text: /**
   * Copyright (c) 2014-present, Facebook, Inc.
   * All rights reserved.
   *
   * This source code is licensed under the BSD-style license found in the
   * LICENSE file in the root directory of this source tree. An additional grant
   * of patent rights can be found in the PATENTS file in the same directory.
   */
  
  #ifndef FBX2GLTF_SAMPLERDATA_H
  #define FBX2GLTF_SAMPLERDATA_H
  
  #include "Raw2Gltf.h"
  
  struct SamplerData : Holdable
  {
      // this is where magFilter, minFilter, wrapS and wrapT would go, should we want it
      SamplerData()
          : Holdable()
      {
      }
  
      json serialize() const {
          return json::object();
      }
  };
  
  #endif //FBX2GLTF_SAMPLERDATA_H
  