text: #pragma once
  
  namespace FishEditor
  {
  	/// <summary>
  	///   <para>The sample rate setting used within the AudioImporter. This defines the sample rate conversion of audio on import.</para>
  	/// </summary>
  	enum class AudioSampleRateSetting
  	{
  		/// <summary>
  		///   <para>Do not change the sample rate of the imported audio file. The sample rate will be preserved for the imported AudioClip.</para>
  		/// </summary>
  		PreserveSampleRate,
  		/// <summary>
  		///   <para>Let Unity deduce the optimal sample rate for the AudioClip being imported. The audio file will be analysed and a minimal sample rate chosen while still preserving audio quality.</para>
  		/// </summary>
  		OptimizeSampleRate,
  		/// <summary>
  		///   <para>Override the sample rate of the imported audio file with a custom value.</para>
  		/// </summary>
  		OverrideSampleRate
  	};
  }
  