text: "use strict"
  
  class RandomAI {
  
      _get_move(game) {
  
          let all_possible_moves = [];
  
          all_possible_moves = game._get_moves_for_state(game.curr_state);
  
          // console.log(all_possible_moves);
  
          let random_move = all_possible_moves[Math.floor(Math.random() *
              all_possible_moves.length)];
  
          return random_move;
      }
  }