text: from pandac.PandaModules import *
  from direct.interval.IntervalGlobal import *
  from direct.particles import ParticleEffect
  from direct.particles import Particles
  from direct.particles import ForceGroup
  from pirates.piratesgui.GameOptions import Options
  from EffectController import EffectController
  from PooledEffect import PooledEffect
  import random
  
  class LavaSmoke(PooledEffect, EffectController):
      cardScale = 64.0
  
      def __init__(self, parent=None):
          PooledEffect.__init__(self)
          EffectController.__init__(self)
          if parent is not None:
              self.reparentTo(parent)
          if not LavaSmoke.particleDummy:
              LavaSmoke.particleDummy = base.effectsRoot.attachNewNode(ModelNode('LavaSmokeParticleDummy'))
              LavaSmoke.particleDummy.setDepthWrite(0)
              LavaSmoke.particleDummy.setLightOff()
          model = loader.loadModel('models/effects/particleMaps')
          self.card = model.find('**/particleFlameSmoke')
          self.f = ParticleEffect.ParticleEffect('LavaSmoke')
          self.f.reparentTo(self)
          self.p0 = Particles.Particles('particles-1')
          self.p0.setFactory('PointParticleFactory')
          self.p0.setRenderer('SpriteParticleRenderer')
          self.p0.setEmitter('SphereVolumeEmitter')
          self.f.addParticles(self.p0)
          self.p0.setPoolSize(18)
          self.p0.setBirthRate(0.3)
          self.p0.setLitterSize(2)
          self.p0.setLitterSpread(0)
          self.p0.setSystemLifespan(0.0)
          self.p0.setLocalVelocityFlag(1)
          self.p0.setSystemGrowsOlderFlag(0)
          self.p0.factory.setLifespanBase(3.0)
          self.p0.factory.setLifespanSpread(0.5)
          self.p0.factory.setMassBase(1.0)
          self.p0.factory.setMassSpread(0.0)
          self.p0.factory.setTerminalVelocityBase(400.0)
          self.p0.factory.setTerminalVelocitySpread(0.0)
          self.p0.renderer.setAlphaMode(BaseParticleRenderer.PRALPHAOUT)
          self.p0.renderer.setUserAlpha(1.0)
          self.p0.renderer.setFromNode(self.card)
          self.p0.renderer.setColor(Vec4(1, 1, 1, 1.0))
          self.p0.renderer.setXScaleFlag(1)
          self.p0.renderer.setYScaleFlag(1)
          self.p0.renderer.setAnimAngleFlag(0)
          self.p0.renderer.setNonanimatedTheta(0.0)
          self.p0.renderer.setAlphaBlendMethod(BaseParticleRenderer.PPBLENDLINEAR)
          self.p0.renderer.setAlphaDisable(0)
          self.p0.renderer.getColorInterpolationManager().addLinear(0.0, 0.4, Vec4(0.6, 0.3, 0.3, 1.0), Vec4(0.1, 0.1, 0.1, 1.0))
          self.p0.renderer.getColorInterpolationManager().addConstant(0.4, 1.0, Vec4(0.1, 0.1, 0.1, 1))
          self.p0.emitter.setEmissionType(BaseParticleEmitter.ETRADIATE)
          self.p0.emitter.setExplicitLaunchVector(Vec3(0.0, 0.0, 0.0))
          self.p0.emitter.setRadiateOrigin(Point3(0.0, 0.0, 0.0))
          self.setEffectScale(1.0)
          return
  
      def createTrack(self, lod=Options.SpecialEffectsHigh):
          self.startEffect = Sequence(Func(self.p0.setBirthRate, 0.3), Func(self.p0.clearToInitial), Func(self.f.start, self, self.particleDummy), Func(self.f.reparentTo, self))
          self.endEffect = Sequence(Func(self.p0.setBirthRate, 100.0), Wait(2.0), Func(self.cleanUpEffect))
          self.track = Sequence(self.startEffect, Wait(10.0), self.endEffect)
  
      def setEffectScale(self, scale):
          self.p0.renderer.setInitialXScale(0.1 * self.cardScale * scale)
          self.p0.renderer.setFinalXScale(0.4 * self.cardScale * scale)
          self.p0.renderer.setInitialYScale(0.1 * self.cardScale * scale)
          self.p0.renderer.setFinalYScale(0.4 * self.cardScale * scale)
          self.p0.emitter.setAmplitude(3.0 * scale)
          self.p0.emitter.setAmplitudeSpread(1.5 * scale)
          self.p0.emitter.setOffsetForce(Vec3(1.0, 1.0, 10.0) * scale)
          self.p0.emitter.setRadius(5.0 * scale)
  
      def cleanUpEffect(self):
          EffectController.cleanUpEffect(self)
          self.checkInEffect(self)
  
      def destroy(self):
          EffectController.destroy(self)
          PooledEffect.destroy(self)