text: /**
   * 主城
   */
  var __reflect = (this && this.__reflect) || function (p, c, t) {
      p.__class__ = c, t ? t.push(c) : t = [c], p.__types__ = p.__types__ ? t.concat(p.__types__) : t;
  };
  var __extends = (this && this.__extends) || (function () {
      var extendStatics = Object.setPrototypeOf ||
          ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
          function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
      return function (d, b) {
          extendStatics(d, b);
          function __() { this.constructor = d; }
          d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
      };
  })();
  var game;
  (function (game) {
      var HomeCity = (function (_super) {
          __extends(HomeCity, _super);
          function HomeCity() {
              var _this = _super.call(this) || this;
              _this.skinName = "resource/ui/scene/HomeCitySkin.exml";
              _this.addEventListener(eui.UIEvent.COMPLETE, _this.createCompleteEvent, _this);
              return _this;
          }
          HomeCity.prototype.createCompleteEvent = function (event) {
              this.removeEventListener(eui.UIEvent.COMPLETE, this.createCompleteEvent, this);
              GameLayerManager.gameLayer().sceneLayer.addChild(this);
          };
          HomeCity.prototype.partAdded = function (partName, instance) {
              _super.prototype.partAdded.call(this, partName, instance);
          };
          return HomeCity;
      }(eui.Component));
      game.HomeCity = HomeCity;
      __reflect(HomeCity.prototype, "game.HomeCity");
  })(game || (game = {}));
  //# sourceMappingURL=HomeCity.js.map