text: #include "game.h"
  #include "menu.h"
  
  int	launch_game(t_exe *exe)
  {
    if (!exe->game.startup)
      {
        init_active(exe, STARTUP);
        exe->game.startup_time = SDL_GetTicks();
      }
    else if (aff_map(exe) == EXIT_FAILURE
        || goms(exe) == EXIT_FAILURE
        || pacman(exe) == EXIT_FAILURE
        || ghosts(exe) == EXIT_FAILURE
        || collision(exe) == EXIT_FAILURE
        || scoring(exe) == EXIT_FAILURE)
      return (EXIT_FAILURE);
    return (EXIT_SUCCESS);
  }
  