text: inherit "obj/monster";
   
  reset(arg) {
      object weapon;
      ::reset(arg);
      if (arg) { return; }
      set_level(30);
      set_name("Skeleton");
      set_alias("skeleton");
      set_short("Warrior skeleton.");
      set_long("This is skeleton of a dead warrior.\n");
      set_al(-60);
      set_undead(1);
      set_skill_chance("strike", 100);
      set_aggressive(0);
      set_move_at_random(2);
      set_skill("agility", 100);
  
      weapon = clone_object("/wizards/grathlek/area2/eq/sword.c");
      move_object(weapon, this_object());
      init_command("wield sword");
  }
  