text: #ifndef LR_GL_TEXTURE_CUBEMAP_VIEW
  #define LR_GL_TEXTURE_CUBEMAP_VIEW
  
  #include "lrGLTextureView.h"
  
  #include <lResourceManager/liResourceManager.h>
  
  class lrGLTextureCubemapView: public lrGLTextureView<GL_TEXTURE_CUBE_MAP>
  {
  public:
  	
  	void Fill(const int32_t cubemap_size,const void *cubemap_data[6]);
  	
  	lrGLTextureCubemapView()
  	{}
  	
  	lrGLTextureCubemapView(lrGLTextureResource *texture_resource)
  		:lrGLTextureView(texture_resource)
  	{}
  	
  	~lrGLTextureCubemapView()
  	{}
  };
  
  #endif // LR_GL_TEXTURE_CUBEMAP_VIEW
  