text: /*
  * This header is generated by classdump-dyld 1.0
  * on Tuesday, November 5, 2019 at 2:50:50 AM Mountain Standard Time
  * Operating System: Version 13.0 (Build 17J586)
  * Image Source: /System/Library/Frameworks/SpriteKit.framework/SpriteKit
  * classdump-dyld is licensed under GPLv3, Copyright © 2013-2016 by Elias Limneos.
  */
  
  
  #import <SpriteKit/SpriteKit-Structs.h>
  @class SKPhysicsBody;
  
  @interface SKPhysicsContact : NSObject {
  
  	SKPhysicsBody* _bodyA;
  	SKPhysicsBody* _bodyB;
  	double _collisionImpulse;
  	CGPoint _contactPoint;
  	CGVector _contactNormal;
  
  }
  
  @property (nonatomic,readonly) SKPhysicsBody * bodyA;                //@synthesize bodyA=_bodyA - In the implementation block
  @property (nonatomic,readonly) SKPhysicsBody * bodyB;                //@synthesize bodyB=_bodyB - In the implementation block
  @property (nonatomic,readonly) CGPoint contactPoint;                 //@synthesize contactPoint=_contactPoint - In the implementation block
  @property (nonatomic,readonly) CGVector contactNormal;               //@synthesize contactNormal=_contactNormal - In the implementation block
  @property (nonatomic,readonly) double collisionImpulse;              //@synthesize collisionImpulse=_collisionImpulse - In the implementation block
  +(id)allocWithZone:(NSZone*)arg1 ;
  +(id)copyWithZone:(NSZone*)arg1 ;
  -(SKPhysicsBody *)bodyA;
  -(SKPhysicsBody *)bodyB;
  -(CGPoint)contactPoint;
  -(CGVector)contactNormal;
  -(double)collisionImpulse;
  @end
  
  