text: #ifndef __AMBIENT_CONTROL
  #define __AMBIENT_CONTROL
  
  #include "TileEngine/AmbientTypes.h"
  
  void HandleNewSectorAmbience(UINT8 ubAmbientID);
  UINT32 SetupNewAmbientSound(UINT32 uiAmbientID);
  
  void StopAmbients(void);
  void DeleteAllAmbients(void);
  
  extern AMBIENTDATA_STRUCT gAmbData[MAX_AMBIENT_SOUNDS];
  extern INT16 gsNumAmbData;
  
  #endif
  