text: game.resources = [
  
  	/* Graphics. 
  	 * @example
  	 * {name: "example", type:"image", src: "data/img/example.png"},
  	 */
          {name: "background-tiles", type:"image", src: "data/img/background-tiles.png"},
          {name: "meta-tiles", type:"image", src: "data/img/meta-tiles.png"},
          {name: "player", type:"image", src: "data/img/skeletonBigSword.png"},  
          {name: "tower", type:"image", src: "data/img/tower_round.svg.png"},
          {name: "creep1", type:"image", src: "data/img/brainmonster.png"},
          {name: "title-screen", type:"image", src: "data/img/title.png"},
          {name: "exp-screen", type:"image", src: "data/img/loadpic.png"},
          {name: "gold-screen", type:"image", src: "data/img/spend.png"},
          {name: "load-screen", type:"image", src: "data/img/loadpic.png"},
          {name: "new-screen", type:"image", src: "data/img/newpic.png"},
          
          
          
  	/* Atlases 
  	 * @example
  	 * {name: "example_tps", type: "tps", src: "data/img/example_tps.json"},
  	 */
  		
  	/* Maps. 
  	 * @example
  	 * {name: "example01", type: "tmx", src: "data/map/example01.tmx"},
  	 * {name: "example01", type: "tmx", src: "data/map/example01.json"},
   	 */
          {name: "level01", type: "tmx", src: "data/map/test.tmx"}, 
          
  
  	/* Background music. 
  	 * @example
  	 * {name: "example_bgm", type: "audio", src: "data/bgm/"},
  	 */	
  
  	/* Sound effects. 
  	 * @example
  	 * {name: "example_sfx", type: "audio", src: "data/sfx/"}
  	 */
  ];
  