text: #ifndef HANDLEINPUT_HH
  #define HANDLEINPUT_HH
  
  #include <SFML/Graphics.hpp>
  #include <string>
  #include <vector>
  
  class HandleInput : public sf::Drawable, public sf::Transformable {
  
  private:
    double fDisx, fDisy;
    const std::string fImageName;
  
    sf::Image fImage;
    sf::Texture fTx;
    sf::Sprite fSp;
  
    int fWidth, fHeight;
    sf::Vector2u fSize;
    
  public:
    HandleInput(std::string);
    ~HandleInput() {};
    
    void draw(sf::RenderTarget&, sf::RenderStates) const;
    int getWidth()  { return fWidth; }
    int getHeight() { return fHeight; }
    sf::Vector2u getSize() { return fSize; }
    
    std::vector<sf::Color> fImageColors;
    std::vector<sf::Color> getColorVec() { return fImageColors; }
    sf::Image getImage() { return fImage; }
    
  };
  #endif
  