text: /*
   * Fuzz.cpp
   *
   * This source file is part of the FoundationDB open source project
   *
   * Copyright 2013-2022 Apple Inc. and the FoundationDB project authors
   *
   * Licensed under the Apache License, Version 2.0 (the "License");
   * you may not use this file except in compliance with the License.
   * You may obtain a copy of the License at
   *
   *     http://www.apache.org/licenses/LICENSE-2.0
   *
   * Unless required by applicable law or agreed to in writing, software
   * distributed under the License is distributed on an "AS IS" BASIS,
   * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
   * See the License for the specific language governing permissions and
   * limitations under the License.
   */
  
  #include "fdbrpc/ActorFuzz.h"
  #include "fdbserver/TesterInterface.actor.h"
  #include "fdbserver/workloads/workloads.actor.h"
  
  struct ActorFuzzWorkload : TestWorkload {
  	bool enabled;
  	std::pair<int, int> fuzzResults;
  
  	ActorFuzzWorkload(WorkloadContext const& wcx) : TestWorkload(wcx), fuzzResults(std::make_pair(0, 0)) {
  		enabled = !clientId; // only do this on the "first" client
  	}
  
  	std::string description() const override { return "ActorFuzzWorkload"; }
  	Future<Void> setup(Database const& cx) override { return Void(); }
  	Future<Void> start(Database const& cx) override {
  		if (enabled) {
  			// Only include this test outside of Windows because of MSVC compiler bug
  			fuzzResults.second = 0;
  
  			// Only include this test outside of Windows because of MSVC compiler bug
  #ifndef WIN32
  			fuzzResults = actorFuzzTests();
  #endif
  			if (fuzzResults.second == 0)
  				// if there are no total tests, then mark this as "non-passing"
  				fuzzResults.first = 1;
  		}
  		return Void();
  	}
  	Future<bool> check(Database const& cx) override { return fuzzResults.first == fuzzResults.second; }
  	void getMetrics(std::vector<PerfMetric>& m) override {}
  };
  
  WorkloadFactory<ActorFuzzWorkload> ActorFuzzWorkloadFactory("ActorFuzz");
  