text: #pragma once
  #include "Mesh.h"
  #include "MeshNode.h"
  
  namespace Procedural { class Terrain; }
  
  class Model
  {
  public:
  
  	std::vector<Mesh> _meshes;
  	std::vector<MeshNode> _meshNodeTree;
  
  	SMatrix _transform;
  
  	Model() = default;
  	Model(const Model&) = delete;
  	Model& operator=(const Model&) = delete;
  	Model(Model&&) = default;
  	Model& operator=(Model&&) = default;
  };