text: --==============================================================
  --******			C I V I L I Z A T I O N S			  ******
  --==============================================================
  
  --==================
  -- Australia
  --==================
  -- Digger gets additional combat strength
  UPDATE Units SET Combat=83, BaseMoves=3 WHERE UnitType='UNIT_DIGGER';
  -- war production bonus reduced to 0% from 100%, liberation bonus reduced to +50% (from +100%) and 10 turns instead of 20
  UPDATE ModifierArguments SET Value='50' WHERE ModifierId='TRAIT_CITADELCIVILIZATION_LIBERATION_PRODUCTION' and Name='Amount';
  UPDATE ModifierArguments SET Value='0' WHERE ModifierId='TRAIT_CITADELCIVILIZATION_DEFENSIVE_PRODUCTION' and Name='Amount';
  UPDATE ModifierArguments SET Value='10' WHERE ModifierId='TRAIT_CITADELCIVILIZATION_LIBERATION_PRODUCTION' and Name='TurnsActive';
  
  -- 18/05/2021: UI can be build on hill
  INSERT INTO Improvement_ValidTerrains(ImprovementType, TerrainType) VALUES
      ('IMPROVEMENT_OUTBACK_STATION', 'TERRAIN_GRASS_HILLS'),
      ('IMPROVEMENT_OUTBACK_STATION', 'TERRAIN_PLAINS_HILLS');
  
  -- 07/06/2021: UI now give appeal
  UPDATE Improvements SET Appeal=1 WHERE ImprovementType='IMPROVEMENT_OUTBACK_STATION';
  
  -- 18/05/2021: More production for pasture at Guild.
  -- /!\ PLAYER_HAS_GUILDS_REQUIREMENTS is define is base.sql for Germany /!\
  INSERT INTO Modifiers(ModifierId, ModifierType, OwnerRequirementSetId, SubjectRequirementSetId) VALUES
      ('BBG_AUSTRALIA_PASTURE_PRODUCTION', 'MODIFIER_PLAYER_CITIES_ATTACH_MODIFIER', NULL, NULL),
      ('BBG_AUSTRALIA_PASTURE_PRODUCTION_MODIFIER', 'MODIFIER_CITY_PLOT_YIELDS_ADJUST_PLOT_YIELD', NULL, 'PLOT_HAS_PASTURE_REQUIREMENTS');
  
  INSERT INTO ModifierArguments(ModifierId, Name, Value) VALUES
      ('BBG_AUSTRALIA_PASTURE_PRODUCTION', 'ModifierId', 'BBG_AUSTRALIA_PASTURE_PRODUCTION_MODIFIER'),
      ('BBG_AUSTRALIA_PASTURE_PRODUCTION_MODIFIER', 'YieldType', 'YIELD_PRODUCTION'),
      ('BBG_AUSTRALIA_PASTURE_PRODUCTION_MODIFIER', 'Amount', '1');
  
  INSERT INTO TraitModifiers(TraitType, ModifierId) VALUES
      ('TRAIT_CIVILIZATION_LAND_DOWN_UNDER', 'BBG_AUSTRALIA_PASTURE_PRODUCTION');
  
  --==============================================================
  --******				START BIASES					  ******
  --==============================================================
  UPDATE StartBiasTerrains SET Tier=2 WHERE CivilizationType='CIVILIZATION_AUSTRALIA' AND TerrainType='TERRAIN_COAST';
  UPDATE StartBiasResources SET Tier=4 WHERE CivilizationType='CIVILIZATION_AUSTRALIA' AND ResourceType='RESOURCE_CATTLE';
  UPDATE StartBiasResources SET Tier=4 WHERE CivilizationType='CIVILIZATION_AUSTRALIA' AND ResourceType='RESOURCE_HORSES';
  UPDATE StartBiasResources SET Tier=4 WHERE CivilizationType='CIVILIZATION_AUSTRALIA' AND ResourceType='RESOURCE_SHEEP';