text: #include "sway/tree/container.h"
  #include "sway/desktop.h"
  #include "sway/output.h"
  
  void desktop_damage_surface(struct wlr_surface *surface, double lx, double ly,
  		bool whole) {
  	for (int i = 0; i < root_container.children->length; ++i) {
  		struct sway_container *cont = root_container.children->items[i];
  		if (cont->type == C_OUTPUT) {
  			output_damage_surface(cont->sway_output, lx - cont->x, ly - cont->y,
  				surface, whole);
  		}
  	}
  }
  