text: #pragma once
  #include "ipoint.h"
  
  class Point3D : public IPoint
  {
  public:
      Point3D();
      virtual ~Point3D();
  
  private:
      friend class PointFactory;
      unsigned int totalOfPoints() override;
      void addValue(Axis axis, float value) override;
      void removeValue(Axis axis, float value) override;
  };
  
  