text: #pragma once
  #include "CoreMinimal.h"
  #include "RoomFeature.h"
  #include "RoomLinePoint.h"
  #include "FloodFillLine.generated.h"
  
  class UFloodFillSettings;
  
  UCLASS(EditInlineNew)
  class UFloodFillLine : public URoomFeature {
      GENERATED_BODY()
  public:
  protected:
      UPROPERTY(VisibleAnywhere)
      UFloodFillSettings* WallNoiseOverride;
      
      UPROPERTY(VisibleAnywhere)
      UFloodFillSettings* CeilingNoiseOverride;
      
      UPROPERTY(VisibleAnywhere)
      UFloodFillSettings* FloorNoiseOverride;
      
      UPROPERTY(VisibleAnywhere)
      bool UseDetailNoise;
      
      UPROPERTY(VisibleAnywhere)
      TArray<FRoomLinePoint> Points;
      
  public:
      UFloodFillLine();
  };
  
  