text: //========= Copyright Valve Corporation, All rights reserved. ============//
  //
  // Purpose: 
  //
  // $NoKeywords: $
  //===========================================================================//
  
  #ifndef MATERIALPROXYFACTORY_H
  #define MATERIALPROXYFACTORY_H
  
  #ifdef _WIN32
  #pragma once
  #endif
  
  #include "materialsystem/imaterialproxyfactory.h"
  #include "tier1/interface.h"
  
  
  class CMaterialProxyFactory : public IMaterialProxyFactory
  {
  public:
  	IMaterialProxy *CreateProxy( const char *proxyName );
  	void DeleteProxy( IMaterialProxy *pProxy );
  };
  
  #endif // MATERIALPROXYFACTORY_H
  