text: #ifndef FSLBASE_LOG_MATH_LOGBOUNDINGSPHERE_HPP
  #define FSLBASE_LOG_MATH_LOGBOUNDINGSPHERE_HPP
  /****************************************************************************************************************************************************
   * Copyright 2017 NXP
   * All rights reserved.
   *
   * Redistribution and use in source and binary forms, with or without
   * modification, are permitted provided that the following conditions are met:
   *
   *    * Redistributions of source code must retain the above copyright notice,
   *      this list of conditions and the following disclaimer.
   *
   *    * Redistributions in binary form must reproduce the above copyright notice,
   *      this list of conditions and the following disclaimer in the documentation
   *      and/or other materials provided with the distribution.
   *
   *    * Neither the name of the NXP. nor the names of
   *      its contributors may be used to endorse or promote products derived from
   *      this software without specific prior written permission.
   *
   * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
   * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
   * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
   * IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
   * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
   * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
   * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
   * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE
   * OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
   * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
   *
   ****************************************************************************************************************************************************/
  
  #include <FslBase/Math/BoundingSphere.hpp>
  #include <FslBase/Log/Math/LogVector3.hpp>
  #include <ostream>
  
  namespace Fsl
  {
    inline std::ostream& operator<<(std::ostream& o, const BoundingSphere& value)
    {
      return o << "{Center=" << value.Center << " Radius=" << value.Radius << "}";
    }
  }
  
  #endif
  