co_000 hits per day!!!  (Nah_co_ I_t_m lying.  But it IS a very good tutorial that has launched many success stories.) _lt_/p_gt__lt_p_gt_ _lt_/p_gt__lt_p_gt__qt__lt_a href_eq__qt_http_dd_//blogs.msdn.com/b/eternalcoding/archive/2013/07/01/babylon-js-unleash-the-standardmaterial-for-your-babylon-js-game.aspx_qt_ rel_eq__qt_external nofollow_qt__gt_Unleash the Standard Material_lt_/a_gt__qt_ is #2_co_ at 50_co_000 hits per day!  Good stuff.  This is my favorite tutorial!  (so what_co_ wingy?)_lt_/p_gt__lt_p_gt_ _lt_/p_gt__lt_p_gt_The CYOS document... _qt__lt_a href_eq__qt_http_dd_//blogs.msdn.com/b/eternalcoding/archive/2014/04/17/learning-shaders-create-your-own-shaders-with-babylon-js.aspx_qt_ rel_eq__qt_external nofollow_qt__gt_Create Your Own Shader_lt_/a_gt__qt_ is #3_co_ and climbing fast.  _lt_img src_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/default_wink.png_qt_ alt_eq__qt__sm_)_qt_ srcset_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/wink@2x.png 2x_qt_ width_eq__qt_20_qt_ height_eq__qt_20_qt__gt__lt_/p_gt__lt_p_gt_ _lt_/p_gt__lt_p_gt__lt_strong_gt_5. The Temechon Files_lt_/strong_gt_.  These great off-site tutorials are brand new_co_ and were all created by our good friend and superhero... Temechon!  (I bet you guessed that already.)  His very useful tutorials were already in the Home wiki menu_co_ but I decided that they should get a Hollywood heading.  _lt_img src_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/default_smile.png_qt_ alt_eq__qt__dd_)_qt_ srcset_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/smile@2x.png 2x_qt_ width_eq__qt_20_qt_ height_eq__qt_20_qt__gt_  He was cool with it._lt_/p_gt__lt_p_gt_ _lt_/p_gt__lt_p_gt_ _lt_/p_gt__lt_p_gt_All in all_co_ in the process of centralizing the wiki menu_co_ it was deemed that _t_Advanced Texturing_t_ needed _t_advancement_t_ to a mid-level category_co_ and that caused a chain reaction of hellish shuffling of playpacks.  Deltakosh thought that you guys and gals might want to be told-about this.  But maybe he is pulling my leg_co_ because I think I hear all of you... yawning violently.  _lt_img src_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/default_smile.png_qt_ alt_eq__qt__dd_)_qt_ srcset_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/smile@2x.png 2x_qt_ width_eq__qt_20_qt_ height_eq__qt_20_qt__gt__lt_/p_gt__lt_p_gt_ _lt_/p_gt__lt_p_gt_I hope everyone is cool with all this.  Comments welcome_co_ here_co_ or in Tutorial Talk.  Take care!_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"macguyvok","Date":"2014-10-31T18:50:45Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_Excellent! The reorganization really helps out_co_ I love it!_lt_/p_gt__lt_p_gt_ _lt_/p_gt__lt_p_gt_A couple of comments_dd__lt_/p_gt__lt_ol_gt__lt_li_gt_The Environment link was pointed to a placeholder. (I fixed it)_lt_/li_gt_\t_lt_li_gt_In the Environment wiki page_co_ there_t_s no discussion about setting _lt_span style_eq__qt_font-family_dd__t_courier new_t__co_ courier_co_ monospace_sm__qt__gt_mesh.infiniteDistance_lt_/span_gt_ on the skybox to keep it_t_s position the same as the camera_t_s position. I see it _lt_em_gt_does_lt_/em_gt_ now include a discussion on rendering groups (thank you!)_co_ but that_t_s only half the problem_co_ typically. I_t_d be up for making an improvement_co_ but I wanted to get a little bit of feedback about adding it first._lt_/li_gt__lt_/ol_gt_\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"Wingnut","Date":"2014-11-01T00:00:12Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_Hey_co_ thanks for fixing the link_co_ (and for the kind words)... and yes_co_ as far as I am concerned_co_ add anything that you think is valuable (and on-topic).  Definitely.  Thanks!   Good good good!_lt_/p_gt__lt_p_gt_ _lt_/p_gt__lt_p_gt_A chap named Stephen (I think)... added the section on renderingGroups... yay!  I ALMOST overwrote his edit by accident.  Maybe I did_co_ but he was kind enough to put it back into the document.  I don_t_t know what his forum name is_co_ but good correct information is loved_co_ no matter who adds it.  Thanks_co_ you guys!_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"Stephen Andrews","Date":"2014-11-01T04:09:49Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_blockquote data-ipsquote_eq__qt__qt_ class_eq__qt_ipsQuote_qt_ data-ipsquote-contentcommentid_eq__qt_59700_qt_ data-ipsquote-contenttype_eq__qt_forums_qt_ data-ipsquote-contentclass_eq__qt_forums_Topic_qt_ data-ipsquote-contentid_eq__qt_2640_qt_ data-ipsquote-username_eq__qt_Wingnut_qt_ data-cite_eq__qt_Wingnut_qt_ data-ipsquote-timestamp_eq__qt_1414800012_qt__gt__lt_div_gt__lt_div_gt__lt_p_gt_Hey_co_ thanks for fixing the link_co_ (and for the kind words)... and yes_co_ as far as I am concerned_co_ add anything that you think is valuable (and on-topic).  Definitely.  Thanks!   Good good good!_lt_/p_gt__lt_p_gt_ _lt_/p_gt__lt_p_gt_A chap named Stephen (I think)... added the section on renderingGroups... yay!  I ALMOST overwrote his edit by accident.  Maybe I did_co_ but he was kind enough to put it back into the document.  I don_t_t know what his forum name is_co_ but good correct information is loved_co_ no matter who adds it.  Thanks_co_ you guys!_lt_/p_gt__lt_/div_gt__lt_/div_gt__lt_/blockquote_gt__lt_p_gt_O_o_lt_/p_gt__lt_p_gt_I know I wrote something about renderingGroups_co_ but I forgot where and when... And my username generally displays as TriBlade9._lt_/p_gt__lt_p_gt_ _lt_/p_gt__lt_p_gt_- Stephen Andrews_co_ laughing his head off_co_ and will shortly proceed to hunting down this other _t_Stephen_t_ character and _lt_strike_gt_dismembering_lt_/strike_gt_ thanking him._lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"Wingnut","Date":"2014-11-05T14:03:21Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_To whomever changed all the italics in the Environment tutorial... to inline code_dd_  Why was this done_co_ considering all our other tutorials use italics?  *scratch scratch*  No big deal_co_ but_co_ an interesting decision.  I will not override_co_ but please consider a rethink on that.  Thanks._lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"Deltakosh","Date":"2014-11-05T17:37:23Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_Who was the latest editor of this tutorial?_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"Dad72","Date":"2014-11-05T18:09:51Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_I do not see the _lt_span style_eq__qt_color_dd_rgb(40_co_40_co_40)_sm_font-family_dd_helvetica_co_ arial_co_ sans-serif_sm__qt__gt_italics _lt_/span_gt_in the tutorials? I watch several tutorial and does not see italics._lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"Dad72","Date":"2014-11-05T18:09:52Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_oops double post ...._lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"Wingnut","Date":"2014-11-05T18:17:01Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_The early tutorials and MSDN docs use/used italics for property names in paragraphs_co_ I think.  But maybe I am mistaken. _lt_/p_gt__lt_p_gt_ _lt_/p_gt__lt_p_gt_I_t_m not trying to create any hassles.  Whatever everyone wants to do is fine with me._lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"Dad72","Date":"2014-11-05T20:05:05Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_div_gt_I do not mind it either with italics or not._lt_/div_gt__lt_br_gt__lt_div_gt_And yes_co_ I see italics on the tutorial camera_lt_/div_gt__lt_br_gt_\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"macguyvok","Date":"2014-11-07T04:51:28Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_I was the one who made the change. Just for clarification_co_ my rationale was this_dd__lt_/p_gt__lt_p_gt_ _lt_/p_gt__lt_ol_gt__lt_li_gt_When referencing an API_co_ inline code helps make it clear that you_t_re referring to something code related. It_t_s also pretty standard_sm_ every generated API doc I_t_ve ever seen uses it._lt_/li_gt_\t_lt_li_gt_It_t_s used sporadically throughout the rest of the tutorials_sm_ I made it as a separate change in case it needed to be reverted_co_ but my intention was to convert one tutorial_co_ and see how everyone felt_co_ then convert the others._lt_/li_gt__lt_/ol_gt__lt_p_gt_Unfortunately_co_ I had some intense work-related things that kept me from getting back to these forums until tonight_co_ or I would have brought this up myself._lt_/p_gt__lt_p_gt_ _lt_/p_gt__lt_p_gt_In short_co_ how do people feel? I volunteer to go through all tutorials and make this change across the board if people agree with me_sm_ if not_co_ I_t_ll totally discuss in PM with anyone who wants to debate_co_ other wise I_t_ll accept the general consensus.  _lt_img src_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/default_smile.png_qt_ alt_eq__qt__dd_)_qt_ srcset_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/smile@2x.png 2x_qt_ width_eq__qt_20_qt_ height_eq__qt_20_qt__gt__lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"Wingnut","Date":"2014-11-07T20:54:57Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_Hi Macguyvok!  I_t_ve decided not to care anymore.  But 1/3 of our tutorials are located at MSDN blogs.  What do you propose for those? _lt_/p_gt__lt_p_gt_ _lt_/p_gt__lt_p_gt_And what do you consider to be _qt_excess elipsis_qt_?  (edit 8354a52) _lt_/p_gt__lt_p_gt_ _lt_/p_gt__lt_p_gt_Is there a number of elipsis that you have determined is _qt_excess_qt_?  Could I please have that number?  I don_t_t want to anger the elipsis police.  _lt_img src_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/default_smile.png_qt_ alt_eq__qt__dd_)_qt_ srcset_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/smile@2x.png 2x_qt_ width_eq__qt_20_qt_ height_eq__qt_20_qt__gt__lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"macguyvok","Date":"2014-11-07T21:29:25Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_Hmm_co_ that is a little problematic_co_ I won_t_t lie. But_co_ the intention was to improve things_co_ not make waves. If it_t_s not seen an improvement_co_ then clearly the change doesn_t_t belong_co_ right?  _lt_img src_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/default_smile.png_qt_ alt_eq__qt__dd_)_qt_ srcset_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/smile@2x.png 2x_qt_ width_eq__qt_20_qt_ height_eq__qt_20_qt__gt_ I was just looking to apply some of my experience writing technical documents to improve the tutorials. But_co_ like I said_co_ if there_t_s any objections_co_ I_t_ll stick to just content updates_co_ not formatting._lt_/p_gt__lt_p_gt_ _lt_/p_gt__lt_p_gt_And_co_ since you asked_co_ _lt_a href_eq__qt_http_dd_//grammar.yourdictionary.com/punctuation/when-to-use-ellipses.html_qt_ rel_eq__qt_external nofollow_qt__gt_here you go_lt_/a_gt_. _lt_img src_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/default_wink.png_qt_ alt_eq__qt__sm_)_qt_ srcset_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/wink@2x.png 2x_qt_ width_eq__qt_20_qt_ height_eq__qt_20_qt__gt_  (Mostly_co_ it seemed like _t_..._t_ was being used in place of _t__co__t_.)_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"Wingnut","Date":"2014-11-07T22:16:06Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_Thanks_co_ M!  That was useful.  I use them as places to pause the reading.  But not everyone would agree with me as to when and where pauses should happen.  I use them often_co_ but I am longer-winded than many others.  _lt_img src_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/default_smile.png_qt_ alt_eq__qt__dd_)_qt_ srcset_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/smile@2x.png 2x_qt_ width_eq__qt_20_qt_ height_eq__qt_20_qt__gt__lt_/p_gt__lt_p_gt_ _lt_/p_gt__lt_p_gt_It_t_s all cool.  I (and likely everyone) appreciate your edits and additions_co_ and your knowledge of English.  Be well!_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"Dad72","Date":"2014-11-08T12:56:59Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_Hello_co__lt_br_gt_ _lt_br_gt_You forget _t__lt_strong_gt_Anaglyph camera_lt_/strong_gt__t_ and _t__lt_strong_gt_Texture TGA support_lt_/strong_gt__t_ in Features on github Deltakosh.  _lt_img src_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/default_wink.png_qt_ alt_eq__qt__sm_)_qt_ srcset_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/wink@2x.png 2x_qt_ width_eq__qt_20_qt_ height_eq__qt_20_qt__gt__lt_br_gt_ _lt_br_gt_I think the page and the link _qt__lt_a href_eq__qt_https_dd_//github.com/BabylonJS/Babylon.js/wiki/Tutorials_qt_ rel_eq__qt_external nofollow_qt__gt_Tutorials_lt_/a_gt__qt_ can remove view that everything is focus on this _qt_Wiki_qt_._lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"Wingnut","Date":"2014-11-08T14:36:02Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_Good idea_co_ dad72.  It was my idea to temporarily make _t_tutorials_t_ a redirect_co_ so that people had some time to re-target their old links._lt_/p_gt__lt_p_gt_ _lt_/p_gt__lt_p_gt_I gave out the link to _t_tutorials_t_ _lt_u_gt_many_lt_/u_gt_ times_co_ and although I re-targetted all the occurences that I ever did on this forum and in other github wiki documents_co_ maybe others need some time to re-target THEIR links to the new _t_Home_t_ menu._lt_/p_gt__lt_p_gt_ _lt_/p_gt__lt_p_gt_I was thinking about maybe 90 - 180 days_co_ and then after that_co_ remove the _t_tutorials_t_ document completely.  I thought it was a wise idea to avoid making _t_tutorials_t_ become an instantly dead link.  But_co_ maybe my idea is a bad idea._lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"}]