text: import { NoBlending, RawShaderMaterial, Uniform } from 'three';
  
  import vertexShader from '../shaders/SceneCompositePass.vert.js';
  import fragmentShader from '../shaders/SceneCompositePass.frag.js';
  
  export class SceneCompositeMaterial extends RawShaderMaterial {
      constructor() {
          super({
              uniforms: {
                  tScene: new Uniform(null),
                  tBloom: new Uniform(null)
              },
              vertexShader,
              fragmentShader,
              blending: NoBlending,
              depthWrite: false,
              depthTest: false
          });
      }
  }
  