text: /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
  //
  // TGUI - Texus's Graphical User Interface
  // Copyright (C) 2012-2017 Bruno Van de Velde (vdv_b@tgui.eu)
  //
  // This software is provided 'as-is', without any express or implied warranty.
  // In no event will the authors be held liable for any damages arising from the use of this software.
  //
  // Permission is granted to anyone to use this software for any purpose,
  // including commercial applications, and to alter it and redistribute it freely,
  // subject to the following restrictions:
  //
  // 1. The origin of this software must not be misrepresented;
  //    you must not claim that you wrote the original software.
  //    If you use this software in a product, an acknowledgment
  //    in the product documentation would be appreciated but is not required.
  //
  // 2. Altered source versions must be plainly marked as such,
  //    and must not be misrepresented as being the original software.
  //
  // 3. This notice may not be removed or altered from any source distribution.
  //
  /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
  
  
  #ifndef TGUI_SERIALIZER_HPP
  #define TGUI_SERIALIZER_HPP
  
  
  #include <TGUI/Loading/ObjectConverter.hpp>
  
  /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
  
  namespace tgui
  {
      /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
      /// @brief Serialize an settable property
      ///
      /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
      class TGUI_API Serializer
      {
      public:
          using SerializeFunc = std::function<std::string(ObjectConverter&&)>;
  
          static std::string serialize(ObjectConverter&& object);
  
          static void setFunction(ObjectConverter::Type type, const SerializeFunc& serializer);
          static const SerializeFunc& getFunction(ObjectConverter::Type type);
  
      private:
          static std::map<ObjectConverter::Type, SerializeFunc> m_serializers;
      };
  
      /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
  }
  
  /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
  
  #endif // TGUI_SERIALIZER_HPP
  