text: (function(GoNorth) {
      "use strict";
      (function(Evne) {
          (function(Localization) {
  
              // View Model
              Localization.SkillViewModel = {};
              Localization.SkillViewModel.ChooseQuest = "Choose quest";
              Localization.SkillViewModel.ChooseNpc = "Choose npc";
  
              // Evne Text Node
              GoNorth.DefaultNodeShapes.Localization.TypeNames["evne.Text"] = "Text";
              
              Localization.TextNode = {};
              Localization.TextNode.Text = "Text";
  
              // Action
              Localization.Actions = {};
  
              Localization.Actions.ChangeCurrentSkillValueLabel = "Change skill value";
  
              Localization.Actions.SetTargetNpcStateLabel = "Change target npc state";
  
              // Condition
              Localization.Conditions = {};
              Localization.Conditions.CheckSkillValueLabel = "Check skill value";
              Localization.Conditions.SkillLabel = "Skill";
  
          }(Evne.Localization = Evne.Localization || {}));
      }(GoNorth.Evne = GoNorth.Evne || {}));
  }(window.GoNorth = window.GoNorth || {}));