text: ////////////////////////////////////////////////////////////
  //
  // SFML - Simple and Fast Multimedia Library
  // Copyright (C) 2007-2013 Marco Antognini (antognini.marco@gmail.com),
  //                         Laurent Gomila (laurent.gom@gmail.com),
  //
  // This software is provided 'as-is', without any express or implied warranty.
  // In no event will the authors be held liable for any damages arising from the use of this software.
  //
  // Permission is granted to anyone to use this software for any purpose,
  // including commercial applications, and to alter it and redistribute it freely,
  // subject to the following restrictions:
  //
  // 1. The origin of this software must not be misrepresented;
  //    you must not claim that you wrote the original software.
  //    If you use this software in a product, an acknowledgment
  //    in the product documentation would be appreciated but is not required.
  //
  // 2. Altered source versions must be plainly marked as such,
  //    and must not be misrepresented as being the original software.
  //
  // 3. This notice may not be removed or altered from any source distribution.
  //
  ////////////////////////////////////////////////////////////
  
  ////////////////////////////////////////////////////////////
  // Headers
  ////////////////////////////////////////////////////////////
  #import <SFML/Window/OSX/WindowImplDelegateProtocol.h>
  #include <SFML/Window/VideoMode.hpp>
  
  ////////////////////////////////////////////////////////////
  /// Predefine some classes
  ////////////////////////////////////////////////////////////
  namespace sf {
      namespace priv {
          class WindowImplCocoa;
      }
  }
  
  @class SFOpenGLView;
  
  ////////////////////////////////////////////////////////////
  /// Implementation of WindowImplDelegateProtocol for window managment.
  ///
  /// Key and mouse events are delegated to its view.
  /// Window events are managed by this class.
  ///
  /// Used when SFML handle everything and when a NSWindow* is given
  /// as handle to WindowImpl.
  ///
  /// m_fullscreenMode is bind to default video mode if we don't need to change screen size.
  ///
  ////////////////////////////////////////////////////////////
  
  #if MAC_OS_X_VERSION_MAX_ALLOWED < 1060 // NSWindowDelegate is only define since 10.6
  @interface SFWindowController : NSResponder <WindowImplDelegateProtocol> {
  #else
  @interface SFWindowController : NSResponder <WindowImplDelegateProtocol, NSWindowDelegate> {
  #endif
      NSWindow*                   m_window;
      SFOpenGLView*               m_oglView;
      sf::priv::WindowImplCocoa*  m_requester;
      sf::VideoMode*              m_fullscreenMode; // Note : C++ ctor/dtor are not called for Obj-C fields.
  }
  
  ////////////////////////////////////////////////////////////
  /// Create the SFML window with an external Cocoa window.
  ///
  ////////////////////////////////////////////////////////////
  -(id)initWithWindow:(NSWindow *)window;
  
  ////////////////////////////////////////////////////////////
  /// Create the SFML window "from scratch" (full SFML handling).
  ///
  ////////////////////////////////////////////////////////////
  -(id)initWithMode:(sf::VideoMode const &)mode andStyle:(unsigned long)style;
  
  @end
  