text: #include "Building2.h"
  
  #include "ModelManager.h"
  #include "Building2Material.h"
  
  namespace ege
  {
      Building2::Building2()
          : Model()
      {
      }
  
      Building2::~Building2()
      {
      }
  
      void Building2::Initialise()
      {
          Build(gModelManager().GetPtr("building-2"));
  
          SPtr<Building2Material> material = ege_shared_ptr_new<Building2Material>();
          material->Initialise();
          SetMaterial(material);
      }
  
      void Building2::Update()
      {
          Model::Update();
      }
  }