text: /*
  *   Copyright: (c) 2020 Sabrina Otto. All rights reserved.
  *   This work is licensed under the terms of the MIT license.
  */
  
  #pragma once
  #include <SDL2/SDL.h>
  
  /* positions of snake and apple in the loaded image */
  
  const SDL_Rect THeadUp = { 192, 0, 64, 64 };
  const SDL_Rect THeadRight = { 256, 0, 64, 64 };
  const SDL_Rect THeadLeft = { 192, 64, 64, 64 };
  const SDL_Rect THeadDown = { 256, 64, 64, 64 };
  
  const SDL_Rect TDownRight = { 0, 0, 64, 64 };
  const SDL_Rect TLeftRight = { 64, 0, 64, 64 };
  const SDL_Rect TLeftDown = { 128, 0, 64, 64 };
  const SDL_Rect TUpRight = { 0, 64, 64, 64 };
  const SDL_Rect TUpDown = { 128, 64, 64, 64 };
  const SDL_Rect TUpLeft = { 128, 128, 64, 64 };
  
  const SDL_Rect TTailUp = { 192, 128, 64, 64 };
  const SDL_Rect TTailRight = { 256, 128, 64, 64 };
  const SDL_Rect TTailLeft = { 192, 192, 64, 64 };
  const SDL_Rect TTailDown = { 256, 192, 64, 64 };
  
  const SDL_Rect TApple = { 0, 192, 64, 64 };