text: /*********************************************************\
   *  File: ShaderFunctionRayTraversalDebugRayEnd.cpp      *
   *
   *  Copyright (C) 2002-2013 The PixelLight Team (http://www.pixellight.org/)
   *
   *  This file is part of PixelLight.
   *
   *  Permission is hereby granted, free of charge, to any person obtaining a copy of this software
   *  and associated documentation files (the "Software"), to deal in the Software without
   *  restriction, including without limitation the rights to use, copy, modify, merge, publish,
   *  distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the
   *  Software is furnished to do so, subject to the following conditions:
   *
   *  The above copyright notice and this permission notice shall be included in all copies or
   *  substantial portions of the Software.
   *
   *  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING
   *  BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
   *  NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
   *  DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
   *  FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
  \*********************************************************/
  
  
  //[-------------------------------------------------------]
  //[ Includes                                              ]
  //[-------------------------------------------------------]
  #include "PLVolumeRenderer/RayTraversal/ShaderFunctionRayTraversalDebugRayEnd.h"
  
  
  //[-------------------------------------------------------]
  //[ Namespace                                             ]
  //[-------------------------------------------------------]
  using namespace PLCore;
  namespace PLVolumeRenderer {
  
  
  //[-------------------------------------------------------]
  //[ RTTI interface                                        ]
  //[-------------------------------------------------------]
  pl_class_metadata(ShaderFunctionRayTraversalDebugRayEnd, "PLVolumeRenderer", PLVolumeRenderer::ShaderFunctionRayTraversalDebug, "Debug ray end shader function implementation class for ray traversal")
  	// Constructors
  	pl_constructor_0_metadata(DefaultConstructor,	"Default constructor",	"")
  pl_class_metadata_end(ShaderFunctionRayTraversalDebugRayEnd)
  
  
  //[-------------------------------------------------------]
  //[ Public functions                                      ]
  //[-------------------------------------------------------]
  /**
  *  @brief
  *    Default constructor
  */
  ShaderFunctionRayTraversalDebugRayEnd::ShaderFunctionRayTraversalDebugRayEnd()
  {
  }
  
  /**
  *  @brief
  *    Destructor
  */
  ShaderFunctionRayTraversalDebugRayEnd::~ShaderFunctionRayTraversalDebugRayEnd()
  {
  }
  
  
  //[-------------------------------------------------------]
  //[ Public virtual ShaderFunction functions               ]
  //[-------------------------------------------------------]
  String ShaderFunctionRayTraversalDebugRayEnd::GetSourceCode(const String &sShaderLanguage, ESourceCodeType nSourceCodeType)
  {
  	// Check requested shader language
  	if (sShaderLanguage == GLSL) {
  		#include "DebugRayEnd_GLSL.h"
  
  		// Return the requested source code
  		if (nSourceCodeType == FragmentShaderBody)
  			return sSourceCode_Fragment;
  	} else if (sShaderLanguage == Cg) {
  		#include "DebugRayEnd_Cg.h"
  
  		// Return the requested source code
  		if (nSourceCodeType == FragmentShaderBody)
  			return sSourceCode_Fragment;
  	}
  
  	// Error!
  	return "";
  }
  
  
  //[-------------------------------------------------------]
  //[ Namespace                                             ]
  //[-------------------------------------------------------]
  } // PLVolumeRenderer
  