text: #include "skinned_mesh.h"
  
  namespace anim {
  
  SkinnedMesh::SkinnedMesh() {
  }
  
  const std::string& SkinnedMesh::name() const {
  	return m_name;
  }
  
  void SkinnedMesh::setName(const std::string& name) {
  	m_name = name;
  }
  
  SkinnedVertices& SkinnedMesh::vertices() {
  	return m_vertices;
  }
  
  const SkinnedVertices& SkinnedMesh::vertices() const {
  	return m_vertices;
  }
  
  std::vector<Imath::V3f>& SkinnedMesh::normals() {
  	return m_normals;
  }
  
  const std::vector<Imath::V3f>& SkinnedMesh::normals() const {
  	return m_normals;
  }
  
  Polygons& SkinnedMesh::polygons() {
  	return m_polygons;
  }
  
  const Polygons& SkinnedMesh::polygons() const {
  	return m_polygons;
  }
  
  }  // namespace anim
  