text: 
  // To check if a library is compiled with CocoaPods you
  // can use the `COCOAPODS` macro definition which is
  // defined in the xcconfigs so it is available in
  // headers also when they are imported in the client
  // project.
  
  
  // ALActionBlocks
  #define COCOAPODS_POD_AVAILABLE_ALActionBlocks
  #define COCOAPODS_VERSION_MAJOR_ALActionBlocks 1
  #define COCOAPODS_VERSION_MINOR_ALActionBlocks 0
  #define COCOAPODS_VERSION_PATCH_ALActionBlocks 3
  
  // FXForms
  #define COCOAPODS_POD_AVAILABLE_FXForms
  #define COCOAPODS_VERSION_MAJOR_FXForms 1
  #define COCOAPODS_VERSION_MINOR_FXForms 2
  #define COCOAPODS_VERSION_PATCH_FXForms 12
  
  // JXLS
  #define COCOAPODS_POD_AVAILABLE_JXLS
  #define COCOAPODS_VERSION_MAJOR_JXLS 1
  #define COCOAPODS_VERSION_MINOR_JXLS 0
  #define COCOAPODS_VERSION_PATCH_JXLS 0
  
  // KVOController
  #define COCOAPODS_POD_AVAILABLE_KVOController
  #define COCOAPODS_VERSION_MAJOR_KVOController 1
  #define COCOAPODS_VERSION_MINOR_KVOController 0
  #define COCOAPODS_VERSION_PATCH_KVOController 3
  
  // PNChart
  #define COCOAPODS_POD_AVAILABLE_PNChart
  #define COCOAPODS_VERSION_MAJOR_PNChart 0
  #define COCOAPODS_VERSION_MINOR_PNChart 8
  #define COCOAPODS_VERSION_PATCH_PNChart 3
  
  // SVProgressHUD
  #define COCOAPODS_POD_AVAILABLE_SVProgressHUD
  #define COCOAPODS_VERSION_MAJOR_SVProgressHUD 1
  #define COCOAPODS_VERSION_MINOR_SVProgressHUD 1
  #define COCOAPODS_VERSION_PATCH_SVProgressHUD 3
  
  // UICountingLabel
  #define COCOAPODS_POD_AVAILABLE_UICountingLabel
  #define COCOAPODS_VERSION_MAJOR_UICountingLabel 1
  #define COCOAPODS_VERSION_MINOR_UICountingLabel 2
  #define COCOAPODS_VERSION_PATCH_UICountingLabel 0
  
  