text: #ifndef RENDER_H
  #define RENDER_H
  
  #include <SDL.h>
  #include "types.h"
  
  void render(SDL_Renderer *renderer, SDL_Texture *sprites);
  void drawText(SDL_Renderer *renderer, SDL_Texture *sprites, const char * text, int x, int y);
  void retroLoader(SDL_Renderer *renderer, SDL_Texture *sprites);
  
  #endif