text: // Copyright 2019 Seokjin Lee. All Rights Reserved.
  
  #include "AnimNotify_DropMag.h"
  #include "Gun.h"
  
  void UAnimNotify_DropMag::Notify(USkeletalMeshComponent* MeshComp, UAnimSequenceBase* Animation)
  {
  	if (const auto Gun = GetGun(MeshComp))
  	{
  		Gun->DropMag();
  	}
  }
  