text: // This file has been automatically generated by the Unreal Header Implementation tool
  
  #include "FGWeaponProjectileFire.h"
  
  AFGWeaponProjectileFire::AFGWeaponProjectileFire(){ }
  void AFGWeaponProjectileFire::FireAmmunition_Implementation(){ }
  void AFGWeaponProjectileFire::GetProjectileData( FProjectileData& out_data){ }
  void AFGWeaponProjectileFire::ProjectileFire( const FVector& shootDir, const FVector& origin){ }
  