text: #include "../Header/Cheat Functions/FiberMain.h"
  
  using namespace Cheat;
  int ChangeSessionInteger = 0;
  void GUI::Submenus::Session()
  {
  	GUI::Title("Session");
  	GUI::MenuOption("Chat", SessionChat);
  	std::string JoinChangeSessionString;
  	if (GUI::StringVector(NETWORK::NETWORK_IS_SESSION_STARTED() ? "Change Session" : "Join Session", { "Join Public", "New Public", "Closed Crew", "Crew", "Closed Friend", "Solo", "Invite Only" }, ChangeSessionInteger, "", SELECTABLE_DISABLE_SAVE))
  	{
  		SessionTypes SetType;
  		if (ChangeSessionInteger == 0)
  		{
  			SetType = SessionTypeJoinPublic;
  		}
  		else if (ChangeSessionInteger == 1)
  		{
  			SetType = SessionTypeNewPublic;
  		}
  		else if (ChangeSessionInteger == 2)
  		{
  			SetType = SessionTypeClosedCrew;
  		}
  		else if (ChangeSessionInteger == 3)
  		{
  			SetType = SessionTypeCrew;
  		}
  		else if (ChangeSessionInteger == 4)
  		{
  			SetType = SessionTypeClosedFriend;
  		}
  		else if (ChangeSessionInteger == 5)
  		{
  			SetType = SessionTypeSolo;
  		}
  		else if (ChangeSessionInteger == 6)
  		{
  			SetType = SessionTypeInviteOnly;
  		}
  		GameFunctions::ChangeGTAOSessionType(SetType);
  	}
  	if (GUI::Option("Join Session Containing Friends", "Searches for and joins a game session with one or more friends"))
  	{
  		GameFunctions::ChangeGTAOSessionType(SessionTypeFindFriend);
  	}
  	if (GUI::Option("Join Session Containing Crew Members", "Searches for and joins a game with one or more crew members"))
  	{
  		GameFunctions::ChangeGTAOSessionType(SessionTypeJoinCrew);
  	}
  }