text: #pragma once
  
  // This file is generated from the Game's Reflection data
  
  #include <cstdint>
  #include <RED4ext/Common.hpp>
  #include <RED4ext/REDhash.hpp>
  #include <RED4ext/Types/generated/scn/EasingType.hpp>
  
  namespace RED4ext
  {
  namespace scn::events { 
  struct PlayAnimEventData
  {
      static constexpr const char* NAME = "scneventsPlayAnimEventData";
      static constexpr const char* ALIAS = NAME;
  
      float blendIn; // 00
      float blendOut; // 04
      float clipFront; // 08
      float clipEnd; // 0C
      float stretch; // 10
      scn::EasingType blendInCurve; // 14
      scn::EasingType blendOutCurve; // 15
      uint8_t unk16[0x18 - 0x16]; // 16
  };
  RED4EXT_ASSERT_SIZE(PlayAnimEventData, 0x18);
  } // namespace scn::events
  } // namespace RED4ext
  