text: /*
   * Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
   */
  
  #ifndef _PLAYERBOT_QUESTACTION_H
  #define _PLAYERBOT_QUESTACTION_H
  
  #include "Action.h"
  
  class ObjectGuid;
  class Quest;
  class Player;
  class PlayerbotAI;
  class WorldObject;
  
  class QuestAction : public Action
  {
      public:
          QuestAction(PlayerbotAI* botAI, std::string const name) : Action(botAI, name) { }
  
          bool Execute(Event event) override;
  
      protected:
          bool CompleteQuest(Player* player, uint32 entry);
          virtual void ProcessQuest(Quest const* quest, WorldObject* questGiver) = 0;
          bool AcceptQuest(Quest const* quest, ObjectGuid questGiver);
          bool ProcessQuests(ObjectGuid questGiver);
          bool ProcessQuests(WorldObject* questGiver);
  };
  
  class QuestObjectiveCompletedAction : public Action
  {
      public:
          QuestObjectiveCompletedAction(PlayerbotAI* botAI) : Action(botAI, "quest objective completed") { }
  
          bool Execute(Event event) override;
  };
  
  #endif
  