text: #pragma once
  #include "pch.h"
  #include "ObjectPool.h"
  #include "Missile.h"
  
  class PlayerMissileManager : public Missile
  {
  private:
  	FPOINT m_pos;
  	int m_direction;
  	bool isFire;
  	Image* image;
  	vector<Missile*> vecMissile;
  	vector<Missile*>::iterator itMissile;
  
  	CObjectPool missilepool;
  public:
  	virtual HRESULT Init();
  	virtual void Release();
  	virtual void Update();
  	virtual void Render(HDC hdc);
  
  	bool Fire();
  	void SetDirection(int direction) { m_direction = direction; }
  };
  
  