text: //
  // Copyright (c) Jackal Engine. MIT License.
  //
  #pragma once
  
  #include "../quaternion_math.hpp"
  
  namespace math {
  
  
  template<typename T> inline
  Quaternion<T> Normalize(const Quaternion<T> &q)
  {
    T norm = q.Length();
    return (q / norm);
  }
  } // jkl