text: // Copyright 2015 The Shaderc Authors. All rights reserved.
  //
  // Licensed under the Apache License, Version 2.0 (the "License");
  // you may not use this file except in compliance with the License.
  // You may obtain a copy of the License at
  //
  //     http://www.apache.org/licenses/LICENSE-2.0
  //
  // Unless required by applicable law or agreed to in writing, software
  // distributed under the License is distributed on an "AS IS" BASIS,
  // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
  // See the License for the specific language governing permissions and
  // limitations under the License.
  
  #ifndef LIBSHADERC_UTIL_INC_VERSION_PROFILE_H_
  #define LIBSHADERC_UTIL_INC_VERSION_PROFILE_H_
  
  #include <string>
  
  #include "glslang/MachineIndependent/Versions.h"
  
  namespace shaderc_util {
  
  // Returns true if the given version is an accepted GLSL (ES) version.
  inline bool IsKnownVersion(int version) {
    return version == 100 || version == 110 || version == 120 || version == 130 ||
           version == 140 || version == 150 || version == 300 || version == 330 ||
           version == 310 || version == 400 || version == 410 || version == 420 ||
           version == 430 || version == 440 || version == 450;
  }
  
  // Given a string version_profile containing both version and profile, decodes
  // it and puts the decoded version in version, decoded profile in profile.
  // Returns true if decoding is successful and version and profile are accepted.
  bool ParseVersionProfile(const std::string& version_profile, int* version,
                           EProfile* profile);
  
  }  // namespace shaderc_util
  
  #endif  // LIBSHADERC_UTIL_INC_VERSION_PROFILE_H_
  