text: /*********************************************************************
   *
   * Software License Agreement (BSD License)
   *
   *  Copyright (c) 2014, Daichi Yoshikawa
   *  All rights reserved.
   *
   *  Redistribution and use in source and binary forms, with or without
   *  modification, are permitted provided that the following conditions
   *  are met:
   *
   *   * Redistributions of source code must retain the above copyright
   *     notice, this list of conditions and the following disclaimer.
   *   * Redistributions in binary form must reproduce the above
   *     copyright notice, this list of conditions and the following
   *     disclaimer in the documentation and/or other materials provided
   *     with the distribution.
   *   * Neither the name of the Daichi Yoshikawa nor the names of its
   *     contributors may be used to endorse or promote products derived
   *     from this software without specific prior written permission.
   *
   *  THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
   *  "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
   *  LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
   *  FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
   *  COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
   *  INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
   *  BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
   *  LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
   *  CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
   *  LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
   *  ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
   *  POSSIBILITY OF SUCH DAMAGE.
   *
   * Author: Daichi Yoshikawa
   *
   *********************************************************************/
  
  #ifndef __GL_WRAPPER_OBJECT_OBJECT_HPP
  #define __GL_WRAPPER_OBJECT_OBJECT_HPP
  
  #include <vector>
  #include <GL/glut.h>
  #include <boost/shared_ptr.hpp>
  #include <Eigen/Dense>
  #include <gl_wrapper/render/material.hpp>
  
  namespace gl_wrapper
  {
    class Object;
    typedef boost::shared_ptr<Object> ObjectPtr;
  
    class Object
    {
    public:
      Object();
  
      void display();
      bool haveEmptyParam();
  
      bool assign_normal_to_vertex; // If false, assign normal to face
      bool assign_material_to_vertex; // If false, assign material to face
  
      class Offset
      {
      public:
        Offset() : euler_zyx(Eigen::Vector3d::Zero()), translation(Eigen::Vector3d::Zero()) {}
        Eigen::Vector3d euler_zyx;
        Eigen::Vector3d translation;
      };
  
      class Motion
      {
      public:
        Motion() : euler_zyx(Eigen::Vector3d::Zero()), translation(Eigen::Vector3d::Zero()) {}
        Eigen::Vector3d euler_zyx;
        Eigen::Vector3d translation;
      };
  
      Offset offset;
      Motion motion;
  
      std::vector<Eigen::Vector3d> vertex;
      std::vector< std::vector<unsigned int> > v_idx;
      std::vector<Eigen::Vector3d> normal;
      std::vector< std::vector<unsigned int> > n_idx;
  
      std::vector<MaterialPtr> material;
      std::vector<unsigned int> material_assignment;
  
      std::string name;
      ObjectPtr parent;
      ObjectPtr child;
  
      GLuint model_list;
    };
  }
  
  #endif /* __GL_WRAPPER_OBJECT_OBJECT_HPP */
  