text: #pragma once
  #include "Entity.h"
  #include "Renderer.h"
  #include <Common/Base/Math/hkMath.h>
  
  class Cube : public Entity {
  public:
  	Cube(hkVector4& size, const char* _name = "Cube");
  	~Cube();
  	virtual void Update() override;
  	virtual void Render(Renderer* renderer) override;
  };
  