text: #pragma once
  
  // This file is generated from the Game's Reflection data
  
  #include <cstdint>
  #include <RED4ext/Common.hpp>
  #include <RED4ext/CName.hpp>
  
  namespace RED4ext
  {
  namespace game::ui { 
  struct GarmentSwitchEffectController
  {
      static constexpr const char* NAME = "gameuiGarmentSwitchEffectController";
      static constexpr const char* ALIAS = NAME;
  
      uint8_t unk00[0x28 - 0x0]; // 0
      CName sceneName; // 28
      CName effectName; // 30
      float switchTime; // 38
      float hideTime; // 3C
      uint8_t unk40[0x48 - 0x40]; // 40
  };
  RED4EXT_ASSERT_SIZE(GarmentSwitchEffectController, 0x48);
  } // namespace game::ui
  } // namespace RED4ext
  