text: 
  var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render });
  
  function preload() {
  
      game.load.image('atari1', 'assets/sprites/atari130xe.png');
      game.load.image('sonic', 'assets/sprites/sonic_havok_sanity.png');
  
  }
  
  var group1;
  var group2;
  var cursors;
  
  function create() {
  
      group1 = game.add.group();
      group2 = game.add.group();
  
      //  Now let's create some random sprites and enable them all for drag and 'bring to top'
      for (var i = 0; i < 10; i++)
      {
          group1.create(game.world.randomX, game.world.randomY, 'atari1');
  
          group2.create(game.world.randomX, game.world.randomY, 'sonic');
      }
  
      cursors = game.input.keyboard.createCursorKeys();
  
  }
  
  function update() {
  
      if (cursors.left.isDown)
      {
          group1.x -= 4;
      }
      else if (cursors.right.isDown)
      {
          group1.x += 4;
      }
  
      if (cursors.up.isDown)
      {
          group2.y -= 4;
      }
      else if (cursors.down.isDown)
      {
          group2.y += 4;
      }
  
  }
  
  function render() {
      // game.debug.inputInfo(32, 32);
  }
  