text: #ifndef CH_WITCH_H
  #define CH_WITCH_H
  
  #include "player.h"
  
  #define SPL_BLAST	0
  #define SPL_KABOOM	1
  #define SPL_SHOCK	2
  #define SPL_ICE		3
  #define SPL_HEALING 4
  #define SPL_BUZZSAW	5
  #define SPL_PLAGUE	6
  #define SPL_SPEED	7
  
  void WitchControlMe(Guy *me,mapTile_t *mapTile,world_t *world);
  
  char *SpellName(byte spl);
  byte SpellCost(byte spl);
  byte SpellLevel(byte spl);
  void PowerupSpell(byte spl,byte amt);
  byte SpellPct(byte spl);
  
  #endif
  