text: //
  // Copyright (c) 2008-2019 the Urho3D project.
  //
  // Permission is hereby granted, free of charge, to any person obtaining a copy
  // of this software and associated documentation files (the "Software"), to deal
  // in the Software without restriction, including without limitation the rights
  // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  // copies of the Software, and to permit persons to whom the Software is
  // furnished to do so, subject to the following conditions:
  //
  // The above copyright notice and this permission notice shall be included in
  // all copies or substantial portions of the Software.
  //
  // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  // THE SOFTWARE.
  //
  
  #pragma once
  
  #include "../Container/Str.h"
  
  #include <cstdlib>
  
  namespace Urho3D
  {
  
  class Mutex;
  
  /// Initialize the FPU to round-to-nearest, single precision mode.
  URHO3D_API void InitFPU();
  /// Display an error dialog with the specified title and message.
  URHO3D_API void ErrorDialog(const String& title, const String& message);
  /// Exit the application with an error message to the console.
  URHO3D_API void ErrorExit(const String& message = String::EMPTY, int exitCode = EXIT_FAILURE);
  /// Open a console window.
  URHO3D_API void OpenConsoleWindow();
  /// Print Unicode text to the console. Will not be printed to the MSVC output window.
  URHO3D_API void PrintUnicode(const String& str, bool error = false);
  /// Print Unicode text to the console with a newline appended. Will not be printed to the MSVC output window.
  URHO3D_API void PrintUnicodeLine(const String& str, bool error = false);
  /// Print ASCII text to the console with a newline appended. Uses printf() to allow printing into the MSVC output window.
  URHO3D_API void PrintLine(const String& str, bool error = false);
  /// Print ASCII text to the console with a newline appended. Uses printf() to allow printing into the MSVC output window.
  URHO3D_API void PrintLine(const char* str, bool error = false);
  /// Parse arguments from the command line. First argument is by default assumed to be the executable name and is skipped.
  URHO3D_API const Vector<String>& ParseArguments(const String& cmdLine, bool skipFirstArgument = true);
  /// Parse arguments from the command line.
  URHO3D_API const Vector<String>& ParseArguments(const char* cmdLine);
  /// Parse arguments from a wide char command line.
  URHO3D_API const Vector<String>& ParseArguments(const WString& cmdLine);
  /// Parse arguments from a wide char command line.
  URHO3D_API const Vector<String>& ParseArguments(const wchar_t* cmdLine);
  /// Parse arguments from argc & argv.
  URHO3D_API const Vector<String>& ParseArguments(int argc, char** argv);
  /// Return previously parsed arguments.
  URHO3D_API const Vector<String>& GetArguments();
  /// Read input from the console window. Return empty if no input.
  URHO3D_API String GetConsoleInput();
  /// Return the runtime platform identifier, or (?) if not identified.
  URHO3D_API String GetPlatform();
  /// Return the number of physical CPU cores.
  URHO3D_API unsigned GetNumPhysicalCPUs();
  /// Return the number of logical CPUs (different from physical if hyperthreading is used.)
  URHO3D_API unsigned GetNumLogicalCPUs();
  /// Set minidump write location as an absolute path. If empty, uses default (UserProfile/AppData/Roaming/urho3D/crashdumps) Minidumps are only supported on MSVC compiler.
  URHO3D_API void SetMiniDumpDir(const String& pathName);
  /// Return minidump write location.
  URHO3D_API String GetMiniDumpDir();
  /// Return the total amount of usable memory in bytes.
  URHO3D_API unsigned long long GetTotalMemory();
  /// Return the name of the currently logged in user, or (?) if not identified.
  URHO3D_API String GetLoginName();
  /// Return the name of the running machine.
  URHO3D_API String GetHostName();
  /// Return the version of the currently running OS, or (?) if not identified.
  URHO3D_API String GetOSVersion();
  }
  