text: /*
   * Copyright (C) 2016 Konstantin Tokavev <annulen@yandex.ru>
   * Copyright (C) 2016 Yusuke Suzuki <utatane.tea@gmail.com>
   * Copyright (C) 2011 Igalia S.L.
   * Copyright (C) 2010 Apple Inc. All rights reserved.
   * Portions Copyright (c) 2010 Motorola Mobility, Inc.  All rights reserved.
   *
   * Redistribution and use in source and binary forms, with or without
   * modification, are permitted provided that the following conditions
   * are met:
   * 1. Redistributions of source code must retain the above copyright
   *    notice, this list of conditions and the following disclaimer.
   * 2. Redistributions in binary form must reproduce the above copyright
   *    notice, this list of conditions and the following disclaimer in the
   *    documentation and/or other materials provided with the distribution.
   *
   * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
   * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
   * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
   * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE INC. OR
   * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
   * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
   * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
   * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
   * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
   * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
   * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
   */
  
  #include "config.h"
  #include "WorkQueue.h"
  
  #include <wtf/text/WTFString.h>
  
  void WorkQueue::platformInitialize(const char* name, Type, QOS)
  {
      LockHolder locker(m_initializeRunLoopConditionMutex);
      m_workQueueThread = createThread(name, [this] {
          {
              LockHolder locker(m_initializeRunLoopConditionMutex);
              m_runLoop = &RunLoop::current();
              m_initializeRunLoopCondition.notifyOne();
          }
          m_runLoop->run();
      });
      m_initializeRunLoopCondition.wait(m_initializeRunLoopConditionMutex);
  }
  
  void WorkQueue::platformInvalidate()
  {
      if (m_runLoop)
          m_runLoop->stop();
      if (m_workQueueThread) {
          detachThread(m_workQueueThread);
          m_workQueueThread = 0;
      }
  }
  
  void WorkQueue::dispatch(Function<void()>&& function)
  {
      RefPtr<WorkQueue> protect(this);
      m_runLoop->dispatch([protect, function = WTFMove(function)] {
          function();
      });
  }
  
  void WorkQueue::dispatchAfter(Seconds delay, Function<void()>&& function)
  {
      RefPtr<WorkQueue> protect(this);
      m_runLoop->dispatchAfter(delay, [protect, function = WTFMove(function)] {
          function();
      });
  }
  