text: INSERT INTO items (entry, class, subclass, field4, name1, displayid, quality, flags, buyprice, sellprice, inventorytype, allowableclass, allowablerace, itemlevel, requiredlevel, RequiredSkill, RequiredSkillRank, RequiredSpell, RequiredPlayerRank1, RequiredPlayerRank2, RequiredFaction, RequiredFactionStanding, `Unique`, maxcount, ContainerSlots, stat_type1, stat_value1, stat_type2, stat_value2, stat_type3, stat_value3, stat_type4, stat_value4, stat_type5, stat_value5, stat_type6, stat_value6, stat_type7, stat_value7, stat_type8, stat_value8, stat_type9, stat_value9, stat_type10, stat_value10, dmg_min1, dmg_max1, dmg_type1, dmg_min2, dmg_max2, dmg_type2, armor, holy_res, fire_res, nature_res, frost_res, shadow_res, arcane_res, delay, ammo_type, `range`, spellid_1, spelltrigger_1, spellcharges_1, spellcooldown_1, spellcategory_1, spellcategorycooldown_1, spellid_2, spelltrigger_2, spellcharges_2, spellcooldown_2, spellcategory_2, spellcategorycooldown_2, spellid_3, spelltrigger_3, spellcharges_3, spellcooldown_3, spellcategory_3, spellcategorycooldown_3, spellid_4, spelltrigger_4, spellcharges_4, spellcooldown_4, spellcategory_4, spellcategorycooldown_4, spellid_5, spelltrigger_5, spellcharges_5, spellcooldown_5, spellcategory_5, spellcategorycooldown_5, bonding, description, page_id, page_language, page_material, quest_id, lock_id, lock_material, sheathID, randomprop, randomsuffix, block, itemset, MaxDurability, ZoneNameID, mapid, bagfamily, TotemCategory, socket_color_1, unk201_3, socket_color_2, unk201_5, socket_color_3, unk201_7, socket_bonus, GemProperties, ReqDisenchantSkill, ArmorDamageModifier, itemstatscount)
  VALUES (100001, 4, 1, -1, "Bandage Shoes", 17325, 0, 0, 68, 31, 8, -1, -1, 46, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,  46, 7,  46, 5,  1, 1,  1, 1,  15, 1,  38, 1,  0, 0,  0, 0,  0, 0,  0, 0, 0, 0, 0, 0, 0, 0, 10, 47, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "Healing you!", 0, 0, 0, 0, 0, 7, 0, 0, 0, 83, 0, 69, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10);