text: #pragma once
  
  // Name: S, Version: b
  
  
  #ifdef _MSC_VER
  	#pragma pack(push, 0x01)
  #endif
  
  /*!!HELPER_DEF!!*/
  
  /*!!DEFINE!!*/
  
  namespace UFT
  {
  //---------------------------------------------------------------------------
  // Script Structs
  //---------------------------------------------------------------------------
  
  // UserDefinedStruct NametagTargetInfo.NametagTargetInfo
  // 0x0030
  struct FNametagTargetInfo
  {
  	class ASQSquadState*                               SquadState_6_EE5FB84B4271C6CC874AEF89B0677FD8;             // 0x0000(0x0008) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
  	class ASQPlayerState*                              PlayerState_12_00C100DD4906E5AE60F6F58F1F7C60DD;           // 0x0008(0x0008) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
  	struct FText                                       PlayerName_13_E8EE3D974847064B7B7F419D44CBF3EF;            // 0x0010(0x0018) (Edit, BlueprintVisible)
  	bool                                               IsSl_14_0DDC97324F8CCE47027CFC9E9CCBE1CB;                  // 0x0028(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor)
  	bool                                               IsInSameSquad_15_17759E054D3155C288DE8E84C77BAA1F;         // 0x0029(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor)
  	unsigned char                                      UnknownData_CNS8[0x2];                                     // 0x002A(0x0002) MISSED OFFSET (FIX SPACE BETWEEN PREVIOUS PROPERTY)
  	int                                                VehicleOccupants_18_C56F18E940FA28D35BED5EA6E47B7F5E;      // 0x002C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
  
  };
  }
  
  #ifdef _MSC_VER
  	#pragma pack(pop)
  #endif
  