text: #include "Window.h"
  #include "WGame.h"
  
  #include "Dependecies/imgui/imgui.h"
  
  WGame::WGame(bool _active) : Window(_active)
  {
  
  }
  
  WGame::~WGame()
  {
  
  }
  
  void WGame::Init()
  {
  
  }
  
  void WGame::Draw()
  {
  	if (!active)
  		return;
  
  	ImGuiWindowFlags windowFlags = ImGuiWindowFlags_NoBackground | ImGuiWindowFlags_NoResize ;
  	windowFlags |= ImGuiWindowFlags_MenuBar | ImGuiWindowFlags_NoScrollbar ;
  	windowFlags |= ImGuiWindowFlags_NoBringToFrontOnFocus | ImGuiWindowFlags_NoNavFocus;
  	windowFlags |= ImGuiWindowFlags_NoCollapse;
  
  	if (!ImGui::Begin("Game", &active,windowFlags))
  	{
  		ImGui::End();
  		return;
  	}
  
  	ImGui::End();
  }
  
  void WGame::DrawTree(GameObject* object)
  {
  
  }
  
  void WGame::CleanUp()
  {
  
  }