text: var Player = require('../poker_modules/player.js');
  var Table = require('../poker_modules/table.js');
  
  var eventEmitter = function (tableId) {
  	return function (eventName, eventData) {}
  }
  
  var socket = {
  	emit: function () {
  		return;
  	}
  };
  
  function initializeTestTable() {
  	var players = [],
  		table;
  
  	table = new Table(0, 'Sample 10-handed Table', eventEmitter(0), 10, 2, 1, 200, 40, false);
  
  	for (var i = 0; i < 4; i++) {
  		players[i] = new Player(socket, 'Player_' + i, 1000);
  		players[i].socket = socket;
  
  	}
  
  	table.playerSatOnTheTable(players[0], 2, 1000);
  	table.playerSatOnTheTable(players[1], 6, 1000);
  	table.playerSatOnTheTable(players[2], 4, 1000);
  	table.playerSatOnTheTable(players[3], 8, 1000);
  
  	return table;
  }
  
  describe("Posting the small blind", function () {
  
  	var table;
  
  	beforeEach(function () {
  		table = initializeTestTable();
  	});
  
  	it("should make the next player active", function () {
  		if (table.public.activeSeat === 2) {
  			table.playerPostedSmallBlind();
  			expect(table.public.activeSeat).toEqual(6);
  		} else {
  			table.playerPostedSmallBlind();
  			expect(table.public.activeSeat).toEqual(2);
  		}
  	});
  
  	it("should not affect the players sitting out", function () {
  		table.playerPostedSmallBlind();
  		var currentPlayer = table.public.activeSeat;
  		for (var i = 0; i < table.playersSeatedCount; i++) {
  			table.findNextPlayer();
  		}
  		expect(table.public.activeSeat).toEqual(currentPlayer);
  	});
  
  	it("should proceed to the big blind phase", function () {
  		table.playerPostedSmallBlind();
  		expect(table.public.phase).toEqual('bigBlind');
  	});
  });