text: #include "stdafx.h"
  
  #include "ElkGameEngine/Objects/Components/AComponent.h"
  #include "ElkGameEngine/Objects/GameObject.h"
  
  using namespace ElkGameEngine::Objects::Components;
  
  AComponent::AComponent()
  {
  	SetName("AComponent");
  }
  
  void AComponent::SetOwner(ElkGameEngine::Objects::GameObject& p_owner)
  {
  	m_owner = &p_owner;
  }
  
  ElkGameEngine::Objects::GameObject& AComponent::GetOwner() const
  {
  	return *m_owner;
  }
  