text: #pragma once
  
  #include "renderer/tasks/task.h"
  
  namespace LRender {
  	class Renderer::Task::Select final : public Task {
  	public:
  		Select(float x, float y);
  		void perform(Renderer &renderer) override final;
  
  	private:
  		const float x;
  		const float y;
  	};
  }