text: //s1.c
  
  #include <std.h>
  #include "../tharis.h"
  
  inherit ROOM;
  
  void create(){
     ::create();
      set_terrain(STONE_BUILDING);
      set_travel(BACK_ALLEY);
     set_property("light",0);
     set_property("indoors",1);
  
     set_short(
  @JAVAMAKER
  Back Passage
  JAVAMAKER
     );
  
     set_long(
  @JAVAMAKER
      %^RED%^Back Passage%^RESET%^	
  This passage leads through some of the dark places
  of Tharis. The under ground society of Tharis bases a lot of activities
  from these passages. The great stone structures that form
  the city of Tharis obviously have left these gaps that now house
  much of the less tasteful citizens of Tharis.
  JAVAMAKER
     );
  
     set_smell("default","The dank musty atmosphere is oppressive.");
     set_listen("default","You hear the scratching of rats and the trickle of water.");
     set_items(([
        "floor":"The floor has marks of passage. You can see the signs work toward the southeast.",
     ]));
  
     set_exits(([
        "north":ROOMS"safe",
        "southeast":ROOMS"s2",
     ]));
  
     set_invis_exits(({"north",}));
     set_trap_functions(({}),({}),({}));
     set_pre_exit_functions(({}),({}));
     set_post_exit_functions(({}),({}));
  }
  
  
  void reset(){
     ::reset();
  
  }
  
  void init(){
     ::init();
  
  }
  