text: // GLOBAL VARIABLES (accesible by all funcitons)
  // --------------------------------------------------------------
  
  // Array of Word Options (all lowercase)
  var wordsList = ["tesla", "mclaren", "bugatti","lamborghini","Dodge"];
  
  // Solution will be held here
  var chosenWord = "";
  
  // This will break the solution into individual 
  // letters to be stored in array
  var lettersInChosenWord = [];
  
  // This will be the number of blanks we show based on the solution
  var numBlanks = 0;
  
  // Holds a mix of blank and solved letters (ex: 'a_ple')
  var blanksAndSuccesses = [];
  
  // Holds all of the wrong guesses
  var wrongGuesses = [];
  
  
  // Game counters
  var winCounter = 0;
  var lossCounter = 0;
  var numGuesses = 9;
  
  
  // FUNCTIONS
  // -------------------------------------------------------------
  
  // Note: startGame() is not being run here. It's just being made for
  //       future use
  function startGame() {
  
      // resets the guesses back to original specified number
      numGuesses = 9;
  
      // Solution is chosen randomly from wordList
      chosenWord = wordsList[Math.floor(Math.random() * wordsList.length)];
  
      // The word is broken into individual letters
      lettersInChosenWord = chosenWord.split("");
  
      // We count the number of letters in the word
      numBlanks = lettersInChosenWord.length;
  
      // We print the solution in console (for testing)
      console.log(chosenWord);
  
      // CRITICAL LINE - Here we reset the guess and success array at each round
      blanksAndSuccesses = [];
      // CRITICAL LINE - Here we reset the wrong guesses from the previous round
      wrongGuesses = [];
  
      // Fill up the blanksAndSuccesses list with appropriate number of blanks,
      // which will be based on the number of letters in the solution
      for (var i = 0; i < numBlanks; i++){
          blanksAndSuccesses.push("_");
      }
  
      // Print the initial blanks in the console
      console.log(blanksAndSuccesses);
  
      // Reprints the guessesLeft to 9
      document.getElementById("guesses-left").innerHTML = numGuesses;
  
      // Prints the blanks at the beginning of each round in the HTML
      document.getElementById("word-blanks").innerHTML = blanksAndSuccesses.join(" ");
  
      // Clears the wrong guesses from the previous round
      document.getElementById("wrong-guesses").innerHTML = wrongGuesses.join(" ");
   
  }
  
  // It's where we will do all of the comparisons for matches
  function checkLetters(letter) {
  
      //This boolean will be toggled based on whether or not a user letter is found in the word
      var letterInWord = false;
  
      // Check if a letter exists inside the array at all
      for (var i = 0; i < numBlanks; i++) {
  
          if (chosenWord[i] === letter) {
  
              // If the letter exists then toggle this boolean to true. This will be used in the next step
              letterInWord = true;
  
          }
  
      }
  
      // If the letter exists somewhere in the woprd, then figure out exactly where (which indices)
      if (letterInWord) {
  
          // Loop through the word
          for (var j = 0; j < numBlanks; j++) {
  
              // Populate the blanksAndSuccesses with every instance of the letter
              if (chosenWord[j] === letter) {
  
                  // Here we set the specific space in the blanks and letter equal to the letter when there is a match
                  blanksAndSuccesses[j] = letter;
  
              }
  
          }
  
          // Logging for testing
          console.log(blanksAndSuccesses);
  
      }
  
      // If the letter doesn't exist at all...
      else {
  
          //...then we add the letter to the list of wrong letters, and we subtract one of the guesses
          wrongGuesses.push(letter);
          numGuesses--;
  
      }
  }
  
  // Here we will have all of the code that needs to be run after each guess is made
  function roundComplete() {
  
      // First, log an initial status update in the console telling us how many wins, losses, and guesses are left
      console.log(`WinCount: ${winCounter} | LossCount: ${lossCounter} | NumGuesses: ${numGuesses}`);
  
      // Update the HTML to refelct the new number of guesses. Also update the correct guesses
      document.getElementById("guesses-left").innerHTML = numGuesses;
  
      // This will print the wrong guesses onto the page
      document.getElementById("word-blanks").innerHTML = blanksAndSuccesses.join(" ");
  
      // This will print the wrong guesses onto the page
      document.getElementById("wrong-guesses").innerHTML = wrongGuesses.join(" ");
  
      // If we have gotten all the letters to match the solution...
      if (lettersInChosenWord.toString() === blanksAndSuccesses.toString()) {
  
          //...add to the win counter and give the user an alert
          winCounter++;
          alert("You win!");
  
          // Update the win counter in the HTML and restart the game
          document.getElementById("win-counter").innerHTML = winCounter;
          startGame();
  
      } 
  
      // If we've run out of guesses...
      else if (numGuesses === 0) {
  
          // Add to the loss counter
          lossCounter++;
  
          // Give the user an alert
          alert("You lose");
  
          // Update the loss counter in the HTML
          document.getElementById("loss-counter").innerHTML = lossCounter;
  
          // Restart the game
          startGame();
      }
  
  }
  
  
  // MAIN PROCESS (This is the code that controls what is actually run)
  // ---------------------------------------------------------------------------
  
  // Starts the Game
  startGame();
  
  // Initiate the function for capturing key clicks
  document.onkeyup = function(event) {
  
      // Converts all key clicks to lowercase letters
      var letterGuessed = String.fromCharCode(event.keyCode).toLowerCase();
  
      // Runs the code to check for correctness
      checkLetters(letterGuessed);
  
      // Runs the code after each round is done
      roundComplete();
  
  };