text: /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
  //
  // TGUI - Texus' Graphical User Interface
  // Copyright (C) 2012-2020 Bruno Van de Velde (vdv_b@tgui.eu)
  //
  // This software is provided 'as-is', without any express or implied warranty.
  // In no event will the authors be held liable for any damages arising from the use of this software.
  //
  // Permission is granted to anyone to use this software for any purpose,
  // including commercial applications, and to alter it and redistribute it freely,
  // subject to the following restrictions:
  //
  // 1. The origin of this software must not be misrepresented;
  //    you must not claim that you wrote the original software.
  //    If you use this software in a product, an acknowledgment
  //    in the product documentation would be appreciated but is not required.
  //
  // 2. Altered source versions must be plainly marked as such,
  //    and must not be misrepresented as being the original software.
  //
  // 3. This notice may not be removed or altered from any source distribution.
  //
  /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
  
  
  #include <CTGUI/Renderers/PictureRenderer.h>
  #include <CTGUI/Renderers/RendererStruct.h>
  #include <CTGUI/SFML/Graphics/TextureStruct.h>
  
  #include <TGUI/Renderers/PictureRenderer.hpp>
  
  #define DOWNCAST(x) static_cast<tgui::PictureRenderer*>(x)
  
  /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
  
  tguiRenderer* tguiPictureRenderer_create(void)
  {
      return new tguiRenderer(new tgui::PictureRenderer);
  }
  
  tguiRenderer* tguiPictureRenderer_copy(const tguiRenderer* renderer)
  {
      return new tguiRenderer(new tgui::PictureRenderer(*DOWNCAST(renderer->This)));
  }
  
  /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
  
  void tguiPictureRenderer_setTexture(tguiRenderer* renderer, sfTexture* texture)
  {
      DOWNCAST(renderer->This)->setTexture(*texture->This);
  }
  