text: ////
  // gl.h
  ////
  
  #pragma once
  
  #include "base/platform.h"
  
  #if OS_IOS
  #include <OpenGLES/ES3/gl.h>
  #include <OpenGLES/ES3/glext.h>
  #elif OS_OSX
  #include <OpenGL/OpenGL.h>
  #include <OpenGL/gl3.h>
  #include <OpenGL/gl3ext.h>
  #elif OS_CHROME
  #include <GLES2/gl2.h>
  #include <GLES2/gl2ext.h>
  #define glGenVertexArrays glGenVertexArraysOES
  #define glBindVertexArray glBindVertexArrayOES
  #define glDeleteVertexArrays glDeleteVertexArraysOES
  #define glIsVertexArray glIsVertexArrayOES
  
  #elif OS_ANDROID
  #include <GLES3/gl3.h>
  #include <GLES3/gl3ext.h>
  #elif OS_WIN
  #include <gl/gl.h>
  #include "platform/win/bindings/gl_extensions.h"
  
  #else
  #error "Please add your platform"
  #endif
  