text: #include "World.hpp"
  
  namespace Alchyme {
  	// load remote data
  	World::World() {
  
  	}
  
  	// load from file
  	World::World(std::string name) {
  		throw std::runtime_error("Not implemented");
  	}
  
  	// generate world
  	World::World(std::string name, std::size_t seed) {
  
  	}
  
  	void World::Update() {
  
  	}
  
  	void World::DeserializeWorld(WorldPack* pack) {
  
  	}
  
  	void World::DeserializeChunk(ChunkPack* pack) {
  
  	}
  
  	void World::Generate() {
  		// taken in the data, make a world
  
  		// initialize basic world
  
  
  	}
  }
  