text: 
  //////////////////////////////////////////////////////////////////////////////////
  // MIT License
  //
  // Copyright (c) 2017 Vicon Motion Systems Ltd
  //
  // Permission is hereby granted, free of charge, to any person obtaining a copy
  // of this software and associated documentation files (the "Software"), to deal
  // in the Software without restriction, including without limitation the rights
  // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  // copies of the Software, and to permit persons to whom the Software is
  // furnished to do so, subject to the following conditions:
  //
  // The above copyright notice and this permission notice shall be included in all
  // copies or substantial portions of the Software.
  //
  // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
  // SOFTWARE.
  //////////////////////////////////////////////////////////////////////////////////
  #pragma once
  
  /// \file
  /// Contains the declaration of the ViconCGStream::VMomentFrame class.
  
  #include "Item.h"
  #include <vector>
  
  namespace ViconCGStream
  {
  //-------------------------------------------------------------------------------------------------
  
  /// Contains a frame number, device and channel identifiers, and a frame of moment samples in component order (measured in N/mm).
  class VMomentFrame : public VItem
  {
  public:
  
    /// Device frame number
    ViconCGStreamType::UInt32 m_FrameID;
  
    /// Device identigier
    ViconCGStreamType::UInt32 m_DeviceID;
  
    /// Channel identifier
    ViconCGStreamType::UInt32 m_ChannelID;
  
    /// Moment samples (in component order)
    std::vector< ViconCGStreamType::Float > m_Samples;
  
    /// Equality operator
    bool operator == ( const VMomentFrame & i_rOther ) const
    {
      return m_FrameID == i_rOther.m_FrameID &&
             m_DeviceID == i_rOther.m_DeviceID &&
             m_ChannelID == i_rOther.m_ChannelID &&
             m_Samples == i_rOther.m_Samples;
    }
    
    /// Object type enum.
    virtual ViconCGStreamType::Enum TypeID() const
    {
      return ViconCGStreamEnum::MomentFrame;
    }
  
    /// Filter ID
    virtual ViconCGStreamType::UInt32 FilterID() const
    {
      return m_DeviceID;
    }
    
    /// Read function.
    virtual bool Read( const ViconCGStreamIO::VBuffer & i_rBuffer )
    {
      return i_rBuffer.Read( m_FrameID ) && 
             i_rBuffer.Read( m_DeviceID ) &&
             i_rBuffer.Read( m_ChannelID ) &&
             i_rBuffer.Read( m_Samples );
    }
  
    /// Write function.
    virtual void Write( ViconCGStreamIO::VBuffer & i_rBuffer ) const
    {
      i_rBuffer.Write( m_FrameID );
      i_rBuffer.Write( m_DeviceID );
      i_rBuffer.Write( m_ChannelID );
      i_rBuffer.Write( m_Samples );
    }
  
  };
  
  //-------------------------------------------------------------------------------------------------
  };
  
  