text: #pragma once
  
  #include "flEngine.h"
  
  using namespace Fractal;
  
  namespace TestProject
  {
    class FollowTransform : public BehaviourComponent<FollowTransform>
    {
    public:
      SceneEntity targetTransform;
  
      void OnUpdate()
      {
  
      }
    };
  
    class MyCustomPanel : public UI::Panel
    {
    public:
      std::string GetTitle() override
      {
        return "My Custom Panel";
      }
  
    protected:
      bool OnGUI() override
      {
        clicked |= Widgets::Selectable("This is a whole new button!", false);
  
        if (clicked)
          Widgets::Label("You clicked me 2!");
  
        return true;
      }
  
      bool clicked = false;
    };
  }
  