text: /******************************************************************************/ 
  /*! 
  \file   RegisterArcheTypes.h 
  \author PreBuild.bat 
  \par    email: lazersquad\@gmail.com 
  \par    Mach5 Game Engine 
   
  This file gets auto generated based on the names of the ArcheTypes in the 
  ArcheTypes Folder  UserPreBuild.bat looks for files named *.ini 
  and registers those with the ObjectManager. 
  */ 
  /******************************************************************************/ 
  #ifndef REGISTER_ARCHETYPES_H 
  #define REGISTER_ARCHETYPES_H 
   
  #include "Core\M5ArcheTypes.h" 
  #include "Core\M5ObjectManager.h" 
   
   
  inline void RegisterArcheTypes(void) {  
  M5ObjectManager::AddArcheType(AT_Bullet, "ArcheTypes\\Bullet.ini"); 
  M5ObjectManager::AddArcheType(AT_Player, "ArcheTypes\\Player.ini"); 
  M5ObjectManager::AddArcheType(AT_Raider, "ArcheTypes\\Raider.ini"); 
  M5ObjectManager::AddArcheType(AT_Splash, "ArcheTypes\\Splash.ini"); 
  } 
  #endif //REGISTER_ARCHETYPES_H 
  