text: /* Generated by RuntimeBrowser
     Image: /System/Library/Frameworks/UIKit.framework/UIKit
   */
  
  @interface UIKeyboardSliceTransitionView : UIKeyboardSplitTransitionView {
      NSMutableDictionary * _controlKeys;
      struct CGImage { } * _defaultKeyplaneImage;
      UIKBCacheToken * _keyplaneToken;
      CALayer * _leftKeys;
      long long  _orientation;
      struct { 
          unsigned int position : 1; 
          unsigned int slices : 1; 
          unsigned int backgroundAndShadows : 1; 
          unsigned int backgroundGradients : 1; 
          unsigned int topEdgeHighlight : 1; 
          unsigned int shiftKeys : 1; 
          unsigned int returnKeys : 1; 
          unsigned int moreIntlKeys : 1; 
      }  _rebuildFlags;
      CALayer * _rightKeys;
      CALayer * _spaceFill;
      struct CGImage { } * _splitKeyplaneImage;
      CALayer * _topEdgeHighlight;
  }
  
  - (void)_delayedUpdateTransition;
  - (double)adjustedLeftWidthAtMergePoint;
  - (double)adjustedRightWidthAtMergePoint;
  - (bool)canDisplayTransition;
  - (id)crossfadeOpacityAnimation;
  - (void)dealloc;
  - (struct CGImage { }*)defaultKeyboardImage;
  - (struct CGImage { }*)getKeyboardImageAsSplit:(bool)arg1;
  - (id)initWithFrame:(struct CGRect { struct CGPoint { double x_1_1_1; double x_1_1_2; } x1; struct CGSize { double x_2_1_1; double x_2_1_2; } x2; })arg1;
  - (void)initializeLayers;
  - (id)meshTransformForProgress:(double)arg1;
  - (void)rebuildBackgroundAndShadowTransitions;
  - (void)rebuildBackgroundGradientTransitions;
  - (void)rebuildControlKeys:(unsigned long long)arg1;
  - (void)rebuildFromKeyplane:(id)arg1 toKeyplane:(id)arg2 keyboardType:(long long)arg3 orientation:(long long)arg4;
  - (void)rebuildMoreIntlKeys;
  - (void)rebuildPositionTransition;
  - (void)rebuildReturnSlices;
  - (void)rebuildShadows;
  - (void)rebuildShiftSlices;
  - (void)rebuildSliceTransitions;
  - (void)rebuildTopEdgeHighlightTransition;
  - (void)rebuildTransitionForSplitStyleChange:(id)arg1;
  - (void)refreshKeyplaneImages;
  - (void)setFrame:(struct CGRect { struct CGPoint { double x_1_1_1; double x_1_1_2; } x1; struct CGSize { double x_2_1_1; double x_2_1_2; } x2; })arg1;
  - (void)setHidden:(bool)arg1;
  - (void)setRebuildFlags;
  - (struct CGImage { }*)splitKeyboardImage;
  - (void)transformForProgress:(double)arg1;
  - (void)updateTransition;
  - (void)updateTransitionForSlice:(id)arg1 withStart:(id)arg2 startContents:(id)arg3 end:(id)arg4 endContents:(id)arg5 updateContents:(bool)arg6;
  - (void)updateWithProgress:(double)arg1;
  
  @end
  