text: //*****************************************************************************
  //
  // vector.h - Prototypes for the vector functions.
  //
  // Copyright (c) 2012-2014 Texas Instruments Incorporated.  All rights reserved.
  // Software License Agreement
  // 
  // Texas Instruments (TI) is supplying this software for use solely and
  // exclusively on TI's microcontroller products. The software is owned by
  // TI and/or its suppliers, and is protected under applicable copyright
  // laws. You may not combine this software with "viral" open-source
  // software in order to form a larger program.
  // 
  // THIS SOFTWARE IS PROVIDED "AS IS" AND WITH ALL FAULTS.
  // NO WARRANTIES, WHETHER EXPRESS, IMPLIED OR STATUTORY, INCLUDING, BUT
  // NOT LIMITED TO, IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
  // A PARTICULAR PURPOSE APPLY TO THIS SOFTWARE. TI SHALL NOT, UNDER ANY
  // CIRCUMSTANCES, BE LIABLE FOR SPECIAL, INCIDENTAL, OR CONSEQUENTIAL
  // DAMAGES, FOR ANY REASON WHATSOEVER.
  // 
  // This is part of revision 2.1.0.12573 of the Tiva Firmware Development Package.
  //
  //*****************************************************************************
  
  #ifndef __SENSORLIB_VECTOR_H__
  #define __SENSORLIB_VECTOR_H__
  
  //*****************************************************************************
  //
  // If building with a C++ compiler, make all of the definitions in this header
  // have a C binding.
  //
  //*****************************************************************************
  #ifdef __cplusplus
  extern "C"
  {
  #endif
  
  //*****************************************************************************
  //
  // Prototypes.
  //
  //*****************************************************************************
  extern float VectorDotProduct(float pfVectorIn1[3], float pfVectorIn2[3]);
  extern void VectorCrossProduct(float pfVectorOut[3], float pfVectorIn1[3],
                                 float pfVectorIn2[3]);
  extern void VectorScale(float pfVectorOut[3], float pfVectorIn[3],
                          float fScale);
  extern void VectorAdd(float pfVectorOut[3], float pfVectorIn1[3],
                        float pfVectorIn2[3]);
  
  //*****************************************************************************
  //
  // Mark the end of the C bindings section for C++ compilers.
  //
  //*****************************************************************************
  #ifdef __cplusplus
  }
  #endif
  
  #endif // __SENSORLIB_VECTOR_H__
  