text: // stdafx.h : include file for standard system include files,
  //      or project specific include files that are used frequently,
  //      but are changed infrequently
  
  #if !defined(AFX_STDAFX_H__6EC6C748_355F_11D3_8470_00C04F79DBC0__INCLUDED_)
  #define AFX_STDAFX_H__6EC6C748_355F_11D3_8470_00C04F79DBC0__INCLUDED_
  
  #if _MSC_VER >= 1000
  #pragma once
  #endif // _MSC_VER >= 1000
  
  #define STRICT
  
  #ifndef _WIN32_WINNT
  #define _WIN32_WINNT 0x0400
  #endif
  
  #define _ATL_APARTMENT_THREADED
  
  void GlobalAddRef();
  void GlobalRelease();
  
  #include <atlbase.h>
  //You may derive a class from CComModule and use it if you want to override
  //something, but do not change the name of _Module
  extern CComModule _Module;
  #include <atlcom.h>
  
  //{{AFX_INSERT_LOCATION}}
  // Microsoft Developer Studio will insert additional declarations immediately before the previous line.
  
  #endif // !defined(AFX_STDAFX_H__6EC6C748_355F_11D3_8470_00C04F79DBC0__INCLUDED)
  