text: //
  // Created by jorge on 6/21/20.
  //
  
  #ifndef RPG_GAME_ENGINE_PA2_CEXITSCREEN_HPP
  #define RPG_GAME_ENGINE_PA2_CEXITSCREEN_HPP
  
  #include <SDL2/SDL.h>
  
  /**
   * Exit screen class to present the victory screen.
   */
  class CExitScreen {
  public:
      CExitScreen();
      ~CExitScreen();
      void run();
      void update();
      void render();
  private:
      SDL_Texture * m_VictoryScreen;
      bool m_Running;
  };
  
  
  #endif //RPG_GAME_ENGINE_PA2_CEXITSCREEN_HPP
  