text: // Copyright (c) 2012 The Chromium Authors. All rights reserved.
  // Use of this source code is governed by a BSD-style license that can be
  // found in the LICENSE file.
  
  #include "ash/shell.h"
  #include "ash/shell_window_ids.h"
  #include "ash/test/ash_test_base.h"
  #include "ash/test/shell_test_api.h"
  #include "ash/test/test_activation_delegate.h"
  #include "ash/wm/activation_controller.h"
  #include "ash/wm/window_util.h"
  #include "ui/aura/client/activation_client.h"
  #include "ui/aura/client/activation_delegate.h"
  #include "ui/aura/client/cursor_client_observer.h"
  #include "ui/aura/client/focus_client.h"
  #include "ui/aura/env.h"
  #include "ui/aura/root_window.h"
  #include "ui/aura/test/aura_test_base.h"
  #include "ui/aura/test/event_generator.h"
  #include "ui/aura/test/test_event_handler.h"
  #include "ui/aura/test/test_window_delegate.h"
  #include "ui/aura/test/test_windows.h"
  #include "ui/base/cursor/cursor.h"
  #include "ui/base/events/event.h"
  #include "ui/base/events/event_utils.h"
  #include "ui/base/hit_test.h"
  #include "ui/gfx/screen.h"
  #include "ui/views/corewm/compound_event_filter.h"
  #include "ui/views/corewm/corewm_switches.h"
  #include "ui/views/corewm/input_method_event_filter.h"
  
  namespace {
  
  class TestingCursorClientObserver : public aura::client::CursorClientObserver {
   public:
    TestingCursorClientObserver()
        : cursor_visibility_(false),
          did_visibility_change_(false) {}
    void reset() { cursor_visibility_ = did_visibility_change_ = false; }
    bool is_cursor_visible() const { return cursor_visibility_; }
    bool did_visibility_change() const { return did_visibility_change_; }
  
    // Overridden from aura::client::CursorClientObserver:
    virtual void OnCursorVisibilityChanged(bool is_visible) OVERRIDE {
      cursor_visibility_ = is_visible;
      did_visibility_change_ = true;
    }
  
   private:
    bool cursor_visibility_;
    bool did_visibility_change_;
  
    DISALLOW_COPY_AND_ASSIGN(TestingCursorClientObserver);
  };
  
  base::TimeDelta getTime() {
    return ui::EventTimeForNow();
  }
  
  // A slightly changed TestEventHandler which can be configured to return a
  // specified value for key/mouse event handling.
  class CustomEventHandler : public aura::test::TestEventHandler {
   public:
    CustomEventHandler()
        : key_result_(ui::ER_UNHANDLED),
          mouse_result_(ui::ER_UNHANDLED) {
    }
  
    virtual ~CustomEventHandler() {}
  
    void set_key_event_handling_result(ui::EventResult result) {
      key_result_ = result;
    }
  
    void set_mouse_event_handling_result(ui::EventResult result) {
      mouse_result_ = result;
    }
  
    // Overridden from ui::EventHandler:
    virtual void OnKeyEvent(ui::KeyEvent* event) OVERRIDE {
      aura::test::TestEventHandler::OnKeyEvent(event);
      if (key_result_ & ui::ER_HANDLED)
        event->SetHandled();
      if (key_result_ & ui::ER_CONSUMED)
        event->StopPropagation();
    }
  
    virtual void OnMouseEvent(ui::MouseEvent* event) OVERRIDE {
      aura::test::TestEventHandler::OnMouseEvent(event);
      if (mouse_result_ & ui::ER_HANDLED)
        event->SetHandled();
      if (mouse_result_ & ui::ER_CONSUMED)
        event->StopPropagation();
    }
  
   private:
    ui::EventResult key_result_;
    ui::EventResult mouse_result_;
  
    DISALLOW_COPY_AND_ASSIGN(CustomEventHandler);
  };
  
  }  // namespace
  
  namespace ash {
  
  typedef test::AshTestBase WindowManagerTest;
  
  class NonFocusableDelegate : public aura::test::TestWindowDelegate {
   public:
    NonFocusableDelegate() {}
  
   private:
    virtual bool CanFocus() OVERRIDE {
      return false;
    }
  
    DISALLOW_COPY_AND_ASSIGN(NonFocusableDelegate);
  };
  
  class HitTestWindowDelegate : public aura::test::TestWindowDelegate {
   public:
    HitTestWindowDelegate()
        : hittest_code_(HTNOWHERE) {
    }
    virtual ~HitTestWindowDelegate() {}
    void set_hittest_code(int hittest_code) { hittest_code_ = hittest_code; }
  
   private:
    // Overridden from TestWindowDelegate:
    virtual int GetNonClientComponent(const gfx::Point& point) const OVERRIDE {
      return hittest_code_;
    }
  
    int hittest_code_;
  
    DISALLOW_COPY_AND_ASSIGN(HitTestWindowDelegate);
  };
  
  TEST_F(WindowManagerTest, Focus) {
    // The IME event filter interferes with the basic key event propagation we
    // attempt to do here, so we remove it.
    test::ShellTestApi shell_test(Shell::GetInstance());
    Shell::GetInstance()->RemovePreTargetHandler(
        shell_test.input_method_event_filter());
  
    aura::RootWindow* root_window = Shell::GetPrimaryRootWindow();
    root_window->SetBounds(gfx::Rect(0, 0, 510, 510));
  
    // Supplied ids are negative so as not to collide with shell ids.
    // TODO(beng): maybe introduce a MAKE_SHELL_ID() macro that generates a safe
    //             id beyond shell id max?
    scoped_ptr<aura::Window> w1(CreateTestWindowInShell(
        SK_ColorWHITE, -1, gfx::Rect(10, 10, 500, 500)));
    scoped_ptr<aura::Window> w11(aura::test::CreateTestWindow(
        SK_ColorGREEN, -11, gfx::Rect(5, 5, 100, 100), w1.get()));
    scoped_ptr<aura::Window> w111(aura::test::CreateTestWindow(
        SK_ColorCYAN, -111, gfx::Rect(5, 5, 75, 75), w11.get()));
    scoped_ptr<aura::Window> w1111(aura::test::CreateTestWindow(
        SK_ColorRED, -1111, gfx::Rect(5, 5, 50, 50), w111.get()));
    scoped_ptr<aura::Window> w12(aura::test::CreateTestWindow(
        SK_ColorMAGENTA, -12, gfx::Rect(10, 420, 25, 25), w1.get()));
    aura::test::ColorTestWindowDelegate* w121delegate =
        new aura::test::ColorTestWindowDelegate(SK_ColorYELLOW);
    scoped_ptr<aura::Window> w121(aura::test::CreateTestWindowWithDelegate(
        w121delegate, -121, gfx::Rect(5, 5, 5, 5), w12.get()));
    aura::test::ColorTestWindowDelegate* w122delegate =
        new aura::test::ColorTestWindowDelegate(SK_ColorRED);
    scoped_ptr<aura::Window> w122(aura::test::CreateTestWindowWithDelegate(
        w122delegate, -122, gfx::Rect(10, 5, 5, 5), w12.get()));
    aura::test::ColorTestWindowDelegate* w123delegate =
        new aura::test::ColorTestWindowDelegate(SK_ColorRED);
    scoped_ptr<aura::Window> w123(aura::test::CreateTestWindowWithDelegate(
        w123delegate, -123, gfx::Rect(15, 5, 5, 5), w12.get()));
    scoped_ptr<aura::Window> w13(aura::test::CreateTestWindow(
        SK_ColorGRAY, -13, gfx::Rect(5, 470, 50, 50), w1.get()));
  
    // Click on a sub-window (w121) to focus it.
    aura::test::EventGenerator generator(Shell::GetPrimaryRootWindow(),
                                         w121.get());
    generator.ClickLeftButton();
  
    aura::client::FocusClient* focus_client =
        aura::client::GetFocusClient(w121.get());
    EXPECT_EQ(w121.get(), focus_client->GetFocusedWindow());
  
    // The key press should be sent to the focused sub-window.
    ui::KeyEvent keyev(ui::ET_KEY_PRESSED, ui::VKEY_E, 0, false);
    root_window->AsRootWindowHostDelegate()->OnHostKeyEvent(&keyev);
    EXPECT_EQ(ui::VKEY_E, w121delegate->last_key_code());
  
    // Touch on a sub-window (w122) to focus it.
    gfx::Point click_point = w122->bounds().CenterPoint();
    aura::Window::ConvertPointToTarget(w122->parent(), root_window, &click_point);
    ui::TouchEvent touchev(ui::ET_TOUCH_PRESSED, click_point, 0, getTime());
    root_window->AsRootWindowHostDelegate()->OnHostTouchEvent(&touchev);
    focus_client = aura::client::GetFocusClient(w122.get());
    EXPECT_EQ(w122.get(), focus_client->GetFocusedWindow());
  
    // The key press should be sent to the focused sub-window.
    root_window->AsRootWindowHostDelegate()->OnHostKeyEvent(&keyev);
    EXPECT_EQ(ui::VKEY_E, w122delegate->last_key_code());
  
    // Hiding the focused window will set the focus to its parent if
    // it's focusable.
    w122->Hide();
    EXPECT_EQ(aura::client::GetFocusClient(w12.get()),
              aura::client::GetFocusClient(w122.get()));
    EXPECT_EQ(w12.get(),
              aura::client::GetFocusClient(w12.get())->GetFocusedWindow());
  
    // Sets the focus back to w122.
    w122->Show();
    w122->Focus();
    EXPECT_EQ(w122.get(),
              aura::client::GetFocusClient(w12.get())->GetFocusedWindow());
  
    // Removing the focused window from parent should set the focus to
    // its parent if it's focusable.
    w12->RemoveChild(w122.get());
    EXPECT_EQ(NULL, aura::client::GetFocusClient(w122.get()));
    EXPECT_EQ(w12.get(),
              aura::client::GetFocusClient(w12.get())->GetFocusedWindow());
  
    // Set the focus to w123, but make the w1 not activatable.
    test::TestActivationDelegate activation_delegate(false);
    w123->Focus();
    EXPECT_EQ(w123.get(),
              aura::client::GetFocusClient(w12.get())->GetFocusedWindow());
    aura::client::SetActivationDelegate(w1.get(), &activation_delegate);
  
    // Hiding the focused window will set the focus to NULL because
    // parent window is not focusable.
    w123->Hide();
    EXPECT_EQ(aura::client::GetFocusClient(w12.get()),
              aura::client::GetFocusClient(w123.get()));
    EXPECT_EQ(NULL, aura::client::GetFocusClient(w12.get())->GetFocusedWindow());
    EXPECT_FALSE(root_window->AsRootWindowHostDelegate()->OnHostKeyEvent(&keyev));
  
    // Set the focus back to w123
    aura::client::SetActivationDelegate(w1.get(), NULL);
    w123->Show();
    w123->Focus();
    EXPECT_EQ(w123.get(),
              aura::client::GetFocusClient(w12.get())->GetFocusedWindow());
    aura::client::SetActivationDelegate(w1.get(), &activation_delegate);
  
    // Removing the focused window will set the focus to NULL because
    // parent window is not focusable.
    w12->RemoveChild(w123.get());
    EXPECT_EQ(NULL, aura::client::GetFocusClient(w123.get()));
    EXPECT_FALSE(root_window->AsRootWindowHostDelegate()->OnHostKeyEvent(&keyev));
  }
  
  // Various assertion testing for activating windows.
  TEST_F(WindowManagerTest, ActivateOnMouse) {
    aura::RootWindow* root_window = Shell::GetPrimaryRootWindow();
  
    test::TestActivationDelegate d1;
    aura::test::TestWindowDelegate wd;
    scoped_ptr<aura::Window> w1(CreateTestWindowInShellWithDelegate(
        &wd, -1, gfx::Rect(10, 10, 50, 50)));
    d1.SetWindow(w1.get());
    test::TestActivationDelegate d2;
    scoped_ptr<aura::Window> w2(CreateTestWindowInShellWithDelegate(
        &wd, -2, gfx::Rect(70, 70, 50, 50)));
    d2.SetWindow(w2.get());
  
    aura::client::FocusClient* focus_client =
        aura::client::GetFocusClient(w1.get());
  
    d1.Clear();
    d2.Clear();
  
    // Activate window1.
    wm::ActivateWindow(w1.get());
    EXPECT_TRUE(wm::IsActiveWindow(w1.get()));
    EXPECT_EQ(w1.get(), focus_client->GetFocusedWindow());
    EXPECT_EQ(1, d1.activated_count());
    EXPECT_EQ(0, d1.lost_active_count());
    d1.Clear();
  
    {
      // Click on window2.
      aura::test::EventGenerator generator(Shell::GetPrimaryRootWindow(),
                                           w2.get());
      generator.ClickLeftButton();
  
      // Window2 should have become active.
      EXPECT_TRUE(wm::IsActiveWindow(w2.get()));
      EXPECT_EQ(w2.get(), focus_client->GetFocusedWindow());
      EXPECT_EQ(0, d1.activated_count());
      EXPECT_EQ(1, d1.lost_active_count());
      EXPECT_EQ(1, d2.activated_count());
      EXPECT_EQ(0, d2.lost_active_count());
      d1.Clear();
      d2.Clear();
    }
  
    {
      // Click back on window1, but set it up so w1 doesn't activate on click.
      aura::test::EventGenerator generator(Shell::GetPrimaryRootWindow(),
                                           w1.get());
      d1.set_activate(false);
      generator.ClickLeftButton();
  
      // Window2 should still be active and focused.
      EXPECT_TRUE(wm::IsActiveWindow(w2.get()));
      EXPECT_EQ(w2.get(), focus_client->GetFocusedWindow());
      EXPECT_EQ(0, d1.activated_count());
      EXPECT_EQ(0, d1.lost_active_count());
      EXPECT_EQ(0, d2.activated_count());
      EXPECT_EQ(0, d2.lost_active_count());
      d1.Clear();
      d2.Clear();
    }
  
    // Destroy window2, this should make window1 active.
    d1.set_activate(true);
    w2.reset();
    EXPECT_EQ(0, d2.activated_count());
    EXPECT_EQ(views::corewm::UseFocusController() ? 1 : 0,
              d2.lost_active_count());
    EXPECT_TRUE(wm::IsActiveWindow(w1.get()));
    EXPECT_EQ(w1.get(), focus_client->GetFocusedWindow());
    EXPECT_EQ(1, d1.activated_count());
    EXPECT_EQ(0, d1.lost_active_count());
  
    // Clicking an active window with a child shouldn't steal the
    // focus from the child.
    {
      scoped_ptr<aura::Window> w11(CreateTestWindowWithDelegate(
            &wd, -11, gfx::Rect(10, 10, 10, 10), w1.get()));
      aura::test::EventGenerator generator(Shell::GetPrimaryRootWindow(),
                                           w11.get());
      // First set the focus to the child |w11|.
      generator.ClickLeftButton();
      EXPECT_EQ(w11.get(), focus_client->GetFocusedWindow());
      EXPECT_EQ(w1.get(), wm::GetActiveWindow());
  
      // Then click the parent active window. The focus shouldn't move.
      gfx::Point left_top = w1->bounds().origin();
      aura::Window::ConvertPointToTarget(w1->parent(), root_window, &left_top);
      left_top.Offset(1, 1);
      generator.MoveMouseTo(left_top);
      generator.ClickLeftButton();
      EXPECT_EQ(w11.get(), focus_client->GetFocusedWindow());
      EXPECT_EQ(w1.get(), wm::GetActiveWindow());
    }
  
    // Clicking on a non-focusable window inside a background window should still
    // give focus to the background window.
    {
      NonFocusableDelegate nfd;
      scoped_ptr<aura::Window> w11(CreateTestWindowWithDelegate(
            &nfd, -1, gfx::Rect(10, 10, 10, 10), w1.get()));
      // Move focus to |w2| first.
      scoped_ptr<aura::Window> w2(CreateTestWindowInShellWithDelegate(
            &wd, -1, gfx::Rect(70, 70, 50, 50)));
      aura::test::EventGenerator generator(Shell::GetPrimaryRootWindow(),
                                           w2.get());
      generator.ClickLeftButton();
      EXPECT_EQ(w2.get(), focus_client->GetFocusedWindow());
      EXPECT_FALSE(w11->CanFocus());
  
      // Click on |w11|. This should focus w1.
      generator.MoveMouseToCenterOf(w11.get());
      generator.ClickLeftButton();
      EXPECT_EQ(w1.get(), focus_client->GetFocusedWindow());
    }
  }
  
  TEST_F(WindowManagerTest, PanelActivation) {
    aura::test::TestWindowDelegate wd;
    scoped_ptr<aura::Window> w1(CreateTestWindowInShellWithDelegate(
        &wd, -1, gfx::Rect(10, 10, 50, 50)));
    aura::test::TestWindowDelegate pd;
    scoped_ptr<aura::Window> p1(CreateTestWindowInShellWithDelegateAndType(
        &pd, aura::client::WINDOW_TYPE_PANEL, -1, gfx::Rect(10, 10, 50, 50)));
    aura::client::FocusClient* focus_client =
        aura::client::GetFocusClient(w1.get());
  
    // Activate w1.
    wm::ActivateWindow(w1.get());
    EXPECT_TRUE(wm::IsActiveWindow(w1.get()));
  
    // Activate p1.
    wm::ActivateWindow(p1.get());
    EXPECT_TRUE(wm::IsActiveWindow(p1.get()));
    EXPECT_EQ(p1.get(), focus_client->GetFocusedWindow());
  
    // Activate w1.
    wm::ActivateWindow(w1.get());
    EXPECT_TRUE(wm::IsActiveWindow(w1.get()));
    EXPECT_EQ(w1.get(), focus_client->GetFocusedWindow());
  
    // Clicking on a non-activatable window should not change the active window.
    {
      NonFocusableDelegate nfd;
      scoped_ptr<aura::Window> w3(CreateTestWindowInShellWithDelegate(
            &nfd, -1, gfx::Rect(70, 70, 50, 50)));
      aura::test::EventGenerator generator3(Shell::GetPrimaryRootWindow(),
                                           w3.get());
      wm::ActivateWindow(p1.get());
      EXPECT_TRUE(wm::IsActiveWindow(p1.get()));
      generator3.ClickLeftButton();
      EXPECT_TRUE(wm::IsActiveWindow(p1.get()));
    }
  }
  
  // Essentially the same as ActivateOnMouse, but for touch events.
  TEST_F(WindowManagerTest, ActivateOnTouch) {
    aura::RootWindow* root_window = Shell::GetPrimaryRootWindow();
  
    test::TestActivationDelegate d1;
    aura::test::TestWindowDelegate wd;
    scoped_ptr<aura::Window> w1(CreateTestWindowInShellWithDelegate(
        &wd, -1, gfx::Rect(10, 10, 50, 50)));
    d1.SetWindow(w1.get());
    test::TestActivationDelegate d2;
    scoped_ptr<aura::Window> w2(CreateTestWindowInShellWithDelegate(
        &wd, -2, gfx::Rect(70, 70, 50, 50)));
    d2.SetWindow(w2.get());
  
    aura::client::FocusClient* focus_client =
        aura::client::GetFocusClient(w1.get());
  
    d1.Clear();
    d2.Clear();
  
    // Activate window1.
    wm::ActivateWindow(w1.get());
    EXPECT_TRUE(wm::IsActiveWindow(w1.get()));
    EXPECT_EQ(w1.get(), focus_client->GetFocusedWindow());
    EXPECT_EQ(1, d1.activated_count());
    EXPECT_EQ(0, d1.lost_active_count());
    d1.Clear();
  
    // Touch window2.
    gfx::Point press_point = w2->bounds().CenterPoint();
    aura::Window::ConvertPointToTarget(w2->parent(), root_window, &press_point);
    ui::TouchEvent touchev1(ui::ET_TOUCH_PRESSED, press_point, 0, getTime());
    root_window->AsRootWindowHostDelegate()->OnHostTouchEvent(&touchev1);
  
    // Window2 should have become active.
    EXPECT_TRUE(wm::IsActiveWindow(w2.get()));
    EXPECT_EQ(w2.get(), focus_client->GetFocusedWindow());
    EXPECT_EQ(0, d1.activated_count());
    EXPECT_EQ(1, d1.lost_active_count());
    EXPECT_EQ(1, d2.activated_count());
    EXPECT_EQ(0, d2.lost_active_count());
    d1.Clear();
    d2.Clear();
  
    // Touch window1, but set it up so w1 doesn't activate on touch.
    press_point = w1->bounds().CenterPoint();
    aura::Window::ConvertPointToTarget(w1->parent(), root_window, &press_point);
    d1.set_activate(false);
    ui::TouchEvent touchev2(ui::ET_TOUCH_PRESSED, press_point, 1, getTime());
    root_window->AsRootWindowHostDelegate()->OnHostTouchEvent(&touchev2);
  
    // Window2 should still be active and focused.
    EXPECT_TRUE(wm::IsActiveWindow(w2.get()));
    EXPECT_EQ(w2.get(), focus_client->GetFocusedWindow());
    EXPECT_EQ(0, d1.activated_count());
    EXPECT_EQ(0, d1.lost_active_count());
    EXPECT_EQ(0, d2.activated_count());
    EXPECT_EQ(0, d2.lost_active_count());
    d1.Clear();
    d2.Clear();
  
    // Destroy window2, this should make window1 active.
    d1.set_activate(true);
    w2.reset();
    EXPECT_EQ(0, d2.activated_count());
    EXPECT_EQ(views::corewm::UseFocusController() ? 1 : 0,
              d2.lost_active_count());
    EXPECT_TRUE(wm::IsActiveWindow(w1.get()));
    EXPECT_EQ(w1.get(), focus_client->GetFocusedWindow());
    EXPECT_EQ(1, d1.activated_count());
    EXPECT_EQ(0, d1.lost_active_count());
  }
  
  TEST_F(WindowManagerTest, MouseEventCursors) {
    aura::RootWindow* root_window = Shell::GetPrimaryRootWindow();
  
    // Create a window.
    const int kWindowLeft = 123;
    const int kWindowTop = 45;
    HitTestWindowDelegate window_delegate;
    scoped_ptr<aura::Window> window(CreateTestWindowInShellWithDelegate(
      &window_delegate,
      -1,
      gfx::Rect(kWindowLeft, kWindowTop, 640, 480)));
  
    // Create two mouse movement events we can switch between.
    gfx::Point point1(kWindowLeft, kWindowTop);
    aura::Window::ConvertPointToTarget(window->parent(), root_window, &point1);
  
    gfx::Point point2(kWindowLeft + 1, kWindowTop + 1);
    aura::Window::ConvertPointToTarget(window->parent(), root_window, &point2);
  
    // Cursor starts as a pointer (set during Shell::Init()).
    EXPECT_EQ(ui::kCursorPointer, root_window->last_cursor().native_type());
  
    {
      // Resize edges and corners show proper cursors.
      window_delegate.set_hittest_code(HTBOTTOM);
      ui::MouseEvent move1(ui::ET_MOUSE_MOVED, point1, point1, 0x0);
      root_window->AsRootWindowHostDelegate()->OnHostMouseEvent(&move1);
      EXPECT_EQ(ui::kCursorSouthResize, root_window->last_cursor().native_type());
    }
  
    {
      window_delegate.set_hittest_code(HTBOTTOMLEFT);
      ui::MouseEvent move2(ui::ET_MOUSE_MOVED, point2, point2, 0x0);
      root_window->AsRootWindowHostDelegate()->OnHostMouseEvent(&move2);
      EXPECT_EQ(ui::kCursorSouthWestResize,
                root_window->last_cursor().native_type());
    }
  
    {
      window_delegate.set_hittest_code(HTBOTTOMRIGHT);
      ui::MouseEvent move1(ui::ET_MOUSE_MOVED, point1, point1, 0x0);
      root_window->AsRootWindowHostDelegate()->OnHostMouseEvent(&move1);
      EXPECT_EQ(ui::kCursorSouthEastResize,
                root_window->last_cursor().native_type());
    }
  
    {
      window_delegate.set_hittest_code(HTLEFT);
      ui::MouseEvent move2(ui::ET_MOUSE_MOVED, point2, point2, 0x0);
      root_window->AsRootWindowHostDelegate()->OnHostMouseEvent(&move2);
      EXPECT_EQ(ui::kCursorWestResize, root_window->last_cursor().native_type());
    }
  
    {
      window_delegate.set_hittest_code(HTRIGHT);
      ui::MouseEvent move1(ui::ET_MOUSE_MOVED, point1, point1, 0x0);
      root_window->AsRootWindowHostDelegate()->OnHostMouseEvent(&move1);
      EXPECT_EQ(ui::kCursorEastResize, root_window->last_cursor().native_type());
    }
  
    {
      window_delegate.set_hittest_code(HTTOP);
      ui::MouseEvent move2(ui::ET_MOUSE_MOVED, point2, point2, 0x0);
      root_window->AsRootWindowHostDelegate()->OnHostMouseEvent(&move2);
      EXPECT_EQ(ui::kCursorNorthResize, root_window->last_cursor().native_type());
    }
  
    {
      window_delegate.set_hittest_code(HTTOPLEFT);
      ui::MouseEvent move1(ui::ET_MOUSE_MOVED, point1, point1, 0x0);
      root_window->AsRootWindowHostDelegate()->OnHostMouseEvent(&move1);
      EXPECT_EQ(ui::kCursorNorthWestResize,
                root_window->last_cursor().native_type());
    }
  
    {
      window_delegate.set_hittest_code(HTTOPRIGHT);
      ui::MouseEvent move2(ui::ET_MOUSE_MOVED, point2, point2, 0x0);
      root_window->AsRootWindowHostDelegate()->OnHostMouseEvent(&move2);
      EXPECT_EQ(ui::kCursorNorthEastResize,
                root_window->last_cursor().native_type());
    }
  
    {
      // Client area uses null cursor.
      window_delegate.set_hittest_code(HTCLIENT);
      ui::MouseEvent move1(ui::ET_MOUSE_MOVED, point1, point1, 0x0);
      root_window->AsRootWindowHostDelegate()->OnHostMouseEvent(&move1);
      EXPECT_EQ(ui::kCursorNull, root_window->last_cursor().native_type());
    }
  }
  
  #if defined(OS_MACOSX) || defined(OS_WIN)
  #define MAYBE_TransformActivate DISABLED_TransformActivate
  #else
  #define MAYBE_TransformActivate TransformActivate
  #endif
  TEST_F(WindowManagerTest, MAYBE_TransformActivate) {
    aura::RootWindow* root_window = Shell::GetPrimaryRootWindow();
    gfx::Size size = root_window->bounds().size();
    EXPECT_EQ(gfx::Rect(size).ToString(),
              Shell::GetScreen()->GetDisplayNearestPoint(
                  gfx::Point()).bounds().ToString());
  
    // Rotate it clock-wise 90 degrees.
    gfx::Transform transform;
    transform.Translate(size.width(), 0);
    transform.Rotate(90.0f);
    root_window->SetTransform(transform);
  
    test::TestActivationDelegate d1;
    aura::test::TestWindowDelegate wd;
    scoped_ptr<aura::Window> w1(
        CreateTestWindowInShellWithDelegate(&wd, 1, gfx::Rect(0, 10, 50, 50)));
    d1.SetWindow(w1.get());
    w1->Show();
  
    gfx::Point miss_point(5, 5);
    transform.TransformPoint(miss_point);
    ui::MouseEvent mouseev1(ui::ET_MOUSE_PRESSED,
                            miss_point,
                            miss_point,
                            ui::EF_LEFT_MOUSE_BUTTON);
    root_window->AsRootWindowHostDelegate()->OnHostMouseEvent(&mouseev1);
    EXPECT_EQ(NULL, aura::client::GetFocusClient(w1.get())->GetFocusedWindow());
    ui::MouseEvent mouseup(ui::ET_MOUSE_RELEASED,
                           miss_point,
                           miss_point,
                           ui::EF_LEFT_MOUSE_BUTTON);
    root_window->AsRootWindowHostDelegate()->OnHostMouseEvent(&mouseup);
  
    gfx::Point hit_point(5, 15);
    transform.TransformPoint(hit_point);
    ui::MouseEvent mouseev2(ui::ET_MOUSE_PRESSED,
                            hit_point,
                            hit_point,
                            ui::EF_LEFT_MOUSE_BUTTON);
    root_window->AsRootWindowHostDelegate()->OnHostMouseEvent(&mouseev2);
    EXPECT_TRUE(wm::IsActiveWindow(w1.get()));
    EXPECT_EQ(w1.get(),
              aura::client::GetFocusClient(w1.get())->GetFocusedWindow());
  }
  
  TEST_F(WindowManagerTest, AdditionalFilters) {
    // The IME event filter interferes with the basic key event propagation we
    // attempt to do here, so we remove it.
    test::ShellTestApi shell_test(Shell::GetInstance());
    Shell::GetInstance()->RemovePreTargetHandler(
        shell_test.input_method_event_filter());
  
    aura::RootWindow* root_window = Shell::GetPrimaryRootWindow();
  
    // Creates a window and make it active
    scoped_ptr<aura::Window> w1(CreateTestWindowInShell(
        SK_ColorWHITE, -1, gfx::Rect(0, 0, 100, 100)));
    wm::ActivateWindow(w1.get());
  
    // Creates two addition filters
    scoped_ptr<CustomEventHandler> f1(new CustomEventHandler);
    scoped_ptr<CustomEventHandler> f2(new CustomEventHandler);
  
    // Adds them to root window event filter.
    views::corewm::CompoundEventFilter* env_filter =
        Shell::GetInstance()->env_filter();
    env_filter->AddHandler(f1.get());
    env_filter->AddHandler(f2.get());
  
    // Dispatches mouse and keyboard events.
    ui::KeyEvent key_event(ui::ET_KEY_PRESSED, ui::VKEY_A, 0, false);
    root_window->AsRootWindowHostDelegate()->OnHostKeyEvent(&key_event);
    ui::MouseEvent mouse_pressed(
        ui::ET_MOUSE_PRESSED, gfx::Point(0, 0), gfx::Point(0, 0), 0x0);
    root_window->AsRootWindowHostDelegate()->OnHostMouseEvent(&mouse_pressed);
  
    // Both filters should get the events.
    EXPECT_EQ(1, f1->num_key_events());
    EXPECT_EQ(1, f1->num_mouse_events());
    EXPECT_EQ(1, f2->num_key_events());
    EXPECT_EQ(1, f2->num_mouse_events());
  
    f1->Reset();
    f2->Reset();
  
    // Makes f1 consume events.
    f1->set_key_event_handling_result(ui::ER_CONSUMED);
    f1->set_mouse_event_handling_result(ui::ER_CONSUMED);
  
    // Dispatches events.
    root_window->AsRootWindowHostDelegate()->OnHostKeyEvent(&key_event);
    ui::MouseEvent mouse_released(
        ui::ET_MOUSE_RELEASED, gfx::Point(0, 0), gfx::Point(0, 0), 0x0);
    root_window->AsRootWindowHostDelegate()->OnHostMouseEvent(&mouse_released);
  
    // f1 should still get the events but f2 no longer gets them.
    EXPECT_EQ(1, f1->num_key_events());
    EXPECT_EQ(1, f1->num_mouse_events());
    EXPECT_EQ(0, f2->num_key_events());
    EXPECT_EQ(0, f2->num_mouse_events());
  
    f1->Reset();
    f2->Reset();
  
    // Remove f1 from additonal filters list.
    env_filter->RemoveHandler(f1.get());
  
    // Dispatches events.
    root_window->AsRootWindowHostDelegate()->OnHostKeyEvent(&key_event);
    root_window->AsRootWindowHostDelegate()->OnHostMouseEvent(&mouse_pressed);
  
    // f1 should get no events since it's out and f2 should get them.
    EXPECT_EQ(0, f1->num_key_events());
    EXPECT_EQ(0, f1->num_mouse_events());
    EXPECT_EQ(1, f2->num_key_events());
    EXPECT_EQ(1, f2->num_mouse_events());
  
    env_filter->RemoveHandler(f2.get());
  }
  
  // We should show and hide the cursor in response to mouse and touch events as
  // requested.
  TEST_F(WindowManagerTest, UpdateCursorVisibility) {
    aura::test::EventGenerator& generator = GetEventGenerator();
    views::corewm::CursorManager* cursor_manager =
        ash::Shell::GetInstance()->cursor_manager();
  
    generator.MoveMouseTo(gfx::Point(0, 0));
    EXPECT_TRUE(cursor_manager->IsCursorVisible());
    EXPECT_TRUE(cursor_manager->IsMouseEventsEnabled());
    generator.PressTouch();
    EXPECT_FALSE(cursor_manager->IsCursorVisible());
    EXPECT_FALSE(cursor_manager->IsMouseEventsEnabled());
    generator.MoveMouseTo(gfx::Point(0, 0));
    EXPECT_TRUE(cursor_manager->IsCursorVisible());
    EXPECT_TRUE(cursor_manager->IsMouseEventsEnabled());
    generator.ReleaseTouch();
    EXPECT_TRUE(cursor_manager->IsCursorVisible());
    EXPECT_TRUE(cursor_manager->IsMouseEventsEnabled());
  
    // If someone else made cursor invisible keep it invisible even after it
    // received mouse events.
    cursor_manager->EnableMouseEvents();
    cursor_manager->HideCursor();
    generator.MoveMouseTo(gfx::Point(0, 0));
    EXPECT_FALSE(cursor_manager->IsCursorVisible());
    EXPECT_TRUE(cursor_manager->IsMouseEventsEnabled());
    generator.PressTouch();
    EXPECT_FALSE(cursor_manager->IsCursorVisible());
    EXPECT_FALSE(cursor_manager->IsMouseEventsEnabled());
    generator.MoveMouseTo(gfx::Point(0, 0));
    EXPECT_FALSE(cursor_manager->IsCursorVisible());
    EXPECT_TRUE(cursor_manager->IsMouseEventsEnabled());
    generator.ReleaseTouch();
    EXPECT_FALSE(cursor_manager->IsCursorVisible());
    EXPECT_TRUE(cursor_manager->IsMouseEventsEnabled());
  
    // Back to normal.
    cursor_manager->EnableMouseEvents();
    cursor_manager->ShowCursor();
    generator.MoveMouseTo(gfx::Point(0, 0));
    EXPECT_TRUE(cursor_manager->IsCursorVisible());
    EXPECT_TRUE(cursor_manager->IsMouseEventsEnabled());
    generator.PressTouch();
    EXPECT_FALSE(cursor_manager->IsCursorVisible());
    EXPECT_FALSE(cursor_manager->IsMouseEventsEnabled());
    generator.MoveMouseTo(gfx::Point(0, 0));
    EXPECT_TRUE(cursor_manager->IsCursorVisible());
    EXPECT_TRUE(cursor_manager->IsMouseEventsEnabled());
    generator.ReleaseTouch();
    EXPECT_TRUE(cursor_manager->IsCursorVisible());
    EXPECT_TRUE(cursor_manager->IsMouseEventsEnabled());
  }
  
  TEST_F(WindowManagerTest, UpdateCursorVisibilityOnKeyEvent) {
    aura::test::EventGenerator& generator = GetEventGenerator();
    views::corewm::CursorManager* cursor_manager =
        ash::Shell::GetInstance()->cursor_manager();
  
    // Pressing a key hides the cursor but does not disable mouse events.
    generator.PressKey(ui::VKEY_A, ui::EF_NONE);
    EXPECT_FALSE(cursor_manager->IsCursorVisible());
    EXPECT_TRUE(cursor_manager->IsMouseEventsEnabled());
    // Moving mouse shows the cursor.
    generator.MoveMouseTo(gfx::Point(0, 0));
    EXPECT_TRUE(cursor_manager->IsCursorVisible());
    EXPECT_TRUE(cursor_manager->IsMouseEventsEnabled());
    // Releasing a key also hides the cursor but does not disable mouse events.
    generator.ReleaseKey(ui::VKEY_A, ui::EF_NONE);
    EXPECT_FALSE(cursor_manager->IsCursorVisible());
    EXPECT_TRUE(cursor_manager->IsMouseEventsEnabled());
    // Moving mouse shows the cursor again.
    generator.MoveMouseTo(gfx::Point(0, 0));
    EXPECT_TRUE(cursor_manager->IsCursorVisible());
    EXPECT_TRUE(cursor_manager->IsMouseEventsEnabled());
  }
  
  TEST_F(WindowManagerTest, TestCursorClientObserver) {
    aura::test::EventGenerator& generator = GetEventGenerator();
    views::corewm::CursorManager* cursor_manager =
        ash::Shell::GetInstance()->cursor_manager();
  
    scoped_ptr<aura::Window> w1(CreateTestWindowInShell(
        SK_ColorWHITE, -1, gfx::Rect(0, 0, 100, 100)));
    wm::ActivateWindow(w1.get());
  
    // Add two observers. Both should have OnCursorVisibilityChanged()
    // invoked when an event changes the visibility of the cursor.
    TestingCursorClientObserver observer_a;
    TestingCursorClientObserver observer_b;
    cursor_manager->AddObserver(&observer_a);
    cursor_manager->AddObserver(&observer_b);
  
    // Initial state before any events have been sent.
    observer_a.reset();
    observer_b.reset();
    EXPECT_FALSE(observer_a.did_visibility_change());
    EXPECT_FALSE(observer_b.did_visibility_change());
    EXPECT_FALSE(observer_a.is_cursor_visible());
    EXPECT_FALSE(observer_b.is_cursor_visible());
  
    // Keypress should hide the cursor.
    generator.PressKey(ui::VKEY_A, ui::EF_NONE);
    EXPECT_TRUE(observer_a.did_visibility_change());
    EXPECT_TRUE(observer_b.did_visibility_change());
    EXPECT_FALSE(observer_a.is_cursor_visible());
    EXPECT_FALSE(observer_b.is_cursor_visible());
  
    // Mouse move should show the cursor.
    observer_a.reset();
    observer_b.reset();
    generator.MoveMouseTo(50, 50);
    EXPECT_TRUE(observer_a.did_visibility_change());
    EXPECT_TRUE(observer_b.did_visibility_change());
    EXPECT_TRUE(observer_a.is_cursor_visible());
    EXPECT_TRUE(observer_b.is_cursor_visible());
  
    // Remove observer_b. Its OnCursorVisibilityChanged() should
    // not be invoked past this point.
    cursor_manager->RemoveObserver(&observer_b);
  
    // Gesture tap should hide the cursor.
    observer_a.reset();
    observer_b.reset();
    generator.GestureTapAt(gfx::Point(25, 25));
    EXPECT_TRUE(observer_a.did_visibility_change());
    EXPECT_FALSE(observer_b.did_visibility_change());
    EXPECT_FALSE(observer_a.is_cursor_visible());
  
    // Mouse move should show the cursor.
    observer_a.reset();
    observer_b.reset();
    generator.MoveMouseTo(50, 50);
    EXPECT_TRUE(observer_a.did_visibility_change());
    EXPECT_FALSE(observer_b.did_visibility_change());
    EXPECT_TRUE(observer_a.is_cursor_visible());
  }
  
  }  // namespace ash
  