text: /**
   * MyTriangle
   * @constructor
   * @param scene - Reference to MyScene object
   */
  class MyTriangle extends CGFobject {
  	constructor(scene) {
  		super(scene);
  		this.initBuffers();
  	}
  	initBuffers() {
  		this.vertices = [
  			-1, -1, 0,	//0
  			1, -1, 0,	//1
  			-1, 1, 0,	//2
  
  			-1, -1, 0,	//0 - 3
  			1, -1, 0,	//1 - 4
  			-1, 1, 0	//2 - 5
  
  		];
  
  		//Counter-clockwise reference of vertices
  		this.indices = [
  			0, 1, 2,
  			5, 4, 3
  		];
  
  		this.normals = [
  
  			0,0,1,
  			0,0,1,
  			0,0,1,
  
  			0,0,-1,
  			0,0,-1,
  			0,0,-1
  		];
  
  		this.texCoords = [
  			0, 1,
  			0.5, 1,
  			0, 0.5,
  			0, 1,
  			0.5, 1,
  			0, 0.5
  		]
  
  		this.primitiveType = this.scene.gl.TRIANGLES;
  		this.initGLBuffers();
  	}
  
  	updateBuffers(complexity){
          
  
      }
  }
  