text: GilaMonster.prototype = new UnitCavalry();
  GilaMonster.prototype.constructor = GilaMonster;
  
  function GilaMonster(pos, player) {
    this.pos = pos;
    Phaser.Sprite.call(this, game, pos.canvasX(), pos.canvasY(), "sprOrcs" + player);
    game.add.existing(this);
    this.animations.add("stand", [40, 41], 2);
    this.animations.add("move", [42, 43], 8);
    this.animations.add("attack", [44, 45, 46, 47], 8);
    this.moveSound = game.add.audio("move");
    this.attackSound = game.add.audio("slash");
    this.name = "Orc GilaMonster";
    this.health = 100;
    this.attack = 90;
    this.defense = 0.3;
    this.speed = 6;
    this.range = [1,1];
    this.cost = 600;
    this.player = player;
  
  }
  