text: import Phaser from 'phaser'
  
  import { SpriteType } from '../../enums'
  
  export class CookedBeef extends Phaser.GameObjects.Sprite {
    constructor(scene, entityID, x, y) {
      super(scene, x, y, 'assets', 'cooked-beef.png')
      this.type = SpriteType.COOKED_BEEF
      this.entityID = entityID
      scene.add.existing(this)
    }
  }
  