text: #pragma once
  
  
  namespace inexor {
  namespace cube2_map_importer {
  
  	// A class for RGB colors.
  	struct RGBColor
  	{
  		void reset()
  		{
  			r = 0;
  			g = 0;
  			b = 0;
  		}
  
  		RGBColor()
  		{
  			reset();
  		}
  
  		int r;
  		int g;
  		int b;
  	};
  
  };
  };
  