text: '''Autogenerated by xml_generate script, do not edit!'''
  from OpenGL import platform as _p, arrays
  # Code generation uses this
  from OpenGL.raw.GL import _types as _cs
  # End users want this...
  from OpenGL.raw.GL._types import *
  from OpenGL.raw.GL import _errors
  from OpenGL.constant import Constant as _C
  
  import ctypes
  _EXTENSION_NAME = 'GL_APPLE_fence'
  def _f( function ):
      return _p.createFunction( function,_p.PLATFORM.GL,'GL_APPLE_fence',error_checker=_errors._error_checker)
  GL_DRAW_PIXELS_APPLE=_C('GL_DRAW_PIXELS_APPLE',0x8A0A)
  GL_FENCE_APPLE=_C('GL_FENCE_APPLE',0x8A0B)
  @_f
  @_p.types(None,_cs.GLsizei,arrays.GLuintArray)
  def glDeleteFencesAPPLE(n,fences):pass
  @_f
  @_p.types(None,_cs.GLuint)
  def glFinishFenceAPPLE(fence):pass
  @_f
  @_p.types(None,_cs.GLenum,_cs.GLint)
  def glFinishObjectAPPLE(object,name):pass
  @_f
  @_p.types(None,_cs.GLsizei,arrays.GLuintArray)
  def glGenFencesAPPLE(n,fences):pass
  @_f
  @_p.types(_cs.GLboolean,_cs.GLuint)
  def glIsFenceAPPLE(fence):pass
  @_f
  @_p.types(None,_cs.GLuint)
  def glSetFenceAPPLE(fence):pass
  @_f
  @_p.types(_cs.GLboolean,_cs.GLuint)
  def glTestFenceAPPLE(fence):pass
  @_f
  @_p.types(_cs.GLboolean,_cs.GLenum,_cs.GLuint)
  def glTestObjectAPPLE(object,name):pass
  