text: #include "engine/load_cel.hpp"
  
  #include "engine/load_file.hpp"
  
  namespace devilution {
  
  CelSprite LoadCel(const char *pszName, int width)
  {
  	return CelSprite(LoadFileInMem(pszName), width);
  }
  
  CelSprite LoadCel(const char *pszName, const int *widths)
  {
  	return CelSprite(LoadFileInMem(pszName), widths);
  }
  
  } // namespace devilution
  