text: 
  #ifndef _AudioSettings_F32_
  #define _AudioSettings_F32_
  
  #include "arm_math.h"  //simply to define float32_t
  
  class AudioSettings_F32 {
  	public:
  		AudioSettings_F32(void) {
  			sample_rate_Hz = 44100.f;
  			audio_block_samples = 128;
  		}
  		AudioSettings_F32(const float fs_Hz, const int block_size) {
  			sample_rate_Hz = fs_Hz;
  			audio_block_samples = block_size;
  		}
  		float sample_rate_Hz;
  		int audio_block_samples;
  		
  		float cpu_load_percent(const int n);
  		float processorUsage(void);
  		float processorUsageMax(void);
  		void processorUsageMaxReset(void);
  };
  
  #endif