text: #include "Light.h"
  
  Light::Light()
  {
  	light.colour = glm::vec3(0.0f, 1.0f, 1.0f);
  	light.ambientIntensity = 0.2f;
  	light.diffuseIntensity = 0.8f;
  }
  
  Light::Light(GLfloat red, GLfloat green, GLfloat blue, GLfloat aIntensity, GLfloat dIntensity)
  {
  	light.colour = glm::vec3(red, green, blue);
  	light.ambientIntensity = aIntensity;
  	light.diffuseIntensity = dIntensity;
  }
  
  Light::~Light()
  {
  }
  