text: #pragma once
  
  #include "neko/model/Behavior.h"
  
  namespace neko
  {
  
  struct Playing : public Behavior
  {
  private:
      Math::Vec2i _last_mouse_position;
  
  public:
      const char *name() override { return "Playing"; }
  
      Playing();
  
      void update(Neko &neko) override;
  
      Animation animation(Neko &neko) override;
  };
  
  } // namespace neko
  