text: #pragma once
  
  #include "../GLCore/VertexAttributeDataStructure.h"
  #include "VertexAttributeDataStructureType.h"
  
  namespace Poodle
  {
  	class VertexAttributeDataStructureFactory
  	{
  	public:
  		VertexAttributeDataStructureFactory() = delete; 
  
  		static const GLCore::VertexAttributeDataStructure& get(const VertexAttributeDataStructureType type);
  	};
  }