text: #pragma once
  
  #include "ofMain.h"
  #include "Math/collisions.h"
  #include "Math/Vector2D.h"
  
  class Exemplo2 : public ofBaseApp{
  
  	public:
  		void setup() override;
  		void update() override;
  		void draw() override;
  
  		void keyPressed(int key) override;
  		void keyReleased(int key) override;
  		void mouseMoved(int x, int y ) override;
  		void mouseDragged(int x, int y, int button) override;
  		void mousePressed(int x, int y, int button) override;
  		void mouseReleased(int x, int y, int button) override;
  		void mouseEntered(int x, int y) override;
  		void mouseExited(int x, int y) override;
  		void windowResized(int w, int h) override;
  		void dragEvent(ofDragInfo dragInfo) override;
  		void gotMessage(ofMessage msg) override;
  	private:
  		BoundingCircle c1, c2;
  		math::Vector2D velocity;
  };
  