text: #include "c3.h"
  
  #include "SpriteState.h"
  #include "civarchive.h"
  
  
  
  
  
  
  
  
  
  
  
  
  SpriteState::SpriteState(CivArchive &archive)
  	{
  	Serialize(archive) ;
  	}
  
  
  
  
  
  
  
  
  
  
  
  
  void SpriteState::Serialize(CivArchive &archive)
  	{
  	if (archive.IsStoring())
  		archive<<m_index ;
  	else
  		archive>>m_index ;
  
  	}
  