text: 
  /**
   ** @Author:pandayu
   ** @Version:1.0
   ** @DateTime:2018-09-09
   ** @Project:pandaCard CardGame
   ** @Contact: QQ:815099602
   **/
   /**
   * 装备强化层的创建
   */
  
  var equipStrenLayer = baseLayer.extend({
      LayerName:"equipStrenLayer",
      totalEq:0,
      ctor:function(equipId){
          this._super();
          this.equipId = equipId;
          this.eqArr = [];
          this.posArr = [];
          this.index = 0;
          this.strenlv = 0;
      },
  
      onEnter:function(){
          this._super();
          this.initCustomEvent();
      },
      //初始化ui
      initUI:function () {
          this.customWidget();  //自定义Widget
          this.updateInfo();
      },
      initCustomEvent:function () {
          //装备强化处理
          var self = this;
          this.evneqStrenUp = cc.EventListener.create({
              event: cc.EventListener.CUSTOM,
              eventName: "depot.strengthen",
              callback: function(event){
                  var resData = event.getUserData();
                  if(resData.status == 0){//强化成功
                      //弹出提示
                      var eqInfo = GLOBALDATA.depot[self.eqArr[self.index]];
                      var equItem = new equAttr(eqInfo.p, eqInfo.s, 0, 0);
                      var nextInfo = equItem.getStrengthAttrForShow();
                      if (self.strenlv != eqInfo.s)
                      {
                          if(self.nowInfo.length == 0){
                              for(var j in nextInfo){
                                  ShowTipsTool.TipsFromText(nextInfo[j].name+"+"+nextInfo[j].value,cc.color.GREEN,30);
                              }
                          }else{
                              for(var i in self.nowInfo){
                                  for(var j in nextInfo){
                                      if(self.nowInfo[i].name == nextInfo[j].name){
                                          ShowTipsTool.TipsFromText(self.nowInfo[i].name+"+"+Helper.CalcDiff(self.nowInfo[i].value,nextInfo[j].value),cc.color.GREEN,30);
                                      }
                                  }
                              }
                          }
                      }
                      // 更新装备信息
                      self.updateEquip();
                      //更新当前的装备图片信息
                      self.updateEquBg();
                  }
              }
          });
          cc.eventManager.addListener(this.evneqStrenUp, 1);
      },
      //自定义Widget
      customWidget:function(){
          var wgtArr = [];
          wgtArr.push("strengthBtn");   //强化标签
  		wgtArr.push("refineBtn");   //精炼标签
  		wgtArr.push("backBtn");   //返回按钮
  		wgtArr.push("equipStrenPageView");   //翻页容器
  		wgtArr.push("leftBtn");   //向左的按钮
  		wgtArr.push("rightBtn");   //向右的按钮
  		wgtArr.push("equipName");   //装备名称
  		wgtArr.push("curLevel");   //当前强化等级
  		wgtArr.push("nextLev");   //下一强化等级
  		wgtArr.push("critCurrent");   //当前属性
  		wgtArr.push("critNext");   //下一属性
  		wgtArr.push("strenGold");   //强化一次消耗金币
  		wgtArr.push("conStrenGold");   //强化5次消耗金币
  		wgtArr.push("strenBtn");   //强化一次按钮
  		wgtArr.push("conStrenBtn");   //强化5次按钮
  		wgtArr.push("equipArmy");  //装备的士兵
          var uiStrenLayer = ccsTool.load(res.uiEquipStrenLayer,wgtArr);
          //控件的名字赋值给this变量
          for(var key in uiStrenLayer.wgt){
              this[key] = uiStrenLayer.wgt[key];
          }
          //uiStrenLayer.node.setPosition(cc.p(0, 105));
          this.addChild(uiStrenLayer.node);
  
          //强化标签
          this.strengthBtn.setBrightStyle(ccui.Widget.BRIGHT_STYLE_HIGH_LIGHT);
          this.strengthBtn.setTouchEnabled(false);
          //精炼标签
          this.refineBtn.addTouchEventListener(this.equipStrenLayerEvent, this);
          //返回按钮
          this.backBtn.addTouchEventListener(this.equipStrenLayerEvent, this);
  
  
          //翻页容器
          for(var i = 0;i<GLOBALDATA.army.equips.length;i++){
              for(var j = 0;j<4;j++){
                  var eqId = GLOBALDATA.army.equips[i][j+2];
                  if(eqId!=0){
                      var layout = new ccui.Layout();
                      var Contentsize = this.equipStrenPageView.getContentSize();
                      layout.setContentSize(Contentsize);
                      //装备图片
                      var eqItem = new EquipItem(eqId);
                      layout.addChild(eqItem,10);
                      eqItem.setPosition(cc.p(320,100));
                      this.equipStrenPageView.addPage(layout);
                      this.eqArr.push(eqId);
                      this.posArr.push(i);
                      if(eqId==this.equipId){
                          this.index = this.totalEq;
                      }
                      this.totalEq++;
                  }
              }
          }
          this.equipStrenPageView.setCurrentPageIndex(this.index);
          this.equipStrenPageView.setTouchEnabled(false);
          var self = this;
          /*this.equipStrenPageView.addEventListener(function (sender, type) {
              self.index = sender.getCurPageIndex().valueOf();
              self.updateInfo();
          }, this);*/
  
          //强化一次按钮
          this.strenBtn.addTouchEventListener(this.eqStrength, this);
          //强化5次按钮
          this.conStrenBtn.addTouchEventListener(this.eqStrength, this);
          //向左按钮
          this.leftBtn.addTouchEventListener(this.leftEvent, this);
          //向右按钮
          this.rightBtn.addTouchEventListener(this.rightEvent, this);
  
      },
      eqStrength:function(sender, type){
          if(ccui.Widget.TOUCH_ENDED==type){
              switch (sender.name) {
                  case 'strenBtn'://
                      var sj = this.beforeError(1);
                      if(sj != -1){
                          armyModel.eqStrengthen(this.eqArr[this.index],sj);
                      }
                      break;
                  case 'conStrenBtn'://
                      var sj = this.beforeError(5);
                      if(sj != -1){
                          armyModel.eqStrengthen(this.eqArr[this.index],sj);
                      }
                      break;
                  default:
                      break;
              }
          }
      },
      //预先错误显示
      beforeError:function(num){
          //判断是否到当前等级上限
          var maxlevel = MAXEQULEVEL;
          if(GLOBALDATA.base.lev * 2 <= maxlevel){
              maxlevel = GLOBALDATA.base.lev * 2;
          }
          var eqInfo = GLOBALDATA.depot[this.eqArr[this.index]];
          var strenlv = eqInfo.s;
          if(strenlv >= maxlevel){
              ShowTipsTool.ErrorTipsFromStringById(100231);   //100231	已达到等级上限
              return -1;
          }
          //强化一次金币
          var itemCfg = Helper.findItemId(eqInfo.p);
          var lvCfg = EQUIPQIANGHUACFG[eqInfo.s] || {};
          var gold = lvCfg["cost"+itemCfg.quality] || 0;
          if(gold > GLOBALDATA.base.money){
              ShowTipsTool.ErrorTipsFromStringById(100010);   //显示错误的tips 100010 金币不足
              return -1;
          }
          if(num == 5){
              var js = 0;
              var sheng = GLOBALDATA.base.money;
              for(var i=0,j=eqInfo.s;i<5;i++,j++){
                  var lvCfgs = EQUIPQIANGHUACFG[j] || {};
                  var golds = lvCfgs["cost"+itemCfg.quality] || 0;
                  if(sheng >= golds && j<maxlevel){
                      sheng = sheng - golds;
                      js++;
                  }
              }
              return js;
          }else{
              return 1;
          }
      },
      updateInfo:function () {
  
          //控制左右按钮显示隐藏
          if(this.index==0){
              this.leftBtn.setVisible(false);
          }else {
              this.leftBtn.setVisible(true);
          }
          if(this.index==this.totalEq-1){
              this.rightBtn.setVisible(false);
          }else {
              this.rightBtn.setVisible(true);
          }
          //更新装备信息
          this.updateEquip();
      },
      //更新装备信息
      updateEquip:function(){
          //装备的士兵
          var posId = this.posArr[this.index];
          var tsolid = GLOBALDATA.army.battle[posId];
          var soldier = GLOBALDATA.soldiers[tsolid];
          if(soldier.m > 0){ //突破过
              var qhero = Helper.findHeroById(tsolid);
              tsolid = qhero.breakid || tsolid;
          }
          if(soldier.sq == 10){  //已经进行了终极改造
              var reformAtt = Helper.findHeroById(tsolid);
              tsolid = reformAtt.reform || tsolid;
          }
          var itemConfig = Helper.findItemId(tsolid);
          this.equipArmy.setString(itemConfig.itemname);
          Helper.setNamecolorByQuality(this.equipArmy,itemConfig.quality);  //颜色
          //装备信息
          var eqInfo = GLOBALDATA.depot[this.eqArr[this.index]];
          this.strenlv = eqInfo.s;
          var itemCfg = Helper.findItemId(eqInfo.p);
          //装备名称
          this.equipName.setString(itemCfg.itemname);
          Helper.setNamecolorByQuality(this.equipName,itemCfg.quality);
          this.curLevel.setString(eqInfo.s);  //当前强化等级
          var equItem = new equAttr(eqInfo.p, eqInfo.s, 0, 0);
          this.nowInfo = equItem.getStrengthAttrForShow();
          var strAttr = '';
          for(var attr in this.nowInfo){
              strAttr =strAttr + this.nowInfo[attr].name+'+'+ this.nowInfo[attr].value+'\n';
          }
          this.critCurrent.setString(strAttr);  //当前属性
          if(eqInfo.s >= MAXEQULEVEL) {  //下一级大于了最大的强化等级
              this.nextLev.setString("MAX");  //下一强化等级
              this.critNext.setString("MAX");  //下一属性
              this.strenGold.setString("MAX"); //强化一次消耗金币
              this.strenGold.setColor(cc.color(255,255,255));
              this.conStrenGold.setString("MAX"); //强化5次消耗金币
              this.conStrenGold.setColor(cc.color(255,255,255));
              this.strenBtn.setVisible(false);   //强化一次按钮
              this.conStrenBtn.setVisible(false);   //强化5次按钮
          }else{
              this.nextLev.setString(eqInfo.s+1);  //下一强化等级
              var equItem = new equAttr(eqInfo.p, eqInfo.s + 1, 0, 0);
              var nextInfo = equItem.getStrengthAttrForShow();  //下一精炼等级的信息
              var strAttr = '';
              for(var attr in nextInfo){
                  strAttr =strAttr + nextInfo[attr].name+'+'+ nextInfo[attr].value+'\n';
              }
              this.critNext.setString(strAttr);  //下一属性
              //强化一次金币
              var lvCfg = EQUIPQIANGHUACFG[eqInfo.s] || {};
              var gold = lvCfg["cost"+itemCfg.quality] || 0;
              this.strenGold.setString(Helper.formatNum(gold));
              //判断金币是否够
              if(gold > GLOBALDATA.base.money){
                  this.strenGold.setColor(cc.color(255,0,0));
              }else {
                  this.strenGold.setColor(cc.color(255,255,255));
              }
              //强化5次金币
              var totalGold = 0;
              for(var i=0,j=eqInfo.s;i<5;i++,j++){
                  var lvCfg = EQUIPQIANGHUACFG[j] || {};
                  totalGold += lvCfg["cost"+itemCfg.quality] || 0;
              }
              this.conStrenGold.setString(Helper.formatNum(totalGold));
              if(totalGold > GLOBALDATA.base.money){
                  this.conStrenGold.setColor(cc.color(255,0,0));
              }else {
                  this.conStrenGold.setColor(cc.color(255,255,255));
              }
              this.strenBtn.setVisible(true);   //强化一次按钮
              this.conStrenBtn.setVisible(true);   //强化5次按钮
              if(eqInfo.s > MAXEQULEVEL-5){  //不能够一次性强化5次了
                  this.conStrenBtn.setVisible(false);   //强化5次按钮
              }
          }
      },
      equipStrenLayerEvent:function(sender, type){
          if(ccui.Widget.TOUCH_ENDED==type){
              switch (sender.name){
                  case 'backBtn':
                      if(this.eqDetail){
                          this.eqDetail.setLocalZOrder(2);
                      }
                      //更新装备属性界面
                      var evn = new cc.EventCustom('updateEquUI');
                      var data = {};
                      data.equipId = this.eqArr[this.index];
                      data.pos = this.posArr[this.index];
                      evn.setUserData(data);
                      cc.eventManager.dispatchEvent(evn);
                      //更新装备大师界面
                      var evn = new cc.EventCustom('updateEquMaster');
                      cc.eventManager.dispatchEvent(evn);
  
                      this.removeFromParent();
                      break;
                  case 'refineBtn':
                      var _equipRefineLayer = new equipRefineLayer(this.eqArr[this.index]);
                      if(this.eqDetail){
                          _equipRefineLayer.eqDetail = this.eqDetail;
                      }
                      this.getParent().addChild(_equipRefineLayer, 2);
                      this.removeFromParent();
                      break;
                  default:
                      break;
              }
          }
      },
      //更新当前的装备图片信息
      updateEquBg:function(){
          var layout = this.equipStrenPageView.getPage(this.index);
          layout.removeAllChildren(true);
          //装备图片
          var eqItem = new EquipItem(this.eqArr[this.index]);
          layout.addChild(eqItem,10);
          eqItem.setPosition(cc.p(320,100));
      },
      //左切换按钮事件
      leftEvent:function(sender, type){
          if(ccui.Widget.TOUCH_ENDED==type){
              this.index--;
              this.equipStrenPageView.setCurrentPageIndex(this.index);
              this.updateInfo();
          }
      },
      //右切换按钮事件
      rightEvent:function(sender, type){
          if(ccui.Widget.TOUCH_ENDED==type){
              this.index++;
              this.equipStrenPageView.setCurrentPageIndex(this.index);
              this.updateInfo();
          }
      },
      onExit:function(){
          this._super();
          cc.log('equipStrenLayer onExit');
          cc.eventManager.removeListener(this.evneqStrenUp);
      }
  });