text: //
  // Copyright (c) 2018 Rokas Kupstys
  // Copyright (c) 2017 Eugene Kozlov
  //
  // Permission is hereby granted, free of charge, to any person obtaining a copy
  // of this software and associated documentation files (the "Software"), to deal
  // in the Software without restriction, including without limitation the rights
  // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  // copies of the Software, and to permit persons to whom the Software is
  // furnished to do so, subject to the following conditions:
  //
  // The above copyright notice and this permission notice shall be included in
  // all copies or substantial portions of the Software.
  //
  // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  // THE SOFTWARE.
  //
  
  #include "SceneSettings.h"
  #include "SceneTab.h"
  
  namespace Urho3D
  {
  
  static ResourceRef defaultRenderPath{XMLFile::GetTypeStatic(), "RenderPaths/Forward.xml"};
  
  SceneSettings::SceneSettings(Context* context)
      : Component(context)
  {
  }
  
  void SceneSettings::RegisterObject(Context* context)
  {
      context->RegisterFactory<SceneSettings>();
      URHO3D_ATTRIBUTE("Editor Viewport RenderPath", ResourceRef, editorViewportRenderPath_, defaultRenderPath, AM_DEFAULT);
  }
  
  void SceneSettings::OnSetAttribute(const AttributeInfo& attr, const Variant& src)
  {
      Serializable::OnSetAttribute(attr, src);
      emit SceneSettingModified(GetScene(),attr.name_,src);
  }
  
  }
  