text: /**
   * Camera for rendering cube maps
   *	- renders scene into axis-aligned cube
   *
   * @author alteredq / http://alteredqualia.com/
   */
  
  THREE.CubeCamera = function ( near, far, cubeResolution ) {
  
  	THREE.Object3D.call( this );
  
  	var fov = 90, aspect = 1;
  
  	var cameraPX = new THREE.PerspectiveCamera( fov, aspect, near, far );
  	cameraPX.up.set( 0, -1, 0 );
  	cameraPX.lookAt( new THREE.Vector3( 1, 0, 0 ) );
  	this.add( cameraPX );
  
  	var cameraNX = new THREE.PerspectiveCamera( fov, aspect, near, far );
  	cameraNX.up.set( 0, -1, 0 );
  	cameraNX.lookAt( new THREE.Vector3( -1, 0, 0 ) );
  	this.add( cameraNX );
  
  	var cameraPY = new THREE.PerspectiveCamera( fov, aspect, near, far );
  	cameraPY.up.set( 0, 0, 1 );
  	cameraPY.lookAt( new THREE.Vector3( 0, 1, 0 ) );
  	this.add( cameraPY );
  
  	var cameraNY = new THREE.PerspectiveCamera( fov, aspect, near, far );
  	cameraNY.up.set( 0, 0, -1 );
  	cameraNY.lookAt( new THREE.Vector3( 0, -1, 0 ) );
  	this.add( cameraNY );
  
  	var cameraPZ = new THREE.PerspectiveCamera( fov, aspect, near, far );
  	cameraPZ.up.set( 0, -1, 0 );
  	cameraPZ.lookAt( new THREE.Vector3( 0, 0, 1 ) );
  	this.add( cameraPZ );
  
  	var cameraNZ = new THREE.PerspectiveCamera( fov, aspect, near, far );
  	cameraNZ.up.set( 0, -1, 0 );
  	cameraNZ.lookAt( new THREE.Vector3( 0, 0, -1 ) );
  	this.add( cameraNZ );
  
  	this.renderTarget = new THREE.WebGLRenderTargetCube( cubeResolution, cubeResolution, { format: THREE.RGBFormat, magFilter: THREE.LinearFilter, minFilter: THREE.LinearFilter } );
  
  	this.updateCubeMap = function ( renderer, scene ) {
  
  		var renderTarget = this.renderTarget;
  		var generateMipmaps = renderTarget.generateMipmaps;
  
  		renderTarget.generateMipmaps = false;
  
  		renderTarget.activeCubeFace = 0;
  		renderer.render( scene, cameraPX, renderTarget );
  
  		renderTarget.activeCubeFace = 1;
  		renderer.render( scene, cameraNX, renderTarget );
  
  		renderTarget.activeCubeFace = 2;
  		renderer.render( scene, cameraPY, renderTarget );
  
  		renderTarget.activeCubeFace = 3;
  		renderer.render( scene, cameraNY, renderTarget );
  
  		renderTarget.activeCubeFace = 4;
  		renderer.render( scene, cameraPZ, renderTarget );
  
  		renderTarget.generateMipmaps = generateMipmaps;
  
  		renderTarget.activeCubeFace = 5;
  		renderer.render( scene, cameraNZ, renderTarget );
  
  	};
  
  };
  
  THREE.CubeCamera.prototype = Object.create( THREE.Object3D.prototype );
  