text: #ifndef SEED_H
  #define SEED_H
  
  #include "Box2D\Box2D.h"
  
  
  #pragma once
  class Seed {
  public:
  	Seed(b2World*, b2Vec2, b2Vec2);
  	~Seed(void);
  
  	void destroy();
  
  	bool  timetoSeed;
  
  	b2Body* seed;
  
  private:
  
  
  	b2World *myWorld;
  	b2BodyDef seedBodyDef;
      b2CircleShape  seedShape;
      b2FixtureDef seedFixDef;
  
  };
  
  #endif