text: // Fill out your copyright notice in the Description page of Project Settings.
  
  #include "WHAILibrary.h"
  
  EAIAction UWHAILibrary::GetActionForTarget(FVector Target)
  {
  	return EAIAction::None;
  }
  
  bool UWHAILibrary::SetTargetForPlayerAI(FVector Target)
  {
  	return false;
  }
  
  AWHAIController* UWHAILibrary::GetUserControlledAIController()
  {
  	return nullptr;
  }