text: #pragma once
  
  #include <ostream>
  
  #include <glm/glm.hpp>
  #include <glm/gtx/string_cast.hpp>
  
  std::ostream &operator<<(std::ostream &os, const glm::vec3 &value)
  {
      os << glm::to_string(value);
      return os;
  }
  