text: // Autogenerated from CppHeaderCreator
  // Created by Sc2ad
  // =========================================================================
  #pragma once
  // Begin includes
  #include "beatsaber-hook/shared/utils/typedefs.h"
  #include "beatsaber-hook/shared/utils/byref.hpp"
  #include "beatsaber-hook/shared/utils/il2cpp-utils-methods.hpp"
  #include "beatsaber-hook/shared/utils/il2cpp-utils-properties.hpp"
  #include "beatsaber-hook/shared/utils/il2cpp-utils-fields.hpp"
  #include "beatsaber-hook/shared/utils/utils.h"
  // Completed includes
  // Begin forward declares
  // Forward declaring namespace: UnityEngine::UI
  namespace UnityEngine::UI {
  }
  // Completed forward declares
  // Type namespace: UnityEngine.UI
  namespace UnityEngine::UI {
    // Forward declaring type: ReflectionMethodsCache
    class ReflectionMethodsCache;
  }
  #include "beatsaber-hook/shared/utils/il2cpp-type-check.hpp"
  NEED_NO_BOX(::UnityEngine::UI::ReflectionMethodsCache);
  DEFINE_IL2CPP_ARG_TYPE(::UnityEngine::UI::ReflectionMethodsCache*, "UnityEngine.UI", "ReflectionMethodsCache");
  // Type namespace: UnityEngine.UI
  namespace UnityEngine::UI {
    // Size: 0x40
    #pragma pack(push, 1)
    // Autogenerated type: UnityEngine.UI.ReflectionMethodsCache
    // [TokenAttribute] Offset: FFFFFFFF
    class ReflectionMethodsCache : public ::Il2CppObject {
      public:
      // Nested type: ::UnityEngine::UI::ReflectionMethodsCache::Raycast3DCallback
      class Raycast3DCallback;
      // Nested type: ::UnityEngine::UI::ReflectionMethodsCache::RaycastAllCallback
      class RaycastAllCallback;
      // Nested type: ::UnityEngine::UI::ReflectionMethodsCache::GetRaycastNonAllocCallback
      class GetRaycastNonAllocCallback;
      // Nested type: ::UnityEngine::UI::ReflectionMethodsCache::Raycast2DCallback
      class Raycast2DCallback;
      // Nested type: ::UnityEngine::UI::ReflectionMethodsCache::GetRayIntersectionAllCallback
      class GetRayIntersectionAllCallback;
      // Nested type: ::UnityEngine::UI::ReflectionMethodsCache::GetRayIntersectionAllNonAllocCallback
      class GetRayIntersectionAllNonAllocCallback;
      #ifdef USE_CODEGEN_FIELDS
      public:
      #else
      #ifdef CODEGEN_FIELD_ACCESSIBILITY
      CODEGEN_FIELD_ACCESSIBILITY:
      #else
      protected:
      #endif
      #endif
      // public UnityEngine.UI.ReflectionMethodsCache/UnityEngine.UI.Raycast3DCallback raycast3D
      // Size: 0x8
      // Offset: 0x10
      ::UnityEngine::UI::ReflectionMethodsCache::Raycast3DCallback* raycast3D;
      // Field size check
      static_assert(sizeof(::UnityEngine::UI::ReflectionMethodsCache::Raycast3DCallback*) == 0x8);
      // public UnityEngine.UI.ReflectionMethodsCache/UnityEngine.UI.RaycastAllCallback raycast3DAll
      // Size: 0x8
      // Offset: 0x18
      ::UnityEngine::UI::ReflectionMethodsCache::RaycastAllCallback* raycast3DAll;
      // Field size check
      static_assert(sizeof(::UnityEngine::UI::ReflectionMethodsCache::RaycastAllCallback*) == 0x8);
      // public UnityEngine.UI.ReflectionMethodsCache/UnityEngine.UI.GetRaycastNonAllocCallback getRaycastNonAlloc
      // Size: 0x8
      // Offset: 0x20
      ::UnityEngine::UI::ReflectionMethodsCache::GetRaycastNonAllocCallback* getRaycastNonAlloc;
      // Field size check
      static_assert(sizeof(::UnityEngine::UI::ReflectionMethodsCache::GetRaycastNonAllocCallback*) == 0x8);
      // public UnityEngine.UI.ReflectionMethodsCache/UnityEngine.UI.Raycast2DCallback raycast2D
      // Size: 0x8
      // Offset: 0x28
      ::UnityEngine::UI::ReflectionMethodsCache::Raycast2DCallback* raycast2D;
      // Field size check
      static_assert(sizeof(::UnityEngine::UI::ReflectionMethodsCache::Raycast2DCallback*) == 0x8);
      // public UnityEngine.UI.ReflectionMethodsCache/UnityEngine.UI.GetRayIntersectionAllCallback getRayIntersectionAll
      // Size: 0x8
      // Offset: 0x30
      ::UnityEngine::UI::ReflectionMethodsCache::GetRayIntersectionAllCallback* getRayIntersectionAll;
      // Field size check
      static_assert(sizeof(::UnityEngine::UI::ReflectionMethodsCache::GetRayIntersectionAllCallback*) == 0x8);
      // public UnityEngine.UI.ReflectionMethodsCache/UnityEngine.UI.GetRayIntersectionAllNonAllocCallback getRayIntersectionAllNonAlloc
      // Size: 0x8
      // Offset: 0x38
      ::UnityEngine::UI::ReflectionMethodsCache::GetRayIntersectionAllNonAllocCallback* getRayIntersectionAllNonAlloc;
      // Field size check
      static_assert(sizeof(::UnityEngine::UI::ReflectionMethodsCache::GetRayIntersectionAllNonAllocCallback*) == 0x8);
      public:
      // Get static field: static private UnityEngine.UI.ReflectionMethodsCache s_ReflectionMethodsCache
      static ::UnityEngine::UI::ReflectionMethodsCache* _get_s_ReflectionMethodsCache();
      // Set static field: static private UnityEngine.UI.ReflectionMethodsCache s_ReflectionMethodsCache
      static void _set_s_ReflectionMethodsCache(::UnityEngine::UI::ReflectionMethodsCache* value);
      // Get instance field reference: public UnityEngine.UI.ReflectionMethodsCache/UnityEngine.UI.Raycast3DCallback raycast3D
      ::UnityEngine::UI::ReflectionMethodsCache::Raycast3DCallback*& dyn_raycast3D();
      // Get instance field reference: public UnityEngine.UI.ReflectionMethodsCache/UnityEngine.UI.RaycastAllCallback raycast3DAll
      ::UnityEngine::UI::ReflectionMethodsCache::RaycastAllCallback*& dyn_raycast3DAll();
      // Get instance field reference: public UnityEngine.UI.ReflectionMethodsCache/UnityEngine.UI.GetRaycastNonAllocCallback getRaycastNonAlloc
      ::UnityEngine::UI::ReflectionMethodsCache::GetRaycastNonAllocCallback*& dyn_getRaycastNonAlloc();
      // Get instance field reference: public UnityEngine.UI.ReflectionMethodsCache/UnityEngine.UI.Raycast2DCallback raycast2D
      ::UnityEngine::UI::ReflectionMethodsCache::Raycast2DCallback*& dyn_raycast2D();
      // Get instance field reference: public UnityEngine.UI.ReflectionMethodsCache/UnityEngine.UI.GetRayIntersectionAllCallback getRayIntersectionAll
      ::UnityEngine::UI::ReflectionMethodsCache::GetRayIntersectionAllCallback*& dyn_getRayIntersectionAll();
      // Get instance field reference: public UnityEngine.UI.ReflectionMethodsCache/UnityEngine.UI.GetRayIntersectionAllNonAllocCallback getRayIntersectionAllNonAlloc
      ::UnityEngine::UI::ReflectionMethodsCache::GetRayIntersectionAllNonAllocCallback*& dyn_getRayIntersectionAllNonAlloc();
      // static public UnityEngine.UI.ReflectionMethodsCache get_Singleton()
      // Offset: 0x1E86318
      static ::UnityEngine::UI::ReflectionMethodsCache* get_Singleton();
      // static private System.Void .cctor()
      // Offset: 0x1E863D8
      static void _cctor();
      // public System.Void .ctor()
      // Offset: 0x1E8582C
      // Implemented from: System.Object
      // Base method: System.Void Object::.ctor()
      template<::il2cpp_utils::CreationType creationType = ::il2cpp_utils::CreationType::Temporary>
      static ReflectionMethodsCache* New_ctor() {
        static auto ___internal__logger = ::Logger::get().WithContext("::UnityEngine::UI::ReflectionMethodsCache::.ctor");
        return THROW_UNLESS((::il2cpp_utils::New<ReflectionMethodsCache*, creationType>()));
      }
    }; // UnityEngine.UI.ReflectionMethodsCache
    #pragma pack(pop)
    static check_size<sizeof(ReflectionMethodsCache), 56 + sizeof(::UnityEngine::UI::ReflectionMethodsCache::GetRayIntersectionAllNonAllocCallback*)> __UnityEngine_UI_ReflectionMethodsCacheSizeCheck;
    static_assert(sizeof(ReflectionMethodsCache) == 0x40);
  }
  #include "beatsaber-hook/shared/utils/il2cpp-utils-methods.hpp"
  // Writing MetadataGetter for method: UnityEngine::UI::ReflectionMethodsCache::get_Singleton
  // Il2CppName: get_Singleton
  template<>
  struct ::il2cpp_utils::il2cpp_type_check::MetadataGetter<static_cast<::UnityEngine::UI::ReflectionMethodsCache* (*)()>(&UnityEngine::UI::ReflectionMethodsCache::get_Singleton)> {
    static const MethodInfo* get() {
      return ::il2cpp_utils::FindMethod(classof(UnityEngine::UI::ReflectionMethodsCache*), "get_Singleton", std::vector<Il2CppClass*>(), ::std::vector<const Il2CppType*>{});
    }
  };
  // Writing MetadataGetter for method: UnityEngine::UI::ReflectionMethodsCache::_cctor
  // Il2CppName: .cctor
  template<>
  struct ::il2cpp_utils::il2cpp_type_check::MetadataGetter<static_cast<void (*)()>(&UnityEngine::UI::ReflectionMethodsCache::_cctor)> {
    static const MethodInfo* get() {
      return ::il2cpp_utils::FindMethod(classof(UnityEngine::UI::ReflectionMethodsCache*), ".cctor", std::vector<Il2CppClass*>(), ::std::vector<const Il2CppType*>{});
    }
  };
  // Writing MetadataGetter for method: UnityEngine::UI::ReflectionMethodsCache::New_ctor
  // Il2CppName: .ctor
  // Cannot get method pointer of value based method overload from template for constructor!
  // Try using FindMethod instead!
  