text: // Autogenerated from CppHeaderCreator
  // Created by Sc2ad
  // =========================================================================
  #pragma once
  // Begin includes
  #include "extern/beatsaber-hook/shared/utils/typedefs.h"
  #include "extern/beatsaber-hook/shared/utils/byref.hpp"
  // Including type: UnityEngine.MonoBehaviour
  #include "UnityEngine/MonoBehaviour.hpp"
  #include "extern/beatsaber-hook/shared/utils/il2cpp-utils-methods.hpp"
  #include "extern/beatsaber-hook/shared/utils/il2cpp-utils-properties.hpp"
  #include "extern/beatsaber-hook/shared/utils/il2cpp-utils-fields.hpp"
  #include "extern/beatsaber-hook/shared/utils/utils.h"
  // Completed includes
  // Begin forward declares
  // Forward declaring namespace: GlobalNamespace
  namespace GlobalNamespace {
    // Forward declaring type: TextFadeTransitions
    class TextFadeTransitions;
  }
  // Completed forward declares
  // Type namespace: 
  namespace GlobalNamespace {
    // Size: 0x28
    #pragma pack(push, 1)
    // Autogenerated type: ShowTextOnGameEventController
    // [TokenAttribute] Offset: FFFFFFFF
    class ShowTextOnGameEventController : public UnityEngine::MonoBehaviour {
      public:
      // Nested type: GlobalNamespace::ShowTextOnGameEventController::EventTextBinding
      class EventTextBinding;
      // private TextFadeTransitions _textFadeTransitions
      // Size: 0x8
      // Offset: 0x18
      GlobalNamespace::TextFadeTransitions* textFadeTransitions;
      // Field size check
      static_assert(sizeof(GlobalNamespace::TextFadeTransitions*) == 0x8);
      // private ShowTextOnGameEventController/EventTextBinding[] _eventTextBindings
      // Size: 0x8
      // Offset: 0x20
      ::Array<GlobalNamespace::ShowTextOnGameEventController::EventTextBinding*>* eventTextBindings;
      // Field size check
      static_assert(sizeof(::Array<GlobalNamespace::ShowTextOnGameEventController::EventTextBinding*>*) == 0x8);
      // Creating value type constructor for type: ShowTextOnGameEventController
      ShowTextOnGameEventController(GlobalNamespace::TextFadeTransitions* textFadeTransitions_ = {}, ::Array<GlobalNamespace::ShowTextOnGameEventController::EventTextBinding*>* eventTextBindings_ = {}) noexcept : textFadeTransitions{textFadeTransitions_}, eventTextBindings{eventTextBindings_} {}
      // Deleting conversion operator: operator System::IntPtr
      constexpr operator System::IntPtr() const noexcept = delete;
      // Get instance field reference: private TextFadeTransitions _textFadeTransitions
      GlobalNamespace::TextFadeTransitions*& dyn__textFadeTransitions();
      // Get instance field reference: private ShowTextOnGameEventController/EventTextBinding[] _eventTextBindings
      ::Array<GlobalNamespace::ShowTextOnGameEventController::EventTextBinding*>*& dyn__eventTextBindings();
      // protected System.Void Awake()
      // Offset: 0x1095840
      void Awake();
      // protected System.Void OnDestroy()
      // Offset: 0x109594C
      void OnDestroy();
      // public System.Void .ctor()
      // Offset: 0x1095A40
      // Implemented from: UnityEngine.MonoBehaviour
      // Base method: System.Void MonoBehaviour::.ctor()
      // Base method: System.Void Behaviour::.ctor()
      // Base method: System.Void Component::.ctor()
      // Base method: System.Void Object::.ctor()
      // Base method: System.Void Object::.ctor()
      template<::il2cpp_utils::CreationType creationType = ::il2cpp_utils::CreationType::Temporary>
      static ShowTextOnGameEventController* New_ctor() {
        static auto ___internal__logger = ::Logger::get().WithContext("GlobalNamespace::ShowTextOnGameEventController::.ctor");
        return THROW_UNLESS((::il2cpp_utils::New<ShowTextOnGameEventController*, creationType>()));
      }
    }; // ShowTextOnGameEventController
    #pragma pack(pop)
    static check_size<sizeof(ShowTextOnGameEventController), 32 + sizeof(::Array<GlobalNamespace::ShowTextOnGameEventController::EventTextBinding*>*)> __GlobalNamespace_ShowTextOnGameEventControllerSizeCheck;
    static_assert(sizeof(ShowTextOnGameEventController) == 0x28);
  }
  DEFINE_IL2CPP_ARG_TYPE(GlobalNamespace::ShowTextOnGameEventController*, "", "ShowTextOnGameEventController");
  #include "extern/beatsaber-hook/shared/utils/il2cpp-utils-methods.hpp"
  // Writing MetadataGetter for method: GlobalNamespace::ShowTextOnGameEventController::Awake
  // Il2CppName: Awake
  template<>
  struct ::il2cpp_utils::il2cpp_type_check::MetadataGetter<static_cast<void (GlobalNamespace::ShowTextOnGameEventController::*)()>(&GlobalNamespace::ShowTextOnGameEventController::Awake)> {
    static const MethodInfo* get() {
      return ::il2cpp_utils::FindMethod(classof(GlobalNamespace::ShowTextOnGameEventController*), "Awake", std::vector<Il2CppClass*>(), ::std::vector<const Il2CppType*>{});
    }
  };
  // Writing MetadataGetter for method: GlobalNamespace::ShowTextOnGameEventController::OnDestroy
  // Il2CppName: OnDestroy
  template<>
  struct ::il2cpp_utils::il2cpp_type_check::MetadataGetter<static_cast<void (GlobalNamespace::ShowTextOnGameEventController::*)()>(&GlobalNamespace::ShowTextOnGameEventController::OnDestroy)> {
    static const MethodInfo* get() {
      return ::il2cpp_utils::FindMethod(classof(GlobalNamespace::ShowTextOnGameEventController*), "OnDestroy", std::vector<Il2CppClass*>(), ::std::vector<const Il2CppType*>{});
    }
  };
  // Writing MetadataGetter for method: GlobalNamespace::ShowTextOnGameEventController::New_ctor
  // Il2CppName: .ctor
  // Cannot get method pointer of value based method overload from template for constructor!
  // Try using FindMethod instead!
  