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  //
  //  W A R N I N G
  //  -------------
  //
  // This file is not part of the Qt API.  It exists purely as an
  // implementation detail.  This header file may change from version to
  // version without notice, or even be removed.
  //
  // We mean it.
  //
  
  #ifndef QOPENGLSHADERCACHE_MEEGO_P_H
  #define QOPENGLSHADERCACHE_MEEGO_P_H
  
  #include <QtCore/qopenglobal.h>
  
  #if defined(QT_MEEGO_EXPERIMENTAL_SHADERCACHE) && defined(QT_OPENGL_ES_2)
  
  #include <QtCore/qcryptographichash.h>
  #include <QtCore/qsharedmemory.h>
  #include <QtCore/qsystemsemaphore.h>
  
  #ifndef QT_BOOTSTRAPPED
  #  include <GLES2/gl2ext.h>
  #endif
  #if defined(QT_DEBUG) || defined(QT_MEEGO_EXPERIMENTAL_SHADERCACHE_TRACE)
  #  include <syslog.h>
  #endif
  
  /*
      This cache stores internal Qt shader programs in shared memory.
  
      This header file is ugly on purpose and can only be included once. It is only to be used
      for the internal shader cache, not as a generic cache for anyone's shaders.
  
      The cache stores either ShaderCacheMaxEntries shader programs or ShaderCacheDataSize kilobytes
      of shader programs, whatever limit is reached first.
  
      The layout of the cache is as outlined in the CachedShaders struct. After some
      integers, an array of headers is reserved, then comes the space for the actual binaries.
  
      Shader Programs are identified by the md5sum of their frag and vertex shader source code.
  
      Shader Programs are never removed. The cache never shrinks or re-shuffles. This is done
      on purpose to ensure minimum amount of locking, no alignment problems and very few write
      operations.
  
      Note: Locking the shader cache could be expensive, because the entire system might hang.
      That's why the cache is immutable to minimize the time we need to keep it locked.
  
      Why is it Meego specific?
  
      First, the size is chosen so that it fits to generic meego usage. Second, on Meego, there's
      always at least one Qt application active (the launcher), so the cache will never be destroyed.
      Only when the last Qt app exits, the cache dies, which should only be when someone kills the
      X11 server. And last but not least it was only tested with Meego's SGX driver.
  
      There's a small tool in src/opengl/util/meego that dumps the contents of the cache.
   */
  
  // anonymous namespace, prevent exporting of the private symbols
  namespace
  {
  
  struct CachedShaderHeader
  {
      /* the index in the data[] member of CachedShaders */
      int index;
      /* the size of the binary shader */
      GLsizei size;
      /* the format of the binary shader */
      GLenum format;
      /* the md5sum of the frag+vertex shaders */
      char md5Sum[16];
  };
  
  enum
  {
      /* The maximum amount of shader programs the cache can hold */
      ShaderCacheMaxEntries = 20
  };
  
  typedef CachedShaderHeader CachedShaderHeaders[ShaderCacheMaxEntries];
  
  enum
  {
      // ShaderCacheDataSize is 20k minus the other data members of CachedShaders
      ShaderCacheDataSize = 1024 * ShaderCacheMaxEntries - sizeof(CachedShaderHeaders) - 2 * sizeof(int)
  };
  
  struct CachedShaders
  {
      /* How much space is still available in the cache */
      inline int availableSize() const { return ShaderCacheDataSize - dataSize; }
  
      /* The current amount of cached shaders */
      int shaderCount;
  
      /* The current amount (in bytes) of cached data */
      int dataSize;
  
      /* The headers describing the shaders */
      CachedShaderHeaders headers;
  
      /* The actual binary data of the shader programs */
      char data[ShaderCacheDataSize];
  };
  
  //#define QT_DEBUG_SHADER_CACHE
  #ifdef QT_DEBUG_SHADER_CACHE
  static QDebug shaderCacheDebug()
  {
      return QDebug(QtDebugMsg);
  }
  #else
  static inline QNoDebug shaderCacheDebug() { return QNoDebug(); }
  #endif
  
  class ShaderCacheSharedMemory
  {
  public:
      ShaderCacheSharedMemory()
          : shm(QLatin1String("qt_gles2_shadercache_" QT_VERSION_STR))
      {
          // we need a system semaphore here, since cache creation and initialization must be atomic
          QSystemSemaphore attachSemaphore(QLatin1String("qt_gles2_shadercache_mutex_" QT_VERSION_STR), 1);
  
          if (!attachSemaphore.acquire()) {
              shaderCacheDebug() << "Unable to require shader cache semaphore:" << attachSemaphore.errorString();
              return;
          }
  
          if (shm.attach()) {
              // success!
              shaderCacheDebug() << "Attached to shader cache";
          } else {
  
              // no cache exists - create and initialize it
              if (shm.create(sizeof(CachedShaders))) {
                  shaderCacheDebug() << "Created new shader cache";
                  initializeCache();
              } else {
                  shaderCacheDebug() << "Unable to create shader cache:" << shm.errorString();
              }
          }
  
          attachSemaphore.release();
      }
  
      inline bool isAttached() const { return shm.isAttached(); }
  
      inline bool lock() { return shm.lock(); }
      inline bool unlock() { return shm.unlock(); }
      inline void *data() { return shm.data(); }
      inline QString errorString() { return shm.errorString(); }
  
      ~ShaderCacheSharedMemory()
      {
          if (!shm.detach())
              shaderCacheDebug() << "Unable to detach shader cache" << shm.errorString();
      }
  
  private:
      void initializeCache()
      {
          // no need to lock the shared memory since we're already protected by the
          // attach system semaphore.
  
          void *data = shm.data();
          Q_ASSERT(data);
  
          memset(data, 0, sizeof(CachedShaders));
      }
  
      QSharedMemory shm;
  };
  
  class ShaderCacheLocker
  {
  public:
      inline ShaderCacheLocker(ShaderCacheSharedMemory *cache)
          : shm(cache->lock() ? cache : (ShaderCacheSharedMemory *)0)
      {
          if (!shm)
              shaderCacheDebug() << "Unable to lock shader cache" << cache->errorString();
      }
  
      inline bool isLocked() const { return shm; }
  
      inline ~ShaderCacheLocker()
      {
          if (!shm)
              return;
          if (!shm->unlock())
              shaderCacheDebug() << "Unable to unlock shader cache" << shm->errorString();
      }
  
  private:
      ShaderCacheSharedMemory *shm;
  };
  
  #ifdef QT_BOOTSTRAPPED
  } // end namespace
  #else
  
  static void traceCacheOverflow(const char *message)
  {
  #if defined(QT_DEBUG) || defined (QT_MEEGO_EXPERIMENTAL_SHADERCACHE_TRACE)
      openlog(qPrintable(QCoreApplication::applicationName()), LOG_PID | LOG_ODELAY, LOG_USER);
      syslog(LOG_DEBUG, message);
      closelog();
  #endif
      shaderCacheDebug() << message;
  }
  
  Q_GLOBAL_STATIC(ShaderCacheSharedMemory, shaderCacheSharedMemory)
  
  /*
     Finds the index of the shader program identified by md5Sum in the cache.
     Note: Does NOT lock the cache for reading, the cache must already be locked!
  
     Returns -1 when no shader was found.
   */
  static int qt_cache_index_unlocked(const QByteArray &md5Sum, CachedShaders *cache)
  {
      for (int i = 0; i < cache->shaderCount; ++i) {
          if (qstrncmp(md5Sum.constData(), cache->headers[i].md5Sum, 16) == 0) {
              return i;
          }
      }
      return -1;
  }
  
  /* Returns the index of the shader identified by md5Sum */
  static int qt_cache_index(const QByteArray &md5Sum)
  {
      ShaderCacheSharedMemory *shm = shaderCacheSharedMemory();
      if (!shm || !shm->isAttached())
          return false;
  
      Q_ASSERT(md5Sum.length() == 16);
  
      ShaderCacheLocker locker(shm);
      if (!locker.isLocked())
          return false;
  
      void *data = shm->data();
      Q_ASSERT(data);
  
      CachedShaders *cache = reinterpret_cast<CachedShaders *>(data);
  
      return qt_cache_index_unlocked(md5Sum, cache);
  }
  
  /* Loads the cached shader at index \a shaderIndex into \a program
   * Note: Since the cache is immutable, this operation doesn't lock the shared memory.
   */
  static bool qt_cached_shader(QOpenGLShaderProgram *program, QOpenGLContext *ctx, int shaderIndex)
  {
      Q_ASSERT(shaderIndex >= 0 && shaderIndex <= ShaderCacheMaxEntries);
      Q_ASSERT(program);
  
      ShaderCacheSharedMemory *shm = shaderCacheSharedMemory();
      if (!shm || !shm->isAttached())
          return false;
  
      void *data = shm->data();
      Q_ASSERT(data);
  
      CachedShaders *cache = reinterpret_cast<CachedShaders *>(data);
  
      shaderCacheDebug() << "fetching cached shader at index" << shaderIndex
                   << "dataIndex" << cache->headers[shaderIndex].index
                   << "size" << cache->headers[shaderIndex].size
                   << "format" << cache->headers[shaderIndex].format;
  
      // call program->programId first, since that resolves the glProgramBinaryOES symbol
      GLuint programId = program->programId();
      glProgramBinaryOES(programId, cache->headers[shaderIndex].format,
                         cache->data + cache->headers[shaderIndex].index,
                         cache->headers[shaderIndex].size);
  
      return true;
  }
  
  /* Stores the shader program in the cache. Returns false if there's an error with the cache, or
     if the cache is too small to hold the shader. */
  static bool qt_cache_shader(const QOpenGLShaderProgram *shader, QOpenGLContext *ctx, const QByteArray &md5Sum)
  {
      ShaderCacheSharedMemory *shm = shaderCacheSharedMemory();
      if (!shm || !shm->isAttached())
          return false;
  
      void *data = shm->data();
      Q_ASSERT(data);
  
      CachedShaders *cache = reinterpret_cast<CachedShaders *>(data);
  
      ShaderCacheLocker locker(shm);
      if (!locker.isLocked())
          return false;
  
      int cacheIdx = cache->shaderCount;
      if (cacheIdx >= ShaderCacheMaxEntries) {
          traceCacheOverflow("Qt OpenGL shader cache index overflow!");
          return false;
      }
  
      // now that we have the lock on the shared memory, make sure no one
      // inserted the shader already while we were unlocked
      if (qt_cache_index_unlocked(md5Sum, cache) != -1)
          return true; // already cached
  
      shaderCacheDebug() << "Caching shader at index" << cacheIdx;
  
      GLint binaryLength = 0;
      glGetProgramiv(shader->programId(), GL_PROGRAM_BINARY_LENGTH_OES, &binaryLength);
  
      if (!binaryLength) {
          shaderCacheDebug() << "Unable to determine binary shader size!";
          return false;
      }
  
      if (binaryLength > cache->availableSize()) {
          traceCacheOverflow("Qt OpenGL shader cache data overflow!");
          return false;
      }
  
      GLsizei size = 0;
      GLenum format = 0;
      glGetProgramBinaryOES(shader->programId(), binaryLength, &size, &format,
              cache->data + cache->dataSize);
  
      if (!size) {
          shaderCacheDebug() << "Unable to get binary shader!";
          return false;
      }
  
      cache->headers[cacheIdx].index = cache->dataSize;
      cache->dataSize += binaryLength;
      ++cache->shaderCount;
      cache->headers[cacheIdx].size = binaryLength;
      cache->headers[cacheIdx].format = format;
  
      memcpy(cache->headers[cacheIdx].md5Sum, md5Sum.constData(), 16);
  
      shaderCacheDebug() << "cached shader size" << size
                         << "format" << format
                         << "binarySize" << binaryLength
                         << "cache index" << cacheIdx
                         << "data index" << cache->headers[cacheIdx].index;
  
      return true;
  }
  
  } // namespace
  
  QT_BEGIN_NAMESPACE
  
  
  class CachedShader
  {
  public:
      CachedShader(const QByteArray &fragSource, const QByteArray &vertexSource)
          : cacheIdx(-1)
      {
          QCryptographicHash md5Hash(QCryptographicHash::Md5);
  
          md5Hash.addData(fragSource);
          md5Hash.addData(vertexSource);
  
          md5Sum = md5Hash.result();
      }
  
      bool isCached()
      {
          return cacheIndex() != -1;
      }
  
      int cacheIndex()
      {
          if (cacheIdx != -1)
              return cacheIdx;
          cacheIdx = qt_cache_index(md5Sum);
          return cacheIdx;
      }
  
      bool load(QOpenGLShaderProgram *program, QOpenGLContext *ctx)
      {
          if (cacheIndex() == -1)
              return false;
          return qt_cached_shader(program, ctx, cacheIdx);
      }
  
      bool store(QOpenGLShaderProgram *program, QOpenGLContext *ctx)
      {
          return qt_cache_shader(program, ctx, md5Sum);
      }
  
  private:
      QByteArray md5Sum;
      int cacheIdx;
  };
  
  
  QT_END_NAMESPACE
  
  #endif
  
  #endif
  #endif
  