text: 
  //
  // This source file is part of appleseed.
  // Visit https://appleseedhq.net/ for additional information and resources.
  //
  // This software is released under the MIT license.
  //
  // Copyright (c) 2010-2013 Francois Beaune, Jupiter Jazz Limited
  // Copyright (c) 2014-2018 Francois Beaune, The appleseedhq Organization
  //
  // Permission is hereby granted, free of charge, to any person obtaining a copy
  // of this software and associated documentation files (the "Software"), to deal
  // in the Software without restriction, including without limitation the rights
  // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  // copies of the Software, and to permit persons to whom the Software is
  // furnished to do so, subject to the following conditions:
  //
  // The above copyright notice and this permission notice shall be included in
  // all copies or substantial portions of the Software.
  //
  // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  // THE SOFTWARE.
  //
  
  #pragma once
  
  // appleseed.foundation headers.
  #include "foundation/utility/api/apiarray.h"
  #include "foundation/utility/searchpaths.h"
  
  // appleseed.main headers.
  #include "main/dllsymbol.h"
  
  // Forward declarations.
  namespace renderer  { class ITextureFactory; }
  namespace renderer  { class Plugin; }
  namespace renderer  { class Texture; }
  
  namespace renderer
  {
  
  //
  // An array of texture factories.
  //
  
  APPLESEED_DECLARE_APIARRAY(TextureFactoryArray, ITextureFactory*);
  
  
  //
  // Texture factory registrar.
  //
  
  class APPLESEED_DLLSYMBOL TextureFactoryRegistrar
  {
    public:
      typedef Texture EntityType;
      typedef ITextureFactory FactoryType;
      typedef TextureFactoryArray FactoryArrayType;
  
      // Constructor.
      explicit TextureFactoryRegistrar(
          const foundation::SearchPaths& search_paths = foundation::SearchPaths());
  
      // Destructor.
      ~TextureFactoryRegistrar();
  
      // Register a factory defined in a plugin.
      void register_factory_plugin(Plugin* plugin, void* plugin_entry_point);
  
      // Retrieve the registered factories.
      FactoryArrayType get_factories() const;
  
      // Lookup a factory by name.
      const FactoryType* lookup(const char* name) const;
  
    private:
      struct Impl;
      Impl* impl;
  };
  
  }   // namespace renderer
  