text: #pragma once
  
  #include "Pacqets.h"
  
  namespace Networking{
  
  	class IClient {
  
  	public:
  		virtual void EntityUpdateCallback(EntityUpdate info) = 0;
  		virtual void DeathCallback(Death info) = 0;
  		virtual void KillCallback(Kill info) = 0;
  
  	};
  
  }
  