text: inherit "std/room";
  
  #include <std.h>;
  
  
  void create() {
       ::create();
       set_property("indoors", 0);
       set_property("light", 2);
       set("short", "Deep within a forest");
       set("long",
  @BAMF
       The thick forest reaches around from all sides as you make your way through the underbrush.  A thick mat of leaves cover the ground from centuries of growth and decay.  Sounds of larger animals rustling nearby silence the chatter of the birds and the other small animals.  A chill runs up your spine as a cool shaded breeze blows through the forest.
  BAMF
       );
       set_items(([
       "underbrush" : "The underbrush is a tangle of vines, small bushes, and fallen limbs.",
       "mat" : "The mat of leaves is as thick as a fur rug from the endless passing of the seasons that this forest has endured."
       ]));
       set_exits(([
  	  "north" : "/d/tharis/ainvar/forest26.c",
  	  //"east" : "/d/tharis/ainvar/forest40.c",
  	  "south" : "/d/tharis/ainvar/herm1.c",
  	  "west" : "/d/tharis/ainvar/forest39.c"
  	  ]));
       set_listen("default",  "A quiet hush falls over the forest as you move deeper within.");
       set_smell("default", "The scent of ancient growth lays heavy over the hushed forest."); 
  }
  
  void init() {
  	::init();
  	do_random_encounters(({"/d/tharis/ainvar/brigond.c"}), 20, 2);
  	if(!present("brigand")) {
  		do_random_encounters(({"/d/tharis/ainvar/boar.c"}), 20, 2);
  		if(!present("boar")) {
  			do_random_encounters(({"/d/tharis/ainvar/bear.c"}), 20, 2);
  			if(!present("bear")) {
  				do_random_encounters(({"/d/tharis/ainvar/wolf.c"}), 20, 2);
  				if(!present("wolf")) {
  					do_random_encounters(({"/d/tharis/ainvar/squir.c"}), 20, 2);
  				}
  			}
  		}
  	}
  }
  