text: #ifndef IMAGETEXTURE_H_INCLUDED
  #define IMAGETEXTURE_H_INCLUDED
  #include <SDL.h>
  #include <string>
  
  class ImageTexture
  {
  private:
      SDL_Texture *texture;
      int width;
      int height;
  public:
      ImageTexture();
      ~ImageTexture();
      void loadTexture(SDL_Renderer *renderer, std::string path);
      void free();
      void render(SDL_Renderer *renderer, int x = 0, int y = 0);
      int getWidth();
      int getHeight();
  };
  
  #endif //IMAGETEXTURE_H_INCLUDED
  