text: #ifndef RENDER_H
  #define RENDER_H
  
  #include "commons.h"
  #include "screen.h"
  
  extern struct RenderState renderState;
  
  extern void clearScreen( uint32_t color );
  
  extern void drawRect( float x0, float y0, float x1, float y1, uint32_t color );
  
  extern void drawRectInPixels( int32_t x0, int32_t y0, int32_t x1, int32_t y1, uint32_t color );
  
  #endif // RENDER_H