text: 
  #import <SpriteKit/SpriteKit.h>
  #import "GameScene.h"
  
  @interface Weapon : SKSpriteNode
  + (Weapon*) generateWeaponWithImageNamed:(NSString*)name andGameScene:(GameScene*)scene;
  -(void) weaponActionsOnTheGameScene:(GameScene*) scene;
  
  @end
  