text: #define GLI_INCLUDE_GL_IMG_MULTISAMPLED_RENDER_TO_TEXTURE
  
  enum Main {
  
    GL_RENDERBUFFER_SAMPLES_IMG                     = 0x9133,
    GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG       = 0x9134,
    GL_MAX_SAMPLES_IMG                              = 0x9135,
    GL_TEXTURE_SAMPLES_IMG                          = 0x9136,
  
  };
  
  void glRenderbufferStorageMultisampleIMG(GLenum[Main] target, GLsizei samples, GLenum[Main] internalformat, GLsizei width, GLsizei height);
  void glFramebufferTexture2DMultisampleIMG(GLenum[Main] target, GLenum[Main] attachment, GLenum[Main] textarget, GLuint texture, GLint level, GLsizei samples);
  