text: #ifndef _REDDRAGON_H_
  #define _REDDRAGON_H_
  
  void RedDragon_EventStart(void * lpParam);
  
  class CRedDragon
  {
  public:
  	CRedDragon();
  	~CRedDragon();
  	// ----
  	void Init();
  	void Run();
  	void Start();
  	void End();
  	void DeleteMonsters();
  	void AddMonsters();
  	void SendInvasionEffect();
  	// ----
  	int Enabled;
  	int Started;
  	int DurationTime;
  	int AuxDurationTime;
  	int MaxDragons;
  	int MonsterIndex[50];
  	int MonsterCount;
  	int MapNumber;
  };
  
  extern CRedDragon gRedDragon;
  
  #endif