text: /*
  Open Asset Import Library (assimp)
  ----------------------------------------------------------------------
  
  Copyright (c) 2006-2021, assimp team
  
  
  All rights reserved.
  
  Redistribution and use of this software in source and binary forms,
  with or without modification, are permitted provided that the
  following conditions are met:
  
  * Redistributions of source code must retain the above
    copyright notice, this list of conditions and the
    following disclaimer.
  
  * Redistributions in binary form must reproduce the above
    copyright notice, this list of conditions and the
    following disclaimer in the documentation and/or other
    materials provided with the distribution.
  
  * Neither the name of the assimp team, nor the names of its
    contributors may be used to endorse or promote products
    derived from this software without specific prior
    written permission of the assimp team.
  
  THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
  "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
  LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
  A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
  OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
  SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
  LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
  DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
  THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  
  ----------------------------------------------------------------------
  */
  
  /** @file  FBXNoteAttribute.cpp
   *  @brief Assimp::FBX::NodeAttribute (and subclasses) implementation
   */
  
  #ifndef ASSIMP_BUILD_NO_FBX_IMPORTER
  
  #include "FBXParser.h"
  #include "FBXDocument.h"
  #include "FBXMeshGeometry.h"
  #include "FBXImporter.h"
  #include "FBXDocumentUtil.h"
  
  namespace Assimp {
  namespace FBX {
  
  using namespace Util;
  
  // ------------------------------------------------------------------------------------------------
  Deformer::Deformer(uint64_t id, const Element& element, const Document& doc, const std::string& name)
      : Object(id,element,name)
  {
      const Scope& sc = GetRequiredScope(element);
  
      const std::string& classname = ParseTokenAsString(GetRequiredToken(element,2));
      props = GetPropertyTable(doc,"Deformer.Fbx" + classname,element,sc,true);
  }
  
  
  // ------------------------------------------------------------------------------------------------
  Deformer::~Deformer()
  {
  
  }
  
  
  // ------------------------------------------------------------------------------------------------
  Cluster::Cluster(uint64_t id, const Element& element, const Document& doc, const std::string& name)
  : Deformer(id,element,doc,name)
  , node()
  {
      const Scope& sc = GetRequiredScope(element);
  
      const Element* const Indexes = sc["Indexes"];
      const Element* const Weights = sc["Weights"];
  
      const Element& Transform = GetRequiredElement(sc,"Transform",&element);
      const Element& TransformLink = GetRequiredElement(sc,"TransformLink",&element);
  
      transform = ReadMatrix(Transform);
      transformLink = ReadMatrix(TransformLink);
  
      // it is actually possible that there be Deformer's with no weights
      if (!!Indexes != !!Weights) {
          DOMError("either Indexes or Weights are missing from Cluster",&element);
      }
  
      if(Indexes) {
          ParseVectorDataArray(indices,*Indexes);
          ParseVectorDataArray(weights,*Weights);
      }
  
      if(indices.size() != weights.size()) {
          DOMError("sizes of index and weight array don't match up",&element);
      }
  
      // read assigned node
      const std::vector<const Connection*>& conns = doc.GetConnectionsByDestinationSequenced(ID(),"Model");
      for(const Connection* con : conns) {
          const Model* const mod = ProcessSimpleConnection<Model>(*con, false, "Model -> Cluster", element);
          if(mod) {
              node = mod;
              break;
          }
      }
  
      if (!node) {
          DOMError("failed to read target Node for Cluster",&element);
      }
  }
  
  
  // ------------------------------------------------------------------------------------------------
  Cluster::~Cluster()
  {
  
  }
  
  
  // ------------------------------------------------------------------------------------------------
  Skin::Skin(uint64_t id, const Element& element, const Document& doc, const std::string& name)
  : Deformer(id,element,doc,name)
  , accuracy( 0.0f ) {
      const Scope& sc = GetRequiredScope(element);
  
      const Element* const Link_DeformAcuracy = sc["Link_DeformAcuracy"];
      if(Link_DeformAcuracy) {
          accuracy = ParseTokenAsFloat(GetRequiredToken(*Link_DeformAcuracy,0));
      }
  
      // resolve assigned clusters
      const std::vector<const Connection*>& conns = doc.GetConnectionsByDestinationSequenced(ID(),"Deformer");
  
      clusters.reserve(conns.size());
      for(const Connection* con : conns) {
  
          const Cluster* const cluster = ProcessSimpleConnection<Cluster>(*con, false, "Cluster -> Skin", element);
          if(cluster) {
              clusters.push_back(cluster);
              continue;
          }
      }
  }
  
  
  // ------------------------------------------------------------------------------------------------
  Skin::~Skin()
  {
  
  }
  // ------------------------------------------------------------------------------------------------
  BlendShape::BlendShape(uint64_t id, const Element& element, const Document& doc, const std::string& name)
      : Deformer(id, element, doc, name)
  {
      const std::vector<const Connection*>& conns = doc.GetConnectionsByDestinationSequenced(ID(), "Deformer");
      blendShapeChannels.reserve(conns.size());
      for (const Connection* con : conns) {
          const BlendShapeChannel* const bspc = ProcessSimpleConnection<BlendShapeChannel>(*con, false, "BlendShapeChannel -> BlendShape", element);
          if (bspc) {
              blendShapeChannels.push_back(bspc);
              continue;
          }
      }
  }
  // ------------------------------------------------------------------------------------------------
  BlendShape::~BlendShape()
  {
  
  }
  // ------------------------------------------------------------------------------------------------
  BlendShapeChannel::BlendShapeChannel(uint64_t id, const Element& element, const Document& doc, const std::string& name)
      : Deformer(id, element, doc, name)
  {
      const Scope& sc = GetRequiredScope(element);
      const Element* const DeformPercent = sc["DeformPercent"];
      if (DeformPercent) {
          percent = ParseTokenAsFloat(GetRequiredToken(*DeformPercent, 0));
      }
      const Element* const FullWeights = sc["FullWeights"];
      if (FullWeights) {
          ParseVectorDataArray(fullWeights, *FullWeights);
      }
      const std::vector<const Connection*>& conns = doc.GetConnectionsByDestinationSequenced(ID(), "Geometry");
      shapeGeometries.reserve(conns.size());
      for (const Connection* con : conns) {
          const ShapeGeometry* const sg = ProcessSimpleConnection<ShapeGeometry>(*con, false, "Shape -> BlendShapeChannel", element);
          if (sg) {
              shapeGeometries.push_back(sg);
              continue;
          }
      }
  }
  // ------------------------------------------------------------------------------------------------
  BlendShapeChannel::~BlendShapeChannel()
  {
  
  }
  // ------------------------------------------------------------------------------------------------
  }
  }
  #endif
  
  