text: //https://github.com/awwdev
  
  #pragma once
  #include "res/Texture/TextureLoader.hpp"
  #include "res/Texture/TextureArray.hpp"
  
  namespace rpg::res {
  
  struct Resources_Textures
  {
      res::TextureArray<16, 16, 128, 1> monospaceFont;
      res::TextureArray<512, 512, 1, 1> foliage;
      res::TextureArray<200, 200, 4, 4> fx;
  
      void Load()
      {
          monospaceFont   .LoadDirectory_RawFormat("res/TextureArrays/MonospaceFont");
          foliage         .LoadDirectory_RawFormat("res/TextureArrays/Foliage");
          fx              .LoadDirectory_RawFormat("res/TextureArrays/FX");
      }
      
  };
  
  }//ns