text: // -*- C++ -*-
  
  //=============================================================================
  /**
   *  @file    DynSched.inl
   *
   *  $Id: DynSched.inl 935 2008-12-10 21:47:27Z mitza $
   *
   *  @author Chris Gill
   */
  //=============================================================================
  
  
  TAO_BEGIN_VERSIONED_NAMESPACE_DECL
  
  ////////////////////////////
  // Class ACE_DynScheduler //
  ////////////////////////////
  
  ACE_INLINE ACE_DynScheduler::Preemption_Priority
  ACE_DynScheduler::minimum_priority_queue () const
  {
    return minimum_priority_queue_;
  }
    // This is intended for use by the Event Channel, so it can determine the
    // number of priority dispatch queues to create.
  
  // = Access the number of tasks.
  ACE_INLINE u_int
  ACE_DynScheduler::tasks () const
  {
    return tasks_;
  }
  
    // = Access the number of threads.
  ACE_INLINE u_int
  ACE_DynScheduler::threads () const
  {
    return threads_;
  }
  
    // = Access the current scheduler status.
  ACE_INLINE ACE_DynScheduler::status_t
  ACE_DynScheduler::status () const
  {
    return status_;
  }
  
    // = Access the current output (debugging) level.
  ACE_INLINE u_int
  ACE_DynScheduler::output_level () const {
    return output_level_;
  }
    // Default is 0; set to 1 to print out schedule, by task.  Set
    // to higher than one for debugging info.
  
    // = Set the scheduler output (debugging) level.
  ACE_INLINE void
  ACE_DynScheduler::output_level (const u_int level)
  {
    output_level_ = level;
  }
    // the only supported levels are 0 (quiet), 1 (verbose) and 2
    // (debug)
  
  ACE_INLINE void
  ACE_DynScheduler::minimum_priority_queue (const Preemption_Priority minimum_priority_queue_number)
  {
    minimum_priority_queue_ = minimum_priority_queue_number;
  }
  
    // = Set the number of tasks.
  ACE_INLINE void
  ACE_DynScheduler::tasks (const u_int tasks)
  {
    tasks_ = tasks;
  }
  
    // = Set the number of threads.
  // TBD - remove this - allowing the application to modify this is *not* good
  ACE_INLINE void
  ACE_DynScheduler::threads (const u_int threads)
  {
    threads_ = threads;
  }
  
    // = Set the current scheduler status.
  ACE_INLINE void
  ACE_DynScheduler::status (const status_t new_status)
  {
    status_ = new_status;
  }
  
  ACE_INLINE u_long
  ACE_DynScheduler::min_dispatch_id () const
  {
    return min_dispatch_id_;
  }
  
  ACE_INLINE u_long
  ACE_DynScheduler::max_dispatch_id () const
  {
    return max_dispatch_id_;
  }
  
  TAO_END_VERSIONED_NAMESPACE_DECL
  