text: game.PlayScreen = me.ScreenObject.extend({
      /**
       *  action to perform on state change
       */
      onResetEvent: function() {
          me.levelDirector.loadLevel("area01");
          //me.levelDirector.loadLevel("area02");
  
          // reset the score
          game.data.score = 0;
  
          // add our HUD to the game world
          this.HUD = new game.HUD.Container();
          me.game.world.addChild(this.HUD);
          me.audio.playTrack("level1");
      },
  
      /**
       *  action to perform when leaving this screen (state change)
       */
      onDestroyEvent: function() {
          // remove the HUD from the game world
          me.game.world.removeChild(this.HUD);
          me.audio.stopTrack();
      }
  });
  