text: #pragma once
  
  namespace app
  {
      namespace game
      {
          class GOCGravity
          {
          public:
              inline static FUNCTION_PTR(int, __cdecl, SimpleSetup, ASLR(0x004BF5C0), GameObject* This, int a2);
              inline static FUNCTION_PTR(csl::math::Vector3*, __thiscall, GetGravityDirection, ASLR(0x004BF160), int* This);
          };
      }
  }