text: #include "Quad.h"
  namespace TEngine {
  	Quad::Quad()
  	{
  		mPositions.push_back(glm::vec3(-1, 1, 0));
  		mPositions.push_back(glm::vec3(1, 1, 0));
  		mPositions.push_back(glm::vec3(-1, -1, 0));
  		mPositions.push_back(glm::vec3(1, -1, 0));
  		mUVs.push_back(glm::vec2(0, 1));
  		mUVs.push_back(glm::vec2(1, 1));
  		mUVs.push_back(glm::vec2(0, 0));
  		mUVs.push_back(glm::vec2(1, 0));
  		mNormals.push_back(glm::vec3(0, 0, 1));
  		mNormals.push_back(glm::vec3(0, 0, 1));
  		mNormals.push_back(glm::vec3(0, 0, 1));
  		mNormals.push_back(glm::vec3(0, 0, 1));
  
  		//mTangents.push_back(glm::vec3(1, 0, 0));
  		//mTangents.push_back(glm::vec3(1, 0, 0));
  		//mTangents.push_back(glm::vec3(1, 0, 0));
  		//mTangents.push_back(glm::vec3(1, 0, 0));
  		//mBitangents.push_back(glm::vec3(0, 1, 0));
  		//mBitangents.push_back(glm::vec3(0, 1, 0));
  		//mBitangents.push_back(glm::vec3(0, 1, 0));
  		//mBitangents.push_back(glm::vec3(0, 1, 0));
  
  		mIndices.push_back(1); mIndices.push_back(0); mIndices.push_back(2);
  		mIndices.push_back(3); mIndices.push_back(1); mIndices.push_back(2);
  
  		SetupMesh();
  	}
  
  	Quad::~Quad()
  	{
  	}
  }