text: /// @ref core
  /// @file glm/detail/type_vec4.hpp
  
  #pragma once
  
  #include "qualifier.hpp"
  #if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR
  #	include "_swizzle.hpp"
  #elif GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_FUNCTION
  #	include "_swizzle_func.hpp"
  #endif
  #include <cstddef>
  
  namespace glm
  {
  	template<typename T, qualifier Q>
  	struct vec<4, T, Q>
  	{
  		// -- Implementation detail --
  
  		typedef T value_type;
  		typedef vec<4, T, Q> type;
  		typedef vec<4, bool, Q> bool_type;
  
  		// -- Data --
  
  #		if GLM_SILENT_WARNINGS == GLM_ENABLE
  #			if GLM_COMPILER & GLM_COMPILER_GCC
  #				pragma GCC diagnostic push
  #				pragma GCC diagnostic ignored "-Wpedantic"
  #			elif GLM_COMPILER & GLM_COMPILER_CLANG
  #				pragma clang diagnostic push
  #				pragma clang diagnostic ignored "-Wgnu-anonymous-struct"
  #				pragma clang diagnostic ignored "-Wnested-anon-types"
  #			elif GLM_COMPILER & GLM_COMPILER_VC
  #				pragma warning(push)
  #				pragma warning(disable: 4201)  // nonstandard extension used : nameless struct/union
  #			endif
  #		endif
  
  #		if GLM_CONFIG_XYZW_ONLY
  			T x, y, z, w;
  #			if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_FUNCTION
  			GLM_SWIZZLE_GEN_VEC_FROM_VEC4_COMP(T, Q, x, y, z, w)
  #			endif//GLM_CONFIG_SWIZZLE
  #		elif GLM_CONFIG_ANONYMOUS_STRUCT == GLM_ENABLE
  			union
  			{
  				struct { T x, y, z, w; };
  				struct { T r, g, b, a; };
  				struct { T s, t, p, q; };
  
  				typename detail::storage<4, T, detail::is_aligned<Q>::value>::type data;
  
  #				if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR
  					GLM_SWIZZLE4_2_MEMBERS(T, Q, x, y, z, w)
  					GLM_SWIZZLE4_2_MEMBERS(T, Q, r, g, b, a)
  					GLM_SWIZZLE4_2_MEMBERS(T, Q, s, t, p, q)
  					GLM_SWIZZLE4_3_MEMBERS(T, Q, x, y, z, w)
  					GLM_SWIZZLE4_3_MEMBERS(T, Q, r, g, b, a)
  					GLM_SWIZZLE4_3_MEMBERS(T, Q, s, t, p, q)
  					GLM_SWIZZLE4_4_MEMBERS(T, Q, x, y, z, w)
  					GLM_SWIZZLE4_4_MEMBERS(T, Q, r, g, b, a)
  					GLM_SWIZZLE4_4_MEMBERS(T, Q, s, t, p, q)
  #				endif
  			};
  #		else
  			union { T x, r, s; };
  			union { T y, g, t; };
  			union { T z, b, p; };
  			union { T w, a, q; };
  
  #			if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_FUNCTION
  				GLM_SWIZZLE_GEN_VEC_FROM_VEC4(T, Q)
  #			endif
  #		endif
  
  #		if GLM_SILENT_WARNINGS == GLM_ENABLE
  #			if GLM_COMPILER & GLM_COMPILER_CLANG
  #				pragma clang diagnostic pop
  #			elif GLM_COMPILER & GLM_COMPILER_GCC
  #				pragma GCC diagnostic pop
  #			elif GLM_COMPILER & GLM_COMPILER_VC
  #				pragma warning(pop)
  #			endif
  #		endif
  
  		// -- Component accesses --
  
  		typedef length_t length_type;
  
  		/// Return the count of components of the vector
  		GLM_FUNC_DECL static GLM_CONSTEXPR length_type length(){return 4;}
  
  		GLM_FUNC_DECL GLM_CONSTEXPR T & operator[](length_type i);
  		GLM_FUNC_DECL GLM_CONSTEXPR T const& operator[](length_type i) const;
  
  		// -- Implicit basic constructors --
  
  		GLM_FUNC_DECL GLM_CONSTEXPR vec() GLM_DEFAULT_CTOR;
  		GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<4, T, Q> const& v) GLM_DEFAULT;
  		template<qualifier P>
  		GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<4, T, P> const& v);
  
  		// -- Explicit basic constructors --
  
  		GLM_FUNC_DECL GLM_CONSTEXPR explicit vec(T scalar);
  		GLM_FUNC_DECL GLM_CONSTEXPR vec(T x, T y, T z, T w);
  
  		// -- Conversion scalar constructors --
  
  		template<typename U, qualifier P>
  		GLM_FUNC_DECL GLM_CONSTEXPR explicit vec(vec<1, U, P> const& v);
  
  		/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
  		template<typename X, typename Y, typename Z, typename W>
  		GLM_FUNC_DECL GLM_CONSTEXPR vec(X _x, Y _y, Z _z, W _w);
  		template<typename X, typename Y, typename Z, typename W>
  		GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, X, Q> const& _x, Y _y, Z _z, W _w);
  		template<typename X, typename Y, typename Z, typename W>
  		GLM_FUNC_DECL GLM_CONSTEXPR vec(X _x, vec<1, Y, Q> const& _y, Z _z, W _w);
  		template<typename X, typename Y, typename Z, typename W>
  		GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, X, Q> const& _x, vec<1, Y, Q> const& _y, Z _z, W _w);
  		template<typename X, typename Y, typename Z, typename W>
  		GLM_FUNC_DECL GLM_CONSTEXPR vec(X _x, Y _y, vec<1, Z, Q> const& _z, W _w);
  		template<typename X, typename Y, typename Z, typename W>
  		GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, X, Q> const& _x, Y _y, vec<1, Z, Q> const& _z, W _w);
  		template<typename X, typename Y, typename Z, typename W>
  		GLM_FUNC_DECL GLM_CONSTEXPR vec(X _x, vec<1, Y, Q> const& _y, vec<1, Z, Q> const& _z, W _w);
  		template<typename X, typename Y, typename Z, typename W>
  		GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, X, Q> const& _x, vec<1, Y, Q> const& _y, vec<1, Z, Q> const& _z, W _w);
  		template<typename X, typename Y, typename Z, typename W>
  		GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, X, Q> const& _x, Y _y, Z _z, vec<1, W, Q> const& _w);
  		template<typename X, typename Y, typename Z, typename W>
  		GLM_FUNC_DECL GLM_CONSTEXPR vec(X _x, vec<1, Y, Q> const& _y, Z _z, vec<1, W, Q> const& _w);
  		template<typename X, typename Y, typename Z, typename W>
  		GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, X, Q> const& _x, vec<1, Y, Q> const& _y, Z _z, vec<1, W, Q> const& _w);
  		template<typename X, typename Y, typename Z, typename W>
  		GLM_FUNC_DECL GLM_CONSTEXPR vec(X _x, Y _y, vec<1, Z, Q> const& _z, vec<1, W, Q> const& _w);
  		template<typename X, typename Y, typename Z, typename W>
  		GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, X, Q> const& _x, Y _y, vec<1, Z, Q> const& _z, vec<1, W, Q> const& _w);
  		template<typename X, typename Y, typename Z, typename W>
  		GLM_FUNC_DECL GLM_CONSTEXPR vec(X _x, vec<1, Y, Q> const& _y, vec<1, Z, Q> const& _z, vec<1, W, Q> const& _w);
  		template<typename X, typename Y, typename Z, typename W>
  		GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, X, Q> const& _x, vec<1, Y, Q> const& _Y, vec<1, Z, Q> const& _z, vec<1, W, Q> const& _w);
  
  		// -- Conversion vector constructors --
  
  		/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
  		template<typename A, typename B, typename C, qualifier P>
  		GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<2, A, P> const& _xy, B _z, C _w);
  		/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
  		template<typename A, typename B, typename C, qualifier P>
  		GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<2, A, P> const& _xy, vec<1, B, P> const& _z, C _w);
  		/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
  		template<typename A, typename B, typename C, qualifier P>
  		GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<2, A, P> const& _xy, B _z, vec<1, C, P> const& _w);
  		/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
  		template<typename A, typename B, typename C, qualifier P>
  		GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<2, A, P> const& _xy, vec<1, B, P> const& _z, vec<1, C, P> const& _w);
  		/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
  		template<typename A, typename B, typename C, qualifier P>
  		GLM_FUNC_DECL GLM_CONSTEXPR vec(A _x, vec<2, B, P> const& _yz, C _w);
  		/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
  		template<typename A, typename B, typename C, qualifier P>
  		GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, A, P> const& _x, vec<2, B, P> const& _yz, C _w);
  		/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
  		template<typename A, typename B, typename C, qualifier P>
  		GLM_FUNC_DECL GLM_CONSTEXPR vec(A _x, vec<2, B, P> const& _yz, vec<1, C, P> const& _w);
  		/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
  		template<typename A, typename B, typename C, qualifier P>
  		GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, A, P> const& _x, vec<2, B, P> const& _yz, vec<1, C, P> const& _w);
  		/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
  		template<typename A, typename B, typename C, qualifier P>
  		GLM_FUNC_DECL GLM_CONSTEXPR vec(A _x, B _y, vec<2, C, P> const& _zw);
  		/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
  		template<typename A, typename B, typename C, qualifier P>
  		GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, A, P> const& _x, B _y, vec<2, C, P> const& _zw);
  		/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
  		template<typename A, typename B, typename C, qualifier P>
  		GLM_FUNC_DECL GLM_CONSTEXPR vec(A _x, vec<1, B, P> const& _y, vec<2, C, P> const& _zw);
  		/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
  		template<typename A, typename B, typename C, qualifier P>
  		GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, A, P> const& _x, vec<1, B, P> const& _y, vec<2, C, P> const& _zw);
  		/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
  		template<typename A, typename B, qualifier P>
  		GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<3, A, P> const& _xyz, B _w);
  		/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
  		template<typename A, typename B, qualifier P>
  		GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<3, A, P> const& _xyz, vec<1, B, P> const& _w);
  		/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
  		template<typename A, typename B, qualifier P>
  		GLM_FUNC_DECL GLM_CONSTEXPR vec(A _x, vec<3, B, P> const& _yzw);
  		/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
  		template<typename A, typename B, qualifier P>
  		GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, A, P> const& _x, vec<3, B, P> const& _yzw);
  		/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
  		template<typename A, typename B, qualifier P>
  		GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<2, A, P> const& _xy, vec<2, B, P> const& _zw);
  
  		/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
  		template<typename U, qualifier P>
  		GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT vec(vec<4, U, P> const& v);
  
  		// -- Swizzle constructors --
  #		if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR
  			template<int E0, int E1, int E2, int E3>
  			GLM_FUNC_DECL GLM_CONSTEXPR vec(detail::_swizzle<4, T, Q, E0, E1, E2, E3> const& that)
  			{
  				*this = that();
  			}
  
  			template<int E0, int E1, int F0, int F1>
  			GLM_FUNC_DECL GLM_CONSTEXPR vec(detail::_swizzle<2, T, Q, E0, E1, -1, -2> const& v, detail::_swizzle<2, T, Q, F0, F1, -1, -2> const& u)
  			{
  				*this = vec<4, T, Q>(v(), u());
  			}
  
  			template<int E0, int E1>
  			GLM_FUNC_DECL GLM_CONSTEXPR vec(T const& x, T const& y, detail::_swizzle<2, T, Q, E0, E1, -1, -2> const& v)
  			{
  				*this = vec<4, T, Q>(x, y, v());
  			}
  
  			template<int E0, int E1>
  			GLM_FUNC_DECL GLM_CONSTEXPR vec(T const& x, detail::_swizzle<2, T, Q, E0, E1, -1, -2> const& v, T const& w)
  			{
  				*this = vec<4, T, Q>(x, v(), w);
  			}
  
  			template<int E0, int E1>
  			GLM_FUNC_DECL GLM_CONSTEXPR vec(detail::_swizzle<2, T, Q, E0, E1, -1, -2> const& v, T const& z, T const& w)
  			{
  				*this = vec<4, T, Q>(v(), z, w);
  			}
  
  			template<int E0, int E1, int E2>
  			GLM_FUNC_DECL GLM_CONSTEXPR vec(detail::_swizzle<3, T, Q, E0, E1, E2, -1> const& v, T const& w)
  			{
  				*this = vec<4, T, Q>(v(), w);
  			}
  
  			template<int E0, int E1, int E2>
  			GLM_FUNC_DECL GLM_CONSTEXPR vec(T const& x, detail::_swizzle<3, T, Q, E0, E1, E2, -1> const& v)
  			{
  				*this = vec<4, T, Q>(x, v());
  			}
  #		endif//GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR
  
  		// -- Unary arithmetic operators --
  
  		GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q>& operator=(vec<4, T, Q> const& v) GLM_DEFAULT;
  
  		template<typename U>
  		GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q>& operator=(vec<4, U, Q> const& v);
  		template<typename U>
  		GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q>& operator+=(U scalar);
  		template<typename U>
  		GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q>& operator+=(vec<1, U, Q> const& v);
  		template<typename U>
  		GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q>& operator+=(vec<4, U, Q> const& v);
  		template<typename U>
  		GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q>& operator-=(U scalar);
  		template<typename U>
  		GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q>& operator-=(vec<1, U, Q> const& v);
  		template<typename U>
  		GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q>& operator-=(vec<4, U, Q> const& v);
  		template<typename U>
  		GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q>& operator*=(U scalar);
  		template<typename U>
  		GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q>& operator*=(vec<1, U, Q> const& v);
  		template<typename U>
  		GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q>& operator*=(vec<4, U, Q> const& v);
  		template<typename U>
  		GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q>& operator/=(U scalar);
  		template<typename U>
  		GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q>& operator/=(vec<1, U, Q> const& v);
  		template<typename U>
  		GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q>& operator/=(vec<4, U, Q> const& v);
  
  		// -- Increment and decrement operators --
  
  		GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator++();
  		GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator--();
  		GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator++(int);
  		GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator--(int);
  
  		// -- Unary bit operators --
  
  		template<typename U>
  		GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator%=(U scalar);
  		template<typename U>
  		GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator%=(vec<1, U, Q> const& v);
  		template<typename U>
  		GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator%=(vec<4, U, Q> const& v);
  		template<typename U>
  		GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator&=(U scalar);
  		template<typename U>
  		GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator&=(vec<1, U, Q> const& v);
  		template<typename U>
  		GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator&=(vec<4, U, Q> const& v);
  		template<typename U>
  		GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator|=(U scalar);
  		template<typename U>
  		GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator|=(vec<1, U, Q> const& v);
  		template<typename U>
  		GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator|=(vec<4, U, Q> const& v);
  		template<typename U>
  		GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator^=(U scalar);
  		template<typename U>
  		GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator^=(vec<1, U, Q> const& v);
  		template<typename U>
  		GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator^=(vec<4, U, Q> const& v);
  		template<typename U>
  		GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator<<=(U scalar);
  		template<typename U>
  		GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator<<=(vec<1, U, Q> const& v);
  		template<typename U>
  		GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator<<=(vec<4, U, Q> const& v);
  		template<typename U>
  		GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator>>=(U scalar);
  		template<typename U>
  		GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator>>=(vec<1, U, Q> const& v);
  		template<typename U>
  		GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator>>=(vec<4, U, Q> const& v);
  	};
  
  	// -- Unary operators --
  
  	template<typename T, qualifier Q>
  	GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator+(vec<4, T, Q> const& v);
  
  	template<typename T, qualifier Q>
  	GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator-(vec<4, T, Q> const& v);
  
  	// -- Binary operators --
  
  	template<typename T, qualifier Q>
  	GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator+(vec<4, T, Q> const& v, T const & scalar);
  
  	template<typename T, qualifier Q>
  	GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator+(vec<4, T, Q> const& v1, vec<1, T, Q> const& v2);
  
  	template<typename T, qualifier Q>
  	GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator+(T scalar, vec<4, T, Q> const& v);
  
  	template<typename T, qualifier Q>
  	GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator+(vec<1, T, Q> const& v1, vec<4, T, Q> const& v2);
  
  	template<typename T, qualifier Q>
  	GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator+(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2);
  
  	template<typename T, qualifier Q>
  	GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator-(vec<4, T, Q> const& v, T const & scalar);
  
  	template<typename T, qualifier Q>
  	GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator-(vec<4, T, Q> const& v1, vec<1, T, Q> const& v2);
  
  	template<typename T, qualifier Q>
  	GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator-(T scalar, vec<4, T, Q> const& v);
  
  	template<typename T, qualifier Q>
  	GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator-(vec<1, T, Q> const& v1, vec<4, T, Q> const& v2);
  
  	template<typename T, qualifier Q>
  	GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator-(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2);
  
  	template<typename T, qualifier Q>
  	GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator*(vec<4, T, Q> const& v, T const & scalar);
  
  	template<typename T, qualifier Q>
  	GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator*(vec<4, T, Q> const& v1, vec<1, T, Q> const& v2);
  
  	template<typename T, qualifier Q>
  	GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator*(T scalar, vec<4, T, Q> const& v);
  
  	template<typename T, qualifier Q>
  	GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator*(vec<1, T, Q> const& v1, vec<4, T, Q> const& v2);
  
  	template<typename T, qualifier Q>
  	GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator*(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2);
  
  	template<typename T, qualifier Q>
  	GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator/(vec<4, T, Q> const& v, T const & scalar);
  
  	template<typename T, qualifier Q>
  	GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator/(vec<4, T, Q> const& v1, vec<1, T, Q> const& v2);
  
  	template<typename T, qualifier Q>
  	GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator/(T scalar, vec<4, T, Q> const& v);
  
  	template<typename T, qualifier Q>
  	GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator/(vec<1, T, Q> const& v1, vec<4, T, Q> const& v2);
  
  	template<typename T, qualifier Q>
  	GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator/(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2);
  
  	template<typename T, qualifier Q>
  	GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator%(vec<4, T, Q> const& v, T scalar);
  
  	template<typename T, qualifier Q>
  	GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator%(vec<4, T, Q> const& v, vec<1, T, Q> const& scalar);
  
  	template<typename T, qualifier Q>
  	GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator%(T scalar, vec<4, T, Q> const& v);
  
  	template<typename T, qualifier Q>
  	GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator%(vec<1, T, Q> const& scalar, vec<4, T, Q> const& v);
  
  	template<typename T, qualifier Q>
  	GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator%(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2);
  
  	template<typename T, qualifier Q>
  	GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator&(vec<4, T, Q> const& v, T scalar);
  
  	template<typename T, qualifier Q>
  	GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator&(vec<4, T, Q> const& v, vec<1, T, Q> const& scalar);
  
  	template<typename T, qualifier Q>
  	GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator&(T scalar, vec<4, T, Q> const& v);
  
  	template<typename T, qualifier Q>
  	GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator&(vec<1, T, Q> const& scalar, vec<4, T, Q> const& v);
  
  	template<typename T, qualifier Q>
  	GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator&(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2);
  
  	template<typename T, qualifier Q>
  	GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator|(vec<4, T, Q> const& v, T scalar);
  
  	template<typename T, qualifier Q>
  	GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator|(vec<4, T, Q> const& v, vec<1, T, Q> const& scalar);
  
  	template<typename T, qualifier Q>
  	GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator|(T scalar, vec<4, T, Q> const& v);
  
  	template<typename T, qualifier Q>
  	GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator|(vec<1, T, Q> const& scalar, vec<4, T, Q> const& v);
  
  	template<typename T, qualifier Q>
  	GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator|(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2);
  
  	template<typename T, qualifier Q>
  	GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator^(vec<4, T, Q> const& v, T scalar);
  
  	template<typename T, qualifier Q>
  	GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator^(vec<4, T, Q> const& v, vec<1, T, Q> const& scalar);
  
  	template<typename T, qualifier Q>
  	GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator^(T scalar, vec<4, T, Q> const& v);
  
  	template<typename T, qualifier Q>
  	GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator^(vec<1, T, Q> const& scalar, vec<4, T, Q> const& v);
  
  	template<typename T, qualifier Q>
  	GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator^(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2);
  
  	template<typename T, qualifier Q>
  	GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator<<(vec<4, T, Q> const& v, T scalar);
  
  	template<typename T, qualifier Q>
  	GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator<<(vec<4, T, Q> const& v, vec<1, T, Q> const& scalar);
  
  	template<typename T, qualifier Q>
  	GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator<<(T scalar, vec<4, T, Q> const& v);
  
  	template<typename T, qualifier Q>
  	GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator<<(vec<1, T, Q> const& scalar, vec<4, T, Q> const& v);
  
  	template<typename T, qualifier Q>
  	GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator<<(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2);
  
  	template<typename T, qualifier Q>
  	GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator>>(vec<4, T, Q> const& v, T scalar);
  
  	template<typename T, qualifier Q>
  	GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator>>(vec<4, T, Q> const& v, vec<1, T, Q> const& scalar);
  
  	template<typename T, qualifier Q>
  	GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator>>(T scalar, vec<4, T, Q> const& v);
  
  	template<typename T, qualifier Q>
  	GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator>>(vec<1, T, Q> const& scalar, vec<4, T, Q> const& v);
  
  	template<typename T, qualifier Q>
  	GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator>>(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2);
  
  	template<typename T, qualifier Q>
  	GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator~(vec<4, T, Q> const& v);
  
  	// -- Boolean operators --
  
  	template<typename T, qualifier Q>
  	GLM_FUNC_DECL GLM_CONSTEXPR bool operator==(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2);
  
  	template<typename T, qualifier Q>
  	GLM_FUNC_DECL GLM_CONSTEXPR bool operator!=(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2);
  
  	template<qualifier Q>
  	GLM_FUNC_DECL GLM_CONSTEXPR vec<4, bool, Q> operator&&(vec<4, bool, Q> const& v1, vec<4, bool, Q> const& v2);
  
  	template<qualifier Q>
  	GLM_FUNC_DECL GLM_CONSTEXPR vec<4, bool, Q> operator||(vec<4, bool, Q> const& v1, vec<4, bool, Q> const& v2);
  }//namespace glm
  
  #ifndef GLM_EXTERNAL_TEMPLATE
  #include "type_vec4.inl"
  #endif//GLM_EXTERNAL_TEMPLATE
  