text: // Fill out your copyright notice in the Description page of Project Settings.
  
  
  #include "Characters/GGJ_PawnBase.h"
  
  
  // Sets default values
  AGGJ_PawnBase::AGGJ_PawnBase()
  {
   	// Set this pawn to call Tick() every frame.  You can turn this off to improve performance if you don't need it.
  	PrimaryActorTick.bCanEverTick = false;
  
  	// MeshComponent Initialization
  	MeshComponent = CreateDefaultSubobject<UStaticMeshComponent>(TEXT("MeshComponent"));
  	MeshComponent->SetupAttachment(RootComponent);
  
  }
  
  // Called when the game starts or when spawned
  void AGGJ_PawnBase::BeginPlay()
  {
  	Super::BeginPlay();
  	
  }
  
  // Called to bind functionality to input
  void AGGJ_PawnBase::SetupPlayerInputComponent(UInputComponent* PlayerInputComponent)
  {
  	Super::SetupPlayerInputComponent(PlayerInputComponent);
  
  }
  
  