text: /*************************************************************************/
  /*  body_shape.h                                                         */
  /*************************************************************************/
  /*                       This file is part of:                           */
  /*                           GODOT ENGINE                                */
  /*                    http://www.godotengine.org                         */
  /*************************************************************************/
  /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                 */
  /*                                                                       */
  /* Permission is hereby granted, free of charge, to any person obtaining */
  /* a copy of this software and associated documentation files (the       */
  /* "Software"), to deal in the Software without restriction, including   */
  /* without limitation the rights to use, copy, modify, merge, publish,   */
  /* distribute, sublicense, and/or sell copies of the Software, and to    */
  /* permit persons to whom the Software is furnished to do so, subject to */
  /* the following conditions:                                             */
  /*                                                                       */
  /* The above copyright notice and this permission notice shall be        */
  /* included in all copies or substantial portions of the Software.       */
  /*                                                                       */
  /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
  /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
  /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
  /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
  /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
  /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
  /*************************************************************************/
  #ifndef COLLISION_SHAPE_H
  #define COLLISION_SHAPE_H
  
  #include "scene/3d/spatial.h"
  #include "scene/resources/shape.h"
  
  class CollisionShape : public Spatial {
  
  	OBJ_TYPE( CollisionShape, Spatial );
  	OBJ_CATEGORY("3D Physics Nodes");
  
  	RID _get_visual_instance_rid() const;
  
  	Ref<Shape> shape;
  
  	void _update_indicator();
  
  	RID material;
  	RID indicator;
  	RID indicator_instance;
  
  	void resource_changed(RES res);
  
  	bool updating_body;
  	bool trigger;
  
  	void _update_body();
  	void _add_to_collision_object(Object* p_cshape);
  protected:
  
  	void _notification(int p_what);
  	static void _bind_methods();
  
  public:
  
  	void make_convex_from_brothers();
  
  	void set_shape(const Ref<Shape> &p_shape);
  	Ref<Shape> get_shape() const;
  
  	void set_updating_body(bool p_update);
  	bool is_updating_body() const;
  
      void set_trigger(bool p_trigger);
      bool is_trigger() const;
  
  	CollisionShape();
  	~CollisionShape();
  };
  
  #endif // BODY_VOLUME_H
  
  