text: // Autogenerated from CppHeaderCreator
  // Created by Sc2ad
  // =========================================================================
  #pragma once
  // Begin includes
  #include "extern/beatsaber-hook/shared/utils/typedefs.h"
  #include "extern/beatsaber-hook/shared/utils/byref.hpp"
  // Completed includes
  // Begin forward declares
  // Forward declaring namespace: System
  namespace System {
    // Forward declaring type: Action
    class Action;
  }
  // Completed forward declares
  // Type namespace: UnityEngine
  namespace UnityEngine {
    // Size: 0x10
    #pragma pack(push, 1)
    // Autogenerated type: UnityEngine.SubsystemManager
    // [TokenAttribute] Offset: FFFFFFFF
    // [NativeTypeAttribute] Offset: E40224
    class SubsystemManager : public ::Il2CppObject {
      public:
      // Creating value type constructor for type: SubsystemManager
      SubsystemManager() noexcept {}
      // [DebuggerBrowsableAttribute] Offset: 0xE40320
      // Get static field: static private System.Action reloadSubsytemsStarted
      static System::Action* _get_reloadSubsytemsStarted();
      // Set static field: static private System.Action reloadSubsytemsStarted
      static void _set_reloadSubsytemsStarted(System::Action* value);
      // [DebuggerBrowsableAttribute] Offset: 0xE4035C
      // Get static field: static private System.Action reloadSubsytemsCompleted
      static System::Action* _get_reloadSubsytemsCompleted();
      // Set static field: static private System.Action reloadSubsytemsCompleted
      static void _set_reloadSubsytemsCompleted(System::Action* value);
      // static private System.Void .cctor()
      // Offset: 0x1E3CFDC
      static void _cctor();
      // static System.Void ReportSingleSubsystemAnalytics(System.String id)
      // Offset: 0x1E3C5A8
      static void ReportSingleSubsystemAnalytics(::Il2CppString* id);
      // static System.Void StaticConstructScriptingClassMap()
      // Offset: 0x1E3D010
      static void StaticConstructScriptingClassMap();
      // static private System.Void Internal_ReloadSubsystemsStarted()
      // Offset: 0x1E3D044
      static void Internal_ReloadSubsystemsStarted();
      // static private System.Void Internal_ReloadSubsystemsCompleted()
      // Offset: 0x1E3D0EC
      static void Internal_ReloadSubsystemsCompleted();
    }; // UnityEngine.SubsystemManager
    #pragma pack(pop)
  }
  #include "extern/beatsaber-hook/shared/utils/il2cpp-type-check.hpp"
  DEFINE_IL2CPP_ARG_TYPE(UnityEngine::SubsystemManager*, "UnityEngine", "SubsystemManager");
  #include "extern/beatsaber-hook/shared/utils/il2cpp-utils-methods.hpp"
  // Writing MetadataGetter for method: UnityEngine::SubsystemManager::_cctor
  // Il2CppName: .cctor
  template<>
  struct ::il2cpp_utils::il2cpp_type_check::MetadataGetter<static_cast<void (*)()>(&UnityEngine::SubsystemManager::_cctor)> {
    static const MethodInfo* get() {
      return ::il2cpp_utils::FindMethod(classof(UnityEngine::SubsystemManager*), ".cctor", std::vector<Il2CppClass*>(), ::std::vector<const Il2CppType*>{});
    }
  };
  // Writing MetadataGetter for method: UnityEngine::SubsystemManager::ReportSingleSubsystemAnalytics
  // Il2CppName: ReportSingleSubsystemAnalytics
  template<>
  struct ::il2cpp_utils::il2cpp_type_check::MetadataGetter<static_cast<void (*)(::Il2CppString*)>(&UnityEngine::SubsystemManager::ReportSingleSubsystemAnalytics)> {
    static const MethodInfo* get() {
      static auto* id = &::il2cpp_utils::GetClassFromName("System", "String")->byval_arg;
      return ::il2cpp_utils::FindMethod(classof(UnityEngine::SubsystemManager*), "ReportSingleSubsystemAnalytics", std::vector<Il2CppClass*>(), ::std::vector<const Il2CppType*>{id});
    }
  };
  // Writing MetadataGetter for method: UnityEngine::SubsystemManager::StaticConstructScriptingClassMap
  // Il2CppName: StaticConstructScriptingClassMap
  template<>
  struct ::il2cpp_utils::il2cpp_type_check::MetadataGetter<static_cast<void (*)()>(&UnityEngine::SubsystemManager::StaticConstructScriptingClassMap)> {
    static const MethodInfo* get() {
      return ::il2cpp_utils::FindMethod(classof(UnityEngine::SubsystemManager*), "StaticConstructScriptingClassMap", std::vector<Il2CppClass*>(), ::std::vector<const Il2CppType*>{});
    }
  };
  // Writing MetadataGetter for method: UnityEngine::SubsystemManager::Internal_ReloadSubsystemsStarted
  // Il2CppName: Internal_ReloadSubsystemsStarted
  template<>
  struct ::il2cpp_utils::il2cpp_type_check::MetadataGetter<static_cast<void (*)()>(&UnityEngine::SubsystemManager::Internal_ReloadSubsystemsStarted)> {
    static const MethodInfo* get() {
      return ::il2cpp_utils::FindMethod(classof(UnityEngine::SubsystemManager*), "Internal_ReloadSubsystemsStarted", std::vector<Il2CppClass*>(), ::std::vector<const Il2CppType*>{});
    }
  };
  // Writing MetadataGetter for method: UnityEngine::SubsystemManager::Internal_ReloadSubsystemsCompleted
  // Il2CppName: Internal_ReloadSubsystemsCompleted
  template<>
  struct ::il2cpp_utils::il2cpp_type_check::MetadataGetter<static_cast<void (*)()>(&UnityEngine::SubsystemManager::Internal_ReloadSubsystemsCompleted)> {
    static const MethodInfo* get() {
      return ::il2cpp_utils::FindMethod(classof(UnityEngine::SubsystemManager*), "Internal_ReloadSubsystemsCompleted", std::vector<Il2CppClass*>(), ::std::vector<const Il2CppType*>{});
    }
  };
  