text: #include "RE/BSLightingShaderMaterialBase.h"
  
  #include "RE/BSTextureSet.h"
  #include "RE/Offsets.h"
  #include "REL/Relocation.h"
  
  
  namespace RE
  {
  	BSLightingShaderMaterialBase* BSLightingShaderMaterialBase::CreateMaterial(Feature a_feature)
  	{
  		using func_t = decltype(&BSLightingShaderMaterialBase::CreateMaterial);
  		REL::Offset<func_t> func(Offset::BSLightingShaderMaterialBase::CreateMaterial);
  		return func(a_feature);
  	}
  
  
  	NiPointer<BSTextureSet> BSLightingShaderMaterialBase::GetTextureSet() const
  	{
  		return textureSet;
  	}
  
  
  	void BSLightingShaderMaterialBase::SetTextureSet(NiPointer<BSTextureSet> a_textureSet)
  	{
  		textureSet = a_textureSet;
  	}
  }
  