text: /*global game phaser game_state*/
  
  
  
  game_state.story = function () {};
  game_state.story.prototype = {
      
      	preload: function() {
      	
      	    	    game.load.image('sky', "assets/sky.png");
      	    
      	    
      	},
      	
      	create: function() {
      game.add.sprite(0 , 0, 'sky')	    
      	    
      	    
      	    
      	    
  
    
  },
      	update: function() {
      	    
      	    
      	    
      	    
      	
      	    
      	    
      	}
  }    	
      	game.state.add('story', game_state.story);
      	game.state.start('story');
  