text: from pandac.PandaModules import *
  from direct.interval.IntervalGlobal import *
  from direct.particles import ParticleEffect
  from direct.particles import Particles
  from direct.particles import ForceGroup
  from EffectController import EffectController
  from PooledEffect import PooledEffect
  import random
  
  class SoulHarvest(PooledEffect, EffectController):
      cardScale = 128.0
  
      def __init__(self):
          PooledEffect.__init__(self)
          EffectController.__init__(self)
          model = loader.loadModel('models/effects/sigils')
          self.card = model.find('**/effectSkull')
          if not SoulHarvest.particleDummy:
              SoulHarvest.particleDummy = render.attachNewNode(ModelNode('SoulHarvestParticleDummy'))
              SoulHarvest.particleDummy.setDepthWrite(0)
              SoulHarvest.particleDummy.setLightOff()
          self.radius = 8.0
          self.effectColor = Vec4(1, 1, 1, 1)
          self.f = ParticleEffect.ParticleEffect('SoulHarvest')
          self.f.reparentTo(self)
          self.p0 = Particles.Particles('particles-1')
          self.p0.setFactory('PointParticleFactory')
          self.p0.setRenderer('SpriteParticleRenderer')
          self.p0.setEmitter('SphereVolumeEmitter')
          self.f.addParticles(self.p0)
          self.p0.setPoolSize(256)
          self.p0.setBirthRate(0.02)
          self.p0.setLitterSize(5)
          self.p0.setLitterSpread(0)
          self.p0.setSystemLifespan(0.0)
          self.p0.setLocalVelocityFlag(1)
          self.p0.setSystemGrowsOlderFlag(0)
          self.p0.factory.setLifespanBase(1.0)
          self.p0.factory.setLifespanSpread(0.5)
          self.p0.factory.setMassBase(1.0)
          self.p0.factory.setMassSpread(0.0)
          self.p0.factory.setTerminalVelocityBase(400.0)
          self.p0.factory.setTerminalVelocitySpread(0.0)
          self.p0.renderer.setAlphaMode(BaseParticleRenderer.PRALPHAINOUT)
          self.p0.renderer.setUserAlpha(0.5)
          self.p0.renderer.setFromNode(self.card)
          self.p0.renderer.setColor(Vec4(1.0, 1.0, 1.0, 1.0))
          self.p0.renderer.setXScaleFlag(1)
          self.p0.renderer.setYScaleFlag(1)
          self.p0.renderer.setAnimAngleFlag(0)
          self.p0.renderer.setInitialXScale(0.01 * self.cardScale)
          self.p0.renderer.setFinalXScale(0.012 * self.cardScale)
          self.p0.renderer.setInitialYScale(0.0001 * self.cardScale)
          self.p0.renderer.setFinalYScale(0.15 * self.cardScale)
          self.p0.renderer.setNonanimatedTheta(0.0)
          self.p0.renderer.setAlphaBlendMethod(BaseParticleRenderer.PPBLENDLINEAR)
          self.p0.renderer.setAlphaDisable(0)
          self.p0.renderer.setColorBlendMode(ColorBlendAttrib.MAdd, ColorBlendAttrib.OOneMinusFbufferAlpha, ColorBlendAttrib.OOneMinusIncomingAlpha)
          self.p0.renderer.getColorInterpolationManager().addLinear(0.0, 1.0, Vec4(1.0, 1.0, 1.0, 1.0), Vec4(0.59, 0.78, 0.7, 0.4), 1)
          self.p0.emitter.setEmissionType(BaseParticleEmitter.ETRADIATE)
          self.p0.emitter.setAmplitude(1.0)
          self.p0.emitter.setAmplitudeSpread(0.0)
          self.p0.emitter.setOffsetForce(Vec3(0.0, 0.0, 3.0))
          self.p0.emitter.setExplicitLaunchVector(Vec3(1.0, 0.0, 0.0))
          self.p0.emitter.setRadiateOrigin(Point3(0.0, 0.0, 0.0))
  
      def createTrack(self):
          self.p0.emitter.setRadius(self.radius)
          self.track = Sequence(Func(self.p0.setBirthRate, 0.02), Func(self.p0.clearToInitial), Func(self.f.start, self, self.particleDummy), Func(self.f.reparentTo, self), Wait(3.0), Func(self.p0.setBirthRate, 100), Wait(7.0), Func(self.cleanUpEffect))
  
      def setEffectColor(self, color):
          self.effectColor = Vec4(1, 1, 1, 0) - (Vec4(1, 1, 1, 1) - color) / 2.0
          self.p0.renderer.getColorInterpolationManager().clearToInitial()
          self.p0.renderer.getColorInterpolationManager().addLinear(0.0, 1.0, self.effectColor, Vec4(0.59, 0.78, 0.7, 0.4), 1)
  
      def cleanUpEffect(self):
          EffectController.cleanUpEffect(self)
          self.checkInEffect(self)
  
      def destroy(self):
          EffectController.destroy(self)
          PooledEffect.destroy(self)