text: /*
   * Copyright (c) 2017-2018 scott.cgi All Rights Reserved.
   *
   * This code is licensed under the MIT License.
   *
   * Since : 2017-1-7
   * Author: scott.cgi
   */
  
  #include "GameData.h"
  
  
  struct AGameData AGameData[1] =
  {
      {
          .stone              = 0,
          .wood               = 0,
          .coin               = 0,
  
          .speed              = 1.2f,
          .maxHP              = 1,
          .maxEnergy          = 100,
  
          .recoverEnergy      = 4,
          .dizzyDistance      = 0.4f,
          .dizzyTime          = 2,
  
          .stonePower         = 0.05f,
          .woodTime           = 5.0f,
  
          .arrowSpeed         = 1.0f,
          .arrowPower         = 1.0f,
  
          .hitFloorCostEnergy = 10,
          .arrowCostEnergy    = 5,
      }
  };
  