text: #pragma bank 255
  
  // Scene: Platform Scene
  // Triggers
  
  #include "gbs_types.h"
  #include "data/script_s4t0_interact.h"
  #include "data/script_s4t1_interact.h"
  #include "data/script_s4t2_interact.h"
  #include "data/script_s4t3_interact.h"
  #include "data/script_s4t4_interact.h"
  
  const void __at(255) __bank_scene_4_triggers;
  
  const struct trigger_t scene_4_triggers[] = {
    {
      // Trigger 1,
      .x = 160,
      .y = 13,
      .width = 1,
      .height = 1,
      .script = TO_FAR_PTR_T(script_s4t0_interact)
    },
    {
      // Trigger 2,
      .x = 6,
      .y = 13,
      .width = 2,
      .height = 1,
      .script = TO_FAR_PTR_T(script_s4t1_interact)
    },
    {
      // Trigger 3,
      .x = 56,
      .y = 17,
      .width = 3,
      .height = 1,
      .script = TO_FAR_PTR_T(script_s4t2_interact)
    },
    {
      // Trigger 4,
      .x = 14,
      .y = 8,
      .width = 1,
      .height = 1,
      .script = TO_FAR_PTR_T(script_s4t3_interact)
    },
    {
      // Trigger 5,
      .x = 106,
      .y = 17,
      .width = 5,
      .height = 1,
      .script = TO_FAR_PTR_T(script_s4t4_interact)
    }    
  };
  