text: (function($) {
  var supportedCSS,styles=document.getElementsByTagName("head")[0].style,toCheck="transformProperty WebkitTransform OTransform msTransform MozTransform".split(" ");
  for (var a=0;a<toCheck.length;a++) if (styles[toCheck[a]] !== undefined) supportedCSS = toCheck[a];
  var IE = eval('"v"=="\v"');
  
  jQuery.fn.extend({
      rotate:function(parameters)
      {
          if (this.length===0||typeof parameters=="undefined") return;
              if (typeof parameters=="number") parameters={angle:parameters};
          var returned=[];
          for (var i=0,i0=this.length;i<i0;i++)
              {
                  var element=this.get(i);	
                  if (!element.Wilq32 || !element.Wilq32.PhotoEffect) {
  
                      var paramClone = $.extend(true, {}, parameters); 
                      var newRotObject = new Wilq32.PhotoEffect(element,paramClone)._rootObj;
  
                      returned.push($(newRotObject));
                  }
                  else {
                      element.Wilq32.PhotoEffect._handleRotation(parameters);
                  }
              }
              return returned;
      },
      getRotateAngle: function(){
          var ret = [];
          for (var i=0,i0=this.length;i<i0;i++)
              {
                  var element=this.get(i);	
                  if (element.Wilq32 && element.Wilq32.PhotoEffect) {
                      ret[i] = element.Wilq32.PhotoEffect._angle;
                  }
              }
              return ret;
      },
      stopRotate: function(){
          for (var i=0,i0=this.length;i<i0;i++)
              {
                  var element=this.get(i);	
                  if (element.Wilq32 && element.Wilq32.PhotoEffect) {
                      clearTimeout(element.Wilq32.PhotoEffect._timer);
                  }
              }
      }
  });
  
  Wilq32=window.Wilq32||{};
  Wilq32.PhotoEffect=(function(){
  
  	if (supportedCSS) {
  		return function(img,parameters){
  			img.Wilq32 = {
  				PhotoEffect: this
  			};
              
              this._img = this._rootObj = this._eventObj = img;
              this._handleRotation(parameters);
  		}
  	} else {
  		return function(img,parameters) {
  			// Make sure that class and id are also copied - just in case you would like to refeer to an newly created object
              this._img = img;
  
  			this._rootObj=document.createElement('span');
  			this._rootObj.style.display="inline-block";
  			this._rootObj.Wilq32 = 
  				{
  					PhotoEffect: this
  				};
  			img.parentNode.insertBefore(this._rootObj,img);
  			
  			if (img.complete) {
  				this._Loader(parameters);
  			} else {
  				var self=this;
  				// TODO: Remove jQuery dependency
  				jQuery(this._img).bind("load", function()
  				{
  					self._Loader(parameters);
  				});
  			}
  		}
  	}
  })();
  
  Wilq32.PhotoEffect.prototype={
      _setupParameters : function (parameters){
  		this._parameters = this._parameters || {};
          if (typeof this._angle !== "number") this._angle = 0 ;
          if (typeof parameters.angle==="number") this._angle = parameters.angle;
          this._parameters.animateTo = (typeof parameters.animateTo==="number") ? (parameters.animateTo) : (this._angle); 
  
          this._parameters.step = parameters.step || this._parameters.step || null;
  		this._parameters.easing = parameters.easing || this._parameters.easing || function (x, t, b, c, d) { return -c * ((t=t/d-1)*t*t*t - 1) + b; }
  		this._parameters.duration = parameters.duration || this._parameters.duration || 1000;
          this._parameters.callback = parameters.callback || this._parameters.callback || function(){};
          if (parameters.bind && parameters.bind != this._parameters.bind) this._BindEvents(parameters.bind); 
  	},
  	_handleRotation : function(parameters){
            this._setupParameters(parameters);
            if (this._angle==this._parameters.animateTo) {
                this._rotate(this._angle);
            }
            else { 
                this._animateStart();          
            }
  	},
  
  	_BindEvents:function(events){
  		if (events && this._eventObj) 
  		{
              // Unbinding previous Events
              if (this._parameters.bind){
                  var oldEvents = this._parameters.bind;
                  for (var a in oldEvents) if (oldEvents.hasOwnProperty(a)) 
                          // TODO: Remove jQuery dependency
                          jQuery(this._eventObj).unbind(a,oldEvents[a]);
              }
  
              this._parameters.bind = events;
  			for (var a in events) if (events.hasOwnProperty(a)) 
  				// TODO: Remove jQuery dependency
  					jQuery(this._eventObj).bind(a,events[a]);
  		}
  	},
  
  	_Loader:(function()
  	{
  		if (IE)
  		return function(parameters)
  		{
  			var width=this._img.width;
  			var height=this._img.height;
  			this._img.parentNode.removeChild(this._img);
  							
  			this._vimage = this.createVMLNode('image');
  			this._vimage.src=this._img.src;
  			this._vimage.style.height=height+"px";
  			this._vimage.style.width=width+"px";
  			this._vimage.style.position="absolute"; // FIXES IE PROBLEM - its only rendered if its on absolute position!
  			this._vimage.style.top = "0px";
  			this._vimage.style.left = "0px";
  
  			/* Group minifying a small 1px precision problem when rotating object */
  			this._container =  this.createVMLNode('group');
  			this._container.style.width=width;
  			this._container.style.height=height;
  			this._container.style.position="absolute";
  			this._container.setAttribute('coordsize',width-1+','+(height-1)); // This -1, -1 trying to fix ugly problem with small displacement on IE
  			this._container.appendChild(this._vimage);
  			
  			this._rootObj.appendChild(this._container);
  			this._rootObj.style.position="relative"; // FIXES IE PROBLEM
  			this._rootObj.style.width=width+"px";
  			this._rootObj.style.height=height+"px";
  			this._rootObj.setAttribute('id',this._img.getAttribute('id'));
  			this._rootObj.className=this._img.className;			
  		    this._eventObj = this._rootObj;	
  		    this._handleRotation(parameters);	
  		}
  		else
  		return function (parameters)
  		{
  			this._rootObj.setAttribute('id',this._img.getAttribute('id'));
  			this._rootObj.className=this._img.className;
  			
  			this._width=this._img.width;
  			this._height=this._img.height;
  			this._widthHalf=this._width/2; // used for optimisation
  			this._heightHalf=this._height/2;// used for optimisation
  			
  			var _widthMax=Math.sqrt((this._height)*(this._height) + (this._width) * (this._width));
  
  			this._widthAdd = _widthMax - this._width;
  			this._heightAdd = _widthMax - this._height;	// widthMax because maxWidth=maxHeight
  			this._widthAddHalf=this._widthAdd/2; // used for optimisation
  			this._heightAddHalf=this._heightAdd/2;// used for optimisation
  			
  			this._img.parentNode.removeChild(this._img);	
  			
  			this._aspectW = ((parseInt(this._img.style.width,10)) || this._width)/this._img.width;
  			this._aspectH = ((parseInt(this._img.style.height,10)) || this._height)/this._img.height;
  			
  			this._canvas=document.createElement('canvas');
  			this._canvas.setAttribute('width',this._width);
  			this._canvas.style.position="relative";
  			this._canvas.style.left = -this._widthAddHalf + "px";
  			this._canvas.style.top = -this._heightAddHalf + "px";
  			this._canvas.Wilq32 = this._rootObj.Wilq32;
  			
  			this._rootObj.appendChild(this._canvas);
  			this._rootObj.style.width=this._width+"px";
  			this._rootObj.style.height=this._height+"px";
              this._eventObj = this._canvas;
  			
  			this._cnv=this._canvas.getContext('2d');
              this._handleRotation(parameters);
  		}
  	})(),
  
  	_animateStart:function()
  	{	
  		if (this._timer) {
  			clearTimeout(this._timer);
  		}
  		this._animateStartTime = +new Date;
  		this._animateStartAngle = this._angle;
  		this._animate();
  	},
      _animate:function()
      {
           var actualTime = +new Date;
           var checkEnd = actualTime - this._animateStartTime > this._parameters.duration;
  
           // TODO: Bug for animatedGif for static rotation ? (to test)
           if (checkEnd && !this._parameters.animatedGif) 
           {
               clearTimeout(this._timer);
           }
           else 
           {
               if (this._canvas||this._vimage||this._img) {
                   var angle = this._parameters.easing(0, actualTime - this._animateStartTime, this._animateStartAngle, this._parameters.animateTo - this._animateStartAngle, this._parameters.duration);
                   this._rotate((~~(angle*10))/10);
               }
               if (this._parameters.step) {
                  this._parameters.step(this._angle);
               }
               var self = this;
               this._timer = setTimeout(function()
                       {
                       self._animate.call(self);
                       }, 10);
           }
  
           // To fix Bug that prevents using recursive function in callback I moved this function to back
           if (this._parameters.callback && checkEnd){
               this._angle = this._parameters.animateTo;
               this._rotate(this._angle);
               this._parameters.callback.call(this._rootObj);
           }
       },
  
  	_rotate : (function()
  	{
  		var rad = Math.PI/180;
  		if (IE)
  		return function(angle)
  		{
              this._angle = angle;
  			this._container.style.rotation=(angle%360)+"deg";
  		}
  		else if (supportedCSS)
  		return function(angle){
              this._angle = angle;
  			this._img.style[supportedCSS]="rotate("+(angle%360)+"deg)";
  		}
  		else 
  		return function(angle)
  		{
              this._angle = angle;
  			angle=(angle%360)* rad;
  			// clear canvas	
  			this._canvas.width = this._width+this._widthAdd;
  			this._canvas.height = this._height+this._heightAdd;
  						
  			// REMEMBER: all drawings are read from backwards.. so first function is translate, then rotate, then translate, translate..
  			this._cnv.translate(this._widthAddHalf,this._heightAddHalf);	// at least center image on screen
  			this._cnv.translate(this._widthHalf,this._heightHalf);			// we move image back to its orginal 
  			this._cnv.rotate(angle);										// rotate image
  			this._cnv.translate(-this._widthHalf,-this._heightHalf);		// move image to its center, so we can rotate around its center
  			this._cnv.scale(this._aspectW,this._aspectH); // SCALE - if needed ;)
  			this._cnv.drawImage(this._img, 0, 0);							// First - we draw image
  		}
  
  	})()
  }
  
  if (IE)
  {
  Wilq32.PhotoEffect.prototype.createVMLNode=(function(){
  document.createStyleSheet().addRule(".rvml", "behavior:url(#default#VML)");
  		try {
  			!document.namespaces.rvml && document.namespaces.add("rvml", "urn:schemas-microsoft-com:vml");
  			return function (tagName) {
  				return document.createElement('<rvml:' + tagName + ' class="rvml">');
  			};
  		} catch (e) {
  			return function (tagName) {
  				return document.createElement('<' + tagName + ' xmlns="urn:schemas-microsoft.com:vml" class="rvml">');
  			};
  		}		
  })();
  }
  })(jQuery);