text: /*
  * This header is generated by classdump-dyld 1.0
  * on Sunday, September 27, 2020 at 11:53:21 AM Mountain Standard Time
  * Operating System: Version 14.0 (Build 18A373)
  * Image Source: /System/Library/Frameworks/GLKit.framework/GLKit
  * classdump-dyld is licensed under GPLv3, Copyright © 2013-2016 by Elias Limneos.
  */
  
  #import <GLKit/GLKEffectProperty.h>
  
  @interface GLKEffectPropertyTransform : GLKEffectProperty {
  
  	GLKMatrix4 _modelviewMatrix;
  	GLKMatrix4 _projectionMatrix;
  	GLKMatrix3 _normalMatrix;
  	int _mvpMatrixLoc;
  	int _modelviewMatrixLoc;
  	int _projectionMatrixLoc;
  	int _normalMatrixLoc;
  	int _invModelviewMatrixLoc;
  	GLKMatrix4 _invModelviewMatrix;
  	GLKMatrix4 _mvpMatrix;
  
  }
  
  @property (assign,nonatomic) _GLKMatrix4 mvpMatrix;                       //@synthesize mvpMatrix=_mvpMatrix - In the implementation block
  @property (assign,nonatomic) _GLKMatrix4 invModelviewMatrix;              //@synthesize invModelviewMatrix=_invModelviewMatrix - In the implementation block
  @property (assign,nonatomic) int projectionMatrixLoc;                     //@synthesize projectionMatrixLoc=_projectionMatrixLoc - In the implementation block
  @property (assign,nonatomic) int modelviewMatrixLoc;                      //@synthesize modelviewMatrixLoc=_modelviewMatrixLoc - In the implementation block
  @property (assign,nonatomic) int mvpMatrixLoc;                            //@synthesize mvpMatrixLoc=_mvpMatrixLoc - In the implementation block
  @property (assign,nonatomic) int normalMatrixLoc;                         //@synthesize normalMatrixLoc=_normalMatrixLoc - In the implementation block
  @property (assign,nonatomic) int invModelviewMatrixLoc;                   //@synthesize invModelviewMatrixLoc=_invModelviewMatrixLoc - In the implementation block
  @property (assign,nonatomic) _GLKMatrix4 modelviewMatrix;                 //@synthesize modelviewMatrix=_modelviewMatrix - In the implementation block
  @property (assign,nonatomic) _GLKMatrix4 projectionMatrix;                //@synthesize projectionMatrix=_projectionMatrix - In the implementation block
  @property (nonatomic,readonly) _GLKMatrix3 normalMatrix;                  //@synthesize normalMatrix=_normalMatrix - In the implementation block
  +(void)setStaticMasksWithVshRoot:(id)arg1 fshRoot:(id)arg2 ;
  -(void)bind;
  -(void)dealloc;
  -(id)init;
  -(id)description;
  -(_GLKMatrix4)projectionMatrix;
  -(void)dirtyAllUniforms;
  -(void)setShaderBindings;
  -(_GLKMatrix3)normalMatrix;
  -(_GLKMatrix4)modelviewMatrix;
  -(void)loadMatrix:(int)arg1 matrix:(_GLKMatrix4)arg2 ;
  -(_GLKMatrix4)invModelviewMatrix;
  -(_GLKMatrix4)mvpMatrix;
  -(void)loadIdentity:(int)arg1 ;
  -(void)setProjectionMatrix:(_GLKMatrix4)arg1 ;
  -(void)setModelviewMatrix:(_GLKMatrix4)arg1 ;
  -(void)setInvModelviewMatrix:(_GLKMatrix4)arg1 ;
  -(void)setMvpMatrix:(_GLKMatrix4)arg1 ;
  -(int)mvpMatrixLoc;
  -(void)setMvpMatrixLoc:(int)arg1 ;
  -(int)modelviewMatrixLoc;
  -(void)setModelviewMatrixLoc:(int)arg1 ;
  -(int)projectionMatrixLoc;
  -(void)setProjectionMatrixLoc:(int)arg1 ;
  -(int)normalMatrixLoc;
  -(void)setNormalMatrixLoc:(int)arg1 ;
  -(int)invModelviewMatrixLoc;
  -(void)setInvModelviewMatrixLoc:(int)arg1 ;
  @end
  
  