text: /*
  GameSpy Voice2 SDK
  Dan "Mr. Pants" Schoenblum
  dan@gamespy.com
  
  Copyright 2004 GameSpy Industries, Inc
  
  devsupport@gamespy.com
  http://gamespy.net
  */
  
  #ifndef _GV_UTIL_H_
  #define _GV_UTIL_H_
  
  #include "gvMain.h"
  #include "gvCodec.h"
  
  // gets the volume for a set of samples
  GVScalar gviGetSamplesVolume(const GVSample * samplesPtr, int numSamples);
  
  // checks if any samples in the set are above the given threshold
  GVBool gviIsOverThreshold(const GVSample * samplesPtr, int numSamples, GVScalar threshold);
  
  // returns the lowest multiple of base that is >= value
  int gviRoundUpToNearestMultiple(int value, int base);
  // returns the highest multiple of base that is <= value
  int gviRoundDownToNearestMultiple(int value, int base);
  // rounds the multiple of base that is closest to value
  int gviRoundToNearestMultiple(int value, int base);
  
  // multiply or divide by bytes per millisecond
  int gviMultiplyByBytesPerMillisecond(int value);
  int gviDivideByBytesPerMillisecond(int value);
  
  #endif
  