text: #pragma once
  
  #include "../state.h"
  
  template<typename _Object>
  class	CStateControllerFastMove : public CState<_Object> {
  protected:
  	typedef CState<_Object>		inherited;
  public:
  						CStateControllerFastMove	(_Object *obj) : inherited(obj) {}
  	virtual void		initialize					();	
  	virtual void		finalize					();	
  	virtual void		critical_finalize			();
  
  	virtual void		execute						();
  };
  
  #include "controller_state_attack_fast_move_inline.h"
  