text: #ifndef _RENDERDEVICE_H_
  #define _RENDERDEVICE_H_
  
  #include "Platform/TargetPlatforms.h"
  #include "Render/RenderTypes.h"
  
  #if defined( ENGINE_TARGET_WIN32 )
  #	include "Render/RenderDeviceGLES2.h"
  #elif defined( ENGINE_TARGET_IPHONE )
  #	include "Render/RenderDeviceInterface.h"
  #elif defined( ENGINE_TARGET_MACOS )
  #	include "Render/RenderDeviceGLES2.h"
  #elif defined( ENGINE_TARGET_LINUX )
  #	include "Render/RenderDeviceInterface.h"
  #else
  #	error "Target platform isn't selected"
  #endif
  
  #endif //_RENDERDEVICE_H_
  