text: #include "ISceneLayer.h"
  #include <iostream>
  
  
  class PlayerHealthLayer : public ISceneLayer
  {
  public:
  	PlayerHealthLayer() : ISceneLayer("PlayerHealthLayer") {}
  
  	virtual void update(Window* window, Time dt)
  	{
  		std::cout << "PlayerHealthLayer update" << std::endl;
  	}
  
  	virtual void render(Window* window, Time dt)
  	{
  		std::cout << "PlayerHealthLayer render" << std::endl;
  	}
  };