text: #pragma once
  
  #include <glm/glm.hpp>
  #include <vector>
  
  struct Vertex {
    glm::vec3 Coord;
    glm::vec3 Normal;
    glm::vec2 TextureCoords;
  };
  
  struct Mesh {
    std::vector<Vertex> vertices;
    std::vector<uint32_t> indicies;
    std::vector<uint32_t> texture_indicies;
    std::vector<uint32_t> normal_indicies;
    float width{0};
    float height{0};
  };
  