text: #include "attribute.h"
  
  namespace MSL
  {
  	namespace compiler
  	{
  		bool Attribute::IsStatic() const
  		{
  			return modifiers & Modifiers::_STATIC;
  		}
  
  		bool Attribute::isConst() const
  		{
  			return modifiers & Modifiers::_CONST;
  		}
  
  		bool Attribute::isPublic() const
  		{
  			return modifiers & Modifiers::_PUBLIC;
  		}
  
  		Attribute::Attribute(const std::string& name)
  			: name(name), modifiers(0) { }
  	}
  }