text: ﻿/*
  * Copyright 2010-2017 Amazon.com, Inc. or its affiliates. All Rights Reserved.
  *
  * Licensed under the Apache License, Version 2.0 (the "License").
  * You may not use this file except in compliance with the License.
  * A copy of the License is located at
  *
  *  http://aws.amazon.com/apache2.0
  *
  * or in the "license" file accompanying this file. This file is distributed
  * on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
  * express or implied. See the License for the specific language governing
  * permissions and limitations under the License.
  */
  
  #include <aws/gamelift/model/EC2InstanceLimit.h>
  #include <aws/core/utils/json/JsonSerializer.h>
  
  #include <utility>
  
  using namespace Aws::Utils::Json;
  using namespace Aws::Utils;
  
  namespace Aws
  {
  namespace GameLift
  {
  namespace Model
  {
  
  EC2InstanceLimit::EC2InstanceLimit() : 
      m_eC2InstanceType(EC2InstanceType::NOT_SET),
      m_eC2InstanceTypeHasBeenSet(false),
      m_currentInstances(0),
      m_currentInstancesHasBeenSet(false),
      m_instanceLimit(0),
      m_instanceLimitHasBeenSet(false)
  {
  }
  
  EC2InstanceLimit::EC2InstanceLimit(const JsonValue& jsonValue) : 
      m_eC2InstanceType(EC2InstanceType::NOT_SET),
      m_eC2InstanceTypeHasBeenSet(false),
      m_currentInstances(0),
      m_currentInstancesHasBeenSet(false),
      m_instanceLimit(0),
      m_instanceLimitHasBeenSet(false)
  {
    *this = jsonValue;
  }
  
  EC2InstanceLimit& EC2InstanceLimit::operator =(const JsonValue& jsonValue)
  {
    if(jsonValue.ValueExists("EC2InstanceType"))
    {
      m_eC2InstanceType = EC2InstanceTypeMapper::GetEC2InstanceTypeForName(jsonValue.GetString("EC2InstanceType"));
  
      m_eC2InstanceTypeHasBeenSet = true;
    }
  
    if(jsonValue.ValueExists("CurrentInstances"))
    {
      m_currentInstances = jsonValue.GetInteger("CurrentInstances");
  
      m_currentInstancesHasBeenSet = true;
    }
  
    if(jsonValue.ValueExists("InstanceLimit"))
    {
      m_instanceLimit = jsonValue.GetInteger("InstanceLimit");
  
      m_instanceLimitHasBeenSet = true;
    }
  
    return *this;
  }
  
  JsonValue EC2InstanceLimit::Jsonize() const
  {
    JsonValue payload;
  
    if(m_eC2InstanceTypeHasBeenSet)
    {
     payload.WithString("EC2InstanceType", EC2InstanceTypeMapper::GetNameForEC2InstanceType(m_eC2InstanceType));
    }
  
    if(m_currentInstancesHasBeenSet)
    {
     payload.WithInteger("CurrentInstances", m_currentInstances);
  
    }
  
    if(m_instanceLimitHasBeenSet)
    {
     payload.WithInteger("InstanceLimit", m_instanceLimit);
  
    }
  
    return payload;
  }
  
  } // namespace Model
  } // namespace GameLift
  } // namespace Aws
  