text: //
  // Created by kvnna on 29/07/2017.
  //
  
  #include "IReadable.h"
  
  using namespace std;
  using namespace Gameboy::General;
  
  IReadable::~IReadable()
  {}
  
  uint16_t IReadable::read16(uint16_t address) const {
      return (read(static_cast<uint16_t>(address + 1)) << 8) | (read(address));
  }
  