text: class Game {
    constructor() {}
  
    getState() {
      var gameStateRef = database.ref("gameState");
      gameStateRef.on("value", function(data) {
        gameState = data.val();
      });
    }
    update(state){
      database.ref("/").update({
        gameState:state
      })
  
      
    }
    start() {
      player = new Player();
      playerCount = player.getCount();
  
      form = new Form();
      form.display();
  
      car1=createSprite(width/2-50,height-100);
      car1.addImage("car1",car1_img);
      car1.scale=0.07;
  
      car2=createSprite(width/2+100,height-100);
      car2.addImage("car2",car2_img);
      car2.scale=0.07;
  
      cars=[car1,car2];
    }
  
    handleElements() {
      form.hide();
      form.titleImg.position(40, 50);
      form.titleImg.class("gameTitleAfterEffect");
    }
  
    play() {
      this.handleElements();
      Player.getPlayersInfo();
      if(allPlayers!==undefined){
        image(track,0,-height*5,width,height*6);
        drawSprites();
      }
    }
  }
  