text: cc.game.onStart = function(){
      cc.view.setDesignResolutionSize(480, 320, cc.ResolutionPolicy.SHOW_ALL);
  	cc.view.resizeWithBrowserSize(true);
      //load resources
      cc.LoaderScene.preload(g_resources, function () {
          cc.director.runScene(new PlayScene());
      }, this);
  };
  cc.game.run();
  