text: #pragma once
  
  // This file is generated from the Game's Reflection data
  
  #include <cstdint>
  namespace RED4ext
  {
  namespace env { 
  enum class UtilsNeighborMode : uint8_t
  {
      eCLOSEST = 0,
      eONLY_GLOBAL = 1,
      eONLY_SELF = 2,
      eFILL_SURROUNDING = 3,
  };
  } // namespace env
  } // namespace RED4ext
  