text: /*************************************************************************/
  /*  item_list_editor_plugin.h                                            */
  /*************************************************************************/
  /*                       This file is part of:                           */
  /*                           GODOT ENGINE                                */
  /*                      https://godotengine.org                          */
  /*************************************************************************/
  /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
  /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
  /*                                                                       */
  /* Permission is hereby granted, free of charge, to any person obtaining */
  /* a copy of this software and associated documentation files (the       */
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  /* permit persons to whom the Software is furnished to do so, subject to */
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  /*                                                                       */
  /* The above copyright notice and this permission notice shall be        */
  /* included in all copies or substantial portions of the Software.       */
  /*                                                                       */
  /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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  /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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  /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
  /*************************************************************************/
  
  #ifndef ITEM_LIST_EDITOR_PLUGIN_H
  #define ITEM_LIST_EDITOR_PLUGIN_H
  
  #include "canvas_item_editor_plugin.h"
  #include "editor/editor_inspector.h"
  #include "editor/editor_node.h"
  #include "editor/editor_plugin.h"
  #include "scene/gui/menu_button.h"
  #include "scene/gui/option_button.h"
  #include "scene/gui/popup_menu.h"
  
  class ItemListPlugin : public Object {
  	GDCLASS(ItemListPlugin, Object);
  
  protected:
  	bool _set(const StringName &p_name, const Variant &p_value);
  	bool _get(const StringName &p_name, Variant &r_ret) const;
  	void _get_property_list(List<PropertyInfo> *p_list) const;
  
  public:
  	enum Flags {
  
  		FLAG_ICON = 1,
  		FLAG_CHECKABLE = 2,
  		FLAG_ID = 4,
  		FLAG_ENABLE = 8,
  		FLAG_SEPARATOR = 16
  	};
  
  	virtual void set_object(Object *p_object) = 0;
  	virtual bool handles(Object *p_object) const = 0;
  
  	virtual int get_flags() const = 0;
  
  	virtual void set_item_text(int p_idx, const String &p_text) {}
  	virtual String get_item_text(int p_idx) const { return ""; };
  
  	virtual void set_item_icon(int p_idx, const Ref<Texture> &p_tex) {}
  	virtual Ref<Texture> get_item_icon(int p_idx) const { return Ref<Texture>(); };
  
  	virtual void set_item_checkable(int p_idx, bool p_check) {}
  	virtual void set_item_radio_checkable(int p_idx, bool p_check) {}
  	virtual bool is_item_checkable(int p_idx) const { return false; };
  	virtual bool is_item_radio_checkable(int p_idx) const { return false; };
  
  	virtual void set_item_checked(int p_idx, bool p_checked) {}
  	virtual bool is_item_checked(int p_idx) const { return false; };
  
  	virtual void set_item_enabled(int p_idx, int p_enabled) {}
  	virtual bool is_item_enabled(int p_idx) const { return false; };
  
  	virtual void set_item_id(int p_idx, int p_id) {}
  	virtual int get_item_id(int p_idx) const { return -1; };
  
  	virtual void set_item_separator(int p_idx, bool p_separator) {}
  	virtual bool is_item_separator(int p_idx) const { return false; };
  
  	virtual void add_item() = 0;
  	virtual int get_item_count() const = 0;
  	virtual void erase(int p_idx) = 0;
  
  	ItemListPlugin() {}
  };
  
  ///////////////////////////////////////////////////////////////
  
  class ItemListOptionButtonPlugin : public ItemListPlugin {
  	GDCLASS(ItemListOptionButtonPlugin, ItemListPlugin);
  
  	OptionButton *ob;
  
  public:
  	virtual void set_object(Object *p_object);
  	virtual bool handles(Object *p_object) const;
  	virtual int get_flags() const;
  
  	virtual void set_item_text(int p_idx, const String &p_text) { ob->set_item_text(p_idx, p_text); }
  	virtual String get_item_text(int p_idx) const { return ob->get_item_text(p_idx); }
  
  	virtual void set_item_icon(int p_idx, const Ref<Texture> &p_tex) { ob->set_item_icon(p_idx, p_tex); }
  	virtual Ref<Texture> get_item_icon(int p_idx) const { return ob->get_item_icon(p_idx); }
  
  	virtual void set_item_enabled(int p_idx, int p_enabled) { ob->set_item_disabled(p_idx, !p_enabled); }
  	virtual bool is_item_enabled(int p_idx) const { return !ob->is_item_disabled(p_idx); }
  
  	virtual void set_item_id(int p_idx, int p_id) { ob->set_item_id(p_idx, p_id); }
  	virtual int get_item_id(int p_idx) const { return ob->get_item_id(p_idx); }
  
  	virtual void add_item();
  	virtual int get_item_count() const;
  	virtual void erase(int p_idx);
  
  	ItemListOptionButtonPlugin();
  };
  
  class ItemListPopupMenuPlugin : public ItemListPlugin {
  	GDCLASS(ItemListPopupMenuPlugin, ItemListPlugin);
  
  	PopupMenu *pp;
  
  public:
  	virtual void set_object(Object *p_object);
  	virtual bool handles(Object *p_object) const;
  	virtual int get_flags() const;
  
  	virtual void set_item_text(int p_idx, const String &p_text) { pp->set_item_text(p_idx, p_text); }
  	virtual String get_item_text(int p_idx) const { return pp->get_item_text(p_idx); }
  
  	virtual void set_item_icon(int p_idx, const Ref<Texture> &p_tex) { pp->set_item_icon(p_idx, p_tex); }
  	virtual Ref<Texture> get_item_icon(int p_idx) const { return pp->get_item_icon(p_idx); }
  
  	virtual void set_item_checkable(int p_idx, bool p_check) { pp->set_item_as_checkable(p_idx, p_check); }
  	virtual void set_item_radio_checkable(int p_idx, bool p_check) { pp->set_item_as_radio_checkable(p_idx, p_check); }
  	virtual bool is_item_checkable(int p_idx) const { return pp->is_item_checkable(p_idx); }
  	virtual bool is_item_radio_checkable(int p_idx) const { return pp->is_item_radio_checkable(p_idx); }
  
  	virtual void set_item_checked(int p_idx, bool p_checked) { pp->set_item_checked(p_idx, p_checked); }
  	virtual bool is_item_checked(int p_idx) const { return pp->is_item_checked(p_idx); }
  
  	virtual void set_item_enabled(int p_idx, int p_enabled) { pp->set_item_disabled(p_idx, !p_enabled); }
  	virtual bool is_item_enabled(int p_idx) const { return !pp->is_item_disabled(p_idx); }
  
  	virtual void set_item_id(int p_idx, int p_id) { pp->set_item_id(p_idx, p_id); }
  	virtual int get_item_id(int p_idx) const { return pp->get_item_id(p_idx); }
  
  	virtual void set_item_separator(int p_idx, bool p_separator) { pp->set_item_as_separator(p_idx, p_separator); }
  	virtual bool is_item_separator(int p_idx) const { return pp->is_item_separator(p_idx); }
  
  	virtual void add_item();
  	virtual int get_item_count() const;
  	virtual void erase(int p_idx);
  
  	ItemListPopupMenuPlugin();
  };
  
  ///////////////////////////////////////////////////////////////
  
  class ItemListItemListPlugin : public ItemListPlugin {
  	GDCLASS(ItemListItemListPlugin, ItemListPlugin);
  
  	ItemList *pp;
  
  public:
  	virtual void set_object(Object *p_object);
  	virtual bool handles(Object *p_object) const;
  	virtual int get_flags() const;
  
  	virtual void set_item_text(int p_idx, const String &p_text) { pp->set_item_text(p_idx, p_text); }
  	virtual String get_item_text(int p_idx) const { return pp->get_item_text(p_idx); }
  
  	virtual void set_item_icon(int p_idx, const Ref<Texture> &p_tex) { pp->set_item_icon(p_idx, p_tex); }
  	virtual Ref<Texture> get_item_icon(int p_idx) const { return pp->get_item_icon(p_idx); }
  
  	virtual void set_item_enabled(int p_idx, int p_enabled) { pp->set_item_disabled(p_idx, !p_enabled); }
  	virtual bool is_item_enabled(int p_idx) const { return !pp->is_item_disabled(p_idx); }
  
  	virtual void add_item();
  	virtual int get_item_count() const;
  	virtual void erase(int p_idx);
  
  	ItemListItemListPlugin();
  };
  
  ///////////////////////////////////////////////////////////////
  
  class ItemListEditor : public HBoxContainer {
  	GDCLASS(ItemListEditor, HBoxContainer);
  
  	Node *item_list;
  
  	ToolButton *toolbar_button;
  
  	AcceptDialog *dialog;
  	EditorInspector *property_editor;
  	Tree *tree;
  	Button *add_button;
  	Button *del_button;
  
  	int selected_idx;
  
  	Vector<ItemListPlugin *> item_plugins;
  
  	void _edit_items();
  
  	void _add_pressed();
  	void _delete_pressed();
  
  	void _node_removed(Node *p_node);
  
  protected:
  	void _notification(int p_notification);
  	static void _bind_methods();
  
  public:
  	void edit(Node *p_item_list);
  	bool handles(Object *p_object) const;
  	void add_plugin(ItemListPlugin *p_plugin) { item_plugins.push_back(p_plugin); }
  	ItemListEditor();
  	~ItemListEditor();
  };
  
  class ItemListEditorPlugin : public EditorPlugin {
  	GDCLASS(ItemListEditorPlugin, EditorPlugin);
  
  	ItemListEditor *item_list_editor;
  	EditorNode *editor;
  
  public:
  	virtual String get_name() const { return "ItemList"; }
  	bool has_main_screen() const { return false; }
  	virtual void edit(Object *p_object);
  	virtual bool handles(Object *p_object) const;
  	virtual void make_visible(bool p_visible);
  
  	ItemListEditorPlugin(EditorNode *p_node);
  	~ItemListEditorPlugin();
  };
  
  #endif // ITEM_LIST_EDITOR_PLUGIN_H
  