text: #pragma once
  
  // This file is generated from the Game's Reflection data
  
  #include <cstdint>
  #include <RED4ext/Common.hpp>
  #include <RED4ext/REDhash.hpp>
  #include <RED4ext/Types/generated/quest/IVehicleManagerNodeType.hpp>
  #include <RED4ext/Types/generated/quest/VehicleCameraType.hpp>
  
  namespace RED4ext
  {
  namespace quest { 
  struct SetVehicleCamera_NodeType : quest::IVehicleManagerNodeType
  {
      static constexpr const char* NAME = "questSetVehicleCamera_NodeType";
      static constexpr const char* ALIAS = NAME;
  
      quest::VehicleCameraType cameraType; // 30
      bool blockOtherCameras; // 31
      uint8_t unk32[0x38 - 0x32]; // 32
  };
  RED4EXT_ASSERT_SIZE(SetVehicleCamera_NodeType, 0x38);
  } // namespace quest
  } // namespace RED4ext
  