text: #ifndef LEVELINTERACTIONHANDLER_H_
  #define LEVELINTERACTIONHANDLER_H_
  #include <string>
  #include <vector>
  
  char intersection(const std::string & boundsInteraction, const std::vector<int> spChoords);//check level agains sprite
  char intersection(const std::vector<int> playerSpChoords, const std::vector<int> spChoords);//check player against sprite
  char nearPass(const std::string & boundsInteraction, const std::vector<int> spChoords);//check level against sprite
  char nearPass(const std::vector<int> playerSpChoords, const std::vector<int> spChoords);//check player against sprite
  
  #endif
  