text: 
  # No stack trace on assertion
  assert-abort #f
  
  # File system should be case sensitive
  # NOTICE: Set this to #f if you are using tempfile. Because it returns
  # wrong cased directory paths :(
  vfs-case-sensitive #f
  
  # Animations on the gpu
  # hardware-animated-vertices #t
  
  # Show error on dll loading
  # show-dll-error-dialog #t
  
  # Trying this for performance
  # uniquify-matrix #f
  
  # Garbarge collection
  garbage-collect-states #t
  # garbage-collect-states-rate 0.2
  
  
  transform-cache #t
  state-cache #t
  
  # Trying this for performance
  uniquify-transforms #t
  uniquify-states #t
  # uniquify-attribs #f
  
  # Faster texture loading
  # fake-texture-image someimage.png
  
  # Frame rate meter
  frame-rate-meter-milliseconds #t
  frame-rate-meter-update-interval 1.0
  frame-rate-meter-text-pattern %0.2f fps
  frame-rate-meter-ms-text-pattern %0.3f ms
  frame-rate-meter-layer-sort 1000
  frame-rate-meter-scale 0.04
  frame-rate-meter-side-margins 0.4
  
  # Pstats
  pstats-target-frame-rate 30.0
  # pstats-unused-states #f
  
  # For smoother animations
  # even-animation #t
  
  
  # Threading
  #threading-model App/Cull/Draw
  
  
  
  # Try for better performance
  # prefer-single-buffer #t
  
  # No stencil
  support-stencil #f
  framebuffer-stencil #f
  
  
  # Undecorated?
  # undecorated #t
  
  # Not resizable
  win-fixed-size #t
  # win-size 1616 976
  win-size 1600 900
  # win-size 1600 960
  # win-size 1920 1080
  # fullscreen #t
  # win-size 1280 720
  
  # Icon
  # icon-filename lalala
  
  # Show custom cursor
  # cursor-filename lalala
  
  # The title of the window
  window-title Render Pipeline by tobspr 
  
  
  # Framebuffers use SRGB
  framebuffer-srgb #f
  
  # Framebuffers need no multisamples
  framebuffer-multisample #f
  multisamples 0
  
  # No V-Sync
  sync-video #f
  
  
  # Compress texture?
  # driver-compress-textures #t
  
  
  # Better performance for vertices??
  # display-lists #t
  
  # Faster animations??
  # matrix-palette #tc
  # display-list-animation #t
  
  # Don't rescale textures which are no power-of-2
  textures-power-2 none
  
  # Dump shaders
  gl-dump-compiled-shaders #f
  # notify-level-glgsg debug
  
  # Better GL performance
  gl-finish #f
  gl-force-no-error #t
  gl-check-errors #f
  gl-force-no-flush #t
  gl-force-no-scissor #t
  gl-debug #f
  
  # notify-level-glgsg debug
  
  # gl-enable-memory-barriers #f
  
  text-minfilter linear
  text-magfilter linear
  text-page-size 128 128
  
  show-frame-rate-meter #t
  
  texture-anisotropic-degree 0
  texture-magfilter linear
  texture-minfilter linear
  # 
  # cache-models #f
  # texture-cache #f
  
  lock-to-one-cpu #f
  support-threads #t
  
  # driver-generate-mipmaps #f
  # gl-ignore-mipmaps #t
  
  gl-immutable-texture-storage #t
  
  # notify-level-gobj debug
  
  gl-dump-compiled-shaders #f
  
  gl-cube-map-seamless #t
  
  # buggy.
  # want-directtools #t
  # want-tk #t
  
  model-cache-dir $USER_APPDATA/Panda3D-1.9/cache
  model-cache-textures #f
  
  notify-level-pnmimage error
  show-buffers #f
  
  # GPU Timer queries
  pstats-gpu-timing #t
  auto-flip #f
  
  gl-debug-object-labels #f
  
  
  gl-coordinate-system default
  
  # notify-level-gsg spam
  # notify-level-glgsg error
  
  