text: #pragma once
  
  // This file is generated from the Game's Reflection data
  
  #include <cstdint>
  #include <RED4ext/Common.hpp>
  #include <RED4ext/Handle.hpp>
  #include <RED4ext/Scripting/Natives/Generated/game/interactions/ChoiceCaptionPart.hpp>
  
  namespace RED4ext
  {
  namespace game::interactions::vis { struct BluelineDescription; }
  
  namespace game::interactions { 
  struct ChoiceCaptionBluelinePart : game::interactions::ChoiceCaptionPart
  {
      static constexpr const char* NAME = "gameinteractionsChoiceCaptionBluelinePart";
      static constexpr const char* ALIAS = "InteractionChoiceCaptionBluelinePart";
  
      Handle<game::interactions::vis::BluelineDescription> blueline; // 40
  };
  RED4EXT_ASSERT_SIZE(ChoiceCaptionBluelinePart, 0x50);
  } // namespace game::interactions
  using InteractionChoiceCaptionBluelinePart = game::interactions::ChoiceCaptionBluelinePart;
  } // namespace RED4ext
  