text: SoundFactory = h5c3.SoundFactory.extend('SoundFactory',
      { },
      {
          init:function ()
          {
  			this._super();
  			if (!h5c3.device.soundEnabled) return;
          },
  
          play:function (name, loop)
          {
  			if (!h5c3.device.soundEnabled) return;
              h5c3.checked(loop,false);
  
              switch (name)
              {
                  case 'i2tm':
  					this.i2tm.play(false);
  					return;
  				
              } //End Switch
  
              throw "Unknown sound: " + name;
          } //end createEntity()
      });
  