text: #pragma once
  #include "Bindable.h"
  
  class PixelShader : public Bindable
  {
  public:
  	PixelShader(Graphics& gfx, const std::wstring& path);
  	void Bind(Graphics& gfx) noexcept override;
  protected:
  	Microsoft::WRL::ComPtr<ID3D11PixelShader> pPixelShader;
  };
  