text: // Animation names
  #define PLAYER_ANIM_DEFAULT_ANIMATION 0
  #define PLAYER_ANIM_STAND 1
  #define PLAYER_ANIM_BACKPEDAL 2
  #define PLAYER_ANIM_BACKPEDALRUN 3
  #define PLAYER_ANIM_JUMPSTART 4
  #define PLAYER_ANIM_JUMPEND 5
  #define PLAYER_ANIM_TURNLEFT 6
  #define PLAYER_ANIM_TURNRIGHT 7
  #define PLAYER_ANIM_RUN 8
  #define PLAYER_ANIM_NORMALWALK 9
  #define PLAYER_ANIM_CROUCH 10
  #define PLAYER_ANIM_RISE 11
  #define PLAYER_ANIM_CROUCH_IDLE 12
  #define PLAYER_ANIM_CROUCH_TURNLEFT 13
  #define PLAYER_ANIM_CROUCH_TURNRIGHT 14
  #define PLAYER_ANIM_CROUCH_WALK 15
  #define PLAYER_ANIM_CROUCH_WALKBACK 16
  #define PLAYER_ANIM_SWIM 17
  #define PLAYER_ANIM_SWIMIDLE 18
  #define PLAYER_ANIM_DEATH_UNDERWATER 19
  #define PLAYER_ANIM_DEATH_UNDERWATERIDLE 20
  #define PLAYER_ANIM_DEATH_BACK 21
  #define PLAYER_ANIM_DEATH_EASYFALLBACK 22
  #define PLAYER_ANIM_DEATH_FORWARD 23
  #define PLAYER_ANIM_DEATH_EASYFALLFORWARD 24
  #define PLAYER_ANIM_DEATH_SPIKES 25
  #define PLAYER_ANIM_STATUE_PUT 26
  #define PLAYER_ANIM_SPAWNPOSE 27
  #define PLAYER_ANIM_BRIDGEFALLPOSE 28
  #define PLAYER_ANIM_KEYLIFT 29
  #define PLAYER_ANIM_ABYSSFALL 30
  #define PLAYER_ANIM_SPAWN_FALLDOWN 31
  #define PLAYER_ANIM_SPAWN_GETUP 32
  #define PLAYER_ANIM_ENTERSPACESHIP 33
  #define PLAYER_ANIM_INTRO 34
  
  // Color names
  
  // Patch names
  
  // Names of collision boxes
  #define PLAYER_COLLISION_BOX_STAND 0
  #define PLAYER_COLLISION_BOX_CROUCH 1
  #define PLAYER_COLLISION_BOX_SWIM 2
  #define PLAYER_COLLISION_BOX_SWIMSMALL 3
  
  // Attaching position names
  #define PLAYER_ATTACHMENT_TORSO 0
  
  // Sound names
  