text: /*
   * Copyright 2009 Henri Verbeet for CodeWeavers
   *
   * This library is free software; you can redistribute it and/or
   * modify it under the terms of the GNU Lesser General Public
   * License as published by the Free Software Foundation; either
   * version 2.1 of the License, or (at your option) any later version.
   *
   * This library is distributed in the hope that it will be useful,
   * but WITHOUT ANY WARRANTY; without even the implied warranty of
   * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
   * Lesser General Public License for more details.
   *
   * You should have received a copy of the GNU Lesser General Public
   * License along with this library; if not, write to the Free Software
   * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
   *
   */
  
  #include "config.h"
  #include "wine/port.h"
  
  #include "d3d10_private.h"
  
  WINE_DEFAULT_DEBUG_CHANNEL(d3d10);
  
  #define MAKE_TAG(ch0, ch1, ch2, ch3) \
      ((DWORD)(ch0) | ((DWORD)(ch1) << 8) | \
      ((DWORD)(ch2) << 16) | ((DWORD)(ch3) << 24 ))
  #define TAG_DXBC MAKE_TAG('D', 'X', 'B', 'C')
  #define TAG_FX10 MAKE_TAG('F', 'X', '1', '0')
  #define TAG_ISGN MAKE_TAG('I', 'S', 'G', 'N')
  
  #define D3D10_FX10_TYPE_COLUMN_SHIFT    11
  #define D3D10_FX10_TYPE_COLUMN_MASK     (0x7 << D3D10_FX10_TYPE_COLUMN_SHIFT)
  
  #define D3D10_FX10_TYPE_ROW_SHIFT       8
  #define D3D10_FX10_TYPE_ROW_MASK        (0x7 << D3D10_FX10_TYPE_ROW_SHIFT)
  
  #define D3D10_FX10_TYPE_BASETYPE_SHIFT  3
  #define D3D10_FX10_TYPE_BASETYPE_MASK   (0x1f << D3D10_FX10_TYPE_BASETYPE_SHIFT)
  
  #define D3D10_FX10_TYPE_CLASS_SHIFT     0
  #define D3D10_FX10_TYPE_CLASS_MASK      (0x7 << D3D10_FX10_TYPE_CLASS_SHIFT)
  
  static const struct ID3D10EffectTechniqueVtbl d3d10_effect_technique_vtbl;
  static const struct ID3D10EffectPassVtbl d3d10_effect_pass_vtbl;
  static const struct ID3D10EffectVariableVtbl d3d10_effect_variable_vtbl;
  static const struct ID3D10EffectConstantBufferVtbl d3d10_effect_constant_buffer_vtbl;
  static const struct ID3D10EffectScalarVariableVtbl d3d10_effect_scalar_variable_vtbl;
  static const struct ID3D10EffectVectorVariableVtbl d3d10_effect_vector_variable_vtbl;
  static const struct ID3D10EffectMatrixVariableVtbl d3d10_effect_matrix_variable_vtbl;
  static const struct ID3D10EffectTypeVtbl d3d10_effect_type_vtbl;
  
  /* null objects - needed for invalid calls */
  static struct d3d10_effect_technique null_technique =
          {&d3d10_effect_technique_vtbl, NULL, NULL, 0, 0, NULL, NULL};
  static struct d3d10_effect_pass null_pass =
          {&d3d10_effect_pass_vtbl, NULL, NULL, 0, 0, 0, NULL, NULL};
  static struct d3d10_effect_local_buffer null_local_buffer =
          {&d3d10_effect_constant_buffer_vtbl, NULL, NULL, 0, 0, 0, NULL, NULL};
  static struct d3d10_effect_variable null_variable =
          {&d3d10_effect_variable_vtbl, NULL, NULL, NULL, NULL, 0, 0, 0, NULL, NULL};
  static struct d3d10_effect_variable null_scalar_variable =
          {(ID3D10EffectVariableVtbl *)&d3d10_effect_scalar_variable_vtbl, NULL, NULL, NULL, NULL, 0, 0, 0, NULL, NULL};
  static struct d3d10_effect_variable null_vector_variable =
          {(ID3D10EffectVariableVtbl *)&d3d10_effect_vector_variable_vtbl, NULL, NULL, NULL, NULL, 0, 0, 0, NULL, NULL};
  static struct d3d10_effect_variable null_matrix_variable =
          {(ID3D10EffectVariableVtbl *)&d3d10_effect_matrix_variable_vtbl, NULL, NULL, NULL, NULL, 0, 0, 0, NULL, NULL};
  
  static inline void read_dword(const char **ptr, DWORD *d)
  {
      memcpy(d, *ptr, sizeof(*d));
      *ptr += sizeof(*d);
  }
  
  static inline void skip_dword_unknown(const char **ptr, unsigned int count)
  {
      unsigned int i;
      DWORD d;
  
      FIXME("Skipping %u unknown DWORDs:\n", count);
      for (i = 0; i < count; ++i)
      {
          read_dword(ptr, &d);
          FIXME("\t0x%08x\n", d);
      }
  }
  
  static inline void write_dword(char **ptr, DWORD d)
  {
      memcpy(*ptr, &d, sizeof(d));
      *ptr += sizeof(d);
  }
  
  static inline void write_dword_unknown(char **ptr, DWORD d)
  {
      FIXME("Writing unknown DWORD 0x%08x\n", d);
      write_dword(ptr, d);
  }
  
  static HRESULT parse_dxbc(const char *data, SIZE_T data_size,
          HRESULT (*chunk_handler)(const char *data, DWORD data_size, DWORD tag, void *ctx), void *ctx)
  {
      const char *ptr = data;
      HRESULT hr = S_OK;
      DWORD chunk_count;
      DWORD total_size;
      unsigned int i;
      DWORD tag;
  
      read_dword(&ptr, &tag);
      TRACE("tag: %s.\n", debugstr_an((const char *)&tag, 4));
  
      if (tag != TAG_DXBC)
      {
          WARN("Wrong tag.\n");
          return E_FAIL;
      }
  
      /* checksum? */
      skip_dword_unknown(&ptr, 4);
  
      skip_dword_unknown(&ptr, 1);
  
      read_dword(&ptr, &total_size);
      TRACE("total size: %#x\n", total_size);
  
      read_dword(&ptr, &chunk_count);
      TRACE("chunk count: %#x\n", chunk_count);
  
      for (i = 0; i < chunk_count; ++i)
      {
          DWORD chunk_tag, chunk_size;
          const char *chunk_ptr;
          DWORD chunk_offset;
  
          read_dword(&ptr, &chunk_offset);
          TRACE("chunk %u at offset %#x\n", i, chunk_offset);
  
          chunk_ptr = data + chunk_offset;
  
          read_dword(&chunk_ptr, &chunk_tag);
          read_dword(&chunk_ptr, &chunk_size);
  
          hr = chunk_handler(chunk_ptr, chunk_size, chunk_tag, ctx);
          if (FAILED(hr)) break;
      }
  
      return hr;
  }
  
  static BOOL copy_name(const char *ptr, char **name)
  {
      size_t name_len;
  
      name_len = strlen(ptr) + 1;
      if( name_len == 1 )
      {
          return TRUE;
      }
  
      *name = HeapAlloc(GetProcessHeap(), 0, name_len);
      if (!*name)
      {
          ERR("Failed to allocate name memory.\n");
          return FALSE;
      }
  
      memcpy(*name, ptr, name_len);
  
      return TRUE;
  }
  
  static HRESULT shader_chunk_handler(const char *data, DWORD data_size, DWORD tag, void *ctx)
  {
      struct d3d10_effect_shader_variable *s = ctx;
  
      TRACE("tag: %s.\n", debugstr_an((const char *)&tag, 4));
  
      TRACE("chunk size: %#x\n", data_size);
  
      switch(tag)
      {
          case TAG_ISGN:
          {
              /* 32 (DXBC header) + 1 * 4 (chunk index) + 2 * 4 (chunk header) + data_size (chunk data) */
              UINT size = 44 + data_size;
              char *ptr;
  
              s->input_signature = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, size);
              if (!s->input_signature)
              {
                  ERR("Failed to allocate input signature data\n");
                  return E_OUTOFMEMORY;
              }
              s->input_signature_size = size;
  
              ptr = s->input_signature;
  
              write_dword(&ptr, TAG_DXBC);
  
              /* signature(?) */
              write_dword_unknown(&ptr, 0);
              write_dword_unknown(&ptr, 0);
              write_dword_unknown(&ptr, 0);
              write_dword_unknown(&ptr, 0);
  
              /* seems to be always 1 */
              write_dword_unknown(&ptr, 1);
  
              /* DXBC size */
              write_dword(&ptr, size);
  
              /* chunk count */
              write_dword(&ptr, 1);
  
              /* chunk index */
              write_dword(&ptr, (ptr - s->input_signature) + 4);
  
              /* chunk */
              write_dword(&ptr, TAG_ISGN);
              write_dword(&ptr, data_size);
              memcpy(ptr, data, data_size);
              break;
          }
  
          default:
              FIXME("Unhandled chunk %s.\n", debugstr_an((const char *)&tag, 4));
              break;
      }
  
      return S_OK;
  }
  
  static HRESULT parse_shader(struct d3d10_effect_object *o, const char *data)
  {
      ID3D10Device *device = o->pass->technique->effect->device;
      struct d3d10_effect_shader_variable *s;
      const char *ptr = data;
      DWORD dxbc_size;
      HRESULT hr;
  
      o->data = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(struct d3d10_effect_shader_variable));
      if (!o->data)
      {
          ERR("Failed to allocate shader variable memory\n");
          return E_OUTOFMEMORY;
      }
  
      if (!ptr) return S_OK;
  
      s = o->data;
  
      read_dword(&ptr, &dxbc_size);
      TRACE("dxbc size: %#x\n", dxbc_size);
  
      switch (o->type)
      {
          case D3D10_EOT_VERTEXSHADER:
              hr = ID3D10Device_CreateVertexShader(device, ptr, dxbc_size, &s->shader.vs);
              if (FAILED(hr)) return hr;
              break;
  
          case D3D10_EOT_PIXELSHADER:
              hr = ID3D10Device_CreatePixelShader(device, ptr, dxbc_size, &s->shader.ps);
              if (FAILED(hr)) return hr;
              break;
          case D3D10_EOT_GEOMETRYSHADER:
              hr = ID3D10Device_CreateGeometryShader(device, ptr, dxbc_size, &s->shader.gs);
              if (FAILED(hr)) return hr;
              break;
      }
  
      return parse_dxbc(ptr, dxbc_size, shader_chunk_handler, s);
  }
  
  static D3D10_SHADER_VARIABLE_CLASS d3d10_variable_class(DWORD c)
  {
      switch (c)
      {
          case 1: return D3D10_SVC_SCALAR;
          case 2: return D3D10_SVC_VECTOR;
          case 3: return D3D10_SVC_MATRIX_ROWS;
          default:
              FIXME("Unknown variable class %#x.\n", c);
              return 0;
      }
  }
  
  static D3D10_SHADER_VARIABLE_TYPE d3d10_variable_type(DWORD t)
  {
      switch (t)
      {
          case 1: return D3D10_SVT_FLOAT;
          case 2: return D3D10_SVT_INT;
          case 3: return D3D10_SVT_UINT;
          case 4: return D3D10_SVT_BOOL;
          default:
              FIXME("Unknown variable type %#x.\n", t);
              return 0;
      }
  }
  
  static HRESULT parse_fx10_type(struct d3d10_effect_type *t, const char *ptr, const char *data)
  {
      DWORD unknown0;
      DWORD offset;
  
      read_dword(&ptr, &offset);
      TRACE("Type name at offset %#x.\n", offset);
  
      if (!copy_name(data + offset, &t->name))
      {
          ERR("Failed to copy name.\n");
          return E_OUTOFMEMORY;
      }
      TRACE("Type name: %s.\n", debugstr_a(t->name));
  
      read_dword(&ptr, &unknown0);
      TRACE("Unknown 0: %u.\n", unknown0);
  
      read_dword(&ptr, &t->element_count);
      TRACE("Element count: %u.\n", t->element_count);
  
      read_dword(&ptr, &t->size_unpacked);
      TRACE("Unpacked size: %#x.\n", t->size_unpacked);
  
      read_dword(&ptr, &t->stride);
      TRACE("Stride: %#x.\n", t->stride);
  
      read_dword(&ptr, &t->size_packed);
      TRACE("Packed size %#x.\n", t->size_packed);
  
      if (unknown0 == 1)
      {
          DWORD tmp;
  
          t->member_count = 0;
  
          read_dword(&ptr, &tmp);
          t->column_count = (tmp & D3D10_FX10_TYPE_COLUMN_MASK) >> D3D10_FX10_TYPE_COLUMN_SHIFT;
          t->row_count = (tmp & D3D10_FX10_TYPE_ROW_MASK) >> D3D10_FX10_TYPE_ROW_SHIFT;
          t->basetype = d3d10_variable_type((tmp & D3D10_FX10_TYPE_BASETYPE_MASK) >> D3D10_FX10_TYPE_BASETYPE_SHIFT);
          t->type_class = d3d10_variable_class((tmp & D3D10_FX10_TYPE_CLASS_MASK) >> D3D10_FX10_TYPE_CLASS_SHIFT);
  
          TRACE("Type description: %#x.\n", tmp);
          TRACE("\tcolumns: %u.\n", t->column_count);
          TRACE("\trows: %u.\n", t->row_count);
          TRACE("\tbasetype: %s.\n", debug_d3d10_shader_variable_type(t->basetype));
          TRACE("\tclass: %s.\n", debug_d3d10_shader_variable_class(t->type_class));
          TRACE("\tunknown bits: %#x.\n", tmp & ~(D3D10_FX10_TYPE_COLUMN_MASK | D3D10_FX10_TYPE_ROW_MASK
                  | D3D10_FX10_TYPE_BASETYPE_MASK | D3D10_FX10_TYPE_CLASS_MASK));
      }
      else if (unknown0 == 3)
      {
          unsigned int i;
          DWORD tmp;
  
          TRACE("Type is a structure.\n");
  
          read_dword(&ptr, &t->member_count);
          TRACE("Member count: %u.\n", t->member_count);
  
          t->column_count = 0;
          t->row_count = 0;
          t->basetype = 0;
          t->type_class = D3D10_SVC_STRUCT;
  
          for (i = 0; i < t->member_count; ++i)
          {
              read_dword(&ptr, &tmp);
              TRACE("Member %u name at offset %#x.\n", i, tmp);
              TRACE("Member %u name: %s.\n", i, debugstr_a(data + tmp));
  
              /* Member semantic? */
              skip_dword_unknown(&ptr, 1);
  
              read_dword(&ptr, &tmp);
              TRACE("Member %u offset in struct: %#x.\n", i, tmp);
  
              read_dword(&ptr, &tmp);
              TRACE("Member %u type info at offset %#x.\n", i, tmp);
          }
      }
  
      return S_OK;
  }
  
  static struct d3d10_effect_type *get_fx10_type(struct d3d10_effect *effect, const char *data, DWORD offset)
  {
      struct d3d10_effect_type *type;
      struct wine_rb_entry *entry;
      HRESULT hr;
  
      entry = wine_rb_get(&effect->types, &offset);
      if (entry)
      {
          TRACE("Returning existing type.\n");
          return WINE_RB_ENTRY_VALUE(entry, struct d3d10_effect_type, entry);
      }
  
      type = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*type));
      if (!type)
      {
          ERR("Failed to allocate type memory.\n");
          return NULL;
      }
  
      type->vtbl = &d3d10_effect_type_vtbl;
      type->id = offset;
      hr = parse_fx10_type(type, data + offset, data);
      if (FAILED(hr))
      {
          ERR("Failed to parse type info, hr %#x.\n", hr);
          HeapFree(GetProcessHeap(), 0, type);
          return NULL;
      }
  
      if (wine_rb_put(&effect->types, &offset, &type->entry) == -1)
      {
          ERR("Failed to insert type entry.\n");
          HeapFree(GetProcessHeap(), 0, type);
          return NULL;
      }
  
      return type;
  }
  
  static HRESULT parse_fx10_variable_head(struct d3d10_effect_variable *v, const char **ptr, const char *data)
  {
      DWORD offset;
  
      read_dword(ptr, &offset);
      TRACE("Variable name at offset %#x.\n", offset);
  
      if (!copy_name(data + offset, &v->name))
      {
          ERR("Failed to copy name.\n");
          return E_OUTOFMEMORY;
      }
      TRACE("Variable name: %s.\n", debugstr_a(v->name));
  
      read_dword(ptr, &offset);
      TRACE("Variable type info at offset %#x.\n", offset);
  
      v->type = get_fx10_type(v->effect, data, offset);
      if (!v->type)
      {
          ERR("Failed to get variable type.\n");
          return E_FAIL;
      }
  
      switch (v->type->type_class)
      {
          case D3D10_SVC_SCALAR:
              v->vtbl = (ID3D10EffectVariableVtbl *)&d3d10_effect_scalar_variable_vtbl;
              break;
  
          case D3D10_SVC_VECTOR:
              v->vtbl = (ID3D10EffectVariableVtbl *)&d3d10_effect_vector_variable_vtbl;
              break;
  
          case D3D10_SVC_MATRIX_ROWS:
          case D3D10_SVC_MATRIX_COLUMNS:
              v->vtbl = (ID3D10EffectVariableVtbl *)&d3d10_effect_matrix_variable_vtbl;
              break;
  
          default:
              FIXME("Unhandled type class %s.\n", debug_d3d10_shader_variable_class(v->type->type_class));
              v->vtbl = &d3d10_effect_variable_vtbl;
              break;
      }
  
      return S_OK;
  }
  
  static HRESULT parse_fx10_annotation(struct d3d10_effect_variable *a, const char **ptr, const char *data)
  {
      HRESULT hr;
  
      hr = parse_fx10_variable_head(a, ptr, data);
      if (FAILED(hr)) return hr;
  
      skip_dword_unknown(ptr, 1);
  
      return S_OK;
  }
  
  static HRESULT parse_fx10_object(struct d3d10_effect_object *o, const char **ptr, const char *data)
  {
      const char *data_ptr;
      DWORD offset;
      HRESULT hr;
  
      read_dword(ptr, &o->type);
      TRACE("Effect object is of type %#x.\n", o->type);
  
      skip_dword_unknown(ptr, 2);
  
      read_dword(ptr, &offset);
      TRACE("Effect object idx is at offset %#x.\n", offset);
  
      data_ptr = data + offset;
      read_dword(&data_ptr, &offset);
  
      TRACE("Effect object starts at offset %#x.\n", offset);
  
      /* FIXME: This probably isn't completely correct. */
      if (offset == 1)
      {
          WARN("Skipping effect object.\n");
          data_ptr = NULL;
      }
      else
      {
          data_ptr = data + offset;
      }
  
      switch (o->type)
      {
          case D3D10_EOT_VERTEXSHADER:
              TRACE("Vertex shader\n");
              hr = parse_shader(o, data_ptr);
              break;
  
          case D3D10_EOT_PIXELSHADER:
              TRACE("Pixel shader\n");
              hr = parse_shader(o, data_ptr);
              break;
  
          case D3D10_EOT_GEOMETRYSHADER:
              TRACE("Geometry shader\n");
              hr = parse_shader(o, data_ptr);
              break;
  
          default:
              FIXME("Unhandled object type %#x\n", o->type);
              hr = E_FAIL;
              break;
      }
  
      return hr;
  }
  
  static HRESULT parse_fx10_pass(struct d3d10_effect_pass *p, const char **ptr, const char *data)
  {
      HRESULT hr = S_OK;
      unsigned int i;
      DWORD offset;
  
      read_dword(ptr, &offset);
      TRACE("Pass name at offset %#x.\n", offset);
  
      if (!copy_name(data + offset, &p->name))
      {
          ERR("Failed to copy name.\n");
          return E_OUTOFMEMORY;
      }
      TRACE("Pass name: %s.\n", debugstr_a(p->name));
  
      read_dword(ptr, &p->object_count);
      TRACE("Pass has %u effect objects.\n", p->object_count);
  
      read_dword(ptr, &p->annotation_count);
      TRACE("Pass has %u annotations.\n", p->annotation_count);
  
      p->annotations = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, p->annotation_count * sizeof(*p->annotations));
      if (!p->annotations)
      {
          ERR("Failed to allocate pass annotations memory.\n");
          return E_OUTOFMEMORY;
      }
  
      for(i = 0; i < p->annotation_count; ++i)
      {
          struct d3d10_effect_variable *a = &p->annotations[i];
  
          a->effect = p->technique->effect;
  
          hr = parse_fx10_annotation(a, ptr, data);
          if (FAILED(hr)) return hr;
      }
  
      p->objects = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, p->object_count * sizeof(*p->objects));
      if (!p->objects)
      {
          ERR("Failed to allocate effect objects memory.\n");
          return E_OUTOFMEMORY;
      }
  
      for (i = 0; i < p->object_count; ++i)
      {
          struct d3d10_effect_object *o = &p->objects[i];
  
          o->pass = p;
  
          hr = parse_fx10_object(o, ptr, data);
          if (FAILED(hr)) return hr;
      }
  
      return hr;
  }
  
  static HRESULT parse_fx10_technique(struct d3d10_effect_technique *t, const char **ptr, const char *data)
  {
      unsigned int i;
      DWORD offset;
      HRESULT hr;
  
      read_dword(ptr, &offset);
      TRACE("Technique name at offset %#x.\n", offset);
  
      if (!copy_name(data + offset, &t->name))
      {
          ERR("Failed to copy name.\n");
          return E_OUTOFMEMORY;
      }
      TRACE("Technique name: %s.\n", debugstr_a(t->name));
  
      read_dword(ptr, &t->pass_count);
      TRACE("Technique has %u passes\n", t->pass_count);
  
      read_dword(ptr, &t->annotation_count);
      TRACE("Technique has %u annotations.\n", t->annotation_count);
  
      t->annotations = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, t->annotation_count * sizeof(*t->annotations));
      if (!t->annotations)
      {
          ERR("Failed to allocate technique annotations memory.\n");
          return E_OUTOFMEMORY;
      }
  
      for(i = 0; i < t->annotation_count; ++i)
      {
          struct d3d10_effect_variable *a = &t->annotations[i];
  
          a->effect = t->effect;
  
          hr = parse_fx10_annotation(a, ptr, data);
          if (FAILED(hr)) return hr;
      }
  
      t->passes = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, t->pass_count * sizeof(*t->passes));
      if (!t->passes)
      {
          ERR("Failed to allocate passes memory\n");
          return E_OUTOFMEMORY;
      }
  
      for (i = 0; i < t->pass_count; ++i)
      {
          struct d3d10_effect_pass *p = &t->passes[i];
  
          p->vtbl = &d3d10_effect_pass_vtbl;
          p->technique = t;
  
          hr = parse_fx10_pass(p, ptr, data);
          if (FAILED(hr)) return hr;
      }
  
      return S_OK;
  }
  
  static HRESULT parse_fx10_variable(struct d3d10_effect_variable *v, const char **ptr, const char *data)
  {
      DWORD offset;
      unsigned int i;
      HRESULT hr;
  
      hr = parse_fx10_variable_head(v, ptr, data);
      if (FAILED(hr)) return hr;
  
      read_dword(ptr, &offset);
      TRACE("Variable semantic at offset %#x.\n", offset);
  
      if (!copy_name(data + offset, &v->semantic))
      {
          ERR("Failed to copy semantic.\n");
          return E_OUTOFMEMORY;
      }
      TRACE("Variable semantic: %s.\n", debugstr_a(v->semantic));
  
      read_dword(ptr, &v->buffer_offset);
      TRACE("Variable offset in buffer: %#x.\n", v->buffer_offset);
  
      skip_dword_unknown(ptr, 1);
  
      read_dword(ptr, &v->flag);
      TRACE("Variable flag: %#x.\n", v->flag);
  
      read_dword(ptr, &v->annotation_count);
      TRACE("Variable has %u annotations.\n", v->annotation_count);
  
      v->annotations = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, v->annotation_count * sizeof(*v->annotations));
      if (!v->annotations)
      {
          ERR("Failed to allocate variable annotations memory.\n");
          return E_OUTOFMEMORY;
      }
  
      for(i = 0; i < v->annotation_count; ++i)
      {
          struct d3d10_effect_variable *a = &v->annotations[i];
          HRESULT hr;
  
          a->effect = v->effect;
  
          hr = parse_fx10_annotation(a, ptr, data);
          if (FAILED(hr)) return hr;
      }
  
      return S_OK;
  }
  
  static HRESULT parse_fx10_local_buffer(struct d3d10_effect_local_buffer *l, const char **ptr, const char *data)
  {
      unsigned int i;
      DWORD offset;
      HRESULT hr;
  
      read_dword(ptr, &offset);
      TRACE("Local buffer name at offset %#x.\n", offset);
  
      if (!copy_name(data + offset, &l->name))
      {
          ERR("Failed to copy name.\n");
          return E_OUTOFMEMORY;
      }
      TRACE("Local buffer name: %s.\n", debugstr_a(l->name));
  
      read_dword(ptr, &l->data_size);
      TRACE("Local buffer data size: %#x.\n", l->data_size);
  
      skip_dword_unknown(ptr, 1);
  
      read_dword(ptr, &l->variable_count);
      TRACE("Local buffer variable count: %#x.\n", l->variable_count);
  
      skip_dword_unknown(ptr, 1);
  
      read_dword(ptr, &l->annotation_count);
      TRACE("Local buffer has %u annotations.\n", l->annotation_count);
  
      l->annotations = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, l->annotation_count * sizeof(*l->annotations));
      if (!l->annotations)
      {
          ERR("Failed to allocate local buffer annotations memory.\n");
          return E_OUTOFMEMORY;
      }
  
      for(i = 0; i < l->annotation_count; ++i)
      {
          struct d3d10_effect_variable *a = &l->annotations[i];
  
          a->effect = l->effect;
  
          hr = parse_fx10_annotation(a, ptr, data);
          if (FAILED(hr)) return hr;
      }
  
      l->variables = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, l->variable_count * sizeof(*l->variables));
      if (!l->variables)
      {
          ERR("Failed to allocate variables memory.\n");
          return E_OUTOFMEMORY;
      }
  
      for (i = 0; i < l->variable_count; ++i)
      {
          struct d3d10_effect_variable *v = &l->variables[i];
  
          v->buffer = l;
          v->effect = l->effect;
  
          hr = parse_fx10_variable(v, ptr, data);
          if (FAILED(hr)) return hr;
      }
  
      return S_OK;
  }
  
  static int d3d10_effect_type_compare(const void *key, const struct wine_rb_entry *entry)
  {
      const struct d3d10_effect_type *t = WINE_RB_ENTRY_VALUE(entry, const struct d3d10_effect_type, entry);
      const DWORD *id = key;
  
      return *id - t->id;
  }
  
  static void d3d10_effect_type_destroy(struct wine_rb_entry *entry, void *context)
  {
      struct d3d10_effect_type *t = WINE_RB_ENTRY_VALUE(entry, struct d3d10_effect_type, entry);
  
      TRACE("effect type %p.\n", t);
  
      HeapFree(GetProcessHeap(), 0, t->name);
      HeapFree(GetProcessHeap(), 0, t);
  }
  
  static const struct wine_rb_functions d3d10_effect_type_rb_functions =
  {
      d3d10_rb_alloc,
      d3d10_rb_realloc,
      d3d10_rb_free,
      d3d10_effect_type_compare,
  };
  
  static HRESULT parse_fx10_body(struct d3d10_effect *e, const char *data, DWORD data_size)
  {
      const char *ptr = data + e->index_offset;
      unsigned int i;
      HRESULT hr;
  
      if (wine_rb_init(&e->types, &d3d10_effect_type_rb_functions) == -1)
      {
          ERR("Failed to initialize type rbtree.\n");
          return E_FAIL;
      }
  
      e->local_buffers = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, e->local_buffer_count * sizeof(*e->local_buffers));
      if (!e->local_buffers)
      {
          ERR("Failed to allocate local buffer memory.\n");
          return E_OUTOFMEMORY;
      }
  
      e->techniques = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, e->technique_count * sizeof(*e->techniques));
      if (!e->techniques)
      {
          ERR("Failed to allocate techniques memory\n");
          return E_OUTOFMEMORY;
      }
  
      for (i = 0; i < e->local_buffer_count; ++i)
      {
          struct d3d10_effect_local_buffer *l = &e->local_buffers[i];
          l->vtbl = &d3d10_effect_constant_buffer_vtbl;
          l->effect = e;
  
          hr = parse_fx10_local_buffer(l, &ptr, data);
          if (FAILED(hr)) return hr;
      }
  
      for (i = 0; i < e->technique_count; ++i)
      {
          struct d3d10_effect_technique *t = &e->techniques[i];
  
          t->vtbl = &d3d10_effect_technique_vtbl;
          t->effect = e;
  
          hr = parse_fx10_technique(t, &ptr, data);
          if (FAILED(hr)) return hr;
      }
  
      return S_OK;
  }
  
  static HRESULT parse_fx10(struct d3d10_effect *e, const char *data, DWORD data_size)
  {
      const char *ptr = data;
      DWORD unknown;
  
      /* Compiled target version (e.g. fx_4_0=0xfeff1001, fx_4_1=0xfeff1011). */
      read_dword(&ptr, &e->version);
      TRACE("Target: %#x\n", e->version);
  
      read_dword(&ptr, &e->local_buffer_count);
      TRACE("Local buffer count: %u.\n", e->local_buffer_count);
  
      read_dword(&ptr, &e->variable_count);
      TRACE("Variable count: %u\n", e->variable_count);
  
      read_dword(&ptr, &e->object_count);
      TRACE("Object count: %u\n", e->object_count);
  
      read_dword(&ptr, &e->sharedbuffers_count);
      TRACE("Sharedbuffers count: %u\n", e->sharedbuffers_count);
  
      /* Number of variables in shared buffers? */
      read_dword(&ptr, &unknown);
      FIXME("Unknown 0: %u\n", unknown);
  
      read_dword(&ptr, &e->sharedobjects_count);
      TRACE("Sharedobjects count: %u\n", e->sharedobjects_count);
  
      read_dword(&ptr, &e->technique_count);
      TRACE("Technique count: %u\n", e->technique_count);
  
      read_dword(&ptr, &e->index_offset);
      TRACE("Index offset: %#x\n", e->index_offset);
  
      read_dword(&ptr, &unknown);
      FIXME("Unknown 1: %u\n", unknown);
  
      read_dword(&ptr, &e->texture_count);
      TRACE("Texture count: %u\n", e->texture_count);
  
      read_dword(&ptr, &e->dephstencilstate_count);
      TRACE("Depthstencilstate count: %u\n", e->dephstencilstate_count);
  
      read_dword(&ptr, &e->blendstate_count);
      TRACE("Blendstate count: %u\n", e->blendstate_count);
  
      read_dword(&ptr, &e->rasterizerstate_count);
      TRACE("Rasterizerstate count: %u\n", e->rasterizerstate_count);
  
      read_dword(&ptr, &e->samplerstate_count);
      TRACE("Samplerstate count: %u\n", e->samplerstate_count);
  
      read_dword(&ptr, &e->rendertargetview_count);
      TRACE("Rendertargetview count: %u\n", e->rendertargetview_count);
  
      read_dword(&ptr, &e->depthstencilview_count);
      TRACE("Depthstencilview count: %u\n", e->depthstencilview_count);
  
      read_dword(&ptr, &e->shader_call_count);
      TRACE("Shader call count: %u\n", e->shader_call_count);
  
      read_dword(&ptr, &e->shader_compile_count);
      TRACE("Shader compile count: %u\n", e->shader_compile_count);
  
      return parse_fx10_body(e, ptr, data_size - (ptr - data));
  }
  
  static HRESULT fx10_chunk_handler(const char *data, DWORD data_size, DWORD tag, void *ctx)
  {
      struct d3d10_effect *e = ctx;
  
      TRACE("tag: %s.\n", debugstr_an((const char *)&tag, 4));
  
      TRACE("chunk size: %#x\n", data_size);
  
      switch(tag)
      {
          case TAG_FX10:
              return parse_fx10(e, data, data_size);
  
          default:
              FIXME("Unhandled chunk %s.\n", debugstr_an((const char *)&tag, 4));
              return S_OK;
      }
  }
  
  HRESULT d3d10_effect_parse(struct d3d10_effect *This, const void *data, SIZE_T data_size)
  {
      return parse_dxbc(data, data_size, fx10_chunk_handler, This);
  }
  
  static void d3d10_effect_object_destroy(struct d3d10_effect_object *o)
  {
      TRACE("effect object %p.\n", o);
  
      switch(o->type)
      {
          case D3D10_EOT_VERTEXSHADER:
          case D3D10_EOT_PIXELSHADER:
          case D3D10_EOT_GEOMETRYSHADER:
              HeapFree(GetProcessHeap(), 0, ((struct d3d10_effect_shader_variable *)o->data)->input_signature);
              break;
  
          default:
              break;
      }
      HeapFree(GetProcessHeap(), 0, o->data);
  }
  
  static HRESULT d3d10_effect_object_apply(struct d3d10_effect_object *o)
  {
      ID3D10Device *device = o->pass->technique->effect->device;
  
      TRACE("effect object %p, type %#x.\n", o, o->type);
  
      switch(o->type)
      {
          case D3D10_EOT_VERTEXSHADER:
              ID3D10Device_VSSetShader(device, ((struct d3d10_effect_shader_variable *)o->data)->shader.vs);
              return S_OK;
  
          case D3D10_EOT_PIXELSHADER:
              ID3D10Device_PSSetShader(device, ((struct d3d10_effect_shader_variable *)o->data)->shader.ps);
              return S_OK;
  
          case D3D10_EOT_GEOMETRYSHADER:
              ID3D10Device_GSSetShader(device, ((struct d3d10_effect_shader_variable *)o->data)->shader.gs);
              return S_OK;
  
          default:
              FIXME("Unhandled effect object type %#x.\n", o->type);
              return E_FAIL;
      }
  }
  
  static void d3d10_effect_variable_destroy(struct d3d10_effect_variable *v)
  {
      TRACE("variable %p.\n", v);
  
      HeapFree(GetProcessHeap(), 0, v->name);
      HeapFree(GetProcessHeap(), 0, v->semantic);
      if (v->annotations)
      {
          unsigned int i;
          for (i = 0; i < v->annotation_count; ++i)
          {
              d3d10_effect_variable_destroy(&v->annotations[i]);
          }
          HeapFree(GetProcessHeap(), 0, v->annotations);
      }
  }
  
  static void d3d10_effect_pass_destroy(struct d3d10_effect_pass *p)
  {
      unsigned int i;
  
      TRACE("pass %p\n", p);
  
      HeapFree(GetProcessHeap(), 0, p->name);
      if (p->objects)
      {
          for (i = 0; i < p->object_count; ++i)
          {
              d3d10_effect_object_destroy(&p->objects[i]);
          }
          HeapFree(GetProcessHeap(), 0, p->objects);
      }
  
      if (p->annotations)
      {
          for (i = 0; i < p->annotation_count; ++i)
          {
              d3d10_effect_variable_destroy(&p->annotations[i]);
          }
          HeapFree(GetProcessHeap(), 0, p->annotations);
      }
  
  }
  
  static void d3d10_effect_technique_destroy(struct d3d10_effect_technique *t)
  {
      unsigned int i;
  
      TRACE("technique %p\n", t);
  
      HeapFree(GetProcessHeap(), 0, t->name);
      if (t->passes)
      {
          for (i = 0; i < t->pass_count; ++i)
          {
              d3d10_effect_pass_destroy(&t->passes[i]);
          }
          HeapFree(GetProcessHeap(), 0, t->passes);
      }
  
      if (t->annotations)
      {
          for (i = 0; i < t->annotation_count; ++i)
          {
              d3d10_effect_variable_destroy(&t->annotations[i]);
          }
          HeapFree(GetProcessHeap(), 0, t->annotations);
      }
  }
  
  static void d3d10_effect_local_buffer_destroy(struct d3d10_effect_local_buffer *l)
  {
      unsigned int i;
  
      TRACE("local buffer %p.\n", l);
  
      HeapFree(GetProcessHeap(), 0, l->name);
      if (l->variables)
      {
          for (i = 0; i < l->variable_count; ++i)
          {
              d3d10_effect_variable_destroy(&l->variables[i]);
          }
          HeapFree(GetProcessHeap(), 0, l->variables);
      }
  
      if (l->annotations)
      {
          for (i = 0; i < l->annotation_count; ++i)
          {
              d3d10_effect_variable_destroy(&l->annotations[i]);
          }
          HeapFree(GetProcessHeap(), 0, l->annotations);
      }
  }
  
  /* IUnknown methods */
  
  static HRESULT STDMETHODCALLTYPE d3d10_effect_QueryInterface(ID3D10Effect *iface, REFIID riid, void **object)
  {
      TRACE("iface %p, riid %s, object %p\n", iface, debugstr_guid(riid), object);
  
      if (IsEqualGUID(riid, &IID_ID3D10Effect)
              || IsEqualGUID(riid, &IID_IUnknown))
      {
          IUnknown_AddRef(iface);
          *object = iface;
          return S_OK;
      }
  
      WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid));
  
      *object = NULL;
      return E_NOINTERFACE;
  }
  
  static ULONG STDMETHODCALLTYPE d3d10_effect_AddRef(ID3D10Effect *iface)
  {
      struct d3d10_effect *This = (struct d3d10_effect *)iface;
      ULONG refcount = InterlockedIncrement(&This->refcount);
  
      TRACE("%p increasing refcount to %u\n", This, refcount);
  
      return refcount;
  }
  
  static ULONG STDMETHODCALLTYPE d3d10_effect_Release(ID3D10Effect *iface)
  {
      struct d3d10_effect *This = (struct d3d10_effect *)iface;
      ULONG refcount = InterlockedDecrement(&This->refcount);
  
      TRACE("%p decreasing refcount to %u\n", This, refcount);
  
      if (!refcount)
      {
          unsigned int i;
  
          if (This->techniques)
          {
              for (i = 0; i < This->technique_count; ++i)
              {
                  d3d10_effect_technique_destroy(&This->techniques[i]);
              }
              HeapFree(GetProcessHeap(), 0, This->techniques);
          }
  
          if (This->local_buffers)
          {
              for (i = 0; i < This->local_buffer_count; ++i)
              {
                  d3d10_effect_local_buffer_destroy(&This->local_buffers[i]);
              }
              HeapFree(GetProcessHeap(), 0, This->local_buffers);
          }
  
          wine_rb_destroy(&This->types, d3d10_effect_type_destroy, NULL);
  
          ID3D10Device_Release(This->device);
          HeapFree(GetProcessHeap(), 0, This);
      }
  
      return refcount;
  }
  
  /* ID3D10Effect methods */
  
  static BOOL STDMETHODCALLTYPE d3d10_effect_IsValid(ID3D10Effect *iface)
  {
      FIXME("iface %p stub!\n", iface);
  
      return FALSE;
  }
  
  static BOOL STDMETHODCALLTYPE d3d10_effect_IsPool(ID3D10Effect *iface)
  {
      FIXME("iface %p stub!\n", iface);
  
      return FALSE;
  }
  
  static HRESULT STDMETHODCALLTYPE d3d10_effect_GetDevice(ID3D10Effect *iface, ID3D10Device **device)
  {
      struct d3d10_effect *This = (struct d3d10_effect *)iface;
  
      TRACE("iface %p, device %p\n", iface, device);
  
      ID3D10Device_AddRef(This->device);
      *device = This->device;
  
      return S_OK;
  }
  
  static HRESULT STDMETHODCALLTYPE d3d10_effect_GetDesc(ID3D10Effect *iface, D3D10_EFFECT_DESC *desc)
  {
      FIXME("iface %p, desc %p stub!\n", iface, desc);
  
      return E_NOTIMPL;
  }
  
  static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_GetConstantBufferByIndex(ID3D10Effect *iface,
          UINT index)
  {
      struct d3d10_effect *This = (struct d3d10_effect *)iface;
      struct d3d10_effect_local_buffer *l;
  
      TRACE("iface %p, index %u\n", iface, index);
  
      if (index >= This->local_buffer_count)
      {
          WARN("Invalid index specified\n");
          return (ID3D10EffectConstantBuffer *)&null_local_buffer;
      }
  
      l = &This->local_buffers[index];
  
      TRACE("Returning buffer %p, %s.\n", l, debugstr_a(l->name));
  
      return (ID3D10EffectConstantBuffer *)l;
  }
  
  static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_GetConstantBufferByName(ID3D10Effect *iface,
          LPCSTR name)
  {
      struct d3d10_effect *This = (struct d3d10_effect *)iface;
      unsigned int i;
  
      TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
  
      for (i = 0; i < This->local_buffer_count; ++i)
      {
          struct d3d10_effect_local_buffer *l = &This->local_buffers[i];
  
          if (!strcmp(l->name, name))
          {
              TRACE("Returning buffer %p.\n", l);
              return (ID3D10EffectConstantBuffer *)l;
          }
      }
  
      WARN("Invalid name specified\n");
  
      return (ID3D10EffectConstantBuffer *)&null_local_buffer;
  }
  
  static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_GetVariableByIndex(ID3D10Effect *iface, UINT index)
  {
      FIXME("iface %p, index %u stub!\n", iface, index);
  
      return NULL;
  }
  
  static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_GetVariableByName(ID3D10Effect *iface, LPCSTR name)
  {
      struct d3d10_effect *This = (struct d3d10_effect *)iface;
      unsigned int i;
  
      TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
  
      for (i = 0; i < This->local_buffer_count; ++i)
      {
          struct d3d10_effect_local_buffer *l = &This->local_buffers[i];
          unsigned int j;
  
          for (j = 0; j < l->variable_count; ++j)
          {
              struct d3d10_effect_variable *v = &l->variables[j];
  
              if (!strcmp(v->name, name))
              {
                  TRACE("Returning variable %p.\n", v);
                  return (ID3D10EffectVariable *)v;
              }
          }
      }
  
      WARN("Invalid name specified\n");
  
      return (ID3D10EffectVariable *)&null_variable;
  }
  
  static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_GetVariableBySemantic(ID3D10Effect *iface,
          LPCSTR semantic)
  {
      FIXME("iface %p, semantic %s stub!\n", iface, debugstr_a(semantic));
  
      return NULL;
  }
  
  static struct ID3D10EffectTechnique * STDMETHODCALLTYPE d3d10_effect_GetTechniqueByIndex(ID3D10Effect *iface,
          UINT index)
  {
      struct d3d10_effect *This = (struct d3d10_effect *)iface;
      struct d3d10_effect_technique *t;
  
      TRACE("iface %p, index %u\n", iface, index);
  
      if (index >= This->technique_count)
      {
          WARN("Invalid index specified\n");
          return (ID3D10EffectTechnique *)&null_technique;
      }
  
      t = &This->techniques[index];
  
      TRACE("Returning technique %p, %s.\n", t, debugstr_a(t->name));
  
      return (ID3D10EffectTechnique *)t;
  }
  
  static struct ID3D10EffectTechnique * STDMETHODCALLTYPE d3d10_effect_GetTechniqueByName(ID3D10Effect *iface,
          LPCSTR name)
  {
      struct d3d10_effect *This = (struct d3d10_effect *)iface;
      unsigned int i;
  
      TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
  
      for (i = 0; i < This->technique_count; ++i)
      {
          struct d3d10_effect_technique *t = &This->techniques[i];
          if (!strcmp(t->name, name))
          {
              TRACE("Returning technique %p\n", t);
              return (ID3D10EffectTechnique *)t;
          }
      }
  
      WARN("Invalid name specified\n");
  
      return (ID3D10EffectTechnique *)&null_technique;
  }
  
  static HRESULT STDMETHODCALLTYPE d3d10_effect_Optimize(ID3D10Effect *iface)
  {
      FIXME("iface %p stub!\n", iface);
  
      return E_NOTIMPL;
  }
  
  static BOOL STDMETHODCALLTYPE d3d10_effect_IsOptimized(ID3D10Effect *iface)
  {
      FIXME("iface %p stub!\n", iface);
  
      return FALSE;
  }
  
  const struct ID3D10EffectVtbl d3d10_effect_vtbl =
  {
      /* IUnknown methods */
      d3d10_effect_QueryInterface,
      d3d10_effect_AddRef,
      d3d10_effect_Release,
      /* ID3D10Effect methods */
      d3d10_effect_IsValid,
      d3d10_effect_IsPool,
      d3d10_effect_GetDevice,
      d3d10_effect_GetDesc,
      d3d10_effect_GetConstantBufferByIndex,
      d3d10_effect_GetConstantBufferByName,
      d3d10_effect_GetVariableByIndex,
      d3d10_effect_GetVariableByName,
      d3d10_effect_GetVariableBySemantic,
      d3d10_effect_GetTechniqueByIndex,
      d3d10_effect_GetTechniqueByName,
      d3d10_effect_Optimize,
      d3d10_effect_IsOptimized,
  };
  
  /* ID3D10EffectTechnique methods */
  
  static BOOL STDMETHODCALLTYPE d3d10_effect_technique_IsValid(ID3D10EffectTechnique *iface)
  {
      TRACE("iface %p\n", iface);
  
      return (struct d3d10_effect_technique *)iface != &null_technique;
  }
  
  static HRESULT STDMETHODCALLTYPE d3d10_effect_technique_GetDesc(ID3D10EffectTechnique *iface,
          D3D10_TECHNIQUE_DESC *desc)
  {
      struct d3d10_effect_technique *This = (struct d3d10_effect_technique *)iface;
  
      TRACE("iface %p, desc %p\n", iface, desc);
  
      if(This == &null_technique)
      {
          WARN("Null technique specified\n");
          return E_FAIL;
      }
  
      if(!desc)
      {
          WARN("Invalid argument specified\n");
          return E_INVALIDARG;
      }
  
      desc->Name = This->name;
      desc->Passes = This->pass_count;
      desc->Annotations = This->annotation_count;
  
      return S_OK;
  }
  
  static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_technique_GetAnnotationByIndex(
          ID3D10EffectTechnique *iface, UINT index)
  {
      struct d3d10_effect_technique *This = (struct d3d10_effect_technique *)iface;
      struct d3d10_effect_variable *a;
  
      TRACE("iface %p, index %u\n", iface, index);
  
      if (index >= This->annotation_count)
      {
          WARN("Invalid index specified\n");
          return (ID3D10EffectVariable *)&null_variable;
      }
  
      a = &This->annotations[index];
  
      TRACE("Returning annotation %p, %s\n", a, debugstr_a(a->name));
  
      return (ID3D10EffectVariable *)a;
  }
  
  static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_technique_GetAnnotationByName(
          ID3D10EffectTechnique *iface, LPCSTR name)
  {
      struct d3d10_effect_technique *This = (struct d3d10_effect_technique *)iface;
      unsigned int i;
  
      TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
  
      for (i = 0; i < This->annotation_count; ++i)
      {
          struct d3d10_effect_variable *a = &This->annotations[i];
          if (!strcmp(a->name, name))
          {
              TRACE("Returning annotation %p\n", a);
              return (ID3D10EffectVariable *)a;
          }
      }
  
      WARN("Invalid name specified\n");
  
      return (ID3D10EffectVariable *)&null_variable;
  }
  
  static struct ID3D10EffectPass * STDMETHODCALLTYPE d3d10_effect_technique_GetPassByIndex(ID3D10EffectTechnique *iface,
          UINT index)
  {
      struct d3d10_effect_technique *This = (struct d3d10_effect_technique *)iface;
      struct d3d10_effect_pass *p;
  
      TRACE("iface %p, index %u\n", iface, index);
  
      if (index >= This->pass_count)
      {
          WARN("Invalid index specified\n");
          return (ID3D10EffectPass *)&null_pass;
      }
  
      p = &This->passes[index];
  
      TRACE("Returning pass %p, %s.\n", p, debugstr_a(p->name));
  
      return (ID3D10EffectPass *)p;
  }
  
  static struct ID3D10EffectPass * STDMETHODCALLTYPE d3d10_effect_technique_GetPassByName(ID3D10EffectTechnique *iface,
          LPCSTR name)
  {
      struct d3d10_effect_technique *This = (struct d3d10_effect_technique *)iface;
      unsigned int i;
  
      TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
  
      for (i = 0; i < This->pass_count; ++i)
      {
          struct d3d10_effect_pass *p = &This->passes[i];
          if (!strcmp(p->name, name))
          {
              TRACE("Returning pass %p\n", p);
              return (ID3D10EffectPass *)p;
          }
      }
  
      WARN("Invalid name specified\n");
  
      return (ID3D10EffectPass *)&null_pass;
  }
  
  static HRESULT STDMETHODCALLTYPE d3d10_effect_technique_ComputeStateBlockMask(ID3D10EffectTechnique *iface,
          D3D10_STATE_BLOCK_MASK *mask)
  {
      FIXME("iface %p,mask %p stub!\n", iface, mask);
  
      return E_NOTIMPL;
  }
  
  static const struct ID3D10EffectTechniqueVtbl d3d10_effect_technique_vtbl =
  {
      /* ID3D10EffectTechnique methods */
      d3d10_effect_technique_IsValid,
      d3d10_effect_technique_GetDesc,
      d3d10_effect_technique_GetAnnotationByIndex,
      d3d10_effect_technique_GetAnnotationByName,
      d3d10_effect_technique_GetPassByIndex,
      d3d10_effect_technique_GetPassByName,
      d3d10_effect_technique_ComputeStateBlockMask,
  };
  
  /* ID3D10EffectPass methods */
  
  static BOOL STDMETHODCALLTYPE d3d10_effect_pass_IsValid(ID3D10EffectPass *iface)
  {
      TRACE("iface %p\n", iface);
  
      return (struct d3d10_effect_pass *)iface != &null_pass;
  }
  
  static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_GetDesc(ID3D10EffectPass *iface, D3D10_PASS_DESC *desc)
  {
      struct d3d10_effect_pass *This = (struct d3d10_effect_pass *)iface;
      unsigned int i;
  
      FIXME("iface %p, desc %p partial stub!\n", iface, desc);
  
      if(This == &null_pass)
      {
          WARN("Null pass specified\n");
          return E_FAIL;
      }
  
      if(!desc)
      {
          WARN("Invalid argument specified\n");
          return E_INVALIDARG;
      }
  
      memset(desc, 0, sizeof(*desc));
      desc->Name = This->name;
      for (i = 0; i < This->object_count; ++i)
      {
          struct d3d10_effect_object *o = &This->objects[i];
          if (o->type == D3D10_EOT_VERTEXSHADER)
          {
              struct d3d10_effect_shader_variable *s = o->data;
              desc->pIAInputSignature = (BYTE *)s->input_signature;
              desc->IAInputSignatureSize = s->input_signature_size;
              break;
          }
      }
  
      return S_OK;
  }
  
  static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_GetVertexShaderDesc(ID3D10EffectPass *iface,
          D3D10_PASS_SHADER_DESC *desc)
  {
      FIXME("iface %p, desc %p stub!\n", iface, desc);
  
      return E_NOTIMPL;
  }
  
  static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_GetGeometryShaderDesc(ID3D10EffectPass *iface,
          D3D10_PASS_SHADER_DESC *desc)
  {
      FIXME("iface %p, desc %p stub!\n", iface, desc);
  
      return E_NOTIMPL;
  }
  
  static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_GetPixelShaderDesc(ID3D10EffectPass *iface,
          D3D10_PASS_SHADER_DESC *desc)
  {
      FIXME("iface %p, desc %p stub!\n", iface, desc);
  
      return E_NOTIMPL;
  }
  
  static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_pass_GetAnnotationByIndex(ID3D10EffectPass *iface,
          UINT index)
  {
      struct d3d10_effect_pass *This = (struct d3d10_effect_pass *)iface;
      struct d3d10_effect_variable *a;
  
      TRACE("iface %p, index %u\n", iface, index);
  
      if (index >= This->annotation_count)
      {
          WARN("Invalid index specified\n");
          return (ID3D10EffectVariable *)&null_variable;
      }
  
      a = &This->annotations[index];
  
      TRACE("Returning annotation %p, %s\n", a, debugstr_a(a->name));
  
      return (ID3D10EffectVariable *)a;
  }
  
  static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_pass_GetAnnotationByName(ID3D10EffectPass *iface,
          LPCSTR name)
  {
      struct d3d10_effect_pass *This = (struct d3d10_effect_pass *)iface;
      unsigned int i;
  
      TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
  
      for (i = 0; i < This->annotation_count; ++i)
      {
          struct d3d10_effect_variable *a = &This->annotations[i];
          if (!strcmp(a->name, name))
          {
              TRACE("Returning annotation %p\n", a);
              return (ID3D10EffectVariable *)a;
          }
      }
  
      WARN("Invalid name specified\n");
  
      return (ID3D10EffectVariable *)&null_variable;
  }
  
  static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_Apply(ID3D10EffectPass *iface, UINT flags)
  {
      struct d3d10_effect_pass *This = (struct d3d10_effect_pass *)iface;
      HRESULT hr = S_OK;
      unsigned int i;
  
      TRACE("iface %p, flags %#x\n", iface, flags);
  
      if (flags) FIXME("Ignoring flags (%#x)\n", flags);
  
      for (i = 0; i < This->object_count; ++i)
      {
          hr = d3d10_effect_object_apply(&This->objects[i]);
          if (FAILED(hr)) break;
      }
  
      return hr;
  }
  
  static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_ComputeStateBlockMask(ID3D10EffectPass *iface,
          D3D10_STATE_BLOCK_MASK *mask)
  {
      FIXME("iface %p, mask %p stub!\n", iface, mask);
  
      return E_NOTIMPL;
  }
  
  static const struct ID3D10EffectPassVtbl d3d10_effect_pass_vtbl =
  {
      /* ID3D10EffectPass methods */
      d3d10_effect_pass_IsValid,
      d3d10_effect_pass_GetDesc,
      d3d10_effect_pass_GetVertexShaderDesc,
      d3d10_effect_pass_GetGeometryShaderDesc,
      d3d10_effect_pass_GetPixelShaderDesc,
      d3d10_effect_pass_GetAnnotationByIndex,
      d3d10_effect_pass_GetAnnotationByName,
      d3d10_effect_pass_Apply,
      d3d10_effect_pass_ComputeStateBlockMask,
  };
  
  /* ID3D10EffectVariable methods */
  
  static BOOL STDMETHODCALLTYPE d3d10_effect_variable_IsValid(ID3D10EffectVariable *iface)
  {
      TRACE("iface %p\n", iface);
  
      return (struct d3d10_effect_variable *)iface != &null_variable;
  }
  
  static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_variable_GetType(ID3D10EffectVariable *iface)
  {
      struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
  
      TRACE("iface %p\n", iface);
  
      return (ID3D10EffectType *)This->type;
  }
  
  static HRESULT STDMETHODCALLTYPE d3d10_effect_variable_GetDesc(ID3D10EffectVariable *iface,
          D3D10_EFFECT_VARIABLE_DESC *desc)
  {
      struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
  
      TRACE("iface %p, desc %p\n", iface, desc);
  
      if(This == &null_variable)
      {
          WARN("Null variable specified\n");
          return E_FAIL;
      }
  
      if(!desc)
      {
          WARN("Invalid argument specified\n");
          return E_INVALIDARG;
      }
  
      memset(desc, 0, sizeof(*desc));
      desc->Name = This->name;
      desc->Semantic = This->semantic;
      desc->Flags = This->flag;
      desc->Annotations = This->annotation_count;
      desc->BufferOffset = This->buffer_offset;
  
      if( This->flag == D3D10_EFFECT_VARIABLE_EXPLICIT_BIND_POINT)
      {
          desc->ExplicitBindPoint = This->buffer_offset;
      }
      else if(This->flag)
      {
          FIXME("Unhandled flag %#x!\n", This->flag);
      }
  
      return S_OK;
  }
  
  static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_variable_GetAnnotationByIndex(
          ID3D10EffectVariable *iface, UINT index)
  {
      struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
      struct d3d10_effect_variable *a;
  
      TRACE("iface %p, index %u\n", iface, index);
  
      if (index >= This->annotation_count)
      {
          WARN("Invalid index specified\n");
          return (ID3D10EffectVariable *)&null_variable;
      }
  
      a = &This->annotations[index];
  
      TRACE("Returning annotation %p, %s\n", a, debugstr_a(a->name));
  
      return (ID3D10EffectVariable *)a;
  }
  
  static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_variable_GetAnnotationByName(
          ID3D10EffectVariable *iface, LPCSTR name)
  {
      struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
      unsigned int i;
  
      TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
  
      for (i = 0; i < This->annotation_count; ++i)
      {
          struct d3d10_effect_variable *a = &This->annotations[i];
          if (!strcmp(a->name, name))
          {
              TRACE("Returning annotation %p\n", a);
              return (ID3D10EffectVariable *)a;
          }
      }
  
      WARN("Invalid name specified\n");
  
      return (ID3D10EffectVariable *)&null_variable;
  }
  
  static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_variable_GetMemberByIndex(
          ID3D10EffectVariable *iface, UINT index)
  {
      FIXME("iface %p, index %u stub!\n", iface, index);
  
      return NULL;
  }
  
  static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_variable_GetMemberByName(
          ID3D10EffectVariable *iface, LPCSTR name)
  {
      FIXME("iface %p, name %s stub!\n", iface, debugstr_a(name));
  
      return NULL;
  }
  
  static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_variable_GetMemberBySemantic(
          ID3D10EffectVariable *iface, LPCSTR semantic)
  {
      FIXME("iface %p, semantic %s stub!\n", iface, debugstr_a(semantic));
  
      return NULL;
  }
  
  static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_variable_GetElement(
          ID3D10EffectVariable *iface, UINT index)
  {
      FIXME("iface %p, index %u stub!\n", iface, index);
  
      return NULL;
  }
  
  static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_variable_GetParentConstantBuffer(
          ID3D10EffectVariable *iface)
  {
      FIXME("iface %p stub!\n", iface);
  
      return NULL;
  }
  
  static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsScalar(
          ID3D10EffectVariable *iface)
  {
      struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
  
      TRACE("iface %p\n", iface);
  
      if (This->vtbl == (ID3D10EffectVariableVtbl *)&d3d10_effect_scalar_variable_vtbl)
          return (ID3D10EffectScalarVariable *)This;
  
      return (ID3D10EffectScalarVariable *)&null_scalar_variable;
  }
  
  static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsVector(
          ID3D10EffectVariable *iface)
  {
      struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
  
      TRACE("iface %p\n", iface);
  
      if (This->vtbl == (ID3D10EffectVariableVtbl *)&d3d10_effect_vector_variable_vtbl)
          return (ID3D10EffectVectorVariable *)This;
  
      return (ID3D10EffectVectorVariable *)&null_vector_variable;
  }
  
  static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsMatrix(
          ID3D10EffectVariable *iface)
  {
      struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
  
      TRACE("iface %p\n", iface);
  
      if (This->vtbl == (ID3D10EffectVariableVtbl *)&d3d10_effect_matrix_variable_vtbl)
          return (ID3D10EffectMatrixVariable *)This;
  
      return (ID3D10EffectMatrixVariable *)&null_matrix_variable;
  }
  
  static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsString(
          ID3D10EffectVariable *iface)
  {
      FIXME("iface %p stub!\n", iface);
  
      return NULL;
  }
  
  static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsShaderResource(
          ID3D10EffectVariable *iface)
  {
      FIXME("iface %p stub!\n", iface);
  
      return NULL;
  }
  
  static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsRenderTargetView(
          ID3D10EffectVariable *iface)
  {
      FIXME("iface %p stub!\n", iface);
  
      return NULL;
  }
  
  static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsDepthStencilView(
          ID3D10EffectVariable *iface)
  {
      FIXME("iface %p stub!\n", iface);
  
      return NULL;
  }
  
  static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_variable_AsConstantBuffer(
          ID3D10EffectVariable *iface)
  {
      FIXME("iface %p stub!\n", iface);
  
      return NULL;
  }
  
  static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsShader(
          ID3D10EffectVariable *iface)
  {
      FIXME("iface %p stub!\n", iface);
  
      return NULL;
  }
  
  static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsBlend(ID3D10EffectVariable *iface)
  {
      FIXME("iface %p stub!\n", iface);
  
      return NULL;
  }
  
  static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsDepthStencil(
          ID3D10EffectVariable *iface)
  {
      FIXME("iface %p stub!\n", iface);
  
      return NULL;
  }
  
  static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsRasterizer(
          ID3D10EffectVariable *iface)
  {
      FIXME("iface %p stub!\n", iface);
  
      return NULL;
  }
  
  static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsSampler(
          ID3D10EffectVariable *iface)
  {
      FIXME("iface %p stub!\n", iface);
  
      return NULL;
  }
  
  static HRESULT STDMETHODCALLTYPE d3d10_effect_variable_SetRawValue(ID3D10EffectVariable *iface,
          void *data, UINT offset, UINT count)
  {
      FIXME("iface %p, data %p, offset %u, count %u stub!\n", iface, data, offset, count);
  
      return E_NOTIMPL;
  }
  
  static HRESULT STDMETHODCALLTYPE d3d10_effect_variable_GetRawValue(ID3D10EffectVariable *iface,
          void *data, UINT offset, UINT count)
  {
      FIXME("iface %p, data %p, offset %u, count %u stub!\n", iface, data, offset, count);
  
      return E_NOTIMPL;
  }
  
  static const struct ID3D10EffectVariableVtbl d3d10_effect_variable_vtbl =
  {
      /* ID3D10EffectVariable methods */
      d3d10_effect_variable_IsValid,
      d3d10_effect_variable_GetType,
      d3d10_effect_variable_GetDesc,
      d3d10_effect_variable_GetAnnotationByIndex,
      d3d10_effect_variable_GetAnnotationByName,
      d3d10_effect_variable_GetMemberByIndex,
      d3d10_effect_variable_GetMemberByName,
      d3d10_effect_variable_GetMemberBySemantic,
      d3d10_effect_variable_GetElement,
      d3d10_effect_variable_GetParentConstantBuffer,
      d3d10_effect_variable_AsScalar,
      d3d10_effect_variable_AsVector,
      d3d10_effect_variable_AsMatrix,
      d3d10_effect_variable_AsString,
      d3d10_effect_variable_AsShaderResource,
      d3d10_effect_variable_AsRenderTargetView,
      d3d10_effect_variable_AsDepthStencilView,
      d3d10_effect_variable_AsConstantBuffer,
      d3d10_effect_variable_AsShader,
      d3d10_effect_variable_AsBlend,
      d3d10_effect_variable_AsDepthStencil,
      d3d10_effect_variable_AsRasterizer,
      d3d10_effect_variable_AsSampler,
      d3d10_effect_variable_SetRawValue,
      d3d10_effect_variable_GetRawValue,
  };
  
  /* ID3D10EffectVariable methods */
  static BOOL STDMETHODCALLTYPE d3d10_effect_constant_buffer_IsValid(ID3D10EffectConstantBuffer *iface)
  {
      TRACE("iface %p\n", iface);
  
      return (struct d3d10_effect_local_buffer *)iface != &null_local_buffer;
  }
  
  static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetType(ID3D10EffectConstantBuffer *iface)
  {
      FIXME("iface %p stub!\n", iface);
  
      return NULL;
  }
  
  static HRESULT STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetDesc(ID3D10EffectConstantBuffer *iface,
          D3D10_EFFECT_VARIABLE_DESC *desc)
  {
      FIXME("iface %p, desc %p stub!\n", iface, desc);
  
      return E_NOTIMPL;
  }
  
  static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetAnnotationByIndex(
          ID3D10EffectConstantBuffer *iface, UINT index)
  {
      struct d3d10_effect_local_buffer *This = (struct d3d10_effect_local_buffer *)iface;
      struct d3d10_effect_variable *a;
  
      TRACE("iface %p, index %u\n", iface, index);
  
      if (index >= This->annotation_count)
      {
          WARN("Invalid index specified\n");
          return (ID3D10EffectVariable *)&null_variable;
      }
  
      a = &This->annotations[index];
  
      TRACE("Returning annotation %p, %s\n", a, debugstr_a(a->name));
  
      return (ID3D10EffectVariable *)a;
  }
  
  static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetAnnotationByName(
          ID3D10EffectConstantBuffer *iface, LPCSTR name)
  {
      struct d3d10_effect_local_buffer *This = (struct d3d10_effect_local_buffer *)iface;
      unsigned int i;
  
      TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
  
      for (i = 0; i < This->annotation_count; ++i)
      {
          struct d3d10_effect_variable *a = &This->annotations[i];
          if (!strcmp(a->name, name))
          {
              TRACE("Returning annotation %p\n", a);
              return (ID3D10EffectVariable *)a;
          }
      }
  
      WARN("Invalid name specified\n");
  
      return (ID3D10EffectVariable *)&null_variable;
  }
  
  static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetMemberByIndex(
          ID3D10EffectConstantBuffer *iface, UINT index)
  {
      FIXME("iface %p, index %u stub!\n", iface, index);
  
      return NULL;
  }
  
  static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetMemberByName(
          ID3D10EffectConstantBuffer *iface, LPCSTR name)
  {
      FIXME("iface %p, name %s stub!\n", iface, debugstr_a(name));
  
      return NULL;
  }
  
  static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetMemberBySemantic(
          ID3D10EffectConstantBuffer *iface, LPCSTR semantic)
  {
      FIXME("iface %p, semantic %s stub!\n", iface, debugstr_a(semantic));
  
      return NULL;
  }
  
  static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetElement(
          ID3D10EffectConstantBuffer *iface, UINT index)
  {
      FIXME("iface %p, index %u stub!\n", iface, index);
  
      return NULL;
  }
  
  static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetParentConstantBuffer(
          ID3D10EffectConstantBuffer *iface)
  {
      FIXME("iface %p stub!\n", iface);
  
      return NULL;
  }
  
  static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsScalar(
          ID3D10EffectConstantBuffer *iface)
  {
      FIXME("iface %p stub!\n", iface);
  
      return NULL;
  }
  
  static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsVector(
          ID3D10EffectConstantBuffer *iface)
  {
      FIXME("iface %p stub!\n", iface);
  
      return NULL;
  }
  
  static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsMatrix(
          ID3D10EffectConstantBuffer *iface)
  {
      FIXME("iface %p stub!\n", iface);
  
      return NULL;
  }
  
  static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsString(
          ID3D10EffectConstantBuffer *iface)
  {
      FIXME("iface %p stub!\n", iface);
  
      return NULL;
  }
  
  static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsShaderResource(
          ID3D10EffectConstantBuffer *iface)
  {
      FIXME("iface %p stub!\n", iface);
  
      return NULL;
  }
  
  static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsRenderTargetView(
          ID3D10EffectConstantBuffer *iface)
  {
      FIXME("iface %p stub!\n", iface);
  
      return NULL;
  }
  
  static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsDepthStencilView(
          ID3D10EffectConstantBuffer *iface)
  {
      FIXME("iface %p stub!\n", iface);
  
      return NULL;
  }
  
  static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsConstantBuffer(
          ID3D10EffectConstantBuffer *iface)
  {
      FIXME("iface %p stub!\n", iface);
  
      return NULL;
  }
  
  static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsShader(
          ID3D10EffectConstantBuffer *iface)
  {
      FIXME("iface %p stub!\n", iface);
  
      return NULL;
  }
  
  static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsBlend(ID3D10EffectConstantBuffer *iface)
  {
      FIXME("iface %p stub!\n", iface);
  
      return NULL;
  }
  
  static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsDepthStencil(
          ID3D10EffectConstantBuffer *iface)
  {
      FIXME("iface %p stub!\n", iface);
  
      return NULL;
  }
  
  static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsRasterizer(
          ID3D10EffectConstantBuffer *iface)
  {
      FIXME("iface %p stub!\n", iface);
  
      return NULL;
  }
  
  static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsSampler(
          ID3D10EffectConstantBuffer *iface)
  {
      FIXME("iface %p stub!\n", iface);
  
      return NULL;
  }
  
  static HRESULT STDMETHODCALLTYPE d3d10_effect_constant_buffer_SetRawValue(ID3D10EffectConstantBuffer *iface,
          void *data, UINT offset, UINT count)
  {
      FIXME("iface %p, data %p, offset %u, count %u stub!\n", iface, data, offset, count);
  
      return E_NOTIMPL;
  }
  
  static HRESULT STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetRawValue(ID3D10EffectConstantBuffer *iface,
          void *data, UINT offset, UINT count)
  {
      FIXME("iface %p, data %p, offset %u, count %u stub!\n", iface, data, offset, count);
  
      return E_NOTIMPL;
  }
  
  /* ID3D10EffectConstantBuffer methods */
  static HRESULT STDMETHODCALLTYPE d3d10_effect_constant_buffer_SetConstantBuffer(ID3D10EffectConstantBuffer *iface,
          ID3D10Buffer *buffer)
  {
      FIXME("iface %p, buffer %p stub!\n", iface, buffer);
  
      return E_NOTIMPL;
  }
  
  static HRESULT STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetConstantBuffer(ID3D10EffectConstantBuffer *iface,
          ID3D10Buffer **buffer)
  {
      FIXME("iface %p, buffer %p stub!\n", iface, buffer);
  
      return E_NOTIMPL;
  }
  
  static HRESULT STDMETHODCALLTYPE d3d10_effect_constant_buffer_SetTextureBuffer(ID3D10EffectConstantBuffer *iface,
          ID3D10ShaderResourceView *view)
  {
      FIXME("iface %p, view %p stub!\n", iface, view);
  
      return E_NOTIMPL;
  }
  
  static HRESULT STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetTextureBuffer(ID3D10EffectConstantBuffer *iface,
          ID3D10ShaderResourceView **view)
  {
      FIXME("iface %p, view %p stub!\n", iface, view);
  
      return E_NOTIMPL;
  }
  
  static const struct ID3D10EffectConstantBufferVtbl d3d10_effect_constant_buffer_vtbl =
  {
      /* ID3D10EffectVariable methods */
      d3d10_effect_constant_buffer_IsValid,
      d3d10_effect_constant_buffer_GetType,
      d3d10_effect_constant_buffer_GetDesc,
      d3d10_effect_constant_buffer_GetAnnotationByIndex,
      d3d10_effect_constant_buffer_GetAnnotationByName,
      d3d10_effect_constant_buffer_GetMemberByIndex,
      d3d10_effect_constant_buffer_GetMemberByName,
      d3d10_effect_constant_buffer_GetMemberBySemantic,
      d3d10_effect_constant_buffer_GetElement,
      d3d10_effect_constant_buffer_GetParentConstantBuffer,
      d3d10_effect_constant_buffer_AsScalar,
      d3d10_effect_constant_buffer_AsVector,
      d3d10_effect_constant_buffer_AsMatrix,
      d3d10_effect_constant_buffer_AsString,
      d3d10_effect_constant_buffer_AsShaderResource,
      d3d10_effect_constant_buffer_AsRenderTargetView,
      d3d10_effect_constant_buffer_AsDepthStencilView,
      d3d10_effect_constant_buffer_AsConstantBuffer,
      d3d10_effect_constant_buffer_AsShader,
      d3d10_effect_constant_buffer_AsBlend,
      d3d10_effect_constant_buffer_AsDepthStencil,
      d3d10_effect_constant_buffer_AsRasterizer,
      d3d10_effect_constant_buffer_AsSampler,
      d3d10_effect_constant_buffer_SetRawValue,
      d3d10_effect_constant_buffer_GetRawValue,
      /* ID3D10EffectConstantBuffer methods */
      d3d10_effect_constant_buffer_SetConstantBuffer,
      d3d10_effect_constant_buffer_GetConstantBuffer,
      d3d10_effect_constant_buffer_SetTextureBuffer,
      d3d10_effect_constant_buffer_GetTextureBuffer,
  };
  
  /* ID3D10EffectVariable methods */
  
  static BOOL STDMETHODCALLTYPE d3d10_effect_scalar_variable_IsValid(ID3D10EffectScalarVariable *iface)
  {
      TRACE("iface %p\n", iface);
  
      return (struct d3d10_effect_variable *)iface != &null_scalar_variable;
  }
  
  static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetType(
          ID3D10EffectScalarVariable *iface)
  {
      return d3d10_effect_variable_GetType((ID3D10EffectVariable *)iface);
  }
  
  static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetDesc(ID3D10EffectScalarVariable *iface,
          D3D10_EFFECT_VARIABLE_DESC *desc)
  {
      return d3d10_effect_variable_GetDesc((ID3D10EffectVariable *)iface, desc);
  }
  
  static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetAnnotationByIndex(
          ID3D10EffectScalarVariable *iface, UINT index)
  {
      return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable *)iface, index);
  }
  
  static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetAnnotationByName(
          ID3D10EffectScalarVariable *iface, LPCSTR name)
  {
      return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable *)iface, name);
  }
  
  static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetMemberByIndex(
          ID3D10EffectScalarVariable *iface, UINT index)
  {
      return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable *)iface, index);
  }
  
  static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetMemberByName(
          ID3D10EffectScalarVariable *iface, LPCSTR name)
  {
      return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable *)iface, name);
  }
  
  static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetMemberBySemantic(
          ID3D10EffectScalarVariable *iface, LPCSTR semantic)
  {
      return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable *)iface, semantic);
  }
  
  static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetElement(
          ID3D10EffectScalarVariable *iface, UINT index)
  {
      return d3d10_effect_variable_GetElement((ID3D10EffectVariable *)iface, index);
  }
  
  static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetParentConstantBuffer(
          ID3D10EffectScalarVariable *iface)
  {
      return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable *)iface);
  }
  
  static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsScalar(
          ID3D10EffectScalarVariable *iface)
  {
      return d3d10_effect_variable_AsScalar((ID3D10EffectVariable *)iface);
  }
  
  static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsVector(
          ID3D10EffectScalarVariable *iface)
  {
      return d3d10_effect_variable_AsVector((ID3D10EffectVariable *)iface);
  }
  
  static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsMatrix(
          ID3D10EffectScalarVariable *iface)
  {
      return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable *)iface);
  }
  
  static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsString(
          ID3D10EffectScalarVariable *iface)
  {
      return d3d10_effect_variable_AsString((ID3D10EffectVariable *)iface);
  }
  
  static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsShaderResource(
          ID3D10EffectScalarVariable *iface)
  {
      return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable *)iface);
  }
  
  static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsRenderTargetView(
          ID3D10EffectScalarVariable *iface)
  {
      return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable *)iface);
  }
  
  static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsDepthStencilView(
          ID3D10EffectScalarVariable *iface)
  {
      return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable *)iface);
  }
  
  static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsConstantBuffer(
          ID3D10EffectScalarVariable *iface)
  {
      return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable *)iface);
  }
  
  static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsShader(
          ID3D10EffectScalarVariable *iface)
  {
      return d3d10_effect_variable_AsShader((ID3D10EffectVariable *)iface);
  }
  
  static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsBlend(
          ID3D10EffectScalarVariable *iface)
  {
      return d3d10_effect_variable_AsBlend((ID3D10EffectVariable *)iface);
  }
  
  static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsDepthStencil(
          ID3D10EffectScalarVariable *iface)
  {
      return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable *)iface);
  }
  
  static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsRasterizer(
          ID3D10EffectScalarVariable *iface)
  {
      return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable *)iface);
  }
  
  static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsSampler(
          ID3D10EffectScalarVariable *iface)
  {
      return d3d10_effect_variable_AsSampler((ID3D10EffectVariable *)iface);
  }
  
  static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_SetRawValue(ID3D10EffectScalarVariable *iface,
          void *data, UINT offset, UINT count)
  {
      return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
  }
  
  static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetRawValue(ID3D10EffectScalarVariable *iface,
          void *data, UINT offset, UINT count)
  {
      return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
  }
  
  /* ID3D10EffectScalarVariable methods */
  
  static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_SetFloat(ID3D10EffectScalarVariable *iface,
          float value)
  {
      FIXME("iface %p, value %.8e stub!\n", iface, value);
  
      return E_NOTIMPL;
  }
  
  static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetFloat(ID3D10EffectScalarVariable *iface,
          float *value)
  {
      FIXME("iface %p, value %p stub!\n", iface, value);
  
      return E_NOTIMPL;
  }
  
  static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_SetFloatArray(ID3D10EffectScalarVariable *iface,
          float *values, UINT offset, UINT count)
  {
      FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count);
  
      return E_NOTIMPL;
  }
  
  static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetFloatArray(ID3D10EffectScalarVariable *iface,
          float *values, UINT offset, UINT count)
  {
      FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count);
  
      return E_NOTIMPL;
  }
  
  static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_SetInt(ID3D10EffectScalarVariable *iface,
          int value)
  {
      FIXME("iface %p, value %d stub!\n", iface, value);
  
      return E_NOTIMPL;
  }
  
  static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetInt(ID3D10EffectScalarVariable *iface,
          int *value)
  {
      FIXME("iface %p, value %p stub!\n", iface, value);
  
      return E_NOTIMPL;
  }
  
  static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_SetIntArray(ID3D10EffectScalarVariable *iface,
          int *values, UINT offset, UINT count)
  {
      FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count);
  
      return E_NOTIMPL;
  }
  
  static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetIntArray(ID3D10EffectScalarVariable *iface,
          int *values, UINT offset, UINT count)
  {
      FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count);
  
      return E_NOTIMPL;
  }
  
  static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_SetBool(ID3D10EffectScalarVariable *iface,
          BOOL value)
  {
      FIXME("iface %p, value %d stub!\n", iface, value);
  
      return E_NOTIMPL;
  }
  
  static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetBool(ID3D10EffectScalarVariable *iface,
          BOOL *value)
  {
      FIXME("iface %p, value %p stub!\n", iface, value);
  
      return E_NOTIMPL;
  }
  
  static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_SetBoolArray(ID3D10EffectScalarVariable *iface,
          BOOL *values, UINT offset, UINT count)
  {
      FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count);
  
      return E_NOTIMPL;
  }
  
  static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetBoolArray(ID3D10EffectScalarVariable *iface,
          BOOL *values, UINT offset, UINT count)
  {
      FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count);
  
      return E_NOTIMPL;
  }
  
  static const struct ID3D10EffectScalarVariableVtbl d3d10_effect_scalar_variable_vtbl =
  {
      /* ID3D10EffectVariable methods */
      d3d10_effect_scalar_variable_IsValid,
      d3d10_effect_scalar_variable_GetType,
      d3d10_effect_scalar_variable_GetDesc,
      d3d10_effect_scalar_variable_GetAnnotationByIndex,
      d3d10_effect_scalar_variable_GetAnnotationByName,
      d3d10_effect_scalar_variable_GetMemberByIndex,
      d3d10_effect_scalar_variable_GetMemberByName,
      d3d10_effect_scalar_variable_GetMemberBySemantic,
      d3d10_effect_scalar_variable_GetElement,
      d3d10_effect_scalar_variable_GetParentConstantBuffer,
      d3d10_effect_scalar_variable_AsScalar,
      d3d10_effect_scalar_variable_AsVector,
      d3d10_effect_scalar_variable_AsMatrix,
      d3d10_effect_scalar_variable_AsString,
      d3d10_effect_scalar_variable_AsShaderResource,
      d3d10_effect_scalar_variable_AsRenderTargetView,
      d3d10_effect_scalar_variable_AsDepthStencilView,
      d3d10_effect_scalar_variable_AsConstantBuffer,
      d3d10_effect_scalar_variable_AsShader,
      d3d10_effect_scalar_variable_AsBlend,
      d3d10_effect_scalar_variable_AsDepthStencil,
      d3d10_effect_scalar_variable_AsRasterizer,
      d3d10_effect_scalar_variable_AsSampler,
      d3d10_effect_scalar_variable_SetRawValue,
      d3d10_effect_scalar_variable_GetRawValue,
      /* ID3D10EffectScalarVariable methods */
      d3d10_effect_scalar_variable_SetFloat,
      d3d10_effect_scalar_variable_GetFloat,
      d3d10_effect_scalar_variable_SetFloatArray,
      d3d10_effect_scalar_variable_GetFloatArray,
      d3d10_effect_scalar_variable_SetInt,
      d3d10_effect_scalar_variable_GetInt,
      d3d10_effect_scalar_variable_SetIntArray,
      d3d10_effect_scalar_variable_GetIntArray,
      d3d10_effect_scalar_variable_SetBool,
      d3d10_effect_scalar_variable_GetBool,
      d3d10_effect_scalar_variable_SetBoolArray,
      d3d10_effect_scalar_variable_GetBoolArray,
  };
  
  /* ID3D10EffectVariable methods */
  
  static BOOL STDMETHODCALLTYPE d3d10_effect_vector_variable_IsValid(ID3D10EffectVectorVariable *iface)
  {
      TRACE("iface %p\n", iface);
  
      return (struct d3d10_effect_variable *)iface != &null_vector_variable;
  }
  
  static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_vector_variable_GetType(
          ID3D10EffectVectorVariable *iface)
  {
      return d3d10_effect_variable_GetType((ID3D10EffectVariable *)iface);
  }
  
  static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetDesc(ID3D10EffectVectorVariable *iface,
          D3D10_EFFECT_VARIABLE_DESC *desc)
  {
      return d3d10_effect_variable_GetDesc((ID3D10EffectVariable *)iface, desc);
  }
  
  static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_GetAnnotationByIndex(
          ID3D10EffectVectorVariable *iface, UINT index)
  {
      return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable *)iface, index);
  }
  
  static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_GetAnnotationByName(
          ID3D10EffectVectorVariable *iface, LPCSTR name)
  {
      return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable *)iface, name);
  }
  
  static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_GetMemberByIndex(
          ID3D10EffectVectorVariable *iface, UINT index)
  {
      return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable *)iface, index);
  }
  
  static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_GetMemberByName(
          ID3D10EffectVectorVariable *iface, LPCSTR name)
  {
      return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable *)iface, name);
  }
  
  static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_GetMemberBySemantic(
          ID3D10EffectVectorVariable *iface, LPCSTR semantic)
  {
      return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable *)iface, semantic);
  }
  
  static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_GetElement(
          ID3D10EffectVectorVariable *iface, UINT index)
  {
      return d3d10_effect_variable_GetElement((ID3D10EffectVariable *)iface, index);
  }
  
  static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_vector_variable_GetParentConstantBuffer(
          ID3D10EffectVectorVariable *iface)
  {
      return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable *)iface);
  }
  
  static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsScalar(
          ID3D10EffectVectorVariable *iface)
  {
      return d3d10_effect_variable_AsScalar((ID3D10EffectVariable *)iface);
  }
  
  static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsVector(
          ID3D10EffectVectorVariable *iface)
  {
      return d3d10_effect_variable_AsVector((ID3D10EffectVariable *)iface);
  }
  
  static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsMatrix(
          ID3D10EffectVectorVariable *iface)
  {
      return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable *)iface);
  }
  
  static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsString(
          ID3D10EffectVectorVariable *iface)
  {
      return d3d10_effect_variable_AsString((ID3D10EffectVariable *)iface);
  }
  
  static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsShaderResource(
          ID3D10EffectVectorVariable *iface)
  {
      return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable *)iface);
  }
  
  static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsRenderTargetView(
          ID3D10EffectVectorVariable *iface)
  {
      return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable *)iface);
  }
  
  static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsDepthStencilView(
          ID3D10EffectVectorVariable *iface)
  {
      return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable *)iface);
  }
  
  static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsConstantBuffer(
          ID3D10EffectVectorVariable *iface)
  {
      return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable *)iface);
  }
  
  static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsShader(
          ID3D10EffectVectorVariable *iface)
  {
      return d3d10_effect_variable_AsShader((ID3D10EffectVariable *)iface);
  }
  
  static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsBlend(
          ID3D10EffectVectorVariable *iface)
  {
      return d3d10_effect_variable_AsBlend((ID3D10EffectVariable *)iface);
  }
  
  static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsDepthStencil(
          ID3D10EffectVectorVariable *iface)
  {
      return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable *)iface);
  }
  
  static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsRasterizer(
          ID3D10EffectVectorVariable *iface)
  {
      return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable *)iface);
  }
  
  static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsSampler(
          ID3D10EffectVectorVariable *iface)
  {
      return d3d10_effect_variable_AsSampler((ID3D10EffectVariable *)iface);
  }
  
  static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_SetRawValue(ID3D10EffectVectorVariable *iface,
          void *data, UINT offset, UINT count)
  {
      return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
  }
  
  static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetRawValue(ID3D10EffectVectorVariable *iface,
          void *data, UINT offset, UINT count)
  {
      return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
  }
  
  /* ID3D10EffectVectorVariable methods */
  
  static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_SetBoolVector(ID3D10EffectVectorVariable *iface,
          BOOL *value)
  {
      FIXME("iface %p, value %p stub!\n", iface, value);
  
      return E_NOTIMPL;
  }
  
  static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_SetIntVector(ID3D10EffectVectorVariable *iface,
          int *value)
  {
      FIXME("iface %p, value %p stub!\n", iface, value);
  
      return E_NOTIMPL;
  }
  
  static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_SetFloatVector(ID3D10EffectVectorVariable *iface,
          float *value)
  {
      FIXME("iface %p, value %p stub!\n", iface, value);
  
      return E_NOTIMPL;
  }
  
  static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetBoolVector(ID3D10EffectVectorVariable *iface,
          BOOL *value)
  {
      FIXME("iface %p, value %p stub!\n", iface, value);
  
      return E_NOTIMPL;
  }
  
  static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetIntVector(ID3D10EffectVectorVariable *iface,
          int *value)
  {
      FIXME("iface %p, value %p stub!\n", iface, value);
  
      return E_NOTIMPL;
  }
  
  static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetFloatVector(ID3D10EffectVectorVariable *iface,
          float *value)
  {
      FIXME("iface %p, value %p stub!\n", iface, value);
  
      return E_NOTIMPL;
  }
  
  static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_SetBoolVectorArray(ID3D10EffectVectorVariable *iface,
          BOOL *values, UINT offset, UINT count)
  {
      FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count);
  
      return E_NOTIMPL;
  }
  
  static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_SetIntVectorArray(ID3D10EffectVectorVariable *iface,
          int *values, UINT offset, UINT count)
  {
      FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count);
  
      return E_NOTIMPL;
  }
  
  static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_SetFloatVectorArray(ID3D10EffectVectorVariable *iface,
          float *values, UINT offset, UINT count)
  {
      FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count);
  
      return E_NOTIMPL;
  }
  
  static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetBoolVectorArray(ID3D10EffectVectorVariable *iface,
          BOOL *values, UINT offset, UINT count)
  {
      FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count);
  
      return E_NOTIMPL;
  }
  
  static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetIntVectorArray(ID3D10EffectVectorVariable *iface,
          int *values, UINT offset, UINT count)
  {
      FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count);
  
      return E_NOTIMPL;
  }
  
  static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetFloatVectorArray(ID3D10EffectVectorVariable *iface,
          float *values, UINT offset, UINT count)
  {
      FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count);
  
      return E_NOTIMPL;
  }
  
  static const struct ID3D10EffectVectorVariableVtbl d3d10_effect_vector_variable_vtbl =
  {
      /* ID3D10EffectVariable methods */
      d3d10_effect_vector_variable_IsValid,
      d3d10_effect_vector_variable_GetType,
      d3d10_effect_vector_variable_GetDesc,
      d3d10_effect_vector_variable_GetAnnotationByIndex,
      d3d10_effect_vector_variable_GetAnnotationByName,
      d3d10_effect_vector_variable_GetMemberByIndex,
      d3d10_effect_vector_variable_GetMemberByName,
      d3d10_effect_vector_variable_GetMemberBySemantic,
      d3d10_effect_vector_variable_GetElement,
      d3d10_effect_vector_variable_GetParentConstantBuffer,
      d3d10_effect_vector_variable_AsScalar,
      d3d10_effect_vector_variable_AsVector,
      d3d10_effect_vector_variable_AsMatrix,
      d3d10_effect_vector_variable_AsString,
      d3d10_effect_vector_variable_AsShaderResource,
      d3d10_effect_vector_variable_AsRenderTargetView,
      d3d10_effect_vector_variable_AsDepthStencilView,
      d3d10_effect_vector_variable_AsConstantBuffer,
      d3d10_effect_vector_variable_AsShader,
      d3d10_effect_vector_variable_AsBlend,
      d3d10_effect_vector_variable_AsDepthStencil,
      d3d10_effect_vector_variable_AsRasterizer,
      d3d10_effect_vector_variable_AsSampler,
      d3d10_effect_vector_variable_SetRawValue,
      d3d10_effect_vector_variable_GetRawValue,
      /* ID3D10EffectVectorVariable methods */
      d3d10_effect_vector_variable_SetBoolVector,
      d3d10_effect_vector_variable_SetIntVector,
      d3d10_effect_vector_variable_SetFloatVector,
      d3d10_effect_vector_variable_GetBoolVector,
      d3d10_effect_vector_variable_GetIntVector,
      d3d10_effect_vector_variable_GetFloatVector,
      d3d10_effect_vector_variable_SetBoolVectorArray,
      d3d10_effect_vector_variable_SetIntVectorArray,
      d3d10_effect_vector_variable_SetFloatVectorArray,
      d3d10_effect_vector_variable_GetBoolVectorArray,
      d3d10_effect_vector_variable_GetIntVectorArray,
      d3d10_effect_vector_variable_GetFloatVectorArray,
  };
  
  /* ID3D10EffectVariable methods */
  
  static BOOL STDMETHODCALLTYPE d3d10_effect_matrix_variable_IsValid(ID3D10EffectMatrixVariable *iface)
  {
      TRACE("iface %p\n", iface);
  
      return (struct d3d10_effect_variable *)iface != &null_matrix_variable;
  }
  
  static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetType(
          ID3D10EffectMatrixVariable *iface)
  {
      return d3d10_effect_variable_GetType((ID3D10EffectVariable *)iface);
  }
  
  static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetDesc(ID3D10EffectMatrixVariable *iface,
          D3D10_EFFECT_VARIABLE_DESC *desc)
  {
      return d3d10_effect_variable_GetDesc((ID3D10EffectVariable *)iface, desc);
  }
  
  static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetAnnotationByIndex(
          ID3D10EffectMatrixVariable *iface, UINT index)
  {
      return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable *)iface, index);
  }
  
  static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetAnnotationByName(
          ID3D10EffectMatrixVariable *iface, LPCSTR name)
  {
      return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable *)iface, name);
  }
  
  static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetMemberByIndex(
          ID3D10EffectMatrixVariable *iface, UINT index)
  {
      return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable *)iface, index);
  }
  
  static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetMemberByName(
          ID3D10EffectMatrixVariable *iface, LPCSTR name)
  {
      return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable *)iface, name);
  }
  
  static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetMemberBySemantic(
          ID3D10EffectMatrixVariable *iface, LPCSTR semantic)
  {
      return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable *)iface, semantic);
  }
  
  static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetElement(
          ID3D10EffectMatrixVariable *iface, UINT index)
  {
      return d3d10_effect_variable_GetElement((ID3D10EffectVariable *)iface, index);
  }
  
  static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetParentConstantBuffer(
          ID3D10EffectMatrixVariable *iface)
  {
      return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable *)iface);
  }
  
  static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsScalar(
          ID3D10EffectMatrixVariable *iface)
  {
      return d3d10_effect_variable_AsScalar((ID3D10EffectVariable *)iface);
  }
  
  static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsVector(
          ID3D10EffectMatrixVariable *iface)
  {
      return d3d10_effect_variable_AsVector((ID3D10EffectVariable *)iface);
  }
  
  static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsMatrix(
          ID3D10EffectMatrixVariable *iface)
  {
      return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable *)iface);
  }
  
  static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsString(
          ID3D10EffectMatrixVariable *iface)
  {
      return d3d10_effect_variable_AsString((ID3D10EffectVariable *)iface);
  }
  
  static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsShaderResource(
          ID3D10EffectMatrixVariable *iface)
  {
      return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable *)iface);
  }
  
  static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsRenderTargetView(
          ID3D10EffectMatrixVariable *iface)
  {
      return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable *)iface);
  }
  
  static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsDepthStencilView(
          ID3D10EffectMatrixVariable *iface)
  {
      return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable *)iface);
  }
  
  static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsConstantBuffer(
          ID3D10EffectMatrixVariable *iface)
  {
      return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable *)iface);
  }
  
  static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsShader(
          ID3D10EffectMatrixVariable *iface)
  {
      return d3d10_effect_variable_AsShader((ID3D10EffectVariable *)iface);
  }
  
  static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsBlend(
          ID3D10EffectMatrixVariable *iface)
  {
      return d3d10_effect_variable_AsBlend((ID3D10EffectVariable *)iface);
  }
  
  static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsDepthStencil(
          ID3D10EffectMatrixVariable *iface)
  {
      return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable *)iface);
  }
  
  static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsRasterizer(
          ID3D10EffectMatrixVariable *iface)
  {
      return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable *)iface);
  }
  
  static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsSampler(
          ID3D10EffectMatrixVariable *iface)
  {
      return d3d10_effect_variable_AsSampler((ID3D10EffectVariable *)iface);
  }
  
  static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_SetRawValue(ID3D10EffectMatrixVariable *iface,
          void *data, UINT offset, UINT count)
  {
      return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
  }
  
  static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetRawValue(ID3D10EffectMatrixVariable *iface,
          void *data, UINT offset, UINT count)
  {
      return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
  }
  
  /* ID3D10EffectMatrixVariable methods */
  
  static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_SetMatrix(ID3D10EffectMatrixVariable *iface,
          float *data)
  {
      FIXME("iface %p, data %p stub!\n", iface, data);
  
      return E_NOTIMPL;
  }
  
  static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetMatrix(ID3D10EffectMatrixVariable *iface,
          float *data)
  {
      FIXME("iface %p, data %p stub!\n", iface, data);
  
      return E_NOTIMPL;
  }
  
  static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_SetMatrixArray(ID3D10EffectMatrixVariable *iface,
          float *data, UINT offset, UINT count)
  {
      FIXME("iface %p, data %p, offset %u, count %u stub!\n", iface, data, offset, count);
  
      return E_NOTIMPL;
  }
  
  static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetMatrixArray(ID3D10EffectMatrixVariable *iface,
          float *data, UINT offset, UINT count)
  {
      FIXME("iface %p, data %p, offset %u, count %u stub!\n", iface, data, offset, count);
  
      return E_NOTIMPL;
  }
  
  static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_SetMatrixTranspose(ID3D10EffectMatrixVariable *iface,
          float *data)
  {
      FIXME("iface %p, data %p stub!\n", iface, data);
  
      return E_NOTIMPL;
  }
  
  static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetMatrixTranspose(ID3D10EffectMatrixVariable *iface,
          float *data)
  {
      FIXME("iface %p, data %p stub!\n", iface, data);
  
      return E_NOTIMPL;
  }
  
  static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_SetMatrixTransposeArray(ID3D10EffectMatrixVariable *iface,
          float *data, UINT offset, UINT count)
  {
      FIXME("iface %p, data %p, offset %u, count %u stub!\n", iface, data, offset, count);
  
      return E_NOTIMPL;
  }
  
  static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetMatrixTransposeArray(ID3D10EffectMatrixVariable *iface,
          float *data, UINT offset, UINT count)
  {
      FIXME("iface %p, data %p, offset %u, count %u stub!\n", iface, data, offset, count);
  
      return E_NOTIMPL;
  }
  
  
  static const struct ID3D10EffectMatrixVariableVtbl d3d10_effect_matrix_variable_vtbl =
  {
      /* ID3D10EffectVariable methods */
      d3d10_effect_matrix_variable_IsValid,
      d3d10_effect_matrix_variable_GetType,
      d3d10_effect_matrix_variable_GetDesc,
      d3d10_effect_matrix_variable_GetAnnotationByIndex,
      d3d10_effect_matrix_variable_GetAnnotationByName,
      d3d10_effect_matrix_variable_GetMemberByIndex,
      d3d10_effect_matrix_variable_GetMemberByName,
      d3d10_effect_matrix_variable_GetMemberBySemantic,
      d3d10_effect_matrix_variable_GetElement,
      d3d10_effect_matrix_variable_GetParentConstantBuffer,
      d3d10_effect_matrix_variable_AsScalar,
      d3d10_effect_matrix_variable_AsVector,
      d3d10_effect_matrix_variable_AsMatrix,
      d3d10_effect_matrix_variable_AsString,
      d3d10_effect_matrix_variable_AsShaderResource,
      d3d10_effect_matrix_variable_AsRenderTargetView,
      d3d10_effect_matrix_variable_AsDepthStencilView,
      d3d10_effect_matrix_variable_AsConstantBuffer,
      d3d10_effect_matrix_variable_AsShader,
      d3d10_effect_matrix_variable_AsBlend,
      d3d10_effect_matrix_variable_AsDepthStencil,
      d3d10_effect_matrix_variable_AsRasterizer,
      d3d10_effect_matrix_variable_AsSampler,
      d3d10_effect_matrix_variable_SetRawValue,
      d3d10_effect_matrix_variable_GetRawValue,
      /* ID3D10EffectMatrixVariable methods */
      d3d10_effect_matrix_variable_SetMatrix,
      d3d10_effect_matrix_variable_GetMatrix,
      d3d10_effect_matrix_variable_SetMatrixArray,
      d3d10_effect_matrix_variable_GetMatrixArray,
      d3d10_effect_matrix_variable_SetMatrixTranspose,
      d3d10_effect_matrix_variable_GetMatrixTranspose,
      d3d10_effect_matrix_variable_SetMatrixTransposeArray,
      d3d10_effect_matrix_variable_GetMatrixTransposeArray,
  };
  
  static BOOL STDMETHODCALLTYPE d3d10_effect_type_IsValid(ID3D10EffectType *iface)
  {
      FIXME("iface %p stub!\n", iface);
  
      return FALSE;
  }
  
  static HRESULT STDMETHODCALLTYPE d3d10_effect_type_GetDesc(ID3D10EffectType *iface, D3D10_EFFECT_TYPE_DESC *desc)
  {
      struct d3d10_effect_type *This = (struct d3d10_effect_type *)iface;
  
      TRACE("iface %p, desc %p\n", iface, desc);
  
      if (!desc) return E_INVALIDARG;
  
      desc->TypeName = This->name;
      desc->Class = This->type_class;
      desc->Type = This->basetype;
      desc->Elements = This->element_count;
      desc->Members = This->member_count;
      desc->Rows = This->row_count;
      desc->Columns = This->column_count;
      desc->PackedSize = This->size_packed;
      desc->UnpackedSize = This->size_unpacked;
      desc->Stride = This->stride;
  
      return S_OK;
  }
  
  static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_type_GetMemberTypeByIndex(ID3D10EffectType *iface,
          UINT index)
  {
      FIXME("iface %p, index %u stub!\n", iface, index);
  
      return NULL;
  }
  
  static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_type_GetMemberTypeByName(ID3D10EffectType *iface,
          LPCSTR name)
  {
      FIXME("iface %p, name %s stub!\n", iface, debugstr_a(name));
  
      return NULL;
  }
  
  static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_type_GetMemberTypeBySemantic(ID3D10EffectType *iface,
          LPCSTR semantic)
  {
      FIXME("iface %p, semantic %s stub!\n", iface, debugstr_a(semantic));
  
      return NULL;
  }
  
  static LPCSTR STDMETHODCALLTYPE d3d10_effect_type_GetMemberName(ID3D10EffectType *iface, UINT index)
  {
      FIXME("iface %p, index %u stub!\n", iface, index);
  
      return NULL;
  }
  
  static LPCSTR STDMETHODCALLTYPE d3d10_effect_type_GetMemberSemantic(ID3D10EffectType *iface, UINT index)
  {
      FIXME("iface %p, index %u stub!\n", iface, index);
  
      return NULL;
  }
  
  static const struct ID3D10EffectTypeVtbl d3d10_effect_type_vtbl =
  {
      /* ID3D10EffectType */
      d3d10_effect_type_IsValid,
      d3d10_effect_type_GetDesc,
      d3d10_effect_type_GetMemberTypeByIndex,
      d3d10_effect_type_GetMemberTypeByName,
      d3d10_effect_type_GetMemberTypeBySemantic,
      d3d10_effect_type_GetMemberName,
      d3d10_effect_type_GetMemberSemantic,
  };
  