text: [{"Owner":"amorgan","Date":"2015-01-17T20:01:38Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_So in the examples we have_dd__lt_/p_gt__lt_pre class_eq__qt_ipsCode prettyprint_qt__gt_//Then add the animation object to box1box1.animations.push(animationBox)_sm__lt_/pre_gt__lt_p_gt_which means it is an array_co_ but if I create another animation and push it how do I actually call just one animation to play with beginAnimation()?_lt_/p_gt__lt_p_gt_ _lt_/p_gt__lt_p_gt_for example_dd__lt_/p_gt__lt_pre class_eq__qt_ipsCode prettyprint_qt__gt_//Then add the animation object to box1box1.animations.push(animationBox1)_sm_//Add another animation to box1box1.animations.push(animationBox2)_sm_//how can I just dobeginAnimation(box.animations[0]_co_...)_sm__lt_/pre_gt__lt_p_gt_Or was it even meant to single out playing one animation if there are more than one attached to the mesh? I can_co_ of course_co_ just overwrite box1.animations[0] with the animation I want_co_ but that seems unnecessary._lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"Deltakosh","Date":"2015-01-17T20:45:00Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_You can directly call animate on animationBox1_dd__lt_/p_gt__lt_p_gt_ _lt_/p_gt__lt_p_gt_public animate(delay_dd_ number_co_ from_dd_ number_co_ to_dd_ number_co_ loop_dd_ boolean_co_ speedRatio_dd_ number)_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"iiceman","Date":"2015-01-17T23:57:47Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_I would like to do that_co_ too_co_ but somehow I don_t_t get it to work. I always get a _qt_can_t_t set property X of undefined_qt_ error when I try it. I guess I got something wrong... here is a playground that illustrates the problem_dd_ _lt_a href_eq__qt_http_dd_//www.babylonjs-playground.com/#24SBV7%238_qt_ rel_eq__qt_external nofollow_qt__gt_http_dd_//www.babylonjs-playground.com/#24SBV7#8_lt_/a_gt__lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"Deltakosh","Date":"2015-01-18T01:40:11Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_Far better_dd__lt_/p_gt__lt_p_gt__lt_a href_eq__qt_http_dd_//localhost_dd_49482/Playground/index%20-%20debug.html#24SBV7%2311_qt_ rel_eq__qt_external nofollow_qt__gt_http_dd_//localhost_dd_49482/Playground/index%20-%20debug.html#24SBV7#11_lt_/a_gt__lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"jerome","Date":"2015-01-18T08:28:42Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_tttt tttt tttt _qt_localhost_qt_ ?_lt_/p_gt__lt_p_gt_ _lt_img src_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/default_wink.png_qt_ alt_eq__qt__sm_)_qt_ srcset_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/wink@2x.png 2x_qt_ width_eq__qt_20_qt_ height_eq__qt_20_qt__gt__lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"Deltakosh","Date":"2015-01-19T01:51:59Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_Works better on official playground _lt_img src_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/default_smile.png_qt_ alt_eq__qt__dd_)_qt_ srcset_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/smile@2x.png 2x_qt_ width_eq__qt_20_qt_ height_eq__qt_20_qt__gt__lt_/p_gt__lt_p_gt__lt_a href_eq__qt_http_dd_//www.babylonjs-playground.com/#24SBV7%2311_qt_ rel_eq__qt_external nofollow_qt__gt_http_dd_//www.babylonjs-playground.com/#24SBV7#11_lt_/a_gt__lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"iiceman","Date":"2015-01-19T08:00:29Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_Great_co_ thank you! That makes it a lot easier _lt_img src_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/default_biggrin.png_qt_ alt_eq__qt__dd_D_qt_ srcset_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/biggrin@2x.png 2x_qt_ width_eq__qt_20_qt_ height_eq__qt_20_qt__gt__lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"amorgan","Date":"2015-01-19T14:31:39Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_I wanted to expand it out just for my own sake and to show how you could still use this to directly run an array of specific animations (and not just one_co_ though running specifically one is the main goal of the thread). Also added the callback function for completeness _lt_img src_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/default_smile.png_qt_ alt_eq__qt__dd_)_qt_ srcset_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/smile@2x.png 2x_qt_ width_eq__qt_20_qt_ height_eq__qt_20_qt__gt__lt_/p_gt__lt_p_gt_ _lt_/p_gt__lt_p_gt__lt_a href_eq__qt_http_dd_//www.babylonjs-playground.com/#24SBV7%2315_qt_ rel_eq__qt_external nofollow_qt__gt_http_dd_//www.babylonjs-playground.com/#24SBV7#15_lt_/a_gt__lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"}]