text: #pragma once
  #include "Libero/ECS/Core/Component.h"
  
  using namespace DirectX;
  namespace Libero
  {
  
  	class ImageRenderComponent final :
  		public Component<ImageRenderComponent>
  	{
  		struct ImageVertex
  		{
  			XMFLOAT4 TransformData;
  			XMFLOAT4 TransformData2;
  		};
  
  	public:
  		ImageRenderComponent() = default;
  
  		DefGetSet(ImageVertex, Data, m_Data);
  
  	private:
  		ImageVertex m_Data;
  
  		
  		
  	};
  }
  
  
  