text: ﻿/*
  * Copyright 2010-2017 Amazon.com, Inc. or its affiliates. All Rights Reserved.
  *
  * Licensed under the Apache License, Version 2.0 (the "License").
  * You may not use this file except in compliance with the License.
  * A copy of the License is located at
  *
  *  http://aws.amazon.com/apache2.0
  *
  * or in the "license" file accompanying this file. This file is distributed
  * on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
  * express or implied. See the License for the specific language governing
  * permissions and limitations under the License.
  */
  
  #pragma once
  #include <aws/appmesh/AppMesh_EXPORTS.h>
  #include <aws/appmesh/AppMeshRequest.h>
  #include <aws/core/utils/memory/stl/AWSString.h>
  #include <aws/appmesh/model/VirtualNodeSpec.h>
  #include <utility>
  #include <aws/core/utils/UUID.h>
  
  namespace Aws
  {
  namespace AppMesh
  {
  namespace Model
  {
  
    /**
     * <p><h3>See Also:</h3>   <a
     * href="http://docs.aws.amazon.com/goto/WebAPI/appmesh-2019-01-25/UpdateVirtualNodeInput">AWS
     * API Reference</a></p>
     */
    class AWS_APPMESH_API UpdateVirtualNodeRequest : public AppMeshRequest
    {
    public:
      UpdateVirtualNodeRequest();
      
      // Service request name is the Operation name which will send this request out,
      // each operation should has unique request name, so that we can get operation's name from this request.
      // Note: this is not true for response, multiple operations may have the same response name,
      // so we can not get operation's name from response.
      inline virtual const char* GetServiceRequestName() const override { return "UpdateVirtualNode"; }
  
      Aws::String SerializePayload() const override;
  
  
      /**
       * <p>Unique, case-sensitive identifier that you provide to ensure the idempotency
       * of the
  request. Up to 36 letters, numbers, hyphens, and underscores are
       * allowed.</p>
       */
      inline const Aws::String& GetClientToken() const{ return m_clientToken; }
  
      /**
       * <p>Unique, case-sensitive identifier that you provide to ensure the idempotency
       * of the
  request. Up to 36 letters, numbers, hyphens, and underscores are
       * allowed.</p>
       */
      inline void SetClientToken(const Aws::String& value) { m_clientTokenHasBeenSet = true; m_clientToken = value; }
  
      /**
       * <p>Unique, case-sensitive identifier that you provide to ensure the idempotency
       * of the
  request. Up to 36 letters, numbers, hyphens, and underscores are
       * allowed.</p>
       */
      inline void SetClientToken(Aws::String&& value) { m_clientTokenHasBeenSet = true; m_clientToken = std::move(value); }
  
      /**
       * <p>Unique, case-sensitive identifier that you provide to ensure the idempotency
       * of the
  request. Up to 36 letters, numbers, hyphens, and underscores are
       * allowed.</p>
       */
      inline void SetClientToken(const char* value) { m_clientTokenHasBeenSet = true; m_clientToken.assign(value); }
  
      /**
       * <p>Unique, case-sensitive identifier that you provide to ensure the idempotency
       * of the
  request. Up to 36 letters, numbers, hyphens, and underscores are
       * allowed.</p>
       */
      inline UpdateVirtualNodeRequest& WithClientToken(const Aws::String& value) { SetClientToken(value); return *this;}
  
      /**
       * <p>Unique, case-sensitive identifier that you provide to ensure the idempotency
       * of the
  request. Up to 36 letters, numbers, hyphens, and underscores are
       * allowed.</p>
       */
      inline UpdateVirtualNodeRequest& WithClientToken(Aws::String&& value) { SetClientToken(std::move(value)); return *this;}
  
      /**
       * <p>Unique, case-sensitive identifier that you provide to ensure the idempotency
       * of the
  request. Up to 36 letters, numbers, hyphens, and underscores are
       * allowed.</p>
       */
      inline UpdateVirtualNodeRequest& WithClientToken(const char* value) { SetClientToken(value); return *this;}
  
  
      /**
       * <p>The name of the service mesh that the virtual node resides in.</p>
       */
      inline const Aws::String& GetMeshName() const{ return m_meshName; }
  
      /**
       * <p>The name of the service mesh that the virtual node resides in.</p>
       */
      inline void SetMeshName(const Aws::String& value) { m_meshNameHasBeenSet = true; m_meshName = value; }
  
      /**
       * <p>The name of the service mesh that the virtual node resides in.</p>
       */
      inline void SetMeshName(Aws::String&& value) { m_meshNameHasBeenSet = true; m_meshName = std::move(value); }
  
      /**
       * <p>The name of the service mesh that the virtual node resides in.</p>
       */
      inline void SetMeshName(const char* value) { m_meshNameHasBeenSet = true; m_meshName.assign(value); }
  
      /**
       * <p>The name of the service mesh that the virtual node resides in.</p>
       */
      inline UpdateVirtualNodeRequest& WithMeshName(const Aws::String& value) { SetMeshName(value); return *this;}
  
      /**
       * <p>The name of the service mesh that the virtual node resides in.</p>
       */
      inline UpdateVirtualNodeRequest& WithMeshName(Aws::String&& value) { SetMeshName(std::move(value)); return *this;}
  
      /**
       * <p>The name of the service mesh that the virtual node resides in.</p>
       */
      inline UpdateVirtualNodeRequest& WithMeshName(const char* value) { SetMeshName(value); return *this;}
  
  
      /**
       * <p>The new virtual node specification to apply. This overwrites the existing
       * data.</p>
       */
      inline const VirtualNodeSpec& GetSpec() const{ return m_spec; }
  
      /**
       * <p>The new virtual node specification to apply. This overwrites the existing
       * data.</p>
       */
      inline void SetSpec(const VirtualNodeSpec& value) { m_specHasBeenSet = true; m_spec = value; }
  
      /**
       * <p>The new virtual node specification to apply. This overwrites the existing
       * data.</p>
       */
      inline void SetSpec(VirtualNodeSpec&& value) { m_specHasBeenSet = true; m_spec = std::move(value); }
  
      /**
       * <p>The new virtual node specification to apply. This overwrites the existing
       * data.</p>
       */
      inline UpdateVirtualNodeRequest& WithSpec(const VirtualNodeSpec& value) { SetSpec(value); return *this;}
  
      /**
       * <p>The new virtual node specification to apply. This overwrites the existing
       * data.</p>
       */
      inline UpdateVirtualNodeRequest& WithSpec(VirtualNodeSpec&& value) { SetSpec(std::move(value)); return *this;}
  
  
      /**
       * <p>The name of the virtual node to update.</p>
       */
      inline const Aws::String& GetVirtualNodeName() const{ return m_virtualNodeName; }
  
      /**
       * <p>The name of the virtual node to update.</p>
       */
      inline void SetVirtualNodeName(const Aws::String& value) { m_virtualNodeNameHasBeenSet = true; m_virtualNodeName = value; }
  
      /**
       * <p>The name of the virtual node to update.</p>
       */
      inline void SetVirtualNodeName(Aws::String&& value) { m_virtualNodeNameHasBeenSet = true; m_virtualNodeName = std::move(value); }
  
      /**
       * <p>The name of the virtual node to update.</p>
       */
      inline void SetVirtualNodeName(const char* value) { m_virtualNodeNameHasBeenSet = true; m_virtualNodeName.assign(value); }
  
      /**
       * <p>The name of the virtual node to update.</p>
       */
      inline UpdateVirtualNodeRequest& WithVirtualNodeName(const Aws::String& value) { SetVirtualNodeName(value); return *this;}
  
      /**
       * <p>The name of the virtual node to update.</p>
       */
      inline UpdateVirtualNodeRequest& WithVirtualNodeName(Aws::String&& value) { SetVirtualNodeName(std::move(value)); return *this;}
  
      /**
       * <p>The name of the virtual node to update.</p>
       */
      inline UpdateVirtualNodeRequest& WithVirtualNodeName(const char* value) { SetVirtualNodeName(value); return *this;}
  
    private:
  
      Aws::String m_clientToken;
      bool m_clientTokenHasBeenSet;
  
      Aws::String m_meshName;
      bool m_meshNameHasBeenSet;
  
      VirtualNodeSpec m_spec;
      bool m_specHasBeenSet;
  
      Aws::String m_virtualNodeName;
      bool m_virtualNodeNameHasBeenSet;
    };
  
  } // namespace Model
  } // namespace AppMesh
  } // namespace Aws
  