text: #ifndef GAME_H
  #define GAME_H
  #include <SFML/Graphics.hpp>
  #include <Windows.h>
  #include <ctime>
  #include "Snake.hpp"
  
  class Game{
  private:
      sf::RenderWindow *window;
      sf::RectangleShape food;
      Snake *head;
      sf::Event evnt;
      sf::Clock dtClock;
      float dt;
      bool purpleApple = false;
      bool keydown = false;
  
      sf::RectangleShape verticalLine;
      sf::RectangleShape horizontalLine;
      sf::Vector2u boardDimensons;
      const unsigned int borderLeft = 250;
      const unsigned int borderTop = 75;
  
      sf::Text scoreUI;
      sf::Font font;
      uint32_t score;
  
      void updateEvents();
      void update();
      void drawGrid();
      void spawnFood();
      void restartGame();
      void render();
  
  public:
      Game();
      ~Game();
      void run();
  };
  
  #endif // GAME_H