text: #include QMK_KEYBOARD_H
  
  // Each layer gets a name for readability, which is then used in the keymap matrix below.
  // The underscores don't mean anything - you can have a layer called STUFF or any other name.
  // Layer names don't all need to be of the same length, obviously, and you can also skip them
  // entirely and just use numbers.
  #define _QWERTY 0
  #define _FN 1
  #define _ULCK 2
  
  #define HYP_TIC ALL_T(KC_GRV)
  #define EQ_LOCK TD(TD_EQ_LOCK)
  #define MIN_ULK TD(TD_MIN_ULOCK)
  
  //Tap Dance Declarations
  enum {
    TD_EQ_LOCK = 0,
    TD_MIN_ULOCK
  };
  
  const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  
    /* Qwerty
     * ,-----------------------------------------------------------------------------------.
     * |   =  |   1  |   2  |   3  |   4  |   5  |   6  |   7  |   8  |   9  |   0  |  -   |
     * |------+------+------+------+------+------+------+------+------+------+------+------|
     * | Tab  |   Q  |   W  |   E  |   R  |   T  |   Y  |   U  |   I  |   O  |   P  |  \   |
     * |------+------+------+------+------+-------------+------+------+------+------+------|
     * | Ctrl |   A  |   S  |   D  |   F  |   G  |   H  |   J  |   K  |   L  |   ;  |  "   |
     * |------+------+------+------+------+------|------+------+------+------+------+------|
     * | Shift|   Z  |   X  |   C  |   V  |   B  |   N  |   M  |   ,  |   .  |   /  |Shift |
     * |------+------+------+------+------+------+------+------+------+------+------+------|
     * |  FN  |   `  | Alt  | LGUI | Back | ESC  |ENTER | SPCE | RGUI |   [  |  ]   |  FN  |
     * `-----------------------------------------------------------------------------------'
     */
    [_QWERTY] = LAYOUT_preonic_grid( \
      EQ_LOCK, KC_1,    KC_2,    KC_3,    KC_4,    KC_5,    KC_6,    KC_7,    KC_8,    KC_9,    KC_0,    MIN_ULK, \
      KC_TAB,  KC_Q,    KC_W,    KC_E,    KC_R,    KC_T,    KC_Y,    KC_U,    KC_I,    KC_O,    KC_P,    KC_BSLS, \
      KC_LCTL, KC_A,    KC_S,    KC_D,    KC_F,    KC_G,    KC_H,    KC_J,    KC_K,    KC_L,    KC_SCLN, KC_QUOT, \
      KC_LSPO, KC_Z,    KC_X,    KC_C,    KC_V,    KC_B,    KC_N,    KC_M,    KC_COMM, KC_DOT,  KC_SLSH, KC_RSPC, \
      MO(_FN), HYP_TIC, KC_LALT, KC_LGUI, KC_BSPC, KC_ESC,  KC_ENT,  KC_SPC,  KC_RGUI, KC_LBRC, KC_RBRC, MO(_FN)  \
    ),
  
    /* Fn
     * ,-----------------------------------------------------------------------------------.
     * |      |  F1  |  F2  |  F3  |  F4  |  F5  |  F6  |  F7  |  F8  |  F9  |  F10 |      |
     * |------+------+------+------+------+-------------+------+------+------+------+------|
     * |      |  F11 |  F12 |  F13 |  F14 |  F15 |  F16 |  F17 |  F18 |  F19 |  F20 |      |
     * |------+------+------+------+------+-------------+------+------+------+------+------|
     * |      | VOL- | VOL+ | MUTE |BLtogg|      | LEFT | DOWN |  UP  | RGHT |      |      |
     * |------+------+------+------+------+------|------+------+------+------+------+------|
     * |      | BL-  | BL+  |Aud on|AudOff|AGnorm|AGswap|      |      |      |      |      |
     * |------+------+------+------+------+------|------+------+------+------+------+------|
     * |      |Voice-|Voice+|Mus on|MusOff|      |      |PLY/PS|      | PREV | NEXT |      |
     * `-----------------------------------------------------------------------------------'
     */
    [_FN] = LAYOUT_preonic_grid( \
      _______, KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5,   KC_F6,   KC_F7,   KC_F8,   KC_F9,   KC_F10,  _______, \
      _______, KC_F11,  KC_F12,  KC_F13,  KC_F14,  KC_F15,  KC_F16,  KC_F17,  KC_F18,  KC_F19,  KC_F20,  _______, \
      _______, KC_VOLD, KC_VOLU, KC_MUTE, BL_TOGG, _______, KC_LEFT, KC_DOWN, KC_UP,   KC_RGHT, _______, _______, \
      _______, BL_DEC,  BL_INC,  AU_ON,   AU_OFF,  AG_NORM, AG_SWAP, _______, _______, _______, _______, _______, \
      _______, MUV_DE,  MUV_IN,  MU_ON,   MU_OFF,  _______, _______, KC_MPLY, _______, KC_MPRV, KC_MNXT, _______  \
    )
  
  };
  
  float tone_startup[][2] = {
    {NOTE_B5, 20},
    {NOTE_B6, 8},
    {NOTE_DS6, 20},
    {NOTE_B6, 8}
  };
  
  float tone_goodbye[][2] = SONG(GOODBYE_SOUND);
  float music_scale[][2]  = SONG(MUSIC_SCALE_SOUND);
  
  void persistent_default_layer_set(uint16_t default_layer) {
    eeconfig_update_default_layer(default_layer);
    default_layer_set(default_layer);
  }
  
  /*bool process_record_user(uint16_t keycode, keyrecord_t *record) {*/
    /*return true;*/
    /*[>switch (keycode) {<]*/
      /*[>case QWERTY:<]*/
        /*[>return true;<]*/
    /*[>}<]*/
  /*};*/
  
  void matrix_init_user(void) {
    startup_user();
  }
  
  void startup_user()
  {
    _delay_ms(20); // gets rid of tick
    PLAY_SONG(tone_startup);
  }
  
  void shutdown_user()
  {
    PLAY_SONG(tone_goodbye);
    _delay_ms(150);
    stop_all_notes();
  }
  
  void music_on_user(void)
  {
    music_scale_user();
  }
  
  void music_scale_user(void)
  {
    PLAY_SONG(music_scale);
  }
  
  
  qk_tap_dance_action_t tap_dance_actions[] = {
    //Tap once for equal, twice for hyper + X (alfred lock)
    [TD_EQ_LOCK] = ACTION_TAP_DANCE_DOUBLE(KC_EQL,  HYPR(KC_X)),
    //Tap once for minus, twice for time.heals.nothing
    [TD_MIN_ULOCK] = ACTION_TAP_DANCE_DOUBLE(KC_MINS, M(_ULCK))
  };
  
  const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
  {
    switch(id) {
      case _ULCK:
        if (record->event.pressed) {
          /* time.heals.nothing */
          return MACRO( I(220), T(T), T(I), T(M), T(E), T(DOT), T(H), T(E), T(A), T(L), T(S), T(DOT), T(N), T(O), T(T), T(H), T(I), T(N), T(G), END);
        }
        break;
    }
    return MACRO_NONE;
  };
  