text: 
  /*
     p.ai.h
  
     Automatically created by protomaker (C) 1998 Markus Stenberg (fingon@iki.fi)
     Protomaker is actually only a wrapper script for cproto, but well.. I like
     fancy headers and stuff :)
     */
  
  /* Generated at Fri Jan 15 15:32:33 CET 1999 from ai.c */
  
  #ifndef _P_AI_H
  #define _P_AI_H
  
  /* ai.c */
  void sendAIM(AUTO * a, MECH * m, char *msg);
  char *AI_Info(MECH * m, AUTO * a);
  int getEnemies(MECH * mech, MAP * map, int reset);
  int getFriends(MECH * mech, MAP * map, int reset);
  void ai_path_score(MECH * m, MAP * map, AUTO * a, int opts[][2], int num_o,
      int gotenemy, float dx, float dy, float delx, float dely, int *rl,
      int *bd, int *bscore);
  int ai_max_speed(MECH * m, AUTO * a);
  int ai_opponents(AUTO * a, MECH * m);
  void ai_run_speed(MECH * mech, AUTO * a);
  void ai_stop(MECH * mech, AUTO * a);
  #if 0
  void ai_set_speed(MECH * mech, AUTO * a, int s);
  #endif
  void ai_set_speed(MECH * mech, AUTO * a, float s);
  void ai_set_heading(MECH * mech, AUTO * a, int dir);
  void ai_adjust_move(AUTO * a, MECH * m, char *text, int hmod, int smod,
      int b_score);
  int ai_check_path(MECH * m, AUTO * a, float dx, float dy, float delx,
      float dely);
  void ai_init(AUTO * a, MECH * m);
  void mech_snipe(dbref player, void *data, char *buffer);
  
  #endif				/* _P_AI_H */
  