text: /*
  * This header is generated by classdump-dyld 1.0
  * on Sunday, September 27, 2020 at 11:53:07 AM Mountain Standard Time
  * Operating System: Version 14.0 (Build 18A373)
  * Image Source: /System/Library/PrivateFrameworks/AvatarKit.framework/AvatarKit
  * classdump-dyld is licensed under GPLv3, Copyright © 2013-2016 by Elias Limneos.
  */
  
  #import <AvatarKit/AvatarKit-Structs.h>
  #import <libobjc.A.dylib/NSCopying.h>
  
  @class NSMutableDictionary;
  
  @interface AVTAvatarPose : NSObject <NSCopying> {
  
  	BOOL _hasNeckPosition;
  	BOOL _hasNeckOrientation;
  	double _bakedAnimationBlendFactor;
  	NSMutableDictionary* _weights;
  	 _neckPosition;
  	SCD_Struct_AV20 _neckOrientation;
  
  }
  
  @property (assign,nonatomic)  neckPosition;                                 //@synthesize neckPosition=_neckPosition - In the implementation block
  @property (assign,nonatomic) SCD_Struct_AV20 neckOrientation;               //@synthesize neckOrientation=_neckOrientation - In the implementation block
  @property (assign,nonatomic) double bakedAnimationBlendFactor;              //@synthesize bakedAnimationBlendFactor=_bakedAnimationBlendFactor - In the implementation block
  +(id)neutralPose;
  +(id)friendlyPose;
  +(id)posesForMemojiInPosePack:(id)arg1 ;
  +(id)posesInPosePack:(id)arg1 avatarSelectionBlock:(/*^block*/id)arg2 ;
  +(id)posesInPosePack:(id)arg1 ;
  +(id)posesForAnimojiNamed:(id)arg1 inPosePack:(id)arg2 ;
  -(id)_avtui_identifier;
  -(id)copyWithZone:(NSZone*)arg1 ;
  -(void)setWeights:(id)arg1 ;
  -(id)initWithDictionaryRepresentation:(id)arg1 ;
  -(id)initWithScene:(id)arg1 ;
  -(id)init;
  -(id)poseByMergingPose:(id)arg1 ;
  -(id)description;
  -(id)dictionaryRepresentation;
  -(void)setWeight:(double)arg1 forBlendShapeNamed:(id)arg2 ;
  -(void)setNeckPosition:;
  -(void)setNeckOrientation:(SCD_Struct_AV20)arg1 ;
  -(void)setBakedAnimationBlendFactor:(double)arg1 ;
  -(double)weightForBlendShapeNamed:(id)arg1 ;
  -()neckPosition;
  -(SCD_Struct_AV20)neckOrientation;
  -(double)bakedAnimationBlendFactor;
  -(id)initWithWeights:(id)arg1 neckPosition:(2*)arg2 neckOrientation:(SCD_Struct_AV20*)arg3 bakedAnimationBlendFactor:(double)arg4 ;
  -(BOOL)affectsPhysicsSimulation;
  @end
  
  