text: #include "Chapter7.h"
  #include "Undead.h"
  
  bool IUndead::IsDead()
  {
  	return true;
  }
  
  void IUndead::Die()
  {
  	GEngine->AddOnScreenDebugMessage(-1,1, FColor::Red,"You can't kill what is already dead. Mwahaha");
  }
  
  void IUndead::Turn()
  {
  	GEngine->AddOnScreenDebugMessage(-1,1, FColor::Red, "I'm fleeing!");
  	
  }
  
  void IUndead::Banish()
  {
  	AActor* Me = Cast<AActor>(this);
  	if (Me)
  	{
  		Me->Destroy();
  	}
  }