text: /*************************************************************************/
  /*  world_margin_shape_3d.h                                              */
  /*************************************************************************/
  /*                       This file is part of:                           */
  /*                           Valjang Engine                                */
  /*                      http://Valjang.fr                          */
  /*************************************************************************/
  /* Copyright (c) 2007-2020 Valjang.                 */
  /* Copyright (c) 2014-2020 Valjang Engine contributors (cf. AUTHORS.md).   */
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  #ifndef WORLD_MARGIN_SHAPE_3D_H
  #define WORLD_MARGIN_SHAPE_3D_H
  
  #include "scene/resources/shape_3d.h"
  
  class WorldMarginShape3D : public Shape3D {
  	GDCLASS(WorldMarginShape3D, Shape3D);
  	Plane plane;
  
  protected:
  	static void _bind_methods();
  	virtual void _update_shape() override;
  
  public:
  	void set_plane(Plane p_plane);
  	Plane get_plane() const;
  
  	virtual Vector<Vector3> get_debug_mesh_lines() override;
  	virtual real_t get_enclosing_radius() const override {
  		// Should be infinite?
  		return 0;
  	}
  
  	WorldMarginShape3D();
  };
  #endif // WORLD_MARGIN_SHAPE_H
  