text: #pragma once 
  #include "Texture.h"
  #include "RessourcesLoader.h"
  #include <GL/glew.h>
  #include <glfw3.h>
  class FrameBuffer {
  private:
  		unsigned int framebuffer;
  public: 
  	 FrameBuffer() {
  		 glGenFramebuffers(1, &framebuffer);
  		 glBindFramebuffer(GL_FRAMEBUFFER, framebuffer);
  	    textures["grabTex"] = Texture(ORIGINAL_WIDTH,ORIGINAL_HEIGHT, NULL, 1,0);
  		glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textures["grabTex"].texture, 0);
  		glBindFramebuffer(GL_FRAMEBUFFER, 0);
  
  	 }
  	 void Bind(){
  		 glBindFramebuffer(GL_FRAMEBUFFER, framebuffer);
  	 }
  	 void Unbind() {
  		 glBindFramebuffer(GL_FRAMEBUFFER, 0);
  	 }
  };