text: #ifndef __INCLUDED_TGA_LOADER__
  #define __INCLUDED_TGA_LOADER__
  
  #include <stdlib.h>
  #include <windows.h>
  #include <gl/gl.h>
  #include <stdio.h>
  
  typedef struct												// Create A Structure
  {
  	GLubyte	*imageData;										// Image Data (Up To 32 Bits)
  	GLuint	bpp;											// Image Color Depth In Bits Per Pixel.
  	GLuint	width;											// Image Width
  	GLuint	height;											// Image Height
  	GLuint	texID;											// Texture ID Used To Select A Texture
  	GLuint  texSize;
  } TextureImage_t;
  
  #ifndef TGA_LOADER_NO_FUNCTIONS
  extern bool LoadTGA(TextureImage_t *texture, char *filename);
  #endif
  
  #endif
  