text: #pragma once
  
  // This file is generated from the Game's Reflection data
  
  #include <cstdint>
  #include <RED4ext/Common.hpp>
  #include <RED4ext/REDhash.hpp>
  #include <RED4ext/Types/generated/anim/AnimNode_BoolValue.hpp>
  #include <RED4ext/Types/generated/anim/BoolLink.hpp>
  
  namespace RED4ext
  {
  namespace anim { 
  struct AnimNode_BoolJoin : anim::AnimNode_BoolValue
  {
      static constexpr const char* NAME = "animAnimNode_BoolJoin";
      static constexpr const char* ALIAS = NAME;
  
      anim::BoolLink input; // 48
      uint8_t unk68[0x88 - 0x68]; // 68
  };
  RED4EXT_ASSERT_SIZE(AnimNode_BoolJoin, 0x88);
  } // namespace anim
  } // namespace RED4ext
  