text: // Copyright (C) 2002-2009 Nikolaus Gebhardt
  // This file is part of the "Irrlicht Engine".
  // For conditions of distribution and use, see copyright notice in irrlicht.h
  
  #ifndef __I_PARTICLE_ANIMATED_MESH_SCENE_NODE_EMITTER_H_INCLUDED__
  #define __I_PARTICLE_ANIMATED_MESH_SCENE_NODE_EMITTER_H_INCLUDED__
  
  #include "IParticleEmitter.h"
  #include "IAnimatedMeshSceneNode.h"
  
  namespace irr
  {
  namespace scene
  {
  
  //! A particle emitter which emits particles from mesh vertices.
  class IParticleAnimatedMeshSceneNodeEmitter : public IParticleEmitter
  {
  public:
  
  	//! Set Mesh to emit particles from
  	virtual void setAnimatedMeshSceneNode( IAnimatedMeshSceneNode* node ) = 0;
  
  	//! Set whether to use vertex normal for direction, or direction specified
  	virtual void setUseNormalDirection( bool useNormalDirection = true ) = 0;
  
  	//! Set the amount that the normal is divided by for getting a particles direction
  	virtual void setNormalDirectionModifier( f32 normalDirectionModifier ) = 0;
  
  	//! Sets whether to emit min<->max particles for every vertex or to pick min<->max vertices
  	virtual void setEveryMeshVertex( bool everyMeshVertex = true ) = 0;
  
  	//! Get mesh we're emitting particles from
  	virtual const IAnimatedMeshSceneNode* getAnimatedMeshSceneNode() const = 0;
  
  	//! Get whether to use vertex normal for direction, or direction specified
  	virtual bool isUsingNormalDirection() const = 0;
  
  	//! Get the amount that the normal is divided by for getting a particles direction
  	virtual f32 getNormalDirectionModifier() const = 0;
  
  	//! Gets whether to emit min<->max particles for every vertex or to pick min<->max vertices
  	virtual bool getEveryMeshVertex() const = 0;
  
  	//! Get emitter type
  	virtual E_PARTICLE_EMITTER_TYPE getType() const { return EPET_ANIMATED_MESH; }
  };
  
  } // end namespace scene
  } // end namespace irr
  
  
  #endif // __I_PARTICLE_ANIMATED_MESH_SCENE_NODE_EMITTER_H_INCLUDED__
  
  