text: // Fill out your copyright notice in the Description page of Project Settings.
  
  #pragma once
  
  #include "CoreMinimal.h"
  #include "UObject/Interface.h"
  #include "UserWidget.h"
  #include "MainMenuWidget.generated.h"
  
  class UUserWidget;
  
  // This class does not need to be modified.
  UCLASS(BlueprintType, Blueprintable)
  class UMainMenuWidget : public UUserWidget
  {
  	GENERATED_UCLASS_BODY()
  
  public:
  
  	/** FText value displayed by this widget */
  	UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Text")
  	FText Code;
  
  	/** Retrieves FText value currently held in DisplayText */
  	UFUNCTION(BlueprintPure, Category = "Widgets|Text")
  	FText GetCodeInput() const;
  
  	UFUNCTION(BlueprintPure, Category = "Widgets|Text")
  	void SetCodeText(const FText& gmt_NewDisplayText);
  
  	UFUNCTION(BlueprintPure, Category = "Levels")
  	bool LoadBattleRoyaleLevel();
  };
  
  