text: /*
   * Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
   * 
   * SPDX-License-Identifier: Apache-2.0 OR MIT
   *
   */
  
  #include <AzFramework/Render/GameIntersectorComponent.h>
  
  #include <AzFramework/Entity/EntityContext.h>
  #include <AzFramework/Render/Intersector.h>
  #include <AzFramework/Entity/GameEntityContextBus.h>
  
  namespace AzFramework
  {
      namespace RenderGeometry
      {
          void GameIntersectorComponent::Activate()
          {
              AzFramework::EntityContextId gameContextId;
              AzFramework::GameEntityContextRequestBus::BroadcastResult(
                  gameContextId, &AzFramework::GameEntityContextRequests::GetGameEntityContextId);
  
              m_intersector = AZStd::make_unique<AzFramework::RenderGeometry::Intersector>(gameContextId);
          }
  
          void GameIntersectorComponent::Deactivate()
          {
              m_intersector.reset();
          }
  
          void GameIntersectorComponent::Reflect(AZ::ReflectContext* context)
          {
              if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
              {
                  serializeContext->Class<GameIntersectorComponent, AZ::Component>()
                      ->Version(0)
                      ;
              }
          }
      }
  }
  