text: /*
   * iSGL3D: http://isgl3d.com
   *
   * Copyright (c) 2010-2011 Stuart Caunt
   *
   * Permission is hereby granted, free of charge, to any person obtaining a copy
   * of this software and associated documentation files (the "Software"), to deal
   * in the Software without restriction, including without limitation the rights
   * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
   * copies of the Software, and to permit persons to whom the Software is
   * furnished to do so, subject to the following conditions:
   * 
   * The above copyright notice and this permission notice shall be included in
   * all copies or substantial portions of the Software.
   * 
   * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
   * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
   * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
   * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
   * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
   * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
   * THE SOFTWARE.
   *
   */
  
  #import "isgl3d.h"
  
  @interface CameraMovementTestView : Isgl3dBasic3DView <Isgl3dTouchScreenResponder> {
  	float _theta;
  
  	float _lastTouchX;
  	float _lastTouchY;
  	
  	float _dFocus;
  	float _dZoom;
  	BOOL _moving;
  	
  	float _focus;
  	float _zoom;
  }
  
  @end
  
  
  /*
   * Principal class to be instantiated in main.h. 
   */
  #import "Isgl3dAppDelegate.h"
  @interface AppDelegate : Isgl3dAppDelegate
  - (void) createViews;
  @end
  
  
  