text: /*jshint smarttabs:true */
  
  var FlipClock;
  	
  /**
   * FlipClock.js
   *
   * @author     Justin Kimbrell
   * @copyright  2013 - Objective HTML, LLC
   * @licesnse   http://www.opensource.org/licenses/mit-license.php
   */
  	
  (function($) {
  	
  	"use strict";
  	
  	/**
  	 * FlipFlock Helper
  	 *
  	 * @param  object  A jQuery object or CSS select
  	 * @param  int     An integer used to start the clock (no. seconds)
  	 * @param  object  An object of properties to override the default	
  	 */
  	 
  	FlipClock = function(obj, digit, options) {
  		return new FlipClock.Factory(obj, digit, options);
  	};
  	
  	/**
  	 * The Base FlipClock class is used to extend all other FlipFlock
  	 * classes. It handles the callbacks and the basic setters/getters
  	 *	
  	 * @param 	object  An object of the default properties
  	 * @param 	object  An object of properties to override the default	
  	 */
  
  	FlipClock.Base = Base.extend({
  		
  		/**
  		 * Build Date
  		 */
  		 
  		buildDate: '2013-04-16',
  		
  		/**
  		 * Version
  		 */
  		 
  		version: '0.1.2',
  		
  		/**
  		 * Sets the default options
  		 *
  		 * @param	object 	The default options
  		 * @param	object 	The override options
  		 */
  		 
  		constructor: function(_default, options) {
  			if(typeof _default !== "object") {
  				_default = {};
  			}
  			if(typeof options !== "object") {
  				options = {};
  			}
  			this.setOptions($.extend(true, {}, _default, options));
  		},
  		
  		/**
  		 * Delegates the callback to the defined method
  		 *
  		 * @param	object 	The default options
  		 * @param	object 	The override options
  		 */
  		 
  		callback: function(method) {
  		 	if(typeof method === "function") {
  				var args = [];
  								
  				for(var x = 1; x <= arguments.length; x++) {
  					if(arguments[x]) {
  						args.push(arguments[x]);
  					}
  				}
  				
  				method.apply(this, args);
  			}
  		},
  		 
  		/**
  		 * Log a string into the console if it exists
  		 *
  		 * @param 	string 	The name of the option
  		 * @return	mixed
  		 */		
  		 
  		log: function(str) {
  			if(window.console && console.log) {
  				console.log(str);
  			}
  		},
  		 
  		/**
  		 * Get an single option value. Returns false if option does not exist
  		 *
  		 * @param 	string 	The name of the option
  		 * @return	mixed
  		 */		
  		 
  		getOption: function(index) {
  			if(this[index]) {
  				return this[index];
  			}
  			return false;
  		},
  		
  		/**
  		 * Get all options
  		 *
  		 * @return	bool
  		 */		
  		 
  		getOptions: function() {
  			return this;
  		},
  		
  		/**
  		 * Set a single option value
  		 *
  		 * @param 	string 	The name of the option
  		 * @param 	mixed 	The value of the option
  		 */		
  		 
  		setOption: function(index, value) {
  			this[index] = value;
  		},
  		
  		/**
  		 * Set a multiple options by passing a JSON object
  		 *
  		 * @param 	object 	The object with the options
  		 * @param 	mixed 	The value of the option
  		 */		
  		
  		setOptions: function(options) {
  			for(var key in options) {
  	  			if(typeof options[key] !== "undefined") {
  		  			this.setOption(key, options[key]);
  		  		}
  		  	}
  		}
  		
  	});
  	
  	/**
  	 * The FlipClock Factory class is used to build the clock and manage
  	 * all the public methods.
  	 *
  	 * @param 	object  A jQuery object or CSS selector used to fetch
  	 				    the wrapping DOM nodes
  	 * @param 	mixed   This is the digit used to set the clock. If an 
  	 				    object is passed, 0 will be used.	
  	 * @param 	object  An object of properties to override the default	
  	 */
  	 	
  	FlipClock.Factory = FlipClock.Base.extend({
  		
  		/**
  		 * Auto start the clock on page load (True|False)
  		 */	
  		 
  		autoStart: true,
  		
  		/**
  		 * The callback methods
  		 */		
  		 
  		callbacks: {
  			destroy: false,
  			create: false,
  			init: false,
  			interval: false,
  			start: false,
  			stop: false,
  			reset: false
  		},
  		
  		/**
  		 * The CSS classes
  		 */		
  		 
  		classes: {
  			active: 'flip-clock-active',
  			before: 'flip-clock-before',
  			divider: 'flip-clock-divider',
  			dot: 'flip-clock-dot',
  			label: 'flip-clock-label',
  			flip: 'flip',
  			play: 'play',
  			wrapper: 'flip-clock-wrapper'
  		},
  		
  		/**
  		 * The name of the clock face class in use
  		 */	
  		 
  		clockFace: 'HourlyCounter',
  		 
  		/**
  		 * The name of the default clock face class to use if the defined
  		 * clockFace variable is not a valid FlipClock.Face object
  		 */	
  		 
  		defaultClockFace: 'HourlyCounter',
  		 
  		/**
  		 * The FlipClock.Face object
  		 */	
  		 
  		face: true,
  		 
  		/**
  		 * Is the clock running? (True|False)
  		 */		
  		 
  		running: false,
  		
  		/**
  		 * The FlipClock.Time object
  		 */		
  		 
  		time: false,
  		
  		/**
  		 * The FlipClock.Timer object
  		 */		
  		 
  		timer: false,
  		
  		/**
  		 * An array of FlipClock.List objects
  		 */		
  		 
  		lists: [],
  		
  		/**
  		 * The wrapping jQuery object
  		 */		
  		 
  		$wrapper: false,
  		
  		/**
  		 * Constructor
  		 *
  		 * @param   object  The wrapping jQuery object
  		 * @param	object  Number of seconds used to start the clock
  		 * @param	object 	An object override options
  		 */
  		 
  		constructor: function(obj, digit, options) {
  		
  			this.base(options);		
  			this.$wrapper = $(obj).addClass(this.classes.wrapper);
  			this.time     = new FlipClock.Time(this, digit ? Math.round(digit) : 0);
  			this.timer    = new FlipClock.Timer(this, options);
  			this.face     = this.loadClockFace(this.clockFace, options);
  			
  			if(this.autoStart) {
  				this.start();
  			}
  		},
  		
  		/**
  		 * Load the FlipClock.Face object
  		 *
  		 * @param	object  The name of the FlickClock.Face class
  		 * @param	object 	An object override options
  		 */
  		 
  		loadClockFace: function(name, options) {	
  			var face;
  			
  			name = name.ucfirst()+'Face';
  			
  			if(FlipClock[name]) {
  				face = new FlipClock[name](this, options);
  			}
  			else {
  				face = new FlipClock[this.defaultClockFace+'Face'](this, options);
  			}
  			
  			face.build();
  				
  			return face;
  		},
  					
  		/**
  		 * Starts the clock
  		 */
  		 
  		start: function(callback) {
  			var t = this;
  			
  			if(!t.running && (!t.countdown || t.countdown && t.time.time > 0)) {
  				t.face.start(t.time);
  				t.timer.start(function() {
  					t.flip();
  					
  					if(typeof callback === "function") {
  						callback();
  					}	
  				});
  			}
  			else {
  				t.log('Trying to start timer when countdown already at 0');
  			}
  		},
  		
  		/**
  		 * Stops the clock
  		 */
  		 
  		stop: function(callback) {
  			this.face.stop();
  			this.timer.stop(callback);
  			
  			for(var x in this.lists) {
  				this.lists[x].stop();
  			}	
  		},
  		
  		/**
  		 * Reset the clock
  		 */
  		 
  		reset: function(callback) {
  			this.timer.reset(callback);
  			this.face.reset();
  		},
  		
  		/**
  		 * Sets the clock time
  		 */
  		 
  		setTime: function(time) {
  			this.time.time = time;
  			this.face.setTime(time);		
  		},
  		
  		/**
  		 * Get the clock time
  		 *
  		 * @return  object  Returns a FlipClock.Time object
  		 */
  		 
  		getTime: function(time) {
  			return this.time;		
  		},
  		
  		/**
  		 * Changes the increment of time to up or down (add/sub)
  		 */
  		 
  		setCountdown: function(value) {
  			var running = this.running;
  			
  			this.countdown = value ? true : false;
  				
  			if(running) {
  				this.stop();
  				this.start();
  			}
  		},
  		
  		/**
  		 * Flip the digits on the clock
  		 *
  		 * @param  array  An array of digits	 
  		 */
  		flip: function() {
  			this.face.flip();
  		}
  		
  	});
  	
  	/**
  	 * The FlipClock Face class is the base class in which to extend
  	 * all other FlockClock.Face classes.
  	 *
  	 * @param 	object  The parent FlipClock.Factory object
  	 * @param 	object  An object of properties to override the default	
  	 */
  	 
  	FlipClock.Face = FlipClock.Base.extend({
  		
  		/**
  		 * An array of FlipClock.List objects
  		 */		
  		 
  		factory: false,
  		
  		/**
  		 * An array of FlipClock.List objects
  		 */		
  		 
  		lists: [],
  			
  		/**
  		 * Constructor
  		 *
  		 * @param 	object  The parent FlipClock.Factory object
  		 * @param 	object  An object of properties to override the default	
  		 */
  		 
  		constructor: function(factory, options) {
  			this.base(options);
  			this.factory = factory;
  		},
  		
  		/**
  		 * Build the clock face
  		 */
  		 
  		build: function() {},
  		
  		/**
  		 * Creates a jQuery object used for the digit divider
  		 *
  		 * @param	mixed 	The divider label text
  		 * @param	mixed	Set true to exclude the dots in the divider. 
  		 *					If not set, is false.
  		 */
  		 
  		createDivider: function(label, excludeDots) {
  		
  			var dots = [
  				'<span class="'+this.factory.classes.dot+' top"></span>',
  				'<span class="'+this.factory.classes.dot+' bottom"></span>'
  			].join('');
  
  			if(excludeDots) {
  				dots = '';	
  			}
  			
  			var html = [
  				'<span class="'+this.factory.classes.divider+' '+(label ? label : '').toLowerCase()+'">',
  					'<span class="'+this.factory.classes.label+'">'+(label ? label : '')+'</span>',
  					dots,
  				'</span>'
  			];	
  			
  			return $(html.join(''));
  		},
  		
  		/**
  		 * Creates a FlipClock.List object and appends it to the DOM
  		 *
  		 * @param	mixed 	The digit to select in the list
  		 * @param	object  An object to override the default properties
  		 */
  		 
  		createList: function(digit, options) {
  			if(typeof digit === "object") {
  				options = digit;
  				digit = 0;
  			}
  			
  			var obj = new FlipClock.List(this.factory, digit, options);
  
  			//this.factory.$wrapper.append(obj.$obj);	
  			
  			return obj;
  		},
  		
  		/**
  		 * Triggers when the clock is reset
  		 */
  		 
  		reset: function() {},
  		
  		/**
  		 * Sets the clock time
  		 */
  		 
  		setTime: function(time) {
  			this.flip(time);		
  		},
  		
  		/**
  		 * Sets the clock time
  		 */
  		 
  		addDigit: function(digit) {
  			var obj = this.createList(digit, {
  				classes: {
  					active: this.factory.classes.active,
  					before: this.factory.classes.before,
  					flip: this.factory.classes.flip
  				}
  			});
  			
  			obj.$obj.insertBefore(this.factory.lists[0].$obj);
  							
  			this.factory.lists.unshift(obj);
  		},
  		
  		/**
  		 * Triggers when the clock is started
  		 */
  		 
  		start: function() {},
  		
  		/**
  		 * Triggers when the time on the clock stops
  		 */
  		 
  		stop: function() {},
  			
  		/**
  		 * Triggers when the numbers on the clock flip
  		 */
  		 
  		flip: function(time, doNotAddPlayClass) {
  			var t = this;
  			
  			if(!doNotAddPlayClass) {
  				if(!t.factory.countdown) {
  					t.factory.time.time++;
  				}
  				else {
  					if(t.factory.time.time <= 0) {
  						t.factory.stop();
  					}
  					
  					t.factory.time.time--;	
  				}
  			}
  			
  			var offset = t.factory.lists.length - time.length;
  			
  			if(offset < 0) {
  				offset = 0;
  			}			
  			
  			var totalNew = 0;
  			var reFlip = false;
  			
  			$.each(time, function(i, digit) {
  				i += offset;
  				
  				var list = t.factory.lists[i];
  					
  				if(list) {
  					var currentDigit = list.digit;
  			
  					list.select(digit);
  					
  					if(digit != currentDigit && !doNotAddPlayClass) {
  						list.play();	
  					}
  				}	
  				else {
  					t.addDigit(digit);
  					reFlip = true;
  				}
  			});
  			
  			for(var x = 0; x < time.length; x++) {
  				if(x >= offset && t.factory.lists[x].digit != time[x]) {
  					t.factory.lists[x].select(time[x]);
  				}
  			}
  		}
  					
  	});
  		
  	/**
  	 * The FlipClock List class is used to build the list used to create 
  	 * the card flip effect. This object fascilates selecting the correct
  	 * node by passing a specific digit.
  	 *
  	 * @param 	object  A FlipClock.Factory object
  	 * @param 	mixed   This is the digit used to set the clock. If an 
  	 *				    object is passed, 0 will be used.	
  	 * @param 	object  An object of properties to override the default	
  	 */
  	 	
  	FlipClock.List = FlipClock.Base.extend({
  		
  		/**
  		 * The digit (0-9)
  		 */		
  		 
  		digit: 0,
  		
  		/**
  		 * The CSS classes
  		 */		
  		 
  		classes: {
  			active: 'flip-clock-active',
  			before: 'flip-clock-before',
  			flip: 'flip'	
  		},
  				
  		/**
  		 * The parent FlipClock.Factory object
  		 */		
  		 
  		factory: false,
  		
  		/**
  		 * The wrapping jQuery object
  		 */		
  		 
  		$obj: false,
  		
  		/**
  		 * The items in the list
  		 */		
  		 
  		items: [],
  				 
  		/**
  		 * Constructor
  		 *
  		 * @param  object  A FlipClock.Factory object
  		 * @param  int     An integer use to select the correct digit
  		 * @param  object  An object to override the default properties	 
  		 */
  		 
  		constructor: function(factory, digit, options) {
  			this.factory = factory;
  			this.digit   = digit;
  			this.$obj    = this.createList();
  			
  			if(digit > 0) {
  				this.select(digit);
  			}
  			
  			this.factory.$wrapper.append(this.$obj);
  		},
  		
  		/**
  		 * Select the digit in the list
  		 *
  		 * @param  int  A digit 0-9	 
  		 */
  		 
  		select: function(digit) {
  			if(typeof digit === "undefined") {
  				digit = this.digit;
  			}
  			else {
  				this.digit = digit;
  			}
  			
  			var target = this.$obj.find('[data-digit="'+digit+'"]');
  			var active = this.$obj.find('.'+this.classes.active).removeClass(this.classes.active);
  			var before = this.$obj.find('.'+this.classes.before).removeClass(this.classes.before);
  			
  			if(!this.factory.countdown) {
  				if(target.is(':first-child')) {
  					this.$obj.find(':last-child').addClass(this.classes.before);
  				}
  				else {
  					target.prev().addClass(this.classes.before);
  				}
  			}
  			else {
  				if(target.is(':last-child')) {
  					this.$obj.find(':first-child').addClass(this.classes.before);
  				}
  				else {
  					target.next().addClass(this.classes.before);
  				}
  			}
  			
  			target.addClass(this.classes.active);			
  		},
  		
  		/**
  		 * Adds the play class to the DOM object 
  		 */
  		 		
  		play: function() {
  			this.$obj.addClass(this.factory.classes.play);
  		},
  		
  		/**
  		 * Removes the play class to the DOM object 
  		 */
  		 
  		stop: function() {
  			var t = this;
  			
  			setTimeout(function() {
  				t.$obj.removeClass(t.factory.classes.play);
  			}, this.factory.timer.interval);
  		},
  		
  		/**
  		 * Create the list of digits and appends it to the DOM object 
  		 */
  		 
  		createList: function() {
  		
  			var html = $('<ul class="'+this.classes.flip+'" />');
  			
  			for(var x = 0; x < 10; x++) {
  				var item = $([
  				'<li data-digit="'+x+'">',
  					'<a href="#">',
  						'<div class="up">',
  							'<div class="shadow"></div>',
  							'<div class="inn">'+x+'</div>',
  						'</div>',
  						'<div class="down">',
  							'<div class="shadow"></div>',
  							'<div class="inn">'+x+'</div>',
  						'</div>',
  					'</a>',
  				'</li>'].join(''));
  				
  				this.items.push(item);
  				
  				html.append(item);
  			}
  						
  			return html;
  		}
  	});
  		
  	/**
  	 * The FlipClock Time class is used to manage all the time 
  	 * calculations.
  	 *
  	 * @param 	object  A FlipClock.Factory object
  	 * @param 	mixed   This is the digit used to set the clock. If an 
  	 *				    object is passed, 0 will be used.	
  	 * @param 	object  An object of properties to override the default	
  	 */
  	 	
  	FlipClock.Time = FlipClock.Base.extend({
  		
  		/**
  		 * The time (in seconds)
  		 */		
  		 
  		minimumDigits: 0,
  		
  		/**
  		 * The time (in seconds)
  		 */		
  		 
  		time: 0,
  		
  		/**
  		 * The parent FlipClock.Factory object
  		 */		
  		 
  		factory: false,
  		
  		/**
  		 * Constructor
  		 *
  		 * @param  object  A FlipClock.Factory object
  		 * @param  int     An integer use to select the correct digit
  		 * @param  object  An object to override the default properties	 
  		 */
  		 
  		constructor: function(factory, time, options) {
  			this.base(options);
  			this.factory = factory;
  
  			if(time) {
  				this.time = time;
  			}
  		},
  		
  		/**
  		 * Convert a string or integer to an array of digits
  		 *
  		 * @param   mixed  String or Integer of digits	 
  		 * @return  array  An array of digits 
  		 */
  		 
  		convertDigitsToArray: function(str) {
  			var data = [];
  			
  			str = str.toString();
  			
  			for(var x = 0;x < str.length; x++) {
  				if(str[x].match(/^\d*$/g)) {
  					data.push(str[x]);	
  				}
  			}
  			
  			return data;
  		},
  		
  		/**
  		 * Get a specific digit from the time integer
  		 *
  		 * @param   int    The specific digit to select from the time	 
  		 * @return  mixed  Returns FALSE if no digit is found, otherwise
  		 *				   the method returns the defined digit	 
  		 */
  		 
  		digit: function(i) {
  			var timeStr = this.toString();
  			var length  = timeStr.length;
  			
  			if(timeStr[length - i])	 {
  				return timeStr[length - i];
  			}
  			
  			return false;
  		},
  
  		/**
  		 * Formats any array of digits into a valid array of digits
  		 *
  		 * @param   mixed  An array of digits	 
  		 * @return  array  An array of digits 
  		 */
  		 
  		digitize: function(obj) {
  			var data = [];
  			
  			$.each(obj, function(i, value) {
  				value = value.toString();
  				
  				if(value.length == 1) {
  					value = '0'+value;
  				}
  				
  				for(var x = 0; x < value.length; x++) {
  					data.push(value[x]);
  				}				
  			});
  			
  			if(data.length > this.minimumDigits) {
  				this.minimumDigits = data.length;
  			}
  			
  			if(this.minimumDigits > data.length) {
  				data.unshift('0');
  			}
  			
  			return data;
  		},
  		
  		/**
  		 * Gets number of days
  		 *
  		 * @param   bool  Should perform a modulus? If not sent, then no.
  		 * @return  int   Retuns a floored integer
  		 */
  		 
  		getDays: function(mod) {
  			var days = this.time / 60 / 60 / 24;
  			
  			if(mod) {
  				days = days % 7;
  			}
  			
  			return Math.floor(days);
  		},
  		
  		/**
  		 * Gets an hourly breakdown
  		 *
  		 * @return  object  Returns a digitized object
  		 */
  		 
  		getHourCounter: function() {
  			var obj = this.digitize([
  				this.getHours(),
  				this.getMinutes(true),
  				this.getSeconds(true)
  			]);
  			
  			return obj;
  		},
  		
  		/**
  		 * Gets an hourly breakdown
  		 *
  		 * @return  object  Returns a digitized object
  		 */
  		 
  		getHourly: function() {
  			return this.getHourCounter();
  		},
  		
  		/**
  		 * Gets number of hours
  		 *
  		 * @param   bool  Should perform a modulus? If not sent, then no.
  		 * @return  int   Retuns a floored integer
  		 */
  		 
  		getHours: function(mod) {
  			var hours = this.time / 60 / 60;
  			
  			if(mod) {
  				hours = hours % 24;	
  			}
  			
  			return Math.floor(hours);
  		},
  		
  		/**
  		 * Gets the twenty-four hour time
  		 *
  		 * @return  object  returns a digitized object
  		 */
  		 
  		getMilitaryTime: function() {
  			var date = new Date(); 
  			var obj  = this.digitize([
  				date.getHours(),
  				date.getMinutes(),
  				date.getSeconds()				
  			]);
  
  			return obj;
  		},
  				
  		/**
  		 * Gets number of minutes
  		 *
  		 * @param   bool  Should perform a modulus? If not sent, then no.
  		 * @return  int   Retuns a floored integer
  		 */
  		 
  		getMinutes: function(mod) {
  			var minutes = this.time / 60;
  			
  			if(mod) {
  				minutes = minutes % 60;
  			}
  			
  			return Math.floor(minutes);
  		},
  		
  		/**
  		 * Gets a minute breakdown
  		 */
  		 
  		getMinuteCounter: function() {
  			var obj = this.digitize([
  				this.getMinutes(true),
  				this.getSeconds(true)
  			]);
  			
  			return obj;
  		},
  		
  		/**
  		 * Gets number of seconds
  		 *
  		 * @param   bool  Should perform a modulus? If not sent, then no.
  		 * @return  int   Retuns a ceiled integer
  		 */
  		 
  		getSeconds: function(mod) {
  			var seconds = this.time;
  			
  			if(mod) {
  				if(seconds == 60) {
  					seconds = 0;
  				}
  				else {
  					seconds = seconds % 60;
  				}
  			}
  			
  			return Math.ceil(seconds);
  		},
  		
  		/**
  		 * Gets the current twelve hour time
  		 *
  		 * @return  object  Returns a digitized object
  		 */
  		 
  		getTime: function() {
  			var date  = new Date(); 
  			var hours = date.getHours();
  			var merid = hours > 12 ? 'PM' : 'AM';
  			var obj   = this.digitize([
  				hours > 12 ? hours - 12 : (hours === 0 ? 12 : hours),
  				date.getMinutes(),
  				date.getSeconds()				
  			]);
  
  			return obj;
  		},
  		
  		/**
  		 * Gets number of weeks
  		 *
  		 * @param   bool  Should perform a modulus? If not sent, then no.
  		 * @return  int   Retuns a floored integer
  		 */
  		 
  		getWeeks: function() {
  			var weeks = this.time / 60 / 60 / 24 / 7;
  			
  			if(mod) {
  				weeks = weeks % 52;
  			}
  			
  			return Math.floor(weeks);
  		},
  		
  		/**
  		 * Removes a specific number of leading zeros from the array.
  		 * This method prevents you from removing too many digits, even
  		 * if you try.
  		 *
  		 * @param   int    Total number of digits to remove 
  		 * @return  array  An array of digits 
  		 */
  		 
  		removeLeadingZeros: function(totalDigits, digits) {
  			var total    = 0;
  			var newArray = [];
  			
  			$.each(digits, function(i, digit) {
  				if(i < totalDigits) {
  					total += parseInt(digits[i], 10);
  				}
  				else {
  					newArray.push(digits[i]);
  				}
  			});
  			
  			if(total === 0) {
  				return newArray;
  			}
  			
  			return digits;
  		},
  		
  		/**
  		 * Converts the object to a human readable string
  		 */
  		 
  		toString: function() {
  			return this.time.toString();
  		}
  		
  		/*
  		getYears: function() {
  			return Math.floor(this.time / 60 / 60 / 24 / 7 / 52);
  		},
  		
  		getDecades: function() {
  			return Math.floor(this.getWeeks() / 10);
  		}*/
  	});
  	
  	/**
  	 * The FlipClock.Timer object managers the JS timers
  	 *
  	 * @param	object  The parent FlipClock.Factory object
  	 * @param	object  Override the default options
  	 */
  	
  	FlipClock.Timer = FlipClock.Base.extend({
  		
  		/**
  		 * Callbacks
  		 */		
  		 
  		callbacks: {
  			destroy: false,
  			create: false,
  			init: false,
  			interval: false,
  			start: false,
  			stop: false,
  			reset: false
  		},
  		
  		/**
  		 * FlipClock timer count (how many intervals have passed)
  		 */		
  		 
  		count: 0,
  		
  		/**
  		 * The parent FlipClock.Factory object
  		 */		
  		 
  		factory: false,
  		
  		/**
  		 * Timer interval (1 second by default)
  		 */		
  		 
  		interval: 1000,
  				
  		/**
  		 * Constructor
  		 *
  		 * @return	void
  		 */		
  		 
  		constructor: function(factory, options) {
  			this.base(options);
  			this.factory = factory;
  			this.callback(this.callbacks.init);	
  			this.callback(this.callbacks.create);
  		},
  		
  		/**
  		 * This method gets the elapsed the time as an interger
  		 *
  		 * @return	void
  		 */		
  		 
  		getElapsed: function() {
  			return this.count * this.interval;
  		},
  		
  		/**
  		 * This method gets the elapsed the time as a Date object
  		 *
  		 * @return	void
  		 */		
  		 
  		getElapsedTime: function() {
  			return new Date(this.time + this.getElapsed());
  		},
  		
  		/**
  		 * This method is resets the timer
  		 *
  		 * @param 	callback  This method resets the timer back to 0
  		 * @return	void
  		 */		
  		 
  		reset: function(callback) {
  			clearInterval(this.timer);
  			this.count = 0;
  			this._setInterval(callback);			
  			this.callback(this.callbacks.reset);
  		},
  		
  		/**
  		 * This method is starts the timer
  		 *
  		 * @param 	callback  A function that is called once the timer is destroyed
  		 * @return	void
  		 */		
  		 
  		start: function(callback) {		
  			this.factory.running = true;
  			this._createTimer(callback);
  			this.callback(this.callbacks.start);
  		},
  		
  		/**
  		 * This method is stops the timer
  		 *
  		 * @param 	callback  A function that is called once the timer is destroyed
  		 * @return	void
  		 */		
  		 
  		stop: function(callback) {
  			this.factory.running = false;
  			this._clearInterval(callback);
  			this.callback(this.callbacks.stop);
  			this.callback(callback);
  		},
  		
  		/**
  		 * Clear the timer interval
  		 *
  		 * @return	void
  		 */		
  		 
  		_clearInterval: function() {
  			clearInterval(this.timer);
  		},
  		
  		/**
  		 * Create the timer object
  		 *
  		 * @param 	callback  A function that is called once the timer is created
  		 * @return	void
  		 */		
  		 
  		_createTimer: function(callback) {
  			this._setInterval(callback);		
  		},
  		
  		/**
  		 * Destroy the timer object
  		 *
  		 * @param 	callback  A function that is called once the timer is destroyed
  		 * @return	void
  		 */		
  		 	
  		_destroyTimer: function(callback) {
  			this._clearInterval();			
  			this.timer = false;
  			this.callback(callback);
  			this.callback(this.callbacks.destroy);
  		},
  		
  		/**
  		 * This method is called each time the timer interval is ran
  		 *
  		 * @param 	callback  A function that is called once the timer is destroyed
  		 * @return	void
  		 */		
  		 
  		_interval: function(callback) {
  			this.callback(this.callbacks.interval);
  			this.callback(callback);
  			this.count++;
  		},
  		
  		/**
  		 * This sets the timer interval
  		 *
  		 * @param 	callback  A function that is called once the timer is destroyed
  		 * @return	void
  		 */		
  		 
  		_setInterval: function(callback) {
  			var t = this;
  			
  			t.timer = setInterval(function() {			
  				t._interval(callback);
  			}, this.interval);
  		}
  			
  	});
  	
  	/**
  	 * Capitalize the first letter in a string
  	 *
  	 * @return string
  	 */
  	 
  	String.prototype.ucfirst = function() {
  		return this.substr(0, 1).toUpperCase() + this.substr(1);
  	};
  	
  	/**
  	 * jQuery helper method
  	 *
  	 * @param  int     An integer used to start the clock (no. seconds)
  	 * @param  object  An object of properties to override the default	
  	 */
  	 
  	$.fn.FlipClock = function(digit, options) {
  		if(typeof digit == "object") {
  			options = digit;
  			digit = 0;
  		}		
  		return new FlipClock($(this), digit, options);
  	};
  	
  	/**
  	 * jQuery helper method
  	 *
  	 * @param  int     An integer used to start the clock (no. seconds)
  	 * @param  object  An object of properties to override the default	
  	 */
  	 
  	$.fn.flipClock = function(digit, options) {
  		return $.fn.FlipClock(digit, options);
  	};
  	
  }(jQuery));
  