text: #ifndef __WG_ASSETS_H__
  #define __WG_ASSETS_H__
  
  #include "WindowGroup.h"
  #include "Imgui/imgui.h"
  #include <string>
  #include "Globals.h"
  
  class WG_Assets : public WindowGroup
  {
  public:
  	WG_Assets(bool isActive);
  	virtual ~WG_Assets();
  
  	virtual updateStatus Update();
  
  	virtual void Cleanup();
  
  private:
  	void LoadNewAsset(std::string& toLoad);
  	void LoadNewResource(std::string& toLoad);
  	void DeleteAsset(std::string& toDelete);
  
  };
  
  #endif // __WG_ASSETS_H__