text: import pygame
  BLACK = (0,0,0)
  
  class Brick(pygame.sprite.Sprite):
      #This class represents a brick. It derives from the "Sprite" class in Pygame.
  
      def __init__(self, color, width, height):
          # Call the parent class (Sprite) constructor
          super().__init__()
  
          # Pass in the color of the brick, and its x and y position, width and height.
          # Set the background color and set it to be transparent
          self.image = pygame.Surface([width, height])
          self.image.fill(BLACK)
          self.image.set_colorkey(BLACK)
  
          # Draw the brick (a rectangle!)
          pygame.draw.rect(self.image, color, [0, 0, width, height])
  
          # Fetch the rectangle object that has the dimensions of the image.
          self.rect = self.image.get_rect()