text: /* Copyright (c) 2020 Themaister
   *
   * Permission is hereby granted, free of charge, to any person obtaining
   * a copy of this software and associated documentation files (the
   * "Software"), to deal in the Software without restriction, including
   * without limitation the rights to use, copy, modify, merge, publish,
   * distribute, sublicense, and/or sell copies of the Software, and to
   * permit persons to whom the Software is furnished to do so, subject to
   * the following conditions:
   *
   * The above copyright notice and this permission notice shall be
   * included in all copies or substantial portions of the Software.
   *
   * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
   * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
   * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
   * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
   * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
   * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
   * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
   */
  
  #ifndef LOAD_DEPTH_BLEND_STATE_H_
  #define LOAD_DEPTH_BLEND_STATE_H_
  
  DepthBlendState load_depth_blend_state(uint index)
  {
  #if SMALL_TYPES
  	return depth_blend_state.elems[index];
  #else
  	return DepthBlendState(
  			u8x4(depth_blend_state.elems[index].blend_modes0),
  			u8x4(depth_blend_state.elems[index].blend_modes1),
  			depth_blend_state.elems[index].flags,
  			u8(depth_blend_state.elems[index].coverage_mode),
  			u8(depth_blend_state.elems[index].z_mode),
  			u8(0), u8(0));
  #endif
  }
  
  #endif