text: // Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
  
  #pragma once
  #if !CPP && !UE_BUILD_DOCS      //noexport class
  UCLASS(noexport, Intrinsic)
  class UModel : public UObject
  {
  	GENERATED_UCLASS_BODY()
  
  };
  
  #endif
  