text: #ifndef __Emitwols__
  #define __Emitwols__
  
  #include <string>
  #include <list>
  #include "Entity.h"
  #include "Spell.h"
  
  class Emitwols : public Spell
  {
  
  public:
  	Emitwols(const char* name, const char* description, Entity* parent, Entity* must, int mana, int cd, const char* nameSpell);
  	void effect(Player* player);
  };
  
  #endif