text: /**
   * Configuration for the lobby state
   */
  
  module.exports = {
      /**
       * How long to wait in seconds after all players are ready before starting the game.
       * Note: this will only take effect if the default 'lobby.allPlayersReady' handle
       * is called, and the value is not overriden with `next`.
       *
       * Default: 5
       */
      readyWait: 0,
  
      /**
       * The default values for each ship. This can be intercepted with the 'lobby.start' handle
       * by passing the new value to `next`.
       */
      ships: [
          {
              number:     0,
              name:       'Artemis',
              driveType:  'warp',
              type:       'Light Cruiser'
          },
          {
              number:     1,
              name:       'Intrepid',
              driveType:  'warp',
              type:       'Light Cruiser'
          },
          {
              number:     2,
              name:       'Aegis',
              driveType:  'warp',
              type:       'Light Cruiser'
          },
          {
              number:     3,
              name:       'Horatio',
              driveType:  'warp',
              type:       'Light Cruiser'
          },
          {
              number:     4,
              name:       'Excalibur',
              driveType:  'warp',
              type:       'Light Cruiser'
          },
          {
              number:     5,
              name:       'Hera',
              driveType:  'warp',
              type:       'Light Cruiser'
          },
          {
              number:     6,
              name:       'Ceres',
              driveType:  'warp',
              type:       'Light Cruiser'
          },
          {
              number:     7,
              name:       'Diana',
              driveType:  'warp',
              type:       'Light Cruiser'
          }
      ],
  
      /**
       * Console properties for each ship.
       * Count is per-ship. 0 means there can be any amount of this console per ship, any other number
       * sets a limit.
       */
      consoles: {
          mainScreen: {
              count: 0 // infinite consoles
          },
          helm: {
              count: 1 // 1 console
          },
          weapons: {
              count: 1 // 1 console
          },
          engineering: {
              count: 1 // 1 console
          },
          science: {
              count: 1 // 1 console
          },
          communications: {
              count: 1 // 1 console
          },
          data: {
              count: 0 // infinite consoles
          },
          observer: {
              count: 0 // infinite consoles
          },
          captainsMap: {
              count: 0 // infinite consoles
          },
          gameMaster: {
              count: 1 // 1 console
          }
      }
  };
  