text: //
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  // modification, are permitted provided that the following conditions
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  //  * Redistributions of source code must retain the above copyright
  //    notice, this list of conditions and the following disclaimer.
  //  * Redistributions in binary form must reproduce the above copyright
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  //    documentation and/or other materials provided with the distribution.
  //  * Neither the name of NVIDIA CORPORATION nor the names of its
  //    contributors may be used to endorse or promote products derived
  //    from this software without specific prior written permission.
  //
  // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
  // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
  // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
  // PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE COPYRIGHT OWNER OR
  // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
  // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
  // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
  // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
  // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  //
  // Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
  // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
  // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.  
  
  
  #ifndef PXV_GEOMETRY_H
  #define PXV_GEOMETRY_H
  
  #include "foundation/PxTransform.h"
  #include "PxvConfig.h"
  
  namespace physx
  {
  
  class PxsRigidBody;
  class PxvParticleSystem;
  
  namespace Gu
  {
  	struct ConvexHullData;
  	class TriangleMesh;
  	struct HeightFieldData;
  }
  
  }
  
  /*!
  \file
  Geometry interface
  */
  
  /************************************************************************/
  /* Shapes                                                               */
  /************************************************************************/
  
  // moved to
  #include "GuGeometryUnion.h"
  
  namespace physx
  {
  
  struct PxsShapeCore
  {
  //= ATTENTION! =====================================================================================
  // Changing the data layout of this class breaks the binary serialization format.  See comments for 
  // PX_BINARY_SERIAL_VERSION.  If a modification is required, please adjust the getBinaryMetaData 
  // function.  If the modification is made on a custom branch, please change PX_BINARY_SERIAL_VERSION
  // accordingly.
  //==================================================================================================
  
  // PX_SERIALIZATION
  	PxsShapeCore()									{}
  	PxsShapeCore(const PxEMPTY) : geometry(PxEmpty)	{}
  //~PX_SERIALIZATION
  
  	PX_ALIGN_PREFIX(16)
  	PxTransform					transform PX_ALIGN_SUFFIX(16);
  	PxReal						contactOffset;
  	PxU8						mShapeFlags;			// !< API shape flags	// PT: TODO: use PxShapeFlags here. Needs to move flags to separate file.
  	PxU8						mOwnsMaterialIdxMemory;	// PT: for de-serialization to avoid deallocating material index list. Moved there from Sc::ShapeCore (since one byte was free).
  	PxU16						materialIndex;
  	Gu::GeometryUnion			geometry;
  };
  
  PX_COMPILE_TIME_ASSERT( (sizeof(PxsShapeCore)&0xf) == 0);
  
  }
  
  #endif
  