text: /****************************************************************************
   Copyright (C) 2013 Henry van Merode. All rights reserved.
   Copyright (c) 2015-2016 Chukong Technologies Inc.
   Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
  
   http://www.cocos2d-x.org
  
   Permission is hereby granted, free of charge, to any person obtaining a copy
   of this software and associated documentation files (the "Software"), to deal
   in the Software without restriction, including without limitation the rights
   to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
   copies of the Software, and to permit persons to whom the Software is
   furnished to do so, subject to the following conditions:
  
   The above copyright notice and this permission notice shall be included in
   all copies or substantial portions of the Software.
  
   THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
   IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
   FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
   AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
   LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
   OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
   THE SOFTWARE.
   ****************************************************************************/
  
  #include "CCPUSphereSurfaceEmitter.h"
  #include "extensions/Particle3D/PU/CCPUParticleSystem3D.h"
  #include "extensions/Particle3D/PU/CCPUUtil.h"
  
  NS_CC_BEGIN
  // Constants
  const float PUSphereSurfaceEmitter::DEFAULT_RADIUS = 10.0f;
  
  //-----------------------------------------------------------------------
  PUSphereSurfaceEmitter::PUSphereSurfaceEmitter() : PUEmitter(), _radius(DEFAULT_RADIUS) {}
  //-----------------------------------------------------------------------
  float PUSphereSurfaceEmitter::getRadius() const
  {
      return _radius;
  }
  //-----------------------------------------------------------------------
  void PUSphereSurfaceEmitter::setRadius(const float radius)
  {
      _radius = radius;
  }
  //-----------------------------------------------------------------------
  void PUSphereSurfaceEmitter::initParticlePosition(PUParticle3D* particle)
  {
      // Generate a random unit vector to calculate a point on the sphere. This unit vector is
      // also used as direction vector if mAutoDirection has been set.
      _randomVector.set(CCRANDOM_MINUS1_1(), CCRANDOM_MINUS1_1(), CCRANDOM_MINUS1_1());
      _randomVector.normalize();
      // ParticleSystem* sys = mParentTechnique->getParentSystem();
      // if (sys)
      {
          Mat4 rotMat;
          Mat4::createRotation(static_cast<PUParticleSystem3D*>(_particleSystem)->getDerivedOrientation(), &rotMat);
          particle->position =
              getDerivedPosition() + rotMat * (Vec3(_emitterScale.x * _randomVector.x, _emitterScale.y * _randomVector.y,
                                                    _emitterScale.z * _randomVector.z) *
                                               _radius);
      }
      // else
      //{
      //	particle->position = getDerivedPosition() + (_mEmitterScale * _randomVector * _radius);
      // }
      particle->originalPosition = particle->position;
  }
  //-----------------------------------------------------------------------
  void PUSphereSurfaceEmitter::initParticleDirection(PUParticle3D* particle)
  {
      if (_autoDirection)
      {
          // The value of the direction vector that has been set does not have a meaning for
          // the sphere surface emitter.
          float angle = 0.0f;
          generateAngle(angle);
          if (angle != 0.0f)
          {
              // particle->direction = _randomVector.randomDeviant(angle, mUpVector);
              particle->direction         = PUUtil::randomDeviant(_randomVector, angle, _upVector);
              particle->originalDirection = particle->direction;
          }
          else
          {
              particle->direction         = _randomVector;
              particle->originalDirection = particle->direction;
          }
      }
      else
      {
          // Use the standard way
          PUEmitter::initParticleDirection(particle);
      }
  }
  
  PUSphereSurfaceEmitter* PUSphereSurfaceEmitter::create()
  {
      auto pe = new PUSphereSurfaceEmitter();
      pe->autorelease();
      return pe;
  }
  
  void PUSphereSurfaceEmitter::copyAttributesTo(PUEmitter* emitter)
  {
      PUEmitter::copyAttributesTo(emitter);
  
      PUSphereSurfaceEmitter* sphereSurfaceEmitter = static_cast<PUSphereSurfaceEmitter*>(emitter);
      sphereSurfaceEmitter->_radius                = _radius;
  }
  
  PUSphereSurfaceEmitter* PUSphereSurfaceEmitter::clone()
  {
      auto be = PUSphereSurfaceEmitter::create();
      copyAttributesTo(be);
      return be;
  }
  
  NS_CC_END
  