text: export function RollWithDb(db, damageMod = 0, label = "") {
      let rollCalc = game.ptu.DbData[db];
      
      let roll = new Roll(rollCalc + "+" + damageMod, {});
          if(!label) label = `Damage for move with DB: ${db}`;
          roll.evaluate({async: false}).toMessage({
            flavor: label
          });
    }