text: ﻿#pragma once
  
  #include "il2cpp-config.h"
  
  #ifndef _MSC_VER
  # include <alloca.h>
  #else
  # include <malloc.h>
  #endif
  
  #include <stdint.h>
  #include <assert.h>
  #include <exception>
  
  // UnityEngine.Events.UnityAction`1<System.Single>
  struct UnityAction_1_t938670926;
  // System.Object
  struct Il2CppObject;
  // System.IAsyncResult
  struct IAsyncResult_t537683269;
  // System.AsyncCallback
  struct AsyncCallback_t1363551830;
  
  #include "codegen/il2cpp-codegen.h"
  #include "mscorlib_System_Object837106420.h"
  #include "mscorlib_System_IntPtr676692020.h"
  #include "mscorlib_System_AsyncCallback1363551830.h"
  
  // System.Void UnityEngine.Events.UnityAction`1<System.Single>::.ctor(System.Object,System.IntPtr)
  extern "C"  void UnityAction_1__ctor_m480548041_gshared (UnityAction_1_t938670926 * __this, Il2CppObject * ___object0, IntPtr_t ___method1, const MethodInfo* method);
  #define UnityAction_1__ctor_m480548041(__this, ___object0, ___method1, method) ((  void (*) (UnityAction_1_t938670926 *, Il2CppObject *, IntPtr_t, const MethodInfo*))UnityAction_1__ctor_m480548041_gshared)(__this, ___object0, ___method1, method)
  // System.Void UnityEngine.Events.UnityAction`1<System.Single>::Invoke(T0)
  extern "C"  void UnityAction_1_Invoke_m3075983123_gshared (UnityAction_1_t938670926 * __this, float ___arg00, const MethodInfo* method);
  #define UnityAction_1_Invoke_m3075983123(__this, ___arg00, method) ((  void (*) (UnityAction_1_t938670926 *, float, const MethodInfo*))UnityAction_1_Invoke_m3075983123_gshared)(__this, ___arg00, method)
  // System.IAsyncResult UnityEngine.Events.UnityAction`1<System.Single>::BeginInvoke(T0,System.AsyncCallback,System.Object)
  extern "C"  Il2CppObject * UnityAction_1_BeginInvoke_m3950699582_gshared (UnityAction_1_t938670926 * __this, float ___arg00, AsyncCallback_t1363551830 * ___callback1, Il2CppObject * ___object2, const MethodInfo* method);
  #define UnityAction_1_BeginInvoke_m3950699582(__this, ___arg00, ___callback1, ___object2, method) ((  Il2CppObject * (*) (UnityAction_1_t938670926 *, float, AsyncCallback_t1363551830 *, Il2CppObject *, const MethodInfo*))UnityAction_1_BeginInvoke_m3950699582_gshared)(__this, ___arg00, ___callback1, ___object2, method)
  // System.Void UnityEngine.Events.UnityAction`1<System.Single>::EndInvoke(System.IAsyncResult)
  extern "C"  void UnityAction_1_EndInvoke_m146102117_gshared (UnityAction_1_t938670926 * __this, Il2CppObject * ___result0, const MethodInfo* method);
  #define UnityAction_1_EndInvoke_m146102117(__this, ___result0, method) ((  void (*) (UnityAction_1_t938670926 *, Il2CppObject *, const MethodInfo*))UnityAction_1_EndInvoke_m146102117_gshared)(__this, ___result0, method)
  