text: inherit "room/room";
  object mob;
  reset(arg)
  {
  if(!mob) {
   mob = clone_object("/wizards/yodin/areas/village/monsters/storagekeeper");
   move_object(mob, this_object());
  }
  
  if(arg) return;
  
  
  short_desc = "Storeroom";
  long_desc =
  "This is quite small storage. Everywhere around you there are\n" +
  "many shelving full of bread, cheese and ham. In the corner of the\n" +
  "room is dusty table and wooden chair. You can see storagekeeper\n" +
  "behind one shelf.\n";
  
  property = allocate(4);
    property[0] = "no_kill";
    property[1] = "no_skill";
    property[2] = "no_spell";
    property[3] = "no_summon";
  
    set_light(3);
    add_exit("south", "vh14.c");
  
  
  
  
  }
  