text: "use strict";
  var Character = new Model("Character");
  
  Character.onLoad = function()
  {
      var height = 15.0;
      var radius = 3.0;
  
      var model = new THREE.CylinderGeometry(radius, radius, height, 8, 1, false);
      var material = new THREE.MeshLambertMaterial({ color: 0xAAAAFF });
      this.mesh = new THREE.Mesh(model, material);
      this.mesh.position.set(-15, height/2, 80);
  
      this.mesh.castShadow = true;
  };
  