text: #include "utils\ShaderUtils\UniformMatrix.h"
  
  fractal::UniformMatrix::UniformMatrix(const char* name) : Uniform(name)
  {
  }
  
  void fractal::UniformMatrix::loadMatrix(const fmath::Matrix4& matrix)
  {
  	m_matrix = matrix;
  	glUniformMatrix4fv(getLocation(), 1 , false, m_matrix);
  }
  