text: // Created by Francesco Corso. Labeled for reuse with attribution under Creative Commons.
  
  #pragma once
  
  #include "CoreMinimal.h"
  #include "GameFramework/WorldSettings.h"
  #include "ChronoWorldSettings.generated.h"
  
  /**
   * The world settings used by the game in order to determine default starting maps for testing purposes
   */
  UCLASS()
  class CHRONOENGINE_API AChronoWorldSettings : public AWorldSettings {
  	GENERATED_BODY()
  
  public:
  	/**
  	 * The first map to load when launching a playtest from the editor
  	 */
  	UPROPERTY(EditAnywhere, Category = World)
  	FName DebugStartMap;
  	
  };
  