text: 
  #ifndef COAMESSAGEMENUCOMPONENT_H_
  #define COAMESSAGEMENUCOMPONENT_H_
  
  #include "../TangibleObjectMenuComponent.h"
  
  class CoaMessageMenuComponent : public TangibleObjectMenuComponent {
  public:
  
  	/**
  	 * Fills the radial options, needs to be overridden
  	 * @pre { this object is locked }
  	 * @post { this object is locked, menuResponse is complete}
  	 * @param menuResponse ObjectMenuResponse that will be sent to the client
  	 */
  	virtual void fillObjectMenuResponse(SceneObject* sceneObject, ObjectMenuResponse* menuResponse, CreatureObject* player) const;
  
  	/**
  	 * Handles the radial selection sent by the client, must be overridden by inherited objects
  	 * @pre { this object is locked, player is locked }
  	 * @post { this object is locked, player is locked }
  	 * @param player PlayerCreature that selected the option
  	 * @param selectedID selected menu id
  	 * @returns 0 if successful
  	 */
  	virtual int handleObjectMenuSelect(SceneObject* sceneObject, CreatureObject* player, byte selectedID) const;
  
  };
  
  
  #endif /* COAMESSAGEMENUCOMPONENT_H_ */
  