text: // export const createKnight = (x,y) => {
  //   let player = this.add.sprite(x,y,'knight');
  //   player.scale.setTo(0.25,0.25);
  //   player.body.bounce.y = 0.2;
  //   player.body.gravity.y = 300;
  //   player.body.collideWorldBounds = true;
  //
  //   player.animations.add('walk', [1,2,3,4,5,6,7,8,9,10], true);
  //   player.animations.add('jump', [12,13,14,15,16,17,18,19,20],true)
  //   player.animations.add('idle', [0], false);
  // }
  