text: #pragma once
  #include<SFML\Window.hpp>
  #include<SFML\Graphics.hpp>
  #include<imgui.h>
  #include<imgui-SFML.h>
  #include<imgui_memory_editor.h>
  #include"cpu.h"
  
  class debugger
  {
  public:
  
  	sf::RenderWindow window;
  	sf::Clock deltaClock;
  	MemoryEditor memEditor;
  
  	debugger();
  	~debugger();
  
  	void update(CPU& cpu);
  
  	void renderCpuState(CPU& cpu) const;
  
  	void renderWRAMState(CPU& cpu);
  
  	void renderVRAMState(CPU& cpu);
  };
  