text: ﻿// Fill out your copyright notice in the Description page of Project Settings.
  
  
  #include "EEAnimNode_LookAt.h"
  /*
  FText UEEAnimNode_LookAt::GetNodeTitle(ENodeTitleType::Type Title) const
  {
  	return FText::FromString("UEF Look At");
  }
  
  FText UEEAnimNode_LookAt::GetTooltipText() const
  {
  	return FText::FromString("Unreal Extended Framework Look At");
  }
  */