text: #ifndef __SCENE_INTRO_H__
  #define __SCENE_INTRO_H__
  
  #include "Module.h"
  #include "Animation.h"
  
  struct SDL_Texture;
  
  class SceneIntro : public Module
  {
  public:
  	//Constructor
  	SceneIntro(bool startEnabled);
  
  	//Destructor
  	~SceneIntro();
  
  	// Called when the module is activated
  	// Loads the necessary textures for the map background
  	bool Start() override;
  
  	// Called at the middle of the application loop
  	// Updates the scene's background animations
  	update_status Update() override;
  
  	// Called at the end of the application loop.
  	// Performs the render call of all the parts of the scene's background
  	update_status PostUpdate() override;
  
  public:
  	// The scene sprite sheet loaded into an SDL_Texture
  	
  	
  	SDL_Texture* mTitle = nullptr;
  	SDL_Texture* mTm = nullptr;
  	SDL_Texture* mOptions = nullptr;
  	SDL_Texture* mSelect = nullptr;
  	SDL_Texture* mCredits = nullptr;
  
  	SDL_Texture* Horse = nullptr;
  
  	SDL_Rect Title;
  	SDL_Rect Tm;
  	SDL_Rect Options;
  	SDL_Rect Select;
  	SDL_Rect Credits;
  
  	Animation Horses;
  
  
  
  
  	int selecting = 0;
  	int TmY = 109;
  	int timer = 0;
  
  
  	int a = 0;
  	int b = 0;
  	int c = 0;
  	int d = 0;
  
  
  };
  
  #endif