text: /*************************************************************************/
  /*  texture_button.h                                                     */
  /*************************************************************************/
  /*                       This file is part of:                           */
  /*                           GODOT ENGINE                                */
  /*                    http://www.godotengine.org                         */
  /*************************************************************************/
  /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                 */
  /*                                                                       */
  /* Permission is hereby granted, free of charge, to any person obtaining */
  /* a copy of this software and associated documentation files (the       */
  /* "Software"), to deal in the Software without restriction, including   */
  /* without limitation the rights to use, copy, modify, merge, publish,   */
  /* distribute, sublicense, and/or sell copies of the Software, and to    */
  /* permit persons to whom the Software is furnished to do so, subject to */
  /* the following conditions:                                             */
  /*                                                                       */
  /* The above copyright notice and this permission notice shall be        */
  /* included in all copies or substantial portions of the Software.       */
  /*                                                                       */
  /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
  /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
  /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
  /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
  /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
  /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
  /*************************************************************************/
  #ifndef TEXTURE_BUTTON_H
  #define TEXTURE_BUTTON_H
  
  #include "scene/gui/base_button.h"
  #include "scene/resources/bit_mask.h"
  class TextureButton : public BaseButton {
  
  	OBJ_TYPE( TextureButton, BaseButton );
  
  	Ref<Texture> normal;
  	Ref<Texture> pressed;
  	Ref<Texture> hover;
  	Ref<Texture> disabled;
  	Ref<Texture> focused;
  	Ref<BitMap> click_mask;
  
  
  protected:
  
  	virtual bool has_point(const Point2& p_point) const;
  	virtual Size2 get_minimum_size() const;
  	void _notification(int p_what);
  	static void _bind_methods();
  
  public:
  
  	void set_normal_texture(const Ref<Texture>& p_normal);
  	void set_pressed_texture(const Ref<Texture>& p_pressed);
  	void set_hover_texture(const Ref<Texture>& p_hover);
  	void set_disabled_texture(const Ref<Texture>& p_disabled);
  	void set_focused_texture(const Ref<Texture>& p_focused);
  	void set_click_mask(const Ref<BitMap>& p_image);
  
  	Ref<Texture> get_normal_texture() const;
  	Ref<Texture> get_pressed_texture() const;
  	Ref<Texture> get_hover_texture() const;
  	Ref<Texture> get_disabled_texture() const;
  	Ref<Texture> get_focused_texture() const;
  	Ref<BitMap> get_click_mask() const;
  
  
  	TextureButton();
  };
  
  #endif // TEXTURE_BUTTON_H
  