text: #include "EnemiesClasses.h"
  
  #include "App.h"
  #include "ModuleCollisions.h"
  
  
  ItemStar::ItemStar() : Enemy(EntityType::ITEM_STAR)
  {
  	spawnDelay = 0;
  
  	anim.PushBack({ 41,0,32,30 });
  	currentAnim = &anim;
  
  	collider = app->collisions->AddCollider({ 0, 0, 32, 30 }, Collider::Type::ITEM, (Module*)app->entityman, Collider::Items::STAR);
  	this->entityCollider = &collider;
  }
  
  bool ItemStar::Update(float dt)
  {
  	this->EnemyUpdate(dt);
  	return true;
  }
  
  bool ItemStar::Draw()
  {
  	this->EnemyDraw();
  	return false;
  }
  