text: /*
   * Copyright (C) 2007 Stefan Dösinger(for CodeWeavers)
   * Copyright (C) 2008 Alexander Dorofeyev
   *
   * This library is free software; you can redistribute it and/or
   * modify it under the terms of the GNU Lesser General Public
   * License as published by the Free Software Foundation; either
   * version 2.1 of the License, or (at your option) any later version.
   *
   * This library is distributed in the hope that it will be useful,
   * but WITHOUT ANY WARRANTY; without even the implied warranty of
   * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
   * Lesser General Public License for more details.
   *
   * You should have received a copy of the GNU Lesser General Public
   * License along with this library; if not, write to the Free Software
   * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
   */
  
  /* See comment in dlls/d3d9/tests/visual.c for general guidelines */
  
  #include <assert.h>
  #include "wine/test.h"
  #include "ddraw.h"
  #include "d3d.h"
  
  HWND window;
  IDirectDraw7        *DirectDraw = NULL;
  IDirectDrawSurface7 *Surface;
  IDirect3D7          *Direct3D = NULL;
  IDirect3DDevice7    *Direct3DDevice = NULL;
  
  IDirectDraw *DirectDraw1 = NULL;
  IDirectDrawSurface *Surface1 = NULL;
  IDirect3D *Direct3D1 = NULL;
  IDirect3DDevice *Direct3DDevice1 = NULL;
  IDirect3DExecuteBuffer *ExecuteBuffer = NULL;
  IDirect3DViewport *Viewport = NULL;
  
  static HRESULT (WINAPI *pDirectDrawCreateEx)(LPGUID,LPVOID*,REFIID,LPUNKNOWN);
  
  static BOOL createObjects(void)
  {
      HRESULT hr;
      HMODULE hmod = GetModuleHandleA("ddraw.dll");
      WNDCLASS wc = {0};
      DDSURFACEDESC2 ddsd;
  
  
      if(!hmod) return FALSE;
      pDirectDrawCreateEx = (void*)GetProcAddress(hmod, "DirectDrawCreateEx");
      if(!pDirectDrawCreateEx) return FALSE;
  
      hr = pDirectDrawCreateEx(NULL, (void **) &DirectDraw, &IID_IDirectDraw7, NULL);
      ok(hr==DD_OK || hr==DDERR_NODIRECTDRAWSUPPORT, "DirectDrawCreateEx returned: %x\n", hr);
      if(!DirectDraw) goto err;
  
      wc.lpfnWndProc = DefWindowProc;
      wc.lpszClassName = "d3d7_test_wc";
      RegisterClass(&wc);
      window = CreateWindow("d3d7_test_wc", "d3d7_test", WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION , 0, 0, 640, 480, 0, 0, 0, 0);
  
      hr = IDirectDraw7_SetCooperativeLevel(DirectDraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
      ok(hr == DD_OK, "IDirectDraw7_SetCooperativeLevel failed with %08x\n", hr);
      if(FAILED(hr)) goto err;
      hr = IDirectDraw7_SetDisplayMode(DirectDraw, 640, 480, 32, 0, 0);
      if(FAILED(hr)) {
          /* 24 bit is fine too */
          hr = IDirectDraw7_SetDisplayMode(DirectDraw, 640, 480, 24, 0, 0);
  
      }
      ok(hr == DD_OK || hr == DDERR_UNSUPPORTED, "IDirectDraw7_SetDisplayMode failed with %08x\n", hr);
      if(FAILED(hr)) {
          /* use trace, the caller calls skip() */
          trace("SetDisplayMode failed\n");
          goto err;
      }
  
      hr = IDirectDraw7_QueryInterface(DirectDraw, &IID_IDirect3D7, (void**) &Direct3D);
      if (hr == E_NOINTERFACE) goto err;
      ok(hr==DD_OK, "QueryInterface returned: %08x\n", hr);
  
      /* DirectDraw Flipping behavior doesn't seem that well-defined. The reference rasterizer behaves differently
       * than hardware implementations. Request single buffering, that seems to work everywhere
       */
      memset(&ddsd, 0, sizeof(ddsd));
      ddsd.dwSize = sizeof(ddsd);
      ddsd.dwFlags = DDSD_CAPS;
      ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE | DDSCAPS_3DDEVICE;
      ddsd.dwBackBufferCount = 1;
      hr = IDirectDraw7_CreateSurface(DirectDraw, &ddsd, &Surface, NULL);
      if(FAILED(hr)) goto err;
  
      hr = IDirect3D7_CreateDevice(Direct3D, &IID_IDirect3DTnLHalDevice, Surface, &Direct3DDevice);
      if(FAILED(hr))
      {
          trace("Creating a TnLHal Device failed, trying HAL\n");
          hr = IDirect3D7_CreateDevice(Direct3D, &IID_IDirect3DHALDevice, Surface, &Direct3DDevice);
          if(FAILED(hr))
          {
              trace("Creating a HAL device failed, trying Ref\n");
              hr = IDirect3D7_CreateDevice(Direct3D, &IID_IDirect3DRefDevice, Surface, &Direct3DDevice);
          }
      }
      if(!Direct3DDevice) goto err;
      return TRUE;
  
      err:
      if(DirectDraw) IDirectDraw7_Release(DirectDraw);
      if(Surface) IDirectDrawSurface7_Release(Surface);
      if(Direct3D) IDirect3D7_Release(Direct3D);
      if(Direct3DDevice) IDirect3DDevice7_Release(Direct3DDevice);
      if(window) DestroyWindow(window);
      return FALSE;
  }
  
  static void releaseObjects(void)
  {
      IDirect3DDevice7_Release(Direct3DDevice);
      IDirect3D7_Release(Direct3D);
      IDirectDrawSurface7_Release(Surface);
      IDirectDraw7_Release(DirectDraw);
      DestroyWindow(window);
  }
  
  static DWORD getPixelColor(IDirect3DDevice7 *device, UINT x, UINT y)
  {
      DWORD ret;
      HRESULT hr;
      DDSURFACEDESC2 ddsd;
      RECT rectToLock = {x, y, x+1, y+1};
      IDirectDrawSurface7 *surf = NULL;
  
      /* Some implementations seem to dislike direct locking on the front buffer. Thus copy the front buffer
       * to an offscreen surface and lock it instead of the front buffer
       */
      memset(&ddsd, 0, sizeof(ddsd));
      ddsd.dwSize = sizeof(ddsd);
      U4(ddsd).ddpfPixelFormat.dwSize = sizeof(U4(ddsd).ddpfPixelFormat);
      ddsd.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS;
      ddsd.dwWidth = 640;
      ddsd.dwHeight = 480;
      ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_SYSTEMMEMORY;
      hr = IDirectDraw7_CreateSurface(DirectDraw, &ddsd, &surf, NULL);
      ok(hr == DD_OK, "IDirectDraw7_CreateSurface failed with %08x\n", hr);
      if(!surf)
      {
          trace("cannot create helper surface\n");
          return 0xdeadbeef;
      }
  
      memset(&ddsd, 0, sizeof(ddsd));
      ddsd.dwSize = sizeof(ddsd);
      U4(ddsd).ddpfPixelFormat.dwSize = sizeof(U4(ddsd).ddpfPixelFormat);
  
      hr = IDirectDrawSurface_BltFast(surf, 0, 0, Surface, NULL, 0);
      ok(hr == DD_OK, "IDirectDrawSurface7_BltFast returned %08x\n", hr);
      if(FAILED(hr))
      {
          trace("Cannot blit\n");
          ret = 0xdeadbee;
          goto out;
      }
  
      hr = IDirectDrawSurface7_Lock(surf, &rectToLock, &ddsd, DDLOCK_READONLY | DDLOCK_WAIT, NULL);
      if(FAILED(hr))
      {
          trace("Can't lock the offscreen surface, hr=%08x\n", hr);
          ret = 0xdeadbeec;
          goto out;
      }
  
      /* Remove the X channel for now. DirectX and OpenGL have different ideas how to treat it apparently, and it isn't
       * really important for these tests
       */
      ret = ((DWORD *) ddsd.lpSurface)[0] & 0x00ffffff;
      hr = IDirectDrawSurface7_Unlock(surf, NULL);
      if(FAILED(hr))
      {
          trace("Can't unlock the offscreen surface, hr=%08x\n", hr);
      }
  
  out:
      IDirectDrawSurface7_Release(surf);
      return ret;
  }
  
  /*
   * Helper function to get and set the viewport - needed on geforce 8800 on XP - driver bug?
   * This is needed after IDirect3DDevice7_SetRenderTarget in combination with offscreen to backbuffer rendering.
   */
  static void set_the_same_viewport_again(IDirect3DDevice7 *device)
  {
      D3DVIEWPORT7 vp = {0};
      HRESULT hr;
      hr = IDirect3DDevice7_GetViewport(device,&vp);
      ok(hr == D3D_OK && vp.dwWidth == 640 && vp.dwHeight == 480, "IDirect3DDevice7_SetViewport returned %08x\n", hr);
      hr = IDirect3DDevice7_SetViewport(device, &vp);
      ok(hr == D3D_OK, "IDirect3DDevice7_SetViewport returned %08x\n", hr);
      return;
  }
  
  struct vertex
  {
      float x, y, z;
      DWORD diffuse;
  };
  
  struct nvertex
  {
      float x, y, z;
      float nx, ny, nz;
      DWORD diffuse;
  };
  
  static void lighting_test(IDirect3DDevice7 *device)
  {
      HRESULT hr;
      DWORD fvf = D3DFVF_XYZ | D3DFVF_DIFFUSE;
      DWORD nfvf = D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_NORMAL;
      DWORD color;
  
      float mat[16] = { 1.0f, 0.0f, 0.0f, 0.0f,
                        0.0f, 1.0f, 0.0f, 0.0f,
                        0.0f, 0.0f, 1.0f, 0.0f,
                        0.0f, 0.0f, 0.0f, 1.0f };
  
      struct vertex unlitquad[] =
      {
          {-1.0f, -1.0f,   0.1f,                          0xffff0000},
          {-1.0f,  0.0f,   0.1f,                          0xffff0000},
          { 0.0f,  0.0f,   0.1f,                          0xffff0000},
          { 0.0f, -1.0f,   0.1f,                          0xffff0000},
      };
      struct vertex litquad[] =
      {
          {-1.0f,  0.0f,   0.1f,                          0xff00ff00},
          {-1.0f,  1.0f,   0.1f,                          0xff00ff00},
          { 0.0f,  1.0f,   0.1f,                          0xff00ff00},
          { 0.0f,  0.0f,   0.1f,                          0xff00ff00},
      };
      struct nvertex unlitnquad[] =
      {
          { 0.0f, -1.0f,   0.1f,  1.0f,   1.0f,   1.0f,   0xff0000ff},
          { 0.0f,  0.0f,   0.1f,  1.0f,   1.0f,   1.0f,   0xff0000ff},
          { 1.0f,  0.0f,   0.1f,  1.0f,   1.0f,   1.0f,   0xff0000ff},
          { 1.0f, -1.0f,   0.1f,  1.0f,   1.0f,   1.0f,   0xff0000ff},
      };
      struct nvertex litnquad[] =
      {
          { 0.0f,  0.0f,   0.1f,  1.0f,   1.0f,   1.0f,   0xffffff00},
          { 0.0f,  1.0f,   0.1f,  1.0f,   1.0f,   1.0f,   0xffffff00},
          { 1.0f,  1.0f,   0.1f,  1.0f,   1.0f,   1.0f,   0xffffff00},
          { 1.0f,  0.0f,   0.1f,  1.0f,   1.0f,   1.0f,   0xffffff00},
      };
      WORD Indices[] = {0, 1, 2, 2, 3, 0};
  
      hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffffff, 0.0, 0);
      ok(hr == D3D_OK, "IDirect3DDevice7_Clear failed with %08x\n", hr);
  
      /* Setup some states that may cause issues */
      hr = IDirect3DDevice7_SetTransform(device, D3DTRANSFORMSTATE_WORLD, (D3DMATRIX *) mat);
      ok(hr == D3D_OK, "IDirect3DDevice7_SetTransform returned %08x\n", hr);
      hr = IDirect3DDevice7_SetTransform(device, D3DTRANSFORMSTATE_VIEW, (D3DMATRIX *)mat);
      ok(hr == D3D_OK, "IDirect3DDevice7_SetTransform returned %08x\n", hr);
      hr = IDirect3DDevice7_SetTransform(device, D3DTRANSFORMSTATE_PROJECTION, (D3DMATRIX *) mat);
      ok(hr == D3D_OK, "IDirect3DDevice7_SetTransform returned %08x\n", hr);
      hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_CLIPPING, FALSE);
      ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr);
      hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_ZENABLE, FALSE);
      ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr);
      hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGENABLE, FALSE);
      ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr);
      hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_STENCILENABLE, FALSE);
      ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr);
      hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_ALPHATESTENABLE, FALSE);
      ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr);
      hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_ALPHABLENDENABLE, FALSE);
      ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr);
      hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_CULLMODE, D3DCULL_NONE);
      ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed with %08x\n", hr);
  
      hr = IDirect3DDevice7_BeginScene(device);
      ok(hr == D3D_OK, "IDirect3DDevice7_BeginScene failed with %08x\n", hr);
      if(hr == D3D_OK)
      {
          /* No lights are defined... That means, lit vertices should be entirely black */
          hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_LIGHTING, FALSE);
          ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr);
          hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, fvf, unlitquad, 4 /* NumVerts */,
                                                      Indices, 6 /* Indexcount */, 0 /* flags */);
          ok(hr == D3D_OK, "IDirect3DDevice7_DrawIndexedPrimitiveUP failed with %08x\n", hr);
  
          hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_LIGHTING, TRUE);
          ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr);
          hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, fvf, litquad, 4 /* NumVerts */,
                                                      Indices, 6 /* Indexcount */, 0 /* flags */);
          ok(hr == D3D_OK, "IDirect3DDevice7_DrawIndexedPrimitiveUP failed with %08x\n", hr);
  
          hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_LIGHTING, FALSE);
          ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr);
          hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, nfvf, unlitnquad, 4 /* NumVerts */,
                                                      Indices, 6 /* Indexcount */, 0 /* flags */);
          ok(hr == D3D_OK, "IDirect3DDevice7_DrawIndexedPrimitiveUP failed with %08x\n", hr);
  
          hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_LIGHTING, TRUE);
          ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr);
          hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, nfvf, litnquad, 4 /* NumVerts */,
                                                      Indices, 6 /* Indexcount */, 0 /* flags */);
          ok(hr == D3D_OK, "IDirect3DDevice7_DrawIndexedPrimitiveUP failed with %08x\n", hr);
  
          IDirect3DDevice7_EndScene(device);
          ok(hr == D3D_OK, "IDirect3DDevice7_EndScene failed with %08x\n", hr);
      }
  
      color = getPixelColor(device, 160, 360); /* lower left quad - unlit without normals */
      ok(color == 0x00ff0000, "Unlit quad without normals has color %08x\n", color);
      color = getPixelColor(device, 160, 120); /* upper left quad - lit without normals */
      ok(color == 0x00000000, "Lit quad without normals has color %08x\n", color);
      color = getPixelColor(device, 480, 360); /* lower left quad - unlit width normals */
      ok(color == 0x000000ff, "Unlit quad width normals has color %08x\n", color);
      color = getPixelColor(device, 480, 120); /* upper left quad - lit width normals */
      ok(color == 0x00000000, "Lit quad width normals has color %08x\n", color);
  
      hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_LIGHTING, FALSE);
      ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr);
  }
  
  static void clear_test(IDirect3DDevice7 *device)
  {
      /* Tests the correctness of clearing parameters */
      HRESULT hr;
      D3DRECT rect[2];
      D3DRECT rect_negneg;
      DWORD color;
  
      hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffffff, 0.0, 0);
      ok(hr == D3D_OK, "IDirect3DDevice7_Clear failed with %08x\n", hr);
  
      /* Positive x, negative y */
      U1(rect[0]).x1 = 0;
      U2(rect[0]).y1 = 480;
      U3(rect[0]).x2 = 320;
      U4(rect[0]).y2 = 240;
  
      /* Positive x, positive y */
      U1(rect[1]).x1 = 0;
      U2(rect[1]).y1 = 0;
      U3(rect[1]).x2 = 320;
      U4(rect[1]).y2 = 240;
      /* Clear 2 rectangles with one call. Shows that a positive value is returned, but the negative rectangle
       * is ignored, the positive is still cleared afterwards
       */
      hr = IDirect3DDevice7_Clear(device, 2, rect, D3DCLEAR_TARGET, 0xffff0000, 0.0, 0);
      ok(hr == D3D_OK, "IDirect3DDevice7_Clear failed with %08x\n", hr);
  
      /* negative x, negative y */
      U1(rect_negneg).x1 = 640;
      U2(rect_negneg).y1 = 240;
      U3(rect_negneg).x2 = 320;
      U4(rect_negneg).y2 = 0;
      hr = IDirect3DDevice7_Clear(device, 1, &rect_negneg, D3DCLEAR_TARGET, 0xff00ff00, 0.0, 0);
      ok(hr == D3D_OK, "IDirect3DDevice7_Clear failed with %08x\n", hr);
  
      color = getPixelColor(device, 160, 360); /* lower left quad */
      ok(color == 0x00ffffff, "Clear rectangle 3(pos, neg) has color %08x\n", color);
      color = getPixelColor(device, 160, 120); /* upper left quad */
      ok(color == 0x00ff0000, "Clear rectangle 1(pos, pos) has color %08x\n", color);
      color = getPixelColor(device, 480, 360); /* lower right quad  */
      ok(color == 0x00ffffff, "Clear rectangle 4(NULL) has color %08x\n", color);
      color = getPixelColor(device, 480, 120); /* upper right quad */
      ok(color == 0x00ffffff, "Clear rectangle 4(neg, neg) has color %08x\n", color);
  }
  
  struct sVertex {
      float x, y, z;
      DWORD diffuse;
      DWORD specular;
  };
  
  struct sVertexT {
      float x, y, z, rhw;
      DWORD diffuse;
      DWORD specular;
  };
  
  static void fog_test(IDirect3DDevice7 *device)
  {
      HRESULT hr;
      DWORD color;
      float start = 0.0, end = 1.0;
      D3DDEVICEDESC7 caps;
  
      /* Gets full z based fog with linear fog, no fog with specular color */
      struct sVertex unstransformed_1[] = {
          {-1,    -1,   0.1f,         0xFFFF0000,     0xFF000000  },
          {-1,     0,   0.1f,         0xFFFF0000,     0xFF000000  },
          { 0,     0,   0.1f,         0xFFFF0000,     0xFF000000  },
          { 0,    -1,   0.1f,         0xFFFF0000,     0xFF000000  },
      };
      /* Ok, I am too lazy to deal with transform matrices */
      struct sVertex unstransformed_2[] = {
          {-1,     0,   1.0f,         0xFFFF0000,     0xFF000000  },
          {-1,     1,   1.0f,         0xFFFF0000,     0xFF000000  },
          { 0,     1,   1.0f,         0xFFFF0000,     0xFF000000  },
          { 0,     0,   1.0f,         0xFFFF0000,     0xFF000000  },
      };
      /* Untransformed ones. Give them a different diffuse color to make the test look
       * nicer. It also makes making sure that they are drawn correctly easier.
       */
      struct sVertexT transformed_1[] = {
          {320,    0,   1.0f, 1.0f,   0xFFFFFF00,     0xFF000000  },
          {640,    0,   1.0f, 1.0f,   0xFFFFFF00,     0xFF000000  },
          {640,  240,   1.0f, 1.0f,   0xFFFFFF00,     0xFF000000  },
          {320,  240,   1.0f, 1.0f,   0xFFFFFF00,     0xFF000000  },
      };
      struct sVertexT transformed_2[] = {
          {320,  240,   1.0f, 1.0f,   0xFFFFFF00,     0xFF000000  },
          {640,  240,   1.0f, 1.0f,   0xFFFFFF00,     0xFF000000  },
          {640,  480,   1.0f, 1.0f,   0xFFFFFF00,     0xFF000000  },
          {320,  480,   1.0f, 1.0f,   0xFFFFFF00,     0xFF000000  },
      };
      WORD Indices[] = {0, 1, 2, 2, 3, 0};
  
      memset(&caps, 0, sizeof(caps));
      hr = IDirect3DDevice7_GetCaps(device, &caps);
      ok(hr == D3D_OK, "IDirect3DDevice7_GetCaps returned %08x\n", hr);
      hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffff00ff, 0.0, 0);
      ok(hr == D3D_OK, "IDirect3DDevice7_Clear returned %08x\n", hr);
  
      /* Setup initial states: No lighting, fog on, fog color */
      hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_LIGHTING, FALSE);
      ok(hr == D3D_OK, "Turning off lighting returned %08x\n", hr);
      hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGENABLE, TRUE);
      ok(hr == D3D_OK, "Turning on fog calculations returned %08x\n", hr);
      hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGCOLOR, 0xFF00FF00 /* A nice green */);
      ok(hr == D3D_OK, "Turning on fog calculations returned %08x\n", hr);
  
      /* First test: Both table fog and vertex fog off */
      hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGTABLEMODE, D3DFOG_NONE);
      ok(hr == D3D_OK, "Turning off table fog returned %08x\n", hr);
      hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGVERTEXMODE, D3DFOG_NONE);
      ok(hr == D3D_OK, "Turning off table fog returned %08x\n", hr);
  
      /* Start = 0, end = 1. Should be default, but set them */
      hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGSTART, *((DWORD *) &start));
      ok(hr == D3D_OK, "Setting fog start returned %08x\n", hr);
      hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGEND, *((DWORD *) &end));
      ok(hr == D3D_OK, "Setting fog start returned %08x\n", hr);
  
      if(IDirect3DDevice7_BeginScene(device) == D3D_OK)
      {
          /* Untransformed, vertex fog = NONE, table fog = NONE: Read the fog weighting from the specular color */
          hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_SPECULAR,
                                                     unstransformed_1, 4, Indices, 6, 0);
          ok(hr == D3D_OK, "DrawIndexedPrimitive returned %08x\n", hr);
  
          /* That makes it use the Z value */
          hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGVERTEXMODE, D3DFOG_LINEAR);
          ok(hr == D3D_OK, "Turning off table fog returned %08x\n", hr);
          /* Untransformed, vertex fog != none (or table fog != none):
           * Use the Z value as input into the equation
           */
          hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_SPECULAR,
                                                     unstransformed_2, 4, Indices, 6, 0);
          ok(hr == D3D_OK, "DrawIndexedPrimitive returned %08x\n", hr);
  
          /* transformed verts */
          ok( hr == D3D_OK, "SetFVF returned %08x\n", hr);
          /* Transformed, vertex fog != NONE, pixel fog == NONE: Use specular color alpha component */
          hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR,
                                                     transformed_1, 4, Indices, 6, 0);
          ok(hr == D3D_OK, "DrawIndexedPrimitive returned %08x\n", hr);
  
          hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGTABLEMODE, D3DFOG_LINEAR);
          ok( hr == D3D_OK, "Setting fog table mode to D3DFOG_LINEAR returned %08x\n", hr);
          /* Transformed, table fog != none, vertex anything: Use Z value as input to the fog
           * equation
           */
          hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR,
                                                     transformed_2, 4, Indices, 6, 0);
          ok(hr == D3D_OK, "DrawIndexedPrimitive returned %08x\n", hr);
  
          hr = IDirect3DDevice7_EndScene(device);
          ok(hr == D3D_OK, "EndScene returned %08x\n", hr);
      }
      else
      {
          ok(FALSE, "BeginScene failed\n");
      }
  
      color = getPixelColor(device, 160, 360);
      ok(color == 0x00FF0000, "Untransformed vertex with no table or vertex fog has color %08x\n", color);
      color = getPixelColor(device, 160, 120);
      ok(color == 0x0000FF00, "Untransformed vertex with linear vertex fog has color %08x\n", color);
      color = getPixelColor(device, 480, 120);
      ok(color == 0x00FFFF00, "Transformed vertex with linear vertex fog has color %08x\n", color);
      if(caps.dpcTriCaps.dwRasterCaps & D3DPRASTERCAPS_FOGTABLE)
      {
          color = getPixelColor(device, 480, 360);
          ok(color == 0x0000FF00, "Transformed vertex with linear table fog has color %08x\n", color);
      }
      else
      {
          /* Without fog table support the vertex fog is still applied, even though table fog is turned on.
           * The settings above result in no fogging with vertex fog
           */
          color = getPixelColor(device, 480, 120);
          ok(color == 0x00FFFF00, "Transformed vertex with linear vertex fog has color %08x\n", color);
          trace("Info: Table fog not supported by this device\n");
      }
  
      /* Turn off the fog master switch to avoid confusing other tests */
      hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGENABLE, FALSE);
      ok(hr == D3D_OK, "Turning off fog calculations returned %08x\n", hr);
  }
  
  static void offscreen_test(IDirect3DDevice7 *device)
  {
      HRESULT hr;
      IDirectDrawSurface7 *backbuffer = NULL, *offscreen = NULL;
      DWORD color;
      DDSURFACEDESC2 ddsd;
  
      static const float quad[][5] = {
          {-0.5f, -0.5f, 0.1f, 0.0f, 0.0f},
          {-0.5f,  0.5f, 0.1f, 0.0f, 1.0f},
          { 0.5f, -0.5f, 0.1f, 1.0f, 0.0f},
          { 0.5f,  0.5f, 0.1f, 1.0f, 1.0f},
      };
  
      hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffff0000, 0.0, 0);
      ok(hr == D3D_OK, "Clear failed, hr = %08x\n", hr);
  
      memset(&ddsd, 0, sizeof(ddsd));
      ddsd.dwSize = sizeof(ddsd);
      U4(ddsd).ddpfPixelFormat.dwSize = sizeof(U4(ddsd).ddpfPixelFormat);
      ddsd.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS;
      ddsd.dwWidth = 128;
      ddsd.dwHeight = 128;
      ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_3DDEVICE;
      hr = IDirectDraw7_CreateSurface(DirectDraw, &ddsd, &offscreen, NULL);
      ok(hr == D3D_OK, "Creating the offscreen render target failed, hr = %08x\n", hr);
      if(!offscreen) {
          goto out;
      }
  
      hr = IDirect3DDevice7_GetRenderTarget(device, &backbuffer);
      ok(hr == D3D_OK, "Can't get back buffer, hr = %08x\n", hr);
      if(!backbuffer) {
          goto out;
      }
  
      hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_SELECTARG1);
      ok(hr == D3D_OK, "SetTextureStageState failed, hr = %08x\n", hr);
      hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
      ok(hr == D3D_OK, "SetTextureStageState failed, hr = %08x\n", hr);
      hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_MINFILTER, D3DFILTER_NEAREST);
      ok(SUCCEEDED(hr), "SetTextureStageState D3DSAMP_MINFILTER failed (0x%08x)\n", hr);
      hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_MAGFILTER, D3DFILTER_NEAREST);
      ok(SUCCEEDED(hr), "SetTextureStageState D3DSAMP_MAGFILTER failed (0x%08x)\n", hr);
      hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_LIGHTING, FALSE);
      ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned hr = %08x\n", hr);
  
      if(IDirect3DDevice7_BeginScene(device) == D3D_OK) {
          hr = IDirect3DDevice7_SetRenderTarget(device, offscreen, 0);
          ok(hr == D3D_OK, "SetRenderTarget failed, hr = %08x\n", hr);
          hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffff00ff, 0.0, 0);
          ok(hr == D3D_OK, "Clear failed, hr = %08x\n", hr);
  
          /* Draw without textures - Should result in a white quad */
          hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_TEX1, quad, 4, 0);
          ok(hr == D3D_OK, "DrawPrimitive failed, hr = %08x\n", hr);
  
          hr = IDirect3DDevice7_SetRenderTarget(device, backbuffer, 0);
          ok(hr == D3D_OK, "SetRenderTarget failed, hr = %08x\n", hr);
          set_the_same_viewport_again(device);
  
          hr = IDirect3DDevice7_SetTexture(device, 0, offscreen);
          ok(hr == D3D_OK, "SetTexture failed, %08x\n", hr);
  
          /* This time with the texture */
          hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_TEX1, quad, 4, 0);
          ok(hr == D3D_OK, "DrawPrimitive failed, hr = %08x\n", hr);
  
          IDirect3DDevice7_EndScene(device);
      }
  
      /* Center quad - should be white */
      color = getPixelColor(device, 320, 240);
      ok(color == 0x00ffffff, "Offscreen failed: Got color 0x%08x, expected 0x00ffffff.\n", color);
      /* Some quad in the cleared part of the texture */
      color = getPixelColor(device, 170, 240);
      ok(color == 0x00ff00ff, "Offscreen failed: Got color 0x%08x, expected 0x00ff00ff.\n", color);
      /* Part of the originally cleared back buffer */
      color = getPixelColor(device, 10, 10);
      ok(color == 0x00ff0000, "Offscreen failed: Got color 0x%08x, expected 0x00ff0000.\n", color);
      if(0) {
          /* Lower left corner of the screen, where back buffer offscreen rendering draws the offscreen texture.
           * It should be red, but the offscreen texture may leave some junk there. Not tested yet. Depending on
           * the offscreen rendering mode this test would succeed or fail
           */
          color = getPixelColor(device, 10, 470);
          ok(color == 0x00ff0000, "Offscreen failed: Got color 0x%08x, expected 0x00ff0000.\n", color);
      }
  
  out:
      hr = IDirect3DDevice7_SetTexture(device, 0, NULL);
  
      /* restore things */
      if(backbuffer) {
          hr = IDirect3DDevice7_SetRenderTarget(device, backbuffer, 0);
          IDirectDrawSurface7_Release(backbuffer);
      }
      if(offscreen) {
          IDirectDrawSurface7_Release(offscreen);
      }
  }
  
  static void alpha_test(IDirect3DDevice7 *device)
  {
      HRESULT hr;
      IDirectDrawSurface7 *backbuffer = NULL, *offscreen = NULL;
      DWORD color, red, green, blue;
      DDSURFACEDESC2 ddsd;
  
      struct vertex quad1[] =
      {
          {-1.0f, -1.0f,   0.1f,                          0x4000ff00},
          {-1.0f,  0.0f,   0.1f,                          0x4000ff00},
          { 1.0f, -1.0f,   0.1f,                          0x4000ff00},
          { 1.0f,  0.0f,   0.1f,                          0x4000ff00},
      };
      struct vertex quad2[] =
      {
          {-1.0f,  0.0f,   0.1f,                          0xc00000ff},
          {-1.0f,  1.0f,   0.1f,                          0xc00000ff},
          { 1.0f,  0.0f,   0.1f,                          0xc00000ff},
          { 1.0f,  1.0f,   0.1f,                          0xc00000ff},
      };
      static const float composite_quad[][5] = {
          { 0.0f, -1.0f, 0.1f, 0.0f, 1.0f},
          { 0.0f,  1.0f, 0.1f, 0.0f, 0.0f},
          { 1.0f, -1.0f, 0.1f, 1.0f, 1.0f},
          { 1.0f,  1.0f, 0.1f, 1.0f, 0.0f},
      };
  
      /* Clear the render target with alpha = 0.5 */
      hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0x80ff0000, 0.0, 0);
      ok(hr == D3D_OK, "Clear failed, hr = %08x\n", hr);
  
      memset(&ddsd, 0, sizeof(ddsd));
      ddsd.dwSize = sizeof(ddsd);
      ddsd.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS | DDSD_PIXELFORMAT;
      ddsd.dwWidth = 128;
      ddsd.dwHeight = 128;
      ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_3DDEVICE;
      U4(ddsd).ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
      U1(U4(ddsd).ddpfPixelFormat).dwRGBBitCount      = 32;
      U2(U4(ddsd).ddpfPixelFormat).dwRBitMask         = 0x00ff0000;
      U3(U4(ddsd).ddpfPixelFormat).dwGBitMask         = 0x0000ff00;
      U4(U4(ddsd).ddpfPixelFormat).dwBBitMask         = 0x000000ff;
      U5(U4(ddsd).ddpfPixelFormat).dwRGBAlphaBitMask  = 0xff000000;
      hr = IDirectDraw7_CreateSurface(DirectDraw, &ddsd, &offscreen, NULL);
      ok(hr == D3D_OK, "Creating the offscreen render target failed, hr = %08x\n", hr);
      if(!offscreen) {
          goto out;
      }
      hr = IDirect3DDevice7_GetRenderTarget(device, &backbuffer);
      ok(hr == D3D_OK, "Can't get back buffer, hr = %08x\n", hr);
      if(!backbuffer) {
          goto out;
      }
  
      hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_SELECTARG1);
      ok(hr == D3D_OK, "SetTextureStageState failed, hr = %08x\n", hr);
      hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
      ok(hr == D3D_OK, "SetTextureStageState failed, hr = %08x\n", hr);
      hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_MINFILTER, D3DFILTER_NEAREST);
      ok(SUCCEEDED(hr), "SetTextureStageState D3DSAMP_MINFILTER failed (0x%08x)\n", hr);
      hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_MAGFILTER, D3DFILTER_NEAREST);
      ok(SUCCEEDED(hr), "SetTextureStageState D3DSAMP_MAGFILTER failed (0x%08x)\n", hr);
  
      hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_ALPHABLENDENABLE, TRUE);
      ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr);
      if(IDirect3DDevice7_BeginScene(device) == D3D_OK) {
  
          /* Draw two quads, one with src alpha blending, one with dest alpha blending. The
           * SRCALPHA / INVSRCALPHA blend doesn't give any surprises. Colors are blended based on
           * the input alpha
           *
           * The DESTALPHA / INVDESTALPHA do not "work" on the regular buffer because there is no alpha.
           * They give essentially ZERO and ONE blend factors
           */
          hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_SRCBLEND, D3DBLEND_SRCALPHA);
          ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr);
          hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVSRCALPHA);
          ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr);
          hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_DIFFUSE, quad1, 4, 0);
          ok(hr == D3D_OK, "DrawPrimitive failed, hr = %08x\n", hr);
  
          hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_SRCBLEND, D3DBLEND_DESTALPHA);
          ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr);
          hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVDESTALPHA);
          ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr);
          hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_DIFFUSE, quad2, 4, 0);
          ok(hr == D3D_OK, "DrawPrimitive failed, hr = %08x\n", hr);
  
          /* Switch to the offscreen buffer, and redo the testing. SRCALPHA and DESTALPHA. The offscreen buffer
           * has a alpha channel on its own. Clear the offscreen buffer with alpha = 0.5 again, then draw the
           * quads again. The SRCALPHA/INVSRCALPHA doesn't give any surprises, but the DESTALPHA/INVDESTALPHA
           * blending works as supposed now - blend factor is 0.5 in both cases, not 0.75 as from the input
           * vertices
           */
          hr = IDirect3DDevice7_SetRenderTarget(device, offscreen, 0);
          ok(hr == D3D_OK, "Can't get back buffer, hr = %08x\n", hr);
          hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0x80ff0000, 0.0, 0);
          ok(hr == D3D_OK, "Clear failed, hr = %08x\n", hr);
  
          hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_SRCBLEND, D3DBLEND_SRCALPHA);
          ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr);
          hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVSRCALPHA);
          ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr);
          hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_DIFFUSE, quad1, 4, 0);
          ok(hr == D3D_OK, "DrawPrimitive failed, hr = %08x\n", hr);
  
          hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_SRCBLEND, D3DBLEND_DESTALPHA);
          ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr);
          hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVDESTALPHA);
          ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr);
          hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_DIFFUSE, quad2, 4, 0);
          ok(hr == D3D_OK, "DrawPrimitive failed, hr = %08x\n", hr);
  
          hr = IDirect3DDevice7_SetRenderTarget(device, backbuffer, 0);
          ok(hr == D3D_OK, "Can't get back buffer, hr = %08x\n", hr);
          set_the_same_viewport_again(device);
  
          /* Render the offscreen texture onto the frame buffer to be able to compare it regularly.
           * Disable alpha blending for the final composition
           */
          hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_ALPHABLENDENABLE, FALSE);
          ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr);
  
          hr = IDirect3DDevice7_SetTexture(device, 0, offscreen);
          ok(hr == D3D_OK, "IDirect3DDevice7_SetTexture failed, hr = %08x\n", hr);
          hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_TEX1, composite_quad, 4, 0);
          ok(hr == D3D_OK, "DrawPrimitive failed, hr = %08x\n", hr);
          hr = IDirect3DDevice7_SetTexture(device, 0, NULL);
          ok(hr == D3D_OK, "IDirect3DDevice7_SetTexture failed, hr = %08x\n", hr);
  
          hr = IDirect3DDevice7_EndScene(device);
          ok(hr == D3D_OK, "IDirect3DDevice7_EndScene failed, hr = %08x\n", hr);
      }
  
      color = getPixelColor(device, 160, 360);
      red =   (color & 0x00ff0000) >> 16;
      green = (color & 0x0000ff00) >>  8;
      blue =  (color & 0x000000ff);
      ok(red >= 0xbe && red <= 0xc0 && green >= 0x39 && green <= 0x41 && blue == 0x00,
         "SRCALPHA on frame buffer returned color 0x%08x, expected 0x00bf4000\n", color);
  
      color = getPixelColor(device, 160, 120);
      red =   (color & 0x00ff0000) >> 16;
      green = (color & 0x0000ff00) >>  8;
      blue =  (color & 0x000000ff);
      ok(red == 0x00 && green == 0x00 && blue >= 0xfe && blue <= 0xff ,
         "DSTALPHA on frame buffer returned color 0x%08x, expected 0x000000ff\n", color);
  
      color = getPixelColor(device, 480, 360);
      red =   (color & 0x00ff0000) >> 16;
      green = (color & 0x0000ff00) >>  8;
      blue =  (color & 0x000000ff);
      ok(red >= 0xbe && red <= 0xc0 && green >= 0x39 && green <= 0x41 && blue == 0x00,
         "SRCALPHA on texture returned color 0x%08x, expected 0x00bf4000\n", color);
  
      color = getPixelColor(device, 480, 120);
      red =   (color & 0x00ff0000) >> 16;
      green = (color & 0x0000ff00) >>  8;
      blue =  (color & 0x000000ff);
      ok(red >= 0x7e && red <= 0x81 && green == 0x00 && blue >= 0x7e && blue <= 0x81,
         "DSTALPHA on texture returned color 0x%08x, expected 0x00800080\n", color);
  
      out:
      if(offscreen) IDirectDrawSurface7_Release(offscreen);
      if(backbuffer) IDirectDrawSurface7_Release(backbuffer);
  }
  
  static void rhw_zero_test(IDirect3DDevice7 *device)
  {
  /* Test if it will render a quad correctly when vertex rhw = 0 */
      HRESULT hr;
      DWORD color;
  
      struct {
          float x, y, z;
          float rhw;
          DWORD diffuse;
          } quad1[] =
      {
          {0, 100, 0, 0, 0xffffffff},
          {0, 0, 0, 0, 0xffffffff},
          {100, 100, 0, 0, 0xffffffff},
          {100, 0, 0, 0, 0xffffffff},
      };
  
      /* Clear to black */
      hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0, 0.0, 0);
      ok(hr == D3D_OK, "Clear failed, hr = %08x\n", hr);
  
      hr = IDirect3DDevice7_BeginScene(device);
      ok(hr == D3D_OK, "IDirect3DDevice7_BeginScene failed with %08x\n", hr);
  
      if (SUCCEEDED(hr)) {
          hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZRHW | D3DFVF_DIFFUSE, quad1, 4, 0);
          ok(hr == D3D_OK, "DrawPrimitive failed, hr = %08x\n", hr);
  
          hr = IDirect3DDevice7_EndScene(device);
          ok(hr == D3D_OK, "IDirect3DDevice7_EndScene failed, hr = %08x\n", hr);
      }
  
      color = getPixelColor(device, 5, 5);
      ok(color == 0xffffff, "Got color %08x, expected 00ffffff\n", color);
  
      color = getPixelColor(device, 105, 105);
      ok(color == 0, "Got color %08x, expected 00000000\n", color);
  }
  
  static BOOL D3D1_createObjects(void)
  {
      WNDCLASS wc = {0};
      HRESULT hr;
      DDSURFACEDESC ddsd;
      D3DEXECUTEBUFFERDESC exdesc;
      D3DVIEWPORT vp_data;
  
      /* An IDirect3DDevice cannot be queryInterfaced from an IDirect3DDevice7 on windows */
      hr = DirectDrawCreate(NULL, &DirectDraw1, NULL);
  
      ok(hr==DD_OK || hr==DDERR_NODIRECTDRAWSUPPORT, "DirectDrawCreate returned: %x\n", hr);
      if (FAILED(hr)) {
          return FALSE;
      }
  
      wc.lpfnWndProc = DefWindowProc;
      wc.lpszClassName = "texturemapblend_test_wc";
      RegisterClass(&wc);
      window = CreateWindow("texturemapblend_test_wc", "texturemapblend_test", WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION , 0, 0, 640, 480, 0, 0, 0, 0);
  
      hr = IDirectDraw_SetCooperativeLevel(DirectDraw1, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
      ok(hr==DD_OK, "SetCooperativeLevel returned: %x\n", hr);
      if(FAILED(hr)) {
          return FALSE;
      }
  
      hr = IDirectDraw_SetDisplayMode(DirectDraw1, 640, 480, 32);
      if(FAILED(hr)) {
          /* 24 bit is fine too */
          hr = IDirectDraw_SetDisplayMode(DirectDraw1, 640, 480, 24);
      }
      ok(hr==DD_OK || hr == DDERR_UNSUPPORTED, "SetDisplayMode returned: %x\n", hr);
      if (FAILED(hr)) {
          return FALSE;
      }
  
      hr = IDirectDraw_QueryInterface(DirectDraw1, &IID_IDirect3D, (void**) &Direct3D1);
      ok(hr==DD_OK, "QueryInterface returned: %x\n", hr);
      if (FAILED(hr)) {
          return FALSE;
      }
  
      memset(&ddsd, 0, sizeof(ddsd));
      ddsd.dwSize = sizeof(ddsd);
      ddsd.dwFlags = DDSD_CAPS;
      ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE | DDSCAPS_3DDEVICE;
      hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &Surface1, NULL);
      ok(hr==DD_OK, "CreateSurface returned: %x\n", hr);
      if (FAILED(hr)) {
          return FALSE;
      }
  
      hr = IDirectDrawSurface_QueryInterface(Surface1, &IID_IDirect3DHALDevice, (void **) &Direct3DDevice1);
      if(FAILED(hr)) {
          trace("Creating a HAL device failed, trying Ref\n");
          hr = IDirectDrawSurface_QueryInterface(Surface1, &IID_IDirect3DRefDevice, (void **) &Direct3DDevice1);
      }
      ok(hr==D3D_OK, "Creating 3D device returned: %x\n", hr);
      if(FAILED(hr)) {
          return FALSE;
      }
  
      hr = IDirect3D_CreateViewport(Direct3D1, &Viewport, NULL);
      ok(hr == D3D_OK, "IDirect3D_CreateViewport failed: %08x\n", hr);
      if (FAILED(hr)) {
          return FALSE;
      }
  
      hr = IDirect3DViewport_Initialize(Viewport, Direct3D1);
      ok(hr == D3D_OK || hr == DDERR_ALREADYINITIALIZED, "IDirect3DViewport_Initialize returned %08x\n", hr);
      hr = IDirect3DDevice_AddViewport(Direct3DDevice1, Viewport);
      ok(hr == D3D_OK, "IDirect3DDevice_AddViewport returned %08x\n", hr);
      vp_data.dwSize = sizeof(vp_data);
      vp_data.dwX = 0;
      vp_data.dwY = 0;
      vp_data.dwWidth = 640;
      vp_data.dwHeight = 480;
      vp_data.dvScaleX = 1;
      vp_data.dvScaleY = 1;
      vp_data.dvMaxX = 640;
      vp_data.dvMaxY = 480;
      vp_data.dvMinZ = 0;
      vp_data.dvMaxZ = 1;
      hr = IDirect3DViewport_SetViewport(Viewport, &vp_data);
      ok(hr == D3D_OK, "IDirect3DViewport_SetViewport returned %08x\n", hr);
  
      memset(&exdesc, 0, sizeof(D3DEXECUTEBUFFERDESC));
      exdesc.dwSize = sizeof(D3DEXECUTEBUFFERDESC);
      exdesc.dwFlags = D3DDEB_BUFSIZE | D3DDEB_CAPS;
      exdesc.dwBufferSize = 512;
      exdesc.dwCaps = D3DDEBCAPS_SYSTEMMEMORY;
      hr = IDirect3DDevice_CreateExecuteBuffer(Direct3DDevice1, &exdesc, &ExecuteBuffer, NULL);
      ok(hr == D3D_OK, "IDirect3DDevice_CreateExecuteBuffer failed with %08x\n", hr);
      if (FAILED(hr)) {
          return FALSE;
      }
  
      return TRUE;
  }
  
  static void D3D1_releaseObjects(void)
  {
      if(ExecuteBuffer) IDirect3DExecuteBuffer_Release(ExecuteBuffer);
      if(Surface1) IDirectDrawSurface_Release(Surface1);
      if(Viewport) IDirect3DViewport_Release(Viewport);
      if(Direct3DDevice1) IDirect3DDevice_Release(Direct3DDevice1);
      if(Direct3D1) IDirect3D_Release(Direct3D1);
      if(DirectDraw1) IDirectDraw_Release(DirectDraw1);
      if(window) DestroyWindow(window);
  }
  
  static DWORD D3D1_getPixelColor(IDirectDraw *DirectDraw1, IDirectDrawSurface *Surface, UINT x, UINT y)
  {
      DWORD ret;
      HRESULT hr;
      DDSURFACEDESC ddsd;
      RECT rectToLock = {x, y, x+1, y+1};
      IDirectDrawSurface *surf = NULL;
  
      /* Some implementations seem to dislike direct locking on the front buffer. Thus copy the front buffer
       * to an offscreen surface and lock it instead of the front buffer
       */
      memset(&ddsd, 0, sizeof(ddsd));
      ddsd.dwSize = sizeof(ddsd);
      ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat);
      ddsd.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS;
      ddsd.dwWidth = 640;
      ddsd.dwHeight = 480;
      ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_SYSTEMMEMORY;
      hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &surf, NULL);
      ok(hr == DD_OK, "IDirectDraw_CreateSurface failed with %08x\n", hr);
      if(!surf)
      {
          trace("cannot create helper surface\n");
          return 0xdeadbeef;
      }
  
      memset(&ddsd, 0, sizeof(ddsd));
      ddsd.dwSize = sizeof(ddsd);
      ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat);
  
      hr = IDirectDrawSurface_BltFast(surf, 0, 0, Surface, NULL, 0);
      ok(hr == DD_OK, "IDirectDrawSurface_BltFast returned %08x\n", hr);
      if(FAILED(hr))
      {
          trace("Cannot blit\n");
          ret = 0xdeadbee;
          goto out;
      }
  
      hr = IDirectDrawSurface_Lock(surf, &rectToLock, &ddsd, DDLOCK_READONLY | DDLOCK_WAIT, NULL);
      if(FAILED(hr))
      {
          trace("Can't lock the offscreen surface, hr=%08x\n", hr);
          ret = 0xdeadbeec;
          goto out;
      }
  
      /* Remove the X channel for now. DirectX and OpenGL have different ideas how to treat it apparently, and it isn't
       * really important for these tests
       */
      ret = ((DWORD *) ddsd.lpSurface)[0] & 0x00ffffff;
      hr = IDirectDrawSurface_Unlock(surf, NULL);
      if(FAILED(hr))
      {
          trace("Can't unlock the offscreen surface, hr=%08x\n", hr);
      }
  
  out:
      IDirectDrawSurface_Release(surf);
      return ret;
  }
  
  #define EXEBUF_START_RENDER_STATES(count, ptr) do {\
                           ((D3DINSTRUCTION*)(ptr))->bOpcode = D3DOP_STATERENDER;\
                           ((D3DINSTRUCTION*)(ptr))->bSize = sizeof(D3DSTATE);\
                           ((D3DINSTRUCTION*)(ptr))->wCount = count;\
                           ptr = ((D3DINSTRUCTION*)(ptr))+1; } while (0)
  
  #define EXEBUF_PUT_RENDER_STATE(state, value, ptr) do {\
                           U1(*((D3DSTATE*)(ptr))).drstRenderStateType = state; \
                           U2(*((D3DSTATE*)(ptr))).dwArg[0] = value; \
                           ptr = ((D3DSTATE*)(ptr))+1; } while (0)
  
  #define EXEBUF_PUT_PROCESSVERTICES(nvertices, ptr) do {\
                           ((D3DINSTRUCTION*)(ptr))->bOpcode = D3DOP_PROCESSVERTICES;\
                           ((D3DINSTRUCTION*)(ptr))->bSize = sizeof(D3DPROCESSVERTICES);\
                           ((D3DINSTRUCTION*)(ptr))->wCount = 1;\
                           ptr = ((D3DINSTRUCTION*)(ptr))+1;\
                           ((D3DPROCESSVERTICES*)(ptr))->dwFlags = D3DPROCESSVERTICES_COPY;\
                           ((D3DPROCESSVERTICES*)(ptr))->wStart = 0;\
                           ((D3DPROCESSVERTICES*)(ptr))->wDest = 0;\
                           ((D3DPROCESSVERTICES*)(ptr))->dwCount = nvertices;\
                           ((D3DPROCESSVERTICES*)(ptr))->dwReserved = 0;\
                           ptr = ((D3DPROCESSVERTICES*)(ptr))+1; } while (0)
  
  #define EXEBUF_END(ptr) do {\
                           ((D3DINSTRUCTION*)(ptr))->bOpcode = D3DOP_EXIT;\
                           ((D3DINSTRUCTION*)(ptr))->bSize = 0;\
                           ((D3DINSTRUCTION*)(ptr))->wCount = 0;\
                           ptr = ((D3DINSTRUCTION*)(ptr))+1; } while (0)
  
  #define EXEBUF_PUT_QUAD(base_idx, ptr) do {\
                           ((D3DINSTRUCTION*)(ptr))->bOpcode = D3DOP_TRIANGLE;\
                           ((D3DINSTRUCTION*)(ptr))->bSize = sizeof(D3DTRIANGLE);\
                           ((D3DINSTRUCTION*)(ptr))->wCount = 2;\
                           ptr = ((D3DINSTRUCTION*)(ptr))+1;\
                           U1(*((D3DTRIANGLE*)(ptr))).v1 = base_idx;\
                           U2(*((D3DTRIANGLE*)(ptr))).v2 = (base_idx) + 1; \
                           U3(*((D3DTRIANGLE*)(ptr))).v3 = (base_idx) + 3; \
                           ((D3DTRIANGLE*)(ptr))->wFlags = 0;\
                           ptr = ((D3DTRIANGLE*)ptr)+1;\
                           U1(*((D3DTRIANGLE*)(ptr))).v1 = (base_idx) + 1; \
                           U2(*((D3DTRIANGLE*)(ptr))).v2 = (base_idx) + 2; \
                           U3(*((D3DTRIANGLE*)(ptr))).v3 = (base_idx) + 3; \
                           ((D3DTRIANGLE*)(ptr))->wFlags = 0;\
                           ptr = ((D3DTRIANGLE*)(ptr))+1;\
                          } while (0)
  
  static HRESULT CALLBACK TextureFormatEnumCallback(LPDDSURFACEDESC lpDDSD, LPVOID lpContext)
  {
      if (lpDDSD->ddpfPixelFormat.dwFlags & DDPF_PALETTEINDEXED8) {
          *(BOOL*)lpContext = TRUE;
      }
  
      return DDENUMRET_OK;
  }
  
  static void D3D1_TextureMapBlendTest(void)
  {
      HRESULT hr;
      DDSURFACEDESC ddsd;
      D3DEXECUTEBUFFERDESC exdesc;
      D3DEXECUTEDATA exdata;
      DDBLTFX ddbltfx;
      RECT rect = { 0, 0, 64, 128 };
      DWORD color, red, blue, green;
      void *exe_buffer_ptr;
      DWORD exe_length;
      D3DTEXTUREHANDLE htex;
      DDCOLORKEY clrKey;
      IDirectDrawSurface *TexSurface = NULL;
      IDirect3DTexture *Texture = NULL;
      IDirectDrawPalette *Palette = NULL;
      PALETTEENTRY table1[256];
      BOOL p8_textures_supported = FALSE;
  
      struct {
          float x, y, z;
          float rhw;
          DWORD diffuse;
          DWORD specular;
          float tu, tv;
          } test1_quads[] =
      {
            {0.0f,   0.0f,     0.0f, 1.0f, 0xffffffff, 0, 0.0f, 0.0f},
            {640.0f, 0.0f,     0.0f, 1.0f, 0xffffffff, 0, 1.0f, 0.0f},
            {640.0f, 240.0f,   0.0f, 1.0f, 0xffffffff, 0, 1.0f, 1.0f},
            {0.0f,   240.0f,   0.0f, 1.0f, 0xffffffff, 0, 0.0f, 1.0f},
            {0.0f,   240.0f,   0.0f, 1.0f, 0x80ffffff, 0, 0.0f, 0.0f},
            {640.0f, 240.0f,   0.0f, 1.0f, 0x80ffffff, 0, 1.0f, 0.0f},
            {640.0f, 480.0f,   0.0f, 1.0f, 0x80ffffff, 0, 1.0f, 1.0f},
            {0.0f,   480.0f,   0.0f, 1.0f, 0x80ffffff, 0, 0.0f, 1.0f}
      },  test2_quads[] =
            {
            {0.0f,   0.0f,     0.0f, 1.0f, 0x00ff0080, 0, 0.0f, 0.0f},
            {640.0f, 0.0f,     0.0f, 1.0f, 0x00ff0080, 0, 1.0f, 0.0f},
            {640.0f, 240.0f,   0.0f, 1.0f, 0x00ff0080, 0, 1.0f, 1.0f},
            {0.0f,   240.0f,   0.0f, 1.0f, 0x00ff0080, 0, 0.0f, 1.0f},
            {0.0f,   240.0f,   0.0f, 1.0f, 0x008000ff, 0, 0.0f, 0.0f},
            {640.0f, 240.0f,   0.0f, 1.0f, 0x008000ff, 0, 1.0f, 0.0f},
            {640.0f, 480.0f,   0.0f, 1.0f, 0x008000ff, 0, 1.0f, 1.0f},
            {0.0f,   480.0f,   0.0f, 1.0f, 0x008000ff, 0, 0.0f, 1.0f}
      };
  
      /* 1) Test alpha with DDPF_ALPHAPIXELS texture - should be taken from texture alpha channel*/
      memset (&ddsd, 0, sizeof (ddsd));
      ddsd.dwSize = sizeof (ddsd);
      ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT;
      ddsd.dwHeight = 128;
      ddsd.dwWidth = 128;
      ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
      ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat);
      ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
      U1(ddsd.ddpfPixelFormat).dwRGBBitCount      = 32;
      U2(ddsd.ddpfPixelFormat).dwRBitMask         = 0x00ff0000;
      U3(ddsd.ddpfPixelFormat).dwGBitMask         = 0x0000ff00;
      U4(ddsd.ddpfPixelFormat).dwBBitMask         = 0x000000ff;
      U5(ddsd.ddpfPixelFormat).dwRGBAlphaBitMask  = 0xff000000;
      hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &TexSurface, NULL);
      ok(hr==D3D_OK, "CreateSurface returned: %x\n", hr);
      if (FAILED(hr)) {
          skip("IDirectDraw_CreateSurface failed; skipping further tests\n");
          goto out;
      }
  
      hr = IDirectDrawSurface_QueryInterface(TexSurface, &IID_IDirect3DTexture,
                  (void *)&Texture);
      ok(hr==D3D_OK, "IDirectDrawSurface_QueryInterface returned: %x\n", hr);
      if (FAILED(hr)) {
          skip("Can't get IDirect3DTexture interface; skipping further tests\n");
          goto out;
      }
  
      memset(&ddbltfx, 0, sizeof(ddbltfx));
      ddbltfx.dwSize = sizeof(ddbltfx);
      U5(ddbltfx).dwFillColor = 0;
      hr = IDirectDrawSurface_Blt(Surface1, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
      ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
  
      U5(ddbltfx).dwFillColor = 0xff0000ff;
      hr = IDirectDrawSurface_Blt(TexSurface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
      ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
      U5(ddbltfx).dwFillColor = 0x800000ff;
      hr = IDirectDrawSurface_Blt(TexSurface, &rect, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
      ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
  
      memset(&exdesc, 0, sizeof(D3DEXECUTEBUFFERDESC));
      exdesc.dwSize = sizeof(D3DEXECUTEBUFFERDESC);
      hr = IDirect3DExecuteBuffer_Lock(ExecuteBuffer, &exdesc);
      ok(hr == D3D_OK, "IDirect3DExecuteBuffer_Lock failed with %08x\n", hr);
      if (FAILED(hr)) {
          skip("IDirect3DExecuteBuffer_Lock failed; skipping further tests\n");
          goto out;
      }
  
      memcpy(exdesc.lpData, test1_quads, sizeof(test1_quads));
  
      exe_buffer_ptr = 256 + (char*)exdesc.lpData;
  
      EXEBUF_PUT_PROCESSVERTICES(8, exe_buffer_ptr);
  
      EXEBUF_START_RENDER_STATES(12, exe_buffer_ptr);
      EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_CULLMODE,         D3DCULL_NONE,              exe_buffer_ptr);
      EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_ZENABLE,          FALSE,                     exe_buffer_ptr);
      EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_FOGENABLE,        FALSE,                     exe_buffer_ptr);
      EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_SPECULARENABLE,   FALSE,                     exe_buffer_ptr);
      EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_TEXTUREMAG,       D3DFILTER_NEAREST,         exe_buffer_ptr);
      EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_TEXTUREMIN,       D3DFILTER_NEAREST,         exe_buffer_ptr);
      EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_FILLMODE  ,       D3DFILL_SOLID,             exe_buffer_ptr);
      EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_SRCBLEND,         D3DBLEND_SRCALPHA,         exe_buffer_ptr);
      EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_DESTBLEND,        D3DBLEND_INVSRCALPHA,      exe_buffer_ptr);
      EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE,                      exe_buffer_ptr);
      EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_TEXTUREMAPBLEND,  D3DTBLEND_MODULATE,        exe_buffer_ptr);
      hr = IDirect3DTexture_GetHandle(Texture, Direct3DDevice1, &htex);
      ok(hr == D3D_OK, "IDirect3DTexture_GetHandle failed with %08x\n", hr);
      EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_TEXTUREHANDLE,  htex, exe_buffer_ptr);
  
      EXEBUF_PUT_QUAD(0, exe_buffer_ptr);
      EXEBUF_PUT_QUAD(4, exe_buffer_ptr);
  
      EXEBUF_END(exe_buffer_ptr);
  
      exe_length = ((char*)exe_buffer_ptr - (char*)exdesc.lpData) - 256;
  
      hr = IDirect3DExecuteBuffer_Unlock(ExecuteBuffer);
      if (FAILED(hr)) {
          trace("IDirect3DExecuteBuffer_Unlock failed with %08x\n", hr);
      }
  
      memset(&exdata, 0, sizeof(D3DEXECUTEDATA));
      exdata.dwSize = sizeof(D3DEXECUTEDATA);
      exdata.dwVertexCount = 8;
      exdata.dwInstructionOffset = 256;
      exdata.dwInstructionLength = exe_length;
      hr = IDirect3DExecuteBuffer_SetExecuteData(ExecuteBuffer, &exdata);
      ok(hr == D3D_OK, "IDirect3DExecuteBuffer_SetExecuteData failed with %08x\n", hr);
  
      hr = IDirect3DDevice_BeginScene(Direct3DDevice1);
      ok(hr == D3D_OK, "IDirect3DDevice3_BeginScene failed with %08x\n", hr);
  
      if (SUCCEEDED(hr)) {
          hr = IDirect3DDevice_Execute(Direct3DDevice1, ExecuteBuffer, Viewport, D3DEXECUTE_UNCLIPPED);
          ok(hr == D3D_OK, "IDirect3DDevice_Execute failed, hr = %08x\n", hr);
          hr = IDirect3DDevice_EndScene(Direct3DDevice1);
          ok(hr == D3D_OK, "IDirect3DDevice3_EndScene failed, hr = %08x\n", hr);
      }
  
      color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 5);
      red =   (color & 0x00ff0000) >> 16;
      green = (color & 0x0000ff00) >>  8;
      blue =  (color & 0x000000ff);
      ok(red == 0 &&  green == 0 && blue >= 0x7e && blue <= 0x82, "Got color %08x, expected 00000080 or near\n", color);
  
      color = D3D1_getPixelColor(DirectDraw1, Surface1, 400, 5);
      red =   (color & 0x00ff0000) >> 16;
      green = (color & 0x0000ff00) >>  8;
      blue =  (color & 0x000000ff);
      ok(red == 0 &&  green == 0 && blue == 0xff, "Got color %08x, expected 000000ff or near\n", color);
  
      color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 245);
      red =   (color & 0x00ff0000) >> 16;
      green = (color & 0x0000ff00) >>  8;
      blue =  (color & 0x000000ff);
      ok(red == 0 &&  green == 0 && blue >= 0x7e && blue <= 0x82, "Got color %08x, expected 00000080 or near\n", color);
  
      color = D3D1_getPixelColor(DirectDraw1, Surface1, 400, 245);
      red =   (color & 0x00ff0000) >> 16;
      green = (color & 0x0000ff00) >>  8;
      blue =  (color & 0x000000ff);
      ok(red == 0 &&  green == 0 && blue == 0xff, "Got color %08x, expected 000000ff or near\n", color);
  
      /* 2) Test alpha with texture that has no alpha channel - alpha should be taken from diffuse color */
      if(Texture) IDirect3DTexture_Release(Texture);
      Texture = NULL;
      if(TexSurface) IDirectDrawSurface_Release(TexSurface);
      TexSurface = NULL;
  
      memset (&ddsd, 0, sizeof (ddsd));
      ddsd.dwSize = sizeof (ddsd);
      ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT;
      ddsd.dwHeight = 128;
      ddsd.dwWidth = 128;
      ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
      ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat);
      ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB;
      U1(ddsd.ddpfPixelFormat).dwRGBBitCount      = 32;
      U2(ddsd.ddpfPixelFormat).dwRBitMask         = 0x00ff0000;
      U3(ddsd.ddpfPixelFormat).dwGBitMask         = 0x0000ff00;
      U4(ddsd.ddpfPixelFormat).dwBBitMask         = 0x000000ff;
  
      hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &TexSurface, NULL);
      ok(hr==D3D_OK, "CreateSurface returned: %x\n", hr);
      if (FAILED(hr)) {
          skip("IDirectDraw_CreateSurface failed; skipping further tests\n");
          goto out;
      }
  
      hr = IDirectDrawSurface_QueryInterface(TexSurface, &IID_IDirect3DTexture,
                  (void *)&Texture);
      ok(hr==D3D_OK, "IDirectDrawSurface_QueryInterface returned: %x\n", hr);
      if (FAILED(hr)) {
          skip("Can't get IDirect3DTexture interface; skipping further tests\n");
          goto out;
      }
  
      memset(&ddbltfx, 0, sizeof(ddbltfx));
      ddbltfx.dwSize = sizeof(ddbltfx);
      U5(ddbltfx).dwFillColor = 0;
      hr = IDirectDrawSurface_Blt(Surface1, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
      ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
  
      U5(ddbltfx).dwFillColor = 0xff0000ff;
      hr = IDirectDrawSurface_Blt(TexSurface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
      ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
      U5(ddbltfx).dwFillColor = 0x800000ff;
      hr = IDirectDrawSurface_Blt(TexSurface, &rect, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
      ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
  
      memset(&exdesc, 0, sizeof(D3DEXECUTEBUFFERDESC));
      exdesc.dwSize = sizeof(D3DEXECUTEBUFFERDESC);
      hr = IDirect3DExecuteBuffer_Lock(ExecuteBuffer, &exdesc);
      ok(hr == D3D_OK, "IDirect3DExecuteBuffer_Lock failed with %08x\n", hr);
      if (FAILED(hr)) {
          skip("IDirect3DExecuteBuffer_Lock failed; skipping further tests\n");
          goto out;
      }
  
      memcpy(exdesc.lpData, test1_quads, sizeof(test1_quads));
  
      exe_buffer_ptr = 256 + (char*)exdesc.lpData;
  
      EXEBUF_PUT_PROCESSVERTICES(8, exe_buffer_ptr);
  
      EXEBUF_START_RENDER_STATES(1, exe_buffer_ptr);
      hr = IDirect3DTexture_GetHandle(Texture, Direct3DDevice1, &htex);
      ok(hr == D3D_OK, "IDirect3DTexture_GetHandle failed with %08x\n", hr);
      EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_TEXTUREHANDLE,  htex, exe_buffer_ptr);
  
      EXEBUF_PUT_QUAD(0, exe_buffer_ptr);
      EXEBUF_PUT_QUAD(4, exe_buffer_ptr);
  
      EXEBUF_END(exe_buffer_ptr);
  
      exe_length = ((char*)exe_buffer_ptr - (char*)exdesc.lpData) - 256;
  
      hr = IDirect3DExecuteBuffer_Unlock(ExecuteBuffer);
      if (FAILED(hr)) {
          trace("IDirect3DExecuteBuffer_Unlock failed with %08x\n", hr);
      }
  
      memset(&exdata, 0, sizeof(D3DEXECUTEDATA));
      exdata.dwSize = sizeof(D3DEXECUTEDATA);
      exdata.dwVertexCount = 8;
      exdata.dwInstructionOffset = 256;
      exdata.dwInstructionLength = exe_length;
      hr = IDirect3DExecuteBuffer_SetExecuteData(ExecuteBuffer, &exdata);
      ok(hr == D3D_OK, "IDirect3DExecuteBuffer_SetExecuteData failed with %08x\n", hr);
  
      hr = IDirect3DDevice_BeginScene(Direct3DDevice1);
      ok(hr == D3D_OK, "IDirect3DDevice3_BeginScene failed with %08x\n", hr);
  
      if (SUCCEEDED(hr)) {
          hr = IDirect3DDevice_Execute(Direct3DDevice1, ExecuteBuffer, Viewport, D3DEXECUTE_UNCLIPPED);
          ok(hr == D3D_OK, "IDirect3DDevice_Execute failed, hr = %08x\n", hr);
          hr = IDirect3DDevice_EndScene(Direct3DDevice1);
          ok(hr == D3D_OK, "IDirect3DDevice3_EndScene failed, hr = %08x\n", hr);
      }
  
      color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 5);
      red =   (color & 0x00ff0000) >> 16;
      green = (color & 0x0000ff00) >>  8;
      blue =  (color & 0x000000ff);
      ok(red == 0 &&  green == 0 && blue == 0xff, "Got color %08x, expected 000000ff or near\n", color);
  
      color = D3D1_getPixelColor(DirectDraw1, Surface1, 400, 5);
      red =   (color & 0x00ff0000) >> 16;
      green = (color & 0x0000ff00) >>  8;
      blue =  (color & 0x000000ff);
      ok(red == 0 &&  green == 0 && blue == 0xff, "Got color %08x, expected 000000ff or near\n", color);
  
      color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 245);
      red =   (color & 0x00ff0000) >> 16;
      green = (color & 0x0000ff00) >>  8;
      blue =  (color & 0x000000ff);
      ok(red == 0 &&  green == 0 && blue >= 0x7e && blue <= 0x82, "Got color %08x, expected 00000080 or near\n", color);
  
      color = D3D1_getPixelColor(DirectDraw1, Surface1, 400, 245);
      red =   (color & 0x00ff0000) >> 16;
      green = (color & 0x0000ff00) >>  8;
      blue =  (color & 0x000000ff);
      ok(red == 0 &&  green == 0 && blue >= 0x7e && blue <= 0x82, "Got color %08x, expected 00000080 or near\n", color);
  
      /* 3) Test RGB - should multiply color components from diffuse color and texture */
      if(Texture) IDirect3DTexture_Release(Texture);
      Texture = NULL;
      if(TexSurface) IDirectDrawSurface_Release(TexSurface);
      TexSurface = NULL;
  
      memset (&ddsd, 0, sizeof (ddsd));
      ddsd.dwSize = sizeof (ddsd);
      ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT;
      ddsd.dwHeight = 128;
      ddsd.dwWidth = 128;
      ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
      ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat);
      ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
      U1(ddsd.ddpfPixelFormat).dwRGBBitCount      = 32;
      U2(ddsd.ddpfPixelFormat).dwRBitMask         = 0x00ff0000;
      U3(ddsd.ddpfPixelFormat).dwGBitMask         = 0x0000ff00;
      U4(ddsd.ddpfPixelFormat).dwBBitMask         = 0x000000ff;
      U5(ddsd.ddpfPixelFormat).dwRGBAlphaBitMask  = 0xff000000;
      hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &TexSurface, NULL);
      ok(hr==D3D_OK, "CreateSurface returned: %x\n", hr);
      if (FAILED(hr)) {
          skip("IDirectDraw_CreateSurface failed; skipping further tests\n");
          goto out;
      }
  
      hr = IDirectDrawSurface_QueryInterface(TexSurface, &IID_IDirect3DTexture,
                  (void *)&Texture);
      ok(hr==D3D_OK, "IDirectDrawSurface_QueryInterface returned: %x\n", hr);
      if (FAILED(hr)) {
          skip("Can't get IDirect3DTexture interface; skipping further tests\n");
          goto out;
      }
  
      memset(&ddbltfx, 0, sizeof(ddbltfx));
      ddbltfx.dwSize = sizeof(ddbltfx);
      U5(ddbltfx).dwFillColor = 0;
      hr = IDirectDrawSurface_Blt(Surface1, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
      ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
  
      U5(ddbltfx).dwFillColor = 0x00ffffff;
      hr = IDirectDrawSurface_Blt(TexSurface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
      ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
      U5(ddbltfx).dwFillColor = 0x00ffff80;
      hr = IDirectDrawSurface_Blt(TexSurface, &rect, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
      ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
  
      memset(&exdesc, 0, sizeof(D3DEXECUTEBUFFERDESC));
      exdesc.dwSize = sizeof(D3DEXECUTEBUFFERDESC);
      hr = IDirect3DExecuteBuffer_Lock(ExecuteBuffer, &exdesc);
      ok(hr == D3D_OK, "IDirect3DExecuteBuffer_Lock failed with %08x\n", hr);
      if (FAILED(hr)) {
          skip("IDirect3DExecuteBuffer_Lock failed; skipping further tests\n");
          goto out;
      }
  
      memcpy(exdesc.lpData, test2_quads, sizeof(test2_quads));
  
      exe_buffer_ptr = 256 + (char*)exdesc.lpData;
  
      EXEBUF_PUT_PROCESSVERTICES(8, exe_buffer_ptr);
  
      EXEBUF_START_RENDER_STATES(2, exe_buffer_ptr);
      EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE, exe_buffer_ptr);
      hr = IDirect3DTexture_GetHandle(Texture, Direct3DDevice1, &htex);
      ok(hr == D3D_OK, "IDirect3DTexture_GetHandle failed with %08x\n", hr);
      EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_TEXTUREHANDLE,  htex, exe_buffer_ptr);
  
      EXEBUF_PUT_QUAD(0, exe_buffer_ptr);
      EXEBUF_PUT_QUAD(4, exe_buffer_ptr);
  
      EXEBUF_END(exe_buffer_ptr);
  
      exe_length = ((char*)exe_buffer_ptr - (char*)exdesc.lpData) - 256;
  
      hr = IDirect3DExecuteBuffer_Unlock(ExecuteBuffer);
      if (FAILED(hr)) {
          trace("IDirect3DExecuteBuffer_Unlock failed with %08x\n", hr);
      }
  
      memset(&exdata, 0, sizeof(D3DEXECUTEDATA));
      exdata.dwSize = sizeof(D3DEXECUTEDATA);
      exdata.dwVertexCount = 8;
      exdata.dwInstructionOffset = 256;
      exdata.dwInstructionLength = exe_length;
      hr = IDirect3DExecuteBuffer_SetExecuteData(ExecuteBuffer, &exdata);
      ok(hr == D3D_OK, "IDirect3DExecuteBuffer_SetExecuteData failed with %08x\n", hr);
  
      hr = IDirect3DDevice_BeginScene(Direct3DDevice1);
      ok(hr == D3D_OK, "IDirect3DDevice3_BeginScene failed with %08x\n", hr);
  
      if (SUCCEEDED(hr)) {
          hr = IDirect3DDevice_Execute(Direct3DDevice1, ExecuteBuffer, Viewport, D3DEXECUTE_UNCLIPPED);
          ok(hr == D3D_OK, "IDirect3DDevice_Execute failed, hr = %08x\n", hr);
          hr = IDirect3DDevice_EndScene(Direct3DDevice1);
          ok(hr == D3D_OK, "IDirect3DDevice3_EndScene failed, hr = %08x\n", hr);
      }
  
      color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 5);
      red =   (color & 0x00ff0000) >> 16;
      green = (color & 0x0000ff00) >>  8;
      blue =  (color & 0x000000ff);
      ok(red == 0xff &&  green == 0 && blue >= 0x3e && blue <= 0x42, "Got color %08x, expected 00ff0040 or near\n", color);
  
      color = D3D1_getPixelColor(DirectDraw1, Surface1, 400, 5);
      red =   (color & 0x00ff0000) >> 16;
      green = (color & 0x0000ff00) >>  8;
      blue =  (color & 0x000000ff);
      ok(red == 0xff &&  green == 0 && blue == 0x80, "Got color %08x, expected 00ff0080 or near\n", color);
  
      color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 245);
      red =   (color & 0x00ff0000) >> 16;
      green = (color & 0x0000ff00) >>  8;
      blue =  (color & 0x000000ff);
      ok(red >= 0x7e && red <= 0x82 &&  green == 0 && blue == 0x80, "Got color %08x, expected 00800080 or near\n", color);
  
      color = D3D1_getPixelColor(DirectDraw1, Surface1, 400, 245);
      red =   (color & 0x00ff0000) >> 16;
      green = (color & 0x0000ff00) >>  8;
      blue =  (color & 0x000000ff);
      ok(red >= 0x7e && red <= 0x82 &&  green == 0 && blue == 0xff, "Got color %08x, expected 008000ff or near\n", color);
  
      /* 4) Test alpha again, now with color keyed texture (colorkey emulation in wine can interfere) */
      if(Texture) IDirect3DTexture_Release(Texture);
      Texture = NULL;
      if(TexSurface) IDirectDrawSurface_Release(TexSurface);
      TexSurface = NULL;
  
      memset (&ddsd, 0, sizeof (ddsd));
      ddsd.dwSize = sizeof (ddsd);
      ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT;
      ddsd.dwHeight = 128;
      ddsd.dwWidth = 128;
      ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
      ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat);
      ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB;
      U1(ddsd.ddpfPixelFormat).dwRGBBitCount      = 16;
      U2(ddsd.ddpfPixelFormat).dwRBitMask         = 0xf800;
      U3(ddsd.ddpfPixelFormat).dwGBitMask         = 0x07e0;
      U4(ddsd.ddpfPixelFormat).dwBBitMask         = 0x001f;
  
      hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &TexSurface, NULL);
      ok(hr==D3D_OK, "CreateSurface returned: %x\n", hr);
      if (FAILED(hr)) {
          skip("IDirectDraw_CreateSurface failed; skipping further tests\n");
          goto out;
      }
  
      hr = IDirectDrawSurface_QueryInterface(TexSurface, &IID_IDirect3DTexture,
                  (void *)&Texture);
      ok(hr==D3D_OK, "IDirectDrawSurface_QueryInterface returned: %x\n", hr);
      if (FAILED(hr)) {
          skip("Can't get IDirect3DTexture interface; skipping further tests\n");
          goto out;
      }
  
      memset(&ddbltfx, 0, sizeof(ddbltfx));
      ddbltfx.dwSize = sizeof(ddbltfx);
      U5(ddbltfx).dwFillColor = 0;
      hr = IDirectDrawSurface_Blt(Surface1, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
      ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
      U5(ddbltfx).dwFillColor = 0xf800;
      hr = IDirectDrawSurface_Blt(TexSurface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
      ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
      U5(ddbltfx).dwFillColor = 0x001f;
      hr = IDirectDrawSurface_Blt(TexSurface, &rect, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
      ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
  
      clrKey.dwColorSpaceLowValue = 0x001f;
      clrKey.dwColorSpaceHighValue = 0x001f;
      hr = IDirectDrawSurface_SetColorKey(TexSurface, DDCKEY_SRCBLT, &clrKey);
      ok(hr==D3D_OK, "IDirectDrawSurfac_SetColorKey returned: %x\n", hr);
  
      memset(&exdesc, 0, sizeof(D3DEXECUTEBUFFERDESC));
      exdesc.dwSize = sizeof(D3DEXECUTEBUFFERDESC);
      hr = IDirect3DExecuteBuffer_Lock(ExecuteBuffer, &exdesc);
      ok(hr == D3D_OK, "IDirect3DExecuteBuffer_Lock failed with %08x\n", hr);
      if (FAILED(hr)) {
          skip("IDirect3DExecuteBuffer_Lock failed; skipping further tests\n");
          goto out;
      }
  
      memcpy(exdesc.lpData, test1_quads, sizeof(test1_quads));
  
      exe_buffer_ptr = 256 + (char*)exdesc.lpData;
  
      EXEBUF_PUT_PROCESSVERTICES(8, exe_buffer_ptr);
  
      EXEBUF_START_RENDER_STATES(2, exe_buffer_ptr);
      EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE, exe_buffer_ptr);
      hr = IDirect3DTexture_GetHandle(Texture, Direct3DDevice1, &htex);
      ok(hr == D3D_OK, "IDirect3DTexture_GetHandle failed with %08x\n", hr);
      EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_TEXTUREHANDLE,  htex, exe_buffer_ptr);
  
      EXEBUF_PUT_QUAD(0, exe_buffer_ptr);
      EXEBUF_PUT_QUAD(4, exe_buffer_ptr);
  
      EXEBUF_END(exe_buffer_ptr);
  
      exe_length = ((char*)exe_buffer_ptr - (char*)exdesc.lpData) - 256;
  
      hr = IDirect3DExecuteBuffer_Unlock(ExecuteBuffer);
      if (FAILED(hr)) {
          trace("IDirect3DExecuteBuffer_Unlock failed with %08x\n", hr);
      }
  
      memset(&exdata, 0, sizeof(D3DEXECUTEDATA));
      exdata.dwSize = sizeof(D3DEXECUTEDATA);
      exdata.dwVertexCount = 8;
      exdata.dwInstructionOffset = 256;
      exdata.dwInstructionLength = exe_length;
      hr = IDirect3DExecuteBuffer_SetExecuteData(ExecuteBuffer, &exdata);
      ok(hr == D3D_OK, "IDirect3DExecuteBuffer_SetExecuteData failed with %08x\n", hr);
  
      hr = IDirect3DDevice_BeginScene(Direct3DDevice1);
      ok(hr == D3D_OK, "IDirect3DDevice3_BeginScene failed with %08x\n", hr);
  
      if (SUCCEEDED(hr)) {
          hr = IDirect3DDevice_Execute(Direct3DDevice1, ExecuteBuffer, Viewport, D3DEXECUTE_UNCLIPPED);
          ok(hr == D3D_OK, "IDirect3DDevice_Execute failed, hr = %08x\n", hr);
          hr = IDirect3DDevice_EndScene(Direct3DDevice1);
          ok(hr == D3D_OK, "IDirect3DDevice3_EndScene failed, hr = %08x\n", hr);
      }
  
      color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 5);
      ok(color == 0, "Got color %08x, expected 00000000\n", color);
  
      color = D3D1_getPixelColor(DirectDraw1, Surface1, 400, 5);
      red =   (color & 0x00ff0000) >> 16;
      green = (color & 0x0000ff00) >>  8;
      blue =  (color & 0x000000ff);
      ok(red == 0xff &&  green == 0 && blue == 0, "Got color %08x, expected 00ff0000 or near\n", color);
  
      color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 245);
      ok(color == 0, "Got color %08x, expected 00000000\n", color);
  
      color = D3D1_getPixelColor(DirectDraw1, Surface1, 400, 245);
      red =   (color & 0x00ff0000) >> 16;
      green = (color & 0x0000ff00) >>  8;
      blue =  (color & 0x000000ff);
      ok(red >= 0x7e && red <= 0x82 &&  green == 0 && blue == 0, "Got color %08x, expected 00800000 or near\n", color);
  
      /* 5) Test alpha again, now with color keyed P8 texture */
      if(Texture) IDirect3DTexture_Release(Texture);
      Texture = NULL;
      if(TexSurface) IDirectDrawSurface_Release(TexSurface);
      TexSurface = NULL;
  
      hr = IDirect3DDevice_EnumTextureFormats(Direct3DDevice1, TextureFormatEnumCallback,
                                                  &p8_textures_supported);
      ok(hr == DD_OK, "IDirect3DDevice_EnumTextureFormats returned %08x\n", hr);
  
      if (!p8_textures_supported) {
          skip("device has no P8 texture support, skipping test\n");
      } else {
          memset (&ddsd, 0, sizeof (ddsd));
          ddsd.dwSize = sizeof (ddsd);
          ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT;
          ddsd.dwHeight = 128;
          ddsd.dwWidth = 128;
          ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
          ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat);
          ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_PALETTEINDEXED8;
          U1(ddsd.ddpfPixelFormat).dwRGBBitCount      = 8;
  
          hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &TexSurface, NULL);
          ok(hr==D3D_OK, "CreateSurface returned: %x\n", hr);
          if (FAILED(hr)) {
              skip("IDirectDraw_CreateSurface failed; skipping further tests\n");
              goto out;
          }
  
          memset(table1, 0, sizeof(table1));
          table1[0].peBlue = 0xff;
          table1[1].peRed = 0xff;
  
          hr = IDirectDraw_CreatePalette(DirectDraw1, DDPCAPS_ALLOW256 | DDPCAPS_8BIT, table1, &Palette, NULL);
          ok(hr == DD_OK, "CreatePalette returned %08x\n", hr);
          if (FAILED(hr)) {
              skip("IDirectDraw_CreatePalette failed; skipping further tests\n");
              goto out;
          }
  
          hr = IDirectDrawSurface_SetPalette(TexSurface, Palette);
          ok(hr==D3D_OK, "IDirectDrawSurface_SetPalette returned: %x\n", hr);
  
          hr = IDirectDrawSurface_QueryInterface(TexSurface, &IID_IDirect3DTexture,
                      (void *)&Texture);
          ok(hr==D3D_OK, "IDirectDrawSurface_QueryInterface returned: %x\n", hr);
          if (FAILED(hr)) {
              skip("Can't get IDirect3DTexture interface; skipping further tests\n");
              goto out;
          }
  
          memset(&ddbltfx, 0, sizeof(ddbltfx));
          ddbltfx.dwSize = sizeof(ddbltfx);
          U5(ddbltfx).dwFillColor = 0;
          hr = IDirectDrawSurface_Blt(Surface1, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
          ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
          U5(ddbltfx).dwFillColor = 0;
          hr = IDirectDrawSurface_Blt(TexSurface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
          ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
          U5(ddbltfx).dwFillColor = 1;
          hr = IDirectDrawSurface_Blt(TexSurface, &rect, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
          ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
  
          clrKey.dwColorSpaceLowValue = 1;
          clrKey.dwColorSpaceHighValue = 1;
          hr = IDirectDrawSurface_SetColorKey(TexSurface, DDCKEY_SRCBLT, &clrKey);
          ok(hr==D3D_OK, "IDirectDrawSurfac_SetColorKey returned: %x\n", hr);
  
          memset(&exdesc, 0, sizeof(D3DEXECUTEBUFFERDESC));
          exdesc.dwSize = sizeof(D3DEXECUTEBUFFERDESC);
          hr = IDirect3DExecuteBuffer_Lock(ExecuteBuffer, &exdesc);
          ok(hr == D3D_OK, "IDirect3DExecuteBuffer_Lock failed with %08x\n", hr);
          if (FAILED(hr)) {
              skip("IDirect3DExecuteBuffer_Lock failed; skipping further tests\n");
              goto out;
          }
  
          memcpy(exdesc.lpData, test1_quads, sizeof(test1_quads));
  
          exe_buffer_ptr = 256 + (char*)exdesc.lpData;
  
          EXEBUF_PUT_PROCESSVERTICES(8, exe_buffer_ptr);
  
          EXEBUF_START_RENDER_STATES(2, exe_buffer_ptr);
          EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE, exe_buffer_ptr);
          hr = IDirect3DTexture_GetHandle(Texture, Direct3DDevice1, &htex);
          ok(hr == D3D_OK, "IDirect3DTexture_GetHandle failed with %08x\n", hr);
          EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_TEXTUREHANDLE,  htex, exe_buffer_ptr);
  
          EXEBUF_PUT_QUAD(0, exe_buffer_ptr);
          EXEBUF_PUT_QUAD(4, exe_buffer_ptr);
  
          EXEBUF_END(exe_buffer_ptr);
  
          exe_length = ((char*)exe_buffer_ptr - (char*)exdesc.lpData) - 256;
  
          hr = IDirect3DExecuteBuffer_Unlock(ExecuteBuffer);
          if (FAILED(hr)) {
              trace("IDirect3DExecuteBuffer_Unlock failed with %08x\n", hr);
          }
  
          memset(&exdata, 0, sizeof(D3DEXECUTEDATA));
          exdata.dwSize = sizeof(D3DEXECUTEDATA);
          exdata.dwVertexCount = 8;
          exdata.dwInstructionOffset = 256;
          exdata.dwInstructionLength = exe_length;
          hr = IDirect3DExecuteBuffer_SetExecuteData(ExecuteBuffer, &exdata);
          ok(hr == D3D_OK, "IDirect3DExecuteBuffer_SetExecuteData failed with %08x\n", hr);
  
          hr = IDirect3DDevice_BeginScene(Direct3DDevice1);
          ok(hr == D3D_OK, "IDirect3DDevice3_BeginScene failed with %08x\n", hr);
  
          if (SUCCEEDED(hr)) {
              hr = IDirect3DDevice_Execute(Direct3DDevice1, ExecuteBuffer, Viewport, D3DEXECUTE_UNCLIPPED);
              ok(hr == D3D_OK, "IDirect3DDevice_Execute failed, hr = %08x\n", hr);
              hr = IDirect3DDevice_EndScene(Direct3DDevice1);
              ok(hr == D3D_OK, "IDirect3DDevice3_EndScene failed, hr = %08x\n", hr);
          }
  
          color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 5);
          ok(color == 0, "Got color %08x, expected 00000000\n", color);
  
          color = D3D1_getPixelColor(DirectDraw1, Surface1, 400, 5);
          red =   (color & 0x00ff0000) >> 16;
          green = (color & 0x0000ff00) >>  8;
          blue =  (color & 0x000000ff);
          ok(red == 0 &&  green == 0 && blue == 0xff, "Got color %08x, expected 000000ff or near\n", color);
  
          color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 245);
          ok(color == 0, "Got color %08x, expected 00000000\n", color);
  
          color = D3D1_getPixelColor(DirectDraw1, Surface1, 400, 245);
          red =   (color & 0x00ff0000) >> 16;
          green = (color & 0x0000ff00) >>  8;
          blue =  (color & 0x000000ff);
          ok(red == 0 &&  green == 0 && blue >= 0x7e && blue <= 0x82, "Got color %08x, expected 00000080 or near\n", color);
      }
  
      out:
  
      if (Palette) IDirectDrawPalette_Release(Palette);
      if (TexSurface) IDirectDrawSurface_Release(TexSurface);
      if (Texture) IDirect3DTexture_Release(Texture);
  }
  
  static void D3D1_ViewportClearTest(void)
  {
      HRESULT hr;
      IDirect3DMaterial *bgMaterial = NULL;
      D3DMATERIAL mat;
      D3DMATERIALHANDLE hMat;
      D3DVIEWPORT vp_data;
      IDirect3DViewport *Viewport2 = NULL;
      DWORD color, red, green, blue;
  
      hr = IDirect3D_CreateMaterial(Direct3D1, &bgMaterial, NULL);
      ok(hr == D3D_OK, "IDirect3D_CreateMaterial failed: %08x\n", hr);
      if (FAILED(hr)) {
          goto out;
      }
  
      hr = IDirect3D_CreateViewport(Direct3D1, &Viewport2, NULL);
      ok(hr == D3D_OK, "IDirect3D_CreateViewport failed: %08x\n", hr);
      if (FAILED(hr)) {
          goto out;
      }
  
      hr = IDirect3DViewport_Initialize(Viewport2, Direct3D1);
      ok(hr == D3D_OK || hr == DDERR_ALREADYINITIALIZED, "IDirect3DViewport_Initialize returned %08x\n", hr);
      hr = IDirect3DDevice_AddViewport(Direct3DDevice1, Viewport2);
      ok(hr == D3D_OK, "IDirect3DDevice_AddViewport returned %08x\n", hr);
      vp_data.dwSize = sizeof(vp_data);
      vp_data.dwX = 200;
      vp_data.dwY = 200;
      vp_data.dwWidth = 100;
      vp_data.dwHeight = 100;
      vp_data.dvScaleX = 1;
      vp_data.dvScaleY = 1;
      vp_data.dvMaxX = 100;
      vp_data.dvMaxY = 100;
      vp_data.dvMinZ = 0;
      vp_data.dvMaxZ = 1;
      hr = IDirect3DViewport_SetViewport(Viewport2, &vp_data);
      ok(hr == D3D_OK, "IDirect3DViewport_SetViewport returned %08x\n", hr);
  
      memset(&mat, 0, sizeof(mat));
      mat.dwSize = sizeof(mat);
      U1(U(mat).diffuse).r = 1.0f;
      hr = IDirect3DMaterial_SetMaterial(bgMaterial, &mat);
      ok(hr == D3D_OK, "IDirect3DMaterial_SetMaterial failed: %08x\n", hr);
  
      hr = IDirect3DMaterial_GetHandle(bgMaterial, Direct3DDevice1, &hMat);
      ok(hr == D3D_OK, "IDirect3DMaterial_GetHandle failed: %08x\n", hr);
  
      hr = IDirect3DViewport_SetBackground(Viewport, hMat);
      ok(hr == D3D_OK, "IDirect3DViewport_SetBackground failed: %08x\n", hr);
      hr = IDirect3DViewport_SetBackground(Viewport2, hMat);
      ok(hr == D3D_OK, "IDirect3DViewport_SetBackground failed: %08x\n", hr);
  
      hr = IDirect3DDevice_BeginScene(Direct3DDevice1);
      ok(hr == D3D_OK, "IDirect3DDevice3_BeginScene failed with %08x\n", hr);
  
      if (SUCCEEDED(hr)) {
          D3DRECT rect;
  
          U1(rect).x1 = U2(rect).y1 = 0;
          U3(rect).x2 = 640;
          U4(rect).y2 = 480;
  
          hr = IDirect3DViewport_Clear(Viewport,  1,  &rect, D3DCLEAR_TARGET);
          ok(hr == D3D_OK, "IDirect3DViewport_Clear failed: %08x\n", hr);
  
          memset(&mat, 0, sizeof(mat));
          mat.dwSize = sizeof(mat);
          U3(U(mat).diffuse).b = 1.0f;
          hr = IDirect3DMaterial_SetMaterial(bgMaterial, &mat);
          ok(hr == D3D_OK, "IDirect3DMaterial_SetMaterial failed: %08x\n", hr);
  
          hr = IDirect3DViewport_Clear(Viewport2,  1,  &rect, D3DCLEAR_TARGET);
          ok(hr == D3D_OK, "IDirect3DViewport_Clear failed: %08x\n", hr);
  
          hr = IDirect3DDevice_EndScene(Direct3DDevice1);
          ok(hr == D3D_OK, "IDirect3DDevice3_EndScene failed, hr = %08x\n", hr);
          }
  
      color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 5);
      red =   (color & 0x00ff0000) >> 16;
      green = (color & 0x0000ff00) >>  8;
      blue =  (color & 0x000000ff);
      ok(red == 0xff && green == 0 && blue == 0, "Got color %08x, expected 00ff0000\n", color);
  
      color = D3D1_getPixelColor(DirectDraw1, Surface1, 205, 205);
      red =   (color & 0x00ff0000) >> 16;
      green = (color & 0x0000ff00) >>  8;
      blue =  (color & 0x000000ff);
      ok(red == 0 && green == 0 && blue == 0xff, "Got color %08x, expected 000000ff\n", color);
  
      out:
  
      if (bgMaterial) IDirect3DMaterial_Release(bgMaterial);
      if (Viewport2) IDirect3DViewport_Release(Viewport2);
  }
  
  static DWORD D3D3_getPixelColor(IDirectDraw4 *DirectDraw, IDirectDrawSurface4 *Surface, UINT x, UINT y)
  {
      DWORD ret;
      HRESULT hr;
      DDSURFACEDESC2 ddsd;
      RECT rectToLock = {x, y, x+1, y+1};
      IDirectDrawSurface4 *surf = NULL;
  
      /* Some implementations seem to dislike direct locking on the front buffer. Thus copy the front buffer
       * to an offscreen surface and lock it instead of the front buffer
       */
      memset(&ddsd, 0, sizeof(ddsd));
      ddsd.dwSize = sizeof(ddsd);
      U4(ddsd).ddpfPixelFormat.dwSize = sizeof(U4(ddsd).ddpfPixelFormat);
      ddsd.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS;
      ddsd.dwWidth = 640;
      ddsd.dwHeight = 480;
      ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_SYSTEMMEMORY;
      hr = IDirectDraw4_CreateSurface(DirectDraw, &ddsd, &surf, NULL);
      ok(hr == DD_OK, "IDirectDraw_CreateSurface failed with %08x\n", hr);
      if(!surf)
      {
          trace("cannot create helper surface\n");
          return 0xdeadbeef;
      }
  
      memset(&ddsd, 0, sizeof(ddsd));
      ddsd.dwSize = sizeof(ddsd);
      U4(ddsd).ddpfPixelFormat.dwSize = sizeof(U4(ddsd).ddpfPixelFormat);
  
      hr = IDirectDrawSurface4_BltFast(surf, 0, 0, Surface, NULL, 0);
      ok(hr == DD_OK, "IDirectDrawSurface_BltFast returned %08x\n", hr);
      if(FAILED(hr))
      {
          trace("Cannot blit\n");
          ret = 0xdeadbee;
          goto out;
      }
  
      hr = IDirectDrawSurface4_Lock(surf, &rectToLock, &ddsd, DDLOCK_READONLY | DDLOCK_WAIT, NULL);
      if(FAILED(hr))
      {
          trace("Can't lock the offscreen surface, hr=%08x\n", hr);
          ret = 0xdeadbeec;
          goto out;
      }
  
      /* Remove the X channel for now. DirectX and OpenGL have different ideas how to treat it apparently, and it isn't
       * really important for these tests
       */
      ret = ((DWORD *) ddsd.lpSurface)[0] & 0x00ffffff;
      hr = IDirectDrawSurface4_Unlock(surf, NULL);
      if(FAILED(hr))
      {
          trace("Can't unlock the offscreen surface, hr=%08x\n", hr);
      }
  
  out:
      IDirectDrawSurface4_Release(surf);
      return ret;
  }
  
  static void D3D3_ViewportClearTest(void)
  {
      HRESULT hr;
      IDirectDraw *DirectDraw1 = NULL;
      IDirectDraw4 *DirectDraw4 = NULL;
      IDirectDrawSurface4 *Primary = NULL;
      IDirect3D3 *Direct3D3 = NULL;
      IDirect3DViewport3 *Viewport3 = NULL;
      IDirect3DViewport3 *SmallViewport3 = NULL;
      IDirect3DDevice3 *Direct3DDevice3 = NULL;
      WNDCLASS wc = {0};
      DDSURFACEDESC2 ddsd;
      D3DVIEWPORT2 vp_data;
      DWORD color, red, green, blue;
      D3DRECT rect;
      float mat[16] = { 1.0f, 0.0f, 0.0f, 0.0f,
                        0.0f, 1.0f, 0.0f, 0.0f,
                        0.0f, 0.0f, 1.0f, 0.0f,
                        0.0f, 0.0f, 0.0f, 1.0f };
      struct vertex quad[] =
      {
          {-1.0f, -1.0f,   0.1f,                          0xffffffff},
          {-1.0f,  1.0f,   0.1f,                          0xffffffff},
          { 1.0f,  1.0f,   0.1f,                          0xffffffff},
          { 1.0f, -1.0f,   0.1f,                          0xffffffff},
      };
  
      WORD Indices[] = {0, 1, 2, 2, 3, 0};
      DWORD fvf = D3DFVF_XYZ | D3DFVF_DIFFUSE;
  
      wc.lpfnWndProc = DefWindowProc;
      wc.lpszClassName = "D3D3_ViewportClearTest_wc";
      RegisterClass(&wc);
      window = CreateWindow("D3D3_ViewportClearTest_wc", "D3D3_ViewportClearTest",
                              WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION , 0, 0, 640, 480, 0, 0, 0, 0);
  
      hr = DirectDrawCreate( NULL, &DirectDraw1, NULL );
      ok(hr==DD_OK || hr==DDERR_NODIRECTDRAWSUPPORT, "DirectDrawCreate returned: %x\n", hr);
      if(FAILED(hr)) goto out;
  
      hr = IDirectDraw_SetCooperativeLevel(DirectDraw1, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
      ok(hr==DD_OK, "SetCooperativeLevel returned: %x\n", hr);
      if(FAILED(hr)) goto out;
  
      hr = IDirectDraw_SetDisplayMode(DirectDraw1, 640, 480, 32);
      if(FAILED(hr)) {
          /* 24 bit is fine too */
          hr = IDirectDraw_SetDisplayMode(DirectDraw1, 640, 480, 24);
      }
      ok(hr==DD_OK || hr == DDERR_UNSUPPORTED, "SetDisplayMode returned: %x\n", hr);
      if (FAILED(hr)) goto out;
  
      hr = IDirectDraw_QueryInterface(DirectDraw1, &IID_IDirectDraw4, (void**)&DirectDraw4);
      ok(hr==DD_OK, "QueryInterface returned: %08x\n", hr);
      if(FAILED(hr)) goto out;
  
      memset(&ddsd, 0, sizeof(DDSURFACEDESC2));
      ddsd.dwSize = sizeof(DDSURFACEDESC2);
      ddsd.dwFlags    = DDSD_CAPS;
      ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE | DDSCAPS_3DDEVICE;
  
      hr = IDirectDraw_CreateSurface(DirectDraw4, &ddsd, &Primary, NULL);
      ok(hr==DD_OK, "IDirectDraw_CreateSurface returned: %08x\n", hr);
      if(FAILED(hr)) goto out;
  
      hr = IDirectDraw4_QueryInterface(DirectDraw4, &IID_IDirect3D3, (void**)&Direct3D3);
      ok(hr==DD_OK, "IDirectDraw4_QueryInterface returned: %08x\n", hr);
      if(FAILED(hr)) goto out;
  
      hr = IDirect3D3_CreateDevice(Direct3D3, &IID_IDirect3DHALDevice, Primary, &Direct3DDevice3, NULL);
      if(FAILED(hr)) {
          trace("Creating a HAL device failed, trying Ref\n");
          hr = IDirect3D3_CreateDevice(Direct3D3, &IID_IDirect3DRefDevice, Primary, &Direct3DDevice3, NULL);
      }
      ok(hr==D3D_OK, "Creating 3D device returned: %x\n", hr);
      if(FAILED(hr)) goto out;
  
      hr = IDirect3D3_CreateViewport(Direct3D3, &Viewport3, NULL);
      ok(hr==DD_OK, "IDirect3D3_CreateViewport returned: %08x\n", hr);
      if(FAILED(hr)) goto out;
  
      hr = IDirect3DDevice3_AddViewport(Direct3DDevice3, Viewport3);
      ok(hr==DD_OK, "IDirect3DDevice3_AddViewport returned: %08x\n", hr);
  
      memset(&vp_data, 0, sizeof(D3DVIEWPORT2));
      vp_data.dwSize = sizeof(D3DVIEWPORT2);
      vp_data.dwWidth = 640;
      vp_data.dwHeight = 480;
      vp_data.dvClipX = -1.0f;
      vp_data.dvClipWidth = 2.0f;
      vp_data.dvClipY = 1.0f;
      vp_data.dvClipHeight = 2.0f;
      vp_data.dvMaxZ = 1.0f;
      hr = IDirect3DViewport3_SetViewport2(Viewport3, &vp_data);
      ok(hr==DD_OK, "IDirect3DViewport3_SetViewport2 returned: %08x\n", hr);
  
      hr = IDirect3D3_CreateViewport(Direct3D3, &SmallViewport3, NULL);
      ok(hr==DD_OK, "IDirect3D3_CreateViewport returned: %08x\n", hr);
      if(FAILED(hr)) goto out;
  
      hr = IDirect3DDevice3_AddViewport(Direct3DDevice3, SmallViewport3);
      ok(hr==DD_OK, "IDirect3DDevice3_AddViewport returned: %08x\n", hr);
  
      memset(&vp_data, 0, sizeof(D3DVIEWPORT2));
      vp_data.dwSize = sizeof(D3DVIEWPORT2);
      vp_data.dwX = 400;
      vp_data.dwY = 100;
      vp_data.dwWidth = 100;
      vp_data.dwHeight = 100;
      vp_data.dvClipX = -1.0f;
      vp_data.dvClipWidth = 2.0f;
      vp_data.dvClipY = 1.0f;
      vp_data.dvClipHeight = 2.0f;
      vp_data.dvMaxZ = 1.0f;
      hr = IDirect3DViewport3_SetViewport2(SmallViewport3, &vp_data);
      ok(hr==DD_OK, "IDirect3DViewport3_SetViewport2 returned: %08x\n", hr);
  
      hr = IDirect3DDevice3_BeginScene(Direct3DDevice3);
      ok(hr == D3D_OK, "IDirect3DDevice3_BeginScene failed with %08x\n", hr);
  
      hr = IDirect3DDevice3_SetTransform(Direct3DDevice3, D3DTRANSFORMSTATE_WORLD, (D3DMATRIX *) mat);
      ok(hr == D3D_OK, "IDirect3DDevice3_SetTransform returned %08x\n", hr);
      hr = IDirect3DDevice3_SetTransform(Direct3DDevice3, D3DTRANSFORMSTATE_VIEW, (D3DMATRIX *)mat);
      ok(hr == D3D_OK, "IDirect3DDevice3_SetTransform returned %08x\n", hr);
      hr = IDirect3DDevice3_SetTransform(Direct3DDevice3, D3DTRANSFORMSTATE_PROJECTION, (D3DMATRIX *) mat);
      ok(hr == D3D_OK, "IDirect3DDevice3_SetTransform returned %08x\n", hr);
      hr = IDirect3DDevice3_SetRenderState(Direct3DDevice3, D3DRENDERSTATE_CLIPPING, FALSE);
      ok(hr == D3D_OK, "IDirect3DDevice3_SetRenderState returned %08x\n", hr);
      hr = IDirect3DDevice3_SetRenderState(Direct3DDevice3, D3DRENDERSTATE_ZENABLE, FALSE);
      ok(hr == D3D_OK, "IDirect3DDevice3_SetRenderState returned %08x\n", hr);
      hr = IDirect3DDevice3_SetRenderState(Direct3DDevice3, D3DRENDERSTATE_FOGENABLE, FALSE);
      ok(hr == D3D_OK, "IDirect3DDevice3_SetRenderState returned %08x\n", hr);
      hr = IDirect3DDevice3_SetRenderState(Direct3DDevice3, D3DRENDERSTATE_STENCILENABLE, FALSE);
      ok(hr == D3D_OK, "IDirect3DDevice3_SetRenderState returned %08x\n", hr);
      hr = IDirect3DDevice3_SetRenderState(Direct3DDevice3, D3DRENDERSTATE_ALPHATESTENABLE, FALSE);
      ok(hr == D3D_OK, "IDirect3DDevice3_SetRenderState returned %08x\n", hr);
      hr = IDirect3DDevice3_SetRenderState(Direct3DDevice3, D3DRENDERSTATE_ALPHABLENDENABLE, FALSE);
      ok(hr == D3D_OK, "IDirect3DDevice3_SetRenderState returned %08x\n", hr);
      hr = IDirect3DDevice3_SetRenderState(Direct3DDevice3, D3DRENDERSTATE_CULLMODE, D3DCULL_NONE);
      ok(hr == D3D_OK, "IDirect3DDevice3_SetRenderState failed with %08x\n", hr);
      hr = IDirect3DDevice3_SetRenderState(Direct3DDevice3, D3DRENDERSTATE_LIGHTING, FALSE);
      ok(hr == D3D_OK, "IDirect3DDevice3_SetRenderState returned %08x\n", hr);
  
      if (SUCCEEDED(hr)) {
          U1(rect).x1 = U2(rect).y1 = 0;
          U3(rect).x2 = 640;
          U4(rect).y2 = 480;
  
          hr = IDirect3DViewport3_Clear2(Viewport3, 1, &rect, D3DCLEAR_TARGET, 0x00ff00, 0.0f, 0);
          ok(hr == D3D_OK, "IDirect3DViewport3_Clear2 failed, hr = %08x\n", hr);
  
          hr = IDirect3DViewport3_Clear2(SmallViewport3, 1, &rect, D3DCLEAR_TARGET, 0xff0000, 0.0f, 0);
          ok(hr == D3D_OK, "IDirect3DViewport3_Clear2 failed, hr = %08x\n", hr);
  
          hr = IDirect3DDevice3_EndScene(Direct3DDevice3);
          ok(hr == D3D_OK, "IDirect3DDevice3_EndScene failed, hr = %08x\n", hr);
          }
  
      color = D3D3_getPixelColor(DirectDraw4, Primary, 5, 5);
      red =   (color & 0x00ff0000) >> 16;
      green = (color & 0x0000ff00) >>  8;
      blue =  (color & 0x000000ff);
      ok(red == 0 && green == 0xff && blue == 0, "Got color %08x, expected 0000ff00\n", color);
  
      color = D3D3_getPixelColor(DirectDraw4, Primary, 405, 105);
      red =   (color & 0x00ff0000) >> 16;
      green = (color & 0x0000ff00) >>  8;
      blue =  (color & 0x000000ff);
      ok(red == 0xff && green == 0 && blue == 0, "Got color %08x, expected 00ff0000\n", color);
  
      /* Test that clearing viewport doesn't interfere with rendering to previously active viewport. */
      hr = IDirect3DDevice3_BeginScene(Direct3DDevice3);
      ok(hr == D3D_OK, "IDirect3DDevice3_BeginScene failed with %08x\n", hr);
  
      if (SUCCEEDED(hr)) {
          hr = IDirect3DDevice3_SetCurrentViewport(Direct3DDevice3, SmallViewport3);
          ok(hr == D3D_OK, "IDirect3DDevice3_SetCurrentViewport failed with %08x\n", hr);
  
          hr = IDirect3DViewport3_Clear2(Viewport3, 1, &rect, D3DCLEAR_TARGET, 0x000000, 0.0f, 0);
          ok(hr == D3D_OK, "IDirect3DViewport3_Clear2 failed, hr = %08x\n", hr);
  
          hr = IDirect3DDevice3_DrawIndexedPrimitive(Direct3DDevice3, D3DPT_TRIANGLELIST, fvf, quad, 4 /* NumVerts */,
                                                      Indices, 6 /* Indexcount */, 0 /* flags */);
          ok(hr == D3D_OK, "IDirect3DDevice3_DrawIndexedPrimitive failed with %08x\n", hr);
  
          hr = IDirect3DDevice3_EndScene(Direct3DDevice3);
          ok(hr == D3D_OK, "IDirect3DDevice3_EndScene failed, hr = %08x\n", hr);
          }
  
      color = D3D3_getPixelColor(DirectDraw4, Primary, 5, 5);
      red =   (color & 0x00ff0000) >> 16;
      green = (color & 0x0000ff00) >>  8;
      blue =  (color & 0x000000ff);
      ok(red == 0 && green == 0 && blue == 0, "Got color %08x, expected 00000000\n", color);
  
      color = D3D3_getPixelColor(DirectDraw4, Primary, 405, 105);
      red =   (color & 0x00ff0000) >> 16;
      green = (color & 0x0000ff00) >>  8;
      blue =  (color & 0x000000ff);
      ok(red == 0xff && green == 0xff && blue == 0xff, "Got color %08x, expected 00ffffff\n", color);
  
      out:
  
      if (SmallViewport3) IDirect3DViewport3_Release(SmallViewport3);
      if (Viewport3) IDirect3DViewport3_Release(Viewport3);
      if (Direct3DDevice3) IDirect3DDevice3_Release(Direct3DDevice3);
      if (Direct3D3) IDirect3D3_Release(Direct3D3);
      if (Primary) IDirectDrawSurface4_Release(Primary);
      if (DirectDraw1) IDirectDraw_Release(DirectDraw1);
      if (DirectDraw4) IDirectDraw4_Release(DirectDraw4);
      if(window) DestroyWindow(window);
  }
  
  static void p8_surface_fill_rect(IDirectDrawSurface *dest, UINT x, UINT y, UINT w, UINT h, BYTE colorindex)
  {
      DDSURFACEDESC ddsd;
      HRESULT hr;
      UINT i, i1;
      BYTE *p;
  
      memset(&ddsd, 0, sizeof(ddsd));
      ddsd.dwSize = sizeof(ddsd);
  
      hr = IDirectDrawSurface_Lock(dest, NULL, &ddsd, DDLOCK_WRITEONLY | DDLOCK_WAIT, NULL);
      ok(hr==DD_OK, "IDirectDrawSurface_Lock returned: %x\n", hr);
  
      p = (BYTE *)ddsd.lpSurface + U1(ddsd).lPitch * y + x;
  
      for (i = 0; i < h; i++) {
          for (i1 = 0; i1 < w; i1++) {
              p[i1] = colorindex;
          }
          p += U1(ddsd).lPitch;
      }
  
      hr = IDirectDrawSurface_Unlock(dest, NULL);
      ok(hr==DD_OK, "IDirectDrawSurface_UnLock returned: %x\n", hr);
  }
  
  static COLORREF getPixelColor_GDI(IDirectDrawSurface *Surface, UINT x, UINT y)
  {
      COLORREF clr = CLR_INVALID;
      HDC hdc;
      HRESULT hr;
  
      hr = IDirectDrawSurface_GetDC(Surface, &hdc);
      ok(hr==DD_OK, "IDirectDrawSurface_GetDC returned: %x\n", hr);
  
      if (SUCCEEDED(hr)) {
          clr = GetPixel(hdc, x, y);
  
          hr = IDirectDrawSurface_ReleaseDC(Surface, hdc);
          ok(hr==DD_OK, "IDirectDrawSurface_ReleaseDC returned: %x\n", hr);
      }
  
      return clr;
  }
  
  static BOOL colortables_check_equality(PALETTEENTRY table1[256], RGBQUAD table2[256])
  {
      int i;
  
      for (i = 0; i < 256; i++) {
         if (table1[i].peRed != table2[i].rgbRed || table1[i].peGreen != table2[i].rgbGreen ||
             table1[i].peBlue != table2[i].rgbBlue) return FALSE;
      }
  
      return TRUE;
  }
  
  static void p8_primary_test()
  {
      /* Test 8bit mode used by games like StarCraft, C&C Red Alert I etc */
      DDSURFACEDESC ddsd;
      HDC hdc;
      HRESULT hr;
      PALETTEENTRY entries[256];
      RGBQUAD coltable[256];
      UINT i, i1, i2;
      IDirectDrawPalette *ddprimpal = NULL;
      IDirectDrawSurface *offscreen = NULL;
      WNDCLASS wc = {0};
      DDBLTFX ddbltfx;
      COLORREF color;
      RECT rect;
      DDCOLORKEY clrKey;
      unsigned differences;
  
      /* An IDirect3DDevice cannot be queryInterfaced from an IDirect3DDevice7 on windows */
      hr = DirectDrawCreate(NULL, &DirectDraw1, NULL);
  
      ok(hr==DD_OK || hr==DDERR_NODIRECTDRAWSUPPORT, "DirectDrawCreate returned: %x\n", hr);
      if (FAILED(hr)) {
          goto out;
      }
  
      wc.lpfnWndProc = DefWindowProc;
      wc.lpszClassName = "p8_primary_test_wc";
      RegisterClass(&wc);
      window = CreateWindow("p8_primary_test_wc", "p8_primary_test", WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION , 0, 0, 640, 480, 0, 0, 0, 0);
  
      hr = IDirectDraw_SetCooperativeLevel(DirectDraw1, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
      ok(hr==DD_OK, "SetCooperativeLevel returned: %x\n", hr);
      if(FAILED(hr)) {
          goto out;
      }
  
      hr = IDirectDraw_SetDisplayMode(DirectDraw1, 640, 480, 8);
      ok(hr==DD_OK || hr == DDERR_UNSUPPORTED, "SetDisplayMode returned: %x\n", hr);
      if (FAILED(hr)) {
          goto out;
      }
  
      memset(&ddsd, 0, sizeof(ddsd));
      ddsd.dwSize = sizeof(ddsd);
      ddsd.dwFlags = DDSD_CAPS;
      ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE;
      hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &Surface1, NULL);
      ok(hr==DD_OK, "CreateSurface returned: %x\n", hr);
      if (FAILED(hr)) {
          goto out;
      }
  
      memset(entries, 0, sizeof(entries));
      entries[0].peRed = 0xff;
      entries[1].peGreen = 0xff;
      entries[2].peBlue = 0xff;
  
      hr = IDirectDraw_CreatePalette(DirectDraw1, DDPCAPS_ALLOW256 | DDPCAPS_8BIT, entries, &ddprimpal, NULL);
      ok(hr == DD_OK, "CreatePalette returned %08x\n", hr);
      if (FAILED(hr)) {
          skip("IDirectDraw_CreatePalette failed; skipping further tests\n");
          goto out;
      }
  
      hr = IDirectDrawSurface_SetPalette(Surface1, ddprimpal);
      ok(hr==DD_OK, "IDirectDrawSurface_SetPalette returned: %x\n", hr);
  
      p8_surface_fill_rect(Surface1, 0, 0, 640, 480, 2);
  
      color = getPixelColor_GDI(Surface1, 10, 10);
      ok(GetRValue(color) == 0 && GetGValue(color) == 0 && GetBValue(color) == 0xFF,
              "got R %02X G %02X B %02X, expected R 00 G 00 B FF\n",
              GetRValue(color), GetGValue(color), GetBValue(color));
  
      memset(&ddbltfx, 0, sizeof(ddbltfx));
      ddbltfx.dwSize = sizeof(ddbltfx);
      U5(ddbltfx).dwFillColor = 0;
      hr = IDirectDrawSurface_Blt(Surface1, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
      ok(hr == DD_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
  
      color = getPixelColor_GDI(Surface1, 10, 10);
      ok(GetRValue(color) == 0xFF && GetGValue(color) == 0 && GetBValue(color) == 0,
              "got R %02X G %02X B %02X, expected R FF G 00 B 00\n",
              GetRValue(color), GetGValue(color), GetBValue(color));
  
      memset(&ddbltfx, 0, sizeof(ddbltfx));
      ddbltfx.dwSize = sizeof(ddbltfx);
      U5(ddbltfx).dwFillColor = 1;
      hr = IDirectDrawSurface_Blt(Surface1, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
      ok(hr == DD_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
  
      color = getPixelColor_GDI(Surface1, 10, 10);
      ok(GetRValue(color) == 0 && GetGValue(color) == 0xFF && GetBValue(color) == 0,
              "got R %02X G %02X B %02X, expected R 00 G FF B 00\n",
              GetRValue(color), GetGValue(color), GetBValue(color));
  
      memset (&ddsd, 0, sizeof (ddsd));
      ddsd.dwSize = sizeof (ddsd);
      ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT;
      ddsd.dwWidth = 16;
      ddsd.dwHeight = 16;
      ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_VIDEOMEMORY;
      ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat);
      ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_PALETTEINDEXED8;
      U1(ddsd.ddpfPixelFormat).dwRGBBitCount      = 8;
      hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &offscreen, NULL);
      ok(hr == DD_OK, "IDirectDraw_CreateSurface returned %08x\n", hr);
      if (FAILED(hr)) goto out;
  
      memset(entries, 0, sizeof(entries));
      for (i = 0; i < 256; i++) {
          entries[i].peBlue = i;
          }
      hr = IDirectDrawPalette_SetEntries(ddprimpal, 0, 0, 256, entries);
      ok(hr == DD_OK, "IDirectDrawPalette_SetEntries failed with %08x\n", hr);
  
      hr = IDirectDrawSurface_GetDC(offscreen, &hdc);
      ok(hr==DD_OK, "IDirectDrawSurface_GetDC returned: %x\n", hr);
      i = GetDIBColorTable(hdc, 0, 256, coltable);
      ok(i == 256, "GetDIBColorTable returned %u, last error: %x\n", i, GetLastError());
      hr = IDirectDrawSurface_ReleaseDC(offscreen, hdc);
      ok(hr==DD_OK, "IDirectDrawSurface_ReleaseDC returned: %x\n", hr);
  
      ok(colortables_check_equality(entries, coltable), "unexpected colortable on offscreen surface\n");
  
      p8_surface_fill_rect(offscreen, 0, 0, 16, 16, 2);
  
      memset(entries, 0, sizeof(entries));
      entries[0].peRed = 0xff;
      entries[1].peGreen = 0xff;
      entries[2].peBlue = 0xff;
      entries[3].peRed = 0x80;
      hr = IDirectDrawPalette_SetEntries(ddprimpal, 0, 0, 256, entries);
      ok(hr == DD_OK, "IDirectDrawPalette_SetEntries failed with %08x\n", hr);
  
      hr = IDirectDrawSurface_BltFast(Surface1, 0, 0, offscreen, NULL, 0);
      ok(hr==DD_OK, "IDirectDrawSurface_BltFast returned: %x\n", hr);
  
      color = getPixelColor_GDI(Surface1, 1, 1);
      ok(GetRValue(color) == 0 && GetGValue(color) == 0x00 && GetBValue(color) == 0xFF,
              "got R %02X G %02X B %02X, expected R 00 G 00 B FF\n",
              GetRValue(color), GetGValue(color), GetBValue(color));
  
      /* Color keyed blit. */
      p8_surface_fill_rect(offscreen, 0, 0, 8, 8, 3);
      clrKey.dwColorSpaceLowValue = 3;
      clrKey.dwColorSpaceHighValue = 3;
      hr = IDirectDrawSurface_SetColorKey(offscreen, DDCKEY_SRCBLT, &clrKey);
      ok(hr==D3D_OK, "IDirectDrawSurfac_SetColorKey returned: %x\n", hr);
  
      hr = IDirectDrawSurface_BltFast(Surface1, 100, 100, offscreen, NULL, DDBLTFAST_SRCCOLORKEY);
      ok(hr==DD_OK, "IDirectDrawSurface_BltFast returned: %x\n", hr);
  
      color = getPixelColor_GDI(Surface1, 105, 105);
      ok(GetRValue(color) == 0 && GetGValue(color) == 0xFF && GetBValue(color) == 0,
              "got R %02X G %02X B %02X, expected R 00 G FF B 00\n",
              GetRValue(color), GetGValue(color), GetBValue(color));
  
      color = getPixelColor_GDI(Surface1, 112, 112);
      ok(GetRValue(color) == 0 && GetGValue(color) == 0x00 && GetBValue(color) == 0xFF,
              "got R %02X G %02X B %02X, expected R 00 G 00 B FF\n",
              GetRValue(color), GetGValue(color), GetBValue(color));
  
      rect.left = 100;
      rect.top = 200;
      rect.right = 116;
      rect.bottom = 216;
  
      memset(&ddbltfx, 0, sizeof(ddbltfx));
      ddbltfx.dwSize = sizeof(ddbltfx);
      ddbltfx.ddckSrcColorkey.dwColorSpaceLowValue = ddbltfx.ddckSrcColorkey.dwColorSpaceHighValue = 2;
      hr = IDirectDrawSurface_Blt(Surface1, &rect, offscreen, NULL,
          DDBLT_WAIT | DDBLT_KEYSRC | DDBLT_KEYSRCOVERRIDE, &ddbltfx);
      ok(hr==DDERR_INVALIDPARAMS, "IDirectDrawSurface_Blt returned: %x\n", hr);
      hr = IDirectDrawSurface_Blt(Surface1, &rect, offscreen, NULL,
          DDBLT_WAIT | DDBLT_KEYSRCOVERRIDE, &ddbltfx);
      ok(hr==DD_OK, "IDirectDrawSurface_Blt returned: %x\n", hr);
  
      color = getPixelColor_GDI(Surface1, 105, 205);
      ok(GetRValue(color) == 0x80 && GetGValue(color) == 0 && GetBValue(color) == 0,
              "got R %02X G %02X B %02X, expected R 80 G 00 B 00\n",
              GetRValue(color), GetGValue(color), GetBValue(color));
  
      color = getPixelColor_GDI(Surface1, 112, 212);
      ok(GetRValue(color) == 0 && GetGValue(color) == 0xFF && GetBValue(color) == 0,
              "got R %02X G %02X B %02X, expected R 00 G FF B 00\n",
              GetRValue(color), GetGValue(color), GetBValue(color));
  
      /* Test blitting and locking patterns that are likely to trigger bugs in opengl renderer (p8
         surface conversion and uploading/downloading to/from opengl texture). Similar patterns (
         blitting front buffer areas to/from an offscreen surface mixed with locking) are used by C&C
         Red Alert I. */
      IDirectDrawSurface_Release(offscreen);
  
      memset (&ddsd, 0, sizeof (ddsd));
      ddsd.dwSize = sizeof (ddsd);
      ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT;
      ddsd.dwWidth = 640;
      ddsd.dwHeight = 480;
      ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
      ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat);
      ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_PALETTEINDEXED8;
      U1(ddsd.ddpfPixelFormat).dwRGBBitCount      = 8;
      hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &offscreen, NULL);
      ok(hr == DD_OK, "IDirectDraw_CreateSurface returned %08x\n", hr);
  
      if (FAILED(hr)) goto out;
  
      /* Test two times, first time front buffer has a palette and second time front buffer
         has no palette; the latter is somewhat contrived example, but an app could set
         front buffer palette later. */
      for (i2 = 0; i2 < 2; i2++) {
          if (i2 == 1) {
              hr = IDirectDrawSurface_SetPalette(Surface1, NULL);
              ok(hr==DD_OK, "IDirectDrawSurface_SetPalette returned: %x\n", hr);
          }
  
          memset(&ddsd, 0, sizeof(ddsd));
          ddsd.dwSize = sizeof(ddsd);
          hr = IDirectDrawSurface_Lock(Surface1, NULL, &ddsd, DDLOCK_WAIT, NULL);
          ok(hr==DD_OK, "IDirectDrawSurface_Lock returned: %x\n", hr);
  
          for (i = 0; i < 256; i++) {
              unsigned x = (i % 128) * 4;
              unsigned y = (i / 128) * 4;
              BYTE *p = (BYTE *)ddsd.lpSurface + U1(ddsd).lPitch * y + x;
  
              for (i1 = 0; i1 < 4; i1++) {
                  p[0] = p[1] = p[2] = p[3] = i;
                  p += U1(ddsd).lPitch;
              }
          }
  
          hr = IDirectDrawSurface_Unlock(Surface1, NULL);
          ok(hr==DD_OK, "IDirectDrawSurface_UnLock returned: %x\n", hr);
  
          hr = IDirectDrawSurface_BltFast(offscreen, 0, 0, Surface1, NULL, 0);
          ok(hr==DD_OK, "IDirectDrawSurface_BltFast returned: %x\n", hr);
  
          /* This ensures offscreen surface contents will be downloaded to system memory. */
          memset(&ddsd, 0, sizeof(ddsd));
          ddsd.dwSize = sizeof(ddsd);
          hr = IDirectDrawSurface_Lock(offscreen, NULL, &ddsd, DDLOCK_WAIT, NULL);
          ok(hr==DD_OK, "IDirectDrawSurface_Lock returned: %x\n", hr);
          hr = IDirectDrawSurface_Unlock(offscreen, NULL);
          ok(hr==DD_OK, "IDirectDrawSurface_UnLock returned: %x\n", hr);
  
          /* Offscreen surface data will have to be converted and uploaded to texture. */
          rect.left = 0;
          rect.top = 0;
          rect.right = 16;
          rect.bottom = 16;
          hr = IDirectDrawSurface_BltFast(offscreen, 600, 400, Surface1, &rect, 0);
          ok(hr==DD_OK, "IDirectDrawSurface_BltFast returned: %x\n", hr);
  
          /* This ensures offscreen surface contents will be downloaded to system memory. */
          memset(&ddsd, 0, sizeof(ddsd));
          ddsd.dwSize = sizeof(ddsd);
          hr = IDirectDrawSurface_Lock(offscreen, NULL, &ddsd, DDLOCK_WAIT, NULL);
          ok(hr==DD_OK, "IDirectDrawSurface_Lock returned: %x\n", hr);
          hr = IDirectDrawSurface_Unlock(offscreen, NULL);
          ok(hr==DD_OK, "IDirectDrawSurface_UnLock returned: %x\n", hr);
  
          hr = IDirectDrawSurface_BltFast(Surface1, 0, 0, offscreen, NULL, 0);
          ok(hr==DD_OK, "IDirectDrawSurface_BltFast returned: %x\n", hr);
  
          memset(&ddsd, 0, sizeof(ddsd));
          ddsd.dwSize = sizeof(ddsd);
          hr = IDirectDrawSurface_Lock(Surface1, NULL, &ddsd, DDLOCK_WAIT, NULL);
          ok(hr==DD_OK, "IDirectDrawSurface_Lock returned: %x\n", hr);
  
          differences = 0;
  
          for (i = 0; i < 256; i++) {
              unsigned x = (i % 128) * 4 + 1;
              unsigned y = (i / 128) * 4 + 1;
              BYTE *p = (BYTE *)ddsd.lpSurface + U1(ddsd).lPitch * y + x;
  
              if (*p != i) differences++;
          }
  
          hr = IDirectDrawSurface_Unlock(Surface1, NULL);
          ok(hr==DD_OK, "IDirectDrawSurface_UnLock returned: %x\n", hr);
  
          ok(differences == 0, i2 == 0 ? "Pass 1. Unexpected front buffer contents after blit (%u differences)\n" :
                  "Pass 2 (with NULL front buffer palette). Unexpected front buffer contents after blit (%u differences)\n",
                  differences);
      }
  
      out:
  
      if(ddprimpal) IDirectDrawPalette_Release(ddprimpal);
      if(offscreen) IDirectDrawSurface_Release(offscreen);
      if(Surface1) IDirectDrawSurface_Release(Surface1);
      if(DirectDraw1) IDirectDraw_Release(DirectDraw1);
      if(window) DestroyWindow(window);
  }
  
  static void cubemap_test(IDirect3DDevice7 *device)
  {
      IDirect3D7 *d3d;
      IDirectDraw7 *ddraw;
      IDirectDrawSurface7 *cubemap, *surface;
      D3DDEVICEDESC7 d3dcaps;
      HRESULT hr;
      DWORD color;
      DDSURFACEDESC2 ddsd;
      DDBLTFX DDBltFx;
      DDSCAPS2 caps;
      static float quad[] = {
        -1.0,   -1.0,    0.1,    1.0,    0.0,    0.0, /* Lower left */
         0.0,   -1.0,    0.1,    1.0,    0.0,    0.0,
        -1.0,    0.0,    0.1,    1.0,    0.0,    0.0,
         0.0,    0.0,    0.1,    1.0,    0.0,    0.0,
  
         0.0,   -1.0,    0.1,    0.0,    1.0,    0.0, /* Lower right */
         1.0,   -1.0,    0.1,    0.0,    1.0,    0.0,
         0.0,    0.0,    0.1,    0.0,    1.0,    0.0,
         1.0,    0.0,    0.1,    0.0,    1.0,    0.0,
  
         0.0,    0.0,    0.1,    0.0,    0.0,    1.0, /* upper right */
         1.0,    0.0,    0.1,    0.0,    0.0,    1.0,
         0.0,    1.0,    0.1,    0.0,    0.0,    1.0,
         1.0,    1.0,    0.1,    0.0,    0.0,    1.0,
  
        -1.0,    0.0,    0.1,   -1.0,    0.0,    0.0, /* Upper left */
         0.0,    0.0,    0.1,   -1.0,    0.0,    0.0,
        -1.0,    1.0,    0.1,   -1.0,    0.0,    0.0,
         0.0,    1.0,    0.1,   -1.0,    0.0,    0.0,
      };
  
      memset(&DDBltFx, 0, sizeof(DDBltFx));
      DDBltFx.dwSize = sizeof(DDBltFx);
  
      memset(&d3dcaps, 0, sizeof(d3dcaps));
      hr = IDirect3DDevice7_GetCaps(device, &d3dcaps);
      ok(hr == D3D_OK, "IDirect3DDevice7_GetCaps returned %08x\n", hr);
      if(!(d3dcaps.dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_CUBEMAP))
      {
          skip("No cubemap support\n");
          return;
      }
  
      hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff000000, 0.0, 0);
      ok(hr == D3D_OK, "IDirect3DDevice7_Clear failed with %08x\n", hr);
  
      hr = IDirect3DDevice7_GetDirect3D(device, &d3d);
      ok(hr == D3D_OK, "IDirect3DDevice7_GetDirect3D returned %08x\n", hr);
      hr = IDirect3D7_QueryInterface(d3d, &IID_IDirectDraw7, (void **) &ddraw);
      ok(hr == D3D_OK, "IDirect3D7_QueryInterface returned %08x\n", hr);
      IDirect3D7_Release(d3d);
  
  
      memset(&ddsd, 0, sizeof(ddsd));
      ddsd.dwSize = sizeof(ddsd);
      U4(ddsd).ddpfPixelFormat.dwSize = sizeof(U4(ddsd).ddpfPixelFormat);
      ddsd.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT | DDSD_CAPS;
      ddsd.dwWidth = 16;
      ddsd.dwHeight = 16;
      ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_COMPLEX;
      ddsd.ddsCaps.dwCaps2 = DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_ALLFACES | DDSCAPS2_TEXTUREMANAGE;
      U4(ddsd).ddpfPixelFormat.dwFlags = DDPF_RGB;
      U1(U4(ddsd).ddpfPixelFormat).dwRGBBitCount = 32;
      U2(U4(ddsd).ddpfPixelFormat).dwRBitMask = 0x00FF0000;
      U3(U4(ddsd).ddpfPixelFormat).dwGBitMask = 0x0000FF00;
      U4(U4(ddsd).ddpfPixelFormat).dwBBitMask = 0x000000FF;
  
      hr = IDirectDraw7_CreateSurface(ddraw, &ddsd, &cubemap, NULL);
      ok(hr == DD_OK, "IDirectDraw7_CreateSurface returned %08x\n", hr);
      IDirectDraw7_Release(ddraw);
  
      /* Positive X */
      U5(DDBltFx).dwFillColor = 0x00ff0000;
      hr = IDirectDrawSurface7_Blt(cubemap, NULL, NULL, NULL, DDBLT_COLORFILL, &DDBltFx);
      ok(hr == DD_OK, "IDirectDrawSurface7_Blt returned %08x\n", hr);
  
      memset(&caps, 0, sizeof(caps));
      caps.dwCaps = DDSCAPS_TEXTURE;
      caps.dwCaps2 = DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_NEGATIVEX;
      hr = IDirectDrawSurface_GetAttachedSurface(cubemap, &caps, &surface);
      ok(hr == DD_OK, "IDirectDrawSurface7_Lock returned %08x\n", hr);
      U5(DDBltFx).dwFillColor = 0x0000ffff;
      hr = IDirectDrawSurface7_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL, &DDBltFx);
      ok(hr == DD_OK, "IDirectDrawSurface7_Blt returned %08x\n", hr);
  
      caps.dwCaps2 = DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_NEGATIVEZ;
      hr = IDirectDrawSurface_GetAttachedSurface(cubemap, &caps, &surface);
      ok(hr == DD_OK, "IDirectDrawSurface7_Lock returned %08x\n", hr);
      U5(DDBltFx).dwFillColor = 0x0000ff00;
      hr = IDirectDrawSurface7_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL, &DDBltFx);
      ok(hr == DD_OK, "IDirectDrawSurface7_Blt returned %08x\n", hr);
  
      caps.dwCaps2 = DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_POSITIVEZ;
      hr = IDirectDrawSurface_GetAttachedSurface(cubemap, &caps, &surface);
      ok(hr == DD_OK, "IDirectDrawSurface7_Lock returned %08x\n", hr);
      U5(DDBltFx).dwFillColor = 0x000000ff;
      hr = IDirectDrawSurface7_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL, &DDBltFx);
      ok(hr == DD_OK, "IDirectDrawSurface7_Blt returned %08x\n", hr);
  
      caps.dwCaps2 = DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_NEGATIVEY;
      hr = IDirectDrawSurface_GetAttachedSurface(cubemap, &caps, &surface);
      ok(hr == DD_OK, "IDirectDrawSurface7_Lock returned %08x\n", hr);
      U5(DDBltFx).dwFillColor = 0x00ffff00;
      hr = IDirectDrawSurface7_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL, &DDBltFx);
      ok(hr == DD_OK, "IDirectDrawSurface7_Blt returned %08x\n", hr);
  
      caps.dwCaps2 = DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_POSITIVEY;
      hr = IDirectDrawSurface_GetAttachedSurface(cubemap, &caps, &surface);
      ok(hr == DD_OK, "IDirectDrawSurface7_Lock returned %08x\n", hr);
      U5(DDBltFx).dwFillColor = 0x00ff00ff;
      hr = IDirectDrawSurface7_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL, &DDBltFx);
      ok(hr == DD_OK, "IDirectDrawSurface7_Blt returned %08x\n", hr);
  
      hr = IDirect3DDevice7_SetTexture(device, 0, cubemap);
      ok(hr == DD_OK, "IDirect3DDevice7_SetTexture returned %08x\n", hr);
      hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_SELECTARG1);
      ok(hr == DD_OK, "IDirect3DDevice7_SetTextureStageState returned %08x\n", hr);
      hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
      ok(hr == DD_OK, "IDirect3DDevice7_SetTextureStageState returned %08x\n", hr);
  
      hr = IDirect3DDevice7_BeginScene(device);
      ok(hr == DD_OK, "IDirect3DDevice7_BeginScene returned %08x\n", hr);
      if(SUCCEEDED(hr))
      {
          hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_TEXCOORDSIZE3(0) | D3DFVF_TEX1, quad + 0 * 6, 4, 0);
          ok(hr == DD_OK, "IDirect3DDevice7_DrawPrimitive returned %08x\n", hr);
          hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_TEXCOORDSIZE3(0) | D3DFVF_TEX1, quad + 4 * 6, 4, 0);
          ok(hr == DD_OK, "IDirect3DDevice7_DrawPrimitive returned %08x\n", hr);
          hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_TEXCOORDSIZE3(0) | D3DFVF_TEX1, quad + 8 * 6, 4, 0);
          ok(hr == DD_OK, "IDirect3DDevice7_DrawPrimitive returned %08x\n", hr);
          hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_TEXCOORDSIZE3(0) | D3DFVF_TEX1, quad + 12* 6, 4, 0);
          ok(hr == DD_OK, "IDirect3DDevice7_DrawPrimitive returned %08x\n", hr);
  
          hr = IDirect3DDevice7_EndScene(device);
          ok(hr == DD_OK, "IDirect3DDevice7_EndScene returned %08x\n", hr);
      }
      hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_DISABLE);
      ok(hr == DD_OK, "IDirect3DDevice7_SetTextureStageState returned %08x\n", hr);
  
      color = getPixelColor(device, 160, 360); /* lower left quad - positivex */
      ok(color == 0x00ff0000, "DDSCAPS2_CUBEMAP_POSITIVEX has color 0x%08x, expected 0x00ff0000\n", color);
      color = getPixelColor(device, 160, 120); /* upper left quad - negativex */
      ok(color == 0x0000ffff, "DDSCAPS2_CUBEMAP_NEGATIVEX has color 0x%08x, expected 0x0000ffff\n", color);
      color = getPixelColor(device, 480, 360); /* lower right quad - positivey */
      ok(color == 0x00ff00ff, "DDSCAPS2_CUBEMAP_POSITIVEY has color 0x%08x, expected 0x00ff00ff\n", color);
      color = getPixelColor(device, 480, 120); /* upper right quad - positivez */
      ok(color == 0x000000ff, "DDSCAPS2_CUBEMAP_POSITIVEZ has color 0x%08x, expected 0x000000ff\n", color);
      hr = IDirect3DDevice7_SetTexture(device, 0, NULL);
      ok(hr == DD_OK, "IDirect3DDevice7_SetTexture returned %08x\n", hr);
      IDirectDrawSurface7_Release(cubemap);
  }
  
  START_TEST(visual)
  {
      HRESULT hr;
      DWORD color;
      if(!createObjects())
      {
          skip("Cannot initialize DirectDraw and Direct3D, skipping\n");
          return;
      }
  
      /* Check for the reliability of the returned data */
      hr = IDirect3DDevice7_Clear(Direct3DDevice, 0, NULL, D3DCLEAR_TARGET, 0xffff0000, 0.0, 0);
      if(FAILED(hr))
      {
          trace("Clear failed, can't assure correctness of the test results, skipping\n");
          goto cleanup;
      }
  
      color = getPixelColor(Direct3DDevice, 1, 1);
      if(color !=0x00ff0000)
      {
          trace("Sanity check returned an incorrect color(%08x), can't assure the correctness of the tests, skipping\n", color);
          goto cleanup;
      }
  
      hr = IDirect3DDevice7_Clear(Direct3DDevice, 0, NULL, D3DCLEAR_TARGET, 0xff00ddee, 0.0, 0);
      if(FAILED(hr))
      {
          trace("Clear failed, can't assure correctness of the test results, skipping\n");
          goto cleanup;
      }
  
      color = getPixelColor(Direct3DDevice, 639, 479);
      if(color != 0x0000ddee)
      {
          trace("Sanity check returned an incorrect color(%08x), can't assure the correctness of the tests, skipping\n", color);
          goto cleanup;
      }
  
      /* Now run the tests */
      lighting_test(Direct3DDevice);
      clear_test(Direct3DDevice);
      fog_test(Direct3DDevice);
      offscreen_test(Direct3DDevice);
      alpha_test(Direct3DDevice);
      rhw_zero_test(Direct3DDevice);
      cubemap_test(Direct3DDevice);
  
      releaseObjects(); /* release DX7 interfaces to test D3D1 */
  
      if(!D3D1_createObjects()) {
          skip("Cannot initialize D3D1, skipping\n");
      }
      else {
          D3D1_TextureMapBlendTest();
          D3D1_ViewportClearTest();
      }
      D3D1_releaseObjects();
  
      D3D3_ViewportClearTest();
      p8_primary_test();
  
      return ;
  
  cleanup:
      releaseObjects();
  }
  