text: //
  //  particleSystem.hpp
  //  shaderstest
  //
  //  Created by peterobbin on 10/28/15.
  //
  //
  
  
  #pragma once
  #include "ofMain.h"
  #include "Particle.h"
  
  
  class ParticleSystem{
  public:
      ParticleSystem(ofVec2f _pos);
      void update(ofVec2f _force);
      void draw();
      
      
      vector<Particle> particleList;
      vector<Particle> sparkList;
      ofVec2f pos;
      
      int pushing = 1;
  };