text: //
  // Created by faris on 5/5/2020.
  //
  
  #ifndef FINALPROJECT_CONTACTLISTENER_H
  #define FINALPROJECT_CONTACTLISTENER_H
  #include <Box2D/Box2D.h>
  #include <mylibrary/square.h>
  #include <mylibrary/engine.h>
  namespace myapp {
  class ContactListener : public b2ContactListener {
   public:
    void BeginContact(b2Contact* contact) override;
    std::vector<b2Body*> toDestroy;
    int id_fixtureA = -1;
    int id_fixtureB = -1;
  
    };
  }  // namespace game
  #endif  // FINALPROJECT_CONTACTLISTENER_H
  