text: //
  // (c) 2021 Eduardo Doria.
  //
  
  #ifndef SCALEACTION_H
  #define SCALEACTION_H
  
  #include "TimedAction.h"
  
  namespace Supernova{
      class ScaleAction: public TimedAction{
  
      public:
          ScaleAction(Scene* scene);
  
          void setAction(Vector3 startScale, Vector3 endScale, float duration, bool loop=false);
      };
  }
  
  #endif //SCALEACTION_H