text: import os
  from random import randrange
  
  
  pl1_score = 0
  pl2_score = 0
  draw = 0
  marker = 1
  markers = ['x', 'o']
  ZERO = ' o'
  X = ' x'
  score = [0, 0, 0]
  size = [3, 3]
  with_ai = False  # 0 players, 1 with AI
  
  
  def clear(): pass
  #def clear(): return os.system('cls')
  
  def game(size):
      players_are_interested = True
      board = make_board(size[0], size[1])
      tos = 0
      while players_are_interested:
          print_score(score, tos)
          print_board(board)
          mover = tos % 2
          while not make_move(board, mover):
              print('nope')
              continue
  
          winner = check_win(board)
          tos = tos + 1
          can_move = tos != (size[0] * size[1])
          if (winner or not can_move):
              keep_score(mover if winner else 2)
              clear()
              print_score(score, tos)
              print_board(board)
              players_are_interested = exit_or_not(score)
              if(not players_are_interested):
                  with_ai = choose_or_die()
                  players_are_interested = True
              board = make_board(size[0], size[1])
              tos = 0
              continue
          clear()
  
  
  def make_move(board, marker):
      print(f'makers {marker}')
      if with_ai and marker % 2 == 1:
          x = randrange(size[0])
          y = randrange(size[1])
          inp = str(x) + str(y)
      else:
          inp = input('make move')  # .split(' ')
  
      if (len(inp) != 2):
          print('nope len')
          return False
      try:
          x = inp[0]
          y = inp[1]
          x = int(x)
          y = int(y)
      except:
          print(f'nope parse {inp}')
          return False
  
      if x > size[0] or y > size[1]:
          print('nope (outside)')
          return False
      if board[x][y] == X or board[x][y] == ZERO:
          print('nope ')
          return False
      print(f' x:{x} y:{y}')
      board[x][y] = X if marker == 1 else ZERO
      return True
  
  
  def keep_score(p_i):
      global score
      score[p_i] += 1
  
  
  def print_score(score, t):
      w = score[0]
      r = score[1]
      z = score[2]
      print(f'Plr#1 \t{w}\tPlr#2 \t{r}\nDraw\t{z}\tTos\t{t}')
  
  
  def print_board(board):
      p = ' '
      for x in range(len(board)):
          p += '  ' + str(x)
  
      print(p)
      x = 0
      for rows in board:
          out = ''
          for i in rows:
              out += ' ' + i
          print(str(x) + out)
          x += 1
  
  
  def exit_or_not(score):
      cont = input('do you want to continue:[y/n]')
      if cont == 'y':
          return True
      if cont == 'n':
          print("Fine fuck you we didn't want you to play our game anyway asshole")
          return False
  
  
  def check_win(board):
      print(f'check win{board}')
      # check rows
      for x in board:
          y = x[0]
          p = [i for i in x if i == y]
          if (len(p) == len(x)):
              print(f'rows {y}')
              return y
  
      size = len(board)
      # check colums
      for x in range(size):
          s = board[0][x]
          c = 0
          for y in range(size):
              if s == board[y][x]:
                  c += 1
          if c == size and s != '_':
              print(f'columns c:{c} x:{x}')
              return c
  
      # check dia/glna
      s = board[0][0]
      c = 0
      for x in range(size):
          if s == board[x][x]:
              c += 1
      if c == size and s != '_':
          print(f'dia/glnac :{c}')
  
          return s
  
      # check rl diagnal
      s = board[0][size - 1]
      c = 0
      for x in range(size):
          if s == board[x][size - x - 1]:
              c += 1
      if c == size and s != '_':
          print(f'dia/glnac :{c}')
  
          return s
      return False
  
  
  def make_board(x=3, y=3):
      if not x % y == 0:
          print('Make your board a square or rectangle asshole')
          return None
      board = []
      print(x, y)
      for xi in range(x):
          row = []
          for yi in range(y):
              row.append(str(xi) + str(yi))
          board.append(row)
      return board
  
  
  def choose_or_die():
      global with_ai
      cont = input('do you play with AI:[y/n]')
      if cont == 'y':
          return True
      if cont == 'n':
          print("Fine!")
          return False
  
  
  clear()
  print('Do you want to play the game?!')
  print('Tic-Tac-Toy by Directory Alexei Matusevski and some other guy:')
  with_ai = choose_or_die()
  game(size)
  