text: /**
   * Particleground
   *
   * @author Jonathan Nicol - @mrjnicol
   * @version 1.0.1
   * @description Creates a canvas based particle system background
   *
   * Inspired by:
   * http://requestlab.fr/
   * http://disruptivebydesign.com/
   * 
   * @license The MIT License (MIT)
   * 
   * Copyright (c) 2014 Jonathan Nicol - @mrjnicol
   * 
   * Permission is hereby granted, free of charge, to any person obtaining a copy
   * of this software and associated documentation files (the "Software"), to deal
   * in the Software without restriction, including without limitation the rights
   * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
   * copies of the Software, and to permit persons to whom the Software is
   * furnished to do so, subject to the following conditions:
   * 
   * The above copyright notice and this permission notice shall be included in
   * all copies or substantial portions of the Software.
   * 
   * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
   * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
   * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
   * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
   * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
   * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
   * THE SOFTWARE.
   */
  !function (a) { function b(b, d) { function e() { if (w) { $canvas = a('<canvas class="pg-canvas"></canvas>'), v.prepend($canvas), p = $canvas[0], q = p.getContext("2d"), f(); for (var b = Math.round(p.width * p.height / d.density), c = 0; b > c; c++) { var e = new l; e.setStackPos(c), x.push(e) } a(window).on("resize", function () { h() }), a(document).on("mousemove", function (a) { y = a.pageX, z = a.pageY }), B && !A && window.addEventListener("deviceorientation", function () { D = Math.min(Math.max(-event.beta, -30), 30), C = Math.min(Math.max(-event.gamma, -30), 30) }, !0), g(), o("onInit") } } function f() { p.width = v.width(), p.height = v.height(), q.fillStyle = d.dotColor, q.strokeStyle = d.lineColor, q.lineWidth = d.lineWidth } function g() { if (w) { s = a(window).width(), t = a(window).height(), q.clearRect(0, 0, p.width, p.height); for (var b = 0; b < x.length; b++)x[b].updatePosition(); for (var b = 0; b < x.length; b++)x[b].draw(); E || (r = requestAnimationFrame(g)) } } function h() { for (f(), i = x.length - 1; i >= 0; i--)(x[i].position.x > v.width() || x[i].position.y > v.height()) && x.splice(i, 1); var a = Math.round(p.width * p.height / d.density); if (a > x.length) for (; a > x.length;) { var b = new l; x.push(b) } else a < x.length && x.splice(a); for (i = x.length - 1; i >= 0; i--)x[i].setStackPos(i) } function j() { E = !0 } function k() { E = !1, g() } function l() { switch (this.stackPos, this.active = !0, this.layer = Math.ceil(3 * Math.random()), this.parallaxOffsetX = 0, this.parallaxOffsetY = 0, this.position = { x: Math.ceil(Math.random() * p.width), y: Math.ceil(Math.random() * p.height) }, this.speed = {}, d.directionX) { case "left": this.speed.x = +(-d.maxSpeedX + Math.random() * d.maxSpeedX - d.minSpeedX).toFixed(2); break; case "right": this.speed.x = +(Math.random() * d.maxSpeedX + d.minSpeedX).toFixed(2); break; default: this.speed.x = +(-d.maxSpeedX / 2 + Math.random() * d.maxSpeedX).toFixed(2), this.speed.x += this.speed.x > 0 ? d.minSpeedX : -d.minSpeedX }switch (d.directionY) { case "up": this.speed.y = +(-d.maxSpeedY + Math.random() * d.maxSpeedY - d.minSpeedY).toFixed(2); break; case "down": this.speed.y = +(Math.random() * d.maxSpeedY + d.minSpeedY).toFixed(2); break; default: this.speed.y = +(-d.maxSpeedY / 2 + Math.random() * d.maxSpeedY).toFixed(2), this.speed.x += this.speed.y > 0 ? d.minSpeedY : -d.minSpeedY } } function m(a, b) { return b ? void (d[a] = b) : d[a] } function n() { v.find(".pg-canvas").remove(), o("onDestroy"), v.removeData("plugin_" + c) } function o(a) { void 0 !== d[a] && d[a].call(u) } var p, q, r, s, t, u = b, v = a(b), w = !!document.createElement("canvas").getContext, x = [], y = 0, z = 0, A = !navigator.userAgent.match(/(iPhone|iPod|iPad|Android|BlackBerry|BB10|mobi|tablet|opera mini|nexus 7)/i), B = !!window.DeviceOrientationEvent, C = 0, D = 0, E = !1; return d = a.extend({}, a.fn[c].defaults, d), l.prototype.draw = function () { q.beginPath(), q.arc(this.position.x + this.parallaxOffsetX, this.position.y + this.parallaxOffsetY, d.particleRadius / 2, 0, 2 * Math.PI, !0), q.closePath(), q.fill(), q.beginPath(); for (var a = x.length - 1; a > this.stackPos; a--) { var b = x[a], c = this.position.x - b.position.x, e = this.position.y - b.position.y, f = Math.sqrt(c * c + e * e).toFixed(2); f < d.proximity && (q.moveTo(this.position.x + this.parallaxOffsetX, this.position.y + this.parallaxOffsetY), d.curvedLines ? q.quadraticCurveTo(Math.max(b.position.x, b.position.x), Math.min(b.position.y, b.position.y), b.position.x + b.parallaxOffsetX, b.position.y + b.parallaxOffsetY) : q.lineTo(b.position.x + b.parallaxOffsetX, b.position.y + b.parallaxOffsetY)) } q.stroke(), q.closePath() }, l.prototype.updatePosition = function () { if (d.parallax) { if (B && !A) { var a = (s - 0) / 60; pointerX = (C - -30) * a + 0; var b = (t - 0) / 60; pointerY = (D - -30) * b + 0 } else pointerX = y, pointerY = z; this.parallaxTargX = (pointerX - s / 2) / (d.parallaxMultiplier * this.layer), this.parallaxOffsetX += (this.parallaxTargX - this.parallaxOffsetX) / 10, this.parallaxTargY = (pointerY - t / 2) / (d.parallaxMultiplier * this.layer), this.parallaxOffsetY += (this.parallaxTargY - this.parallaxOffsetY) / 10 } switch (d.directionX) { case "left": this.position.x + this.speed.x + this.parallaxOffsetX < 0 && (this.position.x = v.width() - this.parallaxOffsetX); break; case "right": this.position.x + this.speed.x + this.parallaxOffsetX > v.width() && (this.position.x = 0 - this.parallaxOffsetX); break; default: (this.position.x + this.speed.x + this.parallaxOffsetX > v.width() || this.position.x + this.speed.x + this.parallaxOffsetX < 0) && (this.speed.x = -this.speed.x) }switch (d.directionY) { case "up": this.position.y + this.speed.y + this.parallaxOffsetY < 0 && (this.position.y = v.height() - this.parallaxOffsetY); break; case "down": this.position.y + this.speed.y + this.parallaxOffsetY > v.height() && (this.position.y = 0 - this.parallaxOffsetY); break; default: (this.position.y + this.speed.y + this.parallaxOffsetY > v.height() || this.position.y + this.speed.y + this.parallaxOffsetY < 0) && (this.speed.y = -this.speed.y) }this.position.x += this.speed.x, this.position.y += this.speed.y }, l.prototype.setStackPos = function (a) { this.stackPos = a }, e(), { option: m, destroy: n, start: k, pause: j } } var c = "particleground"; a.fn[c] = function (d) { if ("string" == typeof arguments[0]) { var e, f = arguments[0], g = Array.prototype.slice.call(arguments, 1); return this.each(function () { a.data(this, "plugin_" + c) && "function" == typeof a.data(this, "plugin_" + c)[f] && (e = a.data(this, "plugin_" + c)[f].apply(this, g)) }), void 0 !== e ? e : this } return "object" != typeof d && d ? void 0 : this.each(function () { a.data(this, "plugin_" + c) || a.data(this, "plugin_" + c, new b(this, d)) }) }, a.fn[c].defaults = { minSpeedX: .1, maxSpeedX: .7, minSpeedY: .1, maxSpeedY: .7, directionX: "center", directionY: "center", density: 1e4, dotColor: "#666666", lineColor: "#666666", particleRadius: 7, lineWidth: 1, curvedLines: !1, proximity: 100, parallax: !0, parallaxMultiplier: 5, onInit: function () { }, onDestroy: function () { } } }(jQuery),/**
   * requestAnimationFrame polyfill by Erik M枚ller. fixes from Paul Irish and Tino Zijdel
   * @see: http://paulirish.com/2011/requestanimationframe-for-smart-animating/
   * @see: http://my.opera.com/emoller/blog/2011/12/20/requestanimationframe-for-smart-er-animating
   * @license: MIT license
   */
      function () { for (var a = 0, b = ["ms", "moz", "webkit", "o"], c = 0; c < b.length && !window.requestAnimationFrame; ++c)window.requestAnimationFrame = window[b[c] + "RequestAnimationFrame"], window.cancelAnimationFrame = window[b[c] + "CancelAnimationFrame"] || window[b[c] + "CancelRequestAnimationFrame"]; window.requestAnimationFrame || (window.requestAnimationFrame = function (b) { var c = (new Date).getTime(), d = Math.max(0, 16 - (c - a)), e = window.setTimeout(function () { b(c + d) }, d); return a = c + d, e }), window.cancelAnimationFrame || (window.cancelAnimationFrame = function (a) { clearTimeout(a) }) }();