text: /**
   * 二十面体
   * @param {THREE.IcosahedronBufferGeometry} geometry 几何体
   * @param {THREE.MeshStandardMaterial} material 材质
   */
  function Icosahedron(geometry = new THREE.IcosahedronBufferGeometry(1, 2), material = new THREE.MeshStandardMaterial()) {
      THREE.Mesh.call(this, geometry, material);
  
      this.name = _t('Icosahedron');
      this.castShadow = true;
      this.receiveShadow = true;
  
      this.userData.physics = this.userData.physics || {
          enabled: true,
          type: 'rigidBody',
          shape: 'btSphereShape',
          mass: 1,
          inertia: {
              x: 0,
              y: 0,
              z: 0
          }
      };
  }
  
  Icosahedron.prototype = Object.create(THREE.Mesh.prototype);
  Icosahedron.prototype.constructor = Icosahedron;
  
  export default Icosahedron;