text: // Copyright 2019 The SwiftShader Authors. All Rights Reserved.
  //
  // Licensed under the Apache License, Version 2.0 (the "License");
  // you may not use this file except in compliance with the License.
  // You may obtain a copy of the License at
  //
  //    http://www.apache.org/licenses/LICENSE-2.0
  //
  // Unless required by applicable law or agreed to in writing, software
  // distributed under the License is distributed on an "AS IS" BASIS,
  // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
  // See the License for the specific language governing permissions and
  // limitations under the License.
  
  #ifndef SWIFTSHADER_MACOSSURFACEMVK_HPP
  #define SWIFTSHADER_MACOSSURFACEMVK_HPP
  
  #include "Vulkan/VkObject.hpp"
  #include "VkSurfaceKHR.hpp"
  #include "vulkan/vulkan_macos.h"
  
  namespace vk {
  
  class MetalLayer;
  
  class MacOSSurfaceMVK : public SurfaceKHR, public ObjectBase<MacOSSurfaceMVK, VkSurfaceKHR> {
  public:
      MacOSSurfaceMVK(const VkMacOSSurfaceCreateInfoMVK *pCreateInfo, void *mem);
  
      void destroySurface(const VkAllocationCallbacks *pAllocator) override;
  
      static size_t ComputeRequiredAllocationSize(const VkMacOSSurfaceCreateInfoMVK *pCreateInfo);
  
      void getSurfaceCapabilities(VkSurfaceCapabilitiesKHR *pSurfaceCapabilities) const override;
  
      virtual void attachImage(PresentImage* image) override {}
      virtual void detachImage(PresentImage* image) override {}
      void present(PresentImage* image) override;
  
  private:
      MetalLayer* metalLayer = nullptr;
  };
  
  }
  #endif //SWIFTSHADER_MACOSSURFACEMVK_HPP
  