text: #ifndef GIR1_MATERIAL_H
  #define GIR1_MATERIAL_H
  
  
  #include <shader.h>
  #include <texture.h>
  
  struct Material {
      Shader *shader{nullptr};
      Texture *diffuse_map{nullptr};
      Texture *specular_map{nullptr};
  
      Material() = default;
      Material(const char *texture, const char *specular_map);
  
      void bind() const;
      static void unbind();
  };
  
  #endif //GIR1_MATERIAL_H
  