text: const testPubSub = () => {
    const pubSub = new TextForce.PubSub()
  
  
    const playSound = (player) => {
      console.log("playing sound ...")
    }
    const playVfx   = (player) => {
      console.log("playing vfx ...")
    }
    const randomFunction = () => {
  
    }
  
    pubSub.subscribe("player hurt", playSound)
    pubSub.subscribe("player hurt", playVfx)
    // pubSub.unsubscribe("player hurt", randomFunction)
    // pubSub.unsubscribe("player hurt")
    //
  
    pubSub.publish("player hurt", 5)
  }
  
  // testPubSub()
  
  
  const testMathModule = () => {
    const Gamemath = TextForce.Math
  
    // const randomInt = Gamemath.randomInt(-100, 0)
    // const randomChoice = Gamemath.randomChoice(["ATTACK", "DEFEND", "HEAL"])
    // const scatter = Gamemath.scatter(-10, 2)
    // const forwardScatter = Gamemath.forwardScatter(10, 1)
    // const percentBool = Gamemath.percentBool(0.5)
  
    // console.log(percentBool)
  }
  