text: /////////////////////////////////////////////////////////////////////////////
  //
  // BSD 3-Clause License
  //
  // Copyright (c) 2019, University of California, San Diego.
  // All rights reserved.
  //
  // Redistribution and use in source and binary forms, with or without
  // modification, are permitted provided that the following conditions are met:
  //
  // * Redistributions of source code must retain the above copyright notice, this
  //   list of conditions and the following disclaimer.
  //
  // * Redistributions in binary form must reproduce the above copyright notice,
  //   this list of conditions and the following disclaimer in the documentation
  //   and/or other materials provided with the distribution.
  //
  // * Neither the name of the copyright holder nor the names of its
  //   contributors may be used to endorse or promote products derived from
  //   this software without specific prior written permission.
  //
  // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
  // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
  // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
  // ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
  // LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
  // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
  // SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
  // INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
  // CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
  // ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
  // POSSIBILITY OF SUCH DAMAGE.
  //
  ///////////////////////////////////////////////////////////////////////////////
  
  #pragma once
  
  #include <functional>
  #include <iostream>
  #include <limits>
  #include <string>
  #include <vector>
  
  #include "Pin.h"
  
  namespace FastRoute {
  
  class RoutingLayer
  {
   private:
    int _index;
    std::string _name;
    bool _preferredDirection;
  
   public:
    RoutingLayer() = default;
    RoutingLayer(const int index,
                 const std::string& name,
                 const bool preferredDirection)
        : _index(index), _name(name), _preferredDirection(preferredDirection)
    {
    }
  
    const static bool HORIZONTAL = 0;
    const static bool VERTICAL = 1;
  
    int getIndex() const { return _index; }
    const std::string& getName() const { return _name; }
    bool getPreferredDirection() const { return _preferredDirection; }
  };
  
  }  // namespace FastRoute
  