text: #ifndef FSLNATIVEWINDOW_BASE_VIRTUALGAMEPADBUTTON_HPP
  #define FSLNATIVEWINDOW_BASE_VIRTUALGAMEPADBUTTON_HPP
  /****************************************************************************************************************************************************
  * Copyright 2017 NXP
  * All rights reserved.
  *
  * Redistribution and use in source and binary forms, with or without
  * modification, are permitted provided that the following conditions are met:
  *
  *    * Redistributions of source code must retain the above copyright notice,
  *      this list of conditions and the following disclaimer.
  *
  *    * Redistributions in binary form must reproduce the above copyright notice,
  *      this list of conditions and the following disclaimer in the documentation
  *      and/or other materials provided with the distribution.
  *
  *    * Neither the name of the NXP. nor the names of
  *      its contributors may be used to endorse or promote products derived from
  *      this software without specific prior written permission.
  *
  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
  * IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
  * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
  * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
  * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE
  * OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
  * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  *
  ****************************************************************************************************************************************************/
  
  namespace Fsl
  {
    enum class VirtualGamepadButton
    {
      A              = 0x000001,
      B              = 0x000002,
      C              = 0x000004,
      X              = 0x000008,
      Y              = 0x000010,
      Z              = 0x000020,
      LeftShoulder   = 0x000040,
      RightShoulder  = 0x000080,
      LeftShoulder2  = 0x000100,
      RightShoulder2 = 0x000200,
      LeftThumb      = 0x000400,
      RightThumb     = 0x000800,
      Start          = 0x001000,
      Select         = 0x002000,
      Mode           = 0x004000,
      Back           = 0x008000,
      DpadUp         = 0x010000,
      DpadDown       = 0x020000,
      DpadLeft       = 0x040000,
      DpadRight      = 0x080000,
      DpadCenter     = 0x100000,
    };
  }
  
  #endif
  