text: /*************************************************************************/
  /*  gd_mono_property.h                                                   */
  /*************************************************************************/
  /*                       This file is part of:                           */
  /*                           GODOT ENGINE                                */
  /*                      https://godotengine.org                          */
  /*************************************************************************/
  /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
  /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
  /*                                                                       */
  /* Permission is hereby granted, free of charge, to any person obtaining */
  /* a copy of this software and associated documentation files (the       */
  /* "Software"), to deal in the Software without restriction, including   */
  /* without limitation the rights to use, copy, modify, merge, publish,   */
  /* distribute, sublicense, and/or sell copies of the Software, and to    */
  /* permit persons to whom the Software is furnished to do so, subject to */
  /* the following conditions:                                             */
  /*                                                                       */
  /* The above copyright notice and this permission notice shall be        */
  /* included in all copies or substantial portions of the Software.       */
  /*                                                                       */
  /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
  /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
  /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
  /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
  /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
  /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
  /*************************************************************************/
  
  #ifndef GD_MONO_PROPERTY_H
  #define GD_MONO_PROPERTY_H
  
  #include "gd_mono.h"
  #include "gd_mono_header.h"
  #include "i_mono_class_member.h"
  
  class GDMonoProperty : public IMonoClassMember {
  	GDMonoClass *owner;
  	MonoProperty *mono_property;
  
  	StringName name;
  	ManagedType type;
  
  	bool attrs_fetched;
  	MonoCustomAttrInfo *attributes;
  
  public:
  	virtual GDMonoClass *get_enclosing_class() const GD_FINAL { return owner; }
  
  	virtual MemberType get_member_type() const GD_FINAL { return MEMBER_TYPE_PROPERTY; }
  
  	virtual StringName get_name() const GD_FINAL { return name; }
  
  	virtual bool is_static() GD_FINAL;
  	virtual Visibility get_visibility() GD_FINAL;
  
  	virtual bool has_attribute(GDMonoClass *p_attr_class) GD_FINAL;
  	virtual MonoObject *get_attribute(GDMonoClass *p_attr_class) GD_FINAL;
  	void fetch_attributes();
  
  	bool has_getter();
  	bool has_setter();
  
  	_FORCE_INLINE_ ManagedType get_type() const { return type; }
  
  	void set_value(MonoObject *p_object, MonoObject *p_value, MonoException **r_exc = NULL);
  	void set_value(MonoObject *p_object, void **p_params, MonoException **r_exc = NULL);
  	MonoObject *get_value(MonoObject *p_object, MonoException **r_exc = NULL);
  
  	bool get_bool_value(MonoObject *p_object);
  	int get_int_value(MonoObject *p_object);
  	String get_string_value(MonoObject *p_object);
  
  	GDMonoProperty(MonoProperty *p_mono_property, GDMonoClass *p_owner);
  	~GDMonoProperty();
  };
  
  #endif // GD_MONO_PROPERTY_H
  