text: //////////////////////////////////////////////////////////////////////////////
  //
  //                     (C) Copyright 1994-2002 by Autodesk, Inc.
  //
  // Permission to use, copy, modify, and distribute this software in
  // object code form for any purpose and without fee is hereby granted, 
  // provided that the above copyright notice appears in all copies and 
  // that both that copyright notice and the limited warranty and
  // restricted rights notice below appear in all supporting 
  // documentation.
  //
  // AUTODESK PROVIDES THIS PROGRAM "AS IS" AND WITH ALL FAULTS. 
  // AUTODESK SPECIFICALLY DISCLAIMS ANY IMPLIED WARRANTY OF
  // MERCHANTABILITY OR FITNESS FOR A PARTICULAR USE.  AUTODESK, INC. 
  // DOES NOT WARRANT THAT THE OPERATION OF THE PROGRAM WILL BE
  // UNINTERRUPTED OR ERROR FREE.
  //
  // Use, duplication, or disclosure by the U.S. Government is subject to 
  // restrictions set forth in FAR 52.227-19 (Commercial Computer
  // Software - Restricted Rights) and DFAR 252.227-7013(c)(1)(ii)
  // (Rights in Technical Data and Computer Software), as applicable.
  //
  //////////////////////////////////////////////////////////////////////////////
  
  #ifndef _acui_h
  #define _acui_h
  
  #if _MSC_VER >= 1000
  #pragma once
  #endif // _MSC_VER >= 1000
  
  /////////////////////////////////////////////////////////////////////////////
  // Note: _ACUI_BUILD should be defined only when building the DLL.
  
  #ifdef  _ACUI_BUILD
  #  define   ACUI_PORT  __declspec(dllexport)
  #else
  #  define   ACUI_PORT  __declspec(dllimport)
  #endif
  
  /////////////////////////////////////////////////////////////////////////////
  // Initialize the extension DLL, register the classes, etc
  // Call this exported function from your Dll or Executable once
  // - an ideal location is the InitInstance() member function 
  
  ACUI_PORT void InitAcUiDLL();
  
  /////////////////////////////////////////////////////////////////////////////
  
  ACUI_PORT HINSTANCE AcUiAppResourceInstance ();
  ACUI_PORT LPCTSTR AcUiContextHelpFileName();
  ACUI_PORT BOOL AcUiEnableToolTips ();
  ACUI_PORT BOOL AcUiFindContextHelpFullPath (
      LPCTSTR fileName, CString& fullPath
  );
  ACUI_PORT BOOL AcUiIsInputPending ();
  ACUI_PORT CWnd * AcUiMainWindow ();
  ACUI_PORT void AcUiRootKey (CString& rootKey);
  
  #include "acuiButton.h"
  #include "acuiDialogWorksheet.h"
  #include "acuiDialog.h"
  #include "acuiTabCtrl.h"
  
  typedef CAdUiRegistryAccess         CAcUiRegistryAccess;
  typedef CAdUiRegistryDeleteAccess   CAcUiRegistryDeleteAccess;
  typedef CAdUiRegistryWriteAccess    CAcUiRegistryWriteAccess;
  typedef CAcUiTabChildDialog         CAcUiTabExtension;
  
  /////////////////////////////////////////////////////////////////////////////
  
  #include "aced.h"
  
  #include "acuiDock.h"
  #include "acuiEdit.h"
  #include "acuiHeaderCtrl.h"
  #include "acuiListBox.h"
  #include "acuiListCtrl.h"
  
  #include "acuiComboBox.h"
  
  #include "acuiString.h"
  
  #include "acuiPathname.h"
  
  #include "acuiNavDialog.h"
  
  /////////////////////////////////////////////////////////////////////////////
  //{{AFX_INSERT_LOCATION}}
  // Microsoft Developer Studio will insert additional declarations immediately before the previous line.
  
  #endif
  
  //////////////////////////////////////////////////////////////////////////////
  