text: 
  
  
  
  int8* Name();
  void Clear();
  int8* Name();
  void Clear();
  
  // Name__12xGoalGenericFv
  // Start address: 0x2f2fb0
  int8* xGoalGeneric::Name()
  {
  	// Line 110, Address: 0x2f2fb0, Func Offset: 0
  	// Func End, Address: 0x2f2fbc, Func Offset: 0xc
  }
  
  // Clear__12xGoalGenericFv
  // Start address: 0x2f2fc0
  void xGoalGeneric::Clear()
  {
  	// Line 119, Address: 0x2f2fc0, Func Offset: 0
  	// Func End, Address: 0x2f2fc8, Func Offset: 0x8
  }
  
  // Name__10xGoalEmptyFv
  // Start address: 0x2f32c0
  int8* Name()
  {
  	// Line 142, Address: 0x2f32c0, Func Offset: 0
  	// Func End, Address: 0x2f32cc, Func Offset: 0xc
  }
  
  // Clear__10xGoalEmptyFv
  // Start address: 0x2f32d0
  void Clear()
  {
  	// Line 143, Address: 0x2f32d0, Func Offset: 0
  	// Func End, Address: 0x2f32d8, Func Offset: 0x8
  }
  
  