text: /*************************************************************************/
  /*  editor_settings.h                                                    */
  /*************************************************************************/
  /*                       This file is part of:                           */
  /*                           GODOT ENGINE                                */
  /*                    http://www.godotengine.org                         */
  /*************************************************************************/
  /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur.                 */
  /*                                                                       */
  /* Permission is hereby granted, free of charge, to any person obtaining */
  /* a copy of this software and associated documentation files (the       */
  /* "Software"), to deal in the Software without restriction, including   */
  /* without limitation the rights to use, copy, modify, merge, publish,   */
  /* distribute, sublicense, and/or sell copies of the Software, and to    */
  /* permit persons to whom the Software is furnished to do so, subject to */
  /* the following conditions:                                             */
  /*                                                                       */
  /* The above copyright notice and this permission notice shall be        */
  /* included in all copies or substantial portions of the Software.       */
  /*                                                                       */
  /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
  /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
  /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
  /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
  /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
  /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
  /*************************************************************************/
  #ifndef EDITOR_SETTINGS_H
  #define EDITOR_SETTINGS_H
  
  #include "object.h"
  
  #include "resource.h"
  #include "os/thread_safe.h"
  
  class EditorPlugin;
  
  class EditorSettings : public Resource {
  
  	OBJ_TYPE( EditorSettings, Resource );
  private:
  	_THREAD_SAFE_CLASS_
  
  public:
  	struct Plugin {
  
  		EditorPlugin *instance;
  		String path;
  		String name;
  		String author;
  		String version;
  		String description;
  		bool installs;
  		String script;
  		Vector<String> install_files;
  	};
  private:
  	Map<String,Plugin> plugins;
  
  	struct VariantContainer {
  		int order;
  		Variant variant;
  		bool hide_from_editor;
  		VariantContainer(){ order=0; hide_from_editor=false; }
  		VariantContainer(const Variant& p_variant, int p_order) { variant=p_variant; order=p_order; hide_from_editor=false; }
  	};
  
  	HashMap<String,PropertyInfo> hints;
  	int last_order;
  	HashMap<String,VariantContainer> props;
  	String resource_path;
  
  	bool _set(const StringName& p_name, const Variant& p_value);
  	bool _get(const StringName& p_name,Variant &r_ret) const;
  	void _get_property_list(List<PropertyInfo> *p_list) const;
  
  	static Ref<EditorSettings> singleton;
  
  	String config_file_path;
  	String settings_path;
  
  	Ref<Resource> clipboard;
  
  
  	EditorPlugin *_load_plugin_editor(const String& p_path);
  	Error _load_plugin(const String& p_path,Plugin& plugin);
  
  	void _load_defaults();
  
  	String project_config_path;
  
  	Vector<String> favorite_dirs;
  	Vector<String> recent_dirs;
  
  protected:
  
  	static void _bind_methods();
  public:
  
  	enum {
  		NOTIFICATION_EDITOR_SETTINGS_CHANGED=10000
  	};
  
  
  	bool has(String p_var) const;
  	static EditorSettings *get_singleton();
  	void erase(String p_var);
  	String get_settings_path() const;
  	String get_global_settings_path() const;
  	String get_project_settings_path() const;
  
  	const Map<String,Plugin>& get_plugins() const { return plugins; }
  
  	void scan_plugins();
  	void enable_plugins();
  	void setup_network();
  
  	void raise_order(const String& p_name);
  	static void create();
  	static void save();
  	static void destroy();
  
  	void notify_changes();
  
  	void set_plugin_enabled(const String& p_plugin,bool p_enabled);
  	bool is_plugin_enabled(const String& p_plugin);
  
  	void load_installed_plugin(const String& p_plugin);
  
  	void set_resource_clipboard(const Ref<Resource>& p_resource) { clipboard=p_resource; }
  	Ref<Resource> get_resource_clipboard() const { return clipboard; }
  
  	void add_property_hint(const PropertyInfo& p_hint);
  
  	void set_favorite_dirs(const Vector<String>& p_favorite_dirs);
  	Vector<String> get_favorite_dirs() const;
  
  	void set_recent_dirs(const Vector<String>& p_recent_dirs);
  	Vector<String> get_recent_dirs() const;
  
  	void load_favorites();
  
  	EditorSettings();
  	~EditorSettings();
  
  };
  
  //not a macro any longer
  
  #define EDITOR_DEF(m_var,m_val) _EDITOR_DEF(m_var,Variant(m_val))
  Variant _EDITOR_DEF( const String& p_var, const Variant& p_default);
  
  #endif // EDITOR_SETTINGS_H
  