text: /*
   * @name Load and Display Image
   * @description Images can be loaded and displayed to the screen at their
   * actual size or any other size.
   * <p><em><span class="small"> To run this example locally, you will need an 
   * image file, and a running <a href="https://github.com/processing/p5.js/wiki/Local-server">
   * local server</a>.</span></em></p>
  
   */
  var img;  // Declare variable 'img'.
  
  function setup() {
    createCanvas(720, 400);
    img = loadImage("assets/moonwalk.jpg");  // Load the image
  }
  
  function draw() {
    // Displays the image at its actual size at point (0,0)
    image(img, 0, 0);
    // Displays the image at point (0, height/2) at half size
    image(img, 0, height/2, img.width/2, img.height/2);
  }
  