text: /*
  * This header is generated by classdump-dyld 1.0
  * on Saturday, June 1, 2019 at 6:53:21 PM Mountain Standard Time
  * Operating System: Version 12.1.1 (Build 16C5050a)
  * Image Source: /System/Library/PrivateFrameworks/UIKitCore.framework/UIKitCore
  * classdump-dyld is licensed under GPLv3, Copyright © 2013-2016 by Elias Limneos.
  */
  
  #import <UIKitCore/UIKitCore-Structs.h>
  #import <QuartzCore/CALayer.h>
  
  @class UIColor;
  
  @interface _UICircleProgressLayer : CALayer {
  
  	double _progressLineWidth;
  	double _oneFullRotation;
  	BOOL _showProgressTray;
  	long long _progressStartPoint;
  	UIColor* _progressColor;
  	UIColor* _progressBackgroundColor;
  
  }
  
  @property (assign,nonatomic) long long progressStartPoint;                   //@synthesize progressStartPoint=_progressStartPoint - In the implementation block
  @property (nonatomic,retain) UIColor * progressColor;                        //@synthesize progressColor=_progressColor - In the implementation block
  @property (nonatomic,retain) UIColor * progressBackgroundColor;              //@synthesize progressBackgroundColor=_progressBackgroundColor - In the implementation block
  @property (assign,nonatomic) double progressLineWidth;                       //@synthesize progressLineWidth=_progressLineWidth - In the implementation block
  @property (assign,nonatomic) BOOL showProgressTray;                          //@synthesize showProgressTray=_showProgressTray - In the implementation block
  @property (assign,nonatomic) double progress; 
  +(BOOL)needsDisplayForKey:(id)arg1 ;
  -(id)init;
  -(void)setProgressStartPoint:(long long)arg1 ;
  -(void)setProgressColor:(UIColor *)arg1 ;
  -(void)setProgressBackgroundColor:(UIColor *)arg1 ;
  -(void)setProgressLineWidth:(double)arg1 ;
  -(void)setShowProgressTray:(BOOL)arg1 ;
  -(id)initWithLayer:(id)arg1 ;
  -(long long)progressStartPoint;
  -(UIColor *)progressColor;
  -(UIColor *)progressBackgroundColor;
  -(double)progressLineWidth;
  -(BOOL)showProgressTray;
  -(void)drawInContext:(CGContextRef)arg1 ;
  @end
  
  