text: #ifndef LINE_H
  #define LINE_H
  
  #include "physics_utility.h"
  
  #include <cmath>
  
  namespace Physical {
  	//Defines a physical line with startpoint 0/0 and endpoint defined by vector
  	struct Line {
  		Line(float x, float y)
  			: vector(x, y) {}
  		Line(const Vector &vector)
  			: vector(vector) {}
  		Line &operator=(const Line &) = default;
  		Line(const Line &) = default;
  		Vector vector;
  	};
  } // namespace Physical
  
  #endif // LINE_H
  