text: #include "MaterialManager.h"
  #include "TextureManager.h"
  #include "MaterialPBRMetallicRoughness.h"
  
  void MaterialManager::initialize()
  {
  	uvChecker();
  }
  
  Material* MaterialManager::uvChecker()
  {
  	static auto ret = [&]() -> Material*{
  		auto material = std::make_unique<MaterialPBRMetallicRoughness>();
  		material->setBaseColorMap(TextureManager::uvChecker3M());
  		material->setName("UV Checker");
  		return add(std::move(material));
  	}();
  	return ret;
  }
  