text: #pragma once
  
  // This file is generated from the Game's Reflection data
  
  #include <cstdint>
  #include <RED4ext/Common.hpp>
  #include <RED4ext/Scripting/Natives/Generated/game/IDeviceInteractionManager.hpp>
  
  namespace RED4ext
  {
  namespace game { 
  struct DeviceInteractionManager : game::IDeviceInteractionManager
  {
      static constexpr const char* NAME = "gameDeviceInteractionManager";
      static constexpr const char* ALIAS = "DeviceInteractionManager";
  
      uint8_t unk48[0xE8 - 0x48]; // 48
  };
  RED4EXT_ASSERT_SIZE(DeviceInteractionManager, 0xE8);
  } // namespace game
  using DeviceInteractionManager = game::DeviceInteractionManager;
  } // namespace RED4ext
  