text: //-----------------------------------------------------------------------------
  // Copyright (c) 2012 GarageGames, LLC
  //
  // Permission is hereby granted, free of charge, to any person obtaining a copy
  // of this software and associated documentation files (the "Software"), to
  // deal in the Software without restriction, including without limitation the
  // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  // sell copies of the Software, and to permit persons to whom the Software is
  // furnished to do so, subject to the following conditions:
  //
  // The above copyright notice and this permission notice shall be included in
  // all copies or substantial portions of the Software.
  //
  // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  // IN THE SOFTWARE.
  //-----------------------------------------------------------------------------
  #ifndef _GUIDECOYCTRL_H_
  #define _GUIDECOYCTRL_H_
  
  #ifndef _GUICONTROL_H_
  #include "gui/core/guiControl.h"
  #endif
  
  class GuiDecoyCtrl : public GuiControl
  {
  private:
     typedef GuiControl Parent;
  
  public:
     // Constructor/Destructor/ConObject Declaration
     GuiDecoyCtrl();
     virtual ~GuiDecoyCtrl();
  
     DECLARE_CONOBJECT(GuiDecoyCtrl);
     DECLARE_CATEGORY( "Gui Other" );
     
     static void initPersistFields();
  
     bool	mMouseOver;
     bool mIsDecoy;
     GuiControl* mDecoyReference;
     bool mMouseOverDecoy;
     Point2I mMouseDownPosition;
  
  
     virtual void onMouseUp(const GuiEvent &event);
     virtual void onMouseDown(const GuiEvent &event);
     virtual void onMouseMove(const GuiEvent &event);
     virtual void onMouseDragged(const GuiEvent &event);
     virtual void onMouseEnter(const GuiEvent &event);
     virtual void onMouseLeave(const GuiEvent &event);
  
     virtual bool onMouseWheelUp(const GuiEvent &event);
     virtual bool onMouseWheelDown(const GuiEvent &event);
  
     virtual void onRightMouseDown(const GuiEvent &event);
     virtual void onRightMouseUp(const GuiEvent &event);
     virtual void onRightMouseDragged(const GuiEvent &event);
  
     virtual void onMiddleMouseDown(const GuiEvent &event);
     virtual void onMiddleMouseUp(const GuiEvent &event);
     virtual void onMiddleMouseDragged(const GuiEvent &event);
  };
  #endif
  