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  /***/ "../../node_modules/tslib/tslib.es6.js":
  /*!***********************************************************!*\
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  /*! exports provided: __extends, __assign, __rest, __decorate, __param, __metadata, __awaiter, __generator, __exportStar, __values, __read, __spread, __spreadArrays, __await, __asyncGenerator, __asyncDelegator, __asyncValues, __makeTemplateObject, __importStar, __importDefault */
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  /*! *****************************************************************************
  Copyright (c) Microsoft Corporation. All rights reserved.
  Licensed under the Apache License, Version 2.0 (the "License"); you may not use
  this file except in compliance with the License. You may obtain a copy of the
  License at http://www.apache.org/licenses/LICENSE-2.0
  
  THIS CODE IS PROVIDED ON AN *AS IS* BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
  KIND, EITHER EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION ANY IMPLIED
  WARRANTIES OR CONDITIONS OF TITLE, FITNESS FOR A PARTICULAR PURPOSE,
  MERCHANTABLITY OR NON-INFRINGEMENT.
  
  See the Apache Version 2.0 License for specific language governing permissions
  and limitations under the License.
  ***************************************************************************** */
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  // g can still be undefined, but nothing to do about it...
  // We return undefined, instead of nothing here, so it's
  // easier to handle this case. if(!global) { ...}
  
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  /***/ }),
  
  /***/ "./custom/customMaterial.ts":
  /*!**********************************!*\
    !*** ./custom/customMaterial.ts ***!
    \**********************************/
  /*! exports provided: CustomShaderStructure, ShaderSpecialParts, CustomMaterial */
  /***/ (function(module, __webpack_exports__, __webpack_require__) {
  
  "use strict";
  __webpack_require__.r(__webpack_exports__);
  /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "CustomShaderStructure", function() { return CustomShaderStructure; });
  /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "ShaderSpecialParts", function() { return ShaderSpecialParts; });
  /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "CustomMaterial", function() { return CustomMaterial; });
  /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__);
  
  
  
  
  var CustomShaderStructure = /** @class */ (function () {
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  var ShaderSpecialParts = /** @class */ (function () {
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  var CustomMaterial = /** @class */ (function (_super) {
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      function CustomMaterial(name, scene) {
          var _this = _super.call(this, name, scene) || this;
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          _this.customShaderNameResolve = _this.Builder;
          _this.FragmentShader = babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore["defaultPixelShader"];
          _this.VertexShader = babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore["defaultVertexShader"];
          return _this;
      }
      CustomMaterial.prototype.AttachAfterBind = function (mesh, effect) {
          for (var el in this._newUniformInstances) {
              var ea = el.toString().split('-');
              if (ea[0] == 'vec2') {
                  effect.setVector2(ea[1], this._newUniformInstances[el]);
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                  effect.setVector3(ea[1], this._newUniformInstances[el]);
              }
              else if (ea[0] == 'vec4') {
                  effect.setVector4(ea[1], this._newUniformInstances[el]);
              }
              else if (ea[0] == 'mat4') {
                  effect.setMatrix(ea[1], this._newUniformInstances[el]);
              }
              else if (ea[0] == 'float') {
                  effect.setFloat(ea[1], this._newUniformInstances[el]);
              }
          }
          for (var el in this._newSamplerInstances) {
              var ea = el.toString().split('-');
              if (ea[0] == 'sampler2D' && this._newSamplerInstances[el].isReady && this._newSamplerInstances[el].isReady()) {
                  effect.setTexture(ea[1], this._newSamplerInstances[el]);
              }
          }
      };
      CustomMaterial.prototype.ReviewUniform = function (name, arr) {
          if (name == "uniform") {
              for (var ind in this._newUniforms) {
                  if (this._customUniform[ind].indexOf('sampler') == -1) {
                      arr.push(this._newUniforms[ind]);
                  }
              }
          }
          if (name == "sampler") {
              for (var ind in this._newUniforms) {
                  if (this._customUniform[ind].indexOf('sampler') != -1) {
                      arr.push(this._newUniforms[ind]);
                  }
              }
          }
          return arr;
      };
      CustomMaterial.prototype.Builder = function (shaderName, uniforms, uniformBuffers, samplers, defines) {
          var _this = this;
          if (this._isCreatedShader) {
              return this._createdShaderName;
          }
          this._isCreatedShader = false;
          CustomMaterial.ShaderIndexer++;
          var name = "custom_" + CustomMaterial.ShaderIndexer;
          this.ReviewUniform("uniform", uniforms);
          this.ReviewUniform("sampler", samplers);
          var fn_afterBind = this._afterBind.bind(this);
          this._afterBind = function (m, e) {
              if (!e) {
                  return;
              }
              _this.AttachAfterBind(m, e);
              try {
                  fn_afterBind(m, e);
              }
              catch (e) { }
          };
          babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore[name + "VertexShader"] = this.VertexShader
              .replace('#define CUSTOM_VERTEX_BEGIN', (this.CustomParts.Vertex_Begin ? this.CustomParts.Vertex_Begin : ""))
              .replace('#define CUSTOM_VERTEX_DEFINITIONS', (this._customUniform ? this._customUniform.join("\n") : "") + (this.CustomParts.Vertex_Definitions ? this.CustomParts.Vertex_Definitions : ""))
              .replace('#define CUSTOM_VERTEX_MAIN_BEGIN', (this.CustomParts.Vertex_MainBegin ? this.CustomParts.Vertex_MainBegin : ""))
              .replace('#define CUSTOM_VERTEX_UPDATE_POSITION', (this.CustomParts.Vertex_Before_PositionUpdated ? this.CustomParts.Vertex_Before_PositionUpdated : ""))
              .replace('#define CUSTOM_VERTEX_UPDATE_NORMAL', (this.CustomParts.Vertex_Before_NormalUpdated ? this.CustomParts.Vertex_Before_NormalUpdated : ""))
              .replace('#define CUSTOM_VERTEX_MAIN_END', (this.CustomParts.Vertex_MainEnd ? this.CustomParts.Vertex_MainEnd : ""));
          babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore[name + "PixelShader"] = this.FragmentShader
              .replace('#define CUSTOM_FRAGMENT_BEGIN', (this.CustomParts.Fragment_Begin ? this.CustomParts.Fragment_Begin : ""))
              .replace('#define CUSTOM_FRAGMENT_MAIN_BEGIN', (this.CustomParts.Fragment_MainBegin ? this.CustomParts.Fragment_MainBegin : ""))
              .replace('#define CUSTOM_FRAGMENT_DEFINITIONS', (this._customUniform ? this._customUniform.join("\n") : "") + (this.CustomParts.Fragment_Definitions ? this.CustomParts.Fragment_Definitions : ""))
              .replace('#define CUSTOM_FRAGMENT_UPDATE_DIFFUSE', (this.CustomParts.Fragment_Custom_Diffuse ? this.CustomParts.Fragment_Custom_Diffuse : ""))
              .replace('#define CUSTOM_FRAGMENT_UPDATE_ALPHA', (this.CustomParts.Fragment_Custom_Alpha ? this.CustomParts.Fragment_Custom_Alpha : ""))
              .replace('#define CUSTOM_FRAGMENT_BEFORE_LIGHTS', (this.CustomParts.Fragment_Before_Lights ? this.CustomParts.Fragment_Before_Lights : ""))
              .replace('#define CUSTOM_FRAGMENT_BEFORE_FOG', (this.CustomParts.Fragment_Before_Fog ? this.CustomParts.Fragment_Before_Fog : ""))
              .replace('#define CUSTOM_FRAGMENT_BEFORE_FRAGCOLOR', (this.CustomParts.Fragment_Before_FragColor ? this.CustomParts.Fragment_Before_FragColor : ""));
          this._isCreatedShader = true;
          this._createdShaderName = name;
          return name;
      };
      CustomMaterial.prototype.AddUniform = function (name, kind, param) {
          if (!this._customUniform) {
              this._customUniform = new Array();
              this._newUniforms = new Array();
              this._newSamplerInstances = new Array();
              this._newUniformInstances = new Array();
          }
          if (param) {
              if (kind.indexOf("sampler") == -1) {
                  this._newUniformInstances[kind + "-" + name] = param;
              }
              else {
                  this._newUniformInstances[kind + "-" + name] = param;
              }
          }
          this._customUniform.push("uniform " + kind + " " + name + ";");
          this._newUniforms.push(name);
          return this;
      };
      CustomMaterial.prototype.Fragment_Begin = function (shaderPart) {
          this.CustomParts.Fragment_Begin = shaderPart;
          return this;
      };
      CustomMaterial.prototype.Fragment_Definitions = function (shaderPart) {
          this.CustomParts.Fragment_Definitions = shaderPart;
          return this;
      };
      CustomMaterial.prototype.Fragment_MainBegin = function (shaderPart) {
          this.CustomParts.Fragment_MainBegin = shaderPart;
          return this;
      };
      CustomMaterial.prototype.Fragment_Custom_Diffuse = function (shaderPart) {
          this.CustomParts.Fragment_Custom_Diffuse = shaderPart.replace("result", "diffuseColor");
          return this;
      };
      CustomMaterial.prototype.Fragment_Custom_Alpha = function (shaderPart) {
          this.CustomParts.Fragment_Custom_Alpha = shaderPart.replace("result", "alpha");
          return this;
      };
      CustomMaterial.prototype.Fragment_Before_Lights = function (shaderPart) {
          this.CustomParts.Fragment_Before_Lights = shaderPart;
          return this;
      };
      CustomMaterial.prototype.Fragment_Before_Fog = function (shaderPart) {
          this.CustomParts.Fragment_Before_Fog = shaderPart;
          return this;
      };
      CustomMaterial.prototype.Fragment_Before_FragColor = function (shaderPart) {
          this.CustomParts.Fragment_Before_FragColor = shaderPart.replace("result", "color");
          return this;
      };
      CustomMaterial.prototype.Vertex_Begin = function (shaderPart) {
          this.CustomParts.Vertex_Begin = shaderPart;
          return this;
      };
      CustomMaterial.prototype.Vertex_Definitions = function (shaderPart) {
          this.CustomParts.Vertex_Definitions = shaderPart;
          return this;
      };
      CustomMaterial.prototype.Vertex_MainBegin = function (shaderPart) {
          this.CustomParts.Vertex_MainBegin = shaderPart;
          return this;
      };
      CustomMaterial.prototype.Vertex_Before_PositionUpdated = function (shaderPart) {
          this.CustomParts.Vertex_Before_PositionUpdated = shaderPart.replace("result", "positionUpdated");
          return this;
      };
      CustomMaterial.prototype.Vertex_Before_NormalUpdated = function (shaderPart) {
          this.CustomParts.Vertex_Before_NormalUpdated = shaderPart.replace("result", "normalUpdated");
          return this;
      };
      CustomMaterial.prototype.Vertex_MainEnd = function (shaderPart) {
          this.CustomParts.Vertex_MainEnd = shaderPart;
          return this;
      };
      CustomMaterial.ShaderIndexer = 1;
      return CustomMaterial;
  }(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["StandardMaterial"]));
  
  babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.CustomMaterial"] = CustomMaterial;
  
  
  /***/ }),
  
  /***/ "./custom/index.ts":
  /*!*************************!*\
    !*** ./custom/index.ts ***!
    \*************************/
  /*! exports provided: CustomShaderStructure, ShaderSpecialParts, CustomMaterial, ShaderAlebdoParts, PBRCustomMaterial */
  /***/ (function(module, __webpack_exports__, __webpack_require__) {
  
  "use strict";
  __webpack_require__.r(__webpack_exports__);
  /* harmony import */ var _customMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./customMaterial */ "./custom/customMaterial.ts");
  /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "CustomShaderStructure", function() { return _customMaterial__WEBPACK_IMPORTED_MODULE_0__["CustomShaderStructure"]; });
  
  /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "ShaderSpecialParts", function() { return _customMaterial__WEBPACK_IMPORTED_MODULE_0__["ShaderSpecialParts"]; });
  
  /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "CustomMaterial", function() { return _customMaterial__WEBPACK_IMPORTED_MODULE_0__["CustomMaterial"]; });
  
  /* harmony import */ var _pbrCustomMaterial__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./pbrCustomMaterial */ "./custom/pbrCustomMaterial.ts");
  /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "ShaderAlebdoParts", function() { return _pbrCustomMaterial__WEBPACK_IMPORTED_MODULE_1__["ShaderAlebdoParts"]; });
  
  /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "PBRCustomMaterial", function() { return _pbrCustomMaterial__WEBPACK_IMPORTED_MODULE_1__["PBRCustomMaterial"]; });
  
  
  
  
  
  /***/ }),
  
  /***/ "./custom/pbrCustomMaterial.ts":
  /*!*************************************!*\
    !*** ./custom/pbrCustomMaterial.ts ***!
    \*************************************/
  /*! exports provided: ShaderAlebdoParts, PBRCustomMaterial */
  /***/ (function(module, __webpack_exports__, __webpack_require__) {
  
  "use strict";
  __webpack_require__.r(__webpack_exports__);
  /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "ShaderAlebdoParts", function() { return ShaderAlebdoParts; });
  /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "PBRCustomMaterial", function() { return PBRCustomMaterial; });
  /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__);
  
  
  
  
  var ShaderAlebdoParts = /** @class */ (function () {
      function ShaderAlebdoParts() {
      }
      return ShaderAlebdoParts;
  }());
  
  var PBRCustomMaterial = /** @class */ (function (_super) {
      tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](PBRCustomMaterial, _super);
      function PBRCustomMaterial(name, scene) {
          var _this = _super.call(this, name, scene) || this;
          _this.CustomParts = new ShaderAlebdoParts();
          _this.customShaderNameResolve = _this.Builder;
          _this.FragmentShader = babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore["pbrPixelShader"];
          _this.VertexShader = babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore["pbrVertexShader"];
          return _this;
      }
      PBRCustomMaterial.prototype.AttachAfterBind = function (mesh, effect) {
          for (var el in this._newUniformInstances) {
              var ea = el.toString().split('-');
              if (ea[0] == 'vec2') {
                  effect.setVector2(ea[1], this._newUniformInstances[el]);
              }
              else if (ea[0] == 'vec3') {
                  effect.setVector3(ea[1], this._newUniformInstances[el]);
              }
              else if (ea[0] == 'vec4') {
                  effect.setVector4(ea[1], this._newUniformInstances[el]);
              }
              else if (ea[0] == 'mat4') {
                  effect.setMatrix(ea[1], this._newUniformInstances[el]);
              }
              else if (ea[0] == 'float') {
                  effect.setFloat(ea[1], this._newUniformInstances[el]);
              }
          }
          for (var el in this._newSamplerInstances) {
              var ea = el.toString().split('-');
              if (ea[0] == 'sampler2D' && this._newSamplerInstances[el].isReady && this._newSamplerInstances[el].isReady()) {
                  effect.setTexture(ea[1], this._newSamplerInstances[el]);
              }
          }
      };
      PBRCustomMaterial.prototype.ReviewUniform = function (name, arr) {
          if (name == "uniform") {
              for (var ind in this._newUniforms) {
                  if (this._customUniform[ind].indexOf('sampler') == -1) {
                      arr.push(this._newUniforms[ind]);
                  }
              }
          }
          if (name == "sampler") {
              for (var ind in this._newUniforms) {
                  if (this._customUniform[ind].indexOf('sampler') != -1) {
                      arr.push(this._newUniforms[ind]);
                  }
              }
          }
          return arr;
      };
      PBRCustomMaterial.prototype.Builder = function (shaderName, uniforms, uniformBuffers, samplers, defines) {
          var _this = this;
          if (this._isCreatedShader) {
              return this._createdShaderName;
          }
          this._isCreatedShader = false;
          PBRCustomMaterial.ShaderIndexer++;
          var name = "custom_" + PBRCustomMaterial.ShaderIndexer;
          this.ReviewUniform("uniform", uniforms);
          this.ReviewUniform("sampler", samplers);
          var fn_afterBind = this._afterBind.bind(this);
          this._afterBind = function (m, e) {
              if (!e) {
                  return;
              }
              _this.AttachAfterBind(m, e);
              try {
                  fn_afterBind(m, e);
              }
              catch (e) { }
          };
          babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore[name + "VertexShader"] = this.VertexShader
              .replace('#define CUSTOM_VERTEX_BEGIN', (this.CustomParts.Vertex_Begin ? this.CustomParts.Vertex_Begin : ""))
              .replace('#define CUSTOM_VERTEX_DEFINITIONS', (this._customUniform ? this._customUniform.join("\n") : "") + (this.CustomParts.Vertex_Definitions ? this.CustomParts.Vertex_Definitions : ""))
              .replace('#define CUSTOM_VERTEX_MAIN_BEGIN', (this.CustomParts.Vertex_MainBegin ? this.CustomParts.Vertex_MainBegin : ""))
              .replace('#define CUSTOM_VERTEX_UPDATE_POSITION', (this.CustomParts.Vertex_Before_PositionUpdated ? this.CustomParts.Vertex_Before_PositionUpdated : ""))
              .replace('#define CUSTOM_VERTEX_UPDATE_NORMAL', (this.CustomParts.Vertex_Before_NormalUpdated ? this.CustomParts.Vertex_Before_NormalUpdated : ""))
              .replace('#define CUSTOM_VERTEX_MAIN_END', (this.CustomParts.Vertex_MainEnd ? this.CustomParts.Vertex_MainEnd : ""));
          babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore[name + "PixelShader"] = this.FragmentShader
              .replace('#define CUSTOM_FRAGMENT_BEGIN', (this.CustomParts.Fragment_Begin ? this.CustomParts.Fragment_Begin : ""))
              .replace('#define CUSTOM_FRAGMENT_MAIN_BEGIN', (this.CustomParts.Fragment_MainBegin ? this.CustomParts.Fragment_MainBegin : ""))
              .replace('#define CUSTOM_FRAGMENT_DEFINITIONS', (this._customUniform ? this._customUniform.join("\n") : "") + (this.CustomParts.Fragment_Definitions ? this.CustomParts.Fragment_Definitions : ""))
              .replace('#define CUSTOM_FRAGMENT_UPDATE_ALBEDO', (this.CustomParts.Fragment_Custom_Albedo ? this.CustomParts.Fragment_Custom_Albedo : ""))
              .replace('#define CUSTOM_FRAGMENT_UPDATE_ALPHA', (this.CustomParts.Fragment_Custom_Alpha ? this.CustomParts.Fragment_Custom_Alpha : ""))
              .replace('#define CUSTOM_FRAGMENT_BEFORE_LIGHTS', (this.CustomParts.Fragment_Before_Lights ? this.CustomParts.Fragment_Before_Lights : ""))
              .replace('#define CUSTOM_FRAGMENT_UPDATE_METALLICROUGHNESS', (this.CustomParts.Fragment_Custom_MetallicRoughness ? this.CustomParts.Fragment_Custom_MetallicRoughness : ""))
              .replace('#define CUSTOM_FRAGMENT_UPDATE_MICROSURFACE', (this.CustomParts.Fragment_Custom_MicroSurface ? this.CustomParts.Fragment_Custom_MicroSurface : ""))
              .replace('#define CUSTOM_FRAGMENT_BEFORE_FOG', (this.CustomParts.Fragment_Before_Fog ? this.CustomParts.Fragment_Before_Fog : ""))
              .replace('#define CUSTOM_FRAGMENT_BEFORE_FRAGCOLOR', (this.CustomParts.Fragment_Before_FragColor ? this.CustomParts.Fragment_Before_FragColor : ""));
          this._isCreatedShader = true;
          this._createdShaderName = name;
          return name;
      };
      PBRCustomMaterial.prototype.AddUniform = function (name, kind, param) {
          if (!this._customUniform) {
              this._customUniform = new Array();
              this._newUniforms = new Array();
              this._newSamplerInstances = new Array();
              this._newUniformInstances = new Array();
          }
          if (param) {
              if (kind.indexOf("sampler") == -1) {
                  this._newUniformInstances[kind + "-" + name] = param;
              }
              else {
                  this._newUniformInstances[kind + "-" + name] = param;
              }
          }
          this._customUniform.push("uniform " + kind + " " + name + ";");
          this._newUniforms.push(name);
          return this;
      };
      PBRCustomMaterial.prototype.Fragment_Begin = function (shaderPart) {
          this.CustomParts.Fragment_Begin = shaderPart;
          return this;
      };
      PBRCustomMaterial.prototype.Fragment_Definitions = function (shaderPart) {
          this.CustomParts.Fragment_Definitions = shaderPart;
          return this;
      };
      PBRCustomMaterial.prototype.Fragment_MainBegin = function (shaderPart) {
          this.CustomParts.Fragment_MainBegin = shaderPart;
          return this;
      };
      PBRCustomMaterial.prototype.Fragment_Custom_Albedo = function (shaderPart) {
          this.CustomParts.Fragment_Custom_Albedo = shaderPart.replace("result", "surfaceAlbedo");
          return this;
      };
      PBRCustomMaterial.prototype.Fragment_Custom_Alpha = function (shaderPart) {
          this.CustomParts.Fragment_Custom_Alpha = shaderPart.replace("result", "alpha");
          return this;
      };
      PBRCustomMaterial.prototype.Fragment_Before_Lights = function (shaderPart) {
          this.CustomParts.Fragment_Before_Lights = shaderPart;
          return this;
      };
      PBRCustomMaterial.prototype.Fragment_Custom_MetallicRoughness = function (shaderPart) {
          this.CustomParts.Fragment_Custom_MetallicRoughness = shaderPart;
          return this;
      };
      PBRCustomMaterial.prototype.Fragment_Custom_MicroSurface = function (shaderPart) {
          this.CustomParts.Fragment_Custom_MicroSurface = shaderPart;
          return this;
      };
      PBRCustomMaterial.prototype.Fragment_Before_Fog = function (shaderPart) {
          this.CustomParts.Fragment_Before_Fog = shaderPart;
          return this;
      };
      PBRCustomMaterial.prototype.Fragment_Before_FragColor = function (shaderPart) {
          this.CustomParts.Fragment_Before_FragColor = shaderPart.replace("result", "color");
          return this;
      };
      PBRCustomMaterial.prototype.Vertex_Begin = function (shaderPart) {
          this.CustomParts.Vertex_Begin = shaderPart;
          return this;
      };
      PBRCustomMaterial.prototype.Vertex_Definitions = function (shaderPart) {
          this.CustomParts.Vertex_Definitions = shaderPart;
          return this;
      };
      PBRCustomMaterial.prototype.Vertex_MainBegin = function (shaderPart) {
          this.CustomParts.Vertex_MainBegin = shaderPart;
          return this;
      };
      PBRCustomMaterial.prototype.Vertex_Before_PositionUpdated = function (shaderPart) {
          this.CustomParts.Vertex_Before_PositionUpdated = shaderPart.replace("result", "positionUpdated");
          return this;
      };
      PBRCustomMaterial.prototype.Vertex_Before_NormalUpdated = function (shaderPart) {
          this.CustomParts.Vertex_Before_NormalUpdated = shaderPart.replace("result", "normalUpdated");
          return this;
      };
      PBRCustomMaterial.prototype.Vertex_MainEnd = function (shaderPart) {
          this.CustomParts.Vertex_MainEnd = shaderPart;
          return this;
      };
      PBRCustomMaterial.ShaderIndexer = 1;
      return PBRCustomMaterial;
  }(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["PBRMaterial"]));
  
  babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.PBRCustomMaterial"] = PBRCustomMaterial;
  
  
  /***/ }),
  
  /***/ "./legacy/legacy-custom.ts":
  /*!*********************************!*\
    !*** ./legacy/legacy-custom.ts ***!
    \*********************************/
  /*! exports provided: CustomShaderStructure, ShaderSpecialParts, CustomMaterial, ShaderAlebdoParts, PBRCustomMaterial */
  /***/ (function(module, __webpack_exports__, __webpack_require__) {
  
  "use strict";
  __webpack_require__.r(__webpack_exports__);
  /* WEBPACK VAR INJECTION */(function(global) {/* harmony import */ var _custom_index__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ../custom/index */ "./custom/index.ts");
  /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "CustomShaderStructure", function() { return _custom_index__WEBPACK_IMPORTED_MODULE_0__["CustomShaderStructure"]; });
  
  /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "ShaderSpecialParts", function() { return _custom_index__WEBPACK_IMPORTED_MODULE_0__["ShaderSpecialParts"]; });
  
  /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "CustomMaterial", function() { return _custom_index__WEBPACK_IMPORTED_MODULE_0__["CustomMaterial"]; });
  
  /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "ShaderAlebdoParts", function() { return _custom_index__WEBPACK_IMPORTED_MODULE_0__["ShaderAlebdoParts"]; });
  
  /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "PBRCustomMaterial", function() { return _custom_index__WEBPACK_IMPORTED_MODULE_0__["PBRCustomMaterial"]; });
  
  
  /**
   * This is the entry point for the UMD module.
   * The entry point for a future ESM package should be index.ts
   */
  var globalObject = (typeof global !== 'undefined') ? global : ((typeof window !== 'undefined') ? window : undefined);
  if (typeof globalObject !== "undefined") {
      for (var key in _custom_index__WEBPACK_IMPORTED_MODULE_0__) {
          globalObject.BABYLON[key] = _custom_index__WEBPACK_IMPORTED_MODULE_0__[key];
      }
  }
  
  
  /* WEBPACK VAR INJECTION */}.call(this, __webpack_require__(/*! ./../../../node_modules/webpack/buildin/global.js */ "../../node_modules/webpack/buildin/global.js")))
  
  /***/ }),
  
  /***/ "babylonjs/Misc/decorators":
  /*!****************************************************************************************************!*\
    !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
    \****************************************************************************************************/
  /*! no static exports found */
  /***/ (function(module, exports) {
  
  module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__;
  
  /***/ })
  
  /******/ });
  });
  //# sourceMappingURL=babylon.customMaterial.js.map