text: /*
   * Copyright (c) 2010, Anima Games, Benjamin Karaban, Laurent Schneider,
   * Jérémie Comarmond, Didier Colin.
   * All rights reserved.
   * 
   * Redistribution and use in source and binary forms, with or without
   * modification, are permitted provided that the following conditions are met:
   * - Redistributions of source code must retain the above copyright notice,
   *   this list of conditions and the following disclaimer.
   * - Redistributions in binary form must reproduce the above copyright
   *   notice, this list of conditions and the following disclaimer in the
   *   documentation and/or other materials provided with the distribution.
   * - Neither the name of the copyright holder nor the names of its
   *   contributors may be used to endorse or promote products derived from
   *   this software without specific prior written permission.
   * 
   * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
   * IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
   * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
   * PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER
   * OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
   * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
   * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
   * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
   * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
   * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
   * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
   */
  #ifndef HOOSERVER_UPDATERCONNECTHANDLER_H_
  #define HOOSERVER_UPDATERCONNECTHANDLER_H_
  
  #include <Core/Standard.h>
  
  #include <HOOServer/UpdaterMessageHandler/IUpdaterMessageHandler.h>
  #include <HOOServer/ServerData.h>
  
  namespace HOOServer
  {
  
  class LM_API_HOS UpdaterConnectHandler : public Core::Object, public IUpdaterMessageHandler
  {
  public:
      UpdaterConnectHandler(ServerData & serverData);
      virtual ~UpdaterConnectHandler();
  
      virtual void handleMessage(HOOUpdaterProtocol::EUpdaterRequestType reqType, int32 idSession, Network::Message * request);
  
  private:
      ServerData & _serverData;
  };
  
  }//namespace HOOServer
  
  #endif