text: #include "MSkeletonData.h"
  
  
  MSkeletonData::MSkeletonData() {
  	jointCount = 0;
  	headJoint = MJointData();
  }
  
  
  MSkeletonData::MSkeletonData(int jointCount_, MJointData headJoint_)
  {
  	jointCount = jointCount_;
  	headJoint = headJoint_;
  }
  
  
  MSkeletonData::~MSkeletonData()
  {
  }
  