text: #pragma once
  
  // This file is generated from the Game's Reflection data
  
  #include <cstdint>
  #include <RED4ext/Common.hpp>
  #include <RED4ext/Scripting/Natives/Generated/anim/IAnimNode_PostProcess.hpp>
  
  namespace RED4ext
  {
  namespace anim { 
  struct AnimNode_PostProcess_Footlock : anim::IAnimNode_PostProcess
  {
      static constexpr const char* NAME = "animAnimNode_PostProcess_Footlock";
      static constexpr const char* ALIAS = NAME;
  
      uint8_t unk38[0x78 - 0x38]; // 38
  };
  RED4EXT_ASSERT_SIZE(AnimNode_PostProcess_Footlock, 0x78);
  } // namespace anim
  } // namespace RED4ext
  