text: /* Copyright (C) 2019 Davide Faconti, Eurecat -  All Rights Reserved
  *
  *   Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"),
  *   to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense,
  *   and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
  *   The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
  *
  *   THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  *   FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
  *   WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
  */
  
  #ifndef REACTIVE_SEQUENCE_NODE_H
  #define REACTIVE_SEQUENCE_NODE_H
  
  #include "behaviortree_cpp_v3/control_node.h"
  
  namespace BT
  {
  /**
   * @brief The ReactiveSequence is similar to a ParallelNode.
   * All the children are ticked from first to last:
   *
   * - If a child returns RUNNING, tick the next sibling.
   * - If a child returns SUCCESS, tick the next sibling.
   * - If a child returns FAILURE, stop and return FAILURE.
   *
   * If all the children return SUCCESS, this node returns SUCCESS.
   *
   * IMPORTANT: to work properly, this node should not have more than a single
   *            asynchronous child.
   *
   */
  class ReactiveSequence : public ControlNode
  {
    public:
  
      ReactiveSequence(const std::string& name):
          ControlNode(name, {}) {}
  
    private:
  
      virtual BT::NodeStatus tick() override;
  };
  
  }
  #endif  // REACTIVE_SEQUENCE_NODE_H
  