text: // Autogenerated from CppHeaderCreator
  // Created by Sc2ad
  // =========================================================================
  #pragma once
  // Begin includes
  #include "extern/beatsaber-hook/shared/utils/byref.hpp"
  // Including type: UnityEngine.EventSystems.IEventSystemHandler
  #include "UnityEngine/EventSystems/IEventSystemHandler.hpp"
  // Completed includes
  // Begin forward declares
  // Forward declaring namespace: UnityEngine::EventSystems
  namespace UnityEngine::EventSystems {
    // Forward declaring type: AxisEventData
    class AxisEventData;
  }
  // Completed forward declares
  // Type namespace: UnityEngine.EventSystems
  namespace UnityEngine::EventSystems {
    // Forward declaring type: IMoveHandler
    class IMoveHandler;
  }
  #include "extern/beatsaber-hook/shared/utils/il2cpp-type-check.hpp"
  NEED_NO_BOX(UnityEngine::EventSystems::IMoveHandler);
  DEFINE_IL2CPP_ARG_TYPE(UnityEngine::EventSystems::IMoveHandler*, "UnityEngine.EventSystems", "IMoveHandler");
  // Type namespace: UnityEngine.EventSystems
  namespace UnityEngine::EventSystems {
    // Size: 0x10
    #pragma pack(push, 1)
    // Autogenerated type: UnityEngine.EventSystems.IMoveHandler
    // [TokenAttribute] Offset: FFFFFFFF
    class IMoveHandler/*, public UnityEngine::EventSystems::IEventSystemHandler*/ {
      public:
      // Creating interface conversion operator: operator UnityEngine::EventSystems::IEventSystemHandler
      operator UnityEngine::EventSystems::IEventSystemHandler() noexcept {
        return *reinterpret_cast<UnityEngine::EventSystems::IEventSystemHandler*>(this);
      }
      // public System.Void OnMove(UnityEngine.EventSystems.AxisEventData eventData)
      // Offset: 0xFFFFFFFF
      void OnMove(UnityEngine::EventSystems::AxisEventData* eventData);
    }; // UnityEngine.EventSystems.IMoveHandler
    #pragma pack(pop)
  }
  #include "extern/beatsaber-hook/shared/utils/il2cpp-utils-methods.hpp"
  // Writing MetadataGetter for method: UnityEngine::EventSystems::IMoveHandler::OnMove
  // Il2CppName: OnMove
  template<>
  struct ::il2cpp_utils::il2cpp_type_check::MetadataGetter<static_cast<void (UnityEngine::EventSystems::IMoveHandler::*)(UnityEngine::EventSystems::AxisEventData*)>(&UnityEngine::EventSystems::IMoveHandler::OnMove)> {
    static const MethodInfo* get() {
      static auto* eventData = &::il2cpp_utils::GetClassFromName("UnityEngine.EventSystems", "AxisEventData")->byval_arg;
      return ::il2cpp_utils::FindMethod(classof(UnityEngine::EventSystems::IMoveHandler*), "OnMove", std::vector<Il2CppClass*>(), ::std::vector<const Il2CppType*>{eventData});
    }
  };
  