text: [{"Owner":"AndyBeaulieu","Date":"2014-10-17T01:22:48Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_Hi Guys_co__lt_/p_gt__lt_p_gt_ _lt_/p_gt__lt_p_gt_It_t_s been awhile_co_ and my includes for debugging BabylonJS are no longer up to date._lt_/p_gt__lt_p_gt_ _lt_/p_gt__lt_p_gt_Can anyone point me to the appropriate list *.js includes for debugging?_lt_/p_gt__lt_p_gt_ _lt_/p_gt__lt_p_gt_So instead of_dd__lt_/p_gt__lt_p_gt_ _lt_/p_gt__lt_p_gt_                   &lt_sm_script src_eq__qt_Babylon.js_qt_&gt_sm_&lt_sm_/script&gt_sm__lt_/p_gt__lt_p_gt_ _lt_/p_gt__lt_p_gt_... I need the full list of includes in proper order so I can debug some issues._lt_/p_gt__lt_p_gt_ _lt_/p_gt__lt_p_gt_Thanks!_lt_/p_gt__lt_p_gt_ _lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"Samuel Girardin","Date":"2014-10-17T01:28:43Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_Hi Andy _lt_/p_gt__lt_pre class_eq__qt_ipsCode prettyprint lang-html_qt__gt_  &lt_sm_script src_eq__qt_Babylon/Math/babylon.math.js_qt_&gt_sm_&lt_sm_/script&gt_sm_    &lt_sm_script src_eq__qt_Babylon/Tools/babylon.database.js_qt_&gt_sm_&lt_sm_/script&gt_sm_    &lt_sm_script src_eq__qt_Babylon/Tools/babylon.tools.tga.js_qt_&gt_sm_&lt_sm_/script&gt_sm_    &lt_sm_script src_eq__qt_Babylon/Tools/babylon.tools.dds.js_qt_&gt_sm_&lt_sm_/script&gt_sm_    &lt_sm_script src_eq__qt_Babylon/Tools/babylon.smartArray.js_qt_&gt_sm_&lt_sm_/script&gt_sm_    &lt_sm_script 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src_eq__qt_Babylon/PostProcess/babylon.displayPassPostProcess.js_qt_&gt_sm_&lt_sm_/script&gt_sm_    &lt_sm_script src_eq__qt_Babylon/Rendering/babylon.boundingBoxRenderer.js_qt_&gt_sm_&lt_sm_/script&gt_sm_    &lt_sm_script src_eq__qt_Babylon/Actions/babylon.condition.js_qt_&gt_sm_&lt_sm_/script&gt_sm_    &lt_sm_script src_eq__qt_Babylon/Actions/babylon.action.js_qt_&gt_sm_&lt_sm_/script&gt_sm_    &lt_sm_script src_eq__qt_Babylon/Actions/babylon.actionManager.js_qt_&gt_sm_&lt_sm_/script&gt_sm_    &lt_sm_script src_eq__qt_Babylon/Actions/babylon.interpolateValueAction.js_qt_&gt_sm_&lt_sm_/script&gt_sm_    &lt_sm_script src_eq__qt_Babylon/Actions/babylon.directActions.js_qt_&gt_sm_&lt_sm_/script&gt_sm_    &lt_sm_script src_eq__qt_Babylon/Mesh/babylon.geometry.js_qt_&gt_sm_&lt_sm_/script&gt_sm_    &lt_sm_script src_eq__qt_Babylon/Tools/babylon.gamepads.js_qt_&gt_sm_&lt_sm_/script&gt_sm_    &lt_sm_script src_eq__qt_Babylon/Cameras/babylon.gamepadCamera.js_qt_&gt_sm_&lt_sm_/script&gt_sm_    &lt_sm_script src_eq__qt_Babylon/Mesh/babylon.linesMesh.js_qt_&gt_sm_&lt_sm_/script&gt_sm_    &lt_sm_script src_eq__qt_Babylon/Rendering/babylon.outlineRenderer.js_qt_&gt_sm_&lt_sm_/script&gt_sm_    &lt_sm_script src_eq__qt_Babylon/Tools/babylon.assetsManager.js_qt_&gt_sm_&lt_sm_/script&gt_sm_   _lt_/pre_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"AndyBeaulieu","Date":"2014-10-17T01:51:50Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_Thanks Samuel !!_lt_/p_gt__lt_p_gt_ _lt_/p_gt__lt_p_gt_I must still have something missing or out of order _lt_img src_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/default_sad.png_qt_ alt_eq__qt__dd_(_qt_ srcset_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/sad@2x.png 2x_qt_ width_eq__qt_20_qt_ height_eq__qt_20_qt__gt_   I am getting_dd_ _lt_/p_gt__lt_pre class_eq__qt_ipsCode prettyprint_qt__gt_0x800a01b6 - JavaScript runtime error_dd_ Object doesn_t_t support property or method _t_call_t__lt_/pre_gt__lt_p_gt_ On the last line (_super.call) line below... It looks like it might be a TypeScript wrapper thing._lt_/p_gt__lt_pre class_eq__qt_ipsCode prettyprint_qt__gt_(function (BABYLON) {    var AbstractMesh _eq_ (function (_super) {        __extends(AbstractMesh_co_ _super)_sm_        function AbstractMesh(name_co_ scene) {            _super.call(this_co_ name_co_ scene)_sm__lt_/pre_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"Samuel Girardin","Date":"2014-10-17T02:24:33Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_Not sure for JS_co_ but it works for me but I use the typescript version of bjs._lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"AndyBeaulieu","Date":"2014-10-17T02:25:11Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_Ok_co_ I am good to go now_co_ thanks again._lt_/p_gt__lt_p_gt_ _lt_/p_gt__lt_p_gt_A couple of notes if anyone else has issues_dd__lt_/p_gt__lt_p_gt_ _lt_/p_gt__lt_p_gt_- make sure you include _all_ of the *.ts files as well as all of the *.js files _lt_img src_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/default_smile.png_qt_ alt_eq__qt__dd_)_qt_ srcset_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/smile@2x.png 2x_qt_ width_eq__qt_20_qt_ height_eq__qt_20_qt__gt__lt_/p_gt__lt_p_gt_ _lt_/p_gt__lt_p_gt_- make sure you place your Babylon files in a subfolder /Babylon (I had mine in /Scripts/Babylon_co_ and it can_t_t find fx files when you are using source ref_t_s)_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"JCPalmer","Date":"2014-10-17T16:48:51Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_I would recommend using the -debug build from the repository.  There is no debug build for current production _co_ 1.13_co_ but 1.14 is a release candidate.  It is basically all the files with no comments / line terminators removed.  Why this is an advantage is_dd__lt_/p_gt__lt_p_gt_ _lt_/p_gt__lt_p_gt_As Babylon.JS adds new class files_co_  YOU DO NOT CARE.  The current answer DOES._lt_/p_gt__lt_p_gt_ _lt_/p_gt__lt_p_gt_For typescript_co_ there is a babylon.version.d.ts in the repository._lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"Deltakosh","Date":"2014-10-17T17:38:34Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_You can also reference www.babylonjs.com/babylon.max.js which is an unified non minified version _lt_img src_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/default_smile.png_qt_ alt_eq__qt__dd_)_qt_ srcset_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/smile@2x.png 2x_qt_ width_eq__qt_20_qt_ height_eq__qt_20_qt__gt__lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"}]