text: #pragma once
  
  #include "Cards.h"
  #include "Board.h"
  #include "GameState.h"
  
  namespace monopoly {
      std::string to_string(Space space);
      std::string to_string(Property property);
      std::string to_string(PropertyGroup group);
      std::string to_string(DeckType deckType);
      std::string to_string(Card card);
      std::string to_string(TurnPhase phase);
      std::string card_flavor_text(Card card);
      std::string card_effect_text(Card card);
  
      std::string label(std::string const& lookup_key);
      std::string replace_labels(std::string text);
  }
  