text: // This code contains NVIDIA Confidential Information and is disclosed to you 
  // under a form of NVIDIA software license agreement provided separately to you.
  //
  // Notice
  // NVIDIA Corporation and its licensors retain all intellectual property and
  // proprietary rights in and to this software and related documentation and 
  // any modifications thereto. Any use, reproduction, disclosure, or 
  // distribution of this software and related documentation without an express 
  // license agreement from NVIDIA Corporation is strictly prohibited.
  // 
  // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
  // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
  // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
  // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
  //
  // Information and code furnished is believed to be accurate and reliable.
  // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
  // information or for any infringement of patents or other rights of third parties that may
  // result from its use. No license is granted by implication or otherwise under any patent
  // or patent rights of NVIDIA Corporation. Details are subject to change without notice.
  // This code supersedes and replaces all information previously supplied.
  // NVIDIA Corporation products are not authorized for use as critical
  // components in life support devices or systems without express written approval of
  // NVIDIA Corporation.
  //
  // Copyright (c) 2008-2012 NVIDIA Corporation. All rights reserved.
  // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
  // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.  
  
  
  #ifndef PX_COOKING_GAUSS_MAP_LIMIT_H
  #define PX_COOKING_GAUSS_MAP_LIMIT_H
  
  #include "cooking/PxCooking.h"
  #include "foundation/PxAssert.h"
  
  #ifndef PX_DOXYGEN
  namespace physx
  {
  #endif
  
  	PX_FORCE_INLINE PxU32 PxGetGaussMapVertexLimitForPlatform(PxPlatform::Enum targetPlatform)
  	{
  		//TODO: find optimal values for these empirically!!
  		switch(targetPlatform)
  		{
  			case PxPlatform::eXENON:
  				return 128;
  			case PxPlatform::ePLAYSTATION3:
  				return 128;
  			case PxPlatform::ePC:
  				return 32;
  			case PxPlatform::eWII:
  				return 128;
  			case PxPlatform::eARM:
  				return 32;
  			default:
  				PX_ALWAYS_ASSERT_MESSAGE("Unexpected platform in PxGetGaussMapVertexLimitForPlatform!");
  				return 0;
  		}
  	}
  
  #ifndef PX_DOXYGEN
  } // namespace physx
  #endif
  
  #endif
  