text: #pragma once
  enum
  {
  	Shader_Path = 0,
  	HAIR_COLOR_PAGE=100,
  	HAIR_COLOR,
  	HAIR_COLOR_MELANIN,
  	HAIR_COLOR_MELANIN_SHADER,
  	HAIR_COLOR_MELANIN_RED,
  	HAIR_COLOR_MELANIN_RED_SHADER,
  	HAIR_COLOR_DYE,
  	HAIR_COLOR_DYE_SHADER,
  	HAIR_COLOR_DYE_WEIGHT,
  	HAIR_COLOR_DYE_WEIGHT_SHADER,
  	
  	HAIR_LOOK_PAGE,
  	HAIR_LOOK,
  	HAIR_LOOK_REFLECTIVITY,
  	HAIR_LOOK_REFLECTIVITY_SHADER,
  	HAIR_LOOK_ROUGHNESS_ALONG,
  	HAIR_LOOK_ROUGHNESS_ALONG_SHADER,
  	HAIR_LOOK_ROUGHNESS_AROUND,
  	HAIR_LOOK_ROUGHNESS_AROUND_SHADER,
  	HAIR_LOOK_SYNTHETIC_FIBER,
  	HAIR_LOOK_SYNTHETIC_FIBER_SHADER,
  	
  	HAIR_VARIATION_PAGE,
  	HAIR_VARIATION,
  	HAIR_VARIATION_MELANIN,
  	HAIR_VARIATION_MELANIN_SHADER,
  	HAIR_VARIATION_MELANIN_RED,
  	HAIR_VARIATION_MELANIN_RED_SHADER,
  	HAIR_VARIATION_WHITE_HAIR,
  	HAIR_VARIATION_WHITE_HAIR_SHADER,
  	HAIR_VARIATION_DYE_HUE,
  	HAIR_VARIATION_DYE_HUE_SHADER,
  	HAIR_VARIATION_DYE_SATURATION,
  	HAIR_VARIATION_DYE_SATURATION_SHADER,
  	HAIR_VARIATION_DYE_VALUE,
  	HAIR_VARIATION_DYE_VALUE_SHADER,
  	HAIR_VARIATION_ROUGHNESS,
  	HAIR_VARIATION_ROUGHNESS_SHADER,
  	HAIR_VARIATION_REFLECTIVITY,
  	HAIR_VARIATION_REFLECTIVITY_SHADER,
  	
  	HAIR_BOOST_PAGE,
  	HAIR_BOOST,
  	HAIR_BOOST_GLOSSINESS,
  	HAIR_BOOST_GLOSSINESS_SHADER,
  	HAIR_BOOST_REFLECTION,
  	HAIR_BOOST_REFLECTION_SHADER,
  	HAIR_BOOST_TRANSMISSION,
  	HAIR_BOOST_TRANSMISSION_SHADER,
  	DUMP_VALUE
  };
  