text: #include "bepch.h"
  #include "OpenGLRendererAPI.h"
  #include <glad/glad.h>
  
  namespace BE
  {
  	void OpenGLRendererAPI::Init() {
  	
  		glEnable(GL_BLEND);
  		glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
  	}
  
  	void OpenGLRendererAPI::SetClearColor(const glm::vec4& color)
  	{
  		glClearColor(color.r, color.g, color.b, color.a);
  	}
  
  	void OpenGLRendererAPI::Clear()
  	{
  		glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
  	}
  
  	void OpenGLRendererAPI::DrawIndexed(const Ref<VertexArray>& vertexArray)
  	{
  		glDrawElements(GL_TRIANGLES, vertexArray->GetIndexBuffer()->GetCount(),GL_UNSIGNED_INT, nullptr);
  	}
  }
  