text: //
  // Copyright (c) 2008-2018 the Urho3D project.
  //
  // Permission is hereby granted, free of charge, to any person obtaining a copy
  // of this software and associated documentation files (the "Software"), to deal
  // in the Software without restriction, including without limitation the rights
  // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  // copies of the Software, and to permit persons to whom the Software is
  // furnished to do so, subject to the following conditions:
  //
  // The above copyright notice and this permission notice shall be included in
  // all copies or substantial portions of the Software.
  //
  // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  // THE SOFTWARE.
  //
  
  #pragma once
  
  #include "../Core/ProcessUtils.h"
  
  #if defined(_WIN32) && !defined(URHO3D_WIN32_CONSOLE)
  #include "../Core/MiniDump.h"
  #include <windows.h>
  #undef TRANSPARENT
  #ifdef _MSC_VER
  #include <crtdbg.h>
  #endif
  #endif
  
  // Define a platform-specific main function, which in turn executes the user-defined function
  
  // MSVC debug mode: use memory leak reporting
  #if defined(_MSC_VER) && defined(_DEBUG) && !defined(URHO3D_WIN32_CONSOLE)
  #define URHO3D_DEFINE_MAIN(function) \
  int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE prevInstance, PSTR cmdLine, int showCmd) \
  { \
      _CrtSetDbgFlag(_CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF); \
      Urho3D::ParseArguments(GetCommandLineW()); \
      return function; \
  }
  // MSVC release mode: write minidump on crash
  #elif defined(_MSC_VER) && defined(URHO3D_MINIDUMPS) && !defined(URHO3D_WIN32_CONSOLE)
  #define URHO3D_DEFINE_MAIN(function) \
  int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE prevInstance, PSTR cmdLine, int showCmd) \
  { \
      Urho3D::ParseArguments(GetCommandLineW()); \
      int exitCode; \
      __try \
      { \
          exitCode = function; \
      } \
      __except(Urho3D::WriteMiniDump("Urho3D", GetExceptionInformation())) \
      { \
      } \
      return exitCode; \
  }
  // Other Win32 or minidumps disabled: just execute the function
  #elif defined(_WIN32) && !defined(URHO3D_WIN32_CONSOLE)
  #define URHO3D_DEFINE_MAIN(function) \
  int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE prevInstance, PSTR cmdLine, int showCmd) \
  { \
      Urho3D::ParseArguments(GetCommandLineW()); \
      return function; \
  }
  // Android or iOS or tvOS: use SDL_main
  #elif defined(__ANDROID__) || defined(IOS) || defined(TVOS)
  #define URHO3D_DEFINE_MAIN(function) \
  extern "C" __attribute__((visibility("default"))) int SDL_main(int argc, char** argv); \
  int SDL_main(int argc, char** argv) \
  { \
      Urho3D::ParseArguments(argc, argv); \
      return function; \
  }
  // Linux or OS X: use main
  #else
  #define URHO3D_DEFINE_MAIN(function) \
  int main(int argc, char** argv) \
  { \
      Urho3D::ParseArguments(argc, argv); \
      return function; \
  }
  #endif
  