text: #include "swpch.hpp"
  #include "MenuBackgroundMaterial.hpp"
  
  namespace Swallow
  {
      Ref<Shader> MenuBackgroundMaterial::m_Shader;
  
      void MenuBackgroundMaterial::Init()
      {
          m_Shader = Shader::Create("assets/shaders/MenuTextureColour.glsl");
      }
  
      Ref<TextureMaterialInstance> MenuBackgroundMaterial::Create()
      {
          return std::make_shared<TextureMaterialInstance>(m_Shader);
      }
  }