text: // Copyright (c) 2012 The Chromium Authors. All rights reserved.
  // Use of this source code is governed by a BSD-style license that can be
  // found in the LICENSE file.
  
  #ifndef UI_GL_GL_OSMESA_API_IMPLEMENTATION_H_
  #define UI_GL_GL_OSMESA_API_IMPLEMENTATION_H_
  
  #include "base/compiler_specific.h"
  #include "ui/gl/gl_bindings.h"
  #include "ui/gl/gl_export.h"
  
  namespace gfx {
  
  class GLContext;
  
  void InitializeStaticGLBindingsOSMESA();
  void InitializeDynamicGLBindingsOSMESA(GLContext* context);
  void InitializeDebugGLBindingsOSMESA();
  void ClearGLBindingsOSMESA();
  
  class GL_EXPORT OSMESAApiBase : public OSMESAApi {
   public:
    // Include the auto-generated part of this class. We split this because
    // it means we can easily edit the non-auto generated parts right here in
    // this file instead of having to edit some template or the code generator.
    #include "gl_bindings_api_autogen_osmesa.h"
  
   protected:
    OSMESAApiBase();
    virtual ~OSMESAApiBase();
    void InitializeBase(DriverOSMESA* driver);
  
    DriverOSMESA* driver_;
  };
  
  class GL_EXPORT RealOSMESAApi : public OSMESAApiBase {
   public:
    RealOSMESAApi();
    virtual ~RealOSMESAApi();
    void Initialize(DriverOSMESA* driver);
  };
  
  // Inserts a TRACE for every OSMESA call.
  class GL_EXPORT TraceOSMESAApi : public OSMESAApi {
   public:
    TraceOSMESAApi(OSMESAApi* osmesa_api) : osmesa_api_(osmesa_api) { }
    virtual ~TraceOSMESAApi();
  
    // Include the auto-generated part of this class. We split this because
    // it means we can easily edit the non-auto generated parts right here in
    // this file instead of having to edit some template or the code generator.
    #include "gl_bindings_api_autogen_osmesa.h"
  
   private:
    OSMESAApi* osmesa_api_;
  };
  
  }  // namespace gfx
  
  #endif  // UI_GL_GL_OSMESA_API_IMPLEMENTATION_H_
  
  
  
  