text: #ifndef MESH_INSTANCE_2D_H
  #define MESH_INSTANCE_2D_H
  
  #include "scene/2d/node_2d.h"
  
  class MeshInstance2D : public Node2D {
  	GDCLASS(MeshInstance2D, Node2D)
  
  	Ref<Mesh> mesh;
  
  	Ref<Texture> texture;
  	Ref<Texture> normal_map;
  
  protected:
  	void _notification(int p_what);
  	static void _bind_methods();
  
  public:
  	void set_mesh(const Ref<Mesh> &p_mesh);
  	Ref<Mesh> get_mesh() const;
  
  	void set_texture(const Ref<Texture> &p_texture);
  	Ref<Texture> get_texture() const;
  
  	void set_normal_map(const Ref<Texture> &p_texture);
  	Ref<Texture> get_normal_map() const;
  
  	virtual Rect2 _edit_get_rect() const;
  
  	MeshInstance2D();
  };
  
  #endif // MESH_INSTANCE_2D_H
  