text: #include "../include/MeshRenderer.h"
  #include "../include/Entity.h"
  
  #include "../include/Mesh.h"
  #include "../include/Renderer3D.h"
  
  namespace cogs
  {
  		MeshRenderer::MeshRenderer(Mesh* _mesh,
  				Renderer3D* _renderer) :
  				m_mesh(_mesh),
  				m_renderer(_renderer)
  		{
  		}
  
  		MeshRenderer::~MeshRenderer()
  		{
  		}
  
  		void MeshRenderer::render()
  		{
  				m_renderer->submit(m_entity);
  		}
  }