text: #include "Entity.h"
  
  Entity::Entity(Mesh* _mesh, Material* _material)
  {
  	mesh = _mesh;
  	material = _material;
  	renderPriority = _material->renderPriority;
  }
  
  Mesh* Entity::GetMesh() { return mesh; };
  Transform* Entity::GetTransform() { return &transform; }
  Material* Entity::GetMaterial() { return material; }