text: /******************************************************************************
   * The MIT License (MIT)
   *
   * Copyright (c) 2020 Baldur Karlsson
   *
   * Permission is hereby granted, free of charge, to any person obtaining a copy
   * of this software and associated documentation files (the "Software"), to deal
   * in the Software without restriction, including without limitation the rights
   * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
   * copies of the Software, and to permit persons to whom the Software is
   * furnished to do so, subject to the following conditions:
   *
   * The above copyright notice and this permission notice shall be included in
   * all copies or substantial portions of the Software.
   *
   * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
   * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
   * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
   * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
   * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
   * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
   * THE SOFTWARE.
   ******************************************************************************/
  
  #pragma once
  
  #include <stdint.h>
  #include <windows.h>
  
  enum class NvShaderOpcode : uint32_t
  {
    UINT64Atomic = 20,
  };
  
  enum class NvShaderAtomic : uint32_t
  {
    And = 0,
    Or = 1,
    Xor = 2,
    Add = 3,
    Max = 6,
    Min = 7,
    Swap = 8,
    CompareAndSwap = 9,
  };
  
  MIDL_INTERFACE("DA122FC2-0F60-4904-AEA4-5ED1D2E1D19F")
  INVAPID3DDevice : public IUnknown
  {
    virtual void STDMETHODCALLTYPE SetReal(IUnknown * device) = 0;
    virtual IUnknown *STDMETHODCALLTYPE GetReal() = 0;
    virtual BOOL STDMETHODCALLTYPE SupportedOpcode(NvShaderOpcode opcode) = 0;
    virtual BOOL STDMETHODCALLTYPE SetShaderExtUAV(DWORD space, DWORD reg, BOOL global) = 0;
  };
  
  INVAPID3DDevice *InitialiseNVAPIReplay();
  bool SupportedOpcode(NvShaderOpcode opcode);
  