text: //==============================================================================
  /*
      Software License Agreement (BSD License)
      Copyright (c) 2003-2016, CHAI3D.
      (www.chai3d.org)
  
      All rights reserved.
  
      Redistribution and use in source and binary forms, with or without
      modification, are permitted provided that the following conditions
      are met:
  
      * Redistributions of source code must retain the above copyright
      notice, this list of conditions and the following disclaimer.
  
      * Redistributions in binary form must reproduce the above
      copyright notice, this list of conditions and the following
      disclaimer in the documentation and/or other materials provided
      with the distribution.
  
      * Neither the name of CHAI3D nor the names of its contributors may
      be used to endorse or promote products derived from this software
      without specific prior written permission.
  
      THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
      "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
      LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
      FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
      COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
      INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
      BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
      LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
      CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
      LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
      ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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      \author    <http://www.chai3d.org>
      \author    Chris Sewell
      \author    Francois Conti
      \version   3.2.0 $Rev: 2167 $
  */
  //==============================================================================
  
  //------------------------------------------------------------------------------
  #ifndef CCollisionBruteH
  #define CCollisionBruteH
  //------------------------------------------------------------------------------
  #include "collisions/CGenericCollision.h"
  #include "graphics/CGenericArray.h"
  #include "graphics/CVertexArray.h"
  #include "math/CMaths.h"
  //------------------------------------------------------------------------------
  #include <vector>
  //------------------------------------------------------------------------------
  
  //------------------------------------------------------------------------------
  namespace chai3d {
  //------------------------------------------------------------------------------
  
  //==============================================================================
  /*!
      \file       CCollisionBrute.h
  
      \brief
      Implements a brute force approach for collision detection.
  */
  //==============================================================================
  
  //==============================================================================
  /*!
      \class      cCollisionBrute
      \ingroup    collisions
  
      \brief
      This class implements a brute force approach for collision detection.
  
      \details
      This class implements a brute force approach to check for all intersections
      between a line segment and an object composedcpoints, segments, or
      triangles.
  */
  //==============================================================================
  class cCollisionBrute : public cGenericCollision
  {
      //--------------------------------------------------------------------------
      // CONSTRUCTOR & DESTRUCTOR:
      //--------------------------------------------------------------------------
  
  public:
  
      //! Constructor of cCollisionBrute.
      cCollisionBrute(cGenericArrayPtr a_entities);
  
      //! Destructor of cCollisionBrute.
      virtual ~cCollisionBrute() {}
  
  
      //--------------------------------------------------------------------------
      // METHODS:
      //--------------------------------------------------------------------------
  
  public:
  
      //! This method computes all collisions between a segment passed as argument and the attributed 3D object.
      virtual bool computeCollision(cGenericObject* a_object,
                                    cVector3d& a_segmentPointA,
                                    cVector3d& a_segmentPointB,
                                    cCollisionRecorder& a_recorder,
                                    cCollisionSettings& a_settings);
  
  	//UHAS implemented
  	inline virtual CollisionTreeType getCollisionTreeType() { return CollisionTreeType::UNDEFINED; };
  	inline virtual bool computeCollision(cGenericCollision* B, traversalSetting setting, double &collisionfeedback, int maxdiepte, cVector3d myLocal, cVector3d BLocal, cVector3d& positie) { return false; };
  
      //--------------------------------------------------------------------------
      // MEMBERS:
      //--------------------------------------------------------------------------
  
  protected:
  
      //! Pointer to the list of elements (points, segments, triangles).
      cGenericArrayPtr m_elements;
  };
  
  //------------------------------------------------------------------------------
  } // namespace chai3d
  //------------------------------------------------------------------------------
  
  //------------------------------------------------------------------------------
  #endif
  //------------------------------------------------------------------------------
  
  