text: // BlueprintGeneratedClass GCN_Athena_SwimSprintBoost.GCN_Athena_SwimSprintBoost_C
  // Size: 0x1a8 (Inherited: 0x1a8)
  struct UGCN_Athena_SwimSprintBoost_C : UFortGameplayCueNotify_Burst {
  
  	void OnBurst(struct AActor* MyTarget, struct FGameplayCueParameters Parameters, struct TArray<struct UParticleSystemComponent*> ParticleComponents, struct TArray<struct UAudioComponent*> AudioComponents, struct UMatineeCameraShake* BurstCameraShakeInstance, struct ADecalActor* BurstDecalInstance); // Function GCN_Athena_SwimSprintBoost.GCN_Athena_SwimSprintBoost_C.OnBurst // (Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent|Const) // @ game+0xda7c34
  };
  
  