text: #include "demo/Demos.h"
  
  void colors_draw(Painter &painter, Rectangle screen, float time)
  {
      float hue = (int)(time * 80) % 360;
  
      for (int x = 0; x < screen.width(); x++)
      {
          for (int y = 0; y < screen.height(); y++)
          {
              Color color = Color::from_hsv(hue, (y / (float)screen.height()), 1);
              painter.plot_pixel(screen.position() + Vec2i(x, y), color);
          }
      }
  }
  