text: // Npc: /kungfu/class/shaolin/xuan-nan.c
  // Date: YZC 96/01/19
  
  inherit NPC;
  inherit F_MASTER;
  
  string ask_me();
  
  #include "xuan-nan.h"
  
  void create()
  {
      set_name("玄难大师", ({
          "xuannan dashi",
          "xuannan",
          "dashi",
      }));
      set("long",
          "他是一位白须白眉的老僧，身穿一袭银丝棕黄袈裟。他身材极瘦，\n"
          "两手更象鸡爪一样。他双目微闭，一副没精打采的模样。\n"
      );
  
  
      set("nickname", "般若堂首座");
      set("gender", "男性");
      set("attitude", "friendly");
      set("class", "bonze");
  
      set("age", 70);
      set("shen_type", 1);
      set("str", 30);
      set("int", 30);
      set("con", 30);
      set("dex", 30);
      set("max_qi", 2800);
      set("max_jing", 1000);
      set("neili", 3800);
      set("max_neili", 3800);
      set("jiali", 50);
      set("combat_exp", 1100000);
  
      set_skill("force", 125);
      set_skill("hunyuan-yiqi", 125);
      set_skill("shaolin-xinfa", 125);
      set_skill("dodge", 125);
      set_skill("shaolin-shenfa", 125);
      set_skill("parry", 125);
      set_skill("cuff", 125);
      set_skill("club", 125);
      set_skill("finger", 125);
      set_skill("strike", 125);
      set_skill("jingang-quan", 125);
      set_skill("wuchang-zhang", 125);
      set_skill("yizhi-chan", 125);
      set_skill("banruo-zhang", 125);
      set_skill("buddhism", 180);
      set_skill("literate", 180);
      set_skill("medical", 180);
      set_skill("shaolin-yishu", 180);
  
      map_skill("force", "hunyuan-yiqi");
      map_skill("dodge", "shaolin-shenfa");
      map_skill("cuff", "jingang-quan");
      map_skill("finger", "yizhi-chan");
      map_skill("strike", "banruo-zhang");
      map_skill("club", "wuchang-zhang");
      map_skill("parry", "wuchang-zhang");
  
      prepare_skill("finger", "yizhi-chan");
      prepare_skill("strike", "banruo-zhang");
  
      create_family("少林派", 36, "弟子");
  
      set("inquiry", ([
          "十八罗汉阵"       : (: ask_me :),
          "罗汉大阵"       : (: ask_me :)
      ]));
  
      setup();
  
          carry_object("/d/shaolin/obj/chanzhang")->wield();
          carry_object("/d/shaolin/obj/xuan-cloth")->wear();
  }
  