text: #include <std.h>
  #include "/d/dagger/road/short.h"
  
  inherit ROOM;
  
  void create() {
      ::create();
     set_terrain(SCRUB_LANDS);
     set_travel(DIRT_ROAD);
      set_property("light", 2);
      set_short("Road through Dagger");
      set_long(
  "You are on a forboding road leading north.  Brush has been cleared from the path here, allowing further travel to the north."
      );
  
      set_smell("default", "The smell of the sweat of the horses that have used this road is strong.");
      set_listen("default", "You hear your own footfalls on the stones as well as the hooves of the animals on this road");
  
      set_items(([
  "cliffs" : "There is a path here that leads to the dwarven community of Kinaro.",
  "sea" : "The great blue sea is to the south.",
  "tree" : "This tree is HUGE!",
  "trees" : "Those trees are HUGE!",
        ]));
  
      set_exits(([
  "north" : "/d/player_houses/melic/rooms/mel0",
  "south" : "/d/dagger/road/road110"
        ]));
  }
  