text: /* This file was genereated on Mon Feb 16 18:08:56 +0100 2009
     source: http://www.opengl.org/registry/api/enum.spec
     source: http://www.opengl.org/registry/api/enumext.spec
  */
  
  #ifndef GL_1PASS_EXT
  #define GL_1PASS_EXT 0x80A1
  #endif
  #ifndef GL_1PASS_SGIS
  #define GL_1PASS_SGIS 0x80A1
  #endif
  #ifndef GL_2D
  #define GL_2D 0x0600
  #endif
  #ifndef GL_2PASS_0_EXT
  #define GL_2PASS_0_EXT 0x80A2
  #endif
  #ifndef GL_2PASS_0_SGIS
  #define GL_2PASS_0_SGIS 0x80A2
  #endif
  #ifndef GL_2PASS_1_EXT
  #define GL_2PASS_1_EXT 0x80A3
  #endif
  #ifndef GL_2PASS_1_SGIS
  #define GL_2PASS_1_SGIS 0x80A3
  #endif
  #ifndef GL_2X_BIT_ATI
  #define GL_2X_BIT_ATI 0x00000001
  #endif
  #ifndef GL_2_BYTES
  #define GL_2_BYTES 0x1407
  #endif
  #ifndef GL_3D
  #define GL_3D 0x0601
  #endif
  #ifndef GL_3D_COLOR
  #define GL_3D_COLOR 0x0602
  #endif
  #ifndef GL_3D_COLOR_TEXTURE
  #define GL_3D_COLOR_TEXTURE 0x0603
  #endif
  #ifndef GL_3_BYTES
  #define GL_3_BYTES 0x1408
  #endif
  #ifndef GL_422_AVERAGE_EXT
  #define GL_422_AVERAGE_EXT 0x80CE
  #endif
  #ifndef GL_422_EXT
  #define GL_422_EXT 0x80CC
  #endif
  #ifndef GL_422_REV_AVERAGE_EXT
  #define GL_422_REV_AVERAGE_EXT 0x80CF
  #endif
  #ifndef GL_422_REV_EXT
  #define GL_422_REV_EXT 0x80CD
  #endif
  #ifndef GL_4D_COLOR_TEXTURE
  #define GL_4D_COLOR_TEXTURE 0x0604
  #endif
  #ifndef GL_4PASS_0_EXT
  #define GL_4PASS_0_EXT 0x80A4
  #endif
  #ifndef GL_4PASS_0_SGIS
  #define GL_4PASS_0_SGIS 0x80A4
  #endif
  #ifndef GL_4PASS_1_EXT
  #define GL_4PASS_1_EXT 0x80A5
  #endif
  #ifndef GL_4PASS_1_SGIS
  #define GL_4PASS_1_SGIS 0x80A5
  #endif
  #ifndef GL_4PASS_2_EXT
  #define GL_4PASS_2_EXT 0x80A6
  #endif
  #ifndef GL_4PASS_2_SGIS
  #define GL_4PASS_2_SGIS 0x80A6
  #endif
  #ifndef GL_4PASS_3_EXT
  #define GL_4PASS_3_EXT 0x80A7
  #endif
  #ifndef GL_4PASS_3_SGIS
  #define GL_4PASS_3_SGIS 0x80A7
  #endif
  #ifndef GL_4X_BIT_ATI
  #define GL_4X_BIT_ATI 0x00000002
  #endif
  #ifndef GL_4_BYTES
  #define GL_4_BYTES 0x1409
  #endif
  #ifndef GL_8X_BIT_ATI
  #define GL_8X_BIT_ATI 0x00000004
  #endif
  #ifndef GL_ABGR_EXT
  #define GL_ABGR_EXT 0x8000
  #endif
  #ifndef GL_ACCUM
  #define GL_ACCUM 0x0100
  #endif
  #ifndef GL_ACCUM_ALPHA_BITS
  #define GL_ACCUM_ALPHA_BITS 0x0D5B
  #endif
  #ifndef GL_ACCUM_BLUE_BITS
  #define GL_ACCUM_BLUE_BITS 0x0D5A
  #endif
  #ifndef GL_ACCUM_BUFFER_BIT
  #define GL_ACCUM_BUFFER_BIT 0x00000200
  #endif
  #ifndef GL_ACCUM_CLEAR_VALUE
  #define GL_ACCUM_CLEAR_VALUE 0x0B80
  #endif
  #ifndef GL_ACCUM_GREEN_BITS
  #define GL_ACCUM_GREEN_BITS 0x0D59
  #endif
  #ifndef GL_ACCUM_RED_BITS
  #define GL_ACCUM_RED_BITS 0x0D58
  #endif
  #ifndef GL_ACTIVE_ATTRIBUTES
  #define GL_ACTIVE_ATTRIBUTES 0x8B89
  #endif
  #ifndef GL_ACTIVE_ATTRIBUTE_MAX_LENGTH
  #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
  #endif
  #ifndef GL_ACTIVE_STENCIL_FACE_EXT
  #define GL_ACTIVE_STENCIL_FACE_EXT 0x8911
  #endif
  #ifndef GL_ACTIVE_TEXTURE
  #define GL_ACTIVE_TEXTURE 0x84E0
  #endif
  #ifndef GL_ACTIVE_TEXTURE_ARB
  #define GL_ACTIVE_TEXTURE_ARB 0x84E0
  #endif
  #ifndef GL_ACTIVE_UNIFORMS
  #define GL_ACTIVE_UNIFORMS 0x8B86
  #endif
  #ifndef GL_ACTIVE_UNIFORM_MAX_LENGTH
  #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
  #endif
  #ifndef GL_ACTIVE_VARYINGS_NV
  #define GL_ACTIVE_VARYINGS_NV 0x8C81
  #endif
  #ifndef GL_ACTIVE_VARYING_MAX_LENGTH_NV
  #define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82
  #endif
  #ifndef GL_ACTIVE_VERTEX_UNITS_ARB
  #define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5
  #endif
  #ifndef GL_ADD
  #define GL_ADD 0x0104
  #endif
  #ifndef GL_ADD_ATI
  #define GL_ADD_ATI 0x8963
  #endif
  #ifndef GL_ADD_SIGNED
  #define GL_ADD_SIGNED 0x8574
  #endif
  #ifndef GL_ADD_SIGNED_ARB
  #define GL_ADD_SIGNED_ARB 0x8574
  #endif
  #ifndef GL_ADD_SIGNED_EXT
  #define GL_ADD_SIGNED_EXT 0x8574
  #endif
  #ifndef GL_ALIASED_LINE_WIDTH_RANGE
  #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
  #endif
  #ifndef GL_ALIASED_POINT_SIZE_RANGE
  #define GL_ALIASED_POINT_SIZE_RANGE 0x846D
  #endif
  #ifndef GL_ALLOW_DRAW_FRG_HINT_PGI
  #define GL_ALLOW_DRAW_FRG_HINT_PGI 0x1A210
  #endif
  #ifndef GL_ALLOW_DRAW_MEM_HINT_PGI
  #define GL_ALLOW_DRAW_MEM_HINT_PGI 0x1A211
  #endif
  #ifndef GL_ALLOW_DRAW_OBJ_HINT_PGI
  #define GL_ALLOW_DRAW_OBJ_HINT_PGI 0x1A20E
  #endif
  #ifndef GL_ALLOW_DRAW_WIN_HINT_PGI
  #define GL_ALLOW_DRAW_WIN_HINT_PGI 0x1A20F
  #endif
  #ifndef GL_ALL_ATTRIB_BITS
  #define GL_ALL_ATTRIB_BITS 0xFFFFFFFF
  #endif
  #ifndef GL_ALL_COMPLETED_NV
  #define GL_ALL_COMPLETED_NV 0x84F2
  #endif
  #ifndef GL_ALPHA
  #define GL_ALPHA 0x1906
  #endif
  #ifndef GL_ALPHA12
  #define GL_ALPHA12 0x803D
  #endif
  #ifndef GL_ALPHA12_EXT
  #define GL_ALPHA12_EXT 0x803D
  #endif
  #ifndef GL_ALPHA16
  #define GL_ALPHA16 0x803E
  #endif
  #ifndef GL_ALPHA16F_ARB
  #define GL_ALPHA16F_ARB 0x881C
  #endif
  #ifndef GL_ALPHA16I_EXT
  #define GL_ALPHA16I_EXT 0x8D8A
  #endif
  #ifndef GL_ALPHA16UI_EXT
  #define GL_ALPHA16UI_EXT 0x8D78
  #endif
  #ifndef GL_ALPHA16_EXT
  #define GL_ALPHA16_EXT 0x803E
  #endif
  #ifndef GL_ALPHA32F_ARB
  #define GL_ALPHA32F_ARB 0x8816
  #endif
  #ifndef GL_ALPHA32I_EXT
  #define GL_ALPHA32I_EXT 0x8D84
  #endif
  #ifndef GL_ALPHA32UI_EXT
  #define GL_ALPHA32UI_EXT 0x8D72
  #endif
  #ifndef GL_ALPHA4
  #define GL_ALPHA4 0x803B
  #endif
  #ifndef GL_ALPHA4_EXT
  #define GL_ALPHA4_EXT 0x803B
  #endif
  #ifndef GL_ALPHA8
  #define GL_ALPHA8 0x803C
  #endif
  #ifndef GL_ALPHA8I_EXT
  #define GL_ALPHA8I_EXT 0x8D90
  #endif
  #ifndef GL_ALPHA8UI_EXT
  #define GL_ALPHA8UI_EXT 0x8D7E
  #endif
  #ifndef GL_ALPHA8_EXT
  #define GL_ALPHA8_EXT 0x803C
  #endif
  #ifndef GL_ALPHA_BIAS
  #define GL_ALPHA_BIAS 0x0D1D
  #endif
  #ifndef GL_ALPHA_BITS
  #define GL_ALPHA_BITS 0x0D55
  #endif
  #ifndef GL_ALPHA_FLOAT16_ATI
  #define GL_ALPHA_FLOAT16_ATI 0x881C
  #endif
  #ifndef GL_ALPHA_FLOAT32_ATI
  #define GL_ALPHA_FLOAT32_ATI 0x8816
  #endif
  #ifndef GL_ALPHA_INTEGER
  #define GL_ALPHA_INTEGER 0x8D97
  #endif
  #ifndef GL_ALPHA_INTEGER_EXT
  #define GL_ALPHA_INTEGER_EXT 0x8D97
  #endif
  #ifndef GL_ALPHA_MAX_CLAMP_INGR
  #define GL_ALPHA_MAX_CLAMP_INGR 0x8567
  #endif
  #ifndef GL_ALPHA_MAX_SGIX
  #define GL_ALPHA_MAX_SGIX 0x8321
  #endif
  #ifndef GL_ALPHA_MIN_CLAMP_INGR
  #define GL_ALPHA_MIN_CLAMP_INGR 0x8563
  #endif
  #ifndef GL_ALPHA_MIN_SGIX
  #define GL_ALPHA_MIN_SGIX 0x8320
  #endif
  #ifndef GL_ALPHA_SCALE
  #define GL_ALPHA_SCALE 0x0D1C
  #endif
  #ifndef GL_ALPHA_TEST
  #define GL_ALPHA_TEST 0x0BC0
  #endif
  #ifndef GL_ALPHA_TEST_FUNC
  #define GL_ALPHA_TEST_FUNC 0x0BC1
  #endif
  #ifndef GL_ALPHA_TEST_REF
  #define GL_ALPHA_TEST_REF 0x0BC2
  #endif
  #ifndef GL_ALWAYS
  #define GL_ALWAYS 0x0207
  #endif
  #ifndef GL_ALWAYS_FAST_HINT_PGI
  #define GL_ALWAYS_FAST_HINT_PGI 0x1A20C
  #endif
  #ifndef GL_ALWAYS_SOFT_HINT_PGI
  #define GL_ALWAYS_SOFT_HINT_PGI 0x1A20D
  #endif
  #ifndef GL_AMBIENT
  #define GL_AMBIENT 0x1200
  #endif
  #ifndef GL_AMBIENT_AND_DIFFUSE
  #define GL_AMBIENT_AND_DIFFUSE 0x1602
  #endif
  #ifndef GL_AND
  #define GL_AND 0x1501
  #endif
  #ifndef GL_AND_INVERTED
  #define GL_AND_INVERTED 0x1504
  #endif
  #ifndef GL_AND_REVERSE
  #define GL_AND_REVERSE 0x1502
  #endif
  #ifndef GL_ARB_imaging
  #define GL_ARB_imaging 1
  #endif
  #ifndef GL_ARRAY_BUFFER
  #define GL_ARRAY_BUFFER 0x8892
  #endif
  #ifndef GL_ARRAY_BUFFER_ARB
  #define GL_ARRAY_BUFFER_ARB 0x8892
  #endif
  #ifndef GL_ARRAY_BUFFER_BINDING
  #define GL_ARRAY_BUFFER_BINDING 0x8894
  #endif
  #ifndef GL_ARRAY_BUFFER_BINDING_ARB
  #define GL_ARRAY_BUFFER_BINDING_ARB 0x8894
  #endif
  #ifndef GL_ARRAY_ELEMENT_LOCK_COUNT_EXT
  #define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9
  #endif
  #ifndef GL_ARRAY_ELEMENT_LOCK_FIRST_EXT
  #define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8
  #endif
  #ifndef GL_ARRAY_OBJECT_BUFFER_ATI
  #define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766
  #endif
  #ifndef GL_ARRAY_OBJECT_OFFSET_ATI
  #define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767
  #endif
  #ifndef GL_ASYNC_DRAW_PIXELS_SGIX
  #define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D
  #endif
  #ifndef GL_ASYNC_HISTOGRAM_SGIX
  #define GL_ASYNC_HISTOGRAM_SGIX 0x832C
  #endif
  #ifndef GL_ASYNC_MARKER_SGIX
  #define GL_ASYNC_MARKER_SGIX 0x8329
  #endif
  #ifndef GL_ASYNC_READ_PIXELS_SGIX
  #define GL_ASYNC_READ_PIXELS_SGIX 0x835E
  #endif
  #ifndef GL_ASYNC_TEX_IMAGE_SGIX
  #define GL_ASYNC_TEX_IMAGE_SGIX 0x835C
  #endif
  #ifndef GL_ATTACHED_SHADERS
  #define GL_ATTACHED_SHADERS 0x8B85
  #endif
  #ifndef GL_ATTENUATION_EXT
  #define GL_ATTENUATION_EXT 0x834D
  #endif
  #ifndef GL_ATTRIB_ARRAY_POINTER_NV
  #define GL_ATTRIB_ARRAY_POINTER_NV 0x8645
  #endif
  #ifndef GL_ATTRIB_ARRAY_SIZE_NV
  #define GL_ATTRIB_ARRAY_SIZE_NV 0x8623
  #endif
  #ifndef GL_ATTRIB_ARRAY_STRIDE_NV
  #define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624
  #endif
  #ifndef GL_ATTRIB_ARRAY_TYPE_NV
  #define GL_ATTRIB_ARRAY_TYPE_NV 0x8625
  #endif
  #ifndef GL_ATTRIB_STACK_DEPTH
  #define GL_ATTRIB_STACK_DEPTH 0x0BB0
  #endif
  #ifndef GL_AUTO_NORMAL
  #define GL_AUTO_NORMAL 0x0D80
  #endif
  #ifndef GL_AUX0
  #define GL_AUX0 0x0409
  #endif
  #ifndef GL_AUX1
  #define GL_AUX1 0x040A
  #endif
  #ifndef GL_AUX2
  #define GL_AUX2 0x040B
  #endif
  #ifndef GL_AUX3
  #define GL_AUX3 0x040C
  #endif
  #ifndef GL_AUX_BUFFERS
  #define GL_AUX_BUFFERS 0x0C00
  #endif
  #ifndef GL_AVERAGE_EXT
  #define GL_AVERAGE_EXT 0x8335
  #endif
  #ifndef GL_AVERAGE_HP
  #define GL_AVERAGE_HP 0x8160
  #endif
  #ifndef GL_BACK
  #define GL_BACK 0x0405
  #endif
  #ifndef GL_BACK_LEFT
  #define GL_BACK_LEFT 0x0402
  #endif
  #ifndef GL_BACK_NORMALS_HINT_PGI
  #define GL_BACK_NORMALS_HINT_PGI 0x1A223
  #endif
  #ifndef GL_BACK_PRIMARY_COLOR_NV
  #define GL_BACK_PRIMARY_COLOR_NV 0x8C77
  #endif
  #ifndef GL_BACK_RIGHT
  #define GL_BACK_RIGHT 0x0403
  #endif
  #ifndef GL_BACK_SECONDARY_COLOR_NV
  #define GL_BACK_SECONDARY_COLOR_NV 0x8C78
  #endif
  #ifndef GL_BGR
  #define GL_BGR 0x80E0
  #endif
  #ifndef GL_BGRA
  #define GL_BGRA 0x80E1
  #endif
  #ifndef GL_BGRA_EXT
  #define GL_BGRA_EXT 0x80E1
  #endif
  #ifndef GL_BGRA_INTEGER
  #define GL_BGRA_INTEGER 0x8D9B
  #endif
  #ifndef GL_BGRA_INTEGER_EXT
  #define GL_BGRA_INTEGER_EXT 0x8D9B
  #endif
  #ifndef GL_BGR_EXT
  #define GL_BGR_EXT 0x80E0
  #endif
  #ifndef GL_BGR_INTEGER
  #define GL_BGR_INTEGER 0x8D9A
  #endif
  #ifndef GL_BGR_INTEGER_EXT
  #define GL_BGR_INTEGER_EXT 0x8D9A
  #endif
  #ifndef GL_BIAS_BIT_ATI
  #define GL_BIAS_BIT_ATI 0x00000008
  #endif
  #ifndef GL_BIAS_BY_NEGATIVE_ONE_HALF_NV
  #define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541
  #endif
  #ifndef GL_BINORMAL_ARRAY_EXT
  #define GL_BINORMAL_ARRAY_EXT 0x843A
  #endif
  #ifndef GL_BINORMAL_ARRAY_POINTER_EXT
  #define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443
  #endif
  #ifndef GL_BINORMAL_ARRAY_STRIDE_EXT
  #define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441
  #endif
  #ifndef GL_BINORMAL_ARRAY_TYPE_EXT
  #define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440
  #endif
  #ifndef GL_BITMAP
  #define GL_BITMAP 0x1A00
  #endif
  #ifndef GL_BITMAP_TOKEN
  #define GL_BITMAP_TOKEN 0x0704
  #endif
  #ifndef GL_BLEND
  #define GL_BLEND 0x0BE2
  #endif
  #ifndef GL_BLEND_COLOR
  #define GL_BLEND_COLOR 0x8005
  #endif
  #ifndef GL_BLEND_COLOR_EXT
  #define GL_BLEND_COLOR_EXT 0x8005
  #endif
  #ifndef GL_BLEND_DST
  #define GL_BLEND_DST 0x0BE0
  #endif
  #ifndef GL_BLEND_DST_ALPHA
  #define GL_BLEND_DST_ALPHA 0x80CA
  #endif
  #ifndef GL_BLEND_DST_ALPHA_EXT
  #define GL_BLEND_DST_ALPHA_EXT 0x80CA
  #endif
  #ifndef GL_BLEND_DST_RGB
  #define GL_BLEND_DST_RGB 0x80C8
  #endif
  #ifndef GL_BLEND_DST_RGB_EXT
  #define GL_BLEND_DST_RGB_EXT 0x80C8
  #endif
  #ifndef GL_BLEND_EQUATION
  #define GL_BLEND_EQUATION 0x8009
  #endif
  #ifndef GL_BLEND_EQUATION_ALPHA
  #define GL_BLEND_EQUATION_ALPHA 0x883D
  #endif
  #ifndef GL_BLEND_EQUATION_ALPHA_EXT
  #define GL_BLEND_EQUATION_ALPHA_EXT 0x883D
  #endif
  #ifndef GL_BLEND_EQUATION_EXT
  #define GL_BLEND_EQUATION_EXT 0x8009
  #endif
  #ifndef GL_BLEND_EQUATION_RGB
  #define GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION
  #endif
  #ifndef GL_BLEND_EQUATION_RGB_EXT
  #define GL_BLEND_EQUATION_RGB_EXT GL_BLEND_EQUATION
  #endif
  #ifndef GL_BLEND_SRC
  #define GL_BLEND_SRC 0x0BE1
  #endif
  #ifndef GL_BLEND_SRC_ALPHA
  #define GL_BLEND_SRC_ALPHA 0x80CB
  #endif
  #ifndef GL_BLEND_SRC_ALPHA_EXT
  #define GL_BLEND_SRC_ALPHA_EXT 0x80CB
  #endif
  #ifndef GL_BLEND_SRC_RGB
  #define GL_BLEND_SRC_RGB 0x80C9
  #endif
  #ifndef GL_BLEND_SRC_RGB_EXT
  #define GL_BLEND_SRC_RGB_EXT 0x80C9
  #endif
  #ifndef GL_BLUE
  #define GL_BLUE 0x1905
  #endif
  #ifndef GL_BLUE_BIAS
  #define GL_BLUE_BIAS 0x0D1B
  #endif
  #ifndef GL_BLUE_BITS
  #define GL_BLUE_BITS 0x0D54
  #endif
  #ifndef GL_BLUE_BIT_ATI
  #define GL_BLUE_BIT_ATI 0x00000004
  #endif
  #ifndef GL_BLUE_INTEGER
  #define GL_BLUE_INTEGER 0x8D96
  #endif
  #ifndef GL_BLUE_INTEGER_EXT
  #define GL_BLUE_INTEGER_EXT 0x8D96
  #endif
  #ifndef GL_BLUE_MAX_CLAMP_INGR
  #define GL_BLUE_MAX_CLAMP_INGR 0x8566
  #endif
  #ifndef GL_BLUE_MIN_CLAMP_INGR
  #define GL_BLUE_MIN_CLAMP_INGR 0x8562
  #endif
  #ifndef GL_BLUE_SCALE
  #define GL_BLUE_SCALE 0x0D1A
  #endif
  #ifndef GL_BOOL
  #define GL_BOOL 0x8B56
  #endif
  #ifndef GL_BOOL_ARB
  #define GL_BOOL_ARB 0x8B56
  #endif
  #ifndef GL_BOOL_VEC2
  #define GL_BOOL_VEC2 0x8B57
  #endif
  #ifndef GL_BOOL_VEC2_ARB
  #define GL_BOOL_VEC2_ARB 0x8B57
  #endif
  #ifndef GL_BOOL_VEC3
  #define GL_BOOL_VEC3 0x8B58
  #endif
  #ifndef GL_BOOL_VEC3_ARB
  #define GL_BOOL_VEC3_ARB 0x8B58
  #endif
  #ifndef GL_BOOL_VEC4
  #define GL_BOOL_VEC4 0x8B59
  #endif
  #ifndef GL_BOOL_VEC4_ARB
  #define GL_BOOL_VEC4_ARB 0x8B59
  #endif
  #ifndef GL_BUFFER_ACCESS
  #define GL_BUFFER_ACCESS 0x88BB
  #endif
  #ifndef GL_BUFFER_ACCESS_ARB
  #define GL_BUFFER_ACCESS_ARB 0x88BB
  #endif
  #ifndef GL_BUFFER_FLUSHING_UNMAP_APPLE
  #define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13
  #endif
  #ifndef GL_BUFFER_MAPPED
  #define GL_BUFFER_MAPPED 0x88BC
  #endif
  #ifndef GL_BUFFER_MAPPED_ARB
  #define GL_BUFFER_MAPPED_ARB 0x88BC
  #endif
  #ifndef GL_BUFFER_MAP_POINTER
  #define GL_BUFFER_MAP_POINTER 0x88BD
  #endif
  #ifndef GL_BUFFER_MAP_POINTER_ARB
  #define GL_BUFFER_MAP_POINTER_ARB 0x88BD
  #endif
  #ifndef GL_BUFFER_SERIALIZED_MODIFY_APPLE
  #define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12
  #endif
  #ifndef GL_BUFFER_SIZE
  #define GL_BUFFER_SIZE 0x8764
  #endif
  #ifndef GL_BUFFER_SIZE_ARB
  #define GL_BUFFER_SIZE_ARB 0x8764
  #endif
  #ifndef GL_BUFFER_USAGE
  #define GL_BUFFER_USAGE 0x8765
  #endif
  #ifndef GL_BUFFER_USAGE_ARB
  #define GL_BUFFER_USAGE_ARB 0x8765
  #endif
  #ifndef GL_BUMP_ENVMAP_ATI
  #define GL_BUMP_ENVMAP_ATI 0x877B
  #endif
  #ifndef GL_BUMP_NUM_TEX_UNITS_ATI
  #define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777
  #endif
  #ifndef GL_BUMP_ROT_MATRIX_ATI
  #define GL_BUMP_ROT_MATRIX_ATI 0x8775
  #endif
  #ifndef GL_BUMP_ROT_MATRIX_SIZE_ATI
  #define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776
  #endif
  #ifndef GL_BUMP_TARGET_ATI
  #define GL_BUMP_TARGET_ATI 0x877C
  #endif
  #ifndef GL_BUMP_TEX_UNITS_ATI
  #define GL_BUMP_TEX_UNITS_ATI 0x8778
  #endif
  #ifndef GL_BYTE
  #define GL_BYTE 0x1400
  #endif
  #ifndef GL_C3F_V3F
  #define GL_C3F_V3F 0x2A24
  #endif
  #ifndef GL_C4F_N3F_V3F
  #define GL_C4F_N3F_V3F 0x2A26
  #endif
  #ifndef GL_C4UB_V2F
  #define GL_C4UB_V2F 0x2A22
  #endif
  #ifndef GL_C4UB_V3F
  #define GL_C4UB_V3F 0x2A23
  #endif
  #ifndef GL_CALLIGRAPHIC_FRAGMENT_SGIX
  #define GL_CALLIGRAPHIC_FRAGMENT_SGIX 0x8183
  #endif
  #ifndef GL_CCW
  #define GL_CCW 0x0901
  #endif
  #ifndef GL_CLAMP
  #define GL_CLAMP 0x2900
  #endif
  #ifndef GL_CLAMP_FRAGMENT_COLOR
  #define GL_CLAMP_FRAGMENT_COLOR 0x891B
  #endif
  #ifndef GL_CLAMP_FRAGMENT_COLOR_ARB
  #define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B
  #endif
  #ifndef GL_CLAMP_READ_COLOR
  #define GL_CLAMP_READ_COLOR 0x891C
  #endif
  #ifndef GL_CLAMP_READ_COLOR_ARB
  #define GL_CLAMP_READ_COLOR_ARB 0x891C
  #endif
  #ifndef GL_CLAMP_TO_BORDER
  #define GL_CLAMP_TO_BORDER 0x812D
  #endif
  #ifndef GL_CLAMP_TO_BORDER_ARB
  #define GL_CLAMP_TO_BORDER_ARB 0x812D
  #endif
  #ifndef GL_CLAMP_TO_BORDER_SGIS
  #define GL_CLAMP_TO_BORDER_SGIS 0x812D
  #endif
  #ifndef GL_CLAMP_TO_EDGE
  #define GL_CLAMP_TO_EDGE 0x812F
  #endif
  #ifndef GL_CLAMP_TO_EDGE_SGIS
  #define GL_CLAMP_TO_EDGE_SGIS 0x812F
  #endif
  #ifndef GL_CLAMP_VERTEX_COLOR
  #define GL_CLAMP_VERTEX_COLOR 0x891A
  #endif
  #ifndef GL_CLAMP_VERTEX_COLOR_ARB
  #define GL_CLAMP_VERTEX_COLOR_ARB 0x891A
  #endif
  #ifndef GL_CLEAR
  #define GL_CLEAR 0x1500
  #endif
  #ifndef GL_CLIENT_ACTIVE_TEXTURE
  #define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
  #endif
  #ifndef GL_CLIENT_ACTIVE_TEXTURE_ARB
  #define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
  #endif
  #ifndef GL_CLIENT_ALL_ATTRIB_BITS
  #define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF
  #endif
  #ifndef GL_CLIENT_ATTRIB_STACK_DEPTH
  #define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
  #endif
  #ifndef GL_CLIENT_PIXEL_STORE_BIT
  #define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
  #endif
  #ifndef GL_CLIENT_VERTEX_ARRAY_BIT
  #define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
  #endif
  #ifndef GL_CLIP_DISTANCE0
  #define GL_CLIP_DISTANCE0 GL_CLIP_PLANE0
  #endif
  #ifndef GL_CLIP_DISTANCE1
  #define GL_CLIP_DISTANCE1 GL_CLIP_PLANE1
  #endif
  #ifndef GL_CLIP_DISTANCE2
  #define GL_CLIP_DISTANCE2 GL_CLIP_PLANE2
  #endif
  #ifndef GL_CLIP_DISTANCE3
  #define GL_CLIP_DISTANCE3 GL_CLIP_PLANE3
  #endif
  #ifndef GL_CLIP_DISTANCE4
  #define GL_CLIP_DISTANCE4 GL_CLIP_PLANE4
  #endif
  #ifndef GL_CLIP_DISTANCE5
  #define GL_CLIP_DISTANCE5 GL_CLIP_PLANE5
  #endif
  #ifndef GL_CLIP_DISTANCE_NV
  #define GL_CLIP_DISTANCE_NV 0x8C7A
  #endif
  #ifndef GL_CLIP_FAR_HINT_PGI
  #define GL_CLIP_FAR_HINT_PGI 0x1A221
  #endif
  #ifndef GL_CLIP_NEAR_HINT_PGI
  #define GL_CLIP_NEAR_HINT_PGI 0x1A220
  #endif
  #ifndef GL_CLIP_PLANE0
  #define GL_CLIP_PLANE0 0x3000
  #endif
  #ifndef GL_CLIP_PLANE1
  #define GL_CLIP_PLANE1 0x3001
  #endif
  #ifndef GL_CLIP_PLANE2
  #define GL_CLIP_PLANE2 0x3002
  #endif
  #ifndef GL_CLIP_PLANE3
  #define GL_CLIP_PLANE3 0x3003
  #endif
  #ifndef GL_CLIP_PLANE4
  #define GL_CLIP_PLANE4 0x3004
  #endif
  #ifndef GL_CLIP_PLANE5
  #define GL_CLIP_PLANE5 0x3005
  #endif
  #ifndef GL_CLIP_VOLUME_CLIPPING_HINT_EXT
  #define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0
  #endif
  #ifndef GL_CMYKA_EXT
  #define GL_CMYKA_EXT 0x800D
  #endif
  #ifndef GL_CMYK_EXT
  #define GL_CMYK_EXT 0x800C
  #endif
  #ifndef GL_CND0_ATI
  #define GL_CND0_ATI 0x896B
  #endif
  #ifndef GL_CND_ATI
  #define GL_CND_ATI 0x896A
  #endif
  #ifndef GL_COEFF
  #define GL_COEFF 0x0A00
  #endif
  #ifndef GL_COLOR
  #define GL_COLOR 0x1800
  #endif
  #ifndef GL_COLOR3_BIT_PGI
  #define GL_COLOR3_BIT_PGI 0x00010000
  #endif
  #ifndef GL_COLOR4_BIT_PGI
  #define GL_COLOR4_BIT_PGI 0x00020000
  #endif
  #ifndef GL_COLOR_ALPHA_PAIRING_ATI
  #define GL_COLOR_ALPHA_PAIRING_ATI 0x8975
  #endif
  #ifndef GL_COLOR_ARRAY
  #define GL_COLOR_ARRAY 0x8076
  #endif
  #ifndef GL_COLOR_ARRAY_BUFFER_BINDING
  #define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
  #endif
  #ifndef GL_COLOR_ARRAY_BUFFER_BINDING_ARB
  #define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898
  #endif
  #ifndef GL_COLOR_ARRAY_COUNT_EXT
  #define GL_COLOR_ARRAY_COUNT_EXT 0x8084
  #endif
  #ifndef GL_COLOR_ARRAY_EXT
  #define GL_COLOR_ARRAY_EXT 0x8076
  #endif
  #ifndef GL_COLOR_ARRAY_LIST_IBM
  #define GL_COLOR_ARRAY_LIST_IBM 103072
  #endif
  #ifndef GL_COLOR_ARRAY_LIST_STRIDE_IBM
  #define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082
  #endif
  #ifndef GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL
  #define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7
  #endif
  #ifndef GL_COLOR_ARRAY_POINTER
  #define GL_COLOR_ARRAY_POINTER 0x8090
  #endif
  #ifndef GL_COLOR_ARRAY_POINTER_EXT
  #define GL_COLOR_ARRAY_POINTER_EXT 0x8090
  #endif
  #ifndef GL_COLOR_ARRAY_SIZE
  #define GL_COLOR_ARRAY_SIZE 0x8081
  #endif
  #ifndef GL_COLOR_ARRAY_SIZE_EXT
  #define GL_COLOR_ARRAY_SIZE_EXT 0x8081
  #endif
  #ifndef GL_COLOR_ARRAY_STRIDE
  #define GL_COLOR_ARRAY_STRIDE 0x8083
  #endif
  #ifndef GL_COLOR_ARRAY_STRIDE_EXT
  #define GL_COLOR_ARRAY_STRIDE_EXT 0x8083
  #endif
  #ifndef GL_COLOR_ARRAY_TYPE
  #define GL_COLOR_ARRAY_TYPE 0x8082
  #endif
  #ifndef GL_COLOR_ARRAY_TYPE_EXT
  #define GL_COLOR_ARRAY_TYPE_EXT 0x8082
  #endif
  #ifndef GL_COLOR_ATTACHMENT0
  #define GL_COLOR_ATTACHMENT0 0x8CE0
  #endif
  #ifndef GL_COLOR_ATTACHMENT0_EXT
  #define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
  #endif
  #ifndef GL_COLOR_ATTACHMENT1
  #define GL_COLOR_ATTACHMENT1 0x8CE1
  #endif
  #ifndef GL_COLOR_ATTACHMENT10
  #define GL_COLOR_ATTACHMENT10 0x8CEA
  #endif
  #ifndef GL_COLOR_ATTACHMENT10_EXT
  #define GL_COLOR_ATTACHMENT10_EXT 0x8CEA
  #endif
  #ifndef GL_COLOR_ATTACHMENT11
  #define GL_COLOR_ATTACHMENT11 0x8CEB
  #endif
  #ifndef GL_COLOR_ATTACHMENT11_EXT
  #define GL_COLOR_ATTACHMENT11_EXT 0x8CEB
  #endif
  #ifndef GL_COLOR_ATTACHMENT12
  #define GL_COLOR_ATTACHMENT12 0x8CEC
  #endif
  #ifndef GL_COLOR_ATTACHMENT12_EXT
  #define GL_COLOR_ATTACHMENT12_EXT 0x8CEC
  #endif
  #ifndef GL_COLOR_ATTACHMENT13
  #define GL_COLOR_ATTACHMENT13 0x8CED
  #endif
  #ifndef GL_COLOR_ATTACHMENT13_EXT
  #define GL_COLOR_ATTACHMENT13_EXT 0x8CED
  #endif
  #ifndef GL_COLOR_ATTACHMENT14
  #define GL_COLOR_ATTACHMENT14 0x8CEE
  #endif
  #ifndef GL_COLOR_ATTACHMENT14_EXT
  #define GL_COLOR_ATTACHMENT14_EXT 0x8CEE
  #endif
  #ifndef GL_COLOR_ATTACHMENT15
  #define GL_COLOR_ATTACHMENT15 0x8CEF
  #endif
  #ifndef GL_COLOR_ATTACHMENT15_EXT
  #define GL_COLOR_ATTACHMENT15_EXT 0x8CEF
  #endif
  #ifndef GL_COLOR_ATTACHMENT1_EXT
  #define GL_COLOR_ATTACHMENT1_EXT 0x8CE1
  #endif
  #ifndef GL_COLOR_ATTACHMENT2
  #define GL_COLOR_ATTACHMENT2 0x8CE2
  #endif
  #ifndef GL_COLOR_ATTACHMENT2_EXT
  #define GL_COLOR_ATTACHMENT2_EXT 0x8CE2
  #endif
  #ifndef GL_COLOR_ATTACHMENT3
  #define GL_COLOR_ATTACHMENT3 0x8CE3
  #endif
  #ifndef GL_COLOR_ATTACHMENT3_EXT
  #define GL_COLOR_ATTACHMENT3_EXT 0x8CE3
  #endif
  #ifndef GL_COLOR_ATTACHMENT4
  #define GL_COLOR_ATTACHMENT4 0x8CE4
  #endif
  #ifndef GL_COLOR_ATTACHMENT4_EXT
  #define GL_COLOR_ATTACHMENT4_EXT 0x8CE4
  #endif
  #ifndef GL_COLOR_ATTACHMENT5
  #define GL_COLOR_ATTACHMENT5 0x8CE5
  #endif
  #ifndef GL_COLOR_ATTACHMENT5_EXT
  #define GL_COLOR_ATTACHMENT5_EXT 0x8CE5
  #endif
  #ifndef GL_COLOR_ATTACHMENT6
  #define GL_COLOR_ATTACHMENT6 0x8CE6
  #endif
  #ifndef GL_COLOR_ATTACHMENT6_EXT
  #define GL_COLOR_ATTACHMENT6_EXT 0x8CE6
  #endif
  #ifndef GL_COLOR_ATTACHMENT7
  #define GL_COLOR_ATTACHMENT7 0x8CE7
  #endif
  #ifndef GL_COLOR_ATTACHMENT7_EXT
  #define GL_COLOR_ATTACHMENT7_EXT 0x8CE7
  #endif
  #ifndef GL_COLOR_ATTACHMENT8
  #define GL_COLOR_ATTACHMENT8 0x8CE8
  #endif
  #ifndef GL_COLOR_ATTACHMENT8_EXT
  #define GL_COLOR_ATTACHMENT8_EXT 0x8CE8
  #endif
  #ifndef GL_COLOR_ATTACHMENT9
  #define GL_COLOR_ATTACHMENT9 0x8CE9
  #endif
  #ifndef GL_COLOR_ATTACHMENT9_EXT
  #define GL_COLOR_ATTACHMENT9_EXT 0x8CE9
  #endif
  #ifndef GL_COLOR_BUFFER_BIT
  #define GL_COLOR_BUFFER_BIT 0x00004000
  #endif
  #ifndef GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI
  #define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835
  #endif
  #ifndef GL_COLOR_CLEAR_VALUE
  #define GL_COLOR_CLEAR_VALUE 0x0C22
  #endif
  #ifndef GL_COLOR_INDEX
  #define GL_COLOR_INDEX 0x1900
  #endif
  #ifndef GL_COLOR_INDEX12_EXT
  #define GL_COLOR_INDEX12_EXT 0x80E6
  #endif
  #ifndef GL_COLOR_INDEX16_EXT
  #define GL_COLOR_INDEX16_EXT 0x80E7
  #endif
  #ifndef GL_COLOR_INDEX1_EXT
  #define GL_COLOR_INDEX1_EXT 0x80E2
  #endif
  #ifndef GL_COLOR_INDEX2_EXT
  #define GL_COLOR_INDEX2_EXT 0x80E3
  #endif
  #ifndef GL_COLOR_INDEX4_EXT
  #define GL_COLOR_INDEX4_EXT 0x80E4
  #endif
  #ifndef GL_COLOR_INDEX8_EXT
  #define GL_COLOR_INDEX8_EXT 0x80E5
  #endif
  #ifndef GL_COLOR_INDEXES
  #define GL_COLOR_INDEXES 0x1603
  #endif
  #ifndef GL_COLOR_LOGIC_OP
  #define GL_COLOR_LOGIC_OP 0x0BF2
  #endif
  #ifndef GL_COLOR_MATERIAL
  #define GL_COLOR_MATERIAL 0x0B57
  #endif
  #ifndef GL_COLOR_MATERIAL_FACE
  #define GL_COLOR_MATERIAL_FACE 0x0B55
  #endif
  #ifndef GL_COLOR_MATERIAL_PARAMETER
  #define GL_COLOR_MATERIAL_PARAMETER 0x0B56
  #endif
  #ifndef GL_COLOR_MATRIX
  #define GL_COLOR_MATRIX 0x80B1
  #endif
  #ifndef GL_COLOR_MATRIX_SGI
  #define GL_COLOR_MATRIX_SGI 0x80B1
  #endif
  #ifndef GL_COLOR_MATRIX_STACK_DEPTH
  #define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2
  #endif
  #ifndef GL_COLOR_MATRIX_STACK_DEPTH_SGI
  #define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2
  #endif
  #ifndef GL_COLOR_SUM
  #define GL_COLOR_SUM 0x8458
  #endif
  #ifndef GL_COLOR_SUM_ARB
  #define GL_COLOR_SUM_ARB 0x8458
  #endif
  #ifndef GL_COLOR_SUM_CLAMP_NV
  #define GL_COLOR_SUM_CLAMP_NV 0x854F
  #endif
  #ifndef GL_COLOR_SUM_EXT
  #define GL_COLOR_SUM_EXT 0x8458
  #endif
  #ifndef GL_COLOR_TABLE
  #define GL_COLOR_TABLE 0x80D0
  #endif
  #ifndef GL_COLOR_TABLE_ALPHA_SIZE
  #define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD
  #endif
  #ifndef GL_COLOR_TABLE_ALPHA_SIZE_SGI
  #define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD
  #endif
  #ifndef GL_COLOR_TABLE_BIAS
  #define GL_COLOR_TABLE_BIAS 0x80D7
  #endif
  #ifndef GL_COLOR_TABLE_BIAS_SGI
  #define GL_COLOR_TABLE_BIAS_SGI 0x80D7
  #endif
  #ifndef GL_COLOR_TABLE_BLUE_SIZE
  #define GL_COLOR_TABLE_BLUE_SIZE 0x80DC
  #endif
  #ifndef GL_COLOR_TABLE_BLUE_SIZE_SGI
  #define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC
  #endif
  #ifndef GL_COLOR_TABLE_FORMAT
  #define GL_COLOR_TABLE_FORMAT 0x80D8
  #endif
  #ifndef GL_COLOR_TABLE_FORMAT_SGI
  #define GL_COLOR_TABLE_FORMAT_SGI 0x80D8
  #endif
  #ifndef GL_COLOR_TABLE_GREEN_SIZE
  #define GL_COLOR_TABLE_GREEN_SIZE 0x80DB
  #endif
  #ifndef GL_COLOR_TABLE_GREEN_SIZE_SGI
  #define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB
  #endif
  #ifndef GL_COLOR_TABLE_INTENSITY_SIZE
  #define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF
  #endif
  #ifndef GL_COLOR_TABLE_INTENSITY_SIZE_SGI
  #define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF
  #endif
  #ifndef GL_COLOR_TABLE_LUMINANCE_SIZE
  #define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE
  #endif
  #ifndef GL_COLOR_TABLE_LUMINANCE_SIZE_SGI
  #define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE
  #endif
  #ifndef GL_COLOR_TABLE_RED_SIZE
  #define GL_COLOR_TABLE_RED_SIZE 0x80DA
  #endif
  #ifndef GL_COLOR_TABLE_RED_SIZE_SGI
  #define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA
  #endif
  #ifndef GL_COLOR_TABLE_SCALE
  #define GL_COLOR_TABLE_SCALE 0x80D6
  #endif
  #ifndef GL_COLOR_TABLE_SCALE_SGI
  #define GL_COLOR_TABLE_SCALE_SGI 0x80D6
  #endif
  #ifndef GL_COLOR_TABLE_SGI
  #define GL_COLOR_TABLE_SGI 0x80D0
  #endif
  #ifndef GL_COLOR_TABLE_WIDTH
  #define GL_COLOR_TABLE_WIDTH 0x80D9
  #endif
  #ifndef GL_COLOR_TABLE_WIDTH_SGI
  #define GL_COLOR_TABLE_WIDTH_SGI 0x80D9
  #endif
  #ifndef GL_COLOR_WRITEMASK
  #define GL_COLOR_WRITEMASK 0x0C23
  #endif
  #ifndef GL_COMBINE
  #define GL_COMBINE 0x8570
  #endif
  #ifndef GL_COMBINE4_NV
  #define GL_COMBINE4_NV 0x8503
  #endif
  #ifndef GL_COMBINER0_NV
  #define GL_COMBINER0_NV 0x8550
  #endif
  #ifndef GL_COMBINER1_NV
  #define GL_COMBINER1_NV 0x8551
  #endif
  #ifndef GL_COMBINER2_NV
  #define GL_COMBINER2_NV 0x8552
  #endif
  #ifndef GL_COMBINER3_NV
  #define GL_COMBINER3_NV 0x8553
  #endif
  #ifndef GL_COMBINER4_NV
  #define GL_COMBINER4_NV 0x8554
  #endif
  #ifndef GL_COMBINER5_NV
  #define GL_COMBINER5_NV 0x8555
  #endif
  #ifndef GL_COMBINER6_NV
  #define GL_COMBINER6_NV 0x8556
  #endif
  #ifndef GL_COMBINER7_NV
  #define GL_COMBINER7_NV 0x8557
  #endif
  #ifndef GL_COMBINER_AB_DOT_PRODUCT_NV
  #define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545
  #endif
  #ifndef GL_COMBINER_AB_OUTPUT_NV
  #define GL_COMBINER_AB_OUTPUT_NV 0x854A
  #endif
  #ifndef GL_COMBINER_BIAS_NV
  #define GL_COMBINER_BIAS_NV 0x8549
  #endif
  #ifndef GL_COMBINER_CD_DOT_PRODUCT_NV
  #define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546
  #endif
  #ifndef GL_COMBINER_CD_OUTPUT_NV
  #define GL_COMBINER_CD_OUTPUT_NV 0x854B
  #endif
  #ifndef GL_COMBINER_COMPONENT_USAGE_NV
  #define GL_COMBINER_COMPONENT_USAGE_NV 0x8544
  #endif
  #ifndef GL_COMBINER_INPUT_NV
  #define GL_COMBINER_INPUT_NV 0x8542
  #endif
  #ifndef GL_COMBINER_MAPPING_NV
  #define GL_COMBINER_MAPPING_NV 0x8543
  #endif
  #ifndef GL_COMBINER_MUX_SUM_NV
  #define GL_COMBINER_MUX_SUM_NV 0x8547
  #endif
  #ifndef GL_COMBINER_SCALE_NV
  #define GL_COMBINER_SCALE_NV 0x8548
  #endif
  #ifndef GL_COMBINER_SUM_OUTPUT_NV
  #define GL_COMBINER_SUM_OUTPUT_NV 0x854C
  #endif
  #ifndef GL_COMBINE_ALPHA
  #define GL_COMBINE_ALPHA 0x8572
  #endif
  #ifndef GL_COMBINE_ALPHA_ARB
  #define GL_COMBINE_ALPHA_ARB 0x8572
  #endif
  #ifndef GL_COMBINE_ALPHA_EXT
  #define GL_COMBINE_ALPHA_EXT 0x8572
  #endif
  #ifndef GL_COMBINE_ARB
  #define GL_COMBINE_ARB 0x8570
  #endif
  #ifndef GL_COMBINE_EXT
  #define GL_COMBINE_EXT 0x8570
  #endif
  #ifndef GL_COMBINE_RGB
  #define GL_COMBINE_RGB 0x8571
  #endif
  #ifndef GL_COMBINE_RGB_ARB
  #define GL_COMBINE_RGB_ARB 0x8571
  #endif
  #ifndef GL_COMBINE_RGB_EXT
  #define GL_COMBINE_RGB_EXT 0x8571
  #endif
  #ifndef GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT
  #define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E
  #endif
  #ifndef GL_COMPARE_REF_TO_TEXTURE
  #define GL_COMPARE_REF_TO_TEXTURE GL_COMPARE_R_TO_TEXTURE_ARB
  #endif
  #ifndef GL_COMPARE_R_TO_TEXTURE
  #define GL_COMPARE_R_TO_TEXTURE 0x884E
  #endif
  #ifndef GL_COMPARE_R_TO_TEXTURE_ARB
  #define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E
  #endif
  #ifndef GL_COMPILE
  #define GL_COMPILE 0x1300
  #endif
  #ifndef GL_COMPILE_AND_EXECUTE
  #define GL_COMPILE_AND_EXECUTE 0x1301
  #endif
  #ifndef GL_COMPILE_STATUS
  #define GL_COMPILE_STATUS 0x8B81
  #endif
  #ifndef GL_COMPRESSED_ALPHA
  #define GL_COMPRESSED_ALPHA 0x84E9
  #endif
  #ifndef GL_COMPRESSED_ALPHA_ARB
  #define GL_COMPRESSED_ALPHA_ARB 0x84E9
  #endif
  #ifndef GL_COMPRESSED_INTENSITY
  #define GL_COMPRESSED_INTENSITY 0x84EC
  #endif
  #ifndef GL_COMPRESSED_INTENSITY_ARB
  #define GL_COMPRESSED_INTENSITY_ARB 0x84EC
  #endif
  #ifndef GL_COMPRESSED_LUMINANCE
  #define GL_COMPRESSED_LUMINANCE 0x84EA
  #endif
  #ifndef GL_COMPRESSED_LUMINANCE_ALPHA
  #define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
  #endif
  #ifndef GL_COMPRESSED_LUMINANCE_ALPHA_ARB
  #define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB
  #endif
  #ifndef GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT
  #define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72
  #endif
  #ifndef GL_COMPRESSED_LUMINANCE_ARB
  #define GL_COMPRESSED_LUMINANCE_ARB 0x84EA
  #endif
  #ifndef GL_COMPRESSED_LUMINANCE_LATC1_EXT
  #define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70
  #endif
  #ifndef GL_COMPRESSED_RED
  #define GL_COMPRESSED_RED 0x8225
  #endif
  #ifndef GL_COMPRESSED_RED_GREEN_RGTC2_EXT
  #define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD
  #endif
  #ifndef GL_COMPRESSED_RED_RGTC1
  #define GL_COMPRESSED_RED_RGTC1 0x8DBB
  #endif
  #ifndef GL_COMPRESSED_RED_RGTC1_EXT
  #define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB
  #endif
  #ifndef GL_COMPRESSED_RG
  #define GL_COMPRESSED_RG 0x8226
  #endif
  #ifndef GL_COMPRESSED_RGB
  #define GL_COMPRESSED_RGB 0x84ED
  #endif
  #ifndef GL_COMPRESSED_RGBA
  #define GL_COMPRESSED_RGBA 0x84EE
  #endif
  #ifndef GL_COMPRESSED_RGBA_ARB
  #define GL_COMPRESSED_RGBA_ARB 0x84EE
  #endif
  #ifndef GL_COMPRESSED_RGBA_FXT1_3DFX
  #define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1
  #endif
  #ifndef GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
  #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
  #endif
  #ifndef GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
  #define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
  #endif
  #ifndef GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
  #define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
  #endif
  #ifndef GL_COMPRESSED_RGB_ARB
  #define GL_COMPRESSED_RGB_ARB 0x84ED
  #endif
  #ifndef GL_COMPRESSED_RGB_FXT1_3DFX
  #define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0
  #endif
  #ifndef GL_COMPRESSED_RGB_S3TC_DXT1_EXT
  #define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
  #endif
  #ifndef GL_COMPRESSED_RG_RGTC2
  #define GL_COMPRESSED_RG_RGTC2 0x8DBD
  #endif
  #ifndef GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT
  #define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73
  #endif
  #ifndef GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT
  #define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71
  #endif
  #ifndef GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT
  #define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE
  #endif
  #ifndef GL_COMPRESSED_SIGNED_RED_RGTC1
  #define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC
  #endif
  #ifndef GL_COMPRESSED_SIGNED_RED_RGTC1_EXT
  #define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC
  #endif
  #ifndef GL_COMPRESSED_SIGNED_RG_RGTC2
  #define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE
  #endif
  #ifndef GL_COMPRESSED_SLUMINANCE
  #define GL_COMPRESSED_SLUMINANCE 0x8C4A
  #endif
  #ifndef GL_COMPRESSED_SLUMINANCE_ALPHA
  #define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B
  #endif
  #ifndef GL_COMPRESSED_SLUMINANCE_ALPHA_EXT
  #define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B
  #endif
  #ifndef GL_COMPRESSED_SLUMINANCE_EXT
  #define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A
  #endif
  #ifndef GL_COMPRESSED_SRGB
  #define GL_COMPRESSED_SRGB 0x8C48
  #endif
  #ifndef GL_COMPRESSED_SRGB_ALPHA
  #define GL_COMPRESSED_SRGB_ALPHA 0x8C49
  #endif
  #ifndef GL_COMPRESSED_SRGB_ALPHA_EXT
  #define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49
  #endif
  #ifndef GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT
  #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D
  #endif
  #ifndef GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT
  #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E
  #endif
  #ifndef GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT
  #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F
  #endif
  #ifndef GL_COMPRESSED_SRGB_EXT
  #define GL_COMPRESSED_SRGB_EXT 0x8C48
  #endif
  #ifndef GL_COMPRESSED_SRGB_S3TC_DXT1_EXT
  #define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C
  #endif
  #ifndef GL_COMPRESSED_TEXTURE_FORMATS
  #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
  #endif
  #ifndef GL_COMPRESSED_TEXTURE_FORMATS_ARB
  #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
  #endif
  #ifndef GL_COMP_BIT_ATI
  #define GL_COMP_BIT_ATI 0x00000002
  #endif
  #ifndef GL_CONSERVE_MEMORY_HINT_PGI
  #define GL_CONSERVE_MEMORY_HINT_PGI 0x1A1FD
  #endif
  #ifndef GL_CONSTANT
  #define GL_CONSTANT 0x8576
  #endif
  #ifndef GL_CONSTANT_ALPHA
  #define GL_CONSTANT_ALPHA 0x8003
  #endif
  #ifndef GL_CONSTANT_ALPHA_EXT
  #define GL_CONSTANT_ALPHA_EXT 0x8003
  #endif
  #ifndef GL_CONSTANT_ARB
  #define GL_CONSTANT_ARB 0x8576
  #endif
  #ifndef GL_CONSTANT_ATTENUATION
  #define GL_CONSTANT_ATTENUATION 0x1207
  #endif
  #ifndef GL_CONSTANT_BORDER
  #define GL_CONSTANT_BORDER 0x8151
  #endif
  #ifndef GL_CONSTANT_BORDER_HP
  #define GL_CONSTANT_BORDER_HP 0x8151
  #endif
  #ifndef GL_CONSTANT_COLOR
  #define GL_CONSTANT_COLOR 0x8001
  #endif
  #ifndef GL_CONSTANT_COLOR0_NV
  #define GL_CONSTANT_COLOR0_NV 0x852A
  #endif
  #ifndef GL_CONSTANT_COLOR1_NV
  #define GL_CONSTANT_COLOR1_NV 0x852B
  #endif
  #ifndef GL_CONSTANT_COLOR_EXT
  #define GL_CONSTANT_COLOR_EXT 0x8001
  #endif
  #ifndef GL_CONSTANT_EXT
  #define GL_CONSTANT_EXT 0x8576
  #endif
  #ifndef GL_CONST_EYE_NV
  #define GL_CONST_EYE_NV 0x86E5
  #endif
  #ifndef GL_CONTEXT_FLAGS
  #define GL_CONTEXT_FLAGS 0x821E
  #endif
  #ifndef GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT
  #define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x0001
  #endif
  #ifndef GL_CONVOLUTION_1D
  #define GL_CONVOLUTION_1D 0x8010
  #endif
  #ifndef GL_CONVOLUTION_1D_EXT
  #define GL_CONVOLUTION_1D_EXT 0x8010
  #endif
  #ifndef GL_CONVOLUTION_2D
  #define GL_CONVOLUTION_2D 0x8011
  #endif
  #ifndef GL_CONVOLUTION_2D_EXT
  #define GL_CONVOLUTION_2D_EXT 0x8011
  #endif
  #ifndef GL_CONVOLUTION_BORDER_COLOR
  #define GL_CONVOLUTION_BORDER_COLOR 0x8154
  #endif
  #ifndef GL_CONVOLUTION_BORDER_COLOR_HP
  #define GL_CONVOLUTION_BORDER_COLOR_HP 0x8154
  #endif
  #ifndef GL_CONVOLUTION_BORDER_MODE
  #define GL_CONVOLUTION_BORDER_MODE 0x8013
  #endif
  #ifndef GL_CONVOLUTION_BORDER_MODE_EXT
  #define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013
  #endif
  #ifndef GL_CONVOLUTION_FILTER_BIAS
  #define GL_CONVOLUTION_FILTER_BIAS 0x8015
  #endif
  #ifndef GL_CONVOLUTION_FILTER_BIAS_EXT
  #define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015
  #endif
  #ifndef GL_CONVOLUTION_FILTER_SCALE
  #define GL_CONVOLUTION_FILTER_SCALE 0x8014
  #endif
  #ifndef GL_CONVOLUTION_FILTER_SCALE_EXT
  #define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014
  #endif
  #ifndef GL_CONVOLUTION_FORMAT
  #define GL_CONVOLUTION_FORMAT 0x8017
  #endif
  #ifndef GL_CONVOLUTION_FORMAT_EXT
  #define GL_CONVOLUTION_FORMAT_EXT 0x8017
  #endif
  #ifndef GL_CONVOLUTION_HEIGHT
  #define GL_CONVOLUTION_HEIGHT 0x8019
  #endif
  #ifndef GL_CONVOLUTION_HEIGHT_EXT
  #define GL_CONVOLUTION_HEIGHT_EXT 0x8019
  #endif
  #ifndef GL_CONVOLUTION_HINT_SGIX
  #define GL_CONVOLUTION_HINT_SGIX 0x8316
  #endif
  #ifndef GL_CONVOLUTION_WIDTH
  #define GL_CONVOLUTION_WIDTH 0x8018
  #endif
  #ifndef GL_CONVOLUTION_WIDTH_EXT
  #define GL_CONVOLUTION_WIDTH_EXT 0x8018
  #endif
  #ifndef GL_CON_0_ATI
  #define GL_CON_0_ATI 0x8941
  #endif
  #ifndef GL_CON_10_ATI
  #define GL_CON_10_ATI 0x894B
  #endif
  #ifndef GL_CON_11_ATI
  #define GL_CON_11_ATI 0x894C
  #endif
  #ifndef GL_CON_12_ATI
  #define GL_CON_12_ATI 0x894D
  #endif
  #ifndef GL_CON_13_ATI
  #define GL_CON_13_ATI 0x894E
  #endif
  #ifndef GL_CON_14_ATI
  #define GL_CON_14_ATI 0x894F
  #endif
  #ifndef GL_CON_15_ATI
  #define GL_CON_15_ATI 0x8950
  #endif
  #ifndef GL_CON_16_ATI
  #define GL_CON_16_ATI 0x8951
  #endif
  #ifndef GL_CON_17_ATI
  #define GL_CON_17_ATI 0x8952
  #endif
  #ifndef GL_CON_18_ATI
  #define GL_CON_18_ATI 0x8953
  #endif
  #ifndef GL_CON_19_ATI
  #define GL_CON_19_ATI 0x8954
  #endif
  #ifndef GL_CON_1_ATI
  #define GL_CON_1_ATI 0x8942
  #endif
  #ifndef GL_CON_20_ATI
  #define GL_CON_20_ATI 0x8955
  #endif
  #ifndef GL_CON_21_ATI
  #define GL_CON_21_ATI 0x8956
  #endif
  #ifndef GL_CON_22_ATI
  #define GL_CON_22_ATI 0x8957
  #endif
  #ifndef GL_CON_23_ATI
  #define GL_CON_23_ATI 0x8958
  #endif
  #ifndef GL_CON_24_ATI
  #define GL_CON_24_ATI 0x8959
  #endif
  #ifndef GL_CON_25_ATI
  #define GL_CON_25_ATI 0x895A
  #endif
  #ifndef GL_CON_26_ATI
  #define GL_CON_26_ATI 0x895B
  #endif
  #ifndef GL_CON_27_ATI
  #define GL_CON_27_ATI 0x895C
  #endif
  #ifndef GL_CON_28_ATI
  #define GL_CON_28_ATI 0x895D
  #endif
  #ifndef GL_CON_29_ATI
  #define GL_CON_29_ATI 0x895E
  #endif
  #ifndef GL_CON_2_ATI
  #define GL_CON_2_ATI 0x8943
  #endif
  #ifndef GL_CON_30_ATI
  #define GL_CON_30_ATI 0x895F
  #endif
  #ifndef GL_CON_31_ATI
  #define GL_CON_31_ATI 0x8960
  #endif
  #ifndef GL_CON_3_ATI
  #define GL_CON_3_ATI 0x8944
  #endif
  #ifndef GL_CON_4_ATI
  #define GL_CON_4_ATI 0x8945
  #endif
  #ifndef GL_CON_5_ATI
  #define GL_CON_5_ATI 0x8946
  #endif
  #ifndef GL_CON_6_ATI
  #define GL_CON_6_ATI 0x8947
  #endif
  #ifndef GL_CON_7_ATI
  #define GL_CON_7_ATI 0x8948
  #endif
  #ifndef GL_CON_8_ATI
  #define GL_CON_8_ATI 0x8949
  #endif
  #ifndef GL_CON_9_ATI
  #define GL_CON_9_ATI 0x894A
  #endif
  #ifndef GL_COORD_REPLACE
  #define GL_COORD_REPLACE 0x8862
  #endif
  #ifndef GL_COORD_REPLACE_ARB
  #define GL_COORD_REPLACE_ARB 0x8862
  #endif
  #ifndef GL_COORD_REPLACE_NV
  #define GL_COORD_REPLACE_NV 0x8862
  #endif
  #ifndef GL_COPY
  #define GL_COPY 0x1503
  #endif
  #ifndef GL_COPY_INVERTED
  #define GL_COPY_INVERTED 0x150C
  #endif
  #ifndef GL_COPY_PIXEL_TOKEN
  #define GL_COPY_PIXEL_TOKEN 0x0706
  #endif
  #ifndef GL_CUBIC_EXT
  #define GL_CUBIC_EXT 0x8334
  #endif
  #ifndef GL_CUBIC_HP
  #define GL_CUBIC_HP 0x815F
  #endif
  #ifndef GL_CULL_FACE
  #define GL_CULL_FACE 0x0B44
  #endif
  #ifndef GL_CULL_FACE_MODE
  #define GL_CULL_FACE_MODE 0x0B45
  #endif
  #ifndef GL_CULL_FRAGMENT_NV
  #define GL_CULL_FRAGMENT_NV 0x86E7
  #endif
  #ifndef GL_CULL_MODES_NV
  #define GL_CULL_MODES_NV 0x86E0
  #endif
  #ifndef GL_CULL_VERTEX_EXT
  #define GL_CULL_VERTEX_EXT 0x81AA
  #endif
  #ifndef GL_CULL_VERTEX_EYE_POSITION_EXT
  #define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB
  #endif
  #ifndef GL_CULL_VERTEX_IBM
  #define GL_CULL_VERTEX_IBM 103050
  #endif
  #ifndef GL_CULL_VERTEX_OBJECT_POSITION_EXT
  #define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC
  #endif
  #ifndef GL_CURRENT_ATTRIB_NV
  #define GL_CURRENT_ATTRIB_NV 0x8626
  #endif
  #ifndef GL_CURRENT_BINORMAL_EXT
  #define GL_CURRENT_BINORMAL_EXT 0x843C
  #endif
  #ifndef GL_CURRENT_BIT
  #define GL_CURRENT_BIT 0x00000001
  #endif
  #ifndef GL_CURRENT_COLOR
  #define GL_CURRENT_COLOR 0x0B00
  #endif
  #ifndef GL_CURRENT_FOG_COORD
  #define GL_CURRENT_FOG_COORD GL_CURRENT_FOG_COORDINATE
  #endif
  #ifndef GL_CURRENT_FOG_COORDINATE
  #define GL_CURRENT_FOG_COORDINATE 0x8453
  #endif
  #ifndef GL_CURRENT_FOG_COORDINATE_EXT
  #define GL_CURRENT_FOG_COORDINATE_EXT 0x8453
  #endif
  #ifndef GL_CURRENT_INDEX
  #define GL_CURRENT_INDEX 0x0B01
  #endif
  #ifndef GL_CURRENT_MATRIX_ARB
  #define GL_CURRENT_MATRIX_ARB 0x8641
  #endif
  #ifndef GL_CURRENT_MATRIX_INDEX_ARB
  #define GL_CURRENT_MATRIX_INDEX_ARB 0x8845
  #endif
  #ifndef GL_CURRENT_MATRIX_NV
  #define GL_CURRENT_MATRIX_NV 0x8641
  #endif
  #ifndef GL_CURRENT_MATRIX_STACK_DEPTH_ARB
  #define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640
  #endif
  #ifndef GL_CURRENT_MATRIX_STACK_DEPTH_NV
  #define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640
  #endif
  #ifndef GL_CURRENT_NORMAL
  #define GL_CURRENT_NORMAL 0x0B02
  #endif
  #ifndef GL_CURRENT_OCCLUSION_QUERY_ID_NV
  #define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865
  #endif
  #ifndef GL_CURRENT_PALETTE_MATRIX_ARB
  #define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843
  #endif
  #ifndef GL_CURRENT_PROGRAM
  #define GL_CURRENT_PROGRAM 0x8B8D
  #endif
  #ifndef GL_CURRENT_QUERY
  #define GL_CURRENT_QUERY 0x8865
  #endif
  #ifndef GL_CURRENT_QUERY_ARB
  #define GL_CURRENT_QUERY_ARB 0x8865
  #endif
  #ifndef GL_CURRENT_RASTER_COLOR
  #define GL_CURRENT_RASTER_COLOR 0x0B04
  #endif
  #ifndef GL_CURRENT_RASTER_DISTANCE
  #define GL_CURRENT_RASTER_DISTANCE 0x0B09
  #endif
  #ifndef GL_CURRENT_RASTER_INDEX
  #define GL_CURRENT_RASTER_INDEX 0x0B05
  #endif
  #ifndef GL_CURRENT_RASTER_NORMAL_SGIX
  #define GL_CURRENT_RASTER_NORMAL_SGIX 0x8406
  #endif
  #ifndef GL_CURRENT_RASTER_POSITION
  #define GL_CURRENT_RASTER_POSITION 0x0B07
  #endif
  #ifndef GL_CURRENT_RASTER_POSITION_VALID
  #define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
  #endif
  #ifndef GL_CURRENT_RASTER_SECONDARY_COLOR
  #define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F
  #endif
  #ifndef GL_CURRENT_RASTER_TEXTURE_COORDS
  #define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
  #endif
  #ifndef GL_CURRENT_SECONDARY_COLOR
  #define GL_CURRENT_SECONDARY_COLOR 0x8459
  #endif
  #ifndef GL_CURRENT_SECONDARY_COLOR_EXT
  #define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459
  #endif
  #ifndef GL_CURRENT_TANGENT_EXT
  #define GL_CURRENT_TANGENT_EXT 0x843B
  #endif
  #ifndef GL_CURRENT_TEXTURE_COORDS
  #define GL_CURRENT_TEXTURE_COORDS 0x0B03
  #endif
  #ifndef GL_CURRENT_TIME_NV
  #define GL_CURRENT_TIME_NV 0x8E28
  #endif
  #ifndef GL_CURRENT_VERTEX_ATTRIB
  #define GL_CURRENT_VERTEX_ATTRIB 0x8626
  #endif
  #ifndef GL_CURRENT_VERTEX_ATTRIB_ARB
  #define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626
  #endif
  #ifndef GL_CURRENT_VERTEX_EXT
  #define GL_CURRENT_VERTEX_EXT 0x87E2
  #endif
  #ifndef GL_CURRENT_VERTEX_WEIGHT_EXT
  #define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B
  #endif
  #ifndef GL_CURRENT_WEIGHT_ARB
  #define GL_CURRENT_WEIGHT_ARB 0x86A8
  #endif
  #ifndef GL_CW
  #define GL_CW 0x0900
  #endif
  #ifndef GL_DECAL
  #define GL_DECAL 0x2101
  #endif
  #ifndef GL_DECR
  #define GL_DECR 0x1E03
  #endif
  #ifndef GL_DECR_WRAP
  #define GL_DECR_WRAP 0x8508
  #endif
  #ifndef GL_DECR_WRAP_EXT
  #define GL_DECR_WRAP_EXT 0x8508
  #endif
  #ifndef GL_DEFORMATIONS_MASK_SGIX
  #define GL_DEFORMATIONS_MASK_SGIX 0x8196
  #endif
  #ifndef GL_DELETE_STATUS
  #define GL_DELETE_STATUS 0x8B80
  #endif
  #ifndef GL_DEPENDENT_AR_TEXTURE_2D_NV
  #define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9
  #endif
  #ifndef GL_DEPENDENT_GB_TEXTURE_2D_NV
  #define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA
  #endif
  #ifndef GL_DEPENDENT_HILO_TEXTURE_2D_NV
  #define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858
  #endif
  #ifndef GL_DEPENDENT_RGB_TEXTURE_3D_NV
  #define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859
  #endif
  #ifndef GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV
  #define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A
  #endif
  #ifndef GL_DEPTH
  #define GL_DEPTH 0x1801
  #endif
  #ifndef GL_DEPTH24_STENCIL8
  #define GL_DEPTH24_STENCIL8 0x88F0
  #endif
  #ifndef GL_DEPTH24_STENCIL8_EXT
  #define GL_DEPTH24_STENCIL8_EXT 0x88F0
  #endif
  #ifndef GL_DEPTH32F_STENCIL8
  #define GL_DEPTH32F_STENCIL8 0x8CAD
  #endif
  #ifndef GL_DEPTH32F_STENCIL8_NV
  #define GL_DEPTH32F_STENCIL8_NV 0x8DAC
  #endif
  #ifndef GL_DEPTH_ATTACHMENT
  #define GL_DEPTH_ATTACHMENT 0x8D00
  #endif
  #ifndef GL_DEPTH_ATTACHMENT_EXT
  #define GL_DEPTH_ATTACHMENT_EXT 0x8D00
  #endif
  #ifndef GL_DEPTH_BIAS
  #define GL_DEPTH_BIAS 0x0D1F
  #endif
  #ifndef GL_DEPTH_BITS
  #define GL_DEPTH_BITS 0x0D56
  #endif
  #ifndef GL_DEPTH_BOUNDS_EXT
  #define GL_DEPTH_BOUNDS_EXT 0x8891
  #endif
  #ifndef GL_DEPTH_BOUNDS_TEST_EXT
  #define GL_DEPTH_BOUNDS_TEST_EXT 0x8890
  #endif
  #ifndef GL_DEPTH_BUFFER
  #define GL_DEPTH_BUFFER 0x8223
  #endif
  #ifndef GL_DEPTH_BUFFER_BIT
  #define GL_DEPTH_BUFFER_BIT 0x00000100
  #endif
  #ifndef GL_DEPTH_BUFFER_FLOAT_MODE_NV
  #define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF
  #endif
  #ifndef GL_DEPTH_CLAMP_NV
  #define GL_DEPTH_CLAMP_NV 0x864F
  #endif
  #ifndef GL_DEPTH_CLEAR_VALUE
  #define GL_DEPTH_CLEAR_VALUE 0x0B73
  #endif
  #ifndef GL_DEPTH_COMPONENT
  #define GL_DEPTH_COMPONENT 0x1902
  #endif
  #ifndef GL_DEPTH_COMPONENT16
  #define GL_DEPTH_COMPONENT16 0x81A5
  #endif
  #ifndef GL_DEPTH_COMPONENT16_ARB
  #define GL_DEPTH_COMPONENT16_ARB 0x81A5
  #endif
  #ifndef GL_DEPTH_COMPONENT16_SGIX
  #define GL_DEPTH_COMPONENT16_SGIX 0x81A5
  #endif
  #ifndef GL_DEPTH_COMPONENT24
  #define GL_DEPTH_COMPONENT24 0x81A6
  #endif
  #ifndef GL_DEPTH_COMPONENT24_ARB
  #define GL_DEPTH_COMPONENT24_ARB 0x81A6
  #endif
  #ifndef GL_DEPTH_COMPONENT24_SGIX
  #define GL_DEPTH_COMPONENT24_SGIX 0x81A6
  #endif
  #ifndef GL_DEPTH_COMPONENT32
  #define GL_DEPTH_COMPONENT32 0x81A7
  #endif
  #ifndef GL_DEPTH_COMPONENT32F
  #define GL_DEPTH_COMPONENT32F 0x8CAC
  #endif
  #ifndef GL_DEPTH_COMPONENT32F_NV
  #define GL_DEPTH_COMPONENT32F_NV 0x8DAB
  #endif
  #ifndef GL_DEPTH_COMPONENT32_ARB
  #define GL_DEPTH_COMPONENT32_ARB 0x81A7
  #endif
  #ifndef GL_DEPTH_COMPONENT32_SGIX
  #define GL_DEPTH_COMPONENT32_SGIX 0x81A7
  #endif
  #ifndef GL_DEPTH_FUNC
  #define GL_DEPTH_FUNC 0x0B74
  #endif
  #ifndef GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX
  #define GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX 0x8311
  #endif
  #ifndef GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX
  #define GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX 0x8312
  #endif
  #ifndef GL_DEPTH_PASS_INSTRUMENT_SGIX
  #define GL_DEPTH_PASS_INSTRUMENT_SGIX 0x8310
  #endif
  #ifndef GL_DEPTH_RANGE
  #define GL_DEPTH_RANGE 0x0B70
  #endif
  #ifndef GL_DEPTH_SCALE
  #define GL_DEPTH_SCALE 0x0D1E
  #endif
  #ifndef GL_DEPTH_STENCIL
  #define GL_DEPTH_STENCIL 0x84F9
  #endif
  #ifndef GL_DEPTH_STENCIL_ATTACHMENT
  #define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
  #endif
  #ifndef GL_DEPTH_STENCIL_EXT
  #define GL_DEPTH_STENCIL_EXT 0x84F9
  #endif
  #ifndef GL_DEPTH_STENCIL_NV
  #define GL_DEPTH_STENCIL_NV 0x84F9
  #endif
  #ifndef GL_DEPTH_STENCIL_TO_BGRA_NV
  #define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F
  #endif
  #ifndef GL_DEPTH_STENCIL_TO_RGBA_NV
  #define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E
  #endif
  #ifndef GL_DEPTH_TEST
  #define GL_DEPTH_TEST 0x0B71
  #endif
  #ifndef GL_DEPTH_TEXTURE_MODE
  #define GL_DEPTH_TEXTURE_MODE 0x884B
  #endif
  #ifndef GL_DEPTH_TEXTURE_MODE_ARB
  #define GL_DEPTH_TEXTURE_MODE_ARB 0x884B
  #endif
  #ifndef GL_DEPTH_WRITEMASK
  #define GL_DEPTH_WRITEMASK 0x0B72
  #endif
  #ifndef GL_DETAIL_TEXTURE_2D_BINDING_SGIS
  #define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096
  #endif
  #ifndef GL_DETAIL_TEXTURE_2D_SGIS
  #define GL_DETAIL_TEXTURE_2D_SGIS 0x8095
  #endif
  #ifndef GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS
  #define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C
  #endif
  #ifndef GL_DETAIL_TEXTURE_LEVEL_SGIS
  #define GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809A
  #endif
  #ifndef GL_DETAIL_TEXTURE_MODE_SGIS
  #define GL_DETAIL_TEXTURE_MODE_SGIS 0x809B
  #endif
  #ifndef GL_DIFFUSE
  #define GL_DIFFUSE 0x1201
  #endif
  #ifndef GL_DISCARD_ATI
  #define GL_DISCARD_ATI 0x8763
  #endif
  #ifndef GL_DISCARD_NV
  #define GL_DISCARD_NV 0x8530
  #endif
  #ifndef GL_DISTANCE_ATTENUATION_EXT
  #define GL_DISTANCE_ATTENUATION_EXT 0x8129
  #endif
  #ifndef GL_DISTANCE_ATTENUATION_SGIS
  #define GL_DISTANCE_ATTENUATION_SGIS 0x8129
  #endif
  #ifndef GL_DITHER
  #define GL_DITHER 0x0BD0
  #endif
  #ifndef GL_DOMAIN
  #define GL_DOMAIN 0x0A02
  #endif
  #ifndef GL_DONT_CARE
  #define GL_DONT_CARE 0x1100
  #endif
  #ifndef GL_DOT2_ADD_ATI
  #define GL_DOT2_ADD_ATI 0x896C
  #endif
  #ifndef GL_DOT3_ATI
  #define GL_DOT3_ATI 0x8966
  #endif
  #ifndef GL_DOT3_RGB
  #define GL_DOT3_RGB 0x86AE
  #endif
  #ifndef GL_DOT3_RGBA
  #define GL_DOT3_RGBA 0x86AF
  #endif
  #ifndef GL_DOT3_RGBA_ARB
  #define GL_DOT3_RGBA_ARB 0x86AF
  #endif
  #ifndef GL_DOT3_RGBA_EXT
  #define GL_DOT3_RGBA_EXT 0x8741
  #endif
  #ifndef GL_DOT3_RGB_ARB
  #define GL_DOT3_RGB_ARB 0x86AE
  #endif
  #ifndef GL_DOT3_RGB_EXT
  #define GL_DOT3_RGB_EXT 0x8740
  #endif
  #ifndef GL_DOT4_ATI
  #define GL_DOT4_ATI 0x8967
  #endif
  #ifndef GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV
  #define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D
  #endif
  #ifndef GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV
  #define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3
  #endif
  #ifndef GL_DOT_PRODUCT_DEPTH_REPLACE_NV
  #define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED
  #endif
  #ifndef GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV
  #define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1
  #endif
  #ifndef GL_DOT_PRODUCT_NV
  #define GL_DOT_PRODUCT_NV 0x86EC
  #endif
  #ifndef GL_DOT_PRODUCT_PASS_THROUGH_NV
  #define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B
  #endif
  #ifndef GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV
  #define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2
  #endif
  #ifndef GL_DOT_PRODUCT_TEXTURE_1D_NV
  #define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C
  #endif
  #ifndef GL_DOT_PRODUCT_TEXTURE_2D_NV
  #define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE
  #endif
  #ifndef GL_DOT_PRODUCT_TEXTURE_3D_NV
  #define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF
  #endif
  #ifndef GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV
  #define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0
  #endif
  #ifndef GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV
  #define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E
  #endif
  #ifndef GL_DOUBLE
  #define GL_DOUBLE 0x140A
  #endif
  #ifndef GL_DOUBLEBUFFER
  #define GL_DOUBLEBUFFER 0x0C32
  #endif
  #ifndef GL_DOUBLE_EXT
  #define GL_DOUBLE_EXT 0x140A
  #endif
  #ifndef GL_DRAW_BUFFER
  #define GL_DRAW_BUFFER 0x0C01
  #endif
  #ifndef GL_DRAW_BUFFER0
  #define GL_DRAW_BUFFER0 0x8825
  #endif
  #ifndef GL_DRAW_BUFFER0_ARB
  #define GL_DRAW_BUFFER0_ARB 0x8825
  #endif
  #ifndef GL_DRAW_BUFFER0_ATI
  #define GL_DRAW_BUFFER0_ATI 0x8825
  #endif
  #ifndef GL_DRAW_BUFFER1
  #define GL_DRAW_BUFFER1 0x8826
  #endif
  #ifndef GL_DRAW_BUFFER10
  #define GL_DRAW_BUFFER10 0x882F
  #endif
  #ifndef GL_DRAW_BUFFER10_ARB
  #define GL_DRAW_BUFFER10_ARB 0x882F
  #endif
  #ifndef GL_DRAW_BUFFER10_ATI
  #define GL_DRAW_BUFFER10_ATI 0x882F
  #endif
  #ifndef GL_DRAW_BUFFER11
  #define GL_DRAW_BUFFER11 0x8830
  #endif
  #ifndef GL_DRAW_BUFFER11_ARB
  #define GL_DRAW_BUFFER11_ARB 0x8830
  #endif
  #ifndef GL_DRAW_BUFFER11_ATI
  #define GL_DRAW_BUFFER11_ATI 0x8830
  #endif
  #ifndef GL_DRAW_BUFFER12
  #define GL_DRAW_BUFFER12 0x8831
  #endif
  #ifndef GL_DRAW_BUFFER12_ARB
  #define GL_DRAW_BUFFER12_ARB 0x8831
  #endif
  #ifndef GL_DRAW_BUFFER12_ATI
  #define GL_DRAW_BUFFER12_ATI 0x8831
  #endif
  #ifndef GL_DRAW_BUFFER13
  #define GL_DRAW_BUFFER13 0x8832
  #endif
  #ifndef GL_DRAW_BUFFER13_ARB
  #define GL_DRAW_BUFFER13_ARB 0x8832
  #endif
  #ifndef GL_DRAW_BUFFER13_ATI
  #define GL_DRAW_BUFFER13_ATI 0x8832
  #endif
  #ifndef GL_DRAW_BUFFER14
  #define GL_DRAW_BUFFER14 0x8833
  #endif
  #ifndef GL_DRAW_BUFFER14_ARB
  #define GL_DRAW_BUFFER14_ARB 0x8833
  #endif
  #ifndef GL_DRAW_BUFFER14_ATI
  #define GL_DRAW_BUFFER14_ATI 0x8833
  #endif
  #ifndef GL_DRAW_BUFFER15
  #define GL_DRAW_BUFFER15 0x8834
  #endif
  #ifndef GL_DRAW_BUFFER15_ARB
  #define GL_DRAW_BUFFER15_ARB 0x8834
  #endif
  #ifndef GL_DRAW_BUFFER15_ATI
  #define GL_DRAW_BUFFER15_ATI 0x8834
  #endif
  #ifndef GL_DRAW_BUFFER1_ARB
  #define GL_DRAW_BUFFER1_ARB 0x8826
  #endif
  #ifndef GL_DRAW_BUFFER1_ATI
  #define GL_DRAW_BUFFER1_ATI 0x8826
  #endif
  #ifndef GL_DRAW_BUFFER2
  #define GL_DRAW_BUFFER2 0x8827
  #endif
  #ifndef GL_DRAW_BUFFER2_ARB
  #define GL_DRAW_BUFFER2_ARB 0x8827
  #endif
  #ifndef GL_DRAW_BUFFER2_ATI
  #define GL_DRAW_BUFFER2_ATI 0x8827
  #endif
  #ifndef GL_DRAW_BUFFER3
  #define GL_DRAW_BUFFER3 0x8828
  #endif
  #ifndef GL_DRAW_BUFFER3_ARB
  #define GL_DRAW_BUFFER3_ARB 0x8828
  #endif
  #ifndef GL_DRAW_BUFFER3_ATI
  #define GL_DRAW_BUFFER3_ATI 0x8828
  #endif
  #ifndef GL_DRAW_BUFFER4
  #define GL_DRAW_BUFFER4 0x8829
  #endif
  #ifndef GL_DRAW_BUFFER4_ARB
  #define GL_DRAW_BUFFER4_ARB 0x8829
  #endif
  #ifndef GL_DRAW_BUFFER4_ATI
  #define GL_DRAW_BUFFER4_ATI 0x8829
  #endif
  #ifndef GL_DRAW_BUFFER5
  #define GL_DRAW_BUFFER5 0x882A
  #endif
  #ifndef GL_DRAW_BUFFER5_ARB
  #define GL_DRAW_BUFFER5_ARB 0x882A
  #endif
  #ifndef GL_DRAW_BUFFER5_ATI
  #define GL_DRAW_BUFFER5_ATI 0x882A
  #endif
  #ifndef GL_DRAW_BUFFER6
  #define GL_DRAW_BUFFER6 0x882B
  #endif
  #ifndef GL_DRAW_BUFFER6_ARB
  #define GL_DRAW_BUFFER6_ARB 0x882B
  #endif
  #ifndef GL_DRAW_BUFFER6_ATI
  #define GL_DRAW_BUFFER6_ATI 0x882B
  #endif
  #ifndef GL_DRAW_BUFFER7
  #define GL_DRAW_BUFFER7 0x882C
  #endif
  #ifndef GL_DRAW_BUFFER7_ARB
  #define GL_DRAW_BUFFER7_ARB 0x882C
  #endif
  #ifndef GL_DRAW_BUFFER7_ATI
  #define GL_DRAW_BUFFER7_ATI 0x882C
  #endif
  #ifndef GL_DRAW_BUFFER8
  #define GL_DRAW_BUFFER8 0x882D
  #endif
  #ifndef GL_DRAW_BUFFER8_ARB
  #define GL_DRAW_BUFFER8_ARB 0x882D
  #endif
  #ifndef GL_DRAW_BUFFER8_ATI
  #define GL_DRAW_BUFFER8_ATI 0x882D
  #endif
  #ifndef GL_DRAW_BUFFER9
  #define GL_DRAW_BUFFER9 0x882E
  #endif
  #ifndef GL_DRAW_BUFFER9_ARB
  #define GL_DRAW_BUFFER9_ARB 0x882E
  #endif
  #ifndef GL_DRAW_BUFFER9_ATI
  #define GL_DRAW_BUFFER9_ATI 0x882E
  #endif
  #ifndef GL_DRAW_FRAMEBUFFER
  #define GL_DRAW_FRAMEBUFFER 0x8CA9
  #endif
  #ifndef GL_DRAW_FRAMEBUFFER_BINDING
  #define GL_DRAW_FRAMEBUFFER_BINDING GL_FRAMEBUFFER_BINDING
  #endif
  #ifndef GL_DRAW_FRAMEBUFFER_BINDING_EXT
  #define GL_DRAW_FRAMEBUFFER_BINDING_EXT GL_FRAMEBUFFER_BINDING_EXT
  #endif
  #ifndef GL_DRAW_FRAMEBUFFER_EXT
  #define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9
  #endif
  #ifndef GL_DRAW_PIXELS_APPLE
  #define GL_DRAW_PIXELS_APPLE 0x8A0A
  #endif
  #ifndef GL_DRAW_PIXEL_TOKEN
  #define GL_DRAW_PIXEL_TOKEN 0x0705
  #endif
  #ifndef GL_DSDT8_MAG8_INTENSITY8_NV
  #define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B
  #endif
  #ifndef GL_DSDT8_MAG8_NV
  #define GL_DSDT8_MAG8_NV 0x870A
  #endif
  #ifndef GL_DSDT8_NV
  #define GL_DSDT8_NV 0x8709
  #endif
  #ifndef GL_DSDT_MAG_INTENSITY_NV
  #define GL_DSDT_MAG_INTENSITY_NV 0x86DC
  #endif
  #ifndef GL_DSDT_MAG_NV
  #define GL_DSDT_MAG_NV 0x86F6
  #endif
  #ifndef GL_DSDT_MAG_VIB_NV
  #define GL_DSDT_MAG_VIB_NV 0x86F7
  #endif
  #ifndef GL_DSDT_NV
  #define GL_DSDT_NV 0x86F5
  #endif
  #ifndef GL_DST_ALPHA
  #define GL_DST_ALPHA 0x0304
  #endif
  #ifndef GL_DST_COLOR
  #define GL_DST_COLOR 0x0306
  #endif
  #ifndef GL_DS_BIAS_NV
  #define GL_DS_BIAS_NV 0x8716
  #endif
  #ifndef GL_DS_SCALE_NV
  #define GL_DS_SCALE_NV 0x8710
  #endif
  #ifndef GL_DT_BIAS_NV
  #define GL_DT_BIAS_NV 0x8717
  #endif
  #ifndef GL_DT_SCALE_NV
  #define GL_DT_SCALE_NV 0x8711
  #endif
  #ifndef GL_DU8DV8_ATI
  #define GL_DU8DV8_ATI 0x877A
  #endif
  #ifndef GL_DUAL_ALPHA12_SGIS
  #define GL_DUAL_ALPHA12_SGIS 0x8112
  #endif
  #ifndef GL_DUAL_ALPHA16_SGIS
  #define GL_DUAL_ALPHA16_SGIS 0x8113
  #endif
  #ifndef GL_DUAL_ALPHA4_SGIS
  #define GL_DUAL_ALPHA4_SGIS 0x8110
  #endif
  #ifndef GL_DUAL_ALPHA8_SGIS
  #define GL_DUAL_ALPHA8_SGIS 0x8111
  #endif
  #ifndef GL_DUAL_INTENSITY12_SGIS
  #define GL_DUAL_INTENSITY12_SGIS 0x811A
  #endif
  #ifndef GL_DUAL_INTENSITY16_SGIS
  #define GL_DUAL_INTENSITY16_SGIS 0x811B
  #endif
  #ifndef GL_DUAL_INTENSITY4_SGIS
  #define GL_DUAL_INTENSITY4_SGIS 0x8118
  #endif
  #ifndef GL_DUAL_INTENSITY8_SGIS
  #define GL_DUAL_INTENSITY8_SGIS 0x8119
  #endif
  #ifndef GL_DUAL_LUMINANCE12_SGIS
  #define GL_DUAL_LUMINANCE12_SGIS 0x8116
  #endif
  #ifndef GL_DUAL_LUMINANCE16_SGIS
  #define GL_DUAL_LUMINANCE16_SGIS 0x8117
  #endif
  #ifndef GL_DUAL_LUMINANCE4_SGIS
  #define GL_DUAL_LUMINANCE4_SGIS 0x8114
  #endif
  #ifndef GL_DUAL_LUMINANCE8_SGIS
  #define GL_DUAL_LUMINANCE8_SGIS 0x8115
  #endif
  #ifndef GL_DUAL_LUMINANCE_ALPHA4_SGIS
  #define GL_DUAL_LUMINANCE_ALPHA4_SGIS 0x811C
  #endif
  #ifndef GL_DUAL_LUMINANCE_ALPHA8_SGIS
  #define GL_DUAL_LUMINANCE_ALPHA8_SGIS 0x811D
  #endif
  #ifndef GL_DUAL_TEXTURE_SELECT_SGIS
  #define GL_DUAL_TEXTURE_SELECT_SGIS 0x8124
  #endif
  #ifndef GL_DUDV_ATI
  #define GL_DUDV_ATI 0x8779
  #endif
  #ifndef GL_DYNAMIC_ATI
  #define GL_DYNAMIC_ATI 0x8761
  #endif
  #ifndef GL_DYNAMIC_COPY
  #define GL_DYNAMIC_COPY 0x88EA
  #endif
  #ifndef GL_DYNAMIC_COPY_ARB
  #define GL_DYNAMIC_COPY_ARB 0x88EA
  #endif
  #ifndef GL_DYNAMIC_DRAW
  #define GL_DYNAMIC_DRAW 0x88E8
  #endif
  #ifndef GL_DYNAMIC_DRAW_ARB
  #define GL_DYNAMIC_DRAW_ARB 0x88E8
  #endif
  #ifndef GL_DYNAMIC_READ
  #define GL_DYNAMIC_READ 0x88E9
  #endif
  #ifndef GL_DYNAMIC_READ_ARB
  #define GL_DYNAMIC_READ_ARB 0x88E9
  #endif
  #ifndef GL_EDGEFLAG_BIT_PGI
  #define GL_EDGEFLAG_BIT_PGI 0x00040000
  #endif
  #ifndef GL_EDGE_FLAG
  #define GL_EDGE_FLAG 0x0B43
  #endif
  #ifndef GL_EDGE_FLAG_ARRAY
  #define GL_EDGE_FLAG_ARRAY 0x8079
  #endif
  #ifndef GL_EDGE_FLAG_ARRAY_BUFFER_BINDING
  #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B
  #endif
  #ifndef GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB
  #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B
  #endif
  #ifndef GL_EDGE_FLAG_ARRAY_COUNT_EXT
  #define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D
  #endif
  #ifndef GL_EDGE_FLAG_ARRAY_EXT
  #define GL_EDGE_FLAG_ARRAY_EXT 0x8079
  #endif
  #ifndef GL_EDGE_FLAG_ARRAY_LIST_IBM
  #define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075
  #endif
  #ifndef GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM
  #define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085
  #endif
  #ifndef GL_EDGE_FLAG_ARRAY_POINTER
  #define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
  #endif
  #ifndef GL_EDGE_FLAG_ARRAY_POINTER_EXT
  #define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093
  #endif
  #ifndef GL_EDGE_FLAG_ARRAY_STRIDE
  #define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
  #endif
  #ifndef GL_EDGE_FLAG_ARRAY_STRIDE_EXT
  #define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C
  #endif
  #ifndef GL_EIGHTH_BIT_ATI
  #define GL_EIGHTH_BIT_ATI 0x00000020
  #endif
  #ifndef GL_ELEMENT_ARRAY_APPLE
  #define GL_ELEMENT_ARRAY_APPLE 0x8768
  #endif
  #ifndef GL_ELEMENT_ARRAY_ATI
  #define GL_ELEMENT_ARRAY_ATI 0x8768
  #endif
  #ifndef GL_ELEMENT_ARRAY_BUFFER
  #define GL_ELEMENT_ARRAY_BUFFER 0x8893
  #endif
  #ifndef GL_ELEMENT_ARRAY_BUFFER_ARB
  #define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893
  #endif
  #ifndef GL_ELEMENT_ARRAY_BUFFER_BINDING
  #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
  #endif
  #ifndef GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB
  #define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895
  #endif
  #ifndef GL_ELEMENT_ARRAY_POINTER_APPLE
  #define GL_ELEMENT_ARRAY_POINTER_APPLE 0x876A
  #endif
  #ifndef GL_ELEMENT_ARRAY_POINTER_ATI
  #define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A
  #endif
  #ifndef GL_ELEMENT_ARRAY_TYPE_APPLE
  #define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8769
  #endif
  #ifndef GL_ELEMENT_ARRAY_TYPE_ATI
  #define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769
  #endif
  #ifndef GL_EMBOSS_CONSTANT_NV
  #define GL_EMBOSS_CONSTANT_NV 0x855E
  #endif
  #ifndef GL_EMBOSS_LIGHT_NV
  #define GL_EMBOSS_LIGHT_NV 0x855D
  #endif
  #ifndef GL_EMBOSS_MAP_NV
  #define GL_EMBOSS_MAP_NV 0x855F
  #endif
  #ifndef GL_EMISSION
  #define GL_EMISSION 0x1600
  #endif
  #ifndef GL_ENABLE_BIT
  #define GL_ENABLE_BIT 0x00002000
  #endif
  #ifndef GL_EQUAL
  #define GL_EQUAL 0x0202
  #endif
  #ifndef GL_EQUIV
  #define GL_EQUIV 0x1509
  #endif
  #ifndef GL_EVAL_2D_NV
  #define GL_EVAL_2D_NV 0x86C0
  #endif
  #ifndef GL_EVAL_BIT
  #define GL_EVAL_BIT 0x00010000
  #endif
  #ifndef GL_EVAL_FRACTIONAL_TESSELLATION_NV
  #define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5
  #endif
  #ifndef GL_EVAL_TRIANGULAR_2D_NV
  #define GL_EVAL_TRIANGULAR_2D_NV 0x86C1
  #endif
  #ifndef GL_EVAL_VERTEX_ATTRIB0_NV
  #define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6
  #endif
  #ifndef GL_EVAL_VERTEX_ATTRIB10_NV
  #define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0
  #endif
  #ifndef GL_EVAL_VERTEX_ATTRIB11_NV
  #define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1
  #endif
  #ifndef GL_EVAL_VERTEX_ATTRIB12_NV
  #define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2
  #endif
  #ifndef GL_EVAL_VERTEX_ATTRIB13_NV
  #define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3
  #endif
  #ifndef GL_EVAL_VERTEX_ATTRIB14_NV
  #define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4
  #endif
  #ifndef GL_EVAL_VERTEX_ATTRIB15_NV
  #define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5
  #endif
  #ifndef GL_EVAL_VERTEX_ATTRIB1_NV
  #define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7
  #endif
  #ifndef GL_EVAL_VERTEX_ATTRIB2_NV
  #define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8
  #endif
  #ifndef GL_EVAL_VERTEX_ATTRIB3_NV
  #define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9
  #endif
  #ifndef GL_EVAL_VERTEX_ATTRIB4_NV
  #define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA
  #endif
  #ifndef GL_EVAL_VERTEX_ATTRIB5_NV
  #define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB
  #endif
  #ifndef GL_EVAL_VERTEX_ATTRIB6_NV
  #define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC
  #endif
  #ifndef GL_EVAL_VERTEX_ATTRIB7_NV
  #define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD
  #endif
  #ifndef GL_EVAL_VERTEX_ATTRIB8_NV
  #define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE
  #endif
  #ifndef GL_EVAL_VERTEX_ATTRIB9_NV
  #define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF
  #endif
  #ifndef GL_EXP
  #define GL_EXP 0x0800
  #endif
  #ifndef GL_EXP2
  #define GL_EXP2 0x0801
  #endif
  #ifndef GL_EXPAND_NEGATE_NV
  #define GL_EXPAND_NEGATE_NV 0x8539
  #endif
  #ifndef GL_EXPAND_NORMAL_NV
  #define GL_EXPAND_NORMAL_NV 0x8538
  #endif
  #ifndef GL_EXTENSIONS
  #define GL_EXTENSIONS 0x1F03
  #endif
  #ifndef GL_EXT_abgr
  #define GL_EXT_abgr 1
  #endif
  #ifndef GL_EXT_blend_color
  #define GL_EXT_blend_color 1
  #endif
  #ifndef GL_EXT_blend_logic_op
  #define GL_EXT_blend_logic_op 1
  #endif
  #ifndef GL_EXT_blend_minmax
  #define GL_EXT_blend_minmax 1
  #endif
  #ifndef GL_EXT_blend_subtract
  #define GL_EXT_blend_subtract 1
  #endif
  #ifndef GL_EXT_cmyka
  #define GL_EXT_cmyka 1
  #endif
  #ifndef GL_EXT_convolution
  #define GL_EXT_convolution 1
  #endif
  #ifndef GL_EXT_copy_texture
  #define GL_EXT_copy_texture 1
  #endif
  #ifndef GL_EXT_histogram
  #define GL_EXT_histogram 1
  #endif
  #ifndef GL_EXT_packed_pixels
  #define GL_EXT_packed_pixels 1
  #endif
  #ifndef GL_EXT_point_parameters
  #define GL_EXT_point_parameters 1
  #endif
  #ifndef GL_EXT_polygon_offset
  #define GL_EXT_polygon_offset 1
  #endif
  #ifndef GL_EXT_rescale_normal
  #define GL_EXT_rescale_normal 1
  #endif
  #ifndef GL_EXT_shared_texture_palette
  #define GL_EXT_shared_texture_palette 1
  #endif
  #ifndef GL_EXT_subtexture
  #define GL_EXT_subtexture 1
  #endif
  #ifndef GL_EXT_texture
  #define GL_EXT_texture 1
  #endif
  #ifndef GL_EXT_texture3D
  #define GL_EXT_texture3D 1
  #endif
  #ifndef GL_EXT_texture_object
  #define GL_EXT_texture_object 1
  #endif
  #ifndef GL_EXT_vertex_array
  #define GL_EXT_vertex_array 1
  #endif
  #ifndef GL_EYE_DISTANCE_TO_LINE_SGIS
  #define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2
  #endif
  #ifndef GL_EYE_DISTANCE_TO_POINT_SGIS
  #define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0
  #endif
  #ifndef GL_EYE_LINEAR
  #define GL_EYE_LINEAR 0x2400
  #endif
  #ifndef GL_EYE_LINE_SGIS
  #define GL_EYE_LINE_SGIS 0x81F6
  #endif
  #ifndef GL_EYE_PLANE
  #define GL_EYE_PLANE 0x2502
  #endif
  #ifndef GL_EYE_PLANE_ABSOLUTE_NV
  #define GL_EYE_PLANE_ABSOLUTE_NV 0x855C
  #endif
  #ifndef GL_EYE_POINT_SGIS
  #define GL_EYE_POINT_SGIS 0x81F4
  #endif
  #ifndef GL_EYE_RADIAL_NV
  #define GL_EYE_RADIAL_NV 0x855B
  #endif
  #ifndef GL_E_TIMES_F_NV
  #define GL_E_TIMES_F_NV 0x8531
  #endif
  #ifndef GL_FASTEST
  #define GL_FASTEST 0x1101
  #endif
  #ifndef GL_FEEDBACK
  #define GL_FEEDBACK 0x1C01
  #endif
  #ifndef GL_FEEDBACK_BUFFER_POINTER
  #define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
  #endif
  #ifndef GL_FEEDBACK_BUFFER_SIZE
  #define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
  #endif
  #ifndef GL_FEEDBACK_BUFFER_TYPE
  #define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
  #endif
  #ifndef GL_FENCE_APPLE
  #define GL_FENCE_APPLE 0x8A0B
  #endif
  #ifndef GL_FENCE_CONDITION_NV
  #define GL_FENCE_CONDITION_NV 0x84F4
  #endif
  #ifndef GL_FENCE_STATUS_NV
  #define GL_FENCE_STATUS_NV 0x84F3
  #endif
  #ifndef GL_FIELDS_NV
  #define GL_FIELDS_NV 0x8E27
  #endif
  #ifndef GL_FILL
  #define GL_FILL 0x1B02
  #endif
  #ifndef GL_FILTER4_SGIS
  #define GL_FILTER4_SGIS 0x8146
  #endif
  #ifndef GL_FIXED_ONLY
  #define GL_FIXED_ONLY 0x891D
  #endif
  #ifndef GL_FIXED_ONLY_ARB
  #define GL_FIXED_ONLY_ARB 0x891D
  #endif
  #ifndef GL_FLAT
  #define GL_FLAT 0x1D00
  #endif
  #ifndef GL_FLOAT
  #define GL_FLOAT 0x1406
  #endif
  #ifndef GL_FLOAT_32_UNSIGNED_INT_24_8_REV
  #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
  #endif
  #ifndef GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV
  #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD
  #endif
  #ifndef GL_FLOAT_CLEAR_COLOR_VALUE_NV
  #define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D
  #endif
  #ifndef GL_FLOAT_MAT2
  #define GL_FLOAT_MAT2 0x8B5A
  #endif
  #ifndef GL_FLOAT_MAT2_ARB
  #define GL_FLOAT_MAT2_ARB 0x8B5A
  #endif
  #ifndef GL_FLOAT_MAT2x3
  #define GL_FLOAT_MAT2x3 0x8B65
  #endif
  #ifndef GL_FLOAT_MAT2x4
  #define GL_FLOAT_MAT2x4 0x8B66
  #endif
  #ifndef GL_FLOAT_MAT3
  #define GL_FLOAT_MAT3 0x8B5B
  #endif
  #ifndef GL_FLOAT_MAT3_ARB
  #define GL_FLOAT_MAT3_ARB 0x8B5B
  #endif
  #ifndef GL_FLOAT_MAT3x2
  #define GL_FLOAT_MAT3x2 0x8B67
  #endif
  #ifndef GL_FLOAT_MAT3x4
  #define GL_FLOAT_MAT3x4 0x8B68
  #endif
  #ifndef GL_FLOAT_MAT4
  #define GL_FLOAT_MAT4 0x8B5C
  #endif
  #ifndef GL_FLOAT_MAT4_ARB
  #define GL_FLOAT_MAT4_ARB 0x8B5C
  #endif
  #ifndef GL_FLOAT_MAT4x2
  #define GL_FLOAT_MAT4x2 0x8B69
  #endif
  #ifndef GL_FLOAT_MAT4x3
  #define GL_FLOAT_MAT4x3 0x8B6A
  #endif
  #ifndef GL_FLOAT_R16_NV
  #define GL_FLOAT_R16_NV 0x8884
  #endif
  #ifndef GL_FLOAT_R32_NV
  #define GL_FLOAT_R32_NV 0x8885
  #endif
  #ifndef GL_FLOAT_RG16_NV
  #define GL_FLOAT_RG16_NV 0x8886
  #endif
  #ifndef GL_FLOAT_RG32_NV
  #define GL_FLOAT_RG32_NV 0x8887
  #endif
  #ifndef GL_FLOAT_RGB16_NV
  #define GL_FLOAT_RGB16_NV 0x8888
  #endif
  #ifndef GL_FLOAT_RGB32_NV
  #define GL_FLOAT_RGB32_NV 0x8889
  #endif
  #ifndef GL_FLOAT_RGBA16_NV
  #define GL_FLOAT_RGBA16_NV 0x888A
  #endif
  #ifndef GL_FLOAT_RGBA32_NV
  #define GL_FLOAT_RGBA32_NV 0x888B
  #endif
  #ifndef GL_FLOAT_RGBA_MODE_NV
  #define GL_FLOAT_RGBA_MODE_NV 0x888E
  #endif
  #ifndef GL_FLOAT_RGBA_NV
  #define GL_FLOAT_RGBA_NV 0x8883
  #endif
  #ifndef GL_FLOAT_RGB_NV
  #define GL_FLOAT_RGB_NV 0x8882
  #endif
  #ifndef GL_FLOAT_RG_NV
  #define GL_FLOAT_RG_NV 0x8881
  #endif
  #ifndef GL_FLOAT_R_NV
  #define GL_FLOAT_R_NV 0x8880
  #endif
  #ifndef GL_FLOAT_VEC2
  #define GL_FLOAT_VEC2 0x8B50
  #endif
  #ifndef GL_FLOAT_VEC2_ARB
  #define GL_FLOAT_VEC2_ARB 0x8B50
  #endif
  #ifndef GL_FLOAT_VEC3
  #define GL_FLOAT_VEC3 0x8B51
  #endif
  #ifndef GL_FLOAT_VEC3_ARB
  #define GL_FLOAT_VEC3_ARB 0x8B51
  #endif
  #ifndef GL_FLOAT_VEC4
  #define GL_FLOAT_VEC4 0x8B52
  #endif
  #ifndef GL_FLOAT_VEC4_ARB
  #define GL_FLOAT_VEC4_ARB 0x8B52
  #endif
  #ifndef GL_FOG
  #define GL_FOG 0x0B60
  #endif
  #ifndef GL_FOG_BIT
  #define GL_FOG_BIT 0x00000080
  #endif
  #ifndef GL_FOG_COLOR
  #define GL_FOG_COLOR 0x0B66
  #endif
  #ifndef GL_FOG_COORD
  #define GL_FOG_COORD GL_FOG_COORDINATE
  #endif
  #ifndef GL_FOG_COORDINATE
  #define GL_FOG_COORDINATE 0x8451
  #endif
  #ifndef GL_FOG_COORDINATE_ARRAY
  #define GL_FOG_COORDINATE_ARRAY 0x8457
  #endif
  #ifndef GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING
  #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D
  #endif
  #ifndef GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB
  #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D
  #endif
  #ifndef GL_FOG_COORDINATE_ARRAY_EXT
  #define GL_FOG_COORDINATE_ARRAY_EXT 0x8457
  #endif
  #ifndef GL_FOG_COORDINATE_ARRAY_LIST_IBM
  #define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076
  #endif
  #ifndef GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM
  #define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086
  #endif
  #ifndef GL_FOG_COORDINATE_ARRAY_POINTER
  #define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456
  #endif
  #ifndef GL_FOG_COORDINATE_ARRAY_POINTER_EXT
  #define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456
  #endif
  #ifndef GL_FOG_COORDINATE_ARRAY_STRIDE
  #define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455
  #endif
  #ifndef GL_FOG_COORDINATE_ARRAY_STRIDE_EXT
  #define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455
  #endif
  #ifndef GL_FOG_COORDINATE_ARRAY_TYPE
  #define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454
  #endif
  #ifndef GL_FOG_COORDINATE_ARRAY_TYPE_EXT
  #define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454
  #endif
  #ifndef GL_FOG_COORDINATE_EXT
  #define GL_FOG_COORDINATE_EXT 0x8451
  #endif
  #ifndef GL_FOG_COORDINATE_SOURCE
  #define GL_FOG_COORDINATE_SOURCE 0x8450
  #endif
  #ifndef GL_FOG_COORDINATE_SOURCE_EXT
  #define GL_FOG_COORDINATE_SOURCE_EXT 0x8450
  #endif
  #ifndef GL_FOG_COORD_ARRAY
  #define GL_FOG_COORD_ARRAY GL_FOG_COORDINATE_ARRAY
  #endif
  #ifndef GL_FOG_COORD_ARRAY_BUFFER_BINDING
  #define GL_FOG_COORD_ARRAY_BUFFER_BINDING GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING
  #endif
  #ifndef GL_FOG_COORD_ARRAY_POINTER
  #define GL_FOG_COORD_ARRAY_POINTER GL_FOG_COORDINATE_ARRAY_POINTER
  #endif
  #ifndef GL_FOG_COORD_ARRAY_STRIDE
  #define GL_FOG_COORD_ARRAY_STRIDE GL_FOG_COORDINATE_ARRAY_STRIDE
  #endif
  #ifndef GL_FOG_COORD_ARRAY_TYPE
  #define GL_FOG_COORD_ARRAY_TYPE GL_FOG_COORDINATE_ARRAY_TYPE
  #endif
  #ifndef GL_FOG_COORD_SRC
  #define GL_FOG_COORD_SRC GL_FOG_COORDINATE_SOURCE
  #endif
  #ifndef GL_FOG_DENSITY
  #define GL_FOG_DENSITY 0x0B62
  #endif
  #ifndef GL_FOG_DISTANCE_MODE_NV
  #define GL_FOG_DISTANCE_MODE_NV 0x855A
  #endif
  #ifndef GL_FOG_END
  #define GL_FOG_END 0x0B64
  #endif
  #ifndef GL_FOG_FACTOR_TO_ALPHA_SGIX
  #define GL_FOG_FACTOR_TO_ALPHA_SGIX 0x836F
  #endif
  #ifndef GL_FOG_FUNC_POINTS_SGIS
  #define GL_FOG_FUNC_POINTS_SGIS 0x812B
  #endif
  #ifndef GL_FOG_FUNC_SGIS
  #define GL_FOG_FUNC_SGIS 0x812A
  #endif
  #ifndef GL_FOG_HINT
  #define GL_FOG_HINT 0x0C54
  #endif
  #ifndef GL_FOG_INDEX
  #define GL_FOG_INDEX 0x0B61
  #endif
  #ifndef GL_FOG_MODE
  #define GL_FOG_MODE 0x0B65
  #endif
  #ifndef GL_FOG_OFFSET_SGIX
  #define GL_FOG_OFFSET_SGIX 0x8198
  #endif
  #ifndef GL_FOG_OFFSET_VALUE_SGIX
  #define GL_FOG_OFFSET_VALUE_SGIX 0x8199
  #endif
  #ifndef GL_FOG_SCALE_SGIX
  #define GL_FOG_SCALE_SGIX 0x81FC
  #endif
  #ifndef GL_FOG_SCALE_VALUE_SGIX
  #define GL_FOG_SCALE_VALUE_SGIX 0x81FD
  #endif
  #ifndef GL_FOG_SPECULAR_TEXTURE_WIN
  #define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC
  #endif
  #ifndef GL_FOG_START
  #define GL_FOG_START 0x0B63
  #endif
  #ifndef GL_FORCE_BLUE_TO_ONE_NV
  #define GL_FORCE_BLUE_TO_ONE_NV 0x8860
  #endif
  #ifndef GL_FORMAT_SUBSAMPLE_244_244_OML
  #define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983
  #endif
  #ifndef GL_FORMAT_SUBSAMPLE_24_24_OML
  #define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982
  #endif
  #ifndef GL_FRAGMENT_COLOR_EXT
  #define GL_FRAGMENT_COLOR_EXT 0x834C
  #endif
  #ifndef GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX
  #define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402
  #endif
  #ifndef GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX
  #define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403
  #endif
  #ifndef GL_FRAGMENT_COLOR_MATERIAL_SGIX
  #define GL_FRAGMENT_COLOR_MATERIAL_SGIX 0x8401
  #endif
  #ifndef GL_FRAGMENT_DEPTH
  #define GL_FRAGMENT_DEPTH 0x8452
  #endif
  #ifndef GL_FRAGMENT_DEPTH_EXT
  #define GL_FRAGMENT_DEPTH_EXT 0x8452
  #endif
  #ifndef GL_FRAGMENT_LIGHT0_SGIX
  #define GL_FRAGMENT_LIGHT0_SGIX 0x840C
  #endif
  #ifndef GL_FRAGMENT_LIGHT1_SGIX
  #define GL_FRAGMENT_LIGHT1_SGIX 0x840D
  #endif
  #ifndef GL_FRAGMENT_LIGHT2_SGIX
  #define GL_FRAGMENT_LIGHT2_SGIX 0x840E
  #endif
  #ifndef GL_FRAGMENT_LIGHT3_SGIX
  #define GL_FRAGMENT_LIGHT3_SGIX 0x840F
  #endif
  #ifndef GL_FRAGMENT_LIGHT4_SGIX
  #define GL_FRAGMENT_LIGHT4_SGIX 0x8410
  #endif
  #ifndef GL_FRAGMENT_LIGHT5_SGIX
  #define GL_FRAGMENT_LIGHT5_SGIX 0x8411
  #endif
  #ifndef GL_FRAGMENT_LIGHT6_SGIX
  #define GL_FRAGMENT_LIGHT6_SGIX 0x8412
  #endif
  #ifndef GL_FRAGMENT_LIGHT7_SGIX
  #define GL_FRAGMENT_LIGHT7_SGIX 0x8413
  #endif
  #ifndef GL_FRAGMENT_LIGHTING_SGIX
  #define GL_FRAGMENT_LIGHTING_SGIX 0x8400
  #endif
  #ifndef GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX
  #define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A
  #endif
  #ifndef GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX
  #define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408
  #endif
  #ifndef GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX
  #define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B
  #endif
  #ifndef GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX
  #define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409
  #endif
  #ifndef GL_FRAGMENT_MATERIAL_EXT
  #define GL_FRAGMENT_MATERIAL_EXT 0x8349
  #endif
  #ifndef GL_FRAGMENT_NORMAL_EXT
  #define GL_FRAGMENT_NORMAL_EXT 0x834A
  #endif
  #ifndef GL_FRAGMENT_PROGRAM_ARB
  #define GL_FRAGMENT_PROGRAM_ARB 0x8804
  #endif
  #ifndef GL_FRAGMENT_PROGRAM_BINDING_NV
  #define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873
  #endif
  #ifndef GL_FRAGMENT_PROGRAM_NV
  #define GL_FRAGMENT_PROGRAM_NV 0x8870
  #endif
  #ifndef GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV
  #define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4
  #endif
  #ifndef GL_FRAGMENT_SHADER
  #define GL_FRAGMENT_SHADER 0x8B30
  #endif
  #ifndef GL_FRAGMENT_SHADER_ARB
  #define GL_FRAGMENT_SHADER_ARB 0x8B30
  #endif
  #ifndef GL_FRAGMENT_SHADER_ATI
  #define GL_FRAGMENT_SHADER_ATI 0x8920
  #endif
  #ifndef GL_FRAGMENT_SHADER_DERIVATIVE_HINT
  #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
  #endif
  #ifndef GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB
  #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B
  #endif
  #ifndef GL_FRAMEBUFFER
  #define GL_FRAMEBUFFER 0x8D40
  #endif
  #ifndef GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE
  #define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
  #endif
  #ifndef GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE
  #define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
  #endif
  #ifndef GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING
  #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
  #endif
  #ifndef GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE
  #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
  #endif
  #ifndef GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE
  #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
  #endif
  #ifndef GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE
  #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
  #endif
  #ifndef GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB
  #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7
  #endif
  #ifndef GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT
  #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7
  #endif
  #ifndef GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME
  #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
  #endif
  #ifndef GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT
  #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1
  #endif
  #ifndef GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE
  #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
  #endif
  #ifndef GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT
  #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0
  #endif
  #ifndef GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE
  #define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
  #endif
  #ifndef GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE
  #define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
  #endif
  #ifndef GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT
  #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4
  #endif
  #ifndef GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE
  #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
  #endif
  #ifndef GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT
  #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3
  #endif
  #ifndef GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER
  #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
  #endif
  #ifndef GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT
  #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4
  #endif
  #ifndef GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL
  #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
  #endif
  #ifndef GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT
  #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2
  #endif
  #ifndef GL_FRAMEBUFFER_BINDING
  #define GL_FRAMEBUFFER_BINDING 0x8CA6
  #endif
  #ifndef GL_FRAMEBUFFER_BINDING_EXT
  #define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6
  #endif
  #ifndef GL_FRAMEBUFFER_COMPLETE
  #define GL_FRAMEBUFFER_COMPLETE 0x8CD5
  #endif
  #ifndef GL_FRAMEBUFFER_COMPLETE_EXT
  #define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5
  #endif
  #ifndef GL_FRAMEBUFFER_DEFAULT
  #define GL_FRAMEBUFFER_DEFAULT 0x8218
  #endif
  #ifndef GL_FRAMEBUFFER_EXT
  #define GL_FRAMEBUFFER_EXT 0x8D40
  #endif
  #ifndef GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
  #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
  #endif
  #ifndef GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT
  #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6
  #endif
  #ifndef GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT
  #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9
  #endif
  #ifndef GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER
  #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
  #endif
  #ifndef GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT
  #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB
  #endif
  #ifndef GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT
  #define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA
  #endif
  #ifndef GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB
  #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9
  #endif
  #ifndef GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT
  #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9
  #endif
  #ifndef GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB
  #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8
  #endif
  #ifndef GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT
  #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8
  #endif
  #ifndef GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT
  #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
  #endif
  #ifndef GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT
  #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7
  #endif
  #ifndef GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE
  #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
  #endif
  #ifndef GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT
  #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56
  #endif
  #ifndef GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER
  #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
  #endif
  #ifndef GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT
  #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC
  #endif
  #ifndef GL_FRAMEBUFFER_SRGB
  #define GL_FRAMEBUFFER_SRGB 0x8DB9
  #endif
  #ifndef GL_FRAMEBUFFER_SRGB_CAPABLE_EXT
  #define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA
  #endif
  #ifndef GL_FRAMEBUFFER_SRGB_EXT
  #define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9
  #endif
  #ifndef GL_FRAMEBUFFER_UNDEFINED
  #define GL_FRAMEBUFFER_UNDEFINED 0x8219
  #endif
  #ifndef GL_FRAMEBUFFER_UNSUPPORTED
  #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
  #endif
  #ifndef GL_FRAMEBUFFER_UNSUPPORTED_EXT
  #define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD
  #endif
  #ifndef GL_FRAMEZOOM_FACTOR_SGIX
  #define GL_FRAMEZOOM_FACTOR_SGIX 0x818C
  #endif
  #ifndef GL_FRAMEZOOM_SGIX
  #define GL_FRAMEZOOM_SGIX 0x818B
  #endif
  #ifndef GL_FRAME_NV
  #define GL_FRAME_NV 0x8E26
  #endif
  #ifndef GL_FRONT
  #define GL_FRONT 0x0404
  #endif
  #ifndef GL_FRONT_AND_BACK
  #define GL_FRONT_AND_BACK 0x0408
  #endif
  #ifndef GL_FRONT_FACE
  #define GL_FRONT_FACE 0x0B46
  #endif
  #ifndef GL_FRONT_LEFT
  #define GL_FRONT_LEFT 0x0400
  #endif
  #ifndef GL_FRONT_RIGHT
  #define GL_FRONT_RIGHT 0x0401
  #endif
  #ifndef GL_FULL_RANGE_EXT
  #define GL_FULL_RANGE_EXT 0x87E1
  #endif
  #ifndef GL_FULL_STIPPLE_HINT_PGI
  #define GL_FULL_STIPPLE_HINT_PGI 0x1A219
  #endif
  #ifndef GL_FUNC_ADD
  #define GL_FUNC_ADD 0x8006
  #endif
  #ifndef GL_FUNC_ADD_EXT
  #define GL_FUNC_ADD_EXT 0x8006
  #endif
  #ifndef GL_FUNC_REVERSE_SUBTRACT
  #define GL_FUNC_REVERSE_SUBTRACT 0x800B
  #endif
  #ifndef GL_FUNC_REVERSE_SUBTRACT_EXT
  #define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B
  #endif
  #ifndef GL_FUNC_SUBTRACT
  #define GL_FUNC_SUBTRACT 0x800A
  #endif
  #ifndef GL_FUNC_SUBTRACT_EXT
  #define GL_FUNC_SUBTRACT_EXT 0x800A
  #endif
  #ifndef GL_GENERATE_MIPMAP
  #define GL_GENERATE_MIPMAP 0x8191
  #endif
  #ifndef GL_GENERATE_MIPMAP_HINT
  #define GL_GENERATE_MIPMAP_HINT 0x8192
  #endif
  #ifndef GL_GENERATE_MIPMAP_HINT_SGIS
  #define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192
  #endif
  #ifndef GL_GENERATE_MIPMAP_SGIS
  #define GL_GENERATE_MIPMAP_SGIS 0x8191
  #endif
  #ifndef GL_GENERIC_ATTRIB_NV
  #define GL_GENERIC_ATTRIB_NV 0x8C7D
  #endif
  #ifndef GL_GEOMETRY_DEFORMATION_BIT_SGIX
  #define GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x00000002
  #endif
  #ifndef GL_GEOMETRY_DEFORMATION_SGIX
  #define GL_GEOMETRY_DEFORMATION_SGIX 0x8194
  #endif
  #ifndef GL_GEOMETRY_INPUT_TYPE_ARB
  #define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB
  #endif
  #ifndef GL_GEOMETRY_INPUT_TYPE_EXT
  #define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB
  #endif
  #ifndef GL_GEOMETRY_OUTPUT_TYPE_ARB
  #define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC
  #endif
  #ifndef GL_GEOMETRY_OUTPUT_TYPE_EXT
  #define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC
  #endif
  #ifndef GL_GEOMETRY_PROGRAM_NV
  #define GL_GEOMETRY_PROGRAM_NV 0x8C26
  #endif
  #ifndef GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV
  #define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3
  #endif
  #ifndef GL_GEOMETRY_SHADER_ARB
  #define GL_GEOMETRY_SHADER_ARB 0x8DD9
  #endif
  #ifndef GL_GEOMETRY_SHADER_EXT
  #define GL_GEOMETRY_SHADER_EXT 0x8DD9
  #endif
  #ifndef GL_GEOMETRY_VERTICES_OUT_ARB
  #define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA
  #endif
  #ifndef GL_GEOMETRY_VERTICES_OUT_EXT
  #define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA
  #endif
  #ifndef GL_GEQUAL
  #define GL_GEQUAL 0x0206
  #endif
  #ifndef GL_GLOBAL_ALPHA_FACTOR_SUN
  #define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA
  #endif
  #ifndef GL_GLOBAL_ALPHA_SUN
  #define GL_GLOBAL_ALPHA_SUN 0x81D9
  #endif
  #ifndef GL_GREATER
  #define GL_GREATER 0x0204
  #endif
  #ifndef GL_GREEN
  #define GL_GREEN 0x1904
  #endif
  #ifndef GL_GREEN_BIAS
  #define GL_GREEN_BIAS 0x0D19
  #endif
  #ifndef GL_GREEN_BITS
  #define GL_GREEN_BITS 0x0D53
  #endif
  #ifndef GL_GREEN_BIT_ATI
  #define GL_GREEN_BIT_ATI 0x00000002
  #endif
  #ifndef GL_GREEN_INTEGER
  #define GL_GREEN_INTEGER 0x8D95
  #endif
  #ifndef GL_GREEN_INTEGER_EXT
  #define GL_GREEN_INTEGER_EXT 0x8D95
  #endif
  #ifndef GL_GREEN_MAX_CLAMP_INGR
  #define GL_GREEN_MAX_CLAMP_INGR 0x8565
  #endif
  #ifndef GL_GREEN_MIN_CLAMP_INGR
  #define GL_GREEN_MIN_CLAMP_INGR 0x8561
  #endif
  #ifndef GL_GREEN_SCALE
  #define GL_GREEN_SCALE 0x0D18
  #endif
  #ifndef GL_HALF_BIAS_NEGATE_NV
  #define GL_HALF_BIAS_NEGATE_NV 0x853B
  #endif
  #ifndef GL_HALF_BIAS_NORMAL_NV
  #define GL_HALF_BIAS_NORMAL_NV 0x853A
  #endif
  #ifndef GL_HALF_BIT_ATI
  #define GL_HALF_BIT_ATI 0x00000008
  #endif
  #ifndef GL_HALF_FLOAT
  #define GL_HALF_FLOAT 0x140B
  #endif
  #ifndef GL_HALF_FLOAT_ARB
  #define GL_HALF_FLOAT_ARB 0x140B
  #endif
  #ifndef GL_HALF_FLOAT_NV
  #define GL_HALF_FLOAT_NV 0x140B
  #endif
  #ifndef GL_HILO16_NV
  #define GL_HILO16_NV 0x86F8
  #endif
  #ifndef GL_HILO8_NV
  #define GL_HILO8_NV 0x885E
  #endif
  #ifndef GL_HILO_NV
  #define GL_HILO_NV 0x86F4
  #endif
  #ifndef GL_HINT_BIT
  #define GL_HINT_BIT 0x00008000
  #endif
  #ifndef GL_HISTOGRAM
  #define GL_HISTOGRAM 0x8024
  #endif
  #ifndef GL_HISTOGRAM_ALPHA_SIZE
  #define GL_HISTOGRAM_ALPHA_SIZE 0x802B
  #endif
  #ifndef GL_HISTOGRAM_ALPHA_SIZE_EXT
  #define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B
  #endif
  #ifndef GL_HISTOGRAM_BLUE_SIZE
  #define GL_HISTOGRAM_BLUE_SIZE 0x802A
  #endif
  #ifndef GL_HISTOGRAM_BLUE_SIZE_EXT
  #define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A
  #endif
  #ifndef GL_HISTOGRAM_EXT
  #define GL_HISTOGRAM_EXT 0x8024
  #endif
  #ifndef GL_HISTOGRAM_FORMAT
  #define GL_HISTOGRAM_FORMAT 0x8027
  #endif
  #ifndef GL_HISTOGRAM_FORMAT_EXT
  #define GL_HISTOGRAM_FORMAT_EXT 0x8027
  #endif
  #ifndef GL_HISTOGRAM_GREEN_SIZE
  #define GL_HISTOGRAM_GREEN_SIZE 0x8029
  #endif
  #ifndef GL_HISTOGRAM_GREEN_SIZE_EXT
  #define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029
  #endif
  #ifndef GL_HISTOGRAM_LUMINANCE_SIZE
  #define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C
  #endif
  #ifndef GL_HISTOGRAM_LUMINANCE_SIZE_EXT
  #define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C
  #endif
  #ifndef GL_HISTOGRAM_RED_SIZE
  #define GL_HISTOGRAM_RED_SIZE 0x8028
  #endif
  #ifndef GL_HISTOGRAM_RED_SIZE_EXT
  #define GL_HISTOGRAM_RED_SIZE_EXT 0x8028
  #endif
  #ifndef GL_HISTOGRAM_SINK
  #define GL_HISTOGRAM_SINK 0x802D
  #endif
  #ifndef GL_HISTOGRAM_SINK_EXT
  #define GL_HISTOGRAM_SINK_EXT 0x802D
  #endif
  #ifndef GL_HISTOGRAM_WIDTH
  #define GL_HISTOGRAM_WIDTH 0x8026
  #endif
  #ifndef GL_HISTOGRAM_WIDTH_EXT
  #define GL_HISTOGRAM_WIDTH_EXT 0x8026
  #endif
  #ifndef GL_HI_BIAS_NV
  #define GL_HI_BIAS_NV 0x8714
  #endif
  #ifndef GL_HI_SCALE_NV
  #define GL_HI_SCALE_NV 0x870E
  #endif
  #ifndef GL_IDENTITY_NV
  #define GL_IDENTITY_NV 0x862A
  #endif
  #ifndef GL_IGNORE_BORDER_HP
  #define GL_IGNORE_BORDER_HP 0x8150
  #endif
  #ifndef GL_IMAGE_CUBIC_WEIGHT_HP
  #define GL_IMAGE_CUBIC_WEIGHT_HP 0x815E
  #endif
  #ifndef GL_IMAGE_MAG_FILTER_HP
  #define GL_IMAGE_MAG_FILTER_HP 0x815C
  #endif
  #ifndef GL_IMAGE_MIN_FILTER_HP
  #define GL_IMAGE_MIN_FILTER_HP 0x815D
  #endif
  #ifndef GL_IMAGE_ROTATE_ANGLE_HP
  #define GL_IMAGE_ROTATE_ANGLE_HP 0x8159
  #endif
  #ifndef GL_IMAGE_ROTATE_ORIGIN_X_HP
  #define GL_IMAGE_ROTATE_ORIGIN_X_HP 0x815A
  #endif
  #ifndef GL_IMAGE_ROTATE_ORIGIN_Y_HP
  #define GL_IMAGE_ROTATE_ORIGIN_Y_HP 0x815B
  #endif
  #ifndef GL_IMAGE_SCALE_X_HP
  #define GL_IMAGE_SCALE_X_HP 0x8155
  #endif
  #ifndef GL_IMAGE_SCALE_Y_HP
  #define GL_IMAGE_SCALE_Y_HP 0x8156
  #endif
  #ifndef GL_IMAGE_TRANSFORM_2D_HP
  #define GL_IMAGE_TRANSFORM_2D_HP 0x8161
  #endif
  #ifndef GL_IMAGE_TRANSLATE_X_HP
  #define GL_IMAGE_TRANSLATE_X_HP 0x8157
  #endif
  #ifndef GL_IMAGE_TRANSLATE_Y_HP
  #define GL_IMAGE_TRANSLATE_Y_HP 0x8158
  #endif
  #ifndef GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES
  #define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B
  #endif
  #ifndef GL_IMPLEMENTATION_COLOR_READ_TYPE_OES
  #define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A
  #endif
  #ifndef GL_INCR
  #define GL_INCR 0x1E02
  #endif
  #ifndef GL_INCR_WRAP
  #define GL_INCR_WRAP 0x8507
  #endif
  #ifndef GL_INCR_WRAP_EXT
  #define GL_INCR_WRAP_EXT 0x8507
  #endif
  #ifndef GL_INDEX
  #define GL_INDEX 0x8222
  #endif
  #ifndef GL_INDEX_ARRAY
  #define GL_INDEX_ARRAY 0x8077
  #endif
  #ifndef GL_INDEX_ARRAY_BUFFER_BINDING
  #define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899
  #endif
  #ifndef GL_INDEX_ARRAY_BUFFER_BINDING_ARB
  #define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899
  #endif
  #ifndef GL_INDEX_ARRAY_COUNT_EXT
  #define GL_INDEX_ARRAY_COUNT_EXT 0x8087
  #endif
  #ifndef GL_INDEX_ARRAY_EXT
  #define GL_INDEX_ARRAY_EXT 0x8077
  #endif
  #ifndef GL_INDEX_ARRAY_LIST_IBM
  #define GL_INDEX_ARRAY_LIST_IBM 103073
  #endif
  #ifndef GL_INDEX_ARRAY_LIST_STRIDE_IBM
  #define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083
  #endif
  #ifndef GL_INDEX_ARRAY_POINTER
  #define GL_INDEX_ARRAY_POINTER 0x8091
  #endif
  #ifndef GL_INDEX_ARRAY_POINTER_EXT
  #define GL_INDEX_ARRAY_POINTER_EXT 0x8091
  #endif
  #ifndef GL_INDEX_ARRAY_STRIDE
  #define GL_INDEX_ARRAY_STRIDE 0x8086
  #endif
  #ifndef GL_INDEX_ARRAY_STRIDE_EXT
  #define GL_INDEX_ARRAY_STRIDE_EXT 0x8086
  #endif
  #ifndef GL_INDEX_ARRAY_TYPE
  #define GL_INDEX_ARRAY_TYPE 0x8085
  #endif
  #ifndef GL_INDEX_ARRAY_TYPE_EXT
  #define GL_INDEX_ARRAY_TYPE_EXT 0x8085
  #endif
  #ifndef GL_INDEX_BITS
  #define GL_INDEX_BITS 0x0D51
  #endif
  #ifndef GL_INDEX_BIT_PGI
  #define GL_INDEX_BIT_PGI 0x00080000
  #endif
  #ifndef GL_INDEX_CLEAR_VALUE
  #define GL_INDEX_CLEAR_VALUE 0x0C20
  #endif
  #ifndef GL_INDEX_LOGIC_OP
  #define GL_INDEX_LOGIC_OP 0x0BF1
  #endif
  #ifndef GL_INDEX_MATERIAL_EXT
  #define GL_INDEX_MATERIAL_EXT 0x81B8
  #endif
  #ifndef GL_INDEX_MATERIAL_FACE_EXT
  #define GL_INDEX_MATERIAL_FACE_EXT 0x81BA
  #endif
  #ifndef GL_INDEX_MATERIAL_PARAMETER_EXT
  #define GL_INDEX_MATERIAL_PARAMETER_EXT 0x81B9
  #endif
  #ifndef GL_INDEX_MODE
  #define GL_INDEX_MODE 0x0C30
  #endif
  #ifndef GL_INDEX_OFFSET
  #define GL_INDEX_OFFSET 0x0D13
  #endif
  #ifndef GL_INDEX_SHIFT
  #define GL_INDEX_SHIFT 0x0D12
  #endif
  #ifndef GL_INDEX_TEST_EXT
  #define GL_INDEX_TEST_EXT 0x81B5
  #endif
  #ifndef GL_INDEX_TEST_FUNC_EXT
  #define GL_INDEX_TEST_FUNC_EXT 0x81B6
  #endif
  #ifndef GL_INDEX_TEST_REF_EXT
  #define GL_INDEX_TEST_REF_EXT 0x81B7
  #endif
  #ifndef GL_INDEX_WRITEMASK
  #define GL_INDEX_WRITEMASK 0x0C21
  #endif
  #ifndef GL_INFO_LOG_LENGTH
  #define GL_INFO_LOG_LENGTH 0x8B84
  #endif
  #ifndef GL_INSTRUMENT_BUFFER_POINTER_SGIX
  #define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180
  #endif
  #ifndef GL_INSTRUMENT_MEASUREMENTS_SGIX
  #define GL_INSTRUMENT_MEASUREMENTS_SGIX 0x8181
  #endif
  #ifndef GL_INT
  #define GL_INT 0x1404
  #endif
  #ifndef GL_INTENSITY
  #define GL_INTENSITY 0x8049
  #endif
  #ifndef GL_INTENSITY12
  #define GL_INTENSITY12 0x804C
  #endif
  #ifndef GL_INTENSITY12_EXT
  #define GL_INTENSITY12_EXT 0x804C
  #endif
  #ifndef GL_INTENSITY16
  #define GL_INTENSITY16 0x804D
  #endif
  #ifndef GL_INTENSITY16F_ARB
  #define GL_INTENSITY16F_ARB 0x881D
  #endif
  #ifndef GL_INTENSITY16I_EXT
  #define GL_INTENSITY16I_EXT 0x8D8B
  #endif
  #ifndef GL_INTENSITY16UI_EXT
  #define GL_INTENSITY16UI_EXT 0x8D79
  #endif
  #ifndef GL_INTENSITY16_EXT
  #define GL_INTENSITY16_EXT 0x804D
  #endif
  #ifndef GL_INTENSITY32F_ARB
  #define GL_INTENSITY32F_ARB 0x8817
  #endif
  #ifndef GL_INTENSITY32I_EXT
  #define GL_INTENSITY32I_EXT 0x8D85
  #endif
  #ifndef GL_INTENSITY32UI_EXT
  #define GL_INTENSITY32UI_EXT 0x8D73
  #endif
  #ifndef GL_INTENSITY4
  #define GL_INTENSITY4 0x804A
  #endif
  #ifndef GL_INTENSITY4_EXT
  #define GL_INTENSITY4_EXT 0x804A
  #endif
  #ifndef GL_INTENSITY8
  #define GL_INTENSITY8 0x804B
  #endif
  #ifndef GL_INTENSITY8I_EXT
  #define GL_INTENSITY8I_EXT 0x8D91
  #endif
  #ifndef GL_INTENSITY8UI_EXT
  #define GL_INTENSITY8UI_EXT 0x8D7F
  #endif
  #ifndef GL_INTENSITY8_EXT
  #define GL_INTENSITY8_EXT 0x804B
  #endif
  #ifndef GL_INTENSITY_EXT
  #define GL_INTENSITY_EXT 0x8049
  #endif
  #ifndef GL_INTENSITY_FLOAT16_ATI
  #define GL_INTENSITY_FLOAT16_ATI 0x881D
  #endif
  #ifndef GL_INTENSITY_FLOAT32_ATI
  #define GL_INTENSITY_FLOAT32_ATI 0x8817
  #endif
  #ifndef GL_INTERLACE_OML
  #define GL_INTERLACE_OML 0x8980
  #endif
  #ifndef GL_INTERLACE_READ_INGR
  #define GL_INTERLACE_READ_INGR 0x8568
  #endif
  #ifndef GL_INTERLACE_READ_OML
  #define GL_INTERLACE_READ_OML 0x8981
  #endif
  #ifndef GL_INTERLACE_SGIX
  #define GL_INTERLACE_SGIX 0x8094
  #endif
  #ifndef GL_INTERLEAVED_ATTRIBS
  #define GL_INTERLEAVED_ATTRIBS 0x8C8C
  #endif
  #ifndef GL_INTERLEAVED_ATTRIBS_EXT
  #define GL_INTERLEAVED_ATTRIBS_EXT 0x8C8C
  #endif
  #ifndef GL_INTERLEAVED_ATTRIBS_NV
  #define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C
  #endif
  #ifndef GL_INTERPOLATE
  #define GL_INTERPOLATE 0x8575
  #endif
  #ifndef GL_INTERPOLATE_ARB
  #define GL_INTERPOLATE_ARB 0x8575
  #endif
  #ifndef GL_INTERPOLATE_EXT
  #define GL_INTERPOLATE_EXT 0x8575
  #endif
  #ifndef GL_INT_SAMPLER_1D
  #define GL_INT_SAMPLER_1D 0x8DC9
  #endif
  #ifndef GL_INT_SAMPLER_1D_ARRAY
  #define GL_INT_SAMPLER_1D_ARRAY 0x8DCE
  #endif
  #ifndef GL_INT_SAMPLER_1D_ARRAY_EXT
  #define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE
  #endif
  #ifndef GL_INT_SAMPLER_1D_EXT
  #define GL_INT_SAMPLER_1D_EXT 0x8DC9
  #endif
  #ifndef GL_INT_SAMPLER_2D
  #define GL_INT_SAMPLER_2D 0x8DCA
  #endif
  #ifndef GL_INT_SAMPLER_2D_ARRAY
  #define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
  #endif
  #ifndef GL_INT_SAMPLER_2D_ARRAY_EXT
  #define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF
  #endif
  #ifndef GL_INT_SAMPLER_2D_EXT
  #define GL_INT_SAMPLER_2D_EXT 0x8DCA
  #endif
  #ifndef GL_INT_SAMPLER_2D_RECT_EXT
  #define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD
  #endif
  #ifndef GL_INT_SAMPLER_3D
  #define GL_INT_SAMPLER_3D 0x8DCB
  #endif
  #ifndef GL_INT_SAMPLER_3D_EXT
  #define GL_INT_SAMPLER_3D_EXT 0x8DCB
  #endif
  #ifndef GL_INT_SAMPLER_BUFFER_EXT
  #define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0
  #endif
  #ifndef GL_INT_SAMPLER_CUBE
  #define GL_INT_SAMPLER_CUBE 0x8DCC
  #endif
  #ifndef GL_INT_SAMPLER_CUBE_EXT
  #define GL_INT_SAMPLER_CUBE_EXT 0x8DCC
  #endif
  #ifndef GL_INT_SAMPLER_RENDERBUFFER_NV
  #define GL_INT_SAMPLER_RENDERBUFFER_NV 0x8E57
  #endif
  #ifndef GL_INT_VEC2
  #define GL_INT_VEC2 0x8B53
  #endif
  #ifndef GL_INT_VEC2_ARB
  #define GL_INT_VEC2_ARB 0x8B53
  #endif
  #ifndef GL_INT_VEC3
  #define GL_INT_VEC3 0x8B54
  #endif
  #ifndef GL_INT_VEC3_ARB
  #define GL_INT_VEC3_ARB 0x8B54
  #endif
  #ifndef GL_INT_VEC4
  #define GL_INT_VEC4 0x8B55
  #endif
  #ifndef GL_INT_VEC4_ARB
  #define GL_INT_VEC4_ARB 0x8B55
  #endif
  #ifndef GL_INVALID_ENUM
  #define GL_INVALID_ENUM 0x0500
  #endif
  #ifndef GL_INVALID_FRAMEBUFFER_OPERATION
  #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
  #endif
  #ifndef GL_INVALID_FRAMEBUFFER_OPERATION_EXT
  #define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506
  #endif
  #ifndef GL_INVALID_OPERATION
  #define GL_INVALID_OPERATION 0x0502
  #endif
  #ifndef GL_INVALID_VALUE
  #define GL_INVALID_VALUE 0x0501
  #endif
  #ifndef GL_INVARIANT_DATATYPE_EXT
  #define GL_INVARIANT_DATATYPE_EXT 0x87EB
  #endif
  #ifndef GL_INVARIANT_EXT
  #define GL_INVARIANT_EXT 0x87C2
  #endif
  #ifndef GL_INVARIANT_VALUE_EXT
  #define GL_INVARIANT_VALUE_EXT 0x87EA
  #endif
  #ifndef GL_INVERSE_NV
  #define GL_INVERSE_NV 0x862B
  #endif
  #ifndef GL_INVERSE_TRANSPOSE_NV
  #define GL_INVERSE_TRANSPOSE_NV 0x862D
  #endif
  #ifndef GL_INVERT
  #define GL_INVERT 0x150A
  #endif
  #ifndef GL_INVERTED_SCREEN_W_REND
  #define GL_INVERTED_SCREEN_W_REND 0x8491
  #endif
  #ifndef GL_IR_INSTRUMENT1_SGIX
  #define GL_IR_INSTRUMENT1_SGIX 0x817F
  #endif
  #ifndef GL_IUI_N3F_V2F_EXT
  #define GL_IUI_N3F_V2F_EXT 0x81AF
  #endif
  #ifndef GL_IUI_N3F_V3F_EXT
  #define GL_IUI_N3F_V3F_EXT 0x81B0
  #endif
  #ifndef GL_IUI_V2F_EXT
  #define GL_IUI_V2F_EXT 0x81AD
  #endif
  #ifndef GL_IUI_V3F_EXT
  #define GL_IUI_V3F_EXT 0x81AE
  #endif
  #ifndef GL_KEEP
  #define GL_KEEP 0x1E00
  #endif
  #ifndef GL_LEFT
  #define GL_LEFT 0x0406
  #endif
  #ifndef GL_LEQUAL
  #define GL_LEQUAL 0x0203
  #endif
  #ifndef GL_LERP_ATI
  #define GL_LERP_ATI 0x8969
  #endif
  #ifndef GL_LESS
  #define GL_LESS 0x0201
  #endif
  #ifndef GL_LIGHT0
  #define GL_LIGHT0 0x4000
  #endif
  #ifndef GL_LIGHT1
  #define GL_LIGHT1 0x4001
  #endif
  #ifndef GL_LIGHT2
  #define GL_LIGHT2 0x4002
  #endif
  #ifndef GL_LIGHT3
  #define GL_LIGHT3 0x4003
  #endif
  #ifndef GL_LIGHT4
  #define GL_LIGHT4 0x4004
  #endif
  #ifndef GL_LIGHT5
  #define GL_LIGHT5 0x4005
  #endif
  #ifndef GL_LIGHT6
  #define GL_LIGHT6 0x4006
  #endif
  #ifndef GL_LIGHT7
  #define GL_LIGHT7 0x4007
  #endif
  #ifndef GL_LIGHTING
  #define GL_LIGHTING 0x0B50
  #endif
  #ifndef GL_LIGHTING_BIT
  #define GL_LIGHTING_BIT 0x00000040
  #endif
  #ifndef GL_LIGHT_ENV_MODE_SGIX
  #define GL_LIGHT_ENV_MODE_SGIX 0x8407
  #endif
  #ifndef GL_LIGHT_MODEL_AMBIENT
  #define GL_LIGHT_MODEL_AMBIENT 0x0B53
  #endif
  #ifndef GL_LIGHT_MODEL_COLOR_CONTROL
  #define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
  #endif
  #ifndef GL_LIGHT_MODEL_COLOR_CONTROL_EXT
  #define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8
  #endif
  #ifndef GL_LIGHT_MODEL_LOCAL_VIEWER
  #define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
  #endif
  #ifndef GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE
  #define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0
  #endif
  #ifndef GL_LIGHT_MODEL_TWO_SIDE
  #define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
  #endif
  #ifndef GL_LINE
  #define GL_LINE 0x1B01
  #endif
  #ifndef GL_LINEAR
  #define GL_LINEAR 0x2601
  #endif
  #ifndef GL_LINEAR_ATTENUATION
  #define GL_LINEAR_ATTENUATION 0x1208
  #endif
  #ifndef GL_LINEAR_CLIPMAP_LINEAR_SGIX
  #define GL_LINEAR_CLIPMAP_LINEAR_SGIX 0x8170
  #endif
  #ifndef GL_LINEAR_CLIPMAP_NEAREST_SGIX
  #define GL_LINEAR_CLIPMAP_NEAREST_SGIX 0x844F
  #endif
  #ifndef GL_LINEAR_DETAIL_ALPHA_SGIS
  #define GL_LINEAR_DETAIL_ALPHA_SGIS 0x8098
  #endif
  #ifndef GL_LINEAR_DETAIL_COLOR_SGIS
  #define GL_LINEAR_DETAIL_COLOR_SGIS 0x8099
  #endif
  #ifndef GL_LINEAR_DETAIL_SGIS
  #define GL_LINEAR_DETAIL_SGIS 0x8097
  #endif
  #ifndef GL_LINEAR_MIPMAP_LINEAR
  #define GL_LINEAR_MIPMAP_LINEAR 0x2703
  #endif
  #ifndef GL_LINEAR_MIPMAP_NEAREST
  #define GL_LINEAR_MIPMAP_NEAREST 0x2701
  #endif
  #ifndef GL_LINEAR_SHARPEN_ALPHA_SGIS
  #define GL_LINEAR_SHARPEN_ALPHA_SGIS 0x80AE
  #endif
  #ifndef GL_LINEAR_SHARPEN_COLOR_SGIS
  #define GL_LINEAR_SHARPEN_COLOR_SGIS 0x80AF
  #endif
  #ifndef GL_LINEAR_SHARPEN_SGIS
  #define GL_LINEAR_SHARPEN_SGIS 0x80AD
  #endif
  #ifndef GL_LINES
  #define GL_LINES 0x0001
  #endif
  #ifndef GL_LINES_ADJACENCY_ARB
  #define GL_LINES_ADJACENCY_ARB 0x000A
  #endif
  #ifndef GL_LINES_ADJACENCY_EXT
  #define GL_LINES_ADJACENCY_EXT 0x000A
  #endif
  #ifndef GL_LINE_BIT
  #define GL_LINE_BIT 0x00000004
  #endif
  #ifndef GL_LINE_LOOP
  #define GL_LINE_LOOP 0x0002
  #endif
  #ifndef GL_LINE_RESET_TOKEN
  #define GL_LINE_RESET_TOKEN 0x0707
  #endif
  #ifndef GL_LINE_SMOOTH
  #define GL_LINE_SMOOTH 0x0B20
  #endif
  #ifndef GL_LINE_SMOOTH_HINT
  #define GL_LINE_SMOOTH_HINT 0x0C52
  #endif
  #ifndef GL_LINE_STIPPLE
  #define GL_LINE_STIPPLE 0x0B24
  #endif
  #ifndef GL_LINE_STIPPLE_PATTERN
  #define GL_LINE_STIPPLE_PATTERN 0x0B25
  #endif
  #ifndef GL_LINE_STIPPLE_REPEAT
  #define GL_LINE_STIPPLE_REPEAT 0x0B26
  #endif
  #ifndef GL_LINE_STRIP
  #define GL_LINE_STRIP 0x0003
  #endif
  #ifndef GL_LINE_STRIP_ADJACENCY_ARB
  #define GL_LINE_STRIP_ADJACENCY_ARB 0x000B
  #endif
  #ifndef GL_LINE_STRIP_ADJACENCY_EXT
  #define GL_LINE_STRIP_ADJACENCY_EXT 0x000B
  #endif
  #ifndef GL_LINE_TOKEN
  #define GL_LINE_TOKEN 0x0702
  #endif
  #ifndef GL_LINE_WIDTH
  #define GL_LINE_WIDTH 0x0B21
  #endif
  #ifndef GL_LINE_WIDTH_GRANULARITY
  #define GL_LINE_WIDTH_GRANULARITY 0x0B23
  #endif
  #ifndef GL_LINE_WIDTH_RANGE
  #define GL_LINE_WIDTH_RANGE 0x0B22
  #endif
  #ifndef GL_LINK_STATUS
  #define GL_LINK_STATUS 0x8B82
  #endif
  #ifndef GL_LIST_BASE
  #define GL_LIST_BASE 0x0B32
  #endif
  #ifndef GL_LIST_BIT
  #define GL_LIST_BIT 0x00020000
  #endif
  #ifndef GL_LIST_INDEX
  #define GL_LIST_INDEX 0x0B33
  #endif
  #ifndef GL_LIST_MODE
  #define GL_LIST_MODE 0x0B30
  #endif
  #ifndef GL_LIST_PRIORITY_SGIX
  #define GL_LIST_PRIORITY_SGIX 0x8182
  #endif
  #ifndef GL_LOAD
  #define GL_LOAD 0x0101
  #endif
  #ifndef GL_LOCAL_CONSTANT_DATATYPE_EXT
  #define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED
  #endif
  #ifndef GL_LOCAL_CONSTANT_EXT
  #define GL_LOCAL_CONSTANT_EXT 0x87C3
  #endif
  #ifndef GL_LOCAL_CONSTANT_VALUE_EXT
  #define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC
  #endif
  #ifndef GL_LOCAL_EXT
  #define GL_LOCAL_EXT 0x87C4
  #endif
  #ifndef GL_LOGIC_OP
  #define GL_LOGIC_OP 0x0BF1
  #endif
  #ifndef GL_LOGIC_OP_MODE
  #define GL_LOGIC_OP_MODE 0x0BF0
  #endif
  #ifndef GL_LOWER_LEFT
  #define GL_LOWER_LEFT 0x8CA1
  #endif
  #ifndef GL_LO_BIAS_NV
  #define GL_LO_BIAS_NV 0x8715
  #endif
  #ifndef GL_LO_SCALE_NV
  #define GL_LO_SCALE_NV 0x870F
  #endif
  #ifndef GL_LUMINANCE
  #define GL_LUMINANCE 0x1909
  #endif
  #ifndef GL_LUMINANCE12
  #define GL_LUMINANCE12 0x8041
  #endif
  #ifndef GL_LUMINANCE12_ALPHA12
  #define GL_LUMINANCE12_ALPHA12 0x8047
  #endif
  #ifndef GL_LUMINANCE12_ALPHA12_EXT
  #define GL_LUMINANCE12_ALPHA12_EXT 0x8047
  #endif
  #ifndef GL_LUMINANCE12_ALPHA4
  #define GL_LUMINANCE12_ALPHA4 0x8046
  #endif
  #ifndef GL_LUMINANCE12_ALPHA4_EXT
  #define GL_LUMINANCE12_ALPHA4_EXT 0x8046
  #endif
  #ifndef GL_LUMINANCE12_EXT
  #define GL_LUMINANCE12_EXT 0x8041
  #endif
  #ifndef GL_LUMINANCE16
  #define GL_LUMINANCE16 0x8042
  #endif
  #ifndef GL_LUMINANCE16F_ARB
  #define GL_LUMINANCE16F_ARB 0x881E
  #endif
  #ifndef GL_LUMINANCE16I_EXT
  #define GL_LUMINANCE16I_EXT 0x8D8C
  #endif
  #ifndef GL_LUMINANCE16UI_EXT
  #define GL_LUMINANCE16UI_EXT 0x8D7A
  #endif
  #ifndef GL_LUMINANCE16_ALPHA16
  #define GL_LUMINANCE16_ALPHA16 0x8048
  #endif
  #ifndef GL_LUMINANCE16_ALPHA16_EXT
  #define GL_LUMINANCE16_ALPHA16_EXT 0x8048
  #endif
  #ifndef GL_LUMINANCE16_EXT
  #define GL_LUMINANCE16_EXT 0x8042
  #endif
  #ifndef GL_LUMINANCE32F_ARB
  #define GL_LUMINANCE32F_ARB 0x8818
  #endif
  #ifndef GL_LUMINANCE32I_EXT
  #define GL_LUMINANCE32I_EXT 0x8D86
  #endif
  #ifndef GL_LUMINANCE32UI_EXT
  #define GL_LUMINANCE32UI_EXT 0x8D74
  #endif
  #ifndef GL_LUMINANCE4
  #define GL_LUMINANCE4 0x803F
  #endif
  #ifndef GL_LUMINANCE4_ALPHA4
  #define GL_LUMINANCE4_ALPHA4 0x8043
  #endif
  #ifndef GL_LUMINANCE4_ALPHA4_EXT
  #define GL_LUMINANCE4_ALPHA4_EXT 0x8043
  #endif
  #ifndef GL_LUMINANCE4_EXT
  #define GL_LUMINANCE4_EXT 0x803F
  #endif
  #ifndef GL_LUMINANCE6_ALPHA2
  #define GL_LUMINANCE6_ALPHA2 0x8044
  #endif
  #ifndef GL_LUMINANCE6_ALPHA2_EXT
  #define GL_LUMINANCE6_ALPHA2_EXT 0x8044
  #endif
  #ifndef GL_LUMINANCE8
  #define GL_LUMINANCE8 0x8040
  #endif
  #ifndef GL_LUMINANCE8I_EXT
  #define GL_LUMINANCE8I_EXT 0x8D92
  #endif
  #ifndef GL_LUMINANCE8UI_EXT
  #define GL_LUMINANCE8UI_EXT 0x8D80
  #endif
  #ifndef GL_LUMINANCE8_ALPHA8
  #define GL_LUMINANCE8_ALPHA8 0x8045
  #endif
  #ifndef GL_LUMINANCE8_ALPHA8_EXT
  #define GL_LUMINANCE8_ALPHA8_EXT 0x8045
  #endif
  #ifndef GL_LUMINANCE8_EXT
  #define GL_LUMINANCE8_EXT 0x8040
  #endif
  #ifndef GL_LUMINANCE_ALPHA
  #define GL_LUMINANCE_ALPHA 0x190A
  #endif
  #ifndef GL_LUMINANCE_ALPHA16F_ARB
  #define GL_LUMINANCE_ALPHA16F_ARB 0x881F
  #endif
  #ifndef GL_LUMINANCE_ALPHA16I_EXT
  #define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D
  #endif
  #ifndef GL_LUMINANCE_ALPHA16UI_EXT
  #define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B
  #endif
  #ifndef GL_LUMINANCE_ALPHA32F_ARB
  #define GL_LUMINANCE_ALPHA32F_ARB 0x8819
  #endif
  #ifndef GL_LUMINANCE_ALPHA32I_EXT
  #define GL_LUMINANCE_ALPHA32I_EXT 0x8D87
  #endif
  #ifndef GL_LUMINANCE_ALPHA32UI_EXT
  #define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75
  #endif
  #ifndef GL_LUMINANCE_ALPHA8I_EXT
  #define GL_LUMINANCE_ALPHA8I_EXT 0x8D93
  #endif
  #ifndef GL_LUMINANCE_ALPHA8UI_EXT
  #define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81
  #endif
  #ifndef GL_LUMINANCE_ALPHA_FLOAT16_ATI
  #define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F
  #endif
  #ifndef GL_LUMINANCE_ALPHA_FLOAT32_ATI
  #define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819
  #endif
  #ifndef GL_LUMINANCE_ALPHA_INTEGER_EXT
  #define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D
  #endif
  #ifndef GL_LUMINANCE_FLOAT16_ATI
  #define GL_LUMINANCE_FLOAT16_ATI 0x881E
  #endif
  #ifndef GL_LUMINANCE_FLOAT32_ATI
  #define GL_LUMINANCE_FLOAT32_ATI 0x8818
  #endif
  #ifndef GL_LUMINANCE_INTEGER_EXT
  #define GL_LUMINANCE_INTEGER_EXT 0x8D9C
  #endif
  #ifndef GL_MAD_ATI
  #define GL_MAD_ATI 0x8968
  #endif
  #ifndef GL_MAGNITUDE_BIAS_NV
  #define GL_MAGNITUDE_BIAS_NV 0x8718
  #endif
  #ifndef GL_MAGNITUDE_SCALE_NV
  #define GL_MAGNITUDE_SCALE_NV 0x8712
  #endif
  #ifndef GL_MAJOR_VERSION
  #define GL_MAJOR_VERSION 0x821B
  #endif
  #ifndef GL_MAP1_BINORMAL_EXT
  #define GL_MAP1_BINORMAL_EXT 0x8446
  #endif
  #ifndef GL_MAP1_COLOR_4
  #define GL_MAP1_COLOR_4 0x0D90
  #endif
  #ifndef GL_MAP1_GRID_DOMAIN
  #define GL_MAP1_GRID_DOMAIN 0x0DD0
  #endif
  #ifndef GL_MAP1_GRID_SEGMENTS
  #define GL_MAP1_GRID_SEGMENTS 0x0DD1
  #endif
  #ifndef GL_MAP1_INDEX
  #define GL_MAP1_INDEX 0x0D91
  #endif
  #ifndef GL_MAP1_NORMAL
  #define GL_MAP1_NORMAL 0x0D92
  #endif
  #ifndef GL_MAP1_TANGENT_EXT
  #define GL_MAP1_TANGENT_EXT 0x8444
  #endif
  #ifndef GL_MAP1_TEXTURE_COORD_1
  #define GL_MAP1_TEXTURE_COORD_1 0x0D93
  #endif
  #ifndef GL_MAP1_TEXTURE_COORD_2
  #define GL_MAP1_TEXTURE_COORD_2 0x0D94
  #endif
  #ifndef GL_MAP1_TEXTURE_COORD_3
  #define GL_MAP1_TEXTURE_COORD_3 0x0D95
  #endif
  #ifndef GL_MAP1_TEXTURE_COORD_4
  #define GL_MAP1_TEXTURE_COORD_4 0x0D96
  #endif
  #ifndef GL_MAP1_VERTEX_3
  #define GL_MAP1_VERTEX_3 0x0D97
  #endif
  #ifndef GL_MAP1_VERTEX_4
  #define GL_MAP1_VERTEX_4 0x0D98
  #endif
  #ifndef GL_MAP1_VERTEX_ATTRIB0_4_NV
  #define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660
  #endif
  #ifndef GL_MAP1_VERTEX_ATTRIB10_4_NV
  #define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A
  #endif
  #ifndef GL_MAP1_VERTEX_ATTRIB11_4_NV
  #define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B
  #endif
  #ifndef GL_MAP1_VERTEX_ATTRIB12_4_NV
  #define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C
  #endif
  #ifndef GL_MAP1_VERTEX_ATTRIB13_4_NV
  #define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D
  #endif
  #ifndef GL_MAP1_VERTEX_ATTRIB14_4_NV
  #define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E
  #endif
  #ifndef GL_MAP1_VERTEX_ATTRIB15_4_NV
  #define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F
  #endif
  #ifndef GL_MAP1_VERTEX_ATTRIB1_4_NV
  #define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661
  #endif
  #ifndef GL_MAP1_VERTEX_ATTRIB2_4_NV
  #define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662
  #endif
  #ifndef GL_MAP1_VERTEX_ATTRIB3_4_NV
  #define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663
  #endif
  #ifndef GL_MAP1_VERTEX_ATTRIB4_4_NV
  #define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664
  #endif
  #ifndef GL_MAP1_VERTEX_ATTRIB5_4_NV
  #define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665
  #endif
  #ifndef GL_MAP1_VERTEX_ATTRIB6_4_NV
  #define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666
  #endif
  #ifndef GL_MAP1_VERTEX_ATTRIB7_4_NV
  #define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667
  #endif
  #ifndef GL_MAP1_VERTEX_ATTRIB8_4_NV
  #define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668
  #endif
  #ifndef GL_MAP1_VERTEX_ATTRIB9_4_NV
  #define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669
  #endif
  #ifndef GL_MAP2_BINORMAL_EXT
  #define GL_MAP2_BINORMAL_EXT 0x8447
  #endif
  #ifndef GL_MAP2_COLOR_4
  #define GL_MAP2_COLOR_4 0x0DB0
  #endif
  #ifndef GL_MAP2_GRID_DOMAIN
  #define GL_MAP2_GRID_DOMAIN 0x0DD2
  #endif
  #ifndef GL_MAP2_GRID_SEGMENTS
  #define GL_MAP2_GRID_SEGMENTS 0x0DD3
  #endif
  #ifndef GL_MAP2_INDEX
  #define GL_MAP2_INDEX 0x0DB1
  #endif
  #ifndef GL_MAP2_NORMAL
  #define GL_MAP2_NORMAL 0x0DB2
  #endif
  #ifndef GL_MAP2_TANGENT_EXT
  #define GL_MAP2_TANGENT_EXT 0x8445
  #endif
  #ifndef GL_MAP2_TEXTURE_COORD_1
  #define GL_MAP2_TEXTURE_COORD_1 0x0DB3
  #endif
  #ifndef GL_MAP2_TEXTURE_COORD_2
  #define GL_MAP2_TEXTURE_COORD_2 0x0DB4
  #endif
  #ifndef GL_MAP2_TEXTURE_COORD_3
  #define GL_MAP2_TEXTURE_COORD_3 0x0DB5
  #endif
  #ifndef GL_MAP2_TEXTURE_COORD_4
  #define GL_MAP2_TEXTURE_COORD_4 0x0DB6
  #endif
  #ifndef GL_MAP2_VERTEX_3
  #define GL_MAP2_VERTEX_3 0x0DB7
  #endif
  #ifndef GL_MAP2_VERTEX_4
  #define GL_MAP2_VERTEX_4 0x0DB8
  #endif
  #ifndef GL_MAP2_VERTEX_ATTRIB0_4_NV
  #define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670
  #endif
  #ifndef GL_MAP2_VERTEX_ATTRIB10_4_NV
  #define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A
  #endif
  #ifndef GL_MAP2_VERTEX_ATTRIB11_4_NV
  #define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B
  #endif
  #ifndef GL_MAP2_VERTEX_ATTRIB12_4_NV
  #define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C
  #endif
  #ifndef GL_MAP2_VERTEX_ATTRIB13_4_NV
  #define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D
  #endif
  #ifndef GL_MAP2_VERTEX_ATTRIB14_4_NV
  #define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E
  #endif
  #ifndef GL_MAP2_VERTEX_ATTRIB15_4_NV
  #define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F
  #endif
  #ifndef GL_MAP2_VERTEX_ATTRIB1_4_NV
  #define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671
  #endif
  #ifndef GL_MAP2_VERTEX_ATTRIB2_4_NV
  #define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672
  #endif
  #ifndef GL_MAP2_VERTEX_ATTRIB3_4_NV
  #define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673
  #endif
  #ifndef GL_MAP2_VERTEX_ATTRIB4_4_NV
  #define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674
  #endif
  #ifndef GL_MAP2_VERTEX_ATTRIB5_4_NV
  #define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675
  #endif
  #ifndef GL_MAP2_VERTEX_ATTRIB6_4_NV
  #define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676
  #endif
  #ifndef GL_MAP2_VERTEX_ATTRIB7_4_NV
  #define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677
  #endif
  #ifndef GL_MAP2_VERTEX_ATTRIB8_4_NV
  #define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678
  #endif
  #ifndef GL_MAP2_VERTEX_ATTRIB9_4_NV
  #define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679
  #endif
  #ifndef GL_MAP_ATTRIB_U_ORDER_NV
  #define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3
  #endif
  #ifndef GL_MAP_ATTRIB_V_ORDER_NV
  #define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4
  #endif
  #ifndef GL_MAP_COLOR
  #define GL_MAP_COLOR 0x0D10
  #endif
  #ifndef GL_MAP_FLUSH_EXPLICIT_BIT
  #define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
  #endif
  #ifndef GL_MAP_INVALIDATE_BUFFER_BIT
  #define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
  #endif
  #ifndef GL_MAP_INVALIDATE_RANGE_BIT
  #define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
  #endif
  #ifndef GL_MAP_READ_BIT
  #define GL_MAP_READ_BIT 0x0001
  #endif
  #ifndef GL_MAP_STENCIL
  #define GL_MAP_STENCIL 0x0D11
  #endif
  #ifndef GL_MAP_TESSELLATION_NV
  #define GL_MAP_TESSELLATION_NV 0x86C2
  #endif
  #ifndef GL_MAP_UNSYNCHRONIZED_BIT
  #define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
  #endif
  #ifndef GL_MAP_WRITE_BIT
  #define GL_MAP_WRITE_BIT 0x0002
  #endif
  #ifndef GL_MATERIAL_SIDE_HINT_PGI
  #define GL_MATERIAL_SIDE_HINT_PGI 0x1A22C
  #endif
  #ifndef GL_MATRIX0_ARB
  #define GL_MATRIX0_ARB 0x88C0
  #endif
  #ifndef GL_MATRIX0_NV
  #define GL_MATRIX0_NV 0x8630
  #endif
  #ifndef GL_MATRIX10_ARB
  #define GL_MATRIX10_ARB 0x88CA
  #endif
  #ifndef GL_MATRIX11_ARB
  #define GL_MATRIX11_ARB 0x88CB
  #endif
  #ifndef GL_MATRIX12_ARB
  #define GL_MATRIX12_ARB 0x88CC
  #endif
  #ifndef GL_MATRIX13_ARB
  #define GL_MATRIX13_ARB 0x88CD
  #endif
  #ifndef GL_MATRIX14_ARB
  #define GL_MATRIX14_ARB 0x88CE
  #endif
  #ifndef GL_MATRIX15_ARB
  #define GL_MATRIX15_ARB 0x88CF
  #endif
  #ifndef GL_MATRIX16_ARB
  #define GL_MATRIX16_ARB 0x88D0
  #endif
  #ifndef GL_MATRIX17_ARB
  #define GL_MATRIX17_ARB 0x88D1
  #endif
  #ifndef GL_MATRIX18_ARB
  #define GL_MATRIX18_ARB 0x88D2
  #endif
  #ifndef GL_MATRIX19_ARB
  #define GL_MATRIX19_ARB 0x88D3
  #endif
  #ifndef GL_MATRIX1_ARB
  #define GL_MATRIX1_ARB 0x88C1
  #endif
  #ifndef GL_MATRIX1_NV
  #define GL_MATRIX1_NV 0x8631
  #endif
  #ifndef GL_MATRIX20_ARB
  #define GL_MATRIX20_ARB 0x88D4
  #endif
  #ifndef GL_MATRIX21_ARB
  #define GL_MATRIX21_ARB 0x88D5
  #endif
  #ifndef GL_MATRIX22_ARB
  #define GL_MATRIX22_ARB 0x88D6
  #endif
  #ifndef GL_MATRIX23_ARB
  #define GL_MATRIX23_ARB 0x88D7
  #endif
  #ifndef GL_MATRIX24_ARB
  #define GL_MATRIX24_ARB 0x88D8
  #endif
  #ifndef GL_MATRIX25_ARB
  #define GL_MATRIX25_ARB 0x88D9
  #endif
  #ifndef GL_MATRIX26_ARB
  #define GL_MATRIX26_ARB 0x88DA
  #endif
  #ifndef GL_MATRIX27_ARB
  #define GL_MATRIX27_ARB 0x88DB
  #endif
  #ifndef GL_MATRIX28_ARB
  #define GL_MATRIX28_ARB 0x88DC
  #endif
  #ifndef GL_MATRIX29_ARB
  #define GL_MATRIX29_ARB 0x88DD
  #endif
  #ifndef GL_MATRIX2_ARB
  #define GL_MATRIX2_ARB 0x88C2
  #endif
  #ifndef GL_MATRIX2_NV
  #define GL_MATRIX2_NV 0x8632
  #endif
  #ifndef GL_MATRIX30_ARB
  #define GL_MATRIX30_ARB 0x88DE
  #endif
  #ifndef GL_MATRIX31_ARB
  #define GL_MATRIX31_ARB 0x88DF
  #endif
  #ifndef GL_MATRIX3_ARB
  #define GL_MATRIX3_ARB 0x88C3
  #endif
  #ifndef GL_MATRIX3_NV
  #define GL_MATRIX3_NV 0x8633
  #endif
  #ifndef GL_MATRIX4_ARB
  #define GL_MATRIX4_ARB 0x88C4
  #endif
  #ifndef GL_MATRIX4_NV
  #define GL_MATRIX4_NV 0x8634
  #endif
  #ifndef GL_MATRIX5_ARB
  #define GL_MATRIX5_ARB 0x88C5
  #endif
  #ifndef GL_MATRIX5_NV
  #define GL_MATRIX5_NV 0x8635
  #endif
  #ifndef GL_MATRIX6_ARB
  #define GL_MATRIX6_ARB 0x88C6
  #endif
  #ifndef GL_MATRIX6_NV
  #define GL_MATRIX6_NV 0x8636
  #endif
  #ifndef GL_MATRIX7_ARB
  #define GL_MATRIX7_ARB 0x88C7
  #endif
  #ifndef GL_MATRIX7_NV
  #define GL_MATRIX7_NV 0x8637
  #endif
  #ifndef GL_MATRIX8_ARB
  #define GL_MATRIX8_ARB 0x88C8
  #endif
  #ifndef GL_MATRIX9_ARB
  #define GL_MATRIX9_ARB 0x88C9
  #endif
  #ifndef GL_MATRIX_EXT
  #define GL_MATRIX_EXT 0x87C0
  #endif
  #ifndef GL_MATRIX_INDEX_ARRAY_ARB
  #define GL_MATRIX_INDEX_ARRAY_ARB 0x8844
  #endif
  #ifndef GL_MATRIX_INDEX_ARRAY_POINTER_ARB
  #define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849
  #endif
  #ifndef GL_MATRIX_INDEX_ARRAY_SIZE_ARB
  #define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846
  #endif
  #ifndef GL_MATRIX_INDEX_ARRAY_STRIDE_ARB
  #define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848
  #endif
  #ifndef GL_MATRIX_INDEX_ARRAY_TYPE_ARB
  #define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847
  #endif
  #ifndef GL_MATRIX_MODE
  #define GL_MATRIX_MODE 0x0BA0
  #endif
  #ifndef GL_MATRIX_PALETTE_ARB
  #define GL_MATRIX_PALETTE_ARB 0x8840
  #endif
  #ifndef GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI
  #define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000
  #endif
  #ifndef GL_MAT_AMBIENT_BIT_PGI
  #define GL_MAT_AMBIENT_BIT_PGI 0x00100000
  #endif
  #ifndef GL_MAT_COLOR_INDEXES_BIT_PGI
  #define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000
  #endif
  #ifndef GL_MAT_DIFFUSE_BIT_PGI
  #define GL_MAT_DIFFUSE_BIT_PGI 0x00400000
  #endif
  #ifndef GL_MAT_EMISSION_BIT_PGI
  #define GL_MAT_EMISSION_BIT_PGI 0x00800000
  #endif
  #ifndef GL_MAT_SHININESS_BIT_PGI
  #define GL_MAT_SHININESS_BIT_PGI 0x02000000
  #endif
  #ifndef GL_MAT_SPECULAR_BIT_PGI
  #define GL_MAT_SPECULAR_BIT_PGI 0x04000000
  #endif
  #ifndef GL_MAX
  #define GL_MAX 0x8008
  #endif
  #ifndef GL_MAX_3D_TEXTURE_SIZE
  #define GL_MAX_3D_TEXTURE_SIZE 0x8073
  #endif
  #ifndef GL_MAX_3D_TEXTURE_SIZE_EXT
  #define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073
  #endif
  #ifndef GL_MAX_4D_TEXTURE_SIZE_SGIS
  #define GL_MAX_4D_TEXTURE_SIZE_SGIS 0x8138
  #endif
  #ifndef GL_MAX_ACTIVE_LIGHTS_SGIX
  #define GL_MAX_ACTIVE_LIGHTS_SGIX 0x8405
  #endif
  #ifndef GL_MAX_ARRAY_TEXTURE_LAYERS
  #define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
  #endif
  #ifndef GL_MAX_ARRAY_TEXTURE_LAYERS_EXT
  #define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF
  #endif
  #ifndef GL_MAX_ASYNC_DRAW_PIXELS_SGIX
  #define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360
  #endif
  #ifndef GL_MAX_ASYNC_HISTOGRAM_SGIX
  #define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D
  #endif
  #ifndef GL_MAX_ASYNC_READ_PIXELS_SGIX
  #define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361
  #endif
  #ifndef GL_MAX_ASYNC_TEX_IMAGE_SGIX
  #define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F
  #endif
  #ifndef GL_MAX_ATTRIB_STACK_DEPTH
  #define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
  #endif
  #ifndef GL_MAX_BINDABLE_UNIFORM_SIZE_EXT
  #define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED
  #endif
  #ifndef GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
  #define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
  #endif
  #ifndef GL_MAX_CLIPMAP_DEPTH_SGIX
  #define GL_MAX_CLIPMAP_DEPTH_SGIX 0x8177
  #endif
  #ifndef GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX
  #define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178
  #endif
  #ifndef GL_MAX_CLIP_DISTANCES
  #define GL_MAX_CLIP_DISTANCES GL_MAX_CLIP_PLANES
  #endif
  #ifndef GL_MAX_CLIP_PLANES
  #define GL_MAX_CLIP_PLANES 0x0D32
  #endif
  #ifndef GL_MAX_COLOR_ATTACHMENTS
  #define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
  #endif
  #ifndef GL_MAX_COLOR_ATTACHMENTS_EXT
  #define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF
  #endif
  #ifndef GL_MAX_COLOR_MATRIX_STACK_DEPTH
  #define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3
  #endif
  #ifndef GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI
  #define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3
  #endif
  #ifndef GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
  #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
  #endif
  #ifndef GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB
  #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D
  #endif
  #ifndef GL_MAX_CONVOLUTION_HEIGHT
  #define GL_MAX_CONVOLUTION_HEIGHT 0x801B
  #endif
  #ifndef GL_MAX_CONVOLUTION_HEIGHT_EXT
  #define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B
  #endif
  #ifndef GL_MAX_CONVOLUTION_WIDTH
  #define GL_MAX_CONVOLUTION_WIDTH 0x801A
  #endif
  #ifndef GL_MAX_CONVOLUTION_WIDTH_EXT
  #define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A
  #endif
  #ifndef GL_MAX_CUBE_MAP_TEXTURE_SIZE
  #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
  #endif
  #ifndef GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB
  #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C
  #endif
  #ifndef GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT
  #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C
  #endif
  #ifndef GL_MAX_DEFORMATION_ORDER_SGIX
  #define GL_MAX_DEFORMATION_ORDER_SGIX 0x8197
  #endif
  #ifndef GL_MAX_DRAW_BUFFERS
  #define GL_MAX_DRAW_BUFFERS 0x8824
  #endif
  #ifndef GL_MAX_DRAW_BUFFERS_ARB
  #define GL_MAX_DRAW_BUFFERS_ARB 0x8824
  #endif
  #ifndef GL_MAX_DRAW_BUFFERS_ATI
  #define GL_MAX_DRAW_BUFFERS_ATI 0x8824
  #endif
  #ifndef GL_MAX_ELEMENTS_INDICES
  #define GL_MAX_ELEMENTS_INDICES 0x80E9
  #endif
  #ifndef GL_MAX_ELEMENTS_INDICES_EXT
  #define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9
  #endif
  #ifndef GL_MAX_ELEMENTS_VERTICES
  #define GL_MAX_ELEMENTS_VERTICES 0x80E8
  #endif
  #ifndef GL_MAX_ELEMENTS_VERTICES_EXT
  #define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8
  #endif
  #ifndef GL_MAX_EVAL_ORDER
  #define GL_MAX_EVAL_ORDER 0x0D30
  #endif
  #ifndef GL_MAX_EXT
  #define GL_MAX_EXT 0x8008
  #endif
  #ifndef GL_MAX_FOG_FUNC_POINTS_SGIS
  #define GL_MAX_FOG_FUNC_POINTS_SGIS 0x812C
  #endif
  #ifndef GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT
  #define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3
  #endif
  #ifndef GL_MAX_FRAGMENT_LIGHTS_SGIX
  #define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404
  #endif
  #ifndef GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV
  #define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868
  #endif
  #ifndef GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
  #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
  #endif
  #ifndef GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB
  #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49
  #endif
  #ifndef GL_MAX_FRAMEZOOM_FACTOR_SGIX
  #define GL_MAX_FRAMEZOOM_FACTOR_SGIX 0x818D
  #endif
  #ifndef GL_MAX_GENERAL_COMBINERS_NV
  #define GL_MAX_GENERAL_COMBINERS_NV 0x854D
  #endif
  #ifndef GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT
  #define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4
  #endif
  #ifndef GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB
  #define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0
  #endif
  #ifndef GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT
  #define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0
  #endif
  #ifndef GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB
  #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29
  #endif
  #ifndef GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT
  #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29
  #endif
  #ifndef GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB
  #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1
  #endif
  #ifndef GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT
  #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1
  #endif
  #ifndef GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB
  #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF
  #endif
  #ifndef GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT
  #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF
  #endif
  #ifndef GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB
  #define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD
  #endif
  #ifndef GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT
  #define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD
  #endif
  #ifndef GL_MAX_LIGHTS
  #define GL_MAX_LIGHTS 0x0D31
  #endif
  #ifndef GL_MAX_LIST_NESTING
  #define GL_MAX_LIST_NESTING 0x0B31
  #endif
  #ifndef GL_MAX_MAP_TESSELLATION_NV
  #define GL_MAX_MAP_TESSELLATION_NV 0x86D6
  #endif
  #ifndef GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB
  #define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841
  #endif
  #ifndef GL_MAX_MODELVIEW_STACK_DEPTH
  #define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
  #endif
  #ifndef GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV
  #define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11
  #endif
  #ifndef GL_MAX_NAME_STACK_DEPTH
  #define GL_MAX_NAME_STACK_DEPTH 0x0D37
  #endif
  #ifndef GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT
  #define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA
  #endif
  #ifndef GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT
  #define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CD
  #endif
  #ifndef GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT
  #define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE
  #endif
  #ifndef GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT
  #define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CC
  #endif
  #ifndef GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT
  #define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB
  #endif
  #ifndef GL_MAX_PALETTE_MATRICES_ARB
  #define GL_MAX_PALETTE_MATRICES_ARB 0x8842
  #endif
  #ifndef GL_MAX_PIXEL_MAP_TABLE
  #define GL_MAX_PIXEL_MAP_TABLE 0x0D34
  #endif
  #ifndef GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT
  #define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337
  #endif
  #ifndef GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI
  #define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1
  #endif
  #ifndef GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB
  #define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1
  #endif
  #ifndef GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB
  #define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B
  #endif
  #ifndef GL_MAX_PROGRAM_ATTRIBS_ARB
  #define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD
  #endif
  #ifndef GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV
  #define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908
  #endif
  #ifndef GL_MAX_PROGRAM_CALL_DEPTH_NV
  #define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5
  #endif
  #ifndef GL_MAX_PROGRAM_ENV_PARAMETERS_ARB
  #define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5
  #endif
  #ifndef GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV
  #define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4
  #endif
  #ifndef GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV
  #define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5
  #endif
  #ifndef GL_MAX_PROGRAM_GENERIC_RESULTS_NV
  #define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6
  #endif
  #ifndef GL_MAX_PROGRAM_IF_DEPTH_NV
  #define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6
  #endif
  #ifndef GL_MAX_PROGRAM_INSTRUCTIONS_ARB
  #define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1
  #endif
  #ifndef GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB
  #define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4
  #endif
  #ifndef GL_MAX_PROGRAM_LOOP_COUNT_NV
  #define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8
  #endif
  #ifndef GL_MAX_PROGRAM_LOOP_DEPTH_NV
  #define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7
  #endif
  #ifndef GL_MAX_PROGRAM_MATRICES_ARB
  #define GL_MAX_PROGRAM_MATRICES_ARB 0x862F
  #endif
  #ifndef GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB
  #define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E
  #endif
  #ifndef GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB
  #define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3
  #endif
  #ifndef GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB
  #define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E
  #endif
  #ifndef GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB
  #define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF
  #endif
  #ifndef GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB
  #define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3
  #endif
  #ifndef GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB
  #define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB
  #endif
  #ifndef GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB
  #define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7
  #endif
  #ifndef GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB
  #define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810
  #endif
  #ifndef GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB
  #define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F
  #endif
  #ifndef GL_MAX_PROGRAM_OUTPUT_VERTICES_NV
  #define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27
  #endif
  #ifndef GL_MAX_PROGRAM_PARAMETERS_ARB
  #define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9
  #endif
  #ifndef GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV
  #define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0
  #endif
  #ifndef GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV
  #define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1
  #endif
  #ifndef GL_MAX_PROGRAM_RESULT_COMPONENTS_NV
  #define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909
  #endif
  #ifndef GL_MAX_PROGRAM_TEMPORARIES_ARB
  #define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5
  #endif
  #ifndef GL_MAX_PROGRAM_TEXEL_OFFSET
  #define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
  #endif
  #ifndef GL_MAX_PROGRAM_TEXEL_OFFSET_NV
  #define GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905
  #endif
  #ifndef GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB
  #define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D
  #endif
  #ifndef GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB
  #define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C
  #endif
  #ifndef GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV
  #define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28
  #endif
  #ifndef GL_MAX_PROJECTION_STACK_DEPTH
  #define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
  #endif
  #ifndef GL_MAX_RATIONAL_EVAL_ORDER_NV
  #define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7
  #endif
  #ifndef GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB
  #define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8
  #endif
  #ifndef GL_MAX_RECTANGLE_TEXTURE_SIZE_NV
  #define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8
  #endif
  #ifndef GL_MAX_RENDERBUFFER_SIZE
  #define GL_MAX_RENDERBUFFER_SIZE 0x84E8
  #endif
  #ifndef GL_MAX_RENDERBUFFER_SIZE_EXT
  #define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8
  #endif
  #ifndef GL_MAX_SAMPLES
  #define GL_MAX_SAMPLES 0x8D57
  #endif
  #ifndef GL_MAX_SAMPLES_EXT
  #define GL_MAX_SAMPLES_EXT 0x8D57
  #endif
  #ifndef GL_MAX_SAMPLE_MASK_WORDS_NV
  #define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59
  #endif
  #ifndef GL_MAX_SHININESS_NV
  #define GL_MAX_SHININESS_NV 0x8504
  #endif
  #ifndef GL_MAX_SPOT_EXPONENT_NV
  #define GL_MAX_SPOT_EXPONENT_NV 0x8505
  #endif
  #ifndef GL_MAX_TEXTURE_BUFFER_SIZE_ARB
  #define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B
  #endif
  #ifndef GL_MAX_TEXTURE_BUFFER_SIZE_EXT
  #define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B
  #endif
  #ifndef GL_MAX_TEXTURE_COORDS
  #define GL_MAX_TEXTURE_COORDS 0x8871
  #endif
  #ifndef GL_MAX_TEXTURE_COORDS_ARB
  #define GL_MAX_TEXTURE_COORDS_ARB 0x8871
  #endif
  #ifndef GL_MAX_TEXTURE_COORDS_NV
  #define GL_MAX_TEXTURE_COORDS_NV 0x8871
  #endif
  #ifndef GL_MAX_TEXTURE_IMAGE_UNITS
  #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
  #endif
  #ifndef GL_MAX_TEXTURE_IMAGE_UNITS_ARB
  #define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872
  #endif
  #ifndef GL_MAX_TEXTURE_IMAGE_UNITS_NV
  #define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872
  #endif
  #ifndef GL_MAX_TEXTURE_LOD_BIAS
  #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
  #endif
  #ifndef GL_MAX_TEXTURE_LOD_BIAS_EXT
  #define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD
  #endif
  #ifndef GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
  #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
  #endif
  #ifndef GL_MAX_TEXTURE_SIZE
  #define GL_MAX_TEXTURE_SIZE 0x0D33
  #endif
  #ifndef GL_MAX_TEXTURE_STACK_DEPTH
  #define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
  #endif
  #ifndef GL_MAX_TEXTURE_UNITS
  #define GL_MAX_TEXTURE_UNITS 0x84E2
  #endif
  #ifndef GL_MAX_TEXTURE_UNITS_ARB
  #define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
  #endif
  #ifndef GL_MAX_TRACK_MATRICES_NV
  #define GL_MAX_TRACK_MATRICES_NV 0x862F
  #endif
  #ifndef GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV
  #define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E
  #endif
  #ifndef GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_ATTRIBS_NV
  #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_ATTRIBS_NV 0x8C8A
  #endif
  #ifndef GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
  #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
  #endif
  #ifndef GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT
  #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A
  #endif
  #ifndef GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
  #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
  #endif
  #ifndef GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT
  #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B
  #endif
  #ifndef GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV
  #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B
  #endif
  #ifndef GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
  #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
  #endif
  #ifndef GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT
  #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80
  #endif
  #ifndef GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV
  #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80
  #endif
  #ifndef GL_MAX_VARYING_COMPONENTS
  #define GL_MAX_VARYING_COMPONENTS GL_MAX_VARYING_FLOATS
  #endif
  #ifndef GL_MAX_VARYING_COMPONENTS_EXT
  #define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B
  #endif
  #ifndef GL_MAX_VARYING_FLOATS
  #define GL_MAX_VARYING_FLOATS 0x8B4B
  #endif
  #ifndef GL_MAX_VARYING_FLOATS_ARB
  #define GL_MAX_VARYING_FLOATS_ARB 0x8B4B
  #endif
  #ifndef GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV
  #define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520
  #endif
  #ifndef GL_MAX_VERTEX_ATTRIBS
  #define GL_MAX_VERTEX_ATTRIBS 0x8869
  #endif
  #ifndef GL_MAX_VERTEX_ATTRIBS_ARB
  #define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869
  #endif
  #ifndef GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT
  #define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2
  #endif
  #ifndef GL_MAX_VERTEX_HINT_PGI
  #define GL_MAX_VERTEX_HINT_PGI 0x1A22D
  #endif
  #ifndef GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT
  #define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5
  #endif
  #ifndef GL_MAX_VERTEX_SHADER_INVARIANTS_EXT
  #define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7
  #endif
  #ifndef GL_MAX_VERTEX_SHADER_LOCALS_EXT
  #define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9
  #endif
  #ifndef GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT
  #define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8
  #endif
  #ifndef GL_MAX_VERTEX_SHADER_VARIANTS_EXT
  #define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6
  #endif
  #ifndef GL_MAX_VERTEX_STREAMS_ATI
  #define GL_MAX_VERTEX_STREAMS_ATI 0x876B
  #endif
  #ifndef GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
  #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
  #endif
  #ifndef GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB
  #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
  #endif
  #ifndef GL_MAX_VERTEX_UNIFORM_COMPONENTS
  #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
  #endif
  #ifndef GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB
  #define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A
  #endif
  #ifndef GL_MAX_VERTEX_UNITS_ARB
  #define GL_MAX_VERTEX_UNITS_ARB 0x86A4
  #endif
  #ifndef GL_MAX_VERTEX_VARYING_COMPONENTS_ARB
  #define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE
  #endif
  #ifndef GL_MAX_VERTEX_VARYING_COMPONENTS_EXT
  #define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE
  #endif
  #ifndef GL_MAX_VIEWPORT_DIMS
  #define GL_MAX_VIEWPORT_DIMS 0x0D3A
  #endif
  #ifndef GL_MIN
  #define GL_MIN 0x8007
  #endif
  #ifndef GL_MINMAX
  #define GL_MINMAX 0x802E
  #endif
  #ifndef GL_MINMAX_EXT
  #define GL_MINMAX_EXT 0x802E
  #endif
  #ifndef GL_MINMAX_FORMAT
  #define GL_MINMAX_FORMAT 0x802F
  #endif
  #ifndef GL_MINMAX_FORMAT_EXT
  #define GL_MINMAX_FORMAT_EXT 0x802F
  #endif
  #ifndef GL_MINMAX_SINK
  #define GL_MINMAX_SINK 0x8030
  #endif
  #ifndef GL_MINMAX_SINK_EXT
  #define GL_MINMAX_SINK_EXT 0x8030
  #endif
  #ifndef GL_MINOR_VERSION
  #define GL_MINOR_VERSION 0x821C
  #endif
  #ifndef GL_MIN_EXT
  #define GL_MIN_EXT 0x8007
  #endif
  #ifndef GL_MIN_PROGRAM_TEXEL_OFFSET
  #define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
  #endif
  #ifndef GL_MIN_PROGRAM_TEXEL_OFFSET_NV
  #define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904
  #endif
  #ifndef GL_MIRRORED_REPEAT
  #define GL_MIRRORED_REPEAT 0x8370
  #endif
  #ifndef GL_MIRRORED_REPEAT_ARB
  #define GL_MIRRORED_REPEAT_ARB 0x8370
  #endif
  #ifndef GL_MIRRORED_REPEAT_IBM
  #define GL_MIRRORED_REPEAT_IBM 0x8370
  #endif
  #ifndef GL_MIRROR_CLAMP_ATI
  #define GL_MIRROR_CLAMP_ATI 0x8742
  #endif
  #ifndef GL_MIRROR_CLAMP_EXT
  #define GL_MIRROR_CLAMP_EXT 0x8742
  #endif
  #ifndef GL_MIRROR_CLAMP_TO_BORDER_EXT
  #define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912
  #endif
  #ifndef GL_MIRROR_CLAMP_TO_EDGE_ATI
  #define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743
  #endif
  #ifndef GL_MIRROR_CLAMP_TO_EDGE_EXT
  #define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743
  #endif
  #ifndef GL_MODELVIEW
  #define GL_MODELVIEW 0x1700
  #endif
  #ifndef GL_MODELVIEW0_ARB
  #define GL_MODELVIEW0_ARB 0x1700
  #endif
  #ifndef GL_MODELVIEW0_EXT
  #define GL_MODELVIEW0_EXT GL_MODELVIEW
  #endif
  #ifndef GL_MODELVIEW0_MATRIX_EXT
  #define GL_MODELVIEW0_MATRIX_EXT GL_MODELVIEW_MATRIX
  #endif
  #ifndef GL_MODELVIEW0_STACK_DEPTH_EXT
  #define GL_MODELVIEW0_STACK_DEPTH_EXT GL_MODELVIEW_STACK_DEPTH
  #endif
  #ifndef GL_MODELVIEW10_ARB
  #define GL_MODELVIEW10_ARB 0x872A
  #endif
  #ifndef GL_MODELVIEW11_ARB
  #define GL_MODELVIEW11_ARB 0x872B
  #endif
  #ifndef GL_MODELVIEW12_ARB
  #define GL_MODELVIEW12_ARB 0x872C
  #endif
  #ifndef GL_MODELVIEW13_ARB
  #define GL_MODELVIEW13_ARB 0x872D
  #endif
  #ifndef GL_MODELVIEW14_ARB
  #define GL_MODELVIEW14_ARB 0x872E
  #endif
  #ifndef GL_MODELVIEW15_ARB
  #define GL_MODELVIEW15_ARB 0x872F
  #endif
  #ifndef GL_MODELVIEW16_ARB
  #define GL_MODELVIEW16_ARB 0x8730
  #endif
  #ifndef GL_MODELVIEW17_ARB
  #define GL_MODELVIEW17_ARB 0x8731
  #endif
  #ifndef GL_MODELVIEW18_ARB
  #define GL_MODELVIEW18_ARB 0x8732
  #endif
  #ifndef GL_MODELVIEW19_ARB
  #define GL_MODELVIEW19_ARB 0x8733
  #endif
  #ifndef GL_MODELVIEW1_ARB
  #define GL_MODELVIEW1_ARB 0x850A
  #endif
  #ifndef GL_MODELVIEW1_EXT
  #define GL_MODELVIEW1_EXT 0x850A
  #endif
  #ifndef GL_MODELVIEW1_MATRIX_EXT
  #define GL_MODELVIEW1_MATRIX_EXT 0x8506
  #endif
  #ifndef GL_MODELVIEW1_STACK_DEPTH_EXT
  #define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502
  #endif
  #ifndef GL_MODELVIEW20_ARB
  #define GL_MODELVIEW20_ARB 0x8734
  #endif
  #ifndef GL_MODELVIEW21_ARB
  #define GL_MODELVIEW21_ARB 0x8735
  #endif
  #ifndef GL_MODELVIEW22_ARB
  #define GL_MODELVIEW22_ARB 0x8736
  #endif
  #ifndef GL_MODELVIEW23_ARB
  #define GL_MODELVIEW23_ARB 0x8737
  #endif
  #ifndef GL_MODELVIEW24_ARB
  #define GL_MODELVIEW24_ARB 0x8738
  #endif
  #ifndef GL_MODELVIEW25_ARB
  #define GL_MODELVIEW25_ARB 0x8739
  #endif
  #ifndef GL_MODELVIEW26_ARB
  #define GL_MODELVIEW26_ARB 0x873A
  #endif
  #ifndef GL_MODELVIEW27_ARB
  #define GL_MODELVIEW27_ARB 0x873B
  #endif
  #ifndef GL_MODELVIEW28_ARB
  #define GL_MODELVIEW28_ARB 0x873C
  #endif
  #ifndef GL_MODELVIEW29_ARB
  #define GL_MODELVIEW29_ARB 0x873D
  #endif
  #ifndef GL_MODELVIEW2_ARB
  #define GL_MODELVIEW2_ARB 0x8722
  #endif
  #ifndef GL_MODELVIEW30_ARB
  #define GL_MODELVIEW30_ARB 0x873E
  #endif
  #ifndef GL_MODELVIEW31_ARB
  #define GL_MODELVIEW31_ARB 0x873F
  #endif
  #ifndef GL_MODELVIEW3_ARB
  #define GL_MODELVIEW3_ARB 0x8723
  #endif
  #ifndef GL_MODELVIEW4_ARB
  #define GL_MODELVIEW4_ARB 0x8724
  #endif
  #ifndef GL_MODELVIEW5_ARB
  #define GL_MODELVIEW5_ARB 0x8725
  #endif
  #ifndef GL_MODELVIEW6_ARB
  #define GL_MODELVIEW6_ARB 0x8726
  #endif
  #ifndef GL_MODELVIEW7_ARB
  #define GL_MODELVIEW7_ARB 0x8727
  #endif
  #ifndef GL_MODELVIEW8_ARB
  #define GL_MODELVIEW8_ARB 0x8728
  #endif
  #ifndef GL_MODELVIEW9_ARB
  #define GL_MODELVIEW9_ARB 0x8729
  #endif
  #ifndef GL_MODELVIEW_MATRIX
  #define GL_MODELVIEW_MATRIX 0x0BA6
  #endif
  #ifndef GL_MODELVIEW_PROJECTION_NV
  #define GL_MODELVIEW_PROJECTION_NV 0x8629
  #endif
  #ifndef GL_MODELVIEW_STACK_DEPTH
  #define GL_MODELVIEW_STACK_DEPTH 0x0BA3
  #endif
  #ifndef GL_MODULATE
  #define GL_MODULATE 0x2100
  #endif
  #ifndef GL_MODULATE_ADD_ATI
  #define GL_MODULATE_ADD_ATI 0x8744
  #endif
  #ifndef GL_MODULATE_SIGNED_ADD_ATI
  #define GL_MODULATE_SIGNED_ADD_ATI 0x8745
  #endif
  #ifndef GL_MODULATE_SUBTRACT_ATI
  #define GL_MODULATE_SUBTRACT_ATI 0x8746
  #endif
  #ifndef GL_MOV_ATI
  #define GL_MOV_ATI 0x8961
  #endif
  #ifndef GL_MULT
  #define GL_MULT 0x0103
  #endif
  #ifndef GL_MULTISAMPLE
  #define GL_MULTISAMPLE 0x809D
  #endif
  #ifndef GL_MULTISAMPLE_3DFX
  #define GL_MULTISAMPLE_3DFX 0x86B2
  #endif
  #ifndef GL_MULTISAMPLE_ARB
  #define GL_MULTISAMPLE_ARB 0x809D
  #endif
  #ifndef GL_MULTISAMPLE_BIT
  #define GL_MULTISAMPLE_BIT 0x20000000
  #endif
  #ifndef GL_MULTISAMPLE_BIT_3DFX
  #define GL_MULTISAMPLE_BIT_3DFX 0x20000000
  #endif
  #ifndef GL_MULTISAMPLE_BIT_ARB
  #define GL_MULTISAMPLE_BIT_ARB 0x20000000
  #endif
  #ifndef GL_MULTISAMPLE_BIT_EXT
  #define GL_MULTISAMPLE_BIT_EXT 0x20000000
  #endif
  #ifndef GL_MULTISAMPLE_COVERAGE_MODES_NV
  #define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12
  #endif
  #ifndef GL_MULTISAMPLE_EXT
  #define GL_MULTISAMPLE_EXT 0x809D
  #endif
  #ifndef GL_MULTISAMPLE_FILTER_HINT_NV
  #define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534
  #endif
  #ifndef GL_MULTISAMPLE_SGIS
  #define GL_MULTISAMPLE_SGIS 0x809D
  #endif
  #ifndef GL_MUL_ATI
  #define GL_MUL_ATI 0x8964
  #endif
  #ifndef GL_MVP_MATRIX_EXT
  #define GL_MVP_MATRIX_EXT 0x87E3
  #endif
  #ifndef GL_N3F_V3F
  #define GL_N3F_V3F 0x2A25
  #endif
  #ifndef GL_NAME_STACK_DEPTH
  #define GL_NAME_STACK_DEPTH 0x0D70
  #endif
  #ifndef GL_NAND
  #define GL_NAND 0x150E
  #endif
  #ifndef GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI
  #define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203
  #endif
  #ifndef GL_NATIVE_GRAPHICS_END_HINT_PGI
  #define GL_NATIVE_GRAPHICS_END_HINT_PGI 0x1A204
  #endif
  #ifndef GL_NATIVE_GRAPHICS_HANDLE_PGI
  #define GL_NATIVE_GRAPHICS_HANDLE_PGI 0x1A202
  #endif
  #ifndef GL_NEAREST
  #define GL_NEAREST 0x2600
  #endif
  #ifndef GL_NEAREST_CLIPMAP_LINEAR_SGIX
  #define GL_NEAREST_CLIPMAP_LINEAR_SGIX 0x844E
  #endif
  #ifndef GL_NEAREST_CLIPMAP_NEAREST_SGIX
  #define GL_NEAREST_CLIPMAP_NEAREST_SGIX 0x844D
  #endif
  #ifndef GL_NEAREST_MIPMAP_LINEAR
  #define GL_NEAREST_MIPMAP_LINEAR 0x2702
  #endif
  #ifndef GL_NEAREST_MIPMAP_NEAREST
  #define GL_NEAREST_MIPMAP_NEAREST 0x2700
  #endif
  #ifndef GL_NEGATE_BIT_ATI
  #define GL_NEGATE_BIT_ATI 0x00000004
  #endif
  #ifndef GL_NEGATIVE_ONE_EXT
  #define GL_NEGATIVE_ONE_EXT 0x87DF
  #endif
  #ifndef GL_NEGATIVE_W_EXT
  #define GL_NEGATIVE_W_EXT 0x87DC
  #endif
  #ifndef GL_NEGATIVE_X_EXT
  #define GL_NEGATIVE_X_EXT 0x87D9
  #endif
  #ifndef GL_NEGATIVE_Y_EXT
  #define GL_NEGATIVE_Y_EXT 0x87DA
  #endif
  #ifndef GL_NEGATIVE_Z_EXT
  #define GL_NEGATIVE_Z_EXT 0x87DB
  #endif
  #ifndef GL_NEVER
  #define GL_NEVER 0x0200
  #endif
  #ifndef GL_NICEST
  #define GL_NICEST 0x1102
  #endif
  #ifndef GL_NONE
  #define GL_NONE 0
  #endif
  #ifndef GL_NOOP
  #define GL_NOOP 0x1505
  #endif
  #ifndef GL_NOR
  #define GL_NOR 0x1508
  #endif
  #ifndef GL_NORMALIZE
  #define GL_NORMALIZE 0x0BA1
  #endif
  #ifndef GL_NORMALIZED_RANGE_EXT
  #define GL_NORMALIZED_RANGE_EXT 0x87E0
  #endif
  #ifndef GL_NORMAL_ARRAY
  #define GL_NORMAL_ARRAY 0x8075
  #endif
  #ifndef GL_NORMAL_ARRAY_BUFFER_BINDING
  #define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
  #endif
  #ifndef GL_NORMAL_ARRAY_BUFFER_BINDING_ARB
  #define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897
  #endif
  #ifndef GL_NORMAL_ARRAY_COUNT_EXT
  #define GL_NORMAL_ARRAY_COUNT_EXT 0x8080
  #endif
  #ifndef GL_NORMAL_ARRAY_EXT
  #define GL_NORMAL_ARRAY_EXT 0x8075
  #endif
  #ifndef GL_NORMAL_ARRAY_LIST_IBM
  #define GL_NORMAL_ARRAY_LIST_IBM 103071
  #endif
  #ifndef GL_NORMAL_ARRAY_LIST_STRIDE_IBM
  #define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081
  #endif
  #ifndef GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL
  #define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6
  #endif
  #ifndef GL_NORMAL_ARRAY_POINTER
  #define GL_NORMAL_ARRAY_POINTER 0x808F
  #endif
  #ifndef GL_NORMAL_ARRAY_POINTER_EXT
  #define GL_NORMAL_ARRAY_POINTER_EXT 0x808F
  #endif
  #ifndef GL_NORMAL_ARRAY_STRIDE
  #define GL_NORMAL_ARRAY_STRIDE 0x807F
  #endif
  #ifndef GL_NORMAL_ARRAY_STRIDE_EXT
  #define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F
  #endif
  #ifndef GL_NORMAL_ARRAY_TYPE
  #define GL_NORMAL_ARRAY_TYPE 0x807E
  #endif
  #ifndef GL_NORMAL_ARRAY_TYPE_EXT
  #define GL_NORMAL_ARRAY_TYPE_EXT 0x807E
  #endif
  #ifndef GL_NORMAL_BIT_PGI
  #define GL_NORMAL_BIT_PGI 0x08000000
  #endif
  #ifndef GL_NORMAL_MAP
  #define GL_NORMAL_MAP 0x8511
  #endif
  #ifndef GL_NORMAL_MAP_ARB
  #define GL_NORMAL_MAP_ARB 0x8511
  #endif
  #ifndef GL_NORMAL_MAP_EXT
  #define GL_NORMAL_MAP_EXT 0x8511
  #endif
  #ifndef GL_NORMAL_MAP_NV
  #define GL_NORMAL_MAP_NV 0x8511
  #endif
  #ifndef GL_NOTEQUAL
  #define GL_NOTEQUAL 0x0205
  #endif
  #ifndef GL_NO_ERROR
  #define GL_NO_ERROR 0
  #endif
  #ifndef GL_NUM_COMPRESSED_TEXTURE_FORMATS
  #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
  #endif
  #ifndef GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB
  #define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2
  #endif
  #ifndef GL_NUM_EXTENSIONS
  #define GL_NUM_EXTENSIONS 0x821D
  #endif
  #ifndef GL_NUM_FILL_STREAMS_NV
  #define GL_NUM_FILL_STREAMS_NV 0x8E29
  #endif
  #ifndef GL_NUM_FRAGMENT_CONSTANTS_ATI
  #define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F
  #endif
  #ifndef GL_NUM_FRAGMENT_REGISTERS_ATI
  #define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E
  #endif
  #ifndef GL_NUM_GENERAL_COMBINERS_NV
  #define GL_NUM_GENERAL_COMBINERS_NV 0x854E
  #endif
  #ifndef GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI
  #define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973
  #endif
  #ifndef GL_NUM_INSTRUCTIONS_PER_PASS_ATI
  #define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971
  #endif
  #ifndef GL_NUM_INSTRUCTIONS_TOTAL_ATI
  #define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972
  #endif
  #ifndef GL_NUM_LOOPBACK_COMPONENTS_ATI
  #define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974
  #endif
  #ifndef GL_NUM_PASSES_ATI
  #define GL_NUM_PASSES_ATI 0x8970
  #endif
  #ifndef GL_OBJECT_ACTIVE_ATTRIBUTES_ARB
  #define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89
  #endif
  #ifndef GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB
  #define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A
  #endif
  #ifndef GL_OBJECT_ACTIVE_UNIFORMS_ARB
  #define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86
  #endif
  #ifndef GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB
  #define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87
  #endif
  #ifndef GL_OBJECT_ATTACHED_OBJECTS_ARB
  #define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85
  #endif
  #ifndef GL_OBJECT_BUFFER_SIZE_ATI
  #define GL_OBJECT_BUFFER_SIZE_ATI 0x8764
  #endif
  #ifndef GL_OBJECT_BUFFER_USAGE_ATI
  #define GL_OBJECT_BUFFER_USAGE_ATI 0x8765
  #endif
  #ifndef GL_OBJECT_COMPILE_STATUS_ARB
  #define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81
  #endif
  #ifndef GL_OBJECT_DELETE_STATUS_ARB
  #define GL_OBJECT_DELETE_STATUS_ARB 0x8B80
  #endif
  #ifndef GL_OBJECT_DISTANCE_TO_LINE_SGIS
  #define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3
  #endif
  #ifndef GL_OBJECT_DISTANCE_TO_POINT_SGIS
  #define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1
  #endif
  #ifndef GL_OBJECT_INFO_LOG_LENGTH_ARB
  #define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84
  #endif
  #ifndef GL_OBJECT_LINEAR
  #define GL_OBJECT_LINEAR 0x2401
  #endif
  #ifndef GL_OBJECT_LINE_SGIS
  #define GL_OBJECT_LINE_SGIS 0x81F7
  #endif
  #ifndef GL_OBJECT_LINK_STATUS_ARB
  #define GL_OBJECT_LINK_STATUS_ARB 0x8B82
  #endif
  #ifndef GL_OBJECT_PLANE
  #define GL_OBJECT_PLANE 0x2501
  #endif
  #ifndef GL_OBJECT_POINT_SGIS
  #define GL_OBJECT_POINT_SGIS 0x81F5
  #endif
  #ifndef GL_OBJECT_SHADER_SOURCE_LENGTH_ARB
  #define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88
  #endif
  #ifndef GL_OBJECT_SUBTYPE_ARB
  #define GL_OBJECT_SUBTYPE_ARB 0x8B4F
  #endif
  #ifndef GL_OBJECT_TYPE_ARB
  #define GL_OBJECT_TYPE_ARB 0x8B4E
  #endif
  #ifndef GL_OBJECT_VALIDATE_STATUS_ARB
  #define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83
  #endif
  #ifndef GL_OCCLUSION_TEST_HP
  #define GL_OCCLUSION_TEST_HP 0x8165
  #endif
  #ifndef GL_OCCLUSION_TEST_RESULT_HP
  #define GL_OCCLUSION_TEST_RESULT_HP 0x8166
  #endif
  #ifndef GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV
  #define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856
  #endif
  #ifndef GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV
  #define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857
  #endif
  #ifndef GL_OFFSET_HILO_TEXTURE_2D_NV
  #define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854
  #endif
  #ifndef GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV
  #define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855
  #endif
  #ifndef GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV
  #define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850
  #endif
  #ifndef GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV
  #define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851
  #endif
  #ifndef GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV
  #define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852
  #endif
  #ifndef GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV
  #define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853
  #endif
  #ifndef GL_OFFSET_TEXTURE_2D_BIAS_NV
  #define GL_OFFSET_TEXTURE_2D_BIAS_NV GL_OFFSET_TEXTURE_BIAS_NV
  #endif
  #ifndef GL_OFFSET_TEXTURE_2D_MATRIX_NV
  #define GL_OFFSET_TEXTURE_2D_MATRIX_NV GL_OFFSET_TEXTURE_MATRIX_NV
  #endif
  #ifndef GL_OFFSET_TEXTURE_2D_NV
  #define GL_OFFSET_TEXTURE_2D_NV 0x86E8
  #endif
  #ifndef GL_OFFSET_TEXTURE_2D_SCALE_NV
  #define GL_OFFSET_TEXTURE_2D_SCALE_NV GL_OFFSET_TEXTURE_SCALE_NV
  #endif
  #ifndef GL_OFFSET_TEXTURE_BIAS_NV
  #define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3
  #endif
  #ifndef GL_OFFSET_TEXTURE_MATRIX_NV
  #define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1
  #endif
  #ifndef GL_OFFSET_TEXTURE_RECTANGLE_NV
  #define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C
  #endif
  #ifndef GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV
  #define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D
  #endif
  #ifndef GL_OFFSET_TEXTURE_SCALE_NV
  #define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2
  #endif
  #ifndef GL_ONE
  #define GL_ONE 1
  #endif
  #ifndef GL_ONE_EXT
  #define GL_ONE_EXT 0x87DE
  #endif
  #ifndef GL_ONE_MINUS_CONSTANT_ALPHA
  #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
  #endif
  #ifndef GL_ONE_MINUS_CONSTANT_ALPHA_EXT
  #define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004
  #endif
  #ifndef GL_ONE_MINUS_CONSTANT_COLOR
  #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
  #endif
  #ifndef GL_ONE_MINUS_CONSTANT_COLOR_EXT
  #define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002
  #endif
  #ifndef GL_ONE_MINUS_DST_ALPHA
  #define GL_ONE_MINUS_DST_ALPHA 0x0305
  #endif
  #ifndef GL_ONE_MINUS_DST_COLOR
  #define GL_ONE_MINUS_DST_COLOR 0x0307
  #endif
  #ifndef GL_ONE_MINUS_SRC_ALPHA
  #define GL_ONE_MINUS_SRC_ALPHA 0x0303
  #endif
  #ifndef GL_ONE_MINUS_SRC_COLOR
  #define GL_ONE_MINUS_SRC_COLOR 0x0301
  #endif
  #ifndef GL_OPERAND0_ALPHA
  #define GL_OPERAND0_ALPHA 0x8598
  #endif
  #ifndef GL_OPERAND0_ALPHA_ARB
  #define GL_OPERAND0_ALPHA_ARB 0x8598
  #endif
  #ifndef GL_OPERAND0_ALPHA_EXT
  #define GL_OPERAND0_ALPHA_EXT 0x8598
  #endif
  #ifndef GL_OPERAND0_RGB
  #define GL_OPERAND0_RGB 0x8590
  #endif
  #ifndef GL_OPERAND0_RGB_ARB
  #define GL_OPERAND0_RGB_ARB 0x8590
  #endif
  #ifndef GL_OPERAND0_RGB_EXT
  #define GL_OPERAND0_RGB_EXT 0x8590
  #endif
  #ifndef GL_OPERAND1_ALPHA
  #define GL_OPERAND1_ALPHA 0x8599
  #endif
  #ifndef GL_OPERAND1_ALPHA_ARB
  #define GL_OPERAND1_ALPHA_ARB 0x8599
  #endif
  #ifndef GL_OPERAND1_ALPHA_EXT
  #define GL_OPERAND1_ALPHA_EXT 0x8599
  #endif
  #ifndef GL_OPERAND1_RGB
  #define GL_OPERAND1_RGB 0x8591
  #endif
  #ifndef GL_OPERAND1_RGB_ARB
  #define GL_OPERAND1_RGB_ARB 0x8591
  #endif
  #ifndef GL_OPERAND1_RGB_EXT
  #define GL_OPERAND1_RGB_EXT 0x8591
  #endif
  #ifndef GL_OPERAND2_ALPHA
  #define GL_OPERAND2_ALPHA 0x859A
  #endif
  #ifndef GL_OPERAND2_ALPHA_ARB
  #define GL_OPERAND2_ALPHA_ARB 0x859A
  #endif
  #ifndef GL_OPERAND2_ALPHA_EXT
  #define GL_OPERAND2_ALPHA_EXT 0x859A
  #endif
  #ifndef GL_OPERAND2_RGB
  #define GL_OPERAND2_RGB 0x8592
  #endif
  #ifndef GL_OPERAND2_RGB_ARB
  #define GL_OPERAND2_RGB_ARB 0x8592
  #endif
  #ifndef GL_OPERAND2_RGB_EXT
  #define GL_OPERAND2_RGB_EXT 0x8592
  #endif
  #ifndef GL_OPERAND3_ALPHA_NV
  #define GL_OPERAND3_ALPHA_NV 0x859B
  #endif
  #ifndef GL_OPERAND3_RGB_NV
  #define GL_OPERAND3_RGB_NV 0x8593
  #endif
  #ifndef GL_OP_ADD_EXT
  #define GL_OP_ADD_EXT 0x8787
  #endif
  #ifndef GL_OP_CLAMP_EXT
  #define GL_OP_CLAMP_EXT 0x878E
  #endif
  #ifndef GL_OP_CROSS_PRODUCT_EXT
  #define GL_OP_CROSS_PRODUCT_EXT 0x8797
  #endif
  #ifndef GL_OP_DOT3_EXT
  #define GL_OP_DOT3_EXT 0x8784
  #endif
  #ifndef GL_OP_DOT4_EXT
  #define GL_OP_DOT4_EXT 0x8785
  #endif
  #ifndef GL_OP_EXP_BASE_2_EXT
  #define GL_OP_EXP_BASE_2_EXT 0x8791
  #endif
  #ifndef GL_OP_FLOOR_EXT
  #define GL_OP_FLOOR_EXT 0x878F
  #endif
  #ifndef GL_OP_FRAC_EXT
  #define GL_OP_FRAC_EXT 0x8789
  #endif
  #ifndef GL_OP_INDEX_EXT
  #define GL_OP_INDEX_EXT 0x8782
  #endif
  #ifndef GL_OP_LOG_BASE_2_EXT
  #define GL_OP_LOG_BASE_2_EXT 0x8792
  #endif
  #ifndef GL_OP_MADD_EXT
  #define GL_OP_MADD_EXT 0x8788
  #endif
  #ifndef GL_OP_MAX_EXT
  #define GL_OP_MAX_EXT 0x878A
  #endif
  #ifndef GL_OP_MIN_EXT
  #define GL_OP_MIN_EXT 0x878B
  #endif
  #ifndef GL_OP_MOV_EXT
  #define GL_OP_MOV_EXT 0x8799
  #endif
  #ifndef GL_OP_MULTIPLY_MATRIX_EXT
  #define GL_OP_MULTIPLY_MATRIX_EXT 0x8798
  #endif
  #ifndef GL_OP_MUL_EXT
  #define GL_OP_MUL_EXT 0x8786
  #endif
  #ifndef GL_OP_NEGATE_EXT
  #define GL_OP_NEGATE_EXT 0x8783
  #endif
  #ifndef GL_OP_POWER_EXT
  #define GL_OP_POWER_EXT 0x8793
  #endif
  #ifndef GL_OP_RECIP_EXT
  #define GL_OP_RECIP_EXT 0x8794
  #endif
  #ifndef GL_OP_RECIP_SQRT_EXT
  #define GL_OP_RECIP_SQRT_EXT 0x8795
  #endif
  #ifndef GL_OP_ROUND_EXT
  #define GL_OP_ROUND_EXT 0x8790
  #endif
  #ifndef GL_OP_SET_GE_EXT
  #define GL_OP_SET_GE_EXT 0x878C
  #endif
  #ifndef GL_OP_SET_LT_EXT
  #define GL_OP_SET_LT_EXT 0x878D
  #endif
  #ifndef GL_OP_SUB_EXT
  #define GL_OP_SUB_EXT 0x8796
  #endif
  #ifndef GL_OR
  #define GL_OR 0x1507
  #endif
  #ifndef GL_ORDER
  #define GL_ORDER 0x0A01
  #endif
  #ifndef GL_OR_INVERTED
  #define GL_OR_INVERTED 0x150D
  #endif
  #ifndef GL_OR_REVERSE
  #define GL_OR_REVERSE 0x150B
  #endif
  #ifndef GL_OUTPUT_COLOR0_EXT
  #define GL_OUTPUT_COLOR0_EXT 0x879B
  #endif
  #ifndef GL_OUTPUT_COLOR1_EXT
  #define GL_OUTPUT_COLOR1_EXT 0x879C
  #endif
  #ifndef GL_OUTPUT_FOG_EXT
  #define GL_OUTPUT_FOG_EXT 0x87BD
  #endif
  #ifndef GL_OUTPUT_TEXTURE_COORD0_EXT
  #define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D
  #endif
  #ifndef GL_OUTPUT_TEXTURE_COORD10_EXT
  #define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7
  #endif
  #ifndef GL_OUTPUT_TEXTURE_COORD11_EXT
  #define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8
  #endif
  #ifndef GL_OUTPUT_TEXTURE_COORD12_EXT
  #define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9
  #endif
  #ifndef GL_OUTPUT_TEXTURE_COORD13_EXT
  #define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA
  #endif
  #ifndef GL_OUTPUT_TEXTURE_COORD14_EXT
  #define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB
  #endif
  #ifndef GL_OUTPUT_TEXTURE_COORD15_EXT
  #define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC
  #endif
  #ifndef GL_OUTPUT_TEXTURE_COORD16_EXT
  #define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD
  #endif
  #ifndef GL_OUTPUT_TEXTURE_COORD17_EXT
  #define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE
  #endif
  #ifndef GL_OUTPUT_TEXTURE_COORD18_EXT
  #define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF
  #endif
  #ifndef GL_OUTPUT_TEXTURE_COORD19_EXT
  #define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0
  #endif
  #ifndef GL_OUTPUT_TEXTURE_COORD1_EXT
  #define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E
  #endif
  #ifndef GL_OUTPUT_TEXTURE_COORD20_EXT
  #define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1
  #endif
  #ifndef GL_OUTPUT_TEXTURE_COORD21_EXT
  #define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2
  #endif
  #ifndef GL_OUTPUT_TEXTURE_COORD22_EXT
  #define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3
  #endif
  #ifndef GL_OUTPUT_TEXTURE_COORD23_EXT
  #define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4
  #endif
  #ifndef GL_OUTPUT_TEXTURE_COORD24_EXT
  #define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5
  #endif
  #ifndef GL_OUTPUT_TEXTURE_COORD25_EXT
  #define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6
  #endif
  #ifndef GL_OUTPUT_TEXTURE_COORD26_EXT
  #define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7
  #endif
  #ifndef GL_OUTPUT_TEXTURE_COORD27_EXT
  #define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8
  #endif
  #ifndef GL_OUTPUT_TEXTURE_COORD28_EXT
  #define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9
  #endif
  #ifndef GL_OUTPUT_TEXTURE_COORD29_EXT
  #define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA
  #endif
  #ifndef GL_OUTPUT_TEXTURE_COORD2_EXT
  #define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F
  #endif
  #ifndef GL_OUTPUT_TEXTURE_COORD30_EXT
  #define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB
  #endif
  #ifndef GL_OUTPUT_TEXTURE_COORD31_EXT
  #define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC
  #endif
  #ifndef GL_OUTPUT_TEXTURE_COORD3_EXT
  #define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0
  #endif
  #ifndef GL_OUTPUT_TEXTURE_COORD4_EXT
  #define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1
  #endif
  #ifndef GL_OUTPUT_TEXTURE_COORD5_EXT
  #define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2
  #endif
  #ifndef GL_OUTPUT_TEXTURE_COORD6_EXT
  #define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3
  #endif
  #ifndef GL_OUTPUT_TEXTURE_COORD7_EXT
  #define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4
  #endif
  #ifndef GL_OUTPUT_TEXTURE_COORD8_EXT
  #define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5
  #endif
  #ifndef GL_OUTPUT_TEXTURE_COORD9_EXT
  #define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6
  #endif
  #ifndef GL_OUTPUT_VERTEX_EXT
  #define GL_OUTPUT_VERTEX_EXT 0x879A
  #endif
  #ifndef GL_OUT_OF_MEMORY
  #define GL_OUT_OF_MEMORY 0x0505
  #endif
  #ifndef GL_PACK_ALIGNMENT
  #define GL_PACK_ALIGNMENT 0x0D05
  #endif
  #ifndef GL_PACK_CMYK_HINT_EXT
  #define GL_PACK_CMYK_HINT_EXT 0x800E
  #endif
  #ifndef GL_PACK_IMAGE_DEPTH_SGIS
  #define GL_PACK_IMAGE_DEPTH_SGIS 0x8131
  #endif
  #ifndef GL_PACK_IMAGE_HEIGHT
  #define GL_PACK_IMAGE_HEIGHT 0x806C
  #endif
  #ifndef GL_PACK_IMAGE_HEIGHT_EXT
  #define GL_PACK_IMAGE_HEIGHT_EXT 0x806C
  #endif
  #ifndef GL_PACK_INVERT_MESA
  #define GL_PACK_INVERT_MESA 0x8758
  #endif
  #ifndef GL_PACK_LSB_FIRST
  #define GL_PACK_LSB_FIRST 0x0D01
  #endif
  #ifndef GL_PACK_RESAMPLE_OML
  #define GL_PACK_RESAMPLE_OML 0x8984
  #endif
  #ifndef GL_PACK_RESAMPLE_SGIX
  #define GL_PACK_RESAMPLE_SGIX 0x842C
  #endif
  #ifndef GL_PACK_ROW_LENGTH
  #define GL_PACK_ROW_LENGTH 0x0D02
  #endif
  #ifndef GL_PACK_SKIP_IMAGES
  #define GL_PACK_SKIP_IMAGES 0x806B
  #endif
  #ifndef GL_PACK_SKIP_IMAGES_EXT
  #define GL_PACK_SKIP_IMAGES_EXT 0x806B
  #endif
  #ifndef GL_PACK_SKIP_PIXELS
  #define GL_PACK_SKIP_PIXELS 0x0D04
  #endif
  #ifndef GL_PACK_SKIP_ROWS
  #define GL_PACK_SKIP_ROWS 0x0D03
  #endif
  #ifndef GL_PACK_SKIP_VOLUMES_SGIS
  #define GL_PACK_SKIP_VOLUMES_SGIS 0x8130
  #endif
  #ifndef GL_PACK_SUBSAMPLE_RATE_SGIX
  #define GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0
  #endif
  #ifndef GL_PACK_SWAP_BYTES
  #define GL_PACK_SWAP_BYTES 0x0D00
  #endif
  #ifndef GL_PARALLEL_ARRAYS_INTEL
  #define GL_PARALLEL_ARRAYS_INTEL 0x83F4
  #endif
  #ifndef GL_PASS_THROUGH_NV
  #define GL_PASS_THROUGH_NV 0x86E6
  #endif
  #ifndef GL_PASS_THROUGH_TOKEN
  #define GL_PASS_THROUGH_TOKEN 0x0700
  #endif
  #ifndef GL_PERSPECTIVE_CORRECTION_HINT
  #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
  #endif
  #ifndef GL_PERTURB_EXT
  #define GL_PERTURB_EXT 0x85AE
  #endif
  #ifndef GL_PER_STAGE_CONSTANTS_NV
  #define GL_PER_STAGE_CONSTANTS_NV 0x8535
  #endif
  #ifndef GL_PHONG_HINT_WIN
  #define GL_PHONG_HINT_WIN 0x80EB
  #endif
  #ifndef GL_PHONG_WIN
  #define GL_PHONG_WIN 0x80EA
  #endif
  #ifndef GL_PIXEL_COUNTER_BITS_NV
  #define GL_PIXEL_COUNTER_BITS_NV 0x8864
  #endif
  #ifndef GL_PIXEL_COUNT_AVAILABLE_NV
  #define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867
  #endif
  #ifndef GL_PIXEL_COUNT_NV
  #define GL_PIXEL_COUNT_NV 0x8866
  #endif
  #ifndef GL_PIXEL_CUBIC_WEIGHT_EXT
  #define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333
  #endif
  #ifndef GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS
  #define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355
  #endif
  #ifndef GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS
  #define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354
  #endif
  #ifndef GL_PIXEL_GROUP_COLOR_SGIS
  #define GL_PIXEL_GROUP_COLOR_SGIS 0x8356
  #endif
  #ifndef GL_PIXEL_MAG_FILTER_EXT
  #define GL_PIXEL_MAG_FILTER_EXT 0x8331
  #endif
  #ifndef GL_PIXEL_MAP_A_TO_A
  #define GL_PIXEL_MAP_A_TO_A 0x0C79
  #endif
  #ifndef GL_PIXEL_MAP_A_TO_A_SIZE
  #define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
  #endif
  #ifndef GL_PIXEL_MAP_B_TO_B
  #define GL_PIXEL_MAP_B_TO_B 0x0C78
  #endif
  #ifndef GL_PIXEL_MAP_B_TO_B_SIZE
  #define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
  #endif
  #ifndef GL_PIXEL_MAP_G_TO_G
  #define GL_PIXEL_MAP_G_TO_G 0x0C77
  #endif
  #ifndef GL_PIXEL_MAP_G_TO_G_SIZE
  #define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
  #endif
  #ifndef GL_PIXEL_MAP_I_TO_A
  #define GL_PIXEL_MAP_I_TO_A 0x0C75
  #endif
  #ifndef GL_PIXEL_MAP_I_TO_A_SIZE
  #define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
  #endif
  #ifndef GL_PIXEL_MAP_I_TO_B
  #define GL_PIXEL_MAP_I_TO_B 0x0C74
  #endif
  #ifndef GL_PIXEL_MAP_I_TO_B_SIZE
  #define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
  #endif
  #ifndef GL_PIXEL_MAP_I_TO_G
  #define GL_PIXEL_MAP_I_TO_G 0x0C73
  #endif
  #ifndef GL_PIXEL_MAP_I_TO_G_SIZE
  #define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
  #endif
  #ifndef GL_PIXEL_MAP_I_TO_I
  #define GL_PIXEL_MAP_I_TO_I 0x0C70
  #endif
  #ifndef GL_PIXEL_MAP_I_TO_I_SIZE
  #define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
  #endif
  #ifndef GL_PIXEL_MAP_I_TO_R
  #define GL_PIXEL_MAP_I_TO_R 0x0C72
  #endif
  #ifndef GL_PIXEL_MAP_I_TO_R_SIZE
  #define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
  #endif
  #ifndef GL_PIXEL_MAP_R_TO_R
  #define GL_PIXEL_MAP_R_TO_R 0x0C76
  #endif
  #ifndef GL_PIXEL_MAP_R_TO_R_SIZE
  #define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
  #endif
  #ifndef GL_PIXEL_MAP_S_TO_S
  #define GL_PIXEL_MAP_S_TO_S 0x0C71
  #endif
  #ifndef GL_PIXEL_MAP_S_TO_S_SIZE
  #define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
  #endif
  #ifndef GL_PIXEL_MIN_FILTER_EXT
  #define GL_PIXEL_MIN_FILTER_EXT 0x8332
  #endif
  #ifndef GL_PIXEL_MODE_BIT
  #define GL_PIXEL_MODE_BIT 0x00000020
  #endif
  #ifndef GL_PIXEL_PACK_BUFFER
  #define GL_PIXEL_PACK_BUFFER 0x88EB
  #endif
  #ifndef GL_PIXEL_PACK_BUFFER_ARB
  #define GL_PIXEL_PACK_BUFFER_ARB 0x88EB
  #endif
  #ifndef GL_PIXEL_PACK_BUFFER_BINDING
  #define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
  #endif
  #ifndef GL_PIXEL_PACK_BUFFER_BINDING_ARB
  #define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED
  #endif
  #ifndef GL_PIXEL_PACK_BUFFER_BINDING_EXT
  #define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED
  #endif
  #ifndef GL_PIXEL_PACK_BUFFER_EXT
  #define GL_PIXEL_PACK_BUFFER_EXT 0x88EB
  #endif
  #ifndef GL_PIXEL_SUBSAMPLE_2424_SGIX
  #define GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3
  #endif
  #ifndef GL_PIXEL_SUBSAMPLE_4242_SGIX
  #define GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4
  #endif
  #ifndef GL_PIXEL_SUBSAMPLE_4444_SGIX
  #define GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2
  #endif
  #ifndef GL_PIXEL_TEXTURE_SGIS
  #define GL_PIXEL_TEXTURE_SGIS 0x8353
  #endif
  #ifndef GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX
  #define GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX 0x8189
  #endif
  #ifndef GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX
  #define GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX 0x818A
  #endif
  #ifndef GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX
  #define GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX 0x8188
  #endif
  #ifndef GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX
  #define GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX 0x8187
  #endif
  #ifndef GL_PIXEL_TEX_GEN_MODE_SGIX
  #define GL_PIXEL_TEX_GEN_MODE_SGIX 0x832B
  #endif
  #ifndef GL_PIXEL_TEX_GEN_Q_CEILING_SGIX
  #define GL_PIXEL_TEX_GEN_Q_CEILING_SGIX 0x8184
  #endif
  #ifndef GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX
  #define GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX 0x8186
  #endif
  #ifndef GL_PIXEL_TEX_GEN_Q_ROUND_SGIX
  #define GL_PIXEL_TEX_GEN_Q_ROUND_SGIX 0x8185
  #endif
  #ifndef GL_PIXEL_TEX_GEN_SGIX
  #define GL_PIXEL_TEX_GEN_SGIX 0x8139
  #endif
  #ifndef GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX
  #define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E
  #endif
  #ifndef GL_PIXEL_TILE_CACHE_INCREMENT_SGIX
  #define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F
  #endif
  #ifndef GL_PIXEL_TILE_CACHE_SIZE_SGIX
  #define GL_PIXEL_TILE_CACHE_SIZE_SGIX 0x8145
  #endif
  #ifndef GL_PIXEL_TILE_GRID_DEPTH_SGIX
  #define GL_PIXEL_TILE_GRID_DEPTH_SGIX 0x8144
  #endif
  #ifndef GL_PIXEL_TILE_GRID_HEIGHT_SGIX
  #define GL_PIXEL_TILE_GRID_HEIGHT_SGIX 0x8143
  #endif
  #ifndef GL_PIXEL_TILE_GRID_WIDTH_SGIX
  #define GL_PIXEL_TILE_GRID_WIDTH_SGIX 0x8142
  #endif
  #ifndef GL_PIXEL_TILE_HEIGHT_SGIX
  #define GL_PIXEL_TILE_HEIGHT_SGIX 0x8141
  #endif
  #ifndef GL_PIXEL_TILE_WIDTH_SGIX
  #define GL_PIXEL_TILE_WIDTH_SGIX 0x8140
  #endif
  #ifndef GL_PIXEL_TRANSFORM_2D_EXT
  #define GL_PIXEL_TRANSFORM_2D_EXT 0x8330
  #endif
  #ifndef GL_PIXEL_TRANSFORM_2D_MATRIX_EXT
  #define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338
  #endif
  #ifndef GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT
  #define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336
  #endif
  #ifndef GL_PIXEL_UNPACK_BUFFER
  #define GL_PIXEL_UNPACK_BUFFER 0x88EC
  #endif
  #ifndef GL_PIXEL_UNPACK_BUFFER_ARB
  #define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC
  #endif
  #ifndef GL_PIXEL_UNPACK_BUFFER_BINDING
  #define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
  #endif
  #ifndef GL_PIXEL_UNPACK_BUFFER_BINDING_ARB
  #define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF
  #endif
  #ifndef GL_PIXEL_UNPACK_BUFFER_BINDING_EXT
  #define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF
  #endif
  #ifndef GL_PIXEL_UNPACK_BUFFER_EXT
  #define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC
  #endif
  #ifndef GL_PN_TRIANGLES_ATI
  #define GL_PN_TRIANGLES_ATI 0x87F0
  #endif
  #ifndef GL_PN_TRIANGLES_NORMAL_MODE_ATI
  #define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3
  #endif
  #ifndef GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI
  #define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7
  #endif
  #ifndef GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI
  #define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8
  #endif
  #ifndef GL_PN_TRIANGLES_POINT_MODE_ATI
  #define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2
  #endif
  #ifndef GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI
  #define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6
  #endif
  #ifndef GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI
  #define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5
  #endif
  #ifndef GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI
  #define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4
  #endif
  #ifndef GL_POINT
  #define GL_POINT 0x1B00
  #endif
  #ifndef GL_POINTS
  #define GL_POINTS 0x0000
  #endif
  #ifndef GL_POINT_BIT
  #define GL_POINT_BIT 0x00000002
  #endif
  #ifndef GL_POINT_DISTANCE_ATTENUATION
  #define GL_POINT_DISTANCE_ATTENUATION 0x8129
  #endif
  #ifndef GL_POINT_DISTANCE_ATTENUATION_ARB
  #define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129
  #endif
  #ifndef GL_POINT_FADE_THRESHOLD_SIZE
  #define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
  #endif
  #ifndef GL_POINT_FADE_THRESHOLD_SIZE_ARB
  #define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128
  #endif
  #ifndef GL_POINT_FADE_THRESHOLD_SIZE_EXT
  #define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128
  #endif
  #ifndef GL_POINT_FADE_THRESHOLD_SIZE_SGIS
  #define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128
  #endif
  #ifndef GL_POINT_SIZE
  #define GL_POINT_SIZE 0x0B11
  #endif
  #ifndef GL_POINT_SIZE_GRANULARITY
  #define GL_POINT_SIZE_GRANULARITY 0x0B13
  #endif
  #ifndef GL_POINT_SIZE_MAX
  #define GL_POINT_SIZE_MAX 0x8127
  #endif
  #ifndef GL_POINT_SIZE_MAX_ARB
  #define GL_POINT_SIZE_MAX_ARB 0x8127
  #endif
  #ifndef GL_POINT_SIZE_MAX_EXT
  #define GL_POINT_SIZE_MAX_EXT 0x8127
  #endif
  #ifndef GL_POINT_SIZE_MAX_SGIS
  #define GL_POINT_SIZE_MAX_SGIS 0x8127
  #endif
  #ifndef GL_POINT_SIZE_MIN
  #define GL_POINT_SIZE_MIN 0x8126
  #endif
  #ifndef GL_POINT_SIZE_MIN_ARB
  #define GL_POINT_SIZE_MIN_ARB 0x8126
  #endif
  #ifndef GL_POINT_SIZE_MIN_EXT
  #define GL_POINT_SIZE_MIN_EXT 0x8126
  #endif
  #ifndef GL_POINT_SIZE_MIN_SGIS
  #define GL_POINT_SIZE_MIN_SGIS 0x8126
  #endif
  #ifndef GL_POINT_SIZE_RANGE
  #define GL_POINT_SIZE_RANGE 0x0B12
  #endif
  #ifndef GL_POINT_SMOOTH
  #define GL_POINT_SMOOTH 0x0B10
  #endif
  #ifndef GL_POINT_SMOOTH_HINT
  #define GL_POINT_SMOOTH_HINT 0x0C51
  #endif
  #ifndef GL_POINT_SPRITE
  #define GL_POINT_SPRITE 0x8861
  #endif
  #ifndef GL_POINT_SPRITE_ARB
  #define GL_POINT_SPRITE_ARB 0x8861
  #endif
  #ifndef GL_POINT_SPRITE_COORD_ORIGIN
  #define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
  #endif
  #ifndef GL_POINT_SPRITE_NV
  #define GL_POINT_SPRITE_NV 0x8861
  #endif
  #ifndef GL_POINT_SPRITE_R_MODE_NV
  #define GL_POINT_SPRITE_R_MODE_NV 0x8863
  #endif
  #ifndef GL_POINT_TOKEN
  #define GL_POINT_TOKEN 0x0701
  #endif
  #ifndef GL_POLYGON
  #define GL_POLYGON 0x0009
  #endif
  #ifndef GL_POLYGON_BIT
  #define GL_POLYGON_BIT 0x00000008
  #endif
  #ifndef GL_POLYGON_MODE
  #define GL_POLYGON_MODE 0x0B40
  #endif
  #ifndef GL_POLYGON_OFFSET_BIAS_EXT
  #define GL_POLYGON_OFFSET_BIAS_EXT 0x8039
  #endif
  #ifndef GL_POLYGON_OFFSET_EXT
  #define GL_POLYGON_OFFSET_EXT 0x8037
  #endif
  #ifndef GL_POLYGON_OFFSET_FACTOR
  #define GL_POLYGON_OFFSET_FACTOR 0x8038
  #endif
  #ifndef GL_POLYGON_OFFSET_FACTOR_EXT
  #define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038
  #endif
  #ifndef GL_POLYGON_OFFSET_FILL
  #define GL_POLYGON_OFFSET_FILL 0x8037
  #endif
  #ifndef GL_POLYGON_OFFSET_LINE
  #define GL_POLYGON_OFFSET_LINE 0x2A02
  #endif
  #ifndef GL_POLYGON_OFFSET_POINT
  #define GL_POLYGON_OFFSET_POINT 0x2A01
  #endif
  #ifndef GL_POLYGON_OFFSET_UNITS
  #define GL_POLYGON_OFFSET_UNITS 0x2A00
  #endif
  #ifndef GL_POLYGON_SMOOTH
  #define GL_POLYGON_SMOOTH 0x0B41
  #endif
  #ifndef GL_POLYGON_SMOOTH_HINT
  #define GL_POLYGON_SMOOTH_HINT 0x0C53
  #endif
  #ifndef GL_POLYGON_STIPPLE
  #define GL_POLYGON_STIPPLE 0x0B42
  #endif
  #ifndef GL_POLYGON_STIPPLE_BIT
  #define GL_POLYGON_STIPPLE_BIT 0x00000010
  #endif
  #ifndef GL_POLYGON_TOKEN
  #define GL_POLYGON_TOKEN 0x0703
  #endif
  #ifndef GL_POSITION
  #define GL_POSITION 0x1203
  #endif
  #ifndef GL_POST_COLOR_MATRIX_ALPHA_BIAS
  #define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB
  #endif
  #ifndef GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI
  #define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB
  #endif
  #ifndef GL_POST_COLOR_MATRIX_ALPHA_SCALE
  #define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7
  #endif
  #ifndef GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI
  #define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7
  #endif
  #ifndef GL_POST_COLOR_MATRIX_BLUE_BIAS
  #define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA
  #endif
  #ifndef GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI
  #define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA
  #endif
  #ifndef GL_POST_COLOR_MATRIX_BLUE_SCALE
  #define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6
  #endif
  #ifndef GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI
  #define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6
  #endif
  #ifndef GL_POST_COLOR_MATRIX_COLOR_TABLE
  #define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
  #endif
  #ifndef GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI
  #define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2
  #endif
  #ifndef GL_POST_COLOR_MATRIX_GREEN_BIAS
  #define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9
  #endif
  #ifndef GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI
  #define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9
  #endif
  #ifndef GL_POST_COLOR_MATRIX_GREEN_SCALE
  #define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5
  #endif
  #ifndef GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI
  #define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5
  #endif
  #ifndef GL_POST_COLOR_MATRIX_RED_BIAS
  #define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8
  #endif
  #ifndef GL_POST_COLOR_MATRIX_RED_BIAS_SGI
  #define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8
  #endif
  #ifndef GL_POST_COLOR_MATRIX_RED_SCALE
  #define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4
  #endif
  #ifndef GL_POST_COLOR_MATRIX_RED_SCALE_SGI
  #define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4
  #endif
  #ifndef GL_POST_CONVOLUTION_ALPHA_BIAS
  #define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023
  #endif
  #ifndef GL_POST_CONVOLUTION_ALPHA_BIAS_EXT
  #define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023
  #endif
  #ifndef GL_POST_CONVOLUTION_ALPHA_SCALE
  #define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F
  #endif
  #ifndef GL_POST_CONVOLUTION_ALPHA_SCALE_EXT
  #define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F
  #endif
  #ifndef GL_POST_CONVOLUTION_BLUE_BIAS
  #define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022
  #endif
  #ifndef GL_POST_CONVOLUTION_BLUE_BIAS_EXT
  #define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022
  #endif
  #ifndef GL_POST_CONVOLUTION_BLUE_SCALE
  #define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E
  #endif
  #ifndef GL_POST_CONVOLUTION_BLUE_SCALE_EXT
  #define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E
  #endif
  #ifndef GL_POST_CONVOLUTION_COLOR_TABLE
  #define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1
  #endif
  #ifndef GL_POST_CONVOLUTION_COLOR_TABLE_SGI
  #define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1
  #endif
  #ifndef GL_POST_CONVOLUTION_GREEN_BIAS
  #define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021
  #endif
  #ifndef GL_POST_CONVOLUTION_GREEN_BIAS_EXT
  #define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021
  #endif
  #ifndef GL_POST_CONVOLUTION_GREEN_SCALE
  #define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D
  #endif
  #ifndef GL_POST_CONVOLUTION_GREEN_SCALE_EXT
  #define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D
  #endif
  #ifndef GL_POST_CONVOLUTION_RED_BIAS
  #define GL_POST_CONVOLUTION_RED_BIAS 0x8020
  #endif
  #ifndef GL_POST_CONVOLUTION_RED_BIAS_EXT
  #define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020
  #endif
  #ifndef GL_POST_CONVOLUTION_RED_SCALE
  #define GL_POST_CONVOLUTION_RED_SCALE 0x801C
  #endif
  #ifndef GL_POST_CONVOLUTION_RED_SCALE_EXT
  #define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C
  #endif
  #ifndef GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP
  #define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162
  #endif
  #ifndef GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX
  #define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B
  #endif
  #ifndef GL_POST_TEXTURE_FILTER_BIAS_SGIX
  #define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179
  #endif
  #ifndef GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX
  #define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C
  #endif
  #ifndef GL_POST_TEXTURE_FILTER_SCALE_SGIX
  #define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A
  #endif
  #ifndef GL_PREFER_DOUBLEBUFFER_HINT_PGI
  #define GL_PREFER_DOUBLEBUFFER_HINT_PGI 0x1A1F8
  #endif
  #ifndef GL_PRESENT_DURATION_NV
  #define GL_PRESENT_DURATION_NV 0x8E2B
  #endif
  #ifndef GL_PRESENT_TIME_NV
  #define GL_PRESENT_TIME_NV 0x8E2A
  #endif
  #ifndef GL_PRESERVE_ATI
  #define GL_PRESERVE_ATI 0x8762
  #endif
  #ifndef GL_PREVIOUS
  #define GL_PREVIOUS 0x8578
  #endif
  #ifndef GL_PREVIOUS_ARB
  #define GL_PREVIOUS_ARB 0x8578
  #endif
  #ifndef GL_PREVIOUS_EXT
  #define GL_PREVIOUS_EXT 0x8578
  #endif
  #ifndef GL_PREVIOUS_TEXTURE_INPUT_NV
  #define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4
  #endif
  #ifndef GL_PRIMARY_COLOR
  #define GL_PRIMARY_COLOR 0x8577
  #endif
  #ifndef GL_PRIMARY_COLOR_ARB
  #define GL_PRIMARY_COLOR_ARB 0x8577
  #endif
  #ifndef GL_PRIMARY_COLOR_EXT
  #define GL_PRIMARY_COLOR_EXT 0x8577
  #endif
  #ifndef GL_PRIMARY_COLOR_NV
  #define GL_PRIMARY_COLOR_NV 0x852C
  #endif
  #ifndef GL_PRIMITIVES_GENERATED
  #define GL_PRIMITIVES_GENERATED 0x8C87
  #endif
  #ifndef GL_PRIMITIVES_GENERATED_EXT
  #define GL_PRIMITIVES_GENERATED_EXT 0x8C87
  #endif
  #ifndef GL_PRIMITIVES_GENERATED_NV
  #define GL_PRIMITIVES_GENERATED_NV 0x8C87
  #endif
  #ifndef GL_PRIMITIVE_ID_NV
  #define GL_PRIMITIVE_ID_NV 0x8C7C
  #endif
  #ifndef GL_PRIMITIVE_RESTART_INDEX_NV
  #define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559
  #endif
  #ifndef GL_PRIMITIVE_RESTART_NV
  #define GL_PRIMITIVE_RESTART_NV 0x8558
  #endif
  #ifndef GL_PROGRAM_ADDRESS_REGISTERS_ARB
  #define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0
  #endif
  #ifndef GL_PROGRAM_ALU_INSTRUCTIONS_ARB
  #define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805
  #endif
  #ifndef GL_PROGRAM_ATTRIBS_ARB
  #define GL_PROGRAM_ATTRIBS_ARB 0x88AC
  #endif
  #ifndef GL_PROGRAM_ATTRIB_COMPONENTS_NV
  #define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906
  #endif
  #ifndef GL_PROGRAM_BINDING_ARB
  #define GL_PROGRAM_BINDING_ARB 0x8677
  #endif
  #ifndef GL_PROGRAM_ERROR_POSITION_ARB
  #define GL_PROGRAM_ERROR_POSITION_ARB 0x864B
  #endif
  #ifndef GL_PROGRAM_ERROR_POSITION_NV
  #define GL_PROGRAM_ERROR_POSITION_NV 0x864B
  #endif
  #ifndef GL_PROGRAM_ERROR_STRING_ARB
  #define GL_PROGRAM_ERROR_STRING_ARB 0x8874
  #endif
  #ifndef GL_PROGRAM_ERROR_STRING_NV
  #define GL_PROGRAM_ERROR_STRING_NV 0x8874
  #endif
  #ifndef GL_PROGRAM_FORMAT_ARB
  #define GL_PROGRAM_FORMAT_ARB 0x8876
  #endif
  #ifndef GL_PROGRAM_FORMAT_ASCII_ARB
  #define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875
  #endif
  #ifndef GL_PROGRAM_INSTRUCTIONS_ARB
  #define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0
  #endif
  #ifndef GL_PROGRAM_LENGTH_ARB
  #define GL_PROGRAM_LENGTH_ARB 0x8627
  #endif
  #ifndef GL_PROGRAM_LENGTH_NV
  #define GL_PROGRAM_LENGTH_NV 0x8627
  #endif
  #ifndef GL_PROGRAM_MATRIX_EXT
  #define GL_PROGRAM_MATRIX_EXT 0x8E2D
  #endif
  #ifndef GL_PROGRAM_MATRIX_STACK_DEPTH_EXT
  #define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F
  #endif
  #ifndef GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB
  #define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2
  #endif
  #ifndef GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB
  #define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808
  #endif
  #ifndef GL_PROGRAM_NATIVE_ATTRIBS_ARB
  #define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE
  #endif
  #ifndef GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB
  #define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2
  #endif
  #ifndef GL_PROGRAM_NATIVE_PARAMETERS_ARB
  #define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA
  #endif
  #ifndef GL_PROGRAM_NATIVE_TEMPORARIES_ARB
  #define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6
  #endif
  #ifndef GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB
  #define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A
  #endif
  #ifndef GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB
  #define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809
  #endif
  #ifndef GL_PROGRAM_OBJECT_ARB
  #define GL_PROGRAM_OBJECT_ARB 0x8B40
  #endif
  #ifndef GL_PROGRAM_PARAMETERS_ARB
  #define GL_PROGRAM_PARAMETERS_ARB 0x88A8
  #endif
  #ifndef GL_PROGRAM_PARAMETER_NV
  #define GL_PROGRAM_PARAMETER_NV 0x8644
  #endif
  #ifndef GL_PROGRAM_POINT_SIZE_ARB
  #define GL_PROGRAM_POINT_SIZE_ARB 0x8642
  #endif
  #ifndef GL_PROGRAM_POINT_SIZE_EXT
  #define GL_PROGRAM_POINT_SIZE_EXT 0x8642
  #endif
  #ifndef GL_PROGRAM_RESIDENT_NV
  #define GL_PROGRAM_RESIDENT_NV 0x8647
  #endif
  #ifndef GL_PROGRAM_RESULT_COMPONENTS_NV
  #define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907
  #endif
  #ifndef GL_PROGRAM_STRING_ARB
  #define GL_PROGRAM_STRING_ARB 0x8628
  #endif
  #ifndef GL_PROGRAM_STRING_NV
  #define GL_PROGRAM_STRING_NV 0x8628
  #endif
  #ifndef GL_PROGRAM_TARGET_NV
  #define GL_PROGRAM_TARGET_NV 0x8646
  #endif
  #ifndef GL_PROGRAM_TEMPORARIES_ARB
  #define GL_PROGRAM_TEMPORARIES_ARB 0x88A4
  #endif
  #ifndef GL_PROGRAM_TEX_INDIRECTIONS_ARB
  #define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807
  #endif
  #ifndef GL_PROGRAM_TEX_INSTRUCTIONS_ARB
  #define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806
  #endif
  #ifndef GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB
  #define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6
  #endif
  #ifndef GL_PROJECTION
  #define GL_PROJECTION 0x1701
  #endif
  #ifndef GL_PROJECTION_MATRIX
  #define GL_PROJECTION_MATRIX 0x0BA7
  #endif
  #ifndef GL_PROJECTION_STACK_DEPTH
  #define GL_PROJECTION_STACK_DEPTH 0x0BA4
  #endif
  #ifndef GL_PROXY_COLOR_TABLE
  #define GL_PROXY_COLOR_TABLE 0x80D3
  #endif
  #ifndef GL_PROXY_COLOR_TABLE_SGI
  #define GL_PROXY_COLOR_TABLE_SGI 0x80D3
  #endif
  #ifndef GL_PROXY_HISTOGRAM
  #define GL_PROXY_HISTOGRAM 0x8025
  #endif
  #ifndef GL_PROXY_HISTOGRAM_EXT
  #define GL_PROXY_HISTOGRAM_EXT 0x8025
  #endif
  #ifndef GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE
  #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
  #endif
  #ifndef GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI
  #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5
  #endif
  #ifndef GL_PROXY_POST_CONVOLUTION_COLOR_TABLE
  #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
  #endif
  #ifndef GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI
  #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4
  #endif
  #ifndef GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP
  #define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163
  #endif
  #ifndef GL_PROXY_TEXTURE_1D
  #define GL_PROXY_TEXTURE_1D 0x8063
  #endif
  #ifndef GL_PROXY_TEXTURE_1D_ARRAY
  #define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19
  #endif
  #ifndef GL_PROXY_TEXTURE_1D_ARRAY_EXT
  #define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19
  #endif
  #ifndef GL_PROXY_TEXTURE_1D_EXT
  #define GL_PROXY_TEXTURE_1D_EXT 0x8063
  #endif
  #ifndef GL_PROXY_TEXTURE_1D_STACK_MESAX
  #define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B
  #endif
  #ifndef GL_PROXY_TEXTURE_2D
  #define GL_PROXY_TEXTURE_2D 0x8064
  #endif
  #ifndef GL_PROXY_TEXTURE_2D_ARRAY
  #define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B
  #endif
  #ifndef GL_PROXY_TEXTURE_2D_ARRAY_EXT
  #define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B
  #endif
  #ifndef GL_PROXY_TEXTURE_2D_EXT
  #define GL_PROXY_TEXTURE_2D_EXT 0x8064
  #endif
  #ifndef GL_PROXY_TEXTURE_2D_STACK_MESAX
  #define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C
  #endif
  #ifndef GL_PROXY_TEXTURE_3D
  #define GL_PROXY_TEXTURE_3D 0x8070
  #endif
  #ifndef GL_PROXY_TEXTURE_3D_EXT
  #define GL_PROXY_TEXTURE_3D_EXT 0x8070
  #endif
  #ifndef GL_PROXY_TEXTURE_4D_SGIS
  #define GL_PROXY_TEXTURE_4D_SGIS 0x8135
  #endif
  #ifndef GL_PROXY_TEXTURE_COLOR_TABLE_SGI
  #define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD
  #endif
  #ifndef GL_PROXY_TEXTURE_CUBE_MAP
  #define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
  #endif
  #ifndef GL_PROXY_TEXTURE_CUBE_MAP_ARB
  #define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B
  #endif
  #ifndef GL_PROXY_TEXTURE_CUBE_MAP_EXT
  #define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B
  #endif
  #ifndef GL_PROXY_TEXTURE_RECTANGLE_ARB
  #define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7
  #endif
  #ifndef GL_PROXY_TEXTURE_RECTANGLE_NV
  #define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7
  #endif
  #ifndef GL_Q
  #define GL_Q 0x2003
  #endif
  #ifndef GL_QUADRATIC_ATTENUATION
  #define GL_QUADRATIC_ATTENUATION 0x1209
  #endif
  #ifndef GL_QUADS
  #define GL_QUADS 0x0007
  #endif
  #ifndef GL_QUAD_ALPHA4_SGIS
  #define GL_QUAD_ALPHA4_SGIS 0x811E
  #endif
  #ifndef GL_QUAD_ALPHA8_SGIS
  #define GL_QUAD_ALPHA8_SGIS 0x811F
  #endif
  #ifndef GL_QUAD_INTENSITY4_SGIS
  #define GL_QUAD_INTENSITY4_SGIS 0x8122
  #endif
  #ifndef GL_QUAD_INTENSITY8_SGIS
  #define GL_QUAD_INTENSITY8_SGIS 0x8123
  #endif
  #ifndef GL_QUAD_LUMINANCE4_SGIS
  #define GL_QUAD_LUMINANCE4_SGIS 0x8120
  #endif
  #ifndef GL_QUAD_LUMINANCE8_SGIS
  #define GL_QUAD_LUMINANCE8_SGIS 0x8121
  #endif
  #ifndef GL_QUAD_MESH_SUN
  #define GL_QUAD_MESH_SUN 0x8614
  #endif
  #ifndef GL_QUAD_STRIP
  #define GL_QUAD_STRIP 0x0008
  #endif
  #ifndef GL_QUAD_TEXTURE_SELECT_SGIS
  #define GL_QUAD_TEXTURE_SELECT_SGIS 0x8125
  #endif
  #ifndef GL_QUARTER_BIT_ATI
  #define GL_QUARTER_BIT_ATI 0x00000010
  #endif
  #ifndef GL_QUERY_BY_REGION_NO_WAIT
  #define GL_QUERY_BY_REGION_NO_WAIT 0x8E16
  #endif
  #ifndef GL_QUERY_BY_REGION_NO_WAIT_NV
  #define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16
  #endif
  #ifndef GL_QUERY_BY_REGION_WAIT
  #define GL_QUERY_BY_REGION_WAIT 0x8E15
  #endif
  #ifndef GL_QUERY_BY_REGION_WAIT_NV
  #define GL_QUERY_BY_REGION_WAIT_NV 0x8E15
  #endif
  #ifndef GL_QUERY_COUNTER_BITS
  #define GL_QUERY_COUNTER_BITS 0x8864
  #endif
  #ifndef GL_QUERY_COUNTER_BITS_ARB
  #define GL_QUERY_COUNTER_BITS_ARB 0x8864
  #endif
  #ifndef GL_QUERY_NO_WAIT
  #define GL_QUERY_NO_WAIT 0x8E14
  #endif
  #ifndef GL_QUERY_NO_WAIT_NV
  #define GL_QUERY_NO_WAIT_NV 0x8E14
  #endif
  #ifndef GL_QUERY_RESULT
  #define GL_QUERY_RESULT 0x8866
  #endif
  #ifndef GL_QUERY_RESULT_ARB
  #define GL_QUERY_RESULT_ARB 0x8866
  #endif
  #ifndef GL_QUERY_RESULT_AVAILABLE
  #define GL_QUERY_RESULT_AVAILABLE 0x8867
  #endif
  #ifndef GL_QUERY_RESULT_AVAILABLE_ARB
  #define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867
  #endif
  #ifndef GL_QUERY_WAIT
  #define GL_QUERY_WAIT 0x8E13
  #endif
  #ifndef GL_QUERY_WAIT_NV
  #define GL_QUERY_WAIT_NV 0x8E13
  #endif
  #ifndef GL_R
  #define GL_R 0x2002
  #endif
  #ifndef GL_R11F_G11F_B10F
  #define GL_R11F_G11F_B10F 0x8C3A
  #endif
  #ifndef GL_R11F_G11F_B10F_EXT
  #define GL_R11F_G11F_B10F_EXT 0x8C3A
  #endif
  #ifndef GL_R16
  #define GL_R16 0x822A
  #endif
  #ifndef GL_R16F
  #define GL_R16F 0x822D
  #endif
  #ifndef GL_R16I
  #define GL_R16I 0x8233
  #endif
  #ifndef GL_R16UI
  #define GL_R16UI 0x8234
  #endif
  #ifndef GL_R1UI_C3F_V3F_SUN
  #define GL_R1UI_C3F_V3F_SUN 0x85C6
  #endif
  #ifndef GL_R1UI_C4F_N3F_V3F_SUN
  #define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8
  #endif
  #ifndef GL_R1UI_C4UB_V3F_SUN
  #define GL_R1UI_C4UB_V3F_SUN 0x85C5
  #endif
  #ifndef GL_R1UI_N3F_V3F_SUN
  #define GL_R1UI_N3F_V3F_SUN 0x85C7
  #endif
  #ifndef GL_R1UI_T2F_C4F_N3F_V3F_SUN
  #define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB
  #endif
  #ifndef GL_R1UI_T2F_N3F_V3F_SUN
  #define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA
  #endif
  #ifndef GL_R1UI_T2F_V3F_SUN
  #define GL_R1UI_T2F_V3F_SUN 0x85C9
  #endif
  #ifndef GL_R1UI_V3F_SUN
  #define GL_R1UI_V3F_SUN 0x85C4
  #endif
  #ifndef GL_R32F
  #define GL_R32F 0x822E
  #endif
  #ifndef GL_R32I
  #define GL_R32I 0x8235
  #endif
  #ifndef GL_R32UI
  #define GL_R32UI 0x8236
  #endif
  #ifndef GL_R3_G3_B2
  #define GL_R3_G3_B2 0x2A10
  #endif
  #ifndef GL_R8
  #define GL_R8 0x8229
  #endif
  #ifndef GL_R8I
  #define GL_R8I 0x8231
  #endif
  #ifndef GL_R8UI
  #define GL_R8UI 0x8232
  #endif
  #ifndef GL_RASTERIZER_DISCARD
  #define GL_RASTERIZER_DISCARD 0x8C89
  #endif
  #ifndef GL_RASTERIZER_DISCARD_EXT
  #define GL_RASTERIZER_DISCARD_EXT 0x8C89
  #endif
  #ifndef GL_RASTERIZER_DISCARD_NV
  #define GL_RASTERIZER_DISCARD_NV 0x8C89
  #endif
  #ifndef GL_RASTER_POSITION_UNCLIPPED_IBM
  #define GL_RASTER_POSITION_UNCLIPPED_IBM 0x19262
  #endif
  #ifndef GL_READ_BUFFER
  #define GL_READ_BUFFER 0x0C02
  #endif
  #ifndef GL_READ_FRAMEBUFFER
  #define GL_READ_FRAMEBUFFER 0x8CA8
  #endif
  #ifndef GL_READ_FRAMEBUFFER_BINDING
  #define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
  #endif
  #ifndef GL_READ_FRAMEBUFFER_BINDING_EXT
  #define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA
  #endif
  #ifndef GL_READ_FRAMEBUFFER_EXT
  #define GL_READ_FRAMEBUFFER_EXT 0x8CA8
  #endif
  #ifndef GL_READ_ONLY
  #define GL_READ_ONLY 0x88B8
  #endif
  #ifndef GL_READ_ONLY_ARB
  #define GL_READ_ONLY_ARB 0x88B8
  #endif
  #ifndef GL_READ_PIXEL_DATA_RANGE_LENGTH_NV
  #define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B
  #endif
  #ifndef GL_READ_PIXEL_DATA_RANGE_NV
  #define GL_READ_PIXEL_DATA_RANGE_NV 0x8879
  #endif
  #ifndef GL_READ_PIXEL_DATA_RANGE_POINTER_NV
  #define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D
  #endif
  #ifndef GL_READ_WRITE
  #define GL_READ_WRITE 0x88BA
  #endif
  #ifndef GL_READ_WRITE_ARB
  #define GL_READ_WRITE_ARB 0x88BA
  #endif
  #ifndef GL_RECLAIM_MEMORY_HINT_PGI
  #define GL_RECLAIM_MEMORY_HINT_PGI 0x1A1FE
  #endif
  #ifndef GL_RED
  #define GL_RED 0x1903
  #endif
  #ifndef GL_REDUCE
  #define GL_REDUCE 0x8016
  #endif
  #ifndef GL_REDUCE_EXT
  #define GL_REDUCE_EXT 0x8016
  #endif
  #ifndef GL_RED_BIAS
  #define GL_RED_BIAS 0x0D15
  #endif
  #ifndef GL_RED_BITS
  #define GL_RED_BITS 0x0D52
  #endif
  #ifndef GL_RED_BIT_ATI
  #define GL_RED_BIT_ATI 0x00000001
  #endif
  #ifndef GL_RED_INTEGER
  #define GL_RED_INTEGER 0x8D94
  #endif
  #ifndef GL_RED_INTEGER_EXT
  #define GL_RED_INTEGER_EXT 0x8D94
  #endif
  #ifndef GL_RED_MAX_CLAMP_INGR
  #define GL_RED_MAX_CLAMP_INGR 0x8564
  #endif
  #ifndef GL_RED_MIN_CLAMP_INGR
  #define GL_RED_MIN_CLAMP_INGR 0x8560
  #endif
  #ifndef GL_RED_SCALE
  #define GL_RED_SCALE 0x0D14
  #endif
  #ifndef GL_REFERENCE_PLANE_EQUATION_SGIX
  #define GL_REFERENCE_PLANE_EQUATION_SGIX 0x817E
  #endif
  #ifndef GL_REFERENCE_PLANE_SGIX
  #define GL_REFERENCE_PLANE_SGIX 0x817D
  #endif
  #ifndef GL_REFLECTION_MAP
  #define GL_REFLECTION_MAP 0x8512
  #endif
  #ifndef GL_REFLECTION_MAP_ARB
  #define GL_REFLECTION_MAP_ARB 0x8512
  #endif
  #ifndef GL_REFLECTION_MAP_EXT
  #define GL_REFLECTION_MAP_EXT 0x8512
  #endif
  #ifndef GL_REFLECTION_MAP_NV
  #define GL_REFLECTION_MAP_NV 0x8512
  #endif
  #ifndef GL_REGISTER_COMBINERS_NV
  #define GL_REGISTER_COMBINERS_NV 0x8522
  #endif
  #ifndef GL_REG_0_ATI
  #define GL_REG_0_ATI 0x8921
  #endif
  #ifndef GL_REG_10_ATI
  #define GL_REG_10_ATI 0x892B
  #endif
  #ifndef GL_REG_11_ATI
  #define GL_REG_11_ATI 0x892C
  #endif
  #ifndef GL_REG_12_ATI
  #define GL_REG_12_ATI 0x892D
  #endif
  #ifndef GL_REG_13_ATI
  #define GL_REG_13_ATI 0x892E
  #endif
  #ifndef GL_REG_14_ATI
  #define GL_REG_14_ATI 0x892F
  #endif
  #ifndef GL_REG_15_ATI
  #define GL_REG_15_ATI 0x8930
  #endif
  #ifndef GL_REG_16_ATI
  #define GL_REG_16_ATI 0x8931
  #endif
  #ifndef GL_REG_17_ATI
  #define GL_REG_17_ATI 0x8932
  #endif
  #ifndef GL_REG_18_ATI
  #define GL_REG_18_ATI 0x8933
  #endif
  #ifndef GL_REG_19_ATI
  #define GL_REG_19_ATI 0x8934
  #endif
  #ifndef GL_REG_1_ATI
  #define GL_REG_1_ATI 0x8922
  #endif
  #ifndef GL_REG_20_ATI
  #define GL_REG_20_ATI 0x8935
  #endif
  #ifndef GL_REG_21_ATI
  #define GL_REG_21_ATI 0x8936
  #endif
  #ifndef GL_REG_22_ATI
  #define GL_REG_22_ATI 0x8937
  #endif
  #ifndef GL_REG_23_ATI
  #define GL_REG_23_ATI 0x8938
  #endif
  #ifndef GL_REG_24_ATI
  #define GL_REG_24_ATI 0x8939
  #endif
  #ifndef GL_REG_25_ATI
  #define GL_REG_25_ATI 0x893A
  #endif
  #ifndef GL_REG_26_ATI
  #define GL_REG_26_ATI 0x893B
  #endif
  #ifndef GL_REG_27_ATI
  #define GL_REG_27_ATI 0x893C
  #endif
  #ifndef GL_REG_28_ATI
  #define GL_REG_28_ATI 0x893D
  #endif
  #ifndef GL_REG_29_ATI
  #define GL_REG_29_ATI 0x893E
  #endif
  #ifndef GL_REG_2_ATI
  #define GL_REG_2_ATI 0x8923
  #endif
  #ifndef GL_REG_30_ATI
  #define GL_REG_30_ATI 0x893F
  #endif
  #ifndef GL_REG_31_ATI
  #define GL_REG_31_ATI 0x8940
  #endif
  #ifndef GL_REG_3_ATI
  #define GL_REG_3_ATI 0x8924
  #endif
  #ifndef GL_REG_4_ATI
  #define GL_REG_4_ATI 0x8925
  #endif
  #ifndef GL_REG_5_ATI
  #define GL_REG_5_ATI 0x8926
  #endif
  #ifndef GL_REG_6_ATI
  #define GL_REG_6_ATI 0x8927
  #endif
  #ifndef GL_REG_7_ATI
  #define GL_REG_7_ATI 0x8928
  #endif
  #ifndef GL_REG_8_ATI
  #define GL_REG_8_ATI 0x8929
  #endif
  #ifndef GL_REG_9_ATI
  #define GL_REG_9_ATI 0x892A
  #endif
  #ifndef GL_RENDER
  #define GL_RENDER 0x1C00
  #endif
  #ifndef GL_RENDERBUFFER
  #define GL_RENDERBUFFER 0x8D41
  #endif
  #ifndef GL_RENDERBUFFER_ALPHA_SIZE
  #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
  #endif
  #ifndef GL_RENDERBUFFER_ALPHA_SIZE_EXT
  #define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53
  #endif
  #ifndef GL_RENDERBUFFER_BINDING
  #define GL_RENDERBUFFER_BINDING 0x8CA7
  #endif
  #ifndef GL_RENDERBUFFER_BINDING_EXT
  #define GL_RENDERBUFFER_BINDING_EXT 0x8CA7
  #endif
  #ifndef GL_RENDERBUFFER_BLUE_SIZE
  #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
  #endif
  #ifndef GL_RENDERBUFFER_BLUE_SIZE_EXT
  #define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52
  #endif
  #ifndef GL_RENDERBUFFER_COLOR_SAMPLES_NV
  #define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10
  #endif
  #ifndef GL_RENDERBUFFER_COVERAGE_SAMPLES_NV
  #define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB
  #endif
  #ifndef GL_RENDERBUFFER_DEPTH_SIZE
  #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
  #endif
  #ifndef GL_RENDERBUFFER_DEPTH_SIZE_EXT
  #define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54
  #endif
  #ifndef GL_RENDERBUFFER_EXT
  #define GL_RENDERBUFFER_EXT 0x8D41
  #endif
  #ifndef GL_RENDERBUFFER_GREEN_SIZE
  #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
  #endif
  #ifndef GL_RENDERBUFFER_GREEN_SIZE_EXT
  #define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51
  #endif
  #ifndef GL_RENDERBUFFER_HEIGHT
  #define GL_RENDERBUFFER_HEIGHT 0x8D43
  #endif
  #ifndef GL_RENDERBUFFER_HEIGHT_EXT
  #define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43
  #endif
  #ifndef GL_RENDERBUFFER_INTERNAL_FORMAT
  #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
  #endif
  #ifndef GL_RENDERBUFFER_INTERNAL_FORMAT_EXT
  #define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44
  #endif
  #ifndef GL_RENDERBUFFER_RED_SIZE
  #define GL_RENDERBUFFER_RED_SIZE 0x8D50
  #endif
  #ifndef GL_RENDERBUFFER_RED_SIZE_EXT
  #define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50
  #endif
  #ifndef GL_RENDERBUFFER_SAMPLES
  #define GL_RENDERBUFFER_SAMPLES 0x8CAB
  #endif
  #ifndef GL_RENDERBUFFER_SAMPLES_EXT
  #define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB
  #endif
  #ifndef GL_RENDERBUFFER_STENCIL_SIZE
  #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
  #endif
  #ifndef GL_RENDERBUFFER_STENCIL_SIZE_EXT
  #define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55
  #endif
  #ifndef GL_RENDERBUFFER_WIDTH
  #define GL_RENDERBUFFER_WIDTH 0x8D42
  #endif
  #ifndef GL_RENDERBUFFER_WIDTH_EXT
  #define GL_RENDERBUFFER_WIDTH_EXT 0x8D42
  #endif
  #ifndef GL_RENDERER
  #define GL_RENDERER 0x1F01
  #endif
  #ifndef GL_RENDER_MODE
  #define GL_RENDER_MODE 0x0C40
  #endif
  #ifndef GL_REPEAT
  #define GL_REPEAT 0x2901
  #endif
  #ifndef GL_REPLACE
  #define GL_REPLACE 0x1E01
  #endif
  #ifndef GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN
  #define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3
  #endif
  #ifndef GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN
  #define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2
  #endif
  #ifndef GL_REPLACEMENT_CODE_ARRAY_SUN
  #define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0
  #endif
  #ifndef GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN
  #define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1
  #endif
  #ifndef GL_REPLACEMENT_CODE_SUN
  #define GL_REPLACEMENT_CODE_SUN 0x81D8
  #endif
  #ifndef GL_REPLACE_EXT
  #define GL_REPLACE_EXT 0x8062
  #endif
  #ifndef GL_REPLACE_MIDDLE_SUN
  #define GL_REPLACE_MIDDLE_SUN 0x0002
  #endif
  #ifndef GL_REPLACE_OLDEST_SUN
  #define GL_REPLACE_OLDEST_SUN 0x0003
  #endif
  #ifndef GL_REPLICATE_BORDER
  #define GL_REPLICATE_BORDER 0x8153
  #endif
  #ifndef GL_REPLICATE_BORDER_HP
  #define GL_REPLICATE_BORDER_HP 0x8153
  #endif
  #ifndef GL_RESAMPLE_AVERAGE_OML
  #define GL_RESAMPLE_AVERAGE_OML 0x8988
  #endif
  #ifndef GL_RESAMPLE_DECIMATE_OML
  #define GL_RESAMPLE_DECIMATE_OML 0x8989
  #endif
  #ifndef GL_RESAMPLE_DECIMATE_SGIX
  #define GL_RESAMPLE_DECIMATE_SGIX 0x8430
  #endif
  #ifndef GL_RESAMPLE_REPLICATE_OML
  #define GL_RESAMPLE_REPLICATE_OML 0x8986
  #endif
  #ifndef GL_RESAMPLE_REPLICATE_SGIX
  #define GL_RESAMPLE_REPLICATE_SGIX 0x842E
  #endif
  #ifndef GL_RESAMPLE_ZERO_FILL_OML
  #define GL_RESAMPLE_ZERO_FILL_OML 0x8987
  #endif
  #ifndef GL_RESAMPLE_ZERO_FILL_SGIX
  #define GL_RESAMPLE_ZERO_FILL_SGIX 0x842F
  #endif
  #ifndef GL_RESCALE_NORMAL
  #define GL_RESCALE_NORMAL 0x803A
  #endif
  #ifndef GL_RESCALE_NORMAL_EXT
  #define GL_RESCALE_NORMAL_EXT 0x803A
  #endif
  #ifndef GL_RESTART_SUN
  #define GL_RESTART_SUN 0x0001
  #endif
  #ifndef GL_RETURN
  #define GL_RETURN 0x0102
  #endif
  #ifndef GL_RG
  #define GL_RG 0x8227
  #endif
  #ifndef GL_RG16
  #define GL_RG16 0x822C
  #endif
  #ifndef GL_RG16F
  #define GL_RG16F 0x822F
  #endif
  #ifndef GL_RG16I
  #define GL_RG16I 0x8239
  #endif
  #ifndef GL_RG16UI
  #define GL_RG16UI 0x823A
  #endif
  #ifndef GL_RG32F
  #define GL_RG32F 0x8230
  #endif
  #ifndef GL_RG32I
  #define GL_RG32I 0x823B
  #endif
  #ifndef GL_RG32UI
  #define GL_RG32UI 0x823C
  #endif
  #ifndef GL_RG8
  #define GL_RG8 0x822B
  #endif
  #ifndef GL_RG8I
  #define GL_RG8I 0x8237
  #endif
  #ifndef GL_RG8UI
  #define GL_RG8UI 0x8238
  #endif
  #ifndef GL_RGB
  #define GL_RGB 0x1907
  #endif
  #ifndef GL_RGB10
  #define GL_RGB10 0x8052
  #endif
  #ifndef GL_RGB10_A2
  #define GL_RGB10_A2 0x8059
  #endif
  #ifndef GL_RGB10_A2_EXT
  #define GL_RGB10_A2_EXT 0x8059
  #endif
  #ifndef GL_RGB10_EXT
  #define GL_RGB10_EXT 0x8052
  #endif
  #ifndef GL_RGB12
  #define GL_RGB12 0x8053
  #endif
  #ifndef GL_RGB12_EXT
  #define GL_RGB12_EXT 0x8053
  #endif
  #ifndef GL_RGB16
  #define GL_RGB16 0x8054
  #endif
  #ifndef GL_RGB16F
  #define GL_RGB16F 0x881B
  #endif
  #ifndef GL_RGB16F_ARB
  #define GL_RGB16F_ARB 0x881B
  #endif
  #ifndef GL_RGB16I
  #define GL_RGB16I 0x8D89
  #endif
  #ifndef GL_RGB16I_EXT
  #define GL_RGB16I_EXT 0x8D89
  #endif
  #ifndef GL_RGB16UI
  #define GL_RGB16UI 0x8D77
  #endif
  #ifndef GL_RGB16UI_EXT
  #define GL_RGB16UI_EXT 0x8D77
  #endif
  #ifndef GL_RGB16_EXT
  #define GL_RGB16_EXT 0x8054
  #endif
  #ifndef GL_RGB2_EXT
  #define GL_RGB2_EXT 0x804E
  #endif
  #ifndef GL_RGB32F
  #define GL_RGB32F 0x8815
  #endif
  #ifndef GL_RGB32F_ARB
  #define GL_RGB32F_ARB 0x8815
  #endif
  #ifndef GL_RGB32I
  #define GL_RGB32I 0x8D83
  #endif
  #ifndef GL_RGB32I_EXT
  #define GL_RGB32I_EXT 0x8D83
  #endif
  #ifndef GL_RGB32UI
  #define GL_RGB32UI 0x8D71
  #endif
  #ifndef GL_RGB32UI_EXT
  #define GL_RGB32UI_EXT 0x8D71
  #endif
  #ifndef GL_RGB4
  #define GL_RGB4 0x804F
  #endif
  #ifndef GL_RGB4_EXT
  #define GL_RGB4_EXT 0x804F
  #endif
  #ifndef GL_RGB4_S3TC
  #define GL_RGB4_S3TC 0x83A1
  #endif
  #ifndef GL_RGB5
  #define GL_RGB5 0x8050
  #endif
  #ifndef GL_RGB5_A1
  #define GL_RGB5_A1 0x8057
  #endif
  #ifndef GL_RGB5_A1_EXT
  #define GL_RGB5_A1_EXT 0x8057
  #endif
  #ifndef GL_RGB5_EXT
  #define GL_RGB5_EXT 0x8050
  #endif
  #ifndef GL_RGB8
  #define GL_RGB8 0x8051
  #endif
  #ifndef GL_RGB8I
  #define GL_RGB8I 0x8D8F
  #endif
  #ifndef GL_RGB8I_EXT
  #define GL_RGB8I_EXT 0x8D8F
  #endif
  #ifndef GL_RGB8UI
  #define GL_RGB8UI 0x8D7D
  #endif
  #ifndef GL_RGB8UI_EXT
  #define GL_RGB8UI_EXT 0x8D7D
  #endif
  #ifndef GL_RGB8_EXT
  #define GL_RGB8_EXT 0x8051
  #endif
  #ifndef GL_RGB9_E5
  #define GL_RGB9_E5 0x8C3D
  #endif
  #ifndef GL_RGB9_E5_EXT
  #define GL_RGB9_E5_EXT 0x8C3D
  #endif
  #ifndef GL_RGBA
  #define GL_RGBA 0x1908
  #endif
  #ifndef GL_RGBA12
  #define GL_RGBA12 0x805A
  #endif
  #ifndef GL_RGBA12_EXT
  #define GL_RGBA12_EXT 0x805A
  #endif
  #ifndef GL_RGBA16
  #define GL_RGBA16 0x805B
  #endif
  #ifndef GL_RGBA16F
  #define GL_RGBA16F 0x881A
  #endif
  #ifndef GL_RGBA16F_ARB
  #define GL_RGBA16F_ARB 0x881A
  #endif
  #ifndef GL_RGBA16I
  #define GL_RGBA16I 0x8D88
  #endif
  #ifndef GL_RGBA16I_EXT
  #define GL_RGBA16I_EXT 0x8D88
  #endif
  #ifndef GL_RGBA16UI
  #define GL_RGBA16UI 0x8D76
  #endif
  #ifndef GL_RGBA16UI_EXT
  #define GL_RGBA16UI_EXT 0x8D76
  #endif
  #ifndef GL_RGBA16_EXT
  #define GL_RGBA16_EXT 0x805B
  #endif
  #ifndef GL_RGBA2
  #define GL_RGBA2 0x8055
  #endif
  #ifndef GL_RGBA2_EXT
  #define GL_RGBA2_EXT 0x8055
  #endif
  #ifndef GL_RGBA32F
  #define GL_RGBA32F 0x8814
  #endif
  #ifndef GL_RGBA32F_ARB
  #define GL_RGBA32F_ARB 0x8814
  #endif
  #ifndef GL_RGBA32I
  #define GL_RGBA32I 0x8D82
  #endif
  #ifndef GL_RGBA32I_EXT
  #define GL_RGBA32I_EXT 0x8D82
  #endif
  #ifndef GL_RGBA32UI
  #define GL_RGBA32UI 0x8D70
  #endif
  #ifndef GL_RGBA32UI_EXT
  #define GL_RGBA32UI_EXT 0x8D70
  #endif
  #ifndef GL_RGBA4
  #define GL_RGBA4 0x8056
  #endif
  #ifndef GL_RGBA4_EXT
  #define GL_RGBA4_EXT 0x8056
  #endif
  #ifndef GL_RGBA4_S3TC
  #define GL_RGBA4_S3TC 0x83A3
  #endif
  #ifndef GL_RGBA8
  #define GL_RGBA8 0x8058
  #endif
  #ifndef GL_RGBA8I
  #define GL_RGBA8I 0x8D8E
  #endif
  #ifndef GL_RGBA8I_EXT
  #define GL_RGBA8I_EXT 0x8D8E
  #endif
  #ifndef GL_RGBA8UI
  #define GL_RGBA8UI 0x8D7C
  #endif
  #ifndef GL_RGBA8UI_EXT
  #define GL_RGBA8UI_EXT 0x8D7C
  #endif
  #ifndef GL_RGBA8_EXT
  #define GL_RGBA8_EXT 0x8058
  #endif
  #ifndef GL_RGBA_FLOAT16_ATI
  #define GL_RGBA_FLOAT16_ATI 0x881A
  #endif
  #ifndef GL_RGBA_FLOAT32_ATI
  #define GL_RGBA_FLOAT32_ATI 0x8814
  #endif
  #ifndef GL_RGBA_FLOAT_MODE_ARB
  #define GL_RGBA_FLOAT_MODE_ARB 0x8820
  #endif
  #ifndef GL_RGBA_INTEGER
  #define GL_RGBA_INTEGER 0x8D99
  #endif
  #ifndef GL_RGBA_INTEGER_EXT
  #define GL_RGBA_INTEGER_EXT 0x8D99
  #endif
  #ifndef GL_RGBA_INTEGER_MODE_EXT
  #define GL_RGBA_INTEGER_MODE_EXT 0x8D9E
  #endif
  #ifndef GL_RGBA_MODE
  #define GL_RGBA_MODE 0x0C31
  #endif
  #ifndef GL_RGBA_S3TC
  #define GL_RGBA_S3TC 0x83A2
  #endif
  #ifndef GL_RGBA_SIGNED_COMPONENTS_EXT
  #define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C
  #endif
  #ifndef GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV
  #define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9
  #endif
  #ifndef GL_RGB_FLOAT16_ATI
  #define GL_RGB_FLOAT16_ATI 0x881B
  #endif
  #ifndef GL_RGB_FLOAT32_ATI
  #define GL_RGB_FLOAT32_ATI 0x8815
  #endif
  #ifndef GL_RGB_INTEGER
  #define GL_RGB_INTEGER 0x8D98
  #endif
  #ifndef GL_RGB_INTEGER_EXT
  #define GL_RGB_INTEGER_EXT 0x8D98
  #endif
  #ifndef GL_RGB_S3TC
  #define GL_RGB_S3TC 0x83A0
  #endif
  #ifndef GL_RGB_SCALE
  #define GL_RGB_SCALE 0x8573
  #endif
  #ifndef GL_RGB_SCALE_ARB
  #define GL_RGB_SCALE_ARB 0x8573
  #endif
  #ifndef GL_RGB_SCALE_EXT
  #define GL_RGB_SCALE_EXT 0x8573
  #endif
  #ifndef GL_RG_INTEGER
  #define GL_RG_INTEGER 0x8228
  #endif
  #ifndef GL_RIGHT
  #define GL_RIGHT 0x0407
  #endif
  #ifndef GL_S
  #define GL_S 0x2000
  #endif
  #ifndef GL_SAMPLER_1D
  #define GL_SAMPLER_1D 0x8B5D
  #endif
  #ifndef GL_SAMPLER_1D_ARB
  #define GL_SAMPLER_1D_ARB 0x8B5D
  #endif
  #ifndef GL_SAMPLER_1D_ARRAY
  #define GL_SAMPLER_1D_ARRAY 0x8DC0
  #endif
  #ifndef GL_SAMPLER_1D_ARRAY_EXT
  #define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0
  #endif
  #ifndef GL_SAMPLER_1D_ARRAY_SHADOW
  #define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3
  #endif
  #ifndef GL_SAMPLER_1D_ARRAY_SHADOW_EXT
  #define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3
  #endif
  #ifndef GL_SAMPLER_1D_SHADOW
  #define GL_SAMPLER_1D_SHADOW 0x8B61
  #endif
  #ifndef GL_SAMPLER_1D_SHADOW_ARB
  #define GL_SAMPLER_1D_SHADOW_ARB 0x8B61
  #endif
  #ifndef GL_SAMPLER_2D
  #define GL_SAMPLER_2D 0x8B5E
  #endif
  #ifndef GL_SAMPLER_2D_ARB
  #define GL_SAMPLER_2D_ARB 0x8B5E
  #endif
  #ifndef GL_SAMPLER_2D_ARRAY
  #define GL_SAMPLER_2D_ARRAY 0x8DC1
  #endif
  #ifndef GL_SAMPLER_2D_ARRAY_EXT
  #define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1
  #endif
  #ifndef GL_SAMPLER_2D_ARRAY_SHADOW
  #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
  #endif
  #ifndef GL_SAMPLER_2D_ARRAY_SHADOW_EXT
  #define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4
  #endif
  #ifndef GL_SAMPLER_2D_RECT_ARB
  #define GL_SAMPLER_2D_RECT_ARB 0x8B63
  #endif
  #ifndef GL_SAMPLER_2D_RECT_SHADOW_ARB
  #define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
  #endif
  #ifndef GL_SAMPLER_2D_SHADOW
  #define GL_SAMPLER_2D_SHADOW 0x8B62
  #endif
  #ifndef GL_SAMPLER_2D_SHADOW_ARB
  #define GL_SAMPLER_2D_SHADOW_ARB 0x8B62
  #endif
  #ifndef GL_SAMPLER_3D
  #define GL_SAMPLER_3D 0x8B5F
  #endif
  #ifndef GL_SAMPLER_3D_ARB
  #define GL_SAMPLER_3D_ARB 0x8B5F
  #endif
  #ifndef GL_SAMPLER_BUFFER_EXT
  #define GL_SAMPLER_BUFFER_EXT 0x8DC2
  #endif
  #ifndef GL_SAMPLER_CUBE
  #define GL_SAMPLER_CUBE 0x8B60
  #endif
  #ifndef GL_SAMPLER_CUBE_ARB
  #define GL_SAMPLER_CUBE_ARB 0x8B60
  #endif
  #ifndef GL_SAMPLER_CUBE_SHADOW
  #define GL_SAMPLER_CUBE_SHADOW 0x8DC5
  #endif
  #ifndef GL_SAMPLER_CUBE_SHADOW_EXT
  #define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5
  #endif
  #ifndef GL_SAMPLER_RENDERBUFFER_NV
  #define GL_SAMPLER_RENDERBUFFER_NV 0x8E56
  #endif
  #ifndef GL_SAMPLES
  #define GL_SAMPLES 0x80A9
  #endif
  #ifndef GL_SAMPLES_3DFX
  #define GL_SAMPLES_3DFX 0x86B4
  #endif
  #ifndef GL_SAMPLES_ARB
  #define GL_SAMPLES_ARB 0x80A9
  #endif
  #ifndef GL_SAMPLES_EXT
  #define GL_SAMPLES_EXT 0x80A9
  #endif
  #ifndef GL_SAMPLES_PASSED
  #define GL_SAMPLES_PASSED 0x8914
  #endif
  #ifndef GL_SAMPLES_PASSED_ARB
  #define GL_SAMPLES_PASSED_ARB 0x8914
  #endif
  #ifndef GL_SAMPLES_SGIS
  #define GL_SAMPLES_SGIS 0x80A9
  #endif
  #ifndef GL_SAMPLE_ALPHA_TO_COVERAGE
  #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
  #endif
  #ifndef GL_SAMPLE_ALPHA_TO_COVERAGE_ARB
  #define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E
  #endif
  #ifndef GL_SAMPLE_ALPHA_TO_MASK_EXT
  #define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E
  #endif
  #ifndef GL_SAMPLE_ALPHA_TO_MASK_SGIS
  #define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E
  #endif
  #ifndef GL_SAMPLE_ALPHA_TO_ONE
  #define GL_SAMPLE_ALPHA_TO_ONE 0x809F
  #endif
  #ifndef GL_SAMPLE_ALPHA_TO_ONE_ARB
  #define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F
  #endif
  #ifndef GL_SAMPLE_ALPHA_TO_ONE_EXT
  #define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F
  #endif
  #ifndef GL_SAMPLE_ALPHA_TO_ONE_SGIS
  #define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F
  #endif
  #ifndef GL_SAMPLE_BUFFERS
  #define GL_SAMPLE_BUFFERS 0x80A8
  #endif
  #ifndef GL_SAMPLE_BUFFERS_3DFX
  #define GL_SAMPLE_BUFFERS_3DFX 0x86B3
  #endif
  #ifndef GL_SAMPLE_BUFFERS_ARB
  #define GL_SAMPLE_BUFFERS_ARB 0x80A8
  #endif
  #ifndef GL_SAMPLE_BUFFERS_EXT
  #define GL_SAMPLE_BUFFERS_EXT 0x80A8
  #endif
  #ifndef GL_SAMPLE_BUFFERS_SGIS
  #define GL_SAMPLE_BUFFERS_SGIS 0x80A8
  #endif
  #ifndef GL_SAMPLE_COVERAGE
  #define GL_SAMPLE_COVERAGE 0x80A0
  #endif
  #ifndef GL_SAMPLE_COVERAGE_ARB
  #define GL_SAMPLE_COVERAGE_ARB 0x80A0
  #endif
  #ifndef GL_SAMPLE_COVERAGE_INVERT
  #define GL_SAMPLE_COVERAGE_INVERT 0x80AB
  #endif
  #ifndef GL_SAMPLE_COVERAGE_INVERT_ARB
  #define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB
  #endif
  #ifndef GL_SAMPLE_COVERAGE_VALUE
  #define GL_SAMPLE_COVERAGE_VALUE 0x80AA
  #endif
  #ifndef GL_SAMPLE_COVERAGE_VALUE_ARB
  #define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA
  #endif
  #ifndef GL_SAMPLE_MASK_EXT
  #define GL_SAMPLE_MASK_EXT 0x80A0
  #endif
  #ifndef GL_SAMPLE_MASK_INVERT_EXT
  #define GL_SAMPLE_MASK_INVERT_EXT 0x80AB
  #endif
  #ifndef GL_SAMPLE_MASK_INVERT_SGIS
  #define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB
  #endif
  #ifndef GL_SAMPLE_MASK_NV
  #define GL_SAMPLE_MASK_NV 0x8E51
  #endif
  #ifndef GL_SAMPLE_MASK_SGIS
  #define GL_SAMPLE_MASK_SGIS 0x80A0
  #endif
  #ifndef GL_SAMPLE_MASK_VALUE_EXT
  #define GL_SAMPLE_MASK_VALUE_EXT 0x80AA
  #endif
  #ifndef GL_SAMPLE_MASK_VALUE_NV
  #define GL_SAMPLE_MASK_VALUE_NV 0x8E52
  #endif
  #ifndef GL_SAMPLE_MASK_VALUE_SGIS
  #define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA
  #endif
  #ifndef GL_SAMPLE_PATTERN_EXT
  #define GL_SAMPLE_PATTERN_EXT 0x80AC
  #endif
  #ifndef GL_SAMPLE_PATTERN_SGIS
  #define GL_SAMPLE_PATTERN_SGIS 0x80AC
  #endif
  #ifndef GL_SAMPLE_POSITION_NV
  #define GL_SAMPLE_POSITION_NV 0x8E50
  #endif
  #ifndef GL_SATURATE_BIT_ATI
  #define GL_SATURATE_BIT_ATI 0x00000040
  #endif
  #ifndef GL_SCALAR_EXT
  #define GL_SCALAR_EXT 0x87BE
  #endif
  #ifndef GL_SCALEBIAS_HINT_SGIX
  #define GL_SCALEBIAS_HINT_SGIX 0x8322
  #endif
  #ifndef GL_SCALE_BY_FOUR_NV
  #define GL_SCALE_BY_FOUR_NV 0x853F
  #endif
  #ifndef GL_SCALE_BY_ONE_HALF_NV
  #define GL_SCALE_BY_ONE_HALF_NV 0x8540
  #endif
  #ifndef GL_SCALE_BY_TWO_NV
  #define GL_SCALE_BY_TWO_NV 0x853E
  #endif
  #ifndef GL_SCISSOR_BIT
  #define GL_SCISSOR_BIT 0x00080000
  #endif
  #ifndef GL_SCISSOR_BOX
  #define GL_SCISSOR_BOX 0x0C10
  #endif
  #ifndef GL_SCISSOR_TEST
  #define GL_SCISSOR_TEST 0x0C11
  #endif
  #ifndef GL_SCREEN_COORDINATES_REND
  #define GL_SCREEN_COORDINATES_REND 0x8490
  #endif
  #ifndef GL_SECONDARY_COLOR_ARRAY
  #define GL_SECONDARY_COLOR_ARRAY 0x845E
  #endif
  #ifndef GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING
  #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C
  #endif
  #ifndef GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB
  #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C
  #endif
  #ifndef GL_SECONDARY_COLOR_ARRAY_EXT
  #define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E
  #endif
  #ifndef GL_SECONDARY_COLOR_ARRAY_LIST_IBM
  #define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077
  #endif
  #ifndef GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM
  #define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087
  #endif
  #ifndef GL_SECONDARY_COLOR_ARRAY_POINTER
  #define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D
  #endif
  #ifndef GL_SECONDARY_COLOR_ARRAY_POINTER_EXT
  #define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D
  #endif
  #ifndef GL_SECONDARY_COLOR_ARRAY_SIZE
  #define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A
  #endif
  #ifndef GL_SECONDARY_COLOR_ARRAY_SIZE_EXT
  #define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A
  #endif
  #ifndef GL_SECONDARY_COLOR_ARRAY_STRIDE
  #define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C
  #endif
  #ifndef GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT
  #define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C
  #endif
  #ifndef GL_SECONDARY_COLOR_ARRAY_TYPE
  #define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B
  #endif
  #ifndef GL_SECONDARY_COLOR_ARRAY_TYPE_EXT
  #define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B
  #endif
  #ifndef GL_SECONDARY_COLOR_NV
  #define GL_SECONDARY_COLOR_NV 0x852D
  #endif
  #ifndef GL_SECONDARY_INTERPOLATOR_ATI
  #define GL_SECONDARY_INTERPOLATOR_ATI 0x896D
  #endif
  #ifndef GL_SELECT
  #define GL_SELECT 0x1C02
  #endif
  #ifndef GL_SELECTION_BUFFER_POINTER
  #define GL_SELECTION_BUFFER_POINTER 0x0DF3
  #endif
  #ifndef GL_SELECTION_BUFFER_SIZE
  #define GL_SELECTION_BUFFER_SIZE 0x0DF4
  #endif
  #ifndef GL_SEPARABLE_2D
  #define GL_SEPARABLE_2D 0x8012
  #endif
  #ifndef GL_SEPARABLE_2D_EXT
  #define GL_SEPARABLE_2D_EXT 0x8012
  #endif
  #ifndef GL_SEPARATE_ATTRIBS
  #define GL_SEPARATE_ATTRIBS 0x8C8D
  #endif
  #ifndef GL_SEPARATE_ATTRIBS_EXT
  #define GL_SEPARATE_ATTRIBS_EXT 0x8C8D
  #endif
  #ifndef GL_SEPARATE_ATTRIBS_NV
  #define GL_SEPARATE_ATTRIBS_NV 0x8C8D
  #endif
  #ifndef GL_SEPARATE_SPECULAR_COLOR
  #define GL_SEPARATE_SPECULAR_COLOR 0x81FA
  #endif
  #ifndef GL_SEPARATE_SPECULAR_COLOR_EXT
  #define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA
  #endif
  #ifndef GL_SET
  #define GL_SET 0x150F
  #endif
  #ifndef GL_SGIS_detail_texture
  #define GL_SGIS_detail_texture 1
  #endif
  #ifndef GL_SGIS_fog_function
  #define GL_SGIS_fog_function 1
  #endif
  #ifndef GL_SGIS_generate_mipmap
  #define GL_SGIS_generate_mipmap 1
  #endif
  #ifndef GL_SGIS_multisample
  #define GL_SGIS_multisample 1
  #endif
  #ifndef GL_SGIS_pixel_texture
  #define GL_SGIS_pixel_texture 1
  #endif
  #ifndef GL_SGIS_point_line_texgen
  #define GL_SGIS_point_line_texgen 1
  #endif
  #ifndef GL_SGIS_point_parameters
  #define GL_SGIS_point_parameters 1
  #endif
  #ifndef GL_SGIS_sharpen_texture
  #define GL_SGIS_sharpen_texture 1
  #endif
  #ifndef GL_SGIS_texture4D
  #define GL_SGIS_texture4D 1
  #endif
  #ifndef GL_SGIS_texture_border_clamp
  #define GL_SGIS_texture_border_clamp 1
  #endif
  #ifndef GL_SGIS_texture_edge_clamp
  #define GL_SGIS_texture_edge_clamp 1
  #endif
  #ifndef GL_SGIS_texture_filter4
  #define GL_SGIS_texture_filter4 1
  #endif
  #ifndef GL_SGIS_texture_lod
  #define GL_SGIS_texture_lod 1
  #endif
  #ifndef GL_SGIS_texture_select
  #define GL_SGIS_texture_select 1
  #endif
  #ifndef GL_SGIX_async
  #define GL_SGIX_async 1
  #endif
  #ifndef GL_SGIX_async_histogram
  #define GL_SGIX_async_histogram 1
  #endif
  #ifndef GL_SGIX_async_pixel
  #define GL_SGIX_async_pixel 1
  #endif
  #ifndef GL_SGIX_blend_alpha_minmax
  #define GL_SGIX_blend_alpha_minmax 1
  #endif
  #ifndef GL_SGIX_calligraphic_fragment
  #define GL_SGIX_calligraphic_fragment 1
  #endif
  #ifndef GL_SGIX_clipmap
  #define GL_SGIX_clipmap 1
  #endif
  #ifndef GL_SGIX_convolution_accuracy
  #define GL_SGIX_convolution_accuracy 1
  #endif
  #ifndef GL_SGIX_depth_texture
  #define GL_SGIX_depth_texture 1
  #endif
  #ifndef GL_SGIX_flush_raster
  #define GL_SGIX_flush_raster 1
  #endif
  #ifndef GL_SGIX_fog_offset
  #define GL_SGIX_fog_offset 1
  #endif
  #ifndef GL_SGIX_fragment_lighting
  #define GL_SGIX_fragment_lighting 1
  #endif
  #ifndef GL_SGIX_framezoom
  #define GL_SGIX_framezoom 1
  #endif
  #ifndef GL_SGIX_icc_texture
  #define GL_SGIX_icc_texture 1
  #endif
  #ifndef GL_SGIX_impact_pixel_texture
  #define GL_SGIX_impact_pixel_texture 1
  #endif
  #ifndef GL_SGIX_instruments
  #define GL_SGIX_instruments 1
  #endif
  #ifndef GL_SGIX_interlace
  #define GL_SGIX_interlace 1
  #endif
  #ifndef GL_SGIX_ir_instrument1
  #define GL_SGIX_ir_instrument1 1
  #endif
  #ifndef GL_SGIX_list_priority
  #define GL_SGIX_list_priority 1
  #endif
  #ifndef GL_SGIX_pixel_texture
  #define GL_SGIX_pixel_texture 1
  #endif
  #ifndef GL_SGIX_pixel_tiles
  #define GL_SGIX_pixel_tiles 1
  #endif
  #ifndef GL_SGIX_polynomial_ffd
  #define GL_SGIX_polynomial_ffd 1
  #endif
  #ifndef GL_SGIX_reference_plane
  #define GL_SGIX_reference_plane 1
  #endif
  #ifndef GL_SGIX_resample
  #define GL_SGIX_resample 1
  #endif
  #ifndef GL_SGIX_scalebias_hint
  #define GL_SGIX_scalebias_hint 1
  #endif
  #ifndef GL_SGIX_shadow
  #define GL_SGIX_shadow 1
  #endif
  #ifndef GL_SGIX_shadow_ambient
  #define GL_SGIX_shadow_ambient 1
  #endif
  #ifndef GL_SGIX_sprite
  #define GL_SGIX_sprite 1
  #endif
  #ifndef GL_SGIX_subsample
  #define GL_SGIX_subsample 1
  #endif
  #ifndef GL_SGIX_tag_sample_buffer
  #define GL_SGIX_tag_sample_buffer 1
  #endif
  #ifndef GL_SGIX_texture_add_env
  #define GL_SGIX_texture_add_env 1
  #endif
  #ifndef GL_SGIX_texture_coordinate_clamp
  #define GL_SGIX_texture_coordinate_clamp 1
  #endif
  #ifndef GL_SGIX_texture_lod_bias
  #define GL_SGIX_texture_lod_bias 1
  #endif
  #ifndef GL_SGIX_texture_multi_buffer
  #define GL_SGIX_texture_multi_buffer 1
  #endif
  #ifndef GL_SGIX_texture_scale_bias
  #define GL_SGIX_texture_scale_bias 1
  #endif
  #ifndef GL_SGIX_vertex_preclip
  #define GL_SGIX_vertex_preclip 1
  #endif
  #ifndef GL_SGIX_ycrcb
  #define GL_SGIX_ycrcb 1
  #endif
  #ifndef GL_SGI_color_matrix
  #define GL_SGI_color_matrix 1
  #endif
  #ifndef GL_SGI_color_table
  #define GL_SGI_color_table 1
  #endif
  #ifndef GL_SGI_texture_color_table
  #define GL_SGI_texture_color_table 1
  #endif
  #ifndef GL_SHADER_CONSISTENT_NV
  #define GL_SHADER_CONSISTENT_NV 0x86DD
  #endif
  #ifndef GL_SHADER_OBJECT_ARB
  #define GL_SHADER_OBJECT_ARB 0x8B48
  #endif
  #ifndef GL_SHADER_OPERATION_NV
  #define GL_SHADER_OPERATION_NV 0x86DF
  #endif
  #ifndef GL_SHADER_SOURCE_LENGTH
  #define GL_SHADER_SOURCE_LENGTH 0x8B88
  #endif
  #ifndef GL_SHADER_TYPE
  #define GL_SHADER_TYPE 0x8B4F
  #endif
  #ifndef GL_SHADE_MODEL
  #define GL_SHADE_MODEL 0x0B54
  #endif
  #ifndef GL_SHADING_LANGUAGE_VERSION
  #define GL_SHADING_LANGUAGE_VERSION 0x8B8C
  #endif
  #ifndef GL_SHADING_LANGUAGE_VERSION_ARB
  #define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C
  #endif
  #ifndef GL_SHADOW_AMBIENT_SGIX
  #define GL_SHADOW_AMBIENT_SGIX 0x80BF
  #endif
  #ifndef GL_SHADOW_ATTENUATION_EXT
  #define GL_SHADOW_ATTENUATION_EXT 0x834E
  #endif
  #ifndef GL_SHARED_TEXTURE_PALETTE_EXT
  #define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB
  #endif
  #ifndef GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS
  #define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0
  #endif
  #ifndef GL_SHININESS
  #define GL_SHININESS 0x1601
  #endif
  #ifndef GL_SHORT
  #define GL_SHORT 0x1402
  #endif
  #ifndef GL_SIGNED_ALPHA8_NV
  #define GL_SIGNED_ALPHA8_NV 0x8706
  #endif
  #ifndef GL_SIGNED_ALPHA_NV
  #define GL_SIGNED_ALPHA_NV 0x8705
  #endif
  #ifndef GL_SIGNED_HILO16_NV
  #define GL_SIGNED_HILO16_NV 0x86FA
  #endif
  #ifndef GL_SIGNED_HILO8_NV
  #define GL_SIGNED_HILO8_NV 0x885F
  #endif
  #ifndef GL_SIGNED_HILO_NV
  #define GL_SIGNED_HILO_NV 0x86F9
  #endif
  #ifndef GL_SIGNED_IDENTITY_NV
  #define GL_SIGNED_IDENTITY_NV 0x853C
  #endif
  #ifndef GL_SIGNED_INTENSITY8_NV
  #define GL_SIGNED_INTENSITY8_NV 0x8708
  #endif
  #ifndef GL_SIGNED_INTENSITY_NV
  #define GL_SIGNED_INTENSITY_NV 0x8707
  #endif
  #ifndef GL_SIGNED_LUMINANCE8_ALPHA8_NV
  #define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704
  #endif
  #ifndef GL_SIGNED_LUMINANCE8_NV
  #define GL_SIGNED_LUMINANCE8_NV 0x8702
  #endif
  #ifndef GL_SIGNED_LUMINANCE_ALPHA_NV
  #define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703
  #endif
  #ifndef GL_SIGNED_LUMINANCE_NV
  #define GL_SIGNED_LUMINANCE_NV 0x8701
  #endif
  #ifndef GL_SIGNED_NEGATE_NV
  #define GL_SIGNED_NEGATE_NV 0x853D
  #endif
  #ifndef GL_SIGNED_RGB8_NV
  #define GL_SIGNED_RGB8_NV 0x86FF
  #endif
  #ifndef GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV
  #define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D
  #endif
  #ifndef GL_SIGNED_RGBA8_NV
  #define GL_SIGNED_RGBA8_NV 0x86FC
  #endif
  #ifndef GL_SIGNED_RGBA_NV
  #define GL_SIGNED_RGBA_NV 0x86FB
  #endif
  #ifndef GL_SIGNED_RGB_NV
  #define GL_SIGNED_RGB_NV 0x86FE
  #endif
  #ifndef GL_SIGNED_RGB_UNSIGNED_ALPHA_NV
  #define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C
  #endif
  #ifndef GL_SINGLE_COLOR
  #define GL_SINGLE_COLOR 0x81F9
  #endif
  #ifndef GL_SINGLE_COLOR_EXT
  #define GL_SINGLE_COLOR_EXT 0x81F9
  #endif
  #ifndef GL_SLICE_ACCUM_SUN
  #define GL_SLICE_ACCUM_SUN 0x85CC
  #endif
  #ifndef GL_SLUMINANCE
  #define GL_SLUMINANCE 0x8C46
  #endif
  #ifndef GL_SLUMINANCE8
  #define GL_SLUMINANCE8 0x8C47
  #endif
  #ifndef GL_SLUMINANCE8_ALPHA8
  #define GL_SLUMINANCE8_ALPHA8 0x8C45
  #endif
  #ifndef GL_SLUMINANCE8_ALPHA8_EXT
  #define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45
  #endif
  #ifndef GL_SLUMINANCE8_EXT
  #define GL_SLUMINANCE8_EXT 0x8C47
  #endif
  #ifndef GL_SLUMINANCE_ALPHA
  #define GL_SLUMINANCE_ALPHA 0x8C44
  #endif
  #ifndef GL_SLUMINANCE_ALPHA_EXT
  #define GL_SLUMINANCE_ALPHA_EXT 0x8C44
  #endif
  #ifndef GL_SLUMINANCE_EXT
  #define GL_SLUMINANCE_EXT 0x8C46
  #endif
  #ifndef GL_SMOOTH
  #define GL_SMOOTH 0x1D01
  #endif
  #ifndef GL_SMOOTH_LINE_WIDTH_GRANULARITY
  #define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
  #endif
  #ifndef GL_SMOOTH_LINE_WIDTH_RANGE
  #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
  #endif
  #ifndef GL_SMOOTH_POINT_SIZE_GRANULARITY
  #define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
  #endif
  #ifndef GL_SMOOTH_POINT_SIZE_RANGE
  #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
  #endif
  #ifndef GL_SOURCE0_ALPHA
  #define GL_SOURCE0_ALPHA 0x8588
  #endif
  #ifndef GL_SOURCE0_ALPHA_ARB
  #define GL_SOURCE0_ALPHA_ARB 0x8588
  #endif
  #ifndef GL_SOURCE0_ALPHA_EXT
  #define GL_SOURCE0_ALPHA_EXT 0x8588
  #endif
  #ifndef GL_SOURCE0_RGB
  #define GL_SOURCE0_RGB 0x8580
  #endif
  #ifndef GL_SOURCE0_RGB_ARB
  #define GL_SOURCE0_RGB_ARB 0x8580
  #endif
  #ifndef GL_SOURCE0_RGB_EXT
  #define GL_SOURCE0_RGB_EXT 0x8580
  #endif
  #ifndef GL_SOURCE1_ALPHA
  #define GL_SOURCE1_ALPHA 0x8589
  #endif
  #ifndef GL_SOURCE1_ALPHA_ARB
  #define GL_SOURCE1_ALPHA_ARB 0x8589
  #endif
  #ifndef GL_SOURCE1_ALPHA_EXT
  #define GL_SOURCE1_ALPHA_EXT 0x8589
  #endif
  #ifndef GL_SOURCE1_RGB
  #define GL_SOURCE1_RGB 0x8581
  #endif
  #ifndef GL_SOURCE1_RGB_ARB
  #define GL_SOURCE1_RGB_ARB 0x8581
  #endif
  #ifndef GL_SOURCE1_RGB_EXT
  #define GL_SOURCE1_RGB_EXT 0x8581
  #endif
  #ifndef GL_SOURCE2_ALPHA
  #define GL_SOURCE2_ALPHA 0x858A
  #endif
  #ifndef GL_SOURCE2_ALPHA_ARB
  #define GL_SOURCE2_ALPHA_ARB 0x858A
  #endif
  #ifndef GL_SOURCE2_ALPHA_EXT
  #define GL_SOURCE2_ALPHA_EXT 0x858A
  #endif
  #ifndef GL_SOURCE2_RGB
  #define GL_SOURCE2_RGB 0x8582
  #endif
  #ifndef GL_SOURCE2_RGB_ARB
  #define GL_SOURCE2_RGB_ARB 0x8582
  #endif
  #ifndef GL_SOURCE2_RGB_EXT
  #define GL_SOURCE2_RGB_EXT 0x8582
  #endif
  #ifndef GL_SOURCE3_ALPHA_NV
  #define GL_SOURCE3_ALPHA_NV 0x858B
  #endif
  #ifndef GL_SOURCE3_RGB_NV
  #define GL_SOURCE3_RGB_NV 0x8583
  #endif
  #ifndef GL_SPARE0_NV
  #define GL_SPARE0_NV 0x852E
  #endif
  #ifndef GL_SPARE0_PLUS_SECONDARY_COLOR_NV
  #define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532
  #endif
  #ifndef GL_SPARE1_NV
  #define GL_SPARE1_NV 0x852F
  #endif
  #ifndef GL_SPECULAR
  #define GL_SPECULAR 0x1202
  #endif
  #ifndef GL_SPHERE_MAP
  #define GL_SPHERE_MAP 0x2402
  #endif
  #ifndef GL_SPOT_CUTOFF
  #define GL_SPOT_CUTOFF 0x1206
  #endif
  #ifndef GL_SPOT_DIRECTION
  #define GL_SPOT_DIRECTION 0x1204
  #endif
  #ifndef GL_SPOT_EXPONENT
  #define GL_SPOT_EXPONENT 0x1205
  #endif
  #ifndef GL_SPRITE_AXIAL_SGIX
  #define GL_SPRITE_AXIAL_SGIX 0x814C
  #endif
  #ifndef GL_SPRITE_AXIS_SGIX
  #define GL_SPRITE_AXIS_SGIX 0x814A
  #endif
  #ifndef GL_SPRITE_EYE_ALIGNED_SGIX
  #define GL_SPRITE_EYE_ALIGNED_SGIX 0x814E
  #endif
  #ifndef GL_SPRITE_MODE_SGIX
  #define GL_SPRITE_MODE_SGIX 0x8149
  #endif
  #ifndef GL_SPRITE_OBJECT_ALIGNED_SGIX
  #define GL_SPRITE_OBJECT_ALIGNED_SGIX 0x814D
  #endif
  #ifndef GL_SPRITE_SGIX
  #define GL_SPRITE_SGIX 0x8148
  #endif
  #ifndef GL_SPRITE_TRANSLATION_SGIX
  #define GL_SPRITE_TRANSLATION_SGIX 0x814B
  #endif
  #ifndef GL_SRC0_ALPHA
  #define GL_SRC0_ALPHA GL_SOURCE0_ALPHA
  #endif
  #ifndef GL_SRC0_RGB
  #define GL_SRC0_RGB GL_SOURCE0_RGB
  #endif
  #ifndef GL_SRC1_ALPHA
  #define GL_SRC1_ALPHA GL_SOURCE1_ALPHA
  #endif
  #ifndef GL_SRC1_RGB
  #define GL_SRC1_RGB GL_SOURCE1_RGB
  #endif
  #ifndef GL_SRC2_ALPHA
  #define GL_SRC2_ALPHA GL_SOURCE2_ALPHA
  #endif
  #ifndef GL_SRC2_RGB
  #define GL_SRC2_RGB GL_SOURCE2_RGB
  #endif
  #ifndef GL_SRC_ALPHA
  #define GL_SRC_ALPHA 0x0302
  #endif
  #ifndef GL_SRC_ALPHA_SATURATE
  #define GL_SRC_ALPHA_SATURATE 0x0308
  #endif
  #ifndef GL_SRC_COLOR
  #define GL_SRC_COLOR 0x0300
  #endif
  #ifndef GL_SRGB
  #define GL_SRGB 0x8C40
  #endif
  #ifndef GL_SRGB8
  #define GL_SRGB8 0x8C41
  #endif
  #ifndef GL_SRGB8_ALPHA8
  #define GL_SRGB8_ALPHA8 0x8C43
  #endif
  #ifndef GL_SRGB8_ALPHA8_EXT
  #define GL_SRGB8_ALPHA8_EXT 0x8C43
  #endif
  #ifndef GL_SRGB8_EXT
  #define GL_SRGB8_EXT 0x8C41
  #endif
  #ifndef GL_SRGB_ALPHA
  #define GL_SRGB_ALPHA 0x8C42
  #endif
  #ifndef GL_SRGB_ALPHA_EXT
  #define GL_SRGB_ALPHA_EXT 0x8C42
  #endif
  #ifndef GL_SRGB_EXT
  #define GL_SRGB_EXT 0x8C40
  #endif
  #ifndef GL_STACK_OVERFLOW
  #define GL_STACK_OVERFLOW 0x0503
  #endif
  #ifndef GL_STACK_UNDERFLOW
  #define GL_STACK_UNDERFLOW 0x0504
  #endif
  #ifndef GL_STATIC_ATI
  #define GL_STATIC_ATI 0x8760
  #endif
  #ifndef GL_STATIC_COPY
  #define GL_STATIC_COPY 0x88E6
  #endif
  #ifndef GL_STATIC_COPY_ARB
  #define GL_STATIC_COPY_ARB 0x88E6
  #endif
  #ifndef GL_STATIC_DRAW
  #define GL_STATIC_DRAW 0x88E4
  #endif
  #ifndef GL_STATIC_DRAW_ARB
  #define GL_STATIC_DRAW_ARB 0x88E4
  #endif
  #ifndef GL_STATIC_READ
  #define GL_STATIC_READ 0x88E5
  #endif
  #ifndef GL_STATIC_READ_ARB
  #define GL_STATIC_READ_ARB 0x88E5
  #endif
  #ifndef GL_STENCIL
  #define GL_STENCIL 0x1802
  #endif
  #ifndef GL_STENCIL_ATTACHMENT
  #define GL_STENCIL_ATTACHMENT 0x8D20
  #endif
  #ifndef GL_STENCIL_ATTACHMENT_EXT
  #define GL_STENCIL_ATTACHMENT_EXT 0x8D20
  #endif
  #ifndef GL_STENCIL_BACK_FAIL
  #define GL_STENCIL_BACK_FAIL 0x8801
  #endif
  #ifndef GL_STENCIL_BACK_FAIL_ATI
  #define GL_STENCIL_BACK_FAIL_ATI 0x8801
  #endif
  #ifndef GL_STENCIL_BACK_FUNC
  #define GL_STENCIL_BACK_FUNC 0x8800
  #endif
  #ifndef GL_STENCIL_BACK_FUNC_ATI
  #define GL_STENCIL_BACK_FUNC_ATI 0x8800
  #endif
  #ifndef GL_STENCIL_BACK_PASS_DEPTH_FAIL
  #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
  #endif
  #ifndef GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI
  #define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802
  #endif
  #ifndef GL_STENCIL_BACK_PASS_DEPTH_PASS
  #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
  #endif
  #ifndef GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI
  #define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803
  #endif
  #ifndef GL_STENCIL_BACK_REF
  #define GL_STENCIL_BACK_REF 0x8CA3
  #endif
  #ifndef GL_STENCIL_BACK_VALUE_MASK
  #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
  #endif
  #ifndef GL_STENCIL_BACK_WRITEMASK
  #define GL_STENCIL_BACK_WRITEMASK 0x8CA5
  #endif
  #ifndef GL_STENCIL_BITS
  #define GL_STENCIL_BITS 0x0D57
  #endif
  #ifndef GL_STENCIL_BUFFER
  #define GL_STENCIL_BUFFER 0x8224
  #endif
  #ifndef GL_STENCIL_BUFFER_BIT
  #define GL_STENCIL_BUFFER_BIT 0x00000400
  #endif
  #ifndef GL_STENCIL_CLEAR_TAG_VALUE_EXT
  #define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3
  #endif
  #ifndef GL_STENCIL_CLEAR_VALUE
  #define GL_STENCIL_CLEAR_VALUE 0x0B91
  #endif
  #ifndef GL_STENCIL_FAIL
  #define GL_STENCIL_FAIL 0x0B94
  #endif
  #ifndef GL_STENCIL_FUNC
  #define GL_STENCIL_FUNC 0x0B92
  #endif
  #ifndef GL_STENCIL_INDEX
  #define GL_STENCIL_INDEX 0x1901
  #endif
  #ifndef GL_STENCIL_INDEX1
  #define GL_STENCIL_INDEX1 0x8D46
  #endif
  #ifndef GL_STENCIL_INDEX16
  #define GL_STENCIL_INDEX16 0x8D49
  #endif
  #ifndef GL_STENCIL_INDEX16_EXT
  #define GL_STENCIL_INDEX16_EXT 0x8D49
  #endif
  #ifndef GL_STENCIL_INDEX1_EXT
  #define GL_STENCIL_INDEX1_EXT 0x8D46
  #endif
  #ifndef GL_STENCIL_INDEX4
  #define GL_STENCIL_INDEX4 0x8D47
  #endif
  #ifndef GL_STENCIL_INDEX4_EXT
  #define GL_STENCIL_INDEX4_EXT 0x8D47
  #endif
  #ifndef GL_STENCIL_INDEX8
  #define GL_STENCIL_INDEX8 0x8D48
  #endif
  #ifndef GL_STENCIL_INDEX8_EXT
  #define GL_STENCIL_INDEX8_EXT 0x8D48
  #endif
  #ifndef GL_STENCIL_PASS_DEPTH_FAIL
  #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
  #endif
  #ifndef GL_STENCIL_PASS_DEPTH_PASS
  #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
  #endif
  #ifndef GL_STENCIL_REF
  #define GL_STENCIL_REF 0x0B97
  #endif
  #ifndef GL_STENCIL_TAG_BITS_EXT
  #define GL_STENCIL_TAG_BITS_EXT 0x88F2
  #endif
  #ifndef GL_STENCIL_TEST
  #define GL_STENCIL_TEST 0x0B90
  #endif
  #ifndef GL_STENCIL_TEST_TWO_SIDE_EXT
  #define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910
  #endif
  #ifndef GL_STENCIL_VALUE_MASK
  #define GL_STENCIL_VALUE_MASK 0x0B93
  #endif
  #ifndef GL_STENCIL_WRITEMASK
  #define GL_STENCIL_WRITEMASK 0x0B98
  #endif
  #ifndef GL_STEREO
  #define GL_STEREO 0x0C33
  #endif
  #ifndef GL_STORAGE_CACHED_APPLE
  #define GL_STORAGE_CACHED_APPLE 0x85BE
  #endif
  #ifndef GL_STORAGE_SHARED_APPLE
  #define GL_STORAGE_SHARED_APPLE 0x85BF
  #endif
  #ifndef GL_STREAM_COPY
  #define GL_STREAM_COPY 0x88E2
  #endif
  #ifndef GL_STREAM_COPY_ARB
  #define GL_STREAM_COPY_ARB 0x88E2
  #endif
  #ifndef GL_STREAM_DRAW
  #define GL_STREAM_DRAW 0x88E0
  #endif
  #ifndef GL_STREAM_DRAW_ARB
  #define GL_STREAM_DRAW_ARB 0x88E0
  #endif
  #ifndef GL_STREAM_READ
  #define GL_STREAM_READ 0x88E1
  #endif
  #ifndef GL_STREAM_READ_ARB
  #define GL_STREAM_READ_ARB 0x88E1
  #endif
  #ifndef GL_STRICT_DEPTHFUNC_HINT_PGI
  #define GL_STRICT_DEPTHFUNC_HINT_PGI 0x1A216
  #endif
  #ifndef GL_STRICT_LIGHTING_HINT_PGI
  #define GL_STRICT_LIGHTING_HINT_PGI 0x1A217
  #endif
  #ifndef GL_STRICT_SCISSOR_HINT_PGI
  #define GL_STRICT_SCISSOR_HINT_PGI 0x1A218
  #endif
  #ifndef GL_SUBPIXEL_BITS
  #define GL_SUBPIXEL_BITS 0x0D50
  #endif
  #ifndef GL_SUBTRACT
  #define GL_SUBTRACT 0x84E7
  #endif
  #ifndef GL_SUBTRACT_ARB
  #define GL_SUBTRACT_ARB 0x84E7
  #endif
  #ifndef GL_SUB_ATI
  #define GL_SUB_ATI 0x8965
  #endif
  #ifndef GL_SWIZZLE_STQ_ATI
  #define GL_SWIZZLE_STQ_ATI 0x8977
  #endif
  #ifndef GL_SWIZZLE_STQ_DQ_ATI
  #define GL_SWIZZLE_STQ_DQ_ATI 0x8979
  #endif
  #ifndef GL_SWIZZLE_STRQ_ATI
  #define GL_SWIZZLE_STRQ_ATI 0x897A
  #endif
  #ifndef GL_SWIZZLE_STRQ_DQ_ATI
  #define GL_SWIZZLE_STRQ_DQ_ATI 0x897B
  #endif
  #ifndef GL_SWIZZLE_STR_ATI
  #define GL_SWIZZLE_STR_ATI 0x8976
  #endif
  #ifndef GL_SWIZZLE_STR_DR_ATI
  #define GL_SWIZZLE_STR_DR_ATI 0x8978
  #endif
  #ifndef GL_T
  #define GL_T 0x2001
  #endif
  #ifndef GL_T2F_C3F_V3F
  #define GL_T2F_C3F_V3F 0x2A2A
  #endif
  #ifndef GL_T2F_C4F_N3F_V3F
  #define GL_T2F_C4F_N3F_V3F 0x2A2C
  #endif
  #ifndef GL_T2F_C4UB_V3F
  #define GL_T2F_C4UB_V3F 0x2A29
  #endif
  #ifndef GL_T2F_IUI_N3F_V2F_EXT
  #define GL_T2F_IUI_N3F_V2F_EXT 0x81B3
  #endif
  #ifndef GL_T2F_IUI_N3F_V3F_EXT
  #define GL_T2F_IUI_N3F_V3F_EXT 0x81B4
  #endif
  #ifndef GL_T2F_IUI_V2F_EXT
  #define GL_T2F_IUI_V2F_EXT 0x81B1
  #endif
  #ifndef GL_T2F_IUI_V3F_EXT
  #define GL_T2F_IUI_V3F_EXT 0x81B2
  #endif
  #ifndef GL_T2F_N3F_V3F
  #define GL_T2F_N3F_V3F 0x2A2B
  #endif
  #ifndef GL_T2F_V3F
  #define GL_T2F_V3F 0x2A27
  #endif
  #ifndef GL_T4F_C4F_N3F_V4F
  #define GL_T4F_C4F_N3F_V4F 0x2A2D
  #endif
  #ifndef GL_T4F_V4F
  #define GL_T4F_V4F 0x2A28
  #endif
  #ifndef GL_TABLE_TOO_LARGE
  #define GL_TABLE_TOO_LARGE 0x8031
  #endif
  #ifndef GL_TABLE_TOO_LARGE_EXT
  #define GL_TABLE_TOO_LARGE_EXT 0x8031
  #endif
  #ifndef GL_TANGENT_ARRAY_EXT
  #define GL_TANGENT_ARRAY_EXT 0x8439
  #endif
  #ifndef GL_TANGENT_ARRAY_POINTER_EXT
  #define GL_TANGENT_ARRAY_POINTER_EXT 0x8442
  #endif
  #ifndef GL_TANGENT_ARRAY_STRIDE_EXT
  #define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F
  #endif
  #ifndef GL_TANGENT_ARRAY_TYPE_EXT
  #define GL_TANGENT_ARRAY_TYPE_EXT 0x843E
  #endif
  #ifndef GL_TEXCOORD1_BIT_PGI
  #define GL_TEXCOORD1_BIT_PGI 0x10000000
  #endif
  #ifndef GL_TEXCOORD2_BIT_PGI
  #define GL_TEXCOORD2_BIT_PGI 0x20000000
  #endif
  #ifndef GL_TEXCOORD3_BIT_PGI
  #define GL_TEXCOORD3_BIT_PGI 0x40000000
  #endif
  #ifndef GL_TEXCOORD4_BIT_PGI
  #define GL_TEXCOORD4_BIT_PGI 0x80000000
  #endif
  #ifndef GL_TEXTURE
  #define GL_TEXTURE 0x1702
  #endif
  #ifndef GL_TEXTURE0
  #define GL_TEXTURE0 0x84C0
  #endif
  #ifndef GL_TEXTURE0_ARB
  #define GL_TEXTURE0_ARB 0x84C0
  #endif
  #ifndef GL_TEXTURE1
  #define GL_TEXTURE1 0x84C1
  #endif
  #ifndef GL_TEXTURE10
  #define GL_TEXTURE10 0x84CA
  #endif
  #ifndef GL_TEXTURE10_ARB
  #define GL_TEXTURE10_ARB 0x84CA
  #endif
  #ifndef GL_TEXTURE11
  #define GL_TEXTURE11 0x84CB
  #endif
  #ifndef GL_TEXTURE11_ARB
  #define GL_TEXTURE11_ARB 0x84CB
  #endif
  #ifndef GL_TEXTURE12
  #define GL_TEXTURE12 0x84CC
  #endif
  #ifndef GL_TEXTURE12_ARB
  #define GL_TEXTURE12_ARB 0x84CC
  #endif
  #ifndef GL_TEXTURE13
  #define GL_TEXTURE13 0x84CD
  #endif
  #ifndef GL_TEXTURE13_ARB
  #define GL_TEXTURE13_ARB 0x84CD
  #endif
  #ifndef GL_TEXTURE14
  #define GL_TEXTURE14 0x84CE
  #endif
  #ifndef GL_TEXTURE14_ARB
  #define GL_TEXTURE14_ARB 0x84CE
  #endif
  #ifndef GL_TEXTURE15
  #define GL_TEXTURE15 0x84CF
  #endif
  #ifndef GL_TEXTURE15_ARB
  #define GL_TEXTURE15_ARB 0x84CF
  #endif
  #ifndef GL_TEXTURE16
  #define GL_TEXTURE16 0x84D0
  #endif
  #ifndef GL_TEXTURE16_ARB
  #define GL_TEXTURE16_ARB 0x84D0
  #endif
  #ifndef GL_TEXTURE17
  #define GL_TEXTURE17 0x84D1
  #endif
  #ifndef GL_TEXTURE17_ARB
  #define GL_TEXTURE17_ARB 0x84D1
  #endif
  #ifndef GL_TEXTURE18
  #define GL_TEXTURE18 0x84D2
  #endif
  #ifndef GL_TEXTURE18_ARB
  #define GL_TEXTURE18_ARB 0x84D2
  #endif
  #ifndef GL_TEXTURE19
  #define GL_TEXTURE19 0x84D3
  #endif
  #ifndef GL_TEXTURE19_ARB
  #define GL_TEXTURE19_ARB 0x84D3
  #endif
  #ifndef GL_TEXTURE1_ARB
  #define GL_TEXTURE1_ARB 0x84C1
  #endif
  #ifndef GL_TEXTURE2
  #define GL_TEXTURE2 0x84C2
  #endif
  #ifndef GL_TEXTURE20
  #define GL_TEXTURE20 0x84D4
  #endif
  #ifndef GL_TEXTURE20_ARB
  #define GL_TEXTURE20_ARB 0x84D4
  #endif
  #ifndef GL_TEXTURE21
  #define GL_TEXTURE21 0x84D5
  #endif
  #ifndef GL_TEXTURE21_ARB
  #define GL_TEXTURE21_ARB 0x84D5
  #endif
  #ifndef GL_TEXTURE22
  #define GL_TEXTURE22 0x84D6
  #endif
  #ifndef GL_TEXTURE22_ARB
  #define GL_TEXTURE22_ARB 0x84D6
  #endif
  #ifndef GL_TEXTURE23
  #define GL_TEXTURE23 0x84D7
  #endif
  #ifndef GL_TEXTURE23_ARB
  #define GL_TEXTURE23_ARB 0x84D7
  #endif
  #ifndef GL_TEXTURE24
  #define GL_TEXTURE24 0x84D8
  #endif
  #ifndef GL_TEXTURE24_ARB
  #define GL_TEXTURE24_ARB 0x84D8
  #endif
  #ifndef GL_TEXTURE25
  #define GL_TEXTURE25 0x84D9
  #endif
  #ifndef GL_TEXTURE25_ARB
  #define GL_TEXTURE25_ARB 0x84D9
  #endif
  #ifndef GL_TEXTURE26
  #define GL_TEXTURE26 0x84DA
  #endif
  #ifndef GL_TEXTURE26_ARB
  #define GL_TEXTURE26_ARB 0x84DA
  #endif
  #ifndef GL_TEXTURE27
  #define GL_TEXTURE27 0x84DB
  #endif
  #ifndef GL_TEXTURE27_ARB
  #define GL_TEXTURE27_ARB 0x84DB
  #endif
  #ifndef GL_TEXTURE28
  #define GL_TEXTURE28 0x84DC
  #endif
  #ifndef GL_TEXTURE28_ARB
  #define GL_TEXTURE28_ARB 0x84DC
  #endif
  #ifndef GL_TEXTURE29
  #define GL_TEXTURE29 0x84DD
  #endif
  #ifndef GL_TEXTURE29_ARB
  #define GL_TEXTURE29_ARB 0x84DD
  #endif
  #ifndef GL_TEXTURE2_ARB
  #define GL_TEXTURE2_ARB 0x84C2
  #endif
  #ifndef GL_TEXTURE3
  #define GL_TEXTURE3 0x84C3
  #endif
  #ifndef GL_TEXTURE30
  #define GL_TEXTURE30 0x84DE
  #endif
  #ifndef GL_TEXTURE30_ARB
  #define GL_TEXTURE30_ARB 0x84DE
  #endif
  #ifndef GL_TEXTURE31
  #define GL_TEXTURE31 0x84DF
  #endif
  #ifndef GL_TEXTURE31_ARB
  #define GL_TEXTURE31_ARB 0x84DF
  #endif
  #ifndef GL_TEXTURE3_ARB
  #define GL_TEXTURE3_ARB 0x84C3
  #endif
  #ifndef GL_TEXTURE4
  #define GL_TEXTURE4 0x84C4
  #endif
  #ifndef GL_TEXTURE4_ARB
  #define GL_TEXTURE4_ARB 0x84C4
  #endif
  #ifndef GL_TEXTURE5
  #define GL_TEXTURE5 0x84C5
  #endif
  #ifndef GL_TEXTURE5_ARB
  #define GL_TEXTURE5_ARB 0x84C5
  #endif
  #ifndef GL_TEXTURE6
  #define GL_TEXTURE6 0x84C6
  #endif
  #ifndef GL_TEXTURE6_ARB
  #define GL_TEXTURE6_ARB 0x84C6
  #endif
  #ifndef GL_TEXTURE7
  #define GL_TEXTURE7 0x84C7
  #endif
  #ifndef GL_TEXTURE7_ARB
  #define GL_TEXTURE7_ARB 0x84C7
  #endif
  #ifndef GL_TEXTURE8
  #define GL_TEXTURE8 0x84C8
  #endif
  #ifndef GL_TEXTURE8_ARB
  #define GL_TEXTURE8_ARB 0x84C8
  #endif
  #ifndef GL_TEXTURE9
  #define GL_TEXTURE9 0x84C9
  #endif
  #ifndef GL_TEXTURE9_ARB
  #define GL_TEXTURE9_ARB 0x84C9
  #endif
  #ifndef GL_TEXTURE_1D
  #define GL_TEXTURE_1D 0x0DE0
  #endif
  #ifndef GL_TEXTURE_1D_ARRAY
  #define GL_TEXTURE_1D_ARRAY 0x8C18
  #endif
  #ifndef GL_TEXTURE_1D_ARRAY_EXT
  #define GL_TEXTURE_1D_ARRAY_EXT 0x8C18
  #endif
  #ifndef GL_TEXTURE_1D_BINDING_EXT
  #define GL_TEXTURE_1D_BINDING_EXT 0x8068
  #endif
  #ifndef GL_TEXTURE_1D_STACK_BINDING_MESAX
  #define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D
  #endif
  #ifndef GL_TEXTURE_1D_STACK_MESAX
  #define GL_TEXTURE_1D_STACK_MESAX 0x8759
  #endif
  #ifndef GL_TEXTURE_2D
  #define GL_TEXTURE_2D 0x0DE1
  #endif
  #ifndef GL_TEXTURE_2D_ARRAY
  #define GL_TEXTURE_2D_ARRAY 0x8C1A
  #endif
  #ifndef GL_TEXTURE_2D_ARRAY_EXT
  #define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A
  #endif
  #ifndef GL_TEXTURE_2D_BINDING_EXT
  #define GL_TEXTURE_2D_BINDING_EXT 0x8069
  #endif
  #ifndef GL_TEXTURE_2D_STACK_BINDING_MESAX
  #define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E
  #endif
  #ifndef GL_TEXTURE_2D_STACK_MESAX
  #define GL_TEXTURE_2D_STACK_MESAX 0x875A
  #endif
  #ifndef GL_TEXTURE_3D
  #define GL_TEXTURE_3D 0x806F
  #endif
  #ifndef GL_TEXTURE_3D_BINDING_EXT
  #define GL_TEXTURE_3D_BINDING_EXT 0x806A
  #endif
  #ifndef GL_TEXTURE_3D_EXT
  #define GL_TEXTURE_3D_EXT 0x806F
  #endif
  #ifndef GL_TEXTURE_4DSIZE_SGIS
  #define GL_TEXTURE_4DSIZE_SGIS 0x8136
  #endif
  #ifndef GL_TEXTURE_4D_BINDING_SGIS
  #define GL_TEXTURE_4D_BINDING_SGIS 0x814F
  #endif
  #ifndef GL_TEXTURE_4D_SGIS
  #define GL_TEXTURE_4D_SGIS 0x8134
  #endif
  #ifndef GL_TEXTURE_ALPHA_SIZE
  #define GL_TEXTURE_ALPHA_SIZE 0x805F
  #endif
  #ifndef GL_TEXTURE_ALPHA_SIZE_EXT
  #define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F
  #endif
  #ifndef GL_TEXTURE_ALPHA_TYPE
  #define GL_TEXTURE_ALPHA_TYPE 0x8C13
  #endif
  #ifndef GL_TEXTURE_ALPHA_TYPE_ARB
  #define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13
  #endif
  #ifndef GL_TEXTURE_APPLICATION_MODE_EXT
  #define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F
  #endif
  #ifndef GL_TEXTURE_BASE_LEVEL
  #define GL_TEXTURE_BASE_LEVEL 0x813C
  #endif
  #ifndef GL_TEXTURE_BASE_LEVEL_SGIS
  #define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C
  #endif
  #ifndef GL_TEXTURE_BINDING_1D
  #define GL_TEXTURE_BINDING_1D 0x8068
  #endif
  #ifndef GL_TEXTURE_BINDING_1D_ARRAY
  #define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C
  #endif
  #ifndef GL_TEXTURE_BINDING_1D_ARRAY_EXT
  #define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C
  #endif
  #ifndef GL_TEXTURE_BINDING_2D
  #define GL_TEXTURE_BINDING_2D 0x8069
  #endif
  #ifndef GL_TEXTURE_BINDING_2D_ARRAY
  #define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
  #endif
  #ifndef GL_TEXTURE_BINDING_2D_ARRAY_EXT
  #define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D
  #endif
  #ifndef GL_TEXTURE_BINDING_3D
  #define GL_TEXTURE_BINDING_3D 0x806A
  #endif
  #ifndef GL_TEXTURE_BINDING_BUFFER_ARB
  #define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C
  #endif
  #ifndef GL_TEXTURE_BINDING_BUFFER_EXT
  #define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C
  #endif
  #ifndef GL_TEXTURE_BINDING_CUBE_MAP
  #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
  #endif
  #ifndef GL_TEXTURE_BINDING_CUBE_MAP_ARB
  #define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514
  #endif
  #ifndef GL_TEXTURE_BINDING_CUBE_MAP_EXT
  #define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514
  #endif
  #ifndef GL_TEXTURE_BINDING_RECTANGLE_ARB
  #define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6
  #endif
  #ifndef GL_TEXTURE_BINDING_RECTANGLE_NV
  #define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6
  #endif
  #ifndef GL_TEXTURE_BINDING_RENDERBUFFER_NV
  #define GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53
  #endif
  #ifndef GL_TEXTURE_BIT
  #define GL_TEXTURE_BIT 0x00040000
  #endif
  #ifndef GL_TEXTURE_BLUE_SIZE
  #define GL_TEXTURE_BLUE_SIZE 0x805E
  #endif
  #ifndef GL_TEXTURE_BLUE_SIZE_EXT
  #define GL_TEXTURE_BLUE_SIZE_EXT 0x805E
  #endif
  #ifndef GL_TEXTURE_BLUE_TYPE
  #define GL_TEXTURE_BLUE_TYPE 0x8C12
  #endif
  #ifndef GL_TEXTURE_BLUE_TYPE_ARB
  #define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12
  #endif
  #ifndef GL_TEXTURE_BORDER
  #define GL_TEXTURE_BORDER 0x1005
  #endif
  #ifndef GL_TEXTURE_BORDER_COLOR
  #define GL_TEXTURE_BORDER_COLOR 0x1004
  #endif
  #ifndef GL_TEXTURE_BORDER_VALUES_NV
  #define GL_TEXTURE_BORDER_VALUES_NV 0x871A
  #endif
  #ifndef GL_TEXTURE_BUFFER_ARB
  #define GL_TEXTURE_BUFFER_ARB 0x8C2A
  #endif
  #ifndef GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB
  #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D
  #endif
  #ifndef GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT
  #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D
  #endif
  #ifndef GL_TEXTURE_BUFFER_EXT
  #define GL_TEXTURE_BUFFER_EXT 0x8C2A
  #endif
  #ifndef GL_TEXTURE_BUFFER_FORMAT_ARB
  #define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E
  #endif
  #ifndef GL_TEXTURE_BUFFER_FORMAT_EXT
  #define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E
  #endif
  #ifndef GL_TEXTURE_CLIPMAP_CENTER_SGIX
  #define GL_TEXTURE_CLIPMAP_CENTER_SGIX 0x8171
  #endif
  #ifndef GL_TEXTURE_CLIPMAP_DEPTH_SGIX
  #define GL_TEXTURE_CLIPMAP_DEPTH_SGIX 0x8176
  #endif
  #ifndef GL_TEXTURE_CLIPMAP_FRAME_SGIX
  #define GL_TEXTURE_CLIPMAP_FRAME_SGIX 0x8172
  #endif
  #ifndef GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX
  #define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175
  #endif
  #ifndef GL_TEXTURE_CLIPMAP_OFFSET_SGIX
  #define GL_TEXTURE_CLIPMAP_OFFSET_SGIX 0x8173
  #endif
  #ifndef GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX
  #define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174
  #endif
  #ifndef GL_TEXTURE_COLOR_TABLE_SGI
  #define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC
  #endif
  #ifndef GL_TEXTURE_COLOR_WRITEMASK_SGIS
  #define GL_TEXTURE_COLOR_WRITEMASK_SGIS 0x81EF
  #endif
  #ifndef GL_TEXTURE_COMPARE_FAIL_VALUE_ARB
  #define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF
  #endif
  #ifndef GL_TEXTURE_COMPARE_FUNC
  #define GL_TEXTURE_COMPARE_FUNC 0x884D
  #endif
  #ifndef GL_TEXTURE_COMPARE_FUNC_ARB
  #define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D
  #endif
  #ifndef GL_TEXTURE_COMPARE_MODE
  #define GL_TEXTURE_COMPARE_MODE 0x884C
  #endif
  #ifndef GL_TEXTURE_COMPARE_MODE_ARB
  #define GL_TEXTURE_COMPARE_MODE_ARB 0x884C
  #endif
  #ifndef GL_TEXTURE_COMPARE_OPERATOR_SGIX
  #define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B
  #endif
  #ifndef GL_TEXTURE_COMPARE_SGIX
  #define GL_TEXTURE_COMPARE_SGIX 0x819A
  #endif
  #ifndef GL_TEXTURE_COMPONENTS
  #define GL_TEXTURE_COMPONENTS 0x1003
  #endif
  #ifndef GL_TEXTURE_COMPRESSED
  #define GL_TEXTURE_COMPRESSED 0x86A1
  #endif
  #ifndef GL_TEXTURE_COMPRESSED_ARB
  #define GL_TEXTURE_COMPRESSED_ARB 0x86A1
  #endif
  #ifndef GL_TEXTURE_COMPRESSED_IMAGE_SIZE
  #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
  #endif
  #ifndef GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB
  #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0
  #endif
  #ifndef GL_TEXTURE_COMPRESSION_HINT
  #define GL_TEXTURE_COMPRESSION_HINT 0x84EF
  #endif
  #ifndef GL_TEXTURE_COMPRESSION_HINT_ARB
  #define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF
  #endif
  #ifndef GL_TEXTURE_CONSTANT_DATA_SUNX
  #define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6
  #endif
  #ifndef GL_TEXTURE_COORD_ARRAY
  #define GL_TEXTURE_COORD_ARRAY 0x8078
  #endif
  #ifndef GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING
  #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
  #endif
  #ifndef GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB
  #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A
  #endif
  #ifndef GL_TEXTURE_COORD_ARRAY_COUNT_EXT
  #define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B
  #endif
  #ifndef GL_TEXTURE_COORD_ARRAY_EXT
  #define GL_TEXTURE_COORD_ARRAY_EXT 0x8078
  #endif
  #ifndef GL_TEXTURE_COORD_ARRAY_LIST_IBM
  #define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074
  #endif
  #ifndef GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM
  #define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084
  #endif
  #ifndef GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL
  #define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8
  #endif
  #ifndef GL_TEXTURE_COORD_ARRAY_POINTER
  #define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
  #endif
  #ifndef GL_TEXTURE_COORD_ARRAY_POINTER_EXT
  #define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
  #endif
  #ifndef GL_TEXTURE_COORD_ARRAY_SIZE
  #define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
  #endif
  #ifndef GL_TEXTURE_COORD_ARRAY_SIZE_EXT
  #define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088
  #endif
  #ifndef GL_TEXTURE_COORD_ARRAY_STRIDE
  #define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
  #endif
  #ifndef GL_TEXTURE_COORD_ARRAY_STRIDE_EXT
  #define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
  #endif
  #ifndef GL_TEXTURE_COORD_ARRAY_TYPE
  #define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
  #endif
  #ifndef GL_TEXTURE_COORD_ARRAY_TYPE_EXT
  #define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089
  #endif
  #ifndef GL_TEXTURE_COORD_NV
  #define GL_TEXTURE_COORD_NV 0x8C79
  #endif
  #ifndef GL_TEXTURE_CUBE_MAP
  #define GL_TEXTURE_CUBE_MAP 0x8513
  #endif
  #ifndef GL_TEXTURE_CUBE_MAP_ARB
  #define GL_TEXTURE_CUBE_MAP_ARB 0x8513
  #endif
  #ifndef GL_TEXTURE_CUBE_MAP_EXT
  #define GL_TEXTURE_CUBE_MAP_EXT 0x8513
  #endif
  #ifndef GL_TEXTURE_CUBE_MAP_NEGATIVE_X
  #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
  #endif
  #ifndef GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB
  #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516
  #endif
  #ifndef GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT
  #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516
  #endif
  #ifndef GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
  #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
  #endif
  #ifndef GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB
  #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518
  #endif
  #ifndef GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT
  #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518
  #endif
  #ifndef GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
  #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
  #endif
  #ifndef GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
  #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A
  #endif
  #ifndef GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT
  #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A
  #endif
  #ifndef GL_TEXTURE_CUBE_MAP_POSITIVE_X
  #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
  #endif
  #ifndef GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
  #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515
  #endif
  #ifndef GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT
  #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515
  #endif
  #ifndef GL_TEXTURE_CUBE_MAP_POSITIVE_Y
  #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
  #endif
  #ifndef GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB
  #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517
  #endif
  #ifndef GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT
  #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517
  #endif
  #ifndef GL_TEXTURE_CUBE_MAP_POSITIVE_Z
  #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
  #endif
  #ifndef GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB
  #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519
  #endif
  #ifndef GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT
  #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519
  #endif
  #ifndef GL_TEXTURE_DEFORMATION_BIT_SGIX
  #define GL_TEXTURE_DEFORMATION_BIT_SGIX 0x00000001
  #endif
  #ifndef GL_TEXTURE_DEFORMATION_SGIX
  #define GL_TEXTURE_DEFORMATION_SGIX 0x8195
  #endif
  #ifndef GL_TEXTURE_DEPTH
  #define GL_TEXTURE_DEPTH 0x8071
  #endif
  #ifndef GL_TEXTURE_DEPTH_EXT
  #define GL_TEXTURE_DEPTH_EXT 0x8071
  #endif
  #ifndef GL_TEXTURE_DEPTH_SIZE
  #define GL_TEXTURE_DEPTH_SIZE 0x884A
  #endif
  #ifndef GL_TEXTURE_DEPTH_SIZE_ARB
  #define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A
  #endif
  #ifndef GL_TEXTURE_DEPTH_TYPE
  #define GL_TEXTURE_DEPTH_TYPE 0x8C16
  #endif
  #ifndef GL_TEXTURE_DEPTH_TYPE_ARB
  #define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16
  #endif
  #ifndef GL_TEXTURE_DS_SIZE_NV
  #define GL_TEXTURE_DS_SIZE_NV 0x871D
  #endif
  #ifndef GL_TEXTURE_DT_SIZE_NV
  #define GL_TEXTURE_DT_SIZE_NV 0x871E
  #endif
  #ifndef GL_TEXTURE_ENV
  #define GL_TEXTURE_ENV 0x2300
  #endif
  #ifndef GL_TEXTURE_ENV_BIAS_SGIX
  #define GL_TEXTURE_ENV_BIAS_SGIX 0x80BE
  #endif
  #ifndef GL_TEXTURE_ENV_COLOR
  #define GL_TEXTURE_ENV_COLOR 0x2201
  #endif
  #ifndef GL_TEXTURE_ENV_MODE
  #define GL_TEXTURE_ENV_MODE 0x2200
  #endif
  #ifndef GL_TEXTURE_FILTER4_SIZE_SGIS
  #define GL_TEXTURE_FILTER4_SIZE_SGIS 0x8147
  #endif
  #ifndef GL_TEXTURE_FILTER_CONTROL
  #define GL_TEXTURE_FILTER_CONTROL 0x8500
  #endif
  #ifndef GL_TEXTURE_FILTER_CONTROL_EXT
  #define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500
  #endif
  #ifndef GL_TEXTURE_FLOAT_COMPONENTS_NV
  #define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C
  #endif
  #ifndef GL_TEXTURE_GEN_MODE
  #define GL_TEXTURE_GEN_MODE 0x2500
  #endif
  #ifndef GL_TEXTURE_GEN_Q
  #define GL_TEXTURE_GEN_Q 0x0C63
  #endif
  #ifndef GL_TEXTURE_GEN_R
  #define GL_TEXTURE_GEN_R 0x0C62
  #endif
  #ifndef GL_TEXTURE_GEN_S
  #define GL_TEXTURE_GEN_S 0x0C60
  #endif
  #ifndef GL_TEXTURE_GEN_T
  #define GL_TEXTURE_GEN_T 0x0C61
  #endif
  #ifndef GL_TEXTURE_GEQUAL_R_SGIX
  #define GL_TEXTURE_GEQUAL_R_SGIX 0x819D
  #endif
  #ifndef GL_TEXTURE_GREEN_SIZE
  #define GL_TEXTURE_GREEN_SIZE 0x805D
  #endif
  #ifndef GL_TEXTURE_GREEN_SIZE_EXT
  #define GL_TEXTURE_GREEN_SIZE_EXT 0x805D
  #endif
  #ifndef GL_TEXTURE_GREEN_TYPE
  #define GL_TEXTURE_GREEN_TYPE 0x8C11
  #endif
  #ifndef GL_TEXTURE_GREEN_TYPE_ARB
  #define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11
  #endif
  #ifndef GL_TEXTURE_HEIGHT
  #define GL_TEXTURE_HEIGHT 0x1001
  #endif
  #ifndef GL_TEXTURE_HI_SIZE_NV
  #define GL_TEXTURE_HI_SIZE_NV 0x871B
  #endif
  #ifndef GL_TEXTURE_INDEX_SIZE_EXT
  #define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED
  #endif
  #ifndef GL_TEXTURE_INTENSITY_SIZE
  #define GL_TEXTURE_INTENSITY_SIZE 0x8061
  #endif
  #ifndef GL_TEXTURE_INTENSITY_SIZE_EXT
  #define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061
  #endif
  #ifndef GL_TEXTURE_INTENSITY_TYPE
  #define GL_TEXTURE_INTENSITY_TYPE 0x8C15
  #endif
  #ifndef GL_TEXTURE_INTENSITY_TYPE_ARB
  #define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15
  #endif
  #ifndef GL_TEXTURE_INTERNAL_FORMAT
  #define GL_TEXTURE_INTERNAL_FORMAT 0x1003
  #endif
  #ifndef GL_TEXTURE_LEQUAL_R_SGIX
  #define GL_TEXTURE_LEQUAL_R_SGIX 0x819C
  #endif
  #ifndef GL_TEXTURE_LIGHTING_MODE_HP
  #define GL_TEXTURE_LIGHTING_MODE_HP 0x8167
  #endif
  #ifndef GL_TEXTURE_LIGHT_EXT
  #define GL_TEXTURE_LIGHT_EXT 0x8350
  #endif
  #ifndef GL_TEXTURE_LOD_BIAS
  #define GL_TEXTURE_LOD_BIAS 0x8501
  #endif
  #ifndef GL_TEXTURE_LOD_BIAS_EXT
  #define GL_TEXTURE_LOD_BIAS_EXT 0x8501
  #endif
  #ifndef GL_TEXTURE_LOD_BIAS_R_SGIX
  #define GL_TEXTURE_LOD_BIAS_R_SGIX 0x8190
  #endif
  #ifndef GL_TEXTURE_LOD_BIAS_S_SGIX
  #define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E
  #endif
  #ifndef GL_TEXTURE_LOD_BIAS_T_SGIX
  #define GL_TEXTURE_LOD_BIAS_T_SGIX 0x818F
  #endif
  #ifndef GL_TEXTURE_LO_SIZE_NV
  #define GL_TEXTURE_LO_SIZE_NV 0x871C
  #endif
  #ifndef GL_TEXTURE_LUMINANCE_SIZE
  #define GL_TEXTURE_LUMINANCE_SIZE 0x8060
  #endif
  #ifndef GL_TEXTURE_LUMINANCE_SIZE_EXT
  #define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060
  #endif
  #ifndef GL_TEXTURE_LUMINANCE_TYPE
  #define GL_TEXTURE_LUMINANCE_TYPE 0x8C14
  #endif
  #ifndef GL_TEXTURE_LUMINANCE_TYPE_ARB
  #define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14
  #endif
  #ifndef GL_TEXTURE_MAG_FILTER
  #define GL_TEXTURE_MAG_FILTER 0x2800
  #endif
  #ifndef GL_TEXTURE_MAG_SIZE_NV
  #define GL_TEXTURE_MAG_SIZE_NV 0x871F
  #endif
  #ifndef GL_TEXTURE_MATERIAL_FACE_EXT
  #define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351
  #endif
  #ifndef GL_TEXTURE_MATERIAL_PARAMETER_EXT
  #define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352
  #endif
  #ifndef GL_TEXTURE_MATRIX
  #define GL_TEXTURE_MATRIX 0x0BA8
  #endif
  #ifndef GL_TEXTURE_MAX_ANISOTROPY_EXT
  #define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
  #endif
  #ifndef GL_TEXTURE_MAX_CLAMP_R_SGIX
  #define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B
  #endif
  #ifndef GL_TEXTURE_MAX_CLAMP_S_SGIX
  #define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369
  #endif
  #ifndef GL_TEXTURE_MAX_CLAMP_T_SGIX
  #define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A
  #endif
  #ifndef GL_TEXTURE_MAX_LEVEL
  #define GL_TEXTURE_MAX_LEVEL 0x813D
  #endif
  #ifndef GL_TEXTURE_MAX_LEVEL_SGIS
  #define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D
  #endif
  #ifndef GL_TEXTURE_MAX_LOD
  #define GL_TEXTURE_MAX_LOD 0x813B
  #endif
  #ifndef GL_TEXTURE_MAX_LOD_SGIS
  #define GL_TEXTURE_MAX_LOD_SGIS 0x813B
  #endif
  #ifndef GL_TEXTURE_MIN_FILTER
  #define GL_TEXTURE_MIN_FILTER 0x2801
  #endif
  #ifndef GL_TEXTURE_MIN_LOD
  #define GL_TEXTURE_MIN_LOD 0x813A
  #endif
  #ifndef GL_TEXTURE_MIN_LOD_SGIS
  #define GL_TEXTURE_MIN_LOD_SGIS 0x813A
  #endif
  #ifndef GL_TEXTURE_MULTI_BUFFER_HINT_SGIX
  #define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E
  #endif
  #ifndef GL_TEXTURE_NORMAL_EXT
  #define GL_TEXTURE_NORMAL_EXT 0x85AF
  #endif
  #ifndef GL_TEXTURE_POST_SPECULAR_HP
  #define GL_TEXTURE_POST_SPECULAR_HP 0x8168
  #endif
  #ifndef GL_TEXTURE_PRE_SPECULAR_HP
  #define GL_TEXTURE_PRE_SPECULAR_HP 0x8169
  #endif
  #ifndef GL_TEXTURE_PRIORITY
  #define GL_TEXTURE_PRIORITY 0x8066
  #endif
  #ifndef GL_TEXTURE_PRIORITY_EXT
  #define GL_TEXTURE_PRIORITY_EXT 0x8066
  #endif
  #ifndef GL_TEXTURE_RECTANGLE_ARB
  #define GL_TEXTURE_RECTANGLE_ARB 0x84F5
  #endif
  #ifndef GL_TEXTURE_RECTANGLE_NV
  #define GL_TEXTURE_RECTANGLE_NV 0x84F5
  #endif
  #ifndef GL_TEXTURE_RED_SIZE
  #define GL_TEXTURE_RED_SIZE 0x805C
  #endif
  #ifndef GL_TEXTURE_RED_SIZE_EXT
  #define GL_TEXTURE_RED_SIZE_EXT 0x805C
  #endif
  #ifndef GL_TEXTURE_RED_TYPE
  #define GL_TEXTURE_RED_TYPE 0x8C10
  #endif
  #ifndef GL_TEXTURE_RED_TYPE_ARB
  #define GL_TEXTURE_RED_TYPE_ARB 0x8C10
  #endif
  #ifndef GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV
  #define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54
  #endif
  #ifndef GL_TEXTURE_RENDERBUFFER_NV
  #define GL_TEXTURE_RENDERBUFFER_NV 0x8E55
  #endif
  #ifndef GL_TEXTURE_RESIDENT
  #define GL_TEXTURE_RESIDENT 0x8067
  #endif
  #ifndef GL_TEXTURE_RESIDENT_EXT
  #define GL_TEXTURE_RESIDENT_EXT 0x8067
  #endif
  #ifndef GL_TEXTURE_SHADER_NV
  #define GL_TEXTURE_SHADER_NV 0x86DE
  #endif
  #ifndef GL_TEXTURE_SHARED_SIZE
  #define GL_TEXTURE_SHARED_SIZE 0x8C3F
  #endif
  #ifndef GL_TEXTURE_SHARED_SIZE_EXT
  #define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F
  #endif
  #ifndef GL_TEXTURE_STACK_DEPTH
  #define GL_TEXTURE_STACK_DEPTH 0x0BA5
  #endif
  #ifndef GL_TEXTURE_STENCIL_SIZE
  #define GL_TEXTURE_STENCIL_SIZE 0x88F1
  #endif
  #ifndef GL_TEXTURE_STENCIL_SIZE_EXT
  #define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1
  #endif
  #ifndef GL_TEXTURE_SWIZZLE_A_EXT
  #define GL_TEXTURE_SWIZZLE_A_EXT 0x8E45
  #endif
  #ifndef GL_TEXTURE_SWIZZLE_B_EXT
  #define GL_TEXTURE_SWIZZLE_B_EXT 0x8E44
  #endif
  #ifndef GL_TEXTURE_SWIZZLE_G_EXT
  #define GL_TEXTURE_SWIZZLE_G_EXT 0x8E43
  #endif
  #ifndef GL_TEXTURE_SWIZZLE_RGBA_EXT
  #define GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46
  #endif
  #ifndef GL_TEXTURE_SWIZZLE_R_EXT
  #define GL_TEXTURE_SWIZZLE_R_EXT 0x8E42
  #endif
  #ifndef GL_TEXTURE_TOO_LARGE_EXT
  #define GL_TEXTURE_TOO_LARGE_EXT 0x8065
  #endif
  #ifndef GL_TEXTURE_UNSIGNED_REMAP_MODE_NV
  #define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F
  #endif
  #ifndef GL_TEXTURE_WIDTH
  #define GL_TEXTURE_WIDTH 0x1000
  #endif
  #ifndef GL_TEXTURE_WRAP_Q_SGIS
  #define GL_TEXTURE_WRAP_Q_SGIS 0x8137
  #endif
  #ifndef GL_TEXTURE_WRAP_R
  #define GL_TEXTURE_WRAP_R 0x8072
  #endif
  #ifndef GL_TEXTURE_WRAP_R_EXT
  #define GL_TEXTURE_WRAP_R_EXT 0x8072
  #endif
  #ifndef GL_TEXTURE_WRAP_S
  #define GL_TEXTURE_WRAP_S 0x2802
  #endif
  #ifndef GL_TEXTURE_WRAP_T
  #define GL_TEXTURE_WRAP_T 0x2803
  #endif
  #ifndef GL_TEXT_FRAGMENT_SHADER_ATI
  #define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200
  #endif
  #ifndef GL_TIME_ELAPSED_EXT
  #define GL_TIME_ELAPSED_EXT 0x88BF
  #endif
  #ifndef GL_TRACK_MATRIX_NV
  #define GL_TRACK_MATRIX_NV 0x8648
  #endif
  #ifndef GL_TRACK_MATRIX_TRANSFORM_NV
  #define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649
  #endif
  #ifndef GL_TRANSFORM_BIT
  #define GL_TRANSFORM_BIT 0x00001000
  #endif
  #ifndef GL_TRANSFORM_FEEDBACK_ATTRIBS_NV
  #define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E
  #endif
  #ifndef GL_TRANSFORM_FEEDBACK_BINDING_NV
  #define GL_TRANSFORM_FEEDBACK_BINDING_NV 0x8E25
  #endif
  #ifndef GL_TRANSFORM_FEEDBACK_BUFFER
  #define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
  #endif
  #ifndef GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV
  #define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV 0x8E24
  #endif
  #ifndef GL_TRANSFORM_FEEDBACK_BUFFER_BINDING
  #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
  #endif
  #ifndef GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT
  #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F
  #endif
  #ifndef GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV
  #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F
  #endif
  #ifndef GL_TRANSFORM_FEEDBACK_BUFFER_EXT
  #define GL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8C8E
  #endif
  #ifndef GL_TRANSFORM_FEEDBACK_BUFFER_MODE
  #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
  #endif
  #ifndef GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT
  #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F
  #endif
  #ifndef GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV
  #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F
  #endif
  #ifndef GL_TRANSFORM_FEEDBACK_BUFFER_NV
  #define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E
  #endif
  #ifndef GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV
  #define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV 0x8E23
  #endif
  #ifndef GL_TRANSFORM_FEEDBACK_BUFFER_SIZE
  #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
  #endif
  #ifndef GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT
  #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85
  #endif
  #ifndef GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV
  #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85
  #endif
  #ifndef GL_TRANSFORM_FEEDBACK_BUFFER_START
  #define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
  #endif
  #ifndef GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT
  #define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84
  #endif
  #ifndef GL_TRANSFORM_FEEDBACK_BUFFER_START_NV
  #define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84
  #endif
  #ifndef GL_TRANSFORM_FEEDBACK_NV
  #define GL_TRANSFORM_FEEDBACK_NV 0x8E22
  #endif
  #ifndef GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN
  #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
  #endif
  #ifndef GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT
  #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88
  #endif
  #ifndef GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV
  #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88
  #endif
  #ifndef GL_TRANSFORM_FEEDBACK_RECORD_NV
  #define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86
  #endif
  #ifndef GL_TRANSFORM_FEEDBACK_VARYINGS
  #define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
  #endif
  #ifndef GL_TRANSFORM_FEEDBACK_VARYINGS_EXT
  #define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83
  #endif
  #ifndef GL_TRANSFORM_FEEDBACK_VARYINGS_NV
  #define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83
  #endif
  #ifndef GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH
  #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
  #endif
  #ifndef GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT
  #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76
  #endif
  #ifndef GL_TRANSFORM_HINT_APPLE
  #define GL_TRANSFORM_HINT_APPLE 0x85B1
  #endif
  #ifndef GL_TRANSPOSE_COLOR_MATRIX
  #define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
  #endif
  #ifndef GL_TRANSPOSE_COLOR_MATRIX_ARB
  #define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6
  #endif
  #ifndef GL_TRANSPOSE_CURRENT_MATRIX_ARB
  #define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7
  #endif
  #ifndef GL_TRANSPOSE_MODELVIEW_MATRIX
  #define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
  #endif
  #ifndef GL_TRANSPOSE_MODELVIEW_MATRIX_ARB
  #define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3
  #endif
  #ifndef GL_TRANSPOSE_NV
  #define GL_TRANSPOSE_NV 0x862C
  #endif
  #ifndef GL_TRANSPOSE_PROGRAM_MATRIX_EXT
  #define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E
  #endif
  #ifndef GL_TRANSPOSE_PROJECTION_MATRIX
  #define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
  #endif
  #ifndef GL_TRANSPOSE_PROJECTION_MATRIX_ARB
  #define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4
  #endif
  #ifndef GL_TRANSPOSE_TEXTURE_MATRIX
  #define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
  #endif
  #ifndef GL_TRANSPOSE_TEXTURE_MATRIX_ARB
  #define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5
  #endif
  #ifndef GL_TRIANGLES
  #define GL_TRIANGLES 0x0004
  #endif
  #ifndef GL_TRIANGLES_ADJACENCY_ARB
  #define GL_TRIANGLES_ADJACENCY_ARB 0x000C
  #endif
  #ifndef GL_TRIANGLES_ADJACENCY_EXT
  #define GL_TRIANGLES_ADJACENCY_EXT 0x000C
  #endif
  #ifndef GL_TRIANGLE_FAN
  #define GL_TRIANGLE_FAN 0x0006
  #endif
  #ifndef GL_TRIANGLE_LIST_SUN
  #define GL_TRIANGLE_LIST_SUN 0x81D7
  #endif
  #ifndef GL_TRIANGLE_MESH_SUN
  #define GL_TRIANGLE_MESH_SUN 0x8615
  #endif
  #ifndef GL_TRIANGLE_STRIP
  #define GL_TRIANGLE_STRIP 0x0005
  #endif
  #ifndef GL_TRIANGLE_STRIP_ADJACENCY_ARB
  #define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0x000D
  #endif
  #ifndef GL_TRIANGLE_STRIP_ADJACENCY_EXT
  #define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D
  #endif
  #ifndef GL_TYPE_RGBA_FLOAT_ATI
  #define GL_TYPE_RGBA_FLOAT_ATI 0x8820
  #endif
  #ifndef GL_UNIFORM_BUFFER_BINDING_EXT
  #define GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF
  #endif
  #ifndef GL_UNIFORM_BUFFER_EXT
  #define GL_UNIFORM_BUFFER_EXT 0x8DEE
  #endif
  #ifndef GL_UNPACK_ALIGNMENT
  #define GL_UNPACK_ALIGNMENT 0x0CF5
  #endif
  #ifndef GL_UNPACK_CLIENT_STORAGE_APPLE
  #define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2
  #endif
  #ifndef GL_UNPACK_CMYK_HINT_EXT
  #define GL_UNPACK_CMYK_HINT_EXT 0x800F
  #endif
  #ifndef GL_UNPACK_CONSTANT_DATA_SUNX
  #define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5
  #endif
  #ifndef GL_UNPACK_IMAGE_DEPTH_SGIS
  #define GL_UNPACK_IMAGE_DEPTH_SGIS 0x8133
  #endif
  #ifndef GL_UNPACK_IMAGE_HEIGHT
  #define GL_UNPACK_IMAGE_HEIGHT 0x806E
  #endif
  #ifndef GL_UNPACK_IMAGE_HEIGHT_EXT
  #define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E
  #endif
  #ifndef GL_UNPACK_LSB_FIRST
  #define GL_UNPACK_LSB_FIRST 0x0CF1
  #endif
  #ifndef GL_UNPACK_RESAMPLE_OML
  #define GL_UNPACK_RESAMPLE_OML 0x8985
  #endif
  #ifndef GL_UNPACK_RESAMPLE_SGIX
  #define GL_UNPACK_RESAMPLE_SGIX 0x842D
  #endif
  #ifndef GL_UNPACK_ROW_LENGTH
  #define GL_UNPACK_ROW_LENGTH 0x0CF2
  #endif
  #ifndef GL_UNPACK_SKIP_IMAGES
  #define GL_UNPACK_SKIP_IMAGES 0x806D
  #endif
  #ifndef GL_UNPACK_SKIP_IMAGES_EXT
  #define GL_UNPACK_SKIP_IMAGES_EXT 0x806D
  #endif
  #ifndef GL_UNPACK_SKIP_PIXELS
  #define GL_UNPACK_SKIP_PIXELS 0x0CF4
  #endif
  #ifndef GL_UNPACK_SKIP_ROWS
  #define GL_UNPACK_SKIP_ROWS 0x0CF3
  #endif
  #ifndef GL_UNPACK_SKIP_VOLUMES_SGIS
  #define GL_UNPACK_SKIP_VOLUMES_SGIS 0x8132
  #endif
  #ifndef GL_UNPACK_SUBSAMPLE_RATE_SGIX
  #define GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1
  #endif
  #ifndef GL_UNPACK_SWAP_BYTES
  #define GL_UNPACK_SWAP_BYTES 0x0CF0
  #endif
  #ifndef GL_UNSIGNED_BYTE
  #define GL_UNSIGNED_BYTE 0x1401
  #endif
  #ifndef GL_UNSIGNED_BYTE_2_3_3_REV
  #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
  #endif
  #ifndef GL_UNSIGNED_BYTE_2_3_3_REV_EXT
  #define GL_UNSIGNED_BYTE_2_3_3_REV_EXT 0x8362
  #endif
  #ifndef GL_UNSIGNED_BYTE_3_3_2
  #define GL_UNSIGNED_BYTE_3_3_2 0x8032
  #endif
  #ifndef GL_UNSIGNED_BYTE_3_3_2_EXT
  #define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032
  #endif
  #ifndef GL_UNSIGNED_IDENTITY_NV
  #define GL_UNSIGNED_IDENTITY_NV 0x8536
  #endif
  #ifndef GL_UNSIGNED_INT
  #define GL_UNSIGNED_INT 0x1405
  #endif
  #ifndef GL_UNSIGNED_INT_10F_11F_11F_REV
  #define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
  #endif
  #ifndef GL_UNSIGNED_INT_10F_11F_11F_REV_EXT
  #define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B
  #endif
  #ifndef GL_UNSIGNED_INT_10_10_10_2
  #define GL_UNSIGNED_INT_10_10_10_2 0x8036
  #endif
  #ifndef GL_UNSIGNED_INT_10_10_10_2_EXT
  #define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036
  #endif
  #ifndef GL_UNSIGNED_INT_24_8
  #define GL_UNSIGNED_INT_24_8 0x84FA
  #endif
  #ifndef GL_UNSIGNED_INT_24_8_EXT
  #define GL_UNSIGNED_INT_24_8_EXT 0x84FA
  #endif
  #ifndef GL_UNSIGNED_INT_24_8_NV
  #define GL_UNSIGNED_INT_24_8_NV 0x84FA
  #endif
  #ifndef GL_UNSIGNED_INT_2_10_10_10_REV
  #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
  #endif
  #ifndef GL_UNSIGNED_INT_2_10_10_10_REV_EXT
  #define GL_UNSIGNED_INT_2_10_10_10_REV_EXT 0x8368
  #endif
  #ifndef GL_UNSIGNED_INT_5_9_9_9_REV
  #define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
  #endif
  #ifndef GL_UNSIGNED_INT_5_9_9_9_REV_EXT
  #define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E
  #endif
  #ifndef GL_UNSIGNED_INT_8_8_8_8
  #define GL_UNSIGNED_INT_8_8_8_8 0x8035
  #endif
  #ifndef GL_UNSIGNED_INT_8_8_8_8_EXT
  #define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035
  #endif
  #ifndef GL_UNSIGNED_INT_8_8_8_8_REV
  #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
  #endif
  #ifndef GL_UNSIGNED_INT_8_8_8_8_REV_EXT
  #define GL_UNSIGNED_INT_8_8_8_8_REV_EXT 0x8367
  #endif
  #ifndef GL_UNSIGNED_INT_8_8_S8_S8_REV_NV
  #define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB
  #endif
  #ifndef GL_UNSIGNED_INT_S8_S8_8_8_NV
  #define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA
  #endif
  #ifndef GL_UNSIGNED_INT_SAMPLER_1D
  #define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1
  #endif
  #ifndef GL_UNSIGNED_INT_SAMPLER_1D_ARRAY
  #define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6
  #endif
  #ifndef GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT
  #define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6
  #endif
  #ifndef GL_UNSIGNED_INT_SAMPLER_1D_EXT
  #define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1
  #endif
  #ifndef GL_UNSIGNED_INT_SAMPLER_2D
  #define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
  #endif
  #ifndef GL_UNSIGNED_INT_SAMPLER_2D_ARRAY
  #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
  #endif
  #ifndef GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT
  #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7
  #endif
  #ifndef GL_UNSIGNED_INT_SAMPLER_2D_EXT
  #define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2
  #endif
  #ifndef GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT
  #define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5
  #endif
  #ifndef GL_UNSIGNED_INT_SAMPLER_3D
  #define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
  #endif
  #ifndef GL_UNSIGNED_INT_SAMPLER_3D_EXT
  #define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3
  #endif
  #ifndef GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT
  #define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8
  #endif
  #ifndef GL_UNSIGNED_INT_SAMPLER_CUBE
  #define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
  #endif
  #ifndef GL_UNSIGNED_INT_SAMPLER_CUBE_EXT
  #define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4
  #endif
  #ifndef GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV
  #define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58
  #endif
  #ifndef GL_UNSIGNED_INT_VEC2
  #define GL_UNSIGNED_INT_VEC2 0x8DC6
  #endif
  #ifndef GL_UNSIGNED_INT_VEC2_EXT
  #define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6
  #endif
  #ifndef GL_UNSIGNED_INT_VEC3
  #define GL_UNSIGNED_INT_VEC3 0x8DC7
  #endif
  #ifndef GL_UNSIGNED_INT_VEC3_EXT
  #define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7
  #endif
  #ifndef GL_UNSIGNED_INT_VEC4
  #define GL_UNSIGNED_INT_VEC4 0x8DC8
  #endif
  #ifndef GL_UNSIGNED_INT_VEC4_EXT
  #define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8
  #endif
  #ifndef GL_UNSIGNED_INVERT_NV
  #define GL_UNSIGNED_INVERT_NV 0x8537
  #endif
  #ifndef GL_UNSIGNED_NORMALIZED
  #define GL_UNSIGNED_NORMALIZED 0x8C17
  #endif
  #ifndef GL_UNSIGNED_NORMALIZED_ARB
  #define GL_UNSIGNED_NORMALIZED_ARB 0x8C17
  #endif
  #ifndef GL_UNSIGNED_SHORT
  #define GL_UNSIGNED_SHORT 0x1403
  #endif
  #ifndef GL_UNSIGNED_SHORT_1_5_5_5_REV
  #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
  #endif
  #ifndef GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT
  #define GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT 0x8366
  #endif
  #ifndef GL_UNSIGNED_SHORT_4_4_4_4
  #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
  #endif
  #ifndef GL_UNSIGNED_SHORT_4_4_4_4_EXT
  #define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033
  #endif
  #ifndef GL_UNSIGNED_SHORT_4_4_4_4_REV
  #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
  #endif
  #ifndef GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT
  #define GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT 0x8365
  #endif
  #ifndef GL_UNSIGNED_SHORT_5_5_5_1
  #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
  #endif
  #ifndef GL_UNSIGNED_SHORT_5_5_5_1_EXT
  #define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034
  #endif
  #ifndef GL_UNSIGNED_SHORT_5_6_5
  #define GL_UNSIGNED_SHORT_5_6_5 0x8363
  #endif
  #ifndef GL_UNSIGNED_SHORT_5_6_5_EXT
  #define GL_UNSIGNED_SHORT_5_6_5_EXT 0x8363
  #endif
  #ifndef GL_UNSIGNED_SHORT_5_6_5_REV
  #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
  #endif
  #ifndef GL_UNSIGNED_SHORT_5_6_5_REV_EXT
  #define GL_UNSIGNED_SHORT_5_6_5_REV_EXT 0x8364
  #endif
  #ifndef GL_UNSIGNED_SHORT_8_8_APPLE
  #define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA
  #endif
  #ifndef GL_UNSIGNED_SHORT_8_8_MESA
  #define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA
  #endif
  #ifndef GL_UNSIGNED_SHORT_8_8_REV_APPLE
  #define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB
  #endif
  #ifndef GL_UNSIGNED_SHORT_8_8_REV_MESA
  #define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB
  #endif
  #ifndef GL_UPPER_LEFT
  #define GL_UPPER_LEFT 0x8CA2
  #endif
  #ifndef GL_V2F
  #define GL_V2F 0x2A20
  #endif
  #ifndef GL_V3F
  #define GL_V3F 0x2A21
  #endif
  #ifndef GL_VALIDATE_STATUS
  #define GL_VALIDATE_STATUS 0x8B83
  #endif
  #ifndef GL_VARIABLE_A_NV
  #define GL_VARIABLE_A_NV 0x8523
  #endif
  #ifndef GL_VARIABLE_B_NV
  #define GL_VARIABLE_B_NV 0x8524
  #endif
  #ifndef GL_VARIABLE_C_NV
  #define GL_VARIABLE_C_NV 0x8525
  #endif
  #ifndef GL_VARIABLE_D_NV
  #define GL_VARIABLE_D_NV 0x8526
  #endif
  #ifndef GL_VARIABLE_E_NV
  #define GL_VARIABLE_E_NV 0x8527
  #endif
  #ifndef GL_VARIABLE_F_NV
  #define GL_VARIABLE_F_NV 0x8528
  #endif
  #ifndef GL_VARIABLE_G_NV
  #define GL_VARIABLE_G_NV 0x8529
  #endif
  #ifndef GL_VARIANT_ARRAY_EXT
  #define GL_VARIANT_ARRAY_EXT 0x87E8
  #endif
  #ifndef GL_VARIANT_ARRAY_POINTER_EXT
  #define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9
  #endif
  #ifndef GL_VARIANT_ARRAY_STRIDE_EXT
  #define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6
  #endif
  #ifndef GL_VARIANT_ARRAY_TYPE_EXT
  #define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7
  #endif
  #ifndef GL_VARIANT_DATATYPE_EXT
  #define GL_VARIANT_DATATYPE_EXT 0x87E5
  #endif
  #ifndef GL_VARIANT_EXT
  #define GL_VARIANT_EXT 0x87C1
  #endif
  #ifndef GL_VARIANT_VALUE_EXT
  #define GL_VARIANT_VALUE_EXT 0x87E4
  #endif
  #ifndef GL_VECTOR_EXT
  #define GL_VECTOR_EXT 0x87BF
  #endif
  #ifndef GL_VENDOR
  #define GL_VENDOR 0x1F00
  #endif
  #ifndef GL_VERSION
  #define GL_VERSION 0x1F02
  #endif
  #ifndef GL_VERSION_1_1
  #define GL_VERSION_1_1 1
  #endif
  #ifndef GL_VERSION_1_2
  #define GL_VERSION_1_2 1
  #endif
  #ifndef GL_VERSION_1_3
  #define GL_VERSION_1_3 1
  #endif
  #ifndef GL_VERSION_1_4
  #define GL_VERSION_1_4 1
  #endif
  #ifndef GL_VERSION_1_5
  #define GL_VERSION_1_5 1
  #endif
  #ifndef GL_VERSION_2_0
  #define GL_VERSION_2_0 1
  #endif
  #ifndef GL_VERSION_2_1
  #define GL_VERSION_2_1 1
  #endif
  #ifndef GL_VERSION_3_0
  #define GL_VERSION_3_0 1
  #endif
  #ifndef GL_VERTEX23_BIT_PGI
  #define GL_VERTEX23_BIT_PGI 0x00000004
  #endif
  #ifndef GL_VERTEX4_BIT_PGI
  #define GL_VERTEX4_BIT_PGI 0x00000008
  #endif
  #ifndef GL_VERTEX_ARRAY
  #define GL_VERTEX_ARRAY 0x8074
  #endif
  #ifndef GL_VERTEX_ARRAY_BINDING
  #define GL_VERTEX_ARRAY_BINDING 0x85B5
  #endif
  #ifndef GL_VERTEX_ARRAY_BINDING_APPLE
  #define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5
  #endif
  #ifndef GL_VERTEX_ARRAY_BUFFER_BINDING
  #define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
  #endif
  #ifndef GL_VERTEX_ARRAY_BUFFER_BINDING_ARB
  #define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896
  #endif
  #ifndef GL_VERTEX_ARRAY_COUNT_EXT
  #define GL_VERTEX_ARRAY_COUNT_EXT 0x807D
  #endif
  #ifndef GL_VERTEX_ARRAY_EXT
  #define GL_VERTEX_ARRAY_EXT 0x8074
  #endif
  #ifndef GL_VERTEX_ARRAY_LIST_IBM
  #define GL_VERTEX_ARRAY_LIST_IBM 103070
  #endif
  #ifndef GL_VERTEX_ARRAY_LIST_STRIDE_IBM
  #define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080
  #endif
  #ifndef GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL
  #define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5
  #endif
  #ifndef GL_VERTEX_ARRAY_POINTER
  #define GL_VERTEX_ARRAY_POINTER 0x808E
  #endif
  #ifndef GL_VERTEX_ARRAY_POINTER_EXT
  #define GL_VERTEX_ARRAY_POINTER_EXT 0x808E
  #endif
  #ifndef GL_VERTEX_ARRAY_RANGE_APPLE
  #define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D
  #endif
  #ifndef GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE
  #define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E
  #endif
  #ifndef GL_VERTEX_ARRAY_RANGE_LENGTH_NV
  #define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E
  #endif
  #ifndef GL_VERTEX_ARRAY_RANGE_NV
  #define GL_VERTEX_ARRAY_RANGE_NV 0x851D
  #endif
  #ifndef GL_VERTEX_ARRAY_RANGE_POINTER_APPLE
  #define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521
  #endif
  #ifndef GL_VERTEX_ARRAY_RANGE_POINTER_NV
  #define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521
  #endif
  #ifndef GL_VERTEX_ARRAY_RANGE_VALID_NV
  #define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F
  #endif
  #ifndef GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV
  #define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533
  #endif
  #ifndef GL_VERTEX_ARRAY_SIZE
  #define GL_VERTEX_ARRAY_SIZE 0x807A
  #endif
  #ifndef GL_VERTEX_ARRAY_SIZE_EXT
  #define GL_VERTEX_ARRAY_SIZE_EXT 0x807A
  #endif
  #ifndef GL_VERTEX_ARRAY_STORAGE_HINT_APPLE
  #define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F
  #endif
  #ifndef GL_VERTEX_ARRAY_STRIDE
  #define GL_VERTEX_ARRAY_STRIDE 0x807C
  #endif
  #ifndef GL_VERTEX_ARRAY_STRIDE_EXT
  #define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C
  #endif
  #ifndef GL_VERTEX_ARRAY_TYPE
  #define GL_VERTEX_ARRAY_TYPE 0x807B
  #endif
  #ifndef GL_VERTEX_ARRAY_TYPE_EXT
  #define GL_VERTEX_ARRAY_TYPE_EXT 0x807B
  #endif
  #ifndef GL_VERTEX_ATTRIB_ARRAY0_NV
  #define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650
  #endif
  #ifndef GL_VERTEX_ATTRIB_ARRAY10_NV
  #define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A
  #endif
  #ifndef GL_VERTEX_ATTRIB_ARRAY11_NV
  #define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B
  #endif
  #ifndef GL_VERTEX_ATTRIB_ARRAY12_NV
  #define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C
  #endif
  #ifndef GL_VERTEX_ATTRIB_ARRAY13_NV
  #define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D
  #endif
  #ifndef GL_VERTEX_ATTRIB_ARRAY14_NV
  #define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E
  #endif
  #ifndef GL_VERTEX_ATTRIB_ARRAY15_NV
  #define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F
  #endif
  #ifndef GL_VERTEX_ATTRIB_ARRAY1_NV
  #define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651
  #endif
  #ifndef GL_VERTEX_ATTRIB_ARRAY2_NV
  #define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652
  #endif
  #ifndef GL_VERTEX_ATTRIB_ARRAY3_NV
  #define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653
  #endif
  #ifndef GL_VERTEX_ATTRIB_ARRAY4_NV
  #define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654
  #endif
  #ifndef GL_VERTEX_ATTRIB_ARRAY5_NV
  #define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655
  #endif
  #ifndef GL_VERTEX_ATTRIB_ARRAY6_NV
  #define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656
  #endif
  #ifndef GL_VERTEX_ATTRIB_ARRAY7_NV
  #define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657
  #endif
  #ifndef GL_VERTEX_ATTRIB_ARRAY8_NV
  #define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658
  #endif
  #ifndef GL_VERTEX_ATTRIB_ARRAY9_NV
  #define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659
  #endif
  #ifndef GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
  #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
  #endif
  #ifndef GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB
  #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F
  #endif
  #ifndef GL_VERTEX_ATTRIB_ARRAY_ENABLED
  #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
  #endif
  #ifndef GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB
  #define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622
  #endif
  #ifndef GL_VERTEX_ATTRIB_ARRAY_INTEGER
  #define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
  #endif
  #ifndef GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV
  #define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD
  #endif
  #ifndef GL_VERTEX_ATTRIB_ARRAY_NORMALIZED
  #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
  #endif
  #ifndef GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB
  #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A
  #endif
  #ifndef GL_VERTEX_ATTRIB_ARRAY_POINTER
  #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
  #endif
  #ifndef GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB
  #define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645
  #endif
  #ifndef GL_VERTEX_ATTRIB_ARRAY_SIZE
  #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
  #endif
  #ifndef GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB
  #define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623
  #endif
  #ifndef GL_VERTEX_ATTRIB_ARRAY_STRIDE
  #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
  #endif
  #ifndef GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB
  #define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624
  #endif
  #ifndef GL_VERTEX_ATTRIB_ARRAY_TYPE
  #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
  #endif
  #ifndef GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB
  #define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625
  #endif
  #ifndef GL_VERTEX_BLEND_ARB
  #define GL_VERTEX_BLEND_ARB 0x86A7
  #endif
  #ifndef GL_VERTEX_CONSISTENT_HINT_PGI
  #define GL_VERTEX_CONSISTENT_HINT_PGI 0x1A22B
  #endif
  #ifndef GL_VERTEX_DATA_HINT_PGI
  #define GL_VERTEX_DATA_HINT_PGI 0x1A22A
  #endif
  #ifndef GL_VERTEX_ID_NV
  #define GL_VERTEX_ID_NV 0x8C7B
  #endif
  #ifndef GL_VERTEX_PRECLIP_HINT_SGIX
  #define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF
  #endif
  #ifndef GL_VERTEX_PRECLIP_SGIX
  #define GL_VERTEX_PRECLIP_SGIX 0x83EE
  #endif
  #ifndef GL_VERTEX_PROGRAM_ARB
  #define GL_VERTEX_PROGRAM_ARB 0x8620
  #endif
  #ifndef GL_VERTEX_PROGRAM_BINDING_NV
  #define GL_VERTEX_PROGRAM_BINDING_NV 0x864A
  #endif
  #ifndef GL_VERTEX_PROGRAM_NV
  #define GL_VERTEX_PROGRAM_NV 0x8620
  #endif
  #ifndef GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV
  #define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2
  #endif
  #ifndef GL_VERTEX_PROGRAM_POINT_SIZE
  #define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
  #endif
  #ifndef GL_VERTEX_PROGRAM_POINT_SIZE_ARB
  #define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642
  #endif
  #ifndef GL_VERTEX_PROGRAM_POINT_SIZE_NV
  #define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642
  #endif
  #ifndef GL_VERTEX_PROGRAM_TWO_SIDE
  #define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643
  #endif
  #ifndef GL_VERTEX_PROGRAM_TWO_SIDE_ARB
  #define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643
  #endif
  #ifndef GL_VERTEX_PROGRAM_TWO_SIDE_NV
  #define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643
  #endif
  #ifndef GL_VERTEX_SHADER
  #define GL_VERTEX_SHADER 0x8B31
  #endif
  #ifndef GL_VERTEX_SHADER_ARB
  #define GL_VERTEX_SHADER_ARB 0x8B31
  #endif
  #ifndef GL_VERTEX_SHADER_BINDING_EXT
  #define GL_VERTEX_SHADER_BINDING_EXT 0x8781
  #endif
  #ifndef GL_VERTEX_SHADER_EXT
  #define GL_VERTEX_SHADER_EXT 0x8780
  #endif
  #ifndef GL_VERTEX_SHADER_INSTRUCTIONS_EXT
  #define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF
  #endif
  #ifndef GL_VERTEX_SHADER_INVARIANTS_EXT
  #define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1
  #endif
  #ifndef GL_VERTEX_SHADER_LOCALS_EXT
  #define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3
  #endif
  #ifndef GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT
  #define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2
  #endif
  #ifndef GL_VERTEX_SHADER_OPTIMIZED_EXT
  #define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4
  #endif
  #ifndef GL_VERTEX_SHADER_VARIANTS_EXT
  #define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0
  #endif
  #ifndef GL_VERTEX_SOURCE_ATI
  #define GL_VERTEX_SOURCE_ATI 0x8774
  #endif
  #ifndef GL_VERTEX_STATE_PROGRAM_NV
  #define GL_VERTEX_STATE_PROGRAM_NV 0x8621
  #endif
  #ifndef GL_VERTEX_STREAM0_ATI
  #define GL_VERTEX_STREAM0_ATI 0x876C
  #endif
  #ifndef GL_VERTEX_STREAM1_ATI
  #define GL_VERTEX_STREAM1_ATI 0x876D
  #endif
  #ifndef GL_VERTEX_STREAM2_ATI
  #define GL_VERTEX_STREAM2_ATI 0x876E
  #endif
  #ifndef GL_VERTEX_STREAM3_ATI
  #define GL_VERTEX_STREAM3_ATI 0x876F
  #endif
  #ifndef GL_VERTEX_STREAM4_ATI
  #define GL_VERTEX_STREAM4_ATI 0x8770
  #endif
  #ifndef GL_VERTEX_STREAM5_ATI
  #define GL_VERTEX_STREAM5_ATI 0x8771
  #endif
  #ifndef GL_VERTEX_STREAM6_ATI
  #define GL_VERTEX_STREAM6_ATI 0x8772
  #endif
  #ifndef GL_VERTEX_STREAM7_ATI
  #define GL_VERTEX_STREAM7_ATI 0x8773
  #endif
  #ifndef GL_VERTEX_WEIGHTING_EXT
  #define GL_VERTEX_WEIGHTING_EXT 0x8509
  #endif
  #ifndef GL_VERTEX_WEIGHT_ARRAY_EXT
  #define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C
  #endif
  #ifndef GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT
  #define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510
  #endif
  #ifndef GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT
  #define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D
  #endif
  #ifndef GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT
  #define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F
  #endif
  #ifndef GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT
  #define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E
  #endif
  #ifndef GL_VIBRANCE_BIAS_NV
  #define GL_VIBRANCE_BIAS_NV 0x8719
  #endif
  #ifndef GL_VIBRANCE_SCALE_NV
  #define GL_VIBRANCE_SCALE_NV 0x8713
  #endif
  #ifndef GL_VIEWPORT
  #define GL_VIEWPORT 0x0BA2
  #endif
  #ifndef GL_VIEWPORT_BIT
  #define GL_VIEWPORT_BIT 0x00000800
  #endif
  #ifndef GL_WEIGHT_ARRAY_ARB
  #define GL_WEIGHT_ARRAY_ARB 0x86AD
  #endif
  #ifndef GL_WEIGHT_ARRAY_BUFFER_BINDING
  #define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E
  #endif
  #ifndef GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB
  #define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E
  #endif
  #ifndef GL_WEIGHT_ARRAY_POINTER_ARB
  #define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC
  #endif
  #ifndef GL_WEIGHT_ARRAY_SIZE_ARB
  #define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB
  #endif
  #ifndef GL_WEIGHT_ARRAY_STRIDE_ARB
  #define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA
  #endif
  #ifndef GL_WEIGHT_ARRAY_TYPE_ARB
  #define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9
  #endif
  #ifndef GL_WEIGHT_SUM_UNITY_ARB
  #define GL_WEIGHT_SUM_UNITY_ARB 0x86A6
  #endif
  #ifndef GL_WIDE_LINE_HINT_PGI
  #define GL_WIDE_LINE_HINT_PGI 0x1A222
  #endif
  #ifndef GL_WRAP_BORDER_SUN
  #define GL_WRAP_BORDER_SUN 0x81D4
  #endif
  #ifndef GL_WRITE_ONLY
  #define GL_WRITE_ONLY 0x88B9
  #endif
  #ifndef GL_WRITE_ONLY_ARB
  #define GL_WRITE_ONLY_ARB 0x88B9
  #endif
  #ifndef GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV
  #define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A
  #endif
  #ifndef GL_WRITE_PIXEL_DATA_RANGE_NV
  #define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878
  #endif
  #ifndef GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV
  #define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C
  #endif
  #ifndef GL_W_EXT
  #define GL_W_EXT 0x87D8
  #endif
  #ifndef GL_XOR
  #define GL_XOR 0x1506
  #endif
  #ifndef GL_X_EXT
  #define GL_X_EXT 0x87D5
  #endif
  #ifndef GL_YCBCR_422_APPLE
  #define GL_YCBCR_422_APPLE 0x85B9
  #endif
  #ifndef GL_YCBCR_MESA
  #define GL_YCBCR_MESA 0x8757
  #endif
  #ifndef GL_YCRCBA_SGIX
  #define GL_YCRCBA_SGIX 0x8319
  #endif
  #ifndef GL_YCRCB_422_SGIX
  #define GL_YCRCB_422_SGIX 0x81BB
  #endif
  #ifndef GL_YCRCB_444_SGIX
  #define GL_YCRCB_444_SGIX 0x81BC
  #endif
  #ifndef GL_YCRCB_SGIX
  #define GL_YCRCB_SGIX 0x8318
  #endif
  #ifndef GL_Y_EXT
  #define GL_Y_EXT 0x87D6
  #endif
  #ifndef GL_ZERO
  #define GL_ZERO 0
  #endif
  #ifndef GL_ZERO_EXT
  #define GL_ZERO_EXT 0x87DD
  #endif
  #ifndef GL_ZOOM_X
  #define GL_ZOOM_X 0x0D16
  #endif
  #ifndef GL_ZOOM_Y
  #define GL_ZOOM_Y 0x0D17
  #endif
  #ifndef GL_Z_EXT
  #define GL_Z_EXT 0x87D7
  #endif
  