text: PIXI.PulsingInterferenceFilter = function(width, height, texture)
  {
  	PIXI.AbstractFilter.call( this );
  	
  	this.passes = [this];
  
  	var d = new Date();
  
  	var dates = [
  		d.getFullYear(), // the year (four digits)
  		d.getMonth(),	   // the month (from 0-11)
  		d.getDate(),     // the day of the month (from 1-31)
  		d.getHours()*60.0*60 + d.getMinutes()*60 + d.getSeconds()
  	];
  
  	this.uniforms = {
  		iResolution: { type: '3f', value: { x: width, y: height, z: 0 }},
  		iMouse: { type: '3f', value: { x: 0, y: 0, z: 0 }},
  		iGlobalTime: { type: '1f', value: 1 },
  		iDate: { type: '4fv', value: dates },
  		iChannel0: { type: 'sampler2D', value: texture, wrap: 'repeat' }
  	};
  
  	//	Shader by knatten (https://www.shadertoy.com/view/lssGR8)
  	this.fragmentSrc = [
  		"precision mediump float;",
  		"uniform vec3      iResolution;",
  		"uniform float     iGlobalTime;",
  		"uniform float     iChannelTime[4];",
  		"uniform vec4      iMouse;",
  		"uniform vec4      iDate;",
  		"uniform vec3      iChannelResolution[4];",
  		"uniform sampler2D iChannel0;",
  		"// add any extra uniforms here",
  
  		"float PI = 3.14159265358979323846264;",
  
  		"vec2 warp(in vec2 xy)",
  		"{",
  			"float amount = 0.3*pow(sin(iGlobalTime*2.0), 20.0);",
  			"return vec2(xy.x + sin(xy.x*10.0)*amount*sin(iGlobalTime),",
  			"xy.y + cos(xy.y*10.0)*amount*sin(iGlobalTime));",
  		"}",
  
  		"float distance(in vec2 uv, in float x, in float y)",
  		"{",
  			"return sqrt(pow(abs(uv.x - x), 2.0) + pow(abs(uv.y - y), 2.0));",
  		"}",
  
  		"void main(void)",
  		"{",
  			"vec2 uv = gl_FragCoord.xy / iResolution.xy;",
  			"uv = warp(uv);",
  
  			"float x_1 = sin(iGlobalTime*1.5);",
  			"float y_1 = cos(iGlobalTime);",
  			"float x_2 = cos(iGlobalTime);",
  			"float y_2 = sin(iGlobalTime);",
  
  			"float dist_1 = distance(uv, x_1, y_1);",
  			"float dist_2 = distance(uv, x_2, y_2);",
  
  			"float t = sin(iGlobalTime);//mod(iGlobalTime*100.0, 100.0)/100.0;",
  			"float c1 = sin(dist_1*50.0) * sin(dist_2*50.0);",
  			"float red = c1*t;",
  			"float blue = sin(dist_1*50.0) * sin(dist_1*150.0);",
  			"float green = c1*(1.0-t);",
  			"vec3 color = vec3(red, green, blue);",
  
  			"vec3 flash = vec3(pow(sin(iGlobalTime*2.0),20.0));",
  			"color += flash;",
  			"gl_FragColor = vec4(color, 1.0);",
  		"}"];	
  
  
  
  }
  
  PIXI.PulsingInterferenceFilter.prototype = Object.create( PIXI.AbstractFilter.prototype );
  PIXI.PulsingInterferenceFilter.prototype.constructor = PIXI.PulsingInterferenceFilter;
  
  Object.defineProperty(PIXI.PulsingInterferenceFilter.prototype, 'iGlobalTime', {
      get: function() {
          return this.uniforms.iGlobalTime.value;
      },
      set: function(value) {
      	this.uniforms.iGlobalTime.value = value;
      }
  });
  
  var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create, update: update, render: render });
  
  function preload() {
  
      game.load.image('texture', 'wip/tex01.jpg');
  
  }
  
  var filter;
  var sprite;
  
  function create() {
  
  	sprite = game.add.sprite(0, 0, 'texture');
  	sprite.width = 800;
  	sprite.height = 600;
  
  	filter = new PIXI.PulsingInterferenceFilter(sprite.width, sprite.height, sprite.texture);
  
  	sprite.filters = [filter];
  
  }
  
  function update() {
  
  	filter.iGlobalTime = game.time.totalElapsedSeconds();
  	filter.uniforms.iMouse.value.x = game.input.x;
  	filter.uniforms.iMouse.value.y = game.input.y;
  
  }
  
  function render() {
  }
  