text: /* ==========================================
      Unity Project - A Test Framework for C
      Copyright (c) 2007-14 Mike Karlesky, Mark VanderVoord, Greg Williams
      [Released under MIT License. Please refer to license.txt for details]
  ========================================== */
  
  #ifndef UNITY_INTERNALS_H
  #define UNITY_INTERNALS_H
  
  #ifdef UNITY_INCLUDE_CONFIG_H
  #include "unity_config.h"
  #endif
  
  #include <setjmp.h>
  
  // Unity Attempts to Auto-Detect Integer Types
  // Attempt 1: UINT_MAX, ULONG_MAX, etc in <stdint.h>
  // Attempt 2: UINT_MAX, ULONG_MAX, etc in <limits.h>
  // Attempt 3: Deduced from sizeof() macros
  #ifndef UNITY_EXCLUDE_STDINT_H
  #include <stdint.h>
  #endif
  
  #ifndef UNITY_EXCLUDE_LIMITS_H
  #include <limits.h>
  #endif
  
  #ifndef UNITY_EXCLUDE_SIZEOF
  #ifndef UINT_MAX
  #define UINT_MAX     (sizeof(unsigned int) * 256 - 1)
  #endif
  #ifndef ULONG_MAX
  #define ULONG_MAX    (sizeof(unsigned long) * 256 - 1)
  #endif
  #ifndef UINTPTR_MAX
  //apparently this is not a constant expression: (sizeof(unsigned int *) * 256 - 1) so we have to just let this fall through
  #endif
  #endif
  
  #ifndef UNITY_EXCLUDE_MATH_H
  #include <math.h>
  #endif
  
  //-------------------------------------------------------
  // Guess Widths If Not Specified
  //-------------------------------------------------------
  
  // Determine the size of an int, if not already specificied.
  // We cannot use sizeof(int), because it is not yet defined
  // at this stage in the trnslation of the C program.
  // Therefore, infer it from UINT_MAX if possible.
  #ifndef UNITY_INT_WIDTH
    #ifdef UINT_MAX
      #if (UINT_MAX == 0xFFFF)
        #define UNITY_INT_WIDTH (16)
      #elif (UINT_MAX == 0xFFFFFFFF)
        #define UNITY_INT_WIDTH (32)
      #elif (UINT_MAX == 0xFFFFFFFFFFFFFFFF)
        #define UNITY_INT_WIDTH (64)
      #endif
    #endif
  #endif
  #ifndef UNITY_INT_WIDTH
    #define UNITY_INT_WIDTH (32)
  #endif
  
  // Determine the size of a long, if not already specified,
  // by following the process used above to define
  // UNITY_INT_WIDTH.
  #ifndef UNITY_LONG_WIDTH
    #ifdef ULONG_MAX
      #if (ULONG_MAX == 0xFFFF)
        #define UNITY_LONG_WIDTH (16)
      #elif (ULONG_MAX == 0xFFFFFFFF)
        #define UNITY_LONG_WIDTH (32)
      #elif (ULONG_MAX == 0xFFFFFFFFFFFFFFFF)
        #define UNITY_LONG_WIDTH (64)
      #endif
    #endif
  #endif
  #ifndef UNITY_LONG_WIDTH
    #define UNITY_LONG_WIDTH (32)
  #endif
  
  // Determine the size of a pointer, if not already specified,
  // by following the process used above to define
  // UNITY_INT_WIDTH.
  #ifndef UNITY_POINTER_WIDTH
    #ifdef UINTPTR_MAX
      #if (UINTPTR_MAX+0 <= 0xFFFF)
        #define UNITY_POINTER_WIDTH (16)
      #elif (UINTPTR_MAX+0 <= 0xFFFFFFFF)
        #define UNITY_POINTER_WIDTH (32)
      #elif (UINTPTR_MAX+0 <= 0xFFFFFFFFFFFFFFFF)
        #define UNITY_POINTER_WIDTH (64)
      #endif
    #endif
  #endif
  #ifndef UNITY_POINTER_WIDTH
    #ifdef INTPTR_MAX
      #if (INTPTR_MAX+0 <= 0x7FFF)
        #define UNITY_POINTER_WIDTH (16)
      #elif (INTPTR_MAX+0 <= 0x7FFFFFFF)
        #define UNITY_POINTER_WIDTH (32)
      #elif (INTPTR_MAX+0 <= 0x7FFFFFFFFFFFFFFF)
        #define UNITY_POINTER_WIDTH (64)
      #endif
    #endif
  #endif
  #ifndef UNITY_POINTER_WIDTH
    #define UNITY_POINTER_WIDTH UNITY_LONG_WIDTH
  #endif
  
  //-------------------------------------------------------
  // Int Support (Define types based on detected sizes)
  //-------------------------------------------------------
  
  #if (UNITY_INT_WIDTH == 32)
      typedef unsigned char   _UU8;
      typedef unsigned short  _UU16;
      typedef unsigned int    _UU32;
      typedef signed char     _US8;
      typedef signed short    _US16;
      typedef signed int      _US32;
  #elif (UNITY_INT_WIDTH == 16)
      typedef unsigned char   _UU8;
      typedef unsigned int    _UU16;
      typedef unsigned long   _UU32;
      typedef signed char     _US8;
      typedef signed int      _US16;
      typedef signed long     _US32;
  #else
      #error Invalid UNITY_INT_WIDTH specified! (16 or 32 are supported)
  #endif
  
  //-------------------------------------------------------
  // 64-bit Support
  //-------------------------------------------------------
  
  #ifndef UNITY_SUPPORT_64
  #if UNITY_LONG_WIDTH > 32
  #define UNITY_SUPPORT_64
  #endif
  #endif
  #ifndef UNITY_SUPPORT_64
  #if UNITY_POINTER_WIDTH > 32
  #define UNITY_SUPPORT_64
  #endif
  #endif
  
  #ifndef UNITY_SUPPORT_64
  
  //No 64-bit Support
  typedef _UU32 _U_UINT;
  typedef _US32 _U_SINT;
  
  #else
  
  //64-bit Support
  #if (UNITY_LONG_WIDTH == 32)
      typedef unsigned long long _UU64;
      typedef signed long long   _US64;
  #elif (UNITY_LONG_WIDTH == 64)
      typedef unsigned long      _UU64;
      typedef signed long        _US64;
  #else
      #error Invalid UNITY_LONG_WIDTH specified! (32 or 64 are supported)
  #endif
  typedef _UU64 _U_UINT;
  typedef _US64 _U_SINT;
  
  #endif
  
  //-------------------------------------------------------
  // Pointer Support
  //-------------------------------------------------------
  
  #if (UNITY_POINTER_WIDTH == 32)
      typedef _UU32 _UP;
  #define UNITY_DISPLAY_STYLE_POINTER UNITY_DISPLAY_STYLE_HEX32
  #elif (UNITY_POINTER_WIDTH == 64)
      typedef _UU64 _UP;
  #define UNITY_DISPLAY_STYLE_POINTER UNITY_DISPLAY_STYLE_HEX64
  #elif (UNITY_POINTER_WIDTH == 16)
      typedef _UU16 _UP;
  #define UNITY_DISPLAY_STYLE_POINTER UNITY_DISPLAY_STYLE_HEX16
  #else
      #error Invalid UNITY_POINTER_WIDTH specified! (16, 32 or 64 are supported)
  #endif
  
  #ifndef UNITY_PTR_ATTRIBUTE
  #define UNITY_PTR_ATTRIBUTE
  #endif
  
  #ifndef UNITY_INTERNAL_PTR
  #define UNITY_INTERNAL_PTR UNITY_PTR_ATTRIBUTE const void*
  //#define UNITY_INTERNAL_PTR UNITY_PTR_ATTRIBUTE const _UU8*
  #endif
  
  //-------------------------------------------------------
  // Float Support
  //-------------------------------------------------------
  
  #ifdef UNITY_EXCLUDE_FLOAT
  
  //No Floating Point Support
  #undef UNITY_INCLUDE_FLOAT
  #undef UNITY_FLOAT_PRECISION
  #undef UNITY_FLOAT_TYPE
  #undef UNITY_FLOAT_VERBOSE
  
  #else
  
  #ifndef UNITY_INCLUDE_FLOAT
  #define UNITY_INCLUDE_FLOAT
  #endif
  
  //Floating Point Support
  #ifndef UNITY_FLOAT_PRECISION
  #define UNITY_FLOAT_PRECISION (0.00001f)
  #endif
  #ifndef UNITY_FLOAT_TYPE
  #define UNITY_FLOAT_TYPE float
  #endif
  typedef UNITY_FLOAT_TYPE _UF;
  
  #ifndef isinf
  #define isinf(n) (((1.0f / f_zero) == n) ? 1 : 0) || (((-1.0f / f_zero) == n) ? 1 : 0)
  #define UNITY_FLOAT_NEEDS_ZERO
  #endif
  
  #ifndef isnan
  #define isnan(n) ((n != n) ? 1 : 0)
  #endif
  
  #ifndef isneg
  #define isneg(n) ((n < 0.0f) ? 1 : 0)
  #endif
  
  #ifndef ispos
  #define ispos(n) ((n > 0.0f) ? 1 : 0)
  #endif
  
  #endif
  
  //-------------------------------------------------------
  // Double Float Support
  //-------------------------------------------------------
  
  //unlike FLOAT, we DON'T include by default
  #ifndef UNITY_EXCLUDE_DOUBLE
  #ifndef UNITY_INCLUDE_DOUBLE
  #define UNITY_EXCLUDE_DOUBLE
  #endif
  #endif
  
  #ifdef UNITY_EXCLUDE_DOUBLE
  
  //No Floating Point Support
  #undef UNITY_DOUBLE_PRECISION
  #undef UNITY_DOUBLE_TYPE
  #undef UNITY_DOUBLE_VERBOSE
  
  #ifdef UNITY_INCLUDE_DOUBLE
  #undef UNITY_INCLUDE_DOUBLE
  #endif
  
  #else
  
  //Double Floating Point Support
  #ifndef UNITY_DOUBLE_PRECISION
  #define UNITY_DOUBLE_PRECISION (1e-12f)
  #endif
  #ifndef UNITY_DOUBLE_TYPE
  #define UNITY_DOUBLE_TYPE double
  #endif
  typedef UNITY_DOUBLE_TYPE _UD;
  
  #endif
  
  #ifdef UNITY_DOUBLE_VERBOSE
  #ifndef UNITY_FLOAT_VERBOSE
  #define UNITY_FLOAT_VERBOSE
  #endif
  #endif
  
  //-------------------------------------------------------
  // Output Method: stdout (DEFAULT)
  //-------------------------------------------------------
  #ifndef UNITY_OUTPUT_CHAR
  //Default to using putchar, which is defined in stdio.h
  #include <stdio.h>
  #define UNITY_OUTPUT_CHAR(a) (void)putchar(a)
  #else
    //If defined as something else, make sure we declare it here so it's ready for use
    #ifndef UNITY_OMIT_OUTPUT_CHAR_HEADER_DECLARATION
  extern void UNITY_OUTPUT_CHAR(int);
    #endif
  #endif
  
  #ifndef UNITY_OUTPUT_FLUSH
  //Default to using putchar, which is defined in stdio.h
  #include <stdio.h>
  #define UNITY_OUTPUT_FLUSH() (void)fflush(stdout)
  #else
    //If defined as something else, make sure we declare it here so it's ready for use
    #ifndef UNITY_OMIT_OUTPUT_FLUSH_HEADER_DECLARATION
  extern void UNITY_OUTPUT_FLUSH(void);
    #endif
  #endif
  
  #ifndef UNITY_PRINT_EOL
  #define UNITY_PRINT_EOL()    UNITY_OUTPUT_CHAR('\n')
  #endif
  
  #ifndef UNITY_OUTPUT_START
  #define UNITY_OUTPUT_START()
  #endif
  
  #ifndef UNITY_OUTPUT_COMPLETE
  #define UNITY_OUTPUT_COMPLETE()
  #endif
  
  //-------------------------------------------------------
  // Footprint
  //-------------------------------------------------------
  
  #ifndef UNITY_LINE_TYPE
  #define UNITY_LINE_TYPE _U_UINT
  #endif
  
  #ifndef UNITY_COUNTER_TYPE
  #define UNITY_COUNTER_TYPE _U_UINT
  #endif
  
  //-------------------------------------------------------
  // Language Features Available
  //-------------------------------------------------------
  #if !defined(UNITY_WEAK_ATTRIBUTE) && !defined(UNITY_WEAK_PRAGMA)
  #   ifdef __GNUC__ // includes clang
  #       if !(defined(__WIN32__) && defined(__clang__))
  #           define UNITY_WEAK_ATTRIBUTE __attribute__((weak))
  #       endif
  #   endif
  #endif
  
  #ifdef UNITY_NO_WEAK
  #   undef UNITY_WEAK_ATTRIBUTE
  #   undef UNITY_WEAK_PRAGMA
  #endif
  
  
  //-------------------------------------------------------
  // Internal Structs Needed
  //-------------------------------------------------------
  
  typedef void (*UnityTestFunction)(void);
  
  #define UNITY_DISPLAY_RANGE_INT  (0x10)
  #define UNITY_DISPLAY_RANGE_UINT (0x20)
  #define UNITY_DISPLAY_RANGE_HEX  (0x40)
  #define UNITY_DISPLAY_RANGE_AUTO (0x80)
  
  typedef enum
  {
  #if (UNITY_INT_WIDTH == 16)
      UNITY_DISPLAY_STYLE_INT      = 2 + UNITY_DISPLAY_RANGE_INT + UNITY_DISPLAY_RANGE_AUTO,
  #elif (UNITY_INT_WIDTH  == 32)
      UNITY_DISPLAY_STYLE_INT      = 4 + UNITY_DISPLAY_RANGE_INT + UNITY_DISPLAY_RANGE_AUTO,
  #elif (UNITY_INT_WIDTH  == 64)
      UNITY_DISPLAY_STYLE_INT      = 8 + UNITY_DISPLAY_RANGE_INT + UNITY_DISPLAY_RANGE_AUTO,
  #endif
      UNITY_DISPLAY_STYLE_INT8     = 1 + UNITY_DISPLAY_RANGE_INT,
      UNITY_DISPLAY_STYLE_INT16    = 2 + UNITY_DISPLAY_RANGE_INT,
      UNITY_DISPLAY_STYLE_INT32    = 4 + UNITY_DISPLAY_RANGE_INT,
  #ifdef UNITY_SUPPORT_64
      UNITY_DISPLAY_STYLE_INT64    = 8 + UNITY_DISPLAY_RANGE_INT,
  #endif
  
  #if (UNITY_INT_WIDTH == 16)
      UNITY_DISPLAY_STYLE_UINT     = 2 + UNITY_DISPLAY_RANGE_UINT + UNITY_DISPLAY_RANGE_AUTO,
  #elif (UNITY_INT_WIDTH  == 32)
      UNITY_DISPLAY_STYLE_UINT     = 4 + UNITY_DISPLAY_RANGE_UINT + UNITY_DISPLAY_RANGE_AUTO,
  #elif (UNITY_INT_WIDTH  == 64)
      UNITY_DISPLAY_STYLE_UINT     = 8 + UNITY_DISPLAY_RANGE_UINT + UNITY_DISPLAY_RANGE_AUTO,
  #endif
      UNITY_DISPLAY_STYLE_UINT8    = 1 + UNITY_DISPLAY_RANGE_UINT,
      UNITY_DISPLAY_STYLE_UINT16   = 2 + UNITY_DISPLAY_RANGE_UINT,
      UNITY_DISPLAY_STYLE_UINT32   = 4 + UNITY_DISPLAY_RANGE_UINT,
  #ifdef UNITY_SUPPORT_64
      UNITY_DISPLAY_STYLE_UINT64   = 8 + UNITY_DISPLAY_RANGE_UINT,
  #endif
      UNITY_DISPLAY_STYLE_HEX8     = 1 + UNITY_DISPLAY_RANGE_HEX,
      UNITY_DISPLAY_STYLE_HEX16    = 2 + UNITY_DISPLAY_RANGE_HEX,
      UNITY_DISPLAY_STYLE_HEX32    = 4 + UNITY_DISPLAY_RANGE_HEX,
  #ifdef UNITY_SUPPORT_64
      UNITY_DISPLAY_STYLE_HEX64    = 8 + UNITY_DISPLAY_RANGE_HEX,
  #endif
      UNITY_DISPLAY_STYLE_UNKNOWN
  } UNITY_DISPLAY_STYLE_T;
  
  #ifndef UNITY_EXCLUDE_FLOAT
  typedef enum _UNITY_FLOAT_TRAIT_T
  {
      UNITY_FLOAT_IS_NOT_INF       = 0,
      UNITY_FLOAT_IS_INF,
      UNITY_FLOAT_IS_NOT_NEG_INF,
      UNITY_FLOAT_IS_NEG_INF,
      UNITY_FLOAT_IS_NOT_NAN,
      UNITY_FLOAT_IS_NAN,
      UNITY_FLOAT_IS_NOT_DET,
      UNITY_FLOAT_IS_DET,
      UNITY_FLOAT_INVALID_TRAIT
  } UNITY_FLOAT_TRAIT_T;
  #endif
  
  struct _Unity
  {
      const char* TestFile;
      const char* CurrentTestName;
  #ifndef UNITY_EXCLUDE_DETAILS
      const char* CurrentDetail1;
      const char* CurrentDetail2;
  #endif
      UNITY_LINE_TYPE CurrentTestLineNumber;
      UNITY_COUNTER_TYPE NumberOfTests;
      UNITY_COUNTER_TYPE TestFailures;
      UNITY_COUNTER_TYPE TestIgnores;
      UNITY_COUNTER_TYPE CurrentTestFailed;
      UNITY_COUNTER_TYPE CurrentTestIgnored;
      jmp_buf AbortFrame;
  };
  
  extern struct _Unity Unity;
  
  //-------------------------------------------------------
  // Test Suite Management
  //-------------------------------------------------------
  
  void UnityBegin(const char* filename);
  int  UnityEnd(void);
  void UnityConcludeTest(void);
  void UnityDefaultTestRun(UnityTestFunction Func, const char* FuncName, const int FuncLineNum);
  
  //-------------------------------------------------------
  // Details Support
  //-------------------------------------------------------
  
  #ifdef UNITY_EXCLUDE_DETAILS
  #define UNITY_CLR_DETAILS()
  #define UNITY_SET_DETAIL(d1)
  #define UNITY_SET_DETAILS(d1,d2)
  #else
  #define UNITY_CLR_DETAILS()      { Unity.CurrentDetail1 = 0;   Unity.CurrentDetail2 = 0;  }
  #define UNITY_SET_DETAIL(d1)     { Unity.CurrentDetail1 = d1;  Unity.CurrentDetail2 = 0;  }
  #define UNITY_SET_DETAILS(d1,d2) { Unity.CurrentDetail1 = d1;  Unity.CurrentDetail2 = d2; }
  
  #ifndef UNITY_DETAIL1_NAME
  #define UNITY_DETAIL1_NAME "Function"
  #endif
  
  #ifndef UNITY_DETAIL2_NAME
  #define UNITY_DETAIL2_NAME "Argument"
  #endif
  #endif
  
  //-------------------------------------------------------
  // Test Output
  //-------------------------------------------------------
  
  void UnityPrint(const char* string);
  void UnityPrintMask(const _U_UINT mask, const _U_UINT number);
  void UnityPrintNumberByStyle(const _U_SINT number, const UNITY_DISPLAY_STYLE_T style);
  void UnityPrintNumber(const _U_SINT number);
  void UnityPrintNumberUnsigned(const _U_UINT number);
  void UnityPrintNumberHex(const _U_UINT number, const char nibbles);
  
  #ifdef UNITY_FLOAT_VERBOSE
  void UnityPrintFloat(const _UF number);
  #endif
  
  //-------------------------------------------------------
  // Test Assertion Fuctions
  //-------------------------------------------------------
  //  Use the macros below this section instead of calling
  //  these directly. The macros have a consistent naming
  //  convention and will pull in file and line information
  //  for you.
  
  void UnityAssertEqualNumber(const _U_SINT expected,
                              const _U_SINT actual,
                              const char* msg,
                              const UNITY_LINE_TYPE lineNumber,
                              const UNITY_DISPLAY_STYLE_T style);
  
  void UnityAssertEqualIntArray(UNITY_INTERNAL_PTR expected,
                                UNITY_INTERNAL_PTR actual,
                                const _UU32 num_elements,
                                const char* msg,
                                const UNITY_LINE_TYPE lineNumber,
                                const UNITY_DISPLAY_STYLE_T style);
  
  void UnityAssertBits(const _U_SINT mask,
                       const _U_SINT expected,
                       const _U_SINT actual,
                       const char* msg,
                       const UNITY_LINE_TYPE lineNumber);
  
  void UnityAssertEqualString(const char* expected,
                              const char* actual,
                              const char* msg,
                              const UNITY_LINE_TYPE lineNumber);
  
  void UnityAssertEqualStringLen(const char* expected,
                              const char* actual,
                              const _UU32 length,
                              const char* msg,
                              const UNITY_LINE_TYPE lineNumber);
  
  void UnityAssertEqualStringArray( const char** expected,
                                    const char** actual,
                                    const _UU32 num_elements,
                                    const char* msg,
                                    const UNITY_LINE_TYPE lineNumber);
  
  void UnityAssertEqualMemory( UNITY_INTERNAL_PTR expected,
                               UNITY_INTERNAL_PTR actual,
                               const _UU32 length,
                               const _UU32 num_elements,
                               const char* msg,
                               const UNITY_LINE_TYPE lineNumber);
  
  void UnityAssertNumbersWithin(const _U_UINT delta,
                                const _U_SINT expected,
                                const _U_SINT actual,
                                const char* msg,
                                const UNITY_LINE_TYPE lineNumber,
                                const UNITY_DISPLAY_STYLE_T style);
  
  void UnityFail(const char* message, const UNITY_LINE_TYPE line);
  
  void UnityIgnore(const char* message, const UNITY_LINE_TYPE line);
  
  #ifndef UNITY_EXCLUDE_FLOAT
  void UnityAssertFloatsWithin(const _UF delta,
                               const _UF expected,
                               const _UF actual,
                               const char* msg,
                               const UNITY_LINE_TYPE lineNumber);
  
  void UnityAssertEqualFloatArray(UNITY_PTR_ATTRIBUTE const _UF* expected,
                                  UNITY_PTR_ATTRIBUTE const _UF* actual,
                                  const _UU32 num_elements,
                                  const char* msg,
                                  const UNITY_LINE_TYPE lineNumber);
  
  void UnityAssertFloatSpecial(const _UF actual,
                               const char* msg,
                               const UNITY_LINE_TYPE lineNumber,
                               const UNITY_FLOAT_TRAIT_T style);
  #endif
  
  #ifndef UNITY_EXCLUDE_DOUBLE
  void UnityAssertDoublesWithin(const _UD delta,
                                const _UD expected,
                                const _UD actual,
                                const char* msg,
                                const UNITY_LINE_TYPE lineNumber);
  
  void UnityAssertEqualDoubleArray(UNITY_PTR_ATTRIBUTE const _UD* expected,
                                   UNITY_PTR_ATTRIBUTE const _UD* actual,
                                   const _UU32 num_elements,
                                   const char* msg,
                                   const UNITY_LINE_TYPE lineNumber);
  
  void UnityAssertDoubleSpecial(const _UD actual,
                                const char* msg,
                                const UNITY_LINE_TYPE lineNumber,
                                const UNITY_FLOAT_TRAIT_T style);
  #endif
  
  //-------------------------------------------------------
  // Error Strings We Might Need
  //-------------------------------------------------------
  
  extern const char UnityStrErrFloat[];
  extern const char UnityStrErrDouble[];
  extern const char UnityStrErr64[];
  
  //-------------------------------------------------------
  // Test Running Macros
  //-------------------------------------------------------
  
  #define TEST_PROTECT() (setjmp(Unity.AbortFrame) == 0)
  
  #define TEST_ABORT() {longjmp(Unity.AbortFrame, 1);}
  
  //This tricky series of macros gives us an optional line argument to treat it as RUN_TEST(func, num=__LINE__)
  #ifndef RUN_TEST
  #ifdef __STDC_VERSION__
  #if __STDC_VERSION__ >= 199901L
  #define RUN_TEST(...) UnityDefaultTestRun(RUN_TEST_FIRST(__VA_ARGS__), RUN_TEST_SECOND(__VA_ARGS__))
  #define RUN_TEST_FIRST(...) RUN_TEST_FIRST_HELPER(__VA_ARGS__, throwaway)
  #define RUN_TEST_FIRST_HELPER(first, ...) (first), #first
  #define RUN_TEST_SECOND(...) RUN_TEST_SECOND_HELPER(__VA_ARGS__, __LINE__, throwaway)
  #define RUN_TEST_SECOND_HELPER(first, second, ...) (second)
  #endif
  #endif
  #endif
  
  //If we can't do the tricky version, we'll just have to require them to always include the line number
  #ifndef RUN_TEST
  #ifdef CMOCK
  #define RUN_TEST(func, num) UnityDefaultTestRun(func, #func, num)
  #else
  #define RUN_TEST(func) UnityDefaultTestRun(func, #func, __LINE__)
  #endif
  #endif
  
  #define TEST_LINE_NUM (Unity.CurrentTestLineNumber)
  #define TEST_IS_IGNORED (Unity.CurrentTestIgnored)
  #define UNITY_NEW_TEST(a) \
      Unity.CurrentTestName = (a); \
      Unity.CurrentTestLineNumber = (UNITY_LINE_TYPE)(__LINE__); \
      Unity.NumberOfTests++;
  
  #ifndef UNITY_BEGIN
  #define UNITY_BEGIN() UnityBegin(__FILE__)
  #endif
  
  #ifndef UNITY_END
  #define UNITY_END() UnityEnd()
  #endif
  
  #define UNITY_UNUSED(x) (void)(sizeof(x))
  
  //-------------------------------------------------------
  // Basic Fail and Ignore
  //-------------------------------------------------------
  
  #define UNITY_TEST_FAIL(line, message)   UnityFail(   (message), (UNITY_LINE_TYPE)(line))
  #define UNITY_TEST_IGNORE(line, message) UnityIgnore( (message), (UNITY_LINE_TYPE)(line))
  
  //-------------------------------------------------------
  // Test Asserts
  //-------------------------------------------------------
  
  #define UNITY_TEST_ASSERT(condition, line, message)                                              if (condition) {} else {UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), (message));}
  #define UNITY_TEST_ASSERT_NULL(pointer, line, message)                                           UNITY_TEST_ASSERT(((pointer) == NULL),  (UNITY_LINE_TYPE)(line), (message))
  #define UNITY_TEST_ASSERT_NOT_NULL(pointer, line, message)                                       UNITY_TEST_ASSERT(((pointer) != NULL),  (UNITY_LINE_TYPE)(line), (message))
  
  #define UNITY_TEST_ASSERT_EQUAL_INT(expected, actual, line, message)                             UnityAssertEqualNumber((_U_SINT)(expected), (_U_SINT)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT)
  #define UNITY_TEST_ASSERT_EQUAL_INT8(expected, actual, line, message)                            UnityAssertEqualNumber((_U_SINT)(_US8 )(expected), (_U_SINT)(_US8 )(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT8)
  #define UNITY_TEST_ASSERT_EQUAL_INT16(expected, actual, line, message)                           UnityAssertEqualNumber((_U_SINT)(_US16)(expected), (_U_SINT)(_US16)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT16)
  #define UNITY_TEST_ASSERT_EQUAL_INT32(expected, actual, line, message)                           UnityAssertEqualNumber((_U_SINT)(_US32)(expected), (_U_SINT)(_US32)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT32)
  #define UNITY_TEST_ASSERT_EQUAL_UINT(expected, actual, line, message)                            UnityAssertEqualNumber((_U_SINT)(expected), (_U_SINT)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT)
  #define UNITY_TEST_ASSERT_EQUAL_UINT8(expected, actual, line, message)                           UnityAssertEqualNumber((_U_SINT)(_UU8 )(expected), (_U_SINT)(_UU8 )(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT8)
  #define UNITY_TEST_ASSERT_EQUAL_UINT16(expected, actual, line, message)                          UnityAssertEqualNumber((_U_SINT)(_UU16)(expected), (_U_SINT)(_UU16)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT16)
  #define UNITY_TEST_ASSERT_EQUAL_UINT32(expected, actual, line, message)                          UnityAssertEqualNumber((_U_SINT)(_UU32)(expected), (_U_SINT)(_UU32)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT32)
  #define UNITY_TEST_ASSERT_EQUAL_HEX8(expected, actual, line, message)                            UnityAssertEqualNumber((_U_SINT)(_US8 )(expected), (_U_SINT)(_US8 )(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_HEX8)
  #define UNITY_TEST_ASSERT_EQUAL_HEX16(expected, actual, line, message)                           UnityAssertEqualNumber((_U_SINT)(_US16)(expected), (_U_SINT)(_US16)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_HEX16)
  #define UNITY_TEST_ASSERT_EQUAL_HEX32(expected, actual, line, message)                           UnityAssertEqualNumber((_U_SINT)(_US32)(expected), (_U_SINT)(_US32)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_HEX32)
  #define UNITY_TEST_ASSERT_BITS(mask, expected, actual, line, message)                            UnityAssertBits((_U_SINT)(mask), (_U_SINT)(expected), (_U_SINT)(actual), (message), (UNITY_LINE_TYPE)(line))
  
  #define UNITY_TEST_ASSERT_INT_WITHIN(delta, expected, actual, line, message)                     UnityAssertNumbersWithin((delta), (_U_SINT)(expected), (_U_SINT)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT)
  #define UNITY_TEST_ASSERT_INT8_WITHIN(delta, expected, actual, line, message)                    UnityAssertNumbersWithin((_UU8 )(delta), (_U_SINT)(_US8 )(expected), (_U_SINT)(_US8 )(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT8)
  #define UNITY_TEST_ASSERT_INT16_WITHIN(delta, expected, actual, line, message)                   UnityAssertNumbersWithin((_UU16)(delta), (_U_SINT)(_US16)(expected), (_U_SINT)(_US16)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT16)
  #define UNITY_TEST_ASSERT_INT32_WITHIN(delta, expected, actual, line, message)                   UnityAssertNumbersWithin((_UU32)(delta), (_U_SINT)(_US32)(expected), (_U_SINT)(_US32)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT32)
  #define UNITY_TEST_ASSERT_UINT_WITHIN(delta, expected, actual, line, message)                    UnityAssertNumbersWithin((delta), (_U_SINT)(expected), (_U_SINT)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT)
  #define UNITY_TEST_ASSERT_UINT8_WITHIN(delta, expected, actual, line, message)                   UnityAssertNumbersWithin((_UU8 )(delta), (_U_SINT)(_U_UINT)(_UU8 )(expected), (_U_SINT)(_U_UINT)(_UU8 )(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT8)
  #define UNITY_TEST_ASSERT_UINT16_WITHIN(delta, expected, actual, line, message)                  UnityAssertNumbersWithin((_UU16)(delta), (_U_SINT)(_U_UINT)(_UU16)(expected), (_U_SINT)(_U_UINT)(_UU16)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT16)
  #define UNITY_TEST_ASSERT_UINT32_WITHIN(delta, expected, actual, line, message)                  UnityAssertNumbersWithin((_UU32)(delta), (_U_SINT)(_U_UINT)(_UU32)(expected), (_U_SINT)(_U_UINT)(_UU32)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT32)
  #define UNITY_TEST_ASSERT_HEX8_WITHIN(delta, expected, actual, line, message)                    UnityAssertNumbersWithin((_UU8 )(delta), (_U_SINT)(_U_UINT)(_UU8 )(expected), (_U_SINT)(_U_UINT)(_UU8 )(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_HEX8)
  #define UNITY_TEST_ASSERT_HEX16_WITHIN(delta, expected, actual, line, message)                   UnityAssertNumbersWithin((_UU16)(delta), (_U_SINT)(_U_UINT)(_UU16)(expected), (_U_SINT)(_U_UINT)(_UU16)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_HEX16)
  #define UNITY_TEST_ASSERT_HEX32_WITHIN(delta, expected, actual, line, message)                   UnityAssertNumbersWithin((_UU32)(delta), (_U_SINT)(_U_UINT)(_UU32)(expected), (_U_SINT)(_U_UINT)(_UU32)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_HEX32)
  
  #define UNITY_TEST_ASSERT_EQUAL_PTR(expected, actual, line, message)                             UnityAssertEqualNumber((_U_SINT)(_UP)(expected), (_U_SINT)(_UP)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_POINTER)
  #define UNITY_TEST_ASSERT_EQUAL_STRING(expected, actual, line, message)                          UnityAssertEqualString((const char*)(expected), (const char*)(actual), (message), (UNITY_LINE_TYPE)(line))
  #define UNITY_TEST_ASSERT_EQUAL_STRING_LEN(expected, actual, len, line, message)                 UnityAssertEqualStringLen((const char*)(expected), (const char*)(actual), (_UU32)(len), (message), (UNITY_LINE_TYPE)(line))
  #define UNITY_TEST_ASSERT_EQUAL_MEMORY(expected, actual, len, line, message)                     UnityAssertEqualMemory((UNITY_INTERNAL_PTR)(expected), (UNITY_INTERNAL_PTR)(actual), (_UU32)(len), 1, (message), (UNITY_LINE_TYPE)(line))
  
  #define UNITY_TEST_ASSERT_EQUAL_INT_ARRAY(expected, actual, num_elements, line, message)         UnityAssertEqualIntArray((UNITY_INTERNAL_PTR)(expected), (UNITY_INTERNAL_PTR)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT)
  #define UNITY_TEST_ASSERT_EQUAL_INT8_ARRAY(expected, actual, num_elements, line, message)        UnityAssertEqualIntArray((UNITY_INTERNAL_PTR)(expected), (UNITY_INTERNAL_PTR)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT8)
  #define UNITY_TEST_ASSERT_EQUAL_INT16_ARRAY(expected, actual, num_elements, line, message)       UnityAssertEqualIntArray((UNITY_INTERNAL_PTR)(expected), (UNITY_INTERNAL_PTR)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT16)
  #define UNITY_TEST_ASSERT_EQUAL_INT32_ARRAY(expected, actual, num_elements, line, message)       UnityAssertEqualIntArray((UNITY_INTERNAL_PTR)(expected), (UNITY_INTERNAL_PTR)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT32)
  #define UNITY_TEST_ASSERT_EQUAL_UINT_ARRAY(expected, actual, num_elements, line, message)        UnityAssertEqualIntArray((UNITY_INTERNAL_PTR)(expected), (UNITY_INTERNAL_PTR)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT)
  #define UNITY_TEST_ASSERT_EQUAL_UINT8_ARRAY(expected, actual, num_elements, line, message)       UnityAssertEqualIntArray((UNITY_INTERNAL_PTR)(expected), (UNITY_INTERNAL_PTR)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT8)
  #define UNITY_TEST_ASSERT_EQUAL_UINT16_ARRAY(expected, actual, num_elements, line, message)      UnityAssertEqualIntArray((UNITY_INTERNAL_PTR)(expected), (UNITY_INTERNAL_PTR)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT16)
  #define UNITY_TEST_ASSERT_EQUAL_UINT32_ARRAY(expected, actual, num_elements, line, message)      UnityAssertEqualIntArray((UNITY_INTERNAL_PTR)(expected), (UNITY_INTERNAL_PTR)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT32)
  #define UNITY_TEST_ASSERT_EQUAL_HEX8_ARRAY(expected, actual, num_elements, line, message)        UnityAssertEqualIntArray((UNITY_INTERNAL_PTR)(expected), (UNITY_INTERNAL_PTR)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_HEX8)
  #define UNITY_TEST_ASSERT_EQUAL_HEX16_ARRAY(expected, actual, num_elements, line, message)       UnityAssertEqualIntArray((UNITY_INTERNAL_PTR)(expected), (UNITY_INTERNAL_PTR)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_HEX16)
  #define UNITY_TEST_ASSERT_EQUAL_HEX32_ARRAY(expected, actual, num_elements, line, message)       UnityAssertEqualIntArray((UNITY_INTERNAL_PTR)(expected), (UNITY_INTERNAL_PTR)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_HEX32)
  #define UNITY_TEST_ASSERT_EQUAL_PTR_ARRAY(expected, actual, num_elements, line, message)         UnityAssertEqualIntArray((UNITY_INTERNAL_PTR)(_UP*)(expected), (UNITY_INTERNAL_PTR)(_UP*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_POINTER)
  #define UNITY_TEST_ASSERT_EQUAL_STRING_ARRAY(expected, actual, num_elements, line, message)      UnityAssertEqualStringArray((const char**)(expected), (const char**)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)(line))
  #define UNITY_TEST_ASSERT_EQUAL_MEMORY_ARRAY(expected, actual, len, num_elements, line, message) UnityAssertEqualMemory((UNITY_INTERNAL_PTR)(expected), (UNITY_INTERNAL_PTR)(actual), (_UU32)(len), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)(line))
  
  #ifdef UNITY_SUPPORT_64
  #define UNITY_TEST_ASSERT_EQUAL_INT64(expected, actual, line, message)                           UnityAssertEqualNumber((_U_SINT)(expected), (_U_SINT)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT64)
  #define UNITY_TEST_ASSERT_EQUAL_UINT64(expected, actual, line, message)                          UnityAssertEqualNumber((_U_SINT)(expected), (_U_SINT)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT64)
  #define UNITY_TEST_ASSERT_EQUAL_HEX64(expected, actual, line, message)                           UnityAssertEqualNumber((_U_SINT)(expected), (_U_SINT)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_HEX64)
  #define UNITY_TEST_ASSERT_EQUAL_INT64_ARRAY(expected, actual, num_elements, line, message)       UnityAssertEqualIntArray((UNITY_INTERNAL_PTR)(expected), (UNITY_INTERNAL_PTR)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT64)
  #define UNITY_TEST_ASSERT_EQUAL_UINT64_ARRAY(expected, actual, num_elements, line, message)      UnityAssertEqualIntArray((UNITY_INTERNAL_PTR)(expected), (UNITY_INTERNAL_PTR)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT64)
  #define UNITY_TEST_ASSERT_EQUAL_HEX64_ARRAY(expected, actual, num_elements, line, message)       UnityAssertEqualIntArray((UNITY_INTERNAL_PTR)(expected), (UNITY_INTERNAL_PTR)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_HEX64)
  #define UNITY_TEST_ASSERT_INT64_WITHIN(delta, expected, actual, line, message)                   UnityAssertNumbersWithin((delta), (_U_SINT)(expected), (_U_SINT)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT64)
  #define UNITY_TEST_ASSERT_UINT64_WITHIN(delta, expected, actual, line, message)                  UnityAssertNumbersWithin((delta), (_U_SINT)(expected), (_U_SINT)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT64)
  #define UNITY_TEST_ASSERT_HEX64_WITHIN(delta, expected, actual, line, message)                   UnityAssertNumbersWithin((delta), (_U_SINT)(expected), (_U_SINT)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_HEX64)
  #else
  #define UNITY_TEST_ASSERT_EQUAL_INT64(expected, actual, line, message)                           UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErr64)
  #define UNITY_TEST_ASSERT_EQUAL_UINT64(expected, actual, line, message)                          UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErr64)
  #define UNITY_TEST_ASSERT_EQUAL_HEX64(expected, actual, line, message)                           UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErr64)
  #define UNITY_TEST_ASSERT_EQUAL_INT64_ARRAY(expected, actual, num_elements, line, message)       UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErr64)
  #define UNITY_TEST_ASSERT_EQUAL_UINT64_ARRAY(expected, actual, num_elements, line, message)      UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErr64)
  #define UNITY_TEST_ASSERT_EQUAL_HEX64_ARRAY(expected, actual, num_elements, line, message)       UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErr64)
  #define UNITY_TEST_ASSERT_INT64_WITHIN(delta, expected, actual, line, message)                   UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErr64)
  #define UNITY_TEST_ASSERT_UINT64_WITHIN(delta, expected, actual, line, message)                  UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErr64)
  #define UNITY_TEST_ASSERT_HEX64_WITHIN(delta, expected, actual, line, message)                   UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErr64)
  #endif
  
  #ifdef UNITY_EXCLUDE_FLOAT
  #define UNITY_TEST_ASSERT_FLOAT_WITHIN(delta, expected, actual, line, message)                   UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrFloat)
  #define UNITY_TEST_ASSERT_EQUAL_FLOAT(expected, actual, line, message)                           UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrFloat)
  #define UNITY_TEST_ASSERT_EQUAL_FLOAT_ARRAY(expected, actual, num_elements, line, message)       UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrFloat)
  #define UNITY_TEST_ASSERT_FLOAT_IS_INF(actual, line, message)                                    UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrFloat)
  #define UNITY_TEST_ASSERT_FLOAT_IS_NEG_INF(actual, line, message)                                UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrFloat)
  #define UNITY_TEST_ASSERT_FLOAT_IS_NAN(actual, line, message)                                    UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrFloat)
  #define UNITY_TEST_ASSERT_FLOAT_IS_DETERMINATE(actual, line, message)                            UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrFloat)
  #define UNITY_TEST_ASSERT_FLOAT_IS_NOT_INF(actual, line, message)                                UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrFloat)
  #define UNITY_TEST_ASSERT_FLOAT_IS_NOT_NEG_INF(actual, line, message)                            UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrFloat)
  #define UNITY_TEST_ASSERT_FLOAT_IS_NOT_NAN(actual, line, message)                                UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrFloat)
  #define UNITY_TEST_ASSERT_FLOAT_IS_NOT_DETERMINATE(actual, line, message)                        UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrFloat)
  #else
  #define UNITY_TEST_ASSERT_FLOAT_WITHIN(delta, expected, actual, line, message)                   UnityAssertFloatsWithin((_UF)(delta), (_UF)(expected), (_UF)(actual), (message), (UNITY_LINE_TYPE)(line))
  #define UNITY_TEST_ASSERT_EQUAL_FLOAT(expected, actual, line, message)                           UNITY_TEST_ASSERT_FLOAT_WITHIN((_UF)(expected) * (_UF)UNITY_FLOAT_PRECISION, (_UF)(expected), (_UF)(actual), (UNITY_LINE_TYPE)(line), (message))
  #define UNITY_TEST_ASSERT_EQUAL_FLOAT_ARRAY(expected, actual, num_elements, line, message)       UnityAssertEqualFloatArray((_UF*)(expected), (_UF*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)(line))
  #define UNITY_TEST_ASSERT_FLOAT_IS_INF(actual, line, message)                                    UnityAssertFloatSpecial((_UF)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_FLOAT_IS_INF)
  #define UNITY_TEST_ASSERT_FLOAT_IS_NEG_INF(actual, line, message)                                UnityAssertFloatSpecial((_UF)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_FLOAT_IS_NEG_INF)
  #define UNITY_TEST_ASSERT_FLOAT_IS_NAN(actual, line, message)                                    UnityAssertFloatSpecial((_UF)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_FLOAT_IS_NAN)
  #define UNITY_TEST_ASSERT_FLOAT_IS_DETERMINATE(actual, line, message)                            UnityAssertFloatSpecial((_UF)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_FLOAT_IS_DET)
  #define UNITY_TEST_ASSERT_FLOAT_IS_NOT_INF(actual, line, message)                                UnityAssertFloatSpecial((_UF)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_FLOAT_IS_NOT_INF)
  #define UNITY_TEST_ASSERT_FLOAT_IS_NOT_NEG_INF(actual, line, message)                            UnityAssertFloatSpecial((_UF)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_FLOAT_IS_NOT_NEG_INF)
  #define UNITY_TEST_ASSERT_FLOAT_IS_NOT_NAN(actual, line, message)                                UnityAssertFloatSpecial((_UF)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_FLOAT_IS_NOT_NAN)
  #define UNITY_TEST_ASSERT_FLOAT_IS_NOT_DETERMINATE(actual, line, message)                        UnityAssertFloatSpecial((_UF)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_FLOAT_IS_NOT_DET)
  #endif
  
  #ifdef UNITY_EXCLUDE_DOUBLE
  #define UNITY_TEST_ASSERT_DOUBLE_WITHIN(delta, expected, actual, line, message)                  UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrDouble)
  #define UNITY_TEST_ASSERT_EQUAL_DOUBLE(expected, actual, line, message)                          UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrDouble)
  #define UNITY_TEST_ASSERT_EQUAL_DOUBLE_ARRAY(expected, actual, num_elements, line, message)      UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrDouble)
  #define UNITY_TEST_ASSERT_DOUBLE_IS_INF(actual, line, message)                                   UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrDouble)
  #define UNITY_TEST_ASSERT_DOUBLE_IS_NEG_INF(actual, line, message)                               UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrDouble)
  #define UNITY_TEST_ASSERT_DOUBLE_IS_NAN(actual, line, message)                                   UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrDouble)
  #define UNITY_TEST_ASSERT_DOUBLE_IS_DETERMINATE(actual, line, message)                           UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrDouble)
  #define UNITY_TEST_ASSERT_DOUBLE_IS_NOT_INF(actual, line, message)                               UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrDouble)
  #define UNITY_TEST_ASSERT_DOUBLE_IS_NOT_NEG_INF(actual, line, message)                           UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrDouble)
  #define UNITY_TEST_ASSERT_DOUBLE_IS_NOT_NAN(actual, line, message)                               UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrDouble)
  #define UNITY_TEST_ASSERT_DOUBLE_IS_NOT_DETERMINATE(actual, line, message)                       UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrDouble)
  #else
  #define UNITY_TEST_ASSERT_DOUBLE_WITHIN(delta, expected, actual, line, message)                  UnityAssertDoublesWithin((_UD)(delta), (_UD)(expected), (_UD)(actual), (message), (UNITY_LINE_TYPE)line)
  #define UNITY_TEST_ASSERT_EQUAL_DOUBLE(expected, actual, line, message)                          UNITY_TEST_ASSERT_DOUBLE_WITHIN((_UD)(expected) * (_UD)UNITY_DOUBLE_PRECISION, (_UD)expected, (_UD)actual, (UNITY_LINE_TYPE)(line), message)
  #define UNITY_TEST_ASSERT_EQUAL_DOUBLE_ARRAY(expected, actual, num_elements, line, message)      UnityAssertEqualDoubleArray((_UD*)(expected), (_UD*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line)
  #define UNITY_TEST_ASSERT_DOUBLE_IS_INF(actual, line, message)                                   UnityAssertDoubleSpecial((_UD)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_FLOAT_IS_INF)
  #define UNITY_TEST_ASSERT_DOUBLE_IS_NEG_INF(actual, line, message)                               UnityAssertDoubleSpecial((_UD)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_FLOAT_IS_NEG_INF)
  #define UNITY_TEST_ASSERT_DOUBLE_IS_NAN(actual, line, message)                                   UnityAssertDoubleSpecial((_UD)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_FLOAT_IS_NAN)
  #define UNITY_TEST_ASSERT_DOUBLE_IS_DETERMINATE(actual, line, message)                           UnityAssertDoubleSpecial((_UD)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_FLOAT_IS_DET)
  #define UNITY_TEST_ASSERT_DOUBLE_IS_NOT_INF(actual, line, message)                               UnityAssertDoubleSpecial((_UD)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_FLOAT_IS_NOT_INF)
  #define UNITY_TEST_ASSERT_DOUBLE_IS_NOT_NEG_INF(actual, line, message)                           UnityAssertDoubleSpecial((_UD)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_FLOAT_IS_NOT_NEG_INF)
  #define UNITY_TEST_ASSERT_DOUBLE_IS_NOT_NAN(actual, line, message)                               UnityAssertDoubleSpecial((_UD)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_FLOAT_IS_NOT_NAN)
  #define UNITY_TEST_ASSERT_DOUBLE_IS_NOT_DETERMINATE(actual, line, message)                       UnityAssertDoubleSpecial((_UD)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_FLOAT_IS_NOT_DET)
  #endif
  
  //End of UNITY_INTERNALS_H
  #endif
  