text: 
  var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render });
  
  function preload() {
  
      game.load.image('disk', 'assets/sprites/ra_dont_crack_under_pressure.png');
  
      //  Firefox doesn't support mp3 files, so use ogg
      game.load.audio('boden', ['assets/audio/bodenstaendig_2000_in_rock_4bit.mp3', 'assets/audio/bodenstaendig_2000_in_rock_4bit.ogg']);
  
  }
  
  var s;
  var music;
  
  function create() {
  
      game.stage.backgroundColor = '#182d3b';
      game.input.touch.preventDefault = false;
  
      music = game.add.audio('boden');
      music.play();
  
      s = game.add.sprite(game.world.centerX, game.world.centerY, 'disk');
      s.anchor.setTo(0.5, 0.5);
  
      game.input.onDown.add(changeVolume, this);
  
  }
  
  function changeVolume(pointer) {
  
      if (pointer.y < 300)
      {
          music.volume += 0.1;
      }
      else
      {
          music.volume -= 0.1;
      }
  
  }
  
  function update() {
      s.rotation += 0.01;
  }
  
  function render() {
      game.debug.renderSoundInfo(music, 20, 32);
  }
  
  