text: #include "GameObject.h"
  #include "DxUtils/D3DHelper.hpp"
  
  DirectX::XMMATRIX GameObject::GetWorldMatrix() const {
      return D3DHelper::CalcWorldMatrix(m_v3Position, m_v3Rotation, m_v3Scale, m_arrRotationOrder);
  }
  
  std::shared_ptr<GameObject> GameObject::FindGameObjectByTag(std::string_view strTag) {
      if (strTag == this->GetTag()) {
          return shared_from_this();
      } else {
          return nullptr;
      }
  }
  