text: #ifndef _CUSTOM_MESH_SHADER_H_
  #define _CUSTOM_MESH_SHADER_H_
  
  #include "renderObject.h"
  
  int createCustomMeshRenderer();
  void releaseCustomMeshRenderer();
  
  void beginCustomMeshRenderer();
  void endCustomMeshRenderer();
  
  void drawMeshRenderObject(const RENDER_OBJECT *pObj, const FLOAT_MATRIX *pVP);
  
  #endif
  