text: CSEXPORT void CSCONV Export_UUSharpGameplayTask_Set_Callback(ManagedLatentCallbackDel Callback)
  {
  	UUSharpGameplayTaskCallback = Callback;
  }
  
  CSEXPORT void CSCONV Export_UUSharpGameplayTask_Base_Activate(UUSharpGameplayTask* instance)
  {
  	instance->Internal_Base_Activate();
  }
  
  CSEXPORT void CSCONV Export_UUSharpGameplayTask_Base_InitSimulatedTask(UUSharpGameplayTask* instance, UGameplayTasksComponent& InGameplayTasksComponent)
  {
  	instance->UGameplayTask::InitSimulatedTask(InGameplayTasksComponent);
  }
  
  CSEXPORT void CSCONV Export_UUSharpGameplayTask_Base_ExternalConfirm(UUSharpGameplayTask* instance, csbool bEndTask)
  {
  	instance->UGameplayTask::ExternalConfirm((bool)bEndTask);
  }
  
  CSEXPORT void CSCONV Export_UUSharpGameplayTask_Base_ExternalCancel(UUSharpGameplayTask* instance)
  {
  	instance->UGameplayTask::ExternalCancel();
  }
  
  CSEXPORT void CSCONV Export_UUSharpGameplayTask_Base_GetDebugString(UUSharpGameplayTask* instance, FString& result)
  {
  	result = instance->UGameplayTask::GetDebugString();
  }
  
  CSEXPORT void CSCONV Export_UUSharpGameplayTask_Base_OnDestroy(UUSharpGameplayTask* instance, csbool bInOwnerFinished)
  {
  	instance->Internal_Base_OnDestroy((bool)bInOwnerFinished);
  }
  
  CSEXPORT void CSCONV Export_UUSharpGameplayTask_Base_Pause(UUSharpGameplayTask* instance)
  {
  	instance->Internal_Base_Pause();
  }
  
  CSEXPORT void CSCONV Export_UUSharpGameplayTask_Base_Resume(UUSharpGameplayTask* instance)
  {
  	instance->Internal_Base_Resume();
  }
  
  #if !(UE_BUILD_SHIPPING || UE_BUILD_TEST)
  CSEXPORT void CSCONV Export_UUSharpGameplayTask_Base_GenerateDebugDescription(UUSharpGameplayTask* instance, FString& result)
  {
  	result = instance->UGameplayTask::GenerateDebugDescription();
  }
  #endif
  
  CSEXPORT void CSCONV Export_UUSharpGameplayTask_Internal_Get_InstanceName(UUSharpGameplayTask* instance, FName& result)
  {
  	result = instance->Internal_Get_InstanceName();
  }
  
  CSEXPORT void CSCONV Export_UUSharpGameplayTask_Internal_Set_InstanceName(UUSharpGameplayTask* instance, const FName& value)
  {
  	instance->Internal_Set_InstanceName(value);
  }
  
  CSEXPORT uint8 CSCONV Export_UUSharpGameplayTask_Internal_Get_Priority(UUSharpGameplayTask* instance)
  {
  	return instance->Internal_Get_Priority();
  }
  
  CSEXPORT void CSCONV Export_UUSharpGameplayTask_Internal_Set_Priority(UUSharpGameplayTask* instance, uint8 value)
  {
  	instance->Internal_Set_Priority(value);
  }
  
  CSEXPORT uint8 CSCONV Export_UUSharpGameplayTask_Internal_Get_ResourceOverlapPolicy(UUSharpGameplayTask* instance)
  {
  	return (uint8)instance->Internal_Get_Priority();
  }
  
  CSEXPORT void CSCONV Export_UUSharpGameplayTask_Internal_Set_ResourceOverlapPolicy(UUSharpGameplayTask* instance, uint8 value)
  {
  	instance->Internal_Set_ResourceOverlapPolicy((ETaskResourceOverlapPolicy)value);
  }
  
  CSEXPORT csbool CSCONV Export_UUSharpGameplayTask_Internal_Get_bTickingTask(UUSharpGameplayTask* instance)
  {
  	return instance->Internal_Get_bTickingTask();
  }
  
  CSEXPORT void CSCONV Export_UUSharpGameplayTask_Internal_Set_bTickingTask(UUSharpGameplayTask* instance, csbool value)
  {
  	instance->Internal_Set_bTickingTask(value);
  }
  
  CSEXPORT csbool CSCONV Export_UUSharpGameplayTask_Internal_Get_bSimulatedTask(UUSharpGameplayTask* instance)
  {
  	return instance->Internal_Get_bSimulatedTask();
  }
  
  CSEXPORT void CSCONV Export_UUSharpGameplayTask_Internal_Set_bSimulatedTask(UUSharpGameplayTask* instance, csbool value)
  {
  	instance->Internal_Set_bSimulatedTask(value);
  }
  
  CSEXPORT csbool CSCONV Export_UUSharpGameplayTask_Internal_Get_bIsSimulating(UUSharpGameplayTask* instance)
  {
  	return instance->Internal_Get_bIsSimulating();
  }
  
  CSEXPORT void CSCONV Export_UUSharpGameplayTask_Internal_Set_bIsSimulating(UUSharpGameplayTask* instance, csbool value)
  {
  	instance->Internal_Set_bIsSimulating(value);
  }
  
  CSEXPORT csbool CSCONV Export_UUSharpGameplayTask_Internal_Get_bIsPausable(UUSharpGameplayTask* instance)
  {
  	return instance->Internal_Get_bIsPausable();
  }
  
  CSEXPORT void CSCONV Export_UUSharpGameplayTask_Internal_Set_bIsPausable(UUSharpGameplayTask* instance, csbool value)
  {
  	instance->Internal_Set_bIsPausable(value);
  }
  
  CSEXPORT csbool CSCONV Export_UUSharpGameplayTask_Internal_Get_bCaresAboutPriority(UUSharpGameplayTask* instance)
  {
  	return instance->Internal_Get_bCaresAboutPriority();
  }
  
  CSEXPORT void CSCONV Export_UUSharpGameplayTask_Internal_Set_bCaresAboutPriority(UUSharpGameplayTask* instance, csbool value)
  {
  	instance->Internal_Set_bCaresAboutPriority(value);
  }
  
  CSEXPORT csbool CSCONV Export_UUSharpGameplayTask_Internal_Get_bOwnedByTasksComponent(UUSharpGameplayTask* instance)
  {
  	return instance->Internal_Get_bOwnedByTasksComponent();
  }
  
  CSEXPORT void CSCONV Export_UUSharpGameplayTask_Internal_Set_bOwnedByTasksComponent(UUSharpGameplayTask* instance, csbool value)
  {
  	instance->Internal_Set_bOwnedByTasksComponent(value);
  }
  
  CSEXPORT csbool CSCONV Export_UUSharpGameplayTask_Internal_Get_bClaimRequiredResources(UUSharpGameplayTask* instance)
  {
  	return instance->Internal_Get_bClaimRequiredResources();
  }
  
  CSEXPORT void CSCONV Export_UUSharpGameplayTask_Internal_Set_bClaimRequiredResources(UUSharpGameplayTask* instance, csbool value)
  {
  	instance->Internal_Set_bClaimRequiredResources(value);
  }
  
  CSEXPORT csbool CSCONV Export_UUSharpGameplayTask_Internal_Get_bOwnerFinished(UUSharpGameplayTask* instance)
  {
  	return instance->Internal_Get_bOwnerFinished();
  }
  
  CSEXPORT void CSCONV Export_UUSharpGameplayTask_Internal_Set_bOwnerFinished(UUSharpGameplayTask* instance, csbool value)
  {
  	instance->Internal_Set_bOwnerFinished(value);
  }
  
  CSEXPORT void CSCONV Export_UUSharpGameplayTask_Internal_Get_RequiredResources(UUSharpGameplayTask* instance, FGameplayResourceSet& result)
  {
  	result = instance->Internal_Get_RequiredResources();
  }
  
  CSEXPORT void CSCONV Export_UUSharpGameplayTask_Internal_Set_RequiredResources(UUSharpGameplayTask* instance, const FGameplayResourceSet& value)
  {
  	instance->Internal_Set_RequiredResources(value);
  }
  
  CSEXPORT void CSCONV Export_UUSharpGameplayTask_Internal_Get_ClaimedResources(UUSharpGameplayTask* instance, FGameplayResourceSet& result)
  {
  	result = instance->Internal_Get_ClaimedResources();
  }
  
  CSEXPORT void CSCONV Export_UUSharpGameplayTask_Internal_Set_ClaimedResources(UUSharpGameplayTask* instance, const FGameplayResourceSet& value)
  {
  	instance->Internal_Set_ClaimedResources(value);
  }
  
  CSEXPORT UObject* CSCONV Export_UUSharpGameplayTask_Internal_Get_TaskOwner(UUSharpGameplayTask* instance)
  {
  	return Cast<UObject>(instance->Internal_Get_TaskOwner());
  }
  
  CSEXPORT UGameplayTasksComponent* CSCONV Export_UUSharpGameplayTask_Internal_Get_TasksComponent(UUSharpGameplayTask* instance)
  {
  	return instance->Internal_Get_TasksComponent();
  }
  
  CSEXPORT UGameplayTask* CSCONV Export_UUSharpGameplayTask_Internal_Get_ChildTask(UUSharpGameplayTask* instance)
  {
  	return instance->Internal_Get_ChildTask();
  }
  
  CSEXPORT void CSCONV Export_UUSharpGameplayTask_Internal_InitTask(UUSharpGameplayTask* instance, UObject* InTaskOwner, uint8 InPriority)
  {
  	instance->Internal_InitTask(*Cast<IGameplayTaskOwnerInterface>(InTaskOwner), InPriority);
  }
  
  CSEXPORT UObject* CSCONV Export_UUSharpGameplayTask_Internal_ConvertToTaskOwner(UObject& OwnerObject)
  {
  	return Cast<UObject>(UUSharpGameplayTask::Internal_ConvertToTaskOwner(OwnerObject));
  }
  
  CSEXPORT UObject* CSCONV Export_UUSharpGameplayTask_Internal_ConvertToTaskOwnerActor(AActor& OwnerActor)
  {
  	return Cast<UObject>(UUSharpGameplayTask::Internal_ConvertToTaskOwnerActor(OwnerActor));
  }
  
  CSEXPORT void CSCONV Export_UUSharpGameplayTask(RegisterFunc registerFunc)
  {
  	REGISTER_FUNC(Export_UUSharpGameplayTask_Set_Callback);
  	REGISTER_FUNC(Export_UUSharpGameplayTask_Base_Activate);
  	REGISTER_FUNC(Export_UUSharpGameplayTask_Base_InitSimulatedTask);
  	REGISTER_FUNC(Export_UUSharpGameplayTask_Base_ExternalConfirm);
  	REGISTER_FUNC(Export_UUSharpGameplayTask_Base_ExternalCancel);
  	REGISTER_FUNC(Export_UUSharpGameplayTask_Base_GetDebugString);
  	REGISTER_FUNC(Export_UUSharpGameplayTask_Base_OnDestroy);
  	REGISTER_FUNC(Export_UUSharpGameplayTask_Base_Pause);
  	REGISTER_FUNC(Export_UUSharpGameplayTask_Base_Resume);
  #if !(UE_BUILD_SHIPPING || UE_BUILD_TEST)
  	REGISTER_FUNC(Export_UUSharpGameplayTask_Base_GenerateDebugDescription);
  #endif
  	REGISTER_FUNC(Export_UUSharpGameplayTask_Internal_Get_InstanceName);
  	REGISTER_FUNC(Export_UUSharpGameplayTask_Internal_Set_InstanceName);
  	REGISTER_FUNC(Export_UUSharpGameplayTask_Internal_Get_Priority);
  	REGISTER_FUNC(Export_UUSharpGameplayTask_Internal_Set_Priority);
  	REGISTER_FUNC(Export_UUSharpGameplayTask_Internal_Get_ResourceOverlapPolicy);
  	REGISTER_FUNC(Export_UUSharpGameplayTask_Internal_Set_ResourceOverlapPolicy);
  	REGISTER_FUNC(Export_UUSharpGameplayTask_Internal_Get_bTickingTask);
  	REGISTER_FUNC(Export_UUSharpGameplayTask_Internal_Set_bTickingTask);
  	REGISTER_FUNC(Export_UUSharpGameplayTask_Internal_Get_bSimulatedTask);
  	REGISTER_FUNC(Export_UUSharpGameplayTask_Internal_Set_bSimulatedTask);
  	REGISTER_FUNC(Export_UUSharpGameplayTask_Internal_Get_bIsSimulating);
  	REGISTER_FUNC(Export_UUSharpGameplayTask_Internal_Set_bIsSimulating);
  	REGISTER_FUNC(Export_UUSharpGameplayTask_Internal_Get_bIsPausable);
  	REGISTER_FUNC(Export_UUSharpGameplayTask_Internal_Set_bIsPausable);
  	REGISTER_FUNC(Export_UUSharpGameplayTask_Internal_Get_bCaresAboutPriority);
  	REGISTER_FUNC(Export_UUSharpGameplayTask_Internal_Set_bCaresAboutPriority);
  	REGISTER_FUNC(Export_UUSharpGameplayTask_Internal_Get_bOwnedByTasksComponent);
  	REGISTER_FUNC(Export_UUSharpGameplayTask_Internal_Set_bOwnedByTasksComponent);
  	REGISTER_FUNC(Export_UUSharpGameplayTask_Internal_Get_bClaimRequiredResources);
  	REGISTER_FUNC(Export_UUSharpGameplayTask_Internal_Set_bClaimRequiredResources);
  	REGISTER_FUNC(Export_UUSharpGameplayTask_Internal_Get_bOwnerFinished);
  	REGISTER_FUNC(Export_UUSharpGameplayTask_Internal_Set_bOwnerFinished);
  	REGISTER_FUNC(Export_UUSharpGameplayTask_Internal_Get_RequiredResources);
  	REGISTER_FUNC(Export_UUSharpGameplayTask_Internal_Set_RequiredResources);
  	REGISTER_FUNC(Export_UUSharpGameplayTask_Internal_Get_ClaimedResources);
  	REGISTER_FUNC(Export_UUSharpGameplayTask_Internal_Set_ClaimedResources);
  	REGISTER_FUNC(Export_UUSharpGameplayTask_Internal_Get_TaskOwner);
  	REGISTER_FUNC(Export_UUSharpGameplayTask_Internal_Get_TasksComponent);
  	REGISTER_FUNC(Export_UUSharpGameplayTask_Internal_Get_ChildTask);
  	REGISTER_FUNC(Export_UUSharpGameplayTask_Internal_InitTask);
  	REGISTER_FUNC(Export_UUSharpGameplayTask_Internal_ConvertToTaskOwner);
  	REGISTER_FUNC(Export_UUSharpGameplayTask_Internal_ConvertToTaskOwnerActor);
  }