text: window.onload = function() {
  	var canvas = document.getElementById("canvas"),
  		context = canvas.getContext("2d"),
  		width = canvas.width = window.innerWidth,
  		height = canvas.height = window.innerHeight,
  		results = [];
  
  	for(var i = 0; i < 100; i += 1) {
  		results[i] = 0;
  	}
  
  	update();
  
  	function update() {
  		addResult();
  		draw();
  		requestAnimationFrame(update);
  	}	
  
  	function addResult() {
  		var iterations = 3,
  			total = 0;
  		for(var i = 0; i < iterations; i += 1) {
  			total += utils.randomRange(0, 100);
  		}
  		result = Math.floor(total / iterations);
  		results[result] += 1;
  	}
  
  	function draw() {
  		var w = width / 100;
  		for(var i = 0; i < 100; i += 1) {
  			var h = results[i] * -10;
  			context.fillRect(w * i, height, w, h);
  		}
  	}	
  
  };