text: // Copyright 2021 Google LLC.
  //
  // Licensed under the Apache License, Version 2.0 (the "License");
  // you may not use this file except in compliance with the License.
  // You may obtain a copy of the License at
  //
  //     http://www.apache.org/licenses/LICENSE-2.0
  //
  // Unless required by applicable law or agreed to in writing, software
  // distributed under the License is distributed on an "AS IS" BASIS,
  // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
  // See the License for the specific language governing permissions and
  // limitations under the License.
  
  #import <Foundation/Foundation.h>
  
  /// Unity adapter error domain.
  static NSString *const GADMAdapterUnityErrorDomain = @"com.google.mediation.unity";
  
  /// Unity SDK error domain.
  static NSString *const GADMAdapterUnitySDKErrorDomain = @"com.google.mediation.unitySDK";
  
  /// Unity Ads game ID.
  static NSString *const kGADMAdapterUnityGameID = @"gameId";
  
  /// Unity Ads placement ID.
  /// Unity Ads has moved from zoneId to placementId, but to keep backward compatibility, we are still
  /// using zoneId as a value.
  static NSString *const kGADMAdapterUnityPlacementID = @"zoneId";
  
  /// Ad mediation network adapter version.
  static NSString *const kGADMAdapterUnityVersion = @"4.0.0.0";
  
  /// Ad mediation network name.
  static NSString *const kGADMAdapterUnityMediationNetworkName = @"AdMob";
  