text: 
  #ifndef SCENE_HH
  #define SCENE_HH
  
  #include "Camera.hh"
  #include "SceneElement.hh"
  #include <vector>
  
  typedef struct {
      double pos[3];
      double R[3][3];
  } ElementState;
  
  typedef struct {
      ElementState satellite;
  //    ElementState satellite2;
  } Comm_packet;
  
  #endif
  