text: #pragma once
  
  #include "RE/PlayerInputHandler.h"
  
  
  namespace RE
  {
  	struct AutoMoveHandler : public PlayerInputHandler
  	{
  	public:
  		inline static constexpr auto RTTI = RTTI_AutoMoveHandler;
  
  
  		virtual ~AutoMoveHandler();	 // 00
  
  		// override (PlayerInputHandler)
  		virtual bool CanProcess(InputEvent* a_event) override;									// 01
  		virtual void ProcessButton(ButtonEvent* a_event, PlayerControlsData* a_data) override;	// 04
  	};
  	STATIC_ASSERT(sizeof(AutoMoveHandler) == 0x10);
  }
  