text: #pragma once
  
  // This file is generated from the Game's Reflection data
  
  #include <cstdint>
  #include <RED4ext/Common.hpp>
  #include <RED4ext/REDhash.hpp>
  #include <RED4ext/Types/generated/game/data/TweakDBRecord.hpp>
  
  namespace RED4ext
  {
  namespace game::data { 
  struct VehicleModel_Record : game::data::TweakDBRecord
  {
      static constexpr const char* NAME = "gamedataVehicleModel_Record";
      static constexpr const char* ALIAS = "VehicleModel_Record";
  
      uint8_t unk48[0x58 - 0x48]; // 48
  };
  RED4EXT_ASSERT_SIZE(VehicleModel_Record, 0x58);
  } // namespace game::data
  using VehicleModel_Record = game::data::VehicleModel_Record;
  } // namespace RED4ext
  