text: /* Copyright 2019 Jack Humbert
   *
   * This program is free software: you can redistribute it and/or modify
   * it under the terms of the GNU General Public License as published by
   * the Free Software Foundation, either version 2 of the License, or
   * (at your option) any later version.
   *
   * This program is distributed in the hope that it will be useful,
   * but WITHOUT ANY WARRANTY; without even the implied warranty of
   * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   * GNU General Public License for more details.
   *
   * You should have received a copy of the GNU General Public License
   * along with this program.  If not, see <http://www.gnu.org/licenses/>.
   */
  #include "process_magic.h"
  
  #ifdef AUDIO_ENABLE
  #    ifndef AG_NORM_SONG
  #        define AG_NORM_SONG SONG(AG_NORM_SOUND)
  #    endif
  #    ifndef AG_SWAP_SONG
  #        define AG_SWAP_SONG SONG(AG_SWAP_SOUND)
  #    endif
  #    ifndef CG_NORM_SONG
  #        define CG_NORM_SONG SONG(AG_NORM_SOUND)
  #    endif
  #    ifndef CG_SWAP_SONG
  #        define CG_SWAP_SONG SONG(AG_SWAP_SOUND)
  #    endif
  float ag_norm_song[][2] = AG_NORM_SONG;
  float ag_swap_song[][2] = AG_SWAP_SONG;
  float cg_norm_song[][2] = CG_NORM_SONG;
  float cg_swap_song[][2] = CG_SWAP_SONG;
  #endif
  
  /**
   * MAGIC actions (BOOTMAGIC without the boot)
   */
  bool process_magic(uint16_t keycode, keyrecord_t *record) {
      // skip anything that isn't a keyup
      if (record->event.pressed) {
          switch (keycode) {
              case MAGIC_SWAP_CONTROL_CAPSLOCK ... MAGIC_TOGGLE_ALT_GUI:
              case MAGIC_SWAP_LCTL_LGUI ... MAGIC_EE_HANDS_RIGHT:
                  /* keymap config */
                  keymap_config.raw = eeconfig_read_keymap();
                  switch (keycode) {
                      case MAGIC_SWAP_CONTROL_CAPSLOCK:
                          keymap_config.swap_control_capslock = true;
                          break;
                      case MAGIC_CAPSLOCK_TO_CONTROL:
                          keymap_config.capslock_to_control = true;
                          break;
                      case MAGIC_SWAP_LALT_LGUI:
                          keymap_config.swap_lalt_lgui = true;
                          break;
                      case MAGIC_SWAP_RALT_RGUI:
                          keymap_config.swap_ralt_rgui = true;
                          break;
                      case MAGIC_SWAP_LCTL_LGUI:
                          keymap_config.swap_lctl_lgui = true;
                          break;
                      case MAGIC_SWAP_RCTL_RGUI:
                          keymap_config.swap_rctl_rgui = true;
                          break;
                      case MAGIC_NO_GUI:
                          keymap_config.no_gui = true;
                          break;
                      case MAGIC_SWAP_GRAVE_ESC:
                          keymap_config.swap_grave_esc = true;
                          break;
                      case MAGIC_SWAP_BACKSLASH_BACKSPACE:
                          keymap_config.swap_backslash_backspace = true;
                          break;
                      case MAGIC_HOST_NKRO:
                          clear_keyboard();  // clear first buffer to prevent stuck keys
                          keymap_config.nkro = true;
                          break;
                      case MAGIC_SWAP_ALT_GUI:
                          keymap_config.swap_lalt_lgui = keymap_config.swap_ralt_rgui = true;
  #ifdef AUDIO_ENABLE
                          PLAY_SONG(ag_swap_song);
  #endif
                          break;
                      case MAGIC_SWAP_CTL_GUI:
                          keymap_config.swap_lctl_lgui = keymap_config.swap_rctl_rgui = true;
  #ifdef AUDIO_ENABLE
                          PLAY_SONG(cg_swap_song);
  #endif
                          break;
                      case MAGIC_UNSWAP_CONTROL_CAPSLOCK:
                          keymap_config.swap_control_capslock = false;
                          break;
                      case MAGIC_UNCAPSLOCK_TO_CONTROL:
                          keymap_config.capslock_to_control = false;
                          break;
                      case MAGIC_UNSWAP_LALT_LGUI:
                          keymap_config.swap_lalt_lgui = false;
                          break;
                      case MAGIC_UNSWAP_RALT_RGUI:
                          keymap_config.swap_ralt_rgui = false;
                          break;
                      case MAGIC_UNSWAP_LCTL_LGUI:
                          keymap_config.swap_lctl_lgui = false;
                          break;
                      case MAGIC_UNSWAP_RCTL_RGUI:
                          keymap_config.swap_rctl_rgui = false;
                          break;
                      case MAGIC_UNNO_GUI:
                          keymap_config.no_gui = false;
                          break;
                      case MAGIC_UNSWAP_GRAVE_ESC:
                          keymap_config.swap_grave_esc = false;
                          break;
                      case MAGIC_UNSWAP_BACKSLASH_BACKSPACE:
                          keymap_config.swap_backslash_backspace = false;
                          break;
                      case MAGIC_UNHOST_NKRO:
                          clear_keyboard();  // clear first buffer to prevent stuck keys
                          keymap_config.nkro = false;
                          break;
                      case MAGIC_UNSWAP_ALT_GUI:
                          keymap_config.swap_lalt_lgui = keymap_config.swap_ralt_rgui = false;
  #ifdef AUDIO_ENABLE
                          PLAY_SONG(ag_norm_song);
  #endif
                          break;
                      case MAGIC_UNSWAP_CTL_GUI:
                          keymap_config.swap_lctl_lgui = keymap_config.swap_rctl_rgui = false;
  #ifdef AUDIO_ENABLE
                          PLAY_SONG(cg_norm_song);
  #endif
                          break;
                      case MAGIC_TOGGLE_ALT_GUI:
                          keymap_config.swap_lalt_lgui = !keymap_config.swap_lalt_lgui;
                          keymap_config.swap_ralt_rgui = keymap_config.swap_lalt_lgui;
  #ifdef AUDIO_ENABLE
                          if (keymap_config.swap_ralt_rgui) {
                              PLAY_SONG(ag_swap_song);
                          } else {
                              PLAY_SONG(ag_norm_song);
                          }
  #endif
                          break;
                      case MAGIC_TOGGLE_CTL_GUI:
                          keymap_config.swap_lctl_lgui = !keymap_config.swap_lctl_lgui;
                          keymap_config.swap_rctl_rgui = keymap_config.swap_lctl_lgui;
  #ifdef AUDIO_ENABLE
                          if (keymap_config.swap_rctl_rgui) {
                              PLAY_SONG(cg_swap_song);
                          } else {
                              PLAY_SONG(cg_norm_song);
                          }
  #endif
                          break;
                      case MAGIC_TOGGLE_NKRO:
                          clear_keyboard();  // clear first buffer to prevent stuck keys
                          keymap_config.nkro = !keymap_config.nkro;
                          break;
                      case MAGIC_EE_HANDS_LEFT:
                          eeconfig_update_handedness(true);
                          break;
                      case MAGIC_EE_HANDS_RIGHT:
                          eeconfig_update_handedness(false);
                          break;
                  }
  
                  eeconfig_update_keymap(keymap_config.raw);
                  clear_keyboard();  // clear to prevent stuck keys
  
                  return false;
          }
      }
  
      // Not a magic keycode so continue processing
      return true;
  }
  