text: /*
   * This source file is part of libRocket, the HTML/CSS Interface Middleware
   *
   * For the latest information, see http://www.librocket.com
   *
   * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
   *
   * Permission is hereby granted, free of charge, to any person obtaining a copy
   * of this software and associated documentation files (the "Software"), to deal
   * in the Software without restriction, including without limitation the rights
   * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
   * copies of the Software, and to permit persons to whom the Software is
   * furnished to do so, subject to the following conditions:
   *
   * The above copyright notice and this permission notice shall be included in
   * all copies or substantial portions of the Software.
   *
   * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
   * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
   * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
   * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
   * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
   * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
   * THE SOFTWARE.
   *
   */
  
  #ifndef ROCKETCOREELEMENTBACKGROUND_H
  #define ROCKETCOREELEMENTBACKGROUND_H
  
  #include "../../Include/Rocket/Core/Box.h"
  #include "../../Include/Rocket/Core/Geometry.h"
  
  namespace Rocket {
  namespace Core {
  
  class Element;
  
  /**
          @author Peter Curry
   */
  
  class ElementBackground {
  public:
    ElementBackground(Element* element);
    ~ElementBackground();
  
    /// Renders the element's border, if it has one.
    void RenderBackground();
  
    /// Marks the border geometry as dirty.
    void DirtyBackground();
  
  private:
    // Generates the border geometry for the element.
    void GenerateBackground();
    // Generates the border geometry for a single box.
    void GenerateBackground(Vertex*& vertices, int*& indices, int& index_offset,
        const Box& box, const Colourb& colour);
  
    Element* element;
  
    // The background geometry.
    Geometry geometry;
  
    bool background_dirty;
  };
  }
  }
  
  #endif
  