text: #include "stdafx.h"
  #include "CGPickBoxItem.h"
  
  using namespace Packets;
  
  
  BOOL CGPickBoxItem::Read( SocketInputStream& iStream ) 
  {
  	__ENTER_FUNCTION
  
  		iStream.Read( (CHAR*)(&m_ObjID), sizeof(ObjID_t));
  		iStream.Read( (CHAR*)(&m_ItemId), sizeof(_ITEM_GUID));
  		return TRUE ;
  
  	__LEAVE_FUNCTION
  
  		return FALSE ;
  }
  
  BOOL CGPickBoxItem::Write( SocketOutputStream& oStream ) const
  {
  	__ENTER_FUNCTION
  		oStream.Write( (CHAR*)(&m_ObjID), sizeof(ObjID_t));
  		oStream.Write( (CHAR*)(&m_ItemId), sizeof(_ITEM_GUID));
  		return TRUE ;
  	__LEAVE_FUNCTION
  		return FALSE ;
  }
  
  UINT	CGPickBoxItem::Execute( Player* pPlayer )
  {
  	__ENTER_FUNCTION
  		return CGPickBoxItemHandler::Execute( this, pPlayer ) ;
  	__LEAVE_FUNCTION
  		return FALSE ;
  }