text: 
  //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
  // Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
  // Copyright (C) 2015 Faust Logic, Inc.
  //
  // Permission is hereby granted, free of charge, to any person obtaining a copy
  // of this software and associated documentation files (the "Software"), to
  // deal in the Software without restriction, including without limitation the
  // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  // sell copies of the Software, and to permit persons to whom the Software is
  // furnished to do so, subject to the following conditions:
  //
  // The above copyright notice and this permission notice shall be included in
  // all copies or substantial portions of the Software.
  //
  // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  // IN THE SOFTWARE.
  //
  //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
  
  #include "afx/arcaneFX.h"
  
  #include "console/consoleTypes.h"
  #include "core/stream/bitStream.h"
  #include "scene/sceneRenderState.h"
  #include "math/mathIO.h"
  
  #include "afx/afxChoreographer.h"
  #include "afx/forces/afxForce.h"
  
  //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
  // afxForceData
  
  afxForceData::afxForceData()
  {
    force_set_name = ST_NULLSTRING;
    force_desc = 0;
  }
  
  afxForceData::afxForceData(const afxForceData& other, bool temp_clone) : GameBaseData(other, temp_clone)
  {
    force_set_name = other.force_set_name;
    force_desc = other.force_desc;
  }
  
  #define myOffset(field) Offset(field, afxForceData)
  
  void afxForceData::initPersistFields()
  {
    addField("forceSetName",    TypeString,   myOffset(force_set_name),
      "...");
  
    Parent::initPersistFields();
  }
  
  bool afxForceData::onAdd()
  {
    if (Parent::onAdd() == false)
      return false;
  
    return true;
  }
  
  void afxForceData::packData(BitStream* stream)
  {
  	Parent::packData(stream);
    stream->writeString(force_set_name);
  }
  
  void afxForceData::unpackData(BitStream* stream)
  {
    Parent::unpackData(stream);
    force_set_name = stream->readSTString();
  }
  
  //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
  //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
  // afxForce
  
  afxForce::afxForce()
  {
    datablock = 0;
    fade_amt = 1.0f;
  }
  
  afxForce::~afxForce()
  {
  }
  
  bool afxForce::onNewDataBlock(afxForceData* dptr, bool reload)
  {
    datablock = dptr;
    return true;
  }
  
  //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
  
  Vector<afxForceDesc*>* afxForceDesc::forces = 0;
  
  afxForceDesc::afxForceDesc() 
  { 
    if (!forces)
      forces = new Vector<afxForceDesc*>;
  
    forces->push_back(this);
  }
  
  bool afxForceDesc::identifyForce(afxForceData* force_data)
  {
    if (!force_data)
    {
      Con::errorf("afxForceDesc::identifyForce() -- force datablock was not specified.");
      return false;
    }
  
    if (!forces)
    {
      Con::errorf("afxForceDesc::identifyForce() -- force registration list has not been allocated.");
      return false;
    }
  
    if (forces->size() == 0)
    {
      Con::errorf("afxForceDesc::identifyForce() -- no forces have been registered.");
      return false;
    }
  
    for (S32 i = 0; i < forces->size(); i++)
    {
      if ((*forces)[i]->testForceType(force_data))
      {
        force_data->force_desc = (*forces)[i];
        return true;
      }
    }
  
    Con::errorf("afxForceDesc::identifyForce() -- force %s has an undefined type. -- %d", 
      force_data, forces->size());
    return false;
  }
  
  
  //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//