text: //%includeGuardStart {
  #ifndef MUSHMESH4UTIL_H
  #define MUSHMESH4UTIL_H
  //%includeGuardStart } a/ave7GSPVe/ckZ8GEFF1w
  //%Header {
  /*****************************************************************************
   *
   * File: src/MushMesh/MushMesh4Util.h
   *
   * Copyright: Andy Southgate 2002-2007, 2020
   *
   * Permission is hereby granted, free of charge, to any person obtaining a
   * copy of this software and associated documentation files (the "Software"),
   * to deal in the Software without restriction, including without limitation
   * the rights to use, copy, modify, merge, publish, distribute, sublicense,
   * and/or sell copies of the Software, and to permit persons to whom the
   * Software is furnished to do so, subject to the following conditions:
   *
   * The above copyright notice and this permission notice shall be included in
   * all copies or substantial portions of the Software.
   *
   * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
   * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
   * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
   * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
   * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
   * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
   * DEALINGS IN THE SOFTWARE.
   *
   ****************************************************************************/
  //%Header } +uUR7rbL2rltWokU3LkyQA
  /*
   * $Id: MushMesh4Util.h,v 1.3 2006/06/01 15:39:28 southa Exp $
   * $Log: MushMesh4Util.h,v $
   * Revision 1.3  2006/06/01 15:39:28  southa
   * DrawArray verification and fixes
   *
   * Revision 1.2  2005/08/01 17:58:25  southa
   * Object explosion
   *
   * Revision 1.1  2005/07/18 13:13:36  southa
   * Extrude to point and projectile mesh
   *
   */
  
  #include "MushMeshStandard.h"
  
  #include "MushMesh4Mesh.h"
  
  class MushMesh4Util
  {
  public:
      static void NewFaceCreate(MushMesh4Mesh& ioMesh,
                                MushMesh4Face *& outpFace,
                                MushMesh4Face::tVertexList *& outpVertexList,
                                MushMesh4Face::tVertexGroupSize *& outpVertexGroupSize);
      static void NewFaceClone(MushMesh4Mesh& ioMesh,
                               MushMesh4Face *& outpFace,
                               MushMesh4Face::tVertexList *& outpVertexList,
                               MushMesh4Face::tVertexGroupSize *& outpVertexGroupSize,
                               const MushMesh4Face& inFace);
      static void NewChunkCreate(MushMesh4Mesh& ioMesh);
      
      static void NullFacetsRemove(MushMesh4Mesh& ioMesh, Mushware::U32 inFaceNum);
      static void ChunkCopy(MushMesh4Mesh& ioMesh, const MushMesh4Mesh& inMesh, Mushware::U32 inChunkNum);
  };
  //%includeGuardEnd {
  #endif
  //%includeGuardEnd } hNb4yLSsimk5RFvFdUzHEw
  