text: from .tile import Tile
  from .item import Item
  
  
  class World:
  
      def __init__(self):
          self.moon = 0
          self.spawnX = 0
          self.spawnY = 0
          self.time = 0
          self.items = {}  # Intended to be a dictionary of Item objects
          self.item_owner_index = {}
  
      def initialize_tiles(self, width, height):
          self.tiles = [[None for x in range(0, width)]
                        for y in range(0, height)]
  