text: #include "vector.h"
  
  
  Vec2D vec2d(float x,float y)
  {
      Vec2D v = {x,y};
      return v;
  }
  
  Vec3D vec3d(float x,float y, float z)
  {
      Vec3D v = {x,y,z};
      return v;
  }
  
  Vec4D vec4d(float x,float y, float z, float w)
  {
      Vec4D v = {x,y,z,w};
      return v;
  }
  Vec3D DifferenceVector(Vec3D aPos, Vec3D bPos)
  {
  	vec3d_sub(aPos,aPos,bPos);
  	return aPos;
  }
  
  
  /*eol@eof*/
  