text: // OculusPlatformBP plugin by InnerLoop LLC 2020
  
  #pragma once
  
  #include "OculusPlatformBP.h"
  #include "OBP_UserAndRoom.h"
  #include "OBP_UserAndRoomArray.generated.h"
  
  // --------------------
  // OVR_UserAndRoomArray.h
  // --------------------
  
  UCLASS(BlueprintType)
  class OCULUSPLATFORMBP_API UOBP_UserAndRoomArray : public UBlueprintFunctionLibrary
  {
  
  	GENERATED_UCLASS_BODY()
  
  public:
  
  	ovrUserAndRoomArray* ovrUserAndRoomArrayHandle;
  
  	UFUNCTION(BlueprintPure, Category = "Oculus Platform BP|User|User And Room Array")
  		UOBP_UserAndRoom* GetElement(int32 Index);
  
  	UFUNCTION(BlueprintPure, Category = "Oculus Platform BP|User|User And Room Array")
  		FString GetNextUrl();
  
  	UFUNCTION(BlueprintPure, Category = "Oculus Platform BP|User|User And Room Array")
  		int32 GetSize();
  
  	UFUNCTION(BlueprintPure, Category = "Oculus Platform BP|User|User And Room Array")
  		bool HasNextPage();
  };