text: #pragma once
  
  // This file is generated from the Game's Reflection data
  
  #include <cstdint>
  #include <RED4ext/Common.hpp>
  #include <RED4ext/REDhash.hpp>
  #include <RED4ext/DynArray.hpp>
  #include <RED4ext/Types/generated/scn/SRRefId.hpp>
  
  namespace RED4ext
  {
  namespace scn { 
  struct RidAnimSetSRRef
  {
      static constexpr const char* NAME = "scnRidAnimSetSRRef";
      static constexpr const char* ALIAS = NAME;
  
      DynArray<scn::SRRefId> animations; // 00
  };
  RED4EXT_ASSERT_SIZE(RidAnimSetSRRef, 0x10);
  } // namespace scn
  } // namespace RED4ext
  