text: /*=========================================================================
  
    Program:   Visualization Toolkit
    Module:    vtkRenderingGL2PSOpenGL2ObjectFactory.h
  
    Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
    All rights reserved.
    See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
  
       This software is distributed WITHOUT ANY WARRANTY; without even
       the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
       PURPOSE.  See the above copyright notice for more information.
  
  =========================================================================*/
  
  #ifndef __vtkRenderingGL2PSOpenGL2ObjectFactory_h
  #define __vtkRenderingGL2PSOpenGL2ObjectFactory_h
  
  #include "vtkRenderingGL2PSOpenGL2Module.h" // For export macro
  #include "vtkObjectFactory.h"
  
  class VTKRENDERINGGL2PSOPENGL2_EXPORT vtkRenderingGL2PSOpenGL2ObjectFactory : public vtkObjectFactory
  {
  public:
    static vtkRenderingGL2PSOpenGL2ObjectFactory * New();
    vtkTypeMacro(vtkRenderingGL2PSOpenGL2ObjectFactory, vtkObjectFactory)
  
    const char * GetDescription() { return "vtkRenderingGL2PSOpenGL2 factory overrides."; }
  
    const char * GetVTKSourceVersion();
  
    void PrintSelf(ostream &os, vtkIndent indent);
  
  protected:
    vtkRenderingGL2PSOpenGL2ObjectFactory();
  
  private:
    vtkRenderingGL2PSOpenGL2ObjectFactory(const vtkRenderingGL2PSOpenGL2ObjectFactory&) VTK_DELETE_FUNCTION;
    void operator=(const vtkRenderingGL2PSOpenGL2ObjectFactory&) VTK_DELETE_FUNCTION;
  };
  
  #endif // __vtkRenderingGL2PSOpenGL2ObjectFactory_h
  