text: /*
   * Copyright 2011-2018 Branimir Karadzic. All rights reserved.
   * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
   */
  
  #include <bx/platform.h>
  
  #include "bgfx_p.h"
  #include <bgfx/embedded_shader.h>
  #include <bx/file.h>
  #include <bx/mutex.h>
  
  #include "topology.h"
  
  BX_ERROR_RESULT(BGFX_ERROR_TEXTURE_VALIDATION,  BX_MAKEFOURCC('b', 'g', 0, 1) );
  
  namespace bgfx
  {
  #define BGFX_API_THREAD_MAGIC UINT32_C(0x78666762)
  
  #if BGFX_CONFIG_MULTITHREADED
  #	define BGFX_CHECK_API_THREAD()                                  \
  		BX_CHECK(NULL != s_ctx, "Library is not initialized yet."); \
  		BX_CHECK(BGFX_API_THREAD_MAGIC == s_threadIndex, "Must be called from main thread.")
  #	define BGFX_CHECK_RENDER_THREAD() BX_CHECK(~BGFX_API_THREAD_MAGIC == s_threadIndex, "Must be called from render thread.")
  #else
  #	define BGFX_CHECK_API_THREAD()
  #	define BGFX_CHECK_RENDER_THREAD()
  #endif // BGFX_CONFIG_MULTITHREADED
  
  #define BGFX_CHECK_CAPS(_caps, _msg)                                                   \
  	BX_CHECK(0 != (g_caps.supported & (_caps) )                                        \
  		, _msg " Use bgfx::getCaps to check " #_caps " backend renderer capabilities." \
  		);
  
  #if BGFX_CONFIG_USE_TINYSTL
  	void* TinyStlAllocator::static_allocate(size_t _bytes)
  	{
  		return BX_ALLOC(g_allocator, _bytes);
  	}
  
  	void TinyStlAllocator::static_deallocate(void* _ptr, size_t /*_bytes*/)
  	{
  		if (NULL != _ptr)
  		{
  			BX_FREE(g_allocator, _ptr);
  		}
  	}
  #endif // BGFX_CONFIG_USE_TINYSTL
  
  	struct CallbackStub : public CallbackI
  	{
  		virtual ~CallbackStub()
  		{
  		}
  
  		virtual void fatal(const char* _filePath, uint16_t _line, Fatal::Enum _code, const char* _str) override
  		{
  			if (Fatal::DebugCheck == _code)
  			{
  				bx::debugBreak();
  			}
  			else
  			{
  				bgfx::trace(_filePath, _line, "BGFX 0x%08x: %s\n", _code, _str);
  				BX_UNUSED(_code, _str);
  				abort();
  			}
  		}
  
  		virtual void traceVargs(const char* _filePath, uint16_t _line, const char* _format, va_list _argList) override
  		{
  			char temp[2048];
  			char* out = temp;
  			va_list argListCopy;
  			va_copy(argListCopy, _argList);
  			int32_t len   = bx::snprintf(out, sizeof(temp), "%s (%d): ", _filePath, _line);
  			int32_t total = len + bx::vsnprintf(out + len, sizeof(temp)-len, _format, argListCopy);
  			va_end(argListCopy);
  			if ( (int32_t)sizeof(temp) < total)
  			{
  				out = (char*)alloca(total+1);
  				bx::memCopy(out, temp, len);
  				bx::vsnprintf(out + len, total-len, _format, _argList);
  			}
  			out[total] = '\0';
  			bx::debugOutput(out);
  		}
  
  		virtual void profilerBegin(const char* /*_name*/, uint32_t /*_abgr*/, const char* /*_filePath*/, uint16_t /*_line*/) override
  		{
  		}
  
  		virtual void profilerBeginLiteral(const char* /*_name*/, uint32_t /*_abgr*/, const char* /*_filePath*/, uint16_t /*_line*/) override
  		{
  		}
  
  		virtual void profilerEnd() override
  		{
  		}
  
  		virtual uint32_t cacheReadSize(uint64_t /*_id*/) override
  		{
  			return 0;
  		}
  
  		virtual bool cacheRead(uint64_t /*_id*/, void* /*_data*/, uint32_t /*_size*/) override
  		{
  			return false;
  		}
  
  		virtual void cacheWrite(uint64_t /*_id*/, const void* /*_data*/, uint32_t /*_size*/) override
  		{
  		}
  
  		virtual void screenShot(const char* _filePath, uint32_t _width, uint32_t _height, uint32_t _pitch, const void* _data, uint32_t _size, bool _yflip) override
  		{
  			BX_UNUSED(_filePath, _width, _height, _pitch, _data, _size, _yflip);
  
  			const int32_t len = bx::strLen(_filePath)+5;
  			char* filePath = (char*)alloca(len);
  			bx::strCopy(filePath, len, _filePath);
  			bx::strCat(filePath, len, ".tga");
  
  			bx::FileWriter writer;
  			if (bx::open(&writer, filePath) )
  			{
  				bimg::imageWriteTga(&writer, _width, _height, _pitch, _data, false, _yflip);
  				bx::close(&writer);
  			}
  		}
  
  		virtual void captureBegin(uint32_t /*_width*/, uint32_t /*_height*/, uint32_t /*_pitch*/, TextureFormat::Enum /*_format*/, bool /*_yflip*/) override
  		{
  			BX_TRACE("Warning: using capture without callback (a.k.a. pointless).");
  		}
  
  		virtual void captureEnd() override
  		{
  		}
  
  		virtual void captureFrame(const void* /*_data*/, uint32_t /*_size*/) override
  		{
  		}
  	};
  
  #ifndef BGFX_CONFIG_MEMORY_TRACKING
  #	define BGFX_CONFIG_MEMORY_TRACKING (BGFX_CONFIG_DEBUG && BX_CONFIG_SUPPORTS_THREADING)
  #endif // BGFX_CONFIG_MEMORY_TRACKING
  
  	const size_t kNaturalAlignment = 8;
  
  	class AllocatorStub : public bx::AllocatorI
  	{
  	public:
  		AllocatorStub()
  #if BGFX_CONFIG_MEMORY_TRACKING
  			: m_numBlocks(0)
  			, m_maxBlocks(0)
  #endif // BGFX_CONFIG_MEMORY_TRACKING
  		{
  		}
  
  		virtual void* realloc(void* _ptr, size_t _size, size_t _align, const char* _file, uint32_t _line) override
  		{
  			if (0 == _size)
  			{
  				if (NULL != _ptr)
  				{
  					if (kNaturalAlignment >= _align)
  					{
  #if BGFX_CONFIG_MEMORY_TRACKING
  						{
  							bx::MutexScope scope(m_mutex);
  							BX_CHECK(m_numBlocks > 0, "Number of blocks is 0. Possible alloc/free mismatch?");
  							--m_numBlocks;
  						}
  #endif // BGFX_CONFIG_MEMORY_TRACKING
  
  						::free(_ptr);
  					}
  					else
  					{
  						bx::alignedFree(this, _ptr, _align, _file, _line);
  					}
  				}
  
  				return NULL;
  			}
  			else if (NULL == _ptr)
  			{
  				if (kNaturalAlignment >= _align)
  				{
  #if BGFX_CONFIG_MEMORY_TRACKING
  					{
  						bx::MutexScope scope(m_mutex);
  						++m_numBlocks;
  						m_maxBlocks = bx::max(m_maxBlocks, m_numBlocks);
  					}
  #endif // BGFX_CONFIG_MEMORY_TRACKING
  
  					return ::malloc(_size);
  				}
  
  				return bx::alignedAlloc(this, _size, _align, _file, _line);
  			}
  
  			if (kNaturalAlignment >= _align)
  			{
  #if BGFX_CONFIG_MEMORY_TRACKING
  				if (NULL == _ptr)
  				{
  					bx::MutexScope scope(m_mutex);
  					++m_numBlocks;
  					m_maxBlocks = bx::max(m_maxBlocks, m_numBlocks);
  				}
  #endif // BGFX_CONFIG_MEMORY_TRACKING
  
  				return ::realloc(_ptr, _size);
  			}
  
  			return bx::alignedRealloc(this, _ptr, _size, _align, _file, _line);
  		}
  
  		void checkLeaks();
  
  	protected:
  #if BGFX_CONFIG_MEMORY_TRACKING
  		bx::Mutex m_mutex;
  		uint32_t m_numBlocks;
  		uint32_t m_maxBlocks;
  #endif // BGFX_CONFIG_MEMORY_TRACKING
  	};
  
  	static CallbackStub*  s_callbackStub  = NULL;
  	static AllocatorStub* s_allocatorStub = NULL;
  	static bool s_graphicsDebuggerPresent = false;
  
  	CallbackI* g_callback = NULL;
  	bx::AllocatorI* g_allocator = NULL;
  
  	Caps g_caps;
  
  #if BGFX_CONFIG_MULTITHREADED && !defined(BX_THREAD_LOCAL)
  	class ThreadData
  	{
  		BX_CLASS(ThreadData
  			, NO_COPY
  			, NO_ASSIGNMENT
  			);
  
  	public:
  		ThreadData(uintptr_t _rhs)
  		{
  			union { uintptr_t ui; void* ptr; } cast = { _rhs };
  			m_tls.set(cast.ptr);
  		}
  
  		operator uintptr_t() const
  		{
  			union { uintptr_t ui; void* ptr; } cast;
  			cast.ptr = m_tls.get();
  			return cast.ui;
  		}
  
  		uintptr_t operator=(uintptr_t _rhs)
  		{
  			union { uintptr_t ui; void* ptr; } cast = { _rhs };
  			m_tls.set(cast.ptr);
  			return _rhs;
  		}
  
  		bool operator==(uintptr_t _rhs) const
  		{
  			uintptr_t lhs = *this;
  			return lhs == _rhs;
  		}
  
  	private:
  		bx::TlsData m_tls;
  	};
  
  	static ThreadData s_threadIndex(0);
  #elif !BGFX_CONFIG_MULTITHREADED
  	static uint32_t s_threadIndex(0);
  #else
  	static BX_THREAD_LOCAL uint32_t s_threadIndex(0);
  #endif
  
  	static Context* s_ctx = NULL;
  	static bool s_renderFrameCalled = false;
  	InternalData g_internalData;
  	PlatformData g_platformData;
  	bool g_platformDataChangedSinceReset = false;
  
  	void AllocatorStub::checkLeaks()
  	{
  #if BGFX_CONFIG_MEMORY_TRACKING
  		// BK - CallbackStub will be deleted after printing this info, so there is always one
  		// leak if CallbackStub is used.
  		BX_WARN(uint32_t(NULL != s_callbackStub ? 1 : 0) == m_numBlocks
  			, "MEMORY LEAK: %d (max: %d)"
  			, m_numBlocks
  			, m_maxBlocks
  			);
  #endif // BGFX_CONFIG_MEMORY_TRACKING
  	}
  
  	void setPlatformData(const PlatformData& _data)
  	{
  		if (NULL != s_ctx)
  		{
  			BGFX_FATAL(true
  				&& g_platformData.ndt     == _data.ndt
  				&& g_platformData.context == _data.context
  				, Fatal::UnableToInitialize
  				, "Only backbuffer pointer and native window handle can be changed after initialization!"
  				);
  		}
  		bx::memCopy(&g_platformData, &_data, sizeof(PlatformData) );
  		g_platformDataChangedSinceReset = true;
  	}
  
  	const InternalData* getInternalData()
  	{
  		BGFX_CHECK_RENDER_THREAD();
  		return &g_internalData;
  	}
  
  	uintptr_t overrideInternal(TextureHandle _handle, uintptr_t _ptr)
  	{
  		BGFX_CHECK_RENDER_THREAD();
  		RendererContextI* rci = s_ctx->m_renderCtx;
  		if (0 == rci->getInternal(_handle) )
  		{
  			return 0;
  		}
  
  		rci->overrideInternal(_handle, _ptr);
  
  		return rci->getInternal(_handle);
  	}
  
  	uintptr_t overrideInternal(TextureHandle _handle, uint16_t _width, uint16_t _height, uint8_t _numMips, TextureFormat::Enum _format, uint32_t _flags)
  	{
  		BGFX_CHECK_RENDER_THREAD();
  		RendererContextI* rci = s_ctx->m_renderCtx;
  		if (0 == rci->getInternal(_handle) )
  		{
  			return 0;
  		}
  
  		uint32_t size = sizeof(uint32_t) + sizeof(TextureCreate);
  		Memory* mem = const_cast<Memory*>(alloc(size) );
  
  		bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
  		uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
  		bx::write(&writer, magic);
  
  		TextureCreate tc;
  		tc.m_width     = _width;
  		tc.m_height    = _height;
  		tc.m_depth     = 0;
  		tc.m_numLayers = 1;
  		tc.m_numMips   = bx::max<uint8_t>(1, _numMips);
  		tc.m_format    = _format;
  		tc.m_cubeMap   = false;
  		tc.m_mem       = NULL;
  		bx::write(&writer, tc);
  
  		rci->destroyTexture(_handle);
  		rci->createTexture(_handle, mem, _flags, 0);
  
  		release(mem);
  
  		return rci->getInternal(_handle);
  	}
  
  	void setGraphicsDebuggerPresent(bool _present)
  	{
  		BX_TRACE("Graphics debugger is %spresent.", _present ? "" : "not ");
  		s_graphicsDebuggerPresent = _present;
  	}
  
  	bool isGraphicsDebuggerPresent()
  	{
  		return s_graphicsDebuggerPresent;
  	}
  
  	void fatal(const char* _filePath, uint16_t _line, Fatal::Enum _code, const char* _format, ...)
  	{
  		va_list argList;
  		va_start(argList, _format);
  
  		char temp[8192];
  		char* out = temp;
  		int32_t len = bx::vsnprintf(out, sizeof(temp), _format, argList);
  		if ( (int32_t)sizeof(temp) < len)
  		{
  			out = (char*)alloca(len+1);
  			len = bx::vsnprintf(out, len, _format, argList);
  		}
  		out[len] = '\0';
  
  		if (BX_UNLIKELY(NULL == g_callback) )
  		{
  			bx::debugPrintf("%s(%d): BGFX 0x%08x: %s", _filePath, _line, _code, out);
  			abort();
  		}
  		else
  		{
  			g_callback->fatal(_filePath, _line, _code, out);
  		}
  
  		va_end(argList);
  	}
  
  	void trace(const char* _filePath, uint16_t _line, const char* _format, ...)
  	{
  		va_list argList;
  		va_start(argList, _format);
  
  		if (BX_UNLIKELY(NULL == g_callback) )
  		{
  			bx::debugPrintfVargs(_format, argList);
  		}
  		else
  		{
  			g_callback->traceVargs(_filePath, _line, _format, argList);
  		}
  
  		va_end(argList);
  	}
  
  #include "vs_debugfont.bin.h"
  #include "fs_debugfont.bin.h"
  #include "vs_clear.bin.h"
  #include "fs_clear0.bin.h"
  #include "fs_clear1.bin.h"
  #include "fs_clear2.bin.h"
  #include "fs_clear3.bin.h"
  #include "fs_clear4.bin.h"
  #include "fs_clear5.bin.h"
  #include "fs_clear6.bin.h"
  #include "fs_clear7.bin.h"
  
  	static const EmbeddedShader s_embeddedShaders[] =
  	{
  		BGFX_EMBEDDED_SHADER(vs_debugfont),
  		BGFX_EMBEDDED_SHADER(fs_debugfont),
  		BGFX_EMBEDDED_SHADER(vs_clear),
  		BGFX_EMBEDDED_SHADER(fs_clear0),
  		BGFX_EMBEDDED_SHADER(fs_clear1),
  		BGFX_EMBEDDED_SHADER(fs_clear2),
  		BGFX_EMBEDDED_SHADER(fs_clear3),
  		BGFX_EMBEDDED_SHADER(fs_clear4),
  		BGFX_EMBEDDED_SHADER(fs_clear5),
  		BGFX_EMBEDDED_SHADER(fs_clear6),
  		BGFX_EMBEDDED_SHADER(fs_clear7),
  
  		BGFX_EMBEDDED_SHADER_END()
  	};
  
  	ShaderHandle createEmbeddedShader(const EmbeddedShader* _es, RendererType::Enum _type, const char* _name)
  	{
  		for (const EmbeddedShader* es = _es; NULL != es->name; ++es)
  		{
  			if (0 == bx::strCmp(_name, es->name) )
  			{
  				for (const EmbeddedShader::Data* esd = es->data; RendererType::Count != esd->type; ++esd)
  				{
  					if (_type == esd->type
  					&&  1 < esd->size)
  					{
  						ShaderHandle handle = createShader(makeRef(esd->data, esd->size) );
  						if (isValid(handle) )
  						{
  							setName(handle, _name);
  						}
  
  						return handle;
  					}
  				}
  			}
  		}
  
  		ShaderHandle handle = BGFX_INVALID_HANDLE;
  		return handle;
  	}
  
  #include "charset.h"
  
  	void charsetFillTexture(const uint8_t* _charset, uint8_t* _rgba, uint32_t _height, uint32_t _pitch, uint32_t _bpp)
  	{
  		for (uint32_t ii = 0; ii < 256; ++ii)
  		{
  			uint8_t* pix = &_rgba[ii*8*_bpp];
  			for (uint32_t yy = 0; yy < _height; ++yy)
  			{
  				for (uint32_t xx = 0; xx < 8; ++xx)
  				{
  					uint8_t bit = 1<<(7-xx);
  					bx::memSet(&pix[xx*_bpp], _charset[ii*_height+yy]&bit ? 255 : 0, _bpp);
  				}
  
  				pix += _pitch;
  			}
  		}
  	}
  
  	static uint8_t parseAttrTo(char*& _ptr, char _to, uint8_t _default)
  	{
  		const bx::StringView str = bx::strFind(_ptr, _to);
  		if (!str.isEmpty()
  		&&  3 > str.getPtr()-_ptr)
  		{
  			char tmp[4];
  
  			int32_t len = int32_t(str.getPtr()-_ptr);
  			bx::strCopy(tmp, sizeof(tmp), _ptr, len);
  
  			uint32_t attr;
  			bx::fromString(&attr, tmp);
  
  			_ptr += len+1;
  			return uint8_t(attr);
  		}
  
  		return _default;
  	}
  
  	static uint8_t parseAttr(char*& _ptr, uint8_t _default)
  	{
  		char* ptr = _ptr;
  		if (*ptr++ != '[')
  		{
  			return _default;
  		}
  
  		if (0 == bx::strCmp(ptr, "0m", 2) )
  		{
  			_ptr = ptr + 2;
  			return _default;
  		}
  
  		uint8_t fg = parseAttrTo(ptr, ';', _default & 0xf);
  		uint8_t bg = parseAttrTo(ptr, 'm', _default >> 4);
  
  		uint8_t attr = (bg<<4) | fg;
  		_ptr = ptr;
  		return attr;
  	}
  
  	void TextVideoMem::printfVargs(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, va_list _argList)
  	{
  		if (_x < m_width && _y < m_height)
  		{
  			va_list argListCopy;
  			va_copy(argListCopy, _argList);
  			uint32_t num = bx::vsnprintf(NULL, 0, _format, argListCopy) + 1;
  			char* temp = (char*)alloca(num);
  			va_copy(argListCopy, _argList);
  			num = bx::vsnprintf(temp, num, _format, argListCopy);
  
  			uint8_t attr = _attr;
  			MemSlot* mem = &m_mem[_y*m_width+_x];
  			for (uint32_t ii = 0, xx = _x; ii < num && xx < m_width; ++ii)
  			{
  				char ch = temp[ii];
  				if (BX_UNLIKELY(ch == '\x1b') )
  				{
  					char* ptr = &temp[ii+1];
  					attr = parseAttr(ptr, _attr);
  					ii += uint32_t(ptr - &temp[ii+1]);
  				}
  				else
  				{
  					mem->character = ch;
  					mem->attribute = attr;
  					++mem;
  					++xx;
  				}
  			}
  		}
  	}
  
  	static const uint32_t numCharsPerBatch = 1024;
  	static const uint32_t numBatchVertices = numCharsPerBatch*4;
  	static const uint32_t numBatchIndices  = numCharsPerBatch*6;
  
  	void TextVideoMemBlitter::init()
  	{
  		BGFX_CHECK_API_THREAD();
  		m_decl
  			.begin()
  			.add(Attrib::Position,  3, AttribType::Float)
  			.add(Attrib::Color0,    4, AttribType::Uint8, true)
  			.add(Attrib::Color1,    4, AttribType::Uint8, true)
  			.add(Attrib::TexCoord0, 2, AttribType::Float)
  			.end();
  
  		uint16_t width  = 2048;
  		uint16_t height = 24;
  		uint8_t  bpp    = 1;
  		uint32_t pitch  = width*bpp;
  
  		const Memory* mem;
  
  		mem = alloc(pitch*height);
  		uint8_t* rgba = mem->data;
  		charsetFillTexture(vga8x8, rgba, 8, pitch, bpp);
  		charsetFillTexture(vga8x16, &rgba[8*pitch], 16, pitch, bpp);
  		m_texture = createTexture2D(width, height, false, 1, TextureFormat::R8
  						, BGFX_SAMPLER_MIN_POINT
  						| BGFX_SAMPLER_MAG_POINT
  						| BGFX_SAMPLER_MIP_POINT
  						| BGFX_SAMPLER_U_CLAMP
  						| BGFX_SAMPLER_V_CLAMP
  						, mem
  						);
  
  		ShaderHandle vsh = createEmbeddedShader(s_embeddedShaders, g_caps.rendererType, "vs_debugfont");
  		ShaderHandle fsh = createEmbeddedShader(s_embeddedShaders, g_caps.rendererType, "fs_debugfont");
  
  		m_program = createProgram(vsh, fsh, true);
  
  		m_vb = s_ctx->createTransientVertexBuffer(numBatchVertices*m_decl.m_stride, &m_decl);
  		m_ib = s_ctx->createTransientIndexBuffer(numBatchIndices*2);
  	}
  
  	void TextVideoMemBlitter::shutdown()
  	{
  		BGFX_CHECK_API_THREAD();
  
  		if (isValid(m_program) )
  		{
  			destroy(m_program);
  		}
  
  		destroy(m_texture);
  		s_ctx->destroyTransientVertexBuffer(m_vb);
  		s_ctx->destroyTransientIndexBuffer(m_ib);
  	}
  
  	void blit(RendererContextI* _renderCtx, TextVideoMemBlitter& _blitter, const TextVideoMem& _mem)
  	{
  		struct Vertex
  		{
  			float m_x;
  			float m_y;
  			float m_z;
  			uint32_t m_fg;
  			uint32_t m_bg;
  			float m_u;
  			float m_v;
  		};
  
  		static uint32_t palette[] =
  		{
  			0x0,        // Black
  			0xffa46534, // Blue
  			0xff069a4e, // Green
  			0xff9a9806, // Cyan
  			0xff0000cc, // Red
  			0xff7b5075, // Magenta
  			0xff00a0c4, // Brown
  			0xffcfd7d3, // Light Gray
  			0xff535755, // Dark Gray
  			0xffcf9f72, // Light Blue
  			0xff34e28a, // Light Green
  			0xffe2e234, // Light Cyan
  			0xff2929ef, // Light Red
  			0xffa87fad, // Light Magenta
  			0xff4fe9fc, // Yellow
  			0xffeceeee, // White
  		};
  		BX_STATIC_ASSERT(BX_COUNTOF(palette) == 16);
  
  		uint32_t yy = 0;
  		uint32_t xx = 0;
  
  		const float texelWidth = 1.0f/2048.0f;
  		const float texelWidthHalf = RendererType::Direct3D9 == g_caps.rendererType ? 0.0f : texelWidth*0.5f;
  		const float texelHeight = 1.0f/24.0f;
  		const float texelHeightHalf = RendererType::Direct3D9 == g_caps.rendererType ? texelHeight*0.5f : 0.0f;
  		const float utop = (_mem.m_small ? 0.0f : 8.0f)*texelHeight + texelHeightHalf;
  		const float ubottom = (_mem.m_small ? 8.0f : 24.0f)*texelHeight + texelHeightHalf;
  		const float fontHeight = (_mem.m_small ? 8.0f : 16.0f);
  
  		_renderCtx->blitSetup(_blitter);
  
  		for (;yy < _mem.m_height;)
  		{
  			Vertex* vertex = (Vertex*)_blitter.m_vb->data;
  			uint16_t* indices = (uint16_t*)_blitter.m_ib->data;
  			uint32_t startVertex = 0;
  			uint32_t numIndices = 0;
  
  			for (; yy < _mem.m_height && numIndices < numBatchIndices; ++yy)
  			{
  				xx = xx < _mem.m_width ? xx : 0;
  				const TextVideoMem::MemSlot* line = &_mem.m_mem[yy*_mem.m_width+xx];
  
  				for (; xx < _mem.m_width && numIndices < numBatchIndices; ++xx)
  				{
  					uint32_t ch = line->character;
  					uint8_t attr = line->attribute;
  					if (ch > 0xff)
  						ch = 0;	// todo: render unicode code point , ch > 255)
  
  					if (0 != (ch|attr)
  					&& (' ' != ch || 0 != (attr&0xf0) ) )
  					{
  						uint32_t fg = palette[attr&0xf];
  						uint32_t bg = palette[(attr>>4)&0xf];
  
  						Vertex vert[4] =
  						{
  							{ (xx  )*8.0f, (yy  )*fontHeight, 0.0f, fg, bg, (ch  )*8.0f*texelWidth - texelWidthHalf, utop },
  							{ (xx+1)*8.0f, (yy  )*fontHeight, 0.0f, fg, bg, (ch+1)*8.0f*texelWidth - texelWidthHalf, utop },
  							{ (xx+1)*8.0f, (yy+1)*fontHeight, 0.0f, fg, bg, (ch+1)*8.0f*texelWidth - texelWidthHalf, ubottom },
  							{ (xx  )*8.0f, (yy+1)*fontHeight, 0.0f, fg, bg, (ch  )*8.0f*texelWidth - texelWidthHalf, ubottom },
  						};
  
  						bx::memCopy(vertex, vert, sizeof(vert) );
  						vertex += 4;
  
  						indices[0] = uint16_t(startVertex+0);
  						indices[1] = uint16_t(startVertex+1);
  						indices[2] = uint16_t(startVertex+2);
  						indices[3] = uint16_t(startVertex+2);
  						indices[4] = uint16_t(startVertex+3);
  						indices[5] = uint16_t(startVertex+0);
  
  						startVertex += 4;
  						indices += 6;
  
  						numIndices += 6;
  					}
  
  					line ++;
  				}
  
  				if (numIndices >= numBatchIndices)
  				{
  					break;
  				}
  			}
  
  			_renderCtx->blitRender(_blitter, numIndices);
  		}
  	}
  
  	void ClearQuad::init()
  	{
  		BGFX_CHECK_API_THREAD();
  
  		if (RendererType::Noop != g_caps.rendererType)
  		{
  			m_decl
  				.begin()
  				.add(Attrib::Position, 3, AttribType::Float)
  				.end();
  
  			ShaderHandle vsh = createEmbeddedShader(s_embeddedShaders, g_caps.rendererType, "vs_clear");
  
  			for (uint32_t ii = 0, num = g_caps.limits.maxFBAttachments; ii < num; ++ii)
  			{
  				char name[32];
  				bx::snprintf(name, BX_COUNTOF(name), "fs_clear%d", ii);
  				ShaderHandle fsh = createEmbeddedShader(s_embeddedShaders, g_caps.rendererType, name);
  
  				m_program[ii] = createProgram(vsh, fsh);
  				BX_CHECK(isValid(m_program[ii]), "Failed to create clear quad program.");
  				destroy(fsh);
  			}
  
  			destroy(vsh);
  
  			m_vb = s_ctx->createTransientVertexBuffer(4*m_decl.m_stride, &m_decl);
  		}
  	}
  
  	void ClearQuad::shutdown()
  	{
  		BGFX_CHECK_API_THREAD();
  
  		if (RendererType::Noop != g_caps.rendererType)
  		{
  			for (uint32_t ii = 0, num = g_caps.limits.maxFBAttachments; ii < num; ++ii)
  			{
  				if (isValid(m_program[ii]) )
  				{
  					destroy(m_program[ii]);
  					m_program[ii].idx = kInvalidHandle;
  				}
  			}
  
  			s_ctx->destroyTransientVertexBuffer(m_vb);
  		}
  	}
  
  	const char* s_uniformTypeName[] =
  	{
  		"int1",
  		NULL,
  		"vec4",
  		"mat3",
  		"mat4",
  	};
  	BX_STATIC_ASSERT(UniformType::Count == BX_COUNTOF(s_uniformTypeName) );
  
  	const char* getUniformTypeName(UniformType::Enum _enum)
  	{
  		BX_CHECK(_enum < UniformType::Count, "%d < UniformType::Count %d", _enum, UniformType::Count);
  		return s_uniformTypeName[_enum];
  	}
  
  	UniformType::Enum nameToUniformTypeEnum(const char* _name)
  	{
  		for (uint32_t ii = 0; ii < UniformType::Count; ++ii)
  		{
  			if (NULL != s_uniformTypeName[ii]
  			&&  0 == bx::strCmp(_name, s_uniformTypeName[ii]) )
  			{
  				return UniformType::Enum(ii);
  			}
  		}
  
  		return UniformType::Count;
  	}
  
  	static const char* s_predefinedName[PredefinedUniform::Count] =
  	{
  		"u_viewRect",
  		"u_viewTexel",
  		"u_view",
  		"u_invView",
  		"u_proj",
  		"u_invProj",
  		"u_viewProj",
  		"u_invViewProj",
  		"u_model",
  		"u_modelView",
  		"u_modelViewProj",
  		"u_alphaRef4",
  	};
  
  	const char* getPredefinedUniformName(PredefinedUniform::Enum _enum)
  	{
  		return s_predefinedName[_enum];
  	}
  
  	PredefinedUniform::Enum nameToPredefinedUniformEnum(const char* _name)
  	{
  		for (uint32_t ii = 0; ii < PredefinedUniform::Count; ++ii)
  		{
  			if (0 == bx::strCmp(_name, s_predefinedName[ii]) )
  			{
  				return PredefinedUniform::Enum(ii);
  			}
  		}
  
  		return PredefinedUniform::Count;
  	}
  
  	void srtToMatrix4_x1(void* _dst, const void* _src)
  	{
  		      Matrix4* mtx = reinterpret_cast<  Matrix4*>(_dst);
  		const     Srt* srt = reinterpret_cast<const Srt*>(_src);
  
  		const float rx = srt->rotate[0];
  		const float ry = srt->rotate[1];
  		const float rz = srt->rotate[2];
  		const float rw = srt->rotate[3];
  
  		const float xx2 = 2.0f * rx * rx;
  		const float yy2 = 2.0f * ry * ry;
  		const float zz2 = 2.0f * rz * rz;
  		const float yx2 = 2.0f * ry * rx;
  		const float yz2 = 2.0f * ry * rz;
  		const float yw2 = 2.0f * ry * rw;
  		const float wz2 = 2.0f * rw * rz;
  		const float wx2 = 2.0f * rw * rx;
  		const float xz2 = 2.0f * rx * rz;
  
  		const float sx = srt->scale[0];
  		const float sy = srt->scale[1];
  		const float sz = srt->scale[2];
  
  		mtx->un.val[ 0] = (1.0f - yy2 - zz2)*sx;
  		mtx->un.val[ 1] = (       yx2 + wz2)*sx;
  		mtx->un.val[ 2] = (       xz2 - yw2)*sx;
  		mtx->un.val[ 3] = 0.0f;
  
  		mtx->un.val[ 4] = (       yx2 - wz2)*sy;
  		mtx->un.val[ 5] = (1.0f - xx2 - zz2)*sy;
  		mtx->un.val[ 6] = (       yz2 + wx2)*sy;
  		mtx->un.val[ 7] = 0.0f;
  
  		mtx->un.val[ 8] = (       xz2 + yw2)*sz;
  		mtx->un.val[ 9] = (       yz2 - wx2)*sz;
  		mtx->un.val[10] = (1.0f - xx2 - yy2)*sz;
  		mtx->un.val[11] = 0.0f;
  
  		const float tx = srt->translate[0];
  		const float ty = srt->translate[1];
  		const float tz = srt->translate[2];
  
  		mtx->un.val[12] = tx;
  		mtx->un.val[13] = ty;
  		mtx->un.val[14] = tz;
  		mtx->un.val[15] = 1.0f;
  	}
  
  	void transpose(void* _dst, uint32_t _dstStride, const void* _src, uint32_t _srcStride = sizeof(bx::simd128_t) )
  	{
  		      uint8_t* dst = reinterpret_cast<      uint8_t *>(_dst);
  		const uint8_t* src = reinterpret_cast<const uint8_t *>(_src);
  
  		using namespace bx;
  
  		const simd128_t r0 = simd_ld<simd128_t>(src);
  		src += _srcStride;
  
  		const simd128_t r1 = simd_ld<simd128_t>(src);
  		src += _srcStride;
  
  		const simd128_t r2 = simd_ld<simd128_t>(src);
  		src += _srcStride;
  
  		const simd128_t r3 = simd_ld<simd128_t>(src);
  
  		const simd128_t aibj = simd_shuf_xAyB(r0,   r2);   // aibj
  		const simd128_t emfn = simd_shuf_xAyB(r1,   r3);   // emfn
  		const simd128_t ckdl = simd_shuf_zCwD(r0,   r2);   // ckdl
  		const simd128_t gohp = simd_shuf_zCwD(r1,   r3);   // gohp
  		const simd128_t aeim = simd_shuf_xAyB(aibj, emfn); // aeim
  		const simd128_t bfjn = simd_shuf_zCwD(aibj, emfn); // bfjn
  		const simd128_t cgko = simd_shuf_xAyB(ckdl, gohp); // cgko
  		const simd128_t dhlp = simd_shuf_zCwD(ckdl, gohp); // dhlp
  
  		simd_st(dst, aeim);
  		dst += _dstStride;
  
  		simd_st(dst, bfjn);
  		dst += _dstStride;
  
  		simd_st(dst, cgko);
  		dst += _dstStride;
  
  		simd_st(dst, dhlp);
  	}
  
  	void srtToMatrix4_x4_Ref(void* _dst, const void* _src)
  	{
  		      uint8_t* dst = reinterpret_cast<      uint8_t*>(_dst);
  		const uint8_t* src = reinterpret_cast<const uint8_t*>(_src);
  
  		srtToMatrix4_x1(dst + 0*sizeof(Matrix4), src + 0*sizeof(Srt) );
  		srtToMatrix4_x1(dst + 1*sizeof(Matrix4), src + 1*sizeof(Srt) );
  		srtToMatrix4_x1(dst + 2*sizeof(Matrix4), src + 2*sizeof(Srt) );
  		srtToMatrix4_x1(dst + 3*sizeof(Matrix4), src + 3*sizeof(Srt) );
  	}
  
  	void srtToMatrix4_x4_Simd(void* _dst, const void* _src)
  	{
  		using namespace bx;
  
  		      simd128_t* dst = reinterpret_cast<      simd128_t*>(_dst);
  		const simd128_t* src = reinterpret_cast<const simd128_t*>(_src);
  
  		simd128_t rotate[4];
  		simd128_t translate[4];
  		simd128_t scale[4];
  
  		transpose(rotate,    sizeof(simd128_t), src + 0, sizeof(Srt) );
  		transpose(translate, sizeof(simd128_t), src + 1, sizeof(Srt) );
  		transpose(scale,     sizeof(simd128_t), src + 2, sizeof(Srt) );
  
  		const simd128_t rx    = simd_ld<simd128_t>(rotate + 0);
  		const simd128_t ry    = simd_ld<simd128_t>(rotate + 1);
  		const simd128_t rz    = simd_ld<simd128_t>(rotate + 2);
  		const simd128_t rw    = simd_ld<simd128_t>(rotate + 3);
  
  		const simd128_t tx    = simd_ld<simd128_t>(translate + 0);
  		const simd128_t ty    = simd_ld<simd128_t>(translate + 1);
  		const simd128_t tz    = simd_ld<simd128_t>(translate + 2);
  
  		const simd128_t sx    = simd_ld<simd128_t>(scale + 0);
  		const simd128_t sy    = simd_ld<simd128_t>(scale + 1);
  		const simd128_t sz    = simd_ld<simd128_t>(scale + 2);
  
  		const simd128_t zero  = simd_splat(0.0f);
  		const simd128_t one   = simd_splat(1.0f);
  		const simd128_t two   = simd_splat(2.0f);
  
  		const simd128_t xx    = simd_mul(rx,    rx);
  		const simd128_t xx2   = simd_mul(two,   xx);
  		const simd128_t yy    = simd_mul(ry,    ry);
  		const simd128_t yy2   = simd_mul(two,   yy);
  		const simd128_t zz    = simd_mul(rz,    rz);
  		const simd128_t zz2   = simd_mul(two,   zz);
  		const simd128_t yx    = simd_mul(ry,    rx);
  		const simd128_t yx2   = simd_mul(two,   yx);
  		const simd128_t yz    = simd_mul(ry,    rz);
  		const simd128_t yz2   = simd_mul(two,   yz);
  		const simd128_t yw    = simd_mul(ry,    rw);
  		const simd128_t yw2   = simd_mul(two,   yw);
  		const simd128_t wz    = simd_mul(rw,    rz);
  		const simd128_t wz2   = simd_mul(two,   wz);
  		const simd128_t wx    = simd_mul(rw,    rx);
  		const simd128_t wx2   = simd_mul(two,   wx);
  		const simd128_t xz    = simd_mul(rx,    rz);
  		const simd128_t xz2   = simd_mul(two,   xz);
  		const simd128_t t0x   = simd_sub(one,   yy2);
  		const simd128_t r0x   = simd_sub(t0x,   zz2);
  		const simd128_t r0y   = simd_add(yx2,   wz2);
  		const simd128_t r0z   = simd_sub(xz2,   yw2);
  		const simd128_t r1x   = simd_sub(yx2,   wz2);
  		const simd128_t omxx2 = simd_sub(one,   xx2);
  		const simd128_t r1y   = simd_sub(omxx2, zz2);
  		const simd128_t r1z   = simd_add(yz2,   wx2);
  		const simd128_t r2x   = simd_add(xz2,   yw2);
  		const simd128_t r2y   = simd_sub(yz2,   wx2);
  		const simd128_t r2z   = simd_sub(omxx2, yy2);
  
  		simd128_t tmp[4];
  		tmp[0] = simd_mul(r0x, sx);
  		tmp[1] = simd_mul(r0y, sx);
  		tmp[2] = simd_mul(r0z, sx);
  		tmp[3] = zero;
  		transpose(dst + 0, sizeof(Matrix4), tmp);
  
  		tmp[0] = simd_mul(r1x, sy);
  		tmp[1] = simd_mul(r1y, sy);
  		tmp[2] = simd_mul(r1z, sy);
  		tmp[3] = zero;
  		transpose(dst + 1, sizeof(Matrix4), tmp);
  
  		tmp[0] = simd_mul(r2x, sz);
  		tmp[1] = simd_mul(r2y, sz);
  		tmp[2] = simd_mul(r2z, sz);
  		tmp[3] = zero;
  		transpose(dst + 2, sizeof(Matrix4), tmp);
  
  		tmp[0] = tx;
  		tmp[1] = ty;
  		tmp[2] = tz;
  		tmp[3] = one;
  		transpose(dst + 3, sizeof(Matrix4), tmp);
  	}
  
  	void srtToMatrix4(void* _dst, const void* _src, uint32_t _num)
  	{
  		      uint8_t* dst = reinterpret_cast<      uint8_t*>(_dst);
  		const uint8_t* src = reinterpret_cast<const uint8_t*>(_src);
  
  		if (!bx::isAligned(src, 16) )
  		{
  			for (uint32_t ii = 0, num = _num / 4; ii < num; ++ii)
  			{
  				srtToMatrix4_x4_Ref(dst, src);
  				src += 4*sizeof(Srt);
  				dst += 4*sizeof(Matrix4);
  			}
  		}
  		else
  		{
  			for (uint32_t ii = 0, num = _num / 4; ii < num; ++ii)
  			{
  				srtToMatrix4_x4_Simd(dst, src);
  				src += 4*sizeof(Srt);
  				dst += 4*sizeof(Matrix4);
  			}
  		}
  
  		for (uint32_t ii = 0, num = _num & 3; ii < num; ++ii)
  		{
  			srtToMatrix4_x1(dst, src);
  			src += sizeof(Srt);
  			dst += sizeof(Matrix4);
  		}
  	}
  
  	void EncoderImpl::submit(ViewId _id, ProgramHandle _program, OcclusionQueryHandle _occlusionQuery, uint32_t _depth, bool _preserveState)
  	{
  		if (BX_ENABLED(BGFX_CONFIG_DEBUG_UNIFORM)
  		&& !_preserveState)
  		{
  			m_uniformSet.clear();
  		}
  
  		if (BX_ENABLED(BGFX_CONFIG_DEBUG_OCCLUSION)
  		&&  isValid(_occlusionQuery) )
  		{
  			BX_CHECK(m_occlusionQuerySet.end() == m_occlusionQuerySet.find(_occlusionQuery.idx)
  				, "OcclusionQuery %d was already used for this frame."
  				, _occlusionQuery.idx
  				);
  			m_occlusionQuerySet.insert(_occlusionQuery.idx);
  		}
  
  		if (m_discard)
  		{
  			discard();
  			return;
  		}
  
  		if (0 == m_draw.m_numVertices
  		&&  0 == m_draw.m_numIndices)
  		{
  			discard();
  			++m_numDropped;
  			return;
  		}
  
  		const uint32_t renderItemIdx = bx::atomicFetchAndAddsat<uint32_t>(&m_frame->m_numRenderItems, 1, BGFX_CONFIG_MAX_DRAW_CALLS);
  		if (BGFX_CONFIG_MAX_DRAW_CALLS-1 <= renderItemIdx)
  		{
  			discard();
  			++m_numDropped;
  			return;
  		}
  
  		++m_numSubmitted;
  
  		UniformBuffer* uniformBuffer = m_frame->m_uniformBuffer[m_uniformIdx];
  		m_uniformEnd = uniformBuffer->getPos();
  
  		m_key.m_program = kInvalidHandle == _program.idx
  			? 0
  			: _program.idx
  			;
  
  		m_key.m_view = _id;
  
  		SortKey::Enum type = SortKey::SortProgram;
  		switch (s_ctx->m_view[_id].m_mode)
  		{
  		case ViewMode::Sequential:      m_key.m_seq   = s_ctx->getSeqIncr(_id); type = SortKey::SortSequence; break;
  		case ViewMode::DepthAscending:  m_key.m_depth =            _depth;      type = SortKey::SortDepth;    break;
  		case ViewMode::DepthDescending: m_key.m_depth = UINT32_MAX-_depth;      type = SortKey::SortDepth;    break;
  		default: break;
  		}
  
  		uint64_t key = m_key.encodeDraw(type);
  
  		m_frame->m_sortKeys[renderItemIdx]   = key;
  		m_frame->m_sortValues[renderItemIdx] = RenderItemCount(renderItemIdx);
  
  		m_draw.m_uniformIdx   = m_uniformIdx;
  		m_draw.m_uniformBegin = m_uniformBegin;
  		m_draw.m_uniformEnd   = m_uniformEnd;
  
  		if (UINT8_MAX != m_draw.m_streamMask)
  		{
  			uint32_t numVertices = UINT32_MAX;
  			for (uint32_t idx = 0, streamMask = m_draw.m_streamMask, ntz = bx::uint32_cnttz(streamMask)
  				; 0 != streamMask
  				; streamMask >>= 1, idx += 1, ntz = bx::uint32_cnttz(streamMask)
  				)
  			{
  				streamMask >>= ntz;
  				idx         += ntz;
  				numVertices = bx::min(numVertices, m_numVertices[idx]);
  			}
  
  			m_draw.m_numVertices = numVertices;
  		}
  		else
  		{
  			m_draw.m_numVertices = m_numVertices[0];
  		}
  
  		if (isValid(_occlusionQuery) )
  		{
  			m_draw.m_stateFlags |= BGFX_STATE_INTERNAL_OCCLUSION_QUERY;
  			m_draw.m_occlusionQuery = _occlusionQuery;
  		}
  
  		m_frame->m_renderItem[renderItemIdx].draw = m_draw;
  		m_frame->m_renderItemBind[renderItemIdx]  = m_bind;
  
  		if (!_preserveState)
  		{
  			m_draw.clear();
  			m_bind.clear();
  			m_uniformBegin = m_uniformEnd;
  		}
  	}
  
  	void EncoderImpl::dispatch(ViewId _id, ProgramHandle _handle, uint32_t _numX, uint32_t _numY, uint32_t _numZ, uint8_t _flags)
  	{
  		if (BX_ENABLED(BGFX_CONFIG_DEBUG_UNIFORM) )
  		{
  			m_uniformSet.clear();
  		}
  
  		if (m_discard)
  		{
  			discard();
  			return;
  		}
  
  		const uint32_t renderItemIdx = bx::atomicFetchAndAddsat<uint32_t>(&m_frame->m_numRenderItems, 1, BGFX_CONFIG_MAX_DRAW_CALLS);
  		if (BGFX_CONFIG_MAX_DRAW_CALLS-1 <= renderItemIdx)
  		{
  			discard();
  			++m_numDropped;
  			return;
  		}
  
  		++m_numSubmitted;
  
  		UniformBuffer* uniformBuffer = m_frame->m_uniformBuffer[m_uniformIdx];
  		m_uniformEnd = uniformBuffer->getPos();
  
  		m_compute.m_startMatrix = m_draw.m_startMatrix;
  		m_compute.m_numMatrices = m_draw.m_numMatrices;
  		m_compute.m_numX   = bx::max(_numX, 1u);
  		m_compute.m_numY   = bx::max(_numY, 1u);
  		m_compute.m_numZ   = bx::max(_numZ, 1u);
  		m_compute.m_submitFlags = _flags;
  
  		m_key.m_program = _handle.idx;
  		m_key.m_depth   = 0;
  		m_key.m_view    = _id;
  		m_key.m_seq     = s_ctx->getSeqIncr(_id);
  
  		uint64_t key = m_key.encodeCompute();
  		m_frame->m_sortKeys[renderItemIdx]   = key;
  		m_frame->m_sortValues[renderItemIdx] = RenderItemCount(renderItemIdx);
  
  		m_compute.m_uniformIdx   = m_uniformIdx;
  		m_compute.m_uniformBegin = m_uniformBegin;
  		m_compute.m_uniformEnd   = m_uniformEnd;
  		m_frame->m_renderItem[renderItemIdx].compute = m_compute;
  		m_frame->m_renderItemBind[renderItemIdx]     = m_bind;
  
  		m_compute.clear();
  		m_bind.clear();
  		m_uniformBegin = m_uniformEnd;
  	}
  
  	void EncoderImpl::blit(ViewId _id, TextureHandle _dst, uint8_t _dstMip, uint16_t _dstX, uint16_t _dstY, uint16_t _dstZ, TextureHandle _src, uint8_t _srcMip, uint16_t _srcX, uint16_t _srcY, uint16_t _srcZ, uint16_t _width, uint16_t _height, uint16_t _depth)
  	{
  		BX_WARN(m_frame->m_numBlitItems < BGFX_CONFIG_MAX_BLIT_ITEMS
  			, "Exceed number of available blit items per frame. BGFX_CONFIG_MAX_BLIT_ITEMS is %d. Skipping blit."
  			, BGFX_CONFIG_MAX_BLIT_ITEMS
  			);
  		if (m_frame->m_numBlitItems < BGFX_CONFIG_MAX_BLIT_ITEMS)
  		{
  			uint16_t item = m_frame->m_numBlitItems++;
  
  			BlitItem& bi = m_frame->m_blitItem[item];
  			bi.m_srcX    = _srcX;
  			bi.m_srcY    = _srcY;
  			bi.m_srcZ    = _srcZ;
  			bi.m_dstX    = _dstX;
  			bi.m_dstY    = _dstY;
  			bi.m_dstZ    = _dstZ;
  			bi.m_width   = _width;
  			bi.m_height  = _height;
  			bi.m_depth   = _depth;
  			bi.m_srcMip  = _srcMip;
  			bi.m_dstMip  = _dstMip;
  			bi.m_src     = _src;
  			bi.m_dst     = _dst;
  
  			BlitKey key;
  			key.m_view = _id;
  			key.m_item = item;
  			m_frame->m_blitKeys[item] = key.encode();
  		}
  	}
  
  	void Frame::sort()
  	{
  		BGFX_PROFILER_SCOPE("bgfx/Sort", 0xff2040ff);
  
  		ViewId viewRemap[BGFX_CONFIG_MAX_VIEWS];
  		for (uint32_t ii = 0; ii < BGFX_CONFIG_MAX_VIEWS; ++ii)
  		{
  			viewRemap[m_viewRemap[ii] ] = ViewId(ii);
  		}
  
  		for (uint32_t ii = 0, num = m_numRenderItems; ii < num; ++ii)
  		{
  			m_sortKeys[ii] = SortKey::remapView(m_sortKeys[ii], viewRemap);
  		}
  		bx::radixSort(m_sortKeys, s_ctx->m_tempKeys, m_sortValues, s_ctx->m_tempValues, m_numRenderItems);
  
  		for (uint32_t ii = 0, num = m_numBlitItems; ii < num; ++ii)
  		{
  			m_blitKeys[ii] = BlitKey::remapView(m_blitKeys[ii], viewRemap);
  		}
  		bx::radixSort(m_blitKeys, (uint32_t*)&s_ctx->m_tempKeys, m_numBlitItems);
  	}
  
  	RenderFrame::Enum renderFrame(int32_t _msecs)
  	{
  		if (BX_ENABLED(BGFX_CONFIG_MULTITHREADED) )
  		{
  			if (s_renderFrameCalled)
  			{
  				BGFX_CHECK_RENDER_THREAD();
  			}
  
  			if (NULL == s_ctx)
  			{
  				s_renderFrameCalled = true;
  				s_threadIndex = ~BGFX_API_THREAD_MAGIC;
  				return RenderFrame::NoContext;
  			}
  
  			int32_t msecs = -1 == _msecs
  				? BGFX_CONFIG_API_SEMAPHORE_TIMEOUT
  				: _msecs
  				;
  			RenderFrame::Enum result = s_ctx->renderFrame(msecs);
  			if (RenderFrame::Exiting == result)
  			{
  				Context* ctx = s_ctx;
  				ctx->apiSemWait();
  				s_ctx = NULL;
  				ctx->renderSemPost();
  			}
  
  			return result;
  		}
  
  		BX_CHECK(false, "This call only makes sense if used with multi-threaded renderer.");
  		return RenderFrame::NoContext;
  	}
  
  	const uint32_t g_uniformTypeSize[UniformType::Count+1] =
  	{
  		sizeof(int32_t),
  		0,
  		4*sizeof(float),
  		3*3*sizeof(float),
  		4*4*sizeof(float),
  		1,
  	};
  
  	void UniformBuffer::writeUniform(UniformType::Enum _type, uint16_t _loc, const void* _value, uint16_t _num)
  	{
  		uint32_t opcode = encodeOpcode(_type, _loc, _num, true);
  		write(opcode);
  		write(_value, g_uniformTypeSize[_type]*_num);
  	}
  
  	void UniformBuffer::writeUniformHandle(UniformType::Enum _type, uint16_t _loc, UniformHandle _handle, uint16_t _num)
  	{
  		uint32_t opcode = encodeOpcode(_type, _loc, _num, false);
  		write(opcode);
  		write(&_handle, sizeof(UniformHandle) );
  	}
  
  	void UniformBuffer::writeMarker(const char* _marker)
  	{
  		uint16_t num = (uint16_t)bx::strLen(_marker)+1;
  		uint32_t opcode = encodeOpcode(bgfx::UniformType::Count, 0, num, true);
  		write(opcode);
  		write(_marker, num);
  	}
  
  	struct CapsFlags
  	{
  		uint64_t m_flag;
  		const char* m_str;
  	};
  
  	static const CapsFlags s_capsFlags[] =
  	{
  #define CAPS_FLAGS(_x) { _x, #_x }
  		CAPS_FLAGS(BGFX_CAPS_ALPHA_TO_COVERAGE),
  		CAPS_FLAGS(BGFX_CAPS_BLEND_INDEPENDENT),
  		CAPS_FLAGS(BGFX_CAPS_COMPUTE),
  		CAPS_FLAGS(BGFX_CAPS_CONSERVATIVE_RASTER),
  		CAPS_FLAGS(BGFX_CAPS_DRAW_INDIRECT),
  		CAPS_FLAGS(BGFX_CAPS_FRAGMENT_DEPTH),
  		CAPS_FLAGS(BGFX_CAPS_FRAGMENT_ORDERING),
  		CAPS_FLAGS(BGFX_CAPS_GRAPHICS_DEBUGGER),
  		CAPS_FLAGS(BGFX_CAPS_HDR10),
  		CAPS_FLAGS(BGFX_CAPS_HIDPI),
  		CAPS_FLAGS(BGFX_CAPS_INDEX32),
  		CAPS_FLAGS(BGFX_CAPS_INSTANCING),
  		CAPS_FLAGS(BGFX_CAPS_OCCLUSION_QUERY),
  		CAPS_FLAGS(BGFX_CAPS_RENDERER_MULTITHREADED),
  		CAPS_FLAGS(BGFX_CAPS_SWAP_CHAIN),
  		CAPS_FLAGS(BGFX_CAPS_TEXTURE_2D_ARRAY),
  		CAPS_FLAGS(BGFX_CAPS_TEXTURE_3D),
  		CAPS_FLAGS(BGFX_CAPS_TEXTURE_BLIT),
  		CAPS_FLAGS(BGFX_CAPS_TEXTURE_COMPARE_ALL),
  		CAPS_FLAGS(BGFX_CAPS_TEXTURE_COMPARE_LEQUAL),
  		CAPS_FLAGS(BGFX_CAPS_TEXTURE_CUBE_ARRAY),
  		CAPS_FLAGS(BGFX_CAPS_TEXTURE_DIRECT_ACCESS),
  		CAPS_FLAGS(BGFX_CAPS_TEXTURE_READ_BACK),
  		CAPS_FLAGS(BGFX_CAPS_VERTEX_ATTRIB_HALF),
  		CAPS_FLAGS(BGFX_CAPS_VERTEX_ATTRIB_UINT10),
  		CAPS_FLAGS(BGFX_CAPS_VERTEX_ID),
  #undef CAPS_FLAGS
  	};
  
  	static void dumpCaps()
  	{
  		BX_TRACE("");
  
  		if (0 < g_caps.numGPUs)
  		{
  			BX_TRACE("Detected GPUs (%d):", g_caps.numGPUs);
  			BX_TRACE("\t +----------------   Index");
  			BX_TRACE("\t |  +-------------   Device ID");
  			BX_TRACE("\t |  |    +--------   Vendor ID");
  			for (uint32_t ii = 0; ii < g_caps.numGPUs; ++ii)
  			{
  				const Caps::GPU& gpu = g_caps.gpu[ii];
  				BX_UNUSED(gpu);
  
  				BX_TRACE("\t %d: %04x %04x"
  					, ii
  					, gpu.deviceId
  					, gpu.vendorId
  					);
  			}
  
  			BX_TRACE("");
  		}
  
  		RendererType::Enum renderers[RendererType::Count];
  		uint8_t num = getSupportedRenderers(BX_COUNTOF(renderers), renderers);
  
  		BX_TRACE("Supported renderer backends (%d):", num);
  		for (uint32_t ii = 0; ii < num; ++ii)
  		{
  			BX_TRACE("\t - %s", getRendererName(renderers[ii]) );
  		}
  
  		BX_TRACE("");
  		BX_TRACE("Sort key masks:");
  		BX_TRACE("\t   View     %016" PRIx64, SORT_KEY_VIEW_MASK);
  		BX_TRACE("\t   Draw bit %016" PRIx64, SORT_KEY_DRAW_BIT);
  
  		BX_TRACE("");
  		BX_TRACE("\tD  Type     %016" PRIx64, SORT_KEY_DRAW_TYPE_MASK);
  
  		BX_TRACE("");
  		BX_TRACE("\tD0 Trans    %016" PRIx64, SORT_KEY_DRAW_0_TRANS_MASK);
  		BX_TRACE("\tD0 Program  %016" PRIx64, SORT_KEY_DRAW_0_PROGRAM_MASK);
  		BX_TRACE("\tD0 Depth    %016" PRIx64, SORT_KEY_DRAW_0_DEPTH_MASK);
  
  		BX_TRACE("");
  		BX_TRACE("\tD1 Depth    %016" PRIx64, SORT_KEY_DRAW_1_DEPTH_MASK);
  		BX_TRACE("\tD1 Trans    %016" PRIx64, SORT_KEY_DRAW_1_TRANS_MASK);
  		BX_TRACE("\tD1 Program  %016" PRIx64, SORT_KEY_DRAW_1_PROGRAM_MASK);
  
  		BX_TRACE("");
  		BX_TRACE("\tD2 Seq      %016" PRIx64, SORT_KEY_DRAW_2_SEQ_MASK);
  		BX_TRACE("\tD2 Trans    %016" PRIx64, SORT_KEY_DRAW_2_TRANS_MASK);
  		BX_TRACE("\tD2 Program  %016" PRIx64, SORT_KEY_DRAW_2_PROGRAM_MASK);
  
  		BX_TRACE("");
  		BX_TRACE("\t C Seq      %016" PRIx64, SORT_KEY_COMPUTE_SEQ_MASK);
  		BX_TRACE("\t C Program  %016" PRIx64, SORT_KEY_COMPUTE_PROGRAM_MASK);
  
  		BX_TRACE("");
  		BX_TRACE("Supported capabilities (renderer %s, vendor 0x%04x, device 0x%04x):"
  				, s_ctx->m_renderCtx->getRendererName()
  				, g_caps.vendorId
  				, g_caps.deviceId
  				);
  		for (uint32_t ii = 0; ii < BX_COUNTOF(s_capsFlags); ++ii)
  		{
  			if (0 != (g_caps.supported & s_capsFlags[ii].m_flag) )
  			{
  				BX_TRACE("\t%s", s_capsFlags[ii].m_str);
  			}
  		}
  
  		BX_TRACE("");
  		BX_TRACE("Limits:");
  #define LIMITS(_x) BX_TRACE("\t%-24s %d", #_x, g_caps.limits._x)
  		LIMITS(maxDrawCalls);
  		LIMITS(maxBlits);
  		LIMITS(maxTextureSize);
  		LIMITS(maxTextureLayers);
  		LIMITS(maxViews);
  		LIMITS(maxFrameBuffers);
  		LIMITS(maxFBAttachments);
  		LIMITS(maxPrograms);
  		LIMITS(maxShaders);
  		LIMITS(maxTextures);
  		LIMITS(maxTextureSamplers);
  		LIMITS(maxComputeBindings);
  		LIMITS(maxVertexDecls);
  		LIMITS(maxVertexStreams);
  		LIMITS(maxIndexBuffers);
  		LIMITS(maxVertexBuffers);
  		LIMITS(maxDynamicIndexBuffers);
  		LIMITS(maxDynamicVertexBuffers);
  		LIMITS(maxUniforms);
  		LIMITS(maxOcclusionQueries);
  		LIMITS(maxEncoders);
  		LIMITS(transientVbSize);
  		LIMITS(transientIbSize);
  #undef LIMITS
  
  		BX_TRACE("");
  		BX_TRACE("Supported texture formats:");
  		BX_TRACE("\t +----------------   2D: x = supported / * = emulated");
  		BX_TRACE("\t |+---------------   2D: sRGB format");
  		BX_TRACE("\t ||+--------------   3D: x = supported / * = emulated");
  		BX_TRACE("\t |||+-------------   3D: sRGB format");
  		BX_TRACE("\t ||||+------------ Cube: x = supported / * = emulated");
  		BX_TRACE("\t |||||+----------- Cube: sRGB format");
  		BX_TRACE("\t ||||||+---------- vertex format");
  		BX_TRACE("\t |||||||+--------- image");
  		BX_TRACE("\t ||||||||+-------- framebuffer");
  		BX_TRACE("\t |||||||||+------- MSAA framebuffer");
  		BX_TRACE("\t ||||||||||+------ MSAA texture");
  		BX_TRACE("\t |||||||||||+----- Auto-generated mips");
  		BX_TRACE("\t ||||||||||||  +-- name");
  		for (uint32_t ii = 0; ii < TextureFormat::Count; ++ii)
  		{
  			if (TextureFormat::Unknown != ii
  			&&  TextureFormat::UnknownDepth != ii)
  			{
  				uint16_t flags = g_caps.formats[ii];
  				BX_TRACE("\t[%c%c%c%c%c%c%c%c%c%c%c%c] %s"
  					, flags&BGFX_CAPS_FORMAT_TEXTURE_2D               ? 'x' : flags&BGFX_CAPS_FORMAT_TEXTURE_2D_EMULATED ? '*' : ' '
  					, flags&BGFX_CAPS_FORMAT_TEXTURE_2D_SRGB          ? 'l' : ' '
  					, flags&BGFX_CAPS_FORMAT_TEXTURE_3D               ? 'x' : flags&BGFX_CAPS_FORMAT_TEXTURE_3D_EMULATED ? '*' : ' '
  					, flags&BGFX_CAPS_FORMAT_TEXTURE_3D_SRGB          ? 'l' : ' '
  					, flags&BGFX_CAPS_FORMAT_TEXTURE_CUBE             ? 'x' : flags&BGFX_CAPS_FORMAT_TEXTURE_CUBE_EMULATED ? '*' : ' '
  					, flags&BGFX_CAPS_FORMAT_TEXTURE_CUBE_SRGB        ? 'l' : ' '
  					, flags&BGFX_CAPS_FORMAT_TEXTURE_VERTEX           ? 'v' : ' '
  					, flags&BGFX_CAPS_FORMAT_TEXTURE_IMAGE            ? 'i' : ' '
  					, flags&BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER      ? 'f' : ' '
  					, flags&BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER_MSAA ? '+' : ' '
  					, flags&BGFX_CAPS_FORMAT_TEXTURE_MSAA             ? 'm' : ' '
  					, flags&BGFX_CAPS_FORMAT_TEXTURE_MIP_AUTOGEN      ? 'M' : ' '
  					, getName(TextureFormat::Enum(ii) )
  					);
  				BX_UNUSED(flags);
  			}
  		}
  
  		BX_TRACE("");
  		BX_TRACE("NDC depth [%d, 1], origin %s left."
  			, g_caps.homogeneousDepth ? -1 : 0
  			, g_caps.originBottomLeft ? "bottom" : "top"
  			);
  
  		BX_TRACE("");
  	}
  
  	TextureFormat::Enum getViableTextureFormat(const bimg::ImageContainer& _imageContainer)
  	{
  		const uint32_t formatCaps = g_caps.formats[_imageContainer.m_format];
  		bool convert = 0 == formatCaps;
  
  		if (_imageContainer.m_cubeMap)
  		{
  			convert |= 0 == (formatCaps & BGFX_CAPS_FORMAT_TEXTURE_CUBE)
  					&& 0 != (formatCaps & BGFX_CAPS_FORMAT_TEXTURE_CUBE_EMULATED)
  					;
  		}
  		else if (_imageContainer.m_depth > 1)
  		{
  			convert |= 0 == (formatCaps & BGFX_CAPS_FORMAT_TEXTURE_3D)
  					&& 0 != (formatCaps & BGFX_CAPS_FORMAT_TEXTURE_3D_EMULATED)
  					;
  		}
  		else
  		{
  			convert |= 0 == (formatCaps & BGFX_CAPS_FORMAT_TEXTURE_2D)
  					&& 0 != (formatCaps & BGFX_CAPS_FORMAT_TEXTURE_2D_EMULATED)
  					;
  		}
  
  		if (convert)
  		{
  			return TextureFormat::BGRA8;
  		}
  
  		return TextureFormat::Enum(_imageContainer.m_format);
  	}
  
  	const char* getName(TextureFormat::Enum _fmt)
  	{
  		return bimg::getName(bimg::TextureFormat::Enum(_fmt));
  	}
  
  	const char* getName(UniformHandle _handle)
  	{
  		return s_ctx->m_uniformRef[_handle.idx].m_name.getPtr();
  	}
  
  	static const char* s_topologyName[] =
  	{
  		"Triangles",
  		"TriStrip",
  		"Lines",
  		"LineStrip",
  		"Points",
  	};
  	BX_STATIC_ASSERT(Topology::Count == BX_COUNTOF(s_topologyName) );
  
  	const char* getName(Topology::Enum _topology)
  	{
  		return s_topologyName[bx::min(_topology, Topology::PointList)];
  	}
  
  	const char* getShaderTypeName(uint32_t _magic)
  	{
  		if (isShaderType(_magic, 'C') )
  		{
  			return "Compute";
  		}
  		else if (isShaderType(_magic, 'F') )
  		{
  			return "Fragment";
  		}
  		else if (isShaderType(_magic, 'V') )
  		{
  			return "Vertex";
  		}
  
  		BX_CHECK(false, "Invalid shader type!");
  
  		return NULL;
  	}
  
  	static TextureFormat::Enum s_emulatedFormats[] =
  	{
  		TextureFormat::BC1,
  		TextureFormat::BC2,
  		TextureFormat::BC3,
  		TextureFormat::BC4,
  		TextureFormat::BC5,
  		TextureFormat::ETC1,
  		TextureFormat::ETC2,
  		TextureFormat::ETC2A,
  		TextureFormat::ETC2A1,
  		TextureFormat::PTC12,
  		TextureFormat::PTC14,
  		TextureFormat::PTC12A,
  		TextureFormat::PTC14A,
  		TextureFormat::PTC22,
  		TextureFormat::PTC24,
  		TextureFormat::ATC,
  		TextureFormat::ATCE,
  		TextureFormat::ATCI,
  		TextureFormat::ASTC4x4,
  		TextureFormat::ASTC5x5,
  		TextureFormat::ASTC6x6,
  		TextureFormat::ASTC8x5,
  		TextureFormat::ASTC8x6,
  		TextureFormat::ASTC10x5,
  		TextureFormat::BGRA8, // GL doesn't support BGRA8 without extensions.
  		TextureFormat::RGBA8, // D3D9 doesn't support RGBA8
  	};
  
  	bool Context::init(const Init& _init)
  	{
  		BX_CHECK(!m_rendererInitialized, "Already initialized?");
  
  		m_init = _init;
  		m_init.resolution.reset &= ~BGFX_RESET_INTERNAL_FORCE;
  
  		if (g_platformData.ndt          == NULL
  		&&  g_platformData.nwh          == NULL
  		&&  g_platformData.context      == NULL
  		&&  g_platformData.backBuffer   == NULL
  		&&  g_platformData.backBufferDS == NULL)
  		{
  			bx::memCopy(&g_platformData, &m_init.platformData, sizeof(PlatformData) );
  		}
  		else
  		{
  			bx::memCopy(&m_init.platformData, &g_platformData, sizeof(PlatformData) );
  		}
  
  		m_exit    = false;
  		m_flipped = true;
  		m_frames  = 0;
  		m_debug   = BGFX_DEBUG_NONE;
  		m_frameTimeLast = bx::getHPCounter();
  
  		m_submit->create();
  
  #if BGFX_CONFIG_MULTITHREADED
  		m_render->create();
  
  		if (s_renderFrameCalled)
  		{
  			// When bgfx::renderFrame is called before init render thread
  			// should not be created.
  			BX_TRACE("Application called bgfx::renderFrame directly, not creating render thread.");
  			m_singleThreaded = true
  				&& ~BGFX_API_THREAD_MAGIC == s_threadIndex
  				;
  		}
  		else
  		{
  			BX_TRACE("Creating rendering thread.");
  			m_thread.init(renderThread, this, 0, "bgfx - renderer backend thread");
  			m_singleThreaded = false;
  		}
  #else
  		BX_TRACE("Multithreaded renderer is disabled.");
  		m_singleThreaded = true;
  #endif // BGFX_CONFIG_MULTITHREADED
  
  		BX_TRACE("Running in %s-threaded mode", m_singleThreaded ? "single" : "multi");
  
  		s_threadIndex = BGFX_API_THREAD_MAGIC;
  
  		for (uint32_t ii = 0; ii < BX_COUNTOF(m_viewRemap); ++ii)
  		{
  			m_viewRemap[ii] = ViewId(ii);
  		}
  
  		for (uint32_t ii = 0; ii < BGFX_CONFIG_MAX_VIEWS; ++ii)
  		{
  			resetView(ViewId(ii) );
  		}
  
  		for (uint32_t ii = 0; ii < BX_COUNTOF(m_clearColor); ++ii)
  		{
  			m_clearColor[ii][0] = 0.0f;
  			m_clearColor[ii][1] = 0.0f;
  			m_clearColor[ii][2] = 0.0f;
  			m_clearColor[ii][3] = 1.0f;
  		}
  
  		m_declRef.init();
  
  		CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::RendererInit);
  		cmdbuf.write(_init);
  
  		frameNoRenderWait();
  
  		m_encoderHandle = bx::createHandleAlloc(g_allocator, _init.limits.maxEncoders);
  		m_encoder       = (EncoderImpl*)BX_ALLOC(g_allocator, sizeof(EncoderImpl)*_init.limits.maxEncoders);
  		m_encoderStats  = (EncoderStats*)BX_ALLOC(g_allocator, sizeof(EncoderStats)*_init.limits.maxEncoders);
  		for (uint32_t ii = 0, num = _init.limits.maxEncoders; ii < num; ++ii)
  		{
  			BX_PLACEMENT_NEW(&m_encoder[ii], EncoderImpl);
  		}
  
  		uint16_t idx = m_encoderHandle->alloc();
  		BX_CHECK(0 == idx, "Internal encoder handle is not 0 (idx %d).", idx); BX_UNUSED(idx);
  		m_encoder[0].begin(m_submit, 0);
  		m_encoder0 = reinterpret_cast<Encoder*>(&m_encoder[0]);
  
  		// Make sure renderer init is called from render thread.
  		// g_caps is initialized and available after this point.
  		frame();
  
  		if (!m_rendererInitialized)
  		{
  			getCommandBuffer(CommandBuffer::RendererShutdownEnd);
  			frame();
  			frame();
  			m_declRef.shutdown(m_vertexDeclHandle);
  			m_submit->destroy();
  #if BGFX_CONFIG_MULTITHREADED
  			m_render->destroy();
  #endif // BGFX_CONFIG_MULTITHREADED
  			return false;
  		}
  
  		for (uint32_t ii = 0; ii < BX_COUNTOF(s_emulatedFormats); ++ii)
  		{
  			const uint32_t fmt = s_emulatedFormats[ii];
  			g_caps.formats[fmt] |= 0 == (g_caps.formats[fmt] & BGFX_CAPS_FORMAT_TEXTURE_2D  ) ? BGFX_CAPS_FORMAT_TEXTURE_2D_EMULATED   : 0;
  			g_caps.formats[fmt] |= 0 == (g_caps.formats[fmt] & BGFX_CAPS_FORMAT_TEXTURE_3D  ) ? BGFX_CAPS_FORMAT_TEXTURE_3D_EMULATED   : 0;
  			g_caps.formats[fmt] |= 0 == (g_caps.formats[fmt] & BGFX_CAPS_FORMAT_TEXTURE_CUBE) ? BGFX_CAPS_FORMAT_TEXTURE_CUBE_EMULATED : 0;
  		}
  
  		for (uint32_t ii = 0; ii < TextureFormat::UnknownDepth; ++ii)
  		{
  			bool convertable = bimg::imageConvert(bimg::TextureFormat::BGRA8, bimg::TextureFormat::Enum(ii) );
  			g_caps.formats[ii] |= 0 == (g_caps.formats[ii] & BGFX_CAPS_FORMAT_TEXTURE_2D  ) && convertable ? BGFX_CAPS_FORMAT_TEXTURE_2D_EMULATED   : 0;
  			g_caps.formats[ii] |= 0 == (g_caps.formats[ii] & BGFX_CAPS_FORMAT_TEXTURE_3D  ) && convertable ? BGFX_CAPS_FORMAT_TEXTURE_3D_EMULATED   : 0;
  			g_caps.formats[ii] |= 0 == (g_caps.formats[ii] & BGFX_CAPS_FORMAT_TEXTURE_CUBE) && convertable ? BGFX_CAPS_FORMAT_TEXTURE_CUBE_EMULATED : 0;
  		}
  
  		g_caps.rendererType = m_renderCtx->getRendererType();
  		initAttribTypeSizeTable(g_caps.rendererType);
  
  		g_caps.supported |= 0
  			| (BX_ENABLED(BGFX_CONFIG_MULTITHREADED) && !m_singleThreaded ? BGFX_CAPS_RENDERER_MULTITHREADED : 0)
  			| (isGraphicsDebuggerPresent() ? BGFX_CAPS_GRAPHICS_DEBUGGER : 0)
  			;
  
  		dumpCaps();
  
  		m_textVideoMemBlitter.init();
  		m_clearQuad.init();
  
  		m_submit->m_transientVb = createTransientVertexBuffer(_init.limits.transientVbSize);
  		m_submit->m_transientIb = createTransientIndexBuffer(_init.limits.transientIbSize);
  		frame();
  
  		if (BX_ENABLED(BGFX_CONFIG_MULTITHREADED) )
  		{
  			m_submit->m_transientVb = createTransientVertexBuffer(_init.limits.transientVbSize);
  			m_submit->m_transientIb = createTransientIndexBuffer(_init.limits.transientIbSize);
  			frame();
  		}
  
  		g_internalData.caps = getCaps();
  
  		return true;
  	}
  
  	void Context::shutdown()
  	{
  		getCommandBuffer(CommandBuffer::RendererShutdownBegin);
  		frame();
  
  		destroyTransientVertexBuffer(m_submit->m_transientVb);
  		destroyTransientIndexBuffer(m_submit->m_transientIb);
  		m_textVideoMemBlitter.shutdown();
  		m_clearQuad.shutdown();
  		frame();
  
  		if (BX_ENABLED(BGFX_CONFIG_MULTITHREADED) )
  		{
  			destroyTransientVertexBuffer(m_submit->m_transientVb);
  			destroyTransientIndexBuffer(m_submit->m_transientIb);
  			frame();
  		}
  
  		frame(); // If any VertexDecls needs to be destroyed.
  
  		getCommandBuffer(CommandBuffer::RendererShutdownEnd);
  		frame();
  
  		m_encoder[0].end(true);
  		m_encoderHandle->free(0);
  		bx::destroyHandleAlloc(g_allocator, m_encoderHandle);
  		m_encoderHandle = NULL;
  
  		for (uint32_t ii = 0, num = g_caps.limits.maxEncoders; ii < num; ++ii)
  		{
  			m_encoder[ii].~EncoderImpl();
  		}
  		BX_FREE(g_allocator, m_encoder);
  		BX_FREE(g_allocator, m_encoderStats);
  
  		m_dynVertexBufferAllocator.compact();
  		m_dynIndexBufferAllocator.compact();
  
  		BX_CHECK(m_vertexDeclHandle.getNumHandles() == m_declRef.m_vertexDeclMap.getNumElements()
  				, "VertexDeclRef mismatch, num handles %d, handles in hash map %d."
  				, m_vertexDeclHandle.getNumHandles()
  				, m_declRef.m_vertexDeclMap.getNumElements()
  				);
  
  		m_declRef.shutdown(m_vertexDeclHandle);
  
  #if BGFX_CONFIG_MULTITHREADED
  		// Render thread shutdown sequence.
  		renderSemWait(); // Wait for previous frame.
  		apiSemPost();   // OK to set context to NULL.
  		// s_ctx is NULL here.
  		renderSemWait(); // In RenderFrame::Exiting state.
  
  		if (m_thread.isRunning() )
  		{
  			m_thread.shutdown();
  		}
  
  		m_render->destroy();
  #endif // BGFX_CONFIG_MULTITHREADED
  
  		bx::memSet(&g_internalData, 0, sizeof(InternalData) );
  		s_ctx = NULL;
  
  		m_submit->destroy();
  
  		if (BX_ENABLED(BGFX_CONFIG_DEBUG) )
  		{
  #define CHECK_HANDLE_LEAK(_handleAlloc)                                               \
  	BX_MACRO_BLOCK_BEGIN                                                              \
  		if (0 != _handleAlloc.getNumHandles() )                                       \
  		{                                                                             \
  			BX_TRACE("LEAK: " #_handleAlloc " %d (max: %d)"                           \
  				, _handleAlloc.getNumHandles()                                        \
  				, _handleAlloc.getMaxHandles()                                        \
  				);                                                                    \
  			for (uint16_t ii = 0, num = _handleAlloc.getNumHandles(); ii < num; ++ii) \
  			{                                                                         \
  				BX_TRACE("\t%3d: %4d", ii, _handleAlloc.getHandleAt(ii) );            \
  			}                                                                         \
  		}                                                                             \
  	BX_MACRO_BLOCK_END
  
  #define CHECK_HANDLE_LEAK_NAME(_handleAlloc, _type, _ref)                             \
  	BX_MACRO_BLOCK_BEGIN                                                              \
  		if (0 != _handleAlloc.getNumHandles() )                                       \
  		{                                                                             \
  			BX_TRACE("LEAK: " #_handleAlloc " %d (max: %d)"                           \
  				, _handleAlloc.getNumHandles()                                        \
  				, _handleAlloc.getMaxHandles()                                        \
  				);                                                                    \
  			for (uint16_t ii = 0, num = _handleAlloc.getNumHandles(); ii < num; ++ii) \
  			{                                                                         \
  				uint16_t idx = _handleAlloc.getHandleAt(ii);                          \
  				const _type& ref = _ref[idx]; BX_UNUSED(ref);                         \
  				BX_TRACE("\t%3d: %4d %s (count %d)"                                   \
  						, ii                                                          \
  						, idx                                                         \
  						, ref.m_name.getPtr()                                         \
  						, ref.m_refCount                                              \
  						);                                                            \
  			}                                                                         \
  		}                                                                             \
  	BX_MACRO_BLOCK_END
  
  			CHECK_HANDLE_LEAK     (m_dynamicIndexBufferHandle                          );
  			CHECK_HANDLE_LEAK     (m_dynamicVertexBufferHandle                         );
  			CHECK_HANDLE_LEAK     (m_indexBufferHandle                                 );
  			CHECK_HANDLE_LEAK     (m_vertexDeclHandle                                  );
  			CHECK_HANDLE_LEAK     (m_vertexBufferHandle                                );
  			CHECK_HANDLE_LEAK_NAME(m_shaderHandle,             ShaderRef,  m_shaderRef );
  			CHECK_HANDLE_LEAK     (m_programHandle                                     );
  			CHECK_HANDLE_LEAK_NAME(m_textureHandle,            TextureRef, m_textureRef);
  			CHECK_HANDLE_LEAK     (m_frameBufferHandle                                 );
  			CHECK_HANDLE_LEAK_NAME(m_uniformHandle,            UniformRef, m_uniformRef);
  			CHECK_HANDLE_LEAK     (m_occlusionQueryHandle                              );
  #undef CHECK_HANDLE_LEAK
  #undef CHECK_HANDLE_LEAK_NAME
  		}
  	}
  
  	void Context::freeDynamicBuffers()
  	{
  		for (uint16_t ii = 0, num = m_numFreeDynamicIndexBufferHandles; ii < num; ++ii)
  		{
  			destroyDynamicIndexBufferInternal(m_freeDynamicIndexBufferHandle[ii]);
  		}
  		m_numFreeDynamicIndexBufferHandles = 0;
  
  		for (uint16_t ii = 0, num = m_numFreeDynamicVertexBufferHandles; ii < num; ++ii)
  		{
  			destroyDynamicVertexBufferInternal(m_freeDynamicVertexBufferHandle[ii]);
  		}
  		m_numFreeDynamicVertexBufferHandles = 0;
  
  		for (uint16_t ii = 0, num = m_numFreeOcclusionQueryHandles; ii < num; ++ii)
  		{
  			m_occlusionQueryHandle.free(m_freeOcclusionQueryHandle[ii].idx);
  		}
  		m_numFreeOcclusionQueryHandles = 0;
  	}
  
  	void Context::freeAllHandles(Frame* _frame)
  	{
  		for (uint16_t ii = 0, num = _frame->m_freeIndexBuffer.getNumQueued(); ii < num; ++ii)
  		{
  			m_indexBufferHandle.free(_frame->m_freeIndexBuffer.get(ii).idx);
  		}
  
  		for (uint16_t ii = 0, num = _frame->m_freeVertexBuffer.getNumQueued(); ii < num; ++ii)
  		{
  			destroyVertexBufferInternal(_frame->m_freeVertexBuffer.get(ii));
  		}
  
  		for (uint16_t ii = 0, num = _frame->m_freeVertexDecl.getNumQueued(); ii < num; ++ii)
  		{
  			m_vertexDeclHandle.free(_frame->m_freeVertexDecl.get(ii).idx);
  		}
  
  		for (uint16_t ii = 0, num = _frame->m_freeShader.getNumQueued(); ii < num; ++ii)
  		{
  			m_shaderHandle.free(_frame->m_freeShader.get(ii).idx);
  		}
  
  		for (uint16_t ii = 0, num = _frame->m_freeProgram.getNumQueued(); ii < num; ++ii)
  		{
  			m_programHandle.free(_frame->m_freeProgram.get(ii).idx);
  		}
  
  		for (uint16_t ii = 0, num = _frame->m_freeTexture.getNumQueued(); ii < num; ++ii)
  		{
  			m_textureHandle.free(_frame->m_freeTexture.get(ii).idx);
  		}
  
  		for (uint16_t ii = 0, num = _frame->m_freeFrameBuffer.getNumQueued(); ii < num; ++ii)
  		{
  			m_frameBufferHandle.free(_frame->m_freeFrameBuffer.get(ii).idx);
  		}
  
  		for (uint16_t ii = 0, num = _frame->m_freeUniform.getNumQueued(); ii < num; ++ii)
  		{
  			m_uniformHandle.free(_frame->m_freeUniform.get(ii).idx);
  		}
  	}
  
  	Encoder* Context::begin(bool _forThread)
  	{
  		EncoderImpl* encoder = &m_encoder[0];
  
  #if BGFX_CONFIG_MULTITHREADED
  		if (_forThread || BGFX_API_THREAD_MAGIC != s_threadIndex)
  		{
  			bx::MutexScope scopeLock(m_encoderApiLock);
  
  			uint16_t idx = m_encoderHandle->alloc();
  			if (kInvalidHandle == idx)
  			{
  				return NULL;
  			}
  
  			encoder = &m_encoder[idx];
  			encoder->begin(m_submit, uint8_t(idx) );
  		}
  #else
  		BX_UNUSED(_forThread);
  #endif // BGFX_CONFIG_MULTITHREADED
  
  		return reinterpret_cast<Encoder*>(encoder);
  	}
  
  	void Context::end(Encoder* _encoder)
  	{
  #if BGFX_CONFIG_MULTITHREADED
  		EncoderImpl* encoder = reinterpret_cast<EncoderImpl*>(_encoder);
  		if (encoder != &m_encoder[0])
  		{
  			encoder->end(true);
  			m_encoderEndSem.post();
  		}
  #else
  		BX_UNUSED(_encoder);
  #endif // BGFX_CONFIG_MULTITHREADED
  	}
  
  	uint32_t Context::frame(bool _capture)
  	{
  		m_encoder[0].end(true);
  
  #if BGFX_CONFIG_MULTITHREADED
  		bx::MutexScope resourceApiScope(m_resourceApiLock);
  
  		encoderApiWait();
  		bx::MutexScope encoderApiScope(m_encoderApiLock);
  #else
  		encoderApiWait();
  #endif // BGFX_CONFIG_MULTITHREADED
  
  		m_submit->m_capture = _capture;
  
  		BGFX_PROFILER_SCOPE("bgfx/API thread frame", 0xff2040ff);
  		// wait for render thread to finish
  		renderSemWait();
  		frameNoRenderWait();
  
  		m_encoder[0].begin(m_submit, 0);
  
  		return m_frames;
  	}
  
  	void Context::frameNoRenderWait()
  	{
  		swap();
  
  		// release render thread
  		apiSemPost();
  	}
  
  	void Context::swap()
  	{
  		freeDynamicBuffers();
  		m_submit->m_resolution = m_init.resolution;
  		m_init.resolution.reset &= ~BGFX_RESET_INTERNAL_FORCE;
  		m_submit->m_debug = m_debug;
  		m_submit->m_perfStats.numViews = 0;
  
  		bx::memCopy(m_submit->m_viewRemap, m_viewRemap, sizeof(m_viewRemap) );
  		bx::memCopy(m_submit->m_view, m_view, sizeof(m_view) );
  
  		if (m_colorPaletteDirty > 0)
  		{
  			--m_colorPaletteDirty;
  			bx::memCopy(m_submit->m_colorPalette, m_clearColor, sizeof(m_clearColor) );
  		}
  
  		freeAllHandles(m_submit);
  		m_submit->resetFreeHandles();
  
  		m_submit->finish();
  
  		bx::xchg(m_render, m_submit);
  
  		bx::memCopy(m_render->m_occlusion, m_submit->m_occlusion, sizeof(m_submit->m_occlusion) );
  
  		if (!BX_ENABLED(BGFX_CONFIG_MULTITHREADED)
  		||  m_singleThreaded)
  		{
  			renderFrame();
  		}
  
  		m_frames++;
  		m_submit->start();
  
  		bx::memSet(m_seq, 0, sizeof(m_seq) );
  
  		m_submit->m_textVideoMem->resize(
  			  m_render->m_textVideoMem->m_small
  			, m_init.resolution.width
  			, m_init.resolution.height
  			);
  
  		int64_t now = bx::getHPCounter();
  		m_submit->m_perfStats.cpuTimeFrame = now - m_frameTimeLast;
  		m_frameTimeLast = now;
  	}
  
  	///
  	RendererContextI* rendererCreate(const Init& _init);
  
  	///
  	void rendererDestroy(RendererContextI* _renderCtx);
  
  	void Context::flip()
  	{
  		if (m_rendererInitialized
  		&& !m_flipped)
  		{
  			m_renderCtx->flip();
  			m_flipped = true;
  
  			if (m_renderCtx->isDeviceRemoved() )
  			{
  				// Something horribly went wrong, fallback to noop renderer.
  				rendererDestroy(m_renderCtx);
  
  				Init init;
  				init.type = RendererType::Noop;
  				m_renderCtx = rendererCreate(init);
  				g_caps.rendererType = RendererType::Noop;
  			}
  		}
  	}
  
  	RenderFrame::Enum Context::renderFrame(int32_t _msecs)
  	{
  		BGFX_PROFILER_SCOPE("bgfx::renderFrame", 0xff2040ff);
  
  		if (!m_flipAfterRender)
  		{
  			BGFX_PROFILER_SCOPE("bgfx/flip", 0xff2040ff);
  			flip();
  		}
  
  		if (apiSemWait(_msecs) )
  		{
  			{
  				BGFX_PROFILER_SCOPE("bgfx/Exec commands pre", 0xff2040ff);
  				rendererExecCommands(m_render->m_cmdPre);
  			}
  
  			if (m_rendererInitialized)
  			{
  				BGFX_PROFILER_SCOPE("bgfx/Render submit", 0xff2040ff);
  				m_renderCtx->submit(m_render, m_clearQuad, m_textVideoMemBlitter);
  				m_flipped = false;
  			}
  
  			{
  				BGFX_PROFILER_SCOPE("bgfx/Exec commands post", 0xff2040ff);
  				rendererExecCommands(m_render->m_cmdPost);
  			}
  
  			renderSemPost();
  
  			if (m_flipAfterRender)
  			{
  				BGFX_PROFILER_SCOPE("bgfx/flip", 0xff2040ff);
  				flip();
  			}
  		}
  		else
  		{
  			return RenderFrame::Timeout;
  		}
  
  		return m_exit
  			? RenderFrame::Exiting
  			: RenderFrame::Render
  			;
  	}
  
  	void rendererUpdateUniforms(RendererContextI* _renderCtx, UniformBuffer* _uniformBuffer, uint32_t _begin, uint32_t _end)
  	{
  		_uniformBuffer->reset(_begin);
  		while (_uniformBuffer->getPos() < _end)
  		{
  			uint32_t opcode = _uniformBuffer->read();
  
  			if (UniformType::End == opcode)
  			{
  				break;
  			}
  
  			UniformType::Enum type;
  			uint16_t loc;
  			uint16_t num;
  			uint16_t copy;
  			UniformBuffer::decodeOpcode(opcode, type, loc, num, copy);
  
  			uint32_t size = g_uniformTypeSize[type]*num;
  			const char* data = _uniformBuffer->read(size);
  			if (UniformType::Count > type)
  			{
  				if (copy)
  				{
  					_renderCtx->updateUniform(loc, data, size);
  				}
  				else
  				{
  					_renderCtx->updateUniform(loc, *(const char**)(data), size);
  				}
  			}
  			else
  			{
  				_renderCtx->setMarker(data, size);
  			}
  		}
  	}
  
  	void Context::flushTextureUpdateBatch(CommandBuffer& _cmdbuf)
  	{
  		if (m_textureUpdateBatch.sort() )
  		{
  			const uint32_t pos = _cmdbuf.m_pos;
  
  			uint32_t currentKey = UINT32_MAX;
  
  			for (uint32_t ii = 0, num = m_textureUpdateBatch.m_num; ii < num; ++ii)
  			{
  				_cmdbuf.m_pos = m_textureUpdateBatch.m_values[ii];
  
  				TextureHandle handle;
  				_cmdbuf.read(handle);
  
  				uint8_t side;
  				_cmdbuf.read(side);
  
  				uint8_t mip;
  				_cmdbuf.read(mip);
  
  				Rect rect;
  				_cmdbuf.read(rect);
  
  				uint16_t zz;
  				_cmdbuf.read(zz);
  
  				uint16_t depth;
  				_cmdbuf.read(depth);
  
  				uint16_t pitch;
  				_cmdbuf.read(pitch);
  
  				const Memory* mem;
  				_cmdbuf.read(mem);
  
  				uint32_t key = m_textureUpdateBatch.m_keys[ii];
  				if (key != currentKey)
  				{
  					if (currentKey != UINT32_MAX)
  					{
  						m_renderCtx->updateTextureEnd();
  					}
  					currentKey = key;
  					m_renderCtx->updateTextureBegin(handle, side, mip);
  				}
  
  				m_renderCtx->updateTexture(handle, side, mip, rect, zz, depth, pitch, mem);
  
  				release(mem);
  			}
  
  			if (currentKey != UINT32_MAX)
  			{
  				m_renderCtx->updateTextureEnd();
  			}
  
  			m_textureUpdateBatch.reset();
  
  			_cmdbuf.m_pos = pos;
  		}
  	}
  
  	typedef RendererContextI* (*RendererCreateFn)(const Init& _init);
  	typedef void (*RendererDestroyFn)();
  
  #define BGFX_RENDERER_CONTEXT(_namespace)                           \
  	namespace _namespace                                            \
  	{                                                               \
  		extern RendererContextI* rendererCreate(const Init& _init); \
  		extern void rendererDestroy();                              \
  	}
  
  	BGFX_RENDERER_CONTEXT(noop);
  	BGFX_RENDERER_CONTEXT(d3d9);
  	BGFX_RENDERER_CONTEXT(d3d11);
  	BGFX_RENDERER_CONTEXT(d3d12);
  	BGFX_RENDERER_CONTEXT(mtl);
  	BGFX_RENDERER_CONTEXT(gl);
  	BGFX_RENDERER_CONTEXT(vk);
  	BGFX_RENDERER_CONTEXT(gnm);
  
  #undef BGFX_RENDERER_CONTEXT
  
  	struct RendererCreator
  	{
  		RendererCreateFn  createFn;
  		RendererDestroyFn destroyFn;
  		const char* name;
  		bool supported;
  	};
  
  	static RendererCreator s_rendererCreator[] =
  	{
  		{ noop::rendererCreate,  noop::rendererDestroy,  BGFX_RENDERER_NOOP_NAME,       true                              }, // Noop
  		{ d3d9::rendererCreate,  d3d9::rendererDestroy,  BGFX_RENDERER_DIRECT3D9_NAME,  !!BGFX_CONFIG_RENDERER_DIRECT3D9  }, // Direct3D9
  		{ d3d11::rendererCreate, d3d11::rendererDestroy, BGFX_RENDERER_DIRECT3D11_NAME, !!BGFX_CONFIG_RENDERER_DIRECT3D11 }, // Direct3D11
  		{ d3d12::rendererCreate, d3d12::rendererDestroy, BGFX_RENDERER_DIRECT3D12_NAME, !!BGFX_CONFIG_RENDERER_DIRECT3D12 }, // Direct3D12
  		{ gnm::rendererCreate,   gnm::rendererDestroy,   BGFX_RENDERER_GNM_NAME,        !!BGFX_CONFIG_RENDERER_GNM        }, // GNM
  #if BX_PLATFORM_OSX || BX_PLATFORM_IOS
  		{ mtl::rendererCreate,   mtl::rendererDestroy,   BGFX_RENDERER_METAL_NAME,      !!BGFX_CONFIG_RENDERER_METAL      }, // Metal
  #else
  		{ noop::rendererCreate,  noop::rendererDestroy,  BGFX_RENDERER_NOOP_NAME,       false                             }, // Noop
  #endif // BX_PLATFORM_OSX || BX_PLATFORM_IOS
  		{ gl::rendererCreate,    gl::rendererDestroy,    BGFX_RENDERER_OPENGL_NAME,     !!BGFX_CONFIG_RENDERER_OPENGLES   }, // OpenGLES
  		{ gl::rendererCreate,    gl::rendererDestroy,    BGFX_RENDERER_OPENGL_NAME,     !!BGFX_CONFIG_RENDERER_OPENGL     }, // OpenGL
  		{ vk::rendererCreate,    vk::rendererDestroy,    BGFX_RENDERER_VULKAN_NAME,     !!BGFX_CONFIG_RENDERER_VULKAN     }, // Vulkan
  	};
  	BX_STATIC_ASSERT(BX_COUNTOF(s_rendererCreator) == RendererType::Count);
  
  	bool windowsVersionIs(Condition::Enum _op, uint32_t _version)
  	{
  #if BX_PLATFORM_WINDOWS
  		static const uint8_t s_condition[] =
  		{
  			VER_LESS_EQUAL,
  			VER_GREATER_EQUAL,
  		};
  
  		OSVERSIONINFOEXA ovi;
  		bx::memSet(&ovi, 0, sizeof(ovi) );
  		ovi.dwOSVersionInfoSize = sizeof(ovi);
  		// _WIN32_WINNT_WINBLUE 0x0603
  		// _WIN32_WINNT_WIN8    0x0602
  		// _WIN32_WINNT_WIN7    0x0601
  		// _WIN32_WINNT_VISTA   0x0600
  		ovi.dwMajorVersion = HIBYTE(_version);
  		ovi.dwMinorVersion = LOBYTE(_version);
  		DWORDLONG cond = 0;
  		VER_SET_CONDITION(cond, VER_MAJORVERSION, s_condition[_op]);
  		VER_SET_CONDITION(cond, VER_MINORVERSION, s_condition[_op]);
  		return !!VerifyVersionInfoA(&ovi, VER_MAJORVERSION | VER_MINORVERSION, cond);
  #else
  		BX_UNUSED(_op, _version);
  		return false;
  #endif // BX_PLATFORM_WINDOWS
  	}
  
  	static int32_t compareDescending(const void* _lhs, const void* _rhs)
  	{
  		return *(const int32_t*)_rhs - *(const int32_t*)_lhs;
  	}
  
  	RendererContextI* rendererCreate(const Init& _init)
  	{
  		int32_t scores[RendererType::Count];
  		uint32_t numScores = 0;
  
  		for (uint32_t ii = 0; ii < RendererType::Count; ++ii)
  		{
  			RendererType::Enum renderer = RendererType::Enum(ii);
  			if (s_rendererCreator[ii].supported)
  			{
  				int32_t score = 0;
  				if (_init.type == renderer)
  				{
  					score += 1000;
  				}
  
  				score += RendererType::Noop != renderer ? 1 : 0;
  
  				if (BX_ENABLED(BX_PLATFORM_WINDOWS) )
  				{
  					if (windowsVersionIs(Condition::GreaterEqual, 0x0602) )
  					{
  						score += RendererType::Direct3D11 == renderer ? 20 : 0;
  						score += RendererType::Direct3D12 == renderer ? 10 : 0;
  					}
  					else if (windowsVersionIs(Condition::GreaterEqual, 0x0601) )
  					{
  						score += RendererType::Direct3D11 == renderer ?   20 : 0;
  						score += RendererType::Direct3D9  == renderer ?   10 : 0;
  						score += RendererType::Direct3D12 == renderer ? -100 : 0;
  					}
  					else
  					{
  						score += RendererType::Direct3D12 == renderer ? -100 : 0;
  					}
  				}
  				else if (BX_ENABLED(BX_PLATFORM_LINUX) )
  				{
  					score += RendererType::OpenGL   == renderer ? 20 : 0;
  					score += RendererType::OpenGLES == renderer ? 10 : 0;
  				}
  				else if (BX_ENABLED(BX_PLATFORM_OSX) )
  				{
  					score += RendererType::Metal    == renderer ? 20 : 0;
  					score += RendererType::OpenGL   == renderer ? 10 : 0;
  				}
  				else if (BX_ENABLED(BX_PLATFORM_IOS) )
  				{
  					score += RendererType::Metal    == renderer ? 20 : 0;
  					score += RendererType::OpenGLES == renderer ? 10 : 0;
  				}
  				else if (BX_ENABLED(0
  					 ||  BX_PLATFORM_ANDROID
  					 ||  BX_PLATFORM_EMSCRIPTEN
  					 ||  BX_PLATFORM_RPI
  					 ) )
  				{
  					score += RendererType::OpenGLES == renderer ? 20 : 0;
  				}
  				else if (BX_ENABLED(BX_PLATFORM_PS4) )
  				{
  					score += RendererType::Gnm      == renderer ? 20 : 0;
  				}
  				else if (BX_ENABLED(0
  					 ||  BX_PLATFORM_XBOXONE
  					 ||  BX_PLATFORM_WINRT
  					 ) )
  				{
  					score += RendererType::Direct3D12 == renderer ? 20 : 0;
  					score += RendererType::Direct3D11 == renderer ? 10 : 0;
  				}
  
  				scores[numScores++] = (score<<8) | uint8_t(renderer);
  			}
  		}
  
  		bx::quickSort(scores, numScores, sizeof(int32_t), compareDescending);
  
  		RendererContextI* renderCtx = NULL;
  		for (uint32_t ii = 0; ii < numScores; ++ii)
  		{
  			RendererType::Enum renderer = RendererType::Enum(scores[ii] & 0xff);
  			renderCtx = s_rendererCreator[renderer].createFn(_init);
  			if (NULL != renderCtx)
  			{
  				break;
  			}
  
  			s_rendererCreator[renderer].supported = false;
  		}
  
  		return renderCtx;
  	}
  
  	void rendererDestroy(RendererContextI* _renderCtx)
  	{
  		if (NULL != _renderCtx)
  		{
  			s_rendererCreator[_renderCtx->getRendererType()].destroyFn();
  		}
  	}
  
  	void Context::rendererExecCommands(CommandBuffer& _cmdbuf)
  	{
  		_cmdbuf.reset();
  
  		bool end = false;
  
  		if (NULL == m_renderCtx)
  		{
  			uint8_t command;
  			_cmdbuf.read(command);
  
  			switch (command)
  			{
  			case CommandBuffer::RendererShutdownEnd:
  				m_exit = true;
  				return;
  
  			case CommandBuffer::End:
  				return;
  
  			default:
  				{
  					BX_CHECK(CommandBuffer::RendererInit == command
  						, "RendererInit must be the first command in command buffer before initialization. Unexpected command %d?"
  						, command
  						);
  					BX_CHECK(!m_rendererInitialized, "This shouldn't happen! Bad synchronization?");
  
  					Init init;
  					_cmdbuf.read(init);
  
  					m_renderCtx = rendererCreate(init);
  
  					m_rendererInitialized = NULL != m_renderCtx;
  
  					if (!m_rendererInitialized)
  					{
  						_cmdbuf.read(command);
  						BX_CHECK(CommandBuffer::End == command, "Unexpected command %d?"
  							, command
  							);
  						return;
  					}
  				}
  				break;
  			}
  		}
  
  		do
  		{
  			uint8_t command;
  			_cmdbuf.read(command);
  
  			switch (command)
  			{
  			case CommandBuffer::RendererShutdownBegin:
  				{
  					BX_CHECK(m_rendererInitialized, "This shouldn't happen! Bad synchronization?");
  					m_rendererInitialized = false;
  				}
  				break;
  
  			case CommandBuffer::RendererShutdownEnd:
  				{
  					BX_CHECK(!m_rendererInitialized && !m_exit, "This shouldn't happen! Bad synchronization?");
  
  					rendererDestroy(m_renderCtx);
  					m_renderCtx = NULL;
  
  					m_exit = true;
  				}
  				BX_FALLTHROUGH;
  
  			case CommandBuffer::End:
  				end = true;
  				break;
  
  			case CommandBuffer::CreateIndexBuffer:
  				{
  					IndexBufferHandle handle;
  					_cmdbuf.read(handle);
  
  					const Memory* mem;
  					_cmdbuf.read(mem);
  
  					uint16_t flags;
  					_cmdbuf.read(flags);
  
  					m_renderCtx->createIndexBuffer(handle, mem, flags);
  
  					release(mem);
  				}
  				break;
  
  			case CommandBuffer::DestroyIndexBuffer:
  				{
  					IndexBufferHandle handle;
  					_cmdbuf.read(handle);
  
  					m_renderCtx->destroyIndexBuffer(handle);
  				}
  				break;
  
  			case CommandBuffer::CreateVertexDecl:
  				{
  					VertexDeclHandle handle;
  					_cmdbuf.read(handle);
  
  					VertexDecl decl;
  					_cmdbuf.read(decl);
  
  					m_renderCtx->createVertexDecl(handle, decl);
  				}
  				break;
  
  			case CommandBuffer::DestroyVertexDecl:
  				{
  					VertexDeclHandle handle;
  					_cmdbuf.read(handle);
  
  					m_renderCtx->destroyVertexDecl(handle);
  				}
  				break;
  
  			case CommandBuffer::CreateVertexBuffer:
  				{
  					VertexBufferHandle handle;
  					_cmdbuf.read(handle);
  
  					const Memory* mem;
  					_cmdbuf.read(mem);
  
  					VertexDeclHandle declHandle;
  					_cmdbuf.read(declHandle);
  
  					uint16_t flags;
  					_cmdbuf.read(flags);
  
  					m_renderCtx->createVertexBuffer(handle, mem, declHandle, flags);
  
  					release(mem);
  				}
  				break;
  
  			case CommandBuffer::DestroyVertexBuffer:
  				{
  					VertexBufferHandle handle;
  					_cmdbuf.read(handle);
  
  					m_renderCtx->destroyVertexBuffer(handle);
  				}
  				break;
  
  			case CommandBuffer::CreateDynamicIndexBuffer:
  				{
  					IndexBufferHandle handle;
  					_cmdbuf.read(handle);
  
  					uint32_t size;
  					_cmdbuf.read(size);
  
  					uint16_t flags;
  					_cmdbuf.read(flags);
  
  					m_renderCtx->createDynamicIndexBuffer(handle, size, flags);
  				}
  				break;
  
  			case CommandBuffer::UpdateDynamicIndexBuffer:
  				{
  					IndexBufferHandle handle;
  					_cmdbuf.read(handle);
  
  					uint32_t offset;
  					_cmdbuf.read(offset);
  
  					uint32_t size;
  					_cmdbuf.read(size);
  
  					const Memory* mem;
  					_cmdbuf.read(mem);
  
  					m_renderCtx->updateDynamicIndexBuffer(handle, offset, size, mem);
  
  					release(mem);
  				}
  				break;
  
  			case CommandBuffer::DestroyDynamicIndexBuffer:
  				{
  					IndexBufferHandle handle;
  					_cmdbuf.read(handle);
  
  					m_renderCtx->destroyDynamicIndexBuffer(handle);
  				}
  				break;
  
  			case CommandBuffer::CreateDynamicVertexBuffer:
  				{
  					VertexBufferHandle handle;
  					_cmdbuf.read(handle);
  
  					uint32_t size;
  					_cmdbuf.read(size);
  
  					uint16_t flags;
  					_cmdbuf.read(flags);
  
  					m_renderCtx->createDynamicVertexBuffer(handle, size, flags);
  				}
  				break;
  
  			case CommandBuffer::UpdateDynamicVertexBuffer:
  				{
  					VertexBufferHandle handle;
  					_cmdbuf.read(handle);
  
  					uint32_t offset;
  					_cmdbuf.read(offset);
  
  					uint32_t size;
  					_cmdbuf.read(size);
  
  					const Memory* mem;
  					_cmdbuf.read(mem);
  
  					m_renderCtx->updateDynamicVertexBuffer(handle, offset, size, mem);
  
  					release(mem);
  				}
  				break;
  
  			case CommandBuffer::DestroyDynamicVertexBuffer:
  				{
  					VertexBufferHandle handle;
  					_cmdbuf.read(handle);
  
  					m_renderCtx->destroyDynamicVertexBuffer(handle);
  				}
  				break;
  
  			case CommandBuffer::CreateShader:
  				{
  					ShaderHandle handle;
  					_cmdbuf.read(handle);
  
  					const Memory* mem;
  					_cmdbuf.read(mem);
  
  					m_renderCtx->createShader(handle, mem);
  
  					release(mem);
  				}
  				break;
  
  			case CommandBuffer::DestroyShader:
  				{
  					ShaderHandle handle;
  					_cmdbuf.read(handle);
  
  					m_renderCtx->destroyShader(handle);
  				}
  				break;
  
  			case CommandBuffer::CreateProgram:
  				{
  					ProgramHandle handle;
  					_cmdbuf.read(handle);
  
  					ShaderHandle vsh;
  					_cmdbuf.read(vsh);
  
  					ShaderHandle fsh;
  					_cmdbuf.read(fsh);
  
  					m_renderCtx->createProgram(handle, vsh, fsh);
  				}
  				break;
  
  			case CommandBuffer::DestroyProgram:
  				{
  					ProgramHandle handle;
  					_cmdbuf.read(handle);
  
  					m_renderCtx->destroyProgram(handle);
  				}
  				break;
  
  			case CommandBuffer::CreateTexture:
  				{
  					TextureHandle handle;
  					_cmdbuf.read(handle);
  
  					const Memory* mem;
  					_cmdbuf.read(mem);
  
  					uint64_t flags;
  					_cmdbuf.read(flags);
  
  					uint8_t skip;
  					_cmdbuf.read(skip);
  
  					void* ptr = m_renderCtx->createTexture(handle, mem, flags, skip);
  					if (NULL != ptr)
  					{
  						setDirectAccessPtr(handle, ptr);
  					}
  
  					bx::MemoryReader reader(mem->data, mem->size);
  
  					uint32_t magic;
  					bx::read(&reader, magic);
  
  					if (BGFX_CHUNK_MAGIC_TEX == magic)
  					{
  						TextureCreate tc;
  						bx::read(&reader, tc);
  
  						if (NULL != tc.m_mem)
  						{
  							release(tc.m_mem);
  						}
  					}
  
  					release(mem);
  				}
  				break;
  
  			case CommandBuffer::UpdateTexture:
  				{
  					if (m_textureUpdateBatch.isFull() )
  					{
  						flushTextureUpdateBatch(_cmdbuf);
  					}
  
  					uint32_t value = _cmdbuf.m_pos;
  
  					TextureHandle handle;
  					_cmdbuf.read(handle);
  
  					uint8_t side;
  					_cmdbuf.read(side);
  
  					uint8_t mip;
  					_cmdbuf.read(mip);
  
  					_cmdbuf.skip<Rect>();
  					_cmdbuf.skip<uint16_t>();
  					_cmdbuf.skip<uint16_t>();
  					_cmdbuf.skip<uint16_t>();
  					_cmdbuf.skip<Memory*>();
  
  					uint32_t key = (handle.idx<<16)
  						| (side<<8)
  						| mip
  						;
  
  					m_textureUpdateBatch.add(key, value);
  				}
  				break;
  
  			case CommandBuffer::ReadTexture:
  				{
  					TextureHandle handle;
  					_cmdbuf.read(handle);
  
  					void* data;
  					_cmdbuf.read(data);
  
  					uint8_t mip;
  					_cmdbuf.read(mip);
  
  					m_renderCtx->readTexture(handle, data, mip);
  				}
  				break;
  
  			case CommandBuffer::ResizeTexture:
  				{
  					TextureHandle handle;
  					_cmdbuf.read(handle);
  
  					uint16_t width;
  					_cmdbuf.read(width);
  
  					uint16_t height;
  					_cmdbuf.read(height);
  
  					uint8_t numMips;
  					_cmdbuf.read(numMips);
  
  					uint16_t numLayers;
  					_cmdbuf.read(numLayers);
  
  					m_renderCtx->resizeTexture(handle, width, height, numMips, numLayers);
  				}
  				break;
  
  			case CommandBuffer::DestroyTexture:
  				{
  					TextureHandle handle;
  					_cmdbuf.read(handle);
  
  					m_renderCtx->destroyTexture(handle);
  				}
  				break;
  
  			case CommandBuffer::CreateFrameBuffer:
  				{
  					FrameBufferHandle handle;
  					_cmdbuf.read(handle);
  
  					bool window;
  					_cmdbuf.read(window);
  
  					if (window)
  					{
  						void* nwh;
  						_cmdbuf.read(nwh);
  
  						uint16_t width;
  						_cmdbuf.read(width);
  
  						uint16_t height;
  						_cmdbuf.read(height);
  
  						TextureFormat::Enum format;
  						_cmdbuf.read(format);
  
  						TextureFormat::Enum depthFormat;
  						_cmdbuf.read(depthFormat);
  
  						m_renderCtx->createFrameBuffer(handle, nwh, width, height, format, depthFormat);
  					}
  					else
  					{
  						uint8_t num;
  						_cmdbuf.read(num);
  
  						Attachment attachment[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS];
  						_cmdbuf.read(attachment, sizeof(Attachment) * num);
  
  						m_renderCtx->createFrameBuffer(handle, num, attachment);
  					}
  				}
  				break;
  
  			case CommandBuffer::DestroyFrameBuffer:
  				{
  					FrameBufferHandle handle;
  					_cmdbuf.read(handle);
  
  					m_renderCtx->destroyFrameBuffer(handle);
  				}
  				break;
  
  			case CommandBuffer::CreateUniform:
  				{
  					UniformHandle handle;
  					_cmdbuf.read(handle);
  
  					UniformType::Enum type;
  					_cmdbuf.read(type);
  
  					uint16_t num;
  					_cmdbuf.read(num);
  
  					uint8_t len;
  					_cmdbuf.read(len);
  
  					const char* name = (const char*)_cmdbuf.skip(len);
  
  					m_renderCtx->createUniform(handle, type, num, name);
  				}
  				break;
  
  			case CommandBuffer::DestroyUniform:
  				{
  					UniformHandle handle;
  					_cmdbuf.read(handle);
  
  					m_renderCtx->destroyUniform(handle);
  				}
  				break;
  
  			case CommandBuffer::RequestScreenShot:
  				{
  					FrameBufferHandle handle;
  					_cmdbuf.read(handle);
  
  					uint16_t len;
  					_cmdbuf.read(len);
  
  					const char* filePath = (const char*)_cmdbuf.skip(len);
  
  					m_renderCtx->requestScreenShot(handle, filePath);
  				}
  				break;
  
  			case CommandBuffer::UpdateViewName:
  				{
  					ViewId id;
  					_cmdbuf.read(id);
  
  					uint16_t len;
  					_cmdbuf.read(len);
  
  					const char* name = (const char*)_cmdbuf.skip(len);
  
  					m_renderCtx->updateViewName(id, name);
  				}
  				break;
  
  			case CommandBuffer::InvalidateOcclusionQuery:
  				{
  					OcclusionQueryHandle handle;
  					_cmdbuf.read(handle);
  
  					m_renderCtx->invalidateOcclusionQuery(handle);
  				}
  				break;
  
  			case CommandBuffer::SetName:
  				{
  					Handle handle;
  					_cmdbuf.read(handle);
  
  					uint16_t len;
  					_cmdbuf.read(len);
  
  					const char* name = (const char*)_cmdbuf.skip(len);
  
  					m_renderCtx->setName(handle, name);
  				}
  				break;
  
  			default:
  				BX_CHECK(false, "Invalid command: %d", command);
  				break;
  			}
  		} while (!end);
  
  		flushTextureUpdateBatch(_cmdbuf);
  	}
  
  	uint32_t topologyConvert(TopologyConvert::Enum _conversion, void* _dst, uint32_t _dstSize, const void* _indices, uint32_t _numIndices, bool _index32)
  	{
  		return topologyConvert(_conversion, _dst, _dstSize, _indices, _numIndices, _index32, g_allocator);
  	}
  
  	void topologySortTriList(TopologySort::Enum _sort, void* _dst, uint32_t _dstSize, const float _dir[3], const float _pos[3], const void* _vertices, uint32_t _stride, const void* _indices, uint32_t _numIndices, bool _index32)
  	{
  		topologySortTriList(_sort, _dst, _dstSize, _dir, _pos, _vertices, _stride, _indices, _numIndices, _index32, g_allocator);
  	}
  
  	uint8_t getSupportedRenderers(uint8_t _max, RendererType::Enum* _enum)
  	{
  		_enum = _max == 0 ? NULL : _enum;
  
  		uint8_t num = 0;
  		for (uint8_t ii = 0; ii < RendererType::Count; ++ii)
  		{
  			if ( (RendererType::Direct3D11 == ii || RendererType::Direct3D12 == ii)
  			&&  windowsVersionIs(Condition::LessEqual, 0x0502) )
  			{
  				continue;
  			}
  
  			if (NULL == _enum)
  			{
  				num++;
  			}
  			else
  			{
  				if (num < _max
  				&&  s_rendererCreator[ii].supported)
  				{
  					_enum[num++] = RendererType::Enum(ii);
  				}
  			}
  		}
  
  		return num;
  	}
  
  	const char* getRendererName(RendererType::Enum _type)
  	{
  		BX_CHECK(_type < RendererType::Count, "Invalid renderer type %d.", _type);
  		return s_rendererCreator[_type].name;
  	}
  
  	PlatformData::PlatformData()
  		: ndt(NULL)
  		, nwh(NULL)
  		, context(NULL)
  		, backBuffer(NULL)
  		, backBufferDS(NULL)
  	{
  	}
  
  	Resolution::Resolution()
  		: format(TextureFormat::RGBA8)
  		, width(1280)
  		, height(720)
  		, reset(BGFX_RESET_NONE)
  		, numBackBuffers(2)
  		, maxFrameLatency(0)
  	{
  	}
  
  	Init::Init()
  		: type(RendererType::Count)
  		, vendorId(BGFX_PCI_ID_NONE)
  		, deviceId(0)
  		, debug(BX_ENABLED(BGFX_CONFIG_DEBUG) )
  		, profile(BX_ENABLED(BGFX_CONFIG_DEBUG_PIX) )
  		, callback(NULL)
  		, allocator(NULL)
  	{
  		limits.maxEncoders     = BGFX_CONFIG_DEFAULT_MAX_ENCODERS;
  		limits.transientVbSize = BGFX_CONFIG_TRANSIENT_VERTEX_BUFFER_SIZE;
  		limits.transientIbSize = BGFX_CONFIG_TRANSIENT_INDEX_BUFFER_SIZE;
  	}
  
  	bool init(const Init& _init)
  	{
  		if (NULL != s_ctx)
  		{
  			BX_TRACE("bgfx is already initialized.");
  			return false;
  		}
  
  		if (1   > _init.limits.maxEncoders
  		||  128 < _init.limits.maxEncoders)
  		{
  			BX_TRACE("init.limits.maxEncoders must be between 1 and 128.");
  			return false;
  		}
  
  		struct ErrorState
  		{
  			enum Enum
  			{
  				Default,
  				ContextAllocated,
  			};
  		};
  
  		ErrorState::Enum errorState = ErrorState::Default;
  
  		if (NULL != _init.allocator)
  		{
  			g_allocator = _init.allocator;
  		}
  		else
  		{
  			bx::DefaultAllocator allocator;
  			g_allocator =
  				s_allocatorStub = BX_NEW(&allocator, AllocatorStub);
  		}
  
  		if (NULL != _init.callback)
  		{
  			g_callback = _init.callback;
  		}
  		else
  		{
  			g_callback =
  				s_callbackStub = BX_NEW(g_allocator, CallbackStub);
  		}
  
  		if (true
  		&&  !BX_ENABLED(BX_PLATFORM_EMSCRIPTEN || BX_PLATFORM_PS4)
  		&&  RendererType::Noop != _init.type
  		&&  NULL == _init.platformData.ndt
  		&&  NULL == _init.platformData.nwh
  		&&  NULL == _init.platformData.context
  		&&  NULL == _init.platformData.backBuffer
  		&&  NULL == _init.platformData.backBufferDS
  		   )
  		{
  			BX_TRACE("bgfx platform data like window handle or backbuffer is not set, creating headless device.");
  		}
  
  		bx::memSet(&g_caps, 0, sizeof(g_caps) );
  		g_caps.limits.maxDrawCalls            = BGFX_CONFIG_MAX_DRAW_CALLS;
  		g_caps.limits.maxBlits                = BGFX_CONFIG_MAX_BLIT_ITEMS;
  		g_caps.limits.maxTextureSize          = 0;
  		g_caps.limits.maxTextureLayers        = 1;
  		g_caps.limits.maxViews                = BGFX_CONFIG_MAX_VIEWS;
  		g_caps.limits.maxFrameBuffers         = BGFX_CONFIG_MAX_FRAME_BUFFERS;
  		g_caps.limits.maxPrograms             = BGFX_CONFIG_MAX_PROGRAMS;
  		g_caps.limits.maxShaders              = BGFX_CONFIG_MAX_SHADERS;
  		g_caps.limits.maxTextures             = BGFX_CONFIG_MAX_TEXTURES;
  		g_caps.limits.maxTextureSamplers      = BGFX_CONFIG_MAX_TEXTURE_SAMPLERS;
  		g_caps.limits.maxComputeBindings      = 0;
  		g_caps.limits.maxVertexDecls          = BGFX_CONFIG_MAX_VERTEX_DECLS;
  		g_caps.limits.maxVertexStreams        = 1;
  		g_caps.limits.maxIndexBuffers         = BGFX_CONFIG_MAX_INDEX_BUFFERS;
  		g_caps.limits.maxVertexBuffers        = BGFX_CONFIG_MAX_VERTEX_BUFFERS;
  		g_caps.limits.maxDynamicIndexBuffers  = BGFX_CONFIG_MAX_DYNAMIC_INDEX_BUFFERS;
  		g_caps.limits.maxDynamicVertexBuffers = BGFX_CONFIG_MAX_DYNAMIC_VERTEX_BUFFERS;
  		g_caps.limits.maxUniforms             = BGFX_CONFIG_MAX_UNIFORMS;
  		g_caps.limits.maxOcclusionQueries     = BGFX_CONFIG_MAX_OCCLUSION_QUERIES;
  		g_caps.limits.maxFBAttachments        = 1;
  		g_caps.limits.maxEncoders             = (0 != BGFX_CONFIG_MULTITHREADED) ? _init.limits.maxEncoders : 1;
  		g_caps.limits.transientVbSize         = _init.limits.transientVbSize;
  		g_caps.limits.transientIbSize         = _init.limits.transientIbSize;
  
  		g_caps.vendorId = _init.vendorId;
  		g_caps.deviceId = _init.deviceId;
  
  		BX_TRACE("Init...");
  
  		errorState = ErrorState::ContextAllocated;
  
  		s_ctx = BX_ALIGNED_NEW(g_allocator, Context, 64);
  		if (s_ctx->init(_init) )
  		{
  			BX_TRACE("Init complete.");
  			return true;
  		}
  
  //error:
  		BX_TRACE("Init failed.");
  
  		switch (errorState)
  		{
  		case ErrorState::ContextAllocated:
  			BX_ALIGNED_DELETE(g_allocator, s_ctx, 64);
  			s_ctx = NULL;
  			BX_FALLTHROUGH;
  
  		case ErrorState::Default:
  			if (NULL != s_callbackStub)
  			{
  				BX_DELETE(g_allocator, s_callbackStub);
  				s_callbackStub = NULL;
  			}
  
  			if (NULL != s_allocatorStub)
  			{
  				bx::DefaultAllocator allocator;
  				BX_DELETE(&allocator, s_allocatorStub);
  				s_allocatorStub = NULL;
  			}
  
  			s_renderFrameCalled = false;
  			s_threadIndex = 0;
  			g_callback    = NULL;
  			g_allocator   = NULL;
  			break;
  		}
  
  		return false;
  	}
  
  	void shutdown()
  	{
  		BX_TRACE("Shutdown...");
  
  		BGFX_CHECK_API_THREAD();
  		Context* ctx = s_ctx; // it's going to be NULLd inside shutdown.
  		ctx->shutdown();
  		BX_CHECK(NULL == s_ctx, "bgfx is should be uninitialized here.");
  
  		BX_ALIGNED_DELETE(g_allocator, ctx, 16);
  
  		BX_TRACE("Shutdown complete.");
  
  		if (NULL != s_allocatorStub)
  		{
  			s_allocatorStub->checkLeaks();
  		}
  
  		if (NULL != s_callbackStub)
  		{
  			BX_DELETE(g_allocator, s_callbackStub);
  			s_callbackStub = NULL;
  		}
  
  		if (NULL != s_allocatorStub)
  		{
  			bx::DefaultAllocator allocator;
  			BX_DELETE(&allocator, s_allocatorStub);
  			s_allocatorStub = NULL;
  		}
  
  		s_renderFrameCalled = false;
  		s_threadIndex = 0;
  		g_callback    = NULL;
  		g_allocator   = NULL;
  	}
  
  	void reset(uint32_t _width, uint32_t _height, uint32_t _flags, TextureFormat::Enum _format)
  	{
  		BGFX_CHECK_API_THREAD();
  		BX_CHECK(0 == (_flags&BGFX_RESET_RESERVED_MASK), "Do not set reset reserved flags!");
  		s_ctx->reset(_width, _height, _flags, _format);
  	}
  
  	Encoder* begin(bool _forThread)
  	{
  		return s_ctx->begin(_forThread);
  	}
  
  #define BGFX_ENCODER(_func) reinterpret_cast<EncoderImpl*>(this)->_func
  
  	void Encoder::setMarker(const char* _marker)
  	{
  		BGFX_ENCODER(setMarker(_marker) );
  	}
  
  	void Encoder::setState(uint64_t _state, uint32_t _rgba)
  	{
  		BX_CHECK(0 == (_state&BGFX_STATE_RESERVED_MASK), "Do not set state reserved flags!");
  		BGFX_ENCODER(setState(_state, _rgba) );
  	}
  
  	void Encoder::setCondition(OcclusionQueryHandle _handle, bool _visible)
  	{
  		BGFX_CHECK_CAPS(BGFX_CAPS_OCCLUSION_QUERY, "Occlusion query is not supported!");
  		BGFX_ENCODER(setCondition(_handle, _visible) );
  	}
  
  	void Encoder::setStencil(uint32_t _fstencil, uint32_t _bstencil)
  	{
  		BGFX_ENCODER(setStencil(_fstencil, _bstencil) );
  	}
  
  	uint16_t Encoder::setScissor(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  	{
  		return BGFX_ENCODER(setScissor(_x, _y, _width, _height) );
  	}
  
  	void Encoder::setScissor(uint16_t _cache)
  	{
  		BGFX_ENCODER(setScissor(_cache) );
  	}
  
  	uint32_t Encoder::setTransform(const void* _mtx, uint16_t _num)
  	{
  		return BGFX_ENCODER(setTransform(_mtx, _num) );
  	}
  
  	uint32_t Encoder::allocTransform(Transform* _transform, uint16_t _num)
  	{
  		return BGFX_ENCODER(allocTransform(_transform, _num) );
  	}
  
  	void Encoder::setTransform(uint32_t _cache, uint16_t _num)
  	{
  		BGFX_ENCODER(setTransform(_cache, _num) );
  	}
  
  	void Encoder::setUniform(UniformHandle _handle, const void* _value, uint16_t _num)
  	{
  		BGFX_CHECK_HANDLE("setUniform", s_ctx->m_uniformHandle, _handle);
  		const Context::UniformRef& uniform = s_ctx->m_uniformRef[_handle.idx];
  		BX_CHECK(isValid(_handle) && 0 < uniform.m_refCount, "Setting invalid uniform (handle %3d)!", _handle.idx);
  		BX_CHECK(_num == UINT16_MAX || uniform.m_num >= _num, "Truncated uniform update. %d (max: %d)", _num, uniform.m_num);
  		BGFX_ENCODER(setUniform(uniform.m_type, _handle, _value, UINT16_MAX != _num ? _num : uniform.m_num) );
  	}
  
  	void Encoder::setIndexBuffer(IndexBufferHandle _handle)
  	{
  		setIndexBuffer(_handle, 0, UINT32_MAX);
  	}
  
  	void Encoder::setIndexBuffer(IndexBufferHandle _handle, uint32_t _firstIndex, uint32_t _numIndices)
  	{
  		BGFX_CHECK_HANDLE("setIndexBuffer", s_ctx->m_indexBufferHandle, _handle);
  		BGFX_ENCODER(setIndexBuffer(_handle, _firstIndex, _numIndices) );
  	}
  
  	void Encoder::setIndexBuffer(DynamicIndexBufferHandle _handle)
  	{
  		setIndexBuffer(_handle, 0, UINT32_MAX);
  	}
  
  	void Encoder::setIndexBuffer(DynamicIndexBufferHandle _handle, uint32_t _firstIndex, uint32_t _numIndices)
  	{
  		BGFX_CHECK_HANDLE("setIndexBuffer", s_ctx->m_dynamicIndexBufferHandle, _handle);
  		const DynamicIndexBuffer& dib = s_ctx->m_dynamicIndexBuffers[_handle.idx];
  		BGFX_ENCODER(setIndexBuffer(dib, _firstIndex, _numIndices) );
  	}
  
  	void Encoder::setIndexBuffer(const TransientIndexBuffer* _tib)
  	{
  		setIndexBuffer(_tib, 0, UINT32_MAX);
  	}
  
  	void Encoder::setIndexBuffer(const TransientIndexBuffer* _tib, uint32_t _firstIndex, uint32_t _numIndices)
  	{
  		BX_CHECK(NULL != _tib, "_tib can't be NULL");
  		BGFX_CHECK_HANDLE("setIndexBuffer", s_ctx->m_indexBufferHandle, _tib->handle);
  		BGFX_ENCODER(setIndexBuffer(_tib, _firstIndex, _numIndices) );
  	}
  
  	void Encoder::setVertexBuffer(uint8_t _stream, VertexBufferHandle _handle, uint32_t _startVertex, uint32_t _numVertices)
  	{
  		BGFX_CHECK_HANDLE("setVertexBuffer", s_ctx->m_vertexBufferHandle, _handle);
  		BGFX_ENCODER(setVertexBuffer(_stream, _handle, _startVertex, _numVertices) );
  	}
  
  	void Encoder::setVertexBuffer(uint8_t _stream, VertexBufferHandle _handle)
  	{
  		setVertexBuffer(_stream, _handle, 0, UINT32_MAX);
  	}
  
  	void Encoder::setVertexBuffer(uint8_t _stream, DynamicVertexBufferHandle _handle, uint32_t _startVertex, uint32_t _numVertices)
  	{
  		BGFX_CHECK_HANDLE("setVertexBuffer", s_ctx->m_dynamicVertexBufferHandle, _handle);
  		const DynamicVertexBuffer& dvb = s_ctx->m_dynamicVertexBuffers[_handle.idx];
  		BGFX_ENCODER(setVertexBuffer(_stream, dvb, _startVertex, _numVertices) );
  	}
  
  	void Encoder::setVertexBuffer(uint8_t _stream, DynamicVertexBufferHandle _handle)
  	{
  		setVertexBuffer(_stream, _handle, 0, UINT32_MAX);
  	}
  
  	void Encoder::setVertexBuffer(uint8_t _stream, const TransientVertexBuffer* _tvb, uint32_t _startVertex, uint32_t _numVertices)
  	{
  		BX_CHECK(NULL != _tvb, "_tvb can't be NULL");
  		BGFX_CHECK_HANDLE("setVertexBuffer", s_ctx->m_vertexBufferHandle, _tvb->handle);
  		BGFX_ENCODER(setVertexBuffer(_stream, _tvb, _startVertex, _numVertices) );
  	}
  
  	void Encoder::setVertexBuffer(uint8_t _stream, const TransientVertexBuffer* _tvb)
  	{
  		setVertexBuffer(_stream, _tvb, 0, UINT32_MAX);
  	}
  
  	void Encoder::setVertexCount(uint32_t _numVertices)
  	{
  		BGFX_CHECK_CAPS(BGFX_CAPS_VERTEX_ID, "Auto generated vertices are not supported!");
  		BGFX_ENCODER(setVertexCount(_numVertices) );
  	}
  
  	void Encoder::setInstanceDataBuffer(const InstanceDataBuffer* _idb)
  	{
  		setInstanceDataBuffer(_idb, 0, UINT32_MAX);
  	}
  
  	void Encoder::setInstanceDataBuffer(const InstanceDataBuffer* _idb, uint32_t _start, uint32_t _num)
  	{
  		BX_CHECK(NULL != _idb, "_idb can't be NULL");
  		BGFX_ENCODER(setInstanceDataBuffer(_idb, _start, _num) );
  	}
  
  	void Encoder::setInstanceDataBuffer(VertexBufferHandle _handle, uint32_t _startVertex, uint32_t _num)
  	{
  		BGFX_CHECK_HANDLE("setInstanceDataBuffer", s_ctx->m_vertexBufferHandle, _handle);
  		const VertexBuffer& vb = s_ctx->m_vertexBuffers[_handle.idx];
  		BGFX_ENCODER(setInstanceDataBuffer(_handle, _startVertex, _num, vb.m_stride) );
  	}
  
  	void Encoder::setInstanceDataBuffer(DynamicVertexBufferHandle _handle, uint32_t _startVertex, uint32_t _num)
  	{
  		BGFX_CHECK_HANDLE("setInstanceDataBuffer", s_ctx->m_dynamicVertexBufferHandle, _handle);
  		const DynamicVertexBuffer& dvb = s_ctx->m_dynamicVertexBuffers[_handle.idx];
  		BGFX_ENCODER(setInstanceDataBuffer(dvb.m_handle
  			, dvb.m_startVertex + _startVertex
  			, _num
  			, dvb.m_stride
  			) );
  	}
  
  	void Encoder::setInstanceCount(uint32_t _numInstances)
  	{
  		BGFX_CHECK_CAPS(BGFX_CAPS_VERTEX_ID, "Auto generated instances are not supported!");
  		BGFX_ENCODER(setInstanceCount(_numInstances) );
  	}
  
  	void Encoder::setTexture(uint8_t _stage, UniformHandle _sampler, TextureHandle _handle, uint32_t _flags)
  	{
  		BGFX_CHECK_HANDLE("setTexture/UniformHandle", s_ctx->m_uniformHandle, _sampler);
  		BGFX_CHECK_HANDLE_INVALID_OK("setTexture/TextureHandle", s_ctx->m_textureHandle, _handle);
  		BX_CHECK(_stage < g_caps.limits.maxTextureSamplers, "Invalid stage %d (max %d).", _stage, g_caps.limits.maxTextureSamplers);
  		BGFX_ENCODER(setTexture(_stage, _sampler, _handle, _flags) );
  	}
  
  	void Encoder::touch(ViewId _id)
  	{
  		ProgramHandle handle = BGFX_INVALID_HANDLE;
  		submit(_id, handle);
  	}
  
  	void Encoder::submit(ViewId _id, ProgramHandle _program, uint32_t _depth, bool _preserveState)
  	{
  		OcclusionQueryHandle handle = BGFX_INVALID_HANDLE;
  		submit(_id, _program, handle, _depth, _preserveState);
  	}
  
  	void Encoder::submit(ViewId _id, ProgramHandle _program, OcclusionQueryHandle _occlusionQuery, uint32_t _depth, bool _preserveState)
  	{
  		BX_CHECK(false
  			|| !isValid(_occlusionQuery)
  			|| 0 != (g_caps.supported & BGFX_CAPS_OCCLUSION_QUERY)
  			, "Occlusion query is not supported! Use bgfx::getCaps to check BGFX_CAPS_OCCLUSION_QUERY backend renderer capabilities."
  			);
  		BGFX_CHECK_HANDLE_INVALID_OK("submit", s_ctx->m_programHandle, _program);
  		BGFX_CHECK_HANDLE_INVALID_OK("submit", s_ctx->m_occlusionQueryHandle, _occlusionQuery);
  		BGFX_ENCODER(submit(_id, _program, _occlusionQuery, _depth, _preserveState) );
  	}
  
  	void Encoder::submit(ViewId _id, ProgramHandle _program, IndirectBufferHandle _indirectHandle, uint16_t _start, uint16_t _num, uint32_t _depth, bool _preserveState)
  	{
  		BGFX_CHECK_HANDLE_INVALID_OK("submit", s_ctx->m_programHandle, _program);
  		BGFX_CHECK_HANDLE("submit", s_ctx->m_vertexBufferHandle, _indirectHandle);
  		BGFX_CHECK_CAPS(BGFX_CAPS_DRAW_INDIRECT, "Draw indirect is not supported!");
  		BGFX_ENCODER(submit(_id, _program, _indirectHandle, _start, _num, _depth, _preserveState) );
  	}
  
  	void Encoder::setBuffer(uint8_t _stage, IndexBufferHandle _handle, Access::Enum _access)
  	{
  		BX_CHECK(_stage < g_caps.limits.maxComputeBindings, "Invalid stage %d (max %d).", _stage, g_caps.limits.maxComputeBindings);
  		BGFX_CHECK_HANDLE("setBuffer", s_ctx->m_indexBufferHandle, _handle);
  		BGFX_ENCODER(setBuffer(_stage, _handle, _access) );
  	}
  
  	void Encoder::setBuffer(uint8_t _stage, VertexBufferHandle _handle, Access::Enum _access)
  	{
  		BX_CHECK(_stage < g_caps.limits.maxComputeBindings, "Invalid stage %d (max %d).", _stage, g_caps.limits.maxComputeBindings);
  		BGFX_CHECK_HANDLE("setBuffer", s_ctx->m_vertexBufferHandle, _handle);
  		BGFX_ENCODER(setBuffer(_stage, _handle, _access) );
  	}
  
  	void Encoder::setBuffer(uint8_t _stage, DynamicIndexBufferHandle _handle, Access::Enum _access)
  	{
  		BX_CHECK(_stage < g_caps.limits.maxComputeBindings, "Invalid stage %d (max %d).", _stage, g_caps.limits.maxComputeBindings);
  		BGFX_CHECK_HANDLE("setBuffer", s_ctx->m_dynamicIndexBufferHandle, _handle);
  		const DynamicIndexBuffer& dib = s_ctx->m_dynamicIndexBuffers[_handle.idx];
  		BGFX_ENCODER(setBuffer(_stage, dib.m_handle, _access) );
  	}
  
  	void Encoder::setBuffer(uint8_t _stage, DynamicVertexBufferHandle _handle, Access::Enum _access)
  	{
  		BX_CHECK(_stage < g_caps.limits.maxComputeBindings, "Invalid stage %d (max %d).", _stage, g_caps.limits.maxComputeBindings);
  		BGFX_CHECK_HANDLE("setBuffer", s_ctx->m_dynamicVertexBufferHandle, _handle);
  		const DynamicVertexBuffer& dvb = s_ctx->m_dynamicVertexBuffers[_handle.idx];
  		BGFX_ENCODER(setBuffer(_stage, dvb.m_handle, _access) );
  	}
  
  	void Encoder::setBuffer(uint8_t _stage, IndirectBufferHandle _handle, Access::Enum _access)
  	{
  		BX_CHECK(_stage < g_caps.limits.maxComputeBindings, "Invalid stage %d (max %d).", _stage, g_caps.limits.maxComputeBindings);
  		BGFX_CHECK_HANDLE("setBuffer", s_ctx->m_vertexBufferHandle, _handle);
  		VertexBufferHandle handle = { _handle.idx };
  		BGFX_ENCODER(setBuffer(_stage, handle, _access) );
  	}
  
  	void Encoder::setImage(uint8_t _stage, TextureHandle _handle, uint8_t _mip, Access::Enum _access, TextureFormat::Enum _format)
  	{
  		BX_CHECK(_stage < g_caps.limits.maxComputeBindings, "Invalid stage %d (max %d).", _stage, g_caps.limits.maxComputeBindings);
  		BGFX_CHECK_HANDLE_INVALID_OK("setImage/TextureHandle", s_ctx->m_textureHandle, _handle);
  		_format = TextureFormat::Count == _format
  			? TextureFormat::Enum(s_ctx->m_textureRef[_handle.idx].m_format)
  			: _format
  			;
  		BX_CHECK(_format != TextureFormat::BGRA8
  			, "Can't use TextureFormat::BGRA8 with compute, use TextureFormat::RGBA8 instead."
  			);
  		BGFX_ENCODER(setImage(_stage, _handle, _mip, _access, _format) );
  	}
  
  	void Encoder::dispatch(ViewId _id, ProgramHandle _program, uint32_t _numX, uint32_t _numY, uint32_t _numZ, uint8_t _flags)
  	{
  		BGFX_CHECK_CAPS(BGFX_CAPS_COMPUTE, "Compute is not supported!");
  		BGFX_CHECK_HANDLE_INVALID_OK("dispatch", s_ctx->m_programHandle, _program);
  		BGFX_ENCODER(dispatch(_id, _program, _numX, _numY, _numZ, _flags) );
  	}
  
  	void Encoder::dispatch(ViewId _id, ProgramHandle _program, IndirectBufferHandle _indirectHandle, uint16_t _start, uint16_t _num, uint8_t _flags)
  	{
  		BGFX_CHECK_CAPS(BGFX_CAPS_DRAW_INDIRECT, "Dispatch indirect is not supported!");
  		BGFX_CHECK_CAPS(BGFX_CAPS_COMPUTE, "Compute is not supported!");
  		BGFX_CHECK_HANDLE_INVALID_OK("dispatch", s_ctx->m_programHandle, _program);
  		BGFX_CHECK_HANDLE("dispatch", s_ctx->m_vertexBufferHandle, _indirectHandle);
  		BGFX_ENCODER(dispatch(_id, _program, _indirectHandle, _start, _num, _flags) );
  	}
  
  	void Encoder::discard()
  	{
  		BGFX_ENCODER(discard() );
  	}
  
  	void Encoder::blit(ViewId _id, TextureHandle _dst, uint16_t _dstX, uint16_t _dstY, TextureHandle _src, uint16_t _srcX, uint16_t _srcY, uint16_t _width, uint16_t _height)
  	{
  		blit(_id, _dst, 0, _dstX, _dstY, 0, _src, 0, _srcX, _srcY, 0, _width, _height, 0);
  	}
  
  	void Encoder::blit(ViewId _id, TextureHandle _dst, uint8_t _dstMip, uint16_t _dstX, uint16_t _dstY, uint16_t _dstZ, TextureHandle _src, uint8_t _srcMip, uint16_t _srcX, uint16_t _srcY, uint16_t _srcZ, uint16_t _width, uint16_t _height, uint16_t _depth)
  	{
  		BGFX_CHECK_CAPS(BGFX_CAPS_TEXTURE_BLIT, "Texture blit is not supported!");
  		BGFX_CHECK_HANDLE("blit/src TextureHandle", s_ctx->m_textureHandle, _src);
  		BGFX_CHECK_HANDLE("blit/dst TextureHandle", s_ctx->m_textureHandle, _dst);
  		const Context::TextureRef& src = s_ctx->m_textureRef[_src.idx];
  		const Context::TextureRef& dst = s_ctx->m_textureRef[_dst.idx];
  		BX_CHECK(src.m_format == dst.m_format
  			, "Texture format must match (src %s, dst %s)."
  			, bimg::getName(bimg::TextureFormat::Enum(src.m_format) )
  			, bimg::getName(bimg::TextureFormat::Enum(dst.m_format) )
  			);
  		BX_UNUSED(src, dst);
  		BGFX_ENCODER(blit(_id, _dst, _dstMip, _dstX, _dstY, _dstZ, _src, _srcMip, _srcX, _srcY, _srcZ, _width, _height, _depth) );
  	}
  
  #undef BGFX_ENCODER
  
  	void end(Encoder* _encoder)
  	{
  		s_ctx->end(_encoder);
  	}
  
  	uint32_t frame(bool _capture)
  	{
  		BGFX_CHECK_API_THREAD();
  		return s_ctx->frame(_capture);
  	}
  
  	const Caps* getCaps()
  	{
  		return &g_caps;
  	}
  
  	const Stats* getStats()
  	{
  		return s_ctx->getPerfStats();
  	}
  
  	RendererType::Enum getRendererType()
  	{
  		return g_caps.rendererType;
  	}
  
  	const Memory* alloc(uint32_t _size)
  	{
  		BX_CHECK(0 < _size, "Invalid memory operation. _size is 0.");
  		Memory* mem = (Memory*)BX_ALLOC(g_allocator, sizeof(Memory) + _size);
  		mem->size = _size;
  		mem->data = (uint8_t*)mem + sizeof(Memory);
  		return mem;
  	}
  
  	const Memory* copy(const void* _data, uint32_t _size)
  	{
  		BX_CHECK(0 < _size, "Invalid memory operation. _size is 0.");
  		const Memory* mem = alloc(_size);
  		bx::memCopy(mem->data, _data, _size);
  		return mem;
  	}
  
  	struct MemoryRef
  	{
  		Memory mem;
  		ReleaseFn releaseFn;
  		void* userData;
  	};
  
  	const Memory* makeRef(const void* _data, uint32_t _size, ReleaseFn _releaseFn, void* _userData)
  	{
  		MemoryRef* memRef = (MemoryRef*)BX_ALLOC(g_allocator, sizeof(MemoryRef) );
  		memRef->mem.size  = _size;
  		memRef->mem.data  = (uint8_t*)_data;
  		memRef->releaseFn = _releaseFn;
  		memRef->userData  = _userData;
  		return &memRef->mem;
  	}
  
  	bool isMemoryRef(const Memory* _mem)
  	{
  		return _mem->data != (uint8_t*)_mem + sizeof(Memory);
  	}
  
  	void release(const Memory* _mem)
  	{
  		BX_CHECK(NULL != _mem, "_mem can't be NULL");
  		Memory* mem = const_cast<Memory*>(_mem);
  		if (isMemoryRef(mem) )
  		{
  			MemoryRef* memRef = reinterpret_cast<MemoryRef*>(mem);
  			if (NULL != memRef->releaseFn)
  			{
  				memRef->releaseFn(mem->data, memRef->userData);
  			}
  		}
  		BX_FREE(g_allocator, mem);
  	}
  
  	void setDebug(uint32_t _debug)
  	{
  		BGFX_CHECK_API_THREAD();
  		s_ctx->setDebug(_debug);
  	}
  
  	void dbgTextClear(uint8_t _attr, bool _small)
  	{
  		BGFX_CHECK_API_THREAD();
  		s_ctx->dbgTextClear(_attr, _small);
  	}
  
  	void dbgTextPrintfVargs(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, va_list _argList)
  	{
  		s_ctx->dbgTextPrintfVargs(_x, _y, _attr, _format, _argList);
  	}
  
  	void dbgTextPrintf(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, ...)
  	{
  		BGFX_CHECK_API_THREAD();
  		va_list argList;
  		va_start(argList, _format);
  		s_ctx->dbgTextPrintfVargs(_x, _y, _attr, _format, argList);
  		va_end(argList);
  	}
  
  	void dbgTextImage(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const void* _data, uint16_t _pitch)
  	{
  		BGFX_CHECK_API_THREAD();
  		s_ctx->dbgTextImage(_x, _y, _width, _height, _data, _pitch);
  	}
  
  	IndexBufferHandle createIndexBuffer(const Memory* _mem, uint16_t _flags)
  	{
  		BX_CHECK(NULL != _mem, "_mem can't be NULL");
  		return s_ctx->createIndexBuffer(_mem, _flags);
  	}
  
  	void destroy(IndexBufferHandle _handle)
  	{
  		s_ctx->destroyIndexBuffer(_handle);
  	}
  
  	VertexBufferHandle createVertexBuffer(const Memory* _mem, const VertexDecl& _decl, uint16_t _flags)
  	{
  		BX_CHECK(NULL != _mem, "_mem can't be NULL");
  		BX_CHECK(isValid(_decl), "Invalid VertexDecl.");
  		return s_ctx->createVertexBuffer(_mem, _decl, _flags);
  	}
  
  	void destroy(VertexBufferHandle _handle)
  	{
  		s_ctx->destroyVertexBuffer(_handle);
  	}
  
  	DynamicIndexBufferHandle createDynamicIndexBuffer(uint32_t _num, uint16_t _flags)
  	{
  		return s_ctx->createDynamicIndexBuffer(_num, _flags);
  	}
  
  	DynamicIndexBufferHandle createDynamicIndexBuffer(const Memory* _mem, uint16_t _flags)
  	{
  		BX_CHECK(NULL != _mem, "_mem can't be NULL");
  		return s_ctx->createDynamicIndexBuffer(_mem, _flags);
  	}
  
  	void update(DynamicIndexBufferHandle _handle, uint32_t _startIndex, const Memory* _mem)
  	{
  		BX_CHECK(NULL != _mem, "_mem can't be NULL");
  		s_ctx->update(_handle, _startIndex, _mem);
  	}
  
  	void destroy(DynamicIndexBufferHandle _handle)
  	{
  		s_ctx->destroyDynamicIndexBuffer(_handle);
  	}
  
  	DynamicVertexBufferHandle createDynamicVertexBuffer(uint32_t _num, const VertexDecl& _decl, uint16_t _flags)
  	{
  		BX_CHECK(isValid(_decl), "Invalid VertexDecl.");
  		return s_ctx->createDynamicVertexBuffer(_num, _decl, _flags);
  	}
  
  	DynamicVertexBufferHandle createDynamicVertexBuffer(const Memory* _mem, const VertexDecl& _decl, uint16_t _flags)
  	{
  		BX_CHECK(NULL != _mem, "_mem can't be NULL");
  		BX_CHECK(isValid(_decl), "Invalid VertexDecl.");
  		return s_ctx->createDynamicVertexBuffer(_mem, _decl, _flags);
  	}
  
  	void update(DynamicVertexBufferHandle _handle, uint32_t _startVertex, const Memory* _mem)
  	{
  		BX_CHECK(NULL != _mem, "_mem can't be NULL");
  		s_ctx->update(_handle, _startVertex, _mem);
  	}
  
  	void destroy(DynamicVertexBufferHandle _handle)
  	{
  		s_ctx->destroyDynamicVertexBuffer(_handle);
  	}
  
  	uint32_t getAvailTransientIndexBuffer(uint32_t _num)
  	{
  		BX_CHECK(0 < _num, "Requesting 0 indices.");
  		return s_ctx->getAvailTransientIndexBuffer(_num);
  	}
  
  	uint32_t getAvailTransientVertexBuffer(uint32_t _num, const VertexDecl& _decl)
  	{
  		BX_CHECK(0 < _num, "Requesting 0 vertices.");
  		BX_CHECK(isValid(_decl), "Invalid VertexDecl.");
  		return s_ctx->getAvailTransientVertexBuffer(_num, _decl.m_stride);
  	}
  
  	uint32_t getAvailInstanceDataBuffer(uint32_t _num, uint16_t _stride)
  	{
  		BX_CHECK(0 < _num, "Requesting 0 instances.");
  		return s_ctx->getAvailTransientVertexBuffer(_num, _stride);
  	}
  
  	void allocTransientIndexBuffer(TransientIndexBuffer* _tib, uint32_t _num)
  	{
  		BX_CHECK(NULL != _tib, "_tib can't be NULL");
  		BX_CHECK(0 < _num, "Requesting 0 indices.");
  		s_ctx->allocTransientIndexBuffer(_tib, _num);
  		BX_CHECK(_num == _tib->size/2
  			, "Failed to allocate transient index buffer (requested %d, available %d). "
  			  "Use bgfx::getAvailTransient* functions to ensure availability."
  			, _num
  			, _tib->size/2
  			);
  	}
  
  	void allocTransientVertexBuffer(TransientVertexBuffer* _tvb, uint32_t _num, const VertexDecl& _decl)
  	{
  		BX_CHECK(NULL != _tvb, "_tvb can't be NULL");
  		BX_CHECK(0 < _num, "Requesting 0 vertices.");
  		BX_CHECK(isValid(_decl), "Invalid VertexDecl.");
  		s_ctx->allocTransientVertexBuffer(_tvb, _num, _decl);
  		BX_CHECK(_num == _tvb->size / _decl.m_stride
  			, "Failed to allocate transient vertex buffer (requested %d, available %d). "
  			  "Use bgfx::getAvailTransient* functions to ensure availability."
  			, _num
  			, _tvb->size / _decl.m_stride
  			);
  	}
  
  	bool allocTransientBuffers(bgfx::TransientVertexBuffer* _tvb, const bgfx::VertexDecl& _decl, uint32_t _numVertices, bgfx::TransientIndexBuffer* _tib, uint32_t _numIndices)
  	{
  		BGFX_MUTEX_SCOPE(s_ctx->m_resourceApiLock);
  
  		if (_numVertices == getAvailTransientVertexBuffer(_numVertices, _decl)
  		&&  _numIndices  == getAvailTransientIndexBuffer(_numIndices) )
  		{
  			allocTransientVertexBuffer(_tvb, _numVertices, _decl);
  			allocTransientIndexBuffer(_tib, _numIndices);
  			return true;
  		}
  
  		return false;
  	}
  
  	void allocInstanceDataBuffer(InstanceDataBuffer* _idb, uint32_t _num, uint16_t _stride)
  	{
  		BGFX_CHECK_CAPS(BGFX_CAPS_INSTANCING, "Instancing is not supported!");
  		BX_CHECK(_stride == BX_ALIGN_16(_stride), "Stride must be multiple of 16.");
  		BX_CHECK(0 < _num, "Requesting 0 instanced data vertices.");
  		s_ctx->allocInstanceDataBuffer(_idb, _num, _stride);
  		BX_CHECK(_num == _idb->size / _stride
  			, "Failed to allocate instance data buffer (requested %d, available %d). "
  			  "Use bgfx::getAvailTransient* functions to ensure availability."
  			, _num
  			, _idb->size / _stride
  			);
  	}
  
  	IndirectBufferHandle createIndirectBuffer(uint32_t _num)
  	{
  		return s_ctx->createIndirectBuffer(_num);
  	}
  
  	void destroy(IndirectBufferHandle _handle)
  	{
  		s_ctx->destroyIndirectBuffer(_handle);
  	}
  
  	ShaderHandle createShader(const Memory* _mem)
  	{
  		BX_CHECK(NULL != _mem, "_mem can't be NULL");
  		return s_ctx->createShader(_mem);
  	}
  
  	uint16_t getShaderUniforms(ShaderHandle _handle, UniformHandle* _uniforms, uint16_t _max)
  	{
  		return s_ctx->getShaderUniforms(_handle, _uniforms, _max);
  	}
  
  	void setName(ShaderHandle _handle, const char* _name, int32_t _len)
  	{
  		s_ctx->setName(_handle, bx::StringView(_name, _len) );
  	}
  
  	void destroy(ShaderHandle _handle)
  	{
  		s_ctx->destroyShader(_handle);
  	}
  
  	ProgramHandle createProgram(ShaderHandle _vsh, ShaderHandle _fsh, bool _destroyShaders)
  	{
  		if (!isValid(_fsh) )
  		{
  			return createProgram(_vsh, _destroyShaders);
  		}
  
  		return s_ctx->createProgram(_vsh, _fsh, _destroyShaders);
  	}
  
  	ProgramHandle createProgram(ShaderHandle _csh, bool _destroyShader)
  	{
  		return s_ctx->createProgram(_csh, _destroyShader);
  	}
  
  	void destroy(ProgramHandle _handle)
  	{
  		s_ctx->destroyProgram(_handle);
  	}
  
  	static void isTextureValid(uint16_t _depth, bool _cubeMap, uint16_t _numLayers, TextureFormat::Enum _format, uint64_t _flags, bx::Error* _err)
  	{
  		BX_ERROR_SCOPE(_err);
  
  		const bool is3DTexture = 1 < _depth;
  
  		if (_cubeMap && is3DTexture)
  		{
  			_err->setError(BGFX_ERROR_TEXTURE_VALIDATION
  				, "Texture can't be depth and cube map at the same time."
  				);
  			return;
  		}
  
  		if (is3DTexture
  		&& 	0 == (g_caps.supported & BGFX_CAPS_TEXTURE_3D) )
  		{
  			_err->setError(BGFX_ERROR_TEXTURE_VALIDATION
  				, "Texture3D is not supported! "
  				  "Use bgfx::getCaps to check BGFX_CAPS_TEXTURE_3D backend renderer capabilities."
  				);
  			return;
  		}
  
  		if (0 != (_flags & BGFX_TEXTURE_RT_MASK)
  		&&  0 != (_flags & BGFX_TEXTURE_READ_BACK) )
  		{
  			_err->setError(BGFX_ERROR_TEXTURE_VALIDATION
  				, "Can't create render target with BGFX_TEXTURE_READ_BACK flag."
  				);
  			return;
  		}
  
  		if (1 < _numLayers
  		&&  0 == (g_caps.supported & BGFX_CAPS_TEXTURE_2D_ARRAY) )
  		{
  			_err->setError(BGFX_ERROR_TEXTURE_VALIDATION
  				, "Texture array is not supported! "
  				  "Use bgfx::getCaps to check BGFX_CAPS_TEXTURE_2D_ARRAY backend renderer capabilities."
  				);
  			return;
  		}
  
  		bool formatSupported;
  		if (0 != (_flags & (BGFX_TEXTURE_RT | BGFX_TEXTURE_RT_WRITE_ONLY)) )
  		{
  			formatSupported = 0 != (g_caps.formats[_format] & BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER);
  		}
  		else
  		{
  			formatSupported = 0 != (g_caps.formats[_format] & (0
  				| BGFX_CAPS_FORMAT_TEXTURE_2D
  				| BGFX_CAPS_FORMAT_TEXTURE_2D_EMULATED
  				| BGFX_CAPS_FORMAT_TEXTURE_2D_SRGB
  				) );
  		}
  		uint16_t srgbCaps = BGFX_CAPS_FORMAT_TEXTURE_2D_SRGB;
  
  		if (_cubeMap)
  		{
  			formatSupported = 0 != (g_caps.formats[_format] & (0
  				| BGFX_CAPS_FORMAT_TEXTURE_CUBE
  				| BGFX_CAPS_FORMAT_TEXTURE_CUBE_EMULATED
  				| BGFX_CAPS_FORMAT_TEXTURE_CUBE_SRGB
  				) );
  			srgbCaps = BGFX_CAPS_FORMAT_TEXTURE_CUBE_SRGB;
  		}
  		else if (is3DTexture)
  		{
  			formatSupported = 0 != (g_caps.formats[_format] & (0
  				| BGFX_CAPS_FORMAT_TEXTURE_3D
  				| BGFX_CAPS_FORMAT_TEXTURE_3D_EMULATED
  				| BGFX_CAPS_FORMAT_TEXTURE_3D_SRGB
  				) );
  			srgbCaps = BGFX_CAPS_FORMAT_TEXTURE_3D_SRGB;
  		}
  
  		if (formatSupported
  		&&  0 != (_flags & BGFX_TEXTURE_RT_MASK) )
  		{
  			formatSupported = 0 != (g_caps.formats[_format] & (0
  				| BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER
  				) );
  		}
  
  		if (!formatSupported)
  		{
  			_err->setError(BGFX_ERROR_TEXTURE_VALIDATION
  				, "Texture format is not supported! "
  				  "Use bgfx::isTextureValid to check support for texture format before creating it."
  				);
  			return;
  		}
  
  		if (0 != (_flags & BGFX_TEXTURE_MSAA_SAMPLE)
  		&&  0 == (g_caps.formats[_format] & BGFX_CAPS_FORMAT_TEXTURE_MSAA) )
  		{
  			_err->setError(BGFX_ERROR_TEXTURE_VALIDATION
  				, "MSAA sampling for this texture format is not supported."
  				);
  			return;
  		}
  
  		if (0 != (_flags & BGFX_TEXTURE_SRGB)
  		&&  0 == (g_caps.supported & srgbCaps & (0
  				| BGFX_CAPS_FORMAT_TEXTURE_2D_SRGB
  				| BGFX_CAPS_FORMAT_TEXTURE_3D_SRGB
  				| BGFX_CAPS_FORMAT_TEXTURE_CUBE_SRGB
  				) ) )
  		{
  			_err->setError(BGFX_ERROR_TEXTURE_VALIDATION
  				, "sRGB sampling for this texture format is not supported."
  				);
  			return;
  		}
  	}
  
  	bool isTextureValid(uint16_t _depth, bool _cubeMap, uint16_t _numLayers, TextureFormat::Enum _format, uint64_t _flags)
  	{
  		bx::Error err;
  		isTextureValid(_depth, _cubeMap, _numLayers, _format, _flags, &err);
  		return err.isOk();
  	}
  
  	void calcTextureSize(TextureInfo& _info, uint16_t _width, uint16_t _height, uint16_t _depth, bool _cubeMap, bool _hasMips, uint16_t _numLayers, TextureFormat::Enum _format)
  	{
  		bimg::imageGetSize( (bimg::TextureInfo*)&_info, _width, _height, _depth, _cubeMap, _hasMips, _numLayers, bimg::TextureFormat::Enum(_format) );
  	}
  
  	TextureHandle createTexture(const Memory* _mem, uint64_t _flags, uint8_t _skip, TextureInfo* _info)
  	{
  		BX_CHECK(NULL != _mem, "_mem can't be NULL");
  		return s_ctx->createTexture(_mem, _flags, _skip, _info, BackbufferRatio::Count, false);
  	}
  
  	void getTextureSizeFromRatio(BackbufferRatio::Enum _ratio, uint16_t& _width, uint16_t& _height)
  	{
  		switch (_ratio)
  		{
  		case BackbufferRatio::Half:      _width /=  2; _height /=  2; break;
  		case BackbufferRatio::Quarter:   _width /=  4; _height /=  4; break;
  		case BackbufferRatio::Eighth:    _width /=  8; _height /=  8; break;
  		case BackbufferRatio::Sixteenth: _width /= 16; _height /= 16; break;
  		case BackbufferRatio::Double:    _width *=  2; _height *=  2; break;
  
  		default:
  			break;
  		}
  
  		_width  = bx::max<uint16_t>(1, _width);
  		_height = bx::max<uint16_t>(1, _height);
  	}
  
  	static TextureHandle createTexture2D(BackbufferRatio::Enum _ratio, uint16_t _width, uint16_t _height, bool _hasMips, uint16_t _numLayers, TextureFormat::Enum _format, uint64_t _flags, const Memory* _mem)
  	{
  		bx::Error err;
  		isTextureValid(0, false, _numLayers, _format, _flags, &err);
  		BX_CHECK(err.isOk(), "%s (layers %d, format %s)"
  			, err.getMessage().getPtr()
  			, _numLayers
  			, getName(_format)
  			);
  
  		if (BackbufferRatio::Count != _ratio)
  		{
  			_width  = uint16_t(s_ctx->m_init.resolution.width);
  			_height = uint16_t(s_ctx->m_init.resolution.height);
  			getTextureSizeFromRatio(_ratio, _width, _height);
  		}
  
  		const uint8_t numMips = calcNumMips(_hasMips, _width, _height);
  		_numLayers = bx::max<uint16_t>(_numLayers, 1);
  
  		if (BX_ENABLED(BGFX_CONFIG_DEBUG)
  		&&  NULL != _mem)
  		{
  			TextureInfo ti;
  			calcTextureSize(ti, _width, _height, 1, false, _hasMips, _numLayers, _format);
  			BX_CHECK(ti.storageSize == _mem->size
  				, "createTexture2D: Texture storage size doesn't match passed memory size (storage size: %d, memory size: %d)"
  				, ti.storageSize
  				, _mem->size
  				);
  		}
  
  		uint32_t size = sizeof(uint32_t)+sizeof(TextureCreate);
  		const Memory* mem = alloc(size);
  
  		bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
  		uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
  		bx::write(&writer, magic);
  
  		TextureCreate tc;
  		tc.m_width     = _width;
  		tc.m_height    = _height;
  		tc.m_depth     = 0;
  		tc.m_numLayers = _numLayers;
  		tc.m_numMips   = numMips;
  		tc.m_format    = _format;
  		tc.m_cubeMap   = false;
  		tc.m_mem       = _mem;
  		bx::write(&writer, tc);
  
  		return s_ctx->createTexture(mem, _flags, 0, NULL, _ratio, NULL != _mem);
  	}
  
  	TextureHandle createTexture2D(uint16_t _width, uint16_t _height, bool _hasMips, uint16_t _numLayers, TextureFormat::Enum _format, uint64_t _flags, const Memory* _mem)
  	{
  		BX_CHECK(_width > 0 && _height > 0, "Invalid texture size (width %d, height %d).", _width, _height);
  		return createTexture2D(BackbufferRatio::Count, _width, _height, _hasMips, _numLayers, _format, _flags, _mem);
  	}
  
  	TextureHandle createTexture2D(BackbufferRatio::Enum _ratio, bool _hasMips, uint16_t _numLayers, TextureFormat::Enum _format, uint64_t _flags)
  	{
  		BX_CHECK(_ratio < BackbufferRatio::Count, "Invalid back buffer ratio.");
  		return createTexture2D(_ratio, 0, 0, _hasMips, _numLayers, _format, _flags, NULL);
  	}
  
  	TextureHandle createTexture3D(uint16_t _width, uint16_t _height, uint16_t _depth, bool _hasMips, TextureFormat::Enum _format, uint64_t _flags, const Memory* _mem)
  	{
  		bx::Error err;
  		isTextureValid(_depth, false, 1, _format, _flags, &err);
  		BX_CHECK(err.isOk(), "%s", err.getMessage().getPtr() );
  
  		const uint8_t numMips = calcNumMips(_hasMips, _width, _height, _depth);
  
  		if (BX_ENABLED(BGFX_CONFIG_DEBUG)
  		&&  NULL != _mem)
  		{
  			TextureInfo ti;
  			calcTextureSize(ti, _width, _height, _depth, false, _hasMips, 1, _format);
  			BX_CHECK(ti.storageSize == _mem->size
  				, "createTexture3D: Texture storage size doesn't match passed memory size (storage size: %d, memory size: %d)"
  				, ti.storageSize
  				, _mem->size
  				);
  		}
  
  		uint32_t size = sizeof(uint32_t)+sizeof(TextureCreate);
  		const Memory* mem = alloc(size);
  
  		bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
  		uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
  		bx::write(&writer, magic);
  
  		TextureCreate tc;
  		tc.m_width     = _width;
  		tc.m_height    = _height;
  		tc.m_depth     = _depth;
  		tc.m_numLayers = 1;
  		tc.m_numMips   = numMips;
  		tc.m_format    = _format;
  		tc.m_cubeMap   = false;
  		tc.m_mem       = _mem;
  		bx::write(&writer, tc);
  
  		return s_ctx->createTexture(mem, _flags, 0, NULL, BackbufferRatio::Count, NULL != _mem);
  	}
  
  	TextureHandle createTextureCube(uint16_t _size, bool _hasMips, uint16_t _numLayers, TextureFormat::Enum _format, uint64_t _flags, const Memory* _mem)
  	{
  		bx::Error err;
  		isTextureValid(0, true, _numLayers, _format, _flags, &err);
  		BX_CHECK(err.isOk(), "%s", err.getMessage().getPtr() );
  
  		const uint8_t numMips = calcNumMips(_hasMips, _size, _size);
  		_numLayers = bx::max<uint16_t>(_numLayers, 1);
  
  		if (BX_ENABLED(BGFX_CONFIG_DEBUG)
  		&&  NULL != _mem)
  		{
  			TextureInfo ti;
  			calcTextureSize(ti, _size, _size, 1, true, _hasMips, _numLayers, _format);
  			BX_CHECK(ti.storageSize == _mem->size
  				, "createTextureCube: Texture storage size doesn't match passed memory size (storage size: %d, memory size: %d)"
  				, ti.storageSize
  				, _mem->size
  				);
  		}
  
  		uint32_t size = sizeof(uint32_t)+sizeof(TextureCreate);
  		const Memory* mem = alloc(size);
  
  		bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
  		uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
  		bx::write(&writer, magic);
  
  		TextureCreate tc;
  		tc.m_width     = _size;
  		tc.m_height    = _size;
  		tc.m_depth     = 0;
  		tc.m_numLayers = _numLayers;
  		tc.m_numMips   = numMips;
  		tc.m_format    = _format;
  		tc.m_cubeMap   = true;
  		tc.m_mem       = _mem;
  		bx::write(&writer, tc);
  
  		return s_ctx->createTexture(mem, _flags, 0, NULL, BackbufferRatio::Count, NULL != _mem);
  	}
  
  	void setName(TextureHandle _handle, const char* _name, int32_t _len)
  	{
  		s_ctx->setName(_handle, bx::StringView(_name, _len) );
  	}
  
  	void* getDirectAccessPtr(TextureHandle _handle)
  	{
  		return s_ctx->getDirectAccessPtr(_handle);
  	}
  
  	void destroy(TextureHandle _handle)
  	{
  		s_ctx->destroyTexture(_handle);
  	}
  
  	void updateTexture2D(TextureHandle _handle, uint16_t _layer, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const Memory* _mem, uint16_t _pitch)
  	{
  		BX_CHECK(NULL != _mem, "_mem can't be NULL");
  		if (_width  == 0
  		||  _height == 0)
  		{
  			release(_mem);
  		}
  		else
  		{
  			s_ctx->updateTexture(_handle, 0, _mip, _x, _y, _layer, _width, _height, 1, _pitch, _mem);
  		}
  	}
  
  	void updateTexture3D(TextureHandle _handle, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _z, uint16_t _width, uint16_t _height, uint16_t _depth, const Memory* _mem)
  	{
  		BX_CHECK(NULL != _mem, "_mem can't be NULL");
  		BGFX_CHECK_CAPS(BGFX_CAPS_TEXTURE_3D, "Texture3D is not supported!");
  
  		if (0 == _width
  		||  0 == _height
  		||  0 == _depth)
  		{
  			release(_mem);
  		}
  		else
  		{
  			s_ctx->updateTexture(_handle, 0, _mip, _x, _y, _z, _width, _height, _depth, UINT16_MAX, _mem);
  		}
  	}
  
  	void updateTextureCube(TextureHandle _handle, uint16_t _layer, uint8_t _side, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const Memory* _mem, uint16_t _pitch)
  	{
  		BX_CHECK(NULL != _mem, "_mem can't be NULL");
  		BX_CHECK(_side <= 5, "Invalid side %d.", _side);
  		if (0 == _width
  		||  0 == _height)
  		{
  			release(_mem);
  		}
  		else
  		{
  			s_ctx->updateTexture(_handle, _side, _mip, _x, _y, _layer, _width, _height, 1, _pitch, _mem);
  		}
  	}
  
  	uint32_t readTexture(TextureHandle _handle, void* _data, uint8_t _mip)
  	{
  		BX_CHECK(NULL != _data, "_data can't be NULL");
  		BGFX_CHECK_CAPS(BGFX_CAPS_TEXTURE_READ_BACK, "Texture read-back is not supported!");
  		return s_ctx->readTexture(_handle, _data, _mip);
  	}
  
  	FrameBufferHandle createFrameBuffer(uint16_t _width, uint16_t _height, TextureFormat::Enum _format, uint64_t _textureFlags)
  	{
  		_textureFlags |= _textureFlags&BGFX_TEXTURE_RT_MSAA_MASK ? 0 : BGFX_TEXTURE_RT;
  		TextureHandle th = createTexture2D(_width, _height, false, 1, _format, _textureFlags);
  		return createFrameBuffer(1, &th, true);
  	}
  
  	FrameBufferHandle createFrameBuffer(BackbufferRatio::Enum _ratio, TextureFormat::Enum _format, uint64_t _textureFlags)
  	{
  		BX_CHECK(_ratio < BackbufferRatio::Count, "Invalid back buffer ratio.");
  		_textureFlags |= _textureFlags&BGFX_TEXTURE_RT_MSAA_MASK ? 0 : BGFX_TEXTURE_RT;
  		TextureHandle th = createTexture2D(_ratio, false, 1, _format, _textureFlags);
  		return createFrameBuffer(1, &th, true);
  	}
  
  	FrameBufferHandle createFrameBuffer(uint8_t _num, const TextureHandle* _handles, bool _destroyTextures)
  	{
  		Attachment attachment[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS];
  		for (uint8_t ii = 0; ii < _num; ++ii)
  		{
  			Attachment& at = attachment[ii];
  			at.handle  = _handles[ii];
  			at.mip     = 0;
  			at.layer   = 0;
  			at.resolve = BGFX_RESOLVE_AUTO_GEN_MIPS;
  		}
  		return createFrameBuffer(_num, attachment, _destroyTextures);
  	}
  
  	FrameBufferHandle createFrameBuffer(uint8_t _num, const Attachment* _attachment, bool _destroyTextures)
  	{
  		BX_CHECK(_num != 0, "Number of frame buffer attachments can't be 0.");
  		BX_CHECK(_num <= BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS
  			, "Number of frame buffer attachments is larger than allowed %d (max: %d)."
  			, _num
  			, BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS
  			);
  		BX_CHECK(NULL != _attachment, "_attachment can't be NULL");
  		return s_ctx->createFrameBuffer(_num, _attachment, _destroyTextures);
  	}
  
  	FrameBufferHandle createFrameBuffer(void* _nwh, uint16_t _width, uint16_t _height, TextureFormat::Enum _format, TextureFormat::Enum _depthFormat)
  	{
  		BGFX_CHECK_CAPS(BGFX_CAPS_SWAP_CHAIN, "Swap chain is not supported!");
  		BX_WARN(_width > 0 && _height > 0
  			, "Invalid frame buffer dimensions (width %d, height %d)."
  			, _width
  			, _height
  			);
  		BX_CHECK(_format == TextureFormat::Count || bimg::isColor(bimg::TextureFormat::Enum(_format) )
  			, "Invalid texture format for color (%s)."
  			, bimg::getName(bimg::TextureFormat::Enum(_format) )
  			);
  		BX_CHECK(_depthFormat == TextureFormat::Count || bimg::isDepth(bimg::TextureFormat::Enum(_depthFormat) )
  			, "Invalid texture format for depth (%s)."
  			, bimg::getName(bimg::TextureFormat::Enum(_depthFormat) )
  			);
  		return s_ctx->createFrameBuffer(
  			  _nwh
  			, bx::max<uint16_t>(_width, 1)
  			, bx::max<uint16_t>(_height, 1)
  			, _format
  			, _depthFormat
  			);
  	}
  
  	TextureHandle getTexture(FrameBufferHandle _handle, uint8_t _attachment)
  	{
  		return s_ctx->getTexture(_handle, _attachment);
  	}
  
  	void destroy(FrameBufferHandle _handle)
  	{
  		s_ctx->destroyFrameBuffer(_handle);
  	}
  
  	UniformHandle createUniform(const char* _name, UniformType::Enum _type, uint16_t _num)
  	{
  		return s_ctx->createUniform(_name, _type, _num);
  	}
  
  	void getUniformInfo(UniformHandle _handle, UniformInfo& _info)
  	{
  		s_ctx->getUniformInfo(_handle, _info);
  	}
  
  	void destroy(UniformHandle _handle)
  	{
  		s_ctx->destroyUniform(_handle);
  	}
  
  	OcclusionQueryHandle createOcclusionQuery()
  	{
  		BGFX_CHECK_CAPS(BGFX_CAPS_OCCLUSION_QUERY, "Occlusion query is not supported!");
  		return s_ctx->createOcclusionQuery();
  	}
  
  	OcclusionQueryResult::Enum getResult(OcclusionQueryHandle _handle, int32_t* _result)
  	{
  		BGFX_CHECK_CAPS(BGFX_CAPS_OCCLUSION_QUERY, "Occlusion query is not supported!");
  		return s_ctx->getResult(_handle, _result);
  	}
  
  	void destroy(OcclusionQueryHandle _handle)
  	{
  		BGFX_CHECK_CAPS(BGFX_CAPS_OCCLUSION_QUERY, "Occlusion query is not supported!");
  		s_ctx->destroyOcclusionQuery(_handle);
  	}
  
  	void setPaletteColor(uint8_t _index, uint32_t _rgba)
  	{
  		const uint8_t rr = uint8_t(_rgba>>24);
  		const uint8_t gg = uint8_t(_rgba>>16);
  		const uint8_t bb = uint8_t(_rgba>> 8);
  		const uint8_t aa = uint8_t(_rgba>> 0);
  
  		const float rgba[4] =
  		{
  			rr * 1.0f/255.0f,
  			gg * 1.0f/255.0f,
  			bb * 1.0f/255.0f,
  			aa * 1.0f/255.0f,
  		};
  
  		s_ctx->setPaletteColor(_index, rgba);
  	}
  
  	void setPaletteColor(uint8_t _index, float _r, float _g, float _b, float _a)
  	{
  		float rgba[4] = { _r, _g, _b, _a };
  		s_ctx->setPaletteColor(_index, rgba);
  	}
  
  	void setPaletteColor(uint8_t _index, const float _rgba[4])
  	{
  		s_ctx->setPaletteColor(_index, _rgba);
  	}
  
  	bool checkView(ViewId _id)
  	{
  		// workaround GCC 4.9 type-limit check.
  		const uint32_t id = _id;
  		return id < BGFX_CONFIG_MAX_VIEWS;
  	}
  
  	void setViewName(ViewId _id, const char* _name)
  	{
  		BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  		s_ctx->setViewName(_id, _name);
  	}
  
  	void setViewRect(ViewId _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  	{
  		BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  		s_ctx->setViewRect(_id, _x, _y, _width, _height);
  	}
  
  	void setViewRect(ViewId _id, uint16_t _x, uint16_t _y, BackbufferRatio::Enum _ratio)
  	{
  		BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  
  		uint16_t width  = uint16_t(s_ctx->m_init.resolution.width);
  		uint16_t height = uint16_t(s_ctx->m_init.resolution.height);
  		getTextureSizeFromRatio(_ratio, width, height);
  		setViewRect(_id, _x, _y, width, height);
  	}
  
  	void setViewScissor(ViewId _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  	{
  		BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  		s_ctx->setViewScissor(_id, _x, _y, _width, _height);
  	}
  
  	void setViewClear(ViewId _id, uint16_t _flags, uint32_t _rgba, float _depth, uint8_t _stencil)
  	{
  		BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  		s_ctx->setViewClear(_id, _flags, _rgba, _depth, _stencil);
  	}
  
  	void setViewClear(ViewId _id, uint16_t _flags, float _depth, uint8_t _stencil, uint8_t _0, uint8_t _1, uint8_t _2, uint8_t _3, uint8_t _4, uint8_t _5, uint8_t _6, uint8_t _7)
  	{
  		BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  		s_ctx->setViewClear(_id, _flags, _depth, _stencil, _0, _1, _2, _3, _4, _5, _6, _7);
  	}
  
  	void setViewMode(ViewId _id, ViewMode::Enum _mode)
  	{
  		BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  		s_ctx->setViewMode(_id, _mode);
  	}
  
  	void setViewFrameBuffer(ViewId _id, FrameBufferHandle _handle)
  	{
  		BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  		s_ctx->setViewFrameBuffer(_id, _handle);
  	}
  
  	void setViewTransform(ViewId _id, const void* _view, const void* _projL, uint8_t _flags, const void* _projR)
  	{
  		BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  		s_ctx->setViewTransform(_id, _view, _projL, _flags, _projR);
  	}
  
  	void setViewOrder(ViewId _id, uint16_t _num, const ViewId* _order)
  	{
  		BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  		s_ctx->setViewOrder(_id, _num, _order);
  	}
  
  	void resetView(ViewId _id)
  	{
  		BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  		s_ctx->resetView(_id);
  	}
  
  	void setMarker(const char* _marker)
  	{
  		BGFX_CHECK_API_THREAD();
  		s_ctx->m_encoder0->setMarker(_marker);
  	}
  
  	void setState(uint64_t _state, uint32_t _rgba)
  	{
  		BGFX_CHECK_API_THREAD();
  		s_ctx->m_encoder0->setState(_state, _rgba);
  	}
  
  	void setCondition(OcclusionQueryHandle _handle, bool _visible)
  	{
  		BGFX_CHECK_API_THREAD();
  		s_ctx->m_encoder0->setCondition(_handle, _visible);
  	}
  
  	void setStencil(uint32_t _fstencil, uint32_t _bstencil)
  	{
  		BGFX_CHECK_API_THREAD();
  		s_ctx->m_encoder0->setStencil(_fstencil, _bstencil);
  	}
  
  	uint16_t setScissor(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  	{
  		BGFX_CHECK_API_THREAD();
  		return s_ctx->m_encoder0->setScissor(_x, _y, _width, _height);
  	}
  
  	void setScissor(uint16_t _cache)
  	{
  		BGFX_CHECK_API_THREAD();
  		s_ctx->m_encoder0->setScissor(_cache);
  	}
  
  	uint32_t setTransform(const void* _mtx, uint16_t _num)
  	{
  		BGFX_CHECK_API_THREAD();
  		return s_ctx->m_encoder0->setTransform(_mtx, _num);
  	}
  
  	uint32_t allocTransform(Transform* _transform, uint16_t _num)
  	{
  		BGFX_CHECK_API_THREAD();
  		return s_ctx->m_encoder0->allocTransform(_transform, _num);
  	}
  
  	void setTransform(uint32_t _cache, uint16_t _num)
  	{
  		BGFX_CHECK_API_THREAD();
  		s_ctx->m_encoder0->setTransform(_cache, _num);
  	}
  
  	void setUniform(UniformHandle _handle, const void* _value, uint16_t _num)
  	{
  		BGFX_CHECK_API_THREAD();
  		s_ctx->m_encoder0->setUniform(_handle, _value, _num);
  	}
  
  	void setIndexBuffer(IndexBufferHandle _handle)
  	{
  		setIndexBuffer(_handle, 0, UINT32_MAX);
  	}
  
  	void setIndexBuffer(IndexBufferHandle _handle, uint32_t _firstIndex, uint32_t _numIndices)
  	{
  		BGFX_CHECK_API_THREAD();
  		s_ctx->m_encoder0->setIndexBuffer(_handle, _firstIndex, _numIndices);
  	}
  
  	void setIndexBuffer(DynamicIndexBufferHandle _handle)
  	{
  		setIndexBuffer(_handle, 0, UINT32_MAX);
  	}
  
  	void setIndexBuffer(DynamicIndexBufferHandle _handle, uint32_t _firstIndex, uint32_t _numIndices)
  	{
  		BGFX_CHECK_API_THREAD();
  		s_ctx->m_encoder0->setIndexBuffer(_handle, _firstIndex, _numIndices);
  	}
  
  	void setIndexBuffer(const TransientIndexBuffer* _tib)
  	{
  		setIndexBuffer(_tib, 0, UINT32_MAX);
  	}
  
  	void setIndexBuffer(const TransientIndexBuffer* _tib, uint32_t _firstIndex, uint32_t _numIndices)
  	{
  		BGFX_CHECK_API_THREAD();
  		s_ctx->m_encoder0->setIndexBuffer(_tib, _firstIndex, _numIndices);
  	}
  
  	void setVertexBuffer(uint8_t _stream, VertexBufferHandle _handle, uint32_t _startVertex, uint32_t _numVertices)
  	{
  		BGFX_CHECK_API_THREAD();
  		s_ctx->m_encoder0->setVertexBuffer(_stream, _handle, _startVertex, _numVertices);
  	}
  
  	void setVertexBuffer(uint8_t _stream, VertexBufferHandle _handle)
  	{
  		setVertexBuffer(_stream, _handle, 0, UINT32_MAX);
  	}
  
  	void setVertexBuffer(uint8_t _stream, DynamicVertexBufferHandle _handle, uint32_t _startVertex, uint32_t _numVertices)
  	{
  		BGFX_CHECK_API_THREAD();
  		s_ctx->m_encoder0->setVertexBuffer(_stream, _handle, _startVertex, _numVertices);
  	}
  
  	void setVertexBuffer(uint8_t _stream, DynamicVertexBufferHandle _handle)
  	{
  		setVertexBuffer(_stream, _handle, 0, UINT32_MAX);
  	}
  
  	void setVertexBuffer(uint8_t _stream, const TransientVertexBuffer* _tvb, uint32_t _startVertex, uint32_t _numVertices)
  	{
  		BGFX_CHECK_API_THREAD();
  		s_ctx->m_encoder0->setVertexBuffer(_stream, _tvb, _startVertex, _numVertices);
  	}
  
  	void setVertexBuffer(uint8_t _stream, const TransientVertexBuffer* _tvb)
  	{
  		setVertexBuffer(_stream, _tvb, 0, UINT32_MAX);
  	}
  
  	void setVertexCount(uint32_t _numVertices)
  	{
  		BGFX_CHECK_API_THREAD();
  		s_ctx->m_encoder0->setVertexCount(_numVertices);
  	}
  
  	void setInstanceDataBuffer(const InstanceDataBuffer* _idb)
  	{
  		BGFX_CHECK_API_THREAD();
  		s_ctx->m_encoder0->setInstanceDataBuffer(_idb);
  	}
  
  	void setInstanceDataBuffer(const InstanceDataBuffer* _idb, uint32_t _start, uint32_t _num)
  	{
  		BGFX_CHECK_API_THREAD();
  		s_ctx->m_encoder0->setInstanceDataBuffer(_idb, _start, _num);
  	}
  
  	void setInstanceDataBuffer(VertexBufferHandle _handle, uint32_t _startVertex, uint32_t _num)
  	{
  		BGFX_CHECK_API_THREAD();
  		s_ctx->m_encoder0->setInstanceDataBuffer(_handle, _startVertex, _num);
  	}
  
  	void setInstanceDataBuffer(DynamicVertexBufferHandle _handle, uint32_t _startVertex, uint32_t _num)
  	{
  		BGFX_CHECK_API_THREAD();
  		s_ctx->m_encoder0->setInstanceDataBuffer(_handle, _startVertex, _num);
  	}
  
  	void setInstanceCount(uint32_t _numInstances)
  	{
  		BGFX_CHECK_API_THREAD();
  		s_ctx->m_encoder0->setInstanceCount(_numInstances);
  	}
  
  	void setTexture(uint8_t _stage, UniformHandle _sampler, TextureHandle _handle, uint32_t _flags)
  	{
  		BGFX_CHECK_API_THREAD();
  		s_ctx->m_encoder0->setTexture(_stage, _sampler, _handle, _flags);
  	}
  
  	void touch(ViewId _id)
  	{
  		ProgramHandle handle = BGFX_INVALID_HANDLE;
  		submit(_id, handle);
  	}
  
  	void submit(ViewId _id, ProgramHandle _program, uint32_t _depth, bool _preserveState)
  	{
  		OcclusionQueryHandle handle = BGFX_INVALID_HANDLE;
  		submit(_id, _program, handle, _depth, _preserveState);
  	}
  
  	void submit(ViewId _id, ProgramHandle _program, OcclusionQueryHandle _occlusionQuery, uint32_t _depth, bool _preserveState)
  	{
  		BGFX_CHECK_API_THREAD();
  		s_ctx->m_encoder0->submit(_id, _program, _occlusionQuery, _depth, _preserveState);
  	}
  
  	void submit(ViewId _id, ProgramHandle _program, IndirectBufferHandle _indirectHandle, uint16_t _start, uint16_t _num, uint32_t _depth, bool _preserveState)
  	{
  		BGFX_CHECK_API_THREAD();
  		s_ctx->m_encoder0->submit(_id, _program, _indirectHandle, _start, _num, _depth, _preserveState);
  	}
  
  	void setBuffer(uint8_t _stage, IndexBufferHandle _handle, Access::Enum _access)
  	{
  		BGFX_CHECK_API_THREAD();
  		s_ctx->m_encoder0->setBuffer(_stage, _handle, _access);
  	}
  
  	void setBuffer(uint8_t _stage, VertexBufferHandle _handle, Access::Enum _access)
  	{
  		BGFX_CHECK_API_THREAD();
  		s_ctx->m_encoder0->setBuffer(_stage, _handle, _access);
  	}
  
  	void setBuffer(uint8_t _stage, DynamicIndexBufferHandle _handle, Access::Enum _access)
  	{
  		BGFX_CHECK_API_THREAD();
  		s_ctx->m_encoder0->setBuffer(_stage, _handle, _access);
  	}
  
  	void setBuffer(uint8_t _stage, DynamicVertexBufferHandle _handle, Access::Enum _access)
  	{
  		BGFX_CHECK_API_THREAD();
  		s_ctx->m_encoder0->setBuffer(_stage, _handle, _access);
  	}
  
  	void setBuffer(uint8_t _stage, IndirectBufferHandle _handle, Access::Enum _access)
  	{
  		BGFX_CHECK_API_THREAD();
  		s_ctx->m_encoder0->setBuffer(_stage, _handle, _access);
  	}
  
  	void setImage(uint8_t _stage, TextureHandle _handle, uint8_t _mip, Access::Enum _access, TextureFormat::Enum _format)
  	{
  		BGFX_CHECK_API_THREAD();
  		s_ctx->m_encoder0->setImage(_stage, _handle, _mip, _access, _format);
  	}
  
  	void dispatch(ViewId _id, ProgramHandle _handle, uint32_t _numX, uint32_t _numY, uint32_t _numZ, uint8_t _flags)
  	{
  		BGFX_CHECK_API_THREAD();
  		s_ctx->m_encoder0->dispatch(_id, _handle, _numX, _numY, _numZ, _flags);
  	}
  
  	void dispatch(ViewId _id, ProgramHandle _handle, IndirectBufferHandle _indirectHandle, uint16_t _start, uint16_t _num, uint8_t _flags)
  	{
  		BGFX_CHECK_API_THREAD();
  		s_ctx->m_encoder0->dispatch(_id, _handle, _indirectHandle, _start, _num, _flags);
  	}
  
  	void discard()
  	{
  		BGFX_CHECK_API_THREAD();
  		s_ctx->m_encoder0->discard();
  	}
  
  	void blit(ViewId _id, TextureHandle _dst, uint16_t _dstX, uint16_t _dstY, TextureHandle _src, uint16_t _srcX, uint16_t _srcY, uint16_t _width, uint16_t _height)
  	{
  		blit(_id, _dst, 0, _dstX, _dstY, 0, _src, 0, _srcX, _srcY, 0, _width, _height, 0);
  	}
  
  	void blit(ViewId _id, TextureHandle _dst, uint8_t _dstMip, uint16_t _dstX, uint16_t _dstY, uint16_t _dstZ, TextureHandle _src, uint8_t _srcMip, uint16_t _srcX, uint16_t _srcY, uint16_t _srcZ, uint16_t _width, uint16_t _height, uint16_t _depth)
  	{
  		BGFX_CHECK_API_THREAD();
  		s_ctx->m_encoder0->blit(_id, _dst, _dstMip, _dstX, _dstY, _dstZ, _src, _srcMip, _srcX, _srcY, _srcZ, _width, _height, _depth);
  	}
  
  	void requestScreenShot(FrameBufferHandle _handle, const char* _filePath)
  	{
  		BGFX_CHECK_API_THREAD();
  		s_ctx->requestScreenShot(_handle, _filePath);
  	}
  } // namespace bgfx
  
  #if BX_PLATFORM_WINDOWS
  extern "C"
  {
  	// When laptop setup has integrated and discrete GPU, following driver workarounds will
  	// select discrete GPU:
  
  	// Reference:
  	//  - https://web.archive.org/web/20180722051003/https://docs.nvidia.com/gameworks/content/technologies/desktop/optimus.htm
  	//
  	__declspec(dllexport) uint32_t NvOptimusEnablement = UINT32_C(1);
  
  	// Reference:
  	//  - https://web.archive.org/web/20180722051032/https://gpuopen.com/amdpowerxpressrequesthighperformance/
  	//
  	__declspec(dllexport) uint32_t AmdPowerXpressRequestHighPerformance = UINT32_C(1);
  }
  #endif // BX_PLATFORM_WINDOWS
  
  #define BGFX_TEXTURE_FORMAT_BIMG(_fmt) \
  	BX_STATIC_ASSERT(uint32_t(bgfx::TextureFormat::_fmt) == uint32_t(bimg::TextureFormat::_fmt) )
  
  BGFX_TEXTURE_FORMAT_BIMG(BC1);
  BGFX_TEXTURE_FORMAT_BIMG(BC2);
  BGFX_TEXTURE_FORMAT_BIMG(BC3);
  BGFX_TEXTURE_FORMAT_BIMG(BC4);
  BGFX_TEXTURE_FORMAT_BIMG(BC5);
  BGFX_TEXTURE_FORMAT_BIMG(BC6H);
  BGFX_TEXTURE_FORMAT_BIMG(BC7);
  BGFX_TEXTURE_FORMAT_BIMG(ETC1);
  BGFX_TEXTURE_FORMAT_BIMG(ETC2);
  BGFX_TEXTURE_FORMAT_BIMG(ETC2A);
  BGFX_TEXTURE_FORMAT_BIMG(ETC2A1);
  BGFX_TEXTURE_FORMAT_BIMG(PTC12);
  BGFX_TEXTURE_FORMAT_BIMG(PTC14);
  BGFX_TEXTURE_FORMAT_BIMG(PTC12A);
  BGFX_TEXTURE_FORMAT_BIMG(PTC14A);
  BGFX_TEXTURE_FORMAT_BIMG(PTC22);
  BGFX_TEXTURE_FORMAT_BIMG(PTC24);
  BGFX_TEXTURE_FORMAT_BIMG(ATC);
  BGFX_TEXTURE_FORMAT_BIMG(ATCE);
  BGFX_TEXTURE_FORMAT_BIMG(ATCI);
  BGFX_TEXTURE_FORMAT_BIMG(ASTC4x4);
  BGFX_TEXTURE_FORMAT_BIMG(ASTC5x5);
  BGFX_TEXTURE_FORMAT_BIMG(ASTC6x6);
  BGFX_TEXTURE_FORMAT_BIMG(ASTC8x5);
  BGFX_TEXTURE_FORMAT_BIMG(ASTC8x6);
  BGFX_TEXTURE_FORMAT_BIMG(ASTC10x5);
  BGFX_TEXTURE_FORMAT_BIMG(Unknown);
  BGFX_TEXTURE_FORMAT_BIMG(R1);
  BGFX_TEXTURE_FORMAT_BIMG(A8);
  BGFX_TEXTURE_FORMAT_BIMG(R8);
  BGFX_TEXTURE_FORMAT_BIMG(R8I);
  BGFX_TEXTURE_FORMAT_BIMG(R8U);
  BGFX_TEXTURE_FORMAT_BIMG(R8S);
  BGFX_TEXTURE_FORMAT_BIMG(R16);
  BGFX_TEXTURE_FORMAT_BIMG(R16I);
  BGFX_TEXTURE_FORMAT_BIMG(R16U);
  BGFX_TEXTURE_FORMAT_BIMG(R16F);
  BGFX_TEXTURE_FORMAT_BIMG(R16S);
  BGFX_TEXTURE_FORMAT_BIMG(R32I);
  BGFX_TEXTURE_FORMAT_BIMG(R32U);
  BGFX_TEXTURE_FORMAT_BIMG(R32F);
  BGFX_TEXTURE_FORMAT_BIMG(RG8);
  BGFX_TEXTURE_FORMAT_BIMG(RG8I);
  BGFX_TEXTURE_FORMAT_BIMG(RG8U);
  BGFX_TEXTURE_FORMAT_BIMG(RG8S);
  BGFX_TEXTURE_FORMAT_BIMG(RG16);
  BGFX_TEXTURE_FORMAT_BIMG(RG16I);
  BGFX_TEXTURE_FORMAT_BIMG(RG16U);
  BGFX_TEXTURE_FORMAT_BIMG(RG16F);
  BGFX_TEXTURE_FORMAT_BIMG(RG16S);
  BGFX_TEXTURE_FORMAT_BIMG(RG32I);
  BGFX_TEXTURE_FORMAT_BIMG(RG32U);
  BGFX_TEXTURE_FORMAT_BIMG(RG32F);
  BGFX_TEXTURE_FORMAT_BIMG(RGB8);
  BGFX_TEXTURE_FORMAT_BIMG(RGB8I);
  BGFX_TEXTURE_FORMAT_BIMG(RGB8U);
  BGFX_TEXTURE_FORMAT_BIMG(RGB8S);
  BGFX_TEXTURE_FORMAT_BIMG(RGB9E5F);
  BGFX_TEXTURE_FORMAT_BIMG(BGRA8);
  BGFX_TEXTURE_FORMAT_BIMG(RGBA8);
  BGFX_TEXTURE_FORMAT_BIMG(RGBA8I);
  BGFX_TEXTURE_FORMAT_BIMG(RGBA8U);
  BGFX_TEXTURE_FORMAT_BIMG(RGBA8S);
  BGFX_TEXTURE_FORMAT_BIMG(RGBA16);
  BGFX_TEXTURE_FORMAT_BIMG(RGBA16I);
  BGFX_TEXTURE_FORMAT_BIMG(RGBA16U);
  BGFX_TEXTURE_FORMAT_BIMG(RGBA16F);
  BGFX_TEXTURE_FORMAT_BIMG(RGBA16S);
  BGFX_TEXTURE_FORMAT_BIMG(RGBA32I);
  BGFX_TEXTURE_FORMAT_BIMG(RGBA32U);
  BGFX_TEXTURE_FORMAT_BIMG(RGBA32F);
  BGFX_TEXTURE_FORMAT_BIMG(R5G6B5);
  BGFX_TEXTURE_FORMAT_BIMG(RGBA4);
  BGFX_TEXTURE_FORMAT_BIMG(RGB5A1);
  BGFX_TEXTURE_FORMAT_BIMG(RGB10A2);
  BGFX_TEXTURE_FORMAT_BIMG(RG11B10F);
  BGFX_TEXTURE_FORMAT_BIMG(UnknownDepth);
  BGFX_TEXTURE_FORMAT_BIMG(D16);
  BGFX_TEXTURE_FORMAT_BIMG(D24);
  BGFX_TEXTURE_FORMAT_BIMG(D24S8);
  BGFX_TEXTURE_FORMAT_BIMG(D32);
  BGFX_TEXTURE_FORMAT_BIMG(D16F);
  BGFX_TEXTURE_FORMAT_BIMG(D24F);
  BGFX_TEXTURE_FORMAT_BIMG(D32F);
  BGFX_TEXTURE_FORMAT_BIMG(D0S8);
  BGFX_TEXTURE_FORMAT_BIMG(Count);
  
  #undef BGFX_TEXTURE_FORMAT_BIMG
  
  #include <bgfx/c99/bgfx.h>
  #include <bgfx/c99/platform.h>
  
  #define FLAGS_MASK_TEST(_flags, _mask) ( (_flags) == ( (_flags) & (_mask) ) )
  
  BX_STATIC_ASSERT(FLAGS_MASK_TEST(0
  	| BGFX_SAMPLER_INTERNAL_DEFAULT
  	| BGFX_SAMPLER_INTERNAL_SHARED
  	, BGFX_SAMPLER_RESERVED_MASK
  	) );
  
  BX_STATIC_ASSERT(FLAGS_MASK_TEST(0
  	| BGFX_RESET_INTERNAL_FORCE
  	, BGFX_RESET_RESERVED_MASK
  	) );
  
  BX_STATIC_ASSERT(FLAGS_MASK_TEST(0
  	| BGFX_STATE_INTERNAL_SCISSOR
  	| BGFX_STATE_INTERNAL_OCCLUSION_QUERY
  	, BGFX_STATE_RESERVED_MASK
  	) );
  
  BX_STATIC_ASSERT(FLAGS_MASK_TEST(0
  	| BGFX_SUBMIT_INTERNAL_OCCLUSION_VISIBLE
  	, BGFX_SUBMIT_RESERVED_MASK
  	) );
  
  BX_STATIC_ASSERT( (0
  	| BGFX_STATE_WRITE_MASK
  	| BGFX_STATE_DEPTH_TEST_MASK
  	| BGFX_STATE_BLEND_MASK
  	| BGFX_STATE_BLEND_EQUATION_MASK
  	| BGFX_STATE_BLEND_INDEPENDENT
  	| BGFX_STATE_BLEND_ALPHA_TO_COVERAGE
  	| BGFX_STATE_CULL_MASK
  	| BGFX_STATE_ALPHA_REF_MASK
  	| BGFX_STATE_PT_MASK
  	| BGFX_STATE_POINT_SIZE_MASK
  	| BGFX_STATE_MSAA
  	| BGFX_STATE_LINEAA
  	| BGFX_STATE_CONSERVATIVE_RASTER
  	| BGFX_STATE_RESERVED_MASK
  	) == (0
  	^ BGFX_STATE_WRITE_MASK
  	^ BGFX_STATE_DEPTH_TEST_MASK
  	^ BGFX_STATE_BLEND_MASK
  	^ BGFX_STATE_BLEND_EQUATION_MASK
  	^ BGFX_STATE_BLEND_INDEPENDENT
  	^ BGFX_STATE_BLEND_ALPHA_TO_COVERAGE
  	^ BGFX_STATE_CULL_MASK
  	^ BGFX_STATE_ALPHA_REF_MASK
  	^ BGFX_STATE_PT_MASK
  	^ BGFX_STATE_POINT_SIZE_MASK
  	^ BGFX_STATE_MSAA
  	^ BGFX_STATE_LINEAA
  	^ BGFX_STATE_CONSERVATIVE_RASTER
  	^ BGFX_STATE_RESERVED_MASK
  	) );
  
  BX_STATIC_ASSERT(FLAGS_MASK_TEST(BGFX_CAPS_TEXTURE_COMPARE_LEQUAL, BGFX_CAPS_TEXTURE_COMPARE_ALL) );
  
  BX_STATIC_ASSERT( (0
  	| BGFX_CAPS_ALPHA_TO_COVERAGE
  	| BGFX_CAPS_BLEND_INDEPENDENT
  	| BGFX_CAPS_COMPUTE
  	| BGFX_CAPS_CONSERVATIVE_RASTER
  	| BGFX_CAPS_DRAW_INDIRECT
  	| BGFX_CAPS_FRAGMENT_DEPTH
  	| BGFX_CAPS_FRAGMENT_ORDERING
  	| BGFX_CAPS_GRAPHICS_DEBUGGER
  	| BGFX_CAPS_HDR10
  	| BGFX_CAPS_HIDPI
  	| BGFX_CAPS_INDEX32
  	| BGFX_CAPS_INSTANCING
  	| BGFX_CAPS_OCCLUSION_QUERY
  	| BGFX_CAPS_RENDERER_MULTITHREADED
  	| BGFX_CAPS_SWAP_CHAIN
  	| BGFX_CAPS_TEXTURE_2D_ARRAY
  	| BGFX_CAPS_TEXTURE_3D
  	| BGFX_CAPS_TEXTURE_BLIT
  	| BGFX_CAPS_TEXTURE_CUBE_ARRAY
  	| BGFX_CAPS_TEXTURE_DIRECT_ACCESS
  	| BGFX_CAPS_TEXTURE_READ_BACK
  	| BGFX_CAPS_VERTEX_ATTRIB_HALF
  	| BGFX_CAPS_VERTEX_ATTRIB_UINT10
  	| BGFX_CAPS_VERTEX_ID
  	) == (0
  	^ BGFX_CAPS_ALPHA_TO_COVERAGE
  	^ BGFX_CAPS_BLEND_INDEPENDENT
  	^ BGFX_CAPS_COMPUTE
  	^ BGFX_CAPS_CONSERVATIVE_RASTER
  	^ BGFX_CAPS_DRAW_INDIRECT
  	^ BGFX_CAPS_FRAGMENT_DEPTH
  	^ BGFX_CAPS_FRAGMENT_ORDERING
  	^ BGFX_CAPS_GRAPHICS_DEBUGGER
  	^ BGFX_CAPS_HDR10
  	^ BGFX_CAPS_HIDPI
  	^ BGFX_CAPS_INDEX32
  	^ BGFX_CAPS_INSTANCING
  	^ BGFX_CAPS_OCCLUSION_QUERY
  	^ BGFX_CAPS_RENDERER_MULTITHREADED
  	^ BGFX_CAPS_SWAP_CHAIN
  	^ BGFX_CAPS_TEXTURE_2D_ARRAY
  	^ BGFX_CAPS_TEXTURE_3D
  	^ BGFX_CAPS_TEXTURE_BLIT
  	^ BGFX_CAPS_TEXTURE_CUBE_ARRAY
  	^ BGFX_CAPS_TEXTURE_DIRECT_ACCESS
  	^ BGFX_CAPS_TEXTURE_READ_BACK
  	^ BGFX_CAPS_VERTEX_ATTRIB_HALF
  	^ BGFX_CAPS_VERTEX_ATTRIB_UINT10
  	^ BGFX_CAPS_VERTEX_ID
  	) );
  
  #undef FLAGS_MASK_TEST
  
  #define BGFX_C99_ENUM_CHECK(_enum, _c99enumcount) \
  			BX_STATIC_ASSERT(_enum::Count == _enum::Enum(_c99enumcount) )
  
  BGFX_C99_ENUM_CHECK(bgfx::Fatal,                BGFX_FATAL_COUNT);
  BGFX_C99_ENUM_CHECK(bgfx::RendererType,         BGFX_RENDERER_TYPE_COUNT);
  BGFX_C99_ENUM_CHECK(bgfx::Attrib,               BGFX_ATTRIB_COUNT);
  BGFX_C99_ENUM_CHECK(bgfx::AttribType,           BGFX_ATTRIB_TYPE_COUNT);
  BGFX_C99_ENUM_CHECK(bgfx::TextureFormat,        BGFX_TEXTURE_FORMAT_COUNT);
  BGFX_C99_ENUM_CHECK(bgfx::UniformType,          BGFX_UNIFORM_TYPE_COUNT);
  BGFX_C99_ENUM_CHECK(bgfx::BackbufferRatio,      BGFX_BACKBUFFER_RATIO_COUNT);
  BGFX_C99_ENUM_CHECK(bgfx::OcclusionQueryResult, BGFX_OCCLUSION_QUERY_RESULT_COUNT);
  BGFX_C99_ENUM_CHECK(bgfx::Topology,             BGFX_TOPOLOGY_COUNT);
  BGFX_C99_ENUM_CHECK(bgfx::TopologyConvert,      BGFX_TOPOLOGY_CONVERT_COUNT);
  BGFX_C99_ENUM_CHECK(bgfx::RenderFrame,          BGFX_RENDER_FRAME_COUNT);
  #undef BGFX_C99_ENUM_CHECK
  
  #define BGFX_C99_STRUCT_SIZE_CHECK(_cppstruct, _c99struct) \
  			BX_STATIC_ASSERT(sizeof(_cppstruct) == sizeof(_c99struct) )
  
  BGFX_C99_STRUCT_SIZE_CHECK(bgfx::Memory,                bgfx_memory_t);
  BGFX_C99_STRUCT_SIZE_CHECK(bgfx::Transform,             bgfx_transform_t);
  BGFX_C99_STRUCT_SIZE_CHECK(bgfx::Stats,                 bgfx_stats_t);
  BGFX_C99_STRUCT_SIZE_CHECK(bgfx::VertexDecl,            bgfx_vertex_decl_t);
  BGFX_C99_STRUCT_SIZE_CHECK(bgfx::TransientIndexBuffer,  bgfx_transient_index_buffer_t);
  BGFX_C99_STRUCT_SIZE_CHECK(bgfx::TransientVertexBuffer, bgfx_transient_vertex_buffer_t);
  BGFX_C99_STRUCT_SIZE_CHECK(bgfx::InstanceDataBuffer,    bgfx_instance_data_buffer_t);
  BGFX_C99_STRUCT_SIZE_CHECK(bgfx::TextureInfo,           bgfx_texture_info_t);
  BGFX_C99_STRUCT_SIZE_CHECK(bgfx::UniformInfo,           bgfx_uniform_info_t);
  BGFX_C99_STRUCT_SIZE_CHECK(bgfx::Attachment,            bgfx_attachment_t);
  BGFX_C99_STRUCT_SIZE_CHECK(bgfx::Caps::GPU,             bgfx_caps_gpu_t);
  BGFX_C99_STRUCT_SIZE_CHECK(bgfx::Caps::Limits,          bgfx_caps_limits_t);
  BGFX_C99_STRUCT_SIZE_CHECK(bgfx::Caps,                  bgfx_caps_t);
  BGFX_C99_STRUCT_SIZE_CHECK(bgfx::PlatformData,          bgfx_platform_data_t);
  BGFX_C99_STRUCT_SIZE_CHECK(bgfx::InternalData,          bgfx_internal_data_t);
  #undef BGFX_C99_STRUCT_SIZE_CHECK
  
  namespace bgfx
  {
  	struct CallbackC99 : public CallbackI
  	{
  		virtual ~CallbackC99()
  		{
  		}
  
  		virtual void fatal(const char* _filePath, uint16_t _line, Fatal::Enum _code, const char* _str) override
  		{
  			m_interface->vtbl->fatal(m_interface, _filePath, _line, (bgfx_fatal_t)_code, _str);
  		}
  
  		virtual void traceVargs(const char* _filePath, uint16_t _line, const char* _format, va_list _argList) override
  		{
  			m_interface->vtbl->trace_vargs(m_interface, _filePath, _line, _format, _argList);
  		}
  
  		virtual void profilerBegin(const char* _name, uint32_t _abgr, const char* _filePath, uint16_t _line) override
  		{
  			m_interface->vtbl->profiler_begin(m_interface, _name, _abgr, _filePath, _line);
  		}
  
  		virtual void profilerBeginLiteral(const char* _name, uint32_t _abgr, const char* _filePath, uint16_t _line) override
  		{
  			m_interface->vtbl->profiler_begin_literal(m_interface, _name, _abgr, _filePath, _line);
  		}
  
  		virtual void profilerEnd() override
  		{
  			m_interface->vtbl->profiler_end(m_interface);
  		}
  
  		virtual uint32_t cacheReadSize(uint64_t _id) override
  		{
  			return m_interface->vtbl->cache_read_size(m_interface, _id);
  		}
  
  		virtual bool cacheRead(uint64_t _id, void* _data, uint32_t _size) override
  		{
  			return m_interface->vtbl->cache_read(m_interface, _id, _data, _size);
  		}
  
  		virtual void cacheWrite(uint64_t _id, const void* _data, uint32_t _size) override
  		{
  			m_interface->vtbl->cache_write(m_interface, _id, _data, _size);
  		}
  
  		virtual void screenShot(const char* _filePath, uint32_t _width, uint32_t _height, uint32_t _pitch, const void* _data, uint32_t _size, bool _yflip) override
  		{
  			m_interface->vtbl->screen_shot(m_interface, _filePath, _width, _height, _pitch, _data, _size, _yflip);
  		}
  
  		virtual void captureBegin(uint32_t _width, uint32_t _height, uint32_t _pitch, TextureFormat::Enum _format, bool _yflip) override
  		{
  			m_interface->vtbl->capture_begin(m_interface, _width, _height, _pitch, (bgfx_texture_format_t)_format, _yflip);
  		}
  
  		virtual void captureEnd() override
  		{
  			m_interface->vtbl->capture_end(m_interface);
  		}
  
  		virtual void captureFrame(const void* _data, uint32_t _size) override
  		{
  			m_interface->vtbl->capture_frame(m_interface, _data, _size);
  		}
  
  		bgfx_callback_interface_t* m_interface;
  	};
  
  	class AllocatorC99 : public bx::AllocatorI
  	{
  	public:
  		virtual ~AllocatorC99()
  		{
  		}
  
  		virtual void* realloc(void* _ptr, size_t _size, size_t _align, const char* _file, uint32_t _line) override
  		{
  			return m_interface->vtbl->realloc(m_interface, _ptr, _size, _align, _file, _line);
  		}
  
  		bgfx_allocator_interface_t* m_interface;
  	};
  
  } // namespace bgfx
  
  BGFX_C_API void bgfx_vertex_decl_begin(bgfx_vertex_decl_t* _decl, bgfx_renderer_type_t _renderer)
  {
  	bgfx::VertexDecl* decl = (bgfx::VertexDecl*)_decl;
  	decl->begin(bgfx::RendererType::Enum(_renderer) );
  }
  
  BGFX_C_API void bgfx_vertex_decl_add(bgfx_vertex_decl_t* _decl, bgfx_attrib_t _attrib, uint8_t _num, bgfx_attrib_type_t _type, bool _normalized, bool _asInt)
  {
  	bgfx::VertexDecl* decl = (bgfx::VertexDecl*)_decl;
  	decl->add(bgfx::Attrib::Enum(_attrib)
  		, _num
  		, bgfx::AttribType::Enum(_type)
  		, _normalized
  		, _asInt
  		);
  }
  
  BGFX_C_API void bgfx_vertex_decl_decode(const bgfx_vertex_decl_t* _decl, bgfx_attrib_t _attrib, uint8_t* _num, bgfx_attrib_type_t* _type, bool* _normalized, bool* _asInt)
  {
  	bgfx::AttribType::Enum type;
  	const bgfx::VertexDecl* decl = (const bgfx::VertexDecl*)_decl;
  	decl->decode(
  		  bgfx::Attrib::Enum(_attrib)
  		, *_num
  		, type
  		, *_normalized
  		, *_asInt
  		);
  	*_type = (bgfx_attrib_type_t)type;
  }
  
  BGFX_C_API bool bgfx_vertex_decl_has(const bgfx_vertex_decl_t* _decl, bgfx_attrib_t _attrib)
  {
  	const bgfx::VertexDecl* decl = (const bgfx::VertexDecl*)_decl;
  	return decl->has(bgfx::Attrib::Enum(_attrib));
  }
  
  BGFX_C_API void bgfx_vertex_decl_skip(bgfx_vertex_decl_t* _decl, uint8_t _num)
  {
  	bgfx::VertexDecl* decl = (bgfx::VertexDecl*)_decl;
  	decl->skip(_num);
  }
  
  BGFX_C_API void bgfx_vertex_decl_end(bgfx_vertex_decl_t* _decl)
  {
  	bgfx::VertexDecl* decl = (bgfx::VertexDecl*)_decl;
  	decl->end();
  }
  
  BGFX_C_API void bgfx_vertex_pack(const float _input[4], bool _inputNormalized, bgfx_attrib_t _attr, const bgfx_vertex_decl_t* _decl, void* _data, uint32_t _index)
  {
  	bgfx::VertexDecl& decl = *(bgfx::VertexDecl*)_decl;
  	bgfx::vertexPack(_input, _inputNormalized, bgfx::Attrib::Enum(_attr), decl, _data, _index);
  }
  
  BGFX_C_API void bgfx_vertex_unpack(float _output[4], bgfx_attrib_t _attr, const bgfx_vertex_decl_t* _decl, const void* _data, uint32_t _index)
  {
  	bgfx::VertexDecl& decl = *(bgfx::VertexDecl*)_decl;
  	bgfx::vertexUnpack(_output, bgfx::Attrib::Enum(_attr), decl, _data, _index);
  }
  
  BGFX_C_API void bgfx_vertex_convert(const bgfx_vertex_decl_t* _destDecl, void* _destData, const bgfx_vertex_decl_t* _srcDecl, const void* _srcData, uint32_t _num)
  {
  	bgfx::VertexDecl& destDecl = *(bgfx::VertexDecl*)_destDecl;
  	bgfx::VertexDecl& srcDecl  = *(bgfx::VertexDecl*)_srcDecl;
  	bgfx::vertexConvert(destDecl, _destData, srcDecl, _srcData, _num);
  }
  
  BGFX_C_API uint16_t bgfx_weld_vertices(uint16_t* _output, const bgfx_vertex_decl_t* _decl, const void* _data, uint16_t _num, float _epsilon)
  {
  	bgfx::VertexDecl& decl = *(bgfx::VertexDecl*)_decl;
  	return bgfx::weldVertices(_output, decl, _data, _num, _epsilon);
  }
  
  uint32_t bgfx_topology_convert(bgfx_topology_convert_t _conversion, void* _dst, uint32_t _dstSize, const void* _indices, uint32_t _numIndices, bool _index32)
  {
  	return bgfx::topologyConvert(bgfx::TopologyConvert::Enum(_conversion), _dst, _dstSize, _indices, _numIndices, _index32);
  }
  
  void bgfx_topology_sort_tri_list(bgfx_topology_sort_t _sort, void* _dst, uint32_t _dstSize, const float _dir[3], const float _pos[3], const void* _vertices, uint32_t _stride, const void* _indices, uint32_t _numIndices, bool _index32)
  {
  	bgfx::topologySortTriList(bgfx::TopologySort::Enum(_sort), _dst, _dstSize, _dir, _pos, _vertices, _stride, _indices, _numIndices, _index32);
  }
  
  BGFX_C_API uint8_t bgfx_get_supported_renderers(uint8_t _max, bgfx_renderer_type_t* _enum)
  {
  	return bgfx::getSupportedRenderers(_max, (bgfx::RendererType::Enum*)_enum);
  }
  
  BGFX_C_API const char* bgfx_get_renderer_name(bgfx_renderer_type_t _type)
  {
  	return bgfx::getRendererName(bgfx::RendererType::Enum(_type) );
  }
  
  BGFX_C_API void bgfx_init_ctor(bgfx_init_t* _init)
  {
  	BX_PLACEMENT_NEW(_init, bgfx::Init);
  }
  
  BGFX_C_API bool bgfx_init(const bgfx_init_t* _init)
  {
  	bgfx_init_t init = *_init;
  
  	if (init.callback != NULL)
  	{
  		static bgfx::CallbackC99 s_callback;
  		s_callback.m_interface = init.callback;
  		init.callback = reinterpret_cast<bgfx_callback_interface_t *>(&s_callback);
  	}
  
  	if (init.allocator != NULL)
  	{
  		static bgfx::AllocatorC99 s_allocator;
  		s_allocator.m_interface = init.allocator;
  		init.allocator = reinterpret_cast<bgfx_allocator_interface_t *>(&s_allocator);
  	}
  
  	union { const bgfx_init_t* c; const bgfx::Init* cpp; } in;
  	in.c = &init;
  
  	return bgfx::init(*in.cpp);
  }
  
  BGFX_C_API void bgfx_shutdown(void)
  {
  	return bgfx::shutdown();
  }
  
  BGFX_C_API void bgfx_reset(uint32_t _width, uint32_t _height, uint32_t _flags, bgfx_texture_format_t _format)
  {
  	bgfx::reset(_width, _height, _flags, bgfx::TextureFormat::Enum(_format) );
  }
  
  BGFX_C_API uint32_t bgfx_frame(bool _capture)
  {
  	return bgfx::frame(_capture);
  }
  
  BGFX_C_API bgfx_renderer_type_t bgfx_get_renderer_type(void)
  {
  	return bgfx_renderer_type_t(bgfx::getRendererType() );
  }
  
  BGFX_C_API const bgfx_caps_t* bgfx_get_caps(void)
  {
  	return (const bgfx_caps_t*)bgfx::getCaps();
  }
  
  BGFX_C_API const bgfx_stats_t* bgfx_get_stats(void)
  {
  	return (const bgfx_stats_t*)bgfx::getStats();
  }
  
  BGFX_C_API const bgfx_memory_t* bgfx_alloc(uint32_t _size)
  {
  	return (const bgfx_memory_t*)bgfx::alloc(_size);
  }
  
  BGFX_C_API const bgfx_memory_t* bgfx_copy(const void* _data, uint32_t _size)
  {
  	return (const bgfx_memory_t*)bgfx::copy(_data, _size);
  }
  
  BGFX_C_API const bgfx_memory_t* bgfx_make_ref(const void* _data, uint32_t _size)
  {
  	return (const bgfx_memory_t*)bgfx::makeRef(_data, _size);
  }
  
  BGFX_C_API const bgfx_memory_t* bgfx_make_ref_release(const void* _data, uint32_t _size, bgfx_release_fn_t _releaseFn, void* _userData)
  {
  	return (const bgfx_memory_t*)bgfx::makeRef(_data, _size, _releaseFn, _userData);
  }
  
  BGFX_C_API void bgfx_set_debug(uint32_t _debug)
  {
  	bgfx::setDebug(_debug);
  }
  
  BGFX_C_API void bgfx_dbg_text_clear(uint8_t _attr, bool _small)
  {
  	bgfx::dbgTextClear(_attr, _small);
  }
  
  BGFX_C_API void bgfx_dbg_text_printf(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, ...)
  {
  	va_list argList;
  	va_start(argList, _format);
  	bgfx::dbgTextPrintfVargs(_x, _y, _attr, _format, argList);
  	va_end(argList);
  }
  
  BGFX_C_API void bgfx_dbg_text_vprintf(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, va_list _argList)
  {
  	bgfx::dbgTextPrintfVargs(_x, _y, _attr, _format, _argList);
  }
  
  BGFX_C_API void bgfx_dbg_text_image(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const void* _data, uint16_t _pitch)
  {
  	bgfx::dbgTextImage(_x, _y, _width, _height, _data, _pitch);
  }
  
  BGFX_C_API bgfx_index_buffer_handle_t bgfx_create_index_buffer(const bgfx_memory_t* _mem, uint16_t _flags)
  {
  	union { bgfx_index_buffer_handle_t c; bgfx::IndexBufferHandle cpp; } handle;
  	handle.cpp = bgfx::createIndexBuffer( (const bgfx::Memory*)_mem, _flags);
  	return handle.c;
  }
  
  BGFX_C_API void bgfx_destroy_index_buffer(bgfx_index_buffer_handle_t _handle)
  {
  	union { bgfx_index_buffer_handle_t c; bgfx::IndexBufferHandle cpp; } handle = { _handle };
  	bgfx::destroy(handle.cpp);
  }
  
  BGFX_C_API bgfx_vertex_buffer_handle_t bgfx_create_vertex_buffer(const bgfx_memory_t* _mem, const bgfx_vertex_decl_t* _decl, uint16_t _flags)
  {
  	const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
  	union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle;
  	handle.cpp = bgfx::createVertexBuffer( (const bgfx::Memory*)_mem, decl, _flags);
  	return handle.c;
  }
  
  BGFX_C_API void bgfx_destroy_vertex_buffer(bgfx_vertex_buffer_handle_t _handle)
  {
  	union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle };
  	bgfx::destroy(handle.cpp);
  }
  
  BGFX_C_API bgfx_dynamic_index_buffer_handle_t bgfx_create_dynamic_index_buffer(uint32_t _num, uint16_t _flags)
  {
  	union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle;
  	handle.cpp = bgfx::createDynamicIndexBuffer(_num, _flags);
  	return handle.c;
  }
  
  BGFX_C_API bgfx_dynamic_index_buffer_handle_t bgfx_create_dynamic_index_buffer_mem(const bgfx_memory_t* _mem, uint16_t _flags)
  {
  	union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle;
  	handle.cpp = bgfx::createDynamicIndexBuffer( (const bgfx::Memory*)_mem, _flags);
  	return handle.c;
  }
  
  BGFX_C_API void bgfx_update_dynamic_index_buffer(bgfx_dynamic_index_buffer_handle_t _handle, uint32_t _startIndex, const bgfx_memory_t* _mem)
  {
  	union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle = { _handle };
  	bgfx::update(handle.cpp, _startIndex, (const bgfx::Memory*)_mem);
  }
  
  BGFX_C_API void bgfx_destroy_dynamic_index_buffer(bgfx_dynamic_index_buffer_handle_t _handle)
  {
  	union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle = { _handle };
  	bgfx::destroy(handle.cpp);
  }
  
  BGFX_C_API bgfx_dynamic_vertex_buffer_handle_t bgfx_create_dynamic_vertex_buffer(uint32_t _num, const bgfx_vertex_decl_t* _decl, uint16_t _flags)
  {
  	const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
  	union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle;
  	handle.cpp = bgfx::createDynamicVertexBuffer(_num, decl, _flags);
  	return handle.c;
  }
  
  BGFX_C_API bgfx_dynamic_vertex_buffer_handle_t bgfx_create_dynamic_vertex_buffer_mem(const bgfx_memory_t* _mem, const bgfx_vertex_decl_t* _decl, uint16_t _flags)
  {
  	const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
  	union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle;
  	handle.cpp = bgfx::createDynamicVertexBuffer( (const bgfx::Memory*)_mem, decl, _flags);
  	return handle.c;
  }
  
  BGFX_C_API void bgfx_update_dynamic_vertex_buffer(bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _startVertex, const bgfx_memory_t* _mem)
  {
  	union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
  	bgfx::update(handle.cpp, _startVertex, (const bgfx::Memory*)_mem);
  }
  
  BGFX_C_API void bgfx_destroy_dynamic_vertex_buffer(bgfx_dynamic_vertex_buffer_handle_t _handle)
  {
  	union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
  	bgfx::destroy(handle.cpp);
  }
  
  BGFX_C_API uint32_t bgfx_get_avail_transient_index_buffer(uint32_t _num)
  {
  	return bgfx::getAvailTransientIndexBuffer(_num);
  }
  
  BGFX_C_API uint32_t bgfx_get_avail_transient_vertex_buffer(uint32_t _num, const bgfx_vertex_decl_t* _decl)
  {
  	const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
  	return bgfx::getAvailTransientVertexBuffer(_num, decl);
  }
  
  BGFX_C_API uint32_t bgfx_get_avail_instance_data_buffer(uint32_t _num, uint16_t _stride)
  {
  	return bgfx::getAvailInstanceDataBuffer(_num, _stride);
  }
  
  BGFX_C_API void bgfx_alloc_transient_index_buffer(bgfx_transient_index_buffer_t* _tib, uint32_t _num)
  {
  	bgfx::allocTransientIndexBuffer( (bgfx::TransientIndexBuffer*)_tib, _num);
  }
  
  BGFX_C_API void bgfx_alloc_transient_vertex_buffer(bgfx_transient_vertex_buffer_t* _tvb, uint32_t _num, const bgfx_vertex_decl_t* _decl)
  {
  	const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
  	bgfx::allocTransientVertexBuffer( (bgfx::TransientVertexBuffer*)_tvb, _num, decl);
  }
  
  BGFX_C_API bool bgfx_alloc_transient_buffers(bgfx_transient_vertex_buffer_t* _tvb, const bgfx_vertex_decl_t* _decl, uint32_t _numVertices, bgfx_transient_index_buffer_t* _tib, uint32_t _numIndices)
  {
  	const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
  	return bgfx::allocTransientBuffers( (bgfx::TransientVertexBuffer*)_tvb, decl, _numVertices, (bgfx::TransientIndexBuffer*)_tib, _numIndices);
  }
  
  BGFX_C_API void bgfx_alloc_instance_data_buffer(bgfx_instance_data_buffer_t* _idb, uint32_t _num, uint16_t _stride)
  {
  	bgfx::allocInstanceDataBuffer( (bgfx::InstanceDataBuffer*)_idb, _num, _stride);
  }
  
  BGFX_C_API bgfx_indirect_buffer_handle_t bgfx_create_indirect_buffer(uint32_t _num)
  {
  	union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } handle;
  	handle.cpp = bgfx::createIndirectBuffer(_num);
  	return handle.c;
  }
  
  BGFX_C_API void bgfx_destroy_indirect_buffer(bgfx_indirect_buffer_handle_t _handle)
  {
  	union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } handle = { _handle };
  	bgfx::destroy(handle.cpp);
  }
  
  BGFX_C_API bgfx_shader_handle_t bgfx_create_shader(const bgfx_memory_t* _mem)
  {
  	union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } handle;
  	handle.cpp = bgfx::createShader( (const bgfx::Memory*)_mem);
  	return handle.c;
  }
  
  BGFX_C_API uint16_t bgfx_get_shader_uniforms(bgfx_shader_handle_t _handle, bgfx_uniform_handle_t* _uniforms, uint16_t _max)
  {
  	union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } handle = { _handle };
  	return bgfx::getShaderUniforms(handle.cpp, (bgfx::UniformHandle*)_uniforms, _max);
  }
  
  BGFX_C_API void bgfx_set_shader_name(bgfx_shader_handle_t _handle, const char* _name, int32_t _len)
  {
  	union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } handle = { _handle };
  	bgfx::setName(handle.cpp, _name, _len);
  }
  
  BGFX_C_API void bgfx_destroy_shader(bgfx_shader_handle_t _handle)
  {
  	union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } handle = { _handle };
  	bgfx::destroy(handle.cpp);
  }
  
  BGFX_C_API bgfx_program_handle_t bgfx_create_program(bgfx_shader_handle_t _vsh, bgfx_shader_handle_t _fsh, bool _destroyShaders)
  {
  	union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } vsh = { _vsh };
  	union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } fsh = { _fsh };
  	union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle;
  	handle.cpp = bgfx::createProgram(vsh.cpp, fsh.cpp, _destroyShaders);
  	return handle.c;
  }
  
  BGFX_C_API bgfx_program_handle_t bgfx_create_compute_program(bgfx_shader_handle_t _csh, bool _destroyShaders)
  {
  	union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } csh = { _csh };
  	union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle;
  	handle.cpp = bgfx::createProgram(csh.cpp, _destroyShaders);
  	return handle.c;
  }
  
  BGFX_C_API void bgfx_destroy_program(bgfx_program_handle_t _handle)
  {
  	union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
  	bgfx::destroy(handle.cpp);
  }
  
  BGFX_C_API bool bgfx_is_texture_valid(uint16_t _depth, bool _cubeMap, uint16_t _numLayers, bgfx_texture_format_t _format, uint64_t _flags)
  {
  	return bgfx::isTextureValid(_depth, _cubeMap, _numLayers, bgfx::TextureFormat::Enum(_format), _flags);
  }
  
  BGFX_C_API void bgfx_calc_texture_size(bgfx_texture_info_t* _info, uint16_t _width, uint16_t _height, uint16_t _depth, bool _cubeMap, bool _hasMips, uint16_t _numLayers, bgfx_texture_format_t _format)
  {
  	bgfx::TextureInfo& info = *(bgfx::TextureInfo*)_info;
  	bgfx::calcTextureSize(info, _width, _height, _depth, _cubeMap, _hasMips, _numLayers, bgfx::TextureFormat::Enum(_format) );
  }
  
  BGFX_C_API bgfx_texture_handle_t bgfx_create_texture(const bgfx_memory_t* _mem, uint64_t _flags, uint8_t _skip, bgfx_texture_info_t* _info)
  {
  	union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle;
  	bgfx::TextureInfo* info = (bgfx::TextureInfo*)_info;
  	handle.cpp = bgfx::createTexture( (const bgfx::Memory*)_mem, _flags, _skip, info);
  	return handle.c;
  }
  
  BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_2d(uint16_t _width, uint16_t _height, bool _hasMips, uint16_t _numLayers, bgfx_texture_format_t _format, uint64_t _flags, const bgfx_memory_t* _mem)
  {
  	union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle;
  	handle.cpp = bgfx::createTexture2D(_width, _height, _hasMips, _numLayers, bgfx::TextureFormat::Enum(_format), _flags, (const bgfx::Memory*)_mem);
  	return handle.c;
  }
  
  BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_2d_scaled(bgfx_backbuffer_ratio_t _ratio, bool _hasMips, uint16_t _numLayers, bgfx_texture_format_t _format, uint64_t _flags)
  {
  	union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle;
  	handle.cpp = bgfx::createTexture2D(bgfx::BackbufferRatio::Enum(_ratio), _hasMips, _numLayers, bgfx::TextureFormat::Enum(_format), _flags);
  	return handle.c;
  }
  
  BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_3d(uint16_t _width, uint16_t _height, uint16_t _depth, bool _hasMips, bgfx_texture_format_t _format, uint64_t _flags, const bgfx_memory_t* _mem)
  {
  	union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle;
  	handle.cpp = bgfx::createTexture3D(_width, _height, _depth, _hasMips, bgfx::TextureFormat::Enum(_format), _flags, (const bgfx::Memory*)_mem);
  	return handle.c;
  }
  
  BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_cube(uint16_t _size, bool _hasMips, uint16_t _numLayers, bgfx_texture_format_t _format, uint64_t _flags, const bgfx_memory_t* _mem)
  {
  	union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle;
  	handle.cpp = bgfx::createTextureCube(_size, _hasMips, _numLayers, bgfx::TextureFormat::Enum(_format), _flags, (const bgfx::Memory*)_mem);
  	return handle.c;
  }
  
  BGFX_C_API void bgfx_update_texture_2d(bgfx_texture_handle_t _handle, uint16_t _layer, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const bgfx_memory_t* _mem, uint16_t _pitch)
  {
  	union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  	bgfx::updateTexture2D(handle.cpp, _layer, _mip, _x, _y, _width, _height, (const bgfx::Memory*)_mem, _pitch);
  }
  
  BGFX_C_API void bgfx_update_texture_3d(bgfx_texture_handle_t _handle, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _z, uint16_t _width, uint16_t _height, uint16_t _depth, const bgfx_memory_t* _mem)
  {
  	union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  	bgfx::updateTexture3D(handle.cpp, _mip, _x, _y, _z, _width, _height, _depth, (const bgfx::Memory*)_mem);
  }
  
  BGFX_C_API void bgfx_update_texture_cube(bgfx_texture_handle_t _handle, uint16_t _layer, uint8_t _side, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const bgfx_memory_t* _mem, uint16_t _pitch)
  {
  	union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  	bgfx::updateTextureCube(handle.cpp, _layer, _side, _mip, _x, _y, _width, _height, (const bgfx::Memory*)_mem, _pitch);
  }
  
  BGFX_C_API uint32_t bgfx_read_texture(bgfx_texture_handle_t _handle, void* _data, uint8_t _mip)
  {
  	union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  	return bgfx::readTexture(handle.cpp, _data, _mip);
  }
  
  BGFX_C_API void bgfx_set_texture_name(bgfx_texture_handle_t _handle, const char* _name, int32_t _len)
  {
  	union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  	bgfx::setName(handle.cpp, _name, _len);
  }
  
  BGFX_C_API void* bgfx_get_direct_access_ptr(bgfx_texture_handle_t _handle)
  {
  	union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  	return bgfx::getDirectAccessPtr(handle.cpp);
  }
  
  BGFX_C_API void bgfx_destroy_texture(bgfx_texture_handle_t _handle)
  {
  	union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  	bgfx::destroy(handle.cpp);
  }
  
  BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer(uint16_t _width, uint16_t _height, bgfx_texture_format_t _format, uint64_t _textureFlags)
  {
  	union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle;
  	handle.cpp = bgfx::createFrameBuffer(_width, _height, bgfx::TextureFormat::Enum(_format), _textureFlags);
  	return handle.c;
  }
  
  BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer_scaled(bgfx_backbuffer_ratio_t _ratio, bgfx_texture_format_t _format, uint64_t _textureFlags)
  {
  	union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle;
  	handle.cpp = bgfx::createFrameBuffer(bgfx::BackbufferRatio::Enum(_ratio), bgfx::TextureFormat::Enum(_format), _textureFlags);
  	return handle.c;
  }
  
  BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer_from_handles(uint8_t _num, const bgfx_texture_handle_t* _handles, bool _destroyTextures)
  {
  	union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle;
  	handle.cpp = bgfx::createFrameBuffer(_num, (const bgfx::TextureHandle*)_handles, _destroyTextures);
  	return handle.c;
  }
  
  BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer_from_attachment(uint8_t _num, const bgfx_attachment_t* _attachment, bool _destroyTextures)
  {
  	union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle;
  	handle.cpp = bgfx::createFrameBuffer(_num, (const bgfx::Attachment*)_attachment, _destroyTextures);
  	return handle.c;
  }
  
  BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer_from_nwh(void* _nwh, uint16_t _width, uint16_t _height, bgfx_texture_format_t _format, bgfx_texture_format_t _depthFormat)
  {
  	union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle;
  	handle.cpp = bgfx::createFrameBuffer(_nwh, _width, _height, bgfx::TextureFormat::Enum(_format), bgfx::TextureFormat::Enum(_depthFormat) );
  	return handle.c;
  }
  
  BGFX_C_API bgfx_texture_handle_t bgfx_get_texture(bgfx_frame_buffer_handle_t _handle, uint8_t _attachment)
  {
  	union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle = { _handle };
  	union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } textureHandle;
  	textureHandle.cpp = bgfx::getTexture(handle.cpp, _attachment);
  	return textureHandle.c;
  }
  
  BGFX_C_API void bgfx_destroy_frame_buffer(bgfx_frame_buffer_handle_t _handle)
  {
  	union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle = { _handle };
  	bgfx::destroy(handle.cpp);
  }
  
  BGFX_C_API bgfx_uniform_handle_t bgfx_create_uniform(const char* _name, bgfx_uniform_type_t _type, uint16_t _num)
  {
  	union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } handle;
  	handle.cpp = bgfx::createUniform(_name, bgfx::UniformType::Enum(_type), _num);
  	return handle.c;
  }
  
  BGFX_C_API void bgfx_get_uniform_info(bgfx_uniform_handle_t _handle, bgfx_uniform_info_t* _info)
  {
  	union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } handle = { _handle };
  	bgfx::UniformInfo& info = *(bgfx::UniformInfo*)_info;
  	bgfx::getUniformInfo(handle.cpp, info);
  }
  
  BGFX_C_API void bgfx_destroy_uniform(bgfx_uniform_handle_t _handle)
  {
  	union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } handle = { _handle };
  	bgfx::destroy(handle.cpp);
  }
  
  BGFX_C_API bgfx_occlusion_query_handle_t bgfx_create_occlusion_query(void)
  {
  	union { bgfx_occlusion_query_handle_t c; bgfx::OcclusionQueryHandle cpp; } handle;
  	handle.cpp = bgfx::createOcclusionQuery();
  	return handle.c;
  }
  
  BGFX_C_API bgfx_occlusion_query_result_t bgfx_get_result(bgfx_occlusion_query_handle_t _handle, int32_t* _result)
  {
  	union { bgfx_occlusion_query_handle_t c; bgfx::OcclusionQueryHandle cpp; } handle = { _handle };
  	return bgfx_occlusion_query_result_t(bgfx::getResult(handle.cpp, _result) );
  }
  
  BGFX_C_API void bgfx_destroy_occlusion_query(bgfx_occlusion_query_handle_t _handle)
  {
  	union { bgfx_occlusion_query_handle_t c; bgfx::OcclusionQueryHandle cpp; } handle = { _handle };
  	bgfx::destroy(handle.cpp);
  }
  
  BGFX_C_API void bgfx_set_palette_color(uint8_t _index, const float _rgba[4])
  {
  	bgfx::setPaletteColor(_index, _rgba);
  }
  
  BGFX_C_API void bgfx_set_view_name(bgfx_view_id_t _id, const char* _name)
  {
  	bgfx::setViewName(_id, _name);
  }
  
  BGFX_C_API void bgfx_set_view_rect(bgfx_view_id_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  {
  	bgfx::setViewRect(_id, _x, _y, _width, _height);
  }
  
  BGFX_C_API void bgfx_set_view_rect_auto(bgfx_view_id_t _id, uint16_t _x, uint16_t _y, bgfx_backbuffer_ratio_t _ratio)
  {
  	bgfx::setViewRect(_id, _x, _y, bgfx::BackbufferRatio::Enum(_ratio));
  }
  
  BGFX_C_API void bgfx_set_view_scissor(bgfx_view_id_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  {
  	bgfx::setViewScissor(_id, _x, _y, _width, _height);
  }
  
  BGFX_C_API void bgfx_set_view_clear(bgfx_view_id_t _id, uint16_t _flags, uint32_t _rgba, float _depth, uint8_t _stencil)
  {
  	bgfx::setViewClear(_id, _flags, _rgba, _depth, _stencil);
  }
  
  BGFX_C_API void bgfx_set_view_clear_mrt(bgfx_view_id_t _id, uint16_t _flags, float _depth, uint8_t _stencil, uint8_t _0, uint8_t _1, uint8_t _2, uint8_t _3, uint8_t _4, uint8_t _5, uint8_t _6, uint8_t _7)
  {
  	bgfx::setViewClear(_id, _flags, _depth, _stencil, _0, _1, _2, _3, _4, _5, _6, _7);
  }
  
  BGFX_C_API void bgfx_set_view_mode(bgfx_view_id_t _id, bgfx_view_mode_t _mode)
  {
  	bgfx::setViewMode(_id, bgfx::ViewMode::Enum(_mode) );
  }
  
  BGFX_C_API void bgfx_set_view_frame_buffer(bgfx_view_id_t _id, bgfx_frame_buffer_handle_t _handle)
  {
  	union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle = { _handle };
  	bgfx::setViewFrameBuffer(_id, handle.cpp);
  }
  
  BGFX_C_API void bgfx_set_view_transform(bgfx_view_id_t _id, const void* _view, const void* _proj)
  {
  	bgfx::setViewTransform(_id, _view, _proj);
  }
  
  BGFX_C_API void bgfx_set_view_transform_stereo(bgfx_view_id_t _id, const void* _view, const void* _projL, uint8_t _flags, const void* _projR)
  {
  	bgfx::setViewTransform(_id, _view, _projL, _flags, _projR);
  }
  
  BGFX_C_API void bgfx_set_view_order(bgfx_view_id_t _id, uint16_t _num, const bgfx_view_id_t* _order)
  {
  	bgfx::setViewOrder(_id, _num, _order);
  }
  
  BGFX_C_API void bgfx_reset_view(bgfx_view_id_t _id)
  {
  	bgfx::resetView(_id);
  }
  
  BGFX_C_API void bgfx_set_marker(const char* _marker)
  {
  	bgfx::setMarker(_marker);
  }
  
  BGFX_C_API void bgfx_set_state(uint64_t _state, uint32_t _rgba)
  {
  	bgfx::setState(_state, _rgba);
  }
  
  BGFX_C_API void bgfx_set_condition(bgfx_occlusion_query_handle_t _handle, bool _visible)
  {
  	union { bgfx_occlusion_query_handle_t c; bgfx::OcclusionQueryHandle cpp; } handle = { _handle };
  	bgfx::setCondition(handle.cpp, _visible);
  }
  
  BGFX_C_API void bgfx_set_stencil(uint32_t _fstencil, uint32_t _bstencil)
  {
  	bgfx::setStencil(_fstencil, _bstencil);
  }
  
  BGFX_C_API uint16_t bgfx_set_scissor(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  {
  	return bgfx::setScissor(_x, _y, _width, _height);
  }
  
  BGFX_C_API void bgfx_set_scissor_cached(uint16_t _cache)
  {
  	bgfx::setScissor(_cache);
  }
  
  BGFX_C_API uint32_t bgfx_set_transform(const void* _mtx, uint16_t _num)
  {
  	return bgfx::setTransform(_mtx, _num);
  }
  
  BGFX_C_API uint32_t bgfx_alloc_transform(bgfx_transform_t* _transform, uint16_t _num)
  {
  	return bgfx::allocTransform( (bgfx::Transform*)_transform, _num);
  }
  
  BGFX_C_API void bgfx_set_transform_cached(uint32_t _cache, uint16_t _num)
  {
  	bgfx::setTransform(_cache, _num);
  }
  
  BGFX_C_API void bgfx_set_uniform(bgfx_uniform_handle_t _handle, const void* _value, uint16_t _num)
  {
  	union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } handle = { _handle };
  	bgfx::setUniform(handle.cpp, _value, _num);
  }
  
  BGFX_C_API void bgfx_set_index_buffer(bgfx_index_buffer_handle_t _handle, uint32_t _firstIndex, uint32_t _numIndices)
  {
  	union { bgfx_index_buffer_handle_t c; bgfx::IndexBufferHandle cpp; } handle = { _handle };
  	bgfx::setIndexBuffer(handle.cpp, _firstIndex, _numIndices);
  }
  
  BGFX_C_API void bgfx_set_dynamic_index_buffer(bgfx_dynamic_index_buffer_handle_t _handle, uint32_t _firstIndex, uint32_t _numIndices)
  {
  	union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle = { _handle };
  	bgfx::setIndexBuffer(handle.cpp, _firstIndex, _numIndices);
  }
  
  BGFX_C_API void bgfx_set_transient_index_buffer(const bgfx_transient_index_buffer_t* _tib, uint32_t _firstIndex, uint32_t _numIndices)
  {
  	bgfx::setIndexBuffer( (const bgfx::TransientIndexBuffer*)_tib, _firstIndex, _numIndices);
  }
  
  BGFX_C_API void bgfx_set_vertex_buffer(uint8_t _stream, bgfx_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _numVertices)
  {
  	union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle };
  	bgfx::setVertexBuffer(_stream, handle.cpp, _startVertex, _numVertices);
  }
  
  BGFX_C_API void bgfx_set_dynamic_vertex_buffer(uint8_t _stream, bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _numVertices)
  {
  	union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
  	bgfx::setVertexBuffer(_stream, handle.cpp, _startVertex, _numVertices);
  }
  
  BGFX_C_API void bgfx_set_transient_vertex_buffer(uint8_t _stream, const bgfx_transient_vertex_buffer_t* _tvb, uint32_t _startVertex, uint32_t _numVertices)
  {
  	bgfx::setVertexBuffer(_stream, (const bgfx::TransientVertexBuffer*)_tvb, _startVertex, _numVertices);
  }
  
  BGFX_C_API void bgfx_set_vertex_count(uint32_t _numVertices)
  {
  	bgfx::setVertexCount(_numVertices);
  }
  
  BGFX_C_API void bgfx_set_instance_data_buffer(const bgfx_instance_data_buffer_t* _idb, uint32_t _start, uint32_t _num)
  {
  	bgfx::setInstanceDataBuffer( (const bgfx::InstanceDataBuffer*)_idb, _start, _num);
  }
  
  BGFX_C_API void bgfx_set_instance_data_from_vertex_buffer(bgfx_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _num)
  {
  	union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle };
  	bgfx::setInstanceDataBuffer(handle.cpp, _startVertex, _num);
  }
  
  BGFX_C_API void bgfx_set_instance_data_from_dynamic_vertex_buffer(bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _num)
  {
  	union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
  	bgfx::setInstanceDataBuffer(handle.cpp, _startVertex, _num);
  }
  
  BGFX_C_API void bgfx_set_instance_count(uint32_t _numInstances)
  {
  	bgfx::setInstanceCount(_numInstances);
  }
  
  BGFX_C_API void bgfx_set_texture(uint8_t _stage, bgfx_uniform_handle_t _sampler, bgfx_texture_handle_t _handle, uint32_t _flags)
  {
  	union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } sampler = { _sampler };
  	union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle  = { _handle  };
  	bgfx::setTexture(_stage, sampler.cpp, handle.cpp, _flags);
  }
  
  BGFX_C_API void bgfx_touch(bgfx_view_id_t _id)
  {
  	return bgfx::touch(_id);
  }
  
  BGFX_C_API void bgfx_submit(bgfx_view_id_t _id, bgfx_program_handle_t _handle, uint32_t _depth, bool _preserveState)
  {
  	union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
  	bgfx::submit(_id, handle.cpp, _depth, _preserveState);
  }
  
  BGFX_C_API void bgfx_submit_occlusion_query(bgfx_view_id_t _id, bgfx_program_handle_t _program, bgfx_occlusion_query_handle_t _occlusionQuery, uint32_t _depth, bool _preserveState)
  {
  	union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } program = { _program };
  	union { bgfx_occlusion_query_handle_t c; bgfx::OcclusionQueryHandle cpp; } occlusionQuery = { _occlusionQuery };
  	bgfx::submit(_id, program.cpp, occlusionQuery.cpp, _depth, _preserveState);
  }
  
  BGFX_C_API void bgfx_submit_indirect(bgfx_view_id_t _id, bgfx_program_handle_t _handle, bgfx_indirect_buffer_handle_t _indirectHandle, uint16_t _start, uint16_t _num, uint32_t _depth, bool _preserveState)
  {
  	union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
  	union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } indirectHandle = { _indirectHandle };
  	bgfx::submit(_id, handle.cpp, indirectHandle.cpp, _start, _num, _depth, _preserveState);
  }
  
  BGFX_C_API void bgfx_set_image(uint8_t _stage, bgfx_texture_handle_t _handle, uint8_t _mip, bgfx_access_t _access, bgfx_texture_format_t _format)
  {
  	union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle  = { _handle  };
  	bgfx::setImage(_stage, handle.cpp, _mip, bgfx::Access::Enum(_access), bgfx::TextureFormat::Enum(_format) );
  }
  
  BGFX_C_API void bgfx_set_compute_index_buffer(uint8_t _stage, bgfx_index_buffer_handle_t _handle, bgfx_access_t _access)
  {
  	union { bgfx_index_buffer_handle_t c; bgfx::IndexBufferHandle cpp; } handle = { _handle };
  	bgfx::setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) );
  }
  
  BGFX_C_API void bgfx_set_compute_vertex_buffer(uint8_t _stage, bgfx_vertex_buffer_handle_t _handle, bgfx_access_t _access)
  {
  	union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle };
  	bgfx::setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) );
  }
  
  BGFX_C_API void bgfx_set_compute_dynamic_index_buffer(uint8_t _stage, bgfx_dynamic_index_buffer_handle_t _handle, bgfx_access_t _access)
  {
  	union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle = { _handle };
  	bgfx::setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) );
  }
  
  BGFX_C_API void bgfx_set_compute_dynamic_vertex_buffer(uint8_t _stage, bgfx_dynamic_vertex_buffer_handle_t _handle, bgfx_access_t _access)
  {
  	union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
  	bgfx::setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) );
  }
  
  BGFX_C_API void bgfx_set_compute_indirect_buffer(uint8_t _stage, bgfx_indirect_buffer_handle_t _handle, bgfx_access_t _access)
  {
  	union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } handle = { _handle };
  	bgfx::setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) );
  }
  
  BGFX_C_API void bgfx_dispatch(bgfx_view_id_t _id, bgfx_program_handle_t _handle, uint32_t _numX, uint32_t _numY, uint32_t _numZ, uint8_t _flags)
  {
  	union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
  	bgfx::dispatch(_id, handle.cpp, _numX, _numY, _numZ, _flags);
  }
  
  BGFX_C_API void bgfx_dispatch_indirect(bgfx_view_id_t _id, bgfx_program_handle_t _handle, bgfx_indirect_buffer_handle_t _indirectHandle, uint16_t _start, uint16_t _num, uint8_t _flags)
  {
  	union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
  	union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } indirectHandle = { _indirectHandle };
  	bgfx::dispatch(_id, handle.cpp, indirectHandle.cpp, _start, _num, _flags);
  }
  
  BGFX_C_API void bgfx_discard(void)
  {
  	bgfx::discard();
  }
  
  BGFX_C_API void bgfx_blit(bgfx_view_id_t _id, bgfx_texture_handle_t _dst, uint8_t _dstMip, uint16_t _dstX, uint16_t _dstY, uint16_t _dstZ, bgfx_texture_handle_t _src, uint8_t _srcMip, uint16_t _srcX, uint16_t _srcY, uint16_t _srcZ, uint16_t _width, uint16_t _height, uint16_t _depth)
  {
  	union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } dst = { _dst };
  	union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } src = { _src };
  	bgfx::blit(_id, dst.cpp, _dstMip, _dstX, _dstY, _dstZ, src.cpp, _srcMip, _srcX, _srcY, _srcZ, _width, _height, _depth);
  }
  
  #define BGFX_ENCODER(_func) reinterpret_cast<bgfx::Encoder*>(_encoder)->_func
  
  BGFX_C_API void bgfx_encoder_set_marker(bgfx_encoder_s* _encoder, const char* _marker)
  {
  	BGFX_ENCODER(setMarker(_marker) );
  }
  
  BGFX_C_API void bgfx_encoder_set_state(bgfx_encoder_s* _encoder, uint64_t _state, uint32_t _rgba)
  {
  	BGFX_ENCODER(setState(_state, _rgba) );
  }
  
  BGFX_C_API void bgfx_encoder_set_condition(bgfx_encoder_s* _encoder, bgfx_occlusion_query_handle_t _handle, bool _visible)
  {
  	union { bgfx_occlusion_query_handle_t c; bgfx::OcclusionQueryHandle cpp; } handle = { _handle };
  	BGFX_ENCODER(setCondition(handle.cpp, _visible) );
  }
  
  BGFX_C_API void bgfx_encoder_set_stencil(bgfx_encoder_s* _encoder, uint32_t _fstencil, uint32_t _bstencil)
  {
  	BGFX_ENCODER(setStencil(_fstencil, _bstencil) );
  }
  
  BGFX_C_API uint16_t bgfx_encoder_set_scissor(bgfx_encoder_s* _encoder, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  {
  	return BGFX_ENCODER(setScissor(_x, _y, _width, _height) );
  }
  
  BGFX_C_API void bgfx_encoder_set_scissor_cached(bgfx_encoder_s* _encoder, uint16_t _cache)
  {
  	BGFX_ENCODER(setScissor(_cache) );
  }
  
  BGFX_C_API uint32_t bgfx_encoder_set_transform(bgfx_encoder_s* _encoder, const void* _mtx, uint16_t _num)
  {
  	return BGFX_ENCODER(setTransform(_mtx, _num) );
  }
  
  BGFX_C_API uint32_t bgfx_encoder_alloc_transform(bgfx_encoder_s* _encoder, bgfx_transform_t* _transform, uint16_t _num)
  {
  	return BGFX_ENCODER(allocTransform( (bgfx::Transform*)_transform, _num) );
  }
  
  BGFX_C_API void bgfx_encoder_set_transform_cached(bgfx_encoder_s* _encoder, uint32_t _cache, uint16_t _num)
  {
  	BGFX_ENCODER(setTransform(_cache, _num) );
  }
  
  BGFX_C_API void bgfx_encoder_set_uniform(bgfx_encoder_s* _encoder, bgfx_uniform_handle_t _handle, const void* _value, uint16_t _num)
  {
  	union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } handle = { _handle };
  	BGFX_ENCODER(setUniform(handle.cpp, _value, _num) );
  }
  
  BGFX_C_API void bgfx_encoder_set_index_buffer(bgfx_encoder_s* _encoder, bgfx_index_buffer_handle_t _handle, uint32_t _firstIndex, uint32_t _numIndices)
  {
  	union { bgfx_index_buffer_handle_t c; bgfx::IndexBufferHandle cpp; } handle = { _handle };
  	BGFX_ENCODER(setIndexBuffer(handle.cpp, _firstIndex, _numIndices) );
  }
  
  BGFX_C_API void bgfx_encoder_set_dynamic_index_buffer(bgfx_encoder_s* _encoder, bgfx_dynamic_index_buffer_handle_t _handle, uint32_t _firstIndex, uint32_t _numIndices)
  {
  	union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle = { _handle };
  	BGFX_ENCODER(setIndexBuffer(handle.cpp, _firstIndex, _numIndices) );
  }
  
  BGFX_C_API void bgfx_encoder_set_transient_index_buffer(bgfx_encoder_s* _encoder, const bgfx_transient_index_buffer_t* _tib, uint32_t _firstIndex, uint32_t _numIndices)
  {
  	BGFX_ENCODER(setIndexBuffer( (const bgfx::TransientIndexBuffer*)_tib, _firstIndex, _numIndices) );
  }
  
  BGFX_C_API void bgfx_encoder_set_vertex_buffer(bgfx_encoder_s* _encoder, uint8_t _stream, bgfx_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _numVertices)
  {
  	union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle };
  	BGFX_ENCODER(setVertexBuffer(_stream, handle.cpp, _startVertex, _numVertices) );
  }
  
  BGFX_C_API void bgfx_encoder_set_dynamic_vertex_buffer(bgfx_encoder_s* _encoder, uint8_t _stream, bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _numVertices)
  {
  	union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
  	BGFX_ENCODER(setVertexBuffer(_stream, handle.cpp, _startVertex, _numVertices) );
  }
  
  BGFX_C_API void bgfx_encoder_set_transient_vertex_buffer(bgfx_encoder_s* _encoder, uint8_t _stream, const bgfx_transient_vertex_buffer_t* _tvb, uint32_t _startVertex, uint32_t _numVertices)
  {
  	BGFX_ENCODER(setVertexBuffer(_stream, (const bgfx::TransientVertexBuffer*)_tvb, _startVertex, _numVertices) );
  }
  
  BGFX_C_API void bgfx_encoder_set_vertex_count(bgfx_encoder_s* _encoder, uint32_t _numVertices)
  {
  	BGFX_ENCODER(setVertexCount(_numVertices) );
  }
  
  BGFX_C_API void bgfx_encoder_set_instance_data_buffer(bgfx_encoder_s* _encoder, const bgfx_instance_data_buffer_t* _idb, uint32_t _start, uint32_t _num)
  {
  	BGFX_ENCODER(setInstanceDataBuffer( (const bgfx::InstanceDataBuffer*)_idb, _start, _num) );
  }
  
  BGFX_C_API void bgfx_encoder_set_instance_data_from_vertex_buffer(bgfx_encoder_s* _encoder, bgfx_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _num)
  {
  	union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle };
  	BGFX_ENCODER(setInstanceDataBuffer(handle.cpp, _startVertex, _num) );
  }
  
  BGFX_C_API void bgfx_encoder_set_instance_data_from_dynamic_vertex_buffer(bgfx_encoder_s* _encoder, bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _num)
  {
  	union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
  	BGFX_ENCODER(setInstanceDataBuffer(handle.cpp, _startVertex, _num) );
  }
  
  BGFX_C_API void bgfx_encoder_set_instance_count(bgfx_encoder_s* _encoder, uint32_t _numInstances)
  {
  	BGFX_ENCODER(setInstanceCount(_numInstances) );
  }
  
  BGFX_C_API void bgfx_encoder_set_texture(bgfx_encoder_s* _encoder, uint8_t _stage, bgfx_uniform_handle_t _sampler, bgfx_texture_handle_t _handle, uint32_t _flags)
  {
  	union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } sampler = { _sampler };
  	union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle  = { _handle  };
  	BGFX_ENCODER(setTexture(_stage, sampler.cpp, handle.cpp, _flags) );
  }
  
  BGFX_C_API void bgfx_encoder_touch(bgfx_encoder_s* _encoder, bgfx_view_id_t _id)
  {
  	return BGFX_ENCODER(touch(_id) );
  }
  
  BGFX_C_API void bgfx_encoder_submit(bgfx_encoder_s* _encoder, bgfx_view_id_t _id, bgfx_program_handle_t _handle, uint32_t _depth, bool _preserveState)
  {
  	union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
  	BGFX_ENCODER(submit(_id, handle.cpp, _depth, _preserveState) );
  }
  
  BGFX_C_API void bgfx_encoder_submit_occlusion_query(bgfx_encoder_s* _encoder, bgfx_view_id_t _id, bgfx_program_handle_t _program, bgfx_occlusion_query_handle_t _occlusionQuery, uint32_t _depth, bool _preserveState)
  {
  	union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } program = { _program };
  	union { bgfx_occlusion_query_handle_t c; bgfx::OcclusionQueryHandle cpp; } occlusionQuery = { _occlusionQuery };
  	BGFX_ENCODER(submit(_id, program.cpp, occlusionQuery.cpp, _depth, _preserveState) );
  }
  
  BGFX_C_API void bgfx_encoder_submit_indirect(bgfx_encoder_s* _encoder, bgfx_view_id_t _id, bgfx_program_handle_t _handle, bgfx_indirect_buffer_handle_t _indirectHandle, uint16_t _start, uint16_t _num, uint32_t _depth, bool _preserveState)
  {
  	union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
  	union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } indirectHandle = { _indirectHandle };
  	BGFX_ENCODER(submit(_id, handle.cpp, indirectHandle.cpp, _start, _num, _depth, _preserveState) );
  }
  
  BGFX_C_API void bgfx_encoder_set_image(bgfx_encoder_s* _encoder, uint8_t _stage, bgfx_texture_handle_t _handle, uint8_t _mip, bgfx_access_t _access, bgfx_texture_format_t _format)
  {
  	union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle  = { _handle  };
  	BGFX_ENCODER(setImage(_stage, handle.cpp, _mip, bgfx::Access::Enum(_access), bgfx::TextureFormat::Enum(_format) ) );
  }
  
  BGFX_C_API void bgfx_encoder_set_compute_index_buffer(bgfx_encoder_s* _encoder, uint8_t _stage, bgfx_index_buffer_handle_t _handle, bgfx_access_t _access)
  {
  	union { bgfx_index_buffer_handle_t c; bgfx::IndexBufferHandle cpp; } handle = { _handle };
  	BGFX_ENCODER(setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) ) );
  }
  
  BGFX_C_API void bgfx_encoder_set_compute_vertex_buffer(bgfx_encoder_s* _encoder, uint8_t _stage, bgfx_vertex_buffer_handle_t _handle, bgfx_access_t _access)
  {
  	union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle };
  	BGFX_ENCODER(setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) ) );
  }
  
  BGFX_C_API void bgfx_encoder_set_compute_dynamic_index_buffer(bgfx_encoder_s* _encoder, uint8_t _stage, bgfx_dynamic_index_buffer_handle_t _handle, bgfx_access_t _access)
  {
  	union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle = { _handle };
  	BGFX_ENCODER(setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) ) );
  }
  
  BGFX_C_API void bgfx_encoder_set_compute_dynamic_vertex_buffer(bgfx_encoder_s* _encoder, uint8_t _stage, bgfx_dynamic_vertex_buffer_handle_t _handle, bgfx_access_t _access)
  {
  	union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
  	BGFX_ENCODER(setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) ) );
  }
  
  BGFX_C_API void bgfx_encoder_set_compute_indirect_buffer(bgfx_encoder_s* _encoder, uint8_t _stage, bgfx_indirect_buffer_handle_t _handle, bgfx_access_t _access)
  {
  	union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } handle = { _handle };
  	BGFX_ENCODER(setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) ) );
  }
  
  BGFX_C_API void bgfx_encoder_dispatch(bgfx_encoder_s* _encoder, bgfx_view_id_t _id, bgfx_program_handle_t _handle, uint32_t _numX, uint32_t _numY, uint32_t _numZ, uint8_t _flags)
  {
  	union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
  	BGFX_ENCODER(dispatch(_id, handle.cpp, _numX, _numY, _numZ, _flags) );
  }
  
  BGFX_C_API void bgfx_encoder_dispatch_indirect(bgfx_encoder_s* _encoder, bgfx_view_id_t _id, bgfx_program_handle_t _handle, bgfx_indirect_buffer_handle_t _indirectHandle, uint16_t _start, uint16_t _num, uint8_t _flags)
  {
  	union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
  	union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } indirectHandle = { _indirectHandle };
  	BGFX_ENCODER(dispatch(_id, handle.cpp, indirectHandle.cpp, _start, _num, _flags) );
  }
  
  BGFX_C_API void bgfx_encoder_discard(bgfx_encoder_s* _encoder)
  {
  	BGFX_ENCODER(discard() );
  }
  
  BGFX_C_API void bgfx_encoder_blit(bgfx_encoder_s* _encoder, bgfx_view_id_t _id, bgfx_texture_handle_t _dst, uint8_t _dstMip, uint16_t _dstX, uint16_t _dstY, uint16_t _dstZ, bgfx_texture_handle_t _src, uint8_t _srcMip, uint16_t _srcX, uint16_t _srcY, uint16_t _srcZ, uint16_t _width, uint16_t _height, uint16_t _depth)
  {
  	union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } dst = { _dst };
  	union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } src = { _src };
  	BGFX_ENCODER(blit(_id, dst.cpp, _dstMip, _dstX, _dstY, _dstZ, src.cpp, _srcMip, _srcX, _srcY, _srcZ, _width, _height, _depth) );
  }
  
  #undef BGFX_ENCODER
  
  BGFX_C_API void bgfx_request_screen_shot(bgfx_frame_buffer_handle_t _handle, const char* _filePath)
  {
  	union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle = { _handle };
  	bgfx::requestScreenShot(handle.cpp, _filePath);
  }
  
  BGFX_C_API bgfx_render_frame_t bgfx_render_frame(int32_t _msecs)
  {
  	return bgfx_render_frame_t(bgfx::renderFrame(_msecs) );
  }
  
  BGFX_C_API void bgfx_set_platform_data(const bgfx_platform_data_t* _data)
  {
  	bgfx::setPlatformData(*(const bgfx::PlatformData*)_data);
  }
  
  BGFX_C_API const bgfx_internal_data_t* bgfx_get_internal_data()
  {
  	return (const bgfx_internal_data_t*)bgfx::getInternalData();
  }
  
  BGFX_C_API uintptr_t bgfx_override_internal_texture_ptr(bgfx_texture_handle_t _handle, uintptr_t _ptr)
  {
  	union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  	return bgfx::overrideInternal(handle.cpp, _ptr);
  }
  
  BGFX_C_API uintptr_t bgfx_override_internal_texture(bgfx_texture_handle_t _handle, uint16_t _width, uint16_t _height, uint8_t _numMips, bgfx_texture_format_t _format, uint32_t _flags)
  {
  	union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  	return bgfx::overrideInternal(handle.cpp, _width, _height, _numMips, bgfx::TextureFormat::Enum(_format), _flags);
  }
  
  BGFX_C_API bgfx_interface_vtbl_t* bgfx_get_interface(uint32_t _version)
  {
  	if (_version == BGFX_API_VERSION)
  	{
  #define BGFX_IMPORT                                                        \
  	BGFX_IMPORT_FUNC(render_frame)                                         \
  	BGFX_IMPORT_FUNC(set_platform_data)                                    \
  	BGFX_IMPORT_FUNC(get_internal_data)                                    \
  	BGFX_IMPORT_FUNC(override_internal_texture_ptr)                        \
  	BGFX_IMPORT_FUNC(override_internal_texture)                            \
  	BGFX_IMPORT_FUNC(vertex_decl_begin)                                    \
  	BGFX_IMPORT_FUNC(vertex_decl_add)                                      \
  	BGFX_IMPORT_FUNC(vertex_decl_decode)                                   \
  	BGFX_IMPORT_FUNC(vertex_decl_has)                                      \
  	BGFX_IMPORT_FUNC(vertex_decl_skip)                                     \
  	BGFX_IMPORT_FUNC(vertex_decl_end)                                      \
  	BGFX_IMPORT_FUNC(vertex_pack)                                          \
  	BGFX_IMPORT_FUNC(vertex_unpack)                                        \
  	BGFX_IMPORT_FUNC(vertex_convert)                                       \
  	BGFX_IMPORT_FUNC(weld_vertices)                                        \
  	BGFX_IMPORT_FUNC(topology_convert)                                     \
  	BGFX_IMPORT_FUNC(topology_sort_tri_list)                               \
  	BGFX_IMPORT_FUNC(get_supported_renderers)                              \
  	BGFX_IMPORT_FUNC(get_renderer_name)                                    \
  	BGFX_IMPORT_FUNC(init_ctor)                                            \
  	BGFX_IMPORT_FUNC(init)                                                 \
  	BGFX_IMPORT_FUNC(shutdown)                                             \
  	BGFX_IMPORT_FUNC(reset)                                                \
  	BGFX_IMPORT_FUNC(frame)                                                \
  	BGFX_IMPORT_FUNC(get_renderer_type)                                    \
  	BGFX_IMPORT_FUNC(get_caps)                                             \
  	BGFX_IMPORT_FUNC(get_stats)                                            \
  	BGFX_IMPORT_FUNC(alloc)                                                \
  	BGFX_IMPORT_FUNC(copy)                                                 \
  	BGFX_IMPORT_FUNC(make_ref)                                             \
  	BGFX_IMPORT_FUNC(make_ref_release)                                     \
  	BGFX_IMPORT_FUNC(set_debug)                                            \
  	BGFX_IMPORT_FUNC(dbg_text_clear)                                       \
  	BGFX_IMPORT_FUNC(dbg_text_printf)                                      \
  	BGFX_IMPORT_FUNC(dbg_text_vprintf)                                     \
  	BGFX_IMPORT_FUNC(dbg_text_image)                                       \
  	BGFX_IMPORT_FUNC(create_index_buffer)                                  \
  	BGFX_IMPORT_FUNC(destroy_index_buffer)                                 \
  	BGFX_IMPORT_FUNC(create_vertex_buffer)                                 \
  	BGFX_IMPORT_FUNC(destroy_vertex_buffer)                                \
  	BGFX_IMPORT_FUNC(create_dynamic_index_buffer)                          \
  	BGFX_IMPORT_FUNC(create_dynamic_index_buffer_mem)                      \
  	BGFX_IMPORT_FUNC(update_dynamic_index_buffer)                          \
  	BGFX_IMPORT_FUNC(destroy_dynamic_index_buffer)                         \
  	BGFX_IMPORT_FUNC(create_dynamic_vertex_buffer)                         \
  	BGFX_IMPORT_FUNC(create_dynamic_vertex_buffer_mem)                     \
  	BGFX_IMPORT_FUNC(update_dynamic_vertex_buffer)                         \
  	BGFX_IMPORT_FUNC(destroy_dynamic_vertex_buffer)                        \
  	BGFX_IMPORT_FUNC(get_avail_transient_index_buffer)                     \
  	BGFX_IMPORT_FUNC(get_avail_transient_vertex_buffer)                    \
  	BGFX_IMPORT_FUNC(get_avail_instance_data_buffer)                       \
  	BGFX_IMPORT_FUNC(alloc_transient_index_buffer)                         \
  	BGFX_IMPORT_FUNC(alloc_transient_vertex_buffer)                        \
  	BGFX_IMPORT_FUNC(alloc_transient_buffers)                              \
  	BGFX_IMPORT_FUNC(alloc_instance_data_buffer)                           \
  	BGFX_IMPORT_FUNC(create_indirect_buffer)                               \
  	BGFX_IMPORT_FUNC(destroy_indirect_buffer)                              \
  	BGFX_IMPORT_FUNC(create_shader)                                        \
  	BGFX_IMPORT_FUNC(get_shader_uniforms)                                  \
  	BGFX_IMPORT_FUNC(set_shader_name)                                      \
  	BGFX_IMPORT_FUNC(destroy_shader)                                       \
  	BGFX_IMPORT_FUNC(create_program)                                       \
  	BGFX_IMPORT_FUNC(create_compute_program)                               \
  	BGFX_IMPORT_FUNC(destroy_program)                                      \
  	BGFX_IMPORT_FUNC(is_texture_valid)                                     \
  	BGFX_IMPORT_FUNC(calc_texture_size)                                    \
  	BGFX_IMPORT_FUNC(create_texture)                                       \
  	BGFX_IMPORT_FUNC(create_texture_2d)                                    \
  	BGFX_IMPORT_FUNC(create_texture_2d_scaled)                             \
  	BGFX_IMPORT_FUNC(create_texture_3d)                                    \
  	BGFX_IMPORT_FUNC(create_texture_cube)                                  \
  	BGFX_IMPORT_FUNC(update_texture_2d)                                    \
  	BGFX_IMPORT_FUNC(update_texture_3d)                                    \
  	BGFX_IMPORT_FUNC(update_texture_cube)                                  \
  	BGFX_IMPORT_FUNC(read_texture)                                         \
  	BGFX_IMPORT_FUNC(set_texture_name)                                     \
  	BGFX_IMPORT_FUNC(get_direct_access_ptr)                                \
  	BGFX_IMPORT_FUNC(destroy_texture)                                      \
  	BGFX_IMPORT_FUNC(create_frame_buffer)                                  \
  	BGFX_IMPORT_FUNC(create_frame_buffer_scaled)                           \
  	BGFX_IMPORT_FUNC(create_frame_buffer_from_attachment)                  \
  	BGFX_IMPORT_FUNC(create_frame_buffer_from_nwh)                         \
  	BGFX_IMPORT_FUNC(get_texture)                                          \
  	BGFX_IMPORT_FUNC(destroy_frame_buffer)                                 \
  	BGFX_IMPORT_FUNC(create_uniform)                                       \
  	BGFX_IMPORT_FUNC(get_uniform_info)                                     \
  	BGFX_IMPORT_FUNC(destroy_uniform)                                      \
  	BGFX_IMPORT_FUNC(create_occlusion_query)                               \
  	BGFX_IMPORT_FUNC(get_result)                                           \
  	BGFX_IMPORT_FUNC(destroy_occlusion_query)                              \
  	BGFX_IMPORT_FUNC(set_palette_color)                                    \
  	BGFX_IMPORT_FUNC(set_view_name)                                        \
  	BGFX_IMPORT_FUNC(set_view_rect)                                        \
  	BGFX_IMPORT_FUNC(set_view_scissor)                                     \
  	BGFX_IMPORT_FUNC(set_view_clear)                                       \
  	BGFX_IMPORT_FUNC(set_view_clear_mrt)                                   \
  	BGFX_IMPORT_FUNC(set_view_mode)                                        \
  	BGFX_IMPORT_FUNC(set_view_frame_buffer)                                \
  	BGFX_IMPORT_FUNC(set_view_transform)                                   \
  	BGFX_IMPORT_FUNC(set_view_transform_stereo)                            \
  	BGFX_IMPORT_FUNC(set_view_order)                                       \
  	BGFX_IMPORT_FUNC(encoder_set_marker)                                   \
  	BGFX_IMPORT_FUNC(encoder_set_state)                                    \
  	BGFX_IMPORT_FUNC(encoder_set_condition)                                \
  	BGFX_IMPORT_FUNC(encoder_set_stencil)                                  \
  	BGFX_IMPORT_FUNC(encoder_set_scissor)                                  \
  	BGFX_IMPORT_FUNC(encoder_set_scissor_cached)                           \
  	BGFX_IMPORT_FUNC(encoder_set_transform)                                \
  	BGFX_IMPORT_FUNC(encoder_alloc_transform)                              \
  	BGFX_IMPORT_FUNC(encoder_set_transform_cached)                         \
  	BGFX_IMPORT_FUNC(encoder_set_uniform)                                  \
  	BGFX_IMPORT_FUNC(encoder_set_index_buffer)                             \
  	BGFX_IMPORT_FUNC(encoder_set_dynamic_index_buffer)                     \
  	BGFX_IMPORT_FUNC(encoder_set_transient_index_buffer)                   \
  	BGFX_IMPORT_FUNC(encoder_set_vertex_buffer)                            \
  	BGFX_IMPORT_FUNC(encoder_set_dynamic_vertex_buffer)                    \
  	BGFX_IMPORT_FUNC(encoder_set_transient_vertex_buffer)                  \
  	BGFX_IMPORT_FUNC(encoder_set_vertex_count)                             \
  	BGFX_IMPORT_FUNC(encoder_set_instance_data_buffer)                     \
  	BGFX_IMPORT_FUNC(encoder_set_instance_data_from_vertex_buffer)         \
  	BGFX_IMPORT_FUNC(encoder_set_instance_data_from_dynamic_vertex_buffer) \
  	BGFX_IMPORT_FUNC(encoder_set_instance_count)                           \
  	BGFX_IMPORT_FUNC(encoder_set_texture)                                  \
  	BGFX_IMPORT_FUNC(encoder_touch)                                        \
  	BGFX_IMPORT_FUNC(encoder_submit)                                       \
  	BGFX_IMPORT_FUNC(encoder_submit_occlusion_query)                       \
  	BGFX_IMPORT_FUNC(encoder_submit_indirect)                              \
  	BGFX_IMPORT_FUNC(encoder_set_image)                                    \
  	BGFX_IMPORT_FUNC(encoder_set_compute_index_buffer)                     \
  	BGFX_IMPORT_FUNC(encoder_set_compute_vertex_buffer)                    \
  	BGFX_IMPORT_FUNC(encoder_set_compute_dynamic_index_buffer)             \
  	BGFX_IMPORT_FUNC(encoder_set_compute_dynamic_vertex_buffer)            \
  	BGFX_IMPORT_FUNC(encoder_set_compute_indirect_buffer)                  \
  	BGFX_IMPORT_FUNC(encoder_dispatch)                                     \
  	BGFX_IMPORT_FUNC(encoder_dispatch_indirect)                            \
  	BGFX_IMPORT_FUNC(encoder_discard)                                      \
  	BGFX_IMPORT_FUNC(encoder_blit)                                         \
  	BGFX_IMPORT_FUNC(request_screen_shot)
  
  		static bgfx_interface_vtbl_t s_bgfx_interface =
  		{
  #define BGFX_IMPORT_FUNC(_name) BX_CONCATENATE(bgfx_, _name),
  			BGFX_IMPORT
  #undef BGFX_IMPORT_FUNC
  		};
  
  		return &s_bgfx_interface;
  	}
  
  	return NULL;
  }
  