text: #pragma once
  
  #include "PhysicsEngineMath.hpp"
  
  namespace PhysicsEngine {
  	// Used for positioning objects for rendering
  	struct Rect {
  		vec2 position, size;
  	};
  
  	// No longer used
  	// Used to link images to a RigidBody instance
  	struct ImageRenderData {
  		// Rect from spritesheet
  		Rect source_rect;
  
  		// Relative to centre of shape (also shifted when centroid is used to shift polygon points)
  		vec2 destination;
  	};
  }