text: //updated by Circe 5/31/04 with color, etc.
  // Level 4 Landing in the Tower of the Arcane, Tabor
  // Thorn@ShadowGate
  // 010306
  // Tabor
  // tfloor4.c
  
  #include <std.h>
  #include "../include/tabor.h"
  
  inherit VAULT;
  
  void create()
  {
      ::create();
      set_name("Floor 4");
      set_terrain(CITY);
      set_travel(PAVED_ROAD);
      set_name("Level 4 Landing in the Tower of the Arcane, Tabor");
      set_short("Level 4 Landing in the Tower of the Arcane, Tabor");
      set_long(
  @TOWER
  %^BOLD%^Level 4 Landing in the Tower of the %^CYAN%^A%^YELLOW%^r%^CYAN%^c%^YELLOW%^a%^CYAN%^n%^YELLOW%^e%^WHITE%^, Tabor%^RESET%^
  %^BOLD%^%^BLACK%^This is the fourth level of the Tower of the Arcane.  From here 
  you can look down a fine %^RESET%^bl%^BOLD%^%^BLACK%^ac%^RESET%^k ma%^BOLD%^%^BLACK%^rb%^RESET%^le%^BOLD%^%^BLACK%^ staircase to the third level.  
  This staircase also leads up to the roof.
  
  %^RESET%^To the north, there is a door with a sign that at first seemed to be 
  garbled, but suddenly changed to read "%^CYAN%^Public Laboratory%^RESET%^", in your 
  native language.  To the south, there appears to be what looks like 
  simply a little store with a bunch of %^ORANGE%^bags %^RESET%^and %^ORANGE%^leather-bound books%^RESET%^.
  TOWER
      );
      set_property("light",2);
  //	set_property("no teleport", 1); //removed by Circe 6/18/08 after discussions with others
      set_property("indoors",1);
      set_smell("default","A number of strange smells are coming from the north.");
      set_listen("default","You hear some muted explosions behind the door to the north.");
      set_exits( ([
          "north" : ROOMDIR+"tlab",
          "south" : ROOMDIR+"tstuff",
          "down"  : ROOMDIR+"tfloor3",
          "up"    : ROOMDIR+"roof"
      ]) );
      set_door("door","/d/darkwood/tabor/room/tlab","north");
      set_open("door", 0);
      "/d/darkwood/tabor/room/tlab"->set_open("door", 0);
  }
  