text: #pragma once
  #include <string>
  
  class Mesh
  {
  public:
  	Mesh() {};
  	~Mesh() {};
  	int vertices = 0;
  	std::string mesh = "Sphere";
  };
  
  class Texture
  {
  public:
  	Texture() {};
  	~Texture() {};
  	std::string bitmap = "Texture";
  };
  
  class SphereModel
  {
  public:
  	SphereModel();
  	~SphereModel();
  
  	void RenderModel();
  	std::string PrintInfo();
  
  private:
  	Mesh model;
  	Texture texture;
  };
  
  