text: /* ==========================================
      Unity Project - A Test Framework for C
      Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams
      [Released under MIT License. Please refer to license.txt for details]
  ========================================== */
  
  #ifndef UNITY_INTERNALS_H
  #define UNITY_INTERNALS_H
  
  #include <stdio.h>
  #include <setjmp.h>
  
  //-------------------------------------------------------
  // Int Support
  //-------------------------------------------------------
  
  #ifndef UNITY_INT_WIDTH
  #define UNITY_INT_WIDTH (32)
  #endif
  
  #ifndef UNITY_LONG_WIDTH
  #define UNITY_LONG_WIDTH (32)
  #endif
  
  #if (UNITY_INT_WIDTH == 32)
      typedef unsigned char   _UU8;
      typedef unsigned short  _UU16;
      typedef unsigned int    _UU32;
      typedef signed char     _US8;
      typedef signed short    _US16;
      typedef signed int      _US32;
  #elif (UNITY_INT_WIDTH == 16)
      typedef unsigned char   _UU8;
      typedef unsigned int    _UU16;
      typedef unsigned long   _UU32;
      typedef signed char     _US8;
      typedef signed int      _US16;
      typedef signed long     _US32;
  #else
      #error Invalid UNITY_INT_WIDTH specified! (16 or 32 are supported)
  #endif
  
  //-------------------------------------------------------
  // 64-bit Support
  //-------------------------------------------------------
  
  #ifndef UNITY_SUPPORT_64
  
  //No 64-bit Support
  typedef _UU32 _U_UINT;
  typedef _US32 _U_SINT;
  
  #else
  
  //64-bit Support
  #if (UNITY_LONG_WIDTH == 32)
      typedef unsigned long long _UU64;
      typedef signed long long   _US64;
  #elif (UNITY_LONG_WIDTH == 64)
      typedef unsigned long      _UU64;
      typedef signed long        _US64;
  #else
      #error Invalid UNITY_LONG_WIDTH specified! (32 or 64 are supported)
  #endif
  typedef _UU64 _U_UINT;
  typedef _US64 _U_SINT;
  
  #endif
  
  //-------------------------------------------------------
  // Pointer Support
  //-------------------------------------------------------
  
  #ifndef UNITY_POINTER_WIDTH
  #define UNITY_POINTER_WIDTH (32)
  #endif
  
  #if (UNITY_POINTER_WIDTH == 32)
      typedef _UU32 _UP;
  #define UNITY_DISPLAY_STYLE_POINTER UNITY_DISPLAY_STYLE_HEX32
  #elif (UNITY_POINTER_WIDTH == 64)
      typedef _UU64 _UP;
  #define UNITY_DISPLAY_STYLE_POINTER UNITY_DISPLAY_STYLE_HEX64
  #elif (UNITY_POINTER_WIDTH == 16)
      typedef _UU16 _UP;
  #define UNITY_DISPLAY_STYLE_POINTER UNITY_DISPLAY_STYLE_HEX16
  #else
      #error Invalid UNITY_POINTER_WIDTH specified! (16, 32 or 64 are supported)
  #endif
  
  //-------------------------------------------------------
  // Float Support
  //-------------------------------------------------------
  
  #ifdef UNITY_EXCLUDE_FLOAT 
  
  //No Floating Point Support
  #undef UNITY_FLOAT_PRECISION
  #undef UNITY_FLOAT_TYPE
  #undef UNITY_FLOAT_VERBOSE
  
  #else
  
  //Floating Point Support
  #ifndef UNITY_FLOAT_PRECISION
  #define UNITY_FLOAT_PRECISION (0.00001f)
  #endif
  #ifndef UNITY_FLOAT_TYPE
  #define UNITY_FLOAT_TYPE float
  #endif
  typedef UNITY_FLOAT_TYPE _UF;
      
  #endif
  
  //-------------------------------------------------------
  // Output Method
  //-------------------------------------------------------
  
  #ifndef UNITY_OUTPUT_CHAR
  //Default to using putchar, which is defined in stdio.h above
  #define UNITY_OUTPUT_CHAR(a) putchar(a)
  #else
  //If defined as something else, make sure we declare it here so it's ready for use
  extern int UNITY_OUTPUT_CHAR(int);
  #endif
  
  //-------------------------------------------------------
  // Footprint
  //-------------------------------------------------------
  
  #ifndef UNITY_LINE_TYPE
  #define UNITY_LINE_TYPE unsigned short
  #endif
  
  #ifndef UNITY_COUNTER_TYPE
  #define UNITY_COUNTER_TYPE unsigned short
  #endif
  
  //-------------------------------------------------------
  // Internal Structs Needed
  //-------------------------------------------------------
  
  typedef void (*UnityTestFunction)(void);
  
  #define UNITY_DISPLAY_RANGE_INT  (0x10)
  #define UNITY_DISPLAY_RANGE_UINT (0x20)
  #define UNITY_DISPLAY_RANGE_HEX  (0x40)
  #define UNITY_DISPLAY_RANGE_AUTO (0x80)
  
  typedef enum
  {
      UNITY_DISPLAY_STYLE_INT      = 4 + UNITY_DISPLAY_RANGE_INT + UNITY_DISPLAY_RANGE_AUTO,
      UNITY_DISPLAY_STYLE_INT8     = 1 + UNITY_DISPLAY_RANGE_INT,
      UNITY_DISPLAY_STYLE_INT16    = 2 + UNITY_DISPLAY_RANGE_INT,
      UNITY_DISPLAY_STYLE_INT32    = 4 + UNITY_DISPLAY_RANGE_INT,
  #ifdef UNITY_SUPPORT_64
      UNITY_DISPLAY_STYLE_INT64    = 8 + UNITY_DISPLAY_RANGE_INT,
  #endif
      UNITY_DISPLAY_STYLE_UINT     = 4 + UNITY_DISPLAY_RANGE_UINT + UNITY_DISPLAY_RANGE_AUTO,
      UNITY_DISPLAY_STYLE_UINT8    = 1 + UNITY_DISPLAY_RANGE_UINT,
      UNITY_DISPLAY_STYLE_UINT16   = 2 + UNITY_DISPLAY_RANGE_UINT,
      UNITY_DISPLAY_STYLE_UINT32   = 4 + UNITY_DISPLAY_RANGE_UINT,
  #ifdef UNITY_SUPPORT_64
      UNITY_DISPLAY_STYLE_UINT64   = 8 + UNITY_DISPLAY_RANGE_UINT,
  #endif
      UNITY_DISPLAY_STYLE_HEX8     = 1 + UNITY_DISPLAY_RANGE_HEX,
      UNITY_DISPLAY_STYLE_HEX16    = 2 + UNITY_DISPLAY_RANGE_HEX,
      UNITY_DISPLAY_STYLE_HEX32    = 4 + UNITY_DISPLAY_RANGE_HEX,
  #ifdef UNITY_SUPPORT_64
      UNITY_DISPLAY_STYLE_HEX64    = 8 + UNITY_DISPLAY_RANGE_HEX,
  #endif
  } UNITY_DISPLAY_STYLE_T;
  
  struct _Unity
  {
      const char* TestFile;
      const char* CurrentTestName;
      _UU32 CurrentTestLineNumber;
      UNITY_COUNTER_TYPE NumberOfTests;
      UNITY_COUNTER_TYPE TestFailures;
      UNITY_COUNTER_TYPE TestIgnores;
      UNITY_COUNTER_TYPE CurrentTestFailed;
      UNITY_COUNTER_TYPE CurrentTestIgnored;
      jmp_buf AbortFrame;
  };
  
  extern struct _Unity Unity;
  
  //-------------------------------------------------------
  // Test Suite Management
  //-------------------------------------------------------
  
  void UnityBegin(void);
  int  UnityEnd(void);
  void UnityConcludeTest(void);
  void UnityDefaultTestRun(UnityTestFunction Func, const char* FuncName, const int FuncLineNum);
  
  //-------------------------------------------------------
  // Test Output
  //-------------------------------------------------------
  
  void UnityPrint(const char* string);
  void UnityPrintMask(const _U_UINT mask, const _U_UINT number);
  void UnityPrintNumberByStyle(const _U_SINT number, const UNITY_DISPLAY_STYLE_T style);
  void UnityPrintNumber(const _U_SINT number);
  void UnityPrintNumberUnsigned(const _U_UINT number);
  void UnityPrintNumberHex(const _U_UINT number, const char nibbles);
  
  #ifdef UNITY_FLOAT_VERBOSE
  void UnityPrintFloat(const _UF number);
  #endif
  
  //-------------------------------------------------------
  // Test Assertion Fuctions
  //-------------------------------------------------------
  //  Use the macros below this section instead of calling
  //  these directly. The macros have a consistent naming
  //  convention and will pull in file and line information
  //  for you.
  
  void UnityAssertEqualNumber(const _U_SINT expected,
                              const _U_SINT actual,
                              const char* msg,
                              const UNITY_LINE_TYPE lineNumber,
                              const UNITY_DISPLAY_STYLE_T style);
  
  void UnityAssertEqualIntArray(const _U_SINT* expected,
                                const _U_SINT* actual,
                                const _UU32 num_elements,
                                const char* msg,
                                const UNITY_LINE_TYPE lineNumber,
                                const UNITY_DISPLAY_STYLE_T style);
  
  void UnityAssertBits(const _U_SINT mask,
                       const _U_SINT expected,
                       const _U_SINT actual,
                       const char* msg,
                       const UNITY_LINE_TYPE lineNumber);
  
  void UnityAssertEqualString(const char* expected,
                              const char* actual,
                              const char* msg,
                              const UNITY_LINE_TYPE lineNumber);
  
  void UnityAssertEqualStringArray( const char** expected,
                                    const char** actual,
                                    const _UU32 num_elements,
                                    const char* msg,
                                    const UNITY_LINE_TYPE lineNumber);
  
  void UnityAssertEqualMemory( const void* expected,
                               const void* actual,
                               const _UU32 length,
                               const _UU32 num_elements,
                               const char* msg,
                               const UNITY_LINE_TYPE lineNumber);
  
  void UnityAssertNumbersWithin(const _U_SINT delta,
                                const _U_SINT expected,
                                const _U_SINT actual,
                                const char* msg,
                                const UNITY_LINE_TYPE lineNumber,
                                const UNITY_DISPLAY_STYLE_T style);
  
  void UnityFail(const char* message, const UNITY_LINE_TYPE line);
  
  void UnityIgnore(const char* message, const UNITY_LINE_TYPE line);
  
  #ifndef UNITY_EXCLUDE_FLOAT
  void UnityAssertFloatsWithin(const _UF delta,
                               const _UF expected,
                               const _UF actual,
                               const char* msg,
                               const UNITY_LINE_TYPE lineNumber);
  
  void UnityAssertEqualFloatArray(const _UF* expected,
                                  const _UF* actual,
                                  const _UU32 num_elements,
                                  const char* msg,
                                  const UNITY_LINE_TYPE lineNumber);
  #endif
  
  //-------------------------------------------------------
  // Basic Fail and Ignore
  //-------------------------------------------------------
  
  #define UNITY_TEST_FAIL(line, message)   UnityFail(   (message), (UNITY_LINE_TYPE)line);
  #define UNITY_TEST_IGNORE(line, message) UnityIgnore( (message), (UNITY_LINE_TYPE)line);
  
  //-------------------------------------------------------
  // Test Asserts
  //-------------------------------------------------------
  
  #define UNITY_TEST_ASSERT(condition, line, message)                                              if (condition) {} else {UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, message);}
  #define UNITY_TEST_ASSERT_NULL(pointer, line, message)                                           UNITY_TEST_ASSERT(((pointer) == NULL),  (UNITY_LINE_TYPE)line, message)
  #define UNITY_TEST_ASSERT_NOT_NULL(pointer, line, message)                                       UNITY_TEST_ASSERT(((pointer) != NULL),  (UNITY_LINE_TYPE)line, message)
  
  #define UNITY_TEST_ASSERT_EQUAL_INT(expected, actual, line, message)                             UnityAssertEqualNumber((_U_SINT)(expected), (_U_SINT)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_INT)
  #define UNITY_TEST_ASSERT_EQUAL_INT8(expected, actual, line, message)                            UnityAssertEqualNumber((_U_SINT)(expected), (_U_SINT)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_INT)
  #define UNITY_TEST_ASSERT_EQUAL_INT16(expected, actual, line, message)                           UnityAssertEqualNumber((_U_SINT)(expected), (_U_SINT)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_INT)
  #define UNITY_TEST_ASSERT_EQUAL_INT32(expected, actual, line, message)                           UnityAssertEqualNumber((_U_SINT)(expected), (_U_SINT)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_INT)
  #define UNITY_TEST_ASSERT_EQUAL_UINT(expected, actual, line, message)                            UnityAssertEqualNumber((_U_SINT)(expected), (_U_SINT)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_UINT)
  #define UNITY_TEST_ASSERT_EQUAL_UINT8(expected, actual, line, message)                           UnityAssertEqualNumber((_U_SINT)(expected), (_U_SINT)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_UINT)
  #define UNITY_TEST_ASSERT_EQUAL_UINT16(expected, actual, line, message)                          UnityAssertEqualNumber((_U_SINT)(expected), (_U_SINT)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_UINT)
  #define UNITY_TEST_ASSERT_EQUAL_UINT32(expected, actual, line, message)                          UnityAssertEqualNumber((_U_SINT)(expected), (_U_SINT)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_UINT)
  #define UNITY_TEST_ASSERT_EQUAL_HEX8(expected, actual, line, message)                            UnityAssertEqualNumber((_U_SINT)(expected), (_U_SINT)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_HEX8)
  #define UNITY_TEST_ASSERT_EQUAL_HEX16(expected, actual, line, message)                           UnityAssertEqualNumber((_U_SINT)(expected), (_U_SINT)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_HEX16)
  #define UNITY_TEST_ASSERT_EQUAL_HEX32(expected, actual, line, message)                           UnityAssertEqualNumber((_U_SINT)(expected), (_U_SINT)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_HEX32)
  #define UNITY_TEST_ASSERT_BITS(mask, expected, actual, line, message)                            UnityAssertBits((_U_SINT)(mask), (_U_SINT)(expected), (_U_SINT)(actual), (message), (UNITY_LINE_TYPE)line)
  
  #define UNITY_TEST_ASSERT_INT_WITHIN(delta, expected, actual, line, message)                     UnityAssertNumbersWithin((_U_SINT)(delta), (_U_SINT)(expected), (_U_SINT)(actual), NULL, (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_INT)
  #define UNITY_TEST_ASSERT_UINT_WITHIN(delta, expected, actual, line, message)                    UnityAssertNumbersWithin((_U_SINT)(delta), (_U_SINT)(expected), (_U_SINT)(actual), NULL, (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_UINT)
  #define UNITY_TEST_ASSERT_HEX8_WITHIN(delta, expected, actual, line, message)                    UnityAssertNumbersWithin((_U_SINT)(delta), (_U_SINT)(expected), (_U_SINT)(actual), NULL, (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_HEX8)
  #define UNITY_TEST_ASSERT_HEX16_WITHIN(delta, expected, actual, line, message)                   UnityAssertNumbersWithin((_U_SINT)(delta), (_U_SINT)(expected), (_U_SINT)(actual), NULL, (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_HEX16)
  #define UNITY_TEST_ASSERT_HEX32_WITHIN(delta, expected, actual, line, message)                   UnityAssertNumbersWithin((_U_SINT)(delta), (_U_SINT)(expected), (_U_SINT)(actual), NULL, (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_HEX32)
  #define UNITY_TEST_ASSERT_HEX64_WITHIN(delta, expected, actual, line, message)                   UnityAssertNumbersWithin((_U_SINT)(delta), (_U_SINT)(expected), (_U_SINT)(actual), NULL, (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_HEX64)
  
  #define UNITY_TEST_ASSERT_EQUAL_PTR(expected, actual, line, message)                             UnityAssertEqualNumber((_U_SINT)(_UP)(expected), (_U_SINT)(_UP)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_POINTER)
  #define UNITY_TEST_ASSERT_EQUAL_STRING(expected, actual, line, message)                          UnityAssertEqualString((const char*)(expected), (const char*)(actual), (message), (UNITY_LINE_TYPE)line)
  #define UNITY_TEST_ASSERT_EQUAL_MEMORY(expected, actual, len, line, message)                     UnityAssertEqualMemory((void*)(expected), (void*)(actual), (_UU32)(len), 1, (message), (UNITY_LINE_TYPE)line)
  
  #define UNITY_TEST_ASSERT_EQUAL_INT_ARRAY(expected, actual, num_elements, line, message)         UnityAssertEqualIntArray((const _U_SINT*)(expected), (const _U_SINT*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_INT)
  #define UNITY_TEST_ASSERT_EQUAL_INT8_ARRAY(expected, actual, num_elements, line, message)        UnityAssertEqualIntArray((const _U_SINT*)(expected), (const _U_SINT*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_INT8)
  #define UNITY_TEST_ASSERT_EQUAL_INT16_ARRAY(expected, actual, num_elements, line, message)       UnityAssertEqualIntArray((const _U_SINT*)(expected), (const _U_SINT*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_INT16)
  #define UNITY_TEST_ASSERT_EQUAL_INT32_ARRAY(expected, actual, num_elements, line, message)       UnityAssertEqualIntArray((const _U_SINT*)(expected), (const _U_SINT*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_INT32)
  #define UNITY_TEST_ASSERT_EQUAL_UINT_ARRAY(expected, actual, num_elements, line, message)        UnityAssertEqualIntArray((const _U_SINT*)(expected), (const _U_SINT*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_UINT)
  #define UNITY_TEST_ASSERT_EQUAL_UINT8_ARRAY(expected, actual, num_elements, line, message)       UnityAssertEqualIntArray((const _U_SINT*)(expected), (const _U_SINT*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_UINT8)
  #define UNITY_TEST_ASSERT_EQUAL_UINT16_ARRAY(expected, actual, num_elements, line, message)      UnityAssertEqualIntArray((const _U_SINT*)(expected), (const _U_SINT*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_UINT16)
  #define UNITY_TEST_ASSERT_EQUAL_UINT32_ARRAY(expected, actual, num_elements, line, message)      UnityAssertEqualIntArray((const _U_SINT*)(expected), (const _U_SINT*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_UINT32)
  #define UNITY_TEST_ASSERT_EQUAL_HEX8_ARRAY(expected, actual, num_elements, line, message)        UnityAssertEqualIntArray((const _U_SINT*)(expected), (const _U_SINT*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_HEX8)
  #define UNITY_TEST_ASSERT_EQUAL_HEX16_ARRAY(expected, actual, num_elements, line, message)       UnityAssertEqualIntArray((const _U_SINT*)(expected), (const _U_SINT*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_HEX16)
  #define UNITY_TEST_ASSERT_EQUAL_HEX32_ARRAY(expected, actual, num_elements, line, message)       UnityAssertEqualIntArray((const _U_SINT*)(expected), (const _U_SINT*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_HEX32)
  #define UNITY_TEST_ASSERT_EQUAL_STRING_ARRAY(expected, actual, num_elements, line, message)      UnityAssertEqualStringArray((const char**)(expected), (const char**)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line)
  #define UNITY_TEST_ASSERT_EQUAL_MEMORY_ARRAY(expected, actual, len, num_elements, line, message) UnityAssertEqualMemory((void*)(expected), (void*)(actual), (_UU32)(len), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line)
  
  #ifdef UNITY_SUPPORT_64
  #define UNITY_TEST_ASSERT_EQUAL_INT64(expected, actual, line, message)                           UnityAssertEqualNumber((_U_SINT)(expected), (_U_SINT)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_INT64)
  #define UNITY_TEST_ASSERT_EQUAL_UINT64(expected, actual, line, message)                          UnityAssertEqualNumber((_U_SINT)(expected), (_U_SINT)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_UINT64)
  #define UNITY_TEST_ASSERT_EQUAL_HEX64(expected, actual, line, message)                           UnityAssertEqualNumber((_U_SINT)(expected), (_U_SINT)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_HEX64)
  #define UNITY_TEST_ASSERT_EQUAL_INT64_ARRAY(expected, actual, num_elements, line, message)       UnityAssertEqualIntArray((const _U_SINT*)(expected), (const _U_SINT*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_INT64)
  #define UNITY_TEST_ASSERT_EQUAL_UINT64_ARRAY(expected, actual, num_elements, line, message)      UnityAssertEqualIntArray((const _U_SINT*)(expected), (const _U_SINT*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_UINT64)
  #define UNITY_TEST_ASSERT_EQUAL_HEX64_ARRAY(expected, actual, num_elements, line, message)       UnityAssertEqualIntArray((const _U_SINT*)(expected), (const _U_SINT*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_HEX64)
  #endif
  
  #ifdef UNITY_EXCLUDE_FLOAT
  #define UNITY_TEST_ASSERT_FLOAT_WITHIN(delta, expected, actual, line, message)                   UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, "Unity Floating Point Disabled")
  #define UNITY_TEST_ASSERT_EQUAL_FLOAT(expected, actual, line, message)                           UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, "Unity Floating Point Disabled")
  #define UNITY_TEST_ASSERT_EQUAL_FLOAT_ARRAY(expected, actual, num_elements, line, message)       UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, "Unity Floating Point Disabled")
  #else
  #define UNITY_TEST_ASSERT_FLOAT_WITHIN(delta, expected, actual, line, message)                   UnityAssertFloatsWithin((_UF)(delta), (_UF)(expected), (_UF)(actual), (message), (UNITY_LINE_TYPE)line)
  #define UNITY_TEST_ASSERT_EQUAL_FLOAT(expected, actual, line, message)                           UNITY_TEST_ASSERT_FLOAT_WITHIN((_UF)(expected) * (_UF)UNITY_FLOAT_PRECISION, (_UF)expected, (_UF)actual, (UNITY_LINE_TYPE)line, message)
  #define UNITY_TEST_ASSERT_EQUAL_FLOAT_ARRAY(expected, actual, num_elements, line, message)       UnityAssertEqualFloatArray((_UF*)(expected), (_UF*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line)
  #endif
  
  #endif
  