text: #pragma strict_types
  #include "../def.h"
  inherit MONSTER + "darkling";
  
  void create_object(void);
  
  void create_object(void)
  {
      ::create_object();
      set_name("keeper");
      add_id("dungeon keeper");
      set_short("a dungeon keeper");
      set_long("One of the darklings serving in the dungeons of the castle. " +
               "He looks human, but has pale skin and long, black hair. Long, " +
               "He has two long, protruding teeth in his lower jaw. He " +
               "observes you coldy with his small, black, pupilless eyes.\n");
      set_level(14);
      set_unarmed(0);
      set_db(3);
      set_hp(210);
      set_skill("combat",85);
      set_skill("longblade",85);
      set_skill("resist",85);
      set_skill("perception",85);
      set_aggressive(1);
      set_walking();
      set_wc(25);
      set_new_ac(25);
      add_money(random(200));
      make(ARMOUR + "dark_plate");
      make(WEAPON + "dark_lsword");
      make(ARMOUR + "dark_lshield");
      make(ARMOUR + "dark_helmet");
      make(ARMOUR + "dark_glove");
      make(ARMOUR + "dark_boot");
      make(ARMOUR + "dark_amulet");
      init_command("wear all");
      init_command("wield sword");
      make(OBJECT + "cell_key");
  
      load_a_chat(15,({ "The darkling tries to bite you!\n" }));
  }
  