text: #pragma once
  
  // This file is generated from the Game's Reflection data
  
  #include <cstdint>
  #include <RED4ext/Common.hpp>
  #include <RED4ext/Handle.hpp>
  #include <RED4ext/Scripting/Natives/Generated/quest/IJournalConditionType.hpp>
  
  namespace RED4ext
  {
  namespace game { struct JournalPath; }
  
  namespace quest { 
  struct JournalEntryVisited_ConditionType : quest::IJournalConditionType
  {
      static constexpr const char* NAME = "questJournalEntryVisited_ConditionType";
      static constexpr const char* ALIAS = NAME;
  
      Handle<game::JournalPath> path; // 38
      bool visited; // 48
      uint8_t unk49[0x50 - 0x49]; // 49
  };
  RED4EXT_ASSERT_SIZE(JournalEntryVisited_ConditionType, 0x50);
  } // namespace quest
  } // namespace RED4ext
  