text: 
  #include <SDL2/SDL.h>
  #include <SDL2/SDL_image.h>
  #include <SDL2/SDL_timer.h>
   
  int main(int argc, char *argv[])
  {
   
      // retutns zero on success else non-zero
      if (SDL_Init(SDL_INIT_EVERYTHING) != 0) {
          printf("error initializing SDL: %s\n", SDL_GetError());
      }
      SDL_Window* win = SDL_CreateWindow("GAME",
                                         SDL_WINDOWPOS_CENTERED,
                                         SDL_WINDOWPOS_CENTERED,
                                         1000, 1000, 0);
      while (1)
          ;
   
      return 0;
  }
  