text: // Copyright (c) 2015 GitHub, Inc.
  // Use of this source code is governed by the MIT license that can be
  // found in the LICENSE file.
  
  #include "atom/common/native_mate_converters/gfx_converter.h"
  
  #include "native_mate/dictionary.h"
  #include "ui/display/display.h"
  #include "ui/display/screen.h"
  #include "ui/gfx/geometry/point.h"
  #include "ui/gfx/geometry/rect.h"
  #include "ui/gfx/geometry/size.h"
  
  namespace mate {
  
  v8::Local<v8::Value> Converter<gfx::Point>::ToV8(v8::Isolate* isolate,
                                                    const gfx::Point& val) {
    mate::Dictionary dict = mate::Dictionary::CreateEmpty(isolate);
    dict.SetHidden("simple", true);
    dict.Set("x", val.x());
    dict.Set("y", val.y());
    return dict.GetHandle();
  }
  
  bool Converter<gfx::Point>::FromV8(v8::Isolate* isolate,
                                     v8::Local<v8::Value> val,
                                     gfx::Point* out) {
    mate::Dictionary dict;
    if (!ConvertFromV8(isolate, val, &dict))
      return false;
    int x, y;
    if (!dict.Get("x", &x) || !dict.Get("y", &y))
      return false;
    *out = gfx::Point(x, y);
    return true;
  }
  
  v8::Local<v8::Value> Converter<gfx::Size>::ToV8(v8::Isolate* isolate,
                                                  const gfx::Size& val) {
    mate::Dictionary dict = mate::Dictionary::CreateEmpty(isolate);
    dict.SetHidden("simple", true);
    dict.Set("width", val.width());
    dict.Set("height", val.height());
    return dict.GetHandle();
  }
  
  bool Converter<gfx::Size>::FromV8(v8::Isolate* isolate,
                                    v8::Local<v8::Value> val,
                                    gfx::Size* out) {
    mate::Dictionary dict;
    if (!ConvertFromV8(isolate, val, &dict))
      return false;
    int width, height;
    if (!dict.Get("width", &width) || !dict.Get("height", &height))
      return false;
    *out = gfx::Size(width, height);
    return true;
  }
  
  v8::Local<v8::Value> Converter<gfx::Rect>::ToV8(v8::Isolate* isolate,
                                                   const gfx::Rect& val) {
    mate::Dictionary dict = mate::Dictionary::CreateEmpty(isolate);
    dict.SetHidden("simple", true);
    dict.Set("x", val.x());
    dict.Set("y", val.y());
    dict.Set("width", val.width());
    dict.Set("height", val.height());
    return dict.GetHandle();
  }
  
  bool Converter<gfx::Rect>::FromV8(v8::Isolate* isolate,
                                    v8::Local<v8::Value> val,
                                    gfx::Rect* out) {
    mate::Dictionary dict;
    if (!ConvertFromV8(isolate, val, &dict))
      return false;
    int x, y, width, height;
    if (!dict.Get("x", &x) || !dict.Get("y", &y) ||
        !dict.Get("width", &width) || !dict.Get("height", &height))
      return false;
    *out = gfx::Rect(x, y, width, height);
    return true;
  }
  
  template<>
  struct Converter<display::Display::TouchSupport> {
    static v8::Local<v8::Value> ToV8(v8::Isolate* isolate,
                                      const display::Display::TouchSupport& val) {
      switch (val) {
        case display::Display::TouchSupport::AVAILABLE:
          return StringToV8(isolate, "available");
        case display::Display::TouchSupport::UNAVAILABLE:
          return StringToV8(isolate, "unavailable");
        default:
          return StringToV8(isolate, "unknown");
      }
    }
  };
  
  v8::Local<v8::Value> Converter<display::Display>::ToV8(
      v8::Isolate* isolate, const display::Display& val) {
    mate::Dictionary dict = mate::Dictionary::CreateEmpty(isolate);
    dict.SetHidden("simple", true);
    dict.Set("id", val.id());
    dict.Set("bounds", val.bounds());
    dict.Set("workArea", val.work_area());
    dict.Set("size", val.size());
    dict.Set("workAreaSize", val.work_area_size());
    dict.Set("scaleFactor", val.device_scale_factor());
    dict.Set("rotation", val.RotationAsDegree());
    dict.Set("touchSupport", val.touch_support());
    return dict.GetHandle();
  }
  
  }  // namespace mate
  