text: ﻿#pragma once
  
  #include "il2cpp-config.h"
  
  #ifndef _MSC_VER
  # include <alloca.h>
  #else
  # include <malloc.h>
  #endif
  
  #include <stdint.h>
  #include <assert.h>
  #include <exception>
  
  
  #include "codegen/il2cpp-codegen.h"
  #include "UnityEngine_UI_UnityEngine_UI_ObjectPool_1_gen3970404496MethodDeclarations.h"
  
  // System.Void UnityEngine.UI.ObjectPool`1<System.Collections.Generic.List`1<UnityEngine.Canvas>>::.ctor(UnityEngine.Events.UnityAction`1<T>,UnityEngine.Events.UnityAction`1<T>)
  #define ObjectPool_1__ctor_m1225442224(__this, ___actionOnGet0, ___actionOnRelease1, method) ((  void (*) (ObjectPool_1_t3894914441 *, UnityAction_1_t3989506319 *, UnityAction_1_t3989506319 *, const MethodInfo*))ObjectPool_1__ctor_m2532712771_gshared)(__this, ___actionOnGet0, ___actionOnRelease1, method)
  // System.Int32 UnityEngine.UI.ObjectPool`1<System.Collections.Generic.List`1<UnityEngine.Canvas>>::get_countAll()
  #define ObjectPool_1_get_countAll_m239040201(__this, method) ((  int32_t (*) (ObjectPool_1_t3894914441 *, const MethodInfo*))ObjectPool_1_get_countAll_m3327915100_gshared)(__this, method)
  // System.Void UnityEngine.UI.ObjectPool`1<System.Collections.Generic.List`1<UnityEngine.Canvas>>::set_countAll(System.Int32)
  #define ObjectPool_1_set_countAll_m2715792678(__this, ___value0, method) ((  void (*) (ObjectPool_1_t3894914441 *, int32_t, const MethodInfo*))ObjectPool_1_set_countAll_m2125882937_gshared)(__this, ___value0, method)
  // System.Int32 UnityEngine.UI.ObjectPool`1<System.Collections.Generic.List`1<UnityEngine.Canvas>>::get_countActive()
  #define ObjectPool_1_get_countActive_m1084707008(__this, method) ((  int32_t (*) (ObjectPool_1_t3894914441 *, const MethodInfo*))ObjectPool_1_get_countActive_m2082506317_gshared)(__this, method)
  // System.Int32 UnityEngine.UI.ObjectPool`1<System.Collections.Generic.List`1<UnityEngine.Canvas>>::get_countInactive()
  #define ObjectPool_1_get_countInactive_m3207184037(__this, method) ((  int32_t (*) (ObjectPool_1_t3894914441 *, const MethodInfo*))ObjectPool_1_get_countInactive_m19645682_gshared)(__this, method)
  // T UnityEngine.UI.ObjectPool`1<System.Collections.Generic.List`1<UnityEngine.Canvas>>::Get()
  #define ObjectPool_1_Get_m4180253171(__this, method) ((  List_1_t4095326316 * (*) (ObjectPool_1_t3894914441 *, const MethodInfo*))ObjectPool_1_Get_m3052664832_gshared)(__this, method)
  // System.Void UnityEngine.UI.ObjectPool`1<System.Collections.Generic.List`1<UnityEngine.Canvas>>::Release(T)
  #define ObjectPool_1_Release_m2930700923(__this, ___element0, method) ((  void (*) (ObjectPool_1_t3894914441 *, List_1_t4095326316 *, const MethodInfo*))ObjectPool_1_Release_m1110976910_gshared)(__this, ___element0, method)
  