text: // This file has been automatically generated by the Unreal Header Implementation tool
  
  #include "FGRecipeShortcut.h"
  
  void UFGRecipeShortcut::GetLifetimeReplicatedProps( TArray<FLifetimeProperty>& OutLifetimeProps) const{ }
  void UFGRecipeShortcut::SetRecipe( TSubclassOf<  UFGRecipe > recipe){ }
  void UFGRecipeShortcut::Execute_Implementation(  AFGPlayerController* owner){ }
  bool UFGRecipeShortcut::IsValidShortcut_Implementation(  AFGPlayerController* owner) const{ return bool(); }
  UTexture2D* UFGRecipeShortcut::GetDisplayImage_Implementation() const{ return nullptr; }
  bool UFGRecipeShortcut::IsActive_Implementation(  AFGPlayerController* owner) const{ return bool(); }
  void UFGRecipeShortcut::OnRep_Recipe(){ }
  