text: export default class Sheep extends Phaser.GameObjects.Sprite {
  	constructor(config) {
  		super(config.scene, config.x, config.y, config.key);
  		config.scene.add.existing(this);
  
  		// Set sheep
  		this.sheep = config.scene.sheep;		
  
  		// Place sheep behind each other
  		this.depth = this.y;
  
  		this.anims.play('sheep-idle-left');
  	}
  	
      update() {}
  }
  