text: #include "smartBlocksGlBlock.h"
  #include "smartBlocksWorld.h"
  
  namespace SmartBlocks {
  
  void SmartBlocksGlBlock::glDraw(ObjLoader::ObjLoader *ptrObj) {
  	glPushMatrix();
  
  	glTranslatef(position[0]+12.5,position[1]+12.5,position[2]);
  	if (isHighlighted) {
  		GLfloat n = 0.5+1.5*(1.0-(glutGet(GLUT_ELAPSED_TIME)%1000)/1000.0);
  		GLfloat c[4];
  		c[0]=color[0]*n;
  	    c[1]=color[1]*n;
  	    c[2]=color[2]*n;
  	    c[3]=1.0;
  	    ptrObj->setLightedColor(c);
  //	    glMaterialfv(GL_FRONT,GL_AMBIENT_AND_DIFFUSE,c);
  	} else {
  //		GLfloat gray[]={0.2,0.2,0.2,1.0};
  	    ptrObj->setLightedColor(color);
  //		glMaterialfv(GL_FRONT,GL_AMBIENT_AND_DIFFUSE,color);
  	}
  	ptrObj->glDraw();
  	if (displayedValue>=0) {
  		int digits = 1;
  		if (displayedValue>9) digits=2;
  		if (displayedValue>99) digits=3;
  		GLfloat dx = 20.0/digits;
  		GLfloat x,s,t;
  		int n=displayedValue;
  		SmartBlocksWorld *wrld = (SmartBlocksWorld*)getWorld();
  		glBindTexture(GL_TEXTURE_2D,wrld->idTextureDigits);
  		glEnable(GL_BLEND);
  		glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
  		for (int i=0; i<digits; i++) {
  			x = -11.0+(digits-i-1)*dx;
  			s = ((n%10)%5)*0.2;
  			t = 0.5-int((n%10)/5)*0.5;
  			glNormal3f(0.0f,0.0f,1.0f);
  			glBegin(GL_QUADS);
  			glTexCoord2f(s,t);
  			glVertex3f(x,-12.5f,12.6f);
  			glTexCoord2f(s+0.2,t);
  			glVertex3f(x+dx,-12.5f,12.6f);
  			glTexCoord2f(s+0.2,t+0.5f);
  			glVertex3f(x+dx,12.5f,12.6f);
  			glTexCoord2f(s,t+0.5f);
  			glVertex3f(x,12.5f,12.6f);
  			glEnd();
  			n/=10;
  		}
  		glDisable(GL_BLEND);
  	}
      glPopMatrix();
  }
  
  void SmartBlocksGlBlock::glDrawId(ObjLoader::ObjLoader *ptrObj,int &n) {
  	glPushMatrix();
  	glTranslatef(position[0]+12.5,position[1]+12.5,position[2]);
  	ptrObj->glDrawId(n);
  	glPopMatrix();
  }
  
  void SmartBlocksGlBlock::glDrawIdByMaterial(ObjLoader::ObjLoader *ptrObj,int &n) {
  	glPushMatrix();
  	glTranslatef(position[0]+12.5,position[1]+12.5,position[2]);
  	ptrObj->glDrawIdByMaterial(n);
  	glPopMatrix();
  }
  
  
  }
  