text: #ifndef GODOT_CPP_VISUALSCRIPTVARIABLEGET_HPP
  #define GODOT_CPP_VISUALSCRIPTVARIABLEGET_HPP
  
  
  #include <gdnative_api_struct.gen.h>
  #include <stdint.h>
  
  #include <core/CoreTypes.hpp>
  #include <core/Ref.hpp>
  
  #include "VisualScriptNode.hpp"
  namespace godot {
  
  
  class VisualScriptVariableGet : public VisualScriptNode {
  	struct ___method_bindings {
  		godot_method_bind *mb_get_variable;
  		godot_method_bind *mb_set_variable;
  	};
  	static ___method_bindings ___mb;
  
  public:
  	static void ___init_method_bindings();
  
  	static inline const char *___get_class_name() { return (const char *) "VisualScriptVariableGet"; }
  	static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
  
  	// enums
  
  	// constants
  
  
  	static VisualScriptVariableGet *_new();
  
  	// methods
  	String get_variable() const;
  	void set_variable(const String name);
  
  };
  
  }
  
  #endif