text: #pragma once
  #include <cstdint>
  
  
  
  namespace Keg
  {
  	class OpenGLTexture
  	{
  	public:
  		OpenGLTexture(const char* texLocation);
  
  		virtual void Bind();
  		virtual void UnBind();
  
  		inline uint32_t GetID() { return m_ID; }
  
  	private:
  		uint32_t m_ID;
  	};
  }
  
  