text: //=============================================================================
  //
  // Adventure Game Studio (AGS)
  //
  // Copyright (C) 1999-2011 Chris Jones and 2011-20xx others
  // The full list of copyright holders can be found in the Copyright.txt
  // file, which is part of this source code distribution.
  //
  // The AGS source code is provided under the Artistic License 2.0.
  // A copy of this license can be found in the file License.txt and at
  // http://www.opensource.org/licenses/artistic-license-2.0.php
  //
  //=============================================================================
  //
  //
  //
  //=============================================================================
  #ifndef __AGS_EE_AC__HOTSPOT_H
  #define __AGS_EE_AC__HOTSPOT_H
  
  #include "ac/dynobj/scripthotspot.h"
  
  void    Hotspot_SetEnabled(ScriptHotspot *hss, int newval);
  int     Hotspot_GetEnabled(ScriptHotspot *hss);
  int     Hotspot_GetID(ScriptHotspot *hss);
  ScriptHotspot *GetHotspotAtScreen(int xx, int yy);
  int     Hotspot_GetWalkToX(ScriptHotspot *hss);;
  int     Hotspot_GetWalkToY(ScriptHotspot *hss);
  void    Hotspot_GetName(ScriptHotspot *hss, char *buffer);
  const char* Hotspot_GetName_New(ScriptHotspot *hss);
  bool    Hotspot_IsInteractionAvailable(ScriptHotspot *hhot, int mood);
  void    Hotspot_RunInteraction (ScriptHotspot *hss, int mood);
  
  int     Hotspot_GetProperty (ScriptHotspot *hss, const char *property);
  void    Hotspot_GetPropertyText (ScriptHotspot *hss, const char *property, char *bufer);
  const char* Hotspot_GetTextProperty(ScriptHotspot *hss, const char *property);
  
  // Gets hotspot ID at the given room coordinates;
  // if hotspot is disabled or non-existing, returns 0 (no area)
  int     get_hotspot_at(int xpp,int ypp);
  
  #endif // __AGS_EE_AC__HOTSPOT_H
  