text: //
  // Created by per on 23.03.18.
  //
  
  #ifndef DEEPRTS_GAMESTATE_H
  #define DEEPRTS_GAMESTATE_H
  #include "StateChange.h"
  #include <list>
  
  namespace DeepRTS {
  
      class GameState {
          std::list<StateChange> changes;
      };
  }
  
  #endif //DEEPRTS_GAMESTATE_H
  