text: /*
   * Copyright (C) 2008, 2013 Apple Inc. All Rights Reserved.
   * Copyright (C) 2012 Serotek Corporation. All Rights Reserved.
   *
   * Redistribution and use in source and binary forms, with or without
   * modification, are permitted provided that the following conditions
   * are met:
   * 1. Redistributions of source code must retain the above copyright
   *    notice, this list of conditions and the following disclaimer.
   * 2. Redistributions in binary form must reproduce the above copyright
   *    notice, this list of conditions and the following disclaimer in the
   *    documentation and/or other materials provided with the distribution.
   *
   * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
   * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
   * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
   * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE INC. OR
   * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
   * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
   * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
   * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
   * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
   * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
   * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 
   */
  
  #include "config.h"
  #include "AccessibleDocument.h"
  
  #include <WebCore/AXObjectCache.h>
  #include <WebCore/Document.h>
  #include <WebCore/RenderObject.h>
  
  using namespace WebCore;
  
  // AccessibleDocument
  AccessibleDocument::AccessibleDocument(Document* doc, HWND window)
      : AccessibleBase(doc->axObjectCache()->rootObject(), window)
  {
  }
  
  long AccessibleDocument::role() const
  {
      return ROLE_SYSTEM_DOCUMENT;
  }
  
  Document* AccessibleDocument::document() const
  {
      if (!m_object)
          return 0;
      return m_object->document();
  }
  
  long AccessibleDocument::state() const
  {
      long state = AccessibleBase::state();
  
      // The document is considered focusable on Windows.
      state |= STATE_SYSTEM_FOCUSABLE;
  
      // The document must expose itself as focused if no element has focus.
      if (m_object->focusedUIElement() == m_object)
          state |= STATE_SYSTEM_FOCUSED;
  
      return state;
  }
  