text: #pragma once
  
  //license: GPLv3
  //started: 2012-03-19
  
  #include <emulator/emulator.hpp>
  #include <emulator/thread.hpp>
  #include <emulator/scheduler.hpp>
  
  #include <processor/arm7tdmi/arm7tdmi.hpp>
  namespace GameBoyAdvance {
    #define platform Emulator::platform
    namespace File = Emulator::File;
    using Scheduler = Emulator::Scheduler;
    extern Scheduler scheduler;
  
    enum : uint {           //mode flags for bus read, write:
      Nonsequential =   1,  //N cycle
      Sequential    =   2,  //S cycle
      Prefetch      =   4,  //instruction fetch (eligible for prefetch)
      Byte          =   8,  //8-bit access
      Half          =  16,  //16-bit access
      Word          =  32,  //32-bit access
      Load          =  64,  //load operation
      Store         = 128,  //store operation
      Signed        = 256,  //sign extended
    };
  
    struct Thread : Emulator::Thread {
      auto create(auto (*entrypoint)() -> void, double frequency) -> void {
        Emulator::Thread::create(entrypoint, frequency);
        scheduler.append(*this);
      }
  
      inline auto synchronize(Thread& thread) -> void {
        if(clock() >= thread.clock()) scheduler.resume(thread);
      }
    };
  
    #include <gba/memory/memory.hpp>
    #include <gba/system/system.hpp>
    #include <gba/cartridge/cartridge.hpp>
    #include <gba/player/player.hpp>
    #include <gba/cpu/cpu.hpp>
    #include <gba/ppu/ppu.hpp>
    #include <gba/apu/apu.hpp>
  }
  
  #include <gba/interface/interface.hpp>
  