text: # File: C (Python 2.4)
  
  from pandac.PandaModules import *
  from direct.interval.IntervalGlobal import *
  from direct.particles import ParticleEffect
  from direct.particles import Particles
  from direct.particles import ForceGroup
  from EffectController import EffectController
  from PooledEffect import PooledEffect
  import random
  
  class CleanseBlast(PooledEffect, EffectController):
      cardScale = 128.0
      
      def __init__(self):
          PooledEffect.__init__(self)
          EffectController.__init__(self)
          model = loader.loadModel('models/effects/particleMaps')
          self.card = model.find('**/particleWhiteSmoke')
          self.speed = 20.0
          if not CleanseBlast.particleDummy:
              CleanseBlast.particleDummy = render.attachNewNode(ModelNode('CleanseParticleDummy'))
              CleanseBlast.particleDummy.setDepthWrite(0)
              CleanseBlast.particleDummy.setLightOff()
          
          self.setDepthWrite(0)
          self.setLightOff()
          self.f = ParticleEffect.ParticleEffect('CleanseBlast')
          self.f.reparentTo(self)
          self.p0 = Particles.Particles('particles-1')
          self.p0.setFactory('PointParticleFactory')
          self.p0.setRenderer('SpriteParticleRenderer')
          self.p0.setEmitter('SphereSurfaceEmitter')
          self.f.addParticles(self.p0)
          f0 = ForceGroup.ForceGroup('gravity')
          force0 = LinearVectorForce(Vec3(0.0, 0.0, 7.0), 1.0, 1)
          force0.setActive(1)
          f0.addForce(force0)
          self.f.addForceGroup(f0)
          self.p0.setPoolSize(24)
          self.p0.setBirthRate(0.029999999999999999)
          self.p0.setLitterSize(3)
          self.p0.setLitterSpread(0)
          self.p0.setSystemLifespan(0.0)
          self.p0.setLocalVelocityFlag(1)
          self.p0.setSystemGrowsOlderFlag(0)
          self.p0.factory.setLifespanBase(2.75)
          self.p0.factory.setLifespanSpread(0.5)
          self.p0.factory.setMassBase(1.0)
          self.p0.factory.setMassSpread(0.0)
          self.p0.factory.setTerminalVelocityBase(400.0)
          self.p0.factory.setTerminalVelocitySpread(0.0)
          self.p0.renderer.setAlphaMode(BaseParticleRenderer.PRALPHAOUT)
          self.p0.renderer.setUserAlpha(1.0)
          self.p0.renderer.setFromNode(self.card)
          self.p0.renderer.setColor(Vec4(1, 1, 1, 0.80000000000000004))
          self.p0.renderer.setXScaleFlag(1)
          self.p0.renderer.setYScaleFlag(1)
          self.p0.renderer.setAnimAngleFlag(0)
          self.p0.renderer.setInitialXScale(0.016 * self.cardScale)
          self.p0.renderer.setFinalXScale(0.012 * self.cardScale)
          self.p0.renderer.setInitialYScale(0.012 * self.cardScale)
          self.p0.renderer.setFinalYScale(0.02 * self.cardScale)
          self.p0.renderer.setNonanimatedTheta(0.0)
          self.p0.renderer.setAlphaBlendMethod(BaseParticleRenderer.PPBLENDLINEAR)
          self.p0.renderer.setAlphaDisable(0)
          self.p0.renderer.setColorBlendMode(ColorBlendAttrib.MAdd, ColorBlendAttrib.OIncomingAlpha, ColorBlendAttrib.OOne)
          self.p0.renderer.getColorInterpolationManager().addLinear(0.5, 1.0, Vec4(1, 1, 1, 1), Vec4(1, 0.90000000000000002, 0.5, 1), 1)
          self.p0.emitter.setEmissionType(BaseParticleEmitter.ETRADIATE)
          self.p0.emitter.setAmplitude(-1.8)
          self.p0.emitter.setAmplitudeSpread(0.0)
          self.p0.emitter.setOffsetForce(Vec3(0.0, 0.0, -1.0))
          self.p0.emitter.setExplicitLaunchVector(Vec3(0.0, 0.0, 0.0))
          self.p0.emitter.setRadiateOrigin(Point3(0.0, 0.0, 0.0))
          self.p0.emitter.setRadius(3.0)
  
      
      def createTrack(self):
          self.startEffect = Sequence(Func(self.p0.setBirthRate, 0.012), Func(self.p0.clearToInitial), Func(self.f.start, self, self))
          self.endEffect = Sequence(Func(self.p0.setBirthRate, 100), Wait(4.0), Func(self.cleanUpEffect))
          self.track = Sequence(self.startEffect, Wait(1.0), self.endEffect)
  
      
      def cleanUpEffect(self):
          EffectController.cleanUpEffect(self)
          self.checkInEffect(self)
  
      
      def destroy(self):
          EffectController.destroy(self)
          PooledEffect.destroy(self)
  
  
  