text: 
  #pragma once
  
  // References_Common.h
  /*
  Sergei <Neill3d> Solokhin 2018
  
  GitHub page - https://github.com/Neill3d/OpenMoBu
  Licensed under The "New" BSD License - https://github.com/Neill3d/OpenMoBu/blob/master/LICENSE
  */
  
  // TODO: look inside the PYTHONPATH env var for paths and search for scripts
  
  #define ACTION_DEV_PATH			"D:\\References"
  
  #define ACTION_REFAFILE_MENU	"&Reference A File..."
  #define ACTION_REFAFILE			"\\MBFileRefAdvanced\\ActionReferenceAFile.py"
  
  #define ACTION_LOAD				"\\MBFileRefAdvanced\\ActionLoad.py"
  #define ACTION_LOAD_TEMP		"\\ActionLoadTemp.py"
  
  #define ACTION_UNLOAD			"\\MBFileRefAdvanced\\ActionUnLoad.py"
  #define ACTION_UNLOAD_TEMP		"\\ActionUnLoadTemp.py"
  
  #define ACTION_RENAME			"\\MBFileRefAdvanced\\ActionReName.py"
  #define ACTION_RENAME_TEMP		"\\ActionReNameTemp.py"
  
  #define ACTION_DELETE_MENU		"Delete A File Reference"
  #define ACTION_DELETE			"\\MBFileRefAdvanced\\ActionDelete.py"
  #define ACTION_DELETE_TEMP		"\\ActionDeleteTemp.py"
  
  #define ACTION_RELOAD_MENU		"Reload A File Reference"
  #define ACTION_RELOAD			"\\MBFileRefAdvanced\\ActionReLoad.py"
  #define ACTION_RELOAD_TEMP		"\\ActionReLoadTemp.py"
  
  #define ACTION_SAVEEDITS_MENU	"Save Edits As..."
  #define ACTION_SAVEEDITS		"\\MBFileRefAdvanced\\ActionSaveEdits.py"
  #define ACTION_SAVEEDITS_TEMP	"\\ActionSaveEditsTemp.py"
  
  #define ACTION_RESTORE_MENU		"Restore Shaders Graph To Load State"
  #define ACTION_RESTORE			"\\MBFileRefAdvanced\\ActionRestoreEdits.py"
  #define ACTION_RESTORE_TEMP		"\\ActionRestoreEditsTemp.py"
  
  #define ACTION_BAKE_MENU		"Bake Shaders Graph Edits"
  #define ACTION_BAKE				"\\MBFileRefAdvanced\\ActionBakeEdits.py"
  #define ACTION_BAKE_TEMP		"\\ActionBakeEditsTemp.py"
  
  #define ACTION_CHANGEPATH_MENU	"Change Reference File Path..."
  #define ACTION_CHANGEPATH		"\\MBFileRefAdvanced\\ActionChangePath.py"
  #define ACTION_CHANGEPATH_TEMP	"\\ActionChangePathTemp.py"
  
  /////////////////////////////////////////////////////////////
  
  const char *GetActionPath();
  const char *GetSystemTempPath();
  
  bool FindAScriptPath();
  
  bool FileExists(const char *szPath);