text: // Fill out your copyright notice in the Description page of Project Settings.
  
  #pragma once
  
  #include "Runtime/Engine/Classes/GameFramework/CheatManager.h"
  #include "PipConsoleManager.generated.h"
  
  /**
   * 
   */
  UCLASS()
  class UPipConsoleManager : public UCheatManager
  {
  	GENERATED_UCLASS_BODY()
  
  	UPROPERTY(BlueprintReadWrite, EditAnywhere)
  	FString DefaultCommand;
  
  	UPROPERTY(BlueprintReadWrite, EditAnywhere)
  	FString CmdDirectory;
  
  	UPROPERTY(BlueprintReadWrite, EditAnywhere)
  	FString Prepend;
  
  	UPROPERTY(BlueprintReadWrite, EditAnywhere)
  	FString Postpend;
  	
  	/* Command to execute pip from ue4 console*/
  	UFUNCTION(Exec)
  	void pip(FString Arg1, FString Arg2);
  
  
  	UFUNCTION(Exec)
  	void shell(FString Arg1, FString Arg2);
  };
  