text: #pragma once
  
  #include "Main.h" 
  
  
  class SystemProperties
  {
  public:
  	SystemProperties(void);
  	~SystemProperties(void);
  
  	std::string mTexture;
  	std::string mDescription; 
  	double mMaxGrowthTime;
  	
  	Ogre::ColourValue mSurfaceColour;
  
  	//surface properties that effect GrowingSurfaces
  	
  	SystemType type; 
  	
  
  	
  };
  