text: #ifndef _TEXTURE_H
  #define _TEXTURE_H
  
  #include <SDL2/SDL.h>
  #include <string>
  
  class Texture
  {
  	public:
  		Texture(SDL_Renderer* const renderer, std::string path);
  		~Texture();
  		void render(int x, int y, const SDL_Rect* const clip, SDL_Renderer* const renderer);
  
  	private:
  		SDL_Texture* texture;
  };
  
  #endif
  