text: #ifndef DataFormats_Common_RandomNumberGeneratorState_h
  #define DataFormats_Common_RandomNumberGeneratorState_h
  
  /*----------------------------------------------------------------------
    
  RandomNumberGeneratorState is used to communicate with an external process
  ----------------------------------------------------------------------*/
  
  #include <vector>
  namespace edm {
    struct RandomNumberGeneratorState {
      RandomNumberGeneratorState() = default;
      RandomNumberGeneratorState(std::vector<unsigned long> iState, long iSeed)
          : state_(std::move(iState)), seed_{iSeed} {}
  
      RandomNumberGeneratorState(RandomNumberGeneratorState const&) = default;
      RandomNumberGeneratorState(RandomNumberGeneratorState&&) = default;
  
      RandomNumberGeneratorState& operator=(RandomNumberGeneratorState const&) = default;
      RandomNumberGeneratorState& operator=(RandomNumberGeneratorState&&) = default;
  
      std::vector<unsigned long> state_;
      long seed_;
    };
  }  // namespace edm
  #endif
  