text: #ifndef MAP_HPP
  #define MAP_HPP
  
  #include <SFML/Graphics.hpp>
  #include <unordered_map>
  
  // VertexArray for fast rendering of whole grid
  class Map : public sf::Drawable {
      static std::unordered_map<int, sf::Color> colMap;
  
  public:
      sf::VertexArray tiles;
  
      Map();
      virtual void draw(sf::RenderTarget &target, sf::RenderStates states) const;
      void changeColor(int x, int y, int color);
      void updateMap(const std::vector<std::vector<int>> &grid);
  };
  
  #endif