text: #pragma once
  
  // This file is generated from the Game's Reflection data
  
  #include <cstdint>
  #include <RED4ext/Common.hpp>
  #include <RED4ext/REDhash.hpp>
  #include <RED4ext/Types/generated/game/CameraComponent.hpp>
  
  namespace RED4ext
  {
  namespace game { 
  struct TPPCameraComponent : game::CameraComponent
  {
      static constexpr const char* NAME = "gameTPPCameraComponent";
      static constexpr const char* ALIAS = "TPPCameraComponent";
  
      uint8_t unk290[0x3A0 - 0x290]; // 290
  };
  RED4EXT_ASSERT_SIZE(TPPCameraComponent, 0x3A0);
  } // namespace game
  using TPPCameraComponent = game::TPPCameraComponent;
  } // namespace RED4ext
  