text: /////////////////////////////////////////////////////////////////////////////
  // Name:        wx/sound.h
  // Purpose:     wxSoundBase class
  // Author:      Vaclav Slavik
  // Modified by:
  // Created:     2004/02/01
  // RCS-ID:      $Id: sound.h 61508 2009-07-23 20:30:22Z VZ $
  // Copyright:   (c) 2004, Vaclav Slavik
  // Licence:     wxWindows licence
  /////////////////////////////////////////////////////////////////////////////
  
  #ifndef _WX_SOUND_H_BASE_
  #define _WX_SOUND_H_BASE_
  
  #include "wx/defs.h"
  
  #if wxUSE_SOUND
  
  #include "wx/object.h"
  
  // ----------------------------------------------------------------------------
  // wxSoundBase: common wxSound code and interface
  // ----------------------------------------------------------------------------
  
  // Flags for wxSound::Play
  
  // NB: We can't use enum with some compilers, because they keep reporting
  //     nonexistent ambiguities between Play(unsigned) and static Play(const
  //     wxString&, unsigned).
  #define wxSOUND_SYNC  ((unsigned)0)
  #define wxSOUND_ASYNC ((unsigned)1)
  #define wxSOUND_LOOP  ((unsigned)2)
  
  // Base class for wxSound implementations
  class WXDLLIMPEXP_ADV wxSoundBase : public wxObject
  {
  public:
      // Play the sound:
      bool Play(unsigned flags = wxSOUND_ASYNC) const
      {
          wxASSERT_MSG( (flags & wxSOUND_LOOP) == 0 ||
                        (flags & wxSOUND_ASYNC) != 0,
                       wxT("sound can only be looped asynchronously") );
          return DoPlay(flags);
      }
  
      // Plays sound from filename:
      static bool Play(const wxString& filename, unsigned flags = wxSOUND_ASYNC);
  
  protected:
      virtual bool DoPlay(unsigned flags) const = 0;
  };
  
  // ----------------------------------------------------------------------------
  // wxSound class implementation
  // ----------------------------------------------------------------------------
  
  #if defined(__WXMSW__)
      #include "wx/msw/sound.h"
  #elif defined(__WXCOCOA__)
      #include "wx/cocoa/sound.h"
  #elif defined(__WXMAC__)
      #include "wx/osx/sound.h"
  #elif defined(__WXPM__)
      #include "wx/os2/sound.h"
  #elif defined(__UNIX__)
      #include "wx/unix/sound.h"
  #endif
  
  // ----------------------------------------------------------------------------
  // wxSoundBase methods
  // ----------------------------------------------------------------------------
  
  inline bool wxSoundBase::Play(const wxString& filename, unsigned flags)
  {
      wxSound snd(filename);
      return snd.IsOk() ? snd.Play(flags) : false;
  }
  
  #endif // wxUSE_SOUND
  
  #endif // _WX_SOUND_H_BASE_
  