text: #ifndef _ANIM_CURSOR_H_
  #define _ANIM_CURSOR_H_
  
  #include "visible/AnimSprite.h"
  #include "control/KeyListener.h"
  
  //description of the class here
  class AnimCursor: public KeyListener, public AnimSprite
  {
  public:
  	AnimCursor(const string& fileName);
  	static AnimCursor* create(const string& fileName);
  	void respond(Key key);
  	enum Direction { UP = 0, DOWN = 1, LEFT = 2, RIGHT = 3 };
  	virtual void move(Direction dirc);
  };
  #endif
  