text: /*
    ==============================================================================
  
     This file is part of the JUCE library.
     Copyright (c) 2020 - Raw Material Software Limited
  
     JUCE is an open source library subject to commercial or open-source
     licensing.
  
     By using JUCE, you agree to the terms of both the JUCE 6 End-User License
     Agreement and JUCE Privacy Policy (both effective as of the 16th June 2020).
  
     End User License Agreement: www.juce.com/juce-6-licence
     Privacy Policy: www.juce.com/juce-privacy-policy
  
     Or: You may also use this code under the terms of the GPL v3 (see
     www.gnu.org/licenses).
  
     JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
     EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
     DISCLAIMED.
  
    ==============================================================================
  */
  
  #ifdef JUCE_BOX2D_H_INCLUDED
   /* When you add this cpp file to your project, you mustn't include it in a file where you've
      already included any other headers - just put it inside a file on its own, possibly with your config
      flags preceding it, but don't include anything else. That also includes avoiding any automatic prefix
      header files that the compiler may be using.
   */
   #error "Incorrect use of JUCE cpp file"
  #endif
  
  #include "juce_box2d.h"
  
  JUCE_BEGIN_IGNORE_WARNINGS_GCC_LIKE ("-Wconversion",
                                       "-Wsign-conversion",
                                       "-Wfloat-conversion",
                                       "-Wcast-align",
                                       "-Wswitch-enum",
                                       "-Wswitch-default",
                                       "-Wunused-but-set-variable",
                                       "-Wzero-as-null-pointer-constant")
  
  #include <cstdarg>
  
  using int8   = juce::int8;
  using int16  = juce::int16;
  using int32  = juce::int32;
  using uint8  = juce::uint8;
  using uint16 = juce::uint16;
  using uint32 = juce::uint32;
  
  #include "box2d/Collision/b2BroadPhase.cpp"
  #include "box2d/Collision/b2CollideCircle.cpp"
  #include "box2d/Collision/b2CollideEdge.cpp"
  #include "box2d/Collision/b2CollidePolygon.cpp"
  #include "box2d/Collision/b2Collision.cpp"
  #include "box2d/Collision/b2Distance.cpp"
  #include "box2d/Collision/b2DynamicTree.cpp"
  #include "box2d/Collision/b2TimeOfImpact.cpp"
  #include "box2d/Collision/Shapes/b2ChainShape.cpp"
  #include "box2d/Collision/Shapes/b2CircleShape.cpp"
  #include "box2d/Collision/Shapes/b2EdgeShape.cpp"
  #include "box2d/Collision/Shapes/b2PolygonShape.cpp"
  #include "box2d/Common/b2BlockAllocator.cpp"
  #include "box2d/Common/b2Draw.cpp"
  #include "box2d/Common/b2Math.cpp"
  #include "box2d/Common/b2Settings.cpp"
  #include "box2d/Common/b2StackAllocator.cpp"
  #include "box2d/Common/b2Timer.cpp"
  #include "box2d/Dynamics/b2Body.cpp"
  #include "box2d/Dynamics/b2ContactManager.cpp"
  #include "box2d/Dynamics/b2Fixture.cpp"
  #include "box2d/Dynamics/b2Island.cpp"
  #include "box2d/Dynamics/b2World.cpp"
  #include "box2d/Dynamics/b2WorldCallbacks.cpp"
  #include "box2d/Dynamics/Contacts/b2ChainAndCircleContact.cpp"
  #include "box2d/Dynamics/Contacts/b2ChainAndPolygonContact.cpp"
  #include "box2d/Dynamics/Contacts/b2CircleContact.cpp"
  #include "box2d/Dynamics/Contacts/b2Contact.cpp"
  #include "box2d/Dynamics/Contacts/b2ContactSolver.cpp"
  #include "box2d/Dynamics/Contacts/b2EdgeAndCircleContact.cpp"
  #include "box2d/Dynamics/Contacts/b2EdgeAndPolygonContact.cpp"
  #include "box2d/Dynamics/Contacts/b2PolygonAndCircleContact.cpp"
  #include "box2d/Dynamics/Contacts/b2PolygonContact.cpp"
  #include "box2d/Dynamics/Joints/b2DistanceJoint.cpp"
  #include "box2d/Dynamics/Joints/b2FrictionJoint.cpp"
  #include "box2d/Dynamics/Joints/b2GearJoint.cpp"
  #include "box2d/Dynamics/Joints/b2Joint.cpp"
  #include "box2d/Dynamics/Joints/b2MouseJoint.cpp"
  #include "box2d/Dynamics/Joints/b2PrismaticJoint.cpp"
  #include "box2d/Dynamics/Joints/b2PulleyJoint.cpp"
  #include "box2d/Dynamics/Joints/b2RevoluteJoint.cpp"
  #include "box2d/Dynamics/Joints/b2RopeJoint.cpp"
  #include "box2d/Dynamics/Joints/b2WeldJoint.cpp"
  #include "box2d/Dynamics/Joints/b2WheelJoint.cpp"
  #include "box2d/Rope/b2Rope.cpp"
  
  #include "utils/juce_Box2DRenderer.cpp"
  
  JUCE_END_IGNORE_WARNINGS_GCC_LIKE
  