text: #include "triggerobjectinfo.h"
  
  namespace SpriterEngine
  {
  	TriggerObjectInfo::TriggerObjectInfo() :
  		triggerCount(0)
  	{
  	}
  
  	s_int TriggerObjectInfo::getTriggerCount()
  	{
  		return triggerCount;
  	}
  
  	void TriggerObjectInfo::setTriggerCount(s_int newTriggerCount)
  	{
  		triggerCount = newTriggerCount;
  	}
  
  	void TriggerObjectInfo::setToBlendedLinear(UniversalObjectInterface *aObject, UniversalObjectInterface *bObject, real t, real blendRatio, ObjectRefInstance *blendedRefInstance)
  	{
  	}
  }