text: /*---------------------------------------------------------------------------*\
  Copyright Niels Gjøl Jacobsen, Technical University of Denmark.
  -------------------------------------------------------------------------------
  License
      This file is part of Caelus.
  
      CAELUS is free software: you can redistribute it and/or modify it
      under the terms of the GNU General Public License as published by
      the Free Software Foundation, either version 3 of the License, or
      (at your option) any later version.
  
      CAELUS is distributed in the hope that it will be useful, but WITHOUT
      ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
      FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
      for more details.
  
      You should have received a copy of the GNU General Public License
      along with CAELUS.  If not, see <http://www.gnu.org/licenses/>.
  
  \*---------------------------------------------------------------------------*/
  
  #include "numericalBeachEmpty.hpp"
  #include "addToRunTimeSelectionTable.hpp"
  
  // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
  
  namespace CML
  {
  namespace numericalBeaches
  {
  
  // * * * * * * * * * * * * * * Static Data Members * * * * * * * * * * * * * //
  
  defineTypeNameAndDebug(numericalBeachEmpty, 0);
  addToRunTimeSelectionTable(numericalBeach, numericalBeachEmpty, dictionary);
  
  // * * * * * * * * * * * * * * * * Constructors  * * * * * * * * * * * * * * //
  
  numericalBeachEmpty::numericalBeachEmpty
  (
      const word& subDictName,
      const fvMesh& mesh_
  )
  :
      numericalBeach(subDictName, mesh_)
  {
  }
  
  // * * * * * * * * * * * * * * * Member Functions  * * * * * * * * * * * * * //
  
  void numericalBeachEmpty::correct
  (
      const labelList& cells,
      const scalarField& sigma,
      volScalarField& artVisc
  )
  {
      // Nothing to be done. Dummy function.
  }
  
  // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
  
  } // End namespace numericalBeaches
  } // End namespace CML
  
  // ************************************************************************* //
  