text: #include "IntList.h"
  #include "ListLibary.h"
  #include "UnStringList.h"
  #include "SafezoneList.h"
  
  namespace Undaunted
  {
  	//Regions/Worldspaces
  	void AddBadRegionToConfig(UInt32 region);
  	IntList GetBadRegions();
  
  
  	//Groups
  	int AddGroup(std::string questText, UInt32 minlevel, UInt32 maxlevel, UnStringlist tags);
  	void AddMembertoGroup(int id, GroupMember member);
  	GroupList GetRandomGroup();
  	GroupList GetRandomTaggedGroup(std::string tag);
  	GroupList GetGroup(std::string bountyName);
  	int GetGroupCount();
  	void ShuffleGroupLibary();
  
  	//General
  	void AddConfigValue(std::string key, std::string value);
  	UInt32 GetConfigValueInt(std::string key);
  	void SetPlayerLevel(UInt32 level);
  	UInt32 GetPlayerLevel();
  
  	//RewardBlacklist
  	void AddRewardBlacklist(std::string key);
  	UnDictionary getRewardBlacklist();
  
  	//Safezones
  	void AddSafezone(Safezone zone);
  	SafezoneList GetSafezones();
  
  
  }