text: ﻿#pragma strict
  
  
  var OBCanvas: GameObject;
  
  function Awake()
  {
  	OBCanvas=GameObject.Find("OBCanvas");
  }
  function Start () {
  OBCanvas.SetActive(true);
   WaitforObj();
  
  }
  
  function WaitforObj()
  	{
  		yield WaitForSeconds(5);
  		{
  		OBCanvas.SetActive(false);
  		
  		}
  	}
  
  