text: /**
   *@Author Nikola Lukic
   *@Description Matrix Engine Api Example
   */
  
   export var runThis = (matrixEngine) => {
  
    let world = matrixEngine.matrixWorld.world;
    let App = matrixEngine.App;
  
    world.Add("pyramid", 1, "MyPyramid1");
    world.Add("pyramid", 1, "MyPyramid2");
    world.Add("pyramid", 1, "MyPyramid3");
  
    App.scene.MyPyramid1.position.SetX(2.5);
    App.scene.MyPyramid2.position.SetX(0);
    App.scene.MyPyramid3.position.SetX(-2.5);
  
    App.scene.MyPyramid1.rotation.rotationSpeed.y = 20;
    App.scene.MyPyramid2.rotation.rotationSpeed.y = 20;
    App.scene.MyPyramid3.rotation.rotationSpeed.y = 20;
  };
  