text: #pragma once
  
  void checkChests(Chests chests[], Player *player);
  double distanceBetween(Coordinates a, Coordinates b);
  void createObstacles(Obstacles obstacles[], Screen screen);
  bool isEnemyIn(Player player, Enemies enemy);
  bool pointInsideBox(Coordinates, HitBoxRange);
  bool isProjectileIn(HitBoxRange HB, Projectile projectile);
  bool isHitboxIn(HitBoxRange HB1, HitBoxRange HB2);
  Item createEmptyItem();
  Item createShuriken();
  Item createThrowingKnife();
  Item createArmor();
  Item createHelmet();
  Item createLegs();
  Item createBoots();