text: // license:BSD-3-Clause
  // copyright-holders:Tomasz Slanina
  /*************************************************************************
  
      Jaleco Moero Pro Yakyuu Homerun hardware
  
  *************************************************************************/
  
  #include "sound/upd7759.h"
  #include "sound/samples.h"
  #include "emupal.h"
  #include "screen.h"
  #include "tilemap.h"
  
  class homerun_state : public driver_device
  {
  public:
  	homerun_state(const machine_config &mconfig, device_type type, const char *tag) :
  		driver_device(mconfig, type, tag),
  		m_maincpu(*this, "maincpu"),
  		m_videoram(*this, "videoram"),
  		m_spriteram(*this, "spriteram"),
  		m_d7756(*this, "d7756"),
  		m_samples(*this, "samples"),
  		m_gfxdecode(*this, "gfxdecode"),
  		m_screen(*this, "screen"),
  		m_palette(*this, "palette"),
  		m_mainbank(*this, "mainbank")
  	{ }
  
  	void ganjaja(machine_config &config);
  	void dynashot(machine_config &config);
  	void homerun(machine_config &config);
  
  	DECLARE_READ_LINE_MEMBER(sprite0_r);
  	DECLARE_READ_LINE_MEMBER(homerun_d7756_busy_r);
  	DECLARE_READ_LINE_MEMBER(ganjaja_d7756_busy_r);
  	DECLARE_CUSTOM_INPUT_MEMBER(ganjaja_hopper_status_r);
  
  protected:
  	virtual void machine_start() override;
  	virtual void machine_reset() override;
  	virtual void video_start() override;
  
  private:
  	required_device<cpu_device> m_maincpu;
  	required_shared_ptr<u8> m_videoram;
  	required_shared_ptr<u8> m_spriteram;
  	optional_device<upd7756_device> m_d7756;
  	optional_device<samples_device> m_samples;
  	required_device<gfxdecode_device> m_gfxdecode;
  	required_device<screen_device> m_screen;
  	required_device<palette_device> m_palette;
  
  	required_memory_bank m_mainbank;
  
  	u8 m_control;
  	u8 m_sample;
  
  	tilemap_t *m_tilemap;
  	int m_gfx_ctrl;
  	int m_scrollx;
  	int m_scrolly;
  
  	void control_w(u8 data);
  	void d7756_sample_w(u8 data);
  	void videoram_w(offs_t offset, u8 data);
  	void scrollhi_w(u8 data);
  	void scrolly_w(u8 data);
  	void scrollx_w(u8 data);
  
  	static rgb_t homerun_RGB332(u32 raw);
  	TILE_GET_INFO_MEMBER(get_tile_info);
  	u32 screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
  	void banking_w(u8 data);
  	void draw_sprites(bitmap_ind16 &bitmap, const rectangle &cliprect);
  	void io_map(address_map &map);
  	void mem_map(address_map &map);
  };
  