text: #ifndef __RESOURCEANIMATIONCONTROLLER_H__
  #define __RESOURCEANIMATIONCONTROLLER_H__
  
  #include <vector>
  
  class Resource;
  typedef unsigned int UID;
  typedef unsigned int uint;
  
  class RAnimationCollection : public Resource //A class that holds multiple animations
  {
  public:
  
  	RAnimationCollection();
  	RAnimationCollection(uint UID);
  	~RAnimationCollection();
  
  	void AddAnimation(UID UID);
  
  	void CleanUp() override;
  
  	UID GenerateCustomFile();
  
  public:
  	std::vector<UID> animations;
  };
  
  #endif //__RESOURCEANIMATIONCONTROLLER_H__