text: #ifndef GAMES_JUNGLECHESS_PLAYER_H
  #define GAMES_JUNGLECHESS_PLAYER_H
  
  // Player
  // A player in this game. Every AI controls one player.
  
  // DO NOT MODIFY THIS FILE
  // Never try to directly create an instance of this class, or modify its member variables.
  // Instead, you should only be reading its variables and calling its functions.
  
  #include <vector>
  #include <queue>
  #include <deque>
  #include <unordered_map>
  #include <string>
  #include <initializer_list>
  
  #include "../../joueur/src/any.hpp"
  
  #include "game_object.hpp"
  
  #include "impl/jungle_chess_fwd.hpp"
  
  // <<-- Creer-Merge: includes -->> - Code you add between this comment and the end comment will be preserved between Creer re-runs.
  // you can add additional #includes here
  // <<-- /Creer-Merge: includes -->>
  
  namespace cpp_client
  {
  
  namespace jungle_chess
  {
  
  /// <summary>
  /// A player in this game. Every AI controls one player.
  /// </summary>
  class Player_ : public Game_object_
  {
  public:
  
      /// <summary>
      /// What type of client this is, e.g. 'Python', 'JavaScript', or some other language. For potential data mining purposes.
      /// </summary>
      const std::string& client_type;
  
      /// <summary>
      /// Player b will always start first.
      /// </summary>
      const std::string& color;
  
      /// <summary>
      /// If the player lost the game or not.
      /// </summary>
      const bool& lost;
  
      /// <summary>
      /// The name of the player.
      /// </summary>
      const std::string& name;
  
      /// <summary>
      /// This player's opponent in the game.
      /// </summary>
      const Player& opponent;
  
      /// <summary>
      /// The reason why the player lost the game.
      /// </summary>
      const std::string& reason_lost;
  
      /// <summary>
      /// The reason why the player won the game.
      /// </summary>
      const std::string& reason_won;
  
      /// <summary>
      /// The amount of time (in ns) remaining for this AI to send commands.
      /// </summary>
      const double& time_remaining;
  
      /// <summary>
      /// If the player won the game or not.
      /// </summary>
      const bool& won;
  
      // <<-- Creer-Merge: member variables -->> - Code you add between this comment and the end comment will be preserved between Creer re-runs.
      // You can add additional member variables here. None of them will be tracked or updated by the server.
      // <<-- /Creer-Merge: member variables -->>
  
  
  
     // <<-- Creer-Merge: methods -->> - Code you add between this comment and the end comment will be preserved between Creer re-runs.
     // You can add additional methods here.
     // <<-- /Creer-Merge: methods -->>
  
     ~Player_();
  
     // ####################
     // Don't edit these!
     // ####################
     /// \cond FALSE
     Player_(std::initializer_list<std::pair<std::string, Any&&>> init);
     Player_() : Player_({}){}
     virtual void resize(const std::string& name, std::size_t size) override;
     virtual void change_vec_values(const std::string& name, std::vector<std::pair<std::size_t, Any>>& values) override;
     virtual void remove_key(const std::string& name, Any& key) override;
     virtual std::unique_ptr<Any> add_key_value(const std::string& name, Any& key, Any& value) override;
     virtual bool is_map(const std::string& name) override;
     virtual void rebind_by_name(Any* to_change, const std::string& member, std::shared_ptr<Base_object> ref) override;
      /// \endcond
      // ####################
      // Don't edit these!
      // ####################
  };
  
  } // jungleChess
  
  } // cpp_client
  
  #endif // GAMES_JUNGLECHESS_PLAYER_H
  