text: /*********************
   * filament_menu.cpp *
   *********************/
  
  /****************************************************************************
   *   Written By Mark Pelletier  2017 - Aleph Objects, Inc.                  *
   *   Written By Marcio Teixeira 2018 - Aleph Objects, Inc.                  *
   *                                                                          *
   *   This program is free software: you can redistribute it and/or modify   *
   *   it under the terms of the GNU General Public License as published by   *
   *   the Free Software Foundation, either version 3 of the License, or      *
   *   (at your option) any later version.                                    *
   *                                                                          *
   *   This program is distributed in the hope that it will be useful,        *
   *   but WITHOUT ANY WARRANTY; without even the implied warranty of         *
   *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the          *
   *   GNU General Public License for more details.                           *
   *                                                                          *
   *   To view a copy of the GNU General Public License, go to the following  *
   *   location: <https://www.gnu.org/licenses/>.                              *
   ****************************************************************************/
  
  #include "../config.h"
  
  #if ENABLED(TOUCH_UI_FTDI_EVE) && ANY(LIN_ADVANCE, FILAMENT_RUNOUT_SENSOR)
  
  #include "screens.h"
  
  using namespace FTDI;
  using namespace ExtUI;
  using namespace Theme;
  
  #ifdef TOUCH_UI_PORTRAIT
    #define GRID_ROWS 9
    #define GRID_COLS 2
    #define TITLE_POS          BTN_POS(1,1), BTN_SIZE(2,1)
    #define RUNOUT_SENSOR_POS  BTN_POS(1,2), BTN_SIZE(2,1)
    #define LIN_ADVANCE_POS    BTN_POS(1,3), BTN_SIZE(2,1)
    #define BACK_POS           BTN_POS(1,9), BTN_SIZE(2,1)
  #else
    #define GRID_ROWS 6
    #define GRID_COLS 2
    #define TITLE_POS          BTN_POS(1,1), BTN_SIZE(2,1)
    #define RUNOUT_SENSOR_POS  BTN_POS(1,2), BTN_SIZE(2,1)
    #define LIN_ADVANCE_POS    BTN_POS(1,3), BTN_SIZE(2,1)
    #define BACK_POS           BTN_POS(1,6), BTN_SIZE(2,1)
  #endif
  
  void FilamentMenu::onRedraw(draw_mode_t what) {
    if (what & BACKGROUND) {
      CommandProcessor cmd;
      cmd.cmd(CLEAR_COLOR_RGB(Theme::bg_color))
         .cmd(CLEAR(true,true,true))
         .tag(0);
    }
  
    if (what & FOREGROUND) {
      CommandProcessor cmd;
      cmd.font(font_large)
         .text(TITLE_POS, GET_TEXT_F(MSG_FILAMENT))
         .font(font_medium).colors(normal_btn)
         .enabled(ENABLED(FILAMENT_RUNOUT_SENSOR))
         .tag(2).button(RUNOUT_SENSOR_POS, GET_TEXT_F(MSG_RUNOUT_SENSOR))
         .enabled(ENABLED(LIN_ADVANCE))
         .tag(3).button(LIN_ADVANCE_POS, GET_TEXT_F(MSG_LINEAR_ADVANCE))
         .colors(action_btn)
         .tag(1).button(BACK_POS, GET_TEXT_F(MSG_BACK));
    }
  }
  
  bool FilamentMenu::onTouchEnd(uint8_t tag) {
    switch (tag) {
      case 1: GOTO_PREVIOUS();                   break;
      #if ENABLED(FILAMENT_RUNOUT_SENSOR)
      case 2: GOTO_SCREEN(FilamentRunoutScreen); break;
      #endif
      #if ENABLED(LIN_ADVANCE)
      case 3: GOTO_SCREEN(LinearAdvanceScreen);  break;
      #endif
      default: return false;
    }
    return true;
  }
  
  #endif // TOUCH_UI_FTDI_EVE
  