text: #include <ansi.h>
  #include <weapon.h>
  inherit BLADE;
  
  void create()
  {
          set_name(YEL "锯子" NOR, ({ "ju zi", "ju", "zi" }));
          set_weight(500);
          if (clonep())
                  set_default_object(__FILE__);
          else {
                  set("unit", "把");
                  set("long", YEL "这是一用来锯木头的锯子，普通百姓的日常用品。\n" NOR);
                  set("value", 30);
                  set("material", "steel");
          	set("wield_msg", YEL "$N" YEL "拿出一把锯子握在手中。\n" NOR);
                  set("unwield_msg", YEL "$N" YEL "将手中的锯子抗在肩上。\n" NOR);
          }
          init_blade(4);
          setup();
  }
  