text: //
  // Quick load and save from within a level.
  //
  
  #ifndef _QLS_
  #define _QLS_
  
  
  
  //
  // Clears all savegame info.
  //
  
  void QLS_init(void);
  
  
  //
  // Returns TRUE if a quick-savegame is available to load.
  //
  
  void QLS_available(void);
  
  
  //
  // Saves the current gamestate.
  //
  
  void QLS_save(void);
  
  
  //
  // Loads the last QLS_saved game. Reurns FALSE on failure. In which
  // case the whole of gamestate will probably be screwed and you'll
  // have to restart the level.
  //
  
  SLONG QLS_load(void);
  
  
  
  
  #endif
  