text: #include "defines.h"
  #include "pickup_items.h"
  
  item_t pickup_common_items[PU_NUM_COMMON_ITEMS] = {
      ITEM_POTION,
      ITEM_ANTIDOTE,
      ITEM_SUPER_POTION,
      ITEM_GREAT_BALL,
  	ITEM_REPEL,
      ITEM_ESCAPE_ROPE,
      ITEM_FULL_HEAL,
  	ITEM_HYPER_POTION,
      ITEM_ULTRA_BALL,
  	ITEM_REVIVE,
      ITEM_RARE_CANDY,
      ITEM_SUN_STONE,
      ITEM_MOON_STONE,
      ITEM_HEART_SCALE,
      ITEM_FULL_RESTORE,
      ITEM_MAX_REVIVE,
  	ITEM_PP_UP,
      ITEM_MAX_ELIXIR
  };
  
  item_t pickup_rare_items[PU_NUM_RARE_ITEMS] = {
      ITEM_HYPER_POTION,
      ITEM_NUGGET,
      ITEM_KINGS_ROCK,
      ITEM_FULL_RESTORE,
      ITEM_ETHER,
      ITEM_IRON_BALL,
      ITEM_DESTINY_KNOT,
      ITEM_ELIXIR,
      ITEM_DESTINY_KNOT,
      ITEM_LEFTOVERS,
      ITEM_DESTINY_KNOT
  };
  
  u32 pickup_common_item_ceilings[PU_COMMON_PER_ROW] = {
      19661, 26214, 32768, 39322, 45875, 52429, 58982, 61604, 64225
  };
  
  u32 pickup_rare_item_ceilings[PU_RARE_PER_ROW] = { 64881, 65536 };
  