text: import 'phaser';
  import { Align } from '../../../util/align';
  import { bossAnims } from '../../anims/enemiesAnims/bossAnims';
  
  // eslint-disable-next-line no-undef
  export default class Boss extends Phaser.Physics.Arcade.Sprite {
    constructor(scene, x, y, texture, frame) {
      super(scene, x, y, texture, frame);
  
      bossAnims(scene);
      Align.scaleToGameW(this, 0.18);
      this.anims.play('idleboss', true);
    }
  }