text: #pragma once
  #ifndef Clock_HEADER
  #define Clock_HEADER
  #include <chrono>
  
  namespace WinWallpaper {
  
  	class Clock
  	{
  	public:
  		Clock();
  		~Clock();
  		void start();
  		void stop();
  		long getMs(bool = false);
  
  	private:
  		std::chrono::high_resolution_clock::time_point startTime;
  		std::chrono::high_resolution_clock::time_point currentTime;
  		void reset();
  	};
  
  
  }
  
  
  #endif // !Clock_HEADER
  