text: #include "apex_pch.h"
  #include "RenderCommands.h"
  
  #include "Platform/OpenGL/OpenGLRendererAPI.h"
  
  namespace Apex {
  
  	RendererAPI* RenderCommands::s_RendererAPI = new OpenGLRendererAPI();
  
  	void RenderCommands::Init()
  	{
  		s_RendererAPI->Init();
  		APEX_CORE_TRACE("Apex::RenderCommands initialized successfully!");
  	}
  
  }