text: //
  //  Created by Derek van Vliet on 2015-03-25.
  //  Copyright (c) 2015 Get Set Games Inc. All rights reserved.
  //
  
  #include "SharingComponent.h"
  #include "SharingPrivatePCH.h"
  
  void USharingComponent::OnRegister()
  {
  	Super::OnRegister();
  	
  	USharingComponent::SharingFinishedDelegate.AddUObject(this, &USharingComponent::SharingFinished_Handler);
  }
  
  void USharingComponent::OnUnregister()
  {
  	Super::OnUnregister();
  	
  	USharingComponent::SharingFinishedDelegate.RemoveAll(this);
  }
  
  USharingComponent::FSharingFinishedDelegate USharingComponent::SharingFinishedDelegate;
  