text: #include <bounce/game/game.hpp>
  #include <bounce/version/version.hpp>
  #include <bounce/logging/logger.hpp>
  
  /**
   * Game object constructor. Initialises physics engine (if not already) and the renderer.
   *
   * Renderer initialisation sets the initial window size - 1280x960 here.
   *
   * \todo Don't hard-code the initial window size - load from saved settings
   */
  Game::Game()
    : should_quit(false)
    , _visible_colliders(false)
    , physics(PhysicsEngine::ref())
    , renderer(Renderer::get())
    , sound(SoundManager::ref())
    , _name("bounce")
    , _deserialiser(nullptr)
  {
      Logger::ref() << LL_INFO << VersionInfo::version_string();
  }
  