text: #ifndef AnimationFilm_hpp
  #define AnimationFilm_hpp
  
  #include "../includes/includes.h"
  
  class AnimationFilm{
    
  protected:
      vector<SDL_Rect> _boxes;
      string  _id;
      SDL_Texture* _texture;
      int _degrees;
  public:
  
      //accessors
  	unsigned getTotalFrames (void) const;
  	SDL_Texture* getTexture(void) const;
      const std::string getId (void) const;
      const SDL_Rect getFrameBox (unsigned frameNo) const;
      void setDegrees(int d);
      //renderer
  	void  displayFrame(SDL_Renderer* renderer, const SDL_Point point, unsigned frameNo, SDL_Rect dstRect) const;
  
  	//constuctor
  	AnimationFilm(SDL_Texture* _texture ,vector<SDL_Rect> _boxes ,string _id);
  }; 
  
  #endif