text: /// @ref gtx_transform
  /// @file glm/gtx/transform.hpp
  ///
  /// @see core (dependence)
  /// @see gtc_matrix_transform (dependence)
  /// @see gtx_transform
  /// @see gtx_transform2
  ///
  /// @defgroup gtx_transform GLM_GTX_transform
  /// @ingroup gtx
  ///
  /// Include <glm/gtx/transform.hpp> to use the features of this extension.
  ///
  /// Add transformation matrices
  
  #pragma once
  
  // Dependency:
  #include "../glm.hpp"
  #include "../gtc/matrix_transform.hpp"
  
  #ifndef GLM_ENABLE_EXPERIMENTAL
  #	error "GLM: GLM_GTX_transform is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
  #endif
  
  #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
  #	pragma message("GLM: GLM_GTX_transform extension included")
  #endif
  
  namespace glm
  {
  	/// @addtogroup gtx_transform
  	/// @{
  
  	/// Transforms a matrix with a translation 4 * 4 matrix created from 3 scalars.
  	/// @see gtc_matrix_transform
  	/// @see gtx_transform
  	template<typename T, qualifier Q>
  	GLM_FUNC_DECL mat<4, 4, T, Q> translate(
  		vec<3, T, Q> const& v);
  
  	/// Builds a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in radians. 
  	/// @see gtc_matrix_transform
  	/// @see gtx_transform
  	template<typename T, qualifier Q>
  	GLM_FUNC_DECL mat<4, 4, T, Q> rotate(
  		T angle, 
  		vec<3, T, Q> const& v);
  
  	/// Transforms a matrix with a scale 4 * 4 matrix created from a vector of 3 components.
  	/// @see gtc_matrix_transform
  	/// @see gtx_transform
  	template<typename T, qualifier Q>
  	GLM_FUNC_DECL mat<4, 4, T, Q> scale(
  		vec<3, T, Q> const& v);
  
  	/// @}
  }// namespace glm
  
  #include "transform.inl"
  