text: #pragma once
  
  #include <array>
  #include <memory>
  #include <string_view>
  
  #include "Runtime/GCNTypes.hpp"
  #include "Runtime/World/CPhysicsActor.hpp"
  
  #include <zeus/CColor.hpp>
  #include <zeus/CVector3f.hpp>
  
  namespace metaforce {
  class CElementGen;
  class CScriptDebris : public CPhysicsActor {
  public:
    enum class EScaleType : u8 { NoScale, EndsToZero };
  
    enum class EOrientationType : u8 { NotOriented, AlongVelocity, ToObject, AlongCollisionNormal };
  
  private:
    zeus::CVector3f x258_velocity;
    zeus::CColor x264_color;
    zeus::CColor x268_endsColor;
    float x26c_zImpulse = 0.f;
    float x270_curTime = 0.f;
    float x274_duration = 0.f;
    float x278_ooDuration = 0.f;
    float x27c_restitution;
    CScriptDebris::EScaleType x280_scaleType = CScriptDebris::EScaleType::NoScale;
    bool x281_24_randomAngImpulse : 1;
    bool x281_25_particle1GlobalTranslation : 1 = false;
    bool x281_26_deferDeleteTillParticle1Done : 1 = false;
    bool x281_27_particle2GlobalTranslation : 1 = false;
    bool x281_28_deferDeleteTillParticle2Done : 1 = false;
    bool x281_29_particle3Active : 1 = false;
    bool x281_30_debrisExtended : 1 = false;
    bool x281_31_dieOnProjectile : 1 = false;
    bool x282_24_noBounce : 1 = false;
    EOrientationType x283_particleOrs[3] = {};
    float x288_linConeAngle = 0.f;
    float x28c_linMinMag = 0.f;
    float x290_linMaxMag = 0.f;
    float x294_angMinMag = 0.f;
    float x298_angMaxMag = 0.f;
    float x29c_minDuration = 0.f;
    float x2a0_maxDuration = 0.f;
    float x2a4_colorInT = 0.f;
    float x2a8_colorOutT = 0.f;
    float x2ac_scaleOutStartT = 0.f;
    zeus::CVector3f x2b0_scale;
    zeus::CVector3f x2bc_endScale;
    zeus::CVector3f x2c8_collisionNormal;
    std::array<std::unique_ptr<CElementGen>, 3> x2d4_particleGens; /* x2d4, x2d8, x2dc */
    TReservedAverage<float, 8> x2e0_speedAvg;
  
  public:
    CScriptDebris(TUniqueId uid, std::string_view name, const CEntityInfo& info, const zeus::CTransform& xf,
                  CModelData&& mData, const CActorParameters& aParams, CAssetId particleId,
                  const zeus::CVector3f& particleScale, float zImpulse, const zeus::CVector3f& velocity,
                  const zeus::CColor& endsColor, float mass, float restitution, float duration, EScaleType scaleType,
                  bool b1, bool randomAngImpulse, bool active);
  
    CScriptDebris(TUniqueId uid, std::string_view name, const CEntityInfo& info, const zeus::CTransform& xf,
                  CModelData&& mData, const CActorParameters& aParams, float linConeAngle, float linMinMag,
                  float linMaxMag, float angMinMag, float angMaxMag, float minDuration, float maxDuration, float colorInT,
                  float colorOutT, const zeus::CColor& color, const zeus::CColor& endsColor, float scaleOutStartT,
                  const zeus::CVector3f& scale, const zeus::CVector3f& endScale, float restitution, float downwardSpeed,
                  const zeus::CVector3f& localOffset, CAssetId particle1, const zeus::CVector3f& particle1Scale,
                  bool particle1GlobalTranslation, bool deferDeleteTillParticle1Done, EOrientationType particle1Or,
                  CAssetId particle2, const zeus::CVector3f& particle2Scale, bool particle2GlobalTranslation,
                  bool deferDeleteTillParticle2Done, EOrientationType particle2Or, CAssetId particle3,
                  const zeus::CVector3f& particle3Scale, EOrientationType particle3Or, bool solid, bool dieOnProjectile,
                  bool noBounce, bool active);
  
    void Accept(IVisitor& visitor) override;
    void AddToRenderer(const zeus::CFrustum& frustum, CStateManager& mgr) override;
    void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId sender, CStateManager& mgr) override;
    void Think(float dt, CStateManager& mgr) override;
    void Touch(CActor& other, CStateManager& mgr) override;
    std::optional<zeus::CAABox> GetTouchBounds() const override;
    void PreRender(CStateManager& mgr, const zeus::CFrustum& frustum) override;
    void Render(CStateManager& mgr) override;
  
    void CollidedWith(TUniqueId uid, const CCollisionInfoList&, CStateManager&) override;
  };
  } // namespace metaforce
  