text: "use strict";
  Object.defineProperty(exports, "__esModule", { value: true });
  exports.INITIAL_FRAGMENT_SHADER = `
  precision mediump float;
  uniform float time;
  uniform vec2 mouse;
  uniform vec2 resolution;
  
  void main() {
      vec2 uv = gl_FragCoord.xy / resolution.xy;
      gl_FragColor = vec4(uv,0.5+0.5*sin(time),1.0);
  }
  `;
  exports.INITIAL_SOUND_SHADER = `
  precision mediump float;
  vec2 mainSound(in float time) {
      return vec2(sin(time* 440.), sin(time * 660.));
  }
  `;
  exports.INITIAL_SHADER = [
      {
          fs: exports.INITIAL_FRAGMENT_SHADER,
      },
  ];
  //# sourceMappingURL=constants.js.map