text: //#include "libtcod.hpp"
  
  #include "Outcome.hpp"
  
  Outcome::Outcome(
      GamePhase next_phase, bool fov_recompute, bool redraw_terrain,
      Entity * entity_focused, Entity * entity_targeted)
  {
      this->next_phase = next_phase;
      this->fov_recompute = fov_recompute;
      this->redraw_terrain = redraw_terrain;
      this->entity_focused = entity_focused;
      this->entity_targeted = entity_targeted;
  }
  