text: #pragma once
  
  #ifdef _WIN32
  namespace ingenium2D {
  	struct Line : Renderable<ID2D1StrokeStyle> {
  		Line(Vector2 pos, Vector2 end_, ID2D1StrokeStyle* pStrokeStyle = (ID2D1StrokeStyle*)0);
  		~Line();
  
  		ID2D1SolidColorBrush* brush = nullptr;
  		Vector2 end = Vector2();
  		float lineSize = 1.f;
  	};
  };
  #endif