text: #pragma once
  
  #include <vector>
  #include <GL/glew.h>
  
  #include "../../Render Engine/toolbox/maths/maths_func.h"
  #include "../../Render Engine/buffers/buffer.h"
  #include "../../Render Engine/buffers/indexbuffer.h"
  #include "../../Render Engine/buffers/vertexarray.h"
  
  class Model {
  private:
  	std::vector<vec3> m_Verticies;
  	std::vector<vec3> m_Normals;
  	std::vector<vec3u> m_Indicies;
  	std::vector<vec2> m_Textures;
  
  public:
  	Model();
  	Model(const char *filepath);
  	void LoadModel(const char *filepath);
  	void render();
  };