text: #pragma once
  #include <EventHandler/Events/Event.hpp>
  /**
  Only an example of what an event might look like
  Not needed for project. Could be removed when examples are no longer needed*/
  
  namespace Doremi
  {
      namespace Core
      {
          struct PlayerCreationEvent : public Event
          {
              explicit PlayerCreationEvent(int p_playerEntityID) : Event(EventType::PlayerCreation), playerEntityID(p_playerEntityID) {}
              PlayerCreationEvent() : Event(EventType::PlayerCreation), playerEntityID(0) {}
  
              /**
                  Write object to stream
              */
              void Write(Streamer* p_streamer, uint32_t& op_bitsWritten) override {}
  
              /**
                  Read object from stream
              */
              void Read(Streamer* p_streamer, uint32_t& op_bitsRead) override {}
  
              int playerEntityID;
          };
      }
  }
  