text: function UnityProgress(gameInstance, progress) {
      if (!gameInstance.Module)
        return;
      if (!gameInstance.logo) {
        gameInstance.logo = document.createElement("div");
        gameInstance.logo.className = "logo " + gameInstance.Module.splashScreenStyle;
        gameInstance.container.appendChild(gameInstance.logo);
      }
      if (!gameInstance.progress) {    
        gameInstance.progress = document.createElement("div");
        gameInstance.progress.className = "progress " + gameInstance.Module.splashScreenStyle;
        gameInstance.progress.empty = document.createElement("div");
        gameInstance.progress.empty.className = "empty";
        gameInstance.progress.appendChild(gameInstance.progress.empty);
        gameInstance.progress.full = document.createElement("div");
        gameInstance.progress.full.className = "full";
        gameInstance.progress.appendChild(gameInstance.progress.full);
        gameInstance.container.appendChild(gameInstance.progress);
      }
      gameInstance.progress.full.style.width = (100 * progress) + "%";
      gameInstance.progress.empty.style.width = (100 * (1 - progress)) + "%";
      if (progress == 1)
        gameInstance.logo.style.display = gameInstance.progress.style.display = "none";
    }  