text: #pragma once
  
  // This file is generated from the Game's Reflection data
  
  #include <cstdint>
  #include <RED4ext/Common.hpp>
  #include <RED4ext/REDhash.hpp>
  #include <RED4ext/Types/generated/game/IGameSystem.hpp>
  
  namespace RED4ext
  {
  namespace sense { 
  struct ISenseManager : game::IGameSystem
  {
      static constexpr const char* NAME = "senseISenseManager";
      static constexpr const char* ALIAS = "ISenseManager";
  
  };
  RED4EXT_ASSERT_SIZE(ISenseManager, 0x48);
  } // namespace sense
  using ISenseManager = sense::ISenseManager;
  } // namespace RED4ext
  