text: /* 
  
  Amine Rehioui
  Created: June 25th 2011
  
  */
  
  #ifndef _SCREEN_ALIGNED_QUAD_H_INCLUDED_
  #define _SCREEN_ALIGNED_QUAD_H_INCLUDED_
  
  namespace shoot
  {
  	//! Screen Aligned Quad
  	class ScreenAlignedQuad
  	{
  	public:
  
  		//! sets the texture
  		void SetTexture(Texture* pTexture) { m_Texture.SetObject(pTexture); }
  
  		//! renders the quad
  		void Render();
  
  	private:
  
  		Reference<Texture> m_Texture;
  	};
  }
  
  #endif // _SCREEN_ALIGNED_QUAD_H_INCLUDED_
  
  