text: #ifndef CG_PVE_EVENT_OBJECT_H
  #define CG_PVE_EVENT_OBJECT_H
  
  #include "GameNetEvent.h"
  class CGPvEEventObject : public GameNetEvent
  {
  	typedef NetEvent Parent;
  public:
  	CGPvEEventObject() : GameNetEvent { CG_PVE_EVENT_OBJECT, NetEvent::GuaranteeType::GuaranteedOrdered, NetEvent::DirAny } {};
  
  	U32 eventCmd;
  
  	void pack(EventConnection* conn, BitStream* bstream) {};
  	void unpack(EventConnection* conn, BitStream* bstream) 
  	{
  		bstream->read(&eventCmd);
  	};
  	void process(EventConnection* ps) 
  	{
  	};
  
  	TNL_DECLARE_CLASS(CGPvEEventObject);
  };
  #endif