text: (function() {
    define(function(require, exports, module) {
      var Bokeh, glyph_factory;
      if (!window.Float64Array) {
        console.warn("Float64Array is not supported. Using generic Array instead.");
        window.Float64Array = Array;
      }
      Bokeh = {};
      Bokeh.version = '0.4.2';
      Bokeh.Collections = require("common/base").Collections;
      Bokeh.Config = require("common/base").Collections;
      Bokeh.GMapPlot = require("common/gmap_plot");
      Bokeh.GridPlot = require("common/grid_plot");
      Bokeh.HasParent = require("common/has_parent");
      Bokeh.HasProperties = require("common/has_properties");
      Bokeh.Plot = require("common/plot");
      Bokeh.Plotting = require("common/plotting");
      Bokeh.Affine = require("common/affine");
      Bokeh.build_views = require("common/build_views");
      Bokeh.bulk_save = require("common/bulk_save");
      Bokeh.ContinuumView = require("common/continuum_view");
      Bokeh.GridViewState = require("common/grid_view_state");
      Bokeh.load_models = require("common/load_models");
      Bokeh.PlotContext = require("common/plot_context");
      Bokeh.PlotWidget = require("common/plot_widget");
      Bokeh.PNGView = require("common/png_view");
      Bokeh.Random = require("common/random");
      Bokeh.safebind = require("common/safebind");
      Bokeh.SVGColors = require("common/svg_colors");
      Bokeh.ticking = require("common/ticking");
      Bokeh.ViewState = require("common/view_state");
      Bokeh.LinearMapper = require("mapper/1d/linear_mapper");
      Bokeh.CategoricalMapper = require("mapper/1d/categorical_mapper");
      Bokeh.GridMapper = require("mapper/2d/grid_mapper");
      Bokeh.LinearColorMapper = require("mapper/color/linear_color_mapper");
      Bokeh.Palettes = require("palettes/palettes");
      Bokeh.Legend = require("renderer/annotation/legend");
      Bokeh.Glyph = require("renderer/glyph/glyph");
      glyph_factory = require("renderer/glyph/glyph_factory");
      Bokeh.AnnularWedge = glyph_factory.annular_wedge;
      Bokeh.Annulus = glyph_factory.annulus;
      Bokeh.Arc = glyph_factory.arc;
      Bokeh.Asterisk = glyph_factory.asterisk;
      Bokeh.Bezier = glyph_factory.bezier;
      Bokeh.Circle = glyph_factory.circle;
      Bokeh.CircleCross = glyph_factory.circle_cross;
      Bokeh.CircleX = glyph_factory.circle_x;
      Bokeh.Cross = glyph_factory.cross;
      Bokeh.Diamond = glyph_factory.diamond;
      Bokeh.DiamondCross = glyph_factory.diamond_cross;
      Bokeh.Image = glyph_factory.image;
      Bokeh.ImageRGBA = glyph_factory.image_rgba;
      Bokeh.ImageURI = glyph_factory.image_uri;
      Bokeh.InvertedTriangle = glyph_factory.inverted_triangle;
      Bokeh.Line = glyph_factory.line;
      Bokeh.MultiLine = glyph_factory.multi_line;
      Bokeh.Oval = glyph_factory.oval;
      Bokeh.Patch = glyph_factory.patch;
      Bokeh.Patches = glyph_factory.patches;
      Bokeh.Quad = glyph_factory.quad;
      Bokeh.Quadratic = glyph_factory.quadratic;
      Bokeh.Ray = glyph_factory.ray;
      Bokeh.Rect = glyph_factory.rect;
      Bokeh.Segment = glyph_factory.segment;
      Bokeh.Square = glyph_factory.square;
      Bokeh.SquareCross = glyph_factory.square_cross;
      Bokeh.SquareX = glyph_factory.square_x;
      Bokeh.Text = glyph_factory.text;
      Bokeh.Triangle = glyph_factory.triangle;
      Bokeh.Wedge = glyph_factory.wedge;
      Bokeh.X = glyph_factory.x;
      Bokeh.CategoricalAxis = require("renderer/guide/categorical_axis");
      Bokeh.DatetimeAxis = require("renderer/guide/datetime_axis");
      Bokeh.Grid = require("renderer/guide/grid");
      Bokeh.LinearAxis = require("renderer/guide/linear_axis");
      Bokeh.BoxSelection = require("renderer/overlay/box_selection");
      Bokeh.Properties = require("renderer/properties");
      Bokeh.embed_core = require("server/embed_core");
      Bokeh.serverrun = require("server/serverrun");
      Bokeh.serverutils = require("server/serverutils");
      Bokeh.ColumnDataSource = require("source/column_data_source");
      Bokeh.BoxSelectTool = require("tool/box_select_tool");
      Bokeh.BoxZoomTool = require("tool/box_zoom_tool");
      Bokeh.CrosshairTool = require("tool/crosshair_tool");
      Bokeh.DataRangeBoxSelectTool = require("tool/data_range_box_select_tool");
      Bokeh.EmbedTool = require("tool/embed_tool");
      Bokeh.HoverTool = require("tool/hover_tool");
      Bokeh.PanTool = require("tool/pan_tool");
      Bokeh.PreviewSaveTool = require("tool/preview_save_tool");
      Bokeh.ResetTool = require("tool/reset_tool");
      Bokeh.ResizeTool = require("tool/resize_tool");
      Bokeh.WheelZoomTool = require("tool/wheel_zoom_tool");
      Bokeh.DataSlider = require("widget/data_slider");
      Bokeh.server_page = require("server/serverrun").load;
      exports.Bokeh = Bokeh;
      return Bokeh;
    });
  
  }).call(this);
  
  /*
  //@ sourceMappingURL=main.js.map
  */