text: #include "../../PCH/t3dpch.h"
  #include "SEvent.h"
  
  namespace t3d
  {
  	TEvent<FFramebufferSizeData> SEvent::FramebufferSize;
  	TEvent<FKeyData>             SEvent::Key;
  	TEvent<FKeyData>             SEvent::KeyPress;
  	TEvent<FKeyData>             SEvent::KeyRelease;
  	TEvent<FKeyData>             SEvent::KeyRepeat;
  	TEvent<FCharData>            SEvent::Char;
  	TEvent<FCharModsData>        SEvent::CharMods;
  	TEvent<FMouseButtonData>     SEvent::MouseButton;
  	TEvent<FMouseButtonData>     SEvent::MouseButtonPress;
  	TEvent<FMouseButtonData>     SEvent::MouseButtonRelease;
  	TEvent<FMousePositionData>   SEvent::MouseMove;
  	TEvent<FMouseEnterData>      SEvent::MouseEnter;
  	TEvent<FMouseScrollData>     SEvent::MouseScroll;
  	TEvent<FMouseDropPathData>   SEvent::MouseDropPath;
  	TEvent<FLogData>             SEvent::Trace;
  	TEvent<FLogData>             SEvent::Warning;
  	TEvent<FLogData>             SEvent::Error;
  	TEvent<FApplicationData>     SEvent::ApplicationClose;
  	TEvent<FWindowData>          SEvent::WindowClose;
  }