text: ﻿// C++/WinRT v1.0.190111.3
  
  // Copyright (c) Microsoft Corporation. All rights reserved.
  // Licensed under the MIT License.
  
  #pragma once
  #include "winrt/impl/Windows.Graphics.DirectX.1.h"
  #include "winrt/impl/Windows.Foundation.1.h"
  #include "winrt/impl/Windows.Graphics.DirectX.Direct3D11.1.h"
  #include "winrt/impl/Windows.Graphics.DirectX.Direct3D11.2.h"
  
  WINRT_EXPORT namespace winrt::Windows::Graphics::DirectX::Direct3D11 {
  
  struct Direct3DMultisampleDescription
  {
      int32_t Count;
      int32_t Quality;
  };
  
  inline bool operator==(Direct3DMultisampleDescription const& left, Direct3DMultisampleDescription const& right) noexcept
  {
      return left.Count == right.Count && left.Quality == right.Quality;
  }
  
  inline bool operator!=(Direct3DMultisampleDescription const& left, Direct3DMultisampleDescription const& right) noexcept
  {
      return !(left == right);
  }
  
  struct Direct3DSurfaceDescription
  {
      int32_t Width;
      int32_t Height;
      Windows::Graphics::DirectX::DirectXPixelFormat Format;
      Windows::Graphics::DirectX::Direct3D11::Direct3DMultisampleDescription MultisampleDescription;
  };
  
  inline bool operator==(Direct3DSurfaceDescription const& left, Direct3DSurfaceDescription const& right) noexcept
  {
      return left.Width == right.Width && left.Height == right.Height && left.Format == right.Format && left.MultisampleDescription == right.MultisampleDescription;
  }
  
  inline bool operator!=(Direct3DSurfaceDescription const& left, Direct3DSurfaceDescription const& right) noexcept
  {
      return !(left == right);
  }
  
  }
  
  namespace winrt::impl {
  
  }
  
  WINRT_EXPORT namespace winrt::Windows::Graphics::DirectX::Direct3D11 {
  
  }
  