text: // Autogenerated from CppHeaderCreator
  // Created by Sc2ad
  // =========================================================================
  #pragma once
  // Begin includes
  #include "extern/beatsaber-hook/shared/utils/typedefs.h"
  #include "extern/beatsaber-hook/shared/utils/byref.hpp"
  // Including type: GameScenesManager
  #include "GlobalNamespace/GameScenesManager.hpp"
  #include "extern/beatsaber-hook/shared/utils/il2cpp-utils-methods.hpp"
  #include "extern/beatsaber-hook/shared/utils/il2cpp-utils-properties.hpp"
  #include "extern/beatsaber-hook/shared/utils/il2cpp-utils-fields.hpp"
  #include "extern/beatsaber-hook/shared/utils/utils.h"
  // Completed includes
  // Begin forward declares
  // Forward declaring namespace: System::Collections::Generic
  namespace System::Collections::Generic {
    // Forward declaring type: List`1<T>
    template<typename T>
    class List_1;
  }
  // Forward declaring namespace: Zenject
  namespace Zenject {
    // Forward declaring type: DiContainer
    class DiContainer;
  }
  // Completed forward declares
  // Type namespace: 
  namespace GlobalNamespace {
    // Size: 0x20
    #pragma pack(push, 1)
    // Autogenerated type: GameScenesManager/ScenesStackData
    // [TokenAttribute] Offset: FFFFFFFF
    class GameScenesManager::ScenesStackData : public ::Il2CppObject {
      public:
      // private System.Collections.Generic.List`1<System.String> <sceneNames>k__BackingField
      // Size: 0x8
      // Offset: 0x10
      System::Collections::Generic::List_1<::Il2CppString*>* sceneNames;
      // Field size check
      static_assert(sizeof(System::Collections::Generic::List_1<::Il2CppString*>*) == 0x8);
      // private Zenject.DiContainer <container>k__BackingField
      // Size: 0x8
      // Offset: 0x18
      Zenject::DiContainer* container;
      // Field size check
      static_assert(sizeof(Zenject::DiContainer*) == 0x8);
      // Creating value type constructor for type: ScenesStackData
      ScenesStackData(System::Collections::Generic::List_1<::Il2CppString*>* sceneNames_ = {}, Zenject::DiContainer* container_ = {}) noexcept : sceneNames{sceneNames_}, container{container_} {}
      // Get instance field: private System.Collections.Generic.List`1<System.String> <sceneNames>k__BackingField
      System::Collections::Generic::List_1<::Il2CppString*>* _get_$sceneNames$k__BackingField();
      // Set instance field: private System.Collections.Generic.List`1<System.String> <sceneNames>k__BackingField
      void _set_$sceneNames$k__BackingField(System::Collections::Generic::List_1<::Il2CppString*>* value);
      // Get instance field: private Zenject.DiContainer <container>k__BackingField
      Zenject::DiContainer* _get_$container$k__BackingField();
      // Set instance field: private Zenject.DiContainer <container>k__BackingField
      void _set_$container$k__BackingField(Zenject::DiContainer* value);
      // public System.Collections.Generic.List`1<System.String> get_sceneNames()
      // Offset: 0x2045BB0
      System::Collections::Generic::List_1<::Il2CppString*>* get_sceneNames();
      // private System.Void set_sceneNames(System.Collections.Generic.List`1<System.String> value)
      // Offset: 0x2045BB8
      void set_sceneNames(System::Collections::Generic::List_1<::Il2CppString*>* value);
      // public Zenject.DiContainer get_container()
      // Offset: 0x2045BC0
      Zenject::DiContainer* get_container();
      // private System.Void set_container(Zenject.DiContainer value)
      // Offset: 0x2045BC8
      void set_container(Zenject::DiContainer* value);
      // public System.Void .ctor(System.Collections.Generic.List`1<System.String> sceneNames)
      // Offset: 0x2043330
      template<::il2cpp_utils::CreationType creationType = ::il2cpp_utils::CreationType::Temporary>
      static GameScenesManager::ScenesStackData* New_ctor(System::Collections::Generic::List_1<::Il2CppString*>* sceneNames) {
        static auto ___internal__logger = ::Logger::get().WithContext("GlobalNamespace::GameScenesManager::ScenesStackData::.ctor");
        return THROW_UNLESS((::il2cpp_utils::New<GameScenesManager::ScenesStackData*, creationType>(sceneNames)));
      }
      // public System.Void SetDiContainer(Zenject.DiContainer container)
      // Offset: 0x2044790
      void SetDiContainer(Zenject::DiContainer* container);
    }; // GameScenesManager/ScenesStackData
    #pragma pack(pop)
    static check_size<sizeof(GameScenesManager::ScenesStackData), 24 + sizeof(Zenject::DiContainer*)> __GlobalNamespace_GameScenesManager_ScenesStackDataSizeCheck;
    static_assert(sizeof(GameScenesManager::ScenesStackData) == 0x20);
  }
  DEFINE_IL2CPP_ARG_TYPE(GlobalNamespace::GameScenesManager::ScenesStackData*, "", "GameScenesManager/ScenesStackData");
  #include "extern/beatsaber-hook/shared/utils/il2cpp-utils-methods.hpp"
  // Writing MetadataGetter for method: GlobalNamespace::GameScenesManager::ScenesStackData::get_sceneNames
  // Il2CppName: get_sceneNames
  template<>
  struct ::il2cpp_utils::il2cpp_type_check::MetadataGetter<static_cast<System::Collections::Generic::List_1<::Il2CppString*>* (GlobalNamespace::GameScenesManager::ScenesStackData::*)()>(&GlobalNamespace::GameScenesManager::ScenesStackData::get_sceneNames)> {
    static const MethodInfo* get() {
      return ::il2cpp_utils::FindMethod(classof(GlobalNamespace::GameScenesManager::ScenesStackData*), "get_sceneNames", std::vector<Il2CppClass*>(), ::std::vector<const Il2CppType*>{});
    }
  };
  // Writing MetadataGetter for method: GlobalNamespace::GameScenesManager::ScenesStackData::set_sceneNames
  // Il2CppName: set_sceneNames
  template<>
  struct ::il2cpp_utils::il2cpp_type_check::MetadataGetter<static_cast<void (GlobalNamespace::GameScenesManager::ScenesStackData::*)(System::Collections::Generic::List_1<::Il2CppString*>*)>(&GlobalNamespace::GameScenesManager::ScenesStackData::set_sceneNames)> {
    static const MethodInfo* get() {
      static auto* value = &::il2cpp_utils::MakeGeneric(::il2cpp_utils::GetClassFromName("System.Collections.Generic", "List`1"), ::std::vector<const Il2CppClass*>{::il2cpp_utils::GetClassFromName("System", "String")})->byval_arg;
      return ::il2cpp_utils::FindMethod(classof(GlobalNamespace::GameScenesManager::ScenesStackData*), "set_sceneNames", std::vector<Il2CppClass*>(), ::std::vector<const Il2CppType*>{value});
    }
  };
  // Writing MetadataGetter for method: GlobalNamespace::GameScenesManager::ScenesStackData::get_container
  // Il2CppName: get_container
  template<>
  struct ::il2cpp_utils::il2cpp_type_check::MetadataGetter<static_cast<Zenject::DiContainer* (GlobalNamespace::GameScenesManager::ScenesStackData::*)()>(&GlobalNamespace::GameScenesManager::ScenesStackData::get_container)> {
    static const MethodInfo* get() {
      return ::il2cpp_utils::FindMethod(classof(GlobalNamespace::GameScenesManager::ScenesStackData*), "get_container", std::vector<Il2CppClass*>(), ::std::vector<const Il2CppType*>{});
    }
  };
  // Writing MetadataGetter for method: GlobalNamespace::GameScenesManager::ScenesStackData::set_container
  // Il2CppName: set_container
  template<>
  struct ::il2cpp_utils::il2cpp_type_check::MetadataGetter<static_cast<void (GlobalNamespace::GameScenesManager::ScenesStackData::*)(Zenject::DiContainer*)>(&GlobalNamespace::GameScenesManager::ScenesStackData::set_container)> {
    static const MethodInfo* get() {
      static auto* value = &::il2cpp_utils::GetClassFromName("Zenject", "DiContainer")->byval_arg;
      return ::il2cpp_utils::FindMethod(classof(GlobalNamespace::GameScenesManager::ScenesStackData*), "set_container", std::vector<Il2CppClass*>(), ::std::vector<const Il2CppType*>{value});
    }
  };
  // Writing MetadataGetter for method: GlobalNamespace::GameScenesManager::ScenesStackData::New_ctor
  // Il2CppName: .ctor
  // Cannot get method pointer of value based method overload from template for constructor!
  // Try using FindMethod instead!
  // Writing MetadataGetter for method: GlobalNamespace::GameScenesManager::ScenesStackData::SetDiContainer
  // Il2CppName: SetDiContainer
  template<>
  struct ::il2cpp_utils::il2cpp_type_check::MetadataGetter<static_cast<void (GlobalNamespace::GameScenesManager::ScenesStackData::*)(Zenject::DiContainer*)>(&GlobalNamespace::GameScenesManager::ScenesStackData::SetDiContainer)> {
    static const MethodInfo* get() {
      static auto* container = &::il2cpp_utils::GetClassFromName("Zenject", "DiContainer")->byval_arg;
      return ::il2cpp_utils::FindMethod(classof(GlobalNamespace::GameScenesManager::ScenesStackData*), "SetDiContainer", std::vector<Il2CppClass*>(), ::std::vector<const Il2CppType*>{container});
    }
  };
  