text: var GameScene = (function (_super) {
      __extends(GameScene, _super);
      //private _taskSystem: TaskSystem;
      function GameScene() {
          _super.call(this);
          //this._tileMap = new TileMap();
          this._userSystem = new UserSystem();
          //this._taskSystem = new TaskSystem();
          this.addChild(this._userSystem);
          //this.addChild(this._taskSystem);
          //this.addChild(this._userSystem);
      }
      var d = __define,c=GameScene,p=c.prototype;
      GameScene.replaceScene = function (scene) {
          GameScene._scene = scene;
      };
      GameScene.getCurrentScene = function () {
          return GameScene._scene;
      };
      p.moveTo = function (x, y, callback) {
          console.log("开始移动");
          this._userSystem.tileMap.moveTo(x, y);
          egret.setTimeout(function () {
              console.log("结束移动");
              callback();
          }, this, 1000);
      };
      p.stopMove = function (callback) {
          console.log("取消移动");
          callback();
      };
      p.beginTalk = function (callback) {
          console.log("开始谈话");
          UserSystem.currentNPC.onClick();
          egret.setTimeout(function () {
              console.log("结束谈话");
              callback();
          }, this, 1000);
      };
      p.fight = function (callback) {
          console.log("开始攻击");
          this._userSystem.monster.onClick();
          egret.setTimeout(function () {
              console.log("结束攻击");
              callback();
          }, this, 1000);
      };
      p.getEquipment = function (callback) {
          console.log("开始拾取");
          this._userSystem.equipmentButton.onClick();
          egret.setTimeout(function () {
              console.log("结束拾取");
              callback();
          }, this, 1000);
      };
      d(p, "userSystem"
          ,function () {
              return this._userSystem;
          }
      );
      return GameScene;
  }(egret.DisplayObjectContainer));
  egret.registerClass(GameScene,'GameScene');
  //# sourceMappingURL=GameScene.js.map