text: import Sword from "./sword.js";
  
  export default class BronzeSword extends Sword {
      // Attack bonuses
      stabBonus = 4;
      slashBonus = 3;
      crushBonus = -2;
      rangedBonus = 0;
      magicBonus = 0;
  
      // Defense bonuses
      stabDefenseBonus = 0;
      slashDefenseBonus = 2;
      crushDefenseBonus = 1;
      magicDefenseBonus = 0;
      rangedDefenseBonus = 0;
  
      // Other bonuses
      strengthBonus = 5;
      rangedStrengthBonus = 0;
      magicStrengthBonus = 0;
      prayerBonus = 0;
  
      // Text data
      name = "Bronze Sword";
      item = "Sword";
      type = "Bronze";
      examineText = "A razor sharp sword.";
  
      // Other
      cost = 26;
      requiredLevels = {
          attack: 1,
      };
  
      constructor(scene) {
          super();
  
          this.scene = scene;
      }
  }
  