text: #pragma once
  
  #include "Game/ButtonList.hpp"
  
  // selections would be looped
  class CircleButtonList : public ButtonList
  {
  public:
      CircleButtonList();
  
      void Render(std::vector<Vertex_PCU>& textVerts) const override;
  
  public:
      unsigned int m_showLines = 3;
      Vec2 m_singleBoundDim;
      AABB2 m_generalDrawBounds;
      Vec2 m_textAlignment = Vec2(.3f, .5f);
  };