text: #ifndef UISCREENWAITDIALOG_H
  #define UISCREENWAITDIALOG_H
  
  #include "uiscreen.h"
  
  class UIScreenWaitDialog : public UIScreen {
   public:
    UIScreenWaitDialog();
    virtual ~UIScreenWaitDialog();
  
    DEFINE_UISCREEN_FACTORY(WaitDialog);
  
    virtual ETickReturn Tick(float DeltaTime, bool HasFocus);
  
    void SetParameters(bool PauseGame, const SimpleString& WaitString,
                       const SimpleString& WaitDynamicString);
  };
  
  #endif  // UISCREENWAITDIALOG_H