text: #ifndef __MAIN__
  #define __MAIN__
  
  #include <io.h>
  #include <fcntl.h>
  #include <math.h>
  #include "glos.h"
  
  #define WND_WIDTH  640
  #define WND_HEIGHT 480
  
  #define VIEWDISTANCE 40
  #define LANDSCAPESIZE 1024
  #define LANDSCAPESIZE2 LANDSCAPESIZE*LANDSCAPESIZE
  #define NUM_TEXTURES 1
  
  #define FLAT_SCALER 4.0f
  
  extern GLint windW, windH;
  
  #pragma pack(push)
  #pragma pack(1)
  
  struct LandScapeTerrain {
  	GLubyte HEIGHTMAP[LANDSCAPESIZE][LANDSCAPESIZE];
  	GLubyte LIGHTMAP[LANDSCAPESIZE][LANDSCAPESIZE];
  };
  
  struct ThePlayer {
  	GLfloat x_pos;
  	GLfloat y_pos;
  	GLfloat height;
  	GLfloat mounth;
  	GLfloat alpha;
  };
  
  #pragma pack(pop)
  
  extern struct LandScapeTerrain *LandScape;
  
  #endif