text: ﻿window.Rendxx = window.Rendxx || {};
  window.Rendxx.Game = window.Rendxx.Game || {};
  window.Rendxx.Game.Ghost = window.Rendxx.Game.Ghost || {};
  window.Rendxx.Game.Ghost.System = window.Rendxx.Game.Ghost.System || {};
  window.Rendxx.Game.Ghost.System.Data = window.Rendxx.Game.Ghost.System.Data || {};
  
  /**
   * Map Item Data
   */
  (function (DATA) {
      DATA.item = {
          categoryName: {
              wall: 'wall',
              ground: 'ground',
              furniture: 'furniture',
              body: 'body',
              stuff: 'stuff',
              door: 'door',
              generator: 'generator'
          },
          files: {
              wall: {
                  'White Wall': 'wall_white.data.json'
              },
              ground: {
                  'Wood': 'ground_wood.data.json',
                  'Ceramic': 'ground_ceramic.data.json'
              },
              furniture: {
                  'Table (Wood) 1': 'table_wood_1_1.data.json',
                  'Table (Wood) 2': 'table_wood_2_1.data.json',
                  'Table (Wood) 3': 'table_wood_3_1.data.json',
                  'Table (Plastic) 4': 'table_plastic_3_2.data.json',
                  'Shelf (Wood)': 'shelf_wood_2_1.data.json',
                  'Cabinet (Wood) 1': 'cabinet_wood_1_1.data.json',
                  'Cabinet (Wood) 2': 'cabinet_wood_2_1.data.json',
                  'Cabinet (Wood) 3': 'cabinet_wood_2_1_b.data.json',
                  'Chair (Wood) 1': 'chair_wood_1_1.data.json',
  
                  'Bed (Simple) 1': 'bed_simple_3_2.data.json',
                  'Bench (Wood) 1': 'bench_wood_2_1.data.json',
                  'Chair (Simple) 1': 'chair_simple_1_1.data.json',
                  'Curtain (White) 1': 'curtain_white_2_1.data.json',
                  'Sofa (Simple) 1': 'sofa_simple_1_1.data.json',
                  'Toilet 1': 'toilet_1_1.data.json',
                  'Toilet 2': 'toilet_b_1_1.data.json',
              },
              stuff: {
                  'Vase 1': 'vase_1.data.json',
                  'Box 1': 'box_1.data.json',
                  'Books 1': 'books_1.data.json',
                  'Key 1': 'key_1.data.json',
              },
              door: {
                  'Door (Wood) 1': 'door_wood_1.data.json',
                  'Door (Wood) 2': 'door_wood_2.data.json',
                  'Door (Wood) 3': 'door_wood_3.data.json',
              },
              generator: {
                  'Generator 1': 'generator_1.data.json',
              },
              body: {
                  'Body 1': 'body_1.data.json',
              }
          },
          path: {
              wall: '/Model/Environment/',
              ground: '/Model/Environment/',
              furniture: '/Model/Furniture/',
              body: '/Model/Body/',
              stuff: '/Model/Stuff/',
              door: '/Model/Door/',
              generator: '/Model/Generator/'
          },
          positionType: {
              survivor: 'start_1',
              ghost: 'start_2',
              end: 'end_1'
          }
      };
  })(window.Rendxx.Game.Ghost.System.Data);