text: ////////////////////////////////////////////////////////////
  //
  // SFML - Simple and Fast Multimedia Library
  // Copyright (C) 2007-2013 Marco Antognini (antognini.marco@gmail.com),
  //                         Laurent Gomila (laurent.gom@gmail.com),
  //
  // This software is provided 'as-is', without any express or implied warranty.
  // In no event will the authors be held liable for any damages arising from the use of this software.
  //
  // Permission is granted to anyone to use this software for any purpose,
  // including commercial applications, and to alter it and redistribute it freely,
  // subject to the following restrictions:
  //
  // 1. The origin of this software must not be misrepresented;
  //    you must not claim that you wrote the original software.
  //    If you use this software in a product, an acknowledgment
  //    in the product documentation would be appreciated but is not required.
  //
  // 2. Altered source versions must be plainly marked as such,
  //    and must not be misrepresented as being the original software.
  //
  // 3. This notice may not be removed or altered from any source distribution.
  //
  ////////////////////////////////////////////////////////////
  
  ////////////////////////////////////////////////////////////
  // Headers
  ////////////////////////////////////////////////////////////
  #include <SFML/Window/VideoModeImpl.hpp>
  #include <SFML/Window/OSX/cg_sf_conversion.hpp>
  #include <SFML/System/Err.hpp>
  #include <algorithm>
  
  namespace sf
  {
  namespace priv
  {
  ////////////////////////////////////////////////////////////
  /// Note :
  ///     Starting with 10.6, CGDisplayModeRef and CGDisplayCopyAllDisplayModes
  ///     should be used instead of CFDictionaryRef and CGDisplayAvailableModes.
  ///
  ////////////////////////////////////////////////////////////
  std::vector<VideoMode> VideoModeImpl::getFullscreenModes()
  {
  #if MAC_OS_X_VERSION_MAX_ALLOWED < 1060
  
      std::vector<VideoMode> modes;
  
      // Retrieve array of dictionaries representing display modes.
      CFArrayRef displayModes = CGDisplayAvailableModes(CGMainDisplayID());
  
      if (displayModes == NULL) {
          sf::err() << "Couldn't get VideoMode for main display.";
          return modes;
      }
  
      // Loop on each mode and convert it into a sf::VideoMode object.
      CFIndex const modesCount = CFArrayGetCount(displayModes);
      for (CFIndex i = 0; i < modesCount; i++) {
          CFDictionaryRef dictionary = (CFDictionaryRef)CFArrayGetValueAtIndex(displayModes, i);
  
          VideoMode mode = convertCGModeToSFMode(dictionary);
  
          // If not yet listed we add it to our modes array.
          if (std::find(modes.begin(), modes.end(), mode) == modes.end()) {
              modes.push_back(mode);
          }
      }
  
      return modes;
  
  #else // MAC_OS_X_VERSION_MAX_ALLOWED >= 1060
  
      std::vector<VideoMode> modes;
  
      // Retrieve all modes available for main screen only.
      CFArrayRef cgmodes = CGDisplayCopyAllDisplayModes(CGMainDisplayID(), NULL);
  
      if (cgmodes == NULL) {
          sf::err() << "Couldn't get VideoMode for main display.";
          return modes;
      }
  
      // Loop on each mode and convert it into a sf::VideoMode object.
      CFIndex const modesCount = CFArrayGetCount(cgmodes);
      for (CFIndex i = 0; i < modesCount; i++) {
          CGDisplayModeRef cgmode = (CGDisplayModeRef)CFArrayGetValueAtIndex(cgmodes, i);
  
          VideoMode mode = convertCGModeToSFMode(cgmode);
  
          // If not yet listed we add it to our modes array.
          if (std::find(modes.begin(), modes.end(), mode) == modes.end()) {
              modes.push_back(mode);
          }
      }
  
      // Clean up memory.
      CFRelease(cgmodes);
  
      return modes;
  
  #endif
  }
  
  
  ////////////////////////////////////////////////////////////
  VideoMode VideoModeImpl::getDesktopMode()
  {
      CGDirectDisplayID display = CGMainDisplayID();
      return VideoMode(CGDisplayPixelsWide(display),
                       CGDisplayPixelsHigh(display),
                       displayBitsPerPixel(display));
  }
  
  } // namespace priv
  
  } // namespace sf
  