text: #pragma once
  #include "class.Base.h"
  
  namespace Entity {
  
  class Box : public Entity::Base
  {
  
  public:
  	Box() {
  		AABBMM *shape = new AABBMM;
  		shape->setSize(vec(0.f), 1000.f);
  		shape->setColor(vec4(1.0f, 0.0f, 0.0f, 1.0f));
  		Entity::IPhysics::setShape(shape);
  	}
  	virtual void Draw() {
  		DebugDraw();
  	}
  	virtual void setShape(Shapes::Base *s) { 
  
  	}
  
  };
  
  
  }