text: #pragma once
  
  class Silo : public GameObject{
      public:
          virtual void Init(double xPos){
              GameObject::Init();
              horizontalPos = xPos;
              verticalPos = WINDOW_HEIGHT - 32;
              radius = 16;
          }
  
          virtual void Receive(Message m){
              if (!enabled)
                  return;
  
              if (m == HIT){
                  SDL_Log("SILO::HIT");
                  enabled = false;
              }
          }
  };