text: // Autogenerated from CppHeaderCreator on 7/27/2020 3:10:47 PM
  // Created by Sc2ad
  // =========================================================================
  #pragma once
  #pragma pack(push, 8)
  // Begin includes
  #include "utils/typedefs.h"
  // Including type: System.Object
  #include "System/Object.hpp"
  // Including type: Zenject.IInitializable
  #include "Zenject/IInitializable.hpp"
  // Including type: System.IDisposable
  #include "System/IDisposable.hpp"
  #include "utils/il2cpp-utils.hpp"
  // Completed includes
  // Begin forward declares
  // Forward declaring namespace: Zenject
  namespace Zenject {
    // Forward declaring type: SceneContextRegistry
    class SceneContextRegistry;
    // Forward declaring type: SceneContext
    class SceneContext;
  }
  // Completed forward declares
  // Type namespace: Zenject
  namespace Zenject {
    // Autogenerated type: Zenject.SceneContextRegistryAdderAndRemover
    class SceneContextRegistryAdderAndRemover : public ::Il2CppObject, public Zenject::IInitializable, public System::IDisposable {
      public:
      // private readonly Zenject.SceneContextRegistry _registry
      // Offset: 0x10
      Zenject::SceneContextRegistry* registry;
      // private readonly Zenject.SceneContext _sceneContext
      // Offset: 0x18
      Zenject::SceneContext* sceneContext;
      // public System.Void .ctor(Zenject.SceneContext sceneContext, Zenject.SceneContextRegistry registry)
      // Offset: 0xFB5F9C
      static SceneContextRegistryAdderAndRemover* New_ctor(Zenject::SceneContext* sceneContext, Zenject::SceneContextRegistry* registry);
      // public System.Void Initialize()
      // Offset: 0xFB5FEC
      // Implemented from: Zenject.IInitializable
      // Base method: System.Void IInitializable::Initialize()
      void Initialize();
      // public System.Void Dispose()
      // Offset: 0xFB600C
      // Implemented from: System.IDisposable
      // Base method: System.Void IDisposable::Dispose()
      void Dispose();
      // Creating proxy method: System_IDisposable_Dispose
      // Maps to method: Dispose
      void System_IDisposable_Dispose();
    }; // Zenject.SceneContextRegistryAdderAndRemover
  }
  DEFINE_IL2CPP_ARG_TYPE(Zenject::SceneContextRegistryAdderAndRemover*, "Zenject", "SceneContextRegistryAdderAndRemover");
  #pragma pack(pop)
  