text: #pragma once
  #include <BWAPI/Unitset.h>
  
  namespace AKBot
  {
  	class UnitInformation
  	{
  	public:
  		virtual const BWAPI::Unitset& getAllUnits() const = 0;
  		virtual const BWAPI::Unitset getUnitsOnTile(int tileX, int tileY) const = 0;
  	};
  }