text: #pragma once
  #include "../game_framework/vehicle.h"
  #include "../game_framework/world.h"
  #include "audio_context.h"
  // call this to start the visualization of the stuff.
  // This will block the program, and terminate when pressing esc on the viewport
  void WorldViewer_runGlobal(World *world, Vehicle *self, AudioContext *ac,
                             int *argc, char **argv);
  
  // Use this if you want to correctly kill the client's path of execution, glut
  // loop and the viewer window
  void WorldViewer_exit(int ret);
  
  // Add a sound/track to the GUI
  void WorldViewer_addAudioTrack(AudioContext *ac);
  
  // Create GUI's AudioList
  void WorldViewer_createAudio(void);
  
  // Destroy GUI's AudioList
  void WorldViewer_destroyAudio(void);