text: "use strict";
  
  {
  	C3.Behaviors.Rex_ShakeMod.Exps =
  	{
  		OX()
  		{        
  	        var x = (this.OX !== null)? this.OX : this.inst.GetWorldInfo().GetX();
  			return( x );
  		}, 
  
  		OY()
  		{        
  	        var y = (this.OY !== null)? this.OY : this.inst.GetWorldInfo().GetY();
  			return( y );
  		},     
  
  		Duration()
  		{
  			return( this.duration );
  		},    
  	 
  		Remainder()
  		{        
  	        var t = (this.remaining > 0)? this.remaining : 0;
  			return( t );
  		}
  	};
  }