text: #ifndef __CGAMEOBJECTSTAIRS1_LOD2_H__
  #define __CGAMEOBJECTSTAIRS1_LOD2_H__
  
  #include "CGameObject.h"
  #include "Plugins/IGameObjectFactory.h"
  
  namespace Core
  {
  namespace Plugin
  {
  	class CGameObjectStairs1_lod2 : public CGameObject
  	{
  	public:
  		CGameObjectStairs1_lod2(const char* Name, Vector3& Pos);
  		~CGameObjectStairs1_lod2();
  
  		void Update(const f32& elapsedTime);
  
  	};
  
  	class CGameObjectStairs1_lod2Factory : public IGameObjectFactory
  	{
  	public:
  		CGameObjectStairs1_lod2Factory();
  		~CGameObjectStairs1_lod2Factory();
  
  		CGameObject* CreateObject(const char* Name, Vector3& Pos);
  	};
  }
  }
  
  #endif // __CGAMEOBJECTSTAIRS1_LOD2_H__
  