text: #include "C_TimeAlive.hpp"
  
  C_TimeAlive::C_TimeAlive(Object* owner) : Component(owner), timeAlive(0.f) {}
  
  void C_TimeAlive::Update(float deltaTime)
  {
      timeAlive += deltaTime;
  }
  
  float C_TimeAlive::Get() const
  {
      return timeAlive;
  }
  