text: /*
  *	File:		NaturalizeDither.cpp
  *	
  *	Version:	1.0
  * 
  *	Created:	11/17/16
  *	
  *	Copyright:  Copyright � 2016 Airwindows, All Rights Reserved
  * 
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  */
  /*=============================================================================
  	NaturalizeDither.cpp
  	
  =============================================================================*/
  #include "NaturalizeDither.h"
  
  
  //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  
  AUDIOCOMPONENT_ENTRY(AUBaseFactory, NaturalizeDither)
  
  
  //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  //	NaturalizeDither::NaturalizeDither
  //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  NaturalizeDither::NaturalizeDither(AudioUnit component)
  	: AUEffectBase(component)
  {
  	CreateElements();
  	Globals()->UseIndexedParameters(kNumberOfParameters);
           
  #if AU_DEBUG_DISPATCHER
  	mDebugDispatcher = new AUDebugDispatcher (this);
  #endif
  	
  }
  
  
  //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  //	NaturalizeDither::GetParameterValueStrings
  //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  ComponentResult			NaturalizeDither::GetParameterValueStrings(AudioUnitScope		inScope,
                                                                  AudioUnitParameterID	inParameterID,
                                                                  CFArrayRef *		outStrings)
  {
          
      return kAudioUnitErr_InvalidProperty;
  }
  
  
  
  //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  //	NaturalizeDither::GetParameterInfo
  //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  ComponentResult			NaturalizeDither::GetParameterInfo(AudioUnitScope		inScope,
                                                          AudioUnitParameterID	inParameterID,
                                                          AudioUnitParameterInfo	&outParameterInfo )
  {
  	ComponentResult result = noErr;
  
  	outParameterInfo.flags = 	kAudioUnitParameterFlag_IsWritable
  						|		kAudioUnitParameterFlag_IsReadable;
      
      if (inScope == kAudioUnitScope_Global) {
          switch(inParameterID)
          {
             default:
                  result = kAudioUnitErr_InvalidParameter;
                  break;
              }
  	} else {
          result = kAudioUnitErr_InvalidParameter;
      }
      
  
  
  	return result;
  }
  
  //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  //	NaturalizeDither::GetPropertyInfo
  //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  ComponentResult			NaturalizeDither::GetPropertyInfo (AudioUnitPropertyID	inID,
                                                          AudioUnitScope		inScope,
                                                          AudioUnitElement	inElement,
                                                          UInt32 &		outDataSize,
                                                          Boolean &		outWritable)
  {
  	return AUEffectBase::GetPropertyInfo (inID, inScope, inElement, outDataSize, outWritable);
  }
  
  //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  //	NaturalizeDither::GetProperty
  //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  ComponentResult			NaturalizeDither::GetProperty(	AudioUnitPropertyID inID,
                                                          AudioUnitScope 		inScope,
                                                          AudioUnitElement 	inElement,
                                                          void *			outData )
  {
  	return AUEffectBase::GetProperty (inID, inScope, inElement, outData);
  }
  
  //	NaturalizeDither::Initialize
  //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  ComponentResult NaturalizeDither::Initialize()
  {
      ComponentResult result = AUEffectBase::Initialize();
      if (result == noErr)
          Reset(kAudioUnitScope_Global, 0);
      return result;
  }
  
  #pragma mark ____NaturalizeDitherEffectKernel
  
  
  
  //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  //	NaturalizeDither::NaturalizeDitherKernel::Reset()
  //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  void		NaturalizeDither::NaturalizeDitherKernel::Reset()
  {
  	byn[0] = 1000;
  	byn[1] = 301;
  	byn[2] = 176;
  	byn[3] = 125;
  	byn[4] = 97;
  	byn[5] = 79;
  	byn[6] = 67;
  	byn[7] = 58;
  	byn[8] = 51;
  	byn[9] = 46;
  	byn[10] = 1000;
  	fpd = 1.0; while (fpd < 16386) fpd = rand()*UINT32_MAX;
  }
  
  //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  //	NaturalizeDither::NaturalizeDitherKernel::Process
  //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  void		NaturalizeDither::NaturalizeDitherKernel::Process(	const Float32 	*inSourceP,
                                                      Float32		 	*inDestP,
                                                      UInt32 			inFramesToProcess,
                                                      UInt32			inNumChannels, 
                                                      bool			&ioSilence )
  {
  	UInt32 nSampleFrames = inFramesToProcess;
  	const Float32 *sourceP = inSourceP;
  	Float32 *destP = inDestP;
  	
  	double inputSample;
  	Float64 benfordize;
  	int hotbinA;
  	int hotbinB;
  	Float64 totalA;
  	Float64 totalB;	
  	
  	while (nSampleFrames-- > 0) {
  		inputSample = *sourceP;
  		if (fabs(inputSample)<1.18e-23) inputSample = fpd * 1.18e-17;
  		
  		
  		inputSample *= 8388608.0;
  		//0-1 is now one bit, now we dither
  		
  		if (inputSample > 0) inputSample += (0.3333333333);
  		if (inputSample < 0) inputSample -= (0.3333333333);
  		
  		inputSample += (double(fpd)/UINT32_MAX)*0.6666666666;
  		
  		benfordize = floor(inputSample);
  		while (benfordize >= 1.0) {benfordize /= 10;}
  		if (benfordize < 1.0) {benfordize *= 10;}
  		if (benfordize < 1.0) {benfordize *= 10;}
  		hotbinA = floor(benfordize);
  		//hotbin becomes the Benford bin value for this number floored
  		totalA = 0;
  		if ((hotbinA > 0) && (hotbinA < 10))
  		{
  			byn[hotbinA] += 1;
  			totalA += (301-byn[1]);
  			totalA += (176-byn[2]);
  			totalA += (125-byn[3]);
  			totalA += (97-byn[4]);
  			totalA += (79-byn[5]);
  			totalA += (67-byn[6]);
  			totalA += (58-byn[7]);
  			totalA += (51-byn[8]);
  			totalA += (46-byn[9]);
  			byn[hotbinA] -= 1;
  		} else {hotbinA = 10;}
  		//produce total number- smaller is closer to Benford real
  		
  		benfordize = ceil(inputSample);
  		while (benfordize >= 1.0) {benfordize /= 10;}
  		if (benfordize < 1.0) {benfordize *= 10;}
  		if (benfordize < 1.0) {benfordize *= 10;}
  		hotbinB = floor(benfordize);
  		//hotbin becomes the Benford bin value for this number ceiled
  		totalB = 0;
  		if ((hotbinB > 0) && (hotbinB < 10))
  		{
  			byn[hotbinB] += 1;
  			totalB += (301-byn[1]);
  			totalB += (176-byn[2]);
  			totalB += (125-byn[3]);
  			totalB += (97-byn[4]);
  			totalB += (79-byn[5]);
  			totalB += (67-byn[6]);
  			totalB += (58-byn[7]);
  			totalB += (51-byn[8]);
  			totalB += (46-byn[9]);
  			byn[hotbinB] -= 1;
  		} else {hotbinB = 10;}
  		//produce total number- smaller is closer to Benford real
  		
  		if (totalA < totalB)
  		{
  			byn[hotbinA] += 1;
  			inputSample = floor(inputSample);
  		}
  		else
  		{
  			byn[hotbinB] += 1;
  			inputSample = ceil(inputSample);
  		}
  		//assign the relevant one to the delay line
  		//and floor/ceil signal accordingly
  		
  		totalA = byn[1] + byn[2] + byn[3] + byn[4] + byn[5] + byn[6] + byn[7] + byn[8] + byn[9];
  		totalA /= 1000;
  		if (totalA = 0) totalA = 1; // spotted by Laserbat: this 'scaling back' code doesn't. It always divides by the fallback of 1. Old NJAD doesn't scale back the things we're comparing against. Kept to retain known behavior, use the one in StudioTan and Monitoring for a tuned-as-intended NJAD.
  		byn[1] /= totalA;
  		byn[2] /= totalA;
  		byn[3] /= totalA;
  		byn[4] /= totalA;
  		byn[5] /= totalA;
  		byn[6] /= totalA;
  		byn[7] /= totalA;
  		byn[8] /= totalA;
  		byn[9] /= totalA;
  		byn[10] /= 2; //catchall for garbage data
  		
  		inputSample /= 8388608.0;
  
  		fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5;
  		//pseudorandom number updater
  		
  		*destP = inputSample;
  		sourceP += inNumChannels; destP += inNumChannels;
  	}
  }
  
  