text: // automatically generated by the FlatBuffers compiler, do not modify
  
  
  #ifndef FLATBUFFERS_GENERATED_MONSTERTEST_MYGAME_EXAMPLE_H_
  #define FLATBUFFERS_GENERATED_MONSTERTEST_MYGAME_EXAMPLE_H_
  
  #include "flatbuffers/flatbuffers.h"
  #include "flatbuffers/flexbuffers.h"
  
  namespace MyGame {
  
  struct InParentNamespace;
  struct InParentNamespaceT;
  
  namespace Example2 {
  
  struct Monster;
  struct MonsterT;
  
  }  // namespace Example2
  
  namespace Example {
  
  struct Test;
  
  struct TestSimpleTableWithEnum;
  struct TestSimpleTableWithEnumT;
  
  struct Vec3;
  
  struct Ability;
  
  struct Stat;
  struct StatT;
  
  struct Referrable;
  struct ReferrableT;
  
  struct Monster;
  struct MonsterT;
  
  struct TypeAliases;
  struct TypeAliasesT;
  
  }  // namespace Example
  
  bool operator==(const InParentNamespaceT &lhs, const InParentNamespaceT &rhs);
  bool operator!=(const InParentNamespaceT &lhs, const InParentNamespaceT &rhs);
  namespace Example2 {
  
  bool operator==(const MonsterT &lhs, const MonsterT &rhs);
  bool operator!=(const MonsterT &lhs, const MonsterT &rhs);
  }  // namespace Example2
  
  namespace Example {
  
  bool operator==(const Test &lhs, const Test &rhs);
  bool operator!=(const Test &lhs, const Test &rhs);
  bool operator==(const TestSimpleTableWithEnumT &lhs, const TestSimpleTableWithEnumT &rhs);
  bool operator!=(const TestSimpleTableWithEnumT &lhs, const TestSimpleTableWithEnumT &rhs);
  bool operator==(const Vec3 &lhs, const Vec3 &rhs);
  bool operator!=(const Vec3 &lhs, const Vec3 &rhs);
  bool operator==(const Ability &lhs, const Ability &rhs);
  bool operator!=(const Ability &lhs, const Ability &rhs);
  bool operator==(const StatT &lhs, const StatT &rhs);
  bool operator!=(const StatT &lhs, const StatT &rhs);
  bool operator==(const ReferrableT &lhs, const ReferrableT &rhs);
  bool operator!=(const ReferrableT &lhs, const ReferrableT &rhs);
  bool operator==(const MonsterT &lhs, const MonsterT &rhs);
  bool operator!=(const MonsterT &lhs, const MonsterT &rhs);
  bool operator==(const TypeAliasesT &lhs, const TypeAliasesT &rhs);
  bool operator!=(const TypeAliasesT &lhs, const TypeAliasesT &rhs);
  
  }  // namespace Example
  
  inline const flatbuffers::TypeTable *InParentNamespaceTypeTable();
  
  namespace Example2 {
  
  inline const flatbuffers::TypeTable *MonsterTypeTable();
  
  }  // namespace Example2
  
  namespace Example {
  
  inline const flatbuffers::TypeTable *TestTypeTable();
  
  inline const flatbuffers::TypeTable *TestSimpleTableWithEnumTypeTable();
  
  inline const flatbuffers::TypeTable *Vec3TypeTable();
  
  inline const flatbuffers::TypeTable *AbilityTypeTable();
  
  inline const flatbuffers::TypeTable *StatTypeTable();
  
  inline const flatbuffers::TypeTable *ReferrableTypeTable();
  
  inline const flatbuffers::TypeTable *MonsterTypeTable();
  
  inline const flatbuffers::TypeTable *TypeAliasesTypeTable();
  
  /// Composite components of Monster color.
  enum Color {
    Color_Red = 1,
    /// \brief color Green
    /// Green is bit_flag with value (1u << 1)
    Color_Green = 2,
    /// \brief color Blue (1u << 3)
    Color_Blue = 8,
    Color_NONE = 0,
    Color_ANY = 11
  };
  
  inline const Color (&EnumValuesColor())[3] {
    static const Color values[] = {
      Color_Red,
      Color_Green,
      Color_Blue
    };
    return values;
  }
  
  inline const char * const *EnumNamesColor() {
    static const char * const names[9] = {
      "Red",
      "Green",
      "",
      "",
      "",
      "",
      "",
      "Blue",
      nullptr
    };
    return names;
  }
  
  inline const char *EnumNameColor(Color e) {
    if (e < Color_Red || e > Color_Blue) return "";
    const size_t index = static_cast<size_t>(e) - static_cast<size_t>(Color_Red);
    return EnumNamesColor()[index];
  }
  
  enum Race {
    Race_None = -1,
    Race_Human = 0,
    Race_Dwarf = 1,
    Race_Elf = 2,
    Race_MIN = Race_None,
    Race_MAX = Race_Elf
  };
  
  inline const Race (&EnumValuesRace())[4] {
    static const Race values[] = {
      Race_None,
      Race_Human,
      Race_Dwarf,
      Race_Elf
    };
    return values;
  }
  
  inline const char * const *EnumNamesRace() {
    static const char * const names[5] = {
      "None",
      "Human",
      "Dwarf",
      "Elf",
      nullptr
    };
    return names;
  }
  
  inline const char *EnumNameRace(Race e) {
    if (e < Race_None || e > Race_Elf) return "";
    const size_t index = static_cast<size_t>(e) - static_cast<size_t>(Race_None);
    return EnumNamesRace()[index];
  }
  
  enum Any {
    Any_NONE = 0,
    Any_Monster = 1,
    Any_TestSimpleTableWithEnum = 2,
    Any_MyGame_Example2_Monster = 3,
    Any_MIN = Any_NONE,
    Any_MAX = Any_MyGame_Example2_Monster
  };
  
  inline const Any (&EnumValuesAny())[4] {
    static const Any values[] = {
      Any_NONE,
      Any_Monster,
      Any_TestSimpleTableWithEnum,
      Any_MyGame_Example2_Monster
    };
    return values;
  }
  
  inline const char * const *EnumNamesAny() {
    static const char * const names[5] = {
      "NONE",
      "Monster",
      "TestSimpleTableWithEnum",
      "MyGame_Example2_Monster",
      nullptr
    };
    return names;
  }
  
  inline const char *EnumNameAny(Any e) {
    if (e < Any_NONE || e > Any_MyGame_Example2_Monster) return "";
    const size_t index = static_cast<size_t>(e);
    return EnumNamesAny()[index];
  }
  
  template<typename T> struct AnyTraits {
    static const Any enum_value = Any_NONE;
  };
  
  template<> struct AnyTraits<MyGame::Example::Monster> {
    static const Any enum_value = Any_Monster;
  };
  
  template<> struct AnyTraits<MyGame::Example::TestSimpleTableWithEnum> {
    static const Any enum_value = Any_TestSimpleTableWithEnum;
  };
  
  template<> struct AnyTraits<MyGame::Example2::Monster> {
    static const Any enum_value = Any_MyGame_Example2_Monster;
  };
  
  struct AnyUnion {
    Any type;
    void *value;
  
    AnyUnion() : type(Any_NONE), value(nullptr) {}
    AnyUnion(AnyUnion&& u) FLATBUFFERS_NOEXCEPT :
      type(Any_NONE), value(nullptr)
      { std::swap(type, u.type); std::swap(value, u.value); }
    AnyUnion(const AnyUnion &) FLATBUFFERS_NOEXCEPT;
    AnyUnion &operator=(const AnyUnion &u) FLATBUFFERS_NOEXCEPT
      { AnyUnion t(u); std::swap(type, t.type); std::swap(value, t.value); return *this; }
    AnyUnion &operator=(AnyUnion &&u) FLATBUFFERS_NOEXCEPT
      { std::swap(type, u.type); std::swap(value, u.value); return *this; }
    ~AnyUnion() { Reset(); }
  
    void Reset();
  
  #ifndef FLATBUFFERS_CPP98_STL
    template <typename T>
    void Set(T&& val) {
      using RT = typename std::remove_reference<T>::type;
      Reset();
      type = AnyTraits<typename RT::TableType>::enum_value;
      if (type != Any_NONE) {
        value = new RT(std::forward<T>(val));
      }
    }
  #endif  // FLATBUFFERS_CPP98_STL
  
    static void *UnPack(const void *obj, Any type, const flatbuffers::resolver_function_t *resolver);
    flatbuffers::Offset<void> Pack(flatbuffers::FlatBufferBuilder &_fbb, const flatbuffers::rehasher_function_t *_rehasher = nullptr) const;
  
    MyGame::Example::MonsterT *AsMonster() {
      return type == Any_Monster ?
        reinterpret_cast<MyGame::Example::MonsterT *>(value) : nullptr;
    }
    const MyGame::Example::MonsterT *AsMonster() const {
      return type == Any_Monster ?
        reinterpret_cast<const MyGame::Example::MonsterT *>(value) : nullptr;
    }
    MyGame::Example::TestSimpleTableWithEnumT *AsTestSimpleTableWithEnum() {
      return type == Any_TestSimpleTableWithEnum ?
        reinterpret_cast<MyGame::Example::TestSimpleTableWithEnumT *>(value) : nullptr;
    }
    const MyGame::Example::TestSimpleTableWithEnumT *AsTestSimpleTableWithEnum() const {
      return type == Any_TestSimpleTableWithEnum ?
        reinterpret_cast<const MyGame::Example::TestSimpleTableWithEnumT *>(value) : nullptr;
    }
    MyGame::Example2::MonsterT *AsMyGame_Example2_Monster() {
      return type == Any_MyGame_Example2_Monster ?
        reinterpret_cast<MyGame::Example2::MonsterT *>(value) : nullptr;
    }
    const MyGame::Example2::MonsterT *AsMyGame_Example2_Monster() const {
      return type == Any_MyGame_Example2_Monster ?
        reinterpret_cast<const MyGame::Example2::MonsterT *>(value) : nullptr;
    }
  };
  
  
  inline bool operator==(const AnyUnion &lhs, const AnyUnion &rhs) {
    if (lhs.type != rhs.type) return false;
    switch (lhs.type) {
      case Any_NONE: {
        return true;
      }
      case Any_Monster: {
        return *(reinterpret_cast<const MyGame::Example::MonsterT *>(lhs.value)) ==
               *(reinterpret_cast<const MyGame::Example::MonsterT *>(rhs.value));
      }
      case Any_TestSimpleTableWithEnum: {
        return *(reinterpret_cast<const MyGame::Example::TestSimpleTableWithEnumT *>(lhs.value)) ==
               *(reinterpret_cast<const MyGame::Example::TestSimpleTableWithEnumT *>(rhs.value));
      }
      case Any_MyGame_Example2_Monster: {
        return *(reinterpret_cast<const MyGame::Example2::MonsterT *>(lhs.value)) ==
               *(reinterpret_cast<const MyGame::Example2::MonsterT *>(rhs.value));
      }
      default: {
        return false;
      }
    }
  }
  
  inline bool operator!=(const AnyUnion &lhs, const AnyUnion &rhs) {
      return !(lhs == rhs);
  }
  
  bool VerifyAny(flatbuffers::Verifier &verifier, const void *obj, Any type);
  bool VerifyAnyVector(flatbuffers::Verifier &verifier, const flatbuffers::Vector<flatbuffers::Offset<void>> *values, const flatbuffers::Vector<uint8_t> *types);
  
  enum AnyUniqueAliases {
    AnyUniqueAliases_NONE = 0,
    AnyUniqueAliases_M = 1,
    AnyUniqueAliases_TS = 2,
    AnyUniqueAliases_M2 = 3,
    AnyUniqueAliases_MIN = AnyUniqueAliases_NONE,
    AnyUniqueAliases_MAX = AnyUniqueAliases_M2
  };
  
  inline const AnyUniqueAliases (&EnumValuesAnyUniqueAliases())[4] {
    static const AnyUniqueAliases values[] = {
      AnyUniqueAliases_NONE,
      AnyUniqueAliases_M,
      AnyUniqueAliases_TS,
      AnyUniqueAliases_M2
    };
    return values;
  }
  
  inline const char * const *EnumNamesAnyUniqueAliases() {
    static const char * const names[5] = {
      "NONE",
      "M",
      "TS",
      "M2",
      nullptr
    };
    return names;
  }
  
  inline const char *EnumNameAnyUniqueAliases(AnyUniqueAliases e) {
    if (e < AnyUniqueAliases_NONE || e > AnyUniqueAliases_M2) return "";
    const size_t index = static_cast<size_t>(e);
    return EnumNamesAnyUniqueAliases()[index];
  }
  
  template<typename T> struct AnyUniqueAliasesTraits {
    static const AnyUniqueAliases enum_value = AnyUniqueAliases_NONE;
  };
  
  template<> struct AnyUniqueAliasesTraits<MyGame::Example::Monster> {
    static const AnyUniqueAliases enum_value = AnyUniqueAliases_M;
  };
  
  template<> struct AnyUniqueAliasesTraits<MyGame::Example::TestSimpleTableWithEnum> {
    static const AnyUniqueAliases enum_value = AnyUniqueAliases_TS;
  };
  
  template<> struct AnyUniqueAliasesTraits<MyGame::Example2::Monster> {
    static const AnyUniqueAliases enum_value = AnyUniqueAliases_M2;
  };
  
  struct AnyUniqueAliasesUnion {
    AnyUniqueAliases type;
    void *value;
  
    AnyUniqueAliasesUnion() : type(AnyUniqueAliases_NONE), value(nullptr) {}
    AnyUniqueAliasesUnion(AnyUniqueAliasesUnion&& u) FLATBUFFERS_NOEXCEPT :
      type(AnyUniqueAliases_NONE), value(nullptr)
      { std::swap(type, u.type); std::swap(value, u.value); }
    AnyUniqueAliasesUnion(const AnyUniqueAliasesUnion &) FLATBUFFERS_NOEXCEPT;
    AnyUniqueAliasesUnion &operator=(const AnyUniqueAliasesUnion &u) FLATBUFFERS_NOEXCEPT
      { AnyUniqueAliasesUnion t(u); std::swap(type, t.type); std::swap(value, t.value); return *this; }
    AnyUniqueAliasesUnion &operator=(AnyUniqueAliasesUnion &&u) FLATBUFFERS_NOEXCEPT
      { std::swap(type, u.type); std::swap(value, u.value); return *this; }
    ~AnyUniqueAliasesUnion() { Reset(); }
  
    void Reset();
  
  #ifndef FLATBUFFERS_CPP98_STL
    template <typename T>
    void Set(T&& val) {
      using RT = typename std::remove_reference<T>::type;
      Reset();
      type = AnyUniqueAliasesTraits<typename RT::TableType>::enum_value;
      if (type != AnyUniqueAliases_NONE) {
        value = new RT(std::forward<T>(val));
      }
    }
  #endif  // FLATBUFFERS_CPP98_STL
  
    static void *UnPack(const void *obj, AnyUniqueAliases type, const flatbuffers::resolver_function_t *resolver);
    flatbuffers::Offset<void> Pack(flatbuffers::FlatBufferBuilder &_fbb, const flatbuffers::rehasher_function_t *_rehasher = nullptr) const;
  
    MyGame::Example::MonsterT *AsM() {
      return type == AnyUniqueAliases_M ?
        reinterpret_cast<MyGame::Example::MonsterT *>(value) : nullptr;
    }
    const MyGame::Example::MonsterT *AsM() const {
      return type == AnyUniqueAliases_M ?
        reinterpret_cast<const MyGame::Example::MonsterT *>(value) : nullptr;
    }
    MyGame::Example::TestSimpleTableWithEnumT *AsTS() {
      return type == AnyUniqueAliases_TS ?
        reinterpret_cast<MyGame::Example::TestSimpleTableWithEnumT *>(value) : nullptr;
    }
    const MyGame::Example::TestSimpleTableWithEnumT *AsTS() const {
      return type == AnyUniqueAliases_TS ?
        reinterpret_cast<const MyGame::Example::TestSimpleTableWithEnumT *>(value) : nullptr;
    }
    MyGame::Example2::MonsterT *AsM2() {
      return type == AnyUniqueAliases_M2 ?
        reinterpret_cast<MyGame::Example2::MonsterT *>(value) : nullptr;
    }
    const MyGame::Example2::MonsterT *AsM2() const {
      return type == AnyUniqueAliases_M2 ?
        reinterpret_cast<const MyGame::Example2::MonsterT *>(value) : nullptr;
    }
  };
  
  
  inline bool operator==(const AnyUniqueAliasesUnion &lhs, const AnyUniqueAliasesUnion &rhs) {
    if (lhs.type != rhs.type) return false;
    switch (lhs.type) {
      case AnyUniqueAliases_NONE: {
        return true;
      }
      case AnyUniqueAliases_M: {
        return *(reinterpret_cast<const MyGame::Example::MonsterT *>(lhs.value)) ==
               *(reinterpret_cast<const MyGame::Example::MonsterT *>(rhs.value));
      }
      case AnyUniqueAliases_TS: {
        return *(reinterpret_cast<const MyGame::Example::TestSimpleTableWithEnumT *>(lhs.value)) ==
               *(reinterpret_cast<const MyGame::Example::TestSimpleTableWithEnumT *>(rhs.value));
      }
      case AnyUniqueAliases_M2: {
        return *(reinterpret_cast<const MyGame::Example2::MonsterT *>(lhs.value)) ==
               *(reinterpret_cast<const MyGame::Example2::MonsterT *>(rhs.value));
      }
      default: {
        return false;
      }
    }
  }
  
  inline bool operator!=(const AnyUniqueAliasesUnion &lhs, const AnyUniqueAliasesUnion &rhs) {
      return !(lhs == rhs);
  }
  
  bool VerifyAnyUniqueAliases(flatbuffers::Verifier &verifier, const void *obj, AnyUniqueAliases type);
  bool VerifyAnyUniqueAliasesVector(flatbuffers::Verifier &verifier, const flatbuffers::Vector<flatbuffers::Offset<void>> *values, const flatbuffers::Vector<uint8_t> *types);
  
  enum AnyAmbiguousAliases {
    AnyAmbiguousAliases_NONE = 0,
    AnyAmbiguousAliases_M1 = 1,
    AnyAmbiguousAliases_M2 = 2,
    AnyAmbiguousAliases_M3 = 3,
    AnyAmbiguousAliases_MIN = AnyAmbiguousAliases_NONE,
    AnyAmbiguousAliases_MAX = AnyAmbiguousAliases_M3
  };
  
  inline const AnyAmbiguousAliases (&EnumValuesAnyAmbiguousAliases())[4] {
    static const AnyAmbiguousAliases values[] = {
      AnyAmbiguousAliases_NONE,
      AnyAmbiguousAliases_M1,
      AnyAmbiguousAliases_M2,
      AnyAmbiguousAliases_M3
    };
    return values;
  }
  
  inline const char * const *EnumNamesAnyAmbiguousAliases() {
    static const char * const names[5] = {
      "NONE",
      "M1",
      "M2",
      "M3",
      nullptr
    };
    return names;
  }
  
  inline const char *EnumNameAnyAmbiguousAliases(AnyAmbiguousAliases e) {
    if (e < AnyAmbiguousAliases_NONE || e > AnyAmbiguousAliases_M3) return "";
    const size_t index = static_cast<size_t>(e);
    return EnumNamesAnyAmbiguousAliases()[index];
  }
  
  struct AnyAmbiguousAliasesUnion {
    AnyAmbiguousAliases type;
    void *value;
  
    AnyAmbiguousAliasesUnion() : type(AnyAmbiguousAliases_NONE), value(nullptr) {}
    AnyAmbiguousAliasesUnion(AnyAmbiguousAliasesUnion&& u) FLATBUFFERS_NOEXCEPT :
      type(AnyAmbiguousAliases_NONE), value(nullptr)
      { std::swap(type, u.type); std::swap(value, u.value); }
    AnyAmbiguousAliasesUnion(const AnyAmbiguousAliasesUnion &) FLATBUFFERS_NOEXCEPT;
    AnyAmbiguousAliasesUnion &operator=(const AnyAmbiguousAliasesUnion &u) FLATBUFFERS_NOEXCEPT
      { AnyAmbiguousAliasesUnion t(u); std::swap(type, t.type); std::swap(value, t.value); return *this; }
    AnyAmbiguousAliasesUnion &operator=(AnyAmbiguousAliasesUnion &&u) FLATBUFFERS_NOEXCEPT
      { std::swap(type, u.type); std::swap(value, u.value); return *this; }
    ~AnyAmbiguousAliasesUnion() { Reset(); }
  
    void Reset();
  
    static void *UnPack(const void *obj, AnyAmbiguousAliases type, const flatbuffers::resolver_function_t *resolver);
    flatbuffers::Offset<void> Pack(flatbuffers::FlatBufferBuilder &_fbb, const flatbuffers::rehasher_function_t *_rehasher = nullptr) const;
  
    MyGame::Example::MonsterT *AsM1() {
      return type == AnyAmbiguousAliases_M1 ?
        reinterpret_cast<MyGame::Example::MonsterT *>(value) : nullptr;
    }
    const MyGame::Example::MonsterT *AsM1() const {
      return type == AnyAmbiguousAliases_M1 ?
        reinterpret_cast<const MyGame::Example::MonsterT *>(value) : nullptr;
    }
    MyGame::Example::MonsterT *AsM2() {
      return type == AnyAmbiguousAliases_M2 ?
        reinterpret_cast<MyGame::Example::MonsterT *>(value) : nullptr;
    }
    const MyGame::Example::MonsterT *AsM2() const {
      return type == AnyAmbiguousAliases_M2 ?
        reinterpret_cast<const MyGame::Example::MonsterT *>(value) : nullptr;
    }
    MyGame::Example::MonsterT *AsM3() {
      return type == AnyAmbiguousAliases_M3 ?
        reinterpret_cast<MyGame::Example::MonsterT *>(value) : nullptr;
    }
    const MyGame::Example::MonsterT *AsM3() const {
      return type == AnyAmbiguousAliases_M3 ?
        reinterpret_cast<const MyGame::Example::MonsterT *>(value) : nullptr;
    }
  };
  
  
  inline bool operator==(const AnyAmbiguousAliasesUnion &lhs, const AnyAmbiguousAliasesUnion &rhs) {
    if (lhs.type != rhs.type) return false;
    switch (lhs.type) {
      case AnyAmbiguousAliases_NONE: {
        return true;
      }
      case AnyAmbiguousAliases_M1: {
        return *(reinterpret_cast<const MyGame::Example::MonsterT *>(lhs.value)) ==
               *(reinterpret_cast<const MyGame::Example::MonsterT *>(rhs.value));
      }
      case AnyAmbiguousAliases_M2: {
        return *(reinterpret_cast<const MyGame::Example::MonsterT *>(lhs.value)) ==
               *(reinterpret_cast<const MyGame::Example::MonsterT *>(rhs.value));
      }
      case AnyAmbiguousAliases_M3: {
        return *(reinterpret_cast<const MyGame::Example::MonsterT *>(lhs.value)) ==
               *(reinterpret_cast<const MyGame::Example::MonsterT *>(rhs.value));
      }
      default: {
        return false;
      }
    }
  }
  
  inline bool operator!=(const AnyAmbiguousAliasesUnion &lhs, const AnyAmbiguousAliasesUnion &rhs) {
      return !(lhs == rhs);
  }
  
  bool VerifyAnyAmbiguousAliases(flatbuffers::Verifier &verifier, const void *obj, AnyAmbiguousAliases type);
  bool VerifyAnyAmbiguousAliasesVector(flatbuffers::Verifier &verifier, const flatbuffers::Vector<flatbuffers::Offset<void>> *values, const flatbuffers::Vector<uint8_t> *types);
  
  FLATBUFFERS_MANUALLY_ALIGNED_STRUCT(2) Test FLATBUFFERS_FINAL_CLASS {
   private:
    int16_t a_;
    int8_t b_;
    int8_t padding0__;
  
   public:
    static const flatbuffers::TypeTable *MiniReflectTypeTable() {
      return TestTypeTable();
    }
    Test() {
      memset(static_cast<void *>(this), 0, sizeof(Test));
    }
    Test(int16_t _a, int8_t _b)
        : a_(flatbuffers::EndianScalar(_a)),
          b_(flatbuffers::EndianScalar(_b)),
          padding0__(0) {
      (void)padding0__;
    }
    int16_t a() const {
      return flatbuffers::EndianScalar(a_);
    }
    void mutate_a(int16_t _a) {
      flatbuffers::WriteScalar(&a_, _a);
    }
    int8_t b() const {
      return flatbuffers::EndianScalar(b_);
    }
    void mutate_b(int8_t _b) {
      flatbuffers::WriteScalar(&b_, _b);
    }
  };
  FLATBUFFERS_STRUCT_END(Test, 4);
  
  inline bool operator==(const Test &lhs, const Test &rhs) {
    return
        (lhs.a() == rhs.a()) &&
        (lhs.b() == rhs.b());
  }
  
  inline bool operator!=(const Test &lhs, const Test &rhs) {
      return !(lhs == rhs);
  }
  
  
  FLATBUFFERS_MANUALLY_ALIGNED_STRUCT(8) Vec3 FLATBUFFERS_FINAL_CLASS {
   private:
    float x_;
    float y_;
    float z_;
    int32_t padding0__;
    double test1_;
    uint8_t test2_;
    int8_t padding1__;
    MyGame::Example::Test test3_;
    int16_t padding2__;
  
   public:
    static const flatbuffers::TypeTable *MiniReflectTypeTable() {
      return Vec3TypeTable();
    }
    Vec3() {
      memset(static_cast<void *>(this), 0, sizeof(Vec3));
    }
    Vec3(float _x, float _y, float _z, double _test1, MyGame::Example::Color _test2, const MyGame::Example::Test &_test3)
        : x_(flatbuffers::EndianScalar(_x)),
          y_(flatbuffers::EndianScalar(_y)),
          z_(flatbuffers::EndianScalar(_z)),
          padding0__(0),
          test1_(flatbuffers::EndianScalar(_test1)),
          test2_(flatbuffers::EndianScalar(static_cast<uint8_t>(_test2))),
          padding1__(0),
          test3_(_test3),
          padding2__(0) {
      (void)padding0__;
      (void)padding1__;
      (void)padding2__;
    }
    float x() const {
      return flatbuffers::EndianScalar(x_);
    }
    void mutate_x(float _x) {
      flatbuffers::WriteScalar(&x_, _x);
    }
    float y() const {
      return flatbuffers::EndianScalar(y_);
    }
    void mutate_y(float _y) {
      flatbuffers::WriteScalar(&y_, _y);
    }
    float z() const {
      return flatbuffers::EndianScalar(z_);
    }
    void mutate_z(float _z) {
      flatbuffers::WriteScalar(&z_, _z);
    }
    double test1() const {
      return flatbuffers::EndianScalar(test1_);
    }
    void mutate_test1(double _test1) {
      flatbuffers::WriteScalar(&test1_, _test1);
    }
    MyGame::Example::Color test2() const {
      return static_cast<MyGame::Example::Color>(flatbuffers::EndianScalar(test2_));
    }
    void mutate_test2(MyGame::Example::Color _test2) {
      flatbuffers::WriteScalar(&test2_, static_cast<uint8_t>(_test2));
    }
    const MyGame::Example::Test &test3() const {
      return test3_;
    }
    MyGame::Example::Test &mutable_test3() {
      return test3_;
    }
  };
  FLATBUFFERS_STRUCT_END(Vec3, 32);
  
  inline bool operator==(const Vec3 &lhs, const Vec3 &rhs) {
    return
        (lhs.x() == rhs.x()) &&
        (lhs.y() == rhs.y()) &&
        (lhs.z() == rhs.z()) &&
        (lhs.test1() == rhs.test1()) &&
        (lhs.test2() == rhs.test2()) &&
        (lhs.test3() == rhs.test3());
  }
  
  inline bool operator!=(const Vec3 &lhs, const Vec3 &rhs) {
      return !(lhs == rhs);
  }
  
  
  FLATBUFFERS_MANUALLY_ALIGNED_STRUCT(4) Ability FLATBUFFERS_FINAL_CLASS {
   private:
    uint32_t id_;
    uint32_t distance_;
  
   public:
    static const flatbuffers::TypeTable *MiniReflectTypeTable() {
      return AbilityTypeTable();
    }
    Ability() {
      memset(static_cast<void *>(this), 0, sizeof(Ability));
    }
    Ability(uint32_t _id, uint32_t _distance)
        : id_(flatbuffers::EndianScalar(_id)),
          distance_(flatbuffers::EndianScalar(_distance)) {
    }
    uint32_t id() const {
      return flatbuffers::EndianScalar(id_);
    }
    void mutate_id(uint32_t _id) {
      flatbuffers::WriteScalar(&id_, _id);
    }
    bool KeyCompareLessThan(const Ability *o) const {
      return id() < o->id();
    }
    int KeyCompareWithValue(uint32_t val) const {
      return static_cast<int>(id() > val) - static_cast<int>(id() < val);
    }
    uint32_t distance() const {
      return flatbuffers::EndianScalar(distance_);
    }
    void mutate_distance(uint32_t _distance) {
      flatbuffers::WriteScalar(&distance_, _distance);
    }
  };
  FLATBUFFERS_STRUCT_END(Ability, 8);
  
  inline bool operator==(const Ability &lhs, const Ability &rhs) {
    return
        (lhs.id() == rhs.id()) &&
        (lhs.distance() == rhs.distance());
  }
  
  inline bool operator!=(const Ability &lhs, const Ability &rhs) {
      return !(lhs == rhs);
  }
  
  
  }  // namespace Example
  
  struct InParentNamespaceT : public flatbuffers::NativeTable {
    typedef InParentNamespace TableType;
    InParentNamespaceT() {
    }
  };
  
  inline bool operator==(const InParentNamespaceT &, const InParentNamespaceT &) {
    return true;
  }
  
  inline bool operator!=(const InParentNamespaceT &lhs, const InParentNamespaceT &rhs) {
      return !(lhs == rhs);
  }
  
  
  struct InParentNamespace FLATBUFFERS_FINAL_CLASS : private flatbuffers::Table {
    typedef InParentNamespaceT NativeTableType;
    static const flatbuffers::TypeTable *MiniReflectTypeTable() {
      return InParentNamespaceTypeTable();
    }
    bool Verify(flatbuffers::Verifier &verifier) const {
      return VerifyTableStart(verifier) &&
             verifier.EndTable();
    }
    InParentNamespaceT *UnPack(const flatbuffers::resolver_function_t *_resolver = nullptr) const;
    void UnPackTo(InParentNamespaceT *_o, const flatbuffers::resolver_function_t *_resolver = nullptr) const;
    static flatbuffers::Offset<InParentNamespace> Pack(flatbuffers::FlatBufferBuilder &_fbb, const InParentNamespaceT* _o, const flatbuffers::rehasher_function_t *_rehasher = nullptr);
  };
  
  struct InParentNamespaceBuilder {
    flatbuffers::FlatBufferBuilder &fbb_;
    flatbuffers::uoffset_t start_;
    explicit InParentNamespaceBuilder(flatbuffers::FlatBufferBuilder &_fbb)
          : fbb_(_fbb) {
      start_ = fbb_.StartTable();
    }
    InParentNamespaceBuilder &operator=(const InParentNamespaceBuilder &);
    flatbuffers::Offset<InParentNamespace> Finish() {
      const auto end = fbb_.EndTable(start_);
      auto o = flatbuffers::Offset<InParentNamespace>(end);
      return o;
    }
  };
  
  inline flatbuffers::Offset<InParentNamespace> CreateInParentNamespace(
      flatbuffers::FlatBufferBuilder &_fbb) {
    InParentNamespaceBuilder builder_(_fbb);
    return builder_.Finish();
  }
  
  flatbuffers::Offset<InParentNamespace> CreateInParentNamespace(flatbuffers::FlatBufferBuilder &_fbb, const InParentNamespaceT *_o, const flatbuffers::rehasher_function_t *_rehasher = nullptr);
  
  namespace Example2 {
  
  struct MonsterT : public flatbuffers::NativeTable {
    typedef Monster TableType;
    MonsterT() {
    }
  };
  
  inline bool operator==(const MonsterT &, const MonsterT &) {
    return true;
  }
  
  inline bool operator!=(const MonsterT &lhs, const MonsterT &rhs) {
      return !(lhs == rhs);
  }
  
  
  struct Monster FLATBUFFERS_FINAL_CLASS : private flatbuffers::Table {
    typedef MonsterT NativeTableType;
    static const flatbuffers::TypeTable *MiniReflectTypeTable() {
      return MonsterTypeTable();
    }
    bool Verify(flatbuffers::Verifier &verifier) const {
      return VerifyTableStart(verifier) &&
             verifier.EndTable();
    }
    MonsterT *UnPack(const flatbuffers::resolver_function_t *_resolver = nullptr) const;
    void UnPackTo(MonsterT *_o, const flatbuffers::resolver_function_t *_resolver = nullptr) const;
    static flatbuffers::Offset<Monster> Pack(flatbuffers::FlatBufferBuilder &_fbb, const MonsterT* _o, const flatbuffers::rehasher_function_t *_rehasher = nullptr);
  };
  
  struct MonsterBuilder {
    flatbuffers::FlatBufferBuilder &fbb_;
    flatbuffers::uoffset_t start_;
    explicit MonsterBuilder(flatbuffers::FlatBufferBuilder &_fbb)
          : fbb_(_fbb) {
      start_ = fbb_.StartTable();
    }
    MonsterBuilder &operator=(const MonsterBuilder &);
    flatbuffers::Offset<Monster> Finish() {
      const auto end = fbb_.EndTable(start_);
      auto o = flatbuffers::Offset<Monster>(end);
      return o;
    }
  };
  
  inline flatbuffers::Offset<Monster> CreateMonster(
      flatbuffers::FlatBufferBuilder &_fbb) {
    MonsterBuilder builder_(_fbb);
    return builder_.Finish();
  }
  
  flatbuffers::Offset<Monster> CreateMonster(flatbuffers::FlatBufferBuilder &_fbb, const MonsterT *_o, const flatbuffers::rehasher_function_t *_rehasher = nullptr);
  
  }  // namespace Example2
  
  namespace Example {
  
  struct TestSimpleTableWithEnumT : public flatbuffers::NativeTable {
    typedef TestSimpleTableWithEnum TableType;
    MyGame::Example::Color color;
    TestSimpleTableWithEnumT()
        : color(MyGame::Example::Color_Green) {
    }
  };
  
  inline bool operator==(const TestSimpleTableWithEnumT &lhs, const TestSimpleTableWithEnumT &rhs) {
    return
        (lhs.color == rhs.color);
  }
  
  inline bool operator!=(const TestSimpleTableWithEnumT &lhs, const TestSimpleTableWithEnumT &rhs) {
      return !(lhs == rhs);
  }
  
  
  struct TestSimpleTableWithEnum FLATBUFFERS_FINAL_CLASS : private flatbuffers::Table {
    typedef TestSimpleTableWithEnumT NativeTableType;
    static const flatbuffers::TypeTable *MiniReflectTypeTable() {
      return TestSimpleTableWithEnumTypeTable();
    }
    enum FlatBuffersVTableOffset FLATBUFFERS_VTABLE_UNDERLYING_TYPE {
      VT_COLOR = 4
    };
    MyGame::Example::Color color() const {
      return static_cast<MyGame::Example::Color>(GetField<uint8_t>(VT_COLOR, 2));
    }
    bool mutate_color(MyGame::Example::Color _color) {
      return SetField<uint8_t>(VT_COLOR, static_cast<uint8_t>(_color), 2);
    }
    bool Verify(flatbuffers::Verifier &verifier) const {
      return VerifyTableStart(verifier) &&
             VerifyField<uint8_t>(verifier, VT_COLOR) &&
             verifier.EndTable();
    }
    TestSimpleTableWithEnumT *UnPack(const flatbuffers::resolver_function_t *_resolver = nullptr) const;
    void UnPackTo(TestSimpleTableWithEnumT *_o, const flatbuffers::resolver_function_t *_resolver = nullptr) const;
    static flatbuffers::Offset<TestSimpleTableWithEnum> Pack(flatbuffers::FlatBufferBuilder &_fbb, const TestSimpleTableWithEnumT* _o, const flatbuffers::rehasher_function_t *_rehasher = nullptr);
  };
  
  struct TestSimpleTableWithEnumBuilder {
    flatbuffers::FlatBufferBuilder &fbb_;
    flatbuffers::uoffset_t start_;
    void add_color(MyGame::Example::Color color) {
      fbb_.AddElement<uint8_t>(TestSimpleTableWithEnum::VT_COLOR, static_cast<uint8_t>(color), 2);
    }
    explicit TestSimpleTableWithEnumBuilder(flatbuffers::FlatBufferBuilder &_fbb)
          : fbb_(_fbb) {
      start_ = fbb_.StartTable();
    }
    TestSimpleTableWithEnumBuilder &operator=(const TestSimpleTableWithEnumBuilder &);
    flatbuffers::Offset<TestSimpleTableWithEnum> Finish() {
      const auto end = fbb_.EndTable(start_);
      auto o = flatbuffers::Offset<TestSimpleTableWithEnum>(end);
      return o;
    }
  };
  
  inline flatbuffers::Offset<TestSimpleTableWithEnum> CreateTestSimpleTableWithEnum(
      flatbuffers::FlatBufferBuilder &_fbb,
      MyGame::Example::Color color = MyGame::Example::Color_Green) {
    TestSimpleTableWithEnumBuilder builder_(_fbb);
    builder_.add_color(color);
    return builder_.Finish();
  }
  
  flatbuffers::Offset<TestSimpleTableWithEnum> CreateTestSimpleTableWithEnum(flatbuffers::FlatBufferBuilder &_fbb, const TestSimpleTableWithEnumT *_o, const flatbuffers::rehasher_function_t *_rehasher = nullptr);
  
  struct StatT : public flatbuffers::NativeTable {
    typedef Stat TableType;
    std::string id;
    int64_t val;
    uint16_t count;
    StatT()
        : val(0),
          count(0) {
    }
  };
  
  inline bool operator==(const StatT &lhs, const StatT &rhs) {
    return
        (lhs.id == rhs.id) &&
        (lhs.val == rhs.val) &&
        (lhs.count == rhs.count);
  }
  
  inline bool operator!=(const StatT &lhs, const StatT &rhs) {
      return !(lhs == rhs);
  }
  
  
  struct Stat FLATBUFFERS_FINAL_CLASS : private flatbuffers::Table {
    typedef StatT NativeTableType;
    static const flatbuffers::TypeTable *MiniReflectTypeTable() {
      return StatTypeTable();
    }
    enum FlatBuffersVTableOffset FLATBUFFERS_VTABLE_UNDERLYING_TYPE {
      VT_ID = 4,
      VT_VAL = 6,
      VT_COUNT = 8
    };
    const flatbuffers::String *id() const {
      return GetPointer<const flatbuffers::String *>(VT_ID);
    }
    flatbuffers::String *mutable_id() {
      return GetPointer<flatbuffers::String *>(VT_ID);
    }
    int64_t val() const {
      return GetField<int64_t>(VT_VAL, 0);
    }
    bool mutate_val(int64_t _val) {
      return SetField<int64_t>(VT_VAL, _val, 0);
    }
    uint16_t count() const {
      return GetField<uint16_t>(VT_COUNT, 0);
    }
    bool mutate_count(uint16_t _count) {
      return SetField<uint16_t>(VT_COUNT, _count, 0);
    }
    bool Verify(flatbuffers::Verifier &verifier) const {
      return VerifyTableStart(verifier) &&
             VerifyOffset(verifier, VT_ID) &&
             verifier.VerifyString(id()) &&
             VerifyField<int64_t>(verifier, VT_VAL) &&
             VerifyField<uint16_t>(verifier, VT_COUNT) &&
             verifier.EndTable();
    }
    StatT *UnPack(const flatbuffers::resolver_function_t *_resolver = nullptr) const;
    void UnPackTo(StatT *_o, const flatbuffers::resolver_function_t *_resolver = nullptr) const;
    static flatbuffers::Offset<Stat> Pack(flatbuffers::FlatBufferBuilder &_fbb, const StatT* _o, const flatbuffers::rehasher_function_t *_rehasher = nullptr);
  };
  
  struct StatBuilder {
    flatbuffers::FlatBufferBuilder &fbb_;
    flatbuffers::uoffset_t start_;
    void add_id(flatbuffers::Offset<flatbuffers::String> id) {
      fbb_.AddOffset(Stat::VT_ID, id);
    }
    void add_val(int64_t val) {
      fbb_.AddElement<int64_t>(Stat::VT_VAL, val, 0);
    }
    void add_count(uint16_t count) {
      fbb_.AddElement<uint16_t>(Stat::VT_COUNT, count, 0);
    }
    explicit StatBuilder(flatbuffers::FlatBufferBuilder &_fbb)
          : fbb_(_fbb) {
      start_ = fbb_.StartTable();
    }
    StatBuilder &operator=(const StatBuilder &);
    flatbuffers::Offset<Stat> Finish() {
      const auto end = fbb_.EndTable(start_);
      auto o = flatbuffers::Offset<Stat>(end);
      return o;
    }
  };
  
  inline flatbuffers::Offset<Stat> CreateStat(
      flatbuffers::FlatBufferBuilder &_fbb,
      flatbuffers::Offset<flatbuffers::String> id = 0,
      int64_t val = 0,
      uint16_t count = 0) {
    StatBuilder builder_(_fbb);
    builder_.add_val(val);
    builder_.add_id(id);
    builder_.add_count(count);
    return builder_.Finish();
  }
  
  inline flatbuffers::Offset<Stat> CreateStatDirect(
      flatbuffers::FlatBufferBuilder &_fbb,
      const char *id = nullptr,
      int64_t val = 0,
      uint16_t count = 0) {
    auto id__ = id ? _fbb.CreateString(id) : 0;
    return MyGame::Example::CreateStat(
        _fbb,
        id__,
        val,
        count);
  }
  
  flatbuffers::Offset<Stat> CreateStat(flatbuffers::FlatBufferBuilder &_fbb, const StatT *_o, const flatbuffers::rehasher_function_t *_rehasher = nullptr);
  
  struct ReferrableT : public flatbuffers::NativeTable {
    typedef Referrable TableType;
    uint64_t id;
    ReferrableT()
        : id(0) {
    }
  };
  
  inline bool operator==(const ReferrableT &lhs, const ReferrableT &rhs) {
    return
        (lhs.id == rhs.id);
  }
  
  inline bool operator!=(const ReferrableT &lhs, const ReferrableT &rhs) {
      return !(lhs == rhs);
  }
  
  
  struct Referrable FLATBUFFERS_FINAL_CLASS : private flatbuffers::Table {
    typedef ReferrableT NativeTableType;
    static const flatbuffers::TypeTable *MiniReflectTypeTable() {
      return ReferrableTypeTable();
    }
    enum FlatBuffersVTableOffset FLATBUFFERS_VTABLE_UNDERLYING_TYPE {
      VT_ID = 4
    };
    uint64_t id() const {
      return GetField<uint64_t>(VT_ID, 0);
    }
    bool mutate_id(uint64_t _id) {
      return SetField<uint64_t>(VT_ID, _id, 0);
    }
    bool KeyCompareLessThan(const Referrable *o) const {
      return id() < o->id();
    }
    int KeyCompareWithValue(uint64_t val) const {
      return static_cast<int>(id() > val) - static_cast<int>(id() < val);
    }
    bool Verify(flatbuffers::Verifier &verifier) const {
      return VerifyTableStart(verifier) &&
             VerifyField<uint64_t>(verifier, VT_ID) &&
             verifier.EndTable();
    }
    ReferrableT *UnPack(const flatbuffers::resolver_function_t *_resolver = nullptr) const;
    void UnPackTo(ReferrableT *_o, const flatbuffers::resolver_function_t *_resolver = nullptr) const;
    static flatbuffers::Offset<Referrable> Pack(flatbuffers::FlatBufferBuilder &_fbb, const ReferrableT* _o, const flatbuffers::rehasher_function_t *_rehasher = nullptr);
  };
  
  struct ReferrableBuilder {
    flatbuffers::FlatBufferBuilder &fbb_;
    flatbuffers::uoffset_t start_;
    void add_id(uint64_t id) {
      fbb_.AddElement<uint64_t>(Referrable::VT_ID, id, 0);
    }
    explicit ReferrableBuilder(flatbuffers::FlatBufferBuilder &_fbb)
          : fbb_(_fbb) {
      start_ = fbb_.StartTable();
    }
    ReferrableBuilder &operator=(const ReferrableBuilder &);
    flatbuffers::Offset<Referrable> Finish() {
      const auto end = fbb_.EndTable(start_);
      auto o = flatbuffers::Offset<Referrable>(end);
      return o;
    }
  };
  
  inline flatbuffers::Offset<Referrable> CreateReferrable(
      flatbuffers::FlatBufferBuilder &_fbb,
      uint64_t id = 0) {
    ReferrableBuilder builder_(_fbb);
    builder_.add_id(id);
    return builder_.Finish();
  }
  
  flatbuffers::Offset<Referrable> CreateReferrable(flatbuffers::FlatBufferBuilder &_fbb, const ReferrableT *_o, const flatbuffers::rehasher_function_t *_rehasher = nullptr);
  
  struct MonsterT : public flatbuffers::NativeTable {
    typedef Monster TableType;
    flatbuffers::unique_ptr<MyGame::Example::Vec3> pos;
    int16_t mana;
    int16_t hp;
    std::string name;
    std::vector<uint8_t> inventory;
    MyGame::Example::Color color;
    AnyUnion test;
    std::vector<MyGame::Example::Test> test4;
    std::vector<std::string> testarrayofstring;
    std::vector<flatbuffers::unique_ptr<MyGame::Example::MonsterT>> testarrayoftables;
    flatbuffers::unique_ptr<MyGame::Example::MonsterT> enemy;
    std::vector<uint8_t> testnestedflatbuffer;
    flatbuffers::unique_ptr<MyGame::Example::StatT> testempty;
    bool testbool;
    int32_t testhashs32_fnv1;
    uint32_t testhashu32_fnv1;
    int64_t testhashs64_fnv1;
    uint64_t testhashu64_fnv1;
    int32_t testhashs32_fnv1a;
    Stat *testhashu32_fnv1a;
    int64_t testhashs64_fnv1a;
    uint64_t testhashu64_fnv1a;
    std::vector<bool> testarrayofbools;
    float testf;
    float testf2;
    float testf3;
    std::vector<std::string> testarrayofstring2;
    std::vector<MyGame::Example::Ability> testarrayofsortedstruct;
    std::vector<uint8_t> flex;
    std::vector<MyGame::Example::Test> test5;
    std::vector<int64_t> vector_of_longs;
    std::vector<double> vector_of_doubles;
    flatbuffers::unique_ptr<MyGame::InParentNamespaceT> parent_namespace_test;
    std::vector<flatbuffers::unique_ptr<MyGame::Example::ReferrableT>> vector_of_referrables;
    ReferrableT *single_weak_reference;
    std::vector<ReferrableT *> vector_of_weak_references;
    std::vector<flatbuffers::unique_ptr<MyGame::Example::ReferrableT>> vector_of_strong_referrables;
    ReferrableT *co_owning_reference;
    std::vector<flatbuffers::unique_ptr<ReferrableT>> vector_of_co_owning_references;
    ReferrableT *non_owning_reference;
    std::vector<ReferrableT *> vector_of_non_owning_references;
    AnyUniqueAliasesUnion any_unique;
    AnyAmbiguousAliasesUnion any_ambiguous;
    std::vector<MyGame::Example::Color> vector_of_enums;
    MyGame::Example::Race signed_enum;
    MonsterT()
        : mana(150),
          hp(100),
          color(MyGame::Example::Color_Blue),
          testbool(false),
          testhashs32_fnv1(0),
          testhashu32_fnv1(0),
          testhashs64_fnv1(0),
          testhashu64_fnv1(0),
          testhashs32_fnv1a(0),
          testhashu32_fnv1a(nullptr),
          testhashs64_fnv1a(0),
          testhashu64_fnv1a(0),
          testf(3.14159f),
          testf2(3.0f),
          testf3(0.0f),
          single_weak_reference(nullptr),
          co_owning_reference(nullptr),
          non_owning_reference(nullptr),
          signed_enum(MyGame::Example::Race_None) {
    }
  };
  
  inline bool operator==(const MonsterT &lhs, const MonsterT &rhs) {
    return
        (lhs.pos == rhs.pos) &&
        (lhs.mana == rhs.mana) &&
        (lhs.hp == rhs.hp) &&
        (lhs.name == rhs.name) &&
        (lhs.inventory == rhs.inventory) &&
        (lhs.color == rhs.color) &&
        (lhs.test == rhs.test) &&
        (lhs.test4 == rhs.test4) &&
        (lhs.testarrayofstring == rhs.testarrayofstring) &&
        (lhs.testarrayoftables == rhs.testarrayoftables) &&
        (lhs.enemy == rhs.enemy) &&
        (lhs.testnestedflatbuffer == rhs.testnestedflatbuffer) &&
        (lhs.testempty == rhs.testempty) &&
        (lhs.testbool == rhs.testbool) &&
        (lhs.testhashs32_fnv1 == rhs.testhashs32_fnv1) &&
        (lhs.testhashu32_fnv1 == rhs.testhashu32_fnv1) &&
        (lhs.testhashs64_fnv1 == rhs.testhashs64_fnv1) &&
        (lhs.testhashu64_fnv1 == rhs.testhashu64_fnv1) &&
        (lhs.testhashs32_fnv1a == rhs.testhashs32_fnv1a) &&
        (lhs.testhashu32_fnv1a == rhs.testhashu32_fnv1a) &&
        (lhs.testhashs64_fnv1a == rhs.testhashs64_fnv1a) &&
        (lhs.testhashu64_fnv1a == rhs.testhashu64_fnv1a) &&
        (lhs.testarrayofbools == rhs.testarrayofbools) &&
        (lhs.testf == rhs.testf) &&
        (lhs.testf2 == rhs.testf2) &&
        (lhs.testf3 == rhs.testf3) &&
        (lhs.testarrayofstring2 == rhs.testarrayofstring2) &&
        (lhs.testarrayofsortedstruct == rhs.testarrayofsortedstruct) &&
        (lhs.flex == rhs.flex) &&
        (lhs.test5 == rhs.test5) &&
        (lhs.vector_of_longs == rhs.vector_of_longs) &&
        (lhs.vector_of_doubles == rhs.vector_of_doubles) &&
        (lhs.parent_namespace_test == rhs.parent_namespace_test) &&
        (lhs.vector_of_referrables == rhs.vector_of_referrables) &&
        (lhs.single_weak_reference == rhs.single_weak_reference) &&
        (lhs.vector_of_weak_references == rhs.vector_of_weak_references) &&
        (lhs.vector_of_strong_referrables == rhs.vector_of_strong_referrables) &&
        (lhs.co_owning_reference == rhs.co_owning_reference) &&
        (lhs.vector_of_co_owning_references == rhs.vector_of_co_owning_references) &&
        (lhs.non_owning_reference == rhs.non_owning_reference) &&
        (lhs.vector_of_non_owning_references == rhs.vector_of_non_owning_references) &&
        (lhs.any_unique == rhs.any_unique) &&
        (lhs.any_ambiguous == rhs.any_ambiguous) &&
        (lhs.vector_of_enums == rhs.vector_of_enums) &&
        (lhs.signed_enum == rhs.signed_enum);
  }
  
  inline bool operator!=(const MonsterT &lhs, const MonsterT &rhs) {
      return !(lhs == rhs);
  }
  
  
  /// an example documentation comment: monster object
  struct Monster FLATBUFFERS_FINAL_CLASS : private flatbuffers::Table {
    typedef MonsterT NativeTableType;
    static const flatbuffers::TypeTable *MiniReflectTypeTable() {
      return MonsterTypeTable();
    }
    enum FlatBuffersVTableOffset FLATBUFFERS_VTABLE_UNDERLYING_TYPE {
      VT_POS = 4,
      VT_MANA = 6,
      VT_HP = 8,
      VT_NAME = 10,
      VT_INVENTORY = 14,
      VT_COLOR = 16,
      VT_TEST_TYPE = 18,
      VT_TEST = 20,
      VT_TEST4 = 22,
      VT_TESTARRAYOFSTRING = 24,
      VT_TESTARRAYOFTABLES = 26,
      VT_ENEMY = 28,
      VT_TESTNESTEDFLATBUFFER = 30,
      VT_TESTEMPTY = 32,
      VT_TESTBOOL = 34,
      VT_TESTHASHS32_FNV1 = 36,
      VT_TESTHASHU32_FNV1 = 38,
      VT_TESTHASHS64_FNV1 = 40,
      VT_TESTHASHU64_FNV1 = 42,
      VT_TESTHASHS32_FNV1A = 44,
      VT_TESTHASHU32_FNV1A = 46,
      VT_TESTHASHS64_FNV1A = 48,
      VT_TESTHASHU64_FNV1A = 50,
      VT_TESTARRAYOFBOOLS = 52,
      VT_TESTF = 54,
      VT_TESTF2 = 56,
      VT_TESTF3 = 58,
      VT_TESTARRAYOFSTRING2 = 60,
      VT_TESTARRAYOFSORTEDSTRUCT = 62,
      VT_FLEX = 64,
      VT_TEST5 = 66,
      VT_VECTOR_OF_LONGS = 68,
      VT_VECTOR_OF_DOUBLES = 70,
      VT_PARENT_NAMESPACE_TEST = 72,
      VT_VECTOR_OF_REFERRABLES = 74,
      VT_SINGLE_WEAK_REFERENCE = 76,
      VT_VECTOR_OF_WEAK_REFERENCES = 78,
      VT_VECTOR_OF_STRONG_REFERRABLES = 80,
      VT_CO_OWNING_REFERENCE = 82,
      VT_VECTOR_OF_CO_OWNING_REFERENCES = 84,
      VT_NON_OWNING_REFERENCE = 86,
      VT_VECTOR_OF_NON_OWNING_REFERENCES = 88,
      VT_ANY_UNIQUE_TYPE = 90,
      VT_ANY_UNIQUE = 92,
      VT_ANY_AMBIGUOUS_TYPE = 94,
      VT_ANY_AMBIGUOUS = 96,
      VT_VECTOR_OF_ENUMS = 98,
      VT_SIGNED_ENUM = 100
    };
    const MyGame::Example::Vec3 *pos() const {
      return GetStruct<const MyGame::Example::Vec3 *>(VT_POS);
    }
    MyGame::Example::Vec3 *mutable_pos() {
      return GetStruct<MyGame::Example::Vec3 *>(VT_POS);
    }
    int16_t mana() const {
      return GetField<int16_t>(VT_MANA, 150);
    }
    bool mutate_mana(int16_t _mana) {
      return SetField<int16_t>(VT_MANA, _mana, 150);
    }
    int16_t hp() const {
      return GetField<int16_t>(VT_HP, 100);
    }
    bool mutate_hp(int16_t _hp) {
      return SetField<int16_t>(VT_HP, _hp, 100);
    }
    const flatbuffers::String *name() const {
      return GetPointer<const flatbuffers::String *>(VT_NAME);
    }
    flatbuffers::String *mutable_name() {
      return GetPointer<flatbuffers::String *>(VT_NAME);
    }
    bool KeyCompareLessThan(const Monster *o) const {
      return *name() < *o->name();
    }
    int KeyCompareWithValue(const char *val) const {
      return strcmp(name()->c_str(), val);
    }
    const flatbuffers::Vector<uint8_t> *inventory() const {
      return GetPointer<const flatbuffers::Vector<uint8_t> *>(VT_INVENTORY);
    }
    flatbuffers::Vector<uint8_t> *mutable_inventory() {
      return GetPointer<flatbuffers::Vector<uint8_t> *>(VT_INVENTORY);
    }
    MyGame::Example::Color color() const {
      return static_cast<MyGame::Example::Color>(GetField<uint8_t>(VT_COLOR, 8));
    }
    bool mutate_color(MyGame::Example::Color _color) {
      return SetField<uint8_t>(VT_COLOR, static_cast<uint8_t>(_color), 8);
    }
    MyGame::Example::Any test_type() const {
      return static_cast<MyGame::Example::Any>(GetField<uint8_t>(VT_TEST_TYPE, 0));
    }
    bool mutate_test_type(MyGame::Example::Any _test_type) {
      return SetField<uint8_t>(VT_TEST_TYPE, static_cast<uint8_t>(_test_type), 0);
    }
    const void *test() const {
      return GetPointer<const void *>(VT_TEST);
    }
    template<typename T> const T *test_as() const;
    const MyGame::Example::Monster *test_as_Monster() const {
      return test_type() == MyGame::Example::Any_Monster ? static_cast<const MyGame::Example::Monster *>(test()) : nullptr;
    }
    const MyGame::Example::TestSimpleTableWithEnum *test_as_TestSimpleTableWithEnum() const {
      return test_type() == MyGame::Example::Any_TestSimpleTableWithEnum ? static_cast<const MyGame::Example::TestSimpleTableWithEnum *>(test()) : nullptr;
    }
    const MyGame::Example2::Monster *test_as_MyGame_Example2_Monster() const {
      return test_type() == MyGame::Example::Any_MyGame_Example2_Monster ? static_cast<const MyGame::Example2::Monster *>(test()) : nullptr;
    }
    void *mutable_test() {
      return GetPointer<void *>(VT_TEST);
    }
    const flatbuffers::Vector<const MyGame::Example::Test *> *test4() const {
      return GetPointer<const flatbuffers::Vector<const MyGame::Example::Test *> *>(VT_TEST4);
    }
    flatbuffers::Vector<const MyGame::Example::Test *> *mutable_test4() {
      return GetPointer<flatbuffers::Vector<const MyGame::Example::Test *> *>(VT_TEST4);
    }
    const flatbuffers::Vector<flatbuffers::Offset<flatbuffers::String>> *testarrayofstring() const {
      return GetPointer<const flatbuffers::Vector<flatbuffers::Offset<flatbuffers::String>> *>(VT_TESTARRAYOFSTRING);
    }
    flatbuffers::Vector<flatbuffers::Offset<flatbuffers::String>> *mutable_testarrayofstring() {
      return GetPointer<flatbuffers::Vector<flatbuffers::Offset<flatbuffers::String>> *>(VT_TESTARRAYOFSTRING);
    }
    /// an example documentation comment: this will end up in the generated code
    /// multiline too
    const flatbuffers::Vector<flatbuffers::Offset<MyGame::Example::Monster>> *testarrayoftables() const {
      return GetPointer<const flatbuffers::Vector<flatbuffers::Offset<MyGame::Example::Monster>> *>(VT_TESTARRAYOFTABLES);
    }
    flatbuffers::Vector<flatbuffers::Offset<MyGame::Example::Monster>> *mutable_testarrayoftables() {
      return GetPointer<flatbuffers::Vector<flatbuffers::Offset<MyGame::Example::Monster>> *>(VT_TESTARRAYOFTABLES);
    }
    const MyGame::Example::Monster *enemy() const {
      return GetPointer<const MyGame::Example::Monster *>(VT_ENEMY);
    }
    MyGame::Example::Monster *mutable_enemy() {
      return GetPointer<MyGame::Example::Monster *>(VT_ENEMY);
    }
    const flatbuffers::Vector<uint8_t> *testnestedflatbuffer() const {
      return GetPointer<const flatbuffers::Vector<uint8_t> *>(VT_TESTNESTEDFLATBUFFER);
    }
    flatbuffers::Vector<uint8_t> *mutable_testnestedflatbuffer() {
      return GetPointer<flatbuffers::Vector<uint8_t> *>(VT_TESTNESTEDFLATBUFFER);
    }
    const MyGame::Example::Monster *testnestedflatbuffer_nested_root() const {
      return flatbuffers::GetRoot<MyGame::Example::Monster>(testnestedflatbuffer()->Data());
    }
    const MyGame::Example::Stat *testempty() const {
      return GetPointer<const MyGame::Example::Stat *>(VT_TESTEMPTY);
    }
    MyGame::Example::Stat *mutable_testempty() {
      return GetPointer<MyGame::Example::Stat *>(VT_TESTEMPTY);
    }
    bool testbool() const {
      return GetField<uint8_t>(VT_TESTBOOL, 0) != 0;
    }
    bool mutate_testbool(bool _testbool) {
      return SetField<uint8_t>(VT_TESTBOOL, static_cast<uint8_t>(_testbool), 0);
    }
    int32_t testhashs32_fnv1() const {
      return GetField<int32_t>(VT_TESTHASHS32_FNV1, 0);
    }
    bool mutate_testhashs32_fnv1(int32_t _testhashs32_fnv1) {
      return SetField<int32_t>(VT_TESTHASHS32_FNV1, _testhashs32_fnv1, 0);
    }
    uint32_t testhashu32_fnv1() const {
      return GetField<uint32_t>(VT_TESTHASHU32_FNV1, 0);
    }
    bool mutate_testhashu32_fnv1(uint32_t _testhashu32_fnv1) {
      return SetField<uint32_t>(VT_TESTHASHU32_FNV1, _testhashu32_fnv1, 0);
    }
    int64_t testhashs64_fnv1() const {
      return GetField<int64_t>(VT_TESTHASHS64_FNV1, 0);
    }
    bool mutate_testhashs64_fnv1(int64_t _testhashs64_fnv1) {
      return SetField<int64_t>(VT_TESTHASHS64_FNV1, _testhashs64_fnv1, 0);
    }
    uint64_t testhashu64_fnv1() const {
      return GetField<uint64_t>(VT_TESTHASHU64_FNV1, 0);
    }
    bool mutate_testhashu64_fnv1(uint64_t _testhashu64_fnv1) {
      return SetField<uint64_t>(VT_TESTHASHU64_FNV1, _testhashu64_fnv1, 0);
    }
    int32_t testhashs32_fnv1a() const {
      return GetField<int32_t>(VT_TESTHASHS32_FNV1A, 0);
    }
    bool mutate_testhashs32_fnv1a(int32_t _testhashs32_fnv1a) {
      return SetField<int32_t>(VT_TESTHASHS32_FNV1A, _testhashs32_fnv1a, 0);
    }
    uint32_t testhashu32_fnv1a() const {
      return GetField<uint32_t>(VT_TESTHASHU32_FNV1A, 0);
    }
    bool mutate_testhashu32_fnv1a(uint32_t _testhashu32_fnv1a) {
      return SetField<uint32_t>(VT_TESTHASHU32_FNV1A, _testhashu32_fnv1a, 0);
    }
    int64_t testhashs64_fnv1a() const {
      return GetField<int64_t>(VT_TESTHASHS64_FNV1A, 0);
    }
    bool mutate_testhashs64_fnv1a(int64_t _testhashs64_fnv1a) {
      return SetField<int64_t>(VT_TESTHASHS64_FNV1A, _testhashs64_fnv1a, 0);
    }
    uint64_t testhashu64_fnv1a() const {
      return GetField<uint64_t>(VT_TESTHASHU64_FNV1A, 0);
    }
    bool mutate_testhashu64_fnv1a(uint64_t _testhashu64_fnv1a) {
      return SetField<uint64_t>(VT_TESTHASHU64_FNV1A, _testhashu64_fnv1a, 0);
    }
    const flatbuffers::Vector<uint8_t> *testarrayofbools() const {
      return GetPointer<const flatbuffers::Vector<uint8_t> *>(VT_TESTARRAYOFBOOLS);
    }
    flatbuffers::Vector<uint8_t> *mutable_testarrayofbools() {
      return GetPointer<flatbuffers::Vector<uint8_t> *>(VT_TESTARRAYOFBOOLS);
    }
    float testf() const {
      return GetField<float>(VT_TESTF, 3.14159f);
    }
    bool mutate_testf(float _testf) {
      return SetField<float>(VT_TESTF, _testf, 3.14159f);
    }
    float testf2() const {
      return GetField<float>(VT_TESTF2, 3.0f);
    }
    bool mutate_testf2(float _testf2) {
      return SetField<float>(VT_TESTF2, _testf2, 3.0f);
    }
    float testf3() const {
      return GetField<float>(VT_TESTF3, 0.0f);
    }
    bool mutate_testf3(float _testf3) {
      return SetField<float>(VT_TESTF3, _testf3, 0.0f);
    }
    const flatbuffers::Vector<flatbuffers::Offset<flatbuffers::String>> *testarrayofstring2() const {
      return GetPointer<const flatbuffers::Vector<flatbuffers::Offset<flatbuffers::String>> *>(VT_TESTARRAYOFSTRING2);
    }
    flatbuffers::Vector<flatbuffers::Offset<flatbuffers::String>> *mutable_testarrayofstring2() {
      return GetPointer<flatbuffers::Vector<flatbuffers::Offset<flatbuffers::String>> *>(VT_TESTARRAYOFSTRING2);
    }
    const flatbuffers::Vector<const MyGame::Example::Ability *> *testarrayofsortedstruct() const {
      return GetPointer<const flatbuffers::Vector<const MyGame::Example::Ability *> *>(VT_TESTARRAYOFSORTEDSTRUCT);
    }
    flatbuffers::Vector<const MyGame::Example::Ability *> *mutable_testarrayofsortedstruct() {
      return GetPointer<flatbuffers::Vector<const MyGame::Example::Ability *> *>(VT_TESTARRAYOFSORTEDSTRUCT);
    }
    const flatbuffers::Vector<uint8_t> *flex() const {
      return GetPointer<const flatbuffers::Vector<uint8_t> *>(VT_FLEX);
    }
    flatbuffers::Vector<uint8_t> *mutable_flex() {
      return GetPointer<flatbuffers::Vector<uint8_t> *>(VT_FLEX);
    }
    flexbuffers::Reference flex_flexbuffer_root() const {
      return flexbuffers::GetRoot(flex()->Data(), flex()->size());
    }
    const flatbuffers::Vector<const MyGame::Example::Test *> *test5() const {
      return GetPointer<const flatbuffers::Vector<const MyGame::Example::Test *> *>(VT_TEST5);
    }
    flatbuffers::Vector<const MyGame::Example::Test *> *mutable_test5() {
      return GetPointer<flatbuffers::Vector<const MyGame::Example::Test *> *>(VT_TEST5);
    }
    const flatbuffers::Vector<int64_t> *vector_of_longs() const {
      return GetPointer<const flatbuffers::Vector<int64_t> *>(VT_VECTOR_OF_LONGS);
    }
    flatbuffers::Vector<int64_t> *mutable_vector_of_longs() {
      return GetPointer<flatbuffers::Vector<int64_t> *>(VT_VECTOR_OF_LONGS);
    }
    const flatbuffers::Vector<double> *vector_of_doubles() const {
      return GetPointer<const flatbuffers::Vector<double> *>(VT_VECTOR_OF_DOUBLES);
    }
    flatbuffers::Vector<double> *mutable_vector_of_doubles() {
      return GetPointer<flatbuffers::Vector<double> *>(VT_VECTOR_OF_DOUBLES);
    }
    const MyGame::InParentNamespace *parent_namespace_test() const {
      return GetPointer<const MyGame::InParentNamespace *>(VT_PARENT_NAMESPACE_TEST);
    }
    MyGame::InParentNamespace *mutable_parent_namespace_test() {
      return GetPointer<MyGame::InParentNamespace *>(VT_PARENT_NAMESPACE_TEST);
    }
    const flatbuffers::Vector<flatbuffers::Offset<MyGame::Example::Referrable>> *vector_of_referrables() const {
      return GetPointer<const flatbuffers::Vector<flatbuffers::Offset<MyGame::Example::Referrable>> *>(VT_VECTOR_OF_REFERRABLES);
    }
    flatbuffers::Vector<flatbuffers::Offset<MyGame::Example::Referrable>> *mutable_vector_of_referrables() {
      return GetPointer<flatbuffers::Vector<flatbuffers::Offset<MyGame::Example::Referrable>> *>(VT_VECTOR_OF_REFERRABLES);
    }
    uint64_t single_weak_reference() const {
      return GetField<uint64_t>(VT_SINGLE_WEAK_REFERENCE, 0);
    }
    bool mutate_single_weak_reference(uint64_t _single_weak_reference) {
      return SetField<uint64_t>(VT_SINGLE_WEAK_REFERENCE, _single_weak_reference, 0);
    }
    const flatbuffers::Vector<uint64_t> *vector_of_weak_references() const {
      return GetPointer<const flatbuffers::Vector<uint64_t> *>(VT_VECTOR_OF_WEAK_REFERENCES);
    }
    flatbuffers::Vector<uint64_t> *mutable_vector_of_weak_references() {
      return GetPointer<flatbuffers::Vector<uint64_t> *>(VT_VECTOR_OF_WEAK_REFERENCES);
    }
    const flatbuffers::Vector<flatbuffers::Offset<MyGame::Example::Referrable>> *vector_of_strong_referrables() const {
      return GetPointer<const flatbuffers::Vector<flatbuffers::Offset<MyGame::Example::Referrable>> *>(VT_VECTOR_OF_STRONG_REFERRABLES);
    }
    flatbuffers::Vector<flatbuffers::Offset<MyGame::Example::Referrable>> *mutable_vector_of_strong_referrables() {
      return GetPointer<flatbuffers::Vector<flatbuffers::Offset<MyGame::Example::Referrable>> *>(VT_VECTOR_OF_STRONG_REFERRABLES);
    }
    uint64_t co_owning_reference() const {
      return GetField<uint64_t>(VT_CO_OWNING_REFERENCE, 0);
    }
    bool mutate_co_owning_reference(uint64_t _co_owning_reference) {
      return SetField<uint64_t>(VT_CO_OWNING_REFERENCE, _co_owning_reference, 0);
    }
    const flatbuffers::Vector<uint64_t> *vector_of_co_owning_references() const {
      return GetPointer<const flatbuffers::Vector<uint64_t> *>(VT_VECTOR_OF_CO_OWNING_REFERENCES);
    }
    flatbuffers::Vector<uint64_t> *mutable_vector_of_co_owning_references() {
      return GetPointer<flatbuffers::Vector<uint64_t> *>(VT_VECTOR_OF_CO_OWNING_REFERENCES);
    }
    uint64_t non_owning_reference() const {
      return GetField<uint64_t>(VT_NON_OWNING_REFERENCE, 0);
    }
    bool mutate_non_owning_reference(uint64_t _non_owning_reference) {
      return SetField<uint64_t>(VT_NON_OWNING_REFERENCE, _non_owning_reference, 0);
    }
    const flatbuffers::Vector<uint64_t> *vector_of_non_owning_references() const {
      return GetPointer<const flatbuffers::Vector<uint64_t> *>(VT_VECTOR_OF_NON_OWNING_REFERENCES);
    }
    flatbuffers::Vector<uint64_t> *mutable_vector_of_non_owning_references() {
      return GetPointer<flatbuffers::Vector<uint64_t> *>(VT_VECTOR_OF_NON_OWNING_REFERENCES);
    }
    MyGame::Example::AnyUniqueAliases any_unique_type() const {
      return static_cast<MyGame::Example::AnyUniqueAliases>(GetField<uint8_t>(VT_ANY_UNIQUE_TYPE, 0));
    }
    bool mutate_any_unique_type(MyGame::Example::AnyUniqueAliases _any_unique_type) {
      return SetField<uint8_t>(VT_ANY_UNIQUE_TYPE, static_cast<uint8_t>(_any_unique_type), 0);
    }
    const void *any_unique() const {
      return GetPointer<const void *>(VT_ANY_UNIQUE);
    }
    template<typename T> const T *any_unique_as() const;
    const MyGame::Example::Monster *any_unique_as_M() const {
      return any_unique_type() == MyGame::Example::AnyUniqueAliases_M ? static_cast<const MyGame::Example::Monster *>(any_unique()) : nullptr;
    }
    const MyGame::Example::TestSimpleTableWithEnum *any_unique_as_TS() const {
      return any_unique_type() == MyGame::Example::AnyUniqueAliases_TS ? static_cast<const MyGame::Example::TestSimpleTableWithEnum *>(any_unique()) : nullptr;
    }
    const MyGame::Example2::Monster *any_unique_as_M2() const {
      return any_unique_type() == MyGame::Example::AnyUniqueAliases_M2 ? static_cast<const MyGame::Example2::Monster *>(any_unique()) : nullptr;
    }
    void *mutable_any_unique() {
      return GetPointer<void *>(VT_ANY_UNIQUE);
    }
    MyGame::Example::AnyAmbiguousAliases any_ambiguous_type() const {
      return static_cast<MyGame::Example::AnyAmbiguousAliases>(GetField<uint8_t>(VT_ANY_AMBIGUOUS_TYPE, 0));
    }
    bool mutate_any_ambiguous_type(MyGame::Example::AnyAmbiguousAliases _any_ambiguous_type) {
      return SetField<uint8_t>(VT_ANY_AMBIGUOUS_TYPE, static_cast<uint8_t>(_any_ambiguous_type), 0);
    }
    const void *any_ambiguous() const {
      return GetPointer<const void *>(VT_ANY_AMBIGUOUS);
    }
    const MyGame::Example::Monster *any_ambiguous_as_M1() const {
      return any_ambiguous_type() == MyGame::Example::AnyAmbiguousAliases_M1 ? static_cast<const MyGame::Example::Monster *>(any_ambiguous()) : nullptr;
    }
    const MyGame::Example::Monster *any_ambiguous_as_M2() const {
      return any_ambiguous_type() == MyGame::Example::AnyAmbiguousAliases_M2 ? static_cast<const MyGame::Example::Monster *>(any_ambiguous()) : nullptr;
    }
    const MyGame::Example::Monster *any_ambiguous_as_M3() const {
      return any_ambiguous_type() == MyGame::Example::AnyAmbiguousAliases_M3 ? static_cast<const MyGame::Example::Monster *>(any_ambiguous()) : nullptr;
    }
    void *mutable_any_ambiguous() {
      return GetPointer<void *>(VT_ANY_AMBIGUOUS);
    }
    const flatbuffers::Vector<uint8_t> *vector_of_enums() const {
      return GetPointer<const flatbuffers::Vector<uint8_t> *>(VT_VECTOR_OF_ENUMS);
    }
    flatbuffers::Vector<uint8_t> *mutable_vector_of_enums() {
      return GetPointer<flatbuffers::Vector<uint8_t> *>(VT_VECTOR_OF_ENUMS);
    }
    MyGame::Example::Race signed_enum() const {
      return static_cast<MyGame::Example::Race>(GetField<int8_t>(VT_SIGNED_ENUM, -1));
    }
    bool mutate_signed_enum(MyGame::Example::Race _signed_enum) {
      return SetField<int8_t>(VT_SIGNED_ENUM, static_cast<int8_t>(_signed_enum), -1);
    }
    bool Verify(flatbuffers::Verifier &verifier) const {
      return VerifyTableStart(verifier) &&
             VerifyField<MyGame::Example::Vec3>(verifier, VT_POS) &&
             VerifyField<int16_t>(verifier, VT_MANA) &&
             VerifyField<int16_t>(verifier, VT_HP) &&
             VerifyOffsetRequired(verifier, VT_NAME) &&
             verifier.VerifyString(name()) &&
             VerifyOffset(verifier, VT_INVENTORY) &&
             verifier.VerifyVector(inventory()) &&
             VerifyField<uint8_t>(verifier, VT_COLOR) &&
             VerifyField<uint8_t>(verifier, VT_TEST_TYPE) &&
             VerifyOffset(verifier, VT_TEST) &&
             VerifyAny(verifier, test(), test_type()) &&
             VerifyOffset(verifier, VT_TEST4) &&
             verifier.VerifyVector(test4()) &&
             VerifyOffset(verifier, VT_TESTARRAYOFSTRING) &&
             verifier.VerifyVector(testarrayofstring()) &&
             verifier.VerifyVectorOfStrings(testarrayofstring()) &&
             VerifyOffset(verifier, VT_TESTARRAYOFTABLES) &&
             verifier.VerifyVector(testarrayoftables()) &&
             verifier.VerifyVectorOfTables(testarrayoftables()) &&
             VerifyOffset(verifier, VT_ENEMY) &&
             verifier.VerifyTable(enemy()) &&
             VerifyOffset(verifier, VT_TESTNESTEDFLATBUFFER) &&
             verifier.VerifyVector(testnestedflatbuffer()) &&
             VerifyOffset(verifier, VT_TESTEMPTY) &&
             verifier.VerifyTable(testempty()) &&
             VerifyField<uint8_t>(verifier, VT_TESTBOOL) &&
             VerifyField<int32_t>(verifier, VT_TESTHASHS32_FNV1) &&
             VerifyField<uint32_t>(verifier, VT_TESTHASHU32_FNV1) &&
             VerifyField<int64_t>(verifier, VT_TESTHASHS64_FNV1) &&
             VerifyField<uint64_t>(verifier, VT_TESTHASHU64_FNV1) &&
             VerifyField<int32_t>(verifier, VT_TESTHASHS32_FNV1A) &&
             VerifyField<uint32_t>(verifier, VT_TESTHASHU32_FNV1A) &&
             VerifyField<int64_t>(verifier, VT_TESTHASHS64_FNV1A) &&
             VerifyField<uint64_t>(verifier, VT_TESTHASHU64_FNV1A) &&
             VerifyOffset(verifier, VT_TESTARRAYOFBOOLS) &&
             verifier.VerifyVector(testarrayofbools()) &&
             VerifyField<float>(verifier, VT_TESTF) &&
             VerifyField<float>(verifier, VT_TESTF2) &&
             VerifyField<float>(verifier, VT_TESTF3) &&
             VerifyOffset(verifier, VT_TESTARRAYOFSTRING2) &&
             verifier.VerifyVector(testarrayofstring2()) &&
             verifier.VerifyVectorOfStrings(testarrayofstring2()) &&
             VerifyOffset(verifier, VT_TESTARRAYOFSORTEDSTRUCT) &&
             verifier.VerifyVector(testarrayofsortedstruct()) &&
             VerifyOffset(verifier, VT_FLEX) &&
             verifier.VerifyVector(flex()) &&
             VerifyOffset(verifier, VT_TEST5) &&
             verifier.VerifyVector(test5()) &&
             VerifyOffset(verifier, VT_VECTOR_OF_LONGS) &&
             verifier.VerifyVector(vector_of_longs()) &&
             VerifyOffset(verifier, VT_VECTOR_OF_DOUBLES) &&
             verifier.VerifyVector(vector_of_doubles()) &&
             VerifyOffset(verifier, VT_PARENT_NAMESPACE_TEST) &&
             verifier.VerifyTable(parent_namespace_test()) &&
             VerifyOffset(verifier, VT_VECTOR_OF_REFERRABLES) &&
             verifier.VerifyVector(vector_of_referrables()) &&
             verifier.VerifyVectorOfTables(vector_of_referrables()) &&
             VerifyField<uint64_t>(verifier, VT_SINGLE_WEAK_REFERENCE) &&
             VerifyOffset(verifier, VT_VECTOR_OF_WEAK_REFERENCES) &&
             verifier.VerifyVector(vector_of_weak_references()) &&
             VerifyOffset(verifier, VT_VECTOR_OF_STRONG_REFERRABLES) &&
             verifier.VerifyVector(vector_of_strong_referrables()) &&
             verifier.VerifyVectorOfTables(vector_of_strong_referrables()) &&
             VerifyField<uint64_t>(verifier, VT_CO_OWNING_REFERENCE) &&
             VerifyOffset(verifier, VT_VECTOR_OF_CO_OWNING_REFERENCES) &&
             verifier.VerifyVector(vector_of_co_owning_references()) &&
             VerifyField<uint64_t>(verifier, VT_NON_OWNING_REFERENCE) &&
             VerifyOffset(verifier, VT_VECTOR_OF_NON_OWNING_REFERENCES) &&
             verifier.VerifyVector(vector_of_non_owning_references()) &&
             VerifyField<uint8_t>(verifier, VT_ANY_UNIQUE_TYPE) &&
             VerifyOffset(verifier, VT_ANY_UNIQUE) &&
             VerifyAnyUniqueAliases(verifier, any_unique(), any_unique_type()) &&
             VerifyField<uint8_t>(verifier, VT_ANY_AMBIGUOUS_TYPE) &&
             VerifyOffset(verifier, VT_ANY_AMBIGUOUS) &&
             VerifyAnyAmbiguousAliases(verifier, any_ambiguous(), any_ambiguous_type()) &&
             VerifyOffset(verifier, VT_VECTOR_OF_ENUMS) &&
             verifier.VerifyVector(vector_of_enums()) &&
             VerifyField<int8_t>(verifier, VT_SIGNED_ENUM) &&
             verifier.EndTable();
    }
    MonsterT *UnPack(const flatbuffers::resolver_function_t *_resolver = nullptr) const;
    void UnPackTo(MonsterT *_o, const flatbuffers::resolver_function_t *_resolver = nullptr) const;
    static flatbuffers::Offset<Monster> Pack(flatbuffers::FlatBufferBuilder &_fbb, const MonsterT* _o, const flatbuffers::rehasher_function_t *_rehasher = nullptr);
  };
  
  template<> inline const MyGame::Example::Monster *Monster::test_as<MyGame::Example::Monster>() const {
    return test_as_Monster();
  }
  
  template<> inline const MyGame::Example::TestSimpleTableWithEnum *Monster::test_as<MyGame::Example::TestSimpleTableWithEnum>() const {
    return test_as_TestSimpleTableWithEnum();
  }
  
  template<> inline const MyGame::Example2::Monster *Monster::test_as<MyGame::Example2::Monster>() const {
    return test_as_MyGame_Example2_Monster();
  }
  
  template<> inline const MyGame::Example::Monster *Monster::any_unique_as<MyGame::Example::Monster>() const {
    return any_unique_as_M();
  }
  
  template<> inline const MyGame::Example::TestSimpleTableWithEnum *Monster::any_unique_as<MyGame::Example::TestSimpleTableWithEnum>() const {
    return any_unique_as_TS();
  }
  
  template<> inline const MyGame::Example2::Monster *Monster::any_unique_as<MyGame::Example2::Monster>() const {
    return any_unique_as_M2();
  }
  
  struct MonsterBuilder {
    flatbuffers::FlatBufferBuilder &fbb_;
    flatbuffers::uoffset_t start_;
    void add_pos(const MyGame::Example::Vec3 *pos) {
      fbb_.AddStruct(Monster::VT_POS, pos);
    }
    void add_mana(int16_t mana) {
      fbb_.AddElement<int16_t>(Monster::VT_MANA, mana, 150);
    }
    void add_hp(int16_t hp) {
      fbb_.AddElement<int16_t>(Monster::VT_HP, hp, 100);
    }
    void add_name(flatbuffers::Offset<flatbuffers::String> name) {
      fbb_.AddOffset(Monster::VT_NAME, name);
    }
    void add_inventory(flatbuffers::Offset<flatbuffers::Vector<uint8_t>> inventory) {
      fbb_.AddOffset(Monster::VT_INVENTORY, inventory);
    }
    void add_color(MyGame::Example::Color color) {
      fbb_.AddElement<uint8_t>(Monster::VT_COLOR, static_cast<uint8_t>(color), 8);
    }
    void add_test_type(MyGame::Example::Any test_type) {
      fbb_.AddElement<uint8_t>(Monster::VT_TEST_TYPE, static_cast<uint8_t>(test_type), 0);
    }
    void add_test(flatbuffers::Offset<void> test) {
      fbb_.AddOffset(Monster::VT_TEST, test);
    }
    void add_test4(flatbuffers::Offset<flatbuffers::Vector<const MyGame::Example::Test *>> test4) {
      fbb_.AddOffset(Monster::VT_TEST4, test4);
    }
    void add_testarrayofstring(flatbuffers::Offset<flatbuffers::Vector<flatbuffers::Offset<flatbuffers::String>>> testarrayofstring) {
      fbb_.AddOffset(Monster::VT_TESTARRAYOFSTRING, testarrayofstring);
    }
    void add_testarrayoftables(flatbuffers::Offset<flatbuffers::Vector<flatbuffers::Offset<MyGame::Example::Monster>>> testarrayoftables) {
      fbb_.AddOffset(Monster::VT_TESTARRAYOFTABLES, testarrayoftables);
    }
    void add_enemy(flatbuffers::Offset<MyGame::Example::Monster> enemy) {
      fbb_.AddOffset(Monster::VT_ENEMY, enemy);
    }
    void add_testnestedflatbuffer(flatbuffers::Offset<flatbuffers::Vector<uint8_t>> testnestedflatbuffer) {
      fbb_.AddOffset(Monster::VT_TESTNESTEDFLATBUFFER, testnestedflatbuffer);
    }
    void add_testempty(flatbuffers::Offset<MyGame::Example::Stat> testempty) {
      fbb_.AddOffset(Monster::VT_TESTEMPTY, testempty);
    }
    void add_testbool(bool testbool) {
      fbb_.AddElement<uint8_t>(Monster::VT_TESTBOOL, static_cast<uint8_t>(testbool), 0);
    }
    void add_testhashs32_fnv1(int32_t testhashs32_fnv1) {
      fbb_.AddElement<int32_t>(Monster::VT_TESTHASHS32_FNV1, testhashs32_fnv1, 0);
    }
    void add_testhashu32_fnv1(uint32_t testhashu32_fnv1) {
      fbb_.AddElement<uint32_t>(Monster::VT_TESTHASHU32_FNV1, testhashu32_fnv1, 0);
    }
    void add_testhashs64_fnv1(int64_t testhashs64_fnv1) {
      fbb_.AddElement<int64_t>(Monster::VT_TESTHASHS64_FNV1, testhashs64_fnv1, 0);
    }
    void add_testhashu64_fnv1(uint64_t testhashu64_fnv1) {
      fbb_.AddElement<uint64_t>(Monster::VT_TESTHASHU64_FNV1, testhashu64_fnv1, 0);
    }
    void add_testhashs32_fnv1a(int32_t testhashs32_fnv1a) {
      fbb_.AddElement<int32_t>(Monster::VT_TESTHASHS32_FNV1A, testhashs32_fnv1a, 0);
    }
    void add_testhashu32_fnv1a(uint32_t testhashu32_fnv1a) {
      fbb_.AddElement<uint32_t>(Monster::VT_TESTHASHU32_FNV1A, testhashu32_fnv1a, 0);
    }
    void add_testhashs64_fnv1a(int64_t testhashs64_fnv1a) {
      fbb_.AddElement<int64_t>(Monster::VT_TESTHASHS64_FNV1A, testhashs64_fnv1a, 0);
    }
    void add_testhashu64_fnv1a(uint64_t testhashu64_fnv1a) {
      fbb_.AddElement<uint64_t>(Monster::VT_TESTHASHU64_FNV1A, testhashu64_fnv1a, 0);
    }
    void add_testarrayofbools(flatbuffers::Offset<flatbuffers::Vector<uint8_t>> testarrayofbools) {
      fbb_.AddOffset(Monster::VT_TESTARRAYOFBOOLS, testarrayofbools);
    }
    void add_testf(float testf) {
      fbb_.AddElement<float>(Monster::VT_TESTF, testf, 3.14159f);
    }
    void add_testf2(float testf2) {
      fbb_.AddElement<float>(Monster::VT_TESTF2, testf2, 3.0f);
    }
    void add_testf3(float testf3) {
      fbb_.AddElement<float>(Monster::VT_TESTF3, testf3, 0.0f);
    }
    void add_testarrayofstring2(flatbuffers::Offset<flatbuffers::Vector<flatbuffers::Offset<flatbuffers::String>>> testarrayofstring2) {
      fbb_.AddOffset(Monster::VT_TESTARRAYOFSTRING2, testarrayofstring2);
    }
    void add_testarrayofsortedstruct(flatbuffers::Offset<flatbuffers::Vector<const MyGame::Example::Ability *>> testarrayofsortedstruct) {
      fbb_.AddOffset(Monster::VT_TESTARRAYOFSORTEDSTRUCT, testarrayofsortedstruct);
    }
    void add_flex(flatbuffers::Offset<flatbuffers::Vector<uint8_t>> flex) {
      fbb_.AddOffset(Monster::VT_FLEX, flex);
    }
    void add_test5(flatbuffers::Offset<flatbuffers::Vector<const MyGame::Example::Test *>> test5) {
      fbb_.AddOffset(Monster::VT_TEST5, test5);
    }
    void add_vector_of_longs(flatbuffers::Offset<flatbuffers::Vector<int64_t>> vector_of_longs) {
      fbb_.AddOffset(Monster::VT_VECTOR_OF_LONGS, vector_of_longs);
    }
    void add_vector_of_doubles(flatbuffers::Offset<flatbuffers::Vector<double>> vector_of_doubles) {
      fbb_.AddOffset(Monster::VT_VECTOR_OF_DOUBLES, vector_of_doubles);
    }
    void add_parent_namespace_test(flatbuffers::Offset<MyGame::InParentNamespace> parent_namespace_test) {
      fbb_.AddOffset(Monster::VT_PARENT_NAMESPACE_TEST, parent_namespace_test);
    }
    void add_vector_of_referrables(flatbuffers::Offset<flatbuffers::Vector<flatbuffers::Offset<MyGame::Example::Referrable>>> vector_of_referrables) {
      fbb_.AddOffset(Monster::VT_VECTOR_OF_REFERRABLES, vector_of_referrables);
    }
    void add_single_weak_reference(uint64_t single_weak_reference) {
      fbb_.AddElement<uint64_t>(Monster::VT_SINGLE_WEAK_REFERENCE, single_weak_reference, 0);
    }
    void add_vector_of_weak_references(flatbuffers::Offset<flatbuffers::Vector<uint64_t>> vector_of_weak_references) {
      fbb_.AddOffset(Monster::VT_VECTOR_OF_WEAK_REFERENCES, vector_of_weak_references);
    }
    void add_vector_of_strong_referrables(flatbuffers::Offset<flatbuffers::Vector<flatbuffers::Offset<MyGame::Example::Referrable>>> vector_of_strong_referrables) {
      fbb_.AddOffset(Monster::VT_VECTOR_OF_STRONG_REFERRABLES, vector_of_strong_referrables);
    }
    void add_co_owning_reference(uint64_t co_owning_reference) {
      fbb_.AddElement<uint64_t>(Monster::VT_CO_OWNING_REFERENCE, co_owning_reference, 0);
    }
    void add_vector_of_co_owning_references(flatbuffers::Offset<flatbuffers::Vector<uint64_t>> vector_of_co_owning_references) {
      fbb_.AddOffset(Monster::VT_VECTOR_OF_CO_OWNING_REFERENCES, vector_of_co_owning_references);
    }
    void add_non_owning_reference(uint64_t non_owning_reference) {
      fbb_.AddElement<uint64_t>(Monster::VT_NON_OWNING_REFERENCE, non_owning_reference, 0);
    }
    void add_vector_of_non_owning_references(flatbuffers::Offset<flatbuffers::Vector<uint64_t>> vector_of_non_owning_references) {
      fbb_.AddOffset(Monster::VT_VECTOR_OF_NON_OWNING_REFERENCES, vector_of_non_owning_references);
    }
    void add_any_unique_type(MyGame::Example::AnyUniqueAliases any_unique_type) {
      fbb_.AddElement<uint8_t>(Monster::VT_ANY_UNIQUE_TYPE, static_cast<uint8_t>(any_unique_type), 0);
    }
    void add_any_unique(flatbuffers::Offset<void> any_unique) {
      fbb_.AddOffset(Monster::VT_ANY_UNIQUE, any_unique);
    }
    void add_any_ambiguous_type(MyGame::Example::AnyAmbiguousAliases any_ambiguous_type) {
      fbb_.AddElement<uint8_t>(Monster::VT_ANY_AMBIGUOUS_TYPE, static_cast<uint8_t>(any_ambiguous_type), 0);
    }
    void add_any_ambiguous(flatbuffers::Offset<void> any_ambiguous) {
      fbb_.AddOffset(Monster::VT_ANY_AMBIGUOUS, any_ambiguous);
    }
    void add_vector_of_enums(flatbuffers::Offset<flatbuffers::Vector<uint8_t>> vector_of_enums) {
      fbb_.AddOffset(Monster::VT_VECTOR_OF_ENUMS, vector_of_enums);
    }
    void add_signed_enum(MyGame::Example::Race signed_enum) {
      fbb_.AddElement<int8_t>(Monster::VT_SIGNED_ENUM, static_cast<int8_t>(signed_enum), -1);
    }
    explicit MonsterBuilder(flatbuffers::FlatBufferBuilder &_fbb)
          : fbb_(_fbb) {
      start_ = fbb_.StartTable();
    }
    MonsterBuilder &operator=(const MonsterBuilder &);
    flatbuffers::Offset<Monster> Finish() {
      const auto end = fbb_.EndTable(start_);
      auto o = flatbuffers::Offset<Monster>(end);
      fbb_.Required(o, Monster::VT_NAME);
      return o;
    }
  };
  
  inline flatbuffers::Offset<Monster> CreateMonster(
      flatbuffers::FlatBufferBuilder &_fbb,
      const MyGame::Example::Vec3 *pos = 0,
      int16_t mana = 150,
      int16_t hp = 100,
      flatbuffers::Offset<flatbuffers::String> name = 0,
      flatbuffers::Offset<flatbuffers::Vector<uint8_t>> inventory = 0,
      MyGame::Example::Color color = MyGame::Example::Color_Blue,
      MyGame::Example::Any test_type = MyGame::Example::Any_NONE,
      flatbuffers::Offset<void> test = 0,
      flatbuffers::Offset<flatbuffers::Vector<const MyGame::Example::Test *>> test4 = 0,
      flatbuffers::Offset<flatbuffers::Vector<flatbuffers::Offset<flatbuffers::String>>> testarrayofstring = 0,
      flatbuffers::Offset<flatbuffers::Vector<flatbuffers::Offset<MyGame::Example::Monster>>> testarrayoftables = 0,
      flatbuffers::Offset<MyGame::Example::Monster> enemy = 0,
      flatbuffers::Offset<flatbuffers::Vector<uint8_t>> testnestedflatbuffer = 0,
      flatbuffers::Offset<MyGame::Example::Stat> testempty = 0,
      bool testbool = false,
      int32_t testhashs32_fnv1 = 0,
      uint32_t testhashu32_fnv1 = 0,
      int64_t testhashs64_fnv1 = 0,
      uint64_t testhashu64_fnv1 = 0,
      int32_t testhashs32_fnv1a = 0,
      uint32_t testhashu32_fnv1a = 0,
      int64_t testhashs64_fnv1a = 0,
      uint64_t testhashu64_fnv1a = 0,
      flatbuffers::Offset<flatbuffers::Vector<uint8_t>> testarrayofbools = 0,
      float testf = 3.14159f,
      float testf2 = 3.0f,
      float testf3 = 0.0f,
      flatbuffers::Offset<flatbuffers::Vector<flatbuffers::Offset<flatbuffers::String>>> testarrayofstring2 = 0,
      flatbuffers::Offset<flatbuffers::Vector<const MyGame::Example::Ability *>> testarrayofsortedstruct = 0,
      flatbuffers::Offset<flatbuffers::Vector<uint8_t>> flex = 0,
      flatbuffers::Offset<flatbuffers::Vector<const MyGame::Example::Test *>> test5 = 0,
      flatbuffers::Offset<flatbuffers::Vector<int64_t>> vector_of_longs = 0,
      flatbuffers::Offset<flatbuffers::Vector<double>> vector_of_doubles = 0,
      flatbuffers::Offset<MyGame::InParentNamespace> parent_namespace_test = 0,
      flatbuffers::Offset<flatbuffers::Vector<flatbuffers::Offset<MyGame::Example::Referrable>>> vector_of_referrables = 0,
      uint64_t single_weak_reference = 0,
      flatbuffers::Offset<flatbuffers::Vector<uint64_t>> vector_of_weak_references = 0,
      flatbuffers::Offset<flatbuffers::Vector<flatbuffers::Offset<MyGame::Example::Referrable>>> vector_of_strong_referrables = 0,
      uint64_t co_owning_reference = 0,
      flatbuffers::Offset<flatbuffers::Vector<uint64_t>> vector_of_co_owning_references = 0,
      uint64_t non_owning_reference = 0,
      flatbuffers::Offset<flatbuffers::Vector<uint64_t>> vector_of_non_owning_references = 0,
      MyGame::Example::AnyUniqueAliases any_unique_type = MyGame::Example::AnyUniqueAliases_NONE,
      flatbuffers::Offset<void> any_unique = 0,
      MyGame::Example::AnyAmbiguousAliases any_ambiguous_type = MyGame::Example::AnyAmbiguousAliases_NONE,
      flatbuffers::Offset<void> any_ambiguous = 0,
      flatbuffers::Offset<flatbuffers::Vector<uint8_t>> vector_of_enums = 0,
      MyGame::Example::Race signed_enum = MyGame::Example::Race_None) {
    MonsterBuilder builder_(_fbb);
    builder_.add_non_owning_reference(non_owning_reference);
    builder_.add_co_owning_reference(co_owning_reference);
    builder_.add_single_weak_reference(single_weak_reference);
    builder_.add_testhashu64_fnv1a(testhashu64_fnv1a);
    builder_.add_testhashs64_fnv1a(testhashs64_fnv1a);
    builder_.add_testhashu64_fnv1(testhashu64_fnv1);
    builder_.add_testhashs64_fnv1(testhashs64_fnv1);
    builder_.add_vector_of_enums(vector_of_enums);
    builder_.add_any_ambiguous(any_ambiguous);
    builder_.add_any_unique(any_unique);
    builder_.add_vector_of_non_owning_references(vector_of_non_owning_references);
    builder_.add_vector_of_co_owning_references(vector_of_co_owning_references);
    builder_.add_vector_of_strong_referrables(vector_of_strong_referrables);
    builder_.add_vector_of_weak_references(vector_of_weak_references);
    builder_.add_vector_of_referrables(vector_of_referrables);
    builder_.add_parent_namespace_test(parent_namespace_test);
    builder_.add_vector_of_doubles(vector_of_doubles);
    builder_.add_vector_of_longs(vector_of_longs);
    builder_.add_test5(test5);
    builder_.add_flex(flex);
    builder_.add_testarrayofsortedstruct(testarrayofsortedstruct);
    builder_.add_testarrayofstring2(testarrayofstring2);
    builder_.add_testf3(testf3);
    builder_.add_testf2(testf2);
    builder_.add_testf(testf);
    builder_.add_testarrayofbools(testarrayofbools);
    builder_.add_testhashu32_fnv1a(testhashu32_fnv1a);
    builder_.add_testhashs32_fnv1a(testhashs32_fnv1a);
    builder_.add_testhashu32_fnv1(testhashu32_fnv1);
    builder_.add_testhashs32_fnv1(testhashs32_fnv1);
    builder_.add_testempty(testempty);
    builder_.add_testnestedflatbuffer(testnestedflatbuffer);
    builder_.add_enemy(enemy);
    builder_.add_testarrayoftables(testarrayoftables);
    builder_.add_testarrayofstring(testarrayofstring);
    builder_.add_test4(test4);
    builder_.add_test(test);
    builder_.add_inventory(inventory);
    builder_.add_name(name);
    builder_.add_pos(pos);
    builder_.add_hp(hp);
    builder_.add_mana(mana);
    builder_.add_signed_enum(signed_enum);
    builder_.add_any_ambiguous_type(any_ambiguous_type);
    builder_.add_any_unique_type(any_unique_type);
    builder_.add_testbool(testbool);
    builder_.add_test_type(test_type);
    builder_.add_color(color);
    return builder_.Finish();
  }
  
  inline flatbuffers::Offset<Monster> CreateMonsterDirect(
      flatbuffers::FlatBufferBuilder &_fbb,
      const MyGame::Example::Vec3 *pos = 0,
      int16_t mana = 150,
      int16_t hp = 100,
      const char *name = nullptr,
      const std::vector<uint8_t> *inventory = nullptr,
      MyGame::Example::Color color = MyGame::Example::Color_Blue,
      MyGame::Example::Any test_type = MyGame::Example::Any_NONE,
      flatbuffers::Offset<void> test = 0,
      const std::vector<MyGame::Example::Test> *test4 = nullptr,
      const std::vector<flatbuffers::Offset<flatbuffers::String>> *testarrayofstring = nullptr,
      std::vector<flatbuffers::Offset<MyGame::Example::Monster>> *testarrayoftables = nullptr,
      flatbuffers::Offset<MyGame::Example::Monster> enemy = 0,
      const std::vector<uint8_t> *testnestedflatbuffer = nullptr,
      flatbuffers::Offset<MyGame::Example::Stat> testempty = 0,
      bool testbool = false,
      int32_t testhashs32_fnv1 = 0,
      uint32_t testhashu32_fnv1 = 0,
      int64_t testhashs64_fnv1 = 0,
      uint64_t testhashu64_fnv1 = 0,
      int32_t testhashs32_fnv1a = 0,
      uint32_t testhashu32_fnv1a = 0,
      int64_t testhashs64_fnv1a = 0,
      uint64_t testhashu64_fnv1a = 0,
      const std::vector<uint8_t> *testarrayofbools = nullptr,
      float testf = 3.14159f,
      float testf2 = 3.0f,
      float testf3 = 0.0f,
      const std::vector<flatbuffers::Offset<flatbuffers::String>> *testarrayofstring2 = nullptr,
      std::vector<MyGame::Example::Ability> *testarrayofsortedstruct = nullptr,
      const std::vector<uint8_t> *flex = nullptr,
      const std::vector<MyGame::Example::Test> *test5 = nullptr,
      const std::vector<int64_t> *vector_of_longs = nullptr,
      const std::vector<double> *vector_of_doubles = nullptr,
      flatbuffers::Offset<MyGame::InParentNamespace> parent_namespace_test = 0,
      std::vector<flatbuffers::Offset<MyGame::Example::Referrable>> *vector_of_referrables = nullptr,
      uint64_t single_weak_reference = 0,
      const std::vector<uint64_t> *vector_of_weak_references = nullptr,
      std::vector<flatbuffers::Offset<MyGame::Example::Referrable>> *vector_of_strong_referrables = nullptr,
      uint64_t co_owning_reference = 0,
      const std::vector<uint64_t> *vector_of_co_owning_references = nullptr,
      uint64_t non_owning_reference = 0,
      const std::vector<uint64_t> *vector_of_non_owning_references = nullptr,
      MyGame::Example::AnyUniqueAliases any_unique_type = MyGame::Example::AnyUniqueAliases_NONE,
      flatbuffers::Offset<void> any_unique = 0,
      MyGame::Example::AnyAmbiguousAliases any_ambiguous_type = MyGame::Example::AnyAmbiguousAliases_NONE,
      flatbuffers::Offset<void> any_ambiguous = 0,
      const std::vector<uint8_t> *vector_of_enums = nullptr,
      MyGame::Example::Race signed_enum = MyGame::Example::Race_None) {
    auto name__ = name ? _fbb.CreateString(name) : 0;
    auto inventory__ = inventory ? _fbb.CreateVector<uint8_t>(*inventory) : 0;
    auto test4__ = test4 ? _fbb.CreateVectorOfStructs<MyGame::Example::Test>(*test4) : 0;
    auto testarrayofstring__ = testarrayofstring ? _fbb.CreateVector<flatbuffers::Offset<flatbuffers::String>>(*testarrayofstring) : 0;
    auto testarrayoftables__ = testarrayoftables ? _fbb.CreateVectorOfSortedTables<MyGame::Example::Monster>(testarrayoftables) : 0;
    auto testnestedflatbuffer__ = testnestedflatbuffer ? _fbb.CreateVector<uint8_t>(*testnestedflatbuffer) : 0;
    auto testarrayofbools__ = testarrayofbools ? _fbb.CreateVector<uint8_t>(*testarrayofbools) : 0;
    auto testarrayofstring2__ = testarrayofstring2 ? _fbb.CreateVector<flatbuffers::Offset<flatbuffers::String>>(*testarrayofstring2) : 0;
    auto testarrayofsortedstruct__ = testarrayofsortedstruct ? _fbb.CreateVectorOfSortedStructs<MyGame::Example::Ability>(testarrayofsortedstruct) : 0;
    auto flex__ = flex ? _fbb.CreateVector<uint8_t>(*flex) : 0;
    auto test5__ = test5 ? _fbb.CreateVectorOfStructs<MyGame::Example::Test>(*test5) : 0;
    auto vector_of_longs__ = vector_of_longs ? _fbb.CreateVector<int64_t>(*vector_of_longs) : 0;
    auto vector_of_doubles__ = vector_of_doubles ? _fbb.CreateVector<double>(*vector_of_doubles) : 0;
    auto vector_of_referrables__ = vector_of_referrables ? _fbb.CreateVectorOfSortedTables<MyGame::Example::Referrable>(vector_of_referrables) : 0;
    auto vector_of_weak_references__ = vector_of_weak_references ? _fbb.CreateVector<uint64_t>(*vector_of_weak_references) : 0;
    auto vector_of_strong_referrables__ = vector_of_strong_referrables ? _fbb.CreateVectorOfSortedTables<MyGame::Example::Referrable>(vector_of_strong_referrables) : 0;
    auto vector_of_co_owning_references__ = vector_of_co_owning_references ? _fbb.CreateVector<uint64_t>(*vector_of_co_owning_references) : 0;
    auto vector_of_non_owning_references__ = vector_of_non_owning_references ? _fbb.CreateVector<uint64_t>(*vector_of_non_owning_references) : 0;
    auto vector_of_enums__ = vector_of_enums ? _fbb.CreateVector<uint8_t>(*vector_of_enums) : 0;
    return MyGame::Example::CreateMonster(
        _fbb,
        pos,
        mana,
        hp,
        name__,
        inventory__,
        color,
        test_type,
        test,
        test4__,
        testarrayofstring__,
        testarrayoftables__,
        enemy,
        testnestedflatbuffer__,
        testempty,
        testbool,
        testhashs32_fnv1,
        testhashu32_fnv1,
        testhashs64_fnv1,
        testhashu64_fnv1,
        testhashs32_fnv1a,
        testhashu32_fnv1a,
        testhashs64_fnv1a,
        testhashu64_fnv1a,
        testarrayofbools__,
        testf,
        testf2,
        testf3,
        testarrayofstring2__,
        testarrayofsortedstruct__,
        flex__,
        test5__,
        vector_of_longs__,
        vector_of_doubles__,
        parent_namespace_test,
        vector_of_referrables__,
        single_weak_reference,
        vector_of_weak_references__,
        vector_of_strong_referrables__,
        co_owning_reference,
        vector_of_co_owning_references__,
        non_owning_reference,
        vector_of_non_owning_references__,
        any_unique_type,
        any_unique,
        any_ambiguous_type,
        any_ambiguous,
        vector_of_enums__,
        signed_enum);
  }
  
  flatbuffers::Offset<Monster> CreateMonster(flatbuffers::FlatBufferBuilder &_fbb, const MonsterT *_o, const flatbuffers::rehasher_function_t *_rehasher = nullptr);
  
  struct TypeAliasesT : public flatbuffers::NativeTable {
    typedef TypeAliases TableType;
    int8_t i8;
    uint8_t u8;
    int16_t i16;
    uint16_t u16;
    int32_t i32;
    uint32_t u32;
    int64_t i64;
    uint64_t u64;
    float f32;
    double f64;
    std::vector<int8_t> v8;
    std::vector<double> vf64;
    TypeAliasesT()
        : i8(0),
          u8(0),
          i16(0),
          u16(0),
          i32(0),
          u32(0),
          i64(0),
          u64(0),
          f32(0.0f),
          f64(0.0) {
    }
  };
  
  inline bool operator==(const TypeAliasesT &lhs, const TypeAliasesT &rhs) {
    return
        (lhs.i8 == rhs.i8) &&
        (lhs.u8 == rhs.u8) &&
        (lhs.i16 == rhs.i16) &&
        (lhs.u16 == rhs.u16) &&
        (lhs.i32 == rhs.i32) &&
        (lhs.u32 == rhs.u32) &&
        (lhs.i64 == rhs.i64) &&
        (lhs.u64 == rhs.u64) &&
        (lhs.f32 == rhs.f32) &&
        (lhs.f64 == rhs.f64) &&
        (lhs.v8 == rhs.v8) &&
        (lhs.vf64 == rhs.vf64);
  }
  
  inline bool operator!=(const TypeAliasesT &lhs, const TypeAliasesT &rhs) {
      return !(lhs == rhs);
  }
  
  
  struct TypeAliases FLATBUFFERS_FINAL_CLASS : private flatbuffers::Table {
    typedef TypeAliasesT NativeTableType;
    static const flatbuffers::TypeTable *MiniReflectTypeTable() {
      return TypeAliasesTypeTable();
    }
    enum FlatBuffersVTableOffset FLATBUFFERS_VTABLE_UNDERLYING_TYPE {
      VT_I8 = 4,
      VT_U8 = 6,
      VT_I16 = 8,
      VT_U16 = 10,
      VT_I32 = 12,
      VT_U32 = 14,
      VT_I64 = 16,
      VT_U64 = 18,
      VT_F32 = 20,
      VT_F64 = 22,
      VT_V8 = 24,
      VT_VF64 = 26
    };
    int8_t i8() const {
      return GetField<int8_t>(VT_I8, 0);
    }
    bool mutate_i8(int8_t _i8) {
      return SetField<int8_t>(VT_I8, _i8, 0);
    }
    uint8_t u8() const {
      return GetField<uint8_t>(VT_U8, 0);
    }
    bool mutate_u8(uint8_t _u8) {
      return SetField<uint8_t>(VT_U8, _u8, 0);
    }
    int16_t i16() const {
      return GetField<int16_t>(VT_I16, 0);
    }
    bool mutate_i16(int16_t _i16) {
      return SetField<int16_t>(VT_I16, _i16, 0);
    }
    uint16_t u16() const {
      return GetField<uint16_t>(VT_U16, 0);
    }
    bool mutate_u16(uint16_t _u16) {
      return SetField<uint16_t>(VT_U16, _u16, 0);
    }
    int32_t i32() const {
      return GetField<int32_t>(VT_I32, 0);
    }
    bool mutate_i32(int32_t _i32) {
      return SetField<int32_t>(VT_I32, _i32, 0);
    }
    uint32_t u32() const {
      return GetField<uint32_t>(VT_U32, 0);
    }
    bool mutate_u32(uint32_t _u32) {
      return SetField<uint32_t>(VT_U32, _u32, 0);
    }
    int64_t i64() const {
      return GetField<int64_t>(VT_I64, 0);
    }
    bool mutate_i64(int64_t _i64) {
      return SetField<int64_t>(VT_I64, _i64, 0);
    }
    uint64_t u64() const {
      return GetField<uint64_t>(VT_U64, 0);
    }
    bool mutate_u64(uint64_t _u64) {
      return SetField<uint64_t>(VT_U64, _u64, 0);
    }
    float f32() const {
      return GetField<float>(VT_F32, 0.0f);
    }
    bool mutate_f32(float _f32) {
      return SetField<float>(VT_F32, _f32, 0.0f);
    }
    double f64() const {
      return GetField<double>(VT_F64, 0.0);
    }
    bool mutate_f64(double _f64) {
      return SetField<double>(VT_F64, _f64, 0.0);
    }
    const flatbuffers::Vector<int8_t> *v8() const {
      return GetPointer<const flatbuffers::Vector<int8_t> *>(VT_V8);
    }
    flatbuffers::Vector<int8_t> *mutable_v8() {
      return GetPointer<flatbuffers::Vector<int8_t> *>(VT_V8);
    }
    const flatbuffers::Vector<double> *vf64() const {
      return GetPointer<const flatbuffers::Vector<double> *>(VT_VF64);
    }
    flatbuffers::Vector<double> *mutable_vf64() {
      return GetPointer<flatbuffers::Vector<double> *>(VT_VF64);
    }
    bool Verify(flatbuffers::Verifier &verifier) const {
      return VerifyTableStart(verifier) &&
             VerifyField<int8_t>(verifier, VT_I8) &&
             VerifyField<uint8_t>(verifier, VT_U8) &&
             VerifyField<int16_t>(verifier, VT_I16) &&
             VerifyField<uint16_t>(verifier, VT_U16) &&
             VerifyField<int32_t>(verifier, VT_I32) &&
             VerifyField<uint32_t>(verifier, VT_U32) &&
             VerifyField<int64_t>(verifier, VT_I64) &&
             VerifyField<uint64_t>(verifier, VT_U64) &&
             VerifyField<float>(verifier, VT_F32) &&
             VerifyField<double>(verifier, VT_F64) &&
             VerifyOffset(verifier, VT_V8) &&
             verifier.VerifyVector(v8()) &&
             VerifyOffset(verifier, VT_VF64) &&
             verifier.VerifyVector(vf64()) &&
             verifier.EndTable();
    }
    TypeAliasesT *UnPack(const flatbuffers::resolver_function_t *_resolver = nullptr) const;
    void UnPackTo(TypeAliasesT *_o, const flatbuffers::resolver_function_t *_resolver = nullptr) const;
    static flatbuffers::Offset<TypeAliases> Pack(flatbuffers::FlatBufferBuilder &_fbb, const TypeAliasesT* _o, const flatbuffers::rehasher_function_t *_rehasher = nullptr);
  };
  
  struct TypeAliasesBuilder {
    flatbuffers::FlatBufferBuilder &fbb_;
    flatbuffers::uoffset_t start_;
    void add_i8(int8_t i8) {
      fbb_.AddElement<int8_t>(TypeAliases::VT_I8, i8, 0);
    }
    void add_u8(uint8_t u8) {
      fbb_.AddElement<uint8_t>(TypeAliases::VT_U8, u8, 0);
    }
    void add_i16(int16_t i16) {
      fbb_.AddElement<int16_t>(TypeAliases::VT_I16, i16, 0);
    }
    void add_u16(uint16_t u16) {
      fbb_.AddElement<uint16_t>(TypeAliases::VT_U16, u16, 0);
    }
    void add_i32(int32_t i32) {
      fbb_.AddElement<int32_t>(TypeAliases::VT_I32, i32, 0);
    }
    void add_u32(uint32_t u32) {
      fbb_.AddElement<uint32_t>(TypeAliases::VT_U32, u32, 0);
    }
    void add_i64(int64_t i64) {
      fbb_.AddElement<int64_t>(TypeAliases::VT_I64, i64, 0);
    }
    void add_u64(uint64_t u64) {
      fbb_.AddElement<uint64_t>(TypeAliases::VT_U64, u64, 0);
    }
    void add_f32(float f32) {
      fbb_.AddElement<float>(TypeAliases::VT_F32, f32, 0.0f);
    }
    void add_f64(double f64) {
      fbb_.AddElement<double>(TypeAliases::VT_F64, f64, 0.0);
    }
    void add_v8(flatbuffers::Offset<flatbuffers::Vector<int8_t>> v8) {
      fbb_.AddOffset(TypeAliases::VT_V8, v8);
    }
    void add_vf64(flatbuffers::Offset<flatbuffers::Vector<double>> vf64) {
      fbb_.AddOffset(TypeAliases::VT_VF64, vf64);
    }
    explicit TypeAliasesBuilder(flatbuffers::FlatBufferBuilder &_fbb)
          : fbb_(_fbb) {
      start_ = fbb_.StartTable();
    }
    TypeAliasesBuilder &operator=(const TypeAliasesBuilder &);
    flatbuffers::Offset<TypeAliases> Finish() {
      const auto end = fbb_.EndTable(start_);
      auto o = flatbuffers::Offset<TypeAliases>(end);
      return o;
    }
  };
  
  inline flatbuffers::Offset<TypeAliases> CreateTypeAliases(
      flatbuffers::FlatBufferBuilder &_fbb,
      int8_t i8 = 0,
      uint8_t u8 = 0,
      int16_t i16 = 0,
      uint16_t u16 = 0,
      int32_t i32 = 0,
      uint32_t u32 = 0,
      int64_t i64 = 0,
      uint64_t u64 = 0,
      float f32 = 0.0f,
      double f64 = 0.0,
      flatbuffers::Offset<flatbuffers::Vector<int8_t>> v8 = 0,
      flatbuffers::Offset<flatbuffers::Vector<double>> vf64 = 0) {
    TypeAliasesBuilder builder_(_fbb);
    builder_.add_f64(f64);
    builder_.add_u64(u64);
    builder_.add_i64(i64);
    builder_.add_vf64(vf64);
    builder_.add_v8(v8);
    builder_.add_f32(f32);
    builder_.add_u32(u32);
    builder_.add_i32(i32);
    builder_.add_u16(u16);
    builder_.add_i16(i16);
    builder_.add_u8(u8);
    builder_.add_i8(i8);
    return builder_.Finish();
  }
  
  inline flatbuffers::Offset<TypeAliases> CreateTypeAliasesDirect(
      flatbuffers::FlatBufferBuilder &_fbb,
      int8_t i8 = 0,
      uint8_t u8 = 0,
      int16_t i16 = 0,
      uint16_t u16 = 0,
      int32_t i32 = 0,
      uint32_t u32 = 0,
      int64_t i64 = 0,
      uint64_t u64 = 0,
      float f32 = 0.0f,
      double f64 = 0.0,
      const std::vector<int8_t> *v8 = nullptr,
      const std::vector<double> *vf64 = nullptr) {
    auto v8__ = v8 ? _fbb.CreateVector<int8_t>(*v8) : 0;
    auto vf64__ = vf64 ? _fbb.CreateVector<double>(*vf64) : 0;
    return MyGame::Example::CreateTypeAliases(
        _fbb,
        i8,
        u8,
        i16,
        u16,
        i32,
        u32,
        i64,
        u64,
        f32,
        f64,
        v8__,
        vf64__);
  }
  
  flatbuffers::Offset<TypeAliases> CreateTypeAliases(flatbuffers::FlatBufferBuilder &_fbb, const TypeAliasesT *_o, const flatbuffers::rehasher_function_t *_rehasher = nullptr);
  
  }  // namespace Example
  
  inline InParentNamespaceT *InParentNamespace::UnPack(const flatbuffers::resolver_function_t *_resolver) const {
    auto _o = new InParentNamespaceT();
    UnPackTo(_o, _resolver);
    return _o;
  }
  
  inline void InParentNamespace::UnPackTo(InParentNamespaceT *_o, const flatbuffers::resolver_function_t *_resolver) const {
    (void)_o;
    (void)_resolver;
  }
  
  inline flatbuffers::Offset<InParentNamespace> InParentNamespace::Pack(flatbuffers::FlatBufferBuilder &_fbb, const InParentNamespaceT* _o, const flatbuffers::rehasher_function_t *_rehasher) {
    return CreateInParentNamespace(_fbb, _o, _rehasher);
  }
  
  inline flatbuffers::Offset<InParentNamespace> CreateInParentNamespace(flatbuffers::FlatBufferBuilder &_fbb, const InParentNamespaceT *_o, const flatbuffers::rehasher_function_t *_rehasher) {
    (void)_rehasher;
    (void)_o;
    struct _VectorArgs { flatbuffers::FlatBufferBuilder *__fbb; const InParentNamespaceT* __o; const flatbuffers::rehasher_function_t *__rehasher; } _va = { &_fbb, _o, _rehasher}; (void)_va;
    return MyGame::CreateInParentNamespace(
        _fbb);
  }
  
  namespace Example2 {
  
  inline MonsterT *Monster::UnPack(const flatbuffers::resolver_function_t *_resolver) const {
    auto _o = new MonsterT();
    UnPackTo(_o, _resolver);
    return _o;
  }
  
  inline void Monster::UnPackTo(MonsterT *_o, const flatbuffers::resolver_function_t *_resolver) const {
    (void)_o;
    (void)_resolver;
  }
  
  inline flatbuffers::Offset<Monster> Monster::Pack(flatbuffers::FlatBufferBuilder &_fbb, const MonsterT* _o, const flatbuffers::rehasher_function_t *_rehasher) {
    return CreateMonster(_fbb, _o, _rehasher);
  }
  
  inline flatbuffers::Offset<Monster> CreateMonster(flatbuffers::FlatBufferBuilder &_fbb, const MonsterT *_o, const flatbuffers::rehasher_function_t *_rehasher) {
    (void)_rehasher;
    (void)_o;
    struct _VectorArgs { flatbuffers::FlatBufferBuilder *__fbb; const MonsterT* __o; const flatbuffers::rehasher_function_t *__rehasher; } _va = { &_fbb, _o, _rehasher}; (void)_va;
    return MyGame::Example2::CreateMonster(
        _fbb);
  }
  
  }  // namespace Example2
  
  namespace Example {
  
  inline TestSimpleTableWithEnumT *TestSimpleTableWithEnum::UnPack(const flatbuffers::resolver_function_t *_resolver) const {
    auto _o = new TestSimpleTableWithEnumT();
    UnPackTo(_o, _resolver);
    return _o;
  }
  
  inline void TestSimpleTableWithEnum::UnPackTo(TestSimpleTableWithEnumT *_o, const flatbuffers::resolver_function_t *_resolver) const {
    (void)_o;
    (void)_resolver;
    { auto _e = color(); _o->color = _e; }
  }
  
  inline flatbuffers::Offset<TestSimpleTableWithEnum> TestSimpleTableWithEnum::Pack(flatbuffers::FlatBufferBuilder &_fbb, const TestSimpleTableWithEnumT* _o, const flatbuffers::rehasher_function_t *_rehasher) {
    return CreateTestSimpleTableWithEnum(_fbb, _o, _rehasher);
  }
  
  inline flatbuffers::Offset<TestSimpleTableWithEnum> CreateTestSimpleTableWithEnum(flatbuffers::FlatBufferBuilder &_fbb, const TestSimpleTableWithEnumT *_o, const flatbuffers::rehasher_function_t *_rehasher) {
    (void)_rehasher;
    (void)_o;
    struct _VectorArgs { flatbuffers::FlatBufferBuilder *__fbb; const TestSimpleTableWithEnumT* __o; const flatbuffers::rehasher_function_t *__rehasher; } _va = { &_fbb, _o, _rehasher}; (void)_va;
    auto _color = _o->color;
    return MyGame::Example::CreateTestSimpleTableWithEnum(
        _fbb,
        _color);
  }
  
  inline StatT *Stat::UnPack(const flatbuffers::resolver_function_t *_resolver) const {
    auto _o = new StatT();
    UnPackTo(_o, _resolver);
    return _o;
  }
  
  inline void Stat::UnPackTo(StatT *_o, const flatbuffers::resolver_function_t *_resolver) const {
    (void)_o;
    (void)_resolver;
    { auto _e = id(); if (_e) _o->id = _e->str(); }
    { auto _e = val(); _o->val = _e; }
    { auto _e = count(); _o->count = _e; }
  }
  
  inline flatbuffers::Offset<Stat> Stat::Pack(flatbuffers::FlatBufferBuilder &_fbb, const StatT* _o, const flatbuffers::rehasher_function_t *_rehasher) {
    return CreateStat(_fbb, _o, _rehasher);
  }
  
  inline flatbuffers::Offset<Stat> CreateStat(flatbuffers::FlatBufferBuilder &_fbb, const StatT *_o, const flatbuffers::rehasher_function_t *_rehasher) {
    (void)_rehasher;
    (void)_o;
    struct _VectorArgs { flatbuffers::FlatBufferBuilder *__fbb; const StatT* __o; const flatbuffers::rehasher_function_t *__rehasher; } _va = { &_fbb, _o, _rehasher}; (void)_va;
    auto _id = _o->id.empty() ? 0 : _fbb.CreateString(_o->id);
    auto _val = _o->val;
    auto _count = _o->count;
    return MyGame::Example::CreateStat(
        _fbb,
        _id,
        _val,
        _count);
  }
  
  inline ReferrableT *Referrable::UnPack(const flatbuffers::resolver_function_t *_resolver) const {
    auto _o = new ReferrableT();
    UnPackTo(_o, _resolver);
    return _o;
  }
  
  inline void Referrable::UnPackTo(ReferrableT *_o, const flatbuffers::resolver_function_t *_resolver) const {
    (void)_o;
    (void)_resolver;
    { auto _e = id(); _o->id = _e; }
  }
  
  inline flatbuffers::Offset<Referrable> Referrable::Pack(flatbuffers::FlatBufferBuilder &_fbb, const ReferrableT* _o, const flatbuffers::rehasher_function_t *_rehasher) {
    return CreateReferrable(_fbb, _o, _rehasher);
  }
  
  inline flatbuffers::Offset<Referrable> CreateReferrable(flatbuffers::FlatBufferBuilder &_fbb, const ReferrableT *_o, const flatbuffers::rehasher_function_t *_rehasher) {
    (void)_rehasher;
    (void)_o;
    struct _VectorArgs { flatbuffers::FlatBufferBuilder *__fbb; const ReferrableT* __o; const flatbuffers::rehasher_function_t *__rehasher; } _va = { &_fbb, _o, _rehasher}; (void)_va;
    auto _id = _o->id;
    return MyGame::Example::CreateReferrable(
        _fbb,
        _id);
  }
  
  inline MonsterT *Monster::UnPack(const flatbuffers::resolver_function_t *_resolver) const {
    auto _o = new MonsterT();
    UnPackTo(_o, _resolver);
    return _o;
  }
  
  inline void Monster::UnPackTo(MonsterT *_o, const flatbuffers::resolver_function_t *_resolver) const {
    (void)_o;
    (void)_resolver;
    { auto _e = pos(); if (_e) _o->pos = flatbuffers::unique_ptr<MyGame::Example::Vec3>(new MyGame::Example::Vec3(*_e)); }
    { auto _e = mana(); _o->mana = _e; }
    { auto _e = hp(); _o->hp = _e; }
    { auto _e = name(); if (_e) _o->name = _e->str(); }
    { auto _e = inventory(); if (_e) { _o->inventory.resize(_e->size()); for (flatbuffers::uoffset_t _i = 0; _i < _e->size(); _i++) { _o->inventory[_i] = _e->Get(_i); } } }
    { auto _e = color(); _o->color = _e; }
    { auto _e = test_type(); _o->test.type = _e; }
    { auto _e = test(); if (_e) _o->test.value = AnyUnion::UnPack(_e, test_type(), _resolver); }
    { auto _e = test4(); if (_e) { _o->test4.resize(_e->size()); for (flatbuffers::uoffset_t _i = 0; _i < _e->size(); _i++) { _o->test4[_i] = *_e->Get(_i); } } }
    { auto _e = testarrayofstring(); if (_e) { _o->testarrayofstring.resize(_e->size()); for (flatbuffers::uoffset_t _i = 0; _i < _e->size(); _i++) { _o->testarrayofstring[_i] = _e->Get(_i)->str(); } } }
    { auto _e = testarrayoftables(); if (_e) { _o->testarrayoftables.resize(_e->size()); for (flatbuffers::uoffset_t _i = 0; _i < _e->size(); _i++) { _o->testarrayoftables[_i] = flatbuffers::unique_ptr<MyGame::Example::MonsterT>(_e->Get(_i)->UnPack(_resolver)); } } }
    { auto _e = enemy(); if (_e) _o->enemy = flatbuffers::unique_ptr<MyGame::Example::MonsterT>(_e->UnPack(_resolver)); }
    { auto _e = testnestedflatbuffer(); if (_e) { _o->testnestedflatbuffer.resize(_e->size()); for (flatbuffers::uoffset_t _i = 0; _i < _e->size(); _i++) { _o->testnestedflatbuffer[_i] = _e->Get(_i); } } }
    { auto _e = testempty(); if (_e) _o->testempty = flatbuffers::unique_ptr<MyGame::Example::StatT>(_e->UnPack(_resolver)); }
    { auto _e = testbool(); _o->testbool = _e; }
    { auto _e = testhashs32_fnv1(); _o->testhashs32_fnv1 = _e; }
    { auto _e = testhashu32_fnv1(); _o->testhashu32_fnv1 = _e; }
    { auto _e = testhashs64_fnv1(); _o->testhashs64_fnv1 = _e; }
    { auto _e = testhashu64_fnv1(); _o->testhashu64_fnv1 = _e; }
    { auto _e = testhashs32_fnv1a(); _o->testhashs32_fnv1a = _e; }
    { auto _e = testhashu32_fnv1a(); //scalar resolver, naked 
  if (_resolver) (*_resolver)(reinterpret_cast<void **>(&_o->testhashu32_fnv1a), static_cast<flatbuffers::hash_value_t>(_e)); else _o->testhashu32_fnv1a = nullptr; }
    { auto _e = testhashs64_fnv1a(); _o->testhashs64_fnv1a = _e; }
    { auto _e = testhashu64_fnv1a(); _o->testhashu64_fnv1a = _e; }
    { auto _e = testarrayofbools(); if (_e) { _o->testarrayofbools.resize(_e->size()); for (flatbuffers::uoffset_t _i = 0; _i < _e->size(); _i++) { _o->testarrayofbools[_i] = _e->Get(_i) != 0; } } }
    { auto _e = testf(); _o->testf = _e; }
    { auto _e = testf2(); _o->testf2 = _e; }
    { auto _e = testf3(); _o->testf3 = _e; }
    { auto _e = testarrayofstring2(); if (_e) { _o->testarrayofstring2.resize(_e->size()); for (flatbuffers::uoffset_t _i = 0; _i < _e->size(); _i++) { _o->testarrayofstring2[_i] = _e->Get(_i)->str(); } } }
    { auto _e = testarrayofsortedstruct(); if (_e) { _o->testarrayofsortedstruct.resize(_e->size()); for (flatbuffers::uoffset_t _i = 0; _i < _e->size(); _i++) { _o->testarrayofsortedstruct[_i] = *_e->Get(_i); } } }
    { auto _e = flex(); if (_e) { _o->flex.resize(_e->size()); for (flatbuffers::uoffset_t _i = 0; _i < _e->size(); _i++) { _o->flex[_i] = _e->Get(_i); } } }
    { auto _e = test5(); if (_e) { _o->test5.resize(_e->size()); for (flatbuffers::uoffset_t _i = 0; _i < _e->size(); _i++) { _o->test5[_i] = *_e->Get(_i); } } }
    { auto _e = vector_of_longs(); if (_e) { _o->vector_of_longs.resize(_e->size()); for (flatbuffers::uoffset_t _i = 0; _i < _e->size(); _i++) { _o->vector_of_longs[_i] = _e->Get(_i); } } }
    { auto _e = vector_of_doubles(); if (_e) { _o->vector_of_doubles.resize(_e->size()); for (flatbuffers::uoffset_t _i = 0; _i < _e->size(); _i++) { _o->vector_of_doubles[_i] = _e->Get(_i); } } }
    { auto _e = parent_namespace_test(); if (_e) _o->parent_namespace_test = flatbuffers::unique_ptr<MyGame::InParentNamespaceT>(_e->UnPack(_resolver)); }
    { auto _e = vector_of_referrables(); if (_e) { _o->vector_of_referrables.resize(_e->size()); for (flatbuffers::uoffset_t _i = 0; _i < _e->size(); _i++) { _o->vector_of_referrables[_i] = flatbuffers::unique_ptr<MyGame::Example::ReferrableT>(_e->Get(_i)->UnPack(_resolver)); } } }
    { auto _e = single_weak_reference(); //scalar resolver, naked 
  if (_resolver) (*_resolver)(reinterpret_cast<void **>(&_o->single_weak_reference), static_cast<flatbuffers::hash_value_t>(_e)); else _o->single_weak_reference = nullptr; }
    { auto _e = vector_of_weak_references(); if (_e) { _o->vector_of_weak_references.resize(_e->size()); for (flatbuffers::uoffset_t _i = 0; _i < _e->size(); _i++) { //vector resolver, naked
  if (_resolver) (*_resolver)(reinterpret_cast<void **>(&_o->vector_of_weak_references[_i]), static_cast<flatbuffers::hash_value_t>(_e->Get(_i))); else _o->vector_of_weak_references[_i] = nullptr; } } }
    { auto _e = vector_of_strong_referrables(); if (_e) { _o->vector_of_strong_referrables.resize(_e->size()); for (flatbuffers::uoffset_t _i = 0; _i < _e->size(); _i++) { _o->vector_of_strong_referrables[_i] = flatbuffers::unique_ptr<MyGame::Example::ReferrableT>(_e->Get(_i)->UnPack(_resolver)); } } }
    { auto _e = co_owning_reference(); //scalar resolver, naked 
  if (_resolver) (*_resolver)(reinterpret_cast<void **>(&_o->co_owning_reference), static_cast<flatbuffers::hash_value_t>(_e)); else _o->co_owning_reference = nullptr; }
    { auto _e = vector_of_co_owning_references(); if (_e) { _o->vector_of_co_owning_references.resize(_e->size()); for (flatbuffers::uoffset_t _i = 0; _i < _e->size(); _i++) { //vector resolver, default_ptr_type
  if (_resolver) (*_resolver)(reinterpret_cast<void **>(&_o->vector_of_co_owning_references[_i]), static_cast<flatbuffers::hash_value_t>(_e->Get(_i)));/* else do nothing */; } } }
    { auto _e = non_owning_reference(); //scalar resolver, naked 
  if (_resolver) (*_resolver)(reinterpret_cast<void **>(&_o->non_owning_reference), static_cast<flatbuffers::hash_value_t>(_e)); else _o->non_owning_reference = nullptr; }
    { auto _e = vector_of_non_owning_references(); if (_e) { _o->vector_of_non_owning_references.resize(_e->size()); for (flatbuffers::uoffset_t _i = 0; _i < _e->size(); _i++) { //vector resolver, naked
  if (_resolver) (*_resolver)(reinterpret_cast<void **>(&_o->vector_of_non_owning_references[_i]), static_cast<flatbuffers::hash_value_t>(_e->Get(_i))); else _o->vector_of_non_owning_references[_i] = nullptr; } } }
    { auto _e = any_unique_type(); _o->any_unique.type = _e; }
    { auto _e = any_unique(); if (_e) _o->any_unique.value = AnyUniqueAliasesUnion::UnPack(_e, any_unique_type(), _resolver); }
    { auto _e = any_ambiguous_type(); _o->any_ambiguous.type = _e; }
    { auto _e = any_ambiguous(); if (_e) _o->any_ambiguous.value = AnyAmbiguousAliasesUnion::UnPack(_e, any_ambiguous_type(), _resolver); }
    { auto _e = vector_of_enums(); if (_e) { _o->vector_of_enums.resize(_e->size()); for (flatbuffers::uoffset_t _i = 0; _i < _e->size(); _i++) { _o->vector_of_enums[_i] = static_cast<MyGame::Example::Color>(_e->Get(_i)); } } }
    { auto _e = signed_enum(); _o->signed_enum = _e; }
  }
  
  inline flatbuffers::Offset<Monster> Monster::Pack(flatbuffers::FlatBufferBuilder &_fbb, const MonsterT* _o, const flatbuffers::rehasher_function_t *_rehasher) {
    return CreateMonster(_fbb, _o, _rehasher);
  }
  
  inline flatbuffers::Offset<Monster> CreateMonster(flatbuffers::FlatBufferBuilder &_fbb, const MonsterT *_o, const flatbuffers::rehasher_function_t *_rehasher) {
    (void)_rehasher;
    (void)_o;
    struct _VectorArgs { flatbuffers::FlatBufferBuilder *__fbb; const MonsterT* __o; const flatbuffers::rehasher_function_t *__rehasher; } _va = { &_fbb, _o, _rehasher}; (void)_va;
    auto _pos = _o->pos ? _o->pos.get() : 0;
    auto _mana = _o->mana;
    auto _hp = _o->hp;
    auto _name = _fbb.CreateString(_o->name);
    auto _inventory = _o->inventory.size() ? _fbb.CreateVector(_o->inventory) : 0;
    auto _color = _o->color;
    auto _test_type = _o->test.type;
    auto _test = _o->test.Pack(_fbb);
    auto _test4 = _o->test4.size() ? _fbb.CreateVectorOfStructs(_o->test4) : 0;
    auto _testarrayofstring = _o->testarrayofstring.size() ? _fbb.CreateVectorOfStrings(_o->testarrayofstring) : 0;
    auto _testarrayoftables = _o->testarrayoftables.size() ? _fbb.CreateVector<flatbuffers::Offset<MyGame::Example::Monster>> (_o->testarrayoftables.size(), [](size_t i, _VectorArgs *__va) { return CreateMonster(*__va->__fbb, __va->__o->testarrayoftables[i].get(), __va->__rehasher); }, &_va ) : 0;
    auto _enemy = _o->enemy ? CreateMonster(_fbb, _o->enemy.get(), _rehasher) : 0;
    auto _testnestedflatbuffer = _o->testnestedflatbuffer.size() ? _fbb.CreateVector(_o->testnestedflatbuffer) : 0;
    auto _testempty = _o->testempty ? CreateStat(_fbb, _o->testempty.get(), _rehasher) : 0;
    auto _testbool = _o->testbool;
    auto _testhashs32_fnv1 = _o->testhashs32_fnv1;
    auto _testhashu32_fnv1 = _o->testhashu32_fnv1;
    auto _testhashs64_fnv1 = _o->testhashs64_fnv1;
    auto _testhashu64_fnv1 = _o->testhashu64_fnv1;
    auto _testhashs32_fnv1a = _o->testhashs32_fnv1a;
    auto _testhashu32_fnv1a = _rehasher ? static_cast<uint32_t>((*_rehasher)(_o->testhashu32_fnv1a)) : 0;
    auto _testhashs64_fnv1a = _o->testhashs64_fnv1a;
    auto _testhashu64_fnv1a = _o->testhashu64_fnv1a;
    auto _testarrayofbools = _o->testarrayofbools.size() ? _fbb.CreateVector(_o->testarrayofbools) : 0;
    auto _testf = _o->testf;
    auto _testf2 = _o->testf2;
    auto _testf3 = _o->testf3;
    auto _testarrayofstring2 = _o->testarrayofstring2.size() ? _fbb.CreateVectorOfStrings(_o->testarrayofstring2) : 0;
    auto _testarrayofsortedstruct = _o->testarrayofsortedstruct.size() ? _fbb.CreateVectorOfStructs(_o->testarrayofsortedstruct) : 0;
    auto _flex = _o->flex.size() ? _fbb.CreateVector(_o->flex) : 0;
    auto _test5 = _o->test5.size() ? _fbb.CreateVectorOfStructs(_o->test5) : 0;
    auto _vector_of_longs = _o->vector_of_longs.size() ? _fbb.CreateVector(_o->vector_of_longs) : 0;
    auto _vector_of_doubles = _o->vector_of_doubles.size() ? _fbb.CreateVector(_o->vector_of_doubles) : 0;
    auto _parent_namespace_test = _o->parent_namespace_test ? CreateInParentNamespace(_fbb, _o->parent_namespace_test.get(), _rehasher) : 0;
    auto _vector_of_referrables = _o->vector_of_referrables.size() ? _fbb.CreateVector<flatbuffers::Offset<MyGame::Example::Referrable>> (_o->vector_of_referrables.size(), [](size_t i, _VectorArgs *__va) { return CreateReferrable(*__va->__fbb, __va->__o->vector_of_referrables[i].get(), __va->__rehasher); }, &_va ) : 0;
    auto _single_weak_reference = _rehasher ? static_cast<uint64_t>((*_rehasher)(_o->single_weak_reference)) : 0;
    auto _vector_of_weak_references = _o->vector_of_weak_references.size() ? _fbb.CreateVector<uint64_t>(_o->vector_of_weak_references.size(), [](size_t i, _VectorArgs *__va) { return __va->__rehasher ? static_cast<uint64_t>((*__va->__rehasher)(__va->__o->vector_of_weak_references[i])) : 0; }, &_va ) : 0;
    auto _vector_of_strong_referrables = _o->vector_of_strong_referrables.size() ? _fbb.CreateVector<flatbuffers::Offset<MyGame::Example::Referrable>> (_o->vector_of_strong_referrables.size(), [](size_t i, _VectorArgs *__va) { return CreateReferrable(*__va->__fbb, __va->__o->vector_of_strong_referrables[i].get(), __va->__rehasher); }, &_va ) : 0;
    auto _co_owning_reference = _rehasher ? static_cast<uint64_t>((*_rehasher)(_o->co_owning_reference)) : 0;
    auto _vector_of_co_owning_references = _o->vector_of_co_owning_references.size() ? _fbb.CreateVector<uint64_t>(_o->vector_of_co_owning_references.size(), [](size_t i, _VectorArgs *__va) { return __va->__rehasher ? static_cast<uint64_t>((*__va->__rehasher)(__va->__o->vector_of_co_owning_references[i].get())) : 0; }, &_va ) : 0;
    auto _non_owning_reference = _rehasher ? static_cast<uint64_t>((*_rehasher)(_o->non_owning_reference)) : 0;
    auto _vector_of_non_owning_references = _o->vector_of_non_owning_references.size() ? _fbb.CreateVector<uint64_t>(_o->vector_of_non_owning_references.size(), [](size_t i, _VectorArgs *__va) { return __va->__rehasher ? static_cast<uint64_t>((*__va->__rehasher)(__va->__o->vector_of_non_owning_references[i])) : 0; }, &_va ) : 0;
    auto _any_unique_type = _o->any_unique.type;
    auto _any_unique = _o->any_unique.Pack(_fbb);
    auto _any_ambiguous_type = _o->any_ambiguous.type;
    auto _any_ambiguous = _o->any_ambiguous.Pack(_fbb);
    auto _vector_of_enums = _o->vector_of_enums.size() ? _fbb.CreateVectorScalarCast<uint8_t>(flatbuffers::data(_o->vector_of_enums), _o->vector_of_enums.size()) : 0;
    auto _signed_enum = _o->signed_enum;
    return MyGame::Example::CreateMonster(
        _fbb,
        _pos,
        _mana,
        _hp,
        _name,
        _inventory,
        _color,
        _test_type,
        _test,
        _test4,
        _testarrayofstring,
        _testarrayoftables,
        _enemy,
        _testnestedflatbuffer,
        _testempty,
        _testbool,
        _testhashs32_fnv1,
        _testhashu32_fnv1,
        _testhashs64_fnv1,
        _testhashu64_fnv1,
        _testhashs32_fnv1a,
        _testhashu32_fnv1a,
        _testhashs64_fnv1a,
        _testhashu64_fnv1a,
        _testarrayofbools,
        _testf,
        _testf2,
        _testf3,
        _testarrayofstring2,
        _testarrayofsortedstruct,
        _flex,
        _test5,
        _vector_of_longs,
        _vector_of_doubles,
        _parent_namespace_test,
        _vector_of_referrables,
        _single_weak_reference,
        _vector_of_weak_references,
        _vector_of_strong_referrables,
        _co_owning_reference,
        _vector_of_co_owning_references,
        _non_owning_reference,
        _vector_of_non_owning_references,
        _any_unique_type,
        _any_unique,
        _any_ambiguous_type,
        _any_ambiguous,
        _vector_of_enums,
        _signed_enum);
  }
  
  inline TypeAliasesT *TypeAliases::UnPack(const flatbuffers::resolver_function_t *_resolver) const {
    auto _o = new TypeAliasesT();
    UnPackTo(_o, _resolver);
    return _o;
  }
  
  inline void TypeAliases::UnPackTo(TypeAliasesT *_o, const flatbuffers::resolver_function_t *_resolver) const {
    (void)_o;
    (void)_resolver;
    { auto _e = i8(); _o->i8 = _e; }
    { auto _e = u8(); _o->u8 = _e; }
    { auto _e = i16(); _o->i16 = _e; }
    { auto _e = u16(); _o->u16 = _e; }
    { auto _e = i32(); _o->i32 = _e; }
    { auto _e = u32(); _o->u32 = _e; }
    { auto _e = i64(); _o->i64 = _e; }
    { auto _e = u64(); _o->u64 = _e; }
    { auto _e = f32(); _o->f32 = _e; }
    { auto _e = f64(); _o->f64 = _e; }
    { auto _e = v8(); if (_e) { _o->v8.resize(_e->size()); for (flatbuffers::uoffset_t _i = 0; _i < _e->size(); _i++) { _o->v8[_i] = _e->Get(_i); } } }
    { auto _e = vf64(); if (_e) { _o->vf64.resize(_e->size()); for (flatbuffers::uoffset_t _i = 0; _i < _e->size(); _i++) { _o->vf64[_i] = _e->Get(_i); } } }
  }
  
  inline flatbuffers::Offset<TypeAliases> TypeAliases::Pack(flatbuffers::FlatBufferBuilder &_fbb, const TypeAliasesT* _o, const flatbuffers::rehasher_function_t *_rehasher) {
    return CreateTypeAliases(_fbb, _o, _rehasher);
  }
  
  inline flatbuffers::Offset<TypeAliases> CreateTypeAliases(flatbuffers::FlatBufferBuilder &_fbb, const TypeAliasesT *_o, const flatbuffers::rehasher_function_t *_rehasher) {
    (void)_rehasher;
    (void)_o;
    struct _VectorArgs { flatbuffers::FlatBufferBuilder *__fbb; const TypeAliasesT* __o; const flatbuffers::rehasher_function_t *__rehasher; } _va = { &_fbb, _o, _rehasher}; (void)_va;
    auto _i8 = _o->i8;
    auto _u8 = _o->u8;
    auto _i16 = _o->i16;
    auto _u16 = _o->u16;
    auto _i32 = _o->i32;
    auto _u32 = _o->u32;
    auto _i64 = _o->i64;
    auto _u64 = _o->u64;
    auto _f32 = _o->f32;
    auto _f64 = _o->f64;
    auto _v8 = _o->v8.size() ? _fbb.CreateVector(_o->v8) : 0;
    auto _vf64 = _o->vf64.size() ? _fbb.CreateVector(_o->vf64) : 0;
    return MyGame::Example::CreateTypeAliases(
        _fbb,
        _i8,
        _u8,
        _i16,
        _u16,
        _i32,
        _u32,
        _i64,
        _u64,
        _f32,
        _f64,
        _v8,
        _vf64);
  }
  
  inline bool VerifyAny(flatbuffers::Verifier &verifier, const void *obj, Any type) {
    switch (type) {
      case Any_NONE: {
        return true;
      }
      case Any_Monster: {
        auto ptr = reinterpret_cast<const MyGame::Example::Monster *>(obj);
        return verifier.VerifyTable(ptr);
      }
      case Any_TestSimpleTableWithEnum: {
        auto ptr = reinterpret_cast<const MyGame::Example::TestSimpleTableWithEnum *>(obj);
        return verifier.VerifyTable(ptr);
      }
      case Any_MyGame_Example2_Monster: {
        auto ptr = reinterpret_cast<const MyGame::Example2::Monster *>(obj);
        return verifier.VerifyTable(ptr);
      }
      default: return false;
    }
  }
  
  inline bool VerifyAnyVector(flatbuffers::Verifier &verifier, const flatbuffers::Vector<flatbuffers::Offset<void>> *values, const flatbuffers::Vector<uint8_t> *types) {
    if (!values || !types) return !values && !types;
    if (values->size() != types->size()) return false;
    for (flatbuffers::uoffset_t i = 0; i < values->size(); ++i) {
      if (!VerifyAny(
          verifier,  values->Get(i), types->GetEnum<Any>(i))) {
        return false;
      }
    }
    return true;
  }
  
  inline void *AnyUnion::UnPack(const void *obj, Any type, const flatbuffers::resolver_function_t *resolver) {
    switch (type) {
      case Any_Monster: {
        auto ptr = reinterpret_cast<const MyGame::Example::Monster *>(obj);
        return ptr->UnPack(resolver);
      }
      case Any_TestSimpleTableWithEnum: {
        auto ptr = reinterpret_cast<const MyGame::Example::TestSimpleTableWithEnum *>(obj);
        return ptr->UnPack(resolver);
      }
      case Any_MyGame_Example2_Monster: {
        auto ptr = reinterpret_cast<const MyGame::Example2::Monster *>(obj);
        return ptr->UnPack(resolver);
      }
      default: return nullptr;
    }
  }
  
  inline flatbuffers::Offset<void> AnyUnion::Pack(flatbuffers::FlatBufferBuilder &_fbb, const flatbuffers::rehasher_function_t *_rehasher) const {
    switch (type) {
      case Any_Monster: {
        auto ptr = reinterpret_cast<const MyGame::Example::MonsterT *>(value);
        return CreateMonster(_fbb, ptr, _rehasher).Union();
      }
      case Any_TestSimpleTableWithEnum: {
        auto ptr = reinterpret_cast<const MyGame::Example::TestSimpleTableWithEnumT *>(value);
        return CreateTestSimpleTableWithEnum(_fbb, ptr, _rehasher).Union();
      }
      case Any_MyGame_Example2_Monster: {
        auto ptr = reinterpret_cast<const MyGame::Example2::MonsterT *>(value);
        return CreateMonster(_fbb, ptr, _rehasher).Union();
      }
      default: return 0;
    }
  }
  
  inline AnyUnion::AnyUnion(const AnyUnion &u) FLATBUFFERS_NOEXCEPT : type(u.type), value(nullptr) {
    switch (type) {
      case Any_Monster: {
        FLATBUFFERS_ASSERT(false);  // MyGame::Example::MonsterT not copyable.
        break;
      }
      case Any_TestSimpleTableWithEnum: {
        value = new MyGame::Example::TestSimpleTableWithEnumT(*reinterpret_cast<MyGame::Example::TestSimpleTableWithEnumT *>(u.value));
        break;
      }
      case Any_MyGame_Example2_Monster: {
        value = new MyGame::Example2::MonsterT(*reinterpret_cast<MyGame::Example2::MonsterT *>(u.value));
        break;
      }
      default:
        break;
    }
  }
  
  inline void AnyUnion::Reset() {
    switch (type) {
      case Any_Monster: {
        auto ptr = reinterpret_cast<MyGame::Example::MonsterT *>(value);
        delete ptr;
        break;
      }
      case Any_TestSimpleTableWithEnum: {
        auto ptr = reinterpret_cast<MyGame::Example::TestSimpleTableWithEnumT *>(value);
        delete ptr;
        break;
      }
      case Any_MyGame_Example2_Monster: {
        auto ptr = reinterpret_cast<MyGame::Example2::MonsterT *>(value);
        delete ptr;
        break;
      }
      default: break;
    }
    value = nullptr;
    type = Any_NONE;
  }
  
  inline bool VerifyAnyUniqueAliases(flatbuffers::Verifier &verifier, const void *obj, AnyUniqueAliases type) {
    switch (type) {
      case AnyUniqueAliases_NONE: {
        return true;
      }
      case AnyUniqueAliases_M: {
        auto ptr = reinterpret_cast<const MyGame::Example::Monster *>(obj);
        return verifier.VerifyTable(ptr);
      }
      case AnyUniqueAliases_TS: {
        auto ptr = reinterpret_cast<const MyGame::Example::TestSimpleTableWithEnum *>(obj);
        return verifier.VerifyTable(ptr);
      }
      case AnyUniqueAliases_M2: {
        auto ptr = reinterpret_cast<const MyGame::Example2::Monster *>(obj);
        return verifier.VerifyTable(ptr);
      }
      default: return false;
    }
  }
  
  inline bool VerifyAnyUniqueAliasesVector(flatbuffers::Verifier &verifier, const flatbuffers::Vector<flatbuffers::Offset<void>> *values, const flatbuffers::Vector<uint8_t> *types) {
    if (!values || !types) return !values && !types;
    if (values->size() != types->size()) return false;
    for (flatbuffers::uoffset_t i = 0; i < values->size(); ++i) {
      if (!VerifyAnyUniqueAliases(
          verifier,  values->Get(i), types->GetEnum<AnyUniqueAliases>(i))) {
        return false;
      }
    }
    return true;
  }
  
  inline void *AnyUniqueAliasesUnion::UnPack(const void *obj, AnyUniqueAliases type, const flatbuffers::resolver_function_t *resolver) {
    switch (type) {
      case AnyUniqueAliases_M: {
        auto ptr = reinterpret_cast<const MyGame::Example::Monster *>(obj);
        return ptr->UnPack(resolver);
      }
      case AnyUniqueAliases_TS: {
        auto ptr = reinterpret_cast<const MyGame::Example::TestSimpleTableWithEnum *>(obj);
        return ptr->UnPack(resolver);
      }
      case AnyUniqueAliases_M2: {
        auto ptr = reinterpret_cast<const MyGame::Example2::Monster *>(obj);
        return ptr->UnPack(resolver);
      }
      default: return nullptr;
    }
  }
  
  inline flatbuffers::Offset<void> AnyUniqueAliasesUnion::Pack(flatbuffers::FlatBufferBuilder &_fbb, const flatbuffers::rehasher_function_t *_rehasher) const {
    switch (type) {
      case AnyUniqueAliases_M: {
        auto ptr = reinterpret_cast<const MyGame::Example::MonsterT *>(value);
        return CreateMonster(_fbb, ptr, _rehasher).Union();
      }
      case AnyUniqueAliases_TS: {
        auto ptr = reinterpret_cast<const MyGame::Example::TestSimpleTableWithEnumT *>(value);
        return CreateTestSimpleTableWithEnum(_fbb, ptr, _rehasher).Union();
      }
      case AnyUniqueAliases_M2: {
        auto ptr = reinterpret_cast<const MyGame::Example2::MonsterT *>(value);
        return CreateMonster(_fbb, ptr, _rehasher).Union();
      }
      default: return 0;
    }
  }
  
  inline AnyUniqueAliasesUnion::AnyUniqueAliasesUnion(const AnyUniqueAliasesUnion &u) FLATBUFFERS_NOEXCEPT : type(u.type), value(nullptr) {
    switch (type) {
      case AnyUniqueAliases_M: {
        FLATBUFFERS_ASSERT(false);  // MyGame::Example::MonsterT not copyable.
        break;
      }
      case AnyUniqueAliases_TS: {
        value = new MyGame::Example::TestSimpleTableWithEnumT(*reinterpret_cast<MyGame::Example::TestSimpleTableWithEnumT *>(u.value));
        break;
      }
      case AnyUniqueAliases_M2: {
        value = new MyGame::Example2::MonsterT(*reinterpret_cast<MyGame::Example2::MonsterT *>(u.value));
        break;
      }
      default:
        break;
    }
  }
  
  inline void AnyUniqueAliasesUnion::Reset() {
    switch (type) {
      case AnyUniqueAliases_M: {
        auto ptr = reinterpret_cast<MyGame::Example::MonsterT *>(value);
        delete ptr;
        break;
      }
      case AnyUniqueAliases_TS: {
        auto ptr = reinterpret_cast<MyGame::Example::TestSimpleTableWithEnumT *>(value);
        delete ptr;
        break;
      }
      case AnyUniqueAliases_M2: {
        auto ptr = reinterpret_cast<MyGame::Example2::MonsterT *>(value);
        delete ptr;
        break;
      }
      default: break;
    }
    value = nullptr;
    type = AnyUniqueAliases_NONE;
  }
  
  inline bool VerifyAnyAmbiguousAliases(flatbuffers::Verifier &verifier, const void *obj, AnyAmbiguousAliases type) {
    switch (type) {
      case AnyAmbiguousAliases_NONE: {
        return true;
      }
      case AnyAmbiguousAliases_M1: {
        auto ptr = reinterpret_cast<const MyGame::Example::Monster *>(obj);
        return verifier.VerifyTable(ptr);
      }
      case AnyAmbiguousAliases_M2: {
        auto ptr = reinterpret_cast<const MyGame::Example::Monster *>(obj);
        return verifier.VerifyTable(ptr);
      }
      case AnyAmbiguousAliases_M3: {
        auto ptr = reinterpret_cast<const MyGame::Example::Monster *>(obj);
        return verifier.VerifyTable(ptr);
      }
      default: return false;
    }
  }
  
  inline bool VerifyAnyAmbiguousAliasesVector(flatbuffers::Verifier &verifier, const flatbuffers::Vector<flatbuffers::Offset<void>> *values, const flatbuffers::Vector<uint8_t> *types) {
    if (!values || !types) return !values && !types;
    if (values->size() != types->size()) return false;
    for (flatbuffers::uoffset_t i = 0; i < values->size(); ++i) {
      if (!VerifyAnyAmbiguousAliases(
          verifier,  values->Get(i), types->GetEnum<AnyAmbiguousAliases>(i))) {
        return false;
      }
    }
    return true;
  }
  
  inline void *AnyAmbiguousAliasesUnion::UnPack(const void *obj, AnyAmbiguousAliases type, const flatbuffers::resolver_function_t *resolver) {
    switch (type) {
      case AnyAmbiguousAliases_M1: {
        auto ptr = reinterpret_cast<const MyGame::Example::Monster *>(obj);
        return ptr->UnPack(resolver);
      }
      case AnyAmbiguousAliases_M2: {
        auto ptr = reinterpret_cast<const MyGame::Example::Monster *>(obj);
        return ptr->UnPack(resolver);
      }
      case AnyAmbiguousAliases_M3: {
        auto ptr = reinterpret_cast<const MyGame::Example::Monster *>(obj);
        return ptr->UnPack(resolver);
      }
      default: return nullptr;
    }
  }
  
  inline flatbuffers::Offset<void> AnyAmbiguousAliasesUnion::Pack(flatbuffers::FlatBufferBuilder &_fbb, const flatbuffers::rehasher_function_t *_rehasher) const {
    switch (type) {
      case AnyAmbiguousAliases_M1: {
        auto ptr = reinterpret_cast<const MyGame::Example::MonsterT *>(value);
        return CreateMonster(_fbb, ptr, _rehasher).Union();
      }
      case AnyAmbiguousAliases_M2: {
        auto ptr = reinterpret_cast<const MyGame::Example::MonsterT *>(value);
        return CreateMonster(_fbb, ptr, _rehasher).Union();
      }
      case AnyAmbiguousAliases_M3: {
        auto ptr = reinterpret_cast<const MyGame::Example::MonsterT *>(value);
        return CreateMonster(_fbb, ptr, _rehasher).Union();
      }
      default: return 0;
    }
  }
  
  inline AnyAmbiguousAliasesUnion::AnyAmbiguousAliasesUnion(const AnyAmbiguousAliasesUnion &u) FLATBUFFERS_NOEXCEPT : type(u.type), value(nullptr) {
    switch (type) {
      case AnyAmbiguousAliases_M1: {
        FLATBUFFERS_ASSERT(false);  // MyGame::Example::MonsterT not copyable.
        break;
      }
      case AnyAmbiguousAliases_M2: {
        FLATBUFFERS_ASSERT(false);  // MyGame::Example::MonsterT not copyable.
        break;
      }
      case AnyAmbiguousAliases_M3: {
        FLATBUFFERS_ASSERT(false);  // MyGame::Example::MonsterT not copyable.
        break;
      }
      default:
        break;
    }
  }
  
  inline void AnyAmbiguousAliasesUnion::Reset() {
    switch (type) {
      case AnyAmbiguousAliases_M1: {
        auto ptr = reinterpret_cast<MyGame::Example::MonsterT *>(value);
        delete ptr;
        break;
      }
      case AnyAmbiguousAliases_M2: {
        auto ptr = reinterpret_cast<MyGame::Example::MonsterT *>(value);
        delete ptr;
        break;
      }
      case AnyAmbiguousAliases_M3: {
        auto ptr = reinterpret_cast<MyGame::Example::MonsterT *>(value);
        delete ptr;
        break;
      }
      default: break;
    }
    value = nullptr;
    type = AnyAmbiguousAliases_NONE;
  }
  
  inline const flatbuffers::TypeTable *ColorTypeTable() {
    static const flatbuffers::TypeCode type_codes[] = {
      { flatbuffers::ET_UCHAR, 0, 0 },
      { flatbuffers::ET_UCHAR, 0, 0 },
      { flatbuffers::ET_UCHAR, 0, 0 }
    };
    static const flatbuffers::TypeFunction type_refs[] = {
      MyGame::Example::ColorTypeTable
    };
    static const int64_t values[] = { 1, 2, 8 };
    static const char * const names[] = {
      "Red",
      "Green",
      "Blue"
    };
    static const flatbuffers::TypeTable tt = {
      flatbuffers::ST_ENUM, 3, type_codes, type_refs, values, names
    };
    return &tt;
  }
  
  inline const flatbuffers::TypeTable *RaceTypeTable() {
    static const flatbuffers::TypeCode type_codes[] = {
      { flatbuffers::ET_CHAR, 0, 0 },
      { flatbuffers::ET_CHAR, 0, 0 },
      { flatbuffers::ET_CHAR, 0, 0 },
      { flatbuffers::ET_CHAR, 0, 0 }
    };
    static const flatbuffers::TypeFunction type_refs[] = {
      MyGame::Example::RaceTypeTable
    };
    static const int64_t values[] = { -1, 0, 1, 2 };
    static const char * const names[] = {
      "None",
      "Human",
      "Dwarf",
      "Elf"
    };
    static const flatbuffers::TypeTable tt = {
      flatbuffers::ST_ENUM, 4, type_codes, type_refs, values, names
    };
    return &tt;
  }
  
  inline const flatbuffers::TypeTable *AnyTypeTable() {
    static const flatbuffers::TypeCode type_codes[] = {
      { flatbuffers::ET_SEQUENCE, 0, -1 },
      { flatbuffers::ET_SEQUENCE, 0, 0 },
      { flatbuffers::ET_SEQUENCE, 0, 1 },
      { flatbuffers::ET_SEQUENCE, 0, 2 }
    };
    static const flatbuffers::TypeFunction type_refs[] = {
      MyGame::Example::MonsterTypeTable,
      MyGame::Example::TestSimpleTableWithEnumTypeTable,
      MyGame::Example2::MonsterTypeTable
    };
    static const char * const names[] = {
      "NONE",
      "Monster",
      "TestSimpleTableWithEnum",
      "MyGame_Example2_Monster"
    };
    static const flatbuffers::TypeTable tt = {
      flatbuffers::ST_UNION, 4, type_codes, type_refs, nullptr, names
    };
    return &tt;
  }
  
  inline const flatbuffers::TypeTable *AnyUniqueAliasesTypeTable() {
    static const flatbuffers::TypeCode type_codes[] = {
      { flatbuffers::ET_SEQUENCE, 0, -1 },
      { flatbuffers::ET_SEQUENCE, 0, 0 },
      { flatbuffers::ET_SEQUENCE, 0, 1 },
      { flatbuffers::ET_SEQUENCE, 0, 2 }
    };
    static const flatbuffers::TypeFunction type_refs[] = {
      MyGame::Example::MonsterTypeTable,
      MyGame::Example::TestSimpleTableWithEnumTypeTable,
      MyGame::Example2::MonsterTypeTable
    };
    static const char * const names[] = {
      "NONE",
      "M",
      "TS",
      "M2"
    };
    static const flatbuffers::TypeTable tt = {
      flatbuffers::ST_UNION, 4, type_codes, type_refs, nullptr, names
    };
    return &tt;
  }
  
  inline const flatbuffers::TypeTable *AnyAmbiguousAliasesTypeTable() {
    static const flatbuffers::TypeCode type_codes[] = {
      { flatbuffers::ET_SEQUENCE, 0, -1 },
      { flatbuffers::ET_SEQUENCE, 0, 0 },
      { flatbuffers::ET_SEQUENCE, 0, 0 },
      { flatbuffers::ET_SEQUENCE, 0, 0 }
    };
    static const flatbuffers::TypeFunction type_refs[] = {
      MyGame::Example::MonsterTypeTable
    };
    static const char * const names[] = {
      "NONE",
      "M1",
      "M2",
      "M3"
    };
    static const flatbuffers::TypeTable tt = {
      flatbuffers::ST_UNION, 4, type_codes, type_refs, nullptr, names
    };
    return &tt;
  }
  
  }  // namespace Example
  
  inline const flatbuffers::TypeTable *InParentNamespaceTypeTable() {
    static const flatbuffers::TypeTable tt = {
      flatbuffers::ST_TABLE, 0, nullptr, nullptr, nullptr, nullptr
    };
    return &tt;
  }
  
  namespace Example2 {
  
  inline const flatbuffers::TypeTable *MonsterTypeTable() {
    static const flatbuffers::TypeTable tt = {
      flatbuffers::ST_TABLE, 0, nullptr, nullptr, nullptr, nullptr
    };
    return &tt;
  }
  
  }  // namespace Example2
  
  namespace Example {
  
  inline const flatbuffers::TypeTable *TestTypeTable() {
    static const flatbuffers::TypeCode type_codes[] = {
      { flatbuffers::ET_SHORT, 0, -1 },
      { flatbuffers::ET_CHAR, 0, -1 }
    };
    static const int64_t values[] = { 0, 2, 4 };
    static const char * const names[] = {
      "a",
      "b"
    };
    static const flatbuffers::TypeTable tt = {
      flatbuffers::ST_STRUCT, 2, type_codes, nullptr, values, names
    };
    return &tt;
  }
  
  inline const flatbuffers::TypeTable *TestSimpleTableWithEnumTypeTable() {
    static const flatbuffers::TypeCode type_codes[] = {
      { flatbuffers::ET_UCHAR, 0, 0 }
    };
    static const flatbuffers::TypeFunction type_refs[] = {
      MyGame::Example::ColorTypeTable
    };
    static const char * const names[] = {
      "color"
    };
    static const flatbuffers::TypeTable tt = {
      flatbuffers::ST_TABLE, 1, type_codes, type_refs, nullptr, names
    };
    return &tt;
  }
  
  inline const flatbuffers::TypeTable *Vec3TypeTable() {
    static const flatbuffers::TypeCode type_codes[] = {
      { flatbuffers::ET_FLOAT, 0, -1 },
      { flatbuffers::ET_FLOAT, 0, -1 },
      { flatbuffers::ET_FLOAT, 0, -1 },
      { flatbuffers::ET_DOUBLE, 0, -1 },
      { flatbuffers::ET_UCHAR, 0, 0 },
      { flatbuffers::ET_SEQUENCE, 0, 1 }
    };
    static const flatbuffers::TypeFunction type_refs[] = {
      MyGame::Example::ColorTypeTable,
      MyGame::Example::TestTypeTable
    };
    static const int64_t values[] = { 0, 4, 8, 16, 24, 26, 32 };
    static const char * const names[] = {
      "x",
      "y",
      "z",
      "test1",
      "test2",
      "test3"
    };
    static const flatbuffers::TypeTable tt = {
      flatbuffers::ST_STRUCT, 6, type_codes, type_refs, values, names
    };
    return &tt;
  }
  
  inline const flatbuffers::TypeTable *AbilityTypeTable() {
    static const flatbuffers::TypeCode type_codes[] = {
      { flatbuffers::ET_UINT, 0, -1 },
      { flatbuffers::ET_UINT, 0, -1 }
    };
    static const int64_t values[] = { 0, 4, 8 };
    static const char * const names[] = {
      "id",
      "distance"
    };
    static const flatbuffers::TypeTable tt = {
      flatbuffers::ST_STRUCT, 2, type_codes, nullptr, values, names
    };
    return &tt;
  }
  
  inline const flatbuffers::TypeTable *StatTypeTable() {
    static const flatbuffers::TypeCode type_codes[] = {
      { flatbuffers::ET_STRING, 0, -1 },
      { flatbuffers::ET_LONG, 0, -1 },
      { flatbuffers::ET_USHORT, 0, -1 }
    };
    static const char * const names[] = {
      "id",
      "val",
      "count"
    };
    static const flatbuffers::TypeTable tt = {
      flatbuffers::ST_TABLE, 3, type_codes, nullptr, nullptr, names
    };
    return &tt;
  }
  
  inline const flatbuffers::TypeTable *ReferrableTypeTable() {
    static const flatbuffers::TypeCode type_codes[] = {
      { flatbuffers::ET_ULONG, 0, -1 }
    };
    static const char * const names[] = {
      "id"
    };
    static const flatbuffers::TypeTable tt = {
      flatbuffers::ST_TABLE, 1, type_codes, nullptr, nullptr, names
    };
    return &tt;
  }
  
  inline const flatbuffers::TypeTable *MonsterTypeTable() {
    static const flatbuffers::TypeCode type_codes[] = {
      { flatbuffers::ET_SEQUENCE, 0, 0 },
      { flatbuffers::ET_SHORT, 0, -1 },
      { flatbuffers::ET_SHORT, 0, -1 },
      { flatbuffers::ET_STRING, 0, -1 },
      { flatbuffers::ET_BOOL, 0, -1 },
      { flatbuffers::ET_UCHAR, 1, -1 },
      { flatbuffers::ET_UCHAR, 0, 1 },
      { flatbuffers::ET_UTYPE, 0, 2 },
      { flatbuffers::ET_SEQUENCE, 0, 2 },
      { flatbuffers::ET_SEQUENCE, 1, 3 },
      { flatbuffers::ET_STRING, 1, -1 },
      { flatbuffers::ET_SEQUENCE, 1, 4 },
      { flatbuffers::ET_SEQUENCE, 0, 4 },
      { flatbuffers::ET_UCHAR, 1, -1 },
      { flatbuffers::ET_SEQUENCE, 0, 5 },
      { flatbuffers::ET_BOOL, 0, -1 },
      { flatbuffers::ET_INT, 0, -1 },
      { flatbuffers::ET_UINT, 0, -1 },
      { flatbuffers::ET_LONG, 0, -1 },
      { flatbuffers::ET_ULONG, 0, -1 },
      { flatbuffers::ET_INT, 0, -1 },
      { flatbuffers::ET_UINT, 0, -1 },
      { flatbuffers::ET_LONG, 0, -1 },
      { flatbuffers::ET_ULONG, 0, -1 },
      { flatbuffers::ET_BOOL, 1, -1 },
      { flatbuffers::ET_FLOAT, 0, -1 },
      { flatbuffers::ET_FLOAT, 0, -1 },
      { flatbuffers::ET_FLOAT, 0, -1 },
      { flatbuffers::ET_STRING, 1, -1 },
      { flatbuffers::ET_SEQUENCE, 1, 6 },
      { flatbuffers::ET_UCHAR, 1, -1 },
      { flatbuffers::ET_SEQUENCE, 1, 3 },
      { flatbuffers::ET_LONG, 1, -1 },
      { flatbuffers::ET_DOUBLE, 1, -1 },
      { flatbuffers::ET_SEQUENCE, 0, 7 },
      { flatbuffers::ET_SEQUENCE, 1, 8 },
      { flatbuffers::ET_ULONG, 0, -1 },
      { flatbuffers::ET_ULONG, 1, -1 },
      { flatbuffers::ET_SEQUENCE, 1, 8 },
      { flatbuffers::ET_ULONG, 0, -1 },
      { flatbuffers::ET_ULONG, 1, -1 },
      { flatbuffers::ET_ULONG, 0, -1 },
      { flatbuffers::ET_ULONG, 1, -1 },
      { flatbuffers::ET_UTYPE, 0, 9 },
      { flatbuffers::ET_SEQUENCE, 0, 9 },
      { flatbuffers::ET_UTYPE, 0, 10 },
      { flatbuffers::ET_SEQUENCE, 0, 10 },
      { flatbuffers::ET_UCHAR, 1, 1 },
      { flatbuffers::ET_CHAR, 0, 11 }
    };
    static const flatbuffers::TypeFunction type_refs[] = {
      MyGame::Example::Vec3TypeTable,
      MyGame::Example::ColorTypeTable,
      MyGame::Example::AnyTypeTable,
      MyGame::Example::TestTypeTable,
      MyGame::Example::MonsterTypeTable,
      MyGame::Example::StatTypeTable,
      MyGame::Example::AbilityTypeTable,
      MyGame::InParentNamespaceTypeTable,
      MyGame::Example::ReferrableTypeTable,
      MyGame::Example::AnyUniqueAliasesTypeTable,
      MyGame::Example::AnyAmbiguousAliasesTypeTable,
      MyGame::Example::RaceTypeTable
    };
    static const char * const names[] = {
      "pos",
      "mana",
      "hp",
      "name",
      "friendly",
      "inventory",
      "color",
      "test_type",
      "test",
      "test4",
      "testarrayofstring",
      "testarrayoftables",
      "enemy",
      "testnestedflatbuffer",
      "testempty",
      "testbool",
      "testhashs32_fnv1",
      "testhashu32_fnv1",
      "testhashs64_fnv1",
      "testhashu64_fnv1",
      "testhashs32_fnv1a",
      "testhashu32_fnv1a",
      "testhashs64_fnv1a",
      "testhashu64_fnv1a",
      "testarrayofbools",
      "testf",
      "testf2",
      "testf3",
      "testarrayofstring2",
      "testarrayofsortedstruct",
      "flex",
      "test5",
      "vector_of_longs",
      "vector_of_doubles",
      "parent_namespace_test",
      "vector_of_referrables",
      "single_weak_reference",
      "vector_of_weak_references",
      "vector_of_strong_referrables",
      "co_owning_reference",
      "vector_of_co_owning_references",
      "non_owning_reference",
      "vector_of_non_owning_references",
      "any_unique_type",
      "any_unique",
      "any_ambiguous_type",
      "any_ambiguous",
      "vector_of_enums",
      "signed_enum"
    };
    static const flatbuffers::TypeTable tt = {
      flatbuffers::ST_TABLE, 49, type_codes, type_refs, nullptr, names
    };
    return &tt;
  }
  
  inline const flatbuffers::TypeTable *TypeAliasesTypeTable() {
    static const flatbuffers::TypeCode type_codes[] = {
      { flatbuffers::ET_CHAR, 0, -1 },
      { flatbuffers::ET_UCHAR, 0, -1 },
      { flatbuffers::ET_SHORT, 0, -1 },
      { flatbuffers::ET_USHORT, 0, -1 },
      { flatbuffers::ET_INT, 0, -1 },
      { flatbuffers::ET_UINT, 0, -1 },
      { flatbuffers::ET_LONG, 0, -1 },
      { flatbuffers::ET_ULONG, 0, -1 },
      { flatbuffers::ET_FLOAT, 0, -1 },
      { flatbuffers::ET_DOUBLE, 0, -1 },
      { flatbuffers::ET_CHAR, 1, -1 },
      { flatbuffers::ET_DOUBLE, 1, -1 }
    };
    static const char * const names[] = {
      "i8",
      "u8",
      "i16",
      "u16",
      "i32",
      "u32",
      "i64",
      "u64",
      "f32",
      "f64",
      "v8",
      "vf64"
    };
    static const flatbuffers::TypeTable tt = {
      flatbuffers::ST_TABLE, 12, type_codes, nullptr, nullptr, names
    };
    return &tt;
  }
  
  inline const MyGame::Example::Monster *GetMonster(const void *buf) {
    return flatbuffers::GetRoot<MyGame::Example::Monster>(buf);
  }
  
  inline const MyGame::Example::Monster *GetSizePrefixedMonster(const void *buf) {
    return flatbuffers::GetSizePrefixedRoot<MyGame::Example::Monster>(buf);
  }
  
  inline Monster *GetMutableMonster(void *buf) {
    return flatbuffers::GetMutableRoot<Monster>(buf);
  }
  
  inline const char *MonsterIdentifier() {
    return "MONS";
  }
  
  inline bool MonsterBufferHasIdentifier(const void *buf) {
    return flatbuffers::BufferHasIdentifier(
        buf, MonsterIdentifier());
  }
  
  inline bool VerifyMonsterBuffer(
      flatbuffers::Verifier &verifier) {
    return verifier.VerifyBuffer<MyGame::Example::Monster>(MonsterIdentifier());
  }
  
  inline bool VerifySizePrefixedMonsterBuffer(
      flatbuffers::Verifier &verifier) {
    return verifier.VerifySizePrefixedBuffer<MyGame::Example::Monster>(MonsterIdentifier());
  }
  
  inline const char *MonsterExtension() {
    return "mon";
  }
  
  inline void FinishMonsterBuffer(
      flatbuffers::FlatBufferBuilder &fbb,
      flatbuffers::Offset<MyGame::Example::Monster> root) {
    fbb.Finish(root, MonsterIdentifier());
  }
  
  inline void FinishSizePrefixedMonsterBuffer(
      flatbuffers::FlatBufferBuilder &fbb,
      flatbuffers::Offset<MyGame::Example::Monster> root) {
    fbb.FinishSizePrefixed(root, MonsterIdentifier());
  }
  
  inline flatbuffers::unique_ptr<MyGame::Example::MonsterT> UnPackMonster(
      const void *buf,
      const flatbuffers::resolver_function_t *res = nullptr) {
    return flatbuffers::unique_ptr<MyGame::Example::MonsterT>(GetMonster(buf)->UnPack(res));
  }
  
  inline flatbuffers::unique_ptr<MyGame::Example::MonsterT> UnPackSizePrefixedMonster(
      const void *buf,
      const flatbuffers::resolver_function_t *res = nullptr) {
    return flatbuffers::unique_ptr<MyGame::Example::MonsterT>(GetSizePrefixedMonster(buf)->UnPack(res));
  }
  
  }  // namespace Example
  }  // namespace MyGame
  
  #endif  // FLATBUFFERS_GENERATED_MONSTERTEST_MYGAME_EXAMPLE_H_
  