text: /*
  * Copyright (c) 2007-2012 SlimDX Group
  * 
  * Permission is hereby granted, free of charge, to any person obtaining a copy
  * of this software and associated documentation files (the "Software"), to deal
  * in the Software without restriction, including without limitation the rights
  * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  * copies of the Software, and to permit persons to whom the Software is
  * furnished to do so, subject to the following conditions:
  * 
  * The above copyright notice and this permission notice shall be included in
  * all copies or substantial portions of the Software.
  * 
  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  * THE SOFTWARE.
  */
  #pragma once
  
  #include "EffectVariable11.h"
  #include "SamplerState11.h"
  
  namespace SlimDX
  {
  	namespace Direct3D11
  	{
  		/// <summary>
  		/// Represents a sampler state effect variable.
  		/// </summary>
  		/// <unmanaged>ID3DX11EffectSamplerVariable</unmanaged>
  		public ref class EffectSamplerVariable : public EffectVariable
  		{	
  		private:
  			ID3DX11EffectSamplerVariable* m_Pointer;
  			
  		internal:
  			EffectSamplerVariable( ID3DX11EffectSamplerVariable* pointer );
  			
  		public:
  			/// <summary>
  			/// Initializes a new instance of the <see cref="EffectSamplerVariable"/> class.
  			/// </summary>
  			/// <param name="pointer">A pointer to the unmanaged interface.</param>
  			EffectSamplerVariable( System::IntPtr pointer );
  
  			/// <summary>
  			/// Gets the sampler state from the variable.
  			/// </summary>
  			/// <param name="index">Index into an array of sampler-state interfaces. If there is only one sampler-state interface, use 0.</param>
  			/// <returns>The retrieved sampler state.</returns>
  			SamplerState^ GetSamplerState(int index);
  
  			/// <summary>
  			/// Sets the sampler state for the variable.
  			/// </summary>
  			/// <param name="index">Index into an array of sampler-state interfaces. If there is only one sampler-state interface, use 0.</param>
  			/// <param name="samplerState">The sampler state to set.</param>
  			/// <returns>A <see cref="SlimDX::Result"/> object describing the result of the operation.</returns>
  			Result SetSamplerState(int index, SamplerState^ samplerState);
  
  			/// <summary>
  			/// Gets the saved backing store description.
  			/// </summary>
  			/// <param name="index">Index into an array of sampler-state interfaces. If there is only one sampler-state interface, use 0.</param>
  			/// <returns>The saved backing store description.</returns>
  			SamplerDescription GetBackingStore(int index);
  
  			/// <summary>
  			/// Reverts a previously set sampler state.
  			/// </summary>
  			/// <param name="index">Index into an array of sampler-state interfaces. If there is only one sampler-state interface, use 0.</param>
  			/// <returns>A <see cref="SlimDX::Result"/> object describing the result of the operation.</returns>
  			Result UndoSetSamplerState(int index);
  		};
  	}
  };