text: /*
  ===========================================================================
  
  Doom 3 BFG Edition GPL Source Code
  Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
  
  This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
  
  Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
  it under the terms of the GNU General Public License as published by
  the Free Software Foundation, either version 3 of the License, or
  (at your option) any later version.
  
  Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
  but WITHOUT ANY WARRANTY; without even the implied warranty of
  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
  GNU General Public License for more details.
  
  You should have received a copy of the GNU General Public License
  along with Doom 3 BFG Edition Source Code.  If not, see <http://www.gnu.org/licenses/>.
  
  In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code.  If not, please request a copy in writing from id Software at the address below.
  
  If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
  
  ===========================================================================
  */
  #ifndef	__STRSTATIC_H__
  #define	__STRSTATIC_H__
  
  /*
  ================================================
  idStrStatic
  ================================================
  */
  template< int _size_ >
  class idStrStatic : public idStr
  {
  public:
  	ID_INLINE void operator=( const idStrStatic& text )
  	{
  		// we should only get here when the types, including the size, are identical
  		len = text.Length();
  		memcpy( data, text.data, len + 1 );
  	}
  	
  	// all idStr operators are overloaded and the idStr default constructor is called so that the
  	// static buffer can be initialized in the body of the constructor before the data is ever
  	// copied.
  	ID_INLINE	idStrStatic()
  	{
  		buffer[ 0 ] = '\0';
  		SetStaticBuffer( buffer, _size_ );
  	}
  	ID_INLINE	idStrStatic( const idStrStatic& text ) :
  		idStr()
  	{
  		buffer[ 0 ] = '\0';
  		SetStaticBuffer( buffer, _size_ );
  		idStr::operator=( text );
  	}
  	
  	ID_INLINE	idStrStatic( const idStr& text ) :
  		idStr()
  	{
  		buffer[ 0 ] = '\0';
  		SetStaticBuffer( buffer, _size_ );
  		idStr::operator=( text );
  	}
  	
  	ID_INLINE	idStrStatic( const idStrStatic& text, int start, int end ) :
  		idStr()
  	{
  		buffer[ 0 ] = '\0';
  		SetStaticBuffer( buffer, _size_ );
  		CopyRange( text.c_str(), start, end );
  	}
  	
  	ID_INLINE	idStrStatic( const char* text ) :
  		idStr()
  	{
  		buffer[ 0 ] = '\0';
  		SetStaticBuffer( buffer, _size_ );
  		idStr::operator=( text );
  	}
  	
  	ID_INLINE	idStrStatic( const char* text, int start, int end ) :
  		idStr()
  	{
  		buffer[ 0 ] = '\0';
  		SetStaticBuffer( buffer, _size_ );
  		CopyRange( text, start, end );
  	}
  	
  	ID_INLINE	explicit idStrStatic( const bool b ) :
  		idStr()
  	{
  		buffer[ 0 ] = '\0';
  		SetStaticBuffer( buffer, _size_ );
  		idStr::operator=( idStr( b ) );
  	}
  	
  	ID_INLINE	explicit idStrStatic( const char c ) :
  		idStr()
  	{
  		buffer[ 0 ] = '\0';
  		SetStaticBuffer( buffer, _size_ );
  		idStr::operator=( idStr( c ) );
  	}
  	
  	ID_INLINE	explicit idStrStatic( const int i ) :
  		idStr()
  	{
  		buffer[ 0 ] = '\0';
  		SetStaticBuffer( buffer, _size_ );
  		idStr::operator=( idStr( i ) );
  	}
  	
  	ID_INLINE	explicit idStrStatic( const unsigned u ) :
  		idStr()
  	{
  		buffer[ 0 ] = '\0';
  		SetStaticBuffer( buffer, _size_ );
  		idStr::operator=( idStr( u ) );
  	}
  	
  	ID_INLINE	explicit idStrStatic( const float f ) :
  		idStr()
  	{
  		buffer[ 0 ] = '\0';
  		SetStaticBuffer( buffer, _size_ );
  		idStr::operator=( idStr( f ) );
  	}
  	
  private:
  	char		buffer[ _size_ ];
  };
  #endif	// __STRSTATIC_H__ 
  