text: // Autogenerated from CppHeaderCreator on 7/27/2020 3:10:29 PM
  // Created by Sc2ad
  // =========================================================================
  #pragma once
  #pragma pack(push, 8)
  // Begin includes
  #include "utils/typedefs.h"
  // Including type: System.Object
  #include "System/Object.hpp"
  #include "utils/il2cpp-utils.hpp"
  // Completed includes
  // Begin forward declares
  // Forward declaring namespace: UnityEngine
  namespace UnityEngine {
    // Forward declaring type: Vector3
    struct Vector3;
  }
  // Completed forward declares
  // Type namespace: UnityEngine
  namespace UnityEngine {
    // Autogenerated type: UnityEngine.Random
    class Random : public ::Il2CppObject {
      public:
      // static public System.Void InitState(System.Int32 seed)
      // Offset: 0x1406D38
      static void InitState(int seed);
      // static public System.Single Range(System.Single min, System.Single max)
      // Offset: 0x1406D78
      static float Range(float min, float max);
      // static public System.Int32 Range(System.Int32 min, System.Int32 max)
      // Offset: 0x1406DC4
      static int Range(int min, int max);
      // static private System.Int32 RandomRangeInt(System.Int32 min, System.Int32 max)
      // Offset: 0x1406E14
      static int RandomRangeInt(int min, int max);
      // static public System.Single get_value()
      // Offset: 0x1406E64
      static float get_value();
      // static public UnityEngine.Vector3 get_insideUnitSphere()
      // Offset: 0x1406E98
      static UnityEngine::Vector3 get_insideUnitSphere();
      // static public UnityEngine.Vector3 get_onUnitSphere()
      // Offset: 0x1406F30
      static UnityEngine::Vector3 get_onUnitSphere();
      // static private System.Void get_insideUnitSphere_Injected(UnityEngine.Vector3 ret)
      // Offset: 0x1406EF0
      static void get_insideUnitSphere_Injected(UnityEngine::Vector3& ret);
      // static private System.Void get_onUnitSphere_Injected(UnityEngine.Vector3 ret)
      // Offset: 0x1406F88
      static void get_onUnitSphere_Injected(UnityEngine::Vector3& ret);
    }; // UnityEngine.Random
  }
  DEFINE_IL2CPP_ARG_TYPE(UnityEngine::Random*, "UnityEngine", "Random");
  #pragma pack(pop)
  