text: //========= Copyright Valve Corporation, All rights reserved. ============//
  //
  // Purpose:
  //
  // $NoKeywords: $
  //=============================================================================//
  
  #ifndef C_SOUNDSCAPE_H
  #define C_SOUNDSCAPE_H
  #ifdef _WIN32
  #pragma once
  #endif
  
  
  class IGameSystem;
  struct audioparams_t;
  
  extern IGameSystem *ClientSoundscapeSystem();
  
  // call when audio params may have changed
  extern void Soundscape_Update( audioparams_t &audio );
  
  // Called on round restart, otherwise the soundscape system thinks all its
  // sounds are still playing when they're not.
  void Soundscape_OnStopAllSounds();
  
  #endif // C_SOUNDSCAPE_H
  