text: inherit NPC;
  
  void create()
  {
          set_name("昆仑派女弟子", ({ "dizi"}));
          set("long",
                  "她看起来容貌俏丽，似乎练过一点武功。\n");
          set("gender", "女性");
          set("age", 25);
          set("attitude", "heroism");
          set("shen_type", 1);
          set("str", 25);
          set("int", 20);
          set("con", 20);
          set("dex", 24);
  
          set("max_qi", 350);
          set("max_jing", 250);
          set("neili", 400);
          set("max_neili", 400);
          set("jiali", 10);
          set("combat_exp", 15000);
          set("score", 4000);
  
          set_skill("force", 30);
          set_skill("kunlun-xinfa", 30);
          set_skill("dodge", 40);
          set_skill("chuanyun-bu", 40);
          set_skill("parry", 30);
          set_skill("sword", 30);
  
          map_skill("force", "kunlun-xinfa");
          map_skill("dodge", "chuanyun-bu");
  
          create_family("昆仑派", 6, "弟子");
          setup();
          carry_object("/d/kunlun/obj/sword")->wield();
          carry_object("/d/kunlun/obj/pao4")->wear();
  }
  