text: #ifndef GODOT_CPP_SPRINGARM_HPP
  #define GODOT_CPP_SPRINGARM_HPP
  
  
  #include <gdnative_api_struct.gen.h>
  #include <stdint.h>
  
  #include <core/CoreTypes.hpp>
  #include <core/Ref.hpp>
  
  #include "Spatial.hpp"
  namespace godot {
  
  class Shape;
  
  class SpringArm : public Spatial {
  	struct ___method_bindings {
  		godot_method_bind *mb_add_excluded_object;
  		godot_method_bind *mb_clear_excluded_objects;
  		godot_method_bind *mb_get_collision_mask;
  		godot_method_bind *mb_get_hit_length;
  		godot_method_bind *mb_get_length;
  		godot_method_bind *mb_get_margin;
  		godot_method_bind *mb_get_shape;
  		godot_method_bind *mb_remove_excluded_object;
  		godot_method_bind *mb_set_collision_mask;
  		godot_method_bind *mb_set_length;
  		godot_method_bind *mb_set_margin;
  		godot_method_bind *mb_set_shape;
  	};
  	static ___method_bindings ___mb;
  
  public:
  	static void ___init_method_bindings();
  
  	static inline const char *___get_class_name() { return (const char *) "SpringArm"; }
  	static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }
  
  	// enums
  
  	// constants
  
  
  	static SpringArm *_new();
  
  	// methods
  	void add_excluded_object(const RID RID);
  	void clear_excluded_objects();
  	int64_t get_collision_mask();
  	real_t get_hit_length();
  	real_t get_length() const;
  	real_t get_margin();
  	Ref<Shape> get_shape() const;
  	bool remove_excluded_object(const RID RID);
  	void set_collision_mask(const int64_t mask);
  	void set_length(const real_t length);
  	void set_margin(const real_t margin);
  	void set_shape(const Ref<Shape> shape);
  
  };
  
  }
  
  #endif