text: #include "../Lux/Lux.h"
  #include "world.h"
  #include "rendering/rendererFactory.h"
  #include "rendering/renderer.h"
  
  namespace MayaTo
  {
  	void MayaRendererFactory::createRenderer()
  	{
  		getWorldPtr()->worldRendererPtr = std::shared_ptr<Renderer>(new LuxRenderer());
  	}
  	std::shared_ptr<Renderer> MayaRendererFactory::getRenderer()
  	{
  		return getWorldPtr()->worldRendererPtr;
  	}
  	void MayaRendererFactory::deleteRenderer()
  	{
  		getWorldPtr()->worldRendererPtr.reset();
  	}
  
  };