text: #pragma once
  
  #include "GameObjects/gameObject.hpp"
  
  namespace ph {
  
  class SpriteNode : public GameObject
  {
  public:
  	SpriteNode(const sf::Texture&);
  
  	void drawCurrent(sf::RenderTarget&, const sf::RenderStates) const override;
  	sf::Sprite& getSprite() { return mSprite; }
  private:
  	sf::Sprite mSprite;
  };
  
  }