text: class Gollem extends Character{
      constructor(ground){
          const image = loadImage('images/enemies/golem.png')
          const characterWidth = 180;
          const characterHeight = 120;
          const spriteWidth = 720;
          const spriteHeight = 480;
          const characterPositionX = width;
          const characterPositionY = height-ground-110;
          const spriteColumns = 18;
          const spriteRows = 1;
          const spriteDirection = 'row';
          const collidePoly = [
              createVector(60, 15),
              createVector(60, 45),
              createVector(30, 45),
              createVector(30, characterHeight),
              createVector(characterWidth-50, characterHeight),
              createVector(characterWidth-50, 40),
              createVector(characterWidth-70, 15),
          ];
  
          super(
              image, characterWidth, characterHeight, spriteWidth, spriteHeight, characterPositionX, characterPositionY, spriteColumns, spriteRows, spriteDirection, collidePoly
          );
      }
  
  }