text: #ifndef __SOUNDINSTANCE_H__
  #define __SOUNDINSTANCE_H__
  
  #include "Common.h"
  
  namespace Sexy
  {
  
  class SoundInstance
  {
  public:
      SoundInstance() {}
      virtual ~SoundInstance() {}
      virtual void            Release() = 0;
  
      virtual void            SetBaseVolume(double theBaseVolume) = 0;
      virtual void            SetBasePan(int theBasePan) = 0;
  
      virtual void            AdjustPitch(double theNumSteps) = 0;
  
      virtual void            SetVolume(double theVolume) = 0;
      virtual void            SetPan(int thePosition) = 0; //-hundredth db to +hundredth db = left to right
  
      virtual bool            Play(bool looping, bool autoRelease) = 0;
      virtual void            Stop() = 0;
      virtual bool            IsPlaying() = 0;
      virtual bool            IsReleased() = 0;
      virtual double          GetVolume() = 0;
  };
  
  }
  
  #endif //__SOUNDINSTANCE_H__
  
  