text: Environment *create_environment(Map m) {
  	Environment *e = malloc(sizeof(Environment));
  	e->map = m;
  	e->items_size = 0;
  	return e;
  }
  
  void generate_item(Environment *env) {
  	if(env->items_size == _ENVIROMENT_ITEM_LIMIT) {
  		return;
  	}
  	
  	Item it;
  	it.location = _get_random_accessible_room(env->map);
  	it.tag = "Item gerado";
  	it.type = rand() % _IT_COUNT;
  	env->items[env->items_size++] = it;
  }
  