text: /**
   * The Gamepad object, as extracted from GamepadEvent.
   * 
   * @typedef {object} Phaser.Types.Input.Gamepad.Pad
   * @since 3.10.0
   *
   * @property {string} id - The ID of the Gamepad.
   * @property {integer} index - The index of the Gamepad.
   */
  