text: #include "NativeVertexBuffer.h"
  #include "NativeObjectFactory.h"
  
  INativeVertexBuffer* INativeVertexBuffer::Create(T_UINT16 vertex_count, T_UINT16 polygon_count, Vertex::VertexType vertex_type)
  {
    return NativeObjectFactory::CreateVertexBuffer(vertex_count, polygon_count, vertex_type);
  }
  