text: #!/opt/bin/lv_micropython -i
  import time
  import lvgl as lv
  import display_driver
  
  def draw_part_event_cb(e):
      obj = lv.table.__cast__(e.get_target())
      dsc = lv.obj_draw_part_dsc_t.cast(e.get_param())
      # If the cells are drawn../
      if dsc.part == lv.PART.ITEMS:
          row = dsc.id //  obj.get_col_cnt()
          col = dsc.id - row * obj.get_col_cnt()
  
      # Make the texts in the first cell center aligned
      if row == 0:
          dsc.label_dsc.align = lv.TEXT_ALIGN.CENTER
          dsc.rect_dsc.bg_color = lv.palette_main(lv.PALETTE.BLUE).color_mix(dsc.rect_dsc.bg_color, lv.OPA._20)
          dsc.rect_dsc.bg_opa = lv.OPA.COVER
  
      # In the first column align the texts to the right
      elif col == 0:
          dsc.label_dsc.flag = lv.TEXT_ALIGN.RIGHT
  
      # Make every 2nd row grayish
      if row != 0 and (row % 2) == 0:
          dsc.rect_dsc.bg_color = lv.palette_main(lv.PALETTE.GREY).color_mix(dsc.rect_dsc.bg_color, lv.OPA._10)
          dsc.rect_dsc.bg_opa = lv.OPA.COVER
  
  
  table = lv.table(lv.scr_act())
  
  # Fill the first column
  table.set_cell_value(0, 0, "Name");
  table.set_cell_value(1, 0, "Apple");
  table.set_cell_value(2, 0, "Banana");
  table.set_cell_value(3, 0, "Lemon");
  table.set_cell_value(4, 0, "Grape");
  table.set_cell_value(5, 0, "Melon");
  table.set_cell_value(6, 0, "Peach");
  table.set_cell_value(7, 0, "Nuts");
  
  # Fill the second column
  table.set_cell_value(0, 1, "Price");
  table.set_cell_value(1, 1, "$7");
  table.set_cell_value(2, 1, "$4");
  table.set_cell_value(3, 1, "$6");
  table.set_cell_value(4, 1, "$2");
  table.set_cell_value(5, 1, "$5");
  table.set_cell_value(6, 1, "$1");
  table.set_cell_value(7, 1, "$9");
  
  # Set a smaller height to the table. It'll make it scrollable
  table.set_height(200)
  table.center()
  
  # Add an event callback to to apply some custom drawing
  table.add_event_cb(draw_part_event_cb, lv.EVENT.DRAW_PART_BEGIN, None)
  
  