text: /////////////////////////////////////////////////////////////////////////////
  // Name:        dRigidBody.h
  // Purpose:     
  // Author:      Julio Jerez
  // Modified by: 
  // Created:     22/05/2010 07:45:05
  // RCS-ID:      
  // Copyright:   Copyright (c) <2010> <Newton Game Dynamics>
  // License:     
  // This software is provided 'as-is', without any express or implied
  // warranty. In no event will the authors be held liable for any damages
  // arising from the use of this software.
  // 
  // Permission is granted to anyone to use this software for any purpose,
  // including commercial applications, and to alter it and redistribute it
  // freely
  /////////////////////////////////////////////////////////////////////////////
  
  #ifndef _D_RIGID_BODY_H_
  #define _D_RIGID_BODY_H_
  
  
  class dRigidBody: public dBodyPlugin
  {
  	public:
  	dRigidBody();
  	~dRigidBody();
  
  	virtual const char* GetMenuName () { return GetSignature();}
  	virtual const char* GetDescription () {return "create rigid body";}
  
  	virtual const char* GetSignature () {return "rigid body";}
  	virtual bool Create (dPluginInterface* const interface);
  
  	static dRigidBody* GetPlugin();
  
  
  	private:
  };
  
  #endif