text: #ifndef TYPES_CAPTURE_HPP
  #define TYPES_CAPTURE_HPP
  
  #include "types/geometry.hpp"
  
  struct MouseEvent
  {
      Ray select;
      Ray camera;
      bool left;
      bool left_down;
      bool left_up;
      bool middle;
      bool middle_down;
      bool middle_up;
      bool right;
      bool right_down;
      bool right_up;
      bool ctrl;
      bool shift;
      bool alt;
  };
  
  #endif
  