text: ///////////////////////////////////////////////////////////////////////////////////
  /// OpenGL Mathematics (glm.g-truc.net)
  ///
  /// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
  /// Permission is hereby granted, free of charge, to any person obtaining a copy
  /// of this software and associated documentation files (the "Software"), to deal
  /// in the Software without restriction, including without limitation the rights
  /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  /// copies of the Software, and to permit persons to whom the Software is
  /// furnished to do so, subject to the following conditions:
  /// 
  /// The above copyright notice and this permission notice shall be included in
  /// all copies or substantial portions of the Software.
  /// 
  /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  /// THE SOFTWARE.
  ///
  /// @file glm/glm.hpp
  /// @date 2009-05-01 / 2011-05-16
  /// @author Christophe Riccio
  ///
  /// @ref core (Dependence)
  /// 
  /// @defgroup gtc GTC Extensions (Stable)
  ///
  /// @brief Functions and types that the GLSL specification doesn't define, but useful to have for a C++ program.
  /// 
  /// GTC extensions aim to be stable. 
  /// 
  /// Even if it's highly unrecommended, it's possible to include all the extensions at once by
  /// including <glm/ext.hpp>. Otherwise, each extension needs to be included  a specific file.
  /// 
  /// @defgroup gtx GTX Extensions (Experimental)
  /// 
  /// @brief Functions and types that the GLSL specification doesn't define, but 
  /// useful to have for a C++ program.
  /// 
  /// Experimental extensions are useful functions and types, but the development of
  /// their API and functionality is not necessarily stable. They can change 
  /// substantially between versions. Backwards compatibility is not much of an issue
  /// for them.
  /// 
  /// Even if it's highly unrecommended, it's possible to include all the extensions 
  /// at once by including <glm/ext.hpp>. Otherwise, each extension needs to be 
  /// included  a specific file.
  /// 
  /// @defgroup virtrev VIRTREV Extensions
  /// 
  /// @brief Extensions develop and maintain by Mathieu [matrem] Roumillac
  /// (http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showprofile&User=22660).
  ///////////////////////////////////////////////////////////////////////////////////
  
  #ifndef GLM_EXT_INCLUDED
  #define GLM_EXT_INCLUDED
  
  #if(defined(GLM_MESSAGES) && !defined(GLM_MESSAGE_EXT_INCLUDED_DISPLAYED))
  #	define GLM_MESSAGE_EXT_INCLUDED_DISPLAYED
  #	pragma message("GLM: All extensions included (not recommanded)")
  #endif//GLM_MESSAGES
  
  #include "./gtc/constants.hpp"
  #include "./gtc/epsilon.hpp"
  #include "./gtc/matrix_access.hpp"
  #include "./gtc/matrix_integer.hpp"
  #include "./gtc/matrix_inverse.hpp"
  #include "./gtc/matrix_transform.hpp"
  #include "./gtc/noise.hpp"
  #include "./gtc/packing.hpp"
  #include "./gtc/quaternion.hpp"
  #include "./gtc/random.hpp"
  #include "./gtc/reciprocal.hpp"
  #include "./gtc/type_precision.hpp"
  #include "./gtc/type_ptr.hpp"
  #include "./gtc/ulp.hpp"
  
  #include "./gtx/associated_min_max.hpp"
  #include "./gtx/bit.hpp"
  #include "./gtx/closest_point.hpp"
  #include "./gtx/color_space.hpp"
  #include "./gtx/color_space_YCoCg.hpp"
  //#include "./gtx/compatibility.hpp"
  #include "./gtx/component_wise.hpp"
  #include "./gtx/dual_quaternion.hpp"
  #include "./gtx/euler_angles.hpp"
  #include "./gtx/extend.hpp"
  #include "./gtx/extented_min_max.hpp"
  #include "./gtx/fast_exponential.hpp"
  #include "./gtx/fast_square_root.hpp"
  #include "./gtx/fast_trigonometry.hpp"
  #include "./gtx/gradient_paint.hpp"
  #include "./gtx/handed_coordinate_space.hpp"
  #include "./gtx/inertia.hpp"
  #include "./gtx/int_10_10_10_2.hpp"
  #include "./gtx/integer.hpp"
  #include "./gtx/intersect.hpp"
  #include "./gtx/log_base.hpp"
  #include "./gtx/matrix_cross_product.hpp"
  #include "./gtx/matrix_interpolation.hpp"
  #include "./gtx/matrix_major_storage.hpp"
  #include "./gtx/matrix_operation.hpp"
  #include "./gtx/matrix_query.hpp"
  #include "./gtx/mixed_product.hpp"
  #include "./gtx/multiple.hpp"
  #include "./gtx/norm.hpp"
  #include "./gtx/normal.hpp"
  #include "./gtx/normalize_dot.hpp"
  #include "./gtx/number_precision.hpp"
  #include "./gtx/optimum_pow.hpp"
  #include "./gtx/orthonormalize.hpp"
  #include "./gtx/perpendicular.hpp"
  #include "./gtx/polar_coordinates.hpp"
  #include "./gtx/projection.hpp"
  #include "./gtx/quaternion.hpp"
  #include "./gtx/raw_data.hpp"
  #include "./gtx/rotate_vector.hpp"
  #include "./gtx/spline.hpp"
  #include "./gtx/std_based_type.hpp"
  #if(!(GLM_COMPILER & GLM_COMPILER_CUDA))
  #	include "./gtx/string_cast.hpp"
  #endif
  #include "./gtx/transform.hpp"
  #include "./gtx/transform2.hpp"
  #include "./gtx/vec1.hpp"
  #include "./gtx/vector_angle.hpp"
  #include "./gtx/vector_query.hpp"
  #include "./gtx/wrap.hpp"
  
  #if(GLM_ARCH & GLM_ARCH_SSE2)
  #	include "./gtx/simd_vec4.hpp"
  #	include "./gtx/simd_mat4.hpp"
  #endif
  
  #endif //GLM_EXT_INCLUDED
  