text: /*
  Minetest
  Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
  
  This program is free software; you can redistribute it and/or modify
  it under the terms of the GNU Lesser General Public License as published by
  the Free Software Foundation; either version 2.1 of the License, or
  (at your option) any later version.
  
  This program is distributed in the hope that it will be useful,
  but WITHOUT ANY WARRANTY; without even the implied warranty of
  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
  GNU Lesser General Public License for more details.
  
  You should have received a copy of the GNU Lesser General Public License along
  with this program; if not, write to the Free Software Foundation, Inc.,
  51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
  */
  
  #ifndef S_INVENTORY_H_
  #define S_INVENTORY_H_
  
  #include "cpp_api/s_base.h"
  
  struct ItemStack;
  
  class ScriptApiDetached
  		: virtual public ScriptApiBase
  {
  public:
  	/* Detached inventory callbacks */
  	// Return number of accepted items to be moved
  	int detached_inventory_AllowMove(
  			const std::string &name,
  			const std::string &from_list, int from_index,
  			const std::string &to_list, int to_index,
  			int count, ServerActiveObject *player);
  	// Return number of accepted items to be put
  	int detached_inventory_AllowPut(
  			const std::string &name,
  			const std::string &listname, int index, ItemStack &stack,
  			ServerActiveObject *player);
  	// Return number of accepted items to be taken
  	int detached_inventory_AllowTake(
  			const std::string &name,
  			const std::string &listname, int index, ItemStack &stack,
  			ServerActiveObject *player);
  	// Report moved items
  	void detached_inventory_OnMove(
  			const std::string &name,
  			const std::string &from_list, int from_index,
  			const std::string &to_list, int to_index,
  			int count, ServerActiveObject *player);
  	// Report put items
  	void detached_inventory_OnPut(
  			const std::string &name,
  			const std::string &listname, int index, ItemStack &stack,
  			ServerActiveObject *player);
  	// Report taken items
  	void detached_inventory_OnTake(
  			const std::string &name,
  			const std::string &listname, int index, ItemStack &stack,
  			ServerActiveObject *player);
  private:
  	bool getDetachedInventoryCallback(
  			const std::string &name, const char *callbackname);
  };
  
  
  
  #endif /* S_INVENTORY_H_ */
  