text: #pragma once
  
  #include <string>
  
  class Texture
  {
  public:
  	Texture(const std::string& aPath);
  	~Texture();
  
  	const unsigned int GetID() const { return myID; }
  	const int GetWidth() const { return myWidth; }
  	const int GetHeight() const { return myHeight; }
  
  private:
  	unsigned int myID;
  	int myWidth;
  	int myHeight;
  	int myComponents;
  };
  