text: /*     Copyright 2015-2019 Egor Yusov
   *  
   *  Licensed under the Apache License, Version 2.0 (the "License");
   *  you may not use this file except in compliance with the License.
   *  You may obtain a copy of the License at
   * 
   *     http://www.apache.org/licenses/LICENSE-2.0
   * 
   *  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
   *  IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
   *  FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS.
   *
   *  In no event and under no legal theory, whether in tort (including negligence), 
   *  contract, or otherwise, unless required by applicable law (such as deliberate 
   *  and grossly negligent acts) or agreed to in writing, shall any Contributor be
   *  liable for any damages, including any direct, indirect, special, incidental, 
   *  or consequential damages of any character arising as a result of this License or 
   *  out of the use or inability to use the software (including but not limited to damages 
   *  for loss of goodwill, work stoppage, computer failure or malfunction, or any and 
   *  all other commercial damages or losses), even if such Contributor has been advised 
   *  of the possibility of such damages.
   */
  
  #include "pch.h"
  #include "TestCreateObjFromNativeResD3D11.h"
  
  #include <d3d11.h>
  #include "RenderDeviceD3D11.h"
  #include "TextureD3D11.h"
  #include "BufferD3D11.h"
  
  using namespace Diligent;
  
  void TestCreateObjFromNativeResD3D11::CreateTexture(Diligent::ITexture *pTexture)
  {
      RefCntAutoPtr<IRenderDeviceD3D11> pDeviceD3D11(m_pDevice, IID_RenderDeviceD3D11);
      const auto &SrcTexDesc = pTexture->GetDesc();
      RefCntAutoPtr<ITextureD3D11> pTextureD3D11(pTexture, IID_TextureD3D11);
      auto *pd3d11Texture = pTextureD3D11->GetD3D11Texture();
      RefCntAutoPtr<ITexture> pTextureFromNativeD3D11Handle;
      if (SrcTexDesc.Type == RESOURCE_DIM_TEX_1D || SrcTexDesc.Type == RESOURCE_DIM_TEX_1D_ARRAY)
      {
          pDeviceD3D11->CreateTextureFromD3DResource(static_cast<ID3D11Texture1D*>(pd3d11Texture), RESOURCE_STATE_UNKNOWN, &pTextureFromNativeD3D11Handle);
          ++m_NumTexturesCreated;
      }
      else if (SrcTexDesc.Type == RESOURCE_DIM_TEX_2D || SrcTexDesc.Type == RESOURCE_DIM_TEX_2D_ARRAY || 
               SrcTexDesc.Type == RESOURCE_DIM_TEX_CUBE || SrcTexDesc.Type == RESOURCE_DIM_TEX_CUBE_ARRAY)
      {
          pDeviceD3D11->CreateTextureFromD3DResource(static_cast<ID3D11Texture2D*>(pd3d11Texture), RESOURCE_STATE_UNKNOWN, &pTextureFromNativeD3D11Handle);
          ++m_NumTexturesCreated;
      }
      else if (SrcTexDesc.Type == RESOURCE_DIM_TEX_3D)
      {
          pDeviceD3D11->CreateTextureFromD3DResource(static_cast<ID3D11Texture3D*>(pd3d11Texture), RESOURCE_STATE_UNKNOWN, &pTextureFromNativeD3D11Handle);
          ++m_NumTexturesCreated;
      }
      else
      {
          UNEXPECTED("Unexpected texture dimensions");
      }
  
      auto TestTexDesc = pTextureFromNativeD3D11Handle->GetDesc();
      if (SrcTexDesc.Type == RESOURCE_DIM_TEX_CUBE || SrcTexDesc.Type == RESOURCE_DIM_TEX_CUBE_ARRAY)
      {
          VERIFY_EXPR(TestTexDesc.Type == RESOURCE_DIM_TEX_2D_ARRAY);
          TestTexDesc.Type = SrcTexDesc.Type;
      }
      VERIFY_EXPR(TestTexDesc == SrcTexDesc);
      RefCntAutoPtr<ITextureD3D11> pTestTextureD3D11(pTextureFromNativeD3D11Handle, IID_TextureD3D11);
      VERIFY_EXPR(pTestTextureD3D11->GetD3D11Texture() == pd3d11Texture);
      VERIFY_EXPR(pTestTextureD3D11->GetNativeHandle() == pd3d11Texture);
  }
  
  void TestCreateObjFromNativeResD3D11::CreateBuffer(Diligent::IBuffer *pBuffer)
  {
      RefCntAutoPtr<IRenderDeviceD3D11> pDeviceD3D11(m_pDevice, IID_RenderDeviceD3D11);
      const auto &SrcBuffDesc = pBuffer->GetDesc();
      RefCntAutoPtr<IBufferD3D11> pBufferD3D11(pBuffer, IID_BufferD3D11);
      auto *pd3d11Buffer = pBufferD3D11->GetD3D11Buffer();
      
      {
          RefCntAutoPtr<IBuffer> pBufferFromNativeD3D11Handle;
          pDeviceD3D11->CreateBufferFromD3DResource(pd3d11Buffer, SrcBuffDesc, RESOURCE_STATE_UNKNOWN, &pBufferFromNativeD3D11Handle);
          ++m_NumBuffersCreated;
          
          const auto &TestBufferDesc = pBufferFromNativeD3D11Handle->GetDesc();
          VERIFY_EXPR(TestBufferDesc == SrcBuffDesc);
  
          RefCntAutoPtr<IBufferD3D11> pTestBufferD3D11(pBufferFromNativeD3D11Handle, IID_BufferD3D11);
          VERIFY_EXPR(pTestBufferD3D11->GetD3D11Buffer() == pd3d11Buffer);
          VERIFY_EXPR(pTestBufferD3D11->GetNativeHandle() == pd3d11Buffer);
      }
  
      {
          BufferDesc BuffDesc;
          BuffDesc.Name = "Test buffer from D3D11 buffer";
          BuffDesc.ElementByteStride = SrcBuffDesc.ElementByteStride;
          RefCntAutoPtr<IBuffer> pBufferFromNativeD3D11Handle;
          pDeviceD3D11->CreateBufferFromD3DResource(pd3d11Buffer, BuffDesc, RESOURCE_STATE_UNKNOWN, &pBufferFromNativeD3D11Handle);
          ++m_NumBuffersCreated;
          
          const auto &TestBufferDesc = pBufferFromNativeD3D11Handle->GetDesc();
          VERIFY_EXPR(TestBufferDesc == SrcBuffDesc);
  
          RefCntAutoPtr<IBufferD3D11> pTestBufferD3D11(pBufferFromNativeD3D11Handle, IID_BufferD3D11);
          VERIFY_EXPR(pTestBufferD3D11->GetD3D11Buffer() == pd3d11Buffer);
          VERIFY_EXPR(pTestBufferD3D11->GetNativeHandle() == pd3d11Buffer);
      }
  }
  