text: /*
    libSDL2pp - C++11 bindings/wrapper for SDL2
    Copyright (C) 2013-2015 Dmitry Marakasov <amdmi3@amdmi3.ru>
  
    This software is provided 'as-is', without any express or implied
    warranty.  In no event will the authors be held liable for any damages
    arising from the use of this software.
  
    Permission is granted to anyone to use this software for any purpose,
    including commercial applications, and to alter it and redistribute it
    freely, subject to the following restrictions:
  
    1. The origin of this software must not be misrepresented; you must not
       claim that you wrote the original software. If you use this software
       in a product, an acknowledgment in the product documentation would be
       appreciated but is not required.
    2. Altered source versions must be plainly marked as such, and must not be
       misrepresented as being the original software.
    3. This notice may not be removed or altered from any source distribution.
  */
  
  #include <iostream>
  #include <vector>
  
  #include <SDL_stdinc.h>
  
  #include <SDL2pp/SDL.hh>
  #include <SDL2pp/SDLTTF.hh>
  #include <SDL2pp/Font.hh>
  #include <SDL2pp/Window.hh>
  #include <SDL2pp/Renderer.hh>
  #include <SDL2pp/Texture.hh>
  
  using namespace SDL2pp;
  
  int main(int, char*[]) try {
  	SDL sdl(SDL_INIT_VIDEO);
  	SDLTTF ttf;
  	Window window("libSDL2pp demo: font", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 640, 480, SDL_WINDOW_RESIZABLE);
  	Renderer render(window, -1, SDL_RENDERER_ACCELERATED);
  
  	Font font(TESTDATA_DIR "/Vera.ttf", 30);
  
  	std::vector<Texture> textures;
  
  	textures.emplace_back(render,
  			font.RenderText_Solid("Hello, world! (solid mode)", SDL_Color{255, 255, 255, 255})
  		);
  	textures.emplace_back(render,
  			font.RenderText_Shaded("Hello, world! (shaded mode)", SDL_Color{255, 255, 255, 255}, SDL_Color{127, 127, 127, 255})
  		);
  	textures.emplace_back(render,
  			font.RenderText_Blended("Hello, world! (blended mode)", SDL_Color{255, 255, 255, 255})
  		);
  
  	font.SetOutline(1);
  
  	textures.emplace_back(render,
  			font.RenderText_Blended("Hello, world! (blended + outline)", SDL_Color{255, 255, 255, 255})
  		);
  
  	font.SetOutline(0);
  
  	textures.emplace_back(render,
  			font.RenderUTF8_Blended(u8"Hello, world! «¼½¾» (UTF-8 support)", SDL_Color{255, 255, 255, 255})
  		);
  	textures.emplace_back(render,
  			font.RenderUNICODE_Blended(u"Hello, world! «¼½¾» (UTF-16 support)", SDL_Color{255, 255, 255, 255})
  		);
  
  	while (1) {
  		// Process input
  		SDL_Event event;
  		while (SDL_PollEvent(&event))
  			if (event.type == SDL_QUIT || (event.type == SDL_KEYDOWN && (event.key.keysym.sym == SDLK_ESCAPE || event.key.keysym.sym == SDLK_q)))
  				return 0;
  
  		// Clear screen
  		render.SetDrawColor(0, 63, 63);
  		render.Clear();
  
  		// Render all strings
  		int h = 0;
  		for (auto& texture: textures) {
  			render.Copy(texture, NullOpt, Rect(0, h, texture.GetWidth(), texture.GetHeight()));
  			h += texture.GetHeight();
  		}
  
  		render.Present();
  
  		// Frame limiter
  		SDL_Delay(1);
  	}
  
  	return 0;
  } catch (std::exception& e) {
  	std::cerr << "Error: " << e.what() << std::endl;
  	return 1;
  }
  