text: #pragma once
  #include "Application.h"
  #include "Renderer2D.h"
  #include "PhysicsScene.h"
  
  class PhysicsGame : public aie::Application
  {
  public:
  	PhysicsGame() {}
  	virtual ~PhysicsGame() {}
  
  	virtual bool startup();
  	virtual void shutdown();
  
  	virtual void update(float deltaTime);
  	virtual void draw();
  
  private:
  	aie::Renderer2D*	m_renderer;
  	aie::Font*			m_font;
  
  	PhysicsScene*		m_scene;
  };
  
  