text: /*
   *      Direct3DRM private interfaces (D3DRM.DLL)
   *
   * Copyright 2010 Christian Costa
   *
   * This library is free software; you can redistribute it and/or
   * modify it under the terms of the GNU Lesser General Public
   * License as published by the Free Software Foundation; either
   * version 2.1 of the License, or (at your option) any later version.
   *
   * This library is distributed in the hope that it will be useful,
   * but WITHOUT ANY WARRANTY; without even the implied warranty of
   * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
   * Lesser General Public License for more details.
   *
   * You should have received a copy of the GNU Lesser General Public
   * License along with this library; if not, write to the Free Software
   * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
   */
  
  #ifndef __D3DRM_PRIVATE_INCLUDED__
  #define __D3DRM_PRIVATE_INCLUDED__
  
  #define NONAMELESSUNION
  #define NONAMELESSSTRUCT
  #define COBJMACROS
  #include <assert.h>
  #include <math.h>
  #include "dxfile.h"
  #include "d3drmwin.h"
  #include "rmxfguid.h"
  #include "wine/debug.h"
  #include "wine/heap.h"
  #include "wine/list.h"
  
  #ifndef ARRAY_SIZE
  #define ARRAY_SIZE(a) (sizeof(a) / sizeof(*(a)))
  #endif
  
  struct d3drm_object
  {
      LONG ref;
      DWORD appdata;
      struct list destroy_callbacks;
      const char *classname;
      char *name;
  };
  
  struct d3drm_texture
  {
      struct d3drm_object obj;
      IDirect3DRMTexture IDirect3DRMTexture_iface;
      IDirect3DRMTexture2 IDirect3DRMTexture2_iface;
      IDirect3DRMTexture3 IDirect3DRMTexture3_iface;
      IDirect3DRM *d3drm;
      D3DRMIMAGE *image;
      IDirectDrawSurface *surface;
  };
  
  struct d3drm_frame
  {
      struct d3drm_object obj;
      IDirect3DRMFrame IDirect3DRMFrame_iface;
      IDirect3DRMFrame2 IDirect3DRMFrame2_iface;
      IDirect3DRMFrame3 IDirect3DRMFrame3_iface;
      IDirect3DRM *d3drm;
      LONG ref;
      struct d3drm_frame *parent;
      SIZE_T nb_children;
      SIZE_T children_size;
      IDirect3DRMFrame3 **children;
      SIZE_T nb_visuals;
      SIZE_T visuals_size;
      IDirect3DRMVisual **visuals;
      SIZE_T nb_lights;
      SIZE_T lights_size;
      IDirect3DRMLight **lights;
      D3DRMMATRIX4D transform;
      D3DCOLOR scenebackground;
      DWORD traversal_options;
  };
  
  struct d3drm_viewport
  {
      struct d3drm_object obj;
      struct d3drm_device *device;
      IDirect3DRMFrame *camera;
      IDirect3DRMViewport IDirect3DRMViewport_iface;
      IDirect3DRMViewport2 IDirect3DRMViewport2_iface;
      IDirect3DViewport *d3d_viewport;
      IDirect3DMaterial *material;
      IDirect3DRM *d3drm;
      D3DVALUE back;
      D3DVALUE front;
      D3DVALUE field;
      D3DRMPROJECTIONTYPE projection;
  };
  
  struct d3drm_device
  {
      struct d3drm_object obj;
      IDirect3DRMDevice IDirect3DRMDevice_iface;
      IDirect3DRMDevice2 IDirect3DRMDevice2_iface;
      IDirect3DRMDevice3 IDirect3DRMDevice3_iface;
      IDirect3DRMWinDevice IDirect3DRMWinDevice_iface;
      IDirect3DRM *d3drm;
      IDirectDraw *ddraw;
      IDirectDrawSurface *primary_surface, *render_target;
      IDirectDrawClipper *clipper;
      IDirect3DDevice *device;
      BOOL dither;
      D3DRMRENDERQUALITY quality;
      DWORD rendermode;
      DWORD height;
      DWORD width;
  };
  
  struct d3drm_face
  {
      struct d3drm_object obj;
      IDirect3DRMFace IDirect3DRMFace_iface;
      IDirect3DRMFace2 IDirect3DRMFace2_iface;
      LONG ref;
      D3DCOLOR color;
  };
  
  struct d3drm_mesh_builder
  {
      struct d3drm_object obj;
      IDirect3DRMMeshBuilder2 IDirect3DRMMeshBuilder2_iface;
      IDirect3DRMMeshBuilder3 IDirect3DRMMeshBuilder3_iface;
      LONG ref;
      IDirect3DRM *d3drm;
      SIZE_T nb_vertices;
      SIZE_T vertices_size;
      D3DVECTOR *vertices;
      SIZE_T nb_normals;
      SIZE_T normals_size;
      D3DVECTOR *normals;
      DWORD nb_faces;
      DWORD face_data_size;
      void *pFaceData;
      DWORD nb_coords2d;
      struct coords_2d *pCoords2d;
      D3DCOLOR color;
      IDirect3DRMMaterial2 *material;
      IDirect3DRMTexture3 *texture;
      DWORD nb_materials;
      struct mesh_material *materials;
      DWORD *material_indices;
  };
  
  struct mesh_group
  {
      unsigned nb_vertices;
      D3DRMVERTEX* vertices;
      unsigned nb_faces;
      unsigned vertex_per_face;
      DWORD face_data_size;
      unsigned* face_data;
      D3DCOLOR color;
      IDirect3DRMMaterial2* material;
      IDirect3DRMTexture3* texture;
  };
  
  struct d3drm_mesh
  {
      struct d3drm_object obj;
      IDirect3DRMMesh IDirect3DRMMesh_iface;
      LONG ref;
      IDirect3DRM *d3drm;
      SIZE_T nb_groups;
      SIZE_T groups_size;
      struct mesh_group *groups;
  };
  
  struct d3drm_light
  {
      struct d3drm_object obj;
      IDirect3DRMLight IDirect3DRMLight_iface;
      LONG ref;
      IDirect3DRM *d3drm;
      D3DRMLIGHTTYPE type;
      D3DCOLOR color;
      D3DVALUE range;
      D3DVALUE cattenuation;
      D3DVALUE lattenuation;
      D3DVALUE qattenuation;
      D3DVALUE umbra;
      D3DVALUE penumbra;
  };
  
  struct color_rgb
  {
      D3DVALUE r;
      D3DVALUE g;
      D3DVALUE b;
  };
  
  struct d3drm_material
  {
      struct d3drm_object obj;
      IDirect3DRMMaterial2 IDirect3DRMMaterial2_iface;
      LONG ref;
      IDirect3DRM *d3drm;
      struct color_rgb emissive;
      struct color_rgb specular;
      D3DVALUE power;
      struct color_rgb ambient;
  };
  
  struct d3drm_animation_key
  {
      D3DVALUE time;
      union
      {
          D3DVECTOR position;
          D3DVECTOR scale;
          D3DRMQUATERNION rotate;
      } u;
  };
  
  struct d3drm_animation_keys
  {
      struct d3drm_animation_key *keys;
      SIZE_T count;
      SIZE_T size;
  };
  
  struct d3drm_animation
  {
      struct d3drm_object obj;
      IDirect3DRMAnimation2 IDirect3DRMAnimation2_iface;
      IDirect3DRMAnimation IDirect3DRMAnimation_iface;
      LONG ref;
      IDirect3DRM *d3drm;
      IDirect3DRMFrame3 *frame;
      D3DRMANIMATIONOPTIONS options;
      struct d3drm_animation_keys position;
      struct d3drm_animation_keys scale;
      struct d3drm_animation_keys rotate;
  };
  
  struct d3drm_wrap
  {
      struct d3drm_object obj;
      IDirect3DRMWrap IDirect3DRMWrap_iface;
      LONG ref;
  };
  
  HRESULT d3drm_device_create(struct d3drm_device **device, IDirect3DRM *d3drm) DECLSPEC_HIDDEN;
  HRESULT d3drm_device_create_surfaces_from_clipper(struct d3drm_device *object, IDirectDraw *ddraw,
          IDirectDrawClipper *clipper, int width, int height, IDirectDrawSurface **surface) DECLSPEC_HIDDEN;
  void d3drm_device_destroy(struct d3drm_device *device) DECLSPEC_HIDDEN;
  HRESULT d3drm_device_init(struct d3drm_device *device, UINT version, IDirectDraw *ddraw,
          IDirectDrawSurface *surface, BOOL create_z_surface) DECLSPEC_HIDDEN;
  
  void d3drm_object_init(struct d3drm_object *object, const char *classname) DECLSPEC_HIDDEN;
  HRESULT d3drm_object_add_destroy_callback(struct d3drm_object *object, D3DRMOBJECTCALLBACK cb, void *ctx) DECLSPEC_HIDDEN;
  HRESULT d3drm_object_delete_destroy_callback(struct d3drm_object *object, D3DRMOBJECTCALLBACK cb, void *ctx) DECLSPEC_HIDDEN;
  HRESULT d3drm_object_get_class_name(struct d3drm_object *object, DWORD *size, char *name) DECLSPEC_HIDDEN;
  HRESULT d3drm_object_get_name(struct d3drm_object *object, DWORD *size, char *name) DECLSPEC_HIDDEN;
  HRESULT d3drm_object_set_name(struct d3drm_object *object, const char *name) DECLSPEC_HIDDEN;
  void d3drm_object_cleanup(IDirect3DRMObject *iface, struct d3drm_object *object) DECLSPEC_HIDDEN;
  
  struct d3drm_frame *unsafe_impl_from_IDirect3DRMFrame(IDirect3DRMFrame *iface) DECLSPEC_HIDDEN;
  struct d3drm_device *unsafe_impl_from_IDirect3DRMDevice3(IDirect3DRMDevice3 *iface) DECLSPEC_HIDDEN;
  
  HRESULT d3drm_texture_create(struct d3drm_texture **texture, IDirect3DRM *d3drm) DECLSPEC_HIDDEN;
  HRESULT d3drm_frame_create(struct d3drm_frame **frame, IUnknown *parent_frame, IDirect3DRM *d3drm) DECLSPEC_HIDDEN;
  HRESULT d3drm_face_create(struct d3drm_face **face) DECLSPEC_HIDDEN;
  HRESULT d3drm_viewport_create(struct d3drm_viewport **viewport, IDirect3DRM *d3drm) DECLSPEC_HIDDEN;
  HRESULT d3drm_mesh_builder_create(struct d3drm_mesh_builder **mesh_builder, IDirect3DRM *d3drm) DECLSPEC_HIDDEN;
  HRESULT d3drm_light_create(struct d3drm_light **light, IDirect3DRM *d3drm) DECLSPEC_HIDDEN;
  HRESULT d3drm_material_create(struct d3drm_material **material, IDirect3DRM *d3drm) DECLSPEC_HIDDEN;
  HRESULT d3drm_mesh_create(struct d3drm_mesh **mesh, IDirect3DRM *d3drm) DECLSPEC_HIDDEN;
  HRESULT d3drm_animation_create(struct d3drm_animation **animation, IDirect3DRM *d3drm) DECLSPEC_HIDDEN;
  HRESULT d3drm_wrap_create(struct d3drm_wrap **wrap, IDirect3DRM *d3drm) DECLSPEC_HIDDEN;
  
  HRESULT load_mesh_data(IDirect3DRMMeshBuilder3 *iface, IDirectXFileData *data,
                         D3DRMLOADTEXTURECALLBACK load_texture_proc, void *arg) DECLSPEC_HIDDEN;
  
  struct d3drm_file_header
  {
      WORD major;
      WORD minor;
      DWORD flags;
  };
  
  extern char templates[] DECLSPEC_HIDDEN;
  
  static inline BYTE d3drm_color_component(float c)
  {
      if (c <= 0.0f)
          return 0u;
      if (c >= 1.0f)
          return 0xffu;
      return floor(c * 255.0f);
  }
  
  static inline void d3drm_set_color(D3DCOLOR *color, float r, float g, float b, float a)
  {
      *color = RGBA_MAKE(d3drm_color_component(r), d3drm_color_component(g),
              d3drm_color_component(b), d3drm_color_component(a));
  }
  
  BOOL d3drm_array_reserve(void **elements, SIZE_T *capacity, SIZE_T element_count, SIZE_T element_size) DECLSPEC_HIDDEN;
  
  #endif /* __D3DRM_PRIVATE_INCLUDED__ */
  