text: #pragma once
  
  // This file is generated from the Game's Reflection data
  
  #include <cstdint>
  #include <RED4ext/Common.hpp>
  #include <RED4ext/REDhash.hpp>
  #include <RED4ext/CName.hpp>
  #include <RED4ext/DynArray.hpp>
  #include <RED4ext/Types/generated/anim/AnimNode_OnePoseInput.hpp>
  #include <RED4ext/Types/generated/anim/FloatTrackInfo.hpp>
  
  namespace RED4ext
  {
  namespace anim { 
  struct AnimNode_StackTracksExtender : anim::AnimNode_OnePoseInput
  {
      static constexpr const char* NAME = "animAnimNode_StackTracksExtender";
      static constexpr const char* ALIAS = NAME;
  
      CName tag; // 60
      DynArray<anim::FloatTrackInfo> newTracks; // 68
  };
  RED4EXT_ASSERT_SIZE(AnimNode_StackTracksExtender, 0x78);
  } // namespace anim
  } // namespace RED4ext
  