text: /**
   * @author       Richard Davey <rich@photonstorm.com>
   * @copyright    2019 Photon Storm Ltd.
   * @license      {@link https://opensource.org/licenses/MIT|MIT License}
   */
  
  /**
   * This internal event signifies that the Texture Manager is now ready and the Game can continue booting.
   * 
   * When a Phaser Game instance is booting for the first time, the Texture Manager has to wait on a couple of non-blocking
   * async events before it's fully ready to carry on. When those complete the Texture Manager emits this event via the Game
   * instance, which tells the Game to carry on booting.
   *
   * @event Phaser.Textures.Events#READY
   * @since 3.16.1
   */
  module.exports = 'ready';
  