text: /*===========================================
      NoNameNo
      Simple Flat 3D cube
  ============================================*/
  #include <grrlib.h>
  
  #include <stdlib.h>
  #include <math.h>
  #include <malloc.h>
  #include <wiiuse/wpad.h>
  
  #include "gfx/font.h"
  
  int main(void){
      f32 a = 0;
      f32 offset = 1.5f;
      f32 rotpas = 60.0f;
  
      GRRLIB_Init();
      WPAD_Init();
  
      GRRLIB_texImg *tex_font = GRRLIB_LoadTexture(font);
      GRRLIB_InitTileSet(tex_font, 16, 16, 32);
  
      GRRLIB_Settings.antialias = true;
  
      GRRLIB_SetBackgroundColour(0x00, 0x00, 0x00, 0xFF);
      GRRLIB_Camera3dSettings(0.0f,0.0f,5.0f, 0,1,0, 0,0,0);
  
  
      while(1) {
          GRRLIB_2dMode();
          WPAD_ScanPads();
          if(WPAD_ButtonsDown(0) & WPAD_BUTTON_HOME) exit(0);
  
  
          GRRLIB_3dMode(0.1,1000,45,0,1);
          GRRLIB_SetLightAmbient(0x111111FF);
          GRRLIB_SetLightDiff(0,(guVector){0.0f,3.0f,3.0f},20.0f,1.0f,0xFFFFFFFF);
  
  
          GRRLIB_ObjectViewBegin();
          GRRLIB_ObjectViewRotate(0,a*3,0);
          GRRLIB_ObjectViewTrans(0,offset,0);
          GRRLIB_ObjectViewRotate(a,a*3,a*2+0*rotpas);
          GRRLIB_ObjectViewEnd();
          GRRLIB_DrawCube(0.8f,1,0xFFFFFFFF);
  
          GRRLIB_ObjectViewBegin();
          GRRLIB_ObjectViewRotate(0,a*3,0);
          GRRLIB_ObjectViewTrans(0,offset,0);
          GRRLIB_ObjectViewRotate(a,a*3,a*2+1*rotpas);
          GRRLIB_ObjectViewEnd();
          GRRLIB_DrawCube(0.8f,1,0xFFFFFFFF);
  
          GRRLIB_ObjectViewBegin();
          GRRLIB_ObjectViewRotate(0,a*3,0);
          GRRLIB_ObjectViewTrans(0,offset,0);
          GRRLIB_ObjectViewRotate(a,a*3,a*2+2*rotpas);
          GRRLIB_ObjectViewEnd();
          GRRLIB_DrawCube(0.8f,1,0xFFFFFFFF);
  
          GRRLIB_ObjectViewBegin();
          GRRLIB_ObjectViewRotate(0,a*3,0);
          GRRLIB_ObjectViewTrans(0,offset,0);
          GRRLIB_ObjectViewRotate(a,a*3,a*2+3*rotpas);
          GRRLIB_ObjectViewEnd();
          GRRLIB_DrawCube(0.8f,1,0xFFFFFFFF);
  
          GRRLIB_ObjectViewBegin();
          GRRLIB_ObjectViewRotate(0,a*3,0);
          GRRLIB_ObjectViewTrans(0,offset,0);
          GRRLIB_ObjectViewRotate(a,a*3,a*2+4*rotpas);
          GRRLIB_ObjectViewEnd();
          GRRLIB_DrawCube(0.8f,1,0xFFFFFFFF);
  
          GRRLIB_ObjectViewBegin();
          GRRLIB_ObjectViewRotate(0,a*3,0);
          GRRLIB_ObjectViewTrans(0,offset,0);
          GRRLIB_ObjectViewRotate(a,a*3,a*2+5*rotpas);
          GRRLIB_ObjectViewEnd();
          GRRLIB_DrawCube(0.8f,1,0xFFFFFFFF);
  
          GRRLIB_ObjectViewBegin();
          GRRLIB_ObjectViewRotate(0,a*3,0);
          GRRLIB_ObjectViewTrans(0,offset,0);
          GRRLIB_ObjectViewRotate(a,a*3,a*2+6*rotpas);
          GRRLIB_ObjectViewEnd();
          GRRLIB_DrawCube(0.8f,1,0xFFFFFFFF);
  
          a+=0.8;
          GRRLIB_2dMode();
  
          // Switch To 2D Mode to display text
          GRRLIB_2dMode();
          GRRLIB_Printf((640-(16*29))/2, 20, tex_font, 0xFFFFFFFF, 1, "JUST ANOTHER 3D SAMPLE");
          GRRLIB_Render();
      }
      GRRLIB_FreeTexture(tex_font);
      GRRLIB_Exit(); // Be a good boy, clear the memory allocated by GRRLIB
  
      exit(0);
  }
  