text: #ifndef VERTEX_BUFFER_H
  #define VERTEX_BUFFER_H
  
  #include <vector>
  #include <GL/glew.h>
  #include "Util.h"
  
  namespace Renderer
  {
  	class VertexBuffer
  	{
  	public:
  		// Standard vbo
  		VertexBuffer(GLuint slot, GLuint coordSize, const std::vector<f32>& data);
  		// Element buffer object
  		VertexBuffer(const std::vector<u32>& data);
  		// Default constructor
  		VertexBuffer();
  		// Destructor
  		~VertexBuffer();
  
  		GLuint id;
  	};
  }
  
  #endif // VERTEX_BUFFER_H