text: import WebGLConstants from "../Core/WebGLConstants.js";
  
  /**
   * Determines the function used to compare stencil values for the stencil test.
   *
   * @exports StencilFunction
   */
  var StencilFunction = {
    /**
     * The stencil test never passes.
     *
     * @type {Number}
     * @constant
     */
    NEVER: WebGLConstants.NEVER,
  
    /**
     * The stencil test passes when the masked reference value is less than the masked stencil value.
     *
     * @type {Number}
     * @constant
     */
    LESS: WebGLConstants.LESS,
  
    /**
     * The stencil test passes when the masked reference value is equal to the masked stencil value.
     *
     * @type {Number}
     * @constant
     */
    EQUAL: WebGLConstants.EQUAL,
  
    /**
     * The stencil test passes when the masked reference value is less than or equal to the masked stencil value.
     *
     * @type {Number}
     * @constant
     */
    LESS_OR_EQUAL: WebGLConstants.LEQUAL,
  
    /**
     * The stencil test passes when the masked reference value is greater than the masked stencil value.
     *
     * @type {Number}
     * @constant
     */
    GREATER: WebGLConstants.GREATER,
  
    /**
     * The stencil test passes when the masked reference value is not equal to the masked stencil value.
     *
     * @type {Number}
     * @constant
     */
    NOT_EQUAL: WebGLConstants.NOTEQUAL,
  
    /**
     * The stencil test passes when the masked reference value is greater than or equal to the masked stencil value.
     *
     * @type {Number}
     * @constant
     */
    GREATER_OR_EQUAL: WebGLConstants.GEQUAL,
  
    /**
     * The stencil test always passes.
     *
     * @type {Number}
     * @constant
     */
    ALWAYS: WebGLConstants.ALWAYS,
  };
  export default Object.freeze(StencilFunction);
  