text: /*
   * Copyright (c) 2016-2020 Marco Hladik <marco@icculus.org>
   *
   * Permission to use, copy, modify, and distribute this software for any
   * purpose with or without fee is hereby granted, provided that the above
   * copyright notice and this permission notice appear in all copies.
   *
   * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
   * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
   * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
   * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
   * WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
   * IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
   * OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
   */
  
  /*QUAKED info_player_start (1 1 1) (-16 -16 -36) (16 16 36)
  Player spawn position for single-player games.
  
  -------- KEYS --------
  "targetname" : Name
  
  -------- NOTES --------
  This entity is also used in Counter-Strike (2000) and its beta versions to mark
  spawn-positions for the Counter-Terrorist team.
  
  In order for a player to spawn here, the game needs to be in singleplayer mode
  or multiplayer coop (if info_player_coop spawn points don't exist).
  
  Mods may choose to have additional fields that are not documented here as part
  of the entity, keep that in mind.
  
  -------- TRIVIA --------
  This entity was introduced in Quake (1996).
  */
  
  /*QUAKED info_player_deathmatch (1 1 1) (-16 -16 -36) (16 16 36)
  Player spawn position for deathmatch games.
  
  -------- KEYS --------
  "targetname" : Name
  
  -------- NOTES --------
  This entity is also used in Counter-Strike (2000) and its beta versions to mark
  spawn-positions for the Terrorist team.
  
  In order for a player to spawn here, the game needs to be in a compatible
  multiplayer mode. This (with the exception of Counter-Strike) excludes team
  based modes.
  
  Mods may choose to have additional fields that are not documented here as part
  of the entity, keep that in mind.
  
  -------- TRIVIA --------
  This entity was introduced in Quake (1996).
  */
  
  /*QUAKED info_player_coop (1 1 1) (-16 -16 -36) (16 16 36)
  Player spawn position for cooperative games.
  
  -------- KEYS --------
  "targetname" : Name
  
  -------- NOTES --------
  In order for a player to spawn here, the game needs to take place on a map
  for singleplayer with cooperative multiplayer enabled.
  If this entity isn't present on such a mode, info_player_start will be the
  fallback spawn-point.
  
  Mods may choose to have additional fields that are not documented here as part
  of the entity, keep that in mind.
  
  -------- TRIVIA --------
  This entity was introduced in Quake (1996).
  */
  
  CLASSEXPORT(info_node, info_notnull)
  CLASSEXPORT(info_target, info_notnull)
  CLASSEXPORT(env_sound, info_notnull)
  CLASSEXPORT(env_sun, info_notnull)
  CLASSEXPORT(info_intermission, info_notnull)
  
  void
  env_glow(void)
  {
  	if (self.model) {
  		precache_model(self.model);
  	}
  }
  