text: /*
  
      OpenGL loader generated by glad 0.1.34 on Fri Oct 16 23:49:45 2020.
  
      Language/Generator: C/C++
      Specification: gl
      APIs: gl=4.6
      Profile: compatibility
      Extensions:
          GL_3DFX_multisample,
          GL_3DFX_tbuffer,
          GL_3DFX_texture_compression_FXT1,
          GL_AMD_blend_minmax_factor,
          GL_AMD_conservative_depth,
          GL_AMD_debug_output,
          GL_AMD_depth_clamp_separate,
          GL_AMD_draw_buffers_blend,
          GL_AMD_framebuffer_multisample_advanced,
          GL_AMD_framebuffer_sample_positions,
          GL_AMD_gcn_shader,
          GL_AMD_gpu_shader_half_float,
          GL_AMD_gpu_shader_int16,
          GL_AMD_gpu_shader_int64,
          GL_AMD_interleaved_elements,
          GL_AMD_multi_draw_indirect,
          GL_AMD_name_gen_delete,
          GL_AMD_occlusion_query_event,
          GL_AMD_performance_monitor,
          GL_AMD_pinned_memory,
          GL_AMD_query_buffer_object,
          GL_AMD_sample_positions,
          GL_AMD_seamless_cubemap_per_texture,
          GL_AMD_shader_atomic_counter_ops,
          GL_AMD_shader_ballot,
          GL_AMD_shader_explicit_vertex_parameter,
          GL_AMD_shader_gpu_shader_half_float_fetch,
          GL_AMD_shader_image_load_store_lod,
          GL_AMD_shader_stencil_export,
          GL_AMD_shader_trinary_minmax,
          GL_AMD_sparse_texture,
          GL_AMD_stencil_operation_extended,
          GL_AMD_texture_gather_bias_lod,
          GL_AMD_texture_texture4,
          GL_AMD_transform_feedback3_lines_triangles,
          GL_AMD_transform_feedback4,
          GL_AMD_vertex_shader_layer,
          GL_AMD_vertex_shader_tessellator,
          GL_AMD_vertex_shader_viewport_index,
          GL_APPLE_aux_depth_stencil,
          GL_APPLE_client_storage,
          GL_APPLE_element_array,
          GL_APPLE_fence,
          GL_APPLE_float_pixels,
          GL_APPLE_flush_buffer_range,
          GL_APPLE_object_purgeable,
          GL_APPLE_rgb_422,
          GL_APPLE_row_bytes,
          GL_APPLE_specular_vector,
          GL_APPLE_texture_range,
          GL_APPLE_transform_hint,
          GL_APPLE_vertex_array_object,
          GL_APPLE_vertex_array_range,
          GL_APPLE_vertex_program_evaluators,
          GL_APPLE_ycbcr_422,
          GL_ARB_ES2_compatibility,
          GL_ARB_ES3_1_compatibility,
          GL_ARB_ES3_2_compatibility,
          GL_ARB_ES3_compatibility,
          GL_ARB_arrays_of_arrays,
          GL_ARB_base_instance,
          GL_ARB_bindless_texture,
          GL_ARB_blend_func_extended,
          GL_ARB_buffer_storage,
          GL_ARB_cl_event,
          GL_ARB_clear_buffer_object,
          GL_ARB_clear_texture,
          GL_ARB_clip_control,
          GL_ARB_color_buffer_float,
          GL_ARB_compatibility,
          GL_ARB_compressed_texture_pixel_storage,
          GL_ARB_compute_shader,
          GL_ARB_compute_variable_group_size,
          GL_ARB_conditional_render_inverted,
          GL_ARB_conservative_depth,
          GL_ARB_copy_buffer,
          GL_ARB_copy_image,
          GL_ARB_cull_distance,
          GL_ARB_debug_output,
          GL_ARB_depth_buffer_float,
          GL_ARB_depth_clamp,
          GL_ARB_depth_texture,
          GL_ARB_derivative_control,
          GL_ARB_direct_state_access,
          GL_ARB_draw_buffers,
          GL_ARB_draw_buffers_blend,
          GL_ARB_draw_elements_base_vertex,
          GL_ARB_draw_indirect,
          GL_ARB_draw_instanced,
          GL_ARB_enhanced_layouts,
          GL_ARB_explicit_attrib_location,
          GL_ARB_explicit_uniform_location,
          GL_ARB_fragment_coord_conventions,
          GL_ARB_fragment_layer_viewport,
          GL_ARB_fragment_program,
          GL_ARB_fragment_program_shadow,
          GL_ARB_fragment_shader,
          GL_ARB_fragment_shader_interlock,
          GL_ARB_framebuffer_no_attachments,
          GL_ARB_framebuffer_object,
          GL_ARB_framebuffer_sRGB,
          GL_ARB_geometry_shader4,
          GL_ARB_get_program_binary,
          GL_ARB_get_texture_sub_image,
          GL_ARB_gl_spirv,
          GL_ARB_gpu_shader5,
          GL_ARB_gpu_shader_fp64,
          GL_ARB_gpu_shader_int64,
          GL_ARB_half_float_pixel,
          GL_ARB_half_float_vertex,
          GL_ARB_imaging,
          GL_ARB_indirect_parameters,
          GL_ARB_instanced_arrays,
          GL_ARB_internalformat_query,
          GL_ARB_internalformat_query2,
          GL_ARB_invalidate_subdata,
          GL_ARB_map_buffer_alignment,
          GL_ARB_map_buffer_range,
          GL_ARB_matrix_palette,
          GL_ARB_multi_bind,
          GL_ARB_multi_draw_indirect,
          GL_ARB_multisample,
          GL_ARB_multitexture,
          GL_ARB_occlusion_query,
          GL_ARB_occlusion_query2,
          GL_ARB_parallel_shader_compile,
          GL_ARB_pipeline_statistics_query,
          GL_ARB_pixel_buffer_object,
          GL_ARB_point_parameters,
          GL_ARB_point_sprite,
          GL_ARB_polygon_offset_clamp,
          GL_ARB_post_depth_coverage,
          GL_ARB_program_interface_query,
          GL_ARB_provoking_vertex,
          GL_ARB_query_buffer_object,
          GL_ARB_robust_buffer_access_behavior,
          GL_ARB_robustness,
          GL_ARB_robustness_isolation,
          GL_ARB_sample_locations,
          GL_ARB_sample_shading,
          GL_ARB_sampler_objects,
          GL_ARB_seamless_cube_map,
          GL_ARB_seamless_cubemap_per_texture,
          GL_ARB_separate_shader_objects,
          GL_ARB_shader_atomic_counter_ops,
          GL_ARB_shader_atomic_counters,
          GL_ARB_shader_ballot,
          GL_ARB_shader_bit_encoding,
          GL_ARB_shader_clock,
          GL_ARB_shader_draw_parameters,
          GL_ARB_shader_group_vote,
          GL_ARB_shader_image_load_store,
          GL_ARB_shader_image_size,
          GL_ARB_shader_objects,
          GL_ARB_shader_precision,
          GL_ARB_shader_stencil_export,
          GL_ARB_shader_storage_buffer_object,
          GL_ARB_shader_subroutine,
          GL_ARB_shader_texture_image_samples,
          GL_ARB_shader_texture_lod,
          GL_ARB_shader_viewport_layer_array,
          GL_ARB_shading_language_100,
          GL_ARB_shading_language_420pack,
          GL_ARB_shading_language_include,
          GL_ARB_shading_language_packing,
          GL_ARB_shadow,
          GL_ARB_shadow_ambient,
          GL_ARB_sparse_buffer,
          GL_ARB_sparse_texture,
          GL_ARB_sparse_texture2,
          GL_ARB_sparse_texture_clamp,
          GL_ARB_spirv_extensions,
          GL_ARB_stencil_texturing,
          GL_ARB_sync,
          GL_ARB_tessellation_shader,
          GL_ARB_texture_barrier,
          GL_ARB_texture_border_clamp,
          GL_ARB_texture_buffer_object,
          GL_ARB_texture_buffer_object_rgb32,
          GL_ARB_texture_buffer_range,
          GL_ARB_texture_compression,
          GL_ARB_texture_compression_bptc,
          GL_ARB_texture_compression_rgtc,
          GL_ARB_texture_cube_map,
          GL_ARB_texture_cube_map_array,
          GL_ARB_texture_env_add,
          GL_ARB_texture_env_combine,
          GL_ARB_texture_env_crossbar,
          GL_ARB_texture_env_dot3,
          GL_ARB_texture_filter_anisotropic,
          GL_ARB_texture_filter_minmax,
          GL_ARB_texture_float,
          GL_ARB_texture_gather,
          GL_ARB_texture_mirror_clamp_to_edge,
          GL_ARB_texture_mirrored_repeat,
          GL_ARB_texture_multisample,
          GL_ARB_texture_non_power_of_two,
          GL_ARB_texture_query_levels,
          GL_ARB_texture_query_lod,
          GL_ARB_texture_rectangle,
          GL_ARB_texture_rg,
          GL_ARB_texture_rgb10_a2ui,
          GL_ARB_texture_stencil8,
          GL_ARB_texture_storage,
          GL_ARB_texture_storage_multisample,
          GL_ARB_texture_swizzle,
          GL_ARB_texture_view,
          GL_ARB_timer_query,
          GL_ARB_transform_feedback2,
          GL_ARB_transform_feedback3,
          GL_ARB_transform_feedback_instanced,
          GL_ARB_transform_feedback_overflow_query,
          GL_ARB_transpose_matrix,
          GL_ARB_uniform_buffer_object,
          GL_ARB_vertex_array_bgra,
          GL_ARB_vertex_array_object,
          GL_ARB_vertex_attrib_64bit,
          GL_ARB_vertex_attrib_binding,
          GL_ARB_vertex_blend,
          GL_ARB_vertex_buffer_object,
          GL_ARB_vertex_program,
          GL_ARB_vertex_shader,
          GL_ARB_vertex_type_10f_11f_11f_rev,
          GL_ARB_vertex_type_2_10_10_10_rev,
          GL_ARB_viewport_array,
          GL_ARB_window_pos,
          GL_ATI_draw_buffers,
          GL_ATI_element_array,
          GL_ATI_envmap_bumpmap,
          GL_ATI_fragment_shader,
          GL_ATI_map_object_buffer,
          GL_ATI_meminfo,
          GL_ATI_pixel_format_float,
          GL_ATI_pn_triangles,
          GL_ATI_separate_stencil,
          GL_ATI_text_fragment_shader,
          GL_ATI_texture_env_combine3,
          GL_ATI_texture_float,
          GL_ATI_texture_mirror_once,
          GL_ATI_vertex_array_object,
          GL_ATI_vertex_attrib_array_object,
          GL_ATI_vertex_streams,
          GL_EXT_422_pixels,
          GL_EXT_EGL_image_storage,
          GL_EXT_EGL_sync,
          GL_EXT_abgr,
          GL_EXT_bgra,
          GL_EXT_bindable_uniform,
          GL_EXT_blend_color,
          GL_EXT_blend_equation_separate,
          GL_EXT_blend_func_separate,
          GL_EXT_blend_logic_op,
          GL_EXT_blend_minmax,
          GL_EXT_blend_subtract,
          GL_EXT_clip_volume_hint,
          GL_EXT_cmyka,
          GL_EXT_color_subtable,
          GL_EXT_compiled_vertex_array,
          GL_EXT_convolution,
          GL_EXT_coordinate_frame,
          GL_EXT_copy_texture,
          GL_EXT_cull_vertex,
          GL_EXT_debug_label,
          GL_EXT_debug_marker,
          GL_EXT_depth_bounds_test,
          GL_EXT_direct_state_access,
          GL_EXT_draw_buffers2,
          GL_EXT_draw_instanced,
          GL_EXT_draw_range_elements,
          GL_EXT_external_buffer,
          GL_EXT_fog_coord,
          GL_EXT_framebuffer_blit,
          GL_EXT_framebuffer_multisample,
          GL_EXT_framebuffer_multisample_blit_scaled,
          GL_EXT_framebuffer_object,
          GL_EXT_framebuffer_sRGB,
          GL_EXT_geometry_shader4,
          GL_EXT_gpu_program_parameters,
          GL_EXT_gpu_shader4,
          GL_EXT_histogram,
          GL_EXT_index_array_formats,
          GL_EXT_index_func,
          GL_EXT_index_material,
          GL_EXT_index_texture,
          GL_EXT_light_texture,
          GL_EXT_memory_object,
          GL_EXT_memory_object_fd,
          GL_EXT_memory_object_win32,
          GL_EXT_misc_attribute,
          GL_EXT_multi_draw_arrays,
          GL_EXT_multisample,
          GL_EXT_multiview_tessellation_geometry_shader,
          GL_EXT_multiview_texture_multisample,
          GL_EXT_multiview_timer_query,
          GL_EXT_packed_depth_stencil,
          GL_EXT_packed_float,
          GL_EXT_packed_pixels,
          GL_EXT_paletted_texture,
          GL_EXT_pixel_buffer_object,
          GL_EXT_pixel_transform,
          GL_EXT_pixel_transform_color_table,
          GL_EXT_point_parameters,
          GL_EXT_polygon_offset,
          GL_EXT_polygon_offset_clamp,
          GL_EXT_post_depth_coverage,
          GL_EXT_provoking_vertex,
          GL_EXT_raster_multisample,
          GL_EXT_rescale_normal,
          GL_EXT_secondary_color,
          GL_EXT_semaphore,
          GL_EXT_semaphore_fd,
          GL_EXT_semaphore_win32,
          GL_EXT_separate_shader_objects,
          GL_EXT_separate_specular_color,
          GL_EXT_shader_framebuffer_fetch,
          GL_EXT_shader_framebuffer_fetch_non_coherent,
          GL_EXT_shader_image_load_formatted,
          GL_EXT_shader_image_load_store,
          GL_EXT_shader_integer_mix,
          GL_EXT_shadow_funcs,
          GL_EXT_shared_texture_palette,
          GL_EXT_sparse_texture2,
          GL_EXT_stencil_clear_tag,
          GL_EXT_stencil_two_side,
          GL_EXT_stencil_wrap,
          GL_EXT_subtexture,
          GL_EXT_texture,
          GL_EXT_texture3D,
          GL_EXT_texture_array,
          GL_EXT_texture_buffer_object,
          GL_EXT_texture_compression_latc,
          GL_EXT_texture_compression_rgtc,
          GL_EXT_texture_compression_s3tc,
          GL_EXT_texture_cube_map,
          GL_EXT_texture_env_add,
          GL_EXT_texture_env_combine,
          GL_EXT_texture_env_dot3,
          GL_EXT_texture_filter_anisotropic,
          GL_EXT_texture_filter_minmax,
          GL_EXT_texture_integer,
          GL_EXT_texture_lod_bias,
          GL_EXT_texture_mirror_clamp,
          GL_EXT_texture_object,
          GL_EXT_texture_perturb_normal,
          GL_EXT_texture_sRGB,
          GL_EXT_texture_sRGB_R8,
          GL_EXT_texture_sRGB_decode,
          GL_EXT_texture_shadow_lod,
          GL_EXT_texture_shared_exponent,
          GL_EXT_texture_snorm,
          GL_EXT_texture_swizzle,
          GL_EXT_timer_query,
          GL_EXT_transform_feedback,
          GL_EXT_vertex_array,
          GL_EXT_vertex_array_bgra,
          GL_EXT_vertex_attrib_64bit,
          GL_EXT_vertex_shader,
          GL_EXT_vertex_weighting,
          GL_EXT_win32_keyed_mutex,
          GL_EXT_window_rectangles,
          GL_EXT_x11_sync_object,
          GL_GREMEDY_frame_terminator,
          GL_GREMEDY_string_marker,
          GL_HP_convolution_border_modes,
          GL_HP_image_transform,
          GL_HP_occlusion_test,
          GL_HP_texture_lighting,
          GL_IBM_cull_vertex,
          GL_IBM_multimode_draw_arrays,
          GL_IBM_rasterpos_clip,
          GL_IBM_static_data,
          GL_IBM_texture_mirrored_repeat,
          GL_IBM_vertex_array_lists,
          GL_INGR_blend_func_separate,
          GL_INGR_color_clamp,
          GL_INGR_interlace_read,
          GL_INTEL_blackhole_render,
          GL_INTEL_conservative_rasterization,
          GL_INTEL_fragment_shader_ordering,
          GL_INTEL_framebuffer_CMAA,
          GL_INTEL_map_texture,
          GL_INTEL_parallel_arrays,
          GL_INTEL_performance_query,
          GL_KHR_blend_equation_advanced,
          GL_KHR_blend_equation_advanced_coherent,
          GL_KHR_context_flush_control,
          GL_KHR_debug,
          GL_KHR_no_error,
          GL_KHR_parallel_shader_compile,
          GL_KHR_robust_buffer_access_behavior,
          GL_KHR_robustness,
          GL_KHR_shader_subgroup,
          GL_KHR_texture_compression_astc_hdr,
          GL_KHR_texture_compression_astc_ldr,
          GL_KHR_texture_compression_astc_sliced_3d,
          GL_MESAX_texture_stack,
          GL_MESA_framebuffer_flip_x,
          GL_MESA_framebuffer_flip_y,
          GL_MESA_framebuffer_swap_xy,
          GL_MESA_pack_invert,
          GL_MESA_program_binary_formats,
          GL_MESA_resize_buffers,
          GL_MESA_shader_integer_functions,
          GL_MESA_tile_raster_order,
          GL_MESA_window_pos,
          GL_MESA_ycbcr_texture,
          GL_NVX_blend_equation_advanced_multi_draw_buffers,
          GL_NVX_conditional_render,
          GL_NVX_gpu_memory_info,
          GL_NVX_gpu_multicast2,
          GL_NVX_linked_gpu_multicast,
          GL_NVX_progress_fence,
          GL_NV_alpha_to_coverage_dither_control,
          GL_NV_bindless_multi_draw_indirect,
          GL_NV_bindless_multi_draw_indirect_count,
          GL_NV_bindless_texture,
          GL_NV_blend_equation_advanced,
          GL_NV_blend_equation_advanced_coherent,
          GL_NV_blend_minmax_factor,
          GL_NV_blend_square,
          GL_NV_clip_space_w_scaling,
          GL_NV_command_list,
          GL_NV_compute_program5,
          GL_NV_compute_shader_derivatives,
          GL_NV_conditional_render,
          GL_NV_conservative_raster,
          GL_NV_conservative_raster_dilate,
          GL_NV_conservative_raster_pre_snap,
          GL_NV_conservative_raster_pre_snap_triangles,
          GL_NV_conservative_raster_underestimation,
          GL_NV_copy_depth_to_color,
          GL_NV_copy_image,
          GL_NV_deep_texture3D,
          GL_NV_depth_buffer_float,
          GL_NV_depth_clamp,
          GL_NV_draw_texture,
          GL_NV_draw_vulkan_image,
          GL_NV_evaluators,
          GL_NV_explicit_multisample,
          GL_NV_fence,
          GL_NV_fill_rectangle,
          GL_NV_float_buffer,
          GL_NV_fog_distance,
          GL_NV_fragment_coverage_to_color,
          GL_NV_fragment_program,
          GL_NV_fragment_program2,
          GL_NV_fragment_program4,
          GL_NV_fragment_program_option,
          GL_NV_fragment_shader_barycentric,
          GL_NV_fragment_shader_interlock,
          GL_NV_framebuffer_mixed_samples,
          GL_NV_framebuffer_multisample_coverage,
          GL_NV_geometry_program4,
          GL_NV_geometry_shader4,
          GL_NV_geometry_shader_passthrough,
          GL_NV_gpu_multicast,
          GL_NV_gpu_program4,
          GL_NV_gpu_program5,
          GL_NV_gpu_program5_mem_extended,
          GL_NV_gpu_shader5,
          GL_NV_half_float,
          GL_NV_internalformat_sample_query,
          GL_NV_light_max_exponent,
          GL_NV_memory_attachment,
          GL_NV_memory_object_sparse,
          GL_NV_mesh_shader,
          GL_NV_multisample_coverage,
          GL_NV_multisample_filter_hint,
          GL_NV_occlusion_query,
          GL_NV_packed_depth_stencil,
          GL_NV_parameter_buffer_object,
          GL_NV_parameter_buffer_object2,
          GL_NV_path_rendering,
          GL_NV_path_rendering_shared_edge,
          GL_NV_pixel_data_range,
          GL_NV_point_sprite,
          GL_NV_present_video,
          GL_NV_primitive_restart,
          GL_NV_query_resource,
          GL_NV_query_resource_tag,
          GL_NV_register_combiners,
          GL_NV_register_combiners2,
          GL_NV_representative_fragment_test,
          GL_NV_robustness_video_memory_purge,
          GL_NV_sample_locations,
          GL_NV_sample_mask_override_coverage,
          GL_NV_scissor_exclusive,
          GL_NV_shader_atomic_counters,
          GL_NV_shader_atomic_float,
          GL_NV_shader_atomic_float64,
          GL_NV_shader_atomic_fp16_vector,
          GL_NV_shader_atomic_int64,
          GL_NV_shader_buffer_load,
          GL_NV_shader_buffer_store,
          GL_NV_shader_storage_buffer_object,
          GL_NV_shader_subgroup_partitioned,
          GL_NV_shader_texture_footprint,
          GL_NV_shader_thread_group,
          GL_NV_shader_thread_shuffle,
          GL_NV_shading_rate_image,
          GL_NV_stereo_view_rendering,
          GL_NV_tessellation_program5,
          GL_NV_texgen_emboss,
          GL_NV_texgen_reflection,
          GL_NV_texture_barrier,
          GL_NV_texture_compression_vtc,
          GL_NV_texture_env_combine4,
          GL_NV_texture_expand_normal,
          GL_NV_texture_multisample,
          GL_NV_texture_rectangle,
          GL_NV_texture_rectangle_compressed,
          GL_NV_texture_shader,
          GL_NV_texture_shader2,
          GL_NV_texture_shader3,
          GL_NV_timeline_semaphore,
          GL_NV_transform_feedback,
          GL_NV_transform_feedback2,
          GL_NV_uniform_buffer_unified_memory,
          GL_NV_vdpau_interop,
          GL_NV_vdpau_interop2,
          GL_NV_vertex_array_range,
          GL_NV_vertex_array_range2,
          GL_NV_vertex_attrib_integer_64bit,
          GL_NV_vertex_buffer_unified_memory,
          GL_NV_vertex_program,
          GL_NV_vertex_program1_1,
          GL_NV_vertex_program2,
          GL_NV_vertex_program2_option,
          GL_NV_vertex_program3,
          GL_NV_vertex_program4,
          GL_NV_video_capture,
          GL_NV_viewport_array2,
          GL_NV_viewport_swizzle,
          GL_OES_byte_coordinates,
          GL_OES_compressed_paletted_texture,
          GL_OES_fixed_point,
          GL_OES_query_matrix,
          GL_OES_read_format,
          GL_OES_single_precision,
          GL_OML_interlace,
          GL_OML_resample,
          GL_OML_subsample,
          GL_OVR_multiview,
          GL_OVR_multiview2,
          GL_PGI_misc_hints,
          GL_PGI_vertex_hints,
          GL_REND_screen_coordinates,
          GL_S3_s3tc,
          GL_SGIS_detail_texture,
          GL_SGIS_fog_function,
          GL_SGIS_generate_mipmap,
          GL_SGIS_multisample,
          GL_SGIS_pixel_texture,
          GL_SGIS_point_line_texgen,
          GL_SGIS_point_parameters,
          GL_SGIS_sharpen_texture,
          GL_SGIS_texture4D,
          GL_SGIS_texture_border_clamp,
          GL_SGIS_texture_color_mask,
          GL_SGIS_texture_edge_clamp,
          GL_SGIS_texture_filter4,
          GL_SGIS_texture_lod,
          GL_SGIS_texture_select,
          GL_SGIX_async,
          GL_SGIX_async_histogram,
          GL_SGIX_async_pixel,
          GL_SGIX_blend_alpha_minmax,
          GL_SGIX_calligraphic_fragment,
          GL_SGIX_clipmap,
          GL_SGIX_convolution_accuracy,
          GL_SGIX_depth_pass_instrument,
          GL_SGIX_depth_texture,
          GL_SGIX_flush_raster,
          GL_SGIX_fog_offset,
          GL_SGIX_fragment_lighting,
          GL_SGIX_framezoom,
          GL_SGIX_igloo_interface,
          GL_SGIX_instruments,
          GL_SGIX_interlace,
          GL_SGIX_ir_instrument1,
          GL_SGIX_list_priority,
          GL_SGIX_pixel_texture,
          GL_SGIX_pixel_tiles,
          GL_SGIX_polynomial_ffd,
          GL_SGIX_reference_plane,
          GL_SGIX_resample,
          GL_SGIX_scalebias_hint,
          GL_SGIX_shadow,
          GL_SGIX_shadow_ambient,
          GL_SGIX_sprite,
          GL_SGIX_subsample,
          GL_SGIX_tag_sample_buffer,
          GL_SGIX_texture_add_env,
          GL_SGIX_texture_coordinate_clamp,
          GL_SGIX_texture_lod_bias,
          GL_SGIX_texture_multi_buffer,
          GL_SGIX_texture_scale_bias,
          GL_SGIX_vertex_preclip,
          GL_SGIX_ycrcb,
          GL_SGIX_ycrcb_subsample,
          GL_SGIX_ycrcba,
          GL_SGI_color_matrix,
          GL_SGI_color_table,
          GL_SGI_texture_color_table,
          GL_SUNX_constant_data,
          GL_SUN_convolution_border_modes,
          GL_SUN_global_alpha,
          GL_SUN_mesh_array,
          GL_SUN_slice_accum,
          GL_SUN_triangle_list,
          GL_SUN_vertex,
          GL_WIN_phong_shading,
          GL_WIN_specular_fog
      Loader: True
      Local files: False
      Omit khrplatform: False
      Reproducible: False
  
      Commandline:
          --profile="compatibility" --api="gl=4.6" --generator="c" --spec="gl" --extensions="GL_3DFX_multisample,GL_3DFX_tbuffer,GL_3DFX_texture_compression_FXT1,GL_AMD_blend_minmax_factor,GL_AMD_conservative_depth,GL_AMD_debug_output,GL_AMD_depth_clamp_separate,GL_AMD_draw_buffers_blend,GL_AMD_framebuffer_multisample_advanced,GL_AMD_framebuffer_sample_positions,GL_AMD_gcn_shader,GL_AMD_gpu_shader_half_float,GL_AMD_gpu_shader_int16,GL_AMD_gpu_shader_int64,GL_AMD_interleaved_elements,GL_AMD_multi_draw_indirect,GL_AMD_name_gen_delete,GL_AMD_occlusion_query_event,GL_AMD_performance_monitor,GL_AMD_pinned_memory,GL_AMD_query_buffer_object,GL_AMD_sample_positions,GL_AMD_seamless_cubemap_per_texture,GL_AMD_shader_atomic_counter_ops,GL_AMD_shader_ballot,GL_AMD_shader_explicit_vertex_parameter,GL_AMD_shader_gpu_shader_half_float_fetch,GL_AMD_shader_image_load_store_lod,GL_AMD_shader_stencil_export,GL_AMD_shader_trinary_minmax,GL_AMD_sparse_texture,GL_AMD_stencil_operation_extended,GL_AMD_texture_gather_bias_lod,GL_AMD_texture_texture4,GL_AMD_transform_feedback3_lines_triangles,GL_AMD_transform_feedback4,GL_AMD_vertex_shader_layer,GL_AMD_vertex_shader_tessellator,GL_AMD_vertex_shader_viewport_index,GL_APPLE_aux_depth_stencil,GL_APPLE_client_storage,GL_APPLE_element_array,GL_APPLE_fence,GL_APPLE_float_pixels,GL_APPLE_flush_buffer_range,GL_APPLE_object_purgeable,GL_APPLE_rgb_422,GL_APPLE_row_bytes,GL_APPLE_specular_vector,GL_APPLE_texture_range,GL_APPLE_transform_hint,GL_APPLE_vertex_array_object,GL_APPLE_vertex_array_range,GL_APPLE_vertex_program_evaluators,GL_APPLE_ycbcr_422,GL_ARB_ES2_compatibility,GL_ARB_ES3_1_compatibility,GL_ARB_ES3_2_compatibility,GL_ARB_ES3_compatibility,GL_ARB_arrays_of_arrays,GL_ARB_base_instance,GL_ARB_bindless_texture,GL_ARB_blend_func_extended,GL_ARB_buffer_storage,GL_ARB_cl_event,GL_ARB_clear_buffer_object,GL_ARB_clear_texture,GL_ARB_clip_control,GL_ARB_color_buffer_float,GL_ARB_compatibility,GL_ARB_compressed_texture_pixel_storage,GL_ARB_compute_shader,GL_ARB_compute_variable_group_size,GL_ARB_conditional_render_inverted,GL_ARB_conservative_depth,GL_ARB_copy_buffer,GL_ARB_copy_image,GL_ARB_cull_distance,GL_ARB_debug_output,GL_ARB_depth_buffer_float,GL_ARB_depth_clamp,GL_ARB_depth_texture,GL_ARB_derivative_control,GL_ARB_direct_state_access,GL_ARB_draw_buffers,GL_ARB_draw_buffers_blend,GL_ARB_draw_elements_base_vertex,GL_ARB_draw_indirect,GL_ARB_draw_instanced,GL_ARB_enhanced_layouts,GL_ARB_explicit_attrib_location,GL_ARB_explicit_uniform_location,GL_ARB_fragment_coord_conventions,GL_ARB_fragment_layer_viewport,GL_ARB_fragment_program,GL_ARB_fragment_program_shadow,GL_ARB_fragment_shader,GL_ARB_fragment_shader_interlock,GL_ARB_framebuffer_no_attachments,GL_ARB_framebuffer_object,GL_ARB_framebuffer_sRGB,GL_ARB_geometry_shader4,GL_ARB_get_program_binary,GL_ARB_get_texture_sub_image,GL_ARB_gl_spirv,GL_ARB_gpu_shader5,GL_ARB_gpu_shader_fp64,GL_ARB_gpu_shader_int64,GL_ARB_half_float_pixel,GL_ARB_half_float_vertex,GL_ARB_imaging,GL_ARB_indirect_parameters,GL_ARB_instanced_arrays,GL_ARB_internalformat_query,GL_ARB_internalformat_query2,GL_ARB_invalidate_subdata,GL_ARB_map_buffer_alignment,GL_ARB_map_buffer_range,GL_ARB_matrix_palette,GL_ARB_multi_bind,GL_ARB_multi_draw_indirect,GL_ARB_multisample,GL_ARB_multitexture,GL_ARB_occlusion_query,GL_ARB_occlusion_query2,GL_ARB_parallel_shader_compile,GL_ARB_pipeline_statistics_query,GL_ARB_pixel_buffer_object,GL_ARB_point_parameters,GL_ARB_point_sprite,GL_ARB_polygon_offset_clamp,GL_ARB_post_depth_coverage,GL_ARB_program_interface_query,GL_ARB_provoking_vertex,GL_ARB_query_buffer_object,GL_ARB_robust_buffer_access_behavior,GL_ARB_robustness,GL_ARB_robustness_isolation,GL_ARB_sample_locations,GL_ARB_sample_shading,GL_ARB_sampler_objects,GL_ARB_seamless_cube_map,GL_ARB_seamless_cubemap_per_texture,GL_ARB_separate_shader_objects,GL_ARB_shader_atomic_counter_ops,GL_ARB_shader_atomic_counters,GL_ARB_shader_ballot,GL_ARB_shader_bit_encoding,GL_ARB_shader_clock,GL_ARB_shader_draw_parameters,GL_ARB_shader_group_vote,GL_ARB_shader_image_load_store,GL_ARB_shader_image_size,GL_ARB_shader_objects,GL_ARB_shader_precision,GL_ARB_shader_stencil_export,GL_ARB_shader_storage_buffer_object,GL_ARB_shader_subroutine,GL_ARB_shader_texture_image_samples,GL_ARB_shader_texture_lod,GL_ARB_shader_viewport_layer_array,GL_ARB_shading_language_100,GL_ARB_shading_language_420pack,GL_ARB_shading_language_include,GL_ARB_shading_language_packing,GL_ARB_shadow,GL_ARB_shadow_ambient,GL_ARB_sparse_buffer,GL_ARB_sparse_texture,GL_ARB_sparse_texture2,GL_ARB_sparse_texture_clamp,GL_ARB_spirv_extensions,GL_ARB_stencil_texturing,GL_ARB_sync,GL_ARB_tessellation_shader,GL_ARB_texture_barrier,GL_ARB_texture_border_clamp,GL_ARB_texture_buffer_object,GL_ARB_texture_buffer_object_rgb32,GL_ARB_texture_buffer_range,GL_ARB_texture_compression,GL_ARB_texture_compression_bptc,GL_ARB_texture_compression_rgtc,GL_ARB_texture_cube_map,GL_ARB_texture_cube_map_array,GL_ARB_texture_env_add,GL_ARB_texture_env_combine,GL_ARB_texture_env_crossbar,GL_ARB_texture_env_dot3,GL_ARB_texture_filter_anisotropic,GL_ARB_texture_filter_minmax,GL_ARB_texture_float,GL_ARB_texture_gather,GL_ARB_texture_mirror_clamp_to_edge,GL_ARB_texture_mirrored_repeat,GL_ARB_texture_multisample,GL_ARB_texture_non_power_of_two,GL_ARB_texture_query_levels,GL_ARB_texture_query_lod,GL_ARB_texture_rectangle,GL_ARB_texture_rg,GL_ARB_texture_rgb10_a2ui,GL_ARB_texture_stencil8,GL_ARB_texture_storage,GL_ARB_texture_storage_multisample,GL_ARB_texture_swizzle,GL_ARB_texture_view,GL_ARB_timer_query,GL_ARB_transform_feedback2,GL_ARB_transform_feedback3,GL_ARB_transform_feedback_instanced,GL_ARB_transform_feedback_overflow_query,GL_ARB_transpose_matrix,GL_ARB_uniform_buffer_object,GL_ARB_vertex_array_bgra,GL_ARB_vertex_array_object,GL_ARB_vertex_attrib_64bit,GL_ARB_vertex_attrib_binding,GL_ARB_vertex_blend,GL_ARB_vertex_buffer_object,GL_ARB_vertex_program,GL_ARB_vertex_shader,GL_ARB_vertex_type_10f_11f_11f_rev,GL_ARB_vertex_type_2_10_10_10_rev,GL_ARB_viewport_array,GL_ARB_window_pos,GL_ATI_draw_buffers,GL_ATI_element_array,GL_ATI_envmap_bumpmap,GL_ATI_fragment_shader,GL_ATI_map_object_buffer,GL_ATI_meminfo,GL_ATI_pixel_format_float,GL_ATI_pn_triangles,GL_ATI_separate_stencil,GL_ATI_text_fragment_shader,GL_ATI_texture_env_combine3,GL_ATI_texture_float,GL_ATI_texture_mirror_once,GL_ATI_vertex_array_object,GL_ATI_vertex_attrib_array_object,GL_ATI_vertex_streams,GL_EXT_422_pixels,GL_EXT_EGL_image_storage,GL_EXT_EGL_sync,GL_EXT_abgr,GL_EXT_bgra,GL_EXT_bindable_uniform,GL_EXT_blend_color,GL_EXT_blend_equation_separate,GL_EXT_blend_func_separate,GL_EXT_blend_logic_op,GL_EXT_blend_minmax,GL_EXT_blend_subtract,GL_EXT_clip_volume_hint,GL_EXT_cmyka,GL_EXT_color_subtable,GL_EXT_compiled_vertex_array,GL_EXT_convolution,GL_EXT_coordinate_frame,GL_EXT_copy_texture,GL_EXT_cull_vertex,GL_EXT_debug_label,GL_EXT_debug_marker,GL_EXT_depth_bounds_test,GL_EXT_direct_state_access,GL_EXT_draw_buffers2,GL_EXT_draw_instanced,GL_EXT_draw_range_elements,GL_EXT_external_buffer,GL_EXT_fog_coord,GL_EXT_framebuffer_blit,GL_EXT_framebuffer_multisample,GL_EXT_framebuffer_multisample_blit_scaled,GL_EXT_framebuffer_object,GL_EXT_framebuffer_sRGB,GL_EXT_geometry_shader4,GL_EXT_gpu_program_parameters,GL_EXT_gpu_shader4,GL_EXT_histogram,GL_EXT_index_array_formats,GL_EXT_index_func,GL_EXT_index_material,GL_EXT_index_texture,GL_EXT_light_texture,GL_EXT_memory_object,GL_EXT_memory_object_fd,GL_EXT_memory_object_win32,GL_EXT_misc_attribute,GL_EXT_multi_draw_arrays,GL_EXT_multisample,GL_EXT_multiview_tessellation_geometry_shader,GL_EXT_multiview_texture_multisample,GL_EXT_multiview_timer_query,GL_EXT_packed_depth_stencil,GL_EXT_packed_float,GL_EXT_packed_pixels,GL_EXT_paletted_texture,GL_EXT_pixel_buffer_object,GL_EXT_pixel_transform,GL_EXT_pixel_transform_color_table,GL_EXT_point_parameters,GL_EXT_polygon_offset,GL_EXT_polygon_offset_clamp,GL_EXT_post_depth_coverage,GL_EXT_provoking_vertex,GL_EXT_raster_multisample,GL_EXT_rescale_normal,GL_EXT_secondary_color,GL_EXT_semaphore,GL_EXT_semaphore_fd,GL_EXT_semaphore_win32,GL_EXT_separate_shader_objects,GL_EXT_separate_specular_color,GL_EXT_shader_framebuffer_fetch,GL_EXT_shader_framebuffer_fetch_non_coherent,GL_EXT_shader_image_load_formatted,GL_EXT_shader_image_load_store,GL_EXT_shader_integer_mix,GL_EXT_shadow_funcs,GL_EXT_shared_texture_palette,GL_EXT_sparse_texture2,GL_EXT_stencil_clear_tag,GL_EXT_stencil_two_side,GL_EXT_stencil_wrap,GL_EXT_subtexture,GL_EXT_texture,GL_EXT_texture3D,GL_EXT_texture_array,GL_EXT_texture_buffer_object,GL_EXT_texture_compression_latc,GL_EXT_texture_compression_rgtc,GL_EXT_texture_compression_s3tc,GL_EXT_texture_cube_map,GL_EXT_texture_env_add,GL_EXT_texture_env_combine,GL_EXT_texture_env_dot3,GL_EXT_texture_filter_anisotropic,GL_EXT_texture_filter_minmax,GL_EXT_texture_integer,GL_EXT_texture_lod_bias,GL_EXT_texture_mirror_clamp,GL_EXT_texture_object,GL_EXT_texture_perturb_normal,GL_EXT_texture_sRGB,GL_EXT_texture_sRGB_R8,GL_EXT_texture_sRGB_decode,GL_EXT_texture_shadow_lod,GL_EXT_texture_shared_exponent,GL_EXT_texture_snorm,GL_EXT_texture_swizzle,GL_EXT_timer_query,GL_EXT_transform_feedback,GL_EXT_vertex_array,GL_EXT_vertex_array_bgra,GL_EXT_vertex_attrib_64bit,GL_EXT_vertex_shader,GL_EXT_vertex_weighting,GL_EXT_win32_keyed_mutex,GL_EXT_window_rectangles,GL_EXT_x11_sync_object,GL_GREMEDY_frame_terminator,GL_GREMEDY_string_marker,GL_HP_convolution_border_modes,GL_HP_image_transform,GL_HP_occlusion_test,GL_HP_texture_lighting,GL_IBM_cull_vertex,GL_IBM_multimode_draw_arrays,GL_IBM_rasterpos_clip,GL_IBM_static_data,GL_IBM_texture_mirrored_repeat,GL_IBM_vertex_array_lists,GL_INGR_blend_func_separate,GL_INGR_color_clamp,GL_INGR_interlace_read,GL_INTEL_blackhole_render,GL_INTEL_conservative_rasterization,GL_INTEL_fragment_shader_ordering,GL_INTEL_framebuffer_CMAA,GL_INTEL_map_texture,GL_INTEL_parallel_arrays,GL_INTEL_performance_query,GL_KHR_blend_equation_advanced,GL_KHR_blend_equation_advanced_coherent,GL_KHR_context_flush_control,GL_KHR_debug,GL_KHR_no_error,GL_KHR_parallel_shader_compile,GL_KHR_robust_buffer_access_behavior,GL_KHR_robustness,GL_KHR_shader_subgroup,GL_KHR_texture_compression_astc_hdr,GL_KHR_texture_compression_astc_ldr,GL_KHR_texture_compression_astc_sliced_3d,GL_MESAX_texture_stack,GL_MESA_framebuffer_flip_x,GL_MESA_framebuffer_flip_y,GL_MESA_framebuffer_swap_xy,GL_MESA_pack_invert,GL_MESA_program_binary_formats,GL_MESA_resize_buffers,GL_MESA_shader_integer_functions,GL_MESA_tile_raster_order,GL_MESA_window_pos,GL_MESA_ycbcr_texture,GL_NVX_blend_equation_advanced_multi_draw_buffers,GL_NVX_conditional_render,GL_NVX_gpu_memory_info,GL_NVX_gpu_multicast2,GL_NVX_linked_gpu_multicast,GL_NVX_progress_fence,GL_NV_alpha_to_coverage_dither_control,GL_NV_bindless_multi_draw_indirect,GL_NV_bindless_multi_draw_indirect_count,GL_NV_bindless_texture,GL_NV_blend_equation_advanced,GL_NV_blend_equation_advanced_coherent,GL_NV_blend_minmax_factor,GL_NV_blend_square,GL_NV_clip_space_w_scaling,GL_NV_command_list,GL_NV_compute_program5,GL_NV_compute_shader_derivatives,GL_NV_conditional_render,GL_NV_conservative_raster,GL_NV_conservative_raster_dilate,GL_NV_conservative_raster_pre_snap,GL_NV_conservative_raster_pre_snap_triangles,GL_NV_conservative_raster_underestimation,GL_NV_copy_depth_to_color,GL_NV_copy_image,GL_NV_deep_texture3D,GL_NV_depth_buffer_float,GL_NV_depth_clamp,GL_NV_draw_texture,GL_NV_draw_vulkan_image,GL_NV_evaluators,GL_NV_explicit_multisample,GL_NV_fence,GL_NV_fill_rectangle,GL_NV_float_buffer,GL_NV_fog_distance,GL_NV_fragment_coverage_to_color,GL_NV_fragment_program,GL_NV_fragment_program2,GL_NV_fragment_program4,GL_NV_fragment_program_option,GL_NV_fragment_shader_barycentric,GL_NV_fragment_shader_interlock,GL_NV_framebuffer_mixed_samples,GL_NV_framebuffer_multisample_coverage,GL_NV_geometry_program4,GL_NV_geometry_shader4,GL_NV_geometry_shader_passthrough,GL_NV_gpu_multicast,GL_NV_gpu_program4,GL_NV_gpu_program5,GL_NV_gpu_program5_mem_extended,GL_NV_gpu_shader5,GL_NV_half_float,GL_NV_internalformat_sample_query,GL_NV_light_max_exponent,GL_NV_memory_attachment,GL_NV_memory_object_sparse,GL_NV_mesh_shader,GL_NV_multisample_coverage,GL_NV_multisample_filter_hint,GL_NV_occlusion_query,GL_NV_packed_depth_stencil,GL_NV_parameter_buffer_object,GL_NV_parameter_buffer_object2,GL_NV_path_rendering,GL_NV_path_rendering_shared_edge,GL_NV_pixel_data_range,GL_NV_point_sprite,GL_NV_present_video,GL_NV_primitive_restart,GL_NV_query_resource,GL_NV_query_resource_tag,GL_NV_register_combiners,GL_NV_register_combiners2,GL_NV_representative_fragment_test,GL_NV_robustness_video_memory_purge,GL_NV_sample_locations,GL_NV_sample_mask_override_coverage,GL_NV_scissor_exclusive,GL_NV_shader_atomic_counters,GL_NV_shader_atomic_float,GL_NV_shader_atomic_float64,GL_NV_shader_atomic_fp16_vector,GL_NV_shader_atomic_int64,GL_NV_shader_buffer_load,GL_NV_shader_buffer_store,GL_NV_shader_storage_buffer_object,GL_NV_shader_subgroup_partitioned,GL_NV_shader_texture_footprint,GL_NV_shader_thread_group,GL_NV_shader_thread_shuffle,GL_NV_shading_rate_image,GL_NV_stereo_view_rendering,GL_NV_tessellation_program5,GL_NV_texgen_emboss,GL_NV_texgen_reflection,GL_NV_texture_barrier,GL_NV_texture_compression_vtc,GL_NV_texture_env_combine4,GL_NV_texture_expand_normal,GL_NV_texture_multisample,GL_NV_texture_rectangle,GL_NV_texture_rectangle_compressed,GL_NV_texture_shader,GL_NV_texture_shader2,GL_NV_texture_shader3,GL_NV_timeline_semaphore,GL_NV_transform_feedback,GL_NV_transform_feedback2,GL_NV_uniform_buffer_unified_memory,GL_NV_vdpau_interop,GL_NV_vdpau_interop2,GL_NV_vertex_array_range,GL_NV_vertex_array_range2,GL_NV_vertex_attrib_integer_64bit,GL_NV_vertex_buffer_unified_memory,GL_NV_vertex_program,GL_NV_vertex_program1_1,GL_NV_vertex_program2,GL_NV_vertex_program2_option,GL_NV_vertex_program3,GL_NV_vertex_program4,GL_NV_video_capture,GL_NV_viewport_array2,GL_NV_viewport_swizzle,GL_OES_byte_coordinates,GL_OES_compressed_paletted_texture,GL_OES_fixed_point,GL_OES_query_matrix,GL_OES_read_format,GL_OES_single_precision,GL_OML_interlace,GL_OML_resample,GL_OML_subsample,GL_OVR_multiview,GL_OVR_multiview2,GL_PGI_misc_hints,GL_PGI_vertex_hints,GL_REND_screen_coordinates,GL_S3_s3tc,GL_SGIS_detail_texture,GL_SGIS_fog_function,GL_SGIS_generate_mipmap,GL_SGIS_multisample,GL_SGIS_pixel_texture,GL_SGIS_point_line_texgen,GL_SGIS_point_parameters,GL_SGIS_sharpen_texture,GL_SGIS_texture4D,GL_SGIS_texture_border_clamp,GL_SGIS_texture_color_mask,GL_SGIS_texture_edge_clamp,GL_SGIS_texture_filter4,GL_SGIS_texture_lod,GL_SGIS_texture_select,GL_SGIX_async,GL_SGIX_async_histogram,GL_SGIX_async_pixel,GL_SGIX_blend_alpha_minmax,GL_SGIX_calligraphic_fragment,GL_SGIX_clipmap,GL_SGIX_convolution_accuracy,GL_SGIX_depth_pass_instrument,GL_SGIX_depth_texture,GL_SGIX_flush_raster,GL_SGIX_fog_offset,GL_SGIX_fragment_lighting,GL_SGIX_framezoom,GL_SGIX_igloo_interface,GL_SGIX_instruments,GL_SGIX_interlace,GL_SGIX_ir_instrument1,GL_SGIX_list_priority,GL_SGIX_pixel_texture,GL_SGIX_pixel_tiles,GL_SGIX_polynomial_ffd,GL_SGIX_reference_plane,GL_SGIX_resample,GL_SGIX_scalebias_hint,GL_SGIX_shadow,GL_SGIX_shadow_ambient,GL_SGIX_sprite,GL_SGIX_subsample,GL_SGIX_tag_sample_buffer,GL_SGIX_texture_add_env,GL_SGIX_texture_coordinate_clamp,GL_SGIX_texture_lod_bias,GL_SGIX_texture_multi_buffer,GL_SGIX_texture_scale_bias,GL_SGIX_vertex_preclip,GL_SGIX_ycrcb,GL_SGIX_ycrcb_subsample,GL_SGIX_ycrcba,GL_SGI_color_matrix,GL_SGI_color_table,GL_SGI_texture_color_table,GL_SUNX_constant_data,GL_SUN_convolution_border_modes,GL_SUN_global_alpha,GL_SUN_mesh_array,GL_SUN_slice_accum,GL_SUN_triangle_list,GL_SUN_vertex,GL_WIN_phong_shading,GL_WIN_specular_fog"
      Online:
          Too many extensions
  */
  
  #include <stdio.h>
  #include <stdlib.h>
  #include <string.h>
  #include <glad/glad.h>
  
  static void* get_proc(const char *namez);
  
  #if defined(_WIN32) || defined(__CYGWIN__)
  #ifndef _WINDOWS_
  #undef APIENTRY
  #endif
  #include <windows.h>
  static HMODULE libGL;
  
  typedef void* (APIENTRYP PFNWGLGETPROCADDRESSPROC_PRIVATE)(const char*);
  static PFNWGLGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr;
  
  #ifdef _MSC_VER
  #ifdef __has_include
    #if __has_include(<winapifamily.h>)
      #define HAVE_WINAPIFAMILY 1
    #endif
  #elif _MSC_VER >= 1700 && !_USING_V110_SDK71_
    #define HAVE_WINAPIFAMILY 1
  #endif
  #endif
  
  #ifdef HAVE_WINAPIFAMILY
    #include <winapifamily.h>
    #if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
      #define IS_UWP 1
    #endif
  #endif
  
  static
  int open_gl(void) {
  #ifndef IS_UWP
      libGL = LoadLibraryW(L"opengl32.dll");
      if(libGL != NULL) {
          void (* tmp)(void);
          tmp = (void(*)(void)) GetProcAddress(libGL, "wglGetProcAddress");
          gladGetProcAddressPtr = (PFNWGLGETPROCADDRESSPROC_PRIVATE) tmp;
          return gladGetProcAddressPtr != NULL;
      }
  #endif
  
      return 0;
  }
  
  static
  void close_gl(void) {
      if(libGL != NULL) {
          FreeLibrary((HMODULE) libGL);
          libGL = NULL;
      }
  }
  #else
  #include <dlfcn.h>
  static void* libGL;
  
  #if !defined(__APPLE__) && !defined(__HAIKU__)
  typedef void* (APIENTRYP PFNGLXGETPROCADDRESSPROC_PRIVATE)(const char*);
  static PFNGLXGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr;
  #endif
  
  static
  int open_gl(void) {
  #ifdef __APPLE__
      static const char *NAMES[] = {
          "../Frameworks/OpenGL.framework/OpenGL",
          "/Library/Frameworks/OpenGL.framework/OpenGL",
          "/System/Library/Frameworks/OpenGL.framework/OpenGL",
          "/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL"
      };
  #else
      static const char *NAMES[] = {"libGL.so.1", "libGL.so"};
  #endif
  
      unsigned int index = 0;
      for(index = 0; index < (sizeof(NAMES) / sizeof(NAMES[0])); index++) {
          libGL = dlopen(NAMES[index], RTLD_NOW | RTLD_GLOBAL);
  
          if(libGL != NULL) {
  #if defined(__APPLE__) || defined(__HAIKU__)
              return 1;
  #else
              gladGetProcAddressPtr = (PFNGLXGETPROCADDRESSPROC_PRIVATE)dlsym(libGL,
                  "glXGetProcAddressARB");
              return gladGetProcAddressPtr != NULL;
  #endif
          }
      }
  
      return 0;
  }
  
  static
  void close_gl(void) {
      if(libGL != NULL) {
          dlclose(libGL);
          libGL = NULL;
      }
  }
  #endif
  
  static
  void* get_proc(const char *namez) {
      void* result = NULL;
      if(libGL == NULL) return NULL;
  
  #if !defined(__APPLE__) && !defined(__HAIKU__)
      if(gladGetProcAddressPtr != NULL) {
          result = gladGetProcAddressPtr(namez);
      }
  #endif
      if(result == NULL) {
  #if defined(_WIN32) || defined(__CYGWIN__)
          result = (void*)GetProcAddress((HMODULE) libGL, namez);
  #else
          result = dlsym(libGL, namez);
  #endif
      }
  
      return result;
  }
  
  int gladLoadGL(void) {
      int status = 0;
  
      if(open_gl()) {
          status = gladLoadGLLoader(&get_proc);
          close_gl();
      }
  
      return status;
  }
  
  struct gladGLversionStruct GLVersion = { 0, 0 };
  
  #if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0)
  #define _GLAD_IS_SOME_NEW_VERSION 1
  #endif
  
  static int max_loaded_major;
  static int max_loaded_minor;
  
  static const char *exts = NULL;
  static int num_exts_i = 0;
  static char **exts_i = NULL;
  
  static int get_exts(void) {
  #ifdef _GLAD_IS_SOME_NEW_VERSION
      if(max_loaded_major < 3) {
  #endif
          exts = (const char *)glGetString(GL_EXTENSIONS);
  #ifdef _GLAD_IS_SOME_NEW_VERSION
      } else {
          unsigned int index;
  
          num_exts_i = 0;
          glGetIntegerv(GL_NUM_EXTENSIONS, &num_exts_i);
          if (num_exts_i > 0) {
              exts_i = (char **)malloc((size_t)num_exts_i * (sizeof *exts_i));
          }
  
          if (exts_i == NULL) {
              return 0;
          }
  
          for(index = 0; index < (unsigned)num_exts_i; index++) {
              const char *gl_str_tmp = (const char*)glGetStringi(GL_EXTENSIONS, index);
              size_t len = strlen(gl_str_tmp);
  
              char *local_str = (char*)malloc((len+1) * sizeof(char));
              if(local_str != NULL) {
                  memcpy(local_str, gl_str_tmp, (len+1) * sizeof(char));
              }
              exts_i[index] = local_str;
          }
      }
  #endif
      return 1;
  }
  
  static void free_exts(void) {
      if (exts_i != NULL) {
          int index;
          for(index = 0; index < num_exts_i; index++) {
              free((char *)exts_i[index]);
          }
          free((void *)exts_i);
          exts_i = NULL;
      }
  }
  
  static int has_ext(const char *ext) {
  #ifdef _GLAD_IS_SOME_NEW_VERSION
      if(max_loaded_major < 3) {
  #endif
          const char *extensions;
          const char *loc;
          const char *terminator;
          extensions = exts;
          if(extensions == NULL || ext == NULL) {
              return 0;
          }
  
          while(1) {
              loc = strstr(extensions, ext);
              if(loc == NULL) {
                  return 0;
              }
  
              terminator = loc + strlen(ext);
              if((loc == extensions || *(loc - 1) == ' ') &&
                  (*terminator == ' ' || *terminator == '\0')) {
                  return 1;
              }
              extensions = terminator;
          }
  #ifdef _GLAD_IS_SOME_NEW_VERSION
      } else {
          int index;
          if(exts_i == NULL) return 0;
          for(index = 0; index < num_exts_i; index++) {
              const char *e = exts_i[index];
  
              if(exts_i[index] != NULL && strcmp(e, ext) == 0) {
                  return 1;
              }
          }
      }
  #endif
  
      return 0;
  }
  int GLAD_GL_VERSION_1_0 = 0;
  int GLAD_GL_VERSION_1_1 = 0;
  int GLAD_GL_VERSION_1_2 = 0;
  int GLAD_GL_VERSION_1_3 = 0;
  int GLAD_GL_VERSION_1_4 = 0;
  int GLAD_GL_VERSION_1_5 = 0;
  int GLAD_GL_VERSION_2_0 = 0;
  int GLAD_GL_VERSION_2_1 = 0;
  int GLAD_GL_VERSION_3_0 = 0;
  int GLAD_GL_VERSION_3_1 = 0;
  int GLAD_GL_VERSION_3_2 = 0;
  int GLAD_GL_VERSION_3_3 = 0;
  int GLAD_GL_VERSION_4_0 = 0;
  int GLAD_GL_VERSION_4_1 = 0;
  int GLAD_GL_VERSION_4_2 = 0;
  int GLAD_GL_VERSION_4_3 = 0;
  int GLAD_GL_VERSION_4_4 = 0;
  int GLAD_GL_VERSION_4_5 = 0;
  int GLAD_GL_VERSION_4_6 = 0;
  PFNGLACCUMPROC glad_glAccum = NULL;
  PFNGLACTIVESHADERPROGRAMPROC glad_glActiveShaderProgram = NULL;
  PFNGLACTIVETEXTUREPROC glad_glActiveTexture = NULL;
  PFNGLALPHAFUNCPROC glad_glAlphaFunc = NULL;
  PFNGLARETEXTURESRESIDENTPROC glad_glAreTexturesResident = NULL;
  PFNGLARRAYELEMENTPROC glad_glArrayElement = NULL;
  PFNGLATTACHSHADERPROC glad_glAttachShader = NULL;
  PFNGLBEGINPROC glad_glBegin = NULL;
  PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender = NULL;
  PFNGLBEGINQUERYPROC glad_glBeginQuery = NULL;
  PFNGLBEGINQUERYINDEXEDPROC glad_glBeginQueryIndexed = NULL;
  PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback = NULL;
  PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation = NULL;
  PFNGLBINDBUFFERPROC glad_glBindBuffer = NULL;
  PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase = NULL;
  PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange = NULL;
  PFNGLBINDBUFFERSBASEPROC glad_glBindBuffersBase = NULL;
  PFNGLBINDBUFFERSRANGEPROC glad_glBindBuffersRange = NULL;
  PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation = NULL;
  PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed = NULL;
  PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer = NULL;
  PFNGLBINDIMAGETEXTUREPROC glad_glBindImageTexture = NULL;
  PFNGLBINDIMAGETEXTURESPROC glad_glBindImageTextures = NULL;
  PFNGLBINDPROGRAMPIPELINEPROC glad_glBindProgramPipeline = NULL;
  PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer = NULL;
  PFNGLBINDSAMPLERPROC glad_glBindSampler = NULL;
  PFNGLBINDSAMPLERSPROC glad_glBindSamplers = NULL;
  PFNGLBINDTEXTUREPROC glad_glBindTexture = NULL;
  PFNGLBINDTEXTUREUNITPROC glad_glBindTextureUnit = NULL;
  PFNGLBINDTEXTURESPROC glad_glBindTextures = NULL;
  PFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback = NULL;
  PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray = NULL;
  PFNGLBINDVERTEXBUFFERPROC glad_glBindVertexBuffer = NULL;
  PFNGLBINDVERTEXBUFFERSPROC glad_glBindVertexBuffers = NULL;
  PFNGLBITMAPPROC glad_glBitmap = NULL;
  PFNGLBLENDCOLORPROC glad_glBlendColor = NULL;
  PFNGLBLENDEQUATIONPROC glad_glBlendEquation = NULL;
  PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate = NULL;
  PFNGLBLENDEQUATIONSEPARATEIPROC glad_glBlendEquationSeparatei = NULL;
  PFNGLBLENDEQUATIONIPROC glad_glBlendEquationi = NULL;
  PFNGLBLENDFUNCPROC glad_glBlendFunc = NULL;
  PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate = NULL;
  PFNGLBLENDFUNCSEPARATEIPROC glad_glBlendFuncSeparatei = NULL;
  PFNGLBLENDFUNCIPROC glad_glBlendFunci = NULL;
  PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer = NULL;
  PFNGLBLITNAMEDFRAMEBUFFERPROC glad_glBlitNamedFramebuffer = NULL;
  PFNGLBUFFERDATAPROC glad_glBufferData = NULL;
  PFNGLBUFFERSTORAGEPROC glad_glBufferStorage = NULL;
  PFNGLBUFFERSUBDATAPROC glad_glBufferSubData = NULL;
  PFNGLCALLLISTPROC glad_glCallList = NULL;
  PFNGLCALLLISTSPROC glad_glCallLists = NULL;
  PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus = NULL;
  PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC glad_glCheckNamedFramebufferStatus = NULL;
  PFNGLCLAMPCOLORPROC glad_glClampColor = NULL;
  PFNGLCLEARPROC glad_glClear = NULL;
  PFNGLCLEARACCUMPROC glad_glClearAccum = NULL;
  PFNGLCLEARBUFFERDATAPROC glad_glClearBufferData = NULL;
  PFNGLCLEARBUFFERSUBDATAPROC glad_glClearBufferSubData = NULL;
  PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi = NULL;
  PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv = NULL;
  PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv = NULL;
  PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv = NULL;
  PFNGLCLEARCOLORPROC glad_glClearColor = NULL;
  PFNGLCLEARDEPTHPROC glad_glClearDepth = NULL;
  PFNGLCLEARDEPTHFPROC glad_glClearDepthf = NULL;
  PFNGLCLEARINDEXPROC glad_glClearIndex = NULL;
  PFNGLCLEARNAMEDBUFFERDATAPROC glad_glClearNamedBufferData = NULL;
  PFNGLCLEARNAMEDBUFFERSUBDATAPROC glad_glClearNamedBufferSubData = NULL;
  PFNGLCLEARNAMEDFRAMEBUFFERFIPROC glad_glClearNamedFramebufferfi = NULL;
  PFNGLCLEARNAMEDFRAMEBUFFERFVPROC glad_glClearNamedFramebufferfv = NULL;
  PFNGLCLEARNAMEDFRAMEBUFFERIVPROC glad_glClearNamedFramebufferiv = NULL;
  PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC glad_glClearNamedFramebufferuiv = NULL;
  PFNGLCLEARSTENCILPROC glad_glClearStencil = NULL;
  PFNGLCLEARTEXIMAGEPROC glad_glClearTexImage = NULL;
  PFNGLCLEARTEXSUBIMAGEPROC glad_glClearTexSubImage = NULL;
  PFNGLCLIENTACTIVETEXTUREPROC glad_glClientActiveTexture = NULL;
  PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync = NULL;
  PFNGLCLIPCONTROLPROC glad_glClipControl = NULL;
  PFNGLCLIPPLANEPROC glad_glClipPlane = NULL;
  PFNGLCOLOR3BPROC glad_glColor3b = NULL;
  PFNGLCOLOR3BVPROC glad_glColor3bv = NULL;
  PFNGLCOLOR3DPROC glad_glColor3d = NULL;
  PFNGLCOLOR3DVPROC glad_glColor3dv = NULL;
  PFNGLCOLOR3FPROC glad_glColor3f = NULL;
  PFNGLCOLOR3FVPROC glad_glColor3fv = NULL;
  PFNGLCOLOR3IPROC glad_glColor3i = NULL;
  PFNGLCOLOR3IVPROC glad_glColor3iv = NULL;
  PFNGLCOLOR3SPROC glad_glColor3s = NULL;
  PFNGLCOLOR3SVPROC glad_glColor3sv = NULL;
  PFNGLCOLOR3UBPROC glad_glColor3ub = NULL;
  PFNGLCOLOR3UBVPROC glad_glColor3ubv = NULL;
  PFNGLCOLOR3UIPROC glad_glColor3ui = NULL;
  PFNGLCOLOR3UIVPROC glad_glColor3uiv = NULL;
  PFNGLCOLOR3USPROC glad_glColor3us = NULL;
  PFNGLCOLOR3USVPROC glad_glColor3usv = NULL;
  PFNGLCOLOR4BPROC glad_glColor4b = NULL;
  PFNGLCOLOR4BVPROC glad_glColor4bv = NULL;
  PFNGLCOLOR4DPROC glad_glColor4d = NULL;
  PFNGLCOLOR4DVPROC glad_glColor4dv = NULL;
  PFNGLCOLOR4FPROC glad_glColor4f = NULL;
  PFNGLCOLOR4FVPROC glad_glColor4fv = NULL;
  PFNGLCOLOR4IPROC glad_glColor4i = NULL;
  PFNGLCOLOR4IVPROC glad_glColor4iv = NULL;
  PFNGLCOLOR4SPROC glad_glColor4s = NULL;
  PFNGLCOLOR4SVPROC glad_glColor4sv = NULL;
  PFNGLCOLOR4UBPROC glad_glColor4ub = NULL;
  PFNGLCOLOR4UBVPROC glad_glColor4ubv = NULL;
  PFNGLCOLOR4UIPROC glad_glColor4ui = NULL;
  PFNGLCOLOR4UIVPROC glad_glColor4uiv = NULL;
  PFNGLCOLOR4USPROC glad_glColor4us = NULL;
  PFNGLCOLOR4USVPROC glad_glColor4usv = NULL;
  PFNGLCOLORMASKPROC glad_glColorMask = NULL;
  PFNGLCOLORMASKIPROC glad_glColorMaski = NULL;
  PFNGLCOLORMATERIALPROC glad_glColorMaterial = NULL;
  PFNGLCOLORP3UIPROC glad_glColorP3ui = NULL;
  PFNGLCOLORP3UIVPROC glad_glColorP3uiv = NULL;
  PFNGLCOLORP4UIPROC glad_glColorP4ui = NULL;
  PFNGLCOLORP4UIVPROC glad_glColorP4uiv = NULL;
  PFNGLCOLORPOINTERPROC glad_glColorPointer = NULL;
  PFNGLCOMPILESHADERPROC glad_glCompileShader = NULL;
  PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D = NULL;
  PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D = NULL;
  PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D = NULL;
  PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D = NULL;
  PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D = NULL;
  PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D = NULL;
  PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC glad_glCompressedTextureSubImage1D = NULL;
  PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC glad_glCompressedTextureSubImage2D = NULL;
  PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC glad_glCompressedTextureSubImage3D = NULL;
  PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData = NULL;
  PFNGLCOPYIMAGESUBDATAPROC glad_glCopyImageSubData = NULL;
  PFNGLCOPYNAMEDBUFFERSUBDATAPROC glad_glCopyNamedBufferSubData = NULL;
  PFNGLCOPYPIXELSPROC glad_glCopyPixels = NULL;
  PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D = NULL;
  PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D = NULL;
  PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D = NULL;
  PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D = NULL;
  PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D = NULL;
  PFNGLCOPYTEXTURESUBIMAGE1DPROC glad_glCopyTextureSubImage1D = NULL;
  PFNGLCOPYTEXTURESUBIMAGE2DPROC glad_glCopyTextureSubImage2D = NULL;
  PFNGLCOPYTEXTURESUBIMAGE3DPROC glad_glCopyTextureSubImage3D = NULL;
  PFNGLCREATEBUFFERSPROC glad_glCreateBuffers = NULL;
  PFNGLCREATEFRAMEBUFFERSPROC glad_glCreateFramebuffers = NULL;
  PFNGLCREATEPROGRAMPROC glad_glCreateProgram = NULL;
  PFNGLCREATEPROGRAMPIPELINESPROC glad_glCreateProgramPipelines = NULL;
  PFNGLCREATEQUERIESPROC glad_glCreateQueries = NULL;
  PFNGLCREATERENDERBUFFERSPROC glad_glCreateRenderbuffers = NULL;
  PFNGLCREATESAMPLERSPROC glad_glCreateSamplers = NULL;
  PFNGLCREATESHADERPROC glad_glCreateShader = NULL;
  PFNGLCREATESHADERPROGRAMVPROC glad_glCreateShaderProgramv = NULL;
  PFNGLCREATETEXTURESPROC glad_glCreateTextures = NULL;
  PFNGLCREATETRANSFORMFEEDBACKSPROC glad_glCreateTransformFeedbacks = NULL;
  PFNGLCREATEVERTEXARRAYSPROC glad_glCreateVertexArrays = NULL;
  PFNGLCULLFACEPROC glad_glCullFace = NULL;
  PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback = NULL;
  PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl = NULL;
  PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert = NULL;
  PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers = NULL;
  PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers = NULL;
  PFNGLDELETELISTSPROC glad_glDeleteLists = NULL;
  PFNGLDELETEPROGRAMPROC glad_glDeleteProgram = NULL;
  PFNGLDELETEPROGRAMPIPELINESPROC glad_glDeleteProgramPipelines = NULL;
  PFNGLDELETEQUERIESPROC glad_glDeleteQueries = NULL;
  PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers = NULL;
  PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers = NULL;
  PFNGLDELETESHADERPROC glad_glDeleteShader = NULL;
  PFNGLDELETESYNCPROC glad_glDeleteSync = NULL;
  PFNGLDELETETEXTURESPROC glad_glDeleteTextures = NULL;
  PFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks = NULL;
  PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays = NULL;
  PFNGLDEPTHFUNCPROC glad_glDepthFunc = NULL;
  PFNGLDEPTHMASKPROC glad_glDepthMask = NULL;
  PFNGLDEPTHRANGEPROC glad_glDepthRange = NULL;
  PFNGLDEPTHRANGEARRAYVPROC glad_glDepthRangeArrayv = NULL;
  PFNGLDEPTHRANGEINDEXEDPROC glad_glDepthRangeIndexed = NULL;
  PFNGLDEPTHRANGEFPROC glad_glDepthRangef = NULL;
  PFNGLDETACHSHADERPROC glad_glDetachShader = NULL;
  PFNGLDISABLEPROC glad_glDisable = NULL;
  PFNGLDISABLECLIENTSTATEPROC glad_glDisableClientState = NULL;
  PFNGLDISABLEVERTEXARRAYATTRIBPROC glad_glDisableVertexArrayAttrib = NULL;
  PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray = NULL;
  PFNGLDISABLEIPROC glad_glDisablei = NULL;
  PFNGLDISPATCHCOMPUTEPROC glad_glDispatchCompute = NULL;
  PFNGLDISPATCHCOMPUTEINDIRECTPROC glad_glDispatchComputeIndirect = NULL;
  PFNGLDRAWARRAYSPROC glad_glDrawArrays = NULL;
  PFNGLDRAWARRAYSINDIRECTPROC glad_glDrawArraysIndirect = NULL;
  PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced = NULL;
  PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC glad_glDrawArraysInstancedBaseInstance = NULL;
  PFNGLDRAWBUFFERPROC glad_glDrawBuffer = NULL;
  PFNGLDRAWBUFFERSPROC glad_glDrawBuffers = NULL;
  PFNGLDRAWELEMENTSPROC glad_glDrawElements = NULL;
  PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex = NULL;
  PFNGLDRAWELEMENTSINDIRECTPROC glad_glDrawElementsIndirect = NULL;
  PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced = NULL;
  PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC glad_glDrawElementsInstancedBaseInstance = NULL;
  PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex = NULL;
  PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC glad_glDrawElementsInstancedBaseVertexBaseInstance = NULL;
  PFNGLDRAWPIXELSPROC glad_glDrawPixels = NULL;
  PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements = NULL;
  PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex = NULL;
  PFNGLDRAWTRANSFORMFEEDBACKPROC glad_glDrawTransformFeedback = NULL;
  PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC glad_glDrawTransformFeedbackInstanced = NULL;
  PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glad_glDrawTransformFeedbackStream = NULL;
  PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC glad_glDrawTransformFeedbackStreamInstanced = NULL;
  PFNGLEDGEFLAGPROC glad_glEdgeFlag = NULL;
  PFNGLEDGEFLAGPOINTERPROC glad_glEdgeFlagPointer = NULL;
  PFNGLEDGEFLAGVPROC glad_glEdgeFlagv = NULL;
  PFNGLENABLEPROC glad_glEnable = NULL;
  PFNGLENABLECLIENTSTATEPROC glad_glEnableClientState = NULL;
  PFNGLENABLEVERTEXARRAYATTRIBPROC glad_glEnableVertexArrayAttrib = NULL;
  PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray = NULL;
  PFNGLENABLEIPROC glad_glEnablei = NULL;
  PFNGLENDPROC glad_glEnd = NULL;
  PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender = NULL;
  PFNGLENDLISTPROC glad_glEndList = NULL;
  PFNGLENDQUERYPROC glad_glEndQuery = NULL;
  PFNGLENDQUERYINDEXEDPROC glad_glEndQueryIndexed = NULL;
  PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback = NULL;
  PFNGLEVALCOORD1DPROC glad_glEvalCoord1d = NULL;
  PFNGLEVALCOORD1DVPROC glad_glEvalCoord1dv = NULL;
  PFNGLEVALCOORD1FPROC glad_glEvalCoord1f = NULL;
  PFNGLEVALCOORD1FVPROC glad_glEvalCoord1fv = NULL;
  PFNGLEVALCOORD2DPROC glad_glEvalCoord2d = NULL;
  PFNGLEVALCOORD2DVPROC glad_glEvalCoord2dv = NULL;
  PFNGLEVALCOORD2FPROC glad_glEvalCoord2f = NULL;
  PFNGLEVALCOORD2FVPROC glad_glEvalCoord2fv = NULL;
  PFNGLEVALMESH1PROC glad_glEvalMesh1 = NULL;
  PFNGLEVALMESH2PROC glad_glEvalMesh2 = NULL;
  PFNGLEVALPOINT1PROC glad_glEvalPoint1 = NULL;
  PFNGLEVALPOINT2PROC glad_glEvalPoint2 = NULL;
  PFNGLFEEDBACKBUFFERPROC glad_glFeedbackBuffer = NULL;
  PFNGLFENCESYNCPROC glad_glFenceSync = NULL;
  PFNGLFINISHPROC glad_glFinish = NULL;
  PFNGLFLUSHPROC glad_glFlush = NULL;
  PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange = NULL;
  PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC glad_glFlushMappedNamedBufferRange = NULL;
  PFNGLFOGCOORDPOINTERPROC glad_glFogCoordPointer = NULL;
  PFNGLFOGCOORDDPROC glad_glFogCoordd = NULL;
  PFNGLFOGCOORDDVPROC glad_glFogCoorddv = NULL;
  PFNGLFOGCOORDFPROC glad_glFogCoordf = NULL;
  PFNGLFOGCOORDFVPROC glad_glFogCoordfv = NULL;
  PFNGLFOGFPROC glad_glFogf = NULL;
  PFNGLFOGFVPROC glad_glFogfv = NULL;
  PFNGLFOGIPROC glad_glFogi = NULL;
  PFNGLFOGIVPROC glad_glFogiv = NULL;
  PFNGLFRAMEBUFFERPARAMETERIPROC glad_glFramebufferParameteri = NULL;
  PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer = NULL;
  PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture = NULL;
  PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D = NULL;
  PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D = NULL;
  PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D = NULL;
  PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer = NULL;
  PFNGLFRONTFACEPROC glad_glFrontFace = NULL;
  PFNGLFRUSTUMPROC glad_glFrustum = NULL;
  PFNGLGENBUFFERSPROC glad_glGenBuffers = NULL;
  PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers = NULL;
  PFNGLGENLISTSPROC glad_glGenLists = NULL;
  PFNGLGENPROGRAMPIPELINESPROC glad_glGenProgramPipelines = NULL;
  PFNGLGENQUERIESPROC glad_glGenQueries = NULL;
  PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers = NULL;
  PFNGLGENSAMPLERSPROC glad_glGenSamplers = NULL;
  PFNGLGENTEXTURESPROC glad_glGenTextures = NULL;
  PFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks = NULL;
  PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays = NULL;
  PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap = NULL;
  PFNGLGENERATETEXTUREMIPMAPPROC glad_glGenerateTextureMipmap = NULL;
  PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC glad_glGetActiveAtomicCounterBufferiv = NULL;
  PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib = NULL;
  PFNGLGETACTIVESUBROUTINENAMEPROC glad_glGetActiveSubroutineName = NULL;
  PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glad_glGetActiveSubroutineUniformName = NULL;
  PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glad_glGetActiveSubroutineUniformiv = NULL;
  PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform = NULL;
  PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName = NULL;
  PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv = NULL;
  PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName = NULL;
  PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv = NULL;
  PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders = NULL;
  PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation = NULL;
  PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v = NULL;
  PFNGLGETBOOLEANVPROC glad_glGetBooleanv = NULL;
  PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v = NULL;
  PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv = NULL;
  PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv = NULL;
  PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData = NULL;
  PFNGLGETCLIPPLANEPROC glad_glGetClipPlane = NULL;
  PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage = NULL;
  PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC glad_glGetCompressedTextureImage = NULL;
  PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC glad_glGetCompressedTextureSubImage = NULL;
  PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog = NULL;
  PFNGLGETDOUBLEI_VPROC glad_glGetDoublei_v = NULL;
  PFNGLGETDOUBLEVPROC glad_glGetDoublev = NULL;
  PFNGLGETERRORPROC glad_glGetError = NULL;
  PFNGLGETFLOATI_VPROC glad_glGetFloati_v = NULL;
  PFNGLGETFLOATVPROC glad_glGetFloatv = NULL;
  PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex = NULL;
  PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation = NULL;
  PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv = NULL;
  PFNGLGETFRAMEBUFFERPARAMETERIVPROC glad_glGetFramebufferParameteriv = NULL;
  PFNGLGETGRAPHICSRESETSTATUSPROC glad_glGetGraphicsResetStatus = NULL;
  PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v = NULL;
  PFNGLGETINTEGER64VPROC glad_glGetInteger64v = NULL;
  PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v = NULL;
  PFNGLGETINTEGERVPROC glad_glGetIntegerv = NULL;
  PFNGLGETINTERNALFORMATI64VPROC glad_glGetInternalformati64v = NULL;
  PFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ = NULL;
  PFNGLGETLIGHTFVPROC glad_glGetLightfv = NULL;
  PFNGLGETLIGHTIVPROC glad_glGetLightiv = NULL;
  PFNGLGETMAPDVPROC glad_glGetMapdv = NULL;
  PFNGLGETMAPFVPROC glad_glGetMapfv = NULL;
  PFNGLGETMAPIVPROC glad_glGetMapiv = NULL;
  PFNGLGETMATERIALFVPROC glad_glGetMaterialfv = NULL;
  PFNGLGETMATERIALIVPROC glad_glGetMaterialiv = NULL;
  PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv = NULL;
  PFNGLGETNAMEDBUFFERPARAMETERI64VPROC glad_glGetNamedBufferParameteri64v = NULL;
  PFNGLGETNAMEDBUFFERPARAMETERIVPROC glad_glGetNamedBufferParameteriv = NULL;
  PFNGLGETNAMEDBUFFERPOINTERVPROC glad_glGetNamedBufferPointerv = NULL;
  PFNGLGETNAMEDBUFFERSUBDATAPROC glad_glGetNamedBufferSubData = NULL;
  PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetNamedFramebufferAttachmentParameteriv = NULL;
  PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC glad_glGetNamedFramebufferParameteriv = NULL;
  PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC glad_glGetNamedRenderbufferParameteriv = NULL;
  PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel = NULL;
  PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel = NULL;
  PFNGLGETPIXELMAPFVPROC glad_glGetPixelMapfv = NULL;
  PFNGLGETPIXELMAPUIVPROC glad_glGetPixelMapuiv = NULL;
  PFNGLGETPIXELMAPUSVPROC glad_glGetPixelMapusv = NULL;
  PFNGLGETPOINTERVPROC glad_glGetPointerv = NULL;
  PFNGLGETPOLYGONSTIPPLEPROC glad_glGetPolygonStipple = NULL;
  PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary = NULL;
  PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog = NULL;
  PFNGLGETPROGRAMINTERFACEIVPROC glad_glGetProgramInterfaceiv = NULL;
  PFNGLGETPROGRAMPIPELINEINFOLOGPROC glad_glGetProgramPipelineInfoLog = NULL;
  PFNGLGETPROGRAMPIPELINEIVPROC glad_glGetProgramPipelineiv = NULL;
  PFNGLGETPROGRAMRESOURCEINDEXPROC glad_glGetProgramResourceIndex = NULL;
  PFNGLGETPROGRAMRESOURCELOCATIONPROC glad_glGetProgramResourceLocation = NULL;
  PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC glad_glGetProgramResourceLocationIndex = NULL;
  PFNGLGETPROGRAMRESOURCENAMEPROC glad_glGetProgramResourceName = NULL;
  PFNGLGETPROGRAMRESOURCEIVPROC glad_glGetProgramResourceiv = NULL;
  PFNGLGETPROGRAMSTAGEIVPROC glad_glGetProgramStageiv = NULL;
  PFNGLGETPROGRAMIVPROC glad_glGetProgramiv = NULL;
  PFNGLGETQUERYBUFFEROBJECTI64VPROC glad_glGetQueryBufferObjecti64v = NULL;
  PFNGLGETQUERYBUFFEROBJECTIVPROC glad_glGetQueryBufferObjectiv = NULL;
  PFNGLGETQUERYBUFFEROBJECTUI64VPROC glad_glGetQueryBufferObjectui64v = NULL;
  PFNGLGETQUERYBUFFEROBJECTUIVPROC glad_glGetQueryBufferObjectuiv = NULL;
  PFNGLGETQUERYINDEXEDIVPROC glad_glGetQueryIndexediv = NULL;
  PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v = NULL;
  PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv = NULL;
  PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v = NULL;
  PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv = NULL;
  PFNGLGETQUERYIVPROC glad_glGetQueryiv = NULL;
  PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv = NULL;
  PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv = NULL;
  PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv = NULL;
  PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv = NULL;
  PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv = NULL;
  PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog = NULL;
  PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat = NULL;
  PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource = NULL;
  PFNGLGETSHADERIVPROC glad_glGetShaderiv = NULL;
  PFNGLGETSTRINGPROC glad_glGetString = NULL;
  PFNGLGETSTRINGIPROC glad_glGetStringi = NULL;
  PFNGLGETSUBROUTINEINDEXPROC glad_glGetSubroutineIndex = NULL;
  PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glad_glGetSubroutineUniformLocation = NULL;
  PFNGLGETSYNCIVPROC glad_glGetSynciv = NULL;
  PFNGLGETTEXENVFVPROC glad_glGetTexEnvfv = NULL;
  PFNGLGETTEXENVIVPROC glad_glGetTexEnviv = NULL;
  PFNGLGETTEXGENDVPROC glad_glGetTexGendv = NULL;
  PFNGLGETTEXGENFVPROC glad_glGetTexGenfv = NULL;
  PFNGLGETTEXGENIVPROC glad_glGetTexGeniv = NULL;
  PFNGLGETTEXIMAGEPROC glad_glGetTexImage = NULL;
  PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv = NULL;
  PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv = NULL;
  PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv = NULL;
  PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv = NULL;
  PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv = NULL;
  PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv = NULL;
  PFNGLGETTEXTUREIMAGEPROC glad_glGetTextureImage = NULL;
  PFNGLGETTEXTURELEVELPARAMETERFVPROC glad_glGetTextureLevelParameterfv = NULL;
  PFNGLGETTEXTURELEVELPARAMETERIVPROC glad_glGetTextureLevelParameteriv = NULL;
  PFNGLGETTEXTUREPARAMETERIIVPROC glad_glGetTextureParameterIiv = NULL;
  PFNGLGETTEXTUREPARAMETERIUIVPROC glad_glGetTextureParameterIuiv = NULL;
  PFNGLGETTEXTUREPARAMETERFVPROC glad_glGetTextureParameterfv = NULL;
  PFNGLGETTEXTUREPARAMETERIVPROC glad_glGetTextureParameteriv = NULL;
  PFNGLGETTEXTURESUBIMAGEPROC glad_glGetTextureSubImage = NULL;
  PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying = NULL;
  PFNGLGETTRANSFORMFEEDBACKI64_VPROC glad_glGetTransformFeedbacki64_v = NULL;
  PFNGLGETTRANSFORMFEEDBACKI_VPROC glad_glGetTransformFeedbacki_v = NULL;
  PFNGLGETTRANSFORMFEEDBACKIVPROC glad_glGetTransformFeedbackiv = NULL;
  PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex = NULL;
  PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices = NULL;
  PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation = NULL;
  PFNGLGETUNIFORMSUBROUTINEUIVPROC glad_glGetUniformSubroutineuiv = NULL;
  PFNGLGETUNIFORMDVPROC glad_glGetUniformdv = NULL;
  PFNGLGETUNIFORMFVPROC glad_glGetUniformfv = NULL;
  PFNGLGETUNIFORMIVPROC glad_glGetUniformiv = NULL;
  PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv = NULL;
  PFNGLGETVERTEXARRAYINDEXED64IVPROC glad_glGetVertexArrayIndexed64iv = NULL;
  PFNGLGETVERTEXARRAYINDEXEDIVPROC glad_glGetVertexArrayIndexediv = NULL;
  PFNGLGETVERTEXARRAYIVPROC glad_glGetVertexArrayiv = NULL;
  PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv = NULL;
  PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv = NULL;
  PFNGLGETVERTEXATTRIBLDVPROC glad_glGetVertexAttribLdv = NULL;
  PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv = NULL;
  PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv = NULL;
  PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv = NULL;
  PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv = NULL;
  PFNGLGETNCOLORTABLEPROC glad_glGetnColorTable = NULL;
  PFNGLGETNCOMPRESSEDTEXIMAGEPROC glad_glGetnCompressedTexImage = NULL;
  PFNGLGETNCONVOLUTIONFILTERPROC glad_glGetnConvolutionFilter = NULL;
  PFNGLGETNHISTOGRAMPROC glad_glGetnHistogram = NULL;
  PFNGLGETNMAPDVPROC glad_glGetnMapdv = NULL;
  PFNGLGETNMAPFVPROC glad_glGetnMapfv = NULL;
  PFNGLGETNMAPIVPROC glad_glGetnMapiv = NULL;
  PFNGLGETNMINMAXPROC glad_glGetnMinmax = NULL;
  PFNGLGETNPIXELMAPFVPROC glad_glGetnPixelMapfv = NULL;
  PFNGLGETNPIXELMAPUIVPROC glad_glGetnPixelMapuiv = NULL;
  PFNGLGETNPIXELMAPUSVPROC glad_glGetnPixelMapusv = NULL;
  PFNGLGETNPOLYGONSTIPPLEPROC glad_glGetnPolygonStipple = NULL;
  PFNGLGETNSEPARABLEFILTERPROC glad_glGetnSeparableFilter = NULL;
  PFNGLGETNTEXIMAGEPROC glad_glGetnTexImage = NULL;
  PFNGLGETNUNIFORMDVPROC glad_glGetnUniformdv = NULL;
  PFNGLGETNUNIFORMFVPROC glad_glGetnUniformfv = NULL;
  PFNGLGETNUNIFORMIVPROC glad_glGetnUniformiv = NULL;
  PFNGLGETNUNIFORMUIVPROC glad_glGetnUniformuiv = NULL;
  PFNGLHINTPROC glad_glHint = NULL;
  PFNGLINDEXMASKPROC glad_glIndexMask = NULL;
  PFNGLINDEXPOINTERPROC glad_glIndexPointer = NULL;
  PFNGLINDEXDPROC glad_glIndexd = NULL;
  PFNGLINDEXDVPROC glad_glIndexdv = NULL;
  PFNGLINDEXFPROC glad_glIndexf = NULL;
  PFNGLINDEXFVPROC glad_glIndexfv = NULL;
  PFNGLINDEXIPROC glad_glIndexi = NULL;
  PFNGLINDEXIVPROC glad_glIndexiv = NULL;
  PFNGLINDEXSPROC glad_glIndexs = NULL;
  PFNGLINDEXSVPROC glad_glIndexsv = NULL;
  PFNGLINDEXUBPROC glad_glIndexub = NULL;
  PFNGLINDEXUBVPROC glad_glIndexubv = NULL;
  PFNGLINITNAMESPROC glad_glInitNames = NULL;
  PFNGLINTERLEAVEDARRAYSPROC glad_glInterleavedArrays = NULL;
  PFNGLINVALIDATEBUFFERDATAPROC glad_glInvalidateBufferData = NULL;
  PFNGLINVALIDATEBUFFERSUBDATAPROC glad_glInvalidateBufferSubData = NULL;
  PFNGLINVALIDATEFRAMEBUFFERPROC glad_glInvalidateFramebuffer = NULL;
  PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC glad_glInvalidateNamedFramebufferData = NULL;
  PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC glad_glInvalidateNamedFramebufferSubData = NULL;
  PFNGLINVALIDATESUBFRAMEBUFFERPROC glad_glInvalidateSubFramebuffer = NULL;
  PFNGLINVALIDATETEXIMAGEPROC glad_glInvalidateTexImage = NULL;
  PFNGLINVALIDATETEXSUBIMAGEPROC glad_glInvalidateTexSubImage = NULL;
  PFNGLISBUFFERPROC glad_glIsBuffer = NULL;
  PFNGLISENABLEDPROC glad_glIsEnabled = NULL;
  PFNGLISENABLEDIPROC glad_glIsEnabledi = NULL;
  PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer = NULL;
  PFNGLISLISTPROC glad_glIsList = NULL;
  PFNGLISPROGRAMPROC glad_glIsProgram = NULL;
  PFNGLISPROGRAMPIPELINEPROC glad_glIsProgramPipeline = NULL;
  PFNGLISQUERYPROC glad_glIsQuery = NULL;
  PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer = NULL;
  PFNGLISSAMPLERPROC glad_glIsSampler = NULL;
  PFNGLISSHADERPROC glad_glIsShader = NULL;
  PFNGLISSYNCPROC glad_glIsSync = NULL;
  PFNGLISTEXTUREPROC glad_glIsTexture = NULL;
  PFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback = NULL;
  PFNGLISVERTEXARRAYPROC glad_glIsVertexArray = NULL;
  PFNGLLIGHTMODELFPROC glad_glLightModelf = NULL;
  PFNGLLIGHTMODELFVPROC glad_glLightModelfv = NULL;
  PFNGLLIGHTMODELIPROC glad_glLightModeli = NULL;
  PFNGLLIGHTMODELIVPROC glad_glLightModeliv = NULL;
  PFNGLLIGHTFPROC glad_glLightf = NULL;
  PFNGLLIGHTFVPROC glad_glLightfv = NULL;
  PFNGLLIGHTIPROC glad_glLighti = NULL;
  PFNGLLIGHTIVPROC glad_glLightiv = NULL;
  PFNGLLINESTIPPLEPROC glad_glLineStipple = NULL;
  PFNGLLINEWIDTHPROC glad_glLineWidth = NULL;
  PFNGLLINKPROGRAMPROC glad_glLinkProgram = NULL;
  PFNGLLISTBASEPROC glad_glListBase = NULL;
  PFNGLLOADIDENTITYPROC glad_glLoadIdentity = NULL;
  PFNGLLOADMATRIXDPROC glad_glLoadMatrixd = NULL;
  PFNGLLOADMATRIXFPROC glad_glLoadMatrixf = NULL;
  PFNGLLOADNAMEPROC glad_glLoadName = NULL;
  PFNGLLOADTRANSPOSEMATRIXDPROC glad_glLoadTransposeMatrixd = NULL;
  PFNGLLOADTRANSPOSEMATRIXFPROC glad_glLoadTransposeMatrixf = NULL;
  PFNGLLOGICOPPROC glad_glLogicOp = NULL;
  PFNGLMAP1DPROC glad_glMap1d = NULL;
  PFNGLMAP1FPROC glad_glMap1f = NULL;
  PFNGLMAP2DPROC glad_glMap2d = NULL;
  PFNGLMAP2FPROC glad_glMap2f = NULL;
  PFNGLMAPBUFFERPROC glad_glMapBuffer = NULL;
  PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange = NULL;
  PFNGLMAPGRID1DPROC glad_glMapGrid1d = NULL;
  PFNGLMAPGRID1FPROC glad_glMapGrid1f = NULL;
  PFNGLMAPGRID2DPROC glad_glMapGrid2d = NULL;
  PFNGLMAPGRID2FPROC glad_glMapGrid2f = NULL;
  PFNGLMAPNAMEDBUFFERPROC glad_glMapNamedBuffer = NULL;
  PFNGLMAPNAMEDBUFFERRANGEPROC glad_glMapNamedBufferRange = NULL;
  PFNGLMATERIALFPROC glad_glMaterialf = NULL;
  PFNGLMATERIALFVPROC glad_glMaterialfv = NULL;
  PFNGLMATERIALIPROC glad_glMateriali = NULL;
  PFNGLMATERIALIVPROC glad_glMaterialiv = NULL;
  PFNGLMATRIXMODEPROC glad_glMatrixMode = NULL;
  PFNGLMEMORYBARRIERPROC glad_glMemoryBarrier = NULL;
  PFNGLMEMORYBARRIERBYREGIONPROC glad_glMemoryBarrierByRegion = NULL;
  PFNGLMINSAMPLESHADINGPROC glad_glMinSampleShading = NULL;
  PFNGLMULTMATRIXDPROC glad_glMultMatrixd = NULL;
  PFNGLMULTMATRIXFPROC glad_glMultMatrixf = NULL;
  PFNGLMULTTRANSPOSEMATRIXDPROC glad_glMultTransposeMatrixd = NULL;
  PFNGLMULTTRANSPOSEMATRIXFPROC glad_glMultTransposeMatrixf = NULL;
  PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays = NULL;
  PFNGLMULTIDRAWARRAYSINDIRECTPROC glad_glMultiDrawArraysIndirect = NULL;
  PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC glad_glMultiDrawArraysIndirectCount = NULL;
  PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements = NULL;
  PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex = NULL;
  PFNGLMULTIDRAWELEMENTSINDIRECTPROC glad_glMultiDrawElementsIndirect = NULL;
  PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC glad_glMultiDrawElementsIndirectCount = NULL;
  PFNGLMULTITEXCOORD1DPROC glad_glMultiTexCoord1d = NULL;
  PFNGLMULTITEXCOORD1DVPROC glad_glMultiTexCoord1dv = NULL;
  PFNGLMULTITEXCOORD1FPROC glad_glMultiTexCoord1f = NULL;
  PFNGLMULTITEXCOORD1FVPROC glad_glMultiTexCoord1fv = NULL;
  PFNGLMULTITEXCOORD1IPROC glad_glMultiTexCoord1i = NULL;
  PFNGLMULTITEXCOORD1IVPROC glad_glMultiTexCoord1iv = NULL;
  PFNGLMULTITEXCOORD1SPROC glad_glMultiTexCoord1s = NULL;
  PFNGLMULTITEXCOORD1SVPROC glad_glMultiTexCoord1sv = NULL;
  PFNGLMULTITEXCOORD2DPROC glad_glMultiTexCoord2d = NULL;
  PFNGLMULTITEXCOORD2DVPROC glad_glMultiTexCoord2dv = NULL;
  PFNGLMULTITEXCOORD2FPROC glad_glMultiTexCoord2f = NULL;
  PFNGLMULTITEXCOORD2FVPROC glad_glMultiTexCoord2fv = NULL;
  PFNGLMULTITEXCOORD2IPROC glad_glMultiTexCoord2i = NULL;
  PFNGLMULTITEXCOORD2IVPROC glad_glMultiTexCoord2iv = NULL;
  PFNGLMULTITEXCOORD2SPROC glad_glMultiTexCoord2s = NULL;
  PFNGLMULTITEXCOORD2SVPROC glad_glMultiTexCoord2sv = NULL;
  PFNGLMULTITEXCOORD3DPROC glad_glMultiTexCoord3d = NULL;
  PFNGLMULTITEXCOORD3DVPROC glad_glMultiTexCoord3dv = NULL;
  PFNGLMULTITEXCOORD3FPROC glad_glMultiTexCoord3f = NULL;
  PFNGLMULTITEXCOORD3FVPROC glad_glMultiTexCoord3fv = NULL;
  PFNGLMULTITEXCOORD3IPROC glad_glMultiTexCoord3i = NULL;
  PFNGLMULTITEXCOORD3IVPROC glad_glMultiTexCoord3iv = NULL;
  PFNGLMULTITEXCOORD3SPROC glad_glMultiTexCoord3s = NULL;
  PFNGLMULTITEXCOORD3SVPROC glad_glMultiTexCoord3sv = NULL;
  PFNGLMULTITEXCOORD4DPROC glad_glMultiTexCoord4d = NULL;
  PFNGLMULTITEXCOORD4DVPROC glad_glMultiTexCoord4dv = NULL;
  PFNGLMULTITEXCOORD4FPROC glad_glMultiTexCoord4f = NULL;
  PFNGLMULTITEXCOORD4FVPROC glad_glMultiTexCoord4fv = NULL;
  PFNGLMULTITEXCOORD4IPROC glad_glMultiTexCoord4i = NULL;
  PFNGLMULTITEXCOORD4IVPROC glad_glMultiTexCoord4iv = NULL;
  PFNGLMULTITEXCOORD4SPROC glad_glMultiTexCoord4s = NULL;
  PFNGLMULTITEXCOORD4SVPROC glad_glMultiTexCoord4sv = NULL;
  PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui = NULL;
  PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv = NULL;
  PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui = NULL;
  PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv = NULL;
  PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui = NULL;
  PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv = NULL;
  PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui = NULL;
  PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv = NULL;
  PFNGLNAMEDBUFFERDATAPROC glad_glNamedBufferData = NULL;
  PFNGLNAMEDBUFFERSTORAGEPROC glad_glNamedBufferStorage = NULL;
  PFNGLNAMEDBUFFERSUBDATAPROC glad_glNamedBufferSubData = NULL;
  PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC glad_glNamedFramebufferDrawBuffer = NULL;
  PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC glad_glNamedFramebufferDrawBuffers = NULL;
  PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC glad_glNamedFramebufferParameteri = NULL;
  PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC glad_glNamedFramebufferReadBuffer = NULL;
  PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC glad_glNamedFramebufferRenderbuffer = NULL;
  PFNGLNAMEDFRAMEBUFFERTEXTUREPROC glad_glNamedFramebufferTexture = NULL;
  PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC glad_glNamedFramebufferTextureLayer = NULL;
  PFNGLNAMEDRENDERBUFFERSTORAGEPROC glad_glNamedRenderbufferStorage = NULL;
  PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glNamedRenderbufferStorageMultisample = NULL;
  PFNGLNEWLISTPROC glad_glNewList = NULL;
  PFNGLNORMAL3BPROC glad_glNormal3b = NULL;
  PFNGLNORMAL3BVPROC glad_glNormal3bv = NULL;
  PFNGLNORMAL3DPROC glad_glNormal3d = NULL;
  PFNGLNORMAL3DVPROC glad_glNormal3dv = NULL;
  PFNGLNORMAL3FPROC glad_glNormal3f = NULL;
  PFNGLNORMAL3FVPROC glad_glNormal3fv = NULL;
  PFNGLNORMAL3IPROC glad_glNormal3i = NULL;
  PFNGLNORMAL3IVPROC glad_glNormal3iv = NULL;
  PFNGLNORMAL3SPROC glad_glNormal3s = NULL;
  PFNGLNORMAL3SVPROC glad_glNormal3sv = NULL;
  PFNGLNORMALP3UIPROC glad_glNormalP3ui = NULL;
  PFNGLNORMALP3UIVPROC glad_glNormalP3uiv = NULL;
  PFNGLNORMALPOINTERPROC glad_glNormalPointer = NULL;
  PFNGLOBJECTLABELPROC glad_glObjectLabel = NULL;
  PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel = NULL;
  PFNGLORTHOPROC glad_glOrtho = NULL;
  PFNGLPASSTHROUGHPROC glad_glPassThrough = NULL;
  PFNGLPATCHPARAMETERFVPROC glad_glPatchParameterfv = NULL;
  PFNGLPATCHPARAMETERIPROC glad_glPatchParameteri = NULL;
  PFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback = NULL;
  PFNGLPIXELMAPFVPROC glad_glPixelMapfv = NULL;
  PFNGLPIXELMAPUIVPROC glad_glPixelMapuiv = NULL;
  PFNGLPIXELMAPUSVPROC glad_glPixelMapusv = NULL;
  PFNGLPIXELSTOREFPROC glad_glPixelStoref = NULL;
  PFNGLPIXELSTOREIPROC glad_glPixelStorei = NULL;
  PFNGLPIXELTRANSFERFPROC glad_glPixelTransferf = NULL;
  PFNGLPIXELTRANSFERIPROC glad_glPixelTransferi = NULL;
  PFNGLPIXELZOOMPROC glad_glPixelZoom = NULL;
  PFNGLPOINTPARAMETERFPROC glad_glPointParameterf = NULL;
  PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv = NULL;
  PFNGLPOINTPARAMETERIPROC glad_glPointParameteri = NULL;
  PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv = NULL;
  PFNGLPOINTSIZEPROC glad_glPointSize = NULL;
  PFNGLPOLYGONMODEPROC glad_glPolygonMode = NULL;
  PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset = NULL;
  PFNGLPOLYGONOFFSETCLAMPPROC glad_glPolygonOffsetClamp = NULL;
  PFNGLPOLYGONSTIPPLEPROC glad_glPolygonStipple = NULL;
  PFNGLPOPATTRIBPROC glad_glPopAttrib = NULL;
  PFNGLPOPCLIENTATTRIBPROC glad_glPopClientAttrib = NULL;
  PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup = NULL;
  PFNGLPOPMATRIXPROC glad_glPopMatrix = NULL;
  PFNGLPOPNAMEPROC glad_glPopName = NULL;
  PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex = NULL;
  PFNGLPRIORITIZETEXTURESPROC glad_glPrioritizeTextures = NULL;
  PFNGLPROGRAMBINARYPROC glad_glProgramBinary = NULL;
  PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri = NULL;
  PFNGLPROGRAMUNIFORM1DPROC glad_glProgramUniform1d = NULL;
  PFNGLPROGRAMUNIFORM1DVPROC glad_glProgramUniform1dv = NULL;
  PFNGLPROGRAMUNIFORM1FPROC glad_glProgramUniform1f = NULL;
  PFNGLPROGRAMUNIFORM1FVPROC glad_glProgramUniform1fv = NULL;
  PFNGLPROGRAMUNIFORM1IPROC glad_glProgramUniform1i = NULL;
  PFNGLPROGRAMUNIFORM1IVPROC glad_glProgramUniform1iv = NULL;
  PFNGLPROGRAMUNIFORM1UIPROC glad_glProgramUniform1ui = NULL;
  PFNGLPROGRAMUNIFORM1UIVPROC glad_glProgramUniform1uiv = NULL;
  PFNGLPROGRAMUNIFORM2DPROC glad_glProgramUniform2d = NULL;
  PFNGLPROGRAMUNIFORM2DVPROC glad_glProgramUniform2dv = NULL;
  PFNGLPROGRAMUNIFORM2FPROC glad_glProgramUniform2f = NULL;
  PFNGLPROGRAMUNIFORM2FVPROC glad_glProgramUniform2fv = NULL;
  PFNGLPROGRAMUNIFORM2IPROC glad_glProgramUniform2i = NULL;
  PFNGLPROGRAMUNIFORM2IVPROC glad_glProgramUniform2iv = NULL;
  PFNGLPROGRAMUNIFORM2UIPROC glad_glProgramUniform2ui = NULL;
  PFNGLPROGRAMUNIFORM2UIVPROC glad_glProgramUniform2uiv = NULL;
  PFNGLPROGRAMUNIFORM3DPROC glad_glProgramUniform3d = NULL;
  PFNGLPROGRAMUNIFORM3DVPROC glad_glProgramUniform3dv = NULL;
  PFNGLPROGRAMUNIFORM3FPROC glad_glProgramUniform3f = NULL;
  PFNGLPROGRAMUNIFORM3FVPROC glad_glProgramUniform3fv = NULL;
  PFNGLPROGRAMUNIFORM3IPROC glad_glProgramUniform3i = NULL;
  PFNGLPROGRAMUNIFORM3IVPROC glad_glProgramUniform3iv = NULL;
  PFNGLPROGRAMUNIFORM3UIPROC glad_glProgramUniform3ui = NULL;
  PFNGLPROGRAMUNIFORM3UIVPROC glad_glProgramUniform3uiv = NULL;
  PFNGLPROGRAMUNIFORM4DPROC glad_glProgramUniform4d = NULL;
  PFNGLPROGRAMUNIFORM4DVPROC glad_glProgramUniform4dv = NULL;
  PFNGLPROGRAMUNIFORM4FPROC glad_glProgramUniform4f = NULL;
  PFNGLPROGRAMUNIFORM4FVPROC glad_glProgramUniform4fv = NULL;
  PFNGLPROGRAMUNIFORM4IPROC glad_glProgramUniform4i = NULL;
  PFNGLPROGRAMUNIFORM4IVPROC glad_glProgramUniform4iv = NULL;
  PFNGLPROGRAMUNIFORM4UIPROC glad_glProgramUniform4ui = NULL;
  PFNGLPROGRAMUNIFORM4UIVPROC glad_glProgramUniform4uiv = NULL;
  PFNGLPROGRAMUNIFORMMATRIX2DVPROC glad_glProgramUniformMatrix2dv = NULL;
  PFNGLPROGRAMUNIFORMMATRIX2FVPROC glad_glProgramUniformMatrix2fv = NULL;
  PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glad_glProgramUniformMatrix2x3dv = NULL;
  PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glad_glProgramUniformMatrix2x3fv = NULL;
  PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glad_glProgramUniformMatrix2x4dv = NULL;
  PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glad_glProgramUniformMatrix2x4fv = NULL;
  PFNGLPROGRAMUNIFORMMATRIX3DVPROC glad_glProgramUniformMatrix3dv = NULL;
  PFNGLPROGRAMUNIFORMMATRIX3FVPROC glad_glProgramUniformMatrix3fv = NULL;
  PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glad_glProgramUniformMatrix3x2dv = NULL;
  PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glad_glProgramUniformMatrix3x2fv = NULL;
  PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glad_glProgramUniformMatrix3x4dv = NULL;
  PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glad_glProgramUniformMatrix3x4fv = NULL;
  PFNGLPROGRAMUNIFORMMATRIX4DVPROC glad_glProgramUniformMatrix4dv = NULL;
  PFNGLPROGRAMUNIFORMMATRIX4FVPROC glad_glProgramUniformMatrix4fv = NULL;
  PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glad_glProgramUniformMatrix4x2dv = NULL;
  PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glad_glProgramUniformMatrix4x2fv = NULL;
  PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glad_glProgramUniformMatrix4x3dv = NULL;
  PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glad_glProgramUniformMatrix4x3fv = NULL;
  PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex = NULL;
  PFNGLPUSHATTRIBPROC glad_glPushAttrib = NULL;
  PFNGLPUSHCLIENTATTRIBPROC glad_glPushClientAttrib = NULL;
  PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup = NULL;
  PFNGLPUSHMATRIXPROC glad_glPushMatrix = NULL;
  PFNGLPUSHNAMEPROC glad_glPushName = NULL;
  PFNGLQUERYCOUNTERPROC glad_glQueryCounter = NULL;
  PFNGLRASTERPOS2DPROC glad_glRasterPos2d = NULL;
  PFNGLRASTERPOS2DVPROC glad_glRasterPos2dv = NULL;
  PFNGLRASTERPOS2FPROC glad_glRasterPos2f = NULL;
  PFNGLRASTERPOS2FVPROC glad_glRasterPos2fv = NULL;
  PFNGLRASTERPOS2IPROC glad_glRasterPos2i = NULL;
  PFNGLRASTERPOS2IVPROC glad_glRasterPos2iv = NULL;
  PFNGLRASTERPOS2SPROC glad_glRasterPos2s = NULL;
  PFNGLRASTERPOS2SVPROC glad_glRasterPos2sv = NULL;
  PFNGLRASTERPOS3DPROC glad_glRasterPos3d = NULL;
  PFNGLRASTERPOS3DVPROC glad_glRasterPos3dv = NULL;
  PFNGLRASTERPOS3FPROC glad_glRasterPos3f = NULL;
  PFNGLRASTERPOS3FVPROC glad_glRasterPos3fv = NULL;
  PFNGLRASTERPOS3IPROC glad_glRasterPos3i = NULL;
  PFNGLRASTERPOS3IVPROC glad_glRasterPos3iv = NULL;
  PFNGLRASTERPOS3SPROC glad_glRasterPos3s = NULL;
  PFNGLRASTERPOS3SVPROC glad_glRasterPos3sv = NULL;
  PFNGLRASTERPOS4DPROC glad_glRasterPos4d = NULL;
  PFNGLRASTERPOS4DVPROC glad_glRasterPos4dv = NULL;
  PFNGLRASTERPOS4FPROC glad_glRasterPos4f = NULL;
  PFNGLRASTERPOS4FVPROC glad_glRasterPos4fv = NULL;
  PFNGLRASTERPOS4IPROC glad_glRasterPos4i = NULL;
  PFNGLRASTERPOS4IVPROC glad_glRasterPos4iv = NULL;
  PFNGLRASTERPOS4SPROC glad_glRasterPos4s = NULL;
  PFNGLRASTERPOS4SVPROC glad_glRasterPos4sv = NULL;
  PFNGLREADBUFFERPROC glad_glReadBuffer = NULL;
  PFNGLREADPIXELSPROC glad_glReadPixels = NULL;
  PFNGLREADNPIXELSPROC glad_glReadnPixels = NULL;
  PFNGLRECTDPROC glad_glRectd = NULL;
  PFNGLRECTDVPROC glad_glRectdv = NULL;
  PFNGLRECTFPROC glad_glRectf = NULL;
  PFNGLRECTFVPROC glad_glRectfv = NULL;
  PFNGLRECTIPROC glad_glRecti = NULL;
  PFNGLRECTIVPROC glad_glRectiv = NULL;
  PFNGLRECTSPROC glad_glRects = NULL;
  PFNGLRECTSVPROC glad_glRectsv = NULL;
  PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler = NULL;
  PFNGLRENDERMODEPROC glad_glRenderMode = NULL;
  PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage = NULL;
  PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample = NULL;
  PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback = NULL;
  PFNGLROTATEDPROC glad_glRotated = NULL;
  PFNGLROTATEFPROC glad_glRotatef = NULL;
  PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage = NULL;
  PFNGLSAMPLEMASKIPROC glad_glSampleMaski = NULL;
  PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv = NULL;
  PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv = NULL;
  PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf = NULL;
  PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv = NULL;
  PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri = NULL;
  PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv = NULL;
  PFNGLSCALEDPROC glad_glScaled = NULL;
  PFNGLSCALEFPROC glad_glScalef = NULL;
  PFNGLSCISSORPROC glad_glScissor = NULL;
  PFNGLSCISSORARRAYVPROC glad_glScissorArrayv = NULL;
  PFNGLSCISSORINDEXEDPROC glad_glScissorIndexed = NULL;
  PFNGLSCISSORINDEXEDVPROC glad_glScissorIndexedv = NULL;
  PFNGLSECONDARYCOLOR3BPROC glad_glSecondaryColor3b = NULL;
  PFNGLSECONDARYCOLOR3BVPROC glad_glSecondaryColor3bv = NULL;
  PFNGLSECONDARYCOLOR3DPROC glad_glSecondaryColor3d = NULL;
  PFNGLSECONDARYCOLOR3DVPROC glad_glSecondaryColor3dv = NULL;
  PFNGLSECONDARYCOLOR3FPROC glad_glSecondaryColor3f = NULL;
  PFNGLSECONDARYCOLOR3FVPROC glad_glSecondaryColor3fv = NULL;
  PFNGLSECONDARYCOLOR3IPROC glad_glSecondaryColor3i = NULL;
  PFNGLSECONDARYCOLOR3IVPROC glad_glSecondaryColor3iv = NULL;
  PFNGLSECONDARYCOLOR3SPROC glad_glSecondaryColor3s = NULL;
  PFNGLSECONDARYCOLOR3SVPROC glad_glSecondaryColor3sv = NULL;
  PFNGLSECONDARYCOLOR3UBPROC glad_glSecondaryColor3ub = NULL;
  PFNGLSECONDARYCOLOR3UBVPROC glad_glSecondaryColor3ubv = NULL;
  PFNGLSECONDARYCOLOR3UIPROC glad_glSecondaryColor3ui = NULL;
  PFNGLSECONDARYCOLOR3UIVPROC glad_glSecondaryColor3uiv = NULL;
  PFNGLSECONDARYCOLOR3USPROC glad_glSecondaryColor3us = NULL;
  PFNGLSECONDARYCOLOR3USVPROC glad_glSecondaryColor3usv = NULL;
  PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui = NULL;
  PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv = NULL;
  PFNGLSECONDARYCOLORPOINTERPROC glad_glSecondaryColorPointer = NULL;
  PFNGLSELECTBUFFERPROC glad_glSelectBuffer = NULL;
  PFNGLSHADEMODELPROC glad_glShadeModel = NULL;
  PFNGLSHADERBINARYPROC glad_glShaderBinary = NULL;
  PFNGLSHADERSOURCEPROC glad_glShaderSource = NULL;
  PFNGLSHADERSTORAGEBLOCKBINDINGPROC glad_glShaderStorageBlockBinding = NULL;
  PFNGLSPECIALIZESHADERPROC glad_glSpecializeShader = NULL;
  PFNGLSTENCILFUNCPROC glad_glStencilFunc = NULL;
  PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate = NULL;
  PFNGLSTENCILMASKPROC glad_glStencilMask = NULL;
  PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate = NULL;
  PFNGLSTENCILOPPROC glad_glStencilOp = NULL;
  PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate = NULL;
  PFNGLTEXBUFFERPROC glad_glTexBuffer = NULL;
  PFNGLTEXBUFFERRANGEPROC glad_glTexBufferRange = NULL;
  PFNGLTEXCOORD1DPROC glad_glTexCoord1d = NULL;
  PFNGLTEXCOORD1DVPROC glad_glTexCoord1dv = NULL;
  PFNGLTEXCOORD1FPROC glad_glTexCoord1f = NULL;
  PFNGLTEXCOORD1FVPROC glad_glTexCoord1fv = NULL;
  PFNGLTEXCOORD1IPROC glad_glTexCoord1i = NULL;
  PFNGLTEXCOORD1IVPROC glad_glTexCoord1iv = NULL;
  PFNGLTEXCOORD1SPROC glad_glTexCoord1s = NULL;
  PFNGLTEXCOORD1SVPROC glad_glTexCoord1sv = NULL;
  PFNGLTEXCOORD2DPROC glad_glTexCoord2d = NULL;
  PFNGLTEXCOORD2DVPROC glad_glTexCoord2dv = NULL;
  PFNGLTEXCOORD2FPROC glad_glTexCoord2f = NULL;
  PFNGLTEXCOORD2FVPROC glad_glTexCoord2fv = NULL;
  PFNGLTEXCOORD2IPROC glad_glTexCoord2i = NULL;
  PFNGLTEXCOORD2IVPROC glad_glTexCoord2iv = NULL;
  PFNGLTEXCOORD2SPROC glad_glTexCoord2s = NULL;
  PFNGLTEXCOORD2SVPROC glad_glTexCoord2sv = NULL;
  PFNGLTEXCOORD3DPROC glad_glTexCoord3d = NULL;
  PFNGLTEXCOORD3DVPROC glad_glTexCoord3dv = NULL;
  PFNGLTEXCOORD3FPROC glad_glTexCoord3f = NULL;
  PFNGLTEXCOORD3FVPROC glad_glTexCoord3fv = NULL;
  PFNGLTEXCOORD3IPROC glad_glTexCoord3i = NULL;
  PFNGLTEXCOORD3IVPROC glad_glTexCoord3iv = NULL;
  PFNGLTEXCOORD3SPROC glad_glTexCoord3s = NULL;
  PFNGLTEXCOORD3SVPROC glad_glTexCoord3sv = NULL;
  PFNGLTEXCOORD4DPROC glad_glTexCoord4d = NULL;
  PFNGLTEXCOORD4DVPROC glad_glTexCoord4dv = NULL;
  PFNGLTEXCOORD4FPROC glad_glTexCoord4f = NULL;
  PFNGLTEXCOORD4FVPROC glad_glTexCoord4fv = NULL;
  PFNGLTEXCOORD4IPROC glad_glTexCoord4i = NULL;
  PFNGLTEXCOORD4IVPROC glad_glTexCoord4iv = NULL;
  PFNGLTEXCOORD4SPROC glad_glTexCoord4s = NULL;
  PFNGLTEXCOORD4SVPROC glad_glTexCoord4sv = NULL;
  PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui = NULL;
  PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv = NULL;
  PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui = NULL;
  PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv = NULL;
  PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui = NULL;
  PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv = NULL;
  PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui = NULL;
  PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv = NULL;
  PFNGLTEXCOORDPOINTERPROC glad_glTexCoordPointer = NULL;
  PFNGLTEXENVFPROC glad_glTexEnvf = NULL;
  PFNGLTEXENVFVPROC glad_glTexEnvfv = NULL;
  PFNGLTEXENVIPROC glad_glTexEnvi = NULL;
  PFNGLTEXENVIVPROC glad_glTexEnviv = NULL;
  PFNGLTEXGENDPROC glad_glTexGend = NULL;
  PFNGLTEXGENDVPROC glad_glTexGendv = NULL;
  PFNGLTEXGENFPROC glad_glTexGenf = NULL;
  PFNGLTEXGENFVPROC glad_glTexGenfv = NULL;
  PFNGLTEXGENIPROC glad_glTexGeni = NULL;
  PFNGLTEXGENIVPROC glad_glTexGeniv = NULL;
  PFNGLTEXIMAGE1DPROC glad_glTexImage1D = NULL;
  PFNGLTEXIMAGE2DPROC glad_glTexImage2D = NULL;
  PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample = NULL;
  PFNGLTEXIMAGE3DPROC glad_glTexImage3D = NULL;
  PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample = NULL;
  PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv = NULL;
  PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv = NULL;
  PFNGLTEXPARAMETERFPROC glad_glTexParameterf = NULL;
  PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv = NULL;
  PFNGLTEXPARAMETERIPROC glad_glTexParameteri = NULL;
  PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv = NULL;
  PFNGLTEXSTORAGE1DPROC glad_glTexStorage1D = NULL;
  PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D = NULL;
  PFNGLTEXSTORAGE2DMULTISAMPLEPROC glad_glTexStorage2DMultisample = NULL;
  PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D = NULL;
  PFNGLTEXSTORAGE3DMULTISAMPLEPROC glad_glTexStorage3DMultisample = NULL;
  PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D = NULL;
  PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D = NULL;
  PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D = NULL;
  PFNGLTEXTUREBARRIERPROC glad_glTextureBarrier = NULL;
  PFNGLTEXTUREBUFFERPROC glad_glTextureBuffer = NULL;
  PFNGLTEXTUREBUFFERRANGEPROC glad_glTextureBufferRange = NULL;
  PFNGLTEXTUREPARAMETERIIVPROC glad_glTextureParameterIiv = NULL;
  PFNGLTEXTUREPARAMETERIUIVPROC glad_glTextureParameterIuiv = NULL;
  PFNGLTEXTUREPARAMETERFPROC glad_glTextureParameterf = NULL;
  PFNGLTEXTUREPARAMETERFVPROC glad_glTextureParameterfv = NULL;
  PFNGLTEXTUREPARAMETERIPROC glad_glTextureParameteri = NULL;
  PFNGLTEXTUREPARAMETERIVPROC glad_glTextureParameteriv = NULL;
  PFNGLTEXTURESTORAGE1DPROC glad_glTextureStorage1D = NULL;
  PFNGLTEXTURESTORAGE2DPROC glad_glTextureStorage2D = NULL;
  PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC glad_glTextureStorage2DMultisample = NULL;
  PFNGLTEXTURESTORAGE3DPROC glad_glTextureStorage3D = NULL;
  PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC glad_glTextureStorage3DMultisample = NULL;
  PFNGLTEXTURESUBIMAGE1DPROC glad_glTextureSubImage1D = NULL;
  PFNGLTEXTURESUBIMAGE2DPROC glad_glTextureSubImage2D = NULL;
  PFNGLTEXTURESUBIMAGE3DPROC glad_glTextureSubImage3D = NULL;
  PFNGLTEXTUREVIEWPROC glad_glTextureView = NULL;
  PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC glad_glTransformFeedbackBufferBase = NULL;
  PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC glad_glTransformFeedbackBufferRange = NULL;
  PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings = NULL;
  PFNGLTRANSLATEDPROC glad_glTranslated = NULL;
  PFNGLTRANSLATEFPROC glad_glTranslatef = NULL;
  PFNGLUNIFORM1DPROC glad_glUniform1d = NULL;
  PFNGLUNIFORM1DVPROC glad_glUniform1dv = NULL;
  PFNGLUNIFORM1FPROC glad_glUniform1f = NULL;
  PFNGLUNIFORM1FVPROC glad_glUniform1fv = NULL;
  PFNGLUNIFORM1IPROC glad_glUniform1i = NULL;
  PFNGLUNIFORM1IVPROC glad_glUniform1iv = NULL;
  PFNGLUNIFORM1UIPROC glad_glUniform1ui = NULL;
  PFNGLUNIFORM1UIVPROC glad_glUniform1uiv = NULL;
  PFNGLUNIFORM2DPROC glad_glUniform2d = NULL;
  PFNGLUNIFORM2DVPROC glad_glUniform2dv = NULL;
  PFNGLUNIFORM2FPROC glad_glUniform2f = NULL;
  PFNGLUNIFORM2FVPROC glad_glUniform2fv = NULL;
  PFNGLUNIFORM2IPROC glad_glUniform2i = NULL;
  PFNGLUNIFORM2IVPROC glad_glUniform2iv = NULL;
  PFNGLUNIFORM2UIPROC glad_glUniform2ui = NULL;
  PFNGLUNIFORM2UIVPROC glad_glUniform2uiv = NULL;
  PFNGLUNIFORM3DPROC glad_glUniform3d = NULL;
  PFNGLUNIFORM3DVPROC glad_glUniform3dv = NULL;
  PFNGLUNIFORM3FPROC glad_glUniform3f = NULL;
  PFNGLUNIFORM3FVPROC glad_glUniform3fv = NULL;
  PFNGLUNIFORM3IPROC glad_glUniform3i = NULL;
  PFNGLUNIFORM3IVPROC glad_glUniform3iv = NULL;
  PFNGLUNIFORM3UIPROC glad_glUniform3ui = NULL;
  PFNGLUNIFORM3UIVPROC glad_glUniform3uiv = NULL;
  PFNGLUNIFORM4DPROC glad_glUniform4d = NULL;
  PFNGLUNIFORM4DVPROC glad_glUniform4dv = NULL;
  PFNGLUNIFORM4FPROC glad_glUniform4f = NULL;
  PFNGLUNIFORM4FVPROC glad_glUniform4fv = NULL;
  PFNGLUNIFORM4IPROC glad_glUniform4i = NULL;
  PFNGLUNIFORM4IVPROC glad_glUniform4iv = NULL;
  PFNGLUNIFORM4UIPROC glad_glUniform4ui = NULL;
  PFNGLUNIFORM4UIVPROC glad_glUniform4uiv = NULL;
  PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding = NULL;
  PFNGLUNIFORMMATRIX2DVPROC glad_glUniformMatrix2dv = NULL;
  PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv = NULL;
  PFNGLUNIFORMMATRIX2X3DVPROC glad_glUniformMatrix2x3dv = NULL;
  PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv = NULL;
  PFNGLUNIFORMMATRIX2X4DVPROC glad_glUniformMatrix2x4dv = NULL;
  PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv = NULL;
  PFNGLUNIFORMMATRIX3DVPROC glad_glUniformMatrix3dv = NULL;
  PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv = NULL;
  PFNGLUNIFORMMATRIX3X2DVPROC glad_glUniformMatrix3x2dv = NULL;
  PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv = NULL;
  PFNGLUNIFORMMATRIX3X4DVPROC glad_glUniformMatrix3x4dv = NULL;
  PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv = NULL;
  PFNGLUNIFORMMATRIX4DVPROC glad_glUniformMatrix4dv = NULL;
  PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv = NULL;
  PFNGLUNIFORMMATRIX4X2DVPROC glad_glUniformMatrix4x2dv = NULL;
  PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv = NULL;
  PFNGLUNIFORMMATRIX4X3DVPROC glad_glUniformMatrix4x3dv = NULL;
  PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv = NULL;
  PFNGLUNIFORMSUBROUTINESUIVPROC glad_glUniformSubroutinesuiv = NULL;
  PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer = NULL;
  PFNGLUNMAPNAMEDBUFFERPROC glad_glUnmapNamedBuffer = NULL;
  PFNGLUSEPROGRAMPROC glad_glUseProgram = NULL;
  PFNGLUSEPROGRAMSTAGESPROC glad_glUseProgramStages = NULL;
  PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram = NULL;
  PFNGLVALIDATEPROGRAMPIPELINEPROC glad_glValidateProgramPipeline = NULL;
  PFNGLVERTEX2DPROC glad_glVertex2d = NULL;
  PFNGLVERTEX2DVPROC glad_glVertex2dv = NULL;
  PFNGLVERTEX2FPROC glad_glVertex2f = NULL;
  PFNGLVERTEX2FVPROC glad_glVertex2fv = NULL;
  PFNGLVERTEX2IPROC glad_glVertex2i = NULL;
  PFNGLVERTEX2IVPROC glad_glVertex2iv = NULL;
  PFNGLVERTEX2SPROC glad_glVertex2s = NULL;
  PFNGLVERTEX2SVPROC glad_glVertex2sv = NULL;
  PFNGLVERTEX3DPROC glad_glVertex3d = NULL;
  PFNGLVERTEX3DVPROC glad_glVertex3dv = NULL;
  PFNGLVERTEX3FPROC glad_glVertex3f = NULL;
  PFNGLVERTEX3FVPROC glad_glVertex3fv = NULL;
  PFNGLVERTEX3IPROC glad_glVertex3i = NULL;
  PFNGLVERTEX3IVPROC glad_glVertex3iv = NULL;
  PFNGLVERTEX3SPROC glad_glVertex3s = NULL;
  PFNGLVERTEX3SVPROC glad_glVertex3sv = NULL;
  PFNGLVERTEX4DPROC glad_glVertex4d = NULL;
  PFNGLVERTEX4DVPROC glad_glVertex4dv = NULL;
  PFNGLVERTEX4FPROC glad_glVertex4f = NULL;
  PFNGLVERTEX4FVPROC glad_glVertex4fv = NULL;
  PFNGLVERTEX4IPROC glad_glVertex4i = NULL;
  PFNGLVERTEX4IVPROC glad_glVertex4iv = NULL;
  PFNGLVERTEX4SPROC glad_glVertex4s = NULL;
  PFNGLVERTEX4SVPROC glad_glVertex4sv = NULL;
  PFNGLVERTEXARRAYATTRIBBINDINGPROC glad_glVertexArrayAttribBinding = NULL;
  PFNGLVERTEXARRAYATTRIBFORMATPROC glad_glVertexArrayAttribFormat = NULL;
  PFNGLVERTEXARRAYATTRIBIFORMATPROC glad_glVertexArrayAttribIFormat = NULL;
  PFNGLVERTEXARRAYATTRIBLFORMATPROC glad_glVertexArrayAttribLFormat = NULL;
  PFNGLVERTEXARRAYBINDINGDIVISORPROC glad_glVertexArrayBindingDivisor = NULL;
  PFNGLVERTEXARRAYELEMENTBUFFERPROC glad_glVertexArrayElementBuffer = NULL;
  PFNGLVERTEXARRAYVERTEXBUFFERPROC glad_glVertexArrayVertexBuffer = NULL;
  PFNGLVERTEXARRAYVERTEXBUFFERSPROC glad_glVertexArrayVertexBuffers = NULL;
  PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d = NULL;
  PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv = NULL;
  PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f = NULL;
  PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv = NULL;
  PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s = NULL;
  PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv = NULL;
  PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d = NULL;
  PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv = NULL;
  PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f = NULL;
  PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv = NULL;
  PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s = NULL;
  PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv = NULL;
  PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d = NULL;
  PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv = NULL;
  PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f = NULL;
  PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv = NULL;
  PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s = NULL;
  PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv = NULL;
  PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv = NULL;
  PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv = NULL;
  PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv = NULL;
  PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub = NULL;
  PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv = NULL;
  PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv = NULL;
  PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv = NULL;
  PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv = NULL;
  PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d = NULL;
  PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv = NULL;
  PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f = NULL;
  PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv = NULL;
  PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv = NULL;
  PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s = NULL;
  PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv = NULL;
  PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv = NULL;
  PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv = NULL;
  PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv = NULL;
  PFNGLVERTEXATTRIBBINDINGPROC glad_glVertexAttribBinding = NULL;
  PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor = NULL;
  PFNGLVERTEXATTRIBFORMATPROC glad_glVertexAttribFormat = NULL;
  PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i = NULL;
  PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv = NULL;
  PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui = NULL;
  PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv = NULL;
  PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i = NULL;
  PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv = NULL;
  PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui = NULL;
  PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv = NULL;
  PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i = NULL;
  PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv = NULL;
  PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui = NULL;
  PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv = NULL;
  PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv = NULL;
  PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i = NULL;
  PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv = NULL;
  PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv = NULL;
  PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv = NULL;
  PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui = NULL;
  PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv = NULL;
  PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv = NULL;
  PFNGLVERTEXATTRIBIFORMATPROC glad_glVertexAttribIFormat = NULL;
  PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer = NULL;
  PFNGLVERTEXATTRIBL1DPROC glad_glVertexAttribL1d = NULL;
  PFNGLVERTEXATTRIBL1DVPROC glad_glVertexAttribL1dv = NULL;
  PFNGLVERTEXATTRIBL2DPROC glad_glVertexAttribL2d = NULL;
  PFNGLVERTEXATTRIBL2DVPROC glad_glVertexAttribL2dv = NULL;
  PFNGLVERTEXATTRIBL3DPROC glad_glVertexAttribL3d = NULL;
  PFNGLVERTEXATTRIBL3DVPROC glad_glVertexAttribL3dv = NULL;
  PFNGLVERTEXATTRIBL4DPROC glad_glVertexAttribL4d = NULL;
  PFNGLVERTEXATTRIBL4DVPROC glad_glVertexAttribL4dv = NULL;
  PFNGLVERTEXATTRIBLFORMATPROC glad_glVertexAttribLFormat = NULL;
  PFNGLVERTEXATTRIBLPOINTERPROC glad_glVertexAttribLPointer = NULL;
  PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui = NULL;
  PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv = NULL;
  PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui = NULL;
  PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv = NULL;
  PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui = NULL;
  PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv = NULL;
  PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui = NULL;
  PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv = NULL;
  PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer = NULL;
  PFNGLVERTEXBINDINGDIVISORPROC glad_glVertexBindingDivisor = NULL;
  PFNGLVERTEXP2UIPROC glad_glVertexP2ui = NULL;
  PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv = NULL;
  PFNGLVERTEXP3UIPROC glad_glVertexP3ui = NULL;
  PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv = NULL;
  PFNGLVERTEXP4UIPROC glad_glVertexP4ui = NULL;
  PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv = NULL;
  PFNGLVERTEXPOINTERPROC glad_glVertexPointer = NULL;
  PFNGLVIEWPORTPROC glad_glViewport = NULL;
  PFNGLVIEWPORTARRAYVPROC glad_glViewportArrayv = NULL;
  PFNGLVIEWPORTINDEXEDFPROC glad_glViewportIndexedf = NULL;
  PFNGLVIEWPORTINDEXEDFVPROC glad_glViewportIndexedfv = NULL;
  PFNGLWAITSYNCPROC glad_glWaitSync = NULL;
  PFNGLWINDOWPOS2DPROC glad_glWindowPos2d = NULL;
  PFNGLWINDOWPOS2DVPROC glad_glWindowPos2dv = NULL;
  PFNGLWINDOWPOS2FPROC glad_glWindowPos2f = NULL;
  PFNGLWINDOWPOS2FVPROC glad_glWindowPos2fv = NULL;
  PFNGLWINDOWPOS2IPROC glad_glWindowPos2i = NULL;
  PFNGLWINDOWPOS2IVPROC glad_glWindowPos2iv = NULL;
  PFNGLWINDOWPOS2SPROC glad_glWindowPos2s = NULL;
  PFNGLWINDOWPOS2SVPROC glad_glWindowPos2sv = NULL;
  PFNGLWINDOWPOS3DPROC glad_glWindowPos3d = NULL;
  PFNGLWINDOWPOS3DVPROC glad_glWindowPos3dv = NULL;
  PFNGLWINDOWPOS3FPROC glad_glWindowPos3f = NULL;
  PFNGLWINDOWPOS3FVPROC glad_glWindowPos3fv = NULL;
  PFNGLWINDOWPOS3IPROC glad_glWindowPos3i = NULL;
  PFNGLWINDOWPOS3IVPROC glad_glWindowPos3iv = NULL;
  PFNGLWINDOWPOS3SPROC glad_glWindowPos3s = NULL;
  PFNGLWINDOWPOS3SVPROC glad_glWindowPos3sv = NULL;
  int GLAD_GL_3DFX_multisample = 0;
  int GLAD_GL_3DFX_tbuffer = 0;
  int GLAD_GL_3DFX_texture_compression_FXT1 = 0;
  int GLAD_GL_AMD_blend_minmax_factor = 0;
  int GLAD_GL_AMD_conservative_depth = 0;
  int GLAD_GL_AMD_debug_output = 0;
  int GLAD_GL_AMD_depth_clamp_separate = 0;
  int GLAD_GL_AMD_draw_buffers_blend = 0;
  int GLAD_GL_AMD_framebuffer_multisample_advanced = 0;
  int GLAD_GL_AMD_framebuffer_sample_positions = 0;
  int GLAD_GL_AMD_gcn_shader = 0;
  int GLAD_GL_AMD_gpu_shader_half_float = 0;
  int GLAD_GL_AMD_gpu_shader_int16 = 0;
  int GLAD_GL_AMD_gpu_shader_int64 = 0;
  int GLAD_GL_AMD_interleaved_elements = 0;
  int GLAD_GL_AMD_multi_draw_indirect = 0;
  int GLAD_GL_AMD_name_gen_delete = 0;
  int GLAD_GL_AMD_occlusion_query_event = 0;
  int GLAD_GL_AMD_performance_monitor = 0;
  int GLAD_GL_AMD_pinned_memory = 0;
  int GLAD_GL_AMD_query_buffer_object = 0;
  int GLAD_GL_AMD_sample_positions = 0;
  int GLAD_GL_AMD_seamless_cubemap_per_texture = 0;
  int GLAD_GL_AMD_shader_atomic_counter_ops = 0;
  int GLAD_GL_AMD_shader_ballot = 0;
  int GLAD_GL_AMD_shader_explicit_vertex_parameter = 0;
  int GLAD_GL_AMD_shader_gpu_shader_half_float_fetch = 0;
  int GLAD_GL_AMD_shader_image_load_store_lod = 0;
  int GLAD_GL_AMD_shader_stencil_export = 0;
  int GLAD_GL_AMD_shader_trinary_minmax = 0;
  int GLAD_GL_AMD_sparse_texture = 0;
  int GLAD_GL_AMD_stencil_operation_extended = 0;
  int GLAD_GL_AMD_texture_gather_bias_lod = 0;
  int GLAD_GL_AMD_texture_texture4 = 0;
  int GLAD_GL_AMD_transform_feedback3_lines_triangles = 0;
  int GLAD_GL_AMD_transform_feedback4 = 0;
  int GLAD_GL_AMD_vertex_shader_layer = 0;
  int GLAD_GL_AMD_vertex_shader_tessellator = 0;
  int GLAD_GL_AMD_vertex_shader_viewport_index = 0;
  int GLAD_GL_APPLE_aux_depth_stencil = 0;
  int GLAD_GL_APPLE_client_storage = 0;
  int GLAD_GL_APPLE_element_array = 0;
  int GLAD_GL_APPLE_fence = 0;
  int GLAD_GL_APPLE_float_pixels = 0;
  int GLAD_GL_APPLE_flush_buffer_range = 0;
  int GLAD_GL_APPLE_object_purgeable = 0;
  int GLAD_GL_APPLE_rgb_422 = 0;
  int GLAD_GL_APPLE_row_bytes = 0;
  int GLAD_GL_APPLE_specular_vector = 0;
  int GLAD_GL_APPLE_texture_range = 0;
  int GLAD_GL_APPLE_transform_hint = 0;
  int GLAD_GL_APPLE_vertex_array_object = 0;
  int GLAD_GL_APPLE_vertex_array_range = 0;
  int GLAD_GL_APPLE_vertex_program_evaluators = 0;
  int GLAD_GL_APPLE_ycbcr_422 = 0;
  int GLAD_GL_ARB_ES2_compatibility = 0;
  int GLAD_GL_ARB_ES3_1_compatibility = 0;
  int GLAD_GL_ARB_ES3_2_compatibility = 0;
  int GLAD_GL_ARB_ES3_compatibility = 0;
  int GLAD_GL_ARB_arrays_of_arrays = 0;
  int GLAD_GL_ARB_base_instance = 0;
  int GLAD_GL_ARB_bindless_texture = 0;
  int GLAD_GL_ARB_blend_func_extended = 0;
  int GLAD_GL_ARB_buffer_storage = 0;
  int GLAD_GL_ARB_cl_event = 0;
  int GLAD_GL_ARB_clear_buffer_object = 0;
  int GLAD_GL_ARB_clear_texture = 0;
  int GLAD_GL_ARB_clip_control = 0;
  int GLAD_GL_ARB_color_buffer_float = 0;
  int GLAD_GL_ARB_compatibility = 0;
  int GLAD_GL_ARB_compressed_texture_pixel_storage = 0;
  int GLAD_GL_ARB_compute_shader = 0;
  int GLAD_GL_ARB_compute_variable_group_size = 0;
  int GLAD_GL_ARB_conditional_render_inverted = 0;
  int GLAD_GL_ARB_conservative_depth = 0;
  int GLAD_GL_ARB_copy_buffer = 0;
  int GLAD_GL_ARB_copy_image = 0;
  int GLAD_GL_ARB_cull_distance = 0;
  int GLAD_GL_ARB_debug_output = 0;
  int GLAD_GL_ARB_depth_buffer_float = 0;
  int GLAD_GL_ARB_depth_clamp = 0;
  int GLAD_GL_ARB_depth_texture = 0;
  int GLAD_GL_ARB_derivative_control = 0;
  int GLAD_GL_ARB_direct_state_access = 0;
  int GLAD_GL_ARB_draw_buffers = 0;
  int GLAD_GL_ARB_draw_buffers_blend = 0;
  int GLAD_GL_ARB_draw_elements_base_vertex = 0;
  int GLAD_GL_ARB_draw_indirect = 0;
  int GLAD_GL_ARB_draw_instanced = 0;
  int GLAD_GL_ARB_enhanced_layouts = 0;
  int GLAD_GL_ARB_explicit_attrib_location = 0;
  int GLAD_GL_ARB_explicit_uniform_location = 0;
  int GLAD_GL_ARB_fragment_coord_conventions = 0;
  int GLAD_GL_ARB_fragment_layer_viewport = 0;
  int GLAD_GL_ARB_fragment_program = 0;
  int GLAD_GL_ARB_fragment_program_shadow = 0;
  int GLAD_GL_ARB_fragment_shader = 0;
  int GLAD_GL_ARB_fragment_shader_interlock = 0;
  int GLAD_GL_ARB_framebuffer_no_attachments = 0;
  int GLAD_GL_ARB_framebuffer_object = 0;
  int GLAD_GL_ARB_framebuffer_sRGB = 0;
  int GLAD_GL_ARB_geometry_shader4 = 0;
  int GLAD_GL_ARB_get_program_binary = 0;
  int GLAD_GL_ARB_get_texture_sub_image = 0;
  int GLAD_GL_ARB_gl_spirv = 0;
  int GLAD_GL_ARB_gpu_shader5 = 0;
  int GLAD_GL_ARB_gpu_shader_fp64 = 0;
  int GLAD_GL_ARB_gpu_shader_int64 = 0;
  int GLAD_GL_ARB_half_float_pixel = 0;
  int GLAD_GL_ARB_half_float_vertex = 0;
  int GLAD_GL_ARB_imaging = 0;
  int GLAD_GL_ARB_indirect_parameters = 0;
  int GLAD_GL_ARB_instanced_arrays = 0;
  int GLAD_GL_ARB_internalformat_query = 0;
  int GLAD_GL_ARB_internalformat_query2 = 0;
  int GLAD_GL_ARB_invalidate_subdata = 0;
  int GLAD_GL_ARB_map_buffer_alignment = 0;
  int GLAD_GL_ARB_map_buffer_range = 0;
  int GLAD_GL_ARB_matrix_palette = 0;
  int GLAD_GL_ARB_multi_bind = 0;
  int GLAD_GL_ARB_multi_draw_indirect = 0;
  int GLAD_GL_ARB_multisample = 0;
  int GLAD_GL_ARB_multitexture = 0;
  int GLAD_GL_ARB_occlusion_query = 0;
  int GLAD_GL_ARB_occlusion_query2 = 0;
  int GLAD_GL_ARB_parallel_shader_compile = 0;
  int GLAD_GL_ARB_pipeline_statistics_query = 0;
  int GLAD_GL_ARB_pixel_buffer_object = 0;
  int GLAD_GL_ARB_point_parameters = 0;
  int GLAD_GL_ARB_point_sprite = 0;
  int GLAD_GL_ARB_polygon_offset_clamp = 0;
  int GLAD_GL_ARB_post_depth_coverage = 0;
  int GLAD_GL_ARB_program_interface_query = 0;
  int GLAD_GL_ARB_provoking_vertex = 0;
  int GLAD_GL_ARB_query_buffer_object = 0;
  int GLAD_GL_ARB_robust_buffer_access_behavior = 0;
  int GLAD_GL_ARB_robustness = 0;
  int GLAD_GL_ARB_robustness_isolation = 0;
  int GLAD_GL_ARB_sample_locations = 0;
  int GLAD_GL_ARB_sample_shading = 0;
  int GLAD_GL_ARB_sampler_objects = 0;
  int GLAD_GL_ARB_seamless_cube_map = 0;
  int GLAD_GL_ARB_seamless_cubemap_per_texture = 0;
  int GLAD_GL_ARB_separate_shader_objects = 0;
  int GLAD_GL_ARB_shader_atomic_counter_ops = 0;
  int GLAD_GL_ARB_shader_atomic_counters = 0;
  int GLAD_GL_ARB_shader_ballot = 0;
  int GLAD_GL_ARB_shader_bit_encoding = 0;
  int GLAD_GL_ARB_shader_clock = 0;
  int GLAD_GL_ARB_shader_draw_parameters = 0;
  int GLAD_GL_ARB_shader_group_vote = 0;
  int GLAD_GL_ARB_shader_image_load_store = 0;
  int GLAD_GL_ARB_shader_image_size = 0;
  int GLAD_GL_ARB_shader_objects = 0;
  int GLAD_GL_ARB_shader_precision = 0;
  int GLAD_GL_ARB_shader_stencil_export = 0;
  int GLAD_GL_ARB_shader_storage_buffer_object = 0;
  int GLAD_GL_ARB_shader_subroutine = 0;
  int GLAD_GL_ARB_shader_texture_image_samples = 0;
  int GLAD_GL_ARB_shader_texture_lod = 0;
  int GLAD_GL_ARB_shader_viewport_layer_array = 0;
  int GLAD_GL_ARB_shading_language_100 = 0;
  int GLAD_GL_ARB_shading_language_420pack = 0;
  int GLAD_GL_ARB_shading_language_include = 0;
  int GLAD_GL_ARB_shading_language_packing = 0;
  int GLAD_GL_ARB_shadow = 0;
  int GLAD_GL_ARB_shadow_ambient = 0;
  int GLAD_GL_ARB_sparse_buffer = 0;
  int GLAD_GL_ARB_sparse_texture = 0;
  int GLAD_GL_ARB_sparse_texture2 = 0;
  int GLAD_GL_ARB_sparse_texture_clamp = 0;
  int GLAD_GL_ARB_spirv_extensions = 0;
  int GLAD_GL_ARB_stencil_texturing = 0;
  int GLAD_GL_ARB_sync = 0;
  int GLAD_GL_ARB_tessellation_shader = 0;
  int GLAD_GL_ARB_texture_barrier = 0;
  int GLAD_GL_ARB_texture_border_clamp = 0;
  int GLAD_GL_ARB_texture_buffer_object = 0;
  int GLAD_GL_ARB_texture_buffer_object_rgb32 = 0;
  int GLAD_GL_ARB_texture_buffer_range = 0;
  int GLAD_GL_ARB_texture_compression = 0;
  int GLAD_GL_ARB_texture_compression_bptc = 0;
  int GLAD_GL_ARB_texture_compression_rgtc = 0;
  int GLAD_GL_ARB_texture_cube_map = 0;
  int GLAD_GL_ARB_texture_cube_map_array = 0;
  int GLAD_GL_ARB_texture_env_add = 0;
  int GLAD_GL_ARB_texture_env_combine = 0;
  int GLAD_GL_ARB_texture_env_crossbar = 0;
  int GLAD_GL_ARB_texture_env_dot3 = 0;
  int GLAD_GL_ARB_texture_filter_anisotropic = 0;
  int GLAD_GL_ARB_texture_filter_minmax = 0;
  int GLAD_GL_ARB_texture_float = 0;
  int GLAD_GL_ARB_texture_gather = 0;
  int GLAD_GL_ARB_texture_mirror_clamp_to_edge = 0;
  int GLAD_GL_ARB_texture_mirrored_repeat = 0;
  int GLAD_GL_ARB_texture_multisample = 0;
  int GLAD_GL_ARB_texture_non_power_of_two = 0;
  int GLAD_GL_ARB_texture_query_levels = 0;
  int GLAD_GL_ARB_texture_query_lod = 0;
  int GLAD_GL_ARB_texture_rectangle = 0;
  int GLAD_GL_ARB_texture_rg = 0;
  int GLAD_GL_ARB_texture_rgb10_a2ui = 0;
  int GLAD_GL_ARB_texture_stencil8 = 0;
  int GLAD_GL_ARB_texture_storage = 0;
  int GLAD_GL_ARB_texture_storage_multisample = 0;
  int GLAD_GL_ARB_texture_swizzle = 0;
  int GLAD_GL_ARB_texture_view = 0;
  int GLAD_GL_ARB_timer_query = 0;
  int GLAD_GL_ARB_transform_feedback2 = 0;
  int GLAD_GL_ARB_transform_feedback3 = 0;
  int GLAD_GL_ARB_transform_feedback_instanced = 0;
  int GLAD_GL_ARB_transform_feedback_overflow_query = 0;
  int GLAD_GL_ARB_transpose_matrix = 0;
  int GLAD_GL_ARB_uniform_buffer_object = 0;
  int GLAD_GL_ARB_vertex_array_bgra = 0;
  int GLAD_GL_ARB_vertex_array_object = 0;
  int GLAD_GL_ARB_vertex_attrib_64bit = 0;
  int GLAD_GL_ARB_vertex_attrib_binding = 0;
  int GLAD_GL_ARB_vertex_blend = 0;
  int GLAD_GL_ARB_vertex_buffer_object = 0;
  int GLAD_GL_ARB_vertex_program = 0;
  int GLAD_GL_ARB_vertex_shader = 0;
  int GLAD_GL_ARB_vertex_type_10f_11f_11f_rev = 0;
  int GLAD_GL_ARB_vertex_type_2_10_10_10_rev = 0;
  int GLAD_GL_ARB_viewport_array = 0;
  int GLAD_GL_ARB_window_pos = 0;
  int GLAD_GL_ATI_draw_buffers = 0;
  int GLAD_GL_ATI_element_array = 0;
  int GLAD_GL_ATI_envmap_bumpmap = 0;
  int GLAD_GL_ATI_fragment_shader = 0;
  int GLAD_GL_ATI_map_object_buffer = 0;
  int GLAD_GL_ATI_meminfo = 0;
  int GLAD_GL_ATI_pixel_format_float = 0;
  int GLAD_GL_ATI_pn_triangles = 0;
  int GLAD_GL_ATI_separate_stencil = 0;
  int GLAD_GL_ATI_text_fragment_shader = 0;
  int GLAD_GL_ATI_texture_env_combine3 = 0;
  int GLAD_GL_ATI_texture_float = 0;
  int GLAD_GL_ATI_texture_mirror_once = 0;
  int GLAD_GL_ATI_vertex_array_object = 0;
  int GLAD_GL_ATI_vertex_attrib_array_object = 0;
  int GLAD_GL_ATI_vertex_streams = 0;
  int GLAD_GL_EXT_422_pixels = 0;
  int GLAD_GL_EXT_EGL_image_storage = 0;
  int GLAD_GL_EXT_EGL_sync = 0;
  int GLAD_GL_EXT_abgr = 0;
  int GLAD_GL_EXT_bgra = 0;
  int GLAD_GL_EXT_bindable_uniform = 0;
  int GLAD_GL_EXT_blend_color = 0;
  int GLAD_GL_EXT_blend_equation_separate = 0;
  int GLAD_GL_EXT_blend_func_separate = 0;
  int GLAD_GL_EXT_blend_logic_op = 0;
  int GLAD_GL_EXT_blend_minmax = 0;
  int GLAD_GL_EXT_blend_subtract = 0;
  int GLAD_GL_EXT_clip_volume_hint = 0;
  int GLAD_GL_EXT_cmyka = 0;
  int GLAD_GL_EXT_color_subtable = 0;
  int GLAD_GL_EXT_compiled_vertex_array = 0;
  int GLAD_GL_EXT_convolution = 0;
  int GLAD_GL_EXT_coordinate_frame = 0;
  int GLAD_GL_EXT_copy_texture = 0;
  int GLAD_GL_EXT_cull_vertex = 0;
  int GLAD_GL_EXT_debug_label = 0;
  int GLAD_GL_EXT_debug_marker = 0;
  int GLAD_GL_EXT_depth_bounds_test = 0;
  int GLAD_GL_EXT_direct_state_access = 0;
  int GLAD_GL_EXT_draw_buffers2 = 0;
  int GLAD_GL_EXT_draw_instanced = 0;
  int GLAD_GL_EXT_draw_range_elements = 0;
  int GLAD_GL_EXT_external_buffer = 0;
  int GLAD_GL_EXT_fog_coord = 0;
  int GLAD_GL_EXT_framebuffer_blit = 0;
  int GLAD_GL_EXT_framebuffer_multisample = 0;
  int GLAD_GL_EXT_framebuffer_multisample_blit_scaled = 0;
  int GLAD_GL_EXT_framebuffer_object = 0;
  int GLAD_GL_EXT_framebuffer_sRGB = 0;
  int GLAD_GL_EXT_geometry_shader4 = 0;
  int GLAD_GL_EXT_gpu_program_parameters = 0;
  int GLAD_GL_EXT_gpu_shader4 = 0;
  int GLAD_GL_EXT_histogram = 0;
  int GLAD_GL_EXT_index_array_formats = 0;
  int GLAD_GL_EXT_index_func = 0;
  int GLAD_GL_EXT_index_material = 0;
  int GLAD_GL_EXT_index_texture = 0;
  int GLAD_GL_EXT_light_texture = 0;
  int GLAD_GL_EXT_memory_object = 0;
  int GLAD_GL_EXT_memory_object_fd = 0;
  int GLAD_GL_EXT_memory_object_win32 = 0;
  int GLAD_GL_EXT_misc_attribute = 0;
  int GLAD_GL_EXT_multi_draw_arrays = 0;
  int GLAD_GL_EXT_multisample = 0;
  int GLAD_GL_EXT_multiview_tessellation_geometry_shader = 0;
  int GLAD_GL_EXT_multiview_texture_multisample = 0;
  int GLAD_GL_EXT_multiview_timer_query = 0;
  int GLAD_GL_EXT_packed_depth_stencil = 0;
  int GLAD_GL_EXT_packed_float = 0;
  int GLAD_GL_EXT_packed_pixels = 0;
  int GLAD_GL_EXT_paletted_texture = 0;
  int GLAD_GL_EXT_pixel_buffer_object = 0;
  int GLAD_GL_EXT_pixel_transform = 0;
  int GLAD_GL_EXT_pixel_transform_color_table = 0;
  int GLAD_GL_EXT_point_parameters = 0;
  int GLAD_GL_EXT_polygon_offset = 0;
  int GLAD_GL_EXT_polygon_offset_clamp = 0;
  int GLAD_GL_EXT_post_depth_coverage = 0;
  int GLAD_GL_EXT_provoking_vertex = 0;
  int GLAD_GL_EXT_raster_multisample = 0;
  int GLAD_GL_EXT_rescale_normal = 0;
  int GLAD_GL_EXT_secondary_color = 0;
  int GLAD_GL_EXT_semaphore = 0;
  int GLAD_GL_EXT_semaphore_fd = 0;
  int GLAD_GL_EXT_semaphore_win32 = 0;
  int GLAD_GL_EXT_separate_shader_objects = 0;
  int GLAD_GL_EXT_separate_specular_color = 0;
  int GLAD_GL_EXT_shader_framebuffer_fetch = 0;
  int GLAD_GL_EXT_shader_framebuffer_fetch_non_coherent = 0;
  int GLAD_GL_EXT_shader_image_load_formatted = 0;
  int GLAD_GL_EXT_shader_image_load_store = 0;
  int GLAD_GL_EXT_shader_integer_mix = 0;
  int GLAD_GL_EXT_shadow_funcs = 0;
  int GLAD_GL_EXT_shared_texture_palette = 0;
  int GLAD_GL_EXT_sparse_texture2 = 0;
  int GLAD_GL_EXT_stencil_clear_tag = 0;
  int GLAD_GL_EXT_stencil_two_side = 0;
  int GLAD_GL_EXT_stencil_wrap = 0;
  int GLAD_GL_EXT_subtexture = 0;
  int GLAD_GL_EXT_texture = 0;
  int GLAD_GL_EXT_texture3D = 0;
  int GLAD_GL_EXT_texture_array = 0;
  int GLAD_GL_EXT_texture_buffer_object = 0;
  int GLAD_GL_EXT_texture_compression_latc = 0;
  int GLAD_GL_EXT_texture_compression_rgtc = 0;
  int GLAD_GL_EXT_texture_compression_s3tc = 0;
  int GLAD_GL_EXT_texture_cube_map = 0;
  int GLAD_GL_EXT_texture_env_add = 0;
  int GLAD_GL_EXT_texture_env_combine = 0;
  int GLAD_GL_EXT_texture_env_dot3 = 0;
  int GLAD_GL_EXT_texture_filter_anisotropic = 0;
  int GLAD_GL_EXT_texture_filter_minmax = 0;
  int GLAD_GL_EXT_texture_integer = 0;
  int GLAD_GL_EXT_texture_lod_bias = 0;
  int GLAD_GL_EXT_texture_mirror_clamp = 0;
  int GLAD_GL_EXT_texture_object = 0;
  int GLAD_GL_EXT_texture_perturb_normal = 0;
  int GLAD_GL_EXT_texture_sRGB = 0;
  int GLAD_GL_EXT_texture_sRGB_R8 = 0;
  int GLAD_GL_EXT_texture_sRGB_decode = 0;
  int GLAD_GL_EXT_texture_shadow_lod = 0;
  int GLAD_GL_EXT_texture_shared_exponent = 0;
  int GLAD_GL_EXT_texture_snorm = 0;
  int GLAD_GL_EXT_texture_swizzle = 0;
  int GLAD_GL_EXT_timer_query = 0;
  int GLAD_GL_EXT_transform_feedback = 0;
  int GLAD_GL_EXT_vertex_array = 0;
  int GLAD_GL_EXT_vertex_array_bgra = 0;
  int GLAD_GL_EXT_vertex_attrib_64bit = 0;
  int GLAD_GL_EXT_vertex_shader = 0;
  int GLAD_GL_EXT_vertex_weighting = 0;
  int GLAD_GL_EXT_win32_keyed_mutex = 0;
  int GLAD_GL_EXT_window_rectangles = 0;
  int GLAD_GL_EXT_x11_sync_object = 0;
  int GLAD_GL_GREMEDY_frame_terminator = 0;
  int GLAD_GL_GREMEDY_string_marker = 0;
  int GLAD_GL_HP_convolution_border_modes = 0;
  int GLAD_GL_HP_image_transform = 0;
  int GLAD_GL_HP_occlusion_test = 0;
  int GLAD_GL_HP_texture_lighting = 0;
  int GLAD_GL_IBM_cull_vertex = 0;
  int GLAD_GL_IBM_multimode_draw_arrays = 0;
  int GLAD_GL_IBM_rasterpos_clip = 0;
  int GLAD_GL_IBM_static_data = 0;
  int GLAD_GL_IBM_texture_mirrored_repeat = 0;
  int GLAD_GL_IBM_vertex_array_lists = 0;
  int GLAD_GL_INGR_blend_func_separate = 0;
  int GLAD_GL_INGR_color_clamp = 0;
  int GLAD_GL_INGR_interlace_read = 0;
  int GLAD_GL_INTEL_blackhole_render = 0;
  int GLAD_GL_INTEL_conservative_rasterization = 0;
  int GLAD_GL_INTEL_fragment_shader_ordering = 0;
  int GLAD_GL_INTEL_framebuffer_CMAA = 0;
  int GLAD_GL_INTEL_map_texture = 0;
  int GLAD_GL_INTEL_parallel_arrays = 0;
  int GLAD_GL_INTEL_performance_query = 0;
  int GLAD_GL_KHR_blend_equation_advanced = 0;
  int GLAD_GL_KHR_blend_equation_advanced_coherent = 0;
  int GLAD_GL_KHR_context_flush_control = 0;
  int GLAD_GL_KHR_debug = 0;
  int GLAD_GL_KHR_no_error = 0;
  int GLAD_GL_KHR_parallel_shader_compile = 0;
  int GLAD_GL_KHR_robust_buffer_access_behavior = 0;
  int GLAD_GL_KHR_robustness = 0;
  int GLAD_GL_KHR_shader_subgroup = 0;
  int GLAD_GL_KHR_texture_compression_astc_hdr = 0;
  int GLAD_GL_KHR_texture_compression_astc_ldr = 0;
  int GLAD_GL_KHR_texture_compression_astc_sliced_3d = 0;
  int GLAD_GL_MESAX_texture_stack = 0;
  int GLAD_GL_MESA_framebuffer_flip_x = 0;
  int GLAD_GL_MESA_framebuffer_flip_y = 0;
  int GLAD_GL_MESA_framebuffer_swap_xy = 0;
  int GLAD_GL_MESA_pack_invert = 0;
  int GLAD_GL_MESA_program_binary_formats = 0;
  int GLAD_GL_MESA_resize_buffers = 0;
  int GLAD_GL_MESA_shader_integer_functions = 0;
  int GLAD_GL_MESA_tile_raster_order = 0;
  int GLAD_GL_MESA_window_pos = 0;
  int GLAD_GL_MESA_ycbcr_texture = 0;
  int GLAD_GL_NVX_blend_equation_advanced_multi_draw_buffers = 0;
  int GLAD_GL_NVX_conditional_render = 0;
  int GLAD_GL_NVX_gpu_memory_info = 0;
  int GLAD_GL_NVX_gpu_multicast2 = 0;
  int GLAD_GL_NVX_linked_gpu_multicast = 0;
  int GLAD_GL_NVX_progress_fence = 0;
  int GLAD_GL_NV_alpha_to_coverage_dither_control = 0;
  int GLAD_GL_NV_bindless_multi_draw_indirect = 0;
  int GLAD_GL_NV_bindless_multi_draw_indirect_count = 0;
  int GLAD_GL_NV_bindless_texture = 0;
  int GLAD_GL_NV_blend_equation_advanced = 0;
  int GLAD_GL_NV_blend_equation_advanced_coherent = 0;
  int GLAD_GL_NV_blend_minmax_factor = 0;
  int GLAD_GL_NV_blend_square = 0;
  int GLAD_GL_NV_clip_space_w_scaling = 0;
  int GLAD_GL_NV_command_list = 0;
  int GLAD_GL_NV_compute_program5 = 0;
  int GLAD_GL_NV_compute_shader_derivatives = 0;
  int GLAD_GL_NV_conditional_render = 0;
  int GLAD_GL_NV_conservative_raster = 0;
  int GLAD_GL_NV_conservative_raster_dilate = 0;
  int GLAD_GL_NV_conservative_raster_pre_snap = 0;
  int GLAD_GL_NV_conservative_raster_pre_snap_triangles = 0;
  int GLAD_GL_NV_conservative_raster_underestimation = 0;
  int GLAD_GL_NV_copy_depth_to_color = 0;
  int GLAD_GL_NV_copy_image = 0;
  int GLAD_GL_NV_deep_texture3D = 0;
  int GLAD_GL_NV_depth_buffer_float = 0;
  int GLAD_GL_NV_depth_clamp = 0;
  int GLAD_GL_NV_draw_texture = 0;
  int GLAD_GL_NV_draw_vulkan_image = 0;
  int GLAD_GL_NV_evaluators = 0;
  int GLAD_GL_NV_explicit_multisample = 0;
  int GLAD_GL_NV_fence = 0;
  int GLAD_GL_NV_fill_rectangle = 0;
  int GLAD_GL_NV_float_buffer = 0;
  int GLAD_GL_NV_fog_distance = 0;
  int GLAD_GL_NV_fragment_coverage_to_color = 0;
  int GLAD_GL_NV_fragment_program = 0;
  int GLAD_GL_NV_fragment_program2 = 0;
  int GLAD_GL_NV_fragment_program4 = 0;
  int GLAD_GL_NV_fragment_program_option = 0;
  int GLAD_GL_NV_fragment_shader_barycentric = 0;
  int GLAD_GL_NV_fragment_shader_interlock = 0;
  int GLAD_GL_NV_framebuffer_mixed_samples = 0;
  int GLAD_GL_NV_framebuffer_multisample_coverage = 0;
  int GLAD_GL_NV_geometry_program4 = 0;
  int GLAD_GL_NV_geometry_shader4 = 0;
  int GLAD_GL_NV_geometry_shader_passthrough = 0;
  int GLAD_GL_NV_gpu_multicast = 0;
  int GLAD_GL_NV_gpu_program4 = 0;
  int GLAD_GL_NV_gpu_program5 = 0;
  int GLAD_GL_NV_gpu_program5_mem_extended = 0;
  int GLAD_GL_NV_gpu_shader5 = 0;
  int GLAD_GL_NV_half_float = 0;
  int GLAD_GL_NV_internalformat_sample_query = 0;
  int GLAD_GL_NV_light_max_exponent = 0;
  int GLAD_GL_NV_memory_attachment = 0;
  int GLAD_GL_NV_memory_object_sparse = 0;
  int GLAD_GL_NV_mesh_shader = 0;
  int GLAD_GL_NV_multisample_coverage = 0;
  int GLAD_GL_NV_multisample_filter_hint = 0;
  int GLAD_GL_NV_occlusion_query = 0;
  int GLAD_GL_NV_packed_depth_stencil = 0;
  int GLAD_GL_NV_parameter_buffer_object = 0;
  int GLAD_GL_NV_parameter_buffer_object2 = 0;
  int GLAD_GL_NV_path_rendering = 0;
  int GLAD_GL_NV_path_rendering_shared_edge = 0;
  int GLAD_GL_NV_pixel_data_range = 0;
  int GLAD_GL_NV_point_sprite = 0;
  int GLAD_GL_NV_present_video = 0;
  int GLAD_GL_NV_primitive_restart = 0;
  int GLAD_GL_NV_query_resource = 0;
  int GLAD_GL_NV_query_resource_tag = 0;
  int GLAD_GL_NV_register_combiners = 0;
  int GLAD_GL_NV_register_combiners2 = 0;
  int GLAD_GL_NV_representative_fragment_test = 0;
  int GLAD_GL_NV_robustness_video_memory_purge = 0;
  int GLAD_GL_NV_sample_locations = 0;
  int GLAD_GL_NV_sample_mask_override_coverage = 0;
  int GLAD_GL_NV_scissor_exclusive = 0;
  int GLAD_GL_NV_shader_atomic_counters = 0;
  int GLAD_GL_NV_shader_atomic_float = 0;
  int GLAD_GL_NV_shader_atomic_float64 = 0;
  int GLAD_GL_NV_shader_atomic_fp16_vector = 0;
  int GLAD_GL_NV_shader_atomic_int64 = 0;
  int GLAD_GL_NV_shader_buffer_load = 0;
  int GLAD_GL_NV_shader_buffer_store = 0;
  int GLAD_GL_NV_shader_storage_buffer_object = 0;
  int GLAD_GL_NV_shader_subgroup_partitioned = 0;
  int GLAD_GL_NV_shader_texture_footprint = 0;
  int GLAD_GL_NV_shader_thread_group = 0;
  int GLAD_GL_NV_shader_thread_shuffle = 0;
  int GLAD_GL_NV_shading_rate_image = 0;
  int GLAD_GL_NV_stereo_view_rendering = 0;
  int GLAD_GL_NV_tessellation_program5 = 0;
  int GLAD_GL_NV_texgen_emboss = 0;
  int GLAD_GL_NV_texgen_reflection = 0;
  int GLAD_GL_NV_texture_barrier = 0;
  int GLAD_GL_NV_texture_compression_vtc = 0;
  int GLAD_GL_NV_texture_env_combine4 = 0;
  int GLAD_GL_NV_texture_expand_normal = 0;
  int GLAD_GL_NV_texture_multisample = 0;
  int GLAD_GL_NV_texture_rectangle = 0;
  int GLAD_GL_NV_texture_rectangle_compressed = 0;
  int GLAD_GL_NV_texture_shader = 0;
  int GLAD_GL_NV_texture_shader2 = 0;
  int GLAD_GL_NV_texture_shader3 = 0;
  int GLAD_GL_NV_timeline_semaphore = 0;
  int GLAD_GL_NV_transform_feedback = 0;
  int GLAD_GL_NV_transform_feedback2 = 0;
  int GLAD_GL_NV_uniform_buffer_unified_memory = 0;
  int GLAD_GL_NV_vdpau_interop = 0;
  int GLAD_GL_NV_vdpau_interop2 = 0;
  int GLAD_GL_NV_vertex_array_range = 0;
  int GLAD_GL_NV_vertex_array_range2 = 0;
  int GLAD_GL_NV_vertex_attrib_integer_64bit = 0;
  int GLAD_GL_NV_vertex_buffer_unified_memory = 0;
  int GLAD_GL_NV_vertex_program = 0;
  int GLAD_GL_NV_vertex_program1_1 = 0;
  int GLAD_GL_NV_vertex_program2 = 0;
  int GLAD_GL_NV_vertex_program2_option = 0;
  int GLAD_GL_NV_vertex_program3 = 0;
  int GLAD_GL_NV_vertex_program4 = 0;
  int GLAD_GL_NV_video_capture = 0;
  int GLAD_GL_NV_viewport_array2 = 0;
  int GLAD_GL_NV_viewport_swizzle = 0;
  int GLAD_GL_OES_byte_coordinates = 0;
  int GLAD_GL_OES_compressed_paletted_texture = 0;
  int GLAD_GL_OES_fixed_point = 0;
  int GLAD_GL_OES_query_matrix = 0;
  int GLAD_GL_OES_read_format = 0;
  int GLAD_GL_OES_single_precision = 0;
  int GLAD_GL_OML_interlace = 0;
  int GLAD_GL_OML_resample = 0;
  int GLAD_GL_OML_subsample = 0;
  int GLAD_GL_OVR_multiview = 0;
  int GLAD_GL_OVR_multiview2 = 0;
  int GLAD_GL_PGI_misc_hints = 0;
  int GLAD_GL_PGI_vertex_hints = 0;
  int GLAD_GL_REND_screen_coordinates = 0;
  int GLAD_GL_S3_s3tc = 0;
  int GLAD_GL_SGIS_detail_texture = 0;
  int GLAD_GL_SGIS_fog_function = 0;
  int GLAD_GL_SGIS_generate_mipmap = 0;
  int GLAD_GL_SGIS_multisample = 0;
  int GLAD_GL_SGIS_pixel_texture = 0;
  int GLAD_GL_SGIS_point_line_texgen = 0;
  int GLAD_GL_SGIS_point_parameters = 0;
  int GLAD_GL_SGIS_sharpen_texture = 0;
  int GLAD_GL_SGIS_texture4D = 0;
  int GLAD_GL_SGIS_texture_border_clamp = 0;
  int GLAD_GL_SGIS_texture_color_mask = 0;
  int GLAD_GL_SGIS_texture_edge_clamp = 0;
  int GLAD_GL_SGIS_texture_filter4 = 0;
  int GLAD_GL_SGIS_texture_lod = 0;
  int GLAD_GL_SGIS_texture_select = 0;
  int GLAD_GL_SGIX_async = 0;
  int GLAD_GL_SGIX_async_histogram = 0;
  int GLAD_GL_SGIX_async_pixel = 0;
  int GLAD_GL_SGIX_blend_alpha_minmax = 0;
  int GLAD_GL_SGIX_calligraphic_fragment = 0;
  int GLAD_GL_SGIX_clipmap = 0;
  int GLAD_GL_SGIX_convolution_accuracy = 0;
  int GLAD_GL_SGIX_depth_pass_instrument = 0;
  int GLAD_GL_SGIX_depth_texture = 0;
  int GLAD_GL_SGIX_flush_raster = 0;
  int GLAD_GL_SGIX_fog_offset = 0;
  int GLAD_GL_SGIX_fragment_lighting = 0;
  int GLAD_GL_SGIX_framezoom = 0;
  int GLAD_GL_SGIX_igloo_interface = 0;
  int GLAD_GL_SGIX_instruments = 0;
  int GLAD_GL_SGIX_interlace = 0;
  int GLAD_GL_SGIX_ir_instrument1 = 0;
  int GLAD_GL_SGIX_list_priority = 0;
  int GLAD_GL_SGIX_pixel_texture = 0;
  int GLAD_GL_SGIX_pixel_tiles = 0;
  int GLAD_GL_SGIX_polynomial_ffd = 0;
  int GLAD_GL_SGIX_reference_plane = 0;
  int GLAD_GL_SGIX_resample = 0;
  int GLAD_GL_SGIX_scalebias_hint = 0;
  int GLAD_GL_SGIX_shadow = 0;
  int GLAD_GL_SGIX_shadow_ambient = 0;
  int GLAD_GL_SGIX_sprite = 0;
  int GLAD_GL_SGIX_subsample = 0;
  int GLAD_GL_SGIX_tag_sample_buffer = 0;
  int GLAD_GL_SGIX_texture_add_env = 0;
  int GLAD_GL_SGIX_texture_coordinate_clamp = 0;
  int GLAD_GL_SGIX_texture_lod_bias = 0;
  int GLAD_GL_SGIX_texture_multi_buffer = 0;
  int GLAD_GL_SGIX_texture_scale_bias = 0;
  int GLAD_GL_SGIX_vertex_preclip = 0;
  int GLAD_GL_SGIX_ycrcb = 0;
  int GLAD_GL_SGIX_ycrcb_subsample = 0;
  int GLAD_GL_SGIX_ycrcba = 0;
  int GLAD_GL_SGI_color_matrix = 0;
  int GLAD_GL_SGI_color_table = 0;
  int GLAD_GL_SGI_texture_color_table = 0;
  int GLAD_GL_SUNX_constant_data = 0;
  int GLAD_GL_SUN_convolution_border_modes = 0;
  int GLAD_GL_SUN_global_alpha = 0;
  int GLAD_GL_SUN_mesh_array = 0;
  int GLAD_GL_SUN_slice_accum = 0;
  int GLAD_GL_SUN_triangle_list = 0;
  int GLAD_GL_SUN_vertex = 0;
  int GLAD_GL_WIN_phong_shading = 0;
  int GLAD_GL_WIN_specular_fog = 0;
  PFNGLTBUFFERMASK3DFXPROC glad_glTbufferMask3DFX = NULL;
  PFNGLDEBUGMESSAGEENABLEAMDPROC glad_glDebugMessageEnableAMD = NULL;
  PFNGLDEBUGMESSAGEINSERTAMDPROC glad_glDebugMessageInsertAMD = NULL;
  PFNGLDEBUGMESSAGECALLBACKAMDPROC glad_glDebugMessageCallbackAMD = NULL;
  PFNGLGETDEBUGMESSAGELOGAMDPROC glad_glGetDebugMessageLogAMD = NULL;
  PFNGLBLENDFUNCINDEXEDAMDPROC glad_glBlendFuncIndexedAMD = NULL;
  PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC glad_glBlendFuncSeparateIndexedAMD = NULL;
  PFNGLBLENDEQUATIONINDEXEDAMDPROC glad_glBlendEquationIndexedAMD = NULL;
  PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC glad_glBlendEquationSeparateIndexedAMD = NULL;
  PFNGLRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC glad_glRenderbufferStorageMultisampleAdvancedAMD = NULL;
  PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC glad_glNamedRenderbufferStorageMultisampleAdvancedAMD = NULL;
  PFNGLFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC glad_glFramebufferSamplePositionsfvAMD = NULL;
  PFNGLNAMEDFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC glad_glNamedFramebufferSamplePositionsfvAMD = NULL;
  PFNGLGETFRAMEBUFFERPARAMETERFVAMDPROC glad_glGetFramebufferParameterfvAMD = NULL;
  PFNGLGETNAMEDFRAMEBUFFERPARAMETERFVAMDPROC glad_glGetNamedFramebufferParameterfvAMD = NULL;
  PFNGLUNIFORM1I64NVPROC glad_glUniform1i64NV = NULL;
  PFNGLUNIFORM2I64NVPROC glad_glUniform2i64NV = NULL;
  PFNGLUNIFORM3I64NVPROC glad_glUniform3i64NV = NULL;
  PFNGLUNIFORM4I64NVPROC glad_glUniform4i64NV = NULL;
  PFNGLUNIFORM1I64VNVPROC glad_glUniform1i64vNV = NULL;
  PFNGLUNIFORM2I64VNVPROC glad_glUniform2i64vNV = NULL;
  PFNGLUNIFORM3I64VNVPROC glad_glUniform3i64vNV = NULL;
  PFNGLUNIFORM4I64VNVPROC glad_glUniform4i64vNV = NULL;
  PFNGLUNIFORM1UI64NVPROC glad_glUniform1ui64NV = NULL;
  PFNGLUNIFORM2UI64NVPROC glad_glUniform2ui64NV = NULL;
  PFNGLUNIFORM3UI64NVPROC glad_glUniform3ui64NV = NULL;
  PFNGLUNIFORM4UI64NVPROC glad_glUniform4ui64NV = NULL;
  PFNGLUNIFORM1UI64VNVPROC glad_glUniform1ui64vNV = NULL;
  PFNGLUNIFORM2UI64VNVPROC glad_glUniform2ui64vNV = NULL;
  PFNGLUNIFORM3UI64VNVPROC glad_glUniform3ui64vNV = NULL;
  PFNGLUNIFORM4UI64VNVPROC glad_glUniform4ui64vNV = NULL;
  PFNGLGETUNIFORMI64VNVPROC glad_glGetUniformi64vNV = NULL;
  PFNGLGETUNIFORMUI64VNVPROC glad_glGetUniformui64vNV = NULL;
  PFNGLPROGRAMUNIFORM1I64NVPROC glad_glProgramUniform1i64NV = NULL;
  PFNGLPROGRAMUNIFORM2I64NVPROC glad_glProgramUniform2i64NV = NULL;
  PFNGLPROGRAMUNIFORM3I64NVPROC glad_glProgramUniform3i64NV = NULL;
  PFNGLPROGRAMUNIFORM4I64NVPROC glad_glProgramUniform4i64NV = NULL;
  PFNGLPROGRAMUNIFORM1I64VNVPROC glad_glProgramUniform1i64vNV = NULL;
  PFNGLPROGRAMUNIFORM2I64VNVPROC glad_glProgramUniform2i64vNV = NULL;
  PFNGLPROGRAMUNIFORM3I64VNVPROC glad_glProgramUniform3i64vNV = NULL;
  PFNGLPROGRAMUNIFORM4I64VNVPROC glad_glProgramUniform4i64vNV = NULL;
  PFNGLPROGRAMUNIFORM1UI64NVPROC glad_glProgramUniform1ui64NV = NULL;
  PFNGLPROGRAMUNIFORM2UI64NVPROC glad_glProgramUniform2ui64NV = NULL;
  PFNGLPROGRAMUNIFORM3UI64NVPROC glad_glProgramUniform3ui64NV = NULL;
  PFNGLPROGRAMUNIFORM4UI64NVPROC glad_glProgramUniform4ui64NV = NULL;
  PFNGLPROGRAMUNIFORM1UI64VNVPROC glad_glProgramUniform1ui64vNV = NULL;
  PFNGLPROGRAMUNIFORM2UI64VNVPROC glad_glProgramUniform2ui64vNV = NULL;
  PFNGLPROGRAMUNIFORM3UI64VNVPROC glad_glProgramUniform3ui64vNV = NULL;
  PFNGLPROGRAMUNIFORM4UI64VNVPROC glad_glProgramUniform4ui64vNV = NULL;
  PFNGLVERTEXATTRIBPARAMETERIAMDPROC glad_glVertexAttribParameteriAMD = NULL;
  PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC glad_glMultiDrawArraysIndirectAMD = NULL;
  PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC glad_glMultiDrawElementsIndirectAMD = NULL;
  PFNGLGENNAMESAMDPROC glad_glGenNamesAMD = NULL;
  PFNGLDELETENAMESAMDPROC glad_glDeleteNamesAMD = NULL;
  PFNGLISNAMEAMDPROC glad_glIsNameAMD = NULL;
  PFNGLQUERYOBJECTPARAMETERUIAMDPROC glad_glQueryObjectParameteruiAMD = NULL;
  PFNGLGETPERFMONITORGROUPSAMDPROC glad_glGetPerfMonitorGroupsAMD = NULL;
  PFNGLGETPERFMONITORCOUNTERSAMDPROC glad_glGetPerfMonitorCountersAMD = NULL;
  PFNGLGETPERFMONITORGROUPSTRINGAMDPROC glad_glGetPerfMonitorGroupStringAMD = NULL;
  PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC glad_glGetPerfMonitorCounterStringAMD = NULL;
  PFNGLGETPERFMONITORCOUNTERINFOAMDPROC glad_glGetPerfMonitorCounterInfoAMD = NULL;
  PFNGLGENPERFMONITORSAMDPROC glad_glGenPerfMonitorsAMD = NULL;
  PFNGLDELETEPERFMONITORSAMDPROC glad_glDeletePerfMonitorsAMD = NULL;
  PFNGLSELECTPERFMONITORCOUNTERSAMDPROC glad_glSelectPerfMonitorCountersAMD = NULL;
  PFNGLBEGINPERFMONITORAMDPROC glad_glBeginPerfMonitorAMD = NULL;
  PFNGLENDPERFMONITORAMDPROC glad_glEndPerfMonitorAMD = NULL;
  PFNGLGETPERFMONITORCOUNTERDATAAMDPROC glad_glGetPerfMonitorCounterDataAMD = NULL;
  PFNGLSETMULTISAMPLEFVAMDPROC glad_glSetMultisamplefvAMD = NULL;
  PFNGLTEXSTORAGESPARSEAMDPROC glad_glTexStorageSparseAMD = NULL;
  PFNGLTEXTURESTORAGESPARSEAMDPROC glad_glTextureStorageSparseAMD = NULL;
  PFNGLSTENCILOPVALUEAMDPROC glad_glStencilOpValueAMD = NULL;
  PFNGLTESSELLATIONFACTORAMDPROC glad_glTessellationFactorAMD = NULL;
  PFNGLTESSELLATIONMODEAMDPROC glad_glTessellationModeAMD = NULL;
  PFNGLELEMENTPOINTERAPPLEPROC glad_glElementPointerAPPLE = NULL;
  PFNGLDRAWELEMENTARRAYAPPLEPROC glad_glDrawElementArrayAPPLE = NULL;
  PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC glad_glDrawRangeElementArrayAPPLE = NULL;
  PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC glad_glMultiDrawElementArrayAPPLE = NULL;
  PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC glad_glMultiDrawRangeElementArrayAPPLE = NULL;
  PFNGLGENFENCESAPPLEPROC glad_glGenFencesAPPLE = NULL;
  PFNGLDELETEFENCESAPPLEPROC glad_glDeleteFencesAPPLE = NULL;
  PFNGLSETFENCEAPPLEPROC glad_glSetFenceAPPLE = NULL;
  PFNGLISFENCEAPPLEPROC glad_glIsFenceAPPLE = NULL;
  PFNGLTESTFENCEAPPLEPROC glad_glTestFenceAPPLE = NULL;
  PFNGLFINISHFENCEAPPLEPROC glad_glFinishFenceAPPLE = NULL;
  PFNGLTESTOBJECTAPPLEPROC glad_glTestObjectAPPLE = NULL;
  PFNGLFINISHOBJECTAPPLEPROC glad_glFinishObjectAPPLE = NULL;
  PFNGLBUFFERPARAMETERIAPPLEPROC glad_glBufferParameteriAPPLE = NULL;
  PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC glad_glFlushMappedBufferRangeAPPLE = NULL;
  PFNGLOBJECTPURGEABLEAPPLEPROC glad_glObjectPurgeableAPPLE = NULL;
  PFNGLOBJECTUNPURGEABLEAPPLEPROC glad_glObjectUnpurgeableAPPLE = NULL;
  PFNGLGETOBJECTPARAMETERIVAPPLEPROC glad_glGetObjectParameterivAPPLE = NULL;
  PFNGLTEXTURERANGEAPPLEPROC glad_glTextureRangeAPPLE = NULL;
  PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC glad_glGetTexParameterPointervAPPLE = NULL;
  PFNGLBINDVERTEXARRAYAPPLEPROC glad_glBindVertexArrayAPPLE = NULL;
  PFNGLDELETEVERTEXARRAYSAPPLEPROC glad_glDeleteVertexArraysAPPLE = NULL;
  PFNGLGENVERTEXARRAYSAPPLEPROC glad_glGenVertexArraysAPPLE = NULL;
  PFNGLISVERTEXARRAYAPPLEPROC glad_glIsVertexArrayAPPLE = NULL;
  PFNGLVERTEXARRAYRANGEAPPLEPROC glad_glVertexArrayRangeAPPLE = NULL;
  PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC glad_glFlushVertexArrayRangeAPPLE = NULL;
  PFNGLVERTEXARRAYPARAMETERIAPPLEPROC glad_glVertexArrayParameteriAPPLE = NULL;
  PFNGLENABLEVERTEXATTRIBAPPLEPROC glad_glEnableVertexAttribAPPLE = NULL;
  PFNGLDISABLEVERTEXATTRIBAPPLEPROC glad_glDisableVertexAttribAPPLE = NULL;
  PFNGLISVERTEXATTRIBENABLEDAPPLEPROC glad_glIsVertexAttribEnabledAPPLE = NULL;
  PFNGLMAPVERTEXATTRIB1DAPPLEPROC glad_glMapVertexAttrib1dAPPLE = NULL;
  PFNGLMAPVERTEXATTRIB1FAPPLEPROC glad_glMapVertexAttrib1fAPPLE = NULL;
  PFNGLMAPVERTEXATTRIB2DAPPLEPROC glad_glMapVertexAttrib2dAPPLE = NULL;
  PFNGLMAPVERTEXATTRIB2FAPPLEPROC glad_glMapVertexAttrib2fAPPLE = NULL;
  PFNGLPRIMITIVEBOUNDINGBOXARBPROC glad_glPrimitiveBoundingBoxARB = NULL;
  PFNGLGETTEXTUREHANDLEARBPROC glad_glGetTextureHandleARB = NULL;
  PFNGLGETTEXTURESAMPLERHANDLEARBPROC glad_glGetTextureSamplerHandleARB = NULL;
  PFNGLMAKETEXTUREHANDLERESIDENTARBPROC glad_glMakeTextureHandleResidentARB = NULL;
  PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC glad_glMakeTextureHandleNonResidentARB = NULL;
  PFNGLGETIMAGEHANDLEARBPROC glad_glGetImageHandleARB = NULL;
  PFNGLMAKEIMAGEHANDLERESIDENTARBPROC glad_glMakeImageHandleResidentARB = NULL;
  PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC glad_glMakeImageHandleNonResidentARB = NULL;
  PFNGLUNIFORMHANDLEUI64ARBPROC glad_glUniformHandleui64ARB = NULL;
  PFNGLUNIFORMHANDLEUI64VARBPROC glad_glUniformHandleui64vARB = NULL;
  PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC glad_glProgramUniformHandleui64ARB = NULL;
  PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC glad_glProgramUniformHandleui64vARB = NULL;
  PFNGLISTEXTUREHANDLERESIDENTARBPROC glad_glIsTextureHandleResidentARB = NULL;
  PFNGLISIMAGEHANDLERESIDENTARBPROC glad_glIsImageHandleResidentARB = NULL;
  PFNGLVERTEXATTRIBL1UI64ARBPROC glad_glVertexAttribL1ui64ARB = NULL;
  PFNGLVERTEXATTRIBL1UI64VARBPROC glad_glVertexAttribL1ui64vARB = NULL;
  PFNGLGETVERTEXATTRIBLUI64VARBPROC glad_glGetVertexAttribLui64vARB = NULL;
  PFNGLCREATESYNCFROMCLEVENTARBPROC glad_glCreateSyncFromCLeventARB = NULL;
  PFNGLCLAMPCOLORARBPROC glad_glClampColorARB = NULL;
  PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC glad_glDispatchComputeGroupSizeARB = NULL;
  PFNGLDEBUGMESSAGECONTROLARBPROC glad_glDebugMessageControlARB = NULL;
  PFNGLDEBUGMESSAGEINSERTARBPROC glad_glDebugMessageInsertARB = NULL;
  PFNGLDEBUGMESSAGECALLBACKARBPROC glad_glDebugMessageCallbackARB = NULL;
  PFNGLGETDEBUGMESSAGELOGARBPROC glad_glGetDebugMessageLogARB = NULL;
  PFNGLDRAWBUFFERSARBPROC glad_glDrawBuffersARB = NULL;
  PFNGLBLENDEQUATIONIARBPROC glad_glBlendEquationiARB = NULL;
  PFNGLBLENDEQUATIONSEPARATEIARBPROC glad_glBlendEquationSeparateiARB = NULL;
  PFNGLBLENDFUNCIARBPROC glad_glBlendFunciARB = NULL;
  PFNGLBLENDFUNCSEPARATEIARBPROC glad_glBlendFuncSeparateiARB = NULL;
  PFNGLDRAWARRAYSINSTANCEDARBPROC glad_glDrawArraysInstancedARB = NULL;
  PFNGLDRAWELEMENTSINSTANCEDARBPROC glad_glDrawElementsInstancedARB = NULL;
  PFNGLPROGRAMSTRINGARBPROC glad_glProgramStringARB = NULL;
  PFNGLBINDPROGRAMARBPROC glad_glBindProgramARB = NULL;
  PFNGLDELETEPROGRAMSARBPROC glad_glDeleteProgramsARB = NULL;
  PFNGLGENPROGRAMSARBPROC glad_glGenProgramsARB = NULL;
  PFNGLPROGRAMENVPARAMETER4DARBPROC glad_glProgramEnvParameter4dARB = NULL;
  PFNGLPROGRAMENVPARAMETER4DVARBPROC glad_glProgramEnvParameter4dvARB = NULL;
  PFNGLPROGRAMENVPARAMETER4FARBPROC glad_glProgramEnvParameter4fARB = NULL;
  PFNGLPROGRAMENVPARAMETER4FVARBPROC glad_glProgramEnvParameter4fvARB = NULL;
  PFNGLPROGRAMLOCALPARAMETER4DARBPROC glad_glProgramLocalParameter4dARB = NULL;
  PFNGLPROGRAMLOCALPARAMETER4DVARBPROC glad_glProgramLocalParameter4dvARB = NULL;
  PFNGLPROGRAMLOCALPARAMETER4FARBPROC glad_glProgramLocalParameter4fARB = NULL;
  PFNGLPROGRAMLOCALPARAMETER4FVARBPROC glad_glProgramLocalParameter4fvARB = NULL;
  PFNGLGETPROGRAMENVPARAMETERDVARBPROC glad_glGetProgramEnvParameterdvARB = NULL;
  PFNGLGETPROGRAMENVPARAMETERFVARBPROC glad_glGetProgramEnvParameterfvARB = NULL;
  PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC glad_glGetProgramLocalParameterdvARB = NULL;
  PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC glad_glGetProgramLocalParameterfvARB = NULL;
  PFNGLGETPROGRAMIVARBPROC glad_glGetProgramivARB = NULL;
  PFNGLGETPROGRAMSTRINGARBPROC glad_glGetProgramStringARB = NULL;
  PFNGLISPROGRAMARBPROC glad_glIsProgramARB = NULL;
  PFNGLPROGRAMPARAMETERIARBPROC glad_glProgramParameteriARB = NULL;
  PFNGLFRAMEBUFFERTEXTUREARBPROC glad_glFramebufferTextureARB = NULL;
  PFNGLFRAMEBUFFERTEXTURELAYERARBPROC glad_glFramebufferTextureLayerARB = NULL;
  PFNGLFRAMEBUFFERTEXTUREFACEARBPROC glad_glFramebufferTextureFaceARB = NULL;
  PFNGLSPECIALIZESHADERARBPROC glad_glSpecializeShaderARB = NULL;
  PFNGLUNIFORM1I64ARBPROC glad_glUniform1i64ARB = NULL;
  PFNGLUNIFORM2I64ARBPROC glad_glUniform2i64ARB = NULL;
  PFNGLUNIFORM3I64ARBPROC glad_glUniform3i64ARB = NULL;
  PFNGLUNIFORM4I64ARBPROC glad_glUniform4i64ARB = NULL;
  PFNGLUNIFORM1I64VARBPROC glad_glUniform1i64vARB = NULL;
  PFNGLUNIFORM2I64VARBPROC glad_glUniform2i64vARB = NULL;
  PFNGLUNIFORM3I64VARBPROC glad_glUniform3i64vARB = NULL;
  PFNGLUNIFORM4I64VARBPROC glad_glUniform4i64vARB = NULL;
  PFNGLUNIFORM1UI64ARBPROC glad_glUniform1ui64ARB = NULL;
  PFNGLUNIFORM2UI64ARBPROC glad_glUniform2ui64ARB = NULL;
  PFNGLUNIFORM3UI64ARBPROC glad_glUniform3ui64ARB = NULL;
  PFNGLUNIFORM4UI64ARBPROC glad_glUniform4ui64ARB = NULL;
  PFNGLUNIFORM1UI64VARBPROC glad_glUniform1ui64vARB = NULL;
  PFNGLUNIFORM2UI64VARBPROC glad_glUniform2ui64vARB = NULL;
  PFNGLUNIFORM3UI64VARBPROC glad_glUniform3ui64vARB = NULL;
  PFNGLUNIFORM4UI64VARBPROC glad_glUniform4ui64vARB = NULL;
  PFNGLGETUNIFORMI64VARBPROC glad_glGetUniformi64vARB = NULL;
  PFNGLGETUNIFORMUI64VARBPROC glad_glGetUniformui64vARB = NULL;
  PFNGLGETNUNIFORMI64VARBPROC glad_glGetnUniformi64vARB = NULL;
  PFNGLGETNUNIFORMUI64VARBPROC glad_glGetnUniformui64vARB = NULL;
  PFNGLPROGRAMUNIFORM1I64ARBPROC glad_glProgramUniform1i64ARB = NULL;
  PFNGLPROGRAMUNIFORM2I64ARBPROC glad_glProgramUniform2i64ARB = NULL;
  PFNGLPROGRAMUNIFORM3I64ARBPROC glad_glProgramUniform3i64ARB = NULL;
  PFNGLPROGRAMUNIFORM4I64ARBPROC glad_glProgramUniform4i64ARB = NULL;
  PFNGLPROGRAMUNIFORM1I64VARBPROC glad_glProgramUniform1i64vARB = NULL;
  PFNGLPROGRAMUNIFORM2I64VARBPROC glad_glProgramUniform2i64vARB = NULL;
  PFNGLPROGRAMUNIFORM3I64VARBPROC glad_glProgramUniform3i64vARB = NULL;
  PFNGLPROGRAMUNIFORM4I64VARBPROC glad_glProgramUniform4i64vARB = NULL;
  PFNGLPROGRAMUNIFORM1UI64ARBPROC glad_glProgramUniform1ui64ARB = NULL;
  PFNGLPROGRAMUNIFORM2UI64ARBPROC glad_glProgramUniform2ui64ARB = NULL;
  PFNGLPROGRAMUNIFORM3UI64ARBPROC glad_glProgramUniform3ui64ARB = NULL;
  PFNGLPROGRAMUNIFORM4UI64ARBPROC glad_glProgramUniform4ui64ARB = NULL;
  PFNGLPROGRAMUNIFORM1UI64VARBPROC glad_glProgramUniform1ui64vARB = NULL;
  PFNGLPROGRAMUNIFORM2UI64VARBPROC glad_glProgramUniform2ui64vARB = NULL;
  PFNGLPROGRAMUNIFORM3UI64VARBPROC glad_glProgramUniform3ui64vARB = NULL;
  PFNGLPROGRAMUNIFORM4UI64VARBPROC glad_glProgramUniform4ui64vARB = NULL;
  PFNGLCOLORTABLEPROC glad_glColorTable = NULL;
  PFNGLCOLORTABLEPARAMETERFVPROC glad_glColorTableParameterfv = NULL;
  PFNGLCOLORTABLEPARAMETERIVPROC glad_glColorTableParameteriv = NULL;
  PFNGLCOPYCOLORTABLEPROC glad_glCopyColorTable = NULL;
  PFNGLGETCOLORTABLEPROC glad_glGetColorTable = NULL;
  PFNGLGETCOLORTABLEPARAMETERFVPROC glad_glGetColorTableParameterfv = NULL;
  PFNGLGETCOLORTABLEPARAMETERIVPROC glad_glGetColorTableParameteriv = NULL;
  PFNGLCOLORSUBTABLEPROC glad_glColorSubTable = NULL;
  PFNGLCOPYCOLORSUBTABLEPROC glad_glCopyColorSubTable = NULL;
  PFNGLCONVOLUTIONFILTER1DPROC glad_glConvolutionFilter1D = NULL;
  PFNGLCONVOLUTIONFILTER2DPROC glad_glConvolutionFilter2D = NULL;
  PFNGLCONVOLUTIONPARAMETERFPROC glad_glConvolutionParameterf = NULL;
  PFNGLCONVOLUTIONPARAMETERFVPROC glad_glConvolutionParameterfv = NULL;
  PFNGLCONVOLUTIONPARAMETERIPROC glad_glConvolutionParameteri = NULL;
  PFNGLCONVOLUTIONPARAMETERIVPROC glad_glConvolutionParameteriv = NULL;
  PFNGLCOPYCONVOLUTIONFILTER1DPROC glad_glCopyConvolutionFilter1D = NULL;
  PFNGLCOPYCONVOLUTIONFILTER2DPROC glad_glCopyConvolutionFilter2D = NULL;
  PFNGLGETCONVOLUTIONFILTERPROC glad_glGetConvolutionFilter = NULL;
  PFNGLGETCONVOLUTIONPARAMETERFVPROC glad_glGetConvolutionParameterfv = NULL;
  PFNGLGETCONVOLUTIONPARAMETERIVPROC glad_glGetConvolutionParameteriv = NULL;
  PFNGLGETSEPARABLEFILTERPROC glad_glGetSeparableFilter = NULL;
  PFNGLSEPARABLEFILTER2DPROC glad_glSeparableFilter2D = NULL;
  PFNGLGETHISTOGRAMPROC glad_glGetHistogram = NULL;
  PFNGLGETHISTOGRAMPARAMETERFVPROC glad_glGetHistogramParameterfv = NULL;
  PFNGLGETHISTOGRAMPARAMETERIVPROC glad_glGetHistogramParameteriv = NULL;
  PFNGLGETMINMAXPROC glad_glGetMinmax = NULL;
  PFNGLGETMINMAXPARAMETERFVPROC glad_glGetMinmaxParameterfv = NULL;
  PFNGLGETMINMAXPARAMETERIVPROC glad_glGetMinmaxParameteriv = NULL;
  PFNGLHISTOGRAMPROC glad_glHistogram = NULL;
  PFNGLMINMAXPROC glad_glMinmax = NULL;
  PFNGLRESETHISTOGRAMPROC glad_glResetHistogram = NULL;
  PFNGLRESETMINMAXPROC glad_glResetMinmax = NULL;
  PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC glad_glMultiDrawArraysIndirectCountARB = NULL;
  PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC glad_glMultiDrawElementsIndirectCountARB = NULL;
  PFNGLVERTEXATTRIBDIVISORARBPROC glad_glVertexAttribDivisorARB = NULL;
  PFNGLCURRENTPALETTEMATRIXARBPROC glad_glCurrentPaletteMatrixARB = NULL;
  PFNGLMATRIXINDEXUBVARBPROC glad_glMatrixIndexubvARB = NULL;
  PFNGLMATRIXINDEXUSVARBPROC glad_glMatrixIndexusvARB = NULL;
  PFNGLMATRIXINDEXUIVARBPROC glad_glMatrixIndexuivARB = NULL;
  PFNGLMATRIXINDEXPOINTERARBPROC glad_glMatrixIndexPointerARB = NULL;
  PFNGLSAMPLECOVERAGEARBPROC glad_glSampleCoverageARB = NULL;
  PFNGLACTIVETEXTUREARBPROC glad_glActiveTextureARB = NULL;
  PFNGLCLIENTACTIVETEXTUREARBPROC glad_glClientActiveTextureARB = NULL;
  PFNGLMULTITEXCOORD1DARBPROC glad_glMultiTexCoord1dARB = NULL;
  PFNGLMULTITEXCOORD1DVARBPROC glad_glMultiTexCoord1dvARB = NULL;
  PFNGLMULTITEXCOORD1FARBPROC glad_glMultiTexCoord1fARB = NULL;
  PFNGLMULTITEXCOORD1FVARBPROC glad_glMultiTexCoord1fvARB = NULL;
  PFNGLMULTITEXCOORD1IARBPROC glad_glMultiTexCoord1iARB = NULL;
  PFNGLMULTITEXCOORD1IVARBPROC glad_glMultiTexCoord1ivARB = NULL;
  PFNGLMULTITEXCOORD1SARBPROC glad_glMultiTexCoord1sARB = NULL;
  PFNGLMULTITEXCOORD1SVARBPROC glad_glMultiTexCoord1svARB = NULL;
  PFNGLMULTITEXCOORD2DARBPROC glad_glMultiTexCoord2dARB = NULL;
  PFNGLMULTITEXCOORD2DVARBPROC glad_glMultiTexCoord2dvARB = NULL;
  PFNGLMULTITEXCOORD2FARBPROC glad_glMultiTexCoord2fARB = NULL;
  PFNGLMULTITEXCOORD2FVARBPROC glad_glMultiTexCoord2fvARB = NULL;
  PFNGLMULTITEXCOORD2IARBPROC glad_glMultiTexCoord2iARB = NULL;
  PFNGLMULTITEXCOORD2IVARBPROC glad_glMultiTexCoord2ivARB = NULL;
  PFNGLMULTITEXCOORD2SARBPROC glad_glMultiTexCoord2sARB = NULL;
  PFNGLMULTITEXCOORD2SVARBPROC glad_glMultiTexCoord2svARB = NULL;
  PFNGLMULTITEXCOORD3DARBPROC glad_glMultiTexCoord3dARB = NULL;
  PFNGLMULTITEXCOORD3DVARBPROC glad_glMultiTexCoord3dvARB = NULL;
  PFNGLMULTITEXCOORD3FARBPROC glad_glMultiTexCoord3fARB = NULL;
  PFNGLMULTITEXCOORD3FVARBPROC glad_glMultiTexCoord3fvARB = NULL;
  PFNGLMULTITEXCOORD3IARBPROC glad_glMultiTexCoord3iARB = NULL;
  PFNGLMULTITEXCOORD3IVARBPROC glad_glMultiTexCoord3ivARB = NULL;
  PFNGLMULTITEXCOORD3SARBPROC glad_glMultiTexCoord3sARB = NULL;
  PFNGLMULTITEXCOORD3SVARBPROC glad_glMultiTexCoord3svARB = NULL;
  PFNGLMULTITEXCOORD4DARBPROC glad_glMultiTexCoord4dARB = NULL;
  PFNGLMULTITEXCOORD4DVARBPROC glad_glMultiTexCoord4dvARB = NULL;
  PFNGLMULTITEXCOORD4FARBPROC glad_glMultiTexCoord4fARB = NULL;
  PFNGLMULTITEXCOORD4FVARBPROC glad_glMultiTexCoord4fvARB = NULL;
  PFNGLMULTITEXCOORD4IARBPROC glad_glMultiTexCoord4iARB = NULL;
  PFNGLMULTITEXCOORD4IVARBPROC glad_glMultiTexCoord4ivARB = NULL;
  PFNGLMULTITEXCOORD4SARBPROC glad_glMultiTexCoord4sARB = NULL;
  PFNGLMULTITEXCOORD4SVARBPROC glad_glMultiTexCoord4svARB = NULL;
  PFNGLGENQUERIESARBPROC glad_glGenQueriesARB = NULL;
  PFNGLDELETEQUERIESARBPROC glad_glDeleteQueriesARB = NULL;
  PFNGLISQUERYARBPROC glad_glIsQueryARB = NULL;
  PFNGLBEGINQUERYARBPROC glad_glBeginQueryARB = NULL;
  PFNGLENDQUERYARBPROC glad_glEndQueryARB = NULL;
  PFNGLGETQUERYIVARBPROC glad_glGetQueryivARB = NULL;
  PFNGLGETQUERYOBJECTIVARBPROC glad_glGetQueryObjectivARB = NULL;
  PFNGLGETQUERYOBJECTUIVARBPROC glad_glGetQueryObjectuivARB = NULL;
  PFNGLMAXSHADERCOMPILERTHREADSARBPROC glad_glMaxShaderCompilerThreadsARB = NULL;
  PFNGLPOINTPARAMETERFARBPROC glad_glPointParameterfARB = NULL;
  PFNGLPOINTPARAMETERFVARBPROC glad_glPointParameterfvARB = NULL;
  PFNGLGETGRAPHICSRESETSTATUSARBPROC glad_glGetGraphicsResetStatusARB = NULL;
  PFNGLGETNTEXIMAGEARBPROC glad_glGetnTexImageARB = NULL;
  PFNGLREADNPIXELSARBPROC glad_glReadnPixelsARB = NULL;
  PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC glad_glGetnCompressedTexImageARB = NULL;
  PFNGLGETNUNIFORMFVARBPROC glad_glGetnUniformfvARB = NULL;
  PFNGLGETNUNIFORMIVARBPROC glad_glGetnUniformivARB = NULL;
  PFNGLGETNUNIFORMUIVARBPROC glad_glGetnUniformuivARB = NULL;
  PFNGLGETNUNIFORMDVARBPROC glad_glGetnUniformdvARB = NULL;
  PFNGLGETNMAPDVARBPROC glad_glGetnMapdvARB = NULL;
  PFNGLGETNMAPFVARBPROC glad_glGetnMapfvARB = NULL;
  PFNGLGETNMAPIVARBPROC glad_glGetnMapivARB = NULL;
  PFNGLGETNPIXELMAPFVARBPROC glad_glGetnPixelMapfvARB = NULL;
  PFNGLGETNPIXELMAPUIVARBPROC glad_glGetnPixelMapuivARB = NULL;
  PFNGLGETNPIXELMAPUSVARBPROC glad_glGetnPixelMapusvARB = NULL;
  PFNGLGETNPOLYGONSTIPPLEARBPROC glad_glGetnPolygonStippleARB = NULL;
  PFNGLGETNCOLORTABLEARBPROC glad_glGetnColorTableARB = NULL;
  PFNGLGETNCONVOLUTIONFILTERARBPROC glad_glGetnConvolutionFilterARB = NULL;
  PFNGLGETNSEPARABLEFILTERARBPROC glad_glGetnSeparableFilterARB = NULL;
  PFNGLGETNHISTOGRAMARBPROC glad_glGetnHistogramARB = NULL;
  PFNGLGETNMINMAXARBPROC glad_glGetnMinmaxARB = NULL;
  PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC glad_glFramebufferSampleLocationsfvARB = NULL;
  PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC glad_glNamedFramebufferSampleLocationsfvARB = NULL;
  PFNGLEVALUATEDEPTHVALUESARBPROC glad_glEvaluateDepthValuesARB = NULL;
  PFNGLMINSAMPLESHADINGARBPROC glad_glMinSampleShadingARB = NULL;
  PFNGLDELETEOBJECTARBPROC glad_glDeleteObjectARB = NULL;
  PFNGLGETHANDLEARBPROC glad_glGetHandleARB = NULL;
  PFNGLDETACHOBJECTARBPROC glad_glDetachObjectARB = NULL;
  PFNGLCREATESHADEROBJECTARBPROC glad_glCreateShaderObjectARB = NULL;
  PFNGLSHADERSOURCEARBPROC glad_glShaderSourceARB = NULL;
  PFNGLCOMPILESHADERARBPROC glad_glCompileShaderARB = NULL;
  PFNGLCREATEPROGRAMOBJECTARBPROC glad_glCreateProgramObjectARB = NULL;
  PFNGLATTACHOBJECTARBPROC glad_glAttachObjectARB = NULL;
  PFNGLLINKPROGRAMARBPROC glad_glLinkProgramARB = NULL;
  PFNGLUSEPROGRAMOBJECTARBPROC glad_glUseProgramObjectARB = NULL;
  PFNGLVALIDATEPROGRAMARBPROC glad_glValidateProgramARB = NULL;
  PFNGLUNIFORM1FARBPROC glad_glUniform1fARB = NULL;
  PFNGLUNIFORM2FARBPROC glad_glUniform2fARB = NULL;
  PFNGLUNIFORM3FARBPROC glad_glUniform3fARB = NULL;
  PFNGLUNIFORM4FARBPROC glad_glUniform4fARB = NULL;
  PFNGLUNIFORM1IARBPROC glad_glUniform1iARB = NULL;
  PFNGLUNIFORM2IARBPROC glad_glUniform2iARB = NULL;
  PFNGLUNIFORM3IARBPROC glad_glUniform3iARB = NULL;
  PFNGLUNIFORM4IARBPROC glad_glUniform4iARB = NULL;
  PFNGLUNIFORM1FVARBPROC glad_glUniform1fvARB = NULL;
  PFNGLUNIFORM2FVARBPROC glad_glUniform2fvARB = NULL;
  PFNGLUNIFORM3FVARBPROC glad_glUniform3fvARB = NULL;
  PFNGLUNIFORM4FVARBPROC glad_glUniform4fvARB = NULL;
  PFNGLUNIFORM1IVARBPROC glad_glUniform1ivARB = NULL;
  PFNGLUNIFORM2IVARBPROC glad_glUniform2ivARB = NULL;
  PFNGLUNIFORM3IVARBPROC glad_glUniform3ivARB = NULL;
  PFNGLUNIFORM4IVARBPROC glad_glUniform4ivARB = NULL;
  PFNGLUNIFORMMATRIX2FVARBPROC glad_glUniformMatrix2fvARB = NULL;
  PFNGLUNIFORMMATRIX3FVARBPROC glad_glUniformMatrix3fvARB = NULL;
  PFNGLUNIFORMMATRIX4FVARBPROC glad_glUniformMatrix4fvARB = NULL;
  PFNGLGETOBJECTPARAMETERFVARBPROC glad_glGetObjectParameterfvARB = NULL;
  PFNGLGETOBJECTPARAMETERIVARBPROC glad_glGetObjectParameterivARB = NULL;
  PFNGLGETINFOLOGARBPROC glad_glGetInfoLogARB = NULL;
  PFNGLGETATTACHEDOBJECTSARBPROC glad_glGetAttachedObjectsARB = NULL;
  PFNGLGETUNIFORMLOCATIONARBPROC glad_glGetUniformLocationARB = NULL;
  PFNGLGETACTIVEUNIFORMARBPROC glad_glGetActiveUniformARB = NULL;
  PFNGLGETUNIFORMFVARBPROC glad_glGetUniformfvARB = NULL;
  PFNGLGETUNIFORMIVARBPROC glad_glGetUniformivARB = NULL;
  PFNGLGETSHADERSOURCEARBPROC glad_glGetShaderSourceARB = NULL;
  PFNGLNAMEDSTRINGARBPROC glad_glNamedStringARB = NULL;
  PFNGLDELETENAMEDSTRINGARBPROC glad_glDeleteNamedStringARB = NULL;
  PFNGLCOMPILESHADERINCLUDEARBPROC glad_glCompileShaderIncludeARB = NULL;
  PFNGLISNAMEDSTRINGARBPROC glad_glIsNamedStringARB = NULL;
  PFNGLGETNAMEDSTRINGARBPROC glad_glGetNamedStringARB = NULL;
  PFNGLGETNAMEDSTRINGIVARBPROC glad_glGetNamedStringivARB = NULL;
  PFNGLBUFFERPAGECOMMITMENTARBPROC glad_glBufferPageCommitmentARB = NULL;
  PFNGLNAMEDBUFFERPAGECOMMITMENTEXTPROC glad_glNamedBufferPageCommitmentEXT = NULL;
  PFNGLNAMEDBUFFERPAGECOMMITMENTARBPROC glad_glNamedBufferPageCommitmentARB = NULL;
  PFNGLTEXPAGECOMMITMENTARBPROC glad_glTexPageCommitmentARB = NULL;
  PFNGLTEXBUFFERARBPROC glad_glTexBufferARB = NULL;
  PFNGLCOMPRESSEDTEXIMAGE3DARBPROC glad_glCompressedTexImage3DARB = NULL;
  PFNGLCOMPRESSEDTEXIMAGE2DARBPROC glad_glCompressedTexImage2DARB = NULL;
  PFNGLCOMPRESSEDTEXIMAGE1DARBPROC glad_glCompressedTexImage1DARB = NULL;
  PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC glad_glCompressedTexSubImage3DARB = NULL;
  PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC glad_glCompressedTexSubImage2DARB = NULL;
  PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC glad_glCompressedTexSubImage1DARB = NULL;
  PFNGLGETCOMPRESSEDTEXIMAGEARBPROC glad_glGetCompressedTexImageARB = NULL;
  PFNGLLOADTRANSPOSEMATRIXFARBPROC glad_glLoadTransposeMatrixfARB = NULL;
  PFNGLLOADTRANSPOSEMATRIXDARBPROC glad_glLoadTransposeMatrixdARB = NULL;
  PFNGLMULTTRANSPOSEMATRIXFARBPROC glad_glMultTransposeMatrixfARB = NULL;
  PFNGLMULTTRANSPOSEMATRIXDARBPROC glad_glMultTransposeMatrixdARB = NULL;
  PFNGLWEIGHTBVARBPROC glad_glWeightbvARB = NULL;
  PFNGLWEIGHTSVARBPROC glad_glWeightsvARB = NULL;
  PFNGLWEIGHTIVARBPROC glad_glWeightivARB = NULL;
  PFNGLWEIGHTFVARBPROC glad_glWeightfvARB = NULL;
  PFNGLWEIGHTDVARBPROC glad_glWeightdvARB = NULL;
  PFNGLWEIGHTUBVARBPROC glad_glWeightubvARB = NULL;
  PFNGLWEIGHTUSVARBPROC glad_glWeightusvARB = NULL;
  PFNGLWEIGHTUIVARBPROC glad_glWeightuivARB = NULL;
  PFNGLWEIGHTPOINTERARBPROC glad_glWeightPointerARB = NULL;
  PFNGLVERTEXBLENDARBPROC glad_glVertexBlendARB = NULL;
  PFNGLBINDBUFFERARBPROC glad_glBindBufferARB = NULL;
  PFNGLDELETEBUFFERSARBPROC glad_glDeleteBuffersARB = NULL;
  PFNGLGENBUFFERSARBPROC glad_glGenBuffersARB = NULL;
  PFNGLISBUFFERARBPROC glad_glIsBufferARB = NULL;
  PFNGLBUFFERDATAARBPROC glad_glBufferDataARB = NULL;
  PFNGLBUFFERSUBDATAARBPROC glad_glBufferSubDataARB = NULL;
  PFNGLGETBUFFERSUBDATAARBPROC glad_glGetBufferSubDataARB = NULL;
  PFNGLMAPBUFFERARBPROC glad_glMapBufferARB = NULL;
  PFNGLUNMAPBUFFERARBPROC glad_glUnmapBufferARB = NULL;
  PFNGLGETBUFFERPARAMETERIVARBPROC glad_glGetBufferParameterivARB = NULL;
  PFNGLGETBUFFERPOINTERVARBPROC glad_glGetBufferPointervARB = NULL;
  PFNGLVERTEXATTRIB1DARBPROC glad_glVertexAttrib1dARB = NULL;
  PFNGLVERTEXATTRIB1DVARBPROC glad_glVertexAttrib1dvARB = NULL;
  PFNGLVERTEXATTRIB1FARBPROC glad_glVertexAttrib1fARB = NULL;
  PFNGLVERTEXATTRIB1FVARBPROC glad_glVertexAttrib1fvARB = NULL;
  PFNGLVERTEXATTRIB1SARBPROC glad_glVertexAttrib1sARB = NULL;
  PFNGLVERTEXATTRIB1SVARBPROC glad_glVertexAttrib1svARB = NULL;
  PFNGLVERTEXATTRIB2DARBPROC glad_glVertexAttrib2dARB = NULL;
  PFNGLVERTEXATTRIB2DVARBPROC glad_glVertexAttrib2dvARB = NULL;
  PFNGLVERTEXATTRIB2FARBPROC glad_glVertexAttrib2fARB = NULL;
  PFNGLVERTEXATTRIB2FVARBPROC glad_glVertexAttrib2fvARB = NULL;
  PFNGLVERTEXATTRIB2SARBPROC glad_glVertexAttrib2sARB = NULL;
  PFNGLVERTEXATTRIB2SVARBPROC glad_glVertexAttrib2svARB = NULL;
  PFNGLVERTEXATTRIB3DARBPROC glad_glVertexAttrib3dARB = NULL;
  PFNGLVERTEXATTRIB3DVARBPROC glad_glVertexAttrib3dvARB = NULL;
  PFNGLVERTEXATTRIB3FARBPROC glad_glVertexAttrib3fARB = NULL;
  PFNGLVERTEXATTRIB3FVARBPROC glad_glVertexAttrib3fvARB = NULL;
  PFNGLVERTEXATTRIB3SARBPROC glad_glVertexAttrib3sARB = NULL;
  PFNGLVERTEXATTRIB3SVARBPROC glad_glVertexAttrib3svARB = NULL;
  PFNGLVERTEXATTRIB4NBVARBPROC glad_glVertexAttrib4NbvARB = NULL;
  PFNGLVERTEXATTRIB4NIVARBPROC glad_glVertexAttrib4NivARB = NULL;
  PFNGLVERTEXATTRIB4NSVARBPROC glad_glVertexAttrib4NsvARB = NULL;
  PFNGLVERTEXATTRIB4NUBARBPROC glad_glVertexAttrib4NubARB = NULL;
  PFNGLVERTEXATTRIB4NUBVARBPROC glad_glVertexAttrib4NubvARB = NULL;
  PFNGLVERTEXATTRIB4NUIVARBPROC glad_glVertexAttrib4NuivARB = NULL;
  PFNGLVERTEXATTRIB4NUSVARBPROC glad_glVertexAttrib4NusvARB = NULL;
  PFNGLVERTEXATTRIB4BVARBPROC glad_glVertexAttrib4bvARB = NULL;
  PFNGLVERTEXATTRIB4DARBPROC glad_glVertexAttrib4dARB = NULL;
  PFNGLVERTEXATTRIB4DVARBPROC glad_glVertexAttrib4dvARB = NULL;
  PFNGLVERTEXATTRIB4FARBPROC glad_glVertexAttrib4fARB = NULL;
  PFNGLVERTEXATTRIB4FVARBPROC glad_glVertexAttrib4fvARB = NULL;
  PFNGLVERTEXATTRIB4IVARBPROC glad_glVertexAttrib4ivARB = NULL;
  PFNGLVERTEXATTRIB4SARBPROC glad_glVertexAttrib4sARB = NULL;
  PFNGLVERTEXATTRIB4SVARBPROC glad_glVertexAttrib4svARB = NULL;
  PFNGLVERTEXATTRIB4UBVARBPROC glad_glVertexAttrib4ubvARB = NULL;
  PFNGLVERTEXATTRIB4UIVARBPROC glad_glVertexAttrib4uivARB = NULL;
  PFNGLVERTEXATTRIB4USVARBPROC glad_glVertexAttrib4usvARB = NULL;
  PFNGLVERTEXATTRIBPOINTERARBPROC glad_glVertexAttribPointerARB = NULL;
  PFNGLENABLEVERTEXATTRIBARRAYARBPROC glad_glEnableVertexAttribArrayARB = NULL;
  PFNGLDISABLEVERTEXATTRIBARRAYARBPROC glad_glDisableVertexAttribArrayARB = NULL;
  PFNGLGETVERTEXATTRIBDVARBPROC glad_glGetVertexAttribdvARB = NULL;
  PFNGLGETVERTEXATTRIBFVARBPROC glad_glGetVertexAttribfvARB = NULL;
  PFNGLGETVERTEXATTRIBIVARBPROC glad_glGetVertexAttribivARB = NULL;
  PFNGLGETVERTEXATTRIBPOINTERVARBPROC glad_glGetVertexAttribPointervARB = NULL;
  PFNGLBINDATTRIBLOCATIONARBPROC glad_glBindAttribLocationARB = NULL;
  PFNGLGETACTIVEATTRIBARBPROC glad_glGetActiveAttribARB = NULL;
  PFNGLGETATTRIBLOCATIONARBPROC glad_glGetAttribLocationARB = NULL;
  PFNGLDEPTHRANGEARRAYDVNVPROC glad_glDepthRangeArraydvNV = NULL;
  PFNGLDEPTHRANGEINDEXEDDNVPROC glad_glDepthRangeIndexeddNV = NULL;
  PFNGLWINDOWPOS2DARBPROC glad_glWindowPos2dARB = NULL;
  PFNGLWINDOWPOS2DVARBPROC glad_glWindowPos2dvARB = NULL;
  PFNGLWINDOWPOS2FARBPROC glad_glWindowPos2fARB = NULL;
  PFNGLWINDOWPOS2FVARBPROC glad_glWindowPos2fvARB = NULL;
  PFNGLWINDOWPOS2IARBPROC glad_glWindowPos2iARB = NULL;
  PFNGLWINDOWPOS2IVARBPROC glad_glWindowPos2ivARB = NULL;
  PFNGLWINDOWPOS2SARBPROC glad_glWindowPos2sARB = NULL;
  PFNGLWINDOWPOS2SVARBPROC glad_glWindowPos2svARB = NULL;
  PFNGLWINDOWPOS3DARBPROC glad_glWindowPos3dARB = NULL;
  PFNGLWINDOWPOS3DVARBPROC glad_glWindowPos3dvARB = NULL;
  PFNGLWINDOWPOS3FARBPROC glad_glWindowPos3fARB = NULL;
  PFNGLWINDOWPOS3FVARBPROC glad_glWindowPos3fvARB = NULL;
  PFNGLWINDOWPOS3IARBPROC glad_glWindowPos3iARB = NULL;
  PFNGLWINDOWPOS3IVARBPROC glad_glWindowPos3ivARB = NULL;
  PFNGLWINDOWPOS3SARBPROC glad_glWindowPos3sARB = NULL;
  PFNGLWINDOWPOS3SVARBPROC glad_glWindowPos3svARB = NULL;
  PFNGLDRAWBUFFERSATIPROC glad_glDrawBuffersATI = NULL;
  PFNGLELEMENTPOINTERATIPROC glad_glElementPointerATI = NULL;
  PFNGLDRAWELEMENTARRAYATIPROC glad_glDrawElementArrayATI = NULL;
  PFNGLDRAWRANGEELEMENTARRAYATIPROC glad_glDrawRangeElementArrayATI = NULL;
  PFNGLTEXBUMPPARAMETERIVATIPROC glad_glTexBumpParameterivATI = NULL;
  PFNGLTEXBUMPPARAMETERFVATIPROC glad_glTexBumpParameterfvATI = NULL;
  PFNGLGETTEXBUMPPARAMETERIVATIPROC glad_glGetTexBumpParameterivATI = NULL;
  PFNGLGETTEXBUMPPARAMETERFVATIPROC glad_glGetTexBumpParameterfvATI = NULL;
  PFNGLGENFRAGMENTSHADERSATIPROC glad_glGenFragmentShadersATI = NULL;
  PFNGLBINDFRAGMENTSHADERATIPROC glad_glBindFragmentShaderATI = NULL;
  PFNGLDELETEFRAGMENTSHADERATIPROC glad_glDeleteFragmentShaderATI = NULL;
  PFNGLBEGINFRAGMENTSHADERATIPROC glad_glBeginFragmentShaderATI = NULL;
  PFNGLENDFRAGMENTSHADERATIPROC glad_glEndFragmentShaderATI = NULL;
  PFNGLPASSTEXCOORDATIPROC glad_glPassTexCoordATI = NULL;
  PFNGLSAMPLEMAPATIPROC glad_glSampleMapATI = NULL;
  PFNGLCOLORFRAGMENTOP1ATIPROC glad_glColorFragmentOp1ATI = NULL;
  PFNGLCOLORFRAGMENTOP2ATIPROC glad_glColorFragmentOp2ATI = NULL;
  PFNGLCOLORFRAGMENTOP3ATIPROC glad_glColorFragmentOp3ATI = NULL;
  PFNGLALPHAFRAGMENTOP1ATIPROC glad_glAlphaFragmentOp1ATI = NULL;
  PFNGLALPHAFRAGMENTOP2ATIPROC glad_glAlphaFragmentOp2ATI = NULL;
  PFNGLALPHAFRAGMENTOP3ATIPROC glad_glAlphaFragmentOp3ATI = NULL;
  PFNGLSETFRAGMENTSHADERCONSTANTATIPROC glad_glSetFragmentShaderConstantATI = NULL;
  PFNGLMAPOBJECTBUFFERATIPROC glad_glMapObjectBufferATI = NULL;
  PFNGLUNMAPOBJECTBUFFERATIPROC glad_glUnmapObjectBufferATI = NULL;
  PFNGLPNTRIANGLESIATIPROC glad_glPNTrianglesiATI = NULL;
  PFNGLPNTRIANGLESFATIPROC glad_glPNTrianglesfATI = NULL;
  PFNGLSTENCILOPSEPARATEATIPROC glad_glStencilOpSeparateATI = NULL;
  PFNGLSTENCILFUNCSEPARATEATIPROC glad_glStencilFuncSeparateATI = NULL;
  PFNGLNEWOBJECTBUFFERATIPROC glad_glNewObjectBufferATI = NULL;
  PFNGLISOBJECTBUFFERATIPROC glad_glIsObjectBufferATI = NULL;
  PFNGLUPDATEOBJECTBUFFERATIPROC glad_glUpdateObjectBufferATI = NULL;
  PFNGLGETOBJECTBUFFERFVATIPROC glad_glGetObjectBufferfvATI = NULL;
  PFNGLGETOBJECTBUFFERIVATIPROC glad_glGetObjectBufferivATI = NULL;
  PFNGLFREEOBJECTBUFFERATIPROC glad_glFreeObjectBufferATI = NULL;
  PFNGLARRAYOBJECTATIPROC glad_glArrayObjectATI = NULL;
  PFNGLGETARRAYOBJECTFVATIPROC glad_glGetArrayObjectfvATI = NULL;
  PFNGLGETARRAYOBJECTIVATIPROC glad_glGetArrayObjectivATI = NULL;
  PFNGLVARIANTARRAYOBJECTATIPROC glad_glVariantArrayObjectATI = NULL;
  PFNGLGETVARIANTARRAYOBJECTFVATIPROC glad_glGetVariantArrayObjectfvATI = NULL;
  PFNGLGETVARIANTARRAYOBJECTIVATIPROC glad_glGetVariantArrayObjectivATI = NULL;
  PFNGLVERTEXATTRIBARRAYOBJECTATIPROC glad_glVertexAttribArrayObjectATI = NULL;
  PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC glad_glGetVertexAttribArrayObjectfvATI = NULL;
  PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC glad_glGetVertexAttribArrayObjectivATI = NULL;
  PFNGLVERTEXSTREAM1SATIPROC glad_glVertexStream1sATI = NULL;
  PFNGLVERTEXSTREAM1SVATIPROC glad_glVertexStream1svATI = NULL;
  PFNGLVERTEXSTREAM1IATIPROC glad_glVertexStream1iATI = NULL;
  PFNGLVERTEXSTREAM1IVATIPROC glad_glVertexStream1ivATI = NULL;
  PFNGLVERTEXSTREAM1FATIPROC glad_glVertexStream1fATI = NULL;
  PFNGLVERTEXSTREAM1FVATIPROC glad_glVertexStream1fvATI = NULL;
  PFNGLVERTEXSTREAM1DATIPROC glad_glVertexStream1dATI = NULL;
  PFNGLVERTEXSTREAM1DVATIPROC glad_glVertexStream1dvATI = NULL;
  PFNGLVERTEXSTREAM2SATIPROC glad_glVertexStream2sATI = NULL;
  PFNGLVERTEXSTREAM2SVATIPROC glad_glVertexStream2svATI = NULL;
  PFNGLVERTEXSTREAM2IATIPROC glad_glVertexStream2iATI = NULL;
  PFNGLVERTEXSTREAM2IVATIPROC glad_glVertexStream2ivATI = NULL;
  PFNGLVERTEXSTREAM2FATIPROC glad_glVertexStream2fATI = NULL;
  PFNGLVERTEXSTREAM2FVATIPROC glad_glVertexStream2fvATI = NULL;
  PFNGLVERTEXSTREAM2DATIPROC glad_glVertexStream2dATI = NULL;
  PFNGLVERTEXSTREAM2DVATIPROC glad_glVertexStream2dvATI = NULL;
  PFNGLVERTEXSTREAM3SATIPROC glad_glVertexStream3sATI = NULL;
  PFNGLVERTEXSTREAM3SVATIPROC glad_glVertexStream3svATI = NULL;
  PFNGLVERTEXSTREAM3IATIPROC glad_glVertexStream3iATI = NULL;
  PFNGLVERTEXSTREAM3IVATIPROC glad_glVertexStream3ivATI = NULL;
  PFNGLVERTEXSTREAM3FATIPROC glad_glVertexStream3fATI = NULL;
  PFNGLVERTEXSTREAM3FVATIPROC glad_glVertexStream3fvATI = NULL;
  PFNGLVERTEXSTREAM3DATIPROC glad_glVertexStream3dATI = NULL;
  PFNGLVERTEXSTREAM3DVATIPROC glad_glVertexStream3dvATI = NULL;
  PFNGLVERTEXSTREAM4SATIPROC glad_glVertexStream4sATI = NULL;
  PFNGLVERTEXSTREAM4SVATIPROC glad_glVertexStream4svATI = NULL;
  PFNGLVERTEXSTREAM4IATIPROC glad_glVertexStream4iATI = NULL;
  PFNGLVERTEXSTREAM4IVATIPROC glad_glVertexStream4ivATI = NULL;
  PFNGLVERTEXSTREAM4FATIPROC glad_glVertexStream4fATI = NULL;
  PFNGLVERTEXSTREAM4FVATIPROC glad_glVertexStream4fvATI = NULL;
  PFNGLVERTEXSTREAM4DATIPROC glad_glVertexStream4dATI = NULL;
  PFNGLVERTEXSTREAM4DVATIPROC glad_glVertexStream4dvATI = NULL;
  PFNGLNORMALSTREAM3BATIPROC glad_glNormalStream3bATI = NULL;
  PFNGLNORMALSTREAM3BVATIPROC glad_glNormalStream3bvATI = NULL;
  PFNGLNORMALSTREAM3SATIPROC glad_glNormalStream3sATI = NULL;
  PFNGLNORMALSTREAM3SVATIPROC glad_glNormalStream3svATI = NULL;
  PFNGLNORMALSTREAM3IATIPROC glad_glNormalStream3iATI = NULL;
  PFNGLNORMALSTREAM3IVATIPROC glad_glNormalStream3ivATI = NULL;
  PFNGLNORMALSTREAM3FATIPROC glad_glNormalStream3fATI = NULL;
  PFNGLNORMALSTREAM3FVATIPROC glad_glNormalStream3fvATI = NULL;
  PFNGLNORMALSTREAM3DATIPROC glad_glNormalStream3dATI = NULL;
  PFNGLNORMALSTREAM3DVATIPROC glad_glNormalStream3dvATI = NULL;
  PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC glad_glClientActiveVertexStreamATI = NULL;
  PFNGLVERTEXBLENDENVIATIPROC glad_glVertexBlendEnviATI = NULL;
  PFNGLVERTEXBLENDENVFATIPROC glad_glVertexBlendEnvfATI = NULL;
  PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC glad_glEGLImageTargetTexStorageEXT = NULL;
  PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC glad_glEGLImageTargetTextureStorageEXT = NULL;
  PFNGLUNIFORMBUFFEREXTPROC glad_glUniformBufferEXT = NULL;
  PFNGLGETUNIFORMBUFFERSIZEEXTPROC glad_glGetUniformBufferSizeEXT = NULL;
  PFNGLGETUNIFORMOFFSETEXTPROC glad_glGetUniformOffsetEXT = NULL;
  PFNGLBLENDCOLOREXTPROC glad_glBlendColorEXT = NULL;
  PFNGLBLENDEQUATIONSEPARATEEXTPROC glad_glBlendEquationSeparateEXT = NULL;
  PFNGLBLENDFUNCSEPARATEEXTPROC glad_glBlendFuncSeparateEXT = NULL;
  PFNGLBLENDEQUATIONEXTPROC glad_glBlendEquationEXT = NULL;
  PFNGLCOLORSUBTABLEEXTPROC glad_glColorSubTableEXT = NULL;
  PFNGLCOPYCOLORSUBTABLEEXTPROC glad_glCopyColorSubTableEXT = NULL;
  PFNGLLOCKARRAYSEXTPROC glad_glLockArraysEXT = NULL;
  PFNGLUNLOCKARRAYSEXTPROC glad_glUnlockArraysEXT = NULL;
  PFNGLCONVOLUTIONFILTER1DEXTPROC glad_glConvolutionFilter1DEXT = NULL;
  PFNGLCONVOLUTIONFILTER2DEXTPROC glad_glConvolutionFilter2DEXT = NULL;
  PFNGLCONVOLUTIONPARAMETERFEXTPROC glad_glConvolutionParameterfEXT = NULL;
  PFNGLCONVOLUTIONPARAMETERFVEXTPROC glad_glConvolutionParameterfvEXT = NULL;
  PFNGLCONVOLUTIONPARAMETERIEXTPROC glad_glConvolutionParameteriEXT = NULL;
  PFNGLCONVOLUTIONPARAMETERIVEXTPROC glad_glConvolutionParameterivEXT = NULL;
  PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC glad_glCopyConvolutionFilter1DEXT = NULL;
  PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC glad_glCopyConvolutionFilter2DEXT = NULL;
  PFNGLGETCONVOLUTIONFILTEREXTPROC glad_glGetConvolutionFilterEXT = NULL;
  PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC glad_glGetConvolutionParameterfvEXT = NULL;
  PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC glad_glGetConvolutionParameterivEXT = NULL;
  PFNGLGETSEPARABLEFILTEREXTPROC glad_glGetSeparableFilterEXT = NULL;
  PFNGLSEPARABLEFILTER2DEXTPROC glad_glSeparableFilter2DEXT = NULL;
  PFNGLTANGENT3BEXTPROC glad_glTangent3bEXT = NULL;
  PFNGLTANGENT3BVEXTPROC glad_glTangent3bvEXT = NULL;
  PFNGLTANGENT3DEXTPROC glad_glTangent3dEXT = NULL;
  PFNGLTANGENT3DVEXTPROC glad_glTangent3dvEXT = NULL;
  PFNGLTANGENT3FEXTPROC glad_glTangent3fEXT = NULL;
  PFNGLTANGENT3FVEXTPROC glad_glTangent3fvEXT = NULL;
  PFNGLTANGENT3IEXTPROC glad_glTangent3iEXT = NULL;
  PFNGLTANGENT3IVEXTPROC glad_glTangent3ivEXT = NULL;
  PFNGLTANGENT3SEXTPROC glad_glTangent3sEXT = NULL;
  PFNGLTANGENT3SVEXTPROC glad_glTangent3svEXT = NULL;
  PFNGLBINORMAL3BEXTPROC glad_glBinormal3bEXT = NULL;
  PFNGLBINORMAL3BVEXTPROC glad_glBinormal3bvEXT = NULL;
  PFNGLBINORMAL3DEXTPROC glad_glBinormal3dEXT = NULL;
  PFNGLBINORMAL3DVEXTPROC glad_glBinormal3dvEXT = NULL;
  PFNGLBINORMAL3FEXTPROC glad_glBinormal3fEXT = NULL;
  PFNGLBINORMAL3FVEXTPROC glad_glBinormal3fvEXT = NULL;
  PFNGLBINORMAL3IEXTPROC glad_glBinormal3iEXT = NULL;
  PFNGLBINORMAL3IVEXTPROC glad_glBinormal3ivEXT = NULL;
  PFNGLBINORMAL3SEXTPROC glad_glBinormal3sEXT = NULL;
  PFNGLBINORMAL3SVEXTPROC glad_glBinormal3svEXT = NULL;
  PFNGLTANGENTPOINTEREXTPROC glad_glTangentPointerEXT = NULL;
  PFNGLBINORMALPOINTEREXTPROC glad_glBinormalPointerEXT = NULL;
  PFNGLCOPYTEXIMAGE1DEXTPROC glad_glCopyTexImage1DEXT = NULL;
  PFNGLCOPYTEXIMAGE2DEXTPROC glad_glCopyTexImage2DEXT = NULL;
  PFNGLCOPYTEXSUBIMAGE1DEXTPROC glad_glCopyTexSubImage1DEXT = NULL;
  PFNGLCOPYTEXSUBIMAGE2DEXTPROC glad_glCopyTexSubImage2DEXT = NULL;
  PFNGLCOPYTEXSUBIMAGE3DEXTPROC glad_glCopyTexSubImage3DEXT = NULL;
  PFNGLCULLPARAMETERDVEXTPROC glad_glCullParameterdvEXT = NULL;
  PFNGLCULLPARAMETERFVEXTPROC glad_glCullParameterfvEXT = NULL;
  PFNGLLABELOBJECTEXTPROC glad_glLabelObjectEXT = NULL;
  PFNGLGETOBJECTLABELEXTPROC glad_glGetObjectLabelEXT = NULL;
  PFNGLINSERTEVENTMARKEREXTPROC glad_glInsertEventMarkerEXT = NULL;
  PFNGLPUSHGROUPMARKEREXTPROC glad_glPushGroupMarkerEXT = NULL;
  PFNGLPOPGROUPMARKEREXTPROC glad_glPopGroupMarkerEXT = NULL;
  PFNGLDEPTHBOUNDSEXTPROC glad_glDepthBoundsEXT = NULL;
  PFNGLMATRIXLOADFEXTPROC glad_glMatrixLoadfEXT = NULL;
  PFNGLMATRIXLOADDEXTPROC glad_glMatrixLoaddEXT = NULL;
  PFNGLMATRIXMULTFEXTPROC glad_glMatrixMultfEXT = NULL;
  PFNGLMATRIXMULTDEXTPROC glad_glMatrixMultdEXT = NULL;
  PFNGLMATRIXLOADIDENTITYEXTPROC glad_glMatrixLoadIdentityEXT = NULL;
  PFNGLMATRIXROTATEFEXTPROC glad_glMatrixRotatefEXT = NULL;
  PFNGLMATRIXROTATEDEXTPROC glad_glMatrixRotatedEXT = NULL;
  PFNGLMATRIXSCALEFEXTPROC glad_glMatrixScalefEXT = NULL;
  PFNGLMATRIXSCALEDEXTPROC glad_glMatrixScaledEXT = NULL;
  PFNGLMATRIXTRANSLATEFEXTPROC glad_glMatrixTranslatefEXT = NULL;
  PFNGLMATRIXTRANSLATEDEXTPROC glad_glMatrixTranslatedEXT = NULL;
  PFNGLMATRIXFRUSTUMEXTPROC glad_glMatrixFrustumEXT = NULL;
  PFNGLMATRIXORTHOEXTPROC glad_glMatrixOrthoEXT = NULL;
  PFNGLMATRIXPOPEXTPROC glad_glMatrixPopEXT = NULL;
  PFNGLMATRIXPUSHEXTPROC glad_glMatrixPushEXT = NULL;
  PFNGLCLIENTATTRIBDEFAULTEXTPROC glad_glClientAttribDefaultEXT = NULL;
  PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC glad_glPushClientAttribDefaultEXT = NULL;
  PFNGLTEXTUREPARAMETERFEXTPROC glad_glTextureParameterfEXT = NULL;
  PFNGLTEXTUREPARAMETERFVEXTPROC glad_glTextureParameterfvEXT = NULL;
  PFNGLTEXTUREPARAMETERIEXTPROC glad_glTextureParameteriEXT = NULL;
  PFNGLTEXTUREPARAMETERIVEXTPROC glad_glTextureParameterivEXT = NULL;
  PFNGLTEXTUREIMAGE1DEXTPROC glad_glTextureImage1DEXT = NULL;
  PFNGLTEXTUREIMAGE2DEXTPROC glad_glTextureImage2DEXT = NULL;
  PFNGLTEXTURESUBIMAGE1DEXTPROC glad_glTextureSubImage1DEXT = NULL;
  PFNGLTEXTURESUBIMAGE2DEXTPROC glad_glTextureSubImage2DEXT = NULL;
  PFNGLCOPYTEXTUREIMAGE1DEXTPROC glad_glCopyTextureImage1DEXT = NULL;
  PFNGLCOPYTEXTUREIMAGE2DEXTPROC glad_glCopyTextureImage2DEXT = NULL;
  PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC glad_glCopyTextureSubImage1DEXT = NULL;
  PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC glad_glCopyTextureSubImage2DEXT = NULL;
  PFNGLGETTEXTUREIMAGEEXTPROC glad_glGetTextureImageEXT = NULL;
  PFNGLGETTEXTUREPARAMETERFVEXTPROC glad_glGetTextureParameterfvEXT = NULL;
  PFNGLGETTEXTUREPARAMETERIVEXTPROC glad_glGetTextureParameterivEXT = NULL;
  PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC glad_glGetTextureLevelParameterfvEXT = NULL;
  PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC glad_glGetTextureLevelParameterivEXT = NULL;
  PFNGLTEXTUREIMAGE3DEXTPROC glad_glTextureImage3DEXT = NULL;
  PFNGLTEXTURESUBIMAGE3DEXTPROC glad_glTextureSubImage3DEXT = NULL;
  PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC glad_glCopyTextureSubImage3DEXT = NULL;
  PFNGLBINDMULTITEXTUREEXTPROC glad_glBindMultiTextureEXT = NULL;
  PFNGLMULTITEXCOORDPOINTEREXTPROC glad_glMultiTexCoordPointerEXT = NULL;
  PFNGLMULTITEXENVFEXTPROC glad_glMultiTexEnvfEXT = NULL;
  PFNGLMULTITEXENVFVEXTPROC glad_glMultiTexEnvfvEXT = NULL;
  PFNGLMULTITEXENVIEXTPROC glad_glMultiTexEnviEXT = NULL;
  PFNGLMULTITEXENVIVEXTPROC glad_glMultiTexEnvivEXT = NULL;
  PFNGLMULTITEXGENDEXTPROC glad_glMultiTexGendEXT = NULL;
  PFNGLMULTITEXGENDVEXTPROC glad_glMultiTexGendvEXT = NULL;
  PFNGLMULTITEXGENFEXTPROC glad_glMultiTexGenfEXT = NULL;
  PFNGLMULTITEXGENFVEXTPROC glad_glMultiTexGenfvEXT = NULL;
  PFNGLMULTITEXGENIEXTPROC glad_glMultiTexGeniEXT = NULL;
  PFNGLMULTITEXGENIVEXTPROC glad_glMultiTexGenivEXT = NULL;
  PFNGLGETMULTITEXENVFVEXTPROC glad_glGetMultiTexEnvfvEXT = NULL;
  PFNGLGETMULTITEXENVIVEXTPROC glad_glGetMultiTexEnvivEXT = NULL;
  PFNGLGETMULTITEXGENDVEXTPROC glad_glGetMultiTexGendvEXT = NULL;
  PFNGLGETMULTITEXGENFVEXTPROC glad_glGetMultiTexGenfvEXT = NULL;
  PFNGLGETMULTITEXGENIVEXTPROC glad_glGetMultiTexGenivEXT = NULL;
  PFNGLMULTITEXPARAMETERIEXTPROC glad_glMultiTexParameteriEXT = NULL;
  PFNGLMULTITEXPARAMETERIVEXTPROC glad_glMultiTexParameterivEXT = NULL;
  PFNGLMULTITEXPARAMETERFEXTPROC glad_glMultiTexParameterfEXT = NULL;
  PFNGLMULTITEXPARAMETERFVEXTPROC glad_glMultiTexParameterfvEXT = NULL;
  PFNGLMULTITEXIMAGE1DEXTPROC glad_glMultiTexImage1DEXT = NULL;
  PFNGLMULTITEXIMAGE2DEXTPROC glad_glMultiTexImage2DEXT = NULL;
  PFNGLMULTITEXSUBIMAGE1DEXTPROC glad_glMultiTexSubImage1DEXT = NULL;
  PFNGLMULTITEXSUBIMAGE2DEXTPROC glad_glMultiTexSubImage2DEXT = NULL;
  PFNGLCOPYMULTITEXIMAGE1DEXTPROC glad_glCopyMultiTexImage1DEXT = NULL;
  PFNGLCOPYMULTITEXIMAGE2DEXTPROC glad_glCopyMultiTexImage2DEXT = NULL;
  PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC glad_glCopyMultiTexSubImage1DEXT = NULL;
  PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC glad_glCopyMultiTexSubImage2DEXT = NULL;
  PFNGLGETMULTITEXIMAGEEXTPROC glad_glGetMultiTexImageEXT = NULL;
  PFNGLGETMULTITEXPARAMETERFVEXTPROC glad_glGetMultiTexParameterfvEXT = NULL;
  PFNGLGETMULTITEXPARAMETERIVEXTPROC glad_glGetMultiTexParameterivEXT = NULL;
  PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC glad_glGetMultiTexLevelParameterfvEXT = NULL;
  PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC glad_glGetMultiTexLevelParameterivEXT = NULL;
  PFNGLMULTITEXIMAGE3DEXTPROC glad_glMultiTexImage3DEXT = NULL;
  PFNGLMULTITEXSUBIMAGE3DEXTPROC glad_glMultiTexSubImage3DEXT = NULL;
  PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC glad_glCopyMultiTexSubImage3DEXT = NULL;
  PFNGLENABLECLIENTSTATEINDEXEDEXTPROC glad_glEnableClientStateIndexedEXT = NULL;
  PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC glad_glDisableClientStateIndexedEXT = NULL;
  PFNGLGETFLOATINDEXEDVEXTPROC glad_glGetFloatIndexedvEXT = NULL;
  PFNGLGETDOUBLEINDEXEDVEXTPROC glad_glGetDoubleIndexedvEXT = NULL;
  PFNGLGETPOINTERINDEXEDVEXTPROC glad_glGetPointerIndexedvEXT = NULL;
  PFNGLENABLEINDEXEDEXTPROC glad_glEnableIndexedEXT = NULL;
  PFNGLDISABLEINDEXEDEXTPROC glad_glDisableIndexedEXT = NULL;
  PFNGLISENABLEDINDEXEDEXTPROC glad_glIsEnabledIndexedEXT = NULL;
  PFNGLGETINTEGERINDEXEDVEXTPROC glad_glGetIntegerIndexedvEXT = NULL;
  PFNGLGETBOOLEANINDEXEDVEXTPROC glad_glGetBooleanIndexedvEXT = NULL;
  PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC glad_glCompressedTextureImage3DEXT = NULL;
  PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC glad_glCompressedTextureImage2DEXT = NULL;
  PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC glad_glCompressedTextureImage1DEXT = NULL;
  PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC glad_glCompressedTextureSubImage3DEXT = NULL;
  PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC glad_glCompressedTextureSubImage2DEXT = NULL;
  PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC glad_glCompressedTextureSubImage1DEXT = NULL;
  PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC glad_glGetCompressedTextureImageEXT = NULL;
  PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC glad_glCompressedMultiTexImage3DEXT = NULL;
  PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC glad_glCompressedMultiTexImage2DEXT = NULL;
  PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC glad_glCompressedMultiTexImage1DEXT = NULL;
  PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC glad_glCompressedMultiTexSubImage3DEXT = NULL;
  PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC glad_glCompressedMultiTexSubImage2DEXT = NULL;
  PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC glad_glCompressedMultiTexSubImage1DEXT = NULL;
  PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC glad_glGetCompressedMultiTexImageEXT = NULL;
  PFNGLMATRIXLOADTRANSPOSEFEXTPROC glad_glMatrixLoadTransposefEXT = NULL;
  PFNGLMATRIXLOADTRANSPOSEDEXTPROC glad_glMatrixLoadTransposedEXT = NULL;
  PFNGLMATRIXMULTTRANSPOSEFEXTPROC glad_glMatrixMultTransposefEXT = NULL;
  PFNGLMATRIXMULTTRANSPOSEDEXTPROC glad_glMatrixMultTransposedEXT = NULL;
  PFNGLNAMEDBUFFERDATAEXTPROC glad_glNamedBufferDataEXT = NULL;
  PFNGLNAMEDBUFFERSUBDATAEXTPROC glad_glNamedBufferSubDataEXT = NULL;
  PFNGLMAPNAMEDBUFFEREXTPROC glad_glMapNamedBufferEXT = NULL;
  PFNGLUNMAPNAMEDBUFFEREXTPROC glad_glUnmapNamedBufferEXT = NULL;
  PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC glad_glGetNamedBufferParameterivEXT = NULL;
  PFNGLGETNAMEDBUFFERPOINTERVEXTPROC glad_glGetNamedBufferPointervEXT = NULL;
  PFNGLGETNAMEDBUFFERSUBDATAEXTPROC glad_glGetNamedBufferSubDataEXT = NULL;
  PFNGLPROGRAMUNIFORM1FEXTPROC glad_glProgramUniform1fEXT = NULL;
  PFNGLPROGRAMUNIFORM2FEXTPROC glad_glProgramUniform2fEXT = NULL;
  PFNGLPROGRAMUNIFORM3FEXTPROC glad_glProgramUniform3fEXT = NULL;
  PFNGLPROGRAMUNIFORM4FEXTPROC glad_glProgramUniform4fEXT = NULL;
  PFNGLPROGRAMUNIFORM1IEXTPROC glad_glProgramUniform1iEXT = NULL;
  PFNGLPROGRAMUNIFORM2IEXTPROC glad_glProgramUniform2iEXT = NULL;
  PFNGLPROGRAMUNIFORM3IEXTPROC glad_glProgramUniform3iEXT = NULL;
  PFNGLPROGRAMUNIFORM4IEXTPROC glad_glProgramUniform4iEXT = NULL;
  PFNGLPROGRAMUNIFORM1FVEXTPROC glad_glProgramUniform1fvEXT = NULL;
  PFNGLPROGRAMUNIFORM2FVEXTPROC glad_glProgramUniform2fvEXT = NULL;
  PFNGLPROGRAMUNIFORM3FVEXTPROC glad_glProgramUniform3fvEXT = NULL;
  PFNGLPROGRAMUNIFORM4FVEXTPROC glad_glProgramUniform4fvEXT = NULL;
  PFNGLPROGRAMUNIFORM1IVEXTPROC glad_glProgramUniform1ivEXT = NULL;
  PFNGLPROGRAMUNIFORM2IVEXTPROC glad_glProgramUniform2ivEXT = NULL;
  PFNGLPROGRAMUNIFORM3IVEXTPROC glad_glProgramUniform3ivEXT = NULL;
  PFNGLPROGRAMUNIFORM4IVEXTPROC glad_glProgramUniform4ivEXT = NULL;
  PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC glad_glProgramUniformMatrix2fvEXT = NULL;
  PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC glad_glProgramUniformMatrix3fvEXT = NULL;
  PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC glad_glProgramUniformMatrix4fvEXT = NULL;
  PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC glad_glProgramUniformMatrix2x3fvEXT = NULL;
  PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC glad_glProgramUniformMatrix3x2fvEXT = NULL;
  PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC glad_glProgramUniformMatrix2x4fvEXT = NULL;
  PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC glad_glProgramUniformMatrix4x2fvEXT = NULL;
  PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC glad_glProgramUniformMatrix3x4fvEXT = NULL;
  PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC glad_glProgramUniformMatrix4x3fvEXT = NULL;
  PFNGLTEXTUREBUFFEREXTPROC glad_glTextureBufferEXT = NULL;
  PFNGLMULTITEXBUFFEREXTPROC glad_glMultiTexBufferEXT = NULL;
  PFNGLTEXTUREPARAMETERIIVEXTPROC glad_glTextureParameterIivEXT = NULL;
  PFNGLTEXTUREPARAMETERIUIVEXTPROC glad_glTextureParameterIuivEXT = NULL;
  PFNGLGETTEXTUREPARAMETERIIVEXTPROC glad_glGetTextureParameterIivEXT = NULL;
  PFNGLGETTEXTUREPARAMETERIUIVEXTPROC glad_glGetTextureParameterIuivEXT = NULL;
  PFNGLMULTITEXPARAMETERIIVEXTPROC glad_glMultiTexParameterIivEXT = NULL;
  PFNGLMULTITEXPARAMETERIUIVEXTPROC glad_glMultiTexParameterIuivEXT = NULL;
  PFNGLGETMULTITEXPARAMETERIIVEXTPROC glad_glGetMultiTexParameterIivEXT = NULL;
  PFNGLGETMULTITEXPARAMETERIUIVEXTPROC glad_glGetMultiTexParameterIuivEXT = NULL;
  PFNGLPROGRAMUNIFORM1UIEXTPROC glad_glProgramUniform1uiEXT = NULL;
  PFNGLPROGRAMUNIFORM2UIEXTPROC glad_glProgramUniform2uiEXT = NULL;
  PFNGLPROGRAMUNIFORM3UIEXTPROC glad_glProgramUniform3uiEXT = NULL;
  PFNGLPROGRAMUNIFORM4UIEXTPROC glad_glProgramUniform4uiEXT = NULL;
  PFNGLPROGRAMUNIFORM1UIVEXTPROC glad_glProgramUniform1uivEXT = NULL;
  PFNGLPROGRAMUNIFORM2UIVEXTPROC glad_glProgramUniform2uivEXT = NULL;
  PFNGLPROGRAMUNIFORM3UIVEXTPROC glad_glProgramUniform3uivEXT = NULL;
  PFNGLPROGRAMUNIFORM4UIVEXTPROC glad_glProgramUniform4uivEXT = NULL;
  PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC glad_glNamedProgramLocalParameters4fvEXT = NULL;
  PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC glad_glNamedProgramLocalParameterI4iEXT = NULL;
  PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC glad_glNamedProgramLocalParameterI4ivEXT = NULL;
  PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC glad_glNamedProgramLocalParametersI4ivEXT = NULL;
  PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC glad_glNamedProgramLocalParameterI4uiEXT = NULL;
  PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC glad_glNamedProgramLocalParameterI4uivEXT = NULL;
  PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC glad_glNamedProgramLocalParametersI4uivEXT = NULL;
  PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC glad_glGetNamedProgramLocalParameterIivEXT = NULL;
  PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC glad_glGetNamedProgramLocalParameterIuivEXT = NULL;
  PFNGLENABLECLIENTSTATEIEXTPROC glad_glEnableClientStateiEXT = NULL;
  PFNGLDISABLECLIENTSTATEIEXTPROC glad_glDisableClientStateiEXT = NULL;
  PFNGLGETFLOATI_VEXTPROC glad_glGetFloati_vEXT = NULL;
  PFNGLGETDOUBLEI_VEXTPROC glad_glGetDoublei_vEXT = NULL;
  PFNGLGETPOINTERI_VEXTPROC glad_glGetPointeri_vEXT = NULL;
  PFNGLNAMEDPROGRAMSTRINGEXTPROC glad_glNamedProgramStringEXT = NULL;
  PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC glad_glNamedProgramLocalParameter4dEXT = NULL;
  PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC glad_glNamedProgramLocalParameter4dvEXT = NULL;
  PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC glad_glNamedProgramLocalParameter4fEXT = NULL;
  PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC glad_glNamedProgramLocalParameter4fvEXT = NULL;
  PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC glad_glGetNamedProgramLocalParameterdvEXT = NULL;
  PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC glad_glGetNamedProgramLocalParameterfvEXT = NULL;
  PFNGLGETNAMEDPROGRAMIVEXTPROC glad_glGetNamedProgramivEXT = NULL;
  PFNGLGETNAMEDPROGRAMSTRINGEXTPROC glad_glGetNamedProgramStringEXT = NULL;
  PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC glad_glNamedRenderbufferStorageEXT = NULL;
  PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC glad_glGetNamedRenderbufferParameterivEXT = NULL;
  PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_glNamedRenderbufferStorageMultisampleEXT = NULL;
  PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC glad_glNamedRenderbufferStorageMultisampleCoverageEXT = NULL;
  PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC glad_glCheckNamedFramebufferStatusEXT = NULL;
  PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC glad_glNamedFramebufferTexture1DEXT = NULL;
  PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC glad_glNamedFramebufferTexture2DEXT = NULL;
  PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC glad_glNamedFramebufferTexture3DEXT = NULL;
  PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC glad_glNamedFramebufferRenderbufferEXT = NULL;
  PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glad_glGetNamedFramebufferAttachmentParameterivEXT = NULL;
  PFNGLGENERATETEXTUREMIPMAPEXTPROC glad_glGenerateTextureMipmapEXT = NULL;
  PFNGLGENERATEMULTITEXMIPMAPEXTPROC glad_glGenerateMultiTexMipmapEXT = NULL;
  PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC glad_glFramebufferDrawBufferEXT = NULL;
  PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC glad_glFramebufferDrawBuffersEXT = NULL;
  PFNGLFRAMEBUFFERREADBUFFEREXTPROC glad_glFramebufferReadBufferEXT = NULL;
  PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC glad_glGetFramebufferParameterivEXT = NULL;
  PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC glad_glNamedCopyBufferSubDataEXT = NULL;
  PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC glad_glNamedFramebufferTextureEXT = NULL;
  PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC glad_glNamedFramebufferTextureLayerEXT = NULL;
  PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC glad_glNamedFramebufferTextureFaceEXT = NULL;
  PFNGLTEXTURERENDERBUFFEREXTPROC glad_glTextureRenderbufferEXT = NULL;
  PFNGLMULTITEXRENDERBUFFEREXTPROC glad_glMultiTexRenderbufferEXT = NULL;
  PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC glad_glVertexArrayVertexOffsetEXT = NULL;
  PFNGLVERTEXARRAYCOLOROFFSETEXTPROC glad_glVertexArrayColorOffsetEXT = NULL;
  PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC glad_glVertexArrayEdgeFlagOffsetEXT = NULL;
  PFNGLVERTEXARRAYINDEXOFFSETEXTPROC glad_glVertexArrayIndexOffsetEXT = NULL;
  PFNGLVERTEXARRAYNORMALOFFSETEXTPROC glad_glVertexArrayNormalOffsetEXT = NULL;
  PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC glad_glVertexArrayTexCoordOffsetEXT = NULL;
  PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC glad_glVertexArrayMultiTexCoordOffsetEXT = NULL;
  PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC glad_glVertexArrayFogCoordOffsetEXT = NULL;
  PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC glad_glVertexArraySecondaryColorOffsetEXT = NULL;
  PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC glad_glVertexArrayVertexAttribOffsetEXT = NULL;
  PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC glad_glVertexArrayVertexAttribIOffsetEXT = NULL;
  PFNGLENABLEVERTEXARRAYEXTPROC glad_glEnableVertexArrayEXT = NULL;
  PFNGLDISABLEVERTEXARRAYEXTPROC glad_glDisableVertexArrayEXT = NULL;
  PFNGLENABLEVERTEXARRAYATTRIBEXTPROC glad_glEnableVertexArrayAttribEXT = NULL;
  PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC glad_glDisableVertexArrayAttribEXT = NULL;
  PFNGLGETVERTEXARRAYINTEGERVEXTPROC glad_glGetVertexArrayIntegervEXT = NULL;
  PFNGLGETVERTEXARRAYPOINTERVEXTPROC glad_glGetVertexArrayPointervEXT = NULL;
  PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC glad_glGetVertexArrayIntegeri_vEXT = NULL;
  PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC glad_glGetVertexArrayPointeri_vEXT = NULL;
  PFNGLMAPNAMEDBUFFERRANGEEXTPROC glad_glMapNamedBufferRangeEXT = NULL;
  PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC glad_glFlushMappedNamedBufferRangeEXT = NULL;
  PFNGLNAMEDBUFFERSTORAGEEXTPROC glad_glNamedBufferStorageEXT = NULL;
  PFNGLCLEARNAMEDBUFFERDATAEXTPROC glad_glClearNamedBufferDataEXT = NULL;
  PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC glad_glClearNamedBufferSubDataEXT = NULL;
  PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC glad_glNamedFramebufferParameteriEXT = NULL;
  PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC glad_glGetNamedFramebufferParameterivEXT = NULL;
  PFNGLPROGRAMUNIFORM1DEXTPROC glad_glProgramUniform1dEXT = NULL;
  PFNGLPROGRAMUNIFORM2DEXTPROC glad_glProgramUniform2dEXT = NULL;
  PFNGLPROGRAMUNIFORM3DEXTPROC glad_glProgramUniform3dEXT = NULL;
  PFNGLPROGRAMUNIFORM4DEXTPROC glad_glProgramUniform4dEXT = NULL;
  PFNGLPROGRAMUNIFORM1DVEXTPROC glad_glProgramUniform1dvEXT = NULL;
  PFNGLPROGRAMUNIFORM2DVEXTPROC glad_glProgramUniform2dvEXT = NULL;
  PFNGLPROGRAMUNIFORM3DVEXTPROC glad_glProgramUniform3dvEXT = NULL;
  PFNGLPROGRAMUNIFORM4DVEXTPROC glad_glProgramUniform4dvEXT = NULL;
  PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC glad_glProgramUniformMatrix2dvEXT = NULL;
  PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC glad_glProgramUniformMatrix3dvEXT = NULL;
  PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC glad_glProgramUniformMatrix4dvEXT = NULL;
  PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC glad_glProgramUniformMatrix2x3dvEXT = NULL;
  PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC glad_glProgramUniformMatrix2x4dvEXT = NULL;
  PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC glad_glProgramUniformMatrix3x2dvEXT = NULL;
  PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC glad_glProgramUniformMatrix3x4dvEXT = NULL;
  PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC glad_glProgramUniformMatrix4x2dvEXT = NULL;
  PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC glad_glProgramUniformMatrix4x3dvEXT = NULL;
  PFNGLTEXTUREBUFFERRANGEEXTPROC glad_glTextureBufferRangeEXT = NULL;
  PFNGLTEXTURESTORAGE1DEXTPROC glad_glTextureStorage1DEXT = NULL;
  PFNGLTEXTURESTORAGE2DEXTPROC glad_glTextureStorage2DEXT = NULL;
  PFNGLTEXTURESTORAGE3DEXTPROC glad_glTextureStorage3DEXT = NULL;
  PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC glad_glTextureStorage2DMultisampleEXT = NULL;
  PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC glad_glTextureStorage3DMultisampleEXT = NULL;
  PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC glad_glVertexArrayBindVertexBufferEXT = NULL;
  PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC glad_glVertexArrayVertexAttribFormatEXT = NULL;
  PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC glad_glVertexArrayVertexAttribIFormatEXT = NULL;
  PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC glad_glVertexArrayVertexAttribLFormatEXT = NULL;
  PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC glad_glVertexArrayVertexAttribBindingEXT = NULL;
  PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC glad_glVertexArrayVertexBindingDivisorEXT = NULL;
  PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC glad_glVertexArrayVertexAttribLOffsetEXT = NULL;
  PFNGLTEXTUREPAGECOMMITMENTEXTPROC glad_glTexturePageCommitmentEXT = NULL;
  PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC glad_glVertexArrayVertexAttribDivisorEXT = NULL;
  PFNGLCOLORMASKINDEXEDEXTPROC glad_glColorMaskIndexedEXT = NULL;
  PFNGLDRAWARRAYSINSTANCEDEXTPROC glad_glDrawArraysInstancedEXT = NULL;
  PFNGLDRAWELEMENTSINSTANCEDEXTPROC glad_glDrawElementsInstancedEXT = NULL;
  PFNGLDRAWRANGEELEMENTSEXTPROC glad_glDrawRangeElementsEXT = NULL;
  PFNGLBUFFERSTORAGEEXTERNALEXTPROC glad_glBufferStorageExternalEXT = NULL;
  PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC glad_glNamedBufferStorageExternalEXT = NULL;
  PFNGLFOGCOORDFEXTPROC glad_glFogCoordfEXT = NULL;
  PFNGLFOGCOORDFVEXTPROC glad_glFogCoordfvEXT = NULL;
  PFNGLFOGCOORDDEXTPROC glad_glFogCoorddEXT = NULL;
  PFNGLFOGCOORDDVEXTPROC glad_glFogCoorddvEXT = NULL;
  PFNGLFOGCOORDPOINTEREXTPROC glad_glFogCoordPointerEXT = NULL;
  PFNGLBLITFRAMEBUFFEREXTPROC glad_glBlitFramebufferEXT = NULL;
  PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_glRenderbufferStorageMultisampleEXT = NULL;
  PFNGLISRENDERBUFFEREXTPROC glad_glIsRenderbufferEXT = NULL;
  PFNGLBINDRENDERBUFFEREXTPROC glad_glBindRenderbufferEXT = NULL;
  PFNGLDELETERENDERBUFFERSEXTPROC glad_glDeleteRenderbuffersEXT = NULL;
  PFNGLGENRENDERBUFFERSEXTPROC glad_glGenRenderbuffersEXT = NULL;
  PFNGLRENDERBUFFERSTORAGEEXTPROC glad_glRenderbufferStorageEXT = NULL;
  PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC glad_glGetRenderbufferParameterivEXT = NULL;
  PFNGLISFRAMEBUFFEREXTPROC glad_glIsFramebufferEXT = NULL;
  PFNGLBINDFRAMEBUFFEREXTPROC glad_glBindFramebufferEXT = NULL;
  PFNGLDELETEFRAMEBUFFERSEXTPROC glad_glDeleteFramebuffersEXT = NULL;
  PFNGLGENFRAMEBUFFERSEXTPROC glad_glGenFramebuffersEXT = NULL;
  PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glad_glCheckFramebufferStatusEXT = NULL;
  PFNGLFRAMEBUFFERTEXTURE1DEXTPROC glad_glFramebufferTexture1DEXT = NULL;
  PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glad_glFramebufferTexture2DEXT = NULL;
  PFNGLFRAMEBUFFERTEXTURE3DEXTPROC glad_glFramebufferTexture3DEXT = NULL;
  PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glad_glFramebufferRenderbufferEXT = NULL;
  PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glad_glGetFramebufferAttachmentParameterivEXT = NULL;
  PFNGLGENERATEMIPMAPEXTPROC glad_glGenerateMipmapEXT = NULL;
  PFNGLPROGRAMPARAMETERIEXTPROC glad_glProgramParameteriEXT = NULL;
  PFNGLPROGRAMENVPARAMETERS4FVEXTPROC glad_glProgramEnvParameters4fvEXT = NULL;
  PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC glad_glProgramLocalParameters4fvEXT = NULL;
  PFNGLGETUNIFORMUIVEXTPROC glad_glGetUniformuivEXT = NULL;
  PFNGLBINDFRAGDATALOCATIONEXTPROC glad_glBindFragDataLocationEXT = NULL;
  PFNGLGETFRAGDATALOCATIONEXTPROC glad_glGetFragDataLocationEXT = NULL;
  PFNGLUNIFORM1UIEXTPROC glad_glUniform1uiEXT = NULL;
  PFNGLUNIFORM2UIEXTPROC glad_glUniform2uiEXT = NULL;
  PFNGLUNIFORM3UIEXTPROC glad_glUniform3uiEXT = NULL;
  PFNGLUNIFORM4UIEXTPROC glad_glUniform4uiEXT = NULL;
  PFNGLUNIFORM1UIVEXTPROC glad_glUniform1uivEXT = NULL;
  PFNGLUNIFORM2UIVEXTPROC glad_glUniform2uivEXT = NULL;
  PFNGLUNIFORM3UIVEXTPROC glad_glUniform3uivEXT = NULL;
  PFNGLUNIFORM4UIVEXTPROC glad_glUniform4uivEXT = NULL;
  PFNGLGETHISTOGRAMEXTPROC glad_glGetHistogramEXT = NULL;
  PFNGLGETHISTOGRAMPARAMETERFVEXTPROC glad_glGetHistogramParameterfvEXT = NULL;
  PFNGLGETHISTOGRAMPARAMETERIVEXTPROC glad_glGetHistogramParameterivEXT = NULL;
  PFNGLGETMINMAXEXTPROC glad_glGetMinmaxEXT = NULL;
  PFNGLGETMINMAXPARAMETERFVEXTPROC glad_glGetMinmaxParameterfvEXT = NULL;
  PFNGLGETMINMAXPARAMETERIVEXTPROC glad_glGetMinmaxParameterivEXT = NULL;
  PFNGLHISTOGRAMEXTPROC glad_glHistogramEXT = NULL;
  PFNGLMINMAXEXTPROC glad_glMinmaxEXT = NULL;
  PFNGLRESETHISTOGRAMEXTPROC glad_glResetHistogramEXT = NULL;
  PFNGLRESETMINMAXEXTPROC glad_glResetMinmaxEXT = NULL;
  PFNGLINDEXFUNCEXTPROC glad_glIndexFuncEXT = NULL;
  PFNGLINDEXMATERIALEXTPROC glad_glIndexMaterialEXT = NULL;
  PFNGLAPPLYTEXTUREEXTPROC glad_glApplyTextureEXT = NULL;
  PFNGLTEXTURELIGHTEXTPROC glad_glTextureLightEXT = NULL;
  PFNGLTEXTUREMATERIALEXTPROC glad_glTextureMaterialEXT = NULL;
  PFNGLGETUNSIGNEDBYTEVEXTPROC glad_glGetUnsignedBytevEXT = NULL;
  PFNGLGETUNSIGNEDBYTEI_VEXTPROC glad_glGetUnsignedBytei_vEXT = NULL;
  PFNGLDELETEMEMORYOBJECTSEXTPROC glad_glDeleteMemoryObjectsEXT = NULL;
  PFNGLISMEMORYOBJECTEXTPROC glad_glIsMemoryObjectEXT = NULL;
  PFNGLCREATEMEMORYOBJECTSEXTPROC glad_glCreateMemoryObjectsEXT = NULL;
  PFNGLMEMORYOBJECTPARAMETERIVEXTPROC glad_glMemoryObjectParameterivEXT = NULL;
  PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC glad_glGetMemoryObjectParameterivEXT = NULL;
  PFNGLTEXSTORAGEMEM2DEXTPROC glad_glTexStorageMem2DEXT = NULL;
  PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC glad_glTexStorageMem2DMultisampleEXT = NULL;
  PFNGLTEXSTORAGEMEM3DEXTPROC glad_glTexStorageMem3DEXT = NULL;
  PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC glad_glTexStorageMem3DMultisampleEXT = NULL;
  PFNGLBUFFERSTORAGEMEMEXTPROC glad_glBufferStorageMemEXT = NULL;
  PFNGLTEXTURESTORAGEMEM2DEXTPROC glad_glTextureStorageMem2DEXT = NULL;
  PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC glad_glTextureStorageMem2DMultisampleEXT = NULL;
  PFNGLTEXTURESTORAGEMEM3DEXTPROC glad_glTextureStorageMem3DEXT = NULL;
  PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC glad_glTextureStorageMem3DMultisampleEXT = NULL;
  PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC glad_glNamedBufferStorageMemEXT = NULL;
  PFNGLTEXSTORAGEMEM1DEXTPROC glad_glTexStorageMem1DEXT = NULL;
  PFNGLTEXTURESTORAGEMEM1DEXTPROC glad_glTextureStorageMem1DEXT = NULL;
  PFNGLIMPORTMEMORYFDEXTPROC glad_glImportMemoryFdEXT = NULL;
  PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC glad_glImportMemoryWin32HandleEXT = NULL;
  PFNGLIMPORTMEMORYWIN32NAMEEXTPROC glad_glImportMemoryWin32NameEXT = NULL;
  PFNGLMULTIDRAWARRAYSEXTPROC glad_glMultiDrawArraysEXT = NULL;
  PFNGLMULTIDRAWELEMENTSEXTPROC glad_glMultiDrawElementsEXT = NULL;
  PFNGLSAMPLEMASKEXTPROC glad_glSampleMaskEXT = NULL;
  PFNGLSAMPLEPATTERNEXTPROC glad_glSamplePatternEXT = NULL;
  PFNGLCOLORTABLEEXTPROC glad_glColorTableEXT = NULL;
  PFNGLGETCOLORTABLEEXTPROC glad_glGetColorTableEXT = NULL;
  PFNGLGETCOLORTABLEPARAMETERIVEXTPROC glad_glGetColorTableParameterivEXT = NULL;
  PFNGLGETCOLORTABLEPARAMETERFVEXTPROC glad_glGetColorTableParameterfvEXT = NULL;
  PFNGLPIXELTRANSFORMPARAMETERIEXTPROC glad_glPixelTransformParameteriEXT = NULL;
  PFNGLPIXELTRANSFORMPARAMETERFEXTPROC glad_glPixelTransformParameterfEXT = NULL;
  PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC glad_glPixelTransformParameterivEXT = NULL;
  PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC glad_glPixelTransformParameterfvEXT = NULL;
  PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC glad_glGetPixelTransformParameterivEXT = NULL;
  PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC glad_glGetPixelTransformParameterfvEXT = NULL;
  PFNGLPOINTPARAMETERFEXTPROC glad_glPointParameterfEXT = NULL;
  PFNGLPOINTPARAMETERFVEXTPROC glad_glPointParameterfvEXT = NULL;
  PFNGLPOLYGONOFFSETEXTPROC glad_glPolygonOffsetEXT = NULL;
  PFNGLPOLYGONOFFSETCLAMPEXTPROC glad_glPolygonOffsetClampEXT = NULL;
  PFNGLPROVOKINGVERTEXEXTPROC glad_glProvokingVertexEXT = NULL;
  PFNGLRASTERSAMPLESEXTPROC glad_glRasterSamplesEXT = NULL;
  PFNGLSECONDARYCOLOR3BEXTPROC glad_glSecondaryColor3bEXT = NULL;
  PFNGLSECONDARYCOLOR3BVEXTPROC glad_glSecondaryColor3bvEXT = NULL;
  PFNGLSECONDARYCOLOR3DEXTPROC glad_glSecondaryColor3dEXT = NULL;
  PFNGLSECONDARYCOLOR3DVEXTPROC glad_glSecondaryColor3dvEXT = NULL;
  PFNGLSECONDARYCOLOR3FEXTPROC glad_glSecondaryColor3fEXT = NULL;
  PFNGLSECONDARYCOLOR3FVEXTPROC glad_glSecondaryColor3fvEXT = NULL;
  PFNGLSECONDARYCOLOR3IEXTPROC glad_glSecondaryColor3iEXT = NULL;
  PFNGLSECONDARYCOLOR3IVEXTPROC glad_glSecondaryColor3ivEXT = NULL;
  PFNGLSECONDARYCOLOR3SEXTPROC glad_glSecondaryColor3sEXT = NULL;
  PFNGLSECONDARYCOLOR3SVEXTPROC glad_glSecondaryColor3svEXT = NULL;
  PFNGLSECONDARYCOLOR3UBEXTPROC glad_glSecondaryColor3ubEXT = NULL;
  PFNGLSECONDARYCOLOR3UBVEXTPROC glad_glSecondaryColor3ubvEXT = NULL;
  PFNGLSECONDARYCOLOR3UIEXTPROC glad_glSecondaryColor3uiEXT = NULL;
  PFNGLSECONDARYCOLOR3UIVEXTPROC glad_glSecondaryColor3uivEXT = NULL;
  PFNGLSECONDARYCOLOR3USEXTPROC glad_glSecondaryColor3usEXT = NULL;
  PFNGLSECONDARYCOLOR3USVEXTPROC glad_glSecondaryColor3usvEXT = NULL;
  PFNGLSECONDARYCOLORPOINTEREXTPROC glad_glSecondaryColorPointerEXT = NULL;
  PFNGLGENSEMAPHORESEXTPROC glad_glGenSemaphoresEXT = NULL;
  PFNGLDELETESEMAPHORESEXTPROC glad_glDeleteSemaphoresEXT = NULL;
  PFNGLISSEMAPHOREEXTPROC glad_glIsSemaphoreEXT = NULL;
  PFNGLSEMAPHOREPARAMETERUI64VEXTPROC glad_glSemaphoreParameterui64vEXT = NULL;
  PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC glad_glGetSemaphoreParameterui64vEXT = NULL;
  PFNGLWAITSEMAPHOREEXTPROC glad_glWaitSemaphoreEXT = NULL;
  PFNGLSIGNALSEMAPHOREEXTPROC glad_glSignalSemaphoreEXT = NULL;
  PFNGLIMPORTSEMAPHOREFDEXTPROC glad_glImportSemaphoreFdEXT = NULL;
  PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC glad_glImportSemaphoreWin32HandleEXT = NULL;
  PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC glad_glImportSemaphoreWin32NameEXT = NULL;
  PFNGLUSESHADERPROGRAMEXTPROC glad_glUseShaderProgramEXT = NULL;
  PFNGLACTIVEPROGRAMEXTPROC glad_glActiveProgramEXT = NULL;
  PFNGLCREATESHADERPROGRAMEXTPROC glad_glCreateShaderProgramEXT = NULL;
  PFNGLACTIVESHADERPROGRAMEXTPROC glad_glActiveShaderProgramEXT = NULL;
  PFNGLBINDPROGRAMPIPELINEEXTPROC glad_glBindProgramPipelineEXT = NULL;
  PFNGLCREATESHADERPROGRAMVEXTPROC glad_glCreateShaderProgramvEXT = NULL;
  PFNGLDELETEPROGRAMPIPELINESEXTPROC glad_glDeleteProgramPipelinesEXT = NULL;
  PFNGLGENPROGRAMPIPELINESEXTPROC glad_glGenProgramPipelinesEXT = NULL;
  PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC glad_glGetProgramPipelineInfoLogEXT = NULL;
  PFNGLGETPROGRAMPIPELINEIVEXTPROC glad_glGetProgramPipelineivEXT = NULL;
  PFNGLISPROGRAMPIPELINEEXTPROC glad_glIsProgramPipelineEXT = NULL;
  PFNGLUSEPROGRAMSTAGESEXTPROC glad_glUseProgramStagesEXT = NULL;
  PFNGLVALIDATEPROGRAMPIPELINEEXTPROC glad_glValidateProgramPipelineEXT = NULL;
  PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC glad_glFramebufferFetchBarrierEXT = NULL;
  PFNGLBINDIMAGETEXTUREEXTPROC glad_glBindImageTextureEXT = NULL;
  PFNGLMEMORYBARRIEREXTPROC glad_glMemoryBarrierEXT = NULL;
  PFNGLSTENCILCLEARTAGEXTPROC glad_glStencilClearTagEXT = NULL;
  PFNGLACTIVESTENCILFACEEXTPROC glad_glActiveStencilFaceEXT = NULL;
  PFNGLTEXSUBIMAGE1DEXTPROC glad_glTexSubImage1DEXT = NULL;
  PFNGLTEXSUBIMAGE2DEXTPROC glad_glTexSubImage2DEXT = NULL;
  PFNGLTEXIMAGE3DEXTPROC glad_glTexImage3DEXT = NULL;
  PFNGLTEXSUBIMAGE3DEXTPROC glad_glTexSubImage3DEXT = NULL;
  PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC glad_glFramebufferTextureLayerEXT = NULL;
  PFNGLTEXBUFFEREXTPROC glad_glTexBufferEXT = NULL;
  PFNGLTEXPARAMETERIIVEXTPROC glad_glTexParameterIivEXT = NULL;
  PFNGLTEXPARAMETERIUIVEXTPROC glad_glTexParameterIuivEXT = NULL;
  PFNGLGETTEXPARAMETERIIVEXTPROC glad_glGetTexParameterIivEXT = NULL;
  PFNGLGETTEXPARAMETERIUIVEXTPROC glad_glGetTexParameterIuivEXT = NULL;
  PFNGLCLEARCOLORIIEXTPROC glad_glClearColorIiEXT = NULL;
  PFNGLCLEARCOLORIUIEXTPROC glad_glClearColorIuiEXT = NULL;
  PFNGLARETEXTURESRESIDENTEXTPROC glad_glAreTexturesResidentEXT = NULL;
  PFNGLBINDTEXTUREEXTPROC glad_glBindTextureEXT = NULL;
  PFNGLDELETETEXTURESEXTPROC glad_glDeleteTexturesEXT = NULL;
  PFNGLGENTEXTURESEXTPROC glad_glGenTexturesEXT = NULL;
  PFNGLISTEXTUREEXTPROC glad_glIsTextureEXT = NULL;
  PFNGLPRIORITIZETEXTURESEXTPROC glad_glPrioritizeTexturesEXT = NULL;
  PFNGLTEXTURENORMALEXTPROC glad_glTextureNormalEXT = NULL;
  PFNGLGETQUERYOBJECTI64VEXTPROC glad_glGetQueryObjecti64vEXT = NULL;
  PFNGLGETQUERYOBJECTUI64VEXTPROC glad_glGetQueryObjectui64vEXT = NULL;
  PFNGLBEGINTRANSFORMFEEDBACKEXTPROC glad_glBeginTransformFeedbackEXT = NULL;
  PFNGLENDTRANSFORMFEEDBACKEXTPROC glad_glEndTransformFeedbackEXT = NULL;
  PFNGLBINDBUFFERRANGEEXTPROC glad_glBindBufferRangeEXT = NULL;
  PFNGLBINDBUFFEROFFSETEXTPROC glad_glBindBufferOffsetEXT = NULL;
  PFNGLBINDBUFFERBASEEXTPROC glad_glBindBufferBaseEXT = NULL;
  PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC glad_glTransformFeedbackVaryingsEXT = NULL;
  PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC glad_glGetTransformFeedbackVaryingEXT = NULL;
  PFNGLARRAYELEMENTEXTPROC glad_glArrayElementEXT = NULL;
  PFNGLCOLORPOINTEREXTPROC glad_glColorPointerEXT = NULL;
  PFNGLDRAWARRAYSEXTPROC glad_glDrawArraysEXT = NULL;
  PFNGLEDGEFLAGPOINTEREXTPROC glad_glEdgeFlagPointerEXT = NULL;
  PFNGLGETPOINTERVEXTPROC glad_glGetPointervEXT = NULL;
  PFNGLINDEXPOINTEREXTPROC glad_glIndexPointerEXT = NULL;
  PFNGLNORMALPOINTEREXTPROC glad_glNormalPointerEXT = NULL;
  PFNGLTEXCOORDPOINTEREXTPROC glad_glTexCoordPointerEXT = NULL;
  PFNGLVERTEXPOINTEREXTPROC glad_glVertexPointerEXT = NULL;
  PFNGLVERTEXATTRIBL1DEXTPROC glad_glVertexAttribL1dEXT = NULL;
  PFNGLVERTEXATTRIBL2DEXTPROC glad_glVertexAttribL2dEXT = NULL;
  PFNGLVERTEXATTRIBL3DEXTPROC glad_glVertexAttribL3dEXT = NULL;
  PFNGLVERTEXATTRIBL4DEXTPROC glad_glVertexAttribL4dEXT = NULL;
  PFNGLVERTEXATTRIBL1DVEXTPROC glad_glVertexAttribL1dvEXT = NULL;
  PFNGLVERTEXATTRIBL2DVEXTPROC glad_glVertexAttribL2dvEXT = NULL;
  PFNGLVERTEXATTRIBL3DVEXTPROC glad_glVertexAttribL3dvEXT = NULL;
  PFNGLVERTEXATTRIBL4DVEXTPROC glad_glVertexAttribL4dvEXT = NULL;
  PFNGLVERTEXATTRIBLPOINTEREXTPROC glad_glVertexAttribLPointerEXT = NULL;
  PFNGLGETVERTEXATTRIBLDVEXTPROC glad_glGetVertexAttribLdvEXT = NULL;
  PFNGLBEGINVERTEXSHADEREXTPROC glad_glBeginVertexShaderEXT = NULL;
  PFNGLENDVERTEXSHADEREXTPROC glad_glEndVertexShaderEXT = NULL;
  PFNGLBINDVERTEXSHADEREXTPROC glad_glBindVertexShaderEXT = NULL;
  PFNGLGENVERTEXSHADERSEXTPROC glad_glGenVertexShadersEXT = NULL;
  PFNGLDELETEVERTEXSHADEREXTPROC glad_glDeleteVertexShaderEXT = NULL;
  PFNGLSHADEROP1EXTPROC glad_glShaderOp1EXT = NULL;
  PFNGLSHADEROP2EXTPROC glad_glShaderOp2EXT = NULL;
  PFNGLSHADEROP3EXTPROC glad_glShaderOp3EXT = NULL;
  PFNGLSWIZZLEEXTPROC glad_glSwizzleEXT = NULL;
  PFNGLWRITEMASKEXTPROC glad_glWriteMaskEXT = NULL;
  PFNGLINSERTCOMPONENTEXTPROC glad_glInsertComponentEXT = NULL;
  PFNGLEXTRACTCOMPONENTEXTPROC glad_glExtractComponentEXT = NULL;
  PFNGLGENSYMBOLSEXTPROC glad_glGenSymbolsEXT = NULL;
  PFNGLSETINVARIANTEXTPROC glad_glSetInvariantEXT = NULL;
  PFNGLSETLOCALCONSTANTEXTPROC glad_glSetLocalConstantEXT = NULL;
  PFNGLVARIANTBVEXTPROC glad_glVariantbvEXT = NULL;
  PFNGLVARIANTSVEXTPROC glad_glVariantsvEXT = NULL;
  PFNGLVARIANTIVEXTPROC glad_glVariantivEXT = NULL;
  PFNGLVARIANTFVEXTPROC glad_glVariantfvEXT = NULL;
  PFNGLVARIANTDVEXTPROC glad_glVariantdvEXT = NULL;
  PFNGLVARIANTUBVEXTPROC glad_glVariantubvEXT = NULL;
  PFNGLVARIANTUSVEXTPROC glad_glVariantusvEXT = NULL;
  PFNGLVARIANTUIVEXTPROC glad_glVariantuivEXT = NULL;
  PFNGLVARIANTPOINTEREXTPROC glad_glVariantPointerEXT = NULL;
  PFNGLENABLEVARIANTCLIENTSTATEEXTPROC glad_glEnableVariantClientStateEXT = NULL;
  PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC glad_glDisableVariantClientStateEXT = NULL;
  PFNGLBINDLIGHTPARAMETEREXTPROC glad_glBindLightParameterEXT = NULL;
  PFNGLBINDMATERIALPARAMETEREXTPROC glad_glBindMaterialParameterEXT = NULL;
  PFNGLBINDTEXGENPARAMETEREXTPROC glad_glBindTexGenParameterEXT = NULL;
  PFNGLBINDTEXTUREUNITPARAMETEREXTPROC glad_glBindTextureUnitParameterEXT = NULL;
  PFNGLBINDPARAMETEREXTPROC glad_glBindParameterEXT = NULL;
  PFNGLISVARIANTENABLEDEXTPROC glad_glIsVariantEnabledEXT = NULL;
  PFNGLGETVARIANTBOOLEANVEXTPROC glad_glGetVariantBooleanvEXT = NULL;
  PFNGLGETVARIANTINTEGERVEXTPROC glad_glGetVariantIntegervEXT = NULL;
  PFNGLGETVARIANTFLOATVEXTPROC glad_glGetVariantFloatvEXT = NULL;
  PFNGLGETVARIANTPOINTERVEXTPROC glad_glGetVariantPointervEXT = NULL;
  PFNGLGETINVARIANTBOOLEANVEXTPROC glad_glGetInvariantBooleanvEXT = NULL;
  PFNGLGETINVARIANTINTEGERVEXTPROC glad_glGetInvariantIntegervEXT = NULL;
  PFNGLGETINVARIANTFLOATVEXTPROC glad_glGetInvariantFloatvEXT = NULL;
  PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC glad_glGetLocalConstantBooleanvEXT = NULL;
  PFNGLGETLOCALCONSTANTINTEGERVEXTPROC glad_glGetLocalConstantIntegervEXT = NULL;
  PFNGLGETLOCALCONSTANTFLOATVEXTPROC glad_glGetLocalConstantFloatvEXT = NULL;
  PFNGLVERTEXWEIGHTFEXTPROC glad_glVertexWeightfEXT = NULL;
  PFNGLVERTEXWEIGHTFVEXTPROC glad_glVertexWeightfvEXT = NULL;
  PFNGLVERTEXWEIGHTPOINTEREXTPROC glad_glVertexWeightPointerEXT = NULL;
  PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC glad_glAcquireKeyedMutexWin32EXT = NULL;
  PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC glad_glReleaseKeyedMutexWin32EXT = NULL;
  PFNGLWINDOWRECTANGLESEXTPROC glad_glWindowRectanglesEXT = NULL;
  PFNGLIMPORTSYNCEXTPROC glad_glImportSyncEXT = NULL;
  PFNGLFRAMETERMINATORGREMEDYPROC glad_glFrameTerminatorGREMEDY = NULL;
  PFNGLSTRINGMARKERGREMEDYPROC glad_glStringMarkerGREMEDY = NULL;
  PFNGLIMAGETRANSFORMPARAMETERIHPPROC glad_glImageTransformParameteriHP = NULL;
  PFNGLIMAGETRANSFORMPARAMETERFHPPROC glad_glImageTransformParameterfHP = NULL;
  PFNGLIMAGETRANSFORMPARAMETERIVHPPROC glad_glImageTransformParameterivHP = NULL;
  PFNGLIMAGETRANSFORMPARAMETERFVHPPROC glad_glImageTransformParameterfvHP = NULL;
  PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC glad_glGetImageTransformParameterivHP = NULL;
  PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC glad_glGetImageTransformParameterfvHP = NULL;
  PFNGLMULTIMODEDRAWARRAYSIBMPROC glad_glMultiModeDrawArraysIBM = NULL;
  PFNGLMULTIMODEDRAWELEMENTSIBMPROC glad_glMultiModeDrawElementsIBM = NULL;
  PFNGLFLUSHSTATICDATAIBMPROC glad_glFlushStaticDataIBM = NULL;
  PFNGLCOLORPOINTERLISTIBMPROC glad_glColorPointerListIBM = NULL;
  PFNGLSECONDARYCOLORPOINTERLISTIBMPROC glad_glSecondaryColorPointerListIBM = NULL;
  PFNGLEDGEFLAGPOINTERLISTIBMPROC glad_glEdgeFlagPointerListIBM = NULL;
  PFNGLFOGCOORDPOINTERLISTIBMPROC glad_glFogCoordPointerListIBM = NULL;
  PFNGLINDEXPOINTERLISTIBMPROC glad_glIndexPointerListIBM = NULL;
  PFNGLNORMALPOINTERLISTIBMPROC glad_glNormalPointerListIBM = NULL;
  PFNGLTEXCOORDPOINTERLISTIBMPROC glad_glTexCoordPointerListIBM = NULL;
  PFNGLVERTEXPOINTERLISTIBMPROC glad_glVertexPointerListIBM = NULL;
  PFNGLBLENDFUNCSEPARATEINGRPROC glad_glBlendFuncSeparateINGR = NULL;
  PFNGLAPPLYFRAMEBUFFERATTACHMENTCMAAINTELPROC glad_glApplyFramebufferAttachmentCMAAINTEL = NULL;
  PFNGLSYNCTEXTUREINTELPROC glad_glSyncTextureINTEL = NULL;
  PFNGLUNMAPTEXTURE2DINTELPROC glad_glUnmapTexture2DINTEL = NULL;
  PFNGLMAPTEXTURE2DINTELPROC glad_glMapTexture2DINTEL = NULL;
  PFNGLVERTEXPOINTERVINTELPROC glad_glVertexPointervINTEL = NULL;
  PFNGLNORMALPOINTERVINTELPROC glad_glNormalPointervINTEL = NULL;
  PFNGLCOLORPOINTERVINTELPROC glad_glColorPointervINTEL = NULL;
  PFNGLTEXCOORDPOINTERVINTELPROC glad_glTexCoordPointervINTEL = NULL;
  PFNGLBEGINPERFQUERYINTELPROC glad_glBeginPerfQueryINTEL = NULL;
  PFNGLCREATEPERFQUERYINTELPROC glad_glCreatePerfQueryINTEL = NULL;
  PFNGLDELETEPERFQUERYINTELPROC glad_glDeletePerfQueryINTEL = NULL;
  PFNGLENDPERFQUERYINTELPROC glad_glEndPerfQueryINTEL = NULL;
  PFNGLGETFIRSTPERFQUERYIDINTELPROC glad_glGetFirstPerfQueryIdINTEL = NULL;
  PFNGLGETNEXTPERFQUERYIDINTELPROC glad_glGetNextPerfQueryIdINTEL = NULL;
  PFNGLGETPERFCOUNTERINFOINTELPROC glad_glGetPerfCounterInfoINTEL = NULL;
  PFNGLGETPERFQUERYDATAINTELPROC glad_glGetPerfQueryDataINTEL = NULL;
  PFNGLGETPERFQUERYIDBYNAMEINTELPROC glad_glGetPerfQueryIdByNameINTEL = NULL;
  PFNGLGETPERFQUERYINFOINTELPROC glad_glGetPerfQueryInfoINTEL = NULL;
  PFNGLBLENDBARRIERKHRPROC glad_glBlendBarrierKHR = NULL;
  PFNGLDEBUGMESSAGECONTROLKHRPROC glad_glDebugMessageControlKHR = NULL;
  PFNGLDEBUGMESSAGEINSERTKHRPROC glad_glDebugMessageInsertKHR = NULL;
  PFNGLDEBUGMESSAGECALLBACKKHRPROC glad_glDebugMessageCallbackKHR = NULL;
  PFNGLGETDEBUGMESSAGELOGKHRPROC glad_glGetDebugMessageLogKHR = NULL;
  PFNGLPUSHDEBUGGROUPKHRPROC glad_glPushDebugGroupKHR = NULL;
  PFNGLPOPDEBUGGROUPKHRPROC glad_glPopDebugGroupKHR = NULL;
  PFNGLOBJECTLABELKHRPROC glad_glObjectLabelKHR = NULL;
  PFNGLGETOBJECTLABELKHRPROC glad_glGetObjectLabelKHR = NULL;
  PFNGLOBJECTPTRLABELKHRPROC glad_glObjectPtrLabelKHR = NULL;
  PFNGLGETOBJECTPTRLABELKHRPROC glad_glGetObjectPtrLabelKHR = NULL;
  PFNGLGETPOINTERVKHRPROC glad_glGetPointervKHR = NULL;
  PFNGLMAXSHADERCOMPILERTHREADSKHRPROC glad_glMaxShaderCompilerThreadsKHR = NULL;
  PFNGLGETGRAPHICSRESETSTATUSKHRPROC glad_glGetGraphicsResetStatusKHR = NULL;
  PFNGLREADNPIXELSKHRPROC glad_glReadnPixelsKHR = NULL;
  PFNGLGETNUNIFORMFVKHRPROC glad_glGetnUniformfvKHR = NULL;
  PFNGLGETNUNIFORMIVKHRPROC glad_glGetnUniformivKHR = NULL;
  PFNGLGETNUNIFORMUIVKHRPROC glad_glGetnUniformuivKHR = NULL;
  PFNGLFRAMEBUFFERPARAMETERIMESAPROC glad_glFramebufferParameteriMESA = NULL;
  PFNGLGETFRAMEBUFFERPARAMETERIVMESAPROC glad_glGetFramebufferParameterivMESA = NULL;
  PFNGLRESIZEBUFFERSMESAPROC glad_glResizeBuffersMESA = NULL;
  PFNGLWINDOWPOS2DMESAPROC glad_glWindowPos2dMESA = NULL;
  PFNGLWINDOWPOS2DVMESAPROC glad_glWindowPos2dvMESA = NULL;
  PFNGLWINDOWPOS2FMESAPROC glad_glWindowPos2fMESA = NULL;
  PFNGLWINDOWPOS2FVMESAPROC glad_glWindowPos2fvMESA = NULL;
  PFNGLWINDOWPOS2IMESAPROC glad_glWindowPos2iMESA = NULL;
  PFNGLWINDOWPOS2IVMESAPROC glad_glWindowPos2ivMESA = NULL;
  PFNGLWINDOWPOS2SMESAPROC glad_glWindowPos2sMESA = NULL;
  PFNGLWINDOWPOS2SVMESAPROC glad_glWindowPos2svMESA = NULL;
  PFNGLWINDOWPOS3DMESAPROC glad_glWindowPos3dMESA = NULL;
  PFNGLWINDOWPOS3DVMESAPROC glad_glWindowPos3dvMESA = NULL;
  PFNGLWINDOWPOS3FMESAPROC glad_glWindowPos3fMESA = NULL;
  PFNGLWINDOWPOS3FVMESAPROC glad_glWindowPos3fvMESA = NULL;
  PFNGLWINDOWPOS3IMESAPROC glad_glWindowPos3iMESA = NULL;
  PFNGLWINDOWPOS3IVMESAPROC glad_glWindowPos3ivMESA = NULL;
  PFNGLWINDOWPOS3SMESAPROC glad_glWindowPos3sMESA = NULL;
  PFNGLWINDOWPOS3SVMESAPROC glad_glWindowPos3svMESA = NULL;
  PFNGLWINDOWPOS4DMESAPROC glad_glWindowPos4dMESA = NULL;
  PFNGLWINDOWPOS4DVMESAPROC glad_glWindowPos4dvMESA = NULL;
  PFNGLWINDOWPOS4FMESAPROC glad_glWindowPos4fMESA = NULL;
  PFNGLWINDOWPOS4FVMESAPROC glad_glWindowPos4fvMESA = NULL;
  PFNGLWINDOWPOS4IMESAPROC glad_glWindowPos4iMESA = NULL;
  PFNGLWINDOWPOS4IVMESAPROC glad_glWindowPos4ivMESA = NULL;
  PFNGLWINDOWPOS4SMESAPROC glad_glWindowPos4sMESA = NULL;
  PFNGLWINDOWPOS4SVMESAPROC glad_glWindowPos4svMESA = NULL;
  PFNGLBEGINCONDITIONALRENDERNVXPROC glad_glBeginConditionalRenderNVX = NULL;
  PFNGLENDCONDITIONALRENDERNVXPROC glad_glEndConditionalRenderNVX = NULL;
  PFNGLUPLOADGPUMASKNVXPROC glad_glUploadGpuMaskNVX = NULL;
  PFNGLMULTICASTVIEWPORTARRAYVNVXPROC glad_glMulticastViewportArrayvNVX = NULL;
  PFNGLMULTICASTVIEWPORTPOSITIONWSCALENVXPROC glad_glMulticastViewportPositionWScaleNVX = NULL;
  PFNGLMULTICASTSCISSORARRAYVNVXPROC glad_glMulticastScissorArrayvNVX = NULL;
  PFNGLASYNCCOPYBUFFERSUBDATANVXPROC glad_glAsyncCopyBufferSubDataNVX = NULL;
  PFNGLASYNCCOPYIMAGESUBDATANVXPROC glad_glAsyncCopyImageSubDataNVX = NULL;
  PFNGLLGPUNAMEDBUFFERSUBDATANVXPROC glad_glLGPUNamedBufferSubDataNVX = NULL;
  PFNGLLGPUCOPYIMAGESUBDATANVXPROC glad_glLGPUCopyImageSubDataNVX = NULL;
  PFNGLLGPUINTERLOCKNVXPROC glad_glLGPUInterlockNVX = NULL;
  PFNGLCREATEPROGRESSFENCENVXPROC glad_glCreateProgressFenceNVX = NULL;
  PFNGLSIGNALSEMAPHOREUI64NVXPROC glad_glSignalSemaphoreui64NVX = NULL;
  PFNGLWAITSEMAPHOREUI64NVXPROC glad_glWaitSemaphoreui64NVX = NULL;
  PFNGLCLIENTWAITSEMAPHOREUI64NVXPROC glad_glClientWaitSemaphoreui64NVX = NULL;
  PFNGLALPHATOCOVERAGEDITHERCONTROLNVPROC glad_glAlphaToCoverageDitherControlNV = NULL;
  PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC glad_glMultiDrawArraysIndirectBindlessNV = NULL;
  PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC glad_glMultiDrawElementsIndirectBindlessNV = NULL;
  PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC glad_glMultiDrawArraysIndirectBindlessCountNV = NULL;
  PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC glad_glMultiDrawElementsIndirectBindlessCountNV = NULL;
  PFNGLGETTEXTUREHANDLENVPROC glad_glGetTextureHandleNV = NULL;
  PFNGLGETTEXTURESAMPLERHANDLENVPROC glad_glGetTextureSamplerHandleNV = NULL;
  PFNGLMAKETEXTUREHANDLERESIDENTNVPROC glad_glMakeTextureHandleResidentNV = NULL;
  PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC glad_glMakeTextureHandleNonResidentNV = NULL;
  PFNGLGETIMAGEHANDLENVPROC glad_glGetImageHandleNV = NULL;
  PFNGLMAKEIMAGEHANDLERESIDENTNVPROC glad_glMakeImageHandleResidentNV = NULL;
  PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC glad_glMakeImageHandleNonResidentNV = NULL;
  PFNGLUNIFORMHANDLEUI64NVPROC glad_glUniformHandleui64NV = NULL;
  PFNGLUNIFORMHANDLEUI64VNVPROC glad_glUniformHandleui64vNV = NULL;
  PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC glad_glProgramUniformHandleui64NV = NULL;
  PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC glad_glProgramUniformHandleui64vNV = NULL;
  PFNGLISTEXTUREHANDLERESIDENTNVPROC glad_glIsTextureHandleResidentNV = NULL;
  PFNGLISIMAGEHANDLERESIDENTNVPROC glad_glIsImageHandleResidentNV = NULL;
  PFNGLBLENDPARAMETERINVPROC glad_glBlendParameteriNV = NULL;
  PFNGLBLENDBARRIERNVPROC glad_glBlendBarrierNV = NULL;
  PFNGLVIEWPORTPOSITIONWSCALENVPROC glad_glViewportPositionWScaleNV = NULL;
  PFNGLCREATESTATESNVPROC glad_glCreateStatesNV = NULL;
  PFNGLDELETESTATESNVPROC glad_glDeleteStatesNV = NULL;
  PFNGLISSTATENVPROC glad_glIsStateNV = NULL;
  PFNGLSTATECAPTURENVPROC glad_glStateCaptureNV = NULL;
  PFNGLGETCOMMANDHEADERNVPROC glad_glGetCommandHeaderNV = NULL;
  PFNGLGETSTAGEINDEXNVPROC glad_glGetStageIndexNV = NULL;
  PFNGLDRAWCOMMANDSNVPROC glad_glDrawCommandsNV = NULL;
  PFNGLDRAWCOMMANDSADDRESSNVPROC glad_glDrawCommandsAddressNV = NULL;
  PFNGLDRAWCOMMANDSSTATESNVPROC glad_glDrawCommandsStatesNV = NULL;
  PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC glad_glDrawCommandsStatesAddressNV = NULL;
  PFNGLCREATECOMMANDLISTSNVPROC glad_glCreateCommandListsNV = NULL;
  PFNGLDELETECOMMANDLISTSNVPROC glad_glDeleteCommandListsNV = NULL;
  PFNGLISCOMMANDLISTNVPROC glad_glIsCommandListNV = NULL;
  PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC glad_glListDrawCommandsStatesClientNV = NULL;
  PFNGLCOMMANDLISTSEGMENTSNVPROC glad_glCommandListSegmentsNV = NULL;
  PFNGLCOMPILECOMMANDLISTNVPROC glad_glCompileCommandListNV = NULL;
  PFNGLCALLCOMMANDLISTNVPROC glad_glCallCommandListNV = NULL;
  PFNGLBEGINCONDITIONALRENDERNVPROC glad_glBeginConditionalRenderNV = NULL;
  PFNGLENDCONDITIONALRENDERNVPROC glad_glEndConditionalRenderNV = NULL;
  PFNGLSUBPIXELPRECISIONBIASNVPROC glad_glSubpixelPrecisionBiasNV = NULL;
  PFNGLCONSERVATIVERASTERPARAMETERFNVPROC glad_glConservativeRasterParameterfNV = NULL;
  PFNGLCONSERVATIVERASTERPARAMETERINVPROC glad_glConservativeRasterParameteriNV = NULL;
  PFNGLCOPYIMAGESUBDATANVPROC glad_glCopyImageSubDataNV = NULL;
  PFNGLDEPTHRANGEDNVPROC glad_glDepthRangedNV = NULL;
  PFNGLCLEARDEPTHDNVPROC glad_glClearDepthdNV = NULL;
  PFNGLDEPTHBOUNDSDNVPROC glad_glDepthBoundsdNV = NULL;
  PFNGLDRAWTEXTURENVPROC glad_glDrawTextureNV = NULL;
  PFNGLDRAWVKIMAGENVPROC glad_glDrawVkImageNV = NULL;
  PFNGLGETVKPROCADDRNVPROC glad_glGetVkProcAddrNV = NULL;
  PFNGLWAITVKSEMAPHORENVPROC glad_glWaitVkSemaphoreNV = NULL;
  PFNGLSIGNALVKSEMAPHORENVPROC glad_glSignalVkSemaphoreNV = NULL;
  PFNGLSIGNALVKFENCENVPROC glad_glSignalVkFenceNV = NULL;
  PFNGLMAPCONTROLPOINTSNVPROC glad_glMapControlPointsNV = NULL;
  PFNGLMAPPARAMETERIVNVPROC glad_glMapParameterivNV = NULL;
  PFNGLMAPPARAMETERFVNVPROC glad_glMapParameterfvNV = NULL;
  PFNGLGETMAPCONTROLPOINTSNVPROC glad_glGetMapControlPointsNV = NULL;
  PFNGLGETMAPPARAMETERIVNVPROC glad_glGetMapParameterivNV = NULL;
  PFNGLGETMAPPARAMETERFVNVPROC glad_glGetMapParameterfvNV = NULL;
  PFNGLGETMAPATTRIBPARAMETERIVNVPROC glad_glGetMapAttribParameterivNV = NULL;
  PFNGLGETMAPATTRIBPARAMETERFVNVPROC glad_glGetMapAttribParameterfvNV = NULL;
  PFNGLEVALMAPSNVPROC glad_glEvalMapsNV = NULL;
  PFNGLGETMULTISAMPLEFVNVPROC glad_glGetMultisamplefvNV = NULL;
  PFNGLSAMPLEMASKINDEXEDNVPROC glad_glSampleMaskIndexedNV = NULL;
  PFNGLTEXRENDERBUFFERNVPROC glad_glTexRenderbufferNV = NULL;
  PFNGLDELETEFENCESNVPROC glad_glDeleteFencesNV = NULL;
  PFNGLGENFENCESNVPROC glad_glGenFencesNV = NULL;
  PFNGLISFENCENVPROC glad_glIsFenceNV = NULL;
  PFNGLTESTFENCENVPROC glad_glTestFenceNV = NULL;
  PFNGLGETFENCEIVNVPROC glad_glGetFenceivNV = NULL;
  PFNGLFINISHFENCENVPROC glad_glFinishFenceNV = NULL;
  PFNGLSETFENCENVPROC glad_glSetFenceNV = NULL;
  PFNGLFRAGMENTCOVERAGECOLORNVPROC glad_glFragmentCoverageColorNV = NULL;
  PFNGLPROGRAMNAMEDPARAMETER4FNVPROC glad_glProgramNamedParameter4fNV = NULL;
  PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC glad_glProgramNamedParameter4fvNV = NULL;
  PFNGLPROGRAMNAMEDPARAMETER4DNVPROC glad_glProgramNamedParameter4dNV = NULL;
  PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC glad_glProgramNamedParameter4dvNV = NULL;
  PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC glad_glGetProgramNamedParameterfvNV = NULL;
  PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC glad_glGetProgramNamedParameterdvNV = NULL;
  PFNGLCOVERAGEMODULATIONTABLENVPROC glad_glCoverageModulationTableNV = NULL;
  PFNGLGETCOVERAGEMODULATIONTABLENVPROC glad_glGetCoverageModulationTableNV = NULL;
  PFNGLCOVERAGEMODULATIONNVPROC glad_glCoverageModulationNV = NULL;
  PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC glad_glRenderbufferStorageMultisampleCoverageNV = NULL;
  PFNGLPROGRAMVERTEXLIMITNVPROC glad_glProgramVertexLimitNV = NULL;
  PFNGLFRAMEBUFFERTEXTUREEXTPROC glad_glFramebufferTextureEXT = NULL;
  PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC glad_glFramebufferTextureFaceEXT = NULL;
  PFNGLRENDERGPUMASKNVPROC glad_glRenderGpuMaskNV = NULL;
  PFNGLMULTICASTBUFFERSUBDATANVPROC glad_glMulticastBufferSubDataNV = NULL;
  PFNGLMULTICASTCOPYBUFFERSUBDATANVPROC glad_glMulticastCopyBufferSubDataNV = NULL;
  PFNGLMULTICASTCOPYIMAGESUBDATANVPROC glad_glMulticastCopyImageSubDataNV = NULL;
  PFNGLMULTICASTBLITFRAMEBUFFERNVPROC glad_glMulticastBlitFramebufferNV = NULL;
  PFNGLMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glad_glMulticastFramebufferSampleLocationsfvNV = NULL;
  PFNGLMULTICASTBARRIERNVPROC glad_glMulticastBarrierNV = NULL;
  PFNGLMULTICASTWAITSYNCNVPROC glad_glMulticastWaitSyncNV = NULL;
  PFNGLMULTICASTGETQUERYOBJECTIVNVPROC glad_glMulticastGetQueryObjectivNV = NULL;
  PFNGLMULTICASTGETQUERYOBJECTUIVNVPROC glad_glMulticastGetQueryObjectuivNV = NULL;
  PFNGLMULTICASTGETQUERYOBJECTI64VNVPROC glad_glMulticastGetQueryObjecti64vNV = NULL;
  PFNGLMULTICASTGETQUERYOBJECTUI64VNVPROC glad_glMulticastGetQueryObjectui64vNV = NULL;
  PFNGLPROGRAMLOCALPARAMETERI4INVPROC glad_glProgramLocalParameterI4iNV = NULL;
  PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC glad_glProgramLocalParameterI4ivNV = NULL;
  PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC glad_glProgramLocalParametersI4ivNV = NULL;
  PFNGLPROGRAMLOCALPARAMETERI4UINVPROC glad_glProgramLocalParameterI4uiNV = NULL;
  PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC glad_glProgramLocalParameterI4uivNV = NULL;
  PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC glad_glProgramLocalParametersI4uivNV = NULL;
  PFNGLPROGRAMENVPARAMETERI4INVPROC glad_glProgramEnvParameterI4iNV = NULL;
  PFNGLPROGRAMENVPARAMETERI4IVNVPROC glad_glProgramEnvParameterI4ivNV = NULL;
  PFNGLPROGRAMENVPARAMETERSI4IVNVPROC glad_glProgramEnvParametersI4ivNV = NULL;
  PFNGLPROGRAMENVPARAMETERI4UINVPROC glad_glProgramEnvParameterI4uiNV = NULL;
  PFNGLPROGRAMENVPARAMETERI4UIVNVPROC glad_glProgramEnvParameterI4uivNV = NULL;
  PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC glad_glProgramEnvParametersI4uivNV = NULL;
  PFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC glad_glGetProgramLocalParameterIivNV = NULL;
  PFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC glad_glGetProgramLocalParameterIuivNV = NULL;
  PFNGLGETPROGRAMENVPARAMETERIIVNVPROC glad_glGetProgramEnvParameterIivNV = NULL;
  PFNGLGETPROGRAMENVPARAMETERIUIVNVPROC glad_glGetProgramEnvParameterIuivNV = NULL;
  PFNGLPROGRAMSUBROUTINEPARAMETERSUIVNVPROC glad_glProgramSubroutineParametersuivNV = NULL;
  PFNGLGETPROGRAMSUBROUTINEPARAMETERUIVNVPROC glad_glGetProgramSubroutineParameteruivNV = NULL;
  PFNGLVERTEX2HNVPROC glad_glVertex2hNV = NULL;
  PFNGLVERTEX2HVNVPROC glad_glVertex2hvNV = NULL;
  PFNGLVERTEX3HNVPROC glad_glVertex3hNV = NULL;
  PFNGLVERTEX3HVNVPROC glad_glVertex3hvNV = NULL;
  PFNGLVERTEX4HNVPROC glad_glVertex4hNV = NULL;
  PFNGLVERTEX4HVNVPROC glad_glVertex4hvNV = NULL;
  PFNGLNORMAL3HNVPROC glad_glNormal3hNV = NULL;
  PFNGLNORMAL3HVNVPROC glad_glNormal3hvNV = NULL;
  PFNGLCOLOR3HNVPROC glad_glColor3hNV = NULL;
  PFNGLCOLOR3HVNVPROC glad_glColor3hvNV = NULL;
  PFNGLCOLOR4HNVPROC glad_glColor4hNV = NULL;
  PFNGLCOLOR4HVNVPROC glad_glColor4hvNV = NULL;
  PFNGLTEXCOORD1HNVPROC glad_glTexCoord1hNV = NULL;
  PFNGLTEXCOORD1HVNVPROC glad_glTexCoord1hvNV = NULL;
  PFNGLTEXCOORD2HNVPROC glad_glTexCoord2hNV = NULL;
  PFNGLTEXCOORD2HVNVPROC glad_glTexCoord2hvNV = NULL;
  PFNGLTEXCOORD3HNVPROC glad_glTexCoord3hNV = NULL;
  PFNGLTEXCOORD3HVNVPROC glad_glTexCoord3hvNV = NULL;
  PFNGLTEXCOORD4HNVPROC glad_glTexCoord4hNV = NULL;
  PFNGLTEXCOORD4HVNVPROC glad_glTexCoord4hvNV = NULL;
  PFNGLMULTITEXCOORD1HNVPROC glad_glMultiTexCoord1hNV = NULL;
  PFNGLMULTITEXCOORD1HVNVPROC glad_glMultiTexCoord1hvNV = NULL;
  PFNGLMULTITEXCOORD2HNVPROC glad_glMultiTexCoord2hNV = NULL;
  PFNGLMULTITEXCOORD2HVNVPROC glad_glMultiTexCoord2hvNV = NULL;
  PFNGLMULTITEXCOORD3HNVPROC glad_glMultiTexCoord3hNV = NULL;
  PFNGLMULTITEXCOORD3HVNVPROC glad_glMultiTexCoord3hvNV = NULL;
  PFNGLMULTITEXCOORD4HNVPROC glad_glMultiTexCoord4hNV = NULL;
  PFNGLMULTITEXCOORD4HVNVPROC glad_glMultiTexCoord4hvNV = NULL;
  PFNGLFOGCOORDHNVPROC glad_glFogCoordhNV = NULL;
  PFNGLFOGCOORDHVNVPROC glad_glFogCoordhvNV = NULL;
  PFNGLSECONDARYCOLOR3HNVPROC glad_glSecondaryColor3hNV = NULL;
  PFNGLSECONDARYCOLOR3HVNVPROC glad_glSecondaryColor3hvNV = NULL;
  PFNGLVERTEXWEIGHTHNVPROC glad_glVertexWeighthNV = NULL;
  PFNGLVERTEXWEIGHTHVNVPROC glad_glVertexWeighthvNV = NULL;
  PFNGLVERTEXATTRIB1HNVPROC glad_glVertexAttrib1hNV = NULL;
  PFNGLVERTEXATTRIB1HVNVPROC glad_glVertexAttrib1hvNV = NULL;
  PFNGLVERTEXATTRIB2HNVPROC glad_glVertexAttrib2hNV = NULL;
  PFNGLVERTEXATTRIB2HVNVPROC glad_glVertexAttrib2hvNV = NULL;
  PFNGLVERTEXATTRIB3HNVPROC glad_glVertexAttrib3hNV = NULL;
  PFNGLVERTEXATTRIB3HVNVPROC glad_glVertexAttrib3hvNV = NULL;
  PFNGLVERTEXATTRIB4HNVPROC glad_glVertexAttrib4hNV = NULL;
  PFNGLVERTEXATTRIB4HVNVPROC glad_glVertexAttrib4hvNV = NULL;
  PFNGLVERTEXATTRIBS1HVNVPROC glad_glVertexAttribs1hvNV = NULL;
  PFNGLVERTEXATTRIBS2HVNVPROC glad_glVertexAttribs2hvNV = NULL;
  PFNGLVERTEXATTRIBS3HVNVPROC glad_glVertexAttribs3hvNV = NULL;
  PFNGLVERTEXATTRIBS4HVNVPROC glad_glVertexAttribs4hvNV = NULL;
  PFNGLGETINTERNALFORMATSAMPLEIVNVPROC glad_glGetInternalformatSampleivNV = NULL;
  PFNGLGETMEMORYOBJECTDETACHEDRESOURCESUIVNVPROC glad_glGetMemoryObjectDetachedResourcesuivNV = NULL;
  PFNGLRESETMEMORYOBJECTPARAMETERNVPROC glad_glResetMemoryObjectParameterNV = NULL;
  PFNGLTEXATTACHMEMORYNVPROC glad_glTexAttachMemoryNV = NULL;
  PFNGLBUFFERATTACHMEMORYNVPROC glad_glBufferAttachMemoryNV = NULL;
  PFNGLTEXTUREATTACHMEMORYNVPROC glad_glTextureAttachMemoryNV = NULL;
  PFNGLNAMEDBUFFERATTACHMEMORYNVPROC glad_glNamedBufferAttachMemoryNV = NULL;
  PFNGLBUFFERPAGECOMMITMENTMEMNVPROC glad_glBufferPageCommitmentMemNV = NULL;
  PFNGLTEXPAGECOMMITMENTMEMNVPROC glad_glTexPageCommitmentMemNV = NULL;
  PFNGLNAMEDBUFFERPAGECOMMITMENTMEMNVPROC glad_glNamedBufferPageCommitmentMemNV = NULL;
  PFNGLTEXTUREPAGECOMMITMENTMEMNVPROC glad_glTexturePageCommitmentMemNV = NULL;
  PFNGLDRAWMESHTASKSNVPROC glad_glDrawMeshTasksNV = NULL;
  PFNGLDRAWMESHTASKSINDIRECTNVPROC glad_glDrawMeshTasksIndirectNV = NULL;
  PFNGLMULTIDRAWMESHTASKSINDIRECTNVPROC glad_glMultiDrawMeshTasksIndirectNV = NULL;
  PFNGLMULTIDRAWMESHTASKSINDIRECTCOUNTNVPROC glad_glMultiDrawMeshTasksIndirectCountNV = NULL;
  PFNGLGENOCCLUSIONQUERIESNVPROC glad_glGenOcclusionQueriesNV = NULL;
  PFNGLDELETEOCCLUSIONQUERIESNVPROC glad_glDeleteOcclusionQueriesNV = NULL;
  PFNGLISOCCLUSIONQUERYNVPROC glad_glIsOcclusionQueryNV = NULL;
  PFNGLBEGINOCCLUSIONQUERYNVPROC glad_glBeginOcclusionQueryNV = NULL;
  PFNGLENDOCCLUSIONQUERYNVPROC glad_glEndOcclusionQueryNV = NULL;
  PFNGLGETOCCLUSIONQUERYIVNVPROC glad_glGetOcclusionQueryivNV = NULL;
  PFNGLGETOCCLUSIONQUERYUIVNVPROC glad_glGetOcclusionQueryuivNV = NULL;
  PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC glad_glProgramBufferParametersfvNV = NULL;
  PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC glad_glProgramBufferParametersIivNV = NULL;
  PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC glad_glProgramBufferParametersIuivNV = NULL;
  PFNGLGENPATHSNVPROC glad_glGenPathsNV = NULL;
  PFNGLDELETEPATHSNVPROC glad_glDeletePathsNV = NULL;
  PFNGLISPATHNVPROC glad_glIsPathNV = NULL;
  PFNGLPATHCOMMANDSNVPROC glad_glPathCommandsNV = NULL;
  PFNGLPATHCOORDSNVPROC glad_glPathCoordsNV = NULL;
  PFNGLPATHSUBCOMMANDSNVPROC glad_glPathSubCommandsNV = NULL;
  PFNGLPATHSUBCOORDSNVPROC glad_glPathSubCoordsNV = NULL;
  PFNGLPATHSTRINGNVPROC glad_glPathStringNV = NULL;
  PFNGLPATHGLYPHSNVPROC glad_glPathGlyphsNV = NULL;
  PFNGLPATHGLYPHRANGENVPROC glad_glPathGlyphRangeNV = NULL;
  PFNGLWEIGHTPATHSNVPROC glad_glWeightPathsNV = NULL;
  PFNGLCOPYPATHNVPROC glad_glCopyPathNV = NULL;
  PFNGLINTERPOLATEPATHSNVPROC glad_glInterpolatePathsNV = NULL;
  PFNGLTRANSFORMPATHNVPROC glad_glTransformPathNV = NULL;
  PFNGLPATHPARAMETERIVNVPROC glad_glPathParameterivNV = NULL;
  PFNGLPATHPARAMETERINVPROC glad_glPathParameteriNV = NULL;
  PFNGLPATHPARAMETERFVNVPROC glad_glPathParameterfvNV = NULL;
  PFNGLPATHPARAMETERFNVPROC glad_glPathParameterfNV = NULL;
  PFNGLPATHDASHARRAYNVPROC glad_glPathDashArrayNV = NULL;
  PFNGLPATHSTENCILFUNCNVPROC glad_glPathStencilFuncNV = NULL;
  PFNGLPATHSTENCILDEPTHOFFSETNVPROC glad_glPathStencilDepthOffsetNV = NULL;
  PFNGLSTENCILFILLPATHNVPROC glad_glStencilFillPathNV = NULL;
  PFNGLSTENCILSTROKEPATHNVPROC glad_glStencilStrokePathNV = NULL;
  PFNGLSTENCILFILLPATHINSTANCEDNVPROC glad_glStencilFillPathInstancedNV = NULL;
  PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC glad_glStencilStrokePathInstancedNV = NULL;
  PFNGLPATHCOVERDEPTHFUNCNVPROC glad_glPathCoverDepthFuncNV = NULL;
  PFNGLCOVERFILLPATHNVPROC glad_glCoverFillPathNV = NULL;
  PFNGLCOVERSTROKEPATHNVPROC glad_glCoverStrokePathNV = NULL;
  PFNGLCOVERFILLPATHINSTANCEDNVPROC glad_glCoverFillPathInstancedNV = NULL;
  PFNGLCOVERSTROKEPATHINSTANCEDNVPROC glad_glCoverStrokePathInstancedNV = NULL;
  PFNGLGETPATHPARAMETERIVNVPROC glad_glGetPathParameterivNV = NULL;
  PFNGLGETPATHPARAMETERFVNVPROC glad_glGetPathParameterfvNV = NULL;
  PFNGLGETPATHCOMMANDSNVPROC glad_glGetPathCommandsNV = NULL;
  PFNGLGETPATHCOORDSNVPROC glad_glGetPathCoordsNV = NULL;
  PFNGLGETPATHDASHARRAYNVPROC glad_glGetPathDashArrayNV = NULL;
  PFNGLGETPATHMETRICSNVPROC glad_glGetPathMetricsNV = NULL;
  PFNGLGETPATHMETRICRANGENVPROC glad_glGetPathMetricRangeNV = NULL;
  PFNGLGETPATHSPACINGNVPROC glad_glGetPathSpacingNV = NULL;
  PFNGLISPOINTINFILLPATHNVPROC glad_glIsPointInFillPathNV = NULL;
  PFNGLISPOINTINSTROKEPATHNVPROC glad_glIsPointInStrokePathNV = NULL;
  PFNGLGETPATHLENGTHNVPROC glad_glGetPathLengthNV = NULL;
  PFNGLPOINTALONGPATHNVPROC glad_glPointAlongPathNV = NULL;
  PFNGLMATRIXLOAD3X2FNVPROC glad_glMatrixLoad3x2fNV = NULL;
  PFNGLMATRIXLOAD3X3FNVPROC glad_glMatrixLoad3x3fNV = NULL;
  PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC glad_glMatrixLoadTranspose3x3fNV = NULL;
  PFNGLMATRIXMULT3X2FNVPROC glad_glMatrixMult3x2fNV = NULL;
  PFNGLMATRIXMULT3X3FNVPROC glad_glMatrixMult3x3fNV = NULL;
  PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC glad_glMatrixMultTranspose3x3fNV = NULL;
  PFNGLSTENCILTHENCOVERFILLPATHNVPROC glad_glStencilThenCoverFillPathNV = NULL;
  PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC glad_glStencilThenCoverStrokePathNV = NULL;
  PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC glad_glStencilThenCoverFillPathInstancedNV = NULL;
  PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC glad_glStencilThenCoverStrokePathInstancedNV = NULL;
  PFNGLPATHGLYPHINDEXRANGENVPROC glad_glPathGlyphIndexRangeNV = NULL;
  PFNGLPATHGLYPHINDEXARRAYNVPROC glad_glPathGlyphIndexArrayNV = NULL;
  PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC glad_glPathMemoryGlyphIndexArrayNV = NULL;
  PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC glad_glProgramPathFragmentInputGenNV = NULL;
  PFNGLGETPROGRAMRESOURCEFVNVPROC glad_glGetProgramResourcefvNV = NULL;
  PFNGLPATHCOLORGENNVPROC glad_glPathColorGenNV = NULL;
  PFNGLPATHTEXGENNVPROC glad_glPathTexGenNV = NULL;
  PFNGLPATHFOGGENNVPROC glad_glPathFogGenNV = NULL;
  PFNGLGETPATHCOLORGENIVNVPROC glad_glGetPathColorGenivNV = NULL;
  PFNGLGETPATHCOLORGENFVNVPROC glad_glGetPathColorGenfvNV = NULL;
  PFNGLGETPATHTEXGENIVNVPROC glad_glGetPathTexGenivNV = NULL;
  PFNGLGETPATHTEXGENFVNVPROC glad_glGetPathTexGenfvNV = NULL;
  PFNGLPIXELDATARANGENVPROC glad_glPixelDataRangeNV = NULL;
  PFNGLFLUSHPIXELDATARANGENVPROC glad_glFlushPixelDataRangeNV = NULL;
  PFNGLPOINTPARAMETERINVPROC glad_glPointParameteriNV = NULL;
  PFNGLPOINTPARAMETERIVNVPROC glad_glPointParameterivNV = NULL;
  PFNGLPRESENTFRAMEKEYEDNVPROC glad_glPresentFrameKeyedNV = NULL;
  PFNGLPRESENTFRAMEDUALFILLNVPROC glad_glPresentFrameDualFillNV = NULL;
  PFNGLGETVIDEOIVNVPROC glad_glGetVideoivNV = NULL;
  PFNGLGETVIDEOUIVNVPROC glad_glGetVideouivNV = NULL;
  PFNGLGETVIDEOI64VNVPROC glad_glGetVideoi64vNV = NULL;
  PFNGLGETVIDEOUI64VNVPROC glad_glGetVideoui64vNV = NULL;
  PFNGLPRIMITIVERESTARTNVPROC glad_glPrimitiveRestartNV = NULL;
  PFNGLPRIMITIVERESTARTINDEXNVPROC glad_glPrimitiveRestartIndexNV = NULL;
  PFNGLQUERYRESOURCENVPROC glad_glQueryResourceNV = NULL;
  PFNGLGENQUERYRESOURCETAGNVPROC glad_glGenQueryResourceTagNV = NULL;
  PFNGLDELETEQUERYRESOURCETAGNVPROC glad_glDeleteQueryResourceTagNV = NULL;
  PFNGLQUERYRESOURCETAGNVPROC glad_glQueryResourceTagNV = NULL;
  PFNGLCOMBINERPARAMETERFVNVPROC glad_glCombinerParameterfvNV = NULL;
  PFNGLCOMBINERPARAMETERFNVPROC glad_glCombinerParameterfNV = NULL;
  PFNGLCOMBINERPARAMETERIVNVPROC glad_glCombinerParameterivNV = NULL;
  PFNGLCOMBINERPARAMETERINVPROC glad_glCombinerParameteriNV = NULL;
  PFNGLCOMBINERINPUTNVPROC glad_glCombinerInputNV = NULL;
  PFNGLCOMBINEROUTPUTNVPROC glad_glCombinerOutputNV = NULL;
  PFNGLFINALCOMBINERINPUTNVPROC glad_glFinalCombinerInputNV = NULL;
  PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC glad_glGetCombinerInputParameterfvNV = NULL;
  PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC glad_glGetCombinerInputParameterivNV = NULL;
  PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC glad_glGetCombinerOutputParameterfvNV = NULL;
  PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC glad_glGetCombinerOutputParameterivNV = NULL;
  PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC glad_glGetFinalCombinerInputParameterfvNV = NULL;
  PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC glad_glGetFinalCombinerInputParameterivNV = NULL;
  PFNGLCOMBINERSTAGEPARAMETERFVNVPROC glad_glCombinerStageParameterfvNV = NULL;
  PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC glad_glGetCombinerStageParameterfvNV = NULL;
  PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glad_glFramebufferSampleLocationsfvNV = NULL;
  PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glad_glNamedFramebufferSampleLocationsfvNV = NULL;
  PFNGLRESOLVEDEPTHVALUESNVPROC glad_glResolveDepthValuesNV = NULL;
  PFNGLSCISSOREXCLUSIVENVPROC glad_glScissorExclusiveNV = NULL;
  PFNGLSCISSOREXCLUSIVEARRAYVNVPROC glad_glScissorExclusiveArrayvNV = NULL;
  PFNGLMAKEBUFFERRESIDENTNVPROC glad_glMakeBufferResidentNV = NULL;
  PFNGLMAKEBUFFERNONRESIDENTNVPROC glad_glMakeBufferNonResidentNV = NULL;
  PFNGLISBUFFERRESIDENTNVPROC glad_glIsBufferResidentNV = NULL;
  PFNGLMAKENAMEDBUFFERRESIDENTNVPROC glad_glMakeNamedBufferResidentNV = NULL;
  PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC glad_glMakeNamedBufferNonResidentNV = NULL;
  PFNGLISNAMEDBUFFERRESIDENTNVPROC glad_glIsNamedBufferResidentNV = NULL;
  PFNGLGETBUFFERPARAMETERUI64VNVPROC glad_glGetBufferParameterui64vNV = NULL;
  PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC glad_glGetNamedBufferParameterui64vNV = NULL;
  PFNGLGETINTEGERUI64VNVPROC glad_glGetIntegerui64vNV = NULL;
  PFNGLUNIFORMUI64NVPROC glad_glUniformui64NV = NULL;
  PFNGLUNIFORMUI64VNVPROC glad_glUniformui64vNV = NULL;
  PFNGLPROGRAMUNIFORMUI64NVPROC glad_glProgramUniformui64NV = NULL;
  PFNGLPROGRAMUNIFORMUI64VNVPROC glad_glProgramUniformui64vNV = NULL;
  PFNGLBINDSHADINGRATEIMAGENVPROC glad_glBindShadingRateImageNV = NULL;
  PFNGLGETSHADINGRATEIMAGEPALETTENVPROC glad_glGetShadingRateImagePaletteNV = NULL;
  PFNGLGETSHADINGRATESAMPLELOCATIONIVNVPROC glad_glGetShadingRateSampleLocationivNV = NULL;
  PFNGLSHADINGRATEIMAGEBARRIERNVPROC glad_glShadingRateImageBarrierNV = NULL;
  PFNGLSHADINGRATEIMAGEPALETTENVPROC glad_glShadingRateImagePaletteNV = NULL;
  PFNGLSHADINGRATESAMPLEORDERNVPROC glad_glShadingRateSampleOrderNV = NULL;
  PFNGLSHADINGRATESAMPLEORDERCUSTOMNVPROC glad_glShadingRateSampleOrderCustomNV = NULL;
  PFNGLTEXTUREBARRIERNVPROC glad_glTextureBarrierNV = NULL;
  PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC glad_glTexImage2DMultisampleCoverageNV = NULL;
  PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC glad_glTexImage3DMultisampleCoverageNV = NULL;
  PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC glad_glTextureImage2DMultisampleNV = NULL;
  PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC glad_glTextureImage3DMultisampleNV = NULL;
  PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC glad_glTextureImage2DMultisampleCoverageNV = NULL;
  PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC glad_glTextureImage3DMultisampleCoverageNV = NULL;
  PFNGLCREATESEMAPHORESNVPROC glad_glCreateSemaphoresNV = NULL;
  PFNGLSEMAPHOREPARAMETERIVNVPROC glad_glSemaphoreParameterivNV = NULL;
  PFNGLGETSEMAPHOREPARAMETERIVNVPROC glad_glGetSemaphoreParameterivNV = NULL;
  PFNGLBEGINTRANSFORMFEEDBACKNVPROC glad_glBeginTransformFeedbackNV = NULL;
  PFNGLENDTRANSFORMFEEDBACKNVPROC glad_glEndTransformFeedbackNV = NULL;
  PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC glad_glTransformFeedbackAttribsNV = NULL;
  PFNGLBINDBUFFERRANGENVPROC glad_glBindBufferRangeNV = NULL;
  PFNGLBINDBUFFEROFFSETNVPROC glad_glBindBufferOffsetNV = NULL;
  PFNGLBINDBUFFERBASENVPROC glad_glBindBufferBaseNV = NULL;
  PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC glad_glTransformFeedbackVaryingsNV = NULL;
  PFNGLACTIVEVARYINGNVPROC glad_glActiveVaryingNV = NULL;
  PFNGLGETVARYINGLOCATIONNVPROC glad_glGetVaryingLocationNV = NULL;
  PFNGLGETACTIVEVARYINGNVPROC glad_glGetActiveVaryingNV = NULL;
  PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC glad_glGetTransformFeedbackVaryingNV = NULL;
  PFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC glad_glTransformFeedbackStreamAttribsNV = NULL;
  PFNGLBINDTRANSFORMFEEDBACKNVPROC glad_glBindTransformFeedbackNV = NULL;
  PFNGLDELETETRANSFORMFEEDBACKSNVPROC glad_glDeleteTransformFeedbacksNV = NULL;
  PFNGLGENTRANSFORMFEEDBACKSNVPROC glad_glGenTransformFeedbacksNV = NULL;
  PFNGLISTRANSFORMFEEDBACKNVPROC glad_glIsTransformFeedbackNV = NULL;
  PFNGLPAUSETRANSFORMFEEDBACKNVPROC glad_glPauseTransformFeedbackNV = NULL;
  PFNGLRESUMETRANSFORMFEEDBACKNVPROC glad_glResumeTransformFeedbackNV = NULL;
  PFNGLDRAWTRANSFORMFEEDBACKNVPROC glad_glDrawTransformFeedbackNV = NULL;
  PFNGLVDPAUINITNVPROC glad_glVDPAUInitNV = NULL;
  PFNGLVDPAUFININVPROC glad_glVDPAUFiniNV = NULL;
  PFNGLVDPAUREGISTERVIDEOSURFACENVPROC glad_glVDPAURegisterVideoSurfaceNV = NULL;
  PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC glad_glVDPAURegisterOutputSurfaceNV = NULL;
  PFNGLVDPAUISSURFACENVPROC glad_glVDPAUIsSurfaceNV = NULL;
  PFNGLVDPAUUNREGISTERSURFACENVPROC glad_glVDPAUUnregisterSurfaceNV = NULL;
  PFNGLVDPAUGETSURFACEIVNVPROC glad_glVDPAUGetSurfaceivNV = NULL;
  PFNGLVDPAUSURFACEACCESSNVPROC glad_glVDPAUSurfaceAccessNV = NULL;
  PFNGLVDPAUMAPSURFACESNVPROC glad_glVDPAUMapSurfacesNV = NULL;
  PFNGLVDPAUUNMAPSURFACESNVPROC glad_glVDPAUUnmapSurfacesNV = NULL;
  PFNGLVDPAUREGISTERVIDEOSURFACEWITHPICTURESTRUCTURENVPROC glad_glVDPAURegisterVideoSurfaceWithPictureStructureNV = NULL;
  PFNGLFLUSHVERTEXARRAYRANGENVPROC glad_glFlushVertexArrayRangeNV = NULL;
  PFNGLVERTEXARRAYRANGENVPROC glad_glVertexArrayRangeNV = NULL;
  PFNGLVERTEXATTRIBL1I64NVPROC glad_glVertexAttribL1i64NV = NULL;
  PFNGLVERTEXATTRIBL2I64NVPROC glad_glVertexAttribL2i64NV = NULL;
  PFNGLVERTEXATTRIBL3I64NVPROC glad_glVertexAttribL3i64NV = NULL;
  PFNGLVERTEXATTRIBL4I64NVPROC glad_glVertexAttribL4i64NV = NULL;
  PFNGLVERTEXATTRIBL1I64VNVPROC glad_glVertexAttribL1i64vNV = NULL;
  PFNGLVERTEXATTRIBL2I64VNVPROC glad_glVertexAttribL2i64vNV = NULL;
  PFNGLVERTEXATTRIBL3I64VNVPROC glad_glVertexAttribL3i64vNV = NULL;
  PFNGLVERTEXATTRIBL4I64VNVPROC glad_glVertexAttribL4i64vNV = NULL;
  PFNGLVERTEXATTRIBL1UI64NVPROC glad_glVertexAttribL1ui64NV = NULL;
  PFNGLVERTEXATTRIBL2UI64NVPROC glad_glVertexAttribL2ui64NV = NULL;
  PFNGLVERTEXATTRIBL3UI64NVPROC glad_glVertexAttribL3ui64NV = NULL;
  PFNGLVERTEXATTRIBL4UI64NVPROC glad_glVertexAttribL4ui64NV = NULL;
  PFNGLVERTEXATTRIBL1UI64VNVPROC glad_glVertexAttribL1ui64vNV = NULL;
  PFNGLVERTEXATTRIBL2UI64VNVPROC glad_glVertexAttribL2ui64vNV = NULL;
  PFNGLVERTEXATTRIBL3UI64VNVPROC glad_glVertexAttribL3ui64vNV = NULL;
  PFNGLVERTEXATTRIBL4UI64VNVPROC glad_glVertexAttribL4ui64vNV = NULL;
  PFNGLGETVERTEXATTRIBLI64VNVPROC glad_glGetVertexAttribLi64vNV = NULL;
  PFNGLGETVERTEXATTRIBLUI64VNVPROC glad_glGetVertexAttribLui64vNV = NULL;
  PFNGLVERTEXATTRIBLFORMATNVPROC glad_glVertexAttribLFormatNV = NULL;
  PFNGLBUFFERADDRESSRANGENVPROC glad_glBufferAddressRangeNV = NULL;
  PFNGLVERTEXFORMATNVPROC glad_glVertexFormatNV = NULL;
  PFNGLNORMALFORMATNVPROC glad_glNormalFormatNV = NULL;
  PFNGLCOLORFORMATNVPROC glad_glColorFormatNV = NULL;
  PFNGLINDEXFORMATNVPROC glad_glIndexFormatNV = NULL;
  PFNGLTEXCOORDFORMATNVPROC glad_glTexCoordFormatNV = NULL;
  PFNGLEDGEFLAGFORMATNVPROC glad_glEdgeFlagFormatNV = NULL;
  PFNGLSECONDARYCOLORFORMATNVPROC glad_glSecondaryColorFormatNV = NULL;
  PFNGLFOGCOORDFORMATNVPROC glad_glFogCoordFormatNV = NULL;
  PFNGLVERTEXATTRIBFORMATNVPROC glad_glVertexAttribFormatNV = NULL;
  PFNGLVERTEXATTRIBIFORMATNVPROC glad_glVertexAttribIFormatNV = NULL;
  PFNGLGETINTEGERUI64I_VNVPROC glad_glGetIntegerui64i_vNV = NULL;
  PFNGLAREPROGRAMSRESIDENTNVPROC glad_glAreProgramsResidentNV = NULL;
  PFNGLBINDPROGRAMNVPROC glad_glBindProgramNV = NULL;
  PFNGLDELETEPROGRAMSNVPROC glad_glDeleteProgramsNV = NULL;
  PFNGLEXECUTEPROGRAMNVPROC glad_glExecuteProgramNV = NULL;
  PFNGLGENPROGRAMSNVPROC glad_glGenProgramsNV = NULL;
  PFNGLGETPROGRAMPARAMETERDVNVPROC glad_glGetProgramParameterdvNV = NULL;
  PFNGLGETPROGRAMPARAMETERFVNVPROC glad_glGetProgramParameterfvNV = NULL;
  PFNGLGETPROGRAMIVNVPROC glad_glGetProgramivNV = NULL;
  PFNGLGETPROGRAMSTRINGNVPROC glad_glGetProgramStringNV = NULL;
  PFNGLGETTRACKMATRIXIVNVPROC glad_glGetTrackMatrixivNV = NULL;
  PFNGLGETVERTEXATTRIBDVNVPROC glad_glGetVertexAttribdvNV = NULL;
  PFNGLGETVERTEXATTRIBFVNVPROC glad_glGetVertexAttribfvNV = NULL;
  PFNGLGETVERTEXATTRIBIVNVPROC glad_glGetVertexAttribivNV = NULL;
  PFNGLGETVERTEXATTRIBPOINTERVNVPROC glad_glGetVertexAttribPointervNV = NULL;
  PFNGLISPROGRAMNVPROC glad_glIsProgramNV = NULL;
  PFNGLLOADPROGRAMNVPROC glad_glLoadProgramNV = NULL;
  PFNGLPROGRAMPARAMETER4DNVPROC glad_glProgramParameter4dNV = NULL;
  PFNGLPROGRAMPARAMETER4DVNVPROC glad_glProgramParameter4dvNV = NULL;
  PFNGLPROGRAMPARAMETER4FNVPROC glad_glProgramParameter4fNV = NULL;
  PFNGLPROGRAMPARAMETER4FVNVPROC glad_glProgramParameter4fvNV = NULL;
  PFNGLPROGRAMPARAMETERS4DVNVPROC glad_glProgramParameters4dvNV = NULL;
  PFNGLPROGRAMPARAMETERS4FVNVPROC glad_glProgramParameters4fvNV = NULL;
  PFNGLREQUESTRESIDENTPROGRAMSNVPROC glad_glRequestResidentProgramsNV = NULL;
  PFNGLTRACKMATRIXNVPROC glad_glTrackMatrixNV = NULL;
  PFNGLVERTEXATTRIBPOINTERNVPROC glad_glVertexAttribPointerNV = NULL;
  PFNGLVERTEXATTRIB1DNVPROC glad_glVertexAttrib1dNV = NULL;
  PFNGLVERTEXATTRIB1DVNVPROC glad_glVertexAttrib1dvNV = NULL;
  PFNGLVERTEXATTRIB1FNVPROC glad_glVertexAttrib1fNV = NULL;
  PFNGLVERTEXATTRIB1FVNVPROC glad_glVertexAttrib1fvNV = NULL;
  PFNGLVERTEXATTRIB1SNVPROC glad_glVertexAttrib1sNV = NULL;
  PFNGLVERTEXATTRIB1SVNVPROC glad_glVertexAttrib1svNV = NULL;
  PFNGLVERTEXATTRIB2DNVPROC glad_glVertexAttrib2dNV = NULL;
  PFNGLVERTEXATTRIB2DVNVPROC glad_glVertexAttrib2dvNV = NULL;
  PFNGLVERTEXATTRIB2FNVPROC glad_glVertexAttrib2fNV = NULL;
  PFNGLVERTEXATTRIB2FVNVPROC glad_glVertexAttrib2fvNV = NULL;
  PFNGLVERTEXATTRIB2SNVPROC glad_glVertexAttrib2sNV = NULL;
  PFNGLVERTEXATTRIB2SVNVPROC glad_glVertexAttrib2svNV = NULL;
  PFNGLVERTEXATTRIB3DNVPROC glad_glVertexAttrib3dNV = NULL;
  PFNGLVERTEXATTRIB3DVNVPROC glad_glVertexAttrib3dvNV = NULL;
  PFNGLVERTEXATTRIB3FNVPROC glad_glVertexAttrib3fNV = NULL;
  PFNGLVERTEXATTRIB3FVNVPROC glad_glVertexAttrib3fvNV = NULL;
  PFNGLVERTEXATTRIB3SNVPROC glad_glVertexAttrib3sNV = NULL;
  PFNGLVERTEXATTRIB3SVNVPROC glad_glVertexAttrib3svNV = NULL;
  PFNGLVERTEXATTRIB4DNVPROC glad_glVertexAttrib4dNV = NULL;
  PFNGLVERTEXATTRIB4DVNVPROC glad_glVertexAttrib4dvNV = NULL;
  PFNGLVERTEXATTRIB4FNVPROC glad_glVertexAttrib4fNV = NULL;
  PFNGLVERTEXATTRIB4FVNVPROC glad_glVertexAttrib4fvNV = NULL;
  PFNGLVERTEXATTRIB4SNVPROC glad_glVertexAttrib4sNV = NULL;
  PFNGLVERTEXATTRIB4SVNVPROC glad_glVertexAttrib4svNV = NULL;
  PFNGLVERTEXATTRIB4UBNVPROC glad_glVertexAttrib4ubNV = NULL;
  PFNGLVERTEXATTRIB4UBVNVPROC glad_glVertexAttrib4ubvNV = NULL;
  PFNGLVERTEXATTRIBS1DVNVPROC glad_glVertexAttribs1dvNV = NULL;
  PFNGLVERTEXATTRIBS1FVNVPROC glad_glVertexAttribs1fvNV = NULL;
  PFNGLVERTEXATTRIBS1SVNVPROC glad_glVertexAttribs1svNV = NULL;
  PFNGLVERTEXATTRIBS2DVNVPROC glad_glVertexAttribs2dvNV = NULL;
  PFNGLVERTEXATTRIBS2FVNVPROC glad_glVertexAttribs2fvNV = NULL;
  PFNGLVERTEXATTRIBS2SVNVPROC glad_glVertexAttribs2svNV = NULL;
  PFNGLVERTEXATTRIBS3DVNVPROC glad_glVertexAttribs3dvNV = NULL;
  PFNGLVERTEXATTRIBS3FVNVPROC glad_glVertexAttribs3fvNV = NULL;
  PFNGLVERTEXATTRIBS3SVNVPROC glad_glVertexAttribs3svNV = NULL;
  PFNGLVERTEXATTRIBS4DVNVPROC glad_glVertexAttribs4dvNV = NULL;
  PFNGLVERTEXATTRIBS4FVNVPROC glad_glVertexAttribs4fvNV = NULL;
  PFNGLVERTEXATTRIBS4SVNVPROC glad_glVertexAttribs4svNV = NULL;
  PFNGLVERTEXATTRIBS4UBVNVPROC glad_glVertexAttribs4ubvNV = NULL;
  PFNGLVERTEXATTRIBI1IEXTPROC glad_glVertexAttribI1iEXT = NULL;
  PFNGLVERTEXATTRIBI2IEXTPROC glad_glVertexAttribI2iEXT = NULL;
  PFNGLVERTEXATTRIBI3IEXTPROC glad_glVertexAttribI3iEXT = NULL;
  PFNGLVERTEXATTRIBI4IEXTPROC glad_glVertexAttribI4iEXT = NULL;
  PFNGLVERTEXATTRIBI1UIEXTPROC glad_glVertexAttribI1uiEXT = NULL;
  PFNGLVERTEXATTRIBI2UIEXTPROC glad_glVertexAttribI2uiEXT = NULL;
  PFNGLVERTEXATTRIBI3UIEXTPROC glad_glVertexAttribI3uiEXT = NULL;
  PFNGLVERTEXATTRIBI4UIEXTPROC glad_glVertexAttribI4uiEXT = NULL;
  PFNGLVERTEXATTRIBI1IVEXTPROC glad_glVertexAttribI1ivEXT = NULL;
  PFNGLVERTEXATTRIBI2IVEXTPROC glad_glVertexAttribI2ivEXT = NULL;
  PFNGLVERTEXATTRIBI3IVEXTPROC glad_glVertexAttribI3ivEXT = NULL;
  PFNGLVERTEXATTRIBI4IVEXTPROC glad_glVertexAttribI4ivEXT = NULL;
  PFNGLVERTEXATTRIBI1UIVEXTPROC glad_glVertexAttribI1uivEXT = NULL;
  PFNGLVERTEXATTRIBI2UIVEXTPROC glad_glVertexAttribI2uivEXT = NULL;
  PFNGLVERTEXATTRIBI3UIVEXTPROC glad_glVertexAttribI3uivEXT = NULL;
  PFNGLVERTEXATTRIBI4UIVEXTPROC glad_glVertexAttribI4uivEXT = NULL;
  PFNGLVERTEXATTRIBI4BVEXTPROC glad_glVertexAttribI4bvEXT = NULL;
  PFNGLVERTEXATTRIBI4SVEXTPROC glad_glVertexAttribI4svEXT = NULL;
  PFNGLVERTEXATTRIBI4UBVEXTPROC glad_glVertexAttribI4ubvEXT = NULL;
  PFNGLVERTEXATTRIBI4USVEXTPROC glad_glVertexAttribI4usvEXT = NULL;
  PFNGLVERTEXATTRIBIPOINTEREXTPROC glad_glVertexAttribIPointerEXT = NULL;
  PFNGLGETVERTEXATTRIBIIVEXTPROC glad_glGetVertexAttribIivEXT = NULL;
  PFNGLGETVERTEXATTRIBIUIVEXTPROC glad_glGetVertexAttribIuivEXT = NULL;
  PFNGLBEGINVIDEOCAPTURENVPROC glad_glBeginVideoCaptureNV = NULL;
  PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC glad_glBindVideoCaptureStreamBufferNV = NULL;
  PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC glad_glBindVideoCaptureStreamTextureNV = NULL;
  PFNGLENDVIDEOCAPTURENVPROC glad_glEndVideoCaptureNV = NULL;
  PFNGLGETVIDEOCAPTUREIVNVPROC glad_glGetVideoCaptureivNV = NULL;
  PFNGLGETVIDEOCAPTURESTREAMIVNVPROC glad_glGetVideoCaptureStreamivNV = NULL;
  PFNGLGETVIDEOCAPTURESTREAMFVNVPROC glad_glGetVideoCaptureStreamfvNV = NULL;
  PFNGLGETVIDEOCAPTURESTREAMDVNVPROC glad_glGetVideoCaptureStreamdvNV = NULL;
  PFNGLVIDEOCAPTURENVPROC glad_glVideoCaptureNV = NULL;
  PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC glad_glVideoCaptureStreamParameterivNV = NULL;
  PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC glad_glVideoCaptureStreamParameterfvNV = NULL;
  PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC glad_glVideoCaptureStreamParameterdvNV = NULL;
  PFNGLVIEWPORTSWIZZLENVPROC glad_glViewportSwizzleNV = NULL;
  PFNGLMULTITEXCOORD1BOESPROC glad_glMultiTexCoord1bOES = NULL;
  PFNGLMULTITEXCOORD1BVOESPROC glad_glMultiTexCoord1bvOES = NULL;
  PFNGLMULTITEXCOORD2BOESPROC glad_glMultiTexCoord2bOES = NULL;
  PFNGLMULTITEXCOORD2BVOESPROC glad_glMultiTexCoord2bvOES = NULL;
  PFNGLMULTITEXCOORD3BOESPROC glad_glMultiTexCoord3bOES = NULL;
  PFNGLMULTITEXCOORD3BVOESPROC glad_glMultiTexCoord3bvOES = NULL;
  PFNGLMULTITEXCOORD4BOESPROC glad_glMultiTexCoord4bOES = NULL;
  PFNGLMULTITEXCOORD4BVOESPROC glad_glMultiTexCoord4bvOES = NULL;
  PFNGLTEXCOORD1BOESPROC glad_glTexCoord1bOES = NULL;
  PFNGLTEXCOORD1BVOESPROC glad_glTexCoord1bvOES = NULL;
  PFNGLTEXCOORD2BOESPROC glad_glTexCoord2bOES = NULL;
  PFNGLTEXCOORD2BVOESPROC glad_glTexCoord2bvOES = NULL;
  PFNGLTEXCOORD3BOESPROC glad_glTexCoord3bOES = NULL;
  PFNGLTEXCOORD3BVOESPROC glad_glTexCoord3bvOES = NULL;
  PFNGLTEXCOORD4BOESPROC glad_glTexCoord4bOES = NULL;
  PFNGLTEXCOORD4BVOESPROC glad_glTexCoord4bvOES = NULL;
  PFNGLVERTEX2BOESPROC glad_glVertex2bOES = NULL;
  PFNGLVERTEX2BVOESPROC glad_glVertex2bvOES = NULL;
  PFNGLVERTEX3BOESPROC glad_glVertex3bOES = NULL;
  PFNGLVERTEX3BVOESPROC glad_glVertex3bvOES = NULL;
  PFNGLVERTEX4BOESPROC glad_glVertex4bOES = NULL;
  PFNGLVERTEX4BVOESPROC glad_glVertex4bvOES = NULL;
  PFNGLALPHAFUNCXOESPROC glad_glAlphaFuncxOES = NULL;
  PFNGLCLEARCOLORXOESPROC glad_glClearColorxOES = NULL;
  PFNGLCLEARDEPTHXOESPROC glad_glClearDepthxOES = NULL;
  PFNGLCLIPPLANEXOESPROC glad_glClipPlanexOES = NULL;
  PFNGLCOLOR4XOESPROC glad_glColor4xOES = NULL;
  PFNGLDEPTHRANGEXOESPROC glad_glDepthRangexOES = NULL;
  PFNGLFOGXOESPROC glad_glFogxOES = NULL;
  PFNGLFOGXVOESPROC glad_glFogxvOES = NULL;
  PFNGLFRUSTUMXOESPROC glad_glFrustumxOES = NULL;
  PFNGLGETCLIPPLANEXOESPROC glad_glGetClipPlanexOES = NULL;
  PFNGLGETFIXEDVOESPROC glad_glGetFixedvOES = NULL;
  PFNGLGETTEXENVXVOESPROC glad_glGetTexEnvxvOES = NULL;
  PFNGLGETTEXPARAMETERXVOESPROC glad_glGetTexParameterxvOES = NULL;
  PFNGLLIGHTMODELXOESPROC glad_glLightModelxOES = NULL;
  PFNGLLIGHTMODELXVOESPROC glad_glLightModelxvOES = NULL;
  PFNGLLIGHTXOESPROC glad_glLightxOES = NULL;
  PFNGLLIGHTXVOESPROC glad_glLightxvOES = NULL;
  PFNGLLINEWIDTHXOESPROC glad_glLineWidthxOES = NULL;
  PFNGLLOADMATRIXXOESPROC glad_glLoadMatrixxOES = NULL;
  PFNGLMATERIALXOESPROC glad_glMaterialxOES = NULL;
  PFNGLMATERIALXVOESPROC glad_glMaterialxvOES = NULL;
  PFNGLMULTMATRIXXOESPROC glad_glMultMatrixxOES = NULL;
  PFNGLMULTITEXCOORD4XOESPROC glad_glMultiTexCoord4xOES = NULL;
  PFNGLNORMAL3XOESPROC glad_glNormal3xOES = NULL;
  PFNGLORTHOXOESPROC glad_glOrthoxOES = NULL;
  PFNGLPOINTPARAMETERXVOESPROC glad_glPointParameterxvOES = NULL;
  PFNGLPOINTSIZEXOESPROC glad_glPointSizexOES = NULL;
  PFNGLPOLYGONOFFSETXOESPROC glad_glPolygonOffsetxOES = NULL;
  PFNGLROTATEXOESPROC glad_glRotatexOES = NULL;
  PFNGLSCALEXOESPROC glad_glScalexOES = NULL;
  PFNGLTEXENVXOESPROC glad_glTexEnvxOES = NULL;
  PFNGLTEXENVXVOESPROC glad_glTexEnvxvOES = NULL;
  PFNGLTEXPARAMETERXOESPROC glad_glTexParameterxOES = NULL;
  PFNGLTEXPARAMETERXVOESPROC glad_glTexParameterxvOES = NULL;
  PFNGLTRANSLATEXOESPROC glad_glTranslatexOES = NULL;
  PFNGLGETLIGHTXVOESPROC glad_glGetLightxvOES = NULL;
  PFNGLGETMATERIALXVOESPROC glad_glGetMaterialxvOES = NULL;
  PFNGLPOINTPARAMETERXOESPROC glad_glPointParameterxOES = NULL;
  PFNGLSAMPLECOVERAGEXOESPROC glad_glSampleCoveragexOES = NULL;
  PFNGLACCUMXOESPROC glad_glAccumxOES = NULL;
  PFNGLBITMAPXOESPROC glad_glBitmapxOES = NULL;
  PFNGLBLENDCOLORXOESPROC glad_glBlendColorxOES = NULL;
  PFNGLCLEARACCUMXOESPROC glad_glClearAccumxOES = NULL;
  PFNGLCOLOR3XOESPROC glad_glColor3xOES = NULL;
  PFNGLCOLOR3XVOESPROC glad_glColor3xvOES = NULL;
  PFNGLCOLOR4XVOESPROC glad_glColor4xvOES = NULL;
  PFNGLCONVOLUTIONPARAMETERXOESPROC glad_glConvolutionParameterxOES = NULL;
  PFNGLCONVOLUTIONPARAMETERXVOESPROC glad_glConvolutionParameterxvOES = NULL;
  PFNGLEVALCOORD1XOESPROC glad_glEvalCoord1xOES = NULL;
  PFNGLEVALCOORD1XVOESPROC glad_glEvalCoord1xvOES = NULL;
  PFNGLEVALCOORD2XOESPROC glad_glEvalCoord2xOES = NULL;
  PFNGLEVALCOORD2XVOESPROC glad_glEvalCoord2xvOES = NULL;
  PFNGLFEEDBACKBUFFERXOESPROC glad_glFeedbackBufferxOES = NULL;
  PFNGLGETCONVOLUTIONPARAMETERXVOESPROC glad_glGetConvolutionParameterxvOES = NULL;
  PFNGLGETHISTOGRAMPARAMETERXVOESPROC glad_glGetHistogramParameterxvOES = NULL;
  PFNGLGETLIGHTXOESPROC glad_glGetLightxOES = NULL;
  PFNGLGETMAPXVOESPROC glad_glGetMapxvOES = NULL;
  PFNGLGETMATERIALXOESPROC glad_glGetMaterialxOES = NULL;
  PFNGLGETPIXELMAPXVPROC glad_glGetPixelMapxv = NULL;
  PFNGLGETTEXGENXVOESPROC glad_glGetTexGenxvOES = NULL;
  PFNGLGETTEXLEVELPARAMETERXVOESPROC glad_glGetTexLevelParameterxvOES = NULL;
  PFNGLINDEXXOESPROC glad_glIndexxOES = NULL;
  PFNGLINDEXXVOESPROC glad_glIndexxvOES = NULL;
  PFNGLLOADTRANSPOSEMATRIXXOESPROC glad_glLoadTransposeMatrixxOES = NULL;
  PFNGLMAP1XOESPROC glad_glMap1xOES = NULL;
  PFNGLMAP2XOESPROC glad_glMap2xOES = NULL;
  PFNGLMAPGRID1XOESPROC glad_glMapGrid1xOES = NULL;
  PFNGLMAPGRID2XOESPROC glad_glMapGrid2xOES = NULL;
  PFNGLMULTTRANSPOSEMATRIXXOESPROC glad_glMultTransposeMatrixxOES = NULL;
  PFNGLMULTITEXCOORD1XOESPROC glad_glMultiTexCoord1xOES = NULL;
  PFNGLMULTITEXCOORD1XVOESPROC glad_glMultiTexCoord1xvOES = NULL;
  PFNGLMULTITEXCOORD2XOESPROC glad_glMultiTexCoord2xOES = NULL;
  PFNGLMULTITEXCOORD2XVOESPROC glad_glMultiTexCoord2xvOES = NULL;
  PFNGLMULTITEXCOORD3XOESPROC glad_glMultiTexCoord3xOES = NULL;
  PFNGLMULTITEXCOORD3XVOESPROC glad_glMultiTexCoord3xvOES = NULL;
  PFNGLMULTITEXCOORD4XVOESPROC glad_glMultiTexCoord4xvOES = NULL;
  PFNGLNORMAL3XVOESPROC glad_glNormal3xvOES = NULL;
  PFNGLPASSTHROUGHXOESPROC glad_glPassThroughxOES = NULL;
  PFNGLPIXELMAPXPROC glad_glPixelMapx = NULL;
  PFNGLPIXELSTOREXPROC glad_glPixelStorex = NULL;
  PFNGLPIXELTRANSFERXOESPROC glad_glPixelTransferxOES = NULL;
  PFNGLPIXELZOOMXOESPROC glad_glPixelZoomxOES = NULL;
  PFNGLPRIORITIZETEXTURESXOESPROC glad_glPrioritizeTexturesxOES = NULL;
  PFNGLRASTERPOS2XOESPROC glad_glRasterPos2xOES = NULL;
  PFNGLRASTERPOS2XVOESPROC glad_glRasterPos2xvOES = NULL;
  PFNGLRASTERPOS3XOESPROC glad_glRasterPos3xOES = NULL;
  PFNGLRASTERPOS3XVOESPROC glad_glRasterPos3xvOES = NULL;
  PFNGLRASTERPOS4XOESPROC glad_glRasterPos4xOES = NULL;
  PFNGLRASTERPOS4XVOESPROC glad_glRasterPos4xvOES = NULL;
  PFNGLRECTXOESPROC glad_glRectxOES = NULL;
  PFNGLRECTXVOESPROC glad_glRectxvOES = NULL;
  PFNGLTEXCOORD1XOESPROC glad_glTexCoord1xOES = NULL;
  PFNGLTEXCOORD1XVOESPROC glad_glTexCoord1xvOES = NULL;
  PFNGLTEXCOORD2XOESPROC glad_glTexCoord2xOES = NULL;
  PFNGLTEXCOORD2XVOESPROC glad_glTexCoord2xvOES = NULL;
  PFNGLTEXCOORD3XOESPROC glad_glTexCoord3xOES = NULL;
  PFNGLTEXCOORD3XVOESPROC glad_glTexCoord3xvOES = NULL;
  PFNGLTEXCOORD4XOESPROC glad_glTexCoord4xOES = NULL;
  PFNGLTEXCOORD4XVOESPROC glad_glTexCoord4xvOES = NULL;
  PFNGLTEXGENXOESPROC glad_glTexGenxOES = NULL;
  PFNGLTEXGENXVOESPROC glad_glTexGenxvOES = NULL;
  PFNGLVERTEX2XOESPROC glad_glVertex2xOES = NULL;
  PFNGLVERTEX2XVOESPROC glad_glVertex2xvOES = NULL;
  PFNGLVERTEX3XOESPROC glad_glVertex3xOES = NULL;
  PFNGLVERTEX3XVOESPROC glad_glVertex3xvOES = NULL;
  PFNGLVERTEX4XOESPROC glad_glVertex4xOES = NULL;
  PFNGLVERTEX4XVOESPROC glad_glVertex4xvOES = NULL;
  PFNGLQUERYMATRIXXOESPROC glad_glQueryMatrixxOES = NULL;
  PFNGLCLEARDEPTHFOESPROC glad_glClearDepthfOES = NULL;
  PFNGLCLIPPLANEFOESPROC glad_glClipPlanefOES = NULL;
  PFNGLDEPTHRANGEFOESPROC glad_glDepthRangefOES = NULL;
  PFNGLFRUSTUMFOESPROC glad_glFrustumfOES = NULL;
  PFNGLGETCLIPPLANEFOESPROC glad_glGetClipPlanefOES = NULL;
  PFNGLORTHOFOESPROC glad_glOrthofOES = NULL;
  PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC glad_glFramebufferTextureMultiviewOVR = NULL;
  PFNGLHINTPGIPROC glad_glHintPGI = NULL;
  PFNGLDETAILTEXFUNCSGISPROC glad_glDetailTexFuncSGIS = NULL;
  PFNGLGETDETAILTEXFUNCSGISPROC glad_glGetDetailTexFuncSGIS = NULL;
  PFNGLFOGFUNCSGISPROC glad_glFogFuncSGIS = NULL;
  PFNGLGETFOGFUNCSGISPROC glad_glGetFogFuncSGIS = NULL;
  PFNGLSAMPLEMASKSGISPROC glad_glSampleMaskSGIS = NULL;
  PFNGLSAMPLEPATTERNSGISPROC glad_glSamplePatternSGIS = NULL;
  PFNGLPIXELTEXGENPARAMETERISGISPROC glad_glPixelTexGenParameteriSGIS = NULL;
  PFNGLPIXELTEXGENPARAMETERIVSGISPROC glad_glPixelTexGenParameterivSGIS = NULL;
  PFNGLPIXELTEXGENPARAMETERFSGISPROC glad_glPixelTexGenParameterfSGIS = NULL;
  PFNGLPIXELTEXGENPARAMETERFVSGISPROC glad_glPixelTexGenParameterfvSGIS = NULL;
  PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC glad_glGetPixelTexGenParameterivSGIS = NULL;
  PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC glad_glGetPixelTexGenParameterfvSGIS = NULL;
  PFNGLPOINTPARAMETERFSGISPROC glad_glPointParameterfSGIS = NULL;
  PFNGLPOINTPARAMETERFVSGISPROC glad_glPointParameterfvSGIS = NULL;
  PFNGLSHARPENTEXFUNCSGISPROC glad_glSharpenTexFuncSGIS = NULL;
  PFNGLGETSHARPENTEXFUNCSGISPROC glad_glGetSharpenTexFuncSGIS = NULL;
  PFNGLTEXIMAGE4DSGISPROC glad_glTexImage4DSGIS = NULL;
  PFNGLTEXSUBIMAGE4DSGISPROC glad_glTexSubImage4DSGIS = NULL;
  PFNGLTEXTURECOLORMASKSGISPROC glad_glTextureColorMaskSGIS = NULL;
  PFNGLGETTEXFILTERFUNCSGISPROC glad_glGetTexFilterFuncSGIS = NULL;
  PFNGLTEXFILTERFUNCSGISPROC glad_glTexFilterFuncSGIS = NULL;
  PFNGLASYNCMARKERSGIXPROC glad_glAsyncMarkerSGIX = NULL;
  PFNGLFINISHASYNCSGIXPROC glad_glFinishAsyncSGIX = NULL;
  PFNGLPOLLASYNCSGIXPROC glad_glPollAsyncSGIX = NULL;
  PFNGLGENASYNCMARKERSSGIXPROC glad_glGenAsyncMarkersSGIX = NULL;
  PFNGLDELETEASYNCMARKERSSGIXPROC glad_glDeleteAsyncMarkersSGIX = NULL;
  PFNGLISASYNCMARKERSGIXPROC glad_glIsAsyncMarkerSGIX = NULL;
  PFNGLFLUSHRASTERSGIXPROC glad_glFlushRasterSGIX = NULL;
  PFNGLFRAGMENTCOLORMATERIALSGIXPROC glad_glFragmentColorMaterialSGIX = NULL;
  PFNGLFRAGMENTLIGHTFSGIXPROC glad_glFragmentLightfSGIX = NULL;
  PFNGLFRAGMENTLIGHTFVSGIXPROC glad_glFragmentLightfvSGIX = NULL;
  PFNGLFRAGMENTLIGHTISGIXPROC glad_glFragmentLightiSGIX = NULL;
  PFNGLFRAGMENTLIGHTIVSGIXPROC glad_glFragmentLightivSGIX = NULL;
  PFNGLFRAGMENTLIGHTMODELFSGIXPROC glad_glFragmentLightModelfSGIX = NULL;
  PFNGLFRAGMENTLIGHTMODELFVSGIXPROC glad_glFragmentLightModelfvSGIX = NULL;
  PFNGLFRAGMENTLIGHTMODELISGIXPROC glad_glFragmentLightModeliSGIX = NULL;
  PFNGLFRAGMENTLIGHTMODELIVSGIXPROC glad_glFragmentLightModelivSGIX = NULL;
  PFNGLFRAGMENTMATERIALFSGIXPROC glad_glFragmentMaterialfSGIX = NULL;
  PFNGLFRAGMENTMATERIALFVSGIXPROC glad_glFragmentMaterialfvSGIX = NULL;
  PFNGLFRAGMENTMATERIALISGIXPROC glad_glFragmentMaterialiSGIX = NULL;
  PFNGLFRAGMENTMATERIALIVSGIXPROC glad_glFragmentMaterialivSGIX = NULL;
  PFNGLGETFRAGMENTLIGHTFVSGIXPROC glad_glGetFragmentLightfvSGIX = NULL;
  PFNGLGETFRAGMENTLIGHTIVSGIXPROC glad_glGetFragmentLightivSGIX = NULL;
  PFNGLGETFRAGMENTMATERIALFVSGIXPROC glad_glGetFragmentMaterialfvSGIX = NULL;
  PFNGLGETFRAGMENTMATERIALIVSGIXPROC glad_glGetFragmentMaterialivSGIX = NULL;
  PFNGLLIGHTENVISGIXPROC glad_glLightEnviSGIX = NULL;
  PFNGLFRAMEZOOMSGIXPROC glad_glFrameZoomSGIX = NULL;
  PFNGLIGLOOINTERFACESGIXPROC glad_glIglooInterfaceSGIX = NULL;
  PFNGLGETINSTRUMENTSSGIXPROC glad_glGetInstrumentsSGIX = NULL;
  PFNGLINSTRUMENTSBUFFERSGIXPROC glad_glInstrumentsBufferSGIX = NULL;
  PFNGLPOLLINSTRUMENTSSGIXPROC glad_glPollInstrumentsSGIX = NULL;
  PFNGLREADINSTRUMENTSSGIXPROC glad_glReadInstrumentsSGIX = NULL;
  PFNGLSTARTINSTRUMENTSSGIXPROC glad_glStartInstrumentsSGIX = NULL;
  PFNGLSTOPINSTRUMENTSSGIXPROC glad_glStopInstrumentsSGIX = NULL;
  PFNGLGETLISTPARAMETERFVSGIXPROC glad_glGetListParameterfvSGIX = NULL;
  PFNGLGETLISTPARAMETERIVSGIXPROC glad_glGetListParameterivSGIX = NULL;
  PFNGLLISTPARAMETERFSGIXPROC glad_glListParameterfSGIX = NULL;
  PFNGLLISTPARAMETERFVSGIXPROC glad_glListParameterfvSGIX = NULL;
  PFNGLLISTPARAMETERISGIXPROC glad_glListParameteriSGIX = NULL;
  PFNGLLISTPARAMETERIVSGIXPROC glad_glListParameterivSGIX = NULL;
  PFNGLPIXELTEXGENSGIXPROC glad_glPixelTexGenSGIX = NULL;
  PFNGLDEFORMATIONMAP3DSGIXPROC glad_glDeformationMap3dSGIX = NULL;
  PFNGLDEFORMATIONMAP3FSGIXPROC glad_glDeformationMap3fSGIX = NULL;
  PFNGLDEFORMSGIXPROC glad_glDeformSGIX = NULL;
  PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC glad_glLoadIdentityDeformationMapSGIX = NULL;
  PFNGLREFERENCEPLANESGIXPROC glad_glReferencePlaneSGIX = NULL;
  PFNGLSPRITEPARAMETERFSGIXPROC glad_glSpriteParameterfSGIX = NULL;
  PFNGLSPRITEPARAMETERFVSGIXPROC glad_glSpriteParameterfvSGIX = NULL;
  PFNGLSPRITEPARAMETERISGIXPROC glad_glSpriteParameteriSGIX = NULL;
  PFNGLSPRITEPARAMETERIVSGIXPROC glad_glSpriteParameterivSGIX = NULL;
  PFNGLTAGSAMPLEBUFFERSGIXPROC glad_glTagSampleBufferSGIX = NULL;
  PFNGLCOLORTABLESGIPROC glad_glColorTableSGI = NULL;
  PFNGLCOLORTABLEPARAMETERFVSGIPROC glad_glColorTableParameterfvSGI = NULL;
  PFNGLCOLORTABLEPARAMETERIVSGIPROC glad_glColorTableParameterivSGI = NULL;
  PFNGLCOPYCOLORTABLESGIPROC glad_glCopyColorTableSGI = NULL;
  PFNGLGETCOLORTABLESGIPROC glad_glGetColorTableSGI = NULL;
  PFNGLGETCOLORTABLEPARAMETERFVSGIPROC glad_glGetColorTableParameterfvSGI = NULL;
  PFNGLGETCOLORTABLEPARAMETERIVSGIPROC glad_glGetColorTableParameterivSGI = NULL;
  PFNGLFINISHTEXTURESUNXPROC glad_glFinishTextureSUNX = NULL;
  PFNGLGLOBALALPHAFACTORBSUNPROC glad_glGlobalAlphaFactorbSUN = NULL;
  PFNGLGLOBALALPHAFACTORSSUNPROC glad_glGlobalAlphaFactorsSUN = NULL;
  PFNGLGLOBALALPHAFACTORISUNPROC glad_glGlobalAlphaFactoriSUN = NULL;
  PFNGLGLOBALALPHAFACTORFSUNPROC glad_glGlobalAlphaFactorfSUN = NULL;
  PFNGLGLOBALALPHAFACTORDSUNPROC glad_glGlobalAlphaFactordSUN = NULL;
  PFNGLGLOBALALPHAFACTORUBSUNPROC glad_glGlobalAlphaFactorubSUN = NULL;
  PFNGLGLOBALALPHAFACTORUSSUNPROC glad_glGlobalAlphaFactorusSUN = NULL;
  PFNGLGLOBALALPHAFACTORUISUNPROC glad_glGlobalAlphaFactoruiSUN = NULL;
  PFNGLDRAWMESHARRAYSSUNPROC glad_glDrawMeshArraysSUN = NULL;
  PFNGLREPLACEMENTCODEUISUNPROC glad_glReplacementCodeuiSUN = NULL;
  PFNGLREPLACEMENTCODEUSSUNPROC glad_glReplacementCodeusSUN = NULL;
  PFNGLREPLACEMENTCODEUBSUNPROC glad_glReplacementCodeubSUN = NULL;
  PFNGLREPLACEMENTCODEUIVSUNPROC glad_glReplacementCodeuivSUN = NULL;
  PFNGLREPLACEMENTCODEUSVSUNPROC glad_glReplacementCodeusvSUN = NULL;
  PFNGLREPLACEMENTCODEUBVSUNPROC glad_glReplacementCodeubvSUN = NULL;
  PFNGLREPLACEMENTCODEPOINTERSUNPROC glad_glReplacementCodePointerSUN = NULL;
  PFNGLCOLOR4UBVERTEX2FSUNPROC glad_glColor4ubVertex2fSUN = NULL;
  PFNGLCOLOR4UBVERTEX2FVSUNPROC glad_glColor4ubVertex2fvSUN = NULL;
  PFNGLCOLOR4UBVERTEX3FSUNPROC glad_glColor4ubVertex3fSUN = NULL;
  PFNGLCOLOR4UBVERTEX3FVSUNPROC glad_glColor4ubVertex3fvSUN = NULL;
  PFNGLCOLOR3FVERTEX3FSUNPROC glad_glColor3fVertex3fSUN = NULL;
  PFNGLCOLOR3FVERTEX3FVSUNPROC glad_glColor3fVertex3fvSUN = NULL;
  PFNGLNORMAL3FVERTEX3FSUNPROC glad_glNormal3fVertex3fSUN = NULL;
  PFNGLNORMAL3FVERTEX3FVSUNPROC glad_glNormal3fVertex3fvSUN = NULL;
  PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glColor4fNormal3fVertex3fSUN = NULL;
  PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glColor4fNormal3fVertex3fvSUN = NULL;
  PFNGLTEXCOORD2FVERTEX3FSUNPROC glad_glTexCoord2fVertex3fSUN = NULL;
  PFNGLTEXCOORD2FVERTEX3FVSUNPROC glad_glTexCoord2fVertex3fvSUN = NULL;
  PFNGLTEXCOORD4FVERTEX4FSUNPROC glad_glTexCoord4fVertex4fSUN = NULL;
  PFNGLTEXCOORD4FVERTEX4FVSUNPROC glad_glTexCoord4fVertex4fvSUN = NULL;
  PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC glad_glTexCoord2fColor4ubVertex3fSUN = NULL;
  PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC glad_glTexCoord2fColor4ubVertex3fvSUN = NULL;
  PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC glad_glTexCoord2fColor3fVertex3fSUN = NULL;
  PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC glad_glTexCoord2fColor3fVertex3fvSUN = NULL;
  PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC glad_glTexCoord2fNormal3fVertex3fSUN = NULL;
  PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC glad_glTexCoord2fNormal3fVertex3fvSUN = NULL;
  PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glTexCoord2fColor4fNormal3fVertex3fSUN = NULL;
  PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glTexCoord2fColor4fNormal3fVertex3fvSUN = NULL;
  PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC glad_glTexCoord4fColor4fNormal3fVertex4fSUN = NULL;
  PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC glad_glTexCoord4fColor4fNormal3fVertex4fvSUN = NULL;
  PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC glad_glReplacementCodeuiVertex3fSUN = NULL;
  PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC glad_glReplacementCodeuiVertex3fvSUN = NULL;
  PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC glad_glReplacementCodeuiColor4ubVertex3fSUN = NULL;
  PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC glad_glReplacementCodeuiColor4ubVertex3fvSUN = NULL;
  PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC glad_glReplacementCodeuiColor3fVertex3fSUN = NULL;
  PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC glad_glReplacementCodeuiColor3fVertex3fvSUN = NULL;
  PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiNormal3fVertex3fSUN = NULL;
  PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiNormal3fVertex3fvSUN = NULL;
  PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiColor4fNormal3fVertex3fSUN = NULL;
  PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiColor4fNormal3fVertex3fvSUN = NULL;
  PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC glad_glReplacementCodeuiTexCoord2fVertex3fSUN = NULL;
  PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC glad_glReplacementCodeuiTexCoord2fVertex3fvSUN = NULL;
  PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = NULL;
  PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = NULL;
  PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = NULL;
  PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = NULL;
  static void load_GL_VERSION_1_0(GLADloadproc load) {
  	if(!GLAD_GL_VERSION_1_0) return;
  	glad_glCullFace = (PFNGLCULLFACEPROC)load("glCullFace");
  	glad_glFrontFace = (PFNGLFRONTFACEPROC)load("glFrontFace");
  	glad_glHint = (PFNGLHINTPROC)load("glHint");
  	glad_glLineWidth = (PFNGLLINEWIDTHPROC)load("glLineWidth");
  	glad_glPointSize = (PFNGLPOINTSIZEPROC)load("glPointSize");
  	glad_glPolygonMode = (PFNGLPOLYGONMODEPROC)load("glPolygonMode");
  	glad_glScissor = (PFNGLSCISSORPROC)load("glScissor");
  	glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC)load("glTexParameterf");
  	glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC)load("glTexParameterfv");
  	glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC)load("glTexParameteri");
  	glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC)load("glTexParameteriv");
  	glad_glTexImage1D = (PFNGLTEXIMAGE1DPROC)load("glTexImage1D");
  	glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC)load("glTexImage2D");
  	glad_glDrawBuffer = (PFNGLDRAWBUFFERPROC)load("glDrawBuffer");
  	glad_glClear = (PFNGLCLEARPROC)load("glClear");
  	glad_glClearColor = (PFNGLCLEARCOLORPROC)load("glClearColor");
  	glad_glClearStencil = (PFNGLCLEARSTENCILPROC)load("glClearStencil");
  	glad_glClearDepth = (PFNGLCLEARDEPTHPROC)load("glClearDepth");
  	glad_glStencilMask = (PFNGLSTENCILMASKPROC)load("glStencilMask");
  	glad_glColorMask = (PFNGLCOLORMASKPROC)load("glColorMask");
  	glad_glDepthMask = (PFNGLDEPTHMASKPROC)load("glDepthMask");
  	glad_glDisable = (PFNGLDISABLEPROC)load("glDisable");
  	glad_glEnable = (PFNGLENABLEPROC)load("glEnable");
  	glad_glFinish = (PFNGLFINISHPROC)load("glFinish");
  	glad_glFlush = (PFNGLFLUSHPROC)load("glFlush");
  	glad_glBlendFunc = (PFNGLBLENDFUNCPROC)load("glBlendFunc");
  	glad_glLogicOp = (PFNGLLOGICOPPROC)load("glLogicOp");
  	glad_glStencilFunc = (PFNGLSTENCILFUNCPROC)load("glStencilFunc");
  	glad_glStencilOp = (PFNGLSTENCILOPPROC)load("glStencilOp");
  	glad_glDepthFunc = (PFNGLDEPTHFUNCPROC)load("glDepthFunc");
  	glad_glPixelStoref = (PFNGLPIXELSTOREFPROC)load("glPixelStoref");
  	glad_glPixelStorei = (PFNGLPIXELSTOREIPROC)load("glPixelStorei");
  	glad_glReadBuffer = (PFNGLREADBUFFERPROC)load("glReadBuffer");
  	glad_glReadPixels = (PFNGLREADPIXELSPROC)load("glReadPixels");
  	glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC)load("glGetBooleanv");
  	glad_glGetDoublev = (PFNGLGETDOUBLEVPROC)load("glGetDoublev");
  	glad_glGetError = (PFNGLGETERRORPROC)load("glGetError");
  	glad_glGetFloatv = (PFNGLGETFLOATVPROC)load("glGetFloatv");
  	glad_glGetIntegerv = (PFNGLGETINTEGERVPROC)load("glGetIntegerv");
  	glad_glGetString = (PFNGLGETSTRINGPROC)load("glGetString");
  	glad_glGetTexImage = (PFNGLGETTEXIMAGEPROC)load("glGetTexImage");
  	glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC)load("glGetTexParameterfv");
  	glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC)load("glGetTexParameteriv");
  	glad_glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC)load("glGetTexLevelParameterfv");
  	glad_glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC)load("glGetTexLevelParameteriv");
  	glad_glIsEnabled = (PFNGLISENABLEDPROC)load("glIsEnabled");
  	glad_glDepthRange = (PFNGLDEPTHRANGEPROC)load("glDepthRange");
  	glad_glViewport = (PFNGLVIEWPORTPROC)load("glViewport");
  	glad_glNewList = (PFNGLNEWLISTPROC)load("glNewList");
  	glad_glEndList = (PFNGLENDLISTPROC)load("glEndList");
  	glad_glCallList = (PFNGLCALLLISTPROC)load("glCallList");
  	glad_glCallLists = (PFNGLCALLLISTSPROC)load("glCallLists");
  	glad_glDeleteLists = (PFNGLDELETELISTSPROC)load("glDeleteLists");
  	glad_glGenLists = (PFNGLGENLISTSPROC)load("glGenLists");
  	glad_glListBase = (PFNGLLISTBASEPROC)load("glListBase");
  	glad_glBegin = (PFNGLBEGINPROC)load("glBegin");
  	glad_glBitmap = (PFNGLBITMAPPROC)load("glBitmap");
  	glad_glColor3b = (PFNGLCOLOR3BPROC)load("glColor3b");
  	glad_glColor3bv = (PFNGLCOLOR3BVPROC)load("glColor3bv");
  	glad_glColor3d = (PFNGLCOLOR3DPROC)load("glColor3d");
  	glad_glColor3dv = (PFNGLCOLOR3DVPROC)load("glColor3dv");
  	glad_glColor3f = (PFNGLCOLOR3FPROC)load("glColor3f");
  	glad_glColor3fv = (PFNGLCOLOR3FVPROC)load("glColor3fv");
  	glad_glColor3i = (PFNGLCOLOR3IPROC)load("glColor3i");
  	glad_glColor3iv = (PFNGLCOLOR3IVPROC)load("glColor3iv");
  	glad_glColor3s = (PFNGLCOLOR3SPROC)load("glColor3s");
  	glad_glColor3sv = (PFNGLCOLOR3SVPROC)load("glColor3sv");
  	glad_glColor3ub = (PFNGLCOLOR3UBPROC)load("glColor3ub");
  	glad_glColor3ubv = (PFNGLCOLOR3UBVPROC)load("glColor3ubv");
  	glad_glColor3ui = (PFNGLCOLOR3UIPROC)load("glColor3ui");
  	glad_glColor3uiv = (PFNGLCOLOR3UIVPROC)load("glColor3uiv");
  	glad_glColor3us = (PFNGLCOLOR3USPROC)load("glColor3us");
  	glad_glColor3usv = (PFNGLCOLOR3USVPROC)load("glColor3usv");
  	glad_glColor4b = (PFNGLCOLOR4BPROC)load("glColor4b");
  	glad_glColor4bv = (PFNGLCOLOR4BVPROC)load("glColor4bv");
  	glad_glColor4d = (PFNGLCOLOR4DPROC)load("glColor4d");
  	glad_glColor4dv = (PFNGLCOLOR4DVPROC)load("glColor4dv");
  	glad_glColor4f = (PFNGLCOLOR4FPROC)load("glColor4f");
  	glad_glColor4fv = (PFNGLCOLOR4FVPROC)load("glColor4fv");
  	glad_glColor4i = (PFNGLCOLOR4IPROC)load("glColor4i");
  	glad_glColor4iv = (PFNGLCOLOR4IVPROC)load("glColor4iv");
  	glad_glColor4s = (PFNGLCOLOR4SPROC)load("glColor4s");
  	glad_glColor4sv = (PFNGLCOLOR4SVPROC)load("glColor4sv");
  	glad_glColor4ub = (PFNGLCOLOR4UBPROC)load("glColor4ub");
  	glad_glColor4ubv = (PFNGLCOLOR4UBVPROC)load("glColor4ubv");
  	glad_glColor4ui = (PFNGLCOLOR4UIPROC)load("glColor4ui");
  	glad_glColor4uiv = (PFNGLCOLOR4UIVPROC)load("glColor4uiv");
  	glad_glColor4us = (PFNGLCOLOR4USPROC)load("glColor4us");
  	glad_glColor4usv = (PFNGLCOLOR4USVPROC)load("glColor4usv");
  	glad_glEdgeFlag = (PFNGLEDGEFLAGPROC)load("glEdgeFlag");
  	glad_glEdgeFlagv = (PFNGLEDGEFLAGVPROC)load("glEdgeFlagv");
  	glad_glEnd = (PFNGLENDPROC)load("glEnd");
  	glad_glIndexd = (PFNGLINDEXDPROC)load("glIndexd");
  	glad_glIndexdv = (PFNGLINDEXDVPROC)load("glIndexdv");
  	glad_glIndexf = (PFNGLINDEXFPROC)load("glIndexf");
  	glad_glIndexfv = (PFNGLINDEXFVPROC)load("glIndexfv");
  	glad_glIndexi = (PFNGLINDEXIPROC)load("glIndexi");
  	glad_glIndexiv = (PFNGLINDEXIVPROC)load("glIndexiv");
  	glad_glIndexs = (PFNGLINDEXSPROC)load("glIndexs");
  	glad_glIndexsv = (PFNGLINDEXSVPROC)load("glIndexsv");
  	glad_glNormal3b = (PFNGLNORMAL3BPROC)load("glNormal3b");
  	glad_glNormal3bv = (PFNGLNORMAL3BVPROC)load("glNormal3bv");
  	glad_glNormal3d = (PFNGLNORMAL3DPROC)load("glNormal3d");
  	glad_glNormal3dv = (PFNGLNORMAL3DVPROC)load("glNormal3dv");
  	glad_glNormal3f = (PFNGLNORMAL3FPROC)load("glNormal3f");
  	glad_glNormal3fv = (PFNGLNORMAL3FVPROC)load("glNormal3fv");
  	glad_glNormal3i = (PFNGLNORMAL3IPROC)load("glNormal3i");
  	glad_glNormal3iv = (PFNGLNORMAL3IVPROC)load("glNormal3iv");
  	glad_glNormal3s = (PFNGLNORMAL3SPROC)load("glNormal3s");
  	glad_glNormal3sv = (PFNGLNORMAL3SVPROC)load("glNormal3sv");
  	glad_glRasterPos2d = (PFNGLRASTERPOS2DPROC)load("glRasterPos2d");
  	glad_glRasterPos2dv = (PFNGLRASTERPOS2DVPROC)load("glRasterPos2dv");
  	glad_glRasterPos2f = (PFNGLRASTERPOS2FPROC)load("glRasterPos2f");
  	glad_glRasterPos2fv = (PFNGLRASTERPOS2FVPROC)load("glRasterPos2fv");
  	glad_glRasterPos2i = (PFNGLRASTERPOS2IPROC)load("glRasterPos2i");
  	glad_glRasterPos2iv = (PFNGLRASTERPOS2IVPROC)load("glRasterPos2iv");
  	glad_glRasterPos2s = (PFNGLRASTERPOS2SPROC)load("glRasterPos2s");
  	glad_glRasterPos2sv = (PFNGLRASTERPOS2SVPROC)load("glRasterPos2sv");
  	glad_glRasterPos3d = (PFNGLRASTERPOS3DPROC)load("glRasterPos3d");
  	glad_glRasterPos3dv = (PFNGLRASTERPOS3DVPROC)load("glRasterPos3dv");
  	glad_glRasterPos3f = (PFNGLRASTERPOS3FPROC)load("glRasterPos3f");
  	glad_glRasterPos3fv = (PFNGLRASTERPOS3FVPROC)load("glRasterPos3fv");
  	glad_glRasterPos3i = (PFNGLRASTERPOS3IPROC)load("glRasterPos3i");
  	glad_glRasterPos3iv = (PFNGLRASTERPOS3IVPROC)load("glRasterPos3iv");
  	glad_glRasterPos3s = (PFNGLRASTERPOS3SPROC)load("glRasterPos3s");
  	glad_glRasterPos3sv = (PFNGLRASTERPOS3SVPROC)load("glRasterPos3sv");
  	glad_glRasterPos4d = (PFNGLRASTERPOS4DPROC)load("glRasterPos4d");
  	glad_glRasterPos4dv = (PFNGLRASTERPOS4DVPROC)load("glRasterPos4dv");
  	glad_glRasterPos4f = (PFNGLRASTERPOS4FPROC)load("glRasterPos4f");
  	glad_glRasterPos4fv = (PFNGLRASTERPOS4FVPROC)load("glRasterPos4fv");
  	glad_glRasterPos4i = (PFNGLRASTERPOS4IPROC)load("glRasterPos4i");
  	glad_glRasterPos4iv = (PFNGLRASTERPOS4IVPROC)load("glRasterPos4iv");
  	glad_glRasterPos4s = (PFNGLRASTERPOS4SPROC)load("glRasterPos4s");
  	glad_glRasterPos4sv = (PFNGLRASTERPOS4SVPROC)load("glRasterPos4sv");
  	glad_glRectd = (PFNGLRECTDPROC)load("glRectd");
  	glad_glRectdv = (PFNGLRECTDVPROC)load("glRectdv");
  	glad_glRectf = (PFNGLRECTFPROC)load("glRectf");
  	glad_glRectfv = (PFNGLRECTFVPROC)load("glRectfv");
  	glad_glRecti = (PFNGLRECTIPROC)load("glRecti");
  	glad_glRectiv = (PFNGLRECTIVPROC)load("glRectiv");
  	glad_glRects = (PFNGLRECTSPROC)load("glRects");
  	glad_glRectsv = (PFNGLRECTSVPROC)load("glRectsv");
  	glad_glTexCoord1d = (PFNGLTEXCOORD1DPROC)load("glTexCoord1d");
  	glad_glTexCoord1dv = (PFNGLTEXCOORD1DVPROC)load("glTexCoord1dv");
  	glad_glTexCoord1f = (PFNGLTEXCOORD1FPROC)load("glTexCoord1f");
  	glad_glTexCoord1fv = (PFNGLTEXCOORD1FVPROC)load("glTexCoord1fv");
  	glad_glTexCoord1i = (PFNGLTEXCOORD1IPROC)load("glTexCoord1i");
  	glad_glTexCoord1iv = (PFNGLTEXCOORD1IVPROC)load("glTexCoord1iv");
  	glad_glTexCoord1s = (PFNGLTEXCOORD1SPROC)load("glTexCoord1s");
  	glad_glTexCoord1sv = (PFNGLTEXCOORD1SVPROC)load("glTexCoord1sv");
  	glad_glTexCoord2d = (PFNGLTEXCOORD2DPROC)load("glTexCoord2d");
  	glad_glTexCoord2dv = (PFNGLTEXCOORD2DVPROC)load("glTexCoord2dv");
  	glad_glTexCoord2f = (PFNGLTEXCOORD2FPROC)load("glTexCoord2f");
  	glad_glTexCoord2fv = (PFNGLTEXCOORD2FVPROC)load("glTexCoord2fv");
  	glad_glTexCoord2i = (PFNGLTEXCOORD2IPROC)load("glTexCoord2i");
  	glad_glTexCoord2iv = (PFNGLTEXCOORD2IVPROC)load("glTexCoord2iv");
  	glad_glTexCoord2s = (PFNGLTEXCOORD2SPROC)load("glTexCoord2s");
  	glad_glTexCoord2sv = (PFNGLTEXCOORD2SVPROC)load("glTexCoord2sv");
  	glad_glTexCoord3d = (PFNGLTEXCOORD3DPROC)load("glTexCoord3d");
  	glad_glTexCoord3dv = (PFNGLTEXCOORD3DVPROC)load("glTexCoord3dv");
  	glad_glTexCoord3f = (PFNGLTEXCOORD3FPROC)load("glTexCoord3f");
  	glad_glTexCoord3fv = (PFNGLTEXCOORD3FVPROC)load("glTexCoord3fv");
  	glad_glTexCoord3i = (PFNGLTEXCOORD3IPROC)load("glTexCoord3i");
  	glad_glTexCoord3iv = (PFNGLTEXCOORD3IVPROC)load("glTexCoord3iv");
  	glad_glTexCoord3s = (PFNGLTEXCOORD3SPROC)load("glTexCoord3s");
  	glad_glTexCoord3sv = (PFNGLTEXCOORD3SVPROC)load("glTexCoord3sv");
  	glad_glTexCoord4d = (PFNGLTEXCOORD4DPROC)load("glTexCoord4d");
  	glad_glTexCoord4dv = (PFNGLTEXCOORD4DVPROC)load("glTexCoord4dv");
  	glad_glTexCoord4f = (PFNGLTEXCOORD4FPROC)load("glTexCoord4f");
  	glad_glTexCoord4fv = (PFNGLTEXCOORD4FVPROC)load("glTexCoord4fv");
  	glad_glTexCoord4i = (PFNGLTEXCOORD4IPROC)load("glTexCoord4i");
  	glad_glTexCoord4iv = (PFNGLTEXCOORD4IVPROC)load("glTexCoord4iv");
  	glad_glTexCoord4s = (PFNGLTEXCOORD4SPROC)load("glTexCoord4s");
  	glad_glTexCoord4sv = (PFNGLTEXCOORD4SVPROC)load("glTexCoord4sv");
  	glad_glVertex2d = (PFNGLVERTEX2DPROC)load("glVertex2d");
  	glad_glVertex2dv = (PFNGLVERTEX2DVPROC)load("glVertex2dv");
  	glad_glVertex2f = (PFNGLVERTEX2FPROC)load("glVertex2f");
  	glad_glVertex2fv = (PFNGLVERTEX2FVPROC)load("glVertex2fv");
  	glad_glVertex2i = (PFNGLVERTEX2IPROC)load("glVertex2i");
  	glad_glVertex2iv = (PFNGLVERTEX2IVPROC)load("glVertex2iv");
  	glad_glVertex2s = (PFNGLVERTEX2SPROC)load("glVertex2s");
  	glad_glVertex2sv = (PFNGLVERTEX2SVPROC)load("glVertex2sv");
  	glad_glVertex3d = (PFNGLVERTEX3DPROC)load("glVertex3d");
  	glad_glVertex3dv = (PFNGLVERTEX3DVPROC)load("glVertex3dv");
  	glad_glVertex3f = (PFNGLVERTEX3FPROC)load("glVertex3f");
  	glad_glVertex3fv = (PFNGLVERTEX3FVPROC)load("glVertex3fv");
  	glad_glVertex3i = (PFNGLVERTEX3IPROC)load("glVertex3i");
  	glad_glVertex3iv = (PFNGLVERTEX3IVPROC)load("glVertex3iv");
  	glad_glVertex3s = (PFNGLVERTEX3SPROC)load("glVertex3s");
  	glad_glVertex3sv = (PFNGLVERTEX3SVPROC)load("glVertex3sv");
  	glad_glVertex4d = (PFNGLVERTEX4DPROC)load("glVertex4d");
  	glad_glVertex4dv = (PFNGLVERTEX4DVPROC)load("glVertex4dv");
  	glad_glVertex4f = (PFNGLVERTEX4FPROC)load("glVertex4f");
  	glad_glVertex4fv = (PFNGLVERTEX4FVPROC)load("glVertex4fv");
  	glad_glVertex4i = (PFNGLVERTEX4IPROC)load("glVertex4i");
  	glad_glVertex4iv = (PFNGLVERTEX4IVPROC)load("glVertex4iv");
  	glad_glVertex4s = (PFNGLVERTEX4SPROC)load("glVertex4s");
  	glad_glVertex4sv = (PFNGLVERTEX4SVPROC)load("glVertex4sv");
  	glad_glClipPlane = (PFNGLCLIPPLANEPROC)load("glClipPlane");
  	glad_glColorMaterial = (PFNGLCOLORMATERIALPROC)load("glColorMaterial");
  	glad_glFogf = (PFNGLFOGFPROC)load("glFogf");
  	glad_glFogfv = (PFNGLFOGFVPROC)load("glFogfv");
  	glad_glFogi = (PFNGLFOGIPROC)load("glFogi");
  	glad_glFogiv = (PFNGLFOGIVPROC)load("glFogiv");
  	glad_glLightf = (PFNGLLIGHTFPROC)load("glLightf");
  	glad_glLightfv = (PFNGLLIGHTFVPROC)load("glLightfv");
  	glad_glLighti = (PFNGLLIGHTIPROC)load("glLighti");
  	glad_glLightiv = (PFNGLLIGHTIVPROC)load("glLightiv");
  	glad_glLightModelf = (PFNGLLIGHTMODELFPROC)load("glLightModelf");
  	glad_glLightModelfv = (PFNGLLIGHTMODELFVPROC)load("glLightModelfv");
  	glad_glLightModeli = (PFNGLLIGHTMODELIPROC)load("glLightModeli");
  	glad_glLightModeliv = (PFNGLLIGHTMODELIVPROC)load("glLightModeliv");
  	glad_glLineStipple = (PFNGLLINESTIPPLEPROC)load("glLineStipple");
  	glad_glMaterialf = (PFNGLMATERIALFPROC)load("glMaterialf");
  	glad_glMaterialfv = (PFNGLMATERIALFVPROC)load("glMaterialfv");
  	glad_glMateriali = (PFNGLMATERIALIPROC)load("glMateriali");
  	glad_glMaterialiv = (PFNGLMATERIALIVPROC)load("glMaterialiv");
  	glad_glPolygonStipple = (PFNGLPOLYGONSTIPPLEPROC)load("glPolygonStipple");
  	glad_glShadeModel = (PFNGLSHADEMODELPROC)load("glShadeModel");
  	glad_glTexEnvf = (PFNGLTEXENVFPROC)load("glTexEnvf");
  	glad_glTexEnvfv = (PFNGLTEXENVFVPROC)load("glTexEnvfv");
  	glad_glTexEnvi = (PFNGLTEXENVIPROC)load("glTexEnvi");
  	glad_glTexEnviv = (PFNGLTEXENVIVPROC)load("glTexEnviv");
  	glad_glTexGend = (PFNGLTEXGENDPROC)load("glTexGend");
  	glad_glTexGendv = (PFNGLTEXGENDVPROC)load("glTexGendv");
  	glad_glTexGenf = (PFNGLTEXGENFPROC)load("glTexGenf");
  	glad_glTexGenfv = (PFNGLTEXGENFVPROC)load("glTexGenfv");
  	glad_glTexGeni = (PFNGLTEXGENIPROC)load("glTexGeni");
  	glad_glTexGeniv = (PFNGLTEXGENIVPROC)load("glTexGeniv");
  	glad_glFeedbackBuffer = (PFNGLFEEDBACKBUFFERPROC)load("glFeedbackBuffer");
  	glad_glSelectBuffer = (PFNGLSELECTBUFFERPROC)load("glSelectBuffer");
  	glad_glRenderMode = (PFNGLRENDERMODEPROC)load("glRenderMode");
  	glad_glInitNames = (PFNGLINITNAMESPROC)load("glInitNames");
  	glad_glLoadName = (PFNGLLOADNAMEPROC)load("glLoadName");
  	glad_glPassThrough = (PFNGLPASSTHROUGHPROC)load("glPassThrough");
  	glad_glPopName = (PFNGLPOPNAMEPROC)load("glPopName");
  	glad_glPushName = (PFNGLPUSHNAMEPROC)load("glPushName");
  	glad_glClearAccum = (PFNGLCLEARACCUMPROC)load("glClearAccum");
  	glad_glClearIndex = (PFNGLCLEARINDEXPROC)load("glClearIndex");
  	glad_glIndexMask = (PFNGLINDEXMASKPROC)load("glIndexMask");
  	glad_glAccum = (PFNGLACCUMPROC)load("glAccum");
  	glad_glPopAttrib = (PFNGLPOPATTRIBPROC)load("glPopAttrib");
  	glad_glPushAttrib = (PFNGLPUSHATTRIBPROC)load("glPushAttrib");
  	glad_glMap1d = (PFNGLMAP1DPROC)load("glMap1d");
  	glad_glMap1f = (PFNGLMAP1FPROC)load("glMap1f");
  	glad_glMap2d = (PFNGLMAP2DPROC)load("glMap2d");
  	glad_glMap2f = (PFNGLMAP2FPROC)load("glMap2f");
  	glad_glMapGrid1d = (PFNGLMAPGRID1DPROC)load("glMapGrid1d");
  	glad_glMapGrid1f = (PFNGLMAPGRID1FPROC)load("glMapGrid1f");
  	glad_glMapGrid2d = (PFNGLMAPGRID2DPROC)load("glMapGrid2d");
  	glad_glMapGrid2f = (PFNGLMAPGRID2FPROC)load("glMapGrid2f");
  	glad_glEvalCoord1d = (PFNGLEVALCOORD1DPROC)load("glEvalCoord1d");
  	glad_glEvalCoord1dv = (PFNGLEVALCOORD1DVPROC)load("glEvalCoord1dv");
  	glad_glEvalCoord1f = (PFNGLEVALCOORD1FPROC)load("glEvalCoord1f");
  	glad_glEvalCoord1fv = (PFNGLEVALCOORD1FVPROC)load("glEvalCoord1fv");
  	glad_glEvalCoord2d = (PFNGLEVALCOORD2DPROC)load("glEvalCoord2d");
  	glad_glEvalCoord2dv = (PFNGLEVALCOORD2DVPROC)load("glEvalCoord2dv");
  	glad_glEvalCoord2f = (PFNGLEVALCOORD2FPROC)load("glEvalCoord2f");
  	glad_glEvalCoord2fv = (PFNGLEVALCOORD2FVPROC)load("glEvalCoord2fv");
  	glad_glEvalMesh1 = (PFNGLEVALMESH1PROC)load("glEvalMesh1");
  	glad_glEvalPoint1 = (PFNGLEVALPOINT1PROC)load("glEvalPoint1");
  	glad_glEvalMesh2 = (PFNGLEVALMESH2PROC)load("glEvalMesh2");
  	glad_glEvalPoint2 = (PFNGLEVALPOINT2PROC)load("glEvalPoint2");
  	glad_glAlphaFunc = (PFNGLALPHAFUNCPROC)load("glAlphaFunc");
  	glad_glPixelZoom = (PFNGLPIXELZOOMPROC)load("glPixelZoom");
  	glad_glPixelTransferf = (PFNGLPIXELTRANSFERFPROC)load("glPixelTransferf");
  	glad_glPixelTransferi = (PFNGLPIXELTRANSFERIPROC)load("glPixelTransferi");
  	glad_glPixelMapfv = (PFNGLPIXELMAPFVPROC)load("glPixelMapfv");
  	glad_glPixelMapuiv = (PFNGLPIXELMAPUIVPROC)load("glPixelMapuiv");
  	glad_glPixelMapusv = (PFNGLPIXELMAPUSVPROC)load("glPixelMapusv");
  	glad_glCopyPixels = (PFNGLCOPYPIXELSPROC)load("glCopyPixels");
  	glad_glDrawPixels = (PFNGLDRAWPIXELSPROC)load("glDrawPixels");
  	glad_glGetClipPlane = (PFNGLGETCLIPPLANEPROC)load("glGetClipPlane");
  	glad_glGetLightfv = (PFNGLGETLIGHTFVPROC)load("glGetLightfv");
  	glad_glGetLightiv = (PFNGLGETLIGHTIVPROC)load("glGetLightiv");
  	glad_glGetMapdv = (PFNGLGETMAPDVPROC)load("glGetMapdv");
  	glad_glGetMapfv = (PFNGLGETMAPFVPROC)load("glGetMapfv");
  	glad_glGetMapiv = (PFNGLGETMAPIVPROC)load("glGetMapiv");
  	glad_glGetMaterialfv = (PFNGLGETMATERIALFVPROC)load("glGetMaterialfv");
  	glad_glGetMaterialiv = (PFNGLGETMATERIALIVPROC)load("glGetMaterialiv");
  	glad_glGetPixelMapfv = (PFNGLGETPIXELMAPFVPROC)load("glGetPixelMapfv");
  	glad_glGetPixelMapuiv = (PFNGLGETPIXELMAPUIVPROC)load("glGetPixelMapuiv");
  	glad_glGetPixelMapusv = (PFNGLGETPIXELMAPUSVPROC)load("glGetPixelMapusv");
  	glad_glGetPolygonStipple = (PFNGLGETPOLYGONSTIPPLEPROC)load("glGetPolygonStipple");
  	glad_glGetTexEnvfv = (PFNGLGETTEXENVFVPROC)load("glGetTexEnvfv");
  	glad_glGetTexEnviv = (PFNGLGETTEXENVIVPROC)load("glGetTexEnviv");
  	glad_glGetTexGendv = (PFNGLGETTEXGENDVPROC)load("glGetTexGendv");
  	glad_glGetTexGenfv = (PFNGLGETTEXGENFVPROC)load("glGetTexGenfv");
  	glad_glGetTexGeniv = (PFNGLGETTEXGENIVPROC)load("glGetTexGeniv");
  	glad_glIsList = (PFNGLISLISTPROC)load("glIsList");
  	glad_glFrustum = (PFNGLFRUSTUMPROC)load("glFrustum");
  	glad_glLoadIdentity = (PFNGLLOADIDENTITYPROC)load("glLoadIdentity");
  	glad_glLoadMatrixf = (PFNGLLOADMATRIXFPROC)load("glLoadMatrixf");
  	glad_glLoadMatrixd = (PFNGLLOADMATRIXDPROC)load("glLoadMatrixd");
  	glad_glMatrixMode = (PFNGLMATRIXMODEPROC)load("glMatrixMode");
  	glad_glMultMatrixf = (PFNGLMULTMATRIXFPROC)load("glMultMatrixf");
  	glad_glMultMatrixd = (PFNGLMULTMATRIXDPROC)load("glMultMatrixd");
  	glad_glOrtho = (PFNGLORTHOPROC)load("glOrtho");
  	glad_glPopMatrix = (PFNGLPOPMATRIXPROC)load("glPopMatrix");
  	glad_glPushMatrix = (PFNGLPUSHMATRIXPROC)load("glPushMatrix");
  	glad_glRotated = (PFNGLROTATEDPROC)load("glRotated");
  	glad_glRotatef = (PFNGLROTATEFPROC)load("glRotatef");
  	glad_glScaled = (PFNGLSCALEDPROC)load("glScaled");
  	glad_glScalef = (PFNGLSCALEFPROC)load("glScalef");
  	glad_glTranslated = (PFNGLTRANSLATEDPROC)load("glTranslated");
  	glad_glTranslatef = (PFNGLTRANSLATEFPROC)load("glTranslatef");
  }
  static void load_GL_VERSION_1_1(GLADloadproc load) {
  	if(!GLAD_GL_VERSION_1_1) return;
  	glad_glDrawArrays = (PFNGLDRAWARRAYSPROC)load("glDrawArrays");
  	glad_glDrawElements = (PFNGLDRAWELEMENTSPROC)load("glDrawElements");
  	glad_glGetPointerv = (PFNGLGETPOINTERVPROC)load("glGetPointerv");
  	glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC)load("glPolygonOffset");
  	glad_glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC)load("glCopyTexImage1D");
  	glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC)load("glCopyTexImage2D");
  	glad_glCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC)load("glCopyTexSubImage1D");
  	glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC)load("glCopyTexSubImage2D");
  	glad_glTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC)load("glTexSubImage1D");
  	glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC)load("glTexSubImage2D");
  	glad_glBindTexture = (PFNGLBINDTEXTUREPROC)load("glBindTexture");
  	glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC)load("glDeleteTextures");
  	glad_glGenTextures = (PFNGLGENTEXTURESPROC)load("glGenTextures");
  	glad_glIsTexture = (PFNGLISTEXTUREPROC)load("glIsTexture");
  	glad_glArrayElement = (PFNGLARRAYELEMENTPROC)load("glArrayElement");
  	glad_glColorPointer = (PFNGLCOLORPOINTERPROC)load("glColorPointer");
  	glad_glDisableClientState = (PFNGLDISABLECLIENTSTATEPROC)load("glDisableClientState");
  	glad_glEdgeFlagPointer = (PFNGLEDGEFLAGPOINTERPROC)load("glEdgeFlagPointer");
  	glad_glEnableClientState = (PFNGLENABLECLIENTSTATEPROC)load("glEnableClientState");
  	glad_glIndexPointer = (PFNGLINDEXPOINTERPROC)load("glIndexPointer");
  	glad_glInterleavedArrays = (PFNGLINTERLEAVEDARRAYSPROC)load("glInterleavedArrays");
  	glad_glNormalPointer = (PFNGLNORMALPOINTERPROC)load("glNormalPointer");
  	glad_glTexCoordPointer = (PFNGLTEXCOORDPOINTERPROC)load("glTexCoordPointer");
  	glad_glVertexPointer = (PFNGLVERTEXPOINTERPROC)load("glVertexPointer");
  	glad_glAreTexturesResident = (PFNGLARETEXTURESRESIDENTPROC)load("glAreTexturesResident");
  	glad_glPrioritizeTextures = (PFNGLPRIORITIZETEXTURESPROC)load("glPrioritizeTextures");
  	glad_glIndexub = (PFNGLINDEXUBPROC)load("glIndexub");
  	glad_glIndexubv = (PFNGLINDEXUBVPROC)load("glIndexubv");
  	glad_glPopClientAttrib = (PFNGLPOPCLIENTATTRIBPROC)load("glPopClientAttrib");
  	glad_glPushClientAttrib = (PFNGLPUSHCLIENTATTRIBPROC)load("glPushClientAttrib");
  }
  static void load_GL_VERSION_1_2(GLADloadproc load) {
  	if(!GLAD_GL_VERSION_1_2) return;
  	glad_glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)load("glDrawRangeElements");
  	glad_glTexImage3D = (PFNGLTEXIMAGE3DPROC)load("glTexImage3D");
  	glad_glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)load("glTexSubImage3D");
  	glad_glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)load("glCopyTexSubImage3D");
  }
  static void load_GL_VERSION_1_3(GLADloadproc load) {
  	if(!GLAD_GL_VERSION_1_3) return;
  	glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC)load("glActiveTexture");
  	glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)load("glSampleCoverage");
  	glad_glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)load("glCompressedTexImage3D");
  	glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)load("glCompressedTexImage2D");
  	glad_glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)load("glCompressedTexImage1D");
  	glad_glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)load("glCompressedTexSubImage3D");
  	glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)load("glCompressedTexSubImage2D");
  	glad_glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)load("glCompressedTexSubImage1D");
  	glad_glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)load("glGetCompressedTexImage");
  	glad_glClientActiveTexture = (PFNGLCLIENTACTIVETEXTUREPROC)load("glClientActiveTexture");
  	glad_glMultiTexCoord1d = (PFNGLMULTITEXCOORD1DPROC)load("glMultiTexCoord1d");
  	glad_glMultiTexCoord1dv = (PFNGLMULTITEXCOORD1DVPROC)load("glMultiTexCoord1dv");
  	glad_glMultiTexCoord1f = (PFNGLMULTITEXCOORD1FPROC)load("glMultiTexCoord1f");
  	glad_glMultiTexCoord1fv = (PFNGLMULTITEXCOORD1FVPROC)load("glMultiTexCoord1fv");
  	glad_glMultiTexCoord1i = (PFNGLMULTITEXCOORD1IPROC)load("glMultiTexCoord1i");
  	glad_glMultiTexCoord1iv = (PFNGLMULTITEXCOORD1IVPROC)load("glMultiTexCoord1iv");
  	glad_glMultiTexCoord1s = (PFNGLMULTITEXCOORD1SPROC)load("glMultiTexCoord1s");
  	glad_glMultiTexCoord1sv = (PFNGLMULTITEXCOORD1SVPROC)load("glMultiTexCoord1sv");
  	glad_glMultiTexCoord2d = (PFNGLMULTITEXCOORD2DPROC)load("glMultiTexCoord2d");
  	glad_glMultiTexCoord2dv = (PFNGLMULTITEXCOORD2DVPROC)load("glMultiTexCoord2dv");
  	glad_glMultiTexCoord2f = (PFNGLMULTITEXCOORD2FPROC)load("glMultiTexCoord2f");
  	glad_glMultiTexCoord2fv = (PFNGLMULTITEXCOORD2FVPROC)load("glMultiTexCoord2fv");
  	glad_glMultiTexCoord2i = (PFNGLMULTITEXCOORD2IPROC)load("glMultiTexCoord2i");
  	glad_glMultiTexCoord2iv = (PFNGLMULTITEXCOORD2IVPROC)load("glMultiTexCoord2iv");
  	glad_glMultiTexCoord2s = (PFNGLMULTITEXCOORD2SPROC)load("glMultiTexCoord2s");
  	glad_glMultiTexCoord2sv = (PFNGLMULTITEXCOORD2SVPROC)load("glMultiTexCoord2sv");
  	glad_glMultiTexCoord3d = (PFNGLMULTITEXCOORD3DPROC)load("glMultiTexCoord3d");
  	glad_glMultiTexCoord3dv = (PFNGLMULTITEXCOORD3DVPROC)load("glMultiTexCoord3dv");
  	glad_glMultiTexCoord3f = (PFNGLMULTITEXCOORD3FPROC)load("glMultiTexCoord3f");
  	glad_glMultiTexCoord3fv = (PFNGLMULTITEXCOORD3FVPROC)load("glMultiTexCoord3fv");
  	glad_glMultiTexCoord3i = (PFNGLMULTITEXCOORD3IPROC)load("glMultiTexCoord3i");
  	glad_glMultiTexCoord3iv = (PFNGLMULTITEXCOORD3IVPROC)load("glMultiTexCoord3iv");
  	glad_glMultiTexCoord3s = (PFNGLMULTITEXCOORD3SPROC)load("glMultiTexCoord3s");
  	glad_glMultiTexCoord3sv = (PFNGLMULTITEXCOORD3SVPROC)load("glMultiTexCoord3sv");
  	glad_glMultiTexCoord4d = (PFNGLMULTITEXCOORD4DPROC)load("glMultiTexCoord4d");
  	glad_glMultiTexCoord4dv = (PFNGLMULTITEXCOORD4DVPROC)load("glMultiTexCoord4dv");
  	glad_glMultiTexCoord4f = (PFNGLMULTITEXCOORD4FPROC)load("glMultiTexCoord4f");
  	glad_glMultiTexCoord4fv = (PFNGLMULTITEXCOORD4FVPROC)load("glMultiTexCoord4fv");
  	glad_glMultiTexCoord4i = (PFNGLMULTITEXCOORD4IPROC)load("glMultiTexCoord4i");
  	glad_glMultiTexCoord4iv = (PFNGLMULTITEXCOORD4IVPROC)load("glMultiTexCoord4iv");
  	glad_glMultiTexCoord4s = (PFNGLMULTITEXCOORD4SPROC)load("glMultiTexCoord4s");
  	glad_glMultiTexCoord4sv = (PFNGLMULTITEXCOORD4SVPROC)load("glMultiTexCoord4sv");
  	glad_glLoadTransposeMatrixf = (PFNGLLOADTRANSPOSEMATRIXFPROC)load("glLoadTransposeMatrixf");
  	glad_glLoadTransposeMatrixd = (PFNGLLOADTRANSPOSEMATRIXDPROC)load("glLoadTransposeMatrixd");
  	glad_glMultTransposeMatrixf = (PFNGLMULTTRANSPOSEMATRIXFPROC)load("glMultTransposeMatrixf");
  	glad_glMultTransposeMatrixd = (PFNGLMULTTRANSPOSEMATRIXDPROC)load("glMultTransposeMatrixd");
  }
  static void load_GL_VERSION_1_4(GLADloadproc load) {
  	if(!GLAD_GL_VERSION_1_4) return;
  	glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)load("glBlendFuncSeparate");
  	glad_glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC)load("glMultiDrawArrays");
  	glad_glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)load("glMultiDrawElements");
  	glad_glPointParameterf = (PFNGLPOINTPARAMETERFPROC)load("glPointParameterf");
  	glad_glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)load("glPointParameterfv");
  	glad_glPointParameteri = (PFNGLPOINTPARAMETERIPROC)load("glPointParameteri");
  	glad_glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC)load("glPointParameteriv");
  	glad_glFogCoordf = (PFNGLFOGCOORDFPROC)load("glFogCoordf");
  	glad_glFogCoordfv = (PFNGLFOGCOORDFVPROC)load("glFogCoordfv");
  	glad_glFogCoordd = (PFNGLFOGCOORDDPROC)load("glFogCoordd");
  	glad_glFogCoorddv = (PFNGLFOGCOORDDVPROC)load("glFogCoorddv");
  	glad_glFogCoordPointer = (PFNGLFOGCOORDPOINTERPROC)load("glFogCoordPointer");
  	glad_glSecondaryColor3b = (PFNGLSECONDARYCOLOR3BPROC)load("glSecondaryColor3b");
  	glad_glSecondaryColor3bv = (PFNGLSECONDARYCOLOR3BVPROC)load("glSecondaryColor3bv");
  	glad_glSecondaryColor3d = (PFNGLSECONDARYCOLOR3DPROC)load("glSecondaryColor3d");
  	glad_glSecondaryColor3dv = (PFNGLSECONDARYCOLOR3DVPROC)load("glSecondaryColor3dv");
  	glad_glSecondaryColor3f = (PFNGLSECONDARYCOLOR3FPROC)load("glSecondaryColor3f");
  	glad_glSecondaryColor3fv = (PFNGLSECONDARYCOLOR3FVPROC)load("glSecondaryColor3fv");
  	glad_glSecondaryColor3i = (PFNGLSECONDARYCOLOR3IPROC)load("glSecondaryColor3i");
  	glad_glSecondaryColor3iv = (PFNGLSECONDARYCOLOR3IVPROC)load("glSecondaryColor3iv");
  	glad_glSecondaryColor3s = (PFNGLSECONDARYCOLOR3SPROC)load("glSecondaryColor3s");
  	glad_glSecondaryColor3sv = (PFNGLSECONDARYCOLOR3SVPROC)load("glSecondaryColor3sv");
  	glad_glSecondaryColor3ub = (PFNGLSECONDARYCOLOR3UBPROC)load("glSecondaryColor3ub");
  	glad_glSecondaryColor3ubv = (PFNGLSECONDARYCOLOR3UBVPROC)load("glSecondaryColor3ubv");
  	glad_glSecondaryColor3ui = (PFNGLSECONDARYCOLOR3UIPROC)load("glSecondaryColor3ui");
  	glad_glSecondaryColor3uiv = (PFNGLSECONDARYCOLOR3UIVPROC)load("glSecondaryColor3uiv");
  	glad_glSecondaryColor3us = (PFNGLSECONDARYCOLOR3USPROC)load("glSecondaryColor3us");
  	glad_glSecondaryColor3usv = (PFNGLSECONDARYCOLOR3USVPROC)load("glSecondaryColor3usv");
  	glad_glSecondaryColorPointer = (PFNGLSECONDARYCOLORPOINTERPROC)load("glSecondaryColorPointer");
  	glad_glWindowPos2d = (PFNGLWINDOWPOS2DPROC)load("glWindowPos2d");
  	glad_glWindowPos2dv = (PFNGLWINDOWPOS2DVPROC)load("glWindowPos2dv");
  	glad_glWindowPos2f = (PFNGLWINDOWPOS2FPROC)load("glWindowPos2f");
  	glad_glWindowPos2fv = (PFNGLWINDOWPOS2FVPROC)load("glWindowPos2fv");
  	glad_glWindowPos2i = (PFNGLWINDOWPOS2IPROC)load("glWindowPos2i");
  	glad_glWindowPos2iv = (PFNGLWINDOWPOS2IVPROC)load("glWindowPos2iv");
  	glad_glWindowPos2s = (PFNGLWINDOWPOS2SPROC)load("glWindowPos2s");
  	glad_glWindowPos2sv = (PFNGLWINDOWPOS2SVPROC)load("glWindowPos2sv");
  	glad_glWindowPos3d = (PFNGLWINDOWPOS3DPROC)load("glWindowPos3d");
  	glad_glWindowPos3dv = (PFNGLWINDOWPOS3DVPROC)load("glWindowPos3dv");
  	glad_glWindowPos3f = (PFNGLWINDOWPOS3FPROC)load("glWindowPos3f");
  	glad_glWindowPos3fv = (PFNGLWINDOWPOS3FVPROC)load("glWindowPos3fv");
  	glad_glWindowPos3i = (PFNGLWINDOWPOS3IPROC)load("glWindowPos3i");
  	glad_glWindowPos3iv = (PFNGLWINDOWPOS3IVPROC)load("glWindowPos3iv");
  	glad_glWindowPos3s = (PFNGLWINDOWPOS3SPROC)load("glWindowPos3s");
  	glad_glWindowPos3sv = (PFNGLWINDOWPOS3SVPROC)load("glWindowPos3sv");
  	glad_glBlendColor = (PFNGLBLENDCOLORPROC)load("glBlendColor");
  	glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC)load("glBlendEquation");
  }
  static void load_GL_VERSION_1_5(GLADloadproc load) {
  	if(!GLAD_GL_VERSION_1_5) return;
  	glad_glGenQueries = (PFNGLGENQUERIESPROC)load("glGenQueries");
  	glad_glDeleteQueries = (PFNGLDELETEQUERIESPROC)load("glDeleteQueries");
  	glad_glIsQuery = (PFNGLISQUERYPROC)load("glIsQuery");
  	glad_glBeginQuery = (PFNGLBEGINQUERYPROC)load("glBeginQuery");
  	glad_glEndQuery = (PFNGLENDQUERYPROC)load("glEndQuery");
  	glad_glGetQueryiv = (PFNGLGETQUERYIVPROC)load("glGetQueryiv");
  	glad_glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC)load("glGetQueryObjectiv");
  	glad_glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)load("glGetQueryObjectuiv");
  	glad_glBindBuffer = (PFNGLBINDBUFFERPROC)load("glBindBuffer");
  	glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)load("glDeleteBuffers");
  	glad_glGenBuffers = (PFNGLGENBUFFERSPROC)load("glGenBuffers");
  	glad_glIsBuffer = (PFNGLISBUFFERPROC)load("glIsBuffer");
  	glad_glBufferData = (PFNGLBUFFERDATAPROC)load("glBufferData");
  	glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC)load("glBufferSubData");
  	glad_glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)load("glGetBufferSubData");
  	glad_glMapBuffer = (PFNGLMAPBUFFERPROC)load("glMapBuffer");
  	glad_glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)load("glUnmapBuffer");
  	glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)load("glGetBufferParameteriv");
  	glad_glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)load("glGetBufferPointerv");
  }
  static void load_GL_VERSION_2_0(GLADloadproc load) {
  	if(!GLAD_GL_VERSION_2_0) return;
  	glad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)load("glBlendEquationSeparate");
  	glad_glDrawBuffers = (PFNGLDRAWBUFFERSPROC)load("glDrawBuffers");
  	glad_glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)load("glStencilOpSeparate");
  	glad_glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)load("glStencilFuncSeparate");
  	glad_glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)load("glStencilMaskSeparate");
  	glad_glAttachShader = (PFNGLATTACHSHADERPROC)load("glAttachShader");
  	glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)load("glBindAttribLocation");
  	glad_glCompileShader = (PFNGLCOMPILESHADERPROC)load("glCompileShader");
  	glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC)load("glCreateProgram");
  	glad_glCreateShader = (PFNGLCREATESHADERPROC)load("glCreateShader");
  	glad_glDeleteProgram = (PFNGLDELETEPROGRAMPROC)load("glDeleteProgram");
  	glad_glDeleteShader = (PFNGLDELETESHADERPROC)load("glDeleteShader");
  	glad_glDetachShader = (PFNGLDETACHSHADERPROC)load("glDetachShader");
  	glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)load("glDisableVertexAttribArray");
  	glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)load("glEnableVertexAttribArray");
  	glad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)load("glGetActiveAttrib");
  	glad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)load("glGetActiveUniform");
  	glad_glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)load("glGetAttachedShaders");
  	glad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)load("glGetAttribLocation");
  	glad_glGetProgramiv = (PFNGLGETPROGRAMIVPROC)load("glGetProgramiv");
  	glad_glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)load("glGetProgramInfoLog");
  	glad_glGetShaderiv = (PFNGLGETSHADERIVPROC)load("glGetShaderiv");
  	glad_glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)load("glGetShaderInfoLog");
  	glad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)load("glGetShaderSource");
  	glad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)load("glGetUniformLocation");
  	glad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC)load("glGetUniformfv");
  	glad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC)load("glGetUniformiv");
  	glad_glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)load("glGetVertexAttribdv");
  	glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)load("glGetVertexAttribfv");
  	glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)load("glGetVertexAttribiv");
  	glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)load("glGetVertexAttribPointerv");
  	glad_glIsProgram = (PFNGLISPROGRAMPROC)load("glIsProgram");
  	glad_glIsShader = (PFNGLISSHADERPROC)load("glIsShader");
  	glad_glLinkProgram = (PFNGLLINKPROGRAMPROC)load("glLinkProgram");
  	glad_glShaderSource = (PFNGLSHADERSOURCEPROC)load("glShaderSource");
  	glad_glUseProgram = (PFNGLUSEPROGRAMPROC)load("glUseProgram");
  	glad_glUniform1f = (PFNGLUNIFORM1FPROC)load("glUniform1f");
  	glad_glUniform2f = (PFNGLUNIFORM2FPROC)load("glUniform2f");
  	glad_glUniform3f = (PFNGLUNIFORM3FPROC)load("glUniform3f");
  	glad_glUniform4f = (PFNGLUNIFORM4FPROC)load("glUniform4f");
  	glad_glUniform1i = (PFNGLUNIFORM1IPROC)load("glUniform1i");
  	glad_glUniform2i = (PFNGLUNIFORM2IPROC)load("glUniform2i");
  	glad_glUniform3i = (PFNGLUNIFORM3IPROC)load("glUniform3i");
  	glad_glUniform4i = (PFNGLUNIFORM4IPROC)load("glUniform4i");
  	glad_glUniform1fv = (PFNGLUNIFORM1FVPROC)load("glUniform1fv");
  	glad_glUniform2fv = (PFNGLUNIFORM2FVPROC)load("glUniform2fv");
  	glad_glUniform3fv = (PFNGLUNIFORM3FVPROC)load("glUniform3fv");
  	glad_glUniform4fv = (PFNGLUNIFORM4FVPROC)load("glUniform4fv");
  	glad_glUniform1iv = (PFNGLUNIFORM1IVPROC)load("glUniform1iv");
  	glad_glUniform2iv = (PFNGLUNIFORM2IVPROC)load("glUniform2iv");
  	glad_glUniform3iv = (PFNGLUNIFORM3IVPROC)load("glUniform3iv");
  	glad_glUniform4iv = (PFNGLUNIFORM4IVPROC)load("glUniform4iv");
  	glad_glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)load("glUniformMatrix2fv");
  	glad_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)load("glUniformMatrix3fv");
  	glad_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)load("glUniformMatrix4fv");
  	glad_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)load("glValidateProgram");
  	glad_glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)load("glVertexAttrib1d");
  	glad_glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)load("glVertexAttrib1dv");
  	glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)load("glVertexAttrib1f");
  	glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)load("glVertexAttrib1fv");
  	glad_glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)load("glVertexAttrib1s");
  	glad_glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)load("glVertexAttrib1sv");
  	glad_glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)load("glVertexAttrib2d");
  	glad_glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)load("glVertexAttrib2dv");
  	glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)load("glVertexAttrib2f");
  	glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)load("glVertexAttrib2fv");
  	glad_glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)load("glVertexAttrib2s");
  	glad_glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)load("glVertexAttrib2sv");
  	glad_glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)load("glVertexAttrib3d");
  	glad_glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)load("glVertexAttrib3dv");
  	glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)load("glVertexAttrib3f");
  	glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)load("glVertexAttrib3fv");
  	glad_glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)load("glVertexAttrib3s");
  	glad_glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)load("glVertexAttrib3sv");
  	glad_glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC)load("glVertexAttrib4Nbv");
  	glad_glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC)load("glVertexAttrib4Niv");
  	glad_glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC)load("glVertexAttrib4Nsv");
  	glad_glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)load("glVertexAttrib4Nub");
  	glad_glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)load("glVertexAttrib4Nubv");
  	glad_glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC)load("glVertexAttrib4Nuiv");
  	glad_glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC)load("glVertexAttrib4Nusv");
  	glad_glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC)load("glVertexAttrib4bv");
  	glad_glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)load("glVertexAttrib4d");
  	glad_glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)load("glVertexAttrib4dv");
  	glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)load("glVertexAttrib4f");
  	glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)load("glVertexAttrib4fv");
  	glad_glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC)load("glVertexAttrib4iv");
  	glad_glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)load("glVertexAttrib4s");
  	glad_glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)load("glVertexAttrib4sv");
  	glad_glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC)load("glVertexAttrib4ubv");
  	glad_glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC)load("glVertexAttrib4uiv");
  	glad_glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC)load("glVertexAttrib4usv");
  	glad_glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)load("glVertexAttribPointer");
  }
  static void load_GL_VERSION_2_1(GLADloadproc load) {
  	if(!GLAD_GL_VERSION_2_1) return;
  	glad_glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC)load("glUniformMatrix2x3fv");
  	glad_glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)load("glUniformMatrix3x2fv");
  	glad_glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)load("glUniformMatrix2x4fv");
  	glad_glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)load("glUniformMatrix4x2fv");
  	glad_glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)load("glUniformMatrix3x4fv");
  	glad_glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC)load("glUniformMatrix4x3fv");
  }
  static void load_GL_VERSION_3_0(GLADloadproc load) {
  	if(!GLAD_GL_VERSION_3_0) return;
  	glad_glColorMaski = (PFNGLCOLORMASKIPROC)load("glColorMaski");
  	glad_glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC)load("glGetBooleani_v");
  	glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v");
  	glad_glEnablei = (PFNGLENABLEIPROC)load("glEnablei");
  	glad_glDisablei = (PFNGLDISABLEIPROC)load("glDisablei");
  	glad_glIsEnabledi = (PFNGLISENABLEDIPROC)load("glIsEnabledi");
  	glad_glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)load("glBeginTransformFeedback");
  	glad_glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)load("glEndTransformFeedback");
  	glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange");
  	glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase");
  	glad_glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)load("glTransformFeedbackVaryings");
  	glad_glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)load("glGetTransformFeedbackVarying");
  	glad_glClampColor = (PFNGLCLAMPCOLORPROC)load("glClampColor");
  	glad_glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC)load("glBeginConditionalRender");
  	glad_glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC)load("glEndConditionalRender");
  	glad_glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)load("glVertexAttribIPointer");
  	glad_glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC)load("glGetVertexAttribIiv");
  	glad_glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC)load("glGetVertexAttribIuiv");
  	glad_glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC)load("glVertexAttribI1i");
  	glad_glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC)load("glVertexAttribI2i");
  	glad_glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC)load("glVertexAttribI3i");
  	glad_glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC)load("glVertexAttribI4i");
  	glad_glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC)load("glVertexAttribI1ui");
  	glad_glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC)load("glVertexAttribI2ui");
  	glad_glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC)load("glVertexAttribI3ui");
  	glad_glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC)load("glVertexAttribI4ui");
  	glad_glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC)load("glVertexAttribI1iv");
  	glad_glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC)load("glVertexAttribI2iv");
  	glad_glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC)load("glVertexAttribI3iv");
  	glad_glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)load("glVertexAttribI4iv");
  	glad_glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC)load("glVertexAttribI1uiv");
  	glad_glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC)load("glVertexAttribI2uiv");
  	glad_glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC)load("glVertexAttribI3uiv");
  	glad_glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC)load("glVertexAttribI4uiv");
  	glad_glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC)load("glVertexAttribI4bv");
  	glad_glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC)load("glVertexAttribI4sv");
  	glad_glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC)load("glVertexAttribI4ubv");
  	glad_glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC)load("glVertexAttribI4usv");
  	glad_glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC)load("glGetUniformuiv");
  	glad_glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC)load("glBindFragDataLocation");
  	glad_glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)load("glGetFragDataLocation");
  	glad_glUniform1ui = (PFNGLUNIFORM1UIPROC)load("glUniform1ui");
  	glad_glUniform2ui = (PFNGLUNIFORM2UIPROC)load("glUniform2ui");
  	glad_glUniform3ui = (PFNGLUNIFORM3UIPROC)load("glUniform3ui");
  	glad_glUniform4ui = (PFNGLUNIFORM4UIPROC)load("glUniform4ui");
  	glad_glUniform1uiv = (PFNGLUNIFORM1UIVPROC)load("glUniform1uiv");
  	glad_glUniform2uiv = (PFNGLUNIFORM2UIVPROC)load("glUniform2uiv");
  	glad_glUniform3uiv = (PFNGLUNIFORM3UIVPROC)load("glUniform3uiv");
  	glad_glUniform4uiv = (PFNGLUNIFORM4UIVPROC)load("glUniform4uiv");
  	glad_glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC)load("glTexParameterIiv");
  	glad_glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC)load("glTexParameterIuiv");
  	glad_glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC)load("glGetTexParameterIiv");
  	glad_glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC)load("glGetTexParameterIuiv");
  	glad_glClearBufferiv = (PFNGLCLEARBUFFERIVPROC)load("glClearBufferiv");
  	glad_glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC)load("glClearBufferuiv");
  	glad_glClearBufferfv = (PFNGLCLEARBUFFERFVPROC)load("glClearBufferfv");
  	glad_glClearBufferfi = (PFNGLCLEARBUFFERFIPROC)load("glClearBufferfi");
  	glad_glGetStringi = (PFNGLGETSTRINGIPROC)load("glGetStringi");
  	glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)load("glIsRenderbuffer");
  	glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)load("glBindRenderbuffer");
  	glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)load("glDeleteRenderbuffers");
  	glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)load("glGenRenderbuffers");
  	glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)load("glRenderbufferStorage");
  	glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)load("glGetRenderbufferParameteriv");
  	glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)load("glIsFramebuffer");
  	glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)load("glBindFramebuffer");
  	glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)load("glDeleteFramebuffers");
  	glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)load("glGenFramebuffers");
  	glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)load("glCheckFramebufferStatus");
  	glad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)load("glFramebufferTexture1D");
  	glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)load("glFramebufferTexture2D");
  	glad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)load("glFramebufferTexture3D");
  	glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)load("glFramebufferRenderbuffer");
  	glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load("glGetFramebufferAttachmentParameteriv");
  	glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)load("glGenerateMipmap");
  	glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)load("glBlitFramebuffer");
  	glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)load("glRenderbufferStorageMultisample");
  	glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)load("glFramebufferTextureLayer");
  	glad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)load("glMapBufferRange");
  	glad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)load("glFlushMappedBufferRange");
  	glad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)load("glBindVertexArray");
  	glad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)load("glDeleteVertexArrays");
  	glad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)load("glGenVertexArrays");
  	glad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC)load("glIsVertexArray");
  }
  static void load_GL_VERSION_3_1(GLADloadproc load) {
  	if(!GLAD_GL_VERSION_3_1) return;
  	glad_glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)load("glDrawArraysInstanced");
  	glad_glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)load("glDrawElementsInstanced");
  	glad_glTexBuffer = (PFNGLTEXBUFFERPROC)load("glTexBuffer");
  	glad_glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC)load("glPrimitiveRestartIndex");
  	glad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)load("glCopyBufferSubData");
  	glad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)load("glGetUniformIndices");
  	glad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)load("glGetActiveUniformsiv");
  	glad_glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)load("glGetActiveUniformName");
  	glad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)load("glGetUniformBlockIndex");
  	glad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)load("glGetActiveUniformBlockiv");
  	glad_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)load("glGetActiveUniformBlockName");
  	glad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)load("glUniformBlockBinding");
  	glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange");
  	glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase");
  	glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v");
  }
  static void load_GL_VERSION_3_2(GLADloadproc load) {
  	if(!GLAD_GL_VERSION_3_2) return;
  	glad_glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC)load("glDrawElementsBaseVertex");
  	glad_glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)load("glDrawRangeElementsBaseVertex");
  	glad_glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)load("glDrawElementsInstancedBaseVertex");
  	glad_glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)load("glMultiDrawElementsBaseVertex");
  	glad_glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)load("glProvokingVertex");
  	glad_glFenceSync = (PFNGLFENCESYNCPROC)load("glFenceSync");
  	glad_glIsSync = (PFNGLISSYNCPROC)load("glIsSync");
  	glad_glDeleteSync = (PFNGLDELETESYNCPROC)load("glDeleteSync");
  	glad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)load("glClientWaitSync");
  	glad_glWaitSync = (PFNGLWAITSYNCPROC)load("glWaitSync");
  	glad_glGetInteger64v = (PFNGLGETINTEGER64VPROC)load("glGetInteger64v");
  	glad_glGetSynciv = (PFNGLGETSYNCIVPROC)load("glGetSynciv");
  	glad_glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC)load("glGetInteger64i_v");
  	glad_glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC)load("glGetBufferParameteri64v");
  	glad_glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)load("glFramebufferTexture");
  	glad_glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)load("glTexImage2DMultisample");
  	glad_glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)load("glTexImage3DMultisample");
  	glad_glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)load("glGetMultisamplefv");
  	glad_glSampleMaski = (PFNGLSAMPLEMASKIPROC)load("glSampleMaski");
  }
  static void load_GL_VERSION_3_3(GLADloadproc load) {
  	if(!GLAD_GL_VERSION_3_3) return;
  	glad_glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)load("glBindFragDataLocationIndexed");
  	glad_glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC)load("glGetFragDataIndex");
  	glad_glGenSamplers = (PFNGLGENSAMPLERSPROC)load("glGenSamplers");
  	glad_glDeleteSamplers = (PFNGLDELETESAMPLERSPROC)load("glDeleteSamplers");
  	glad_glIsSampler = (PFNGLISSAMPLERPROC)load("glIsSampler");
  	glad_glBindSampler = (PFNGLBINDSAMPLERPROC)load("glBindSampler");
  	glad_glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC)load("glSamplerParameteri");
  	glad_glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC)load("glSamplerParameteriv");
  	glad_glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC)load("glSamplerParameterf");
  	glad_glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC)load("glSamplerParameterfv");
  	glad_glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC)load("glSamplerParameterIiv");
  	glad_glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC)load("glSamplerParameterIuiv");
  	glad_glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC)load("glGetSamplerParameteriv");
  	glad_glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC)load("glGetSamplerParameterIiv");
  	glad_glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC)load("glGetSamplerParameterfv");
  	glad_glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC)load("glGetSamplerParameterIuiv");
  	glad_glQueryCounter = (PFNGLQUERYCOUNTERPROC)load("glQueryCounter");
  	glad_glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC)load("glGetQueryObjecti64v");
  	glad_glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC)load("glGetQueryObjectui64v");
  	glad_glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC)load("glVertexAttribDivisor");
  	glad_glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC)load("glVertexAttribP1ui");
  	glad_glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC)load("glVertexAttribP1uiv");
  	glad_glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC)load("glVertexAttribP2ui");
  	glad_glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC)load("glVertexAttribP2uiv");
  	glad_glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC)load("glVertexAttribP3ui");
  	glad_glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC)load("glVertexAttribP3uiv");
  	glad_glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC)load("glVertexAttribP4ui");
  	glad_glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC)load("glVertexAttribP4uiv");
  	glad_glVertexP2ui = (PFNGLVERTEXP2UIPROC)load("glVertexP2ui");
  	glad_glVertexP2uiv = (PFNGLVERTEXP2UIVPROC)load("glVertexP2uiv");
  	glad_glVertexP3ui = (PFNGLVERTEXP3UIPROC)load("glVertexP3ui");
  	glad_glVertexP3uiv = (PFNGLVERTEXP3UIVPROC)load("glVertexP3uiv");
  	glad_glVertexP4ui = (PFNGLVERTEXP4UIPROC)load("glVertexP4ui");
  	glad_glVertexP4uiv = (PFNGLVERTEXP4UIVPROC)load("glVertexP4uiv");
  	glad_glTexCoordP1ui = (PFNGLTEXCOORDP1UIPROC)load("glTexCoordP1ui");
  	glad_glTexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC)load("glTexCoordP1uiv");
  	glad_glTexCoordP2ui = (PFNGLTEXCOORDP2UIPROC)load("glTexCoordP2ui");
  	glad_glTexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC)load("glTexCoordP2uiv");
  	glad_glTexCoordP3ui = (PFNGLTEXCOORDP3UIPROC)load("glTexCoordP3ui");
  	glad_glTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC)load("glTexCoordP3uiv");
  	glad_glTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC)load("glTexCoordP4ui");
  	glad_glTexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC)load("glTexCoordP4uiv");
  	glad_glMultiTexCoordP1ui = (PFNGLMULTITEXCOORDP1UIPROC)load("glMultiTexCoordP1ui");
  	glad_glMultiTexCoordP1uiv = (PFNGLMULTITEXCOORDP1UIVPROC)load("glMultiTexCoordP1uiv");
  	glad_glMultiTexCoordP2ui = (PFNGLMULTITEXCOORDP2UIPROC)load("glMultiTexCoordP2ui");
  	glad_glMultiTexCoordP2uiv = (PFNGLMULTITEXCOORDP2UIVPROC)load("glMultiTexCoordP2uiv");
  	glad_glMultiTexCoordP3ui = (PFNGLMULTITEXCOORDP3UIPROC)load("glMultiTexCoordP3ui");
  	glad_glMultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC)load("glMultiTexCoordP3uiv");
  	glad_glMultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC)load("glMultiTexCoordP4ui");
  	glad_glMultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC)load("glMultiTexCoordP4uiv");
  	glad_glNormalP3ui = (PFNGLNORMALP3UIPROC)load("glNormalP3ui");
  	glad_glNormalP3uiv = (PFNGLNORMALP3UIVPROC)load("glNormalP3uiv");
  	glad_glColorP3ui = (PFNGLCOLORP3UIPROC)load("glColorP3ui");
  	glad_glColorP3uiv = (PFNGLCOLORP3UIVPROC)load("glColorP3uiv");
  	glad_glColorP4ui = (PFNGLCOLORP4UIPROC)load("glColorP4ui");
  	glad_glColorP4uiv = (PFNGLCOLORP4UIVPROC)load("glColorP4uiv");
  	glad_glSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC)load("glSecondaryColorP3ui");
  	glad_glSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC)load("glSecondaryColorP3uiv");
  }
  static void load_GL_VERSION_4_0(GLADloadproc load) {
  	if(!GLAD_GL_VERSION_4_0) return;
  	glad_glMinSampleShading = (PFNGLMINSAMPLESHADINGPROC)load("glMinSampleShading");
  	glad_glBlendEquationi = (PFNGLBLENDEQUATIONIPROC)load("glBlendEquationi");
  	glad_glBlendEquationSeparatei = (PFNGLBLENDEQUATIONSEPARATEIPROC)load("glBlendEquationSeparatei");
  	glad_glBlendFunci = (PFNGLBLENDFUNCIPROC)load("glBlendFunci");
  	glad_glBlendFuncSeparatei = (PFNGLBLENDFUNCSEPARATEIPROC)load("glBlendFuncSeparatei");
  	glad_glDrawArraysIndirect = (PFNGLDRAWARRAYSINDIRECTPROC)load("glDrawArraysIndirect");
  	glad_glDrawElementsIndirect = (PFNGLDRAWELEMENTSINDIRECTPROC)load("glDrawElementsIndirect");
  	glad_glUniform1d = (PFNGLUNIFORM1DPROC)load("glUniform1d");
  	glad_glUniform2d = (PFNGLUNIFORM2DPROC)load("glUniform2d");
  	glad_glUniform3d = (PFNGLUNIFORM3DPROC)load("glUniform3d");
  	glad_glUniform4d = (PFNGLUNIFORM4DPROC)load("glUniform4d");
  	glad_glUniform1dv = (PFNGLUNIFORM1DVPROC)load("glUniform1dv");
  	glad_glUniform2dv = (PFNGLUNIFORM2DVPROC)load("glUniform2dv");
  	glad_glUniform3dv = (PFNGLUNIFORM3DVPROC)load("glUniform3dv");
  	glad_glUniform4dv = (PFNGLUNIFORM4DVPROC)load("glUniform4dv");
  	glad_glUniformMatrix2dv = (PFNGLUNIFORMMATRIX2DVPROC)load("glUniformMatrix2dv");
  	glad_glUniformMatrix3dv = (PFNGLUNIFORMMATRIX3DVPROC)load("glUniformMatrix3dv");
  	glad_glUniformMatrix4dv = (PFNGLUNIFORMMATRIX4DVPROC)load("glUniformMatrix4dv");
  	glad_glUniformMatrix2x3dv = (PFNGLUNIFORMMATRIX2X3DVPROC)load("glUniformMatrix2x3dv");
  	glad_glUniformMatrix2x4dv = (PFNGLUNIFORMMATRIX2X4DVPROC)load("glUniformMatrix2x4dv");
  	glad_glUniformMatrix3x2dv = (PFNGLUNIFORMMATRIX3X2DVPROC)load("glUniformMatrix3x2dv");
  	glad_glUniformMatrix3x4dv = (PFNGLUNIFORMMATRIX3X4DVPROC)load("glUniformMatrix3x4dv");
  	glad_glUniformMatrix4x2dv = (PFNGLUNIFORMMATRIX4X2DVPROC)load("glUniformMatrix4x2dv");
  	glad_glUniformMatrix4x3dv = (PFNGLUNIFORMMATRIX4X3DVPROC)load("glUniformMatrix4x3dv");
  	glad_glGetUniformdv = (PFNGLGETUNIFORMDVPROC)load("glGetUniformdv");
  	glad_glGetSubroutineUniformLocation = (PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)load("glGetSubroutineUniformLocation");
  	glad_glGetSubroutineIndex = (PFNGLGETSUBROUTINEINDEXPROC)load("glGetSubroutineIndex");
  	glad_glGetActiveSubroutineUniformiv = (PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)load("glGetActiveSubroutineUniformiv");
  	glad_glGetActiveSubroutineUniformName = (PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)load("glGetActiveSubroutineUniformName");
  	glad_glGetActiveSubroutineName = (PFNGLGETACTIVESUBROUTINENAMEPROC)load("glGetActiveSubroutineName");
  	glad_glUniformSubroutinesuiv = (PFNGLUNIFORMSUBROUTINESUIVPROC)load("glUniformSubroutinesuiv");
  	glad_glGetUniformSubroutineuiv = (PFNGLGETUNIFORMSUBROUTINEUIVPROC)load("glGetUniformSubroutineuiv");
  	glad_glGetProgramStageiv = (PFNGLGETPROGRAMSTAGEIVPROC)load("glGetProgramStageiv");
  	glad_glPatchParameteri = (PFNGLPATCHPARAMETERIPROC)load("glPatchParameteri");
  	glad_glPatchParameterfv = (PFNGLPATCHPARAMETERFVPROC)load("glPatchParameterfv");
  	glad_glBindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC)load("glBindTransformFeedback");
  	glad_glDeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC)load("glDeleteTransformFeedbacks");
  	glad_glGenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC)load("glGenTransformFeedbacks");
  	glad_glIsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC)load("glIsTransformFeedback");
  	glad_glPauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC)load("glPauseTransformFeedback");
  	glad_glResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC)load("glResumeTransformFeedback");
  	glad_glDrawTransformFeedback = (PFNGLDRAWTRANSFORMFEEDBACKPROC)load("glDrawTransformFeedback");
  	glad_glDrawTransformFeedbackStream = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC)load("glDrawTransformFeedbackStream");
  	glad_glBeginQueryIndexed = (PFNGLBEGINQUERYINDEXEDPROC)load("glBeginQueryIndexed");
  	glad_glEndQueryIndexed = (PFNGLENDQUERYINDEXEDPROC)load("glEndQueryIndexed");
  	glad_glGetQueryIndexediv = (PFNGLGETQUERYINDEXEDIVPROC)load("glGetQueryIndexediv");
  }
  static void load_GL_VERSION_4_1(GLADloadproc load) {
  	if(!GLAD_GL_VERSION_4_1) return;
  	glad_glReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC)load("glReleaseShaderCompiler");
  	glad_glShaderBinary = (PFNGLSHADERBINARYPROC)load("glShaderBinary");
  	glad_glGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC)load("glGetShaderPrecisionFormat");
  	glad_glDepthRangef = (PFNGLDEPTHRANGEFPROC)load("glDepthRangef");
  	glad_glClearDepthf = (PFNGLCLEARDEPTHFPROC)load("glClearDepthf");
  	glad_glGetProgramBinary = (PFNGLGETPROGRAMBINARYPROC)load("glGetProgramBinary");
  	glad_glProgramBinary = (PFNGLPROGRAMBINARYPROC)load("glProgramBinary");
  	glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)load("glProgramParameteri");
  	glad_glUseProgramStages = (PFNGLUSEPROGRAMSTAGESPROC)load("glUseProgramStages");
  	glad_glActiveShaderProgram = (PFNGLACTIVESHADERPROGRAMPROC)load("glActiveShaderProgram");
  	glad_glCreateShaderProgramv = (PFNGLCREATESHADERPROGRAMVPROC)load("glCreateShaderProgramv");
  	glad_glBindProgramPipeline = (PFNGLBINDPROGRAMPIPELINEPROC)load("glBindProgramPipeline");
  	glad_glDeleteProgramPipelines = (PFNGLDELETEPROGRAMPIPELINESPROC)load("glDeleteProgramPipelines");
  	glad_glGenProgramPipelines = (PFNGLGENPROGRAMPIPELINESPROC)load("glGenProgramPipelines");
  	glad_glIsProgramPipeline = (PFNGLISPROGRAMPIPELINEPROC)load("glIsProgramPipeline");
  	glad_glGetProgramPipelineiv = (PFNGLGETPROGRAMPIPELINEIVPROC)load("glGetProgramPipelineiv");
  	glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)load("glProgramParameteri");
  	glad_glProgramUniform1i = (PFNGLPROGRAMUNIFORM1IPROC)load("glProgramUniform1i");
  	glad_glProgramUniform1iv = (PFNGLPROGRAMUNIFORM1IVPROC)load("glProgramUniform1iv");
  	glad_glProgramUniform1f = (PFNGLPROGRAMUNIFORM1FPROC)load("glProgramUniform1f");
  	glad_glProgramUniform1fv = (PFNGLPROGRAMUNIFORM1FVPROC)load("glProgramUniform1fv");
  	glad_glProgramUniform1d = (PFNGLPROGRAMUNIFORM1DPROC)load("glProgramUniform1d");
  	glad_glProgramUniform1dv = (PFNGLPROGRAMUNIFORM1DVPROC)load("glProgramUniform1dv");
  	glad_glProgramUniform1ui = (PFNGLPROGRAMUNIFORM1UIPROC)load("glProgramUniform1ui");
  	glad_glProgramUniform1uiv = (PFNGLPROGRAMUNIFORM1UIVPROC)load("glProgramUniform1uiv");
  	glad_glProgramUniform2i = (PFNGLPROGRAMUNIFORM2IPROC)load("glProgramUniform2i");
  	glad_glProgramUniform2iv = (PFNGLPROGRAMUNIFORM2IVPROC)load("glProgramUniform2iv");
  	glad_glProgramUniform2f = (PFNGLPROGRAMUNIFORM2FPROC)load("glProgramUniform2f");
  	glad_glProgramUniform2fv = (PFNGLPROGRAMUNIFORM2FVPROC)load("glProgramUniform2fv");
  	glad_glProgramUniform2d = (PFNGLPROGRAMUNIFORM2DPROC)load("glProgramUniform2d");
  	glad_glProgramUniform2dv = (PFNGLPROGRAMUNIFORM2DVPROC)load("glProgramUniform2dv");
  	glad_glProgramUniform2ui = (PFNGLPROGRAMUNIFORM2UIPROC)load("glProgramUniform2ui");
  	glad_glProgramUniform2uiv = (PFNGLPROGRAMUNIFORM2UIVPROC)load("glProgramUniform2uiv");
  	glad_glProgramUniform3i = (PFNGLPROGRAMUNIFORM3IPROC)load("glProgramUniform3i");
  	glad_glProgramUniform3iv = (PFNGLPROGRAMUNIFORM3IVPROC)load("glProgramUniform3iv");
  	glad_glProgramUniform3f = (PFNGLPROGRAMUNIFORM3FPROC)load("glProgramUniform3f");
  	glad_glProgramUniform3fv = (PFNGLPROGRAMUNIFORM3FVPROC)load("glProgramUniform3fv");
  	glad_glProgramUniform3d = (PFNGLPROGRAMUNIFORM3DPROC)load("glProgramUniform3d");
  	glad_glProgramUniform3dv = (PFNGLPROGRAMUNIFORM3DVPROC)load("glProgramUniform3dv");
  	glad_glProgramUniform3ui = (PFNGLPROGRAMUNIFORM3UIPROC)load("glProgramUniform3ui");
  	glad_glProgramUniform3uiv = (PFNGLPROGRAMUNIFORM3UIVPROC)load("glProgramUniform3uiv");
  	glad_glProgramUniform4i = (PFNGLPROGRAMUNIFORM4IPROC)load("glProgramUniform4i");
  	glad_glProgramUniform4iv = (PFNGLPROGRAMUNIFORM4IVPROC)load("glProgramUniform4iv");
  	glad_glProgramUniform4f = (PFNGLPROGRAMUNIFORM4FPROC)load("glProgramUniform4f");
  	glad_glProgramUniform4fv = (PFNGLPROGRAMUNIFORM4FVPROC)load("glProgramUniform4fv");
  	glad_glProgramUniform4d = (PFNGLPROGRAMUNIFORM4DPROC)load("glProgramUniform4d");
  	glad_glProgramUniform4dv = (PFNGLPROGRAMUNIFORM4DVPROC)load("glProgramUniform4dv");
  	glad_glProgramUniform4ui = (PFNGLPROGRAMUNIFORM4UIPROC)load("glProgramUniform4ui");
  	glad_glProgramUniform4uiv = (PFNGLPROGRAMUNIFORM4UIVPROC)load("glProgramUniform4uiv");
  	glad_glProgramUniformMatrix2fv = (PFNGLPROGRAMUNIFORMMATRIX2FVPROC)load("glProgramUniformMatrix2fv");
  	glad_glProgramUniformMatrix3fv = (PFNGLPROGRAMUNIFORMMATRIX3FVPROC)load("glProgramUniformMatrix3fv");
  	glad_glProgramUniformMatrix4fv = (PFNGLPROGRAMUNIFORMMATRIX4FVPROC)load("glProgramUniformMatrix4fv");
  	glad_glProgramUniformMatrix2dv = (PFNGLPROGRAMUNIFORMMATRIX2DVPROC)load("glProgramUniformMatrix2dv");
  	glad_glProgramUniformMatrix3dv = (PFNGLPROGRAMUNIFORMMATRIX3DVPROC)load("glProgramUniformMatrix3dv");
  	glad_glProgramUniformMatrix4dv = (PFNGLPROGRAMUNIFORMMATRIX4DVPROC)load("glProgramUniformMatrix4dv");
  	glad_glProgramUniformMatrix2x3fv = (PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)load("glProgramUniformMatrix2x3fv");
  	glad_glProgramUniformMatrix3x2fv = (PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)load("glProgramUniformMatrix3x2fv");
  	glad_glProgramUniformMatrix2x4fv = (PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)load("glProgramUniformMatrix2x4fv");
  	glad_glProgramUniformMatrix4x2fv = (PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)load("glProgramUniformMatrix4x2fv");
  	glad_glProgramUniformMatrix3x4fv = (PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)load("glProgramUniformMatrix3x4fv");
  	glad_glProgramUniformMatrix4x3fv = (PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)load("glProgramUniformMatrix4x3fv");
  	glad_glProgramUniformMatrix2x3dv = (PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC)load("glProgramUniformMatrix2x3dv");
  	glad_glProgramUniformMatrix3x2dv = (PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC)load("glProgramUniformMatrix3x2dv");
  	glad_glProgramUniformMatrix2x4dv = (PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC)load("glProgramUniformMatrix2x4dv");
  	glad_glProgramUniformMatrix4x2dv = (PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC)load("glProgramUniformMatrix4x2dv");
  	glad_glProgramUniformMatrix3x4dv = (PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC)load("glProgramUniformMatrix3x4dv");
  	glad_glProgramUniformMatrix4x3dv = (PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC)load("glProgramUniformMatrix4x3dv");
  	glad_glValidateProgramPipeline = (PFNGLVALIDATEPROGRAMPIPELINEPROC)load("glValidateProgramPipeline");
  	glad_glGetProgramPipelineInfoLog = (PFNGLGETPROGRAMPIPELINEINFOLOGPROC)load("glGetProgramPipelineInfoLog");
  	glad_glVertexAttribL1d = (PFNGLVERTEXATTRIBL1DPROC)load("glVertexAttribL1d");
  	glad_glVertexAttribL2d = (PFNGLVERTEXATTRIBL2DPROC)load("glVertexAttribL2d");
  	glad_glVertexAttribL3d = (PFNGLVERTEXATTRIBL3DPROC)load("glVertexAttribL3d");
  	glad_glVertexAttribL4d = (PFNGLVERTEXATTRIBL4DPROC)load("glVertexAttribL4d");
  	glad_glVertexAttribL1dv = (PFNGLVERTEXATTRIBL1DVPROC)load("glVertexAttribL1dv");
  	glad_glVertexAttribL2dv = (PFNGLVERTEXATTRIBL2DVPROC)load("glVertexAttribL2dv");
  	glad_glVertexAttribL3dv = (PFNGLVERTEXATTRIBL3DVPROC)load("glVertexAttribL3dv");
  	glad_glVertexAttribL4dv = (PFNGLVERTEXATTRIBL4DVPROC)load("glVertexAttribL4dv");
  	glad_glVertexAttribLPointer = (PFNGLVERTEXATTRIBLPOINTERPROC)load("glVertexAttribLPointer");
  	glad_glGetVertexAttribLdv = (PFNGLGETVERTEXATTRIBLDVPROC)load("glGetVertexAttribLdv");
  	glad_glViewportArrayv = (PFNGLVIEWPORTARRAYVPROC)load("glViewportArrayv");
  	glad_glViewportIndexedf = (PFNGLVIEWPORTINDEXEDFPROC)load("glViewportIndexedf");
  	glad_glViewportIndexedfv = (PFNGLVIEWPORTINDEXEDFVPROC)load("glViewportIndexedfv");
  	glad_glScissorArrayv = (PFNGLSCISSORARRAYVPROC)load("glScissorArrayv");
  	glad_glScissorIndexed = (PFNGLSCISSORINDEXEDPROC)load("glScissorIndexed");
  	glad_glScissorIndexedv = (PFNGLSCISSORINDEXEDVPROC)load("glScissorIndexedv");
  	glad_glDepthRangeArrayv = (PFNGLDEPTHRANGEARRAYVPROC)load("glDepthRangeArrayv");
  	glad_glDepthRangeIndexed = (PFNGLDEPTHRANGEINDEXEDPROC)load("glDepthRangeIndexed");
  	glad_glGetFloati_v = (PFNGLGETFLOATI_VPROC)load("glGetFloati_v");
  	glad_glGetDoublei_v = (PFNGLGETDOUBLEI_VPROC)load("glGetDoublei_v");
  }
  static void load_GL_VERSION_4_2(GLADloadproc load) {
  	if(!GLAD_GL_VERSION_4_2) return;
  	glad_glDrawArraysInstancedBaseInstance = (PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC)load("glDrawArraysInstancedBaseInstance");
  	glad_glDrawElementsInstancedBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC)load("glDrawElementsInstancedBaseInstance");
  	glad_glDrawElementsInstancedBaseVertexBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC)load("glDrawElementsInstancedBaseVertexBaseInstance");
  	glad_glGetInternalformativ = (PFNGLGETINTERNALFORMATIVPROC)load("glGetInternalformativ");
  	glad_glGetActiveAtomicCounterBufferiv = (PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC)load("glGetActiveAtomicCounterBufferiv");
  	glad_glBindImageTexture = (PFNGLBINDIMAGETEXTUREPROC)load("glBindImageTexture");
  	glad_glMemoryBarrier = (PFNGLMEMORYBARRIERPROC)load("glMemoryBarrier");
  	glad_glTexStorage1D = (PFNGLTEXSTORAGE1DPROC)load("glTexStorage1D");
  	glad_glTexStorage2D = (PFNGLTEXSTORAGE2DPROC)load("glTexStorage2D");
  	glad_glTexStorage3D = (PFNGLTEXSTORAGE3DPROC)load("glTexStorage3D");
  	glad_glDrawTransformFeedbackInstanced = (PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC)load("glDrawTransformFeedbackInstanced");
  	glad_glDrawTransformFeedbackStreamInstanced = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC)load("glDrawTransformFeedbackStreamInstanced");
  }
  static void load_GL_VERSION_4_3(GLADloadproc load) {
  	if(!GLAD_GL_VERSION_4_3) return;
  	glad_glClearBufferData = (PFNGLCLEARBUFFERDATAPROC)load("glClearBufferData");
  	glad_glClearBufferSubData = (PFNGLCLEARBUFFERSUBDATAPROC)load("glClearBufferSubData");
  	glad_glDispatchCompute = (PFNGLDISPATCHCOMPUTEPROC)load("glDispatchCompute");
  	glad_glDispatchComputeIndirect = (PFNGLDISPATCHCOMPUTEINDIRECTPROC)load("glDispatchComputeIndirect");
  	glad_glCopyImageSubData = (PFNGLCOPYIMAGESUBDATAPROC)load("glCopyImageSubData");
  	glad_glFramebufferParameteri = (PFNGLFRAMEBUFFERPARAMETERIPROC)load("glFramebufferParameteri");
  	glad_glGetFramebufferParameteriv = (PFNGLGETFRAMEBUFFERPARAMETERIVPROC)load("glGetFramebufferParameteriv");
  	glad_glGetInternalformati64v = (PFNGLGETINTERNALFORMATI64VPROC)load("glGetInternalformati64v");
  	glad_glInvalidateTexSubImage = (PFNGLINVALIDATETEXSUBIMAGEPROC)load("glInvalidateTexSubImage");
  	glad_glInvalidateTexImage = (PFNGLINVALIDATETEXIMAGEPROC)load("glInvalidateTexImage");
  	glad_glInvalidateBufferSubData = (PFNGLINVALIDATEBUFFERSUBDATAPROC)load("glInvalidateBufferSubData");
  	glad_glInvalidateBufferData = (PFNGLINVALIDATEBUFFERDATAPROC)load("glInvalidateBufferData");
  	glad_glInvalidateFramebuffer = (PFNGLINVALIDATEFRAMEBUFFERPROC)load("glInvalidateFramebuffer");
  	glad_glInvalidateSubFramebuffer = (PFNGLINVALIDATESUBFRAMEBUFFERPROC)load("glInvalidateSubFramebuffer");
  	glad_glMultiDrawArraysIndirect = (PFNGLMULTIDRAWARRAYSINDIRECTPROC)load("glMultiDrawArraysIndirect");
  	glad_glMultiDrawElementsIndirect = (PFNGLMULTIDRAWELEMENTSINDIRECTPROC)load("glMultiDrawElementsIndirect");
  	glad_glGetProgramInterfaceiv = (PFNGLGETPROGRAMINTERFACEIVPROC)load("glGetProgramInterfaceiv");
  	glad_glGetProgramResourceIndex = (PFNGLGETPROGRAMRESOURCEINDEXPROC)load("glGetProgramResourceIndex");
  	glad_glGetProgramResourceName = (PFNGLGETPROGRAMRESOURCENAMEPROC)load("glGetProgramResourceName");
  	glad_glGetProgramResourceiv = (PFNGLGETPROGRAMRESOURCEIVPROC)load("glGetProgramResourceiv");
  	glad_glGetProgramResourceLocation = (PFNGLGETPROGRAMRESOURCELOCATIONPROC)load("glGetProgramResourceLocation");
  	glad_glGetProgramResourceLocationIndex = (PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC)load("glGetProgramResourceLocationIndex");
  	glad_glShaderStorageBlockBinding = (PFNGLSHADERSTORAGEBLOCKBINDINGPROC)load("glShaderStorageBlockBinding");
  	glad_glTexBufferRange = (PFNGLTEXBUFFERRANGEPROC)load("glTexBufferRange");
  	glad_glTexStorage2DMultisample = (PFNGLTEXSTORAGE2DMULTISAMPLEPROC)load("glTexStorage2DMultisample");
  	glad_glTexStorage3DMultisample = (PFNGLTEXSTORAGE3DMULTISAMPLEPROC)load("glTexStorage3DMultisample");
  	glad_glTextureView = (PFNGLTEXTUREVIEWPROC)load("glTextureView");
  	glad_glBindVertexBuffer = (PFNGLBINDVERTEXBUFFERPROC)load("glBindVertexBuffer");
  	glad_glVertexAttribFormat = (PFNGLVERTEXATTRIBFORMATPROC)load("glVertexAttribFormat");
  	glad_glVertexAttribIFormat = (PFNGLVERTEXATTRIBIFORMATPROC)load("glVertexAttribIFormat");
  	glad_glVertexAttribLFormat = (PFNGLVERTEXATTRIBLFORMATPROC)load("glVertexAttribLFormat");
  	glad_glVertexAttribBinding = (PFNGLVERTEXATTRIBBINDINGPROC)load("glVertexAttribBinding");
  	glad_glVertexBindingDivisor = (PFNGLVERTEXBINDINGDIVISORPROC)load("glVertexBindingDivisor");
  	glad_glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC)load("glDebugMessageControl");
  	glad_glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC)load("glDebugMessageInsert");
  	glad_glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC)load("glDebugMessageCallback");
  	glad_glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC)load("glGetDebugMessageLog");
  	glad_glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC)load("glPushDebugGroup");
  	glad_glPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC)load("glPopDebugGroup");
  	glad_glObjectLabel = (PFNGLOBJECTLABELPROC)load("glObjectLabel");
  	glad_glGetObjectLabel = (PFNGLGETOBJECTLABELPROC)load("glGetObjectLabel");
  	glad_glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC)load("glObjectPtrLabel");
  	glad_glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC)load("glGetObjectPtrLabel");
  	glad_glGetPointerv = (PFNGLGETPOINTERVPROC)load("glGetPointerv");
  }
  static void load_GL_VERSION_4_4(GLADloadproc load) {
  	if(!GLAD_GL_VERSION_4_4) return;
  	glad_glBufferStorage = (PFNGLBUFFERSTORAGEPROC)load("glBufferStorage");
  	glad_glClearTexImage = (PFNGLCLEARTEXIMAGEPROC)load("glClearTexImage");
  	glad_glClearTexSubImage = (PFNGLCLEARTEXSUBIMAGEPROC)load("glClearTexSubImage");
  	glad_glBindBuffersBase = (PFNGLBINDBUFFERSBASEPROC)load("glBindBuffersBase");
  	glad_glBindBuffersRange = (PFNGLBINDBUFFERSRANGEPROC)load("glBindBuffersRange");
  	glad_glBindTextures = (PFNGLBINDTEXTURESPROC)load("glBindTextures");
  	glad_glBindSamplers = (PFNGLBINDSAMPLERSPROC)load("glBindSamplers");
  	glad_glBindImageTextures = (PFNGLBINDIMAGETEXTURESPROC)load("glBindImageTextures");
  	glad_glBindVertexBuffers = (PFNGLBINDVERTEXBUFFERSPROC)load("glBindVertexBuffers");
  }
  static void load_GL_VERSION_4_5(GLADloadproc load) {
  	if(!GLAD_GL_VERSION_4_5) return;
  	glad_glClipControl = (PFNGLCLIPCONTROLPROC)load("glClipControl");
  	glad_glCreateTransformFeedbacks = (PFNGLCREATETRANSFORMFEEDBACKSPROC)load("glCreateTransformFeedbacks");
  	glad_glTransformFeedbackBufferBase = (PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC)load("glTransformFeedbackBufferBase");
  	glad_glTransformFeedbackBufferRange = (PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC)load("glTransformFeedbackBufferRange");
  	glad_glGetTransformFeedbackiv = (PFNGLGETTRANSFORMFEEDBACKIVPROC)load("glGetTransformFeedbackiv");
  	glad_glGetTransformFeedbacki_v = (PFNGLGETTRANSFORMFEEDBACKI_VPROC)load("glGetTransformFeedbacki_v");
  	glad_glGetTransformFeedbacki64_v = (PFNGLGETTRANSFORMFEEDBACKI64_VPROC)load("glGetTransformFeedbacki64_v");
  	glad_glCreateBuffers = (PFNGLCREATEBUFFERSPROC)load("glCreateBuffers");
  	glad_glNamedBufferStorage = (PFNGLNAMEDBUFFERSTORAGEPROC)load("glNamedBufferStorage");
  	glad_glNamedBufferData = (PFNGLNAMEDBUFFERDATAPROC)load("glNamedBufferData");
  	glad_glNamedBufferSubData = (PFNGLNAMEDBUFFERSUBDATAPROC)load("glNamedBufferSubData");
  	glad_glCopyNamedBufferSubData = (PFNGLCOPYNAMEDBUFFERSUBDATAPROC)load("glCopyNamedBufferSubData");
  	glad_glClearNamedBufferData = (PFNGLCLEARNAMEDBUFFERDATAPROC)load("glClearNamedBufferData");
  	glad_glClearNamedBufferSubData = (PFNGLCLEARNAMEDBUFFERSUBDATAPROC)load("glClearNamedBufferSubData");
  	glad_glMapNamedBuffer = (PFNGLMAPNAMEDBUFFERPROC)load("glMapNamedBuffer");
  	glad_glMapNamedBufferRange = (PFNGLMAPNAMEDBUFFERRANGEPROC)load("glMapNamedBufferRange");
  	glad_glUnmapNamedBuffer = (PFNGLUNMAPNAMEDBUFFERPROC)load("glUnmapNamedBuffer");
  	glad_glFlushMappedNamedBufferRange = (PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC)load("glFlushMappedNamedBufferRange");
  	glad_glGetNamedBufferParameteriv = (PFNGLGETNAMEDBUFFERPARAMETERIVPROC)load("glGetNamedBufferParameteriv");
  	glad_glGetNamedBufferParameteri64v = (PFNGLGETNAMEDBUFFERPARAMETERI64VPROC)load("glGetNamedBufferParameteri64v");
  	glad_glGetNamedBufferPointerv = (PFNGLGETNAMEDBUFFERPOINTERVPROC)load("glGetNamedBufferPointerv");
  	glad_glGetNamedBufferSubData = (PFNGLGETNAMEDBUFFERSUBDATAPROC)load("glGetNamedBufferSubData");
  	glad_glCreateFramebuffers = (PFNGLCREATEFRAMEBUFFERSPROC)load("glCreateFramebuffers");
  	glad_glNamedFramebufferRenderbuffer = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC)load("glNamedFramebufferRenderbuffer");
  	glad_glNamedFramebufferParameteri = (PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC)load("glNamedFramebufferParameteri");
  	glad_glNamedFramebufferTexture = (PFNGLNAMEDFRAMEBUFFERTEXTUREPROC)load("glNamedFramebufferTexture");
  	glad_glNamedFramebufferTextureLayer = (PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC)load("glNamedFramebufferTextureLayer");
  	glad_glNamedFramebufferDrawBuffer = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC)load("glNamedFramebufferDrawBuffer");
  	glad_glNamedFramebufferDrawBuffers = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC)load("glNamedFramebufferDrawBuffers");
  	glad_glNamedFramebufferReadBuffer = (PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC)load("glNamedFramebufferReadBuffer");
  	glad_glInvalidateNamedFramebufferData = (PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC)load("glInvalidateNamedFramebufferData");
  	glad_glInvalidateNamedFramebufferSubData = (PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC)load("glInvalidateNamedFramebufferSubData");
  	glad_glClearNamedFramebufferiv = (PFNGLCLEARNAMEDFRAMEBUFFERIVPROC)load("glClearNamedFramebufferiv");
  	glad_glClearNamedFramebufferuiv = (PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC)load("glClearNamedFramebufferuiv");
  	glad_glClearNamedFramebufferfv = (PFNGLCLEARNAMEDFRAMEBUFFERFVPROC)load("glClearNamedFramebufferfv");
  	glad_glClearNamedFramebufferfi = (PFNGLCLEARNAMEDFRAMEBUFFERFIPROC)load("glClearNamedFramebufferfi");
  	glad_glBlitNamedFramebuffer = (PFNGLBLITNAMEDFRAMEBUFFERPROC)load("glBlitNamedFramebuffer");
  	glad_glCheckNamedFramebufferStatus = (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC)load("glCheckNamedFramebufferStatus");
  	glad_glGetNamedFramebufferParameteriv = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC)load("glGetNamedFramebufferParameteriv");
  	glad_glGetNamedFramebufferAttachmentParameteriv = (PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load("glGetNamedFramebufferAttachmentParameteriv");
  	glad_glCreateRenderbuffers = (PFNGLCREATERENDERBUFFERSPROC)load("glCreateRenderbuffers");
  	glad_glNamedRenderbufferStorage = (PFNGLNAMEDRENDERBUFFERSTORAGEPROC)load("glNamedRenderbufferStorage");
  	glad_glNamedRenderbufferStorageMultisample = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC)load("glNamedRenderbufferStorageMultisample");
  	glad_glGetNamedRenderbufferParameteriv = (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC)load("glGetNamedRenderbufferParameteriv");
  	glad_glCreateTextures = (PFNGLCREATETEXTURESPROC)load("glCreateTextures");
  	glad_glTextureBuffer = (PFNGLTEXTUREBUFFERPROC)load("glTextureBuffer");
  	glad_glTextureBufferRange = (PFNGLTEXTUREBUFFERRANGEPROC)load("glTextureBufferRange");
  	glad_glTextureStorage1D = (PFNGLTEXTURESTORAGE1DPROC)load("glTextureStorage1D");
  	glad_glTextureStorage2D = (PFNGLTEXTURESTORAGE2DPROC)load("glTextureStorage2D");
  	glad_glTextureStorage3D = (PFNGLTEXTURESTORAGE3DPROC)load("glTextureStorage3D");
  	glad_glTextureStorage2DMultisample = (PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC)load("glTextureStorage2DMultisample");
  	glad_glTextureStorage3DMultisample = (PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC)load("glTextureStorage3DMultisample");
  	glad_glTextureSubImage1D = (PFNGLTEXTURESUBIMAGE1DPROC)load("glTextureSubImage1D");
  	glad_glTextureSubImage2D = (PFNGLTEXTURESUBIMAGE2DPROC)load("glTextureSubImage2D");
  	glad_glTextureSubImage3D = (PFNGLTEXTURESUBIMAGE3DPROC)load("glTextureSubImage3D");
  	glad_glCompressedTextureSubImage1D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC)load("glCompressedTextureSubImage1D");
  	glad_glCompressedTextureSubImage2D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC)load("glCompressedTextureSubImage2D");
  	glad_glCompressedTextureSubImage3D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC)load("glCompressedTextureSubImage3D");
  	glad_glCopyTextureSubImage1D = (PFNGLCOPYTEXTURESUBIMAGE1DPROC)load("glCopyTextureSubImage1D");
  	glad_glCopyTextureSubImage2D = (PFNGLCOPYTEXTURESUBIMAGE2DPROC)load("glCopyTextureSubImage2D");
  	glad_glCopyTextureSubImage3D = (PFNGLCOPYTEXTURESUBIMAGE3DPROC)load("glCopyTextureSubImage3D");
  	glad_glTextureParameterf = (PFNGLTEXTUREPARAMETERFPROC)load("glTextureParameterf");
  	glad_glTextureParameterfv = (PFNGLTEXTUREPARAMETERFVPROC)load("glTextureParameterfv");
  	glad_glTextureParameteri = (PFNGLTEXTUREPARAMETERIPROC)load("glTextureParameteri");
  	glad_glTextureParameterIiv = (PFNGLTEXTUREPARAMETERIIVPROC)load("glTextureParameterIiv");
  	glad_glTextureParameterIuiv = (PFNGLTEXTUREPARAMETERIUIVPROC)load("glTextureParameterIuiv");
  	glad_glTextureParameteriv = (PFNGLTEXTUREPARAMETERIVPROC)load("glTextureParameteriv");
  	glad_glGenerateTextureMipmap = (PFNGLGENERATETEXTUREMIPMAPPROC)load("glGenerateTextureMipmap");
  	glad_glBindTextureUnit = (PFNGLBINDTEXTUREUNITPROC)load("glBindTextureUnit");
  	glad_glGetTextureImage = (PFNGLGETTEXTUREIMAGEPROC)load("glGetTextureImage");
  	glad_glGetCompressedTextureImage = (PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC)load("glGetCompressedTextureImage");
  	glad_glGetTextureLevelParameterfv = (PFNGLGETTEXTURELEVELPARAMETERFVPROC)load("glGetTextureLevelParameterfv");
  	glad_glGetTextureLevelParameteriv = (PFNGLGETTEXTURELEVELPARAMETERIVPROC)load("glGetTextureLevelParameteriv");
  	glad_glGetTextureParameterfv = (PFNGLGETTEXTUREPARAMETERFVPROC)load("glGetTextureParameterfv");
  	glad_glGetTextureParameterIiv = (PFNGLGETTEXTUREPARAMETERIIVPROC)load("glGetTextureParameterIiv");
  	glad_glGetTextureParameterIuiv = (PFNGLGETTEXTUREPARAMETERIUIVPROC)load("glGetTextureParameterIuiv");
  	glad_glGetTextureParameteriv = (PFNGLGETTEXTUREPARAMETERIVPROC)load("glGetTextureParameteriv");
  	glad_glCreateVertexArrays = (PFNGLCREATEVERTEXARRAYSPROC)load("glCreateVertexArrays");
  	glad_glDisableVertexArrayAttrib = (PFNGLDISABLEVERTEXARRAYATTRIBPROC)load("glDisableVertexArrayAttrib");
  	glad_glEnableVertexArrayAttrib = (PFNGLENABLEVERTEXARRAYATTRIBPROC)load("glEnableVertexArrayAttrib");
  	glad_glVertexArrayElementBuffer = (PFNGLVERTEXARRAYELEMENTBUFFERPROC)load("glVertexArrayElementBuffer");
  	glad_glVertexArrayVertexBuffer = (PFNGLVERTEXARRAYVERTEXBUFFERPROC)load("glVertexArrayVertexBuffer");
  	glad_glVertexArrayVertexBuffers = (PFNGLVERTEXARRAYVERTEXBUFFERSPROC)load("glVertexArrayVertexBuffers");
  	glad_glVertexArrayAttribBinding = (PFNGLVERTEXARRAYATTRIBBINDINGPROC)load("glVertexArrayAttribBinding");
  	glad_glVertexArrayAttribFormat = (PFNGLVERTEXARRAYATTRIBFORMATPROC)load("glVertexArrayAttribFormat");
  	glad_glVertexArrayAttribIFormat = (PFNGLVERTEXARRAYATTRIBIFORMATPROC)load("glVertexArrayAttribIFormat");
  	glad_glVertexArrayAttribLFormat = (PFNGLVERTEXARRAYATTRIBLFORMATPROC)load("glVertexArrayAttribLFormat");
  	glad_glVertexArrayBindingDivisor = (PFNGLVERTEXARRAYBINDINGDIVISORPROC)load("glVertexArrayBindingDivisor");
  	glad_glGetVertexArrayiv = (PFNGLGETVERTEXARRAYIVPROC)load("glGetVertexArrayiv");
  	glad_glGetVertexArrayIndexediv = (PFNGLGETVERTEXARRAYINDEXEDIVPROC)load("glGetVertexArrayIndexediv");
  	glad_glGetVertexArrayIndexed64iv = (PFNGLGETVERTEXARRAYINDEXED64IVPROC)load("glGetVertexArrayIndexed64iv");
  	glad_glCreateSamplers = (PFNGLCREATESAMPLERSPROC)load("glCreateSamplers");
  	glad_glCreateProgramPipelines = (PFNGLCREATEPROGRAMPIPELINESPROC)load("glCreateProgramPipelines");
  	glad_glCreateQueries = (PFNGLCREATEQUERIESPROC)load("glCreateQueries");
  	glad_glGetQueryBufferObjecti64v = (PFNGLGETQUERYBUFFEROBJECTI64VPROC)load("glGetQueryBufferObjecti64v");
  	glad_glGetQueryBufferObjectiv = (PFNGLGETQUERYBUFFEROBJECTIVPROC)load("glGetQueryBufferObjectiv");
  	glad_glGetQueryBufferObjectui64v = (PFNGLGETQUERYBUFFEROBJECTUI64VPROC)load("glGetQueryBufferObjectui64v");
  	glad_glGetQueryBufferObjectuiv = (PFNGLGETQUERYBUFFEROBJECTUIVPROC)load("glGetQueryBufferObjectuiv");
  	glad_glMemoryBarrierByRegion = (PFNGLMEMORYBARRIERBYREGIONPROC)load("glMemoryBarrierByRegion");
  	glad_glGetTextureSubImage = (PFNGLGETTEXTURESUBIMAGEPROC)load("glGetTextureSubImage");
  	glad_glGetCompressedTextureSubImage = (PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC)load("glGetCompressedTextureSubImage");
  	glad_glGetGraphicsResetStatus = (PFNGLGETGRAPHICSRESETSTATUSPROC)load("glGetGraphicsResetStatus");
  	glad_glGetnCompressedTexImage = (PFNGLGETNCOMPRESSEDTEXIMAGEPROC)load("glGetnCompressedTexImage");
  	glad_glGetnTexImage = (PFNGLGETNTEXIMAGEPROC)load("glGetnTexImage");
  	glad_glGetnUniformdv = (PFNGLGETNUNIFORMDVPROC)load("glGetnUniformdv");
  	glad_glGetnUniformfv = (PFNGLGETNUNIFORMFVPROC)load("glGetnUniformfv");
  	glad_glGetnUniformiv = (PFNGLGETNUNIFORMIVPROC)load("glGetnUniformiv");
  	glad_glGetnUniformuiv = (PFNGLGETNUNIFORMUIVPROC)load("glGetnUniformuiv");
  	glad_glReadnPixels = (PFNGLREADNPIXELSPROC)load("glReadnPixels");
  	glad_glGetnMapdv = (PFNGLGETNMAPDVPROC)load("glGetnMapdv");
  	glad_glGetnMapfv = (PFNGLGETNMAPFVPROC)load("glGetnMapfv");
  	glad_glGetnMapiv = (PFNGLGETNMAPIVPROC)load("glGetnMapiv");
  	glad_glGetnPixelMapfv = (PFNGLGETNPIXELMAPFVPROC)load("glGetnPixelMapfv");
  	glad_glGetnPixelMapuiv = (PFNGLGETNPIXELMAPUIVPROC)load("glGetnPixelMapuiv");
  	glad_glGetnPixelMapusv = (PFNGLGETNPIXELMAPUSVPROC)load("glGetnPixelMapusv");
  	glad_glGetnPolygonStipple = (PFNGLGETNPOLYGONSTIPPLEPROC)load("glGetnPolygonStipple");
  	glad_glGetnColorTable = (PFNGLGETNCOLORTABLEPROC)load("glGetnColorTable");
  	glad_glGetnConvolutionFilter = (PFNGLGETNCONVOLUTIONFILTERPROC)load("glGetnConvolutionFilter");
  	glad_glGetnSeparableFilter = (PFNGLGETNSEPARABLEFILTERPROC)load("glGetnSeparableFilter");
  	glad_glGetnHistogram = (PFNGLGETNHISTOGRAMPROC)load("glGetnHistogram");
  	glad_glGetnMinmax = (PFNGLGETNMINMAXPROC)load("glGetnMinmax");
  	glad_glTextureBarrier = (PFNGLTEXTUREBARRIERPROC)load("glTextureBarrier");
  }
  static void load_GL_VERSION_4_6(GLADloadproc load) {
  	if(!GLAD_GL_VERSION_4_6) return;
  	glad_glSpecializeShader = (PFNGLSPECIALIZESHADERPROC)load("glSpecializeShader");
  	glad_glMultiDrawArraysIndirectCount = (PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC)load("glMultiDrawArraysIndirectCount");
  	glad_glMultiDrawElementsIndirectCount = (PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC)load("glMultiDrawElementsIndirectCount");
  	glad_glPolygonOffsetClamp = (PFNGLPOLYGONOFFSETCLAMPPROC)load("glPolygonOffsetClamp");
  }
  static void load_GL_3DFX_tbuffer(GLADloadproc load) {
  	if(!GLAD_GL_3DFX_tbuffer) return;
  	glad_glTbufferMask3DFX = (PFNGLTBUFFERMASK3DFXPROC)load("glTbufferMask3DFX");
  }
  static void load_GL_AMD_debug_output(GLADloadproc load) {
  	if(!GLAD_GL_AMD_debug_output) return;
  	glad_glDebugMessageEnableAMD = (PFNGLDEBUGMESSAGEENABLEAMDPROC)load("glDebugMessageEnableAMD");
  	glad_glDebugMessageInsertAMD = (PFNGLDEBUGMESSAGEINSERTAMDPROC)load("glDebugMessageInsertAMD");
  	glad_glDebugMessageCallbackAMD = (PFNGLDEBUGMESSAGECALLBACKAMDPROC)load("glDebugMessageCallbackAMD");
  	glad_glGetDebugMessageLogAMD = (PFNGLGETDEBUGMESSAGELOGAMDPROC)load("glGetDebugMessageLogAMD");
  }
  static void load_GL_AMD_draw_buffers_blend(GLADloadproc load) {
  	if(!GLAD_GL_AMD_draw_buffers_blend) return;
  	glad_glBlendFuncIndexedAMD = (PFNGLBLENDFUNCINDEXEDAMDPROC)load("glBlendFuncIndexedAMD");
  	glad_glBlendFuncSeparateIndexedAMD = (PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC)load("glBlendFuncSeparateIndexedAMD");
  	glad_glBlendEquationIndexedAMD = (PFNGLBLENDEQUATIONINDEXEDAMDPROC)load("glBlendEquationIndexedAMD");
  	glad_glBlendEquationSeparateIndexedAMD = (PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC)load("glBlendEquationSeparateIndexedAMD");
  }
  static void load_GL_AMD_framebuffer_multisample_advanced(GLADloadproc load) {
  	if(!GLAD_GL_AMD_framebuffer_multisample_advanced) return;
  	glad_glRenderbufferStorageMultisampleAdvancedAMD = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC)load("glRenderbufferStorageMultisampleAdvancedAMD");
  	glad_glNamedRenderbufferStorageMultisampleAdvancedAMD = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC)load("glNamedRenderbufferStorageMultisampleAdvancedAMD");
  }
  static void load_GL_AMD_framebuffer_sample_positions(GLADloadproc load) {
  	if(!GLAD_GL_AMD_framebuffer_sample_positions) return;
  	glad_glFramebufferSamplePositionsfvAMD = (PFNGLFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC)load("glFramebufferSamplePositionsfvAMD");
  	glad_glNamedFramebufferSamplePositionsfvAMD = (PFNGLNAMEDFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC)load("glNamedFramebufferSamplePositionsfvAMD");
  	glad_glGetFramebufferParameterfvAMD = (PFNGLGETFRAMEBUFFERPARAMETERFVAMDPROC)load("glGetFramebufferParameterfvAMD");
  	glad_glGetNamedFramebufferParameterfvAMD = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERFVAMDPROC)load("glGetNamedFramebufferParameterfvAMD");
  }
  static void load_GL_AMD_gpu_shader_int64(GLADloadproc load) {
  	if(!GLAD_GL_AMD_gpu_shader_int64) return;
  	glad_glUniform1i64NV = (PFNGLUNIFORM1I64NVPROC)load("glUniform1i64NV");
  	glad_glUniform2i64NV = (PFNGLUNIFORM2I64NVPROC)load("glUniform2i64NV");
  	glad_glUniform3i64NV = (PFNGLUNIFORM3I64NVPROC)load("glUniform3i64NV");
  	glad_glUniform4i64NV = (PFNGLUNIFORM4I64NVPROC)load("glUniform4i64NV");
  	glad_glUniform1i64vNV = (PFNGLUNIFORM1I64VNVPROC)load("glUniform1i64vNV");
  	glad_glUniform2i64vNV = (PFNGLUNIFORM2I64VNVPROC)load("glUniform2i64vNV");
  	glad_glUniform3i64vNV = (PFNGLUNIFORM3I64VNVPROC)load("glUniform3i64vNV");
  	glad_glUniform4i64vNV = (PFNGLUNIFORM4I64VNVPROC)load("glUniform4i64vNV");
  	glad_glUniform1ui64NV = (PFNGLUNIFORM1UI64NVPROC)load("glUniform1ui64NV");
  	glad_glUniform2ui64NV = (PFNGLUNIFORM2UI64NVPROC)load("glUniform2ui64NV");
  	glad_glUniform3ui64NV = (PFNGLUNIFORM3UI64NVPROC)load("glUniform3ui64NV");
  	glad_glUniform4ui64NV = (PFNGLUNIFORM4UI64NVPROC)load("glUniform4ui64NV");
  	glad_glUniform1ui64vNV = (PFNGLUNIFORM1UI64VNVPROC)load("glUniform1ui64vNV");
  	glad_glUniform2ui64vNV = (PFNGLUNIFORM2UI64VNVPROC)load("glUniform2ui64vNV");
  	glad_glUniform3ui64vNV = (PFNGLUNIFORM3UI64VNVPROC)load("glUniform3ui64vNV");
  	glad_glUniform4ui64vNV = (PFNGLUNIFORM4UI64VNVPROC)load("glUniform4ui64vNV");
  	glad_glGetUniformi64vNV = (PFNGLGETUNIFORMI64VNVPROC)load("glGetUniformi64vNV");
  	glad_glGetUniformui64vNV = (PFNGLGETUNIFORMUI64VNVPROC)load("glGetUniformui64vNV");
  	glad_glProgramUniform1i64NV = (PFNGLPROGRAMUNIFORM1I64NVPROC)load("glProgramUniform1i64NV");
  	glad_glProgramUniform2i64NV = (PFNGLPROGRAMUNIFORM2I64NVPROC)load("glProgramUniform2i64NV");
  	glad_glProgramUniform3i64NV = (PFNGLPROGRAMUNIFORM3I64NVPROC)load("glProgramUniform3i64NV");
  	glad_glProgramUniform4i64NV = (PFNGLPROGRAMUNIFORM4I64NVPROC)load("glProgramUniform4i64NV");
  	glad_glProgramUniform1i64vNV = (PFNGLPROGRAMUNIFORM1I64VNVPROC)load("glProgramUniform1i64vNV");
  	glad_glProgramUniform2i64vNV = (PFNGLPROGRAMUNIFORM2I64VNVPROC)load("glProgramUniform2i64vNV");
  	glad_glProgramUniform3i64vNV = (PFNGLPROGRAMUNIFORM3I64VNVPROC)load("glProgramUniform3i64vNV");
  	glad_glProgramUniform4i64vNV = (PFNGLPROGRAMUNIFORM4I64VNVPROC)load("glProgramUniform4i64vNV");
  	glad_glProgramUniform1ui64NV = (PFNGLPROGRAMUNIFORM1UI64NVPROC)load("glProgramUniform1ui64NV");
  	glad_glProgramUniform2ui64NV = (PFNGLPROGRAMUNIFORM2UI64NVPROC)load("glProgramUniform2ui64NV");
  	glad_glProgramUniform3ui64NV = (PFNGLPROGRAMUNIFORM3UI64NVPROC)load("glProgramUniform3ui64NV");
  	glad_glProgramUniform4ui64NV = (PFNGLPROGRAMUNIFORM4UI64NVPROC)load("glProgramUniform4ui64NV");
  	glad_glProgramUniform1ui64vNV = (PFNGLPROGRAMUNIFORM1UI64VNVPROC)load("glProgramUniform1ui64vNV");
  	glad_glProgramUniform2ui64vNV = (PFNGLPROGRAMUNIFORM2UI64VNVPROC)load("glProgramUniform2ui64vNV");
  	glad_glProgramUniform3ui64vNV = (PFNGLPROGRAMUNIFORM3UI64VNVPROC)load("glProgramUniform3ui64vNV");
  	glad_glProgramUniform4ui64vNV = (PFNGLPROGRAMUNIFORM4UI64VNVPROC)load("glProgramUniform4ui64vNV");
  }
  static void load_GL_AMD_interleaved_elements(GLADloadproc load) {
  	if(!GLAD_GL_AMD_interleaved_elements) return;
  	glad_glVertexAttribParameteriAMD = (PFNGLVERTEXATTRIBPARAMETERIAMDPROC)load("glVertexAttribParameteriAMD");
  }
  static void load_GL_AMD_multi_draw_indirect(GLADloadproc load) {
  	if(!GLAD_GL_AMD_multi_draw_indirect) return;
  	glad_glMultiDrawArraysIndirectAMD = (PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC)load("glMultiDrawArraysIndirectAMD");
  	glad_glMultiDrawElementsIndirectAMD = (PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC)load("glMultiDrawElementsIndirectAMD");
  }
  static void load_GL_AMD_name_gen_delete(GLADloadproc load) {
  	if(!GLAD_GL_AMD_name_gen_delete) return;
  	glad_glGenNamesAMD = (PFNGLGENNAMESAMDPROC)load("glGenNamesAMD");
  	glad_glDeleteNamesAMD = (PFNGLDELETENAMESAMDPROC)load("glDeleteNamesAMD");
  	glad_glIsNameAMD = (PFNGLISNAMEAMDPROC)load("glIsNameAMD");
  }
  static void load_GL_AMD_occlusion_query_event(GLADloadproc load) {
  	if(!GLAD_GL_AMD_occlusion_query_event) return;
  	glad_glQueryObjectParameteruiAMD = (PFNGLQUERYOBJECTPARAMETERUIAMDPROC)load("glQueryObjectParameteruiAMD");
  }
  static void load_GL_AMD_performance_monitor(GLADloadproc load) {
  	if(!GLAD_GL_AMD_performance_monitor) return;
  	glad_glGetPerfMonitorGroupsAMD = (PFNGLGETPERFMONITORGROUPSAMDPROC)load("glGetPerfMonitorGroupsAMD");
  	glad_glGetPerfMonitorCountersAMD = (PFNGLGETPERFMONITORCOUNTERSAMDPROC)load("glGetPerfMonitorCountersAMD");
  	glad_glGetPerfMonitorGroupStringAMD = (PFNGLGETPERFMONITORGROUPSTRINGAMDPROC)load("glGetPerfMonitorGroupStringAMD");
  	glad_glGetPerfMonitorCounterStringAMD = (PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC)load("glGetPerfMonitorCounterStringAMD");
  	glad_glGetPerfMonitorCounterInfoAMD = (PFNGLGETPERFMONITORCOUNTERINFOAMDPROC)load("glGetPerfMonitorCounterInfoAMD");
  	glad_glGenPerfMonitorsAMD = (PFNGLGENPERFMONITORSAMDPROC)load("glGenPerfMonitorsAMD");
  	glad_glDeletePerfMonitorsAMD = (PFNGLDELETEPERFMONITORSAMDPROC)load("glDeletePerfMonitorsAMD");
  	glad_glSelectPerfMonitorCountersAMD = (PFNGLSELECTPERFMONITORCOUNTERSAMDPROC)load("glSelectPerfMonitorCountersAMD");
  	glad_glBeginPerfMonitorAMD = (PFNGLBEGINPERFMONITORAMDPROC)load("glBeginPerfMonitorAMD");
  	glad_glEndPerfMonitorAMD = (PFNGLENDPERFMONITORAMDPROC)load("glEndPerfMonitorAMD");
  	glad_glGetPerfMonitorCounterDataAMD = (PFNGLGETPERFMONITORCOUNTERDATAAMDPROC)load("glGetPerfMonitorCounterDataAMD");
  }
  static void load_GL_AMD_sample_positions(GLADloadproc load) {
  	if(!GLAD_GL_AMD_sample_positions) return;
  	glad_glSetMultisamplefvAMD = (PFNGLSETMULTISAMPLEFVAMDPROC)load("glSetMultisamplefvAMD");
  }
  static void load_GL_AMD_sparse_texture(GLADloadproc load) {
  	if(!GLAD_GL_AMD_sparse_texture) return;
  	glad_glTexStorageSparseAMD = (PFNGLTEXSTORAGESPARSEAMDPROC)load("glTexStorageSparseAMD");
  	glad_glTextureStorageSparseAMD = (PFNGLTEXTURESTORAGESPARSEAMDPROC)load("glTextureStorageSparseAMD");
  }
  static void load_GL_AMD_stencil_operation_extended(GLADloadproc load) {
  	if(!GLAD_GL_AMD_stencil_operation_extended) return;
  	glad_glStencilOpValueAMD = (PFNGLSTENCILOPVALUEAMDPROC)load("glStencilOpValueAMD");
  }
  static void load_GL_AMD_vertex_shader_tessellator(GLADloadproc load) {
  	if(!GLAD_GL_AMD_vertex_shader_tessellator) return;
  	glad_glTessellationFactorAMD = (PFNGLTESSELLATIONFACTORAMDPROC)load("glTessellationFactorAMD");
  	glad_glTessellationModeAMD = (PFNGLTESSELLATIONMODEAMDPROC)load("glTessellationModeAMD");
  }
  static void load_GL_APPLE_element_array(GLADloadproc load) {
  	if(!GLAD_GL_APPLE_element_array) return;
  	glad_glElementPointerAPPLE = (PFNGLELEMENTPOINTERAPPLEPROC)load("glElementPointerAPPLE");
  	glad_glDrawElementArrayAPPLE = (PFNGLDRAWELEMENTARRAYAPPLEPROC)load("glDrawElementArrayAPPLE");
  	glad_glDrawRangeElementArrayAPPLE = (PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC)load("glDrawRangeElementArrayAPPLE");
  	glad_glMultiDrawElementArrayAPPLE = (PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC)load("glMultiDrawElementArrayAPPLE");
  	glad_glMultiDrawRangeElementArrayAPPLE = (PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC)load("glMultiDrawRangeElementArrayAPPLE");
  }
  static void load_GL_APPLE_fence(GLADloadproc load) {
  	if(!GLAD_GL_APPLE_fence) return;
  	glad_glGenFencesAPPLE = (PFNGLGENFENCESAPPLEPROC)load("glGenFencesAPPLE");
  	glad_glDeleteFencesAPPLE = (PFNGLDELETEFENCESAPPLEPROC)load("glDeleteFencesAPPLE");
  	glad_glSetFenceAPPLE = (PFNGLSETFENCEAPPLEPROC)load("glSetFenceAPPLE");
  	glad_glIsFenceAPPLE = (PFNGLISFENCEAPPLEPROC)load("glIsFenceAPPLE");
  	glad_glTestFenceAPPLE = (PFNGLTESTFENCEAPPLEPROC)load("glTestFenceAPPLE");
  	glad_glFinishFenceAPPLE = (PFNGLFINISHFENCEAPPLEPROC)load("glFinishFenceAPPLE");
  	glad_glTestObjectAPPLE = (PFNGLTESTOBJECTAPPLEPROC)load("glTestObjectAPPLE");
  	glad_glFinishObjectAPPLE = (PFNGLFINISHOBJECTAPPLEPROC)load("glFinishObjectAPPLE");
  }
  static void load_GL_APPLE_flush_buffer_range(GLADloadproc load) {
  	if(!GLAD_GL_APPLE_flush_buffer_range) return;
  	glad_glBufferParameteriAPPLE = (PFNGLBUFFERPARAMETERIAPPLEPROC)load("glBufferParameteriAPPLE");
  	glad_glFlushMappedBufferRangeAPPLE = (PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC)load("glFlushMappedBufferRangeAPPLE");
  }
  static void load_GL_APPLE_object_purgeable(GLADloadproc load) {
  	if(!GLAD_GL_APPLE_object_purgeable) return;
  	glad_glObjectPurgeableAPPLE = (PFNGLOBJECTPURGEABLEAPPLEPROC)load("glObjectPurgeableAPPLE");
  	glad_glObjectUnpurgeableAPPLE = (PFNGLOBJECTUNPURGEABLEAPPLEPROC)load("glObjectUnpurgeableAPPLE");
  	glad_glGetObjectParameterivAPPLE = (PFNGLGETOBJECTPARAMETERIVAPPLEPROC)load("glGetObjectParameterivAPPLE");
  }
  static void load_GL_APPLE_texture_range(GLADloadproc load) {
  	if(!GLAD_GL_APPLE_texture_range) return;
  	glad_glTextureRangeAPPLE = (PFNGLTEXTURERANGEAPPLEPROC)load("glTextureRangeAPPLE");
  	glad_glGetTexParameterPointervAPPLE = (PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC)load("glGetTexParameterPointervAPPLE");
  }
  static void load_GL_APPLE_vertex_array_object(GLADloadproc load) {
  	if(!GLAD_GL_APPLE_vertex_array_object) return;
  	glad_glBindVertexArrayAPPLE = (PFNGLBINDVERTEXARRAYAPPLEPROC)load("glBindVertexArrayAPPLE");
  	glad_glDeleteVertexArraysAPPLE = (PFNGLDELETEVERTEXARRAYSAPPLEPROC)load("glDeleteVertexArraysAPPLE");
  	glad_glGenVertexArraysAPPLE = (PFNGLGENVERTEXARRAYSAPPLEPROC)load("glGenVertexArraysAPPLE");
  	glad_glIsVertexArrayAPPLE = (PFNGLISVERTEXARRAYAPPLEPROC)load("glIsVertexArrayAPPLE");
  }
  static void load_GL_APPLE_vertex_array_range(GLADloadproc load) {
  	if(!GLAD_GL_APPLE_vertex_array_range) return;
  	glad_glVertexArrayRangeAPPLE = (PFNGLVERTEXARRAYRANGEAPPLEPROC)load("glVertexArrayRangeAPPLE");
  	glad_glFlushVertexArrayRangeAPPLE = (PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC)load("glFlushVertexArrayRangeAPPLE");
  	glad_glVertexArrayParameteriAPPLE = (PFNGLVERTEXARRAYPARAMETERIAPPLEPROC)load("glVertexArrayParameteriAPPLE");
  }
  static void load_GL_APPLE_vertex_program_evaluators(GLADloadproc load) {
  	if(!GLAD_GL_APPLE_vertex_program_evaluators) return;
  	glad_glEnableVertexAttribAPPLE = (PFNGLENABLEVERTEXATTRIBAPPLEPROC)load("glEnableVertexAttribAPPLE");
  	glad_glDisableVertexAttribAPPLE = (PFNGLDISABLEVERTEXATTRIBAPPLEPROC)load("glDisableVertexAttribAPPLE");
  	glad_glIsVertexAttribEnabledAPPLE = (PFNGLISVERTEXATTRIBENABLEDAPPLEPROC)load("glIsVertexAttribEnabledAPPLE");
  	glad_glMapVertexAttrib1dAPPLE = (PFNGLMAPVERTEXATTRIB1DAPPLEPROC)load("glMapVertexAttrib1dAPPLE");
  	glad_glMapVertexAttrib1fAPPLE = (PFNGLMAPVERTEXATTRIB1FAPPLEPROC)load("glMapVertexAttrib1fAPPLE");
  	glad_glMapVertexAttrib2dAPPLE = (PFNGLMAPVERTEXATTRIB2DAPPLEPROC)load("glMapVertexAttrib2dAPPLE");
  	glad_glMapVertexAttrib2fAPPLE = (PFNGLMAPVERTEXATTRIB2FAPPLEPROC)load("glMapVertexAttrib2fAPPLE");
  }
  static void load_GL_ARB_ES2_compatibility(GLADloadproc load) {
  	if(!GLAD_GL_ARB_ES2_compatibility) return;
  	glad_glReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC)load("glReleaseShaderCompiler");
  	glad_glShaderBinary = (PFNGLSHADERBINARYPROC)load("glShaderBinary");
  	glad_glGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC)load("glGetShaderPrecisionFormat");
  	glad_glDepthRangef = (PFNGLDEPTHRANGEFPROC)load("glDepthRangef");
  	glad_glClearDepthf = (PFNGLCLEARDEPTHFPROC)load("glClearDepthf");
  }
  static void load_GL_ARB_ES3_1_compatibility(GLADloadproc load) {
  	if(!GLAD_GL_ARB_ES3_1_compatibility) return;
  	glad_glMemoryBarrierByRegion = (PFNGLMEMORYBARRIERBYREGIONPROC)load("glMemoryBarrierByRegion");
  }
  static void load_GL_ARB_ES3_2_compatibility(GLADloadproc load) {
  	if(!GLAD_GL_ARB_ES3_2_compatibility) return;
  	glad_glPrimitiveBoundingBoxARB = (PFNGLPRIMITIVEBOUNDINGBOXARBPROC)load("glPrimitiveBoundingBoxARB");
  }
  static void load_GL_ARB_base_instance(GLADloadproc load) {
  	if(!GLAD_GL_ARB_base_instance) return;
  	glad_glDrawArraysInstancedBaseInstance = (PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC)load("glDrawArraysInstancedBaseInstance");
  	glad_glDrawElementsInstancedBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC)load("glDrawElementsInstancedBaseInstance");
  	glad_glDrawElementsInstancedBaseVertexBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC)load("glDrawElementsInstancedBaseVertexBaseInstance");
  }
  static void load_GL_ARB_bindless_texture(GLADloadproc load) {
  	if(!GLAD_GL_ARB_bindless_texture) return;
  	glad_glGetTextureHandleARB = (PFNGLGETTEXTUREHANDLEARBPROC)load("glGetTextureHandleARB");
  	glad_glGetTextureSamplerHandleARB = (PFNGLGETTEXTURESAMPLERHANDLEARBPROC)load("glGetTextureSamplerHandleARB");
  	glad_glMakeTextureHandleResidentARB = (PFNGLMAKETEXTUREHANDLERESIDENTARBPROC)load("glMakeTextureHandleResidentARB");
  	glad_glMakeTextureHandleNonResidentARB = (PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC)load("glMakeTextureHandleNonResidentARB");
  	glad_glGetImageHandleARB = (PFNGLGETIMAGEHANDLEARBPROC)load("glGetImageHandleARB");
  	glad_glMakeImageHandleResidentARB = (PFNGLMAKEIMAGEHANDLERESIDENTARBPROC)load("glMakeImageHandleResidentARB");
  	glad_glMakeImageHandleNonResidentARB = (PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC)load("glMakeImageHandleNonResidentARB");
  	glad_glUniformHandleui64ARB = (PFNGLUNIFORMHANDLEUI64ARBPROC)load("glUniformHandleui64ARB");
  	glad_glUniformHandleui64vARB = (PFNGLUNIFORMHANDLEUI64VARBPROC)load("glUniformHandleui64vARB");
  	glad_glProgramUniformHandleui64ARB = (PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC)load("glProgramUniformHandleui64ARB");
  	glad_glProgramUniformHandleui64vARB = (PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC)load("glProgramUniformHandleui64vARB");
  	glad_glIsTextureHandleResidentARB = (PFNGLISTEXTUREHANDLERESIDENTARBPROC)load("glIsTextureHandleResidentARB");
  	glad_glIsImageHandleResidentARB = (PFNGLISIMAGEHANDLERESIDENTARBPROC)load("glIsImageHandleResidentARB");
  	glad_glVertexAttribL1ui64ARB = (PFNGLVERTEXATTRIBL1UI64ARBPROC)load("glVertexAttribL1ui64ARB");
  	glad_glVertexAttribL1ui64vARB = (PFNGLVERTEXATTRIBL1UI64VARBPROC)load("glVertexAttribL1ui64vARB");
  	glad_glGetVertexAttribLui64vARB = (PFNGLGETVERTEXATTRIBLUI64VARBPROC)load("glGetVertexAttribLui64vARB");
  }
  static void load_GL_ARB_blend_func_extended(GLADloadproc load) {
  	if(!GLAD_GL_ARB_blend_func_extended) return;
  	glad_glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)load("glBindFragDataLocationIndexed");
  	glad_glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC)load("glGetFragDataIndex");
  }
  static void load_GL_ARB_buffer_storage(GLADloadproc load) {
  	if(!GLAD_GL_ARB_buffer_storage) return;
  	glad_glBufferStorage = (PFNGLBUFFERSTORAGEPROC)load("glBufferStorage");
  }
  static void load_GL_ARB_cl_event(GLADloadproc load) {
  	if(!GLAD_GL_ARB_cl_event) return;
  	glad_glCreateSyncFromCLeventARB = (PFNGLCREATESYNCFROMCLEVENTARBPROC)load("glCreateSyncFromCLeventARB");
  }
  static void load_GL_ARB_clear_buffer_object(GLADloadproc load) {
  	if(!GLAD_GL_ARB_clear_buffer_object) return;
  	glad_glClearBufferData = (PFNGLCLEARBUFFERDATAPROC)load("glClearBufferData");
  	glad_glClearBufferSubData = (PFNGLCLEARBUFFERSUBDATAPROC)load("glClearBufferSubData");
  }
  static void load_GL_ARB_clear_texture(GLADloadproc load) {
  	if(!GLAD_GL_ARB_clear_texture) return;
  	glad_glClearTexImage = (PFNGLCLEARTEXIMAGEPROC)load("glClearTexImage");
  	glad_glClearTexSubImage = (PFNGLCLEARTEXSUBIMAGEPROC)load("glClearTexSubImage");
  }
  static void load_GL_ARB_clip_control(GLADloadproc load) {
  	if(!GLAD_GL_ARB_clip_control) return;
  	glad_glClipControl = (PFNGLCLIPCONTROLPROC)load("glClipControl");
  }
  static void load_GL_ARB_color_buffer_float(GLADloadproc load) {
  	if(!GLAD_GL_ARB_color_buffer_float) return;
  	glad_glClampColorARB = (PFNGLCLAMPCOLORARBPROC)load("glClampColorARB");
  }
  static void load_GL_ARB_compute_shader(GLADloadproc load) {
  	if(!GLAD_GL_ARB_compute_shader) return;
  	glad_glDispatchCompute = (PFNGLDISPATCHCOMPUTEPROC)load("glDispatchCompute");
  	glad_glDispatchComputeIndirect = (PFNGLDISPATCHCOMPUTEINDIRECTPROC)load("glDispatchComputeIndirect");
  }
  static void load_GL_ARB_compute_variable_group_size(GLADloadproc load) {
  	if(!GLAD_GL_ARB_compute_variable_group_size) return;
  	glad_glDispatchComputeGroupSizeARB = (PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC)load("glDispatchComputeGroupSizeARB");
  }
  static void load_GL_ARB_copy_buffer(GLADloadproc load) {
  	if(!GLAD_GL_ARB_copy_buffer) return;
  	glad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)load("glCopyBufferSubData");
  }
  static void load_GL_ARB_copy_image(GLADloadproc load) {
  	if(!GLAD_GL_ARB_copy_image) return;
  	glad_glCopyImageSubData = (PFNGLCOPYIMAGESUBDATAPROC)load("glCopyImageSubData");
  }
  static void load_GL_ARB_debug_output(GLADloadproc load) {
  	if(!GLAD_GL_ARB_debug_output) return;
  	glad_glDebugMessageControlARB = (PFNGLDEBUGMESSAGECONTROLARBPROC)load("glDebugMessageControlARB");
  	glad_glDebugMessageInsertARB = (PFNGLDEBUGMESSAGEINSERTARBPROC)load("glDebugMessageInsertARB");
  	glad_glDebugMessageCallbackARB = (PFNGLDEBUGMESSAGECALLBACKARBPROC)load("glDebugMessageCallbackARB");
  	glad_glGetDebugMessageLogARB = (PFNGLGETDEBUGMESSAGELOGARBPROC)load("glGetDebugMessageLogARB");
  }
  static void load_GL_ARB_direct_state_access(GLADloadproc load) {
  	if(!GLAD_GL_ARB_direct_state_access) return;
  	glad_glCreateTransformFeedbacks = (PFNGLCREATETRANSFORMFEEDBACKSPROC)load("glCreateTransformFeedbacks");
  	glad_glTransformFeedbackBufferBase = (PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC)load("glTransformFeedbackBufferBase");
  	glad_glTransformFeedbackBufferRange = (PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC)load("glTransformFeedbackBufferRange");
  	glad_glGetTransformFeedbackiv = (PFNGLGETTRANSFORMFEEDBACKIVPROC)load("glGetTransformFeedbackiv");
  	glad_glGetTransformFeedbacki_v = (PFNGLGETTRANSFORMFEEDBACKI_VPROC)load("glGetTransformFeedbacki_v");
  	glad_glGetTransformFeedbacki64_v = (PFNGLGETTRANSFORMFEEDBACKI64_VPROC)load("glGetTransformFeedbacki64_v");
  	glad_glCreateBuffers = (PFNGLCREATEBUFFERSPROC)load("glCreateBuffers");
  	glad_glNamedBufferStorage = (PFNGLNAMEDBUFFERSTORAGEPROC)load("glNamedBufferStorage");
  	glad_glNamedBufferData = (PFNGLNAMEDBUFFERDATAPROC)load("glNamedBufferData");
  	glad_glNamedBufferSubData = (PFNGLNAMEDBUFFERSUBDATAPROC)load("glNamedBufferSubData");
  	glad_glCopyNamedBufferSubData = (PFNGLCOPYNAMEDBUFFERSUBDATAPROC)load("glCopyNamedBufferSubData");
  	glad_glClearNamedBufferData = (PFNGLCLEARNAMEDBUFFERDATAPROC)load("glClearNamedBufferData");
  	glad_glClearNamedBufferSubData = (PFNGLCLEARNAMEDBUFFERSUBDATAPROC)load("glClearNamedBufferSubData");
  	glad_glMapNamedBuffer = (PFNGLMAPNAMEDBUFFERPROC)load("glMapNamedBuffer");
  	glad_glMapNamedBufferRange = (PFNGLMAPNAMEDBUFFERRANGEPROC)load("glMapNamedBufferRange");
  	glad_glUnmapNamedBuffer = (PFNGLUNMAPNAMEDBUFFERPROC)load("glUnmapNamedBuffer");
  	glad_glFlushMappedNamedBufferRange = (PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC)load("glFlushMappedNamedBufferRange");
  	glad_glGetNamedBufferParameteriv = (PFNGLGETNAMEDBUFFERPARAMETERIVPROC)load("glGetNamedBufferParameteriv");
  	glad_glGetNamedBufferParameteri64v = (PFNGLGETNAMEDBUFFERPARAMETERI64VPROC)load("glGetNamedBufferParameteri64v");
  	glad_glGetNamedBufferPointerv = (PFNGLGETNAMEDBUFFERPOINTERVPROC)load("glGetNamedBufferPointerv");
  	glad_glGetNamedBufferSubData = (PFNGLGETNAMEDBUFFERSUBDATAPROC)load("glGetNamedBufferSubData");
  	glad_glCreateFramebuffers = (PFNGLCREATEFRAMEBUFFERSPROC)load("glCreateFramebuffers");
  	glad_glNamedFramebufferRenderbuffer = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC)load("glNamedFramebufferRenderbuffer");
  	glad_glNamedFramebufferParameteri = (PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC)load("glNamedFramebufferParameteri");
  	glad_glNamedFramebufferTexture = (PFNGLNAMEDFRAMEBUFFERTEXTUREPROC)load("glNamedFramebufferTexture");
  	glad_glNamedFramebufferTextureLayer = (PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC)load("glNamedFramebufferTextureLayer");
  	glad_glNamedFramebufferDrawBuffer = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC)load("glNamedFramebufferDrawBuffer");
  	glad_glNamedFramebufferDrawBuffers = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC)load("glNamedFramebufferDrawBuffers");
  	glad_glNamedFramebufferReadBuffer = (PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC)load("glNamedFramebufferReadBuffer");
  	glad_glInvalidateNamedFramebufferData = (PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC)load("glInvalidateNamedFramebufferData");
  	glad_glInvalidateNamedFramebufferSubData = (PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC)load("glInvalidateNamedFramebufferSubData");
  	glad_glClearNamedFramebufferiv = (PFNGLCLEARNAMEDFRAMEBUFFERIVPROC)load("glClearNamedFramebufferiv");
  	glad_glClearNamedFramebufferuiv = (PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC)load("glClearNamedFramebufferuiv");
  	glad_glClearNamedFramebufferfv = (PFNGLCLEARNAMEDFRAMEBUFFERFVPROC)load("glClearNamedFramebufferfv");
  	glad_glClearNamedFramebufferfi = (PFNGLCLEARNAMEDFRAMEBUFFERFIPROC)load("glClearNamedFramebufferfi");
  	glad_glBlitNamedFramebuffer = (PFNGLBLITNAMEDFRAMEBUFFERPROC)load("glBlitNamedFramebuffer");
  	glad_glCheckNamedFramebufferStatus = (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC)load("glCheckNamedFramebufferStatus");
  	glad_glGetNamedFramebufferParameteriv = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC)load("glGetNamedFramebufferParameteriv");
  	glad_glGetNamedFramebufferAttachmentParameteriv = (PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load("glGetNamedFramebufferAttachmentParameteriv");
  	glad_glCreateRenderbuffers = (PFNGLCREATERENDERBUFFERSPROC)load("glCreateRenderbuffers");
  	glad_glNamedRenderbufferStorage = (PFNGLNAMEDRENDERBUFFERSTORAGEPROC)load("glNamedRenderbufferStorage");
  	glad_glNamedRenderbufferStorageMultisample = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC)load("glNamedRenderbufferStorageMultisample");
  	glad_glGetNamedRenderbufferParameteriv = (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC)load("glGetNamedRenderbufferParameteriv");
  	glad_glCreateTextures = (PFNGLCREATETEXTURESPROC)load("glCreateTextures");
  	glad_glTextureBuffer = (PFNGLTEXTUREBUFFERPROC)load("glTextureBuffer");
  	glad_glTextureBufferRange = (PFNGLTEXTUREBUFFERRANGEPROC)load("glTextureBufferRange");
  	glad_glTextureStorage1D = (PFNGLTEXTURESTORAGE1DPROC)load("glTextureStorage1D");
  	glad_glTextureStorage2D = (PFNGLTEXTURESTORAGE2DPROC)load("glTextureStorage2D");
  	glad_glTextureStorage3D = (PFNGLTEXTURESTORAGE3DPROC)load("glTextureStorage3D");
  	glad_glTextureStorage2DMultisample = (PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC)load("glTextureStorage2DMultisample");
  	glad_glTextureStorage3DMultisample = (PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC)load("glTextureStorage3DMultisample");
  	glad_glTextureSubImage1D = (PFNGLTEXTURESUBIMAGE1DPROC)load("glTextureSubImage1D");
  	glad_glTextureSubImage2D = (PFNGLTEXTURESUBIMAGE2DPROC)load("glTextureSubImage2D");
  	glad_glTextureSubImage3D = (PFNGLTEXTURESUBIMAGE3DPROC)load("glTextureSubImage3D");
  	glad_glCompressedTextureSubImage1D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC)load("glCompressedTextureSubImage1D");
  	glad_glCompressedTextureSubImage2D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC)load("glCompressedTextureSubImage2D");
  	glad_glCompressedTextureSubImage3D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC)load("glCompressedTextureSubImage3D");
  	glad_glCopyTextureSubImage1D = (PFNGLCOPYTEXTURESUBIMAGE1DPROC)load("glCopyTextureSubImage1D");
  	glad_glCopyTextureSubImage2D = (PFNGLCOPYTEXTURESUBIMAGE2DPROC)load("glCopyTextureSubImage2D");
  	glad_glCopyTextureSubImage3D = (PFNGLCOPYTEXTURESUBIMAGE3DPROC)load("glCopyTextureSubImage3D");
  	glad_glTextureParameterf = (PFNGLTEXTUREPARAMETERFPROC)load("glTextureParameterf");
  	glad_glTextureParameterfv = (PFNGLTEXTUREPARAMETERFVPROC)load("glTextureParameterfv");
  	glad_glTextureParameteri = (PFNGLTEXTUREPARAMETERIPROC)load("glTextureParameteri");
  	glad_glTextureParameterIiv = (PFNGLTEXTUREPARAMETERIIVPROC)load("glTextureParameterIiv");
  	glad_glTextureParameterIuiv = (PFNGLTEXTUREPARAMETERIUIVPROC)load("glTextureParameterIuiv");
  	glad_glTextureParameteriv = (PFNGLTEXTUREPARAMETERIVPROC)load("glTextureParameteriv");
  	glad_glGenerateTextureMipmap = (PFNGLGENERATETEXTUREMIPMAPPROC)load("glGenerateTextureMipmap");
  	glad_glBindTextureUnit = (PFNGLBINDTEXTUREUNITPROC)load("glBindTextureUnit");
  	glad_glGetTextureImage = (PFNGLGETTEXTUREIMAGEPROC)load("glGetTextureImage");
  	glad_glGetCompressedTextureImage = (PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC)load("glGetCompressedTextureImage");
  	glad_glGetTextureLevelParameterfv = (PFNGLGETTEXTURELEVELPARAMETERFVPROC)load("glGetTextureLevelParameterfv");
  	glad_glGetTextureLevelParameteriv = (PFNGLGETTEXTURELEVELPARAMETERIVPROC)load("glGetTextureLevelParameteriv");
  	glad_glGetTextureParameterfv = (PFNGLGETTEXTUREPARAMETERFVPROC)load("glGetTextureParameterfv");
  	glad_glGetTextureParameterIiv = (PFNGLGETTEXTUREPARAMETERIIVPROC)load("glGetTextureParameterIiv");
  	glad_glGetTextureParameterIuiv = (PFNGLGETTEXTUREPARAMETERIUIVPROC)load("glGetTextureParameterIuiv");
  	glad_glGetTextureParameteriv = (PFNGLGETTEXTUREPARAMETERIVPROC)load("glGetTextureParameteriv");
  	glad_glCreateVertexArrays = (PFNGLCREATEVERTEXARRAYSPROC)load("glCreateVertexArrays");
  	glad_glDisableVertexArrayAttrib = (PFNGLDISABLEVERTEXARRAYATTRIBPROC)load("glDisableVertexArrayAttrib");
  	glad_glEnableVertexArrayAttrib = (PFNGLENABLEVERTEXARRAYATTRIBPROC)load("glEnableVertexArrayAttrib");
  	glad_glVertexArrayElementBuffer = (PFNGLVERTEXARRAYELEMENTBUFFERPROC)load("glVertexArrayElementBuffer");
  	glad_glVertexArrayVertexBuffer = (PFNGLVERTEXARRAYVERTEXBUFFERPROC)load("glVertexArrayVertexBuffer");
  	glad_glVertexArrayVertexBuffers = (PFNGLVERTEXARRAYVERTEXBUFFERSPROC)load("glVertexArrayVertexBuffers");
  	glad_glVertexArrayAttribBinding = (PFNGLVERTEXARRAYATTRIBBINDINGPROC)load("glVertexArrayAttribBinding");
  	glad_glVertexArrayAttribFormat = (PFNGLVERTEXARRAYATTRIBFORMATPROC)load("glVertexArrayAttribFormat");
  	glad_glVertexArrayAttribIFormat = (PFNGLVERTEXARRAYATTRIBIFORMATPROC)load("glVertexArrayAttribIFormat");
  	glad_glVertexArrayAttribLFormat = (PFNGLVERTEXARRAYATTRIBLFORMATPROC)load("glVertexArrayAttribLFormat");
  	glad_glVertexArrayBindingDivisor = (PFNGLVERTEXARRAYBINDINGDIVISORPROC)load("glVertexArrayBindingDivisor");
  	glad_glGetVertexArrayiv = (PFNGLGETVERTEXARRAYIVPROC)load("glGetVertexArrayiv");
  	glad_glGetVertexArrayIndexediv = (PFNGLGETVERTEXARRAYINDEXEDIVPROC)load("glGetVertexArrayIndexediv");
  	glad_glGetVertexArrayIndexed64iv = (PFNGLGETVERTEXARRAYINDEXED64IVPROC)load("glGetVertexArrayIndexed64iv");
  	glad_glCreateSamplers = (PFNGLCREATESAMPLERSPROC)load("glCreateSamplers");
  	glad_glCreateProgramPipelines = (PFNGLCREATEPROGRAMPIPELINESPROC)load("glCreateProgramPipelines");
  	glad_glCreateQueries = (PFNGLCREATEQUERIESPROC)load("glCreateQueries");
  	glad_glGetQueryBufferObjecti64v = (PFNGLGETQUERYBUFFEROBJECTI64VPROC)load("glGetQueryBufferObjecti64v");
  	glad_glGetQueryBufferObjectiv = (PFNGLGETQUERYBUFFEROBJECTIVPROC)load("glGetQueryBufferObjectiv");
  	glad_glGetQueryBufferObjectui64v = (PFNGLGETQUERYBUFFEROBJECTUI64VPROC)load("glGetQueryBufferObjectui64v");
  	glad_glGetQueryBufferObjectuiv = (PFNGLGETQUERYBUFFEROBJECTUIVPROC)load("glGetQueryBufferObjectuiv");
  }
  static void load_GL_ARB_draw_buffers(GLADloadproc load) {
  	if(!GLAD_GL_ARB_draw_buffers) return;
  	glad_glDrawBuffersARB = (PFNGLDRAWBUFFERSARBPROC)load("glDrawBuffersARB");
  }
  static void load_GL_ARB_draw_buffers_blend(GLADloadproc load) {
  	if(!GLAD_GL_ARB_draw_buffers_blend) return;
  	glad_glBlendEquationiARB = (PFNGLBLENDEQUATIONIARBPROC)load("glBlendEquationiARB");
  	glad_glBlendEquationSeparateiARB = (PFNGLBLENDEQUATIONSEPARATEIARBPROC)load("glBlendEquationSeparateiARB");
  	glad_glBlendFunciARB = (PFNGLBLENDFUNCIARBPROC)load("glBlendFunciARB");
  	glad_glBlendFuncSeparateiARB = (PFNGLBLENDFUNCSEPARATEIARBPROC)load("glBlendFuncSeparateiARB");
  }
  static void load_GL_ARB_draw_elements_base_vertex(GLADloadproc load) {
  	if(!GLAD_GL_ARB_draw_elements_base_vertex) return;
  	glad_glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC)load("glDrawElementsBaseVertex");
  	glad_glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)load("glDrawRangeElementsBaseVertex");
  	glad_glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)load("glDrawElementsInstancedBaseVertex");
  	glad_glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)load("glMultiDrawElementsBaseVertex");
  }
  static void load_GL_ARB_draw_indirect(GLADloadproc load) {
  	if(!GLAD_GL_ARB_draw_indirect) return;
  	glad_glDrawArraysIndirect = (PFNGLDRAWARRAYSINDIRECTPROC)load("glDrawArraysIndirect");
  	glad_glDrawElementsIndirect = (PFNGLDRAWELEMENTSINDIRECTPROC)load("glDrawElementsIndirect");
  }
  static void load_GL_ARB_draw_instanced(GLADloadproc load) {
  	if(!GLAD_GL_ARB_draw_instanced) return;
  	glad_glDrawArraysInstancedARB = (PFNGLDRAWARRAYSINSTANCEDARBPROC)load("glDrawArraysInstancedARB");
  	glad_glDrawElementsInstancedARB = (PFNGLDRAWELEMENTSINSTANCEDARBPROC)load("glDrawElementsInstancedARB");
  }
  static void load_GL_ARB_fragment_program(GLADloadproc load) {
  	if(!GLAD_GL_ARB_fragment_program) return;
  	glad_glProgramStringARB = (PFNGLPROGRAMSTRINGARBPROC)load("glProgramStringARB");
  	glad_glBindProgramARB = (PFNGLBINDPROGRAMARBPROC)load("glBindProgramARB");
  	glad_glDeleteProgramsARB = (PFNGLDELETEPROGRAMSARBPROC)load("glDeleteProgramsARB");
  	glad_glGenProgramsARB = (PFNGLGENPROGRAMSARBPROC)load("glGenProgramsARB");
  	glad_glProgramEnvParameter4dARB = (PFNGLPROGRAMENVPARAMETER4DARBPROC)load("glProgramEnvParameter4dARB");
  	glad_glProgramEnvParameter4dvARB = (PFNGLPROGRAMENVPARAMETER4DVARBPROC)load("glProgramEnvParameter4dvARB");
  	glad_glProgramEnvParameter4fARB = (PFNGLPROGRAMENVPARAMETER4FARBPROC)load("glProgramEnvParameter4fARB");
  	glad_glProgramEnvParameter4fvARB = (PFNGLPROGRAMENVPARAMETER4FVARBPROC)load("glProgramEnvParameter4fvARB");
  	glad_glProgramLocalParameter4dARB = (PFNGLPROGRAMLOCALPARAMETER4DARBPROC)load("glProgramLocalParameter4dARB");
  	glad_glProgramLocalParameter4dvARB = (PFNGLPROGRAMLOCALPARAMETER4DVARBPROC)load("glProgramLocalParameter4dvARB");
  	glad_glProgramLocalParameter4fARB = (PFNGLPROGRAMLOCALPARAMETER4FARBPROC)load("glProgramLocalParameter4fARB");
  	glad_glProgramLocalParameter4fvARB = (PFNGLPROGRAMLOCALPARAMETER4FVARBPROC)load("glProgramLocalParameter4fvARB");
  	glad_glGetProgramEnvParameterdvARB = (PFNGLGETPROGRAMENVPARAMETERDVARBPROC)load("glGetProgramEnvParameterdvARB");
  	glad_glGetProgramEnvParameterfvARB = (PFNGLGETPROGRAMENVPARAMETERFVARBPROC)load("glGetProgramEnvParameterfvARB");
  	glad_glGetProgramLocalParameterdvARB = (PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC)load("glGetProgramLocalParameterdvARB");
  	glad_glGetProgramLocalParameterfvARB = (PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC)load("glGetProgramLocalParameterfvARB");
  	glad_glGetProgramivARB = (PFNGLGETPROGRAMIVARBPROC)load("glGetProgramivARB");
  	glad_glGetProgramStringARB = (PFNGLGETPROGRAMSTRINGARBPROC)load("glGetProgramStringARB");
  	glad_glIsProgramARB = (PFNGLISPROGRAMARBPROC)load("glIsProgramARB");
  }
  static void load_GL_ARB_framebuffer_no_attachments(GLADloadproc load) {
  	if(!GLAD_GL_ARB_framebuffer_no_attachments) return;
  	glad_glFramebufferParameteri = (PFNGLFRAMEBUFFERPARAMETERIPROC)load("glFramebufferParameteri");
  	glad_glGetFramebufferParameteriv = (PFNGLGETFRAMEBUFFERPARAMETERIVPROC)load("glGetFramebufferParameteriv");
  }
  static void load_GL_ARB_framebuffer_object(GLADloadproc load) {
  	if(!GLAD_GL_ARB_framebuffer_object) return;
  	glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)load("glIsRenderbuffer");
  	glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)load("glBindRenderbuffer");
  	glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)load("glDeleteRenderbuffers");
  	glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)load("glGenRenderbuffers");
  	glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)load("glRenderbufferStorage");
  	glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)load("glGetRenderbufferParameteriv");
  	glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)load("glIsFramebuffer");
  	glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)load("glBindFramebuffer");
  	glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)load("glDeleteFramebuffers");
  	glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)load("glGenFramebuffers");
  	glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)load("glCheckFramebufferStatus");
  	glad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)load("glFramebufferTexture1D");
  	glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)load("glFramebufferTexture2D");
  	glad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)load("glFramebufferTexture3D");
  	glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)load("glFramebufferRenderbuffer");
  	glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load("glGetFramebufferAttachmentParameteriv");
  	glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)load("glGenerateMipmap");
  	glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)load("glBlitFramebuffer");
  	glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)load("glRenderbufferStorageMultisample");
  	glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)load("glFramebufferTextureLayer");
  }
  static void load_GL_ARB_geometry_shader4(GLADloadproc load) {
  	if(!GLAD_GL_ARB_geometry_shader4) return;
  	glad_glProgramParameteriARB = (PFNGLPROGRAMPARAMETERIARBPROC)load("glProgramParameteriARB");
  	glad_glFramebufferTextureARB = (PFNGLFRAMEBUFFERTEXTUREARBPROC)load("glFramebufferTextureARB");
  	glad_glFramebufferTextureLayerARB = (PFNGLFRAMEBUFFERTEXTURELAYERARBPROC)load("glFramebufferTextureLayerARB");
  	glad_glFramebufferTextureFaceARB = (PFNGLFRAMEBUFFERTEXTUREFACEARBPROC)load("glFramebufferTextureFaceARB");
  }
  static void load_GL_ARB_get_program_binary(GLADloadproc load) {
  	if(!GLAD_GL_ARB_get_program_binary) return;
  	glad_glGetProgramBinary = (PFNGLGETPROGRAMBINARYPROC)load("glGetProgramBinary");
  	glad_glProgramBinary = (PFNGLPROGRAMBINARYPROC)load("glProgramBinary");
  	glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)load("glProgramParameteri");
  }
  static void load_GL_ARB_get_texture_sub_image(GLADloadproc load) {
  	if(!GLAD_GL_ARB_get_texture_sub_image) return;
  	glad_glGetTextureSubImage = (PFNGLGETTEXTURESUBIMAGEPROC)load("glGetTextureSubImage");
  	glad_glGetCompressedTextureSubImage = (PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC)load("glGetCompressedTextureSubImage");
  }
  static void load_GL_ARB_gl_spirv(GLADloadproc load) {
  	if(!GLAD_GL_ARB_gl_spirv) return;
  	glad_glSpecializeShaderARB = (PFNGLSPECIALIZESHADERARBPROC)load("glSpecializeShaderARB");
  }
  static void load_GL_ARB_gpu_shader_fp64(GLADloadproc load) {
  	if(!GLAD_GL_ARB_gpu_shader_fp64) return;
  	glad_glUniform1d = (PFNGLUNIFORM1DPROC)load("glUniform1d");
  	glad_glUniform2d = (PFNGLUNIFORM2DPROC)load("glUniform2d");
  	glad_glUniform3d = (PFNGLUNIFORM3DPROC)load("glUniform3d");
  	glad_glUniform4d = (PFNGLUNIFORM4DPROC)load("glUniform4d");
  	glad_glUniform1dv = (PFNGLUNIFORM1DVPROC)load("glUniform1dv");
  	glad_glUniform2dv = (PFNGLUNIFORM2DVPROC)load("glUniform2dv");
  	glad_glUniform3dv = (PFNGLUNIFORM3DVPROC)load("glUniform3dv");
  	glad_glUniform4dv = (PFNGLUNIFORM4DVPROC)load("glUniform4dv");
  	glad_glUniformMatrix2dv = (PFNGLUNIFORMMATRIX2DVPROC)load("glUniformMatrix2dv");
  	glad_glUniformMatrix3dv = (PFNGLUNIFORMMATRIX3DVPROC)load("glUniformMatrix3dv");
  	glad_glUniformMatrix4dv = (PFNGLUNIFORMMATRIX4DVPROC)load("glUniformMatrix4dv");
  	glad_glUniformMatrix2x3dv = (PFNGLUNIFORMMATRIX2X3DVPROC)load("glUniformMatrix2x3dv");
  	glad_glUniformMatrix2x4dv = (PFNGLUNIFORMMATRIX2X4DVPROC)load("glUniformMatrix2x4dv");
  	glad_glUniformMatrix3x2dv = (PFNGLUNIFORMMATRIX3X2DVPROC)load("glUniformMatrix3x2dv");
  	glad_glUniformMatrix3x4dv = (PFNGLUNIFORMMATRIX3X4DVPROC)load("glUniformMatrix3x4dv");
  	glad_glUniformMatrix4x2dv = (PFNGLUNIFORMMATRIX4X2DVPROC)load("glUniformMatrix4x2dv");
  	glad_glUniformMatrix4x3dv = (PFNGLUNIFORMMATRIX4X3DVPROC)load("glUniformMatrix4x3dv");
  	glad_glGetUniformdv = (PFNGLGETUNIFORMDVPROC)load("glGetUniformdv");
  }
  static void load_GL_ARB_gpu_shader_int64(GLADloadproc load) {
  	if(!GLAD_GL_ARB_gpu_shader_int64) return;
  	glad_glUniform1i64ARB = (PFNGLUNIFORM1I64ARBPROC)load("glUniform1i64ARB");
  	glad_glUniform2i64ARB = (PFNGLUNIFORM2I64ARBPROC)load("glUniform2i64ARB");
  	glad_glUniform3i64ARB = (PFNGLUNIFORM3I64ARBPROC)load("glUniform3i64ARB");
  	glad_glUniform4i64ARB = (PFNGLUNIFORM4I64ARBPROC)load("glUniform4i64ARB");
  	glad_glUniform1i64vARB = (PFNGLUNIFORM1I64VARBPROC)load("glUniform1i64vARB");
  	glad_glUniform2i64vARB = (PFNGLUNIFORM2I64VARBPROC)load("glUniform2i64vARB");
  	glad_glUniform3i64vARB = (PFNGLUNIFORM3I64VARBPROC)load("glUniform3i64vARB");
  	glad_glUniform4i64vARB = (PFNGLUNIFORM4I64VARBPROC)load("glUniform4i64vARB");
  	glad_glUniform1ui64ARB = (PFNGLUNIFORM1UI64ARBPROC)load("glUniform1ui64ARB");
  	glad_glUniform2ui64ARB = (PFNGLUNIFORM2UI64ARBPROC)load("glUniform2ui64ARB");
  	glad_glUniform3ui64ARB = (PFNGLUNIFORM3UI64ARBPROC)load("glUniform3ui64ARB");
  	glad_glUniform4ui64ARB = (PFNGLUNIFORM4UI64ARBPROC)load("glUniform4ui64ARB");
  	glad_glUniform1ui64vARB = (PFNGLUNIFORM1UI64VARBPROC)load("glUniform1ui64vARB");
  	glad_glUniform2ui64vARB = (PFNGLUNIFORM2UI64VARBPROC)load("glUniform2ui64vARB");
  	glad_glUniform3ui64vARB = (PFNGLUNIFORM3UI64VARBPROC)load("glUniform3ui64vARB");
  	glad_glUniform4ui64vARB = (PFNGLUNIFORM4UI64VARBPROC)load("glUniform4ui64vARB");
  	glad_glGetUniformi64vARB = (PFNGLGETUNIFORMI64VARBPROC)load("glGetUniformi64vARB");
  	glad_glGetUniformui64vARB = (PFNGLGETUNIFORMUI64VARBPROC)load("glGetUniformui64vARB");
  	glad_glGetnUniformi64vARB = (PFNGLGETNUNIFORMI64VARBPROC)load("glGetnUniformi64vARB");
  	glad_glGetnUniformui64vARB = (PFNGLGETNUNIFORMUI64VARBPROC)load("glGetnUniformui64vARB");
  	glad_glProgramUniform1i64ARB = (PFNGLPROGRAMUNIFORM1I64ARBPROC)load("glProgramUniform1i64ARB");
  	glad_glProgramUniform2i64ARB = (PFNGLPROGRAMUNIFORM2I64ARBPROC)load("glProgramUniform2i64ARB");
  	glad_glProgramUniform3i64ARB = (PFNGLPROGRAMUNIFORM3I64ARBPROC)load("glProgramUniform3i64ARB");
  	glad_glProgramUniform4i64ARB = (PFNGLPROGRAMUNIFORM4I64ARBPROC)load("glProgramUniform4i64ARB");
  	glad_glProgramUniform1i64vARB = (PFNGLPROGRAMUNIFORM1I64VARBPROC)load("glProgramUniform1i64vARB");
  	glad_glProgramUniform2i64vARB = (PFNGLPROGRAMUNIFORM2I64VARBPROC)load("glProgramUniform2i64vARB");
  	glad_glProgramUniform3i64vARB = (PFNGLPROGRAMUNIFORM3I64VARBPROC)load("glProgramUniform3i64vARB");
  	glad_glProgramUniform4i64vARB = (PFNGLPROGRAMUNIFORM4I64VARBPROC)load("glProgramUniform4i64vARB");
  	glad_glProgramUniform1ui64ARB = (PFNGLPROGRAMUNIFORM1UI64ARBPROC)load("glProgramUniform1ui64ARB");
  	glad_glProgramUniform2ui64ARB = (PFNGLPROGRAMUNIFORM2UI64ARBPROC)load("glProgramUniform2ui64ARB");
  	glad_glProgramUniform3ui64ARB = (PFNGLPROGRAMUNIFORM3UI64ARBPROC)load("glProgramUniform3ui64ARB");
  	glad_glProgramUniform4ui64ARB = (PFNGLPROGRAMUNIFORM4UI64ARBPROC)load("glProgramUniform4ui64ARB");
  	glad_glProgramUniform1ui64vARB = (PFNGLPROGRAMUNIFORM1UI64VARBPROC)load("glProgramUniform1ui64vARB");
  	glad_glProgramUniform2ui64vARB = (PFNGLPROGRAMUNIFORM2UI64VARBPROC)load("glProgramUniform2ui64vARB");
  	glad_glProgramUniform3ui64vARB = (PFNGLPROGRAMUNIFORM3UI64VARBPROC)load("glProgramUniform3ui64vARB");
  	glad_glProgramUniform4ui64vARB = (PFNGLPROGRAMUNIFORM4UI64VARBPROC)load("glProgramUniform4ui64vARB");
  }
  static void load_GL_ARB_imaging(GLADloadproc load) {
  	if(!GLAD_GL_ARB_imaging) return;
  	glad_glBlendColor = (PFNGLBLENDCOLORPROC)load("glBlendColor");
  	glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC)load("glBlendEquation");
  	glad_glColorTable = (PFNGLCOLORTABLEPROC)load("glColorTable");
  	glad_glColorTableParameterfv = (PFNGLCOLORTABLEPARAMETERFVPROC)load("glColorTableParameterfv");
  	glad_glColorTableParameteriv = (PFNGLCOLORTABLEPARAMETERIVPROC)load("glColorTableParameteriv");
  	glad_glCopyColorTable = (PFNGLCOPYCOLORTABLEPROC)load("glCopyColorTable");
  	glad_glGetColorTable = (PFNGLGETCOLORTABLEPROC)load("glGetColorTable");
  	glad_glGetColorTableParameterfv = (PFNGLGETCOLORTABLEPARAMETERFVPROC)load("glGetColorTableParameterfv");
  	glad_glGetColorTableParameteriv = (PFNGLGETCOLORTABLEPARAMETERIVPROC)load("glGetColorTableParameteriv");
  	glad_glColorSubTable = (PFNGLCOLORSUBTABLEPROC)load("glColorSubTable");
  	glad_glCopyColorSubTable = (PFNGLCOPYCOLORSUBTABLEPROC)load("glCopyColorSubTable");
  	glad_glConvolutionFilter1D = (PFNGLCONVOLUTIONFILTER1DPROC)load("glConvolutionFilter1D");
  	glad_glConvolutionFilter2D = (PFNGLCONVOLUTIONFILTER2DPROC)load("glConvolutionFilter2D");
  	glad_glConvolutionParameterf = (PFNGLCONVOLUTIONPARAMETERFPROC)load("glConvolutionParameterf");
  	glad_glConvolutionParameterfv = (PFNGLCONVOLUTIONPARAMETERFVPROC)load("glConvolutionParameterfv");
  	glad_glConvolutionParameteri = (PFNGLCONVOLUTIONPARAMETERIPROC)load("glConvolutionParameteri");
  	glad_glConvolutionParameteriv = (PFNGLCONVOLUTIONPARAMETERIVPROC)load("glConvolutionParameteriv");
  	glad_glCopyConvolutionFilter1D = (PFNGLCOPYCONVOLUTIONFILTER1DPROC)load("glCopyConvolutionFilter1D");
  	glad_glCopyConvolutionFilter2D = (PFNGLCOPYCONVOLUTIONFILTER2DPROC)load("glCopyConvolutionFilter2D");
  	glad_glGetConvolutionFilter = (PFNGLGETCONVOLUTIONFILTERPROC)load("glGetConvolutionFilter");
  	glad_glGetConvolutionParameterfv = (PFNGLGETCONVOLUTIONPARAMETERFVPROC)load("glGetConvolutionParameterfv");
  	glad_glGetConvolutionParameteriv = (PFNGLGETCONVOLUTIONPARAMETERIVPROC)load("glGetConvolutionParameteriv");
  	glad_glGetSeparableFilter = (PFNGLGETSEPARABLEFILTERPROC)load("glGetSeparableFilter");
  	glad_glSeparableFilter2D = (PFNGLSEPARABLEFILTER2DPROC)load("glSeparableFilter2D");
  	glad_glGetHistogram = (PFNGLGETHISTOGRAMPROC)load("glGetHistogram");
  	glad_glGetHistogramParameterfv = (PFNGLGETHISTOGRAMPARAMETERFVPROC)load("glGetHistogramParameterfv");
  	glad_glGetHistogramParameteriv = (PFNGLGETHISTOGRAMPARAMETERIVPROC)load("glGetHistogramParameteriv");
  	glad_glGetMinmax = (PFNGLGETMINMAXPROC)load("glGetMinmax");
  	glad_glGetMinmaxParameterfv = (PFNGLGETMINMAXPARAMETERFVPROC)load("glGetMinmaxParameterfv");
  	glad_glGetMinmaxParameteriv = (PFNGLGETMINMAXPARAMETERIVPROC)load("glGetMinmaxParameteriv");
  	glad_glHistogram = (PFNGLHISTOGRAMPROC)load("glHistogram");
  	glad_glMinmax = (PFNGLMINMAXPROC)load("glMinmax");
  	glad_glResetHistogram = (PFNGLRESETHISTOGRAMPROC)load("glResetHistogram");
  	glad_glResetMinmax = (PFNGLRESETMINMAXPROC)load("glResetMinmax");
  }
  static void load_GL_ARB_indirect_parameters(GLADloadproc load) {
  	if(!GLAD_GL_ARB_indirect_parameters) return;
  	glad_glMultiDrawArraysIndirectCountARB = (PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC)load("glMultiDrawArraysIndirectCountARB");
  	glad_glMultiDrawElementsIndirectCountARB = (PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC)load("glMultiDrawElementsIndirectCountARB");
  }
  static void load_GL_ARB_instanced_arrays(GLADloadproc load) {
  	if(!GLAD_GL_ARB_instanced_arrays) return;
  	glad_glVertexAttribDivisorARB = (PFNGLVERTEXATTRIBDIVISORARBPROC)load("glVertexAttribDivisorARB");
  }
  static void load_GL_ARB_internalformat_query(GLADloadproc load) {
  	if(!GLAD_GL_ARB_internalformat_query) return;
  	glad_glGetInternalformativ = (PFNGLGETINTERNALFORMATIVPROC)load("glGetInternalformativ");
  }
  static void load_GL_ARB_internalformat_query2(GLADloadproc load) {
  	if(!GLAD_GL_ARB_internalformat_query2) return;
  	glad_glGetInternalformati64v = (PFNGLGETINTERNALFORMATI64VPROC)load("glGetInternalformati64v");
  }
  static void load_GL_ARB_invalidate_subdata(GLADloadproc load) {
  	if(!GLAD_GL_ARB_invalidate_subdata) return;
  	glad_glInvalidateTexSubImage = (PFNGLINVALIDATETEXSUBIMAGEPROC)load("glInvalidateTexSubImage");
  	glad_glInvalidateTexImage = (PFNGLINVALIDATETEXIMAGEPROC)load("glInvalidateTexImage");
  	glad_glInvalidateBufferSubData = (PFNGLINVALIDATEBUFFERSUBDATAPROC)load("glInvalidateBufferSubData");
  	glad_glInvalidateBufferData = (PFNGLINVALIDATEBUFFERDATAPROC)load("glInvalidateBufferData");
  	glad_glInvalidateFramebuffer = (PFNGLINVALIDATEFRAMEBUFFERPROC)load("glInvalidateFramebuffer");
  	glad_glInvalidateSubFramebuffer = (PFNGLINVALIDATESUBFRAMEBUFFERPROC)load("glInvalidateSubFramebuffer");
  }
  static void load_GL_ARB_map_buffer_range(GLADloadproc load) {
  	if(!GLAD_GL_ARB_map_buffer_range) return;
  	glad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)load("glMapBufferRange");
  	glad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)load("glFlushMappedBufferRange");
  }
  static void load_GL_ARB_matrix_palette(GLADloadproc load) {
  	if(!GLAD_GL_ARB_matrix_palette) return;
  	glad_glCurrentPaletteMatrixARB = (PFNGLCURRENTPALETTEMATRIXARBPROC)load("glCurrentPaletteMatrixARB");
  	glad_glMatrixIndexubvARB = (PFNGLMATRIXINDEXUBVARBPROC)load("glMatrixIndexubvARB");
  	glad_glMatrixIndexusvARB = (PFNGLMATRIXINDEXUSVARBPROC)load("glMatrixIndexusvARB");
  	glad_glMatrixIndexuivARB = (PFNGLMATRIXINDEXUIVARBPROC)load("glMatrixIndexuivARB");
  	glad_glMatrixIndexPointerARB = (PFNGLMATRIXINDEXPOINTERARBPROC)load("glMatrixIndexPointerARB");
  }
  static void load_GL_ARB_multi_bind(GLADloadproc load) {
  	if(!GLAD_GL_ARB_multi_bind) return;
  	glad_glBindBuffersBase = (PFNGLBINDBUFFERSBASEPROC)load("glBindBuffersBase");
  	glad_glBindBuffersRange = (PFNGLBINDBUFFERSRANGEPROC)load("glBindBuffersRange");
  	glad_glBindTextures = (PFNGLBINDTEXTURESPROC)load("glBindTextures");
  	glad_glBindSamplers = (PFNGLBINDSAMPLERSPROC)load("glBindSamplers");
  	glad_glBindImageTextures = (PFNGLBINDIMAGETEXTURESPROC)load("glBindImageTextures");
  	glad_glBindVertexBuffers = (PFNGLBINDVERTEXBUFFERSPROC)load("glBindVertexBuffers");
  }
  static void load_GL_ARB_multi_draw_indirect(GLADloadproc load) {
  	if(!GLAD_GL_ARB_multi_draw_indirect) return;
  	glad_glMultiDrawArraysIndirect = (PFNGLMULTIDRAWARRAYSINDIRECTPROC)load("glMultiDrawArraysIndirect");
  	glad_glMultiDrawElementsIndirect = (PFNGLMULTIDRAWELEMENTSINDIRECTPROC)load("glMultiDrawElementsIndirect");
  }
  static void load_GL_ARB_multisample(GLADloadproc load) {
  	if(!GLAD_GL_ARB_multisample) return;
  	glad_glSampleCoverageARB = (PFNGLSAMPLECOVERAGEARBPROC)load("glSampleCoverageARB");
  }
  static void load_GL_ARB_multitexture(GLADloadproc load) {
  	if(!GLAD_GL_ARB_multitexture) return;
  	glad_glActiveTextureARB = (PFNGLACTIVETEXTUREARBPROC)load("glActiveTextureARB");
  	glad_glClientActiveTextureARB = (PFNGLCLIENTACTIVETEXTUREARBPROC)load("glClientActiveTextureARB");
  	glad_glMultiTexCoord1dARB = (PFNGLMULTITEXCOORD1DARBPROC)load("glMultiTexCoord1dARB");
  	glad_glMultiTexCoord1dvARB = (PFNGLMULTITEXCOORD1DVARBPROC)load("glMultiTexCoord1dvARB");
  	glad_glMultiTexCoord1fARB = (PFNGLMULTITEXCOORD1FARBPROC)load("glMultiTexCoord1fARB");
  	glad_glMultiTexCoord1fvARB = (PFNGLMULTITEXCOORD1FVARBPROC)load("glMultiTexCoord1fvARB");
  	glad_glMultiTexCoord1iARB = (PFNGLMULTITEXCOORD1IARBPROC)load("glMultiTexCoord1iARB");
  	glad_glMultiTexCoord1ivARB = (PFNGLMULTITEXCOORD1IVARBPROC)load("glMultiTexCoord1ivARB");
  	glad_glMultiTexCoord1sARB = (PFNGLMULTITEXCOORD1SARBPROC)load("glMultiTexCoord1sARB");
  	glad_glMultiTexCoord1svARB = (PFNGLMULTITEXCOORD1SVARBPROC)load("glMultiTexCoord1svARB");
  	glad_glMultiTexCoord2dARB = (PFNGLMULTITEXCOORD2DARBPROC)load("glMultiTexCoord2dARB");
  	glad_glMultiTexCoord2dvARB = (PFNGLMULTITEXCOORD2DVARBPROC)load("glMultiTexCoord2dvARB");
  	glad_glMultiTexCoord2fARB = (PFNGLMULTITEXCOORD2FARBPROC)load("glMultiTexCoord2fARB");
  	glad_glMultiTexCoord2fvARB = (PFNGLMULTITEXCOORD2FVARBPROC)load("glMultiTexCoord2fvARB");
  	glad_glMultiTexCoord2iARB = (PFNGLMULTITEXCOORD2IARBPROC)load("glMultiTexCoord2iARB");
  	glad_glMultiTexCoord2ivARB = (PFNGLMULTITEXCOORD2IVARBPROC)load("glMultiTexCoord2ivARB");
  	glad_glMultiTexCoord2sARB = (PFNGLMULTITEXCOORD2SARBPROC)load("glMultiTexCoord2sARB");
  	glad_glMultiTexCoord2svARB = (PFNGLMULTITEXCOORD2SVARBPROC)load("glMultiTexCoord2svARB");
  	glad_glMultiTexCoord3dARB = (PFNGLMULTITEXCOORD3DARBPROC)load("glMultiTexCoord3dARB");
  	glad_glMultiTexCoord3dvARB = (PFNGLMULTITEXCOORD3DVARBPROC)load("glMultiTexCoord3dvARB");
  	glad_glMultiTexCoord3fARB = (PFNGLMULTITEXCOORD3FARBPROC)load("glMultiTexCoord3fARB");
  	glad_glMultiTexCoord3fvARB = (PFNGLMULTITEXCOORD3FVARBPROC)load("glMultiTexCoord3fvARB");
  	glad_glMultiTexCoord3iARB = (PFNGLMULTITEXCOORD3IARBPROC)load("glMultiTexCoord3iARB");
  	glad_glMultiTexCoord3ivARB = (PFNGLMULTITEXCOORD3IVARBPROC)load("glMultiTexCoord3ivARB");
  	glad_glMultiTexCoord3sARB = (PFNGLMULTITEXCOORD3SARBPROC)load("glMultiTexCoord3sARB");
  	glad_glMultiTexCoord3svARB = (PFNGLMULTITEXCOORD3SVARBPROC)load("glMultiTexCoord3svARB");
  	glad_glMultiTexCoord4dARB = (PFNGLMULTITEXCOORD4DARBPROC)load("glMultiTexCoord4dARB");
  	glad_glMultiTexCoord4dvARB = (PFNGLMULTITEXCOORD4DVARBPROC)load("glMultiTexCoord4dvARB");
  	glad_glMultiTexCoord4fARB = (PFNGLMULTITEXCOORD4FARBPROC)load("glMultiTexCoord4fARB");
  	glad_glMultiTexCoord4fvARB = (PFNGLMULTITEXCOORD4FVARBPROC)load("glMultiTexCoord4fvARB");
  	glad_glMultiTexCoord4iARB = (PFNGLMULTITEXCOORD4IARBPROC)load("glMultiTexCoord4iARB");
  	glad_glMultiTexCoord4ivARB = (PFNGLMULTITEXCOORD4IVARBPROC)load("glMultiTexCoord4ivARB");
  	glad_glMultiTexCoord4sARB = (PFNGLMULTITEXCOORD4SARBPROC)load("glMultiTexCoord4sARB");
  	glad_glMultiTexCoord4svARB = (PFNGLMULTITEXCOORD4SVARBPROC)load("glMultiTexCoord4svARB");
  }
  static void load_GL_ARB_occlusion_query(GLADloadproc load) {
  	if(!GLAD_GL_ARB_occlusion_query) return;
  	glad_glGenQueriesARB = (PFNGLGENQUERIESARBPROC)load("glGenQueriesARB");
  	glad_glDeleteQueriesARB = (PFNGLDELETEQUERIESARBPROC)load("glDeleteQueriesARB");
  	glad_glIsQueryARB = (PFNGLISQUERYARBPROC)load("glIsQueryARB");
  	glad_glBeginQueryARB = (PFNGLBEGINQUERYARBPROC)load("glBeginQueryARB");
  	glad_glEndQueryARB = (PFNGLENDQUERYARBPROC)load("glEndQueryARB");
  	glad_glGetQueryivARB = (PFNGLGETQUERYIVARBPROC)load("glGetQueryivARB");
  	glad_glGetQueryObjectivARB = (PFNGLGETQUERYOBJECTIVARBPROC)load("glGetQueryObjectivARB");
  	glad_glGetQueryObjectuivARB = (PFNGLGETQUERYOBJECTUIVARBPROC)load("glGetQueryObjectuivARB");
  }
  static void load_GL_ARB_parallel_shader_compile(GLADloadproc load) {
  	if(!GLAD_GL_ARB_parallel_shader_compile) return;
  	glad_glMaxShaderCompilerThreadsARB = (PFNGLMAXSHADERCOMPILERTHREADSARBPROC)load("glMaxShaderCompilerThreadsARB");
  }
  static void load_GL_ARB_point_parameters(GLADloadproc load) {
  	if(!GLAD_GL_ARB_point_parameters) return;
  	glad_glPointParameterfARB = (PFNGLPOINTPARAMETERFARBPROC)load("glPointParameterfARB");
  	glad_glPointParameterfvARB = (PFNGLPOINTPARAMETERFVARBPROC)load("glPointParameterfvARB");
  }
  static void load_GL_ARB_polygon_offset_clamp(GLADloadproc load) {
  	if(!GLAD_GL_ARB_polygon_offset_clamp) return;
  	glad_glPolygonOffsetClamp = (PFNGLPOLYGONOFFSETCLAMPPROC)load("glPolygonOffsetClamp");
  }
  static void load_GL_ARB_program_interface_query(GLADloadproc load) {
  	if(!GLAD_GL_ARB_program_interface_query) return;
  	glad_glGetProgramInterfaceiv = (PFNGLGETPROGRAMINTERFACEIVPROC)load("glGetProgramInterfaceiv");
  	glad_glGetProgramResourceIndex = (PFNGLGETPROGRAMRESOURCEINDEXPROC)load("glGetProgramResourceIndex");
  	glad_glGetProgramResourceName = (PFNGLGETPROGRAMRESOURCENAMEPROC)load("glGetProgramResourceName");
  	glad_glGetProgramResourceiv = (PFNGLGETPROGRAMRESOURCEIVPROC)load("glGetProgramResourceiv");
  	glad_glGetProgramResourceLocation = (PFNGLGETPROGRAMRESOURCELOCATIONPROC)load("glGetProgramResourceLocation");
  	glad_glGetProgramResourceLocationIndex = (PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC)load("glGetProgramResourceLocationIndex");
  }
  static void load_GL_ARB_provoking_vertex(GLADloadproc load) {
  	if(!GLAD_GL_ARB_provoking_vertex) return;
  	glad_glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)load("glProvokingVertex");
  }
  static void load_GL_ARB_robustness(GLADloadproc load) {
  	if(!GLAD_GL_ARB_robustness) return;
  	glad_glGetGraphicsResetStatusARB = (PFNGLGETGRAPHICSRESETSTATUSARBPROC)load("glGetGraphicsResetStatusARB");
  	glad_glGetnTexImageARB = (PFNGLGETNTEXIMAGEARBPROC)load("glGetnTexImageARB");
  	glad_glReadnPixelsARB = (PFNGLREADNPIXELSARBPROC)load("glReadnPixelsARB");
  	glad_glGetnCompressedTexImageARB = (PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC)load("glGetnCompressedTexImageARB");
  	glad_glGetnUniformfvARB = (PFNGLGETNUNIFORMFVARBPROC)load("glGetnUniformfvARB");
  	glad_glGetnUniformivARB = (PFNGLGETNUNIFORMIVARBPROC)load("glGetnUniformivARB");
  	glad_glGetnUniformuivARB = (PFNGLGETNUNIFORMUIVARBPROC)load("glGetnUniformuivARB");
  	glad_glGetnUniformdvARB = (PFNGLGETNUNIFORMDVARBPROC)load("glGetnUniformdvARB");
  	glad_glGetnMapdvARB = (PFNGLGETNMAPDVARBPROC)load("glGetnMapdvARB");
  	glad_glGetnMapfvARB = (PFNGLGETNMAPFVARBPROC)load("glGetnMapfvARB");
  	glad_glGetnMapivARB = (PFNGLGETNMAPIVARBPROC)load("glGetnMapivARB");
  	glad_glGetnPixelMapfvARB = (PFNGLGETNPIXELMAPFVARBPROC)load("glGetnPixelMapfvARB");
  	glad_glGetnPixelMapuivARB = (PFNGLGETNPIXELMAPUIVARBPROC)load("glGetnPixelMapuivARB");
  	glad_glGetnPixelMapusvARB = (PFNGLGETNPIXELMAPUSVARBPROC)load("glGetnPixelMapusvARB");
  	glad_glGetnPolygonStippleARB = (PFNGLGETNPOLYGONSTIPPLEARBPROC)load("glGetnPolygonStippleARB");
  	glad_glGetnColorTableARB = (PFNGLGETNCOLORTABLEARBPROC)load("glGetnColorTableARB");
  	glad_glGetnConvolutionFilterARB = (PFNGLGETNCONVOLUTIONFILTERARBPROC)load("glGetnConvolutionFilterARB");
  	glad_glGetnSeparableFilterARB = (PFNGLGETNSEPARABLEFILTERARBPROC)load("glGetnSeparableFilterARB");
  	glad_glGetnHistogramARB = (PFNGLGETNHISTOGRAMARBPROC)load("glGetnHistogramARB");
  	glad_glGetnMinmaxARB = (PFNGLGETNMINMAXARBPROC)load("glGetnMinmaxARB");
  }
  static void load_GL_ARB_sample_locations(GLADloadproc load) {
  	if(!GLAD_GL_ARB_sample_locations) return;
  	glad_glFramebufferSampleLocationsfvARB = (PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC)load("glFramebufferSampleLocationsfvARB");
  	glad_glNamedFramebufferSampleLocationsfvARB = (PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC)load("glNamedFramebufferSampleLocationsfvARB");
  	glad_glEvaluateDepthValuesARB = (PFNGLEVALUATEDEPTHVALUESARBPROC)load("glEvaluateDepthValuesARB");
  }
  static void load_GL_ARB_sample_shading(GLADloadproc load) {
  	if(!GLAD_GL_ARB_sample_shading) return;
  	glad_glMinSampleShadingARB = (PFNGLMINSAMPLESHADINGARBPROC)load("glMinSampleShadingARB");
  }
  static void load_GL_ARB_sampler_objects(GLADloadproc load) {
  	if(!GLAD_GL_ARB_sampler_objects) return;
  	glad_glGenSamplers = (PFNGLGENSAMPLERSPROC)load("glGenSamplers");
  	glad_glDeleteSamplers = (PFNGLDELETESAMPLERSPROC)load("glDeleteSamplers");
  	glad_glIsSampler = (PFNGLISSAMPLERPROC)load("glIsSampler");
  	glad_glBindSampler = (PFNGLBINDSAMPLERPROC)load("glBindSampler");
  	glad_glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC)load("glSamplerParameteri");
  	glad_glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC)load("glSamplerParameteriv");
  	glad_glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC)load("glSamplerParameterf");
  	glad_glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC)load("glSamplerParameterfv");
  	glad_glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC)load("glSamplerParameterIiv");
  	glad_glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC)load("glSamplerParameterIuiv");
  	glad_glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC)load("glGetSamplerParameteriv");
  	glad_glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC)load("glGetSamplerParameterIiv");
  	glad_glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC)load("glGetSamplerParameterfv");
  	glad_glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC)load("glGetSamplerParameterIuiv");
  }
  static void load_GL_ARB_separate_shader_objects(GLADloadproc load) {
  	if(!GLAD_GL_ARB_separate_shader_objects) return;
  	glad_glUseProgramStages = (PFNGLUSEPROGRAMSTAGESPROC)load("glUseProgramStages");
  	glad_glActiveShaderProgram = (PFNGLACTIVESHADERPROGRAMPROC)load("glActiveShaderProgram");
  	glad_glCreateShaderProgramv = (PFNGLCREATESHADERPROGRAMVPROC)load("glCreateShaderProgramv");
  	glad_glBindProgramPipeline = (PFNGLBINDPROGRAMPIPELINEPROC)load("glBindProgramPipeline");
  	glad_glDeleteProgramPipelines = (PFNGLDELETEPROGRAMPIPELINESPROC)load("glDeleteProgramPipelines");
  	glad_glGenProgramPipelines = (PFNGLGENPROGRAMPIPELINESPROC)load("glGenProgramPipelines");
  	glad_glIsProgramPipeline = (PFNGLISPROGRAMPIPELINEPROC)load("glIsProgramPipeline");
  	glad_glGetProgramPipelineiv = (PFNGLGETPROGRAMPIPELINEIVPROC)load("glGetProgramPipelineiv");
  	glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)load("glProgramParameteri");
  	glad_glProgramUniform1i = (PFNGLPROGRAMUNIFORM1IPROC)load("glProgramUniform1i");
  	glad_glProgramUniform1iv = (PFNGLPROGRAMUNIFORM1IVPROC)load("glProgramUniform1iv");
  	glad_glProgramUniform1f = (PFNGLPROGRAMUNIFORM1FPROC)load("glProgramUniform1f");
  	glad_glProgramUniform1fv = (PFNGLPROGRAMUNIFORM1FVPROC)load("glProgramUniform1fv");
  	glad_glProgramUniform1d = (PFNGLPROGRAMUNIFORM1DPROC)load("glProgramUniform1d");
  	glad_glProgramUniform1dv = (PFNGLPROGRAMUNIFORM1DVPROC)load("glProgramUniform1dv");
  	glad_glProgramUniform1ui = (PFNGLPROGRAMUNIFORM1UIPROC)load("glProgramUniform1ui");
  	glad_glProgramUniform1uiv = (PFNGLPROGRAMUNIFORM1UIVPROC)load("glProgramUniform1uiv");
  	glad_glProgramUniform2i = (PFNGLPROGRAMUNIFORM2IPROC)load("glProgramUniform2i");
  	glad_glProgramUniform2iv = (PFNGLPROGRAMUNIFORM2IVPROC)load("glProgramUniform2iv");
  	glad_glProgramUniform2f = (PFNGLPROGRAMUNIFORM2FPROC)load("glProgramUniform2f");
  	glad_glProgramUniform2fv = (PFNGLPROGRAMUNIFORM2FVPROC)load("glProgramUniform2fv");
  	glad_glProgramUniform2d = (PFNGLPROGRAMUNIFORM2DPROC)load("glProgramUniform2d");
  	glad_glProgramUniform2dv = (PFNGLPROGRAMUNIFORM2DVPROC)load("glProgramUniform2dv");
  	glad_glProgramUniform2ui = (PFNGLPROGRAMUNIFORM2UIPROC)load("glProgramUniform2ui");
  	glad_glProgramUniform2uiv = (PFNGLPROGRAMUNIFORM2UIVPROC)load("glProgramUniform2uiv");
  	glad_glProgramUniform3i = (PFNGLPROGRAMUNIFORM3IPROC)load("glProgramUniform3i");
  	glad_glProgramUniform3iv = (PFNGLPROGRAMUNIFORM3IVPROC)load("glProgramUniform3iv");
  	glad_glProgramUniform3f = (PFNGLPROGRAMUNIFORM3FPROC)load("glProgramUniform3f");
  	glad_glProgramUniform3fv = (PFNGLPROGRAMUNIFORM3FVPROC)load("glProgramUniform3fv");
  	glad_glProgramUniform3d = (PFNGLPROGRAMUNIFORM3DPROC)load("glProgramUniform3d");
  	glad_glProgramUniform3dv = (PFNGLPROGRAMUNIFORM3DVPROC)load("glProgramUniform3dv");
  	glad_glProgramUniform3ui = (PFNGLPROGRAMUNIFORM3UIPROC)load("glProgramUniform3ui");
  	glad_glProgramUniform3uiv = (PFNGLPROGRAMUNIFORM3UIVPROC)load("glProgramUniform3uiv");
  	glad_glProgramUniform4i = (PFNGLPROGRAMUNIFORM4IPROC)load("glProgramUniform4i");
  	glad_glProgramUniform4iv = (PFNGLPROGRAMUNIFORM4IVPROC)load("glProgramUniform4iv");
  	glad_glProgramUniform4f = (PFNGLPROGRAMUNIFORM4FPROC)load("glProgramUniform4f");
  	glad_glProgramUniform4fv = (PFNGLPROGRAMUNIFORM4FVPROC)load("glProgramUniform4fv");
  	glad_glProgramUniform4d = (PFNGLPROGRAMUNIFORM4DPROC)load("glProgramUniform4d");
  	glad_glProgramUniform4dv = (PFNGLPROGRAMUNIFORM4DVPROC)load("glProgramUniform4dv");
  	glad_glProgramUniform4ui = (PFNGLPROGRAMUNIFORM4UIPROC)load("glProgramUniform4ui");
  	glad_glProgramUniform4uiv = (PFNGLPROGRAMUNIFORM4UIVPROC)load("glProgramUniform4uiv");
  	glad_glProgramUniformMatrix2fv = (PFNGLPROGRAMUNIFORMMATRIX2FVPROC)load("glProgramUniformMatrix2fv");
  	glad_glProgramUniformMatrix3fv = (PFNGLPROGRAMUNIFORMMATRIX3FVPROC)load("glProgramUniformMatrix3fv");
  	glad_glProgramUniformMatrix4fv = (PFNGLPROGRAMUNIFORMMATRIX4FVPROC)load("glProgramUniformMatrix4fv");
  	glad_glProgramUniformMatrix2dv = (PFNGLPROGRAMUNIFORMMATRIX2DVPROC)load("glProgramUniformMatrix2dv");
  	glad_glProgramUniformMatrix3dv = (PFNGLPROGRAMUNIFORMMATRIX3DVPROC)load("glProgramUniformMatrix3dv");
  	glad_glProgramUniformMatrix4dv = (PFNGLPROGRAMUNIFORMMATRIX4DVPROC)load("glProgramUniformMatrix4dv");
  	glad_glProgramUniformMatrix2x3fv = (PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)load("glProgramUniformMatrix2x3fv");
  	glad_glProgramUniformMatrix3x2fv = (PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)load("glProgramUniformMatrix3x2fv");
  	glad_glProgramUniformMatrix2x4fv = (PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)load("glProgramUniformMatrix2x4fv");
  	glad_glProgramUniformMatrix4x2fv = (PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)load("glProgramUniformMatrix4x2fv");
  	glad_glProgramUniformMatrix3x4fv = (PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)load("glProgramUniformMatrix3x4fv");
  	glad_glProgramUniformMatrix4x3fv = (PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)load("glProgramUniformMatrix4x3fv");
  	glad_glProgramUniformMatrix2x3dv = (PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC)load("glProgramUniformMatrix2x3dv");
  	glad_glProgramUniformMatrix3x2dv = (PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC)load("glProgramUniformMatrix3x2dv");
  	glad_glProgramUniformMatrix2x4dv = (PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC)load("glProgramUniformMatrix2x4dv");
  	glad_glProgramUniformMatrix4x2dv = (PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC)load("glProgramUniformMatrix4x2dv");
  	glad_glProgramUniformMatrix3x4dv = (PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC)load("glProgramUniformMatrix3x4dv");
  	glad_glProgramUniformMatrix4x3dv = (PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC)load("glProgramUniformMatrix4x3dv");
  	glad_glValidateProgramPipeline = (PFNGLVALIDATEPROGRAMPIPELINEPROC)load("glValidateProgramPipeline");
  	glad_glGetProgramPipelineInfoLog = (PFNGLGETPROGRAMPIPELINEINFOLOGPROC)load("glGetProgramPipelineInfoLog");
  }
  static void load_GL_ARB_shader_atomic_counters(GLADloadproc load) {
  	if(!GLAD_GL_ARB_shader_atomic_counters) return;
  	glad_glGetActiveAtomicCounterBufferiv = (PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC)load("glGetActiveAtomicCounterBufferiv");
  }
  static void load_GL_ARB_shader_image_load_store(GLADloadproc load) {
  	if(!GLAD_GL_ARB_shader_image_load_store) return;
  	glad_glBindImageTexture = (PFNGLBINDIMAGETEXTUREPROC)load("glBindImageTexture");
  	glad_glMemoryBarrier = (PFNGLMEMORYBARRIERPROC)load("glMemoryBarrier");
  }
  static void load_GL_ARB_shader_objects(GLADloadproc load) {
  	if(!GLAD_GL_ARB_shader_objects) return;
  	glad_glDeleteObjectARB = (PFNGLDELETEOBJECTARBPROC)load("glDeleteObjectARB");
  	glad_glGetHandleARB = (PFNGLGETHANDLEARBPROC)load("glGetHandleARB");
  	glad_glDetachObjectARB = (PFNGLDETACHOBJECTARBPROC)load("glDetachObjectARB");
  	glad_glCreateShaderObjectARB = (PFNGLCREATESHADEROBJECTARBPROC)load("glCreateShaderObjectARB");
  	glad_glShaderSourceARB = (PFNGLSHADERSOURCEARBPROC)load("glShaderSourceARB");
  	glad_glCompileShaderARB = (PFNGLCOMPILESHADERARBPROC)load("glCompileShaderARB");
  	glad_glCreateProgramObjectARB = (PFNGLCREATEPROGRAMOBJECTARBPROC)load("glCreateProgramObjectARB");
  	glad_glAttachObjectARB = (PFNGLATTACHOBJECTARBPROC)load("glAttachObjectARB");
  	glad_glLinkProgramARB = (PFNGLLINKPROGRAMARBPROC)load("glLinkProgramARB");
  	glad_glUseProgramObjectARB = (PFNGLUSEPROGRAMOBJECTARBPROC)load("glUseProgramObjectARB");
  	glad_glValidateProgramARB = (PFNGLVALIDATEPROGRAMARBPROC)load("glValidateProgramARB");
  	glad_glUniform1fARB = (PFNGLUNIFORM1FARBPROC)load("glUniform1fARB");
  	glad_glUniform2fARB = (PFNGLUNIFORM2FARBPROC)load("glUniform2fARB");
  	glad_glUniform3fARB = (PFNGLUNIFORM3FARBPROC)load("glUniform3fARB");
  	glad_glUniform4fARB = (PFNGLUNIFORM4FARBPROC)load("glUniform4fARB");
  	glad_glUniform1iARB = (PFNGLUNIFORM1IARBPROC)load("glUniform1iARB");
  	glad_glUniform2iARB = (PFNGLUNIFORM2IARBPROC)load("glUniform2iARB");
  	glad_glUniform3iARB = (PFNGLUNIFORM3IARBPROC)load("glUniform3iARB");
  	glad_glUniform4iARB = (PFNGLUNIFORM4IARBPROC)load("glUniform4iARB");
  	glad_glUniform1fvARB = (PFNGLUNIFORM1FVARBPROC)load("glUniform1fvARB");
  	glad_glUniform2fvARB = (PFNGLUNIFORM2FVARBPROC)load("glUniform2fvARB");
  	glad_glUniform3fvARB = (PFNGLUNIFORM3FVARBPROC)load("glUniform3fvARB");
  	glad_glUniform4fvARB = (PFNGLUNIFORM4FVARBPROC)load("glUniform4fvARB");
  	glad_glUniform1ivARB = (PFNGLUNIFORM1IVARBPROC)load("glUniform1ivARB");
  	glad_glUniform2ivARB = (PFNGLUNIFORM2IVARBPROC)load("glUniform2ivARB");
  	glad_glUniform3ivARB = (PFNGLUNIFORM3IVARBPROC)load("glUniform3ivARB");
  	glad_glUniform4ivARB = (PFNGLUNIFORM4IVARBPROC)load("glUniform4ivARB");
  	glad_glUniformMatrix2fvARB = (PFNGLUNIFORMMATRIX2FVARBPROC)load("glUniformMatrix2fvARB");
  	glad_glUniformMatrix3fvARB = (PFNGLUNIFORMMATRIX3FVARBPROC)load("glUniformMatrix3fvARB");
  	glad_glUniformMatrix4fvARB = (PFNGLUNIFORMMATRIX4FVARBPROC)load("glUniformMatrix4fvARB");
  	glad_glGetObjectParameterfvARB = (PFNGLGETOBJECTPARAMETERFVARBPROC)load("glGetObjectParameterfvARB");
  	glad_glGetObjectParameterivARB = (PFNGLGETOBJECTPARAMETERIVARBPROC)load("glGetObjectParameterivARB");
  	glad_glGetInfoLogARB = (PFNGLGETINFOLOGARBPROC)load("glGetInfoLogARB");
  	glad_glGetAttachedObjectsARB = (PFNGLGETATTACHEDOBJECTSARBPROC)load("glGetAttachedObjectsARB");
  	glad_glGetUniformLocationARB = (PFNGLGETUNIFORMLOCATIONARBPROC)load("glGetUniformLocationARB");
  	glad_glGetActiveUniformARB = (PFNGLGETACTIVEUNIFORMARBPROC)load("glGetActiveUniformARB");
  	glad_glGetUniformfvARB = (PFNGLGETUNIFORMFVARBPROC)load("glGetUniformfvARB");
  	glad_glGetUniformivARB = (PFNGLGETUNIFORMIVARBPROC)load("glGetUniformivARB");
  	glad_glGetShaderSourceARB = (PFNGLGETSHADERSOURCEARBPROC)load("glGetShaderSourceARB");
  }
  static void load_GL_ARB_shader_storage_buffer_object(GLADloadproc load) {
  	if(!GLAD_GL_ARB_shader_storage_buffer_object) return;
  	glad_glShaderStorageBlockBinding = (PFNGLSHADERSTORAGEBLOCKBINDINGPROC)load("glShaderStorageBlockBinding");
  }
  static void load_GL_ARB_shader_subroutine(GLADloadproc load) {
  	if(!GLAD_GL_ARB_shader_subroutine) return;
  	glad_glGetSubroutineUniformLocation = (PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)load("glGetSubroutineUniformLocation");
  	glad_glGetSubroutineIndex = (PFNGLGETSUBROUTINEINDEXPROC)load("glGetSubroutineIndex");
  	glad_glGetActiveSubroutineUniformiv = (PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)load("glGetActiveSubroutineUniformiv");
  	glad_glGetActiveSubroutineUniformName = (PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)load("glGetActiveSubroutineUniformName");
  	glad_glGetActiveSubroutineName = (PFNGLGETACTIVESUBROUTINENAMEPROC)load("glGetActiveSubroutineName");
  	glad_glUniformSubroutinesuiv = (PFNGLUNIFORMSUBROUTINESUIVPROC)load("glUniformSubroutinesuiv");
  	glad_glGetUniformSubroutineuiv = (PFNGLGETUNIFORMSUBROUTINEUIVPROC)load("glGetUniformSubroutineuiv");
  	glad_glGetProgramStageiv = (PFNGLGETPROGRAMSTAGEIVPROC)load("glGetProgramStageiv");
  }
  static void load_GL_ARB_shading_language_include(GLADloadproc load) {
  	if(!GLAD_GL_ARB_shading_language_include) return;
  	glad_glNamedStringARB = (PFNGLNAMEDSTRINGARBPROC)load("glNamedStringARB");
  	glad_glDeleteNamedStringARB = (PFNGLDELETENAMEDSTRINGARBPROC)load("glDeleteNamedStringARB");
  	glad_glCompileShaderIncludeARB = (PFNGLCOMPILESHADERINCLUDEARBPROC)load("glCompileShaderIncludeARB");
  	glad_glIsNamedStringARB = (PFNGLISNAMEDSTRINGARBPROC)load("glIsNamedStringARB");
  	glad_glGetNamedStringARB = (PFNGLGETNAMEDSTRINGARBPROC)load("glGetNamedStringARB");
  	glad_glGetNamedStringivARB = (PFNGLGETNAMEDSTRINGIVARBPROC)load("glGetNamedStringivARB");
  }
  static void load_GL_ARB_sparse_buffer(GLADloadproc load) {
  	if(!GLAD_GL_ARB_sparse_buffer) return;
  	glad_glBufferPageCommitmentARB = (PFNGLBUFFERPAGECOMMITMENTARBPROC)load("glBufferPageCommitmentARB");
  	glad_glNamedBufferPageCommitmentEXT = (PFNGLNAMEDBUFFERPAGECOMMITMENTEXTPROC)load("glNamedBufferPageCommitmentEXT");
  	glad_glNamedBufferPageCommitmentARB = (PFNGLNAMEDBUFFERPAGECOMMITMENTARBPROC)load("glNamedBufferPageCommitmentARB");
  }
  static void load_GL_ARB_sparse_texture(GLADloadproc load) {
  	if(!GLAD_GL_ARB_sparse_texture) return;
  	glad_glTexPageCommitmentARB = (PFNGLTEXPAGECOMMITMENTARBPROC)load("glTexPageCommitmentARB");
  }
  static void load_GL_ARB_sync(GLADloadproc load) {
  	if(!GLAD_GL_ARB_sync) return;
  	glad_glFenceSync = (PFNGLFENCESYNCPROC)load("glFenceSync");
  	glad_glIsSync = (PFNGLISSYNCPROC)load("glIsSync");
  	glad_glDeleteSync = (PFNGLDELETESYNCPROC)load("glDeleteSync");
  	glad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)load("glClientWaitSync");
  	glad_glWaitSync = (PFNGLWAITSYNCPROC)load("glWaitSync");
  	glad_glGetInteger64v = (PFNGLGETINTEGER64VPROC)load("glGetInteger64v");
  	glad_glGetSynciv = (PFNGLGETSYNCIVPROC)load("glGetSynciv");
  }
  static void load_GL_ARB_tessellation_shader(GLADloadproc load) {
  	if(!GLAD_GL_ARB_tessellation_shader) return;
  	glad_glPatchParameteri = (PFNGLPATCHPARAMETERIPROC)load("glPatchParameteri");
  	glad_glPatchParameterfv = (PFNGLPATCHPARAMETERFVPROC)load("glPatchParameterfv");
  }
  static void load_GL_ARB_texture_barrier(GLADloadproc load) {
  	if(!GLAD_GL_ARB_texture_barrier) return;
  	glad_glTextureBarrier = (PFNGLTEXTUREBARRIERPROC)load("glTextureBarrier");
  }
  static void load_GL_ARB_texture_buffer_object(GLADloadproc load) {
  	if(!GLAD_GL_ARB_texture_buffer_object) return;
  	glad_glTexBufferARB = (PFNGLTEXBUFFERARBPROC)load("glTexBufferARB");
  }
  static void load_GL_ARB_texture_buffer_range(GLADloadproc load) {
  	if(!GLAD_GL_ARB_texture_buffer_range) return;
  	glad_glTexBufferRange = (PFNGLTEXBUFFERRANGEPROC)load("glTexBufferRange");
  }
  static void load_GL_ARB_texture_compression(GLADloadproc load) {
  	if(!GLAD_GL_ARB_texture_compression) return;
  	glad_glCompressedTexImage3DARB = (PFNGLCOMPRESSEDTEXIMAGE3DARBPROC)load("glCompressedTexImage3DARB");
  	glad_glCompressedTexImage2DARB = (PFNGLCOMPRESSEDTEXIMAGE2DARBPROC)load("glCompressedTexImage2DARB");
  	glad_glCompressedTexImage1DARB = (PFNGLCOMPRESSEDTEXIMAGE1DARBPROC)load("glCompressedTexImage1DARB");
  	glad_glCompressedTexSubImage3DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC)load("glCompressedTexSubImage3DARB");
  	glad_glCompressedTexSubImage2DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC)load("glCompressedTexSubImage2DARB");
  	glad_glCompressedTexSubImage1DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC)load("glCompressedTexSubImage1DARB");
  	glad_glGetCompressedTexImageARB = (PFNGLGETCOMPRESSEDTEXIMAGEARBPROC)load("glGetCompressedTexImageARB");
  }
  static void load_GL_ARB_texture_multisample(GLADloadproc load) {
  	if(!GLAD_GL_ARB_texture_multisample) return;
  	glad_glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)load("glTexImage2DMultisample");
  	glad_glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)load("glTexImage3DMultisample");
  	glad_glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)load("glGetMultisamplefv");
  	glad_glSampleMaski = (PFNGLSAMPLEMASKIPROC)load("glSampleMaski");
  }
  static void load_GL_ARB_texture_storage(GLADloadproc load) {
  	if(!GLAD_GL_ARB_texture_storage) return;
  	glad_glTexStorage1D = (PFNGLTEXSTORAGE1DPROC)load("glTexStorage1D");
  	glad_glTexStorage2D = (PFNGLTEXSTORAGE2DPROC)load("glTexStorage2D");
  	glad_glTexStorage3D = (PFNGLTEXSTORAGE3DPROC)load("glTexStorage3D");
  }
  static void load_GL_ARB_texture_storage_multisample(GLADloadproc load) {
  	if(!GLAD_GL_ARB_texture_storage_multisample) return;
  	glad_glTexStorage2DMultisample = (PFNGLTEXSTORAGE2DMULTISAMPLEPROC)load("glTexStorage2DMultisample");
  	glad_glTexStorage3DMultisample = (PFNGLTEXSTORAGE3DMULTISAMPLEPROC)load("glTexStorage3DMultisample");
  }
  static void load_GL_ARB_texture_view(GLADloadproc load) {
  	if(!GLAD_GL_ARB_texture_view) return;
  	glad_glTextureView = (PFNGLTEXTUREVIEWPROC)load("glTextureView");
  }
  static void load_GL_ARB_timer_query(GLADloadproc load) {
  	if(!GLAD_GL_ARB_timer_query) return;
  	glad_glQueryCounter = (PFNGLQUERYCOUNTERPROC)load("glQueryCounter");
  	glad_glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC)load("glGetQueryObjecti64v");
  	glad_glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC)load("glGetQueryObjectui64v");
  }
  static void load_GL_ARB_transform_feedback2(GLADloadproc load) {
  	if(!GLAD_GL_ARB_transform_feedback2) return;
  	glad_glBindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC)load("glBindTransformFeedback");
  	glad_glDeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC)load("glDeleteTransformFeedbacks");
  	glad_glGenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC)load("glGenTransformFeedbacks");
  	glad_glIsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC)load("glIsTransformFeedback");
  	glad_glPauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC)load("glPauseTransformFeedback");
  	glad_glResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC)load("glResumeTransformFeedback");
  	glad_glDrawTransformFeedback = (PFNGLDRAWTRANSFORMFEEDBACKPROC)load("glDrawTransformFeedback");
  }
  static void load_GL_ARB_transform_feedback3(GLADloadproc load) {
  	if(!GLAD_GL_ARB_transform_feedback3) return;
  	glad_glDrawTransformFeedbackStream = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC)load("glDrawTransformFeedbackStream");
  	glad_glBeginQueryIndexed = (PFNGLBEGINQUERYINDEXEDPROC)load("glBeginQueryIndexed");
  	glad_glEndQueryIndexed = (PFNGLENDQUERYINDEXEDPROC)load("glEndQueryIndexed");
  	glad_glGetQueryIndexediv = (PFNGLGETQUERYINDEXEDIVPROC)load("glGetQueryIndexediv");
  }
  static void load_GL_ARB_transform_feedback_instanced(GLADloadproc load) {
  	if(!GLAD_GL_ARB_transform_feedback_instanced) return;
  	glad_glDrawTransformFeedbackInstanced = (PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC)load("glDrawTransformFeedbackInstanced");
  	glad_glDrawTransformFeedbackStreamInstanced = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC)load("glDrawTransformFeedbackStreamInstanced");
  }
  static void load_GL_ARB_transpose_matrix(GLADloadproc load) {
  	if(!GLAD_GL_ARB_transpose_matrix) return;
  	glad_glLoadTransposeMatrixfARB = (PFNGLLOADTRANSPOSEMATRIXFARBPROC)load("glLoadTransposeMatrixfARB");
  	glad_glLoadTransposeMatrixdARB = (PFNGLLOADTRANSPOSEMATRIXDARBPROC)load("glLoadTransposeMatrixdARB");
  	glad_glMultTransposeMatrixfARB = (PFNGLMULTTRANSPOSEMATRIXFARBPROC)load("glMultTransposeMatrixfARB");
  	glad_glMultTransposeMatrixdARB = (PFNGLMULTTRANSPOSEMATRIXDARBPROC)load("glMultTransposeMatrixdARB");
  }
  static void load_GL_ARB_uniform_buffer_object(GLADloadproc load) {
  	if(!GLAD_GL_ARB_uniform_buffer_object) return;
  	glad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)load("glGetUniformIndices");
  	glad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)load("glGetActiveUniformsiv");
  	glad_glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)load("glGetActiveUniformName");
  	glad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)load("glGetUniformBlockIndex");
  	glad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)load("glGetActiveUniformBlockiv");
  	glad_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)load("glGetActiveUniformBlockName");
  	glad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)load("glUniformBlockBinding");
  	glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange");
  	glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase");
  	glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v");
  }
  static void load_GL_ARB_vertex_array_object(GLADloadproc load) {
  	if(!GLAD_GL_ARB_vertex_array_object) return;
  	glad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)load("glBindVertexArray");
  	glad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)load("glDeleteVertexArrays");
  	glad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)load("glGenVertexArrays");
  	glad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC)load("glIsVertexArray");
  }
  static void load_GL_ARB_vertex_attrib_64bit(GLADloadproc load) {
  	if(!GLAD_GL_ARB_vertex_attrib_64bit) return;
  	glad_glVertexAttribL1d = (PFNGLVERTEXATTRIBL1DPROC)load("glVertexAttribL1d");
  	glad_glVertexAttribL2d = (PFNGLVERTEXATTRIBL2DPROC)load("glVertexAttribL2d");
  	glad_glVertexAttribL3d = (PFNGLVERTEXATTRIBL3DPROC)load("glVertexAttribL3d");
  	glad_glVertexAttribL4d = (PFNGLVERTEXATTRIBL4DPROC)load("glVertexAttribL4d");
  	glad_glVertexAttribL1dv = (PFNGLVERTEXATTRIBL1DVPROC)load("glVertexAttribL1dv");
  	glad_glVertexAttribL2dv = (PFNGLVERTEXATTRIBL2DVPROC)load("glVertexAttribL2dv");
  	glad_glVertexAttribL3dv = (PFNGLVERTEXATTRIBL3DVPROC)load("glVertexAttribL3dv");
  	glad_glVertexAttribL4dv = (PFNGLVERTEXATTRIBL4DVPROC)load("glVertexAttribL4dv");
  	glad_glVertexAttribLPointer = (PFNGLVERTEXATTRIBLPOINTERPROC)load("glVertexAttribLPointer");
  	glad_glGetVertexAttribLdv = (PFNGLGETVERTEXATTRIBLDVPROC)load("glGetVertexAttribLdv");
  }
  static void load_GL_ARB_vertex_attrib_binding(GLADloadproc load) {
  	if(!GLAD_GL_ARB_vertex_attrib_binding) return;
  	glad_glBindVertexBuffer = (PFNGLBINDVERTEXBUFFERPROC)load("glBindVertexBuffer");
  	glad_glVertexAttribFormat = (PFNGLVERTEXATTRIBFORMATPROC)load("glVertexAttribFormat");
  	glad_glVertexAttribIFormat = (PFNGLVERTEXATTRIBIFORMATPROC)load("glVertexAttribIFormat");
  	glad_glVertexAttribLFormat = (PFNGLVERTEXATTRIBLFORMATPROC)load("glVertexAttribLFormat");
  	glad_glVertexAttribBinding = (PFNGLVERTEXATTRIBBINDINGPROC)load("glVertexAttribBinding");
  	glad_glVertexBindingDivisor = (PFNGLVERTEXBINDINGDIVISORPROC)load("glVertexBindingDivisor");
  }
  static void load_GL_ARB_vertex_blend(GLADloadproc load) {
  	if(!GLAD_GL_ARB_vertex_blend) return;
  	glad_glWeightbvARB = (PFNGLWEIGHTBVARBPROC)load("glWeightbvARB");
  	glad_glWeightsvARB = (PFNGLWEIGHTSVARBPROC)load("glWeightsvARB");
  	glad_glWeightivARB = (PFNGLWEIGHTIVARBPROC)load("glWeightivARB");
  	glad_glWeightfvARB = (PFNGLWEIGHTFVARBPROC)load("glWeightfvARB");
  	glad_glWeightdvARB = (PFNGLWEIGHTDVARBPROC)load("glWeightdvARB");
  	glad_glWeightubvARB = (PFNGLWEIGHTUBVARBPROC)load("glWeightubvARB");
  	glad_glWeightusvARB = (PFNGLWEIGHTUSVARBPROC)load("glWeightusvARB");
  	glad_glWeightuivARB = (PFNGLWEIGHTUIVARBPROC)load("glWeightuivARB");
  	glad_glWeightPointerARB = (PFNGLWEIGHTPOINTERARBPROC)load("glWeightPointerARB");
  	glad_glVertexBlendARB = (PFNGLVERTEXBLENDARBPROC)load("glVertexBlendARB");
  }
  static void load_GL_ARB_vertex_buffer_object(GLADloadproc load) {
  	if(!GLAD_GL_ARB_vertex_buffer_object) return;
  	glad_glBindBufferARB = (PFNGLBINDBUFFERARBPROC)load("glBindBufferARB");
  	glad_glDeleteBuffersARB = (PFNGLDELETEBUFFERSARBPROC)load("glDeleteBuffersARB");
  	glad_glGenBuffersARB = (PFNGLGENBUFFERSARBPROC)load("glGenBuffersARB");
  	glad_glIsBufferARB = (PFNGLISBUFFERARBPROC)load("glIsBufferARB");
  	glad_glBufferDataARB = (PFNGLBUFFERDATAARBPROC)load("glBufferDataARB");
  	glad_glBufferSubDataARB = (PFNGLBUFFERSUBDATAARBPROC)load("glBufferSubDataARB");
  	glad_glGetBufferSubDataARB = (PFNGLGETBUFFERSUBDATAARBPROC)load("glGetBufferSubDataARB");
  	glad_glMapBufferARB = (PFNGLMAPBUFFERARBPROC)load("glMapBufferARB");
  	glad_glUnmapBufferARB = (PFNGLUNMAPBUFFERARBPROC)load("glUnmapBufferARB");
  	glad_glGetBufferParameterivARB = (PFNGLGETBUFFERPARAMETERIVARBPROC)load("glGetBufferParameterivARB");
  	glad_glGetBufferPointervARB = (PFNGLGETBUFFERPOINTERVARBPROC)load("glGetBufferPointervARB");
  }
  static void load_GL_ARB_vertex_program(GLADloadproc load) {
  	if(!GLAD_GL_ARB_vertex_program) return;
  	glad_glVertexAttrib1dARB = (PFNGLVERTEXATTRIB1DARBPROC)load("glVertexAttrib1dARB");
  	glad_glVertexAttrib1dvARB = (PFNGLVERTEXATTRIB1DVARBPROC)load("glVertexAttrib1dvARB");
  	glad_glVertexAttrib1fARB = (PFNGLVERTEXATTRIB1FARBPROC)load("glVertexAttrib1fARB");
  	glad_glVertexAttrib1fvARB = (PFNGLVERTEXATTRIB1FVARBPROC)load("glVertexAttrib1fvARB");
  	glad_glVertexAttrib1sARB = (PFNGLVERTEXATTRIB1SARBPROC)load("glVertexAttrib1sARB");
  	glad_glVertexAttrib1svARB = (PFNGLVERTEXATTRIB1SVARBPROC)load("glVertexAttrib1svARB");
  	glad_glVertexAttrib2dARB = (PFNGLVERTEXATTRIB2DARBPROC)load("glVertexAttrib2dARB");
  	glad_glVertexAttrib2dvARB = (PFNGLVERTEXATTRIB2DVARBPROC)load("glVertexAttrib2dvARB");
  	glad_glVertexAttrib2fARB = (PFNGLVERTEXATTRIB2FARBPROC)load("glVertexAttrib2fARB");
  	glad_glVertexAttrib2fvARB = (PFNGLVERTEXATTRIB2FVARBPROC)load("glVertexAttrib2fvARB");
  	glad_glVertexAttrib2sARB = (PFNGLVERTEXATTRIB2SARBPROC)load("glVertexAttrib2sARB");
  	glad_glVertexAttrib2svARB = (PFNGLVERTEXATTRIB2SVARBPROC)load("glVertexAttrib2svARB");
  	glad_glVertexAttrib3dARB = (PFNGLVERTEXATTRIB3DARBPROC)load("glVertexAttrib3dARB");
  	glad_glVertexAttrib3dvARB = (PFNGLVERTEXATTRIB3DVARBPROC)load("glVertexAttrib3dvARB");
  	glad_glVertexAttrib3fARB = (PFNGLVERTEXATTRIB3FARBPROC)load("glVertexAttrib3fARB");
  	glad_glVertexAttrib3fvARB = (PFNGLVERTEXATTRIB3FVARBPROC)load("glVertexAttrib3fvARB");
  	glad_glVertexAttrib3sARB = (PFNGLVERTEXATTRIB3SARBPROC)load("glVertexAttrib3sARB");
  	glad_glVertexAttrib3svARB = (PFNGLVERTEXATTRIB3SVARBPROC)load("glVertexAttrib3svARB");
  	glad_glVertexAttrib4NbvARB = (PFNGLVERTEXATTRIB4NBVARBPROC)load("glVertexAttrib4NbvARB");
  	glad_glVertexAttrib4NivARB = (PFNGLVERTEXATTRIB4NIVARBPROC)load("glVertexAttrib4NivARB");
  	glad_glVertexAttrib4NsvARB = (PFNGLVERTEXATTRIB4NSVARBPROC)load("glVertexAttrib4NsvARB");
  	glad_glVertexAttrib4NubARB = (PFNGLVERTEXATTRIB4NUBARBPROC)load("glVertexAttrib4NubARB");
  	glad_glVertexAttrib4NubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC)load("glVertexAttrib4NubvARB");
  	glad_glVertexAttrib4NuivARB = (PFNGLVERTEXATTRIB4NUIVARBPROC)load("glVertexAttrib4NuivARB");
  	glad_glVertexAttrib4NusvARB = (PFNGLVERTEXATTRIB4NUSVARBPROC)load("glVertexAttrib4NusvARB");
  	glad_glVertexAttrib4bvARB = (PFNGLVERTEXATTRIB4BVARBPROC)load("glVertexAttrib4bvARB");
  	glad_glVertexAttrib4dARB = (PFNGLVERTEXATTRIB4DARBPROC)load("glVertexAttrib4dARB");
  	glad_glVertexAttrib4dvARB = (PFNGLVERTEXATTRIB4DVARBPROC)load("glVertexAttrib4dvARB");
  	glad_glVertexAttrib4fARB = (PFNGLVERTEXATTRIB4FARBPROC)load("glVertexAttrib4fARB");
  	glad_glVertexAttrib4fvARB = (PFNGLVERTEXATTRIB4FVARBPROC)load("glVertexAttrib4fvARB");
  	glad_glVertexAttrib4ivARB = (PFNGLVERTEXATTRIB4IVARBPROC)load("glVertexAttrib4ivARB");
  	glad_glVertexAttrib4sARB = (PFNGLVERTEXATTRIB4SARBPROC)load("glVertexAttrib4sARB");
  	glad_glVertexAttrib4svARB = (PFNGLVERTEXATTRIB4SVARBPROC)load("glVertexAttrib4svARB");
  	glad_glVertexAttrib4ubvARB = (PFNGLVERTEXATTRIB4UBVARBPROC)load("glVertexAttrib4ubvARB");
  	glad_glVertexAttrib4uivARB = (PFNGLVERTEXATTRIB4UIVARBPROC)load("glVertexAttrib4uivARB");
  	glad_glVertexAttrib4usvARB = (PFNGLVERTEXATTRIB4USVARBPROC)load("glVertexAttrib4usvARB");
  	glad_glVertexAttribPointerARB = (PFNGLVERTEXATTRIBPOINTERARBPROC)load("glVertexAttribPointerARB");
  	glad_glEnableVertexAttribArrayARB = (PFNGLENABLEVERTEXATTRIBARRAYARBPROC)load("glEnableVertexAttribArrayARB");
  	glad_glDisableVertexAttribArrayARB = (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)load("glDisableVertexAttribArrayARB");
  	glad_glProgramStringARB = (PFNGLPROGRAMSTRINGARBPROC)load("glProgramStringARB");
  	glad_glBindProgramARB = (PFNGLBINDPROGRAMARBPROC)load("glBindProgramARB");
  	glad_glDeleteProgramsARB = (PFNGLDELETEPROGRAMSARBPROC)load("glDeleteProgramsARB");
  	glad_glGenProgramsARB = (PFNGLGENPROGRAMSARBPROC)load("glGenProgramsARB");
  	glad_glProgramEnvParameter4dARB = (PFNGLPROGRAMENVPARAMETER4DARBPROC)load("glProgramEnvParameter4dARB");
  	glad_glProgramEnvParameter4dvARB = (PFNGLPROGRAMENVPARAMETER4DVARBPROC)load("glProgramEnvParameter4dvARB");
  	glad_glProgramEnvParameter4fARB = (PFNGLPROGRAMENVPARAMETER4FARBPROC)load("glProgramEnvParameter4fARB");
  	glad_glProgramEnvParameter4fvARB = (PFNGLPROGRAMENVPARAMETER4FVARBPROC)load("glProgramEnvParameter4fvARB");
  	glad_glProgramLocalParameter4dARB = (PFNGLPROGRAMLOCALPARAMETER4DARBPROC)load("glProgramLocalParameter4dARB");
  	glad_glProgramLocalParameter4dvARB = (PFNGLPROGRAMLOCALPARAMETER4DVARBPROC)load("glProgramLocalParameter4dvARB");
  	glad_glProgramLocalParameter4fARB = (PFNGLPROGRAMLOCALPARAMETER4FARBPROC)load("glProgramLocalParameter4fARB");
  	glad_glProgramLocalParameter4fvARB = (PFNGLPROGRAMLOCALPARAMETER4FVARBPROC)load("glProgramLocalParameter4fvARB");
  	glad_glGetProgramEnvParameterdvARB = (PFNGLGETPROGRAMENVPARAMETERDVARBPROC)load("glGetProgramEnvParameterdvARB");
  	glad_glGetProgramEnvParameterfvARB = (PFNGLGETPROGRAMENVPARAMETERFVARBPROC)load("glGetProgramEnvParameterfvARB");
  	glad_glGetProgramLocalParameterdvARB = (PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC)load("glGetProgramLocalParameterdvARB");
  	glad_glGetProgramLocalParameterfvARB = (PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC)load("glGetProgramLocalParameterfvARB");
  	glad_glGetProgramivARB = (PFNGLGETPROGRAMIVARBPROC)load("glGetProgramivARB");
  	glad_glGetProgramStringARB = (PFNGLGETPROGRAMSTRINGARBPROC)load("glGetProgramStringARB");
  	glad_glGetVertexAttribdvARB = (PFNGLGETVERTEXATTRIBDVARBPROC)load("glGetVertexAttribdvARB");
  	glad_glGetVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC)load("glGetVertexAttribfvARB");
  	glad_glGetVertexAttribivARB = (PFNGLGETVERTEXATTRIBIVARBPROC)load("glGetVertexAttribivARB");
  	glad_glGetVertexAttribPointervARB = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC)load("glGetVertexAttribPointervARB");
  	glad_glIsProgramARB = (PFNGLISPROGRAMARBPROC)load("glIsProgramARB");
  }
  static void load_GL_ARB_vertex_shader(GLADloadproc load) {
  	if(!GLAD_GL_ARB_vertex_shader) return;
  	glad_glVertexAttrib1fARB = (PFNGLVERTEXATTRIB1FARBPROC)load("glVertexAttrib1fARB");
  	glad_glVertexAttrib1sARB = (PFNGLVERTEXATTRIB1SARBPROC)load("glVertexAttrib1sARB");
  	glad_glVertexAttrib1dARB = (PFNGLVERTEXATTRIB1DARBPROC)load("glVertexAttrib1dARB");
  	glad_glVertexAttrib2fARB = (PFNGLVERTEXATTRIB2FARBPROC)load("glVertexAttrib2fARB");
  	glad_glVertexAttrib2sARB = (PFNGLVERTEXATTRIB2SARBPROC)load("glVertexAttrib2sARB");
  	glad_glVertexAttrib2dARB = (PFNGLVERTEXATTRIB2DARBPROC)load("glVertexAttrib2dARB");
  	glad_glVertexAttrib3fARB = (PFNGLVERTEXATTRIB3FARBPROC)load("glVertexAttrib3fARB");
  	glad_glVertexAttrib3sARB = (PFNGLVERTEXATTRIB3SARBPROC)load("glVertexAttrib3sARB");
  	glad_glVertexAttrib3dARB = (PFNGLVERTEXATTRIB3DARBPROC)load("glVertexAttrib3dARB");
  	glad_glVertexAttrib4fARB = (PFNGLVERTEXATTRIB4FARBPROC)load("glVertexAttrib4fARB");
  	glad_glVertexAttrib4sARB = (PFNGLVERTEXATTRIB4SARBPROC)load("glVertexAttrib4sARB");
  	glad_glVertexAttrib4dARB = (PFNGLVERTEXATTRIB4DARBPROC)load("glVertexAttrib4dARB");
  	glad_glVertexAttrib4NubARB = (PFNGLVERTEXATTRIB4NUBARBPROC)load("glVertexAttrib4NubARB");
  	glad_glVertexAttrib1fvARB = (PFNGLVERTEXATTRIB1FVARBPROC)load("glVertexAttrib1fvARB");
  	glad_glVertexAttrib1svARB = (PFNGLVERTEXATTRIB1SVARBPROC)load("glVertexAttrib1svARB");
  	glad_glVertexAttrib1dvARB = (PFNGLVERTEXATTRIB1DVARBPROC)load("glVertexAttrib1dvARB");
  	glad_glVertexAttrib2fvARB = (PFNGLVERTEXATTRIB2FVARBPROC)load("glVertexAttrib2fvARB");
  	glad_glVertexAttrib2svARB = (PFNGLVERTEXATTRIB2SVARBPROC)load("glVertexAttrib2svARB");
  	glad_glVertexAttrib2dvARB = (PFNGLVERTEXATTRIB2DVARBPROC)load("glVertexAttrib2dvARB");
  	glad_glVertexAttrib3fvARB = (PFNGLVERTEXATTRIB3FVARBPROC)load("glVertexAttrib3fvARB");
  	glad_glVertexAttrib3svARB = (PFNGLVERTEXATTRIB3SVARBPROC)load("glVertexAttrib3svARB");
  	glad_glVertexAttrib3dvARB = (PFNGLVERTEXATTRIB3DVARBPROC)load("glVertexAttrib3dvARB");
  	glad_glVertexAttrib4fvARB = (PFNGLVERTEXATTRIB4FVARBPROC)load("glVertexAttrib4fvARB");
  	glad_glVertexAttrib4svARB = (PFNGLVERTEXATTRIB4SVARBPROC)load("glVertexAttrib4svARB");
  	glad_glVertexAttrib4dvARB = (PFNGLVERTEXATTRIB4DVARBPROC)load("glVertexAttrib4dvARB");
  	glad_glVertexAttrib4ivARB = (PFNGLVERTEXATTRIB4IVARBPROC)load("glVertexAttrib4ivARB");
  	glad_glVertexAttrib4bvARB = (PFNGLVERTEXATTRIB4BVARBPROC)load("glVertexAttrib4bvARB");
  	glad_glVertexAttrib4ubvARB = (PFNGLVERTEXATTRIB4UBVARBPROC)load("glVertexAttrib4ubvARB");
  	glad_glVertexAttrib4usvARB = (PFNGLVERTEXATTRIB4USVARBPROC)load("glVertexAttrib4usvARB");
  	glad_glVertexAttrib4uivARB = (PFNGLVERTEXATTRIB4UIVARBPROC)load("glVertexAttrib4uivARB");
  	glad_glVertexAttrib4NbvARB = (PFNGLVERTEXATTRIB4NBVARBPROC)load("glVertexAttrib4NbvARB");
  	glad_glVertexAttrib4NsvARB = (PFNGLVERTEXATTRIB4NSVARBPROC)load("glVertexAttrib4NsvARB");
  	glad_glVertexAttrib4NivARB = (PFNGLVERTEXATTRIB4NIVARBPROC)load("glVertexAttrib4NivARB");
  	glad_glVertexAttrib4NubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC)load("glVertexAttrib4NubvARB");
  	glad_glVertexAttrib4NusvARB = (PFNGLVERTEXATTRIB4NUSVARBPROC)load("glVertexAttrib4NusvARB");
  	glad_glVertexAttrib4NuivARB = (PFNGLVERTEXATTRIB4NUIVARBPROC)load("glVertexAttrib4NuivARB");
  	glad_glVertexAttribPointerARB = (PFNGLVERTEXATTRIBPOINTERARBPROC)load("glVertexAttribPointerARB");
  	glad_glEnableVertexAttribArrayARB = (PFNGLENABLEVERTEXATTRIBARRAYARBPROC)load("glEnableVertexAttribArrayARB");
  	glad_glDisableVertexAttribArrayARB = (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)load("glDisableVertexAttribArrayARB");
  	glad_glBindAttribLocationARB = (PFNGLBINDATTRIBLOCATIONARBPROC)load("glBindAttribLocationARB");
  	glad_glGetActiveAttribARB = (PFNGLGETACTIVEATTRIBARBPROC)load("glGetActiveAttribARB");
  	glad_glGetAttribLocationARB = (PFNGLGETATTRIBLOCATIONARBPROC)load("glGetAttribLocationARB");
  	glad_glGetVertexAttribdvARB = (PFNGLGETVERTEXATTRIBDVARBPROC)load("glGetVertexAttribdvARB");
  	glad_glGetVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC)load("glGetVertexAttribfvARB");
  	glad_glGetVertexAttribivARB = (PFNGLGETVERTEXATTRIBIVARBPROC)load("glGetVertexAttribivARB");
  	glad_glGetVertexAttribPointervARB = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC)load("glGetVertexAttribPointervARB");
  }
  static void load_GL_ARB_vertex_type_2_10_10_10_rev(GLADloadproc load) {
  	if(!GLAD_GL_ARB_vertex_type_2_10_10_10_rev) return;
  	glad_glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC)load("glVertexAttribP1ui");
  	glad_glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC)load("glVertexAttribP1uiv");
  	glad_glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC)load("glVertexAttribP2ui");
  	glad_glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC)load("glVertexAttribP2uiv");
  	glad_glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC)load("glVertexAttribP3ui");
  	glad_glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC)load("glVertexAttribP3uiv");
  	glad_glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC)load("glVertexAttribP4ui");
  	glad_glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC)load("glVertexAttribP4uiv");
  	glad_glVertexP2ui = (PFNGLVERTEXP2UIPROC)load("glVertexP2ui");
  	glad_glVertexP2uiv = (PFNGLVERTEXP2UIVPROC)load("glVertexP2uiv");
  	glad_glVertexP3ui = (PFNGLVERTEXP3UIPROC)load("glVertexP3ui");
  	glad_glVertexP3uiv = (PFNGLVERTEXP3UIVPROC)load("glVertexP3uiv");
  	glad_glVertexP4ui = (PFNGLVERTEXP4UIPROC)load("glVertexP4ui");
  	glad_glVertexP4uiv = (PFNGLVERTEXP4UIVPROC)load("glVertexP4uiv");
  	glad_glTexCoordP1ui = (PFNGLTEXCOORDP1UIPROC)load("glTexCoordP1ui");
  	glad_glTexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC)load("glTexCoordP1uiv");
  	glad_glTexCoordP2ui = (PFNGLTEXCOORDP2UIPROC)load("glTexCoordP2ui");
  	glad_glTexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC)load("glTexCoordP2uiv");
  	glad_glTexCoordP3ui = (PFNGLTEXCOORDP3UIPROC)load("glTexCoordP3ui");
  	glad_glTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC)load("glTexCoordP3uiv");
  	glad_glTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC)load("glTexCoordP4ui");
  	glad_glTexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC)load("glTexCoordP4uiv");
  	glad_glMultiTexCoordP1ui = (PFNGLMULTITEXCOORDP1UIPROC)load("glMultiTexCoordP1ui");
  	glad_glMultiTexCoordP1uiv = (PFNGLMULTITEXCOORDP1UIVPROC)load("glMultiTexCoordP1uiv");
  	glad_glMultiTexCoordP2ui = (PFNGLMULTITEXCOORDP2UIPROC)load("glMultiTexCoordP2ui");
  	glad_glMultiTexCoordP2uiv = (PFNGLMULTITEXCOORDP2UIVPROC)load("glMultiTexCoordP2uiv");
  	glad_glMultiTexCoordP3ui = (PFNGLMULTITEXCOORDP3UIPROC)load("glMultiTexCoordP3ui");
  	glad_glMultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC)load("glMultiTexCoordP3uiv");
  	glad_glMultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC)load("glMultiTexCoordP4ui");
  	glad_glMultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC)load("glMultiTexCoordP4uiv");
  	glad_glNormalP3ui = (PFNGLNORMALP3UIPROC)load("glNormalP3ui");
  	glad_glNormalP3uiv = (PFNGLNORMALP3UIVPROC)load("glNormalP3uiv");
  	glad_glColorP3ui = (PFNGLCOLORP3UIPROC)load("glColorP3ui");
  	glad_glColorP3uiv = (PFNGLCOLORP3UIVPROC)load("glColorP3uiv");
  	glad_glColorP4ui = (PFNGLCOLORP4UIPROC)load("glColorP4ui");
  	glad_glColorP4uiv = (PFNGLCOLORP4UIVPROC)load("glColorP4uiv");
  	glad_glSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC)load("glSecondaryColorP3ui");
  	glad_glSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC)load("glSecondaryColorP3uiv");
  }
  static void load_GL_ARB_viewport_array(GLADloadproc load) {
  	if(!GLAD_GL_ARB_viewport_array) return;
  	glad_glViewportArrayv = (PFNGLVIEWPORTARRAYVPROC)load("glViewportArrayv");
  	glad_glViewportIndexedf = (PFNGLVIEWPORTINDEXEDFPROC)load("glViewportIndexedf");
  	glad_glViewportIndexedfv = (PFNGLVIEWPORTINDEXEDFVPROC)load("glViewportIndexedfv");
  	glad_glScissorArrayv = (PFNGLSCISSORARRAYVPROC)load("glScissorArrayv");
  	glad_glScissorIndexed = (PFNGLSCISSORINDEXEDPROC)load("glScissorIndexed");
  	glad_glScissorIndexedv = (PFNGLSCISSORINDEXEDVPROC)load("glScissorIndexedv");
  	glad_glDepthRangeArrayv = (PFNGLDEPTHRANGEARRAYVPROC)load("glDepthRangeArrayv");
  	glad_glDepthRangeIndexed = (PFNGLDEPTHRANGEINDEXEDPROC)load("glDepthRangeIndexed");
  	glad_glGetFloati_v = (PFNGLGETFLOATI_VPROC)load("glGetFloati_v");
  	glad_glGetDoublei_v = (PFNGLGETDOUBLEI_VPROC)load("glGetDoublei_v");
  	glad_glDepthRangeArraydvNV = (PFNGLDEPTHRANGEARRAYDVNVPROC)load("glDepthRangeArraydvNV");
  	glad_glDepthRangeIndexeddNV = (PFNGLDEPTHRANGEINDEXEDDNVPROC)load("glDepthRangeIndexeddNV");
  }
  static void load_GL_ARB_window_pos(GLADloadproc load) {
  	if(!GLAD_GL_ARB_window_pos) return;
  	glad_glWindowPos2dARB = (PFNGLWINDOWPOS2DARBPROC)load("glWindowPos2dARB");
  	glad_glWindowPos2dvARB = (PFNGLWINDOWPOS2DVARBPROC)load("glWindowPos2dvARB");
  	glad_glWindowPos2fARB = (PFNGLWINDOWPOS2FARBPROC)load("glWindowPos2fARB");
  	glad_glWindowPos2fvARB = (PFNGLWINDOWPOS2FVARBPROC)load("glWindowPos2fvARB");
  	glad_glWindowPos2iARB = (PFNGLWINDOWPOS2IARBPROC)load("glWindowPos2iARB");
  	glad_glWindowPos2ivARB = (PFNGLWINDOWPOS2IVARBPROC)load("glWindowPos2ivARB");
  	glad_glWindowPos2sARB = (PFNGLWINDOWPOS2SARBPROC)load("glWindowPos2sARB");
  	glad_glWindowPos2svARB = (PFNGLWINDOWPOS2SVARBPROC)load("glWindowPos2svARB");
  	glad_glWindowPos3dARB = (PFNGLWINDOWPOS3DARBPROC)load("glWindowPos3dARB");
  	glad_glWindowPos3dvARB = (PFNGLWINDOWPOS3DVARBPROC)load("glWindowPos3dvARB");
  	glad_glWindowPos3fARB = (PFNGLWINDOWPOS3FARBPROC)load("glWindowPos3fARB");
  	glad_glWindowPos3fvARB = (PFNGLWINDOWPOS3FVARBPROC)load("glWindowPos3fvARB");
  	glad_glWindowPos3iARB = (PFNGLWINDOWPOS3IARBPROC)load("glWindowPos3iARB");
  	glad_glWindowPos3ivARB = (PFNGLWINDOWPOS3IVARBPROC)load("glWindowPos3ivARB");
  	glad_glWindowPos3sARB = (PFNGLWINDOWPOS3SARBPROC)load("glWindowPos3sARB");
  	glad_glWindowPos3svARB = (PFNGLWINDOWPOS3SVARBPROC)load("glWindowPos3svARB");
  }
  static void load_GL_ATI_draw_buffers(GLADloadproc load) {
  	if(!GLAD_GL_ATI_draw_buffers) return;
  	glad_glDrawBuffersATI = (PFNGLDRAWBUFFERSATIPROC)load("glDrawBuffersATI");
  }
  static void load_GL_ATI_element_array(GLADloadproc load) {
  	if(!GLAD_GL_ATI_element_array) return;
  	glad_glElementPointerATI = (PFNGLELEMENTPOINTERATIPROC)load("glElementPointerATI");
  	glad_glDrawElementArrayATI = (PFNGLDRAWELEMENTARRAYATIPROC)load("glDrawElementArrayATI");
  	glad_glDrawRangeElementArrayATI = (PFNGLDRAWRANGEELEMENTARRAYATIPROC)load("glDrawRangeElementArrayATI");
  }
  static void load_GL_ATI_envmap_bumpmap(GLADloadproc load) {
  	if(!GLAD_GL_ATI_envmap_bumpmap) return;
  	glad_glTexBumpParameterivATI = (PFNGLTEXBUMPPARAMETERIVATIPROC)load("glTexBumpParameterivATI");
  	glad_glTexBumpParameterfvATI = (PFNGLTEXBUMPPARAMETERFVATIPROC)load("glTexBumpParameterfvATI");
  	glad_glGetTexBumpParameterivATI = (PFNGLGETTEXBUMPPARAMETERIVATIPROC)load("glGetTexBumpParameterivATI");
  	glad_glGetTexBumpParameterfvATI = (PFNGLGETTEXBUMPPARAMETERFVATIPROC)load("glGetTexBumpParameterfvATI");
  }
  static void load_GL_ATI_fragment_shader(GLADloadproc load) {
  	if(!GLAD_GL_ATI_fragment_shader) return;
  	glad_glGenFragmentShadersATI = (PFNGLGENFRAGMENTSHADERSATIPROC)load("glGenFragmentShadersATI");
  	glad_glBindFragmentShaderATI = (PFNGLBINDFRAGMENTSHADERATIPROC)load("glBindFragmentShaderATI");
  	glad_glDeleteFragmentShaderATI = (PFNGLDELETEFRAGMENTSHADERATIPROC)load("glDeleteFragmentShaderATI");
  	glad_glBeginFragmentShaderATI = (PFNGLBEGINFRAGMENTSHADERATIPROC)load("glBeginFragmentShaderATI");
  	glad_glEndFragmentShaderATI = (PFNGLENDFRAGMENTSHADERATIPROC)load("glEndFragmentShaderATI");
  	glad_glPassTexCoordATI = (PFNGLPASSTEXCOORDATIPROC)load("glPassTexCoordATI");
  	glad_glSampleMapATI = (PFNGLSAMPLEMAPATIPROC)load("glSampleMapATI");
  	glad_glColorFragmentOp1ATI = (PFNGLCOLORFRAGMENTOP1ATIPROC)load("glColorFragmentOp1ATI");
  	glad_glColorFragmentOp2ATI = (PFNGLCOLORFRAGMENTOP2ATIPROC)load("glColorFragmentOp2ATI");
  	glad_glColorFragmentOp3ATI = (PFNGLCOLORFRAGMENTOP3ATIPROC)load("glColorFragmentOp3ATI");
  	glad_glAlphaFragmentOp1ATI = (PFNGLALPHAFRAGMENTOP1ATIPROC)load("glAlphaFragmentOp1ATI");
  	glad_glAlphaFragmentOp2ATI = (PFNGLALPHAFRAGMENTOP2ATIPROC)load("glAlphaFragmentOp2ATI");
  	glad_glAlphaFragmentOp3ATI = (PFNGLALPHAFRAGMENTOP3ATIPROC)load("glAlphaFragmentOp3ATI");
  	glad_glSetFragmentShaderConstantATI = (PFNGLSETFRAGMENTSHADERCONSTANTATIPROC)load("glSetFragmentShaderConstantATI");
  }
  static void load_GL_ATI_map_object_buffer(GLADloadproc load) {
  	if(!GLAD_GL_ATI_map_object_buffer) return;
  	glad_glMapObjectBufferATI = (PFNGLMAPOBJECTBUFFERATIPROC)load("glMapObjectBufferATI");
  	glad_glUnmapObjectBufferATI = (PFNGLUNMAPOBJECTBUFFERATIPROC)load("glUnmapObjectBufferATI");
  }
  static void load_GL_ATI_pn_triangles(GLADloadproc load) {
  	if(!GLAD_GL_ATI_pn_triangles) return;
  	glad_glPNTrianglesiATI = (PFNGLPNTRIANGLESIATIPROC)load("glPNTrianglesiATI");
  	glad_glPNTrianglesfATI = (PFNGLPNTRIANGLESFATIPROC)load("glPNTrianglesfATI");
  }
  static void load_GL_ATI_separate_stencil(GLADloadproc load) {
  	if(!GLAD_GL_ATI_separate_stencil) return;
  	glad_glStencilOpSeparateATI = (PFNGLSTENCILOPSEPARATEATIPROC)load("glStencilOpSeparateATI");
  	glad_glStencilFuncSeparateATI = (PFNGLSTENCILFUNCSEPARATEATIPROC)load("glStencilFuncSeparateATI");
  }
  static void load_GL_ATI_vertex_array_object(GLADloadproc load) {
  	if(!GLAD_GL_ATI_vertex_array_object) return;
  	glad_glNewObjectBufferATI = (PFNGLNEWOBJECTBUFFERATIPROC)load("glNewObjectBufferATI");
  	glad_glIsObjectBufferATI = (PFNGLISOBJECTBUFFERATIPROC)load("glIsObjectBufferATI");
  	glad_glUpdateObjectBufferATI = (PFNGLUPDATEOBJECTBUFFERATIPROC)load("glUpdateObjectBufferATI");
  	glad_glGetObjectBufferfvATI = (PFNGLGETOBJECTBUFFERFVATIPROC)load("glGetObjectBufferfvATI");
  	glad_glGetObjectBufferivATI = (PFNGLGETOBJECTBUFFERIVATIPROC)load("glGetObjectBufferivATI");
  	glad_glFreeObjectBufferATI = (PFNGLFREEOBJECTBUFFERATIPROC)load("glFreeObjectBufferATI");
  	glad_glArrayObjectATI = (PFNGLARRAYOBJECTATIPROC)load("glArrayObjectATI");
  	glad_glGetArrayObjectfvATI = (PFNGLGETARRAYOBJECTFVATIPROC)load("glGetArrayObjectfvATI");
  	glad_glGetArrayObjectivATI = (PFNGLGETARRAYOBJECTIVATIPROC)load("glGetArrayObjectivATI");
  	glad_glVariantArrayObjectATI = (PFNGLVARIANTARRAYOBJECTATIPROC)load("glVariantArrayObjectATI");
  	glad_glGetVariantArrayObjectfvATI = (PFNGLGETVARIANTARRAYOBJECTFVATIPROC)load("glGetVariantArrayObjectfvATI");
  	glad_glGetVariantArrayObjectivATI = (PFNGLGETVARIANTARRAYOBJECTIVATIPROC)load("glGetVariantArrayObjectivATI");
  }
  static void load_GL_ATI_vertex_attrib_array_object(GLADloadproc load) {
  	if(!GLAD_GL_ATI_vertex_attrib_array_object) return;
  	glad_glVertexAttribArrayObjectATI = (PFNGLVERTEXATTRIBARRAYOBJECTATIPROC)load("glVertexAttribArrayObjectATI");
  	glad_glGetVertexAttribArrayObjectfvATI = (PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC)load("glGetVertexAttribArrayObjectfvATI");
  	glad_glGetVertexAttribArrayObjectivATI = (PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC)load("glGetVertexAttribArrayObjectivATI");
  }
  static void load_GL_ATI_vertex_streams(GLADloadproc load) {
  	if(!GLAD_GL_ATI_vertex_streams) return;
  	glad_glVertexStream1sATI = (PFNGLVERTEXSTREAM1SATIPROC)load("glVertexStream1sATI");
  	glad_glVertexStream1svATI = (PFNGLVERTEXSTREAM1SVATIPROC)load("glVertexStream1svATI");
  	glad_glVertexStream1iATI = (PFNGLVERTEXSTREAM1IATIPROC)load("glVertexStream1iATI");
  	glad_glVertexStream1ivATI = (PFNGLVERTEXSTREAM1IVATIPROC)load("glVertexStream1ivATI");
  	glad_glVertexStream1fATI = (PFNGLVERTEXSTREAM1FATIPROC)load("glVertexStream1fATI");
  	glad_glVertexStream1fvATI = (PFNGLVERTEXSTREAM1FVATIPROC)load("glVertexStream1fvATI");
  	glad_glVertexStream1dATI = (PFNGLVERTEXSTREAM1DATIPROC)load("glVertexStream1dATI");
  	glad_glVertexStream1dvATI = (PFNGLVERTEXSTREAM1DVATIPROC)load("glVertexStream1dvATI");
  	glad_glVertexStream2sATI = (PFNGLVERTEXSTREAM2SATIPROC)load("glVertexStream2sATI");
  	glad_glVertexStream2svATI = (PFNGLVERTEXSTREAM2SVATIPROC)load("glVertexStream2svATI");
  	glad_glVertexStream2iATI = (PFNGLVERTEXSTREAM2IATIPROC)load("glVertexStream2iATI");
  	glad_glVertexStream2ivATI = (PFNGLVERTEXSTREAM2IVATIPROC)load("glVertexStream2ivATI");
  	glad_glVertexStream2fATI = (PFNGLVERTEXSTREAM2FATIPROC)load("glVertexStream2fATI");
  	glad_glVertexStream2fvATI = (PFNGLVERTEXSTREAM2FVATIPROC)load("glVertexStream2fvATI");
  	glad_glVertexStream2dATI = (PFNGLVERTEXSTREAM2DATIPROC)load("glVertexStream2dATI");
  	glad_glVertexStream2dvATI = (PFNGLVERTEXSTREAM2DVATIPROC)load("glVertexStream2dvATI");
  	glad_glVertexStream3sATI = (PFNGLVERTEXSTREAM3SATIPROC)load("glVertexStream3sATI");
  	glad_glVertexStream3svATI = (PFNGLVERTEXSTREAM3SVATIPROC)load("glVertexStream3svATI");
  	glad_glVertexStream3iATI = (PFNGLVERTEXSTREAM3IATIPROC)load("glVertexStream3iATI");
  	glad_glVertexStream3ivATI = (PFNGLVERTEXSTREAM3IVATIPROC)load("glVertexStream3ivATI");
  	glad_glVertexStream3fATI = (PFNGLVERTEXSTREAM3FATIPROC)load("glVertexStream3fATI");
  	glad_glVertexStream3fvATI = (PFNGLVERTEXSTREAM3FVATIPROC)load("glVertexStream3fvATI");
  	glad_glVertexStream3dATI = (PFNGLVERTEXSTREAM3DATIPROC)load("glVertexStream3dATI");
  	glad_glVertexStream3dvATI = (PFNGLVERTEXSTREAM3DVATIPROC)load("glVertexStream3dvATI");
  	glad_glVertexStream4sATI = (PFNGLVERTEXSTREAM4SATIPROC)load("glVertexStream4sATI");
  	glad_glVertexStream4svATI = (PFNGLVERTEXSTREAM4SVATIPROC)load("glVertexStream4svATI");
  	glad_glVertexStream4iATI = (PFNGLVERTEXSTREAM4IATIPROC)load("glVertexStream4iATI");
  	glad_glVertexStream4ivATI = (PFNGLVERTEXSTREAM4IVATIPROC)load("glVertexStream4ivATI");
  	glad_glVertexStream4fATI = (PFNGLVERTEXSTREAM4FATIPROC)load("glVertexStream4fATI");
  	glad_glVertexStream4fvATI = (PFNGLVERTEXSTREAM4FVATIPROC)load("glVertexStream4fvATI");
  	glad_glVertexStream4dATI = (PFNGLVERTEXSTREAM4DATIPROC)load("glVertexStream4dATI");
  	glad_glVertexStream4dvATI = (PFNGLVERTEXSTREAM4DVATIPROC)load("glVertexStream4dvATI");
  	glad_glNormalStream3bATI = (PFNGLNORMALSTREAM3BATIPROC)load("glNormalStream3bATI");
  	glad_glNormalStream3bvATI = (PFNGLNORMALSTREAM3BVATIPROC)load("glNormalStream3bvATI");
  	glad_glNormalStream3sATI = (PFNGLNORMALSTREAM3SATIPROC)load("glNormalStream3sATI");
  	glad_glNormalStream3svATI = (PFNGLNORMALSTREAM3SVATIPROC)load("glNormalStream3svATI");
  	glad_glNormalStream3iATI = (PFNGLNORMALSTREAM3IATIPROC)load("glNormalStream3iATI");
  	glad_glNormalStream3ivATI = (PFNGLNORMALSTREAM3IVATIPROC)load("glNormalStream3ivATI");
  	glad_glNormalStream3fATI = (PFNGLNORMALSTREAM3FATIPROC)load("glNormalStream3fATI");
  	glad_glNormalStream3fvATI = (PFNGLNORMALSTREAM3FVATIPROC)load("glNormalStream3fvATI");
  	glad_glNormalStream3dATI = (PFNGLNORMALSTREAM3DATIPROC)load("glNormalStream3dATI");
  	glad_glNormalStream3dvATI = (PFNGLNORMALSTREAM3DVATIPROC)load("glNormalStream3dvATI");
  	glad_glClientActiveVertexStreamATI = (PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC)load("glClientActiveVertexStreamATI");
  	glad_glVertexBlendEnviATI = (PFNGLVERTEXBLENDENVIATIPROC)load("glVertexBlendEnviATI");
  	glad_glVertexBlendEnvfATI = (PFNGLVERTEXBLENDENVFATIPROC)load("glVertexBlendEnvfATI");
  }
  static void load_GL_EXT_EGL_image_storage(GLADloadproc load) {
  	if(!GLAD_GL_EXT_EGL_image_storage) return;
  	glad_glEGLImageTargetTexStorageEXT = (PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC)load("glEGLImageTargetTexStorageEXT");
  	glad_glEGLImageTargetTextureStorageEXT = (PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC)load("glEGLImageTargetTextureStorageEXT");
  }
  static void load_GL_EXT_bindable_uniform(GLADloadproc load) {
  	if(!GLAD_GL_EXT_bindable_uniform) return;
  	glad_glUniformBufferEXT = (PFNGLUNIFORMBUFFEREXTPROC)load("glUniformBufferEXT");
  	glad_glGetUniformBufferSizeEXT = (PFNGLGETUNIFORMBUFFERSIZEEXTPROC)load("glGetUniformBufferSizeEXT");
  	glad_glGetUniformOffsetEXT = (PFNGLGETUNIFORMOFFSETEXTPROC)load("glGetUniformOffsetEXT");
  }
  static void load_GL_EXT_blend_color(GLADloadproc load) {
  	if(!GLAD_GL_EXT_blend_color) return;
  	glad_glBlendColorEXT = (PFNGLBLENDCOLOREXTPROC)load("glBlendColorEXT");
  }
  static void load_GL_EXT_blend_equation_separate(GLADloadproc load) {
  	if(!GLAD_GL_EXT_blend_equation_separate) return;
  	glad_glBlendEquationSeparateEXT = (PFNGLBLENDEQUATIONSEPARATEEXTPROC)load("glBlendEquationSeparateEXT");
  }
  static void load_GL_EXT_blend_func_separate(GLADloadproc load) {
  	if(!GLAD_GL_EXT_blend_func_separate) return;
  	glad_glBlendFuncSeparateEXT = (PFNGLBLENDFUNCSEPARATEEXTPROC)load("glBlendFuncSeparateEXT");
  }
  static void load_GL_EXT_blend_minmax(GLADloadproc load) {
  	if(!GLAD_GL_EXT_blend_minmax) return;
  	glad_glBlendEquationEXT = (PFNGLBLENDEQUATIONEXTPROC)load("glBlendEquationEXT");
  }
  static void load_GL_EXT_color_subtable(GLADloadproc load) {
  	if(!GLAD_GL_EXT_color_subtable) return;
  	glad_glColorSubTableEXT = (PFNGLCOLORSUBTABLEEXTPROC)load("glColorSubTableEXT");
  	glad_glCopyColorSubTableEXT = (PFNGLCOPYCOLORSUBTABLEEXTPROC)load("glCopyColorSubTableEXT");
  }
  static void load_GL_EXT_compiled_vertex_array(GLADloadproc load) {
  	if(!GLAD_GL_EXT_compiled_vertex_array) return;
  	glad_glLockArraysEXT = (PFNGLLOCKARRAYSEXTPROC)load("glLockArraysEXT");
  	glad_glUnlockArraysEXT = (PFNGLUNLOCKARRAYSEXTPROC)load("glUnlockArraysEXT");
  }
  static void load_GL_EXT_convolution(GLADloadproc load) {
  	if(!GLAD_GL_EXT_convolution) return;
  	glad_glConvolutionFilter1DEXT = (PFNGLCONVOLUTIONFILTER1DEXTPROC)load("glConvolutionFilter1DEXT");
  	glad_glConvolutionFilter2DEXT = (PFNGLCONVOLUTIONFILTER2DEXTPROC)load("glConvolutionFilter2DEXT");
  	glad_glConvolutionParameterfEXT = (PFNGLCONVOLUTIONPARAMETERFEXTPROC)load("glConvolutionParameterfEXT");
  	glad_glConvolutionParameterfvEXT = (PFNGLCONVOLUTIONPARAMETERFVEXTPROC)load("glConvolutionParameterfvEXT");
  	glad_glConvolutionParameteriEXT = (PFNGLCONVOLUTIONPARAMETERIEXTPROC)load("glConvolutionParameteriEXT");
  	glad_glConvolutionParameterivEXT = (PFNGLCONVOLUTIONPARAMETERIVEXTPROC)load("glConvolutionParameterivEXT");
  	glad_glCopyConvolutionFilter1DEXT = (PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC)load("glCopyConvolutionFilter1DEXT");
  	glad_glCopyConvolutionFilter2DEXT = (PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC)load("glCopyConvolutionFilter2DEXT");
  	glad_glGetConvolutionFilterEXT = (PFNGLGETCONVOLUTIONFILTEREXTPROC)load("glGetConvolutionFilterEXT");
  	glad_glGetConvolutionParameterfvEXT = (PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC)load("glGetConvolutionParameterfvEXT");
  	glad_glGetConvolutionParameterivEXT = (PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC)load("glGetConvolutionParameterivEXT");
  	glad_glGetSeparableFilterEXT = (PFNGLGETSEPARABLEFILTEREXTPROC)load("glGetSeparableFilterEXT");
  	glad_glSeparableFilter2DEXT = (PFNGLSEPARABLEFILTER2DEXTPROC)load("glSeparableFilter2DEXT");
  }
  static void load_GL_EXT_coordinate_frame(GLADloadproc load) {
  	if(!GLAD_GL_EXT_coordinate_frame) return;
  	glad_glTangent3bEXT = (PFNGLTANGENT3BEXTPROC)load("glTangent3bEXT");
  	glad_glTangent3bvEXT = (PFNGLTANGENT3BVEXTPROC)load("glTangent3bvEXT");
  	glad_glTangent3dEXT = (PFNGLTANGENT3DEXTPROC)load("glTangent3dEXT");
  	glad_glTangent3dvEXT = (PFNGLTANGENT3DVEXTPROC)load("glTangent3dvEXT");
  	glad_glTangent3fEXT = (PFNGLTANGENT3FEXTPROC)load("glTangent3fEXT");
  	glad_glTangent3fvEXT = (PFNGLTANGENT3FVEXTPROC)load("glTangent3fvEXT");
  	glad_glTangent3iEXT = (PFNGLTANGENT3IEXTPROC)load("glTangent3iEXT");
  	glad_glTangent3ivEXT = (PFNGLTANGENT3IVEXTPROC)load("glTangent3ivEXT");
  	glad_glTangent3sEXT = (PFNGLTANGENT3SEXTPROC)load("glTangent3sEXT");
  	glad_glTangent3svEXT = (PFNGLTANGENT3SVEXTPROC)load("glTangent3svEXT");
  	glad_glBinormal3bEXT = (PFNGLBINORMAL3BEXTPROC)load("glBinormal3bEXT");
  	glad_glBinormal3bvEXT = (PFNGLBINORMAL3BVEXTPROC)load("glBinormal3bvEXT");
  	glad_glBinormal3dEXT = (PFNGLBINORMAL3DEXTPROC)load("glBinormal3dEXT");
  	glad_glBinormal3dvEXT = (PFNGLBINORMAL3DVEXTPROC)load("glBinormal3dvEXT");
  	glad_glBinormal3fEXT = (PFNGLBINORMAL3FEXTPROC)load("glBinormal3fEXT");
  	glad_glBinormal3fvEXT = (PFNGLBINORMAL3FVEXTPROC)load("glBinormal3fvEXT");
  	glad_glBinormal3iEXT = (PFNGLBINORMAL3IEXTPROC)load("glBinormal3iEXT");
  	glad_glBinormal3ivEXT = (PFNGLBINORMAL3IVEXTPROC)load("glBinormal3ivEXT");
  	glad_glBinormal3sEXT = (PFNGLBINORMAL3SEXTPROC)load("glBinormal3sEXT");
  	glad_glBinormal3svEXT = (PFNGLBINORMAL3SVEXTPROC)load("glBinormal3svEXT");
  	glad_glTangentPointerEXT = (PFNGLTANGENTPOINTEREXTPROC)load("glTangentPointerEXT");
  	glad_glBinormalPointerEXT = (PFNGLBINORMALPOINTEREXTPROC)load("glBinormalPointerEXT");
  }
  static void load_GL_EXT_copy_texture(GLADloadproc load) {
  	if(!GLAD_GL_EXT_copy_texture) return;
  	glad_glCopyTexImage1DEXT = (PFNGLCOPYTEXIMAGE1DEXTPROC)load("glCopyTexImage1DEXT");
  	glad_glCopyTexImage2DEXT = (PFNGLCOPYTEXIMAGE2DEXTPROC)load("glCopyTexImage2DEXT");
  	glad_glCopyTexSubImage1DEXT = (PFNGLCOPYTEXSUBIMAGE1DEXTPROC)load("glCopyTexSubImage1DEXT");
  	glad_glCopyTexSubImage2DEXT = (PFNGLCOPYTEXSUBIMAGE2DEXTPROC)load("glCopyTexSubImage2DEXT");
  	glad_glCopyTexSubImage3DEXT = (PFNGLCOPYTEXSUBIMAGE3DEXTPROC)load("glCopyTexSubImage3DEXT");
  }
  static void load_GL_EXT_cull_vertex(GLADloadproc load) {
  	if(!GLAD_GL_EXT_cull_vertex) return;
  	glad_glCullParameterdvEXT = (PFNGLCULLPARAMETERDVEXTPROC)load("glCullParameterdvEXT");
  	glad_glCullParameterfvEXT = (PFNGLCULLPARAMETERFVEXTPROC)load("glCullParameterfvEXT");
  }
  static void load_GL_EXT_debug_label(GLADloadproc load) {
  	if(!GLAD_GL_EXT_debug_label) return;
  	glad_glLabelObjectEXT = (PFNGLLABELOBJECTEXTPROC)load("glLabelObjectEXT");
  	glad_glGetObjectLabelEXT = (PFNGLGETOBJECTLABELEXTPROC)load("glGetObjectLabelEXT");
  }
  static void load_GL_EXT_debug_marker(GLADloadproc load) {
  	if(!GLAD_GL_EXT_debug_marker) return;
  	glad_glInsertEventMarkerEXT = (PFNGLINSERTEVENTMARKEREXTPROC)load("glInsertEventMarkerEXT");
  	glad_glPushGroupMarkerEXT = (PFNGLPUSHGROUPMARKEREXTPROC)load("glPushGroupMarkerEXT");
  	glad_glPopGroupMarkerEXT = (PFNGLPOPGROUPMARKEREXTPROC)load("glPopGroupMarkerEXT");
  }
  static void load_GL_EXT_depth_bounds_test(GLADloadproc load) {
  	if(!GLAD_GL_EXT_depth_bounds_test) return;
  	glad_glDepthBoundsEXT = (PFNGLDEPTHBOUNDSEXTPROC)load("glDepthBoundsEXT");
  }
  static void load_GL_EXT_direct_state_access(GLADloadproc load) {
  	if(!GLAD_GL_EXT_direct_state_access) return;
  	glad_glMatrixLoadfEXT = (PFNGLMATRIXLOADFEXTPROC)load("glMatrixLoadfEXT");
  	glad_glMatrixLoaddEXT = (PFNGLMATRIXLOADDEXTPROC)load("glMatrixLoaddEXT");
  	glad_glMatrixMultfEXT = (PFNGLMATRIXMULTFEXTPROC)load("glMatrixMultfEXT");
  	glad_glMatrixMultdEXT = (PFNGLMATRIXMULTDEXTPROC)load("glMatrixMultdEXT");
  	glad_glMatrixLoadIdentityEXT = (PFNGLMATRIXLOADIDENTITYEXTPROC)load("glMatrixLoadIdentityEXT");
  	glad_glMatrixRotatefEXT = (PFNGLMATRIXROTATEFEXTPROC)load("glMatrixRotatefEXT");
  	glad_glMatrixRotatedEXT = (PFNGLMATRIXROTATEDEXTPROC)load("glMatrixRotatedEXT");
  	glad_glMatrixScalefEXT = (PFNGLMATRIXSCALEFEXTPROC)load("glMatrixScalefEXT");
  	glad_glMatrixScaledEXT = (PFNGLMATRIXSCALEDEXTPROC)load("glMatrixScaledEXT");
  	glad_glMatrixTranslatefEXT = (PFNGLMATRIXTRANSLATEFEXTPROC)load("glMatrixTranslatefEXT");
  	glad_glMatrixTranslatedEXT = (PFNGLMATRIXTRANSLATEDEXTPROC)load("glMatrixTranslatedEXT");
  	glad_glMatrixFrustumEXT = (PFNGLMATRIXFRUSTUMEXTPROC)load("glMatrixFrustumEXT");
  	glad_glMatrixOrthoEXT = (PFNGLMATRIXORTHOEXTPROC)load("glMatrixOrthoEXT");
  	glad_glMatrixPopEXT = (PFNGLMATRIXPOPEXTPROC)load("glMatrixPopEXT");
  	glad_glMatrixPushEXT = (PFNGLMATRIXPUSHEXTPROC)load("glMatrixPushEXT");
  	glad_glClientAttribDefaultEXT = (PFNGLCLIENTATTRIBDEFAULTEXTPROC)load("glClientAttribDefaultEXT");
  	glad_glPushClientAttribDefaultEXT = (PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC)load("glPushClientAttribDefaultEXT");
  	glad_glTextureParameterfEXT = (PFNGLTEXTUREPARAMETERFEXTPROC)load("glTextureParameterfEXT");
  	glad_glTextureParameterfvEXT = (PFNGLTEXTUREPARAMETERFVEXTPROC)load("glTextureParameterfvEXT");
  	glad_glTextureParameteriEXT = (PFNGLTEXTUREPARAMETERIEXTPROC)load("glTextureParameteriEXT");
  	glad_glTextureParameterivEXT = (PFNGLTEXTUREPARAMETERIVEXTPROC)load("glTextureParameterivEXT");
  	glad_glTextureImage1DEXT = (PFNGLTEXTUREIMAGE1DEXTPROC)load("glTextureImage1DEXT");
  	glad_glTextureImage2DEXT = (PFNGLTEXTUREIMAGE2DEXTPROC)load("glTextureImage2DEXT");
  	glad_glTextureSubImage1DEXT = (PFNGLTEXTURESUBIMAGE1DEXTPROC)load("glTextureSubImage1DEXT");
  	glad_glTextureSubImage2DEXT = (PFNGLTEXTURESUBIMAGE2DEXTPROC)load("glTextureSubImage2DEXT");
  	glad_glCopyTextureImage1DEXT = (PFNGLCOPYTEXTUREIMAGE1DEXTPROC)load("glCopyTextureImage1DEXT");
  	glad_glCopyTextureImage2DEXT = (PFNGLCOPYTEXTUREIMAGE2DEXTPROC)load("glCopyTextureImage2DEXT");
  	glad_glCopyTextureSubImage1DEXT = (PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC)load("glCopyTextureSubImage1DEXT");
  	glad_glCopyTextureSubImage2DEXT = (PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC)load("glCopyTextureSubImage2DEXT");
  	glad_glGetTextureImageEXT = (PFNGLGETTEXTUREIMAGEEXTPROC)load("glGetTextureImageEXT");
  	glad_glGetTextureParameterfvEXT = (PFNGLGETTEXTUREPARAMETERFVEXTPROC)load("glGetTextureParameterfvEXT");
  	glad_glGetTextureParameterivEXT = (PFNGLGETTEXTUREPARAMETERIVEXTPROC)load("glGetTextureParameterivEXT");
  	glad_glGetTextureLevelParameterfvEXT = (PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC)load("glGetTextureLevelParameterfvEXT");
  	glad_glGetTextureLevelParameterivEXT = (PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC)load("glGetTextureLevelParameterivEXT");
  	glad_glTextureImage3DEXT = (PFNGLTEXTUREIMAGE3DEXTPROC)load("glTextureImage3DEXT");
  	glad_glTextureSubImage3DEXT = (PFNGLTEXTURESUBIMAGE3DEXTPROC)load("glTextureSubImage3DEXT");
  	glad_glCopyTextureSubImage3DEXT = (PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC)load("glCopyTextureSubImage3DEXT");
  	glad_glBindMultiTextureEXT = (PFNGLBINDMULTITEXTUREEXTPROC)load("glBindMultiTextureEXT");
  	glad_glMultiTexCoordPointerEXT = (PFNGLMULTITEXCOORDPOINTEREXTPROC)load("glMultiTexCoordPointerEXT");
  	glad_glMultiTexEnvfEXT = (PFNGLMULTITEXENVFEXTPROC)load("glMultiTexEnvfEXT");
  	glad_glMultiTexEnvfvEXT = (PFNGLMULTITEXENVFVEXTPROC)load("glMultiTexEnvfvEXT");
  	glad_glMultiTexEnviEXT = (PFNGLMULTITEXENVIEXTPROC)load("glMultiTexEnviEXT");
  	glad_glMultiTexEnvivEXT = (PFNGLMULTITEXENVIVEXTPROC)load("glMultiTexEnvivEXT");
  	glad_glMultiTexGendEXT = (PFNGLMULTITEXGENDEXTPROC)load("glMultiTexGendEXT");
  	glad_glMultiTexGendvEXT = (PFNGLMULTITEXGENDVEXTPROC)load("glMultiTexGendvEXT");
  	glad_glMultiTexGenfEXT = (PFNGLMULTITEXGENFEXTPROC)load("glMultiTexGenfEXT");
  	glad_glMultiTexGenfvEXT = (PFNGLMULTITEXGENFVEXTPROC)load("glMultiTexGenfvEXT");
  	glad_glMultiTexGeniEXT = (PFNGLMULTITEXGENIEXTPROC)load("glMultiTexGeniEXT");
  	glad_glMultiTexGenivEXT = (PFNGLMULTITEXGENIVEXTPROC)load("glMultiTexGenivEXT");
  	glad_glGetMultiTexEnvfvEXT = (PFNGLGETMULTITEXENVFVEXTPROC)load("glGetMultiTexEnvfvEXT");
  	glad_glGetMultiTexEnvivEXT = (PFNGLGETMULTITEXENVIVEXTPROC)load("glGetMultiTexEnvivEXT");
  	glad_glGetMultiTexGendvEXT = (PFNGLGETMULTITEXGENDVEXTPROC)load("glGetMultiTexGendvEXT");
  	glad_glGetMultiTexGenfvEXT = (PFNGLGETMULTITEXGENFVEXTPROC)load("glGetMultiTexGenfvEXT");
  	glad_glGetMultiTexGenivEXT = (PFNGLGETMULTITEXGENIVEXTPROC)load("glGetMultiTexGenivEXT");
  	glad_glMultiTexParameteriEXT = (PFNGLMULTITEXPARAMETERIEXTPROC)load("glMultiTexParameteriEXT");
  	glad_glMultiTexParameterivEXT = (PFNGLMULTITEXPARAMETERIVEXTPROC)load("glMultiTexParameterivEXT");
  	glad_glMultiTexParameterfEXT = (PFNGLMULTITEXPARAMETERFEXTPROC)load("glMultiTexParameterfEXT");
  	glad_glMultiTexParameterfvEXT = (PFNGLMULTITEXPARAMETERFVEXTPROC)load("glMultiTexParameterfvEXT");
  	glad_glMultiTexImage1DEXT = (PFNGLMULTITEXIMAGE1DEXTPROC)load("glMultiTexImage1DEXT");
  	glad_glMultiTexImage2DEXT = (PFNGLMULTITEXIMAGE2DEXTPROC)load("glMultiTexImage2DEXT");
  	glad_glMultiTexSubImage1DEXT = (PFNGLMULTITEXSUBIMAGE1DEXTPROC)load("glMultiTexSubImage1DEXT");
  	glad_glMultiTexSubImage2DEXT = (PFNGLMULTITEXSUBIMAGE2DEXTPROC)load("glMultiTexSubImage2DEXT");
  	glad_glCopyMultiTexImage1DEXT = (PFNGLCOPYMULTITEXIMAGE1DEXTPROC)load("glCopyMultiTexImage1DEXT");
  	glad_glCopyMultiTexImage2DEXT = (PFNGLCOPYMULTITEXIMAGE2DEXTPROC)load("glCopyMultiTexImage2DEXT");
  	glad_glCopyMultiTexSubImage1DEXT = (PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC)load("glCopyMultiTexSubImage1DEXT");
  	glad_glCopyMultiTexSubImage2DEXT = (PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC)load("glCopyMultiTexSubImage2DEXT");
  	glad_glGetMultiTexImageEXT = (PFNGLGETMULTITEXIMAGEEXTPROC)load("glGetMultiTexImageEXT");
  	glad_glGetMultiTexParameterfvEXT = (PFNGLGETMULTITEXPARAMETERFVEXTPROC)load("glGetMultiTexParameterfvEXT");
  	glad_glGetMultiTexParameterivEXT = (PFNGLGETMULTITEXPARAMETERIVEXTPROC)load("glGetMultiTexParameterivEXT");
  	glad_glGetMultiTexLevelParameterfvEXT = (PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC)load("glGetMultiTexLevelParameterfvEXT");
  	glad_glGetMultiTexLevelParameterivEXT = (PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC)load("glGetMultiTexLevelParameterivEXT");
  	glad_glMultiTexImage3DEXT = (PFNGLMULTITEXIMAGE3DEXTPROC)load("glMultiTexImage3DEXT");
  	glad_glMultiTexSubImage3DEXT = (PFNGLMULTITEXSUBIMAGE3DEXTPROC)load("glMultiTexSubImage3DEXT");
  	glad_glCopyMultiTexSubImage3DEXT = (PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC)load("glCopyMultiTexSubImage3DEXT");
  	glad_glEnableClientStateIndexedEXT = (PFNGLENABLECLIENTSTATEINDEXEDEXTPROC)load("glEnableClientStateIndexedEXT");
  	glad_glDisableClientStateIndexedEXT = (PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC)load("glDisableClientStateIndexedEXT");
  	glad_glGetFloatIndexedvEXT = (PFNGLGETFLOATINDEXEDVEXTPROC)load("glGetFloatIndexedvEXT");
  	glad_glGetDoubleIndexedvEXT = (PFNGLGETDOUBLEINDEXEDVEXTPROC)load("glGetDoubleIndexedvEXT");
  	glad_glGetPointerIndexedvEXT = (PFNGLGETPOINTERINDEXEDVEXTPROC)load("glGetPointerIndexedvEXT");
  	glad_glEnableIndexedEXT = (PFNGLENABLEINDEXEDEXTPROC)load("glEnableIndexedEXT");
  	glad_glDisableIndexedEXT = (PFNGLDISABLEINDEXEDEXTPROC)load("glDisableIndexedEXT");
  	glad_glIsEnabledIndexedEXT = (PFNGLISENABLEDINDEXEDEXTPROC)load("glIsEnabledIndexedEXT");
  	glad_glGetIntegerIndexedvEXT = (PFNGLGETINTEGERINDEXEDVEXTPROC)load("glGetIntegerIndexedvEXT");
  	glad_glGetBooleanIndexedvEXT = (PFNGLGETBOOLEANINDEXEDVEXTPROC)load("glGetBooleanIndexedvEXT");
  	glad_glCompressedTextureImage3DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC)load("glCompressedTextureImage3DEXT");
  	glad_glCompressedTextureImage2DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC)load("glCompressedTextureImage2DEXT");
  	glad_glCompressedTextureImage1DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC)load("glCompressedTextureImage1DEXT");
  	glad_glCompressedTextureSubImage3DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC)load("glCompressedTextureSubImage3DEXT");
  	glad_glCompressedTextureSubImage2DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC)load("glCompressedTextureSubImage2DEXT");
  	glad_glCompressedTextureSubImage1DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC)load("glCompressedTextureSubImage1DEXT");
  	glad_glGetCompressedTextureImageEXT = (PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC)load("glGetCompressedTextureImageEXT");
  	glad_glCompressedMultiTexImage3DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC)load("glCompressedMultiTexImage3DEXT");
  	glad_glCompressedMultiTexImage2DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC)load("glCompressedMultiTexImage2DEXT");
  	glad_glCompressedMultiTexImage1DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC)load("glCompressedMultiTexImage1DEXT");
  	glad_glCompressedMultiTexSubImage3DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC)load("glCompressedMultiTexSubImage3DEXT");
  	glad_glCompressedMultiTexSubImage2DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC)load("glCompressedMultiTexSubImage2DEXT");
  	glad_glCompressedMultiTexSubImage1DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC)load("glCompressedMultiTexSubImage1DEXT");
  	glad_glGetCompressedMultiTexImageEXT = (PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC)load("glGetCompressedMultiTexImageEXT");
  	glad_glMatrixLoadTransposefEXT = (PFNGLMATRIXLOADTRANSPOSEFEXTPROC)load("glMatrixLoadTransposefEXT");
  	glad_glMatrixLoadTransposedEXT = (PFNGLMATRIXLOADTRANSPOSEDEXTPROC)load("glMatrixLoadTransposedEXT");
  	glad_glMatrixMultTransposefEXT = (PFNGLMATRIXMULTTRANSPOSEFEXTPROC)load("glMatrixMultTransposefEXT");
  	glad_glMatrixMultTransposedEXT = (PFNGLMATRIXMULTTRANSPOSEDEXTPROC)load("glMatrixMultTransposedEXT");
  	glad_glNamedBufferDataEXT = (PFNGLNAMEDBUFFERDATAEXTPROC)load("glNamedBufferDataEXT");
  	glad_glNamedBufferSubDataEXT = (PFNGLNAMEDBUFFERSUBDATAEXTPROC)load("glNamedBufferSubDataEXT");
  	glad_glMapNamedBufferEXT = (PFNGLMAPNAMEDBUFFEREXTPROC)load("glMapNamedBufferEXT");
  	glad_glUnmapNamedBufferEXT = (PFNGLUNMAPNAMEDBUFFEREXTPROC)load("glUnmapNamedBufferEXT");
  	glad_glGetNamedBufferParameterivEXT = (PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC)load("glGetNamedBufferParameterivEXT");
  	glad_glGetNamedBufferPointervEXT = (PFNGLGETNAMEDBUFFERPOINTERVEXTPROC)load("glGetNamedBufferPointervEXT");
  	glad_glGetNamedBufferSubDataEXT = (PFNGLGETNAMEDBUFFERSUBDATAEXTPROC)load("glGetNamedBufferSubDataEXT");
  	glad_glProgramUniform1fEXT = (PFNGLPROGRAMUNIFORM1FEXTPROC)load("glProgramUniform1fEXT");
  	glad_glProgramUniform2fEXT = (PFNGLPROGRAMUNIFORM2FEXTPROC)load("glProgramUniform2fEXT");
  	glad_glProgramUniform3fEXT = (PFNGLPROGRAMUNIFORM3FEXTPROC)load("glProgramUniform3fEXT");
  	glad_glProgramUniform4fEXT = (PFNGLPROGRAMUNIFORM4FEXTPROC)load("glProgramUniform4fEXT");
  	glad_glProgramUniform1iEXT = (PFNGLPROGRAMUNIFORM1IEXTPROC)load("glProgramUniform1iEXT");
  	glad_glProgramUniform2iEXT = (PFNGLPROGRAMUNIFORM2IEXTPROC)load("glProgramUniform2iEXT");
  	glad_glProgramUniform3iEXT = (PFNGLPROGRAMUNIFORM3IEXTPROC)load("glProgramUniform3iEXT");
  	glad_glProgramUniform4iEXT = (PFNGLPROGRAMUNIFORM4IEXTPROC)load("glProgramUniform4iEXT");
  	glad_glProgramUniform1fvEXT = (PFNGLPROGRAMUNIFORM1FVEXTPROC)load("glProgramUniform1fvEXT");
  	glad_glProgramUniform2fvEXT = (PFNGLPROGRAMUNIFORM2FVEXTPROC)load("glProgramUniform2fvEXT");
  	glad_glProgramUniform3fvEXT = (PFNGLPROGRAMUNIFORM3FVEXTPROC)load("glProgramUniform3fvEXT");
  	glad_glProgramUniform4fvEXT = (PFNGLPROGRAMUNIFORM4FVEXTPROC)load("glProgramUniform4fvEXT");
  	glad_glProgramUniform1ivEXT = (PFNGLPROGRAMUNIFORM1IVEXTPROC)load("glProgramUniform1ivEXT");
  	glad_glProgramUniform2ivEXT = (PFNGLPROGRAMUNIFORM2IVEXTPROC)load("glProgramUniform2ivEXT");
  	glad_glProgramUniform3ivEXT = (PFNGLPROGRAMUNIFORM3IVEXTPROC)load("glProgramUniform3ivEXT");
  	glad_glProgramUniform4ivEXT = (PFNGLPROGRAMUNIFORM4IVEXTPROC)load("glProgramUniform4ivEXT");
  	glad_glProgramUniformMatrix2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC)load("glProgramUniformMatrix2fvEXT");
  	glad_glProgramUniformMatrix3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC)load("glProgramUniformMatrix3fvEXT");
  	glad_glProgramUniformMatrix4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC)load("glProgramUniformMatrix4fvEXT");
  	glad_glProgramUniformMatrix2x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC)load("glProgramUniformMatrix2x3fvEXT");
  	glad_glProgramUniformMatrix3x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC)load("glProgramUniformMatrix3x2fvEXT");
  	glad_glProgramUniformMatrix2x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC)load("glProgramUniformMatrix2x4fvEXT");
  	glad_glProgramUniformMatrix4x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC)load("glProgramUniformMatrix4x2fvEXT");
  	glad_glProgramUniformMatrix3x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC)load("glProgramUniformMatrix3x4fvEXT");
  	glad_glProgramUniformMatrix4x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC)load("glProgramUniformMatrix4x3fvEXT");
  	glad_glTextureBufferEXT = (PFNGLTEXTUREBUFFEREXTPROC)load("glTextureBufferEXT");
  	glad_glMultiTexBufferEXT = (PFNGLMULTITEXBUFFEREXTPROC)load("glMultiTexBufferEXT");
  	glad_glTextureParameterIivEXT = (PFNGLTEXTUREPARAMETERIIVEXTPROC)load("glTextureParameterIivEXT");
  	glad_glTextureParameterIuivEXT = (PFNGLTEXTUREPARAMETERIUIVEXTPROC)load("glTextureParameterIuivEXT");
  	glad_glGetTextureParameterIivEXT = (PFNGLGETTEXTUREPARAMETERIIVEXTPROC)load("glGetTextureParameterIivEXT");
  	glad_glGetTextureParameterIuivEXT = (PFNGLGETTEXTUREPARAMETERIUIVEXTPROC)load("glGetTextureParameterIuivEXT");
  	glad_glMultiTexParameterIivEXT = (PFNGLMULTITEXPARAMETERIIVEXTPROC)load("glMultiTexParameterIivEXT");
  	glad_glMultiTexParameterIuivEXT = (PFNGLMULTITEXPARAMETERIUIVEXTPROC)load("glMultiTexParameterIuivEXT");
  	glad_glGetMultiTexParameterIivEXT = (PFNGLGETMULTITEXPARAMETERIIVEXTPROC)load("glGetMultiTexParameterIivEXT");
  	glad_glGetMultiTexParameterIuivEXT = (PFNGLGETMULTITEXPARAMETERIUIVEXTPROC)load("glGetMultiTexParameterIuivEXT");
  	glad_glProgramUniform1uiEXT = (PFNGLPROGRAMUNIFORM1UIEXTPROC)load("glProgramUniform1uiEXT");
  	glad_glProgramUniform2uiEXT = (PFNGLPROGRAMUNIFORM2UIEXTPROC)load("glProgramUniform2uiEXT");
  	glad_glProgramUniform3uiEXT = (PFNGLPROGRAMUNIFORM3UIEXTPROC)load("glProgramUniform3uiEXT");
  	glad_glProgramUniform4uiEXT = (PFNGLPROGRAMUNIFORM4UIEXTPROC)load("glProgramUniform4uiEXT");
  	glad_glProgramUniform1uivEXT = (PFNGLPROGRAMUNIFORM1UIVEXTPROC)load("glProgramUniform1uivEXT");
  	glad_glProgramUniform2uivEXT = (PFNGLPROGRAMUNIFORM2UIVEXTPROC)load("glProgramUniform2uivEXT");
  	glad_glProgramUniform3uivEXT = (PFNGLPROGRAMUNIFORM3UIVEXTPROC)load("glProgramUniform3uivEXT");
  	glad_glProgramUniform4uivEXT = (PFNGLPROGRAMUNIFORM4UIVEXTPROC)load("glProgramUniform4uivEXT");
  	glad_glNamedProgramLocalParameters4fvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC)load("glNamedProgramLocalParameters4fvEXT");
  	glad_glNamedProgramLocalParameterI4iEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC)load("glNamedProgramLocalParameterI4iEXT");
  	glad_glNamedProgramLocalParameterI4ivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC)load("glNamedProgramLocalParameterI4ivEXT");
  	glad_glNamedProgramLocalParametersI4ivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC)load("glNamedProgramLocalParametersI4ivEXT");
  	glad_glNamedProgramLocalParameterI4uiEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC)load("glNamedProgramLocalParameterI4uiEXT");
  	glad_glNamedProgramLocalParameterI4uivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC)load("glNamedProgramLocalParameterI4uivEXT");
  	glad_glNamedProgramLocalParametersI4uivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC)load("glNamedProgramLocalParametersI4uivEXT");
  	glad_glGetNamedProgramLocalParameterIivEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC)load("glGetNamedProgramLocalParameterIivEXT");
  	glad_glGetNamedProgramLocalParameterIuivEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC)load("glGetNamedProgramLocalParameterIuivEXT");
  	glad_glEnableClientStateiEXT = (PFNGLENABLECLIENTSTATEIEXTPROC)load("glEnableClientStateiEXT");
  	glad_glDisableClientStateiEXT = (PFNGLDISABLECLIENTSTATEIEXTPROC)load("glDisableClientStateiEXT");
  	glad_glGetFloati_vEXT = (PFNGLGETFLOATI_VEXTPROC)load("glGetFloati_vEXT");
  	glad_glGetDoublei_vEXT = (PFNGLGETDOUBLEI_VEXTPROC)load("glGetDoublei_vEXT");
  	glad_glGetPointeri_vEXT = (PFNGLGETPOINTERI_VEXTPROC)load("glGetPointeri_vEXT");
  	glad_glNamedProgramStringEXT = (PFNGLNAMEDPROGRAMSTRINGEXTPROC)load("glNamedProgramStringEXT");
  	glad_glNamedProgramLocalParameter4dEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC)load("glNamedProgramLocalParameter4dEXT");
  	glad_glNamedProgramLocalParameter4dvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC)load("glNamedProgramLocalParameter4dvEXT");
  	glad_glNamedProgramLocalParameter4fEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC)load("glNamedProgramLocalParameter4fEXT");
  	glad_glNamedProgramLocalParameter4fvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC)load("glNamedProgramLocalParameter4fvEXT");
  	glad_glGetNamedProgramLocalParameterdvEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC)load("glGetNamedProgramLocalParameterdvEXT");
  	glad_glGetNamedProgramLocalParameterfvEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC)load("glGetNamedProgramLocalParameterfvEXT");
  	glad_glGetNamedProgramivEXT = (PFNGLGETNAMEDPROGRAMIVEXTPROC)load("glGetNamedProgramivEXT");
  	glad_glGetNamedProgramStringEXT = (PFNGLGETNAMEDPROGRAMSTRINGEXTPROC)load("glGetNamedProgramStringEXT");
  	glad_glNamedRenderbufferStorageEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC)load("glNamedRenderbufferStorageEXT");
  	glad_glGetNamedRenderbufferParameterivEXT = (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC)load("glGetNamedRenderbufferParameterivEXT");
  	glad_glNamedRenderbufferStorageMultisampleEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)load("glNamedRenderbufferStorageMultisampleEXT");
  	glad_glNamedRenderbufferStorageMultisampleCoverageEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC)load("glNamedRenderbufferStorageMultisampleCoverageEXT");
  	glad_glCheckNamedFramebufferStatusEXT = (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC)load("glCheckNamedFramebufferStatusEXT");
  	glad_glNamedFramebufferTexture1DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC)load("glNamedFramebufferTexture1DEXT");
  	glad_glNamedFramebufferTexture2DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC)load("glNamedFramebufferTexture2DEXT");
  	glad_glNamedFramebufferTexture3DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC)load("glNamedFramebufferTexture3DEXT");
  	glad_glNamedFramebufferRenderbufferEXT = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC)load("glNamedFramebufferRenderbufferEXT");
  	glad_glGetNamedFramebufferAttachmentParameterivEXT = (PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)load("glGetNamedFramebufferAttachmentParameterivEXT");
  	glad_glGenerateTextureMipmapEXT = (PFNGLGENERATETEXTUREMIPMAPEXTPROC)load("glGenerateTextureMipmapEXT");
  	glad_glGenerateMultiTexMipmapEXT = (PFNGLGENERATEMULTITEXMIPMAPEXTPROC)load("glGenerateMultiTexMipmapEXT");
  	glad_glFramebufferDrawBufferEXT = (PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC)load("glFramebufferDrawBufferEXT");
  	glad_glFramebufferDrawBuffersEXT = (PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC)load("glFramebufferDrawBuffersEXT");
  	glad_glFramebufferReadBufferEXT = (PFNGLFRAMEBUFFERREADBUFFEREXTPROC)load("glFramebufferReadBufferEXT");
  	glad_glGetFramebufferParameterivEXT = (PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC)load("glGetFramebufferParameterivEXT");
  	glad_glNamedCopyBufferSubDataEXT = (PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC)load("glNamedCopyBufferSubDataEXT");
  	glad_glNamedFramebufferTextureEXT = (PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC)load("glNamedFramebufferTextureEXT");
  	glad_glNamedFramebufferTextureLayerEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC)load("glNamedFramebufferTextureLayerEXT");
  	glad_glNamedFramebufferTextureFaceEXT = (PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC)load("glNamedFramebufferTextureFaceEXT");
  	glad_glTextureRenderbufferEXT = (PFNGLTEXTURERENDERBUFFEREXTPROC)load("glTextureRenderbufferEXT");
  	glad_glMultiTexRenderbufferEXT = (PFNGLMULTITEXRENDERBUFFEREXTPROC)load("glMultiTexRenderbufferEXT");
  	glad_glVertexArrayVertexOffsetEXT = (PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC)load("glVertexArrayVertexOffsetEXT");
  	glad_glVertexArrayColorOffsetEXT = (PFNGLVERTEXARRAYCOLOROFFSETEXTPROC)load("glVertexArrayColorOffsetEXT");
  	glad_glVertexArrayEdgeFlagOffsetEXT = (PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC)load("glVertexArrayEdgeFlagOffsetEXT");
  	glad_glVertexArrayIndexOffsetEXT = (PFNGLVERTEXARRAYINDEXOFFSETEXTPROC)load("glVertexArrayIndexOffsetEXT");
  	glad_glVertexArrayNormalOffsetEXT = (PFNGLVERTEXARRAYNORMALOFFSETEXTPROC)load("glVertexArrayNormalOffsetEXT");
  	glad_glVertexArrayTexCoordOffsetEXT = (PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC)load("glVertexArrayTexCoordOffsetEXT");
  	glad_glVertexArrayMultiTexCoordOffsetEXT = (PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC)load("glVertexArrayMultiTexCoordOffsetEXT");
  	glad_glVertexArrayFogCoordOffsetEXT = (PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC)load("glVertexArrayFogCoordOffsetEXT");
  	glad_glVertexArraySecondaryColorOffsetEXT = (PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC)load("glVertexArraySecondaryColorOffsetEXT");
  	glad_glVertexArrayVertexAttribOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC)load("glVertexArrayVertexAttribOffsetEXT");
  	glad_glVertexArrayVertexAttribIOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC)load("glVertexArrayVertexAttribIOffsetEXT");
  	glad_glEnableVertexArrayEXT = (PFNGLENABLEVERTEXARRAYEXTPROC)load("glEnableVertexArrayEXT");
  	glad_glDisableVertexArrayEXT = (PFNGLDISABLEVERTEXARRAYEXTPROC)load("glDisableVertexArrayEXT");
  	glad_glEnableVertexArrayAttribEXT = (PFNGLENABLEVERTEXARRAYATTRIBEXTPROC)load("glEnableVertexArrayAttribEXT");
  	glad_glDisableVertexArrayAttribEXT = (PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC)load("glDisableVertexArrayAttribEXT");
  	glad_glGetVertexArrayIntegervEXT = (PFNGLGETVERTEXARRAYINTEGERVEXTPROC)load("glGetVertexArrayIntegervEXT");
  	glad_glGetVertexArrayPointervEXT = (PFNGLGETVERTEXARRAYPOINTERVEXTPROC)load("glGetVertexArrayPointervEXT");
  	glad_glGetVertexArrayIntegeri_vEXT = (PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC)load("glGetVertexArrayIntegeri_vEXT");
  	glad_glGetVertexArrayPointeri_vEXT = (PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC)load("glGetVertexArrayPointeri_vEXT");
  	glad_glMapNamedBufferRangeEXT = (PFNGLMAPNAMEDBUFFERRANGEEXTPROC)load("glMapNamedBufferRangeEXT");
  	glad_glFlushMappedNamedBufferRangeEXT = (PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC)load("glFlushMappedNamedBufferRangeEXT");
  	glad_glNamedBufferStorageEXT = (PFNGLNAMEDBUFFERSTORAGEEXTPROC)load("glNamedBufferStorageEXT");
  	glad_glClearNamedBufferDataEXT = (PFNGLCLEARNAMEDBUFFERDATAEXTPROC)load("glClearNamedBufferDataEXT");
  	glad_glClearNamedBufferSubDataEXT = (PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC)load("glClearNamedBufferSubDataEXT");
  	glad_glNamedFramebufferParameteriEXT = (PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC)load("glNamedFramebufferParameteriEXT");
  	glad_glGetNamedFramebufferParameterivEXT = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC)load("glGetNamedFramebufferParameterivEXT");
  	glad_glProgramUniform1dEXT = (PFNGLPROGRAMUNIFORM1DEXTPROC)load("glProgramUniform1dEXT");
  	glad_glProgramUniform2dEXT = (PFNGLPROGRAMUNIFORM2DEXTPROC)load("glProgramUniform2dEXT");
  	glad_glProgramUniform3dEXT = (PFNGLPROGRAMUNIFORM3DEXTPROC)load("glProgramUniform3dEXT");
  	glad_glProgramUniform4dEXT = (PFNGLPROGRAMUNIFORM4DEXTPROC)load("glProgramUniform4dEXT");
  	glad_glProgramUniform1dvEXT = (PFNGLPROGRAMUNIFORM1DVEXTPROC)load("glProgramUniform1dvEXT");
  	glad_glProgramUniform2dvEXT = (PFNGLPROGRAMUNIFORM2DVEXTPROC)load("glProgramUniform2dvEXT");
  	glad_glProgramUniform3dvEXT = (PFNGLPROGRAMUNIFORM3DVEXTPROC)load("glProgramUniform3dvEXT");
  	glad_glProgramUniform4dvEXT = (PFNGLPROGRAMUNIFORM4DVEXTPROC)load("glProgramUniform4dvEXT");
  	glad_glProgramUniformMatrix2dvEXT = (PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC)load("glProgramUniformMatrix2dvEXT");
  	glad_glProgramUniformMatrix3dvEXT = (PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC)load("glProgramUniformMatrix3dvEXT");
  	glad_glProgramUniformMatrix4dvEXT = (PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC)load("glProgramUniformMatrix4dvEXT");
  	glad_glProgramUniformMatrix2x3dvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC)load("glProgramUniformMatrix2x3dvEXT");
  	glad_glProgramUniformMatrix2x4dvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC)load("glProgramUniformMatrix2x4dvEXT");
  	glad_glProgramUniformMatrix3x2dvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC)load("glProgramUniformMatrix3x2dvEXT");
  	glad_glProgramUniformMatrix3x4dvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC)load("glProgramUniformMatrix3x4dvEXT");
  	glad_glProgramUniformMatrix4x2dvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC)load("glProgramUniformMatrix4x2dvEXT");
  	glad_glProgramUniformMatrix4x3dvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC)load("glProgramUniformMatrix4x3dvEXT");
  	glad_glTextureBufferRangeEXT = (PFNGLTEXTUREBUFFERRANGEEXTPROC)load("glTextureBufferRangeEXT");
  	glad_glTextureStorage1DEXT = (PFNGLTEXTURESTORAGE1DEXTPROC)load("glTextureStorage1DEXT");
  	glad_glTextureStorage2DEXT = (PFNGLTEXTURESTORAGE2DEXTPROC)load("glTextureStorage2DEXT");
  	glad_glTextureStorage3DEXT = (PFNGLTEXTURESTORAGE3DEXTPROC)load("glTextureStorage3DEXT");
  	glad_glTextureStorage2DMultisampleEXT = (PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC)load("glTextureStorage2DMultisampleEXT");
  	glad_glTextureStorage3DMultisampleEXT = (PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC)load("glTextureStorage3DMultisampleEXT");
  	glad_glVertexArrayBindVertexBufferEXT = (PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC)load("glVertexArrayBindVertexBufferEXT");
  	glad_glVertexArrayVertexAttribFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC)load("glVertexArrayVertexAttribFormatEXT");
  	glad_glVertexArrayVertexAttribIFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC)load("glVertexArrayVertexAttribIFormatEXT");
  	glad_glVertexArrayVertexAttribLFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC)load("glVertexArrayVertexAttribLFormatEXT");
  	glad_glVertexArrayVertexAttribBindingEXT = (PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC)load("glVertexArrayVertexAttribBindingEXT");
  	glad_glVertexArrayVertexBindingDivisorEXT = (PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC)load("glVertexArrayVertexBindingDivisorEXT");
  	glad_glVertexArrayVertexAttribLOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC)load("glVertexArrayVertexAttribLOffsetEXT");
  	glad_glTexturePageCommitmentEXT = (PFNGLTEXTUREPAGECOMMITMENTEXTPROC)load("glTexturePageCommitmentEXT");
  	glad_glVertexArrayVertexAttribDivisorEXT = (PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC)load("glVertexArrayVertexAttribDivisorEXT");
  }
  static void load_GL_EXT_draw_buffers2(GLADloadproc load) {
  	if(!GLAD_GL_EXT_draw_buffers2) return;
  	glad_glColorMaskIndexedEXT = (PFNGLCOLORMASKINDEXEDEXTPROC)load("glColorMaskIndexedEXT");
  	glad_glGetBooleanIndexedvEXT = (PFNGLGETBOOLEANINDEXEDVEXTPROC)load("glGetBooleanIndexedvEXT");
  	glad_glGetIntegerIndexedvEXT = (PFNGLGETINTEGERINDEXEDVEXTPROC)load("glGetIntegerIndexedvEXT");
  	glad_glEnableIndexedEXT = (PFNGLENABLEINDEXEDEXTPROC)load("glEnableIndexedEXT");
  	glad_glDisableIndexedEXT = (PFNGLDISABLEINDEXEDEXTPROC)load("glDisableIndexedEXT");
  	glad_glIsEnabledIndexedEXT = (PFNGLISENABLEDINDEXEDEXTPROC)load("glIsEnabledIndexedEXT");
  }
  static void load_GL_EXT_draw_instanced(GLADloadproc load) {
  	if(!GLAD_GL_EXT_draw_instanced) return;
  	glad_glDrawArraysInstancedEXT = (PFNGLDRAWARRAYSINSTANCEDEXTPROC)load("glDrawArraysInstancedEXT");
  	glad_glDrawElementsInstancedEXT = (PFNGLDRAWELEMENTSINSTANCEDEXTPROC)load("glDrawElementsInstancedEXT");
  }
  static void load_GL_EXT_draw_range_elements(GLADloadproc load) {
  	if(!GLAD_GL_EXT_draw_range_elements) return;
  	glad_glDrawRangeElementsEXT = (PFNGLDRAWRANGEELEMENTSEXTPROC)load("glDrawRangeElementsEXT");
  }
  static void load_GL_EXT_external_buffer(GLADloadproc load) {
  	if(!GLAD_GL_EXT_external_buffer) return;
  	glad_glBufferStorageExternalEXT = (PFNGLBUFFERSTORAGEEXTERNALEXTPROC)load("glBufferStorageExternalEXT");
  	glad_glNamedBufferStorageExternalEXT = (PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC)load("glNamedBufferStorageExternalEXT");
  }
  static void load_GL_EXT_fog_coord(GLADloadproc load) {
  	if(!GLAD_GL_EXT_fog_coord) return;
  	glad_glFogCoordfEXT = (PFNGLFOGCOORDFEXTPROC)load("glFogCoordfEXT");
  	glad_glFogCoordfvEXT = (PFNGLFOGCOORDFVEXTPROC)load("glFogCoordfvEXT");
  	glad_glFogCoorddEXT = (PFNGLFOGCOORDDEXTPROC)load("glFogCoorddEXT");
  	glad_glFogCoorddvEXT = (PFNGLFOGCOORDDVEXTPROC)load("glFogCoorddvEXT");
  	glad_glFogCoordPointerEXT = (PFNGLFOGCOORDPOINTEREXTPROC)load("glFogCoordPointerEXT");
  }
  static void load_GL_EXT_framebuffer_blit(GLADloadproc load) {
  	if(!GLAD_GL_EXT_framebuffer_blit) return;
  	glad_glBlitFramebufferEXT = (PFNGLBLITFRAMEBUFFEREXTPROC)load("glBlitFramebufferEXT");
  }
  static void load_GL_EXT_framebuffer_multisample(GLADloadproc load) {
  	if(!GLAD_GL_EXT_framebuffer_multisample) return;
  	glad_glRenderbufferStorageMultisampleEXT = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)load("glRenderbufferStorageMultisampleEXT");
  }
  static void load_GL_EXT_framebuffer_object(GLADloadproc load) {
  	if(!GLAD_GL_EXT_framebuffer_object) return;
  	glad_glIsRenderbufferEXT = (PFNGLISRENDERBUFFEREXTPROC)load("glIsRenderbufferEXT");
  	glad_glBindRenderbufferEXT = (PFNGLBINDRENDERBUFFEREXTPROC)load("glBindRenderbufferEXT");
  	glad_glDeleteRenderbuffersEXT = (PFNGLDELETERENDERBUFFERSEXTPROC)load("glDeleteRenderbuffersEXT");
  	glad_glGenRenderbuffersEXT = (PFNGLGENRENDERBUFFERSEXTPROC)load("glGenRenderbuffersEXT");
  	glad_glRenderbufferStorageEXT = (PFNGLRENDERBUFFERSTORAGEEXTPROC)load("glRenderbufferStorageEXT");
  	glad_glGetRenderbufferParameterivEXT = (PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC)load("glGetRenderbufferParameterivEXT");
  	glad_glIsFramebufferEXT = (PFNGLISFRAMEBUFFEREXTPROC)load("glIsFramebufferEXT");
  	glad_glBindFramebufferEXT = (PFNGLBINDFRAMEBUFFEREXTPROC)load("glBindFramebufferEXT");
  	glad_glDeleteFramebuffersEXT = (PFNGLDELETEFRAMEBUFFERSEXTPROC)load("glDeleteFramebuffersEXT");
  	glad_glGenFramebuffersEXT = (PFNGLGENFRAMEBUFFERSEXTPROC)load("glGenFramebuffersEXT");
  	glad_glCheckFramebufferStatusEXT = (PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)load("glCheckFramebufferStatusEXT");
  	glad_glFramebufferTexture1DEXT = (PFNGLFRAMEBUFFERTEXTURE1DEXTPROC)load("glFramebufferTexture1DEXT");
  	glad_glFramebufferTexture2DEXT = (PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)load("glFramebufferTexture2DEXT");
  	glad_glFramebufferTexture3DEXT = (PFNGLFRAMEBUFFERTEXTURE3DEXTPROC)load("glFramebufferTexture3DEXT");
  	glad_glFramebufferRenderbufferEXT = (PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)load("glFramebufferRenderbufferEXT");
  	glad_glGetFramebufferAttachmentParameterivEXT = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)load("glGetFramebufferAttachmentParameterivEXT");
  	glad_glGenerateMipmapEXT = (PFNGLGENERATEMIPMAPEXTPROC)load("glGenerateMipmapEXT");
  }
  static void load_GL_EXT_geometry_shader4(GLADloadproc load) {
  	if(!GLAD_GL_EXT_geometry_shader4) return;
  	glad_glProgramParameteriEXT = (PFNGLPROGRAMPARAMETERIEXTPROC)load("glProgramParameteriEXT");
  }
  static void load_GL_EXT_gpu_program_parameters(GLADloadproc load) {
  	if(!GLAD_GL_EXT_gpu_program_parameters) return;
  	glad_glProgramEnvParameters4fvEXT = (PFNGLPROGRAMENVPARAMETERS4FVEXTPROC)load("glProgramEnvParameters4fvEXT");
  	glad_glProgramLocalParameters4fvEXT = (PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC)load("glProgramLocalParameters4fvEXT");
  }
  static void load_GL_EXT_gpu_shader4(GLADloadproc load) {
  	if(!GLAD_GL_EXT_gpu_shader4) return;
  	glad_glGetUniformuivEXT = (PFNGLGETUNIFORMUIVEXTPROC)load("glGetUniformuivEXT");
  	glad_glBindFragDataLocationEXT = (PFNGLBINDFRAGDATALOCATIONEXTPROC)load("glBindFragDataLocationEXT");
  	glad_glGetFragDataLocationEXT = (PFNGLGETFRAGDATALOCATIONEXTPROC)load("glGetFragDataLocationEXT");
  	glad_glUniform1uiEXT = (PFNGLUNIFORM1UIEXTPROC)load("glUniform1uiEXT");
  	glad_glUniform2uiEXT = (PFNGLUNIFORM2UIEXTPROC)load("glUniform2uiEXT");
  	glad_glUniform3uiEXT = (PFNGLUNIFORM3UIEXTPROC)load("glUniform3uiEXT");
  	glad_glUniform4uiEXT = (PFNGLUNIFORM4UIEXTPROC)load("glUniform4uiEXT");
  	glad_glUniform1uivEXT = (PFNGLUNIFORM1UIVEXTPROC)load("glUniform1uivEXT");
  	glad_glUniform2uivEXT = (PFNGLUNIFORM2UIVEXTPROC)load("glUniform2uivEXT");
  	glad_glUniform3uivEXT = (PFNGLUNIFORM3UIVEXTPROC)load("glUniform3uivEXT");
  	glad_glUniform4uivEXT = (PFNGLUNIFORM4UIVEXTPROC)load("glUniform4uivEXT");
  }
  static void load_GL_EXT_histogram(GLADloadproc load) {
  	if(!GLAD_GL_EXT_histogram) return;
  	glad_glGetHistogramEXT = (PFNGLGETHISTOGRAMEXTPROC)load("glGetHistogramEXT");
  	glad_glGetHistogramParameterfvEXT = (PFNGLGETHISTOGRAMPARAMETERFVEXTPROC)load("glGetHistogramParameterfvEXT");
  	glad_glGetHistogramParameterivEXT = (PFNGLGETHISTOGRAMPARAMETERIVEXTPROC)load("glGetHistogramParameterivEXT");
  	glad_glGetMinmaxEXT = (PFNGLGETMINMAXEXTPROC)load("glGetMinmaxEXT");
  	glad_glGetMinmaxParameterfvEXT = (PFNGLGETMINMAXPARAMETERFVEXTPROC)load("glGetMinmaxParameterfvEXT");
  	glad_glGetMinmaxParameterivEXT = (PFNGLGETMINMAXPARAMETERIVEXTPROC)load("glGetMinmaxParameterivEXT");
  	glad_glHistogramEXT = (PFNGLHISTOGRAMEXTPROC)load("glHistogramEXT");
  	glad_glMinmaxEXT = (PFNGLMINMAXEXTPROC)load("glMinmaxEXT");
  	glad_glResetHistogramEXT = (PFNGLRESETHISTOGRAMEXTPROC)load("glResetHistogramEXT");
  	glad_glResetMinmaxEXT = (PFNGLRESETMINMAXEXTPROC)load("glResetMinmaxEXT");
  }
  static void load_GL_EXT_index_func(GLADloadproc load) {
  	if(!GLAD_GL_EXT_index_func) return;
  	glad_glIndexFuncEXT = (PFNGLINDEXFUNCEXTPROC)load("glIndexFuncEXT");
  }
  static void load_GL_EXT_index_material(GLADloadproc load) {
  	if(!GLAD_GL_EXT_index_material) return;
  	glad_glIndexMaterialEXT = (PFNGLINDEXMATERIALEXTPROC)load("glIndexMaterialEXT");
  }
  static void load_GL_EXT_light_texture(GLADloadproc load) {
  	if(!GLAD_GL_EXT_light_texture) return;
  	glad_glApplyTextureEXT = (PFNGLAPPLYTEXTUREEXTPROC)load("glApplyTextureEXT");
  	glad_glTextureLightEXT = (PFNGLTEXTURELIGHTEXTPROC)load("glTextureLightEXT");
  	glad_glTextureMaterialEXT = (PFNGLTEXTUREMATERIALEXTPROC)load("glTextureMaterialEXT");
  }
  static void load_GL_EXT_memory_object(GLADloadproc load) {
  	if(!GLAD_GL_EXT_memory_object) return;
  	glad_glGetUnsignedBytevEXT = (PFNGLGETUNSIGNEDBYTEVEXTPROC)load("glGetUnsignedBytevEXT");
  	glad_glGetUnsignedBytei_vEXT = (PFNGLGETUNSIGNEDBYTEI_VEXTPROC)load("glGetUnsignedBytei_vEXT");
  	glad_glDeleteMemoryObjectsEXT = (PFNGLDELETEMEMORYOBJECTSEXTPROC)load("glDeleteMemoryObjectsEXT");
  	glad_glIsMemoryObjectEXT = (PFNGLISMEMORYOBJECTEXTPROC)load("glIsMemoryObjectEXT");
  	glad_glCreateMemoryObjectsEXT = (PFNGLCREATEMEMORYOBJECTSEXTPROC)load("glCreateMemoryObjectsEXT");
  	glad_glMemoryObjectParameterivEXT = (PFNGLMEMORYOBJECTPARAMETERIVEXTPROC)load("glMemoryObjectParameterivEXT");
  	glad_glGetMemoryObjectParameterivEXT = (PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC)load("glGetMemoryObjectParameterivEXT");
  	glad_glTexStorageMem2DEXT = (PFNGLTEXSTORAGEMEM2DEXTPROC)load("glTexStorageMem2DEXT");
  	glad_glTexStorageMem2DMultisampleEXT = (PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC)load("glTexStorageMem2DMultisampleEXT");
  	glad_glTexStorageMem3DEXT = (PFNGLTEXSTORAGEMEM3DEXTPROC)load("glTexStorageMem3DEXT");
  	glad_glTexStorageMem3DMultisampleEXT = (PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC)load("glTexStorageMem3DMultisampleEXT");
  	glad_glBufferStorageMemEXT = (PFNGLBUFFERSTORAGEMEMEXTPROC)load("glBufferStorageMemEXT");
  	glad_glTextureStorageMem2DEXT = (PFNGLTEXTURESTORAGEMEM2DEXTPROC)load("glTextureStorageMem2DEXT");
  	glad_glTextureStorageMem2DMultisampleEXT = (PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC)load("glTextureStorageMem2DMultisampleEXT");
  	glad_glTextureStorageMem3DEXT = (PFNGLTEXTURESTORAGEMEM3DEXTPROC)load("glTextureStorageMem3DEXT");
  	glad_glTextureStorageMem3DMultisampleEXT = (PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC)load("glTextureStorageMem3DMultisampleEXT");
  	glad_glNamedBufferStorageMemEXT = (PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC)load("glNamedBufferStorageMemEXT");
  	glad_glTexStorageMem1DEXT = (PFNGLTEXSTORAGEMEM1DEXTPROC)load("glTexStorageMem1DEXT");
  	glad_glTextureStorageMem1DEXT = (PFNGLTEXTURESTORAGEMEM1DEXTPROC)load("glTextureStorageMem1DEXT");
  }
  static void load_GL_EXT_memory_object_fd(GLADloadproc load) {
  	if(!GLAD_GL_EXT_memory_object_fd) return;
  	glad_glImportMemoryFdEXT = (PFNGLIMPORTMEMORYFDEXTPROC)load("glImportMemoryFdEXT");
  }
  static void load_GL_EXT_memory_object_win32(GLADloadproc load) {
  	if(!GLAD_GL_EXT_memory_object_win32) return;
  	glad_glImportMemoryWin32HandleEXT = (PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC)load("glImportMemoryWin32HandleEXT");
  	glad_glImportMemoryWin32NameEXT = (PFNGLIMPORTMEMORYWIN32NAMEEXTPROC)load("glImportMemoryWin32NameEXT");
  }
  static void load_GL_EXT_multi_draw_arrays(GLADloadproc load) {
  	if(!GLAD_GL_EXT_multi_draw_arrays) return;
  	glad_glMultiDrawArraysEXT = (PFNGLMULTIDRAWARRAYSEXTPROC)load("glMultiDrawArraysEXT");
  	glad_glMultiDrawElementsEXT = (PFNGLMULTIDRAWELEMENTSEXTPROC)load("glMultiDrawElementsEXT");
  }
  static void load_GL_EXT_multisample(GLADloadproc load) {
  	if(!GLAD_GL_EXT_multisample) return;
  	glad_glSampleMaskEXT = (PFNGLSAMPLEMASKEXTPROC)load("glSampleMaskEXT");
  	glad_glSamplePatternEXT = (PFNGLSAMPLEPATTERNEXTPROC)load("glSamplePatternEXT");
  }
  static void load_GL_EXT_paletted_texture(GLADloadproc load) {
  	if(!GLAD_GL_EXT_paletted_texture) return;
  	glad_glColorTableEXT = (PFNGLCOLORTABLEEXTPROC)load("glColorTableEXT");
  	glad_glGetColorTableEXT = (PFNGLGETCOLORTABLEEXTPROC)load("glGetColorTableEXT");
  	glad_glGetColorTableParameterivEXT = (PFNGLGETCOLORTABLEPARAMETERIVEXTPROC)load("glGetColorTableParameterivEXT");
  	glad_glGetColorTableParameterfvEXT = (PFNGLGETCOLORTABLEPARAMETERFVEXTPROC)load("glGetColorTableParameterfvEXT");
  }
  static void load_GL_EXT_pixel_transform(GLADloadproc load) {
  	if(!GLAD_GL_EXT_pixel_transform) return;
  	glad_glPixelTransformParameteriEXT = (PFNGLPIXELTRANSFORMPARAMETERIEXTPROC)load("glPixelTransformParameteriEXT");
  	glad_glPixelTransformParameterfEXT = (PFNGLPIXELTRANSFORMPARAMETERFEXTPROC)load("glPixelTransformParameterfEXT");
  	glad_glPixelTransformParameterivEXT = (PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC)load("glPixelTransformParameterivEXT");
  	glad_glPixelTransformParameterfvEXT = (PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC)load("glPixelTransformParameterfvEXT");
  	glad_glGetPixelTransformParameterivEXT = (PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC)load("glGetPixelTransformParameterivEXT");
  	glad_glGetPixelTransformParameterfvEXT = (PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC)load("glGetPixelTransformParameterfvEXT");
  }
  static void load_GL_EXT_point_parameters(GLADloadproc load) {
  	if(!GLAD_GL_EXT_point_parameters) return;
  	glad_glPointParameterfEXT = (PFNGLPOINTPARAMETERFEXTPROC)load("glPointParameterfEXT");
  	glad_glPointParameterfvEXT = (PFNGLPOINTPARAMETERFVEXTPROC)load("glPointParameterfvEXT");
  }
  static void load_GL_EXT_polygon_offset(GLADloadproc load) {
  	if(!GLAD_GL_EXT_polygon_offset) return;
  	glad_glPolygonOffsetEXT = (PFNGLPOLYGONOFFSETEXTPROC)load("glPolygonOffsetEXT");
  }
  static void load_GL_EXT_polygon_offset_clamp(GLADloadproc load) {
  	if(!GLAD_GL_EXT_polygon_offset_clamp) return;
  	glad_glPolygonOffsetClampEXT = (PFNGLPOLYGONOFFSETCLAMPEXTPROC)load("glPolygonOffsetClampEXT");
  }
  static void load_GL_EXT_provoking_vertex(GLADloadproc load) {
  	if(!GLAD_GL_EXT_provoking_vertex) return;
  	glad_glProvokingVertexEXT = (PFNGLPROVOKINGVERTEXEXTPROC)load("glProvokingVertexEXT");
  }
  static void load_GL_EXT_raster_multisample(GLADloadproc load) {
  	if(!GLAD_GL_EXT_raster_multisample) return;
  	glad_glRasterSamplesEXT = (PFNGLRASTERSAMPLESEXTPROC)load("glRasterSamplesEXT");
  }
  static void load_GL_EXT_secondary_color(GLADloadproc load) {
  	if(!GLAD_GL_EXT_secondary_color) return;
  	glad_glSecondaryColor3bEXT = (PFNGLSECONDARYCOLOR3BEXTPROC)load("glSecondaryColor3bEXT");
  	glad_glSecondaryColor3bvEXT = (PFNGLSECONDARYCOLOR3BVEXTPROC)load("glSecondaryColor3bvEXT");
  	glad_glSecondaryColor3dEXT = (PFNGLSECONDARYCOLOR3DEXTPROC)load("glSecondaryColor3dEXT");
  	glad_glSecondaryColor3dvEXT = (PFNGLSECONDARYCOLOR3DVEXTPROC)load("glSecondaryColor3dvEXT");
  	glad_glSecondaryColor3fEXT = (PFNGLSECONDARYCOLOR3FEXTPROC)load("glSecondaryColor3fEXT");
  	glad_glSecondaryColor3fvEXT = (PFNGLSECONDARYCOLOR3FVEXTPROC)load("glSecondaryColor3fvEXT");
  	glad_glSecondaryColor3iEXT = (PFNGLSECONDARYCOLOR3IEXTPROC)load("glSecondaryColor3iEXT");
  	glad_glSecondaryColor3ivEXT = (PFNGLSECONDARYCOLOR3IVEXTPROC)load("glSecondaryColor3ivEXT");
  	glad_glSecondaryColor3sEXT = (PFNGLSECONDARYCOLOR3SEXTPROC)load("glSecondaryColor3sEXT");
  	glad_glSecondaryColor3svEXT = (PFNGLSECONDARYCOLOR3SVEXTPROC)load("glSecondaryColor3svEXT");
  	glad_glSecondaryColor3ubEXT = (PFNGLSECONDARYCOLOR3UBEXTPROC)load("glSecondaryColor3ubEXT");
  	glad_glSecondaryColor3ubvEXT = (PFNGLSECONDARYCOLOR3UBVEXTPROC)load("glSecondaryColor3ubvEXT");
  	glad_glSecondaryColor3uiEXT = (PFNGLSECONDARYCOLOR3UIEXTPROC)load("glSecondaryColor3uiEXT");
  	glad_glSecondaryColor3uivEXT = (PFNGLSECONDARYCOLOR3UIVEXTPROC)load("glSecondaryColor3uivEXT");
  	glad_glSecondaryColor3usEXT = (PFNGLSECONDARYCOLOR3USEXTPROC)load("glSecondaryColor3usEXT");
  	glad_glSecondaryColor3usvEXT = (PFNGLSECONDARYCOLOR3USVEXTPROC)load("glSecondaryColor3usvEXT");
  	glad_glSecondaryColorPointerEXT = (PFNGLSECONDARYCOLORPOINTEREXTPROC)load("glSecondaryColorPointerEXT");
  }
  static void load_GL_EXT_semaphore(GLADloadproc load) {
  	if(!GLAD_GL_EXT_semaphore) return;
  	glad_glGetUnsignedBytevEXT = (PFNGLGETUNSIGNEDBYTEVEXTPROC)load("glGetUnsignedBytevEXT");
  	glad_glGetUnsignedBytei_vEXT = (PFNGLGETUNSIGNEDBYTEI_VEXTPROC)load("glGetUnsignedBytei_vEXT");
  	glad_glGenSemaphoresEXT = (PFNGLGENSEMAPHORESEXTPROC)load("glGenSemaphoresEXT");
  	glad_glDeleteSemaphoresEXT = (PFNGLDELETESEMAPHORESEXTPROC)load("glDeleteSemaphoresEXT");
  	glad_glIsSemaphoreEXT = (PFNGLISSEMAPHOREEXTPROC)load("glIsSemaphoreEXT");
  	glad_glSemaphoreParameterui64vEXT = (PFNGLSEMAPHOREPARAMETERUI64VEXTPROC)load("glSemaphoreParameterui64vEXT");
  	glad_glGetSemaphoreParameterui64vEXT = (PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC)load("glGetSemaphoreParameterui64vEXT");
  	glad_glWaitSemaphoreEXT = (PFNGLWAITSEMAPHOREEXTPROC)load("glWaitSemaphoreEXT");
  	glad_glSignalSemaphoreEXT = (PFNGLSIGNALSEMAPHOREEXTPROC)load("glSignalSemaphoreEXT");
  }
  static void load_GL_EXT_semaphore_fd(GLADloadproc load) {
  	if(!GLAD_GL_EXT_semaphore_fd) return;
  	glad_glImportSemaphoreFdEXT = (PFNGLIMPORTSEMAPHOREFDEXTPROC)load("glImportSemaphoreFdEXT");
  }
  static void load_GL_EXT_semaphore_win32(GLADloadproc load) {
  	if(!GLAD_GL_EXT_semaphore_win32) return;
  	glad_glImportSemaphoreWin32HandleEXT = (PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC)load("glImportSemaphoreWin32HandleEXT");
  	glad_glImportSemaphoreWin32NameEXT = (PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC)load("glImportSemaphoreWin32NameEXT");
  }
  static void load_GL_EXT_separate_shader_objects(GLADloadproc load) {
  	if(!GLAD_GL_EXT_separate_shader_objects) return;
  	glad_glUseShaderProgramEXT = (PFNGLUSESHADERPROGRAMEXTPROC)load("glUseShaderProgramEXT");
  	glad_glActiveProgramEXT = (PFNGLACTIVEPROGRAMEXTPROC)load("glActiveProgramEXT");
  	glad_glCreateShaderProgramEXT = (PFNGLCREATESHADERPROGRAMEXTPROC)load("glCreateShaderProgramEXT");
  	glad_glActiveShaderProgramEXT = (PFNGLACTIVESHADERPROGRAMEXTPROC)load("glActiveShaderProgramEXT");
  	glad_glBindProgramPipelineEXT = (PFNGLBINDPROGRAMPIPELINEEXTPROC)load("glBindProgramPipelineEXT");
  	glad_glCreateShaderProgramvEXT = (PFNGLCREATESHADERPROGRAMVEXTPROC)load("glCreateShaderProgramvEXT");
  	glad_glDeleteProgramPipelinesEXT = (PFNGLDELETEPROGRAMPIPELINESEXTPROC)load("glDeleteProgramPipelinesEXT");
  	glad_glGenProgramPipelinesEXT = (PFNGLGENPROGRAMPIPELINESEXTPROC)load("glGenProgramPipelinesEXT");
  	glad_glGetProgramPipelineInfoLogEXT = (PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC)load("glGetProgramPipelineInfoLogEXT");
  	glad_glGetProgramPipelineivEXT = (PFNGLGETPROGRAMPIPELINEIVEXTPROC)load("glGetProgramPipelineivEXT");
  	glad_glIsProgramPipelineEXT = (PFNGLISPROGRAMPIPELINEEXTPROC)load("glIsProgramPipelineEXT");
  	glad_glProgramParameteriEXT = (PFNGLPROGRAMPARAMETERIEXTPROC)load("glProgramParameteriEXT");
  	glad_glProgramUniform1fEXT = (PFNGLPROGRAMUNIFORM1FEXTPROC)load("glProgramUniform1fEXT");
  	glad_glProgramUniform1fvEXT = (PFNGLPROGRAMUNIFORM1FVEXTPROC)load("glProgramUniform1fvEXT");
  	glad_glProgramUniform1iEXT = (PFNGLPROGRAMUNIFORM1IEXTPROC)load("glProgramUniform1iEXT");
  	glad_glProgramUniform1ivEXT = (PFNGLPROGRAMUNIFORM1IVEXTPROC)load("glProgramUniform1ivEXT");
  	glad_glProgramUniform2fEXT = (PFNGLPROGRAMUNIFORM2FEXTPROC)load("glProgramUniform2fEXT");
  	glad_glProgramUniform2fvEXT = (PFNGLPROGRAMUNIFORM2FVEXTPROC)load("glProgramUniform2fvEXT");
  	glad_glProgramUniform2iEXT = (PFNGLPROGRAMUNIFORM2IEXTPROC)load("glProgramUniform2iEXT");
  	glad_glProgramUniform2ivEXT = (PFNGLPROGRAMUNIFORM2IVEXTPROC)load("glProgramUniform2ivEXT");
  	glad_glProgramUniform3fEXT = (PFNGLPROGRAMUNIFORM3FEXTPROC)load("glProgramUniform3fEXT");
  	glad_glProgramUniform3fvEXT = (PFNGLPROGRAMUNIFORM3FVEXTPROC)load("glProgramUniform3fvEXT");
  	glad_glProgramUniform3iEXT = (PFNGLPROGRAMUNIFORM3IEXTPROC)load("glProgramUniform3iEXT");
  	glad_glProgramUniform3ivEXT = (PFNGLPROGRAMUNIFORM3IVEXTPROC)load("glProgramUniform3ivEXT");
  	glad_glProgramUniform4fEXT = (PFNGLPROGRAMUNIFORM4FEXTPROC)load("glProgramUniform4fEXT");
  	glad_glProgramUniform4fvEXT = (PFNGLPROGRAMUNIFORM4FVEXTPROC)load("glProgramUniform4fvEXT");
  	glad_glProgramUniform4iEXT = (PFNGLPROGRAMUNIFORM4IEXTPROC)load("glProgramUniform4iEXT");
  	glad_glProgramUniform4ivEXT = (PFNGLPROGRAMUNIFORM4IVEXTPROC)load("glProgramUniform4ivEXT");
  	glad_glProgramUniformMatrix2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC)load("glProgramUniformMatrix2fvEXT");
  	glad_glProgramUniformMatrix3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC)load("glProgramUniformMatrix3fvEXT");
  	glad_glProgramUniformMatrix4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC)load("glProgramUniformMatrix4fvEXT");
  	glad_glUseProgramStagesEXT = (PFNGLUSEPROGRAMSTAGESEXTPROC)load("glUseProgramStagesEXT");
  	glad_glValidateProgramPipelineEXT = (PFNGLVALIDATEPROGRAMPIPELINEEXTPROC)load("glValidateProgramPipelineEXT");
  	glad_glProgramUniform1uiEXT = (PFNGLPROGRAMUNIFORM1UIEXTPROC)load("glProgramUniform1uiEXT");
  	glad_glProgramUniform2uiEXT = (PFNGLPROGRAMUNIFORM2UIEXTPROC)load("glProgramUniform2uiEXT");
  	glad_glProgramUniform3uiEXT = (PFNGLPROGRAMUNIFORM3UIEXTPROC)load("glProgramUniform3uiEXT");
  	glad_glProgramUniform4uiEXT = (PFNGLPROGRAMUNIFORM4UIEXTPROC)load("glProgramUniform4uiEXT");
  	glad_glProgramUniform1uivEXT = (PFNGLPROGRAMUNIFORM1UIVEXTPROC)load("glProgramUniform1uivEXT");
  	glad_glProgramUniform2uivEXT = (PFNGLPROGRAMUNIFORM2UIVEXTPROC)load("glProgramUniform2uivEXT");
  	glad_glProgramUniform3uivEXT = (PFNGLPROGRAMUNIFORM3UIVEXTPROC)load("glProgramUniform3uivEXT");
  	glad_glProgramUniform4uivEXT = (PFNGLPROGRAMUNIFORM4UIVEXTPROC)load("glProgramUniform4uivEXT");
  	glad_glProgramUniformMatrix4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC)load("glProgramUniformMatrix4fvEXT");
  	glad_glProgramUniformMatrix2x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC)load("glProgramUniformMatrix2x3fvEXT");
  	glad_glProgramUniformMatrix3x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC)load("glProgramUniformMatrix3x2fvEXT");
  	glad_glProgramUniformMatrix2x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC)load("glProgramUniformMatrix2x4fvEXT");
  	glad_glProgramUniformMatrix4x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC)load("glProgramUniformMatrix4x2fvEXT");
  	glad_glProgramUniformMatrix3x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC)load("glProgramUniformMatrix3x4fvEXT");
  	glad_glProgramUniformMatrix4x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC)load("glProgramUniformMatrix4x3fvEXT");
  }
  static void load_GL_EXT_shader_framebuffer_fetch_non_coherent(GLADloadproc load) {
  	if(!GLAD_GL_EXT_shader_framebuffer_fetch_non_coherent) return;
  	glad_glFramebufferFetchBarrierEXT = (PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC)load("glFramebufferFetchBarrierEXT");
  }
  static void load_GL_EXT_shader_image_load_store(GLADloadproc load) {
  	if(!GLAD_GL_EXT_shader_image_load_store) return;
  	glad_glBindImageTextureEXT = (PFNGLBINDIMAGETEXTUREEXTPROC)load("glBindImageTextureEXT");
  	glad_glMemoryBarrierEXT = (PFNGLMEMORYBARRIEREXTPROC)load("glMemoryBarrierEXT");
  }
  static void load_GL_EXT_stencil_clear_tag(GLADloadproc load) {
  	if(!GLAD_GL_EXT_stencil_clear_tag) return;
  	glad_glStencilClearTagEXT = (PFNGLSTENCILCLEARTAGEXTPROC)load("glStencilClearTagEXT");
  }
  static void load_GL_EXT_stencil_two_side(GLADloadproc load) {
  	if(!GLAD_GL_EXT_stencil_two_side) return;
  	glad_glActiveStencilFaceEXT = (PFNGLACTIVESTENCILFACEEXTPROC)load("glActiveStencilFaceEXT");
  }
  static void load_GL_EXT_subtexture(GLADloadproc load) {
  	if(!GLAD_GL_EXT_subtexture) return;
  	glad_glTexSubImage1DEXT = (PFNGLTEXSUBIMAGE1DEXTPROC)load("glTexSubImage1DEXT");
  	glad_glTexSubImage2DEXT = (PFNGLTEXSUBIMAGE2DEXTPROC)load("glTexSubImage2DEXT");
  }
  static void load_GL_EXT_texture3D(GLADloadproc load) {
  	if(!GLAD_GL_EXT_texture3D) return;
  	glad_glTexImage3DEXT = (PFNGLTEXIMAGE3DEXTPROC)load("glTexImage3DEXT");
  	glad_glTexSubImage3DEXT = (PFNGLTEXSUBIMAGE3DEXTPROC)load("glTexSubImage3DEXT");
  }
  static void load_GL_EXT_texture_array(GLADloadproc load) {
  	if(!GLAD_GL_EXT_texture_array) return;
  	glad_glFramebufferTextureLayerEXT = (PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC)load("glFramebufferTextureLayerEXT");
  }
  static void load_GL_EXT_texture_buffer_object(GLADloadproc load) {
  	if(!GLAD_GL_EXT_texture_buffer_object) return;
  	glad_glTexBufferEXT = (PFNGLTEXBUFFEREXTPROC)load("glTexBufferEXT");
  }
  static void load_GL_EXT_texture_integer(GLADloadproc load) {
  	if(!GLAD_GL_EXT_texture_integer) return;
  	glad_glTexParameterIivEXT = (PFNGLTEXPARAMETERIIVEXTPROC)load("glTexParameterIivEXT");
  	glad_glTexParameterIuivEXT = (PFNGLTEXPARAMETERIUIVEXTPROC)load("glTexParameterIuivEXT");
  	glad_glGetTexParameterIivEXT = (PFNGLGETTEXPARAMETERIIVEXTPROC)load("glGetTexParameterIivEXT");
  	glad_glGetTexParameterIuivEXT = (PFNGLGETTEXPARAMETERIUIVEXTPROC)load("glGetTexParameterIuivEXT");
  	glad_glClearColorIiEXT = (PFNGLCLEARCOLORIIEXTPROC)load("glClearColorIiEXT");
  	glad_glClearColorIuiEXT = (PFNGLCLEARCOLORIUIEXTPROC)load("glClearColorIuiEXT");
  }
  static void load_GL_EXT_texture_object(GLADloadproc load) {
  	if(!GLAD_GL_EXT_texture_object) return;
  	glad_glAreTexturesResidentEXT = (PFNGLARETEXTURESRESIDENTEXTPROC)load("glAreTexturesResidentEXT");
  	glad_glBindTextureEXT = (PFNGLBINDTEXTUREEXTPROC)load("glBindTextureEXT");
  	glad_glDeleteTexturesEXT = (PFNGLDELETETEXTURESEXTPROC)load("glDeleteTexturesEXT");
  	glad_glGenTexturesEXT = (PFNGLGENTEXTURESEXTPROC)load("glGenTexturesEXT");
  	glad_glIsTextureEXT = (PFNGLISTEXTUREEXTPROC)load("glIsTextureEXT");
  	glad_glPrioritizeTexturesEXT = (PFNGLPRIORITIZETEXTURESEXTPROC)load("glPrioritizeTexturesEXT");
  }
  static void load_GL_EXT_texture_perturb_normal(GLADloadproc load) {
  	if(!GLAD_GL_EXT_texture_perturb_normal) return;
  	glad_glTextureNormalEXT = (PFNGLTEXTURENORMALEXTPROC)load("glTextureNormalEXT");
  }
  static void load_GL_EXT_timer_query(GLADloadproc load) {
  	if(!GLAD_GL_EXT_timer_query) return;
  	glad_glGetQueryObjecti64vEXT = (PFNGLGETQUERYOBJECTI64VEXTPROC)load("glGetQueryObjecti64vEXT");
  	glad_glGetQueryObjectui64vEXT = (PFNGLGETQUERYOBJECTUI64VEXTPROC)load("glGetQueryObjectui64vEXT");
  }
  static void load_GL_EXT_transform_feedback(GLADloadproc load) {
  	if(!GLAD_GL_EXT_transform_feedback) return;
  	glad_glBeginTransformFeedbackEXT = (PFNGLBEGINTRANSFORMFEEDBACKEXTPROC)load("glBeginTransformFeedbackEXT");
  	glad_glEndTransformFeedbackEXT = (PFNGLENDTRANSFORMFEEDBACKEXTPROC)load("glEndTransformFeedbackEXT");
  	glad_glBindBufferRangeEXT = (PFNGLBINDBUFFERRANGEEXTPROC)load("glBindBufferRangeEXT");
  	glad_glBindBufferOffsetEXT = (PFNGLBINDBUFFEROFFSETEXTPROC)load("glBindBufferOffsetEXT");
  	glad_glBindBufferBaseEXT = (PFNGLBINDBUFFERBASEEXTPROC)load("glBindBufferBaseEXT");
  	glad_glTransformFeedbackVaryingsEXT = (PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC)load("glTransformFeedbackVaryingsEXT");
  	glad_glGetTransformFeedbackVaryingEXT = (PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC)load("glGetTransformFeedbackVaryingEXT");
  }
  static void load_GL_EXT_vertex_array(GLADloadproc load) {
  	if(!GLAD_GL_EXT_vertex_array) return;
  	glad_glArrayElementEXT = (PFNGLARRAYELEMENTEXTPROC)load("glArrayElementEXT");
  	glad_glColorPointerEXT = (PFNGLCOLORPOINTEREXTPROC)load("glColorPointerEXT");
  	glad_glDrawArraysEXT = (PFNGLDRAWARRAYSEXTPROC)load("glDrawArraysEXT");
  	glad_glEdgeFlagPointerEXT = (PFNGLEDGEFLAGPOINTEREXTPROC)load("glEdgeFlagPointerEXT");
  	glad_glGetPointervEXT = (PFNGLGETPOINTERVEXTPROC)load("glGetPointervEXT");
  	glad_glIndexPointerEXT = (PFNGLINDEXPOINTEREXTPROC)load("glIndexPointerEXT");
  	glad_glNormalPointerEXT = (PFNGLNORMALPOINTEREXTPROC)load("glNormalPointerEXT");
  	glad_glTexCoordPointerEXT = (PFNGLTEXCOORDPOINTEREXTPROC)load("glTexCoordPointerEXT");
  	glad_glVertexPointerEXT = (PFNGLVERTEXPOINTEREXTPROC)load("glVertexPointerEXT");
  }
  static void load_GL_EXT_vertex_attrib_64bit(GLADloadproc load) {
  	if(!GLAD_GL_EXT_vertex_attrib_64bit) return;
  	glad_glVertexAttribL1dEXT = (PFNGLVERTEXATTRIBL1DEXTPROC)load("glVertexAttribL1dEXT");
  	glad_glVertexAttribL2dEXT = (PFNGLVERTEXATTRIBL2DEXTPROC)load("glVertexAttribL2dEXT");
  	glad_glVertexAttribL3dEXT = (PFNGLVERTEXATTRIBL3DEXTPROC)load("glVertexAttribL3dEXT");
  	glad_glVertexAttribL4dEXT = (PFNGLVERTEXATTRIBL4DEXTPROC)load("glVertexAttribL4dEXT");
  	glad_glVertexAttribL1dvEXT = (PFNGLVERTEXATTRIBL1DVEXTPROC)load("glVertexAttribL1dvEXT");
  	glad_glVertexAttribL2dvEXT = (PFNGLVERTEXATTRIBL2DVEXTPROC)load("glVertexAttribL2dvEXT");
  	glad_glVertexAttribL3dvEXT = (PFNGLVERTEXATTRIBL3DVEXTPROC)load("glVertexAttribL3dvEXT");
  	glad_glVertexAttribL4dvEXT = (PFNGLVERTEXATTRIBL4DVEXTPROC)load("glVertexAttribL4dvEXT");
  	glad_glVertexAttribLPointerEXT = (PFNGLVERTEXATTRIBLPOINTEREXTPROC)load("glVertexAttribLPointerEXT");
  	glad_glGetVertexAttribLdvEXT = (PFNGLGETVERTEXATTRIBLDVEXTPROC)load("glGetVertexAttribLdvEXT");
  }
  static void load_GL_EXT_vertex_shader(GLADloadproc load) {
  	if(!GLAD_GL_EXT_vertex_shader) return;
  	glad_glBeginVertexShaderEXT = (PFNGLBEGINVERTEXSHADEREXTPROC)load("glBeginVertexShaderEXT");
  	glad_glEndVertexShaderEXT = (PFNGLENDVERTEXSHADEREXTPROC)load("glEndVertexShaderEXT");
  	glad_glBindVertexShaderEXT = (PFNGLBINDVERTEXSHADEREXTPROC)load("glBindVertexShaderEXT");
  	glad_glGenVertexShadersEXT = (PFNGLGENVERTEXSHADERSEXTPROC)load("glGenVertexShadersEXT");
  	glad_glDeleteVertexShaderEXT = (PFNGLDELETEVERTEXSHADEREXTPROC)load("glDeleteVertexShaderEXT");
  	glad_glShaderOp1EXT = (PFNGLSHADEROP1EXTPROC)load("glShaderOp1EXT");
  	glad_glShaderOp2EXT = (PFNGLSHADEROP2EXTPROC)load("glShaderOp2EXT");
  	glad_glShaderOp3EXT = (PFNGLSHADEROP3EXTPROC)load("glShaderOp3EXT");
  	glad_glSwizzleEXT = (PFNGLSWIZZLEEXTPROC)load("glSwizzleEXT");
  	glad_glWriteMaskEXT = (PFNGLWRITEMASKEXTPROC)load("glWriteMaskEXT");
  	glad_glInsertComponentEXT = (PFNGLINSERTCOMPONENTEXTPROC)load("glInsertComponentEXT");
  	glad_glExtractComponentEXT = (PFNGLEXTRACTCOMPONENTEXTPROC)load("glExtractComponentEXT");
  	glad_glGenSymbolsEXT = (PFNGLGENSYMBOLSEXTPROC)load("glGenSymbolsEXT");
  	glad_glSetInvariantEXT = (PFNGLSETINVARIANTEXTPROC)load("glSetInvariantEXT");
  	glad_glSetLocalConstantEXT = (PFNGLSETLOCALCONSTANTEXTPROC)load("glSetLocalConstantEXT");
  	glad_glVariantbvEXT = (PFNGLVARIANTBVEXTPROC)load("glVariantbvEXT");
  	glad_glVariantsvEXT = (PFNGLVARIANTSVEXTPROC)load("glVariantsvEXT");
  	glad_glVariantivEXT = (PFNGLVARIANTIVEXTPROC)load("glVariantivEXT");
  	glad_glVariantfvEXT = (PFNGLVARIANTFVEXTPROC)load("glVariantfvEXT");
  	glad_glVariantdvEXT = (PFNGLVARIANTDVEXTPROC)load("glVariantdvEXT");
  	glad_glVariantubvEXT = (PFNGLVARIANTUBVEXTPROC)load("glVariantubvEXT");
  	glad_glVariantusvEXT = (PFNGLVARIANTUSVEXTPROC)load("glVariantusvEXT");
  	glad_glVariantuivEXT = (PFNGLVARIANTUIVEXTPROC)load("glVariantuivEXT");
  	glad_glVariantPointerEXT = (PFNGLVARIANTPOINTEREXTPROC)load("glVariantPointerEXT");
  	glad_glEnableVariantClientStateEXT = (PFNGLENABLEVARIANTCLIENTSTATEEXTPROC)load("glEnableVariantClientStateEXT");
  	glad_glDisableVariantClientStateEXT = (PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC)load("glDisableVariantClientStateEXT");
  	glad_glBindLightParameterEXT = (PFNGLBINDLIGHTPARAMETEREXTPROC)load("glBindLightParameterEXT");
  	glad_glBindMaterialParameterEXT = (PFNGLBINDMATERIALPARAMETEREXTPROC)load("glBindMaterialParameterEXT");
  	glad_glBindTexGenParameterEXT = (PFNGLBINDTEXGENPARAMETEREXTPROC)load("glBindTexGenParameterEXT");
  	glad_glBindTextureUnitParameterEXT = (PFNGLBINDTEXTUREUNITPARAMETEREXTPROC)load("glBindTextureUnitParameterEXT");
  	glad_glBindParameterEXT = (PFNGLBINDPARAMETEREXTPROC)load("glBindParameterEXT");
  	glad_glIsVariantEnabledEXT = (PFNGLISVARIANTENABLEDEXTPROC)load("glIsVariantEnabledEXT");
  	glad_glGetVariantBooleanvEXT = (PFNGLGETVARIANTBOOLEANVEXTPROC)load("glGetVariantBooleanvEXT");
  	glad_glGetVariantIntegervEXT = (PFNGLGETVARIANTINTEGERVEXTPROC)load("glGetVariantIntegervEXT");
  	glad_glGetVariantFloatvEXT = (PFNGLGETVARIANTFLOATVEXTPROC)load("glGetVariantFloatvEXT");
  	glad_glGetVariantPointervEXT = (PFNGLGETVARIANTPOINTERVEXTPROC)load("glGetVariantPointervEXT");
  	glad_glGetInvariantBooleanvEXT = (PFNGLGETINVARIANTBOOLEANVEXTPROC)load("glGetInvariantBooleanvEXT");
  	glad_glGetInvariantIntegervEXT = (PFNGLGETINVARIANTINTEGERVEXTPROC)load("glGetInvariantIntegervEXT");
  	glad_glGetInvariantFloatvEXT = (PFNGLGETINVARIANTFLOATVEXTPROC)load("glGetInvariantFloatvEXT");
  	glad_glGetLocalConstantBooleanvEXT = (PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC)load("glGetLocalConstantBooleanvEXT");
  	glad_glGetLocalConstantIntegervEXT = (PFNGLGETLOCALCONSTANTINTEGERVEXTPROC)load("glGetLocalConstantIntegervEXT");
  	glad_glGetLocalConstantFloatvEXT = (PFNGLGETLOCALCONSTANTFLOATVEXTPROC)load("glGetLocalConstantFloatvEXT");
  }
  static void load_GL_EXT_vertex_weighting(GLADloadproc load) {
  	if(!GLAD_GL_EXT_vertex_weighting) return;
  	glad_glVertexWeightfEXT = (PFNGLVERTEXWEIGHTFEXTPROC)load("glVertexWeightfEXT");
  	glad_glVertexWeightfvEXT = (PFNGLVERTEXWEIGHTFVEXTPROC)load("glVertexWeightfvEXT");
  	glad_glVertexWeightPointerEXT = (PFNGLVERTEXWEIGHTPOINTEREXTPROC)load("glVertexWeightPointerEXT");
  }
  static void load_GL_EXT_win32_keyed_mutex(GLADloadproc load) {
  	if(!GLAD_GL_EXT_win32_keyed_mutex) return;
  	glad_glAcquireKeyedMutexWin32EXT = (PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC)load("glAcquireKeyedMutexWin32EXT");
  	glad_glReleaseKeyedMutexWin32EXT = (PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC)load("glReleaseKeyedMutexWin32EXT");
  }
  static void load_GL_EXT_window_rectangles(GLADloadproc load) {
  	if(!GLAD_GL_EXT_window_rectangles) return;
  	glad_glWindowRectanglesEXT = (PFNGLWINDOWRECTANGLESEXTPROC)load("glWindowRectanglesEXT");
  }
  static void load_GL_EXT_x11_sync_object(GLADloadproc load) {
  	if(!GLAD_GL_EXT_x11_sync_object) return;
  	glad_glImportSyncEXT = (PFNGLIMPORTSYNCEXTPROC)load("glImportSyncEXT");
  }
  static void load_GL_GREMEDY_frame_terminator(GLADloadproc load) {
  	if(!GLAD_GL_GREMEDY_frame_terminator) return;
  	glad_glFrameTerminatorGREMEDY = (PFNGLFRAMETERMINATORGREMEDYPROC)load("glFrameTerminatorGREMEDY");
  }
  static void load_GL_GREMEDY_string_marker(GLADloadproc load) {
  	if(!GLAD_GL_GREMEDY_string_marker) return;
  	glad_glStringMarkerGREMEDY = (PFNGLSTRINGMARKERGREMEDYPROC)load("glStringMarkerGREMEDY");
  }
  static void load_GL_HP_image_transform(GLADloadproc load) {
  	if(!GLAD_GL_HP_image_transform) return;
  	glad_glImageTransformParameteriHP = (PFNGLIMAGETRANSFORMPARAMETERIHPPROC)load("glImageTransformParameteriHP");
  	glad_glImageTransformParameterfHP = (PFNGLIMAGETRANSFORMPARAMETERFHPPROC)load("glImageTransformParameterfHP");
  	glad_glImageTransformParameterivHP = (PFNGLIMAGETRANSFORMPARAMETERIVHPPROC)load("glImageTransformParameterivHP");
  	glad_glImageTransformParameterfvHP = (PFNGLIMAGETRANSFORMPARAMETERFVHPPROC)load("glImageTransformParameterfvHP");
  	glad_glGetImageTransformParameterivHP = (PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC)load("glGetImageTransformParameterivHP");
  	glad_glGetImageTransformParameterfvHP = (PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC)load("glGetImageTransformParameterfvHP");
  }
  static void load_GL_IBM_multimode_draw_arrays(GLADloadproc load) {
  	if(!GLAD_GL_IBM_multimode_draw_arrays) return;
  	glad_glMultiModeDrawArraysIBM = (PFNGLMULTIMODEDRAWARRAYSIBMPROC)load("glMultiModeDrawArraysIBM");
  	glad_glMultiModeDrawElementsIBM = (PFNGLMULTIMODEDRAWELEMENTSIBMPROC)load("glMultiModeDrawElementsIBM");
  }
  static void load_GL_IBM_static_data(GLADloadproc load) {
  	if(!GLAD_GL_IBM_static_data) return;
  	glad_glFlushStaticDataIBM = (PFNGLFLUSHSTATICDATAIBMPROC)load("glFlushStaticDataIBM");
  }
  static void load_GL_IBM_vertex_array_lists(GLADloadproc load) {
  	if(!GLAD_GL_IBM_vertex_array_lists) return;
  	glad_glColorPointerListIBM = (PFNGLCOLORPOINTERLISTIBMPROC)load("glColorPointerListIBM");
  	glad_glSecondaryColorPointerListIBM = (PFNGLSECONDARYCOLORPOINTERLISTIBMPROC)load("glSecondaryColorPointerListIBM");
  	glad_glEdgeFlagPointerListIBM = (PFNGLEDGEFLAGPOINTERLISTIBMPROC)load("glEdgeFlagPointerListIBM");
  	glad_glFogCoordPointerListIBM = (PFNGLFOGCOORDPOINTERLISTIBMPROC)load("glFogCoordPointerListIBM");
  	glad_glIndexPointerListIBM = (PFNGLINDEXPOINTERLISTIBMPROC)load("glIndexPointerListIBM");
  	glad_glNormalPointerListIBM = (PFNGLNORMALPOINTERLISTIBMPROC)load("glNormalPointerListIBM");
  	glad_glTexCoordPointerListIBM = (PFNGLTEXCOORDPOINTERLISTIBMPROC)load("glTexCoordPointerListIBM");
  	glad_glVertexPointerListIBM = (PFNGLVERTEXPOINTERLISTIBMPROC)load("glVertexPointerListIBM");
  }
  static void load_GL_INGR_blend_func_separate(GLADloadproc load) {
  	if(!GLAD_GL_INGR_blend_func_separate) return;
  	glad_glBlendFuncSeparateINGR = (PFNGLBLENDFUNCSEPARATEINGRPROC)load("glBlendFuncSeparateINGR");
  }
  static void load_GL_INTEL_framebuffer_CMAA(GLADloadproc load) {
  	if(!GLAD_GL_INTEL_framebuffer_CMAA) return;
  	glad_glApplyFramebufferAttachmentCMAAINTEL = (PFNGLAPPLYFRAMEBUFFERATTACHMENTCMAAINTELPROC)load("glApplyFramebufferAttachmentCMAAINTEL");
  }
  static void load_GL_INTEL_map_texture(GLADloadproc load) {
  	if(!GLAD_GL_INTEL_map_texture) return;
  	glad_glSyncTextureINTEL = (PFNGLSYNCTEXTUREINTELPROC)load("glSyncTextureINTEL");
  	glad_glUnmapTexture2DINTEL = (PFNGLUNMAPTEXTURE2DINTELPROC)load("glUnmapTexture2DINTEL");
  	glad_glMapTexture2DINTEL = (PFNGLMAPTEXTURE2DINTELPROC)load("glMapTexture2DINTEL");
  }
  static void load_GL_INTEL_parallel_arrays(GLADloadproc load) {
  	if(!GLAD_GL_INTEL_parallel_arrays) return;
  	glad_glVertexPointervINTEL = (PFNGLVERTEXPOINTERVINTELPROC)load("glVertexPointervINTEL");
  	glad_glNormalPointervINTEL = (PFNGLNORMALPOINTERVINTELPROC)load("glNormalPointervINTEL");
  	glad_glColorPointervINTEL = (PFNGLCOLORPOINTERVINTELPROC)load("glColorPointervINTEL");
  	glad_glTexCoordPointervINTEL = (PFNGLTEXCOORDPOINTERVINTELPROC)load("glTexCoordPointervINTEL");
  }
  static void load_GL_INTEL_performance_query(GLADloadproc load) {
  	if(!GLAD_GL_INTEL_performance_query) return;
  	glad_glBeginPerfQueryINTEL = (PFNGLBEGINPERFQUERYINTELPROC)load("glBeginPerfQueryINTEL");
  	glad_glCreatePerfQueryINTEL = (PFNGLCREATEPERFQUERYINTELPROC)load("glCreatePerfQueryINTEL");
  	glad_glDeletePerfQueryINTEL = (PFNGLDELETEPERFQUERYINTELPROC)load("glDeletePerfQueryINTEL");
  	glad_glEndPerfQueryINTEL = (PFNGLENDPERFQUERYINTELPROC)load("glEndPerfQueryINTEL");
  	glad_glGetFirstPerfQueryIdINTEL = (PFNGLGETFIRSTPERFQUERYIDINTELPROC)load("glGetFirstPerfQueryIdINTEL");
  	glad_glGetNextPerfQueryIdINTEL = (PFNGLGETNEXTPERFQUERYIDINTELPROC)load("glGetNextPerfQueryIdINTEL");
  	glad_glGetPerfCounterInfoINTEL = (PFNGLGETPERFCOUNTERINFOINTELPROC)load("glGetPerfCounterInfoINTEL");
  	glad_glGetPerfQueryDataINTEL = (PFNGLGETPERFQUERYDATAINTELPROC)load("glGetPerfQueryDataINTEL");
  	glad_glGetPerfQueryIdByNameINTEL = (PFNGLGETPERFQUERYIDBYNAMEINTELPROC)load("glGetPerfQueryIdByNameINTEL");
  	glad_glGetPerfQueryInfoINTEL = (PFNGLGETPERFQUERYINFOINTELPROC)load("glGetPerfQueryInfoINTEL");
  }
  static void load_GL_KHR_blend_equation_advanced(GLADloadproc load) {
  	if(!GLAD_GL_KHR_blend_equation_advanced) return;
  	glad_glBlendBarrierKHR = (PFNGLBLENDBARRIERKHRPROC)load("glBlendBarrierKHR");
  }
  static void load_GL_KHR_debug(GLADloadproc load) {
  	if(!GLAD_GL_KHR_debug) return;
  	glad_glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC)load("glDebugMessageControl");
  	glad_glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC)load("glDebugMessageInsert");
  	glad_glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC)load("glDebugMessageCallback");
  	glad_glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC)load("glGetDebugMessageLog");
  	glad_glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC)load("glPushDebugGroup");
  	glad_glPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC)load("glPopDebugGroup");
  	glad_glObjectLabel = (PFNGLOBJECTLABELPROC)load("glObjectLabel");
  	glad_glGetObjectLabel = (PFNGLGETOBJECTLABELPROC)load("glGetObjectLabel");
  	glad_glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC)load("glObjectPtrLabel");
  	glad_glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC)load("glGetObjectPtrLabel");
  	glad_glGetPointerv = (PFNGLGETPOINTERVPROC)load("glGetPointerv");
  	glad_glDebugMessageControlKHR = (PFNGLDEBUGMESSAGECONTROLKHRPROC)load("glDebugMessageControlKHR");
  	glad_glDebugMessageInsertKHR = (PFNGLDEBUGMESSAGEINSERTKHRPROC)load("glDebugMessageInsertKHR");
  	glad_glDebugMessageCallbackKHR = (PFNGLDEBUGMESSAGECALLBACKKHRPROC)load("glDebugMessageCallbackKHR");
  	glad_glGetDebugMessageLogKHR = (PFNGLGETDEBUGMESSAGELOGKHRPROC)load("glGetDebugMessageLogKHR");
  	glad_glPushDebugGroupKHR = (PFNGLPUSHDEBUGGROUPKHRPROC)load("glPushDebugGroupKHR");
  	glad_glPopDebugGroupKHR = (PFNGLPOPDEBUGGROUPKHRPROC)load("glPopDebugGroupKHR");
  	glad_glObjectLabelKHR = (PFNGLOBJECTLABELKHRPROC)load("glObjectLabelKHR");
  	glad_glGetObjectLabelKHR = (PFNGLGETOBJECTLABELKHRPROC)load("glGetObjectLabelKHR");
  	glad_glObjectPtrLabelKHR = (PFNGLOBJECTPTRLABELKHRPROC)load("glObjectPtrLabelKHR");
  	glad_glGetObjectPtrLabelKHR = (PFNGLGETOBJECTPTRLABELKHRPROC)load("glGetObjectPtrLabelKHR");
  	glad_glGetPointervKHR = (PFNGLGETPOINTERVKHRPROC)load("glGetPointervKHR");
  }
  static void load_GL_KHR_parallel_shader_compile(GLADloadproc load) {
  	if(!GLAD_GL_KHR_parallel_shader_compile) return;
  	glad_glMaxShaderCompilerThreadsKHR = (PFNGLMAXSHADERCOMPILERTHREADSKHRPROC)load("glMaxShaderCompilerThreadsKHR");
  }
  static void load_GL_KHR_robustness(GLADloadproc load) {
  	if(!GLAD_GL_KHR_robustness) return;
  	glad_glGetGraphicsResetStatus = (PFNGLGETGRAPHICSRESETSTATUSPROC)load("glGetGraphicsResetStatus");
  	glad_glReadnPixels = (PFNGLREADNPIXELSPROC)load("glReadnPixels");
  	glad_glGetnUniformfv = (PFNGLGETNUNIFORMFVPROC)load("glGetnUniformfv");
  	glad_glGetnUniformiv = (PFNGLGETNUNIFORMIVPROC)load("glGetnUniformiv");
  	glad_glGetnUniformuiv = (PFNGLGETNUNIFORMUIVPROC)load("glGetnUniformuiv");
  	glad_glGetGraphicsResetStatusKHR = (PFNGLGETGRAPHICSRESETSTATUSKHRPROC)load("glGetGraphicsResetStatusKHR");
  	glad_glReadnPixelsKHR = (PFNGLREADNPIXELSKHRPROC)load("glReadnPixelsKHR");
  	glad_glGetnUniformfvKHR = (PFNGLGETNUNIFORMFVKHRPROC)load("glGetnUniformfvKHR");
  	glad_glGetnUniformivKHR = (PFNGLGETNUNIFORMIVKHRPROC)load("glGetnUniformivKHR");
  	glad_glGetnUniformuivKHR = (PFNGLGETNUNIFORMUIVKHRPROC)load("glGetnUniformuivKHR");
  }
  static void load_GL_MESA_framebuffer_flip_y(GLADloadproc load) {
  	if(!GLAD_GL_MESA_framebuffer_flip_y) return;
  	glad_glFramebufferParameteriMESA = (PFNGLFRAMEBUFFERPARAMETERIMESAPROC)load("glFramebufferParameteriMESA");
  	glad_glGetFramebufferParameterivMESA = (PFNGLGETFRAMEBUFFERPARAMETERIVMESAPROC)load("glGetFramebufferParameterivMESA");
  }
  static void load_GL_MESA_resize_buffers(GLADloadproc load) {
  	if(!GLAD_GL_MESA_resize_buffers) return;
  	glad_glResizeBuffersMESA = (PFNGLRESIZEBUFFERSMESAPROC)load("glResizeBuffersMESA");
  }
  static void load_GL_MESA_window_pos(GLADloadproc load) {
  	if(!GLAD_GL_MESA_window_pos) return;
  	glad_glWindowPos2dMESA = (PFNGLWINDOWPOS2DMESAPROC)load("glWindowPos2dMESA");
  	glad_glWindowPos2dvMESA = (PFNGLWINDOWPOS2DVMESAPROC)load("glWindowPos2dvMESA");
  	glad_glWindowPos2fMESA = (PFNGLWINDOWPOS2FMESAPROC)load("glWindowPos2fMESA");
  	glad_glWindowPos2fvMESA = (PFNGLWINDOWPOS2FVMESAPROC)load("glWindowPos2fvMESA");
  	glad_glWindowPos2iMESA = (PFNGLWINDOWPOS2IMESAPROC)load("glWindowPos2iMESA");
  	glad_glWindowPos2ivMESA = (PFNGLWINDOWPOS2IVMESAPROC)load("glWindowPos2ivMESA");
  	glad_glWindowPos2sMESA = (PFNGLWINDOWPOS2SMESAPROC)load("glWindowPos2sMESA");
  	glad_glWindowPos2svMESA = (PFNGLWINDOWPOS2SVMESAPROC)load("glWindowPos2svMESA");
  	glad_glWindowPos3dMESA = (PFNGLWINDOWPOS3DMESAPROC)load("glWindowPos3dMESA");
  	glad_glWindowPos3dvMESA = (PFNGLWINDOWPOS3DVMESAPROC)load("glWindowPos3dvMESA");
  	glad_glWindowPos3fMESA = (PFNGLWINDOWPOS3FMESAPROC)load("glWindowPos3fMESA");
  	glad_glWindowPos3fvMESA = (PFNGLWINDOWPOS3FVMESAPROC)load("glWindowPos3fvMESA");
  	glad_glWindowPos3iMESA = (PFNGLWINDOWPOS3IMESAPROC)load("glWindowPos3iMESA");
  	glad_glWindowPos3ivMESA = (PFNGLWINDOWPOS3IVMESAPROC)load("glWindowPos3ivMESA");
  	glad_glWindowPos3sMESA = (PFNGLWINDOWPOS3SMESAPROC)load("glWindowPos3sMESA");
  	glad_glWindowPos3svMESA = (PFNGLWINDOWPOS3SVMESAPROC)load("glWindowPos3svMESA");
  	glad_glWindowPos4dMESA = (PFNGLWINDOWPOS4DMESAPROC)load("glWindowPos4dMESA");
  	glad_glWindowPos4dvMESA = (PFNGLWINDOWPOS4DVMESAPROC)load("glWindowPos4dvMESA");
  	glad_glWindowPos4fMESA = (PFNGLWINDOWPOS4FMESAPROC)load("glWindowPos4fMESA");
  	glad_glWindowPos4fvMESA = (PFNGLWINDOWPOS4FVMESAPROC)load("glWindowPos4fvMESA");
  	glad_glWindowPos4iMESA = (PFNGLWINDOWPOS4IMESAPROC)load("glWindowPos4iMESA");
  	glad_glWindowPos4ivMESA = (PFNGLWINDOWPOS4IVMESAPROC)load("glWindowPos4ivMESA");
  	glad_glWindowPos4sMESA = (PFNGLWINDOWPOS4SMESAPROC)load("glWindowPos4sMESA");
  	glad_glWindowPos4svMESA = (PFNGLWINDOWPOS4SVMESAPROC)load("glWindowPos4svMESA");
  }
  static void load_GL_NVX_conditional_render(GLADloadproc load) {
  	if(!GLAD_GL_NVX_conditional_render) return;
  	glad_glBeginConditionalRenderNVX = (PFNGLBEGINCONDITIONALRENDERNVXPROC)load("glBeginConditionalRenderNVX");
  	glad_glEndConditionalRenderNVX = (PFNGLENDCONDITIONALRENDERNVXPROC)load("glEndConditionalRenderNVX");
  }
  static void load_GL_NVX_gpu_multicast2(GLADloadproc load) {
  	if(!GLAD_GL_NVX_gpu_multicast2) return;
  	glad_glUploadGpuMaskNVX = (PFNGLUPLOADGPUMASKNVXPROC)load("glUploadGpuMaskNVX");
  	glad_glMulticastViewportArrayvNVX = (PFNGLMULTICASTVIEWPORTARRAYVNVXPROC)load("glMulticastViewportArrayvNVX");
  	glad_glMulticastViewportPositionWScaleNVX = (PFNGLMULTICASTVIEWPORTPOSITIONWSCALENVXPROC)load("glMulticastViewportPositionWScaleNVX");
  	glad_glMulticastScissorArrayvNVX = (PFNGLMULTICASTSCISSORARRAYVNVXPROC)load("glMulticastScissorArrayvNVX");
  	glad_glAsyncCopyBufferSubDataNVX = (PFNGLASYNCCOPYBUFFERSUBDATANVXPROC)load("glAsyncCopyBufferSubDataNVX");
  	glad_glAsyncCopyImageSubDataNVX = (PFNGLASYNCCOPYIMAGESUBDATANVXPROC)load("glAsyncCopyImageSubDataNVX");
  }
  static void load_GL_NVX_linked_gpu_multicast(GLADloadproc load) {
  	if(!GLAD_GL_NVX_linked_gpu_multicast) return;
  	glad_glLGPUNamedBufferSubDataNVX = (PFNGLLGPUNAMEDBUFFERSUBDATANVXPROC)load("glLGPUNamedBufferSubDataNVX");
  	glad_glLGPUCopyImageSubDataNVX = (PFNGLLGPUCOPYIMAGESUBDATANVXPROC)load("glLGPUCopyImageSubDataNVX");
  	glad_glLGPUInterlockNVX = (PFNGLLGPUINTERLOCKNVXPROC)load("glLGPUInterlockNVX");
  }
  static void load_GL_NVX_progress_fence(GLADloadproc load) {
  	if(!GLAD_GL_NVX_progress_fence) return;
  	glad_glCreateProgressFenceNVX = (PFNGLCREATEPROGRESSFENCENVXPROC)load("glCreateProgressFenceNVX");
  	glad_glSignalSemaphoreui64NVX = (PFNGLSIGNALSEMAPHOREUI64NVXPROC)load("glSignalSemaphoreui64NVX");
  	glad_glWaitSemaphoreui64NVX = (PFNGLWAITSEMAPHOREUI64NVXPROC)load("glWaitSemaphoreui64NVX");
  	glad_glClientWaitSemaphoreui64NVX = (PFNGLCLIENTWAITSEMAPHOREUI64NVXPROC)load("glClientWaitSemaphoreui64NVX");
  }
  static void load_GL_NV_alpha_to_coverage_dither_control(GLADloadproc load) {
  	if(!GLAD_GL_NV_alpha_to_coverage_dither_control) return;
  	glad_glAlphaToCoverageDitherControlNV = (PFNGLALPHATOCOVERAGEDITHERCONTROLNVPROC)load("glAlphaToCoverageDitherControlNV");
  }
  static void load_GL_NV_bindless_multi_draw_indirect(GLADloadproc load) {
  	if(!GLAD_GL_NV_bindless_multi_draw_indirect) return;
  	glad_glMultiDrawArraysIndirectBindlessNV = (PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC)load("glMultiDrawArraysIndirectBindlessNV");
  	glad_glMultiDrawElementsIndirectBindlessNV = (PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC)load("glMultiDrawElementsIndirectBindlessNV");
  }
  static void load_GL_NV_bindless_multi_draw_indirect_count(GLADloadproc load) {
  	if(!GLAD_GL_NV_bindless_multi_draw_indirect_count) return;
  	glad_glMultiDrawArraysIndirectBindlessCountNV = (PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC)load("glMultiDrawArraysIndirectBindlessCountNV");
  	glad_glMultiDrawElementsIndirectBindlessCountNV = (PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC)load("glMultiDrawElementsIndirectBindlessCountNV");
  }
  static void load_GL_NV_bindless_texture(GLADloadproc load) {
  	if(!GLAD_GL_NV_bindless_texture) return;
  	glad_glGetTextureHandleNV = (PFNGLGETTEXTUREHANDLENVPROC)load("glGetTextureHandleNV");
  	glad_glGetTextureSamplerHandleNV = (PFNGLGETTEXTURESAMPLERHANDLENVPROC)load("glGetTextureSamplerHandleNV");
  	glad_glMakeTextureHandleResidentNV = (PFNGLMAKETEXTUREHANDLERESIDENTNVPROC)load("glMakeTextureHandleResidentNV");
  	glad_glMakeTextureHandleNonResidentNV = (PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC)load("glMakeTextureHandleNonResidentNV");
  	glad_glGetImageHandleNV = (PFNGLGETIMAGEHANDLENVPROC)load("glGetImageHandleNV");
  	glad_glMakeImageHandleResidentNV = (PFNGLMAKEIMAGEHANDLERESIDENTNVPROC)load("glMakeImageHandleResidentNV");
  	glad_glMakeImageHandleNonResidentNV = (PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC)load("glMakeImageHandleNonResidentNV");
  	glad_glUniformHandleui64NV = (PFNGLUNIFORMHANDLEUI64NVPROC)load("glUniformHandleui64NV");
  	glad_glUniformHandleui64vNV = (PFNGLUNIFORMHANDLEUI64VNVPROC)load("glUniformHandleui64vNV");
  	glad_glProgramUniformHandleui64NV = (PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC)load("glProgramUniformHandleui64NV");
  	glad_glProgramUniformHandleui64vNV = (PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC)load("glProgramUniformHandleui64vNV");
  	glad_glIsTextureHandleResidentNV = (PFNGLISTEXTUREHANDLERESIDENTNVPROC)load("glIsTextureHandleResidentNV");
  	glad_glIsImageHandleResidentNV = (PFNGLISIMAGEHANDLERESIDENTNVPROC)load("glIsImageHandleResidentNV");
  }
  static void load_GL_NV_blend_equation_advanced(GLADloadproc load) {
  	if(!GLAD_GL_NV_blend_equation_advanced) return;
  	glad_glBlendParameteriNV = (PFNGLBLENDPARAMETERINVPROC)load("glBlendParameteriNV");
  	glad_glBlendBarrierNV = (PFNGLBLENDBARRIERNVPROC)load("glBlendBarrierNV");
  }
  static void load_GL_NV_clip_space_w_scaling(GLADloadproc load) {
  	if(!GLAD_GL_NV_clip_space_w_scaling) return;
  	glad_glViewportPositionWScaleNV = (PFNGLVIEWPORTPOSITIONWSCALENVPROC)load("glViewportPositionWScaleNV");
  }
  static void load_GL_NV_command_list(GLADloadproc load) {
  	if(!GLAD_GL_NV_command_list) return;
  	glad_glCreateStatesNV = (PFNGLCREATESTATESNVPROC)load("glCreateStatesNV");
  	glad_glDeleteStatesNV = (PFNGLDELETESTATESNVPROC)load("glDeleteStatesNV");
  	glad_glIsStateNV = (PFNGLISSTATENVPROC)load("glIsStateNV");
  	glad_glStateCaptureNV = (PFNGLSTATECAPTURENVPROC)load("glStateCaptureNV");
  	glad_glGetCommandHeaderNV = (PFNGLGETCOMMANDHEADERNVPROC)load("glGetCommandHeaderNV");
  	glad_glGetStageIndexNV = (PFNGLGETSTAGEINDEXNVPROC)load("glGetStageIndexNV");
  	glad_glDrawCommandsNV = (PFNGLDRAWCOMMANDSNVPROC)load("glDrawCommandsNV");
  	glad_glDrawCommandsAddressNV = (PFNGLDRAWCOMMANDSADDRESSNVPROC)load("glDrawCommandsAddressNV");
  	glad_glDrawCommandsStatesNV = (PFNGLDRAWCOMMANDSSTATESNVPROC)load("glDrawCommandsStatesNV");
  	glad_glDrawCommandsStatesAddressNV = (PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC)load("glDrawCommandsStatesAddressNV");
  	glad_glCreateCommandListsNV = (PFNGLCREATECOMMANDLISTSNVPROC)load("glCreateCommandListsNV");
  	glad_glDeleteCommandListsNV = (PFNGLDELETECOMMANDLISTSNVPROC)load("glDeleteCommandListsNV");
  	glad_glIsCommandListNV = (PFNGLISCOMMANDLISTNVPROC)load("glIsCommandListNV");
  	glad_glListDrawCommandsStatesClientNV = (PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC)load("glListDrawCommandsStatesClientNV");
  	glad_glCommandListSegmentsNV = (PFNGLCOMMANDLISTSEGMENTSNVPROC)load("glCommandListSegmentsNV");
  	glad_glCompileCommandListNV = (PFNGLCOMPILECOMMANDLISTNVPROC)load("glCompileCommandListNV");
  	glad_glCallCommandListNV = (PFNGLCALLCOMMANDLISTNVPROC)load("glCallCommandListNV");
  }
  static void load_GL_NV_conditional_render(GLADloadproc load) {
  	if(!GLAD_GL_NV_conditional_render) return;
  	glad_glBeginConditionalRenderNV = (PFNGLBEGINCONDITIONALRENDERNVPROC)load("glBeginConditionalRenderNV");
  	glad_glEndConditionalRenderNV = (PFNGLENDCONDITIONALRENDERNVPROC)load("glEndConditionalRenderNV");
  }
  static void load_GL_NV_conservative_raster(GLADloadproc load) {
  	if(!GLAD_GL_NV_conservative_raster) return;
  	glad_glSubpixelPrecisionBiasNV = (PFNGLSUBPIXELPRECISIONBIASNVPROC)load("glSubpixelPrecisionBiasNV");
  }
  static void load_GL_NV_conservative_raster_dilate(GLADloadproc load) {
  	if(!GLAD_GL_NV_conservative_raster_dilate) return;
  	glad_glConservativeRasterParameterfNV = (PFNGLCONSERVATIVERASTERPARAMETERFNVPROC)load("glConservativeRasterParameterfNV");
  }
  static void load_GL_NV_conservative_raster_pre_snap_triangles(GLADloadproc load) {
  	if(!GLAD_GL_NV_conservative_raster_pre_snap_triangles) return;
  	glad_glConservativeRasterParameteriNV = (PFNGLCONSERVATIVERASTERPARAMETERINVPROC)load("glConservativeRasterParameteriNV");
  }
  static void load_GL_NV_copy_image(GLADloadproc load) {
  	if(!GLAD_GL_NV_copy_image) return;
  	glad_glCopyImageSubDataNV = (PFNGLCOPYIMAGESUBDATANVPROC)load("glCopyImageSubDataNV");
  }
  static void load_GL_NV_depth_buffer_float(GLADloadproc load) {
  	if(!GLAD_GL_NV_depth_buffer_float) return;
  	glad_glDepthRangedNV = (PFNGLDEPTHRANGEDNVPROC)load("glDepthRangedNV");
  	glad_glClearDepthdNV = (PFNGLCLEARDEPTHDNVPROC)load("glClearDepthdNV");
  	glad_glDepthBoundsdNV = (PFNGLDEPTHBOUNDSDNVPROC)load("glDepthBoundsdNV");
  }
  static void load_GL_NV_draw_texture(GLADloadproc load) {
  	if(!GLAD_GL_NV_draw_texture) return;
  	glad_glDrawTextureNV = (PFNGLDRAWTEXTURENVPROC)load("glDrawTextureNV");
  }
  static void load_GL_NV_draw_vulkan_image(GLADloadproc load) {
  	if(!GLAD_GL_NV_draw_vulkan_image) return;
  	glad_glDrawVkImageNV = (PFNGLDRAWVKIMAGENVPROC)load("glDrawVkImageNV");
  	glad_glGetVkProcAddrNV = (PFNGLGETVKPROCADDRNVPROC)load("glGetVkProcAddrNV");
  	glad_glWaitVkSemaphoreNV = (PFNGLWAITVKSEMAPHORENVPROC)load("glWaitVkSemaphoreNV");
  	glad_glSignalVkSemaphoreNV = (PFNGLSIGNALVKSEMAPHORENVPROC)load("glSignalVkSemaphoreNV");
  	glad_glSignalVkFenceNV = (PFNGLSIGNALVKFENCENVPROC)load("glSignalVkFenceNV");
  }
  static void load_GL_NV_evaluators(GLADloadproc load) {
  	if(!GLAD_GL_NV_evaluators) return;
  	glad_glMapControlPointsNV = (PFNGLMAPCONTROLPOINTSNVPROC)load("glMapControlPointsNV");
  	glad_glMapParameterivNV = (PFNGLMAPPARAMETERIVNVPROC)load("glMapParameterivNV");
  	glad_glMapParameterfvNV = (PFNGLMAPPARAMETERFVNVPROC)load("glMapParameterfvNV");
  	glad_glGetMapControlPointsNV = (PFNGLGETMAPCONTROLPOINTSNVPROC)load("glGetMapControlPointsNV");
  	glad_glGetMapParameterivNV = (PFNGLGETMAPPARAMETERIVNVPROC)load("glGetMapParameterivNV");
  	glad_glGetMapParameterfvNV = (PFNGLGETMAPPARAMETERFVNVPROC)load("glGetMapParameterfvNV");
  	glad_glGetMapAttribParameterivNV = (PFNGLGETMAPATTRIBPARAMETERIVNVPROC)load("glGetMapAttribParameterivNV");
  	glad_glGetMapAttribParameterfvNV = (PFNGLGETMAPATTRIBPARAMETERFVNVPROC)load("glGetMapAttribParameterfvNV");
  	glad_glEvalMapsNV = (PFNGLEVALMAPSNVPROC)load("glEvalMapsNV");
  }
  static void load_GL_NV_explicit_multisample(GLADloadproc load) {
  	if(!GLAD_GL_NV_explicit_multisample) return;
  	glad_glGetMultisamplefvNV = (PFNGLGETMULTISAMPLEFVNVPROC)load("glGetMultisamplefvNV");
  	glad_glSampleMaskIndexedNV = (PFNGLSAMPLEMASKINDEXEDNVPROC)load("glSampleMaskIndexedNV");
  	glad_glTexRenderbufferNV = (PFNGLTEXRENDERBUFFERNVPROC)load("glTexRenderbufferNV");
  }
  static void load_GL_NV_fence(GLADloadproc load) {
  	if(!GLAD_GL_NV_fence) return;
  	glad_glDeleteFencesNV = (PFNGLDELETEFENCESNVPROC)load("glDeleteFencesNV");
  	glad_glGenFencesNV = (PFNGLGENFENCESNVPROC)load("glGenFencesNV");
  	glad_glIsFenceNV = (PFNGLISFENCENVPROC)load("glIsFenceNV");
  	glad_glTestFenceNV = (PFNGLTESTFENCENVPROC)load("glTestFenceNV");
  	glad_glGetFenceivNV = (PFNGLGETFENCEIVNVPROC)load("glGetFenceivNV");
  	glad_glFinishFenceNV = (PFNGLFINISHFENCENVPROC)load("glFinishFenceNV");
  	glad_glSetFenceNV = (PFNGLSETFENCENVPROC)load("glSetFenceNV");
  }
  static void load_GL_NV_fragment_coverage_to_color(GLADloadproc load) {
  	if(!GLAD_GL_NV_fragment_coverage_to_color) return;
  	glad_glFragmentCoverageColorNV = (PFNGLFRAGMENTCOVERAGECOLORNVPROC)load("glFragmentCoverageColorNV");
  }
  static void load_GL_NV_fragment_program(GLADloadproc load) {
  	if(!GLAD_GL_NV_fragment_program) return;
  	glad_glProgramNamedParameter4fNV = (PFNGLPROGRAMNAMEDPARAMETER4FNVPROC)load("glProgramNamedParameter4fNV");
  	glad_glProgramNamedParameter4fvNV = (PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC)load("glProgramNamedParameter4fvNV");
  	glad_glProgramNamedParameter4dNV = (PFNGLPROGRAMNAMEDPARAMETER4DNVPROC)load("glProgramNamedParameter4dNV");
  	glad_glProgramNamedParameter4dvNV = (PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC)load("glProgramNamedParameter4dvNV");
  	glad_glGetProgramNamedParameterfvNV = (PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC)load("glGetProgramNamedParameterfvNV");
  	glad_glGetProgramNamedParameterdvNV = (PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC)load("glGetProgramNamedParameterdvNV");
  }
  static void load_GL_NV_framebuffer_mixed_samples(GLADloadproc load) {
  	if(!GLAD_GL_NV_framebuffer_mixed_samples) return;
  	glad_glRasterSamplesEXT = (PFNGLRASTERSAMPLESEXTPROC)load("glRasterSamplesEXT");
  	glad_glCoverageModulationTableNV = (PFNGLCOVERAGEMODULATIONTABLENVPROC)load("glCoverageModulationTableNV");
  	glad_glGetCoverageModulationTableNV = (PFNGLGETCOVERAGEMODULATIONTABLENVPROC)load("glGetCoverageModulationTableNV");
  	glad_glCoverageModulationNV = (PFNGLCOVERAGEMODULATIONNVPROC)load("glCoverageModulationNV");
  }
  static void load_GL_NV_framebuffer_multisample_coverage(GLADloadproc load) {
  	if(!GLAD_GL_NV_framebuffer_multisample_coverage) return;
  	glad_glRenderbufferStorageMultisampleCoverageNV = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC)load("glRenderbufferStorageMultisampleCoverageNV");
  }
  static void load_GL_NV_geometry_program4(GLADloadproc load) {
  	if(!GLAD_GL_NV_geometry_program4) return;
  	glad_glProgramVertexLimitNV = (PFNGLPROGRAMVERTEXLIMITNVPROC)load("glProgramVertexLimitNV");
  	glad_glFramebufferTextureEXT = (PFNGLFRAMEBUFFERTEXTUREEXTPROC)load("glFramebufferTextureEXT");
  	glad_glFramebufferTextureLayerEXT = (PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC)load("glFramebufferTextureLayerEXT");
  	glad_glFramebufferTextureFaceEXT = (PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC)load("glFramebufferTextureFaceEXT");
  }
  static void load_GL_NV_gpu_multicast(GLADloadproc load) {
  	if(!GLAD_GL_NV_gpu_multicast) return;
  	glad_glRenderGpuMaskNV = (PFNGLRENDERGPUMASKNVPROC)load("glRenderGpuMaskNV");
  	glad_glMulticastBufferSubDataNV = (PFNGLMULTICASTBUFFERSUBDATANVPROC)load("glMulticastBufferSubDataNV");
  	glad_glMulticastCopyBufferSubDataNV = (PFNGLMULTICASTCOPYBUFFERSUBDATANVPROC)load("glMulticastCopyBufferSubDataNV");
  	glad_glMulticastCopyImageSubDataNV = (PFNGLMULTICASTCOPYIMAGESUBDATANVPROC)load("glMulticastCopyImageSubDataNV");
  	glad_glMulticastBlitFramebufferNV = (PFNGLMULTICASTBLITFRAMEBUFFERNVPROC)load("glMulticastBlitFramebufferNV");
  	glad_glMulticastFramebufferSampleLocationsfvNV = (PFNGLMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)load("glMulticastFramebufferSampleLocationsfvNV");
  	glad_glMulticastBarrierNV = (PFNGLMULTICASTBARRIERNVPROC)load("glMulticastBarrierNV");
  	glad_glMulticastWaitSyncNV = (PFNGLMULTICASTWAITSYNCNVPROC)load("glMulticastWaitSyncNV");
  	glad_glMulticastGetQueryObjectivNV = (PFNGLMULTICASTGETQUERYOBJECTIVNVPROC)load("glMulticastGetQueryObjectivNV");
  	glad_glMulticastGetQueryObjectuivNV = (PFNGLMULTICASTGETQUERYOBJECTUIVNVPROC)load("glMulticastGetQueryObjectuivNV");
  	glad_glMulticastGetQueryObjecti64vNV = (PFNGLMULTICASTGETQUERYOBJECTI64VNVPROC)load("glMulticastGetQueryObjecti64vNV");
  	glad_glMulticastGetQueryObjectui64vNV = (PFNGLMULTICASTGETQUERYOBJECTUI64VNVPROC)load("glMulticastGetQueryObjectui64vNV");
  }
  static void load_GL_NV_gpu_program4(GLADloadproc load) {
  	if(!GLAD_GL_NV_gpu_program4) return;
  	glad_glProgramLocalParameterI4iNV = (PFNGLPROGRAMLOCALPARAMETERI4INVPROC)load("glProgramLocalParameterI4iNV");
  	glad_glProgramLocalParameterI4ivNV = (PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC)load("glProgramLocalParameterI4ivNV");
  	glad_glProgramLocalParametersI4ivNV = (PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC)load("glProgramLocalParametersI4ivNV");
  	glad_glProgramLocalParameterI4uiNV = (PFNGLPROGRAMLOCALPARAMETERI4UINVPROC)load("glProgramLocalParameterI4uiNV");
  	glad_glProgramLocalParameterI4uivNV = (PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC)load("glProgramLocalParameterI4uivNV");
  	glad_glProgramLocalParametersI4uivNV = (PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC)load("glProgramLocalParametersI4uivNV");
  	glad_glProgramEnvParameterI4iNV = (PFNGLPROGRAMENVPARAMETERI4INVPROC)load("glProgramEnvParameterI4iNV");
  	glad_glProgramEnvParameterI4ivNV = (PFNGLPROGRAMENVPARAMETERI4IVNVPROC)load("glProgramEnvParameterI4ivNV");
  	glad_glProgramEnvParametersI4ivNV = (PFNGLPROGRAMENVPARAMETERSI4IVNVPROC)load("glProgramEnvParametersI4ivNV");
  	glad_glProgramEnvParameterI4uiNV = (PFNGLPROGRAMENVPARAMETERI4UINVPROC)load("glProgramEnvParameterI4uiNV");
  	glad_glProgramEnvParameterI4uivNV = (PFNGLPROGRAMENVPARAMETERI4UIVNVPROC)load("glProgramEnvParameterI4uivNV");
  	glad_glProgramEnvParametersI4uivNV = (PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC)load("glProgramEnvParametersI4uivNV");
  	glad_glGetProgramLocalParameterIivNV = (PFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC)load("glGetProgramLocalParameterIivNV");
  	glad_glGetProgramLocalParameterIuivNV = (PFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC)load("glGetProgramLocalParameterIuivNV");
  	glad_glGetProgramEnvParameterIivNV = (PFNGLGETPROGRAMENVPARAMETERIIVNVPROC)load("glGetProgramEnvParameterIivNV");
  	glad_glGetProgramEnvParameterIuivNV = (PFNGLGETPROGRAMENVPARAMETERIUIVNVPROC)load("glGetProgramEnvParameterIuivNV");
  }
  static void load_GL_NV_gpu_program5(GLADloadproc load) {
  	if(!GLAD_GL_NV_gpu_program5) return;
  	glad_glProgramSubroutineParametersuivNV = (PFNGLPROGRAMSUBROUTINEPARAMETERSUIVNVPROC)load("glProgramSubroutineParametersuivNV");
  	glad_glGetProgramSubroutineParameteruivNV = (PFNGLGETPROGRAMSUBROUTINEPARAMETERUIVNVPROC)load("glGetProgramSubroutineParameteruivNV");
  }
  static void load_GL_NV_gpu_shader5(GLADloadproc load) {
  	if(!GLAD_GL_NV_gpu_shader5) return;
  	glad_glUniform1i64NV = (PFNGLUNIFORM1I64NVPROC)load("glUniform1i64NV");
  	glad_glUniform2i64NV = (PFNGLUNIFORM2I64NVPROC)load("glUniform2i64NV");
  	glad_glUniform3i64NV = (PFNGLUNIFORM3I64NVPROC)load("glUniform3i64NV");
  	glad_glUniform4i64NV = (PFNGLUNIFORM4I64NVPROC)load("glUniform4i64NV");
  	glad_glUniform1i64vNV = (PFNGLUNIFORM1I64VNVPROC)load("glUniform1i64vNV");
  	glad_glUniform2i64vNV = (PFNGLUNIFORM2I64VNVPROC)load("glUniform2i64vNV");
  	glad_glUniform3i64vNV = (PFNGLUNIFORM3I64VNVPROC)load("glUniform3i64vNV");
  	glad_glUniform4i64vNV = (PFNGLUNIFORM4I64VNVPROC)load("glUniform4i64vNV");
  	glad_glUniform1ui64NV = (PFNGLUNIFORM1UI64NVPROC)load("glUniform1ui64NV");
  	glad_glUniform2ui64NV = (PFNGLUNIFORM2UI64NVPROC)load("glUniform2ui64NV");
  	glad_glUniform3ui64NV = (PFNGLUNIFORM3UI64NVPROC)load("glUniform3ui64NV");
  	glad_glUniform4ui64NV = (PFNGLUNIFORM4UI64NVPROC)load("glUniform4ui64NV");
  	glad_glUniform1ui64vNV = (PFNGLUNIFORM1UI64VNVPROC)load("glUniform1ui64vNV");
  	glad_glUniform2ui64vNV = (PFNGLUNIFORM2UI64VNVPROC)load("glUniform2ui64vNV");
  	glad_glUniform3ui64vNV = (PFNGLUNIFORM3UI64VNVPROC)load("glUniform3ui64vNV");
  	glad_glUniform4ui64vNV = (PFNGLUNIFORM4UI64VNVPROC)load("glUniform4ui64vNV");
  	glad_glGetUniformi64vNV = (PFNGLGETUNIFORMI64VNVPROC)load("glGetUniformi64vNV");
  	glad_glProgramUniform1i64NV = (PFNGLPROGRAMUNIFORM1I64NVPROC)load("glProgramUniform1i64NV");
  	glad_glProgramUniform2i64NV = (PFNGLPROGRAMUNIFORM2I64NVPROC)load("glProgramUniform2i64NV");
  	glad_glProgramUniform3i64NV = (PFNGLPROGRAMUNIFORM3I64NVPROC)load("glProgramUniform3i64NV");
  	glad_glProgramUniform4i64NV = (PFNGLPROGRAMUNIFORM4I64NVPROC)load("glProgramUniform4i64NV");
  	glad_glProgramUniform1i64vNV = (PFNGLPROGRAMUNIFORM1I64VNVPROC)load("glProgramUniform1i64vNV");
  	glad_glProgramUniform2i64vNV = (PFNGLPROGRAMUNIFORM2I64VNVPROC)load("glProgramUniform2i64vNV");
  	glad_glProgramUniform3i64vNV = (PFNGLPROGRAMUNIFORM3I64VNVPROC)load("glProgramUniform3i64vNV");
  	glad_glProgramUniform4i64vNV = (PFNGLPROGRAMUNIFORM4I64VNVPROC)load("glProgramUniform4i64vNV");
  	glad_glProgramUniform1ui64NV = (PFNGLPROGRAMUNIFORM1UI64NVPROC)load("glProgramUniform1ui64NV");
  	glad_glProgramUniform2ui64NV = (PFNGLPROGRAMUNIFORM2UI64NVPROC)load("glProgramUniform2ui64NV");
  	glad_glProgramUniform3ui64NV = (PFNGLPROGRAMUNIFORM3UI64NVPROC)load("glProgramUniform3ui64NV");
  	glad_glProgramUniform4ui64NV = (PFNGLPROGRAMUNIFORM4UI64NVPROC)load("glProgramUniform4ui64NV");
  	glad_glProgramUniform1ui64vNV = (PFNGLPROGRAMUNIFORM1UI64VNVPROC)load("glProgramUniform1ui64vNV");
  	glad_glProgramUniform2ui64vNV = (PFNGLPROGRAMUNIFORM2UI64VNVPROC)load("glProgramUniform2ui64vNV");
  	glad_glProgramUniform3ui64vNV = (PFNGLPROGRAMUNIFORM3UI64VNVPROC)load("glProgramUniform3ui64vNV");
  	glad_glProgramUniform4ui64vNV = (PFNGLPROGRAMUNIFORM4UI64VNVPROC)load("glProgramUniform4ui64vNV");
  }
  static void load_GL_NV_half_float(GLADloadproc load) {
  	if(!GLAD_GL_NV_half_float) return;
  	glad_glVertex2hNV = (PFNGLVERTEX2HNVPROC)load("glVertex2hNV");
  	glad_glVertex2hvNV = (PFNGLVERTEX2HVNVPROC)load("glVertex2hvNV");
  	glad_glVertex3hNV = (PFNGLVERTEX3HNVPROC)load("glVertex3hNV");
  	glad_glVertex3hvNV = (PFNGLVERTEX3HVNVPROC)load("glVertex3hvNV");
  	glad_glVertex4hNV = (PFNGLVERTEX4HNVPROC)load("glVertex4hNV");
  	glad_glVertex4hvNV = (PFNGLVERTEX4HVNVPROC)load("glVertex4hvNV");
  	glad_glNormal3hNV = (PFNGLNORMAL3HNVPROC)load("glNormal3hNV");
  	glad_glNormal3hvNV = (PFNGLNORMAL3HVNVPROC)load("glNormal3hvNV");
  	glad_glColor3hNV = (PFNGLCOLOR3HNVPROC)load("glColor3hNV");
  	glad_glColor3hvNV = (PFNGLCOLOR3HVNVPROC)load("glColor3hvNV");
  	glad_glColor4hNV = (PFNGLCOLOR4HNVPROC)load("glColor4hNV");
  	glad_glColor4hvNV = (PFNGLCOLOR4HVNVPROC)load("glColor4hvNV");
  	glad_glTexCoord1hNV = (PFNGLTEXCOORD1HNVPROC)load("glTexCoord1hNV");
  	glad_glTexCoord1hvNV = (PFNGLTEXCOORD1HVNVPROC)load("glTexCoord1hvNV");
  	glad_glTexCoord2hNV = (PFNGLTEXCOORD2HNVPROC)load("glTexCoord2hNV");
  	glad_glTexCoord2hvNV = (PFNGLTEXCOORD2HVNVPROC)load("glTexCoord2hvNV");
  	glad_glTexCoord3hNV = (PFNGLTEXCOORD3HNVPROC)load("glTexCoord3hNV");
  	glad_glTexCoord3hvNV = (PFNGLTEXCOORD3HVNVPROC)load("glTexCoord3hvNV");
  	glad_glTexCoord4hNV = (PFNGLTEXCOORD4HNVPROC)load("glTexCoord4hNV");
  	glad_glTexCoord4hvNV = (PFNGLTEXCOORD4HVNVPROC)load("glTexCoord4hvNV");
  	glad_glMultiTexCoord1hNV = (PFNGLMULTITEXCOORD1HNVPROC)load("glMultiTexCoord1hNV");
  	glad_glMultiTexCoord1hvNV = (PFNGLMULTITEXCOORD1HVNVPROC)load("glMultiTexCoord1hvNV");
  	glad_glMultiTexCoord2hNV = (PFNGLMULTITEXCOORD2HNVPROC)load("glMultiTexCoord2hNV");
  	glad_glMultiTexCoord2hvNV = (PFNGLMULTITEXCOORD2HVNVPROC)load("glMultiTexCoord2hvNV");
  	glad_glMultiTexCoord3hNV = (PFNGLMULTITEXCOORD3HNVPROC)load("glMultiTexCoord3hNV");
  	glad_glMultiTexCoord3hvNV = (PFNGLMULTITEXCOORD3HVNVPROC)load("glMultiTexCoord3hvNV");
  	glad_glMultiTexCoord4hNV = (PFNGLMULTITEXCOORD4HNVPROC)load("glMultiTexCoord4hNV");
  	glad_glMultiTexCoord4hvNV = (PFNGLMULTITEXCOORD4HVNVPROC)load("glMultiTexCoord4hvNV");
  	glad_glFogCoordhNV = (PFNGLFOGCOORDHNVPROC)load("glFogCoordhNV");
  	glad_glFogCoordhvNV = (PFNGLFOGCOORDHVNVPROC)load("glFogCoordhvNV");
  	glad_glSecondaryColor3hNV = (PFNGLSECONDARYCOLOR3HNVPROC)load("glSecondaryColor3hNV");
  	glad_glSecondaryColor3hvNV = (PFNGLSECONDARYCOLOR3HVNVPROC)load("glSecondaryColor3hvNV");
  	glad_glVertexWeighthNV = (PFNGLVERTEXWEIGHTHNVPROC)load("glVertexWeighthNV");
  	glad_glVertexWeighthvNV = (PFNGLVERTEXWEIGHTHVNVPROC)load("glVertexWeighthvNV");
  	glad_glVertexAttrib1hNV = (PFNGLVERTEXATTRIB1HNVPROC)load("glVertexAttrib1hNV");
  	glad_glVertexAttrib1hvNV = (PFNGLVERTEXATTRIB1HVNVPROC)load("glVertexAttrib1hvNV");
  	glad_glVertexAttrib2hNV = (PFNGLVERTEXATTRIB2HNVPROC)load("glVertexAttrib2hNV");
  	glad_glVertexAttrib2hvNV = (PFNGLVERTEXATTRIB2HVNVPROC)load("glVertexAttrib2hvNV");
  	glad_glVertexAttrib3hNV = (PFNGLVERTEXATTRIB3HNVPROC)load("glVertexAttrib3hNV");
  	glad_glVertexAttrib3hvNV = (PFNGLVERTEXATTRIB3HVNVPROC)load("glVertexAttrib3hvNV");
  	glad_glVertexAttrib4hNV = (PFNGLVERTEXATTRIB4HNVPROC)load("glVertexAttrib4hNV");
  	glad_glVertexAttrib4hvNV = (PFNGLVERTEXATTRIB4HVNVPROC)load("glVertexAttrib4hvNV");
  	glad_glVertexAttribs1hvNV = (PFNGLVERTEXATTRIBS1HVNVPROC)load("glVertexAttribs1hvNV");
  	glad_glVertexAttribs2hvNV = (PFNGLVERTEXATTRIBS2HVNVPROC)load("glVertexAttribs2hvNV");
  	glad_glVertexAttribs3hvNV = (PFNGLVERTEXATTRIBS3HVNVPROC)load("glVertexAttribs3hvNV");
  	glad_glVertexAttribs4hvNV = (PFNGLVERTEXATTRIBS4HVNVPROC)load("glVertexAttribs4hvNV");
  }
  static void load_GL_NV_internalformat_sample_query(GLADloadproc load) {
  	if(!GLAD_GL_NV_internalformat_sample_query) return;
  	glad_glGetInternalformatSampleivNV = (PFNGLGETINTERNALFORMATSAMPLEIVNVPROC)load("glGetInternalformatSampleivNV");
  }
  static void load_GL_NV_memory_attachment(GLADloadproc load) {
  	if(!GLAD_GL_NV_memory_attachment) return;
  	glad_glGetMemoryObjectDetachedResourcesuivNV = (PFNGLGETMEMORYOBJECTDETACHEDRESOURCESUIVNVPROC)load("glGetMemoryObjectDetachedResourcesuivNV");
  	glad_glResetMemoryObjectParameterNV = (PFNGLRESETMEMORYOBJECTPARAMETERNVPROC)load("glResetMemoryObjectParameterNV");
  	glad_glTexAttachMemoryNV = (PFNGLTEXATTACHMEMORYNVPROC)load("glTexAttachMemoryNV");
  	glad_glBufferAttachMemoryNV = (PFNGLBUFFERATTACHMEMORYNVPROC)load("glBufferAttachMemoryNV");
  	glad_glTextureAttachMemoryNV = (PFNGLTEXTUREATTACHMEMORYNVPROC)load("glTextureAttachMemoryNV");
  	glad_glNamedBufferAttachMemoryNV = (PFNGLNAMEDBUFFERATTACHMEMORYNVPROC)load("glNamedBufferAttachMemoryNV");
  }
  static void load_GL_NV_memory_object_sparse(GLADloadproc load) {
  	if(!GLAD_GL_NV_memory_object_sparse) return;
  	glad_glBufferPageCommitmentMemNV = (PFNGLBUFFERPAGECOMMITMENTMEMNVPROC)load("glBufferPageCommitmentMemNV");
  	glad_glTexPageCommitmentMemNV = (PFNGLTEXPAGECOMMITMENTMEMNVPROC)load("glTexPageCommitmentMemNV");
  	glad_glNamedBufferPageCommitmentMemNV = (PFNGLNAMEDBUFFERPAGECOMMITMENTMEMNVPROC)load("glNamedBufferPageCommitmentMemNV");
  	glad_glTexturePageCommitmentMemNV = (PFNGLTEXTUREPAGECOMMITMENTMEMNVPROC)load("glTexturePageCommitmentMemNV");
  }
  static void load_GL_NV_mesh_shader(GLADloadproc load) {
  	if(!GLAD_GL_NV_mesh_shader) return;
  	glad_glDrawMeshTasksNV = (PFNGLDRAWMESHTASKSNVPROC)load("glDrawMeshTasksNV");
  	glad_glDrawMeshTasksIndirectNV = (PFNGLDRAWMESHTASKSINDIRECTNVPROC)load("glDrawMeshTasksIndirectNV");
  	glad_glMultiDrawMeshTasksIndirectNV = (PFNGLMULTIDRAWMESHTASKSINDIRECTNVPROC)load("glMultiDrawMeshTasksIndirectNV");
  	glad_glMultiDrawMeshTasksIndirectCountNV = (PFNGLMULTIDRAWMESHTASKSINDIRECTCOUNTNVPROC)load("glMultiDrawMeshTasksIndirectCountNV");
  }
  static void load_GL_NV_occlusion_query(GLADloadproc load) {
  	if(!GLAD_GL_NV_occlusion_query) return;
  	glad_glGenOcclusionQueriesNV = (PFNGLGENOCCLUSIONQUERIESNVPROC)load("glGenOcclusionQueriesNV");
  	glad_glDeleteOcclusionQueriesNV = (PFNGLDELETEOCCLUSIONQUERIESNVPROC)load("glDeleteOcclusionQueriesNV");
  	glad_glIsOcclusionQueryNV = (PFNGLISOCCLUSIONQUERYNVPROC)load("glIsOcclusionQueryNV");
  	glad_glBeginOcclusionQueryNV = (PFNGLBEGINOCCLUSIONQUERYNVPROC)load("glBeginOcclusionQueryNV");
  	glad_glEndOcclusionQueryNV = (PFNGLENDOCCLUSIONQUERYNVPROC)load("glEndOcclusionQueryNV");
  	glad_glGetOcclusionQueryivNV = (PFNGLGETOCCLUSIONQUERYIVNVPROC)load("glGetOcclusionQueryivNV");
  	glad_glGetOcclusionQueryuivNV = (PFNGLGETOCCLUSIONQUERYUIVNVPROC)load("glGetOcclusionQueryuivNV");
  }
  static void load_GL_NV_parameter_buffer_object(GLADloadproc load) {
  	if(!GLAD_GL_NV_parameter_buffer_object) return;
  	glad_glProgramBufferParametersfvNV = (PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC)load("glProgramBufferParametersfvNV");
  	glad_glProgramBufferParametersIivNV = (PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC)load("glProgramBufferParametersIivNV");
  	glad_glProgramBufferParametersIuivNV = (PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC)load("glProgramBufferParametersIuivNV");
  }
  static void load_GL_NV_path_rendering(GLADloadproc load) {
  	if(!GLAD_GL_NV_path_rendering) return;
  	glad_glGenPathsNV = (PFNGLGENPATHSNVPROC)load("glGenPathsNV");
  	glad_glDeletePathsNV = (PFNGLDELETEPATHSNVPROC)load("glDeletePathsNV");
  	glad_glIsPathNV = (PFNGLISPATHNVPROC)load("glIsPathNV");
  	glad_glPathCommandsNV = (PFNGLPATHCOMMANDSNVPROC)load("glPathCommandsNV");
  	glad_glPathCoordsNV = (PFNGLPATHCOORDSNVPROC)load("glPathCoordsNV");
  	glad_glPathSubCommandsNV = (PFNGLPATHSUBCOMMANDSNVPROC)load("glPathSubCommandsNV");
  	glad_glPathSubCoordsNV = (PFNGLPATHSUBCOORDSNVPROC)load("glPathSubCoordsNV");
  	glad_glPathStringNV = (PFNGLPATHSTRINGNVPROC)load("glPathStringNV");
  	glad_glPathGlyphsNV = (PFNGLPATHGLYPHSNVPROC)load("glPathGlyphsNV");
  	glad_glPathGlyphRangeNV = (PFNGLPATHGLYPHRANGENVPROC)load("glPathGlyphRangeNV");
  	glad_glWeightPathsNV = (PFNGLWEIGHTPATHSNVPROC)load("glWeightPathsNV");
  	glad_glCopyPathNV = (PFNGLCOPYPATHNVPROC)load("glCopyPathNV");
  	glad_glInterpolatePathsNV = (PFNGLINTERPOLATEPATHSNVPROC)load("glInterpolatePathsNV");
  	glad_glTransformPathNV = (PFNGLTRANSFORMPATHNVPROC)load("glTransformPathNV");
  	glad_glPathParameterivNV = (PFNGLPATHPARAMETERIVNVPROC)load("glPathParameterivNV");
  	glad_glPathParameteriNV = (PFNGLPATHPARAMETERINVPROC)load("glPathParameteriNV");
  	glad_glPathParameterfvNV = (PFNGLPATHPARAMETERFVNVPROC)load("glPathParameterfvNV");
  	glad_glPathParameterfNV = (PFNGLPATHPARAMETERFNVPROC)load("glPathParameterfNV");
  	glad_glPathDashArrayNV = (PFNGLPATHDASHARRAYNVPROC)load("glPathDashArrayNV");
  	glad_glPathStencilFuncNV = (PFNGLPATHSTENCILFUNCNVPROC)load("glPathStencilFuncNV");
  	glad_glPathStencilDepthOffsetNV = (PFNGLPATHSTENCILDEPTHOFFSETNVPROC)load("glPathStencilDepthOffsetNV");
  	glad_glStencilFillPathNV = (PFNGLSTENCILFILLPATHNVPROC)load("glStencilFillPathNV");
  	glad_glStencilStrokePathNV = (PFNGLSTENCILSTROKEPATHNVPROC)load("glStencilStrokePathNV");
  	glad_glStencilFillPathInstancedNV = (PFNGLSTENCILFILLPATHINSTANCEDNVPROC)load("glStencilFillPathInstancedNV");
  	glad_glStencilStrokePathInstancedNV = (PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC)load("glStencilStrokePathInstancedNV");
  	glad_glPathCoverDepthFuncNV = (PFNGLPATHCOVERDEPTHFUNCNVPROC)load("glPathCoverDepthFuncNV");
  	glad_glCoverFillPathNV = (PFNGLCOVERFILLPATHNVPROC)load("glCoverFillPathNV");
  	glad_glCoverStrokePathNV = (PFNGLCOVERSTROKEPATHNVPROC)load("glCoverStrokePathNV");
  	glad_glCoverFillPathInstancedNV = (PFNGLCOVERFILLPATHINSTANCEDNVPROC)load("glCoverFillPathInstancedNV");
  	glad_glCoverStrokePathInstancedNV = (PFNGLCOVERSTROKEPATHINSTANCEDNVPROC)load("glCoverStrokePathInstancedNV");
  	glad_glGetPathParameterivNV = (PFNGLGETPATHPARAMETERIVNVPROC)load("glGetPathParameterivNV");
  	glad_glGetPathParameterfvNV = (PFNGLGETPATHPARAMETERFVNVPROC)load("glGetPathParameterfvNV");
  	glad_glGetPathCommandsNV = (PFNGLGETPATHCOMMANDSNVPROC)load("glGetPathCommandsNV");
  	glad_glGetPathCoordsNV = (PFNGLGETPATHCOORDSNVPROC)load("glGetPathCoordsNV");
  	glad_glGetPathDashArrayNV = (PFNGLGETPATHDASHARRAYNVPROC)load("glGetPathDashArrayNV");
  	glad_glGetPathMetricsNV = (PFNGLGETPATHMETRICSNVPROC)load("glGetPathMetricsNV");
  	glad_glGetPathMetricRangeNV = (PFNGLGETPATHMETRICRANGENVPROC)load("glGetPathMetricRangeNV");
  	glad_glGetPathSpacingNV = (PFNGLGETPATHSPACINGNVPROC)load("glGetPathSpacingNV");
  	glad_glIsPointInFillPathNV = (PFNGLISPOINTINFILLPATHNVPROC)load("glIsPointInFillPathNV");
  	glad_glIsPointInStrokePathNV = (PFNGLISPOINTINSTROKEPATHNVPROC)load("glIsPointInStrokePathNV");
  	glad_glGetPathLengthNV = (PFNGLGETPATHLENGTHNVPROC)load("glGetPathLengthNV");
  	glad_glPointAlongPathNV = (PFNGLPOINTALONGPATHNVPROC)load("glPointAlongPathNV");
  	glad_glMatrixLoad3x2fNV = (PFNGLMATRIXLOAD3X2FNVPROC)load("glMatrixLoad3x2fNV");
  	glad_glMatrixLoad3x3fNV = (PFNGLMATRIXLOAD3X3FNVPROC)load("glMatrixLoad3x3fNV");
  	glad_glMatrixLoadTranspose3x3fNV = (PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC)load("glMatrixLoadTranspose3x3fNV");
  	glad_glMatrixMult3x2fNV = (PFNGLMATRIXMULT3X2FNVPROC)load("glMatrixMult3x2fNV");
  	glad_glMatrixMult3x3fNV = (PFNGLMATRIXMULT3X3FNVPROC)load("glMatrixMult3x3fNV");
  	glad_glMatrixMultTranspose3x3fNV = (PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC)load("glMatrixMultTranspose3x3fNV");
  	glad_glStencilThenCoverFillPathNV = (PFNGLSTENCILTHENCOVERFILLPATHNVPROC)load("glStencilThenCoverFillPathNV");
  	glad_glStencilThenCoverStrokePathNV = (PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC)load("glStencilThenCoverStrokePathNV");
  	glad_glStencilThenCoverFillPathInstancedNV = (PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC)load("glStencilThenCoverFillPathInstancedNV");
  	glad_glStencilThenCoverStrokePathInstancedNV = (PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC)load("glStencilThenCoverStrokePathInstancedNV");
  	glad_glPathGlyphIndexRangeNV = (PFNGLPATHGLYPHINDEXRANGENVPROC)load("glPathGlyphIndexRangeNV");
  	glad_glPathGlyphIndexArrayNV = (PFNGLPATHGLYPHINDEXARRAYNVPROC)load("glPathGlyphIndexArrayNV");
  	glad_glPathMemoryGlyphIndexArrayNV = (PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC)load("glPathMemoryGlyphIndexArrayNV");
  	glad_glProgramPathFragmentInputGenNV = (PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC)load("glProgramPathFragmentInputGenNV");
  	glad_glGetProgramResourcefvNV = (PFNGLGETPROGRAMRESOURCEFVNVPROC)load("glGetProgramResourcefvNV");
  	glad_glPathColorGenNV = (PFNGLPATHCOLORGENNVPROC)load("glPathColorGenNV");
  	glad_glPathTexGenNV = (PFNGLPATHTEXGENNVPROC)load("glPathTexGenNV");
  	glad_glPathFogGenNV = (PFNGLPATHFOGGENNVPROC)load("glPathFogGenNV");
  	glad_glGetPathColorGenivNV = (PFNGLGETPATHCOLORGENIVNVPROC)load("glGetPathColorGenivNV");
  	glad_glGetPathColorGenfvNV = (PFNGLGETPATHCOLORGENFVNVPROC)load("glGetPathColorGenfvNV");
  	glad_glGetPathTexGenivNV = (PFNGLGETPATHTEXGENIVNVPROC)load("glGetPathTexGenivNV");
  	glad_glGetPathTexGenfvNV = (PFNGLGETPATHTEXGENFVNVPROC)load("glGetPathTexGenfvNV");
  	glad_glMatrixFrustumEXT = (PFNGLMATRIXFRUSTUMEXTPROC)load("glMatrixFrustumEXT");
  	glad_glMatrixLoadIdentityEXT = (PFNGLMATRIXLOADIDENTITYEXTPROC)load("glMatrixLoadIdentityEXT");
  	glad_glMatrixLoadTransposefEXT = (PFNGLMATRIXLOADTRANSPOSEFEXTPROC)load("glMatrixLoadTransposefEXT");
  	glad_glMatrixLoadTransposedEXT = (PFNGLMATRIXLOADTRANSPOSEDEXTPROC)load("glMatrixLoadTransposedEXT");
  	glad_glMatrixLoadfEXT = (PFNGLMATRIXLOADFEXTPROC)load("glMatrixLoadfEXT");
  	glad_glMatrixLoaddEXT = (PFNGLMATRIXLOADDEXTPROC)load("glMatrixLoaddEXT");
  	glad_glMatrixMultTransposefEXT = (PFNGLMATRIXMULTTRANSPOSEFEXTPROC)load("glMatrixMultTransposefEXT");
  	glad_glMatrixMultTransposedEXT = (PFNGLMATRIXMULTTRANSPOSEDEXTPROC)load("glMatrixMultTransposedEXT");
  	glad_glMatrixMultfEXT = (PFNGLMATRIXMULTFEXTPROC)load("glMatrixMultfEXT");
  	glad_glMatrixMultdEXT = (PFNGLMATRIXMULTDEXTPROC)load("glMatrixMultdEXT");
  	glad_glMatrixOrthoEXT = (PFNGLMATRIXORTHOEXTPROC)load("glMatrixOrthoEXT");
  	glad_glMatrixPopEXT = (PFNGLMATRIXPOPEXTPROC)load("glMatrixPopEXT");
  	glad_glMatrixPushEXT = (PFNGLMATRIXPUSHEXTPROC)load("glMatrixPushEXT");
  	glad_glMatrixRotatefEXT = (PFNGLMATRIXROTATEFEXTPROC)load("glMatrixRotatefEXT");
  	glad_glMatrixRotatedEXT = (PFNGLMATRIXROTATEDEXTPROC)load("glMatrixRotatedEXT");
  	glad_glMatrixScalefEXT = (PFNGLMATRIXSCALEFEXTPROC)load("glMatrixScalefEXT");
  	glad_glMatrixScaledEXT = (PFNGLMATRIXSCALEDEXTPROC)load("glMatrixScaledEXT");
  	glad_glMatrixTranslatefEXT = (PFNGLMATRIXTRANSLATEFEXTPROC)load("glMatrixTranslatefEXT");
  	glad_glMatrixTranslatedEXT = (PFNGLMATRIXTRANSLATEDEXTPROC)load("glMatrixTranslatedEXT");
  }
  static void load_GL_NV_pixel_data_range(GLADloadproc load) {
  	if(!GLAD_GL_NV_pixel_data_range) return;
  	glad_glPixelDataRangeNV = (PFNGLPIXELDATARANGENVPROC)load("glPixelDataRangeNV");
  	glad_glFlushPixelDataRangeNV = (PFNGLFLUSHPIXELDATARANGENVPROC)load("glFlushPixelDataRangeNV");
  }
  static void load_GL_NV_point_sprite(GLADloadproc load) {
  	if(!GLAD_GL_NV_point_sprite) return;
  	glad_glPointParameteriNV = (PFNGLPOINTPARAMETERINVPROC)load("glPointParameteriNV");
  	glad_glPointParameterivNV = (PFNGLPOINTPARAMETERIVNVPROC)load("glPointParameterivNV");
  }
  static void load_GL_NV_present_video(GLADloadproc load) {
  	if(!GLAD_GL_NV_present_video) return;
  	glad_glPresentFrameKeyedNV = (PFNGLPRESENTFRAMEKEYEDNVPROC)load("glPresentFrameKeyedNV");
  	glad_glPresentFrameDualFillNV = (PFNGLPRESENTFRAMEDUALFILLNVPROC)load("glPresentFrameDualFillNV");
  	glad_glGetVideoivNV = (PFNGLGETVIDEOIVNVPROC)load("glGetVideoivNV");
  	glad_glGetVideouivNV = (PFNGLGETVIDEOUIVNVPROC)load("glGetVideouivNV");
  	glad_glGetVideoi64vNV = (PFNGLGETVIDEOI64VNVPROC)load("glGetVideoi64vNV");
  	glad_glGetVideoui64vNV = (PFNGLGETVIDEOUI64VNVPROC)load("glGetVideoui64vNV");
  }
  static void load_GL_NV_primitive_restart(GLADloadproc load) {
  	if(!GLAD_GL_NV_primitive_restart) return;
  	glad_glPrimitiveRestartNV = (PFNGLPRIMITIVERESTARTNVPROC)load("glPrimitiveRestartNV");
  	glad_glPrimitiveRestartIndexNV = (PFNGLPRIMITIVERESTARTINDEXNVPROC)load("glPrimitiveRestartIndexNV");
  }
  static void load_GL_NV_query_resource(GLADloadproc load) {
  	if(!GLAD_GL_NV_query_resource) return;
  	glad_glQueryResourceNV = (PFNGLQUERYRESOURCENVPROC)load("glQueryResourceNV");
  }
  static void load_GL_NV_query_resource_tag(GLADloadproc load) {
  	if(!GLAD_GL_NV_query_resource_tag) return;
  	glad_glGenQueryResourceTagNV = (PFNGLGENQUERYRESOURCETAGNVPROC)load("glGenQueryResourceTagNV");
  	glad_glDeleteQueryResourceTagNV = (PFNGLDELETEQUERYRESOURCETAGNVPROC)load("glDeleteQueryResourceTagNV");
  	glad_glQueryResourceTagNV = (PFNGLQUERYRESOURCETAGNVPROC)load("glQueryResourceTagNV");
  }
  static void load_GL_NV_register_combiners(GLADloadproc load) {
  	if(!GLAD_GL_NV_register_combiners) return;
  	glad_glCombinerParameterfvNV = (PFNGLCOMBINERPARAMETERFVNVPROC)load("glCombinerParameterfvNV");
  	glad_glCombinerParameterfNV = (PFNGLCOMBINERPARAMETERFNVPROC)load("glCombinerParameterfNV");
  	glad_glCombinerParameterivNV = (PFNGLCOMBINERPARAMETERIVNVPROC)load("glCombinerParameterivNV");
  	glad_glCombinerParameteriNV = (PFNGLCOMBINERPARAMETERINVPROC)load("glCombinerParameteriNV");
  	glad_glCombinerInputNV = (PFNGLCOMBINERINPUTNVPROC)load("glCombinerInputNV");
  	glad_glCombinerOutputNV = (PFNGLCOMBINEROUTPUTNVPROC)load("glCombinerOutputNV");
  	glad_glFinalCombinerInputNV = (PFNGLFINALCOMBINERINPUTNVPROC)load("glFinalCombinerInputNV");
  	glad_glGetCombinerInputParameterfvNV = (PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC)load("glGetCombinerInputParameterfvNV");
  	glad_glGetCombinerInputParameterivNV = (PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC)load("glGetCombinerInputParameterivNV");
  	glad_glGetCombinerOutputParameterfvNV = (PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC)load("glGetCombinerOutputParameterfvNV");
  	glad_glGetCombinerOutputParameterivNV = (PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC)load("glGetCombinerOutputParameterivNV");
  	glad_glGetFinalCombinerInputParameterfvNV = (PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC)load("glGetFinalCombinerInputParameterfvNV");
  	glad_glGetFinalCombinerInputParameterivNV = (PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC)load("glGetFinalCombinerInputParameterivNV");
  }
  static void load_GL_NV_register_combiners2(GLADloadproc load) {
  	if(!GLAD_GL_NV_register_combiners2) return;
  	glad_glCombinerStageParameterfvNV = (PFNGLCOMBINERSTAGEPARAMETERFVNVPROC)load("glCombinerStageParameterfvNV");
  	glad_glGetCombinerStageParameterfvNV = (PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC)load("glGetCombinerStageParameterfvNV");
  }
  static void load_GL_NV_sample_locations(GLADloadproc load) {
  	if(!GLAD_GL_NV_sample_locations) return;
  	glad_glFramebufferSampleLocationsfvNV = (PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)load("glFramebufferSampleLocationsfvNV");
  	glad_glNamedFramebufferSampleLocationsfvNV = (PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)load("glNamedFramebufferSampleLocationsfvNV");
  	glad_glResolveDepthValuesNV = (PFNGLRESOLVEDEPTHVALUESNVPROC)load("glResolveDepthValuesNV");
  }
  static void load_GL_NV_scissor_exclusive(GLADloadproc load) {
  	if(!GLAD_GL_NV_scissor_exclusive) return;
  	glad_glScissorExclusiveNV = (PFNGLSCISSOREXCLUSIVENVPROC)load("glScissorExclusiveNV");
  	glad_glScissorExclusiveArrayvNV = (PFNGLSCISSOREXCLUSIVEARRAYVNVPROC)load("glScissorExclusiveArrayvNV");
  }
  static void load_GL_NV_shader_buffer_load(GLADloadproc load) {
  	if(!GLAD_GL_NV_shader_buffer_load) return;
  	glad_glMakeBufferResidentNV = (PFNGLMAKEBUFFERRESIDENTNVPROC)load("glMakeBufferResidentNV");
  	glad_glMakeBufferNonResidentNV = (PFNGLMAKEBUFFERNONRESIDENTNVPROC)load("glMakeBufferNonResidentNV");
  	glad_glIsBufferResidentNV = (PFNGLISBUFFERRESIDENTNVPROC)load("glIsBufferResidentNV");
  	glad_glMakeNamedBufferResidentNV = (PFNGLMAKENAMEDBUFFERRESIDENTNVPROC)load("glMakeNamedBufferResidentNV");
  	glad_glMakeNamedBufferNonResidentNV = (PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC)load("glMakeNamedBufferNonResidentNV");
  	glad_glIsNamedBufferResidentNV = (PFNGLISNAMEDBUFFERRESIDENTNVPROC)load("glIsNamedBufferResidentNV");
  	glad_glGetBufferParameterui64vNV = (PFNGLGETBUFFERPARAMETERUI64VNVPROC)load("glGetBufferParameterui64vNV");
  	glad_glGetNamedBufferParameterui64vNV = (PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC)load("glGetNamedBufferParameterui64vNV");
  	glad_glGetIntegerui64vNV = (PFNGLGETINTEGERUI64VNVPROC)load("glGetIntegerui64vNV");
  	glad_glUniformui64NV = (PFNGLUNIFORMUI64NVPROC)load("glUniformui64NV");
  	glad_glUniformui64vNV = (PFNGLUNIFORMUI64VNVPROC)load("glUniformui64vNV");
  	glad_glGetUniformui64vNV = (PFNGLGETUNIFORMUI64VNVPROC)load("glGetUniformui64vNV");
  	glad_glProgramUniformui64NV = (PFNGLPROGRAMUNIFORMUI64NVPROC)load("glProgramUniformui64NV");
  	glad_glProgramUniformui64vNV = (PFNGLPROGRAMUNIFORMUI64VNVPROC)load("glProgramUniformui64vNV");
  }
  static void load_GL_NV_shading_rate_image(GLADloadproc load) {
  	if(!GLAD_GL_NV_shading_rate_image) return;
  	glad_glBindShadingRateImageNV = (PFNGLBINDSHADINGRATEIMAGENVPROC)load("glBindShadingRateImageNV");
  	glad_glGetShadingRateImagePaletteNV = (PFNGLGETSHADINGRATEIMAGEPALETTENVPROC)load("glGetShadingRateImagePaletteNV");
  	glad_glGetShadingRateSampleLocationivNV = (PFNGLGETSHADINGRATESAMPLELOCATIONIVNVPROC)load("glGetShadingRateSampleLocationivNV");
  	glad_glShadingRateImageBarrierNV = (PFNGLSHADINGRATEIMAGEBARRIERNVPROC)load("glShadingRateImageBarrierNV");
  	glad_glShadingRateImageBarrierNV = (PFNGLSHADINGRATEIMAGEBARRIERNVPROC)load("glShadingRateImageBarrierNV");
  	glad_glShadingRateImagePaletteNV = (PFNGLSHADINGRATEIMAGEPALETTENVPROC)load("glShadingRateImagePaletteNV");
  	glad_glShadingRateSampleOrderNV = (PFNGLSHADINGRATESAMPLEORDERNVPROC)load("glShadingRateSampleOrderNV");
  	glad_glShadingRateSampleOrderCustomNV = (PFNGLSHADINGRATESAMPLEORDERCUSTOMNVPROC)load("glShadingRateSampleOrderCustomNV");
  }
  static void load_GL_NV_texture_barrier(GLADloadproc load) {
  	if(!GLAD_GL_NV_texture_barrier) return;
  	glad_glTextureBarrierNV = (PFNGLTEXTUREBARRIERNVPROC)load("glTextureBarrierNV");
  }
  static void load_GL_NV_texture_multisample(GLADloadproc load) {
  	if(!GLAD_GL_NV_texture_multisample) return;
  	glad_glTexImage2DMultisampleCoverageNV = (PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC)load("glTexImage2DMultisampleCoverageNV");
  	glad_glTexImage3DMultisampleCoverageNV = (PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC)load("glTexImage3DMultisampleCoverageNV");
  	glad_glTextureImage2DMultisampleNV = (PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC)load("glTextureImage2DMultisampleNV");
  	glad_glTextureImage3DMultisampleNV = (PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC)load("glTextureImage3DMultisampleNV");
  	glad_glTextureImage2DMultisampleCoverageNV = (PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC)load("glTextureImage2DMultisampleCoverageNV");
  	glad_glTextureImage3DMultisampleCoverageNV = (PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC)load("glTextureImage3DMultisampleCoverageNV");
  }
  static void load_GL_NV_timeline_semaphore(GLADloadproc load) {
  	if(!GLAD_GL_NV_timeline_semaphore) return;
  	glad_glCreateSemaphoresNV = (PFNGLCREATESEMAPHORESNVPROC)load("glCreateSemaphoresNV");
  	glad_glSemaphoreParameterivNV = (PFNGLSEMAPHOREPARAMETERIVNVPROC)load("glSemaphoreParameterivNV");
  	glad_glGetSemaphoreParameterivNV = (PFNGLGETSEMAPHOREPARAMETERIVNVPROC)load("glGetSemaphoreParameterivNV");
  }
  static void load_GL_NV_transform_feedback(GLADloadproc load) {
  	if(!GLAD_GL_NV_transform_feedback) return;
  	glad_glBeginTransformFeedbackNV = (PFNGLBEGINTRANSFORMFEEDBACKNVPROC)load("glBeginTransformFeedbackNV");
  	glad_glEndTransformFeedbackNV = (PFNGLENDTRANSFORMFEEDBACKNVPROC)load("glEndTransformFeedbackNV");
  	glad_glTransformFeedbackAttribsNV = (PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC)load("glTransformFeedbackAttribsNV");
  	glad_glBindBufferRangeNV = (PFNGLBINDBUFFERRANGENVPROC)load("glBindBufferRangeNV");
  	glad_glBindBufferOffsetNV = (PFNGLBINDBUFFEROFFSETNVPROC)load("glBindBufferOffsetNV");
  	glad_glBindBufferBaseNV = (PFNGLBINDBUFFERBASENVPROC)load("glBindBufferBaseNV");
  	glad_glTransformFeedbackVaryingsNV = (PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC)load("glTransformFeedbackVaryingsNV");
  	glad_glActiveVaryingNV = (PFNGLACTIVEVARYINGNVPROC)load("glActiveVaryingNV");
  	glad_glGetVaryingLocationNV = (PFNGLGETVARYINGLOCATIONNVPROC)load("glGetVaryingLocationNV");
  	glad_glGetActiveVaryingNV = (PFNGLGETACTIVEVARYINGNVPROC)load("glGetActiveVaryingNV");
  	glad_glGetTransformFeedbackVaryingNV = (PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC)load("glGetTransformFeedbackVaryingNV");
  	glad_glTransformFeedbackStreamAttribsNV = (PFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC)load("glTransformFeedbackStreamAttribsNV");
  }
  static void load_GL_NV_transform_feedback2(GLADloadproc load) {
  	if(!GLAD_GL_NV_transform_feedback2) return;
  	glad_glBindTransformFeedbackNV = (PFNGLBINDTRANSFORMFEEDBACKNVPROC)load("glBindTransformFeedbackNV");
  	glad_glDeleteTransformFeedbacksNV = (PFNGLDELETETRANSFORMFEEDBACKSNVPROC)load("glDeleteTransformFeedbacksNV");
  	glad_glGenTransformFeedbacksNV = (PFNGLGENTRANSFORMFEEDBACKSNVPROC)load("glGenTransformFeedbacksNV");
  	glad_glIsTransformFeedbackNV = (PFNGLISTRANSFORMFEEDBACKNVPROC)load("glIsTransformFeedbackNV");
  	glad_glPauseTransformFeedbackNV = (PFNGLPAUSETRANSFORMFEEDBACKNVPROC)load("glPauseTransformFeedbackNV");
  	glad_glResumeTransformFeedbackNV = (PFNGLRESUMETRANSFORMFEEDBACKNVPROC)load("glResumeTransformFeedbackNV");
  	glad_glDrawTransformFeedbackNV = (PFNGLDRAWTRANSFORMFEEDBACKNVPROC)load("glDrawTransformFeedbackNV");
  }
  static void load_GL_NV_vdpau_interop(GLADloadproc load) {
  	if(!GLAD_GL_NV_vdpau_interop) return;
  	glad_glVDPAUInitNV = (PFNGLVDPAUINITNVPROC)load("glVDPAUInitNV");
  	glad_glVDPAUFiniNV = (PFNGLVDPAUFININVPROC)load("glVDPAUFiniNV");
  	glad_glVDPAURegisterVideoSurfaceNV = (PFNGLVDPAUREGISTERVIDEOSURFACENVPROC)load("glVDPAURegisterVideoSurfaceNV");
  	glad_glVDPAURegisterOutputSurfaceNV = (PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC)load("glVDPAURegisterOutputSurfaceNV");
  	glad_glVDPAUIsSurfaceNV = (PFNGLVDPAUISSURFACENVPROC)load("glVDPAUIsSurfaceNV");
  	glad_glVDPAUUnregisterSurfaceNV = (PFNGLVDPAUUNREGISTERSURFACENVPROC)load("glVDPAUUnregisterSurfaceNV");
  	glad_glVDPAUGetSurfaceivNV = (PFNGLVDPAUGETSURFACEIVNVPROC)load("glVDPAUGetSurfaceivNV");
  	glad_glVDPAUSurfaceAccessNV = (PFNGLVDPAUSURFACEACCESSNVPROC)load("glVDPAUSurfaceAccessNV");
  	glad_glVDPAUMapSurfacesNV = (PFNGLVDPAUMAPSURFACESNVPROC)load("glVDPAUMapSurfacesNV");
  	glad_glVDPAUUnmapSurfacesNV = (PFNGLVDPAUUNMAPSURFACESNVPROC)load("glVDPAUUnmapSurfacesNV");
  }
  static void load_GL_NV_vdpau_interop2(GLADloadproc load) {
  	if(!GLAD_GL_NV_vdpau_interop2) return;
  	glad_glVDPAURegisterVideoSurfaceWithPictureStructureNV = (PFNGLVDPAUREGISTERVIDEOSURFACEWITHPICTURESTRUCTURENVPROC)load("glVDPAURegisterVideoSurfaceWithPictureStructureNV");
  }
  static void load_GL_NV_vertex_array_range(GLADloadproc load) {
  	if(!GLAD_GL_NV_vertex_array_range) return;
  	glad_glFlushVertexArrayRangeNV = (PFNGLFLUSHVERTEXARRAYRANGENVPROC)load("glFlushVertexArrayRangeNV");
  	glad_glVertexArrayRangeNV = (PFNGLVERTEXARRAYRANGENVPROC)load("glVertexArrayRangeNV");
  }
  static void load_GL_NV_vertex_attrib_integer_64bit(GLADloadproc load) {
  	if(!GLAD_GL_NV_vertex_attrib_integer_64bit) return;
  	glad_glVertexAttribL1i64NV = (PFNGLVERTEXATTRIBL1I64NVPROC)load("glVertexAttribL1i64NV");
  	glad_glVertexAttribL2i64NV = (PFNGLVERTEXATTRIBL2I64NVPROC)load("glVertexAttribL2i64NV");
  	glad_glVertexAttribL3i64NV = (PFNGLVERTEXATTRIBL3I64NVPROC)load("glVertexAttribL3i64NV");
  	glad_glVertexAttribL4i64NV = (PFNGLVERTEXATTRIBL4I64NVPROC)load("glVertexAttribL4i64NV");
  	glad_glVertexAttribL1i64vNV = (PFNGLVERTEXATTRIBL1I64VNVPROC)load("glVertexAttribL1i64vNV");
  	glad_glVertexAttribL2i64vNV = (PFNGLVERTEXATTRIBL2I64VNVPROC)load("glVertexAttribL2i64vNV");
  	glad_glVertexAttribL3i64vNV = (PFNGLVERTEXATTRIBL3I64VNVPROC)load("glVertexAttribL3i64vNV");
  	glad_glVertexAttribL4i64vNV = (PFNGLVERTEXATTRIBL4I64VNVPROC)load("glVertexAttribL4i64vNV");
  	glad_glVertexAttribL1ui64NV = (PFNGLVERTEXATTRIBL1UI64NVPROC)load("glVertexAttribL1ui64NV");
  	glad_glVertexAttribL2ui64NV = (PFNGLVERTEXATTRIBL2UI64NVPROC)load("glVertexAttribL2ui64NV");
  	glad_glVertexAttribL3ui64NV = (PFNGLVERTEXATTRIBL3UI64NVPROC)load("glVertexAttribL3ui64NV");
  	glad_glVertexAttribL4ui64NV = (PFNGLVERTEXATTRIBL4UI64NVPROC)load("glVertexAttribL4ui64NV");
  	glad_glVertexAttribL1ui64vNV = (PFNGLVERTEXATTRIBL1UI64VNVPROC)load("glVertexAttribL1ui64vNV");
  	glad_glVertexAttribL2ui64vNV = (PFNGLVERTEXATTRIBL2UI64VNVPROC)load("glVertexAttribL2ui64vNV");
  	glad_glVertexAttribL3ui64vNV = (PFNGLVERTEXATTRIBL3UI64VNVPROC)load("glVertexAttribL3ui64vNV");
  	glad_glVertexAttribL4ui64vNV = (PFNGLVERTEXATTRIBL4UI64VNVPROC)load("glVertexAttribL4ui64vNV");
  	glad_glGetVertexAttribLi64vNV = (PFNGLGETVERTEXATTRIBLI64VNVPROC)load("glGetVertexAttribLi64vNV");
  	glad_glGetVertexAttribLui64vNV = (PFNGLGETVERTEXATTRIBLUI64VNVPROC)load("glGetVertexAttribLui64vNV");
  	glad_glVertexAttribLFormatNV = (PFNGLVERTEXATTRIBLFORMATNVPROC)load("glVertexAttribLFormatNV");
  }
  static void load_GL_NV_vertex_buffer_unified_memory(GLADloadproc load) {
  	if(!GLAD_GL_NV_vertex_buffer_unified_memory) return;
  	glad_glBufferAddressRangeNV = (PFNGLBUFFERADDRESSRANGENVPROC)load("glBufferAddressRangeNV");
  	glad_glVertexFormatNV = (PFNGLVERTEXFORMATNVPROC)load("glVertexFormatNV");
  	glad_glNormalFormatNV = (PFNGLNORMALFORMATNVPROC)load("glNormalFormatNV");
  	glad_glColorFormatNV = (PFNGLCOLORFORMATNVPROC)load("glColorFormatNV");
  	glad_glIndexFormatNV = (PFNGLINDEXFORMATNVPROC)load("glIndexFormatNV");
  	glad_glTexCoordFormatNV = (PFNGLTEXCOORDFORMATNVPROC)load("glTexCoordFormatNV");
  	glad_glEdgeFlagFormatNV = (PFNGLEDGEFLAGFORMATNVPROC)load("glEdgeFlagFormatNV");
  	glad_glSecondaryColorFormatNV = (PFNGLSECONDARYCOLORFORMATNVPROC)load("glSecondaryColorFormatNV");
  	glad_glFogCoordFormatNV = (PFNGLFOGCOORDFORMATNVPROC)load("glFogCoordFormatNV");
  	glad_glVertexAttribFormatNV = (PFNGLVERTEXATTRIBFORMATNVPROC)load("glVertexAttribFormatNV");
  	glad_glVertexAttribIFormatNV = (PFNGLVERTEXATTRIBIFORMATNVPROC)load("glVertexAttribIFormatNV");
  	glad_glGetIntegerui64i_vNV = (PFNGLGETINTEGERUI64I_VNVPROC)load("glGetIntegerui64i_vNV");
  }
  static void load_GL_NV_vertex_program(GLADloadproc load) {
  	if(!GLAD_GL_NV_vertex_program) return;
  	glad_glAreProgramsResidentNV = (PFNGLAREPROGRAMSRESIDENTNVPROC)load("glAreProgramsResidentNV");
  	glad_glBindProgramNV = (PFNGLBINDPROGRAMNVPROC)load("glBindProgramNV");
  	glad_glDeleteProgramsNV = (PFNGLDELETEPROGRAMSNVPROC)load("glDeleteProgramsNV");
  	glad_glExecuteProgramNV = (PFNGLEXECUTEPROGRAMNVPROC)load("glExecuteProgramNV");
  	glad_glGenProgramsNV = (PFNGLGENPROGRAMSNVPROC)load("glGenProgramsNV");
  	glad_glGetProgramParameterdvNV = (PFNGLGETPROGRAMPARAMETERDVNVPROC)load("glGetProgramParameterdvNV");
  	glad_glGetProgramParameterfvNV = (PFNGLGETPROGRAMPARAMETERFVNVPROC)load("glGetProgramParameterfvNV");
  	glad_glGetProgramivNV = (PFNGLGETPROGRAMIVNVPROC)load("glGetProgramivNV");
  	glad_glGetProgramStringNV = (PFNGLGETPROGRAMSTRINGNVPROC)load("glGetProgramStringNV");
  	glad_glGetTrackMatrixivNV = (PFNGLGETTRACKMATRIXIVNVPROC)load("glGetTrackMatrixivNV");
  	glad_glGetVertexAttribdvNV = (PFNGLGETVERTEXATTRIBDVNVPROC)load("glGetVertexAttribdvNV");
  	glad_glGetVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC)load("glGetVertexAttribfvNV");
  	glad_glGetVertexAttribivNV = (PFNGLGETVERTEXATTRIBIVNVPROC)load("glGetVertexAttribivNV");
  	glad_glGetVertexAttribPointervNV = (PFNGLGETVERTEXATTRIBPOINTERVNVPROC)load("glGetVertexAttribPointervNV");
  	glad_glIsProgramNV = (PFNGLISPROGRAMNVPROC)load("glIsProgramNV");
  	glad_glLoadProgramNV = (PFNGLLOADPROGRAMNVPROC)load("glLoadProgramNV");
  	glad_glProgramParameter4dNV = (PFNGLPROGRAMPARAMETER4DNVPROC)load("glProgramParameter4dNV");
  	glad_glProgramParameter4dvNV = (PFNGLPROGRAMPARAMETER4DVNVPROC)load("glProgramParameter4dvNV");
  	glad_glProgramParameter4fNV = (PFNGLPROGRAMPARAMETER4FNVPROC)load("glProgramParameter4fNV");
  	glad_glProgramParameter4fvNV = (PFNGLPROGRAMPARAMETER4FVNVPROC)load("glProgramParameter4fvNV");
  	glad_glProgramParameters4dvNV = (PFNGLPROGRAMPARAMETERS4DVNVPROC)load("glProgramParameters4dvNV");
  	glad_glProgramParameters4fvNV = (PFNGLPROGRAMPARAMETERS4FVNVPROC)load("glProgramParameters4fvNV");
  	glad_glRequestResidentProgramsNV = (PFNGLREQUESTRESIDENTPROGRAMSNVPROC)load("glRequestResidentProgramsNV");
  	glad_glTrackMatrixNV = (PFNGLTRACKMATRIXNVPROC)load("glTrackMatrixNV");
  	glad_glVertexAttribPointerNV = (PFNGLVERTEXATTRIBPOINTERNVPROC)load("glVertexAttribPointerNV");
  	glad_glVertexAttrib1dNV = (PFNGLVERTEXATTRIB1DNVPROC)load("glVertexAttrib1dNV");
  	glad_glVertexAttrib1dvNV = (PFNGLVERTEXATTRIB1DVNVPROC)load("glVertexAttrib1dvNV");
  	glad_glVertexAttrib1fNV = (PFNGLVERTEXATTRIB1FNVPROC)load("glVertexAttrib1fNV");
  	glad_glVertexAttrib1fvNV = (PFNGLVERTEXATTRIB1FVNVPROC)load("glVertexAttrib1fvNV");
  	glad_glVertexAttrib1sNV = (PFNGLVERTEXATTRIB1SNVPROC)load("glVertexAttrib1sNV");
  	glad_glVertexAttrib1svNV = (PFNGLVERTEXATTRIB1SVNVPROC)load("glVertexAttrib1svNV");
  	glad_glVertexAttrib2dNV = (PFNGLVERTEXATTRIB2DNVPROC)load("glVertexAttrib2dNV");
  	glad_glVertexAttrib2dvNV = (PFNGLVERTEXATTRIB2DVNVPROC)load("glVertexAttrib2dvNV");
  	glad_glVertexAttrib2fNV = (PFNGLVERTEXATTRIB2FNVPROC)load("glVertexAttrib2fNV");
  	glad_glVertexAttrib2fvNV = (PFNGLVERTEXATTRIB2FVNVPROC)load("glVertexAttrib2fvNV");
  	glad_glVertexAttrib2sNV = (PFNGLVERTEXATTRIB2SNVPROC)load("glVertexAttrib2sNV");
  	glad_glVertexAttrib2svNV = (PFNGLVERTEXATTRIB2SVNVPROC)load("glVertexAttrib2svNV");
  	glad_glVertexAttrib3dNV = (PFNGLVERTEXATTRIB3DNVPROC)load("glVertexAttrib3dNV");
  	glad_glVertexAttrib3dvNV = (PFNGLVERTEXATTRIB3DVNVPROC)load("glVertexAttrib3dvNV");
  	glad_glVertexAttrib3fNV = (PFNGLVERTEXATTRIB3FNVPROC)load("glVertexAttrib3fNV");
  	glad_glVertexAttrib3fvNV = (PFNGLVERTEXATTRIB3FVNVPROC)load("glVertexAttrib3fvNV");
  	glad_glVertexAttrib3sNV = (PFNGLVERTEXATTRIB3SNVPROC)load("glVertexAttrib3sNV");
  	glad_glVertexAttrib3svNV = (PFNGLVERTEXATTRIB3SVNVPROC)load("glVertexAttrib3svNV");
  	glad_glVertexAttrib4dNV = (PFNGLVERTEXATTRIB4DNVPROC)load("glVertexAttrib4dNV");
  	glad_glVertexAttrib4dvNV = (PFNGLVERTEXATTRIB4DVNVPROC)load("glVertexAttrib4dvNV");
  	glad_glVertexAttrib4fNV = (PFNGLVERTEXATTRIB4FNVPROC)load("glVertexAttrib4fNV");
  	glad_glVertexAttrib4fvNV = (PFNGLVERTEXATTRIB4FVNVPROC)load("glVertexAttrib4fvNV");
  	glad_glVertexAttrib4sNV = (PFNGLVERTEXATTRIB4SNVPROC)load("glVertexAttrib4sNV");
  	glad_glVertexAttrib4svNV = (PFNGLVERTEXATTRIB4SVNVPROC)load("glVertexAttrib4svNV");
  	glad_glVertexAttrib4ubNV = (PFNGLVERTEXATTRIB4UBNVPROC)load("glVertexAttrib4ubNV");
  	glad_glVertexAttrib4ubvNV = (PFNGLVERTEXATTRIB4UBVNVPROC)load("glVertexAttrib4ubvNV");
  	glad_glVertexAttribs1dvNV = (PFNGLVERTEXATTRIBS1DVNVPROC)load("glVertexAttribs1dvNV");
  	glad_glVertexAttribs1fvNV = (PFNGLVERTEXATTRIBS1FVNVPROC)load("glVertexAttribs1fvNV");
  	glad_glVertexAttribs1svNV = (PFNGLVERTEXATTRIBS1SVNVPROC)load("glVertexAttribs1svNV");
  	glad_glVertexAttribs2dvNV = (PFNGLVERTEXATTRIBS2DVNVPROC)load("glVertexAttribs2dvNV");
  	glad_glVertexAttribs2fvNV = (PFNGLVERTEXATTRIBS2FVNVPROC)load("glVertexAttribs2fvNV");
  	glad_glVertexAttribs2svNV = (PFNGLVERTEXATTRIBS2SVNVPROC)load("glVertexAttribs2svNV");
  	glad_glVertexAttribs3dvNV = (PFNGLVERTEXATTRIBS3DVNVPROC)load("glVertexAttribs3dvNV");
  	glad_glVertexAttribs3fvNV = (PFNGLVERTEXATTRIBS3FVNVPROC)load("glVertexAttribs3fvNV");
  	glad_glVertexAttribs3svNV = (PFNGLVERTEXATTRIBS3SVNVPROC)load("glVertexAttribs3svNV");
  	glad_glVertexAttribs4dvNV = (PFNGLVERTEXATTRIBS4DVNVPROC)load("glVertexAttribs4dvNV");
  	glad_glVertexAttribs4fvNV = (PFNGLVERTEXATTRIBS4FVNVPROC)load("glVertexAttribs4fvNV");
  	glad_glVertexAttribs4svNV = (PFNGLVERTEXATTRIBS4SVNVPROC)load("glVertexAttribs4svNV");
  	glad_glVertexAttribs4ubvNV = (PFNGLVERTEXATTRIBS4UBVNVPROC)load("glVertexAttribs4ubvNV");
  }
  static void load_GL_NV_vertex_program4(GLADloadproc load) {
  	if(!GLAD_GL_NV_vertex_program4) return;
  	glad_glVertexAttribI1iEXT = (PFNGLVERTEXATTRIBI1IEXTPROC)load("glVertexAttribI1iEXT");
  	glad_glVertexAttribI2iEXT = (PFNGLVERTEXATTRIBI2IEXTPROC)load("glVertexAttribI2iEXT");
  	glad_glVertexAttribI3iEXT = (PFNGLVERTEXATTRIBI3IEXTPROC)load("glVertexAttribI3iEXT");
  	glad_glVertexAttribI4iEXT = (PFNGLVERTEXATTRIBI4IEXTPROC)load("glVertexAttribI4iEXT");
  	glad_glVertexAttribI1uiEXT = (PFNGLVERTEXATTRIBI1UIEXTPROC)load("glVertexAttribI1uiEXT");
  	glad_glVertexAttribI2uiEXT = (PFNGLVERTEXATTRIBI2UIEXTPROC)load("glVertexAttribI2uiEXT");
  	glad_glVertexAttribI3uiEXT = (PFNGLVERTEXATTRIBI3UIEXTPROC)load("glVertexAttribI3uiEXT");
  	glad_glVertexAttribI4uiEXT = (PFNGLVERTEXATTRIBI4UIEXTPROC)load("glVertexAttribI4uiEXT");
  	glad_glVertexAttribI1ivEXT = (PFNGLVERTEXATTRIBI1IVEXTPROC)load("glVertexAttribI1ivEXT");
  	glad_glVertexAttribI2ivEXT = (PFNGLVERTEXATTRIBI2IVEXTPROC)load("glVertexAttribI2ivEXT");
  	glad_glVertexAttribI3ivEXT = (PFNGLVERTEXATTRIBI3IVEXTPROC)load("glVertexAttribI3ivEXT");
  	glad_glVertexAttribI4ivEXT = (PFNGLVERTEXATTRIBI4IVEXTPROC)load("glVertexAttribI4ivEXT");
  	glad_glVertexAttribI1uivEXT = (PFNGLVERTEXATTRIBI1UIVEXTPROC)load("glVertexAttribI1uivEXT");
  	glad_glVertexAttribI2uivEXT = (PFNGLVERTEXATTRIBI2UIVEXTPROC)load("glVertexAttribI2uivEXT");
  	glad_glVertexAttribI3uivEXT = (PFNGLVERTEXATTRIBI3UIVEXTPROC)load("glVertexAttribI3uivEXT");
  	glad_glVertexAttribI4uivEXT = (PFNGLVERTEXATTRIBI4UIVEXTPROC)load("glVertexAttribI4uivEXT");
  	glad_glVertexAttribI4bvEXT = (PFNGLVERTEXATTRIBI4BVEXTPROC)load("glVertexAttribI4bvEXT");
  	glad_glVertexAttribI4svEXT = (PFNGLVERTEXATTRIBI4SVEXTPROC)load("glVertexAttribI4svEXT");
  	glad_glVertexAttribI4ubvEXT = (PFNGLVERTEXATTRIBI4UBVEXTPROC)load("glVertexAttribI4ubvEXT");
  	glad_glVertexAttribI4usvEXT = (PFNGLVERTEXATTRIBI4USVEXTPROC)load("glVertexAttribI4usvEXT");
  	glad_glVertexAttribIPointerEXT = (PFNGLVERTEXATTRIBIPOINTEREXTPROC)load("glVertexAttribIPointerEXT");
  	glad_glGetVertexAttribIivEXT = (PFNGLGETVERTEXATTRIBIIVEXTPROC)load("glGetVertexAttribIivEXT");
  	glad_glGetVertexAttribIuivEXT = (PFNGLGETVERTEXATTRIBIUIVEXTPROC)load("glGetVertexAttribIuivEXT");
  }
  static void load_GL_NV_video_capture(GLADloadproc load) {
  	if(!GLAD_GL_NV_video_capture) return;
  	glad_glBeginVideoCaptureNV = (PFNGLBEGINVIDEOCAPTURENVPROC)load("glBeginVideoCaptureNV");
  	glad_glBindVideoCaptureStreamBufferNV = (PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC)load("glBindVideoCaptureStreamBufferNV");
  	glad_glBindVideoCaptureStreamTextureNV = (PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC)load("glBindVideoCaptureStreamTextureNV");
  	glad_glEndVideoCaptureNV = (PFNGLENDVIDEOCAPTURENVPROC)load("glEndVideoCaptureNV");
  	glad_glGetVideoCaptureivNV = (PFNGLGETVIDEOCAPTUREIVNVPROC)load("glGetVideoCaptureivNV");
  	glad_glGetVideoCaptureStreamivNV = (PFNGLGETVIDEOCAPTURESTREAMIVNVPROC)load("glGetVideoCaptureStreamivNV");
  	glad_glGetVideoCaptureStreamfvNV = (PFNGLGETVIDEOCAPTURESTREAMFVNVPROC)load("glGetVideoCaptureStreamfvNV");
  	glad_glGetVideoCaptureStreamdvNV = (PFNGLGETVIDEOCAPTURESTREAMDVNVPROC)load("glGetVideoCaptureStreamdvNV");
  	glad_glVideoCaptureNV = (PFNGLVIDEOCAPTURENVPROC)load("glVideoCaptureNV");
  	glad_glVideoCaptureStreamParameterivNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC)load("glVideoCaptureStreamParameterivNV");
  	glad_glVideoCaptureStreamParameterfvNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC)load("glVideoCaptureStreamParameterfvNV");
  	glad_glVideoCaptureStreamParameterdvNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC)load("glVideoCaptureStreamParameterdvNV");
  }
  static void load_GL_NV_viewport_swizzle(GLADloadproc load) {
  	if(!GLAD_GL_NV_viewport_swizzle) return;
  	glad_glViewportSwizzleNV = (PFNGLVIEWPORTSWIZZLENVPROC)load("glViewportSwizzleNV");
  }
  static void load_GL_OES_byte_coordinates(GLADloadproc load) {
  	if(!GLAD_GL_OES_byte_coordinates) return;
  	glad_glMultiTexCoord1bOES = (PFNGLMULTITEXCOORD1BOESPROC)load("glMultiTexCoord1bOES");
  	glad_glMultiTexCoord1bvOES = (PFNGLMULTITEXCOORD1BVOESPROC)load("glMultiTexCoord1bvOES");
  	glad_glMultiTexCoord2bOES = (PFNGLMULTITEXCOORD2BOESPROC)load("glMultiTexCoord2bOES");
  	glad_glMultiTexCoord2bvOES = (PFNGLMULTITEXCOORD2BVOESPROC)load("glMultiTexCoord2bvOES");
  	glad_glMultiTexCoord3bOES = (PFNGLMULTITEXCOORD3BOESPROC)load("glMultiTexCoord3bOES");
  	glad_glMultiTexCoord3bvOES = (PFNGLMULTITEXCOORD3BVOESPROC)load("glMultiTexCoord3bvOES");
  	glad_glMultiTexCoord4bOES = (PFNGLMULTITEXCOORD4BOESPROC)load("glMultiTexCoord4bOES");
  	glad_glMultiTexCoord4bvOES = (PFNGLMULTITEXCOORD4BVOESPROC)load("glMultiTexCoord4bvOES");
  	glad_glTexCoord1bOES = (PFNGLTEXCOORD1BOESPROC)load("glTexCoord1bOES");
  	glad_glTexCoord1bvOES = (PFNGLTEXCOORD1BVOESPROC)load("glTexCoord1bvOES");
  	glad_glTexCoord2bOES = (PFNGLTEXCOORD2BOESPROC)load("glTexCoord2bOES");
  	glad_glTexCoord2bvOES = (PFNGLTEXCOORD2BVOESPROC)load("glTexCoord2bvOES");
  	glad_glTexCoord3bOES = (PFNGLTEXCOORD3BOESPROC)load("glTexCoord3bOES");
  	glad_glTexCoord3bvOES = (PFNGLTEXCOORD3BVOESPROC)load("glTexCoord3bvOES");
  	glad_glTexCoord4bOES = (PFNGLTEXCOORD4BOESPROC)load("glTexCoord4bOES");
  	glad_glTexCoord4bvOES = (PFNGLTEXCOORD4BVOESPROC)load("glTexCoord4bvOES");
  	glad_glVertex2bOES = (PFNGLVERTEX2BOESPROC)load("glVertex2bOES");
  	glad_glVertex2bvOES = (PFNGLVERTEX2BVOESPROC)load("glVertex2bvOES");
  	glad_glVertex3bOES = (PFNGLVERTEX3BOESPROC)load("glVertex3bOES");
  	glad_glVertex3bvOES = (PFNGLVERTEX3BVOESPROC)load("glVertex3bvOES");
  	glad_glVertex4bOES = (PFNGLVERTEX4BOESPROC)load("glVertex4bOES");
  	glad_glVertex4bvOES = (PFNGLVERTEX4BVOESPROC)load("glVertex4bvOES");
  }
  static void load_GL_OES_fixed_point(GLADloadproc load) {
  	if(!GLAD_GL_OES_fixed_point) return;
  	glad_glAlphaFuncxOES = (PFNGLALPHAFUNCXOESPROC)load("glAlphaFuncxOES");
  	glad_glClearColorxOES = (PFNGLCLEARCOLORXOESPROC)load("glClearColorxOES");
  	glad_glClearDepthxOES = (PFNGLCLEARDEPTHXOESPROC)load("glClearDepthxOES");
  	glad_glClipPlanexOES = (PFNGLCLIPPLANEXOESPROC)load("glClipPlanexOES");
  	glad_glColor4xOES = (PFNGLCOLOR4XOESPROC)load("glColor4xOES");
  	glad_glDepthRangexOES = (PFNGLDEPTHRANGEXOESPROC)load("glDepthRangexOES");
  	glad_glFogxOES = (PFNGLFOGXOESPROC)load("glFogxOES");
  	glad_glFogxvOES = (PFNGLFOGXVOESPROC)load("glFogxvOES");
  	glad_glFrustumxOES = (PFNGLFRUSTUMXOESPROC)load("glFrustumxOES");
  	glad_glGetClipPlanexOES = (PFNGLGETCLIPPLANEXOESPROC)load("glGetClipPlanexOES");
  	glad_glGetFixedvOES = (PFNGLGETFIXEDVOESPROC)load("glGetFixedvOES");
  	glad_glGetTexEnvxvOES = (PFNGLGETTEXENVXVOESPROC)load("glGetTexEnvxvOES");
  	glad_glGetTexParameterxvOES = (PFNGLGETTEXPARAMETERXVOESPROC)load("glGetTexParameterxvOES");
  	glad_glLightModelxOES = (PFNGLLIGHTMODELXOESPROC)load("glLightModelxOES");
  	glad_glLightModelxvOES = (PFNGLLIGHTMODELXVOESPROC)load("glLightModelxvOES");
  	glad_glLightxOES = (PFNGLLIGHTXOESPROC)load("glLightxOES");
  	glad_glLightxvOES = (PFNGLLIGHTXVOESPROC)load("glLightxvOES");
  	glad_glLineWidthxOES = (PFNGLLINEWIDTHXOESPROC)load("glLineWidthxOES");
  	glad_glLoadMatrixxOES = (PFNGLLOADMATRIXXOESPROC)load("glLoadMatrixxOES");
  	glad_glMaterialxOES = (PFNGLMATERIALXOESPROC)load("glMaterialxOES");
  	glad_glMaterialxvOES = (PFNGLMATERIALXVOESPROC)load("glMaterialxvOES");
  	glad_glMultMatrixxOES = (PFNGLMULTMATRIXXOESPROC)load("glMultMatrixxOES");
  	glad_glMultiTexCoord4xOES = (PFNGLMULTITEXCOORD4XOESPROC)load("glMultiTexCoord4xOES");
  	glad_glNormal3xOES = (PFNGLNORMAL3XOESPROC)load("glNormal3xOES");
  	glad_glOrthoxOES = (PFNGLORTHOXOESPROC)load("glOrthoxOES");
  	glad_glPointParameterxvOES = (PFNGLPOINTPARAMETERXVOESPROC)load("glPointParameterxvOES");
  	glad_glPointSizexOES = (PFNGLPOINTSIZEXOESPROC)load("glPointSizexOES");
  	glad_glPolygonOffsetxOES = (PFNGLPOLYGONOFFSETXOESPROC)load("glPolygonOffsetxOES");
  	glad_glRotatexOES = (PFNGLROTATEXOESPROC)load("glRotatexOES");
  	glad_glScalexOES = (PFNGLSCALEXOESPROC)load("glScalexOES");
  	glad_glTexEnvxOES = (PFNGLTEXENVXOESPROC)load("glTexEnvxOES");
  	glad_glTexEnvxvOES = (PFNGLTEXENVXVOESPROC)load("glTexEnvxvOES");
  	glad_glTexParameterxOES = (PFNGLTEXPARAMETERXOESPROC)load("glTexParameterxOES");
  	glad_glTexParameterxvOES = (PFNGLTEXPARAMETERXVOESPROC)load("glTexParameterxvOES");
  	glad_glTranslatexOES = (PFNGLTRANSLATEXOESPROC)load("glTranslatexOES");
  	glad_glGetLightxvOES = (PFNGLGETLIGHTXVOESPROC)load("glGetLightxvOES");
  	glad_glGetMaterialxvOES = (PFNGLGETMATERIALXVOESPROC)load("glGetMaterialxvOES");
  	glad_glPointParameterxOES = (PFNGLPOINTPARAMETERXOESPROC)load("glPointParameterxOES");
  	glad_glSampleCoveragexOES = (PFNGLSAMPLECOVERAGEXOESPROC)load("glSampleCoveragexOES");
  	glad_glAccumxOES = (PFNGLACCUMXOESPROC)load("glAccumxOES");
  	glad_glBitmapxOES = (PFNGLBITMAPXOESPROC)load("glBitmapxOES");
  	glad_glBlendColorxOES = (PFNGLBLENDCOLORXOESPROC)load("glBlendColorxOES");
  	glad_glClearAccumxOES = (PFNGLCLEARACCUMXOESPROC)load("glClearAccumxOES");
  	glad_glColor3xOES = (PFNGLCOLOR3XOESPROC)load("glColor3xOES");
  	glad_glColor3xvOES = (PFNGLCOLOR3XVOESPROC)load("glColor3xvOES");
  	glad_glColor4xvOES = (PFNGLCOLOR4XVOESPROC)load("glColor4xvOES");
  	glad_glConvolutionParameterxOES = (PFNGLCONVOLUTIONPARAMETERXOESPROC)load("glConvolutionParameterxOES");
  	glad_glConvolutionParameterxvOES = (PFNGLCONVOLUTIONPARAMETERXVOESPROC)load("glConvolutionParameterxvOES");
  	glad_glEvalCoord1xOES = (PFNGLEVALCOORD1XOESPROC)load("glEvalCoord1xOES");
  	glad_glEvalCoord1xvOES = (PFNGLEVALCOORD1XVOESPROC)load("glEvalCoord1xvOES");
  	glad_glEvalCoord2xOES = (PFNGLEVALCOORD2XOESPROC)load("glEvalCoord2xOES");
  	glad_glEvalCoord2xvOES = (PFNGLEVALCOORD2XVOESPROC)load("glEvalCoord2xvOES");
  	glad_glFeedbackBufferxOES = (PFNGLFEEDBACKBUFFERXOESPROC)load("glFeedbackBufferxOES");
  	glad_glGetConvolutionParameterxvOES = (PFNGLGETCONVOLUTIONPARAMETERXVOESPROC)load("glGetConvolutionParameterxvOES");
  	glad_glGetHistogramParameterxvOES = (PFNGLGETHISTOGRAMPARAMETERXVOESPROC)load("glGetHistogramParameterxvOES");
  	glad_glGetLightxOES = (PFNGLGETLIGHTXOESPROC)load("glGetLightxOES");
  	glad_glGetMapxvOES = (PFNGLGETMAPXVOESPROC)load("glGetMapxvOES");
  	glad_glGetMaterialxOES = (PFNGLGETMATERIALXOESPROC)load("glGetMaterialxOES");
  	glad_glGetPixelMapxv = (PFNGLGETPIXELMAPXVPROC)load("glGetPixelMapxv");
  	glad_glGetTexGenxvOES = (PFNGLGETTEXGENXVOESPROC)load("glGetTexGenxvOES");
  	glad_glGetTexLevelParameterxvOES = (PFNGLGETTEXLEVELPARAMETERXVOESPROC)load("glGetTexLevelParameterxvOES");
  	glad_glIndexxOES = (PFNGLINDEXXOESPROC)load("glIndexxOES");
  	glad_glIndexxvOES = (PFNGLINDEXXVOESPROC)load("glIndexxvOES");
  	glad_glLoadTransposeMatrixxOES = (PFNGLLOADTRANSPOSEMATRIXXOESPROC)load("glLoadTransposeMatrixxOES");
  	glad_glMap1xOES = (PFNGLMAP1XOESPROC)load("glMap1xOES");
  	glad_glMap2xOES = (PFNGLMAP2XOESPROC)load("glMap2xOES");
  	glad_glMapGrid1xOES = (PFNGLMAPGRID1XOESPROC)load("glMapGrid1xOES");
  	glad_glMapGrid2xOES = (PFNGLMAPGRID2XOESPROC)load("glMapGrid2xOES");
  	glad_glMultTransposeMatrixxOES = (PFNGLMULTTRANSPOSEMATRIXXOESPROC)load("glMultTransposeMatrixxOES");
  	glad_glMultiTexCoord1xOES = (PFNGLMULTITEXCOORD1XOESPROC)load("glMultiTexCoord1xOES");
  	glad_glMultiTexCoord1xvOES = (PFNGLMULTITEXCOORD1XVOESPROC)load("glMultiTexCoord1xvOES");
  	glad_glMultiTexCoord2xOES = (PFNGLMULTITEXCOORD2XOESPROC)load("glMultiTexCoord2xOES");
  	glad_glMultiTexCoord2xvOES = (PFNGLMULTITEXCOORD2XVOESPROC)load("glMultiTexCoord2xvOES");
  	glad_glMultiTexCoord3xOES = (PFNGLMULTITEXCOORD3XOESPROC)load("glMultiTexCoord3xOES");
  	glad_glMultiTexCoord3xvOES = (PFNGLMULTITEXCOORD3XVOESPROC)load("glMultiTexCoord3xvOES");
  	glad_glMultiTexCoord4xvOES = (PFNGLMULTITEXCOORD4XVOESPROC)load("glMultiTexCoord4xvOES");
  	glad_glNormal3xvOES = (PFNGLNORMAL3XVOESPROC)load("glNormal3xvOES");
  	glad_glPassThroughxOES = (PFNGLPASSTHROUGHXOESPROC)load("glPassThroughxOES");
  	glad_glPixelMapx = (PFNGLPIXELMAPXPROC)load("glPixelMapx");
  	glad_glPixelStorex = (PFNGLPIXELSTOREXPROC)load("glPixelStorex");
  	glad_glPixelTransferxOES = (PFNGLPIXELTRANSFERXOESPROC)load("glPixelTransferxOES");
  	glad_glPixelZoomxOES = (PFNGLPIXELZOOMXOESPROC)load("glPixelZoomxOES");
  	glad_glPrioritizeTexturesxOES = (PFNGLPRIORITIZETEXTURESXOESPROC)load("glPrioritizeTexturesxOES");
  	glad_glRasterPos2xOES = (PFNGLRASTERPOS2XOESPROC)load("glRasterPos2xOES");
  	glad_glRasterPos2xvOES = (PFNGLRASTERPOS2XVOESPROC)load("glRasterPos2xvOES");
  	glad_glRasterPos3xOES = (PFNGLRASTERPOS3XOESPROC)load("glRasterPos3xOES");
  	glad_glRasterPos3xvOES = (PFNGLRASTERPOS3XVOESPROC)load("glRasterPos3xvOES");
  	glad_glRasterPos4xOES = (PFNGLRASTERPOS4XOESPROC)load("glRasterPos4xOES");
  	glad_glRasterPos4xvOES = (PFNGLRASTERPOS4XVOESPROC)load("glRasterPos4xvOES");
  	glad_glRectxOES = (PFNGLRECTXOESPROC)load("glRectxOES");
  	glad_glRectxvOES = (PFNGLRECTXVOESPROC)load("glRectxvOES");
  	glad_glTexCoord1xOES = (PFNGLTEXCOORD1XOESPROC)load("glTexCoord1xOES");
  	glad_glTexCoord1xvOES = (PFNGLTEXCOORD1XVOESPROC)load("glTexCoord1xvOES");
  	glad_glTexCoord2xOES = (PFNGLTEXCOORD2XOESPROC)load("glTexCoord2xOES");
  	glad_glTexCoord2xvOES = (PFNGLTEXCOORD2XVOESPROC)load("glTexCoord2xvOES");
  	glad_glTexCoord3xOES = (PFNGLTEXCOORD3XOESPROC)load("glTexCoord3xOES");
  	glad_glTexCoord3xvOES = (PFNGLTEXCOORD3XVOESPROC)load("glTexCoord3xvOES");
  	glad_glTexCoord4xOES = (PFNGLTEXCOORD4XOESPROC)load("glTexCoord4xOES");
  	glad_glTexCoord4xvOES = (PFNGLTEXCOORD4XVOESPROC)load("glTexCoord4xvOES");
  	glad_glTexGenxOES = (PFNGLTEXGENXOESPROC)load("glTexGenxOES");
  	glad_glTexGenxvOES = (PFNGLTEXGENXVOESPROC)load("glTexGenxvOES");
  	glad_glVertex2xOES = (PFNGLVERTEX2XOESPROC)load("glVertex2xOES");
  	glad_glVertex2xvOES = (PFNGLVERTEX2XVOESPROC)load("glVertex2xvOES");
  	glad_glVertex3xOES = (PFNGLVERTEX3XOESPROC)load("glVertex3xOES");
  	glad_glVertex3xvOES = (PFNGLVERTEX3XVOESPROC)load("glVertex3xvOES");
  	glad_glVertex4xOES = (PFNGLVERTEX4XOESPROC)load("glVertex4xOES");
  	glad_glVertex4xvOES = (PFNGLVERTEX4XVOESPROC)load("glVertex4xvOES");
  }
  static void load_GL_OES_query_matrix(GLADloadproc load) {
  	if(!GLAD_GL_OES_query_matrix) return;
  	glad_glQueryMatrixxOES = (PFNGLQUERYMATRIXXOESPROC)load("glQueryMatrixxOES");
  }
  static void load_GL_OES_single_precision(GLADloadproc load) {
  	if(!GLAD_GL_OES_single_precision) return;
  	glad_glClearDepthfOES = (PFNGLCLEARDEPTHFOESPROC)load("glClearDepthfOES");
  	glad_glClipPlanefOES = (PFNGLCLIPPLANEFOESPROC)load("glClipPlanefOES");
  	glad_glDepthRangefOES = (PFNGLDEPTHRANGEFOESPROC)load("glDepthRangefOES");
  	glad_glFrustumfOES = (PFNGLFRUSTUMFOESPROC)load("glFrustumfOES");
  	glad_glGetClipPlanefOES = (PFNGLGETCLIPPLANEFOESPROC)load("glGetClipPlanefOES");
  	glad_glOrthofOES = (PFNGLORTHOFOESPROC)load("glOrthofOES");
  }
  static void load_GL_OVR_multiview(GLADloadproc load) {
  	if(!GLAD_GL_OVR_multiview) return;
  	glad_glFramebufferTextureMultiviewOVR = (PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC)load("glFramebufferTextureMultiviewOVR");
  }
  static void load_GL_PGI_misc_hints(GLADloadproc load) {
  	if(!GLAD_GL_PGI_misc_hints) return;
  	glad_glHintPGI = (PFNGLHINTPGIPROC)load("glHintPGI");
  }
  static void load_GL_SGIS_detail_texture(GLADloadproc load) {
  	if(!GLAD_GL_SGIS_detail_texture) return;
  	glad_glDetailTexFuncSGIS = (PFNGLDETAILTEXFUNCSGISPROC)load("glDetailTexFuncSGIS");
  	glad_glGetDetailTexFuncSGIS = (PFNGLGETDETAILTEXFUNCSGISPROC)load("glGetDetailTexFuncSGIS");
  }
  static void load_GL_SGIS_fog_function(GLADloadproc load) {
  	if(!GLAD_GL_SGIS_fog_function) return;
  	glad_glFogFuncSGIS = (PFNGLFOGFUNCSGISPROC)load("glFogFuncSGIS");
  	glad_glGetFogFuncSGIS = (PFNGLGETFOGFUNCSGISPROC)load("glGetFogFuncSGIS");
  }
  static void load_GL_SGIS_multisample(GLADloadproc load) {
  	if(!GLAD_GL_SGIS_multisample) return;
  	glad_glSampleMaskSGIS = (PFNGLSAMPLEMASKSGISPROC)load("glSampleMaskSGIS");
  	glad_glSamplePatternSGIS = (PFNGLSAMPLEPATTERNSGISPROC)load("glSamplePatternSGIS");
  }
  static void load_GL_SGIS_pixel_texture(GLADloadproc load) {
  	if(!GLAD_GL_SGIS_pixel_texture) return;
  	glad_glPixelTexGenParameteriSGIS = (PFNGLPIXELTEXGENPARAMETERISGISPROC)load("glPixelTexGenParameteriSGIS");
  	glad_glPixelTexGenParameterivSGIS = (PFNGLPIXELTEXGENPARAMETERIVSGISPROC)load("glPixelTexGenParameterivSGIS");
  	glad_glPixelTexGenParameterfSGIS = (PFNGLPIXELTEXGENPARAMETERFSGISPROC)load("glPixelTexGenParameterfSGIS");
  	glad_glPixelTexGenParameterfvSGIS = (PFNGLPIXELTEXGENPARAMETERFVSGISPROC)load("glPixelTexGenParameterfvSGIS");
  	glad_glGetPixelTexGenParameterivSGIS = (PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC)load("glGetPixelTexGenParameterivSGIS");
  	glad_glGetPixelTexGenParameterfvSGIS = (PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC)load("glGetPixelTexGenParameterfvSGIS");
  }
  static void load_GL_SGIS_point_parameters(GLADloadproc load) {
  	if(!GLAD_GL_SGIS_point_parameters) return;
  	glad_glPointParameterfSGIS = (PFNGLPOINTPARAMETERFSGISPROC)load("glPointParameterfSGIS");
  	glad_glPointParameterfvSGIS = (PFNGLPOINTPARAMETERFVSGISPROC)load("glPointParameterfvSGIS");
  }
  static void load_GL_SGIS_sharpen_texture(GLADloadproc load) {
  	if(!GLAD_GL_SGIS_sharpen_texture) return;
  	glad_glSharpenTexFuncSGIS = (PFNGLSHARPENTEXFUNCSGISPROC)load("glSharpenTexFuncSGIS");
  	glad_glGetSharpenTexFuncSGIS = (PFNGLGETSHARPENTEXFUNCSGISPROC)load("glGetSharpenTexFuncSGIS");
  }
  static void load_GL_SGIS_texture4D(GLADloadproc load) {
  	if(!GLAD_GL_SGIS_texture4D) return;
  	glad_glTexImage4DSGIS = (PFNGLTEXIMAGE4DSGISPROC)load("glTexImage4DSGIS");
  	glad_glTexSubImage4DSGIS = (PFNGLTEXSUBIMAGE4DSGISPROC)load("glTexSubImage4DSGIS");
  }
  static void load_GL_SGIS_texture_color_mask(GLADloadproc load) {
  	if(!GLAD_GL_SGIS_texture_color_mask) return;
  	glad_glTextureColorMaskSGIS = (PFNGLTEXTURECOLORMASKSGISPROC)load("glTextureColorMaskSGIS");
  }
  static void load_GL_SGIS_texture_filter4(GLADloadproc load) {
  	if(!GLAD_GL_SGIS_texture_filter4) return;
  	glad_glGetTexFilterFuncSGIS = (PFNGLGETTEXFILTERFUNCSGISPROC)load("glGetTexFilterFuncSGIS");
  	glad_glTexFilterFuncSGIS = (PFNGLTEXFILTERFUNCSGISPROC)load("glTexFilterFuncSGIS");
  }
  static void load_GL_SGIX_async(GLADloadproc load) {
  	if(!GLAD_GL_SGIX_async) return;
  	glad_glAsyncMarkerSGIX = (PFNGLASYNCMARKERSGIXPROC)load("glAsyncMarkerSGIX");
  	glad_glFinishAsyncSGIX = (PFNGLFINISHASYNCSGIXPROC)load("glFinishAsyncSGIX");
  	glad_glPollAsyncSGIX = (PFNGLPOLLASYNCSGIXPROC)load("glPollAsyncSGIX");
  	glad_glGenAsyncMarkersSGIX = (PFNGLGENASYNCMARKERSSGIXPROC)load("glGenAsyncMarkersSGIX");
  	glad_glDeleteAsyncMarkersSGIX = (PFNGLDELETEASYNCMARKERSSGIXPROC)load("glDeleteAsyncMarkersSGIX");
  	glad_glIsAsyncMarkerSGIX = (PFNGLISASYNCMARKERSGIXPROC)load("glIsAsyncMarkerSGIX");
  }
  static void load_GL_SGIX_flush_raster(GLADloadproc load) {
  	if(!GLAD_GL_SGIX_flush_raster) return;
  	glad_glFlushRasterSGIX = (PFNGLFLUSHRASTERSGIXPROC)load("glFlushRasterSGIX");
  }
  static void load_GL_SGIX_fragment_lighting(GLADloadproc load) {
  	if(!GLAD_GL_SGIX_fragment_lighting) return;
  	glad_glFragmentColorMaterialSGIX = (PFNGLFRAGMENTCOLORMATERIALSGIXPROC)load("glFragmentColorMaterialSGIX");
  	glad_glFragmentLightfSGIX = (PFNGLFRAGMENTLIGHTFSGIXPROC)load("glFragmentLightfSGIX");
  	glad_glFragmentLightfvSGIX = (PFNGLFRAGMENTLIGHTFVSGIXPROC)load("glFragmentLightfvSGIX");
  	glad_glFragmentLightiSGIX = (PFNGLFRAGMENTLIGHTISGIXPROC)load("glFragmentLightiSGIX");
  	glad_glFragmentLightivSGIX = (PFNGLFRAGMENTLIGHTIVSGIXPROC)load("glFragmentLightivSGIX");
  	glad_glFragmentLightModelfSGIX = (PFNGLFRAGMENTLIGHTMODELFSGIXPROC)load("glFragmentLightModelfSGIX");
  	glad_glFragmentLightModelfvSGIX = (PFNGLFRAGMENTLIGHTMODELFVSGIXPROC)load("glFragmentLightModelfvSGIX");
  	glad_glFragmentLightModeliSGIX = (PFNGLFRAGMENTLIGHTMODELISGIXPROC)load("glFragmentLightModeliSGIX");
  	glad_glFragmentLightModelivSGIX = (PFNGLFRAGMENTLIGHTMODELIVSGIXPROC)load("glFragmentLightModelivSGIX");
  	glad_glFragmentMaterialfSGIX = (PFNGLFRAGMENTMATERIALFSGIXPROC)load("glFragmentMaterialfSGIX");
  	glad_glFragmentMaterialfvSGIX = (PFNGLFRAGMENTMATERIALFVSGIXPROC)load("glFragmentMaterialfvSGIX");
  	glad_glFragmentMaterialiSGIX = (PFNGLFRAGMENTMATERIALISGIXPROC)load("glFragmentMaterialiSGIX");
  	glad_glFragmentMaterialivSGIX = (PFNGLFRAGMENTMATERIALIVSGIXPROC)load("glFragmentMaterialivSGIX");
  	glad_glGetFragmentLightfvSGIX = (PFNGLGETFRAGMENTLIGHTFVSGIXPROC)load("glGetFragmentLightfvSGIX");
  	glad_glGetFragmentLightivSGIX = (PFNGLGETFRAGMENTLIGHTIVSGIXPROC)load("glGetFragmentLightivSGIX");
  	glad_glGetFragmentMaterialfvSGIX = (PFNGLGETFRAGMENTMATERIALFVSGIXPROC)load("glGetFragmentMaterialfvSGIX");
  	glad_glGetFragmentMaterialivSGIX = (PFNGLGETFRAGMENTMATERIALIVSGIXPROC)load("glGetFragmentMaterialivSGIX");
  	glad_glLightEnviSGIX = (PFNGLLIGHTENVISGIXPROC)load("glLightEnviSGIX");
  }
  static void load_GL_SGIX_framezoom(GLADloadproc load) {
  	if(!GLAD_GL_SGIX_framezoom) return;
  	glad_glFrameZoomSGIX = (PFNGLFRAMEZOOMSGIXPROC)load("glFrameZoomSGIX");
  }
  static void load_GL_SGIX_igloo_interface(GLADloadproc load) {
  	if(!GLAD_GL_SGIX_igloo_interface) return;
  	glad_glIglooInterfaceSGIX = (PFNGLIGLOOINTERFACESGIXPROC)load("glIglooInterfaceSGIX");
  }
  static void load_GL_SGIX_instruments(GLADloadproc load) {
  	if(!GLAD_GL_SGIX_instruments) return;
  	glad_glGetInstrumentsSGIX = (PFNGLGETINSTRUMENTSSGIXPROC)load("glGetInstrumentsSGIX");
  	glad_glInstrumentsBufferSGIX = (PFNGLINSTRUMENTSBUFFERSGIXPROC)load("glInstrumentsBufferSGIX");
  	glad_glPollInstrumentsSGIX = (PFNGLPOLLINSTRUMENTSSGIXPROC)load("glPollInstrumentsSGIX");
  	glad_glReadInstrumentsSGIX = (PFNGLREADINSTRUMENTSSGIXPROC)load("glReadInstrumentsSGIX");
  	glad_glStartInstrumentsSGIX = (PFNGLSTARTINSTRUMENTSSGIXPROC)load("glStartInstrumentsSGIX");
  	glad_glStopInstrumentsSGIX = (PFNGLSTOPINSTRUMENTSSGIXPROC)load("glStopInstrumentsSGIX");
  }
  static void load_GL_SGIX_list_priority(GLADloadproc load) {
  	if(!GLAD_GL_SGIX_list_priority) return;
  	glad_glGetListParameterfvSGIX = (PFNGLGETLISTPARAMETERFVSGIXPROC)load("glGetListParameterfvSGIX");
  	glad_glGetListParameterivSGIX = (PFNGLGETLISTPARAMETERIVSGIXPROC)load("glGetListParameterivSGIX");
  	glad_glListParameterfSGIX = (PFNGLLISTPARAMETERFSGIXPROC)load("glListParameterfSGIX");
  	glad_glListParameterfvSGIX = (PFNGLLISTPARAMETERFVSGIXPROC)load("glListParameterfvSGIX");
  	glad_glListParameteriSGIX = (PFNGLLISTPARAMETERISGIXPROC)load("glListParameteriSGIX");
  	glad_glListParameterivSGIX = (PFNGLLISTPARAMETERIVSGIXPROC)load("glListParameterivSGIX");
  }
  static void load_GL_SGIX_pixel_texture(GLADloadproc load) {
  	if(!GLAD_GL_SGIX_pixel_texture) return;
  	glad_glPixelTexGenSGIX = (PFNGLPIXELTEXGENSGIXPROC)load("glPixelTexGenSGIX");
  }
  static void load_GL_SGIX_polynomial_ffd(GLADloadproc load) {
  	if(!GLAD_GL_SGIX_polynomial_ffd) return;
  	glad_glDeformationMap3dSGIX = (PFNGLDEFORMATIONMAP3DSGIXPROC)load("glDeformationMap3dSGIX");
  	glad_glDeformationMap3fSGIX = (PFNGLDEFORMATIONMAP3FSGIXPROC)load("glDeformationMap3fSGIX");
  	glad_glDeformSGIX = (PFNGLDEFORMSGIXPROC)load("glDeformSGIX");
  	glad_glLoadIdentityDeformationMapSGIX = (PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC)load("glLoadIdentityDeformationMapSGIX");
  }
  static void load_GL_SGIX_reference_plane(GLADloadproc load) {
  	if(!GLAD_GL_SGIX_reference_plane) return;
  	glad_glReferencePlaneSGIX = (PFNGLREFERENCEPLANESGIXPROC)load("glReferencePlaneSGIX");
  }
  static void load_GL_SGIX_sprite(GLADloadproc load) {
  	if(!GLAD_GL_SGIX_sprite) return;
  	glad_glSpriteParameterfSGIX = (PFNGLSPRITEPARAMETERFSGIXPROC)load("glSpriteParameterfSGIX");
  	glad_glSpriteParameterfvSGIX = (PFNGLSPRITEPARAMETERFVSGIXPROC)load("glSpriteParameterfvSGIX");
  	glad_glSpriteParameteriSGIX = (PFNGLSPRITEPARAMETERISGIXPROC)load("glSpriteParameteriSGIX");
  	glad_glSpriteParameterivSGIX = (PFNGLSPRITEPARAMETERIVSGIXPROC)load("glSpriteParameterivSGIX");
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  static void load_GL_SGIX_tag_sample_buffer(GLADloadproc load) {
  	if(!GLAD_GL_SGIX_tag_sample_buffer) return;
  	glad_glTagSampleBufferSGIX = (PFNGLTAGSAMPLEBUFFERSGIXPROC)load("glTagSampleBufferSGIX");
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  static void load_GL_SGI_color_table(GLADloadproc load) {
  	if(!GLAD_GL_SGI_color_table) return;
  	glad_glColorTableSGI = (PFNGLCOLORTABLESGIPROC)load("glColorTableSGI");
  	glad_glColorTableParameterfvSGI = (PFNGLCOLORTABLEPARAMETERFVSGIPROC)load("glColorTableParameterfvSGI");
  	glad_glColorTableParameterivSGI = (PFNGLCOLORTABLEPARAMETERIVSGIPROC)load("glColorTableParameterivSGI");
  	glad_glCopyColorTableSGI = (PFNGLCOPYCOLORTABLESGIPROC)load("glCopyColorTableSGI");
  	glad_glGetColorTableSGI = (PFNGLGETCOLORTABLESGIPROC)load("glGetColorTableSGI");
  	glad_glGetColorTableParameterfvSGI = (PFNGLGETCOLORTABLEPARAMETERFVSGIPROC)load("glGetColorTableParameterfvSGI");
  	glad_glGetColorTableParameterivSGI = (PFNGLGETCOLORTABLEPARAMETERIVSGIPROC)load("glGetColorTableParameterivSGI");
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  static void load_GL_SUNX_constant_data(GLADloadproc load) {
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  	glad_glFinishTextureSUNX = (PFNGLFINISHTEXTURESUNXPROC)load("glFinishTextureSUNX");
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  static void load_GL_SUN_global_alpha(GLADloadproc load) {
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  	glad_glGlobalAlphaFactorsSUN = (PFNGLGLOBALALPHAFACTORSSUNPROC)load("glGlobalAlphaFactorsSUN");
  	glad_glGlobalAlphaFactoriSUN = (PFNGLGLOBALALPHAFACTORISUNPROC)load("glGlobalAlphaFactoriSUN");
  	glad_glGlobalAlphaFactorfSUN = (PFNGLGLOBALALPHAFACTORFSUNPROC)load("glGlobalAlphaFactorfSUN");
  	glad_glGlobalAlphaFactordSUN = (PFNGLGLOBALALPHAFACTORDSUNPROC)load("glGlobalAlphaFactordSUN");
  	glad_glGlobalAlphaFactorubSUN = (PFNGLGLOBALALPHAFACTORUBSUNPROC)load("glGlobalAlphaFactorubSUN");
  	glad_glGlobalAlphaFactorusSUN = (PFNGLGLOBALALPHAFACTORUSSUNPROC)load("glGlobalAlphaFactorusSUN");
  	glad_glGlobalAlphaFactoruiSUN = (PFNGLGLOBALALPHAFACTORUISUNPROC)load("glGlobalAlphaFactoruiSUN");
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  static void load_GL_SUN_mesh_array(GLADloadproc load) {
  	if(!GLAD_GL_SUN_mesh_array) return;
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  	glad_glReplacementCodeuiSUN = (PFNGLREPLACEMENTCODEUISUNPROC)load("glReplacementCodeuiSUN");
  	glad_glReplacementCodeusSUN = (PFNGLREPLACEMENTCODEUSSUNPROC)load("glReplacementCodeusSUN");
  	glad_glReplacementCodeubSUN = (PFNGLREPLACEMENTCODEUBSUNPROC)load("glReplacementCodeubSUN");
  	glad_glReplacementCodeuivSUN = (PFNGLREPLACEMENTCODEUIVSUNPROC)load("glReplacementCodeuivSUN");
  	glad_glReplacementCodeusvSUN = (PFNGLREPLACEMENTCODEUSVSUNPROC)load("glReplacementCodeusvSUN");
  	glad_glReplacementCodeubvSUN = (PFNGLREPLACEMENTCODEUBVSUNPROC)load("glReplacementCodeubvSUN");
  	glad_glReplacementCodePointerSUN = (PFNGLREPLACEMENTCODEPOINTERSUNPROC)load("glReplacementCodePointerSUN");
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  	glad_glColor4ubVertex2fvSUN = (PFNGLCOLOR4UBVERTEX2FVSUNPROC)load("glColor4ubVertex2fvSUN");
  	glad_glColor4ubVertex3fSUN = (PFNGLCOLOR4UBVERTEX3FSUNPROC)load("glColor4ubVertex3fSUN");
  	glad_glColor4ubVertex3fvSUN = (PFNGLCOLOR4UBVERTEX3FVSUNPROC)load("glColor4ubVertex3fvSUN");
  	glad_glColor3fVertex3fSUN = (PFNGLCOLOR3FVERTEX3FSUNPROC)load("glColor3fVertex3fSUN");
  	glad_glColor3fVertex3fvSUN = (PFNGLCOLOR3FVERTEX3FVSUNPROC)load("glColor3fVertex3fvSUN");
  	glad_glNormal3fVertex3fSUN = (PFNGLNORMAL3FVERTEX3FSUNPROC)load("glNormal3fVertex3fSUN");
  	glad_glNormal3fVertex3fvSUN = (PFNGLNORMAL3FVERTEX3FVSUNPROC)load("glNormal3fVertex3fvSUN");
  	glad_glColor4fNormal3fVertex3fSUN = (PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC)load("glColor4fNormal3fVertex3fSUN");
  	glad_glColor4fNormal3fVertex3fvSUN = (PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC)load("glColor4fNormal3fVertex3fvSUN");
  	glad_glTexCoord2fVertex3fSUN = (PFNGLTEXCOORD2FVERTEX3FSUNPROC)load("glTexCoord2fVertex3fSUN");
  	glad_glTexCoord2fVertex3fvSUN = (PFNGLTEXCOORD2FVERTEX3FVSUNPROC)load("glTexCoord2fVertex3fvSUN");
  	glad_glTexCoord4fVertex4fSUN = (PFNGLTEXCOORD4FVERTEX4FSUNPROC)load("glTexCoord4fVertex4fSUN");
  	glad_glTexCoord4fVertex4fvSUN = (PFNGLTEXCOORD4FVERTEX4FVSUNPROC)load("glTexCoord4fVertex4fvSUN");
  	glad_glTexCoord2fColor4ubVertex3fSUN = (PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC)load("glTexCoord2fColor4ubVertex3fSUN");
  	glad_glTexCoord2fColor4ubVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC)load("glTexCoord2fColor4ubVertex3fvSUN");
  	glad_glTexCoord2fColor3fVertex3fSUN = (PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC)load("glTexCoord2fColor3fVertex3fSUN");
  	glad_glTexCoord2fColor3fVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC)load("glTexCoord2fColor3fVertex3fvSUN");
  	glad_glTexCoord2fNormal3fVertex3fSUN = (PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC)load("glTexCoord2fNormal3fVertex3fSUN");
  	glad_glTexCoord2fNormal3fVertex3fvSUN = (PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)load("glTexCoord2fNormal3fVertex3fvSUN");
  	glad_glTexCoord2fColor4fNormal3fVertex3fSUN = (PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)load("glTexCoord2fColor4fNormal3fVertex3fSUN");
  	glad_glTexCoord2fColor4fNormal3fVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)load("glTexCoord2fColor4fNormal3fVertex3fvSUN");
  	glad_glTexCoord4fColor4fNormal3fVertex4fSUN = (PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC)load("glTexCoord4fColor4fNormal3fVertex4fSUN");
  	glad_glTexCoord4fColor4fNormal3fVertex4fvSUN = (PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC)load("glTexCoord4fColor4fNormal3fVertex4fvSUN");
  	glad_glReplacementCodeuiVertex3fSUN = (PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC)load("glReplacementCodeuiVertex3fSUN");
  	glad_glReplacementCodeuiVertex3fvSUN = (PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC)load("glReplacementCodeuiVertex3fvSUN");
  	glad_glReplacementCodeuiColor4ubVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC)load("glReplacementCodeuiColor4ubVertex3fSUN");
  	glad_glReplacementCodeuiColor4ubVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC)load("glReplacementCodeuiColor4ubVertex3fvSUN");
  	glad_glReplacementCodeuiColor3fVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC)load("glReplacementCodeuiColor3fVertex3fSUN");
  	glad_glReplacementCodeuiColor3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC)load("glReplacementCodeuiColor3fVertex3fvSUN");
  	glad_glReplacementCodeuiNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC)load("glReplacementCodeuiNormal3fVertex3fSUN");
  	glad_glReplacementCodeuiNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC)load("glReplacementCodeuiNormal3fVertex3fvSUN");
  	glad_glReplacementCodeuiColor4fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC)load("glReplacementCodeuiColor4fNormal3fVertex3fSUN");
  	glad_glReplacementCodeuiColor4fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC)load("glReplacementCodeuiColor4fNormal3fVertex3fvSUN");
  	glad_glReplacementCodeuiTexCoord2fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC)load("glReplacementCodeuiTexCoord2fVertex3fSUN");
  	glad_glReplacementCodeuiTexCoord2fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC)load("glReplacementCodeuiTexCoord2fVertex3fvSUN");
  	glad_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC)load("glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN");
  	glad_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)load("glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN");
  	glad_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)load("glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN");
  	glad_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)load("glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN");
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  	GLAD_GL_3DFX_tbuffer = has_ext("GL_3DFX_tbuffer");
  	GLAD_GL_3DFX_texture_compression_FXT1 = has_ext("GL_3DFX_texture_compression_FXT1");
  	GLAD_GL_AMD_blend_minmax_factor = has_ext("GL_AMD_blend_minmax_factor");
  	GLAD_GL_AMD_conservative_depth = has_ext("GL_AMD_conservative_depth");
  	GLAD_GL_AMD_debug_output = has_ext("GL_AMD_debug_output");
  	GLAD_GL_AMD_depth_clamp_separate = has_ext("GL_AMD_depth_clamp_separate");
  	GLAD_GL_AMD_draw_buffers_blend = has_ext("GL_AMD_draw_buffers_blend");
  	GLAD_GL_AMD_framebuffer_multisample_advanced = has_ext("GL_AMD_framebuffer_multisample_advanced");
  	GLAD_GL_AMD_framebuffer_sample_positions = has_ext("GL_AMD_framebuffer_sample_positions");
  	GLAD_GL_AMD_gcn_shader = has_ext("GL_AMD_gcn_shader");
  	GLAD_GL_AMD_gpu_shader_half_float = has_ext("GL_AMD_gpu_shader_half_float");
  	GLAD_GL_AMD_gpu_shader_int16 = has_ext("GL_AMD_gpu_shader_int16");
  	GLAD_GL_AMD_gpu_shader_int64 = has_ext("GL_AMD_gpu_shader_int64");
  	GLAD_GL_AMD_interleaved_elements = has_ext("GL_AMD_interleaved_elements");
  	GLAD_GL_AMD_multi_draw_indirect = has_ext("GL_AMD_multi_draw_indirect");
  	GLAD_GL_AMD_name_gen_delete = has_ext("GL_AMD_name_gen_delete");
  	GLAD_GL_AMD_occlusion_query_event = has_ext("GL_AMD_occlusion_query_event");
  	GLAD_GL_AMD_performance_monitor = has_ext("GL_AMD_performance_monitor");
  	GLAD_GL_AMD_pinned_memory = has_ext("GL_AMD_pinned_memory");
  	GLAD_GL_AMD_query_buffer_object = has_ext("GL_AMD_query_buffer_object");
  	GLAD_GL_AMD_sample_positions = has_ext("GL_AMD_sample_positions");
  	GLAD_GL_AMD_seamless_cubemap_per_texture = has_ext("GL_AMD_seamless_cubemap_per_texture");
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  	GLAD_GL_AMD_shader_explicit_vertex_parameter = has_ext("GL_AMD_shader_explicit_vertex_parameter");
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  	GLAD_GL_AMD_shader_image_load_store_lod = has_ext("GL_AMD_shader_image_load_store_lod");
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  static void find_coreGL(void) {
  
      /* Thank you @elmindreda
       * https://github.com/elmindreda/greg/blob/master/templates/greg.c.in#L176
       * https://github.com/glfw/glfw/blob/master/src/context.c#L36
       */
      int i, major, minor;
  
      const char* version;
      const char* prefixes[] = {
          "OpenGL ES-CM ",
          "OpenGL ES-CL ",
          "OpenGL ES ",
          NULL
      };
  
      version = (const char*) glGetString(GL_VERSION);
      if (!version) return;
  
      for (i = 0;  prefixes[i];  i++) {
          const size_t length = strlen(prefixes[i]);
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              break;
          }
      }
  
  /* PR #18 */
  #ifdef _MSC_VER
      sscanf_s(version, "%d.%d", &major, &minor);
  #else
      sscanf(version, "%d.%d", &major, &minor);
  #endif
  
      GLVersion.major = major; GLVersion.minor = minor;
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  	GLAD_GL_VERSION_2_1 = (major == 2 && minor >= 1) || major > 2;
  	GLAD_GL_VERSION_3_0 = (major == 3 && minor >= 0) || major > 3;
  	GLAD_GL_VERSION_3_1 = (major == 3 && minor >= 1) || major > 3;
  	GLAD_GL_VERSION_3_2 = (major == 3 && minor >= 2) || major > 3;
  	GLAD_GL_VERSION_3_3 = (major == 3 && minor >= 3) || major > 3;
  	GLAD_GL_VERSION_4_0 = (major == 4 && minor >= 0) || major > 4;
  	GLAD_GL_VERSION_4_1 = (major == 4 && minor >= 1) || major > 4;
  	GLAD_GL_VERSION_4_2 = (major == 4 && minor >= 2) || major > 4;
  	GLAD_GL_VERSION_4_3 = (major == 4 && minor >= 3) || major > 4;
  	GLAD_GL_VERSION_4_4 = (major == 4 && minor >= 4) || major > 4;
  	GLAD_GL_VERSION_4_5 = (major == 4 && minor >= 5) || major > 4;
  	GLAD_GL_VERSION_4_6 = (major == 4 && minor >= 6) || major > 4;
  	if (GLVersion.major > 4 || (GLVersion.major >= 4 && GLVersion.minor >= 6)) {
  		max_loaded_major = 4;
  		max_loaded_minor = 6;
  	}
  }
  
  int gladLoadGLLoader(GLADloadproc load) {
  	GLVersion.major = 0; GLVersion.minor = 0;
  	glGetString = (PFNGLGETSTRINGPROC)load("glGetString");
  	if(glGetString == NULL) return 0;
  	if(glGetString(GL_VERSION) == NULL) return 0;
  	find_coreGL();
  	load_GL_VERSION_1_0(load);
  	load_GL_VERSION_1_1(load);
  	load_GL_VERSION_1_2(load);
  	load_GL_VERSION_1_3(load);
  	load_GL_VERSION_1_4(load);
  	load_GL_VERSION_1_5(load);
  	load_GL_VERSION_2_0(load);
  	load_GL_VERSION_2_1(load);
  	load_GL_VERSION_3_0(load);
  	load_GL_VERSION_3_1(load);
  	load_GL_VERSION_3_2(load);
  	load_GL_VERSION_3_3(load);
  	load_GL_VERSION_4_0(load);
  	load_GL_VERSION_4_1(load);
  	load_GL_VERSION_4_2(load);
  	load_GL_VERSION_4_3(load);
  	load_GL_VERSION_4_4(load);
  	load_GL_VERSION_4_5(load);
  	load_GL_VERSION_4_6(load);
  
  	if (!find_extensionsGL()) return 0;
  	load_GL_3DFX_tbuffer(load);
  	load_GL_AMD_debug_output(load);
  	load_GL_AMD_draw_buffers_blend(load);
  	load_GL_AMD_framebuffer_multisample_advanced(load);
  	load_GL_AMD_framebuffer_sample_positions(load);
  	load_GL_AMD_gpu_shader_int64(load);
  	load_GL_AMD_interleaved_elements(load);
  	load_GL_AMD_multi_draw_indirect(load);
  	load_GL_AMD_name_gen_delete(load);
  	load_GL_AMD_occlusion_query_event(load);
  	load_GL_AMD_performance_monitor(load);
  	load_GL_AMD_sample_positions(load);
  	load_GL_AMD_sparse_texture(load);
  	load_GL_AMD_stencil_operation_extended(load);
  	load_GL_AMD_vertex_shader_tessellator(load);
  	load_GL_APPLE_element_array(load);
  	load_GL_APPLE_fence(load);
  	load_GL_APPLE_flush_buffer_range(load);
  	load_GL_APPLE_object_purgeable(load);
  	load_GL_APPLE_texture_range(load);
  	load_GL_APPLE_vertex_array_object(load);
  	load_GL_APPLE_vertex_array_range(load);
  	load_GL_APPLE_vertex_program_evaluators(load);
  	load_GL_ARB_ES2_compatibility(load);
  	load_GL_ARB_ES3_1_compatibility(load);
  	load_GL_ARB_ES3_2_compatibility(load);
  	load_GL_ARB_base_instance(load);
  	load_GL_ARB_bindless_texture(load);
  	load_GL_ARB_blend_func_extended(load);
  	load_GL_ARB_buffer_storage(load);
  	load_GL_ARB_cl_event(load);
  	load_GL_ARB_clear_buffer_object(load);
  	load_GL_ARB_clear_texture(load);
  	load_GL_ARB_clip_control(load);
  	load_GL_ARB_color_buffer_float(load);
  	load_GL_ARB_compute_shader(load);
  	load_GL_ARB_compute_variable_group_size(load);
  	load_GL_ARB_copy_buffer(load);
  	load_GL_ARB_copy_image(load);
  	load_GL_ARB_debug_output(load);
  	load_GL_ARB_direct_state_access(load);
  	load_GL_ARB_draw_buffers(load);
  	load_GL_ARB_draw_buffers_blend(load);
  	load_GL_ARB_draw_elements_base_vertex(load);
  	load_GL_ARB_draw_indirect(load);
  	load_GL_ARB_draw_instanced(load);
  	load_GL_ARB_fragment_program(load);
  	load_GL_ARB_framebuffer_no_attachments(load);
  	load_GL_ARB_framebuffer_object(load);
  	load_GL_ARB_geometry_shader4(load);
  	load_GL_ARB_get_program_binary(load);
  	load_GL_ARB_get_texture_sub_image(load);
  	load_GL_ARB_gl_spirv(load);
  	load_GL_ARB_gpu_shader_fp64(load);
  	load_GL_ARB_gpu_shader_int64(load);
  	load_GL_ARB_imaging(load);
  	load_GL_ARB_indirect_parameters(load);
  	load_GL_ARB_instanced_arrays(load);
  	load_GL_ARB_internalformat_query(load);
  	load_GL_ARB_internalformat_query2(load);
  	load_GL_ARB_invalidate_subdata(load);
  	load_GL_ARB_map_buffer_range(load);
  	load_GL_ARB_matrix_palette(load);
  	load_GL_ARB_multi_bind(load);
  	load_GL_ARB_multi_draw_indirect(load);
  	load_GL_ARB_multisample(load);
  	load_GL_ARB_multitexture(load);
  	load_GL_ARB_occlusion_query(load);
  	load_GL_ARB_parallel_shader_compile(load);
  	load_GL_ARB_point_parameters(load);
  	load_GL_ARB_polygon_offset_clamp(load);
  	load_GL_ARB_program_interface_query(load);
  	load_GL_ARB_provoking_vertex(load);
  	load_GL_ARB_robustness(load);
  	load_GL_ARB_sample_locations(load);
  	load_GL_ARB_sample_shading(load);
  	load_GL_ARB_sampler_objects(load);
  	load_GL_ARB_separate_shader_objects(load);
  	load_GL_ARB_shader_atomic_counters(load);
  	load_GL_ARB_shader_image_load_store(load);
  	load_GL_ARB_shader_objects(load);
  	load_GL_ARB_shader_storage_buffer_object(load);
  	load_GL_ARB_shader_subroutine(load);
  	load_GL_ARB_shading_language_include(load);
  	load_GL_ARB_sparse_buffer(load);
  	load_GL_ARB_sparse_texture(load);
  	load_GL_ARB_sync(load);
  	load_GL_ARB_tessellation_shader(load);
  	load_GL_ARB_texture_barrier(load);
  	load_GL_ARB_texture_buffer_object(load);
  	load_GL_ARB_texture_buffer_range(load);
  	load_GL_ARB_texture_compression(load);
  	load_GL_ARB_texture_multisample(load);
  	load_GL_ARB_texture_storage(load);
  	load_GL_ARB_texture_storage_multisample(load);
  	load_GL_ARB_texture_view(load);
  	load_GL_ARB_timer_query(load);
  	load_GL_ARB_transform_feedback2(load);
  	load_GL_ARB_transform_feedback3(load);
  	load_GL_ARB_transform_feedback_instanced(load);
  	load_GL_ARB_transpose_matrix(load);
  	load_GL_ARB_uniform_buffer_object(load);
  	load_GL_ARB_vertex_array_object(load);
  	load_GL_ARB_vertex_attrib_64bit(load);
  	load_GL_ARB_vertex_attrib_binding(load);
  	load_GL_ARB_vertex_blend(load);
  	load_GL_ARB_vertex_buffer_object(load);
  	load_GL_ARB_vertex_program(load);
  	load_GL_ARB_vertex_shader(load);
  	load_GL_ARB_vertex_type_2_10_10_10_rev(load);
  	load_GL_ARB_viewport_array(load);
  	load_GL_ARB_window_pos(load);
  	load_GL_ATI_draw_buffers(load);
  	load_GL_ATI_element_array(load);
  	load_GL_ATI_envmap_bumpmap(load);
  	load_GL_ATI_fragment_shader(load);
  	load_GL_ATI_map_object_buffer(load);
  	load_GL_ATI_pn_triangles(load);
  	load_GL_ATI_separate_stencil(load);
  	load_GL_ATI_vertex_array_object(load);
  	load_GL_ATI_vertex_attrib_array_object(load);
  	load_GL_ATI_vertex_streams(load);
  	load_GL_EXT_EGL_image_storage(load);
  	load_GL_EXT_bindable_uniform(load);
  	load_GL_EXT_blend_color(load);
  	load_GL_EXT_blend_equation_separate(load);
  	load_GL_EXT_blend_func_separate(load);
  	load_GL_EXT_blend_minmax(load);
  	load_GL_EXT_color_subtable(load);
  	load_GL_EXT_compiled_vertex_array(load);
  	load_GL_EXT_convolution(load);
  	load_GL_EXT_coordinate_frame(load);
  	load_GL_EXT_copy_texture(load);
  	load_GL_EXT_cull_vertex(load);
  	load_GL_EXT_debug_label(load);
  	load_GL_EXT_debug_marker(load);
  	load_GL_EXT_depth_bounds_test(load);
  	load_GL_EXT_direct_state_access(load);
  	load_GL_EXT_draw_buffers2(load);
  	load_GL_EXT_draw_instanced(load);
  	load_GL_EXT_draw_range_elements(load);
  	load_GL_EXT_external_buffer(load);
  	load_GL_EXT_fog_coord(load);
  	load_GL_EXT_framebuffer_blit(load);
  	load_GL_EXT_framebuffer_multisample(load);
  	load_GL_EXT_framebuffer_object(load);
  	load_GL_EXT_geometry_shader4(load);
  	load_GL_EXT_gpu_program_parameters(load);
  	load_GL_EXT_gpu_shader4(load);
  	load_GL_EXT_histogram(load);
  	load_GL_EXT_index_func(load);
  	load_GL_EXT_index_material(load);
  	load_GL_EXT_light_texture(load);
  	load_GL_EXT_memory_object(load);
  	load_GL_EXT_memory_object_fd(load);
  	load_GL_EXT_memory_object_win32(load);
  	load_GL_EXT_multi_draw_arrays(load);
  	load_GL_EXT_multisample(load);
  	load_GL_EXT_paletted_texture(load);
  	load_GL_EXT_pixel_transform(load);
  	load_GL_EXT_point_parameters(load);
  	load_GL_EXT_polygon_offset(load);
  	load_GL_EXT_polygon_offset_clamp(load);
  	load_GL_EXT_provoking_vertex(load);
  	load_GL_EXT_raster_multisample(load);
  	load_GL_EXT_secondary_color(load);
  	load_GL_EXT_semaphore(load);
  	load_GL_EXT_semaphore_fd(load);
  	load_GL_EXT_semaphore_win32(load);
  	load_GL_EXT_separate_shader_objects(load);
  	load_GL_EXT_shader_framebuffer_fetch_non_coherent(load);
  	load_GL_EXT_shader_image_load_store(load);
  	load_GL_EXT_stencil_clear_tag(load);
  	load_GL_EXT_stencil_two_side(load);
  	load_GL_EXT_subtexture(load);
  	load_GL_EXT_texture3D(load);
  	load_GL_EXT_texture_array(load);
  	load_GL_EXT_texture_buffer_object(load);
  	load_GL_EXT_texture_integer(load);
  	load_GL_EXT_texture_object(load);
  	load_GL_EXT_texture_perturb_normal(load);
  	load_GL_EXT_timer_query(load);
  	load_GL_EXT_transform_feedback(load);
  	load_GL_EXT_vertex_array(load);
  	load_GL_EXT_vertex_attrib_64bit(load);
  	load_GL_EXT_vertex_shader(load);
  	load_GL_EXT_vertex_weighting(load);
  	load_GL_EXT_win32_keyed_mutex(load);
  	load_GL_EXT_window_rectangles(load);
  	load_GL_EXT_x11_sync_object(load);
  	load_GL_GREMEDY_frame_terminator(load);
  	load_GL_GREMEDY_string_marker(load);
  	load_GL_HP_image_transform(load);
  	load_GL_IBM_multimode_draw_arrays(load);
  	load_GL_IBM_static_data(load);
  	load_GL_IBM_vertex_array_lists(load);
  	load_GL_INGR_blend_func_separate(load);
  	load_GL_INTEL_framebuffer_CMAA(load);
  	load_GL_INTEL_map_texture(load);
  	load_GL_INTEL_parallel_arrays(load);
  	load_GL_INTEL_performance_query(load);
  	load_GL_KHR_blend_equation_advanced(load);
  	load_GL_KHR_debug(load);
  	load_GL_KHR_parallel_shader_compile(load);
  	load_GL_KHR_robustness(load);
  	load_GL_MESA_framebuffer_flip_y(load);
  	load_GL_MESA_resize_buffers(load);
  	load_GL_MESA_window_pos(load);
  	load_GL_NVX_conditional_render(load);
  	load_GL_NVX_gpu_multicast2(load);
  	load_GL_NVX_linked_gpu_multicast(load);
  	load_GL_NVX_progress_fence(load);
  	load_GL_NV_alpha_to_coverage_dither_control(load);
  	load_GL_NV_bindless_multi_draw_indirect(load);
  	load_GL_NV_bindless_multi_draw_indirect_count(load);
  	load_GL_NV_bindless_texture(load);
  	load_GL_NV_blend_equation_advanced(load);
  	load_GL_NV_clip_space_w_scaling(load);
  	load_GL_NV_command_list(load);
  	load_GL_NV_conditional_render(load);
  	load_GL_NV_conservative_raster(load);
  	load_GL_NV_conservative_raster_dilate(load);
  	load_GL_NV_conservative_raster_pre_snap_triangles(load);
  	load_GL_NV_copy_image(load);
  	load_GL_NV_depth_buffer_float(load);
  	load_GL_NV_draw_texture(load);
  	load_GL_NV_draw_vulkan_image(load);
  	load_GL_NV_evaluators(load);
  	load_GL_NV_explicit_multisample(load);
  	load_GL_NV_fence(load);
  	load_GL_NV_fragment_coverage_to_color(load);
  	load_GL_NV_fragment_program(load);
  	load_GL_NV_framebuffer_mixed_samples(load);
  	load_GL_NV_framebuffer_multisample_coverage(load);
  	load_GL_NV_geometry_program4(load);
  	load_GL_NV_gpu_multicast(load);
  	load_GL_NV_gpu_program4(load);
  	load_GL_NV_gpu_program5(load);
  	load_GL_NV_gpu_shader5(load);
  	load_GL_NV_half_float(load);
  	load_GL_NV_internalformat_sample_query(load);
  	load_GL_NV_memory_attachment(load);
  	load_GL_NV_memory_object_sparse(load);
  	load_GL_NV_mesh_shader(load);
  	load_GL_NV_occlusion_query(load);
  	load_GL_NV_parameter_buffer_object(load);
  	load_GL_NV_path_rendering(load);
  	load_GL_NV_pixel_data_range(load);
  	load_GL_NV_point_sprite(load);
  	load_GL_NV_present_video(load);
  	load_GL_NV_primitive_restart(load);
  	load_GL_NV_query_resource(load);
  	load_GL_NV_query_resource_tag(load);
  	load_GL_NV_register_combiners(load);
  	load_GL_NV_register_combiners2(load);
  	load_GL_NV_sample_locations(load);
  	load_GL_NV_scissor_exclusive(load);
  	load_GL_NV_shader_buffer_load(load);
  	load_GL_NV_shading_rate_image(load);
  	load_GL_NV_texture_barrier(load);
  	load_GL_NV_texture_multisample(load);
  	load_GL_NV_timeline_semaphore(load);
  	load_GL_NV_transform_feedback(load);
  	load_GL_NV_transform_feedback2(load);
  	load_GL_NV_vdpau_interop(load);
  	load_GL_NV_vdpau_interop2(load);
  	load_GL_NV_vertex_array_range(load);
  	load_GL_NV_vertex_attrib_integer_64bit(load);
  	load_GL_NV_vertex_buffer_unified_memory(load);
  	load_GL_NV_vertex_program(load);
  	load_GL_NV_vertex_program4(load);
  	load_GL_NV_video_capture(load);
  	load_GL_NV_viewport_swizzle(load);
  	load_GL_OES_byte_coordinates(load);
  	load_GL_OES_fixed_point(load);
  	load_GL_OES_query_matrix(load);
  	load_GL_OES_single_precision(load);
  	load_GL_OVR_multiview(load);
  	load_GL_PGI_misc_hints(load);
  	load_GL_SGIS_detail_texture(load);
  	load_GL_SGIS_fog_function(load);
  	load_GL_SGIS_multisample(load);
  	load_GL_SGIS_pixel_texture(load);
  	load_GL_SGIS_point_parameters(load);
  	load_GL_SGIS_sharpen_texture(load);
  	load_GL_SGIS_texture4D(load);
  	load_GL_SGIS_texture_color_mask(load);
  	load_GL_SGIS_texture_filter4(load);
  	load_GL_SGIX_async(load);
  	load_GL_SGIX_flush_raster(load);
  	load_GL_SGIX_fragment_lighting(load);
  	load_GL_SGIX_framezoom(load);
  	load_GL_SGIX_igloo_interface(load);
  	load_GL_SGIX_instruments(load);
  	load_GL_SGIX_list_priority(load);
  	load_GL_SGIX_pixel_texture(load);
  	load_GL_SGIX_polynomial_ffd(load);
  	load_GL_SGIX_reference_plane(load);
  	load_GL_SGIX_sprite(load);
  	load_GL_SGIX_tag_sample_buffer(load);
  	load_GL_SGI_color_table(load);
  	load_GL_SUNX_constant_data(load);
  	load_GL_SUN_global_alpha(load);
  	load_GL_SUN_mesh_array(load);
  	load_GL_SUN_triangle_list(load);
  	load_GL_SUN_vertex(load);
  	return GLVersion.major != 0 || GLVersion.minor != 0;
  }
  
  