text: // ---------------------------------------------------------------------------------------------------------------------------------
  //   _____                                           _     
  //  / ____|                                         | |    
  // | |      ___  _ __ ___  _ __ ___   ___  _ __     | |__  
  // | |     / _ \| '_ ` _ \| '_ ` _ \ / _ \| '_ \    | '_ \ 
  // | |____| (_) | | | | | | | | | | | (_) | | | | _ | | | |
  //  \_____|\___/|_| |_| |_|_| |_| |_|\___/|_| |_|(_)|_| |_|
  //                                                         
  //                                                         
  //
  // Common header file for collision detection tutorial project
  //
  // Best viewed with 8-character tabs and (at least) 132 columns
  //
  // ---------------------------------------------------------------------------------------------------------------------------------
  //
  // Restrictions & freedoms pertaining to usage and redistribution of this software:
  //
  //  * This software is 100% free
  //  * If you use this software (in part or in whole) you must credit the author.
  //  * This software may not be re-distributed (in part or in whole) in a modified
  //    form without clear documentation on how to obtain a copy of the original work.
  //  * You may not use this software to directly or indirectly cause harm to others.
  //  * This software is provided as-is and without warrantee. Use at your own risk.
  //
  // For more information, visit HTTP://www.FluidStudios.com
  //
  // ---------------------------------------------------------------------------------------------------------------------------------
  // Originally created on 12/20/2000 by Paul Nettle
  //
  // Copyright 2000, Fluid Studios, Inc., all rights reserved.
  // ---------------------------------------------------------------------------------------------------------------------------------
  
  #ifndef	_H_COMMON
  #define _H_COMMON
  
  // ---------------------------------------------------------------------------------------------------------------------------------
  // Standard (STL and CLIB) includes
  // ---------------------------------------------------------------------------------------------------------------------------------
  
  #include <string>
  #include <list>
  #include <map>
  #include <vector>
  #include <iostream>
  #include <fstream>
  #include <iomanip>
  #include <strstream>
  #include <cmath>
  using namespace std;
  
  typedef	float	FLT;
  
  #endif // _H_COMMON
  // ---------------------------------------------------------------------------------------------------------------------------------
  // Common.h - End of file
  // ---------------------------------------------------------------------------------------------------------------------------------
  
  