text: /*
  * Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
  * arising from the use of this software.
  * Permission is granted to anyone to use this software for any purpose,
  * including commercial applications, and to alter it and redistribute it
  * freely, subject to the following restrictions:
  * 1. The origin of this software must not be misrepresented; you must not
  * claim that you wrote the original software. If you use this software
  * in a product, an acknowledgment in the product documentation would be
  * appreciated but is not required.
  * 2. Altered source versions must be plainly marked as such, and must not be
  * misrepresented as being the original software.
  * 3. This notice may not be removed or altered from any source distribution.
  */
  
  #ifndef B2_EDGE_AND_CIRCLE_CONTACT_H
  #define B2_EDGE_AND_CIRCLE_CONTACT_H
  
  #include "Box2D/Dynamics/Contacts/b2Contact.h"
  namespace Box2D {
  
  class b2BlockAllocator;
  
  class b2EdgeAndCircleContact : public b2Contact
  {
  public:
  	static b2Contact* Create(	b2Fixture* fixtureA, int32 indexA,
  								b2Fixture* fixtureB, int32 indexB, b2BlockAllocator* allocator);
  	static void Destroy(b2Contact* contact, b2BlockAllocator* allocator);
  
  	b2EdgeAndCircleContact(b2Fixture* fixtureA, b2Fixture* fixtureB);
  	~b2EdgeAndCircleContact() {}
  
  	void Evaluate(b2Manifold* manifold, const b2Transform& xfA, const b2Transform& xfB) override;
  };
  }
  
  #endif
  