text: #include "Light.h"
  
  bool Light::Initialize( const std::string& filePath, ID3D11Device* device,
  	ID3D11DeviceContext* context, ConstantBuffer<CB_VS_matrix>& cb_vs_matrix )
  {
  	if ( !model.Initialize( filePath.c_str(), device, context, cb_vs_matrix ) )
  		return false;
  	UpdateMatrix();
  	return true;
  }