text: /*
  
    Honey
    Copyright 2018 - Matthew Carlin
  
    Window class wraps SDL window creation.
  */
  
  #ifndef HONEY_WINDOW_H_
  #define HONEY_WINDOW_H_
  
  #include <string>
  #include <stdlib.h>
  
  #include <SDL2/SDL.h>
  #include "SDL2_mixer/SDL_mixer.h"
  #include <OpenGL/gl3.h>
  
  namespace Honey {
    class Window {
     public:
        // The SDL window
        SDL_Window* window;
  
        // The OpenGL context
        SDL_GLContext context;
  
        int width;
        int height;
  
        Window(std::string title, int screen_width, int screen_height, bool fullscreen);
  
        void destroy();
    };
  }
  #endif
  