text: #include <hxcpp.h>
  
  #ifndef INCLUDED_38344beec7696400
  #define INCLUDED_38344beec7696400
  #include "cpp/Int64.h"
  #endif
  #ifndef INCLUDED_haxe_io_Bytes
  #include <haxe/io/Bytes.h>
  #endif
  #ifndef INCLUDED_lime__internal_backend_native_NativeOpenGLRenderContext
  #include <lime/_internal/backend/native/NativeOpenGLRenderContext.h>
  #endif
  #ifndef INCLUDED_lime_graphics_opengl_GL
  #include <lime/graphics/opengl/GL.h>
  #endif
  #ifndef INCLUDED_lime_graphics_opengl_GLObject
  #include <lime/graphics/opengl/GLObject.h>
  #endif
  #ifndef INCLUDED_lime_utils_ArrayBufferView
  #include <lime/utils/ArrayBufferView.h>
  #endif
  #ifndef INCLUDED_lime_utils_BytePointerData
  #include <lime/utils/BytePointerData.h>
  #endif
  #ifndef INCLUDED_lime_utils__DataPointer_DataPointer_Impl_
  #include <lime/utils/_DataPointer/DataPointer_Impl_.h>
  #endif
  
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  HX_LOCAL_STACK_FRAME(_hx_pos_d040899e73154b05_894_copyTexImage2D,"lime.graphics.opengl.GL","copyTexImage2D",0x90ff65af,"lime.graphics.opengl.GL.copyTexImage2D","lime/graphics/opengl/GL.hx",894,0xa5aa2623)
  HX_LOCAL_STACK_FRAME(_hx_pos_d040899e73154b05_899_copyTexSubImage2D,"lime.graphics.opengl.GL","copyTexSubImage2D",0xdcdbfdcb,"lime.graphics.opengl.GL.copyTexSubImage2D","lime/graphics/opengl/GL.hx",899,0xa5aa2623)
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  HX_LOCAL_STACK_FRAME(_hx_pos_d040899e73154b05_1093_enableVertexAttribArray,"lime.graphics.opengl.GL","enableVertexAttribArray",0x79ca7794,"lime.graphics.opengl.GL.enableVertexAttribArray","lime/graphics/opengl/GL.hx",1093,0xa5aa2623)
  HX_LOCAL_STACK_FRAME(_hx_pos_d040899e73154b05_1098_endQuery,"lime.graphics.opengl.GL","endQuery",0x652e9b01,"lime.graphics.opengl.GL.endQuery","lime/graphics/opengl/GL.hx",1098,0xa5aa2623)
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  namespace lime{
  namespace graphics{
  namespace opengl{
  
  void GL_obj::__construct() { }
  
  Dynamic GL_obj::__CreateEmpty() { return new GL_obj; }
  
  void *GL_obj::_hx_vtable = 0;
  
  Dynamic GL_obj::__Create(::hx::DynamicArray inArgs)
  {
  	::hx::ObjectPtr< GL_obj > _hx_result = new GL_obj();
  	_hx_result->__construct();
  	return _hx_result;
  }
  
  bool GL_obj::_hx_isInstanceOf(int inClassId) {
  	return inClassId==(int)0x00000001 || inClassId==(int)0x6ab38d34;
  }
  
  int GL_obj::DEPTH_BUFFER_BIT;
  
  int GL_obj::STENCIL_BUFFER_BIT;
  
  int GL_obj::COLOR_BUFFER_BIT;
  
  int GL_obj::POINTS;
  
  int GL_obj::LINES;
  
  int GL_obj::LINE_LOOP;
  
  int GL_obj::LINE_STRIP;
  
  int GL_obj::TRIANGLES;
  
  int GL_obj::TRIANGLE_STRIP;
  
  int GL_obj::TRIANGLE_FAN;
  
  int GL_obj::ZERO;
  
  int GL_obj::ONE;
  
  int GL_obj::SRC_COLOR;
  
  int GL_obj::ONE_MINUS_SRC_COLOR;
  
  int GL_obj::SRC_ALPHA;
  
  int GL_obj::ONE_MINUS_SRC_ALPHA;
  
  int GL_obj::DST_ALPHA;
  
  int GL_obj::ONE_MINUS_DST_ALPHA;
  
  int GL_obj::DST_COLOR;
  
  int GL_obj::ONE_MINUS_DST_COLOR;
  
  int GL_obj::SRC_ALPHA_SATURATE;
  
  int GL_obj::FUNC_ADD;
  
  int GL_obj::BLEND_EQUATION;
  
  int GL_obj::BLEND_EQUATION_RGB;
  
  int GL_obj::BLEND_EQUATION_ALPHA;
  
  int GL_obj::FUNC_SUBTRACT;
  
  int GL_obj::FUNC_REVERSE_SUBTRACT;
  
  int GL_obj::BLEND_DST_RGB;
  
  int GL_obj::BLEND_SRC_RGB;
  
  int GL_obj::BLEND_DST_ALPHA;
  
  int GL_obj::BLEND_SRC_ALPHA;
  
  int GL_obj::CONSTANT_COLOR;
  
  int GL_obj::ONE_MINUS_CONSTANT_COLOR;
  
  int GL_obj::CONSTANT_ALPHA;
  
  int GL_obj::ONE_MINUS_CONSTANT_ALPHA;
  
  int GL_obj::BLEND_COLOR;
  
  int GL_obj::ARRAY_BUFFER;
  
  int GL_obj::ELEMENT_ARRAY_BUFFER;
  
  int GL_obj::ARRAY_BUFFER_BINDING;
  
  int GL_obj::ELEMENT_ARRAY_BUFFER_BINDING;
  
  int GL_obj::STREAM_DRAW;
  
  int GL_obj::STATIC_DRAW;
  
  int GL_obj::DYNAMIC_DRAW;
  
  int GL_obj::BUFFER_SIZE;
  
  int GL_obj::BUFFER_USAGE;
  
  int GL_obj::CURRENT_VERTEX_ATTRIB;
  
  int GL_obj::FRONT;
  
  int GL_obj::BACK;
  
  int GL_obj::FRONT_AND_BACK;
  
  int GL_obj::CULL_FACE;
  
  int GL_obj::BLEND;
  
  int GL_obj::DITHER;
  
  int GL_obj::STENCIL_TEST;
  
  int GL_obj::DEPTH_TEST;
  
  int GL_obj::SCISSOR_TEST;
  
  int GL_obj::POLYGON_OFFSET_FILL;
  
  int GL_obj::SAMPLE_ALPHA_TO_COVERAGE;
  
  int GL_obj::SAMPLE_COVERAGE;
  
  int GL_obj::NO_ERROR;
  
  int GL_obj::INVALID_ENUM;
  
  int GL_obj::INVALID_VALUE;
  
  int GL_obj::INVALID_OPERATION;
  
  int GL_obj::OUT_OF_MEMORY;
  
  int GL_obj::CW;
  
  int GL_obj::CCW;
  
  int GL_obj::LINE_WIDTH;
  
  int GL_obj::ALIASED_POINT_SIZE_RANGE;
  
  int GL_obj::ALIASED_LINE_WIDTH_RANGE;
  
  int GL_obj::CULL_FACE_MODE;
  
  int GL_obj::FRONT_FACE;
  
  int GL_obj::DEPTH_RANGE;
  
  int GL_obj::DEPTH_WRITEMASK;
  
  int GL_obj::DEPTH_CLEAR_VALUE;
  
  int GL_obj::DEPTH_FUNC;
  
  int GL_obj::STENCIL_CLEAR_VALUE;
  
  int GL_obj::STENCIL_FUNC;
  
  int GL_obj::STENCIL_FAIL;
  
  int GL_obj::STENCIL_PASS_DEPTH_FAIL;
  
  int GL_obj::STENCIL_PASS_DEPTH_PASS;
  
  int GL_obj::STENCIL_REF;
  
  int GL_obj::STENCIL_VALUE_MASK;
  
  int GL_obj::STENCIL_WRITEMASK;
  
  int GL_obj::STENCIL_BACK_FUNC;
  
  int GL_obj::STENCIL_BACK_FAIL;
  
  int GL_obj::STENCIL_BACK_PASS_DEPTH_FAIL;
  
  int GL_obj::STENCIL_BACK_PASS_DEPTH_PASS;
  
  int GL_obj::STENCIL_BACK_REF;
  
  int GL_obj::STENCIL_BACK_VALUE_MASK;
  
  int GL_obj::STENCIL_BACK_WRITEMASK;
  
  int GL_obj::VIEWPORT;
  
  int GL_obj::SCISSOR_BOX;
  
  int GL_obj::COLOR_CLEAR_VALUE;
  
  int GL_obj::COLOR_WRITEMASK;
  
  int GL_obj::UNPACK_ALIGNMENT;
  
  int GL_obj::PACK_ALIGNMENT;
  
  int GL_obj::MAX_TEXTURE_SIZE;
  
  int GL_obj::MAX_VIEWPORT_DIMS;
  
  int GL_obj::SUBPIXEL_BITS;
  
  int GL_obj::RED_BITS;
  
  int GL_obj::GREEN_BITS;
  
  int GL_obj::BLUE_BITS;
  
  int GL_obj::ALPHA_BITS;
  
  int GL_obj::DEPTH_BITS;
  
  int GL_obj::STENCIL_BITS;
  
  int GL_obj::POLYGON_OFFSET_UNITS;
  
  int GL_obj::POLYGON_OFFSET_FACTOR;
  
  int GL_obj::TEXTURE_BINDING_2D;
  
  int GL_obj::SAMPLE_BUFFERS;
  
  int GL_obj::SAMPLES;
  
  int GL_obj::SAMPLE_COVERAGE_VALUE;
  
  int GL_obj::SAMPLE_COVERAGE_INVERT;
  
  int GL_obj::NUM_COMPRESSED_TEXTURE_FORMATS;
  
  int GL_obj::COMPRESSED_TEXTURE_FORMATS;
  
  int GL_obj::DONT_CARE;
  
  int GL_obj::FASTEST;
  
  int GL_obj::NICEST;
  
  int GL_obj::GENERATE_MIPMAP_HINT;
  
  int GL_obj::BYTE;
  
  int GL_obj::UNSIGNED_BYTE;
  
  int GL_obj::SHORT;
  
  int GL_obj::UNSIGNED_SHORT;
  
  int GL_obj::INT;
  
  int GL_obj::UNSIGNED_INT;
  
  int GL_obj::FLOAT;
  
  int GL_obj::DEPTH_COMPONENT;
  
  int GL_obj::ALPHA;
  
  int GL_obj::RGB;
  
  int GL_obj::RGBA;
  
  int GL_obj::LUMINANCE;
  
  int GL_obj::LUMINANCE_ALPHA;
  
  int GL_obj::UNSIGNED_SHORT_4_4_4_4;
  
  int GL_obj::UNSIGNED_SHORT_5_5_5_1;
  
  int GL_obj::UNSIGNED_SHORT_5_6_5;
  
  int GL_obj::FRAGMENT_SHADER;
  
  int GL_obj::VERTEX_SHADER;
  
  int GL_obj::MAX_VERTEX_ATTRIBS;
  
  int GL_obj::MAX_VERTEX_UNIFORM_VECTORS;
  
  int GL_obj::MAX_VARYING_VECTORS;
  
  int GL_obj::MAX_COMBINED_TEXTURE_IMAGE_UNITS;
  
  int GL_obj::MAX_VERTEX_TEXTURE_IMAGE_UNITS;
  
  int GL_obj::MAX_TEXTURE_IMAGE_UNITS;
  
  int GL_obj::MAX_FRAGMENT_UNIFORM_VECTORS;
  
  int GL_obj::SHADER_TYPE;
  
  int GL_obj::DELETE_STATUS;
  
  int GL_obj::LINK_STATUS;
  
  int GL_obj::VALIDATE_STATUS;
  
  int GL_obj::ATTACHED_SHADERS;
  
  int GL_obj::ACTIVE_UNIFORMS;
  
  int GL_obj::ACTIVE_ATTRIBUTES;
  
  int GL_obj::SHADING_LANGUAGE_VERSION;
  
  int GL_obj::CURRENT_PROGRAM;
  
  int GL_obj::NEVER;
  
  int GL_obj::LESS;
  
  int GL_obj::EQUAL;
  
  int GL_obj::LEQUAL;
  
  int GL_obj::GREATER;
  
  int GL_obj::NOTEQUAL;
  
  int GL_obj::GEQUAL;
  
  int GL_obj::ALWAYS;
  
  int GL_obj::KEEP;
  
  int GL_obj::REPLACE;
  
  int GL_obj::INCR;
  
  int GL_obj::DECR;
  
  int GL_obj::INVERT;
  
  int GL_obj::INCR_WRAP;
  
  int GL_obj::DECR_WRAP;
  
  int GL_obj::VENDOR;
  
  int GL_obj::RENDERER;
  
  int GL_obj::VERSION;
  
  int GL_obj::EXTENSIONS;
  
  int GL_obj::NEAREST;
  
  int GL_obj::LINEAR;
  
  int GL_obj::NEAREST_MIPMAP_NEAREST;
  
  int GL_obj::LINEAR_MIPMAP_NEAREST;
  
  int GL_obj::NEAREST_MIPMAP_LINEAR;
  
  int GL_obj::LINEAR_MIPMAP_LINEAR;
  
  int GL_obj::TEXTURE_MAG_FILTER;
  
  int GL_obj::TEXTURE_MIN_FILTER;
  
  int GL_obj::TEXTURE_WRAP_S;
  
  int GL_obj::TEXTURE_WRAP_T;
  
  int GL_obj::TEXTURE_2D;
  
  int GL_obj::TEXTURE;
  
  int GL_obj::TEXTURE_CUBE_MAP;
  
  int GL_obj::TEXTURE_BINDING_CUBE_MAP;
  
  int GL_obj::TEXTURE_CUBE_MAP_POSITIVE_X;
  
  int GL_obj::TEXTURE_CUBE_MAP_NEGATIVE_X;
  
  int GL_obj::TEXTURE_CUBE_MAP_POSITIVE_Y;
  
  int GL_obj::TEXTURE_CUBE_MAP_NEGATIVE_Y;
  
  int GL_obj::TEXTURE_CUBE_MAP_POSITIVE_Z;
  
  int GL_obj::TEXTURE_CUBE_MAP_NEGATIVE_Z;
  
  int GL_obj::MAX_CUBE_MAP_TEXTURE_SIZE;
  
  int GL_obj::TEXTURE0;
  
  int GL_obj::TEXTURE1;
  
  int GL_obj::TEXTURE2;
  
  int GL_obj::TEXTURE3;
  
  int GL_obj::TEXTURE4;
  
  int GL_obj::TEXTURE5;
  
  int GL_obj::TEXTURE6;
  
  int GL_obj::TEXTURE7;
  
  int GL_obj::TEXTURE8;
  
  int GL_obj::TEXTURE9;
  
  int GL_obj::TEXTURE10;
  
  int GL_obj::TEXTURE11;
  
  int GL_obj::TEXTURE12;
  
  int GL_obj::TEXTURE13;
  
  int GL_obj::TEXTURE14;
  
  int GL_obj::TEXTURE15;
  
  int GL_obj::TEXTURE16;
  
  int GL_obj::TEXTURE17;
  
  int GL_obj::TEXTURE18;
  
  int GL_obj::TEXTURE19;
  
  int GL_obj::TEXTURE20;
  
  int GL_obj::TEXTURE21;
  
  int GL_obj::TEXTURE22;
  
  int GL_obj::TEXTURE23;
  
  int GL_obj::TEXTURE24;
  
  int GL_obj::TEXTURE25;
  
  int GL_obj::TEXTURE26;
  
  int GL_obj::TEXTURE27;
  
  int GL_obj::TEXTURE28;
  
  int GL_obj::TEXTURE29;
  
  int GL_obj::TEXTURE30;
  
  int GL_obj::TEXTURE31;
  
  int GL_obj::ACTIVE_TEXTURE;
  
  int GL_obj::REPEAT;
  
  int GL_obj::CLAMP_TO_EDGE;
  
  int GL_obj::MIRRORED_REPEAT;
  
  int GL_obj::FLOAT_VEC2;
  
  int GL_obj::FLOAT_VEC3;
  
  int GL_obj::FLOAT_VEC4;
  
  int GL_obj::INT_VEC2;
  
  int GL_obj::INT_VEC3;
  
  int GL_obj::INT_VEC4;
  
  int GL_obj::BOOL;
  
  int GL_obj::BOOL_VEC2;
  
  int GL_obj::BOOL_VEC3;
  
  int GL_obj::BOOL_VEC4;
  
  int GL_obj::FLOAT_MAT2;
  
  int GL_obj::FLOAT_MAT3;
  
  int GL_obj::FLOAT_MAT4;
  
  int GL_obj::SAMPLER_2D;
  
  int GL_obj::SAMPLER_CUBE;
  
  int GL_obj::VERTEX_ATTRIB_ARRAY_ENABLED;
  
  int GL_obj::VERTEX_ATTRIB_ARRAY_SIZE;
  
  int GL_obj::VERTEX_ATTRIB_ARRAY_STRIDE;
  
  int GL_obj::VERTEX_ATTRIB_ARRAY_TYPE;
  
  int GL_obj::VERTEX_ATTRIB_ARRAY_NORMALIZED;
  
  int GL_obj::VERTEX_ATTRIB_ARRAY_POINTER;
  
  int GL_obj::VERTEX_ATTRIB_ARRAY_BUFFER_BINDING;
  
  int GL_obj::IMPLEMENTATION_COLOR_READ_TYPE;
  
  int GL_obj::IMPLEMENTATION_COLOR_READ_FORMAT;
  
  int GL_obj::VERTEX_PROGRAM_POINT_SIZE;
  
  int GL_obj::POINT_SPRITE;
  
  int GL_obj::COMPILE_STATUS;
  
  int GL_obj::LOW_FLOAT;
  
  int GL_obj::MEDIUM_FLOAT;
  
  int GL_obj::HIGH_FLOAT;
  
  int GL_obj::LOW_INT;
  
  int GL_obj::MEDIUM_INT;
  
  int GL_obj::HIGH_INT;
  
  int GL_obj::FRAMEBUFFER;
  
  int GL_obj::RENDERBUFFER;
  
  int GL_obj::RGBA4;
  
  int GL_obj::RGB5_A1;
  
  int GL_obj::RGB565;
  
  int GL_obj::DEPTH_COMPONENT16;
  
  int GL_obj::STENCIL_INDEX;
  
  int GL_obj::STENCIL_INDEX8;
  
  int GL_obj::DEPTH_STENCIL;
  
  int GL_obj::RENDERBUFFER_WIDTH;
  
  int GL_obj::RENDERBUFFER_HEIGHT;
  
  int GL_obj::RENDERBUFFER_INTERNAL_FORMAT;
  
  int GL_obj::RENDERBUFFER_RED_SIZE;
  
  int GL_obj::RENDERBUFFER_GREEN_SIZE;
  
  int GL_obj::RENDERBUFFER_BLUE_SIZE;
  
  int GL_obj::RENDERBUFFER_ALPHA_SIZE;
  
  int GL_obj::RENDERBUFFER_DEPTH_SIZE;
  
  int GL_obj::RENDERBUFFER_STENCIL_SIZE;
  
  int GL_obj::FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE;
  
  int GL_obj::FRAMEBUFFER_ATTACHMENT_OBJECT_NAME;
  
  int GL_obj::FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL;
  
  int GL_obj::FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE;
  
  int GL_obj::COLOR_ATTACHMENT0;
  
  int GL_obj::DEPTH_ATTACHMENT;
  
  int GL_obj::STENCIL_ATTACHMENT;
  
  int GL_obj::DEPTH_STENCIL_ATTACHMENT;
  
  int GL_obj::NONE;
  
  int GL_obj::FRAMEBUFFER_COMPLETE;
  
  int GL_obj::FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
  
  int GL_obj::FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT;
  
  int GL_obj::FRAMEBUFFER_INCOMPLETE_DIMENSIONS;
  
  int GL_obj::FRAMEBUFFER_UNSUPPORTED;
  
  int GL_obj::FRAMEBUFFER_BINDING;
  
  int GL_obj::RENDERBUFFER_BINDING;
  
  int GL_obj::MAX_RENDERBUFFER_SIZE;
  
  int GL_obj::INVALID_FRAMEBUFFER_OPERATION;
  
  int GL_obj::UNPACK_FLIP_Y_WEBGL;
  
  int GL_obj::UNPACK_PREMULTIPLY_ALPHA_WEBGL;
  
  int GL_obj::CONTEXT_LOST_WEBGL;
  
  int GL_obj::UNPACK_COLORSPACE_CONVERSION_WEBGL;
  
  int GL_obj::BROWSER_DEFAULT_WEBGL;
  
  int GL_obj::READ_BUFFER;
  
  int GL_obj::UNPACK_ROW_LENGTH;
  
  int GL_obj::UNPACK_SKIP_ROWS;
  
  int GL_obj::UNPACK_SKIP_PIXELS;
  
  int GL_obj::PACK_ROW_LENGTH;
  
  int GL_obj::PACK_SKIP_ROWS;
  
  int GL_obj::PACK_SKIP_PIXELS;
  
  int GL_obj::TEXTURE_BINDING_3D;
  
  int GL_obj::UNPACK_SKIP_IMAGES;
  
  int GL_obj::UNPACK_IMAGE_HEIGHT;
  
  int GL_obj::MAX_3D_TEXTURE_SIZE;
  
  int GL_obj::MAX_ELEMENTS_VERTICES;
  
  int GL_obj::MAX_ELEMENTS_INDICES;
  
  int GL_obj::MAX_TEXTURE_LOD_BIAS;
  
  int GL_obj::MAX_FRAGMENT_UNIFORM_COMPONENTS;
  
  int GL_obj::MAX_VERTEX_UNIFORM_COMPONENTS;
  
  int GL_obj::MAX_ARRAY_TEXTURE_LAYERS;
  
  int GL_obj::MIN_PROGRAM_TEXEL_OFFSET;
  
  int GL_obj::MAX_PROGRAM_TEXEL_OFFSET;
  
  int GL_obj::MAX_VARYING_COMPONENTS;
  
  int GL_obj::FRAGMENT_SHADER_DERIVATIVE_HINT;
  
  int GL_obj::RASTERIZER_DISCARD;
  
  int GL_obj::VERTEX_ARRAY_BINDING;
  
  int GL_obj::MAX_VERTEX_OUTPUT_COMPONENTS;
  
  int GL_obj::MAX_FRAGMENT_INPUT_COMPONENTS;
  
  int GL_obj::MAX_SERVER_WAIT_TIMEOUT;
  
  int GL_obj::MAX_ELEMENT_INDEX;
  
  int GL_obj::RED;
  
  int GL_obj::RGB8;
  
  int GL_obj::RGBA8;
  
  int GL_obj::RGB10_A2;
  
  int GL_obj::TEXTURE_3D;
  
  int GL_obj::TEXTURE_WRAP_R;
  
  int GL_obj::TEXTURE_MIN_LOD;
  
  int GL_obj::TEXTURE_MAX_LOD;
  
  int GL_obj::TEXTURE_BASE_LEVEL;
  
  int GL_obj::TEXTURE_MAX_LEVEL;
  
  int GL_obj::TEXTURE_COMPARE_MODE;
  
  int GL_obj::TEXTURE_COMPARE_FUNC;
  
  int GL_obj::SRGB;
  
  int GL_obj::SRGB8;
  
  int GL_obj::SRGB8_ALPHA8;
  
  int GL_obj::COMPARE_REF_TO_TEXTURE;
  
  int GL_obj::RGBA32F;
  
  int GL_obj::RGB32F;
  
  int GL_obj::RGBA16F;
  
  int GL_obj::RGB16F;
  
  int GL_obj::TEXTURE_2D_ARRAY;
  
  int GL_obj::TEXTURE_BINDING_2D_ARRAY;
  
  int GL_obj::R11F_G11F_B10F;
  
  int GL_obj::RGB9_E5;
  
  int GL_obj::RGBA32UI;
  
  int GL_obj::RGB32UI;
  
  int GL_obj::RGBA16UI;
  
  int GL_obj::RGB16UI;
  
  int GL_obj::RGBA8UI;
  
  int GL_obj::RGB8UI;
  
  int GL_obj::RGBA32I;
  
  int GL_obj::RGB32I;
  
  int GL_obj::RGBA16I;
  
  int GL_obj::RGB16I;
  
  int GL_obj::RGBA8I;
  
  int GL_obj::RGB8I;
  
  int GL_obj::RED_INTEGER;
  
  int GL_obj::RGB_INTEGER;
  
  int GL_obj::RGBA_INTEGER;
  
  int GL_obj::R8;
  
  int GL_obj::RG8;
  
  int GL_obj::R16F;
  
  int GL_obj::R32F;
  
  int GL_obj::RG16F;
  
  int GL_obj::RG32F;
  
  int GL_obj::R8I;
  
  int GL_obj::R8UI;
  
  int GL_obj::R16I;
  
  int GL_obj::R16UI;
  
  int GL_obj::R32I;
  
  int GL_obj::R32UI;
  
  int GL_obj::RG8I;
  
  int GL_obj::RG8UI;
  
  int GL_obj::RG16I;
  
  int GL_obj::RG16UI;
  
  int GL_obj::RG32I;
  
  int GL_obj::RG32UI;
  
  int GL_obj::R8_SNORM;
  
  int GL_obj::RG8_SNORM;
  
  int GL_obj::RGB8_SNORM;
  
  int GL_obj::RGBA8_SNORM;
  
  int GL_obj::RGB10_A2UI;
  
  int GL_obj::TEXTURE_IMMUTABLE_FORMAT;
  
  int GL_obj::TEXTURE_IMMUTABLE_LEVELS;
  
  int GL_obj::UNSIGNED_INT_2_10_10_10_REV;
  
  int GL_obj::UNSIGNED_INT_10F_11F_11F_REV;
  
  int GL_obj::UNSIGNED_INT_5_9_9_9_REV;
  
  int GL_obj::FLOAT_32_UNSIGNED_INT_24_8_REV;
  
  int GL_obj::UNSIGNED_INT_24_8;
  
  int GL_obj::HALF_FLOAT;
  
  int GL_obj::RG;
  
  int GL_obj::RG_INTEGER;
  
  int GL_obj::INT_2_10_10_10_REV;
  
  int GL_obj::CURRENT_QUERY;
  
  int GL_obj::QUERY_RESULT;
  
  int GL_obj::QUERY_RESULT_AVAILABLE;
  
  int GL_obj::ANY_SAMPLES_PASSED;
  
  int GL_obj::ANY_SAMPLES_PASSED_CONSERVATIVE;
  
  int GL_obj::MAX_DRAW_BUFFERS;
  
  int GL_obj::DRAW_BUFFER0;
  
  int GL_obj::DRAW_BUFFER1;
  
  int GL_obj::DRAW_BUFFER2;
  
  int GL_obj::DRAW_BUFFER3;
  
  int GL_obj::DRAW_BUFFER4;
  
  int GL_obj::DRAW_BUFFER5;
  
  int GL_obj::DRAW_BUFFER6;
  
  int GL_obj::DRAW_BUFFER7;
  
  int GL_obj::DRAW_BUFFER8;
  
  int GL_obj::DRAW_BUFFER9;
  
  int GL_obj::DRAW_BUFFER10;
  
  int GL_obj::DRAW_BUFFER11;
  
  int GL_obj::DRAW_BUFFER12;
  
  int GL_obj::DRAW_BUFFER13;
  
  int GL_obj::DRAW_BUFFER14;
  
  int GL_obj::DRAW_BUFFER15;
  
  int GL_obj::MAX_COLOR_ATTACHMENTS;
  
  int GL_obj::COLOR_ATTACHMENT1;
  
  int GL_obj::COLOR_ATTACHMENT2;
  
  int GL_obj::COLOR_ATTACHMENT3;
  
  int GL_obj::COLOR_ATTACHMENT4;
  
  int GL_obj::COLOR_ATTACHMENT5;
  
  int GL_obj::COLOR_ATTACHMENT6;
  
  int GL_obj::COLOR_ATTACHMENT7;
  
  int GL_obj::COLOR_ATTACHMENT8;
  
  int GL_obj::COLOR_ATTACHMENT9;
  
  int GL_obj::COLOR_ATTACHMENT10;
  
  int GL_obj::COLOR_ATTACHMENT11;
  
  int GL_obj::COLOR_ATTACHMENT12;
  
  int GL_obj::COLOR_ATTACHMENT13;
  
  int GL_obj::COLOR_ATTACHMENT14;
  
  int GL_obj::COLOR_ATTACHMENT15;
  
  int GL_obj::SAMPLER_3D;
  
  int GL_obj::SAMPLER_2D_SHADOW;
  
  int GL_obj::SAMPLER_2D_ARRAY;
  
  int GL_obj::SAMPLER_2D_ARRAY_SHADOW;
  
  int GL_obj::SAMPLER_CUBE_SHADOW;
  
  int GL_obj::INT_SAMPLER_2D;
  
  int GL_obj::INT_SAMPLER_3D;
  
  int GL_obj::INT_SAMPLER_CUBE;
  
  int GL_obj::INT_SAMPLER_2D_ARRAY;
  
  int GL_obj::UNSIGNED_INT_SAMPLER_2D;
  
  int GL_obj::UNSIGNED_INT_SAMPLER_3D;
  
  int GL_obj::UNSIGNED_INT_SAMPLER_CUBE;
  
  int GL_obj::UNSIGNED_INT_SAMPLER_2D_ARRAY;
  
  int GL_obj::MAX_SAMPLES;
  
  int GL_obj::SAMPLER_BINDING;
  
  int GL_obj::PIXEL_PACK_BUFFER;
  
  int GL_obj::PIXEL_UNPACK_BUFFER;
  
  int GL_obj::PIXEL_PACK_BUFFER_BINDING;
  
  int GL_obj::PIXEL_UNPACK_BUFFER_BINDING;
  
  int GL_obj::COPY_READ_BUFFER;
  
  int GL_obj::COPY_WRITE_BUFFER;
  
  int GL_obj::COPY_READ_BUFFER_BINDING;
  
  int GL_obj::COPY_WRITE_BUFFER_BINDING;
  
  int GL_obj::FLOAT_MAT2x3;
  
  int GL_obj::FLOAT_MAT2x4;
  
  int GL_obj::FLOAT_MAT3x2;
  
  int GL_obj::FLOAT_MAT3x4;
  
  int GL_obj::FLOAT_MAT4x2;
  
  int GL_obj::FLOAT_MAT4x3;
  
  int GL_obj::UNSIGNED_INT_VEC2;
  
  int GL_obj::UNSIGNED_INT_VEC3;
  
  int GL_obj::UNSIGNED_INT_VEC4;
  
  int GL_obj::UNSIGNED_NORMALIZED;
  
  int GL_obj::SIGNED_NORMALIZED;
  
  int GL_obj::VERTEX_ATTRIB_ARRAY_INTEGER;
  
  int GL_obj::VERTEX_ATTRIB_ARRAY_DIVISOR;
  
  int GL_obj::TRANSFORM_FEEDBACK_BUFFER_MODE;
  
  int GL_obj::MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS;
  
  int GL_obj::TRANSFORM_FEEDBACK_VARYINGS;
  
  int GL_obj::TRANSFORM_FEEDBACK_BUFFER_START;
  
  int GL_obj::TRANSFORM_FEEDBACK_BUFFER_SIZE;
  
  int GL_obj::TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN;
  
  int GL_obj::MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS;
  
  int GL_obj::MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS;
  
  int GL_obj::INTERLEAVED_ATTRIBS;
  
  int GL_obj::SEPARATE_ATTRIBS;
  
  int GL_obj::TRANSFORM_FEEDBACK_BUFFER;
  
  int GL_obj::TRANSFORM_FEEDBACK_BUFFER_BINDING;
  
  int GL_obj::TRANSFORM_FEEDBACK;
  
  int GL_obj::TRANSFORM_FEEDBACK_PAUSED;
  
  int GL_obj::TRANSFORM_FEEDBACK_ACTIVE;
  
  int GL_obj::TRANSFORM_FEEDBACK_BINDING;
  
  int GL_obj::FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING;
  
  int GL_obj::FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE;
  
  int GL_obj::FRAMEBUFFER_ATTACHMENT_RED_SIZE;
  
  int GL_obj::FRAMEBUFFER_ATTACHMENT_GREEN_SIZE;
  
  int GL_obj::FRAMEBUFFER_ATTACHMENT_BLUE_SIZE;
  
  int GL_obj::FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE;
  
  int GL_obj::FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE;
  
  int GL_obj::FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE;
  
  int GL_obj::FRAMEBUFFER_DEFAULT;
  
  int GL_obj::DEPTH24_STENCIL8;
  
  int GL_obj::DRAW_FRAMEBUFFER_BINDING;
  
  int GL_obj::READ_FRAMEBUFFER;
  
  int GL_obj::DRAW_FRAMEBUFFER;
  
  int GL_obj::READ_FRAMEBUFFER_BINDING;
  
  int GL_obj::RENDERBUFFER_SAMPLES;
  
  int GL_obj::FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER;
  
  int GL_obj::FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
  
  int GL_obj::UNIFORM_BUFFER;
  
  int GL_obj::UNIFORM_BUFFER_BINDING;
  
  int GL_obj::UNIFORM_BUFFER_START;
  
  int GL_obj::UNIFORM_BUFFER_SIZE;
  
  int GL_obj::MAX_VERTEX_UNIFORM_BLOCKS;
  
  int GL_obj::MAX_FRAGMENT_UNIFORM_BLOCKS;
  
  int GL_obj::MAX_COMBINED_UNIFORM_BLOCKS;
  
  int GL_obj::MAX_UNIFORM_BUFFER_BINDINGS;
  
  int GL_obj::MAX_UNIFORM_BLOCK_SIZE;
  
  int GL_obj::MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS;
  
  int GL_obj::MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS;
  
  int GL_obj::UNIFORM_BUFFER_OFFSET_ALIGNMENT;
  
  int GL_obj::ACTIVE_UNIFORM_BLOCKS;
  
  int GL_obj::UNIFORM_TYPE;
  
  int GL_obj::UNIFORM_SIZE;
  
  int GL_obj::UNIFORM_BLOCK_INDEX;
  
  int GL_obj::UNIFORM_OFFSET;
  
  int GL_obj::UNIFORM_ARRAY_STRIDE;
  
  int GL_obj::UNIFORM_MATRIX_STRIDE;
  
  int GL_obj::UNIFORM_IS_ROW_MAJOR;
  
  int GL_obj::UNIFORM_BLOCK_BINDING;
  
  int GL_obj::UNIFORM_BLOCK_DATA_SIZE;
  
  int GL_obj::UNIFORM_BLOCK_ACTIVE_UNIFORMS;
  
  int GL_obj::UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES;
  
  int GL_obj::UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER;
  
  int GL_obj::UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER;
  
  int GL_obj::OBJECT_TYPE;
  
  int GL_obj::SYNC_CONDITION;
  
  int GL_obj::SYNC_STATUS;
  
  int GL_obj::SYNC_FLAGS;
  
  int GL_obj::SYNC_FENCE;
  
  int GL_obj::SYNC_GPU_COMMANDS_COMPLETE;
  
  int GL_obj::UNSIGNALED;
  
  int GL_obj::SIGNALED;
  
  int GL_obj::ALREADY_SIGNALED;
  
  int GL_obj::TIMEOUT_EXPIRED;
  
  int GL_obj::CONDITION_SATISFIED;
  
  int GL_obj::WAIT_FAILED;
  
  int GL_obj::SYNC_FLUSH_COMMANDS_BIT;
  
  int GL_obj::COLOR;
  
  int GL_obj::DEPTH;
  
  int GL_obj::STENCIL;
  
  int GL_obj::MIN;
  
  int GL_obj::MAX;
  
  int GL_obj::DEPTH_COMPONENT24;
  
  int GL_obj::STREAM_READ;
  
  int GL_obj::STREAM_COPY;
  
  int GL_obj::STATIC_READ;
  
  int GL_obj::STATIC_COPY;
  
  int GL_obj::DYNAMIC_READ;
  
  int GL_obj::DYNAMIC_COPY;
  
  int GL_obj::DEPTH_COMPONENT32F;
  
  int GL_obj::DEPTH32F_STENCIL8;
  
  int GL_obj::INVALID_INDEX;
  
  int GL_obj::TIMEOUT_IGNORED;
  
  int GL_obj::MAX_CLIENT_WAIT_TIMEOUT_WEBGL;
  
   ::lime::_internal::backend::native::NativeOpenGLRenderContext GL_obj::context;
  
  ::String GL_obj::type;
  
  Float GL_obj::version;
  
  void GL_obj::activeTexture(int texture){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_598_activeTexture)
  HXDLIN( 598)		::lime::graphics::opengl::GL_obj::context->activeTexture(texture);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC1(GL_obj,activeTexture,(void))
  
  void GL_obj::attachShader( ::lime::graphics::opengl::GLObject program, ::lime::graphics::opengl::GLObject shader){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_603_attachShader)
  HXDLIN( 603)		::lime::graphics::opengl::GL_obj::context->attachShader(program,shader);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC2(GL_obj,attachShader,(void))
  
  void GL_obj::beginQuery(int target, ::lime::graphics::opengl::GLObject query){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_608_beginQuery)
  HXDLIN( 608)		::lime::graphics::opengl::GL_obj::context->beginQuery(target,query);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC2(GL_obj,beginQuery,(void))
  
  void GL_obj::beginTransformFeedback(int primitiveNode){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_613_beginTransformFeedback)
  HXDLIN( 613)		::lime::graphics::opengl::GL_obj::context->beginTransformFeedback(primitiveNode);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC1(GL_obj,beginTransformFeedback,(void))
  
  void GL_obj::bindAttribLocation( ::lime::graphics::opengl::GLObject program,int index,::String name){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_618_bindAttribLocation)
  HXDLIN( 618)		::lime::graphics::opengl::GL_obj::context->bindAttribLocation(program,index,name);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC3(GL_obj,bindAttribLocation,(void))
  
  void GL_obj::bindBuffer(int target, ::lime::graphics::opengl::GLObject buffer){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_623_bindBuffer)
  HXDLIN( 623)		::lime::graphics::opengl::GL_obj::context->bindBuffer(target,buffer);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC2(GL_obj,bindBuffer,(void))
  
  void GL_obj::bindBufferBase(int target,int index, ::lime::graphics::opengl::GLObject buffer){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_628_bindBufferBase)
  HXDLIN( 628)		::lime::graphics::opengl::GL_obj::context->bindBufferBase(target,index,buffer);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC3(GL_obj,bindBufferBase,(void))
  
  void GL_obj::bindBufferRange(int target,int index, ::lime::graphics::opengl::GLObject buffer,Float offset,int size){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_633_bindBufferRange)
  HXDLIN( 633)		::lime::graphics::opengl::GL_obj::context->bindBufferRange(target,index,buffer,offset,size);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC5(GL_obj,bindBufferRange,(void))
  
  void GL_obj::bindFramebuffer(int target, ::lime::graphics::opengl::GLObject framebuffer){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_638_bindFramebuffer)
  HXDLIN( 638)		::lime::graphics::opengl::GL_obj::context->bindFramebuffer(target,framebuffer);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC2(GL_obj,bindFramebuffer,(void))
  
  void GL_obj::bindRenderbuffer(int target, ::lime::graphics::opengl::GLObject renderbuffer){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_643_bindRenderbuffer)
  HXDLIN( 643)		::lime::graphics::opengl::GL_obj::context->bindRenderbuffer(target,renderbuffer);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC2(GL_obj,bindRenderbuffer,(void))
  
  void GL_obj::bindSampler(int unit, ::lime::graphics::opengl::GLObject sampler){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_648_bindSampler)
  HXDLIN( 648)		::lime::graphics::opengl::GL_obj::context->bindSampler(unit,sampler);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC2(GL_obj,bindSampler,(void))
  
  void GL_obj::bindTexture(int target, ::lime::graphics::opengl::GLObject texture){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_653_bindTexture)
  HXDLIN( 653)		::lime::graphics::opengl::GL_obj::context->bindTexture(target,texture);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC2(GL_obj,bindTexture,(void))
  
  void GL_obj::bindTransformFeedback(int target, ::lime::graphics::opengl::GLObject transformFeedback){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_658_bindTransformFeedback)
  HXDLIN( 658)		::lime::graphics::opengl::GL_obj::context->bindTransformFeedback(target,transformFeedback);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC2(GL_obj,bindTransformFeedback,(void))
  
  void GL_obj::bindVertexArray( ::lime::graphics::opengl::GLObject vertexArray){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_663_bindVertexArray)
  HXDLIN( 663)		::lime::graphics::opengl::GL_obj::context->bindVertexArray(vertexArray);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC1(GL_obj,bindVertexArray,(void))
  
  void GL_obj::blitFramebuffer(int srcX0,int srcY0,int srcX1,int srcY1,int dstX0,int dstY0,int dstX1,int dstY1,int mask,int filter){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_669_blitFramebuffer)
  HXDLIN( 669)		::lime::graphics::opengl::GL_obj::context->blitFramebuffer(srcX0,srcY0,srcX1,srcY1,dstX0,dstY0,dstX1,dstY1,mask,filter);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC10(GL_obj,blitFramebuffer,(void))
  
  void GL_obj::blendColor(Float red,Float green,Float blue,Float alpha){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_674_blendColor)
  HXDLIN( 674)		::lime::graphics::opengl::GL_obj::context->blendColor(red,green,blue,alpha);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC4(GL_obj,blendColor,(void))
  
  void GL_obj::blendEquation(int mode){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_679_blendEquation)
  HXDLIN( 679)		::lime::graphics::opengl::GL_obj::context->blendEquation(mode);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC1(GL_obj,blendEquation,(void))
  
  void GL_obj::blendEquationSeparate(int modeRGB,int modeAlpha){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_684_blendEquationSeparate)
  HXDLIN( 684)		::lime::graphics::opengl::GL_obj::context->blendEquationSeparate(modeRGB,modeAlpha);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC2(GL_obj,blendEquationSeparate,(void))
  
  void GL_obj::blendFunc(int sfactor,int dfactor){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_689_blendFunc)
  HXDLIN( 689)		::lime::graphics::opengl::GL_obj::context->blendFunc(sfactor,dfactor);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC2(GL_obj,blendFunc,(void))
  
  void GL_obj::blendFuncSeparate(int srcRGB,int dstRGB,int srcAlpha,int dstAlpha){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_694_blendFuncSeparate)
  HXDLIN( 694)		::lime::graphics::opengl::GL_obj::context->blendFuncSeparate(srcRGB,dstRGB,srcAlpha,dstAlpha);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC4(GL_obj,blendFuncSeparate,(void))
  
  void GL_obj::bufferData(int target,int size,Float srcData,int usage){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_700_bufferData)
  HXDLIN( 700)		::lime::graphics::opengl::GL_obj::context->bufferData(target,size,srcData,usage);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC4(GL_obj,bufferData,(void))
  
  void GL_obj::bufferSubData(int target,int dstByteOffset,int size,Float srcData){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_714_bufferSubData)
  HXDLIN( 714)		::lime::graphics::opengl::GL_obj::context->bufferSubData(target,dstByteOffset,size,srcData);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC4(GL_obj,bufferSubData,(void))
  
  int GL_obj::checkFramebufferStatus(int target){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_727_checkFramebufferStatus)
  HXDLIN( 727)		return ::lime::graphics::opengl::GL_obj::context->checkFramebufferStatus(target);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC1(GL_obj,checkFramebufferStatus,return )
  
  void GL_obj::clear(int mask){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_732_clear)
  HXDLIN( 732)		::lime::graphics::opengl::GL_obj::context->clear(mask);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC1(GL_obj,clear,(void))
  
  void GL_obj::clearBufferfi(int buffer,int drawbuffer,Float depth,int stencil){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_737_clearBufferfi)
  HXDLIN( 737)		::lime::graphics::opengl::GL_obj::context->clearBufferfi(buffer,drawbuffer,depth,stencil);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC4(GL_obj,clearBufferfi,(void))
  
  void GL_obj::clearBufferfv(int buffer,int drawbuffer,Float value){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_743_clearBufferfv)
  HXDLIN( 743)		::lime::graphics::opengl::GL_obj::context->clearBufferfv(buffer,drawbuffer,value);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC3(GL_obj,clearBufferfv,(void))
  
  void GL_obj::clearBufferiv(int buffer,int drawbuffer,Float value){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_757_clearBufferiv)
  HXDLIN( 757)		::lime::graphics::opengl::GL_obj::context->clearBufferiv(buffer,drawbuffer,value);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC3(GL_obj,clearBufferiv,(void))
  
  void GL_obj::clearBufferuiv(int buffer,int drawbuffer,Float value){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_771_clearBufferuiv)
  HXDLIN( 771)		::lime::graphics::opengl::GL_obj::context->clearBufferuiv(buffer,drawbuffer,value);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC3(GL_obj,clearBufferuiv,(void))
  
  void GL_obj::clearColor(Float red,Float green,Float blue,Float alpha){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_784_clearColor)
  HXDLIN( 784)		::lime::graphics::opengl::GL_obj::context->clearColor(red,green,blue,alpha);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC4(GL_obj,clearColor,(void))
  
  void GL_obj::clearDepthf(Float depth){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_797_clearDepthf)
  HXDLIN( 797)		::lime::graphics::opengl::GL_obj::context->clearDepthf(depth);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC1(GL_obj,clearDepthf,(void))
  
  void GL_obj::clearStencil(int s){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_803_clearStencil)
  HXDLIN( 803)		::lime::graphics::opengl::GL_obj::context->clearStencil(s);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC1(GL_obj,clearStencil,(void))
  
  int GL_obj::clientWaitSync( ::Dynamic sync,int flags, cpp::Int64Struct timeout){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_808_clientWaitSync)
  HXDLIN( 808)		return ::lime::graphics::opengl::GL_obj::context->clientWaitSync(sync,flags,timeout);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC3(GL_obj,clientWaitSync,return )
  
  void GL_obj::colorMask(bool red,bool green,bool blue,bool alpha){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_813_colorMask)
  HXDLIN( 813)		::lime::graphics::opengl::GL_obj::context->colorMask(red,green,blue,alpha);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC4(GL_obj,colorMask,(void))
  
  void GL_obj::compileShader( ::lime::graphics::opengl::GLObject shader){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_818_compileShader)
  HXDLIN( 818)		::lime::graphics::opengl::GL_obj::context->compileShader(shader);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC1(GL_obj,compileShader,(void))
  
  void GL_obj::compressedTexImage2D(int target,int level,int internalformat,int width,int height,int border,int imageSize,Float data){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_825_compressedTexImage2D)
  HXDLIN( 825)		::lime::graphics::opengl::GL_obj::context->compressedTexImage2D(target,level,internalformat,width,height,border,imageSize,data);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC8(GL_obj,compressedTexImage2D,(void))
  
  void GL_obj::compressedTexImage3D(int target,int level,int internalformat,int width,int height,int depth,int border,int imageSize,Float data){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_841_compressedTexImage3D)
  HXDLIN( 841)		::lime::graphics::opengl::GL_obj::context->compressedTexImage3D(target,level,internalformat,width,height,depth,border,imageSize,data);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC9(GL_obj,compressedTexImage3D,(void))
  
  void GL_obj::compressedTexSubImage2D(int target,int level,int xoffset,int yoffset,int width,int height,int format,int imageSize,Float data){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_857_compressedTexSubImage2D)
  HXDLIN( 857)		::lime::graphics::opengl::GL_obj::context->compressedTexSubImage2D(target,level,xoffset,yoffset,width,height,format,imageSize,data);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC9(GL_obj,compressedTexSubImage2D,(void))
  
  void GL_obj::compressedTexSubImage3D(int target,int level,int xoffset,int yoffset,int zoffset,int width,int height,int depth,int format,int imageSize,Float data){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_873_compressedTexSubImage3D)
  HXDLIN( 873)		::lime::graphics::opengl::GL_obj::context->compressedTexSubImage3D(target,level,xoffset,yoffset,zoffset,width,height,depth,format,imageSize,data);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC11(GL_obj,compressedTexSubImage3D,(void))
  
  void GL_obj::copyBufferSubData(int readTarget,int writeTarget,Float readOffset,Float writeOffset,int size){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_888_copyBufferSubData)
  HXDLIN( 888)		::lime::graphics::opengl::GL_obj::context->copyBufferSubData(readTarget,writeTarget,readOffset,writeOffset,size);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC5(GL_obj,copyBufferSubData,(void))
  
  void GL_obj::copyTexImage2D(int target,int level,int internalformat,int x,int y,int width,int height,int border){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_894_copyTexImage2D)
  HXDLIN( 894)		::lime::graphics::opengl::GL_obj::context->copyTexImage2D(target,level,internalformat,x,y,width,height,border);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC8(GL_obj,copyTexImage2D,(void))
  
  void GL_obj::copyTexSubImage2D(int target,int level,int xoffset,int yoffset,int x,int y,int width,int height){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_899_copyTexSubImage2D)
  HXDLIN( 899)		::lime::graphics::opengl::GL_obj::context->copyTexSubImage2D(target,level,xoffset,yoffset,x,y,width,height);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC8(GL_obj,copyTexSubImage2D,(void))
  
  void GL_obj::copyTexSubImage3D(int target,int level,int xoffset,int yoffset,int zoffset,int x,int y,int width,int height){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_904_copyTexSubImage3D)
  HXDLIN( 904)		::lime::graphics::opengl::GL_obj::context->copyTexSubImage3D(target,level,xoffset,yoffset,zoffset,x,y,width,height);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC9(GL_obj,copyTexSubImage3D,(void))
  
   ::lime::graphics::opengl::GLObject GL_obj::createBuffer(){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_909_createBuffer)
  HXDLIN( 909)		return ::lime::graphics::opengl::GL_obj::context->createBuffer();
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC0(GL_obj,createBuffer,return )
  
   ::lime::graphics::opengl::GLObject GL_obj::createFramebuffer(){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_914_createFramebuffer)
  HXDLIN( 914)		return ::lime::graphics::opengl::GL_obj::context->createFramebuffer();
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC0(GL_obj,createFramebuffer,return )
  
   ::lime::graphics::opengl::GLObject GL_obj::createProgram(){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_919_createProgram)
  HXDLIN( 919)		return ::lime::graphics::opengl::GL_obj::context->createProgram();
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC0(GL_obj,createProgram,return )
  
   ::lime::graphics::opengl::GLObject GL_obj::createQuery(){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_924_createQuery)
  HXDLIN( 924)		return ::lime::graphics::opengl::GL_obj::context->createQuery();
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC0(GL_obj,createQuery,return )
  
   ::lime::graphics::opengl::GLObject GL_obj::createRenderbuffer(){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_929_createRenderbuffer)
  HXDLIN( 929)		return ::lime::graphics::opengl::GL_obj::context->createRenderbuffer();
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC0(GL_obj,createRenderbuffer,return )
  
   ::lime::graphics::opengl::GLObject GL_obj::createSampler(){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_934_createSampler)
  HXDLIN( 934)		return ::lime::graphics::opengl::GL_obj::context->createSampler();
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC0(GL_obj,createSampler,return )
  
   ::lime::graphics::opengl::GLObject GL_obj::createShader(int type){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_939_createShader)
  HXDLIN( 939)		return ::lime::graphics::opengl::GL_obj::context->createShader(type);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC1(GL_obj,createShader,return )
  
   ::lime::graphics::opengl::GLObject GL_obj::createTexture(){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_944_createTexture)
  HXDLIN( 944)		return ::lime::graphics::opengl::GL_obj::context->createTexture();
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC0(GL_obj,createTexture,return )
  
   ::lime::graphics::opengl::GLObject GL_obj::createTransformFeedback(){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_949_createTransformFeedback)
  HXDLIN( 949)		return ::lime::graphics::opengl::GL_obj::context->createTransformFeedback();
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC0(GL_obj,createTransformFeedback,return )
  
   ::lime::graphics::opengl::GLObject GL_obj::createVertexArray(){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_954_createVertexArray)
  HXDLIN( 954)		return ::lime::graphics::opengl::GL_obj::context->createVertexArray();
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC0(GL_obj,createVertexArray,return )
  
  void GL_obj::cullFace(int mode){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_959_cullFace)
  HXDLIN( 959)		::lime::graphics::opengl::GL_obj::context->cullFace(mode);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC1(GL_obj,cullFace,(void))
  
  void GL_obj::deleteBuffer( ::lime::graphics::opengl::GLObject buffer){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_964_deleteBuffer)
  HXDLIN( 964)		::lime::graphics::opengl::GL_obj::context->deleteBuffer(buffer);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC1(GL_obj,deleteBuffer,(void))
  
  void GL_obj::deleteFramebuffer( ::lime::graphics::opengl::GLObject framebuffer){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_969_deleteFramebuffer)
  HXDLIN( 969)		::lime::graphics::opengl::GL_obj::context->deleteFramebuffer(framebuffer);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC1(GL_obj,deleteFramebuffer,(void))
  
  void GL_obj::deleteProgram( ::lime::graphics::opengl::GLObject program){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_974_deleteProgram)
  HXDLIN( 974)		::lime::graphics::opengl::GL_obj::context->deleteProgram(program);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC1(GL_obj,deleteProgram,(void))
  
  void GL_obj::deleteQuery( ::lime::graphics::opengl::GLObject query){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_979_deleteQuery)
  HXDLIN( 979)		::lime::graphics::opengl::GL_obj::context->deleteQuery(query);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC1(GL_obj,deleteQuery,(void))
  
  void GL_obj::deleteRenderbuffer( ::lime::graphics::opengl::GLObject renderbuffer){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_984_deleteRenderbuffer)
  HXDLIN( 984)		::lime::graphics::opengl::GL_obj::context->deleteRenderbuffer(renderbuffer);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC1(GL_obj,deleteRenderbuffer,(void))
  
  void GL_obj::deleteSampler( ::lime::graphics::opengl::GLObject sampler){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_989_deleteSampler)
  HXDLIN( 989)		::lime::graphics::opengl::GL_obj::context->deleteSampler(sampler);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC1(GL_obj,deleteSampler,(void))
  
  void GL_obj::deleteShader( ::lime::graphics::opengl::GLObject shader){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_994_deleteShader)
  HXDLIN( 994)		::lime::graphics::opengl::GL_obj::context->deleteShader(shader);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC1(GL_obj,deleteShader,(void))
  
  void GL_obj::deleteSync( ::Dynamic sync){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_999_deleteSync)
  HXDLIN( 999)		::lime::graphics::opengl::GL_obj::context->deleteSync(sync);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC1(GL_obj,deleteSync,(void))
  
  void GL_obj::deleteTexture( ::lime::graphics::opengl::GLObject texture){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_1004_deleteTexture)
  HXDLIN(1004)		::lime::graphics::opengl::GL_obj::context->deleteTexture(texture);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC1(GL_obj,deleteTexture,(void))
  
  void GL_obj::deleteTransformFeedback( ::lime::graphics::opengl::GLObject transformFeedback){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_1009_deleteTransformFeedback)
  HXDLIN(1009)		::lime::graphics::opengl::GL_obj::context->deleteTransformFeedback(transformFeedback);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC1(GL_obj,deleteTransformFeedback,(void))
  
  void GL_obj::deleteVertexArray( ::lime::graphics::opengl::GLObject vertexArray){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_1014_deleteVertexArray)
  HXDLIN(1014)		::lime::graphics::opengl::GL_obj::context->deleteVertexArray(vertexArray);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC1(GL_obj,deleteVertexArray,(void))
  
  void GL_obj::depthFunc(int func){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_1019_depthFunc)
  HXDLIN(1019)		::lime::graphics::opengl::GL_obj::context->depthFunc(func);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC1(GL_obj,depthFunc,(void))
  
  void GL_obj::depthMask(bool flag){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_1024_depthMask)
  HXDLIN(1024)		::lime::graphics::opengl::GL_obj::context->depthMask(flag);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC1(GL_obj,depthMask,(void))
  
  void GL_obj::depthRangef(Float zNear,Float zFar){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_1037_depthRangef)
  HXDLIN(1037)		::lime::graphics::opengl::GL_obj::context->depthRangef(zNear,zFar);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC2(GL_obj,depthRangef,(void))
  
  void GL_obj::detachShader( ::lime::graphics::opengl::GLObject program, ::lime::graphics::opengl::GLObject shader){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_1043_detachShader)
  HXDLIN(1043)		::lime::graphics::opengl::GL_obj::context->detachShader(program,shader);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC2(GL_obj,detachShader,(void))
  
  void GL_obj::disable(int cap){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_1048_disable)
  HXDLIN(1048)		::lime::graphics::opengl::GL_obj::context->disable(cap);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC1(GL_obj,disable,(void))
  
  void GL_obj::disableVertexAttribArray(int index){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_1053_disableVertexAttribArray)
  HXDLIN(1053)		::lime::graphics::opengl::GL_obj::context->disableVertexAttribArray(index);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC1(GL_obj,disableVertexAttribArray,(void))
  
  void GL_obj::drawArrays(int mode,int first,int count){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_1058_drawArrays)
  HXDLIN(1058)		::lime::graphics::opengl::GL_obj::context->drawArrays(mode,first,count);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC3(GL_obj,drawArrays,(void))
  
  void GL_obj::drawArraysInstanced(int mode,int first,int count,int instanceCount){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_1063_drawArraysInstanced)
  HXDLIN(1063)		::lime::graphics::opengl::GL_obj::context->drawArraysInstanced(mode,first,count,instanceCount);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC4(GL_obj,drawArraysInstanced,(void))
  
  void GL_obj::drawBuffers(::Array< int > buffers){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_1068_drawBuffers)
  HXDLIN(1068)		::lime::graphics::opengl::GL_obj::context->drawBuffers(buffers);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC1(GL_obj,drawBuffers,(void))
  
  void GL_obj::drawElements(int mode,int count,int type,int offset){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_1073_drawElements)
  HXDLIN(1073)		 ::lime::_internal::backend::native::NativeOpenGLRenderContext _hx_tmp = ::lime::graphics::opengl::GL_obj::context;
  HXDLIN(1073)		_hx_tmp->drawElements(mode,count,type,::lime::utils::_DataPointer::DataPointer_Impl__obj::fromInt(offset));
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC4(GL_obj,drawElements,(void))
  
  void GL_obj::drawElementsInstanced(int mode,int count,int type,Float offset,int instanceCount){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_1078_drawElementsInstanced)
  HXDLIN(1078)		::lime::graphics::opengl::GL_obj::context->drawElementsInstanced(mode,count,type,offset,instanceCount);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC5(GL_obj,drawElementsInstanced,(void))
  
  void GL_obj::drawRangeElements(int mode,int start,int end,int count,int type,Float offset){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_1083_drawRangeElements)
  HXDLIN(1083)		::lime::graphics::opengl::GL_obj::context->drawRangeElements(mode,start,end,count,type,offset);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC6(GL_obj,drawRangeElements,(void))
  
  void GL_obj::enable(int cap){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_1088_enable)
  HXDLIN(1088)		::lime::graphics::opengl::GL_obj::context->enable(cap);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC1(GL_obj,enable,(void))
  
  void GL_obj::enableVertexAttribArray(int index){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_1093_enableVertexAttribArray)
  HXDLIN(1093)		::lime::graphics::opengl::GL_obj::context->enableVertexAttribArray(index);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC1(GL_obj,enableVertexAttribArray,(void))
  
  void GL_obj::endQuery(int target){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_1098_endQuery)
  HXDLIN(1098)		::lime::graphics::opengl::GL_obj::context->endQuery(target);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC1(GL_obj,endQuery,(void))
  
  void GL_obj::endTransformFeedback(){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_1103_endTransformFeedback)
  HXDLIN(1103)		::lime::graphics::opengl::GL_obj::context->endTransformFeedback();
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC0(GL_obj,endTransformFeedback,(void))
  
   ::Dynamic GL_obj::fenceSync(int condition,int flags){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_1108_fenceSync)
  HXDLIN(1108)		return ::lime::graphics::opengl::GL_obj::context->fenceSync(condition,flags);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC2(GL_obj,fenceSync,return )
  
  void GL_obj::finish(){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_1113_finish)
  HXDLIN(1113)		::lime::graphics::opengl::GL_obj::context->finish();
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC0(GL_obj,finish,(void))
  
  void GL_obj::flush(){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_1118_flush)
  HXDLIN(1118)		::lime::graphics::opengl::GL_obj::context->flush();
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC0(GL_obj,flush,(void))
  
  void GL_obj::framebufferRenderbuffer(int target,int attachment,int renderbuffertarget, ::lime::graphics::opengl::GLObject renderbuffer){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_1123_framebufferRenderbuffer)
  HXDLIN(1123)		::lime::graphics::opengl::GL_obj::context->framebufferRenderbuffer(target,attachment,renderbuffertarget,renderbuffer);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC4(GL_obj,framebufferRenderbuffer,(void))
  
  void GL_obj::framebufferTexture2D(int target,int attachment,int textarget, ::lime::graphics::opengl::GLObject texture,int level){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_1128_framebufferTexture2D)
  HXDLIN(1128)		::lime::graphics::opengl::GL_obj::context->framebufferTexture2D(target,attachment,textarget,texture,level);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC5(GL_obj,framebufferTexture2D,(void))
  
  void GL_obj::framebufferTextureLayer(int target,int attachment, ::lime::graphics::opengl::GLObject texture,int level,int layer){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_1133_framebufferTextureLayer)
  HXDLIN(1133)		::lime::graphics::opengl::GL_obj::context->framebufferTextureLayer(target,attachment,texture,level,layer);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC5(GL_obj,framebufferTextureLayer,(void))
  
  void GL_obj::frontFace(int mode){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_1138_frontFace)
  HXDLIN(1138)		::lime::graphics::opengl::GL_obj::context->frontFace(mode);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC1(GL_obj,frontFace,(void))
  
  void GL_obj::generateMipmap(int target){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_1143_generateMipmap)
  HXDLIN(1143)		::lime::graphics::opengl::GL_obj::context->generateMipmap(target);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC1(GL_obj,generateMipmap,(void))
  
   ::Dynamic GL_obj::getActiveAttrib( ::lime::graphics::opengl::GLObject program,int index){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_1148_getActiveAttrib)
  HXDLIN(1148)		return ::lime::graphics::opengl::GL_obj::context->getActiveAttrib(program,index);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC2(GL_obj,getActiveAttrib,return )
  
   ::Dynamic GL_obj::getActiveUniform( ::lime::graphics::opengl::GLObject program,int index){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_1153_getActiveUniform)
  HXDLIN(1153)		return ::lime::graphics::opengl::GL_obj::context->getActiveUniform(program,index);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC2(GL_obj,getActiveUniform,return )
  
  int GL_obj::getActiveUniformBlocki( ::lime::graphics::opengl::GLObject program,int uniformBlockIndex,int pname){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_1159_getActiveUniformBlocki)
  HXDLIN(1159)		return ::lime::graphics::opengl::GL_obj::context->getActiveUniformBlocki(program,uniformBlockIndex,pname);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC3(GL_obj,getActiveUniformBlocki,return )
  
  void GL_obj::getActiveUniformBlockiv( ::lime::graphics::opengl::GLObject program,int uniformBlockIndex,int pname,Float params){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_1166_getActiveUniformBlockiv)
  HXDLIN(1166)		::lime::graphics::opengl::GL_obj::context->getActiveUniformBlockiv(program,uniformBlockIndex,pname,params);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC4(GL_obj,getActiveUniformBlockiv,(void))
  
  ::String GL_obj::getActiveUniformBlockName( ::lime::graphics::opengl::GLObject program,int uniformBlockIndex){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_1172_getActiveUniformBlockName)
  HXDLIN(1172)		return ::lime::graphics::opengl::GL_obj::context->getActiveUniformBlockName(program,uniformBlockIndex);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC2(GL_obj,getActiveUniformBlockName,return )
  
   ::Dynamic GL_obj::getActiveUniformBlockParameter( ::lime::graphics::opengl::GLObject program,int uniformBlockIndex,int pname){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_1177_getActiveUniformBlockParameter)
  HXDLIN(1177)		return ::lime::graphics::opengl::GL_obj::context->getActiveUniformBlockParameter(program,uniformBlockIndex,pname);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC3(GL_obj,getActiveUniformBlockParameter,return )
  
   ::Dynamic GL_obj::getActiveUniforms( ::lime::graphics::opengl::GLObject program,::Array< int > uniformIndices,int pname){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_1182_getActiveUniforms)
  HXDLIN(1182)		return ::lime::graphics::opengl::GL_obj::context->getActiveUniforms(program,uniformIndices,pname);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC3(GL_obj,getActiveUniforms,return )
  
  void GL_obj::getActiveUniformsiv( ::lime::graphics::opengl::GLObject program,::Array< int > uniformIndices,int pname,Float params){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_1188_getActiveUniformsiv)
  HXDLIN(1188)		::lime::graphics::opengl::GL_obj::context->getActiveUniformsiv(program,uniformIndices,pname,params);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC4(GL_obj,getActiveUniformsiv,(void))
  
  ::Array< ::Dynamic> GL_obj::getAttachedShaders( ::lime::graphics::opengl::GLObject program){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_1194_getAttachedShaders)
  HXDLIN(1194)		return ::lime::graphics::opengl::GL_obj::context->getAttachedShaders(program);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC1(GL_obj,getAttachedShaders,return )
  
  int GL_obj::getAttribLocation( ::lime::graphics::opengl::GLObject program,::String name){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_1199_getAttribLocation)
  HXDLIN(1199)		return ::lime::graphics::opengl::GL_obj::context->getAttribLocation(program,name);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC2(GL_obj,getAttribLocation,return )
  
  bool GL_obj::getBoolean(int pname){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_1205_getBoolean)
  HXDLIN(1205)		return ::lime::graphics::opengl::GL_obj::context->getBoolean(pname);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC1(GL_obj,getBoolean,return )
  
  void GL_obj::getBooleanv(int pname,Float params){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_1212_getBooleanv)
  HXDLIN(1212)		::lime::graphics::opengl::GL_obj::context->getBooleanv(pname,params);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC2(GL_obj,getBooleanv,(void))
  
   ::Dynamic GL_obj::getBufferParameter(int target,int pname){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_1218_getBufferParameter)
  HXDLIN(1218)		return ::lime::graphics::opengl::GL_obj::context->getBufferParameter(target,pname);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC2(GL_obj,getBufferParameter,return )
  
  int GL_obj::getBufferParameteri(int target,int pname){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_1224_getBufferParameteri)
  HXDLIN(1224)		return ::lime::graphics::opengl::GL_obj::context->getBufferParameteri(target,pname);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC2(GL_obj,getBufferParameteri,return )
  
  void GL_obj::getBufferParameteri64v(int target,int pname,Float params){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_1231_getBufferParameteri64v)
  HXDLIN(1231)		::lime::graphics::opengl::GL_obj::context->getBufferParameteri64v(target,pname,params);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC3(GL_obj,getBufferParameteri64v,(void))
  
  void GL_obj::getBufferParameteriv(int target,int pname,Float data){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_1238_getBufferParameteriv)
  HXDLIN(1238)		::lime::graphics::opengl::GL_obj::context->getBufferParameteriv(target,pname,data);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC3(GL_obj,getBufferParameteriv,(void))
  
  Float GL_obj::getBufferPointerv(int target,int pname){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_1245_getBufferPointerv)
  HXDLIN(1245)		return ::lime::graphics::opengl::GL_obj::context->getBufferPointerv(target,pname);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC2(GL_obj,getBufferPointerv,return )
  
  void GL_obj::getBufferSubData(int target,Float offset,int size,Float data){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_1252_getBufferSubData)
  HXDLIN(1252)		::lime::graphics::opengl::GL_obj::context->getBufferSubData(target,offset,size,data);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC4(GL_obj,getBufferSubData,(void))
  
   ::Dynamic GL_obj::getContextAttributes(){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_1265_getContextAttributes)
  HXDLIN(1265)		return ::lime::graphics::opengl::GL_obj::context->getContextAttributes();
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC0(GL_obj,getContextAttributes,return )
  
  int GL_obj::getError(){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_1270_getError)
  HXDLIN(1270)		return ::lime::graphics::opengl::GL_obj::context->getError();
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC0(GL_obj,getError,return )
  
   ::Dynamic GL_obj::getExtension(::String name){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_1275_getExtension)
  HXDLIN(1275)		return ::lime::graphics::opengl::GL_obj::context->getExtension(name);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC1(GL_obj,getExtension,return )
  
  Float GL_obj::getFloat(int pname){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_1281_getFloat)
  HXDLIN(1281)		return ::lime::graphics::opengl::GL_obj::context->getFloat(pname);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC1(GL_obj,getFloat,return )
  
  void GL_obj::getFloatv(int pname,Float params){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_1288_getFloatv)
  HXDLIN(1288)		::lime::graphics::opengl::GL_obj::context->getFloatv(pname,params);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC2(GL_obj,getFloatv,(void))
  
  int GL_obj::getFragDataLocation( ::lime::graphics::opengl::GLObject program,::String name){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_1294_getFragDataLocation)
  HXDLIN(1294)		return ::lime::graphics::opengl::GL_obj::context->getFragDataLocation(program,name);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC2(GL_obj,getFragDataLocation,return )
  
   ::Dynamic GL_obj::getFramebufferAttachmentParameter(int target,int attachment,int pname){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_1299_getFramebufferAttachmentParameter)
  HXDLIN(1299)		return ::lime::graphics::opengl::GL_obj::context->getFramebufferAttachmentParameter(target,attachment,pname);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC3(GL_obj,getFramebufferAttachmentParameter,return )
  
  int GL_obj::getFramebufferAttachmentParameteri(int target,int attachment,int pname){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_1305_getFramebufferAttachmentParameteri)
  HXDLIN(1305)		return ::lime::graphics::opengl::GL_obj::context->getFramebufferAttachmentParameteri(target,attachment,pname);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC3(GL_obj,getFramebufferAttachmentParameteri,return )
  
  void GL_obj::getFramebufferAttachmentParameteriv(int target,int attachment,int pname,Float params){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_1312_getFramebufferAttachmentParameteriv)
  HXDLIN(1312)		::lime::graphics::opengl::GL_obj::context->getFramebufferAttachmentParameteriv(target,attachment,pname,params);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC4(GL_obj,getFramebufferAttachmentParameteriv,(void))
  
   ::Dynamic GL_obj::getIndexedParameter(int target,int index){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_1318_getIndexedParameter)
  HXDLIN(1318)		return ::lime::graphics::opengl::GL_obj::context->getIndexedParameter(target,index);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC2(GL_obj,getIndexedParameter,return )
  
  int GL_obj::getInteger(int pname){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_1324_getInteger)
  HXDLIN(1324)		return ::lime::graphics::opengl::GL_obj::context->getInteger(pname);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC1(GL_obj,getInteger,return )
  
   cpp::Int64Struct GL_obj::getInteger64(int pname){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_1331_getInteger64)
  HXDLIN(1331)		return ::lime::graphics::opengl::GL_obj::context->getInteger64(pname);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC1(GL_obj,getInteger64,return )
  
   cpp::Int64Struct GL_obj::getInteger64i(int pname){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_1338_getInteger64i)
  HXDLIN(1338)		return ::lime::graphics::opengl::GL_obj::context->getInteger64i(pname);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC1(GL_obj,getInteger64i,return )
  
  void GL_obj::getInteger64i_v(int pname,int index,Float params){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_1345_getInteger64i_v)
  HXDLIN(1345)		::lime::graphics::opengl::GL_obj::context->getInteger64i_v(pname,index,params);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC3(GL_obj,getInteger64i_v,(void))
  
  void GL_obj::getInteger64v(int pname,Float params){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_1352_getInteger64v)
  HXDLIN(1352)		::lime::graphics::opengl::GL_obj::context->getInteger64v(pname,params);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC2(GL_obj,getInteger64v,(void))
  
  void GL_obj::getIntegeri_v(int pname,int index,Float params){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_1359_getIntegeri_v)
  HXDLIN(1359)		::lime::graphics::opengl::GL_obj::context->getIntegeri_v(pname,index,params);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC3(GL_obj,getIntegeri_v,(void))
  
  void GL_obj::getIntegerv(int pname,Float params){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_1366_getIntegerv)
  HXDLIN(1366)		::lime::graphics::opengl::GL_obj::context->getIntegerv(pname,params);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC2(GL_obj,getIntegerv,(void))
  
  int GL_obj::getInternalformati(int target,int internalformat,int pname){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_1373_getInternalformati)
  HXDLIN(1373)		return ::lime::graphics::opengl::GL_obj::context->getInternalformati(target,internalformat,pname);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC3(GL_obj,getInternalformati,return )
  
  void GL_obj::getInternalformativ(int target,int internalformat,int pname,int bufSize,Float params){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_1380_getInternalformativ)
  HXDLIN(1380)		::lime::graphics::opengl::GL_obj::context->getInternalformativ(target,internalformat,pname,bufSize,params);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC5(GL_obj,getInternalformativ,(void))
  
   ::Dynamic GL_obj::getInternalformatParameter(int target,int internalformat,int pname){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_1386_getInternalformatParameter)
  HXDLIN(1386)		return ::lime::graphics::opengl::GL_obj::context->getInternalformatParameter(target,internalformat,pname);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC3(GL_obj,getInternalformatParameter,return )
  
   ::Dynamic GL_obj::getParameter(int pname){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_1391_getParameter)
  HXDLIN(1391)		return ::lime::graphics::opengl::GL_obj::context->getParameter(pname);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC1(GL_obj,getParameter,return )
  
  int GL_obj::getProgrami( ::lime::graphics::opengl::GLObject program,int pname){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_1397_getProgrami)
  HXDLIN(1397)		return ::lime::graphics::opengl::GL_obj::context->getProgrami(program,pname);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC2(GL_obj,getProgrami,return )
  
  void GL_obj::getProgramiv( ::lime::graphics::opengl::GLObject program,int pname,Float params){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_1404_getProgramiv)
  HXDLIN(1404)		::lime::graphics::opengl::GL_obj::context->getProgramiv(program,pname,params);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC3(GL_obj,getProgramiv,(void))
  
   ::haxe::io::Bytes GL_obj::getProgramBinary( ::lime::graphics::opengl::GLObject program,int binaryFormat){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_1411_getProgramBinary)
  HXDLIN(1411)		return ::lime::graphics::opengl::GL_obj::context->getProgramBinary(program,binaryFormat);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC2(GL_obj,getProgramBinary,return )
  
  ::String GL_obj::getProgramInfoLog( ::lime::graphics::opengl::GLObject program){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_1417_getProgramInfoLog)
  HXDLIN(1417)		return ::lime::graphics::opengl::GL_obj::context->getProgramInfoLog(program);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC1(GL_obj,getProgramInfoLog,return )
  
   ::Dynamic GL_obj::getProgramParameter( ::lime::graphics::opengl::GLObject program,int pname){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_1422_getProgramParameter)
  HXDLIN(1422)		return ::lime::graphics::opengl::GL_obj::context->getProgramParameter(program,pname);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC2(GL_obj,getProgramParameter,return )
  
   ::lime::graphics::opengl::GLObject GL_obj::getQuery(int target,int pname){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_1427_getQuery)
  HXDLIN(1427)		return ::lime::graphics::opengl::GL_obj::context->getQuery(target,pname);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC2(GL_obj,getQuery,return )
  
  int GL_obj::getQueryi(int target,int pname){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_1433_getQueryi)
  HXDLIN(1433)		return ::lime::graphics::opengl::GL_obj::context->getQueryi(target,pname);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC2(GL_obj,getQueryi,return )
  
  void GL_obj::getQueryiv(int target,int pname,Float params){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_1440_getQueryiv)
  HXDLIN(1440)		::lime::graphics::opengl::GL_obj::context->getQueryiv(target,pname,params);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC3(GL_obj,getQueryiv,(void))
  
  int GL_obj::getQueryObjectui( ::lime::graphics::opengl::GLObject query,int pname){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_1447_getQueryObjectui)
  HXDLIN(1447)		return ::lime::graphics::opengl::GL_obj::context->getQueryObjectui(query,pname);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC2(GL_obj,getQueryObjectui,return )
  
  void GL_obj::getQueryObjectuiv( ::lime::graphics::opengl::GLObject query,int pname,Float params){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_1454_getQueryObjectuiv)
  HXDLIN(1454)		::lime::graphics::opengl::GL_obj::context->getQueryObjectuiv(query,pname,params);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC3(GL_obj,getQueryObjectuiv,(void))
  
   ::Dynamic GL_obj::getQueryParameter( ::lime::graphics::opengl::GLObject query,int pname){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_1460_getQueryParameter)
  HXDLIN(1460)		return ::lime::graphics::opengl::GL_obj::context->getQueryParameter(query,pname);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC2(GL_obj,getQueryParameter,return )
  
   ::Dynamic GL_obj::getRenderbufferParameter(int target,int pname){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_1465_getRenderbufferParameter)
  HXDLIN(1465)		return ::lime::graphics::opengl::GL_obj::context->getRenderbufferParameter(target,pname);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC2(GL_obj,getRenderbufferParameter,return )
  
  int GL_obj::getRenderbufferParameteri(int target,int pname){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_1471_getRenderbufferParameteri)
  HXDLIN(1471)		return ::lime::graphics::opengl::GL_obj::context->getRenderbufferParameteri(target,pname);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC2(GL_obj,getRenderbufferParameteri,return )
  
  void GL_obj::getRenderbufferParameteriv(int target,int pname,Float params){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_1478_getRenderbufferParameteriv)
  HXDLIN(1478)		::lime::graphics::opengl::GL_obj::context->getRenderbufferParameteriv(target,pname,params);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC3(GL_obj,getRenderbufferParameteriv,(void))
  
   ::Dynamic GL_obj::getSamplerParameter( ::lime::graphics::opengl::GLObject sampler,int pname){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_1484_getSamplerParameter)
  HXDLIN(1484)		return ::lime::graphics::opengl::GL_obj::context->getSamplerParameter(sampler,pname);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC2(GL_obj,getSamplerParameter,return )
  
  Float GL_obj::getSamplerParameterf( ::lime::graphics::opengl::GLObject sampler,int pname){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_1490_getSamplerParameterf)
  HXDLIN(1490)		return ::lime::graphics::opengl::GL_obj::context->getSamplerParameterf(sampler,pname);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC2(GL_obj,getSamplerParameterf,return )
  
  void GL_obj::getSamplerParameterfv( ::lime::graphics::opengl::GLObject sampler,int pname,Float params){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_1497_getSamplerParameterfv)
  HXDLIN(1497)		::lime::graphics::opengl::GL_obj::context->getSamplerParameterfv(sampler,pname,params);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC3(GL_obj,getSamplerParameterfv,(void))
  
  int GL_obj::getSamplerParameteri( ::lime::graphics::opengl::GLObject sampler,int pname){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_1504_getSamplerParameteri)
  HXDLIN(1504)		return ::lime::graphics::opengl::GL_obj::context->getSamplerParameteri(sampler,pname);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC2(GL_obj,getSamplerParameteri,return )
  
  void GL_obj::getSamplerParameteriv( ::lime::graphics::opengl::GLObject sampler,int pname,Float params){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_1511_getSamplerParameteriv)
  HXDLIN(1511)		::lime::graphics::opengl::GL_obj::context->getSamplerParameteriv(sampler,pname,params);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC3(GL_obj,getSamplerParameteriv,(void))
  
  int GL_obj::getShaderi( ::lime::graphics::opengl::GLObject shader,int pname){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_1518_getShaderi)
  HXDLIN(1518)		return ::lime::graphics::opengl::GL_obj::context->getShaderi(shader,pname);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC2(GL_obj,getShaderi,return )
  
  void GL_obj::getShaderiv( ::lime::graphics::opengl::GLObject shader,int pname,Float params){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_1525_getShaderiv)
  HXDLIN(1525)		::lime::graphics::opengl::GL_obj::context->getShaderiv(shader,pname,params);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC3(GL_obj,getShaderiv,(void))
  
  ::String GL_obj::getShaderInfoLog( ::lime::graphics::opengl::GLObject shader){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_1531_getShaderInfoLog)
  HXDLIN(1531)		return ::lime::graphics::opengl::GL_obj::context->getShaderInfoLog(shader);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC1(GL_obj,getShaderInfoLog,return )
  
   ::Dynamic GL_obj::getShaderParameter( ::lime::graphics::opengl::GLObject shader,int pname){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_1536_getShaderParameter)
  HXDLIN(1536)		return ::lime::graphics::opengl::GL_obj::context->getShaderParameter(shader,pname);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC2(GL_obj,getShaderParameter,return )
  
   ::Dynamic GL_obj::getShaderPrecisionFormat(int shadertype,int precisiontype){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_1541_getShaderPrecisionFormat)
  HXDLIN(1541)		return ::lime::graphics::opengl::GL_obj::context->getShaderPrecisionFormat(shadertype,precisiontype);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC2(GL_obj,getShaderPrecisionFormat,return )
  
  ::String GL_obj::getShaderSource( ::lime::graphics::opengl::GLObject shader){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_1546_getShaderSource)
  HXDLIN(1546)		return ::lime::graphics::opengl::GL_obj::context->getShaderSource(shader);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC1(GL_obj,getShaderSource,return )
  
  ::String GL_obj::getString(int name){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_1552_getString)
  HXDLIN(1552)		return ::lime::graphics::opengl::GL_obj::context->getString(name);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC1(GL_obj,getString,return )
  
  ::String GL_obj::getStringi(int name,int index){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_1559_getStringi)
  HXDLIN(1559)		return ::lime::graphics::opengl::GL_obj::context->getStringi(name,index);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC2(GL_obj,getStringi,return )
  
  ::Array< ::String > GL_obj::getSupportedExtensions(){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_1565_getSupportedExtensions)
  HXDLIN(1565)		return ::lime::graphics::opengl::GL_obj::context->getSupportedExtensions();
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC0(GL_obj,getSupportedExtensions,return )
  
   ::Dynamic GL_obj::getSyncParameter( ::Dynamic sync,int pname){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_1570_getSyncParameter)
  HXDLIN(1570)		return ::lime::graphics::opengl::GL_obj::context->getSyncParameter(sync,pname);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC2(GL_obj,getSyncParameter,return )
  
  int GL_obj::getSyncParameteri( ::Dynamic sync,int pname){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_1576_getSyncParameteri)
  HXDLIN(1576)		return ::lime::graphics::opengl::GL_obj::context->getSyncParameteri(sync,pname);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC2(GL_obj,getSyncParameteri,return )
  
  void GL_obj::getSyncParameteriv( ::Dynamic sync,int pname,Float params){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_1583_getSyncParameteriv)
  HXDLIN(1583)		::lime::graphics::opengl::GL_obj::context->getSyncParameteriv(sync,pname,params);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC3(GL_obj,getSyncParameteriv,(void))
  
   ::Dynamic GL_obj::getTexParameter(int target,int pname){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_1589_getTexParameter)
  HXDLIN(1589)		return ::lime::graphics::opengl::GL_obj::context->getTexParameter(target,pname);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC2(GL_obj,getTexParameter,return )
  
  Float GL_obj::getTexParameterf(int target,int pname){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_1595_getTexParameterf)
  HXDLIN(1595)		return ::lime::graphics::opengl::GL_obj::context->getTexParameterf(target,pname);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC2(GL_obj,getTexParameterf,return )
  
  void GL_obj::getTexParameterfv(int target,int pname,Float params){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_1602_getTexParameterfv)
  HXDLIN(1602)		::lime::graphics::opengl::GL_obj::context->getTexParameterfv(target,pname,params);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC3(GL_obj,getTexParameterfv,(void))
  
  int GL_obj::getTexParameteri(int target,int pname){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_1609_getTexParameteri)
  HXDLIN(1609)		return ::lime::graphics::opengl::GL_obj::context->getTexParameteri(target,pname);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC2(GL_obj,getTexParameteri,return )
  
  void GL_obj::getTexParameteriv(int target,int pname,Float params){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_1616_getTexParameteriv)
  HXDLIN(1616)		::lime::graphics::opengl::GL_obj::context->getTexParameteriv(target,pname,params);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC3(GL_obj,getTexParameteriv,(void))
  
   ::Dynamic GL_obj::getTransformFeedbackVarying( ::lime::graphics::opengl::GLObject program,int index){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_1622_getTransformFeedbackVarying)
  HXDLIN(1622)		return ::lime::graphics::opengl::GL_obj::context->getTransformFeedbackVarying(program,index);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC2(GL_obj,getTransformFeedbackVarying,return )
  
   ::Dynamic GL_obj::getUniform( ::lime::graphics::opengl::GLObject program,int location){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_1627_getUniform)
  HXDLIN(1627)		return ::lime::graphics::opengl::GL_obj::context->getUniform(program,location);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC2(GL_obj,getUniform,return )
  
  Float GL_obj::getUniformf( ::lime::graphics::opengl::GLObject program,int location){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_1633_getUniformf)
  HXDLIN(1633)		return ::lime::graphics::opengl::GL_obj::context->getUniformf(program,location);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC2(GL_obj,getUniformf,return )
  
  void GL_obj::getUniformfv( ::lime::graphics::opengl::GLObject program,int location,Float params){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_1640_getUniformfv)
  HXDLIN(1640)		::lime::graphics::opengl::GL_obj::context->getUniformfv(program,location,params);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC3(GL_obj,getUniformfv,(void))
  
  int GL_obj::getUniformi( ::lime::graphics::opengl::GLObject program,int location){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_1647_getUniformi)
  HXDLIN(1647)		return ::lime::graphics::opengl::GL_obj::context->getUniformi(program,location);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC2(GL_obj,getUniformi,return )
  
  void GL_obj::getUniformiv( ::lime::graphics::opengl::GLObject program,int location,Float params){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_1654_getUniformiv)
  HXDLIN(1654)		::lime::graphics::opengl::GL_obj::context->getUniformiv(program,location,params);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC3(GL_obj,getUniformiv,(void))
  
  int GL_obj::getUniformui( ::lime::graphics::opengl::GLObject program,int location){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_1661_getUniformui)
  HXDLIN(1661)		return ::lime::graphics::opengl::GL_obj::context->getUniformui(program,location);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC2(GL_obj,getUniformui,return )
  
  void GL_obj::getUniformuiv( ::lime::graphics::opengl::GLObject program,int location,Float params){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_1668_getUniformuiv)
  HXDLIN(1668)		::lime::graphics::opengl::GL_obj::context->getUniformuiv(program,location,params);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC3(GL_obj,getUniformuiv,(void))
  
  int GL_obj::getUniformBlockIndex( ::lime::graphics::opengl::GLObject program,::String uniformBlockName){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_1674_getUniformBlockIndex)
  HXDLIN(1674)		return ::lime::graphics::opengl::GL_obj::context->getUniformBlockIndex(program,uniformBlockName);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC2(GL_obj,getUniformBlockIndex,return )
  
  ::Array< int > GL_obj::getUniformIndices( ::lime::graphics::opengl::GLObject program,::Array< ::String > uniformNames){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_1679_getUniformIndices)
  HXDLIN(1679)		return ::lime::graphics::opengl::GL_obj::context->getUniformIndices(program,uniformNames);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC2(GL_obj,getUniformIndices,return )
  
  int GL_obj::getUniformLocation( ::lime::graphics::opengl::GLObject program,::String name){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_1684_getUniformLocation)
  HXDLIN(1684)		return ::lime::graphics::opengl::GL_obj::context->getUniformLocation(program,name);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC2(GL_obj,getUniformLocation,return )
  
   ::Dynamic GL_obj::getVertexAttrib(int index,int pname){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_1689_getVertexAttrib)
  HXDLIN(1689)		return ::lime::graphics::opengl::GL_obj::context->getVertexAttrib(index,pname);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC2(GL_obj,getVertexAttrib,return )
  
  Float GL_obj::getVertexAttribf(int index,int pname){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_1695_getVertexAttribf)
  HXDLIN(1695)		return ::lime::graphics::opengl::GL_obj::context->getVertexAttribf(index,pname);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC2(GL_obj,getVertexAttribf,return )
  
  void GL_obj::getVertexAttribfv(int index,int pname,Float params){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_1702_getVertexAttribfv)
  HXDLIN(1702)		::lime::graphics::opengl::GL_obj::context->getVertexAttribfv(index,pname,params);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC3(GL_obj,getVertexAttribfv,(void))
  
  int GL_obj::getVertexAttribi(int index,int pname){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_1709_getVertexAttribi)
  HXDLIN(1709)		return ::lime::graphics::opengl::GL_obj::context->getVertexAttribi(index,pname);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC2(GL_obj,getVertexAttribi,return )
  
  int GL_obj::getVertexAttribIi(int index,int pname){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_1716_getVertexAttribIi)
  HXDLIN(1716)		return ::lime::graphics::opengl::GL_obj::context->getVertexAttribIi(index,pname);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC2(GL_obj,getVertexAttribIi,return )
  
  void GL_obj::getVertexAttribIiv(int index,int pname,Float params){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_1723_getVertexAttribIiv)
  HXDLIN(1723)		::lime::graphics::opengl::GL_obj::context->getVertexAttribIiv(index,pname,params);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC3(GL_obj,getVertexAttribIiv,(void))
  
  int GL_obj::getVertexAttribIui(int index,int pname){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_1730_getVertexAttribIui)
  HXDLIN(1730)		return ::lime::graphics::opengl::GL_obj::context->getVertexAttribIui(index,pname);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC2(GL_obj,getVertexAttribIui,return )
  
  void GL_obj::getVertexAttribIuiv(int index,int pname,Float params){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_1737_getVertexAttribIuiv)
  HXDLIN(1737)		::lime::graphics::opengl::GL_obj::context->getVertexAttribIuiv(index,pname,params);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC3(GL_obj,getVertexAttribIuiv,(void))
  
  void GL_obj::getVertexAttribiv(int index,int pname,Float params){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_1744_getVertexAttribiv)
  HXDLIN(1744)		::lime::graphics::opengl::GL_obj::context->getVertexAttribiv(index,pname,params);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC3(GL_obj,getVertexAttribiv,(void))
  
  Float GL_obj::getVertexAttribPointerv(int index,int pname){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_1758_getVertexAttribPointerv)
  HXDLIN(1758)		return ::lime::graphics::opengl::GL_obj::context->getVertexAttribPointerv(index,pname);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC2(GL_obj,getVertexAttribPointerv,return )
  
  void GL_obj::hint(int target,int mode){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_1764_hint)
  HXDLIN(1764)		::lime::graphics::opengl::GL_obj::context->hint(target,mode);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC2(GL_obj,hint,(void))
  
  void GL_obj::invalidateFramebuffer(int target,::Array< int > attachments){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_1769_invalidateFramebuffer)
  HXDLIN(1769)		::lime::graphics::opengl::GL_obj::context->invalidateFramebuffer(target,attachments);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC2(GL_obj,invalidateFramebuffer,(void))
  
  void GL_obj::invalidateSubFramebuffer(int target,::Array< int > attachments,int x,int y,int width,int height){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_1774_invalidateSubFramebuffer)
  HXDLIN(1774)		::lime::graphics::opengl::GL_obj::context->invalidateSubFramebuffer(target,attachments,x,y,width,height);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC6(GL_obj,invalidateSubFramebuffer,(void))
  
  bool GL_obj::isBuffer( ::lime::graphics::opengl::GLObject buffer){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_1779_isBuffer)
  HXDLIN(1779)		return ::lime::graphics::opengl::GL_obj::context->isBuffer(buffer);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC1(GL_obj,isBuffer,return )
  
  bool GL_obj::isContextLost(){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_1784_isContextLost)
  HXDLIN(1784)		return ::lime::graphics::opengl::GL_obj::context->isContextLost();
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC0(GL_obj,isContextLost,return )
  
  bool GL_obj::isEnabled(int cap){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_1789_isEnabled)
  HXDLIN(1789)		return ::lime::graphics::opengl::GL_obj::context->isEnabled(cap);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC1(GL_obj,isEnabled,return )
  
  bool GL_obj::isFramebuffer( ::lime::graphics::opengl::GLObject framebuffer){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_1794_isFramebuffer)
  HXDLIN(1794)		return ::lime::graphics::opengl::GL_obj::context->isFramebuffer(framebuffer);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC1(GL_obj,isFramebuffer,return )
  
  bool GL_obj::isProgram( ::lime::graphics::opengl::GLObject program){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_1799_isProgram)
  HXDLIN(1799)		return ::lime::graphics::opengl::GL_obj::context->isProgram(program);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC1(GL_obj,isProgram,return )
  
  bool GL_obj::isQuery( ::lime::graphics::opengl::GLObject query){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_1804_isQuery)
  HXDLIN(1804)		return ::lime::graphics::opengl::GL_obj::context->isQuery(query);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC1(GL_obj,isQuery,return )
  
  bool GL_obj::isRenderbuffer( ::lime::graphics::opengl::GLObject renderbuffer){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_1809_isRenderbuffer)
  HXDLIN(1809)		return ::lime::graphics::opengl::GL_obj::context->isRenderbuffer(renderbuffer);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC1(GL_obj,isRenderbuffer,return )
  
  bool GL_obj::isSampler( ::lime::graphics::opengl::GLObject sampler){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_1814_isSampler)
  HXDLIN(1814)		return ::lime::graphics::opengl::GL_obj::context->isSampler(sampler);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC1(GL_obj,isSampler,return )
  
  bool GL_obj::isShader( ::lime::graphics::opengl::GLObject shader){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_1819_isShader)
  HXDLIN(1819)		return ::lime::graphics::opengl::GL_obj::context->isShader(shader);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC1(GL_obj,isShader,return )
  
  bool GL_obj::isSync( ::Dynamic sync){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_1824_isSync)
  HXDLIN(1824)		return ::lime::graphics::opengl::GL_obj::context->isSync(sync);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC1(GL_obj,isSync,return )
  
  bool GL_obj::isTexture( ::lime::graphics::opengl::GLObject texture){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_1829_isTexture)
  HXDLIN(1829)		return ::lime::graphics::opengl::GL_obj::context->isTexture(texture);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC1(GL_obj,isTexture,return )
  
  bool GL_obj::isTransformFeedback( ::lime::graphics::opengl::GLObject transformFeedback){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_1834_isTransformFeedback)
  HXDLIN(1834)		return ::lime::graphics::opengl::GL_obj::context->isTransformFeedback(transformFeedback);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC1(GL_obj,isTransformFeedback,return )
  
  bool GL_obj::isVertexArray( ::lime::graphics::opengl::GLObject vertexArray){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_1839_isVertexArray)
  HXDLIN(1839)		return ::lime::graphics::opengl::GL_obj::context->isVertexArray(vertexArray);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC1(GL_obj,isVertexArray,return )
  
  void GL_obj::lineWidth(Float width){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_1844_lineWidth)
  HXDLIN(1844)		::lime::graphics::opengl::GL_obj::context->lineWidth(width);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC1(GL_obj,lineWidth,(void))
  
  void GL_obj::linkProgram( ::lime::graphics::opengl::GLObject program){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_1849_linkProgram)
  HXDLIN(1849)		::lime::graphics::opengl::GL_obj::context->linkProgram(program);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC1(GL_obj,linkProgram,(void))
  
  Float GL_obj::mapBufferRange(int target,Float offset,int length,int access){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_1855_mapBufferRange)
  HXDLIN(1855)		return ::lime::graphics::opengl::GL_obj::context->mapBufferRange(target,offset,length,access);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC4(GL_obj,mapBufferRange,return )
  
  void GL_obj::pauseTransformFeedback(){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_1861_pauseTransformFeedback)
  HXDLIN(1861)		::lime::graphics::opengl::GL_obj::context->pauseTransformFeedback();
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC0(GL_obj,pauseTransformFeedback,(void))
  
  void GL_obj::pixelStorei(int pname,int param){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_1866_pixelStorei)
  HXDLIN(1866)		::lime::graphics::opengl::GL_obj::context->pixelStorei(pname,param);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC2(GL_obj,pixelStorei,(void))
  
  void GL_obj::polygonOffset(Float factor,Float units){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_1871_polygonOffset)
  HXDLIN(1871)		::lime::graphics::opengl::GL_obj::context->polygonOffset(factor,units);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC2(GL_obj,polygonOffset,(void))
  
  void GL_obj::programBinary( ::lime::graphics::opengl::GLObject program,int binaryFormat,Float binary,int length){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_1877_programBinary)
  HXDLIN(1877)		::lime::graphics::opengl::GL_obj::context->programBinary(program,binaryFormat,binary,length);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC4(GL_obj,programBinary,(void))
  
  void GL_obj::programParameteri( ::lime::graphics::opengl::GLObject program,int pname,int value){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_1884_programParameteri)
  HXDLIN(1884)		::lime::graphics::opengl::GL_obj::context->programParameteri(program,pname,value);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC3(GL_obj,programParameteri,(void))
  
  void GL_obj::readBuffer(int src){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_1890_readBuffer)
  HXDLIN(1890)		::lime::graphics::opengl::GL_obj::context->readBuffer(src);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC1(GL_obj,readBuffer,(void))
  
  void GL_obj::readPixels(int x,int y,int width,int height,int format,int type, ::lime::utils::BytePointerData pixels){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_1896_readPixels)
  HXDLIN(1896)		 ::lime::_internal::backend::native::NativeOpenGLRenderContext _hx_tmp = ::lime::graphics::opengl::GL_obj::context;
  HXDLIN(1896)		_hx_tmp->readPixels(x,y,width,height,format,type,::lime::utils::_DataPointer::DataPointer_Impl__obj::fromBytesPointer(pixels));
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC7(GL_obj,readPixels,(void))
  
  void GL_obj::releaseShaderCompiler(){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_1910_releaseShaderCompiler)
  HXDLIN(1910)		::lime::graphics::opengl::GL_obj::context->releaseShaderCompiler();
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC0(GL_obj,releaseShaderCompiler,(void))
  
  void GL_obj::renderbufferStorage(int target,int internalformat,int width,int height){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_1916_renderbufferStorage)
  HXDLIN(1916)		::lime::graphics::opengl::GL_obj::context->renderbufferStorage(target,internalformat,width,height);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC4(GL_obj,renderbufferStorage,(void))
  
  void GL_obj::renderbufferStorageMultisample(int target,int samples,int internalformat,int width,int height){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_1921_renderbufferStorageMultisample)
  HXDLIN(1921)		::lime::graphics::opengl::GL_obj::context->renderbufferStorageMultisample(target,samples,internalformat,width,height);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC5(GL_obj,renderbufferStorageMultisample,(void))
  
  void GL_obj::resumeTransformFeedback(){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_1926_resumeTransformFeedback)
  HXDLIN(1926)		::lime::graphics::opengl::GL_obj::context->resumeTransformFeedback();
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC0(GL_obj,resumeTransformFeedback,(void))
  
  void GL_obj::sampleCoverage(Float value,bool invert){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_1931_sampleCoverage)
  HXDLIN(1931)		::lime::graphics::opengl::GL_obj::context->sampleCoverage(value,invert);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC2(GL_obj,sampleCoverage,(void))
  
  void GL_obj::samplerParameterf( ::lime::graphics::opengl::GLObject sampler,int pname,Float param){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_1936_samplerParameterf)
  HXDLIN(1936)		::lime::graphics::opengl::GL_obj::context->samplerParameterf(sampler,pname,param);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC3(GL_obj,samplerParameterf,(void))
  
  void GL_obj::samplerParameteri( ::lime::graphics::opengl::GLObject sampler,int pname,int param){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_1941_samplerParameteri)
  HXDLIN(1941)		::lime::graphics::opengl::GL_obj::context->samplerParameteri(sampler,pname,param);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC3(GL_obj,samplerParameteri,(void))
  
  void GL_obj::scissor(int x,int y,int width,int height){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_1946_scissor)
  HXDLIN(1946)		::lime::graphics::opengl::GL_obj::context->scissor(x,y,width,height);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC4(GL_obj,scissor,(void))
  
  void GL_obj::shaderBinary(::Array< ::Dynamic> shaders,int binaryformat,Float binary,int length){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_1952_shaderBinary)
  HXDLIN(1952)		::lime::graphics::opengl::GL_obj::context->shaderBinary(shaders,binaryformat,binary,length);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC4(GL_obj,shaderBinary,(void))
  
  void GL_obj::shaderSource( ::lime::graphics::opengl::GLObject shader,::String source){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_1958_shaderSource)
  HXDLIN(1958)		::lime::graphics::opengl::GL_obj::context->shaderSource(shader,source);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC2(GL_obj,shaderSource,(void))
  
  void GL_obj::stencilFunc(int func,int ref,int mask){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_1963_stencilFunc)
  HXDLIN(1963)		::lime::graphics::opengl::GL_obj::context->stencilFunc(func,ref,mask);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC3(GL_obj,stencilFunc,(void))
  
  void GL_obj::stencilFuncSeparate(int face,int func,int ref,int mask){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_1968_stencilFuncSeparate)
  HXDLIN(1968)		::lime::graphics::opengl::GL_obj::context->stencilFuncSeparate(face,func,ref,mask);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC4(GL_obj,stencilFuncSeparate,(void))
  
  void GL_obj::stencilMask(int mask){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_1973_stencilMask)
  HXDLIN(1973)		::lime::graphics::opengl::GL_obj::context->stencilMask(mask);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC1(GL_obj,stencilMask,(void))
  
  void GL_obj::stencilMaskSeparate(int face,int mask){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_1978_stencilMaskSeparate)
  HXDLIN(1978)		::lime::graphics::opengl::GL_obj::context->stencilMaskSeparate(face,mask);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC2(GL_obj,stencilMaskSeparate,(void))
  
  void GL_obj::stencilOp(int fail,int zfail,int zpass){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_1983_stencilOp)
  HXDLIN(1983)		::lime::graphics::opengl::GL_obj::context->stencilOp(fail,zfail,zpass);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC3(GL_obj,stencilOp,(void))
  
  void GL_obj::stencilOpSeparate(int face,int fail,int zfail,int zpass){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_1988_stencilOpSeparate)
  HXDLIN(1988)		::lime::graphics::opengl::GL_obj::context->stencilOpSeparate(face,fail,zfail,zpass);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC4(GL_obj,stencilOpSeparate,(void))
  
  void GL_obj::texImage2D(int target,int level,int internalformat,int width,int height,int border,int format,int type,Float data){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_1995_texImage2D)
  HXDLIN(1995)		::lime::graphics::opengl::GL_obj::context->texImage2D(target,level,internalformat,width,height,border,format,type,data);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC9(GL_obj,texImage2D,(void))
  
  void GL_obj::texImage3D(int target,int level,int internalformat,int width,int height,int depth,int border,int format,int type,Float data){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_2011_texImage3D)
  HXDLIN(2011)		::lime::graphics::opengl::GL_obj::context->texImage3D(target,level,internalformat,width,height,depth,border,format,type,data);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC10(GL_obj,texImage3D,(void))
  
  void GL_obj::texStorage2D(int target,int level,int internalformat,int width,int height){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_2025_texStorage2D)
  HXDLIN(2025)		::lime::graphics::opengl::GL_obj::context->texStorage2D(target,level,internalformat,width,height);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC5(GL_obj,texStorage2D,(void))
  
  void GL_obj::texStorage3D(int target,int level,int internalformat,int width,int height,int depth){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_2030_texStorage3D)
  HXDLIN(2030)		::lime::graphics::opengl::GL_obj::context->texStorage3D(target,level,internalformat,width,height,depth);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC6(GL_obj,texStorage3D,(void))
  
  void GL_obj::texParameterf(int target,int pname,Float param){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_2035_texParameterf)
  HXDLIN(2035)		::lime::graphics::opengl::GL_obj::context->texParameterf(target,pname,param);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC3(GL_obj,texParameterf,(void))
  
  void GL_obj::texParameteri(int target,int pname,int param){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_2040_texParameteri)
  HXDLIN(2040)		::lime::graphics::opengl::GL_obj::context->texParameteri(target,pname,param);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC3(GL_obj,texParameteri,(void))
  
  void GL_obj::texSubImage2D(int target,int level,int xoffset,int yoffset,int width,int height,int format,int type, ::lime::utils::ArrayBufferView pixels){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_2047_texSubImage2D)
  HXDLIN(2047)		 ::lime::_internal::backend::native::NativeOpenGLRenderContext _hx_tmp = ::lime::graphics::opengl::GL_obj::context;
  HXDLIN(2047)		_hx_tmp->texSubImage2D(target,level,xoffset,yoffset,width,height,format,type,::lime::utils::_DataPointer::DataPointer_Impl__obj::fromArrayBufferView(pixels));
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC9(GL_obj,texSubImage2D,(void))
  
  void GL_obj::texSubImage3D(int target,int level,int xoffset,int yoffset,int zoffset,int width,int height,int depth,int format,int type,Float data){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_2063_texSubImage3D)
  HXDLIN(2063)		::lime::graphics::opengl::GL_obj::context->texSubImage3D(target,level,xoffset,yoffset,zoffset,width,height,depth,format,type,data);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC11(GL_obj,texSubImage3D,(void))
  
  void GL_obj::transformFeedbackVaryings( ::lime::graphics::opengl::GLObject program,::Array< ::String > varyings,int bufferMode){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_2077_transformFeedbackVaryings)
  HXDLIN(2077)		::lime::graphics::opengl::GL_obj::context->transformFeedbackVaryings(program,varyings,bufferMode);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC3(GL_obj,transformFeedbackVaryings,(void))
  
  void GL_obj::uniform1f(int location,Float v0){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_2082_uniform1f)
  HXDLIN(2082)		::lime::graphics::opengl::GL_obj::context->uniform1f(location,v0);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC2(GL_obj,uniform1f,(void))
  
  void GL_obj::uniform1fv(int location,int count,Float v){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_2088_uniform1fv)
  HXDLIN(2088)		::lime::graphics::opengl::GL_obj::context->uniform1fv(location,count,v);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC3(GL_obj,uniform1fv,(void))
  
  void GL_obj::uniform1i(int location,int v0){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_2101_uniform1i)
  HXDLIN(2101)		::lime::graphics::opengl::GL_obj::context->uniform1i(location,v0);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC2(GL_obj,uniform1i,(void))
  
  void GL_obj::uniform1iv(int location,int count,Float v){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_2107_uniform1iv)
  HXDLIN(2107)		::lime::graphics::opengl::GL_obj::context->uniform1iv(location,count,v);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC3(GL_obj,uniform1iv,(void))
  
  void GL_obj::uniform1ui(int location,int v0){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_2120_uniform1ui)
  HXDLIN(2120)		::lime::graphics::opengl::GL_obj::context->uniform1ui(location,v0);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC2(GL_obj,uniform1ui,(void))
  
  void GL_obj::uniform1uiv(int location,int count,Float v){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_2126_uniform1uiv)
  HXDLIN(2126)		::lime::graphics::opengl::GL_obj::context->uniform1uiv(location,count,v);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC3(GL_obj,uniform1uiv,(void))
  
  void GL_obj::uniform2f(int location,Float v0,Float v1){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_2139_uniform2f)
  HXDLIN(2139)		::lime::graphics::opengl::GL_obj::context->uniform2f(location,v0,v1);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC3(GL_obj,uniform2f,(void))
  
  void GL_obj::uniform2fv(int location,int count,Float v){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_2145_uniform2fv)
  HXDLIN(2145)		::lime::graphics::opengl::GL_obj::context->uniform2fv(location,count,v);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC3(GL_obj,uniform2fv,(void))
  
  void GL_obj::uniform2i(int location,int x,int y){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_2158_uniform2i)
  HXDLIN(2158)		::lime::graphics::opengl::GL_obj::context->uniform2i(location,x,y);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC3(GL_obj,uniform2i,(void))
  
  void GL_obj::uniform2iv(int location,int count,Float v){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_2164_uniform2iv)
  HXDLIN(2164)		::lime::graphics::opengl::GL_obj::context->uniform2iv(location,count,v);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC3(GL_obj,uniform2iv,(void))
  
  void GL_obj::uniform2ui(int location,int x,int y){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_2177_uniform2ui)
  HXDLIN(2177)		::lime::graphics::opengl::GL_obj::context->uniform2ui(location,x,y);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC3(GL_obj,uniform2ui,(void))
  
  void GL_obj::uniform2uiv(int location,int count,Float v){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_2183_uniform2uiv)
  HXDLIN(2183)		::lime::graphics::opengl::GL_obj::context->uniform2uiv(location,count,v);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC3(GL_obj,uniform2uiv,(void))
  
  void GL_obj::uniform3f(int location,Float v0,Float v1,Float v2){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_2196_uniform3f)
  HXDLIN(2196)		::lime::graphics::opengl::GL_obj::context->uniform3f(location,v0,v1,v2);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC4(GL_obj,uniform3f,(void))
  
  void GL_obj::uniform3fv(int location,int count,Float v){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_2202_uniform3fv)
  HXDLIN(2202)		::lime::graphics::opengl::GL_obj::context->uniform3fv(location,count,v);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC3(GL_obj,uniform3fv,(void))
  
  void GL_obj::uniform3i(int location,int v0,int v1,int v2){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_2215_uniform3i)
  HXDLIN(2215)		::lime::graphics::opengl::GL_obj::context->uniform3i(location,v0,v1,v2);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC4(GL_obj,uniform3i,(void))
  
  void GL_obj::uniform3iv(int location,int count,Float v){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_2221_uniform3iv)
  HXDLIN(2221)		::lime::graphics::opengl::GL_obj::context->uniform3iv(location,count,v);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC3(GL_obj,uniform3iv,(void))
  
  void GL_obj::uniform3ui(int location,int v0,int v1,int v2){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_2234_uniform3ui)
  HXDLIN(2234)		::lime::graphics::opengl::GL_obj::context->uniform3ui(location,v0,v1,v2);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC4(GL_obj,uniform3ui,(void))
  
  void GL_obj::uniform3uiv(int location,int count,Float v){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_2240_uniform3uiv)
  HXDLIN(2240)		::lime::graphics::opengl::GL_obj::context->uniform3uiv(location,count,v);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC3(GL_obj,uniform3uiv,(void))
  
  void GL_obj::uniform4f(int location,Float v0,Float v1,Float v2,Float v3){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_2253_uniform4f)
  HXDLIN(2253)		::lime::graphics::opengl::GL_obj::context->uniform4f(location,v0,v1,v2,v3);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC5(GL_obj,uniform4f,(void))
  
  void GL_obj::uniform4fv(int location,int count,Float v){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_2259_uniform4fv)
  HXDLIN(2259)		::lime::graphics::opengl::GL_obj::context->uniform4fv(location,count,v);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC3(GL_obj,uniform4fv,(void))
  
  void GL_obj::uniform4i(int location,int v0,int v1,int v2,int v3){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_2272_uniform4i)
  HXDLIN(2272)		::lime::graphics::opengl::GL_obj::context->uniform4i(location,v0,v1,v2,v3);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC5(GL_obj,uniform4i,(void))
  
  void GL_obj::uniform4iv(int location,int count,Float v){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_2278_uniform4iv)
  HXDLIN(2278)		::lime::graphics::opengl::GL_obj::context->uniform4iv(location,count,v);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC3(GL_obj,uniform4iv,(void))
  
  void GL_obj::uniform4ui(int location,int v0,int v1,int v2,int v3){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_2291_uniform4ui)
  HXDLIN(2291)		::lime::graphics::opengl::GL_obj::context->uniform4ui(location,v0,v1,v2,v3);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC5(GL_obj,uniform4ui,(void))
  
  void GL_obj::uniform4uiv(int location,int count,Float v){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_2297_uniform4uiv)
  HXDLIN(2297)		::lime::graphics::opengl::GL_obj::context->uniform4uiv(location,count,v);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC3(GL_obj,uniform4uiv,(void))
  
  void GL_obj::uniformBlockBinding( ::lime::graphics::opengl::GLObject program,int uniformBlockIndex,int uniformBlockBinding){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_2310_uniformBlockBinding)
  HXDLIN(2310)		::lime::graphics::opengl::GL_obj::context->uniformBlockBinding(program,uniformBlockIndex,uniformBlockBinding);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC3(GL_obj,uniformBlockBinding,(void))
  
  void GL_obj::uniformMatrix2fv(int location,int count,bool transpose,Float v){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_2316_uniformMatrix2fv)
  HXDLIN(2316)		::lime::graphics::opengl::GL_obj::context->uniformMatrix2fv(location,count,transpose,v);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC4(GL_obj,uniformMatrix2fv,(void))
  
  void GL_obj::uniformMatrix2x3fv(int location,int count,bool transpose,Float v){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_2330_uniformMatrix2x3fv)
  HXDLIN(2330)		::lime::graphics::opengl::GL_obj::context->uniformMatrix2x3fv(location,count,transpose,v);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC4(GL_obj,uniformMatrix2x3fv,(void))
  
  void GL_obj::uniformMatrix2x4fv(int location,int count,bool transpose,Float v){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_2344_uniformMatrix2x4fv)
  HXDLIN(2344)		::lime::graphics::opengl::GL_obj::context->uniformMatrix2x4fv(location,count,transpose,v);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC4(GL_obj,uniformMatrix2x4fv,(void))
  
  void GL_obj::uniformMatrix3fv(int location,int count,bool transpose,Float v){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_2358_uniformMatrix3fv)
  HXDLIN(2358)		::lime::graphics::opengl::GL_obj::context->uniformMatrix3fv(location,count,transpose,v);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC4(GL_obj,uniformMatrix3fv,(void))
  
  void GL_obj::uniformMatrix3x2fv(int location,int count,bool transpose,Float v){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_2372_uniformMatrix3x2fv)
  HXDLIN(2372)		::lime::graphics::opengl::GL_obj::context->uniformMatrix3x2fv(location,count,transpose,v);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC4(GL_obj,uniformMatrix3x2fv,(void))
  
  void GL_obj::uniformMatrix3x4fv(int location,int count,bool transpose,Float v){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_2386_uniformMatrix3x4fv)
  HXDLIN(2386)		::lime::graphics::opengl::GL_obj::context->uniformMatrix3x4fv(location,count,transpose,v);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC4(GL_obj,uniformMatrix3x4fv,(void))
  
  void GL_obj::uniformMatrix4fv(int location,int count,bool transpose,Float v){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_2400_uniformMatrix4fv)
  HXDLIN(2400)		::lime::graphics::opengl::GL_obj::context->uniformMatrix4fv(location,count,transpose,v);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC4(GL_obj,uniformMatrix4fv,(void))
  
  void GL_obj::uniformMatrix4x2fv(int location,int count,bool transpose,Float v){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_2414_uniformMatrix4x2fv)
  HXDLIN(2414)		::lime::graphics::opengl::GL_obj::context->uniformMatrix4x2fv(location,count,transpose,v);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC4(GL_obj,uniformMatrix4x2fv,(void))
  
  void GL_obj::uniformMatrix4x3fv(int location,int count,bool transpose,Float v){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_2428_uniformMatrix4x3fv)
  HXDLIN(2428)		::lime::graphics::opengl::GL_obj::context->uniformMatrix4x3fv(location,count,transpose,v);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC4(GL_obj,uniformMatrix4x3fv,(void))
  
  bool GL_obj::unmapBuffer(int target){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_2442_unmapBuffer)
  HXDLIN(2442)		return ::lime::graphics::opengl::GL_obj::context->unmapBuffer(target);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC1(GL_obj,unmapBuffer,return )
  
  void GL_obj::useProgram( ::lime::graphics::opengl::GLObject program){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_2448_useProgram)
  HXDLIN(2448)		::lime::graphics::opengl::GL_obj::context->useProgram(program);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC1(GL_obj,useProgram,(void))
  
  void GL_obj::validateProgram( ::lime::graphics::opengl::GLObject program){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_2453_validateProgram)
  HXDLIN(2453)		::lime::graphics::opengl::GL_obj::context->validateProgram(program);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC1(GL_obj,validateProgram,(void))
  
  void GL_obj::vertexAttrib1f(int index,Float v0){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_2458_vertexAttrib1f)
  HXDLIN(2458)		::lime::graphics::opengl::GL_obj::context->vertexAttrib1f(index,v0);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC2(GL_obj,vertexAttrib1f,(void))
  
  void GL_obj::vertexAttrib1fv(int index,Float v){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_2464_vertexAttrib1fv)
  HXDLIN(2464)		::lime::graphics::opengl::GL_obj::context->vertexAttrib1fv(index,v);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC2(GL_obj,vertexAttrib1fv,(void))
  
  void GL_obj::vertexAttrib2f(int index,Float v0,Float v1){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_2477_vertexAttrib2f)
  HXDLIN(2477)		::lime::graphics::opengl::GL_obj::context->vertexAttrib2f(index,v0,v1);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC3(GL_obj,vertexAttrib2f,(void))
  
  void GL_obj::vertexAttrib2fv(int index,Float v){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_2483_vertexAttrib2fv)
  HXDLIN(2483)		::lime::graphics::opengl::GL_obj::context->vertexAttrib2fv(index,v);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC2(GL_obj,vertexAttrib2fv,(void))
  
  void GL_obj::vertexAttrib3f(int index,Float v0,Float v1,Float v2){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_2496_vertexAttrib3f)
  HXDLIN(2496)		::lime::graphics::opengl::GL_obj::context->vertexAttrib3f(index,v0,v1,v2);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC4(GL_obj,vertexAttrib3f,(void))
  
  void GL_obj::vertexAttrib3fv(int index,Float v){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_2502_vertexAttrib3fv)
  HXDLIN(2502)		::lime::graphics::opengl::GL_obj::context->vertexAttrib3fv(index,v);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC2(GL_obj,vertexAttrib3fv,(void))
  
  void GL_obj::vertexAttrib4f(int index,Float v0,Float v1,Float v2,Float v3){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_2515_vertexAttrib4f)
  HXDLIN(2515)		::lime::graphics::opengl::GL_obj::context->vertexAttrib4f(index,v0,v1,v2,v3);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC5(GL_obj,vertexAttrib4f,(void))
  
  void GL_obj::vertexAttrib4fv(int index,Float v){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_2521_vertexAttrib4fv)
  HXDLIN(2521)		::lime::graphics::opengl::GL_obj::context->vertexAttrib4fv(index,v);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC2(GL_obj,vertexAttrib4fv,(void))
  
  void GL_obj::vertexAttribDivisor(int index,int divisor){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_2534_vertexAttribDivisor)
  HXDLIN(2534)		::lime::graphics::opengl::GL_obj::context->vertexAttribDivisor(index,divisor);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC2(GL_obj,vertexAttribDivisor,(void))
  
  void GL_obj::vertexAttribI4i(int index,int v0,int v1,int v2,int v3){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_2539_vertexAttribI4i)
  HXDLIN(2539)		::lime::graphics::opengl::GL_obj::context->vertexAttribI4i(index,v0,v1,v2,v3);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC5(GL_obj,vertexAttribI4i,(void))
  
  void GL_obj::vertexAttribI4iv(int index,Float v){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_2545_vertexAttribI4iv)
  HXDLIN(2545)		::lime::graphics::opengl::GL_obj::context->vertexAttribI4iv(index,v);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC2(GL_obj,vertexAttribI4iv,(void))
  
  void GL_obj::vertexAttribI4ui(int index,int v0,int v1,int v2,int v3){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_2558_vertexAttribI4ui)
  HXDLIN(2558)		::lime::graphics::opengl::GL_obj::context->vertexAttribI4ui(index,v0,v1,v2,v3);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC5(GL_obj,vertexAttribI4ui,(void))
  
  void GL_obj::vertexAttribI4uiv(int index,Float v){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_2564_vertexAttribI4uiv)
  HXDLIN(2564)		::lime::graphics::opengl::GL_obj::context->vertexAttribI4uiv(index,v);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC2(GL_obj,vertexAttribI4uiv,(void))
  
  void GL_obj::vertexAttribIPointer(int index,int size,int type,int stride,Float offset){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_2577_vertexAttribIPointer)
  HXDLIN(2577)		::lime::graphics::opengl::GL_obj::context->vertexAttribIPointer(index,size,type,stride,offset);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC5(GL_obj,vertexAttribIPointer,(void))
  
  void GL_obj::vertexAttribPointer(int index,int size,int type,bool normalized,int stride,Float offset){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_2582_vertexAttribPointer)
  HXDLIN(2582)		::lime::graphics::opengl::GL_obj::context->vertexAttribPointer(index,size,type,normalized,stride,offset);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC6(GL_obj,vertexAttribPointer,(void))
  
  void GL_obj::viewport(int x,int y,int width,int height){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_2587_viewport)
  HXDLIN(2587)		::lime::graphics::opengl::GL_obj::context->viewport(x,y,width,height);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC4(GL_obj,viewport,(void))
  
  void GL_obj::waitSync( ::Dynamic sync,int flags, cpp::Int64Struct timeout){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_2592_waitSync)
  HXDLIN(2592)		::lime::graphics::opengl::GL_obj::context->waitSync(sync,flags,timeout);
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC3(GL_obj,waitSync,(void))
  
  int GL_obj::_hx___getObjectID( ::lime::graphics::opengl::GLObject object){
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_2597___getObjectID)
  HXDLIN(2597)		if (::hx::IsNull( object )) {
  HXDLIN(2597)			return 0;
              		}
              		else {
  HXDLIN(2597)			return object->id;
              		}
  HXDLIN(2597)		return 0;
              	}
  
  
  STATIC_HX_DEFINE_DYNAMIC_FUNC1(GL_obj,_hx___getObjectID,return )
  
  
  GL_obj::GL_obj()
  {
  }
  
  bool GL_obj::__GetStatic(const ::String &inName, Dynamic &outValue, ::hx::PropertyAccess inCallProp)
  {
  	switch(inName.length) {
  	case 4:
  		if (HX_FIELD_EQ(inName,"type") ) { outValue = ( type ); return true; }
  		if (HX_FIELD_EQ(inName,"hint") ) { outValue = hint_dyn(); return true; }
  		break;
  	case 5:
  		if (HX_FIELD_EQ(inName,"clear") ) { outValue = clear_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"flush") ) { outValue = flush_dyn(); return true; }
  		break;
  	case 6:
  		if (HX_FIELD_EQ(inName,"enable") ) { outValue = enable_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"finish") ) { outValue = finish_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"isSync") ) { outValue = isSync_dyn(); return true; }
  		break;
  	case 7:
  		if (HX_FIELD_EQ(inName,"context") ) { outValue = ( context ); return true; }
  		if (HX_FIELD_EQ(inName,"version") ) { outValue = ( version ); return true; }
  		if (HX_FIELD_EQ(inName,"disable") ) { outValue = disable_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"isQuery") ) { outValue = isQuery_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"scissor") ) { outValue = scissor_dyn(); return true; }
  		break;
  	case 8:
  		if (HX_FIELD_EQ(inName,"cullFace") ) { outValue = cullFace_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"endQuery") ) { outValue = endQuery_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"getError") ) { outValue = getError_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"getFloat") ) { outValue = getFloat_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"getQuery") ) { outValue = getQuery_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"isBuffer") ) { outValue = isBuffer_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"isShader") ) { outValue = isShader_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"viewport") ) { outValue = viewport_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"waitSync") ) { outValue = waitSync_dyn(); return true; }
  		break;
  	case 9:
  		if (HX_FIELD_EQ(inName,"blendFunc") ) { outValue = blendFunc_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"colorMask") ) { outValue = colorMask_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"depthFunc") ) { outValue = depthFunc_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"depthMask") ) { outValue = depthMask_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"fenceSync") ) { outValue = fenceSync_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"frontFace") ) { outValue = frontFace_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"getFloatv") ) { outValue = getFloatv_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"getQueryi") ) { outValue = getQueryi_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"getString") ) { outValue = getString_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"isEnabled") ) { outValue = isEnabled_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"isProgram") ) { outValue = isProgram_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"isSampler") ) { outValue = isSampler_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"isTexture") ) { outValue = isTexture_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"lineWidth") ) { outValue = lineWidth_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"stencilOp") ) { outValue = stencilOp_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"uniform1f") ) { outValue = uniform1f_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"uniform1i") ) { outValue = uniform1i_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"uniform2f") ) { outValue = uniform2f_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"uniform2i") ) { outValue = uniform2i_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"uniform3f") ) { outValue = uniform3f_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"uniform3i") ) { outValue = uniform3i_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"uniform4f") ) { outValue = uniform4f_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"uniform4i") ) { outValue = uniform4i_dyn(); return true; }
  		break;
  	case 10:
  		if (HX_FIELD_EQ(inName,"beginQuery") ) { outValue = beginQuery_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"bindBuffer") ) { outValue = bindBuffer_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"blendColor") ) { outValue = blendColor_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"bufferData") ) { outValue = bufferData_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"clearColor") ) { outValue = clearColor_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"deleteSync") ) { outValue = deleteSync_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"drawArrays") ) { outValue = drawArrays_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"getBoolean") ) { outValue = getBoolean_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"getInteger") ) { outValue = getInteger_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"getQueryiv") ) { outValue = getQueryiv_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"getShaderi") ) { outValue = getShaderi_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"getStringi") ) { outValue = getStringi_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"getUniform") ) { outValue = getUniform_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"readBuffer") ) { outValue = readBuffer_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"readPixels") ) { outValue = readPixels_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"texImage2D") ) { outValue = texImage2D_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"texImage3D") ) { outValue = texImage3D_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"uniform1fv") ) { outValue = uniform1fv_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"uniform1iv") ) { outValue = uniform1iv_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"uniform1ui") ) { outValue = uniform1ui_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"uniform2fv") ) { outValue = uniform2fv_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"uniform2iv") ) { outValue = uniform2iv_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"uniform2ui") ) { outValue = uniform2ui_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"uniform3fv") ) { outValue = uniform3fv_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"uniform3iv") ) { outValue = uniform3iv_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"uniform3ui") ) { outValue = uniform3ui_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"uniform4fv") ) { outValue = uniform4fv_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"uniform4iv") ) { outValue = uniform4iv_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"uniform4ui") ) { outValue = uniform4ui_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"useProgram") ) { outValue = useProgram_dyn(); return true; }
  		break;
  	case 11:
  		if (HX_FIELD_EQ(inName,"bindSampler") ) { outValue = bindSampler_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"bindTexture") ) { outValue = bindTexture_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"clearDepthf") ) { outValue = clearDepthf_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"createQuery") ) { outValue = createQuery_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"deleteQuery") ) { outValue = deleteQuery_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"depthRangef") ) { outValue = depthRangef_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"drawBuffers") ) { outValue = drawBuffers_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"getBooleanv") ) { outValue = getBooleanv_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"getIntegerv") ) { outValue = getIntegerv_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"getProgrami") ) { outValue = getProgrami_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"getShaderiv") ) { outValue = getShaderiv_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"getUniformf") ) { outValue = getUniformf_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"getUniformi") ) { outValue = getUniformi_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"linkProgram") ) { outValue = linkProgram_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"pixelStorei") ) { outValue = pixelStorei_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"stencilFunc") ) { outValue = stencilFunc_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"stencilMask") ) { outValue = stencilMask_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"uniform1uiv") ) { outValue = uniform1uiv_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"uniform2uiv") ) { outValue = uniform2uiv_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"uniform3uiv") ) { outValue = uniform3uiv_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"uniform4uiv") ) { outValue = uniform4uiv_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"unmapBuffer") ) { outValue = unmapBuffer_dyn(); return true; }
  		break;
  	case 12:
  		if (HX_FIELD_EQ(inName,"attachShader") ) { outValue = attachShader_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"clearStencil") ) { outValue = clearStencil_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"createBuffer") ) { outValue = createBuffer_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"createShader") ) { outValue = createShader_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"deleteBuffer") ) { outValue = deleteBuffer_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"deleteShader") ) { outValue = deleteShader_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"detachShader") ) { outValue = detachShader_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"drawElements") ) { outValue = drawElements_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"getExtension") ) { outValue = getExtension_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"getInteger64") ) { outValue = getInteger64_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"getParameter") ) { outValue = getParameter_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"getProgramiv") ) { outValue = getProgramiv_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"getUniformfv") ) { outValue = getUniformfv_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"getUniformiv") ) { outValue = getUniformiv_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"getUniformui") ) { outValue = getUniformui_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"shaderBinary") ) { outValue = shaderBinary_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"shaderSource") ) { outValue = shaderSource_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"texStorage2D") ) { outValue = texStorage2D_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"texStorage3D") ) { outValue = texStorage3D_dyn(); return true; }
  		break;
  	case 13:
  		if (HX_FIELD_EQ(inName,"activeTexture") ) { outValue = activeTexture_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"blendEquation") ) { outValue = blendEquation_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"bufferSubData") ) { outValue = bufferSubData_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"clearBufferfi") ) { outValue = clearBufferfi_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"clearBufferfv") ) { outValue = clearBufferfv_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"clearBufferiv") ) { outValue = clearBufferiv_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"compileShader") ) { outValue = compileShader_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"createProgram") ) { outValue = createProgram_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"createSampler") ) { outValue = createSampler_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"createTexture") ) { outValue = createTexture_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"deleteProgram") ) { outValue = deleteProgram_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"deleteSampler") ) { outValue = deleteSampler_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"deleteTexture") ) { outValue = deleteTexture_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"getInteger64i") ) { outValue = getInteger64i_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"getInteger64v") ) { outValue = getInteger64v_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"getIntegeri_v") ) { outValue = getIntegeri_v_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"getUniformuiv") ) { outValue = getUniformuiv_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"isContextLost") ) { outValue = isContextLost_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"isFramebuffer") ) { outValue = isFramebuffer_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"isVertexArray") ) { outValue = isVertexArray_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"polygonOffset") ) { outValue = polygonOffset_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"programBinary") ) { outValue = programBinary_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"texParameterf") ) { outValue = texParameterf_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"texParameteri") ) { outValue = texParameteri_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"texSubImage2D") ) { outValue = texSubImage2D_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"texSubImage3D") ) { outValue = texSubImage3D_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"__getObjectID") ) { outValue = _hx___getObjectID_dyn(); return true; }
  		break;
  	case 14:
  		if (HX_FIELD_EQ(inName,"bindBufferBase") ) { outValue = bindBufferBase_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"clearBufferuiv") ) { outValue = clearBufferuiv_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"clientWaitSync") ) { outValue = clientWaitSync_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"copyTexImage2D") ) { outValue = copyTexImage2D_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"generateMipmap") ) { outValue = generateMipmap_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"isRenderbuffer") ) { outValue = isRenderbuffer_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"mapBufferRange") ) { outValue = mapBufferRange_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"sampleCoverage") ) { outValue = sampleCoverage_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"vertexAttrib1f") ) { outValue = vertexAttrib1f_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"vertexAttrib2f") ) { outValue = vertexAttrib2f_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"vertexAttrib3f") ) { outValue = vertexAttrib3f_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"vertexAttrib4f") ) { outValue = vertexAttrib4f_dyn(); return true; }
  		break;
  	case 15:
  		if (HX_FIELD_EQ(inName,"bindBufferRange") ) { outValue = bindBufferRange_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"bindFramebuffer") ) { outValue = bindFramebuffer_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"bindVertexArray") ) { outValue = bindVertexArray_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"blitFramebuffer") ) { outValue = blitFramebuffer_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"getActiveAttrib") ) { outValue = getActiveAttrib_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"getInteger64i_v") ) { outValue = getInteger64i_v_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"getShaderSource") ) { outValue = getShaderSource_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"getTexParameter") ) { outValue = getTexParameter_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"getVertexAttrib") ) { outValue = getVertexAttrib_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"validateProgram") ) { outValue = validateProgram_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"vertexAttrib1fv") ) { outValue = vertexAttrib1fv_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"vertexAttrib2fv") ) { outValue = vertexAttrib2fv_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"vertexAttrib3fv") ) { outValue = vertexAttrib3fv_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"vertexAttrib4fv") ) { outValue = vertexAttrib4fv_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"vertexAttribI4i") ) { outValue = vertexAttribI4i_dyn(); return true; }
  		break;
  	case 16:
  		if (HX_FIELD_EQ(inName,"bindRenderbuffer") ) { outValue = bindRenderbuffer_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"getActiveUniform") ) { outValue = getActiveUniform_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"getBufferSubData") ) { outValue = getBufferSubData_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"getProgramBinary") ) { outValue = getProgramBinary_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"getQueryObjectui") ) { outValue = getQueryObjectui_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"getShaderInfoLog") ) { outValue = getShaderInfoLog_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"getSyncParameter") ) { outValue = getSyncParameter_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"getTexParameterf") ) { outValue = getTexParameterf_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"getTexParameteri") ) { outValue = getTexParameteri_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"getVertexAttribf") ) { outValue = getVertexAttribf_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"getVertexAttribi") ) { outValue = getVertexAttribi_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"uniformMatrix2fv") ) { outValue = uniformMatrix2fv_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"uniformMatrix3fv") ) { outValue = uniformMatrix3fv_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"uniformMatrix4fv") ) { outValue = uniformMatrix4fv_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"vertexAttribI4iv") ) { outValue = vertexAttribI4iv_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"vertexAttribI4ui") ) { outValue = vertexAttribI4ui_dyn(); return true; }
  		break;
  	case 17:
  		if (HX_FIELD_EQ(inName,"blendFuncSeparate") ) { outValue = blendFuncSeparate_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"copyBufferSubData") ) { outValue = copyBufferSubData_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"copyTexSubImage2D") ) { outValue = copyTexSubImage2D_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"copyTexSubImage3D") ) { outValue = copyTexSubImage3D_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"createFramebuffer") ) { outValue = createFramebuffer_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"createVertexArray") ) { outValue = createVertexArray_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"deleteFramebuffer") ) { outValue = deleteFramebuffer_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"deleteVertexArray") ) { outValue = deleteVertexArray_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"drawRangeElements") ) { outValue = drawRangeElements_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"getActiveUniforms") ) { outValue = getActiveUniforms_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"getAttribLocation") ) { outValue = getAttribLocation_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"getBufferPointerv") ) { outValue = getBufferPointerv_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"getProgramInfoLog") ) { outValue = getProgramInfoLog_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"getQueryObjectuiv") ) { outValue = getQueryObjectuiv_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"getQueryParameter") ) { outValue = getQueryParameter_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"getSyncParameteri") ) { outValue = getSyncParameteri_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"getTexParameterfv") ) { outValue = getTexParameterfv_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"getTexParameteriv") ) { outValue = getTexParameteriv_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"getUniformIndices") ) { outValue = getUniformIndices_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"getVertexAttribfv") ) { outValue = getVertexAttribfv_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"getVertexAttribIi") ) { outValue = getVertexAttribIi_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"getVertexAttribiv") ) { outValue = getVertexAttribiv_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"programParameteri") ) { outValue = programParameteri_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"samplerParameterf") ) { outValue = samplerParameterf_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"samplerParameteri") ) { outValue = samplerParameteri_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"stencilOpSeparate") ) { outValue = stencilOpSeparate_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"vertexAttribI4uiv") ) { outValue = vertexAttribI4uiv_dyn(); return true; }
  		break;
  	case 18:
  		if (HX_FIELD_EQ(inName,"bindAttribLocation") ) { outValue = bindAttribLocation_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"createRenderbuffer") ) { outValue = createRenderbuffer_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"deleteRenderbuffer") ) { outValue = deleteRenderbuffer_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"getAttachedShaders") ) { outValue = getAttachedShaders_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"getBufferParameter") ) { outValue = getBufferParameter_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"getInternalformati") ) { outValue = getInternalformati_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"getShaderParameter") ) { outValue = getShaderParameter_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"getSyncParameteriv") ) { outValue = getSyncParameteriv_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"getUniformLocation") ) { outValue = getUniformLocation_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"getVertexAttribIiv") ) { outValue = getVertexAttribIiv_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"getVertexAttribIui") ) { outValue = getVertexAttribIui_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"uniformMatrix2x3fv") ) { outValue = uniformMatrix2x3fv_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"uniformMatrix2x4fv") ) { outValue = uniformMatrix2x4fv_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"uniformMatrix3x2fv") ) { outValue = uniformMatrix3x2fv_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"uniformMatrix3x4fv") ) { outValue = uniformMatrix3x4fv_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"uniformMatrix4x2fv") ) { outValue = uniformMatrix4x2fv_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"uniformMatrix4x3fv") ) { outValue = uniformMatrix4x3fv_dyn(); return true; }
  		break;
  	case 19:
  		if (HX_FIELD_EQ(inName,"drawArraysInstanced") ) { outValue = drawArraysInstanced_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"getActiveUniformsiv") ) { outValue = getActiveUniformsiv_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"getBufferParameteri") ) { outValue = getBufferParameteri_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"getFragDataLocation") ) { outValue = getFragDataLocation_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"getIndexedParameter") ) { outValue = getIndexedParameter_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"getInternalformativ") ) { outValue = getInternalformativ_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"getProgramParameter") ) { outValue = getProgramParameter_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"getSamplerParameter") ) { outValue = getSamplerParameter_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"getVertexAttribIuiv") ) { outValue = getVertexAttribIuiv_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"isTransformFeedback") ) { outValue = isTransformFeedback_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"renderbufferStorage") ) { outValue = renderbufferStorage_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"stencilFuncSeparate") ) { outValue = stencilFuncSeparate_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"stencilMaskSeparate") ) { outValue = stencilMaskSeparate_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"uniformBlockBinding") ) { outValue = uniformBlockBinding_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"vertexAttribDivisor") ) { outValue = vertexAttribDivisor_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"vertexAttribPointer") ) { outValue = vertexAttribPointer_dyn(); return true; }
  		break;
  	case 20:
  		if (HX_FIELD_EQ(inName,"compressedTexImage2D") ) { outValue = compressedTexImage2D_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"compressedTexImage3D") ) { outValue = compressedTexImage3D_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"endTransformFeedback") ) { outValue = endTransformFeedback_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"framebufferTexture2D") ) { outValue = framebufferTexture2D_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"getBufferParameteriv") ) { outValue = getBufferParameteriv_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"getContextAttributes") ) { outValue = getContextAttributes_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"getSamplerParameterf") ) { outValue = getSamplerParameterf_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"getSamplerParameteri") ) { outValue = getSamplerParameteri_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"getUniformBlockIndex") ) { outValue = getUniformBlockIndex_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"vertexAttribIPointer") ) { outValue = vertexAttribIPointer_dyn(); return true; }
  		break;
  	case 21:
  		if (HX_FIELD_EQ(inName,"bindTransformFeedback") ) { outValue = bindTransformFeedback_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"blendEquationSeparate") ) { outValue = blendEquationSeparate_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"drawElementsInstanced") ) { outValue = drawElementsInstanced_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"getSamplerParameterfv") ) { outValue = getSamplerParameterfv_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"getSamplerParameteriv") ) { outValue = getSamplerParameteriv_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"invalidateFramebuffer") ) { outValue = invalidateFramebuffer_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"releaseShaderCompiler") ) { outValue = releaseShaderCompiler_dyn(); return true; }
  		break;
  	case 22:
  		if (HX_FIELD_EQ(inName,"beginTransformFeedback") ) { outValue = beginTransformFeedback_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"checkFramebufferStatus") ) { outValue = checkFramebufferStatus_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"getActiveUniformBlocki") ) { outValue = getActiveUniformBlocki_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"getBufferParameteri64v") ) { outValue = getBufferParameteri64v_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"getSupportedExtensions") ) { outValue = getSupportedExtensions_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"pauseTransformFeedback") ) { outValue = pauseTransformFeedback_dyn(); return true; }
  		break;
  	case 23:
  		if (HX_FIELD_EQ(inName,"compressedTexSubImage2D") ) { outValue = compressedTexSubImage2D_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"compressedTexSubImage3D") ) { outValue = compressedTexSubImage3D_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"createTransformFeedback") ) { outValue = createTransformFeedback_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"deleteTransformFeedback") ) { outValue = deleteTransformFeedback_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"enableVertexAttribArray") ) { outValue = enableVertexAttribArray_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"framebufferRenderbuffer") ) { outValue = framebufferRenderbuffer_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"framebufferTextureLayer") ) { outValue = framebufferTextureLayer_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"getActiveUniformBlockiv") ) { outValue = getActiveUniformBlockiv_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"getVertexAttribPointerv") ) { outValue = getVertexAttribPointerv_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"resumeTransformFeedback") ) { outValue = resumeTransformFeedback_dyn(); return true; }
  		break;
  	case 24:
  		if (HX_FIELD_EQ(inName,"disableVertexAttribArray") ) { outValue = disableVertexAttribArray_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"getRenderbufferParameter") ) { outValue = getRenderbufferParameter_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"getShaderPrecisionFormat") ) { outValue = getShaderPrecisionFormat_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"invalidateSubFramebuffer") ) { outValue = invalidateSubFramebuffer_dyn(); return true; }
  		break;
  	case 25:
  		if (HX_FIELD_EQ(inName,"getActiveUniformBlockName") ) { outValue = getActiveUniformBlockName_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"getRenderbufferParameteri") ) { outValue = getRenderbufferParameteri_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"transformFeedbackVaryings") ) { outValue = transformFeedbackVaryings_dyn(); return true; }
  		break;
  	case 26:
  		if (HX_FIELD_EQ(inName,"getInternalformatParameter") ) { outValue = getInternalformatParameter_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"getRenderbufferParameteriv") ) { outValue = getRenderbufferParameteriv_dyn(); return true; }
  		break;
  	case 27:
  		if (HX_FIELD_EQ(inName,"getTransformFeedbackVarying") ) { outValue = getTransformFeedbackVarying_dyn(); return true; }
  		break;
  	case 30:
  		if (HX_FIELD_EQ(inName,"getActiveUniformBlockParameter") ) { outValue = getActiveUniformBlockParameter_dyn(); return true; }
  		if (HX_FIELD_EQ(inName,"renderbufferStorageMultisample") ) { outValue = renderbufferStorageMultisample_dyn(); return true; }
  		break;
  	case 33:
  		if (HX_FIELD_EQ(inName,"getFramebufferAttachmentParameter") ) { outValue = getFramebufferAttachmentParameter_dyn(); return true; }
  		break;
  	case 34:
  		if (HX_FIELD_EQ(inName,"getFramebufferAttachmentParameteri") ) { outValue = getFramebufferAttachmentParameteri_dyn(); return true; }
  		break;
  	case 35:
  		if (HX_FIELD_EQ(inName,"getFramebufferAttachmentParameteriv") ) { outValue = getFramebufferAttachmentParameteriv_dyn(); return true; }
  	}
  	return false;
  }
  
  bool GL_obj::__SetStatic(const ::String &inName,Dynamic &ioValue,::hx::PropertyAccess inCallProp)
  {
  	switch(inName.length) {
  	case 4:
  		if (HX_FIELD_EQ(inName,"type") ) { type=ioValue.Cast< ::String >(); return true; }
  		break;
  	case 7:
  		if (HX_FIELD_EQ(inName,"context") ) { context=ioValue.Cast<  ::lime::_internal::backend::native::NativeOpenGLRenderContext >(); return true; }
  		if (HX_FIELD_EQ(inName,"version") ) { version=ioValue.Cast< Float >(); return true; }
  	}
  	return false;
  }
  
  #ifdef HXCPP_SCRIPTABLE
  static ::hx::StorageInfo *GL_obj_sMemberStorageInfo = 0;
  static ::hx::StaticInfo GL_obj_sStaticStorageInfo[] = {
  	{::hx::fsInt,(void *) &GL_obj::DEPTH_BUFFER_BIT,HX_("DEPTH_BUFFER_BIT",ca,5b,ce,c6)},
  	{::hx::fsInt,(void *) &GL_obj::STENCIL_BUFFER_BIT,HX_("STENCIL_BUFFER_BIT",71,93,29,de)},
  	{::hx::fsInt,(void *) &GL_obj::COLOR_BUFFER_BIT,HX_("COLOR_BUFFER_BIT",6a,f7,74,fb)},
  	{::hx::fsInt,(void *) &GL_obj::POINTS,HX_("POINTS",23,be,b0,a9)},
  	{::hx::fsInt,(void *) &GL_obj::LINES,HX_("LINES",df,15,f0,f2)},
  	{::hx::fsInt,(void *) &GL_obj::LINE_LOOP,HX_("LINE_LOOP",cf,55,c1,16)},
  	{::hx::fsInt,(void *) &GL_obj::LINE_STRIP,HX_("LINE_STRIP",ed,20,88,dd)},
  	{::hx::fsInt,(void *) &GL_obj::TRIANGLES,HX_("TRIANGLES",8b,a0,99,7a)},
  	{::hx::fsInt,(void *) &GL_obj::TRIANGLE_STRIP,HX_("TRIANGLE_STRIP",c1,66,6c,f6)},
  	{::hx::fsInt,(void *) &GL_obj::TRIANGLE_FAN,HX_("TRIANGLE_FAN",7c,ee,2e,91)},
  	{::hx::fsInt,(void *) &GL_obj::ZERO,HX_("ZERO",28,d7,b1,3b)},
  	{::hx::fsInt,(void *) &GL_obj::ONE,HX_("ONE",46,36,3c,00)},
  	{::hx::fsInt,(void *) &GL_obj::SRC_COLOR,HX_("SRC_COLOR",48,9e,bd,5c)},
  	{::hx::fsInt,(void *) &GL_obj::ONE_MINUS_SRC_COLOR,HX_("ONE_MINUS_SRC_COLOR",20,3b,e1,48)},
  	{::hx::fsInt,(void *) &GL_obj::SRC_ALPHA,HX_("SRC_ALPHA",43,d4,f7,33)},
  	{::hx::fsInt,(void *) &GL_obj::ONE_MINUS_SRC_ALPHA,HX_("ONE_MINUS_SRC_ALPHA",1b,71,1b,20)},
  	{::hx::fsInt,(void *) &GL_obj::DST_ALPHA,HX_("DST_ALPHA",24,02,f2,d3)},
  	{::hx::fsInt,(void *) &GL_obj::ONE_MINUS_DST_ALPHA,HX_("ONE_MINUS_DST_ALPHA",fc,9e,15,c0)},
  	{::hx::fsInt,(void *) &GL_obj::DST_COLOR,HX_("DST_COLOR",29,cc,b7,fc)},
  	{::hx::fsInt,(void *) &GL_obj::ONE_MINUS_DST_COLOR,HX_("ONE_MINUS_DST_COLOR",01,69,db,e8)},
  	{::hx::fsInt,(void *) &GL_obj::SRC_ALPHA_SATURATE,HX_("SRC_ALPHA_SATURATE",ab,e2,3d,33)},
  	{::hx::fsInt,(void *) &GL_obj::FUNC_ADD,HX_("FUNC_ADD",46,78,17,75)},
  	{::hx::fsInt,(void *) &GL_obj::BLEND_EQUATION,HX_("BLEND_EQUATION",9a,14,92,71)},
  	{::hx::fsInt,(void *) &GL_obj::BLEND_EQUATION_RGB,HX_("BLEND_EQUATION_RGB",88,25,eb,90)},
  	{::hx::fsInt,(void *) &GL_obj::BLEND_EQUATION_ALPHA,HX_("BLEND_EQUATION_ALPHA",99,aa,ae,37)},
  	{::hx::fsInt,(void *) &GL_obj::FUNC_SUBTRACT,HX_("FUNC_SUBTRACT",af,c0,a0,17)},
  	{::hx::fsInt,(void *) &GL_obj::FUNC_REVERSE_SUBTRACT,HX_("FUNC_REVERSE_SUBTRACT",cc,8d,ef,f3)},
  	{::hx::fsInt,(void *) &GL_obj::BLEND_DST_RGB,HX_("BLEND_DST_RGB",05,87,f5,ec)},
  	{::hx::fsInt,(void *) &GL_obj::BLEND_SRC_RGB,HX_("BLEND_SRC_RGB",64,43,8c,2c)},
  	{::hx::fsInt,(void *) &GL_obj::BLEND_DST_ALPHA,HX_("BLEND_DST_ALPHA",56,25,32,74)},
  	{::hx::fsInt,(void *) &GL_obj::BLEND_SRC_ALPHA,HX_("BLEND_SRC_ALPHA",75,f7,37,d4)},
  	{::hx::fsInt,(void *) &GL_obj::CONSTANT_COLOR,HX_("CONSTANT_COLOR",e8,64,8a,c8)},
  	{::hx::fsInt,(void *) &GL_obj::ONE_MINUS_CONSTANT_COLOR,HX_("ONE_MINUS_CONSTANT_COLOR",10,39,e7,06)},
  	{::hx::fsInt,(void *) &GL_obj::CONSTANT_ALPHA,HX_("CONSTANT_ALPHA",e3,9a,c4,9f)},
  	{::hx::fsInt,(void *) &GL_obj::ONE_MINUS_CONSTANT_ALPHA,HX_("ONE_MINUS_CONSTANT_ALPHA",0b,6f,21,de)},
  	{::hx::fsInt,(void *) &GL_obj::BLEND_COLOR,HX_("BLEND_COLOR",75,cb,c8,67)},
  	{::hx::fsInt,(void *) &GL_obj::ARRAY_BUFFER,HX_("ARRAY_BUFFER",46,66,17,f4)},
  	{::hx::fsInt,(void *) &GL_obj::ELEMENT_ARRAY_BUFFER,HX_("ELEMENT_ARRAY_BUFFER",09,05,53,3d)},
  	{::hx::fsInt,(void *) &GL_obj::ARRAY_BUFFER_BINDING,HX_("ARRAY_BUFFER_BINDING",ec,d4,a9,79)},
  	{::hx::fsInt,(void *) &GL_obj::ELEMENT_ARRAY_BUFFER_BINDING,HX_("ELEMENT_ARRAY_BUFFER_BINDING",af,6e,96,a2)},
  	{::hx::fsInt,(void *) &GL_obj::STREAM_DRAW,HX_("STREAM_DRAW",63,7f,28,15)},
  	{::hx::fsInt,(void *) &GL_obj::STATIC_DRAW,HX_("STATIC_DRAW",75,50,2f,ba)},
  	{::hx::fsInt,(void *) &GL_obj::DYNAMIC_DRAW,HX_("DYNAMIC_DRAW",24,04,1f,24)},
  	{::hx::fsInt,(void *) &GL_obj::BUFFER_SIZE,HX_("BUFFER_SIZE",a0,7b,91,4c)},
  	{::hx::fsInt,(void *) &GL_obj::BUFFER_USAGE,HX_("BUFFER_USAGE",42,05,11,e0)},
  	{::hx::fsInt,(void *) &GL_obj::CURRENT_VERTEX_ATTRIB,HX_("CURRENT_VERTEX_ATTRIB",1f,8c,2f,ab)},
  	{::hx::fsInt,(void *) &GL_obj::FRONT,HX_("FRONT",89,50,7c,84)},
  	{::hx::fsInt,(void *) &GL_obj::BACK,HX_("BACK",27,a2,d1,2b)},
  	{::hx::fsInt,(void *) &GL_obj::FRONT_AND_BACK,HX_("FRONT_AND_BACK",a5,3d,6a,c1)},
  	{::hx::fsInt,(void *) &GL_obj::CULL_FACE,HX_("CULL_FACE",8a,a5,f4,cf)},
  	{::hx::fsInt,(void *) &GL_obj::BLEND,HX_("BLEND",31,20,e3,32)},
  	{::hx::fsInt,(void *) &GL_obj::DITHER,HX_("DITHER",e6,ac,41,70)},
  	{::hx::fsInt,(void *) &GL_obj::STENCIL_TEST,HX_("STENCIL_TEST",d5,dc,69,d5)},
  	{::hx::fsInt,(void *) &GL_obj::DEPTH_TEST,HX_("DEPTH_TEST",6e,6c,25,28)},
  	{::hx::fsInt,(void *) &GL_obj::SCISSOR_TEST,HX_("SCISSOR_TEST",b5,be,51,59)},
  	{::hx::fsInt,(void *) &GL_obj::POLYGON_OFFSET_FILL,HX_("POLYGON_OFFSET_FILL",4a,3d,32,ac)},
  	{::hx::fsInt,(void *) &GL_obj::SAMPLE_ALPHA_TO_COVERAGE,HX_("SAMPLE_ALPHA_TO_COVERAGE",16,3e,56,e1)},
  	{::hx::fsInt,(void *) &GL_obj::SAMPLE_COVERAGE,HX_("SAMPLE_COVERAGE",dd,b7,0e,c1)},
  	{::hx::fsInt,(void *) &GL_obj::NO_ERROR,HX_("NO_ERROR",ea,b5,7d,2f)},
  	{::hx::fsInt,(void *) &GL_obj::INVALID_ENUM,HX_("INVALID_ENUM",a9,74,70,13)},
  	{::hx::fsInt,(void *) &GL_obj::INVALID_VALUE,HX_("INVALID_VALUE",a9,e8,26,b0)},
  	{::hx::fsInt,(void *) &GL_obj::INVALID_OPERATION,HX_("INVALID_OPERATION",5f,b1,c8,29)},
  	{::hx::fsInt,(void *) &GL_obj::OUT_OF_MEMORY,HX_("OUT_OF_MEMORY",18,f2,97,e1)},
  	{::hx::fsInt,(void *) &GL_obj::CW,HX_("CW",b4,3a,00,00)},
  	{::hx::fsInt,(void *) &GL_obj::CCW,HX_("CCW",b7,11,33,00)},
  	{::hx::fsInt,(void *) &GL_obj::LINE_WIDTH,HX_("LINE_WIDTH",1b,84,d2,23)},
  	{::hx::fsInt,(void *) &GL_obj::ALIASED_POINT_SIZE_RANGE,HX_("ALIASED_POINT_SIZE_RANGE",fe,f6,a4,7b)},
  	{::hx::fsInt,(void *) &GL_obj::ALIASED_LINE_WIDTH_RANGE,HX_("ALIASED_LINE_WIDTH_RANGE",e9,22,d5,8a)},
  	{::hx::fsInt,(void *) &GL_obj::CULL_FACE_MODE,HX_("CULL_FACE_MODE",78,bd,87,d1)},
  	{::hx::fsInt,(void *) &GL_obj::FRONT_FACE,HX_("FRONT_FACE",53,b7,4d,ef)},
  	{::hx::fsInt,(void *) &GL_obj::DEPTH_RANGE,HX_("DEPTH_RANGE",01,9a,23,cf)},
  	{::hx::fsInt,(void *) &GL_obj::DEPTH_WRITEMASK,HX_("DEPTH_WRITEMASK",8f,37,3f,66)},
  	{::hx::fsInt,(void *) &GL_obj::DEPTH_CLEAR_VALUE,HX_("DEPTH_CLEAR_VALUE",23,17,0d,1b)},
  	{::hx::fsInt,(void *) &GL_obj::DEPTH_FUNC,HX_("DEPTH_FUNC",60,8f,f0,1e)},
  	{::hx::fsInt,(void *) &GL_obj::STENCIL_CLEAR_VALUE,HX_("STENCIL_CLEAR_VALUE",9c,91,82,73)},
  	{::hx::fsInt,(void *) &GL_obj::STENCIL_FUNC,HX_("STENCIL_FUNC",c7,ff,34,cc)},
  	{::hx::fsInt,(void *) &GL_obj::STENCIL_FAIL,HX_("STENCIL_FAIL",61,ce,25,cc)},
  	{::hx::fsInt,(void *) &GL_obj::STENCIL_PASS_DEPTH_FAIL,HX_("STENCIL_PASS_DEPTH_FAIL",45,ca,b9,c8)},
  	{::hx::fsInt,(void *) &GL_obj::STENCIL_PASS_DEPTH_PASS,HX_("STENCIL_PASS_DEPTH_PASS",38,f5,55,cf)},
  	{::hx::fsInt,(void *) &GL_obj::STENCIL_REF,HX_("STENCIL_REF",10,6a,a5,3c)},
  	{::hx::fsInt,(void *) &GL_obj::STENCIL_VALUE_MASK,HX_("STENCIL_VALUE_MASK",9d,58,5e,a0)},
  	{::hx::fsInt,(void *) &GL_obj::STENCIL_WRITEMASK,HX_("STENCIL_WRITEMASK",c8,f1,a6,49)},
  	{::hx::fsInt,(void *) &GL_obj::STENCIL_BACK_FUNC,HX_("STENCIL_BACK_FUNC",39,78,a2,90)},
  	{::hx::fsInt,(void *) &GL_obj::STENCIL_BACK_FAIL,HX_("STENCIL_BACK_FAIL",d3,46,93,90)},
  	{::hx::fsInt,(void *) &GL_obj::STENCIL_BACK_PASS_DEPTH_FAIL,HX_("STENCIL_BACK_PASS_DEPTH_FAIL",13,23,0e,34)},
  	{::hx::fsInt,(void *) &GL_obj::STENCIL_BACK_PASS_DEPTH_PASS,HX_("STENCIL_BACK_PASS_DEPTH_PASS",06,4e,aa,3a)},
  	{::hx::fsInt,(void *) &GL_obj::STENCIL_BACK_REF,HX_("STENCIL_BACK_REF",de,45,b8,08)},
  	{::hx::fsInt,(void *) &GL_obj::STENCIL_BACK_VALUE_MASK,HX_("STENCIL_BACK_VALUE_MASK",8f,b2,c4,88)},
  	{::hx::fsInt,(void *) &GL_obj::STENCIL_BACK_WRITEMASK,HX_("STENCIL_BACK_WRITEMASK",16,9c,15,c2)},
  	{::hx::fsInt,(void *) &GL_obj::VIEWPORT,HX_("VIEWPORT",66,dc,2a,f6)},
  	{::hx::fsInt,(void *) &GL_obj::SCISSOR_BOX,HX_("SCISSOR_BOX",e8,48,4c,55)},
  	{::hx::fsInt,(void *) &GL_obj::COLOR_CLEAR_VALUE,HX_("COLOR_CLEAR_VALUE",83,a7,2e,f8)},
  	{::hx::fsInt,(void *) &GL_obj::COLOR_WRITEMASK,HX_("COLOR_WRITEMASK",ef,ef,f9,14)},
  	{::hx::fsInt,(void *) &GL_obj::UNPACK_ALIGNMENT,HX_("UNPACK_ALIGNMENT",b6,2a,2e,4b)},
  	{::hx::fsInt,(void *) &GL_obj::PACK_ALIGNMENT,HX_("PACK_ALIGNMENT",9d,d6,85,c3)},
  	{::hx::fsInt,(void *) &GL_obj::MAX_TEXTURE_SIZE,HX_("MAX_TEXTURE_SIZE",e0,0b,5b,fb)},
  	{::hx::fsInt,(void *) &GL_obj::MAX_VIEWPORT_DIMS,HX_("MAX_VIEWPORT_DIMS",a9,2d,fb,08)},
  	{::hx::fsInt,(void *) &GL_obj::SUBPIXEL_BITS,HX_("SUBPIXEL_BITS",1f,ac,14,0a)},
  	{::hx::fsInt,(void *) &GL_obj::RED_BITS,HX_("RED_BITS",14,f8,9e,96)},
  	{::hx::fsInt,(void *) &GL_obj::GREEN_BITS,HX_("GREEN_BITS",62,a9,9b,94)},
  	{::hx::fsInt,(void *) &GL_obj::BLUE_BITS,HX_("BLUE_BITS",0b,26,60,a1)},
  	{::hx::fsInt,(void *) &GL_obj::ALPHA_BITS,HX_("ALPHA_BITS",e7,fe,7b,e0)},
  	{::hx::fsInt,(void *) &GL_obj::DEPTH_BITS,HX_("DEPTH_BITS",22,9f,42,1c)},
  	{::hx::fsInt,(void *) &GL_obj::STENCIL_BITS,HX_("STENCIL_BITS",89,0f,87,c9)},
  	{::hx::fsInt,(void *) &GL_obj::POLYGON_OFFSET_UNITS,HX_("POLYGON_OFFSET_UNITS",a8,e8,11,a6)},
  	{::hx::fsInt,(void *) &GL_obj::POLYGON_OFFSET_FACTOR,HX_("POLYGON_OFFSET_FACTOR",56,6b,12,2a)},
  	{::hx::fsInt,(void *) &GL_obj::TEXTURE_BINDING_2D,HX_("TEXTURE_BINDING_2D",30,ec,98,b1)},
  	{::hx::fsInt,(void *) &GL_obj::SAMPLE_BUFFERS,HX_("SAMPLE_BUFFERS",fe,16,71,3c)},
  	{::hx::fsInt,(void *) &GL_obj::SAMPLES,HX_("SAMPLES",e9,98,9d,03)},
  	{::hx::fsInt,(void *) &GL_obj::SAMPLE_COVERAGE_VALUE,HX_("SAMPLE_COVERAGE_VALUE",2f,7a,07,69)},
  	{::hx::fsInt,(void *) &GL_obj::SAMPLE_COVERAGE_INVERT,HX_("SAMPLE_COVERAGE_INVERT",78,52,a5,cd)},
  	{::hx::fsInt,(void *) &GL_obj::NUM_COMPRESSED_TEXTURE_FORMATS,HX_("NUM_COMPRESSED_TEXTURE_FORMATS",33,ae,1c,0d)},
  	{::hx::fsInt,(void *) &GL_obj::COMPRESSED_TEXTURE_FORMATS,HX_("COMPRESSED_TEXTURE_FORMATS",7a,13,e3,12)},
  	{::hx::fsInt,(void *) &GL_obj::DONT_CARE,HX_("DONT_CARE",7f,9b,c1,cf)},
  	{::hx::fsInt,(void *) &GL_obj::FASTEST,HX_("FASTEST",0a,a3,0d,5e)},
  	{::hx::fsInt,(void *) &GL_obj::NICEST,HX_("NICEST",7e,6d,94,64)},
  	{::hx::fsInt,(void *) &GL_obj::GENERATE_MIPMAP_HINT,HX_("GENERATE_MIPMAP_HINT",94,d3,d5,83)},
  	{::hx::fsInt,(void *) &GL_obj::BYTE,HX_("BYTE",08,e7,e3,2b)},
  	{::hx::fsInt,(void *) &GL_obj::UNSIGNED_BYTE,HX_("UNSIGNED_BYTE",d2,79,6b,01)},
  	{::hx::fsInt,(void *) &GL_obj::SHORT,HX_("SHORT",5c,bc,15,fa)},
  	{::hx::fsInt,(void *) &GL_obj::UNSIGNED_SHORT,HX_("UNSIGNED_SHORT",52,9a,2e,fb)},
  	{::hx::fsInt,(void *) &GL_obj::INT,HX_("INT",cf,a8,37,00)},
  	{::hx::fsInt,(void *) &GL_obj::UNSIGNED_INT,HX_("UNSIGNED_INT",45,fd,b9,1c)},
  	{::hx::fsInt,(void *) &GL_obj::FLOAT,HX_("FLOAT",7c,fd,84,80)},
  	{::hx::fsInt,(void *) &GL_obj::DEPTH_COMPONENT,HX_("DEPTH_COMPONENT",01,1f,62,0f)},
  	{::hx::fsInt,(void *) &GL_obj::ALPHA,HX_("ALPHA",3e,df,84,9f)},
  	{::hx::fsInt,(void *) &GL_obj::RGB,HX_("RGB",ed,76,3e,00)},
  	{::hx::fsInt,(void *) &GL_obj::RGBA,HX_("RGBA",b4,98,69,36)},
  	{::hx::fsInt,(void *) &GL_obj::LUMINANCE,HX_("LUMINANCE",d8,a7,e0,63)},
  	{::hx::fsInt,(void *) &GL_obj::LUMINANCE_ALPHA,HX_("LUMINANCE_ALPHA",57,40,e0,bd)},
  	{::hx::fsInt,(void *) &GL_obj::UNSIGNED_SHORT_4_4_4_4,HX_("UNSIGNED_SHORT_4_4_4_4",a6,33,71,7b)},
  	{::hx::fsInt,(void *) &GL_obj::UNSIGNED_SHORT_5_5_5_1,HX_("UNSIGNED_SHORT_5_5_5_1",26,01,6e,38)},
  	{::hx::fsInt,(void *) &GL_obj::UNSIGNED_SHORT_5_6_5,HX_("UNSIGNED_SHORT_5_6_5",75,bb,16,8c)},
  	{::hx::fsInt,(void *) &GL_obj::FRAGMENT_SHADER,HX_("FRAGMENT_SHADER",f4,26,78,e9)},
  	{::hx::fsInt,(void *) &GL_obj::VERTEX_SHADER,HX_("VERTEX_SHADER",e0,69,73,49)},
  	{::hx::fsInt,(void *) &GL_obj::MAX_VERTEX_ATTRIBS,HX_("MAX_VERTEX_ATTRIBS",49,c9,15,5f)},
  	{::hx::fsInt,(void *) &GL_obj::MAX_VERTEX_UNIFORM_VECTORS,HX_("MAX_VERTEX_UNIFORM_VECTORS",45,6c,16,5a)},
  	{::hx::fsInt,(void *) &GL_obj::MAX_VARYING_VECTORS,HX_("MAX_VARYING_VECTORS",06,b9,f7,37)},
  	{::hx::fsInt,(void *) &GL_obj::MAX_COMBINED_TEXTURE_IMAGE_UNITS,HX_("MAX_COMBINED_TEXTURE_IMAGE_UNITS",a8,d1,a6,77)},
  	{::hx::fsInt,(void *) &GL_obj::MAX_VERTEX_TEXTURE_IMAGE_UNITS,HX_("MAX_VERTEX_TEXTURE_IMAGE_UNITS",c7,90,95,2b)},
  	{::hx::fsInt,(void *) &GL_obj::MAX_TEXTURE_IMAGE_UNITS,HX_("MAX_TEXTURE_IMAGE_UNITS",cc,6c,61,54)},
  	{::hx::fsInt,(void *) &GL_obj::MAX_FRAGMENT_UNIFORM_VECTORS,HX_("MAX_FRAGMENT_UNIFORM_VECTORS",71,49,f5,0a)},
  	{::hx::fsInt,(void *) &GL_obj::SHADER_TYPE,HX_("SHADER_TYPE",54,e5,27,87)},
  	{::hx::fsInt,(void *) &GL_obj::DELETE_STATUS,HX_("DELETE_STATUS",06,e4,98,1e)},
  	{::hx::fsInt,(void *) &GL_obj::LINK_STATUS,HX_("LINK_STATUS",17,18,8f,45)},
  	{::hx::fsInt,(void *) &GL_obj::VALIDATE_STATUS,HX_("VALIDATE_STATUS",fb,22,07,c6)},
  	{::hx::fsInt,(void *) &GL_obj::ATTACHED_SHADERS,HX_("ATTACHED_SHADERS",73,d2,76,75)},
  	{::hx::fsInt,(void *) &GL_obj::ACTIVE_UNIFORMS,HX_("ACTIVE_UNIFORMS",98,7d,3a,2c)},
  	{::hx::fsInt,(void *) &GL_obj::ACTIVE_ATTRIBUTES,HX_("ACTIVE_ATTRIBUTES",f0,e5,c7,4a)},
  	{::hx::fsInt,(void *) &GL_obj::SHADING_LANGUAGE_VERSION,HX_("SHADING_LANGUAGE_VERSION",e6,c4,ef,70)},
  	{::hx::fsInt,(void *) &GL_obj::CURRENT_PROGRAM,HX_("CURRENT_PROGRAM",fe,28,c0,3f)},
  	{::hx::fsInt,(void *) &GL_obj::NEVER,HX_("NEVER",6c,76,1e,17)},
  	{::hx::fsInt,(void *) &GL_obj::LESS,HX_("LESS",59,db,70,32)},
  	{::hx::fsInt,(void *) &GL_obj::EQUAL,HX_("EQUAL",94,07,71,f0)},
  	{::hx::fsInt,(void *) &GL_obj::LEQUAL,HX_("LEQUAL",c8,73,90,53)},
  	{::hx::fsInt,(void *) &GL_obj::GREATER,HX_("GREATER",da,64,94,37)},
  	{::hx::fsInt,(void *) &GL_obj::NOTEQUAL,HX_("NOTEQUAL",c1,c1,e9,c8)},
  	{::hx::fsInt,(void *) &GL_obj::GEQUAL,HX_("GEQUAL",ed,a5,c7,53)},
  	{::hx::fsInt,(void *) &GL_obj::ALWAYS,HX_("ALWAYS",cf,ba,59,f9)},
  	{::hx::fsInt,(void *) &GL_obj::KEEP,HX_("KEEP",85,98,c7,31)},
  	{::hx::fsInt,(void *) &GL_obj::REPLACE,HX_("REPLACE",14,1c,fc,2a)},
  	{::hx::fsInt,(void *) &GL_obj::INCR,HX_("INCR",d4,fd,7b,30)},
  	{::hx::fsInt,(void *) &GL_obj::DECR,HX_("DECR",70,18,27,2d)},
  	{::hx::fsInt,(void *) &GL_obj::INVERT,HX_("INVERT",16,93,5b,52)},
  	{::hx::fsInt,(void *) &GL_obj::INCR_WRAP,HX_("INCR_WRAP",55,7f,68,2c)},
  	{::hx::fsInt,(void *) &GL_obj::DECR_WRAP,HX_("DECR_WRAP",39,6f,eb,0a)},
  	{::hx::fsInt,(void *) &GL_obj::VENDOR,HX_("VENDOR",88,91,19,51)},
  	{::hx::fsInt,(void *) &GL_obj::RENDERER,HX_("RENDERER",43,55,61,0c)},
  	{::hx::fsInt,(void *) &GL_obj::VERSION,HX_("VERSION",f8,ba,c5,fc)},
  	{::hx::fsInt,(void *) &GL_obj::EXTENSIONS,HX_("EXTENSIONS",14,f0,79,7b)},
  	{::hx::fsInt,(void *) &GL_obj::NEAREST,HX_("NEAREST",3e,ec,9d,e5)},
  	{::hx::fsInt,(void *) &GL_obj::LINEAR,HX_("LINEAR",e5,fd,22,9f)},
  	{::hx::fsInt,(void *) &GL_obj::NEAREST_MIPMAP_NEAREST,HX_("NEAREST_MIPMAP_NEAREST",68,b9,63,7e)},
  	{::hx::fsInt,(void *) &GL_obj::LINEAR_MIPMAP_NEAREST,HX_("LINEAR_MIPMAP_NEAREST",a1,9b,a4,65)},
  	{::hx::fsInt,(void *) &GL_obj::NEAREST_MIPMAP_LINEAR,HX_("NEAREST_MIPMAP_LINEAR",fb,83,f2,3b)},
  	{::hx::fsInt,(void *) &GL_obj::LINEAR_MIPMAP_LINEAR,HX_("LINEAR_MIPMAP_LINEAR",e2,8b,f8,99)},
  	{::hx::fsInt,(void *) &GL_obj::TEXTURE_MAG_FILTER,HX_("TEXTURE_MAG_FILTER",88,ff,d5,1e)},
  	{::hx::fsInt,(void *) &GL_obj::TEXTURE_MIN_FILTER,HX_("TEXTURE_MIN_FILTER",69,66,c2,46)},
  	{::hx::fsInt,(void *) &GL_obj::TEXTURE_WRAP_S,HX_("TEXTURE_WRAP_S",a2,2d,c3,fe)},
  	{::hx::fsInt,(void *) &GL_obj::TEXTURE_WRAP_T,HX_("TEXTURE_WRAP_T",a3,2d,c3,fe)},
  	{::hx::fsInt,(void *) &GL_obj::TEXTURE_2D,HX_("TEXTURE_2D",16,0c,f8,a2)},
  	{::hx::fsInt,(void *) &GL_obj::TEXTURE,HX_("TEXTURE",bb,9c,b4,1e)},
  	{::hx::fsInt,(void *) &GL_obj::TEXTURE_CUBE_MAP,HX_("TEXTURE_CUBE_MAP",36,7a,e1,ad)},
  	{::hx::fsInt,(void *) &GL_obj::TEXTURE_BINDING_CUBE_MAP,HX_("TEXTURE_BINDING_CUBE_MAP",d0,69,98,75)},
  	{::hx::fsInt,(void *) &GL_obj::TEXTURE_CUBE_MAP_POSITIVE_X,HX_("TEXTURE_CUBE_MAP_POSITIVE_X",bb,1c,ee,24)},
  	{::hx::fsInt,(void *) &GL_obj::TEXTURE_CUBE_MAP_NEGATIVE_X,HX_("TEXTURE_CUBE_MAP_NEGATIVE_X",77,03,e2,6b)},
  	{::hx::fsInt,(void *) &GL_obj::TEXTURE_CUBE_MAP_POSITIVE_Y,HX_("TEXTURE_CUBE_MAP_POSITIVE_Y",bc,1c,ee,24)},
  	{::hx::fsInt,(void *) &GL_obj::TEXTURE_CUBE_MAP_NEGATIVE_Y,HX_("TEXTURE_CUBE_MAP_NEGATIVE_Y",78,03,e2,6b)},
  	{::hx::fsInt,(void *) &GL_obj::TEXTURE_CUBE_MAP_POSITIVE_Z,HX_("TEXTURE_CUBE_MAP_POSITIVE_Z",bd,1c,ee,24)},
  	{::hx::fsInt,(void *) &GL_obj::TEXTURE_CUBE_MAP_NEGATIVE_Z,HX_("TEXTURE_CUBE_MAP_NEGATIVE_Z",79,03,e2,6b)},
  	{::hx::fsInt,(void *) &GL_obj::MAX_CUBE_MAP_TEXTURE_SIZE,HX_("MAX_CUBE_MAP_TEXTURE_SIZE",77,b9,24,9d)},
  	{::hx::fsInt,(void *) &GL_obj::TEXTURE0,HX_("TEXTURE0",15,87,54,bf)},
  	{::hx::fsInt,(void *) &GL_obj::TEXTURE1,HX_("TEXTURE1",16,87,54,bf)},
  	{::hx::fsInt,(void *) &GL_obj::TEXTURE2,HX_("TEXTURE2",17,87,54,bf)},
  	{::hx::fsInt,(void *) &GL_obj::TEXTURE3,HX_("TEXTURE3",18,87,54,bf)},
  	{::hx::fsInt,(void *) &GL_obj::TEXTURE4,HX_("TEXTURE4",19,87,54,bf)},
  	{::hx::fsInt,(void *) &GL_obj::TEXTURE5,HX_("TEXTURE5",1a,87,54,bf)},
  	{::hx::fsInt,(void *) &GL_obj::TEXTURE6,HX_("TEXTURE6",1b,87,54,bf)},
  	{::hx::fsInt,(void *) &GL_obj::TEXTURE7,HX_("TEXTURE7",1c,87,54,bf)},
  	{::hx::fsInt,(void *) &GL_obj::TEXTURE8,HX_("TEXTURE8",1d,87,54,bf)},
  	{::hx::fsInt,(void *) &GL_obj::TEXTURE9,HX_("TEXTURE9",1e,87,54,bf)},
  	{::hx::fsInt,(void *) &GL_obj::TEXTURE10,HX_("TEXTURE10",5a,ac,a1,aa)},
  	{::hx::fsInt,(void *) &GL_obj::TEXTURE11,HX_("TEXTURE11",5b,ac,a1,aa)},
  	{::hx::fsInt,(void *) &GL_obj::TEXTURE12,HX_("TEXTURE12",5c,ac,a1,aa)},
  	{::hx::fsInt,(void *) &GL_obj::TEXTURE13,HX_("TEXTURE13",5d,ac,a1,aa)},
  	{::hx::fsInt,(void *) &GL_obj::TEXTURE14,HX_("TEXTURE14",5e,ac,a1,aa)},
  	{::hx::fsInt,(void *) &GL_obj::TEXTURE15,HX_("TEXTURE15",5f,ac,a1,aa)},
  	{::hx::fsInt,(void *) &GL_obj::TEXTURE16,HX_("TEXTURE16",60,ac,a1,aa)},
  	{::hx::fsInt,(void *) &GL_obj::TEXTURE17,HX_("TEXTURE17",61,ac,a1,aa)},
  	{::hx::fsInt,(void *) &GL_obj::TEXTURE18,HX_("TEXTURE18",62,ac,a1,aa)},
  	{::hx::fsInt,(void *) &GL_obj::TEXTURE19,HX_("TEXTURE19",63,ac,a1,aa)},
  	{::hx::fsInt,(void *) &GL_obj::TEXTURE20,HX_("TEXTURE20",39,ad,a1,aa)},
  	{::hx::fsInt,(void *) &GL_obj::TEXTURE21,HX_("TEXTURE21",3a,ad,a1,aa)},
  	{::hx::fsInt,(void *) &GL_obj::TEXTURE22,HX_("TEXTURE22",3b,ad,a1,aa)},
  	{::hx::fsInt,(void *) &GL_obj::TEXTURE23,HX_("TEXTURE23",3c,ad,a1,aa)},
  	{::hx::fsInt,(void *) &GL_obj::TEXTURE24,HX_("TEXTURE24",3d,ad,a1,aa)},
  	{::hx::fsInt,(void *) &GL_obj::TEXTURE25,HX_("TEXTURE25",3e,ad,a1,aa)},
  	{::hx::fsInt,(void *) &GL_obj::TEXTURE26,HX_("TEXTURE26",3f,ad,a1,aa)},
  	{::hx::fsInt,(void *) &GL_obj::TEXTURE27,HX_("TEXTURE27",40,ad,a1,aa)},
  	{::hx::fsInt,(void *) &GL_obj::TEXTURE28,HX_("TEXTURE28",41,ad,a1,aa)},
  	{::hx::fsInt,(void *) &GL_obj::TEXTURE29,HX_("TEXTURE29",42,ad,a1,aa)},
  	{::hx::fsInt,(void *) &GL_obj::TEXTURE30,HX_("TEXTURE30",18,ae,a1,aa)},
  	{::hx::fsInt,(void *) &GL_obj::TEXTURE31,HX_("TEXTURE31",19,ae,a1,aa)},
  	{::hx::fsInt,(void *) &GL_obj::ACTIVE_TEXTURE,HX_("ACTIVE_TEXTURE",02,1a,22,ce)},
  	{::hx::fsInt,(void *) &GL_obj::REPEAT,HX_("REPEAT",5b,43,ff,b8)},
  	{::hx::fsInt,(void *) &GL_obj::CLAMP_TO_EDGE,HX_("CLAMP_TO_EDGE",1d,fc,5a,96)},
  	{::hx::fsInt,(void *) &GL_obj::MIRRORED_REPEAT,HX_("MIRRORED_REPEAT",5c,94,80,4a)},
  	{::hx::fsInt,(void *) &GL_obj::FLOAT_VEC2,HX_("FLOAT_VEC2",61,ac,a4,eb)},
  	{::hx::fsInt,(void *) &GL_obj::FLOAT_VEC3,HX_("FLOAT_VEC3",62,ac,a4,eb)},
  	{::hx::fsInt,(void *) &GL_obj::FLOAT_VEC4,HX_("FLOAT_VEC4",63,ac,a4,eb)},
  	{::hx::fsInt,(void *) &GL_obj::INT_VEC2,HX_("INT_VEC2",2e,14,05,7d)},
  	{::hx::fsInt,(void *) &GL_obj::INT_VEC3,HX_("INT_VEC3",2f,14,05,7d)},
  	{::hx::fsInt,(void *) &GL_obj::INT_VEC4,HX_("INT_VEC4",30,14,05,7d)},
  	{::hx::fsInt,(void *) &GL_obj::BOOL,HX_("BOOL",2a,4c,dc,2b)},
  	{::hx::fsInt,(void *) &GL_obj::BOOL_VEC2,HX_("BOOL_VEC2",f3,66,2b,2d)},
  	{::hx::fsInt,(void *) &GL_obj::BOOL_VEC3,HX_("BOOL_VEC3",f4,66,2b,2d)},
  	{::hx::fsInt,(void *) &GL_obj::BOOL_VEC4,HX_("BOOL_VEC4",f5,66,2b,2d)},
  	{::hx::fsInt,(void *) &GL_obj::FLOAT_MAT2,HX_("FLOAT_MAT2",95,c6,ae,e5)},
  	{::hx::fsInt,(void *) &GL_obj::FLOAT_MAT3,HX_("FLOAT_MAT3",96,c6,ae,e5)},
  	{::hx::fsInt,(void *) &GL_obj::FLOAT_MAT4,HX_("FLOAT_MAT4",97,c6,ae,e5)},
  	{::hx::fsInt,(void *) &GL_obj::SAMPLER_2D,HX_("SAMPLER_2D",09,2a,93,6e)},
  	{::hx::fsInt,(void *) &GL_obj::SAMPLER_CUBE,HX_("SAMPLER_CUBE",ec,3e,82,a4)},
  	{::hx::fsInt,(void *) &GL_obj::VERTEX_ATTRIB_ARRAY_ENABLED,HX_("VERTEX_ATTRIB_ARRAY_ENABLED",61,99,09,66)},
  	{::hx::fsInt,(void *) &GL_obj::VERTEX_ATTRIB_ARRAY_SIZE,HX_("VERTEX_ATTRIB_ARRAY_SIZE",c1,07,fd,08)},
  	{::hx::fsInt,(void *) &GL_obj::VERTEX_ATTRIB_ARRAY_STRIDE,HX_("VERTEX_ATTRIB_ARRAY_STRIDE",19,2b,41,58)},
  	{::hx::fsInt,(void *) &GL_obj::VERTEX_ATTRIB_ARRAY_TYPE,HX_("VERTEX_ATTRIB_ARRAY_TYPE",ba,59,b2,09)},
  	{::hx::fsInt,(void *) &GL_obj::VERTEX_ATTRIB_ARRAY_NORMALIZED,HX_("VERTEX_ATTRIB_ARRAY_NORMALIZED",37,b7,22,78)},
  	{::hx::fsInt,(void *) &GL_obj::VERTEX_ATTRIB_ARRAY_POINTER,HX_("VERTEX_ATTRIB_ARRAY_POINTER",9d,55,fa,38)},
  	{::hx::fsInt,(void *) &GL_obj::VERTEX_ATTRIB_ARRAY_BUFFER_BINDING,HX_("VERTEX_ATTRIB_ARRAY_BUFFER_BINDING",a6,80,67,97)},
  	{::hx::fsInt,(void *) &GL_obj::IMPLEMENTATION_COLOR_READ_TYPE,HX_("IMPLEMENTATION_COLOR_READ_TYPE",fa,b6,2b,35)},
  	{::hx::fsInt,(void *) &GL_obj::IMPLEMENTATION_COLOR_READ_FORMAT,HX_("IMPLEMENTATION_COLOR_READ_FORMAT",77,c7,1a,47)},
  	{::hx::fsInt,(void *) &GL_obj::VERTEX_PROGRAM_POINT_SIZE,HX_("VERTEX_PROGRAM_POINT_SIZE",e6,56,be,34)},
  	{::hx::fsInt,(void *) &GL_obj::POINT_SPRITE,HX_("POINT_SPRITE",74,93,5c,14)},
  	{::hx::fsInt,(void *) &GL_obj::COMPILE_STATUS,HX_("COMPILE_STATUS",de,cb,4e,8c)},
  	{::hx::fsInt,(void *) &GL_obj::LOW_FLOAT,HX_("LOW_FLOAT",31,04,74,e4)},
  	{::hx::fsInt,(void *) &GL_obj::MEDIUM_FLOAT,HX_("MEDIUM_FLOAT",f2,8a,46,b9)},
  	{::hx::fsInt,(void *) &GL_obj::HIGH_FLOAT,HX_("HIGH_FLOAT",9f,f9,3b,47)},
  	{::hx::fsInt,(void *) &GL_obj::LOW_INT,HX_("LOW_INT",44,28,70,45)},
  	{::hx::fsInt,(void *) &GL_obj::MEDIUM_INT,HX_("MEDIUM_INT",c5,cc,af,4f)},
  	{::hx::fsInt,(void *) &GL_obj::HIGH_INT,HX_("HIGH_INT",32,46,02,09)},
  	{::hx::fsInt,(void *) &GL_obj::FRAMEBUFFER,HX_("FRAMEBUFFER",cd,20,84,50)},
  	{::hx::fsInt,(void *) &GL_obj::RENDERBUFFER,HX_("RENDERBUFFER",d6,a4,a4,a9)},
  	{::hx::fsInt,(void *) &GL_obj::RGBA4,HX_("RGBA4",00,05,fc,65)},
  	{::hx::fsInt,(void *) &GL_obj::RGB5_A1,HX_("RGB5_A1",47,8f,f9,d8)},
  	{::hx::fsInt,(void *) &GL_obj::RGB565,HX_("RGB565",e7,41,7f,d6)},
  	{::hx::fsInt,(void *) &GL_obj::DEPTH_COMPONENT16,HX_("DEPTH_COMPONENT16",26,cc,68,43)},
  	{::hx::fsInt,(void *) &GL_obj::STENCIL_INDEX,HX_("STENCIL_INDEX",0f,79,b6,97)},
  	{::hx::fsInt,(void *) &GL_obj::STENCIL_INDEX8,HX_("STENCIL_INDEX8",49,74,f3,27)},
  	{::hx::fsInt,(void *) &GL_obj::DEPTH_STENCIL,HX_("DEPTH_STENCIL",40,2f,20,2b)},
  	{::hx::fsInt,(void *) &GL_obj::RENDERBUFFER_WIDTH,HX_("RENDERBUFFER_WIDTH",7d,1e,e1,43)},
  	{::hx::fsInt,(void *) &GL_obj::RENDERBUFFER_HEIGHT,HX_("RENDERBUFFER_HEIGHT",70,07,69,d7)},
  	{::hx::fsInt,(void *) &GL_obj::RENDERBUFFER_INTERNAL_FORMAT,HX_("RENDERBUFFER_INTERNAL_FORMAT",90,da,eb,b5)},
  	{::hx::fsInt,(void *) &GL_obj::RENDERBUFFER_RED_SIZE,HX_("RENDERBUFFER_RED_SIZE",98,a5,58,5e)},
  	{::hx::fsInt,(void *) &GL_obj::RENDERBUFFER_GREEN_SIZE,HX_("RENDERBUFFER_GREEN_SIZE",26,9b,7d,3b)},
  	{::hx::fsInt,(void *) &GL_obj::RENDERBUFFER_BLUE_SIZE,HX_("RENDERBUFFER_BLUE_SIZE",dd,93,86,dd)},
  	{::hx::fsInt,(void *) &GL_obj::RENDERBUFFER_ALPHA_SIZE,HX_("RENDERBUFFER_ALPHA_SIZE",ab,f0,5d,87)},
  	{::hx::fsInt,(void *) &GL_obj::RENDERBUFFER_DEPTH_SIZE,HX_("RENDERBUFFER_DEPTH_SIZE",e6,90,24,c3)},
  	{::hx::fsInt,(void *) &GL_obj::RENDERBUFFER_STENCIL_SIZE,HX_("RENDERBUFFER_STENCIL_SIZE",8d,d5,5a,9d)},
  	{::hx::fsInt,(void *) &GL_obj::FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE,HX_("FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE",50,22,44,50)},
  	{::hx::fsInt,(void *) &GL_obj::FRAMEBUFFER_ATTACHMENT_OBJECT_NAME,HX_("FRAMEBUFFER_ATTACHMENT_OBJECT_NAME",e1,a1,3a,4c)},
  	{::hx::fsInt,(void *) &GL_obj::FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL,HX_("FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL",f6,9b,ba,81)},
  	{::hx::fsInt,(void *) &GL_obj::FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE,HX_("FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE",dc,4c,39,8a)},
  	{::hx::fsInt,(void *) &GL_obj::COLOR_ATTACHMENT0,HX_("COLOR_ATTACHMENT0",b1,9a,fe,86)},
  	{::hx::fsInt,(void *) &GL_obj::DEPTH_ATTACHMENT,HX_("DEPTH_ATTACHMENT",ff,54,cd,e9)},
  	{::hx::fsInt,(void *) &GL_obj::STENCIL_ATTACHMENT,HX_("STENCIL_ATTACHMENT",a6,8c,28,01)},
  	{::hx::fsInt,(void *) &GL_obj::DEPTH_STENCIL_ATTACHMENT,HX_("DEPTH_STENCIL_ATTACHMENT",c2,e1,e1,9f)},
  	{::hx::fsInt,(void *) &GL_obj::NONE,HX_("NONE",b8,da,ca,33)},
  	{::hx::fsInt,(void *) &GL_obj::FRAMEBUFFER_COMPLETE,HX_("FRAMEBUFFER_COMPLETE",ab,65,7d,ea)},
  	{::hx::fsInt,(void *) &GL_obj::FRAMEBUFFER_INCOMPLETE_ATTACHMENT,HX_("FRAMEBUFFER_INCOMPLETE_ATTACHMENT",f2,cf,b7,1d)},
  	{::hx::fsInt,(void *) &GL_obj::FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT,HX_("FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT",8b,0a,cd,77)},
  	{::hx::fsInt,(void *) &GL_obj::FRAMEBUFFER_INCOMPLETE_DIMENSIONS,HX_("FRAMEBUFFER_INCOMPLETE_DIMENSIONS",5c,86,e4,1c)},
  	{::hx::fsInt,(void *) &GL_obj::FRAMEBUFFER_UNSUPPORTED,HX_("FRAMEBUFFER_UNSUPPORTED",e3,a6,4e,c8)},
  	{::hx::fsInt,(void *) &GL_obj::FRAMEBUFFER_BINDING,HX_("FRAMEBUFFER_BINDING",73,ee,ae,c5)},
  	{::hx::fsInt,(void *) &GL_obj::RENDERBUFFER_BINDING,HX_("RENDERBUFFER_BINDING",7c,23,70,23)},
  	{::hx::fsInt,(void *) &GL_obj::MAX_RENDERBUFFER_SIZE,HX_("MAX_RENDERBUFFER_SIZE",4f,d4,3d,65)},
  	{::hx::fsInt,(void *) &GL_obj::INVALID_FRAMEBUFFER_OPERATION,HX_("INVALID_FRAMEBUFFER_OPERATION",2d,d4,c5,43)},
  	{::hx::fsInt,(void *) &GL_obj::UNPACK_FLIP_Y_WEBGL,HX_("UNPACK_FLIP_Y_WEBGL",0e,9f,94,9d)},
  	{::hx::fsInt,(void *) &GL_obj::UNPACK_PREMULTIPLY_ALPHA_WEBGL,HX_("UNPACK_PREMULTIPLY_ALPHA_WEBGL",73,5d,cb,c6)},
  	{::hx::fsInt,(void *) &GL_obj::CONTEXT_LOST_WEBGL,HX_("CONTEXT_LOST_WEBGL",6e,67,71,45)},
  	{::hx::fsInt,(void *) &GL_obj::UNPACK_COLORSPACE_CONVERSION_WEBGL,HX_("UNPACK_COLORSPACE_CONVERSION_WEBGL",9f,d9,f0,b9)},
  	{::hx::fsInt,(void *) &GL_obj::BROWSER_DEFAULT_WEBGL,HX_("BROWSER_DEFAULT_WEBGL",04,04,92,c0)},
  	{::hx::fsInt,(void *) &GL_obj::READ_BUFFER,HX_("READ_BUFFER",09,1e,91,cd)},
  	{::hx::fsInt,(void *) &GL_obj::UNPACK_ROW_LENGTH,HX_("UNPACK_ROW_LENGTH",78,04,c5,5f)},
  	{::hx::fsInt,(void *) &GL_obj::UNPACK_SKIP_ROWS,HX_("UNPACK_SKIP_ROWS",0c,e6,50,4d)},
  	{::hx::fsInt,(void *) &GL_obj::UNPACK_SKIP_PIXELS,HX_("UNPACK_SKIP_PIXELS",e0,26,60,af)},
  	{::hx::fsInt,(void *) &GL_obj::PACK_ROW_LENGTH,HX_("PACK_ROW_LENGTH",b1,c2,23,34)},
  	{::hx::fsInt,(void *) &GL_obj::PACK_SKIP_ROWS,HX_("PACK_SKIP_ROWS",f3,91,a8,c5)},
  	{::hx::fsInt,(void *) &GL_obj::PACK_SKIP_PIXELS,HX_("PACK_SKIP_PIXELS",87,da,e7,ad)},
  	{::hx::fsInt,(void *) &GL_obj::TEXTURE_BINDING_3D,HX_("TEXTURE_BINDING_3D",0f,ed,98,b1)},
  	{::hx::fsInt,(void *) &GL_obj::UNPACK_SKIP_IMAGES,HX_("UNPACK_SKIP_IMAGES",6b,88,48,21)},
  	{::hx::fsInt,(void *) &GL_obj::UNPACK_IMAGE_HEIGHT,HX_("UNPACK_IMAGE_HEIGHT",98,fd,7e,14)},
  	{::hx::fsInt,(void *) &GL_obj::MAX_3D_TEXTURE_SIZE,HX_("MAX_3D_TEXTURE_SIZE",98,9e,8f,d5)},
  	{::hx::fsInt,(void *) &GL_obj::MAX_ELEMENTS_VERTICES,HX_("MAX_ELEMENTS_VERTICES",86,be,2e,25)},
  	{::hx::fsInt,(void *) &GL_obj::MAX_ELEMENTS_INDICES,HX_("MAX_ELEMENTS_INDICES",1a,7d,aa,73)},
  	{::hx::fsInt,(void *) &GL_obj::MAX_TEXTURE_LOD_BIAS,HX_("MAX_TEXTURE_LOD_BIAS",f6,fc,86,68)},
  	{::hx::fsInt,(void *) &GL_obj::MAX_FRAGMENT_UNIFORM_COMPONENTS,HX_("MAX_FRAGMENT_UNIFORM_COMPONENTS",75,6c,59,3e)},
  	{::hx::fsInt,(void *) &GL_obj::MAX_VERTEX_UNIFORM_COMPONENTS,HX_("MAX_VERTEX_UNIFORM_COMPONENTS",21,c6,3a,5f)},
  	{::hx::fsInt,(void *) &GL_obj::MAX_ARRAY_TEXTURE_LAYERS,HX_("MAX_ARRAY_TEXTURE_LAYERS",e7,c3,5b,6e)},
  	{::hx::fsInt,(void *) &GL_obj::MIN_PROGRAM_TEXEL_OFFSET,HX_("MIN_PROGRAM_TEXEL_OFFSET",2c,3a,dc,08)},
  	{::hx::fsInt,(void *) &GL_obj::MAX_PROGRAM_TEXEL_OFFSET,HX_("MAX_PROGRAM_TEXEL_OFFSET",da,db,54,b2)},
  	{::hx::fsInt,(void *) &GL_obj::MAX_VARYING_COMPONENTS,HX_("MAX_VARYING_COMPONENTS",00,28,c3,5f)},
  	{::hx::fsInt,(void *) &GL_obj::FRAGMENT_SHADER_DERIVATIVE_HINT,HX_("FRAGMENT_SHADER_DERIVATIVE_HINT",74,51,a3,7e)},
  	{::hx::fsInt,(void *) &GL_obj::RASTERIZER_DISCARD,HX_("RASTERIZER_DISCARD",1a,72,dc,4a)},
  	{::hx::fsInt,(void *) &GL_obj::VERTEX_ARRAY_BINDING,HX_("VERTEX_ARRAY_BINDING",c4,1d,24,31)},
  	{::hx::fsInt,(void *) &GL_obj::MAX_VERTEX_OUTPUT_COMPONENTS,HX_("MAX_VERTEX_OUTPUT_COMPONENTS",54,64,33,f3)},
  	{::hx::fsInt,(void *) &GL_obj::MAX_FRAGMENT_INPUT_COMPONENTS,HX_("MAX_FRAGMENT_INPUT_COMPONENTS",5f,cc,5e,d8)},
  	{::hx::fsInt,(void *) &GL_obj::MAX_SERVER_WAIT_TIMEOUT,HX_("MAX_SERVER_WAIT_TIMEOUT",38,5d,22,83)},
  	{::hx::fsInt,(void *) &GL_obj::MAX_ELEMENT_INDEX,HX_("MAX_ELEMENT_INDEX",94,ef,d5,74)},
  	{::hx::fsInt,(void *) &GL_obj::RED,HX_("RED",31,75,3e,00)},
  	{::hx::fsInt,(void *) &GL_obj::RGB8,HX_("RGB8",ab,98,69,36)},
  	{::hx::fsInt,(void *) &GL_obj::RGBA8,HX_("RGBA8",04,05,fc,65)},
  	{::hx::fsInt,(void *) &GL_obj::RGB10_A2,HX_("RGB10_A2",64,47,cf,94)},
  	{::hx::fsInt,(void *) &GL_obj::TEXTURE_3D,HX_("TEXTURE_3D",f5,0c,f8,a2)},
  	{::hx::fsInt,(void *) &GL_obj::TEXTURE_WRAP_R,HX_("TEXTURE_WRAP_R",a1,2d,c3,fe)},
  	{::hx::fsInt,(void *) &GL_obj::TEXTURE_MIN_LOD,HX_("TEXTURE_MIN_LOD",10,2d,09,39)},
  	{::hx::fsInt,(void *) &GL_obj::TEXTURE_MAX_LOD,HX_("TEXTURE_MAX_LOD",22,17,30,c8)},
  	{::hx::fsInt,(void *) &GL_obj::TEXTURE_BASE_LEVEL,HX_("TEXTURE_BASE_LEVEL",ba,eb,52,05)},
  	{::hx::fsInt,(void *) &GL_obj::TEXTURE_MAX_LEVEL,HX_("TEXTURE_MAX_LEVEL",65,66,2f,3f)},
  	{::hx::fsInt,(void *) &GL_obj::TEXTURE_COMPARE_MODE,HX_("TEXTURE_COMPARE_MODE",e1,a5,b9,86)},
  	{::hx::fsInt,(void *) &GL_obj::TEXTURE_COMPARE_FUNC,HX_("TEXTURE_COMPARE_FUNC",c2,bd,1d,82)},
  	{::hx::fsInt,(void *) &GL_obj::SRGB,HX_("SRGB",7a,2c,1b,37)},
  	{::hx::fsInt,(void *) &GL_obj::SRGB8,HX_("SRGB8",7e,be,ab,00)},
  	{::hx::fsInt,(void *) &GL_obj::SRGB8_ALPHA8,HX_("SRGB8_ALPHA8",1b,b6,71,35)},
  	{::hx::fsInt,(void *) &GL_obj::COMPARE_REF_TO_TEXTURE,HX_("COMPARE_REF_TO_TEXTURE",3d,3b,36,aa)},
  	{::hx::fsInt,(void *) &GL_obj::RGBA32F,HX_("RGBA32F",93,ae,c6,e0)},
  	{::hx::fsInt,(void *) &GL_obj::RGB32F,HX_("RGB32F",fa,b9,7d,d6)},
  	{::hx::fsInt,(void *) &GL_obj::RGBA16F,HX_("RGBA16F",8d,2d,c5,e0)},
  	{::hx::fsInt,(void *) &GL_obj::RGB16F,HX_("RGB16F",f4,38,7c,d6)},
  	{::hx::fsInt,(void *) &GL_obj::TEXTURE_2D_ARRAY,HX_("TEXTURE_2D_ARRAY",50,2d,c6,60)},
  	{::hx::fsInt,(void *) &GL_obj::TEXTURE_BINDING_2D_ARRAY,HX_("TEXTURE_BINDING_2D_ARRAY",ea,1c,7d,28)},
  	{::hx::fsInt,(void *) &GL_obj::R11F_G11F_B10F,HX_("R11F_G11F_B10F",9a,02,7e,28)},
  	{::hx::fsInt,(void *) &GL_obj::RGB9_E5,HX_("RGB9_E5",43,6d,9e,db)},
  	{::hx::fsInt,(void *) &GL_obj::RGBA32UI,HX_("RGBA32UI",67,1f,12,cd)},
  	{::hx::fsInt,(void *) &GL_obj::RGB32UI,HX_("RGB32UI",20,0e,85,d7)},
  	{::hx::fsInt,(void *) &GL_obj::RGBA16UI,HX_("RGBA16UI",2d,bb,c2,cb)},
  	{::hx::fsInt,(void *) &GL_obj::RGB16UI,HX_("RGB16UI",e6,a9,35,d6)},
  	{::hx::fsInt,(void *) &GL_obj::RGBA8UI,HX_("RGBA8UI",58,98,ca,e0)},
  	{::hx::fsInt,(void *) &GL_obj::RGB8UI,HX_("RGB8UI",bf,a3,81,d6)},
  	{::hx::fsInt,(void *) &GL_obj::RGBA32I,HX_("RGBA32I",96,ae,c6,e0)},
  	{::hx::fsInt,(void *) &GL_obj::RGB32I,HX_("RGB32I",fd,b9,7d,d6)},
  	{::hx::fsInt,(void *) &GL_obj::RGBA16I,HX_("RGBA16I",90,2d,c5,e0)},
  	{::hx::fsInt,(void *) &GL_obj::RGB16I,HX_("RGB16I",f7,38,7c,d6)},
  	{::hx::fsInt,(void *) &GL_obj::RGBA8I,HX_("RGBA8I",c5,5e,88,d6)},
  	{::hx::fsInt,(void *) &GL_obj::RGB8I,HX_("RGB8I",3e,fd,fb,65)},
  	{::hx::fsInt,(void *) &GL_obj::RED_INTEGER,HX_("RED_INTEGER",50,79,18,f4)},
  	{::hx::fsInt,(void *) &GL_obj::RGB_INTEGER,HX_("RGB_INTEGER",0c,97,ca,ce)},
  	{::hx::fsInt,(void *) &GL_obj::RGBA_INTEGER,HX_("RGBA_INTEGER",d3,57,27,c0)},
  	{::hx::fsInt,(void *) &GL_obj::R8,HX_("R8",a6,47,00,00)},
  	{::hx::fsInt,(void *) &GL_obj::RG8,HX_("RG8",e3,76,3e,00)},
  	{::hx::fsInt,(void *) &GL_obj::R16F,HX_("R16F",af,dc,58,36)},
  	{::hx::fsInt,(void *) &GL_obj::R32F,HX_("R32F",b5,5d,5a,36)},
  	{::hx::fsInt,(void *) &GL_obj::RG16F,HX_("RG16F",2c,15,ef,65)},
  	{::hx::fsInt,(void *) &GL_obj::RG32F,HX_("RG32F",32,96,f0,65)},
  	{::hx::fsInt,(void *) &GL_obj::R8I,HX_("R8I",e3,69,3e,00)},
  	{::hx::fsInt,(void *) &GL_obj::R8UI,HX_("R8UI",7a,47,5e,36)},
  	{::hx::fsInt,(void *) &GL_obj::R16I,HX_("R16I",b2,dc,58,36)},
  	{::hx::fsInt,(void *) &GL_obj::R16UI,HX_("R16UI",cb,49,68,57)},
  	{::hx::fsInt,(void *) &GL_obj::R32I,HX_("R32I",b8,5d,5a,36)},
  	{::hx::fsInt,(void *) &GL_obj::R32UI,HX_("R32UI",05,ae,b7,58)},
  	{::hx::fsInt,(void *) &GL_obj::RG8I,HX_("RG8I",06,90,69,36)},
  	{::hx::fsInt,(void *) &GL_obj::RG8UI,HX_("RG8UI",f7,7f,f4,65)},
  	{::hx::fsInt,(void *) &GL_obj::RG16I,HX_("RG16I",2f,15,ef,65)},
  	{::hx::fsInt,(void *) &GL_obj::RG16UI,HX_("RG16UI",ae,7e,43,cb)},
  	{::hx::fsInt,(void *) &GL_obj::RG32I,HX_("RG32I",35,96,f0,65)},
  	{::hx::fsInt,(void *) &GL_obj::RG32UI,HX_("RG32UI",e8,e2,92,cc)},
  	{::hx::fsInt,(void *) &GL_obj::R8_SNORM,HX_("R8_SNORM",76,d3,ce,64)},
  	{::hx::fsInt,(void *) &GL_obj::RG8_SNORM,HX_("RG8_SNORM",73,8e,f7,80)},
  	{::hx::fsInt,(void *) &GL_obj::RGB8_SNORM,HX_("RGB8_SNORM",3b,36,76,ea)},
  	{::hx::fsInt,(void *) &GL_obj::RGBA8_SNORM,HX_("RGBA8_SNORM",54,eb,97,96)},
  	{::hx::fsInt,(void *) &GL_obj::RGB10_A2UI,HX_("RGB10_A2UI",b8,32,bb,dc)},
  	{::hx::fsInt,(void *) &GL_obj::TEXTURE_IMMUTABLE_FORMAT,HX_("TEXTURE_IMMUTABLE_FORMAT",38,2c,95,5e)},
  	{::hx::fsInt,(void *) &GL_obj::TEXTURE_IMMUTABLE_LEVELS,HX_("TEXTURE_IMMUTABLE_LEVELS",70,5b,56,05)},
  	{::hx::fsInt,(void *) &GL_obj::UNSIGNED_INT_2_10_10_10_REV,HX_("UNSIGNED_INT_2_10_10_10_REV",0a,41,8d,b2)},
  	{::hx::fsInt,(void *) &GL_obj::UNSIGNED_INT_10F_11F_11F_REV,HX_("UNSIGNED_INT_10F_11F_11F_REV",5f,56,ed,03)},
  	{::hx::fsInt,(void *) &GL_obj::UNSIGNED_INT_5_9_9_9_REV,HX_("UNSIGNED_INT_5_9_9_9_REV",ed,ec,63,c7)},
  	{::hx::fsInt,(void *) &GL_obj::FLOAT_32_UNSIGNED_INT_24_8_REV,HX_("FLOAT_32_UNSIGNED_INT_24_8_REV",fc,a5,51,95)},
  	{::hx::fsInt,(void *) &GL_obj::UNSIGNED_INT_24_8,HX_("UNSIGNED_INT_24_8",b5,57,d6,d9)},
  	{::hx::fsInt,(void *) &GL_obj::HALF_FLOAT,HX_("HALF_FLOAT",b0,fe,81,7a)},
  	{::hx::fsInt,(void *) &GL_obj::RG,HX_("RG",b5,47,00,00)},
  	{::hx::fsInt,(void *) &GL_obj::RG_INTEGER,HX_("RG_INTEGER",d4,6f,76,e9)},
  	{::hx::fsInt,(void *) &GL_obj::INT_2_10_10_10_REV,HX_("INT_2_10_10_10_REV",c0,20,1e,cf)},
  	{::hx::fsInt,(void *) &GL_obj::CURRENT_QUERY,HX_("CURRENT_QUERY",02,13,44,ba)},
  	{::hx::fsInt,(void *) &GL_obj::QUERY_RESULT,HX_("QUERY_RESULT",94,10,d9,08)},
  	{::hx::fsInt,(void *) &GL_obj::QUERY_RESULT_AVAILABLE,HX_("QUERY_RESULT_AVAILABLE",fe,56,e1,27)},
  	{::hx::fsInt,(void *) &GL_obj::ANY_SAMPLES_PASSED,HX_("ANY_SAMPLES_PASSED",99,0e,a3,86)},
  	{::hx::fsInt,(void *) &GL_obj::ANY_SAMPLES_PASSED_CONSERVATIVE,HX_("ANY_SAMPLES_PASSED_CONSERVATIVE",53,18,b7,3e)},
  	{::hx::fsInt,(void *) &GL_obj::MAX_DRAW_BUFFERS,HX_("MAX_DRAW_BUFFERS",b3,92,8a,37)},
  	{::hx::fsInt,(void *) &GL_obj::DRAW_BUFFER0,HX_("DRAW_BUFFER0",b5,68,27,ac)},
  	{::hx::fsInt,(void *) &GL_obj::DRAW_BUFFER1,HX_("DRAW_BUFFER1",b6,68,27,ac)},
  	{::hx::fsInt,(void *) &GL_obj::DRAW_BUFFER2,HX_("DRAW_BUFFER2",b7,68,27,ac)},
  	{::hx::fsInt,(void *) &GL_obj::DRAW_BUFFER3,HX_("DRAW_BUFFER3",b8,68,27,ac)},
  	{::hx::fsInt,(void *) &GL_obj::DRAW_BUFFER4,HX_("DRAW_BUFFER4",b9,68,27,ac)},
  	{::hx::fsInt,(void *) &GL_obj::DRAW_BUFFER5,HX_("DRAW_BUFFER5",ba,68,27,ac)},
  	{::hx::fsInt,(void *) &GL_obj::DRAW_BUFFER6,HX_("DRAW_BUFFER6",bb,68,27,ac)},
  	{::hx::fsInt,(void *) &GL_obj::DRAW_BUFFER7,HX_("DRAW_BUFFER7",bc,68,27,ac)},
  	{::hx::fsInt,(void *) &GL_obj::DRAW_BUFFER8,HX_("DRAW_BUFFER8",bd,68,27,ac)},
  	{::hx::fsInt,(void *) &GL_obj::DRAW_BUFFER9,HX_("DRAW_BUFFER9",be,68,27,ac)},
  	{::hx::fsInt,(void *) &GL_obj::DRAW_BUFFER10,HX_("DRAW_BUFFER10",ba,36,54,f6)},
  	{::hx::fsInt,(void *) &GL_obj::DRAW_BUFFER11,HX_("DRAW_BUFFER11",bb,36,54,f6)},
  	{::hx::fsInt,(void *) &GL_obj::DRAW_BUFFER12,HX_("DRAW_BUFFER12",bc,36,54,f6)},
  	{::hx::fsInt,(void *) &GL_obj::DRAW_BUFFER13,HX_("DRAW_BUFFER13",bd,36,54,f6)},
  	{::hx::fsInt,(void *) &GL_obj::DRAW_BUFFER14,HX_("DRAW_BUFFER14",be,36,54,f6)},
  	{::hx::fsInt,(void *) &GL_obj::DRAW_BUFFER15,HX_("DRAW_BUFFER15",bf,36,54,f6)},
  	{::hx::fsInt,(void *) &GL_obj::MAX_COLOR_ATTACHMENTS,HX_("MAX_COLOR_ATTACHMENTS",19,d7,ae,06)},
  	{::hx::fsInt,(void *) &GL_obj::COLOR_ATTACHMENT1,HX_("COLOR_ATTACHMENT1",b2,9a,fe,86)},
  	{::hx::fsInt,(void *) &GL_obj::COLOR_ATTACHMENT2,HX_("COLOR_ATTACHMENT2",b3,9a,fe,86)},
  	{::hx::fsInt,(void *) &GL_obj::COLOR_ATTACHMENT3,HX_("COLOR_ATTACHMENT3",b4,9a,fe,86)},
  	{::hx::fsInt,(void *) &GL_obj::COLOR_ATTACHMENT4,HX_("COLOR_ATTACHMENT4",b5,9a,fe,86)},
  	{::hx::fsInt,(void *) &GL_obj::COLOR_ATTACHMENT5,HX_("COLOR_ATTACHMENT5",b6,9a,fe,86)},
  	{::hx::fsInt,(void *) &GL_obj::COLOR_ATTACHMENT6,HX_("COLOR_ATTACHMENT6",b7,9a,fe,86)},
  	{::hx::fsInt,(void *) &GL_obj::COLOR_ATTACHMENT7,HX_("COLOR_ATTACHMENT7",b8,9a,fe,86)},
  	{::hx::fsInt,(void *) &GL_obj::COLOR_ATTACHMENT8,HX_("COLOR_ATTACHMENT8",b9,9a,fe,86)},
  	{::hx::fsInt,(void *) &GL_obj::COLOR_ATTACHMENT9,HX_("COLOR_ATTACHMENT9",ba,9a,fe,86)},
  	{::hx::fsInt,(void *) &GL_obj::COLOR_ATTACHMENT10,HX_("COLOR_ATTACHMENT10",3e,c1,c8,97)},
  	{::hx::fsInt,(void *) &GL_obj::COLOR_ATTACHMENT11,HX_("COLOR_ATTACHMENT11",3f,c1,c8,97)},
  	{::hx::fsInt,(void *) &GL_obj::COLOR_ATTACHMENT12,HX_("COLOR_ATTACHMENT12",40,c1,c8,97)},
  	{::hx::fsInt,(void *) &GL_obj::COLOR_ATTACHMENT13,HX_("COLOR_ATTACHMENT13",41,c1,c8,97)},
  	{::hx::fsInt,(void *) &GL_obj::COLOR_ATTACHMENT14,HX_("COLOR_ATTACHMENT14",42,c1,c8,97)},
  	{::hx::fsInt,(void *) &GL_obj::COLOR_ATTACHMENT15,HX_("COLOR_ATTACHMENT15",43,c1,c8,97)},
  	{::hx::fsInt,(void *) &GL_obj::SAMPLER_3D,HX_("SAMPLER_3D",e8,2a,93,6e)},
  	{::hx::fsInt,(void *) &GL_obj::SAMPLER_2D_SHADOW,HX_("SAMPLER_2D_SHADOW",96,9e,66,61)},
  	{::hx::fsInt,(void *) &GL_obj::SAMPLER_2D_ARRAY,HX_("SAMPLER_2D_ARRAY",83,c3,f4,b9)},
  	{::hx::fsInt,(void *) &GL_obj::SAMPLER_2D_ARRAY_SHADOW,HX_("SAMPLER_2D_ARRAY_SHADOW",5c,88,64,1c)},
  	{::hx::fsInt,(void *) &GL_obj::SAMPLER_CUBE_SHADOW,HX_("SAMPLER_CUBE_SHADOW",13,3c,fd,ff)},
  	{::hx::fsInt,(void *) &GL_obj::INT_SAMPLER_2D,HX_("INT_SAMPLER_2D",b9,f2,ff,97)},
  	{::hx::fsInt,(void *) &GL_obj::INT_SAMPLER_3D,HX_("INT_SAMPLER_3D",98,f3,ff,97)},
  	{::hx::fsInt,(void *) &GL_obj::INT_SAMPLER_CUBE,HX_("INT_SAMPLER_CUBE",9c,93,36,99)},
  	{::hx::fsInt,(void *) &GL_obj::INT_SAMPLER_2D_ARRAY,HX_("INT_SAMPLER_2D_ARRAY",33,30,e9,17)},
  	{::hx::fsInt,(void *) &GL_obj::UNSIGNED_INT_SAMPLER_2D,HX_("UNSIGNED_INT_SAMPLER_2D",03,a6,f2,c4)},
  	{::hx::fsInt,(void *) &GL_obj::UNSIGNED_INT_SAMPLER_3D,HX_("UNSIGNED_INT_SAMPLER_3D",e2,a6,f2,c4)},
  	{::hx::fsInt,(void *) &GL_obj::UNSIGNED_INT_SAMPLER_CUBE,HX_("UNSIGNED_INT_SAMPLER_CUBE",66,2d,b4,ee)},
  	{::hx::fsInt,(void *) &GL_obj::UNSIGNED_INT_SAMPLER_2D_ARRAY,HX_("UNSIGNED_INT_SAMPLER_2D_ARRAY",fd,76,98,0d)},
  	{::hx::fsInt,(void *) &GL_obj::MAX_SAMPLES,HX_("MAX_SAMPLES",ee,bc,20,56)},
  	{::hx::fsInt,(void *) &GL_obj::SAMPLER_BINDING,HX_("SAMPLER_BINDING",8e,79,76,22)},
  	{::hx::fsInt,(void *) &GL_obj::PIXEL_PACK_BUFFER,HX_("PIXEL_PACK_BUFFER",4d,06,41,84)},
  	{::hx::fsInt,(void *) &GL_obj::PIXEL_UNPACK_BUFFER,HX_("PIXEL_UNPACK_BUFFER",54,80,91,31)},
  	{::hx::fsInt,(void *) &GL_obj::PIXEL_PACK_BUFFER_BINDING,HX_("PIXEL_PACK_BUFFER_BINDING",f3,53,0d,81)},
  	{::hx::fsInt,(void *) &GL_obj::PIXEL_UNPACK_BUFFER_BINDING,HX_("PIXEL_UNPACK_BUFFER_BINDING",fa,ac,01,cf)},
  	{::hx::fsInt,(void *) &GL_obj::COPY_READ_BUFFER,HX_("COPY_READ_BUFFER",3f,8b,f1,64)},
  	{::hx::fsInt,(void *) &GL_obj::COPY_WRITE_BUFFER,HX_("COPY_WRITE_BUFFER",ca,9d,e5,e4)},
  	{::hx::fsInt,(void *) &GL_obj::COPY_READ_BUFFER_BINDING,HX_("COPY_READ_BUFFER_BINDING",e5,1a,17,74)},
  	{::hx::fsInt,(void *) &GL_obj::COPY_WRITE_BUFFER_BINDING,HX_("COPY_WRITE_BUFFER_BINDING",70,30,81,8a)},
  	{::hx::fsInt,(void *) &GL_obj::FLOAT_MAT2x3,HX_("FLOAT_MAT2x3",90,be,dd,c3)},
  	{::hx::fsInt,(void *) &GL_obj::FLOAT_MAT2x4,HX_("FLOAT_MAT2x4",91,be,dd,c3)},
  	{::hx::fsInt,(void *) &GL_obj::FLOAT_MAT3x2,HX_("FLOAT_MAT3x2",d0,80,de,c3)},
  	{::hx::fsInt,(void *) &GL_obj::FLOAT_MAT3x4,HX_("FLOAT_MAT3x4",d2,80,de,c3)},
  	{::hx::fsInt,(void *) &GL_obj::FLOAT_MAT4x2,HX_("FLOAT_MAT4x2",11,43,df,c3)},
  	{::hx::fsInt,(void *) &GL_obj::FLOAT_MAT4x3,HX_("FLOAT_MAT4x3",12,43,df,c3)},
  	{::hx::fsInt,(void *) &GL_obj::UNSIGNED_INT_VEC2,HX_("UNSIGNED_INT_VEC2",f8,d3,ae,f1)},
  	{::hx::fsInt,(void *) &GL_obj::UNSIGNED_INT_VEC3,HX_("UNSIGNED_INT_VEC3",f9,d3,ae,f1)},
  	{::hx::fsInt,(void *) &GL_obj::UNSIGNED_INT_VEC4,HX_("UNSIGNED_INT_VEC4",fa,d3,ae,f1)},
  	{::hx::fsInt,(void *) &GL_obj::UNSIGNED_NORMALIZED,HX_("UNSIGNED_NORMALIZED",81,9e,e9,b5)},
  	{::hx::fsInt,(void *) &GL_obj::SIGNED_NORMALIZED,HX_("SIGNED_NORMALIZED",fa,1c,1f,6e)},
  	{::hx::fsInt,(void *) &GL_obj::VERTEX_ATTRIB_ARRAY_INTEGER,HX_("VERTEX_ATTRIB_ARRAY_INTEGER",9e,52,f4,fe)},
  	{::hx::fsInt,(void *) &GL_obj::VERTEX_ATTRIB_ARRAY_DIVISOR,HX_("VERTEX_ATTRIB_ARRAY_DIVISOR",3e,5a,bb,58)},
  	{::hx::fsInt,(void *) &GL_obj::TRANSFORM_FEEDBACK_BUFFER_MODE,HX_("TRANSFORM_FEEDBACK_BUFFER_MODE",5b,21,21,18)},
  	{::hx::fsInt,(void *) &GL_obj::MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS,HX_("MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS",66,0f,c1,2a)},
  	{::hx::fsInt,(void *) &GL_obj::TRANSFORM_FEEDBACK_VARYINGS,HX_("TRANSFORM_FEEDBACK_VARYINGS",4a,49,b8,8f)},
  	{::hx::fsInt,(void *) &GL_obj::TRANSFORM_FEEDBACK_BUFFER_START,HX_("TRANSFORM_FEEDBACK_BUFFER_START",4a,5f,8f,7c)},
  	{::hx::fsInt,(void *) &GL_obj::TRANSFORM_FEEDBACK_BUFFER_SIZE,HX_("TRANSFORM_FEEDBACK_BUFFER_SIZE",b9,ee,13,1c)},
  	{::hx::fsInt,(void *) &GL_obj::TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN,HX_("TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN",2b,e6,b6,9f)},
  	{::hx::fsInt,(void *) &GL_obj::MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS,HX_("MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS",18,9a,28,79)},
  	{::hx::fsInt,(void *) &GL_obj::MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS,HX_("MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS",79,55,1c,52)},
  	{::hx::fsInt,(void *) &GL_obj::INTERLEAVED_ATTRIBS,HX_("INTERLEAVED_ATTRIBS",d3,03,58,cf)},
  	{::hx::fsInt,(void *) &GL_obj::SEPARATE_ATTRIBS,HX_("SEPARATE_ATTRIBS",ad,f1,7d,f6)},
  	{::hx::fsInt,(void *) &GL_obj::TRANSFORM_FEEDBACK_BUFFER,HX_("TRANSFORM_FEEDBACK_BUFFER",87,cc,fb,c7)},
  	{::hx::fsInt,(void *) &GL_obj::TRANSFORM_FEEDBACK_BUFFER_BINDING,HX_("TRANSFORM_FEEDBACK_BUFFER_BINDING",2d,e4,af,90)},
  	{::hx::fsInt,(void *) &GL_obj::TRANSFORM_FEEDBACK,HX_("TRANSFORM_FEEDBACK",18,81,af,95)},
  	{::hx::fsInt,(void *) &GL_obj::TRANSFORM_FEEDBACK_PAUSED,HX_("TRANSFORM_FEEDBACK_PAUSED",35,50,eb,e6)},
  	{::hx::fsInt,(void *) &GL_obj::TRANSFORM_FEEDBACK_ACTIVE,HX_("TRANSFORM_FEEDBACK_ACTIVE",4d,51,ad,0d)},
  	{::hx::fsInt,(void *) &GL_obj::TRANSFORM_FEEDBACK_BINDING,HX_("TRANSFORM_FEEDBACK_BINDING",be,11,f4,01)},
  	{::hx::fsInt,(void *) &GL_obj::FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING,HX_("FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING",79,c9,9d,03)},
  	{::hx::fsInt,(void *) &GL_obj::FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE,HX_("FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE",c6,3b,6e,90)},
  	{::hx::fsInt,(void *) &GL_obj::FRAMEBUFFER_ATTACHMENT_RED_SIZE,HX_("FRAMEBUFFER_ATTACHMENT_RED_SIZE",39,51,04,f1)},
  	{::hx::fsInt,(void *) &GL_obj::FRAMEBUFFER_ATTACHMENT_GREEN_SIZE,HX_("FRAMEBUFFER_ATTACHMENT_GREEN_SIZE",07,31,24,91)},
  	{::hx::fsInt,(void *) &GL_obj::FRAMEBUFFER_ATTACHMENT_BLUE_SIZE,HX_("FRAMEBUFFER_ATTACHMENT_BLUE_SIZE",1c,15,11,a1)},
  	{::hx::fsInt,(void *) &GL_obj::FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE,HX_("FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE",8c,86,04,dd)},
  	{::hx::fsInt,(void *) &GL_obj::FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE,HX_("FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE",c7,26,cb,18)},
  	{::hx::fsInt,(void *) &GL_obj::FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE,HX_("FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE",ae,65,3b,9a)},
  	{::hx::fsInt,(void *) &GL_obj::FRAMEBUFFER_DEFAULT,HX_("FRAMEBUFFER_DEFAULT",ef,3b,45,e2)},
  	{::hx::fsInt,(void *) &GL_obj::DEPTH24_STENCIL8,HX_("DEPTH24_STENCIL8",36,5e,b6,a6)},
  	{::hx::fsInt,(void *) &GL_obj::DRAW_FRAMEBUFFER_BINDING,HX_("DRAW_FRAMEBUFFER_BINDING",78,93,98,ce)},
  	{::hx::fsInt,(void *) &GL_obj::READ_FRAMEBUFFER,HX_("READ_FRAMEBUFFER",24,8b,f0,a0)},
  	{::hx::fsInt,(void *) &GL_obj::DRAW_FRAMEBUFFER,HX_("DRAW_FRAMEBUFFER",d2,b8,5e,7a)},
  	{::hx::fsInt,(void *) &GL_obj::READ_FRAMEBUFFER_BINDING,HX_("READ_FRAMEBUFFER_BINDING",ca,07,a0,07)},
  	{::hx::fsInt,(void *) &GL_obj::RENDERBUFFER_SAMPLES,HX_("RENDERBUFFER_SAMPLES",40,5d,0c,28)},
  	{::hx::fsInt,(void *) &GL_obj::FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER,HX_("FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER",43,08,18,7f)},
  	{::hx::fsInt,(void *) &GL_obj::FRAMEBUFFER_INCOMPLETE_MULTISAMPLE,HX_("FRAMEBUFFER_INCOMPLETE_MULTISAMPLE",54,d0,f2,d0)},
  	{::hx::fsInt,(void *) &GL_obj::UNIFORM_BUFFER,HX_("UNIFORM_BUFFER",0b,f0,a3,ee)},
  	{::hx::fsInt,(void *) &GL_obj::UNIFORM_BUFFER_BINDING,HX_("UNIFORM_BUFFER_BINDING",b1,2b,2d,65)},
  	{::hx::fsInt,(void *) &GL_obj::UNIFORM_BUFFER_START,HX_("UNIFORM_BUFFER_START",ce,fd,84,f1)},
  	{::hx::fsInt,(void *) &GL_obj::UNIFORM_BUFFER_SIZE,HX_("UNIFORM_BUFFER_SIZE",b5,8c,28,19)},
  	{::hx::fsInt,(void *) &GL_obj::MAX_VERTEX_UNIFORM_BLOCKS,HX_("MAX_VERTEX_UNIFORM_BLOCKS",11,56,73,a0)},
  	{::hx::fsInt,(void *) &GL_obj::MAX_FRAGMENT_UNIFORM_BLOCKS,HX_("MAX_FRAGMENT_UNIFORM_BLOCKS",65,42,83,5d)},
  	{::hx::fsInt,(void *) &GL_obj::MAX_COMBINED_UNIFORM_BLOCKS,HX_("MAX_COMBINED_UNIFORM_BLOCKS",d0,c0,cb,e7)},
  	{::hx::fsInt,(void *) &GL_obj::MAX_UNIFORM_BUFFER_BINDINGS,HX_("MAX_UNIFORM_BUFFER_BINDINGS",87,4d,27,c3)},
  	{::hx::fsInt,(void *) &GL_obj::MAX_UNIFORM_BLOCK_SIZE,HX_("MAX_UNIFORM_BLOCK_SIZE",f9,dc,3f,6c)},
  	{::hx::fsInt,(void *) &GL_obj::MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS,HX_("MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS",fd,37,15,e3)},
  	{::hx::fsInt,(void *) &GL_obj::MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS,HX_("MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS",51,0d,19,43)},
  	{::hx::fsInt,(void *) &GL_obj::UNIFORM_BUFFER_OFFSET_ALIGNMENT,HX_("UNIFORM_BUFFER_OFFSET_ALIGNMENT",cb,a9,f8,cc)},
  	{::hx::fsInt,(void *) &GL_obj::ACTIVE_UNIFORM_BLOCKS,HX_("ACTIVE_UNIFORM_BLOCKS",2a,2b,e3,0c)},
  	{::hx::fsInt,(void *) &GL_obj::UNIFORM_TYPE,HX_("UNIFORM_TYPE",05,d9,59,48)},
  	{::hx::fsInt,(void *) &GL_obj::UNIFORM_SIZE,HX_("UNIFORM_SIZE",0c,87,a4,47)},
  	{::hx::fsInt,(void *) &GL_obj::UNIFORM_BLOCK_INDEX,HX_("UNIFORM_BLOCK_INDEX",35,78,71,93)},
  	{::hx::fsInt,(void *) &GL_obj::UNIFORM_OFFSET,HX_("UNIFORM_OFFSET",9e,ca,4e,7e)},
  	{::hx::fsInt,(void *) &GL_obj::UNIFORM_ARRAY_STRIDE,HX_("UNIFORM_ARRAY_STRIDE",aa,aa,4a,6c)},
  	{::hx::fsInt,(void *) &GL_obj::UNIFORM_MATRIX_STRIDE,HX_("UNIFORM_MATRIX_STRIDE",ec,75,fb,fc)},
  	{::hx::fsInt,(void *) &GL_obj::UNIFORM_IS_ROW_MAJOR,HX_("UNIFORM_IS_ROW_MAJOR",4a,d7,8e,f1)},
  	{::hx::fsInt,(void *) &GL_obj::UNIFORM_BLOCK_BINDING,HX_("UNIFORM_BLOCK_BINDING",28,1b,56,0b)},
  	{::hx::fsInt,(void *) &GL_obj::UNIFORM_BLOCK_DATA_SIZE,HX_("UNIFORM_BLOCK_DATA_SIZE",f9,d0,4f,72)},
  	{::hx::fsInt,(void *) &GL_obj::UNIFORM_BLOCK_ACTIVE_UNIFORMS,HX_("UNIFORM_BLOCK_ACTIVE_UNIFORMS",9b,74,7f,6e)},
  	{::hx::fsInt,(void *) &GL_obj::UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES,HX_("UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES",40,99,27,7e)},
  	{::hx::fsInt,(void *) &GL_obj::UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER,HX_("UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER",c1,8d,d1,e0)},
  	{::hx::fsInt,(void *) &GL_obj::UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER,HX_("UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER",15,c5,8f,af)},
  	{::hx::fsInt,(void *) &GL_obj::OBJECT_TYPE,HX_("OBJECT_TYPE",7a,57,2a,1f)},
  	{::hx::fsInt,(void *) &GL_obj::SYNC_CONDITION,HX_("SYNC_CONDITION",57,f7,d5,73)},
  	{::hx::fsInt,(void *) &GL_obj::SYNC_STATUS,HX_("SYNC_STATUS",d6,f3,b7,06)},
  	{::hx::fsInt,(void *) &GL_obj::SYNC_FLAGS,HX_("SYNC_FLAGS",03,e3,f0,79)},
  	{::hx::fsInt,(void *) &GL_obj::SYNC_FENCE,HX_("SYNC_FENCE",6d,3e,5a,75)},
  	{::hx::fsInt,(void *) &GL_obj::SYNC_GPU_COMMANDS_COMPLETE,HX_("SYNC_GPU_COMMANDS_COMPLETE",f9,23,65,18)},
  	{::hx::fsInt,(void *) &GL_obj::UNSIGNALED,HX_("UNSIGNALED",20,4c,0a,fd)},
  	{::hx::fsInt,(void *) &GL_obj::SIGNALED,HX_("SIGNALED",c7,80,c2,de)},
  	{::hx::fsInt,(void *) &GL_obj::ALREADY_SIGNALED,HX_("ALREADY_SIGNALED",ae,dd,3f,e3)},
  	{::hx::fsInt,(void *) &GL_obj::TIMEOUT_EXPIRED,HX_("TIMEOUT_EXPIRED",87,64,05,cd)},
  	{::hx::fsInt,(void *) &GL_obj::CONDITION_SATISFIED,HX_("CONDITION_SATISFIED",ce,a6,40,b0)},
  	{::hx::fsInt,(void *) &GL_obj::WAIT_FAILED,HX_("WAIT_FAILED",87,c9,db,92)},
  	{::hx::fsInt,(void *) &GL_obj::SYNC_FLUSH_COMMANDS_BIT,HX_("SYNC_FLUSH_COMMANDS_BIT",d5,c6,2c,c7)},
  	{::hx::fsInt,(void *) &GL_obj::COLOR,HX_("COLOR",43,a9,4a,c8)},
  	{::hx::fsInt,(void *) &GL_obj::DEPTH,HX_("DEPTH",e3,28,18,55)},
  	{::hx::fsInt,(void *) &GL_obj::STENCIL,HX_("STENCIL",dc,91,d7,ff)},
  	{::hx::fsInt,(void *) &GL_obj::MIN,HX_("MIN",72,ad,3a,00)},
  	{::hx::fsInt,(void *) &GL_obj::MAX,HX_("MAX",84,a6,3a,00)},
  	{::hx::fsInt,(void *) &GL_obj::DEPTH_COMPONENT24,HX_("DEPTH_COMPONENT24",03,cd,68,43)},
  	{::hx::fsInt,(void *) &GL_obj::STREAM_READ,HX_("STREAM_READ",b5,9e,5f,1e)},
  	{::hx::fsInt,(void *) &GL_obj::STREAM_COPY,HX_("STREAM_COPY",14,0f,7d,14)},
  	{::hx::fsInt,(void *) &GL_obj::STATIC_READ,HX_("STATIC_READ",c7,6f,66,c3)},
  	{::hx::fsInt,(void *) &GL_obj::STATIC_COPY,HX_("STATIC_COPY",26,e0,83,b9)},
  	{::hx::fsInt,(void *) &GL_obj::DYNAMIC_READ,HX_("DYNAMIC_READ",76,23,56,2d)},
  	{::hx::fsInt,(void *) &GL_obj::DYNAMIC_COPY,HX_("DYNAMIC_COPY",d5,93,73,23)},
  	{::hx::fsInt,(void *) &GL_obj::DEPTH_COMPONENT32F,HX_("DEPTH_COMPONENT32F",66,56,4b,b8)},
  	{::hx::fsInt,(void *) &GL_obj::DEPTH32F_STENCIL8,HX_("DEPTH32F_STENCIL8",f7,07,b2,83)},
  	{::hx::fsInt,(void *) &GL_obj::INVALID_INDEX,HX_("INVALID_INDEX",4a,04,83,3c)},
  	{::hx::fsInt,(void *) &GL_obj::TIMEOUT_IGNORED,HX_("TIMEOUT_IGNORED",f4,3b,74,84)},
  	{::hx::fsInt,(void *) &GL_obj::MAX_CLIENT_WAIT_TIMEOUT_WEBGL,HX_("MAX_CLIENT_WAIT_TIMEOUT_WEBGL",8a,37,14,d5)},
  	{::hx::fsObject /*  ::lime::_internal::backend::native::NativeOpenGLRenderContext */ ,(void *) &GL_obj::context,HX_("context",ef,95,77,19)},
  	{::hx::fsString,(void *) &GL_obj::type,HX_("type",ba,f2,08,4d)},
  	{::hx::fsFloat,(void *) &GL_obj::version,HX_("version",18,e7,f1,7c)},
  	{ ::hx::fsUnknown, 0, null()}
  };
  #endif
  
  static void GL_obj_sMarkStatics(HX_MARK_PARAMS) {
  	HX_MARK_MEMBER_NAME(GL_obj::DEPTH_BUFFER_BIT,"DEPTH_BUFFER_BIT");
  	HX_MARK_MEMBER_NAME(GL_obj::STENCIL_BUFFER_BIT,"STENCIL_BUFFER_BIT");
  	HX_MARK_MEMBER_NAME(GL_obj::COLOR_BUFFER_BIT,"COLOR_BUFFER_BIT");
  	HX_MARK_MEMBER_NAME(GL_obj::POINTS,"POINTS");
  	HX_MARK_MEMBER_NAME(GL_obj::LINES,"LINES");
  	HX_MARK_MEMBER_NAME(GL_obj::LINE_LOOP,"LINE_LOOP");
  	HX_MARK_MEMBER_NAME(GL_obj::LINE_STRIP,"LINE_STRIP");
  	HX_MARK_MEMBER_NAME(GL_obj::TRIANGLES,"TRIANGLES");
  	HX_MARK_MEMBER_NAME(GL_obj::TRIANGLE_STRIP,"TRIANGLE_STRIP");
  	HX_MARK_MEMBER_NAME(GL_obj::TRIANGLE_FAN,"TRIANGLE_FAN");
  	HX_MARK_MEMBER_NAME(GL_obj::ZERO,"ZERO");
  	HX_MARK_MEMBER_NAME(GL_obj::ONE,"ONE");
  	HX_MARK_MEMBER_NAME(GL_obj::SRC_COLOR,"SRC_COLOR");
  	HX_MARK_MEMBER_NAME(GL_obj::ONE_MINUS_SRC_COLOR,"ONE_MINUS_SRC_COLOR");
  	HX_MARK_MEMBER_NAME(GL_obj::SRC_ALPHA,"SRC_ALPHA");
  	HX_MARK_MEMBER_NAME(GL_obj::ONE_MINUS_SRC_ALPHA,"ONE_MINUS_SRC_ALPHA");
  	HX_MARK_MEMBER_NAME(GL_obj::DST_ALPHA,"DST_ALPHA");
  	HX_MARK_MEMBER_NAME(GL_obj::ONE_MINUS_DST_ALPHA,"ONE_MINUS_DST_ALPHA");
  	HX_MARK_MEMBER_NAME(GL_obj::DST_COLOR,"DST_COLOR");
  	HX_MARK_MEMBER_NAME(GL_obj::ONE_MINUS_DST_COLOR,"ONE_MINUS_DST_COLOR");
  	HX_MARK_MEMBER_NAME(GL_obj::SRC_ALPHA_SATURATE,"SRC_ALPHA_SATURATE");
  	HX_MARK_MEMBER_NAME(GL_obj::FUNC_ADD,"FUNC_ADD");
  	HX_MARK_MEMBER_NAME(GL_obj::BLEND_EQUATION,"BLEND_EQUATION");
  	HX_MARK_MEMBER_NAME(GL_obj::BLEND_EQUATION_RGB,"BLEND_EQUATION_RGB");
  	HX_MARK_MEMBER_NAME(GL_obj::BLEND_EQUATION_ALPHA,"BLEND_EQUATION_ALPHA");
  	HX_MARK_MEMBER_NAME(GL_obj::FUNC_SUBTRACT,"FUNC_SUBTRACT");
  	HX_MARK_MEMBER_NAME(GL_obj::FUNC_REVERSE_SUBTRACT,"FUNC_REVERSE_SUBTRACT");
  	HX_MARK_MEMBER_NAME(GL_obj::BLEND_DST_RGB,"BLEND_DST_RGB");
  	HX_MARK_MEMBER_NAME(GL_obj::BLEND_SRC_RGB,"BLEND_SRC_RGB");
  	HX_MARK_MEMBER_NAME(GL_obj::BLEND_DST_ALPHA,"BLEND_DST_ALPHA");
  	HX_MARK_MEMBER_NAME(GL_obj::BLEND_SRC_ALPHA,"BLEND_SRC_ALPHA");
  	HX_MARK_MEMBER_NAME(GL_obj::CONSTANT_COLOR,"CONSTANT_COLOR");
  	HX_MARK_MEMBER_NAME(GL_obj::ONE_MINUS_CONSTANT_COLOR,"ONE_MINUS_CONSTANT_COLOR");
  	HX_MARK_MEMBER_NAME(GL_obj::CONSTANT_ALPHA,"CONSTANT_ALPHA");
  	HX_MARK_MEMBER_NAME(GL_obj::ONE_MINUS_CONSTANT_ALPHA,"ONE_MINUS_CONSTANT_ALPHA");
  	HX_MARK_MEMBER_NAME(GL_obj::BLEND_COLOR,"BLEND_COLOR");
  	HX_MARK_MEMBER_NAME(GL_obj::ARRAY_BUFFER,"ARRAY_BUFFER");
  	HX_MARK_MEMBER_NAME(GL_obj::ELEMENT_ARRAY_BUFFER,"ELEMENT_ARRAY_BUFFER");
  	HX_MARK_MEMBER_NAME(GL_obj::ARRAY_BUFFER_BINDING,"ARRAY_BUFFER_BINDING");
  	HX_MARK_MEMBER_NAME(GL_obj::ELEMENT_ARRAY_BUFFER_BINDING,"ELEMENT_ARRAY_BUFFER_BINDING");
  	HX_MARK_MEMBER_NAME(GL_obj::STREAM_DRAW,"STREAM_DRAW");
  	HX_MARK_MEMBER_NAME(GL_obj::STATIC_DRAW,"STATIC_DRAW");
  	HX_MARK_MEMBER_NAME(GL_obj::DYNAMIC_DRAW,"DYNAMIC_DRAW");
  	HX_MARK_MEMBER_NAME(GL_obj::BUFFER_SIZE,"BUFFER_SIZE");
  	HX_MARK_MEMBER_NAME(GL_obj::BUFFER_USAGE,"BUFFER_USAGE");
  	HX_MARK_MEMBER_NAME(GL_obj::CURRENT_VERTEX_ATTRIB,"CURRENT_VERTEX_ATTRIB");
  	HX_MARK_MEMBER_NAME(GL_obj::FRONT,"FRONT");
  	HX_MARK_MEMBER_NAME(GL_obj::BACK,"BACK");
  	HX_MARK_MEMBER_NAME(GL_obj::FRONT_AND_BACK,"FRONT_AND_BACK");
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  	HX_MARK_MEMBER_NAME(GL_obj::SYNC_STATUS,"SYNC_STATUS");
  	HX_MARK_MEMBER_NAME(GL_obj::SYNC_FLAGS,"SYNC_FLAGS");
  	HX_MARK_MEMBER_NAME(GL_obj::SYNC_FENCE,"SYNC_FENCE");
  	HX_MARK_MEMBER_NAME(GL_obj::SYNC_GPU_COMMANDS_COMPLETE,"SYNC_GPU_COMMANDS_COMPLETE");
  	HX_MARK_MEMBER_NAME(GL_obj::UNSIGNALED,"UNSIGNALED");
  	HX_MARK_MEMBER_NAME(GL_obj::SIGNALED,"SIGNALED");
  	HX_MARK_MEMBER_NAME(GL_obj::ALREADY_SIGNALED,"ALREADY_SIGNALED");
  	HX_MARK_MEMBER_NAME(GL_obj::TIMEOUT_EXPIRED,"TIMEOUT_EXPIRED");
  	HX_MARK_MEMBER_NAME(GL_obj::CONDITION_SATISFIED,"CONDITION_SATISFIED");
  	HX_MARK_MEMBER_NAME(GL_obj::WAIT_FAILED,"WAIT_FAILED");
  	HX_MARK_MEMBER_NAME(GL_obj::SYNC_FLUSH_COMMANDS_BIT,"SYNC_FLUSH_COMMANDS_BIT");
  	HX_MARK_MEMBER_NAME(GL_obj::COLOR,"COLOR");
  	HX_MARK_MEMBER_NAME(GL_obj::DEPTH,"DEPTH");
  	HX_MARK_MEMBER_NAME(GL_obj::STENCIL,"STENCIL");
  	HX_MARK_MEMBER_NAME(GL_obj::MIN,"MIN");
  	HX_MARK_MEMBER_NAME(GL_obj::MAX,"MAX");
  	HX_MARK_MEMBER_NAME(GL_obj::DEPTH_COMPONENT24,"DEPTH_COMPONENT24");
  	HX_MARK_MEMBER_NAME(GL_obj::STREAM_READ,"STREAM_READ");
  	HX_MARK_MEMBER_NAME(GL_obj::STREAM_COPY,"STREAM_COPY");
  	HX_MARK_MEMBER_NAME(GL_obj::STATIC_READ,"STATIC_READ");
  	HX_MARK_MEMBER_NAME(GL_obj::STATIC_COPY,"STATIC_COPY");
  	HX_MARK_MEMBER_NAME(GL_obj::DYNAMIC_READ,"DYNAMIC_READ");
  	HX_MARK_MEMBER_NAME(GL_obj::DYNAMIC_COPY,"DYNAMIC_COPY");
  	HX_MARK_MEMBER_NAME(GL_obj::DEPTH_COMPONENT32F,"DEPTH_COMPONENT32F");
  	HX_MARK_MEMBER_NAME(GL_obj::DEPTH32F_STENCIL8,"DEPTH32F_STENCIL8");
  	HX_MARK_MEMBER_NAME(GL_obj::INVALID_INDEX,"INVALID_INDEX");
  	HX_MARK_MEMBER_NAME(GL_obj::TIMEOUT_IGNORED,"TIMEOUT_IGNORED");
  	HX_MARK_MEMBER_NAME(GL_obj::MAX_CLIENT_WAIT_TIMEOUT_WEBGL,"MAX_CLIENT_WAIT_TIMEOUT_WEBGL");
  	HX_MARK_MEMBER_NAME(GL_obj::context,"context");
  	HX_MARK_MEMBER_NAME(GL_obj::type,"type");
  	HX_MARK_MEMBER_NAME(GL_obj::version,"version");
  };
  
  #ifdef HXCPP_VISIT_ALLOCS
  static void GL_obj_sVisitStatics(HX_VISIT_PARAMS) {
  	HX_VISIT_MEMBER_NAME(GL_obj::DEPTH_BUFFER_BIT,"DEPTH_BUFFER_BIT");
  	HX_VISIT_MEMBER_NAME(GL_obj::STENCIL_BUFFER_BIT,"STENCIL_BUFFER_BIT");
  	HX_VISIT_MEMBER_NAME(GL_obj::COLOR_BUFFER_BIT,"COLOR_BUFFER_BIT");
  	HX_VISIT_MEMBER_NAME(GL_obj::POINTS,"POINTS");
  	HX_VISIT_MEMBER_NAME(GL_obj::LINES,"LINES");
  	HX_VISIT_MEMBER_NAME(GL_obj::LINE_LOOP,"LINE_LOOP");
  	HX_VISIT_MEMBER_NAME(GL_obj::LINE_STRIP,"LINE_STRIP");
  	HX_VISIT_MEMBER_NAME(GL_obj::TRIANGLES,"TRIANGLES");
  	HX_VISIT_MEMBER_NAME(GL_obj::TRIANGLE_STRIP,"TRIANGLE_STRIP");
  	HX_VISIT_MEMBER_NAME(GL_obj::TRIANGLE_FAN,"TRIANGLE_FAN");
  	HX_VISIT_MEMBER_NAME(GL_obj::ZERO,"ZERO");
  	HX_VISIT_MEMBER_NAME(GL_obj::ONE,"ONE");
  	HX_VISIT_MEMBER_NAME(GL_obj::SRC_COLOR,"SRC_COLOR");
  	HX_VISIT_MEMBER_NAME(GL_obj::ONE_MINUS_SRC_COLOR,"ONE_MINUS_SRC_COLOR");
  	HX_VISIT_MEMBER_NAME(GL_obj::SRC_ALPHA,"SRC_ALPHA");
  	HX_VISIT_MEMBER_NAME(GL_obj::ONE_MINUS_SRC_ALPHA,"ONE_MINUS_SRC_ALPHA");
  	HX_VISIT_MEMBER_NAME(GL_obj::DST_ALPHA,"DST_ALPHA");
  	HX_VISIT_MEMBER_NAME(GL_obj::ONE_MINUS_DST_ALPHA,"ONE_MINUS_DST_ALPHA");
  	HX_VISIT_MEMBER_NAME(GL_obj::DST_COLOR,"DST_COLOR");
  	HX_VISIT_MEMBER_NAME(GL_obj::ONE_MINUS_DST_COLOR,"ONE_MINUS_DST_COLOR");
  	HX_VISIT_MEMBER_NAME(GL_obj::SRC_ALPHA_SATURATE,"SRC_ALPHA_SATURATE");
  	HX_VISIT_MEMBER_NAME(GL_obj::FUNC_ADD,"FUNC_ADD");
  	HX_VISIT_MEMBER_NAME(GL_obj::BLEND_EQUATION,"BLEND_EQUATION");
  	HX_VISIT_MEMBER_NAME(GL_obj::BLEND_EQUATION_RGB,"BLEND_EQUATION_RGB");
  	HX_VISIT_MEMBER_NAME(GL_obj::BLEND_EQUATION_ALPHA,"BLEND_EQUATION_ALPHA");
  	HX_VISIT_MEMBER_NAME(GL_obj::FUNC_SUBTRACT,"FUNC_SUBTRACT");
  	HX_VISIT_MEMBER_NAME(GL_obj::FUNC_REVERSE_SUBTRACT,"FUNC_REVERSE_SUBTRACT");
  	HX_VISIT_MEMBER_NAME(GL_obj::BLEND_DST_RGB,"BLEND_DST_RGB");
  	HX_VISIT_MEMBER_NAME(GL_obj::BLEND_SRC_RGB,"BLEND_SRC_RGB");
  	HX_VISIT_MEMBER_NAME(GL_obj::BLEND_DST_ALPHA,"BLEND_DST_ALPHA");
  	HX_VISIT_MEMBER_NAME(GL_obj::BLEND_SRC_ALPHA,"BLEND_SRC_ALPHA");
  	HX_VISIT_MEMBER_NAME(GL_obj::CONSTANT_COLOR,"CONSTANT_COLOR");
  	HX_VISIT_MEMBER_NAME(GL_obj::ONE_MINUS_CONSTANT_COLOR,"ONE_MINUS_CONSTANT_COLOR");
  	HX_VISIT_MEMBER_NAME(GL_obj::CONSTANT_ALPHA,"CONSTANT_ALPHA");
  	HX_VISIT_MEMBER_NAME(GL_obj::ONE_MINUS_CONSTANT_ALPHA,"ONE_MINUS_CONSTANT_ALPHA");
  	HX_VISIT_MEMBER_NAME(GL_obj::BLEND_COLOR,"BLEND_COLOR");
  	HX_VISIT_MEMBER_NAME(GL_obj::ARRAY_BUFFER,"ARRAY_BUFFER");
  	HX_VISIT_MEMBER_NAME(GL_obj::ELEMENT_ARRAY_BUFFER,"ELEMENT_ARRAY_BUFFER");
  	HX_VISIT_MEMBER_NAME(GL_obj::ARRAY_BUFFER_BINDING,"ARRAY_BUFFER_BINDING");
  	HX_VISIT_MEMBER_NAME(GL_obj::ELEMENT_ARRAY_BUFFER_BINDING,"ELEMENT_ARRAY_BUFFER_BINDING");
  	HX_VISIT_MEMBER_NAME(GL_obj::STREAM_DRAW,"STREAM_DRAW");
  	HX_VISIT_MEMBER_NAME(GL_obj::STATIC_DRAW,"STATIC_DRAW");
  	HX_VISIT_MEMBER_NAME(GL_obj::DYNAMIC_DRAW,"DYNAMIC_DRAW");
  	HX_VISIT_MEMBER_NAME(GL_obj::BUFFER_SIZE,"BUFFER_SIZE");
  	HX_VISIT_MEMBER_NAME(GL_obj::BUFFER_USAGE,"BUFFER_USAGE");
  	HX_VISIT_MEMBER_NAME(GL_obj::CURRENT_VERTEX_ATTRIB,"CURRENT_VERTEX_ATTRIB");
  	HX_VISIT_MEMBER_NAME(GL_obj::FRONT,"FRONT");
  	HX_VISIT_MEMBER_NAME(GL_obj::BACK,"BACK");
  	HX_VISIT_MEMBER_NAME(GL_obj::FRONT_AND_BACK,"FRONT_AND_BACK");
  	HX_VISIT_MEMBER_NAME(GL_obj::CULL_FACE,"CULL_FACE");
  	HX_VISIT_MEMBER_NAME(GL_obj::BLEND,"BLEND");
  	HX_VISIT_MEMBER_NAME(GL_obj::DITHER,"DITHER");
  	HX_VISIT_MEMBER_NAME(GL_obj::STENCIL_TEST,"STENCIL_TEST");
  	HX_VISIT_MEMBER_NAME(GL_obj::DEPTH_TEST,"DEPTH_TEST");
  	HX_VISIT_MEMBER_NAME(GL_obj::SCISSOR_TEST,"SCISSOR_TEST");
  	HX_VISIT_MEMBER_NAME(GL_obj::POLYGON_OFFSET_FILL,"POLYGON_OFFSET_FILL");
  	HX_VISIT_MEMBER_NAME(GL_obj::SAMPLE_ALPHA_TO_COVERAGE,"SAMPLE_ALPHA_TO_COVERAGE");
  	HX_VISIT_MEMBER_NAME(GL_obj::SAMPLE_COVERAGE,"SAMPLE_COVERAGE");
  	HX_VISIT_MEMBER_NAME(GL_obj::NO_ERROR,"NO_ERROR");
  	HX_VISIT_MEMBER_NAME(GL_obj::INVALID_ENUM,"INVALID_ENUM");
  	HX_VISIT_MEMBER_NAME(GL_obj::INVALID_VALUE,"INVALID_VALUE");
  	HX_VISIT_MEMBER_NAME(GL_obj::INVALID_OPERATION,"INVALID_OPERATION");
  	HX_VISIT_MEMBER_NAME(GL_obj::OUT_OF_MEMORY,"OUT_OF_MEMORY");
  	HX_VISIT_MEMBER_NAME(GL_obj::CW,"CW");
  	HX_VISIT_MEMBER_NAME(GL_obj::CCW,"CCW");
  	HX_VISIT_MEMBER_NAME(GL_obj::LINE_WIDTH,"LINE_WIDTH");
  	HX_VISIT_MEMBER_NAME(GL_obj::ALIASED_POINT_SIZE_RANGE,"ALIASED_POINT_SIZE_RANGE");
  	HX_VISIT_MEMBER_NAME(GL_obj::ALIASED_LINE_WIDTH_RANGE,"ALIASED_LINE_WIDTH_RANGE");
  	HX_VISIT_MEMBER_NAME(GL_obj::CULL_FACE_MODE,"CULL_FACE_MODE");
  	HX_VISIT_MEMBER_NAME(GL_obj::FRONT_FACE,"FRONT_FACE");
  	HX_VISIT_MEMBER_NAME(GL_obj::DEPTH_RANGE,"DEPTH_RANGE");
  	HX_VISIT_MEMBER_NAME(GL_obj::DEPTH_WRITEMASK,"DEPTH_WRITEMASK");
  	HX_VISIT_MEMBER_NAME(GL_obj::DEPTH_CLEAR_VALUE,"DEPTH_CLEAR_VALUE");
  	HX_VISIT_MEMBER_NAME(GL_obj::DEPTH_FUNC,"DEPTH_FUNC");
  	HX_VISIT_MEMBER_NAME(GL_obj::STENCIL_CLEAR_VALUE,"STENCIL_CLEAR_VALUE");
  	HX_VISIT_MEMBER_NAME(GL_obj::STENCIL_FUNC,"STENCIL_FUNC");
  	HX_VISIT_MEMBER_NAME(GL_obj::STENCIL_FAIL,"STENCIL_FAIL");
  	HX_VISIT_MEMBER_NAME(GL_obj::STENCIL_PASS_DEPTH_FAIL,"STENCIL_PASS_DEPTH_FAIL");
  	HX_VISIT_MEMBER_NAME(GL_obj::STENCIL_PASS_DEPTH_PASS,"STENCIL_PASS_DEPTH_PASS");
  	HX_VISIT_MEMBER_NAME(GL_obj::STENCIL_REF,"STENCIL_REF");
  	HX_VISIT_MEMBER_NAME(GL_obj::STENCIL_VALUE_MASK,"STENCIL_VALUE_MASK");
  	HX_VISIT_MEMBER_NAME(GL_obj::STENCIL_WRITEMASK,"STENCIL_WRITEMASK");
  	HX_VISIT_MEMBER_NAME(GL_obj::STENCIL_BACK_FUNC,"STENCIL_BACK_FUNC");
  	HX_VISIT_MEMBER_NAME(GL_obj::STENCIL_BACK_FAIL,"STENCIL_BACK_FAIL");
  	HX_VISIT_MEMBER_NAME(GL_obj::STENCIL_BACK_PASS_DEPTH_FAIL,"STENCIL_BACK_PASS_DEPTH_FAIL");
  	HX_VISIT_MEMBER_NAME(GL_obj::STENCIL_BACK_PASS_DEPTH_PASS,"STENCIL_BACK_PASS_DEPTH_PASS");
  	HX_VISIT_MEMBER_NAME(GL_obj::STENCIL_BACK_REF,"STENCIL_BACK_REF");
  	HX_VISIT_MEMBER_NAME(GL_obj::STENCIL_BACK_VALUE_MASK,"STENCIL_BACK_VALUE_MASK");
  	HX_VISIT_MEMBER_NAME(GL_obj::STENCIL_BACK_WRITEMASK,"STENCIL_BACK_WRITEMASK");
  	HX_VISIT_MEMBER_NAME(GL_obj::VIEWPORT,"VIEWPORT");
  	HX_VISIT_MEMBER_NAME(GL_obj::SCISSOR_BOX,"SCISSOR_BOX");
  	HX_VISIT_MEMBER_NAME(GL_obj::COLOR_CLEAR_VALUE,"COLOR_CLEAR_VALUE");
  	HX_VISIT_MEMBER_NAME(GL_obj::COLOR_WRITEMASK,"COLOR_WRITEMASK");
  	HX_VISIT_MEMBER_NAME(GL_obj::UNPACK_ALIGNMENT,"UNPACK_ALIGNMENT");
  	HX_VISIT_MEMBER_NAME(GL_obj::PACK_ALIGNMENT,"PACK_ALIGNMENT");
  	HX_VISIT_MEMBER_NAME(GL_obj::MAX_TEXTURE_SIZE,"MAX_TEXTURE_SIZE");
  	HX_VISIT_MEMBER_NAME(GL_obj::MAX_VIEWPORT_DIMS,"MAX_VIEWPORT_DIMS");
  	HX_VISIT_MEMBER_NAME(GL_obj::SUBPIXEL_BITS,"SUBPIXEL_BITS");
  	HX_VISIT_MEMBER_NAME(GL_obj::RED_BITS,"RED_BITS");
  	HX_VISIT_MEMBER_NAME(GL_obj::GREEN_BITS,"GREEN_BITS");
  	HX_VISIT_MEMBER_NAME(GL_obj::BLUE_BITS,"BLUE_BITS");
  	HX_VISIT_MEMBER_NAME(GL_obj::ALPHA_BITS,"ALPHA_BITS");
  	HX_VISIT_MEMBER_NAME(GL_obj::DEPTH_BITS,"DEPTH_BITS");
  	HX_VISIT_MEMBER_NAME(GL_obj::STENCIL_BITS,"STENCIL_BITS");
  	HX_VISIT_MEMBER_NAME(GL_obj::POLYGON_OFFSET_UNITS,"POLYGON_OFFSET_UNITS");
  	HX_VISIT_MEMBER_NAME(GL_obj::POLYGON_OFFSET_FACTOR,"POLYGON_OFFSET_FACTOR");
  	HX_VISIT_MEMBER_NAME(GL_obj::TEXTURE_BINDING_2D,"TEXTURE_BINDING_2D");
  	HX_VISIT_MEMBER_NAME(GL_obj::SAMPLE_BUFFERS,"SAMPLE_BUFFERS");
  	HX_VISIT_MEMBER_NAME(GL_obj::SAMPLES,"SAMPLES");
  	HX_VISIT_MEMBER_NAME(GL_obj::SAMPLE_COVERAGE_VALUE,"SAMPLE_COVERAGE_VALUE");
  	HX_VISIT_MEMBER_NAME(GL_obj::SAMPLE_COVERAGE_INVERT,"SAMPLE_COVERAGE_INVERT");
  	HX_VISIT_MEMBER_NAME(GL_obj::NUM_COMPRESSED_TEXTURE_FORMATS,"NUM_COMPRESSED_TEXTURE_FORMATS");
  	HX_VISIT_MEMBER_NAME(GL_obj::COMPRESSED_TEXTURE_FORMATS,"COMPRESSED_TEXTURE_FORMATS");
  	HX_VISIT_MEMBER_NAME(GL_obj::DONT_CARE,"DONT_CARE");
  	HX_VISIT_MEMBER_NAME(GL_obj::FASTEST,"FASTEST");
  	HX_VISIT_MEMBER_NAME(GL_obj::NICEST,"NICEST");
  	HX_VISIT_MEMBER_NAME(GL_obj::GENERATE_MIPMAP_HINT,"GENERATE_MIPMAP_HINT");
  	HX_VISIT_MEMBER_NAME(GL_obj::BYTE,"BYTE");
  	HX_VISIT_MEMBER_NAME(GL_obj::UNSIGNED_BYTE,"UNSIGNED_BYTE");
  	HX_VISIT_MEMBER_NAME(GL_obj::SHORT,"SHORT");
  	HX_VISIT_MEMBER_NAME(GL_obj::UNSIGNED_SHORT,"UNSIGNED_SHORT");
  	HX_VISIT_MEMBER_NAME(GL_obj::INT,"INT");
  	HX_VISIT_MEMBER_NAME(GL_obj::UNSIGNED_INT,"UNSIGNED_INT");
  	HX_VISIT_MEMBER_NAME(GL_obj::FLOAT,"FLOAT");
  	HX_VISIT_MEMBER_NAME(GL_obj::DEPTH_COMPONENT,"DEPTH_COMPONENT");
  	HX_VISIT_MEMBER_NAME(GL_obj::ALPHA,"ALPHA");
  	HX_VISIT_MEMBER_NAME(GL_obj::RGB,"RGB");
  	HX_VISIT_MEMBER_NAME(GL_obj::RGBA,"RGBA");
  	HX_VISIT_MEMBER_NAME(GL_obj::LUMINANCE,"LUMINANCE");
  	HX_VISIT_MEMBER_NAME(GL_obj::LUMINANCE_ALPHA,"LUMINANCE_ALPHA");
  	HX_VISIT_MEMBER_NAME(GL_obj::UNSIGNED_SHORT_4_4_4_4,"UNSIGNED_SHORT_4_4_4_4");
  	HX_VISIT_MEMBER_NAME(GL_obj::UNSIGNED_SHORT_5_5_5_1,"UNSIGNED_SHORT_5_5_5_1");
  	HX_VISIT_MEMBER_NAME(GL_obj::UNSIGNED_SHORT_5_6_5,"UNSIGNED_SHORT_5_6_5");
  	HX_VISIT_MEMBER_NAME(GL_obj::FRAGMENT_SHADER,"FRAGMENT_SHADER");
  	HX_VISIT_MEMBER_NAME(GL_obj::VERTEX_SHADER,"VERTEX_SHADER");
  	HX_VISIT_MEMBER_NAME(GL_obj::MAX_VERTEX_ATTRIBS,"MAX_VERTEX_ATTRIBS");
  	HX_VISIT_MEMBER_NAME(GL_obj::MAX_VERTEX_UNIFORM_VECTORS,"MAX_VERTEX_UNIFORM_VECTORS");
  	HX_VISIT_MEMBER_NAME(GL_obj::MAX_VARYING_VECTORS,"MAX_VARYING_VECTORS");
  	HX_VISIT_MEMBER_NAME(GL_obj::MAX_COMBINED_TEXTURE_IMAGE_UNITS,"MAX_COMBINED_TEXTURE_IMAGE_UNITS");
  	HX_VISIT_MEMBER_NAME(GL_obj::MAX_VERTEX_TEXTURE_IMAGE_UNITS,"MAX_VERTEX_TEXTURE_IMAGE_UNITS");
  	HX_VISIT_MEMBER_NAME(GL_obj::MAX_TEXTURE_IMAGE_UNITS,"MAX_TEXTURE_IMAGE_UNITS");
  	HX_VISIT_MEMBER_NAME(GL_obj::MAX_FRAGMENT_UNIFORM_VECTORS,"MAX_FRAGMENT_UNIFORM_VECTORS");
  	HX_VISIT_MEMBER_NAME(GL_obj::SHADER_TYPE,"SHADER_TYPE");
  	HX_VISIT_MEMBER_NAME(GL_obj::DELETE_STATUS,"DELETE_STATUS");
  	HX_VISIT_MEMBER_NAME(GL_obj::LINK_STATUS,"LINK_STATUS");
  	HX_VISIT_MEMBER_NAME(GL_obj::VALIDATE_STATUS,"VALIDATE_STATUS");
  	HX_VISIT_MEMBER_NAME(GL_obj::ATTACHED_SHADERS,"ATTACHED_SHADERS");
  	HX_VISIT_MEMBER_NAME(GL_obj::ACTIVE_UNIFORMS,"ACTIVE_UNIFORMS");
  	HX_VISIT_MEMBER_NAME(GL_obj::ACTIVE_ATTRIBUTES,"ACTIVE_ATTRIBUTES");
  	HX_VISIT_MEMBER_NAME(GL_obj::SHADING_LANGUAGE_VERSION,"SHADING_LANGUAGE_VERSION");
  	HX_VISIT_MEMBER_NAME(GL_obj::CURRENT_PROGRAM,"CURRENT_PROGRAM");
  	HX_VISIT_MEMBER_NAME(GL_obj::NEVER,"NEVER");
  	HX_VISIT_MEMBER_NAME(GL_obj::LESS,"LESS");
  	HX_VISIT_MEMBER_NAME(GL_obj::EQUAL,"EQUAL");
  	HX_VISIT_MEMBER_NAME(GL_obj::LEQUAL,"LEQUAL");
  	HX_VISIT_MEMBER_NAME(GL_obj::GREATER,"GREATER");
  	HX_VISIT_MEMBER_NAME(GL_obj::NOTEQUAL,"NOTEQUAL");
  	HX_VISIT_MEMBER_NAME(GL_obj::GEQUAL,"GEQUAL");
  	HX_VISIT_MEMBER_NAME(GL_obj::ALWAYS,"ALWAYS");
  	HX_VISIT_MEMBER_NAME(GL_obj::KEEP,"KEEP");
  	HX_VISIT_MEMBER_NAME(GL_obj::REPLACE,"REPLACE");
  	HX_VISIT_MEMBER_NAME(GL_obj::INCR,"INCR");
  	HX_VISIT_MEMBER_NAME(GL_obj::DECR,"DECR");
  	HX_VISIT_MEMBER_NAME(GL_obj::INVERT,"INVERT");
  	HX_VISIT_MEMBER_NAME(GL_obj::INCR_WRAP,"INCR_WRAP");
  	HX_VISIT_MEMBER_NAME(GL_obj::DECR_WRAP,"DECR_WRAP");
  	HX_VISIT_MEMBER_NAME(GL_obj::VENDOR,"VENDOR");
  	HX_VISIT_MEMBER_NAME(GL_obj::RENDERER,"RENDERER");
  	HX_VISIT_MEMBER_NAME(GL_obj::VERSION,"VERSION");
  	HX_VISIT_MEMBER_NAME(GL_obj::EXTENSIONS,"EXTENSIONS");
  	HX_VISIT_MEMBER_NAME(GL_obj::NEAREST,"NEAREST");
  	HX_VISIT_MEMBER_NAME(GL_obj::LINEAR,"LINEAR");
  	HX_VISIT_MEMBER_NAME(GL_obj::NEAREST_MIPMAP_NEAREST,"NEAREST_MIPMAP_NEAREST");
  	HX_VISIT_MEMBER_NAME(GL_obj::LINEAR_MIPMAP_NEAREST,"LINEAR_MIPMAP_NEAREST");
  	HX_VISIT_MEMBER_NAME(GL_obj::NEAREST_MIPMAP_LINEAR,"NEAREST_MIPMAP_LINEAR");
  	HX_VISIT_MEMBER_NAME(GL_obj::LINEAR_MIPMAP_LINEAR,"LINEAR_MIPMAP_LINEAR");
  	HX_VISIT_MEMBER_NAME(GL_obj::TEXTURE_MAG_FILTER,"TEXTURE_MAG_FILTER");
  	HX_VISIT_MEMBER_NAME(GL_obj::TEXTURE_MIN_FILTER,"TEXTURE_MIN_FILTER");
  	HX_VISIT_MEMBER_NAME(GL_obj::TEXTURE_WRAP_S,"TEXTURE_WRAP_S");
  	HX_VISIT_MEMBER_NAME(GL_obj::TEXTURE_WRAP_T,"TEXTURE_WRAP_T");
  	HX_VISIT_MEMBER_NAME(GL_obj::TEXTURE_2D,"TEXTURE_2D");
  	HX_VISIT_MEMBER_NAME(GL_obj::TEXTURE,"TEXTURE");
  	HX_VISIT_MEMBER_NAME(GL_obj::TEXTURE_CUBE_MAP,"TEXTURE_CUBE_MAP");
  	HX_VISIT_MEMBER_NAME(GL_obj::TEXTURE_BINDING_CUBE_MAP,"TEXTURE_BINDING_CUBE_MAP");
  	HX_VISIT_MEMBER_NAME(GL_obj::TEXTURE_CUBE_MAP_POSITIVE_X,"TEXTURE_CUBE_MAP_POSITIVE_X");
  	HX_VISIT_MEMBER_NAME(GL_obj::TEXTURE_CUBE_MAP_NEGATIVE_X,"TEXTURE_CUBE_MAP_NEGATIVE_X");
  	HX_VISIT_MEMBER_NAME(GL_obj::TEXTURE_CUBE_MAP_POSITIVE_Y,"TEXTURE_CUBE_MAP_POSITIVE_Y");
  	HX_VISIT_MEMBER_NAME(GL_obj::TEXTURE_CUBE_MAP_NEGATIVE_Y,"TEXTURE_CUBE_MAP_NEGATIVE_Y");
  	HX_VISIT_MEMBER_NAME(GL_obj::TEXTURE_CUBE_MAP_POSITIVE_Z,"TEXTURE_CUBE_MAP_POSITIVE_Z");
  	HX_VISIT_MEMBER_NAME(GL_obj::TEXTURE_CUBE_MAP_NEGATIVE_Z,"TEXTURE_CUBE_MAP_NEGATIVE_Z");
  	HX_VISIT_MEMBER_NAME(GL_obj::MAX_CUBE_MAP_TEXTURE_SIZE,"MAX_CUBE_MAP_TEXTURE_SIZE");
  	HX_VISIT_MEMBER_NAME(GL_obj::TEXTURE0,"TEXTURE0");
  	HX_VISIT_MEMBER_NAME(GL_obj::TEXTURE1,"TEXTURE1");
  	HX_VISIT_MEMBER_NAME(GL_obj::TEXTURE2,"TEXTURE2");
  	HX_VISIT_MEMBER_NAME(GL_obj::TEXTURE3,"TEXTURE3");
  	HX_VISIT_MEMBER_NAME(GL_obj::TEXTURE4,"TEXTURE4");
  	HX_VISIT_MEMBER_NAME(GL_obj::TEXTURE5,"TEXTURE5");
  	HX_VISIT_MEMBER_NAME(GL_obj::TEXTURE6,"TEXTURE6");
  	HX_VISIT_MEMBER_NAME(GL_obj::TEXTURE7,"TEXTURE7");
  	HX_VISIT_MEMBER_NAME(GL_obj::TEXTURE8,"TEXTURE8");
  	HX_VISIT_MEMBER_NAME(GL_obj::TEXTURE9,"TEXTURE9");
  	HX_VISIT_MEMBER_NAME(GL_obj::TEXTURE10,"TEXTURE10");
  	HX_VISIT_MEMBER_NAME(GL_obj::TEXTURE11,"TEXTURE11");
  	HX_VISIT_MEMBER_NAME(GL_obj::TEXTURE12,"TEXTURE12");
  	HX_VISIT_MEMBER_NAME(GL_obj::TEXTURE13,"TEXTURE13");
  	HX_VISIT_MEMBER_NAME(GL_obj::TEXTURE14,"TEXTURE14");
  	HX_VISIT_MEMBER_NAME(GL_obj::TEXTURE15,"TEXTURE15");
  	HX_VISIT_MEMBER_NAME(GL_obj::TEXTURE16,"TEXTURE16");
  	HX_VISIT_MEMBER_NAME(GL_obj::TEXTURE17,"TEXTURE17");
  	HX_VISIT_MEMBER_NAME(GL_obj::TEXTURE18,"TEXTURE18");
  	HX_VISIT_MEMBER_NAME(GL_obj::TEXTURE19,"TEXTURE19");
  	HX_VISIT_MEMBER_NAME(GL_obj::TEXTURE20,"TEXTURE20");
  	HX_VISIT_MEMBER_NAME(GL_obj::TEXTURE21,"TEXTURE21");
  	HX_VISIT_MEMBER_NAME(GL_obj::TEXTURE22,"TEXTURE22");
  	HX_VISIT_MEMBER_NAME(GL_obj::TEXTURE23,"TEXTURE23");
  	HX_VISIT_MEMBER_NAME(GL_obj::TEXTURE24,"TEXTURE24");
  	HX_VISIT_MEMBER_NAME(GL_obj::TEXTURE25,"TEXTURE25");
  	HX_VISIT_MEMBER_NAME(GL_obj::TEXTURE26,"TEXTURE26");
  	HX_VISIT_MEMBER_NAME(GL_obj::TEXTURE27,"TEXTURE27");
  	HX_VISIT_MEMBER_NAME(GL_obj::TEXTURE28,"TEXTURE28");
  	HX_VISIT_MEMBER_NAME(GL_obj::TEXTURE29,"TEXTURE29");
  	HX_VISIT_MEMBER_NAME(GL_obj::TEXTURE30,"TEXTURE30");
  	HX_VISIT_MEMBER_NAME(GL_obj::TEXTURE31,"TEXTURE31");
  	HX_VISIT_MEMBER_NAME(GL_obj::ACTIVE_TEXTURE,"ACTIVE_TEXTURE");
  	HX_VISIT_MEMBER_NAME(GL_obj::REPEAT,"REPEAT");
  	HX_VISIT_MEMBER_NAME(GL_obj::CLAMP_TO_EDGE,"CLAMP_TO_EDGE");
  	HX_VISIT_MEMBER_NAME(GL_obj::MIRRORED_REPEAT,"MIRRORED_REPEAT");
  	HX_VISIT_MEMBER_NAME(GL_obj::FLOAT_VEC2,"FLOAT_VEC2");
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  	HX_VISIT_MEMBER_NAME(GL_obj::FLOAT_MAT2x3,"FLOAT_MAT2x3");
  	HX_VISIT_MEMBER_NAME(GL_obj::FLOAT_MAT2x4,"FLOAT_MAT2x4");
  	HX_VISIT_MEMBER_NAME(GL_obj::FLOAT_MAT3x2,"FLOAT_MAT3x2");
  	HX_VISIT_MEMBER_NAME(GL_obj::FLOAT_MAT3x4,"FLOAT_MAT3x4");
  	HX_VISIT_MEMBER_NAME(GL_obj::FLOAT_MAT4x2,"FLOAT_MAT4x2");
  	HX_VISIT_MEMBER_NAME(GL_obj::FLOAT_MAT4x3,"FLOAT_MAT4x3");
  	HX_VISIT_MEMBER_NAME(GL_obj::UNSIGNED_INT_VEC2,"UNSIGNED_INT_VEC2");
  	HX_VISIT_MEMBER_NAME(GL_obj::UNSIGNED_INT_VEC3,"UNSIGNED_INT_VEC3");
  	HX_VISIT_MEMBER_NAME(GL_obj::UNSIGNED_INT_VEC4,"UNSIGNED_INT_VEC4");
  	HX_VISIT_MEMBER_NAME(GL_obj::UNSIGNED_NORMALIZED,"UNSIGNED_NORMALIZED");
  	HX_VISIT_MEMBER_NAME(GL_obj::SIGNED_NORMALIZED,"SIGNED_NORMALIZED");
  	HX_VISIT_MEMBER_NAME(GL_obj::VERTEX_ATTRIB_ARRAY_INTEGER,"VERTEX_ATTRIB_ARRAY_INTEGER");
  	HX_VISIT_MEMBER_NAME(GL_obj::VERTEX_ATTRIB_ARRAY_DIVISOR,"VERTEX_ATTRIB_ARRAY_DIVISOR");
  	HX_VISIT_MEMBER_NAME(GL_obj::TRANSFORM_FEEDBACK_BUFFER_MODE,"TRANSFORM_FEEDBACK_BUFFER_MODE");
  	HX_VISIT_MEMBER_NAME(GL_obj::MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS,"MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS");
  	HX_VISIT_MEMBER_NAME(GL_obj::TRANSFORM_FEEDBACK_VARYINGS,"TRANSFORM_FEEDBACK_VARYINGS");
  	HX_VISIT_MEMBER_NAME(GL_obj::TRANSFORM_FEEDBACK_BUFFER_START,"TRANSFORM_FEEDBACK_BUFFER_START");
  	HX_VISIT_MEMBER_NAME(GL_obj::TRANSFORM_FEEDBACK_BUFFER_SIZE,"TRANSFORM_FEEDBACK_BUFFER_SIZE");
  	HX_VISIT_MEMBER_NAME(GL_obj::TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN,"TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN");
  	HX_VISIT_MEMBER_NAME(GL_obj::MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS,"MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS");
  	HX_VISIT_MEMBER_NAME(GL_obj::MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS,"MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS");
  	HX_VISIT_MEMBER_NAME(GL_obj::INTERLEAVED_ATTRIBS,"INTERLEAVED_ATTRIBS");
  	HX_VISIT_MEMBER_NAME(GL_obj::SEPARATE_ATTRIBS,"SEPARATE_ATTRIBS");
  	HX_VISIT_MEMBER_NAME(GL_obj::TRANSFORM_FEEDBACK_BUFFER,"TRANSFORM_FEEDBACK_BUFFER");
  	HX_VISIT_MEMBER_NAME(GL_obj::TRANSFORM_FEEDBACK_BUFFER_BINDING,"TRANSFORM_FEEDBACK_BUFFER_BINDING");
  	HX_VISIT_MEMBER_NAME(GL_obj::TRANSFORM_FEEDBACK,"TRANSFORM_FEEDBACK");
  	HX_VISIT_MEMBER_NAME(GL_obj::TRANSFORM_FEEDBACK_PAUSED,"TRANSFORM_FEEDBACK_PAUSED");
  	HX_VISIT_MEMBER_NAME(GL_obj::TRANSFORM_FEEDBACK_ACTIVE,"TRANSFORM_FEEDBACK_ACTIVE");
  	HX_VISIT_MEMBER_NAME(GL_obj::TRANSFORM_FEEDBACK_BINDING,"TRANSFORM_FEEDBACK_BINDING");
  	HX_VISIT_MEMBER_NAME(GL_obj::FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING,"FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING");
  	HX_VISIT_MEMBER_NAME(GL_obj::FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE,"FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE");
  	HX_VISIT_MEMBER_NAME(GL_obj::FRAMEBUFFER_ATTACHMENT_RED_SIZE,"FRAMEBUFFER_ATTACHMENT_RED_SIZE");
  	HX_VISIT_MEMBER_NAME(GL_obj::FRAMEBUFFER_ATTACHMENT_GREEN_SIZE,"FRAMEBUFFER_ATTACHMENT_GREEN_SIZE");
  	HX_VISIT_MEMBER_NAME(GL_obj::FRAMEBUFFER_ATTACHMENT_BLUE_SIZE,"FRAMEBUFFER_ATTACHMENT_BLUE_SIZE");
  	HX_VISIT_MEMBER_NAME(GL_obj::FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE,"FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE");
  	HX_VISIT_MEMBER_NAME(GL_obj::FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE,"FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE");
  	HX_VISIT_MEMBER_NAME(GL_obj::FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE,"FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE");
  	HX_VISIT_MEMBER_NAME(GL_obj::FRAMEBUFFER_DEFAULT,"FRAMEBUFFER_DEFAULT");
  	HX_VISIT_MEMBER_NAME(GL_obj::DEPTH24_STENCIL8,"DEPTH24_STENCIL8");
  	HX_VISIT_MEMBER_NAME(GL_obj::DRAW_FRAMEBUFFER_BINDING,"DRAW_FRAMEBUFFER_BINDING");
  	HX_VISIT_MEMBER_NAME(GL_obj::READ_FRAMEBUFFER,"READ_FRAMEBUFFER");
  	HX_VISIT_MEMBER_NAME(GL_obj::DRAW_FRAMEBUFFER,"DRAW_FRAMEBUFFER");
  	HX_VISIT_MEMBER_NAME(GL_obj::READ_FRAMEBUFFER_BINDING,"READ_FRAMEBUFFER_BINDING");
  	HX_VISIT_MEMBER_NAME(GL_obj::RENDERBUFFER_SAMPLES,"RENDERBUFFER_SAMPLES");
  	HX_VISIT_MEMBER_NAME(GL_obj::FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER,"FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER");
  	HX_VISIT_MEMBER_NAME(GL_obj::FRAMEBUFFER_INCOMPLETE_MULTISAMPLE,"FRAMEBUFFER_INCOMPLETE_MULTISAMPLE");
  	HX_VISIT_MEMBER_NAME(GL_obj::UNIFORM_BUFFER,"UNIFORM_BUFFER");
  	HX_VISIT_MEMBER_NAME(GL_obj::UNIFORM_BUFFER_BINDING,"UNIFORM_BUFFER_BINDING");
  	HX_VISIT_MEMBER_NAME(GL_obj::UNIFORM_BUFFER_START,"UNIFORM_BUFFER_START");
  	HX_VISIT_MEMBER_NAME(GL_obj::UNIFORM_BUFFER_SIZE,"UNIFORM_BUFFER_SIZE");
  	HX_VISIT_MEMBER_NAME(GL_obj::MAX_VERTEX_UNIFORM_BLOCKS,"MAX_VERTEX_UNIFORM_BLOCKS");
  	HX_VISIT_MEMBER_NAME(GL_obj::MAX_FRAGMENT_UNIFORM_BLOCKS,"MAX_FRAGMENT_UNIFORM_BLOCKS");
  	HX_VISIT_MEMBER_NAME(GL_obj::MAX_COMBINED_UNIFORM_BLOCKS,"MAX_COMBINED_UNIFORM_BLOCKS");
  	HX_VISIT_MEMBER_NAME(GL_obj::MAX_UNIFORM_BUFFER_BINDINGS,"MAX_UNIFORM_BUFFER_BINDINGS");
  	HX_VISIT_MEMBER_NAME(GL_obj::MAX_UNIFORM_BLOCK_SIZE,"MAX_UNIFORM_BLOCK_SIZE");
  	HX_VISIT_MEMBER_NAME(GL_obj::MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS,"MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS");
  	HX_VISIT_MEMBER_NAME(GL_obj::MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS,"MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS");
  	HX_VISIT_MEMBER_NAME(GL_obj::UNIFORM_BUFFER_OFFSET_ALIGNMENT,"UNIFORM_BUFFER_OFFSET_ALIGNMENT");
  	HX_VISIT_MEMBER_NAME(GL_obj::ACTIVE_UNIFORM_BLOCKS,"ACTIVE_UNIFORM_BLOCKS");
  	HX_VISIT_MEMBER_NAME(GL_obj::UNIFORM_TYPE,"UNIFORM_TYPE");
  	HX_VISIT_MEMBER_NAME(GL_obj::UNIFORM_SIZE,"UNIFORM_SIZE");
  	HX_VISIT_MEMBER_NAME(GL_obj::UNIFORM_BLOCK_INDEX,"UNIFORM_BLOCK_INDEX");
  	HX_VISIT_MEMBER_NAME(GL_obj::UNIFORM_OFFSET,"UNIFORM_OFFSET");
  	HX_VISIT_MEMBER_NAME(GL_obj::UNIFORM_ARRAY_STRIDE,"UNIFORM_ARRAY_STRIDE");
  	HX_VISIT_MEMBER_NAME(GL_obj::UNIFORM_MATRIX_STRIDE,"UNIFORM_MATRIX_STRIDE");
  	HX_VISIT_MEMBER_NAME(GL_obj::UNIFORM_IS_ROW_MAJOR,"UNIFORM_IS_ROW_MAJOR");
  	HX_VISIT_MEMBER_NAME(GL_obj::UNIFORM_BLOCK_BINDING,"UNIFORM_BLOCK_BINDING");
  	HX_VISIT_MEMBER_NAME(GL_obj::UNIFORM_BLOCK_DATA_SIZE,"UNIFORM_BLOCK_DATA_SIZE");
  	HX_VISIT_MEMBER_NAME(GL_obj::UNIFORM_BLOCK_ACTIVE_UNIFORMS,"UNIFORM_BLOCK_ACTIVE_UNIFORMS");
  	HX_VISIT_MEMBER_NAME(GL_obj::UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES,"UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES");
  	HX_VISIT_MEMBER_NAME(GL_obj::UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER,"UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER");
  	HX_VISIT_MEMBER_NAME(GL_obj::UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER,"UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER");
  	HX_VISIT_MEMBER_NAME(GL_obj::OBJECT_TYPE,"OBJECT_TYPE");
  	HX_VISIT_MEMBER_NAME(GL_obj::SYNC_CONDITION,"SYNC_CONDITION");
  	HX_VISIT_MEMBER_NAME(GL_obj::SYNC_STATUS,"SYNC_STATUS");
  	HX_VISIT_MEMBER_NAME(GL_obj::SYNC_FLAGS,"SYNC_FLAGS");
  	HX_VISIT_MEMBER_NAME(GL_obj::SYNC_FENCE,"SYNC_FENCE");
  	HX_VISIT_MEMBER_NAME(GL_obj::SYNC_GPU_COMMANDS_COMPLETE,"SYNC_GPU_COMMANDS_COMPLETE");
  	HX_VISIT_MEMBER_NAME(GL_obj::UNSIGNALED,"UNSIGNALED");
  	HX_VISIT_MEMBER_NAME(GL_obj::SIGNALED,"SIGNALED");
  	HX_VISIT_MEMBER_NAME(GL_obj::ALREADY_SIGNALED,"ALREADY_SIGNALED");
  	HX_VISIT_MEMBER_NAME(GL_obj::TIMEOUT_EXPIRED,"TIMEOUT_EXPIRED");
  	HX_VISIT_MEMBER_NAME(GL_obj::CONDITION_SATISFIED,"CONDITION_SATISFIED");
  	HX_VISIT_MEMBER_NAME(GL_obj::WAIT_FAILED,"WAIT_FAILED");
  	HX_VISIT_MEMBER_NAME(GL_obj::SYNC_FLUSH_COMMANDS_BIT,"SYNC_FLUSH_COMMANDS_BIT");
  	HX_VISIT_MEMBER_NAME(GL_obj::COLOR,"COLOR");
  	HX_VISIT_MEMBER_NAME(GL_obj::DEPTH,"DEPTH");
  	HX_VISIT_MEMBER_NAME(GL_obj::STENCIL,"STENCIL");
  	HX_VISIT_MEMBER_NAME(GL_obj::MIN,"MIN");
  	HX_VISIT_MEMBER_NAME(GL_obj::MAX,"MAX");
  	HX_VISIT_MEMBER_NAME(GL_obj::DEPTH_COMPONENT24,"DEPTH_COMPONENT24");
  	HX_VISIT_MEMBER_NAME(GL_obj::STREAM_READ,"STREAM_READ");
  	HX_VISIT_MEMBER_NAME(GL_obj::STREAM_COPY,"STREAM_COPY");
  	HX_VISIT_MEMBER_NAME(GL_obj::STATIC_READ,"STATIC_READ");
  	HX_VISIT_MEMBER_NAME(GL_obj::STATIC_COPY,"STATIC_COPY");
  	HX_VISIT_MEMBER_NAME(GL_obj::DYNAMIC_READ,"DYNAMIC_READ");
  	HX_VISIT_MEMBER_NAME(GL_obj::DYNAMIC_COPY,"DYNAMIC_COPY");
  	HX_VISIT_MEMBER_NAME(GL_obj::DEPTH_COMPONENT32F,"DEPTH_COMPONENT32F");
  	HX_VISIT_MEMBER_NAME(GL_obj::DEPTH32F_STENCIL8,"DEPTH32F_STENCIL8");
  	HX_VISIT_MEMBER_NAME(GL_obj::INVALID_INDEX,"INVALID_INDEX");
  	HX_VISIT_MEMBER_NAME(GL_obj::TIMEOUT_IGNORED,"TIMEOUT_IGNORED");
  	HX_VISIT_MEMBER_NAME(GL_obj::MAX_CLIENT_WAIT_TIMEOUT_WEBGL,"MAX_CLIENT_WAIT_TIMEOUT_WEBGL");
  	HX_VISIT_MEMBER_NAME(GL_obj::context,"context");
  	HX_VISIT_MEMBER_NAME(GL_obj::type,"type");
  	HX_VISIT_MEMBER_NAME(GL_obj::version,"version");
  };
  
  #endif
  
  ::hx::Class GL_obj::__mClass;
  
  static ::String GL_obj_sStaticFields[] = {
  	HX_("DEPTH_BUFFER_BIT",ca,5b,ce,c6),
  	HX_("STENCIL_BUFFER_BIT",71,93,29,de),
  	HX_("COLOR_BUFFER_BIT",6a,f7,74,fb),
  	HX_("POINTS",23,be,b0,a9),
  	HX_("LINES",df,15,f0,f2),
  	HX_("LINE_LOOP",cf,55,c1,16),
  	HX_("LINE_STRIP",ed,20,88,dd),
  	HX_("TRIANGLES",8b,a0,99,7a),
  	HX_("TRIANGLE_STRIP",c1,66,6c,f6),
  	HX_("TRIANGLE_FAN",7c,ee,2e,91),
  	HX_("ZERO",28,d7,b1,3b),
  	HX_("ONE",46,36,3c,00),
  	HX_("SRC_COLOR",48,9e,bd,5c),
  	HX_("ONE_MINUS_SRC_COLOR",20,3b,e1,48),
  	HX_("SRC_ALPHA",43,d4,f7,33),
  	HX_("ONE_MINUS_SRC_ALPHA",1b,71,1b,20),
  	HX_("DST_ALPHA",24,02,f2,d3),
  	HX_("ONE_MINUS_DST_ALPHA",fc,9e,15,c0),
  	HX_("DST_COLOR",29,cc,b7,fc),
  	HX_("ONE_MINUS_DST_COLOR",01,69,db,e8),
  	HX_("SRC_ALPHA_SATURATE",ab,e2,3d,33),
  	HX_("FUNC_ADD",46,78,17,75),
  	HX_("BLEND_EQUATION",9a,14,92,71),
  	HX_("BLEND_EQUATION_RGB",88,25,eb,90),
  	HX_("BLEND_EQUATION_ALPHA",99,aa,ae,37),
  	HX_("FUNC_SUBTRACT",af,c0,a0,17),
  	HX_("FUNC_REVERSE_SUBTRACT",cc,8d,ef,f3),
  	HX_("BLEND_DST_RGB",05,87,f5,ec),
  	HX_("BLEND_SRC_RGB",64,43,8c,2c),
  	HX_("BLEND_DST_ALPHA",56,25,32,74),
  	HX_("BLEND_SRC_ALPHA",75,f7,37,d4),
  	HX_("CONSTANT_COLOR",e8,64,8a,c8),
  	HX_("ONE_MINUS_CONSTANT_COLOR",10,39,e7,06),
  	HX_("CONSTANT_ALPHA",e3,9a,c4,9f),
  	HX_("ONE_MINUS_CONSTANT_ALPHA",0b,6f,21,de),
  	HX_("BLEND_COLOR",75,cb,c8,67),
  	HX_("ARRAY_BUFFER",46,66,17,f4),
  	HX_("ELEMENT_ARRAY_BUFFER",09,05,53,3d),
  	HX_("ARRAY_BUFFER_BINDING",ec,d4,a9,79),
  	HX_("ELEMENT_ARRAY_BUFFER_BINDING",af,6e,96,a2),
  	HX_("STREAM_DRAW",63,7f,28,15),
  	HX_("STATIC_DRAW",75,50,2f,ba),
  	HX_("DYNAMIC_DRAW",24,04,1f,24),
  	HX_("BUFFER_SIZE",a0,7b,91,4c),
  	HX_("BUFFER_USAGE",42,05,11,e0),
  	HX_("CURRENT_VERTEX_ATTRIB",1f,8c,2f,ab),
  	HX_("FRONT",89,50,7c,84),
  	HX_("BACK",27,a2,d1,2b),
  	HX_("FRONT_AND_BACK",a5,3d,6a,c1),
  	HX_("CULL_FACE",8a,a5,f4,cf),
  	HX_("BLEND",31,20,e3,32),
  	HX_("DITHER",e6,ac,41,70),
  	HX_("STENCIL_TEST",d5,dc,69,d5),
  	HX_("DEPTH_TEST",6e,6c,25,28),
  	HX_("SCISSOR_TEST",b5,be,51,59),
  	HX_("POLYGON_OFFSET_FILL",4a,3d,32,ac),
  	HX_("SAMPLE_ALPHA_TO_COVERAGE",16,3e,56,e1),
  	HX_("SAMPLE_COVERAGE",dd,b7,0e,c1),
  	HX_("NO_ERROR",ea,b5,7d,2f),
  	HX_("INVALID_ENUM",a9,74,70,13),
  	HX_("INVALID_VALUE",a9,e8,26,b0),
  	HX_("INVALID_OPERATION",5f,b1,c8,29),
  	HX_("OUT_OF_MEMORY",18,f2,97,e1),
  	HX_("CW",b4,3a,00,00),
  	HX_("CCW",b7,11,33,00),
  	HX_("LINE_WIDTH",1b,84,d2,23),
  	HX_("ALIASED_POINT_SIZE_RANGE",fe,f6,a4,7b),
  	HX_("ALIASED_LINE_WIDTH_RANGE",e9,22,d5,8a),
  	HX_("CULL_FACE_MODE",78,bd,87,d1),
  	HX_("FRONT_FACE",53,b7,4d,ef),
  	HX_("DEPTH_RANGE",01,9a,23,cf),
  	HX_("DEPTH_WRITEMASK",8f,37,3f,66),
  	HX_("DEPTH_CLEAR_VALUE",23,17,0d,1b),
  	HX_("DEPTH_FUNC",60,8f,f0,1e),
  	HX_("STENCIL_CLEAR_VALUE",9c,91,82,73),
  	HX_("STENCIL_FUNC",c7,ff,34,cc),
  	HX_("STENCIL_FAIL",61,ce,25,cc),
  	HX_("STENCIL_PASS_DEPTH_FAIL",45,ca,b9,c8),
  	HX_("STENCIL_PASS_DEPTH_PASS",38,f5,55,cf),
  	HX_("STENCIL_REF",10,6a,a5,3c),
  	HX_("STENCIL_VALUE_MASK",9d,58,5e,a0),
  	HX_("STENCIL_WRITEMASK",c8,f1,a6,49),
  	HX_("STENCIL_BACK_FUNC",39,78,a2,90),
  	HX_("STENCIL_BACK_FAIL",d3,46,93,90),
  	HX_("STENCIL_BACK_PASS_DEPTH_FAIL",13,23,0e,34),
  	HX_("STENCIL_BACK_PASS_DEPTH_PASS",06,4e,aa,3a),
  	HX_("STENCIL_BACK_REF",de,45,b8,08),
  	HX_("STENCIL_BACK_VALUE_MASK",8f,b2,c4,88),
  	HX_("STENCIL_BACK_WRITEMASK",16,9c,15,c2),
  	HX_("VIEWPORT",66,dc,2a,f6),
  	HX_("SCISSOR_BOX",e8,48,4c,55),
  	HX_("COLOR_CLEAR_VALUE",83,a7,2e,f8),
  	HX_("COLOR_WRITEMASK",ef,ef,f9,14),
  	HX_("UNPACK_ALIGNMENT",b6,2a,2e,4b),
  	HX_("PACK_ALIGNMENT",9d,d6,85,c3),
  	HX_("MAX_TEXTURE_SIZE",e0,0b,5b,fb),
  	HX_("MAX_VIEWPORT_DIMS",a9,2d,fb,08),
  	HX_("SUBPIXEL_BITS",1f,ac,14,0a),
  	HX_("RED_BITS",14,f8,9e,96),
  	HX_("GREEN_BITS",62,a9,9b,94),
  	HX_("BLUE_BITS",0b,26,60,a1),
  	HX_("ALPHA_BITS",e7,fe,7b,e0),
  	HX_("DEPTH_BITS",22,9f,42,1c),
  	HX_("STENCIL_BITS",89,0f,87,c9),
  	HX_("POLYGON_OFFSET_UNITS",a8,e8,11,a6),
  	HX_("POLYGON_OFFSET_FACTOR",56,6b,12,2a),
  	HX_("TEXTURE_BINDING_2D",30,ec,98,b1),
  	HX_("SAMPLE_BUFFERS",fe,16,71,3c),
  	HX_("SAMPLES",e9,98,9d,03),
  	HX_("SAMPLE_COVERAGE_VALUE",2f,7a,07,69),
  	HX_("SAMPLE_COVERAGE_INVERT",78,52,a5,cd),
  	HX_("NUM_COMPRESSED_TEXTURE_FORMATS",33,ae,1c,0d),
  	HX_("COMPRESSED_TEXTURE_FORMATS",7a,13,e3,12),
  	HX_("DONT_CARE",7f,9b,c1,cf),
  	HX_("FASTEST",0a,a3,0d,5e),
  	HX_("NICEST",7e,6d,94,64),
  	HX_("GENERATE_MIPMAP_HINT",94,d3,d5,83),
  	HX_("BYTE",08,e7,e3,2b),
  	HX_("UNSIGNED_BYTE",d2,79,6b,01),
  	HX_("SHORT",5c,bc,15,fa),
  	HX_("UNSIGNED_SHORT",52,9a,2e,fb),
  	HX_("INT",cf,a8,37,00),
  	HX_("UNSIGNED_INT",45,fd,b9,1c),
  	HX_("FLOAT",7c,fd,84,80),
  	HX_("DEPTH_COMPONENT",01,1f,62,0f),
  	HX_("ALPHA",3e,df,84,9f),
  	HX_("RGB",ed,76,3e,00),
  	HX_("RGBA",b4,98,69,36),
  	HX_("LUMINANCE",d8,a7,e0,63),
  	HX_("LUMINANCE_ALPHA",57,40,e0,bd),
  	HX_("UNSIGNED_SHORT_4_4_4_4",a6,33,71,7b),
  	HX_("UNSIGNED_SHORT_5_5_5_1",26,01,6e,38),
  	HX_("UNSIGNED_SHORT_5_6_5",75,bb,16,8c),
  	HX_("FRAGMENT_SHADER",f4,26,78,e9),
  	HX_("VERTEX_SHADER",e0,69,73,49),
  	HX_("MAX_VERTEX_ATTRIBS",49,c9,15,5f),
  	HX_("MAX_VERTEX_UNIFORM_VECTORS",45,6c,16,5a),
  	HX_("MAX_VARYING_VECTORS",06,b9,f7,37),
  	HX_("MAX_COMBINED_TEXTURE_IMAGE_UNITS",a8,d1,a6,77),
  	HX_("MAX_VERTEX_TEXTURE_IMAGE_UNITS",c7,90,95,2b),
  	HX_("MAX_TEXTURE_IMAGE_UNITS",cc,6c,61,54),
  	HX_("MAX_FRAGMENT_UNIFORM_VECTORS",71,49,f5,0a),
  	HX_("SHADER_TYPE",54,e5,27,87),
  	HX_("DELETE_STATUS",06,e4,98,1e),
  	HX_("LINK_STATUS",17,18,8f,45),
  	HX_("VALIDATE_STATUS",fb,22,07,c6),
  	HX_("ATTACHED_SHADERS",73,d2,76,75),
  	HX_("ACTIVE_UNIFORMS",98,7d,3a,2c),
  	HX_("ACTIVE_ATTRIBUTES",f0,e5,c7,4a),
  	HX_("SHADING_LANGUAGE_VERSION",e6,c4,ef,70),
  	HX_("CURRENT_PROGRAM",fe,28,c0,3f),
  	HX_("NEVER",6c,76,1e,17),
  	HX_("LESS",59,db,70,32),
  	HX_("EQUAL",94,07,71,f0),
  	HX_("LEQUAL",c8,73,90,53),
  	HX_("GREATER",da,64,94,37),
  	HX_("NOTEQUAL",c1,c1,e9,c8),
  	HX_("GEQUAL",ed,a5,c7,53),
  	HX_("ALWAYS",cf,ba,59,f9),
  	HX_("KEEP",85,98,c7,31),
  	HX_("REPLACE",14,1c,fc,2a),
  	HX_("INCR",d4,fd,7b,30),
  	HX_("DECR",70,18,27,2d),
  	HX_("INVERT",16,93,5b,52),
  	HX_("INCR_WRAP",55,7f,68,2c),
  	HX_("DECR_WRAP",39,6f,eb,0a),
  	HX_("VENDOR",88,91,19,51),
  	HX_("RENDERER",43,55,61,0c),
  	HX_("VERSION",f8,ba,c5,fc),
  	HX_("EXTENSIONS",14,f0,79,7b),
  	HX_("NEAREST",3e,ec,9d,e5),
  	HX_("LINEAR",e5,fd,22,9f),
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  	HX_("TEXTURE_CUBE_MAP_POSITIVE_Y",bc,1c,ee,24),
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  	HX_("FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING",79,c9,9d,03),
  	HX_("FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE",c6,3b,6e,90),
  	HX_("FRAMEBUFFER_ATTACHMENT_RED_SIZE",39,51,04,f1),
  	HX_("FRAMEBUFFER_ATTACHMENT_GREEN_SIZE",07,31,24,91),
  	HX_("FRAMEBUFFER_ATTACHMENT_BLUE_SIZE",1c,15,11,a1),
  	HX_("FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE",8c,86,04,dd),
  	HX_("FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE",c7,26,cb,18),
  	HX_("FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE",ae,65,3b,9a),
  	HX_("FRAMEBUFFER_DEFAULT",ef,3b,45,e2),
  	HX_("DEPTH24_STENCIL8",36,5e,b6,a6),
  	HX_("DRAW_FRAMEBUFFER_BINDING",78,93,98,ce),
  	HX_("READ_FRAMEBUFFER",24,8b,f0,a0),
  	HX_("DRAW_FRAMEBUFFER",d2,b8,5e,7a),
  	HX_("READ_FRAMEBUFFER_BINDING",ca,07,a0,07),
  	HX_("RENDERBUFFER_SAMPLES",40,5d,0c,28),
  	HX_("FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER",43,08,18,7f),
  	HX_("FRAMEBUFFER_INCOMPLETE_MULTISAMPLE",54,d0,f2,d0),
  	HX_("UNIFORM_BUFFER",0b,f0,a3,ee),
  	HX_("UNIFORM_BUFFER_BINDING",b1,2b,2d,65),
  	HX_("UNIFORM_BUFFER_START",ce,fd,84,f1),
  	HX_("UNIFORM_BUFFER_SIZE",b5,8c,28,19),
  	HX_("MAX_VERTEX_UNIFORM_BLOCKS",11,56,73,a0),
  	HX_("MAX_FRAGMENT_UNIFORM_BLOCKS",65,42,83,5d),
  	HX_("MAX_COMBINED_UNIFORM_BLOCKS",d0,c0,cb,e7),
  	HX_("MAX_UNIFORM_BUFFER_BINDINGS",87,4d,27,c3),
  	HX_("MAX_UNIFORM_BLOCK_SIZE",f9,dc,3f,6c),
  	HX_("MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS",fd,37,15,e3),
  	HX_("MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS",51,0d,19,43),
  	HX_("UNIFORM_BUFFER_OFFSET_ALIGNMENT",cb,a9,f8,cc),
  	HX_("ACTIVE_UNIFORM_BLOCKS",2a,2b,e3,0c),
  	HX_("UNIFORM_TYPE",05,d9,59,48),
  	HX_("UNIFORM_SIZE",0c,87,a4,47),
  	HX_("UNIFORM_BLOCK_INDEX",35,78,71,93),
  	HX_("UNIFORM_OFFSET",9e,ca,4e,7e),
  	HX_("UNIFORM_ARRAY_STRIDE",aa,aa,4a,6c),
  	HX_("UNIFORM_MATRIX_STRIDE",ec,75,fb,fc),
  	HX_("UNIFORM_IS_ROW_MAJOR",4a,d7,8e,f1),
  	HX_("UNIFORM_BLOCK_BINDING",28,1b,56,0b),
  	HX_("UNIFORM_BLOCK_DATA_SIZE",f9,d0,4f,72),
  	HX_("UNIFORM_BLOCK_ACTIVE_UNIFORMS",9b,74,7f,6e),
  	HX_("UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES",40,99,27,7e),
  	HX_("UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER",c1,8d,d1,e0),
  	HX_("UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER",15,c5,8f,af),
  	HX_("OBJECT_TYPE",7a,57,2a,1f),
  	HX_("SYNC_CONDITION",57,f7,d5,73),
  	HX_("SYNC_STATUS",d6,f3,b7,06),
  	HX_("SYNC_FLAGS",03,e3,f0,79),
  	HX_("SYNC_FENCE",6d,3e,5a,75),
  	HX_("SYNC_GPU_COMMANDS_COMPLETE",f9,23,65,18),
  	HX_("UNSIGNALED",20,4c,0a,fd),
  	HX_("SIGNALED",c7,80,c2,de),
  	HX_("ALREADY_SIGNALED",ae,dd,3f,e3),
  	HX_("TIMEOUT_EXPIRED",87,64,05,cd),
  	HX_("CONDITION_SATISFIED",ce,a6,40,b0),
  	HX_("WAIT_FAILED",87,c9,db,92),
  	HX_("SYNC_FLUSH_COMMANDS_BIT",d5,c6,2c,c7),
  	HX_("COLOR",43,a9,4a,c8),
  	HX_("DEPTH",e3,28,18,55),
  	HX_("STENCIL",dc,91,d7,ff),
  	HX_("MIN",72,ad,3a,00),
  	HX_("MAX",84,a6,3a,00),
  	HX_("DEPTH_COMPONENT24",03,cd,68,43),
  	HX_("STREAM_READ",b5,9e,5f,1e),
  	HX_("STREAM_COPY",14,0f,7d,14),
  	HX_("STATIC_READ",c7,6f,66,c3),
  	HX_("STATIC_COPY",26,e0,83,b9),
  	HX_("DYNAMIC_READ",76,23,56,2d),
  	HX_("DYNAMIC_COPY",d5,93,73,23),
  	HX_("DEPTH_COMPONENT32F",66,56,4b,b8),
  	HX_("DEPTH32F_STENCIL8",f7,07,b2,83),
  	HX_("INVALID_INDEX",4a,04,83,3c),
  	HX_("TIMEOUT_IGNORED",f4,3b,74,84),
  	HX_("MAX_CLIENT_WAIT_TIMEOUT_WEBGL",8a,37,14,d5),
  	HX_("context",ef,95,77,19),
  	HX_("type",ba,f2,08,4d),
  	HX_("version",18,e7,f1,7c),
  	HX_("activeTexture",b5,13,aa,56),
  	HX_("attachShader",ca,d0,77,b2),
  	HX_("beginQuery",1f,9c,b3,d3),
  	HX_("beginTransformFeedback",a8,ad,bb,cc),
  	HX_("bindAttribLocation",3c,a6,30,1e),
  	HX_("bindBuffer",9d,92,be,f8),
  	HX_("bindBufferBase",4e,b9,42,42),
  	HX_("bindBufferRange",e0,e9,84,ee),
  	HX_("bindFramebuffer",30,c6,61,e7),
  	HX_("bindRenderbuffer",33,b6,b7,14),
  	HX_("bindSampler",cb,d8,3a,80),
  	HX_("bindTexture",9e,dc,51,9b),
  	HX_("bindTransformFeedback",94,5b,e4,3f),
  	HX_("bindVertexArray",d8,e8,e4,a6),
  	HX_("blitFramebuffer",b8,26,9e,ee),
  	HX_("blendColor",52,33,b4,e2),
  	HX_("blendEquation",fd,98,ad,02),
  	HX_("blendEquationSeparate",80,39,68,a7),
  	HX_("blendFunc",35,fc,9b,07),
  	HX_("blendFuncSeparate",b8,94,c0,ca),
  	HX_("bufferData",4a,bf,73,93),
  	HX_("bufferSubData",aa,f6,e4,45),
  	HX_("checkFramebufferStatus",17,26,75,0a),
  	HX_("clear",8d,71,5b,48),
  	HX_("clearBufferfi",f0,58,5b,e0),
  	HX_("clearBufferfv",fd,58,5b,e0),
  	HX_("clearBufferiv",9a,5b,5b,e0),
  	HX_("clearBufferuiv",55,db,9d,6f),
  	HX_("clearColor",96,b0,66,1f),
  	HX_("clearDepthf",70,ff,75,01),
  	HX_("clearStencil",ef,6f,82,5b),
  	HX_("clientWaitSync",db,68,d7,e9),
  	HX_("colorMask",ef,cb,c3,23),
  	HX_("compileShader",f8,70,b2,da),
  	HX_("compressedTexImage2D",a7,d8,5d,24),
  	HX_("compressedTexImage3D",86,d9,5d,24),
  	HX_("compressedTexSubImage2D",d3,b5,7d,36),
  	HX_("compressedTexSubImage3D",b2,b6,7d,36),
  	HX_("copyBufferSubData",b5,9d,03,c2),
  	HX_("copyTexImage2D",db,d0,76,e4),
  	HX_("copyTexSubImage2D",1f,d6,ae,a4),
  	HX_("copyTexSubImage3D",fe,d6,ae,a4),
  	HX_("createBuffer",1c,fd,e9,f2),
  	HX_("createFramebuffer",51,ef,e8,cc),
  	HX_("createProgram",e8,22,3c,dc),
  	HX_("createQuery",6c,c2,65,87),
  	HX_("createRenderbuffer",f2,89,74,05),
  	HX_("createSampler",6c,9d,0c,6c),
  	HX_("createShader",41,ff,75,3f),
  	HX_("createTexture",3f,a1,23,87),
  	HX_("createTransformFeedback",75,93,f4,d0),
  	HX_("createVertexArray",f9,11,6c,8c),
  	HX_("cullFace",6f,e7,31,ac),
  	HX_("deleteBuffer",8b,e3,2c,37),
  	HX_("deleteFramebuffer",82,56,01,50),
  	HX_("deleteProgram",99,dd,82,52),
  	HX_("deleteQuery",dd,be,df,ed),
  	HX_("deleteRenderbuffer",a1,6d,b6,37),
  	HX_("deleteSampler",1d,58,53,e2),
  	HX_("deleteShader",b0,e5,b8,83),
  	HX_("deleteSync",26,98,ac,9f),
  	HX_("deleteTexture",f0,5b,6a,fd),
  	HX_("deleteTransformFeedback",66,f5,6f,ce),
  	HX_("deleteVertexArray",2a,79,84,0f),
  	HX_("depthFunc",e7,45,48,9a),
  	HX_("depthMask",8f,9b,d9,9e),
  	HX_("depthRangef",6c,e9,9a,39),
  	HX_("detachShader",d8,d0,ad,ea),
  	HX_("disable",e8,69,58,b1),
  	HX_("disableVertexAttribArray",e3,69,74,4a),
  	HX_("drawArrays",de,f3,b3,f9),
  	HX_("drawArraysInstanced",71,03,37,15),
  	HX_("drawBuffers",cf,e7,d8,fa),
  	HX_("drawElements",5b,c2,b7,59),
  	HX_("drawElementsInstanced",54,fd,a5,ed),
  	HX_("drawRangeElements",70,0e,07,62),
  	HX_("enable",83,ae,87,f8),
  	HX_("enableVertexAttribArray",e8,46,5a,ac),
  	HX_("endQuery",2d,1d,e8,5b),
  	HX_("endTransformFeedback",b6,8b,b4,a2),
  	HX_("fenceSync",ac,19,56,6f),
  	HX_("finish",53,40,7f,86),
  	HX_("flush",c4,62,9b,02),
  	HX_("framebufferRenderbuffer",63,dd,b2,36),
  	HX_("framebufferTexture2D",c0,66,22,24),
  	HX_("framebufferTextureLayer",83,bf,bc,93),
  	HX_("frontFace",e6,01,c1,80),
  	HX_("generateMipmap",9d,d6,0d,5b),
  	HX_("getActiveAttrib",66,8b,22,63),
  	HX_("getActiveUniform",98,35,4e,d7),
  	HX_("getActiveUniformBlocki",34,1a,a1,c4),
  	HX_("getActiveUniformBlockiv",c2,d3,55,48),
  	HX_("getActiveUniformBlockName",80,75,5b,56),
  	HX_("getActiveUniformBlockParameter",54,72,d3,90),
  	HX_("getActiveUniforms",db,af,20,8d),
  	HX_("getActiveUniformsiv",88,f8,90,9a),
  	HX_("getAttachedShaders",b4,2e,77,93),
  	HX_("getAttribLocation",d5,1a,10,5d),
  	HX_("getBoolean",b2,70,60,cd),
  	HX_("getBooleanv",84,2b,02,e7),
  	HX_("getBufferParameter",93,58,b4,14),
  	HX_("getBufferParameteri",76,28,19,09),
  	HX_("getBufferParameteri64v",c2,2c,38,ab),
  	HX_("getBufferParameteriv",40,3f,ea,ec),
  	HX_("getBufferPointerv",6f,0d,a6,b7),
  	HX_("getBufferSubData",34,a0,05,b0),
  	HX_("getContextAttributes",30,da,e1,ad),
  	HX_("getError",52,db,00,d3),
  	HX_("getExtension",09,30,67,f4),
  	HX_("getFloat",26,d5,6d,62),
  	HX_("getFloatv",90,ac,ac,bd),
  	HX_("getFragDataLocation",87,0b,d2,5c),
  	HX_("getFramebufferAttachmentParameter",8f,bf,8d,ff),
  	HX_("getFramebufferAttachmentParameteri",fa,dd,79,9c),
  	HX_("getFramebufferAttachmentParameteriv",3c,5d,28,4e),
  	HX_("getIndexedParameter",2e,9c,c1,b2),
  	HX_("getInteger",c8,43,7d,66),
  	HX_("getInteger64",06,f5,2b,f3),
  	HX_("getInteger64i",a3,70,4a,d3),
  	HX_("getInteger64i_v",9a,72,42,0f),
  	HX_("getInteger64v",b0,70,4a,d3),
  	HX_("getIntegeri_v",18,49,71,d3),
  	HX_("getIntegerv",ae,0b,1e,47),
  	HX_("getInternalformati",bf,0b,2e,f1),
  	HX_("getInternalformativ",d7,3b,1c,17),
  	HX_("getInternalformatParameter",df,66,4d,f6),
  	HX_("getParameter",33,d2,06,58),
  	HX_("getProgrami",1b,ac,1b,ac),
  	HX_("getProgramiv",fb,eb,1a,ec),
  	HX_("getProgramBinary",2f,df,de,e5),
  	HX_("getProgramInfoLog",c8,f1,f2,cd),
  	HX_("getProgramParameter",3b,c3,9c,96),
  	HX_("getQuery",92,9a,c1,bd),
  	HX_("getQueryi",97,a5,a5,4b),
  	HX_("getQueryiv",ff,3e,4b,e5),
  	HX_("getQueryObjectui",85,8b,77,ca),
  	HX_("getQueryObjectuiv",51,89,22,5e),
  	HX_("getQueryParameter",b7,98,36,63),
  	HX_("getRenderbufferParameter",7d,c1,d7,3c),
  	HX_("getRenderbufferParameteri",4c,8c,f1,ff),
  	HX_("getRenderbufferParameteriv",aa,36,69,f3),
  	HX_("getSamplerParameter",37,d8,52,30),
  	HX_("getSamplerParameterf",4f,58,2a,18),
  	HX_("getSamplerParameterfv",47,ed,e2,0c),
  	HX_("getSamplerParameteri",52,58,2a,18),
  	HX_("getSamplerParameteriv",e4,ef,e2,0c),
  	HX_("getShaderi",ae,07,e8,ae),
  	HX_("getShaderiv",08,b1,1e,5c),
  	HX_("getShaderInfoLog",9b,bd,c8,f3),
  	HX_("getShaderParameter",ce,69,5b,36),
  	HX_("getShaderPrecisionFormat",fa,b8,cf,ce),
  	HX_("getShaderSource",96,a3,04,c5),
  	HX_("getString",07,b2,86,8d),
  	HX_("getStringi",82,14,55,48),
  	HX_("getSupportedExtensions",ec,78,6d,a1),
  	HX_("getSyncParameter",58,61,f5,79),
  	HX_("getSyncParameteri",11,cc,bf,3c),
  	HX_("getSyncParameteriv",45,c3,12,eb),
  	HX_("getTexParameter",78,98,d3,d2),
  	HX_("getTexParameterf",ee,d0,51,a6),
  	HX_("getTexParameterfv",c8,ff,44,e1),
  	HX_("getTexParameteri",f1,d0,51,a6),
  	HX_("getTexParameteriv",65,02,45,e1),
  	HX_("getTransformFeedbackVarying",15,71,4a,f2),
  	HX_("getUniform",3e,c7,c5,04),
  	HX_("getUniformf",68,8f,48,28),
  	HX_("getUniformfv",0e,ec,34,17),
  	HX_("getUniformi",6b,8f,48,28),
  	HX_("getUniformiv",ab,ee,34,17),
  	HX_("getUniformui",12,f9,34,17),
  	HX_("getUniformuiv",24,f7,24,37),
  	HX_("getUniformBlockIndex",63,c3,6b,34),
  	HX_("getUniformIndices",89,2b,6e,0f),
  	HX_("getUniformLocation",93,5f,d4,4f),
  	HX_("getVertexAttrib",84,2f,1c,a3),
  	HX_("getVertexAttribf",62,64,8d,15),
  	HX_("getVertexAttribfv",d4,71,2a,c6),
  	HX_("getVertexAttribi",65,64,8d,15),
  	HX_("getVertexAttribIi",84,58,2a,c6),
  	HX_("getVertexAttribIiv",72,1b,e3,9e),
  	HX_("getVertexAttribIui",d9,25,e3,9e),
  	HX_("getVertexAttribIuiv",7d,f8,dd,67),
  	HX_("getVertexAttribiv",71,74,2a,c6),
  	HX_("getVertexAttribPointerv",bd,f4,f5,bb),
  	HX_("hint",87,3d,0e,45),
  	HX_("invalidateFramebuffer",32,df,3e,7c),
  	HX_("invalidateSubFramebuffer",28,a2,17,ad),
  	HX_("isBuffer",8a,58,fe,28),
  	HX_("isContextLost",a9,df,df,2d),
  	HX_("isEnabled",b7,81,2f,82),
  	HX_("isFramebuffer",23,65,6c,83),
  	HX_("isProgram",ba,c7,f7,f7),
  	HX_("isQuery",be,2e,70,fa),
  	HX_("isRenderbuffer",e0,2b,f8,01),
  	HX_("isSampler",3e,42,c8,87),
  	HX_("isShader",af,5a,8a,75),
  	HX_("isSync",65,7f,c6,69),
  	HX_("isTexture",11,46,df,a2),
  	HX_("isTransformFeedback",c7,32,99,37),
  	HX_("isVertexArray",cb,87,ef,42),
  	HX_("lineWidth",72,b9,5d,11),
  	HX_("linkProgram",aa,ad,7b,89),
  	HX_("mapBufferRange",61,d3,19,7b),
  	HX_("pauseTransformFeedback",3b,8a,d6,e8),
  	HX_("pixelStorei",8e,34,c8,80),
  	HX_("polygonOffset",ad,25,4d,66),
  	HX_("programBinary",a5,35,be,7b),
  	HX_("programParameteri",44,da,18,0b),
  	HX_("readBuffer",f6,a0,10,ca),
  	HX_("readPixels",23,d3,25,86),
  	HX_("releaseShaderCompiler",0b,50,7a,a0),
  	HX_("renderbufferStorage",05,a1,70,87),
  	HX_("renderbufferStorageMultisample",5e,46,79,34),
  	HX_("resumeTransformFeedback",a4,79,d5,6f),
  	HX_("sampleCoverage",32,68,81,3b),
  	HX_("samplerParameterf",c5,21,b5,f0),
  	HX_("samplerParameteri",c8,21,b5,f0),
  	HX_("scissor",1c,28,e7,04),
  	HX_("shaderBinary",06,59,f4,5c),
  	HX_("shaderSource",e0,4d,1a,a2),
  	HX_("stencilFunc",60,83,be,40),
  	HX_("stencilFuncSeparate",e3,be,ce,b2),
  	HX_("stencilMask",08,d9,4f,45),
  	HX_("stencilMaskSeparate",8b,fc,a9,c6),
  	HX_("stencilOp",3d,7a,ec,56),
  	HX_("stencilOpSeparate",c0,5a,4a,53),
  	HX_("texImage2D",c6,7c,67,b9),
  	HX_("texImage3D",a5,7d,67,b9),
  	HX_("texStorage2D",e6,9c,44,cf),
  	HX_("texStorage3D",c5,9d,44,cf),
  	HX_("texParameterf",64,27,31,3c),
  	HX_("texParameteri",67,27,31,3c),
  	HX_("texSubImage2D",14,2f,90,28),
  	HX_("texSubImage3D",f3,2f,90,28),
  	HX_("transformFeedbackVaryings",34,b1,1a,48),
  	HX_("uniform1f",49,21,de,07),
  	HX_("uniform1fv",0d,ff,7e,da),
  	HX_("uniform1i",4c,21,de,07),
  	HX_("uniform1iv",aa,01,7f,da),
  	HX_("uniform1ui",11,0c,7f,da),
  	HX_("uniform1uiv",45,83,ab,54),
  	HX_("uniform2f",28,22,de,07),
  	HX_("uniform2fv",4e,c1,7f,da),
  	HX_("uniform2i",2b,22,de,07),
  	HX_("uniform2iv",eb,c3,7f,da),
  	HX_("uniform2ui",52,ce,7f,da),
  	HX_("uniform2uiv",e4,b9,54,55),
  	HX_("uniform3f",07,23,de,07),
  	HX_("uniform3fv",8f,83,80,da),
  	HX_("uniform3i",0a,23,de,07),
  	HX_("uniform3iv",2c,86,80,da),
  	HX_("uniform3ui",93,90,80,da),
  	HX_("uniform3uiv",83,f0,fd,55),
  	HX_("uniform4f",e6,23,de,07),
  	HX_("uniform4fv",d0,45,81,da),
  	HX_("uniform4i",e9,23,de,07),
  	HX_("uniform4iv",6d,48,81,da),
  	HX_("uniform4ui",d4,52,81,da),
  	HX_("uniform4uiv",22,27,a7,56),
  	HX_("uniformBlockBinding",cc,bc,c4,bf),
  	HX_("uniformMatrix2fv",8d,8a,59,c5),
  	HX_("uniformMatrix2x3fv",48,61,6e,02),
  	HX_("uniformMatrix2x4fv",89,23,6f,02),
  	HX_("uniformMatrix3fv",ce,4c,5a,c5),
  	HX_("uniformMatrix3x2fv",88,33,d4,95),
  	HX_("uniformMatrix3x4fv",0a,b8,d5,95),
  	HX_("uniformMatrix4fv",0f,0f,5b,c5),
  	HX_("uniformMatrix4x2fv",09,c8,3a,29),
  	HX_("uniformMatrix4x3fv",4a,8a,3b,29),
  	HX_("unmapBuffer",43,9f,1a,39),
  	HX_("useProgram",fd,6c,ac,f6),
  	HX_("validateProgram",8e,80,0f,ef),
  	HX_("vertexAttrib1f",63,94,b6,53),
  	HX_("vertexAttrib1fv",b3,42,0b,ec),
  	HX_("vertexAttrib2f",42,95,b6,53),
  	HX_("vertexAttrib2fv",f4,04,0c,ec),
  	HX_("vertexAttrib3f",21,96,b6,53),
  	HX_("vertexAttrib3fv",35,c7,0c,ec),
  	HX_("vertexAttrib4f",00,97,b6,53),
  	HX_("vertexAttrib4fv",76,89,0d,ec),
  	HX_("vertexAttribDivisor",30,09,77,5f),
  	HX_("vertexAttribI4i",30,4d,1d,ec),
  	HX_("vertexAttribI4iv",46,3d,86,ad),
  	HX_("vertexAttribI4ui",ad,47,86,ad),
  	HX_("vertexAttribI4uiv",29,70,f8,27),
  	HX_("vertexAttribIPointer",42,cb,4a,67),
  	HX_("vertexAttribPointer",8f,04,b6,3f),
  	HX_("viewport",66,4c,a5,9c),
  	HX_("waitSync",70,1f,42,55),
  	HX_("__getObjectID",f0,2f,98,f1),
  	::String(null())
  };
  
  void GL_obj::__register()
  {
  	GL_obj _hx_dummy;
  	GL_obj::_hx_vtable = *(void **)&_hx_dummy;
  	::hx::Static(__mClass) = new ::hx::Class_obj();
  	__mClass->mName = HX_("lime.graphics.opengl.GL",1a,ed,24,f2);
  	__mClass->mSuper = &super::__SGetClass();
  	__mClass->mConstructEmpty = &__CreateEmpty;
  	__mClass->mConstructArgs = &__Create;
  	__mClass->mGetStaticField = &GL_obj::__GetStatic;
  	__mClass->mSetStaticField = &GL_obj::__SetStatic;
  	__mClass->mMarkFunc = GL_obj_sMarkStatics;
  	__mClass->mStatics = ::hx::Class_obj::dupFunctions(GL_obj_sStaticFields);
  	__mClass->mMembers = ::hx::Class_obj::dupFunctions(0 /* sMemberFields */);
  	__mClass->mCanCast = ::hx::TCanCast< GL_obj >;
  #ifdef HXCPP_VISIT_ALLOCS
  	__mClass->mVisitFunc = GL_obj_sVisitStatics;
  #endif
  #ifdef HXCPP_SCRIPTABLE
  	__mClass->mMemberStorageInfo = GL_obj_sMemberStorageInfo;
  #endif
  #ifdef HXCPP_SCRIPTABLE
  	__mClass->mStaticStorageInfo = GL_obj_sStaticStorageInfo;
  #endif
  	::hx::_hx_RegisterClass(__mClass->mName, __mClass);
  }
  
  void GL_obj::__boot()
  {
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_20_boot)
  HXDLIN(  20)		DEPTH_BUFFER_BIT = 256;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_21_boot)
  HXDLIN(  21)		STENCIL_BUFFER_BIT = 1024;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_22_boot)
  HXDLIN(  22)		COLOR_BUFFER_BIT = 16384;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_23_boot)
  HXDLIN(  23)		POINTS = 0;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_24_boot)
  HXDLIN(  24)		LINES = 1;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_25_boot)
  HXDLIN(  25)		LINE_LOOP = 2;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_26_boot)
  HXDLIN(  26)		LINE_STRIP = 3;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_27_boot)
  HXDLIN(  27)		TRIANGLES = 4;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_28_boot)
  HXDLIN(  28)		TRIANGLE_STRIP = 5;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_29_boot)
  HXDLIN(  29)		TRIANGLE_FAN = 6;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_30_boot)
  HXDLIN(  30)		ZERO = 0;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_31_boot)
  HXDLIN(  31)		ONE = 1;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_32_boot)
  HXDLIN(  32)		SRC_COLOR = 768;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_33_boot)
  HXDLIN(  33)		ONE_MINUS_SRC_COLOR = 769;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_34_boot)
  HXDLIN(  34)		SRC_ALPHA = 770;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_35_boot)
  HXDLIN(  35)		ONE_MINUS_SRC_ALPHA = 771;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_36_boot)
  HXDLIN(  36)		DST_ALPHA = 772;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_37_boot)
  HXDLIN(  37)		ONE_MINUS_DST_ALPHA = 773;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_38_boot)
  HXDLIN(  38)		DST_COLOR = 774;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_39_boot)
  HXDLIN(  39)		ONE_MINUS_DST_COLOR = 775;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_40_boot)
  HXDLIN(  40)		SRC_ALPHA_SATURATE = 776;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_41_boot)
  HXDLIN(  41)		FUNC_ADD = 32774;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_42_boot)
  HXDLIN(  42)		BLEND_EQUATION = 32777;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_43_boot)
  HXDLIN(  43)		BLEND_EQUATION_RGB = 32777;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_44_boot)
  HXDLIN(  44)		BLEND_EQUATION_ALPHA = 34877;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_45_boot)
  HXDLIN(  45)		FUNC_SUBTRACT = 32778;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_46_boot)
  HXDLIN(  46)		FUNC_REVERSE_SUBTRACT = 32779;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_47_boot)
  HXDLIN(  47)		BLEND_DST_RGB = 32968;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_48_boot)
  HXDLIN(  48)		BLEND_SRC_RGB = 32969;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_49_boot)
  HXDLIN(  49)		BLEND_DST_ALPHA = 32970;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_50_boot)
  HXDLIN(  50)		BLEND_SRC_ALPHA = 32971;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_51_boot)
  HXDLIN(  51)		CONSTANT_COLOR = 32769;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_52_boot)
  HXDLIN(  52)		ONE_MINUS_CONSTANT_COLOR = 32770;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_53_boot)
  HXDLIN(  53)		CONSTANT_ALPHA = 32771;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_54_boot)
  HXDLIN(  54)		ONE_MINUS_CONSTANT_ALPHA = 32772;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_55_boot)
  HXDLIN(  55)		BLEND_COLOR = 32773;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_56_boot)
  HXDLIN(  56)		ARRAY_BUFFER = 34962;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_57_boot)
  HXDLIN(  57)		ELEMENT_ARRAY_BUFFER = 34963;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_58_boot)
  HXDLIN(  58)		ARRAY_BUFFER_BINDING = 34964;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_59_boot)
  HXDLIN(  59)		ELEMENT_ARRAY_BUFFER_BINDING = 34965;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_60_boot)
  HXDLIN(  60)		STREAM_DRAW = 35040;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_61_boot)
  HXDLIN(  61)		STATIC_DRAW = 35044;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_62_boot)
  HXDLIN(  62)		DYNAMIC_DRAW = 35048;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_63_boot)
  HXDLIN(  63)		BUFFER_SIZE = 34660;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_64_boot)
  HXDLIN(  64)		BUFFER_USAGE = 34661;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_65_boot)
  HXDLIN(  65)		CURRENT_VERTEX_ATTRIB = 34342;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_66_boot)
  HXDLIN(  66)		FRONT = 1028;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_67_boot)
  HXDLIN(  67)		BACK = 1029;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_68_boot)
  HXDLIN(  68)		FRONT_AND_BACK = 1032;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_69_boot)
  HXDLIN(  69)		CULL_FACE = 2884;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_70_boot)
  HXDLIN(  70)		BLEND = 3042;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_71_boot)
  HXDLIN(  71)		DITHER = 3024;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_72_boot)
  HXDLIN(  72)		STENCIL_TEST = 2960;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_73_boot)
  HXDLIN(  73)		DEPTH_TEST = 2929;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_74_boot)
  HXDLIN(  74)		SCISSOR_TEST = 3089;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_75_boot)
  HXDLIN(  75)		POLYGON_OFFSET_FILL = 32823;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_76_boot)
  HXDLIN(  76)		SAMPLE_ALPHA_TO_COVERAGE = 32926;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_77_boot)
  HXDLIN(  77)		SAMPLE_COVERAGE = 32928;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_78_boot)
  HXDLIN(  78)		NO_ERROR = 0;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_79_boot)
  HXDLIN(  79)		INVALID_ENUM = 1280;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_80_boot)
  HXDLIN(  80)		INVALID_VALUE = 1281;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_81_boot)
  HXDLIN(  81)		INVALID_OPERATION = 1282;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_82_boot)
  HXDLIN(  82)		OUT_OF_MEMORY = 1285;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_83_boot)
  HXDLIN(  83)		CW = 2304;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_84_boot)
  HXDLIN(  84)		CCW = 2305;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_85_boot)
  HXDLIN(  85)		LINE_WIDTH = 2849;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_86_boot)
  HXDLIN(  86)		ALIASED_POINT_SIZE_RANGE = 33901;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_87_boot)
  HXDLIN(  87)		ALIASED_LINE_WIDTH_RANGE = 33902;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_88_boot)
  HXDLIN(  88)		CULL_FACE_MODE = 2885;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_89_boot)
  HXDLIN(  89)		FRONT_FACE = 2886;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_90_boot)
  HXDLIN(  90)		DEPTH_RANGE = 2928;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_91_boot)
  HXDLIN(  91)		DEPTH_WRITEMASK = 2930;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_92_boot)
  HXDLIN(  92)		DEPTH_CLEAR_VALUE = 2931;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_93_boot)
  HXDLIN(  93)		DEPTH_FUNC = 2932;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_94_boot)
  HXDLIN(  94)		STENCIL_CLEAR_VALUE = 2961;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_95_boot)
  HXDLIN(  95)		STENCIL_FUNC = 2962;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_96_boot)
  HXDLIN(  96)		STENCIL_FAIL = 2964;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_97_boot)
  HXDLIN(  97)		STENCIL_PASS_DEPTH_FAIL = 2965;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_98_boot)
  HXDLIN(  98)		STENCIL_PASS_DEPTH_PASS = 2966;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_99_boot)
  HXDLIN(  99)		STENCIL_REF = 2967;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_100_boot)
  HXDLIN( 100)		STENCIL_VALUE_MASK = 2963;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_101_boot)
  HXDLIN( 101)		STENCIL_WRITEMASK = 2968;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_102_boot)
  HXDLIN( 102)		STENCIL_BACK_FUNC = 34816;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_103_boot)
  HXDLIN( 103)		STENCIL_BACK_FAIL = 34817;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_104_boot)
  HXDLIN( 104)		STENCIL_BACK_PASS_DEPTH_FAIL = 34818;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_105_boot)
  HXDLIN( 105)		STENCIL_BACK_PASS_DEPTH_PASS = 34819;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_106_boot)
  HXDLIN( 106)		STENCIL_BACK_REF = 36003;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_107_boot)
  HXDLIN( 107)		STENCIL_BACK_VALUE_MASK = 36004;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_108_boot)
  HXDLIN( 108)		STENCIL_BACK_WRITEMASK = 36005;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_109_boot)
  HXDLIN( 109)		VIEWPORT = 2978;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_110_boot)
  HXDLIN( 110)		SCISSOR_BOX = 3088;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_111_boot)
  HXDLIN( 111)		COLOR_CLEAR_VALUE = 3106;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_112_boot)
  HXDLIN( 112)		COLOR_WRITEMASK = 3107;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_113_boot)
  HXDLIN( 113)		UNPACK_ALIGNMENT = 3317;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_114_boot)
  HXDLIN( 114)		PACK_ALIGNMENT = 3333;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_115_boot)
  HXDLIN( 115)		MAX_TEXTURE_SIZE = 3379;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_116_boot)
  HXDLIN( 116)		MAX_VIEWPORT_DIMS = 3386;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_117_boot)
  HXDLIN( 117)		SUBPIXEL_BITS = 3408;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_118_boot)
  HXDLIN( 118)		RED_BITS = 3410;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_119_boot)
  HXDLIN( 119)		GREEN_BITS = 3411;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_120_boot)
  HXDLIN( 120)		BLUE_BITS = 3412;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_121_boot)
  HXDLIN( 121)		ALPHA_BITS = 3413;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_122_boot)
  HXDLIN( 122)		DEPTH_BITS = 3414;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_123_boot)
  HXDLIN( 123)		STENCIL_BITS = 3415;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_124_boot)
  HXDLIN( 124)		POLYGON_OFFSET_UNITS = 10752;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_125_boot)
  HXDLIN( 125)		POLYGON_OFFSET_FACTOR = 32824;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_126_boot)
  HXDLIN( 126)		TEXTURE_BINDING_2D = 32873;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_127_boot)
  HXDLIN( 127)		SAMPLE_BUFFERS = 32936;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_128_boot)
  HXDLIN( 128)		SAMPLES = 32937;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_129_boot)
  HXDLIN( 129)		SAMPLE_COVERAGE_VALUE = 32938;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_130_boot)
  HXDLIN( 130)		SAMPLE_COVERAGE_INVERT = 32939;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_131_boot)
  HXDLIN( 131)		NUM_COMPRESSED_TEXTURE_FORMATS = 34466;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_132_boot)
  HXDLIN( 132)		COMPRESSED_TEXTURE_FORMATS = 34467;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_133_boot)
  HXDLIN( 133)		DONT_CARE = 4352;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_134_boot)
  HXDLIN( 134)		FASTEST = 4353;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_135_boot)
  HXDLIN( 135)		NICEST = 4354;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_136_boot)
  HXDLIN( 136)		GENERATE_MIPMAP_HINT = 33170;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_137_boot)
  HXDLIN( 137)		BYTE = 5120;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_138_boot)
  HXDLIN( 138)		UNSIGNED_BYTE = 5121;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_139_boot)
  HXDLIN( 139)		SHORT = 5122;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_140_boot)
  HXDLIN( 140)		UNSIGNED_SHORT = 5123;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_141_boot)
  HXDLIN( 141)		INT = 5124;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_142_boot)
  HXDLIN( 142)		UNSIGNED_INT = 5125;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_143_boot)
  HXDLIN( 143)		FLOAT = 5126;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_144_boot)
  HXDLIN( 144)		DEPTH_COMPONENT = 6402;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_145_boot)
  HXDLIN( 145)		ALPHA = 6406;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_146_boot)
  HXDLIN( 146)		RGB = 6407;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_147_boot)
  HXDLIN( 147)		RGBA = 6408;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_148_boot)
  HXDLIN( 148)		LUMINANCE = 6409;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_149_boot)
  HXDLIN( 149)		LUMINANCE_ALPHA = 6410;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_150_boot)
  HXDLIN( 150)		UNSIGNED_SHORT_4_4_4_4 = 32819;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_151_boot)
  HXDLIN( 151)		UNSIGNED_SHORT_5_5_5_1 = 32820;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_152_boot)
  HXDLIN( 152)		UNSIGNED_SHORT_5_6_5 = 33635;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_153_boot)
  HXDLIN( 153)		FRAGMENT_SHADER = 35632;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_154_boot)
  HXDLIN( 154)		VERTEX_SHADER = 35633;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_155_boot)
  HXDLIN( 155)		MAX_VERTEX_ATTRIBS = 34921;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_156_boot)
  HXDLIN( 156)		MAX_VERTEX_UNIFORM_VECTORS = 36347;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_157_boot)
  HXDLIN( 157)		MAX_VARYING_VECTORS = 36348;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_158_boot)
  HXDLIN( 158)		MAX_COMBINED_TEXTURE_IMAGE_UNITS = 35661;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_159_boot)
  HXDLIN( 159)		MAX_VERTEX_TEXTURE_IMAGE_UNITS = 35660;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_160_boot)
  HXDLIN( 160)		MAX_TEXTURE_IMAGE_UNITS = 34930;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_161_boot)
  HXDLIN( 161)		MAX_FRAGMENT_UNIFORM_VECTORS = 36349;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_162_boot)
  HXDLIN( 162)		SHADER_TYPE = 35663;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_163_boot)
  HXDLIN( 163)		DELETE_STATUS = 35712;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_164_boot)
  HXDLIN( 164)		LINK_STATUS = 35714;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_165_boot)
  HXDLIN( 165)		VALIDATE_STATUS = 35715;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_166_boot)
  HXDLIN( 166)		ATTACHED_SHADERS = 35717;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_167_boot)
  HXDLIN( 167)		ACTIVE_UNIFORMS = 35718;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_168_boot)
  HXDLIN( 168)		ACTIVE_ATTRIBUTES = 35721;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_169_boot)
  HXDLIN( 169)		SHADING_LANGUAGE_VERSION = 35724;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_170_boot)
  HXDLIN( 170)		CURRENT_PROGRAM = 35725;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_171_boot)
  HXDLIN( 171)		NEVER = 512;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_172_boot)
  HXDLIN( 172)		LESS = 513;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_173_boot)
  HXDLIN( 173)		EQUAL = 514;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_174_boot)
  HXDLIN( 174)		LEQUAL = 515;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_175_boot)
  HXDLIN( 175)		GREATER = 516;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_176_boot)
  HXDLIN( 176)		NOTEQUAL = 517;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_177_boot)
  HXDLIN( 177)		GEQUAL = 518;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_178_boot)
  HXDLIN( 178)		ALWAYS = 519;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_179_boot)
  HXDLIN( 179)		KEEP = 7680;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_180_boot)
  HXDLIN( 180)		REPLACE = 7681;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_181_boot)
  HXDLIN( 181)		INCR = 7682;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_182_boot)
  HXDLIN( 182)		DECR = 7683;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_183_boot)
  HXDLIN( 183)		INVERT = 5386;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_184_boot)
  HXDLIN( 184)		INCR_WRAP = 34055;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_185_boot)
  HXDLIN( 185)		DECR_WRAP = 34056;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_186_boot)
  HXDLIN( 186)		VENDOR = 7936;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_187_boot)
  HXDLIN( 187)		RENDERER = 7937;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_188_boot)
  HXDLIN( 188)		VERSION = 7938;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_189_boot)
  HXDLIN( 189)		EXTENSIONS = 7939;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_190_boot)
  HXDLIN( 190)		NEAREST = 9728;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_191_boot)
  HXDLIN( 191)		LINEAR = 9729;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_192_boot)
  HXDLIN( 192)		NEAREST_MIPMAP_NEAREST = 9984;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_193_boot)
  HXDLIN( 193)		LINEAR_MIPMAP_NEAREST = 9985;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_194_boot)
  HXDLIN( 194)		NEAREST_MIPMAP_LINEAR = 9986;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_195_boot)
  HXDLIN( 195)		LINEAR_MIPMAP_LINEAR = 9987;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_196_boot)
  HXDLIN( 196)		TEXTURE_MAG_FILTER = 10240;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_197_boot)
  HXDLIN( 197)		TEXTURE_MIN_FILTER = 10241;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_198_boot)
  HXDLIN( 198)		TEXTURE_WRAP_S = 10242;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_199_boot)
  HXDLIN( 199)		TEXTURE_WRAP_T = 10243;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_200_boot)
  HXDLIN( 200)		TEXTURE_2D = 3553;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_201_boot)
  HXDLIN( 201)		TEXTURE = 5890;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_202_boot)
  HXDLIN( 202)		TEXTURE_CUBE_MAP = 34067;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_203_boot)
  HXDLIN( 203)		TEXTURE_BINDING_CUBE_MAP = 34068;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_204_boot)
  HXDLIN( 204)		TEXTURE_CUBE_MAP_POSITIVE_X = 34069;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_205_boot)
  HXDLIN( 205)		TEXTURE_CUBE_MAP_NEGATIVE_X = 34070;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_206_boot)
  HXDLIN( 206)		TEXTURE_CUBE_MAP_POSITIVE_Y = 34071;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_207_boot)
  HXDLIN( 207)		TEXTURE_CUBE_MAP_NEGATIVE_Y = 34072;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_208_boot)
  HXDLIN( 208)		TEXTURE_CUBE_MAP_POSITIVE_Z = 34073;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_209_boot)
  HXDLIN( 209)		TEXTURE_CUBE_MAP_NEGATIVE_Z = 34074;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_210_boot)
  HXDLIN( 210)		MAX_CUBE_MAP_TEXTURE_SIZE = 34076;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_211_boot)
  HXDLIN( 211)		TEXTURE0 = 33984;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_212_boot)
  HXDLIN( 212)		TEXTURE1 = 33985;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_213_boot)
  HXDLIN( 213)		TEXTURE2 = 33986;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_214_boot)
  HXDLIN( 214)		TEXTURE3 = 33987;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_215_boot)
  HXDLIN( 215)		TEXTURE4 = 33988;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_216_boot)
  HXDLIN( 216)		TEXTURE5 = 33989;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_217_boot)
  HXDLIN( 217)		TEXTURE6 = 33990;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_218_boot)
  HXDLIN( 218)		TEXTURE7 = 33991;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_219_boot)
  HXDLIN( 219)		TEXTURE8 = 33992;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_220_boot)
  HXDLIN( 220)		TEXTURE9 = 33993;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_221_boot)
  HXDLIN( 221)		TEXTURE10 = 33994;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_222_boot)
  HXDLIN( 222)		TEXTURE11 = 33995;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_223_boot)
  HXDLIN( 223)		TEXTURE12 = 33996;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_224_boot)
  HXDLIN( 224)		TEXTURE13 = 33997;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_225_boot)
  HXDLIN( 225)		TEXTURE14 = 33998;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_226_boot)
  HXDLIN( 226)		TEXTURE15 = 33999;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_227_boot)
  HXDLIN( 227)		TEXTURE16 = 34000;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_228_boot)
  HXDLIN( 228)		TEXTURE17 = 34001;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_229_boot)
  HXDLIN( 229)		TEXTURE18 = 34002;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_230_boot)
  HXDLIN( 230)		TEXTURE19 = 34003;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_231_boot)
  HXDLIN( 231)		TEXTURE20 = 34004;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_232_boot)
  HXDLIN( 232)		TEXTURE21 = 34005;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_233_boot)
  HXDLIN( 233)		TEXTURE22 = 34006;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_234_boot)
  HXDLIN( 234)		TEXTURE23 = 34007;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_235_boot)
  HXDLIN( 235)		TEXTURE24 = 34008;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_236_boot)
  HXDLIN( 236)		TEXTURE25 = 34009;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_237_boot)
  HXDLIN( 237)		TEXTURE26 = 34010;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_238_boot)
  HXDLIN( 238)		TEXTURE27 = 34011;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_239_boot)
  HXDLIN( 239)		TEXTURE28 = 34012;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_240_boot)
  HXDLIN( 240)		TEXTURE29 = 34013;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_241_boot)
  HXDLIN( 241)		TEXTURE30 = 34014;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_242_boot)
  HXDLIN( 242)		TEXTURE31 = 34015;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_243_boot)
  HXDLIN( 243)		ACTIVE_TEXTURE = 34016;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_244_boot)
  HXDLIN( 244)		REPEAT = 10497;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_245_boot)
  HXDLIN( 245)		CLAMP_TO_EDGE = 33071;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_246_boot)
  HXDLIN( 246)		MIRRORED_REPEAT = 33648;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_247_boot)
  HXDLIN( 247)		FLOAT_VEC2 = 35664;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_248_boot)
  HXDLIN( 248)		FLOAT_VEC3 = 35665;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_249_boot)
  HXDLIN( 249)		FLOAT_VEC4 = 35666;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_250_boot)
  HXDLIN( 250)		INT_VEC2 = 35667;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_251_boot)
  HXDLIN( 251)		INT_VEC3 = 35668;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_252_boot)
  HXDLIN( 252)		INT_VEC4 = 35669;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_253_boot)
  HXDLIN( 253)		BOOL = 35670;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_254_boot)
  HXDLIN( 254)		BOOL_VEC2 = 35671;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_255_boot)
  HXDLIN( 255)		BOOL_VEC3 = 35672;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_256_boot)
  HXDLIN( 256)		BOOL_VEC4 = 35673;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_257_boot)
  HXDLIN( 257)		FLOAT_MAT2 = 35674;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_258_boot)
  HXDLIN( 258)		FLOAT_MAT3 = 35675;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_259_boot)
  HXDLIN( 259)		FLOAT_MAT4 = 35676;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_260_boot)
  HXDLIN( 260)		SAMPLER_2D = 35678;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_261_boot)
  HXDLIN( 261)		SAMPLER_CUBE = 35680;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_262_boot)
  HXDLIN( 262)		VERTEX_ATTRIB_ARRAY_ENABLED = 34338;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_263_boot)
  HXDLIN( 263)		VERTEX_ATTRIB_ARRAY_SIZE = 34339;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_264_boot)
  HXDLIN( 264)		VERTEX_ATTRIB_ARRAY_STRIDE = 34340;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_265_boot)
  HXDLIN( 265)		VERTEX_ATTRIB_ARRAY_TYPE = 34341;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_266_boot)
  HXDLIN( 266)		VERTEX_ATTRIB_ARRAY_NORMALIZED = 34922;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_267_boot)
  HXDLIN( 267)		VERTEX_ATTRIB_ARRAY_POINTER = 34373;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_268_boot)
  HXDLIN( 268)		VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 34975;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_269_boot)
  HXDLIN( 269)		IMPLEMENTATION_COLOR_READ_TYPE = 35738;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_270_boot)
  HXDLIN( 270)		IMPLEMENTATION_COLOR_READ_FORMAT = 35739;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_271_boot)
  HXDLIN( 271)		VERTEX_PROGRAM_POINT_SIZE = 34370;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_272_boot)
  HXDLIN( 272)		POINT_SPRITE = 34913;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_273_boot)
  HXDLIN( 273)		COMPILE_STATUS = 35713;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_274_boot)
  HXDLIN( 274)		LOW_FLOAT = 36336;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_275_boot)
  HXDLIN( 275)		MEDIUM_FLOAT = 36337;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_276_boot)
  HXDLIN( 276)		HIGH_FLOAT = 36338;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_277_boot)
  HXDLIN( 277)		LOW_INT = 36339;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_278_boot)
  HXDLIN( 278)		MEDIUM_INT = 36340;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_279_boot)
  HXDLIN( 279)		HIGH_INT = 36341;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_280_boot)
  HXDLIN( 280)		FRAMEBUFFER = 36160;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_281_boot)
  HXDLIN( 281)		RENDERBUFFER = 36161;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_282_boot)
  HXDLIN( 282)		RGBA4 = 32854;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_283_boot)
  HXDLIN( 283)		RGB5_A1 = 32855;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_284_boot)
  HXDLIN( 284)		RGB565 = 36194;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_285_boot)
  HXDLIN( 285)		DEPTH_COMPONENT16 = 33189;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_286_boot)
  HXDLIN( 286)		STENCIL_INDEX = 6401;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_287_boot)
  HXDLIN( 287)		STENCIL_INDEX8 = 36168;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_288_boot)
  HXDLIN( 288)		DEPTH_STENCIL = 34041;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_289_boot)
  HXDLIN( 289)		RENDERBUFFER_WIDTH = 36162;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_290_boot)
  HXDLIN( 290)		RENDERBUFFER_HEIGHT = 36163;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_291_boot)
  HXDLIN( 291)		RENDERBUFFER_INTERNAL_FORMAT = 36164;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_292_boot)
  HXDLIN( 292)		RENDERBUFFER_RED_SIZE = 36176;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_293_boot)
  HXDLIN( 293)		RENDERBUFFER_GREEN_SIZE = 36177;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_294_boot)
  HXDLIN( 294)		RENDERBUFFER_BLUE_SIZE = 36178;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_295_boot)
  HXDLIN( 295)		RENDERBUFFER_ALPHA_SIZE = 36179;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_296_boot)
  HXDLIN( 296)		RENDERBUFFER_DEPTH_SIZE = 36180;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_297_boot)
  HXDLIN( 297)		RENDERBUFFER_STENCIL_SIZE = 36181;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_298_boot)
  HXDLIN( 298)		FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 36048;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_299_boot)
  HXDLIN( 299)		FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 36049;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_300_boot)
  HXDLIN( 300)		FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 36050;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_301_boot)
  HXDLIN( 301)		FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 36051;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_302_boot)
  HXDLIN( 302)		COLOR_ATTACHMENT0 = 36064;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_303_boot)
  HXDLIN( 303)		DEPTH_ATTACHMENT = 36096;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_304_boot)
  HXDLIN( 304)		STENCIL_ATTACHMENT = 36128;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_305_boot)
  HXDLIN( 305)		DEPTH_STENCIL_ATTACHMENT = 33306;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_306_boot)
  HXDLIN( 306)		NONE = 0;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_307_boot)
  HXDLIN( 307)		FRAMEBUFFER_COMPLETE = 36053;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_308_boot)
  HXDLIN( 308)		FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 36054;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_309_boot)
  HXDLIN( 309)		FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 36055;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_310_boot)
  HXDLIN( 310)		FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 36057;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_311_boot)
  HXDLIN( 311)		FRAMEBUFFER_UNSUPPORTED = 36061;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_312_boot)
  HXDLIN( 312)		FRAMEBUFFER_BINDING = 36006;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_313_boot)
  HXDLIN( 313)		RENDERBUFFER_BINDING = 36007;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_314_boot)
  HXDLIN( 314)		MAX_RENDERBUFFER_SIZE = 34024;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_315_boot)
  HXDLIN( 315)		INVALID_FRAMEBUFFER_OPERATION = 1286;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_316_boot)
  HXDLIN( 316)		UNPACK_FLIP_Y_WEBGL = 37440;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_317_boot)
  HXDLIN( 317)		UNPACK_PREMULTIPLY_ALPHA_WEBGL = 37441;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_318_boot)
  HXDLIN( 318)		CONTEXT_LOST_WEBGL = 37442;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_319_boot)
  HXDLIN( 319)		UNPACK_COLORSPACE_CONVERSION_WEBGL = 37443;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_320_boot)
  HXDLIN( 320)		BROWSER_DEFAULT_WEBGL = 37444;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_321_boot)
  HXDLIN( 321)		READ_BUFFER = 3074;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_322_boot)
  HXDLIN( 322)		UNPACK_ROW_LENGTH = 3314;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_323_boot)
  HXDLIN( 323)		UNPACK_SKIP_ROWS = 3315;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_324_boot)
  HXDLIN( 324)		UNPACK_SKIP_PIXELS = 3316;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_325_boot)
  HXDLIN( 325)		PACK_ROW_LENGTH = 3330;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_326_boot)
  HXDLIN( 326)		PACK_SKIP_ROWS = 3331;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_327_boot)
  HXDLIN( 327)		PACK_SKIP_PIXELS = 3332;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_328_boot)
  HXDLIN( 328)		TEXTURE_BINDING_3D = 32874;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_329_boot)
  HXDLIN( 329)		UNPACK_SKIP_IMAGES = 32877;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_330_boot)
  HXDLIN( 330)		UNPACK_IMAGE_HEIGHT = 32878;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_331_boot)
  HXDLIN( 331)		MAX_3D_TEXTURE_SIZE = 32883;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_332_boot)
  HXDLIN( 332)		MAX_ELEMENTS_VERTICES = 33000;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_333_boot)
  HXDLIN( 333)		MAX_ELEMENTS_INDICES = 33001;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_334_boot)
  HXDLIN( 334)		MAX_TEXTURE_LOD_BIAS = 34045;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_335_boot)
  HXDLIN( 335)		MAX_FRAGMENT_UNIFORM_COMPONENTS = 35657;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_336_boot)
  HXDLIN( 336)		MAX_VERTEX_UNIFORM_COMPONENTS = 35658;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_337_boot)
  HXDLIN( 337)		MAX_ARRAY_TEXTURE_LAYERS = 35071;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_338_boot)
  HXDLIN( 338)		MIN_PROGRAM_TEXEL_OFFSET = 35076;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_339_boot)
  HXDLIN( 339)		MAX_PROGRAM_TEXEL_OFFSET = 35077;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_340_boot)
  HXDLIN( 340)		MAX_VARYING_COMPONENTS = 35659;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_341_boot)
  HXDLIN( 341)		FRAGMENT_SHADER_DERIVATIVE_HINT = 35723;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_342_boot)
  HXDLIN( 342)		RASTERIZER_DISCARD = 35977;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_343_boot)
  HXDLIN( 343)		VERTEX_ARRAY_BINDING = 34229;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_344_boot)
  HXDLIN( 344)		MAX_VERTEX_OUTPUT_COMPONENTS = 37154;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_345_boot)
  HXDLIN( 345)		MAX_FRAGMENT_INPUT_COMPONENTS = 37157;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_346_boot)
  HXDLIN( 346)		MAX_SERVER_WAIT_TIMEOUT = 37137;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_347_boot)
  HXDLIN( 347)		MAX_ELEMENT_INDEX = 36203;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_348_boot)
  HXDLIN( 348)		RED = 6403;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_349_boot)
  HXDLIN( 349)		RGB8 = 32849;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_350_boot)
  HXDLIN( 350)		RGBA8 = 32856;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_351_boot)
  HXDLIN( 351)		RGB10_A2 = 32857;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_352_boot)
  HXDLIN( 352)		TEXTURE_3D = 32879;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_353_boot)
  HXDLIN( 353)		TEXTURE_WRAP_R = 32882;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_354_boot)
  HXDLIN( 354)		TEXTURE_MIN_LOD = 33082;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_355_boot)
  HXDLIN( 355)		TEXTURE_MAX_LOD = 33083;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_356_boot)
  HXDLIN( 356)		TEXTURE_BASE_LEVEL = 33084;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_357_boot)
  HXDLIN( 357)		TEXTURE_MAX_LEVEL = 33085;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_358_boot)
  HXDLIN( 358)		TEXTURE_COMPARE_MODE = 34892;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_359_boot)
  HXDLIN( 359)		TEXTURE_COMPARE_FUNC = 34893;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_360_boot)
  HXDLIN( 360)		SRGB = 35904;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_361_boot)
  HXDLIN( 361)		SRGB8 = 35905;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_362_boot)
  HXDLIN( 362)		SRGB8_ALPHA8 = 35907;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_363_boot)
  HXDLIN( 363)		COMPARE_REF_TO_TEXTURE = 34894;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_364_boot)
  HXDLIN( 364)		RGBA32F = 34836;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_365_boot)
  HXDLIN( 365)		RGB32F = 34837;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_366_boot)
  HXDLIN( 366)		RGBA16F = 34842;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_367_boot)
  HXDLIN( 367)		RGB16F = 34843;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_368_boot)
  HXDLIN( 368)		TEXTURE_2D_ARRAY = 35866;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_369_boot)
  HXDLIN( 369)		TEXTURE_BINDING_2D_ARRAY = 35869;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_370_boot)
  HXDLIN( 370)		R11F_G11F_B10F = 35898;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_371_boot)
  HXDLIN( 371)		RGB9_E5 = 35901;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_372_boot)
  HXDLIN( 372)		RGBA32UI = 36208;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_373_boot)
  HXDLIN( 373)		RGB32UI = 36209;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_374_boot)
  HXDLIN( 374)		RGBA16UI = 36214;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_375_boot)
  HXDLIN( 375)		RGB16UI = 36215;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_376_boot)
  HXDLIN( 376)		RGBA8UI = 36220;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_377_boot)
  HXDLIN( 377)		RGB8UI = 36221;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_378_boot)
  HXDLIN( 378)		RGBA32I = 36226;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_379_boot)
  HXDLIN( 379)		RGB32I = 36227;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_380_boot)
  HXDLIN( 380)		RGBA16I = 36232;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_381_boot)
  HXDLIN( 381)		RGB16I = 36233;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_382_boot)
  HXDLIN( 382)		RGBA8I = 36238;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_383_boot)
  HXDLIN( 383)		RGB8I = 36239;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_384_boot)
  HXDLIN( 384)		RED_INTEGER = 36244;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_385_boot)
  HXDLIN( 385)		RGB_INTEGER = 36248;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_386_boot)
  HXDLIN( 386)		RGBA_INTEGER = 36249;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_387_boot)
  HXDLIN( 387)		R8 = 33321;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_388_boot)
  HXDLIN( 388)		RG8 = 33323;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_389_boot)
  HXDLIN( 389)		R16F = 33325;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_390_boot)
  HXDLIN( 390)		R32F = 33326;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_391_boot)
  HXDLIN( 391)		RG16F = 33327;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_392_boot)
  HXDLIN( 392)		RG32F = 33328;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_393_boot)
  HXDLIN( 393)		R8I = 33329;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_394_boot)
  HXDLIN( 394)		R8UI = 33330;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_395_boot)
  HXDLIN( 395)		R16I = 33331;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_396_boot)
  HXDLIN( 396)		R16UI = 33332;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_397_boot)
  HXDLIN( 397)		R32I = 33333;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_398_boot)
  HXDLIN( 398)		R32UI = 33334;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_399_boot)
  HXDLIN( 399)		RG8I = 33335;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_400_boot)
  HXDLIN( 400)		RG8UI = 33336;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_401_boot)
  HXDLIN( 401)		RG16I = 33337;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_402_boot)
  HXDLIN( 402)		RG16UI = 33338;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_403_boot)
  HXDLIN( 403)		RG32I = 33339;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_404_boot)
  HXDLIN( 404)		RG32UI = 33340;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_405_boot)
  HXDLIN( 405)		R8_SNORM = 36756;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_406_boot)
  HXDLIN( 406)		RG8_SNORM = 36757;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_407_boot)
  HXDLIN( 407)		RGB8_SNORM = 36758;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_408_boot)
  HXDLIN( 408)		RGBA8_SNORM = 36759;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_409_boot)
  HXDLIN( 409)		RGB10_A2UI = 36975;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_410_boot)
  HXDLIN( 410)		TEXTURE_IMMUTABLE_FORMAT = 37167;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_411_boot)
  HXDLIN( 411)		TEXTURE_IMMUTABLE_LEVELS = 33503;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_412_boot)
  HXDLIN( 412)		UNSIGNED_INT_2_10_10_10_REV = 33640;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_413_boot)
  HXDLIN( 413)		UNSIGNED_INT_10F_11F_11F_REV = 35899;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_414_boot)
  HXDLIN( 414)		UNSIGNED_INT_5_9_9_9_REV = 35902;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_415_boot)
  HXDLIN( 415)		FLOAT_32_UNSIGNED_INT_24_8_REV = 36269;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_416_boot)
  HXDLIN( 416)		UNSIGNED_INT_24_8 = 34042;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_417_boot)
  HXDLIN( 417)		HALF_FLOAT = 5131;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_418_boot)
  HXDLIN( 418)		RG = 33319;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_419_boot)
  HXDLIN( 419)		RG_INTEGER = 33320;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_420_boot)
  HXDLIN( 420)		INT_2_10_10_10_REV = 36255;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_421_boot)
  HXDLIN( 421)		CURRENT_QUERY = 34917;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_422_boot)
  HXDLIN( 422)		QUERY_RESULT = 34918;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_423_boot)
  HXDLIN( 423)		QUERY_RESULT_AVAILABLE = 34919;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_424_boot)
  HXDLIN( 424)		ANY_SAMPLES_PASSED = 35887;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_425_boot)
  HXDLIN( 425)		ANY_SAMPLES_PASSED_CONSERVATIVE = 36202;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_426_boot)
  HXDLIN( 426)		MAX_DRAW_BUFFERS = 34852;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_427_boot)
  HXDLIN( 427)		DRAW_BUFFER0 = 34853;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_428_boot)
  HXDLIN( 428)		DRAW_BUFFER1 = 34854;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_429_boot)
  HXDLIN( 429)		DRAW_BUFFER2 = 34855;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_430_boot)
  HXDLIN( 430)		DRAW_BUFFER3 = 34856;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_431_boot)
  HXDLIN( 431)		DRAW_BUFFER4 = 34857;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_432_boot)
  HXDLIN( 432)		DRAW_BUFFER5 = 34858;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_433_boot)
  HXDLIN( 433)		DRAW_BUFFER6 = 34859;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_434_boot)
  HXDLIN( 434)		DRAW_BUFFER7 = 34860;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_435_boot)
  HXDLIN( 435)		DRAW_BUFFER8 = 34861;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_436_boot)
  HXDLIN( 436)		DRAW_BUFFER9 = 34862;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_437_boot)
  HXDLIN( 437)		DRAW_BUFFER10 = 34863;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_438_boot)
  HXDLIN( 438)		DRAW_BUFFER11 = 34864;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_439_boot)
  HXDLIN( 439)		DRAW_BUFFER12 = 34865;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_440_boot)
  HXDLIN( 440)		DRAW_BUFFER13 = 34866;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_441_boot)
  HXDLIN( 441)		DRAW_BUFFER14 = 34867;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_442_boot)
  HXDLIN( 442)		DRAW_BUFFER15 = 34868;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_443_boot)
  HXDLIN( 443)		MAX_COLOR_ATTACHMENTS = 36063;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_444_boot)
  HXDLIN( 444)		COLOR_ATTACHMENT1 = 36065;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_445_boot)
  HXDLIN( 445)		COLOR_ATTACHMENT2 = 36066;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_446_boot)
  HXDLIN( 446)		COLOR_ATTACHMENT3 = 36067;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_447_boot)
  HXDLIN( 447)		COLOR_ATTACHMENT4 = 36068;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_448_boot)
  HXDLIN( 448)		COLOR_ATTACHMENT5 = 36069;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_449_boot)
  HXDLIN( 449)		COLOR_ATTACHMENT6 = 36070;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_450_boot)
  HXDLIN( 450)		COLOR_ATTACHMENT7 = 36071;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_451_boot)
  HXDLIN( 451)		COLOR_ATTACHMENT8 = 36072;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_452_boot)
  HXDLIN( 452)		COLOR_ATTACHMENT9 = 36073;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_453_boot)
  HXDLIN( 453)		COLOR_ATTACHMENT10 = 36074;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_454_boot)
  HXDLIN( 454)		COLOR_ATTACHMENT11 = 36075;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_455_boot)
  HXDLIN( 455)		COLOR_ATTACHMENT12 = 36076;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_456_boot)
  HXDLIN( 456)		COLOR_ATTACHMENT13 = 36077;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_457_boot)
  HXDLIN( 457)		COLOR_ATTACHMENT14 = 36078;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_458_boot)
  HXDLIN( 458)		COLOR_ATTACHMENT15 = 36079;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_459_boot)
  HXDLIN( 459)		SAMPLER_3D = 35679;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_460_boot)
  HXDLIN( 460)		SAMPLER_2D_SHADOW = 35682;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_461_boot)
  HXDLIN( 461)		SAMPLER_2D_ARRAY = 36289;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_462_boot)
  HXDLIN( 462)		SAMPLER_2D_ARRAY_SHADOW = 36292;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_463_boot)
  HXDLIN( 463)		SAMPLER_CUBE_SHADOW = 36293;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_464_boot)
  HXDLIN( 464)		INT_SAMPLER_2D = 36298;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_465_boot)
  HXDLIN( 465)		INT_SAMPLER_3D = 36299;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_466_boot)
  HXDLIN( 466)		INT_SAMPLER_CUBE = 36300;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_467_boot)
  HXDLIN( 467)		INT_SAMPLER_2D_ARRAY = 36303;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_468_boot)
  HXDLIN( 468)		UNSIGNED_INT_SAMPLER_2D = 36306;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_469_boot)
  HXDLIN( 469)		UNSIGNED_INT_SAMPLER_3D = 36307;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_470_boot)
  HXDLIN( 470)		UNSIGNED_INT_SAMPLER_CUBE = 36308;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_471_boot)
  HXDLIN( 471)		UNSIGNED_INT_SAMPLER_2D_ARRAY = 36311;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_472_boot)
  HXDLIN( 472)		MAX_SAMPLES = 36183;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_473_boot)
  HXDLIN( 473)		SAMPLER_BINDING = 35097;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_474_boot)
  HXDLIN( 474)		PIXEL_PACK_BUFFER = 35051;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_475_boot)
  HXDLIN( 475)		PIXEL_UNPACK_BUFFER = 35052;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_476_boot)
  HXDLIN( 476)		PIXEL_PACK_BUFFER_BINDING = 35053;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_477_boot)
  HXDLIN( 477)		PIXEL_UNPACK_BUFFER_BINDING = 35055;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_478_boot)
  HXDLIN( 478)		COPY_READ_BUFFER = 36662;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_479_boot)
  HXDLIN( 479)		COPY_WRITE_BUFFER = 36663;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_480_boot)
  HXDLIN( 480)		COPY_READ_BUFFER_BINDING = 36662;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_481_boot)
  HXDLIN( 481)		COPY_WRITE_BUFFER_BINDING = 36663;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_482_boot)
  HXDLIN( 482)		FLOAT_MAT2x3 = 35685;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_483_boot)
  HXDLIN( 483)		FLOAT_MAT2x4 = 35686;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_484_boot)
  HXDLIN( 484)		FLOAT_MAT3x2 = 35687;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_485_boot)
  HXDLIN( 485)		FLOAT_MAT3x4 = 35688;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_486_boot)
  HXDLIN( 486)		FLOAT_MAT4x2 = 35689;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_487_boot)
  HXDLIN( 487)		FLOAT_MAT4x3 = 35690;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_488_boot)
  HXDLIN( 488)		UNSIGNED_INT_VEC2 = 36294;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_489_boot)
  HXDLIN( 489)		UNSIGNED_INT_VEC3 = 36295;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_490_boot)
  HXDLIN( 490)		UNSIGNED_INT_VEC4 = 36296;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_491_boot)
  HXDLIN( 491)		UNSIGNED_NORMALIZED = 35863;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_492_boot)
  HXDLIN( 492)		SIGNED_NORMALIZED = 36764;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_493_boot)
  HXDLIN( 493)		VERTEX_ATTRIB_ARRAY_INTEGER = 35069;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_494_boot)
  HXDLIN( 494)		VERTEX_ATTRIB_ARRAY_DIVISOR = 35070;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_495_boot)
  HXDLIN( 495)		TRANSFORM_FEEDBACK_BUFFER_MODE = 35967;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_496_boot)
  HXDLIN( 496)		MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 35968;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_497_boot)
  HXDLIN( 497)		TRANSFORM_FEEDBACK_VARYINGS = 35971;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_498_boot)
  HXDLIN( 498)		TRANSFORM_FEEDBACK_BUFFER_START = 35972;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_499_boot)
  HXDLIN( 499)		TRANSFORM_FEEDBACK_BUFFER_SIZE = 35973;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_500_boot)
  HXDLIN( 500)		TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 35976;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_501_boot)
  HXDLIN( 501)		MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 35978;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_502_boot)
  HXDLIN( 502)		MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 35979;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_503_boot)
  HXDLIN( 503)		INTERLEAVED_ATTRIBS = 35980;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_504_boot)
  HXDLIN( 504)		SEPARATE_ATTRIBS = 35981;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_505_boot)
  HXDLIN( 505)		TRANSFORM_FEEDBACK_BUFFER = 35982;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_506_boot)
  HXDLIN( 506)		TRANSFORM_FEEDBACK_BUFFER_BINDING = 35983;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_507_boot)
  HXDLIN( 507)		TRANSFORM_FEEDBACK = 36386;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_508_boot)
  HXDLIN( 508)		TRANSFORM_FEEDBACK_PAUSED = 36387;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_509_boot)
  HXDLIN( 509)		TRANSFORM_FEEDBACK_ACTIVE = 36388;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_510_boot)
  HXDLIN( 510)		TRANSFORM_FEEDBACK_BINDING = 36389;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_511_boot)
  HXDLIN( 511)		FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 33296;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_512_boot)
  HXDLIN( 512)		FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 33297;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_513_boot)
  HXDLIN( 513)		FRAMEBUFFER_ATTACHMENT_RED_SIZE = 33298;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_514_boot)
  HXDLIN( 514)		FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 33299;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_515_boot)
  HXDLIN( 515)		FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 33300;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_516_boot)
  HXDLIN( 516)		FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 33301;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_517_boot)
  HXDLIN( 517)		FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 33302;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_518_boot)
  HXDLIN( 518)		FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 33303;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_519_boot)
  HXDLIN( 519)		FRAMEBUFFER_DEFAULT = 33304;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_520_boot)
  HXDLIN( 520)		DEPTH24_STENCIL8 = 35056;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_521_boot)
  HXDLIN( 521)		DRAW_FRAMEBUFFER_BINDING = 36006;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_522_boot)
  HXDLIN( 522)		READ_FRAMEBUFFER = 36008;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_523_boot)
  HXDLIN( 523)		DRAW_FRAMEBUFFER = 36009;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_524_boot)
  HXDLIN( 524)		READ_FRAMEBUFFER_BINDING = 36010;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_525_boot)
  HXDLIN( 525)		RENDERBUFFER_SAMPLES = 36011;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_526_boot)
  HXDLIN( 526)		FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 36052;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_527_boot)
  HXDLIN( 527)		FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 36182;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_528_boot)
  HXDLIN( 528)		UNIFORM_BUFFER = 35345;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_529_boot)
  HXDLIN( 529)		UNIFORM_BUFFER_BINDING = 35368;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_530_boot)
  HXDLIN( 530)		UNIFORM_BUFFER_START = 35369;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_531_boot)
  HXDLIN( 531)		UNIFORM_BUFFER_SIZE = 35370;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_532_boot)
  HXDLIN( 532)		MAX_VERTEX_UNIFORM_BLOCKS = 35371;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_533_boot)
  HXDLIN( 533)		MAX_FRAGMENT_UNIFORM_BLOCKS = 35373;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_534_boot)
  HXDLIN( 534)		MAX_COMBINED_UNIFORM_BLOCKS = 35374;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_535_boot)
  HXDLIN( 535)		MAX_UNIFORM_BUFFER_BINDINGS = 35375;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_536_boot)
  HXDLIN( 536)		MAX_UNIFORM_BLOCK_SIZE = 35376;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_537_boot)
  HXDLIN( 537)		MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 35377;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_538_boot)
  HXDLIN( 538)		MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 35379;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_539_boot)
  HXDLIN( 539)		UNIFORM_BUFFER_OFFSET_ALIGNMENT = 35380;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_540_boot)
  HXDLIN( 540)		ACTIVE_UNIFORM_BLOCKS = 35382;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_541_boot)
  HXDLIN( 541)		UNIFORM_TYPE = 35383;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_542_boot)
  HXDLIN( 542)		UNIFORM_SIZE = 35384;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_543_boot)
  HXDLIN( 543)		UNIFORM_BLOCK_INDEX = 35386;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_544_boot)
  HXDLIN( 544)		UNIFORM_OFFSET = 35387;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_545_boot)
  HXDLIN( 545)		UNIFORM_ARRAY_STRIDE = 35388;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_546_boot)
  HXDLIN( 546)		UNIFORM_MATRIX_STRIDE = 35389;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_547_boot)
  HXDLIN( 547)		UNIFORM_IS_ROW_MAJOR = 35390;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_548_boot)
  HXDLIN( 548)		UNIFORM_BLOCK_BINDING = 35391;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_549_boot)
  HXDLIN( 549)		UNIFORM_BLOCK_DATA_SIZE = 35392;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_550_boot)
  HXDLIN( 550)		UNIFORM_BLOCK_ACTIVE_UNIFORMS = 35394;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_551_boot)
  HXDLIN( 551)		UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 35395;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_552_boot)
  HXDLIN( 552)		UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 35396;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_553_boot)
  HXDLIN( 553)		UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 35398;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_554_boot)
  HXDLIN( 554)		OBJECT_TYPE = 37138;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_555_boot)
  HXDLIN( 555)		SYNC_CONDITION = 37139;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_556_boot)
  HXDLIN( 556)		SYNC_STATUS = 37140;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_557_boot)
  HXDLIN( 557)		SYNC_FLAGS = 37141;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_558_boot)
  HXDLIN( 558)		SYNC_FENCE = 37142;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_559_boot)
  HXDLIN( 559)		SYNC_GPU_COMMANDS_COMPLETE = 37143;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_560_boot)
  HXDLIN( 560)		UNSIGNALED = 37144;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_561_boot)
  HXDLIN( 561)		SIGNALED = 37145;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_562_boot)
  HXDLIN( 562)		ALREADY_SIGNALED = 37146;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_563_boot)
  HXDLIN( 563)		TIMEOUT_EXPIRED = 37147;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_564_boot)
  HXDLIN( 564)		CONDITION_SATISFIED = 37148;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_565_boot)
  HXDLIN( 565)		WAIT_FAILED = 37149;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_566_boot)
  HXDLIN( 566)		SYNC_FLUSH_COMMANDS_BIT = 1;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_567_boot)
  HXDLIN( 567)		COLOR = 6144;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_568_boot)
  HXDLIN( 568)		DEPTH = 6145;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_569_boot)
  HXDLIN( 569)		STENCIL = 6146;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_570_boot)
  HXDLIN( 570)		MIN = 32775;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_571_boot)
  HXDLIN( 571)		MAX = 32776;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_572_boot)
  HXDLIN( 572)		DEPTH_COMPONENT24 = 33190;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_573_boot)
  HXDLIN( 573)		STREAM_READ = 35041;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_574_boot)
  HXDLIN( 574)		STREAM_COPY = 35042;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_575_boot)
  HXDLIN( 575)		STATIC_READ = 35045;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_576_boot)
  HXDLIN( 576)		STATIC_COPY = 35046;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_577_boot)
  HXDLIN( 577)		DYNAMIC_READ = 35049;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_578_boot)
  HXDLIN( 578)		DYNAMIC_COPY = 35050;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_579_boot)
  HXDLIN( 579)		DEPTH_COMPONENT32F = 36012;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_580_boot)
  HXDLIN( 580)		DEPTH32F_STENCIL8 = 36013;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_581_boot)
  HXDLIN( 581)		INVALID_INDEX = -1;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_582_boot)
  HXDLIN( 582)		TIMEOUT_IGNORED = -1;
              	}
  {
              	HX_STACKFRAME(&_hx_pos_d040899e73154b05_583_boot)
  HXDLIN( 583)		MAX_CLIENT_WAIT_TIMEOUT_WEBGL = 37447;
              	}
  }
  
  } // end namespace lime
  } // end namespace graphics
  } // end namespace opengl
  