text: /*
   Copyright (c) 2014, The Cinder Project
  
   This code is intended to be used with the Cinder C++ library, http://libcinder.org
  
   Redistribution and use in source and binary forms, with or without modification, are permitted provided that
   the following conditions are met:
  
      * Redistributions of source code must retain the above copyright notice, this list of conditions and
  	the following disclaimer.
      * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and
  	the following disclaimer in the documentation and/or other materials provided with the distribution.
  
   THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED
   WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
   PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR
   ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
   TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
   HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
   NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
   POSSIBILITY OF SUCH DAMAGE.
  */
  
  #pragma once
  
  #if( _WIN32_WINNT < 0x0600 )
  	#error "WASAPI only available on Windows Vista or newer"
  #endif
  
  #include "cinder/audio/Context.h"
  
  namespace cinder { namespace audio { namespace msw {
  
  struct WasapiRenderClientImpl;
  struct WasapiCaptureClientImpl;
  
  class OutputDeviceNodeWasapi : public OutputDeviceNode {
    public:
  	OutputDeviceNodeWasapi( const DeviceRef &device, const Format &format );
  
  protected:
  	void initialize()				override;
  	void uninitialize()				override;
  	void enableProcessing()			override;
  	void disableProcessing()		override;
  	bool supportsProcessInPlace() const	override	{ return false; }
  
    private:
  	void renderInputs();
  
  	std::unique_ptr<WasapiRenderClientImpl>		mRenderImpl;
  	BufferInterleaved							mInterleavedBuffer;
  
  	friend WasapiRenderClientImpl;
  };
  
  class InputDeviceNodeWasapi : public InputDeviceNode {
  public:
  	InputDeviceNodeWasapi( const DeviceRef &device, const Format &format = Format() );
  	virtual ~InputDeviceNodeWasapi();
  
  protected:
  	void initialize()				override;
  	void uninitialize()				override;
  	void enableProcessing()			override;
  	void disableProcessing()		override;
  	void process( Buffer *buffer )	override;
  
  private:
  	std::unique_ptr<WasapiCaptureClientImpl>	mCaptureImpl;
  
  	friend WasapiCaptureClientImpl;
  };
  
  class ContextWasapi : public Context {
    public:
  	OutputDeviceNodeRef	createOutputDeviceNode( const DeviceRef &device, const Node::Format &format = Node::Format() ) override;
  	InputDeviceNodeRef	createInputDeviceNode( const DeviceRef &device, const Node::Format &format = Node::Format()  ) override;
  };
  
  } } } // namespace cinder::audio::msw