text: // Returns the standard 0xFFFF gameboy memory
  // You will normally see in gameboy docs.
  // This is returned from the core, and represents
  // This wasmboy gameboy state
  export function getGameBoyMemory(libWorker) {
    return libWorker.wasmByteMemory.slice(
      libWorker.WASMBOY_INTERNAL_MEMORY_LOCATION,
      libWorker.WASMBOY_INTERNAL_MEMORY_LOCATION + libWorker.WASMBOY_INTERNAL_MEMORY_SIZE
    );
  }
  