text: module.exports = {
    //---------------------------------------------------------------------
    // Action Name
    //
    // This is the name of the action displayed in the editor.
    //---------------------------------------------------------------------
  
    name: "Delete Emoji",
  
    //---------------------------------------------------------------------
    // Action Section
    //
    // This is the section the action will fall into.
    //---------------------------------------------------------------------
  
    section: "Emoji Control",
  
    //---------------------------------------------------------------------
    // Action Subtitle
    //
    // This function generates the subtitle displayed next to the name.
    //---------------------------------------------------------------------
  
    subtitle: function (data) {
      const inputTypes = [
        "Specific Emoji",
        "Temp Variable",
        "Server Variable",
        "Global Variable",
      ];
      return `${inputTypes[parseInt(data.emoji)]} (${data.varName})`;
    },
  
    //---------------------------------------------------------------------
    // Action Fields
    //
    // These are the fields for the action. These fields are customized
    // by creating elements with corresponding IDs in the HTML. These
    // are also the names of the fields stored in the action's JSON data.
    //---------------------------------------------------------------------
  
    fields: ["emoji", "varName", "reason"],
  
    //---------------------------------------------------------------------
    // Command HTML
    //
    // This function returns a string containing the HTML used for
    // editting actions.
    //
    // The "isEvent" parameter will be true if this action is being used
    // for an event. Due to their nature, events lack certain information,
    // so edit the HTML to reflect this.
    //
    // The "data" parameter stores constants for select elements to use.
    // Each is an array: index 0 for commands, index 1 for events.
    // The names are: sendTargets, members, roles, channels,
    //                messages, servers, variables
    //---------------------------------------------------------------------
  
    html: function (isEvent, data) {
      return `
  <div>
  	<div style="float: left; width: 35%;">
  		Source Emoji:<br>
  		<select id="emoji" class="round" onchange="glob.onChange1(this)">
  			<option value="0" selected>Specific Emoji</option>
  			<option value="1">Temp Variable</option>
  			<option value="2">Server Variable</option>
  			<option value="3">Global Variable</option>
  		</select>
  	</div>
  	<div id="varNameContainer" style="float: right; width: 60%;">
  		<span id="extName">Emoji Name</span>:<br>
  		<input id="varName" class="round" type="text" list="variableList"><br>
  	</div>
  </div><br><br><br>
  <div>
    Reason:
    <input id="reason" placeholder="Optional" class="round" type="text">
  </div>`;
    },
  
    //---------------------------------------------------------------------
    // Action Editor Init Code
    //
    // When the HTML is first applied to the action editor, this code
    // is also run. This helps add modifications or setup reactionary
    // functions for the DOM elements.
    //---------------------------------------------------------------------
  
    init: function () {
      const { glob, document } = this;
  
      glob.onChange1 = function (event) {
        const value = parseInt(event.value);
        const varNameInput = document.getElementById("extName");
        if (value === 0) {
          varNameInput.innerHTML = "Emoji Name";
        } else {
          varNameInput.innerHTML = "Variable Name";
        }
      };
  
      glob.onChange1(document.getElementById("emoji"));
    },
  
    //---------------------------------------------------------------------
    // Action Bot Function
    //
    // This is the function for the action within the Bot's Action class.
    // Keep in mind event calls won't have access to the "msg" parameter,
    // so be sure to provide checks for variable existance.
    //---------------------------------------------------------------------
  
    action: function (cache) {
      const data = cache.actions[cache.index];
      const server = cache.server;
      const type = parseInt(data.emoji);
      const reason = this.evalMessage(data.reason, cache);
      const varName = this.evalMessage(data.varName, cache);
      let emoji;
      emoji = type === 0 ? server.emojis.cache.find((e) => e.name === varName) : this.getVariable(type, varName, cache);
      if (!emoji) {
        this.callNextAction(cache);
        return;
      }
      if (emoji && emoji.delete) {
        emoji
          .delete(reason)
          .then(() => this.callNextAction(cache))
          .catch(this.displayError.bind(this, data, cache));
      } else {
        this.callNextAction(cache);
      }
    },
  
    //---------------------------------------------------------------------
    // Action Bot Mod
    //
    // Upon initialization of the bot, this code is run. Using the bot's
    // DBM namespace, one can add/modify existing functions if necessary.
    // In order to reduce conflictions between mods, be sure to alias
    // functions you wish to overwrite.
    //---------------------------------------------------------------------
  
    mod: function () {},
  }; // End of module
  