text: /*
   * Copyright 2016 Google Inc.
   *
   * Use of this source code is governed by a BSD-style license that can be
   * found in the LICENSE file.
   */
  
  #include "SkSVGRenderContext.h"
  #include "SkSVGShape.h"
  
  SkSVGShape::SkSVGShape(SkSVGTag t) : INHERITED(t) {}
  
  void SkSVGShape::onRender(const SkSVGRenderContext& ctx) const {
      const SkPath::FillType fillType =
          FillRuleToFillType(*ctx.presentationContext().fInherited.fFillRule.get());
  
      // TODO: this approach forces duplicate geometry resolution in onDraw(); refactor to avoid.
      if (const SkPaint* fillPaint = ctx.fillPaint()) {
          this->onDraw(ctx.canvas(), ctx.lengthContext(), *fillPaint, fillType);
      }
  
      if (const SkPaint* strokePaint = ctx.strokePaint()) {
          this->onDraw(ctx.canvas(), ctx.lengthContext(), *strokePaint, fillType);
      }
  }
  
  void SkSVGShape::appendChild(sk_sp<SkSVGNode>) {
      SkDebugf("cannot append child nodes to an SVG shape.\n");
  }
  
  SkPath::FillType SkSVGShape::FillRuleToFillType(const SkSVGFillRule& fillRule) {
      switch (fillRule.type()) {
      case SkSVGFillRule::Type::kNonZero:
          return SkPath::kWinding_FillType;
      case SkSVGFillRule::Type::kEvenOdd:
          return SkPath::kEvenOdd_FillType;
      default:
          SkASSERT(false);
          return SkPath::kWinding_FillType;
      }
  }
  