text: //
  // Created by kuhlwein on 4/27/19.
  //
  
  #include <vector>
  #include <GL/gl.h>
  
  
  #ifndef DEMIURGE_VBO_H
  #define DEMIURGE_VBO_H
  
  
  class Vbo {
  public:
      void render();
      Vbo(std::vector<float> positions,std::vector<float> texCoords, std::vector<int> indices);
  
      Vbo();
  
      ~Vbo();
  private:
      GLuint vaoId;
      int vertexCount;
  };
  
  
  #endif //DEMIURGE_VBO_H
  