text: /*
   * Copyright (C) 2005 - 2012 MaNGOS <http://www.getmangos.com/>
   *
   * Copyright (C) 2008 - 2012 Trinity <http://www.trinitycore.org/>
   *
   * Copyright (C) 2006 - 2012 ScriptDev2 <http://www.scriptdev2.com/>
   *
   * Copyright (C) 2010 - 2012 ProjectSkyfire <http://www.projectskyfire.org/>
   *
   * Copyright (C) 2011 - 2012 ArkCORE <http://www.arkania.net/>
   *
   * This program is free software; you can redistribute it and/or modify
   * it under the terms of the GNU General Public License as published by
   * the Free Software Foundation; either version 2 of the License, or
   * (at your option) any later version.
   *
   * This program is distributed in the hope that it will be useful,
   * but WITHOUT ANY WARRANTY; without even the implied warranty of
   * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
   * GNU General Public License for more details.
   *
   * You should have received a copy of the GNU General Public License
   * along with this program; if not, write to the Free Software
   * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
   */
  
  /* ScriptData
   SDName: Boss_Chrono_Lord_Deja
   SD%Complete: 65
   SDComment: All abilities not implemented
   SDCategory: Caverns of Time, The Dark Portal
   EndScriptData */
  
  #include "ScriptPCH.h"
  #include "dark_portal.h"
  
  enum eEnums {
      SAY_ENTER = -1269006,
      SAY_AGGRO = -1269007,
      SAY_BANISH = -1269008,
      SAY_SLAY1 = -1269009,
      SAY_SLAY2 = -1269010,
      SAY_DEATH = -1269011,
  
      SPELL_ARCANE_BLAST = 31457,
      H_SPELL_ARCANE_BLAST = 38538,
      SPELL_ARCANE_DISCHARGE = 31472,
      H_SPELL_ARCANE_DISCHARGE = 38539,
      SPELL_TIME_LAPSE = 31467,
      SPELL_ATTRACTION = 38540
  //Not Implemented (Heroic mode)
  };
  
  class boss_chrono_lord_deja: public CreatureScript {
  public:
      boss_chrono_lord_deja() :
              CreatureScript("boss_chrono_lord_deja") {
      }
  
      CreatureAI* GetAI(Creature* pCreature) const {
          return new boss_chrono_lord_dejaAI(pCreature);
      }
  
      struct boss_chrono_lord_dejaAI: public ScriptedAI {
          boss_chrono_lord_dejaAI(Creature *c) :
                  ScriptedAI(c) {
              pInstance = c->GetInstanceScript();
          }
  
          InstanceScript *pInstance;
  
          uint32 ArcaneBlast_Timer;
          uint32 TimeLapse_Timer;
          uint32 Attraction_Timer;
          uint32 ArcaneDischarge_Timer;
  
          void Reset() {
              ArcaneBlast_Timer = 18000 + rand() % 5000;
              TimeLapse_Timer = 10000 + rand() % 5000;
              ArcaneDischarge_Timer = 20000 + rand() % 10000;
              Attraction_Timer = 25000 + rand() % 10000;
          }
  
          void EnterCombat(Unit * /*who*/) {
              DoScriptText(SAY_AGGRO, me);
          }
  
          void MoveInLineOfSight(Unit *who) {
              //Despawn Time Keeper
              if (who->GetTypeId()
                      == TYPEID_UNIT && who->GetEntry() == C_TIME_KEEPER) {if (me->IsWithinDistInMap(who, 20.0f))
              {
                  DoScriptText(SAY_BANISH, me);
                  me->DealDamage(who, who->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
              }
          }
  
          ScriptedAI::MoveInLineOfSight(who);
      }
  
      void KilledUnit(Unit * /*victim*/)
      {
          DoScriptText(RAND(SAY_SLAY1, SAY_SLAY2), me);
      }
  
      void JustDied(Unit * /*victim*/)
      {
          DoScriptText(SAY_DEATH, me);
  
          if (pInstance)
          pInstance->SetData(TYPE_RIFT, SPECIAL);
      }
  
      void UpdateAI(const uint32 diff)
      {
          //Return since we have no target
          if (!UpdateVictim())
          return;
  
          //Arcane Blast
          if (ArcaneBlast_Timer <= diff)
          {
              DoCast(me->getVictim(), SPELL_ARCANE_BLAST);
              ArcaneBlast_Timer = 15000+rand()%10000;
          } else ArcaneBlast_Timer -= diff;
  
          //Arcane Discharge
          if (ArcaneDischarge_Timer <= diff)
          {
              Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0);
              DoCast(pTarget, SPELL_ARCANE_DISCHARGE);
              ArcaneDischarge_Timer = 20000+rand()%10000;
          } else ArcaneDischarge_Timer -= diff;
  
          //Time Lapse
          if (TimeLapse_Timer <= diff)
          {
              DoScriptText(SAY_BANISH, me);
              DoCast(me, SPELL_TIME_LAPSE);
              TimeLapse_Timer = 15000+rand()%10000;
          } else TimeLapse_Timer -= diff;
  
          if (IsHeroic())
          {
              if (Attraction_Timer <= diff)
              {
                  DoCast(me, SPELL_ATTRACTION);
                  Attraction_Timer = 25000+rand()%10000;
              } else Attraction_Timer -= diff;
          }
  
          DoMeleeAttackIfReady();
      }
  };
  };
  
  void AddSC_boss_chrono_lord_deja() {
      new boss_chrono_lord_deja();
  }
  