text: /*
  Bullet Continuous Collision Detection and Physics Library Maya Plugin
  Copyright (c) 2008 Walt Disney Studios
   
  This software is provided 'as-is', without any express or implied warranty.
  In no event will the authors be held liable for any damages arising
  from the use of this software.
  Permission is granted to anyone to use this software for any purpose,
  including commercial applications, and to alter it and redistribute it freely,
  subject to the following restrictions:
   
  1. The origin of this software must not be misrepresented; you must
  not claim that you wrote the original software. If you use this
  software in a product, an acknowledgment in the product documentation
  would be appreciated but is not required.
  2. Altered source versions must be plainly marked as such, and must
  not be misrepresented as being the original software.
  3. This notice may not be removed or altered from any source distribution.
   
  Written by: Nicola Candussi <nicola@fluidinteractive.com>
  */
  
  //plane_shape.h
  
  #ifndef DYN_PLANE_SHAPE_H
  #define DYN_PLANE_SHAPE_H
  
  #include "collision_shape.h"
  #include "plane_shape_impl.h"
  
  class plane_shape_t: public collision_shape_t
  {
  public:
      //typedefs
      typedef shared_ptr<plane_shape_t> pointer;
  
  protected:
      friend class solver_t;
  
      plane_shape_t(collision_shape_impl_t* impl): collision_shape_t(impl) { }
  
  };
  
  #endif
  