text: load("8b38e12cab5de21ec5393724c0d9b7dd.js");
  //-------------------------------------------------------------------------------------------------------
  // Copyright (C) Microsoft Corporation and contributors. All rights reserved.
  // Licensed under the MIT license. See LICENSE.txt file in the project root for full license information.
  //-------------------------------------------------------------------------------------------------------
  
  
  this.WScript.LoadScriptFile("42adbbe52993f32c4bd1a7e3e35e8a4b.js");
  
  function asmModule(stdlib, imports, buffer) {
      "use asm";
      
      var i4 = stdlib.SIMD.Int32x4;
      var i4check = i4.check;
      var i4splat = i4.splat;
      
      var i4fromFloat32x4 = i4.fromFloat32x4;
      var i4fromFloat32x4Bits = i4.fromFloat32x4Bits;
      //var i4abs = i4.abs;
      var i4neg = i4.neg;
      var i4add = i4.add;
      var i4sub = i4.sub;
      var i4mul = i4.mul;
      var i4swizzle = i4.swizzle;
      var i4shuffle = i4.shuffle;
      var i4lessThan = i4.lessThan;
      var i4equal = i4.equal;
      var i4greaterThan = i4.greaterThan;
      var i4select = i4.select;
      var i4and = i4.and;
      var i4or = i4.or;
      var i4xor = i4.xor;
      var i4not = i4.not;
      var i4load  = i4.load;
      var i4load1 = i4.load1;
      var i4load2 = i4.load2;
      var i4load3 = i4.load3;
  
      var i4store  = i4.store
      var i4store1 = i4.store1;
      var i4store2 = i4.store2;
      var i4store3 = i4.store3;
  
      //var i4shiftLeftByScalar = i4.shiftLeftByScalar;
      //var i4shiftRightByScalar = i4.shiftRightByScalar;
      //var i4shiftRightArithmeticByScalar = i4.shiftRightArithmeticByScalar;
      var f4 = stdlib.SIMD.Float32x4;
      var f4check = f4.check;
      var f4splat = f4.splat;
      
      var f4fromInt32x4 = f4.fromInt32x4;
      var f4fromInt32x4Bits = f4.fromInt32x4Bits;
      var f4abs = f4.abs;
      var f4neg = f4.neg;
      var f4add = f4.add;
      var f4sub = f4.sub;
      var f4mul = f4.mul;
      var f4div = f4.div;
      
      var f4min = f4.min;
      var f4max = f4.max;
      
      var f4sqrt = f4.sqrt;
      var f4swizzle = f4.swizzle;
      var f4shuffle = f4.shuffle;
      var f4lessThan = f4.lessThan;
      var f4lessThanOrEqual = f4.lessThanOrEqual;
      var f4equal = f4.equal;
      var f4notEqual = f4.notEqual;
      var f4greaterThan = f4.greaterThan;
      var f4greaterThanOrEqual = f4.greaterThanOrEqual;
  
      var f4select = f4.select;
  
      var f4load = f4.load;
      var f4load1 = f4.load1;
      var f4load2 = f4.load2;
      var f4load3 = f4.load3;
  
      var f4store  = f4.store;
      var f4store1 = f4.store1;
      var f4store2 = f4.store2;
      var f4store3 = f4.store3;
  
      
      var fround = stdlib.Math.fround;
  
      var globImportF4 = f4check(imports.g1);       // global var import
      var globImportI4 = i4check(imports.g2);       // global var import
      
      var g1 = f4(-5033.2,-3401.0,665.34,32234.1);          // global var initialized
      var g2 = i4(1065353216, -1073741824, -1077936128, 1082130432);          // global var initialized
      
      var gval = 1234;
      var gval2 = 1234.0;
  
      var OFFSET_1 = 10;
      var OFFSET_2 = 15;
      
      var loopCOUNT = 10;
  
      var Int8Heap = new stdlib.Int8Array (buffer);
      var Uint8Heap = new stdlib.Uint8Array (buffer);
  
      var Int16Heap = new stdlib.Int16Array(buffer);
      var Uint16Heap = new stdlib.Uint16Array(buffer);
      var Int32Heap = new stdlib.Int32Array(buffer);
      var Uint32Heap = new stdlib.Uint32Array(buffer);
      var Float32Heap = new stdlib.Float32Array(buffer);
  
      // Merges count number of SIMD vectors from srcIdx1 and srcIdx2 to dstIdx
      function merge(srcIdx1, srcIdx2, dstIdx, count)
      {
          srcIdx1 = srcIdx1 | 0;
          srcIdx2 = srcIdx2 | 0;
          dstIdx = dstIdx | 0;
          count = count | 0;
  
          var i = 0;
  
          for (; (i|0) < ((2 * count)|0); i = (i + 1) |0)
          {
              if ((((i | 0) % 2)|0) == 0)
              {
                  f4store(Int8Heap, dstIdx, f4load(Int8Heap, srcIdx1));
                  //f4store(Int8Heap, (dstIdx + 0), f4load(Int8Heap, (srcIdx1 + 0)));
                  srcIdx1 = (srcIdx1 + 16) | 0;
  
              }
              else
              {
                  f4store(Int8Heap, dstIdx, f4load(Int8Heap, srcIdx2));
                  //f4store(Int8Heap, (dstIdx + 0), f4load(Int8Heap, (srcIdx1 + 0)));
                  srcIdx2 = (srcIdx2 + 16) | 0;
              }
              dstIdx = (dstIdx + 16) | 0;
          }
          return -1;
      }
  
      function merge1(srcIdx1, srcIdx2, dstIdx, count)
      {
          srcIdx1 = srcIdx1 | 0;
          srcIdx2 = srcIdx2 | 0;
          dstIdx = dstIdx | 0;
          count = count | 0;
  
          var i = 0;
  
          for (; (i|0) < ((2 * count)|0); i = (i + 1) |0)
          {
              if ((((i | 0) % 2)|0) == 0)
              {
                  i4store(Int8Heap, dstIdx, i4load(Int8Heap, srcIdx1));
                  //f4store(Int8Heap, (dstIdx + 0), f4load(Int8Heap, (srcIdx1 + 0)));
                  srcIdx1 = (srcIdx1 + 16) | 0;
  
              }
              else
              {
                  i4store(Int8Heap, dstIdx, i4load(Int8Heap, srcIdx2));
                  //f4store(Int8Heap, (dstIdx + 0), f4load(Int8Heap, (srcIdx1 + 0)));
                  srcIdx2 = (srcIdx2 + 16) | 0;
              }
              dstIdx = (dstIdx + 16) | 0;
          }
  
          return -1;
      }
      /*
      function merge2(srcIdx1, srcIdx2, dstIdx, count)
      {
          srcIdx1 = srcIdx1 | 0;
          srcIdx2 = srcIdx2 | 0;
          dstIdx = dstIdx | 0;
          count = count | 0;
  
          var i = 0;
  
          for (; (i|0) < ((2 * count)|0); i = (i + 1) |0)
          {
              if ((((i | 0) % 2)|0) == 0)
              {
                  d2store(Int8Heap, dstIdx, d2load(Int8Heap, srcIdx1));
                  //f4store(Int8Heap, (dstIdx + 0), f4load(Int8Heap, (srcIdx1 + 0)));
                  srcIdx1 = (srcIdx1 + 16) | 0;
  
              }
              else
              {
                  d2store(Int8Heap, dstIdx, d2load(Int8Heap, srcIdx2));
                  //f4store(Int8Heap, (dstIdx + 0), f4load(Int8Heap, (srcIdx1 + 0)));
                  srcIdx2 = (srcIdx2 + 16) | 0;
              }
              dstIdx = (dstIdx + 16) | 0;
          }
  
          return -1;
      }
      */
      return {merge:merge
              , merge1:merge1
              /*, merge2:merge2*/};
  }
  
  var buffer = new ArrayBuffer(0x10000); //16mb min 2^12
  
  //Reset or flush the buffer
  function initF32(buffer) {
      var values = new Float32Array( buffer );
      for( var i=0; i < values.length ; ++i ) {
          values[i] = i * 10;
      }
      return values.length;
  }
  function initI32(buffer) {
      var values = new Int32Array( buffer );
      for( var i=0; i < values.length ; ++i ) {
          values[i] = i * 10;
      }
      return values.length;
  }
  function validateBuffer(buffer, count)
  {
      var f4;
      var data = [
      SIMD.Float32x4(0.0,10.0,20.0,30.0),
      SIMD.Float32x4(40.0,50.0,60.0,70.0),
      SIMD.Float32x4(80.0,90.0,100.0,110.0),
      SIMD.Float32x4(120.0,130.0,140.0,150.0),
      SIMD.Float32x4(160.0,170.0,180.0,190.0),
      SIMD.Float32x4(200.0,210.0,220.0,230.0),
      SIMD.Float32x4(240.0,250.0,260.0,270.0),
      SIMD.Float32x4(280.0,290.0,300.0,310.0),
      SIMD.Float32x4(320.0,330.0,340.0,350.0),
      SIMD.Float32x4(360.0,370.0,380.0,390.0),
      SIMD.Float32x4(0.0,10.0,20.0,30.0),
      SIMD.Float32x4(200.0,210.0,220.0,230.0),
      SIMD.Float32x4(40.0,50.0,60.0,70.0),
      SIMD.Float32x4(240.0,250.0,260.0,270.0),
      SIMD.Float32x4(80.0,90.0,100.0,110.0),
      SIMD.Float32x4(280.0,290.0,300.0,310.0),
      SIMD.Float32x4(120.0,130.0,140.0,150.0),
      SIMD.Float32x4(320.0,330.0,340.0,350.0),
      SIMD.Float32x4(160.0,170.0,180.0,190.0),
      SIMD.Float32x4(360.0,370.0,380.0,390.0),
      SIMD.Float32x4(800.0,810.0,820.0,830.0),
      SIMD.Float32x4(840.0,850.0,860.0,870.0),
      SIMD.Float32x4(880.0,890.0,900.0,910.0),
      SIMD.Float32x4(920.0,930.0,940.0,950.0),
      SIMD.Float32x4(960.0,970.0,980.0,990.0)
      ];
      for (var i = 0; i < count/* * 16*/; i += 4)
      {
          f4 = SIMD.Float32x4.load(buffer, i);
          equalSimd(data[i/4], f4, SIMD.Float32x4, "validateBuffer");
      }
  }
  function validateBuffer1(buffer, count)
  {
      var i4;
          var data = [
      SIMD.Int32x4(0,10,20,30),
      SIMD.Int32x4(40,50,60,70),
      SIMD.Int32x4(80,90,100,110),
      SIMD.Int32x4(120,130,140,150),
      SIMD.Int32x4(160,170,180,190),
      SIMD.Int32x4(200,210,220,230),
      SIMD.Int32x4(240,250,260,270),
      SIMD.Int32x4(280,290,300,310),
      SIMD.Int32x4(320,330,340,350),
      SIMD.Int32x4(360,370,380,390),
      SIMD.Int32x4(0,10,20,30),
      SIMD.Int32x4(200,210,220,230),
      SIMD.Int32x4(40,50,60,70),
      SIMD.Int32x4(240,250,260,270),
      SIMD.Int32x4(80,90,100,110),
      SIMD.Int32x4(280,290,300,310),
      SIMD.Int32x4(120,130,140,150),
      SIMD.Int32x4(320,330,340,350),
      SIMD.Int32x4(160,170,180,190),
      SIMD.Int32x4(360,370,380,390),
      SIMD.Int32x4(800,810,820,830),
      SIMD.Int32x4(840,850,860,870),
      SIMD.Int32x4(880,890,900,910),
      SIMD.Int32x4(920,930,940,950),
      SIMD.Int32x4(960,970,980,990)
      ];
      for (var i = 0; i < count/* * 16*/; i += 4)
      {
          i4 = SIMD.Int32x4.load(buffer, i);
          equalSimd(data[i/4], i4, SIMD.Int32x4, "validateBuffer1");
      }
  }
  
  
  inputLength = initF32(buffer);
  
  //Module initialization
  var m = asmModule(this, {g0:initF32(buffer),g1:SIMD.Float32x4(9,9,9,9), g2:SIMD.Int32x4(1, 2, 3, 4)}, buffer);
  var values = new Float32Array(buffer);
  
  //Resetting the buffer.
  initF32(buffer);
  
  var ret = m.merge(0, 5 * 16, 10 * 16, 5);
  validateBuffer(values, 4 * 25);
  
  initI32(buffer);
  var ret = m.merge1(0, 5 * 16, 10 * 16, 5);
  validateBuffer1(values, 4 * 25);
  print("PASS");