text: // CkSsh.h: interface for the CkSsh class.
  //
  //////////////////////////////////////////////////////////////////////
  
  // This header is generated for Chilkat v9.5.0
  
  #ifndef _CkSsh_H
  #define _CkSsh_H
  	
  #include "chilkatDefs.h"
  
  #include "CkString.h"
  #include "CkClassWithCallbacks.h"
  
  class CkTask;
  class CkSshKey;
  class CkStringArray;
  class CkByteData;
  class CkBaseProgress;
  
  
  
  #if !defined(__sun__) && !defined(__sun)
  #pragma pack (push, 8)
  #endif
   
  
  // CLASS: CkSsh
  class CK_VISIBLE_PUBLIC CkSsh  : public CkClassWithCallbacks
  {
      private:
  
  	// Don't allow assignment or copying these objects.
  	CkSsh(const CkSsh &);
  	CkSsh &operator=(const CkSsh &);
  
      public:
  	CkSsh(void);
  	virtual ~CkSsh(void);
  
  	static CkSsh *createNew(void);
  	void CK_VISIBLE_PRIVATE inject(void *impl);
  
  	// May be called when finished with the object to free/dispose of any
  	// internal resources held by the object. 
  	void dispose(void);
  
  	CkBaseProgress *get_EventCallbackObject(void) const;
  	void put_EventCallbackObject(CkBaseProgress *progress);
  
  
  	// BEGIN PUBLIC INTERFACE
  
  	// ----------------------
  	// Properties
  	// ----------------------
  	// When set to true, causes the currently running method to abort. Methods that
  	// always finish quickly (i.e.have no length file operations or network
  	// communications) are not affected. If no method is running, then this property is
  	// automatically reset to false when the next method is called. When the abort
  	// occurs, this property is reset to false. Both synchronous and asynchronous
  	// method calls can be aborted. (A synchronous method call could be aborted by
  	// setting this property from a separate thread.)
  	bool get_AbortCurrent(void);
  	// When set to true, causes the currently running method to abort. Methods that
  	// always finish quickly (i.e.have no length file operations or network
  	// communications) are not affected. If no method is running, then this property is
  	// automatically reset to false when the next method is called. When the abort
  	// occurs, this property is reset to false. Both synchronous and asynchronous
  	// method calls can be aborted. (A synchronous method call could be aborted by
  	// setting this property from a separate thread.)
  	void put_AbortCurrent(bool newVal);
  
  	// Set to one of the following values if a call to AuthenticatePw, AuthenticatePk,
  	// or AuthenticatePwPk returns a failed status.
  	//     1: Transport failure. This is a failure to communicate with the server (i.e.
  	//     the connection was lost, or a read or write failed or timed out).
  	//     2: Invalid key for public key authentication. The key was not a valid
  	//     format, not a valid key, not a private key, or not the right type of key.
  	//     3: No matching authentication methods were available.
  	//     4: SSH authentication protocol error - an unexpected or invalid message was
  	//     received.
  	//     5: The incorrect password or private key was provided.
  	//     6: Already authenticated. The SSH session is already authenticated.
  	//     7: Password change request: The server requires the password to be changed.
  	int get_AuthFailReason(void);
  
  	// Controls whether the caret character '^' is interpreted as indicating a control
  	// character. The default value of this property is false. If set to true, then
  	// the following sequences are interpreted as control characters in any string
  	// passed to SendReqExec or ChannelSendString.
  	// ^@ 	00 	00 	NUL  	Null
  	// ^A 	01 	01 	SOH  	Start of Heading
  	// ^B 	02 	02 	STX  	Start of Text
  	// ^C 	03 	03 	ETX  	End of Text
  	// ^D 	04 	04 	EOT  	End of Transmission
  	// ^E 	05 	05 	ENQ  	Enquiry
  	// ^F 	06 	06 	ACK  	Acknowledge
  	// ^G 	07 	07 	BEL  	Bell
  	// ^H 	08 	08 	BS  	Backspace
  	// ^I 	09 	09 	HT  	Character Tabulation, Horizontal Tabulation
  	// ^J 	10 	0A 	LF  	Line Feed
  	// ^K 	11 	0B 	VT  	Line Tabulation, Vertical Tabulation
  	// ^L 	12 	0C 	FF  	Form Feed
  	// ^M 	13 	0D 	CR  	Carriage Return
  	// ^N 	14 	0E 	SO  	Shift Out
  	// ^O 	15 	0F 	SI  	Shift In
  	// ^P 	16 	10 	DLE  	Data Link Escape
  	// ^Q 	17 	11 	DC1  	Device Control One (XON)
  	// ^R 	18 	12 	DC2  	Device Control Two
  	// ^S 	19 	13 	DC3  	Device Control Three (XOFF)
  	// ^T 	20 	14 	DC4  	Device Control Four
  	// ^U 	21 	15 	NAK  	Negative Acknowledge
  	// ^V 	22 	16 	SYN  	Synchronous Idle
  	// ^W 	23 	17 	ETB  	End of Transmission Block
  	// ^X 	24 	18 	CAN  	Cancel
  	// ^Y 	25 	19 	EM  	End of medium
  	// ^Z 	26 	1A 	SUB  	Substitute
  	// ^[ 	27 	1B 	ESC  	Escape
  	// ^\ 	28 	1C 	FS  	File Separator
  	// ^] 	29 	1D 	GS  	Group Separator
  	// ^^ 	30 	1E 	RS  	Record Separator
  	// ^_ 	31 	1F 	US  	Unit Separator
  	// ^? 	127 	7F 	DEL  	Delete
  	bool get_CaretControl(void);
  	// Controls whether the caret character '^' is interpreted as indicating a control
  	// character. The default value of this property is false. If set to true, then
  	// the following sequences are interpreted as control characters in any string
  	// passed to SendReqExec or ChannelSendString.
  	// ^@ 	00 	00 	NUL  	Null
  	// ^A 	01 	01 	SOH  	Start of Heading
  	// ^B 	02 	02 	STX  	Start of Text
  	// ^C 	03 	03 	ETX  	End of Text
  	// ^D 	04 	04 	EOT  	End of Transmission
  	// ^E 	05 	05 	ENQ  	Enquiry
  	// ^F 	06 	06 	ACK  	Acknowledge
  	// ^G 	07 	07 	BEL  	Bell
  	// ^H 	08 	08 	BS  	Backspace
  	// ^I 	09 	09 	HT  	Character Tabulation, Horizontal Tabulation
  	// ^J 	10 	0A 	LF  	Line Feed
  	// ^K 	11 	0B 	VT  	Line Tabulation, Vertical Tabulation
  	// ^L 	12 	0C 	FF  	Form Feed
  	// ^M 	13 	0D 	CR  	Carriage Return
  	// ^N 	14 	0E 	SO  	Shift Out
  	// ^O 	15 	0F 	SI  	Shift In
  	// ^P 	16 	10 	DLE  	Data Link Escape
  	// ^Q 	17 	11 	DC1  	Device Control One (XON)
  	// ^R 	18 	12 	DC2  	Device Control Two
  	// ^S 	19 	13 	DC3  	Device Control Three (XOFF)
  	// ^T 	20 	14 	DC4  	Device Control Four
  	// ^U 	21 	15 	NAK  	Negative Acknowledge
  	// ^V 	22 	16 	SYN  	Synchronous Idle
  	// ^W 	23 	17 	ETB  	End of Transmission Block
  	// ^X 	24 	18 	CAN  	Cancel
  	// ^Y 	25 	19 	EM  	End of medium
  	// ^Z 	26 	1A 	SUB  	Substitute
  	// ^[ 	27 	1B 	ESC  	Escape
  	// ^\ 	28 	1C 	FS  	File Separator
  	// ^] 	29 	1D 	GS  	Group Separator
  	// ^^ 	30 	1E 	RS  	Record Separator
  	// ^_ 	31 	1F 	US  	Unit Separator
  	// ^? 	127 	7F 	DEL  	Delete
  	void put_CaretControl(bool newVal);
  
  	// If a request to open a channel fails, this property contains a code that
  	// identifies the reason for failure. The reason codes are defined in RFC 4254 and
  	// are reproduced here:
  	//              Symbolic name                           reason code
  	//              -------------                           -----------
  	//             SSH_OPEN_ADMINISTRATIVELY_PROHIBITED          1
  	//             SSH_OPEN_CONNECT_FAILED                       2
  	//             SSH_OPEN_UNKNOWN_CHANNEL_TYPE                 3
  	//             SSH_OPEN_RESOURCE_SHORTAGE                    4
  	int get_ChannelOpenFailCode(void);
  
  	// The descriptive text corresponding to the ChannelOpenFailCode property.
  	void get_ChannelOpenFailReason(CkString &str);
  	// The descriptive text corresponding to the ChannelOpenFailCode property.
  	const char *channelOpenFailReason(void);
  
  	// The client-identifier string to be used when connecting to an SSH/SFTP server.
  	// Defaults to "SSH-2.0-PuTTY_Release_0.63". (This string is used to mimic PuTTY
  	// because some servers are known to disconnect from clients with unknown client
  	// identifiers.)
  	void get_ClientIdentifier(CkString &str);
  	// The client-identifier string to be used when connecting to an SSH/SFTP server.
  	// Defaults to "SSH-2.0-PuTTY_Release_0.63". (This string is used to mimic PuTTY
  	// because some servers are known to disconnect from clients with unknown client
  	// identifiers.)
  	const char *clientIdentifier(void);
  	// The client-identifier string to be used when connecting to an SSH/SFTP server.
  	// Defaults to "SSH-2.0-PuTTY_Release_0.63". (This string is used to mimic PuTTY
  	// because some servers are known to disconnect from clients with unknown client
  	// identifiers.)
  	void put_ClientIdentifier(const char *newVal);
  
  	// The IP address to use for computers with multiple network interfaces or IP
  	// addresses. For computers with a single network interface (i.e. most computers),
  	// this property should not be set. For multihoming computers, the default IP
  	// address is automatically used if this property is not set.
  	// 
  	// The IP address is a string such as in dotted notation using numbers, not domain
  	// names, such as "165.164.55.124".
  	// 
  	void get_ClientIpAddress(CkString &str);
  	// The IP address to use for computers with multiple network interfaces or IP
  	// addresses. For computers with a single network interface (i.e. most computers),
  	// this property should not be set. For multihoming computers, the default IP
  	// address is automatically used if this property is not set.
  	// 
  	// The IP address is a string such as in dotted notation using numbers, not domain
  	// names, such as "165.164.55.124".
  	// 
  	const char *clientIpAddress(void);
  	// The IP address to use for computers with multiple network interfaces or IP
  	// addresses. For computers with a single network interface (i.e. most computers),
  	// this property should not be set. For multihoming computers, the default IP
  	// address is automatically used if this property is not set.
  	// 
  	// The IP address is a string such as in dotted notation using numbers, not domain
  	// names, such as "165.164.55.124".
  	// 
  	void put_ClientIpAddress(const char *newVal);
  
  	// Maximum number of milliseconds to wait when connecting to an SSH server.
  	int get_ConnectTimeoutMs(void);
  	// Maximum number of milliseconds to wait when connecting to an SSH server.
  	void put_ConnectTimeoutMs(int newVal);
  
  	// If the SSH server sent a DISCONNECT message when closing the connection, this
  	// property contains the "reason code" as specified in RFC 4253:
  	//            Symbolic name                                reason code
  	//            -------------                                -----------
  	//       SSH_DISCONNECT_HOST_NOT_ALLOWED_TO_CONNECT             1
  	//       SSH_DISCONNECT_PROTOCOL_ERROR                          2
  	//       SSH_DISCONNECT_KEY_EXCHANGE_FAILED                     3
  	//       SSH_DISCONNECT_RESERVED                                4
  	//       SSH_DISCONNECT_MAC_ERROR                               5
  	//       SSH_DISCONNECT_COMPRESSION_ERROR                       6
  	//       SSH_DISCONNECT_SERVICE_NOT_AVAILABLE                   7
  	//       SSH_DISCONNECT_PROTOCOL_VERSION_NOT_SUPPORTED          8
  	//       SSH_DISCONNECT_HOST_KEY_NOT_VERIFIABLE                 9
  	//       SSH_DISCONNECT_CONNECTION_LOST                        10
  	//       SSH_DISCONNECT_BY_APPLICATION                         11
  	//       SSH_DISCONNECT_TOO_MANY_CONNECTIONS                   12
  	//       SSH_DISCONNECT_AUTH_CANCELLED_BY_USER                 13
  	//       SSH_DISCONNECT_NO_MORE_AUTH_METHODS_AVAILABLE         14
  	//       SSH_DISCONNECT_ILLEGAL_USER_NAME                      15
  	int get_DisconnectCode(void);
  
  	// If the SSH/ server sent a DISCONNECT message when closing the connection, this
  	// property contains a descriptive string for the "reason code" as specified in RFC
  	// 4253.
  	void get_DisconnectReason(CkString &str);
  	// If the SSH/ server sent a DISCONNECT message when closing the connection, this
  	// property contains a descriptive string for the "reason code" as specified in RFC
  	// 4253.
  	const char *disconnectReason(void);
  
  	// Enables or disables the use of compression w/ the SSH connection. The default
  	// value is true, meaning that compression is used if the server supports it.
  	// 
  	// Some older SSH servers have been found that claim to support compression, but
  	// actually fail when compression is used. PuTTY does not enable compression by
  	// default. If trouble is encountered where the SSH server disconnects immediately
  	// after the connection is seemingly established (i.e. during authentication), then
  	// check to see if disabling compression resolves the problem.
  	// 
  	bool get_EnableCompression(void);
  	// Enables or disables the use of compression w/ the SSH connection. The default
  	// value is true, meaning that compression is used if the server supports it.
  	// 
  	// Some older SSH servers have been found that claim to support compression, but
  	// actually fail when compression is used. PuTTY does not enable compression by
  	// default. If trouble is encountered where the SSH server disconnects immediately
  	// after the connection is seemingly established (i.e. during authentication), then
  	// check to see if disabling compression resolves the problem.
  	// 
  	void put_EnableCompression(bool newVal);
  
  	// Set to one of the following encryption algorithms to force that cipher to be
  	// used. By default, the component will automatically choose the first cipher
  	// supported by the server in the order listed here: "aes256-ctr", "aes128-ctr",
  	// "aes256-cbc", "aes128-cbc", "twofish256-cbc", "twofish128-cbc", "blowfish-cbc",
  	// "3des-cbc", "arcfour128", "arcfour256". (If blowfish is chosen, the encryption
  	// strength is 128 bits.)
  	// 
  	// Important: If this is property is set and the server does NOT support then
  	// encryption algorithm, then the Connect will fail.
  	// 
  	void get_ForceCipher(CkString &str);
  	// Set to one of the following encryption algorithms to force that cipher to be
  	// used. By default, the component will automatically choose the first cipher
  	// supported by the server in the order listed here: "aes256-ctr", "aes128-ctr",
  	// "aes256-cbc", "aes128-cbc", "twofish256-cbc", "twofish128-cbc", "blowfish-cbc",
  	// "3des-cbc", "arcfour128", "arcfour256". (If blowfish is chosen, the encryption
  	// strength is 128 bits.)
  	// 
  	// Important: If this is property is set and the server does NOT support then
  	// encryption algorithm, then the Connect will fail.
  	// 
  	const char *forceCipher(void);
  	// Set to one of the following encryption algorithms to force that cipher to be
  	// used. By default, the component will automatically choose the first cipher
  	// supported by the server in the order listed here: "aes256-ctr", "aes128-ctr",
  	// "aes256-cbc", "aes128-cbc", "twofish256-cbc", "twofish128-cbc", "blowfish-cbc",
  	// "3des-cbc", "arcfour128", "arcfour256". (If blowfish is chosen, the encryption
  	// strength is 128 bits.)
  	// 
  	// Important: If this is property is set and the server does NOT support then
  	// encryption algorithm, then the Connect will fail.
  	// 
  	void put_ForceCipher(const char *newVal);
  
  	// This is the number of milliseconds between each AbortCheck event callback. The
  	// AbortCheck callback allows an application to abort any SSH operation prior to
  	// completion. If HeartbeatMs is 0 (the default), no AbortCheck event callbacks
  	// will fire.
  	int get_HeartbeatMs(void);
  	// This is the number of milliseconds between each AbortCheck event callback. The
  	// AbortCheck callback allows an application to abort any SSH operation prior to
  	// completion. If HeartbeatMs is 0 (the default), no AbortCheck event callbacks
  	// will fire.
  	void put_HeartbeatMs(int newVal);
  
  	// Indicates the preferred host key algorithm to be used in establishing the SSH
  	// secure connection. The default is "DSS". It may be changed to "RSA" if needed.
  	// Chilkat recommends not changing this unless a problem warrants the change.
  	void get_HostKeyAlg(CkString &str);
  	// Indicates the preferred host key algorithm to be used in establishing the SSH
  	// secure connection. The default is "DSS". It may be changed to "RSA" if needed.
  	// Chilkat recommends not changing this unless a problem warrants the change.
  	const char *hostKeyAlg(void);
  	// Indicates the preferred host key algorithm to be used in establishing the SSH
  	// secure connection. The default is "DSS". It may be changed to "RSA" if needed.
  	// Chilkat recommends not changing this unless a problem warrants the change.
  	void put_HostKeyAlg(const char *newVal);
  
  	// Set after connecting to an SSH server. The format of the fingerprint looks like
  	// this: "ssh-rsa 1024 68:ff:d1:4e:6c:ff:d7:b0:d6:58:73:85:07:bc:2e:d5"
  	void get_HostKeyFingerprint(CkString &str);
  	// Set after connecting to an SSH server. The format of the fingerprint looks like
  	// this: "ssh-rsa 1024 68:ff:d1:4e:6c:ff:d7:b0:d6:58:73:85:07:bc:2e:d5"
  	const char *hostKeyFingerprint(void);
  
  	// If an HTTP proxy requiring authentication is to be used, set this property to
  	// the HTTP proxy authentication method name. Valid choices are "Basic" or "NTLM".
  	void get_HttpProxyAuthMethod(CkString &str);
  	// If an HTTP proxy requiring authentication is to be used, set this property to
  	// the HTTP proxy authentication method name. Valid choices are "Basic" or "NTLM".
  	const char *httpProxyAuthMethod(void);
  	// If an HTTP proxy requiring authentication is to be used, set this property to
  	// the HTTP proxy authentication method name. Valid choices are "Basic" or "NTLM".
  	void put_HttpProxyAuthMethod(const char *newVal);
  
  	// The NTLM authentication domain (optional) if NTLM authentication is used w/ the
  	// HTTP proxy.
  	void get_HttpProxyDomain(CkString &str);
  	// The NTLM authentication domain (optional) if NTLM authentication is used w/ the
  	// HTTP proxy.
  	const char *httpProxyDomain(void);
  	// The NTLM authentication domain (optional) if NTLM authentication is used w/ the
  	// HTTP proxy.
  	void put_HttpProxyDomain(const char *newVal);
  
  	// If an HTTP proxy is to be used, set this property to the HTTP proxy hostname or
  	// IPv4 address (in dotted decimal notation).
  	void get_HttpProxyHostname(CkString &str);
  	// If an HTTP proxy is to be used, set this property to the HTTP proxy hostname or
  	// IPv4 address (in dotted decimal notation).
  	const char *httpProxyHostname(void);
  	// If an HTTP proxy is to be used, set this property to the HTTP proxy hostname or
  	// IPv4 address (in dotted decimal notation).
  	void put_HttpProxyHostname(const char *newVal);
  
  	// If an HTTP proxy requiring authentication is to be used, set this property to
  	// the HTTP proxy password.
  	void get_HttpProxyPassword(CkString &str);
  	// If an HTTP proxy requiring authentication is to be used, set this property to
  	// the HTTP proxy password.
  	const char *httpProxyPassword(void);
  	// If an HTTP proxy requiring authentication is to be used, set this property to
  	// the HTTP proxy password.
  	void put_HttpProxyPassword(const char *newVal);
  
  	// If an HTTP proxy is to be used, set this property to the HTTP proxy port number.
  	// (Two commonly used HTTP proxy ports are 8080 and 3128.)
  	int get_HttpProxyPort(void);
  	// If an HTTP proxy is to be used, set this property to the HTTP proxy port number.
  	// (Two commonly used HTTP proxy ports are 8080 and 3128.)
  	void put_HttpProxyPort(int newVal);
  
  	// If an HTTP proxy requiring authentication is to be used, set this property to
  	// the HTTP proxy login name.
  	void get_HttpProxyUsername(CkString &str);
  	// If an HTTP proxy requiring authentication is to be used, set this property to
  	// the HTTP proxy login name.
  	const char *httpProxyUsername(void);
  	// If an HTTP proxy requiring authentication is to be used, set this property to
  	// the HTTP proxy login name.
  	void put_HttpProxyUsername(const char *newVal);
  
  	// Causes SSH operations to fail when progress for sending or receiving data halts
  	// for more than this number of milliseconds. Setting IdleTimeoutMs = 0 (the
  	// default) allows the application to wait indefinitely.
  	int get_IdleTimeoutMs(void);
  	// Causes SSH operations to fail when progress for sending or receiving data halts
  	// for more than this number of milliseconds. Setting IdleTimeoutMs = 0 (the
  	// default) allows the application to wait indefinitely.
  	void put_IdleTimeoutMs(int newVal);
  
  	// Returns true if the component is connected to an SSH server.
  	// 
  	// Note: The IsConnected property is set to true after successfully completing
  	// the Connect method call. The IsConnected property will only be set to false by
  	// calling Disconnect, or by the failure of another method call such that the
  	// disconnection is detected.
  	// 
  	bool get_IsConnected(void);
  
  	// Controls whether communications to/from the SSH server are saved to the
  	// SessionLog property. The default value is false. If this property is set to
  	// true, the contents of the SessionLog property will continuously grow as SSH
  	// activity transpires. The purpose of the KeepSessionLog / SessionLog properties
  	// is to help in debugging any future problems that may arise.
  	bool get_KeepSessionLog(void);
  	// Controls whether communications to/from the SSH server are saved to the
  	// SessionLog property. The default value is false. If this property is set to
  	// true, the contents of the SessionLog property will continuously grow as SSH
  	// activity transpires. The purpose of the KeepSessionLog / SessionLog properties
  	// is to help in debugging any future problems that may arise.
  	void put_KeepSessionLog(bool newVal);
  
  	// The maximum packet length to be used in the SSH transport protocol. The default
  	// value is 8192.
  	// 
  	// Note: If a large amount of data is to be flowing to/from the SSH server, then
  	// setting the MaxPacketSize equal to 32768 may improve performance. For those
  	// familiar with the inner workings of the SSH protocol, this is the "maximum
  	// packet size" value that is sent in the SSH_MSG_CHANNEL_OPEN message as defined
  	// in RFC 4254.
  	// 
  	int get_MaxPacketSize(void);
  	// The maximum packet length to be used in the SSH transport protocol. The default
  	// value is 8192.
  	// 
  	// Note: If a large amount of data is to be flowing to/from the SSH server, then
  	// setting the MaxPacketSize equal to 32768 may improve performance. For those
  	// familiar with the inner workings of the SSH protocol, this is the "maximum
  	// packet size" value that is sent in the SSH_MSG_CHANNEL_OPEN message as defined
  	// in RFC 4254.
  	// 
  	void put_MaxPacketSize(int newVal);
  
  	// The number of currently open channels.
  	int get_NumOpenChannels(void);
  
  	// Set by the AuthenticatePw and AuthenticatePwPk methods. If the authenticate
  	// method returns a failed status, and this property is set to true, then it
  	// indicates the server requested a password change. In this case, re-call the
  	// authenticate method, but provide both the old and new passwords in the following
  	// format, where vertical bar characters encapsulate the old and new passwords:
  	// 
  	//     |oldPassword|newPassword|
  	// 
  	bool get_PasswordChangeRequested(void);
  
  	// If true, then use IPv6 over IPv4 when both are supported for a particular
  	// domain. The default value of this property is false, which will choose IPv4
  	// over IPv6.
  	bool get_PreferIpv6(void);
  	// If true, then use IPv6 over IPv4 when both are supported for a particular
  	// domain. The default value of this property is false, which will choose IPv4
  	// over IPv6.
  	void put_PreferIpv6(bool newVal);
  
  	// The maximum amount of time to allow for reading messages/data from the SSH
  	// server. This is different from the IdleTimeoutMs property. The IdleTimeoutMs is
  	// the maximum amount of time to wait while no incoming data is arriving. The
  	// ReadTimeoutMs is the maximum amount of time to allow for reading data even if
  	// data is continuing to arrive. The default value of 0 indicates an infinite
  	// timeout value.
  	int get_ReadTimeoutMs(void);
  	// The maximum amount of time to allow for reading messages/data from the SSH
  	// server. This is different from the IdleTimeoutMs property. The IdleTimeoutMs is
  	// the maximum amount of time to wait while no incoming data is arriving. The
  	// ReadTimeoutMs is the maximum amount of time to allow for reading data even if
  	// data is continuing to arrive. The default value of 0 indicates an infinite
  	// timeout value.
  	void put_ReadTimeoutMs(int newVal);
  
  	// Indicates the charset to be used for the command sent via the SendReqExec
  	// method. The default is "ANSI". A likely alternate value would be "utf-8".
  	void get_ReqExecCharset(CkString &str);
  	// Indicates the charset to be used for the command sent via the SendReqExec
  	// method. The default is "ANSI". A likely alternate value would be "utf-8".
  	const char *reqExecCharset(void);
  	// Indicates the charset to be used for the command sent via the SendReqExec
  	// method. The default is "ANSI". A likely alternate value would be "utf-8".
  	void put_ReqExecCharset(const char *newVal);
  
  	// Contains a log of the messages sent to/from the SSH server. To enable session
  	// logging, set the KeepSessionLog property = true. Note: This property is not a
  	// filename -- it is a string property that contains the session log data.
  	void get_SessionLog(CkString &str);
  	// Contains a log of the messages sent to/from the SSH server. To enable session
  	// logging, set the KeepSessionLog property = true. Note: This property is not a
  	// filename -- it is a string property that contains the session log data.
  	const char *sessionLog(void);
  
  	// The SOCKS4/SOCKS5 hostname or IPv4 address (in dotted decimal notation). This
  	// property is only used if the SocksVersion property is set to 4 or 5).
  	void get_SocksHostname(CkString &str);
  	// The SOCKS4/SOCKS5 hostname or IPv4 address (in dotted decimal notation). This
  	// property is only used if the SocksVersion property is set to 4 or 5).
  	const char *socksHostname(void);
  	// The SOCKS4/SOCKS5 hostname or IPv4 address (in dotted decimal notation). This
  	// property is only used if the SocksVersion property is set to 4 or 5).
  	void put_SocksHostname(const char *newVal);
  
  	// The SOCKS5 password (if required). The SOCKS4 protocol does not include the use
  	// of a password, so this does not apply to SOCKS4.
  	void get_SocksPassword(CkString &str);
  	// The SOCKS5 password (if required). The SOCKS4 protocol does not include the use
  	// of a password, so this does not apply to SOCKS4.
  	const char *socksPassword(void);
  	// The SOCKS5 password (if required). The SOCKS4 protocol does not include the use
  	// of a password, so this does not apply to SOCKS4.
  	void put_SocksPassword(const char *newVal);
  
  	// The SOCKS4/SOCKS5 proxy port. The default value is 1080. This property only
  	// applies if a SOCKS proxy is used (if the SocksVersion property is set to 4 or
  	// 5).
  	int get_SocksPort(void);
  	// The SOCKS4/SOCKS5 proxy port. The default value is 1080. This property only
  	// applies if a SOCKS proxy is used (if the SocksVersion property is set to 4 or
  	// 5).
  	void put_SocksPort(int newVal);
  
  	// The SOCKS4/SOCKS5 proxy username. This property is only used if the SocksVersion
  	// property is set to 4 or 5).
  	void get_SocksUsername(CkString &str);
  	// The SOCKS4/SOCKS5 proxy username. This property is only used if the SocksVersion
  	// property is set to 4 or 5).
  	const char *socksUsername(void);
  	// The SOCKS4/SOCKS5 proxy username. This property is only used if the SocksVersion
  	// property is set to 4 or 5).
  	void put_SocksUsername(const char *newVal);
  
  	// SocksVersion May be set to one of the following integer values:
  	// 
  	// 0 - No SOCKS proxy is used. This is the default.
  	// 4 - Connect via a SOCKS4 proxy.
  	// 5 - Connect via a SOCKS5 proxy.
  	// 
  	int get_SocksVersion(void);
  	// SocksVersion May be set to one of the following integer values:
  	// 
  	// 0 - No SOCKS proxy is used. This is the default.
  	// 4 - Connect via a SOCKS4 proxy.
  	// 5 - Connect via a SOCKS5 proxy.
  	// 
  	void put_SocksVersion(int newVal);
  
  	// Sets the receive buffer size socket option. Normally, this property should be
  	// left unchanged. The default value is 0, which indicates that the receive buffer
  	// size socket option should not be explicitly set (i.e. the system default value,
  	// which may vary from system to system, should be used).
  	// 
  	// This property can be changed if download performance seems slow. It is
  	// recommended to be a multiple of 4096. To see the current system's default
  	// receive buffer size, examine the LastErrorText property after calling any method
  	// that establishes a connection. It should be reported under the heading
  	// "SO_RCVBUF". To boost performance, try setting it equal to 2, 3, or 4 times the
  	// default value.
  	// 
  	int get_SoRcvBuf(void);
  	// Sets the receive buffer size socket option. Normally, this property should be
  	// left unchanged. The default value is 0, which indicates that the receive buffer
  	// size socket option should not be explicitly set (i.e. the system default value,
  	// which may vary from system to system, should be used).
  	// 
  	// This property can be changed if download performance seems slow. It is
  	// recommended to be a multiple of 4096. To see the current system's default
  	// receive buffer size, examine the LastErrorText property after calling any method
  	// that establishes a connection. It should be reported under the heading
  	// "SO_RCVBUF". To boost performance, try setting it equal to 2, 3, or 4 times the
  	// default value.
  	// 
  	void put_SoRcvBuf(int newVal);
  
  	// Sets the send buffer size socket option. Normally, this property should be left
  	// unchanged. The default value is 0, which indicates that the send buffer size
  	// socket option should not be explicitly set (i.e. the system default value, which
  	// may vary from system to system, should be used).
  	// 
  	// This property can be changed if upload performance seems slow. It is recommended
  	// to be a multiple of 4096. To see the current system's default send buffer size,
  	// examine the LastErrorText property after calling any method that establishes a
  	// connection. It should be reported under the heading "SO_SNDBUF". To boost
  	// performance, try setting it equal to 2, 3, or 4 times the default value.
  	// 
  	int get_SoSndBuf(void);
  	// Sets the send buffer size socket option. Normally, this property should be left
  	// unchanged. The default value is 0, which indicates that the send buffer size
  	// socket option should not be explicitly set (i.e. the system default value, which
  	// may vary from system to system, should be used).
  	// 
  	// This property can be changed if upload performance seems slow. It is recommended
  	// to be a multiple of 4096. To see the current system's default send buffer size,
  	// examine the LastErrorText property after calling any method that establishes a
  	// connection. It should be reported under the heading "SO_SNDBUF". To boost
  	// performance, try setting it equal to 2, 3, or 4 times the default value.
  	// 
  	void put_SoSndBuf(int newVal);
  
  	// If true, then stderr is redirected to stdout. In this case, channel output for
  	// both stdout and stderr is combined and retrievable via the following methods:
  	// GetReceivedData, GetReceivedDataN, GetReceivedText, GetReceivedTextS. If this
  	// property is false, then stderr is available separately via the
  	// GetReceivedStderr method.
  	// 
  	// The default value of this property is true.
  	// 
  	// Note: Most SSH servers do not send stderr output as "extended data" packets as
  	// specified in RFC 4254. The SessionLog may be examined to see if any
  	// CHANNEL_EXTENDED_DATA messages exist. If not, then all of the output (stdout +
  	// stderr) was sent via CHANNEL_DATA messages, and therefore it is not possible to
  	// differentiate stderr output from stdout. In summary: This feature will not work
  	// for most SSH servers.
  	// 
  	bool get_StderrToStdout(void);
  	// If true, then stderr is redirected to stdout. In this case, channel output for
  	// both stdout and stderr is combined and retrievable via the following methods:
  	// GetReceivedData, GetReceivedDataN, GetReceivedText, GetReceivedTextS. If this
  	// property is false, then stderr is available separately via the
  	// GetReceivedStderr method.
  	// 
  	// The default value of this property is true.
  	// 
  	// Note: Most SSH servers do not send stderr output as "extended data" packets as
  	// specified in RFC 4254. The SessionLog may be examined to see if any
  	// CHANNEL_EXTENDED_DATA messages exist. If not, then all of the output (stdout +
  	// stderr) was sent via CHANNEL_DATA messages, and therefore it is not possible to
  	// differentiate stderr output from stdout. In summary: This feature will not work
  	// for most SSH servers.
  	// 
  	void put_StderrToStdout(bool newVal);
  
  	// If true, then terminal color codes are stripped from the received text. The
  	// default value of this property is true. (Color codes are non-printable escape
  	// sequences that provide information about color for text in a terminal.)
  	bool get_StripColorCodes(void);
  	// If true, then terminal color codes are stripped from the received text. The
  	// default value of this property is true. (Color codes are non-printable escape
  	// sequences that provide information about color for text in a terminal.)
  	void put_StripColorCodes(bool newVal);
  
  	// Controls whether the TCP_NODELAY socket option is used for the underlying TCP/IP
  	// socket. The default value is true. This disables the Nagle algorithm and
  	// allows for better performance when small amounts of data are sent to/from the
  	// SSH server.
  	bool get_TcpNoDelay(void);
  	// Controls whether the TCP_NODELAY socket option is used for the underlying TCP/IP
  	// socket. The default value is true. This disables the Nagle algorithm and
  	// allows for better performance when small amounts of data are sent to/from the
  	// SSH server.
  	void put_TcpNoDelay(bool newVal);
  
  	// If a user authentication banner message is received during authentication, it
  	// will be made available here. An application can check to see if this property
  	// contains a banner string after calling StartKeyboardAuth. It is only possible
  	// for an application to display this message if it is doing keyboard-interactive
  	// authentication via the StartKeyboardAuth and ContinueKeyboardAuth methods.
  	void get_UserAuthBanner(CkString &str);
  	// If a user authentication banner message is received during authentication, it
  	// will be made available here. An application can check to see if this property
  	// contains a banner string after calling StartKeyboardAuth. It is only possible
  	// for an application to display this message if it is doing keyboard-interactive
  	// authentication via the StartKeyboardAuth and ContinueKeyboardAuth methods.
  	const char *userAuthBanner(void);
  	// If a user authentication banner message is received during authentication, it
  	// will be made available here. An application can check to see if this property
  	// contains a banner string after calling StartKeyboardAuth. It is only possible
  	// for an application to display this message if it is doing keyboard-interactive
  	// authentication via the StartKeyboardAuth and ContinueKeyboardAuth methods.
  	void put_UserAuthBanner(const char *newVal);
  
  
  
  	// ----------------------
  	// Methods
  	// ----------------------
  	// Authenticates with the SSH server using public-key authentication. The
  	// corresponding public key must have been installed on the SSH server for the
  	// username. Authentication will succeed if the matching privateKey is provided.
  	// 
  	// Important: When reporting problems, please send the full contents of the
  	// LastErrorText property to support@chilkatsoft.com.
  	// 
  	bool AuthenticatePk(const char *username, CkSshKey &privateKey);
  
  	// Authenticates with the SSH server using public-key authentication. The
  	// corresponding public key must have been installed on the SSH server for the
  	// username. Authentication will succeed if the matching privateKey is provided.
  	// 
  	// Important: When reporting problems, please send the full contents of the
  	// LastErrorText property to support@chilkatsoft.com.
  	// 
  	CkTask *AuthenticatePkAsync(const char *username, CkSshKey &privateKey);
  
  
  	// Authenticates with the SSH server using a login and password.
  	// 
  	// An SSH session always begins by first calling Connect to connect to the SSH
  	// server, and then calling either AuthenticatePw or AuthenticatePk to login.
  	// 
  	// Important: When reporting problems, please send the full contents of the
  	// LastErrorText property to support@chilkatsoft.com.
  	// Note: To learn about how to handle password change requests, see the
  	// PasswordChangeRequested property (above).
  	// 
  	bool AuthenticatePw(const char *login, const char *password);
  
  	// Authenticates with the SSH server using a login and password.
  	// 
  	// An SSH session always begins by first calling Connect to connect to the SSH
  	// server, and then calling either AuthenticatePw or AuthenticatePk to login.
  	// 
  	// Important: When reporting problems, please send the full contents of the
  	// LastErrorText property to support@chilkatsoft.com.
  	// Note: To learn about how to handle password change requests, see the
  	// PasswordChangeRequested property (above).
  	// 
  	CkTask *AuthenticatePwAsync(const char *login, const char *password);
  
  
  	// Authentication for SSH servers that require both a password and private key.
  	// (Most SSH servers are configured to require one or the other, but not both.)
  	// 
  	// Important: When reporting problems, please send the full contents of the
  	// LastErrorText property to support@chilkatsoft.com.
  	// 
  	bool AuthenticatePwPk(const char *username, const char *password, CkSshKey &privateKey);
  
  	// Authentication for SSH servers that require both a password and private key.
  	// (Most SSH servers are configured to require one or the other, but not both.)
  	// 
  	// Important: When reporting problems, please send the full contents of the
  	// LastErrorText property to support@chilkatsoft.com.
  	// 
  	CkTask *AuthenticatePwPkAsync(const char *username, const char *password, CkSshKey &privateKey);
  
  
  	// Returns true if the channel indicated by channelNum is open. Otherwise returns
  	// false.
  	bool ChannelIsOpen(int channelNum);
  
  
  	// Polls for incoming data on an open channel. This method will read a channel,
  	// waiting at most pollTimeoutMs milliseconds for data to arrive. Return values are as
  	// follows:
  	// 
  	// -1 -- Error. Check the IsConnected property to see if the connection to the SSH
  	// server is still valid. Also, call ChannelIsOpen to see if the channel remains
  	// open. The LastErrorText property will contain more detailed information
  	// regarding the error.
  	// 
  	// -2 -- No additional data was received prior to the poll timeout.
  	// 
  	// >0 -- Additional data was received and the return value indicates how many bytes
  	// are available to be "picked up". Methods that read data on a channel do not
  	// return the received data directly. Instead, they return an integer to indicate
  	// how many bytes are available to be "picked up". An application picks up the
  	// available data by calling GetReceivedData or GetReceivedText.
  	// 
  	// =0 -- A zero can be returned if the channel EOF has already been received, or if
  	// the channel had already been closed.
  	// 
  	int ChannelPoll(int channelNum, int pollTimeoutMs);
  
  	// Polls for incoming data on an open channel. This method will read a channel,
  	// waiting at most pollTimeoutMs milliseconds for data to arrive. Return values are as
  	// follows:
  	// 
  	// -1 -- Error. Check the IsConnected property to see if the connection to the SSH
  	// server is still valid. Also, call ChannelIsOpen to see if the channel remains
  	// open. The LastErrorText property will contain more detailed information
  	// regarding the error.
  	// 
  	// -2 -- No additional data was received prior to the poll timeout.
  	// 
  	// >0 -- Additional data was received and the return value indicates how many bytes
  	// are available to be "picked up". Methods that read data on a channel do not
  	// return the received data directly. Instead, they return an integer to indicate
  	// how many bytes are available to be "picked up". An application picks up the
  	// available data by calling GetReceivedData or GetReceivedText.
  	// 
  	// =0 -- A zero can be returned if the channel EOF has already been received, or if
  	// the channel had already been closed.
  	// 
  	CkTask *ChannelPollAsync(int channelNum, int pollTimeoutMs);
  
  
  	// Reads incoming data on an open channel. This method will read a channel, waiting
  	// at most IdleTimeoutMs milliseconds for data to arrive. Return values are as
  	// follows:
  	// 
  	// -1 -- Error. Check the IsConnected property to see if the connection to the SSH
  	// server is still valid. Also, call ChannelIsOpen to see if the channel remains
  	// open. The LastErrorText property will contain more detailed information
  	// regarding the error.
  	// 
  	// -2 -- No additional data was received prior to the IdleTimeoutMs timeout.
  	// 
  	// >0 -- Additional data was received and the return value indicates how many bytes
  	// are available to be "picked up". Methods that read data on a channel do not
  	// return the received data directly. Instead, they return an integer to indicate
  	// how many bytes are available to be "picked up". An application picks up the
  	// available data by calling GetReceivedData or GetReceivedText.
  	// 
  	// =0 -- A zero can be returned if the channel EOF has already been received, or if
  	// the channel had already been closed.
  	// 
  	int ChannelRead(int channelNum);
  
  	// Reads incoming data on an open channel. This method will read a channel, waiting
  	// at most IdleTimeoutMs milliseconds for data to arrive. Return values are as
  	// follows:
  	// 
  	// -1 -- Error. Check the IsConnected property to see if the connection to the SSH
  	// server is still valid. Also, call ChannelIsOpen to see if the channel remains
  	// open. The LastErrorText property will contain more detailed information
  	// regarding the error.
  	// 
  	// -2 -- No additional data was received prior to the IdleTimeoutMs timeout.
  	// 
  	// >0 -- Additional data was received and the return value indicates how many bytes
  	// are available to be "picked up". Methods that read data on a channel do not
  	// return the received data directly. Instead, they return an integer to indicate
  	// how many bytes are available to be "picked up". An application picks up the
  	// available data by calling GetReceivedData or GetReceivedText.
  	// 
  	// =0 -- A zero can be returned if the channel EOF has already been received, or if
  	// the channel had already been closed.
  	// 
  	CkTask *ChannelReadAsync(int channelNum);
  
  
  	// Reads incoming data on an open channel and continues reading until no data
  	// arrives for pollTimeoutMs milliseconds. The first read will wait a max of IdleTimeoutMs
  	// milliseconds before timing out. Subsequent reads wait a max of pollTimeoutMs milliseconds
  	// before timing out.
  	// 
  	// The idea behind ChannelReadAndPoll is to capture the output of a shell command.
  	// One might imagine the typical sequence of events when executing a shell command
  	// to be like this: (1) client sends command to server, (2) server executes the
  	// command (i.e. it's computing...), potentially taking some amount of time, (3)
  	// output is streamed back to the client. It makes sense for the client to wait a
  	// longer period of time for the first data to arrive, but once it begins arriving,
  	// the timeout can be shortened. This is exactly what ChannelReadAndPoll does --
  	// the first timeout is controlled by the IdleTimeoutMs property, while the
  	// subsequent reads (once output starts flowing) is controlled by pollTimeoutMs.
  	// 
  	// Return values are as follows:
  	// -1 -- Error. Check the IsConnected property to see if the connection to the SSH
  	// server is still valid. Also, call ChannelIsOpen to see if the channel remains
  	// open. The LastErrorText property will contain more detailed information
  	// regarding the error.
  	// 
  	// -2 -- No additional data was received prior to the IdleTimeoutMs timeout.
  	// 
  	// >0 -- Additional data was received and the return value indicates how many bytes
  	// are available to be "picked up". Methods that read data on a channel do not
  	// return the received data directly. Instead, they return an integer to indicate
  	// how many bytes are available to be "picked up". An application picks up the
  	// available data by calling GetReceivedData or GetReceivedText.
  	// 
  	// =0 -- A zero can be returned if the channel EOF has already been received, or if
  	// the channel had already been closed.
  	// 
  	int ChannelReadAndPoll(int channelNum, int pollTimeoutMs);
  
  	// Reads incoming data on an open channel and continues reading until no data
  	// arrives for pollTimeoutMs milliseconds. The first read will wait a max of IdleTimeoutMs
  	// milliseconds before timing out. Subsequent reads wait a max of pollTimeoutMs milliseconds
  	// before timing out.
  	// 
  	// The idea behind ChannelReadAndPoll is to capture the output of a shell command.
  	// One might imagine the typical sequence of events when executing a shell command
  	// to be like this: (1) client sends command to server, (2) server executes the
  	// command (i.e. it's computing...), potentially taking some amount of time, (3)
  	// output is streamed back to the client. It makes sense for the client to wait a
  	// longer period of time for the first data to arrive, but once it begins arriving,
  	// the timeout can be shortened. This is exactly what ChannelReadAndPoll does --
  	// the first timeout is controlled by the IdleTimeoutMs property, while the
  	// subsequent reads (once output starts flowing) is controlled by pollTimeoutMs.
  	// 
  	// Return values are as follows:
  	// -1 -- Error. Check the IsConnected property to see if the connection to the SSH
  	// server is still valid. Also, call ChannelIsOpen to see if the channel remains
  	// open. The LastErrorText property will contain more detailed information
  	// regarding the error.
  	// 
  	// -2 -- No additional data was received prior to the IdleTimeoutMs timeout.
  	// 
  	// >0 -- Additional data was received and the return value indicates how many bytes
  	// are available to be "picked up". Methods that read data on a channel do not
  	// return the received data directly. Instead, they return an integer to indicate
  	// how many bytes are available to be "picked up". An application picks up the
  	// available data by calling GetReceivedData or GetReceivedText.
  	// 
  	// =0 -- A zero can be returned if the channel EOF has already been received, or if
  	// the channel had already been closed.
  	// 
  	CkTask *ChannelReadAndPollAsync(int channelNum, int pollTimeoutMs);
  
  
  	// The same as ChannelReadAndPoll, except this method will return as soon as maxNumBytes
  	// is exceeded, which may be as large as the MaxPacketSize property setting.
  	int ChannelReadAndPoll2(int channelNum, int pollTimeoutMs, int maxNumBytes);
  
  	// The same as ChannelReadAndPoll, except this method will return as soon as maxNumBytes
  	// is exceeded, which may be as large as the MaxPacketSize property setting.
  	CkTask *ChannelReadAndPoll2Async(int channelNum, int pollTimeoutMs, int maxNumBytes);
  
  
  	// true if a CLOSE message has been received on the channel indicated by channelNum.
  	// When a CLOSE is received, no subsequent data should be sent in either direction
  	// -- the channel is closed in both directions.
  	bool ChannelReceivedClose(int channelNum);
  
  
  	// true if an EOF message has been received on the channel indicated by channelNum.
  	// When an EOF is received, no more data will be forthcoming on the channel.
  	// However, data may still be sent in the opposite direction.
  	bool ChannelReceivedEof(int channelNum);
  
  
  	// true if an exit status code was received on the channel. Otherwise false.
  	bool ChannelReceivedExitStatus(int channelNum);
  
  
  	// Reads incoming data on an open channel until the channel is closed by the
  	// server. If successful, the number of bytes available to be "picked up" can be
  	// determined by calling GetReceivedNumBytes. The received data may be retrieved by
  	// calling GetReceivedData or GetReceivedText.
  	bool ChannelReceiveToClose(int channelNum);
  
  	// Reads incoming data on an open channel until the channel is closed by the
  	// server. If successful, the number of bytes available to be "picked up" can be
  	// determined by calling GetReceivedNumBytes. The received data may be retrieved by
  	// calling GetReceivedData or GetReceivedText.
  	CkTask *ChannelReceiveToCloseAsync(int channelNum);
  
  
  	// Reads incoming text data on an open channel until the received data matches the
  	// matchPattern. For example, to receive data until the string "Hello World" arrives, set
  	// matchPattern equal to "*Hello World*". charset indicates the character encoding of the text
  	// being received ("iso-8859-1" for example). caseSensitive may be set to true for case
  	// sensitive matching, or false for case insensitive matching.
  	// 
  	// Returns true if text data matching matchPattern was received and is available to be
  	// picked up by calling GetReceivedText (or GetReceivedTextS). IMPORTANT: This
  	// method may read beyond the matching text. Call GetReceivedTextS to extract only
  	// the data up-to and including the matching text.
  	// 
  	// Important Notes:
  	//     It's wise to set the ReadTimeoutMs property to a non-zero value to prevent
  	//     an infinite wait if the matchPattern never arrives.
  	//     If using a shell session and SendReqPty was called, set the termType =
  	//     "dumb". If terminal control codes get mixed into the output stream, it could
  	//     disrupt matching.
  	//     Be aware of the StderrToStdout property setting. The default value is true,
  	//     which means that stderr is mixed with stdout in the output stream. This could
  	//     disrupt matching. Set StderrToStdout to false to prevent this possibility.
  	// 
  	bool ChannelReceiveUntilMatch(int channelNum, const char *matchPattern, const char *charset, bool caseSensitive);
  
  	// Reads incoming text data on an open channel until the received data matches the
  	// matchPattern. For example, to receive data until the string "Hello World" arrives, set
  	// matchPattern equal to "*Hello World*". charset indicates the character encoding of the text
  	// being received ("iso-8859-1" for example). caseSensitive may be set to true for case
  	// sensitive matching, or false for case insensitive matching.
  	// 
  	// Returns true if text data matching matchPattern was received and is available to be
  	// picked up by calling GetReceivedText (or GetReceivedTextS). IMPORTANT: This
  	// method may read beyond the matching text. Call GetReceivedTextS to extract only
  	// the data up-to and including the matching text.
  	// 
  	// Important Notes:
  	//     It's wise to set the ReadTimeoutMs property to a non-zero value to prevent
  	//     an infinite wait if the matchPattern never arrives.
  	//     If using a shell session and SendReqPty was called, set the termType =
  	//     "dumb". If terminal control codes get mixed into the output stream, it could
  	//     disrupt matching.
  	//     Be aware of the StderrToStdout property setting. The default value is true,
  	//     which means that stderr is mixed with stdout in the output stream. This could
  	//     disrupt matching. Set StderrToStdout to false to prevent this possibility.
  	// 
  	CkTask *ChannelReceiveUntilMatchAsync(int channelNum, const char *matchPattern, const char *charset, bool caseSensitive);
  
  
  	// The same as ChannelReceiveUntilMatch except that the method returns when any one
  	// of the match patterns specified in matchPatterns are received on the channel.
  	// 
  	// Important: It's wise to set the ReadTimeoutMs property to a non-zero value to
  	// prevent an infinite wait if of the matchPatterns ever arrives.
  	// 
  	bool ChannelReceiveUntilMatchN(int channelNum, CkStringArray &matchPatterns, const char *charset, bool caseSensitive);
  
  	// The same as ChannelReceiveUntilMatch except that the method returns when any one
  	// of the match patterns specified in matchPatterns are received on the channel.
  	// 
  	// Important: It's wise to set the ReadTimeoutMs property to a non-zero value to
  	// prevent an infinite wait if of the matchPatterns ever arrives.
  	// 
  	CkTask *ChannelReceiveUntilMatchNAsync(int channelNum, CkStringArray &matchPatterns, const char *charset, bool caseSensitive);
  
  
  	// Releases the internal memory resources for a channel previously opened by
  	// OpenSessionChannel, OpenCustomChannel, or OpenDirectTcpIpChannel. It is not
  	// absolutely necessary to call this method because the internal memory resources
  	// for all channels are automatically released when the SSH object instance is
  	// deleted/disposed. This method becomes necessary only when an extremely large
  	// number of channels within the same SSH object instance are opened, used, and
  	// closed over a long period of time.
  	void ChannelRelease(int channelNum);
  
  
  	// Sends a CLOSE message to the server for the channel indicated by channelNum. This
  	// closes both directions of the bidirectional channel.
  	bool ChannelSendClose(int channelNum);
  
  	// Sends a CLOSE message to the server for the channel indicated by channelNum. This
  	// closes both directions of the bidirectional channel.
  	CkTask *ChannelSendCloseAsync(int channelNum);
  
  
  	// Sends byte data on the channel indicated by channelNum.
  	bool ChannelSendData(int channelNum, CkByteData &byteData);
  
  	// Sends byte data on the channel indicated by channelNum.
  	CkTask *ChannelSendDataAsync(int channelNum, CkByteData &byteData);
  
  
  	// Sends an EOF for the channel indicated by channelNum. Once an EOF is sent, no
  	// additional data may be sent on the channel. However, the channel remains open
  	// and additional data may still be received from the server.
  	bool ChannelSendEof(int channelNum);
  
  	// Sends an EOF for the channel indicated by channelNum. Once an EOF is sent, no
  	// additional data may be sent on the channel. However, the channel remains open
  	// and additional data may still be received from the server.
  	CkTask *ChannelSendEofAsync(int channelNum);
  
  
  	// Sends character data on the channel indicated by channelNum. The text is converted to
  	// the charset indicated by charset prior to being sent. A list of supported charset
  	// values may be found on this page: Supported Charsets
  	// <http://www.chilkatsoft.com/p/p_463.asp> .
  	bool ChannelSendString(int channelNum, const char *textData, const char *charset);
  
  	// Sends character data on the channel indicated by channelNum. The text is converted to
  	// the charset indicated by charset prior to being sent. A list of supported charset
  	// values may be found on this page: Supported Charsets
  	// <http://www.chilkatsoft.com/p/p_463.asp> .
  	CkTask *ChannelSendStringAsync(int channelNum, const char *textData, const char *charset);
  
  
  	// Returns true if the underlying TCP socket is connected to the SSH server.
  	bool CheckConnection(void);
  
  
  	// Clears the collection of TTY modes that are sent with the SendReqPty method.
  	void ClearTtyModes(void);
  
  
  	// Connects to the SSH server at domainName:port
  	// 
  	// The domainName may be a domain name or an IPv4 or IPv6 address in string format.
  	// 
  	// Important: All TCP-based Internet communications, regardless of the protocol
  	// (such as HTTP, FTP, SSH, IMAP, POP3, SMTP, etc.), and regardless of SSL/TLS,
  	// begin with establishing a TCP connection to a remote host:port. External
  	// security-related infrastructure such as software firewalls (Windows Firewall),
  	// hardware firewalls, anti-virus, at either source or destination (or both) can
  	// block the connection. If the connection fails, make sure to check all potential
  	// external causes of blockage.
  	// 
  	bool Connect(const char *domainName, int port);
  
  	// Connects to the SSH server at domainName:port
  	// 
  	// The domainName may be a domain name or an IPv4 or IPv6 address in string format.
  	// 
  	// Important: All TCP-based Internet communications, regardless of the protocol
  	// (such as HTTP, FTP, SSH, IMAP, POP3, SMTP, etc.), and regardless of SSL/TLS,
  	// begin with establishing a TCP connection to a remote host:port. External
  	// security-related infrastructure such as software firewalls (Windows Firewall),
  	// hardware firewalls, anti-virus, at either source or destination (or both) can
  	// block the connection. If the connection fails, make sure to check all potential
  	// external causes of blockage.
  	// 
  	CkTask *ConnectAsync(const char *domainName, int port);
  
  
  	// Connects to an SSH server through an existing SSH connection. The ssh is an
  	// existing connected and authenticated SSH object. The connection to hostname:port is
  	// made through the existing SSH connection via port-forwarding. If successful, the
  	// connection is as follows: application => ServerSSH1 => ServerSSH2. (where
  	// ServerSSH1 is the ssh and ServerSSH2 is the SSH server at hostname:port) Once
  	// connected in this way, all communications are routed through ServerSSH1 to
  	// ServerSSH2. This includes authentication -- which means the application must
  	// still call one of the Authenticate* methods to authenticate with ServerSSH2.
  	bool ConnectThroughSsh(CkSsh &ssh, const char *hostname, int port);
  
  	// Connects to an SSH server through an existing SSH connection. The ssh is an
  	// existing connected and authenticated SSH object. The connection to hostname:port is
  	// made through the existing SSH connection via port-forwarding. If successful, the
  	// connection is as follows: application => ServerSSH1 => ServerSSH2. (where
  	// ServerSSH1 is the ssh and ServerSSH2 is the SSH server at hostname:port) Once
  	// connected in this way, all communications are routed through ServerSSH1 to
  	// ServerSSH2. This includes authentication -- which means the application must
  	// still call one of the Authenticate* methods to authenticate with ServerSSH2.
  	CkTask *ConnectThroughSshAsync(CkSsh &ssh, const char *hostname, int port);
  
  
  	// Continues keyboard-interactive authentication with the SSH server. The response is
  	// typically the password. If multiple responses are required (because there were
  	// multiple prompts in the infoRequest XML returned by StartKeyboardAuth), then the
  	// response should be formatted as XML (as shown below) otherwise the response simply
  	// contains the single response string.
  	// _LT_response_GT_
  	//     _LT_response1_GT_response to first prompt_LT_/response1_GT_
  	//     _LT_response2_GT_response to second prompt_LT_/response2_GT_
  	//     ...
  	//     _LT_responseN_GT_response to Nth prompt_LT_/responseN_GT_
  	// _LT_/response_GT_
  	// 
  	// If the interactive authentication completed with success or failure, the XML
  	// response will be:
  	// _LT_success_GT_success_message_LT_/success_GT_
  	// 
  	// or
  	// 
  	// _LT_error_GT_error_message_LT_/error_GT_
  	// If additional steps are required to complete the interactive authentication,
  	// then an XML string that provides the name, instruction, and prompts is returned.
  	// The XML has the following format:
  	//  	_LT_infoRequest numPrompts="N"_GT_
  	// 	    _LT_name_GT_name_string_LT_/name_GT_
  	// 	    _LT_instruction_GT_instruction_string_LT_/instruction_GT_
  	// 	    _LT_prompt1 echo="1_or_0"_GT_prompt_string_LT_/prompt1_GT_
  	// 	    ...
  	// 	    _LT_promptN echo="1_or_0"_GT_prompt_string_LT_/promptN_GT_
  	// 	_LT_/infoRequest_GT_
  	// 
  	bool ContinueKeyboardAuth(const char *response, CkString &outStr);
  
  	// Continues keyboard-interactive authentication with the SSH server. The response is
  	// typically the password. If multiple responses are required (because there were
  	// multiple prompts in the infoRequest XML returned by StartKeyboardAuth), then the
  	// response should be formatted as XML (as shown below) otherwise the response simply
  	// contains the single response string.
  	// _LT_response_GT_
  	//     _LT_response1_GT_response to first prompt_LT_/response1_GT_
  	//     _LT_response2_GT_response to second prompt_LT_/response2_GT_
  	//     ...
  	//     _LT_responseN_GT_response to Nth prompt_LT_/responseN_GT_
  	// _LT_/response_GT_
  	// 
  	// If the interactive authentication completed with success or failure, the XML
  	// response will be:
  	// _LT_success_GT_success_message_LT_/success_GT_
  	// 
  	// or
  	// 
  	// _LT_error_GT_error_message_LT_/error_GT_
  	// If additional steps are required to complete the interactive authentication,
  	// then an XML string that provides the name, instruction, and prompts is returned.
  	// The XML has the following format:
  	//  	_LT_infoRequest numPrompts="N"_GT_
  	// 	    _LT_name_GT_name_string_LT_/name_GT_
  	// 	    _LT_instruction_GT_instruction_string_LT_/instruction_GT_
  	// 	    _LT_prompt1 echo="1_or_0"_GT_prompt_string_LT_/prompt1_GT_
  	// 	    ...
  	// 	    _LT_promptN echo="1_or_0"_GT_prompt_string_LT_/promptN_GT_
  	// 	_LT_/infoRequest_GT_
  	// 
  	const char *continueKeyboardAuth(const char *response);
  	// Continues keyboard-interactive authentication with the SSH server. The response is
  	// typically the password. If multiple responses are required (because there were
  	// multiple prompts in the infoRequest XML returned by StartKeyboardAuth), then the
  	// response should be formatted as XML (as shown below) otherwise the response simply
  	// contains the single response string.
  	// _LT_response_GT_
  	//     _LT_response1_GT_response to first prompt_LT_/response1_GT_
  	//     _LT_response2_GT_response to second prompt_LT_/response2_GT_
  	//     ...
  	//     _LT_responseN_GT_response to Nth prompt_LT_/responseN_GT_
  	// _LT_/response_GT_
  	// 
  	// If the interactive authentication completed with success or failure, the XML
  	// response will be:
  	// _LT_success_GT_success_message_LT_/success_GT_
  	// 
  	// or
  	// 
  	// _LT_error_GT_error_message_LT_/error_GT_
  	// If additional steps are required to complete the interactive authentication,
  	// then an XML string that provides the name, instruction, and prompts is returned.
  	// The XML has the following format:
  	//  	_LT_infoRequest numPrompts="N"_GT_
  	// 	    _LT_name_GT_name_string_LT_/name_GT_
  	// 	    _LT_instruction_GT_instruction_string_LT_/instruction_GT_
  	// 	    _LT_prompt1 echo="1_or_0"_GT_prompt_string_LT_/prompt1_GT_
  	// 	    ...
  	// 	    _LT_promptN echo="1_or_0"_GT_prompt_string_LT_/promptN_GT_
  	// 	_LT_/infoRequest_GT_
  	// 
  	CkTask *ContinueKeyboardAuthAsync(const char *response);
  
  
  	// Disconnects from the SSH server.
  	void Disconnect(void);
  
  
  	// Returns the exit status code for a channel. This method should only be called if
  	// an exit status has been received. You may check to see if the exit status was
  	// received by calling ChannelReceivedExitStatus.
  	int GetChannelExitStatus(int channelNum);
  
  
  	// Returns the channel number for the Nth open channel. Indexing begins at 0, and
  	// the number of currently open channels is indicated by the NumOpenChannels
  	// property. Returns -1 if the index is out of range.
  	int GetChannelNumber(int index);
  
  
  	// Returns a string describing the channel type for the Nth open channel. Channel
  	// types are: "session", "x11", "forwarded-tcpip", and "direct-tcpip".
  	bool GetChannelType(int index, CkString &outStr);
  
  	// Returns a string describing the channel type for the Nth open channel. Channel
  	// types are: "session", "x11", "forwarded-tcpip", and "direct-tcpip".
  	const char *getChannelType(int index);
  	// Returns a string describing the channel type for the Nth open channel. Channel
  	// types are: "session", "x11", "forwarded-tcpip", and "direct-tcpip".
  	const char *channelType(int index);
  
  
  	// Returns the accumulated data received on the channel indicated by channelNum and
  	// clears the channel's internal receive buffer.
  	bool GetReceivedData(int channelNum, CkByteData &outBytes);
  
  
  	// Same as GetReceivedData, but a maximum of maxNumBytes bytes is returned.
  	bool GetReceivedDataN(int channelNum, int maxNumBytes, CkByteData &outBytes);
  
  
  	// Returns the number of bytes available in the internal receive buffer for the
  	// specified channelNum. The received data may be retrieved by calling GetReceivedData or
  	// GetReceivedText.
  	int GetReceivedNumBytes(int channelNum);
  
  
  	// Returns the accumulated stderr bytes received on the channel indicated by channelNum
  	// and clears the channel's internal stderr receive buffer.
  	// 
  	// Note: If the StderrToStdout property is set to true, then stderr is
  	// automatically redirected to stdout. This is the default behavior. The following
  	// methods can be called to retrieve the channel's stdout: GetReceivedData,
  	// GetReceivedDataN, GetReceivedText, and GetReceivedTextS.
  	// 
  	bool GetReceivedStderr(int channelNum, CkByteData &outBytes);
  
  
  	// Returns the accumulated stderr text received on the channel indicated by channelNum
  	// and clears the channel's internal receive buffer. The charset indicates the charset
  	// of the character data in the internal receive buffer. A list of supported
  	// charset values may be found on this page: Supported Charsets
  	// <http://www.chilkatsoft.com/p/p_463.asp> .
  	bool GetReceivedStderrText(int channelNum, const char *charset, CkString &outStr);
  
  	// Returns the accumulated stderr text received on the channel indicated by channelNum
  	// and clears the channel's internal receive buffer. The charset indicates the charset
  	// of the character data in the internal receive buffer. A list of supported
  	// charset values may be found on this page: Supported Charsets
  	// <http://www.chilkatsoft.com/p/p_463.asp> .
  	const char *getReceivedStderrText(int channelNum, const char *charset);
  	// Returns the accumulated stderr text received on the channel indicated by channelNum
  	// and clears the channel's internal receive buffer. The charset indicates the charset
  	// of the character data in the internal receive buffer. A list of supported
  	// charset values may be found on this page: Supported Charsets
  	// <http://www.chilkatsoft.com/p/p_463.asp> .
  	const char *receivedStderrText(int channelNum, const char *charset);
  
  
  	// Returns the accumulated text received on the channel indicated by channelNum and
  	// clears the channel's internal receive buffer. The charset indicates the charset of
  	// the character data in the internal receive buffer. A list of supported charset
  	// values may be found on this page: Supported Charsets
  	// <http://www.chilkatsoft.com/p/p_463.asp> .
  	bool GetReceivedText(int channelNum, const char *charset, CkString &outStr);
  
  	// Returns the accumulated text received on the channel indicated by channelNum and
  	// clears the channel's internal receive buffer. The charset indicates the charset of
  	// the character data in the internal receive buffer. A list of supported charset
  	// values may be found on this page: Supported Charsets
  	// <http://www.chilkatsoft.com/p/p_463.asp> .
  	const char *getReceivedText(int channelNum, const char *charset);
  	// Returns the accumulated text received on the channel indicated by channelNum and
  	// clears the channel's internal receive buffer. The charset indicates the charset of
  	// the character data in the internal receive buffer. A list of supported charset
  	// values may be found on this page: Supported Charsets
  	// <http://www.chilkatsoft.com/p/p_463.asp> .
  	const char *receivedText(int channelNum, const char *charset);
  
  
  	// The same as GetReceivedText, except only the text up to and including substr is
  	// returned. The text returned is removed from the internal receive buffer. If the
  	// substr was not found in the internal receive buffer, an empty string is returned
  	// and the internal receive buffer is not modified.
  	bool GetReceivedTextS(int channelNum, const char *substr, const char *charset, CkString &outStr);
  
  	// The same as GetReceivedText, except only the text up to and including substr is
  	// returned. The text returned is removed from the internal receive buffer. If the
  	// substr was not found in the internal receive buffer, an empty string is returned
  	// and the internal receive buffer is not modified.
  	const char *getReceivedTextS(int channelNum, const char *substr, const char *charset);
  	// The same as GetReceivedText, except only the text up to and including substr is
  	// returned. The text returned is removed from the internal receive buffer. If the
  	// substr was not found in the internal receive buffer, an empty string is returned
  	// and the internal receive buffer is not modified.
  	const char *receivedTextS(int channelNum, const char *substr, const char *charset);
  
  
  	// Opens a custom channel with a custom server that uses the SSH protocol. The channelType
  	// is application-defined.
  	// 
  	// If successful, the channel number is returned. This is the number that should be
  	// passed to any method requiring a channel number. A -1 is returned upon failure.
  	// 
  	int OpenCustomChannel(const char *channelType);
  
  	// Opens a custom channel with a custom server that uses the SSH protocol. The channelType
  	// is application-defined.
  	// 
  	// If successful, the channel number is returned. This is the number that should be
  	// passed to any method requiring a channel number. A -1 is returned upon failure.
  	// 
  	CkTask *OpenCustomChannelAsync(const char *channelType);
  
  
  	// Open a direct-tcpip channel for port forwarding. Data sent on the channel via
  	// ChannelSend* methods is sent to the SSH server and then forwarded to targetHostname:targetPort.
  	// The SSH server automatically forwards data received from targetHostname:targetPort to the SSH
  	// client. Therefore, calling ChannelRead* and ChannelReceive* methods is
  	// equivalent to reading directly from targetHostname:targetPort.
  	// 
  	// If successful, the channel number is returned. This is the number that should be
  	// passed to any method requiring a channel number. A -1 is returned upon failure.
  	// 
  	int OpenDirectTcpIpChannel(const char *targetHostname, int targetPort);
  
  	// Open a direct-tcpip channel for port forwarding. Data sent on the channel via
  	// ChannelSend* methods is sent to the SSH server and then forwarded to targetHostname:targetPort.
  	// The SSH server automatically forwards data received from targetHostname:targetPort to the SSH
  	// client. Therefore, calling ChannelRead* and ChannelReceive* methods is
  	// equivalent to reading directly from targetHostname:targetPort.
  	// 
  	// If successful, the channel number is returned. This is the number that should be
  	// passed to any method requiring a channel number. A -1 is returned upon failure.
  	// 
  	CkTask *OpenDirectTcpIpChannelAsync(const char *targetHostname, int targetPort);
  
  
  	// Opens a new session channel. Almost everything you will do with the Chilkat SSH
  	// component will involve opening a session channel. The normal sequence of
  	// operation is typically this: 1) Connect to the SSH server. 2) Authenticate. 3)
  	// Open a session channel. 4) do something on the channel such as opening a shell,
  	// execute a command, etc.
  	// 
  	// If successful, the channel number is returned. This is the number that should be
  	// passed to any method requiring a channel number. A -1 is returned upon failure.
  	// 
  	int OpenSessionChannel(void);
  
  	// Opens a new session channel. Almost everything you will do with the Chilkat SSH
  	// component will involve opening a session channel. The normal sequence of
  	// operation is typically this: 1) Connect to the SSH server. 2) Authenticate. 3)
  	// Open a session channel. 4) do something on the channel such as opening a shell,
  	// execute a command, etc.
  	// 
  	// If successful, the channel number is returned. This is the number that should be
  	// passed to any method requiring a channel number. A -1 is returned upon failure.
  	// 
  	CkTask *OpenSessionChannelAsync(void);
  
  
  	// This is the same as GetReceivedText, except the internal receive buffer is not
  	// cleared.
  	bool PeekReceivedText(int channelNum, const char *charset, CkString &outStr);
  
  	// This is the same as GetReceivedText, except the internal receive buffer is not
  	// cleared.
  	const char *peekReceivedText(int channelNum, const char *charset);
  
  	// Returns a channel number for a completed command that was previously sent via
  	// QuickCmdSend. Returns -1 if no commands have yet completed. The pollTimeoutMs indicates
  	// how long to wait (in milliseconds) for any command in progress (on any channel)
  	// to complete before returning -1.
  	// 
  	// Returns -2 if an error occurred (for example, if the connection to the SSH
  	// server was lost while checking for responses).
  	// 
  	int QuickCmdCheck(int pollTimeoutMs);
  
  	// Returns a channel number for a completed command that was previously sent via
  	// QuickCmdSend. Returns -1 if no commands have yet completed. The pollTimeoutMs indicates
  	// how long to wait (in milliseconds) for any command in progress (on any channel)
  	// to complete before returning -1.
  	// 
  	// Returns -2 if an error occurred (for example, if the connection to the SSH
  	// server was lost while checking for responses).
  	// 
  	CkTask *QuickCmdCheckAsync(int pollTimeoutMs);
  
  
  	// Sends a command and returns the channel number for the command that has started.
  	// This is the equivalent of calling OpenSessionChannel, followed by SendReqExec. A
  	// value of -1 is returned on failure.
  	// 
  	// The ReqExecCharset property controls the charset used for the command that is
  	// sent.
  	// 
  	// Important: When reporting problems, please send the full contents of the
  	// LastErrorText property to support@chilkatsoft.com.
  	// 
  	int QuickCmdSend(const char *command);
  
  	// Sends a command and returns the channel number for the command that has started.
  	// This is the equivalent of calling OpenSessionChannel, followed by SendReqExec. A
  	// value of -1 is returned on failure.
  	// 
  	// The ReqExecCharset property controls the charset used for the command that is
  	// sent.
  	// 
  	// Important: When reporting problems, please send the full contents of the
  	// LastErrorText property to support@chilkatsoft.com.
  	// 
  	CkTask *QuickCmdSendAsync(const char *command);
  
  
  	// Simplified method for executing a remote command and getting the complete
  	// output. This is the equivalent of calling OpenSessionChannel, followed by
  	// SendReqExec, then ChannelReceiveToClose, and finally GetReceivedText.
  	// 
  	// The charset indicates the charset of the command's output (such as "utf-8" or
  	// "ansi"). A list of supported charset values may be found on this page: Supported
  	// Charsets
  	// <http://www.chilkatsoft.com/p/p_463.asp> .
  	// 
  	// The ReqExecCharset property controls the charset used for the command that is
  	// sent.
  	// 
  	// Important: When reporting problems, please send the full contents of the
  	// LastErrorText property to support@chilkatsoft.com.
  	// 
  	bool QuickCommand(const char *command, const char *charset, CkString &outStr);
  
  	// Simplified method for executing a remote command and getting the complete
  	// output. This is the equivalent of calling OpenSessionChannel, followed by
  	// SendReqExec, then ChannelReceiveToClose, and finally GetReceivedText.
  	// 
  	// The charset indicates the charset of the command's output (such as "utf-8" or
  	// "ansi"). A list of supported charset values may be found on this page: Supported
  	// Charsets
  	// <http://www.chilkatsoft.com/p/p_463.asp> .
  	// 
  	// The ReqExecCharset property controls the charset used for the command that is
  	// sent.
  	// 
  	// Important: When reporting problems, please send the full contents of the
  	// LastErrorText property to support@chilkatsoft.com.
  	// 
  	const char *quickCommand(const char *command, const char *charset);
  	// Simplified method for executing a remote command and getting the complete
  	// output. This is the equivalent of calling OpenSessionChannel, followed by
  	// SendReqExec, then ChannelReceiveToClose, and finally GetReceivedText.
  	// 
  	// The charset indicates the charset of the command's output (such as "utf-8" or
  	// "ansi"). A list of supported charset values may be found on this page: Supported
  	// Charsets
  	// <http://www.chilkatsoft.com/p/p_463.asp> .
  	// 
  	// The ReqExecCharset property controls the charset used for the command that is
  	// sent.
  	// 
  	// Important: When reporting problems, please send the full contents of the
  	// LastErrorText property to support@chilkatsoft.com.
  	// 
  	CkTask *QuickCommandAsync(const char *command, const char *charset);
  
  
  	// Simplified method for starting a remote shell session. It is the equivalent of
  	// calling OpenSessionChannel, followed by SendReqPty, and finally SendReqShell.
  	// 
  	// Returns the SSH channel number for the session, or -1 if not successful.
  	// 
  	// Important: When reporting problems, please send the full contents of the
  	// LastErrorText property to support@chilkatsoft.com.
  	// 
  	int QuickShell(void);
  
  	// Simplified method for starting a remote shell session. It is the equivalent of
  	// calling OpenSessionChannel, followed by SendReqPty, and finally SendReqShell.
  	// 
  	// Returns the SSH channel number for the session, or -1 if not successful.
  	// 
  	// Important: When reporting problems, please send the full contents of the
  	// LastErrorText property to support@chilkatsoft.com.
  	// 
  	CkTask *QuickShellAsync(void);
  
  
  	// Initiates a re-key with the SSH server. The ReKey method does not return until
  	// the key re-exchange is complete.
  	// 
  	// RFC 4253 (the SSH Transport Layer Protocol) recommends that keys be changed
  	// after each gigabyte of transmitted data or after each hour of connection time,
  	// whichever comes sooner. Key re-exchange is a public-key operation and requires a
  	// fair amount of processing power and should not be performed too often. Either
  	// side (client or server) may initiate a key re-exchange at any time.
  	// 
  	// In most cases, a server will automatically initiate key re-exchange whenever it
  	// deems necessary, and the Chilkat SSH component handles these transparently. For
  	// example, if the Chilkat SSH component receives a re-key message from the server
  	// while in the process of receiving data on a channel, it will automatically
  	// handle the key re-exchange and the application will not even realize that an
  	// underlying key re-exchange occurred.
  	// 
  	bool ReKey(void);
  
  	// Initiates a re-key with the SSH server. The ReKey method does not return until
  	// the key re-exchange is complete.
  	// 
  	// RFC 4253 (the SSH Transport Layer Protocol) recommends that keys be changed
  	// after each gigabyte of transmitted data or after each hour of connection time,
  	// whichever comes sooner. Key re-exchange is a public-key operation and requires a
  	// fair amount of processing power and should not be performed too often. Either
  	// side (client or server) may initiate a key re-exchange at any time.
  	// 
  	// In most cases, a server will automatically initiate key re-exchange whenever it
  	// deems necessary, and the Chilkat SSH component handles these transparently. For
  	// example, if the Chilkat SSH component receives a re-key message from the server
  	// while in the process of receiving data on a channel, it will automatically
  	// handle the key re-exchange and the application will not even realize that an
  	// underlying key re-exchange occurred.
  	// 
  	CkTask *ReKeyAsync(void);
  
  
  	// Sends an IGNORE message to the SSH server. This is one way of verifying that the
  	// connection to the SSH server is open and valid. The SSH server does not respond
  	// to an IGNORE message. It simply ignores it. IGNORE messages are not associated
  	// with a channel (in other words, you do not need to first open a channel prior to
  	// sending an IGNORE message).
  	bool SendIgnore(void);
  
  	// Sends an IGNORE message to the SSH server. This is one way of verifying that the
  	// connection to the SSH server is open and valid. The SSH server does not respond
  	// to an IGNORE message. It simply ignores it. IGNORE messages are not associated
  	// with a channel (in other words, you do not need to first open a channel prior to
  	// sending an IGNORE message).
  	CkTask *SendIgnoreAsync(void);
  
  
  	// Initiates execution of a command on the channel specified by channelNum. The commandLine
  	// contains the full command line including any command-line parameters (just as
  	// you would type the command at a shell prompt).
  	// 
  	// The user's default shell (typically defined in /etc/password in UNIX systems) is
  	// started on the SSH server to execute the command.
  	// 
  	// Important: A channel only exists for a single request. You may not call
  	// SendReqExec multiple times on the same open channel. The reason is that the SSH
  	// server automatically closes the channel at the end of the exec. The solution is
  	// to call OpenSessionChannel to get a new channel, and then call SendReqExec using
  	// the new channel. It is OK to have more than one channel open simultaneously.
  	// 
  	// Charset: The ReqExecCharset property has been added in version 9.5.0.47. This
  	// can be set to control the character encoding of the command sent to the server.
  	// The default is ANSI. A likely alternative value is "utf-8".
  	// 
  	bool SendReqExec(int channelNum, const char *commandLine);
  
  	// Initiates execution of a command on the channel specified by channelNum. The commandLine
  	// contains the full command line including any command-line parameters (just as
  	// you would type the command at a shell prompt).
  	// 
  	// The user's default shell (typically defined in /etc/password in UNIX systems) is
  	// started on the SSH server to execute the command.
  	// 
  	// Important: A channel only exists for a single request. You may not call
  	// SendReqExec multiple times on the same open channel. The reason is that the SSH
  	// server automatically closes the channel at the end of the exec. The solution is
  	// to call OpenSessionChannel to get a new channel, and then call SendReqExec using
  	// the new channel. It is OK to have more than one channel open simultaneously.
  	// 
  	// Charset: The ReqExecCharset property has been added in version 9.5.0.47. This
  	// can be set to control the character encoding of the command sent to the server.
  	// The default is ANSI. A likely alternative value is "utf-8".
  	// 
  	CkTask *SendReqExecAsync(int channelNum, const char *commandLine);
  
  
  	// Requests a pseudo-terminal for a session channel. If the termType is a character
  	// oriented terminal ("vt100" for example), then widthInChars and heightInChars would be set to
  	// non-zero values, while widthInPixels and heightInPixels may be set to 0. If termType is pixel-oriented,
  	// such as "xterm", the reverse is true (i.e. set widthInPixels and heightInPixels, but set widthInChars and
  	// heightInChars equal to 0).
  	// 
  	// In most cases, you probably don't even want terminal emulation. In that case,
  	// try setting termType = "dumb". Terminal emulation causes terminal escape sequences
  	// to be included with shell command output. A "dumb" terminal should have no
  	// escape sequences.
  	// 
  	// Some SSH servers allow a shell to be started (via the SendReqShell method)
  	// without the need to first request a pseudo-terminal. The normal sequence for
  	// starting a remote shell is as follows:
  	// 1) Connect
  	// 2) Authenticate
  	// 3) OpenSessionChannel
  	// 4) Request a PTY via this method if necessary.
  	// 5) Start a shell by calling SendReqShell
  	// 
  	bool SendReqPty(int channelNum, const char *termType, int widthInChars, int heightInChars, int widthInPixels, int heightInPixels);
  
  	// Requests a pseudo-terminal for a session channel. If the termType is a character
  	// oriented terminal ("vt100" for example), then widthInChars and heightInChars would be set to
  	// non-zero values, while widthInPixels and heightInPixels may be set to 0. If termType is pixel-oriented,
  	// such as "xterm", the reverse is true (i.e. set widthInPixels and heightInPixels, but set widthInChars and
  	// heightInChars equal to 0).
  	// 
  	// In most cases, you probably don't even want terminal emulation. In that case,
  	// try setting termType = "dumb". Terminal emulation causes terminal escape sequences
  	// to be included with shell command output. A "dumb" terminal should have no
  	// escape sequences.
  	// 
  	// Some SSH servers allow a shell to be started (via the SendReqShell method)
  	// without the need to first request a pseudo-terminal. The normal sequence for
  	// starting a remote shell is as follows:
  	// 1) Connect
  	// 2) Authenticate
  	// 3) OpenSessionChannel
  	// 4) Request a PTY via this method if necessary.
  	// 5) Start a shell by calling SendReqShell
  	// 
  	CkTask *SendReqPtyAsync(int channelNum, const char *termType, int widthInChars, int heightInChars, int widthInPixels, int heightInPixels);
  
  
  	// Sets an environment variable in the remote shell.
  	bool SendReqSetEnv(int channelNum, const char *name, const char *value);
  
  	// Sets an environment variable in the remote shell.
  	CkTask *SendReqSetEnvAsync(int channelNum, const char *name, const char *value);
  
  
  	// Starts a shell on an open session channel. Some SSH servers require that a PTY
  	// (pseudo-terminal) first be requested prior to starting a shell. In that case,
  	// call SendReqPty prior to calling this method. Once a shell is started, commands
  	// may be sent by calling ChannelSendString. (Don't forget to terminate commands
  	// with a CRLF).
  	bool SendReqShell(int channelNum);
  
  	// Starts a shell on an open session channel. Some SSH servers require that a PTY
  	// (pseudo-terminal) first be requested prior to starting a shell. In that case,
  	// call SendReqPty prior to calling this method. Once a shell is started, commands
  	// may be sent by calling ChannelSendString. (Don't forget to terminate commands
  	// with a CRLF).
  	CkTask *SendReqShellAsync(int channelNum);
  
  
  	// Delivers a signal to the remote process/service. signalName is one of the following:
  	// ABRT, ALRM, FPE, HUP, ILL, INT, KILL, PIPE, QUIT, SEGV, TERM, USR1, USR2.
  	// (Obviously, these are UNIX signals, so the remote SSH server would need to be a
  	// Unix/Linux system.)
  	bool SendReqSignal(int channelNum, const char *signalName);
  
  	// Delivers a signal to the remote process/service. signalName is one of the following:
  	// ABRT, ALRM, FPE, HUP, ILL, INT, KILL, PIPE, QUIT, SEGV, TERM, USR1, USR2.
  	// (Obviously, these are UNIX signals, so the remote SSH server would need to be a
  	// Unix/Linux system.)
  	CkTask *SendReqSignalAsync(int channelNum, const char *signalName);
  
  
  	// Executes a pre-defined subsystem. The SFTP protocol (Secure File Transfer
  	// Protocol) is started by the Chilkat SFTP component by starting the "sftp"
  	// subsystem.
  	bool SendReqSubsystem(int channelNum, const char *subsystemName);
  
  	// Executes a pre-defined subsystem. The SFTP protocol (Secure File Transfer
  	// Protocol) is started by the Chilkat SFTP component by starting the "sftp"
  	// subsystem.
  	CkTask *SendReqSubsystemAsync(int channelNum, const char *subsystemName);
  
  
  	// When the client-side window (terminal) size changes, this message may be sent to
  	// the server to inform it of the new size.
  	bool SendReqWindowChange(int channelNum, int widthInChars, int heightInRows, int pixWidth, int pixHeight);
  
  	// When the client-side window (terminal) size changes, this message may be sent to
  	// the server to inform it of the new size.
  	CkTask *SendReqWindowChangeAsync(int channelNum, int widthInChars, int heightInRows, int pixWidth, int pixHeight);
  
  
  	// Allows the client to send an X11 forwarding request to the server. Chilkat only
  	// provides this functionality because it is a message defined in the SSH
  	// connection protocol. Chilkat has no advice for when or why it would be needed.
  	bool SendReqX11Forwarding(int channelNum, bool singleConnection, const char *authProt, const char *authCookie, int screenNum);
  
  	// Allows the client to send an X11 forwarding request to the server. Chilkat only
  	// provides this functionality because it is a message defined in the SSH
  	// connection protocol. Chilkat has no advice for when or why it would be needed.
  	CkTask *SendReqX11ForwardingAsync(int channelNum, bool singleConnection, const char *authProt, const char *authCookie, int screenNum);
  
  
  	// This method should be ignored and not used.
  	bool SendReqXonXoff(int channelNum, bool clientCanDo);
  
  	// This method should be ignored and not used.
  	CkTask *SendReqXonXoffAsync(int channelNum, bool clientCanDo);
  
  
  	// Sets a TTY mode that is included in the SendReqPty method call. Most commonly,
  	// it is not necessary to call this method at all. Chilkat has no recommendations
  	// or expertise as to why or when a particular mode might be useful. This
  	// capability is provided because it is defined in the SSH connection protocol
  	// specification.
  	// 
  	// This method can be called multiple times to set many terminal mode flags (one
  	// per call).
  	// 
  	// The ttyValue is an integer, typically 0 or 1. Valid ttyName flag names include: VINTR,
  	// VQUIT, VERASE, VKILL, VEOF, VEOL, VEOL2, VSTART, VSTOP, VSUSP, VDSUSP, VREPRINT,
  	// VWERASE, VLNEXT, VFLUSH, VSWTCH, VSTATUS, VDISCARD, IGNPAR, PARMRK, INPCK,
  	// ISTRIP, INLCR, IGNCR, ICRNL, IUCLC, IXON, IXANY, IXOFF, IMAXBEL, ISIG, ICANON,
  	// XCASE, ECHO, ECHOE, ECHOK, ECHONL, NOFLSH, TOSTOP, IEXTEN, ECHOCTL, ECHOKE,
  	// PENDIN, OPOST, OLCUC, ONLCR, OCRNL, ONOCR, ONLRET, CS7, CS8, PARENB, PARODD,
  	// TTY_OP_ISPEED, TTY_OP_OSPEED
  	// 
  	bool SetTtyMode(const char *ttyName, int ttyValue);
  
  
  	// Begins keyboard-interactive authentication with the SSH server. Returns an XML
  	// string providing the name, instruction, and prompts. The XML has the following
  	// format:
  	//  	_LT_infoRequest numPrompts="N"_GT_
  	// 	    _LT_name_GT_name_string_LT_/name_GT_
  	// 	    _LT_instruction_GT_instruction_string_LT_/instruction_GT_
  	// 	    _LT_prompt1 echo="1_or_0"_GT_prompt_string_LT_/prompt1_GT_
  	// 	    ...
  	// 	    _LT_promptN echo="1_or_0"_GT_prompt_string_LT_/promptN_GT_
  	// 	_LT_/infoRequest_GT_
  	// 
  	// If the authentication immediately succeeds because no password is required, or
  	// immediately fails, the XML response can be:
  	// _LT_success_GT_success_message_LT_/success_GT_
  	// 
  	// or
  	// 
  	// _LT_error_GT_error_message_LT_/error_GT_
  	// 
  	bool StartKeyboardAuth(const char *login, CkString &outStr);
  
  	// Begins keyboard-interactive authentication with the SSH server. Returns an XML
  	// string providing the name, instruction, and prompts. The XML has the following
  	// format:
  	//  	_LT_infoRequest numPrompts="N"_GT_
  	// 	    _LT_name_GT_name_string_LT_/name_GT_
  	// 	    _LT_instruction_GT_instruction_string_LT_/instruction_GT_
  	// 	    _LT_prompt1 echo="1_or_0"_GT_prompt_string_LT_/prompt1_GT_
  	// 	    ...
  	// 	    _LT_promptN echo="1_or_0"_GT_prompt_string_LT_/promptN_GT_
  	// 	_LT_/infoRequest_GT_
  	// 
  	// If the authentication immediately succeeds because no password is required, or
  	// immediately fails, the XML response can be:
  	// _LT_success_GT_success_message_LT_/success_GT_
  	// 
  	// or
  	// 
  	// _LT_error_GT_error_message_LT_/error_GT_
  	// 
  	const char *startKeyboardAuth(const char *login);
  	// Begins keyboard-interactive authentication with the SSH server. Returns an XML
  	// string providing the name, instruction, and prompts. The XML has the following
  	// format:
  	//  	_LT_infoRequest numPrompts="N"_GT_
  	// 	    _LT_name_GT_name_string_LT_/name_GT_
  	// 	    _LT_instruction_GT_instruction_string_LT_/instruction_GT_
  	// 	    _LT_prompt1 echo="1_or_0"_GT_prompt_string_LT_/prompt1_GT_
  	// 	    ...
  	// 	    _LT_promptN echo="1_or_0"_GT_prompt_string_LT_/promptN_GT_
  	// 	_LT_/infoRequest_GT_
  	// 
  	// If the authentication immediately succeeds because no password is required, or
  	// immediately fails, the XML response can be:
  	// _LT_success_GT_success_message_LT_/success_GT_
  	// 
  	// or
  	// 
  	// _LT_error_GT_error_message_LT_/error_GT_
  	// 
  	CkTask *StartKeyboardAuthAsync(const char *login);
  
  
  	// Unlocks the component. This must be called once prior to calling any other
  	// method. A fully-functional 30-day trial is automatically started when an
  	// arbitrary string is passed to this method. For example, passing "Hello", or
  	// "abc123" will unlock the component for the 1st thirty days after the initial
  	// install.
  	bool UnlockComponent(const char *unlockCode);
  
  
  	// The pollTimeoutMs is the number of milliseconds to wait. To poll, pass a value of 0 in
  	// pollTimeoutMs. Waits for an incoming message on any channel. This includes data, EOF,
  	// CLOSE, etc. If a message arrives in the alotted time, the channel number is
  	// returned. A value of -1 is returned for a timeout, and -2 for any other errors
  	// such as if the connection is lost.
  	// 
  	// Note: If a channel number is returned, the message must still be read by calling
  	// a method such as ChannelRead, ChannelReceiveUntilMatch, etc. Once the message is
  	// actually received, it may be collected by calling GetReceivedText,
  	// GetReceivedData, etc.
  	// 
  	int WaitForChannelMessage(int pollTimeoutMs);
  
  	// The pollTimeoutMs is the number of milliseconds to wait. To poll, pass a value of 0 in
  	// pollTimeoutMs. Waits for an incoming message on any channel. This includes data, EOF,
  	// CLOSE, etc. If a message arrives in the alotted time, the channel number is
  	// returned. A value of -1 is returned for a timeout, and -2 for any other errors
  	// such as if the connection is lost.
  	// 
  	// Note: If a channel number is returned, the message must still be read by calling
  	// a method such as ChannelRead, ChannelReceiveUntilMatch, etc. Once the message is
  	// actually received, it may be collected by calling GetReceivedText,
  	// GetReceivedData, etc.
  	// 
  	CkTask *WaitForChannelMessageAsync(int pollTimeoutMs);
  
  
  
  
  
  
  	// END PUBLIC INTERFACE
  
  
  };
  #if !defined(__sun__) && !defined(__sun)
  #pragma pack (pop)
  #endif
  
  
  	
  #endif
  