text: /* Copyright (c) 2011 Kevin Wells */
  /* Cosmic Heist may be freely redistributed.  See license for details. */
  
  #ifndef game_window_h
  #define game_window_h
  
  #include <SDL.h>
  #include <SDL_mixer.h>
  
  #define GLEW_STATIC
  #include <glew.h>
  
  class Game_Window{
      private:
      public:
  
      Game_Window();
  
      bool initialize_opengl();
  
      bool init();
  
      void screenshot();
  
      void toggle_fullscreen();
  
      short SCREEN_BPP;
  
      SDL_Surface *screen;
  };
  
  #endif
  