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  #include <FslDemoApp/Vulkan/Setup/RegisterDemoApp.hpp>
  #include <FslDemoHost/Vulkan/Config/DemoAppHostConfigVulkan.hpp>
  #include "TessellationPNTriangles.hpp"
  
  namespace Fsl
  {
    // Configure the demo environment to run this demo app in a Window host environment
    void ConfigureDemoAppEnvironment(HostDemoAppSetup& rSetup)
    {
      using namespace Vulkan;
  
      DemoAppHostConfigVulkan config;
  
      config.AddPhysicalDeviceFeatureRequest(PhysicalDeviceFeature::TessellationShader, FeatureRequirement::Mandatory);
      config.AddPhysicalDeviceFeatureRequest(PhysicalDeviceFeature::FillModeNonSolid, FeatureRequirement::Mandatory);
  
      config.AddPhysicalDeviceFeatureRequest(PhysicalDeviceFeature::TextureCompressionETC2, FeatureRequirement::Optional);
      config.AddPhysicalDeviceFeatureRequest(PhysicalDeviceFeature::TextureCompressionBC, FeatureRequirement::Optional);
      config.AddPhysicalDeviceFeatureRequest(PhysicalDeviceFeature::SamplerAnisotropy, FeatureRequirement::Optional);
  
      DemoAppRegister::Vulkan::Register<TessellationPNTriangles>(rSetup, "Vulkan.TessellationPNTriangles", config);
    }
  }
  