text: 
  /*
   * Copyright 2007 The Android Open Source Project
   *
   * Use of this source code is governed by a BSD-style license that can be
   * found in the LICENSE file.
   */
  
  
  #ifndef SkPicture_DEFINED
  #define SkPicture_DEFINED
  
  #include "SkRefCnt.h"
  #include "SkSerializationHelpers.h"
  
  class SkBBoxHierarchy;
  class SkBitmap;
  class SkCanvas;
  class SkPicturePlayback;
  class SkPictureRecord;
  class SkStream;
  class SkWStream;
  
  /** \class SkPicture
  
      The SkPicture class records the drawing commands made to a canvas, to
      be played back at a later time.
  */
  class SK_API SkPicture : public SkRefCnt {
  public:
      SK_DECLARE_INST_COUNT(SkPicture)
  
      /** The constructor prepares the picture to record.
          @param width the width of the virtual device the picture records.
          @param height the height of the virtual device the picture records.
      */
      SkPicture();
      /** Make a copy of the contents of src. If src records more drawing after
          this call, those elements will not appear in this picture.
      */
      SkPicture(const SkPicture& src);
      /**
       *  Recreate a picture that was serialized into a stream. *success is set to
       *  true if the picture was deserialized successfully and false otherwise.
       *  decoder is used to decode any SkBitmaps that were encoded into the stream.
       */
      explicit SkPicture(SkStream*, bool* success = NULL,
                         SkSerializationHelpers::DecodeBitmap decoder = NULL);
      virtual ~SkPicture();
  
      /**
       *  Swap the contents of the two pictures. Guaranteed to succeed.
       */
      void swap(SkPicture& other);
  
      /**
       *  Creates a thread-safe clone of the picture that is ready for playback.
       */
      SkPicture* clone() const;
  
      /**
       * Creates multiple thread-safe clones of this picture that are ready for
       * playback. The resulting clones are stored in the provided array of
       * SkPictures.
       */
      void clone(SkPicture* pictures, int count) const;
  
      enum RecordingFlags {
          /*  This flag specifies that when clipPath() is called, the path will
              be faithfully recorded, but the recording canvas' current clip will
              only see the path's bounds. This speeds up the recording process
              without compromising the fidelity of the playback. The only side-
              effect for recording is that calling getTotalClip() or related
              clip-query calls will reflect the path's bounds, not the actual
              path.
           */
          kUsePathBoundsForClip_RecordingFlag = 0x01,
          /*  This flag causes the picture to compute bounding boxes and build
              up a spatial hierarchy (currently an R-Tree), plus a tree of Canvas'
              usually stack-based clip/etc state. This requires an increase in
              recording time (often ~2x; likely more for very complex pictures),
              but allows us to perform much faster culling at playback time, and
              completely avoid some unnecessary clips and other operations. This
              is ideal for tiled rendering, or any other situation where you're
              drawing a fraction of a large scene into a smaller viewport.
  
              In most cases the record cost is offset by the playback improvement
              after a frame or two of tiled rendering (and complex pictures that
              induce the worst record times will generally get the largest
              speedups at playback time).
  
              Note: Currently this is not serializable, the bounding data will be
              discarded if you serialize into a stream and then deserialize.
          */
          kOptimizeForClippedPlayback_RecordingFlag = 0x02
      };
  
      /** Returns the canvas that records the drawing commands.
          @param width the base width for the picture, as if the recording
                       canvas' bitmap had this width.
          @param height the base width for the picture, as if the recording
                       canvas' bitmap had this height.
          @param recordFlags optional flags that control recording.
          @return the picture canvas.
      */
      SkCanvas* beginRecording(int width, int height, uint32_t recordFlags = 0);
  
      /** Returns the recording canvas if one is active, or NULL if recording is
          not active. This does not alter the refcnt on the canvas (if present).
      */
      SkCanvas* getRecordingCanvas() const;
      /** Signal that the caller is done recording. This invalidates the canvas
          returned by beginRecording/getRecordingCanvas, and prepares the picture
          for drawing. Note: this happens implicitly the first time the picture
          is drawn.
      */
      void endRecording();
  
      /** Replays the drawing commands on the specified canvas. This internally
          calls endRecording() if that has not already been called.
          @param surface the canvas receiving the drawing commands.
      */
      void draw(SkCanvas* surface);
  
      /** Return the width of the picture's recording canvas. This
          value reflects what was passed to setSize(), and does not necessarily
          reflect the bounds of what has been recorded into the picture.
          @return the width of the picture's recording canvas
      */
      int width() const { return fWidth; }
  
      /** Return the height of the picture's recording canvas. This
          value reflects what was passed to setSize(), and does not necessarily
          reflect the bounds of what has been recorded into the picture.
          @return the height of the picture's recording canvas
      */
      int height() const { return fHeight; }
  
      /**
       *  Serialize to a stream. If non NULL, encoder will be used to encode
       *  any bitmaps in the picture.
       */
      void serialize(SkWStream*, SkSerializationHelpers::EncodeBitmap encoder = NULL) const;
  
  #ifdef SK_BUILD_FOR_ANDROID
      /** Signals that the caller is prematurely done replaying the drawing
          commands. This can be called from a canvas virtual while the picture
          is drawing. Has no effect if the picture is not drawing.
          @deprecated preserving for legacy purposes
      */
      void abortPlayback();
  #endif
  
  protected:
      // V2 : adds SkPixelRef's generation ID.
      // V3 : PictInfo tag at beginning, and EOF tag at the end
      // V4 : move SkPictInfo to be the header
      // V5 : don't read/write FunctionPtr on cross-process (we can detect that)
      // V6 : added serialization of SkPath's bounds (and packed its flags tighter)
      // V7 : changed drawBitmapRect(IRect) to drawBitmapRectToRect(Rect)
      // V8 : Add an option for encoding bitmaps
      // V9 : Allow the reader and writer of an SKP disagree on whether to support
      //      SK_SUPPORT_HINTING_SCALE_FACTOR
      // V10: add drawRRect, drawOval, clipRRect
      static const uint32_t PICTURE_VERSION = 10;
  
      // fPlayback, fRecord, fWidth & fHeight are protected to allow derived classes to
      // install their own SkPicturePlayback-derived players,SkPictureRecord-derived
      // recorders and set the picture size
      SkPicturePlayback* fPlayback;
      SkPictureRecord* fRecord;
      int fWidth, fHeight;
  
      // For testing. Derived classes may instantiate an alternate
      // SkBBoxHierarchy implementation
      virtual SkBBoxHierarchy* createBBoxHierarchy() const;
  
  private:
  
      friend class SkFlatPicture;
      friend class SkPicturePlayback;
  
      typedef SkRefCnt INHERITED;
  };
  
  class SkAutoPictureRecord : SkNoncopyable {
  public:
      SkAutoPictureRecord(SkPicture* pict, int width, int height,
                          uint32_t recordingFlags = 0) {
          fPicture = pict;
          fCanvas = pict->beginRecording(width, height, recordingFlags);
      }
      ~SkAutoPictureRecord() {
          fPicture->endRecording();
      }
  
      /** Return the canvas to draw into for recording into the picture.
      */
      SkCanvas* getRecordingCanvas() const { return fCanvas; }
  
  private:
      SkPicture*  fPicture;
      SkCanvas*   fCanvas;
  };
  
  
  #endif
  