text: int	main(void)
  {
  	int		a;
  	int		b;
  
  	(a = 4) && (b = 6);
  }
  
  #include <stdio.h>
  
  int	main(void)
  {
  	int	a;
  
  	(a = 0, printf("%d\n", a));
  	return (0);
  }
  
  int	v(int *restrict t)
  {
  	const char	*restrict s = "Hello World";
  
  	printf("%s\n", s), a = 15;
  	return (0);
  }
  
  int	main(void)
  {
  	int	a;
  
  	a = 0, printf("%d\n", a);
  	return (0);
  }
  
  int	main(void)
  {
  	a = (FLOAT)-0.5f;
  	a = (FLOAT)+0.5f;
  	a = (FLOAT)0.5f;
  	a = (float)-0.5f;
  	a = (float)+0.5f;
  	a = (float)0.5f;
  	a = (FLOAT)a;
  	a = (float)a;
  }
  
  __attribute__((warn_unused_result)) int	main(int argc, char **argv)
  {
  	printf("Hello, world!\n");
  }
  
  void	*xmalloc(size_t size) __attribute__((malloc)) __attribute__((warn_unused_result));
  
  int	main(void)
  {
  	a = ({4;});
  }
  
  void	draw_player(t_env *env)
  {
  	env->p->f_x += (env->p->x - env->p->f_x) * 0.5;
  	env->p->f_y += (env->p->y - env->p->f_y) * 0.5;
  	draw_on_image(env->main_img, env->p->img, ((int)(env->p->f_y) * 64), ((int)(env->p->f_x) * 64));
  }
  
  void	draw_player(t_env *env)
  {
  	env->p->f_x += (env->p->x - env->p->f_x) * 0.5;
  	env->p->f_y += (env->p->y - env->p->f_y) * 0.5;
  	draw_on_image(env->main_img, env->p->img, ((int)(env->p->f_y) * 64), ((int)(env->p->f_x) * 64));
  }
  
  int	main(void)
  {
  	t_int * restrict a = NULL;
  	t_int * restrict b = 1;
  	t_int * restrict c = 1;
  	t_int * restrict d = 1;
  	t_int * restrict e = 1;
  	t_int * restrict f = 1;
  }