text: // This file was automatically generated.  Do not modify.
  
  'use strict';
  
  Blockly.Msg["ADD_COMMENT"] = "মন্তব্য যোগ করুন";
  Blockly.Msg["CANNOT_DELETE_VARIABLE_PROCEDURE"] = "'%1' চলক অপসারণ করা যাবে না কারণ এটি '%2' কার্যপ্রণালীর সংজ্ঞার অংশ";
  Blockly.Msg["CHANGE_VALUE_TITLE"] = "মান পরিবর্তন করুন:";
  Blockly.Msg["CLEAN_UP"] = "ব্লকসমূহ পরিস্কার করুন";
  Blockly.Msg["COLLAPSED_WARNINGS_WARNING"] = "Collapsed blocks contain warnings.";  // untranslated
  Blockly.Msg["COLLAPSE_ALL"] = "ব্লকসমূহ সঙ্কুচিত করুন";
  Blockly.Msg["COLLAPSE_BLOCK"] = "ব্লক সঙ্কুচিত করুন";
  Blockly.Msg["COLOUR_BLEND_COLOUR1"] = "রং ১";
  Blockly.Msg["COLOUR_BLEND_COLOUR2"] = "রং ২";
  Blockly.Msg["COLOUR_BLEND_HELPURL"] = "https://meyerweb.com/eric/tools/color-blend/#:::rgbp";  // untranslated
  Blockly.Msg["COLOUR_BLEND_RATIO"] = "অনুপাত";
  Blockly.Msg["COLOUR_BLEND_TITLE"] = "মিশ্রণ";
  Blockly.Msg["COLOUR_BLEND_TOOLTIP"] = "প্রদত্ত অনুপাত(০.০ - ১.০) অনুসারে দুটি রং একসাথে মিশ্রিত করুন।";
  Blockly.Msg["COLOUR_PICKER_HELPURL"] = "https://bn.wikipedia.org/wiki/রং";
  Blockly.Msg["COLOUR_PICKER_TOOLTIP"] = "প্যালেট থেকে একটি রং পছন্দ করুন";
  Blockly.Msg["COLOUR_RANDOM_HELPURL"] = "http://randomcolour.com";  // untranslated
  Blockly.Msg["COLOUR_RANDOM_TITLE"] = "এলোমেলো রং";
  Blockly.Msg["COLOUR_RANDOM_TOOLTIP"] = "এলোমেলোভাবে একটি রং পছন্দ করুন।";
  Blockly.Msg["COLOUR_RGB_BLUE"] = "নীল";
  Blockly.Msg["COLOUR_RGB_GREEN"] = "সবুজ";
  Blockly.Msg["COLOUR_RGB_HELPURL"] = "https://www.december.com/html/spec/colorpercompact.html";  // untranslated
  Blockly.Msg["COLOUR_RGB_RED"] = "লাল";
  Blockly.Msg["COLOUR_RGB_TITLE"] = "রং সহ";
  Blockly.Msg["COLOUR_RGB_TOOLTIP"] = "একটি রং তৈরি করুন নির্দিষ্ট পরিমাণে লাল, সবুজ এবং নীল রং মিশ্রিত করে। প্রত্যেকটির মান অবশ্যই ০ থেকে ১০০ এর মধ্যে হতে হবে।";
  Blockly.Msg["CONTROLS_FLOW_STATEMENTS_HELPURL"] = "https://github.com/google/blockly/wiki/Loops#loop-termination-blocks";  // untranslated
  Blockly.Msg["CONTROLS_FLOW_STATEMENTS_OPERATOR_BREAK"] = "প্রবেশপথ থেকে চলে অাসুন";
  Blockly.Msg["CONTROLS_FLOW_STATEMENTS_OPERATOR_CONTINUE"] = "পুনরাবৃত্তি চালিয়ে যান পরবর্তী প্রবেশপথে";
  Blockly.Msg["CONTROLS_FLOW_STATEMENTS_TOOLTIP_BREAK"] = "সংশ্লিষ্ট প্রবেশপথ থেকে চলে অাসুন";
  Blockly.Msg["CONTROLS_FLOW_STATEMENTS_TOOLTIP_CONTINUE"] = "এই প্রবেশপথের অবশিষ্ট অংশ বাদ দিন এবং পরবর্তী প্রচেষ্টা চালিয়ে যান।";
  Blockly.Msg["CONTROLS_FLOW_STATEMENTS_WARNING"] = "সর্তকীবার্তা: এই ব্লকটি শুধুমাত্র লুপের মধ্যে ব্যবহার করা যাবে।";
  Blockly.Msg["CONTROLS_FOREACH_HELPURL"] = "https://github.com/google/blockly/wiki/Loops#for-each";  // untranslated
  Blockly.Msg["CONTROLS_FOREACH_TITLE"] = "প্রত্যেকটি পদের জন্য %1 তালিকার মধ্যে %2";
  Blockly.Msg["CONTROLS_FOREACH_TOOLTIP"] = "কোন তালিকায় প্রতিবারের জন্য, আইটেমের সাথে চলক '%1' বসান এবং কিছু বিবরণ দিন।";
  Blockly.Msg["CONTROLS_FOR_HELPURL"] = "https://github.com/google/blockly/wiki/Loops#count-with";  // untranslated
  Blockly.Msg["CONTROLS_FOR_TITLE"] = "গণনা কর %1 %4 দিয়ে %2 থেকে %3";
  Blockly.Msg["CONTROLS_FOR_TOOLTIP"] = "চলক %1 প্রস্তুত করুন, শুরু থেকে শেষ পর্যন্ত সংখ্যা গ্রহন করতে যা নির্দেশিত বিরতি গণনা করছে এবং নির্দেশিত ব্লক সমূহ সম্পন্ন করতে।";
  Blockly.Msg["CONTROLS_IF_ELSEIF_TOOLTIP"] = "যদি নামক ব্লক এ একটি শর্ত যোগ করুন।";
  Blockly.Msg["CONTROLS_IF_ELSE_TOOLTIP"] = "Add a final, catch-all condition to the if block.";  // untranslated
  Blockly.Msg["CONTROLS_IF_HELPURL"] = "https://github.com/google/blockly/wiki/IfElse";  // untranslated
  Blockly.Msg["CONTROLS_IF_IF_TOOLTIP"] = "Add, remove, or reorder sections to reconfigure this if block.";  // untranslated
  Blockly.Msg["CONTROLS_IF_MSG_ELSE"] = "নতুবা";
  Blockly.Msg["CONTROLS_IF_MSG_ELSEIF"] = "নতুবা যদি";
  Blockly.Msg["CONTROLS_IF_MSG_IF"] = "যদি";
  Blockly.Msg["CONTROLS_IF_TOOLTIP_1"] = "যদি একটি মূল্যমাস সত্য হয়, তবে কিছু বিবরণ দিন";
  Blockly.Msg["CONTROLS_IF_TOOLTIP_2"] = "যদি একটি মূল্যমান সত্য হয়, তবে বিবৃতিসমূহের প্রথম ব্লকটা অন্যথায় বিবৃতির দ্বিতীয় ব্লক।";
  Blockly.Msg["CONTROLS_IF_TOOLTIP_3"] = "যদি প্রথম মূল্যমান সঠিক হয়, তবে বর্ণিত প্রথম ব্লকটি সম্পন্ন করুন। অন্যথায়, দ্বিতীয় মূল্যমান সঠিক হয়, দ্বিতীয় ব্লক সম্পন্ন করুন।";
  Blockly.Msg["CONTROLS_IF_TOOLTIP_4"] = "If the first value is true, then do the first block of statements. Otherwise, if the second value is true, do the second block of statements. If none of the values are true, do the last block of statements.";  // untranslated
  Blockly.Msg["CONTROLS_REPEAT_HELPURL"] = "https://bn.wikipedia.org/wiki/প্রবেশ_পথ";
  Blockly.Msg["CONTROLS_REPEAT_INPUT_DO"] = "করুন";
  Blockly.Msg["CONTROLS_REPEAT_TITLE"] = "%1 বার পুনরাবৃত্তি করো";
  Blockly.Msg["CONTROLS_REPEAT_TOOLTIP"] = "কিছু বিবরণ বারবার দিন।";
  Blockly.Msg["CONTROLS_WHILEUNTIL_HELPURL"] = "https://github.com/google/blockly/wiki/Loops#repeat";  // untranslated
  Blockly.Msg["CONTROLS_WHILEUNTIL_OPERATOR_UNTIL"] = "অাবার করুন যতক্ষণ না";
  Blockly.Msg["CONTROLS_WHILEUNTIL_OPERATOR_WHILE"] = "অাবার করুন যখন";
  Blockly.Msg["CONTROLS_WHILEUNTIL_TOOLTIP_UNTIL"] = "যখন একটি মূল্যমান মিথ্যা, তখন কিছু বিবৃতি দিন।";
  Blockly.Msg["CONTROLS_WHILEUNTIL_TOOLTIP_WHILE"] = "যখন একটি মূল্যমান সঠিক, তখন কিছু বিবরণ দিন।";
  Blockly.Msg["DELETE_ALL_BLOCKS"] = "সব %1টি ব্লক অপসারণ করবেন?";
  Blockly.Msg["DELETE_BLOCK"] = "ব্লকটি মুছে ফেল";
  Blockly.Msg["DELETE_VARIABLE"] = "'%1' চলকটি অপসারণ করুন";
  Blockly.Msg["DELETE_VARIABLE_CONFIRMATION"] = "'%2' চলকের '%1'টি ব্যবহার অপসারণ করবেন?";
  Blockly.Msg["DELETE_X_BLOCKS"] = "%1 ব্লক অপসারণ কর";
  Blockly.Msg["DISABLE_BLOCK"] = "ব্লকটি বিকল কর";
  Blockly.Msg["DUPLICATE_BLOCK"] = "প্রতিলিপি";
  Blockly.Msg["DUPLICATE_COMMENT"] = "Duplicate Comment";  // untranslated
  Blockly.Msg["ENABLE_BLOCK"] = "ব্লকটি সচল কর";
  Blockly.Msg["EXPAND_ALL"] = "ব্লকগুলো সম্প্রসারিত কর";
  Blockly.Msg["EXPAND_BLOCK"] = "ব্লকটি সম্প্রসারিত কর";
  Blockly.Msg["EXTERNAL_INPUTS"] = "বহি:স্থ ইনপুট";
  Blockly.Msg["HELP"] = "সাহায্য";
  Blockly.Msg["INLINE_INPUTS"] = "সারি ইনপুট";
  Blockly.Msg["IOS_CANCEL"] = "বাতিল";
  Blockly.Msg["IOS_ERROR"] = "ত্রুটি";
  Blockly.Msg["IOS_OK"] = "ঠিক আছে";
  Blockly.Msg["IOS_PROCEDURES_ADD_INPUT"] = "+ Add Input";  // untranslated
  Blockly.Msg["IOS_PROCEDURES_ALLOW_STATEMENTS"] = "Allow statements";  // untranslated
  Blockly.Msg["IOS_PROCEDURES_DUPLICATE_INPUTS_ERROR"] = "This function has duplicate inputs.";  // untranslated
  Blockly.Msg["IOS_PROCEDURES_INPUTS"] = "INPUTS";  // untranslated
  Blockly.Msg["IOS_VARIABLES_ADD_BUTTON"] = "যোগ";
  Blockly.Msg["IOS_VARIABLES_ADD_VARIABLE"] = "+ Add Variable";  // untranslated
  Blockly.Msg["IOS_VARIABLES_DELETE_BUTTON"] = "অপসারণ";
  Blockly.Msg["IOS_VARIABLES_EMPTY_NAME_ERROR"] = "অাপনি চলকের নাম খালি রাখতে পারেননা।";
  Blockly.Msg["IOS_VARIABLES_RENAME_BUTTON"] = "পুনরায় শুরু";
  Blockly.Msg["IOS_VARIABLES_VARIABLE_NAME"] = "চলকের নাম";
  Blockly.Msg["LISTS_CREATE_EMPTY_HELPURL"] = "https://github.com/google/blockly/wiki/Lists#create-empty-list";  // untranslated
  Blockly.Msg["LISTS_CREATE_EMPTY_TITLE"] = "খালি তালিকা তৈরি করুন";
  Blockly.Msg["LISTS_CREATE_EMPTY_TOOLTIP"] = "পাঠাবে একটি তালিকা, দের্ঘ্য হবে ০, কোন উপাত্ত থাকবে না";
  Blockly.Msg["LISTS_CREATE_WITH_CONTAINER_TITLE_ADD"] = "তালিকা";
  Blockly.Msg["LISTS_CREATE_WITH_CONTAINER_TOOLTIP"] = "Add, remove, or reorder sections to reconfigure this list block.";  // untranslated
  Blockly.Msg["LISTS_CREATE_WITH_HELPURL"] = "https://github.com/google/blockly/wiki/Lists#create-list-with";  // untranslated
  Blockly.Msg["LISTS_CREATE_WITH_INPUT_WITH"] = "create list with";  // untranslated
  Blockly.Msg["LISTS_CREATE_WITH_ITEM_TOOLTIP"] = "তালিকায় একটি পদ যোগ করুন।";
  Blockly.Msg["LISTS_CREATE_WITH_TOOLTIP"] = "যেকোন সংখ্যক পদ নিয়ে একটি তালিকা তৈরি করুন।";
  Blockly.Msg["LISTS_GET_INDEX_FIRST"] = "প্রথম";
  Blockly.Msg["LISTS_GET_INDEX_FROM_END"] = "# শেষ থেকে";
  Blockly.Msg["LISTS_GET_INDEX_FROM_START"] = "#";  // untranslated
  Blockly.Msg["LISTS_GET_INDEX_GET"] = "নিন";
  Blockly.Msg["LISTS_GET_INDEX_GET_REMOVE"] = "নিন ও সরান";
  Blockly.Msg["LISTS_GET_INDEX_LAST"] = "শেষ";
  Blockly.Msg["LISTS_GET_INDEX_RANDOM"] = "এলোমেলো";
  Blockly.Msg["LISTS_GET_INDEX_REMOVE"] = "অপসারণ";
  Blockly.Msg["LISTS_GET_INDEX_TAIL"] = "";  // untranslated
  Blockly.Msg["LISTS_GET_INDEX_TOOLTIP_GET_FIRST"] = "তালিকার প্রথম পদটি পাঠাবে।";
  Blockly.Msg["LISTS_GET_INDEX_TOOLTIP_GET_FROM"] = "Returns the item at the specified position in a list.";  // untranslated
  Blockly.Msg["LISTS_GET_INDEX_TOOLTIP_GET_LAST"] = "তালিকার শেষ পদটি পাঠাবে।";
  Blockly.Msg["LISTS_GET_INDEX_TOOLTIP_GET_RANDOM"] = "এলোমেলোভাবে তালিকার যেকোন একটি পদ পাঠাবে।";
  Blockly.Msg["LISTS_GET_INDEX_TOOLTIP_GET_REMOVE_FIRST"] = "অপসারণ করুন এবং তালিকার প্রথম পদটি পাঠান।";
  Blockly.Msg["LISTS_GET_INDEX_TOOLTIP_GET_REMOVE_FROM"] = "Removes and returns the item at the specified position in a list.";  // untranslated
  Blockly.Msg["LISTS_GET_INDEX_TOOLTIP_GET_REMOVE_LAST"] = "অপসারণ করুন এবং তালিকার শেষ পদটি পাঠান।";
  Blockly.Msg["LISTS_GET_INDEX_TOOLTIP_GET_REMOVE_RANDOM"] = "অপসারণ করুন এবং তালিকার এলোমেলো একটি পদ পাঠান।";
  Blockly.Msg["LISTS_GET_INDEX_TOOLTIP_REMOVE_FIRST"] = "তালিকার প্রথম পদটি অপসারণ করা হয়েছে।";
  Blockly.Msg["LISTS_GET_INDEX_TOOLTIP_REMOVE_FROM"] = "Removes the item at the specified position in a list.";  // untranslated
  Blockly.Msg["LISTS_GET_INDEX_TOOLTIP_REMOVE_LAST"] = "তালিকার শেষ পদটি অপসারণ করা হয়েছে।";
  Blockly.Msg["LISTS_GET_INDEX_TOOLTIP_REMOVE_RANDOM"] = "তালিকা থেকে এলোমেলো একটি পদ অপসারণ করা হয়েছে।";
  Blockly.Msg["LISTS_GET_SUBLIST_END_FROM_END"] = "to # from end";  // untranslated
  Blockly.Msg["LISTS_GET_SUBLIST_END_FROM_START"] = "to #";  // untranslated
  Blockly.Msg["LISTS_GET_SUBLIST_END_LAST"] = "to last";  // untranslated
  Blockly.Msg["LISTS_GET_SUBLIST_HELPURL"] = "https://github.com/google/blockly/wiki/Lists#getting-a-sublist";  // untranslated
  Blockly.Msg["LISTS_GET_SUBLIST_START_FIRST"] = "get sub-list from first";  // untranslated
  Blockly.Msg["LISTS_GET_SUBLIST_START_FROM_END"] = "get sub-list from # from end";  // untranslated
  Blockly.Msg["LISTS_GET_SUBLIST_START_FROM_START"] = "get sub-list from #";  // untranslated
  Blockly.Msg["LISTS_GET_SUBLIST_TAIL"] = "";  // untranslated
  Blockly.Msg["LISTS_GET_SUBLIST_TOOLTIP"] = "Creates a copy of the specified portion of a list.";  // untranslated
  Blockly.Msg["LISTS_INDEX_FROM_END_TOOLTIP"] = "%1 is the last item.";  // untranslated
  Blockly.Msg["LISTS_INDEX_FROM_START_TOOLTIP"] = "%1 is the first item.";  // untranslated
  Blockly.Msg["LISTS_INDEX_OF_FIRST"] = "আইটেমের প্রথম সংঘটন খুঁজুন";
  Blockly.Msg["LISTS_INDEX_OF_HELPURL"] = "https://github.com/google/blockly/wiki/Lists#getting-items-from-a-list";  // untranslated
  Blockly.Msg["LISTS_INDEX_OF_LAST"] = "আইটেমের শেষ সংঘটন খুঁজুন";
  Blockly.Msg["LISTS_INDEX_OF_TOOLTIP"] = "Returns the index of the first/last occurrence of the item in the list. Returns %1 if item is not found.";  // untranslated
  Blockly.Msg["LISTS_INLIST"] = "তালিকার মধ্যে";
  Blockly.Msg["LISTS_ISEMPTY_HELPURL"] = "https://github.com/google/blockly/wiki/Lists#is-empty";  // untranslated
  Blockly.Msg["LISTS_ISEMPTY_TITLE"] = "%1 খালি";
  Blockly.Msg["LISTS_ISEMPTY_TOOLTIP"] = "পাঠাবে সত্য যদি তালিকাটি খালি হয়।";
  Blockly.Msg["LISTS_LENGTH_HELPURL"] = "https://github.com/google/blockly/wiki/Lists#length-of";  // untranslated
  Blockly.Msg["LISTS_LENGTH_TITLE"] = "%1-এর দৈর্ঘ্য";
  Blockly.Msg["LISTS_LENGTH_TOOLTIP"] = "একটি তালিকার দৈর্ঘ্য পাঠাবে।";
  Blockly.Msg["LISTS_REPEAT_HELPURL"] = "https://github.com/google/blockly/wiki/Lists#create-list-with";  // untranslated
  Blockly.Msg["LISTS_REPEAT_TITLE"] = "create list with item %1 repeated %2 times";  // untranslated
  Blockly.Msg["LISTS_REPEAT_TOOLTIP"] = "Creates a list consisting of the given value repeated the specified number of times.";  // untranslated
  Blockly.Msg["LISTS_REVERSE_HELPURL"] = "https://github.com/google/blockly/wiki/Lists#reversing-a-list";  // untranslated
  Blockly.Msg["LISTS_REVERSE_MESSAGE0"] = "reverse %1";  // untranslated
  Blockly.Msg["LISTS_REVERSE_TOOLTIP"] = "একটি তালিকার একটি অনুলিপি উল্টান";
  Blockly.Msg["LISTS_SET_INDEX_HELPURL"] = "https://github.com/google/blockly/wiki/Lists#in-list--set";  // untranslated
  Blockly.Msg["LISTS_SET_INDEX_INPUT_TO"] = "as";  // untranslated
  Blockly.Msg["LISTS_SET_INDEX_INSERT"] = "insert at";  // untranslated
  Blockly.Msg["LISTS_SET_INDEX_SET"] = "set";  // untranslated
  Blockly.Msg["LISTS_SET_INDEX_TOOLTIP_INSERT_FIRST"] = "Inserts the item at the start of a list.";  // untranslated
  Blockly.Msg["LISTS_SET_INDEX_TOOLTIP_INSERT_FROM"] = "Inserts the item at the specified position in a list.";  // untranslated
  Blockly.Msg["LISTS_SET_INDEX_TOOLTIP_INSERT_LAST"] = "Append the item to the end of a list.";  // untranslated
  Blockly.Msg["LISTS_SET_INDEX_TOOLTIP_INSERT_RANDOM"] = "Inserts the item randomly in a list.";  // untranslated
  Blockly.Msg["LISTS_SET_INDEX_TOOLTIP_SET_FIRST"] = "Sets the first item in a list.";  // untranslated
  Blockly.Msg["LISTS_SET_INDEX_TOOLTIP_SET_FROM"] = "Sets the item at the specified position in a list.";  // untranslated
  Blockly.Msg["LISTS_SET_INDEX_TOOLTIP_SET_LAST"] = "Sets the last item in a list.";  // untranslated
  Blockly.Msg["LISTS_SET_INDEX_TOOLTIP_SET_RANDOM"] = "Sets a random item in a list.";  // untranslated
  Blockly.Msg["LISTS_SORT_HELPURL"] = "https://github.com/google/blockly/wiki/Lists#sorting-a-list";  // untranslated
  Blockly.Msg["LISTS_SORT_ORDER_ASCENDING"] = "ascending";  // untranslated
  Blockly.Msg["LISTS_SORT_ORDER_DESCENDING"] = "descending";  // untranslated
  Blockly.Msg["LISTS_SORT_TITLE"] = "sort %1 %2 %3";  // untranslated
  Blockly.Msg["LISTS_SORT_TOOLTIP"] = "Sort a copy of a list.";  // untranslated
  Blockly.Msg["LISTS_SORT_TYPE_IGNORECASE"] = "alphabetic, ignore case";  // untranslated
  Blockly.Msg["LISTS_SORT_TYPE_NUMERIC"] = "numeric";  // untranslated
  Blockly.Msg["LISTS_SORT_TYPE_TEXT"] = "alphabetic";  // untranslated
  Blockly.Msg["LISTS_SPLIT_HELPURL"] = "https://github.com/google/blockly/wiki/Lists#splitting-strings-and-joining-lists";  // untranslated
  Blockly.Msg["LISTS_SPLIT_LIST_FROM_TEXT"] = "লিখা থেকে তালিকা তৈরি করুন";
  Blockly.Msg["LISTS_SPLIT_TEXT_FROM_LIST"] = "তালিকা থেকে লিখা তৈরি করুন";
  Blockly.Msg["LISTS_SPLIT_TOOLTIP_JOIN"] = "Join a list of texts into one text, separated by a delimiter.";  // untranslated
  Blockly.Msg["LISTS_SPLIT_TOOLTIP_SPLIT"] = "Split text into a list of texts, breaking at each delimiter.";  // untranslated
  Blockly.Msg["LISTS_SPLIT_WITH_DELIMITER"] = "with delimiter";  // untranslated
  Blockly.Msg["LOGIC_BOOLEAN_FALSE"] = "মিথ্যা";
  Blockly.Msg["LOGIC_BOOLEAN_HELPURL"] = "https://github.com/google/blockly/wiki/Logic#values";  // untranslated
  Blockly.Msg["LOGIC_BOOLEAN_TOOLTIP"] = "পাঠাবে হয় সত্য অথবা মিথ্যা।";
  Blockly.Msg["LOGIC_BOOLEAN_TRUE"] = "সত্য";
  Blockly.Msg["LOGIC_COMPARE_HELPURL"] = "https://en.wikipedia.org/wiki/Inequality_(mathematics)";  // untranslated
  Blockly.Msg["LOGIC_COMPARE_TOOLTIP_EQ"] = "পাঠাবে সত্য যদি উভয় ইনপুটই সমান হয়।";
  Blockly.Msg["LOGIC_COMPARE_TOOLTIP_GT"] = "পাঠাবে সত্য যদি প্রথম ইনপুট দ্বিতীয় ইনপুট থেকে বড় হয়।";
  Blockly.Msg["LOGIC_COMPARE_TOOLTIP_GTE"] = "পাঠাবে সত্য যদি প্রথম ইনপুট দ্বিতীয় ইনপুট থেকে বড় অথবা সমান হয়।";
  Blockly.Msg["LOGIC_COMPARE_TOOLTIP_LT"] = "পাঠাবে সত্য যদি প্রথম ইনপুট দ্বিতীয় ইনপুট থেকে ছোট হয়।";
  Blockly.Msg["LOGIC_COMPARE_TOOLTIP_LTE"] = "পাঠাবে সত্য যদি প্রথম ইনপুট দ্বিতীয় ইনপুট থেকে ছোট অথবা সমান হয়।";
  Blockly.Msg["LOGIC_COMPARE_TOOLTIP_NEQ"] = "পাঠাবে সত্য যদি উভয় ইনপুটই সমান না হয়।";
  Blockly.Msg["LOGIC_NEGATE_HELPURL"] = "https://github.com/google/blockly/wiki/Logic#not";  // untranslated
  Blockly.Msg["LOGIC_NEGATE_TITLE"] = "%1 নয়";
  Blockly.Msg["LOGIC_NEGATE_TOOLTIP"] = "পাঠাবে সত্য যদি ইনপুট মিথ্যা হয়। পাঠাবে মিথ্যা যদি ইনপুট সত্য হয়।";
  Blockly.Msg["LOGIC_NULL"] = "কিছু না";
  Blockly.Msg["LOGIC_NULL_HELPURL"] = "https://en.wikipedia.org/wiki/Nullable_type";  // untranslated
  Blockly.Msg["LOGIC_NULL_TOOLTIP"] = "কিছু ফেরত দিবে না।";
  Blockly.Msg["LOGIC_OPERATION_AND"] = "এবং";
  Blockly.Msg["LOGIC_OPERATION_HELPURL"] = "https://github.com/google/blockly/wiki/Logic#logical-operations";  // untranslated
  Blockly.Msg["LOGIC_OPERATION_OR"] = "অথবা";
  Blockly.Msg["LOGIC_OPERATION_TOOLTIP_AND"] = "পাঠাবে সত্য যদি উভয় ইনপুটই সত্য হয়।";
  Blockly.Msg["LOGIC_OPERATION_TOOLTIP_OR"] = "পাঠাবে সত্য যদি অন্ততপক্ষে যেকোন একটি ইনপুট সত্য হয়।";
  Blockly.Msg["LOGIC_TERNARY_CONDITION"] = "পরীক্ষা";
  Blockly.Msg["LOGIC_TERNARY_HELPURL"] = "https://en.wikipedia.org/wiki/%3F:";  // untranslated
  Blockly.Msg["LOGIC_TERNARY_IF_FALSE"] = "যদি মিথ্যা হয়";
  Blockly.Msg["LOGIC_TERNARY_IF_TRUE"] = "যদি সত্য হয়";
  Blockly.Msg["LOGIC_TERNARY_TOOLTIP"] = "Check the condition in 'test'. If the condition is true, returns the 'if true' value; otherwise returns the 'if false' value.";  // untranslated
  Blockly.Msg["MATH_ADDITION_SYMBOL"] = "+";  // untranslated
  Blockly.Msg["MATH_ARITHMETIC_HELPURL"] = "https://en.wikipedia.org/wiki/Arithmetic";  // untranslated
  Blockly.Msg["MATH_ARITHMETIC_TOOLTIP_ADD"] = "পাঠাবে দুটি সংখ্যার যোগফল।";
  Blockly.Msg["MATH_ARITHMETIC_TOOLTIP_DIVIDE"] = "পাঠাবে দুটি সংখ্যার ভাগফল।";
  Blockly.Msg["MATH_ARITHMETIC_TOOLTIP_MINUS"] = "পাঠাবে দুটি সংখ্যার বিয়োগফল।";
  Blockly.Msg["MATH_ARITHMETIC_TOOLTIP_MULTIPLY"] = "পাঠাবে দুটি সংখ্যার গুণফল।";
  Blockly.Msg["MATH_ARITHMETIC_TOOLTIP_POWER"] = "Return the first number raised to the power of the second number.";  // untranslated
  Blockly.Msg["MATH_ATAN2_HELPURL"] = "https://en.wikipedia.org/wiki/Atan2";  // untranslated
  Blockly.Msg["MATH_ATAN2_TITLE"] = "atan2 of X:%1 Y:%2";  // untranslated
  Blockly.Msg["MATH_ATAN2_TOOLTIP"] = "Return the arctangent of point (X, Y) in degrees from -180 to 180.";  // untranslated
  Blockly.Msg["MATH_CHANGE_HELPURL"] = "https://en.wikipedia.org/wiki/Programming_idiom#Incrementing_a_counter";  // untranslated
  Blockly.Msg["MATH_CHANGE_TITLE"] = "%2 দ্বারা %1 পরিবর্তন";
  Blockly.Msg["MATH_CHANGE_TOOLTIP"] = "Add a number to variable '%1'.";  // untranslated
  Blockly.Msg["MATH_CONSTANT_HELPURL"] = "https://en.wikipedia.org/wiki/Mathematical_constant";  // untranslated
  Blockly.Msg["MATH_CONSTANT_TOOLTIP"] = "Return one of the common constants: π (3.141…), e (2.718…), φ (1.618…), sqrt(2) (1.414…), sqrt(½) (0.707…), or ∞ (infinity).";  // untranslated
  Blockly.Msg["MATH_CONSTRAIN_HELPURL"] = "https://en.wikipedia.org/wiki/Clamping_(graphics)";  // untranslated
  Blockly.Msg["MATH_CONSTRAIN_TITLE"] = "constrain %1 low %2 high %3";  // untranslated
  Blockly.Msg["MATH_CONSTRAIN_TOOLTIP"] = "Constrain a number to be between the specified limits (inclusive).";  // untranslated
  Blockly.Msg["MATH_DIVISION_SYMBOL"] = "÷";  // untranslated
  Blockly.Msg["MATH_IS_DIVISIBLE_BY"] = "দ্বারা বিভাজ্য";
  Blockly.Msg["MATH_IS_EVEN"] = "জোড় সংখ্যা";
  Blockly.Msg["MATH_IS_NEGATIVE"] = "নেতিবাচক";
  Blockly.Msg["MATH_IS_ODD"] = "বিজোড় সংখ্যা";
  Blockly.Msg["MATH_IS_POSITIVE"] = "ইতিবাচক";
  Blockly.Msg["MATH_IS_PRIME"] = "মৌলিক সংখ্যা";
  Blockly.Msg["MATH_IS_TOOLTIP"] = "Check if a number is an even, odd, prime, whole, positive, negative, or if it is divisible by certain number. Returns true or false.";  // untranslated
  Blockly.Msg["MATH_IS_WHOLE"] = "is whole";  // untranslated
  Blockly.Msg["MATH_MODULO_HELPURL"] = "https://en.wikipedia.org/wiki/Modulo_operation";  // untranslated
  Blockly.Msg["MATH_MODULO_TITLE"] = "%1 ÷ %2 এর ভাগশেষ";
  Blockly.Msg["MATH_MODULO_TOOLTIP"] = "Return the remainder from dividing the two numbers.";  // untranslated
  Blockly.Msg["MATH_MULTIPLICATION_SYMBOL"] = "×";  // untranslated
  Blockly.Msg["MATH_NUMBER_HELPURL"] = "https://bn.wikipedia.org/wiki/সংখ্যা";
  Blockly.Msg["MATH_NUMBER_TOOLTIP"] = "একটি সংখ্যা।";
  Blockly.Msg["MATH_ONLIST_HELPURL"] = "";  // untranslated
  Blockly.Msg["MATH_ONLIST_OPERATOR_AVERAGE"] = "তালিকার গড়";
  Blockly.Msg["MATH_ONLIST_OPERATOR_MAX"] = "তালিকার মধ্যে সর্বোচ্চ";
  Blockly.Msg["MATH_ONLIST_OPERATOR_MEDIAN"] = "তালিকার মধ্যমা";
  Blockly.Msg["MATH_ONLIST_OPERATOR_MIN"] = "তালিকার মধ্যে সর্বনিম্ন";
  Blockly.Msg["MATH_ONLIST_OPERATOR_MODE"] = "modes of list";  // untranslated
  Blockly.Msg["MATH_ONLIST_OPERATOR_RANDOM"] = "তালিকার এলোমেলো পদ";
  Blockly.Msg["MATH_ONLIST_OPERATOR_STD_DEV"] = "standard deviation of list";  // untranslated
  Blockly.Msg["MATH_ONLIST_OPERATOR_SUM"] = "তালিকার যোগফল";
  Blockly.Msg["MATH_ONLIST_TOOLTIP_AVERAGE"] = "পাঠাবে তালিকার সব সংখ্যার গড়।";
  Blockly.Msg["MATH_ONLIST_TOOLTIP_MAX"] = "তালিকার মধ্যে সর্বোচ্চ সংখ্যাটি পাঠাও";
  Blockly.Msg["MATH_ONLIST_TOOLTIP_MEDIAN"] = "তালিকার মধ্যমা সংখ্যাটি পাঠাবে।";
  Blockly.Msg["MATH_ONLIST_TOOLTIP_MIN"] = "তালিকার মধ্যে সর্বনিম্ন সংখ্যাটি পাঠাও";
  Blockly.Msg["MATH_ONLIST_TOOLTIP_MODE"] = "Return a list of the most common item(s) in the list.";  // untranslated
  Blockly.Msg["MATH_ONLIST_TOOLTIP_RANDOM"] = "তালিকা থেকে এলোমেলোভাবে একটি পদ পাঠাবে।";
  Blockly.Msg["MATH_ONLIST_TOOLTIP_STD_DEV"] = "Return the standard deviation of the list.";  // untranslated
  Blockly.Msg["MATH_ONLIST_TOOLTIP_SUM"] = "পাঠাবে তালিকার সব সংখ্যার যোগফল।";
  Blockly.Msg["MATH_POWER_SYMBOL"] = "^";  // untranslated
  Blockly.Msg["MATH_RANDOM_FLOAT_HELPURL"] = "https://en.wikipedia.org/wiki/Random_number_generation";  // untranslated
  Blockly.Msg["MATH_RANDOM_FLOAT_TITLE_RANDOM"] = "এলোমেলো ভগ্নাংশ";
  Blockly.Msg["MATH_RANDOM_FLOAT_TOOLTIP"] = "Return a random fraction between 0.0 (inclusive) and 1.0 (exclusive).";  // untranslated
  Blockly.Msg["MATH_RANDOM_INT_HELPURL"] = "https://en.wikipedia.org/wiki/Random_number_generation";  // untranslated
  Blockly.Msg["MATH_RANDOM_INT_TITLE"] = "random integer from %1 to %2";  // untranslated
  Blockly.Msg["MATH_RANDOM_INT_TOOLTIP"] = "Return a random integer between the two specified limits, inclusive.";  // untranslated
  Blockly.Msg["MATH_ROUND_HELPURL"] = "https://en.wikipedia.org/wiki/Rounding";  // untranslated
  Blockly.Msg["MATH_ROUND_OPERATOR_ROUND"] = "round";  // untranslated
  Blockly.Msg["MATH_ROUND_OPERATOR_ROUNDDOWN"] = "round down";  // untranslated
  Blockly.Msg["MATH_ROUND_OPERATOR_ROUNDUP"] = "round up";  // untranslated
  Blockly.Msg["MATH_ROUND_TOOLTIP"] = "Round a number up or down.";  // untranslated
  Blockly.Msg["MATH_SINGLE_HELPURL"] = "https://en.wikipedia.org/wiki/Square_root";  // untranslated
  Blockly.Msg["MATH_SINGLE_OP_ABSOLUTE"] = "পরম";
  Blockly.Msg["MATH_SINGLE_OP_ROOT"] = "বর্গমূল";
  Blockly.Msg["MATH_SINGLE_TOOLTIP_ABS"] = "পাঠাবে সংখ্যার পরমমান।";
  Blockly.Msg["MATH_SINGLE_TOOLTIP_EXP"] = "Return e to the power of a number.";  // untranslated
  Blockly.Msg["MATH_SINGLE_TOOLTIP_LN"] = "Return the natural logarithm of a number.";  // untranslated
  Blockly.Msg["MATH_SINGLE_TOOLTIP_LOG10"] = "Return the base 10 logarithm of a number.";  // untranslated
  Blockly.Msg["MATH_SINGLE_TOOLTIP_NEG"] = "Return the negation of a number.";  // untranslated
  Blockly.Msg["MATH_SINGLE_TOOLTIP_POW10"] = "Return 10 to the power of a number.";  // untranslated
  Blockly.Msg["MATH_SINGLE_TOOLTIP_ROOT"] = "পাঠাবে একটি সংখ্যার বর্গমূল।";
  Blockly.Msg["MATH_SUBTRACTION_SYMBOL"] = "-";  // untranslated
  Blockly.Msg["MATH_TRIG_ACOS"] = "acos";  // untranslated
  Blockly.Msg["MATH_TRIG_ASIN"] = "asin";  // untranslated
  Blockly.Msg["MATH_TRIG_ATAN"] = "atan";  // untranslated
  Blockly.Msg["MATH_TRIG_COS"] = "cos";  // untranslated
  Blockly.Msg["MATH_TRIG_HELPURL"] = "https://en.wikipedia.org/wiki/Trigonometric_functions";  // untranslated
  Blockly.Msg["MATH_TRIG_SIN"] = "sin";  // untranslated
  Blockly.Msg["MATH_TRIG_TAN"] = "tan";  // untranslated
  Blockly.Msg["MATH_TRIG_TOOLTIP_ACOS"] = "Return the arccosine of a number.";  // untranslated
  Blockly.Msg["MATH_TRIG_TOOLTIP_ASIN"] = "Return the arcsine of a number.";  // untranslated
  Blockly.Msg["MATH_TRIG_TOOLTIP_ATAN"] = "Return the arctangent of a number.";  // untranslated
  Blockly.Msg["MATH_TRIG_TOOLTIP_COS"] = "Return the cosine of a degree (not radian).";  // untranslated
  Blockly.Msg["MATH_TRIG_TOOLTIP_SIN"] = "Return the sine of a degree (not radian).";  // untranslated
  Blockly.Msg["MATH_TRIG_TOOLTIP_TAN"] = "Return the tangent of a degree (not radian).";  // untranslated
  Blockly.Msg["MC_cmd_DAMAGING_BLOCK_EVENT"] = "I hit a block";  // untranslated
  Blockly.Msg["MC_cmd_DIED_EVENT"] = "I die";  // untranslated
  Blockly.Msg["MC_cmd_HITTING_ENTITY_EVENT"] = "I hit someone";  // untranslated
  Blockly.Msg["MC_cmd_HIT_BY_ENTITY_EVENT"] = "I'm hit by someone";  // untranslated
  Blockly.Msg["MC_cmd_MOVED_EVENT"] = "I move";  // untranslated
  Blockly.Msg["MC_cmd_backwards"] = "backwards";  // untranslated
  Blockly.Msg["MC_cmd_down"] = "down";  // untranslated
  Blockly.Msg["MC_cmd_east"] = "east";  // untranslated
  Blockly.Msg["MC_cmd_empty"] = "empty";  // untranslated
  Blockly.Msg["MC_cmd_enemy"] = "enemy";  // untranslated
  Blockly.Msg["MC_cmd_facing"] = "facing %1 %2";  // untranslated
  Blockly.Msg["MC_cmd_forward"] = "forward";  // untranslated
  Blockly.Msg["MC_cmd_friendly"] = "friendly";  // untranslated
  Blockly.Msg["MC_cmd_full"] = "full";  // untranslated
  Blockly.Msg["MC_cmd_ground"] = "on the ground %1";  // untranslated
  Blockly.Msg["MC_cmd_left"] = "left";  // untranslated
  Blockly.Msg["MC_cmd_minecraft_addevent"] = "When %1 call function %2";  // untranslated
  Blockly.Msg["MC_cmd_minecraft_block"] = "create a block made of %1";  // untranslated
  Blockly.Msg["MC_cmd_minecraft_cancel_events"] = "cancel all events";  // untranslated
  Blockly.Msg["MC_cmd_minecraft_connectPositions1"] = "create a row made of %1";  // untranslated
  Blockly.Msg["MC_cmd_minecraft_connectPositions2"] = "from the last marked position to this position";  // untranslated
  Blockly.Msg["MC_cmd_minecraft_createchest"] = "create chest with %1";  // untranslated
  Blockly.Msg["MC_cmd_minecraft_customimage"] = "image %1 %2";  // untranslated
  Blockly.Msg["MC_cmd_minecraft_delay"] = "after %1 sec. %2";  // untranslated
  Blockly.Msg["MC_cmd_minecraft_delay_random"] = "after a time between %1 and %2 sec. %3";  // untranslated
  Blockly.Msg["MC_cmd_minecraft_delay_random_reset"] = "reset the random generator for delays to %1";  // untranslated
  Blockly.Msg["MC_cmd_minecraft_draw"] = "Draw %1 %2 0 %3 %4 1 %5 %6 2 %7 %8 3 %9 %10 4 %11 %12 5 %13 %14 6 %15 %16 7 %17 %18 8 %19 %20 9 %21 nr: %22";  // untranslated
  Blockly.Msg["MC_cmd_minecraft_draw_extended"] = "Draw %1 %2 0 %3 %4 1 %5 %6 2 %7 %8 3 %9 %10 4 %11 %12 5 %13 %14 6 %15 %16 7 %17 %18 8 %19 %20 9 %21 %22 z %23 %24 y %25 %26 x %27 %28 w %29 %30 v %31 %32 u %33 %34 t %35 %36 s %37 %38 r %39 %40 q %41 nr: %42";  // untranslated
  Blockly.Msg["MC_cmd_minecraft_ellipse"] = "create a %1 %2 %3 ellipse with radiusX %4 %5 and radiusY %6 %7 made of %8 %9";  // untranslated
  Blockly.Msg["MC_cmd_minecraft_execute_command"] = "call function %1 of player %2 with parameter %3 %4 %5 %6 %7";  // untranslated
  Blockly.Msg["MC_cmd_minecraft_giveme"] = "give me %1";  // untranslated
  Blockly.Msg["MC_cmd_minecraft_gotopos"] = "set the position at %1 %2 %3 %4 %5 %6 from the start position";  // untranslated
  Blockly.Msg["MC_cmd_minecraft_hitting"] = "I'm hitting a %1";  // untranslated
  Blockly.Msg["MC_cmd_minecraft_holding"] = "I'm holding a %1";  // untranslated
  Blockly.Msg["MC_cmd_minecraft_importObj"] = "import %1 %2 with size %3 %4";  // untranslated
  Blockly.Msg["MC_cmd_minecraft_line"] = "create a row of length %1 %2 made of %3 %4";  // untranslated
  Blockly.Msg["MC_cmd_minecraft_mark_position"] = "mark this position";  // untranslated
  Blockly.Msg["MC_cmd_minecraft_move"] = "change the position %1 times %2";  // untranslated
  Blockly.Msg["MC_cmd_minecraft_movePos_To_Player"] = "Set the position to player %1";  // untranslated
  Blockly.Msg["MC_cmd_minecraft_move_to_view"] = "Set the position to %1";  // untranslated
  Blockly.Msg["MC_cmd_minecraft_move_to_view_player"] = " where I'm looking";  // untranslated
  Blockly.Msg["MC_cmd_minecraft_move_to_view_target"] = "the next solid block";  // untranslated
  Blockly.Msg["MC_cmd_minecraft_multiciplity"] = "%1 of %2";  // untranslated
  Blockly.Msg["MC_cmd_minecraft_nothing"] = "nothing %1";  // untranslated
  Blockly.Msg["MC_cmd_minecraft_option_lastmarked_position"] = "the last marked position";  // untranslated
  Blockly.Msg["MC_cmd_minecraft_option_start_position"] = "the start position";  // untranslated
  Blockly.Msg["MC_cmd_minecraft_playerCoord"] = "player pos %1";  // untranslated
  Blockly.Msg["MC_cmd_minecraft_playerHas"] = "I have a %1";  // untranslated
  Blockly.Msg["MC_cmd_minecraft_polygon"] = "create a %1 %2 %3 polygon with %4 %5 sides and radius %6 %7 made of %8 %9";  // untranslated
  Blockly.Msg["MC_cmd_minecraft_rectangle"] = "create a %1 %2 %3 rectangle of width %4 %5 and length %6 %7 made of %8 %9";  // untranslated
  Blockly.Msg["MC_cmd_minecraft_reset_position"] = "reset the current position to %1 %2";  // untranslated
  Blockly.Msg["MC_cmd_minecraft_rotate"] = "change direction by %1 degrees (0 - 360) to the right";  // untranslated
  Blockly.Msg["MC_cmd_minecraft_sensing"] = "this block is made of %1";  // untranslated
  Blockly.Msg["MC_cmd_minecraft_set_elevation"] = "set the vertical axes to %1 degrees (0=vertical, 90=horizontal)";  // untranslated
  Blockly.Msg["MC_cmd_minecraft_set_elevation_relative"] = "change the vertical axes by %1 degrees";  // untranslated
  Blockly.Msg["MC_cmd_minecraft_setrotation"] = "set the direction to %1";  // untranslated
  Blockly.Msg["MC_cmd_minecraft_sign_with_text"] = "with text";  // untranslated
  Blockly.Msg["MC_cmd_minecraft_splash_potion_function"] = "with function";  // untranslated
  Blockly.Msg["MC_cmd_minecraft_wait"] = "wait %1 milliseconds";  // untranslated
  Blockly.Msg["MC_cmd_minecraft_writetext"] = "write %1 %2 using font %3 %4 %5 %6 %7 of size %8 %9 points, made of %10 %11";  // untranslated
  Blockly.Msg["MC_cmd_north"] = "north";  // untranslated
  Blockly.Msg["MC_cmd_right"] = "right";  // untranslated
  Blockly.Msg["MC_cmd_south"] = "south";  // untranslated
  Blockly.Msg["MC_cmd_up"] = "up";  // untranslated
  Blockly.Msg["MC_cmd_upper_lower"] = "side %1 %2";  // untranslated
  Blockly.Msg["MC_cmd_west"] = "west";  // untranslated
  Blockly.Msg["MC_cmd_whereLook"] = "where I'm looking";  // untranslated
  Blockly.Msg["MC_particles"] = "particles";  // untranslated
  Blockly.Msg["NEW_COLOUR_VARIABLE"] = "Create colour variable...";  // untranslated
  Blockly.Msg["NEW_NUMBER_VARIABLE"] = "Create number variable...";  // untranslated
  Blockly.Msg["NEW_STRING_VARIABLE"] = "Create string variable...";  // untranslated
  Blockly.Msg["NEW_VARIABLE"] = "চলক তৈরি করুন...";
  Blockly.Msg["NEW_VARIABLE_TITLE"] = "নতুন চলকের নাম:";
  Blockly.Msg["NEW_VARIABLE_TYPE_TITLE"] = "New variable type:";  // untranslated
  Blockly.Msg["ORDINAL_NUMBER_SUFFIX"] = "";  // untranslated
  Blockly.Msg["PROCEDURES_ALLOW_STATEMENTS"] = "allow statements";  // untranslated
  Blockly.Msg["PROCEDURES_BEFORE_PARAMS"] = "with:";  // untranslated
  Blockly.Msg["PROCEDURES_CALLNORETURN_HELPURL"] = "https://en.wikipedia.org/wiki/Subroutine";  // untranslated
  Blockly.Msg["PROCEDURES_CALLNORETURN_TOOLTIP"] = "Run the user-defined function '%1'.";  // untranslated
  Blockly.Msg["PROCEDURES_CALLRETURN_HELPURL"] = "https://en.wikipedia.org/wiki/Subroutine";  // untranslated
  Blockly.Msg["PROCEDURES_CALLRETURN_TOOLTIP"] = "Run the user-defined function '%1' and use its output.";  // untranslated
  Blockly.Msg["PROCEDURES_CALL_BEFORE_PARAMS"] = "with:";  // untranslated
  Blockly.Msg["PROCEDURES_CREATE_DO"] = "Create '%1'";  // untranslated
  Blockly.Msg["PROCEDURES_DEFNORETURN_COMMENT"] = "Describe this function...";  // untranslated
  Blockly.Msg["PROCEDURES_DEFNORETURN_DO"] = "";  // untranslated
  Blockly.Msg["PROCEDURES_DEFNORETURN_HELPURL"] = "https://en.wikipedia.org/wiki/Subroutine";  // untranslated
  Blockly.Msg["PROCEDURES_DEFNORETURN_PROCEDURE"] = "mycommand";  // untranslated
  Blockly.Msg["PROCEDURES_DEFNORETURN_TITLE"] = "এতে";
  Blockly.Msg["PROCEDURES_DEFNORETURN_TOOLTIP"] = "আউটপুট ছাড়া একটি ক্রিয়া তৈরি করুন।";
  Blockly.Msg["PROCEDURES_DEFRETURN_HELPURL"] = "https://en.wikipedia.org/wiki/Subroutine";  // untranslated
  Blockly.Msg["PROCEDURES_DEFRETURN_RETURN"] = "পাঠাবে";
  Blockly.Msg["PROCEDURES_DEFRETURN_TOOLTIP"] = "আউটপুট সহ একটি ক্রিয়া তৈরি করুন।";
  Blockly.Msg["PROCEDURES_DEF_DUPLICATE_WARNING"] = "Warning: This function has duplicate parameters.";  // untranslated
  Blockly.Msg["PROCEDURES_HIGHLIGHT_DEF"] = "ক্রিয়ার সংজ্ঞা উজ্জল করুন";
  Blockly.Msg["PROCEDURES_IFRETURN_HELPURL"] = "http://c2.com/cgi/wiki?GuardClause";  // untranslated
  Blockly.Msg["PROCEDURES_IFRETURN_TOOLTIP"] = "যদি মান সত্য হয় তাহলে দ্বিতীয় মান পাঠাবে।";
  Blockly.Msg["PROCEDURES_IFRETURN_WARNING"] = "Warning: This block may be used only within a function definition.";  // untranslated
  Blockly.Msg["PROCEDURES_MUTATORARG_TITLE"] = "ইনপুটের নাম:";
  Blockly.Msg["PROCEDURES_MUTATORARG_TOOLTIP"] = "ক্রিয়াতে একটি ইনপুট যোগ করুন।";
  Blockly.Msg["PROCEDURES_MUTATORCONTAINER_TITLE"] = "inputs";  // untranslated
  Blockly.Msg["PROCEDURES_MUTATORCONTAINER_TOOLTIP"] = "Add, remove, or reorder inputs to this function.";  // untranslated
  Blockly.Msg["REDO"] = "পুনরায় করুন";
  Blockly.Msg["REMOVE_COMMENT"] = "মন্তব্য সরাও";
  Blockly.Msg["RENAME_VARIABLE"] = "চলকের নাম পরিবর্তন...";
  Blockly.Msg["RENAME_VARIABLE_TITLE"] = "'%1' চলকগুলোর নতুন নাম দিন:";
  Blockly.Msg["TEXT_APPEND_HELPURL"] = "https://github.com/google/blockly/wiki/Text#text-modification";  // untranslated
  Blockly.Msg["TEXT_APPEND_TITLE"] = "to %1 append text %2";  // untranslated
  Blockly.Msg["TEXT_APPEND_TOOLTIP"] = "Append some text to variable '%1'.";  // untranslated
  Blockly.Msg["TEXT_CHANGECASE_HELPURL"] = "https://github.com/google/blockly/wiki/Text#adjusting-text-case";  // untranslated
  Blockly.Msg["TEXT_CHANGECASE_OPERATOR_LOWERCASE"] = "ছোটহাতের অক্ষরে";
  Blockly.Msg["TEXT_CHANGECASE_OPERATOR_TITLECASE"] = "to Title Case";  // untranslated
  Blockly.Msg["TEXT_CHANGECASE_OPERATOR_UPPERCASE"] = "বড়হাতের অক্ষরে";
  Blockly.Msg["TEXT_CHANGECASE_TOOLTIP"] = "Return a copy of the text in a different case.";  // untranslated
  Blockly.Msg["TEXT_CHARAT_FIRST"] = "get first letter";  // untranslated
  Blockly.Msg["TEXT_CHARAT_FROM_END"] = "get letter # from end";  // untranslated
  Blockly.Msg["TEXT_CHARAT_FROM_START"] = "get letter #";  // untranslated
  Blockly.Msg["TEXT_CHARAT_HELPURL"] = "https://github.com/google/blockly/wiki/Text#extracting-text";  // untranslated
  Blockly.Msg["TEXT_CHARAT_LAST"] = "get last letter";  // untranslated
  Blockly.Msg["TEXT_CHARAT_RANDOM"] = "get random letter";  // untranslated
  Blockly.Msg["TEXT_CHARAT_TAIL"] = "";  // untranslated
  Blockly.Msg["TEXT_CHARAT_TITLE"] = "in text %1 %2";  // untranslated
  Blockly.Msg["TEXT_CHARAT_TOOLTIP"] = "Returns the letter at the specified position.";  // untranslated
  Blockly.Msg["TEXT_COUNT_HELPURL"] = "https://github.com/google/blockly/wiki/Text#counting-substrings";  // untranslated
  Blockly.Msg["TEXT_COUNT_MESSAGE0"] = "count %1 in %2";  // untranslated
  Blockly.Msg["TEXT_COUNT_TOOLTIP"] = "Count how many times some text occurs within some other text.";  // untranslated
  Blockly.Msg["TEXT_CREATE_JOIN_ITEM_TOOLTIP"] = "লেখাটিতে একটি পদ যোগ করুন।";
  Blockly.Msg["TEXT_CREATE_JOIN_TITLE_JOIN"] = "যোগ";
  Blockly.Msg["TEXT_CREATE_JOIN_TOOLTIP"] = "Add, remove, or reorder sections to reconfigure this text block.";  // untranslated
  Blockly.Msg["TEXT_GET_SUBSTRING_END_FROM_END"] = "to letter # from end";  // untranslated
  Blockly.Msg["TEXT_GET_SUBSTRING_END_FROM_START"] = "to letter #";  // untranslated
  Blockly.Msg["TEXT_GET_SUBSTRING_END_LAST"] = "to last letter";  // untranslated
  Blockly.Msg["TEXT_GET_SUBSTRING_HELPURL"] = "https://github.com/google/blockly/wiki/Text#extracting-a-region-of-text";  // untranslated
  Blockly.Msg["TEXT_GET_SUBSTRING_INPUT_IN_TEXT"] = "in text";  // untranslated
  Blockly.Msg["TEXT_GET_SUBSTRING_START_FIRST"] = "get substring from first letter";  // untranslated
  Blockly.Msg["TEXT_GET_SUBSTRING_START_FROM_END"] = "get substring from letter # from end";  // untranslated
  Blockly.Msg["TEXT_GET_SUBSTRING_START_FROM_START"] = "get substring from letter #";  // untranslated
  Blockly.Msg["TEXT_GET_SUBSTRING_TAIL"] = "";  // untranslated
  Blockly.Msg["TEXT_GET_SUBSTRING_TOOLTIP"] = "Returns a specified portion of the text.";  // untranslated
  Blockly.Msg["TEXT_INDEXOF_HELPURL"] = "https://github.com/google/blockly/wiki/Text#finding-text";  // untranslated
  Blockly.Msg["TEXT_INDEXOF_OPERATOR_FIRST"] = "find first occurrence of text";  // untranslated
  Blockly.Msg["TEXT_INDEXOF_OPERATOR_LAST"] = "find last occurrence of text";  // untranslated
  Blockly.Msg["TEXT_INDEXOF_TITLE"] = "in text %1 %2 %3";  // untranslated
  Blockly.Msg["TEXT_INDEXOF_TOOLTIP"] = "Returns the index of the first/last occurrence of the first text in the second text. Returns %1 if text is not found.";  // untranslated
  Blockly.Msg["TEXT_ISEMPTY_HELPURL"] = "https://github.com/google/blockly/wiki/Text#checking-for-empty-text";  // untranslated
  Blockly.Msg["TEXT_ISEMPTY_TITLE"] = "%1 খালি";
  Blockly.Msg["TEXT_ISEMPTY_TOOLTIP"] = "পাঠাবে সত্য যদি সরবরাহকৃত লেখাটি খালি হয়।";
  Blockly.Msg["TEXT_JOIN_HELPURL"] = "https://github.com/google/blockly/wiki/Text#text-creation";  // untranslated
  Blockly.Msg["TEXT_JOIN_TITLE_CREATEWITH"] = "create text with";  // untranslated
  Blockly.Msg["TEXT_JOIN_TOOLTIP"] = "Create a piece of text by joining together any number of items.";  // untranslated
  Blockly.Msg["TEXT_LENGTH_HELPURL"] = "https://github.com/google/blockly/wiki/Text#text-modification";  // untranslated
  Blockly.Msg["TEXT_LENGTH_TITLE"] = "%1-এর দৈর্ঘ্য";
  Blockly.Msg["TEXT_LENGTH_TOOLTIP"] = "Returns the number of letters (including spaces) in the provided text.";  // untranslated
  Blockly.Msg["TEXT_PRINT_HELPURL"] = "https://github.com/google/blockly/wiki/Text#printing-text";  // untranslated
  Blockly.Msg["TEXT_PRINT_TITLE"] = "%1 মুদ্রণ করুন";
  Blockly.Msg["TEXT_PRINT_TOOLTIP"] = "Print the specified text, number or other value.";  // untranslated
  Blockly.Msg["TEXT_PROMPT_HELPURL"] = "https://github.com/google/blockly/wiki/Text#getting-input-from-the-user";  // untranslated
  Blockly.Msg["TEXT_PROMPT_TOOLTIP_NUMBER"] = "Prompt for user for a number.";  // untranslated
  Blockly.Msg["TEXT_PROMPT_TOOLTIP_TEXT"] = "Prompt for user for some text.";  // untranslated
  Blockly.Msg["TEXT_PROMPT_TYPE_NUMBER"] = "prompt for number with message";  // untranslated
  Blockly.Msg["TEXT_PROMPT_TYPE_TEXT"] = "prompt for text with message";  // untranslated
  Blockly.Msg["TEXT_REPLACE_HELPURL"] = "https://github.com/google/blockly/wiki/Text#replacing-substrings";  // untranslated
  Blockly.Msg["TEXT_REPLACE_MESSAGE0"] = "replace %1 with %2 in %3";  // untranslated
  Blockly.Msg["TEXT_REPLACE_TOOLTIP"] = "Replace all occurances of some text within some other text.";  // untranslated
  Blockly.Msg["TEXT_REVERSE_HELPURL"] = "https://github.com/google/blockly/wiki/Text#reversing-text";
  Blockly.Msg["TEXT_REVERSE_MESSAGE0"] = "%1 উল্টান";
  Blockly.Msg["TEXT_REVERSE_TOOLTIP"] = "Reverses the order of the characters in the text.";  // untranslated
  Blockly.Msg["TEXT_TEXT_HELPURL"] = "https://en.wikipedia.org/wiki/String_(computer_science)";  // untranslated
  Blockly.Msg["TEXT_TEXT_TOOLTIP"] = "একটি অক্ষর, শব্দ অথবা বাক্য।";
  Blockly.Msg["TEXT_TRIM_HELPURL"] = "https://github.com/google/blockly/wiki/Text#trimming-removing-spaces";  // untranslated
  Blockly.Msg["TEXT_TRIM_OPERATOR_BOTH"] = "উভয় পাশ থেকে খালি অংশ ছাটাই";
  Blockly.Msg["TEXT_TRIM_OPERATOR_LEFT"] = "বামপাশ থেকে খালি অংশ ছাটাই";
  Blockly.Msg["TEXT_TRIM_OPERATOR_RIGHT"] = "ডানপাশ থেকে খালি অংশ ছাটাই";
  Blockly.Msg["TEXT_TRIM_TOOLTIP"] = "Return a copy of the text with spaces removed from one or both ends.";  // untranslated
  Blockly.Msg["TODAY"] = "আজ";
  Blockly.Msg["UNDO"] = "পূর্বাবস্থা";
  Blockly.Msg["UNNAMED_KEY"] = "নামহীন";
  Blockly.Msg["VARIABLES_DEFAULT_NAME"] = "পদ";
  Blockly.Msg["VARIABLES_GET_CREATE_SET"] = "Create 'set %1'";  // untranslated
  Blockly.Msg["VARIABLES_GET_HELPURL"] = "https://github.com/google/blockly/wiki/Variables#get";  // untranslated
  Blockly.Msg["VARIABLES_GET_TOOLTIP"] = "Returns the value of this variable.";  // untranslated
  Blockly.Msg["VARIABLES_SET"] = "set %1 to %2";  // untranslated
  Blockly.Msg["VARIABLES_SET_CREATE_GET"] = "'%1 নিন' তৈরি করুন";
  Blockly.Msg["VARIABLES_SET_HELPURL"] = "https://github.com/google/blockly/wiki/Variables#set";  // untranslated
  Blockly.Msg["VARIABLES_SET_TOOLTIP"] = "Sets this variable to be equal to the input.";  // untranslated
  Blockly.Msg["VARIABLE_ALREADY_EXISTS"] = "'%1' নামের চলক পূর্ব থেকে অাছে।";
  Blockly.Msg["VARIABLE_ALREADY_EXISTS_FOR_ANOTHER_TYPE"] = "'%1' নামের চলক '%2' ধরনের চলকের জন্য পূর্ব থেকেই অাছে।";
  Blockly.Msg["WORKSPACE_COMMENT_DEFAULT_TEXT"] = "Say something...";  // untranslated
  Blockly.Msg["b_acacia_button"] = "Acacia Button";  // untranslated
  Blockly.Msg["b_acacia_door"] = "Acacia Wood Door";  // untranslated
  Blockly.Msg["b_acacia_fence"] = "Acacia Wood Fence";  // untranslated
  Blockly.Msg["b_acacia_fence_gate"] = "Acacia Wood Fence Gate";  // untranslated
  Blockly.Msg["b_acacia_leaves"] = "Acacia Leaves";  // untranslated
  Blockly.Msg["b_acacia_log"] = "Acacia Log";  // untranslated
  Blockly.Msg["b_acacia_planks"] = "Acacia Planks";  // untranslated
  Blockly.Msg["b_acacia_pressure_plate"] = "Acacia Pressure Plate";  // untranslated
  Blockly.Msg["b_acacia_sapling"] = "Acacia Sapling";  // untranslated
  Blockly.Msg["b_acacia_sign"] = "Acacia Sign";  // untranslated
  Blockly.Msg["b_acacia_slab"] = "Acacia Slab";  // untranslated
  Blockly.Msg["b_acacia_stairs"] = "Acacia Stairs";  // untranslated
  Blockly.Msg["b_acacia_trapdoor"] = "Acacia Trapdoor";  // untranslated
  Blockly.Msg["b_acacia_wall_sign"] = "Acacia Wall Sign";  // untranslated
  Blockly.Msg["b_acacia_wood"] = "Acacia Wood";  // untranslated
  Blockly.Msg["b_activator_rail"] = "Activator Rail";  // untranslated
  Blockly.Msg["b_air"] = "Air";  // untranslated
  Blockly.Msg["b_allium"] = "Allium";  // untranslated
  Blockly.Msg["b_ancient_debris"] = "Ancient Debris";  // untranslated
  Blockly.Msg["b_andesite"] = "Andesite";  // untranslated
  Blockly.Msg["b_andesite_slab"] = "Andesite Slab";  // untranslated
  Blockly.Msg["b_andesite_stairs"] = "Andesite Stairs";  // untranslated
  Blockly.Msg["b_andesite_wall"] = "Andesite Wall";  // untranslated
  Blockly.Msg["b_anvil"] = "Anvil";  // untranslated
  Blockly.Msg["b_attached_melon_stem"] = "Attached Melon Stem";  // untranslated
  Blockly.Msg["b_attached_pumpkin_stem"] = "Attached Pumpkin Stem";  // untranslated
  Blockly.Msg["b_azure_bluet"] = "Azure Bluet";  // untranslated
  Blockly.Msg["b_bamboo"] = "Bamboo";  // untranslated
  Blockly.Msg["b_bamboo_sapling"] = "Bamboo Shoot";  // untranslated
  Blockly.Msg["b_barrel"] = "Barrel";  // untranslated
  Blockly.Msg["b_barrier"] = "Barrier";  // untranslated
  Blockly.Msg["b_basalt"] = "Basalt";  // untranslated
  Blockly.Msg["b_beacon"] = "Beacon";  // untranslated
  Blockly.Msg["b_bedrock"] = "Bedrock";  // untranslated
  Blockly.Msg["b_bee_nest"] = "Bee Nest";  // untranslated
  Blockly.Msg["b_beehive"] = "Beehive";  // untranslated
  Blockly.Msg["b_beetroots"] = "Beetroots";  // untranslated
  Blockly.Msg["b_bell"] = "Bell";  // untranslated
  Blockly.Msg["b_birch_button"] = "Birch Button";  // untranslated
  Blockly.Msg["b_birch_door"] = "Birch Wood Door";  // untranslated
  Blockly.Msg["b_birch_fence"] = "Birch Wood Fence";  // untranslated
  Blockly.Msg["b_birch_fence_gate"] = "Birch Wood Fence Gate";  // untranslated
  Blockly.Msg["b_birch_leaves"] = "Birch Leaves";  // untranslated
  Blockly.Msg["b_birch_log"] = "Birch Log";  // untranslated
  Blockly.Msg["b_birch_planks"] = "Birch Planks";  // untranslated
  Blockly.Msg["b_birch_pressure_plate"] = "Birch Pressure Plate";  // untranslated
  Blockly.Msg["b_birch_sapling"] = "Birch Sapling";  // untranslated
  Blockly.Msg["b_birch_sign"] = "Birch Sign";  // untranslated
  Blockly.Msg["b_birch_slab"] = "Birch Slab";  // untranslated
  Blockly.Msg["b_birch_stairs"] = "Birch Stairs";  // untranslated
  Blockly.Msg["b_birch_trapdoor"] = "Birch Trapdoor";  // untranslated
  Blockly.Msg["b_birch_wall_sign"] = "Birch Wall Sign";  // untranslated
  Blockly.Msg["b_birch_wood"] = "Birch Wood";  // untranslated
  Blockly.Msg["b_black_banner"] = "Black Banner";  // untranslated
  Blockly.Msg["b_black_bed"] = "Black Bed";  // untranslated
  Blockly.Msg["b_black_carpet"] = "Black Carpet";  // untranslated
  Blockly.Msg["b_black_concrete"] = "Black Concrete";  // untranslated
  Blockly.Msg["b_black_concrete_powder"] = "Black Concrete Powder";  // untranslated
  Blockly.Msg["b_black_glazed_terracotta"] = "Black Glazed Terracotta";  // untranslated
  Blockly.Msg["b_black_shulker_box"] = "Black Shulker Box";  // untranslated
  Blockly.Msg["b_black_stained_glass"] = "Black Stained Glass";  // untranslated
  Blockly.Msg["b_black_stained_glass_pane"] = "Black Stained Glass Pane";  // untranslated
  Blockly.Msg["b_black_terracotta"] = "Black Terracotta";  // untranslated
  Blockly.Msg["b_black_wool"] = "Black Wool";  // untranslated
  Blockly.Msg["b_blackstone"] = "Blackstone";  // untranslated
  Blockly.Msg["b_blackstone_slab"] = "Blackstone Slab";  // untranslated
  Blockly.Msg["b_blackstone_stairs"] = "Blackstone Stairs";  // untranslated
  Blockly.Msg["b_blackstone_wall"] = "Blackstone Wall";  // untranslated
  Blockly.Msg["b_blast_furnace"] = "Blast Furnace";  // untranslated
  Blockly.Msg["b_blue_banner"] = "Blue Banner";  // untranslated
  Blockly.Msg["b_blue_bed"] = "Blue Bed";  // untranslated
  Blockly.Msg["b_blue_carpet"] = "Blue Carpet";  // untranslated
  Blockly.Msg["b_blue_concrete"] = "Blue Concrete";  // untranslated
  Blockly.Msg["b_blue_concrete_powder"] = "Blue Concrete Powder";  // untranslated
  Blockly.Msg["b_blue_glazed_terracotta"] = "Blue Glazed Terracotta";  // untranslated
  Blockly.Msg["b_blue_ice"] = "Blue Ice";  // untranslated
  Blockly.Msg["b_blue_orchid"] = "Blue Orchid";  // untranslated
  Blockly.Msg["b_blue_shulker_box"] = "Blue Shulker Box";  // untranslated
  Blockly.Msg["b_blue_stained_glass"] = "Blue Stained Glass";  // untranslated
  Blockly.Msg["b_blue_stained_glass_pane"] = "Blue Stained Glass Pane";  // untranslated
  Blockly.Msg["b_blue_terracotta"] = "Blue Terracotta";  // untranslated
  Blockly.Msg["b_blue_wool"] = "Blue Wool";  // untranslated
  Blockly.Msg["b_bone_block"] = "Bone Block";  // untranslated
  Blockly.Msg["b_bookshelf"] = "Bookshelf";  // untranslated
  Blockly.Msg["b_brain_coral"] = "Brain Coral";  // untranslated
  Blockly.Msg["b_brain_coral_block"] = "Brain Coral Block";  // untranslated
  Blockly.Msg["b_brain_coral_fan"] = "Brain Coral Fan";  // untranslated
  Blockly.Msg["b_brain_coral_wall_fan"] = "Brain Coral Wall Fan";  // untranslated
  Blockly.Msg["b_brewing_stand"] = "Brewing Stand";  // untranslated
  Blockly.Msg["b_brick_slab"] = "Brick Slab";  // untranslated
  Blockly.Msg["b_brick_stairs"] = "Brick Stairs";  // untranslated
  Blockly.Msg["b_brick_wall"] = "Brick Wall";  // untranslated
  Blockly.Msg["b_bricks"] = "Bricks";  // untranslated
  Blockly.Msg["b_brown_banner"] = "Brown Banner";  // untranslated
  Blockly.Msg["b_brown_bed"] = "Brown Bed";  // untranslated
  Blockly.Msg["b_brown_carpet"] = "Brown Carpet";  // untranslated
  Blockly.Msg["b_brown_concrete"] = "Brown Concrete";  // untranslated
  Blockly.Msg["b_brown_concrete_powder"] = "Brown Concrete Powder";  // untranslated
  Blockly.Msg["b_brown_glazed_terracotta"] = "Brown Glazed Terracotta";  // untranslated
  Blockly.Msg["b_brown_mushroom"] = "Brown Mushroom";  // untranslated
  Blockly.Msg["b_brown_mushroom_block"] = "Brown Mushroom Block";  // untranslated
  Blockly.Msg["b_brown_shulker_box"] = "Brown Shulker Box";  // untranslated
  Blockly.Msg["b_brown_stained_glass"] = "Brown Stained Glass";  // untranslated
  Blockly.Msg["b_brown_stained_glass_pane"] = "Brown Stained Glass Pane";  // untranslated
  Blockly.Msg["b_brown_terracotta"] = "Brown Terracotta";  // untranslated
  Blockly.Msg["b_brown_wool"] = "Brown Wool";  // untranslated
  Blockly.Msg["b_bubble_column"] = "Bubble Column";  // untranslated
  Blockly.Msg["b_bubble_coral"] = "Bubble Coral";  // untranslated
  Blockly.Msg["b_bubble_coral_block"] = "Bubble Coral Block";  // untranslated
  Blockly.Msg["b_bubble_coral_fan"] = "Bubble Coral Fan";  // untranslated
  Blockly.Msg["b_bubble_coral_wall_fan"] = "Bubble Coral Wall Fan";  // untranslated
  Blockly.Msg["b_cactus"] = "Cactus";  // untranslated
  Blockly.Msg["b_cake"] = "Cake";  // untranslated
  Blockly.Msg["b_campfire"] = "Campfire";  // untranslated
  Blockly.Msg["b_carrots"] = "Carrots";  // untranslated
  Blockly.Msg["b_cartography_table"] = "Cartography Table";  // untranslated
  Blockly.Msg["b_carved_pumpkin"] = "Carved Pumpkin";  // untranslated
  Blockly.Msg["b_cauldron"] = "Cauldron";  // untranslated
  Blockly.Msg["b_cave_air"] = "Cave Air";  // untranslated
  Blockly.Msg["b_chain"] = "Chain";  // untranslated
  Blockly.Msg["b_chain_command_block"] = "Chain Command Block";  // untranslated
  Blockly.Msg["b_chest"] = "Chest";  // untranslated
  Blockly.Msg["b_chipped_anvil"] = "Chipped Anvil";  // untranslated
  Blockly.Msg["b_chiseled_nether_bricks"] = "Chiselled Nether Bricks";  // untranslated
  Blockly.Msg["b_chiseled_polished_blackstone"] = "Chiselled Polished Blackstone";  // untranslated
  Blockly.Msg["b_chiseled_quartz_block"] = "Chiselled Quartz Block";  // untranslated
  Blockly.Msg["b_chiseled_red_sandstone"] = "Chiselled Red Sandstone";  // untranslated
  Blockly.Msg["b_chiseled_sandstone"] = "Chiselled Sandstone";  // untranslated
  Blockly.Msg["b_chiseled_stone_bricks"] = "Chiselled Stone Bricks";  // untranslated
  Blockly.Msg["b_chorus_flower"] = "Chorus Flower";  // untranslated
  Blockly.Msg["b_chorus_plant"] = "Chorus Plant";  // untranslated
  Blockly.Msg["b_clay"] = "Clay";  // untranslated
  Blockly.Msg["b_coal_block"] = "Block of Coal";  // untranslated
  Blockly.Msg["b_coal_ore"] = "Coal Ore";  // untranslated
  Blockly.Msg["b_coarse_dirt"] = "Coarse Dirt";  // untranslated
  Blockly.Msg["b_cobblestone"] = "Cobblestone";  // untranslated
  Blockly.Msg["b_cobblestone_slab"] = "Cobblestone Slab";  // untranslated
  Blockly.Msg["b_cobblestone_stairs"] = "Cobblestone Stairs";  // untranslated
  Blockly.Msg["b_cobblestone_wall"] = "Cobblestone Wall";  // untranslated
  Blockly.Msg["b_cobweb"] = "Cobweb";  // untranslated
  Blockly.Msg["b_cocoa"] = "Cocoa";  // untranslated
  Blockly.Msg["b_command_block"] = "Command Block";  // untranslated
  Blockly.Msg["b_comparator"] = "Redstone Comparator";  // untranslated
  Blockly.Msg["b_composter"] = "Composter";  // untranslated
  Blockly.Msg["b_conduit"] = "Conduit";  // untranslated
  Blockly.Msg["b_cornflower"] = "Cornflower";  // untranslated
  Blockly.Msg["b_cracked_nether_bricks"] = "Cracked Nether Bricks";  // untranslated
  Blockly.Msg["b_cracked_polished_blackstone_bricks"] = "Cracked Polished Blackstone Bricks";  // untranslated
  Blockly.Msg["b_cracked_stone_bricks"] = "Cracked Stone Bricks";  // untranslated
  Blockly.Msg["b_crafting_table"] = "Crafting Table";  // untranslated
  Blockly.Msg["b_creeper_head"] = "Creeper Head";  // untranslated
  Blockly.Msg["b_creeper_wall_head"] = "Creeper Wall Head";  // untranslated
  Blockly.Msg["b_crimson_button"] = "Crimson Button";  // untranslated
  Blockly.Msg["b_crimson_door"] = "Crimson Door";  // untranslated
  Blockly.Msg["b_crimson_fence"] = "Crimson Fence";  // untranslated
  Blockly.Msg["b_crimson_fence_gate"] = "Crimson Fence Gate";  // untranslated
  Blockly.Msg["b_crimson_fungus"] = "Crimson Fungus";  // untranslated
  Blockly.Msg["b_crimson_hyphae"] = "Crimson Hyphae";  // untranslated
  Blockly.Msg["b_crimson_nylium"] = "Crimson Nylium";  // untranslated
  Blockly.Msg["b_crimson_planks"] = "Crimson Planks";  // untranslated
  Blockly.Msg["b_crimson_pressure_plate"] = "Crimson Pressure Plate";  // untranslated
  Blockly.Msg["b_crimson_roots"] = "Crimson Roots";  // untranslated
  Blockly.Msg["b_crimson_sign"] = "Crimson Sign";  // untranslated
  Blockly.Msg["b_crimson_slab"] = "Crimson Slab";  // untranslated
  Blockly.Msg["b_crimson_stairs"] = "Crimson Stairs";  // untranslated
  Blockly.Msg["b_crimson_stem"] = "Crimson Stem";  // untranslated
  Blockly.Msg["b_crimson_trapdoor"] = "Crimson Trapdoor";  // untranslated
  Blockly.Msg["b_crimson_wall_sign"] = "Crimson Wall Sign";  // untranslated
  Blockly.Msg["b_crying_obsidian"] = "Crying Obsidian";  // untranslated
  Blockly.Msg["b_cut_red_sandstone"] = "Cut Red Sandstone";  // untranslated
  Blockly.Msg["b_cut_red_sandstone_slab"] = "Cut Red Sandstone Slab";  // untranslated
  Blockly.Msg["b_cut_sandstone"] = "Cut Sandstone";  // untranslated
  Blockly.Msg["b_cut_sandstone_slab"] = "Cut Sandstone Slab";  // untranslated
  Blockly.Msg["b_cyan_banner"] = "Cyan Banner";  // untranslated
  Blockly.Msg["b_cyan_bed"] = "Cyan Bed";  // untranslated
  Blockly.Msg["b_cyan_carpet"] = "Cyan Carpet";  // untranslated
  Blockly.Msg["b_cyan_concrete"] = "Cyan Concrete";  // untranslated
  Blockly.Msg["b_cyan_concrete_powder"] = "Cyan Concrete Powder";  // untranslated
  Blockly.Msg["b_cyan_glazed_terracotta"] = "Cyan Glazed Terracotta";  // untranslated
  Blockly.Msg["b_cyan_shulker_box"] = "Cyan Shulker Box";  // untranslated
  Blockly.Msg["b_cyan_stained_glass"] = "Cyan Stained Glass";  // untranslated
  Blockly.Msg["b_cyan_stained_glass_pane"] = "Cyan Stained Glass Pane";  // untranslated
  Blockly.Msg["b_cyan_terracotta"] = "Cyan Terracotta";  // untranslated
  Blockly.Msg["b_cyan_wool"] = "Cyan Wool";  // untranslated
  Blockly.Msg["b_damaged_anvil"] = "Damaged Anvil";  // untranslated
  Blockly.Msg["b_dandelion"] = "Dandelion";  // untranslated
  Blockly.Msg["b_dark_oak_button"] = "Dark Oak Button";  // untranslated
  Blockly.Msg["b_dark_oak_door"] = "Dark Oak Wood Door";  // untranslated
  Blockly.Msg["b_dark_oak_fence"] = "Dark Oak Wood Fence";  // untranslated
  Blockly.Msg["b_dark_oak_fence_gate"] = "Dark Oak Wood Fence Gate";  // untranslated
  Blockly.Msg["b_dark_oak_leaves"] = "Dark Oak Leaves";  // untranslated
  Blockly.Msg["b_dark_oak_log"] = "Dark Oak Log";  // untranslated
  Blockly.Msg["b_dark_oak_planks"] = "Dark Oak Planks";  // untranslated
  Blockly.Msg["b_dark_oak_pressure_plate"] = "Dark Oak Pressure Plate";  // untranslated
  Blockly.Msg["b_dark_oak_sapling"] = "Dark Oak Sapling";  // untranslated
  Blockly.Msg["b_dark_oak_sign"] = "Dark Oak Sign";  // untranslated
  Blockly.Msg["b_dark_oak_slab"] = "Dark Oak Slab";  // untranslated
  Blockly.Msg["b_dark_oak_stairs"] = "Dark Oak Stairs";  // untranslated
  Blockly.Msg["b_dark_oak_trapdoor"] = "Dark Oak Trapdoor";  // untranslated
  Blockly.Msg["b_dark_oak_wall_sign"] = "Dark Oak Wall Sign";  // untranslated
  Blockly.Msg["b_dark_oak_wood"] = "Dark Oak Wood";  // untranslated
  Blockly.Msg["b_dark_prismarine"] = "Dark Prismarine";  // untranslated
  Blockly.Msg["b_dark_prismarine_slab"] = "Dark Prismarine Slab";  // untranslated
  Blockly.Msg["b_dark_prismarine_stairs"] = "Dark Prismarine Stairs";  // untranslated
  Blockly.Msg["b_daylight_detector"] = "Daylight Detector";  // untranslated
  Blockly.Msg["b_dead_brain_coral"] = "Dead Brain Coral";  // untranslated
  Blockly.Msg["b_dead_brain_coral_block"] = "Dead Brain Coral Block";  // untranslated
  Blockly.Msg["b_dead_brain_coral_fan"] = "Dead Brain Coral Fan";  // untranslated
  Blockly.Msg["b_dead_brain_coral_wall_fan"] = "Dead Brain Coral Wall Fan";  // untranslated
  Blockly.Msg["b_dead_bubble_coral"] = "Dead Bubble Coral";  // untranslated
  Blockly.Msg["b_dead_bubble_coral_block"] = "Dead Bubble Coral Block";  // untranslated
  Blockly.Msg["b_dead_bubble_coral_fan"] = "Dead Bubble Coral Fan";  // untranslated
  Blockly.Msg["b_dead_bubble_coral_wall_fan"] = "Dead Bubble Coral Wall Fan";  // untranslated
  Blockly.Msg["b_dead_bush"] = "Dead Bush";  // untranslated
  Blockly.Msg["b_dead_fire_coral"] = "Dead Fire Coral";  // untranslated
  Blockly.Msg["b_dead_fire_coral_block"] = "Dead Fire Coral Block";  // untranslated
  Blockly.Msg["b_dead_fire_coral_fan"] = "Dead Fire Coral Fan";  // untranslated
  Blockly.Msg["b_dead_fire_coral_wall_fan"] = "Dead Fire Coral Wall Fan";  // untranslated
  Blockly.Msg["b_dead_horn_coral"] = "Dead Horn Coral";  // untranslated
  Blockly.Msg["b_dead_horn_coral_block"] = "Dead Horn Coral Block";  // untranslated
  Blockly.Msg["b_dead_horn_coral_fan"] = "Dead Horn Coral Fan";  // untranslated
  Blockly.Msg["b_dead_horn_coral_wall_fan"] = "Dead Horn Coral Wall Fan";  // untranslated
  Blockly.Msg["b_dead_tube_coral"] = "Dead Tube Coral";  // untranslated
  Blockly.Msg["b_dead_tube_coral_block"] = "Dead Tube Coral Block";  // untranslated
  Blockly.Msg["b_dead_tube_coral_fan"] = "Dead Tube Coral Fan";  // untranslated
  Blockly.Msg["b_dead_tube_coral_wall_fan"] = "Dead Tube Coral Wall Fan";  // untranslated
  Blockly.Msg["b_detector_rail"] = "Detector Rail";  // untranslated
  Blockly.Msg["b_diamond_block"] = "Block of Diamond";  // untranslated
  Blockly.Msg["b_diamond_ore"] = "Diamond Ore";  // untranslated
  Blockly.Msg["b_diorite"] = "Diorite";  // untranslated
  Blockly.Msg["b_diorite_slab"] = "Diorite Slab";  // untranslated
  Blockly.Msg["b_diorite_stairs"] = "Diorite Stairs";  // untranslated
  Blockly.Msg["b_diorite_wall"] = "Diorite Wall";  // untranslated
  Blockly.Msg["b_dirt"] = "Dirt";  // untranslated
  Blockly.Msg["b_dispenser"] = "Dispenser";  // untranslated
  Blockly.Msg["b_dragon_egg"] = "Dragon Egg";  // untranslated
  Blockly.Msg["b_dragon_head"] = "Dragon Head";  // untranslated
  Blockly.Msg["b_dragon_wall_head"] = "Dragon Wall Head";  // untranslated
  Blockly.Msg["b_dried_kelp_block"] = "Dried Kelp Block";  // untranslated
  Blockly.Msg["b_dropper"] = "Dropper";  // untranslated
  Blockly.Msg["b_emerald_block"] = "Block of Emerald";  // untranslated
  Blockly.Msg["b_emerald_ore"] = "Emerald Ore";  // untranslated
  Blockly.Msg["b_enchanting_table"] = "Enchanting Table";  // untranslated
  Blockly.Msg["b_end_gateway"] = "End Gateway";  // untranslated
  Blockly.Msg["b_end_portal"] = "End Portal";  // untranslated
  Blockly.Msg["b_end_portal_frame"] = "End Portal Frame";  // untranslated
  Blockly.Msg["b_end_rod"] = "End Rod";  // untranslated
  Blockly.Msg["b_end_stone"] = "End Stone";  // untranslated
  Blockly.Msg["b_end_stone_brick_slab"] = "End Stone Brick Slab";  // untranslated
  Blockly.Msg["b_end_stone_brick_stairs"] = "End Stone Brick Stairs";  // untranslated
  Blockly.Msg["b_end_stone_brick_wall"] = "End Stone Brick Wall";  // untranslated
  Blockly.Msg["b_end_stone_bricks"] = "End Stone Bricks";  // untranslated
  Blockly.Msg["b_ender_chest"] = "Ender Chest";  // untranslated
  Blockly.Msg["b_farmland"] = "Farmland";  // untranslated
  Blockly.Msg["b_fern"] = "Fern";  // untranslated
  Blockly.Msg["b_fire"] = "Fire";  // untranslated
  Blockly.Msg["b_fire_coral"] = "Fire Coral";  // untranslated
  Blockly.Msg["b_fire_coral_block"] = "Fire Coral Block";  // untranslated
  Blockly.Msg["b_fire_coral_fan"] = "Fire Coral Fan";  // untranslated
  Blockly.Msg["b_fire_coral_wall_fan"] = "Fire Coral Wall Fan";  // untranslated
  Blockly.Msg["b_fletching_table"] = "Fletching Table";  // untranslated
  Blockly.Msg["b_flower_pot"] = "Flower Pot";  // untranslated
  Blockly.Msg["b_frosted_ice"] = "Frosted Ice";  // untranslated
  Blockly.Msg["b_furnace"] = "Furnace";  // untranslated
  Blockly.Msg["b_gilded_blackstone"] = "Gilded Blackstone";  // untranslated
  Blockly.Msg["b_glass"] = "Glass";  // untranslated
  Blockly.Msg["b_glass_pane"] = "Glass Pane";  // untranslated
  Blockly.Msg["b_glowstone"] = "Glowstone";  // untranslated
  Blockly.Msg["b_gold_block"] = "Block of Gold";  // untranslated
  Blockly.Msg["b_gold_ore"] = "Gold Ore";  // untranslated
  Blockly.Msg["b_granite"] = "Granite";  // untranslated
  Blockly.Msg["b_granite_slab"] = "Granite Slab";  // untranslated
  Blockly.Msg["b_granite_stairs"] = "Granite Stairs";  // untranslated
  Blockly.Msg["b_granite_wall"] = "Granite Wall";  // untranslated
  Blockly.Msg["b_grass"] = "Grass";  // untranslated
  Blockly.Msg["b_grass_block"] = "Grass Block";  // untranslated
  Blockly.Msg["b_grass_path"] = "Grass Path";  // untranslated
  Blockly.Msg["b_gravel"] = "Gravel";  // untranslated
  Blockly.Msg["b_gray_banner"] = "Grey Banner";  // untranslated
  Blockly.Msg["b_gray_bed"] = "Grey Bed";  // untranslated
  Blockly.Msg["b_gray_carpet"] = "Grey Carpet";  // untranslated
  Blockly.Msg["b_gray_concrete"] = "Grey Concrete";  // untranslated
  Blockly.Msg["b_gray_concrete_powder"] = "Grey Concrete Powder";  // untranslated
  Blockly.Msg["b_gray_glazed_terracotta"] = "Grey Glazed Terracotta";  // untranslated
  Blockly.Msg["b_gray_shulker_box"] = "Grey Shulker Box";  // untranslated
  Blockly.Msg["b_gray_stained_glass"] = "Grey Stained Glass";  // untranslated
  Blockly.Msg["b_gray_stained_glass_pane"] = "Grey Stained Glass Pane";  // untranslated
  Blockly.Msg["b_gray_terracotta"] = "Grey Terracotta";  // untranslated
  Blockly.Msg["b_gray_wool"] = "Grey Wool";  // untranslated
  Blockly.Msg["b_green_banner"] = "Green Banner";  // untranslated
  Blockly.Msg["b_green_bed"] = "Green Bed";  // untranslated
  Blockly.Msg["b_green_carpet"] = "Green Carpet";  // untranslated
  Blockly.Msg["b_green_concrete"] = "Green Concrete";  // untranslated
  Blockly.Msg["b_green_concrete_powder"] = "Green Concrete Powder";  // untranslated
  Blockly.Msg["b_green_glazed_terracotta"] = "Green Glazed Terracotta";  // untranslated
  Blockly.Msg["b_green_shulker_box"] = "Green Shulker Box";  // untranslated
  Blockly.Msg["b_green_stained_glass"] = "Green Stained Glass";  // untranslated
  Blockly.Msg["b_green_stained_glass_pane"] = "Green Stained Glass Pane";  // untranslated
  Blockly.Msg["b_green_terracotta"] = "Green Terracotta";  // untranslated
  Blockly.Msg["b_green_wool"] = "Green Wool";  // untranslated
  Blockly.Msg["b_grindstone"] = "Grindstone";  // untranslated
  Blockly.Msg["b_hay_block"] = "Straw Bale";  // untranslated
  Blockly.Msg["b_heavy_weighted_pressure_plate"] = "Heavy Weighted Pressure Plate";  // untranslated
  Blockly.Msg["b_honey_block"] = "Honey Block";  // untranslated
  Blockly.Msg["b_honeycomb_block"] = "Honeycomb Block";  // untranslated
  Blockly.Msg["b_hopper"] = "Hopper";  // untranslated
  Blockly.Msg["b_horn_coral"] = "Horn Coral";  // untranslated
  Blockly.Msg["b_horn_coral_block"] = "Horn Coral Block";  // untranslated
  Blockly.Msg["b_horn_coral_fan"] = "Horn Coral Fan";  // untranslated
  Blockly.Msg["b_horn_coral_wall_fan"] = "Horn Coral Wall Fan";  // untranslated
  Blockly.Msg["b_ice"] = "Ice";  // untranslated
  Blockly.Msg["b_infested_chiseled_stone_bricks"] = "Infested Chiselled Stone Bricks";  // untranslated
  Blockly.Msg["b_infested_cobblestone"] = "Infested Cobblestone";  // untranslated
  Blockly.Msg["b_infested_cracked_stone_bricks"] = "Infested Cracked Stone Bricks";  // untranslated
  Blockly.Msg["b_infested_mossy_stone_bricks"] = "Infested Mossy Stone Bricks";  // untranslated
  Blockly.Msg["b_infested_stone"] = "Infested Stone";  // untranslated
  Blockly.Msg["b_infested_stone_bricks"] = "Infested Stone Bricks";  // untranslated
  Blockly.Msg["b_iron_bars"] = "Iron Bars";  // untranslated
  Blockly.Msg["b_iron_block"] = "Block of Iron";  // untranslated
  Blockly.Msg["b_iron_door"] = "Iron Door";  // untranslated
  Blockly.Msg["b_iron_ore"] = "Iron Ore";  // untranslated
  Blockly.Msg["b_iron_trapdoor"] = "Iron Trapdoor";  // untranslated
  Blockly.Msg["b_jack_o_lantern"] = "Jack O'Lantern";  // untranslated
  Blockly.Msg["b_jigsaw"] = "Jigsaw Block";  // untranslated
  Blockly.Msg["b_jukebox"] = "Jukebox";  // untranslated
  Blockly.Msg["b_jungle_button"] = "Jungle Button";  // untranslated
  Blockly.Msg["b_jungle_door"] = "Jungle Wood Door";  // untranslated
  Blockly.Msg["b_jungle_fence"] = "Jungle Wood Fence";  // untranslated
  Blockly.Msg["b_jungle_fence_gate"] = "Jungle Wood Fence Gate";  // untranslated
  Blockly.Msg["b_jungle_leaves"] = "Jungle Leaves";  // untranslated
  Blockly.Msg["b_jungle_log"] = "Jungle Log";  // untranslated
  Blockly.Msg["b_jungle_planks"] = "Jungle Planks";  // untranslated
  Blockly.Msg["b_jungle_pressure_plate"] = "Jungle Pressure Plate";  // untranslated
  Blockly.Msg["b_jungle_sapling"] = "Jungle Sapling";  // untranslated
  Blockly.Msg["b_jungle_sign"] = "Jungle Sign";  // untranslated
  Blockly.Msg["b_jungle_slab"] = "Jungle Slab";  // untranslated
  Blockly.Msg["b_jungle_stairs"] = "Jungle Stairs";  // untranslated
  Blockly.Msg["b_jungle_trapdoor"] = "Jungle Trapdoor";  // untranslated
  Blockly.Msg["b_jungle_wall_sign"] = "Jungle Wall Sign";  // untranslated
  Blockly.Msg["b_jungle_wood"] = "Jungle Wood";  // untranslated
  Blockly.Msg["b_kelp"] = "Kelp";  // untranslated
  Blockly.Msg["b_kelp_plant"] = "Kelp Plant";  // untranslated
  Blockly.Msg["b_ladder"] = "Ladder";  // untranslated
  Blockly.Msg["b_lantern"] = "Lantern";  // untranslated
  Blockly.Msg["b_lapis_block"] = "Lapis Lazuli Block";  // untranslated
  Blockly.Msg["b_lapis_ore"] = "Lapis Lazuli Ore";  // untranslated
  Blockly.Msg["b_large_fern"] = "Large Fern";  // untranslated
  Blockly.Msg["b_lava"] = "Lava";  // untranslated
  Blockly.Msg["b_lectern"] = "Lectern";  // untranslated
  Blockly.Msg["b_lever"] = "Lever";  // untranslated
  Blockly.Msg["b_light_blue_banner"] = "Light Blue Banner";  // untranslated
  Blockly.Msg["b_light_blue_bed"] = "Light Blue Bed";  // untranslated
  Blockly.Msg["b_light_blue_carpet"] = "Light Blue Carpet";  // untranslated
  Blockly.Msg["b_light_blue_concrete"] = "Light Blue Concrete";  // untranslated
  Blockly.Msg["b_light_blue_concrete_powder"] = "Light Blue Concrete Powder";  // untranslated
  Blockly.Msg["b_light_blue_glazed_terracotta"] = "Light Blue Glazed Terracotta";  // untranslated
  Blockly.Msg["b_light_blue_shulker_box"] = "Light Blue Shulker Box";  // untranslated
  Blockly.Msg["b_light_blue_stained_glass"] = "Light Blue Stained Glass";  // untranslated
  Blockly.Msg["b_light_blue_stained_glass_pane"] = "Light Blue Stained Glass Pane";  // untranslated
  Blockly.Msg["b_light_blue_terracotta"] = "Light Blue Terracotta";  // untranslated
  Blockly.Msg["b_light_blue_wool"] = "Light Blue Wool";  // untranslated
  Blockly.Msg["b_light_gray_banner"] = "Light Grey Banner";  // untranslated
  Blockly.Msg["b_light_gray_bed"] = "Light Grey Bed";  // untranslated
  Blockly.Msg["b_light_gray_carpet"] = "Light Grey Carpet";  // untranslated
  Blockly.Msg["b_light_gray_concrete"] = "Light Grey Concrete";  // untranslated
  Blockly.Msg["b_light_gray_concrete_powder"] = "Light Grey Concrete Powder";  // untranslated
  Blockly.Msg["b_light_gray_glazed_terracotta"] = "Light Grey Glazed Terracotta";  // untranslated
  Blockly.Msg["b_light_gray_shulker_box"] = "Light Grey Shulker Box";  // untranslated
  Blockly.Msg["b_light_gray_stained_glass"] = "Light Grey Stained Glass";  // untranslated
  Blockly.Msg["b_light_gray_stained_glass_pane"] = "Light Grey Stained Glass Pane";  // untranslated
  Blockly.Msg["b_light_gray_terracotta"] = "Light Grey Terracotta";  // untranslated
  Blockly.Msg["b_light_gray_wool"] = "Light Grey Wool";  // untranslated
  Blockly.Msg["b_light_weighted_pressure_plate"] = "Light Weighted Pressure Plate";  // untranslated
  Blockly.Msg["b_lilac"] = "Lilac";  // untranslated
  Blockly.Msg["b_lily_of_the_valley"] = "Lily of the Valley";  // untranslated
  Blockly.Msg["b_lily_pad"] = "Lily Pad";  // untranslated
  Blockly.Msg["b_lime_banner"] = "Lime Banner";  // untranslated
  Blockly.Msg["b_lime_bed"] = "Lime Bed";  // untranslated
  Blockly.Msg["b_lime_carpet"] = "Lime Carpet";  // untranslated
  Blockly.Msg["b_lime_concrete"] = "Lime Concrete";  // untranslated
  Blockly.Msg["b_lime_concrete_powder"] = "Lime Concrete Powder";  // untranslated
  Blockly.Msg["b_lime_glazed_terracotta"] = "Lime Glazed Terracotta";  // untranslated
  Blockly.Msg["b_lime_shulker_box"] = "Lime Shulker Box";  // untranslated
  Blockly.Msg["b_lime_stained_glass"] = "Lime Stained Glass";  // untranslated
  Blockly.Msg["b_lime_stained_glass_pane"] = "Lime Stained Glass Pane";  // untranslated
  Blockly.Msg["b_lime_terracotta"] = "Lime Terracotta";  // untranslated
  Blockly.Msg["b_lime_wool"] = "Lime Wool";  // untranslated
  Blockly.Msg["b_lodestone"] = "Lodestone";  // untranslated
  Blockly.Msg["b_loom"] = "Loom";  // untranslated
  Blockly.Msg["b_magenta_banner"] = "Magenta Banner";  // untranslated
  Blockly.Msg["b_magenta_bed"] = "Magenta Bed";  // untranslated
  Blockly.Msg["b_magenta_carpet"] = "Magenta Carpet";  // untranslated
  Blockly.Msg["b_magenta_concrete"] = "Magenta Concrete";  // untranslated
  Blockly.Msg["b_magenta_concrete_powder"] = "Magenta Concrete Powder";  // untranslated
  Blockly.Msg["b_magenta_glazed_terracotta"] = "Magenta Glazed Terracotta";  // untranslated
  Blockly.Msg["b_magenta_shulker_box"] = "Magenta Shulker Box";  // untranslated
  Blockly.Msg["b_magenta_stained_glass"] = "Magenta Stained Glass";  // untranslated
  Blockly.Msg["b_magenta_stained_glass_pane"] = "Magenta Stained Glass Pane";  // untranslated
  Blockly.Msg["b_magenta_terracotta"] = "Magenta Terracotta";  // untranslated
  Blockly.Msg["b_magenta_wool"] = "Magenta Wool";  // untranslated
  Blockly.Msg["b_magma_block"] = "Magma Block";  // untranslated
  Blockly.Msg["b_melon"] = "Melon";  // untranslated
  Blockly.Msg["b_melon_stem"] = "Melon Stem";  // untranslated
  Blockly.Msg["b_mossy_cobblestone"] = "Mossy Cobblestone";  // untranslated
  Blockly.Msg["b_mossy_cobblestone_slab"] = "Mossy Cobblestone Slab";  // untranslated
  Blockly.Msg["b_mossy_cobblestone_stairs"] = "Mossy Cobblestone Stairs";  // untranslated
  Blockly.Msg["b_mossy_cobblestone_wall"] = "Mossy Cobblestone Wall";  // untranslated
  Blockly.Msg["b_mossy_stone_brick_slab"] = "Mossy Stone Brick Slab";  // untranslated
  Blockly.Msg["b_mossy_stone_brick_stairs"] = "Mossy Stone Brick Stairs";  // untranslated
  Blockly.Msg["b_mossy_stone_brick_wall"] = "Mossy Stone Brick Wall";  // untranslated
  Blockly.Msg["b_mossy_stone_bricks"] = "Mossy Stone Bricks";  // untranslated
  Blockly.Msg["b_moving_piston"] = "Moving Piston";  // untranslated
  Blockly.Msg["b_mushroom_stem"] = "Mushroom Stem";  // untranslated
  Blockly.Msg["b_mycelium"] = "Mycelium";  // untranslated
  Blockly.Msg["b_nether_brick_fence"] = "Nether Brick Fence";  // untranslated
  Blockly.Msg["b_nether_brick_slab"] = "Nether Brick Slab";  // untranslated
  Blockly.Msg["b_nether_brick_stairs"] = "Nether Brick Stairs";  // untranslated
  Blockly.Msg["b_nether_brick_wall"] = "Nether Brick Wall";  // untranslated
  Blockly.Msg["b_nether_bricks"] = "Nether Bricks";  // untranslated
  Blockly.Msg["b_nether_gold_ore"] = "Nether Gold Ore";  // untranslated
  Blockly.Msg["b_nether_portal"] = "Nether Portal";  // untranslated
  Blockly.Msg["b_nether_quartz_ore"] = "Nether Quartz Ore";  // untranslated
  Blockly.Msg["b_nether_sprouts"] = "Nether Sprouts";  // untranslated
  Blockly.Msg["b_nether_wart"] = "Nether Wart";  // untranslated
  Blockly.Msg["b_nether_wart_block"] = "Nether Wart Block";  // untranslated
  Blockly.Msg["b_netherite_block"] = "Block of Netherite";  // untranslated
  Blockly.Msg["b_netherrack"] = "Netherrack";  // untranslated
  Blockly.Msg["b_note_block"] = "Note Block";  // untranslated
  Blockly.Msg["b_oak_button"] = "Oak Button";  // untranslated
  Blockly.Msg["b_oak_door"] = "Oak Wood Door";  // untranslated
  Blockly.Msg["b_oak_fence"] = "Oak Wood Fence";  // untranslated
  Blockly.Msg["b_oak_fence_gate"] = "Oak Wood Fence Gate";  // untranslated
  Blockly.Msg["b_oak_leaves"] = "Oak Leaves";  // untranslated
  Blockly.Msg["b_oak_log"] = "Oak Log";  // untranslated
  Blockly.Msg["b_oak_planks"] = "Oak Planks";  // untranslated
  Blockly.Msg["b_oak_pressure_plate"] = "Oak Pressure Plate";  // untranslated
  Blockly.Msg["b_oak_sapling"] = "Oak Sapling";  // untranslated
  Blockly.Msg["b_oak_sign"] = "Oak Sign";  // untranslated
  Blockly.Msg["b_oak_slab"] = "Oak Slab";  // untranslated
  Blockly.Msg["b_oak_stairs"] = "Oak Stairs";  // untranslated
  Blockly.Msg["b_oak_trapdoor"] = "Oak Trapdoor";  // untranslated
  Blockly.Msg["b_oak_wall_sign"] = "Oak Wall Sign";  // untranslated
  Blockly.Msg["b_oak_wood"] = "Oak Wood";  // untranslated
  Blockly.Msg["b_observer"] = "Observer";  // untranslated
  Blockly.Msg["b_obsidian"] = "Obsidian";  // untranslated
  Blockly.Msg["b_ominous_banner"] = "Ominous Banner";  // untranslated
  Blockly.Msg["b_orange_banner"] = "Orange Banner";  // untranslated
  Blockly.Msg["b_orange_bed"] = "Orange Bed";  // untranslated
  Blockly.Msg["b_orange_carpet"] = "Orange Carpet";  // untranslated
  Blockly.Msg["b_orange_concrete"] = "Orange Concrete";  // untranslated
  Blockly.Msg["b_orange_concrete_powder"] = "Orange Concrete Powder";  // untranslated
  Blockly.Msg["b_orange_glazed_terracotta"] = "Orange Glazed Terracotta";  // untranslated
  Blockly.Msg["b_orange_shulker_box"] = "Orange Shulker Box";  // untranslated
  Blockly.Msg["b_orange_stained_glass"] = "Orange Stained Glass";  // untranslated
  Blockly.Msg["b_orange_stained_glass_pane"] = "Orange Stained Glass Pane";  // untranslated
  Blockly.Msg["b_orange_terracotta"] = "Orange Terracotta";  // untranslated
  Blockly.Msg["b_orange_tulip"] = "Orange Tulip";  // untranslated
  Blockly.Msg["b_orange_wool"] = "Orange Wool";  // untranslated
  Blockly.Msg["b_oxeye_daisy"] = "Moon Daisy";  // untranslated
  Blockly.Msg["b_packed_ice"] = "Packed Ice";  // untranslated
  Blockly.Msg["b_peony"] = "Peony";  // untranslated
  Blockly.Msg["b_petrified_oak_slab"] = "Petrified Oak Slab";  // untranslated
  Blockly.Msg["b_pink_banner"] = "Pink Banner";  // untranslated
  Blockly.Msg["b_pink_bed"] = "Pink Bed";  // untranslated
  Blockly.Msg["b_pink_carpet"] = "Pink Carpet";  // untranslated
  Blockly.Msg["b_pink_concrete"] = "Pink Concrete";  // untranslated
  Blockly.Msg["b_pink_concrete_powder"] = "Pink Concrete Powder";  // untranslated
  Blockly.Msg["b_pink_glazed_terracotta"] = "Pink Glazed Terracotta";  // untranslated
  Blockly.Msg["b_pink_shulker_box"] = "Pink Shulker Box";  // untranslated
  Blockly.Msg["b_pink_stained_glass"] = "Pink Stained Glass";  // untranslated
  Blockly.Msg["b_pink_stained_glass_pane"] = "Pink Stained Glass Pane";  // untranslated
  Blockly.Msg["b_pink_terracotta"] = "Pink Terracotta";  // untranslated
  Blockly.Msg["b_pink_tulip"] = "Pink Tulip";  // untranslated
  Blockly.Msg["b_pink_wool"] = "Pink Wool";  // untranslated
  Blockly.Msg["b_piston"] = "Piston";  // untranslated
  Blockly.Msg["b_piston_head"] = "Piston Head";  // untranslated
  Blockly.Msg["b_player_head"] = "Player Head";  // untranslated
  Blockly.Msg["b_player_wall_head"] = "Player Wall Head";  // untranslated
  Blockly.Msg["b_podzol"] = "Podzol";  // untranslated
  Blockly.Msg["b_polished_andesite"] = "Polished Andesite";  // untranslated
  Blockly.Msg["b_polished_andesite_slab"] = "Polished Andesite Slab";  // untranslated
  Blockly.Msg["b_polished_andesite_stairs"] = "Polished Andesite Stairs";  // untranslated
  Blockly.Msg["b_polished_basalt"] = "Polished Basalt";  // untranslated
  Blockly.Msg["b_polished_blackstone"] = "Polished Blackstone";  // untranslated
  Blockly.Msg["b_polished_blackstone_brick_slab"] = "Polished Blackstone Brick Slab";  // untranslated
  Blockly.Msg["b_polished_blackstone_brick_stairs"] = "Polished Blackstone Brick Stairs";  // untranslated
  Blockly.Msg["b_polished_blackstone_brick_wall"] = "Polished Blackstone Brick Wall";  // untranslated
  Blockly.Msg["b_polished_blackstone_bricks"] = "Polished Blackstone Bricks";  // untranslated
  Blockly.Msg["b_polished_blackstone_button"] = "Polished Blackstone Button";  // untranslated
  Blockly.Msg["b_polished_blackstone_pressure_plate"] = "Polished Blackstone Pressure Plate";  // untranslated
  Blockly.Msg["b_polished_blackstone_slab"] = "Polished Blackstone Slab";  // untranslated
  Blockly.Msg["b_polished_blackstone_stairs"] = "Polished Blackstone Stairs";  // untranslated
  Blockly.Msg["b_polished_blackstone_wall"] = "Polished Blackstone Wall";  // untranslated
  Blockly.Msg["b_polished_diorite"] = "Polished Diorite";  // untranslated
  Blockly.Msg["b_polished_diorite_slab"] = "Polished Diorite Slab";  // untranslated
  Blockly.Msg["b_polished_diorite_stairs"] = "Polished Diorite Stairs";  // untranslated
  Blockly.Msg["b_polished_granite"] = "Polished Granite";  // untranslated
  Blockly.Msg["b_polished_granite_slab"] = "Polished Granite Slab";  // untranslated
  Blockly.Msg["b_polished_granite_stairs"] = "Polished Granite Stairs";  // untranslated
  Blockly.Msg["b_poppy"] = "Poppy";  // untranslated
  Blockly.Msg["b_potatoes"] = "Potatoes";  // untranslated
  Blockly.Msg["b_potted_acacia_sapling"] = "Potted Acacia Sapling";  // untranslated
  Blockly.Msg["b_potted_allium"] = "Potted Allium";  // untranslated
  Blockly.Msg["b_potted_azure_bluet"] = "Potted Azure Bluet";  // untranslated
  Blockly.Msg["b_potted_bamboo"] = "Potted Bamboo";  // untranslated
  Blockly.Msg["b_potted_birch_sapling"] = "Potted Birch Sapling";  // untranslated
  Blockly.Msg["b_potted_blue_orchid"] = "Potted Blue Orchid";  // untranslated
  Blockly.Msg["b_potted_brown_mushroom"] = "Potted Brown Mushroom";  // untranslated
  Blockly.Msg["b_potted_cactus"] = "Potted Cactus";  // untranslated
  Blockly.Msg["b_potted_cornflower"] = "Potted Cornflower";  // untranslated
  Blockly.Msg["b_potted_crimson_fungus"] = "Potted Crimson Fungus";  // untranslated
  Blockly.Msg["b_potted_crimson_roots"] = "Potted Crimson Roots";  // untranslated
  Blockly.Msg["b_potted_dandelion"] = "Potted Dandelion";  // untranslated
  Blockly.Msg["b_potted_dark_oak_sapling"] = "Potted Dark Oak Sapling";  // untranslated
  Blockly.Msg["b_potted_dead_bush"] = "Dead Potted Bush";  // untranslated
  Blockly.Msg["b_potted_fern"] = "Potted Fern";  // untranslated
  Blockly.Msg["b_potted_jungle_sapling"] = "Potted Jungle Sapling";  // untranslated
  Blockly.Msg["b_potted_lily_of_the_valley"] = "Potted Lily of the Valley";  // untranslated
  Blockly.Msg["b_potted_oak_sapling"] = "Potted Oak Sapling";  // untranslated
  Blockly.Msg["b_potted_orange_tulip"] = "Potted Orange Tulip";  // untranslated
  Blockly.Msg["b_potted_oxeye_daisy"] = "Potted Oxeye Daisy";  // untranslated
  Blockly.Msg["b_potted_pink_tulip"] = "Potted Pink Tulip";  // untranslated
  Blockly.Msg["b_potted_poppy"] = "Potted Poppy";  // untranslated
  Blockly.Msg["b_potted_red_mushroom"] = "Potted Red Mushroom";  // untranslated
  Blockly.Msg["b_potted_red_tulip"] = "Potted Red Tulip";  // untranslated
  Blockly.Msg["b_potted_spruce_sapling"] = "Potted Spruce Sapling";  // untranslated
  Blockly.Msg["b_potted_warped_fungus"] = "Potted Warped Fungus";  // untranslated
  Blockly.Msg["b_potted_warped_roots"] = "Potted Warped Roots";  // untranslated
  Blockly.Msg["b_potted_white_tulip"] = "Potted White Tulip";  // untranslated
  Blockly.Msg["b_potted_wither_rose"] = "Potted Wither Rose";  // untranslated
  Blockly.Msg["b_powered_rail"] = "Powered Rail";  // untranslated
  Blockly.Msg["b_prismarine"] = "Prismarine";  // untranslated
  Blockly.Msg["b_prismarine_brick_slab"] = "Prismarine Brick Slab";  // untranslated
  Blockly.Msg["b_prismarine_brick_stairs"] = "Prismarine Brick Stairs";  // untranslated
  Blockly.Msg["b_prismarine_bricks"] = "Prismarine Bricks";  // untranslated
  Blockly.Msg["b_prismarine_slab"] = "Prismarine Slab";  // untranslated
  Blockly.Msg["b_prismarine_stairs"] = "Prismarine Stairs";  // untranslated
  Blockly.Msg["b_prismarine_wall"] = "Prismarine Wall";  // untranslated
  Blockly.Msg["b_pumpkin"] = "Pumpkin";  // untranslated
  Blockly.Msg["b_pumpkin_stem"] = "Pumpkin Stem";  // untranslated
  Blockly.Msg["b_purple_banner"] = "Purple Banner";  // untranslated
  Blockly.Msg["b_purple_bed"] = "Purple Bed";  // untranslated
  Blockly.Msg["b_purple_carpet"] = "Purple Carpet";  // untranslated
  Blockly.Msg["b_purple_concrete"] = "Purple Concrete";  // untranslated
  Blockly.Msg["b_purple_concrete_powder"] = "Purple Concrete Powder";  // untranslated
  Blockly.Msg["b_purple_glazed_terracotta"] = "Purple Glazed Terracotta";  // untranslated
  Blockly.Msg["b_purple_shulker_box"] = "Purple Shulker Box";  // untranslated
  Blockly.Msg["b_purple_stained_glass"] = "Purple Stained Glass";  // untranslated
  Blockly.Msg["b_purple_stained_glass_pane"] = "Purple Stained Glass Pane";  // untranslated
  Blockly.Msg["b_purple_terracotta"] = "Purple Terracotta";  // untranslated
  Blockly.Msg["b_purple_wool"] = "Purple Wool";  // untranslated
  Blockly.Msg["b_purpur_block"] = "Purpur Block";  // untranslated
  Blockly.Msg["b_purpur_pillar"] = "Purpur Pillar";  // untranslated
  Blockly.Msg["b_purpur_slab"] = "Purpur Slab";  // untranslated
  Blockly.Msg["b_purpur_stairs"] = "Purpur Stairs";  // untranslated
  Blockly.Msg["b_quartz_block"] = "Block of Quartz";  // untranslated
  Blockly.Msg["b_quartz_bricks"] = "Quartz Bricks";  // untranslated
  Blockly.Msg["b_quartz_pillar"] = "Quartz Pillar";  // untranslated
  Blockly.Msg["b_quartz_slab"] = "Quartz Slab";  // untranslated
  Blockly.Msg["b_quartz_stairs"] = "Quartz Stairs";  // untranslated
  Blockly.Msg["b_rail"] = "Rail";  // untranslated
  Blockly.Msg["b_red_banner"] = "Red Banner";  // untranslated
  Blockly.Msg["b_red_bed"] = "Red Bed";  // untranslated
  Blockly.Msg["b_red_carpet"] = "Red Carpet";  // untranslated
  Blockly.Msg["b_red_concrete"] = "Red Concrete";  // untranslated
  Blockly.Msg["b_red_concrete_powder"] = "Red Concrete Powder";  // untranslated
  Blockly.Msg["b_red_glazed_terracotta"] = "Red Glazed Terracotta";  // untranslated
  Blockly.Msg["b_red_mushroom"] = "Red Mushroom";  // untranslated
  Blockly.Msg["b_red_mushroom_block"] = "Red Mushroom Block";  // untranslated
  Blockly.Msg["b_red_nether_brick_slab"] = "Red Nether Brick Slab";  // untranslated
  Blockly.Msg["b_red_nether_brick_stairs"] = "Red Nether Brick Stairs";  // untranslated
  Blockly.Msg["b_red_nether_brick_wall"] = "Red Nether Brick Wall";  // untranslated
  Blockly.Msg["b_red_nether_bricks"] = "Red Nether Bricks";  // untranslated
  Blockly.Msg["b_red_sand"] = "Red Sand";  // untranslated
  Blockly.Msg["b_red_sandstone"] = "Red Sandstone";  // untranslated
  Blockly.Msg["b_red_sandstone_slab"] = "Red Sandstone Slab";  // untranslated
  Blockly.Msg["b_red_sandstone_stairs"] = "Red Sandstone Stairs";  // untranslated
  Blockly.Msg["b_red_sandstone_wall"] = "Red Sandstone Wall";  // untranslated
  Blockly.Msg["b_red_shulker_box"] = "Red Shulker Box";  // untranslated
  Blockly.Msg["b_red_stained_glass"] = "Red Stained Glass";  // untranslated
  Blockly.Msg["b_red_stained_glass_pane"] = "Red Stained Glass Pane";  // untranslated
  Blockly.Msg["b_red_terracotta"] = "Red Terracotta";  // untranslated
  Blockly.Msg["b_red_tulip"] = "Red Tulip";  // untranslated
  Blockly.Msg["b_red_wool"] = "Red Wool";  // untranslated
  Blockly.Msg["b_redstone_block"] = "Block of Redstone";  // untranslated
  Blockly.Msg["b_redstone_lamp"] = "Redstone Lamp";  // untranslated
  Blockly.Msg["b_redstone_ore"] = "Redstone Ore";  // untranslated
  Blockly.Msg["b_redstone_torch"] = "Redstone Torch";  // untranslated
  Blockly.Msg["b_redstone_wall_torch"] = "Redstone Wall Torch";  // untranslated
  Blockly.Msg["b_redstone_wire"] = "Redstone Wire";  // untranslated
  Blockly.Msg["b_repeater"] = "Redstone Repeater";  // untranslated
  Blockly.Msg["b_repeating_command_block"] = "Repeating Command Block";  // untranslated
  Blockly.Msg["b_respawn_anchor"] = "Respawn Anchor";  // untranslated
  Blockly.Msg["b_rose_bush"] = "Rose Bush";  // untranslated
  Blockly.Msg["b_sand"] = "Sand";  // untranslated
  Blockly.Msg["b_sandstone"] = "Sandstone";  // untranslated
  Blockly.Msg["b_sandstone_slab"] = "Sandstone Slab";  // untranslated
  Blockly.Msg["b_sandstone_stairs"] = "Sandstone Stairs";  // untranslated
  Blockly.Msg["b_sandstone_wall"] = "Sandstone Wall";  // untranslated
  Blockly.Msg["b_scaffolding"] = "Scaffolding";  // untranslated
  Blockly.Msg["b_sea_lantern"] = "Sea Lantern";  // untranslated
  Blockly.Msg["b_sea_pickle"] = "Sea Pickle";  // untranslated
  Blockly.Msg["b_seagrass"] = "Seagrass";  // untranslated
  Blockly.Msg["b_set_spawn"] = "Respawn point set";  // untranslated
  Blockly.Msg["b_shroomlight"] = "Shroomlight";  // untranslated
  Blockly.Msg["b_shulker_box"] = "Shulker Box";  // untranslated
  Blockly.Msg["b_skeleton_skull"] = "Skeleton Skull";  // untranslated
  Blockly.Msg["b_skeleton_wall_skull"] = "Skeleton Wall Skull";  // untranslated
  Blockly.Msg["b_slime_block"] = "Slime Block";  // untranslated
  Blockly.Msg["b_smithing_table"] = "Smithing Table";  // untranslated
  Blockly.Msg["b_smoker"] = "Smoker";  // untranslated
  Blockly.Msg["b_smooth_quartz"] = "Smooth Quartz Block";  // untranslated
  Blockly.Msg["b_smooth_quartz_slab"] = "Smooth Quartz Slab";  // untranslated
  Blockly.Msg["b_smooth_quartz_stairs"] = "Smooth Quartz Stairs";  // untranslated
  Blockly.Msg["b_smooth_red_sandstone"] = "Smooth Red Sandstone";  // untranslated
  Blockly.Msg["b_smooth_red_sandstone_slab"] = "Smooth Red Sandstone Slab";  // untranslated
  Blockly.Msg["b_smooth_red_sandstone_stairs"] = "Smooth Red Sandstone Stairs";  // untranslated
  Blockly.Msg["b_smooth_sandstone"] = "Smooth Sandstone";  // untranslated
  Blockly.Msg["b_smooth_sandstone_slab"] = "Smooth Sandstone Slab";  // untranslated
  Blockly.Msg["b_smooth_sandstone_stairs"] = "Smooth Sandstone Stairs";  // untranslated
  Blockly.Msg["b_smooth_stone"] = "Smooth Stone";  // untranslated
  Blockly.Msg["b_smooth_stone_slab"] = "Smooth Stone Slab";  // untranslated
  Blockly.Msg["b_snow"] = "Snow";  // untranslated
  Blockly.Msg["b_snow_block"] = "Snow Block";  // untranslated
  Blockly.Msg["b_soul_campfire"] = "Soul Campfire";  // untranslated
  Blockly.Msg["b_soul_fire"] = "Soul Fire";  // untranslated
  Blockly.Msg["b_soul_lantern"] = "Soul Lantern";  // untranslated
  Blockly.Msg["b_soul_sand"] = "Soul Sand";  // untranslated
  Blockly.Msg["b_soul_soil"] = "Soul Soil";  // untranslated
  Blockly.Msg["b_soul_torch"] = "Soul Torch";  // untranslated
  Blockly.Msg["b_soul_wall_torch"] = "Soul Wall Torch";  // untranslated
  Blockly.Msg["b_spawner"] = "Spawner";  // untranslated
  Blockly.Msg["b_sponge"] = "Sponge";  // untranslated
  Blockly.Msg["b_spruce_button"] = "Spruce Button";  // untranslated
  Blockly.Msg["b_spruce_door"] = "Spruce Wood Door";  // untranslated
  Blockly.Msg["b_spruce_fence"] = "Spruce Wood Fence";  // untranslated
  Blockly.Msg["b_spruce_fence_gate"] = "Spruce Wood Fence Gate";  // untranslated
  Blockly.Msg["b_spruce_leaves"] = "Spruce Leaves";  // untranslated
  Blockly.Msg["b_spruce_log"] = "Spruce Log";  // untranslated
  Blockly.Msg["b_spruce_planks"] = "Spruce Planks";  // untranslated
  Blockly.Msg["b_spruce_pressure_plate"] = "Spruce Pressure Plate";  // untranslated
  Blockly.Msg["b_spruce_sapling"] = "Spruce Sapling";  // untranslated
  Blockly.Msg["b_spruce_sign"] = "Spruce Sign";  // untranslated
  Blockly.Msg["b_spruce_slab"] = "Spruce Slab";  // untranslated
  Blockly.Msg["b_spruce_stairs"] = "Spruce Stairs";  // untranslated
  Blockly.Msg["b_spruce_trapdoor"] = "Spruce Trapdoor";  // untranslated
  Blockly.Msg["b_spruce_wall_sign"] = "Spruce Wall Sign";  // untranslated
  Blockly.Msg["b_spruce_wood"] = "Spruce Wood";  // untranslated
  Blockly.Msg["b_sticky_piston"] = "Sticky Piston";  // untranslated
  Blockly.Msg["b_stone"] = "Stone";  // untranslated
  Blockly.Msg["b_stone_brick_slab"] = "Stone Brick Slab";  // untranslated
  Blockly.Msg["b_stone_brick_stairs"] = "Stone Brick Stairs";  // untranslated
  Blockly.Msg["b_stone_brick_wall"] = "Stone Brick Wall";  // untranslated
  Blockly.Msg["b_stone_bricks"] = "Stone Bricks";  // untranslated
  Blockly.Msg["b_stone_button"] = "Stone Button";  // untranslated
  Blockly.Msg["b_stone_pressure_plate"] = "Stone Pressure Plate";  // untranslated
  Blockly.Msg["b_stone_slab"] = "Stone Slab";  // untranslated
  Blockly.Msg["b_stone_stairs"] = "Stone Stairs";  // untranslated
  Blockly.Msg["b_stonecutter"] = "Stonecutter";  // untranslated
  Blockly.Msg["b_stripped_acacia_log"] = "Stripped Acacia Log";  // untranslated
  Blockly.Msg["b_stripped_acacia_wood"] = "Stripped Acacia Wood";  // untranslated
  Blockly.Msg["b_stripped_birch_log"] = "Stripped Birch Log";  // untranslated
  Blockly.Msg["b_stripped_birch_wood"] = "Stripped Birch Wood";  // untranslated
  Blockly.Msg["b_stripped_crimson_hyphae"] = "Stripped Crimson Hyphae";  // untranslated
  Blockly.Msg["b_stripped_crimson_stem"] = "Stripped Crimson Stem";  // untranslated
  Blockly.Msg["b_stripped_dark_oak_log"] = "Stripped Dark Oak Log";  // untranslated
  Blockly.Msg["b_stripped_dark_oak_wood"] = "Stripped Dark Oak Wood";  // untranslated
  Blockly.Msg["b_stripped_jungle_log"] = "Stripped Jungle Log";  // untranslated
  Blockly.Msg["b_stripped_jungle_wood"] = "Stripped Jungle Wood";  // untranslated
  Blockly.Msg["b_stripped_oak_log"] = "Stripped Oak Log";  // untranslated
  Blockly.Msg["b_stripped_oak_wood"] = "Stripped Oak Wood";  // untranslated
  Blockly.Msg["b_stripped_spruce_log"] = "Stripped Spruce Log";  // untranslated
  Blockly.Msg["b_stripped_spruce_wood"] = "Stripped Spruce Wood";  // untranslated
  Blockly.Msg["b_stripped_warped_hyphae"] = "Stripped Warped Hyphae";  // untranslated
  Blockly.Msg["b_stripped_warped_stem"] = "Stripped Warped Stem";  // untranslated
  Blockly.Msg["b_structure_block"] = "Structure Block";  // untranslated
  Blockly.Msg["b_structure_void"] = "Structure Void";  // untranslated
  Blockly.Msg["b_sugar_cane"] = "Sugar Cane";  // untranslated
  Blockly.Msg["b_sunflower"] = "Sunflower";  // untranslated
  Blockly.Msg["b_sweet_berry_bush"] = "Sweet Berry Bush";  // untranslated
  Blockly.Msg["b_tall_grass"] = "Tall Grass";  // untranslated
  Blockly.Msg["b_tall_seagrass"] = "Tall Seagrass";  // untranslated
  Blockly.Msg["b_target"] = "Target";  // untranslated
  Blockly.Msg["b_terracotta"] = "Terracotta";  // untranslated
  Blockly.Msg["b_tnt"] = "TNT";  // untranslated
  Blockly.Msg["b_torch"] = "Torch";  // untranslated
  Blockly.Msg["b_trapped_chest"] = "Trapped Chest";  // untranslated
  Blockly.Msg["b_tripwire"] = "Tripwire";  // untranslated
  Blockly.Msg["b_tripwire_hook"] = "Tripwire Hook";  // untranslated
  Blockly.Msg["b_tube_coral"] = "Tube Coral";  // untranslated
  Blockly.Msg["b_tube_coral_block"] = "Tube Coral Block";  // untranslated
  Blockly.Msg["b_tube_coral_fan"] = "Tube Coral Fan";  // untranslated
  Blockly.Msg["b_tube_coral_wall_fan"] = "Tube Coral Wall Fan";  // untranslated
  Blockly.Msg["b_turtle_egg"] = "Turtle Egg";  // untranslated
  Blockly.Msg["b_twisting_vines"] = "Twisting Vines";  // untranslated
  Blockly.Msg["b_twisting_vines_plant"] = "Twisting Vines Plant";  // untranslated
  Blockly.Msg["b_vine"] = "Vines";  // untranslated
  Blockly.Msg["b_void_air"] = "Void Air";  // untranslated
  Blockly.Msg["b_wall_torch"] = "Wall Torch";  // untranslated
  Blockly.Msg["b_warped_button"] = "Warped Button";  // untranslated
  Blockly.Msg["b_warped_door"] = "Warped Door";  // untranslated
  Blockly.Msg["b_warped_fence"] = "Warped Fence";  // untranslated
  Blockly.Msg["b_warped_fence_gate"] = "Warped Fence Gate";  // untranslated
  Blockly.Msg["b_warped_fungus"] = "Warped Fungus";  // untranslated
  Blockly.Msg["b_warped_hyphae"] = "Warped Hyphae";  // untranslated
  Blockly.Msg["b_warped_nylium"] = "Warped Nylium";  // untranslated
  Blockly.Msg["b_warped_planks"] = "Warped Planks";  // untranslated
  Blockly.Msg["b_warped_pressure_plate"] = "Warped Pressure Plate";  // untranslated
  Blockly.Msg["b_warped_roots"] = "Warped Roots";  // untranslated
  Blockly.Msg["b_warped_sign"] = "Warped Sign";  // untranslated
  Blockly.Msg["b_warped_slab"] = "Warped Slab";  // untranslated
  Blockly.Msg["b_warped_stairs"] = "Warped Stairs";  // untranslated
  Blockly.Msg["b_warped_stem"] = "Warped Stem";  // untranslated
  Blockly.Msg["b_warped_trapdoor"] = "Warped Trapdoor";  // untranslated
  Blockly.Msg["b_warped_wall_sign"] = "Warped Wall Sign";  // untranslated
  Blockly.Msg["b_warped_wart_block"] = "Warped Wart Block";  // untranslated
  Blockly.Msg["b_water"] = "Water";  // untranslated
  Blockly.Msg["b_weeping_vines"] = "Weeping Vines";  // untranslated
  Blockly.Msg["b_weeping_vines_plant"] = "Weeping Vines Plant";  // untranslated
  Blockly.Msg["b_wet_sponge"] = "Wet Sponge";  // untranslated
  Blockly.Msg["b_wheat"] = "Wheat Crops";  // untranslated
  Blockly.Msg["b_white_banner"] = "White Banner";  // untranslated
  Blockly.Msg["b_white_bed"] = "White Bed";  // untranslated
  Blockly.Msg["b_white_carpet"] = "White Carpet";  // untranslated
  Blockly.Msg["b_white_concrete"] = "White Concrete";  // untranslated
  Blockly.Msg["b_white_concrete_powder"] = "White Concrete Powder";  // untranslated
  Blockly.Msg["b_white_glazed_terracotta"] = "White Glazed Terracotta";  // untranslated
  Blockly.Msg["b_white_shulker_box"] = "White Shulker Box";  // untranslated
  Blockly.Msg["b_white_stained_glass"] = "White Stained Glass";  // untranslated
  Blockly.Msg["b_white_stained_glass_pane"] = "White Stained Glass Pane";  // untranslated
  Blockly.Msg["b_white_terracotta"] = "White Terracotta";  // untranslated
  Blockly.Msg["b_white_tulip"] = "White Tulip";  // untranslated
  Blockly.Msg["b_white_wool"] = "White Wool";  // untranslated
  Blockly.Msg["b_wither_rose"] = "Wither Rose";  // untranslated
  Blockly.Msg["b_wither_skeleton_skull"] = "Wither Skeleton Skull";  // untranslated
  Blockly.Msg["b_wither_skeleton_wall_skull"] = "Wither Skeleton Wall Skull";  // untranslated
  Blockly.Msg["b_yellow_banner"] = "Yellow Banner";  // untranslated
  Blockly.Msg["b_yellow_bed"] = "Yellow Bed";  // untranslated
  Blockly.Msg["b_yellow_carpet"] = "Yellow Carpet";  // untranslated
  Blockly.Msg["b_yellow_concrete"] = "Yellow Concrete";  // untranslated
  Blockly.Msg["b_yellow_concrete_powder"] = "Yellow Concrete Powder";  // untranslated
  Blockly.Msg["b_yellow_glazed_terracotta"] = "Yellow Glazed Terracotta";  // untranslated
  Blockly.Msg["b_yellow_shulker_box"] = "Yellow Shulker Box";  // untranslated
  Blockly.Msg["b_yellow_stained_glass"] = "Yellow Stained Glass";  // untranslated
  Blockly.Msg["b_yellow_stained_glass_pane"] = "Yellow Stained Glass Pane";  // untranslated
  Blockly.Msg["b_yellow_terracotta"] = "Yellow Terracotta";  // untranslated
  Blockly.Msg["b_yellow_wool"] = "Yellow Wool";  // untranslated
  Blockly.Msg["b_zombie_head"] = "Zombie Head";  // untranslated
  Blockly.Msg["b_zombie_wall_head"] = "Zombie Wall Head";  // untranslated
  Blockly.Msg["e_area_effect_cloud"] = "Area Effect Cloud";  // untranslated
  Blockly.Msg["e_armor_stand"] = "Armour Stand";  // untranslated
  Blockly.Msg["e_arrow"] = "Arrow";  // untranslated
  Blockly.Msg["e_bat"] = "Bat";  // untranslated
  Blockly.Msg["e_bee"] = "Bee";  // untranslated
  Blockly.Msg["e_blaze"] = "Blaze";  // untranslated
  Blockly.Msg["e_boat"] = "Boat";  // untranslated
  Blockly.Msg["e_cat"] = "Cat";  // untranslated
  Blockly.Msg["e_cave_spider"] = "Cave Spider";  // untranslated
  Blockly.Msg["e_chest_minecart"] = "Minecart with Chest";  // untranslated
  Blockly.Msg["e_chicken"] = "Chicken";  // untranslated
  Blockly.Msg["e_cod"] = "Cod";  // untranslated
  Blockly.Msg["e_command_block_minecart"] = "Minecart with Command Block";  // untranslated
  Blockly.Msg["e_cow"] = "Cow";  // untranslated
  Blockly.Msg["e_creeper"] = "Creeper";  // untranslated
  Blockly.Msg["e_dolphin"] = "Dolphin";  // untranslated
  Blockly.Msg["e_donkey"] = "Donkey";  // untranslated
  Blockly.Msg["e_dragon_fireball"] = "Dragon Fireball";  // untranslated
  Blockly.Msg["e_drowned"] = "Drowned";  // untranslated
  Blockly.Msg["e_egg"] = "Thrown Egg";  // untranslated
  Blockly.Msg["e_elder_guardian"] = "Elder Guardian";  // untranslated
  Blockly.Msg["e_end_crystal"] = "End Crystal";  // untranslated
  Blockly.Msg["e_ender_dragon"] = "Ender Dragon";  // untranslated
  Blockly.Msg["e_ender_pearl"] = "Thrown Ender Pearl";  // untranslated
  Blockly.Msg["e_enderman"] = "Enderman";  // untranslated
  Blockly.Msg["e_endermite"] = "Endermite";  // untranslated
  Blockly.Msg["e_evoker"] = "Evoker";  // untranslated
  Blockly.Msg["e_evoker_fangs"] = "Evoker Fangs";  // untranslated
  Blockly.Msg["e_experience_bottle"] = "Thrown Bottle o' Enchanting";  // untranslated
  Blockly.Msg["e_experience_orb"] = "Experience Orb";  // untranslated
  Blockly.Msg["e_eye_of_ender"] = "Eye of Ender";  // untranslated
  Blockly.Msg["e_falling_block"] = "Falling Block";  // untranslated
  Blockly.Msg["e_fireball"] = "Fireball";  // untranslated
  Blockly.Msg["e_firework_rocket"] = "Firework Rocket";  // untranslated
  Blockly.Msg["e_fishing_bobber"] = "Fishing Bobber";  // untranslated
  Blockly.Msg["e_fox"] = "Fox";  // untranslated
  Blockly.Msg["e_furnace_minecart"] = "Minecart with Furnace";  // untranslated
  Blockly.Msg["e_ghast"] = "Ghast";  // untranslated
  Blockly.Msg["e_giant"] = "Giant";  // untranslated
  Blockly.Msg["e_guardian"] = "Guardian";  // untranslated
  Blockly.Msg["e_hoglin"] = "Hoglin";  // untranslated
  Blockly.Msg["e_hopper_minecart"] = "Minecart with Hopper";  // untranslated
  Blockly.Msg["e_horse"] = "Horse";  // untranslated
  Blockly.Msg["e_husk"] = "Husk";  // untranslated
  Blockly.Msg["e_illusioner"] = "Illusioner";  // untranslated
  Blockly.Msg["e_iron_golem"] = "Iron Golem";  // untranslated
  Blockly.Msg["e_item"] = "Item";  // untranslated
  Blockly.Msg["e_item_frame"] = "Item Frame";  // untranslated
  Blockly.Msg["e_killer_bunny"] = "The Killer Bunny";  // untranslated
  Blockly.Msg["e_leash_knot"] = "Leash Knot";  // untranslated
  Blockly.Msg["e_lightning_bolt"] = "Lightning Bolt";  // untranslated
  Blockly.Msg["e_llama"] = "Llama";  // untranslated
  Blockly.Msg["e_llama_spit"] = "Llama Spit";  // untranslated
  Blockly.Msg["e_magma_cube"] = "Magma Cube";  // untranslated
  Blockly.Msg["e_minecart"] = "Minecart";  // untranslated
  Blockly.Msg["e_mooshroom"] = "Mooshroom";  // untranslated
  Blockly.Msg["e_mule"] = "Mule";  // untranslated
  Blockly.Msg["e_ocelot"] = "Ocelot";  // untranslated
  Blockly.Msg["e_painting"] = "Painting";  // untranslated
  Blockly.Msg["e_panda"] = "Panda";  // untranslated
  Blockly.Msg["e_parrot"] = "Parrot";  // untranslated
  Blockly.Msg["e_phantom"] = "Phantom";  // untranslated
  Blockly.Msg["e_pig"] = "Pig";  // untranslated
  Blockly.Msg["e_piglin"] = "Piglin";  // untranslated
  Blockly.Msg["e_pillager"] = "Pillager";  // untranslated
  Blockly.Msg["e_player"] = "Player";  // untranslated
  Blockly.Msg["e_polar_bear"] = "Polar Bear";  // untranslated
  Blockly.Msg["e_potion"] = "Potion";  // untranslated
  Blockly.Msg["e_pufferfish"] = "Pufferfish";  // untranslated
  Blockly.Msg["e_rabbit"] = "Rabbit";  // untranslated
  Blockly.Msg["e_ravager"] = "Ravager";  // untranslated
  Blockly.Msg["e_salmon"] = "Salmon";  // untranslated
  Blockly.Msg["e_sheep"] = "Sheep";  // untranslated
  Blockly.Msg["e_shulker"] = "Shulker";  // untranslated
  Blockly.Msg["e_shulker_bullet"] = "Shulker Bullet";  // untranslated
  Blockly.Msg["e_silverfish"] = "Silverfish";  // untranslated
  Blockly.Msg["e_skeleton"] = "Skeleton";  // untranslated
  Blockly.Msg["e_skeleton_horse"] = "Skeleton Horse";  // untranslated
  Blockly.Msg["e_slime"] = "Slime";  // untranslated
  Blockly.Msg["e_small_fireball"] = "Small Fireball";  // untranslated
  Blockly.Msg["e_snow_golem"] = "Snow Golem";  // untranslated
  Blockly.Msg["e_snowball"] = "Snowball";  // untranslated
  Blockly.Msg["e_spawner_minecart"] = "Minecart with Spawner";  // untranslated
  Blockly.Msg["e_spectral_arrow"] = "Spectral Arrow";  // untranslated
  Blockly.Msg["e_spider"] = "Spider";  // untranslated
  Blockly.Msg["e_squid"] = "Squid";  // untranslated
  Blockly.Msg["e_stray"] = "Stray";  // untranslated
  Blockly.Msg["e_strider"] = "Strider";  // untranslated
  Blockly.Msg["e_tnt"] = "Primed TNT";  // untranslated
  Blockly.Msg["e_tnt_minecart"] = "Minecart with TNT";  // untranslated
  Blockly.Msg["e_trader_llama"] = "Trader Llama";  // untranslated
  Blockly.Msg["e_trident"] = "Trident";  // untranslated
  Blockly.Msg["e_tropical_fish"] = "Tropical Fish";  // untranslated
  Blockly.Msg["e_turtle"] = "Turtle";  // untranslated
  Blockly.Msg["e_vex"] = "Vex";  // untranslated
  Blockly.Msg["e_villager"] = "Villager";  // untranslated
  Blockly.Msg["e_vindicator"] = "Vindicator";  // untranslated
  Blockly.Msg["e_wandering_trader"] = "Wandering Trader";  // untranslated
  Blockly.Msg["e_witch"] = "Witch";  // untranslated
  Blockly.Msg["e_wither"] = "Wither";  // untranslated
  Blockly.Msg["e_wither_skeleton"] = "Wither Skeleton";  // untranslated
  Blockly.Msg["e_wither_skull"] = "Wither Skull";  // untranslated
  Blockly.Msg["e_wolf"] = "Wolf";  // untranslated
  Blockly.Msg["e_zoglin"] = "Zoglin";  // untranslated
  Blockly.Msg["e_zombie"] = "Zombie";  // untranslated
  Blockly.Msg["e_zombie_horse"] = "Zombie Horse";  // untranslated
  Blockly.Msg["e_zombie_villager"] = "Zombie Villager";  // untranslated
  Blockly.Msg["e_zombified_piglin"] = "Zombified Piglin";  // untranslated
  Blockly.Msg["i_acacia_boat"] = "Acacia Boat";  // untranslated
  Blockly.Msg["i_apple"] = "Apple";  // untranslated
  Blockly.Msg["i_armor_stand"] = "Armour Stand";  // untranslated
  Blockly.Msg["i_arrow"] = "Arrow";  // untranslated
  Blockly.Msg["i_baked_potato"] = "Baked Potato";  // untranslated
  Blockly.Msg["i_bat_spawn_egg"] = "Bat Spawn Egg";  // untranslated
  Blockly.Msg["i_bee_spawn_egg"] = "Bee Spawn Egg";  // untranslated
  Blockly.Msg["i_beef"] = "Raw Beef";  // untranslated
  Blockly.Msg["i_beetroot"] = "Beetroot";  // untranslated
  Blockly.Msg["i_beetroot_seeds"] = "Beetroot Seeds";  // untranslated
  Blockly.Msg["i_beetroot_soup"] = "Beetroot Soup";  // untranslated
  Blockly.Msg["i_birch_boat"] = "Birch Boat";  // untranslated
  Blockly.Msg["i_black_dye"] = "Black Dye";  // untranslated
  Blockly.Msg["i_blaze_powder"] = "Blaze Powder";  // untranslated
  Blockly.Msg["i_blaze_rod"] = "Blaze Rod";  // untranslated
  Blockly.Msg["i_blaze_spawn_egg"] = "Blaze Spawn Egg";  // untranslated
  Blockly.Msg["i_blue_dye"] = "Blue Dye";  // untranslated
  Blockly.Msg["i_bone"] = "Bone";  // untranslated
  Blockly.Msg["i_bone_meal"] = "Bone Meal";  // untranslated
  Blockly.Msg["i_book"] = "Book";  // untranslated
  Blockly.Msg["i_bow"] = "Bow";  // untranslated
  Blockly.Msg["i_bowl"] = "Bowl";  // untranslated
  Blockly.Msg["i_bread"] = "Bread";  // untranslated
  Blockly.Msg["i_brewing_stand"] = "Brewing Stand";  // untranslated
  Blockly.Msg["i_brick"] = "Brick";  // untranslated
  Blockly.Msg["i_brown_dye"] = "Brown Dye";  // untranslated
  Blockly.Msg["i_bucket"] = "Bucket";  // untranslated
  Blockly.Msg["i_carrot"] = "Carrot";  // untranslated
  Blockly.Msg["i_carrot_on_a_stick"] = "Carrot on a Stick";  // untranslated
  Blockly.Msg["i_cat_spawn_egg"] = "Cat Spawn Egg";  // untranslated
  Blockly.Msg["i_cauldron"] = "Cauldron";  // untranslated
  Blockly.Msg["i_cave_spider_spawn_egg"] = "Cave Spider Spawn Egg";  // untranslated
  Blockly.Msg["i_chainmail_boots"] = "Mail Boots";  // untranslated
  Blockly.Msg["i_chainmail_chestplate"] = "Mail Chestplate";  // untranslated
  Blockly.Msg["i_chainmail_helmet"] = "Mail Helmet";  // untranslated
  Blockly.Msg["i_chainmail_leggings"] = "Mail Leggings";  // untranslated
  Blockly.Msg["i_charcoal"] = "Charcoal";  // untranslated
  Blockly.Msg["i_chest_minecart"] = "Minecart with Chest";  // untranslated
  Blockly.Msg["i_chicken"] = "Raw Chicken";  // untranslated
  Blockly.Msg["i_chicken_spawn_egg"] = "Chicken Spawn Egg";  // untranslated
  Blockly.Msg["i_chorus_fruit"] = "Chorus Fruit";  // untranslated
  Blockly.Msg["i_clay_ball"] = "Clay Ball";  // untranslated
  Blockly.Msg["i_clock"] = "Clock";  // untranslated
  Blockly.Msg["i_coal"] = "Coal";  // untranslated
  Blockly.Msg["i_cocoa_beans"] = "Cocoa Beans";  // untranslated
  Blockly.Msg["i_cod"] = "Raw Cod";  // untranslated
  Blockly.Msg["i_cod_bucket"] = "Bucket of Cod";  // untranslated
  Blockly.Msg["i_cod_spawn_egg"] = "Cod Spawn Egg";  // untranslated
  Blockly.Msg["i_command_block_minecart"] = "Minecart with Command Block";  // untranslated
  Blockly.Msg["i_compass"] = "Compass";  // untranslated
  Blockly.Msg["i_cooked_beef"] = "Steak";  // untranslated
  Blockly.Msg["i_cooked_chicken"] = "Cooked Chicken";  // untranslated
  Blockly.Msg["i_cooked_cod"] = "Cooked Cod";  // untranslated
  Blockly.Msg["i_cooked_mutton"] = "Cooked Mutton";  // untranslated
  Blockly.Msg["i_cooked_porkchop"] = "Cooked Porkchop";  // untranslated
  Blockly.Msg["i_cooked_rabbit"] = "Cooked Rabbit";  // untranslated
  Blockly.Msg["i_cooked_salmon"] = "Cooked Salmon";  // untranslated
  Blockly.Msg["i_cookie"] = "Cookie";  // untranslated
  Blockly.Msg["i_cow_spawn_egg"] = "Cow Spawn Egg";  // untranslated
  Blockly.Msg["i_creeper_banner_pattern"] = "Banner Pattern";  // untranslated
  Blockly.Msg["i_creeper_spawn_egg"] = "Creeper Spawn Egg";  // untranslated
  Blockly.Msg["i_crossbow"] = "Crossbow";  // untranslated
  Blockly.Msg["i_cyan_dye"] = "Cyan Dye";  // untranslated
  Blockly.Msg["i_dark_oak_boat"] = "Dark Oak Boat";  // untranslated
  Blockly.Msg["i_debug_stick"] = "Debug Stick";  // untranslated
  Blockly.Msg["i_diamond"] = "Diamond";  // untranslated
  Blockly.Msg["i_diamond_axe"] = "Diamond Axe";  // untranslated
  Blockly.Msg["i_diamond_boots"] = "Diamond Boots";  // untranslated
  Blockly.Msg["i_diamond_chestplate"] = "Diamond Chestplate";  // untranslated
  Blockly.Msg["i_diamond_helmet"] = "Diamond Helmet";  // untranslated
  Blockly.Msg["i_diamond_hoe"] = "Diamond Hoe";  // untranslated
  Blockly.Msg["i_diamond_horse_armor"] = "Diamond Horse Armour";  // untranslated
  Blockly.Msg["i_diamond_leggings"] = "Diamond Leggings";  // untranslated
  Blockly.Msg["i_diamond_pickaxe"] = "Diamond Pickaxe";  // untranslated
  Blockly.Msg["i_diamond_shovel"] = "Diamond Shovel";  // untranslated
  Blockly.Msg["i_diamond_sword"] = "Diamond Sword";  // untranslated
  Blockly.Msg["i_dolphin_spawn_egg"] = "Dolphin Spawn Egg";  // untranslated
  Blockly.Msg["i_donkey_spawn_egg"] = "Donkey Spawn Egg";  // untranslated
  Blockly.Msg["i_dragon_breath"] = "Dragon's Breath";  // untranslated
  Blockly.Msg["i_dried_kelp"] = "Dried Kelp";  // untranslated
  Blockly.Msg["i_drowned_spawn_egg"] = "Drowned Spawn Egg";  // untranslated
  Blockly.Msg["i_egg"] = "Egg";  // untranslated
  Blockly.Msg["i_elder_guardian_spawn_egg"] = "Elder Guardian Spawn Egg";  // untranslated
  Blockly.Msg["i_elytra"] = "Elytra";  // untranslated
  Blockly.Msg["i_emerald"] = "Emerald";  // untranslated
  Blockly.Msg["i_enchanted_book"] = "Enchanted Book";  // untranslated
  Blockly.Msg["i_enchanted_golden_apple"] = "Enchanted Golden Apple";  // untranslated
  Blockly.Msg["i_end_crystal"] = "End Crystal";  // untranslated
  Blockly.Msg["i_ender_eye"] = "Eye of Ender";  // untranslated
  Blockly.Msg["i_ender_pearl"] = "Ender Pearl";  // untranslated
  Blockly.Msg["i_enderman_spawn_egg"] = "Enderman Spawn Egg";  // untranslated
  Blockly.Msg["i_endermite_spawn_egg"] = "Endermite Spawn Egg";  // untranslated
  Blockly.Msg["i_evoker_spawn_egg"] = "Evoker Spawn Egg";  // untranslated
  Blockly.Msg["i_experience_bottle"] = "Bottle o' Enchanting";  // untranslated
  Blockly.Msg["i_feather"] = "Feather";  // untranslated
  Blockly.Msg["i_fermented_spider_eye"] = "Fermented Spider Eye";  // untranslated
  Blockly.Msg["i_filled_map"] = "Map";  // untranslated
  Blockly.Msg["i_fire_charge"] = "Fire Charge";  // untranslated
  Blockly.Msg["i_firework_rocket"] = "Firework Rocket";  // untranslated
  Blockly.Msg["i_firework_star"] = "Firework Star";  // untranslated
  Blockly.Msg["i_fishing_rod"] = "Fishing Rod";  // untranslated
  Blockly.Msg["i_flint"] = "Flint";  // untranslated
  Blockly.Msg["i_flint_and_steel"] = "Flint and Steel";  // untranslated
  Blockly.Msg["i_flower_banner_pattern"] = "Banner Pattern";  // untranslated
  Blockly.Msg["i_flower_pot"] = "Flower Pot";  // untranslated
  Blockly.Msg["i_fox_spawn_egg"] = "Fox Spawn Egg";  // untranslated
  Blockly.Msg["i_furnace_minecart"] = "Minecart with Furnace";  // untranslated
  Blockly.Msg["i_ghast_spawn_egg"] = "Ghast Spawn Egg";  // untranslated
  Blockly.Msg["i_ghast_tear"] = "Ghast Tear";  // untranslated
  Blockly.Msg["i_glass_bottle"] = "Glass Bottle";  // untranslated
  Blockly.Msg["i_glistering_melon_slice"] = "Glistering Melon Slice";  // untranslated
  Blockly.Msg["i_globe_banner_pattern"] = "Banner Pattern";  // untranslated
  Blockly.Msg["i_glowstone_dust"] = "Glowstone Dust";  // untranslated
  Blockly.Msg["i_gold_ingot"] = "Gold Ingot";  // untranslated
  Blockly.Msg["i_gold_nugget"] = "Gold Nugget";  // untranslated
  Blockly.Msg["i_golden_apple"] = "Golden Apple";  // untranslated
  Blockly.Msg["i_golden_axe"] = "Golden Axe";  // untranslated
  Blockly.Msg["i_golden_boots"] = "Golden Boots";  // untranslated
  Blockly.Msg["i_golden_carrot"] = "Golden Carrot";  // untranslated
  Blockly.Msg["i_golden_chestplate"] = "Golden Chestplate";  // untranslated
  Blockly.Msg["i_golden_helmet"] = "Golden Helmet";  // untranslated
  Blockly.Msg["i_golden_hoe"] = "Golden Hoe";  // untranslated
  Blockly.Msg["i_golden_horse_armor"] = "Golden Horse Armour";  // untranslated
  Blockly.Msg["i_golden_leggings"] = "Golden Leggings";  // untranslated
  Blockly.Msg["i_golden_pickaxe"] = "Golden Pickaxe";  // untranslated
  Blockly.Msg["i_golden_shovel"] = "Golden Shovel";  // untranslated
  Blockly.Msg["i_golden_sword"] = "Golden Sword";  // untranslated
  Blockly.Msg["i_gray_dye"] = "Grey Dye";  // untranslated
  Blockly.Msg["i_green_dye"] = "Green Dye";  // untranslated
  Blockly.Msg["i_guardian_spawn_egg"] = "Guardian Spawn Egg";  // untranslated
  Blockly.Msg["i_gunpowder"] = "Gunpowder";  // untranslated
  Blockly.Msg["i_heart_of_the_sea"] = "Heart of the Sea";  // untranslated
  Blockly.Msg["i_hoglin_spawn_egg"] = "Hoglin Spawn Egg";  // untranslated
  Blockly.Msg["i_honey_bottle"] = "Honey Bottle";  // untranslated
  Blockly.Msg["i_honeycomb"] = "Honeycomb";  // untranslated
  Blockly.Msg["i_hopper_minecart"] = "Minecart with Hopper";  // untranslated
  Blockly.Msg["i_horse_spawn_egg"] = "Horse Spawn Egg";  // untranslated
  Blockly.Msg["i_husk_spawn_egg"] = "Husk Spawn Egg";  // untranslated
  Blockly.Msg["i_ink_sac"] = "Ink Sac";  // untranslated
  Blockly.Msg["i_iron_axe"] = "Iron Axe";  // untranslated
  Blockly.Msg["i_iron_boots"] = "Iron Boots";  // untranslated
  Blockly.Msg["i_iron_chestplate"] = "Iron Chestplate";  // untranslated
  Blockly.Msg["i_iron_helmet"] = "Iron Helmet";  // untranslated
  Blockly.Msg["i_iron_hoe"] = "Iron Hoe";  // untranslated
  Blockly.Msg["i_iron_horse_armor"] = "Iron Horse Armour";  // untranslated
  Blockly.Msg["i_iron_ingot"] = "Iron Ingot";  // untranslated
  Blockly.Msg["i_iron_leggings"] = "Iron Leggings";  // untranslated
  Blockly.Msg["i_iron_nugget"] = "Iron Nugget";  // untranslated
  Blockly.Msg["i_iron_pickaxe"] = "Iron Pickaxe";  // untranslated
  Blockly.Msg["i_iron_shovel"] = "Iron Shovel";  // untranslated
  Blockly.Msg["i_iron_sword"] = "Iron Sword";  // untranslated
  Blockly.Msg["i_item_frame"] = "Item Frame";  // untranslated
  Blockly.Msg["i_jungle_boat"] = "Jungle Boat";  // untranslated
  Blockly.Msg["i_knowledge_book"] = "Knowledge Book";  // untranslated
  Blockly.Msg["i_lapis_lazuli"] = "Lapis Lazuli";  // untranslated
  Blockly.Msg["i_lava_bucket"] = "Lava Bucket";  // untranslated
  Blockly.Msg["i_lead"] = "Lead";  // untranslated
  Blockly.Msg["i_leather"] = "Leather";  // untranslated
  Blockly.Msg["i_leather_boots"] = "Leather Boots";  // untranslated
  Blockly.Msg["i_leather_chestplate"] = "Leather Tunic";  // untranslated
  Blockly.Msg["i_leather_helmet"] = "Leather Cap";  // untranslated
  Blockly.Msg["i_leather_horse_armor"] = "Leather Horse Armour";  // untranslated
  Blockly.Msg["i_leather_leggings"] = "Leather Pants";  // untranslated
  Blockly.Msg["i_light_blue_dye"] = "Light Blue Dye";  // untranslated
  Blockly.Msg["i_light_gray_dye"] = "Light Grey Dye";  // untranslated
  Blockly.Msg["i_lime_dye"] = "Lime Dye";  // untranslated
  Blockly.Msg["i_lingering_potion"] = "Lingering Potion";  // untranslated
  Blockly.Msg["i_llama_spawn_egg"] = "Llama Spawn Egg";  // untranslated
  Blockly.Msg["i_lodestone_compass"] = "Lodestone Compass";  // untranslated
  Blockly.Msg["i_magenta_dye"] = "Magenta Dye";  // untranslated
  Blockly.Msg["i_magma_cream"] = "Magma Cream";  // untranslated
  Blockly.Msg["i_magma_cube_spawn_egg"] = "Magma Cube Spawn Egg";  // untranslated
  Blockly.Msg["i_map"] = "Empty Map";  // untranslated
  Blockly.Msg["i_melon_seeds"] = "Melon Seeds";  // untranslated
  Blockly.Msg["i_melon_slice"] = "Melon Slice";  // untranslated
  Blockly.Msg["i_milk_bucket"] = "Milk Bucket";  // untranslated
  Blockly.Msg["i_minecart"] = "Minecart";  // untranslated
  Blockly.Msg["i_mojang_banner_pattern"] = "Banner Pattern";  // untranslated
  Blockly.Msg["i_mooshroom_spawn_egg"] = "Mooshroom Spawn Egg";  // untranslated
  Blockly.Msg["i_mule_spawn_egg"] = "Mule Spawn Egg";  // untranslated
  Blockly.Msg["i_mushroom_stew"] = "Mushroom Stew";  // untranslated
  Blockly.Msg["i_music_disc_blocks"] = "Music Disc";  // untranslated
  Blockly.Msg["i_music_disc_cat"] = "Music Disc";  // untranslated
  Blockly.Msg["i_music_disc_chirp"] = "Music Disc";  // untranslated
  Blockly.Msg["i_music_disc_far"] = "Music Disc";  // untranslated
  Blockly.Msg["i_music_disc_mall"] = "Music Disc";  // untranslated
  Blockly.Msg["i_music_disc_mellohi"] = "Music Disc";  // untranslated
  Blockly.Msg["i_music_disc_pigstep"] = "Music Disc";  // untranslated
  Blockly.Msg["i_music_disc_stal"] = "Music Disc";  // untranslated
  Blockly.Msg["i_music_disc_strad"] = "Music Disc";  // untranslated
  Blockly.Msg["i_music_disc_wait"] = "Music Disc";  // untranslated
  Blockly.Msg["i_music_disc_ward"] = "Music Disc";  // untranslated
  Blockly.Msg["i_mutton"] = "Raw Mutton";  // untranslated
  Blockly.Msg["i_name_tag"] = "Name Tag";  // untranslated
  Blockly.Msg["i_nautilus_shell"] = "Nautilus Shell";  // untranslated
  Blockly.Msg["i_nether_brick"] = "Nether Brick";  // untranslated
  Blockly.Msg["i_nether_star"] = "Nether Star";  // untranslated
  Blockly.Msg["i_nether_wart"] = "Nether Wart";  // untranslated
  Blockly.Msg["i_netherite_axe"] = "Netherite Axe";  // untranslated
  Blockly.Msg["i_netherite_boots"] = "Netherite Boots";  // untranslated
  Blockly.Msg["i_netherite_chestplate"] = "Netherite Chestplate";  // untranslated
  Blockly.Msg["i_netherite_helmet"] = "Netherite Helmet";  // untranslated
  Blockly.Msg["i_netherite_hoe"] = "Netherite Hoe";  // untranslated
  Blockly.Msg["i_netherite_ingot"] = "Netherite Ingot";  // untranslated
  Blockly.Msg["i_netherite_leggings"] = "Netherite Leggings";  // untranslated
  Blockly.Msg["i_netherite_pickaxe"] = "Netherite Pickaxe";  // untranslated
  Blockly.Msg["i_netherite_scrap"] = "Netherite Scrap";  // untranslated
  Blockly.Msg["i_netherite_shovel"] = "Netherite Shovel";  // untranslated
  Blockly.Msg["i_netherite_sword"] = "Netherite Sword";  // untranslated
  Blockly.Msg["i_oak_boat"] = "Oak Boat";  // untranslated
  Blockly.Msg["i_ocelot_spawn_egg"] = "Ocelot Spawn Egg";  // untranslated
  Blockly.Msg["i_orange_dye"] = "Orange Dye";  // untranslated
  Blockly.Msg["i_painting"] = "Painting";  // untranslated
  Blockly.Msg["i_panda_spawn_egg"] = "Panda Spawn Egg";  // untranslated
  Blockly.Msg["i_paper"] = "Paper";  // untranslated
  Blockly.Msg["i_parrot_spawn_egg"] = "Parrot Spawn Egg";  // untranslated
  Blockly.Msg["i_phantom_membrane"] = "Phantom Membrane";  // untranslated
  Blockly.Msg["i_phantom_spawn_egg"] = "Phantom Spawn Egg";  // untranslated
  Blockly.Msg["i_pig_spawn_egg"] = "Pig Spawn Egg";  // untranslated
  Blockly.Msg["i_piglin_banner_pattern"] = "Banner Pattern";  // untranslated
  Blockly.Msg["i_piglin_spawn_egg"] = "Piglin Spawn Egg";  // untranslated
  Blockly.Msg["i_pillager_spawn_egg"] = "Pillager Spawn Egg";  // untranslated
  Blockly.Msg["i_pink_dye"] = "Pink Dye";  // untranslated
  Blockly.Msg["i_poisonous_potato"] = "Poisonous Potato";  // untranslated
  Blockly.Msg["i_polar_bear_spawn_egg"] = "Polar Bear Spawn Egg";  // untranslated
  Blockly.Msg["i_popped_chorus_fruit"] = "Popped Chorus Fruit";  // untranslated
  Blockly.Msg["i_porkchop"] = "Raw Porkchop";  // untranslated
  Blockly.Msg["i_potato"] = "Potato";  // untranslated
  Blockly.Msg["i_potion"] = "Potion";  // untranslated
  Blockly.Msg["i_prismarine_crystals"] = "Prismarine Crystals";  // untranslated
  Blockly.Msg["i_prismarine_shard"] = "Prismarine Shard";  // untranslated
  Blockly.Msg["i_pufferfish"] = "Pufferfish";  // untranslated
  Blockly.Msg["i_pufferfish_bucket"] = "Bucket of Pufferfish";  // untranslated
  Blockly.Msg["i_pufferfish_spawn_egg"] = "Pufferfish Spawn Egg";  // untranslated
  Blockly.Msg["i_pumpkin_pie"] = "Pumpkin Pie";  // untranslated
  Blockly.Msg["i_pumpkin_seeds"] = "Pumpkin Seeds";  // untranslated
  Blockly.Msg["i_purple_dye"] = "Purple Dye";  // untranslated
  Blockly.Msg["i_quartz"] = "Nether Quartz";  // untranslated
  Blockly.Msg["i_rabbit"] = "Raw Rabbit";  // untranslated
  Blockly.Msg["i_rabbit_foot"] = "Rabbit's Foot";  // untranslated
  Blockly.Msg["i_rabbit_hide"] = "Rabbit Hide";  // untranslated
  Blockly.Msg["i_rabbit_spawn_egg"] = "Rabbit Spawn Egg";  // untranslated
  Blockly.Msg["i_rabbit_stew"] = "Rabbit Stew";  // untranslated
  Blockly.Msg["i_ravager_spawn_egg"] = "Ravager Spawn Egg";  // untranslated
  Blockly.Msg["i_red_dye"] = "Red Dye";  // untranslated
  Blockly.Msg["i_redstone"] = "Redstone Dust";  // untranslated
  Blockly.Msg["i_rotten_flesh"] = "Rotten Flesh";  // untranslated
  Blockly.Msg["i_saddle"] = "Saddle";  // untranslated
  Blockly.Msg["i_salmon"] = "Raw Salmon";  // untranslated
  Blockly.Msg["i_salmon_bucket"] = "Bucket of Salmon";  // untranslated
  Blockly.Msg["i_salmon_spawn_egg"] = "Salmon Spawn Egg";  // untranslated
  Blockly.Msg["i_scute"] = "Scute";  // untranslated
  Blockly.Msg["i_shears"] = "Shears";  // untranslated
  Blockly.Msg["i_sheep_spawn_egg"] = "Sheep Spawn Egg";  // untranslated
  Blockly.Msg["i_shield"] = "Shield";  // untranslated
  Blockly.Msg["i_shulker_shell"] = "Shulker Shell";  // untranslated
  Blockly.Msg["i_shulker_spawn_egg"] = "Shulker Spawn Egg";  // untranslated
  Blockly.Msg["i_sign"] = "Sign";  // untranslated
  Blockly.Msg["i_silverfish_spawn_egg"] = "Silverfish Spawn Egg";  // untranslated
  Blockly.Msg["i_skeleton_horse_spawn_egg"] = "Skeleton Horse Spawn Egg";  // untranslated
  Blockly.Msg["i_skeleton_spawn_egg"] = "Skeleton Spawn Egg";  // untranslated
  Blockly.Msg["i_skull_banner_pattern"] = "Banner Pattern";  // untranslated
  Blockly.Msg["i_slime_ball"] = "Slimeball";  // untranslated
  Blockly.Msg["i_slime_spawn_egg"] = "Slime Spawn Egg";  // untranslated
  Blockly.Msg["i_snowball"] = "Snowball";  // untranslated
  Blockly.Msg["i_spectral_arrow"] = "Spectral Arrow";  // untranslated
  Blockly.Msg["i_spider_eye"] = "Spider Eye";  // untranslated
  Blockly.Msg["i_spider_spawn_egg"] = "Spider Spawn Egg";  // untranslated
  Blockly.Msg["i_splash_potion"] = "Splash Potion";  // untranslated
  Blockly.Msg["i_spruce_boat"] = "Spruce Boat";  // untranslated
  Blockly.Msg["i_squid_spawn_egg"] = "Squid Spawn Egg";  // untranslated
  Blockly.Msg["i_stick"] = "Stick";  // untranslated
  Blockly.Msg["i_stone_axe"] = "Stone Axe";  // untranslated
  Blockly.Msg["i_stone_hoe"] = "Stone Hoe";  // untranslated
  Blockly.Msg["i_stone_pickaxe"] = "Stone Pickaxe";  // untranslated
  Blockly.Msg["i_stone_shovel"] = "Stone Shovel";  // untranslated
  Blockly.Msg["i_stone_sword"] = "Stone Sword";  // untranslated
  Blockly.Msg["i_stray_spawn_egg"] = "Stray Spawn Egg";  // untranslated
  Blockly.Msg["i_strider_spawn_egg"] = "Strider Spawn Egg";  // untranslated
  Blockly.Msg["i_string"] = "String";  // untranslated
  Blockly.Msg["i_sugar"] = "Sugar";  // untranslated
  Blockly.Msg["i_suspicious_stew"] = "Suspicious Stew";  // untranslated
  Blockly.Msg["i_sweet_berries"] = "Sweet Berries";  // untranslated
  Blockly.Msg["i_tipped_arrow"] = "Tipped Arrow";  // untranslated
  Blockly.Msg["i_tnt_minecart"] = "Minecart with TNT";  // untranslated
  Blockly.Msg["i_totem_of_undying"] = "Totem of Undying";  // untranslated
  Blockly.Msg["i_trader_llama_spawn_egg"] = "Trader Llama Spawn Egg";  // untranslated
  Blockly.Msg["i_trident"] = "Trident";  // untranslated
  Blockly.Msg["i_tropical_fish"] = "Tropical Fish";  // untranslated
  Blockly.Msg["i_tropical_fish_bucket"] = "Bucket of Tropical Fish";  // untranslated
  Blockly.Msg["i_tropical_fish_spawn_egg"] = "Tropical Fish Spawn Egg";  // untranslated
  Blockly.Msg["i_turtle_helmet"] = "Turtle Shell";  // untranslated
  Blockly.Msg["i_turtle_spawn_egg"] = "Turtle Spawn Egg";  // untranslated
  Blockly.Msg["i_vex_spawn_egg"] = "Vex Spawn Egg";  // untranslated
  Blockly.Msg["i_villager_spawn_egg"] = "Villager Spawn Egg";  // untranslated
  Blockly.Msg["i_vindicator_spawn_egg"] = "Vindicator Spawn Egg";  // untranslated
  Blockly.Msg["i_wandering_trader_spawn_egg"] = "Wandering Trader Spawn Egg";  // untranslated
  Blockly.Msg["i_warped_fungus_on_a_stick"] = "Warped Fungus on a Stick";  // untranslated
  Blockly.Msg["i_water_bucket"] = "Water Bucket";  // untranslated
  Blockly.Msg["i_wheat"] = "Wheat";  // untranslated
  Blockly.Msg["i_wheat_seeds"] = "Wheat Seeds";  // untranslated
  Blockly.Msg["i_white_dye"] = "White Dye";  // untranslated
  Blockly.Msg["i_witch_spawn_egg"] = "Witch Spawn Egg";  // untranslated
  Blockly.Msg["i_wither_skeleton_spawn_egg"] = "Wither Skeleton Spawn Egg";  // untranslated
  Blockly.Msg["i_wolf_spawn_egg"] = "Wolf Spawn Egg";  // untranslated
  Blockly.Msg["i_wooden_axe"] = "Wooden Axe";  // untranslated
  Blockly.Msg["i_wooden_hoe"] = "Wooden Hoe";  // untranslated
  Blockly.Msg["i_wooden_pickaxe"] = "Wooden Pickaxe";  // untranslated
  Blockly.Msg["i_wooden_shovel"] = "Wooden Shovel";  // untranslated
  Blockly.Msg["i_wooden_sword"] = "Wooden Sword";  // untranslated
  Blockly.Msg["i_writable_book"] = "Book and Quill";  // untranslated
  Blockly.Msg["i_written_book"] = "Written Book";  // untranslated
  Blockly.Msg["i_yellow_dye"] = "Yellow Dye";  // untranslated
  Blockly.Msg["i_zoglin_spawn_egg"] = "Zoglin Spawn Egg";  // untranslated
  Blockly.Msg["i_zombie_horse_spawn_egg"] = "Zombie Horse Spawn Egg";  // untranslated
  Blockly.Msg["i_zombie_spawn_egg"] = "Zombie Spawn Egg";  // untranslated
  Blockly.Msg["i_zombie_villager_spawn_egg"] = "Zombie Villager Spawn Egg";  // untranslated
  Blockly.Msg["i_zombified_piglin_spawn_egg"] = "Zombified Piglin Spawn Egg";  // untranslated
  Blockly.Msg["CONTROLS_FOREACH_INPUT_DO"] = Blockly.Msg["CONTROLS_REPEAT_INPUT_DO"];
  Blockly.Msg["CONTROLS_FOR_INPUT_DO"] = Blockly.Msg["CONTROLS_REPEAT_INPUT_DO"];
  Blockly.Msg["CONTROLS_IF_ELSEIF_TITLE_ELSEIF"] = Blockly.Msg["CONTROLS_IF_MSG_ELSEIF"];
  Blockly.Msg["CONTROLS_IF_ELSE_TITLE_ELSE"] = Blockly.Msg["CONTROLS_IF_MSG_ELSE"];
  Blockly.Msg["CONTROLS_IF_IF_TITLE_IF"] = Blockly.Msg["CONTROLS_IF_MSG_IF"];
  Blockly.Msg["CONTROLS_IF_MSG_THEN"] = Blockly.Msg["CONTROLS_REPEAT_INPUT_DO"];
  Blockly.Msg["CONTROLS_WHILEUNTIL_INPUT_DO"] = Blockly.Msg["CONTROLS_REPEAT_INPUT_DO"];
  Blockly.Msg["LISTS_CREATE_WITH_ITEM_TITLE"] = Blockly.Msg["VARIABLES_DEFAULT_NAME"];
  Blockly.Msg["LISTS_GET_INDEX_HELPURL"] = Blockly.Msg["LISTS_INDEX_OF_HELPURL"];
  Blockly.Msg["LISTS_GET_INDEX_INPUT_IN_LIST"] = Blockly.Msg["LISTS_INLIST"];
  Blockly.Msg["LISTS_GET_SUBLIST_INPUT_IN_LIST"] = Blockly.Msg["LISTS_INLIST"];
  Blockly.Msg["LISTS_INDEX_OF_INPUT_IN_LIST"] = Blockly.Msg["LISTS_INLIST"];
  Blockly.Msg["LISTS_SET_INDEX_INPUT_IN_LIST"] = Blockly.Msg["LISTS_INLIST"];
  Blockly.Msg["MATH_CHANGE_TITLE_ITEM"] = Blockly.Msg["VARIABLES_DEFAULT_NAME"];
  Blockly.Msg["PROCEDURES_DEFRETURN_COMMENT"] = Blockly.Msg["PROCEDURES_DEFNORETURN_COMMENT"];
  Blockly.Msg["PROCEDURES_DEFRETURN_DO"] = Blockly.Msg["PROCEDURES_DEFNORETURN_DO"];
  Blockly.Msg["PROCEDURES_DEFRETURN_PROCEDURE"] = Blockly.Msg["PROCEDURES_DEFNORETURN_PROCEDURE"];
  Blockly.Msg["PROCEDURES_DEFRETURN_TITLE"] = Blockly.Msg["PROCEDURES_DEFNORETURN_TITLE"];
  Blockly.Msg["TEXT_APPEND_VARIABLE"] = Blockly.Msg["VARIABLES_DEFAULT_NAME"];
  Blockly.Msg["TEXT_CREATE_JOIN_ITEM_TITLE_ITEM"] = Blockly.Msg["VARIABLES_DEFAULT_NAME"];
  
  Blockly.Msg["LOGIC_HUE"] = "210";
  Blockly.Msg["LOOPS_HUE"] = "120";
  Blockly.Msg["MATH_HUE"] = "230";
  Blockly.Msg["TEXTS_HUE"] = "160";
  Blockly.Msg["LISTS_HUE"] = "260";
  Blockly.Msg["COLOUR_HUE"] = "20";
  Blockly.Msg["VARIABLES_HUE"] = "330";
  Blockly.Msg["VARIABLES_DYNAMIC_HUE"] = "310";
  Blockly.Msg["PROCEDURES_HUE"] = "290";