text: //David Millman
  
  #ifndef _GAMEHUD_H_
  #define _GAMEHUD_H_
  
  #include "OrthographicObject.h"
  #include "Database.h"
  
  class GameObject;
  
  class GameHud :
  	public OrthographicObject
  {
  public:
  
  	virtual ~GameHud();
  
  	int add(GameObject* object);
  
  	virtual void update(double timeMultiplier);
  
  	virtual void draw() const;
  
  	virtual void display() const;	//takes care of orthographic projection stuff
  
  private:
  	
  	Database<GameObject> objects;
  };
  
  #endif