text: ﻿/*-------------------------------------------------------------------------------------
   *
   * Copyright (c) Microsoft Corporation
   *
   *-------------------------------------------------------------------------------------*/
  
  
  /* this ALWAYS GENERATED file contains the definitions for the interfaces */
  
  
   /* File created by MIDL compiler version 7.00.0555 */
  /* @@MIDL_FILE_HEADING(  ) */
  
  #pragma warning( disable: 4049 )  /* more than 64k source lines */
  
  
  /* verify that the <rpcndr.h> version is high enough to compile this file*/
  #ifndef __REQUIRED_RPCNDR_H_VERSION__
  #define __REQUIRED_RPCNDR_H_VERSION__ 475
  #endif
  
  /* verify that the <rpcsal.h> version is high enough to compile this file*/
  #ifndef __REQUIRED_RPCSAL_H_VERSION__
  #define __REQUIRED_RPCSAL_H_VERSION__ 100
  #endif
  
  #include "rpc.h"
  #include "rpcndr.h"
  
  #ifndef __RPCNDR_H_VERSION__
  #error this stub requires an updated version of <rpcndr.h>
  #endif // __RPCNDR_H_VERSION__
  
  #ifndef COM_NO_WINDOWS_H
  #include "windows.h"
  #include "ole2.h"
  #endif /*COM_NO_WINDOWS_H*/
  
  #ifndef __d3d11_h__
  #define __d3d11_h__
  
  #if defined(_MSC_VER) && (_MSC_VER >= 1020)
  #pragma once
  #endif
  
  /* Forward Declarations */ 
  
  #ifndef __ID3D11DeviceChild_FWD_DEFINED__
  #define __ID3D11DeviceChild_FWD_DEFINED__
  typedef interface ID3D11DeviceChild ID3D11DeviceChild;
  #endif 	/* __ID3D11DeviceChild_FWD_DEFINED__ */
  
  
  #ifndef __ID3D11DepthStencilState_FWD_DEFINED__
  #define __ID3D11DepthStencilState_FWD_DEFINED__
  typedef interface ID3D11DepthStencilState ID3D11DepthStencilState;
  #endif 	/* __ID3D11DepthStencilState_FWD_DEFINED__ */
  
  
  #ifndef __ID3D11BlendState_FWD_DEFINED__
  #define __ID3D11BlendState_FWD_DEFINED__
  typedef interface ID3D11BlendState ID3D11BlendState;
  #endif 	/* __ID3D11BlendState_FWD_DEFINED__ */
  
  
  #ifndef __ID3D11RasterizerState_FWD_DEFINED__
  #define __ID3D11RasterizerState_FWD_DEFINED__
  typedef interface ID3D11RasterizerState ID3D11RasterizerState;
  #endif 	/* __ID3D11RasterizerState_FWD_DEFINED__ */
  
  
  #ifndef __ID3D11Resource_FWD_DEFINED__
  #define __ID3D11Resource_FWD_DEFINED__
  typedef interface ID3D11Resource ID3D11Resource;
  #endif 	/* __ID3D11Resource_FWD_DEFINED__ */
  
  
  #ifndef __ID3D11Buffer_FWD_DEFINED__
  #define __ID3D11Buffer_FWD_DEFINED__
  typedef interface ID3D11Buffer ID3D11Buffer;
  #endif 	/* __ID3D11Buffer_FWD_DEFINED__ */
  
  
  #ifndef __ID3D11Texture1D_FWD_DEFINED__
  #define __ID3D11Texture1D_FWD_DEFINED__
  typedef interface ID3D11Texture1D ID3D11Texture1D;
  #endif 	/* __ID3D11Texture1D_FWD_DEFINED__ */
  
  
  #ifndef __ID3D11Texture2D_FWD_DEFINED__
  #define __ID3D11Texture2D_FWD_DEFINED__
  typedef interface ID3D11Texture2D ID3D11Texture2D;
  #endif 	/* __ID3D11Texture2D_FWD_DEFINED__ */
  
  
  #ifndef __ID3D11Texture3D_FWD_DEFINED__
  #define __ID3D11Texture3D_FWD_DEFINED__
  typedef interface ID3D11Texture3D ID3D11Texture3D;
  #endif 	/* __ID3D11Texture3D_FWD_DEFINED__ */
  
  
  #ifndef __ID3D11View_FWD_DEFINED__
  #define __ID3D11View_FWD_DEFINED__
  typedef interface ID3D11View ID3D11View;
  #endif 	/* __ID3D11View_FWD_DEFINED__ */
  
  
  #ifndef __ID3D11ShaderResourceView_FWD_DEFINED__
  #define __ID3D11ShaderResourceView_FWD_DEFINED__
  typedef interface ID3D11ShaderResourceView ID3D11ShaderResourceView;
  #endif 	/* __ID3D11ShaderResourceView_FWD_DEFINED__ */
  
  
  #ifndef __ID3D11RenderTargetView_FWD_DEFINED__
  #define __ID3D11RenderTargetView_FWD_DEFINED__
  typedef interface ID3D11RenderTargetView ID3D11RenderTargetView;
  #endif 	/* __ID3D11RenderTargetView_FWD_DEFINED__ */
  
  
  #ifndef __ID3D11DepthStencilView_FWD_DEFINED__
  #define __ID3D11DepthStencilView_FWD_DEFINED__
  typedef interface ID3D11DepthStencilView ID3D11DepthStencilView;
  #endif 	/* __ID3D11DepthStencilView_FWD_DEFINED__ */
  
  
  #ifndef __ID3D11UnorderedAccessView_FWD_DEFINED__
  #define __ID3D11UnorderedAccessView_FWD_DEFINED__
  typedef interface ID3D11UnorderedAccessView ID3D11UnorderedAccessView;
  #endif 	/* __ID3D11UnorderedAccessView_FWD_DEFINED__ */
  
  
  #ifndef __ID3D11VertexShader_FWD_DEFINED__
  #define __ID3D11VertexShader_FWD_DEFINED__
  typedef interface ID3D11VertexShader ID3D11VertexShader;
  #endif 	/* __ID3D11VertexShader_FWD_DEFINED__ */
  
  
  #ifndef __ID3D11HullShader_FWD_DEFINED__
  #define __ID3D11HullShader_FWD_DEFINED__
  typedef interface ID3D11HullShader ID3D11HullShader;
  #endif 	/* __ID3D11HullShader_FWD_DEFINED__ */
  
  
  #ifndef __ID3D11DomainShader_FWD_DEFINED__
  #define __ID3D11DomainShader_FWD_DEFINED__
  typedef interface ID3D11DomainShader ID3D11DomainShader;
  #endif 	/* __ID3D11DomainShader_FWD_DEFINED__ */
  
  
  #ifndef __ID3D11GeometryShader_FWD_DEFINED__
  #define __ID3D11GeometryShader_FWD_DEFINED__
  typedef interface ID3D11GeometryShader ID3D11GeometryShader;
  #endif 	/* __ID3D11GeometryShader_FWD_DEFINED__ */
  
  
  #ifndef __ID3D11PixelShader_FWD_DEFINED__
  #define __ID3D11PixelShader_FWD_DEFINED__
  typedef interface ID3D11PixelShader ID3D11PixelShader;
  #endif 	/* __ID3D11PixelShader_FWD_DEFINED__ */
  
  
  #ifndef __ID3D11ComputeShader_FWD_DEFINED__
  #define __ID3D11ComputeShader_FWD_DEFINED__
  typedef interface ID3D11ComputeShader ID3D11ComputeShader;
  #endif 	/* __ID3D11ComputeShader_FWD_DEFINED__ */
  
  
  #ifndef __ID3D11InputLayout_FWD_DEFINED__
  #define __ID3D11InputLayout_FWD_DEFINED__
  typedef interface ID3D11InputLayout ID3D11InputLayout;
  #endif 	/* __ID3D11InputLayout_FWD_DEFINED__ */
  
  
  #ifndef __ID3D11SamplerState_FWD_DEFINED__
  #define __ID3D11SamplerState_FWD_DEFINED__
  typedef interface ID3D11SamplerState ID3D11SamplerState;
  #endif 	/* __ID3D11SamplerState_FWD_DEFINED__ */
  
  
  #ifndef __ID3D11Asynchronous_FWD_DEFINED__
  #define __ID3D11Asynchronous_FWD_DEFINED__
  typedef interface ID3D11Asynchronous ID3D11Asynchronous;
  #endif 	/* __ID3D11Asynchronous_FWD_DEFINED__ */
  
  
  #ifndef __ID3D11Query_FWD_DEFINED__
  #define __ID3D11Query_FWD_DEFINED__
  typedef interface ID3D11Query ID3D11Query;
  #endif 	/* __ID3D11Query_FWD_DEFINED__ */
  
  
  #ifndef __ID3D11Predicate_FWD_DEFINED__
  #define __ID3D11Predicate_FWD_DEFINED__
  typedef interface ID3D11Predicate ID3D11Predicate;
  #endif 	/* __ID3D11Predicate_FWD_DEFINED__ */
  
  
  #ifndef __ID3D11Counter_FWD_DEFINED__
  #define __ID3D11Counter_FWD_DEFINED__
  typedef interface ID3D11Counter ID3D11Counter;
  #endif 	/* __ID3D11Counter_FWD_DEFINED__ */
  
  
  #ifndef __ID3D11ClassInstance_FWD_DEFINED__
  #define __ID3D11ClassInstance_FWD_DEFINED__
  typedef interface ID3D11ClassInstance ID3D11ClassInstance;
  #endif 	/* __ID3D11ClassInstance_FWD_DEFINED__ */
  
  
  #ifndef __ID3D11ClassLinkage_FWD_DEFINED__
  #define __ID3D11ClassLinkage_FWD_DEFINED__
  typedef interface ID3D11ClassLinkage ID3D11ClassLinkage;
  #endif 	/* __ID3D11ClassLinkage_FWD_DEFINED__ */
  
  
  #ifndef __ID3D11CommandList_FWD_DEFINED__
  #define __ID3D11CommandList_FWD_DEFINED__
  typedef interface ID3D11CommandList ID3D11CommandList;
  #endif 	/* __ID3D11CommandList_FWD_DEFINED__ */
  
  
  #ifndef __ID3D11DeviceContext_FWD_DEFINED__
  #define __ID3D11DeviceContext_FWD_DEFINED__
  typedef interface ID3D11DeviceContext ID3D11DeviceContext;
  #endif 	/* __ID3D11DeviceContext_FWD_DEFINED__ */
  
  
  #ifndef __ID3D11Device_FWD_DEFINED__
  #define __ID3D11Device_FWD_DEFINED__
  typedef interface ID3D11Device ID3D11Device;
  #endif 	/* __ID3D11Device_FWD_DEFINED__ */
  
  
  /* header files for imported files */
  #include "oaidl.h"
  #include "ocidl.h"
  #include "dxgi.h"
  #include "d3dcommon.h"
  
  #ifdef __cplusplus
  extern "C"{
  #endif 
  
  
  /* interface __MIDL_itf_d3d11_0000_0000 */
  /* [local] */ 
  
  #ifndef _D3D11_CONSTANTS
  #define _D3D11_CONSTANTS
  #define	D3D11_16BIT_INDEX_STRIP_CUT_VALUE	( 0xffff )
  
  #define	D3D11_32BIT_INDEX_STRIP_CUT_VALUE	( 0xffffffff )
  
  #define	D3D11_8BIT_INDEX_STRIP_CUT_VALUE	( 0xff )
  
  #define	D3D11_ARRAY_AXIS_ADDRESS_RANGE_BIT_COUNT	( 9 )
  
  #define	D3D11_CLIP_OR_CULL_DISTANCE_COUNT	( 8 )
  
  #define	D3D11_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT	( 2 )
  
  #define	D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT	( 14 )
  
  #define	D3D11_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS	( 4 )
  
  #define	D3D11_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT	( 32 )
  
  #define	D3D11_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT	( 15 )
  
  #define	D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS	( 4 )
  
  #define	D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT	( 15 )
  
  #define	D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST	( 1 )
  
  #define	D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS	( 1 )
  
  #define	D3D11_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT	( 64 )
  
  #define	D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS	( 4 )
  
  #define	D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT	( 1 )
  
  #define	D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST	( 1 )
  
  #define	D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS	( 1 )
  
  #define	D3D11_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT	( 32 )
  
  #define	D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS	( 1 )
  
  #define	D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT	( 128 )
  
  #define	D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST	( 1 )
  
  #define	D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS	( 1 )
  
  #define	D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT	( 128 )
  
  #define	D3D11_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS	( 1 )
  
  #define	D3D11_COMMONSHADER_SAMPLER_REGISTER_COUNT	( 16 )
  
  #define	D3D11_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST	( 1 )
  
  #define	D3D11_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS	( 1 )
  
  #define	D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT	( 16 )
  
  #define	D3D11_COMMONSHADER_SUBROUTINE_NESTING_LIMIT	( 32 )
  
  #define	D3D11_COMMONSHADER_TEMP_REGISTER_COMPONENTS	( 4 )
  
  #define	D3D11_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT	( 32 )
  
  #define	D3D11_COMMONSHADER_TEMP_REGISTER_COUNT	( 4096 )
  
  #define	D3D11_COMMONSHADER_TEMP_REGISTER_READS_PER_INST	( 3 )
  
  #define	D3D11_COMMONSHADER_TEMP_REGISTER_READ_PORTS	( 3 )
  
  #define	D3D11_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX	( 10 )
  
  #define	D3D11_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN	( -10 )
  
  #define	D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE	( -8 )
  
  #define	D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE	( 7 )
  
  #define	D3D11_CS_4_X_BUCKET00_MAX_BYTES_TGSM_WRITABLE_PER_THREAD	( 256 )
  
  #define	D3D11_CS_4_X_BUCKET00_MAX_NUM_THREADS_PER_GROUP	( 64 )
  
  #define	D3D11_CS_4_X_BUCKET01_MAX_BYTES_TGSM_WRITABLE_PER_THREAD	( 240 )
  
  #define	D3D11_CS_4_X_BUCKET01_MAX_NUM_THREADS_PER_GROUP	( 68 )
  
  #define	D3D11_CS_4_X_BUCKET02_MAX_BYTES_TGSM_WRITABLE_PER_THREAD	( 224 )
  
  #define	D3D11_CS_4_X_BUCKET02_MAX_NUM_THREADS_PER_GROUP	( 72 )
  
  #define	D3D11_CS_4_X_BUCKET03_MAX_BYTES_TGSM_WRITABLE_PER_THREAD	( 208 )
  
  #define	D3D11_CS_4_X_BUCKET03_MAX_NUM_THREADS_PER_GROUP	( 76 )
  
  #define	D3D11_CS_4_X_BUCKET04_MAX_BYTES_TGSM_WRITABLE_PER_THREAD	( 192 )
  
  #define	D3D11_CS_4_X_BUCKET04_MAX_NUM_THREADS_PER_GROUP	( 84 )
  
  #define	D3D11_CS_4_X_BUCKET05_MAX_BYTES_TGSM_WRITABLE_PER_THREAD	( 176 )
  
  #define	D3D11_CS_4_X_BUCKET05_MAX_NUM_THREADS_PER_GROUP	( 92 )
  
  #define	D3D11_CS_4_X_BUCKET06_MAX_BYTES_TGSM_WRITABLE_PER_THREAD	( 160 )
  
  #define	D3D11_CS_4_X_BUCKET06_MAX_NUM_THREADS_PER_GROUP	( 100 )
  
  #define	D3D11_CS_4_X_BUCKET07_MAX_BYTES_TGSM_WRITABLE_PER_THREAD	( 144 )
  
  #define	D3D11_CS_4_X_BUCKET07_MAX_NUM_THREADS_PER_GROUP	( 112 )
  
  #define	D3D11_CS_4_X_BUCKET08_MAX_BYTES_TGSM_WRITABLE_PER_THREAD	( 128 )
  
  #define	D3D11_CS_4_X_BUCKET08_MAX_NUM_THREADS_PER_GROUP	( 128 )
  
  #define	D3D11_CS_4_X_BUCKET09_MAX_BYTES_TGSM_WRITABLE_PER_THREAD	( 112 )
  
  #define	D3D11_CS_4_X_BUCKET09_MAX_NUM_THREADS_PER_GROUP	( 144 )
  
  #define	D3D11_CS_4_X_BUCKET10_MAX_BYTES_TGSM_WRITABLE_PER_THREAD	( 96 )
  
  #define	D3D11_CS_4_X_BUCKET10_MAX_NUM_THREADS_PER_GROUP	( 168 )
  
  #define	D3D11_CS_4_X_BUCKET11_MAX_BYTES_TGSM_WRITABLE_PER_THREAD	( 80 )
  
  #define	D3D11_CS_4_X_BUCKET11_MAX_NUM_THREADS_PER_GROUP	( 204 )
  
  #define	D3D11_CS_4_X_BUCKET12_MAX_BYTES_TGSM_WRITABLE_PER_THREAD	( 64 )
  
  #define	D3D11_CS_4_X_BUCKET12_MAX_NUM_THREADS_PER_GROUP	( 256 )
  
  #define	D3D11_CS_4_X_BUCKET13_MAX_BYTES_TGSM_WRITABLE_PER_THREAD	( 48 )
  
  #define	D3D11_CS_4_X_BUCKET13_MAX_NUM_THREADS_PER_GROUP	( 340 )
  
  #define	D3D11_CS_4_X_BUCKET14_MAX_BYTES_TGSM_WRITABLE_PER_THREAD	( 32 )
  
  #define	D3D11_CS_4_X_BUCKET14_MAX_NUM_THREADS_PER_GROUP	( 512 )
  
  #define	D3D11_CS_4_X_BUCKET15_MAX_BYTES_TGSM_WRITABLE_PER_THREAD	( 16 )
  
  #define	D3D11_CS_4_X_BUCKET15_MAX_NUM_THREADS_PER_GROUP	( 768 )
  
  #define	D3D11_CS_4_X_DISPATCH_MAX_THREAD_GROUPS_IN_Z_DIMENSION	( 1 )
  
  #define	D3D11_CS_4_X_RAW_UAV_BYTE_ALIGNMENT	( 256 )
  
  #define	D3D11_CS_4_X_THREAD_GROUP_MAX_THREADS_PER_GROUP	( 768 )
  
  #define	D3D11_CS_4_X_THREAD_GROUP_MAX_X	( 768 )
  
  #define	D3D11_CS_4_X_THREAD_GROUP_MAX_Y	( 768 )
  
  #define	D3D11_CS_4_X_UAV_REGISTER_COUNT	( 1 )
  
  #define	D3D11_CS_DISPATCH_MAX_THREAD_GROUPS_PER_DIMENSION	( 65535 )
  
  #define	D3D11_CS_TGSM_REGISTER_COUNT	( 8192 )
  
  #define	D3D11_CS_TGSM_REGISTER_READS_PER_INST	( 1 )
  
  #define	D3D11_CS_TGSM_RESOURCE_REGISTER_COMPONENTS	( 1 )
  
  #define	D3D11_CS_TGSM_RESOURCE_REGISTER_READ_PORTS	( 1 )
  
  #define	D3D11_CS_THREAD_GROUP_MAX_THREADS_PER_GROUP	( 1024 )
  
  #define	D3D11_CS_THREAD_GROUP_MAX_X	( 1024 )
  
  #define	D3D11_CS_THREAD_GROUP_MAX_Y	( 1024 )
  
  #define	D3D11_CS_THREAD_GROUP_MAX_Z	( 64 )
  
  #define	D3D11_CS_THREAD_GROUP_MIN_X	( 1 )
  
  #define	D3D11_CS_THREAD_GROUP_MIN_Y	( 1 )
  
  #define	D3D11_CS_THREAD_GROUP_MIN_Z	( 1 )
  
  #define	D3D11_CS_THREAD_LOCAL_TEMP_REGISTER_POOL	( 16384 )
  
  #define D3D11_DEFAULT_BLEND_FACTOR_ALPHA	( 1.0f )
  #define D3D11_DEFAULT_BLEND_FACTOR_BLUE	( 1.0f )
  #define D3D11_DEFAULT_BLEND_FACTOR_GREEN	( 1.0f )
  #define D3D11_DEFAULT_BLEND_FACTOR_RED	( 1.0f )
  #define D3D11_DEFAULT_BORDER_COLOR_COMPONENT	( 0.0f )
  #define	D3D11_DEFAULT_DEPTH_BIAS	( 0 )
  
  #define D3D11_DEFAULT_DEPTH_BIAS_CLAMP	( 0.0f )
  #define D3D11_DEFAULT_MAX_ANISOTROPY	( 16 )
  #define D3D11_DEFAULT_MIP_LOD_BIAS	( 0.0f )
  #define	D3D11_DEFAULT_RENDER_TARGET_ARRAY_INDEX	( 0 )
  
  #define	D3D11_DEFAULT_SAMPLE_MASK	( 0xffffffff )
  
  #define	D3D11_DEFAULT_SCISSOR_ENDX	( 0 )
  
  #define	D3D11_DEFAULT_SCISSOR_ENDY	( 0 )
  
  #define	D3D11_DEFAULT_SCISSOR_STARTX	( 0 )
  
  #define	D3D11_DEFAULT_SCISSOR_STARTY	( 0 )
  
  #define D3D11_DEFAULT_SLOPE_SCALED_DEPTH_BIAS	( 0.0f )
  #define	D3D11_DEFAULT_STENCIL_READ_MASK	( 0xff )
  
  #define	D3D11_DEFAULT_STENCIL_REFERENCE	( 0 )
  
  #define	D3D11_DEFAULT_STENCIL_WRITE_MASK	( 0xff )
  
  #define	D3D11_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX	( 0 )
  
  #define	D3D11_DEFAULT_VIEWPORT_HEIGHT	( 0 )
  
  #define D3D11_DEFAULT_VIEWPORT_MAX_DEPTH	( 0.0f )
  #define D3D11_DEFAULT_VIEWPORT_MIN_DEPTH	( 0.0f )
  #define	D3D11_DEFAULT_VIEWPORT_TOPLEFTX	( 0 )
  
  #define	D3D11_DEFAULT_VIEWPORT_TOPLEFTY	( 0 )
  
  #define	D3D11_DEFAULT_VIEWPORT_WIDTH	( 0 )
  
  #define	D3D11_DS_INPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS	( 3968 )
  
  #define	D3D11_DS_INPUT_CONTROL_POINT_REGISTER_COMPONENTS	( 4 )
  
  #define	D3D11_DS_INPUT_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT	( 32 )
  
  #define	D3D11_DS_INPUT_CONTROL_POINT_REGISTER_COUNT	( 32 )
  
  #define	D3D11_DS_INPUT_CONTROL_POINT_REGISTER_READS_PER_INST	( 2 )
  
  #define	D3D11_DS_INPUT_CONTROL_POINT_REGISTER_READ_PORTS	( 1 )
  
  #define	D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENTS	( 3 )
  
  #define	D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENT_BIT_COUNT	( 32 )
  
  #define	D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_COUNT	( 1 )
  
  #define	D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_READS_PER_INST	( 2 )
  
  #define	D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_READ_PORTS	( 1 )
  
  #define	D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENTS	( 4 )
  
  #define	D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT	( 32 )
  
  #define	D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_COUNT	( 32 )
  
  #define	D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST	( 2 )
  
  #define	D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_READ_PORTS	( 1 )
  
  #define	D3D11_DS_OUTPUT_REGISTER_COMPONENTS	( 4 )
  
  #define	D3D11_DS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT	( 32 )
  
  #define	D3D11_DS_OUTPUT_REGISTER_COUNT	( 32 )
  
  #define D3D11_FLOAT16_FUSED_TOLERANCE_IN_ULP	( 0.6 )
  #define D3D11_FLOAT32_MAX	( 3.402823466e+38f )
  #define D3D11_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP	( 0.6f )
  #define D3D11_FLOAT_TO_SRGB_EXPONENT_DENOMINATOR	( 2.4f )
  #define D3D11_FLOAT_TO_SRGB_EXPONENT_NUMERATOR	( 1.0f )
  #define D3D11_FLOAT_TO_SRGB_OFFSET	( 0.055f )
  #define D3D11_FLOAT_TO_SRGB_SCALE_1	( 12.92f )
  #define D3D11_FLOAT_TO_SRGB_SCALE_2	( 1.055f )
  #define D3D11_FLOAT_TO_SRGB_THRESHOLD	( 0.0031308f )
  #define D3D11_FTOI_INSTRUCTION_MAX_INPUT	( 2147483647.999f )
  #define D3D11_FTOI_INSTRUCTION_MIN_INPUT	( -2147483648.999f )
  #define D3D11_FTOU_INSTRUCTION_MAX_INPUT	( 4294967295.999f )
  #define D3D11_FTOU_INSTRUCTION_MIN_INPUT	( 0.0f )
  #define	D3D11_GS_INPUT_INSTANCE_ID_READS_PER_INST	( 2 )
  
  #define	D3D11_GS_INPUT_INSTANCE_ID_READ_PORTS	( 1 )
  
  #define	D3D11_GS_INPUT_INSTANCE_ID_REGISTER_COMPONENTS	( 1 )
  
  #define	D3D11_GS_INPUT_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT	( 32 )
  
  #define	D3D11_GS_INPUT_INSTANCE_ID_REGISTER_COUNT	( 1 )
  
  #define	D3D11_GS_INPUT_PRIM_CONST_REGISTER_COMPONENTS	( 1 )
  
  #define	D3D11_GS_INPUT_PRIM_CONST_REGISTER_COMPONENT_BIT_COUNT	( 32 )
  
  #define	D3D11_GS_INPUT_PRIM_CONST_REGISTER_COUNT	( 1 )
  
  #define	D3D11_GS_INPUT_PRIM_CONST_REGISTER_READS_PER_INST	( 2 )
  
  #define	D3D11_GS_INPUT_PRIM_CONST_REGISTER_READ_PORTS	( 1 )
  
  #define	D3D11_GS_INPUT_REGISTER_COMPONENTS	( 4 )
  
  #define	D3D11_GS_INPUT_REGISTER_COMPONENT_BIT_COUNT	( 32 )
  
  #define	D3D11_GS_INPUT_REGISTER_COUNT	( 32 )
  
  #define	D3D11_GS_INPUT_REGISTER_READS_PER_INST	( 2 )
  
  #define	D3D11_GS_INPUT_REGISTER_READ_PORTS	( 1 )
  
  #define	D3D11_GS_INPUT_REGISTER_VERTICES	( 32 )
  
  #define	D3D11_GS_MAX_INSTANCE_COUNT	( 32 )
  
  #define	D3D11_GS_MAX_OUTPUT_VERTEX_COUNT_ACROSS_INSTANCES	( 1024 )
  
  #define	D3D11_GS_OUTPUT_ELEMENTS	( 32 )
  
  #define	D3D11_GS_OUTPUT_REGISTER_COMPONENTS	( 4 )
  
  #define	D3D11_GS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT	( 32 )
  
  #define	D3D11_GS_OUTPUT_REGISTER_COUNT	( 32 )
  
  #define	D3D11_HS_CONTROL_POINT_PHASE_INPUT_REGISTER_COUNT	( 32 )
  
  #define	D3D11_HS_CONTROL_POINT_PHASE_OUTPUT_REGISTER_COUNT	( 32 )
  
  #define	D3D11_HS_CONTROL_POINT_REGISTER_COMPONENTS	( 4 )
  
  #define	D3D11_HS_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT	( 32 )
  
  #define	D3D11_HS_CONTROL_POINT_REGISTER_READS_PER_INST	( 2 )
  
  #define	D3D11_HS_CONTROL_POINT_REGISTER_READ_PORTS	( 1 )
  
  #define	D3D11_HS_FORK_PHASE_INSTANCE_COUNT_UPPER_BOUND	( 0xffffffff )
  
  #define	D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENTS	( 1 )
  
  #define	D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT	( 32 )
  
  #define	D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COUNT	( 1 )
  
  #define	D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_READS_PER_INST	( 2 )
  
  #define	D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_READ_PORTS	( 1 )
  
  #define	D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENTS	( 1 )
  
  #define	D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT	( 32 )
  
  #define	D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COUNT	( 1 )
  
  #define	D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READS_PER_INST	( 2 )
  
  #define	D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READ_PORTS	( 1 )
  
  #define	D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENTS	( 1 )
  
  #define	D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENT_BIT_COUNT	( 32 )
  
  #define	D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_COUNT	( 1 )
  
  #define	D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_READS_PER_INST	( 2 )
  
  #define	D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_READ_PORTS	( 1 )
  
  #define	D3D11_HS_JOIN_PHASE_INSTANCE_COUNT_UPPER_BOUND	( 0xffffffff )
  
  #define D3D11_HS_MAXTESSFACTOR_LOWER_BOUND	( 1.0f )
  #define D3D11_HS_MAXTESSFACTOR_UPPER_BOUND	( 64.0f )
  #define	D3D11_HS_OUTPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS	( 3968 )
  
  #define	D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENTS	( 1 )
  
  #define	D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENT_BIT_COUNT	( 32 )
  
  #define	D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COUNT	( 1 )
  
  #define	D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READS_PER_INST	( 2 )
  
  #define	D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READ_PORTS	( 1 )
  
  #define	D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENTS	( 4 )
  
  #define	D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT	( 32 )
  
  #define	D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COUNT	( 32 )
  
  #define	D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST	( 2 )
  
  #define	D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_READ_PORTS	( 1 )
  
  #define	D3D11_IA_DEFAULT_INDEX_BUFFER_OFFSET_IN_BYTES	( 0 )
  
  #define	D3D11_IA_DEFAULT_PRIMITIVE_TOPOLOGY	( 0 )
  
  #define	D3D11_IA_DEFAULT_VERTEX_BUFFER_OFFSET_IN_BYTES	( 0 )
  
  #define	D3D11_IA_INDEX_INPUT_RESOURCE_SLOT_COUNT	( 1 )
  
  #define	D3D11_IA_INSTANCE_ID_BIT_COUNT	( 32 )
  
  #define	D3D11_IA_INTEGER_ARITHMETIC_BIT_COUNT	( 32 )
  
  #define	D3D11_IA_PATCH_MAX_CONTROL_POINT_COUNT	( 32 )
  
  #define	D3D11_IA_PRIMITIVE_ID_BIT_COUNT	( 32 )
  
  #define	D3D11_IA_VERTEX_ID_BIT_COUNT	( 32 )
  
  #define	D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT	( 32 )
  
  #define	D3D11_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS	( 128 )
  
  #define	D3D11_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT	( 32 )
  
  #define	D3D11_INTEGER_DIVIDE_BY_ZERO_QUOTIENT	( 0xffffffff )
  
  #define	D3D11_INTEGER_DIVIDE_BY_ZERO_REMAINDER	( 0xffffffff )
  
  #define	D3D11_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL	( 0xffffffff )
  
  #define	D3D11_KEEP_UNORDERED_ACCESS_VIEWS	( 0xffffffff )
  
  #define D3D11_LINEAR_GAMMA	( 1.0f )
  #define	D3D11_MAJOR_VERSION	( 11 )
  
  #define D3D11_MAX_BORDER_COLOR_COMPONENT	( 1.0f )
  #define D3D11_MAX_DEPTH	( 1.0f )
  #define	D3D11_MAX_MAXANISOTROPY	( 16 )
  
  #define	D3D11_MAX_MULTISAMPLE_SAMPLE_COUNT	( 32 )
  
  #define D3D11_MAX_POSITION_VALUE	( 3.402823466e+34f )
  #define	D3D11_MAX_TEXTURE_DIMENSION_2_TO_EXP	( 17 )
  
  #define	D3D11_MINOR_VERSION	( 0 )
  
  #define D3D11_MIN_BORDER_COLOR_COMPONENT	( 0.0f )
  #define D3D11_MIN_DEPTH	( 0.0f )
  #define	D3D11_MIN_MAXANISOTROPY	( 0 )
  
  #define D3D11_MIP_LOD_BIAS_MAX	( 15.99f )
  #define D3D11_MIP_LOD_BIAS_MIN	( -16.0f )
  #define	D3D11_MIP_LOD_FRACTIONAL_BIT_COUNT	( 8 )
  
  #define	D3D11_MIP_LOD_RANGE_BIT_COUNT	( 8 )
  
  #define D3D11_MULTISAMPLE_ANTIALIAS_LINE_WIDTH	( 1.4f )
  #define	D3D11_NONSAMPLE_FETCH_OUT_OF_RANGE_ACCESS_RESULT	( 0 )
  
  #define	D3D11_PIXEL_ADDRESS_RANGE_BIT_COUNT	( 15 )
  
  #define	D3D11_PRE_SCISSOR_PIXEL_ADDRESS_RANGE_BIT_COUNT	( 16 )
  
  #define	D3D11_PS_CS_UAV_REGISTER_COMPONENTS	( 1 )
  
  #define	D3D11_PS_CS_UAV_REGISTER_COUNT	( 8 )
  
  #define	D3D11_PS_CS_UAV_REGISTER_READS_PER_INST	( 1 )
  
  #define	D3D11_PS_CS_UAV_REGISTER_READ_PORTS	( 1 )
  
  #define	D3D11_PS_FRONTFACING_DEFAULT_VALUE	( 0xffffffff )
  
  #define	D3D11_PS_FRONTFACING_FALSE_VALUE	( 0 )
  
  #define	D3D11_PS_FRONTFACING_TRUE_VALUE	( 0xffffffff )
  
  #define	D3D11_PS_INPUT_REGISTER_COMPONENTS	( 4 )
  
  #define	D3D11_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT	( 32 )
  
  #define	D3D11_PS_INPUT_REGISTER_COUNT	( 32 )
  
  #define	D3D11_PS_INPUT_REGISTER_READS_PER_INST	( 2 )
  
  #define	D3D11_PS_INPUT_REGISTER_READ_PORTS	( 1 )
  
  #define D3D11_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT	( 0.0f )
  #define	D3D11_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS	( 1 )
  
  #define	D3D11_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT	( 32 )
  
  #define	D3D11_PS_OUTPUT_DEPTH_REGISTER_COUNT	( 1 )
  
  #define	D3D11_PS_OUTPUT_MASK_REGISTER_COMPONENTS	( 1 )
  
  #define	D3D11_PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT	( 32 )
  
  #define	D3D11_PS_OUTPUT_MASK_REGISTER_COUNT	( 1 )
  
  #define	D3D11_PS_OUTPUT_REGISTER_COMPONENTS	( 4 )
  
  #define	D3D11_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT	( 32 )
  
  #define	D3D11_PS_OUTPUT_REGISTER_COUNT	( 8 )
  
  #define D3D11_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT	( 0.5f )
  #define	D3D11_RAW_UAV_SRV_BYTE_ALIGNMENT	( 16 )
  
  #define	D3D11_REQ_BLEND_OBJECT_COUNT_PER_DEVICE	( 4096 )
  
  #define	D3D11_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP	( 27 )
  
  #define	D3D11_REQ_CONSTANT_BUFFER_ELEMENT_COUNT	( 4096 )
  
  #define	D3D11_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_DEVICE	( 4096 )
  
  #define	D3D11_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP	( 32 )
  
  #define	D3D11_REQ_DRAW_VERTEX_COUNT_2_TO_EXP	( 32 )
  
  #define	D3D11_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION	( 16384 )
  
  #define	D3D11_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT	( 1024 )
  
  #define	D3D11_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT	( 4096 )
  
  #define	D3D11_REQ_MAXANISOTROPY	( 16 )
  
  #define	D3D11_REQ_MIP_LEVELS	( 15 )
  
  #define	D3D11_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES	( 2048 )
  
  #define	D3D11_REQ_RASTERIZER_OBJECT_COUNT_PER_DEVICE	( 4096 )
  
  #define	D3D11_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH	( 16384 )
  
  #define	D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_A_TERM	( 128 )
  
  #define D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_B_TERM	( 0.25f )
  #define	D3D11_REQ_RESOURCE_VIEW_COUNT_PER_DEVICE_2_TO_EXP	( 20 )
  
  #define	D3D11_REQ_SAMPLER_OBJECT_COUNT_PER_DEVICE	( 4096 )
  
  #define	D3D11_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION	( 2048 )
  
  #define	D3D11_REQ_TEXTURE1D_U_DIMENSION	( 16384 )
  
  #define	D3D11_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION	( 2048 )
  
  #define	D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION	( 16384 )
  
  #define	D3D11_REQ_TEXTURE3D_U_V_OR_W_DIMENSION	( 2048 )
  
  #define	D3D11_REQ_TEXTURECUBE_DIMENSION	( 16384 )
  
  #define	D3D11_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL	( 0 )
  
  #define	D3D11_SHADER_MAJOR_VERSION	( 5 )
  
  #define	D3D11_SHADER_MAX_INSTANCES	( 65535 )
  
  #define	D3D11_SHADER_MAX_INTERFACES	( 253 )
  
  #define	D3D11_SHADER_MAX_INTERFACE_CALL_SITES	( 4096 )
  
  #define	D3D11_SHADER_MAX_TYPES	( 65535 )
  
  #define	D3D11_SHADER_MINOR_VERSION	( 0 )
  
  #define	D3D11_SHIFT_INSTRUCTION_PAD_VALUE	( 0 )
  
  #define	D3D11_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT	( 5 )
  
  #define	D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT	( 8 )
  
  #define	D3D11_SO_BUFFER_MAX_STRIDE_IN_BYTES	( 2048 )
  
  #define	D3D11_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES	( 512 )
  
  #define	D3D11_SO_BUFFER_SLOT_COUNT	( 4 )
  
  #define	D3D11_SO_DDI_REGISTER_INDEX_DENOTING_GAP	( 0xffffffff )
  
  #define	D3D11_SO_NO_RASTERIZED_STREAM	( 0xffffffff )
  
  #define	D3D11_SO_OUTPUT_COMPONENT_COUNT	( 128 )
  
  #define	D3D11_SO_STREAM_COUNT	( 4 )
  
  #define	D3D11_SPEC_DATE_DAY	( 04 )
  
  #define	D3D11_SPEC_DATE_MONTH	( 06 )
  
  #define	D3D11_SPEC_DATE_YEAR	( 2009 )
  
  #define D3D11_SPEC_VERSION	( 1.0 )
  #define D3D11_SRGB_GAMMA	( 2.2f )
  #define D3D11_SRGB_TO_FLOAT_DENOMINATOR_1	( 12.92f )
  #define D3D11_SRGB_TO_FLOAT_DENOMINATOR_2	( 1.055f )
  #define D3D11_SRGB_TO_FLOAT_EXPONENT	( 2.4f )
  #define D3D11_SRGB_TO_FLOAT_OFFSET	( 0.055f )
  #define D3D11_SRGB_TO_FLOAT_THRESHOLD	( 0.04045f )
  #define D3D11_SRGB_TO_FLOAT_TOLERANCE_IN_ULP	( 0.5f )
  #define	D3D11_STANDARD_COMPONENT_BIT_COUNT	( 32 )
  
  #define	D3D11_STANDARD_COMPONENT_BIT_COUNT_DOUBLED	( 64 )
  
  #define	D3D11_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE	( 4 )
  
  #define	D3D11_STANDARD_PIXEL_COMPONENT_COUNT	( 128 )
  
  #define	D3D11_STANDARD_PIXEL_ELEMENT_COUNT	( 32 )
  
  #define	D3D11_STANDARD_VECTOR_SIZE	( 4 )
  
  #define	D3D11_STANDARD_VERTEX_ELEMENT_COUNT	( 32 )
  
  #define	D3D11_STANDARD_VERTEX_TOTAL_COMPONENT_COUNT	( 64 )
  
  #define	D3D11_SUBPIXEL_FRACTIONAL_BIT_COUNT	( 8 )
  
  #define	D3D11_SUBTEXEL_FRACTIONAL_BIT_COUNT	( 8 )
  
  #define	D3D11_TESSELLATOR_MAX_EVEN_TESSELLATION_FACTOR	( 64 )
  
  #define	D3D11_TESSELLATOR_MAX_ISOLINE_DENSITY_TESSELLATION_FACTOR	( 64 )
  
  #define	D3D11_TESSELLATOR_MAX_ODD_TESSELLATION_FACTOR	( 63 )
  
  #define	D3D11_TESSELLATOR_MAX_TESSELLATION_FACTOR	( 64 )
  
  #define	D3D11_TESSELLATOR_MIN_EVEN_TESSELLATION_FACTOR	( 2 )
  
  #define	D3D11_TESSELLATOR_MIN_ISOLINE_DENSITY_TESSELLATION_FACTOR	( 1 )
  
  #define	D3D11_TESSELLATOR_MIN_ODD_TESSELLATION_FACTOR	( 1 )
  
  #define	D3D11_TEXEL_ADDRESS_RANGE_BIT_COUNT	( 16 )
  
  #define	D3D11_UNBOUND_MEMORY_ACCESS_RESULT	( 0 )
  
  #define	D3D11_VIEWPORT_AND_SCISSORRECT_MAX_INDEX	( 15 )
  
  #define	D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE	( 16 )
  
  #define	D3D11_VIEWPORT_BOUNDS_MAX	( 32767 )
  
  #define	D3D11_VIEWPORT_BOUNDS_MIN	( -32768 )
  
  #define	D3D11_VS_INPUT_REGISTER_COMPONENTS	( 4 )
  
  #define	D3D11_VS_INPUT_REGISTER_COMPONENT_BIT_COUNT	( 32 )
  
  #define	D3D11_VS_INPUT_REGISTER_COUNT	( 32 )
  
  #define	D3D11_VS_INPUT_REGISTER_READS_PER_INST	( 2 )
  
  #define	D3D11_VS_INPUT_REGISTER_READ_PORTS	( 1 )
  
  #define	D3D11_VS_OUTPUT_REGISTER_COMPONENTS	( 4 )
  
  #define	D3D11_VS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT	( 32 )
  
  #define	D3D11_VS_OUTPUT_REGISTER_COUNT	( 32 )
  
  #define	D3D11_WHQL_CONTEXT_COUNT_FOR_RESOURCE_LIMIT	( 10 )
  
  #define	D3D11_WHQL_DRAWINDEXED_INDEX_COUNT_2_TO_EXP	( 25 )
  
  #define	D3D11_WHQL_DRAW_VERTEX_COUNT_2_TO_EXP	( 25 )
  
  #endif
  #define	_FACD3D11	( 0x87c )
  
  #define	_FACD3D11DEBUG	( ( _FACD3D11 + 1 )  )
  
  #define MAKE_D3D11_HRESULT( code )  MAKE_HRESULT( 1, _FACD3D11, code )
  #define MAKE_D3D11_STATUS( code )    MAKE_HRESULT( 0, _FACD3D11, code )
  #define D3D11_ERROR_TOO_MANY_UNIQUE_STATE_OBJECTS  MAKE_D3D11_HRESULT(1)
  #define D3D11_ERROR_FILE_NOT_FOUND  MAKE_D3D11_HRESULT(2)
  #define D3D11_ERROR_TOO_MANY_UNIQUE_VIEW_OBJECTS  MAKE_D3D11_HRESULT(3)
  #define D3D11_ERROR_DEFERRED_CONTEXT_MAP_WITHOUT_INITIAL_DISCARD  MAKE_D3D11_HRESULT(4)
  #if __SAL_H_FULL_VER < 140050727
  #undef __in_range
  #undef __in_xcount_opt
  #define __in_range(x, y)
  #define __in_xcount_opt(x)
  #endif
  #if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus )
  }
  struct CD3D11_DEFAULT {};
  extern const DECLSPEC_SELECTANY CD3D11_DEFAULT D3D11_DEFAULT;
  extern "C"{
  #endif
  typedef 
  enum D3D11_INPUT_CLASSIFICATION
      {	D3D11_INPUT_PER_VERTEX_DATA	= 0,
  	D3D11_INPUT_PER_INSTANCE_DATA	= 1
      } 	D3D11_INPUT_CLASSIFICATION;
  
  #define	D3D11_APPEND_ALIGNED_ELEMENT	( 0xffffffff )
  
  typedef struct D3D11_INPUT_ELEMENT_DESC
      {
      LPCSTR SemanticName;
      UINT SemanticIndex;
      DXGI_FORMAT Format;
      UINT InputSlot;
      UINT AlignedByteOffset;
      D3D11_INPUT_CLASSIFICATION InputSlotClass;
      UINT InstanceDataStepRate;
      } 	D3D11_INPUT_ELEMENT_DESC;
  
  typedef 
  enum D3D11_FILL_MODE
      {	D3D11_FILL_WIREFRAME	= 2,
  	D3D11_FILL_SOLID	= 3
      } 	D3D11_FILL_MODE;
  
  typedef D3D_PRIMITIVE_TOPOLOGY D3D11_PRIMITIVE_TOPOLOGY;
  
  typedef D3D_PRIMITIVE D3D11_PRIMITIVE;
  
  typedef 
  enum D3D11_CULL_MODE
      {	D3D11_CULL_NONE	= 1,
  	D3D11_CULL_FRONT	= 2,
  	D3D11_CULL_BACK	= 3
      } 	D3D11_CULL_MODE;
  
  typedef struct D3D11_SO_DECLARATION_ENTRY
      {
      UINT Stream;
      LPCSTR SemanticName;
      UINT SemanticIndex;
      BYTE StartComponent;
      BYTE ComponentCount;
      BYTE OutputSlot;
      } 	D3D11_SO_DECLARATION_ENTRY;
  
  typedef struct D3D11_VIEWPORT
      {
      FLOAT TopLeftX;
      FLOAT TopLeftY;
      FLOAT Width;
      FLOAT Height;
      FLOAT MinDepth;
      FLOAT MaxDepth;
      } 	D3D11_VIEWPORT;
  
  #if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus )
  }
  inline bool operator==( const D3D11_VIEWPORT& l, const D3D11_VIEWPORT& r )
  {
      return l.TopLeftX == r.TopLeftX && l.TopLeftY == r.TopLeftY && l.Width == r.Width &&
          l.Height == r.Height && l.MinDepth == r.MinDepth && l.MaxDepth == r.MaxDepth;
  }
  inline bool operator!=( const D3D11_VIEWPORT& l, const D3D11_VIEWPORT& r )
  { return !( l == r ); }
  extern "C"{
  #endif
  typedef 
  enum D3D11_RESOURCE_DIMENSION
      {	D3D11_RESOURCE_DIMENSION_UNKNOWN	= 0,
  	D3D11_RESOURCE_DIMENSION_BUFFER	= 1,
  	D3D11_RESOURCE_DIMENSION_TEXTURE1D	= 2,
  	D3D11_RESOURCE_DIMENSION_TEXTURE2D	= 3,
  	D3D11_RESOURCE_DIMENSION_TEXTURE3D	= 4
      } 	D3D11_RESOURCE_DIMENSION;
  
  typedef D3D_SRV_DIMENSION D3D11_SRV_DIMENSION;
  
  typedef 
  enum D3D11_DSV_DIMENSION
      {	D3D11_DSV_DIMENSION_UNKNOWN	= 0,
  	D3D11_DSV_DIMENSION_TEXTURE1D	= 1,
  	D3D11_DSV_DIMENSION_TEXTURE1DARRAY	= 2,
  	D3D11_DSV_DIMENSION_TEXTURE2D	= 3,
  	D3D11_DSV_DIMENSION_TEXTURE2DARRAY	= 4,
  	D3D11_DSV_DIMENSION_TEXTURE2DMS	= 5,
  	D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY	= 6
      } 	D3D11_DSV_DIMENSION;
  
  typedef 
  enum D3D11_RTV_DIMENSION
      {	D3D11_RTV_DIMENSION_UNKNOWN	= 0,
  	D3D11_RTV_DIMENSION_BUFFER	= 1,
  	D3D11_RTV_DIMENSION_TEXTURE1D	= 2,
  	D3D11_RTV_DIMENSION_TEXTURE1DARRAY	= 3,
  	D3D11_RTV_DIMENSION_TEXTURE2D	= 4,
  	D3D11_RTV_DIMENSION_TEXTURE2DARRAY	= 5,
  	D3D11_RTV_DIMENSION_TEXTURE2DMS	= 6,
  	D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY	= 7,
  	D3D11_RTV_DIMENSION_TEXTURE3D	= 8
      } 	D3D11_RTV_DIMENSION;
  
  typedef 
  enum D3D11_UAV_DIMENSION
      {	D3D11_UAV_DIMENSION_UNKNOWN	= 0,
  	D3D11_UAV_DIMENSION_BUFFER	= 1,
  	D3D11_UAV_DIMENSION_TEXTURE1D	= 2,
  	D3D11_UAV_DIMENSION_TEXTURE1DARRAY	= 3,
  	D3D11_UAV_DIMENSION_TEXTURE2D	= 4,
  	D3D11_UAV_DIMENSION_TEXTURE2DARRAY	= 5,
  	D3D11_UAV_DIMENSION_TEXTURE3D	= 8
      } 	D3D11_UAV_DIMENSION;
  
  typedef 
  enum D3D11_USAGE
      {	D3D11_USAGE_DEFAULT	= 0,
  	D3D11_USAGE_IMMUTABLE	= 1,
  	D3D11_USAGE_DYNAMIC	= 2,
  	D3D11_USAGE_STAGING	= 3
      } 	D3D11_USAGE;
  
  typedef 
  enum D3D11_BIND_FLAG
      {	D3D11_BIND_VERTEX_BUFFER	= 0x1L,
  	D3D11_BIND_INDEX_BUFFER	= 0x2L,
  	D3D11_BIND_CONSTANT_BUFFER	= 0x4L,
  	D3D11_BIND_SHADER_RESOURCE	= 0x8L,
  	D3D11_BIND_STREAM_OUTPUT	= 0x10L,
  	D3D11_BIND_RENDER_TARGET	= 0x20L,
  	D3D11_BIND_DEPTH_STENCIL	= 0x40L,
  	D3D11_BIND_UNORDERED_ACCESS	= 0x80L
      } 	D3D11_BIND_FLAG;
  
  typedef 
  enum D3D11_CPU_ACCESS_FLAG
      {	D3D11_CPU_ACCESS_WRITE	= 0x10000L,
  	D3D11_CPU_ACCESS_READ	= 0x20000L
      } 	D3D11_CPU_ACCESS_FLAG;
  
  typedef 
  enum D3D11_RESOURCE_MISC_FLAG
      {	D3D11_RESOURCE_MISC_GENERATE_MIPS	= 0x1L,
  	D3D11_RESOURCE_MISC_SHARED	= 0x2L,
  	D3D11_RESOURCE_MISC_TEXTURECUBE	= 0x4L,
  	D3D11_RESOURCE_MISC_DRAWINDIRECT_ARGS	= 0x10L,
  	D3D11_RESOURCE_MISC_BUFFER_ALLOW_RAW_VIEWS	= 0x20L,
  	D3D11_RESOURCE_MISC_BUFFER_STRUCTURED	= 0x40L,
  	D3D11_RESOURCE_MISC_RESOURCE_CLAMP	= 0x80L,
  	D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX	= 0x100L,
  	D3D11_RESOURCE_MISC_GDI_COMPATIBLE	= 0x200L
      } 	D3D11_RESOURCE_MISC_FLAG;
  
  typedef 
  enum D3D11_MAP
      {	D3D11_MAP_READ	= 1,
  	D3D11_MAP_WRITE	= 2,
  	D3D11_MAP_READ_WRITE	= 3,
  	D3D11_MAP_WRITE_DISCARD	= 4,
  	D3D11_MAP_WRITE_NO_OVERWRITE	= 5
      } 	D3D11_MAP;
  
  typedef 
  enum D3D11_MAP_FLAG
      {	D3D11_MAP_FLAG_DO_NOT_WAIT	= 0x100000L
      } 	D3D11_MAP_FLAG;
  
  typedef 
  enum D3D11_RAISE_FLAG
      {	D3D11_RAISE_FLAG_DRIVER_INTERNAL_ERROR	= 0x1L
      } 	D3D11_RAISE_FLAG;
  
  typedef 
  enum D3D11_CLEAR_FLAG
      {	D3D11_CLEAR_DEPTH	= 0x1L,
  	D3D11_CLEAR_STENCIL	= 0x2L
      } 	D3D11_CLEAR_FLAG;
  
  typedef RECT D3D11_RECT;
  
  #if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus )
  }
  struct CD3D11_RECT : public D3D11_RECT
  {
      CD3D11_RECT()
      {}
      explicit CD3D11_RECT( const D3D11_RECT& o ) :
          D3D11_RECT( o )
      {}
      explicit CD3D11_RECT(
          LONG Left,
          LONG Top,
          LONG Right,
          LONG Bottom )
      {
          left = Left;
          top = Top;
          right = Right;
          bottom = Bottom;
      }
      ~CD3D11_RECT() {}
      operator const D3D11_RECT&() const { return *this; }
  };
  inline bool operator==( const D3D11_RECT& l, const D3D11_RECT& r )
  {
      return l.left == r.left && l.top == r.top &&
          l.right == r.right && l.bottom == r.bottom;
  }
  inline bool operator!=( const D3D11_RECT& l, const D3D11_RECT& r )
  { return !( l == r ); }
  extern "C"{
  #endif
  typedef struct D3D11_BOX
      {
      UINT left;
      UINT top;
      UINT front;
      UINT right;
      UINT bottom;
      UINT back;
      } 	D3D11_BOX;
  
  #if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus )
  }
  struct CD3D11_BOX : public D3D11_BOX
  {
      CD3D11_BOX()
      {}
      explicit CD3D11_BOX( const D3D11_BOX& o ) :
          D3D11_BOX( o )
      {}
      explicit CD3D11_BOX(
          LONG Left,
          LONG Top,
          LONG Front,
          LONG Right,
          LONG Bottom,
          LONG Back )
      {
          left = Left;
          top = Top;
          front = Front;
          right = Right;
          bottom = Bottom;
          back = Back;
      }
      ~CD3D11_BOX() {}
      operator const D3D11_BOX&() const { return *this; }
  };
  inline bool operator==( const D3D11_BOX& l, const D3D11_BOX& r )
  {
      return l.left == r.left && l.top == r.top && l.front == r.front &&
          l.right == r.right && l.bottom == r.bottom && l.back == r.back;
  }
  inline bool operator!=( const D3D11_BOX& l, const D3D11_BOX& r )
  { return !( l == r ); }
  extern "C"{
  #endif
  
  
  
  
  extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0000_v0_0_c_ifspec;
  extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0000_v0_0_s_ifspec;
  
  #ifndef __ID3D11DeviceChild_INTERFACE_DEFINED__
  #define __ID3D11DeviceChild_INTERFACE_DEFINED__
  
  /* interface ID3D11DeviceChild */
  /* [unique][local][object][uuid] */ 
  
  
  EXTERN_C const IID IID_ID3D11DeviceChild;
  
  #if defined(__cplusplus) && !defined(CINTERFACE)
      
      MIDL_INTERFACE("1841e5c8-16b0-489b-bcc8-44cfb0d5deae")
      ID3D11DeviceChild : public IUnknown
      {
      public:
          virtual void STDMETHODCALLTYPE GetDevice( 
              /* [annotation] */ 
              __out  ID3D11Device **ppDevice) = 0;
          
          virtual HRESULT STDMETHODCALLTYPE GetPrivateData( 
              /* [annotation] */ 
              __in  REFGUID guid,
              /* [annotation] */ 
              __inout  UINT *pDataSize,
              /* [annotation] */ 
              __out_bcount_opt( *pDataSize )  void *pData) = 0;
          
          virtual HRESULT STDMETHODCALLTYPE SetPrivateData( 
              /* [annotation] */ 
              __in  REFGUID guid,
              /* [annotation] */ 
              __in  UINT DataSize,
              /* [annotation] */ 
              __in_bcount_opt( DataSize )  const void *pData) = 0;
          
          virtual HRESULT STDMETHODCALLTYPE SetPrivateDataInterface( 
              /* [annotation] */ 
              __in  REFGUID guid,
              /* [annotation] */ 
              __in_opt  const IUnknown *pData) = 0;
          
      };
      
  #else 	/* C style interface */
  
      typedef struct ID3D11DeviceChildVtbl
      {
          BEGIN_INTERFACE
          
          HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
              ID3D11DeviceChild * This,
              /* [in] */ REFIID riid,
              /* [annotation][iid_is][out] */ 
              __RPC__deref_out  void **ppvObject);
          
          ULONG ( STDMETHODCALLTYPE *AddRef )( 
              ID3D11DeviceChild * This);
          
          ULONG ( STDMETHODCALLTYPE *Release )( 
              ID3D11DeviceChild * This);
          
          void ( STDMETHODCALLTYPE *GetDevice )( 
              ID3D11DeviceChild * This,
              /* [annotation] */ 
              __out  ID3D11Device **ppDevice);
          
          HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( 
              ID3D11DeviceChild * This,
              /* [annotation] */ 
              __in  REFGUID guid,
              /* [annotation] */ 
              __inout  UINT *pDataSize,
              /* [annotation] */ 
              __out_bcount_opt( *pDataSize )  void *pData);
          
          HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( 
              ID3D11DeviceChild * This,
              /* [annotation] */ 
              __in  REFGUID guid,
              /* [annotation] */ 
              __in  UINT DataSize,
              /* [annotation] */ 
              __in_bcount_opt( DataSize )  const void *pData);
          
          HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( 
              ID3D11DeviceChild * This,
              /* [annotation] */ 
              __in  REFGUID guid,
              /* [annotation] */ 
              __in_opt  const IUnknown *pData);
          
          END_INTERFACE
      } ID3D11DeviceChildVtbl;
  
      interface ID3D11DeviceChild
      {
          CONST_VTBL struct ID3D11DeviceChildVtbl *lpVtbl;
      };
  
      
  
  #ifdef COBJMACROS
  
  
  #define ID3D11DeviceChild_QueryInterface(This,riid,ppvObject)	\
      ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 
  
  #define ID3D11DeviceChild_AddRef(This)	\
      ( (This)->lpVtbl -> AddRef(This) ) 
  
  #define ID3D11DeviceChild_Release(This)	\
      ( (This)->lpVtbl -> Release(This) ) 
  
  
  #define ID3D11DeviceChild_GetDevice(This,ppDevice)	\
      ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) 
  
  #define ID3D11DeviceChild_GetPrivateData(This,guid,pDataSize,pData)	\
      ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) 
  
  #define ID3D11DeviceChild_SetPrivateData(This,guid,DataSize,pData)	\
      ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) 
  
  #define ID3D11DeviceChild_SetPrivateDataInterface(This,guid,pData)	\
      ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) 
  
  #endif /* COBJMACROS */
  
  
  #endif 	/* C style interface */
  
  
  
  
  #endif 	/* __ID3D11DeviceChild_INTERFACE_DEFINED__ */
  
  
  /* interface __MIDL_itf_d3d11_0000_0001 */
  /* [local] */ 
  
  typedef 
  enum D3D11_COMPARISON_FUNC
      {	D3D11_COMPARISON_NEVER	= 1,
  	D3D11_COMPARISON_LESS	= 2,
  	D3D11_COMPARISON_EQUAL	= 3,
  	D3D11_COMPARISON_LESS_EQUAL	= 4,
  	D3D11_COMPARISON_GREATER	= 5,
  	D3D11_COMPARISON_NOT_EQUAL	= 6,
  	D3D11_COMPARISON_GREATER_EQUAL	= 7,
  	D3D11_COMPARISON_ALWAYS	= 8
      } 	D3D11_COMPARISON_FUNC;
  
  typedef 
  enum D3D11_DEPTH_WRITE_MASK
      {	D3D11_DEPTH_WRITE_MASK_ZERO	= 0,
  	D3D11_DEPTH_WRITE_MASK_ALL	= 1
      } 	D3D11_DEPTH_WRITE_MASK;
  
  typedef 
  enum D3D11_STENCIL_OP
      {	D3D11_STENCIL_OP_KEEP	= 1,
  	D3D11_STENCIL_OP_ZERO	= 2,
  	D3D11_STENCIL_OP_REPLACE	= 3,
  	D3D11_STENCIL_OP_INCR_SAT	= 4,
  	D3D11_STENCIL_OP_DECR_SAT	= 5,
  	D3D11_STENCIL_OP_INVERT	= 6,
  	D3D11_STENCIL_OP_INCR	= 7,
  	D3D11_STENCIL_OP_DECR	= 8
      } 	D3D11_STENCIL_OP;
  
  typedef struct D3D11_DEPTH_STENCILOP_DESC
      {
      D3D11_STENCIL_OP StencilFailOp;
      D3D11_STENCIL_OP StencilDepthFailOp;
      D3D11_STENCIL_OP StencilPassOp;
      D3D11_COMPARISON_FUNC StencilFunc;
      } 	D3D11_DEPTH_STENCILOP_DESC;
  
  typedef struct D3D11_DEPTH_STENCIL_DESC
      {
      BOOL DepthEnable;
      D3D11_DEPTH_WRITE_MASK DepthWriteMask;
      D3D11_COMPARISON_FUNC DepthFunc;
      BOOL StencilEnable;
      UINT8 StencilReadMask;
      UINT8 StencilWriteMask;
      D3D11_DEPTH_STENCILOP_DESC FrontFace;
      D3D11_DEPTH_STENCILOP_DESC BackFace;
      } 	D3D11_DEPTH_STENCIL_DESC;
  
  #if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus )
  }
  struct CD3D11_DEPTH_STENCIL_DESC : public D3D11_DEPTH_STENCIL_DESC
  {
      CD3D11_DEPTH_STENCIL_DESC()
      {}
      explicit CD3D11_DEPTH_STENCIL_DESC( const D3D11_DEPTH_STENCIL_DESC& o ) :
          D3D11_DEPTH_STENCIL_DESC( o )
      {}
      explicit CD3D11_DEPTH_STENCIL_DESC( CD3D11_DEFAULT )
      {
          DepthEnable = TRUE;
          DepthWriteMask = D3D11_DEPTH_WRITE_MASK_ALL;
          DepthFunc = D3D11_COMPARISON_LESS;
          StencilEnable = FALSE;
          StencilReadMask = D3D11_DEFAULT_STENCIL_READ_MASK;
          StencilWriteMask = D3D11_DEFAULT_STENCIL_WRITE_MASK;
          const D3D11_DEPTH_STENCILOP_DESC defaultStencilOp =
          { D3D11_STENCIL_OP_KEEP, D3D11_STENCIL_OP_KEEP, D3D11_STENCIL_OP_KEEP, D3D11_COMPARISON_ALWAYS };
          FrontFace = defaultStencilOp;
          BackFace = defaultStencilOp;
      }
      explicit CD3D11_DEPTH_STENCIL_DESC(
          BOOL depthEnable,
          D3D11_DEPTH_WRITE_MASK depthWriteMask,
          D3D11_COMPARISON_FUNC depthFunc,
          BOOL stencilEnable,
          UINT8 stencilReadMask,
          UINT8 stencilWriteMask,
          D3D11_STENCIL_OP frontStencilFailOp,
          D3D11_STENCIL_OP frontStencilDepthFailOp,
          D3D11_STENCIL_OP frontStencilPassOp,
          D3D11_COMPARISON_FUNC frontStencilFunc,
          D3D11_STENCIL_OP backStencilFailOp,
          D3D11_STENCIL_OP backStencilDepthFailOp,
          D3D11_STENCIL_OP backStencilPassOp,
          D3D11_COMPARISON_FUNC backStencilFunc )
      {
          DepthEnable = depthEnable;
          DepthWriteMask = depthWriteMask;
          DepthFunc = depthFunc;
          StencilEnable = stencilEnable;
          StencilReadMask = stencilReadMask;
          StencilWriteMask = stencilWriteMask;
          FrontFace.StencilFailOp = frontStencilFailOp;
          FrontFace.StencilDepthFailOp = frontStencilDepthFailOp;
          FrontFace.StencilPassOp = frontStencilPassOp;
          FrontFace.StencilFunc = frontStencilFunc;
          BackFace.StencilFailOp = backStencilFailOp;
          BackFace.StencilDepthFailOp = backStencilDepthFailOp;
          BackFace.StencilPassOp = backStencilPassOp;
          BackFace.StencilFunc = backStencilFunc;
      }
      ~CD3D11_DEPTH_STENCIL_DESC() {}
      operator const D3D11_DEPTH_STENCIL_DESC&() const { return *this; }
  };
  extern "C"{
  #endif
  
  
  extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0001_v0_0_c_ifspec;
  extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0001_v0_0_s_ifspec;
  
  #ifndef __ID3D11DepthStencilState_INTERFACE_DEFINED__
  #define __ID3D11DepthStencilState_INTERFACE_DEFINED__
  
  /* interface ID3D11DepthStencilState */
  /* [unique][local][object][uuid] */ 
  
  
  EXTERN_C const IID IID_ID3D11DepthStencilState;
  
  #if defined(__cplusplus) && !defined(CINTERFACE)
      
      MIDL_INTERFACE("03823efb-8d8f-4e1c-9aa2-f64bb2cbfdf1")
      ID3D11DepthStencilState : public ID3D11DeviceChild
      {
      public:
          virtual void STDMETHODCALLTYPE GetDesc( 
              /* [annotation] */ 
              __out  D3D11_DEPTH_STENCIL_DESC *pDesc) = 0;
          
      };
      
  #else 	/* C style interface */
  
      typedef struct ID3D11DepthStencilStateVtbl
      {
          BEGIN_INTERFACE
          
          HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
              ID3D11DepthStencilState * This,
              /* [in] */ REFIID riid,
              /* [annotation][iid_is][out] */ 
              __RPC__deref_out  void **ppvObject);
          
          ULONG ( STDMETHODCALLTYPE *AddRef )( 
              ID3D11DepthStencilState * This);
          
          ULONG ( STDMETHODCALLTYPE *Release )( 
              ID3D11DepthStencilState * This);
          
          void ( STDMETHODCALLTYPE *GetDevice )( 
              ID3D11DepthStencilState * This,
              /* [annotation] */ 
              __out  ID3D11Device **ppDevice);
          
          HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( 
              ID3D11DepthStencilState * This,
              /* [annotation] */ 
              __in  REFGUID guid,
              /* [annotation] */ 
              __inout  UINT *pDataSize,
              /* [annotation] */ 
              __out_bcount_opt( *pDataSize )  void *pData);
          
          HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( 
              ID3D11DepthStencilState * This,
              /* [annotation] */ 
              __in  REFGUID guid,
              /* [annotation] */ 
              __in  UINT DataSize,
              /* [annotation] */ 
              __in_bcount_opt( DataSize )  const void *pData);
          
          HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( 
              ID3D11DepthStencilState * This,
              /* [annotation] */ 
              __in  REFGUID guid,
              /* [annotation] */ 
              __in_opt  const IUnknown *pData);
          
          void ( STDMETHODCALLTYPE *GetDesc )( 
              ID3D11DepthStencilState * This,
              /* [annotation] */ 
              __out  D3D11_DEPTH_STENCIL_DESC *pDesc);
          
          END_INTERFACE
      } ID3D11DepthStencilStateVtbl;
  
      interface ID3D11DepthStencilState
      {
          CONST_VTBL struct ID3D11DepthStencilStateVtbl *lpVtbl;
      };
  
      
  
  #ifdef COBJMACROS
  
  
  #define ID3D11DepthStencilState_QueryInterface(This,riid,ppvObject)	\
      ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 
  
  #define ID3D11DepthStencilState_AddRef(This)	\
      ( (This)->lpVtbl -> AddRef(This) ) 
  
  #define ID3D11DepthStencilState_Release(This)	\
      ( (This)->lpVtbl -> Release(This) ) 
  
  
  #define ID3D11DepthStencilState_GetDevice(This,ppDevice)	\
      ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) 
  
  #define ID3D11DepthStencilState_GetPrivateData(This,guid,pDataSize,pData)	\
      ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) 
  
  #define ID3D11DepthStencilState_SetPrivateData(This,guid,DataSize,pData)	\
      ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) 
  
  #define ID3D11DepthStencilState_SetPrivateDataInterface(This,guid,pData)	\
      ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) 
  
  
  #define ID3D11DepthStencilState_GetDesc(This,pDesc)	\
      ( (This)->lpVtbl -> GetDesc(This,pDesc) ) 
  
  #endif /* COBJMACROS */
  
  
  #endif 	/* C style interface */
  
  
  
  
  #endif 	/* __ID3D11DepthStencilState_INTERFACE_DEFINED__ */
  
  
  /* interface __MIDL_itf_d3d11_0000_0002 */
  /* [local] */ 
  
  typedef 
  enum D3D11_BLEND
      {	D3D11_BLEND_ZERO	= 1,
  	D3D11_BLEND_ONE	= 2,
  	D3D11_BLEND_SRC_COLOR	= 3,
  	D3D11_BLEND_INV_SRC_COLOR	= 4,
  	D3D11_BLEND_SRC_ALPHA	= 5,
  	D3D11_BLEND_INV_SRC_ALPHA	= 6,
  	D3D11_BLEND_DEST_ALPHA	= 7,
  	D3D11_BLEND_INV_DEST_ALPHA	= 8,
  	D3D11_BLEND_DEST_COLOR	= 9,
  	D3D11_BLEND_INV_DEST_COLOR	= 10,
  	D3D11_BLEND_SRC_ALPHA_SAT	= 11,
  	D3D11_BLEND_BLEND_FACTOR	= 14,
  	D3D11_BLEND_INV_BLEND_FACTOR	= 15,
  	D3D11_BLEND_SRC1_COLOR	= 16,
  	D3D11_BLEND_INV_SRC1_COLOR	= 17,
  	D3D11_BLEND_SRC1_ALPHA	= 18,
  	D3D11_BLEND_INV_SRC1_ALPHA	= 19
      } 	D3D11_BLEND;
  
  typedef 
  enum D3D11_BLEND_OP
      {	D3D11_BLEND_OP_ADD	= 1,
  	D3D11_BLEND_OP_SUBTRACT	= 2,
  	D3D11_BLEND_OP_REV_SUBTRACT	= 3,
  	D3D11_BLEND_OP_MIN	= 4,
  	D3D11_BLEND_OP_MAX	= 5
      } 	D3D11_BLEND_OP;
  
  typedef 
  enum D3D11_COLOR_WRITE_ENABLE
      {	D3D11_COLOR_WRITE_ENABLE_RED	= 1,
  	D3D11_COLOR_WRITE_ENABLE_GREEN	= 2,
  	D3D11_COLOR_WRITE_ENABLE_BLUE	= 4,
  	D3D11_COLOR_WRITE_ENABLE_ALPHA	= 8,
  	D3D11_COLOR_WRITE_ENABLE_ALL	= ( ( ( D3D11_COLOR_WRITE_ENABLE_RED | D3D11_COLOR_WRITE_ENABLE_GREEN )  | D3D11_COLOR_WRITE_ENABLE_BLUE )  | D3D11_COLOR_WRITE_ENABLE_ALPHA ) 
      } 	D3D11_COLOR_WRITE_ENABLE;
  
  typedef struct D3D11_RENDER_TARGET_BLEND_DESC
      {
      BOOL BlendEnable;
      D3D11_BLEND SrcBlend;
      D3D11_BLEND DestBlend;
      D3D11_BLEND_OP BlendOp;
      D3D11_BLEND SrcBlendAlpha;
      D3D11_BLEND DestBlendAlpha;
      D3D11_BLEND_OP BlendOpAlpha;
      UINT8 RenderTargetWriteMask;
      } 	D3D11_RENDER_TARGET_BLEND_DESC;
  
  typedef struct D3D11_BLEND_DESC
      {
      BOOL AlphaToCoverageEnable;
      BOOL IndependentBlendEnable;
      D3D11_RENDER_TARGET_BLEND_DESC RenderTarget[ 8 ];
      } 	D3D11_BLEND_DESC;
  
  /* Note, the array size for RenderTarget[] above is D3D11_SIMULTANEOUS_RENDERTARGET_COUNT. 
     IDL processing/generation of this header replaces the define; this comment is merely explaining what happened. */
  #if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus )
  }
  struct CD3D11_BLEND_DESC : public D3D11_BLEND_DESC
  {
      CD3D11_BLEND_DESC()
      {}
      explicit CD3D11_BLEND_DESC( const D3D11_BLEND_DESC& o ) :
          D3D11_BLEND_DESC( o )
      {}
      explicit CD3D11_BLEND_DESC( CD3D11_DEFAULT )
      {
          AlphaToCoverageEnable = FALSE;
          IndependentBlendEnable = FALSE;
          const D3D11_RENDER_TARGET_BLEND_DESC defaultRenderTargetBlendDesc =
          {
              FALSE,
              D3D11_BLEND_ONE, D3D11_BLEND_ZERO, D3D11_BLEND_OP_ADD,
              D3D11_BLEND_ONE, D3D11_BLEND_ZERO, D3D11_BLEND_OP_ADD,
              D3D11_COLOR_WRITE_ENABLE_ALL,
          };
          for (UINT i = 0; i < D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT; ++i)
              RenderTarget[ i ] = defaultRenderTargetBlendDesc;
      }
      ~CD3D11_BLEND_DESC() {}
      operator const D3D11_BLEND_DESC&() const { return *this; }
  };
  extern "C"{
  #endif
  
  
  extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0002_v0_0_c_ifspec;
  extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0002_v0_0_s_ifspec;
  
  #ifndef __ID3D11BlendState_INTERFACE_DEFINED__
  #define __ID3D11BlendState_INTERFACE_DEFINED__
  
  /* interface ID3D11BlendState */
  /* [unique][local][object][uuid] */ 
  
  
  EXTERN_C const IID IID_ID3D11BlendState;
  
  #if defined(__cplusplus) && !defined(CINTERFACE)
      
      MIDL_INTERFACE("75b68faa-347d-4159-8f45-a0640f01cd9a")
      ID3D11BlendState : public ID3D11DeviceChild
      {
      public:
          virtual void STDMETHODCALLTYPE GetDesc( 
              /* [annotation] */ 
              __out  D3D11_BLEND_DESC *pDesc) = 0;
          
      };
      
  #else 	/* C style interface */
  
      typedef struct ID3D11BlendStateVtbl
      {
          BEGIN_INTERFACE
          
          HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
              ID3D11BlendState * This,
              /* [in] */ REFIID riid,
              /* [annotation][iid_is][out] */ 
              __RPC__deref_out  void **ppvObject);
          
          ULONG ( STDMETHODCALLTYPE *AddRef )( 
              ID3D11BlendState * This);
          
          ULONG ( STDMETHODCALLTYPE *Release )( 
              ID3D11BlendState * This);
          
          void ( STDMETHODCALLTYPE *GetDevice )( 
              ID3D11BlendState * This,
              /* [annotation] */ 
              __out  ID3D11Device **ppDevice);
          
          HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( 
              ID3D11BlendState * This,
              /* [annotation] */ 
              __in  REFGUID guid,
              /* [annotation] */ 
              __inout  UINT *pDataSize,
              /* [annotation] */ 
              __out_bcount_opt( *pDataSize )  void *pData);
          
          HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( 
              ID3D11BlendState * This,
              /* [annotation] */ 
              __in  REFGUID guid,
              /* [annotation] */ 
              __in  UINT DataSize,
              /* [annotation] */ 
              __in_bcount_opt( DataSize )  const void *pData);
          
          HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( 
              ID3D11BlendState * This,
              /* [annotation] */ 
              __in  REFGUID guid,
              /* [annotation] */ 
              __in_opt  const IUnknown *pData);
          
          void ( STDMETHODCALLTYPE *GetDesc )( 
              ID3D11BlendState * This,
              /* [annotation] */ 
              __out  D3D11_BLEND_DESC *pDesc);
          
          END_INTERFACE
      } ID3D11BlendStateVtbl;
  
      interface ID3D11BlendState
      {
          CONST_VTBL struct ID3D11BlendStateVtbl *lpVtbl;
      };
  
      
  
  #ifdef COBJMACROS
  
  
  #define ID3D11BlendState_QueryInterface(This,riid,ppvObject)	\
      ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 
  
  #define ID3D11BlendState_AddRef(This)	\
      ( (This)->lpVtbl -> AddRef(This) ) 
  
  #define ID3D11BlendState_Release(This)	\
      ( (This)->lpVtbl -> Release(This) ) 
  
  
  #define ID3D11BlendState_GetDevice(This,ppDevice)	\
      ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) 
  
  #define ID3D11BlendState_GetPrivateData(This,guid,pDataSize,pData)	\
      ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) 
  
  #define ID3D11BlendState_SetPrivateData(This,guid,DataSize,pData)	\
      ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) 
  
  #define ID3D11BlendState_SetPrivateDataInterface(This,guid,pData)	\
      ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) 
  
  
  #define ID3D11BlendState_GetDesc(This,pDesc)	\
      ( (This)->lpVtbl -> GetDesc(This,pDesc) ) 
  
  #endif /* COBJMACROS */
  
  
  #endif 	/* C style interface */
  
  
  
  
  #endif 	/* __ID3D11BlendState_INTERFACE_DEFINED__ */
  
  
  /* interface __MIDL_itf_d3d11_0000_0003 */
  /* [local] */ 
  
  typedef struct D3D11_RASTERIZER_DESC
      {
      D3D11_FILL_MODE FillMode;
      D3D11_CULL_MODE CullMode;
      BOOL FrontCounterClockwise;
      INT DepthBias;
      FLOAT DepthBiasClamp;
      FLOAT SlopeScaledDepthBias;
      BOOL DepthClipEnable;
      BOOL ScissorEnable;
      BOOL MultisampleEnable;
      BOOL AntialiasedLineEnable;
      } 	D3D11_RASTERIZER_DESC;
  
  #if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus )
  }
  struct CD3D11_RASTERIZER_DESC : public D3D11_RASTERIZER_DESC
  {
      CD3D11_RASTERIZER_DESC()
      {}
      explicit CD3D11_RASTERIZER_DESC( const D3D11_RASTERIZER_DESC& o ) :
          D3D11_RASTERIZER_DESC( o )
      {}
      explicit CD3D11_RASTERIZER_DESC( CD3D11_DEFAULT )
      {
          FillMode = D3D11_FILL_SOLID;
          CullMode = D3D11_CULL_BACK;
          FrontCounterClockwise = FALSE;
          DepthBias = D3D11_DEFAULT_DEPTH_BIAS;
          DepthBiasClamp = D3D11_DEFAULT_DEPTH_BIAS_CLAMP;
          SlopeScaledDepthBias = D3D11_DEFAULT_SLOPE_SCALED_DEPTH_BIAS;
          DepthClipEnable = TRUE;
          ScissorEnable = FALSE;
          MultisampleEnable = FALSE;
          AntialiasedLineEnable = FALSE;
      }
      explicit CD3D11_RASTERIZER_DESC(
          D3D11_FILL_MODE fillMode,
          D3D11_CULL_MODE cullMode,
          BOOL frontCounterClockwise,
          INT depthBias,
          FLOAT depthBiasClamp,
          FLOAT slopeScaledDepthBias,
          BOOL depthClipEnable,
          BOOL scissorEnable,
          BOOL multisampleEnable,
          BOOL antialiasedLineEnable )
      {
          FillMode = fillMode;
          CullMode = cullMode;
          FrontCounterClockwise = frontCounterClockwise;
          DepthBias = depthBias;
          DepthBiasClamp = depthBiasClamp;
          SlopeScaledDepthBias = slopeScaledDepthBias;
          DepthClipEnable = depthClipEnable;
          ScissorEnable = scissorEnable;
          MultisampleEnable = multisampleEnable;
          AntialiasedLineEnable = antialiasedLineEnable;
      }
      ~CD3D11_RASTERIZER_DESC() {}
      operator const D3D11_RASTERIZER_DESC&() const { return *this; }
  };
  extern "C"{
  #endif
  
  
  extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0003_v0_0_c_ifspec;
  extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0003_v0_0_s_ifspec;
  
  #ifndef __ID3D11RasterizerState_INTERFACE_DEFINED__
  #define __ID3D11RasterizerState_INTERFACE_DEFINED__
  
  /* interface ID3D11RasterizerState */
  /* [unique][local][object][uuid] */ 
  
  
  EXTERN_C const IID IID_ID3D11RasterizerState;
  
  #if defined(__cplusplus) && !defined(CINTERFACE)
      
      MIDL_INTERFACE("9bb4ab81-ab1a-4d8f-b506-fc04200b6ee7")
      ID3D11RasterizerState : public ID3D11DeviceChild
      {
      public:
          virtual void STDMETHODCALLTYPE GetDesc( 
              /* [annotation] */ 
              __out  D3D11_RASTERIZER_DESC *pDesc) = 0;
          
      };
      
  #else 	/* C style interface */
  
      typedef struct ID3D11RasterizerStateVtbl
      {
          BEGIN_INTERFACE
          
          HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
              ID3D11RasterizerState * This,
              /* [in] */ REFIID riid,
              /* [annotation][iid_is][out] */ 
              __RPC__deref_out  void **ppvObject);
          
          ULONG ( STDMETHODCALLTYPE *AddRef )( 
              ID3D11RasterizerState * This);
          
          ULONG ( STDMETHODCALLTYPE *Release )( 
              ID3D11RasterizerState * This);
          
          void ( STDMETHODCALLTYPE *GetDevice )( 
              ID3D11RasterizerState * This,
              /* [annotation] */ 
              __out  ID3D11Device **ppDevice);
          
          HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( 
              ID3D11RasterizerState * This,
              /* [annotation] */ 
              __in  REFGUID guid,
              /* [annotation] */ 
              __inout  UINT *pDataSize,
              /* [annotation] */ 
              __out_bcount_opt( *pDataSize )  void *pData);
          
          HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( 
              ID3D11RasterizerState * This,
              /* [annotation] */ 
              __in  REFGUID guid,
              /* [annotation] */ 
              __in  UINT DataSize,
              /* [annotation] */ 
              __in_bcount_opt( DataSize )  const void *pData);
          
          HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( 
              ID3D11RasterizerState * This,
              /* [annotation] */ 
              __in  REFGUID guid,
              /* [annotation] */ 
              __in_opt  const IUnknown *pData);
          
          void ( STDMETHODCALLTYPE *GetDesc )( 
              ID3D11RasterizerState * This,
              /* [annotation] */ 
              __out  D3D11_RASTERIZER_DESC *pDesc);
          
          END_INTERFACE
      } ID3D11RasterizerStateVtbl;
  
      interface ID3D11RasterizerState
      {
          CONST_VTBL struct ID3D11RasterizerStateVtbl *lpVtbl;
      };
  
      
  
  #ifdef COBJMACROS
  
  
  #define ID3D11RasterizerState_QueryInterface(This,riid,ppvObject)	\
      ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 
  
  #define ID3D11RasterizerState_AddRef(This)	\
      ( (This)->lpVtbl -> AddRef(This) ) 
  
  #define ID3D11RasterizerState_Release(This)	\
      ( (This)->lpVtbl -> Release(This) ) 
  
  
  #define ID3D11RasterizerState_GetDevice(This,ppDevice)	\
      ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) 
  
  #define ID3D11RasterizerState_GetPrivateData(This,guid,pDataSize,pData)	\
      ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) 
  
  #define ID3D11RasterizerState_SetPrivateData(This,guid,DataSize,pData)	\
      ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) 
  
  #define ID3D11RasterizerState_SetPrivateDataInterface(This,guid,pData)	\
      ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) 
  
  
  #define ID3D11RasterizerState_GetDesc(This,pDesc)	\
      ( (This)->lpVtbl -> GetDesc(This,pDesc) ) 
  
  #endif /* COBJMACROS */
  
  
  #endif 	/* C style interface */
  
  
  
  
  #endif 	/* __ID3D11RasterizerState_INTERFACE_DEFINED__ */
  
  
  /* interface __MIDL_itf_d3d11_0000_0004 */
  /* [local] */ 
  
  #if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus )
  }
  inline UINT D3D11CalcSubresource( UINT MipSlice, UINT ArraySlice, UINT MipLevels )
  { return MipSlice + ArraySlice * MipLevels; }
  extern "C"{
  #endif
  typedef struct D3D11_SUBRESOURCE_DATA
      {
      const void *pSysMem;
      UINT SysMemPitch;
      UINT SysMemSlicePitch;
      } 	D3D11_SUBRESOURCE_DATA;
  
  typedef struct D3D11_MAPPED_SUBRESOURCE
      {
      void *pData;
      UINT RowPitch;
      UINT DepthPitch;
      } 	D3D11_MAPPED_SUBRESOURCE;
  
  
  
  extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0004_v0_0_c_ifspec;
  extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0004_v0_0_s_ifspec;
  
  #ifndef __ID3D11Resource_INTERFACE_DEFINED__
  #define __ID3D11Resource_INTERFACE_DEFINED__
  
  /* interface ID3D11Resource */
  /* [unique][local][object][uuid] */ 
  
  
  EXTERN_C const IID IID_ID3D11Resource;
  
  #if defined(__cplusplus) && !defined(CINTERFACE)
      
      MIDL_INTERFACE("dc8e63f3-d12b-4952-b47b-5e45026a862d")
      ID3D11Resource : public ID3D11DeviceChild
      {
      public:
          virtual void STDMETHODCALLTYPE GetType( 
              /* [annotation] */ 
              __out  D3D11_RESOURCE_DIMENSION *pResourceDimension) = 0;
          
          virtual void STDMETHODCALLTYPE SetEvictionPriority( 
              /* [annotation] */ 
              __in  UINT EvictionPriority) = 0;
          
          virtual UINT STDMETHODCALLTYPE GetEvictionPriority( void) = 0;
          
      };
      
  #else 	/* C style interface */
  
      typedef struct ID3D11ResourceVtbl
      {
          BEGIN_INTERFACE
          
          HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
              ID3D11Resource * This,
              /* [in] */ REFIID riid,
              /* [annotation][iid_is][out] */ 
              __RPC__deref_out  void **ppvObject);
          
          ULONG ( STDMETHODCALLTYPE *AddRef )( 
              ID3D11Resource * This);
          
          ULONG ( STDMETHODCALLTYPE *Release )( 
              ID3D11Resource * This);
          
          void ( STDMETHODCALLTYPE *GetDevice )( 
              ID3D11Resource * This,
              /* [annotation] */ 
              __out  ID3D11Device **ppDevice);
          
          HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( 
              ID3D11Resource * This,
              /* [annotation] */ 
              __in  REFGUID guid,
              /* [annotation] */ 
              __inout  UINT *pDataSize,
              /* [annotation] */ 
              __out_bcount_opt( *pDataSize )  void *pData);
          
          HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( 
              ID3D11Resource * This,
              /* [annotation] */ 
              __in  REFGUID guid,
              /* [annotation] */ 
              __in  UINT DataSize,
              /* [annotation] */ 
              __in_bcount_opt( DataSize )  const void *pData);
          
          HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( 
              ID3D11Resource * This,
              /* [annotation] */ 
              __in  REFGUID guid,
              /* [annotation] */ 
              __in_opt  const IUnknown *pData);
          
          void ( STDMETHODCALLTYPE *GetType )( 
              ID3D11Resource * This,
              /* [annotation] */ 
              __out  D3D11_RESOURCE_DIMENSION *pResourceDimension);
          
          void ( STDMETHODCALLTYPE *SetEvictionPriority )( 
              ID3D11Resource * This,
              /* [annotation] */ 
              __in  UINT EvictionPriority);
          
          UINT ( STDMETHODCALLTYPE *GetEvictionPriority )( 
              ID3D11Resource * This);
          
          END_INTERFACE
      } ID3D11ResourceVtbl;
  
      interface ID3D11Resource
      {
          CONST_VTBL struct ID3D11ResourceVtbl *lpVtbl;
      };
  
      
  
  #ifdef COBJMACROS
  
  
  #define ID3D11Resource_QueryInterface(This,riid,ppvObject)	\
      ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 
  
  #define ID3D11Resource_AddRef(This)	\
      ( (This)->lpVtbl -> AddRef(This) ) 
  
  #define ID3D11Resource_Release(This)	\
      ( (This)->lpVtbl -> Release(This) ) 
  
  
  #define ID3D11Resource_GetDevice(This,ppDevice)	\
      ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) 
  
  #define ID3D11Resource_GetPrivateData(This,guid,pDataSize,pData)	\
      ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) 
  
  #define ID3D11Resource_SetPrivateData(This,guid,DataSize,pData)	\
      ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) 
  
  #define ID3D11Resource_SetPrivateDataInterface(This,guid,pData)	\
      ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) 
  
  
  #define ID3D11Resource_GetType(This,pResourceDimension)	\
      ( (This)->lpVtbl -> GetType(This,pResourceDimension) ) 
  
  #define ID3D11Resource_SetEvictionPriority(This,EvictionPriority)	\
      ( (This)->lpVtbl -> SetEvictionPriority(This,EvictionPriority) ) 
  
  #define ID3D11Resource_GetEvictionPriority(This)	\
      ( (This)->lpVtbl -> GetEvictionPriority(This) ) 
  
  #endif /* COBJMACROS */
  
  
  #endif 	/* C style interface */
  
  
  
  
  #endif 	/* __ID3D11Resource_INTERFACE_DEFINED__ */
  
  
  /* interface __MIDL_itf_d3d11_0000_0005 */
  /* [local] */ 
  
  typedef struct D3D11_BUFFER_DESC
      {
      UINT ByteWidth;
      D3D11_USAGE Usage;
      UINT BindFlags;
      UINT CPUAccessFlags;
      UINT MiscFlags;
      UINT StructureByteStride;
      } 	D3D11_BUFFER_DESC;
  
  #if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus )
  }
  struct CD3D11_BUFFER_DESC : public D3D11_BUFFER_DESC
  {
      CD3D11_BUFFER_DESC()
      {}
      explicit CD3D11_BUFFER_DESC( const D3D11_BUFFER_DESC& o ) :
          D3D11_BUFFER_DESC( o )
      {}
      explicit CD3D11_BUFFER_DESC(
          UINT byteWidth,
          UINT bindFlags,
          D3D11_USAGE usage = D3D11_USAGE_DEFAULT,
          UINT cpuaccessFlags = 0,
          UINT miscFlags = 0,
          UINT structureByteStride = 0 )
      {
          ByteWidth = byteWidth;
          Usage = usage;
          BindFlags = bindFlags;
          CPUAccessFlags = cpuaccessFlags ;
          MiscFlags = miscFlags;
          StructureByteStride = structureByteStride;
      }
      ~CD3D11_BUFFER_DESC() {}
      operator const D3D11_BUFFER_DESC&() const { return *this; }
  };
  extern "C"{
  #endif
  
  
  extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0005_v0_0_c_ifspec;
  extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0005_v0_0_s_ifspec;
  
  #ifndef __ID3D11Buffer_INTERFACE_DEFINED__
  #define __ID3D11Buffer_INTERFACE_DEFINED__
  
  /* interface ID3D11Buffer */
  /* [unique][local][object][uuid] */ 
  
  
  EXTERN_C const IID IID_ID3D11Buffer;
  
  #if defined(__cplusplus) && !defined(CINTERFACE)
      
      MIDL_INTERFACE("48570b85-d1ee-4fcd-a250-eb350722b037")
      ID3D11Buffer : public ID3D11Resource
      {
      public:
          virtual void STDMETHODCALLTYPE GetDesc( 
              /* [annotation] */ 
              __out  D3D11_BUFFER_DESC *pDesc) = 0;
          
      };
      
  #else 	/* C style interface */
  
      typedef struct ID3D11BufferVtbl
      {
          BEGIN_INTERFACE
          
          HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
              ID3D11Buffer * This,
              /* [in] */ REFIID riid,
              /* [annotation][iid_is][out] */ 
              __RPC__deref_out  void **ppvObject);
          
          ULONG ( STDMETHODCALLTYPE *AddRef )( 
              ID3D11Buffer * This);
          
          ULONG ( STDMETHODCALLTYPE *Release )( 
              ID3D11Buffer * This);
          
          void ( STDMETHODCALLTYPE *GetDevice )( 
              ID3D11Buffer * This,
              /* [annotation] */ 
              __out  ID3D11Device **ppDevice);
          
          HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( 
              ID3D11Buffer * This,
              /* [annotation] */ 
              __in  REFGUID guid,
              /* [annotation] */ 
              __inout  UINT *pDataSize,
              /* [annotation] */ 
              __out_bcount_opt( *pDataSize )  void *pData);
          
          HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( 
              ID3D11Buffer * This,
              /* [annotation] */ 
              __in  REFGUID guid,
              /* [annotation] */ 
              __in  UINT DataSize,
              /* [annotation] */ 
              __in_bcount_opt( DataSize )  const void *pData);
          
          HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( 
              ID3D11Buffer * This,
              /* [annotation] */ 
              __in  REFGUID guid,
              /* [annotation] */ 
              __in_opt  const IUnknown *pData);
          
          void ( STDMETHODCALLTYPE *GetType )( 
              ID3D11Buffer * This,
              /* [annotation] */ 
              __out  D3D11_RESOURCE_DIMENSION *pResourceDimension);
          
          void ( STDMETHODCALLTYPE *SetEvictionPriority )( 
              ID3D11Buffer * This,
              /* [annotation] */ 
              __in  UINT EvictionPriority);
          
          UINT ( STDMETHODCALLTYPE *GetEvictionPriority )( 
              ID3D11Buffer * This);
          
          void ( STDMETHODCALLTYPE *GetDesc )( 
              ID3D11Buffer * This,
              /* [annotation] */ 
              __out  D3D11_BUFFER_DESC *pDesc);
          
          END_INTERFACE
      } ID3D11BufferVtbl;
  
      interface ID3D11Buffer
      {
          CONST_VTBL struct ID3D11BufferVtbl *lpVtbl;
      };
  
      
  
  #ifdef COBJMACROS
  
  
  #define ID3D11Buffer_QueryInterface(This,riid,ppvObject)	\
      ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 
  
  #define ID3D11Buffer_AddRef(This)	\
      ( (This)->lpVtbl -> AddRef(This) ) 
  
  #define ID3D11Buffer_Release(This)	\
      ( (This)->lpVtbl -> Release(This) ) 
  
  
  #define ID3D11Buffer_GetDevice(This,ppDevice)	\
      ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) 
  
  #define ID3D11Buffer_GetPrivateData(This,guid,pDataSize,pData)	\
      ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) 
  
  #define ID3D11Buffer_SetPrivateData(This,guid,DataSize,pData)	\
      ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) 
  
  #define ID3D11Buffer_SetPrivateDataInterface(This,guid,pData)	\
      ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) 
  
  
  #define ID3D11Buffer_GetType(This,pResourceDimension)	\
      ( (This)->lpVtbl -> GetType(This,pResourceDimension) ) 
  
  #define ID3D11Buffer_SetEvictionPriority(This,EvictionPriority)	\
      ( (This)->lpVtbl -> SetEvictionPriority(This,EvictionPriority) ) 
  
  #define ID3D11Buffer_GetEvictionPriority(This)	\
      ( (This)->lpVtbl -> GetEvictionPriority(This) ) 
  
  
  #define ID3D11Buffer_GetDesc(This,pDesc)	\
      ( (This)->lpVtbl -> GetDesc(This,pDesc) ) 
  
  #endif /* COBJMACROS */
  
  
  #endif 	/* C style interface */
  
  
  
  
  #endif 	/* __ID3D11Buffer_INTERFACE_DEFINED__ */
  
  
  /* interface __MIDL_itf_d3d11_0000_0006 */
  /* [local] */ 
  
  typedef struct D3D11_TEXTURE1D_DESC
      {
      UINT Width;
      UINT MipLevels;
      UINT ArraySize;
      DXGI_FORMAT Format;
      D3D11_USAGE Usage;
      UINT BindFlags;
      UINT CPUAccessFlags;
      UINT MiscFlags;
      } 	D3D11_TEXTURE1D_DESC;
  
  #if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus )
  }
  struct CD3D11_TEXTURE1D_DESC : public D3D11_TEXTURE1D_DESC
  {
      CD3D11_TEXTURE1D_DESC()
      {}
      explicit CD3D11_TEXTURE1D_DESC( const D3D11_TEXTURE1D_DESC& o ) :
          D3D11_TEXTURE1D_DESC( o )
      {}
      explicit CD3D11_TEXTURE1D_DESC(
          DXGI_FORMAT format,
          UINT width,
          UINT arraySize = 1,
          UINT mipLevels = 0,
          UINT bindFlags = D3D11_BIND_SHADER_RESOURCE,
          D3D11_USAGE usage = D3D11_USAGE_DEFAULT,
          UINT cpuaccessFlags= 0,
          UINT miscFlags = 0 )
      {
          Width = width;
          MipLevels = mipLevels;
          ArraySize = arraySize;
          Format = format;
          Usage = usage;
          BindFlags = bindFlags;
          CPUAccessFlags = cpuaccessFlags;
          MiscFlags = miscFlags;
      }
      ~CD3D11_TEXTURE1D_DESC() {}
      operator const D3D11_TEXTURE1D_DESC&() const { return *this; }
  };
  extern "C"{
  #endif
  
  
  extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0006_v0_0_c_ifspec;
  extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0006_v0_0_s_ifspec;
  
  #ifndef __ID3D11Texture1D_INTERFACE_DEFINED__
  #define __ID3D11Texture1D_INTERFACE_DEFINED__
  
  /* interface ID3D11Texture1D */
  /* [unique][local][object][uuid] */ 
  
  
  EXTERN_C const IID IID_ID3D11Texture1D;
  
  #if defined(__cplusplus) && !defined(CINTERFACE)
      
      MIDL_INTERFACE("f8fb5c27-c6b3-4f75-a4c8-439af2ef564c")
      ID3D11Texture1D : public ID3D11Resource
      {
      public:
          virtual void STDMETHODCALLTYPE GetDesc( 
              /* [annotation] */ 
              __out  D3D11_TEXTURE1D_DESC *pDesc) = 0;
          
      };
      
  #else 	/* C style interface */
  
      typedef struct ID3D11Texture1DVtbl
      {
          BEGIN_INTERFACE
          
          HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
              ID3D11Texture1D * This,
              /* [in] */ REFIID riid,
              /* [annotation][iid_is][out] */ 
              __RPC__deref_out  void **ppvObject);
          
          ULONG ( STDMETHODCALLTYPE *AddRef )( 
              ID3D11Texture1D * This);
          
          ULONG ( STDMETHODCALLTYPE *Release )( 
              ID3D11Texture1D * This);
          
          void ( STDMETHODCALLTYPE *GetDevice )( 
              ID3D11Texture1D * This,
              /* [annotation] */ 
              __out  ID3D11Device **ppDevice);
          
          HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( 
              ID3D11Texture1D * This,
              /* [annotation] */ 
              __in  REFGUID guid,
              /* [annotation] */ 
              __inout  UINT *pDataSize,
              /* [annotation] */ 
              __out_bcount_opt( *pDataSize )  void *pData);
          
          HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( 
              ID3D11Texture1D * This,
              /* [annotation] */ 
              __in  REFGUID guid,
              /* [annotation] */ 
              __in  UINT DataSize,
              /* [annotation] */ 
              __in_bcount_opt( DataSize )  const void *pData);
          
          HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( 
              ID3D11Texture1D * This,
              /* [annotation] */ 
              __in  REFGUID guid,
              /* [annotation] */ 
              __in_opt  const IUnknown *pData);
          
          void ( STDMETHODCALLTYPE *GetType )( 
              ID3D11Texture1D * This,
              /* [annotation] */ 
              __out  D3D11_RESOURCE_DIMENSION *pResourceDimension);
          
          void ( STDMETHODCALLTYPE *SetEvictionPriority )( 
              ID3D11Texture1D * This,
              /* [annotation] */ 
              __in  UINT EvictionPriority);
          
          UINT ( STDMETHODCALLTYPE *GetEvictionPriority )( 
              ID3D11Texture1D * This);
          
          void ( STDMETHODCALLTYPE *GetDesc )( 
              ID3D11Texture1D * This,
              /* [annotation] */ 
              __out  D3D11_TEXTURE1D_DESC *pDesc);
          
          END_INTERFACE
      } ID3D11Texture1DVtbl;
  
      interface ID3D11Texture1D
      {
          CONST_VTBL struct ID3D11Texture1DVtbl *lpVtbl;
      };
  
      
  
  #ifdef COBJMACROS
  
  
  #define ID3D11Texture1D_QueryInterface(This,riid,ppvObject)	\
      ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 
  
  #define ID3D11Texture1D_AddRef(This)	\
      ( (This)->lpVtbl -> AddRef(This) ) 
  
  #define ID3D11Texture1D_Release(This)	\
      ( (This)->lpVtbl -> Release(This) ) 
  
  
  #define ID3D11Texture1D_GetDevice(This,ppDevice)	\
      ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) 
  
  #define ID3D11Texture1D_GetPrivateData(This,guid,pDataSize,pData)	\
      ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) 
  
  #define ID3D11Texture1D_SetPrivateData(This,guid,DataSize,pData)	\
      ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) 
  
  #define ID3D11Texture1D_SetPrivateDataInterface(This,guid,pData)	\
      ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) 
  
  
  #define ID3D11Texture1D_GetType(This,pResourceDimension)	\
      ( (This)->lpVtbl -> GetType(This,pResourceDimension) ) 
  
  #define ID3D11Texture1D_SetEvictionPriority(This,EvictionPriority)	\
      ( (This)->lpVtbl -> SetEvictionPriority(This,EvictionPriority) ) 
  
  #define ID3D11Texture1D_GetEvictionPriority(This)	\
      ( (This)->lpVtbl -> GetEvictionPriority(This) ) 
  
  
  #define ID3D11Texture1D_GetDesc(This,pDesc)	\
      ( (This)->lpVtbl -> GetDesc(This,pDesc) ) 
  
  #endif /* COBJMACROS */
  
  
  #endif 	/* C style interface */
  
  
  
  
  #endif 	/* __ID3D11Texture1D_INTERFACE_DEFINED__ */
  
  
  /* interface __MIDL_itf_d3d11_0000_0007 */
  /* [local] */ 
  
  typedef struct D3D11_TEXTURE2D_DESC
      {
      UINT Width;
      UINT Height;
      UINT MipLevels;
      UINT ArraySize;
      DXGI_FORMAT Format;
      DXGI_SAMPLE_DESC SampleDesc;
      D3D11_USAGE Usage;
      UINT BindFlags;
      UINT CPUAccessFlags;
      UINT MiscFlags;
      } 	D3D11_TEXTURE2D_DESC;
  
  #if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus )
  }
  struct CD3D11_TEXTURE2D_DESC : public D3D11_TEXTURE2D_DESC
  {
      CD3D11_TEXTURE2D_DESC()
      {}
      explicit CD3D11_TEXTURE2D_DESC( const D3D11_TEXTURE2D_DESC& o ) :
          D3D11_TEXTURE2D_DESC( o )
      {}
      explicit CD3D11_TEXTURE2D_DESC(
          DXGI_FORMAT format,
          UINT width,
          UINT height,
          UINT arraySize = 1,
          UINT mipLevels = 0,
          UINT bindFlags = D3D11_BIND_SHADER_RESOURCE,
          D3D11_USAGE usage = D3D11_USAGE_DEFAULT,
          UINT cpuaccessFlags = 0,
          UINT sampleCount = 1,
          UINT sampleQuality = 0,
          UINT miscFlags = 0 )
      {
          Width = width;
          Height = height;
          MipLevels = mipLevels;
          ArraySize = arraySize;
          Format = format;
          SampleDesc.Count = sampleCount;
          SampleDesc.Quality = sampleQuality;
          Usage = usage;
          BindFlags = bindFlags;
          CPUAccessFlags = cpuaccessFlags;
          MiscFlags = miscFlags;
      }
      ~CD3D11_TEXTURE2D_DESC() {}
      operator const D3D11_TEXTURE2D_DESC&() const { return *this; }
  };
  extern "C"{
  #endif
  
  
  extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0007_v0_0_c_ifspec;
  extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0007_v0_0_s_ifspec;
  
  #ifndef __ID3D11Texture2D_INTERFACE_DEFINED__
  #define __ID3D11Texture2D_INTERFACE_DEFINED__
  
  /* interface ID3D11Texture2D */
  /* [unique][local][object][uuid] */ 
  
  
  EXTERN_C const IID IID_ID3D11Texture2D;
  
  #if defined(__cplusplus) && !defined(CINTERFACE)
      
      MIDL_INTERFACE("6f15aaf2-d208-4e89-9ab4-489535d34f9c")
      ID3D11Texture2D : public ID3D11Resource
      {
      public:
          virtual void STDMETHODCALLTYPE GetDesc( 
              /* [annotation] */ 
              __out  D3D11_TEXTURE2D_DESC *pDesc) = 0;
          
      };
      
  #else 	/* C style interface */
  
      typedef struct ID3D11Texture2DVtbl
      {
          BEGIN_INTERFACE
          
          HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
              ID3D11Texture2D * This,
              /* [in] */ REFIID riid,
              /* [annotation][iid_is][out] */ 
              __RPC__deref_out  void **ppvObject);
          
          ULONG ( STDMETHODCALLTYPE *AddRef )( 
              ID3D11Texture2D * This);
          
          ULONG ( STDMETHODCALLTYPE *Release )( 
              ID3D11Texture2D * This);
          
          void ( STDMETHODCALLTYPE *GetDevice )( 
              ID3D11Texture2D * This,
              /* [annotation] */ 
              __out  ID3D11Device **ppDevice);
          
          HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( 
              ID3D11Texture2D * This,
              /* [annotation] */ 
              __in  REFGUID guid,
              /* [annotation] */ 
              __inout  UINT *pDataSize,
              /* [annotation] */ 
              __out_bcount_opt( *pDataSize )  void *pData);
          
          HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( 
              ID3D11Texture2D * This,
              /* [annotation] */ 
              __in  REFGUID guid,
              /* [annotation] */ 
              __in  UINT DataSize,
              /* [annotation] */ 
              __in_bcount_opt( DataSize )  const void *pData);
          
          HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( 
              ID3D11Texture2D * This,
              /* [annotation] */ 
              __in  REFGUID guid,
              /* [annotation] */ 
              __in_opt  const IUnknown *pData);
          
          void ( STDMETHODCALLTYPE *GetType )( 
              ID3D11Texture2D * This,
              /* [annotation] */ 
              __out  D3D11_RESOURCE_DIMENSION *pResourceDimension);
          
          void ( STDMETHODCALLTYPE *SetEvictionPriority )( 
              ID3D11Texture2D * This,
              /* [annotation] */ 
              __in  UINT EvictionPriority);
          
          UINT ( STDMETHODCALLTYPE *GetEvictionPriority )( 
              ID3D11Texture2D * This);
          
          void ( STDMETHODCALLTYPE *GetDesc )( 
              ID3D11Texture2D * This,
              /* [annotation] */ 
              __out  D3D11_TEXTURE2D_DESC *pDesc);
          
          END_INTERFACE
      } ID3D11Texture2DVtbl;
  
      interface ID3D11Texture2D
      {
          CONST_VTBL struct ID3D11Texture2DVtbl *lpVtbl;
      };
  
      
  
  #ifdef COBJMACROS
  
  
  #define ID3D11Texture2D_QueryInterface(This,riid,ppvObject)	\
      ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 
  
  #define ID3D11Texture2D_AddRef(This)	\
      ( (This)->lpVtbl -> AddRef(This) ) 
  
  #define ID3D11Texture2D_Release(This)	\
      ( (This)->lpVtbl -> Release(This) ) 
  
  
  #define ID3D11Texture2D_GetDevice(This,ppDevice)	\
      ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) 
  
  #define ID3D11Texture2D_GetPrivateData(This,guid,pDataSize,pData)	\
      ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) 
  
  #define ID3D11Texture2D_SetPrivateData(This,guid,DataSize,pData)	\
      ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) 
  
  #define ID3D11Texture2D_SetPrivateDataInterface(This,guid,pData)	\
      ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) 
  
  
  #define ID3D11Texture2D_GetType(This,pResourceDimension)	\
      ( (This)->lpVtbl -> GetType(This,pResourceDimension) ) 
  
  #define ID3D11Texture2D_SetEvictionPriority(This,EvictionPriority)	\
      ( (This)->lpVtbl -> SetEvictionPriority(This,EvictionPriority) ) 
  
  #define ID3D11Texture2D_GetEvictionPriority(This)	\
      ( (This)->lpVtbl -> GetEvictionPriority(This) ) 
  
  
  #define ID3D11Texture2D_GetDesc(This,pDesc)	\
      ( (This)->lpVtbl -> GetDesc(This,pDesc) ) 
  
  #endif /* COBJMACROS */
  
  
  #endif 	/* C style interface */
  
  
  
  
  #endif 	/* __ID3D11Texture2D_INTERFACE_DEFINED__ */
  
  
  /* interface __MIDL_itf_d3d11_0000_0008 */
  /* [local] */ 
  
  typedef struct D3D11_TEXTURE3D_DESC
      {
      UINT Width;
      UINT Height;
      UINT Depth;
      UINT MipLevels;
      DXGI_FORMAT Format;
      D3D11_USAGE Usage;
      UINT BindFlags;
      UINT CPUAccessFlags;
      UINT MiscFlags;
      } 	D3D11_TEXTURE3D_DESC;
  
  #if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus )
  }
  struct CD3D11_TEXTURE3D_DESC : public D3D11_TEXTURE3D_DESC
  {
      CD3D11_TEXTURE3D_DESC()
      {}
      explicit CD3D11_TEXTURE3D_DESC( const D3D11_TEXTURE3D_DESC& o ) :
          D3D11_TEXTURE3D_DESC( o )
      {}
      explicit CD3D11_TEXTURE3D_DESC(
          DXGI_FORMAT format,
          UINT width,
          UINT height,
          UINT depth,
          UINT mipLevels = 0,
          UINT bindFlags = D3D11_BIND_SHADER_RESOURCE,
          D3D11_USAGE usage = D3D11_USAGE_DEFAULT,
          UINT cpuaccessFlags = 0,
          UINT miscFlags = 0 )
      {
          Width = width;
          Height = height;
          Depth = depth;
          MipLevels = mipLevels;
          Format = format;
          Usage = usage;
          BindFlags = bindFlags;
          CPUAccessFlags = cpuaccessFlags;
          MiscFlags = miscFlags;
      }
      ~CD3D11_TEXTURE3D_DESC() {}
      operator const D3D11_TEXTURE3D_DESC&() const { return *this; }
  };
  extern "C"{
  #endif
  
  
  extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0008_v0_0_c_ifspec;
  extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0008_v0_0_s_ifspec;
  
  #ifndef __ID3D11Texture3D_INTERFACE_DEFINED__
  #define __ID3D11Texture3D_INTERFACE_DEFINED__
  
  /* interface ID3D11Texture3D */
  /* [unique][local][object][uuid] */ 
  
  
  EXTERN_C const IID IID_ID3D11Texture3D;
  
  #if defined(__cplusplus) && !defined(CINTERFACE)
      
      MIDL_INTERFACE("037e866e-f56d-4357-a8af-9dabbe6e250e")
      ID3D11Texture3D : public ID3D11Resource
      {
      public:
          virtual void STDMETHODCALLTYPE GetDesc( 
              /* [annotation] */ 
              __out  D3D11_TEXTURE3D_DESC *pDesc) = 0;
          
      };
      
  #else 	/* C style interface */
  
      typedef struct ID3D11Texture3DVtbl
      {
          BEGIN_INTERFACE
          
          HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
              ID3D11Texture3D * This,
              /* [in] */ REFIID riid,
              /* [annotation][iid_is][out] */ 
              __RPC__deref_out  void **ppvObject);
          
          ULONG ( STDMETHODCALLTYPE *AddRef )( 
              ID3D11Texture3D * This);
          
          ULONG ( STDMETHODCALLTYPE *Release )( 
              ID3D11Texture3D * This);
          
          void ( STDMETHODCALLTYPE *GetDevice )( 
              ID3D11Texture3D * This,
              /* [annotation] */ 
              __out  ID3D11Device **ppDevice);
          
          HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( 
              ID3D11Texture3D * This,
              /* [annotation] */ 
              __in  REFGUID guid,
              /* [annotation] */ 
              __inout  UINT *pDataSize,
              /* [annotation] */ 
              __out_bcount_opt( *pDataSize )  void *pData);
          
          HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( 
              ID3D11Texture3D * This,
              /* [annotation] */ 
              __in  REFGUID guid,
              /* [annotation] */ 
              __in  UINT DataSize,
              /* [annotation] */ 
              __in_bcount_opt( DataSize )  const void *pData);
          
          HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( 
              ID3D11Texture3D * This,
              /* [annotation] */ 
              __in  REFGUID guid,
              /* [annotation] */ 
              __in_opt  const IUnknown *pData);
          
          void ( STDMETHODCALLTYPE *GetType )( 
              ID3D11Texture3D * This,
              /* [annotation] */ 
              __out  D3D11_RESOURCE_DIMENSION *pResourceDimension);
          
          void ( STDMETHODCALLTYPE *SetEvictionPriority )( 
              ID3D11Texture3D * This,
              /* [annotation] */ 
              __in  UINT EvictionPriority);
          
          UINT ( STDMETHODCALLTYPE *GetEvictionPriority )( 
              ID3D11Texture3D * This);
          
          void ( STDMETHODCALLTYPE *GetDesc )( 
              ID3D11Texture3D * This,
              /* [annotation] */ 
              __out  D3D11_TEXTURE3D_DESC *pDesc);
          
          END_INTERFACE
      } ID3D11Texture3DVtbl;
  
      interface ID3D11Texture3D
      {
          CONST_VTBL struct ID3D11Texture3DVtbl *lpVtbl;
      };
  
      
  
  #ifdef COBJMACROS
  
  
  #define ID3D11Texture3D_QueryInterface(This,riid,ppvObject)	\
      ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 
  
  #define ID3D11Texture3D_AddRef(This)	\
      ( (This)->lpVtbl -> AddRef(This) ) 
  
  #define ID3D11Texture3D_Release(This)	\
      ( (This)->lpVtbl -> Release(This) ) 
  
  
  #define ID3D11Texture3D_GetDevice(This,ppDevice)	\
      ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) 
  
  #define ID3D11Texture3D_GetPrivateData(This,guid,pDataSize,pData)	\
      ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) 
  
  #define ID3D11Texture3D_SetPrivateData(This,guid,DataSize,pData)	\
      ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) 
  
  #define ID3D11Texture3D_SetPrivateDataInterface(This,guid,pData)	\
      ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) 
  
  
  #define ID3D11Texture3D_GetType(This,pResourceDimension)	\
      ( (This)->lpVtbl -> GetType(This,pResourceDimension) ) 
  
  #define ID3D11Texture3D_SetEvictionPriority(This,EvictionPriority)	\
      ( (This)->lpVtbl -> SetEvictionPriority(This,EvictionPriority) ) 
  
  #define ID3D11Texture3D_GetEvictionPriority(This)	\
      ( (This)->lpVtbl -> GetEvictionPriority(This) ) 
  
  
  #define ID3D11Texture3D_GetDesc(This,pDesc)	\
      ( (This)->lpVtbl -> GetDesc(This,pDesc) ) 
  
  #endif /* COBJMACROS */
  
  
  #endif 	/* C style interface */
  
  
  
  
  #endif 	/* __ID3D11Texture3D_INTERFACE_DEFINED__ */
  
  
  /* interface __MIDL_itf_d3d11_0000_0009 */
  /* [local] */ 
  
  typedef 
  enum D3D11_TEXTURECUBE_FACE
      {	D3D11_TEXTURECUBE_FACE_POSITIVE_X	= 0,
  	D3D11_TEXTURECUBE_FACE_NEGATIVE_X	= 1,
  	D3D11_TEXTURECUBE_FACE_POSITIVE_Y	= 2,
  	D3D11_TEXTURECUBE_FACE_NEGATIVE_Y	= 3,
  	D3D11_TEXTURECUBE_FACE_POSITIVE_Z	= 4,
  	D3D11_TEXTURECUBE_FACE_NEGATIVE_Z	= 5
      } 	D3D11_TEXTURECUBE_FACE;
  
  
  
  extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0009_v0_0_c_ifspec;
  extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0009_v0_0_s_ifspec;
  
  #ifndef __ID3D11View_INTERFACE_DEFINED__
  #define __ID3D11View_INTERFACE_DEFINED__
  
  /* interface ID3D11View */
  /* [unique][local][object][uuid] */ 
  
  
  EXTERN_C const IID IID_ID3D11View;
  
  #if defined(__cplusplus) && !defined(CINTERFACE)
      
      MIDL_INTERFACE("839d1216-bb2e-412b-b7f4-a9dbebe08ed1")
      ID3D11View : public ID3D11DeviceChild
      {
      public:
          virtual void STDMETHODCALLTYPE GetResource( 
              /* [annotation] */ 
              __out  ID3D11Resource **ppResource) = 0;
          
      };
      
  #else 	/* C style interface */
  
      typedef struct ID3D11ViewVtbl
      {
          BEGIN_INTERFACE
          
          HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
              ID3D11View * This,
              /* [in] */ REFIID riid,
              /* [annotation][iid_is][out] */ 
              __RPC__deref_out  void **ppvObject);
          
          ULONG ( STDMETHODCALLTYPE *AddRef )( 
              ID3D11View * This);
          
          ULONG ( STDMETHODCALLTYPE *Release )( 
              ID3D11View * This);
          
          void ( STDMETHODCALLTYPE *GetDevice )( 
              ID3D11View * This,
              /* [annotation] */ 
              __out  ID3D11Device **ppDevice);
          
          HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( 
              ID3D11View * This,
              /* [annotation] */ 
              __in  REFGUID guid,
              /* [annotation] */ 
              __inout  UINT *pDataSize,
              /* [annotation] */ 
              __out_bcount_opt( *pDataSize )  void *pData);
          
          HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( 
              ID3D11View * This,
              /* [annotation] */ 
              __in  REFGUID guid,
              /* [annotation] */ 
              __in  UINT DataSize,
              /* [annotation] */ 
              __in_bcount_opt( DataSize )  const void *pData);
          
          HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( 
              ID3D11View * This,
              /* [annotation] */ 
              __in  REFGUID guid,
              /* [annotation] */ 
              __in_opt  const IUnknown *pData);
          
          void ( STDMETHODCALLTYPE *GetResource )( 
              ID3D11View * This,
              /* [annotation] */ 
              __out  ID3D11Resource **ppResource);
          
          END_INTERFACE
      } ID3D11ViewVtbl;
  
      interface ID3D11View
      {
          CONST_VTBL struct ID3D11ViewVtbl *lpVtbl;
      };
  
      
  
  #ifdef COBJMACROS
  
  
  #define ID3D11View_QueryInterface(This,riid,ppvObject)	\
      ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 
  
  #define ID3D11View_AddRef(This)	\
      ( (This)->lpVtbl -> AddRef(This) ) 
  
  #define ID3D11View_Release(This)	\
      ( (This)->lpVtbl -> Release(This) ) 
  
  
  #define ID3D11View_GetDevice(This,ppDevice)	\
      ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) 
  
  #define ID3D11View_GetPrivateData(This,guid,pDataSize,pData)	\
      ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) 
  
  #define ID3D11View_SetPrivateData(This,guid,DataSize,pData)	\
      ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) 
  
  #define ID3D11View_SetPrivateDataInterface(This,guid,pData)	\
      ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) 
  
  
  #define ID3D11View_GetResource(This,ppResource)	\
      ( (This)->lpVtbl -> GetResource(This,ppResource) ) 
  
  #endif /* COBJMACROS */
  
  
  #endif 	/* C style interface */
  
  
  
  
  #endif 	/* __ID3D11View_INTERFACE_DEFINED__ */
  
  
  /* interface __MIDL_itf_d3d11_0000_0010 */
  /* [local] */ 
  
  typedef struct D3D11_BUFFER_SRV
      {
      union 
          {
          UINT FirstElement;
          UINT ElementOffset;
          } 	;
      union 
          {
          UINT NumElements;
          UINT ElementWidth;
          } 	;
      } 	D3D11_BUFFER_SRV;
  
  typedef 
  enum D3D11_BUFFEREX_SRV_FLAG
      {	D3D11_BUFFEREX_SRV_FLAG_RAW	= 0x1
      } 	D3D11_BUFFEREX_SRV_FLAG;
  
  typedef struct D3D11_BUFFEREX_SRV
      {
      UINT FirstElement;
      UINT NumElements;
      UINT Flags;
      } 	D3D11_BUFFEREX_SRV;
  
  typedef struct D3D11_TEX1D_SRV
      {
      UINT MostDetailedMip;
      UINT MipLevels;
      } 	D3D11_TEX1D_SRV;
  
  typedef struct D3D11_TEX1D_ARRAY_SRV
      {
      UINT MostDetailedMip;
      UINT MipLevels;
      UINT FirstArraySlice;
      UINT ArraySize;
      } 	D3D11_TEX1D_ARRAY_SRV;
  
  typedef struct D3D11_TEX2D_SRV
      {
      UINT MostDetailedMip;
      UINT MipLevels;
      } 	D3D11_TEX2D_SRV;
  
  typedef struct D3D11_TEX2D_ARRAY_SRV
      {
      UINT MostDetailedMip;
      UINT MipLevels;
      UINT FirstArraySlice;
      UINT ArraySize;
      } 	D3D11_TEX2D_ARRAY_SRV;
  
  typedef struct D3D11_TEX3D_SRV
      {
      UINT MostDetailedMip;
      UINT MipLevels;
      } 	D3D11_TEX3D_SRV;
  
  typedef struct D3D11_TEXCUBE_SRV
      {
      UINT MostDetailedMip;
      UINT MipLevels;
      } 	D3D11_TEXCUBE_SRV;
  
  typedef struct D3D11_TEXCUBE_ARRAY_SRV
      {
      UINT MostDetailedMip;
      UINT MipLevels;
      UINT First2DArrayFace;
      UINT NumCubes;
      } 	D3D11_TEXCUBE_ARRAY_SRV;
  
  typedef struct D3D11_TEX2DMS_SRV
      {
      UINT UnusedField_NothingToDefine;
      } 	D3D11_TEX2DMS_SRV;
  
  typedef struct D3D11_TEX2DMS_ARRAY_SRV
      {
      UINT FirstArraySlice;
      UINT ArraySize;
      } 	D3D11_TEX2DMS_ARRAY_SRV;
  
  typedef struct D3D11_SHADER_RESOURCE_VIEW_DESC
      {
      DXGI_FORMAT Format;
      D3D11_SRV_DIMENSION ViewDimension;
      union 
          {
          D3D11_BUFFER_SRV Buffer;
          D3D11_TEX1D_SRV Texture1D;
          D3D11_TEX1D_ARRAY_SRV Texture1DArray;
          D3D11_TEX2D_SRV Texture2D;
          D3D11_TEX2D_ARRAY_SRV Texture2DArray;
          D3D11_TEX2DMS_SRV Texture2DMS;
          D3D11_TEX2DMS_ARRAY_SRV Texture2DMSArray;
          D3D11_TEX3D_SRV Texture3D;
          D3D11_TEXCUBE_SRV TextureCube;
          D3D11_TEXCUBE_ARRAY_SRV TextureCubeArray;
          D3D11_BUFFEREX_SRV BufferEx;
          } 	;
      } 	D3D11_SHADER_RESOURCE_VIEW_DESC;
  
  #if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus )
  }
  struct CD3D11_SHADER_RESOURCE_VIEW_DESC : public D3D11_SHADER_RESOURCE_VIEW_DESC
  {
      CD3D11_SHADER_RESOURCE_VIEW_DESC()
      {}
      explicit CD3D11_SHADER_RESOURCE_VIEW_DESC( const D3D11_SHADER_RESOURCE_VIEW_DESC& o ) :
          D3D11_SHADER_RESOURCE_VIEW_DESC( o )
      {}
      explicit CD3D11_SHADER_RESOURCE_VIEW_DESC(
          D3D11_SRV_DIMENSION viewDimension,
          DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN,
          UINT mostDetailedMip = 0, // FirstElement for BUFFER
          UINT mipLevels = -1, // NumElements for BUFFER
          UINT firstArraySlice = 0, // First2DArrayFace for TEXTURECUBEARRAY
          UINT arraySize = -1, // NumCubes for TEXTURECUBEARRAY
          UINT flags = 0 ) // BUFFEREX only
      {
          Format = format;
          ViewDimension = viewDimension;
          switch (viewDimension)
          {
          case D3D11_SRV_DIMENSION_BUFFER:
              Buffer.FirstElement = mostDetailedMip;
              Buffer.NumElements = mipLevels;
              break;
          case D3D11_SRV_DIMENSION_TEXTURE1D:
              Texture1D.MostDetailedMip = mostDetailedMip;
              Texture1D.MipLevels = mipLevels;
              break;
          case D3D11_SRV_DIMENSION_TEXTURE1DARRAY:
              Texture1DArray.MostDetailedMip = mostDetailedMip;
              Texture1DArray.MipLevels = mipLevels;
              Texture1DArray.FirstArraySlice = firstArraySlice;
              Texture1DArray.ArraySize = arraySize;
              break;
          case D3D11_SRV_DIMENSION_TEXTURE2D:
              Texture2D.MostDetailedMip = mostDetailedMip;
              Texture2D.MipLevels = mipLevels;
              break;
          case D3D11_SRV_DIMENSION_TEXTURE2DARRAY:
              Texture2DArray.MostDetailedMip = mostDetailedMip;
              Texture2DArray.MipLevels = mipLevels;
              Texture2DArray.FirstArraySlice = firstArraySlice;
              Texture2DArray.ArraySize = arraySize;
              break;
          case D3D11_SRV_DIMENSION_TEXTURE2DMS:
              break;
          case D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY:
              Texture2DMSArray.FirstArraySlice = firstArraySlice;
              Texture2DMSArray.ArraySize = arraySize;
              break;
          case D3D11_SRV_DIMENSION_TEXTURE3D:
              Texture3D.MostDetailedMip = mostDetailedMip;
              Texture3D.MipLevels = mipLevels;
              break;
          case D3D11_SRV_DIMENSION_TEXTURECUBE:
              TextureCube.MostDetailedMip = mostDetailedMip;
              TextureCube.MipLevels = mipLevels;
              break;
          case D3D11_SRV_DIMENSION_TEXTURECUBEARRAY:
              TextureCubeArray.MostDetailedMip = mostDetailedMip;
              TextureCubeArray.MipLevels = mipLevels;
              TextureCubeArray.First2DArrayFace = firstArraySlice;
              TextureCubeArray.NumCubes = arraySize;
              break;
          case D3D11_SRV_DIMENSION_BUFFEREX:
              BufferEx.FirstElement = mostDetailedMip;
              BufferEx.NumElements = mipLevels;
              BufferEx.Flags = flags;
              break;
          default: break;
          }
      }
      explicit CD3D11_SHADER_RESOURCE_VIEW_DESC(
          __in ID3D11Buffer*,
          DXGI_FORMAT format,
          UINT firstElement,
          UINT numElements,
          UINT flags = 0 )
      {
          Format = format;
          ViewDimension = D3D11_SRV_DIMENSION_BUFFEREX;
          BufferEx.FirstElement = firstElement;
          BufferEx.NumElements = numElements;
          BufferEx.Flags = flags;
      }
      explicit CD3D11_SHADER_RESOURCE_VIEW_DESC(
          __in ID3D11Texture1D* pTex1D,
          D3D11_SRV_DIMENSION viewDimension,
          DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN,
          UINT mostDetailedMip = 0,
          UINT mipLevels = -1,
          UINT firstArraySlice = 0,
          UINT arraySize = -1 )
      {
          ViewDimension = viewDimension;
          if (DXGI_FORMAT_UNKNOWN == format || -1 == mipLevels ||
              (-1 == arraySize && D3D11_SRV_DIMENSION_TEXTURE1DARRAY == viewDimension))
          {
              D3D11_TEXTURE1D_DESC TexDesc;
              pTex1D->GetDesc( &TexDesc );
              if (DXGI_FORMAT_UNKNOWN == format) format = TexDesc.Format;
              if (-1 == mipLevels) mipLevels = TexDesc.MipLevels - mostDetailedMip;
              if (-1 == arraySize) arraySize = TexDesc.ArraySize - firstArraySlice;
          }
          Format = format;
          switch (viewDimension)
          {
          case D3D11_SRV_DIMENSION_TEXTURE1D:
              Texture1D.MostDetailedMip = mostDetailedMip;
              Texture1D.MipLevels = mipLevels;
              break;
          case D3D11_SRV_DIMENSION_TEXTURE1DARRAY:
              Texture1DArray.MostDetailedMip = mostDetailedMip;
              Texture1DArray.MipLevels = mipLevels;
              Texture1DArray.FirstArraySlice = firstArraySlice;
              Texture1DArray.ArraySize = arraySize;
              break;
          default: break;
          }
      }
      explicit CD3D11_SHADER_RESOURCE_VIEW_DESC(
          __in ID3D11Texture2D* pTex2D,
          D3D11_SRV_DIMENSION viewDimension,
          DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN,
          UINT mostDetailedMip = 0,
          UINT mipLevels = -1,
          UINT firstArraySlice = 0, // First2DArrayFace for TEXTURECUBEARRAY
          UINT arraySize = -1 ) // NumCubes for TEXTURECUBEARRAY
      {
          ViewDimension = viewDimension;
          if (DXGI_FORMAT_UNKNOWN == format || 
              (-1 == mipLevels &&
                  D3D11_SRV_DIMENSION_TEXTURE2DMS != viewDimension &&
                  D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY != viewDimension) ||
              (-1 == arraySize &&
                  (D3D11_SRV_DIMENSION_TEXTURE2DARRAY == viewDimension ||
                  D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY == viewDimension ||
                  D3D11_SRV_DIMENSION_TEXTURECUBEARRAY == viewDimension)))
          {
              D3D11_TEXTURE2D_DESC TexDesc;
              pTex2D->GetDesc( &TexDesc );
              if (DXGI_FORMAT_UNKNOWN == format) format = TexDesc.Format;
              if (-1 == mipLevels) mipLevels = TexDesc.MipLevels - mostDetailedMip;
              if (-1 == arraySize)
              {
                  arraySize = TexDesc.ArraySize - firstArraySlice;
                  if (D3D11_SRV_DIMENSION_TEXTURECUBEARRAY == viewDimension) arraySize /= 6;
              }
          }
          Format = format;
          switch (viewDimension)
          {
          case D3D11_SRV_DIMENSION_TEXTURE2D:
              Texture2D.MostDetailedMip = mostDetailedMip;
              Texture2D.MipLevels = mipLevels;
              break;
          case D3D11_SRV_DIMENSION_TEXTURE2DARRAY:
              Texture2DArray.MostDetailedMip = mostDetailedMip;
              Texture2DArray.MipLevels = mipLevels;
              Texture2DArray.FirstArraySlice = firstArraySlice;
              Texture2DArray.ArraySize = arraySize;
              break;
          case D3D11_SRV_DIMENSION_TEXTURE2DMS:
              break;
          case D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY:
              Texture2DMSArray.FirstArraySlice = firstArraySlice;
              Texture2DMSArray.ArraySize = arraySize;
              break;
          case D3D11_SRV_DIMENSION_TEXTURECUBE:
              TextureCube.MostDetailedMip = mostDetailedMip;
              TextureCube.MipLevels = mipLevels;
              break;
          case D3D11_SRV_DIMENSION_TEXTURECUBEARRAY:
              TextureCubeArray.MostDetailedMip = mostDetailedMip;
              TextureCubeArray.MipLevels = mipLevels;
              TextureCubeArray.First2DArrayFace = firstArraySlice;
              TextureCubeArray.NumCubes = arraySize;
              break;
          default: break;
          }
      }
      explicit CD3D11_SHADER_RESOURCE_VIEW_DESC(
          __in ID3D11Texture3D* pTex3D,
          DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN,
          UINT mostDetailedMip = 0,
          UINT mipLevels = -1 )
      {
          ViewDimension = D3D11_SRV_DIMENSION_TEXTURE3D;
          if (DXGI_FORMAT_UNKNOWN == format || -1 == mipLevels)
          {
              D3D11_TEXTURE3D_DESC TexDesc;
              pTex3D->GetDesc( &TexDesc );
              if (DXGI_FORMAT_UNKNOWN == format) format = TexDesc.Format;
              if (-1 == mipLevels) mipLevels = TexDesc.MipLevels - mostDetailedMip;
          }
          Format = format;
          Texture3D.MostDetailedMip = mostDetailedMip;
          Texture3D.MipLevels = mipLevels;
      }
      ~CD3D11_SHADER_RESOURCE_VIEW_DESC() {}
      operator const D3D11_SHADER_RESOURCE_VIEW_DESC&() const { return *this; }
  };
  extern "C"{
  #endif
  
  
  extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0010_v0_0_c_ifspec;
  extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0010_v0_0_s_ifspec;
  
  #ifndef __ID3D11ShaderResourceView_INTERFACE_DEFINED__
  #define __ID3D11ShaderResourceView_INTERFACE_DEFINED__
  
  /* interface ID3D11ShaderResourceView */
  /* [unique][local][object][uuid] */ 
  
  
  EXTERN_C const IID IID_ID3D11ShaderResourceView;
  
  #if defined(__cplusplus) && !defined(CINTERFACE)
      
      MIDL_INTERFACE("b0e06fe0-8192-4e1a-b1ca-36d7414710b2")
      ID3D11ShaderResourceView : public ID3D11View
      {
      public:
          virtual void STDMETHODCALLTYPE GetDesc( 
              /* [annotation] */ 
              __out  D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc) = 0;
          
      };
      
  #else 	/* C style interface */
  
      typedef struct ID3D11ShaderResourceViewVtbl
      {
          BEGIN_INTERFACE
          
          HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
              ID3D11ShaderResourceView * This,
              /* [in] */ REFIID riid,
              /* [annotation][iid_is][out] */ 
              __RPC__deref_out  void **ppvObject);
          
          ULONG ( STDMETHODCALLTYPE *AddRef )( 
              ID3D11ShaderResourceView * This);
          
          ULONG ( STDMETHODCALLTYPE *Release )( 
              ID3D11ShaderResourceView * This);
          
          void ( STDMETHODCALLTYPE *GetDevice )( 
              ID3D11ShaderResourceView * This,
              /* [annotation] */ 
              __out  ID3D11Device **ppDevice);
          
          HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( 
              ID3D11ShaderResourceView * This,
              /* [annotation] */ 
              __in  REFGUID guid,
              /* [annotation] */ 
              __inout  UINT *pDataSize,
              /* [annotation] */ 
              __out_bcount_opt( *pDataSize )  void *pData);
          
          HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( 
              ID3D11ShaderResourceView * This,
              /* [annotation] */ 
              __in  REFGUID guid,
              /* [annotation] */ 
              __in  UINT DataSize,
              /* [annotation] */ 
              __in_bcount_opt( DataSize )  const void *pData);
          
          HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( 
              ID3D11ShaderResourceView * This,
              /* [annotation] */ 
              __in  REFGUID guid,
              /* [annotation] */ 
              __in_opt  const IUnknown *pData);
          
          void ( STDMETHODCALLTYPE *GetResource )( 
              ID3D11ShaderResourceView * This,
              /* [annotation] */ 
              __out  ID3D11Resource **ppResource);
          
          void ( STDMETHODCALLTYPE *GetDesc )( 
              ID3D11ShaderResourceView * This,
              /* [annotation] */ 
              __out  D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc);
          
          END_INTERFACE
      } ID3D11ShaderResourceViewVtbl;
  
      interface ID3D11ShaderResourceView
      {
          CONST_VTBL struct ID3D11ShaderResourceViewVtbl *lpVtbl;
      };
  
      
  
  #ifdef COBJMACROS
  
  
  #define ID3D11ShaderResourceView_QueryInterface(This,riid,ppvObject)	\
      ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 
  
  #define ID3D11ShaderResourceView_AddRef(This)	\
      ( (This)->lpVtbl -> AddRef(This) ) 
  
  #define ID3D11ShaderResourceView_Release(This)	\
      ( (This)->lpVtbl -> Release(This) ) 
  
  
  #define ID3D11ShaderResourceView_GetDevice(This,ppDevice)	\
      ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) 
  
  #define ID3D11ShaderResourceView_GetPrivateData(This,guid,pDataSize,pData)	\
      ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) 
  
  #define ID3D11ShaderResourceView_SetPrivateData(This,guid,DataSize,pData)	\
      ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) 
  
  #define ID3D11ShaderResourceView_SetPrivateDataInterface(This,guid,pData)	\
      ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) 
  
  
  #define ID3D11ShaderResourceView_GetResource(This,ppResource)	\
      ( (This)->lpVtbl -> GetResource(This,ppResource) ) 
  
  
  #define ID3D11ShaderResourceView_GetDesc(This,pDesc)	\
      ( (This)->lpVtbl -> GetDesc(This,pDesc) ) 
  
  #endif /* COBJMACROS */
  
  
  #endif 	/* C style interface */
  
  
  
  
  #endif 	/* __ID3D11ShaderResourceView_INTERFACE_DEFINED__ */
  
  
  /* interface __MIDL_itf_d3d11_0000_0011 */
  /* [local] */ 
  
  typedef struct D3D11_BUFFER_RTV
      {
      union 
          {
          UINT FirstElement;
          UINT ElementOffset;
          } 	;
      union 
          {
          UINT NumElements;
          UINT ElementWidth;
          } 	;
      } 	D3D11_BUFFER_RTV;
  
  typedef struct D3D11_TEX1D_RTV
      {
      UINT MipSlice;
      } 	D3D11_TEX1D_RTV;
  
  typedef struct D3D11_TEX1D_ARRAY_RTV
      {
      UINT MipSlice;
      UINT FirstArraySlice;
      UINT ArraySize;
      } 	D3D11_TEX1D_ARRAY_RTV;
  
  typedef struct D3D11_TEX2D_RTV
      {
      UINT MipSlice;
      } 	D3D11_TEX2D_RTV;
  
  typedef struct D3D11_TEX2DMS_RTV
      {
      UINT UnusedField_NothingToDefine;
      } 	D3D11_TEX2DMS_RTV;
  
  typedef struct D3D11_TEX2D_ARRAY_RTV
      {
      UINT MipSlice;
      UINT FirstArraySlice;
      UINT ArraySize;
      } 	D3D11_TEX2D_ARRAY_RTV;
  
  typedef struct D3D11_TEX2DMS_ARRAY_RTV
      {
      UINT FirstArraySlice;
      UINT ArraySize;
      } 	D3D11_TEX2DMS_ARRAY_RTV;
  
  typedef struct D3D11_TEX3D_RTV
      {
      UINT MipSlice;
      UINT FirstWSlice;
      UINT WSize;
      } 	D3D11_TEX3D_RTV;
  
  typedef struct D3D11_RENDER_TARGET_VIEW_DESC
      {
      DXGI_FORMAT Format;
      D3D11_RTV_DIMENSION ViewDimension;
      union 
          {
          D3D11_BUFFER_RTV Buffer;
          D3D11_TEX1D_RTV Texture1D;
          D3D11_TEX1D_ARRAY_RTV Texture1DArray;
          D3D11_TEX2D_RTV Texture2D;
          D3D11_TEX2D_ARRAY_RTV Texture2DArray;
          D3D11_TEX2DMS_RTV Texture2DMS;
          D3D11_TEX2DMS_ARRAY_RTV Texture2DMSArray;
          D3D11_TEX3D_RTV Texture3D;
          } 	;
      } 	D3D11_RENDER_TARGET_VIEW_DESC;
  
  #if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus )
  }
  struct CD3D11_RENDER_TARGET_VIEW_DESC : public D3D11_RENDER_TARGET_VIEW_DESC
  {
      CD3D11_RENDER_TARGET_VIEW_DESC()
      {}
      explicit CD3D11_RENDER_TARGET_VIEW_DESC( const D3D11_RENDER_TARGET_VIEW_DESC& o ) :
          D3D11_RENDER_TARGET_VIEW_DESC( o )
      {}
      explicit CD3D11_RENDER_TARGET_VIEW_DESC(
          D3D11_RTV_DIMENSION viewDimension,
          DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN,
          UINT mipSlice = 0, // FirstElement for BUFFER
          UINT firstArraySlice = 0, // NumElements for BUFFER, FirstWSlice for TEXTURE3D
          UINT arraySize = -1 ) // WSize for TEXTURE3D
      {
          Format = format;
          ViewDimension = viewDimension;
          switch (viewDimension)
          {
          case D3D11_RTV_DIMENSION_BUFFER:
              Buffer.FirstElement = mipSlice;
              Buffer.NumElements = firstArraySlice;
              break;
          case D3D11_RTV_DIMENSION_TEXTURE1D:
              Texture1D.MipSlice = mipSlice;
              break;
          case D3D11_RTV_DIMENSION_TEXTURE1DARRAY:
              Texture1DArray.MipSlice = mipSlice;
              Texture1DArray.FirstArraySlice = firstArraySlice;
              Texture1DArray.ArraySize = arraySize;
              break;
          case D3D11_RTV_DIMENSION_TEXTURE2D:
              Texture2D.MipSlice = mipSlice;
              break;
          case D3D11_RTV_DIMENSION_TEXTURE2DARRAY:
              Texture2DArray.MipSlice = mipSlice;
              Texture2DArray.FirstArraySlice = firstArraySlice;
              Texture2DArray.ArraySize = arraySize;
              break;
          case D3D11_RTV_DIMENSION_TEXTURE2DMS:
              break;
          case D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY:
              Texture2DMSArray.FirstArraySlice = firstArraySlice;
              Texture2DMSArray.ArraySize = arraySize;
              break;
          case D3D11_RTV_DIMENSION_TEXTURE3D:
              Texture3D.MipSlice = mipSlice;
              Texture3D.FirstWSlice = firstArraySlice;
              Texture3D.WSize = arraySize;
              break;
          default: break;
          }
      }
      explicit CD3D11_RENDER_TARGET_VIEW_DESC(
          __in ID3D11Buffer*,
          DXGI_FORMAT format,
          UINT firstElement,
          UINT numElements )
      {
          Format = format;
          ViewDimension = D3D11_RTV_DIMENSION_BUFFER;
          Buffer.FirstElement = firstElement;
          Buffer.NumElements = numElements;
      }
      explicit CD3D11_RENDER_TARGET_VIEW_DESC(
          __in ID3D11Texture1D* pTex1D,
          D3D11_RTV_DIMENSION viewDimension,
          DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN,
          UINT mipSlice = 0,
          UINT firstArraySlice = 0,
          UINT arraySize = -1 )
      {
          ViewDimension = viewDimension;
          if (DXGI_FORMAT_UNKNOWN == format ||
              (-1 == arraySize && D3D11_RTV_DIMENSION_TEXTURE1DARRAY == viewDimension))
          {
              D3D11_TEXTURE1D_DESC TexDesc;
              pTex1D->GetDesc( &TexDesc );
              if (DXGI_FORMAT_UNKNOWN == format) format = TexDesc.Format;
              if (-1 == arraySize) arraySize = TexDesc.ArraySize - firstArraySlice;
          }
          Format = format;
          switch (viewDimension)
          {
          case D3D11_RTV_DIMENSION_TEXTURE1D:
              Texture1D.MipSlice = mipSlice;
              break;
          case D3D11_RTV_DIMENSION_TEXTURE1DARRAY:
              Texture1DArray.MipSlice = mipSlice;
              Texture1DArray.FirstArraySlice = firstArraySlice;
              Texture1DArray.ArraySize = arraySize;
              break;
          default: break;
          }
      }
      explicit CD3D11_RENDER_TARGET_VIEW_DESC(
          __in ID3D11Texture2D* pTex2D,
          D3D11_RTV_DIMENSION viewDimension,
          DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN,
          UINT mipSlice = 0,
          UINT firstArraySlice = 0,
          UINT arraySize = -1 )
      {
          ViewDimension = viewDimension;
          if (DXGI_FORMAT_UNKNOWN == format || 
              (-1 == arraySize &&
                  (D3D11_RTV_DIMENSION_TEXTURE2DARRAY == viewDimension ||
                  D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY == viewDimension)))
          {
              D3D11_TEXTURE2D_DESC TexDesc;
              pTex2D->GetDesc( &TexDesc );
              if (DXGI_FORMAT_UNKNOWN == format) format = TexDesc.Format;
              if (-1 == arraySize) arraySize = TexDesc.ArraySize - firstArraySlice;
          }
          Format = format;
          switch (viewDimension)
          {
          case D3D11_RTV_DIMENSION_TEXTURE2D:
              Texture2D.MipSlice = mipSlice;
              break;
          case D3D11_RTV_DIMENSION_TEXTURE2DARRAY:
              Texture2DArray.MipSlice = mipSlice;
              Texture2DArray.FirstArraySlice = firstArraySlice;
              Texture2DArray.ArraySize = arraySize;
              break;
          case D3D11_RTV_DIMENSION_TEXTURE2DMS:
              break;
          case D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY:
              Texture2DMSArray.FirstArraySlice = firstArraySlice;
              Texture2DMSArray.ArraySize = arraySize;
              break;
          default: break;
          }
      }
      explicit CD3D11_RENDER_TARGET_VIEW_DESC(
          __in ID3D11Texture3D* pTex3D,
          DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN,
          UINT mipSlice = 0,
          UINT firstWSlice = 0,
          UINT wSize = -1 )
      {
          ViewDimension = D3D11_RTV_DIMENSION_TEXTURE3D;
          if (DXGI_FORMAT_UNKNOWN == format || -1 == wSize)
          {
              D3D11_TEXTURE3D_DESC TexDesc;
              pTex3D->GetDesc( &TexDesc );
              if (DXGI_FORMAT_UNKNOWN == format) format = TexDesc.Format;
              if (-1 == wSize) wSize = TexDesc.Depth - firstWSlice;
          }
          Format = format;
          Texture3D.MipSlice = mipSlice;
          Texture3D.FirstWSlice = firstWSlice;
          Texture3D.WSize = wSize;
      }
      ~CD3D11_RENDER_TARGET_VIEW_DESC() {}
      operator const D3D11_RENDER_TARGET_VIEW_DESC&() const { return *this; }
  };
  extern "C"{
  #endif
  
  
  extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0011_v0_0_c_ifspec;
  extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0011_v0_0_s_ifspec;
  
  #ifndef __ID3D11RenderTargetView_INTERFACE_DEFINED__
  #define __ID3D11RenderTargetView_INTERFACE_DEFINED__
  
  /* interface ID3D11RenderTargetView */
  /* [unique][local][object][uuid] */ 
  
  
  EXTERN_C const IID IID_ID3D11RenderTargetView;
  
  #if defined(__cplusplus) && !defined(CINTERFACE)
      
      MIDL_INTERFACE("dfdba067-0b8d-4865-875b-d7b4516cc164")
      ID3D11RenderTargetView : public ID3D11View
      {
      public:
          virtual void STDMETHODCALLTYPE GetDesc( 
              /* [annotation] */ 
              __out  D3D11_RENDER_TARGET_VIEW_DESC *pDesc) = 0;
          
      };
      
  #else 	/* C style interface */
  
      typedef struct ID3D11RenderTargetViewVtbl
      {
          BEGIN_INTERFACE
          
          HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
              ID3D11RenderTargetView * This,
              /* [in] */ REFIID riid,
              /* [annotation][iid_is][out] */ 
              __RPC__deref_out  void **ppvObject);
          
          ULONG ( STDMETHODCALLTYPE *AddRef )( 
              ID3D11RenderTargetView * This);
          
          ULONG ( STDMETHODCALLTYPE *Release )( 
              ID3D11RenderTargetView * This);
          
          void ( STDMETHODCALLTYPE *GetDevice )( 
              ID3D11RenderTargetView * This,
              /* [annotation] */ 
              __out  ID3D11Device **ppDevice);
          
          HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( 
              ID3D11RenderTargetView * This,
              /* [annotation] */ 
              __in  REFGUID guid,
              /* [annotation] */ 
              __inout  UINT *pDataSize,
              /* [annotation] */ 
              __out_bcount_opt( *pDataSize )  void *pData);
          
          HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( 
              ID3D11RenderTargetView * This,
              /* [annotation] */ 
              __in  REFGUID guid,
              /* [annotation] */ 
              __in  UINT DataSize,
              /* [annotation] */ 
              __in_bcount_opt( DataSize )  const void *pData);
          
          HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( 
              ID3D11RenderTargetView * This,
              /* [annotation] */ 
              __in  REFGUID guid,
              /* [annotation] */ 
              __in_opt  const IUnknown *pData);
          
          void ( STDMETHODCALLTYPE *GetResource )( 
              ID3D11RenderTargetView * This,
              /* [annotation] */ 
              __out  ID3D11Resource **ppResource);
          
          void ( STDMETHODCALLTYPE *GetDesc )( 
              ID3D11RenderTargetView * This,
              /* [annotation] */ 
              __out  D3D11_RENDER_TARGET_VIEW_DESC *pDesc);
          
          END_INTERFACE
      } ID3D11RenderTargetViewVtbl;
  
      interface ID3D11RenderTargetView
      {
          CONST_VTBL struct ID3D11RenderTargetViewVtbl *lpVtbl;
      };
  
      
  
  #ifdef COBJMACROS
  
  
  #define ID3D11RenderTargetView_QueryInterface(This,riid,ppvObject)	\
      ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 
  
  #define ID3D11RenderTargetView_AddRef(This)	\
      ( (This)->lpVtbl -> AddRef(This) ) 
  
  #define ID3D11RenderTargetView_Release(This)	\
      ( (This)->lpVtbl -> Release(This) ) 
  
  
  #define ID3D11RenderTargetView_GetDevice(This,ppDevice)	\
      ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) 
  
  #define ID3D11RenderTargetView_GetPrivateData(This,guid,pDataSize,pData)	\
      ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) 
  
  #define ID3D11RenderTargetView_SetPrivateData(This,guid,DataSize,pData)	\
      ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) 
  
  #define ID3D11RenderTargetView_SetPrivateDataInterface(This,guid,pData)	\
      ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) 
  
  
  #define ID3D11RenderTargetView_GetResource(This,ppResource)	\
      ( (This)->lpVtbl -> GetResource(This,ppResource) ) 
  
  
  #define ID3D11RenderTargetView_GetDesc(This,pDesc)	\
      ( (This)->lpVtbl -> GetDesc(This,pDesc) ) 
  
  #endif /* COBJMACROS */
  
  
  #endif 	/* C style interface */
  
  
  
  
  #endif 	/* __ID3D11RenderTargetView_INTERFACE_DEFINED__ */
  
  
  /* interface __MIDL_itf_d3d11_0000_0012 */
  /* [local] */ 
  
  #if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus )
  }
  struct CD3D11_VIEWPORT : public D3D11_VIEWPORT
  {
      CD3D11_VIEWPORT()
      {}
      explicit CD3D11_VIEWPORT( const D3D11_VIEWPORT& o ) :
          D3D11_VIEWPORT( o )
      {}
      explicit CD3D11_VIEWPORT(
          FLOAT topLeftX,
          FLOAT topLeftY,
          FLOAT width,
          FLOAT height,
          FLOAT minDepth = D3D11_MIN_DEPTH,
          FLOAT maxDepth = D3D11_MAX_DEPTH )
      {
          TopLeftX = topLeftX;
          TopLeftY = topLeftY;
          Width = width;
          Height = height;
          MinDepth = minDepth;
          MaxDepth = maxDepth;
      }
      explicit CD3D11_VIEWPORT(
          __in ID3D11Buffer*,
          __in ID3D11RenderTargetView* pRTView,
          FLOAT topLeftX = 0.0f,
          FLOAT minDepth = D3D11_MIN_DEPTH,
          FLOAT maxDepth = D3D11_MAX_DEPTH )
      {
          D3D11_RENDER_TARGET_VIEW_DESC RTVDesc;
          pRTView->GetDesc( &RTVDesc );
          UINT NumElements = 0;
          switch (RTVDesc.ViewDimension)
          {
          case D3D11_RTV_DIMENSION_BUFFER:
              NumElements = RTVDesc.Buffer.NumElements;
              break;
          default: break;
          }
          TopLeftX = topLeftX;
          TopLeftY = 0.0f;
          Width = NumElements - topLeftX;
          Height = 1.0f;
          MinDepth = minDepth;
          MaxDepth = maxDepth;
      }
      explicit CD3D11_VIEWPORT(
          __in ID3D11Texture1D* pTex1D,
          __in ID3D11RenderTargetView* pRTView,
          FLOAT topLeftX = 0.0f,
          FLOAT minDepth = D3D11_MIN_DEPTH,
          FLOAT maxDepth = D3D11_MAX_DEPTH )
      {
          D3D11_TEXTURE1D_DESC TexDesc;
          pTex1D->GetDesc( &TexDesc );
          D3D11_RENDER_TARGET_VIEW_DESC RTVDesc;
          pRTView->GetDesc( &RTVDesc );
          UINT MipSlice = 0;
          switch (RTVDesc.ViewDimension)
          {
          case D3D11_RTV_DIMENSION_TEXTURE1D:
              MipSlice = RTVDesc.Texture1D.MipSlice;
              break;
          case D3D11_RTV_DIMENSION_TEXTURE1DARRAY:
              MipSlice = RTVDesc.Texture1DArray.MipSlice;
              break;
          default: break;
          }
          const UINT SubResourceWidth = TexDesc.Width / (UINT( 1 ) << MipSlice);
          TopLeftX = topLeftX;
          TopLeftY = 0.0f;
          Width = (SubResourceWidth ? SubResourceWidth : 1) - topLeftX;
          Height = 1.0f;
          MinDepth = minDepth;
          MaxDepth = maxDepth;
      }
      explicit CD3D11_VIEWPORT(
          __in ID3D11Texture2D* pTex2D,
          __in ID3D11RenderTargetView* pRTView,
          FLOAT topLeftX = 0.0f,
          FLOAT topLeftY = 0.0f,
          FLOAT minDepth = D3D11_MIN_DEPTH,
          FLOAT maxDepth = D3D11_MAX_DEPTH )
      {
          D3D11_TEXTURE2D_DESC TexDesc;
          pTex2D->GetDesc( &TexDesc );
          D3D11_RENDER_TARGET_VIEW_DESC RTVDesc;
          pRTView->GetDesc( &RTVDesc );
          UINT MipSlice = 0;
          switch (RTVDesc.ViewDimension)
          {
          case D3D11_RTV_DIMENSION_TEXTURE2D:
              MipSlice = RTVDesc.Texture2D.MipSlice;
              break;
          case D3D11_RTV_DIMENSION_TEXTURE2DARRAY:
              MipSlice = RTVDesc.Texture2DArray.MipSlice;
              break;
          case D3D11_RTV_DIMENSION_TEXTURE2DMS:
          case D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY:
              break;
          default: break;
          }
          const UINT SubResourceWidth = TexDesc.Width / (UINT( 1 ) << MipSlice);
          const UINT SubResourceHeight = TexDesc.Height / (UINT( 1 ) << MipSlice);
          TopLeftX = topLeftX;
          TopLeftY = topLeftY;
          Width = (SubResourceWidth ? SubResourceWidth : 1) - topLeftX;
          Height = (SubResourceHeight ? SubResourceHeight : 1) - topLeftY;
          MinDepth = minDepth;
          MaxDepth = maxDepth;
      }
      explicit CD3D11_VIEWPORT(
          __in ID3D11Texture3D* pTex3D,
          __in ID3D11RenderTargetView* pRTView,
          FLOAT topLeftX = 0.0f,
          FLOAT topLeftY = 0.0f,
          FLOAT minDepth = D3D11_MIN_DEPTH,
          FLOAT maxDepth = D3D11_MAX_DEPTH )
      {
          D3D11_TEXTURE3D_DESC TexDesc;
          pTex3D->GetDesc( &TexDesc );
          D3D11_RENDER_TARGET_VIEW_DESC RTVDesc;
          pRTView->GetDesc( &RTVDesc );
          UINT MipSlice = 0;
          switch (RTVDesc.ViewDimension)
          {
          case D3D11_RTV_DIMENSION_TEXTURE3D:
              MipSlice = RTVDesc.Texture3D.MipSlice;
              break;
          default: break;
          }
          const UINT SubResourceWidth = TexDesc.Width / (UINT( 1 ) << MipSlice);
          const UINT SubResourceHeight = TexDesc.Height / (UINT( 1 ) << MipSlice);
          TopLeftX = topLeftX;
          TopLeftY = topLeftY;
          Width = (SubResourceWidth ? SubResourceWidth : 1) - topLeftX;
          Height = (SubResourceHeight ? SubResourceHeight : 1) - topLeftY;
          MinDepth = minDepth;
          MaxDepth = maxDepth;
      }
      ~CD3D11_VIEWPORT() {}
      operator const D3D11_VIEWPORT&() const { return *this; }
  };
  extern "C"{
  #endif
  typedef struct D3D11_TEX1D_DSV
      {
      UINT MipSlice;
      } 	D3D11_TEX1D_DSV;
  
  typedef struct D3D11_TEX1D_ARRAY_DSV
      {
      UINT MipSlice;
      UINT FirstArraySlice;
      UINT ArraySize;
      } 	D3D11_TEX1D_ARRAY_DSV;
  
  typedef struct D3D11_TEX2D_DSV
      {
      UINT MipSlice;
      } 	D3D11_TEX2D_DSV;
  
  typedef struct D3D11_TEX2D_ARRAY_DSV
      {
      UINT MipSlice;
      UINT FirstArraySlice;
      UINT ArraySize;
      } 	D3D11_TEX2D_ARRAY_DSV;
  
  typedef struct D3D11_TEX2DMS_DSV
      {
      UINT UnusedField_NothingToDefine;
      } 	D3D11_TEX2DMS_DSV;
  
  typedef struct D3D11_TEX2DMS_ARRAY_DSV
      {
      UINT FirstArraySlice;
      UINT ArraySize;
      } 	D3D11_TEX2DMS_ARRAY_DSV;
  
  typedef 
  enum D3D11_DSV_FLAG
      {	D3D11_DSV_READ_ONLY_DEPTH	= 0x1L,
  	D3D11_DSV_READ_ONLY_STENCIL	= 0x2L
      } 	D3D11_DSV_FLAG;
  
  typedef struct D3D11_DEPTH_STENCIL_VIEW_DESC
      {
      DXGI_FORMAT Format;
      D3D11_DSV_DIMENSION ViewDimension;
      UINT Flags;
      union 
          {
          D3D11_TEX1D_DSV Texture1D;
          D3D11_TEX1D_ARRAY_DSV Texture1DArray;
          D3D11_TEX2D_DSV Texture2D;
          D3D11_TEX2D_ARRAY_DSV Texture2DArray;
          D3D11_TEX2DMS_DSV Texture2DMS;
          D3D11_TEX2DMS_ARRAY_DSV Texture2DMSArray;
          } 	;
      } 	D3D11_DEPTH_STENCIL_VIEW_DESC;
  
  #if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus )
  }
  struct CD3D11_DEPTH_STENCIL_VIEW_DESC : public D3D11_DEPTH_STENCIL_VIEW_DESC
  {
      CD3D11_DEPTH_STENCIL_VIEW_DESC()
      {}
      explicit CD3D11_DEPTH_STENCIL_VIEW_DESC( const D3D11_DEPTH_STENCIL_VIEW_DESC& o ) :
          D3D11_DEPTH_STENCIL_VIEW_DESC( o )
      {}
      explicit CD3D11_DEPTH_STENCIL_VIEW_DESC(
          D3D11_DSV_DIMENSION viewDimension,
          DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN,
          UINT mipSlice = 0,
          UINT firstArraySlice = 0,
          UINT arraySize = -1,
          UINT flags = 0 )
      {
          Format = format;
          ViewDimension = viewDimension;
          Flags = flags;
          switch (viewDimension)
          {
          case D3D11_DSV_DIMENSION_TEXTURE1D:
              Texture1D.MipSlice = mipSlice;
              break;
          case D3D11_DSV_DIMENSION_TEXTURE1DARRAY:
              Texture1DArray.MipSlice = mipSlice;
              Texture1DArray.FirstArraySlice = firstArraySlice;
              Texture1DArray.ArraySize = arraySize;
              break;
          case D3D11_DSV_DIMENSION_TEXTURE2D:
              Texture2D.MipSlice = mipSlice;
              break;
          case D3D11_DSV_DIMENSION_TEXTURE2DARRAY:
              Texture2DArray.MipSlice = mipSlice;
              Texture2DArray.FirstArraySlice = firstArraySlice;
              Texture2DArray.ArraySize = arraySize;
              break;
          case D3D11_DSV_DIMENSION_TEXTURE2DMS:
              break;
          case D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY:
              Texture2DMSArray.FirstArraySlice = firstArraySlice;
              Texture2DMSArray.ArraySize = arraySize;
              break;
          default: break;
          }
      }
      explicit CD3D11_DEPTH_STENCIL_VIEW_DESC(
          __in ID3D11Texture1D* pTex1D,
          D3D11_DSV_DIMENSION viewDimension,
          DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN,
          UINT mipSlice = 0,
          UINT firstArraySlice = 0,
          UINT arraySize = -1,
          UINT flags = 0 )
      {
          ViewDimension = viewDimension;
          Flags = flags;
          if (DXGI_FORMAT_UNKNOWN == format ||
              (-1 == arraySize && D3D11_DSV_DIMENSION_TEXTURE1DARRAY == viewDimension))
          {
              D3D11_TEXTURE1D_DESC TexDesc;
              pTex1D->GetDesc( &TexDesc );
              if (DXGI_FORMAT_UNKNOWN == format) format = TexDesc.Format;
              if (-1 == arraySize) arraySize = TexDesc.ArraySize - firstArraySlice;
          }
          Format = format;
          switch (viewDimension)
          {
          case D3D11_DSV_DIMENSION_TEXTURE1D:
              Texture1D.MipSlice = mipSlice;
              break;
          case D3D11_DSV_DIMENSION_TEXTURE1DARRAY:
              Texture1DArray.MipSlice = mipSlice;
              Texture1DArray.FirstArraySlice = firstArraySlice;
              Texture1DArray.ArraySize = arraySize;
              break;
          default: break;
          }
      }
      explicit CD3D11_DEPTH_STENCIL_VIEW_DESC(
          __in ID3D11Texture2D* pTex2D,
          D3D11_DSV_DIMENSION viewDimension,
          DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN,
          UINT mipSlice = 0,
          UINT firstArraySlice = 0,
          UINT arraySize = -1,
          UINT flags = 0 )
      {
          ViewDimension = viewDimension;
          Flags = flags;
          if (DXGI_FORMAT_UNKNOWN == format || 
              (-1 == arraySize &&
                  (D3D11_DSV_DIMENSION_TEXTURE2DARRAY == viewDimension ||
                  D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY == viewDimension)))
          {
              D3D11_TEXTURE2D_DESC TexDesc;
              pTex2D->GetDesc( &TexDesc );
              if (DXGI_FORMAT_UNKNOWN == format) format = TexDesc.Format;
              if (-1 == arraySize) arraySize = TexDesc.ArraySize - firstArraySlice;
          }
          Format = format;
          switch (viewDimension)
          {
          case D3D11_DSV_DIMENSION_TEXTURE2D:
              Texture2D.MipSlice = mipSlice;
              break;
          case D3D11_DSV_DIMENSION_TEXTURE2DARRAY:
              Texture2DArray.MipSlice = mipSlice;
              Texture2DArray.FirstArraySlice = firstArraySlice;
              Texture2DArray.ArraySize = arraySize;
              break;
          case D3D11_DSV_DIMENSION_TEXTURE2DMS:
              break;
          case D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY:
              Texture2DMSArray.FirstArraySlice = firstArraySlice;
              Texture2DMSArray.ArraySize = arraySize;
              break;
          default: break;
          }
      }
      ~CD3D11_DEPTH_STENCIL_VIEW_DESC() {}
      operator const D3D11_DEPTH_STENCIL_VIEW_DESC&() const { return *this; }
  };
  extern "C"{
  #endif
  
  
  extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0012_v0_0_c_ifspec;
  extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0012_v0_0_s_ifspec;
  
  #ifndef __ID3D11DepthStencilView_INTERFACE_DEFINED__
  #define __ID3D11DepthStencilView_INTERFACE_DEFINED__
  
  /* interface ID3D11DepthStencilView */
  /* [unique][local][object][uuid] */ 
  
  
  EXTERN_C const IID IID_ID3D11DepthStencilView;
  
  #if defined(__cplusplus) && !defined(CINTERFACE)
      
      MIDL_INTERFACE("9fdac92a-1876-48c3-afad-25b94f84a9b6")
      ID3D11DepthStencilView : public ID3D11View
      {
      public:
          virtual void STDMETHODCALLTYPE GetDesc( 
              /* [annotation] */ 
              __out  D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc) = 0;
          
      };
      
  #else 	/* C style interface */
  
      typedef struct ID3D11DepthStencilViewVtbl
      {
          BEGIN_INTERFACE
          
          HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
              ID3D11DepthStencilView * This,
              /* [in] */ REFIID riid,
              /* [annotation][iid_is][out] */ 
              __RPC__deref_out  void **ppvObject);
          
          ULONG ( STDMETHODCALLTYPE *AddRef )( 
              ID3D11DepthStencilView * This);
          
          ULONG ( STDMETHODCALLTYPE *Release )( 
              ID3D11DepthStencilView * This);
          
          void ( STDMETHODCALLTYPE *GetDevice )( 
              ID3D11DepthStencilView * This,
              /* [annotation] */ 
              __out  ID3D11Device **ppDevice);
          
          HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( 
              ID3D11DepthStencilView * This,
              /* [annotation] */ 
              __in  REFGUID guid,
              /* [annotation] */ 
              __inout  UINT *pDataSize,
              /* [annotation] */ 
              __out_bcount_opt( *pDataSize )  void *pData);
          
          HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( 
              ID3D11DepthStencilView * This,
              /* [annotation] */ 
              __in  REFGUID guid,
              /* [annotation] */ 
              __in  UINT DataSize,
              /* [annotation] */ 
              __in_bcount_opt( DataSize )  const void *pData);
          
          HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( 
              ID3D11DepthStencilView * This,
              /* [annotation] */ 
              __in  REFGUID guid,
              /* [annotation] */ 
              __in_opt  const IUnknown *pData);
          
          void ( STDMETHODCALLTYPE *GetResource )( 
              ID3D11DepthStencilView * This,
              /* [annotation] */ 
              __out  ID3D11Resource **ppResource);
          
          void ( STDMETHODCALLTYPE *GetDesc )( 
              ID3D11DepthStencilView * This,
              /* [annotation] */ 
              __out  D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc);
          
          END_INTERFACE
      } ID3D11DepthStencilViewVtbl;
  
      interface ID3D11DepthStencilView
      {
          CONST_VTBL struct ID3D11DepthStencilViewVtbl *lpVtbl;
      };
  
      
  
  #ifdef COBJMACROS
  
  
  #define ID3D11DepthStencilView_QueryInterface(This,riid,ppvObject)	\
      ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 
  
  #define ID3D11DepthStencilView_AddRef(This)	\
      ( (This)->lpVtbl -> AddRef(This) ) 
  
  #define ID3D11DepthStencilView_Release(This)	\
      ( (This)->lpVtbl -> Release(This) ) 
  
  
  #define ID3D11DepthStencilView_GetDevice(This,ppDevice)	\
      ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) 
  
  #define ID3D11DepthStencilView_GetPrivateData(This,guid,pDataSize,pData)	\
      ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) 
  
  #define ID3D11DepthStencilView_SetPrivateData(This,guid,DataSize,pData)	\
      ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) 
  
  #define ID3D11DepthStencilView_SetPrivateDataInterface(This,guid,pData)	\
      ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) 
  
  
  #define ID3D11DepthStencilView_GetResource(This,ppResource)	\
      ( (This)->lpVtbl -> GetResource(This,ppResource) ) 
  
  
  #define ID3D11DepthStencilView_GetDesc(This,pDesc)	\
      ( (This)->lpVtbl -> GetDesc(This,pDesc) ) 
  
  #endif /* COBJMACROS */
  
  
  #endif 	/* C style interface */
  
  
  
  
  #endif 	/* __ID3D11DepthStencilView_INTERFACE_DEFINED__ */
  
  
  /* interface __MIDL_itf_d3d11_0000_0013 */
  /* [local] */ 
  
  typedef 
  enum D3D11_BUFFER_UAV_FLAG
      {	D3D11_BUFFER_UAV_FLAG_RAW	= 0x1,
  	D3D11_BUFFER_UAV_FLAG_APPEND	= 0x2,
  	D3D11_BUFFER_UAV_FLAG_COUNTER	= 0x4
      } 	D3D11_BUFFER_UAV_FLAG;
  
  typedef struct D3D11_BUFFER_UAV
      {
      UINT FirstElement;
      UINT NumElements;
      UINT Flags;
      } 	D3D11_BUFFER_UAV;
  
  typedef struct D3D11_TEX1D_UAV
      {
      UINT MipSlice;
      } 	D3D11_TEX1D_UAV;
  
  typedef struct D3D11_TEX1D_ARRAY_UAV
      {
      UINT MipSlice;
      UINT FirstArraySlice;
      UINT ArraySize;
      } 	D3D11_TEX1D_ARRAY_UAV;
  
  typedef struct D3D11_TEX2D_UAV
      {
      UINT MipSlice;
      } 	D3D11_TEX2D_UAV;
  
  typedef struct D3D11_TEX2D_ARRAY_UAV
      {
      UINT MipSlice;
      UINT FirstArraySlice;
      UINT ArraySize;
      } 	D3D11_TEX2D_ARRAY_UAV;
  
  typedef struct D3D11_TEX3D_UAV
      {
      UINT MipSlice;
      UINT FirstWSlice;
      UINT WSize;
      } 	D3D11_TEX3D_UAV;
  
  typedef struct D3D11_UNORDERED_ACCESS_VIEW_DESC
      {
      DXGI_FORMAT Format;
      D3D11_UAV_DIMENSION ViewDimension;
      union 
          {
          D3D11_BUFFER_UAV Buffer;
          D3D11_TEX1D_UAV Texture1D;
          D3D11_TEX1D_ARRAY_UAV Texture1DArray;
          D3D11_TEX2D_UAV Texture2D;
          D3D11_TEX2D_ARRAY_UAV Texture2DArray;
          D3D11_TEX3D_UAV Texture3D;
          } 	;
      } 	D3D11_UNORDERED_ACCESS_VIEW_DESC;
  
  #if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus )
  }
  struct CD3D11_UNORDERED_ACCESS_VIEW_DESC : public D3D11_UNORDERED_ACCESS_VIEW_DESC
  {
      CD3D11_UNORDERED_ACCESS_VIEW_DESC()
      {}
      explicit CD3D11_UNORDERED_ACCESS_VIEW_DESC( const D3D11_UNORDERED_ACCESS_VIEW_DESC& o ) :
          D3D11_UNORDERED_ACCESS_VIEW_DESC( o )
      {}
      explicit CD3D11_UNORDERED_ACCESS_VIEW_DESC(
          D3D11_UAV_DIMENSION viewDimension,
          DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN,
          UINT mipSlice = 0, // FirstElement for BUFFER
          UINT firstArraySlice = 0, // NumElements for BUFFER, FirstWSlice for TEXTURE3D
          UINT arraySize = -1, // WSize for TEXTURE3D
          UINT flags = 0 ) // BUFFER only
      {
          Format = format;
          ViewDimension = viewDimension;
          switch (viewDimension)
          {
          case D3D11_UAV_DIMENSION_BUFFER:
              Buffer.FirstElement = mipSlice;
              Buffer.NumElements = firstArraySlice;
              Buffer.Flags = flags;
              break;
          case D3D11_UAV_DIMENSION_TEXTURE1D:
              Texture1D.MipSlice = mipSlice;
              break;
          case D3D11_UAV_DIMENSION_TEXTURE1DARRAY:
              Texture1DArray.MipSlice = mipSlice;
              Texture1DArray.FirstArraySlice = firstArraySlice;
              Texture1DArray.ArraySize = arraySize;
              break;
          case D3D11_UAV_DIMENSION_TEXTURE2D:
              Texture2D.MipSlice = mipSlice;
              break;
          case D3D11_UAV_DIMENSION_TEXTURE2DARRAY:
              Texture2DArray.MipSlice = mipSlice;
              Texture2DArray.FirstArraySlice = firstArraySlice;
              Texture2DArray.ArraySize = arraySize;
              break;
          case D3D11_UAV_DIMENSION_TEXTURE3D:
              Texture3D.MipSlice = mipSlice;
              Texture3D.FirstWSlice = firstArraySlice;
              Texture3D.WSize = arraySize;
              break;
          default: break;
          }
      }
      explicit CD3D11_UNORDERED_ACCESS_VIEW_DESC(
          __in ID3D11Buffer*,
          DXGI_FORMAT format,
          UINT firstElement,
          UINT numElements,
          UINT flags = 0 )
      {
          Format = format;
          ViewDimension = D3D11_UAV_DIMENSION_BUFFER;
          Buffer.FirstElement = firstElement;
          Buffer.NumElements = numElements;
          Buffer.Flags = flags;
      }
      explicit CD3D11_UNORDERED_ACCESS_VIEW_DESC(
          __in ID3D11Texture1D* pTex1D,
          D3D11_UAV_DIMENSION viewDimension,
          DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN,
          UINT mipSlice = 0,
          UINT firstArraySlice = 0,
          UINT arraySize = -1 )
      {
          ViewDimension = viewDimension;
          if (DXGI_FORMAT_UNKNOWN == format ||
              (-1 == arraySize && D3D11_UAV_DIMENSION_TEXTURE1DARRAY == viewDimension))
          {
              D3D11_TEXTURE1D_DESC TexDesc;
              pTex1D->GetDesc( &TexDesc );
              if (DXGI_FORMAT_UNKNOWN == format) format = TexDesc.Format;
              if (-1 == arraySize) arraySize = TexDesc.ArraySize - firstArraySlice;
          }
          Format = format;
          switch (viewDimension)
          {
          case D3D11_UAV_DIMENSION_TEXTURE1D:
              Texture1D.MipSlice = mipSlice;
              break;
          case D3D11_UAV_DIMENSION_TEXTURE1DARRAY:
              Texture1DArray.MipSlice = mipSlice;
              Texture1DArray.FirstArraySlice = firstArraySlice;
              Texture1DArray.ArraySize = arraySize;
              break;
          default: break;
          }
      }
      explicit CD3D11_UNORDERED_ACCESS_VIEW_DESC(
          __in ID3D11Texture2D* pTex2D,
          D3D11_UAV_DIMENSION viewDimension,
          DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN,
          UINT mipSlice = 0,
          UINT firstArraySlice = 0,
          UINT arraySize = -1 )
      {
          ViewDimension = viewDimension;
          if (DXGI_FORMAT_UNKNOWN == format || 
              (-1 == arraySize && D3D11_UAV_DIMENSION_TEXTURE2DARRAY == viewDimension))
          {
              D3D11_TEXTURE2D_DESC TexDesc;
              pTex2D->GetDesc( &TexDesc );
              if (DXGI_FORMAT_UNKNOWN == format) format = TexDesc.Format;
              if (-1 == arraySize) arraySize = TexDesc.ArraySize - firstArraySlice;
          }
          Format = format;
          switch (viewDimension)
          {
          case D3D11_UAV_DIMENSION_TEXTURE2D:
              Texture2D.MipSlice = mipSlice;
              break;
          case D3D11_UAV_DIMENSION_TEXTURE2DARRAY:
              Texture2DArray.MipSlice = mipSlice;
              Texture2DArray.FirstArraySlice = firstArraySlice;
              Texture2DArray.ArraySize = arraySize;
              break;
          default: break;
          }
      }
      explicit CD3D11_UNORDERED_ACCESS_VIEW_DESC(
          __in ID3D11Texture3D* pTex3D,
          DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN,
          UINT mipSlice = 0,
          UINT firstWSlice = 0,
          UINT wSize = -1 )
      {
          ViewDimension = D3D11_UAV_DIMENSION_TEXTURE3D;
          if (DXGI_FORMAT_UNKNOWN == format || -1 == wSize)
          {
              D3D11_TEXTURE3D_DESC TexDesc;
              pTex3D->GetDesc( &TexDesc );
              if (DXGI_FORMAT_UNKNOWN == format) format = TexDesc.Format;
              if (-1 == wSize) wSize = TexDesc.Depth - firstWSlice;
          }
          Format = format;
          Texture3D.MipSlice = mipSlice;
          Texture3D.FirstWSlice = firstWSlice;
          Texture3D.WSize = wSize;
      }
      ~CD3D11_UNORDERED_ACCESS_VIEW_DESC() {}
      operator const D3D11_UNORDERED_ACCESS_VIEW_DESC&() const { return *this; }
  };
  extern "C"{
  #endif
  
  
  extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0013_v0_0_c_ifspec;
  extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0013_v0_0_s_ifspec;
  
  #ifndef __ID3D11UnorderedAccessView_INTERFACE_DEFINED__
  #define __ID3D11UnorderedAccessView_INTERFACE_DEFINED__
  
  /* interface ID3D11UnorderedAccessView */
  /* [unique][local][object][uuid] */ 
  
  
  EXTERN_C const IID IID_ID3D11UnorderedAccessView;
  
  #if defined(__cplusplus) && !defined(CINTERFACE)
      
      MIDL_INTERFACE("28acf509-7f5c-48f6-8611-f316010a6380")
      ID3D11UnorderedAccessView : public ID3D11View
      {
      public:
          virtual void STDMETHODCALLTYPE GetDesc( 
              /* [annotation] */ 
              __out  D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc) = 0;
          
      };
      
  #else 	/* C style interface */
  
      typedef struct ID3D11UnorderedAccessViewVtbl
      {
          BEGIN_INTERFACE
          
          HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
              ID3D11UnorderedAccessView * This,
              /* [in] */ REFIID riid,
              /* [annotation][iid_is][out] */ 
              __RPC__deref_out  void **ppvObject);
          
          ULONG ( STDMETHODCALLTYPE *AddRef )( 
              ID3D11UnorderedAccessView * This);
          
          ULONG ( STDMETHODCALLTYPE *Release )( 
              ID3D11UnorderedAccessView * This);
          
          void ( STDMETHODCALLTYPE *GetDevice )( 
              ID3D11UnorderedAccessView * This,
              /* [annotation] */ 
              __out  ID3D11Device **ppDevice);
          
          HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( 
              ID3D11UnorderedAccessView * This,
              /* [annotation] */ 
              __in  REFGUID guid,
              /* [annotation] */ 
              __inout  UINT *pDataSize,
              /* [annotation] */ 
              __out_bcount_opt( *pDataSize )  void *pData);
          
          HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( 
              ID3D11UnorderedAccessView * This,
              /* [annotation] */ 
              __in  REFGUID guid,
              /* [annotation] */ 
              __in  UINT DataSize,
              /* [annotation] */ 
              __in_bcount_opt( DataSize )  const void *pData);
          
          HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( 
              ID3D11UnorderedAccessView * This,
              /* [annotation] */ 
              __in  REFGUID guid,
              /* [annotation] */ 
              __in_opt  const IUnknown *pData);
          
          void ( STDMETHODCALLTYPE *GetResource )( 
              ID3D11UnorderedAccessView * This,
              /* [annotation] */ 
              __out  ID3D11Resource **ppResource);
          
          void ( STDMETHODCALLTYPE *GetDesc )( 
              ID3D11UnorderedAccessView * This,
              /* [annotation] */ 
              __out  D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc);
          
          END_INTERFACE
      } ID3D11UnorderedAccessViewVtbl;
  
      interface ID3D11UnorderedAccessView
      {
          CONST_VTBL struct ID3D11UnorderedAccessViewVtbl *lpVtbl;
      };
  
      
  
  #ifdef COBJMACROS
  
  
  #define ID3D11UnorderedAccessView_QueryInterface(This,riid,ppvObject)	\
      ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 
  
  #define ID3D11UnorderedAccessView_AddRef(This)	\
      ( (This)->lpVtbl -> AddRef(This) ) 
  
  #define ID3D11UnorderedAccessView_Release(This)	\
      ( (This)->lpVtbl -> Release(This) ) 
  
  
  #define ID3D11UnorderedAccessView_GetDevice(This,ppDevice)	\
      ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) 
  
  #define ID3D11UnorderedAccessView_GetPrivateData(This,guid,pDataSize,pData)	\
      ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) 
  
  #define ID3D11UnorderedAccessView_SetPrivateData(This,guid,DataSize,pData)	\
      ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) 
  
  #define ID3D11UnorderedAccessView_SetPrivateDataInterface(This,guid,pData)	\
      ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) 
  
  
  #define ID3D11UnorderedAccessView_GetResource(This,ppResource)	\
      ( (This)->lpVtbl -> GetResource(This,ppResource) ) 
  
  
  #define ID3D11UnorderedAccessView_GetDesc(This,pDesc)	\
      ( (This)->lpVtbl -> GetDesc(This,pDesc) ) 
  
  #endif /* COBJMACROS */
  
  
  #endif 	/* C style interface */
  
  
  
  
  #endif 	/* __ID3D11UnorderedAccessView_INTERFACE_DEFINED__ */
  
  
  #ifndef __ID3D11VertexShader_INTERFACE_DEFINED__
  #define __ID3D11VertexShader_INTERFACE_DEFINED__
  
  /* interface ID3D11VertexShader */
  /* [unique][local][object][uuid] */ 
  
  
  EXTERN_C const IID IID_ID3D11VertexShader;
  
  #if defined(__cplusplus) && !defined(CINTERFACE)
      
      MIDL_INTERFACE("3b301d64-d678-4289-8897-22f8928b72f3")
      ID3D11VertexShader : public ID3D11DeviceChild
      {
      public:
      };
      
  #else 	/* C style interface */
  
      typedef struct ID3D11VertexShaderVtbl
      {
          BEGIN_INTERFACE
          
          HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
              ID3D11VertexShader * This,
              /* [in] */ REFIID riid,
              /* [annotation][iid_is][out] */ 
              __RPC__deref_out  void **ppvObject);
          
          ULONG ( STDMETHODCALLTYPE *AddRef )( 
              ID3D11VertexShader * This);
          
          ULONG ( STDMETHODCALLTYPE *Release )( 
              ID3D11VertexShader * This);
          
          void ( STDMETHODCALLTYPE *GetDevice )( 
              ID3D11VertexShader * This,
              /* [annotation] */ 
              __out  ID3D11Device **ppDevice);
          
          HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( 
              ID3D11VertexShader * This,
              /* [annotation] */ 
              __in  REFGUID guid,
              /* [annotation] */ 
              __inout  UINT *pDataSize,
              /* [annotation] */ 
              __out_bcount_opt( *pDataSize )  void *pData);
          
          HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( 
              ID3D11VertexShader * This,
              /* [annotation] */ 
              __in  REFGUID guid,
              /* [annotation] */ 
              __in  UINT DataSize,
              /* [annotation] */ 
              __in_bcount_opt( DataSize )  const void *pData);
          
          HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( 
              ID3D11VertexShader * This,
              /* [annotation] */ 
              __in  REFGUID guid,
              /* [annotation] */ 
              __in_opt  const IUnknown *pData);
          
          END_INTERFACE
      } ID3D11VertexShaderVtbl;
  
      interface ID3D11VertexShader
      {
          CONST_VTBL struct ID3D11VertexShaderVtbl *lpVtbl;
      };
  
      
  
  #ifdef COBJMACROS
  
  
  #define ID3D11VertexShader_QueryInterface(This,riid,ppvObject)	\
      ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 
  
  #define ID3D11VertexShader_AddRef(This)	\
      ( (This)->lpVtbl -> AddRef(This) ) 
  
  #define ID3D11VertexShader_Release(This)	\
      ( (This)->lpVtbl -> Release(This) ) 
  
  
  #define ID3D11VertexShader_GetDevice(This,ppDevice)	\
      ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) 
  
  #define ID3D11VertexShader_GetPrivateData(This,guid,pDataSize,pData)	\
      ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) 
  
  #define ID3D11VertexShader_SetPrivateData(This,guid,DataSize,pData)	\
      ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) 
  
  #define ID3D11VertexShader_SetPrivateDataInterface(This,guid,pData)	\
      ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) 
  
  
  #endif /* COBJMACROS */
  
  
  #endif 	/* C style interface */
  
  
  
  
  #endif 	/* __ID3D11VertexShader_INTERFACE_DEFINED__ */
  
  
  #ifndef __ID3D11HullShader_INTERFACE_DEFINED__
  #define __ID3D11HullShader_INTERFACE_DEFINED__
  
  /* interface ID3D11HullShader */
  /* [unique][local][object][uuid] */ 
  
  
  EXTERN_C const IID IID_ID3D11HullShader;
  
  #if defined(__cplusplus) && !defined(CINTERFACE)
      
      MIDL_INTERFACE("8e5c6061-628a-4c8e-8264-bbe45cb3d5dd")
      ID3D11HullShader : public ID3D11DeviceChild
      {
      public:
      };
      
  #else 	/* C style interface */
  
      typedef struct ID3D11HullShaderVtbl
      {
          BEGIN_INTERFACE
          
          HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
              ID3D11HullShader * This,
              /* [in] */ REFIID riid,
              /* [annotation][iid_is][out] */ 
              __RPC__deref_out  void **ppvObject);
          
          ULONG ( STDMETHODCALLTYPE *AddRef )( 
              ID3D11HullShader * This);
          
          ULONG ( STDMETHODCALLTYPE *Release )( 
              ID3D11HullShader * This);
          
          void ( STDMETHODCALLTYPE *GetDevice )( 
              ID3D11HullShader * This,
              /* [annotation] */ 
              __out  ID3D11Device **ppDevice);
          
          HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( 
              ID3D11HullShader * This,
              /* [annotation] */ 
              __in  REFGUID guid,
              /* [annotation] */ 
              __inout  UINT *pDataSize,
              /* [annotation] */ 
              __out_bcount_opt( *pDataSize )  void *pData);
          
          HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( 
              ID3D11HullShader * This,
              /* [annotation] */ 
              __in  REFGUID guid,
              /* [annotation] */ 
              __in  UINT DataSize,
              /* [annotation] */ 
              __in_bcount_opt( DataSize )  const void *pData);
          
          HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( 
              ID3D11HullShader * This,
              /* [annotation] */ 
              __in  REFGUID guid,
              /* [annotation] */ 
              __in_opt  const IUnknown *pData);
          
          END_INTERFACE
      } ID3D11HullShaderVtbl;
  
      interface ID3D11HullShader
      {
          CONST_VTBL struct ID3D11HullShaderVtbl *lpVtbl;
      };
  
      
  
  #ifdef COBJMACROS
  
  
  #define ID3D11HullShader_QueryInterface(This,riid,ppvObject)	\
      ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 
  
  #define ID3D11HullShader_AddRef(This)	\
      ( (This)->lpVtbl -> AddRef(This) ) 
  
  #define ID3D11HullShader_Release(This)	\
      ( (This)->lpVtbl -> Release(This) ) 
  
  
  #define ID3D11HullShader_GetDevice(This,ppDevice)	\
      ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) 
  
  #define ID3D11HullShader_GetPrivateData(This,guid,pDataSize,pData)	\
      ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) 
  
  #define ID3D11HullShader_SetPrivateData(This,guid,DataSize,pData)	\
      ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) 
  
  #define ID3D11HullShader_SetPrivateDataInterface(This,guid,pData)	\
      ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) 
  
  
  #endif /* COBJMACROS */
  
  
  #endif 	/* C style interface */
  
  
  
  
  #endif 	/* __ID3D11HullShader_INTERFACE_DEFINED__ */
  
  
  #ifndef __ID3D11DomainShader_INTERFACE_DEFINED__
  #define __ID3D11DomainShader_INTERFACE_DEFINED__
  
  /* interface ID3D11DomainShader */
  /* [unique][local][object][uuid] */ 
  
  
  EXTERN_C const IID IID_ID3D11DomainShader;
  
  #if defined(__cplusplus) && !defined(CINTERFACE)
      
      MIDL_INTERFACE("f582c508-0f36-490c-9977-31eece268cfa")
      ID3D11DomainShader : public ID3D11DeviceChild
      {
      public:
      };
      
  #else 	/* C style interface */
  
      typedef struct ID3D11DomainShaderVtbl
      {
          BEGIN_INTERFACE
          
          HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
              ID3D11DomainShader * This,
              /* [in] */ REFIID riid,
              /* [annotation][iid_is][out] */ 
              __RPC__deref_out  void **ppvObject);
          
          ULONG ( STDMETHODCALLTYPE *AddRef )( 
              ID3D11DomainShader * This);
          
          ULONG ( STDMETHODCALLTYPE *Release )( 
              ID3D11DomainShader * This);
          
          void ( STDMETHODCALLTYPE *GetDevice )( 
              ID3D11DomainShader * This,
              /* [annotation] */ 
              __out  ID3D11Device **ppDevice);
          
          HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( 
              ID3D11DomainShader * This,
              /* [annotation] */ 
              __in  REFGUID guid,
              /* [annotation] */ 
              __inout  UINT *pDataSize,
              /* [annotation] */ 
              __out_bcount_opt( *pDataSize )  void *pData);
          
          HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( 
              ID3D11DomainShader * This,
              /* [annotation] */ 
              __in  REFGUID guid,
              /* [annotation] */ 
              __in  UINT DataSize,
              /* [annotation] */ 
              __in_bcount_opt( DataSize )  const void *pData);
          
          HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( 
              ID3D11DomainShader * This,
              /* [annotation] */ 
              __in  REFGUID guid,
              /* [annotation] */ 
              __in_opt  const IUnknown *pData);
          
          END_INTERFACE
      } ID3D11DomainShaderVtbl;
  
      interface ID3D11DomainShader
      {
          CONST_VTBL struct ID3D11DomainShaderVtbl *lpVtbl;
      };
  
      
  
  #ifdef COBJMACROS
  
  
  #define ID3D11DomainShader_QueryInterface(This,riid,ppvObject)	\
      ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 
  
  #define ID3D11DomainShader_AddRef(This)	\
      ( (This)->lpVtbl -> AddRef(This) ) 
  
  #define ID3D11DomainShader_Release(This)	\
      ( (This)->lpVtbl -> Release(This) ) 
  
  
  #define ID3D11DomainShader_GetDevice(This,ppDevice)	\
      ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) 
  
  #define ID3D11DomainShader_GetPrivateData(This,guid,pDataSize,pData)	\
      ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) 
  
  #define ID3D11DomainShader_SetPrivateData(This,guid,DataSize,pData)	\
      ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) 
  
  #define ID3D11DomainShader_SetPrivateDataInterface(This,guid,pData)	\
      ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) 
  
  
  #endif /* COBJMACROS */
  
  
  #endif 	/* C style interface */
  
  
  
  
  #endif 	/* __ID3D11DomainShader_INTERFACE_DEFINED__ */
  
  
  #ifndef __ID3D11GeometryShader_INTERFACE_DEFINED__
  #define __ID3D11GeometryShader_INTERFACE_DEFINED__
  
  /* interface ID3D11GeometryShader */
  /* [unique][local][object][uuid] */ 
  
  
  EXTERN_C const IID IID_ID3D11GeometryShader;
  
  #if defined(__cplusplus) && !defined(CINTERFACE)
      
      MIDL_INTERFACE("38325b96-effb-4022-ba02-2e795b70275c")
      ID3D11GeometryShader : public ID3D11DeviceChild
      {
      public:
      };
      
  #else 	/* C style interface */
  
      typedef struct ID3D11GeometryShaderVtbl
      {
          BEGIN_INTERFACE
          
          HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
              ID3D11GeometryShader * This,
              /* [in] */ REFIID riid,
              /* [annotation][iid_is][out] */ 
              __RPC__deref_out  void **ppvObject);
          
          ULONG ( STDMETHODCALLTYPE *AddRef )( 
              ID3D11GeometryShader * This);
          
          ULONG ( STDMETHODCALLTYPE *Release )( 
              ID3D11GeometryShader * This);
          
          void ( STDMETHODCALLTYPE *GetDevice )( 
              ID3D11GeometryShader * This,
              /* [annotation] */ 
              __out  ID3D11Device **ppDevice);
          
          HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( 
              ID3D11GeometryShader * This,
              /* [annotation] */ 
              __in  REFGUID guid,
              /* [annotation] */ 
              __inout  UINT *pDataSize,
              /* [annotation] */ 
              __out_bcount_opt( *pDataSize )  void *pData);
          
          HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( 
              ID3D11GeometryShader * This,
              /* [annotation] */ 
              __in  REFGUID guid,
              /* [annotation] */ 
              __in  UINT DataSize,
              /* [annotation] */ 
              __in_bcount_opt( DataSize )  const void *pData);
          
          HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( 
              ID3D11GeometryShader * This,
              /* [annotation] */ 
              __in  REFGUID guid,
              /* [annotation] */ 
              __in_opt  const IUnknown *pData);
          
          END_INTERFACE
      } ID3D11GeometryShaderVtbl;
  
      interface ID3D11GeometryShader
      {
          CONST_VTBL struct ID3D11GeometryShaderVtbl *lpVtbl;
      };
  
      
  
  #ifdef COBJMACROS
  
  
  #define ID3D11GeometryShader_QueryInterface(This,riid,ppvObject)	\
      ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 
  
  #define ID3D11GeometryShader_AddRef(This)	\
      ( (This)->lpVtbl -> AddRef(This) ) 
  
  #define ID3D11GeometryShader_Release(This)	\
      ( (This)->lpVtbl -> Release(This) ) 
  
  
  #define ID3D11GeometryShader_GetDevice(This,ppDevice)	\
      ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) 
  
  #define ID3D11GeometryShader_GetPrivateData(This,guid,pDataSize,pData)	\
      ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) 
  
  #define ID3D11GeometryShader_SetPrivateData(This,guid,DataSize,pData)	\
      ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) 
  
  #define ID3D11GeometryShader_SetPrivateDataInterface(This,guid,pData)	\
      ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) 
  
  
  #endif /* COBJMACROS */
  
  
  #endif 	/* C style interface */
  
  
  
  
  #endif 	/* __ID3D11GeometryShader_INTERFACE_DEFINED__ */
  
  
  #ifndef __ID3D11PixelShader_INTERFACE_DEFINED__
  #define __ID3D11PixelShader_INTERFACE_DEFINED__
  
  /* interface ID3D11PixelShader */
  /* [unique][local][object][uuid] */ 
  
  
  EXTERN_C const IID IID_ID3D11PixelShader;
  
  #if defined(__cplusplus) && !defined(CINTERFACE)
      
      MIDL_INTERFACE("ea82e40d-51dc-4f33-93d4-db7c9125ae8c")
      ID3D11PixelShader : public ID3D11DeviceChild
      {
      public:
      };
      
  #else 	/* C style interface */
  
      typedef struct ID3D11PixelShaderVtbl
      {
          BEGIN_INTERFACE
          
          HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
              ID3D11PixelShader * This,
              /* [in] */ REFIID riid,
              /* [annotation][iid_is][out] */ 
              __RPC__deref_out  void **ppvObject);
          
          ULONG ( STDMETHODCALLTYPE *AddRef )( 
              ID3D11PixelShader * This);
          
          ULONG ( STDMETHODCALLTYPE *Release )( 
              ID3D11PixelShader * This);
          
          void ( STDMETHODCALLTYPE *GetDevice )( 
              ID3D11PixelShader * This,
              /* [annotation] */ 
              __out  ID3D11Device **ppDevice);
          
          HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( 
              ID3D11PixelShader * This,
              /* [annotation] */ 
              __in  REFGUID guid,
              /* [annotation] */ 
              __inout  UINT *pDataSize,
              /* [annotation] */ 
              __out_bcount_opt( *pDataSize )  void *pData);
          
          HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( 
              ID3D11PixelShader * This,
              /* [annotation] */ 
              __in  REFGUID guid,
              /* [annotation] */ 
              __in  UINT DataSize,
              /* [annotation] */ 
              __in_bcount_opt( DataSize )  const void *pData);
          
          HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( 
              ID3D11PixelShader * This,
              /* [annotation] */ 
              __in  REFGUID guid,
              /* [annotation] */ 
              __in_opt  const IUnknown *pData);
          
          END_INTERFACE
      } ID3D11PixelShaderVtbl;
  
      interface ID3D11PixelShader
      {
          CONST_VTBL struct ID3D11PixelShaderVtbl *lpVtbl;
      };
  
      
  
  #ifdef COBJMACROS
  
  
  #define ID3D11PixelShader_QueryInterface(This,riid,ppvObject)	\
      ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 
  
  #define ID3D11PixelShader_AddRef(This)	\
      ( (This)->lpVtbl -> AddRef(This) ) 
  
  #define ID3D11PixelShader_Release(This)	\
      ( (This)->lpVtbl -> Release(This) ) 
  
  
  #define ID3D11PixelShader_GetDevice(This,ppDevice)	\
      ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) 
  
  #define ID3D11PixelShader_GetPrivateData(This,guid,pDataSize,pData)	\
      ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) 
  
  #define ID3D11PixelShader_SetPrivateData(This,guid,DataSize,pData)	\
      ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) 
  
  #define ID3D11PixelShader_SetPrivateDataInterface(This,guid,pData)	\
      ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) 
  
  
  #endif /* COBJMACROS */
  
  
  #endif 	/* C style interface */
  
  
  
  
  #endif 	/* __ID3D11PixelShader_INTERFACE_DEFINED__ */
  
  
  #ifndef __ID3D11ComputeShader_INTERFACE_DEFINED__
  #define __ID3D11ComputeShader_INTERFACE_DEFINED__
  
  /* interface ID3D11ComputeShader */
  /* [unique][local][object][uuid] */ 
  
  
  EXTERN_C const IID IID_ID3D11ComputeShader;
  
  #if defined(__cplusplus) && !defined(CINTERFACE)
      
      MIDL_INTERFACE("4f5b196e-c2bd-495e-bd01-1fded38e4969")
      ID3D11ComputeShader : public ID3D11DeviceChild
      {
      public:
      };
      
  #else 	/* C style interface */
  
      typedef struct ID3D11ComputeShaderVtbl
      {
          BEGIN_INTERFACE
          
          HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
              ID3D11ComputeShader * This,
              /* [in] */ REFIID riid,
              /* [annotation][iid_is][out] */ 
              __RPC__deref_out  void **ppvObject);
          
          ULONG ( STDMETHODCALLTYPE *AddRef )( 
              ID3D11ComputeShader * This);
          
          ULONG ( STDMETHODCALLTYPE *Release )( 
              ID3D11ComputeShader * This);
          
          void ( STDMETHODCALLTYPE *GetDevice )( 
              ID3D11ComputeShader * This,
              /* [annotation] */ 
              __out  ID3D11Device **ppDevice);
          
          HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( 
              ID3D11ComputeShader * This,
              /* [annotation] */ 
              __in  REFGUID guid,
              /* [annotation] */ 
              __inout  UINT *pDataSize,
              /* [annotation] */ 
              __out_bcount_opt( *pDataSize )  void *pData);
          
          HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( 
              ID3D11ComputeShader * This,
              /* [annotation] */ 
              __in  REFGUID guid,
              /* [annotation] */ 
              __in  UINT DataSize,
              /* [annotation] */ 
              __in_bcount_opt( DataSize )  const void *pData);
          
          HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( 
              ID3D11ComputeShader * This,
              /* [annotation] */ 
              __in  REFGUID guid,
              /* [annotation] */ 
              __in_opt  const IUnknown *pData);
          
          END_INTERFACE
      } ID3D11ComputeShaderVtbl;
  
      interface ID3D11ComputeShader
      {
          CONST_VTBL struct ID3D11ComputeShaderVtbl *lpVtbl;
      };
  
      
  
  #ifdef COBJMACROS
  
  
  #define ID3D11ComputeShader_QueryInterface(This,riid,ppvObject)	\
      ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 
  
  #define ID3D11ComputeShader_AddRef(This)	\
      ( (This)->lpVtbl -> AddRef(This) ) 
  
  #define ID3D11ComputeShader_Release(This)	\
      ( (This)->lpVtbl -> Release(This) ) 
  
  
  #define ID3D11ComputeShader_GetDevice(This,ppDevice)	\
      ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) 
  
  #define ID3D11ComputeShader_GetPrivateData(This,guid,pDataSize,pData)	\
      ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) 
  
  #define ID3D11ComputeShader_SetPrivateData(This,guid,DataSize,pData)	\
      ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) 
  
  #define ID3D11ComputeShader_SetPrivateDataInterface(This,guid,pData)	\
      ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) 
  
  
  #endif /* COBJMACROS */
  
  
  #endif 	/* C style interface */
  
  
  
  
  #endif 	/* __ID3D11ComputeShader_INTERFACE_DEFINED__ */
  
  
  #ifndef __ID3D11InputLayout_INTERFACE_DEFINED__
  #define __ID3D11InputLayout_INTERFACE_DEFINED__
  
  /* interface ID3D11InputLayout */
  /* [unique][local][object][uuid] */ 
  
  
  EXTERN_C const IID IID_ID3D11InputLayout;
  
  #if defined(__cplusplus) && !defined(CINTERFACE)
      
      MIDL_INTERFACE("e4819ddc-4cf0-4025-bd26-5de82a3e07b7")
      ID3D11InputLayout : public ID3D11DeviceChild
      {
      public:
      };
      
  #else 	/* C style interface */
  
      typedef struct ID3D11InputLayoutVtbl
      {
          BEGIN_INTERFACE
          
          HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
              ID3D11InputLayout * This,
              /* [in] */ REFIID riid,
              /* [annotation][iid_is][out] */ 
              __RPC__deref_out  void **ppvObject);
          
          ULONG ( STDMETHODCALLTYPE *AddRef )( 
              ID3D11InputLayout * This);
          
          ULONG ( STDMETHODCALLTYPE *Release )( 
              ID3D11InputLayout * This);
          
          void ( STDMETHODCALLTYPE *GetDevice )( 
              ID3D11InputLayout * This,
              /* [annotation] */ 
              __out  ID3D11Device **ppDevice);
          
          HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( 
              ID3D11InputLayout * This,
              /* [annotation] */ 
              __in  REFGUID guid,
              /* [annotation] */ 
              __inout  UINT *pDataSize,
              /* [annotation] */ 
              __out_bcount_opt( *pDataSize )  void *pData);
          
          HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( 
              ID3D11InputLayout * This,
              /* [annotation] */ 
              __in  REFGUID guid,
              /* [annotation] */ 
              __in  UINT DataSize,
              /* [annotation] */ 
              __in_bcount_opt( DataSize )  const void *pData);
          
          HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( 
              ID3D11InputLayout * This,
              /* [annotation] */ 
              __in  REFGUID guid,
              /* [annotation] */ 
              __in_opt  const IUnknown *pData);
          
          END_INTERFACE
      } ID3D11InputLayoutVtbl;
  
      interface ID3D11InputLayout
      {
          CONST_VTBL struct ID3D11InputLayoutVtbl *lpVtbl;
      };
  
      
  
  #ifdef COBJMACROS
  
  
  #define ID3D11InputLayout_QueryInterface(This,riid,ppvObject)	\
      ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 
  
  #define ID3D11InputLayout_AddRef(This)	\
      ( (This)->lpVtbl -> AddRef(This) ) 
  
  #define ID3D11InputLayout_Release(This)	\
      ( (This)->lpVtbl -> Release(This) ) 
  
  
  #define ID3D11InputLayout_GetDevice(This,ppDevice)	\
      ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) 
  
  #define ID3D11InputLayout_GetPrivateData(This,guid,pDataSize,pData)	\
      ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) 
  
  #define ID3D11InputLayout_SetPrivateData(This,guid,DataSize,pData)	\
      ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) 
  
  #define ID3D11InputLayout_SetPrivateDataInterface(This,guid,pData)	\
      ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) 
  
  
  #endif /* COBJMACROS */
  
  
  #endif 	/* C style interface */
  
  
  
  
  #endif 	/* __ID3D11InputLayout_INTERFACE_DEFINED__ */
  
  
  /* interface __MIDL_itf_d3d11_0000_0021 */
  /* [local] */ 
  
  typedef 
  enum D3D11_FILTER
      {	D3D11_FILTER_MIN_MAG_MIP_POINT	= 0,
  	D3D11_FILTER_MIN_MAG_POINT_MIP_LINEAR	= 0x1,
  	D3D11_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT	= 0x4,
  	D3D11_FILTER_MIN_POINT_MAG_MIP_LINEAR	= 0x5,
  	D3D11_FILTER_MIN_LINEAR_MAG_MIP_POINT	= 0x10,
  	D3D11_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR	= 0x11,
  	D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT	= 0x14,
  	D3D11_FILTER_MIN_MAG_MIP_LINEAR	= 0x15,
  	D3D11_FILTER_ANISOTROPIC	= 0x55,
  	D3D11_FILTER_COMPARISON_MIN_MAG_MIP_POINT	= 0x80,
  	D3D11_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR	= 0x81,
  	D3D11_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT	= 0x84,
  	D3D11_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR	= 0x85,
  	D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT	= 0x90,
  	D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR	= 0x91,
  	D3D11_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT	= 0x94,
  	D3D11_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR	= 0x95,
  	D3D11_FILTER_COMPARISON_ANISOTROPIC	= 0xd5
      } 	D3D11_FILTER;
  
  typedef 
  enum D3D11_FILTER_TYPE
      {	D3D11_FILTER_TYPE_POINT	= 0,
  	D3D11_FILTER_TYPE_LINEAR	= 1
      } 	D3D11_FILTER_TYPE;
  
  #define	D3D11_FILTER_TYPE_MASK	( 0x3 )
  
  #define	D3D11_MIN_FILTER_SHIFT	( 4 )
  
  #define	D3D11_MAG_FILTER_SHIFT	( 2 )
  
  #define	D3D11_MIP_FILTER_SHIFT	( 0 )
  
  #define	D3D11_COMPARISON_FILTERING_BIT	( 0x80 )
  
  #define	D3D11_ANISOTROPIC_FILTERING_BIT	( 0x40 )
  
  #define D3D11_ENCODE_BASIC_FILTER( min, mag, mip, bComparison )                                           \
                                     ( ( D3D11_FILTER ) (                                                   \
                                     ( ( bComparison ) ? D3D11_COMPARISON_FILTERING_BIT : 0 ) |             \
                                     ( ( ( min ) & D3D11_FILTER_TYPE_MASK ) << D3D11_MIN_FILTER_SHIFT ) |   \
                                     ( ( ( mag ) & D3D11_FILTER_TYPE_MASK ) << D3D11_MAG_FILTER_SHIFT ) |   \
                                     ( ( ( mip ) & D3D11_FILTER_TYPE_MASK ) << D3D11_MIP_FILTER_SHIFT ) ) )   
  #define D3D11_ENCODE_ANISOTROPIC_FILTER( bComparison )                                                \
                                           ( ( D3D11_FILTER ) (                                         \
                                           D3D11_ANISOTROPIC_FILTERING_BIT |                            \
                                           D3D11_ENCODE_BASIC_FILTER( D3D11_FILTER_TYPE_LINEAR,         \
                                                                      D3D11_FILTER_TYPE_LINEAR,         \
                                                                      D3D11_FILTER_TYPE_LINEAR,         \
                                                                      bComparison ) ) )                   
  #define D3D11_DECODE_MIN_FILTER( d3d11Filter )                                                              \
                                   ( ( D3D11_FILTER_TYPE )                                                    \
                                   ( ( ( d3d11Filter ) >> D3D11_MIN_FILTER_SHIFT ) & D3D11_FILTER_TYPE_MASK ) ) 
  #define D3D11_DECODE_MAG_FILTER( d3d11Filter )                                                              \
                                   ( ( D3D11_FILTER_TYPE )                                                    \
                                   ( ( ( d3d11Filter ) >> D3D11_MAG_FILTER_SHIFT ) & D3D11_FILTER_TYPE_MASK ) ) 
  #define D3D11_DECODE_MIP_FILTER( d3d11Filter )                                                              \
                                   ( ( D3D11_FILTER_TYPE )                                                    \
                                   ( ( ( d3d11Filter ) >> D3D11_MIP_FILTER_SHIFT ) & D3D11_FILTER_TYPE_MASK ) ) 
  #define D3D11_DECODE_IS_COMPARISON_FILTER( d3d11Filter )                                                    \
                                   ( ( d3d11Filter ) & D3D11_COMPARISON_FILTERING_BIT )                         
  #define D3D11_DECODE_IS_ANISOTROPIC_FILTER( d3d11Filter )                                               \
                              ( ( ( d3d11Filter ) & D3D11_ANISOTROPIC_FILTERING_BIT ) &&                  \
                              ( D3D11_FILTER_TYPE_LINEAR == D3D11_DECODE_MIN_FILTER( d3d11Filter ) ) &&   \
                              ( D3D11_FILTER_TYPE_LINEAR == D3D11_DECODE_MAG_FILTER( d3d11Filter ) ) &&   \
                              ( D3D11_FILTER_TYPE_LINEAR == D3D11_DECODE_MIP_FILTER( d3d11Filter ) ) )      
  typedef 
  enum D3D11_TEXTURE_ADDRESS_MODE
      {	D3D11_TEXTURE_ADDRESS_WRAP	= 1,
  	D3D11_TEXTURE_ADDRESS_MIRROR	= 2,
  	D3D11_TEXTURE_ADDRESS_CLAMP	= 3,
  	D3D11_TEXTURE_ADDRESS_BORDER	= 4,
  	D3D11_TEXTURE_ADDRESS_MIRROR_ONCE	= 5
      } 	D3D11_TEXTURE_ADDRESS_MODE;
  
  typedef struct D3D11_SAMPLER_DESC
      {
      D3D11_FILTER Filter;
      D3D11_TEXTURE_ADDRESS_MODE AddressU;
      D3D11_TEXTURE_ADDRESS_MODE AddressV;
      D3D11_TEXTURE_ADDRESS_MODE AddressW;
      FLOAT MipLODBias;
      UINT MaxAnisotropy;
      D3D11_COMPARISON_FUNC ComparisonFunc;
      FLOAT BorderColor[ 4 ];
      FLOAT MinLOD;
      FLOAT MaxLOD;
      } 	D3D11_SAMPLER_DESC;
  
  #if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus )
  }
  struct CD3D11_SAMPLER_DESC : public D3D11_SAMPLER_DESC
  {
      CD3D11_SAMPLER_DESC()
      {}
      explicit CD3D11_SAMPLER_DESC( const D3D11_SAMPLER_DESC& o ) :
          D3D11_SAMPLER_DESC( o )
      {}
      explicit CD3D11_SAMPLER_DESC( CD3D11_DEFAULT )
      {
          Filter = D3D11_FILTER_MIN_MAG_MIP_LINEAR;
          AddressU = D3D11_TEXTURE_ADDRESS_CLAMP;
          AddressV = D3D11_TEXTURE_ADDRESS_CLAMP;
          AddressW = D3D11_TEXTURE_ADDRESS_CLAMP;
          MipLODBias = 0;
          MaxAnisotropy = 1;
          ComparisonFunc = D3D11_COMPARISON_NEVER;
          BorderColor[ 0 ] = 1.0f;
          BorderColor[ 1 ] = 1.0f;
          BorderColor[ 2 ] = 1.0f;
          BorderColor[ 3 ] = 1.0f;
          MinLOD = -3.402823466e+38F; // -FLT_MAX
          MaxLOD = 3.402823466e+38F; // FLT_MAX
      }
      explicit CD3D11_SAMPLER_DESC(
          D3D11_FILTER filter,
          D3D11_TEXTURE_ADDRESS_MODE addressU,
          D3D11_TEXTURE_ADDRESS_MODE addressV,
          D3D11_TEXTURE_ADDRESS_MODE addressW,
          FLOAT mipLODBias,
          UINT maxAnisotropy,
          D3D11_COMPARISON_FUNC comparisonFunc,
          __in_ecount_opt( 4 ) const FLOAT* borderColor, // RGBA
          FLOAT minLOD,
          FLOAT maxLOD )
      {
          Filter = filter;
          AddressU = addressU;
          AddressV = addressV;
          AddressW = addressW;
          MipLODBias = mipLODBias;
          MaxAnisotropy = maxAnisotropy;
          ComparisonFunc = comparisonFunc;
          const float defaultColor[ 4 ] = { 1.0f, 1.0f, 1.0f, 1.0f };
          if (!borderColor) borderColor = defaultColor;
          BorderColor[ 0 ] = borderColor[ 0 ];
          BorderColor[ 1 ] = borderColor[ 1 ];
          BorderColor[ 2 ] = borderColor[ 2 ];
          BorderColor[ 3 ] = borderColor[ 3 ];
          MinLOD = minLOD;
          MaxLOD = maxLOD;
      }
      ~CD3D11_SAMPLER_DESC() {}
      operator const D3D11_SAMPLER_DESC&() const { return *this; }
  };
  extern "C"{
  #endif
  
  
  extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0021_v0_0_c_ifspec;
  extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0021_v0_0_s_ifspec;
  
  #ifndef __ID3D11SamplerState_INTERFACE_DEFINED__
  #define __ID3D11SamplerState_INTERFACE_DEFINED__
  
  /* interface ID3D11SamplerState */
  /* [unique][local][object][uuid] */ 
  
  
  EXTERN_C const IID IID_ID3D11SamplerState;
  
  #if defined(__cplusplus) && !defined(CINTERFACE)
      
      MIDL_INTERFACE("da6fea51-564c-4487-9810-f0d0f9b4e3a5")
      ID3D11SamplerState : public ID3D11DeviceChild
      {
      public:
          virtual void STDMETHODCALLTYPE GetDesc( 
              /* [annotation] */ 
              __out  D3D11_SAMPLER_DESC *pDesc) = 0;
          
      };
      
  #else 	/* C style interface */
  
      typedef struct ID3D11SamplerStateVtbl
      {
          BEGIN_INTERFACE
          
          HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
              ID3D11SamplerState * This,
              /* [in] */ REFIID riid,
              /* [annotation][iid_is][out] */ 
              __RPC__deref_out  void **ppvObject);
          
          ULONG ( STDMETHODCALLTYPE *AddRef )( 
              ID3D11SamplerState * This);
          
          ULONG ( STDMETHODCALLTYPE *Release )( 
              ID3D11SamplerState * This);
          
          void ( STDMETHODCALLTYPE *GetDevice )( 
              ID3D11SamplerState * This,
              /* [annotation] */ 
              __out  ID3D11Device **ppDevice);
          
          HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( 
              ID3D11SamplerState * This,
              /* [annotation] */ 
              __in  REFGUID guid,
              /* [annotation] */ 
              __inout  UINT *pDataSize,
              /* [annotation] */ 
              __out_bcount_opt( *pDataSize )  void *pData);
          
          HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( 
              ID3D11SamplerState * This,
              /* [annotation] */ 
              __in  REFGUID guid,
              /* [annotation] */ 
              __in  UINT DataSize,
              /* [annotation] */ 
              __in_bcount_opt( DataSize )  const void *pData);
          
          HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( 
              ID3D11SamplerState * This,
              /* [annotation] */ 
              __in  REFGUID guid,
              /* [annotation] */ 
              __in_opt  const IUnknown *pData);
          
          void ( STDMETHODCALLTYPE *GetDesc )( 
              ID3D11SamplerState * This,
              /* [annotation] */ 
              __out  D3D11_SAMPLER_DESC *pDesc);
          
          END_INTERFACE
      } ID3D11SamplerStateVtbl;
  
      interface ID3D11SamplerState
      {
          CONST_VTBL struct ID3D11SamplerStateVtbl *lpVtbl;
      };
  
      
  
  #ifdef COBJMACROS
  
  
  #define ID3D11SamplerState_QueryInterface(This,riid,ppvObject)	\
      ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 
  
  #define ID3D11SamplerState_AddRef(This)	\
      ( (This)->lpVtbl -> AddRef(This) ) 
  
  #define ID3D11SamplerState_Release(This)	\
      ( (This)->lpVtbl -> Release(This) ) 
  
  
  #define ID3D11SamplerState_GetDevice(This,ppDevice)	\
      ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) 
  
  #define ID3D11SamplerState_GetPrivateData(This,guid,pDataSize,pData)	\
      ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) 
  
  #define ID3D11SamplerState_SetPrivateData(This,guid,DataSize,pData)	\
      ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) 
  
  #define ID3D11SamplerState_SetPrivateDataInterface(This,guid,pData)	\
      ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) 
  
  
  #define ID3D11SamplerState_GetDesc(This,pDesc)	\
      ( (This)->lpVtbl -> GetDesc(This,pDesc) ) 
  
  #endif /* COBJMACROS */
  
  
  #endif 	/* C style interface */
  
  
  
  
  #endif 	/* __ID3D11SamplerState_INTERFACE_DEFINED__ */
  
  
  /* interface __MIDL_itf_d3d11_0000_0022 */
  /* [local] */ 
  
  typedef 
  enum D3D11_FORMAT_SUPPORT
      {	D3D11_FORMAT_SUPPORT_BUFFER	= 0x1,
  	D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER	= 0x2,
  	D3D11_FORMAT_SUPPORT_IA_INDEX_BUFFER	= 0x4,
  	D3D11_FORMAT_SUPPORT_SO_BUFFER	= 0x8,
  	D3D11_FORMAT_SUPPORT_TEXTURE1D	= 0x10,
  	D3D11_FORMAT_SUPPORT_TEXTURE2D	= 0x20,
  	D3D11_FORMAT_SUPPORT_TEXTURE3D	= 0x40,
  	D3D11_FORMAT_SUPPORT_TEXTURECUBE	= 0x80,
  	D3D11_FORMAT_SUPPORT_SHADER_LOAD	= 0x100,
  	D3D11_FORMAT_SUPPORT_SHADER_SAMPLE	= 0x200,
  	D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_COMPARISON	= 0x400,
  	D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_MONO_TEXT	= 0x800,
  	D3D11_FORMAT_SUPPORT_MIP	= 0x1000,
  	D3D11_FORMAT_SUPPORT_MIP_AUTOGEN	= 0x2000,
  	D3D11_FORMAT_SUPPORT_RENDER_TARGET	= 0x4000,
  	D3D11_FORMAT_SUPPORT_BLENDABLE	= 0x8000,
  	D3D11_FORMAT_SUPPORT_DEPTH_STENCIL	= 0x10000,
  	D3D11_FORMAT_SUPPORT_CPU_LOCKABLE	= 0x20000,
  	D3D11_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE	= 0x40000,
  	D3D11_FORMAT_SUPPORT_DISPLAY	= 0x80000,
  	D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT	= 0x100000,
  	D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET	= 0x200000,
  	D3D11_FORMAT_SUPPORT_MULTISAMPLE_LOAD	= 0x400000,
  	D3D11_FORMAT_SUPPORT_SHADER_GATHER	= 0x800000,
  	D3D11_FORMAT_SUPPORT_BACK_BUFFER_CAST	= 0x1000000,
  	D3D11_FORMAT_SUPPORT_TYPED_UNORDERED_ACCESS_VIEW	= 0x2000000,
  	D3D11_FORMAT_SUPPORT_SHADER_GATHER_COMPARISON	= 0x4000000
      } 	D3D11_FORMAT_SUPPORT;
  
  typedef 
  enum D3D11_FORMAT_SUPPORT2
      {	D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_ADD	= 0x1,
  	D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_BITWISE_OPS	= 0x2,
  	D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_COMPARE_STORE_OR_COMPARE_EXCHANGE	= 0x4,
  	D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_EXCHANGE	= 0x8,
  	D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_SIGNED_MIN_OR_MAX	= 0x10,
  	D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_UNSIGNED_MIN_OR_MAX	= 0x20,
  	D3D11_FORMAT_SUPPORT2_UAV_TYPED_LOAD	= 0x40,
  	D3D11_FORMAT_SUPPORT2_UAV_TYPED_STORE	= 0x80
      } 	D3D11_FORMAT_SUPPORT2;
  
  
  
  extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0022_v0_0_c_ifspec;
  extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0022_v0_0_s_ifspec;
  
  #ifndef __ID3D11Asynchronous_INTERFACE_DEFINED__
  #define __ID3D11Asynchronous_INTERFACE_DEFINED__
  
  /* interface ID3D11Asynchronous */
  /* [unique][local][object][uuid] */ 
  
  
  EXTERN_C const IID IID_ID3D11Asynchronous;
  
  #if defined(__cplusplus) && !defined(CINTERFACE)
      
      MIDL_INTERFACE("4b35d0cd-1e15-4258-9c98-1b1333f6dd3b")
      ID3D11Asynchronous : public ID3D11DeviceChild
      {
      public:
          virtual UINT STDMETHODCALLTYPE GetDataSize( void) = 0;
          
      };
      
  #else 	/* C style interface */
  
      typedef struct ID3D11AsynchronousVtbl
      {
          BEGIN_INTERFACE
          
          HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
              ID3D11Asynchronous * This,
              /* [in] */ REFIID riid,
              /* [annotation][iid_is][out] */ 
              __RPC__deref_out  void **ppvObject);
          
          ULONG ( STDMETHODCALLTYPE *AddRef )( 
              ID3D11Asynchronous * This);
          
          ULONG ( STDMETHODCALLTYPE *Release )( 
              ID3D11Asynchronous * This);
          
          void ( STDMETHODCALLTYPE *GetDevice )( 
              ID3D11Asynchronous * This,
              /* [annotation] */ 
              __out  ID3D11Device **ppDevice);
          
          HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( 
              ID3D11Asynchronous * This,
              /* [annotation] */ 
              __in  REFGUID guid,
              /* [annotation] */ 
              __inout  UINT *pDataSize,
              /* [annotation] */ 
              __out_bcount_opt( *pDataSize )  void *pData);
          
          HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( 
              ID3D11Asynchronous * This,
              /* [annotation] */ 
              __in  REFGUID guid,
              /* [annotation] */ 
              __in  UINT DataSize,
              /* [annotation] */ 
              __in_bcount_opt( DataSize )  const void *pData);
          
          HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( 
              ID3D11Asynchronous * This,
              /* [annotation] */ 
              __in  REFGUID guid,
              /* [annotation] */ 
              __in_opt  const IUnknown *pData);
          
          UINT ( STDMETHODCALLTYPE *GetDataSize )( 
              ID3D11Asynchronous * This);
          
          END_INTERFACE
      } ID3D11AsynchronousVtbl;
  
      interface ID3D11Asynchronous
      {
          CONST_VTBL struct ID3D11AsynchronousVtbl *lpVtbl;
      };
  
      
  
  #ifdef COBJMACROS
  
  
  #define ID3D11Asynchronous_QueryInterface(This,riid,ppvObject)	\
      ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 
  
  #define ID3D11Asynchronous_AddRef(This)	\
      ( (This)->lpVtbl -> AddRef(This) ) 
  
  #define ID3D11Asynchronous_Release(This)	\
      ( (This)->lpVtbl -> Release(This) ) 
  
  
  #define ID3D11Asynchronous_GetDevice(This,ppDevice)	\
      ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) 
  
  #define ID3D11Asynchronous_GetPrivateData(This,guid,pDataSize,pData)	\
      ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) 
  
  #define ID3D11Asynchronous_SetPrivateData(This,guid,DataSize,pData)	\
      ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) 
  
  #define ID3D11Asynchronous_SetPrivateDataInterface(This,guid,pData)	\
      ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) 
  
  
  #define ID3D11Asynchronous_GetDataSize(This)	\
      ( (This)->lpVtbl -> GetDataSize(This) ) 
  
  #endif /* COBJMACROS */
  
  
  #endif 	/* C style interface */
  
  
  
  
  #endif 	/* __ID3D11Asynchronous_INTERFACE_DEFINED__ */
  
  
  /* interface __MIDL_itf_d3d11_0000_0023 */
  /* [local] */ 
  
  typedef 
  enum D3D11_ASYNC_GETDATA_FLAG
      {	D3D11_ASYNC_GETDATA_DONOTFLUSH	= 0x1
      } 	D3D11_ASYNC_GETDATA_FLAG;
  
  typedef 
  enum D3D11_QUERY
      {	D3D11_QUERY_EVENT	= 0,
  	D3D11_QUERY_OCCLUSION	= ( D3D11_QUERY_EVENT + 1 ) ,
  	D3D11_QUERY_TIMESTAMP	= ( D3D11_QUERY_OCCLUSION + 1 ) ,
  	D3D11_QUERY_TIMESTAMP_DISJOINT	= ( D3D11_QUERY_TIMESTAMP + 1 ) ,
  	D3D11_QUERY_PIPELINE_STATISTICS	= ( D3D11_QUERY_TIMESTAMP_DISJOINT + 1 ) ,
  	D3D11_QUERY_OCCLUSION_PREDICATE	= ( D3D11_QUERY_PIPELINE_STATISTICS + 1 ) ,
  	D3D11_QUERY_SO_STATISTICS	= ( D3D11_QUERY_OCCLUSION_PREDICATE + 1 ) ,
  	D3D11_QUERY_SO_OVERFLOW_PREDICATE	= ( D3D11_QUERY_SO_STATISTICS + 1 ) ,
  	D3D11_QUERY_SO_STATISTICS_STREAM0	= ( D3D11_QUERY_SO_OVERFLOW_PREDICATE + 1 ) ,
  	D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM0	= ( D3D11_QUERY_SO_STATISTICS_STREAM0 + 1 ) ,
  	D3D11_QUERY_SO_STATISTICS_STREAM1	= ( D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM0 + 1 ) ,
  	D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM1	= ( D3D11_QUERY_SO_STATISTICS_STREAM1 + 1 ) ,
  	D3D11_QUERY_SO_STATISTICS_STREAM2	= ( D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM1 + 1 ) ,
  	D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM2	= ( D3D11_QUERY_SO_STATISTICS_STREAM2 + 1 ) ,
  	D3D11_QUERY_SO_STATISTICS_STREAM3	= ( D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM2 + 1 ) ,
  	D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM3	= ( D3D11_QUERY_SO_STATISTICS_STREAM3 + 1 ) 
      } 	D3D11_QUERY;
  
  typedef 
  enum D3D11_QUERY_MISC_FLAG
      {	D3D11_QUERY_MISC_PREDICATEHINT	= 0x1
      } 	D3D11_QUERY_MISC_FLAG;
  
  typedef struct D3D11_QUERY_DESC
      {
      D3D11_QUERY Query;
      UINT MiscFlags;
      } 	D3D11_QUERY_DESC;
  
  #if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus )
  }
  struct CD3D11_QUERY_DESC : public D3D11_QUERY_DESC
  {
      CD3D11_QUERY_DESC()
      {}
      explicit CD3D11_QUERY_DESC( const D3D11_QUERY_DESC& o ) :
          D3D11_QUERY_DESC( o )
      {}
      explicit CD3D11_QUERY_DESC(
          D3D11_QUERY query,
          UINT miscFlags = 0 )
      {
          Query = query;
          MiscFlags = miscFlags;
      }
      ~CD3D11_QUERY_DESC() {}
      operator const D3D11_QUERY_DESC&() const { return *this; }
  };
  extern "C"{
  #endif
  
  
  extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0023_v0_0_c_ifspec;
  extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0023_v0_0_s_ifspec;
  
  #ifndef __ID3D11Query_INTERFACE_DEFINED__
  #define __ID3D11Query_INTERFACE_DEFINED__
  
  /* interface ID3D11Query */
  /* [unique][local][object][uuid] */ 
  
  
  EXTERN_C const IID IID_ID3D11Query;
  
  #if defined(__cplusplus) && !defined(CINTERFACE)
      
      MIDL_INTERFACE("d6c00747-87b7-425e-b84d-44d108560afd")
      ID3D11Query : public ID3D11Asynchronous
      {
      public:
          virtual void STDMETHODCALLTYPE GetDesc( 
              /* [annotation] */ 
              __out  D3D11_QUERY_DESC *pDesc) = 0;
          
      };
      
  #else 	/* C style interface */
  
      typedef struct ID3D11QueryVtbl
      {
          BEGIN_INTERFACE
          
          HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
              ID3D11Query * This,
              /* [in] */ REFIID riid,
              /* [annotation][iid_is][out] */ 
              __RPC__deref_out  void **ppvObject);
          
          ULONG ( STDMETHODCALLTYPE *AddRef )( 
              ID3D11Query * This);
          
          ULONG ( STDMETHODCALLTYPE *Release )( 
              ID3D11Query * This);
          
          void ( STDMETHODCALLTYPE *GetDevice )( 
              ID3D11Query * This,
              /* [annotation] */ 
              __out  ID3D11Device **ppDevice);
          
          HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( 
              ID3D11Query * This,
              /* [annotation] */ 
              __in  REFGUID guid,
              /* [annotation] */ 
              __inout  UINT *pDataSize,
              /* [annotation] */ 
              __out_bcount_opt( *pDataSize )  void *pData);
          
          HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( 
              ID3D11Query * This,
              /* [annotation] */ 
              __in  REFGUID guid,
              /* [annotation] */ 
              __in  UINT DataSize,
              /* [annotation] */ 
              __in_bcount_opt( DataSize )  const void *pData);
          
          HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( 
              ID3D11Query * This,
              /* [annotation] */ 
              __in  REFGUID guid,
              /* [annotation] */ 
              __in_opt  const IUnknown *pData);
          
          UINT ( STDMETHODCALLTYPE *GetDataSize )( 
              ID3D11Query * This);
          
          void ( STDMETHODCALLTYPE *GetDesc )( 
              ID3D11Query * This,
              /* [annotation] */ 
              __out  D3D11_QUERY_DESC *pDesc);
          
          END_INTERFACE
      } ID3D11QueryVtbl;
  
      interface ID3D11Query
      {
          CONST_VTBL struct ID3D11QueryVtbl *lpVtbl;
      };
  
      
  
  #ifdef COBJMACROS
  
  
  #define ID3D11Query_QueryInterface(This,riid,ppvObject)	\
      ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 
  
  #define ID3D11Query_AddRef(This)	\
      ( (This)->lpVtbl -> AddRef(This) ) 
  
  #define ID3D11Query_Release(This)	\
      ( (This)->lpVtbl -> Release(This) ) 
  
  
  #define ID3D11Query_GetDevice(This,ppDevice)	\
      ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) 
  
  #define ID3D11Query_GetPrivateData(This,guid,pDataSize,pData)	\
      ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) 
  
  #define ID3D11Query_SetPrivateData(This,guid,DataSize,pData)	\
      ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) 
  
  #define ID3D11Query_SetPrivateDataInterface(This,guid,pData)	\
      ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) 
  
  
  #define ID3D11Query_GetDataSize(This)	\
      ( (This)->lpVtbl -> GetDataSize(This) ) 
  
  
  #define ID3D11Query_GetDesc(This,pDesc)	\
      ( (This)->lpVtbl -> GetDesc(This,pDesc) ) 
  
  #endif /* COBJMACROS */
  
  
  #endif 	/* C style interface */
  
  
  
  
  #endif 	/* __ID3D11Query_INTERFACE_DEFINED__ */
  
  
  #ifndef __ID3D11Predicate_INTERFACE_DEFINED__
  #define __ID3D11Predicate_INTERFACE_DEFINED__
  
  /* interface ID3D11Predicate */
  /* [unique][local][object][uuid] */ 
  
  
  EXTERN_C const IID IID_ID3D11Predicate;
  
  #if defined(__cplusplus) && !defined(CINTERFACE)
      
      MIDL_INTERFACE("9eb576dd-9f77-4d86-81aa-8bab5fe490e2")
      ID3D11Predicate : public ID3D11Query
      {
      public:
      };
      
  #else 	/* C style interface */
  
      typedef struct ID3D11PredicateVtbl
      {
          BEGIN_INTERFACE
          
          HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
              ID3D11Predicate * This,
              /* [in] */ REFIID riid,
              /* [annotation][iid_is][out] */ 
              __RPC__deref_out  void **ppvObject);
          
          ULONG ( STDMETHODCALLTYPE *AddRef )( 
              ID3D11Predicate * This);
          
          ULONG ( STDMETHODCALLTYPE *Release )( 
              ID3D11Predicate * This);
          
          void ( STDMETHODCALLTYPE *GetDevice )( 
              ID3D11Predicate * This,
              /* [annotation] */ 
              __out  ID3D11Device **ppDevice);
          
          HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( 
              ID3D11Predicate * This,
              /* [annotation] */ 
              __in  REFGUID guid,
              /* [annotation] */ 
              __inout  UINT *pDataSize,
              /* [annotation] */ 
              __out_bcount_opt( *pDataSize )  void *pData);
          
          HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( 
              ID3D11Predicate * This,
              /* [annotation] */ 
              __in  REFGUID guid,
              /* [annotation] */ 
              __in  UINT DataSize,
              /* [annotation] */ 
              __in_bcount_opt( DataSize )  const void *pData);
          
          HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( 
              ID3D11Predicate * This,
              /* [annotation] */ 
              __in  REFGUID guid,
              /* [annotation] */ 
              __in_opt  const IUnknown *pData);
          
          UINT ( STDMETHODCALLTYPE *GetDataSize )( 
              ID3D11Predicate * This);
          
          void ( STDMETHODCALLTYPE *GetDesc )( 
              ID3D11Predicate * This,
              /* [annotation] */ 
              __out  D3D11_QUERY_DESC *pDesc);
          
          END_INTERFACE
      } ID3D11PredicateVtbl;
  
      interface ID3D11Predicate
      {
          CONST_VTBL struct ID3D11PredicateVtbl *lpVtbl;
      };
  
      
  
  #ifdef COBJMACROS
  
  
  #define ID3D11Predicate_QueryInterface(This,riid,ppvObject)	\
      ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 
  
  #define ID3D11Predicate_AddRef(This)	\
      ( (This)->lpVtbl -> AddRef(This) ) 
  
  #define ID3D11Predicate_Release(This)	\
      ( (This)->lpVtbl -> Release(This) ) 
  
  
  #define ID3D11Predicate_GetDevice(This,ppDevice)	\
      ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) 
  
  #define ID3D11Predicate_GetPrivateData(This,guid,pDataSize,pData)	\
      ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) 
  
  #define ID3D11Predicate_SetPrivateData(This,guid,DataSize,pData)	\
      ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) 
  
  #define ID3D11Predicate_SetPrivateDataInterface(This,guid,pData)	\
      ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) 
  
  
  #define ID3D11Predicate_GetDataSize(This)	\
      ( (This)->lpVtbl -> GetDataSize(This) ) 
  
  
  #define ID3D11Predicate_GetDesc(This,pDesc)	\
      ( (This)->lpVtbl -> GetDesc(This,pDesc) ) 
  
  
  #endif /* COBJMACROS */
  
  
  #endif 	/* C style interface */
  
  
  
  
  #endif 	/* __ID3D11Predicate_INTERFACE_DEFINED__ */
  
  
  /* interface __MIDL_itf_d3d11_0000_0025 */
  /* [local] */ 
  
  typedef struct D3D11_QUERY_DATA_TIMESTAMP_DISJOINT
      {
      UINT64 Frequency;
      BOOL Disjoint;
      } 	D3D11_QUERY_DATA_TIMESTAMP_DISJOINT;
  
  typedef struct D3D11_QUERY_DATA_PIPELINE_STATISTICS
      {
      UINT64 IAVertices;
      UINT64 IAPrimitives;
      UINT64 VSInvocations;
      UINT64 GSInvocations;
      UINT64 GSPrimitives;
      UINT64 CInvocations;
      UINT64 CPrimitives;
      UINT64 PSInvocations;
      UINT64 HSInvocations;
      UINT64 DSInvocations;
      UINT64 CSInvocations;
      } 	D3D11_QUERY_DATA_PIPELINE_STATISTICS;
  
  typedef struct D3D11_QUERY_DATA_SO_STATISTICS
      {
      UINT64 NumPrimitivesWritten;
      UINT64 PrimitivesStorageNeeded;
      } 	D3D11_QUERY_DATA_SO_STATISTICS;
  
  typedef 
  enum D3D11_COUNTER
      {	D3D11_COUNTER_DEVICE_DEPENDENT_0	= 0x40000000
      } 	D3D11_COUNTER;
  
  typedef 
  enum D3D11_COUNTER_TYPE
      {	D3D11_COUNTER_TYPE_FLOAT32	= 0,
  	D3D11_COUNTER_TYPE_UINT16	= ( D3D11_COUNTER_TYPE_FLOAT32 + 1 ) ,
  	D3D11_COUNTER_TYPE_UINT32	= ( D3D11_COUNTER_TYPE_UINT16 + 1 ) ,
  	D3D11_COUNTER_TYPE_UINT64	= ( D3D11_COUNTER_TYPE_UINT32 + 1 ) 
      } 	D3D11_COUNTER_TYPE;
  
  typedef struct D3D11_COUNTER_DESC
      {
      D3D11_COUNTER Counter;
      UINT MiscFlags;
      } 	D3D11_COUNTER_DESC;
  
  #if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus )
  }
  struct CD3D11_COUNTER_DESC : public D3D11_COUNTER_DESC
  {
      CD3D11_COUNTER_DESC()
      {}
      explicit CD3D11_COUNTER_DESC( const D3D11_COUNTER_DESC& o ) :
          D3D11_COUNTER_DESC( o )
      {}
      explicit CD3D11_COUNTER_DESC(
          D3D11_COUNTER counter,
          UINT miscFlags = 0 )
      {
          Counter = counter;
          MiscFlags = miscFlags;
      }
      ~CD3D11_COUNTER_DESC() {}
      operator const D3D11_COUNTER_DESC&() const { return *this; }
  };
  extern "C"{
  #endif
  typedef struct D3D11_COUNTER_INFO
      {
      D3D11_COUNTER LastDeviceDependentCounter;
      UINT NumSimultaneousCounters;
      UINT8 NumDetectableParallelUnits;
      } 	D3D11_COUNTER_INFO;
  
  
  
  extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0025_v0_0_c_ifspec;
  extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0025_v0_0_s_ifspec;
  
  #ifndef __ID3D11Counter_INTERFACE_DEFINED__
  #define __ID3D11Counter_INTERFACE_DEFINED__
  
  /* interface ID3D11Counter */
  /* [unique][local][object][uuid] */ 
  
  
  EXTERN_C const IID IID_ID3D11Counter;
  
  #if defined(__cplusplus) && !defined(CINTERFACE)
      
      MIDL_INTERFACE("6e8c49fb-a371-4770-b440-29086022b741")
      ID3D11Counter : public ID3D11Asynchronous
      {
      public:
          virtual void STDMETHODCALLTYPE GetDesc( 
              /* [annotation] */ 
              __out  D3D11_COUNTER_DESC *pDesc) = 0;
          
      };
      
  #else 	/* C style interface */
  
      typedef struct ID3D11CounterVtbl
      {
          BEGIN_INTERFACE
          
          HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
              ID3D11Counter * This,
              /* [in] */ REFIID riid,
              /* [annotation][iid_is][out] */ 
              __RPC__deref_out  void **ppvObject);
          
          ULONG ( STDMETHODCALLTYPE *AddRef )( 
              ID3D11Counter * This);
          
          ULONG ( STDMETHODCALLTYPE *Release )( 
              ID3D11Counter * This);
          
          void ( STDMETHODCALLTYPE *GetDevice )( 
              ID3D11Counter * This,
              /* [annotation] */ 
              __out  ID3D11Device **ppDevice);
          
          HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( 
              ID3D11Counter * This,
              /* [annotation] */ 
              __in  REFGUID guid,
              /* [annotation] */ 
              __inout  UINT *pDataSize,
              /* [annotation] */ 
              __out_bcount_opt( *pDataSize )  void *pData);
          
          HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( 
              ID3D11Counter * This,
              /* [annotation] */ 
              __in  REFGUID guid,
              /* [annotation] */ 
              __in  UINT DataSize,
              /* [annotation] */ 
              __in_bcount_opt( DataSize )  const void *pData);
          
          HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( 
              ID3D11Counter * This,
              /* [annotation] */ 
              __in  REFGUID guid,
              /* [annotation] */ 
              __in_opt  const IUnknown *pData);
          
          UINT ( STDMETHODCALLTYPE *GetDataSize )( 
              ID3D11Counter * This);
          
          void ( STDMETHODCALLTYPE *GetDesc )( 
              ID3D11Counter * This,
              /* [annotation] */ 
              __out  D3D11_COUNTER_DESC *pDesc);
          
          END_INTERFACE
      } ID3D11CounterVtbl;
  
      interface ID3D11Counter
      {
          CONST_VTBL struct ID3D11CounterVtbl *lpVtbl;
      };
  
      
  
  #ifdef COBJMACROS
  
  
  #define ID3D11Counter_QueryInterface(This,riid,ppvObject)	\
      ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 
  
  #define ID3D11Counter_AddRef(This)	\
      ( (This)->lpVtbl -> AddRef(This) ) 
  
  #define ID3D11Counter_Release(This)	\
      ( (This)->lpVtbl -> Release(This) ) 
  
  
  #define ID3D11Counter_GetDevice(This,ppDevice)	\
      ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) 
  
  #define ID3D11Counter_GetPrivateData(This,guid,pDataSize,pData)	\
      ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) 
  
  #define ID3D11Counter_SetPrivateData(This,guid,DataSize,pData)	\
      ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) 
  
  #define ID3D11Counter_SetPrivateDataInterface(This,guid,pData)	\
      ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) 
  
  
  #define ID3D11Counter_GetDataSize(This)	\
      ( (This)->lpVtbl -> GetDataSize(This) ) 
  
  
  #define ID3D11Counter_GetDesc(This,pDesc)	\
      ( (This)->lpVtbl -> GetDesc(This,pDesc) ) 
  
  #endif /* COBJMACROS */
  
  
  #endif 	/* C style interface */
  
  
  
  
  #endif 	/* __ID3D11Counter_INTERFACE_DEFINED__ */
  
  
  /* interface __MIDL_itf_d3d11_0000_0026 */
  /* [local] */ 
  
  typedef 
  enum D3D11_STANDARD_MULTISAMPLE_QUALITY_LEVELS
      {	D3D11_STANDARD_MULTISAMPLE_PATTERN	= 0xffffffff,
  	D3D11_CENTER_MULTISAMPLE_PATTERN	= 0xfffffffe
      } 	D3D11_STANDARD_MULTISAMPLE_QUALITY_LEVELS;
  
  typedef 
  enum D3D11_DEVICE_CONTEXT_TYPE
      {	D3D11_DEVICE_CONTEXT_IMMEDIATE	= 0,
  	D3D11_DEVICE_CONTEXT_DEFERRED	= ( D3D11_DEVICE_CONTEXT_IMMEDIATE + 1 ) 
      } 	D3D11_DEVICE_CONTEXT_TYPE;
  
  typedef struct D3D11_CLASS_INSTANCE_DESC
      {
      UINT InstanceId;
      UINT InstanceIndex;
      UINT TypeId;
      UINT ConstantBuffer;
      UINT BaseConstantBufferOffset;
      UINT BaseTexture;
      UINT BaseSampler;
      BOOL Created;
      } 	D3D11_CLASS_INSTANCE_DESC;
  
  
  
  extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0026_v0_0_c_ifspec;
  extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0026_v0_0_s_ifspec;
  
  #ifndef __ID3D11ClassInstance_INTERFACE_DEFINED__
  #define __ID3D11ClassInstance_INTERFACE_DEFINED__
  
  /* interface ID3D11ClassInstance */
  /* [unique][local][object][uuid] */ 
  
  
  EXTERN_C const IID IID_ID3D11ClassInstance;
  
  #if defined(__cplusplus) && !defined(CINTERFACE)
      
      MIDL_INTERFACE("a6cd7faa-b0b7-4a2f-9436-8662a65797cb")
      ID3D11ClassInstance : public ID3D11DeviceChild
      {
      public:
          virtual void STDMETHODCALLTYPE GetClassLinkage( 
              /* [annotation] */ 
              __out  ID3D11ClassLinkage **ppLinkage) = 0;
          
          virtual void STDMETHODCALLTYPE GetDesc( 
              /* [annotation] */ 
              __out  D3D11_CLASS_INSTANCE_DESC *pDesc) = 0;
          
          virtual void STDMETHODCALLTYPE GetInstanceName( 
              /* [annotation] */ 
              __out_ecount_opt(*pBufferLength)  LPSTR pInstanceName,
              /* [annotation] */ 
              __inout  SIZE_T *pBufferLength) = 0;
          
          virtual void STDMETHODCALLTYPE GetTypeName( 
              /* [annotation] */ 
              __out_ecount_opt(*pBufferLength)  LPSTR pTypeName,
              /* [annotation] */ 
              __inout  SIZE_T *pBufferLength) = 0;
          
      };
      
  #else 	/* C style interface */
  
      typedef struct ID3D11ClassInstanceVtbl
      {
          BEGIN_INTERFACE
          
          HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
              ID3D11ClassInstance * This,
              /* [in] */ REFIID riid,
              /* [annotation][iid_is][out] */ 
              __RPC__deref_out  void **ppvObject);
          
          ULONG ( STDMETHODCALLTYPE *AddRef )( 
              ID3D11ClassInstance * This);
          
          ULONG ( STDMETHODCALLTYPE *Release )( 
              ID3D11ClassInstance * This);
          
          void ( STDMETHODCALLTYPE *GetDevice )( 
              ID3D11ClassInstance * This,
              /* [annotation] */ 
              __out  ID3D11Device **ppDevice);
          
          HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( 
              ID3D11ClassInstance * This,
              /* [annotation] */ 
              __in  REFGUID guid,
              /* [annotation] */ 
              __inout  UINT *pDataSize,
              /* [annotation] */ 
              __out_bcount_opt( *pDataSize )  void *pData);
          
          HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( 
              ID3D11ClassInstance * This,
              /* [annotation] */ 
              __in  REFGUID guid,
              /* [annotation] */ 
              __in  UINT DataSize,
              /* [annotation] */ 
              __in_bcount_opt( DataSize )  const void *pData);
          
          HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( 
              ID3D11ClassInstance * This,
              /* [annotation] */ 
              __in  REFGUID guid,
              /* [annotation] */ 
              __in_opt  const IUnknown *pData);
          
          void ( STDMETHODCALLTYPE *GetClassLinkage )( 
              ID3D11ClassInstance * This,
              /* [annotation] */ 
              __out  ID3D11ClassLinkage **ppLinkage);
          
          void ( STDMETHODCALLTYPE *GetDesc )( 
              ID3D11ClassInstance * This,
              /* [annotation] */ 
              __out  D3D11_CLASS_INSTANCE_DESC *pDesc);
          
          void ( STDMETHODCALLTYPE *GetInstanceName )( 
              ID3D11ClassInstance * This,
              /* [annotation] */ 
              __out_ecount_opt(*pBufferLength)  LPSTR pInstanceName,
              /* [annotation] */ 
              __inout  SIZE_T *pBufferLength);
          
          void ( STDMETHODCALLTYPE *GetTypeName )( 
              ID3D11ClassInstance * This,
              /* [annotation] */ 
              __out_ecount_opt(*pBufferLength)  LPSTR pTypeName,
              /* [annotation] */ 
              __inout  SIZE_T *pBufferLength);
          
          END_INTERFACE
      } ID3D11ClassInstanceVtbl;
  
      interface ID3D11ClassInstance
      {
          CONST_VTBL struct ID3D11ClassInstanceVtbl *lpVtbl;
      };
  
      
  
  #ifdef COBJMACROS
  
  
  #define ID3D11ClassInstance_QueryInterface(This,riid,ppvObject)	\
      ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 
  
  #define ID3D11ClassInstance_AddRef(This)	\
      ( (This)->lpVtbl -> AddRef(This) ) 
  
  #define ID3D11ClassInstance_Release(This)	\
      ( (This)->lpVtbl -> Release(This) ) 
  
  
  #define ID3D11ClassInstance_GetDevice(This,ppDevice)	\
      ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) 
  
  #define ID3D11ClassInstance_GetPrivateData(This,guid,pDataSize,pData)	\
      ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) 
  
  #define ID3D11ClassInstance_SetPrivateData(This,guid,DataSize,pData)	\
      ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) 
  
  #define ID3D11ClassInstance_SetPrivateDataInterface(This,guid,pData)	\
      ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) 
  
  
  #define ID3D11ClassInstance_GetClassLinkage(This,ppLinkage)	\
      ( (This)->lpVtbl -> GetClassLinkage(This,ppLinkage) ) 
  
  #define ID3D11ClassInstance_GetDesc(This,pDesc)	\
      ( (This)->lpVtbl -> GetDesc(This,pDesc) ) 
  
  #define ID3D11ClassInstance_GetInstanceName(This,pInstanceName,pBufferLength)	\
      ( (This)->lpVtbl -> GetInstanceName(This,pInstanceName,pBufferLength) ) 
  
  #define ID3D11ClassInstance_GetTypeName(This,pTypeName,pBufferLength)	\
      ( (This)->lpVtbl -> GetTypeName(This,pTypeName,pBufferLength) ) 
  
  #endif /* COBJMACROS */
  
  
  #endif 	/* C style interface */
  
  
  
  
  #endif 	/* __ID3D11ClassInstance_INTERFACE_DEFINED__ */
  
  
  #ifndef __ID3D11ClassLinkage_INTERFACE_DEFINED__
  #define __ID3D11ClassLinkage_INTERFACE_DEFINED__
  
  /* interface ID3D11ClassLinkage */
  /* [unique][local][object][uuid] */ 
  
  
  EXTERN_C const IID IID_ID3D11ClassLinkage;
  
  #if defined(__cplusplus) && !defined(CINTERFACE)
      
      MIDL_INTERFACE("ddf57cba-9543-46e4-a12b-f207a0fe7fed")
      ID3D11ClassLinkage : public ID3D11DeviceChild
      {
      public:
          virtual HRESULT STDMETHODCALLTYPE GetClassInstance( 
              /* [annotation] */ 
              __in  LPCSTR pClassInstanceName,
              /* [annotation] */ 
              __in  UINT InstanceIndex,
              /* [annotation] */ 
              __out  ID3D11ClassInstance **ppInstance) = 0;
          
          virtual HRESULT STDMETHODCALLTYPE CreateClassInstance( 
              /* [annotation] */ 
              __in  LPCSTR pClassTypeName,
              /* [annotation] */ 
              __in  UINT ConstantBufferOffset,
              /* [annotation] */ 
              __in  UINT ConstantVectorOffset,
              /* [annotation] */ 
              __in  UINT TextureOffset,
              /* [annotation] */ 
              __in  UINT SamplerOffset,
              /* [annotation] */ 
              __out  ID3D11ClassInstance **ppInstance) = 0;
          
      };
      
  #else 	/* C style interface */
  
      typedef struct ID3D11ClassLinkageVtbl
      {
          BEGIN_INTERFACE
          
          HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
              ID3D11ClassLinkage * This,
              /* [in] */ REFIID riid,
              /* [annotation][iid_is][out] */ 
              __RPC__deref_out  void **ppvObject);
          
          ULONG ( STDMETHODCALLTYPE *AddRef )( 
              ID3D11ClassLinkage * This);
          
          ULONG ( STDMETHODCALLTYPE *Release )( 
              ID3D11ClassLinkage * This);
          
          void ( STDMETHODCALLTYPE *GetDevice )( 
              ID3D11ClassLinkage * This,
              /* [annotation] */ 
              __out  ID3D11Device **ppDevice);
          
          HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( 
              ID3D11ClassLinkage * This,
              /* [annotation] */ 
              __in  REFGUID guid,
              /* [annotation] */ 
              __inout  UINT *pDataSize,
              /* [annotation] */ 
              __out_bcount_opt( *pDataSize )  void *pData);
          
          HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( 
              ID3D11ClassLinkage * This,
              /* [annotation] */ 
              __in  REFGUID guid,
              /* [annotation] */ 
              __in  UINT DataSize,
              /* [annotation] */ 
              __in_bcount_opt( DataSize )  const void *pData);
          
          HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( 
              ID3D11ClassLinkage * This,
              /* [annotation] */ 
              __in  REFGUID guid,
              /* [annotation] */ 
              __in_opt  const IUnknown *pData);
          
          HRESULT ( STDMETHODCALLTYPE *GetClassInstance )( 
              ID3D11ClassLinkage * This,
              /* [annotation] */ 
              __in  LPCSTR pClassInstanceName,
              /* [annotation] */ 
              __in  UINT InstanceIndex,
              /* [annotation] */ 
              __out  ID3D11ClassInstance **ppInstance);
          
          HRESULT ( STDMETHODCALLTYPE *CreateClassInstance )( 
              ID3D11ClassLinkage * This,
              /* [annotation] */ 
              __in  LPCSTR pClassTypeName,
              /* [annotation] */ 
              __in  UINT ConstantBufferOffset,
              /* [annotation] */ 
              __in  UINT ConstantVectorOffset,
              /* [annotation] */ 
              __in  UINT TextureOffset,
              /* [annotation] */ 
              __in  UINT SamplerOffset,
              /* [annotation] */ 
              __out  ID3D11ClassInstance **ppInstance);
          
          END_INTERFACE
      } ID3D11ClassLinkageVtbl;
  
      interface ID3D11ClassLinkage
      {
          CONST_VTBL struct ID3D11ClassLinkageVtbl *lpVtbl;
      };
  
      
  
  #ifdef COBJMACROS
  
  
  #define ID3D11ClassLinkage_QueryInterface(This,riid,ppvObject)	\
      ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 
  
  #define ID3D11ClassLinkage_AddRef(This)	\
      ( (This)->lpVtbl -> AddRef(This) ) 
  
  #define ID3D11ClassLinkage_Release(This)	\
      ( (This)->lpVtbl -> Release(This) ) 
  
  
  #define ID3D11ClassLinkage_GetDevice(This,ppDevice)	\
      ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) 
  
  #define ID3D11ClassLinkage_GetPrivateData(This,guid,pDataSize,pData)	\
      ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) 
  
  #define ID3D11ClassLinkage_SetPrivateData(This,guid,DataSize,pData)	\
      ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) 
  
  #define ID3D11ClassLinkage_SetPrivateDataInterface(This,guid,pData)	\
      ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) 
  
  
  #define ID3D11ClassLinkage_GetClassInstance(This,pClassInstanceName,InstanceIndex,ppInstance)	\
      ( (This)->lpVtbl -> GetClassInstance(This,pClassInstanceName,InstanceIndex,ppInstance) ) 
  
  #define ID3D11ClassLinkage_CreateClassInstance(This,pClassTypeName,ConstantBufferOffset,ConstantVectorOffset,TextureOffset,SamplerOffset,ppInstance)	\
      ( (This)->lpVtbl -> CreateClassInstance(This,pClassTypeName,ConstantBufferOffset,ConstantVectorOffset,TextureOffset,SamplerOffset,ppInstance) ) 
  
  #endif /* COBJMACROS */
  
  
  #endif 	/* C style interface */
  
  
  
  
  #endif 	/* __ID3D11ClassLinkage_INTERFACE_DEFINED__ */
  
  
  #ifndef __ID3D11CommandList_INTERFACE_DEFINED__
  #define __ID3D11CommandList_INTERFACE_DEFINED__
  
  /* interface ID3D11CommandList */
  /* [unique][local][object][uuid] */ 
  
  
  EXTERN_C const IID IID_ID3D11CommandList;
  
  #if defined(__cplusplus) && !defined(CINTERFACE)
      
      MIDL_INTERFACE("a24bc4d1-769e-43f7-8013-98ff566c18e2")
      ID3D11CommandList : public ID3D11DeviceChild
      {
      public:
          virtual UINT STDMETHODCALLTYPE GetContextFlags( void) = 0;
          
      };
      
  #else 	/* C style interface */
  
      typedef struct ID3D11CommandListVtbl
      {
          BEGIN_INTERFACE
          
          HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
              ID3D11CommandList * This,
              /* [in] */ REFIID riid,
              /* [annotation][iid_is][out] */ 
              __RPC__deref_out  void **ppvObject);
          
          ULONG ( STDMETHODCALLTYPE *AddRef )( 
              ID3D11CommandList * This);
          
          ULONG ( STDMETHODCALLTYPE *Release )( 
              ID3D11CommandList * This);
          
          void ( STDMETHODCALLTYPE *GetDevice )( 
              ID3D11CommandList * This,
              /* [annotation] */ 
              __out  ID3D11Device **ppDevice);
          
          HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( 
              ID3D11CommandList * This,
              /* [annotation] */ 
              __in  REFGUID guid,
              /* [annotation] */ 
              __inout  UINT *pDataSize,
              /* [annotation] */ 
              __out_bcount_opt( *pDataSize )  void *pData);
          
          HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( 
              ID3D11CommandList * This,
              /* [annotation] */ 
              __in  REFGUID guid,
              /* [annotation] */ 
              __in  UINT DataSize,
              /* [annotation] */ 
              __in_bcount_opt( DataSize )  const void *pData);
          
          HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( 
              ID3D11CommandList * This,
              /* [annotation] */ 
              __in  REFGUID guid,
              /* [annotation] */ 
              __in_opt  const IUnknown *pData);
          
          UINT ( STDMETHODCALLTYPE *GetContextFlags )( 
              ID3D11CommandList * This);
          
          END_INTERFACE
      } ID3D11CommandListVtbl;
  
      interface ID3D11CommandList
      {
          CONST_VTBL struct ID3D11CommandListVtbl *lpVtbl;
      };
  
      
  
  #ifdef COBJMACROS
  
  
  #define ID3D11CommandList_QueryInterface(This,riid,ppvObject)	\
      ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 
  
  #define ID3D11CommandList_AddRef(This)	\
      ( (This)->lpVtbl -> AddRef(This) ) 
  
  #define ID3D11CommandList_Release(This)	\
      ( (This)->lpVtbl -> Release(This) ) 
  
  
  #define ID3D11CommandList_GetDevice(This,ppDevice)	\
      ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) 
  
  #define ID3D11CommandList_GetPrivateData(This,guid,pDataSize,pData)	\
      ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) 
  
  #define ID3D11CommandList_SetPrivateData(This,guid,DataSize,pData)	\
      ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) 
  
  #define ID3D11CommandList_SetPrivateDataInterface(This,guid,pData)	\
      ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) 
  
  
  #define ID3D11CommandList_GetContextFlags(This)	\
      ( (This)->lpVtbl -> GetContextFlags(This) ) 
  
  #endif /* COBJMACROS */
  
  
  #endif 	/* C style interface */
  
  
  
  
  #endif 	/* __ID3D11CommandList_INTERFACE_DEFINED__ */
  
  
  /* interface __MIDL_itf_d3d11_0000_0029 */
  /* [local] */ 
  
  typedef 
  enum D3D11_FEATURE
      {	D3D11_FEATURE_THREADING	= 0,
  	D3D11_FEATURE_DOUBLES	= ( D3D11_FEATURE_THREADING + 1 ) ,
  	D3D11_FEATURE_FORMAT_SUPPORT	= ( D3D11_FEATURE_DOUBLES + 1 ) ,
  	D3D11_FEATURE_FORMAT_SUPPORT2	= ( D3D11_FEATURE_FORMAT_SUPPORT + 1 ) ,
  	D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS	= ( D3D11_FEATURE_FORMAT_SUPPORT2 + 1 ) 
      } 	D3D11_FEATURE;
  
  typedef struct D3D11_FEATURE_DATA_THREADING
      {
      BOOL DriverConcurrentCreates;
      BOOL DriverCommandLists;
      } 	D3D11_FEATURE_DATA_THREADING;
  
  typedef struct D3D11_FEATURE_DATA_DOUBLES
      {
      BOOL DoublePrecisionFloatShaderOps;
      } 	D3D11_FEATURE_DATA_DOUBLES;
  
  typedef struct D3D11_FEATURE_DATA_FORMAT_SUPPORT
      {
      DXGI_FORMAT InFormat;
      UINT OutFormatSupport;
      } 	D3D11_FEATURE_DATA_FORMAT_SUPPORT;
  
  typedef struct D3D11_FEATURE_DATA_FORMAT_SUPPORT2
      {
      DXGI_FORMAT InFormat;
      UINT OutFormatSupport2;
      } 	D3D11_FEATURE_DATA_FORMAT_SUPPORT2;
  
  typedef struct D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS
      {
      BOOL ComputeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x;
      } 	D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS;
  
  
  
  extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0029_v0_0_c_ifspec;
  extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0029_v0_0_s_ifspec;
  
  #ifndef __ID3D11DeviceContext_INTERFACE_DEFINED__
  #define __ID3D11DeviceContext_INTERFACE_DEFINED__
  
  /* interface ID3D11DeviceContext */
  /* [unique][local][object][uuid] */ 
  
  
  EXTERN_C const IID IID_ID3D11DeviceContext;
  
  #if defined(__cplusplus) && !defined(CINTERFACE)
      
      MIDL_INTERFACE("c0bfa96c-e089-44fb-8eaf-26f8796190da")
      ID3D11DeviceContext : public ID3D11DeviceChild
      {
      public:
          virtual void STDMETHODCALLTYPE VSSetConstantBuffers( 
              /* [annotation] */ 
              __in_range( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 )  UINT StartSlot,
              /* [annotation] */ 
              __in_range( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot )  UINT NumBuffers,
              /* [annotation] */ 
              __in_ecount(NumBuffers)  ID3D11Buffer *const *ppConstantBuffers) = 0;
          
          virtual void STDMETHODCALLTYPE PSSetShaderResources( 
              /* [annotation] */ 
              __in_range( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 )  UINT StartSlot,
              /* [annotation] */ 
              __in_range( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot )  UINT NumViews,
              /* [annotation] */ 
              __in_ecount(NumViews)  ID3D11ShaderResourceView *const *ppShaderResourceViews) = 0;
          
          virtual void STDMETHODCALLTYPE PSSetShader( 
              /* [annotation] */ 
              __in_opt  ID3D11PixelShader *pPixelShader,
              /* [annotation] */ 
              __in_ecount_opt(NumClassInstances)  ID3D11ClassInstance *const *ppClassInstances,
              UINT NumClassInstances) = 0;
          
          virtual void STDMETHODCALLTYPE PSSetSamplers( 
              /* [annotation] */ 
              __in_range( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 )  UINT StartSlot,
              /* [annotation] */ 
              __in_range( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot )  UINT NumSamplers,
              /* [annotation] */ 
              __in_ecount(NumSamplers)  ID3D11SamplerState *const *ppSamplers) = 0;
          
          virtual void STDMETHODCALLTYPE VSSetShader( 
              /* [annotation] */ 
              __in_opt  ID3D11VertexShader *pVertexShader,
              /* [annotation] */ 
              __in_ecount_opt(NumClassInstances)  ID3D11ClassInstance *const *ppClassInstances,
              UINT NumClassInstances) = 0;
          
          virtual void STDMETHODCALLTYPE DrawIndexed( 
              /* [annotation] */ 
              __in  UINT IndexCount,
              /* [annotation] */ 
              __in  UINT StartIndexLocation,
              /* [annotation] */ 
              __in  INT BaseVertexLocation) = 0;
          
          virtual void STDMETHODCALLTYPE Draw( 
              /* [annotation] */ 
              __in  UINT VertexCount,
              /* [annotation] */ 
              __in  UINT StartVertexLocation) = 0;
          
          virtual HRESULT STDMETHODCALLTYPE Map( 
              /* [annotation] */ 
              __in  ID3D11Resource *pResource,
              /* [annotation] */ 
              __in  UINT Subresource,
              /* [annotation] */ 
              __in  D3D11_MAP MapType,
              /* [annotation] */ 
              __in  UINT MapFlags,
              /* [annotation] */ 
              __out  D3D11_MAPPED_SUBRESOURCE *pMappedResource) = 0;
          
          virtual void STDMETHODCALLTYPE Unmap( 
              /* [annotation] */ 
              __in  ID3D11Resource *pResource,
              /* [annotation] */ 
              __in  UINT Subresource) = 0;
          
          virtual void STDMETHODCALLTYPE PSSetConstantBuffers( 
              /* [annotation] */ 
              __in_range( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 )  UINT StartSlot,
              /* [annotation] */ 
              __in_range( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot )  UINT NumBuffers,
              /* [annotation] */ 
              __in_ecount(NumBuffers)  ID3D11Buffer *const *ppConstantBuffers) = 0;
          
          virtual void STDMETHODCALLTYPE IASetInputLayout( 
              /* [annotation] */ 
              __in_opt  ID3D11InputLayout *pInputLayout) = 0;
          
          virtual void STDMETHODCALLTYPE IASetVertexBuffers( 
              /* [annotation] */ 
              __in_range( 0, D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - 1 )  UINT StartSlot,
              /* [annotation] */ 
              __in_range( 0, D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - StartSlot )  UINT NumBuffers,
              /* [annotation] */ 
              __in_ecount(NumBuffers)  ID3D11Buffer *const *ppVertexBuffers,
              /* [annotation] */ 
              __in_ecount(NumBuffers)  const UINT *pStrides,
              /* [annotation] */ 
              __in_ecount(NumBuffers)  const UINT *pOffsets) = 0;
          
          virtual void STDMETHODCALLTYPE IASetIndexBuffer( 
              /* [annotation] */ 
              __in_opt  ID3D11Buffer *pIndexBuffer,
              /* [annotation] */ 
              __in  DXGI_FORMAT Format,
              /* [annotation] */ 
              __in  UINT Offset) = 0;
          
          virtual void STDMETHODCALLTYPE DrawIndexedInstanced( 
              /* [annotation] */ 
              __in  UINT IndexCountPerInstance,
              /* [annotation] */ 
              __in  UINT InstanceCount,
              /* [annotation] */ 
              __in  UINT StartIndexLocation,
              /* [annotation] */ 
              __in  INT BaseVertexLocation,
              /* [annotation] */ 
              __in  UINT StartInstanceLocation) = 0;
          
          virtual void STDMETHODCALLTYPE DrawInstanced( 
              /* [annotation] */ 
              __in  UINT VertexCountPerInstance,
              /* [annotation] */ 
              __in  UINT InstanceCount,
              /* [annotation] */ 
              __in  UINT StartVertexLocation,
              /* [annotation] */ 
              __in  UINT StartInstanceLocation) = 0;
          
          virtual void STDMETHODCALLTYPE GSSetConstantBuffers( 
              /* [annotation] */ 
              __in_range( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 )  UINT StartSlot,
              /* [annotation] */ 
              __in_range( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot )  UINT NumBuffers,
              /* [annotation] */ 
              __in_ecount(NumBuffers)  ID3D11Buffer *const *ppConstantBuffers) = 0;
          
          virtual void STDMETHODCALLTYPE GSSetShader( 
              /* [annotation] */ 
              __in_opt  ID3D11GeometryShader *pShader,
              /* [annotation] */ 
              __in_ecount_opt(NumClassInstances)  ID3D11ClassInstance *const *ppClassInstances,
              UINT NumClassInstances) = 0;
          
          virtual void STDMETHODCALLTYPE IASetPrimitiveTopology( 
              /* [annotation] */ 
              __in  D3D11_PRIMITIVE_TOPOLOGY Topology) = 0;
          
          virtual void STDMETHODCALLTYPE VSSetShaderResources( 
              /* [annotation] */ 
              __in_range( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 )  UINT StartSlot,
              /* [annotation] */ 
              __in_range( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot )  UINT NumViews,
              /* [annotation] */ 
              __in_ecount(NumViews)  ID3D11ShaderResourceView *const *ppShaderResourceViews) = 0;
          
          virtual void STDMETHODCALLTYPE VSSetSamplers( 
              /* [annotation] */ 
              __in_range( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 )  UINT StartSlot,
              /* [annotation] */ 
              __in_range( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot )  UINT NumSamplers,
              /* [annotation] */ 
              __in_ecount(NumSamplers)  ID3D11SamplerState *const *ppSamplers) = 0;
          
          virtual void STDMETHODCALLTYPE Begin( 
              /* [annotation] */ 
              __in  ID3D11Asynchronous *pAsync) = 0;
          
          virtual void STDMETHODCALLTYPE End( 
              /* [annotation] */ 
              __in  ID3D11Asynchronous *pAsync) = 0;
          
          virtual HRESULT STDMETHODCALLTYPE GetData( 
              /* [annotation] */ 
              __in  ID3D11Asynchronous *pAsync,
              /* [annotation] */ 
              __out_bcount_opt( DataSize )  void *pData,
              /* [annotation] */ 
              __in  UINT DataSize,
              /* [annotation] */ 
              __in  UINT GetDataFlags) = 0;
          
          virtual void STDMETHODCALLTYPE SetPredication( 
              /* [annotation] */ 
              __in_opt  ID3D11Predicate *pPredicate,
              /* [annotation] */ 
              __in  BOOL PredicateValue) = 0;
          
          virtual void STDMETHODCALLTYPE GSSetShaderResources( 
              /* [annotation] */ 
              __in_range( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 )  UINT StartSlot,
              /* [annotation] */ 
              __in_range( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot )  UINT NumViews,
              /* [annotation] */ 
              __in_ecount(NumViews)  ID3D11ShaderResourceView *const *ppShaderResourceViews) = 0;
          
          virtual void STDMETHODCALLTYPE GSSetSamplers( 
              /* [annotation] */ 
              __in_range( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 )  UINT StartSlot,
              /* [annotation] */ 
              __in_range( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot )  UINT NumSamplers,
              /* [annotation] */ 
              __in_ecount(NumSamplers)  ID3D11SamplerState *const *ppSamplers) = 0;
          
          virtual void STDMETHODCALLTYPE OMSetRenderTargets( 
              /* [annotation] */ 
              __in_range( 0, D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT )  UINT NumViews,
              /* [annotation] */ 
              __in_ecount_opt(NumViews)  ID3D11RenderTargetView *const *ppRenderTargetViews,
              /* [annotation] */ 
              __in_opt  ID3D11DepthStencilView *pDepthStencilView) = 0;
          
          virtual void STDMETHODCALLTYPE OMSetRenderTargetsAndUnorderedAccessViews( 
              /* [annotation] */ 
              __in  UINT NumRTVs,
              /* [annotation] */ 
              __in_ecount_opt(NumRTVs)  ID3D11RenderTargetView *const *ppRenderTargetViews,
              /* [annotation] */ 
              __in_opt  ID3D11DepthStencilView *pDepthStencilView,
              /* [annotation] */ 
              __in_range( 0, D3D11_PS_CS_UAV_REGISTER_COUNT - 1 )  UINT UAVStartSlot,
              /* [annotation] */ 
              __in  UINT NumUAVs,
              /* [annotation] */ 
              __in_ecount_opt(NumUAVs)  ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,
              /* [annotation] */ 
              __in_ecount_opt(NumUAVs)  const UINT *pUAVInitialCounts) = 0;
          
          virtual void STDMETHODCALLTYPE OMSetBlendState( 
              /* [annotation] */ 
              __in_opt  ID3D11BlendState *pBlendState,
              /* [annotation] */ 
              __in_opt  const FLOAT BlendFactor[ 4 ],
              /* [annotation] */ 
              __in  UINT SampleMask) = 0;
          
          virtual void STDMETHODCALLTYPE OMSetDepthStencilState( 
              /* [annotation] */ 
              __in_opt  ID3D11DepthStencilState *pDepthStencilState,
              /* [annotation] */ 
              __in  UINT StencilRef) = 0;
          
          virtual void STDMETHODCALLTYPE SOSetTargets( 
              /* [annotation] */ 
              __in_range( 0, D3D11_SO_BUFFER_SLOT_COUNT)  UINT NumBuffers,
              /* [annotation] */ 
              __in_ecount_opt(NumBuffers)  ID3D11Buffer *const *ppSOTargets,
              /* [annotation] */ 
              __in_ecount_opt(NumBuffers)  const UINT *pOffsets) = 0;
          
          virtual void STDMETHODCALLTYPE DrawAuto( void) = 0;
          
          virtual void STDMETHODCALLTYPE DrawIndexedInstancedIndirect( 
              /* [annotation] */ 
              __in  ID3D11Buffer *pBufferForArgs,
              /* [annotation] */ 
              __in  UINT AlignedByteOffsetForArgs) = 0;
          
          virtual void STDMETHODCALLTYPE DrawInstancedIndirect( 
              /* [annotation] */ 
              __in  ID3D11Buffer *pBufferForArgs,
              /* [annotation] */ 
              __in  UINT AlignedByteOffsetForArgs) = 0;
          
          virtual void STDMETHODCALLTYPE Dispatch( 
              /* [annotation] */ 
              __in  UINT ThreadGroupCountX,
              /* [annotation] */ 
              __in  UINT ThreadGroupCountY,
              /* [annotation] */ 
              __in  UINT ThreadGroupCountZ) = 0;
          
          virtual void STDMETHODCALLTYPE DispatchIndirect( 
              /* [annotation] */ 
              __in  ID3D11Buffer *pBufferForArgs,
              /* [annotation] */ 
              __in  UINT AlignedByteOffsetForArgs) = 0;
          
          virtual void STDMETHODCALLTYPE RSSetState( 
              /* [annotation] */ 
              __in_opt  ID3D11RasterizerState *pRasterizerState) = 0;
          
          virtual void STDMETHODCALLTYPE RSSetViewports( 
              /* [annotation] */ 
              __in_range(0, D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE)  UINT NumViewports,
              /* [annotation] */ 
              __in_ecount_opt(NumViewports)  const D3D11_VIEWPORT *pViewports) = 0;
          
          virtual void STDMETHODCALLTYPE RSSetScissorRects( 
              /* [annotation] */ 
              __in_range(0, D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE)  UINT NumRects,
              /* [annotation] */ 
              __in_ecount_opt(NumRects)  const D3D11_RECT *pRects) = 0;
          
          virtual void STDMETHODCALLTYPE CopySubresourceRegion( 
              /* [annotation] */ 
              __in  ID3D11Resource *pDstResource,
              /* [annotation] */ 
              __in  UINT DstSubresource,
              /* [annotation] */ 
              __in  UINT DstX,
              /* [annotation] */ 
              __in  UINT DstY,
              /* [annotation] */ 
              __in  UINT DstZ,
              /* [annotation] */ 
              __in  ID3D11Resource *pSrcResource,
              /* [annotation] */ 
              __in  UINT SrcSubresource,
              /* [annotation] */ 
              __in_opt  const D3D11_BOX *pSrcBox) = 0;
          
          virtual void STDMETHODCALLTYPE CopyResource( 
              /* [annotation] */ 
              __in  ID3D11Resource *pDstResource,
              /* [annotation] */ 
              __in  ID3D11Resource *pSrcResource) = 0;
          
          virtual void STDMETHODCALLTYPE UpdateSubresource( 
              /* [annotation] */ 
              __in  ID3D11Resource *pDstResource,
              /* [annotation] */ 
              __in  UINT DstSubresource,
              /* [annotation] */ 
              __in_opt  const D3D11_BOX *pDstBox,
              /* [annotation] */ 
              __in  const void *pSrcData,
              /* [annotation] */ 
              __in  UINT SrcRowPitch,
              /* [annotation] */ 
              __in  UINT SrcDepthPitch) = 0;
          
          virtual void STDMETHODCALLTYPE CopyStructureCount( 
              /* [annotation] */ 
              __in  ID3D11Buffer *pDstBuffer,
              /* [annotation] */ 
              __in  UINT DstAlignedByteOffset,
              /* [annotation] */ 
              __in  ID3D11UnorderedAccessView *pSrcView) = 0;
          
          virtual void STDMETHODCALLTYPE ClearRenderTargetView( 
              /* [annotation] */ 
              __in  ID3D11RenderTargetView *pRenderTargetView,
              /* [annotation] */ 
              __in  const FLOAT ColorRGBA[ 4 ]) = 0;
          
          virtual void STDMETHODCALLTYPE ClearUnorderedAccessViewUint( 
              /* [annotation] */ 
              __in  ID3D11UnorderedAccessView *pUnorderedAccessView,
              /* [annotation] */ 
              __in  const UINT Values[ 4 ]) = 0;
          
          virtual void STDMETHODCALLTYPE ClearUnorderedAccessViewFloat( 
              /* [annotation] */ 
              __in  ID3D11UnorderedAccessView *pUnorderedAccessView,
              /* [annotation] */ 
              __in  const FLOAT Values[ 4 ]) = 0;
          
          virtual void STDMETHODCALLTYPE ClearDepthStencilView( 
              /* [annotation] */ 
              __in  ID3D11DepthStencilView *pDepthStencilView,
              /* [annotation] */ 
              __in  UINT ClearFlags,
              /* [annotation] */ 
              __in  FLOAT Depth,
              /* [annotation] */ 
              __in  UINT8 Stencil) = 0;
          
          virtual void STDMETHODCALLTYPE GenerateMips( 
              /* [annotation] */ 
              __in  ID3D11ShaderResourceView *pShaderResourceView) = 0;
          
          virtual void STDMETHODCALLTYPE SetResourceMinLOD( 
              /* [annotation] */ 
              __in  ID3D11Resource *pResource,
              FLOAT MinLOD) = 0;
          
          virtual FLOAT STDMETHODCALLTYPE GetResourceMinLOD( 
              /* [annotation] */ 
              __in  ID3D11Resource *pResource) = 0;
          
          virtual void STDMETHODCALLTYPE ResolveSubresource( 
              /* [annotation] */ 
              __in  ID3D11Resource *pDstResource,
              /* [annotation] */ 
              __in  UINT DstSubresource,
              /* [annotation] */ 
              __in  ID3D11Resource *pSrcResource,
              /* [annotation] */ 
              __in  UINT SrcSubresource,
              /* [annotation] */ 
              __in  DXGI_FORMAT Format) = 0;
          
          virtual void STDMETHODCALLTYPE ExecuteCommandList( 
              /* [annotation] */ 
              __in  ID3D11CommandList *pCommandList,
              BOOL RestoreContextState) = 0;
          
          virtual void STDMETHODCALLTYPE HSSetShaderResources( 
              /* [annotation] */ 
              __in_range( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 )  UINT StartSlot,
              /* [annotation] */ 
              __in_range( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot )  UINT NumViews,
              /* [annotation] */ 
              __in_ecount(NumViews)  ID3D11ShaderResourceView *const *ppShaderResourceViews) = 0;
          
          virtual void STDMETHODCALLTYPE HSSetShader( 
              /* [annotation] */ 
              __in_opt  ID3D11HullShader *pHullShader,
              /* [annotation] */ 
              __in_ecount_opt(NumClassInstances)  ID3D11ClassInstance *const *ppClassInstances,
              UINT NumClassInstances) = 0;
          
          virtual void STDMETHODCALLTYPE HSSetSamplers( 
              /* [annotation] */ 
              __in_range( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 )  UINT StartSlot,
              /* [annotation] */ 
              __in_range( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot )  UINT NumSamplers,
              /* [annotation] */ 
              __in_ecount(NumSamplers)  ID3D11SamplerState *const *ppSamplers) = 0;
          
          virtual void STDMETHODCALLTYPE HSSetConstantBuffers( 
              /* [annotation] */ 
              __in_range( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 )  UINT StartSlot,
              /* [annotation] */ 
              __in_range( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot )  UINT NumBuffers,
              /* [annotation] */ 
              __in_ecount(NumBuffers)  ID3D11Buffer *const *ppConstantBuffers) = 0;
          
          virtual void STDMETHODCALLTYPE DSSetShaderResources( 
              /* [annotation] */ 
              __in_range( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 )  UINT StartSlot,
              /* [annotation] */ 
              __in_range( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot )  UINT NumViews,
              /* [annotation] */ 
              __in_ecount(NumViews)  ID3D11ShaderResourceView *const *ppShaderResourceViews) = 0;
          
          virtual void STDMETHODCALLTYPE DSSetShader( 
              /* [annotation] */ 
              __in_opt  ID3D11DomainShader *pDomainShader,
              /* [annotation] */ 
              __in_ecount_opt(NumClassInstances)  ID3D11ClassInstance *const *ppClassInstances,
              UINT NumClassInstances) = 0;
          
          virtual void STDMETHODCALLTYPE DSSetSamplers( 
              /* [annotation] */ 
              __in_range( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 )  UINT StartSlot,
              /* [annotation] */ 
              __in_range( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot )  UINT NumSamplers,
              /* [annotation] */ 
              __in_ecount(NumSamplers)  ID3D11SamplerState *const *ppSamplers) = 0;
          
          virtual void STDMETHODCALLTYPE DSSetConstantBuffers( 
              /* [annotation] */ 
              __in_range( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 )  UINT StartSlot,
              /* [annotation] */ 
              __in_range( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot )  UINT NumBuffers,
              /* [annotation] */ 
              __in_ecount(NumBuffers)  ID3D11Buffer *const *ppConstantBuffers) = 0;
          
          virtual void STDMETHODCALLTYPE CSSetShaderResources( 
              /* [annotation] */ 
              __in_range( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 )  UINT StartSlot,
              /* [annotation] */ 
              __in_range( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot )  UINT NumViews,
              /* [annotation] */ 
              __in_ecount(NumViews)  ID3D11ShaderResourceView *const *ppShaderResourceViews) = 0;
          
          virtual void STDMETHODCALLTYPE CSSetUnorderedAccessViews( 
              /* [annotation] */ 
              __in_range( 0, D3D11_PS_CS_UAV_REGISTER_COUNT - 1 )  UINT StartSlot,
              /* [annotation] */ 
              __in_range( 0, D3D11_PS_CS_UAV_REGISTER_COUNT - StartSlot )  UINT NumUAVs,
              /* [annotation] */ 
              __in_ecount(NumUAVs)  ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,
              /* [annotation] */ 
              __in_ecount(NumUAVs)  const UINT *pUAVInitialCounts) = 0;
          
          virtual void STDMETHODCALLTYPE CSSetShader( 
              /* [annotation] */ 
              __in_opt  ID3D11ComputeShader *pComputeShader,
              /* [annotation] */ 
              __in_ecount_opt(NumClassInstances)  ID3D11ClassInstance *const *ppClassInstances,
              UINT NumClassInstances) = 0;
          
          virtual void STDMETHODCALLTYPE CSSetSamplers( 
              /* [annotation] */ 
              __in_range( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 )  UINT StartSlot,
              /* [annotation] */ 
              __in_range( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot )  UINT NumSamplers,
              /* [annotation] */ 
              __in_ecount(NumSamplers)  ID3D11SamplerState *const *ppSamplers) = 0;
          
          virtual void STDMETHODCALLTYPE CSSetConstantBuffers( 
              /* [annotation] */ 
              __in_range( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 )  UINT StartSlot,
              /* [annotation] */ 
              __in_range( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot )  UINT NumBuffers,
              /* [annotation] */ 
              __in_ecount(NumBuffers)  ID3D11Buffer *const *ppConstantBuffers) = 0;
          
          virtual void STDMETHODCALLTYPE VSGetConstantBuffers( 
              /* [annotation] */ 
              __in_range( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 )  UINT StartSlot,
              /* [annotation] */ 
              __in_range( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot )  UINT NumBuffers,
              /* [annotation] */ 
              __out_ecount(NumBuffers)  ID3D11Buffer **ppConstantBuffers) = 0;
          
          virtual void STDMETHODCALLTYPE PSGetShaderResources( 
              /* [annotation] */ 
              __in_range( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 )  UINT StartSlot,
              /* [annotation] */ 
              __in_range( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot )  UINT NumViews,
              /* [annotation] */ 
              __out_ecount(NumViews)  ID3D11ShaderResourceView **ppShaderResourceViews) = 0;
          
          virtual void STDMETHODCALLTYPE PSGetShader( 
              /* [annotation] */ 
              __out  ID3D11PixelShader **ppPixelShader,
              /* [annotation] */ 
              __out_ecount_opt(*pNumClassInstances)  ID3D11ClassInstance **ppClassInstances,
              /* [annotation] */ 
              __inout_opt  UINT *pNumClassInstances) = 0;
          
          virtual void STDMETHODCALLTYPE PSGetSamplers( 
              /* [annotation] */ 
              __in_range( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 )  UINT StartSlot,
              /* [annotation] */ 
              __in_range( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot )  UINT NumSamplers,
              /* [annotation] */ 
              __out_ecount(NumSamplers)  ID3D11SamplerState **ppSamplers) = 0;
          
          virtual void STDMETHODCALLTYPE VSGetShader( 
              /* [annotation] */ 
              __out  ID3D11VertexShader **ppVertexShader,
              /* [annotation] */ 
              __out_ecount_opt(*pNumClassInstances)  ID3D11ClassInstance **ppClassInstances,
              /* [annotation] */ 
              __inout_opt  UINT *pNumClassInstances) = 0;
          
          virtual void STDMETHODCALLTYPE PSGetConstantBuffers( 
              /* [annotation] */ 
              __in_range( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 )  UINT StartSlot,
              /* [annotation] */ 
              __in_range( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot )  UINT NumBuffers,
              /* [annotation] */ 
              __out_ecount(NumBuffers)  ID3D11Buffer **ppConstantBuffers) = 0;
          
          virtual void STDMETHODCALLTYPE IAGetInputLayout( 
              /* [annotation] */ 
              __out  ID3D11InputLayout **ppInputLayout) = 0;
          
          virtual void STDMETHODCALLTYPE IAGetVertexBuffers( 
              /* [annotation] */ 
              __in_range( 0, D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - 1 )  UINT StartSlot,
              /* [annotation] */ 
              __in_range( 0, D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - StartSlot )  UINT NumBuffers,
              /* [annotation] */ 
              __out_ecount_opt(NumBuffers)  ID3D11Buffer **ppVertexBuffers,
              /* [annotation] */ 
              __out_ecount_opt(NumBuffers)  UINT *pStrides,
              /* [annotation] */ 
              __out_ecount_opt(NumBuffers)  UINT *pOffsets) = 0;
          
          virtual void STDMETHODCALLTYPE IAGetIndexBuffer( 
              /* [annotation] */ 
              __out_opt  ID3D11Buffer **pIndexBuffer,
              /* [annotation] */ 
              __out_opt  DXGI_FORMAT *Format,
              /* [annotation] */ 
              __out_opt  UINT *Offset) = 0;
          
          virtual void STDMETHODCALLTYPE GSGetConstantBuffers( 
              /* [annotation] */ 
              __in_range( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 )  UINT StartSlot,
              /* [annotation] */ 
              __in_range( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot )  UINT NumBuffers,
              /* [annotation] */ 
              __out_ecount(NumBuffers)  ID3D11Buffer **ppConstantBuffers) = 0;
          
          virtual void STDMETHODCALLTYPE GSGetShader( 
              /* [annotation] */ 
              __out  ID3D11GeometryShader **ppGeometryShader,
              /* [annotation] */ 
              __out_ecount_opt(*pNumClassInstances)  ID3D11ClassInstance **ppClassInstances,
              /* [annotation] */ 
              __inout_opt  UINT *pNumClassInstances) = 0;
          
          virtual void STDMETHODCALLTYPE IAGetPrimitiveTopology( 
              /* [annotation] */ 
              __out  D3D11_PRIMITIVE_TOPOLOGY *pTopology) = 0;
          
          virtual void STDMETHODCALLTYPE VSGetShaderResources( 
              /* [annotation] */ 
              __in_range( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 )  UINT StartSlot,
              /* [annotation] */ 
              __in_range( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot )  UINT NumViews,
              /* [annotation] */ 
              __out_ecount(NumViews)  ID3D11ShaderResourceView **ppShaderResourceViews) = 0;
          
          virtual void STDMETHODCALLTYPE VSGetSamplers( 
              /* [annotation] */ 
              __in_range( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 )  UINT StartSlot,
              /* [annotation] */ 
              __in_range( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot )  UINT NumSamplers,
              /* [annotation] */ 
              __out_ecount(NumSamplers)  ID3D11SamplerState **ppSamplers) = 0;
          
          virtual void STDMETHODCALLTYPE GetPredication( 
              /* [annotation] */ 
              __out_opt  ID3D11Predicate **ppPredicate,
              /* [annotation] */ 
              __out_opt  BOOL *pPredicateValue) = 0;
          
          virtual void STDMETHODCALLTYPE GSGetShaderResources( 
              /* [annotation] */ 
              __in_range( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 )  UINT StartSlot,
              /* [annotation] */ 
              __in_range( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot )  UINT NumViews,
              /* [annotation] */ 
              __out_ecount(NumViews)  ID3D11ShaderResourceView **ppShaderResourceViews) = 0;
          
          virtual void STDMETHODCALLTYPE GSGetSamplers( 
              /* [annotation] */ 
              __in_range( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 )  UINT StartSlot,
              /* [annotation] */ 
              __in_range( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot )  UINT NumSamplers,
              /* [annotation] */ 
              __out_ecount(NumSamplers)  ID3D11SamplerState **ppSamplers) = 0;
          
          virtual void STDMETHODCALLTYPE OMGetRenderTargets( 
              /* [annotation] */ 
              __in_range( 0, D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT )  UINT NumViews,
              /* [annotation] */ 
              __out_ecount_opt(NumViews)  ID3D11RenderTargetView **ppRenderTargetViews,
              /* [annotation] */ 
              __out_opt  ID3D11DepthStencilView **ppDepthStencilView) = 0;
          
          virtual void STDMETHODCALLTYPE OMGetRenderTargetsAndUnorderedAccessViews( 
              /* [annotation] */ 
              __in_range( 0, D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT )  UINT NumRTVs,
              /* [annotation] */ 
              __out_ecount_opt(NumRTVs)  ID3D11RenderTargetView **ppRenderTargetViews,
              /* [annotation] */ 
              __out_opt  ID3D11DepthStencilView **ppDepthStencilView,
              /* [annotation] */ 
              __in_range( 0, D3D11_PS_CS_UAV_REGISTER_COUNT - 1 )  UINT UAVStartSlot,
              /* [annotation] */ 
              __in_range( 0, D3D11_PS_CS_UAV_REGISTER_COUNT - UAVStartSlot )  UINT NumUAVs,
              /* [annotation] */ 
              __out_ecount_opt(NumUAVs)  ID3D11UnorderedAccessView **ppUnorderedAccessViews) = 0;
          
          virtual void STDMETHODCALLTYPE OMGetBlendState( 
              /* [annotation] */ 
              __out_opt  ID3D11BlendState **ppBlendState,
              /* [annotation] */ 
              __out_opt  FLOAT BlendFactor[ 4 ],
              /* [annotation] */ 
              __out_opt  UINT *pSampleMask) = 0;
          
          virtual void STDMETHODCALLTYPE OMGetDepthStencilState( 
              /* [annotation] */ 
              __out_opt  ID3D11DepthStencilState **ppDepthStencilState,
              /* [annotation] */ 
              __out_opt  UINT *pStencilRef) = 0;
          
          virtual void STDMETHODCALLTYPE SOGetTargets( 
              /* [annotation] */ 
              __in_range( 0, D3D11_SO_BUFFER_SLOT_COUNT )  UINT NumBuffers,
              /* [annotation] */ 
              __out_ecount(NumBuffers)  ID3D11Buffer **ppSOTargets) = 0;
          
          virtual void STDMETHODCALLTYPE RSGetState( 
              /* [annotation] */ 
              __out  ID3D11RasterizerState **ppRasterizerState) = 0;
          
          virtual void STDMETHODCALLTYPE RSGetViewports( 
              /* [annotation] */ 
              __inout /*_range(0, D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE )*/   UINT *pNumViewports,
              /* [annotation] */ 
              __out_ecount_opt(*pNumViewports)  D3D11_VIEWPORT *pViewports) = 0;
          
          virtual void STDMETHODCALLTYPE RSGetScissorRects( 
              /* [annotation] */ 
              __inout /*_range(0, D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE )*/   UINT *pNumRects,
              /* [annotation] */ 
              __out_ecount_opt(*pNumRects)  D3D11_RECT *pRects) = 0;
          
          virtual void STDMETHODCALLTYPE HSGetShaderResources( 
              /* [annotation] */ 
              __in_range( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 )  UINT StartSlot,
              /* [annotation] */ 
              __in_range( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot )  UINT NumViews,
              /* [annotation] */ 
              __out_ecount(NumViews)  ID3D11ShaderResourceView **ppShaderResourceViews) = 0;
          
          virtual void STDMETHODCALLTYPE HSGetShader( 
              /* [annotation] */ 
              __out  ID3D11HullShader **ppHullShader,
              /* [annotation] */ 
              __out_ecount_opt(*pNumClassInstances)  ID3D11ClassInstance **ppClassInstances,
              /* [annotation] */ 
              __inout_opt  UINT *pNumClassInstances) = 0;
          
          virtual void STDMETHODCALLTYPE HSGetSamplers( 
              /* [annotation] */ 
              __in_range( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 )  UINT StartSlot,
              /* [annotation] */ 
              __in_range( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot )  UINT NumSamplers,
              /* [annotation] */ 
              __out_ecount(NumSamplers)  ID3D11SamplerState **ppSamplers) = 0;
          
          virtual void STDMETHODCALLTYPE HSGetConstantBuffers( 
              /* [annotation] */ 
              __in_range( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 )  UINT StartSlot,
              /* [annotation] */ 
              __in_range( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot )  UINT NumBuffers,
              /* [annotation] */ 
              __out_ecount(NumBuffers)  ID3D11Buffer **ppConstantBuffers) = 0;
          
          virtual void STDMETHODCALLTYPE DSGetShaderResources( 
              /* [annotation] */ 
              __in_range( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 )  UINT StartSlot,
              /* [annotation] */ 
              __in_range( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot )  UINT NumViews,
              /* [annotation] */ 
              __out_ecount(NumViews)  ID3D11ShaderResourceView **ppShaderResourceViews) = 0;
          
          virtual void STDMETHODCALLTYPE DSGetShader( 
              /* [annotation] */ 
              __out  ID3D11DomainShader **ppDomainShader,
              /* [annotation] */ 
              __out_ecount_opt(*pNumClassInstances)  ID3D11ClassInstance **ppClassInstances,
              /* [annotation] */ 
              __inout_opt  UINT *pNumClassInstances) = 0;
          
          virtual void STDMETHODCALLTYPE DSGetSamplers( 
              /* [annotation] */ 
              __in_range( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 )  UINT StartSlot,
              /* [annotation] */ 
              __in_range( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot )  UINT NumSamplers,
              /* [annotation] */ 
              __out_ecount(NumSamplers)  ID3D11SamplerState **ppSamplers) = 0;
          
          virtual void STDMETHODCALLTYPE DSGetConstantBuffers( 
              /* [annotation] */ 
              __in_range( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 )  UINT StartSlot,
              /* [annotation] */ 
              __in_range( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot )  UINT NumBuffers,
              /* [annotation] */ 
              __out_ecount(NumBuffers)  ID3D11Buffer **ppConstantBuffers) = 0;
          
          virtual void STDMETHODCALLTYPE CSGetShaderResources( 
              /* [annotation] */ 
              __in_range( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 )  UINT StartSlot,
              /* [annotation] */ 
              __in_range( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot )  UINT NumViews,
              /* [annotation] */ 
              __out_ecount(NumViews)  ID3D11ShaderResourceView **ppShaderResourceViews) = 0;
          
          virtual void STDMETHODCALLTYPE CSGetUnorderedAccessViews( 
              /* [annotation] */ 
              __in_range( 0, D3D11_PS_CS_UAV_REGISTER_COUNT - 1 )  UINT StartSlot,
              /* [annotation] */ 
              __in_range( 0, D3D11_PS_CS_UAV_REGISTER_COUNT - StartSlot )  UINT NumUAVs,
              /* [annotation] */ 
              __out_ecount(NumUAVs)  ID3D11UnorderedAccessView **ppUnorderedAccessViews) = 0;
          
          virtual void STDMETHODCALLTYPE CSGetShader( 
              /* [annotation] */ 
              __out  ID3D11ComputeShader **ppComputeShader,
              /* [annotation] */ 
              __out_ecount_opt(*pNumClassInstances)  ID3D11ClassInstance **ppClassInstances,
              /* [annotation] */ 
              __inout_opt  UINT *pNumClassInstances) = 0;
          
          virtual void STDMETHODCALLTYPE CSGetSamplers( 
              /* [annotation] */ 
              __in_range( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 )  UINT StartSlot,
              /* [annotation] */ 
              __in_range( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot )  UINT NumSamplers,
              /* [annotation] */ 
              __out_ecount(NumSamplers)  ID3D11SamplerState **ppSamplers) = 0;
          
          virtual void STDMETHODCALLTYPE CSGetConstantBuffers( 
              /* [annotation] */ 
              __in_range( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 )  UINT StartSlot,
              /* [annotation] */ 
              __in_range( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot )  UINT NumBuffers,
              /* [annotation] */ 
              __out_ecount(NumBuffers)  ID3D11Buffer **ppConstantBuffers) = 0;
          
          virtual void STDMETHODCALLTYPE ClearState( void) = 0;
          
          virtual void STDMETHODCALLTYPE Flush( void) = 0;
          
          virtual D3D11_DEVICE_CONTEXT_TYPE STDMETHODCALLTYPE GetType( void) = 0;
          
          virtual UINT STDMETHODCALLTYPE GetContextFlags( void) = 0;
          
          virtual HRESULT STDMETHODCALLTYPE FinishCommandList( 
              BOOL RestoreDeferredContextState,
              /* [annotation] */ 
              __out_opt  ID3D11CommandList **ppCommandList) = 0;
          
      };
      
  #else 	/* C style interface */
  
      typedef struct ID3D11DeviceContextVtbl
      {
          BEGIN_INTERFACE
          
          HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
              ID3D11DeviceContext * This,
              /* [in] */ REFIID riid,
              /* [annotation][iid_is][out] */ 
              __RPC__deref_out  void **ppvObject);
          
          ULONG ( STDMETHODCALLTYPE *AddRef )( 
              ID3D11DeviceContext * This);
          
          ULONG ( STDMETHODCALLTYPE *Release )( 
              ID3D11DeviceContext * This);
          
          void ( STDMETHODCALLTYPE *GetDevice )( 
              ID3D11DeviceContext * This,
              /* [annotation] */ 
              __out  ID3D11Device **ppDevice);
          
          HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( 
              ID3D11DeviceContext * This,
              /* [annotation] */ 
              __in  REFGUID guid,
              /* [annotation] */ 
              __inout  UINT *pDataSize,
              /* [annotation] */ 
              __out_bcount_opt( *pDataSize )  void *pData);
          
          HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( 
              ID3D11DeviceContext * This,
              /* [annotation] */ 
              __in  REFGUID guid,
              /* [annotation] */ 
              __in  UINT DataSize,
              /* [annotation] */ 
              __in_bcount_opt( DataSize )  const void *pData);
          
          HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( 
              ID3D11DeviceContext * This,
              /* [annotation] */ 
              __in  REFGUID guid,
              /* [annotation] */ 
              __in_opt  const IUnknown *pData);
          
          void ( STDMETHODCALLTYPE *VSSetConstantBuffers )( 
              ID3D11DeviceContext * This,
              /* [annotation] */ 
              __in_range( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 )  UINT StartSlot,
              /* [annotation] */ 
              __in_range( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot )  UINT NumBuffers,
              /* [annotation] */ 
              __in_ecount(NumBuffers)  ID3D11Buffer *const *ppConstantBuffers);
          
          void ( STDMETHODCALLTYPE *PSSetShaderResources )( 
              ID3D11DeviceContext * This,
              /* [annotation] */ 
              __in_range( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 )  UINT StartSlot,
              /* [annotation] */ 
              __in_range( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot )  UINT NumViews,
              /* [annotation] */ 
              __in_ecount(NumViews)  ID3D11ShaderResourceView *const *ppShaderResourceViews);
          
          void ( STDMETHODCALLTYPE *PSSetShader )( 
              ID3D11DeviceContext * This,
              /* [annotation] */ 
              __in_opt  ID3D11PixelShader *pPixelShader,
              /* [annotation] */ 
              __in_ecount_opt(NumClassInstances)  ID3D11ClassInstance *const *ppClassInstances,
              UINT NumClassInstances);
          
          void ( STDMETHODCALLTYPE *PSSetSamplers )( 
              ID3D11DeviceContext * This,
              /* [annotation] */ 
              __in_range( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 )  UINT StartSlot,
              /* [annotation] */ 
              __in_range( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot )  UINT NumSamplers,
              /* [annotation] */ 
              __in_ecount(NumSamplers)  ID3D11SamplerState *const *ppSamplers);
          
          void ( STDMETHODCALLTYPE *VSSetShader )( 
              ID3D11DeviceContext * This,
              /* [annotation] */ 
              __in_opt  ID3D11VertexShader *pVertexShader,
              /* [annotation] */ 
              __in_ecount_opt(NumClassInstances)  ID3D11ClassInstance *const *ppClassInstances,
              UINT NumClassInstances);
          
          void ( STDMETHODCALLTYPE *DrawIndexed )( 
              ID3D11DeviceContext * This,
              /* [annotation] */ 
              __in  UINT IndexCount,
              /* [annotation] */ 
              __in  UINT StartIndexLocation,
              /* [annotation] */ 
              __in  INT BaseVertexLocation);
          
          void ( STDMETHODCALLTYPE *Draw )( 
              ID3D11DeviceContext * This,
              /* [annotation] */ 
              __in  UINT VertexCount,
              /* [annotation] */ 
              __in  UINT StartVertexLocation);
          
          HRESULT ( STDMETHODCALLTYPE *Map )( 
              ID3D11DeviceContext * This,
              /* [annotation] */ 
              __in  ID3D11Resource *pResource,
              /* [annotation] */ 
              __in  UINT Subresource,
              /* [annotation] */ 
              __in  D3D11_MAP MapType,
              /* [annotation] */ 
              __in  UINT MapFlags,
              /* [annotation] */ 
              __out  D3D11_MAPPED_SUBRESOURCE *pMappedResource);
          
          void ( STDMETHODCALLTYPE *Unmap )( 
              ID3D11DeviceContext * This,
              /* [annotation] */ 
              __in  ID3D11Resource *pResource,
              /* [annotation] */ 
              __in  UINT Subresource);
          
          void ( STDMETHODCALLTYPE *PSSetConstantBuffers )( 
              ID3D11DeviceContext * This,
              /* [annotation] */ 
              __in_range( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 )  UINT StartSlot,
              /* [annotation] */ 
              __in_range( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot )  UINT NumBuffers,
              /* [annotation] */ 
              __in_ecount(NumBuffers)  ID3D11Buffer *const *ppConstantBuffers);
          
          void ( STDMETHODCALLTYPE *IASetInputLayout )( 
              ID3D11DeviceContext * This,
              /* [annotation] */ 
              __in_opt  ID3D11InputLayout *pInputLayout);
          
          void ( STDMETHODCALLTYPE *IASetVertexBuffers )( 
              ID3D11DeviceContext * This,
              /* [annotation] */ 
              __in_range( 0, D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - 1 )  UINT StartSlot,
              /* [annotation] */ 
              __in_range( 0, D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - StartSlot )  UINT NumBuffers,
              /* [annotation] */ 
              __in_ecount(NumBuffers)  ID3D11Buffer *const *ppVertexBuffers,
              /* [annotation] */ 
              __in_ecount(NumBuffers)  const UINT *pStrides,
              /* [annotation] */ 
              __in_ecount(NumBuffers)  const UINT *pOffsets);
          
          void ( STDMETHODCALLTYPE *IASetIndexBuffer )( 
              ID3D11DeviceContext * This,
              /* [annotation] */ 
              __in_opt  ID3D11Buffer *pIndexBuffer,
              /* [annotation] */ 
              __in  DXGI_FORMAT Format,
              /* [annotation] */ 
              __in  UINT Offset);
          
          void ( STDMETHODCALLTYPE *DrawIndexedInstanced )( 
              ID3D11DeviceContext * This,
              /* [annotation] */ 
              __in  UINT IndexCountPerInstance,
              /* [annotation] */ 
              __in  UINT InstanceCount,
              /* [annotation] */ 
              __in  UINT StartIndexLocation,
              /* [annotation] */ 
              __in  INT BaseVertexLocation,
              /* [annotation] */ 
              __in  UINT StartInstanceLocation);
          
          void ( STDMETHODCALLTYPE *DrawInstanced )( 
              ID3D11DeviceContext * This,
              /* [annotation] */ 
              __in  UINT VertexCountPerInstance,
              /* [annotation] */ 
              __in  UINT InstanceCount,
              /* [annotation] */ 
              __in  UINT StartVertexLocation,
              /* [annotation] */ 
              __in  UINT StartInstanceLocation);
          
          void ( STDMETHODCALLTYPE *GSSetConstantBuffers )( 
              ID3D11DeviceContext * This,
              /* [annotation] */ 
              __in_range( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 )  UINT StartSlot,
              /* [annotation] */ 
              __in_range( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot )  UINT NumBuffers,
              /* [annotation] */ 
              __in_ecount(NumBuffers)  ID3D11Buffer *const *ppConstantBuffers);
          
          void ( STDMETHODCALLTYPE *GSSetShader )( 
              ID3D11DeviceContext * This,
              /* [annotation] */ 
              __in_opt  ID3D11GeometryShader *pShader,
              /* [annotation] */ 
              __in_ecount_opt(NumClassInstances)  ID3D11ClassInstance *const *ppClassInstances,
              UINT NumClassInstances);
          
          void ( STDMETHODCALLTYPE *IASetPrimitiveTopology )( 
              ID3D11DeviceContext * This,
              /* [annotation] */ 
              __in  D3D11_PRIMITIVE_TOPOLOGY Topology);
          
          void ( STDMETHODCALLTYPE *VSSetShaderResources )( 
              ID3D11DeviceContext * This,
              /* [annotation] */ 
              __in_range( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 )  UINT StartSlot,
              /* [annotation] */ 
              __in_range( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot )  UINT NumViews,
              /* [annotation] */ 
              __in_ecount(NumViews)  ID3D11ShaderResourceView *const *ppShaderResourceViews);
          
          void ( STDMETHODCALLTYPE *VSSetSamplers )( 
              ID3D11DeviceContext * This,
              /* [annotation] */ 
              __in_range( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 )  UINT StartSlot,
              /* [annotation] */ 
              __in_range( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot )  UINT NumSamplers,
              /* [annotation] */ 
              __in_ecount(NumSamplers)  ID3D11SamplerState *const *ppSamplers);
          
          void ( STDMETHODCALLTYPE *Begin )( 
              ID3D11DeviceContext * This,
              /* [annotation] */ 
              __in  ID3D11Asynchronous *pAsync);
          
          void ( STDMETHODCALLTYPE *End )( 
              ID3D11DeviceContext * This,
              /* [annotation] */ 
              __in  ID3D11Asynchronous *pAsync);
          
          HRESULT ( STDMETHODCALLTYPE *GetData )( 
              ID3D11DeviceContext * This,
              /* [annotation] */ 
              __in  ID3D11Asynchronous *pAsync,
              /* [annotation] */ 
              __out_bcount_opt( DataSize )  void *pData,
              /* [annotation] */ 
              __in  UINT DataSize,
              /* [annotation] */ 
              __in  UINT GetDataFlags);
          
          void ( STDMETHODCALLTYPE *SetPredication )( 
              ID3D11DeviceContext * This,
              /* [annotation] */ 
              __in_opt  ID3D11Predicate *pPredicate,
              /* [annotation] */ 
              __in  BOOL PredicateValue);
          
          void ( STDMETHODCALLTYPE *GSSetShaderResources )( 
              ID3D11DeviceContext * This,
              /* [annotation] */ 
              __in_range( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 )  UINT StartSlot,
              /* [annotation] */ 
              __in_range( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot )  UINT NumViews,
              /* [annotation] */ 
              __in_ecount(NumViews)  ID3D11ShaderResourceView *const *ppShaderResourceViews);
          
          void ( STDMETHODCALLTYPE *GSSetSamplers )( 
              ID3D11DeviceContext * This,
              /* [annotation] */ 
              __in_range( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 )  UINT StartSlot,
              /* [annotation] */ 
              __in_range( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot )  UINT NumSamplers,
              /* [annotation] */ 
              __in_ecount(NumSamplers)  ID3D11SamplerState *const *ppSamplers);
          
          void ( STDMETHODCALLTYPE *OMSetRenderTargets )( 
              ID3D11DeviceContext * This,
              /* [annotation] */ 
              __in_range( 0, D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT )  UINT NumViews,
              /* [annotation] */ 
              __in_ecount_opt(NumViews)  ID3D11RenderTargetView *const *ppRenderTargetViews,
              /* [annotation] */ 
              __in_opt  ID3D11DepthStencilView *pDepthStencilView);
          
          void ( STDMETHODCALLTYPE *OMSetRenderTargetsAndUnorderedAccessViews )( 
              ID3D11DeviceContext * This,
              /* [annotation] */ 
              __in  UINT NumRTVs,
              /* [annotation] */ 
              __in_ecount_opt(NumRTVs)  ID3D11RenderTargetView *const *ppRenderTargetViews,
              /* [annotation] */ 
              __in_opt  ID3D11DepthStencilView *pDepthStencilView,
              /* [annotation] */ 
              __in_range( 0, D3D11_PS_CS_UAV_REGISTER_COUNT - 1 )  UINT UAVStartSlot,
              /* [annotation] */ 
              __in  UINT NumUAVs,
              /* [annotation] */ 
              __in_ecount_opt(NumUAVs)  ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,
              /* [annotation] */ 
              __in_ecount_opt(NumUAVs)  const UINT *pUAVInitialCounts);
          
          void ( STDMETHODCALLTYPE *OMSetBlendState )( 
              ID3D11DeviceContext * This,
              /* [annotation] */ 
              __in_opt  ID3D11BlendState *pBlendState,
              /* [annotation] */ 
              __in_opt  const FLOAT BlendFactor[ 4 ],
              /* [annotation] */ 
              __in  UINT SampleMask);
          
          void ( STDMETHODCALLTYPE *OMSetDepthStencilState )( 
              ID3D11DeviceContext * This,
              /* [annotation] */ 
              __in_opt  ID3D11DepthStencilState *pDepthStencilState,
              /* [annotation] */ 
              __in  UINT StencilRef);
          
          void ( STDMETHODCALLTYPE *SOSetTargets )( 
              ID3D11DeviceContext * This,
              /* [annotation] */ 
              __in_range( 0, D3D11_SO_BUFFER_SLOT_COUNT)  UINT NumBuffers,
              /* [annotation] */ 
              __in_ecount_opt(NumBuffers)  ID3D11Buffer *const *ppSOTargets,
              /* [annotation] */ 
              __in_ecount_opt(NumBuffers)  const UINT *pOffsets);
          
          void ( STDMETHODCALLTYPE *DrawAuto )( 
              ID3D11DeviceContext * This);
          
          void ( STDMETHODCALLTYPE *DrawIndexedInstancedIndirect )( 
              ID3D11DeviceContext * This,
              /* [annotation] */ 
              __in  ID3D11Buffer *pBufferForArgs,
              /* [annotation] */ 
              __in  UINT AlignedByteOffsetForArgs);
          
          void ( STDMETHODCALLTYPE *DrawInstancedIndirect )( 
              ID3D11DeviceContext * This,
              /* [annotation] */ 
              __in  ID3D11Buffer *pBufferForArgs,
              /* [annotation] */ 
              __in  UINT AlignedByteOffsetForArgs);
          
          void ( STDMETHODCALLTYPE *Dispatch )( 
              ID3D11DeviceContext * This,
              /* [annotation] */ 
              __in  UINT ThreadGroupCountX,
              /* [annotation] */ 
              __in  UINT ThreadGroupCountY,
              /* [annotation] */ 
              __in  UINT ThreadGroupCountZ);
          
          void ( STDMETHODCALLTYPE *DispatchIndirect )( 
              ID3D11DeviceContext * This,
              /* [annotation] */ 
              __in  ID3D11Buffer *pBufferForArgs,
              /* [annotation] */ 
              __in  UINT AlignedByteOffsetForArgs);
          
          void ( STDMETHODCALLTYPE *RSSetState )( 
              ID3D11DeviceContext * This,
              /* [annotation] */ 
              __in_opt  ID3D11RasterizerState *pRasterizerState);
          
          void ( STDMETHODCALLTYPE *RSSetViewports )( 
              ID3D11DeviceContext * This,
              /* [annotation] */ 
              __in_range(0, D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE)  UINT NumViewports,
              /* [annotation] */ 
              __in_ecount_opt(NumViewports)  const D3D11_VIEWPORT *pViewports);
          
          void ( STDMETHODCALLTYPE *RSSetScissorRects )( 
              ID3D11DeviceContext * This,
              /* [annotation] */ 
              __in_range(0, D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE)  UINT NumRects,
              /* [annotation] */ 
              __in_ecount_opt(NumRects)  const D3D11_RECT *pRects);
          
          void ( STDMETHODCALLTYPE *CopySubresourceRegion )( 
              ID3D11DeviceContext * This,
              /* [annotation] */ 
              __in  ID3D11Resource *pDstResource,
              /* [annotation] */ 
              __in  UINT DstSubresource,
              /* [annotation] */ 
              __in  UINT DstX,
              /* [annotation] */ 
              __in  UINT DstY,
              /* [annotation] */ 
              __in  UINT DstZ,
              /* [annotation] */ 
              __in  ID3D11Resource *pSrcResource,
              /* [annotation] */ 
              __in  UINT SrcSubresource,
              /* [annotation] */ 
              __in_opt  const D3D11_BOX *pSrcBox);
          
          void ( STDMETHODCALLTYPE *CopyResource )( 
              ID3D11DeviceContext * This,
              /* [annotation] */ 
              __in  ID3D11Resource *pDstResource,
              /* [annotation] */ 
              __in  ID3D11Resource *pSrcResource);
          
          void ( STDMETHODCALLTYPE *UpdateSubresource )( 
              ID3D11DeviceContext * This,
              /* [annotation] */ 
              __in  ID3D11Resource *pDstResource,
              /* [annotation] */ 
              __in  UINT DstSubresource,
              /* [annotation] */ 
              __in_opt  const D3D11_BOX *pDstBox,
              /* [annotation] */ 
              __in  const void *pSrcData,
              /* [annotation] */ 
              __in  UINT SrcRowPitch,
              /* [annotation] */ 
              __in  UINT SrcDepthPitch);
          
          void ( STDMETHODCALLTYPE *CopyStructureCount )( 
              ID3D11DeviceContext * This,
              /* [annotation] */ 
              __in  ID3D11Buffer *pDstBuffer,
              /* [annotation] */ 
              __in  UINT DstAlignedByteOffset,
              /* [annotation] */ 
              __in  ID3D11UnorderedAccessView *pSrcView);
          
          void ( STDMETHODCALLTYPE *ClearRenderTargetView )( 
              ID3D11DeviceContext * This,
              /* [annotation] */ 
              __in  ID3D11RenderTargetView *pRenderTargetView,
              /* [annotation] */ 
              __in  const FLOAT ColorRGBA[ 4 ]);
          
          void ( STDMETHODCALLTYPE *ClearUnorderedAccessViewUint )( 
              ID3D11DeviceContext * This,
              /* [annotation] */ 
              __in  ID3D11UnorderedAccessView *pUnorderedAccessView,
              /* [annotation] */ 
              __in  const UINT Values[ 4 ]);
          
          void ( STDMETHODCALLTYPE *ClearUnorderedAccessViewFloat )( 
              ID3D11DeviceContext * This,
              /* [annotation] */ 
              __in  ID3D11UnorderedAccessView *pUnorderedAccessView,
              /* [annotation] */ 
              __in  const FLOAT Values[ 4 ]);
          
          void ( STDMETHODCALLTYPE *ClearDepthStencilView )( 
              ID3D11DeviceContext * This,
              /* [annotation] */ 
              __in  ID3D11DepthStencilView *pDepthStencilView,
              /* [annotation] */ 
              __in  UINT ClearFlags,
              /* [annotation] */ 
              __in  FLOAT Depth,
              /* [annotation] */ 
              __in  UINT8 Stencil);
          
          void ( STDMETHODCALLTYPE *GenerateMips )( 
              ID3D11DeviceContext * This,
              /* [annotation] */ 
              __in  ID3D11ShaderResourceView *pShaderResourceView);
          
          void ( STDMETHODCALLTYPE *SetResourceMinLOD )( 
              ID3D11DeviceContext * This,
              /* [annotation] */ 
              __in  ID3D11Resource *pResource,
              FLOAT MinLOD);
          
          FLOAT ( STDMETHODCALLTYPE *GetResourceMinLOD )( 
              ID3D11DeviceContext * This,
              /* [annotation] */ 
              __in  ID3D11Resource *pResource);
          
          void ( STDMETHODCALLTYPE *ResolveSubresource )( 
              ID3D11DeviceContext * This,
              /* [annotation] */ 
              __in  ID3D11Resource *pDstResource,
              /* [annotation] */ 
              __in  UINT DstSubresource,
              /* [annotation] */ 
              __in  ID3D11Resource *pSrcResource,
              /* [annotation] */ 
              __in  UINT SrcSubresource,
              /* [annotation] */ 
              __in  DXGI_FORMAT Format);
          
          void ( STDMETHODCALLTYPE *ExecuteCommandList )( 
              ID3D11DeviceContext * This,
              /* [annotation] */ 
              __in  ID3D11CommandList *pCommandList,
              BOOL RestoreContextState);
          
          void ( STDMETHODCALLTYPE *HSSetShaderResources )( 
              ID3D11DeviceContext * This,
              /* [annotation] */ 
              __in_range( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 )  UINT StartSlot,
              /* [annotation] */ 
              __in_range( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot )  UINT NumViews,
              /* [annotation] */ 
              __in_ecount(NumViews)  ID3D11ShaderResourceView *const *ppShaderResourceViews);
          
          void ( STDMETHODCALLTYPE *HSSetShader )( 
              ID3D11DeviceContext * This,
              /* [annotation] */ 
              __in_opt  ID3D11HullShader *pHullShader,
              /* [annotation] */ 
              __in_ecount_opt(NumClassInstances)  ID3D11ClassInstance *const *ppClassInstances,
              UINT NumClassInstances);
          
          void ( STDMETHODCALLTYPE *HSSetSamplers )( 
              ID3D11DeviceContext * This,
              /* [annotation] */ 
              __in_range( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 )  UINT StartSlot,
              /* [annotation] */ 
              __in_range( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot )  UINT NumSamplers,
              /* [annotation] */ 
              __in_ecount(NumSamplers)  ID3D11SamplerState *const *ppSamplers);
          
          void ( STDMETHODCALLTYPE *HSSetConstantBuffers )( 
              ID3D11DeviceContext * This,
              /* [annotation] */ 
              __in_range( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 )  UINT StartSlot,
              /* [annotation] */ 
              __in_range( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot )  UINT NumBuffers,
              /* [annotation] */ 
              __in_ecount(NumBuffers)  ID3D11Buffer *const *ppConstantBuffers);
          
          void ( STDMETHODCALLTYPE *DSSetShaderResources )( 
              ID3D11DeviceContext * This,
              /* [annotation] */ 
              __in_range( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 )  UINT StartSlot,
              /* [annotation] */ 
              __in_range( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot )  UINT NumViews,
              /* [annotation] */ 
              __in_ecount(NumViews)  ID3D11ShaderResourceView *const *ppShaderResourceViews);
          
          void ( STDMETHODCALLTYPE *DSSetShader )( 
              ID3D11DeviceContext * This,
              /* [annotation] */ 
              __in_opt  ID3D11DomainShader *pDomainShader,
              /* [annotation] */ 
              __in_ecount_opt(NumClassInstances)  ID3D11ClassInstance *const *ppClassInstances,
              UINT NumClassInstances);
          
          void ( STDMETHODCALLTYPE *DSSetSamplers )( 
              ID3D11DeviceContext * This,
              /* [annotation] */ 
              __in_range( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 )  UINT StartSlot,
              /* [annotation] */ 
              __in_range( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot )  UINT NumSamplers,
              /* [annotation] */ 
              __in_ecount(NumSamplers)  ID3D11SamplerState *const *ppSamplers);
          
          void ( STDMETHODCALLTYPE *DSSetConstantBuffers )( 
              ID3D11DeviceContext * This,
              /* [annotation] */ 
              __in_range( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 )  UINT StartSlot,
              /* [annotation] */ 
              __in_range( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot )  UINT NumBuffers,
              /* [annotation] */ 
              __in_ecount(NumBuffers)  ID3D11Buffer *const *ppConstantBuffers);
          
          void ( STDMETHODCALLTYPE *CSSetShaderResources )( 
              ID3D11DeviceContext * This,
              /* [annotation] */ 
              __in_range( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 )  UINT StartSlot,
              /* [annotation] */ 
              __in_range( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot )  UINT NumViews,
              /* [annotation] */ 
              __in_ecount(NumViews)  ID3D11ShaderResourceView *const *ppShaderResourceViews);
          
          void ( STDMETHODCALLTYPE *CSSetUnorderedAccessViews )( 
              ID3D11DeviceContext * This,
              /* [annotation] */ 
              __in_range( 0, D3D11_PS_CS_UAV_REGISTER_COUNT - 1 )  UINT StartSlot,
              /* [annotation] */ 
              __in_range( 0, D3D11_PS_CS_UAV_REGISTER_COUNT - StartSlot )  UINT NumUAVs,
              /* [annotation] */ 
              __in_ecount(NumUAVs)  ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,
              /* [annotation] */ 
              __in_ecount(NumUAVs)  const UINT *pUAVInitialCounts);
          
          void ( STDMETHODCALLTYPE *CSSetShader )( 
              ID3D11DeviceContext * This,
              /* [annotation] */ 
              __in_opt  ID3D11ComputeShader *pComputeShader,
              /* [annotation] */ 
              __in_ecount_opt(NumClassInstances)  ID3D11ClassInstance *const *ppClassInstances,
              UINT NumClassInstances);
          
          void ( STDMETHODCALLTYPE *CSSetSamplers )( 
              ID3D11DeviceContext * This,
              /* [annotation] */ 
              __in_range( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 )  UINT StartSlot,
              /* [annotation] */ 
              __in_range( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot )  UINT NumSamplers,
              /* [annotation] */ 
              __in_ecount(NumSamplers)  ID3D11SamplerState *const *ppSamplers);
          
          void ( STDMETHODCALLTYPE *CSSetConstantBuffers )( 
              ID3D11DeviceContext * This,
              /* [annotation] */ 
              __in_range( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 )  UINT StartSlot,
              /* [annotation] */ 
              __in_range( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot )  UINT NumBuffers,
              /* [annotation] */ 
              __in_ecount(NumBuffers)  ID3D11Buffer *const *ppConstantBuffers);
          
          void ( STDMETHODCALLTYPE *VSGetConstantBuffers )( 
              ID3D11DeviceContext * This,
              /* [annotation] */ 
              __in_range( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 )  UINT StartSlot,
              /* [annotation] */ 
              __in_range( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot )  UINT NumBuffers,
              /* [annotation] */ 
              __out_ecount(NumBuffers)  ID3D11Buffer **ppConstantBuffers);
          
          void ( STDMETHODCALLTYPE *PSGetShaderResources )( 
              ID3D11DeviceContext * This,
              /* [annotation] */ 
              __in_range( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 )  UINT StartSlot,
              /* [annotation] */ 
              __in_range( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot )  UINT NumViews,
              /* [annotation] */ 
              __out_ecount(NumViews)  ID3D11ShaderResourceView **ppShaderResourceViews);
          
          void ( STDMETHODCALLTYPE *PSGetShader )( 
              ID3D11DeviceContext * This,
              /* [annotation] */ 
              __out  ID3D11PixelShader **ppPixelShader,
              /* [annotation] */ 
              __out_ecount_opt(*pNumClassInstances)  ID3D11ClassInstance **ppClassInstances,
              /* [annotation] */ 
              __inout_opt  UINT *pNumClassInstances);
          
          void ( STDMETHODCALLTYPE *PSGetSamplers )( 
              ID3D11DeviceContext * This,
              /* [annotation] */ 
              __in_range( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 )  UINT StartSlot,
              /* [annotation] */ 
              __in_range( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot )  UINT NumSamplers,
              /* [annotation] */ 
              __out_ecount(NumSamplers)  ID3D11SamplerState **ppSamplers);
          
          void ( STDMETHODCALLTYPE *VSGetShader )( 
              ID3D11DeviceContext * This,
              /* [annotation] */ 
              __out  ID3D11VertexShader **ppVertexShader,
              /* [annotation] */ 
              __out_ecount_opt(*pNumClassInstances)  ID3D11ClassInstance **ppClassInstances,
              /* [annotation] */ 
              __inout_opt  UINT *pNumClassInstances);
          
          void ( STDMETHODCALLTYPE *PSGetConstantBuffers )( 
              ID3D11DeviceContext * This,
              /* [annotation] */ 
              __in_range( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 )  UINT StartSlot,
              /* [annotation] */ 
              __in_range( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot )  UINT NumBuffers,
              /* [annotation] */ 
              __out_ecount(NumBuffers)  ID3D11Buffer **ppConstantBuffers);
          
          void ( STDMETHODCALLTYPE *IAGetInputLayout )( 
              ID3D11DeviceContext * This,
              /* [annotation] */ 
              __out  ID3D11InputLayout **ppInputLayout);
          
          void ( STDMETHODCALLTYPE *IAGetVertexBuffers )( 
              ID3D11DeviceContext * This,
              /* [annotation] */ 
              __in_range( 0, D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - 1 )  UINT StartSlot,
              /* [annotation] */ 
              __in_range( 0, D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - StartSlot )  UINT NumBuffers,
              /* [annotation] */ 
              __out_ecount_opt(NumBuffers)  ID3D11Buffer **ppVertexBuffers,
              /* [annotation] */ 
              __out_ecount_opt(NumBuffers)  UINT *pStrides,
              /* [annotation] */ 
              __out_ecount_opt(NumBuffers)  UINT *pOffsets);
          
          void ( STDMETHODCALLTYPE *IAGetIndexBuffer )( 
              ID3D11DeviceContext * This,
              /* [annotation] */ 
              __out_opt  ID3D11Buffer **pIndexBuffer,
              /* [annotation] */ 
              __out_opt  DXGI_FORMAT *Format,
              /* [annotation] */ 
              __out_opt  UINT *Offset);
          
          void ( STDMETHODCALLTYPE *GSGetConstantBuffers )( 
              ID3D11DeviceContext * This,
              /* [annotation] */ 
              __in_range( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 )  UINT StartSlot,
              /* [annotation] */ 
              __in_range( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot )  UINT NumBuffers,
              /* [annotation] */ 
              __out_ecount(NumBuffers)  ID3D11Buffer **ppConstantBuffers);
          
          void ( STDMETHODCALLTYPE *GSGetShader )( 
              ID3D11DeviceContext * This,
              /* [annotation] */ 
              __out  ID3D11GeometryShader **ppGeometryShader,
              /* [annotation] */ 
              __out_ecount_opt(*pNumClassInstances)  ID3D11ClassInstance **ppClassInstances,
              /* [annotation] */ 
              __inout_opt  UINT *pNumClassInstances);
          
          void ( STDMETHODCALLTYPE *IAGetPrimitiveTopology )( 
              ID3D11DeviceContext * This,
              /* [annotation] */ 
              __out  D3D11_PRIMITIVE_TOPOLOGY *pTopology);
          
          void ( STDMETHODCALLTYPE *VSGetShaderResources )( 
              ID3D11DeviceContext * This,
              /* [annotation] */ 
              __in_range( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 )  UINT StartSlot,
              /* [annotation] */ 
              __in_range( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot )  UINT NumViews,
              /* [annotation] */ 
              __out_ecount(NumViews)  ID3D11ShaderResourceView **ppShaderResourceViews);
          
          void ( STDMETHODCALLTYPE *VSGetSamplers )( 
              ID3D11DeviceContext * This,
              /* [annotation] */ 
              __in_range( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 )  UINT StartSlot,
              /* [annotation] */ 
              __in_range( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot )  UINT NumSamplers,
              /* [annotation] */ 
              __out_ecount(NumSamplers)  ID3D11SamplerState **ppSamplers);
          
          void ( STDMETHODCALLTYPE *GetPredication )( 
              ID3D11DeviceContext * This,
              /* [annotation] */ 
              __out_opt  ID3D11Predicate **ppPredicate,
              /* [annotation] */ 
              __out_opt  BOOL *pPredicateValue);
          
          void ( STDMETHODCALLTYPE *GSGetShaderResources )( 
              ID3D11DeviceContext * This,
              /* [annotation] */ 
              __in_range( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 )  UINT StartSlot,
              /* [annotation] */ 
              __in_range( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot )  UINT NumViews,
              /* [annotation] */ 
              __out_ecount(NumViews)  ID3D11ShaderResourceView **ppShaderResourceViews);
          
          void ( STDMETHODCALLTYPE *GSGetSamplers )( 
              ID3D11DeviceContext * This,
              /* [annotation] */ 
              __in_range( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 )  UINT StartSlot,
              /* [annotation] */ 
              __in_range( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot )  UINT NumSamplers,
              /* [annotation] */ 
              __out_ecount(NumSamplers)  ID3D11SamplerState **ppSamplers);
          
          void ( STDMETHODCALLTYPE *OMGetRenderTargets )( 
              ID3D11DeviceContext * This,
              /* [annotation] */ 
              __in_range( 0, D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT )  UINT NumViews,
              /* [annotation] */ 
              __out_ecount_opt(NumViews)  ID3D11RenderTargetView **ppRenderTargetViews,
              /* [annotation] */ 
              __out_opt  ID3D11DepthStencilView **ppDepthStencilView);
          
          void ( STDMETHODCALLTYPE *OMGetRenderTargetsAndUnorderedAccessViews )( 
              ID3D11DeviceContext * This,
              /* [annotation] */ 
              __in_range( 0, D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT )  UINT NumRTVs,
              /* [annotation] */ 
              __out_ecount_opt(NumRTVs)  ID3D11RenderTargetView **ppRenderTargetViews,
              /* [annotation] */ 
              __out_opt  ID3D11DepthStencilView **ppDepthStencilView,
              /* [annotation] */ 
              __in_range( 0, D3D11_PS_CS_UAV_REGISTER_COUNT - 1 )  UINT UAVStartSlot,
              /* [annotation] */ 
              __in_range( 0, D3D11_PS_CS_UAV_REGISTER_COUNT - UAVStartSlot )  UINT NumUAVs,
              /* [annotation] */ 
              __out_ecount_opt(NumUAVs)  ID3D11UnorderedAccessView **ppUnorderedAccessViews);
          
          void ( STDMETHODCALLTYPE *OMGetBlendState )( 
              ID3D11DeviceContext * This,
              /* [annotation] */ 
              __out_opt  ID3D11BlendState **ppBlendState,
              /* [annotation] */ 
              __out_opt  FLOAT BlendFactor[ 4 ],
              /* [annotation] */ 
              __out_opt  UINT *pSampleMask);
          
          void ( STDMETHODCALLTYPE *OMGetDepthStencilState )( 
              ID3D11DeviceContext * This,
              /* [annotation] */ 
              __out_opt  ID3D11DepthStencilState **ppDepthStencilState,
              /* [annotation] */ 
              __out_opt  UINT *pStencilRef);
          
          void ( STDMETHODCALLTYPE *SOGetTargets )( 
              ID3D11DeviceContext * This,
              /* [annotation] */ 
              __in_range( 0, D3D11_SO_BUFFER_SLOT_COUNT )  UINT NumBuffers,
              /* [annotation] */ 
              __out_ecount(NumBuffers)  ID3D11Buffer **ppSOTargets);
          
          void ( STDMETHODCALLTYPE *RSGetState )( 
              ID3D11DeviceContext * This,
              /* [annotation] */ 
              __out  ID3D11RasterizerState **ppRasterizerState);
          
          void ( STDMETHODCALLTYPE *RSGetViewports )( 
              ID3D11DeviceContext * This,
              /* [annotation] */ 
              __inout /*_range(0, D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE )*/   UINT *pNumViewports,
              /* [annotation] */ 
              __out_ecount_opt(*pNumViewports)  D3D11_VIEWPORT *pViewports);
          
          void ( STDMETHODCALLTYPE *RSGetScissorRects )( 
              ID3D11DeviceContext * This,
              /* [annotation] */ 
              __inout /*_range(0, D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE )*/   UINT *pNumRects,
              /* [annotation] */ 
              __out_ecount_opt(*pNumRects)  D3D11_RECT *pRects);
          
          void ( STDMETHODCALLTYPE *HSGetShaderResources )( 
              ID3D11DeviceContext * This,
              /* [annotation] */ 
              __in_range( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 )  UINT StartSlot,
              /* [annotation] */ 
              __in_range( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot )  UINT NumViews,
              /* [annotation] */ 
              __out_ecount(NumViews)  ID3D11ShaderResourceView **ppShaderResourceViews);
          
          void ( STDMETHODCALLTYPE *HSGetShader )( 
              ID3D11DeviceContext * This,
              /* [annotation] */ 
              __out  ID3D11HullShader **ppHullShader,
              /* [annotation] */ 
              __out_ecount_opt(*pNumClassInstances)  ID3D11ClassInstance **ppClassInstances,
              /* [annotation] */ 
              __inout_opt  UINT *pNumClassInstances);
          
          void ( STDMETHODCALLTYPE *HSGetSamplers )( 
              ID3D11DeviceContext * This,
              /* [annotation] */ 
              __in_range( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 )  UINT StartSlot,
              /* [annotation] */ 
              __in_range( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot )  UINT NumSamplers,
              /* [annotation] */ 
              __out_ecount(NumSamplers)  ID3D11SamplerState **ppSamplers);
          
          void ( STDMETHODCALLTYPE *HSGetConstantBuffers )( 
              ID3D11DeviceContext * This,
              /* [annotation] */ 
              __in_range( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 )  UINT StartSlot,
              /* [annotation] */ 
              __in_range( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot )  UINT NumBuffers,
              /* [annotation] */ 
              __out_ecount(NumBuffers)  ID3D11Buffer **ppConstantBuffers);
          
          void ( STDMETHODCALLTYPE *DSGetShaderResources )( 
              ID3D11DeviceContext * This,
              /* [annotation] */ 
              __in_range( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 )  UINT StartSlot,
              /* [annotation] */ 
              __in_range( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot )  UINT NumViews,
              /* [annotation] */ 
              __out_ecount(NumViews)  ID3D11ShaderResourceView **ppShaderResourceViews);
          
          void ( STDMETHODCALLTYPE *DSGetShader )( 
              ID3D11DeviceContext * This,
              /* [annotation] */ 
              __out  ID3D11DomainShader **ppDomainShader,
              /* [annotation] */ 
              __out_ecount_opt(*pNumClassInstances)  ID3D11ClassInstance **ppClassInstances,
              /* [annotation] */ 
              __inout_opt  UINT *pNumClassInstances);
          
          void ( STDMETHODCALLTYPE *DSGetSamplers )( 
              ID3D11DeviceContext * This,
              /* [annotation] */ 
              __in_range( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 )  UINT StartSlot,
              /* [annotation] */ 
              __in_range( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot )  UINT NumSamplers,
              /* [annotation] */ 
              __out_ecount(NumSamplers)  ID3D11SamplerState **ppSamplers);
          
          void ( STDMETHODCALLTYPE *DSGetConstantBuffers )( 
              ID3D11DeviceContext * This,
              /* [annotation] */ 
              __in_range( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 )  UINT StartSlot,
              /* [annotation] */ 
              __in_range( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot )  UINT NumBuffers,
              /* [annotation] */ 
              __out_ecount(NumBuffers)  ID3D11Buffer **ppConstantBuffers);
          
          void ( STDMETHODCALLTYPE *CSGetShaderResources )( 
              ID3D11DeviceContext * This,
              /* [annotation] */ 
              __in_range( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 )  UINT StartSlot,
              /* [annotation] */ 
              __in_range( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot )  UINT NumViews,
              /* [annotation] */ 
              __out_ecount(NumViews)  ID3D11ShaderResourceView **ppShaderResourceViews);
          
          void ( STDMETHODCALLTYPE *CSGetUnorderedAccessViews )( 
              ID3D11DeviceContext * This,
              /* [annotation] */ 
              __in_range( 0, D3D11_PS_CS_UAV_REGISTER_COUNT - 1 )  UINT StartSlot,
              /* [annotation] */ 
              __in_range( 0, D3D11_PS_CS_UAV_REGISTER_COUNT - StartSlot )  UINT NumUAVs,
              /* [annotation] */ 
              __out_ecount(NumUAVs)  ID3D11UnorderedAccessView **ppUnorderedAccessViews);
          
          void ( STDMETHODCALLTYPE *CSGetShader )( 
              ID3D11DeviceContext * This,
              /* [annotation] */ 
              __out  ID3D11ComputeShader **ppComputeShader,
              /* [annotation] */ 
              __out_ecount_opt(*pNumClassInstances)  ID3D11ClassInstance **ppClassInstances,
              /* [annotation] */ 
              __inout_opt  UINT *pNumClassInstances);
          
          void ( STDMETHODCALLTYPE *CSGetSamplers )( 
              ID3D11DeviceContext * This,
              /* [annotation] */ 
              __in_range( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 )  UINT StartSlot,
              /* [annotation] */ 
              __in_range( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot )  UINT NumSamplers,
              /* [annotation] */ 
              __out_ecount(NumSamplers)  ID3D11SamplerState **ppSamplers);
          
          void ( STDMETHODCALLTYPE *CSGetConstantBuffers )( 
              ID3D11DeviceContext * This,
              /* [annotation] */ 
              __in_range( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 )  UINT StartSlot,
              /* [annotation] */ 
              __in_range( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot )  UINT NumBuffers,
              /* [annotation] */ 
              __out_ecount(NumBuffers)  ID3D11Buffer **ppConstantBuffers);
          
          void ( STDMETHODCALLTYPE *ClearState )( 
              ID3D11DeviceContext * This);
          
          void ( STDMETHODCALLTYPE *Flush )( 
              ID3D11DeviceContext * This);
          
          D3D11_DEVICE_CONTEXT_TYPE ( STDMETHODCALLTYPE *GetType )( 
              ID3D11DeviceContext * This);
          
          UINT ( STDMETHODCALLTYPE *GetContextFlags )( 
              ID3D11DeviceContext * This);
          
          HRESULT ( STDMETHODCALLTYPE *FinishCommandList )( 
              ID3D11DeviceContext * This,
              BOOL RestoreDeferredContextState,
              /* [annotation] */ 
              __out_opt  ID3D11CommandList **ppCommandList);
          
          END_INTERFACE
      } ID3D11DeviceContextVtbl;
  
      interface ID3D11DeviceContext
      {
          CONST_VTBL struct ID3D11DeviceContextVtbl *lpVtbl;
      };
  
      
  
  #ifdef COBJMACROS
  
  
  #define ID3D11DeviceContext_QueryInterface(This,riid,ppvObject)	\
      ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 
  
  #define ID3D11DeviceContext_AddRef(This)	\
      ( (This)->lpVtbl -> AddRef(This) ) 
  
  #define ID3D11DeviceContext_Release(This)	\
      ( (This)->lpVtbl -> Release(This) ) 
  
  
  #define ID3D11DeviceContext_GetDevice(This,ppDevice)	\
      ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) 
  
  #define ID3D11DeviceContext_GetPrivateData(This,guid,pDataSize,pData)	\
      ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) 
  
  #define ID3D11DeviceContext_SetPrivateData(This,guid,DataSize,pData)	\
      ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) 
  
  #define ID3D11DeviceContext_SetPrivateDataInterface(This,guid,pData)	\
      ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) 
  
  
  #define ID3D11DeviceContext_VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)	\
      ( (This)->lpVtbl -> VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) ) 
  
  #define ID3D11DeviceContext_PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)	\
      ( (This)->lpVtbl -> PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) ) 
  
  #define ID3D11DeviceContext_PSSetShader(This,pPixelShader,ppClassInstances,NumClassInstances)	\
      ( (This)->lpVtbl -> PSSetShader(This,pPixelShader,ppClassInstances,NumClassInstances) ) 
  
  #define ID3D11DeviceContext_PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers)	\
      ( (This)->lpVtbl -> PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) ) 
  
  #define ID3D11DeviceContext_VSSetShader(This,pVertexShader,ppClassInstances,NumClassInstances)	\
      ( (This)->lpVtbl -> VSSetShader(This,pVertexShader,ppClassInstances,NumClassInstances) ) 
  
  #define ID3D11DeviceContext_DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation)	\
      ( (This)->lpVtbl -> DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation) ) 
  
  #define ID3D11DeviceContext_Draw(This,VertexCount,StartVertexLocation)	\
      ( (This)->lpVtbl -> Draw(This,VertexCount,StartVertexLocation) ) 
  
  #define ID3D11DeviceContext_Map(This,pResource,Subresource,MapType,MapFlags,pMappedResource)	\
      ( (This)->lpVtbl -> Map(This,pResource,Subresource,MapType,MapFlags,pMappedResource) ) 
  
  #define ID3D11DeviceContext_Unmap(This,pResource,Subresource)	\
      ( (This)->lpVtbl -> Unmap(This,pResource,Subresource) ) 
  
  #define ID3D11DeviceContext_PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)	\
      ( (This)->lpVtbl -> PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) ) 
  
  #define ID3D11DeviceContext_IASetInputLayout(This,pInputLayout)	\
      ( (This)->lpVtbl -> IASetInputLayout(This,pInputLayout) ) 
  
  #define ID3D11DeviceContext_IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets)	\
      ( (This)->lpVtbl -> IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) ) 
  
  #define ID3D11DeviceContext_IASetIndexBuffer(This,pIndexBuffer,Format,Offset)	\
      ( (This)->lpVtbl -> IASetIndexBuffer(This,pIndexBuffer,Format,Offset) ) 
  
  #define ID3D11DeviceContext_DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation)	\
      ( (This)->lpVtbl -> DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) ) 
  
  #define ID3D11DeviceContext_DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation)	\
      ( (This)->lpVtbl -> DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) ) 
  
  #define ID3D11DeviceContext_GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)	\
      ( (This)->lpVtbl -> GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) ) 
  
  #define ID3D11DeviceContext_GSSetShader(This,pShader,ppClassInstances,NumClassInstances)	\
      ( (This)->lpVtbl -> GSSetShader(This,pShader,ppClassInstances,NumClassInstances) ) 
  
  #define ID3D11DeviceContext_IASetPrimitiveTopology(This,Topology)	\
      ( (This)->lpVtbl -> IASetPrimitiveTopology(This,Topology) ) 
  
  #define ID3D11DeviceContext_VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)	\
      ( (This)->lpVtbl -> VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) ) 
  
  #define ID3D11DeviceContext_VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers)	\
      ( (This)->lpVtbl -> VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) ) 
  
  #define ID3D11DeviceContext_Begin(This,pAsync)	\
      ( (This)->lpVtbl -> Begin(This,pAsync) ) 
  
  #define ID3D11DeviceContext_End(This,pAsync)	\
      ( (This)->lpVtbl -> End(This,pAsync) ) 
  
  #define ID3D11DeviceContext_GetData(This,pAsync,pData,DataSize,GetDataFlags)	\
      ( (This)->lpVtbl -> GetData(This,pAsync,pData,DataSize,GetDataFlags) ) 
  
  #define ID3D11DeviceContext_SetPredication(This,pPredicate,PredicateValue)	\
      ( (This)->lpVtbl -> SetPredication(This,pPredicate,PredicateValue) ) 
  
  #define ID3D11DeviceContext_GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)	\
      ( (This)->lpVtbl -> GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) ) 
  
  #define ID3D11DeviceContext_GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers)	\
      ( (This)->lpVtbl -> GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) ) 
  
  #define ID3D11DeviceContext_OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView)	\
      ( (This)->lpVtbl -> OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView) ) 
  
  #define ID3D11DeviceContext_OMSetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,pDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts)	\
      ( (This)->lpVtbl -> OMSetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,pDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) ) 
  
  #define ID3D11DeviceContext_OMSetBlendState(This,pBlendState,BlendFactor,SampleMask)	\
      ( (This)->lpVtbl -> OMSetBlendState(This,pBlendState,BlendFactor,SampleMask) ) 
  
  #define ID3D11DeviceContext_OMSetDepthStencilState(This,pDepthStencilState,StencilRef)	\
      ( (This)->lpVtbl -> OMSetDepthStencilState(This,pDepthStencilState,StencilRef) ) 
  
  #define ID3D11DeviceContext_SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets)	\
      ( (This)->lpVtbl -> SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets) ) 
  
  #define ID3D11DeviceContext_DrawAuto(This)	\
      ( (This)->lpVtbl -> DrawAuto(This) ) 
  
  #define ID3D11DeviceContext_DrawIndexedInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs)	\
      ( (This)->lpVtbl -> DrawIndexedInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) ) 
  
  #define ID3D11DeviceContext_DrawInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs)	\
      ( (This)->lpVtbl -> DrawInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) ) 
  
  #define ID3D11DeviceContext_Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ)	\
      ( (This)->lpVtbl -> Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) ) 
  
  #define ID3D11DeviceContext_DispatchIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs)	\
      ( (This)->lpVtbl -> DispatchIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) ) 
  
  #define ID3D11DeviceContext_RSSetState(This,pRasterizerState)	\
      ( (This)->lpVtbl -> RSSetState(This,pRasterizerState) ) 
  
  #define ID3D11DeviceContext_RSSetViewports(This,NumViewports,pViewports)	\
      ( (This)->lpVtbl -> RSSetViewports(This,NumViewports,pViewports) ) 
  
  #define ID3D11DeviceContext_RSSetScissorRects(This,NumRects,pRects)	\
      ( (This)->lpVtbl -> RSSetScissorRects(This,NumRects,pRects) ) 
  
  #define ID3D11DeviceContext_CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox)	\
      ( (This)->lpVtbl -> CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox) ) 
  
  #define ID3D11DeviceContext_CopyResource(This,pDstResource,pSrcResource)	\
      ( (This)->lpVtbl -> CopyResource(This,pDstResource,pSrcResource) ) 
  
  #define ID3D11DeviceContext_UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch)	\
      ( (This)->lpVtbl -> UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) ) 
  
  #define ID3D11DeviceContext_CopyStructureCount(This,pDstBuffer,DstAlignedByteOffset,pSrcView)	\
      ( (This)->lpVtbl -> CopyStructureCount(This,pDstBuffer,DstAlignedByteOffset,pSrcView) ) 
  
  #define ID3D11DeviceContext_ClearRenderTargetView(This,pRenderTargetView,ColorRGBA)	\
      ( (This)->lpVtbl -> ClearRenderTargetView(This,pRenderTargetView,ColorRGBA) ) 
  
  #define ID3D11DeviceContext_ClearUnorderedAccessViewUint(This,pUnorderedAccessView,Values)	\
      ( (This)->lpVtbl -> ClearUnorderedAccessViewUint(This,pUnorderedAccessView,Values) ) 
  
  #define ID3D11DeviceContext_ClearUnorderedAccessViewFloat(This,pUnorderedAccessView,Values)	\
      ( (This)->lpVtbl -> ClearUnorderedAccessViewFloat(This,pUnorderedAccessView,Values) ) 
  
  #define ID3D11DeviceContext_ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil)	\
      ( (This)->lpVtbl -> ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil) ) 
  
  #define ID3D11DeviceContext_GenerateMips(This,pShaderResourceView)	\
      ( (This)->lpVtbl -> GenerateMips(This,pShaderResourceView) ) 
  
  #define ID3D11DeviceContext_SetResourceMinLOD(This,pResource,MinLOD)	\
      ( (This)->lpVtbl -> SetResourceMinLOD(This,pResource,MinLOD) ) 
  
  #define ID3D11DeviceContext_GetResourceMinLOD(This,pResource)	\
      ( (This)->lpVtbl -> GetResourceMinLOD(This,pResource) ) 
  
  #define ID3D11DeviceContext_ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format)	\
      ( (This)->lpVtbl -> ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) ) 
  
  #define ID3D11DeviceContext_ExecuteCommandList(This,pCommandList,RestoreContextState)	\
      ( (This)->lpVtbl -> ExecuteCommandList(This,pCommandList,RestoreContextState) ) 
  
  #define ID3D11DeviceContext_HSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)	\
      ( (This)->lpVtbl -> HSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) ) 
  
  #define ID3D11DeviceContext_HSSetShader(This,pHullShader,ppClassInstances,NumClassInstances)	\
      ( (This)->lpVtbl -> HSSetShader(This,pHullShader,ppClassInstances,NumClassInstances) ) 
  
  #define ID3D11DeviceContext_HSSetSamplers(This,StartSlot,NumSamplers,ppSamplers)	\
      ( (This)->lpVtbl -> HSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) ) 
  
  #define ID3D11DeviceContext_HSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)	\
      ( (This)->lpVtbl -> HSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) ) 
  
  #define ID3D11DeviceContext_DSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)	\
      ( (This)->lpVtbl -> DSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) ) 
  
  #define ID3D11DeviceContext_DSSetShader(This,pDomainShader,ppClassInstances,NumClassInstances)	\
      ( (This)->lpVtbl -> DSSetShader(This,pDomainShader,ppClassInstances,NumClassInstances) ) 
  
  #define ID3D11DeviceContext_DSSetSamplers(This,StartSlot,NumSamplers,ppSamplers)	\
      ( (This)->lpVtbl -> DSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) ) 
  
  #define ID3D11DeviceContext_DSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)	\
      ( (This)->lpVtbl -> DSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) ) 
  
  #define ID3D11DeviceContext_CSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)	\
      ( (This)->lpVtbl -> CSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) ) 
  
  #define ID3D11DeviceContext_CSSetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts)	\
      ( (This)->lpVtbl -> CSSetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) ) 
  
  #define ID3D11DeviceContext_CSSetShader(This,pComputeShader,ppClassInstances,NumClassInstances)	\
      ( (This)->lpVtbl -> CSSetShader(This,pComputeShader,ppClassInstances,NumClassInstances) ) 
  
  #define ID3D11DeviceContext_CSSetSamplers(This,StartSlot,NumSamplers,ppSamplers)	\
      ( (This)->lpVtbl -> CSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) ) 
  
  #define ID3D11DeviceContext_CSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)	\
      ( (This)->lpVtbl -> CSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) ) 
  
  #define ID3D11DeviceContext_VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)	\
      ( (This)->lpVtbl -> VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) ) 
  
  #define ID3D11DeviceContext_PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)	\
      ( (This)->lpVtbl -> PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) ) 
  
  #define ID3D11DeviceContext_PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances)	\
      ( (This)->lpVtbl -> PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances) ) 
  
  #define ID3D11DeviceContext_PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers)	\
      ( (This)->lpVtbl -> PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) ) 
  
  #define ID3D11DeviceContext_VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances)	\
      ( (This)->lpVtbl -> VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances) ) 
  
  #define ID3D11DeviceContext_PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)	\
      ( (This)->lpVtbl -> PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) ) 
  
  #define ID3D11DeviceContext_IAGetInputLayout(This,ppInputLayout)	\
      ( (This)->lpVtbl -> IAGetInputLayout(This,ppInputLayout) ) 
  
  #define ID3D11DeviceContext_IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets)	\
      ( (This)->lpVtbl -> IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) ) 
  
  #define ID3D11DeviceContext_IAGetIndexBuffer(This,pIndexBuffer,Format,Offset)	\
      ( (This)->lpVtbl -> IAGetIndexBuffer(This,pIndexBuffer,Format,Offset) ) 
  
  #define ID3D11DeviceContext_GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)	\
      ( (This)->lpVtbl -> GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) ) 
  
  #define ID3D11DeviceContext_GSGetShader(This,ppGeometryShader,ppClassInstances,pNumClassInstances)	\
      ( (This)->lpVtbl -> GSGetShader(This,ppGeometryShader,ppClassInstances,pNumClassInstances) ) 
  
  #define ID3D11DeviceContext_IAGetPrimitiveTopology(This,pTopology)	\
      ( (This)->lpVtbl -> IAGetPrimitiveTopology(This,pTopology) ) 
  
  #define ID3D11DeviceContext_VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)	\
      ( (This)->lpVtbl -> VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) ) 
  
  #define ID3D11DeviceContext_VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers)	\
      ( (This)->lpVtbl -> VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) ) 
  
  #define ID3D11DeviceContext_GetPredication(This,ppPredicate,pPredicateValue)	\
      ( (This)->lpVtbl -> GetPredication(This,ppPredicate,pPredicateValue) ) 
  
  #define ID3D11DeviceContext_GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)	\
      ( (This)->lpVtbl -> GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) ) 
  
  #define ID3D11DeviceContext_GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers)	\
      ( (This)->lpVtbl -> GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) ) 
  
  #define ID3D11DeviceContext_OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView)	\
      ( (This)->lpVtbl -> OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView) ) 
  
  #define ID3D11DeviceContext_OMGetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,ppDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews)	\
      ( (This)->lpVtbl -> OMGetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,ppDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews) ) 
  
  #define ID3D11DeviceContext_OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask)	\
      ( (This)->lpVtbl -> OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask) ) 
  
  #define ID3D11DeviceContext_OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef)	\
      ( (This)->lpVtbl -> OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef) ) 
  
  #define ID3D11DeviceContext_SOGetTargets(This,NumBuffers,ppSOTargets)	\
      ( (This)->lpVtbl -> SOGetTargets(This,NumBuffers,ppSOTargets) ) 
  
  #define ID3D11DeviceContext_RSGetState(This,ppRasterizerState)	\
      ( (This)->lpVtbl -> RSGetState(This,ppRasterizerState) ) 
  
  #define ID3D11DeviceContext_RSGetViewports(This,pNumViewports,pViewports)	\
      ( (This)->lpVtbl -> RSGetViewports(This,pNumViewports,pViewports) ) 
  
  #define ID3D11DeviceContext_RSGetScissorRects(This,pNumRects,pRects)	\
      ( (This)->lpVtbl -> RSGetScissorRects(This,pNumRects,pRects) ) 
  
  #define ID3D11DeviceContext_HSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)	\
      ( (This)->lpVtbl -> HSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) ) 
  
  #define ID3D11DeviceContext_HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances)	\
      ( (This)->lpVtbl -> HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances) ) 
  
  #define ID3D11DeviceContext_HSGetSamplers(This,StartSlot,NumSamplers,ppSamplers)	\
      ( (This)->lpVtbl -> HSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) ) 
  
  #define ID3D11DeviceContext_HSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)	\
      ( (This)->lpVtbl -> HSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) ) 
  
  #define ID3D11DeviceContext_DSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)	\
      ( (This)->lpVtbl -> DSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) ) 
  
  #define ID3D11DeviceContext_DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances)	\
      ( (This)->lpVtbl -> DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances) ) 
  
  #define ID3D11DeviceContext_DSGetSamplers(This,StartSlot,NumSamplers,ppSamplers)	\
      ( (This)->lpVtbl -> DSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) ) 
  
  #define ID3D11DeviceContext_DSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)	\
      ( (This)->lpVtbl -> DSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) ) 
  
  #define ID3D11DeviceContext_CSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)	\
      ( (This)->lpVtbl -> CSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) ) 
  
  #define ID3D11DeviceContext_CSGetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews)	\
      ( (This)->lpVtbl -> CSGetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews) ) 
  
  #define ID3D11DeviceContext_CSGetShader(This,ppComputeShader,ppClassInstances,pNumClassInstances)	\
      ( (This)->lpVtbl -> CSGetShader(This,ppComputeShader,ppClassInstances,pNumClassInstances) ) 
  
  #define ID3D11DeviceContext_CSGetSamplers(This,StartSlot,NumSamplers,ppSamplers)	\
      ( (This)->lpVtbl -> CSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) ) 
  
  #define ID3D11DeviceContext_CSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)	\
      ( (This)->lpVtbl -> CSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) ) 
  
  #define ID3D11DeviceContext_ClearState(This)	\
      ( (This)->lpVtbl -> ClearState(This) ) 
  
  #define ID3D11DeviceContext_Flush(This)	\
      ( (This)->lpVtbl -> Flush(This) ) 
  
  #define ID3D11DeviceContext_GetType(This)	\
      ( (This)->lpVtbl -> GetType(This) ) 
  
  #define ID3D11DeviceContext_GetContextFlags(This)	\
      ( (This)->lpVtbl -> GetContextFlags(This) ) 
  
  #define ID3D11DeviceContext_FinishCommandList(This,RestoreDeferredContextState,ppCommandList)	\
      ( (This)->lpVtbl -> FinishCommandList(This,RestoreDeferredContextState,ppCommandList) ) 
  
  #endif /* COBJMACROS */
  
  
  #endif 	/* C style interface */
  
  
  
  
  #endif 	/* __ID3D11DeviceContext_INTERFACE_DEFINED__ */
  
  
  #ifndef __ID3D11Device_INTERFACE_DEFINED__
  #define __ID3D11Device_INTERFACE_DEFINED__
  
  /* interface ID3D11Device */
  /* [unique][local][object][uuid] */ 
  
  
  EXTERN_C const IID IID_ID3D11Device;
  
  #if defined(__cplusplus) && !defined(CINTERFACE)
      
      MIDL_INTERFACE("db6f6ddb-ac77-4e88-8253-819df9bbf140")
      ID3D11Device : public IUnknown
      {
      public:
          virtual HRESULT STDMETHODCALLTYPE CreateBuffer( 
              /* [annotation] */ 
              __in  const D3D11_BUFFER_DESC *pDesc,
              /* [annotation] */ 
              __in_opt  const D3D11_SUBRESOURCE_DATA *pInitialData,
              /* [annotation] */ 
              __out_opt  ID3D11Buffer **ppBuffer) = 0;
          
          virtual HRESULT STDMETHODCALLTYPE CreateTexture1D( 
              /* [annotation] */ 
              __in  const D3D11_TEXTURE1D_DESC *pDesc,
              /* [annotation] */ 
              __in_xcount_opt(pDesc->MipLevels * pDesc->ArraySize)  const D3D11_SUBRESOURCE_DATA *pInitialData,
              /* [annotation] */ 
              __out_opt  ID3D11Texture1D **ppTexture1D) = 0;
          
          virtual HRESULT STDMETHODCALLTYPE CreateTexture2D( 
              /* [annotation] */ 
              __in  const D3D11_TEXTURE2D_DESC *pDesc,
              /* [annotation] */ 
              __in_xcount_opt(pDesc->MipLevels * pDesc->ArraySize)  const D3D11_SUBRESOURCE_DATA *pInitialData,
              /* [annotation] */ 
              __out_opt  ID3D11Texture2D **ppTexture2D) = 0;
          
          virtual HRESULT STDMETHODCALLTYPE CreateTexture3D( 
              /* [annotation] */ 
              __in  const D3D11_TEXTURE3D_DESC *pDesc,
              /* [annotation] */ 
              __in_xcount_opt(pDesc->MipLevels)  const D3D11_SUBRESOURCE_DATA *pInitialData,
              /* [annotation] */ 
              __out_opt  ID3D11Texture3D **ppTexture3D) = 0;
          
          virtual HRESULT STDMETHODCALLTYPE CreateShaderResourceView( 
              /* [annotation] */ 
              __in  ID3D11Resource *pResource,
              /* [annotation] */ 
              __in_opt  const D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc,
              /* [annotation] */ 
              __out_opt  ID3D11ShaderResourceView **ppSRView) = 0;
          
          virtual HRESULT STDMETHODCALLTYPE CreateUnorderedAccessView( 
              /* [annotation] */ 
              __in  ID3D11Resource *pResource,
              /* [annotation] */ 
              __in_opt  const D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc,
              /* [annotation] */ 
              __out_opt  ID3D11UnorderedAccessView **ppUAView) = 0;
          
          virtual HRESULT STDMETHODCALLTYPE CreateRenderTargetView( 
              /* [annotation] */ 
              __in  ID3D11Resource *pResource,
              /* [annotation] */ 
              __in_opt  const D3D11_RENDER_TARGET_VIEW_DESC *pDesc,
              /* [annotation] */ 
              __out_opt  ID3D11RenderTargetView **ppRTView) = 0;
          
          virtual HRESULT STDMETHODCALLTYPE CreateDepthStencilView( 
              /* [annotation] */ 
              __in  ID3D11Resource *pResource,
              /* [annotation] */ 
              __in_opt  const D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc,
              /* [annotation] */ 
              __out_opt  ID3D11DepthStencilView **ppDepthStencilView) = 0;
          
          virtual HRESULT STDMETHODCALLTYPE CreateInputLayout( 
              /* [annotation] */ 
              __in_ecount(NumElements)  const D3D11_INPUT_ELEMENT_DESC *pInputElementDescs,
              /* [annotation] */ 
              __in_range( 0, D3D11_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT )  UINT NumElements,
              /* [annotation] */ 
              __in  const void *pShaderBytecodeWithInputSignature,
              /* [annotation] */ 
              __in  SIZE_T BytecodeLength,
              /* [annotation] */ 
              __out_opt  ID3D11InputLayout **ppInputLayout) = 0;
          
          virtual HRESULT STDMETHODCALLTYPE CreateVertexShader( 
              /* [annotation] */ 
              __in  const void *pShaderBytecode,
              /* [annotation] */ 
              __in  SIZE_T BytecodeLength,
              /* [annotation] */ 
              __in_opt  ID3D11ClassLinkage *pClassLinkage,
              /* [annotation] */ 
              __out_opt  ID3D11VertexShader **ppVertexShader) = 0;
          
          virtual HRESULT STDMETHODCALLTYPE CreateGeometryShader( 
              /* [annotation] */ 
              __in  const void *pShaderBytecode,
              /* [annotation] */ 
              __in  SIZE_T BytecodeLength,
              /* [annotation] */ 
              __in_opt  ID3D11ClassLinkage *pClassLinkage,
              /* [annotation] */ 
              __out_opt  ID3D11GeometryShader **ppGeometryShader) = 0;
          
          virtual HRESULT STDMETHODCALLTYPE CreateGeometryShaderWithStreamOutput( 
              /* [annotation] */ 
              __in  const void *pShaderBytecode,
              /* [annotation] */ 
              __in  SIZE_T BytecodeLength,
              /* [annotation] */ 
              __in_ecount_opt(NumEntries)  const D3D11_SO_DECLARATION_ENTRY *pSODeclaration,
              /* [annotation] */ 
              __in_range( 0, D3D11_SO_STREAM_COUNT * D3D11_SO_OUTPUT_COMPONENT_COUNT )  UINT NumEntries,
              /* [annotation] */ 
              __in_ecount_opt(NumStrides)  const UINT *pBufferStrides,
              /* [annotation] */ 
              __in_range( 0, D3D11_SO_BUFFER_SLOT_COUNT )  UINT NumStrides,
              /* [annotation] */ 
              __in  UINT RasterizedStream,
              /* [annotation] */ 
              __in_opt  ID3D11ClassLinkage *pClassLinkage,
              /* [annotation] */ 
              __out_opt  ID3D11GeometryShader **ppGeometryShader) = 0;
          
          virtual HRESULT STDMETHODCALLTYPE CreatePixelShader( 
              /* [annotation] */ 
              __in  const void *pShaderBytecode,
              /* [annotation] */ 
              __in  SIZE_T BytecodeLength,
              /* [annotation] */ 
              __in_opt  ID3D11ClassLinkage *pClassLinkage,
              /* [annotation] */ 
              __out_opt  ID3D11PixelShader **ppPixelShader) = 0;
          
          virtual HRESULT STDMETHODCALLTYPE CreateHullShader( 
              /* [annotation] */ 
              __in  const void *pShaderBytecode,
              /* [annotation] */ 
              __in  SIZE_T BytecodeLength,
              /* [annotation] */ 
              __in_opt  ID3D11ClassLinkage *pClassLinkage,
              /* [annotation] */ 
              __out_opt  ID3D11HullShader **ppHullShader) = 0;
          
          virtual HRESULT STDMETHODCALLTYPE CreateDomainShader( 
              /* [annotation] */ 
              __in  const void *pShaderBytecode,
              /* [annotation] */ 
              __in  SIZE_T BytecodeLength,
              /* [annotation] */ 
              __in_opt  ID3D11ClassLinkage *pClassLinkage,
              /* [annotation] */ 
              __out_opt  ID3D11DomainShader **ppDomainShader) = 0;
          
          virtual HRESULT STDMETHODCALLTYPE CreateComputeShader( 
              /* [annotation] */ 
              __in  const void *pShaderBytecode,
              /* [annotation] */ 
              __in  SIZE_T BytecodeLength,
              /* [annotation] */ 
              __in_opt  ID3D11ClassLinkage *pClassLinkage,
              /* [annotation] */ 
              __out_opt  ID3D11ComputeShader **ppComputeShader) = 0;
          
          virtual HRESULT STDMETHODCALLTYPE CreateClassLinkage( 
              /* [annotation] */ 
              __out  ID3D11ClassLinkage **ppLinkage) = 0;
          
          virtual HRESULT STDMETHODCALLTYPE CreateBlendState( 
              /* [annotation] */ 
              __in  const D3D11_BLEND_DESC *pBlendStateDesc,
              /* [annotation] */ 
              __out_opt  ID3D11BlendState **ppBlendState) = 0;
          
          virtual HRESULT STDMETHODCALLTYPE CreateDepthStencilState( 
              /* [annotation] */ 
              __in  const D3D11_DEPTH_STENCIL_DESC *pDepthStencilDesc,
              /* [annotation] */ 
              __out_opt  ID3D11DepthStencilState **ppDepthStencilState) = 0;
          
          virtual HRESULT STDMETHODCALLTYPE CreateRasterizerState( 
              /* [annotation] */ 
              __in  const D3D11_RASTERIZER_DESC *pRasterizerDesc,
              /* [annotation] */ 
              __out_opt  ID3D11RasterizerState **ppRasterizerState) = 0;
          
          virtual HRESULT STDMETHODCALLTYPE CreateSamplerState( 
              /* [annotation] */ 
              __in  const D3D11_SAMPLER_DESC *pSamplerDesc,
              /* [annotation] */ 
              __out_opt  ID3D11SamplerState **ppSamplerState) = 0;
          
          virtual HRESULT STDMETHODCALLTYPE CreateQuery( 
              /* [annotation] */ 
              __in  const D3D11_QUERY_DESC *pQueryDesc,
              /* [annotation] */ 
              __out_opt  ID3D11Query **ppQuery) = 0;
          
          virtual HRESULT STDMETHODCALLTYPE CreatePredicate( 
              /* [annotation] */ 
              __in  const D3D11_QUERY_DESC *pPredicateDesc,
              /* [annotation] */ 
              __out_opt  ID3D11Predicate **ppPredicate) = 0;
          
          virtual HRESULT STDMETHODCALLTYPE CreateCounter( 
              /* [annotation] */ 
              __in  const D3D11_COUNTER_DESC *pCounterDesc,
              /* [annotation] */ 
              __out_opt  ID3D11Counter **ppCounter) = 0;
          
          virtual HRESULT STDMETHODCALLTYPE CreateDeferredContext( 
              UINT ContextFlags,
              /* [annotation] */ 
              __out_opt  ID3D11DeviceContext **ppDeferredContext) = 0;
          
          virtual HRESULT STDMETHODCALLTYPE OpenSharedResource( 
              /* [annotation] */ 
              __in  HANDLE hResource,
              /* [annotation] */ 
              __in  REFIID ReturnedInterface,
              /* [annotation] */ 
              __out_opt  void **ppResource) = 0;
          
          virtual HRESULT STDMETHODCALLTYPE CheckFormatSupport( 
              /* [annotation] */ 
              __in  DXGI_FORMAT Format,
              /* [annotation] */ 
              __out  UINT *pFormatSupport) = 0;
          
          virtual HRESULT STDMETHODCALLTYPE CheckMultisampleQualityLevels( 
              /* [annotation] */ 
              __in  DXGI_FORMAT Format,
              /* [annotation] */ 
              __in  UINT SampleCount,
              /* [annotation] */ 
              __out  UINT *pNumQualityLevels) = 0;
          
          virtual void STDMETHODCALLTYPE CheckCounterInfo( 
              /* [annotation] */ 
              __out  D3D11_COUNTER_INFO *pCounterInfo) = 0;
          
          virtual HRESULT STDMETHODCALLTYPE CheckCounter( 
              /* [annotation] */ 
              __in  const D3D11_COUNTER_DESC *pDesc,
              /* [annotation] */ 
              __out  D3D11_COUNTER_TYPE *pType,
              /* [annotation] */ 
              __out  UINT *pActiveCounters,
              /* [annotation] */ 
              __out_ecount_opt(*pNameLength)  LPSTR szName,
              /* [annotation] */ 
              __inout_opt  UINT *pNameLength,
              /* [annotation] */ 
              __out_ecount_opt(*pUnitsLength)  LPSTR szUnits,
              /* [annotation] */ 
              __inout_opt  UINT *pUnitsLength,
              /* [annotation] */ 
              __out_ecount_opt(*pDescriptionLength)  LPSTR szDescription,
              /* [annotation] */ 
              __inout_opt  UINT *pDescriptionLength) = 0;
          
          virtual HRESULT STDMETHODCALLTYPE CheckFeatureSupport( 
              D3D11_FEATURE Feature,
              /* [annotation] */ 
              __out_bcount(FeatureSupportDataSize)  void *pFeatureSupportData,
              UINT FeatureSupportDataSize) = 0;
          
          virtual HRESULT STDMETHODCALLTYPE GetPrivateData( 
              /* [annotation] */ 
              __in  REFGUID guid,
              /* [annotation] */ 
              __inout  UINT *pDataSize,
              /* [annotation] */ 
              __out_bcount_opt(*pDataSize)  void *pData) = 0;
          
          virtual HRESULT STDMETHODCALLTYPE SetPrivateData( 
              /* [annotation] */ 
              __in  REFGUID guid,
              /* [annotation] */ 
              __in  UINT DataSize,
              /* [annotation] */ 
              __in_bcount_opt(DataSize)  const void *pData) = 0;
          
          virtual HRESULT STDMETHODCALLTYPE SetPrivateDataInterface( 
              /* [annotation] */ 
              __in  REFGUID guid,
              /* [annotation] */ 
              __in_opt  const IUnknown *pData) = 0;
          
          virtual D3D_FEATURE_LEVEL STDMETHODCALLTYPE GetFeatureLevel( void) = 0;
          
          virtual UINT STDMETHODCALLTYPE GetCreationFlags( void) = 0;
          
          virtual HRESULT STDMETHODCALLTYPE GetDeviceRemovedReason( void) = 0;
          
          virtual void STDMETHODCALLTYPE GetImmediateContext( 
              /* [annotation] */ 
              __out  ID3D11DeviceContext **ppImmediateContext) = 0;
          
          virtual HRESULT STDMETHODCALLTYPE SetExceptionMode( 
              UINT RaiseFlags) = 0;
          
          virtual UINT STDMETHODCALLTYPE GetExceptionMode( void) = 0;
          
      };
      
  #else 	/* C style interface */
  
      typedef struct ID3D11DeviceVtbl
      {
          BEGIN_INTERFACE
          
          HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
              ID3D11Device * This,
              /* [in] */ REFIID riid,
              /* [annotation][iid_is][out] */ 
              __RPC__deref_out  void **ppvObject);
          
          ULONG ( STDMETHODCALLTYPE *AddRef )( 
              ID3D11Device * This);
          
          ULONG ( STDMETHODCALLTYPE *Release )( 
              ID3D11Device * This);
          
          HRESULT ( STDMETHODCALLTYPE *CreateBuffer )( 
              ID3D11Device * This,
              /* [annotation] */ 
              __in  const D3D11_BUFFER_DESC *pDesc,
              /* [annotation] */ 
              __in_opt  const D3D11_SUBRESOURCE_DATA *pInitialData,
              /* [annotation] */ 
              __out_opt  ID3D11Buffer **ppBuffer);
          
          HRESULT ( STDMETHODCALLTYPE *CreateTexture1D )( 
              ID3D11Device * This,
              /* [annotation] */ 
              __in  const D3D11_TEXTURE1D_DESC *pDesc,
              /* [annotation] */ 
              __in_xcount_opt(pDesc->MipLevels * pDesc->ArraySize)  const D3D11_SUBRESOURCE_DATA *pInitialData,
              /* [annotation] */ 
              __out_opt  ID3D11Texture1D **ppTexture1D);
          
          HRESULT ( STDMETHODCALLTYPE *CreateTexture2D )( 
              ID3D11Device * This,
              /* [annotation] */ 
              __in  const D3D11_TEXTURE2D_DESC *pDesc,
              /* [annotation] */ 
              __in_xcount_opt(pDesc->MipLevels * pDesc->ArraySize)  const D3D11_SUBRESOURCE_DATA *pInitialData,
              /* [annotation] */ 
              __out_opt  ID3D11Texture2D **ppTexture2D);
          
          HRESULT ( STDMETHODCALLTYPE *CreateTexture3D )( 
              ID3D11Device * This,
              /* [annotation] */ 
              __in  const D3D11_TEXTURE3D_DESC *pDesc,
              /* [annotation] */ 
              __in_xcount_opt(pDesc->MipLevels)  const D3D11_SUBRESOURCE_DATA *pInitialData,
              /* [annotation] */ 
              __out_opt  ID3D11Texture3D **ppTexture3D);
          
          HRESULT ( STDMETHODCALLTYPE *CreateShaderResourceView )( 
              ID3D11Device * This,
              /* [annotation] */ 
              __in  ID3D11Resource *pResource,
              /* [annotation] */ 
              __in_opt  const D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc,
              /* [annotation] */ 
              __out_opt  ID3D11ShaderResourceView **ppSRView);
          
          HRESULT ( STDMETHODCALLTYPE *CreateUnorderedAccessView )( 
              ID3D11Device * This,
              /* [annotation] */ 
              __in  ID3D11Resource *pResource,
              /* [annotation] */ 
              __in_opt  const D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc,
              /* [annotation] */ 
              __out_opt  ID3D11UnorderedAccessView **ppUAView);
          
          HRESULT ( STDMETHODCALLTYPE *CreateRenderTargetView )( 
              ID3D11Device * This,
              /* [annotation] */ 
              __in  ID3D11Resource *pResource,
              /* [annotation] */ 
              __in_opt  const D3D11_RENDER_TARGET_VIEW_DESC *pDesc,
              /* [annotation] */ 
              __out_opt  ID3D11RenderTargetView **ppRTView);
          
          HRESULT ( STDMETHODCALLTYPE *CreateDepthStencilView )( 
              ID3D11Device * This,
              /* [annotation] */ 
              __in  ID3D11Resource *pResource,
              /* [annotation] */ 
              __in_opt  const D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc,
              /* [annotation] */ 
              __out_opt  ID3D11DepthStencilView **ppDepthStencilView);
          
          HRESULT ( STDMETHODCALLTYPE *CreateInputLayout )( 
              ID3D11Device * This,
              /* [annotation] */ 
              __in_ecount(NumElements)  const D3D11_INPUT_ELEMENT_DESC *pInputElementDescs,
              /* [annotation] */ 
              __in_range( 0, D3D11_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT )  UINT NumElements,
              /* [annotation] */ 
              __in  const void *pShaderBytecodeWithInputSignature,
              /* [annotation] */ 
              __in  SIZE_T BytecodeLength,
              /* [annotation] */ 
              __out_opt  ID3D11InputLayout **ppInputLayout);
          
          HRESULT ( STDMETHODCALLTYPE *CreateVertexShader )( 
              ID3D11Device * This,
              /* [annotation] */ 
              __in  const void *pShaderBytecode,
              /* [annotation] */ 
              __in  SIZE_T BytecodeLength,
              /* [annotation] */ 
              __in_opt  ID3D11ClassLinkage *pClassLinkage,
              /* [annotation] */ 
              __out_opt  ID3D11VertexShader **ppVertexShader);
          
          HRESULT ( STDMETHODCALLTYPE *CreateGeometryShader )( 
              ID3D11Device * This,
              /* [annotation] */ 
              __in  const void *pShaderBytecode,
              /* [annotation] */ 
              __in  SIZE_T BytecodeLength,
              /* [annotation] */ 
              __in_opt  ID3D11ClassLinkage *pClassLinkage,
              /* [annotation] */ 
              __out_opt  ID3D11GeometryShader **ppGeometryShader);
          
          HRESULT ( STDMETHODCALLTYPE *CreateGeometryShaderWithStreamOutput )( 
              ID3D11Device * This,
              /* [annotation] */ 
              __in  const void *pShaderBytecode,
              /* [annotation] */ 
              __in  SIZE_T BytecodeLength,
              /* [annotation] */ 
              __in_ecount_opt(NumEntries)  const D3D11_SO_DECLARATION_ENTRY *pSODeclaration,
              /* [annotation] */ 
              __in_range( 0, D3D11_SO_STREAM_COUNT * D3D11_SO_OUTPUT_COMPONENT_COUNT )  UINT NumEntries,
              /* [annotation] */ 
              __in_ecount_opt(NumStrides)  const UINT *pBufferStrides,
              /* [annotation] */ 
              __in_range( 0, D3D11_SO_BUFFER_SLOT_COUNT )  UINT NumStrides,
              /* [annotation] */ 
              __in  UINT RasterizedStream,
              /* [annotation] */ 
              __in_opt  ID3D11ClassLinkage *pClassLinkage,
              /* [annotation] */ 
              __out_opt  ID3D11GeometryShader **ppGeometryShader);
          
          HRESULT ( STDMETHODCALLTYPE *CreatePixelShader )( 
              ID3D11Device * This,
              /* [annotation] */ 
              __in  const void *pShaderBytecode,
              /* [annotation] */ 
              __in  SIZE_T BytecodeLength,
              /* [annotation] */ 
              __in_opt  ID3D11ClassLinkage *pClassLinkage,
              /* [annotation] */ 
              __out_opt  ID3D11PixelShader **ppPixelShader);
          
          HRESULT ( STDMETHODCALLTYPE *CreateHullShader )( 
              ID3D11Device * This,
              /* [annotation] */ 
              __in  const void *pShaderBytecode,
              /* [annotation] */ 
              __in  SIZE_T BytecodeLength,
              /* [annotation] */ 
              __in_opt  ID3D11ClassLinkage *pClassLinkage,
              /* [annotation] */ 
              __out_opt  ID3D11HullShader **ppHullShader);
          
          HRESULT ( STDMETHODCALLTYPE *CreateDomainShader )( 
              ID3D11Device * This,
              /* [annotation] */ 
              __in  const void *pShaderBytecode,
              /* [annotation] */ 
              __in  SIZE_T BytecodeLength,
              /* [annotation] */ 
              __in_opt  ID3D11ClassLinkage *pClassLinkage,
              /* [annotation] */ 
              __out_opt  ID3D11DomainShader **ppDomainShader);
          
          HRESULT ( STDMETHODCALLTYPE *CreateComputeShader )( 
              ID3D11Device * This,
              /* [annotation] */ 
              __in  const void *pShaderBytecode,
              /* [annotation] */ 
              __in  SIZE_T BytecodeLength,
              /* [annotation] */ 
              __in_opt  ID3D11ClassLinkage *pClassLinkage,
              /* [annotation] */ 
              __out_opt  ID3D11ComputeShader **ppComputeShader);
          
          HRESULT ( STDMETHODCALLTYPE *CreateClassLinkage )( 
              ID3D11Device * This,
              /* [annotation] */ 
              __out  ID3D11ClassLinkage **ppLinkage);
          
          HRESULT ( STDMETHODCALLTYPE *CreateBlendState )( 
              ID3D11Device * This,
              /* [annotation] */ 
              __in  const D3D11_BLEND_DESC *pBlendStateDesc,
              /* [annotation] */ 
              __out_opt  ID3D11BlendState **ppBlendState);
          
          HRESULT ( STDMETHODCALLTYPE *CreateDepthStencilState )( 
              ID3D11Device * This,
              /* [annotation] */ 
              __in  const D3D11_DEPTH_STENCIL_DESC *pDepthStencilDesc,
              /* [annotation] */ 
              __out_opt  ID3D11DepthStencilState **ppDepthStencilState);
          
          HRESULT ( STDMETHODCALLTYPE *CreateRasterizerState )( 
              ID3D11Device * This,
              /* [annotation] */ 
              __in  const D3D11_RASTERIZER_DESC *pRasterizerDesc,
              /* [annotation] */ 
              __out_opt  ID3D11RasterizerState **ppRasterizerState);
          
          HRESULT ( STDMETHODCALLTYPE *CreateSamplerState )( 
              ID3D11Device * This,
              /* [annotation] */ 
              __in  const D3D11_SAMPLER_DESC *pSamplerDesc,
              /* [annotation] */ 
              __out_opt  ID3D11SamplerState **ppSamplerState);
          
          HRESULT ( STDMETHODCALLTYPE *CreateQuery )( 
              ID3D11Device * This,
              /* [annotation] */ 
              __in  const D3D11_QUERY_DESC *pQueryDesc,
              /* [annotation] */ 
              __out_opt  ID3D11Query **ppQuery);
          
          HRESULT ( STDMETHODCALLTYPE *CreatePredicate )( 
              ID3D11Device * This,
              /* [annotation] */ 
              __in  const D3D11_QUERY_DESC *pPredicateDesc,
              /* [annotation] */ 
              __out_opt  ID3D11Predicate **ppPredicate);
          
          HRESULT ( STDMETHODCALLTYPE *CreateCounter )( 
              ID3D11Device * This,
              /* [annotation] */ 
              __in  const D3D11_COUNTER_DESC *pCounterDesc,
              /* [annotation] */ 
              __out_opt  ID3D11Counter **ppCounter);
          
          HRESULT ( STDMETHODCALLTYPE *CreateDeferredContext )( 
              ID3D11Device * This,
              UINT ContextFlags,
              /* [annotation] */ 
              __out_opt  ID3D11DeviceContext **ppDeferredContext);
          
          HRESULT ( STDMETHODCALLTYPE *OpenSharedResource )( 
              ID3D11Device * This,
              /* [annotation] */ 
              __in  HANDLE hResource,
              /* [annotation] */ 
              __in  REFIID ReturnedInterface,
              /* [annotation] */ 
              __out_opt  void **ppResource);
          
          HRESULT ( STDMETHODCALLTYPE *CheckFormatSupport )( 
              ID3D11Device * This,
              /* [annotation] */ 
              __in  DXGI_FORMAT Format,
              /* [annotation] */ 
              __out  UINT *pFormatSupport);
          
          HRESULT ( STDMETHODCALLTYPE *CheckMultisampleQualityLevels )( 
              ID3D11Device * This,
              /* [annotation] */ 
              __in  DXGI_FORMAT Format,
              /* [annotation] */ 
              __in  UINT SampleCount,
              /* [annotation] */ 
              __out  UINT *pNumQualityLevels);
          
          void ( STDMETHODCALLTYPE *CheckCounterInfo )( 
              ID3D11Device * This,
              /* [annotation] */ 
              __out  D3D11_COUNTER_INFO *pCounterInfo);
          
          HRESULT ( STDMETHODCALLTYPE *CheckCounter )( 
              ID3D11Device * This,
              /* [annotation] */ 
              __in  const D3D11_COUNTER_DESC *pDesc,
              /* [annotation] */ 
              __out  D3D11_COUNTER_TYPE *pType,
              /* [annotation] */ 
              __out  UINT *pActiveCounters,
              /* [annotation] */ 
              __out_ecount_opt(*pNameLength)  LPSTR szName,
              /* [annotation] */ 
              __inout_opt  UINT *pNameLength,
              /* [annotation] */ 
              __out_ecount_opt(*pUnitsLength)  LPSTR szUnits,
              /* [annotation] */ 
              __inout_opt  UINT *pUnitsLength,
              /* [annotation] */ 
              __out_ecount_opt(*pDescriptionLength)  LPSTR szDescription,
              /* [annotation] */ 
              __inout_opt  UINT *pDescriptionLength);
          
          HRESULT ( STDMETHODCALLTYPE *CheckFeatureSupport )( 
              ID3D11Device * This,
              D3D11_FEATURE Feature,
              /* [annotation] */ 
              __out_bcount(FeatureSupportDataSize)  void *pFeatureSupportData,
              UINT FeatureSupportDataSize);
          
          HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( 
              ID3D11Device * This,
              /* [annotation] */ 
              __in  REFGUID guid,
              /* [annotation] */ 
              __inout  UINT *pDataSize,
              /* [annotation] */ 
              __out_bcount_opt(*pDataSize)  void *pData);
          
          HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( 
              ID3D11Device * This,
              /* [annotation] */ 
              __in  REFGUID guid,
              /* [annotation] */ 
              __in  UINT DataSize,
              /* [annotation] */ 
              __in_bcount_opt(DataSize)  const void *pData);
          
          HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( 
              ID3D11Device * This,
              /* [annotation] */ 
              __in  REFGUID guid,
              /* [annotation] */ 
              __in_opt  const IUnknown *pData);
          
          D3D_FEATURE_LEVEL ( STDMETHODCALLTYPE *GetFeatureLevel )( 
              ID3D11Device * This);
          
          UINT ( STDMETHODCALLTYPE *GetCreationFlags )( 
              ID3D11Device * This);
          
          HRESULT ( STDMETHODCALLTYPE *GetDeviceRemovedReason )( 
              ID3D11Device * This);
          
          void ( STDMETHODCALLTYPE *GetImmediateContext )( 
              ID3D11Device * This,
              /* [annotation] */ 
              __out  ID3D11DeviceContext **ppImmediateContext);
          
          HRESULT ( STDMETHODCALLTYPE *SetExceptionMode )( 
              ID3D11Device * This,
              UINT RaiseFlags);
          
          UINT ( STDMETHODCALLTYPE *GetExceptionMode )( 
              ID3D11Device * This);
          
          END_INTERFACE
      } ID3D11DeviceVtbl;
  
      interface ID3D11Device
      {
          CONST_VTBL struct ID3D11DeviceVtbl *lpVtbl;
      };
  
      
  
  #ifdef COBJMACROS
  
  
  #define ID3D11Device_QueryInterface(This,riid,ppvObject)	\
      ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 
  
  #define ID3D11Device_AddRef(This)	\
      ( (This)->lpVtbl -> AddRef(This) ) 
  
  #define ID3D11Device_Release(This)	\
      ( (This)->lpVtbl -> Release(This) ) 
  
  
  #define ID3D11Device_CreateBuffer(This,pDesc,pInitialData,ppBuffer)	\
      ( (This)->lpVtbl -> CreateBuffer(This,pDesc,pInitialData,ppBuffer) ) 
  
  #define ID3D11Device_CreateTexture1D(This,pDesc,pInitialData,ppTexture1D)	\
      ( (This)->lpVtbl -> CreateTexture1D(This,pDesc,pInitialData,ppTexture1D) ) 
  
  #define ID3D11Device_CreateTexture2D(This,pDesc,pInitialData,ppTexture2D)	\
      ( (This)->lpVtbl -> CreateTexture2D(This,pDesc,pInitialData,ppTexture2D) ) 
  
  #define ID3D11Device_CreateTexture3D(This,pDesc,pInitialData,ppTexture3D)	\
      ( (This)->lpVtbl -> CreateTexture3D(This,pDesc,pInitialData,ppTexture3D) ) 
  
  #define ID3D11Device_CreateShaderResourceView(This,pResource,pDesc,ppSRView)	\
      ( (This)->lpVtbl -> CreateShaderResourceView(This,pResource,pDesc,ppSRView) ) 
  
  #define ID3D11Device_CreateUnorderedAccessView(This,pResource,pDesc,ppUAView)	\
      ( (This)->lpVtbl -> CreateUnorderedAccessView(This,pResource,pDesc,ppUAView) ) 
  
  #define ID3D11Device_CreateRenderTargetView(This,pResource,pDesc,ppRTView)	\
      ( (This)->lpVtbl -> CreateRenderTargetView(This,pResource,pDesc,ppRTView) ) 
  
  #define ID3D11Device_CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView)	\
      ( (This)->lpVtbl -> CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView) ) 
  
  #define ID3D11Device_CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout)	\
      ( (This)->lpVtbl -> CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout) ) 
  
  #define ID3D11Device_CreateVertexShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppVertexShader)	\
      ( (This)->lpVtbl -> CreateVertexShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppVertexShader) ) 
  
  #define ID3D11Device_CreateGeometryShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppGeometryShader)	\
      ( (This)->lpVtbl -> CreateGeometryShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppGeometryShader) ) 
  
  #define ID3D11Device_CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,pBufferStrides,NumStrides,RasterizedStream,pClassLinkage,ppGeometryShader)	\
      ( (This)->lpVtbl -> CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,pBufferStrides,NumStrides,RasterizedStream,pClassLinkage,ppGeometryShader) ) 
  
  #define ID3D11Device_CreatePixelShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppPixelShader)	\
      ( (This)->lpVtbl -> CreatePixelShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppPixelShader) ) 
  
  #define ID3D11Device_CreateHullShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppHullShader)	\
      ( (This)->lpVtbl -> CreateHullShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppHullShader) ) 
  
  #define ID3D11Device_CreateDomainShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppDomainShader)	\
      ( (This)->lpVtbl -> CreateDomainShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppDomainShader) ) 
  
  #define ID3D11Device_CreateComputeShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppComputeShader)	\
      ( (This)->lpVtbl -> CreateComputeShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppComputeShader) ) 
  
  #define ID3D11Device_CreateClassLinkage(This,ppLinkage)	\
      ( (This)->lpVtbl -> CreateClassLinkage(This,ppLinkage) ) 
  
  #define ID3D11Device_CreateBlendState(This,pBlendStateDesc,ppBlendState)	\
      ( (This)->lpVtbl -> CreateBlendState(This,pBlendStateDesc,ppBlendState) ) 
  
  #define ID3D11Device_CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState)	\
      ( (This)->lpVtbl -> CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState) ) 
  
  #define ID3D11Device_CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState)	\
      ( (This)->lpVtbl -> CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState) ) 
  
  #define ID3D11Device_CreateSamplerState(This,pSamplerDesc,ppSamplerState)	\
      ( (This)->lpVtbl -> CreateSamplerState(This,pSamplerDesc,ppSamplerState) ) 
  
  #define ID3D11Device_CreateQuery(This,pQueryDesc,ppQuery)	\
      ( (This)->lpVtbl -> CreateQuery(This,pQueryDesc,ppQuery) ) 
  
  #define ID3D11Device_CreatePredicate(This,pPredicateDesc,ppPredicate)	\
      ( (This)->lpVtbl -> CreatePredicate(This,pPredicateDesc,ppPredicate) ) 
  
  #define ID3D11Device_CreateCounter(This,pCounterDesc,ppCounter)	\
      ( (This)->lpVtbl -> CreateCounter(This,pCounterDesc,ppCounter) ) 
  
  #define ID3D11Device_CreateDeferredContext(This,ContextFlags,ppDeferredContext)	\
      ( (This)->lpVtbl -> CreateDeferredContext(This,ContextFlags,ppDeferredContext) ) 
  
  #define ID3D11Device_OpenSharedResource(This,hResource,ReturnedInterface,ppResource)	\
      ( (This)->lpVtbl -> OpenSharedResource(This,hResource,ReturnedInterface,ppResource) ) 
  
  #define ID3D11Device_CheckFormatSupport(This,Format,pFormatSupport)	\
      ( (This)->lpVtbl -> CheckFormatSupport(This,Format,pFormatSupport) ) 
  
  #define ID3D11Device_CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels)	\
      ( (This)->lpVtbl -> CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels) ) 
  
  #define ID3D11Device_CheckCounterInfo(This,pCounterInfo)	\
      ( (This)->lpVtbl -> CheckCounterInfo(This,pCounterInfo) ) 
  
  #define ID3D11Device_CheckCounter(This,pDesc,pType,pActiveCounters,szName,pNameLength,szUnits,pUnitsLength,szDescription,pDescriptionLength)	\
      ( (This)->lpVtbl -> CheckCounter(This,pDesc,pType,pActiveCounters,szName,pNameLength,szUnits,pUnitsLength,szDescription,pDescriptionLength) ) 
  
  #define ID3D11Device_CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize)	\
      ( (This)->lpVtbl -> CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) ) 
  
  #define ID3D11Device_GetPrivateData(This,guid,pDataSize,pData)	\
      ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) 
  
  #define ID3D11Device_SetPrivateData(This,guid,DataSize,pData)	\
      ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) 
  
  #define ID3D11Device_SetPrivateDataInterface(This,guid,pData)	\
      ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) 
  
  #define ID3D11Device_GetFeatureLevel(This)	\
      ( (This)->lpVtbl -> GetFeatureLevel(This) ) 
  
  #define ID3D11Device_GetCreationFlags(This)	\
      ( (This)->lpVtbl -> GetCreationFlags(This) ) 
  
  #define ID3D11Device_GetDeviceRemovedReason(This)	\
      ( (This)->lpVtbl -> GetDeviceRemovedReason(This) ) 
  
  #define ID3D11Device_GetImmediateContext(This,ppImmediateContext)	\
      ( (This)->lpVtbl -> GetImmediateContext(This,ppImmediateContext) ) 
  
  #define ID3D11Device_SetExceptionMode(This,RaiseFlags)	\
      ( (This)->lpVtbl -> SetExceptionMode(This,RaiseFlags) ) 
  
  #define ID3D11Device_GetExceptionMode(This)	\
      ( (This)->lpVtbl -> GetExceptionMode(This) ) 
  
  #endif /* COBJMACROS */
  
  
  #endif 	/* C style interface */
  
  
  
  
  #endif 	/* __ID3D11Device_INTERFACE_DEFINED__ */
  
  
  /* interface __MIDL_itf_d3d11_0000_0031 */
  /* [local] */ 
  
  typedef 
  enum D3D11_CREATE_DEVICE_FLAG
      {	D3D11_CREATE_DEVICE_SINGLETHREADED	= 0x1,
  	D3D11_CREATE_DEVICE_DEBUG	= 0x2,
  	D3D11_CREATE_DEVICE_SWITCH_TO_REF	= 0x4,
  	D3D11_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS	= 0x8,
  	D3D11_CREATE_DEVICE_BGRA_SUPPORT	= 0x20
      } 	D3D11_CREATE_DEVICE_FLAG;
  
  #define	D3D11_SDK_VERSION	( 7 )
  
  #include "d3d10_1.h"
  #if !defined( D3D11_IGNORE_SDK_LAYERS ) 
  #include "d3d11sdklayers.h" 
  #endif 
  #include "d3d10misc.h" 
  #include "d3d10shader.h" 
  #include "d3d10effect.h" 
  #include "d3d10_1shader.h" 
  
  ///////////////////////////////////////////////////////////////////////////
  // D3D11CreateDevice
  // ------------------
  //
  // pAdapter
  //      If NULL, D3D11CreateDevice will choose the primary adapter and
  //      create a new instance from a temporarily created IDXGIFactory.
  //      If non-NULL, D3D11CreateDevice will register the appropriate
  //      device, if necessary (via IDXGIAdapter::RegisterDrver), before
  //      creating the device.
  // DriverType
  //      Specifies the driver type to be created: hardware, reference or
  //      null.
  // Software
  //      HMODULE of a DLL implementing a software rasterizer. Must be NULL for
  //      non-Software driver types.
  // Flags
  //      Any of those documented for D3D11CreateDeviceAndSwapChain.
  // pFeatureLevels
  //      Any of those documented for D3D11CreateDeviceAndSwapChain.
  // FeatureLevels
  //      Size of feature levels array.
  // SDKVersion
  //      SDK version. Use the D3D11_SDK_VERSION macro.
  // ppDevice
  //      Pointer to returned interface. May be NULL.
  // pFeatureLevel
  //      Pointer to returned feature level. May be NULL.
  // ppImmediateContext
  //      Pointer to returned interface. May be NULL.
  //
  // Return Values
  //  Any of those documented for 
  //          CreateDXGIFactory1
  //          IDXGIFactory::EnumAdapters
  //          IDXGIAdapter::RegisterDriver
  //          D3D11CreateDevice
  //
  ///////////////////////////////////////////////////////////////////////////
  typedef HRESULT (WINAPI* PFN_D3D11_CREATE_DEVICE)( __in_opt IDXGIAdapter*, 
      D3D_DRIVER_TYPE, HMODULE, UINT, 
      __in_ecount_opt( FeatureLevels ) CONST D3D_FEATURE_LEVEL*, 
      UINT FeatureLevels, UINT, __out_opt ID3D11Device**, 
      __out_opt D3D_FEATURE_LEVEL*, __out_opt ID3D11DeviceContext** );
  
  HRESULT WINAPI D3D11CreateDevice(
      __in_opt IDXGIAdapter* pAdapter,
      D3D_DRIVER_TYPE DriverType,
      HMODULE Software,
      UINT Flags,
      __in_ecount_opt( FeatureLevels ) CONST D3D_FEATURE_LEVEL* pFeatureLevels,
      UINT FeatureLevels,
      UINT SDKVersion,
      __out_opt ID3D11Device** ppDevice,
      __out_opt D3D_FEATURE_LEVEL* pFeatureLevel,
      __out_opt ID3D11DeviceContext** ppImmediateContext );
  
  ///////////////////////////////////////////////////////////////////////////
  // D3D11CreateDeviceAndSwapChain
  // ------------------------------
  //
  // ppAdapter
  //      If NULL, D3D11CreateDevice will choose the primary adapter and 
  //      create a new instance from a temporarily created IDXGIFactory.
  //      If non-NULL, D3D11CreateDevice will register the appropriate
  //      device, if necessary (via IDXGIAdapter::RegisterDrver), before
  //      creating the device.
  // DriverType
  //      Specifies the driver type to be created: hardware, reference or
  //      null.
  // Software
  //      HMODULE of a DLL implementing a software rasterizer. Must be NULL for
  //      non-Software driver types.
  // Flags
  //      Any of those documented for D3D11CreateDevice.
  // pFeatureLevels
  //      Array of any of the following:
  //          D3D_FEATURE_LEVEL_11_0
  //          D3D_FEATURE_LEVEL_10_1
  //          D3D_FEATURE_LEVEL_10_0
  //          D3D_FEATURE_LEVEL_9_3
  //          D3D_FEATURE_LEVEL_9_2
  //          D3D_FEATURE_LEVEL_9_1
  //      Order indicates sequence in which instantiation will be attempted. If
  //      NULL, then the implied order is the same as previously listed (i.e. 
  //      prefer most features available). 
  // FeatureLevels
  //      Size of feature levels array.
  // SDKVersion
  //      SDK version. Use the D3D11_SDK_VERSION macro.
  // pSwapChainDesc
  //      Swap chain description, may be NULL.
  // ppSwapChain
  //      Pointer to returned interface. May be NULL.
  // ppDevice
  //      Pointer to returned interface. May be NULL.
  // pFeatureLevel
  //      Pointer to returned feature level. May be NULL.
  // ppImmediateContext
  //      Pointer to returned interface. May be NULL.
  //
  // Return Values
  //  Any of those documented for 
  //          CreateDXGIFactory1
  //          IDXGIFactory::EnumAdapters
  //          IDXGIAdapter::RegisterDriver
  //          D3D11CreateDevice
  //          IDXGIFactory::CreateSwapChain
  //
  ///////////////////////////////////////////////////////////////////////////
  typedef HRESULT (WINAPI* PFN_D3D11_CREATE_DEVICE_AND_SWAP_CHAIN)( __in_opt IDXGIAdapter*, 
      D3D_DRIVER_TYPE, HMODULE, UINT, 
      __in_ecount_opt( FeatureLevels ) CONST D3D_FEATURE_LEVEL*, 
      UINT FeatureLevels, UINT, __in_opt CONST DXGI_SWAP_CHAIN_DESC*, 
      __out_opt IDXGISwapChain**, __out_opt ID3D11Device**, 
      __out_opt D3D_FEATURE_LEVEL*, __out_opt ID3D11DeviceContext** );
  
  HRESULT WINAPI D3D11CreateDeviceAndSwapChain(
      __in_opt IDXGIAdapter* pAdapter,
      D3D_DRIVER_TYPE DriverType,
      HMODULE Software,
      UINT Flags,
      __in_ecount_opt( FeatureLevels ) CONST D3D_FEATURE_LEVEL* pFeatureLevels,
      UINT FeatureLevels,
      UINT SDKVersion,
      __in_opt CONST DXGI_SWAP_CHAIN_DESC* pSwapChainDesc,
      __out_opt IDXGISwapChain** ppSwapChain,
      __out_opt ID3D11Device** ppDevice,
      __out_opt D3D_FEATURE_LEVEL* pFeatureLevel,
      __out_opt ID3D11DeviceContext** ppImmediateContext );
  
  DEFINE_GUID(IID_ID3D11DeviceChild,0x1841e5c8,0x16b0,0x489b,0xbc,0xc8,0x44,0xcf,0xb0,0xd5,0xde,0xae);
  DEFINE_GUID(IID_ID3D11DepthStencilState,0x03823efb,0x8d8f,0x4e1c,0x9a,0xa2,0xf6,0x4b,0xb2,0xcb,0xfd,0xf1);
  DEFINE_GUID(IID_ID3D11BlendState,0x75b68faa,0x347d,0x4159,0x8f,0x45,0xa0,0x64,0x0f,0x01,0xcd,0x9a);
  DEFINE_GUID(IID_ID3D11RasterizerState,0x9bb4ab81,0xab1a,0x4d8f,0xb5,0x06,0xfc,0x04,0x20,0x0b,0x6e,0xe7);
  DEFINE_GUID(IID_ID3D11Resource,0xdc8e63f3,0xd12b,0x4952,0xb4,0x7b,0x5e,0x45,0x02,0x6a,0x86,0x2d);
  DEFINE_GUID(IID_ID3D11Buffer,0x48570b85,0xd1ee,0x4fcd,0xa2,0x50,0xeb,0x35,0x07,0x22,0xb0,0x37);
  DEFINE_GUID(IID_ID3D11Texture1D,0xf8fb5c27,0xc6b3,0x4f75,0xa4,0xc8,0x43,0x9a,0xf2,0xef,0x56,0x4c);
  DEFINE_GUID(IID_ID3D11Texture2D,0x6f15aaf2,0xd208,0x4e89,0x9a,0xb4,0x48,0x95,0x35,0xd3,0x4f,0x9c);
  DEFINE_GUID(IID_ID3D11Texture3D,0x037e866e,0xf56d,0x4357,0xa8,0xaf,0x9d,0xab,0xbe,0x6e,0x25,0x0e);
  DEFINE_GUID(IID_ID3D11View,0x839d1216,0xbb2e,0x412b,0xb7,0xf4,0xa9,0xdb,0xeb,0xe0,0x8e,0xd1);
  DEFINE_GUID(IID_ID3D11ShaderResourceView,0xb0e06fe0,0x8192,0x4e1a,0xb1,0xca,0x36,0xd7,0x41,0x47,0x10,0xb2);
  DEFINE_GUID(IID_ID3D11RenderTargetView,0xdfdba067,0x0b8d,0x4865,0x87,0x5b,0xd7,0xb4,0x51,0x6c,0xc1,0x64);
  DEFINE_GUID(IID_ID3D11DepthStencilView,0x9fdac92a,0x1876,0x48c3,0xaf,0xad,0x25,0xb9,0x4f,0x84,0xa9,0xb6);
  DEFINE_GUID(IID_ID3D11UnorderedAccessView,0x28acf509,0x7f5c,0x48f6,0x86,0x11,0xf3,0x16,0x01,0x0a,0x63,0x80);
  DEFINE_GUID(IID_ID3D11VertexShader,0x3b301d64,0xd678,0x4289,0x88,0x97,0x22,0xf8,0x92,0x8b,0x72,0xf3);
  DEFINE_GUID(IID_ID3D11HullShader,0x8e5c6061,0x628a,0x4c8e,0x82,0x64,0xbb,0xe4,0x5c,0xb3,0xd5,0xdd);
  DEFINE_GUID(IID_ID3D11DomainShader,0xf582c508,0x0f36,0x490c,0x99,0x77,0x31,0xee,0xce,0x26,0x8c,0xfa);
  DEFINE_GUID(IID_ID3D11GeometryShader,0x38325b96,0xeffb,0x4022,0xba,0x02,0x2e,0x79,0x5b,0x70,0x27,0x5c);
  DEFINE_GUID(IID_ID3D11PixelShader,0xea82e40d,0x51dc,0x4f33,0x93,0xd4,0xdb,0x7c,0x91,0x25,0xae,0x8c);
  DEFINE_GUID(IID_ID3D11ComputeShader,0x4f5b196e,0xc2bd,0x495e,0xbd,0x01,0x1f,0xde,0xd3,0x8e,0x49,0x69);
  DEFINE_GUID(IID_ID3D11InputLayout,0xe4819ddc,0x4cf0,0x4025,0xbd,0x26,0x5d,0xe8,0x2a,0x3e,0x07,0xb7);
  DEFINE_GUID(IID_ID3D11SamplerState,0xda6fea51,0x564c,0x4487,0x98,0x10,0xf0,0xd0,0xf9,0xb4,0xe3,0xa5);
  DEFINE_GUID(IID_ID3D11Asynchronous,0x4b35d0cd,0x1e15,0x4258,0x9c,0x98,0x1b,0x13,0x33,0xf6,0xdd,0x3b);
  DEFINE_GUID(IID_ID3D11Query,0xd6c00747,0x87b7,0x425e,0xb8,0x4d,0x44,0xd1,0x08,0x56,0x0a,0xfd);
  DEFINE_GUID(IID_ID3D11Predicate,0x9eb576dd,0x9f77,0x4d86,0x81,0xaa,0x8b,0xab,0x5f,0xe4,0x90,0xe2);
  DEFINE_GUID(IID_ID3D11Counter,0x6e8c49fb,0xa371,0x4770,0xb4,0x40,0x29,0x08,0x60,0x22,0xb7,0x41);
  DEFINE_GUID(IID_ID3D11ClassInstance,0xa6cd7faa,0xb0b7,0x4a2f,0x94,0x36,0x86,0x62,0xa6,0x57,0x97,0xcb);
  DEFINE_GUID(IID_ID3D11ClassLinkage,0xddf57cba,0x9543,0x46e4,0xa1,0x2b,0xf2,0x07,0xa0,0xfe,0x7f,0xed);
  DEFINE_GUID(IID_ID3D11CommandList,0xa24bc4d1,0x769e,0x43f7,0x80,0x13,0x98,0xff,0x56,0x6c,0x18,0xe2);
  DEFINE_GUID(IID_ID3D11DeviceContext,0xc0bfa96c,0xe089,0x44fb,0x8e,0xaf,0x26,0xf8,0x79,0x61,0x90,0xda);
  DEFINE_GUID(IID_ID3D11Device,0xdb6f6ddb,0xac77,0x4e88,0x82,0x53,0x81,0x9d,0xf9,0xbb,0xf1,0x40);
  
  
  extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0031_v0_0_c_ifspec;
  extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0031_v0_0_s_ifspec;
  
  /* Additional Prototypes for ALL interfaces */
  
  /* end of Additional Prototypes */
  
  #ifdef __cplusplus
  }
  #endif
  
  #endif
  
  
  