text: #pragma once
  
  /*#include "Tower.h"
  #include "Enemy.h"
  #include "WorldManager.h"
  #include "TowerManager.h"
  #include "Cursor.h"
  
  #include "GUI\StackMenu.h"
  #include "GUI\Button.h"
  #include "GUI\Banner.h"
  
  #include <memory>*/
  
  //class World
  //{
  //public:
  
  	//World(const sf::RenderWindow& window);
  	
  	//void handleEvent(sf::Event e, const sf::RenderWindow& window);
  	//void handleInput();
  	//void update(const sf::RenderWindow& window);
  	//void render(sf::RenderTarget& renderer);
  
  	////void clearScene();
  
  	//const bool& bShouldPushMainMenu() const;
  
  //private:
  	//WorldManager m_worldManager;
  	//gui::StackMenu m_playingMenu;
  
  	//bool m_bShouldPushMainMenu = false;
  
  	//int getNumLives();
  	
  	/*void generateButtons(const sf::RenderWindow& window);
  
  	gui::Button btnStartWave = gui::makeButton(gui::ButtonSizes::RECT_LG_W, gui::ButtonSizes::RECT_LG_H);
  	gui::Button btnPlaceTower1 = gui::makeButton(gui::ButtonSizes::CIRC_SM_R, gui::ButtonSizes::CIRC_NUMPTS);
  	gui::Button btnPlaceTower2 = gui::makeButton(gui::ButtonSizes::CIRC_SM_R, gui::ButtonSizes::CIRC_NUMPTS);
  	gui::Button btnPlaceTower3 = gui::makeButton(gui::ButtonSizes::CIRC_SM_R, gui::ButtonSizes::CIRC_NUMPTS);
  	gui::Button btnPlaceTower4 = gui::makeButton(gui::ButtonSizes::CIRC_SM_R, gui::ButtonSizes::CIRC_NUMPTS);
  	gui::Button btnPlaceTower5 = gui::makeButton(gui::ButtonSizes::CIRC_SM_R, gui::ButtonSizes::CIRC_NUMPTS);
  	gui::Button btnPlaceTower6 = gui::makeButton(gui::ButtonSizes::CIRC_SM_R, gui::ButtonSizes::CIRC_NUMPTS);
  	gui::Button btnPlaceTower7 = gui::makeButton(gui::ButtonSizes::CIRC_SM_R, gui::ButtonSizes::CIRC_NUMPTS);
  	gui::Button btnPlaceTower8 = gui::makeButton(gui::ButtonSizes::CIRC_LG_R, gui::ButtonSizes::CIRC_NUMPTS);
  	gui::Button btnPlaceTower9 = gui::makeButton(gui::ButtonSizes::CIRC_LG_R, gui::ButtonSizes::CIRC_NUMPTS);
  	gui::Button btnPrevWaveStats = gui::makeButton(gui::ButtonSizes::RECT_LG_W, gui::ButtonSizes::RECT_LG_H);
  	gui::Button btnRestartGame = gui::makeButton(gui::ButtonSizes::RECT_LG_W, gui::ButtonSizes::RECT_LG_H);
  	gui::Button btnMainMenu = gui::makeButton(gui::ButtonSizes::RECT_SM_W, gui::ButtonSizes::RECT_SM_H);
  	gui::Button btnOptions = gui::makeButton(gui::ButtonSizes::RECT_SM_W, gui::ButtonSizes::RECT_SM_H);
  	
  	gui::Banner bnrNumLives = gui::makeBanner();*/
  
  	
  
  //};
  
  
  