text: #include "unity.h"
  #include "Types.h"
  #include "UsartBaudRateRegisterCalculator.h"
  
  void setUp(void)
  {
  }
  
  void tearDown(void)
  {
  }
  
  void testCalculateBaudRateRegisterSettingShouldCalculateRegisterSettingAppropriately(void)
  {
    // BaudRate = MCK / (CD x 16) - per datasheet section 30.6.1.2 "Baud Rate Calculation Example"
    TEST_ASSERT_EQUAL(26, UsartModel_CalculateBaudRateRegisterSetting(48000000, 115200));
    TEST_ASSERT_EQUAL(6,  UsartModel_CalculateBaudRateRegisterSetting(3686400,  38400));
    TEST_ASSERT_EQUAL(23, UsartModel_CalculateBaudRateRegisterSetting(14318180, 38400));
    TEST_ASSERT_EQUAL(20, UsartModel_CalculateBaudRateRegisterSetting(12000000, 38400));
    TEST_ASSERT_EQUAL(13, UsartModel_CalculateBaudRateRegisterSetting(12000000, 56800));
  }
  