text: /*!
   * MIT License
   *
   * Copyright (c) 2019 Eric Yonng<120453674@qq.com>
   *
   * Permission is hereby granted, free of charge, to any person obtaining a copy
   * of this software and associated documentation files (the "Software"), to deal
   * in the Software without restriction, including without limitation the rights
   * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
   * copies of the Software, and to permit persons to whom the Software is
   * furnished to do so, subject to the following conditions:
   *
   * The above copyright notice and this permission notice shall be included in all
   * copies or substantial portions of the Software.
   *
   * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
   * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
   * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
   * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
   * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
   * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
   * SOFTWARE.
   *
   * @file  : MessageQueueTask.h
   * @author: Eric Yonng<120453674@qq.com>
   * @date  : 2019/11/04
   * @brief :
   * 
   *
   * 
   */
  #ifndef __Frame_Include_FrightenStone_Common_Component_Impl_MessageQueue_Defs_MessageQueueTask_H__
  #define __Frame_Include_FrightenStone_Common_Component_Impl_MessageQueue_Defs_MessageQueueTask_H__
  
  #pragma once
  
  #include "FrightenStone/exportbase.h"
  #include "FrightenStone/common/basedefs/BaseDefs.h"
  #include "FrightenStone/common/component/Impl/Task/Task.h"
  #include "FrightenStone/common/component/Impl/FS_Delegate.h"
  
  FS_NAMESPACE_BEGIN
  
  class FS_ThreadPool;
  
  class BASE_EXPORT MessageQueueTask : public ITask 
  {
  public:
      MessageQueueTask(UInt32 messageQueueId, FS_ThreadPool *pool, IDelegate<void, ITask *, FS_ThreadPool *> *callback);
      virtual ~MessageQueueTask();
  
  public:
      virtual Int32 Run();
      UInt32 GetQueueId();
  
  private:
      UInt32 _messageQueueId;
      FS_ThreadPool *_pool;
      IDelegate<void, ITask *, FS_ThreadPool *> *_callback;
  };
  
  FS_NAMESPACE_END
  
  #include "FrightenStone/common/component/Impl/MessageQueue/Defs/MessageQueueTaskImpl.h"
  
  #endif
  