text: 
  /* Game namespace */
  var game = {
  
  	// an object where to store game information
  	data : {
  		// score
  		score : 0,
  		//fixes pointer problem with game
  		option1: "",
  		option2: "",
  		//global variables that we can use throughout the game
  		enemyBaseHealth: 1,
  		playerBaseHealth: 1,
  		enemyCreepHealth: 10,
  		playerHealth: 10,
  		enemyCreepAttack: 1,
  		playerAttack: 1,
  		//orcBaseDamage: 10,
  		//orcBaseHealth: 100,
  		//orcBaseSpeed: 3,
  		//orcBaseDefense: 0,
  		playerAttackTimer: 1000,
  		enemyCreepAttackTimer: 1000,
  		playerMoveSpeed: 5,
  		creepMoveSpeed: 5,
  		gameTimerManager:"",
  		herodeathmanager: "",
  		spearTimer: 15,
  		player:"",
  		exp: 0,
  		gold: 0,
  		ability1: 0,
  		ability2: 0,
  		ability3:0,
  		skill1: 0,
  		skill2: 0,
  		skill3:0, 
  		exp1: 0,
  		exp2: 0,
  		exp3: 0,
  		exp4: 0,
  		win: "",
  		pausePos: "",
  		buyscreen: "",
  		buytext: "",
  		minimap: "",
  		miniplayer: ""
  
  
  	},
  	
  	
  	// Run on page load.
  	"onload" : function () {
  	// Initialize the video.
  	if (!me.video.init("screen",  me.video.CANVAS, 1067, 600, true, '1.0')) {
  		alert("Your browser does not support HTML5 canvas.");
  		return;
  	}
  
  	// add "#debug" to the URL to enable the debug Panel
  	if (document.location.hash === "#debug") {
  		window.onReady(function () {
  			me.plugin.register.defer(this, debugPanel, "debug");
  		});
  	}
  	
  
  	me.state.SPENDEXP = 112;
  	me.state.LOAD = 113;
  	me.state.NEW = 114;
  
  
  	//prints out gameover function from gamemanager.js
  	//console.log(game.data.exp);
  	//console.log(game.data.exp2);
  
  	// Initialize the audio.
  	me.audio.init("mp3,ogg");
  
  	// Set a callback to run when loading is complete.
  	me.loader.onload = this.loaded.bind(this);
  
  	// Load the resources.
  	me.loader.preload(game.resources);
  
  	// Initialize melonJS and display a loading screen.
  	me.state.change(me.state.LOADING);
  },
  
  	// Run on game resources loaded.
  	"loaded" : function () {
  		// registers the character entitie into the game
  		me.pool.register("player", game.PlayerEntity, true);
  		//adds player 2 into the game
  		me.pool.register("Player2", game.Player2, true);
  		//registers the player base from melon js into the game
  		me.pool.register("PlayerBase", game.PlayerBaseEntity, true);
  		// registers the enemy base from melon js to the game
  		me.pool.register("EnemyBase", game.EnemyBaseEntity, true);
  		//loads the creep character
  		me.pool.register("EnemyCreep", game.EnemyCreep, true);
  		// registers the timer into the game
  		me.pool.register("GameTimerManager", game.GameTimerManager);
  		//adds herodeathmanager into the game
  		me.pool.register("HeroDeathManager", game.HeroDeathManager);
  		//adds expierence manager into the game
  		me.pool.register("ExpierenceManager", game.ExpierenceManager);
  		//adds the resource spend gold into the game
  		me.pool.register("SpendGold", game.SpendGold);
  		// adds the spear throw resource into the game
  		me.pool.register("spear", game.SpearThrow);
  		//adds the minimap to the game
  		me.pool.register("minimap", game.MiniMap, true);
  		//adds the miniplayerlocation to the game
  		me.pool.register("miniplayer", game.MiniPlayerLocation, true);
  
  
  		me.state.set(me.state.MENU, new game.TitleScreen());
  		me.state.set(me.state.PLAY, new game.PlayScreen());
  		me.state.set(me.state.SPENDEXP, new game.SpendExp());
  		me.state.set(me.state.LOAD, new game.LoadProfile());
  		me.state.set(me.state.NEW, new game.NewProfile());
  
  		// Start the game.
  		me.state.change(me.state.MENU );
  	}
  };
  
  