text: //==============================================================================
  /**
  @file       PlatformSpecific.cpp
  
  @brief      Platform specific code
  
  @copyright  (c) 2018, Corsair Memory, Inc.
  			This source code is licensed under the MIT-style license found in the LICENSE file.
  
  **/
  //==============================================================================
  
  #include "PlatformSpecific.h"
  #include <AudioToolbox/AudioToolbox.h>
  #include <CoreFoundation/CoreFoundation.h>
  
  
  void PlatformSpecific::PlaySoundGameFinished()
  {
  	// Playback the alert sound selected by the User in System Preferences
  	AudioServicesPlaySystemSound(kSystemSoundID_UserPreferredAlert);
  }
  