text: #ifndef MYPAINTUTILSSTROKEPLAYER_H
  #define MYPAINTUTILSSTROKEPLAYER_H
  
  /* libmypaint - The MyPaint Brush Library
   * Copyright (C) 2012 Jon Nordby <jononor@gmail.com>
   *
   * Permission to use, copy, modify, and/or distribute this software for any
   * purpose with or without fee is hereby granted, provided that the above
   * copyright notice and this permission notice appear in all copies.
   *
   * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
   * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
   * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
   * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
   * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
   * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
   * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
   */
  
  #include "mypaint-brush.h"
  #include "mypaint-surface.h"
  
  typedef struct MyPaintUtilsStrokePlayer MyPaintUtilsStrokePlayer;
  
  MyPaintUtilsStrokePlayer *
  mypaint_utils_stroke_player_new(void);
  
  void
  mypaint_utils_stroke_player_free(MyPaintUtilsStrokePlayer *self);
  
  void
  mypaint_utils_stroke_player_set_brush(MyPaintUtilsStrokePlayer *self, MyPaintBrush *brush);
  
  void
  mypaint_utils_stroke_player_set_surface(MyPaintUtilsStrokePlayer *self, MyPaintSurface *surface);
  
  void
  mypaint_utils_stroke_player_set_source_data(MyPaintUtilsStrokePlayer *self, const char *data);
  
  gboolean
  mypaint_utils_stroke_player_iterate(MyPaintUtilsStrokePlayer *self);
  
  void
  mypaint_utils_stroke_player_reset(MyPaintUtilsStrokePlayer *self);
  
  void
  mypaint_utils_stroke_player_run_sync(MyPaintUtilsStrokePlayer *self);
  
  void
  mypaint_utils_stroke_player_set_transactions_on_stroke_to(MyPaintUtilsStrokePlayer *self, gboolean value);
  
  void
  mypaint_utils_stroke_player_set_scale(MyPaintUtilsStrokePlayer *self, float scale);
  
  #endif // MYPAINTUTILSSTROKEPLAYER_H
  