text: #include "components.h"
  #include "entity.h"
  #include "interface.h"
  #include <ncurses.h>
  
  void create_actor(entity *head, component_lists *components);
  
  int main(int argc, char *argv[]) {
    init_interface();
    printw("Hello World !!!"); /* Print Hello World		  */
    refresh();                 /* Print it on to the real screen */
    getch();                   /* Wait for user input */
    close_interface();
  
    return 0;
  }
  
  void create_actor(entity *head, component_lists *components) {
    entity *new_entity = create_entity(&head);
    new_entity++;
  }