text: // Fill out your copyright notice in the Description page of Project Settings.
  
  #pragma once
  
  #include "CoreMinimal.h"
  #include "Engine/GameInstance.h"
  #include "ReplayGameInstance.generated.h"
  
  /**
   * 
   */
  UCLASS()
  class CROSSROAD_API UReplayGameInstance : public UGameInstance
  {
  	GENERATED_BODY()
  
  		UReplayGameInstance();
  
  		UPROPERTY(EditDefaultsOnly, Category = "Replay")
  		FString RecordingName;
  
  	UPROPERTY(EditDefaultsOnly, Category = "Replay")
  	FString FriendlyRecordingName;
  
  	UFUNCTION(BlueprintCallable, Category = "Replays")
  		void StartRecording();
  
  	UFUNCTION(BlueprintCallable, Category = "Replays")
  		void StopRecording();
  
  	UFUNCTION(BlueprintCallable, Category = "Replays")
  		void StartReplay();
  
  
  	
  };
  