text: #pragma once
  
  class Sprite
  {
  public:
  	double x = 0;
  	double y = 0;
  
  	int dirY = 1; //"Down"
  	int dirX = 1; //"Right"
  
  	double rotation = 0.0f;
  	double scale = 1.0f;
  
  	int width = 0;
  	int height = 0;
  
  	int spriteSheetId;
  	int frameIndex;
  
  	double rotationSpeed = 0;
  	double speed = 0;
  };