text: // Fill out your copyright notice in the Description page of Project Settings.
  
  #include "ThirdPersonShooter/UI/BasePlayerWidget.h"
  #include "ThirdPersonShooter/Pawns/Player/PlayerCharacter.h"
  
  void UBasePlayerWidget::NativeConstruct()
  {
  	this->PlayerCharacter = Cast<APlayerCharacter>(this->GetOwningPlayerPawn());
  }
  