text: // An abstract representation of an ingame entity.
  #pragma once
  #include "stdafx.h"
  
  typedef struct {
  	std::vector<DWORD> headPos;	// 0 -> X, 1 -> Y, 2 -> Z
  	std::vector<DWORD> scoping;
  	std::vector<DWORD> health;
  	std::vector<DWORD> armor;
  	std::vector<DWORD> attack;
  	std::vector<DWORD> name;
  	std::vector<DWORD> team;
  	std::vector<DWORD> scope;
  } EntOffsets;
  
  class Entity {
  public:
  	Entity(DWORD base);
  
  	std::vector<float> getHeadPos();
  	int getHealth();
  	char* getName();
  	int getTeam();
  
  protected:
  	DWORD base;
  	EntOffsets offsets;
  };