text: // dear imgui: Platform Binding for Windows (standard windows API for 32 and 64 bits applications)
  // This needs to be used along with a Renderer (e.g. DirectX11, OpenGL3, Vulkan..)
  
  // Implemented features:
  //  [X] Platform: Clipboard support (for Win32 this is actually part of core imgui)
  //  [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'.
  //  [X] Platform: Keyboard arrays indexed using VK_* Virtual Key Codes, e.g. ImGui::IsKeyPressed(VK_SPACE).
  // Missing features:
  //  [ ] Platform: Gamepad support (best leaving it to user application to fill io.NavInputs[] with gamepad inputs from their source of choice).
  
  #pragma once
  
  IMGUI_IMPL_API bool     ImGui_ImplWin32_Init(void* hwnd);
  IMGUI_IMPL_API void     ImGui_ImplWin32_Shutdown();
  IMGUI_IMPL_API void     ImGui_ImplWin32_NewFrame();
  
  // Handler for Win32 messages, update mouse/keyboard data.
  // You may or not need this for your implementation, but it can serve as reference for handling inputs.
  // Intentionally commented out to avoid dragging dependencies on <windows.h> types. You can copy the extern declaration in your code.
  /*
  IMGUI_IMPL_API LRESULT  ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
  */
  