text: //
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  // Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
  // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
  // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.  
  
  #ifndef PX_REPX_META_DATA_PROPERTY_VISITOR_H
  #define PX_REPX_META_DATA_PROPERTY_VISITOR_H
  #include "PvdMetaDataPropertyVisitor.h"
  
  namespace physx {
  
  	template<PxU32 TKey, typename TObjectType,typename TSetPropType, typename TPropertyType>
  	struct PxRepXPropertyAccessor : public Vd::ValueStructOffsetRecord
  	{
  		typedef PxPropertyInfo<TKey,TObjectType,TSetPropType,TPropertyType> TPropertyInfoType;
  		typedef TPropertyType prop_type;
  
  		const TPropertyInfoType	mProperty;
  		PxRepXPropertyAccessor( const TPropertyInfoType& inProp )
  			: mProperty( inProp )
  		{
  		}
  		prop_type get( const TObjectType* inObj ) const { return mProperty.get( inObj ); }
  		void set( TObjectType* inObj, prop_type val ) const { return mProperty.set( inObj, val ); }
  
  	private:
  		PxRepXPropertyAccessor& operator=(const PxRepXPropertyAccessor&);
  	};
  
  	template<typename TSetPropType, typename TPropertyType>
  	struct PxRepXPropertyAccessor<PxPropertyInfoName::PxRigidDynamic_WakeCounter, PxRigidDynamic, TSetPropType, TPropertyType> : public Vd::ValueStructOffsetRecord
  	{
  		typedef PxPropertyInfo<PxPropertyInfoName::PxRigidDynamic_WakeCounter,PxRigidDynamic,TSetPropType,TPropertyType> TPropertyInfoType;
  		typedef TPropertyType prop_type;
  
  		const TPropertyInfoType	mProperty;
  		PxRepXPropertyAccessor( const TPropertyInfoType& inProp )
  			: mProperty( inProp )
  		{
  		}
  		prop_type get( const PxRigidDynamic* inObj ) const { return mProperty.get( inObj ); }
  		void set( PxRigidDynamic* inObj, prop_type val ) const
  		{ 
  			PX_UNUSED(val);
  			PxRigidBodyFlags flags = inObj->getRigidBodyFlags();
  			if( !(flags & PxRigidBodyFlag::eKINEMATIC) )
  				return mProperty.set( inObj, val ); 
  		}
  	private:
  		PxRepXPropertyAccessor& operator=(const PxRepXPropertyAccessor&);
  	};
  
  	typedef PxReadOnlyPropertyInfo<PxPropertyInfoName::PxArticulationLink_InboundJoint, PxArticulationLink, PxArticulationJoint *> TIncomingJointPropType;
  
  
  	//RepX cares about fewer property types than PVD does,
  	//but I want to reuse the accessor architecture as it
  	//greatly simplifies clients dealing with complex datatypes
  	template<typename TOperatorType>
  	struct RepXPropertyFilter
  	{
  		RepXPropertyFilter<TOperatorType> &operator=(const RepXPropertyFilter<TOperatorType> &);
  
  		Vd::PvdPropertyFilter<TOperatorType> mFilter;
  		RepXPropertyFilter( TOperatorType op ) : mFilter( op ) {}
  		RepXPropertyFilter( const RepXPropertyFilter<TOperatorType>& other ) : mFilter( other.mFilter ) {}
  		
  		template<PxU32 TKey, typename TObjType, typename TPropertyType>
  		void operator()( const PxReadOnlyPropertyInfo<TKey,TObjType,TPropertyType>&, PxU32 ) {} //repx ignores read only and write only properties
  		template<PxU32 TKey, typename TObjType, typename TPropertyType>
  		void operator()( const PxWriteOnlyPropertyInfo<TKey,TObjType,TPropertyType>&, PxU32 ) {}
  		template<PxU32 TKey, typename TObjType, typename TCollectionType>
  		void operator()( const PxReadOnlyCollectionPropertyInfo<TKey, TObjType, TCollectionType>&, PxU32 ) {}
  
  		template<PxU32 TKey, typename TObjType, typename TCollectionType, typename TFilterType>
  		void operator()( const PxReadOnlyFilteredCollectionPropertyInfo<TKey, TObjType, TCollectionType, TFilterType >&, PxU32 ) {}
  		//forward these properties verbatim.
  		template<PxU32 TKey, typename TObjType, typename TIndexType, typename TPropertyType>
  		void operator()( const PxIndexedPropertyInfo<TKey, TObjType, TIndexType, TPropertyType >& inProp, PxU32 idx ) 
  		{
  			mFilter( inProp, idx );
  		}
          
          template<PxU32 TKey, typename TObjType, typename TIndexType, typename TPropertyType>
  		void operator()( const PxFixedSizeLookupTablePropertyInfo<TKey, TObjType, TIndexType,TPropertyType >& inProp, PxU32 idx ) 
  		{
  			mFilter( inProp, idx );
  		}
  			
  		template<PxU32 TKey, typename TObjType, typename TIndexType, typename TPropertyType>
  		void operator()( const PxExtendedIndexedPropertyInfo<TKey, TObjType, TIndexType, TPropertyType >& inProp, PxU32 idx) 
  		{
              mFilter( inProp, idx);
  		}
  
          template<PxU32 TKey, typename TObjType, typename TIndexType, typename TIndex2Type, typename TPropertyType>
  		void operator()( const PxDualIndexedPropertyInfo<TKey, TObjType, TIndexType, TIndex2Type, TPropertyType >& inProp, PxU32 idx ) 
  		{
  			mFilter( inProp, idx );
  		}
  
  		template<PxU32 TKey, typename TObjType, typename TIndexType, typename TIndex2Type, typename TPropertyType>
  		void operator()( const PxExtendedDualIndexedPropertyInfo<TKey, TObjType, TIndexType, TIndex2Type, TPropertyType >& inProp, PxU32 idx ) 
  		{
  			mFilter( inProp, idx );
  		}
  
  		template<PxU32 TKey, typename TObjType, typename TPropertyType>
  		void operator()( const PxRangePropertyInfo<TKey, TObjType, TPropertyType>& inProp, PxU32 idx )
  		{
  			mFilter( inProp, idx );
  		}
  	
  		template<PxU32 TKey, typename TObjType, typename TPropertyType>
  		void operator()( const PxBufferCollectionPropertyInfo<TKey, TObjType, TPropertyType>& inProp, PxU32 count )
  		{
  			mFilter( inProp, count );
  		}
  
  		template<PxU32 TKey, typename TObjType, typename TSetPropType, typename TPropertyType>
  		void operator()( const PxPropertyInfo<TKey,TObjType,TSetPropType,TPropertyType>& prop, PxU32 ) 
  		{
  			PxRepXPropertyAccessor< TKey, TObjType, TSetPropType, TPropertyType > theAccessor( prop );
  			mFilter.mOperator.pushName( prop.mName );
  			mFilter.template handleAccessor<TKey>( theAccessor );
  			mFilter.mOperator.popName();
  		}
  
  		void operator()( const PxRigidActorShapeCollection& inProp, PxU32 )
  		{
  			mFilter.mOperator.pushName( "Shapes" );
  			mFilter.mOperator.handleShapes( inProp );
  			mFilter.mOperator.popName();
  		}
  
  		void operator()( const PxArticulationLinkCollectionProp& inProp, PxU32 )
  		{
  			mFilter.mOperator.pushName( "Links" );
  			mFilter.mOperator.handleArticulationLinks( inProp );
  			mFilter.mOperator.popName();
  		}
  
  		void operator()( const PxShapeMaterialsProperty& inProp, PxU32 )
  		{
  			mFilter.mOperator.pushName( "Materials" );
  			mFilter.mOperator.handleShapeMaterials( inProp );
  			mFilter.mOperator.popName();
  		}
  
  		void operator()( const TIncomingJointPropType& inProp, PxU32 )
  		{
  			mFilter.mOperator.handleIncomingJoint( inProp );
  		}
          
          void operator()( const PxShapeGeometryProperty& inProp, PxU32 )
  		{
  			mFilter.mOperator.handleGeometryProperty( inProp );
  		}
  		
  #define DEFINE_REPX_PROPERTY_NOP(datatype)																\
  		template<PxU32 TKey, typename TObjType, typename TSetPropType>										\
  		void operator()( const PxPropertyInfo<TKey,TObjType,TSetPropType,datatype>&, PxU32 ){}
  		
  		DEFINE_REPX_PROPERTY_NOP( const void* )
  		DEFINE_REPX_PROPERTY_NOP( void* )
  		DEFINE_REPX_PROPERTY_NOP( PxSimulationFilterCallback * )
  		DEFINE_REPX_PROPERTY_NOP( physx::PxTaskManager * )
  		DEFINE_REPX_PROPERTY_NOP( PxSimulationFilterShader * )
  		DEFINE_REPX_PROPERTY_NOP( PxSimulationFilterShader)
  		DEFINE_REPX_PROPERTY_NOP( PxContactModifyCallback * )
  		DEFINE_REPX_PROPERTY_NOP( PxCCDContactModifyCallback * )
  		DEFINE_REPX_PROPERTY_NOP( PxSimulationEventCallback * )
  		DEFINE_REPX_PROPERTY_NOP( physx::PxGpuDispatcher* )
  		DEFINE_REPX_PROPERTY_NOP( physx::PxCpuDispatcher * )
  		DEFINE_REPX_PROPERTY_NOP( PxRigidActor )
  		DEFINE_REPX_PROPERTY_NOP( const PxRigidActor )
  		DEFINE_REPX_PROPERTY_NOP( PxRigidActor& )
  		DEFINE_REPX_PROPERTY_NOP( const PxRigidActor& )
  		DEFINE_REPX_PROPERTY_NOP( PxScene* )
  		DEFINE_REPX_PROPERTY_NOP( PxAggregate * )
  		DEFINE_REPX_PROPERTY_NOP( PxArticulation& )
  		DEFINE_REPX_PROPERTY_NOP( const PxArticulationLink * )
  		DEFINE_REPX_PROPERTY_NOP( const PxParticleFluid * )
  		DEFINE_REPX_PROPERTY_NOP( const PxParticleSystem * )
  		DEFINE_REPX_PROPERTY_NOP( const PxRigidDynamic * )
  		DEFINE_REPX_PROPERTY_NOP( const PxRigidStatic * )
  		DEFINE_REPX_PROPERTY_NOP( const PxParticleBase * )
  		DEFINE_REPX_PROPERTY_NOP( PxStridedData ) //These are handled in a custom fasion.
  	};
  }
  
  #endif
  