text: #include "../generic/NonCombatStrategy.h"
  #pragma once
  
  namespace ai
  {
      class RunawayStrategy : public NonCombatStrategy
         {
         public:
             RunawayStrategy(PlayerbotAI* ai) : NonCombatStrategy(ai) {}
             virtual string getName() { return "runaway"; }
             virtual NextAction** getDefaultActions();
             virtual void InitTriggers(std::list<TriggerNode*> &triggers);
         };
  
  
  }
  