text: #pragma once
  
  #include "global.h"
  #include "Spells/SpellCreator.h"
  
  #include "Spells/BuffSpell.h"
  
  // a class that creates buff spells. Can only be used by enemies.
  class BuffSpellCreator final : public SpellCreator {
  public:
  	BuffSpellCreator(const SpellData& spellData, LevelMovableGameObject* owner);
  
  	void execExecuteSpell(const sf::Vector2f& target) override;
  };