text: ///////////////////////////////////////////////////////////////////////////////
  // File:	ChildFrm.cpp
  // SDK:		GameSpy Chat SDK
  //
  // Copyright (c) IGN Entertainment, Inc.  All rights reserved.  
  // This software is made available only pursuant to certain license terms offered
  // by IGN or its subsidiary GameSpy Industries, Inc.  Unlicensed use or use in a 
  // manner not expressly authorized by IGN or GameSpy is prohibited.
  // ------------------------------------
  // implementation of the CChildFrame class
  
  #include "stdafx.h"
  #include "chatty.h"
  
  #include "ChildFrm.h"
  
  #ifdef _DEBUG
  #define new DEBUG_NEW
  #undef THIS_FILE
  static char THIS_FILE[] = __FILE__;
  #endif
  
  /////////////////////////////////////////////////////////////////////////////
  // CChildFrame
  
  IMPLEMENT_DYNCREATE(CChildFrame, CMDIChildWnd)
  
  BEGIN_MESSAGE_MAP(CChildFrame, CMDIChildWnd)
  	//{{AFX_MSG_MAP(CChildFrame)
  	//}}AFX_MSG_MAP
  END_MESSAGE_MAP()
  
  /////////////////////////////////////////////////////////////////////////////
  // CChildFrame construction/destruction
  
  CChildFrame::CChildFrame()
  {
  	// TODO: add member initialization code here
  	
  }
  
  CChildFrame::~CChildFrame()
  {
  }
  
  BOOL CChildFrame::PreCreateWindow(CREATESTRUCT& cs)
  {
  	// TODO: Modify the Window class or styles here by modifying
  	//  the CREATESTRUCT cs
  
  	if( !CMDIChildWnd::PreCreateWindow(cs) )
  		return FALSE;
  
  	return TRUE;
  }
  
  
  
  /////////////////////////////////////////////////////////////////////////////
  // CChildFrame diagnostics
  
  #ifdef _DEBUG
  void CChildFrame::AssertValid() const
  {
  	CMDIChildWnd::AssertValid();
  }
  
  void CChildFrame::Dump(CDumpContext& dc) const
  {
  	CMDIChildWnd::Dump(dc);
  }
  
  #endif //_DEBUG
  
  /////////////////////////////////////////////////////////////////////////////
  // CChildFrame message handlers
  
  