text: "use strict";
  
  class GenUtil {
  	/**
  	 * @param table An array of objects with a `min` and optional `max` per item.
  	 * @param roll The roll to look up.
  	 * @param maxZero A value to convert `max` values of `0` to.
  	 */
  	static getFromTable (table, roll, maxZero = 100) {
  		const it = {};
  		Object.assign(it, table.find(it => {
  			return it.min === roll || (it.max != null && roll >= it.min && roll <= (it.max === 0 ? maxZero : it.max));
  		}));
  		Object.keys(it).forEach(k => {
  			if (typeof it[k] === "function") {
  				it[k] = it[k]();
  			}
  		});
  		if (it.display && !it.result) it.result = it.display;
  		if (it.display) it.display = Renderer.get().render(it.display);
  		if (it.result) it.result = Renderer.get().render(it.result);
  		return it;
  	}
  }
  