text: /*
   * Gamedev Framework (gf)
   * Copyright (C) 2016-2018 Julien Bernard
   *
   * This software is provided 'as-is', without any express or implied
   * warranty.  In no event will the authors be held liable for any damages
   * arising from the use of this software.
   *
   * Permission is granted to anyone to use this software for any purpose,
   * including commercial applications, and to alter it and redistribute it
   * freely, subject to the following restrictions:
   *
   * 1. The origin of this software must not be misrepresented; you must not
   *    claim that you wrote the original software. If you use this software
   *    in a product, an acknowledgment in the product documentation would be
   *    appreciated but is not required.
   * 2. Altered source versions must be plainly marked as such, and must not be
   *    misrepresented as being the original software.
   * 3. This notice may not be removed or altered from any source distribution.
   */
  #include <gf/Event.h>
  #include <gf/Unused.h>
  #include <gf/Window.h>
  
  void doSomethingWithTheNewSize(gf::Vector2i size) {
    gf::unused(size);
  }
  
  void dummyEventUsage(gf::Window& window) {
    /// [event]
    gf::Event event;
  
    while (window.pollEvent(event)) {
      // Request for closing the window
      if (event.type == gf::EventType::Closed) {
        window.close();
      }
  
      // The escape key was pressed
      if (event.type == gf::EventType::KeyPressed && event.key.keycode == gf::Keycode::Escape) {
        window.close();
      }
  
      // The window was resized
      if (event.type == gf::EventType::Resized) {
        doSomethingWithTheNewSize(event.size);
      }
  
      // etc ...
    }
    /// [event]
  }
  