text: (function() {
  
      var imageResources = getImageRes();
      my.ImageManager.load(imageResources, loadImageResources);
  
      /**
       * 加载图片资源
       */
      function loadImageResources(number) {
          my.DOM.get('progressText').innerHTML = '正在加载图片...(' + ~~(number / imageResources.length * 100) + '%)';
          if(number < imageResources.length) {
              return false;
          }
  
          if(!buzz.isOGGSupported() && !buzz.isMP3Supported()) {
              my.DOM.remove(my.DOM.get('progressText'));
              init();
          } else {
              loadAudioResources();
          }
      }
  
      /**
       * 加载音频资源
       */
      function loadAudioResources(number) {
          var res = getAudioRes(), len = res.length;
          var group = [], item, a;
  
          for(var i = 0; i < len; i++) {
              item = res[i];
              a = new buzz.sound(item.src, {
                  formats : ['wav', 'mp3'],
                  preload : true,
                  autoload : true,
                  loop : !!item.loop
              });
  
              group.push(a);
              Audio.list[item.id] = a;
          }
  
          var buzzGroup = new buzz.group(group);
          var number = 1;
  
          buzzGroup.bind('loadeddata', function(e) {
              my.DOM.get('progressText').innerHTML = '正在加载音乐...(' + ~~(number / len * 100) + '%)';
  
              if(number >= len) {
                  my.DOM.remove(my.DOM.get('progressText'));
                  init();
              } else {
                  number++;
              }
          });
      }
  
      /**
       * 初始化
       */
      function init() {
          Audio.play('ogg_background');
  
          // 创建游戏对象
          var donkeyJump = new DonkeyJump();
          donkeyJump.setFPS(60);
          donkeyJump.init();
          var ui = donkeyJump.ui;
  
          // 开始游戏时
          donkeyJump.onstart = function() {
              my.KeyEvent.addListener();
          }
          // 游戏状态更新
          donkeyJump.onupdate = function() {
              if(my.KeyEvent.check('VK_LEFT') || my.KeyEvent.check('A')) {
                  donkeyJump.keyDownLeft = true;
              } else {
                  donkeyJump.keyDownLeft = false;
              }
  
              if(my.KeyEvent.check('VK_RIGHT') || my.KeyEvent.check('D')) {
                  donkeyJump.keyDownRight = true;
              } else {
                  donkeyJump.keyDownRight = false;
              }
          }
          // 停止游戏时
          donkeyJump.onstop = function() {
              my.KeyEvent.removeListener();
          }
          // 点击开始按钮
          ui.onplay = function() {
              this.toBody();
              donkeyJump.stateInit();
              donkeyJump.start();
          }
          // 打开声音
          ui.onsoundopen = function() {
              Audio.mute = false;
              Audio.play('ogg_background', true);
          }
          // 关闭声音
          ui.onsoundclose = function() {
              Audio.mute = true;
              Audio.pauseAll();
          }
          // 暂停
          ui.onpause = function() {
              donkeyJump.pause();
              ui.panelResumeVisible(true);
              ui.btnPauseVisible(false);
          }
          // 返回列表
          ui.onresumeexit = function() {
              ui.toCover();
              ui.panelResumeVisible(false);
              Audio.play('ogg_background');
          }
          // 继续游戏
          ui.onresume = function() {
              ui.panelResumeVisible(false);
              ui.btnPauseVisible(true);
              donkeyJump.start();
              Audio.play('ogg_background', true);
          }
          // 未实现
          ui.onshowcup = ui.onshowcore = ui.onshowmore = ui.onshare = function() {
              alert('本游戏仅供学习,游戏中的图片和音乐均来自原游戏《驴子跳》！\n联系作者：<御剑神兵> yujianshenbing@163.com');
          }
      }
  
  })();
  