text: const Settings = (() => {
  	const setRadioButtonsEvents = () => {
  		let p1vscpu = document.getElementById("p1vscpu");
  		p1vscpu.setAttribute("onclick", "Gameboard.start(" + 0 + ");");
  		let p1vsp2 = document.getElementById("p1vsp2");
  		p1vsp2.setAttribute("onclick", "Gameboard.start(" + 1 + ");");
  	}
  
  	const setResetEvent = () => {
  		let reset = document.getElementById("reset");
  		reset.setAttribute("onclick", "Gameboard.reset();");
  	}
  
  	const setCellsEvents = () => {
  		let cells = document.getElementsByClassName("tic-tac-toe-cell");
  		for(const cell of cells){
  			/* I need to pass the element to the method, instead of
  			 * just the index in order to work with all my other game
  			 * logic. */
  			cell.addEventListener("click", function(e){
  				Gameboard.turn(e);
  			}, false);
  		}
  	}
  
  	const setEvents = () => {
  		setRadioButtonsEvents();
  		setResetEvent();
  		setCellsEvents();
  	}
  
  	return {setEvents};
  })();
  