text: // Autogenerated from CppHeaderCreator
  // Created by Sc2ad
  // =========================================================================
  #pragma once
  // Begin includes
  #include "extern/beatsaber-hook/shared/utils/typedefs.h"
  #include "extern/beatsaber-hook/shared/utils/byref.hpp"
  // Including type: UnityEngine.MonoBehaviour
  #include "UnityEngine/MonoBehaviour.hpp"
  #include "extern/beatsaber-hook/shared/utils/il2cpp-utils-methods.hpp"
  #include "extern/beatsaber-hook/shared/utils/il2cpp-utils-properties.hpp"
  #include "extern/beatsaber-hook/shared/utils/il2cpp-utils-fields.hpp"
  #include "extern/beatsaber-hook/shared/utils/utils.h"
  // Completed includes
  // Begin forward declares
  // Forward declaring namespace: UnityEngine
  namespace UnityEngine {
    // Forward declaring type: Transform
    class Transform;
  }
  // Completed forward declares
  // Type namespace: 
  namespace GlobalNamespace {
    // Size: 0x68
    #pragma pack(push, 1)
    // Autogenerated type: Rotate
    // [TokenAttribute] Offset: FFFFFFFF
    class Rotate : public UnityEngine::MonoBehaviour {
      public:
      // public UnityEngine.Vector3 _rotationVector
      // Size: 0xC
      // Offset: 0x18
      UnityEngine::Vector3 rotationVector;
      // Field size check
      static_assert(sizeof(UnityEngine::Vector3) == 0xC);
      // public System.Single _speed
      // Size: 0x4
      // Offset: 0x24
      float speed;
      // Field size check
      static_assert(sizeof(float) == 0x4);
      // public System.Boolean _randomize
      // Size: 0x1
      // Offset: 0x28
      bool randomize;
      // Field size check
      static_assert(sizeof(bool) == 0x1);
      // Padding between fields: randomize and: randomMinMultiplier
      char __padding2[0x3] = {};
      // [DrawIfAttribute] Offset: 0xE07FE0
      // public UnityEngine.Vector3 _randomMinMultiplier
      // Size: 0xC
      // Offset: 0x2C
      UnityEngine::Vector3 randomMinMultiplier;
      // Field size check
      static_assert(sizeof(UnityEngine::Vector3) == 0xC);
      // [DrawIfAttribute] Offset: 0xE08078
      // public UnityEngine.Vector3 _randomMaxMultiplier
      // Size: 0xC
      // Offset: 0x38
      UnityEngine::Vector3 randomMaxMultiplier;
      // Field size check
      static_assert(sizeof(UnityEngine::Vector3) == 0xC);
      // Padding between fields: randomMaxMultiplier and: transform
      char __padding4[0x4] = {};
      // private UnityEngine.Transform _transform
      // Size: 0x8
      // Offset: 0x48
      UnityEngine::Transform* transform;
      // Field size check
      static_assert(sizeof(UnityEngine::Transform*) == 0x8);
      // private UnityEngine.Vector3 _startRotationAngles
      // Size: 0xC
      // Offset: 0x50
      UnityEngine::Vector3 startRotationAngles;
      // Field size check
      static_assert(sizeof(UnityEngine::Vector3) == 0xC);
      // private UnityEngine.Vector3 _randomizedMultiplier
      // Size: 0xC
      // Offset: 0x5C
      UnityEngine::Vector3 randomizedMultiplier;
      // Field size check
      static_assert(sizeof(UnityEngine::Vector3) == 0xC);
      // Creating value type constructor for type: Rotate
      Rotate(UnityEngine::Vector3 rotationVector_ = {}, float speed_ = {}, bool randomize_ = {}, UnityEngine::Vector3 randomMinMultiplier_ = {}, UnityEngine::Vector3 randomMaxMultiplier_ = {}, UnityEngine::Transform* transform_ = {}, UnityEngine::Vector3 startRotationAngles_ = {}, UnityEngine::Vector3 randomizedMultiplier_ = {}) noexcept : rotationVector{rotationVector_}, speed{speed_}, randomize{randomize_}, randomMinMultiplier{randomMinMultiplier_}, randomMaxMultiplier{randomMaxMultiplier_}, transform{transform_}, startRotationAngles{startRotationAngles_}, randomizedMultiplier{randomizedMultiplier_} {}
      // Deleting conversion operator: operator System::IntPtr
      constexpr operator System::IntPtr() const noexcept = delete;
      // Get instance field reference: public UnityEngine.Vector3 _rotationVector
      UnityEngine::Vector3& dyn__rotationVector();
      // Get instance field reference: public System.Single _speed
      float& dyn__speed();
      // Get instance field reference: public System.Boolean _randomize
      bool& dyn__randomize();
      // Get instance field reference: public UnityEngine.Vector3 _randomMinMultiplier
      UnityEngine::Vector3& dyn__randomMinMultiplier();
      // Get instance field reference: public UnityEngine.Vector3 _randomMaxMultiplier
      UnityEngine::Vector3& dyn__randomMaxMultiplier();
      // Get instance field reference: private UnityEngine.Transform _transform
      UnityEngine::Transform*& dyn__transform();
      // Get instance field reference: private UnityEngine.Vector3 _startRotationAngles
      UnityEngine::Vector3& dyn__startRotationAngles();
      // Get instance field reference: private UnityEngine.Vector3 _randomizedMultiplier
      UnityEngine::Vector3& dyn__randomizedMultiplier();
      // protected System.Void Awake()
      // Offset: 0x2392660
      void Awake();
      // protected System.Void OnBecameVisible()
      // Offset: 0x239272C
      void OnBecameVisible();
      // protected System.Void OnBecameInvisible()
      // Offset: 0x23927FC
      void OnBecameInvisible();
      // protected System.Void Update()
      // Offset: 0x2392808
      void Update();
      // protected System.Void Randomize()
      // Offset: 0x2392758
      void Randomize();
      // public System.Void .ctor()
      // Offset: 0x23929A0
      // Implemented from: UnityEngine.MonoBehaviour
      // Base method: System.Void MonoBehaviour::.ctor()
      // Base method: System.Void Behaviour::.ctor()
      // Base method: System.Void Component::.ctor()
      // Base method: System.Void Object::.ctor()
      // Base method: System.Void Object::.ctor()
      template<::il2cpp_utils::CreationType creationType = ::il2cpp_utils::CreationType::Temporary>
      static Rotate* New_ctor() {
        static auto ___internal__logger = ::Logger::get().WithContext("GlobalNamespace::Rotate::.ctor");
        return THROW_UNLESS((::il2cpp_utils::New<Rotate*, creationType>()));
      }
    }; // Rotate
    #pragma pack(pop)
    static check_size<sizeof(Rotate), 92 + sizeof(UnityEngine::Vector3)> __GlobalNamespace_RotateSizeCheck;
    static_assert(sizeof(Rotate) == 0x68);
  }
  DEFINE_IL2CPP_ARG_TYPE(GlobalNamespace::Rotate*, "", "Rotate");
  #include "extern/beatsaber-hook/shared/utils/il2cpp-utils-methods.hpp"
  // Writing MetadataGetter for method: GlobalNamespace::Rotate::Awake
  // Il2CppName: Awake
  template<>
  struct ::il2cpp_utils::il2cpp_type_check::MetadataGetter<static_cast<void (GlobalNamespace::Rotate::*)()>(&GlobalNamespace::Rotate::Awake)> {
    static const MethodInfo* get() {
      return ::il2cpp_utils::FindMethod(classof(GlobalNamespace::Rotate*), "Awake", std::vector<Il2CppClass*>(), ::std::vector<const Il2CppType*>{});
    }
  };
  // Writing MetadataGetter for method: GlobalNamespace::Rotate::OnBecameVisible
  // Il2CppName: OnBecameVisible
  template<>
  struct ::il2cpp_utils::il2cpp_type_check::MetadataGetter<static_cast<void (GlobalNamespace::Rotate::*)()>(&GlobalNamespace::Rotate::OnBecameVisible)> {
    static const MethodInfo* get() {
      return ::il2cpp_utils::FindMethod(classof(GlobalNamespace::Rotate*), "OnBecameVisible", std::vector<Il2CppClass*>(), ::std::vector<const Il2CppType*>{});
    }
  };
  // Writing MetadataGetter for method: GlobalNamespace::Rotate::OnBecameInvisible
  // Il2CppName: OnBecameInvisible
  template<>
  struct ::il2cpp_utils::il2cpp_type_check::MetadataGetter<static_cast<void (GlobalNamespace::Rotate::*)()>(&GlobalNamespace::Rotate::OnBecameInvisible)> {
    static const MethodInfo* get() {
      return ::il2cpp_utils::FindMethod(classof(GlobalNamespace::Rotate*), "OnBecameInvisible", std::vector<Il2CppClass*>(), ::std::vector<const Il2CppType*>{});
    }
  };
  // Writing MetadataGetter for method: GlobalNamespace::Rotate::Update
  // Il2CppName: Update
  template<>
  struct ::il2cpp_utils::il2cpp_type_check::MetadataGetter<static_cast<void (GlobalNamespace::Rotate::*)()>(&GlobalNamespace::Rotate::Update)> {
    static const MethodInfo* get() {
      return ::il2cpp_utils::FindMethod(classof(GlobalNamespace::Rotate*), "Update", std::vector<Il2CppClass*>(), ::std::vector<const Il2CppType*>{});
    }
  };
  // Writing MetadataGetter for method: GlobalNamespace::Rotate::Randomize
  // Il2CppName: Randomize
  template<>
  struct ::il2cpp_utils::il2cpp_type_check::MetadataGetter<static_cast<void (GlobalNamespace::Rotate::*)()>(&GlobalNamespace::Rotate::Randomize)> {
    static const MethodInfo* get() {
      return ::il2cpp_utils::FindMethod(classof(GlobalNamespace::Rotate*), "Randomize", std::vector<Il2CppClass*>(), ::std::vector<const Il2CppType*>{});
    }
  };
  // Writing MetadataGetter for method: GlobalNamespace::Rotate::New_ctor
  // Il2CppName: .ctor
  // Cannot get method pointer of value based method overload from template for constructor!
  // Try using FindMethod instead!
  