text: /*
   * Mesa 3-D graphics library
   * Version:  6.5
   *
   * Copyright (C) 2005-2006  Brian Paul   All Rights Reserved.
   *
   * Permission is hereby granted, free of charge, to any person obtaining a
   * copy of this software and associated documentation files (the "Software"),
   * to deal in the Software without restriction, including without limitation
   * the rights to use, copy, modify, merge, publish, distribute, sublicense,
   * and/or sell copies of the Software, and to permit persons to whom the
   * Software is furnished to do so, subject to the following conditions:
   *
   * The above copyright notice and this permission notice shall be included
   * in all copies or substantial portions of the Software.
   *
   * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
   * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
   * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
   * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
   * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
   * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
   */
  
  #if !defined SLANG_COMPILE_H
  #define SLANG_COMPILE_H
  
  #include "imports.h"
  #include "mtypes.h"
  #include "slang_typeinfo.h"
  #include "slang_compile_variable.h"
  #include "slang_compile_struct.h"
  #include "slang_compile_operation.h"
  #include "slang_compile_function.h"
  
  #if defined __cplusplus
  extern "C" {
  #endif
  
  typedef enum slang_unit_type_
  {
     SLANG_UNIT_FRAGMENT_SHADER,
     SLANG_UNIT_VERTEX_SHADER,
     SLANG_UNIT_FRAGMENT_BUILTIN,
     SLANG_UNIT_VERTEX_BUILTIN
  } slang_unit_type;
  
  
  typedef struct slang_var_pool_
  {
     GLuint next_addr;
  } slang_var_pool;
  
  
  typedef struct slang_code_unit_
  {
     slang_variable_scope vars;
     slang_function_scope funs;
     slang_struct_scope structs;
     slang_unit_type type;
     struct slang_code_object_ *object;
  } slang_code_unit;
  
  
  extern GLvoid
  _slang_code_unit_ctr (slang_code_unit *, struct slang_code_object_ *);
  
  extern GLvoid
  _slang_code_unit_dtr (slang_code_unit *);
  
  #define SLANG_BUILTIN_CORE   0
  #define SLANG_BUILTIN_120_CORE   1
  #define SLANG_BUILTIN_COMMON 2
  #define SLANG_BUILTIN_TARGET 3
  
  #define SLANG_BUILTIN_TOTAL  4
  
  typedef struct slang_code_object_
  {
     slang_code_unit builtin[SLANG_BUILTIN_TOTAL];
     slang_code_unit unit;
     slang_var_pool varpool;
     slang_atom_pool atompool;
  } slang_code_object;
  
  extern GLvoid
  _slang_code_object_ctr (slang_code_object *);
  
  extern GLvoid
  _slang_code_object_dtr (slang_code_object *);
  
  extern GLboolean
  _slang_compile (GLcontext *ctx, struct gl_shader *shader);
  
  #ifdef __cplusplus
  }
  #endif
  
  #endif
  
  