text: #pragma once
  
  #include "il2cpp.h"
  
  void Dpr_UI_BattleMatchingSelectTeamMember__Initialize (Dpr_UI_BattleMatchingSelectTeamMember_o* __this, System_Action_o* onFinishState, System_Action_int__int__o* onSelect, System_Action_o* onDecide, const MethodInfo* method_info);
  void Dpr_UI_BattleMatchingSelectTeamMember__Setup (Dpr_UI_BattleMatchingSelectTeamMember_o* __this, Dpr_UI_UIBattleMatching_o* battleMatchingUI, const MethodInfo* method_info);
  void Dpr_UI_BattleMatchingSelectTeamMember__PreClose (Dpr_UI_BattleMatchingSelectTeamMember_o* __this, const MethodInfo* method_info);
  void Dpr_UI_BattleMatchingSelectTeamMember__Close (Dpr_UI_BattleMatchingSelectTeamMember_o* __this, const MethodInfo* method_info);
  void Dpr_UI_BattleMatchingSelectTeamMember__OnUpdate (Dpr_UI_BattleMatchingSelectTeamMember_o* __this, float deltaTime, const MethodInfo* method_info);
  void Dpr_UI_BattleMatchingSelectTeamMember__DecideTeam (Dpr_UI_BattleMatchingSelectTeamMember_o* __this, const MethodInfo* method_info);
  void Dpr_UI_BattleMatchingSelectTeamMember__ShowSelectMessage (Dpr_UI_BattleMatchingSelectTeamMember_o* __this, const MethodInfo* method_info);
  void Dpr_UI_BattleMatchingSelectTeamMember__OnSelectMessage (Dpr_UI_BattleMatchingSelectTeamMember_o* __this, int32_t index, const MethodInfo* method_info);
  void Dpr_UI_BattleMatchingSelectTeamMember__DecidePlayer (Dpr_UI_BattleMatchingSelectTeamMember_o* __this, int32_t index, int32_t stationIndex, const MethodInfo* method_info);
  void Dpr_UI_BattleMatchingSelectTeamMember__LoadModel (Dpr_UI_BattleMatchingSelectTeamMember_o* __this, int32_t index, int32_t stationIndex, const MethodInfo* method_info);
  void Dpr_UI_BattleMatchingSelectTeamMember__UnloadModel (Dpr_UI_BattleMatchingSelectTeamMember_o* __this, int32_t index, const MethodInfo* method_info);
  void Dpr_UI_BattleMatchingSelectTeamMember__SetKeyGuide (Dpr_UI_BattleMatchingSelectTeamMember_o* __this, bool complete, const MethodInfo* method_info);
  void Dpr_UI_BattleMatchingSelectTeamMember___ctor (Dpr_UI_BattleMatchingSelectTeamMember_o* __this, const MethodInfo* method_info);
  