text: ﻿#pragma strict
  
  var player : GameObject;
  private var offset : Vector3;
  
  /*
  Tracking does not work in VR
  */
  
  function Start () {
    offset = transform.position - player.transform.position;
  }
  
  // CRuns after all other updates
  function LateUpdate () {
    transform.position = player.transform.position + offset;
  }