text: #pragma once
  
  // This file is generated from the Game's Reflection data
  
  #include <cstdint>
  #include <RED4ext/Common.hpp>
  #include <RED4ext/REDhash.hpp>
  #include <RED4ext/Types/generated/world/IRuntimeSystem.hpp>
  
  namespace RED4ext
  {
  namespace world { 
  struct RuntimeSystemEntityTransforms : world::IRuntimeSystem
  {
      static constexpr const char* NAME = "worldRuntimeSystemEntityTransforms";
      static constexpr const char* ALIAS = NAME;
  
      uint8_t unk48[0x168 - 0x48]; // 48
  };
  RED4EXT_ASSERT_SIZE(RuntimeSystemEntityTransforms, 0x168);
  } // namespace world
  } // namespace RED4ext
  