text: ﻿#pragma once
  #include <imgui.h>
  #include <string>
  
  namespace RGL
  {
      class Font
      {
      public:
          Font();
          Font(const std::string & filepathname, unsigned size_pixels);
          ~Font() = default;
  
      private:
          friend class GUI;
  
          ImFont * m_font;
      };
  }
  