text: #pragma once
  
  #include <OeCore/Renderer_data.h>
  
  #include <d3d12.h>
  
  namespace oe {
  template <uint8_t TMax_lights>
  class D3D12_render_light_data : public Render_light_data_impl<TMax_lights> {
   public:
    explicit D3D12_render_light_data(ID3D12Device* device) {
      throw std::runtime_error("Not implemented");
    }
  };
  }