text: /*
   * Copyright (c) 2010, Anima Games, Benjamin Karaban, Laurent Schneider,
   * Jérémie Comarmond, Didier Colin.
   * All rights reserved.
   * 
   * Redistribution and use in source and binary forms, with or without
   * modification, are permitted provided that the following conditions are met:
   * - Redistributions of source code must retain the above copyright notice,
   *   this list of conditions and the following disclaimer.
   * - Redistributions in binary form must reproduce the above copyright
   *   notice, this list of conditions and the following disclaimer in the
   *   documentation and/or other materials provided with the distribution.
   * - Neither the name of the copyright holder nor the names of its
   *   contributors may be used to endorse or promote products derived from
   *   this software without specific prior written permission.
   * 
   * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
   * IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
   * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
   * PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER
   * OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
   * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
   * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
   * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
   * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
   * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
   * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
   */
  #include "ImportTextureInfo.h"
  
  #include <EPI/Constants.h>
  
  namespace EPI
  {
  
  void ImportTextureInfo::exportXML(const Core::Ptr<Core::XMLNode> & pXMLNode) const
  {
      pXMLNode->setAttribute(L"asset", L"type", EPI::toString(TEXTURE_ASSET));
  
      pXMLNode->setValue(L"asset.image-name", imageName);
      pXMLNode->setValue(L"asset.texture-name", textureName);
  
      pXMLNode->setValue(L"asset.options.format", textureFormatToString(pTextureOptions->format));
      pXMLNode->setValue(L"asset.options.mipmap-filter", mipmapFilterToString(pTextureOptions->mipmapFilter));
      pXMLNode->setValue(L"asset.options.type", textureTypeToString(pTextureOptions->texType));
      pXMLNode->setValue(L"asset.options.kaiser-width", pTextureOptions->kaiserWidth);
      pXMLNode->setValue(L"asset.options.kaiser-alpha", pTextureOptions->kaiserAlpha);
      pXMLNode->setValue(L"asset.options.kaiser-stretch", pTextureOptions->kaiserStretch);
      pXMLNode->setValue(L"asset.options.generate-mipmap", pTextureOptions->generateMipmap);
  }
  
  void ImportTextureInfo::importXML(const Core::Ptr<Core::XMLNode> & pXMLNode)
  {
      bool success = true;
  
      pTexture = Ptr<Assets::Texture>(new Assets::Texture());
      pTextureOptions = Ptr<Workflow::TextureOptions>(new Workflow::TextureOptions());
  
      Core::String textureFormat;
      Core::String mipmapFilter;
      Core::String textureType;
  
      success &= pXMLNode->getValue(L"asset.image-name", imageName);
      success &= pXMLNode->getValue(L"asset.texture-name", textureName);
  
      success &= pXMLNode->getValue(L"asset.options.format", textureFormat);
      success &= pXMLNode->getValue(L"asset.options.mipmap-filter", mipmapFilter);
      success &= pXMLNode->getValue(L"asset.options.type", textureType);
      success &= pXMLNode->getValue(L"asset.options.kaiser-width", pTextureOptions->kaiserWidth);
      success &= pXMLNode->getValue(L"asset.options.kaiser-alpha", pTextureOptions->kaiserAlpha);
      success &= pXMLNode->getValue(L"asset.options.kaiser-stretch", pTextureOptions->kaiserStretch);
      success &= pXMLNode->getValue(L"asset.options.generate-mipmap", pTextureOptions->generateMipmap);
  
      pTextureOptions->format       = stringToTextureFormat(textureFormat);
      pTextureOptions->mipmapFilter = stringToMipmapFilter(mipmapFilter);
      pTextureOptions->texType      = stringToTextureType(textureType);
  
      if(!success)
          throw Core::Exception(L"An error occured while importing the XML ImportTextureInfo values.");
  }
  
  
  }//namespace EPI
  
  