text: /* eslint-disable */module.exports={languageData:{"plurals":function(n,ord){if(ord)return"other";return"other"}},messages:{"% of parent":"\u5360\u603B\u4F53\u7684\u767E\u5206\u6BD4","% of total":"\u5360\u603B\u91CF\u7684\u767E\u5206\u6BD4","(Events)":"\uFF08\u4E8B\u4EF6\uFF09","(Extension)":"(\u6269\u5C55)","(already installed)":"\uFF08\u5DF2\u5B89\u88C5\uFF09","(auto)":"(\u81EA\u52A8)","(on the desktop app only)":"(\u4EC5\u9650\u684C\u9762\u5E94\u7528)","(or paste actions)":"(\u6216\u7C98\u8D34\u52A8\u4F5C)","(or paste conditions)":"(\u6216\u7C98\u8D34\u6761\u4EF6)","* (multiply by)":"* ( \u4E58\u4EE5 )","+ (add)":"+\uFF08\u52A0\u4E0A\uFF09",", objects /*{parameterObjects}*/":function(a){return[", objects /*",a("parameterObjects"),"*/"]},"- (subtract)":"- (\u51CF\u53BB\uFF09               ","/ (divide by)":"/ (\u9664\u4EE5)","/* Click here to choose objects to pass to JavaScript */":"/* Click here to choose objects to pass to JavaScript */","1st secondary editor":"\u7B2C\u4E00\u526F\u7F16\u7A0B\u5668","2nd secondary editor":"\u7B2C\u4E8C\u526F\u7F16\u8F91\u5668","3rd secondary editor":"\u7B2C\u4E09\u526F\u7F16\u8F91\u5668","8-bit Space Shooter":"8-bit \u5B87\u5B99\u5C04\u624B","< (less than)":"<\uFF08\u5C0F\u4E8E\uFF09","<0>For every child in<1><2/>{0}</1>, store the child in variable<3><4/>{1}</3>, the child name in<5><6/>{2}</5>and do:</0>":function(a){return["<0>For every child in<1><2/>",a("0"),"</1>, store the child in variable<3><4/>",a("1"),"</3>, the child name in<5><6/>",a("2"),"</5>and do:</0>"]},"<Create a New Extension>":"<\u521B\u5EFA\u65B0\u7684\u6269\u5C55\u540D>","<Enter comment>":"<\u6DFB\u52A0\u8BC4\u8BBA>","<Enter group name>":"<\u8F93\u5165\u7EC4\u540D\u79F0>","<Enter the name of external events>":"<Enter the name of external events>","<Select a variable>":"<Select a variable>","<Select a variable> (optional)":"<Select a variable> (optional)","= (equal to)":"= (\u7B49\u4E8E)","= (set to)":"= (\u8BBE\u4E3A)","> (greater than)":"> (\u5927\u4E8E)","A beautiful, retro side-scrolling shooter where you must defeat incoming enemies with your mecha transforming spaceship. Huge boss included!":"\u4E00\u4E2A\u7F8E\u4E3D\u7684\u590D\u53E4\u6A2A\u5411\u5377\u8F74\u5C04\u51FB\u6E38\u620F\u3002\u60A8\u5FC5\u987B\u7528\u60A8\u7684\u53D8\u5F62\u673A\u7532\u98DE\u8239\u6253\u8D25\u654C\u4EBA\uFF0C\u5176\u4E2D\u8FD8\u6709\u5927\u9886\u4E3B\uFF01","A condition that can be used in other events sheet. You can define the conditions parameters: objects, texts, numbers, layers, etc...":"\u4E00\u4E2A\u53EF\u4EE5\u5728\u5176\u4ED6\u4E8B\u4EF6\u8868\u4E2D\u4F7F\u7528\u7684\u6761\u4EF6\u3002\u60A8\u53EF\u4EE5\u5B9A\u4E49\u6761\u4EF6\u53C2\u6570\uFF1A\u5BF9\u8C61\u3001\u6587\u672C\u3001\u6570\u5B57\u3001\u56FE\u5C42\u7B49...","A demo of various high quality particle effects (fire, magic, snow, rune spell...) that you can try and use in your game.":"\u6F14\u793A\u53EF\u4EE5\u88AB\u7528\u5728\u4F60\u6E38\u620F\u4E2D\u7684\u4E00\u4E9B\u9AD8\u54C1\u8D28\u7C92\u5B50\u7279\u6548 (\u4F8B\u5982\u706B\u7130\u3001\u6CD5\u9635\u3001\u96EA\u3001\u9B54\u5492....)","A demo showing how to enhance the \"game feel\" of your project: VFX, shot trail, ambient sounds and SFX, screenshake, wobble...":"\u6F14\u793A\u5982\u4F55\u8FDB\u4E00\u6B65\u63D0\u5347\u4F60\u9879\u76EE\u7684\u201C\u6E38\u620F\u611F\u201D: \u7279\u6548(VFX), \u5F39\u9053(shot trail), \u97F3\u6548, \u5C4F\u5E55\u6296\u52A8, \u9707\u52A8...","A hyper casual endless game where you have to collect shapes and avoid bombs, with a progressively increasing difficulty.":"\u4E00\u6B3E\u96BE\u5EA6\u9010\u6E10\u589E\u52A0\u7684\u8D85\u7EA7\u4F11\u95F2\u65E0\u5C3D\u6E38\u620F\uFF0C\u60A8\u5FC5\u987B\u6536\u96C6\u5F62\u72B6\u5E76\u907F\u5F00\u70B8\u5F39\u3002","A lighting layer was created. Lights will be placed on it automatically. You can change the ambient light color in the properties of this layer":"\u5DF2\u521B\u5EFA\u4E00\u4E2A\u7167\u660E\u56FE\u5C42\u3002\u706F\u5149\u5C06\u81EA\u52A8\u653E\u7F6E\u5728\u5B83\u4E0A\u3002\u60A8\u53EF\u4EE5\u5728\u6B64\u56FE\u5C42\u5C5E\u6027\u4E2D\u66F4\u6539\u73AF\u5883\u5149\u3002","A new physics engine (Physics Engine 2.0) is now available. You should prefer using it for new game. For existing games, note that the two behaviors are not compatible, so you should only use one of them with your objects.":"\u73B0\u5728\u53EF\u4EE5\u4F7F\u7528\u4E00\u4E2A\u65B0\u7684\u7269\u7406\u5F15\u64CE\uFF08\u7269\u7406\u5F15\u64CE2.0\uFF09\u3002\u60A8\u5E94\u8BE5\u66F4\u559C\u6B22\u4F7F\u7528\u5B83\u6765\u505A\u65B0\u7684\u6E38\u620F\u3002\u5BF9\u4E8E\u73B0\u6709\u6E38\u620F\uFF0C\u8BF7\u6CE8\u610F\u8FD9\u4E24\u4E2A\u884C\u4E3A\u662F\u4E0D\u517C\u5BB9\u7684\uFF0C\u56E0\u6B64\u60A8\u53EA\u80FD\u4E3A\u60A8\u7684\u5BF9\u8C61\u4F7F\u7528\u5176\u4E2D\u4E00\u4E2A\u884C\u4E3A\u3002","A simple platform game, with coins to collect, moving platforms and enemies.":"\u7B80\u5355\u7684\u5E73\u53F0\u6E38\u620F\uFF0C\u6709\u786C\u5E01\u6536\u96C6\u3001\u79FB\u52A8\u5E73\u53F0\u548C\u654C\u4EBA\u3002","A temporary image to help you visualize the shape/polygon":"\u4E00\u5F20\u6709\u52A9\u4E8E\u4F60\u7406\u89E3\u5F62\u72B6\u6216\u591A\u8FB9\u5F62\u7684\u56FE\u7247","Abandon":"Abandon","About GDevelop":"\u5173\u4E8EGDevelop","Action":"\u6267\u884C","Actions":"\u52A8\u4F5C","Add":"\u6DFB\u52A0","Add New Event Below":"\u5728\u4E0B\u65B9\u6DFB\u52A0\u65B0\u4E8B\u4EF6","Add Other":"\u589E\u52A0\u5176\u4ED6\u7684","Add Sub Event":"\u6DFB\u52A0\u5B50\u4E8B\u4EF6","Add a Long Description":"\u6DFB\u52A0\u4E00\u4E2A\u957F\u63CF\u8FF0","Add a behavior to the object":"\u7ED9\u5BF9\u8C61\u6DFB\u52A0\u4E00\u4E2A\u884C\u4E3A","Add a comment":"\u6DFB\u52A0\u8BC4\u8BBA","Add a layer":"\u6DFB\u52A0\u5C42","Add a new behavior":"\u6DFB\u52A0\u4E00\u4E2A\u65B0\u884C\u4E3A","Add a new behavior to the object":"\u6DFB\u52A0\u4E00\u9879\u65B0\u884C\u4E3A\u5230\u5BF9\u8C61","Add a new empty event":"\u6DFB\u52A0\u65B0\u7684\u7A7A\u4E8B\u4EF6","Add a new event":"\u6DFB\u52A0\u4E00\u4E2A\u65B0\u4E8B\u4EF6","Add a new function":"\u6DFB\u52A0\u4E00\u9879\u65B0\u529F\u80FD","Add a new object":"\u6DFB\u52A0\u4E00\u4E2A\u65B0\u5BF9\u8C61","Add a new object...":"\u6DFB\u52A0\u4E00\u4E2A\u65B0\u5BF9\u8C61...","Add a new option":"Add a new option","Add a parameter":"\u6DFB\u52A0\u53C2\u6570","Add a property":"\u6DFB\u52A0\u5C5E\u6027","Add a sub-condition":"\u6DFB\u52A0\u5B50\u6761\u4EF6","Add a sub-event to the selected event":"\u5411\u6240\u9009\u4E8B\u4EF6\u6DFB\u52A0\u5B50\u4E8B\u4EF6","Add action":"\u6DFB\u52A0\u64CD\u4F5C","Add an Instance of {0}":function(a){return["\u6DFB\u52A0\u4E00\u4E2A ",a("0")," \u7684\u5B9E\u4F8B"]},"Add an animation":"\u6DFB\u52A0\u52A8\u753B","Add an effect":"\u6DFB\u52A0\u4E00\u4E2A\u6548\u679C","Add an object from the store":"Add an object from the store","Add child variable":"\u6DFB\u52A0\u5B50\u53D8\u91CF","Add condition":"\u6DFB\u52A0\u6761\u4EF6","Add lighting layer":"\u6DFB\u52A0\u7167\u660E\u56FE\u5C42","Add to the game":"Add to the game","Add your first event using the button \"Add a new event\".":"\u4F7F\u7528\u201C\u6DFB\u52A0\u65B0\u4E8B\u4EF6\u201D\u6309\u94AE\u6DFB\u52A0\u60A8\u7684\u7B2C\u4E00\u4E2A\u4E8B\u4EF6\u3002","Add...":"\u6DFB\u52A0...","Add/update {0} tag(s)":function(a){return["\u6DFB\u52A0/\u66F4\u65B0 ",a("0")," \u6807\u7B7E"]},"Additive rendering":"\u9644\u52A0\u6E32\u67D3","Advanced":"\u9AD8\u7EA7\u7684","Advanced preview options (debugger, network preview...)":"\u9AD8\u7EA7\u9884\u89C8\u9009\u9879\uFF08\u8C03\u8BD5\u5668\u3001\u7F51\u7EDC\u9884\u89C8...)","All assets":"All assets","All behaviors being directly referenced in the events:":"\u4E8B\u4EF6\u4E2D\u76F4\u63A5\u5F15\u7528\u7684\u6240\u6709\u884C\u4E3A\uFF1A","All objects potentially used in events: {0}":function(a){return["\u4E8B\u4EF6\u4E2D\u53EF\u80FD\u4F7F\u7528\u7684\u6240\u6709\u5BF9\u8C61: ",a("0")]},"All your builds":"\u4F60\u7684\u6240\u6709\u7248\u672C","Already have an account?":"\u5DF2\u6709\u8D26\u53F7\uFF1F","Ambient light color":"\u73AF\u5883\u5149\u989C\u8272","An account allows you to access GDevelop services online.":"\u4E00\u4E2A\u8BA9\u4F60\u53EF\u4EE5\u4EAB\u53D7GDevelop\u5728\u7EBF\u670D\u52A1\u7684\u8D26\u6237\u3002","An action that can be used in other events sheet. You can define the action parameters: objects, texts, numbers, layers, etc...":"\u4E00\u4E2A\u53EF\u4EE5\u5728\u5176\u4ED6\u4E8B\u4EF6\u8868\u4E2D\u4F7F\u7528\u7684\u52A8\u4F5C\u3002\u60A8\u53EF\u4EE5\u5B9A\u4E49\u52A8\u4F5C\u53C2\u6570\uFF1A\u5BF9\u8C61\u3001\u6587\u672C\u3001\u6570\u5B57\u3001\u56FE\u5C42\u7B49...","An action, condition or expression that can be used on objects that have the behavior attached to them. Use it from the events sheet as any other action/condition/expression.":"\u53EF\u4EE5\u5728\u9644\u52A0\u4E86\u884C\u4E3A\u7684\u5BF9\u8C61\u4E0A\u4F7F\u7528\u7684\u64CD\u4F5C\uFF0C\u6761\u4EF6\u6216\u8868\u8FBE\u5F0F\u3002 \u5728\u4E8B\u4EF6\u8868\u4E2D\u5C06\u5176\u7528\u4F5C\u4EFB\u4F55\u5176\u4ED6\u64CD\u4F5C/\u6761\u4EF6/\u8868\u8FBE\u5F0F\u3002","An autosave file (backup made automatically by GDevelop) that is newer than the project file exists. Would you like to load it instead?":"\u81EA\u52A8\u4FDD\u5B58\u6587\u4EF6\uFF08\u7531 GDevelop \u81EA\u52A8\u5907\u4EFD\uFF09\u6BD4\u73B0\u5728\u7684\u9879\u76EE\u6587\u4EF6\u66F4\u65B0\u3002\u60A8\u8981\u6539\u4E3A\u52A0\u8F7D\u5B83\u5417\uFF1F","An error happened while loading this extension. Please check that it is a proper extension file and compatible with this version of GDevelop":"\u52A0\u8F7D\u6B64\u6269\u5C55\u65F6\u51FA\u9519\u3002\u8BF7\u68C0\u67E5\u5B83\u662F\u5426\u662F\u4E00\u4E2A\u6B63\u786E\u7684\u6269\u5C55\u6587\u4EF6\uFF0C\u4E14\u9002\u7528\u4E8E\u6B64\u7248\u672C\u7684 GDevelop","An error has occured during functions generation. If GDevelop is installed, verify that nothing is preventing GDevelop from writing on disk. If you're running GDevelop online, verify your internet connection and refresh functions from the Project Manager.":"\u51FD\u6570\u751F\u6210\u8FC7\u7A0B\u4E2D\u51FA\u73B0\u9519\u8BEF\u3002\u5982\u679C\u5B89\u88C5\u4E86 GDevelop\uFF0C\u8BF7\u9A8C\u8BC1\u6CA1\u6709\u4EFB\u4F55\u5185\u5BB9\u963B\u6B62 GDevelop\u5728\u78C1\u76D8\u4E0A\u5199\u5165\u3002\u5982\u679C\u4F60\u6B63\u5728\u8054\u673A\u8FD0\u884CGdevelop, \u8BF7\u4ECE\u9879\u76EE\u7ECF\u7406\u5904\u9A8C\u8BC1\u4F60\u7684\u4E92\u8054\u7F51\u8FDE\u63A5\u548C\u5237\u65B0\u529F\u80FD\u3002","An example of a 2D physics based game, where players have to reach the end as fast as possible.":"\u4E00\u4E2A2D\u6E38\u620F\u7684\u4F8B\u5B50\uFF1A\u73A9\u5BB6\u9700\u8981\u5C3D\u53EF\u80FD\u5FEB\u7684\u8FBE\u5230\u7EC8\u70B9\u3002","An example of an isometric game where you can explore a map with your character.":"\u4E00\u4E2A\u7B49\u8F74\u4FA7\u6E38\u620F\u7684\u4F8B\u5B50, \u4F60\u53EF\u4EE5\u5728\u6B64\u901A\u8FC7\u81EA\u5DF1\u7684\u89D2\u8272\u63A2\u7D22\u5730\u56FE\u3002","An expression that can be used in formulas. Can either return a number or a string, and take some parameters.":"\u4E00\u4E2A\u53EF\u4EE5\u7528\u5728\u516C\u5F0F\u4E2D\u7684\u8868\u8FBE\u5F0F\u3002\u53EF\u4EE5\u8FD4\u56DE\u4E00\u4E2A\u6570\u5B57\u6216\u5B57\u7B26\u4E32\uFF0C\u5E76\u4E14\u4F7F\u7528\u4E00\u4E9B\u53C2\u6570\u3002","An extension with this name already exists in the project. Importing this extension will replace it: are you sure you want to continue?":"\u8FD9\u4E2A\u540D\u79F0\u7684\u6269\u5C55\u5DF2\u5B58\u5728\u4E8E\u9879\u76EE\u4E2D\u3002\u5BFC\u5165\u6B64\u6269\u5C55\u5C06\u4F1A\u66FF\u6362\u5B83\uFF1A\u60A8\u786E\u5B9A\u8981\u7EE7\u7EED\u5417\uFF1F","Analytics":"Analytics","Analyze Objects Used in this Event":"\u5206\u6790\u5728\u6B64\u4E8B\u4EF6\u4E2D\u4F7F\u7528\u7684\u5BF9\u8C61","Android (& iOS coming soon)":"\u652F\u6301\u5B89\u5353\uFF08Ios\u5373\u5C06\u63A8\u51FA\uFF09","Android Build":"\u5B89\u5353\u7248\u672C(Android Build)","Android icons:":"Android\u56FE\u6807\uFF1A","Angle":"\u89D2\u5EA6","Animation":"\u52A8\u753B","Animation #{i} {0}":function(a){return["\u52A8\u753B #",a("i")," ",a("0")]},"Another extension with this name already exists (or you used a reserved extension name). Please choose another name.":"\u6B64\u540D\u5B57\u5DF2\u88AB\u53E6\u4E00\u4E2A\u6269\u5C55\u4F7F\u7528 (\u6216\u60A8\u4F7F\u7528\u4E86\u4E00\u4E2A\u7CFB\u7EDF\u4FDD\u7559\u7684\u6269\u5C55\u540D\u5B57)\uFF0C\u8BF7\u91CD\u65B0\u9009\u4E00\u4E2A\u65B0\u540D\u5B57\u5427\u3002","Another external layout with this name already exists.":"\u5177\u6709\u6B64\u540D\u79F0\u7684\u53E6\u4E00\u4E2A\u5916\u90E8\u5E03\u5C40\u5DF2\u5B58\u5728\u3002","Another scene with this name already exists.":"\u5177\u6709\u6B64\u540D\u79F0\u7684\u53E6\u4E00\u4E2A\u573A\u666F\u5DF2\u5B58\u5728\u3002","Any additional properties will appear here if you add behaviors to objects, like Physics behavior.":"\u5982\u679C\u5C06\u884C\u4E3A\u6DFB\u52A0\u5230\u5BF9\u8C61 (\u5982 \"\u7269\u7406\" \u884C\u4E3A), \u5219\u6B64\u5904\u5C06\u663E\u793A\u4EFB\u4F55\u5176\u4ED6\u5C5E\u6027\u3002","Any object":"\u4EFB\u4F55\u5BF9\u8C61","Any unsaved changes in the project will be lost.":"\u9879\u76EE\u4E2D\u4EFB\u4F55\u672A\u4FDD\u5B58\u7684\u66F4\u6539\u90FD\u5C06\u4E22\u5931\u3002","Appearance":"\u5916\u89C2","Apply":"\u5E94\u7528","Apply changes to preview":"\u5E94\u7528\u66F4\u6539\u5230\u9884\u89C8","Apply changes to the running preview":"\u5C06\u66F4\u6539\u5E94\u7528\u5230\u6B63\u5728\u8FD0\u884C\u7684\u9884\u89C8","Apply changes to the running preview, right click for more":"\u5C06\u66F4\u6539\u5E94\u7528\u5230\u6B63\u5728\u8FD0\u884C\u7684\u9884\u89C8\uFF0C\u53F3\u952E\u70B9\u51FB\u67E5\u770B\u66F4\u591A","Are you sure you want to cancel your subscription?":"\u60A8\u786E\u5B9A\u8981\u53D6\u6D88\u8BA2\u9605\u5417\uFF1F","Are you sure you want to quit GDevelop?":"\u60A8\u786E\u5B9A\u8981\u9000\u51FAGDevelop\u5417\uFF1F","Are you sure you want to remove these external events? This can't be undone.":"\u786E\u5B9A\u8981\u5220\u9664\u8FD9\u4E9B\u5916\u90E8\u4E8B\u4EF6\u5417\uFF1F\u6B64\u64CD\u4F5C\u65E0\u6CD5\u64A4\u9500\u3002","Are you sure you want to remove this extension? This can't be undone.":"\u786E\u5B9A\u8981\u5220\u9664\u6B64\u6269\u5C55\u5417\uFF1F\u6B64\u64CD\u4F5C\u65E0\u6CD5\u64A4\u9500\u3002","Are you sure you want to remove this external layout? This can't be undone.":"\u786E\u5B9A\u8981\u5220\u9664\u6B64\u5916\u90E8\u5E03\u5C40\u5417\uFF1F\u6B64\u64CD\u4F5C\u65E0\u6CD5\u64A4\u9500\u3002","Are you sure you want to remove this scene? This can't be undone.":"\u786E\u5B9A\u8981\u79FB\u9664\u6B64\u573A\u666F\u5417\uFF1F\u6B64\u64CD\u4F5C\u65E0\u6CD5\u64A4\u9500\u3002","Are you sure you want to reset all shortcuts to their default values?":"\u60A8\u786E\u5B9A\u8981\u5C06\u6240\u6709\u5FEB\u6377\u65B9\u5F0F(shortcuts)\u91CD\u7F6E\u4E3A\u9ED8\u8BA4\u503C\u5417\uFF1F","Are you sure you want to subscribe to this new plan?":"\u60A8\u786E\u5B9A\u8981\u8BA2\u9605\u8FD9\u4E2A\u65B0\u8BA1\u5212\u5417\uFF1F","Audio files":"\u97F3\u9891\u6587\u4EF6","Audio resource":"\u97F3\u9891\u8D44\u6E90","Author (Name, email or GitHub handle)":"\u4F5C\u8005\uFF08\u59D3\u540D\uFF0C\u7535\u5B50\u90AE\u4EF6\u6216 GitHub \u5730\u5740\uFF09","Author name":"\u4F5C\u8005\u59D3\u540D","Auto download and install updates (recommended)":"\u81EA\u52A8\u4E0B\u8F7D\u548C\u5B89\u88C5\u66F4\u65B0 (\u63A8\u8350)","Auto-save project on Preview":"\u9884\u89C8\u65F6\u81EA\u52A8\u4FDD\u5B58\u9879\u76EE","Automatic creation of lighting layer":"\u81EA\u52A8\u521B\u5EFA\u7167\u660E\u56FE\u5C42","Automatically follow the base layer.":"\u81EA\u52A8\u8DDF\u968F\u57FA\u672C\u5C42(base layer)","Automatically re-open the project edited during last session":"\u81EA\u52A8\u91CD\u65B0\u6253\u5F00\u4E0A\u6B21\u4F1A\u8BDD\u4E2D\u7F16\u8F91\u7684\u9879\u76EE","Back":"\u8FD4\u56DE","Background color":"\u80CC\u666F\u8272","Background color:":"\u80CC\u666F\u773C\u8272\uFF1B","Base layer":"\u57FA\u7840\u5C42","Be careful with this action, you may have problems exiting the preview if you don't add a way to toggle it back.":"Be careful with this action, you may have problems exiting the preview if you don't add a way to toggle it back.","Behavior":"\u884C\u4E3A","Behavior (for the previous object)":"\u884C\u4E3A\uFF08\u5BF9\u4E8E\u4E0A\u4E00\u4E2A\u5BF9\u8C61\uFF09","Behavior functions":"\u884C\u4E3A\u51FD\u6570","Behavior name":"\u884C\u4E3A\u540D\u79F0","Behavior type":"\u884C\u4E3A\u7C7B\u578B","Behaviors":"\u884C\u4E3A","Behaviors of {objectOrGroupName}: {0} ;":function(a){return[a("objectOrGroupName")," \u7684\u884C\u4E3A\uFF1A",a("0"),"\uFF1B"]},"Bold":"\u7C97\u4F53","Boolean (checkbox)":"\u5E03\u5C14\u503C\uFF08\u590D\u9009\u6846\uFF09","Bottom margin":"\u5E95\u8FB9\u8DDD","Box":"\u6587\u672C\u6846","Breakout Tutorial":"Breakout\u6559\u7A0B","Browse ready made objects in the Asset Store":"Browse ready made objects in the Asset Store","Build and download":"\u751F\u6210\u5E76\u4E0B\u8F7D","Build could not start or errored. Please check your internet connection or try again later.":"\u6784\u5EFA\u65E0\u6CD5\u5F00\u59CB\u6216\u51FA\u73B0\u9519\u8BEF\u3002\u8BF7\u68C0\u67E5\u60A8\u7684\u7F51\u7EDC\u8FDE\u63A5\uFF0C\u6216\u8005\u7A0D\u540E\u518D\u8BD5\u3002","Build is starting...":"\u6784\u5EFA\u6B63\u5728\u542F\u52A8\u2026\u2026","Build the game locally and export it manually to Windows, macOS or Linux with third-party developer tools.":"\u672C\u5730\u6784\u5EFA\u6E38\u620F\uFF0C\u5E76\u7528\u7B2C\u4E09\u65B9\u5F00\u53D1\u8005\u5DE5\u5177\u624B\u52A8\u5BFC\u51FA\u5230Windows\u3001 macOS \u6216 Linux\u3002","Build the game locally as a Cordova project, and export it manually then to iOS or Android with Cordova developers tools.":"\u5C06\u6E38\u620F\u672C\u5730\u6784\u5EFA\u4E3A Cordova \u9879\u76EE\uFF0C\u7136\u540E\u7528Cordova \u5F00\u53D1\u8005\u5DE5\u5177\u624B\u52A8\u5BFC\u51FA\u5230 iOS \u6216 Android \u3002","Build the game locally as a Cordova project, and export it manually to iOS or Android with Cordova developers tools.":"\u5C06\u6E38\u620F\u672C\u5730\u6784\u5EFA\u4E3A Cordova \u9879\u76EE\uFF0C\u7136\u540E\u7528Cordova \u5F00\u53D1\u8005\u5DE5\u5177\u624B\u52A8\u5BFC\u51FA\u5230 iOS \u6216 Android \u3002","Build the game locally as a HTML5 game. You can then publish it on website like Kongregate, Game Jolt, itch.io, Poki...":"\u5728\u672C\u5730\u5C06\u6E38\u620F\u6784\u5EFA\u4E3A HTML5 \u6E38\u620F\u3002\u7136\u540E\u60A8\u53EF\u4EE5\u628A\u5B83\u53D1\u5E03\u5230\u8BF8\u5982\uFF1A Kongregate, Game Jolt, itch.io, Poki \u7B49\u7F51\u7AD9\u4E0A\u3002","By creating an account and using GDevelop, you agree to the Terms and Conditions. Having an account allows to export your game on Android, as a desktop app and unlock other services for your project!":"\u901A\u8FC7\u521B\u5EFA\u5E10\u6237\u5E76\u4F7F\u7528 GDevelop \uFF0C\u8868\u793A\u60A8\u540C\u610F\u6761\u6B3E\u548C\u6761\u4EF6\u3002 \u62E5\u6709\u4E00\u4E2AGDevelop\u7684\u5E10\u6237\uFF0C\u53EF\u4EE5\u5C06\u60A8\u7684\u6E38\u620F\u5BFC\u51FA\u5230Android\u4E0A\uFF0C\u4F5C\u4E3A\u4E00\u4E2A\u684C\u9762\u5E94\u7528\uFF0C\u5E76\u4E3A\u60A8\u7684\u9879\u76EE\u89E3\u9501\u5176\u5B83\u670D\u52A1\uFF01","By:":"By:","Can't check if the game is registered online.":"Can't check if the game is registered online.","Can't load the extension registry. Verify your internet connection or try again later.":"\u65E0\u6CD5\u52A0\u8F7D\u6269\u5C55\u5B58\u50A8\u5E93\u3002\u8BF7\u68C0\u67E5\u60A8\u7684\u7F51\u7EDC\u8FDE\u63A5\uFF0C\u6216\u8005\u7A0D\u540E\u518D\u8BD5\u3002","Can't load the games. Verify your internet connection or retry later.":"Can't load the games. Verify your internet connection or retry later.","Can't load the results. Verify your internet connection or retry later.":"Can't load the results. Verify your internet connection or retry later.","Can't properly export the game.":"\u65E0\u6CD5\u6B63\u786E\u5BFC\u51FA\u6E38\u620F\u3002","Can't upload your game to the build service.":"\u65E0\u6CD5\u5C06\u4F60\u7684\u6E38\u620F\u4E0A\u4F20\u5230\u6784\u5EFA\u670D\u52A1\u4E0A\u3002","Cancel":"\u53D6\u6D88","Cancel and close":"\u53D6\u6D88\u5E76\u5173\u95ED","Cancel your subscription":"\u53D6\u6D88\u8BA2\u9605","Case insensitive":"\u4E0D\u533A\u5206\u5927\u5C0F\u5199","Cell height (in pixels)":"\u5355\u5143\u683C\u9AD8\u5EA6 (\u4EE5\u50CF\u7D20\u4E3A\u5355\u4F4D)","Cell width (in pixels)":"\u5355\u5143\u683C\u5BBD\u5EA6 (\u4EE5\u50CF\u7D20\u4E3A\u5355\u4F4D)","Center":"\u4E2D\u5FC3","Center View":"\u5C45\u4E2D\u7A97\u53E3","Change editor zoom":"\u66F4\u6539\u7F16\u8F91\u5668\u7F29\u653E","Change height to fit the screen or window size":"\u66F4\u6539\u9AD8\u5EA6\u4EE5\u9002\u5E94\u5C4F\u5E55\u6216\u7A97\u53E3\u5927\u5C0F","Change the content of {propertyLabel}":function(a){return["\u66F4\u65B0 ",a("propertyLabel")," \u7684\u5185\u5BB9"]},"Change the value of {propertyLabel}":function(a){return["\u66F4\u65B0 ",a("propertyLabel")," \u7684\u503C"]},"Change width to fit the screen or window size":"\u66F4\u6539\u5BBD\u5EA6\u4EE5\u9002\u5E94\u5C4F\u5E55\u6216\u7A97\u53E3\u7684\u5927\u5C0F","Check that the file exists, that this file is a proper game created with GDevelop and that you have the authorizations to open it.":"\u68C0\u67E5\u6587\u4EF6\u662F\u5426\u5B58\u5728\uFF0C\u8FD9\u4E2A\u6587\u4EF6\u662F\u4E00\u4E2A\u7531GDevelop\u521B\u5EFA\u7684\u9002\u5F53\u7684\u6E38\u620F\uFF0C\u5E76\u4E14\u4F60\u6709\u6253\u5F00\u5B83\u7684\u6743\u9650\u3002","Check that the path/URL is correct, that you selected a file that is a game file created with GDevelop and that is was not removed.":"\u68C0\u67E5\u8DEF\u5F84/url\u662F\u5426\u6B63\u786E\uFF0C\u9009\u62E9\u7684\u6587\u4EF6\u662F\u5426\u662F\u7528gdevelop\u521B\u5EFA\u7684\u6E38\u620F\u6587\u4EF6\uFF0C\u5E76\u4E14\u8BE5\u6587\u4EF6\u672A\u88AB\u5220\u9664\u3002","Check that you don't have any blocked popup (if so, allow them and retry) and that you have the authorizations for reading the file you're trying to access.":"\u68C0\u67E5\u60A8\u6CA1\u6709\u4EFB\u4F55\u88AB\u963B\u6B62\u7684\u5F39\u51FA\u83DC\u5355(\u5982\u679C\u6709\uFF0C\u5141\u8BB8\u4ED6\u4EEC\u7136\u540E\u91CD\u8BD5) \u5E76\u4E14\u4F60\u5BF9\u4E8E\u8981\u8BBF\u95EE\u6587\u4EF6\u6709\u8BFB\u53D6\u7684\u6743\u9650\u3002","Check the logs to see if there is an explanation about what went wrong, or try again later.":"\u68C0\u67E5\u65E5\u5FD7\u4EE5\u67E5\u770B\u662F\u5426\u6709\u5173\u4E8E\u95EE\u9898\u51FA\u5728\u54EA\u91CC\u7684\u8BF4\u660E, \u6216\u8005\u7A0D\u540E\u518D\u8BD5\u3002","Check the value of {propertyLabel}":function(a){return["\u68C0\u67E5 ",a("propertyLabel")," \u7684\u503C"]},"Choose":"\u9009\u62E9","Choose GDevelop language":"\u9009\u62E9GDevelop\u8BED\u8A00","Choose a Json File from the library":"\u4ECE\u5E93\u4E2D\u9009\u62E9json\u6587\u4EF6","Choose a category to display filters":"Choose a category to display filters","Choose a condition (or an object then a condition) on the left":"\u5728\u5DE6\u8FB9\u9009\u62E9\u4E00\u4E2A\u6761\u4EF6(\u6216\u5148\u9009\u4E00\u4E2A\u5BF9\u8C61\u518D\u9009\u4E00\u4E2A\u6761\u4EF6)\u3002","Choose a file":"\u9009\u62E9\u6587\u4EF6","Choose a file or folder":"\u9009\u62E9\u6587\u4EF6\u6216\u6587\u4EF6\u5939","Choose a folder for the new game":"\u9009\u62E9\u65B0\u6E38\u620F\u7684\u6587\u4EF6\u5939","Choose a font":"\u9009\u62E9\u5B57\u4F53","Choose a font file":"\u9009\u62E9\u5B57\u4F53\u6587\u4EF6","Choose a font from the library":"\u4ECE\u5E93\u4E2D\u9009\u62E9\u5B57\u4F53","Choose a function, or a function of a behavior, to edit its events.":"\u9009\u62E9\u4E00\u4E2A\u51FD\u6570\u6216\u884C\u4E3A\u51FD\u6570\u6765\u7F16\u8F91\u5176\u4E8B\u4EF6\u3002","Choose a function, or a function of a behavior, to set the parameters that it accepts.":"\u9009\u62E9\u4E00\u4E2A\u51FD\u6570\uFF0C\u6216\u8005\u4E00\u4E2A\u884C\u4E3A\u51FD\u6570\uFF0C\u4EE5\u8BBE\u7F6E\u5B83\u63A5\u53D7\u7684\u53C2\u6570\u3002","Choose a game to use as a starter:":"\u9009\u62E9\u4E00\u4E2A\u6E38\u620F\u4F5C\u4E3A\u4E00\u4E2A\u8D77\u70B9\uFF1A","Choose a json file":"\u9009\u62E9json\u6587\u4EF6","Choose a key":"\u9009\u62E9\u4E00\u4E2A\u6309\u952E","Choose a mouse button":"\u9009\u62E9\u9F20\u6807\u6309\u94AE","Choose a new behavior function (\"method\")":"\u9009\u62E9\u65B0\u7684\u884C\u4E3A\u51FD\u6570 (\"\u65B9\u6CD5\")","Choose a new extension function":"\u9009\u62E9\u4E00\u4E2A\u65B0\u7684\u6269\u5C55\u51FD\u6570","Choose a subscription":"\u9009\u62E9\u4E00\u9879\u8BA2\u9605","Choose a video file":"\u9009\u62E9\u89C6\u9891\u6587\u4EF6","Choose a video from the library":"\u4ECE\u5E93\u4E2D\u9009\u62E9\u89C6\u9891","Choose an action (or an object then an action) on the left":"\u5728\u5DE6\u8FB9\u9009\u4E00\u4E2A\u52A8\u4F5C(\u6216\u5148\u9009\u4E00\u4E2A\u5BF9\u8C61\u518D\u9009\u4E00\u4E2A\u52A8\u4F5C)\u3002","Choose an animation and frame to edit the collision masks":"\u9009\u62E9\u52A8\u753B\u548C\u5E27\u6765\u7F16\u8F91\u78B0\u649E\u8499\u677F","Choose an animation and frame to edit the points":"\u9009\u62E9\u52A8\u753B\u548C\u5E27\u6765\u7F16\u8F91\u70B9","Choose an audio file":"\u9009\u62E9\u97F3\u9891\u6587\u4EF6","Choose an audio file from the library":"\u4ECE\u5E93\u4E2D\u9009\u62E9\u97F3\u9891\u6587\u4EF6","Choose an element to inspect in the list":"\u5728\u5217\u8868\u4E2D\u9009\u62E9\u8981\u68C0\u67E5\u7684\u5143\u7D20","Choose an export folder":"\u9009\u62E9\u5BFC\u51FA\u6587\u4EF6\u5939","Choose an icon for the extension":"Choose an icon for the extension","Choose an image":"\u9009\u62E9\u56FE\u7247","Choose an image from the library":"\u4ECE\u5E93\u4E2D\u9009\u62E9\u56FE\u50CF","Choose an object":"\u9009\u62E9\u5BF9\u8C61","Choose an object to add to the group":"\u9009\u62E9\u8981\u6DFB\u52A0\u5230\u7FA4\u7EC4\u7684\u5BF9\u8C61","Choose an operator":"\u9009\u62E9\u4E00\u4E2A\u64CD\u4F5C\u7B26","Choose an option":"\u9009\u62E9\u4E00\u4E2A\u9009\u9879","Choose and add an event":"\u9009\u62E9\u5E76\u6DFB\u52A0\u4E8B\u4EF6","Choose and add an event...":"\u9009\u62E9\u5E76\u6DFB\u52A0\u4E8B\u4EF6...","Choose folder":"\u9009\u62E9\u76EE\u5F55","Choose or search for an example to open:":"\u9009\u62E9\u6216\u641C\u7D22\u4E00\u4E2A\u8981\u6253\u5F00\u7684\u793A\u4F8B\uFF1A","Choose the associated scene":"\u9009\u62E9\u76F8\u5173\u7684\u573A\u666F","Choose the audio file to use":"\u9009\u62E9\u8981\u4F7F\u7528\u7684\u97F3\u9891\u6587\u4EF6","Choose the effect to apply":"\u9009\u62E9\u8981\u5E94\u7528\u7684\u6548\u679C","Choose the json file to use":"\u9009\u62E9\u8981\u4F7F\u7528\u7684json\u6587\u4EF6","Choose the scene":"\u9009\u62E9\u573A\u666F","Choose the video file to use":"\u9009\u62E9\u8981\u4F7F\u7528\u7684\u89C6\u9891\u6587\u4EF6","Choose this plan":"\u9009\u62E9\u6B64\u8BA1\u5212","Choose where to create the game":"\u9009\u62E9\u5728\u54EA\u91CC\u521B\u5EFA\u6E38\u620F","Choose where to export the game":"\u9009\u62E9\u5BFC\u51FA\u6E38\u620F\u7684\u4F4D\u7F6E","Choose where to load the project from":"\u9009\u62E9\u4ECE\u4F55\u5904\u52A0\u8F7D\u9879\u76EE","Choose where to save the project to":"\u9009\u62E9\u5C06\u9879\u76EE\u4FDD\u5B58\u5230\u7684\u4F4D\u7F6E","Choose...":"\u9009\u62E9...","Circle":"\u5706","Clear the rendered image between each frame":"\u6E05\u9664\u6BCF\u5E27\u4E4B\u95F4\u6E32\u67D3\u7684\u56FE\u50CF","Click here to test the link.":"Click here to test the link.","Click on an instance in the scene to display its properties":"\u70B9\u51FB\u573A\u666F\u4E2D\u7684\u5B9E\u4F8B\u663E\u793A\u5176\u5C5E\u6027","Click to add a group":"\u70B9\u51FB\u6DFB\u52A0\u7EC4","Click to add a scene":"\u70B9\u51FB\u6DFB\u52A0\u573A\u666F","Click to add an external layout":"\u70B9\u51FB\u6DFB\u52A0\u5916\u90E8\u5E03\u5C40","Click to add external events":"\u70B9\u51FB\u6DFB\u52A0\u5916\u90E8\u4E8B\u4EF6","Click to add functions and behaviors":"\u70B9\u51FB\u6DFB\u52A0\u51FD\u6570\u548C\u884C\u4E3A","Click to choose":"\u70B9\u51FB\u9009\u62E9","Click to choose for which objects this event will be repeated":"Click to choose for which objects this event will be repeated","Click to choose how many times will be repeated":"Click to choose how many times will be repeated","Close":"\u5173\u95ED","Close GDevelop":"\u5173\u95ED GDevelop","Close Project":"\u5173\u95ED\u9879\u76EE","Close all":"\u5173\u95ED\u5168\u90E8","Close and launch a new preview":"\u5173\u95ED\u5E76\u542F\u52A8\u65B0\u9884\u89C8","Close others":"\u5173\u95ED\u5176\u5B83","Close project":"\u5173\u95ED\u9879\u76EE","Close the project? Any changes that have not been saved will be lost.":"\u5173\u95ED\u9879\u76EE\uFF1F\u4EFB\u4F55\u672A\u4FDD\u5B58\u7684\u66F4\u6539\u90FD\u5C06\u4E22\u5931\u3002","Cocos2d-JS":"Cocos2d-JS","Code editor Theme":"\u4EE3\u7801\u7F16\u8F91\u5668\u4E3B\u9898","Collisions handling with the Physics engine":"\u7269\u7406\u5F15\u64CE\u78B0\u649E\u5904\u7406","Color":"\u989C\u8272","Color (text)":"\u989C\u8272 (\u6587\u672C)","Color:":"\u8272\u5F69\uFF1A","Command palette keyboard shortcut":"\u547D\u4EE4\u9762\u677F\u5FEB\u6377\u65B9\u5F0F","Community Discord Chat":"\u793E\u533ADiscord\u804A\u5929","Community Forums":"\u793E\u533A\u8BBA\u575B","Community Tutorials":"\u793E\u533A\u6559\u7A0B","Community forum":"\u793E\u533A\u8BBA\u575B","Compare the content of {propertyLabel}":function(a){return["\u6BD4\u8F83 ",a("propertyLabel")," \u7684\u5185\u5BB9"]},"Compare the value of {propertyLabel}":function(a){return["\u66F4\u65B0 ",a("propertyLabel")," \u7684\u503C"]},"Compressing before upload...":"\u4E0A\u4F20\u524D\u538B\u7F29\u2026\u2026","Condition":"\u6761\u4EF6","Conditions":"\u6761\u4EF6","Configuration":"\u914D\u7F6E","Confirm the opening":"\u786E\u8BA4\u6253\u5F00","Congratulations, your new subscription is now active!  nYou can now use the services unlocked with this plan.":"\u606D\u559C\u60A8\uFF0C\u60A8\u7684\u65B0\u8BA2\u9605\u5DF2\u6FC0\u6D3B\uFF01  n\u60A8\u73B0\u5728\u53EF\u4EE5\u4F7F\u7528\u6B64\u8BA1\u5212\u89E3\u9501\u7684\u670D\u52A1\u3002","Continue anyway":"\u4ECD\u7136\u7EE7\u7EED","Contribute to GDevelop":"\u53C2\u4E0EGDevelop\u5F00\u53D1","Contributors":"\u8D21\u732E\u8005","Contributors, in no particular order:":"\u8D21\u732E\u8005\uFF0C\u6392\u540D\u4E0D\u5206\u5148\u540E\uFF1A","Copy":"\u590D\u5236","Copy File Path":"\u590D\u5236\u6587\u4EF6\u8DEF\u5F84","Could not launch the preview":"\u65E0\u6CD5\u542F\u52A8\u9884\u89C8","Create":"\u521B\u5EFA","Create Extensions for GDevelop":"\u4E3AGDevelop\u521B\u5EFA\u6269\u5C55","Create a 2D platform game where the player can shoot at enemies chasing him.":"Create a 2D platform game where the player can shoot at enemies chasing him.","Create a GDevelop account to continue. It's free and you'll be able to access to online services like one-click build for Android:":"\u521B\u5EFA\u4E00\u4E2AGDevelop\u5E10\u6237\u4EE5\u7EE7\u7EED\u3002\u5B83\u662F\u514D\u8D39\u7684\uFF0C\u4F60\u53EF\u4EE5\u8BBF\u95EE\u5728\u7EBF\u670D\u52A1\uFF0C\u6BD4\u5982Android\u7684\u4E00\u952E\u751F\u6210\u7248\u672C\uFF1A","Create a New Project...":"\u521B\u5EFA\u65B0\u9879\u76EE\u2026\u2026","Create a new GDevelop account":"\u521B\u5EFA\u4E00\u4E2A\u65B0\u7684 GDevelop \u5E10\u6237","Create a new game":"\u521B\u5EFA\u65B0\u6E38\u620F","Create a new instance on the scene (will be at position 0;0):":"\u5728\u573A\u666F\u4E2D\u521B\u5EFA\u4E00\u4E2A\u65B0\u5B9E\u4F8B (\u5C06\u4F4D\u4E8E\u4F4D\u7F6E 0;0):","Create a new project":"\u521B\u5EFA\u4E00\u4E2A\u65B0\u9879\u76EE","Create a simple breakout game where you must destroy all the bricks on the screen.":"\u521B\u5EFA\u4E00\u4E2A\u7B80\u5355\u7684breakout\u6E38\u620F\uFF0C\u5728\u8FD9\u91CC\u60A8\u5FC5\u987B\u6467\u6BC1\u5C4F\u5E55\u4E0A\u7684\u6240\u6709\u7816\u5757\u3002","Create a simple game where you must dodge the cars on the road.":"\u521B\u5EFA\u4E00\u4E2A\u516C\u8DEF\u5F00\u8F66\u7684\u7B80\u5355\u6E38\u620F\u3002","Create a trampoline in your platformer game, making the player jump very high when stepped on.":"Create a trampoline in your platformer game, making the player jump very high when stepped on.","Create an account to register your games and to get access to metrics collected anonymously, like the number of daily players and retention of the players after a few days.":"Create an account to register your games and to get access to metrics collected anonymously, like the number of daily players and retention of the players after a few days.","Create animated buttons that can be shown in your game menus (main menu, selection screen, etc...).":"Create animated buttons that can be shown in your game menus (main menu, selection screen, etc...).","Create my account":"\u521B\u5EFA\u6211\u7684\u5E10\u6237","Create your own behavior":"\u521B\u5EFA\u60A8\u81EA\u5DF1\u7684\u884C\u4E3A","Custom":"\u81EA\u5B9A\u4E49","Custom (action, condition or expression)":"\u81EA\u5B9A\u4E49 (\u52A8\u4F5C\u3001\u6761\u4EF6\u6216\u8868\u8FBE)","Custom size":"\u81EA\u5B9A\u4E49\u5C3A\u5BF8","Custom size?":"\u81EA\u5B9A\u4E49\u5C3A\u5BF8?","Cut":"\u526A\u5207","Dashboard":"Dashboard","Day":"Day","Day {dayIndex} retained players":function(a){return["Day ",a("dayIndex")," retained players"]},"Debug mode (show FPS counter and stats in the bottom left)":"\u8C03\u8BD5\u6A21\u5F0F (\u5728\u5DE6\u4E0B\u89D2\u663E\u793AFPS\u8BA1\u6570\u5668\u548C\u7EDF\u8BA1\u6570\u636E)","Debugger":"\u8C03\u8BD5\u5668","Debugger is starting...":"\u8C03\u8BD5\u5668\u6B63\u5728\u542F\u52A8\u2026\u2026","Default height (in pixels)":"\u9ED8\u8BA4\u9AD8\u5EA6 (\u4EE5\u50CF\u7D20\u4E3A\u5355\u4F4D)","Default value":"\u9ED8\u8BA4\u503C","Default width (in pixels)":"\u9ED8\u8BA4\u5BBD\u5EA6 (\u4EE5\u50CF\u7D20\u4E3A\u5355\u4F4D)","Delete":"\u5220\u9664","Delete option":"Delete option","Delete selection":"\u5220\u9664\u9009\u533A","Delete the layer":"\u5220\u9664\u56FE\u5C42","Delete the selected event(s)":"\u5220\u9664\u6240\u9009\u4E8B\u4EF6","Delete the selected instances from the scene":"\u4ECE\u573A\u666F\u4E2D\u5220\u9664\u9009\u5B9A\u5B9E\u4F8B","Delete the selected resource":"\u5220\u9664\u6240\u9009\u8D44\u6E90","Delete when out of particles":"\u5F53\u7C92\u5B50\u6D88\u5931\u65F6\u5220\u9664","Description":"\u63CF\u8FF0","Description (markdown supported)":"\u63CF\u8FF0 (\u652F\u6301markdown)","Description, displayed in editor":"\u63CF\u8FF0\uFF0C\u663E\u793A\u5728\u7F16\u8F91\u5668\u4E2D","Desktop (Windows, macOS and Linux) icon:":"\u684C\u9762 (Windows\u3001macOS \u548C Linux) \u56FE\u6807:","Details":"Details","Device orientation (for iOS and Android)":"\u8BBE\u5907\u5B9A\u4F4D (\u9002\u7528\u4E8EiOS\u548CAndroid)","Direction":"\u65B9\u5411 ","Direction #{i}":function(a){return["\u65B9\u5411 #",a("i")]},"Disable GDevelop splash at startup":"\u542F\u52A8\u65F6\u7981\u7528GDevelop splash","Display GDevelop splash at startup (in exported game)":"\u542F\u52A8\u65F6\u663E\u793AGDevelop splash(\u5728\u5BFC\u51FA\u6E38\u620F\u4E2D)","Display What's New when a new version is launched (recommended)":"\u663E\u793A\u65B0\u7248\u672C\u542F\u52A8\u65F6\u7684 \"\u65B0\u589E\u529F\u80FD\" (\u63A8\u8350)","Display assignment operators in Events Sheets":"\u5728\u4E8B\u4EF6\u8868\u4E2D\u663E\u793A\u8D4B\u503C\u8FD0\u7B97\u7B26","Display object thumbnails in Events Sheets":"\u5728\u4E8B\u4EF6\u8868\u4E2D\u663E\u793A\u5BF9\u8C61\u7684\u7F29\u7565\u56FE","Don't have an account yet?":"\u8FD8\u6CA1\u6709\u4E00\u4E2A\u5E10\u53F7\uFF1F","Done":"\u5B8C\u6210","Done!":"\u5B8C\u6210\uFF01","Double click on a condition or action to edit it.":"\u53CC\u51FB\u67D0\u4E2A\u6761\u4EF6\u6216\u64CD\u4F5C\u8FDB\u884C\u7F16\u8F91\u3002","Double tap a condition or action to edit it. Long press to show more options.":"\u51FB\u67D0\u4E2A\u6761\u4EF6\u6216\u64CD\u4F5C\u53EF\u5BF9\u5176\u8FDB\u884C\u7F16\u8F91\u957F\u6309\u53EF\u663E\u793A\u66F4\u591A\u9009\u9879\u3002","Download":"\u4E0B\u8F7D","Download GDevelop desktop app":"\u4E0B\u8F7Dgdevelop\u684C\u9762\u5E94\u7528\u7A0B\u5E8F","Download GDevelop desktop version":"\u4E0B\u8F7DGDevelop\u684C\u9762\u7248\u672C","Download GDevelop desktop version to generate the Android and iOS icons of your game.":"\u4E0B\u8F7DGDevelop\u684C\u9762\u7248\u672C\uFF0C\u4EE5\u751F\u6210\u4F60\u6E38\u620F\u4E2D\u7684 Android \u548C iOS \u56FE\u6807\u3002","Download GDevelop to import your images":"Download GDevelop to import your images","Download a copy":"\u4E0B\u8F7D\u526F\u672C","Download game file":"\u4E0B\u8F7D\u6E38\u620F\u6587\u4EF6","Download the Instant Game archive":"\u4E0B\u8F7D\u5373\u65F6\u6E38\u620F\u5B58\u6863","Download the exported game":"\u4E0B\u8F7D\u5BFC\u51FA\u7684\u6E38\u620F","Download the full version of GDevelop on your desktop computer to create your own game without limits!":"\u8F7D\u5B8C\u6574\u7248\u672C\u7684gdevelop\u5728\u60A8\u7684\u684C\u9762\u7535\u8111\u4E0A\u521B\u5EFA\u60A8\u81EA\u5DF1\u7684\u6E38\u620F\u6CA1\u6709\u9650\u5236\uFF01","Downloading game resources...":"\u6B63\u5728\u4E0B\u8F7D\u8D44\u6E90","Drag and Drop the object icon to the scene or long press to show options to edit the object.":"\u5C06\u5BF9\u8C61\u56FE\u6807\u62D6\u653E\u5230\u573A\u666F\u4E2D\uFF0C\u6216\u957F\u6309\u53EF\u663E\u793A\u7F16\u8F91\u5BF9\u8C61\u7684\u9009\u9879\u3002","Drag and Drop the object to the scene or use the right click menu to add an instance of it.":"\u5C06\u5BF9\u8C61\u62D6\u653E\u5230\u573A\u666F\u4E2D, \u6216\u4F7F\u7528\u53F3\u952E\u5355\u51FB\u83DC\u5355\u6765\u6DFB\u52A0\u8BE5\u5BF9\u8C61\u7684\u5B9E\u4F8B\u3002","Draw the shapes relative to the object position on the scene":"\u7ED8\u5236\u573A\u666F\u4E2D\u76F8\u5BF9\u4E8E\u5BF9\u8C61\u4F4D\u7F6E\u7684\u5F62\u72B6","Dropbox (coming soon)":"Dropbox (\u5373\u5C06\u5B9E\u73B0)","Duplicate":"\u91CD\u590D","Duplicate selection":"\u91CD\u590D\u9009\u62E9","Dynamic":"\u52A8\u6001","Edge":"\u8FB9\u7F18","Edit":"\u7F16\u8F91","Edit Extension Options":"\u7F16\u8F91\u6269\u5C55\u9009\u9879","Edit Grid Options":"Edit Grid Options","Edit Layer Properties":"Edit Layer Properties","Edit Object Variables":"\u7F16\u8F91\u5BF9\u8C61\u53D8\u91CF","Edit Object {0}":function(a){return["\u7F16\u8F91\u5BF9\u8C61 ",a("0")]},"Edit Scene Properties":"\u7F16\u8F91\u573A\u666F\u5C5E\u6027","Edit Scene Variables":"\u7F16\u8F91\u573A\u666F\u53D8\u91CF","Edit behavior properties":"\u7F16\u8F91\u884C\u4E3A\u5C5E\u6027","Edit behaviors ({eventsBasedBehaviorsCount})":function(a){return["\u7F16\u8F91\u884C\u4E3A(",a("eventsBasedBehaviorsCount"),")"]},"Edit effects ({effectsCount})":function(a){return["\u7F16\u8F91\u7279\u6548(",a("effectsCount"),")"]},"Edit extension options":"\u7F16\u8F91\u6269\u5C55\u9009\u9879","Edit functions (not attached to behaviors) ({eventsFunctionsCount})":function(a){return["\u7F16\u8F91\u51FD\u6570(not attached to behaviors) (",a("eventsFunctionsCount"),")"]},"Edit global variables":"\u7F16\u8F91\u5168\u5C40\u53D8\u91CF","Edit group":"\u7F16\u8F91\u7EC4","Edit hitboxes":"\u7F16\u8F91\u547D\u4E2D\u6846","Edit layer effects...":"\u7F16\u8F91\u56FE\u5C42\u7279\u6548...","Edit layer...":"Edit layer...","Edit lighting properties":"\u7F16\u8F91\u7167\u660E\u5C5E\u6027","Edit object":"\u7F16\u8F91\u5BF9\u8C61","Edit object group...":"\u7F16\u8F91\u5BF9\u8C61\u7EC4...","Edit object variables":"\u7F16\u8F91\u5BF9\u8C61\u53D8\u91CF","Edit object variables...":"\u7F16\u8F91\u5BF9\u8C61\u53D8\u91CF","Edit object...":"\u7F16\u8F91\u5BF9\u8C61","Edit points":"\u7F16\u8F91\u70B9","Edit properties":"Edit properties","Edit scene variables":"\u7F16\u8F91\u573A\u666F\u53D8\u91CF","Edit shortcut":"\u7F16\u8F91\u5FEB\u6377\u65B9\u5F0F","Edit the behavior":"\u7F16\u8F91\u884C\u4E3A","Edit the event text":"\u7F16\u8F91\u4E8B\u4EF6\u6587\u672C","Editor without transitions":"\u6CA1\u6709\u5207\u6362\u7684\u7F16\u8F91\u5668","Effect name:":"\u6548\u679C\u540D\u79F0:","Effects":"\u5F71\u54CD","Effects can change how the layer is rendered on screen. After adding an effect, set up its parameters. Launch a preview to see the result. Using the events and the name of the effect, you can change the parameters during the game.":"\u7279\u6548\u53EF\u4EE5\u6539\u53D8\u56FE\u5C42\u5982\u4F55\u5728\u5C4F\u5E55\u4E0A\u88AB\u6E32\u67D3\u3002\u6DFB\u52A0\u7279\u6548\u540E\uFF0C\u8FD9\u79CD\u53C2\u6570\u3002\u542F\u52A8\u9884\u89C8\u67E5\u770B\u7ED3\u679C\u3002\u4F7F\u7528\u4E8B\u4EF6\u53CA\u5176\u7279\u6548\u7684\u540D\u79F0\uFF0C\u60A8\u53EF\u4EE5\u5728\u6E38\u620F\u4E2D\u6539\u53D8\u53C2\u6570\u3002","Email":"\u7535\u5B50\u90AE\u4EF6","Empty game":"\u7A7A\u6E38\u620F","End opacity (0-255)":"\u900F\u660E\u5EA6","Endless Car Game Tutorial":"\u65E0\u5C3D\u7684\u5C0F\u8F66 \u6E38\u620F\u6559\u7A0B","Endless Runner Tutorial":"\u65E0\u9650\u8DD1\u9177 \u6559\u7A0B","Enter the effect name":"\u8F93\u5165\u6548\u679C\u540D\u79F0","Enter the expression parameters":"\u8F93\u5165\u8868\u8FBE\u5F0F\u53C2\u6570","Enter the name of an object.":"\u8F93\u5165\u4E00\u4E2A\u5BF9\u8C61\u7684\u540D\u79F0","Enter the name of the object":"\u8F93\u5165\u5BF9\u8C61\u7684\u540D\u79F0","Enter the parameter name (mandatory)":"\u8F93\u5165\u53C2\u6570\u540D\u79F0(\u5F3A\u5236\u6027)","Enter the property name":"\u8F93\u5165\u5C5E\u6027\u540D","Enter the sentence that will be displayed in the events sheet":"\u8F93\u5165\u5C06\u4F1A\u5728\u4E8B\u4EF6\u8868\u4E2D\u88AB\u663E\u793A\u7684\u53E5\u5B50","Enter the text to be displayed":"\u8F93\u5165\u8981\u663E\u793A\u7684\u6587\u672C","Enter the text to be displayed by the object":"\u8F93\u5165\u8981\u7531\u5BF9\u8C61\u663E\u793A\u7684\u6587\u672C","Enter what you want to build.":"\u8F93\u5165\u4F60\u8981\u751F\u6210\u7684\u5185\u5BB9\u3002","Error while loading the asset. Verify your internet connection or try again later.":"Error while loading the asset. Verify your internet connection or try again later.","Events":"\u4E8B\u4EF6","Events Sheet":"\u6D3B\u52A8\u8868","Events are composed of conditions (on the left of an event) and actions (on the right). When conditions are fulfilled, the actions are executed.":"\u4E8B\u4EF6\u7531\u201C\u6761\u4EF6\u201D(\u5DE6\u4FA7\u5217\u8868)\u548C\u201C\u884C\u4E3A\u201D(\u53F3\u4FA7\u5217\u8868)\u6784\u6210\u3002\u5F53\u201C\u6761\u4EF6\u201D\u5F97\u5230\u6EE1\u8DB3\u65F6\uFF0C\u5C06\u6267\u884C\u6307\u5B9A\u201C\u884C\u4E3A\u201D\u3002","Events that will be run at every frame (roughly 60 times per second), after the events from the events sheet of the scene.":"\u5728\u573A\u666F\u4E8B\u4EF6\u8868\u4E2D\u7684\u4E8B\u4EF6\u4E4B\u540E\uFF0C\u5C06\u5728\u6BCF\u5E27 (\u6BCF\u79D2\u7EA660\u6B21) \u4E0A\u8FD0\u884C\u7684\u4E8B\u4EF6\u3002","Events that will be run at every frame (roughly 60 times per second), before the events from the events sheet of the scene.":"\u5728\u573A\u666F\u4E8B\u4EF6\u8868\u4E2D\u7684\u4E8B\u4EF6\u4E4B\u524D\uFF0C\u5C06\u5728\u6BCF\u5E27 (\u6BCF\u79D2\u5927\u7EA660\u6B21) \u4E0A\u8FD0\u884C\u4E8B\u4EF6\u3002","Events that will be run at every frame (roughly 60 times per second), for every object that has the behavior attached, after the events from the events sheet.":"\u5728\u4E8B\u4EF6\u8868\u4E0A\u7684\u4E8B\u4EF6\u4E4B\u540E\uFF0C\u5C06\u4F1A\u5728\u6BCF\u4E00\u5E27\uFF08\u5927\u7EA6\u6BCF\u79D260\u6B21\uFF09\u4E3A\u6BCF\u4E2A\u6709\u6B64\u884C\u4E3A\u9644\u7740\u7684\u5BF9\u8C61\u800C\u8FD0\u884C\u7684\u4E8B\u4EF6\u3002","Events that will be run at every frame (roughly 60 times per second), for every object that has the behavior attached, before the events from the events sheet are launched.":"\u5728\u4E8B\u4EF6\u8868\u4E0A\u7684\u4E8B\u4EF6\u52A0\u8F7D\u4E4B\u524D\uFF0C\u5C06\u4F1A\u5728\u6BCF\u4E00\u5E27\uFF08\u5927\u7EA6\u6BCF\u79D260\u6B21\uFF09\u4E3A\u6BCF\u4E2A\u6709\u6B64\u884C\u4E3A\u9644\u7740\u7684\u5BF9\u8C61\u800C\u8FD0\u884C\u7684\u4E8B\u4EF6\u3002","Events that will be run once when a scene is about to be unloaded from memory. The previous scene that was paused will be resumed after this.":"\u5F53\u4E00\u4E2A\u573A\u666F\u8981\u4ECE\u5185\u5B58\u4E2D\u88AB\u5378\u8F7D\u65F6\u5C06\u8FD0\u884C\u4E00\u6B21\u7684\u4E8B\u4EF6\u3002 \u5728\u6B64\u4E4B\u524D\u88AB\u6682\u505C\u7684\u573A\u666F\u5C06\u5728\u6B64\u4E4B\u540E\u6062\u590D\u3002","Events that will be run once when a scene is paused (another scene is run on top of it).":"\u5F53\u4E00\u4E2A\u573A\u666F\u88AB\u6682\u505C\u65F6\u5C06\u8FD0\u884C\u4E00\u6B21\u7684\u4E8B\u4EF6 ( \u53E6\u4E00\u4E2A\u573A\u666F\u5728\u6B64\u573A\u666F\u4E0A\u8FD0\u884C) \u3002","Events that will be run once when a scene is resumed (after it was previously paused).":"\u5F53\u4E00\u4E2A\u573A\u666F\u88AB\u6062\u590D\u65F6( \u4E4B\u524D\u88AB\u6682\u505C\u540E) \u5C06\u8FD0\u884C\u4E00\u6B21\u7684\u4E8B\u4EF6\u3002","Events that will be run once when a scene of the game is loaded, before the scene events.":"\u6B64\u4E8B\u4EF6\u5C06\u4F1A\u5728\u4E00\u4E2A\u6E38\u620F\u573A\u666F\u52A0\u8F7D\u65F6\u6267\u884C\u4E00\u6B21\uFF0C\u5148\u4E8E\u8BE5\u573A\u666F\u7684\u4E8B\u4EF6\u3002","Events that will be run once when the behavior is deactivated on an object (step events won't be run until the behavior is activated again).":"\u5F53\u5728\u4E00\u4E2A\u5BF9\u8C61\u4E0A\u505C\u7528\u8BE5\u884C\u4E3A\u65F6\uFF0C\u5C06\u8FD0\u884C\u4E00\u6B21\u7684\u4E8B\u4EF6(\u5728\u518D\u6B21\u6FC0\u6D3B\u8BE5\u884C\u4E3A\u4E4B\u524D\uFF0C\u4E0D\u4F1A\u8FD0\u884C\u6B65\u8FDB\u4E8B\u4EF6) \u3002","Events that will be run once when the behavior is re-activated on an object (after it was previously deactivated).":"\u5F53\u5728\u4E00\u4E2A\u5BF9\u8C61\u4E0A\u91CD\u65B0\u6FC0\u6D3B\u8BE5\u884C\u4E3A\u65F6(\u4E4B\u524D\u5DF2\u88AB\u505C\u7528)\uFF0C\u5C06\u8FD0\u884C\u4E00\u6B21\u7684\u4E8B\u4EF6\u3002","Events that will be run once when the first scene of the game is loaded, before any other events.":"\u5728\u52A0\u8F7D\u6E38\u620F\u7684\u7B2C\u4E00\u4E2A\u573A\u666F\u65F6\uFF0C\u5728\u4EFB\u4F55\u5176\u5B83\u4E8B\u4EF6\u4E4B\u524D\uFF0C\u5C06\u8FD0\u884C\u4E00\u6B21\u7684\u4E8B\u4EF6\u3002","Events that will be run once, after the object is removed from the scene and before it is entirely removed from memory.":"\u5BF9\u8C61\u4ECE\u573A\u666F\u4E2D\u88AB\u79FB\u9664\u4E4B\u540E\uFF0C\u5E76\u4ECE\u5185\u5B58\u4E2D\u88AB\u5168\u90E8\u5220\u9664\u4E4B\u524D\uFF0C\u5C06\u4F1A\u8FD0\u884C\u4E00\u6B21\u7684\u4E8B\u4EF6\u3002","Events that will be run once, when an object is created with this behavior being attached to it.":"\u5F53\u4E00\u4E2A\u5BF9\u8C61\u6709\u6B64\u884C\u4E3A\u9644\u7740\u800C\u88AB\u521B\u9020\u65F6\uFF0C\u5C06\u4F1A\u8FD0\u884C\u4E00\u6B21\u7684\u4E8B\u4EF6\u3002","Example: Check if the object is flashing.":"\u793A\u4F8B\uFF1A\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u6B63\u5728\u95EA\u70C1\u3002","Example: Equipped shield name":"\u793A\u4F8B\uFF1A\u88C5\u5907\u7684\u62A4\u76FE\u540D\u79F0","Example: Flash the object":"\u793A\u4F8B\uFF1A\u8BA9\u5BF9\u8C61\u95EA\u70C1","Example: Is flashing?":"\u793A\u4F8B\uFF1A\u6B63\u5728\u95EA\u70C1\uFF1F","Example: Life remaining":"\u793A\u4F8B\uFF1A\u5269\u4F59\u7684\u751F\u547D","Example: Life remaining for the player.":"\u793A\u4F8B\uFF1A\u73A9\u5BB6\u5269\u4E0B\u7684\u751F\u547D\u3002","Example: Make the object flash for 5 seconds.":"\u793A\u4F8B\uFF1A\u4F7F\u5BF9\u8C61\u95EA\u70C15\u79D2\u949F\u3002","Example: Name of the shield equipped by the player.":"\u793A\u4F8B\uFF1A\u73A9\u5BB6\u88C5\u5907\u7684\u62A4\u76FE\u540D\u79F0\u3002","Examples":"\u5B9E\u4F8B","Examples:":"\u5B9E\u4F8B\uFF1A","Exit GDevelop":"\u9000\u51FA GDevelop","Explanation after an object is installed from the store":"Explanation after an object is installed from the store","Explore video tutorials to learn how to make specific features in your game:":"\u524D\u5F80\u89C2\u770B\u89C6\u9891\u6559\u7A0B\uFF0C\u5B66\u4E60\u5982\u4F55\u4E3A\u60A8\u7684\u6E38\u620F\u6DFB\u52A0\u7279\u5B9A\u529F\u80FD\uFF1A","Export":"\u5BFC\u51FA","Export (web, iOS, Android)...":"\u5BFC\u51FA (\u7F51\u7EDC\u3001iOS\u3001Android)\u2026\u2026","Export as a HTML5 game":"\u5BFC\u51FA\u4E3A HTML5 \u6E38\u620F","Export extension":"\u5BFC\u51FA\u6269\u5C55","Export game":"\u5BFC\u51FA\u6E38\u620F","Export in progress...":"\u6B63\u5728\u5BFC\u51FA\u2026\u2026","Export project to a standalone game":"\u5BFC\u51FA\u9879\u76EE\u5230\u72EC\u7ACB\u6E38\u620F","Export the game (Web, Android, iOS...)":"\u5BFC\u51FA\u6E38\u620F (\u7F51\u7EDC, Android, iOS\u2026\u2026)","Export to a file":"\u5BFC\u51FA\u5230\u6587\u4EF6","Export your game using Cocos2d-JS game engine. The game can be compiled for Android or iOS if you install Cocos2d-JS developer tools.":"\u4F7F\u7528 Cocos2d-JS \u6E38\u620F\u5F15\u64CE\u5BFC\u51FA\u4F60\u7684\u6E38\u620F\u3002\u5982\u679C\u4F60\u5B89\u88C5Cocos2d-JS \u5F00\u53D1\u5DE5\u5177\uFF0C\u6E38\u620F\u53EF\u4EE5\u7F16\u8BD1\u4E3A Android \u6216 iOS \u3002","Expression":"\u8868\u8FBE\u5F0F","Extension (storing the function)":"\u6269\u5C55(\u5B58\u50A8\u51FD\u6570)","Extensions can provide functions (which can be actions, conditions or expressions) or new behaviors.":"\u6269\u5C55\u53EF\u4EE5\u63D0\u4F9B\u529F\u80FD(\u53EF\u4EE5\u662F\u52A8\u4F5C\u3001 \u6761\u4EF6\u6216\u8868\u8FBE\u5F0F) \u6216\u65B0\u884C\u4E3A\u3002","External events":"\u5916\u90E8\u4E8B\u4EF6","External layouts":"\u5916\u90E8\u5E03\u5C40","Extract Events to a Function":"\u63D0\u53D6\u4E8B\u4EF6\u7ED9\u51FD\u6570","Extract the events in a function":"\u4ECE\u51FD\u6570\u4E2D\u63D0\u53D6\u4E8B\u4EF6","FPS:":"\u5E27\u7387","Facebook Instant Games":"Facebook \u5373\u65F6\u6E38\u620F","False":"False","False (not checked)":"\u5426\uFF08\u4E0D\u9009\u4E2D\uFF09","File":"\u6587\u4EF6","Fill color":"\u586B\u5145\u989C\u8272","Fill opacity (0-255)":"\u586B\u5145\u4E0D\u900F\u660E\u5EA6 (0-255)","Find all matching pairs of cards in this relaxing game. Use tweens to create smooth, natural animations with a few events.":"\u627E\u5230\u6240\u6709\u5BF9\u5E94\u7684\u5361\u7247\u3002\u7528Tweens\u63D2\u4EF6\u5728\u51E0\u4E2A\u4E8B\u4EF6\u5185\u521B\u5EFA\u5E73\u6ED1\uFF0C\u81EA\u7136\u7684\u52A8\u753B","First editor":"\u7B2C\u4E00\u4E2A\u7F16\u8F91\u5668","Flow of particles (particles/seconds)":"\u7C92\u5B50\u7684\u6D41\u52A8 (\u7C92\u5B50/\u79D2)","Font files":"\u5B57\u4F53\u6587\u4EF6","Font:":"\u5B57\u4F53\uFF1A","For a given video resource, only one video will be played in memory and displayed. If you put this object multiple times on the scene, all the instances will be displaying the exact same video (with the same timing and paused/played/stopped state).":"\u4E00\u4E2A\u6307\u5B9A\u7684\u89C6\u9891\u6E90\uFF0C\u53EA\u6709\u4E00\u4E2A\u89C6\u9891\u4F1A\u5728\u5185\u5B58\u4E2D\u663E\u793A\u3002\u5982\u679C\u60A8\u591A\u6B21\u5728\u573A\u666F\u4E0A\u653E\u7F6E\uFF0C\u6240\u6709\u7684\u5B9E\u4F8B\u90FD\u4F1A\u7528\u540C\u6837\u7684\u6682\u505C\uFF0C\u64AD\u653E\uFF0C\u505C\u6B62\u72B6\u6001\u64AD\u653E","For example, you can have a variable called Life representing the health of the object.":"\u4F8B\u5982\uFF0C\u4F60\u6709\u4E00\u4E2A\u53D8\u91CF\u53EB\u505ALife\u4FDD\u5B58\u4E86\u8FD9\u4E2A\u5BF9\u8C61\u7684\u751F\u547D\u503C.","For example, you can have a variable called Score representing the current score of the player.":"\u4F8B\u5982\uFF0C\u4F60\u6709\u4E00\u4E2A\u53D8\u91CF\u53EB\u505AScore\u4FDD\u5B58\u4E86\u73A9\u5BB6\u7684\u5F53\u524D\u5206\u6570.","For example, you can have a variable called UnlockedLevelsCount representing the number of levels unlocked by the player.":"\u4F8B\u5982\uFF0C\u4F60\u6709\u4E00\u4E2A\u53D8\u91CF\u53EB\u505AUnlockedLevelsCount\u4FDD\u5B58\u4E86\u88AB\u73A9\u5BB6\u89E3\u9501\u7684\u5173\u5361\u6570\u91CF.","For example: player, spaceship, inventory...":"\u4F8B\u5982\uFF1A\u73A9\u5BB6\u3001\u98DE\u8239\u3001\u5E93\u5B58","For the lifecycle functions to be executed, you need the extension to be used in the game, either by having at least one action, condition or expression used, or a behavior of the extension added to an object. Otherwise, the extension won't be included in the game.":"\u5BF9\u4E8E\u8981\u6267\u884C\u7684\u751F\u547D\u5468\u671F\u51FD\u6570\uFF0C\u4F60\u9700\u8981\u5728\u6E38\u620F\u4E2D\u4F7F\u7528\u8BE5\u6269\u5C55\uFF0C\u65B9\u6CD5\u662F\uFF1A\u5BF9\u52A0\u5230\u4E00\u4E2A\u5BF9\u8C61\u4E0A\u7684\u67D0\u4E2A\u6269\u5C55\uFF0C\u81F3\u5C11\u4F7F\u7528\u4E00\u4E2A\u52A8\u4F5C\u3001\u6761\u4EF6\u3001\u8868\u8FBE\u5F0F\uFF0C\u6216\u8005\u4E00\u4E2A\u884C\u4E3A\u3002\u5426\u5219\uFF0C\u8BE5\u6269\u5C55\u5C06\u4E0D\u4F1A\u88AB\u5305\u542B\u5230\u6E38\u620F\u4E2D\u3002","Frame":"\u5E27","Frame #{i}":function(a){return["\u5E27 #",a("i")]},"Free":"\u514D\u8D39","Friction on particles":"\u9897\u7C92\u4E0A\u7684\u6469\u64E6","Full name displayed in editor":"\u7F16\u8F91\u5668\u4E2D\u663E\u793A\u7684\u5168\u540D","Function Configuration":"\u529F\u80FD\u914D\u7F6E","Function name":"\u51FD\u6570\u540D","Function type":"\u51FD\u6570\u7C7B\u578B\uFF1A","Functions":"\u51FD\u6570","Functions/Behaviors":"\u51FD\u6570/\u884C\u4E3A","GDevelop 5":"GDevelop 5","GDevelop Forums":"GDevelop \u8BBA\u575B","GDevelop Preferences":"GDevelop \u9996\u9009\u9879","GDevelop Website":"GDevelop \u7F51\u7AD9","GDevelop is an easy-to-use game creator with no programming language to learn.":"GDevelop\u662F\u4E00\u4E2A\u5BB9\u6613\u4F7F\u7528\u7684\u6E38\u620F\u521B\u5EFA\u5DE5\u5177\uFF0C\u4F7F\u7528\u8005\u4E0D\u5FC5\u5B66\u4E60\u7F16\u7A0B\u8BED\u8A00\u3002","GDevelop on Discord":"Discord \u4E0A\u7684GDevelop","GDevelop on Facebook":"Facebook \u4E0A\u7684 GDevelop","GDevelop on Reddit":"Reddit \u4E0A\u7684 GDevelop","GDevelop on Twitter":"Twitter \u4E0A\u7684 GDevelop","GDevelop was created by Florian \"4ian\" Rival.":"GDevelop\u7531Florian \"4ian\" Rival\u521B\u5EFA\u3002","GDevelop was upgraded to a new version! Check out the changes.":"GDevelop\u5DF2\u88AB\u5347\u7EA7\u5230\u65B0\u7248\u672C\uFF01\u8BF7\u67E5\u770B\u66F4\u6539\u3002","GDevelop website":"GDevelop\u7F51\u7AD9","GDevelop {0} based on GDevelop.js {1}":function(a){return["GDevelop ",a("0")," \u57FA\u4E8EGDevelop.js ",a("1")]},"Game Feel Demo":"\u201C\u6E38\u620F\u611F\u201D\u793A\u4F8B","Game currently edited":"Game currently edited","Game export":"\u6E38\u620F\u5BFC\u51FA","Game name":"\u6E38\u620F\u540D\u79F0","Game preview #{id}":function(a){return["\u6E38\u620F\u9884\u89C8#",a("id")]},"Game resolution height":"\u6E38\u620F\u5206\u8FA8\u7387\u9AD8\u5EA6","Game resolution resize mode (fullscreen or window)":"\u6E38\u620F\u5206\u8FA8\u7387\u8C03\u6574\u5927\u5C0F\u6A21\u5F0F(\u5168\u5C4F\u6216\u7A97\u53E3)","Game resolution width":"\u6E38\u620F\u5206\u8FA8\u7387\u5BBD\u5EA6","Game settings":"\u6E38\u620F\u8BBE\u7F6E","Games Dashboard":"Games Dashboard","General":"\u4E00\u822C","General:":"\u5E38\u89C4","Generate icons from a file":"\u4ECE\u6587\u4EF6\u751F\u6210\u56FE\u6807","Geometry Monster":"\u51E0\u4F55\u602A\u7269","Geometry Monster Tutorial":"\u51E0\u4F55\u602A\u7269\u6559\u7A0B","Get a subscription":"\u83B7\u53D6\u8BA2\u9605","Get a subscription or login":"\u83B7\u53D6\u8BA2\u9605\u6216\u767B\u5F55","Get a subscription to package your games for Android, Windows, macOS and Linux, use live preview over wifi and more. With a subscription, you're also supporting the development of GDevelop, which is an open-source software.":"\u83B7\u53D6Android\u3001Windows\u3001macOS\u548CLinux\u7684\u6E38\u620F\u8F6F\u4EF6\u5305\u8BA2\u9605\uFF0C\u5728wifi\u4E0B\u4F7F\u7528\u5B9E\u65F6\u9884\u89C8\u7B49\u3002\u901A\u8FC7\u8BA2\u9605\uFF0C\u4F60\u540C\u65F6\u4E5F\u652F\u6301\u4E86\u5F00\u53D1GDevelop\u8FD9\u4E2A\u5F00\u653E\u6E90\u7801\u8F6F\u4EF6\u3002","Global Variables":"\u5168\u5C40\u53D8\u91CF","Global variable":"\u5168\u5C40\u53D8\u91CF","Global variables":"\u5168\u5C40\u53D8\u91CF","Global variables are variables that are persisted across the scenes during the game.":"\u5168\u5C40\u53D8\u91CF\u662F\u5728\u6E38\u620F\u8FD0\u884C\u671F\u95F4\u53EF\u8DE8\u591A\u4E2A\u573A\u666F\u5B58\u53D6\u7684\u53D8\u91CF.","Global variables are variables that are shared amongst all the scenes of the game.":"\u5168\u5C40\u53D8\u91CF\u662F\u53EF\u5728\u6E38\u620F\u7684\u6240\u6709\u573A\u666F\u4E2D\u5171\u4EAB\u7684\u53D8\u91CF\u3002","Google Drive":"\u8C37\u6B4C\u4E91\u76D8","Google Drive could not be loaded. Check that you are not offline and have a proper internet connection, then try again.":"Google Drive could not be loaded. Check that you are not offline and have a proper internet connection, then try again.","Google Drive folder or existing file to overwrite":"Google Drive \u6587\u4EF6\u5939\u6216\u8986\u76D6\u73B0\u6709\u6587\u4EF6","Got it":"\u660E\u767D\u4E86","Gravity on particles on X axis":"X\u8F74\u7C92\u5B50\u91CD\u529B","Gravity on particles on Y axis":"Y\u8F74\u7C92\u5B50\u91CD\u529B","HTML5 game (zip)":"HTML5 \u6E38\u620F (zip)","Having a subscription allows you to use the one-click export for Android, Windows, macOS and Linux, launch live previews over wifi, disable the GDevelop splashscreen during loading and more!":"\u8BA2\u9605\u540E, \u4F60\u53EF\u4EE5\u4E3AAndroid, Windows, macOS \u548CLinux\u8FDB\u884C\u4E00\u952E\u5F0F\u5BFC\u51FA, \u5728wifi\u4E0B\u542F\u52A8\u5B9E\u65F6\u9884\u89C8, \u5728\u52A0\u8F7D\u8FC7\u7A0B\u4E2D\u7981\u7528 Gdevelop\u542F\u52A8\u754C\u9762\u7B49\uFF01","Height":"\u9AD8\u5EA6","Help":"\u5E2E\u52A9","Help and tutorials":"\u5E2E\u52A9\u548C\u6559\u7A0B","Help for this action":"\u6B64\u64CD\u4F5C\u7684\u5E2E\u52A9","Help for this condition":"\u6B64\u6761\u4EF6\u7684\u5E2E\u52A9","Help page URL":"Help page URL","Help to Translate GDevelop":"\u5E2E\u52A9\u7FFB\u8BD1GDevelop","Help to translate GD in your language":"\u5E2E\u5FD9\u5C06GD\u7FFB\u8BD1\u6210\u4F60\u7684\u8BED\u8A00","Help!":"\u5E2E\u52A9\uFF01","Hidden":"\u9690\u85CF","Hide":"\u9690\u85CF","Hide experimental exports":"\u9690\u85CF\u5B9E\u9A8C\u6027\u5BFC\u51FA","Hide experimental objects":"\u9690\u85CF\u5B9E\u9A8C\u5BF9\u8C61","Hide lifecycle functions (advanced)":"\u9690\u85CF\u751F\u547D\u5468\u671F\u51FD\u6570(\u9AD8\u7EA7)","Hints & explanations":"\u63D0\u793A\u548C\u89E3\u91CA","How to create a joystick displayed on screen, useful to control the player in mobile games.":"How to create a joystick displayed on screen, useful to control the player in mobile games.","How to edit instructions":"\u5982\u4F55\u7F16\u8F91\u6307\u4EE4","How to open a loot chest with a key that the player can find in the level":"\u5982\u4F55\u7528\u73A9\u5BB6\u53EF\u4EE5\u5728\u5173\u5361\u4E2D\u627E\u5230\u7684\u5BC6\u94A5\u6253\u5F00\u6218\u5229\u54C1\u5B9D\u7BB1","How to show a health bar on screen and a potion to give back health to the player.":"\u5982\u4F55\u5728\u5C4F\u5E55\u4E0A\u663E\u793A\u8840\u91CF(health bar)\u548C\u4F7F\u7528\u836F\u6C34\u6765\u6062\u590D\u73A9\u5BB6\u5065\u5EB7\u3002","I forgot my password":"\u6211\u5FD8\u8BB0\u4E86\u5BC6\u7801","IDE":"IDE(\u96C6\u6210\u5F00\u53D1\u73AF\u5883)","Icon URL":"Icon URL","Icons":"\u56FE\u6807","Ideal for advanced game makers":"\u9002\u5408\u9AD8\u7EA7\u6E38\u620F\u4F5C\u8005","Ideal for beginners":"\u9002\u5408\u521D\u5B66\u8005","If the parameter is a string or a number, you probably want to use the expressions \"GetArgumentAsString\" or \"GetArgumentAsNumber\", along with the conditions \"Compare two strings\" or \"Compare two numbers\".":"If the parameter is a string or a number, you probably want to use the expressions \"GetArgumentAsString\" or \"GetArgumentAsNumber\", along with the conditions \"Compare two strings\" or \"Compare two numbers\".","If you close this window while the build is being done, you can see its progress and download the game later by clicking on See All My Builds below.":"\u5982\u679C\u4F60\u5728\u751F\u6210\u8FC7\u7A0B\u4E2D\u5173\u95ED\u6B64\u7A97\u53E3, \u53EF\u5728\u7A0D\u540E\u901A\u8FC7\u5355\u51FB\u4E0B\u9762\u7684 \"\u67E5\u770B\u6240\u6709\u6211\u7684\u751F\u6210\" \u6765\u67E5\u770B\u5176\u8FDB\u5EA6\u5E76\u4E0B\u8F7D\u6E38\u620F\u3002","If you don't have a subscription, consider getting one now. Accounts allow you to access all of the online services. With just one click, you can build your game for Android, Windows, macOS and Linux!":"\u5982\u679C\u4F60\u6CA1\u6709\u8BA2\u9605, \u8BF7\u8003\u8651\u7ACB\u5373\u8BA2\u9605\u3002\u5E10\u6237\u5141\u8BB8\u4F60\u8BBF\u95EE\u6240\u6709\u5728\u7EBF\u670D\u52A1\u3002\u53EA\u9700\u70B9\u51FB\u4E00\u4E0B, \u5C31\u53EF\u4EE5\u4E3AAndroid\u3001Windows\u3001macOS\u548CLinux\u6784\u5EFA\u6E38\u620F!","If you have a popup blocker interrupting the opening, allow the popups and try a second time to open the project.":"\u5982\u679C\u4F60\u6709\u4E00\u4E2A\u5F39\u51FA\u5C4F\u853D\u5668\u4E2D\u65AD\u4E86\u6253\u5F00\uFF0C\u5141\u8BB8\u5F39\u51FA\u7A97\u53E3\uFF0C\u5E76\u5C1D\u8BD5\u7B2C\u4E8C\u6B21\u6253\u5F00\u9879\u76EE\u3002","Image files":"\u56FE\u7247\u6587\u4EF6","Immerse your players by removing GDevelop logo when the game loads":"\u5F53\u6E38\u620F\u52A0\u8F7D\u65F6\u79FB\u9664GDevelop\u7684\u5FBD\u6807\uFF0C\u4EE5\u8BA9\u4F60\u7684\u73A9\u5BB6\u80FD\u6C89\u6D78\u5176\u4E2D","Immerse your players by removing GDevelop logo when the game loads.":"\u5F53\u6E38\u620F\u52A0\u8F7D\u65F6\u79FB\u9664GDevelop\u7684\u5FBD\u6807\uFF0C\u4EE5\u8BA9\u4F60\u7684\u73A9\u5BB6\u80FD\u6C89\u6D78\u5176\u4E2D\u3002","Import extension":"\u5BFC\u5165\u6269\u5C55","Include events from":"\u4ECE...\u63D2\u5165\u4E8B\u4EF6","Initial text to display":"\u8981\u663E\u793A\u7684\u521D\u59CB\u6587\u672C","Insert a New Object":"\u63D2\u5165\u4E00\u4E2A\u65B0\u5BF9\u8C61","Inspectors":"\u68C0\u67E5\u5668","Install in project":"\u5728\u9879\u76EE\u4E2D\u5B89\u88C5","Installed Behaviors":"\u5DF2\u5B89\u88C5\u7684\u884C\u4E3A","Instance Variables":"\u5B9E\u4F8B\u53D8\u91CF","Instance variables will override the default values of the variables of the object.":"\u5B9E\u4F8B\u53D8\u91CF\u5C06\u8986\u76D6\u5BF9\u8C61\u7684\u9ED8\u8BA4\u503C\u3002","Instance variables:":"\u5B9E\u4F8B\u53D8\u91CF\uFF1A","Instances list":"\u5B9E\u4F8B(Instances)\u5217\u8868","Instances panel is already opened. You can search instances in the scene and click one to move the view to it.":"\u5B9E\u4F8B(Instances)\u9762\u677F\u5DF2\u7ECF\u6253\u5F00\u3002\u60A8\u53EF\u4EE5\u5728\u573A\u666F\u4E2D\u641C\u7D22\u5B9E\u4F8B\uFF0C\u5E76\u5355\u51FB\u67E5\u770B\u3002","Instant or permanent force":"\u7ACB\u5373\u6216\u6C38\u4E45\u7684\u529B","Internal Name":"\u5185\u90E8\u540D\u79F0","Internal files":"\u5185\u90E8\u6587\u4EF6","Invert Condition":"\u53CD\u8F6C\u6761\u4EF6","Invert condition":"\u53CD\u8F6C\u6761\u4EF6","Isometric game":"\u7B49\u8F74\u4FA7\u6E38\u620F","It is recommended to use your own custom broker server. Read the wiki page for more info.":"\u5EFA\u8BAE\u4F7F\u7528\u60A8\u81EA\u5DF1\u7684\u4EE3\u7406\u670D\u52A1\u5668\u3002\u9605\u8BFBwiki\u9875\u9762\u4EE5\u83B7\u53D6\u66F4\u591A\u4FE1\u606F\u3002","Italic":"\u659C\u4F53","JSON file":"JSON\u6587\u4EF6","JSON resource":"JSON \u8D44\u6E90","Keyboard Key (text)":"\u952E\u76D8\u5BC6\u94A5 (\u6587\u672C)","Keyboard Shortcuts":"\u952E\u76D8\u5FEB\u6377\u952E","Keyboard key":"\u952E\u76D8\u952E","Kinematic":"\u8FD0\u52A8\u5B66","Label":"\u6807\u7B7E","Label, shown in the editor":"\u7F16\u8F91\u5668\u4E2D\u663E\u793A\u7684\u6807\u7B7E","Landscape":"\u6A2A\u5411\u663E\u793A","Language":"\u8BED\u8A00","Last run collected on {0} frames.":function(a){return["\u5728 ",a("0")," \u5E27\u4E0A\u6536\u96C6\u7684\u6700\u540E\u4E00\u6B21\u8FD0\u884C\u3002"]},"Last updated on":"\u6700\u540E\u66F4\u65B0\u4E8E","Launch a preview of the external layout inside the scene, right click for more":"\u9884\u89C8\u573A\u666F\u5185\u7684\u5916\u90E8\u5E03\u5C40(external layout)\uFF0C\u53F3\u952E\u70B9\u51FB\u67E5\u770B\u66F4\u591A","Launch a preview of the scene, right click for more":"\u9884\u89C8\u573A\u666F\uFF0C\u53F3\u952E\u70B9\u51FB\u67E5\u770B\u66F4\u591A","Launch another preview in a new window":"\u5728\u65B0\u7A97\u53E3\u4E2D\u542F\u52A8\u53E6\u4E00\u4E2A\u9884\u89C8","Launch network preview over WiFi/LAN":"\u901A\u8FC7 WiFi/LAN \u542F\u52A8\u7F51\u7EDC\u9884\u89C8","Launch new preview":"\u542F\u52A8\u65B0\u9884\u89C8","Launch preview with debugger and profiler":"\u4F7F\u7528\u8C03\u8BD5\u5668(debugger)\u548C\u914D\u7F6E\u6587\u4EF6\u542F\u52A8\u9884\u89C8","Launch the preview":"\u542F\u52A8\u9884\u89C8","Layer":"\u56FE\u5C42","Layer (text)":"\u56FE\u5C42(\u6587\u672C)","Layer visible":"Layer visible","Layers":"\u56FE\u5C42","Layers panel is already opened. You can add new layers and apply effects on them from this panel.":"\u56FE\u5C42\u9762\u677F\u5DF2\u7ECF\u6253\u5F00\u3002\u60A8\u53EF\u4EE5\u5728\u6B64\u9762\u677F\u4E2D\u6DFB\u52A0\u65B0\u56FE\u5C42\u5E76\u6DFB\u52A0\u7279\u6548\u3002","Layers:":"\u56FE\u5C42\uFF1A","Layouts":"\u5E03\u5C40(layouts)","Learn how to add a screen shake effect when the player falls from a very high platform in a platformer.":"\u5F53\u73A9\u5BB6\u4ECE\u5E73\u53F0\u6E38\u620F\u4E2D\u7684\u4E00\u4E2A\u975E\u5E38\u9AD8\u7684\u5E73\u53F0\u4E0A\u6389\u843D\u65F6\uFF0C\u5B66\u4E60\u5982\u4F55\u6DFB\u52A0\u5C4F\u5E55\u6643\u52A8\u7684\u6548\u679C\u3002","Learn how to add a selector to choose a character (or anything else) in your game.":"\u5B66\u4E60\u5982\u4F55\u6DFB\u52A0\u9009\u62E9\u5668\u6765\u9009\u62E9\u6E38\u620F\u4E2D\u7684\u89D2\u8272 (\u6216\u9009\u62E9\u5176\u4ED6\u4E1C\u897F)\u3002","Learn how to add responsive UI using anchors.":"\u5B66\u4E60\u5982\u4F55\u4F7F\u7528\u951A\u70B9(anchors)\u6DFB\u52A0\u54CD\u5E94\u5F0F\u754C\u9762\u3002","Learn how to create a dynamic light following the player, with a flickering effect.":"Learn how to create a dynamic light following the player, with a flickering effect.","Learn how to create a physics based car movement.":"Learn how to create a physics based car movement.","Learn how to make a melee/sword attack with a randomly triggered animation each time a key is pressed.":"\u5B66\u4E60\u5982\u4F55\u4F7F\u8FD1\u6218/\u5251\u7684\u653B\u51FB\uFF0C\u5728\u6BCF\u6B21\u6309\u952E\u65F6\u90FD\u80FD\u968F\u673A\u5730\u89E6\u53D1\u52A8\u753B\u3002","Learn how to make a platformer game using the physics engine.":"\u5B66\u4E60\u5982\u4F55\u4F7F\u7528\u7269\u7406\u5F15\u64CE\u5236\u4F5C\u4E00\u4E2A\u5E73\u53F0\u6E38\u620F\u3002","Learn how to make the camera follow the player in a smooth movement.":"\u5B66\u4E60\u5982\u4F55\u4F7F\u76F8\u673A\u6D41\u7545\u5730\u8DDF\u968F\u73A9\u5BB6\u79FB\u52A8\u3002","Learn how to push objects, like a box, in a platform game.":"\u5B66\u4E60\u5982\u4F55\u5728\u5E73\u53F0\u6E38\u620F\u4E2D\u63A8\u52A8\u4E00\u4E2A\u5BF9\u8C61\uFF0C\u5982\u76D2\u5B50\u3002","Learn how to save the player progress, and other information, and to load them again later.":"\u5B66\u4E60\u5982\u4F55\u4FDD\u5B58\u73A9\u5BB6\u7684\u8FDB\u5EA6\u548C\u5176\u4ED6\u4FE1\u606F\uFF0C\u4EE5\u53CA\u5982\u4F55\u91CD\u65B0\u52A0\u8F7D\u5B83\u4EEC\u3002","Learn how to stop the time and make a pause menu.":"\u5B66\u4E60\u5982\u4F55\u505C\u6B62\u65F6\u95F4\u5E76\u5236\u4F5C\u4E00\u4E2A\u6682\u505C\u83DC\u5355\u3002","Learn how to use particle emitters in GDevelop to create effects like fire, explosion, magic beam, etc...":"\u5B66\u4E60\u5982\u4F55\u5728 GDevelop \u4E2D\u4F7F\u7528\u7C92\u5B50\u53D1\u5C04\u5668\u6765\u521B\u9020\u7C92\u5B50\u7279\u6548\uFF0C\u5982\u706B\u7130\u3001\u7206\u70B8\u3001\u9B54\u6CD5\u7B49...","Learn how to use the Tween Behavior and how it can be used to add more life and animation to you projects.":"\u5B66\u4E60\u5982\u4F55\u4F7F\u7528Tween Behavior\u4EE5\u53CA\u5982\u4F55\u4F7F\u7528\u4F7F\u60A8\u7684\u9879\u76EE\u66F4\u52A0\u751F\u52A8(life and animation)\u3002","Learn more":"\u4E86\u89E3\u66F4\u591A","Learn more about Instant Games publication":"\u4E86\u89E3\u66F4\u591A\u5173\u4E8E\u5373\u65F6\u6E38\u620F\u53D1\u5E03\u7684\u4FE1\u606F","Learn more about publishing":"\u4E86\u89E3\u66F4\u591A\u5173\u4E8E\u53D1\u5E03\u7684\u4FE1\u606F","Left (primary)":"\u5DE6 (\u4E3B\u8981)","Left margin":"\u5DE6\u8FB9\u8DDD","License: <0>{0}</0>":function(a){return["License: <0>",a("0"),"</0>"]},"Lifecycle functions (advanced)":"\u751F\u547D\u5468\u671F\u51FD\u6570(\u9AD8\u7EA7)","Lifecycle functions only included when extension used":"\u751F\u547D\u5468\u671F\u51FD\u6570\u4EC5\u5F53\u4F7F\u7528\u6269\u5C55\u65F6\u624D\u4F1A\u88AB\u5305\u542B","Light object automatically put in lighting layer":"\u5149\u7167\u7269\u4EF6\u81EA\u52A8\u653E\u5165\u7167\u660E\u56FE\u5C42","Lighting settings":"Lighting settings","Line":"\u7EBF\u6761","Line color":"Line color","Linear (antialiased rendering, good for most games)":"\u7EBF\u6027 (\u6297\u952F\u9F7F\u6E32\u67D3, \u9002\u7528\u4E8E\u5927\u591A\u6570\u6E38\u620F)","Lines length":"\u7EBF\u6761\u957F\u5EA6","Lines thickness":"\u7EBF\u6761\u539A\u5EA6","Linux (AppImage)":"Linux (AppImage)","Live preview (apply changes to the running preview)":"\u5B9E\u65F6\u9884\u89C8(\u5E94\u7528\u66F4\u6539\u5230\u6B63\u5728\u8FD0\u884C\u7684\u9884\u89C8)","Loading...":"\u6B63\u5728\u52A0\u8F7D\u2026\u2026","Local file system":"\u672C\u5730\u6587\u4EF6\u7CFB\u7EDF","Local folder":"\u672C\u5730\u6587\u4EF6\u5939","Locate File":"\u5B9A\u4F4D\u6587\u4EF6","Lock position/angle in the editor":"\u9501\u5B9A\u7F16\u8F91\u5668\u4E2D\u7684\u4F4D\u7F6E/\u89D2\u5EA6","Login":"\u767B\u5F55","Login to your GDevelop account":"\u767B\u5F55\u5230\u60A8\u7684 GDevelop \u5E10\u6237","Logout":"\u767B\u51FA","Long description":"\u8BE6\u7EC6\u63CF\u8FF0","Loop":"\u5FAA\u73AF","Main lifecycle methods":"\u4E3B\u8981\u751F\u547D\u5468\u671F\u65B9\u6CD5","Main metrics":"Main metrics","Make a ghost like enemy floating toward the player.":"\u8BA9\u4E00\u4E2A\u50CF\u5E7D\u7075\u4E00\u6837\u7684\u654C\u4EBA\u5411\u73A9\u5BB6\u98D8\u6765\u3002","Make a hyper-casual mobile game where the player must grab shapes and avoid bombs.":"\u5236\u4F5C\u4E00\u4E2A\u8D85\u4E34\u65F6\u7684\u79FB\u52A8\u6E38\u620F\uFF0C\u73A9\u5BB6\u5FC5\u987B\u6293\u4F4F\u5F62\u72B6\u5E76\u907F\u514D\u70B8\u5F39\u3002","Make a platform game from scratch.":"\u4ECE\u96F6\u5F00\u59CB\u505A\u4E00\u4E2A\u7AEF\u6E38","Make a simple game where the player must jump on platforms for as long as possible.":"\u5236\u4F5C\u4E00\u4E2A\u8DF3\u4E00\u8DF3\u7684\u7B80\u5355\u6E38\u620F\u3002","Make a simple tank shooter game from scratch.":"\u4ECE\u96F6\u5F00\u59CB\u5236\u4F5C\u4E00\u4E2A\u7B80\u5355\u7684\u5766\u514B\u5C04\u51FB\u6E38\u620F","Make a space shooter game from scratch.":"Make a space shooter game from scratch.","Make sure to verify all your events creating objects, and optionally add an action to set the Z order back to 0 if it's important for your game. Do you want to continue (recommened)?":"Make sure to verify all your events creating objects, and optionally add an action to set the Z order back to 0 if it's important for your game. Do you want to continue (recommened)?","Make sure you're online, have a proper internet connection and try again. If you download and use GDevelop desktop application, you can also run previews without any internet connection.":"\u8BF7\u786E\u4FDD\u60A8\u5728\u7EBF\uFF0C\u6709\u9002\u5F53\u7684\u4E92\u8054\u7F51\u8FDE\u63A5\uFF0C\u7136\u540E\u91CD\u8BD5\u3002 \u5982\u679C\u60A8\u4E0B\u8F7D\u5E76\u4F7F\u7528 GDevelop \u684C\u9762\u5E94\u7528\u7A0B\u5E8F\uFF0C\u60A8\u4E5F\u53EF\u4EE5\u5728\u6CA1\u6709\u7F51\u7EDC\u8FDE\u63A5\u7684\u60C5\u51B5\u4E0B\u8FD0\u884C\u9884\u89C8\u3002","Maximum FPS (0 to disable)":"FPS\u9650\u5236\uFF080\u4E3A\u4E0D\u9650\u5236\uFF09","Maximum Fps is too low":"\u6700\u5927\u5E27\u7387\u592A\u4F4E","Maximum emitter force applied on particles":"\u65BD\u52A0\u5728\u7C92\u5B50\u4E0A\u7684\u6700\u5927\u53D1\u5C04\u529B","Maximum number of particles displayed":"\u663E\u793A\u7684\u6700\u5927\u7C92\u5B50\u6570","Middle (Auxiliary button, usually the wheel button)":"\u4E2D\u952E (\u8F85\u52A9\u6309\u94AE\uFF0C\u901A\u5E38\u662F\u8F6E\u952E)","Minimize":"\u6700\u5C0F\u5316","Minimum FPS":"\u6700\u5C0FFPS","Minimum Fps is too low":"\u6700\u5C0F\u5E27\u592A\u4F4E","Minimum emitter force applied on particles":"\u65BD\u52A0\u5728\u7C92\u5B50\u4E0A\u7684\u6700\u5C0F\u53D1\u5C04\u529B","Monetization":"Monetization","Most browsers will require the user to have interacted with your game before allowing any video to play. Make sure that the player click/touch the screen at the beginning of the game before starting any video.":"\u5927\u591A\u6570\u6D4F\u89C8\u5668\u5C06\u8981\u6C42\u7528\u6237\u5728\u5141\u8BB8\u4EFB\u4F55\u89C6\u9891\u64AD\u653E\u4E4B\u524D\u4E0E\u60A8\u7684\u6E38\u620F\u4E92\u52A8\u3002\u8BF7\u786E\u4FDD\u73A9\u5BB6\u5728\u6E38\u620F\u5F00\u59CB\u524D\u70B9\u51FB/\u89E6\u6478\u5C4F\u5E55\u3002","Most monitors have a refresh rate of 60 FPS. Setting a maximum number of FPS under 60 will force the game to skip frames, and the real number of FPS will be way below 60, making the game laggy and impacting the gameplay negatively. Consider putting 60 or more for the maximum number or FPS, or disable it by setting 0.":"\u5927\u591A\u6570\u663E\u793A\u5C4F\u90FD\u670960\u5E27\u7684\u5237\u65B0\u7387\u3002\u628A\u6700\u9AD8\u5E27\u6570\u9650\u5236\u572860\u5E27\u4E00\u4E0B\u4F1A\u9020\u6210\u95EA\u5E27\uFF0C\u8DF3\u5E27\uFF0C\u4EA7\u751F\u8D1F\u9762\u5F71\u54CD\uFF0C\u8BF7\u8BA9\u6700\u9AD8\u5E27\u6570\u5927\u96E860\u5E27\u6216\u4E0D\u9650\u5236","Mouse button":"\u9F20\u6807\u6309\u952E","Mouse button (text)":"\u9F20\u6807\u6309\u94AE (\u6587\u672C)","Move Events into a Group":"\u5C06\u4E8B\u4EF6\u79FB\u52A8\u5230\u7EC4","Move down":"\u5411\u4E0B\u79FB\u52A8","Move objects":"\u79FB\u52A8\u5BF9\u8C61","Move objects on layer {0} to:":function(a){return["\u79FB\u52A8\u56FE\u5C42 ",a("0")," \u4E0A\u7684\u5BF9\u8C61\u5230\uFF1A"]},"Move up":"\u5411\u4E0A\u79FB\u52A8","Multiple files, saved in folder next to the main file":"\u591A\u4E2A\u6587\u4EF6\uFF0C\u4FDD\u5B58\u5728\u4E3B\u6587\u4EF6\u5939\u65C1\u8FB9\u7684\u6587\u4EF6\u5939","Musics will only be played if the user has interacted with the game before (by clicking/touching it or pressing a key on the keyboard). This is due to browser limitations. Make sure to have the user interact with the game before using this action.":"\u53EA\u6709\u5F53\u7528\u6237\u4E0E\u6E38\u620F\u4EA4\u4E92\u8FC7(\u901A\u8FC7\u70B9\u51FB/\u89E6\u6478\u6216\u6309\u4E0B\u4E00\u4E2A\u952E\u76D8\u6309\u952E)\uFF0C\u624D\u80FD\u64AD\u653E\u97F3\u4E50\u3002\u8FD9\u662F\u6D4F\u89C8\u5668\u7684\u9650\u5236\u3002\u8BF7\u786E\u4FDD\u4F7F\u7528\u8BE5\u52A8\u4F5C\u524D\uFF0C\u5148\u8BA9\u7528\u6237\u4E0E\u6E38\u620F\u8FDB\u884C\u4EA4\u4E92\u3002","My Profile":"\u6211\u7684\u4E2A\u4EBA\u8D44\u6599","My profile":"\u6211\u7684\u8D44\u6599","Name":"\u540D\u79F0","Name displayed in editor":"\u7F16\u8F91\u5668\u4E2D\u663E\u793A\u7684\u540D\u79F0","Nearest (no antialiasing, good for pixel perfect games)":"\u6700\u8FD1 (\u65E0\u6297\u952F\u9F7F, \u9002\u5408\u9AD8\u50CF\u7D20\u6E38\u620F)","Need more power? You can upgrade to a new plan to increase the limit!":"\u9700\u8981\u66F4\u591A\u80FD\u91CF\uFF1F\u4F60\u53EF\u4EE5\u5347\u7EA7\u5230\u65B0\u7684\u5957\u9910\u4EE5\u589E\u52A0\u4E0A\u9650\uFF01","New extension name":"\u65B0\u6269\u5C55\u540D\u79F0","New file name":"\u65B0\u6587\u4EF6\u540D","New object from scratch":"New object from scratch","New players count":"New players count","New value to set":"\u8BBE\u7F6E\u7684\u65B0\u503C","No":"\u5426","No behavior found for your search. Try another search, or search for new behaviors to install.":"\u6CA1\u6709\u627E\u5230\u4F60\u641C\u7D22\u7684\u884C\u4E3A\u3002\u5C1D\u8BD5\u518D\u6B21\u641C\u7D22\uFF0C\u6216\u641C\u7D22\u65B0\u7684\u884C\u4E3A\u6765\u5B89\u88C5\u3002","No changes to the game size":"\u6E38\u620F\u5927\u5C0F\u6CA1\u6709\u53D8\u5316","No effects applied.":"\u6CA1\u6709\u6548\u679C\u3002","No filters in this category.":"No filters in this category.","No inspector, choose another element in the list or toggle the raw data view.":"\u6CA1\u6709\u68C0\u67E5\u5668, \u8BF7\u5728\u5217\u8868\u4E2D\u9009\u62E9\u53E6\u4E00\u4E2A\u5143\u7D20\u6216\u5207\u6362\u539F\u59CB\u6570\u636E\u89C6\u56FE\u3002","No parameters for this function.":"\u6B64\u51FD\u6570\u6CA1\u6709\u53C2\u6570\u3002","No preview running. Run a preview and you will be able to inspect it with the debugger":"\u6CA1\u6709\u9884\u89C8\u6B63\u5728\u8FD0\u884C\u3002\u8FD0\u884C\u9884\u89C8\uFF0C\u60A8\u5C06\u80FD\u591F\u4F7F\u7528\u8C03\u8BD5\u5668\u68C0\u67E5\u5B83","No properties for this behavior. Add one to store data inside this behavior (for example: health, ammo, speed, etc...)":"\u8BE5\u884C\u4E3A\u6CA1\u6709\u5C5E\u6027\u3002\u6DFB\u52A0\u4E00\u4E2A\u5C5E\u6027\u81F3\u8BE5\u884C\u4E3A\u6765\u5B58\u50A8\u6570\u636E(\u4F8B\u5982\uFF1A\u5065\u5EB7\u503C\u3001\u5F39\u836F\u91CF\u3001\u901F\u5EA6\uFF0C\u7B49\u7B49)","No results returned for your search. Try something else or browse the categories.":"No results returned for your search. Try something else or browse the categories.","No results returned for your search. Try something else, browse the categories or create your object from scratch!":"No results returned for your search. Try something else, browse the categories or create your object from scratch!","No shortcut":"\u65E0\u5FEB\u6377\u65B9\u5F0F","No tags - add a tag to an object first":"\u6CA1\u6709\u6807\u7B7E - \u5148\u7ED9\u5BF9\u8C61\u6DFB\u52A0\u4E00\u4E2A\u6807\u7B7E","Non-objects and other actions":"\u975E\u5BF9\u8C61\u548C\u5176\u4ED6\u64CD\u4F5C","Non-objects and other conditions":"\u975E\u5BF9\u8C61\u548C\u5176\u4ED6\u6761\u4EF6","Not compatible":"\u4E0D\u517C\u5BB9","Not now, thanks":"\u4E0D\u662F\u73B0\u5728\uFF0C\u8C22\u8C22","Not now, thanks!":"\u4E0D\u662F\u73B0\u5728\uFF0C\u8C22\u8C22\uFF01","Note that the distinction between what is a mobile device and what is not is becoming blurry (with devices like iPad pro and other \"desktop-class\" tablets). If you use this for mobile controls, prefer to check if the device has touchscreen support.":"Note that the distinction between what is a mobile device and what is not is becoming blurry (with devices like iPad pro and other \"desktop-class\" tablets). If you use this for mobile controls, prefer to check if the device has touchscreen support.","Note: write _PARAMx_ for parameters, e.g: Flash _PARAM1_ for 5 seconds":"\u6CE8\u610F\uFF1A\u5199\u5165 _PARAMx_ \u53C2\u6570\uFF0C\u4F8B\u5982 Flash _PARAM1_ 5\u79D2","Nothing corresponding to your search. Choose an object first or browse the list of actions/conditions.":"\u6CA1\u6709\u627E\u5230\u60A8\u8981\u641C\u7D22\u7684\u5185\u5BB9\u3002\u8BF7\u5148\u9009\u62E9\u4E00\u4E2A\u5BF9\u8C61\u6216\u8005\u6D4F\u89C8\u64CD\u4F5C\u4EE5\u53CA\u6761\u4EF6\u5217\u8868\u3002","Nothing corresponding to your search. Try browsing the list instead.":"\u6CA1\u6709\u627E\u5230\u60A8\u8981\u641C\u7D22\u7684\u5185\u5BB9\u3002\u60A8\u53EF\u4EE5\u5C1D\u8BD5\u5148\u6D4F\u89C8\u4E0B\u5217\u8868\u3002","Number":"\u6570\u5B57","Number of particles in tank (-1 for infinite)":"\u5766\u514B\u4E2D\u7684\u7C92\u5B50\u6570 (-1\u8868\u793A\u65E0\u9650)","OK":"\u786E\u5B9A","Object":"\u5BF9\u8C61/\u7269\u4F53","Object Groups":"\u5BF9\u8C61\u7EC4","Object Name":"\u5BF9\u8C61\u540D\u79F0","Object Variables":"\u5BF9\u8C61\u53D8\u91CF","Object groups":"\u5BF9\u8C61\u7EC4","Object name":"\u5BF9\u8C61\u540D\u79F0","Object on which this behavior can be used":"\u6B64\u884C\u4E3A\u53EF\u7528\u7684\u5BF9\u8C61","Object type":"\u5BF9\u8C61\u7C7B\u578B","Object variable":"\u5BF9\u8C61\u53D8\u91CF","Objects":"\u5BF9\u8C61","Objects on {0}":function(a){return[a("0")," \u4E0A\u7684\u5BF9\u8C61"]},"Objects or groups being directly referenced in the events: {0}":function(a){return["\u4E8B\u4EF6\u4E2D\u76F4\u63A5\u5F15\u7528\u7684\u5BF9\u8C61\u6216\u7EC4: ",a("0")]},"Objects panel is already opened: use it to add and edit objects.":"\u5BF9\u8C61\u9762\u677F\u5DF2\u6253\u5F00: \u4F7F\u7528\u5B83\u6DFB\u52A0\u548C\u7F16\u8F91\u5BF9\u8C61\u3002","Ok":"\u786E\u5B9A","Once you're done, close this dialog and start adding some functions to the behavior. Then, test the behavior by adding it to an object in a scene.":"\u4E00\u65E6\u4F60\u5B8C\u6210\uFF0C\u5173\u95ED\u6B64\u5BF9\u8BDD\u6846\u5E76\u5F00\u59CB\u5411\u884C\u4E3A\u6DFB\u52A0\u4E00\u4E9B\u529F\u80FD\u3002\u7136\u540E\uFF0C\u901A\u8FC7\u5411\u573A\u666F\u4E2D\u7684\u5BF9\u8C61\u6DFB\u52A0\u884C\u4E3A\u6765\u6D4B\u8BD5\u5B83\u3002","Once you're done, come back to GDevelop and your account will be upgraded automatically, unlocking the extra exports and online services.":"\u4E00\u65E6\u5B8C\u6210\uFF0C\u8FD4\u56DE GDevelop\uFF0C\u60A8\u7684\u5E10\u6237\u5C06\u81EA\u52A8\u5347\u7EA7\uFF0C\u89E3\u9501\u989D\u5916\u7684\u5BFC\u51FA\u548C\u5728\u7EBF\u670D\u52A1\u3002","One-click packaging for Windows, macOS and Linux up to 10 times a day (every 24 hours).":"\u4E00\u952E\u6253\u5305\u53D1\u5E03\u5230Windows\u3001 macOS \u548C Linux\uFF0C\u6BCF\u5929(\u6BCF24\u4E2A\u5C0F\u65F6)\u6700\u591A10\u6B21\u3002","One-click packaging for Windows, macOS and Linux up to 70 times a day (every 24 hours).":"\u4E00\u952E\u6253\u5305\u53D1\u5E03\u5230Windows\u3001 macOS \u548C Linux\uFF0C\u6BCF\u5929(\u6BCF24\u4E2A\u5C0F\u65F6)\u6700\u591A70\u6B21\u3002","OneDrive (coming soon)":"OneDrive (\u5373\u5C06\u5230\u6765)","Only use this object if you can contribute back to the source code or are able to remove/replace it from your game in a future version.":"\u4EC5\u5F53\u60A8\u53EF\u4EE5\u8D21\u732E\u56DE\u6E90\u4EE3\u7801\u6216\u80FD\u591F\u5728\u5C06\u6765\u7684\u7248\u672C\u4E2D\u4ECE\u6E38\u620F\u4E2D\u79FB\u9664/\u66FF\u6362\u5B83\u65F6\uFF0C\u624D\u4F7F\u7528\u6B64\u5BF9\u8C61\u3002","Open":"\u5F00\u542F","Open Debugger":"\u6253\u5F00\u8C03\u8BD5\u5668","Open File":"\u6253\u5F00\u6587\u4EF6","Open My Games Dashboard":"Open My Games Dashboard","Open My Profile":"Open My Profile","Open Project Manager":"\u6253\u5F00\u9879\u76EE\u7BA1\u7406\u5668","Open Recent":"\u6253\u5F00\u6700\u8FD1\u7684","Open a project":"\u6253\u5F00\u9879\u76EE","Open advanced settings":"\u6253\u5F00\u9AD8\u7EA7\u8BBE\u7F6E","Open command palette":"\u6253\u5F00\u547D\u4EE4\u9762\u677F","Open extension settings":"\u6253\u5F00\u6269\u5C55\u8BBE\u7F6E","Open extension...":"\u6253\u5F00\u6269\u5C55...","Open external events...":"\u6253\u5F00\u5916\u90E8\u4E8B\u4EF6(external events)...","Open external layout...":"\u6253\u5F00\u5916\u90E8\u5E03\u5C40(external layout)...","Open folder":"\u6253\u5F00\u6587\u4EF6\u5939","Open project":"\u6253\u5F00\u9879\u76EE","Open project icons":"\u6253\u5F00\u9879\u76EE\u56FE\u6807","Open project manager":"\u6253\u5F00\u9879\u76EE\u7BA1\u7406\u5668","Open project properties":"\u6253\u5F00\u9879\u76EE\u5C5E\u6027(properties)","Open project resources":"\u6253\u5F00\u9879\u76EE\u8D44\u6E90","Open recent project...":"\u6253\u5F00\u6700\u8FD1\u7684\u9879\u76EE...","Open scene properties":"\u6253\u5F00\u573A\u666F\u5C5E\u6027(Properties)","Open scene variables":"\u6253\u5F00\u573A\u666F\u53D8\u91CF","Open scene...":"\u6253\u5F00\u573A\u666F...","Open settings":"\u6253\u5F00\u8BBE\u7F6E","Open start page":"\u6253\u5F00\u8D77\u59CB\u9875","Open the exported game folder":"\u6253\u5F00\u5BFC\u51FA\u7684\u6E38\u620F\u6587\u4EF6\u5939","Open the layers editor":"\u6253\u5F00\u56FE\u5C42\u7F16\u8F91\u5668","Open the list of instances":"\u6253\u5F00\u5B9E\u4F8B\u5217\u8868","Open the object groups editor":"\u6253\u5F00\u5BF9\u8C61\u7EC4\u7F16\u8F91\u5668","Open the objects editor":"\u6253\u5F00\u5BF9\u8C61\u7F16\u8F91\u5668","Open the objects groups editor":"\u6253\u5F00\u5BF9\u8C61\u7EC4\u7F16\u8F91\u5668","Open the performance profiler":"\u6253\u5F00\u6027\u80FD\u5206\u6790\u5DE5\u5177","Open the project":"\u6253\u5F00\u9879\u76EE","Open the project folder":"\u6253\u5F00\u9879\u76EE\u6587\u4EF6\u5939","Open the properties panel":"\u6253\u5F00\u201C\u5C5E\u6027\u201D\u9762\u677F","Open...":"\u6253\u5F00...","Operator":"\u8FD0\u7B97\u7B26(Operator)","Optional animation name":"\u53EF\u9009\u52A8\u753B\u540D\u79F0","Origin":"\u8D77\u6E90","Other actions":"\u66F4\u591A\u64CD\u4F5C","Other conditions":"\u66F4\u591A\u6761\u4EF6","Other external events with this name already exist.":"\u5176\u4ED6\u5177\u6709\u6B64\u540D\u79F0\u7684\u5916\u90E8\u4E8B\u4EF6\u5DF2\u5B58\u5728\u3002","Other lifecycle methods":"\u5176\u4ED6\u751F\u547D\u5468\u671F\u65B9\u6CD5 ","Outline color":"\u8F6E\u5ED3\u989C\u8272","Outline opacity (0-255)":"\u8F6E\u5ED3\u4E0D\u900F\u660E\u5EA6 (0-255)","Outline size (in pixels)":"\u8F6E\u5ED3\u5C3A\u5BF8 (\u4EE5\u50CF\u7D20\u4E3A\u5355\u4F4D)","Package":"\u5305","Package name (for iOS and Android)":"\u8F6F\u4EF6\u5305\u540D\u79F0 (\u9002\u7528\u4E8EiOS\u548CAndroid)","Package your game as a Facebook Instant Games that can be played on Facebook Messenger.":"\u7528Facebook\u5373\u65F6\u6E38\u620F\u6253\u5305\u4F60\u7684\u6E38\u620F\uFF0C\u53EF\u4EE5\u5728 Facebook Messenger \u4E0A\u73A9\u3002","Package your game as an app for Windows, macOS or Linux directly from GDevelop.":"\u5C06\u60A8\u7684\u6E38\u620F\u76F4\u63A5\u4ECE GDevelop \u6253\u5305\u4E3AWindows\u3001 macOS \u6216 Linux \u5E94\u7528\u7A0B\u5E8F\u3002","Package your game for Android directly from GDevelop. iOS support is coming soon!":"\u4ECE GDevelop \u76F4\u63A5\u6253\u5305\u60A8\u7684\u6E38\u620F\u5230Android\u5E73\u53F0\u3002iOS \u7684\u652F\u6301\u5373\u5C06\u5230\u6765\uFF01","Package your game for Android up to 10 times a day (every 24 hours).":"\u6253\u5305\u53D1\u5E03\u5230Android\u5E73\u53F0\uFF0C\u6BCF\u5929\u6700\u591A10\u6B21(\u6BCF24\u5C0F\u65F6)\u3002","Package your game for Android up to 70 times a day (every 24 hours).":"\u6253\u5305\u53D1\u5E03\u5230Android\u5E73\u53F0\uFF0C\u6BCF\u5929\u6700\u591A70\u6B21(\u6BCF24\u5C0F\u65F6)\u3002","Packaging for Android":"Android \u6253\u5305","Packaging your game for Android will create an APK file that can be installed on Android phones or published to the Play Store.":"\u6253\u5305\u60A8\u7684\u6E38\u620F\u5230 Android \u5E73\u53F0\u4E0A\u5C06\u4F1A\u521B\u5EFA\u4E00\u4E2A APK \u6587\u4EF6\uFF0C\u88AB\u88AB\u5B89\u88C5\u5230 Android \u624B\u673A\u4E0A\u6216\u53D1\u5E03\u5230 Play \u5546\u5E97\u3002","Parameter #{0}:":function(a){return["\u53C2\u6570 #",a("0"),":"]},"Parameter name in events: `{parameterName}`":function(a){return["\u4E8B\u4EF6\u4E2D\u7684\u53C2\u6570\u540D\uFF1A`",a("parameterName"),"`"]},"Parameters":"\u53C2\u6570","Particle Effects Demo":"\u7C92\u5B50\u6548\u679C\u793A\u4F8B","Particle end size (in percents)":"\u7C92\u5B50\u672B\u7AEF\u5927\u5C0F (\u4EE5\u767E\u5206\u6BD4\u4E3A\u5355\u4F4D)","Particle maximum lifetime (in seconds)":"\u7C92\u5B50\u6700\u957F\u5BFF\u547D (\u4EE5\u79D2\u4E3A\u5355\u4F4D)","Particle maximum rotation speed (degrees/second)":"\u7C92\u5B50\u6700\u5927\u65CB\u8F6C\u901F\u5EA6 (\u5EA6/\u79D2)","Particle minimum lifetime (in seconds)":"\u7C92\u5B50\u6700\u77ED\u5BFF\u547D (\u4EE5\u79D2\u4E3A\u5355\u4F4D)","Particle minimum rotation speed (degrees/second)":"\u7C92\u5B50\u6700\u5C0F\u65CB\u8F6C\u901F\u5EA6 (\u5EA6/\u79D2)","Particle start size (in percents)":"\u7C92\u5B50\u8D77\u59CB\u5927\u5C0F (\u4EE5\u767E\u5206\u6BD4\u4E3A\u5355\u4F4D\uFF09","Particles end color":"\u7C92\u5B50\u672B\u7AEF\u989C\u8272","Particles kind":"\u7C92\u5B50\u7C7B\u578B","Particles start color":"\u7C92\u5B50\u8D77\u59CB\u989C\u8272","Particles start height":"\u7C92\u5B50\u8D77\u59CB\u9AD8\u5EA6","Particles start width":"\u7C92\u5B50\u8D77\u59CB\u5BBD\u5EA6","Password":"\u5BC6\u7801","Paste":"\u7C98\u8D34","Paste action(s)":"Paste action(s)","Paste condition(s)":"Paste condition(s)","Pause the game":"\u6682\u505C\u6E38\u620F","Pause the game (from the toolbar) or hit refresh (on the left) to inspect the game":"\u6682\u505C\u6E38\u620F(\u4ECE\u5DE5\u5177\u680F) \u6216\u70B9\u51FB\u5237\u65B0(\u5728\u5DE6\u4FA7) \u4EE5\u68C0\u67E5\u6E38\u620F","Peer to peer broker server recommendation":"\u7AEF\u5BF9\u7AEF\u4EE3\u7406\u670D\u52A1\u5668\u63A8\u8350","Permanent":"\u6C38\u4E45\u7684","Platform default":"\u5E73\u53F0\u9ED8\u8BA4","Platformer":"\u5E73\u53F0\u6E38\u620F","Platformer Tutorial":"\u5E73\u53F0\u6E38\u620F\u6559\u7A0B","Play the game":"\u73A9\u8FD9\u4E2A\u6E38\u620F","Players count":"Players count","Please check your internet connection or try again later.":"\u8BF7\u68C0\u67E5\u4F60\u7684\u7F51\u7EDC\u8FDE\u63A5\u6216\u7A0D\u540E\u518D\u8BD5\u4E00\u6B21\u3002","Please double check online the changes to make sure that you are aware of anything new in this version that would require you to adapt your project.":"\u8BF7\u5728\u7EBF\u4ED4\u7EC6\u68C0\u67E5\u66F4\u6539\uFF0C\u4EE5\u786E\u4FDD\u60A8\u77E5\u9053\u6B64\u7248\u672C\u4E2D\u7684\u4EFB\u4F55\u9700\u8981\u60A8\u8C03\u6574\u9879\u76EE\u7684\u65B0\u5185\u5BB9\u3002","Please note that your device should be connected on the same network as this computer.":"\u8BF7\u6CE8\u610F, \u4F60\u7684\u8BBE\u5907\u5E94\u4E0E\u6B64\u8BA1\u7B97\u673A\u8FDE\u63A5\u5728\u540C\u4E00\u7F51\u7EDC\u4E0A\u3002","Please wait...":"Please wait...","Point":"\u70B9","Polygon":"\u591A\u8FB9\u5F62","Portrait":"\u7EB5\u5411","Position":"\u4F4D\u7F6E","Preferences":"\u504F\u597D\u8BBE\u7F6E","Prepare your game for Facebook Instant Games so that it can be play on Facebook Messenger. GDevelop will create a compressed file that you can upload on your Facebook Developer account.":"\u4E3AFacebook Instant Games\u51C6\u5907\u6E38\u620F\uFF0C\u4EE5\u4FBF\u53EF\u4EE5\u5728Facebook Messenger\u4E0A\u73A9\u3002 GDevelop\u5C06\u521B\u5EFA\u4E00\u4E2A\u538B\u7F29\u6587\u4EF6\uFF0C\u60A8\u53EF\u4EE5\u5C06\u5176\u4E0A\u4F20\u5230\u60A8\u7684Facebook Developer\u5E10\u6237\u3002","Press a shortcut combination...":"\u6309\u4E0B\u5FEB\u6377\u952E\u7EC4\u5408...","Preview":"\u9884\u89C8","Preview is overridden, right click for more":"\u9884\u89C8\u88AB\u8986\u76D6\uFF0C\u53F3\u952E\u70B9\u51FB\u67E5\u770B\u66F4\u591A","Preview over wifi":"\u5728wifi\u4E0B\u9884\u89C8","Profiler":"\u6027\u80FD\u5206\u6790\u5DE5\u5177","Project":"\u9879\u76EE","Project file type":"\u9879\u76EE\u6587\u4EF6\u7C7B\u578B","Project files":"\u9879\u76EE\u6587\u4EF6","Project icons":"\u9879\u76EE\u56FE\u6807","Project manager":"\u9879\u76EE\u7BA1\u7406\u5668","Project properly saved":"\u9879\u76EE\u5DF2\u6B63\u786E\u4FDD\u5B58","Project properties":"\u9879\u76EE\u5C5E\u6027","Properties":"\u5C5E\u6027","Properties panel is already opened. After selecting a resource, inspect and change its properties from this panel.":"\u5C5E\u6027\u9762\u677F\u5DF2\u7ECF\u6253\u5F00\u3002\u5728\u9009\u62E9\u8D44\u6E90\u540E\uFF0C\u68C0\u67E5\u5E76\u66F4\u6539\u6B64\u9762\u677F\u7684\u5C5E\u6027\u3002","Properties panel is already opened. After selecting an instance on the scene, inspect and change its properties from this panel.":"\u5C5E\u6027\u9762\u677F\u5DF2\u7ECF\u6253\u5F00\u3002\u5728\u9009\u62E9\u573A\u666F\u4E0A\u7684\u5B9E\u4F8B\u540E\uFF0C\u68C0\u67E5\u5E76\u66F4\u6539\u6B64\u9762\u677F\u4E0A\u7684\u5C5E\u6027\u3002","Property {propertyName} of _PARAM0_ is true":function(a){return["_PARAM0_ \u7684\u5C5E\u6027 ",a("propertyName")," \u4E3Atrue\u3002"]},"Publish online":"\u5728\u7EBF\u53D1\u5E03","Publish your game on Game Jolt":"\u5728Game Jolt\u4E0A\u53D1\u5E03\u60A8\u7684\u6E38\u620F","Publish your game on Itch.io":"\u5728Itch.io\u4E0A\u53D1\u5E03\u60A8\u7684\u6E38\u620F","Publish your game on Kongregate":"\u5728Kongregate\u4E0A\u53D1\u5E03\u60A8\u7684\u6E38\u620F","Publish your game on Poki.com":"\u5728 Poki.com\u4E0A\u53D1\u5E03\u60A8\u7684\u6E38\u620F","Published Games Dashboard":"Published Games Dashboard","Radius of the emitter":"\u53D1\u5C04\u533A\u534A\u5F84","Re-install/update":"\u91CD\u65B0\u5B89\u88C5/\u66F4\u65B0","Read the tutorial":"\u9605\u8BFB\u6559\u7A0B","Read the wiki page for more info about the dataloss mode.":"\u9605\u8BFBwiki\u9875\u9762\u4E86\u89E3\u66F4\u591A\u5173\u4E8E\u6570\u636E\u6A21\u5F0F\u7684\u4FE1\u606F\u3002","Redo":"\u91CD\u505A","Redo the last changes":"\u91CD\u505A\u4E0A\u6B21\u66F4\u6539","Refresh":"\u5237\u65B0","Register the project":"Register the project","Register to see the usage that you've made of the online services":"\u6CE8\u518C\u4EE5\u67E5\u770B\u4F60\u5728\u7EBF\u670D\u52A1\u7684\u4F7F\u7528\u60C5\u51B5","Registered on {0}":function(a){return["Registered on ",a("0")]},"Registered on {0}.":function(a){return["Registered on ",a("0"),"."]},"Relational operator":"\u5173\u7CFB\u8FD0\u7B97\u7B26(Relation operator)","Remove":"\u79FB\u9664","Remove Resources with Invalid Path":"\u5220\u9664\u8DEF\u5F84\u65E0\u6548\u7684\u8D44\u6E90","Remove Unused Audio":"\u5220\u9664\u672A\u4F7F\u7528\u7684\u97F3\u9891","Remove Unused Fonts":"\u5220\u9664\u672A\u4F7F\u7528\u7684\u5B57\u4F53","Remove Unused Images":"\u5220\u9664\u672A\u4F7F\u7528\u7684\u56FE\u50CF","Remove all tags":"\u5220\u9664\u6240\u6709\u7684\u6807\u7B7E","Remove objects":"\u5220\u9664\u5BF9\u8C61","Remove shortcut":"\u5220\u9664\u5FEB\u6377\u952E","Remove the Long Description":"\u5220\u9664\u957F\u63CF\u8FF0","Rename":"\u91CD\u547D\u540D","Repeat borders and center textures (instead of stretching them)":"\u91CD\u590D\u8FB9\u6846\u548C\u4E2D\u5FC3\u7EB9\u7406\uFF08\u800C\u4E0D\u662F\u62C9\u4F38\u5B83\u4EEC\uFF09","Repeat for each instance of {objectName}:":function(a){return["Repeat for each instance of ",a("objectName"),":"]},"Repeat these:":"Repeat these:","Repeat {expression} times:":function(a){return["Repeat ",a("expression")," times:"]},"Replace":"\u66FF\u6362","Replay":"\u56DE\u653E","Report a wrong translation":"\u53CD\u9988\u9519\u8BEF\u7684\u7FFB\u8BD1","Report the issue on GitHub":"\u5728GitHub\u4E0A\u62A5\u544A\u95EE\u9898","Reset":"\u91CD\u7F6E","Reset Debugger layout":"\u91CD\u7F6E\u8C03\u8BD5\u5668\u5E03\u5C40","Reset Extension Editor layout":"\u91CD\u7F6E\u6269\u5C55\u7F16\u8F91\u5668\u5E03\u5C40","Reset Resource Editor layout":"\u91CD\u7F6E\u8D44\u6E90\u7F16\u8F91\u5668\u5E03\u5C40","Reset Scene Editor (small window) layout":"\u91CD\u7F6E\u573A\u666F\u7F16\u8F91\u5668 (\u7A97\u53E3\u6A21\u5F0F) \u5E03\u5C40","Reset Scene Editor layout":"\u91CD\u7F6E\u573A\u666F\u7F16\u8F91\u5668\u5E03\u5C40","Reset all shortcuts to default":"\u91CD\u7F6E\u6240\u6709\u5FEB\u6377\u952E","Reset to default":"\u91CD\u7F6E\u4E3A\u9ED8\u8BA4\u503C","Reset your password":"\u91CD\u7F6E\u60A8\u7684\u5BC6\u7801","Resolution and rendering":"\u5206\u8FA8\u7387\u548C\u6E32\u67D3","Resources":"\u8D44\u6E90","Resources are automatically added to your project whenever you add an image, a font or a video to an object or when you choose an audio file in events. Choose a resource to display its properties.":"\u5F53\u60A8\u6DFB\u52A0\u56FE\u7247\u3001\u5B57\u4F53\u6216\u89C6\u9891\u5230\u5BF9\u8C61\u6216\u4E8B\u4EF6\u4E2D\u9009\u62E9\u97F3\u9891\u6587\u4EF6\u65F6\uFF0C\u8D44\u6E90\u81EA\u52A8\u6DFB\u52A0\u5230\u60A8\u7684\u9879\u76EE\u4E2D\u3002\u9009\u62E9\u8D44\u6E90\u663E\u793A\u5C5E\u6027\u3002","Resources needed for the project are downloaded...":"Resources needed for the project are downloaded...","Restart":"\u91CD\u65B0\u542F\u52A8","Restarting the preview from scratch is required":"\u91CD\u65B0\u542F\u52A8\u9884\u89C8(from scratch is required)","Restore original size":"\u6062\u590D\u539F\u59CB\u5927\u5C0F","Restore the default collision mask":"\u6062\u590D\u9ED8\u8BA4\u78B0\u649E\u63A9\u7801","Retention of players":"Retention of players","Retry":"\u91CD\u8BD5","Right (secondary)":"\u53F3 (\u6B21\u8981)","Right margin":"\u53F3\u8FB9\u8DDD","Run a preview":"\u542F\u52A8\u9884\u89C8","Run a preview and you will be able to inspect it with the debugger.":"\u8FD0\u884C\u9884\u89C8\uFF0C\u4F60\u5C31\u53EF\u4EE5\u7528\u8C03\u8BD5\u5668\u6765\u68C0\u67E5\u5B83\u3002","Run on this computer":"\u5728\u6B64\u7535\u8111\u4E0A\u8FD0\u884C","Save":"\u4FDD\u5B58","Save as...":"\u53E6\u5B58\u4E3A...","Save on Google Drive":"\u4FDD\u5B58\u5728Google Drive\u4E0A","Save project":"\u4FDD\u5B58\u9879\u76EE","Save project as...":"\u9879\u76EE\u53E6\u5B58\u4E3A...","Saving...":"\u5B58\u50A8","Scale mode (also called \"Sampling\")":"\u7F29\u653E\u6A21\u5F0F (\u4E5F\u79F0\u4E3A\u201C\u53D6\u6837\u201D)","Scan for Audio":"\u626B\u63CF\u97F3\u9891","Scan for Fonts":"\u626B\u63CF\u5B57\u4F53","Scan for Images":"\u626B\u63CF\u56FE\u50CF","Scan for Videos":"\u626B\u63CF\u89C6\u9891","Scene":"\u573A\u666F","Scene Variables":"\u573A\u666F\u53D8\u91CF","Scene background color":"\u573A\u666F\u80CC\u666F\u8272","Scene name":"\u573A\u666F\u540D\u79F0","Scene name (text)":"\u573A\u666F\u540D\u79F0 (\u6587\u672C)","Scene properties":"\u573A\u666F\u5C5E\u6027","Scene variable":"\u573A\u666F\u53D8\u91CF","Scene variables can be used to store any value or text during the game.":"\u573A\u666F\u53D8\u91CF\u53EF\u7528\u4E8E\u5B58\u50A8\u6E38\u620F\u671F\u95F4\u7684\u4EFB\u4F55\u503C\u6216\u6587\u672C","Scenes":"\u573A\u666F","Search":"\u641C\u7D22","Search Asset Store":"Search Asset Store","Search New Behaviors":"\u641C\u7D22\u65B0\u884C\u4E3A","Search for New Extensions":"\u641C\u7D22\u65B0\u7684\u6269\u5C55","Search for new extensions":"\u641C\u7D22\u65B0\u7684\u6269\u5C55","Search in events":"\u5728\u4E8B\u4EF6\u4E2D\u641C\u7D22","Search in:":"\u641C\u7D22\u4E8E\uFF1A","Search the documentation":"\u641C\u7D22\u6587\u6863","Search {searchPlaceholderObjectName} actions":function(a){return["\u641C\u7D22 ",a("searchPlaceholderObjectName")," \u52A8\u4F5C"]},"Search {searchPlaceholderObjectName} conditions":function(a){return["\u641C\u7D22 ",a("searchPlaceholderObjectName")," \u6761\u4EF6"]},"Section name":"\u7AE0\u8282\u540D\u79F0","See all my builds":"\u67E5\u770B\u6211\u7684\u6240\u6709\u7248\u672C","See all the releases notes":"\u67E5\u770B\u6240\u6709\u53D1\u5E03\u6CE8\u91CA","See details":"See details","See examples":"\u67E5\u770B\u793A\u4F8B","See logs":"\u67E5\u770B\u65E5\u5FD7","See the releases notes online":"\u5728\u7EBF\u67E5\u770B\u53D1\u884C\u8BF4\u660E","Select a behavior to display the functions inside this behavior.":"\u9009\u62E9\u4E00\u4E2A\u884C\u4E3A\u6765\u663E\u793A\u6B64\u884C\u4E3A\u4E2D\u7684\u51FD\u6570\u3002","Select an image":"\u9009\u62E9\u56FE\u50CF","Sentence in Events Sheet":"\u4E8B\u4EF6\u8868\u4E2D\u7684\u8BED\u53E5","Services Usage":"Services Usage","Sessions count":"Sessions count","Set as Global group":"\u8BBE\u7F6E\u4E3A\u5168\u5C40\u7FA4\u7EC4","Set as a global object":"\u8BBE\u7F6E\u4E3A\u5168\u5C40\u5BF9\u8C61","Set property {propertyName} of _PARAM0_ to _PARAM2_":function(a){return["\u5C06_PARAM0_ \u7684\u5C5E\u6027 ",a("propertyName")," \u8BBE\u7F6E\u4E3A _PARAM2_"]},"Set shortcut":"\u8BBE\u7F6E\u5FEB\u6377\u952E","Setting the minimum number of FPS below 20 will increase a lot the time that is allowed between the simulation of two frames of the game. If case of a sudden slowdown, or on slow computers, this can create buggy behaviors like objects passing beyond a wall. Consider setting 20 as the minimum FPS.":"\u8BBE\u7F6E FPS 20 \u4EE5\u4E0B\u7684\u6700\u4F4E\u6570\u91CF\u5C06\u4F1A\u589E\u52A0\u5728\u6A21\u62DF\u4E24\u6846\u67B6\u6E38\u620F\u4E4B\u95F4\u5141\u8BB8\u7684\u65F6\u95F4\u3002\u5982\u679C\u7A81\u7136\u51CF\u901F\u6216\u7F13\u6162\u8BA1\u7B97\u673A\u4E0A\uFF0C\u8FD9\u53EF\u80FD\u9020\u6210\u50CF\u7269\u4F53\u8D8A\u8FC7\u9694\u79BB\u5899\u4EE5\u5916\u7684bug \u884C\u4E3A\u3002\u8003\u8651\u8BBE\u7F6E20\uFF0C\u4F5C\u4E3A\u6700\u4F4EFPS\u3002","Setup grid":"\u8BBE\u7F6E\u7F51\u683C","Share same collision masks for all animations":"\u4E3A\u6240\u6709\u52A8\u753B\u5171\u4EAB\u76F8\u540C\u7684\u78B0\u649E\u8499\u677F","Share same collision masks for all sprites of this animation":"\u4E3A\u6240\u6709\u52A8\u753B\u5171\u4EAB\u76F8\u540C\u7684\u78B0\u649E\u8499\u677F","Share same points for all animations":"\u4E3A\u6240\u6709\u7684\u52A8\u753B\u5171\u4EAB\u76F8\u540C\u7684\u70B9","Share same points for all sprites of this animation":"\u4E3A\u6240\u6709\u7684\u52A8\u753B\u7684\u6240\u6709\u7CBE\u7075\u5171\u4EAB\u76F8\u540C\u7684\u70B9","Short description":"\u7B80\u77ED\u63CF\u8FF0","Should finish soon.":"\u5E94\u8BE5\u5F88\u5FEB\u5C31\u4F1A\u5B8C\u6210\u3002","Show Mask":"\u663E\u793A\u8499\u677F","Show Parameter Names":"\u663E\u793A\u53C2\u6570\u540D\u79F0","Show Project Manager":"\u6253\u5F00\u9879\u76EE\u7BA1\u7406\u5668","Show Start Page":"\u663E\u793A\u5F00\u59CB\u9875\u9762","Show deprecated (old) behaviors":"\u663E\u793A\u5DF2\u5F03\u7528 (old) \u884C\u4E3A","Show experimental exports":"\u663E\u793A\u9884\u89C8\u8F93\u51FA","Show experimental objects":"\u663E\u793A\u5B9E\u9A8C\u5BF9\u8C61","Show grid":"\u663E\u793A\u7F51\u683C","Show lifecycle functions (advanced)":"\u663E\u793A\u751F\u547D\u5468\u671F\u51FD\u6570(\u9AD8\u7EA7)","Show link to tutorials:":"\u663E\u793A\u6559\u7A0B\u94FE\u63A5\uFF1A","Single file (default)":"\u5355\u6587\u4EF6 (\u9ED8\u8BA4)","Size":"\u5927\u5C0F","Size:":"\u5927\u5C0F \uFE30","Something wrong happened :(":"\u51FA\u73B0\u4E86\u67D0\u4E9B\u9519\u8BEF","Space Shooter Tutorial":"Space Shooter Tutorial","Speech":"\u6F14\u793A","Spray cone angle (in degrees)":"\u53D1\u5C04\u89D2\u5EA6(\u5EA6)","Start Network Preview (Preview over WiFi/LAN)":"\u542F\u52A8\u7EBF\u4E0A\u9884\u89C8 (\u901A\u8FC7 WiFi/LAN\u9884\u89C8)","Start Page":"\u8D77\u59CB\u9875","Start Preview with Debugger and Performance Profiler":"\u4F7F\u7528\u8C03\u8BD5\u5668\u548C\u6027\u80FD\u5206\u6790\u5668\u5F00\u59CB\u9884\u89C8","Start a new game from scratch.":"\u91CD\u65B0\u5F00\u59CB\u6E38\u620F","Start all previews from external layout {0}":function(a){return["\u4ECE\u5916\u90E8\u5E03\u5C40\u5F00\u59CB\u6240\u6709\u9884\u89C8 ",a("0")]},"Start all previews from scene {0}":function(a){return["\u4ECE\u573A\u666F\u5F00\u59CB\u6240\u6709\u9884\u89C8 ",a("0")]},"Start opacity (0-255)":"\u5F00\u59CB \u4E0D\u900F\u660E","Start profiling":"\u5F00\u59CB\u89E3\u6790","Start profiling and then stop it after a few seconds to see the results.":"\u5F00\u59CB\u5206\u6790\uFF0C\u4E14\u5728\u6570\u79D2\u5185\u505C\u6B62\uFF0C\u663E\u793A\u7ED3\u679C","Start typing a command...":"\u5F00\u59CB\u8F93\u5165\u547D\u4EE4...","Start using GDevelop":"\u5F00\u59CB\u4F7F\u7528gdevelop","Starters":"\u521D\u59CB\u6A21\u677F","Static":"\u9759\u6001\u7269\u4F53","Stop music and sounds on startup":"\u542F\u52A8\u65F6\u505C\u6B62\u97F3\u4E50\u548C\u58F0\u97F3","Stop profiling":"\u505C\u6B62 \u89E3\u6790","String":"\u5B57\u7B26\u4E32","String (text)":"\u5B57\u7B26\u4E32(\u6587\u672C)","String Expression":"\u5B57\u7B26\u4E32 \u8868\u8FBE\u5F0F","String from a list of options (text)":"String from a list of options (text)","Submit extension to the community":"\u63D0\u4EA4\u6269\u5C55\u5230\u793E\u533A","Submit your example":"\u63D0\u4EA4\u60A8\u7684\u6848\u4F8B","Subscriptions can be stopped at any time. GDevelop uses Stripe.com for secure payment. No credit card data is stored by GDevelop: everything is managed by Stripe secure infrastructure.":"\u8BA2\u9605\u53EF\u4EE5\u968F\u65F6\u505C\u6B62\u3002GDevelop \u4F7F\u7528 Stripe.com \u7528\u4E8E\u5B89\u5168\u4ED8\u6B3E\u3002\u6CA1\u6709\u4FE1\u7528\u5361\u6570\u636E\u7531GDevelop\u5B58\u50A8\uFF1A\u6240\u6709\u4E1C\u897F\u90FD\u7531Stripe\u5B89\u5168\u57FA\u7840\u8BBE\u65BD\u7BA1\u7406\u3002","Support for translations is still new and in beta. GDevelop needs your help to be translated in your language!":"\u6240\u6709\u7684\u7FFB\u8BD1\u652F\u6301\u90FD\u5728\u6D4B\u8BD5\uFF0C\u6211\u4EEC\u9700\u8981\u60A8\u4E3A\u60A8\u7684\u8BED\u8A00\u505A\u51FA\u7FFB\u8BD1","Switch to create objects with the highest Z order of the layer":"Switch to create objects with the highest Z order of the layer","Tags":"\u6807\u7B7E","Tags (comma separated)":"\u6807\u7B7E (\u4EE5\u9017\u53F7\u5206\u9694)","Tank Shooter Tutorial":"\u5766\u514B\u5C04\u624B\u6559\u7A0B","Text color:":"\u6587\u672C\u989C\u8272\uFF1A","Text to replace in parameters":"\u5728\u53C2\u6570\u4E2D\u8981\u88AB\u66FF\u6362\u7684\u6587\u5B57","Text to search in parameters":"\u8981\u641C\u7D22\u53C2\u6570\u7684\u6587\u672C","Texts":"\u6587\u672C","Textured":"\u7EB9\u7406","Thanks for getting a subscription and supporting GDevelop!":"\u611F\u8C22\u60A8\u8BA2\u9605\u5E76\u652F\u6301 GDevelop \uFF01","Thanks to all users of GDevelop! There must be missing tons of people, please send your name if you've contributed and you're not listed.":"\u611F\u8C22\u6240\u6709GD\u7528\u6237\uFF01\u8FD9\u91CC\u6709\u4E00\u5806\u6CA1\u6709\u5217\u51FA\u7684\u4EBA\uFF0C\u5982\u679C\u60A8\u6CA1\u6709\u5217\u51FA\uFF0C\u8BF7\u8054\u7CFB\u6211\u4EEC","Thanks!":"\u8C22\u8C22 \uFF01","The behavior is not attached to this object. Please select another object or add this behavior.":"\u8BE5\u884C\u4E3A\u672A\u5173\u8054\u5230\u6B64\u5BF9\u8C61\uFF0C\u8BF7\u9009\u62E9\u53E6\u4E00\u4E2A\u5BF9\u8C61\u6216\u6DFB\u52A0\u6B64\u884C\u4E3A\u3002","The behavior was added to the project. You can now add it to your object.":"The behavior was added to the project. You can now add it to your object.","The description of the behavior should explain what the behavior is doing to the object, and, briefly, how to use it.":"\u884C\u4E3A\u63CF\u8FF0\u5E94\u8BE5\u89E3\u91CA\u884C\u4E3A\u6B63\u5728\u5BF9\u5BF9\u8C61\u505A\u4EC0\u4E48\uFF0C\u5E76\u7B80\u8981\u8BF4\u660E\u5982\u4F55\u4F7F\u7528\u3002","The extension was added to the project. You can now use it in the list of actions/conditions and, if it's a behavior, in the list of behaviors for an object.":"The extension was added to the project. You can now use it in the list of actions/conditions and, if it's a behavior, in the list of behaviors for an object.","The force will only push the object during the time of one frame. Typically used in an event with no conditions or with conditions that stay valid for a certain amount of time.":"\u529B\u53EA\u4F1A\u63A8\u8FD9\u4E2A\u7269\u4F53\u4E00\u5E27\u3002\u901A\u5E38\u7528\u5728\u4E00\u4E2A\u6CA1\u6709\u6761\u4EF6\u7684\u4E8B\u4EF6\u4E2D\uFF0C\u6216\u5728\u67D0\u6BB5\u4E8B\u4EF6\u7C7B\u6709\u6548\u7684\u4E8B\u4EF6","The force will push the object forever, unless you use the action \"Stop the object\". Typically used in an event with conditions that are only true once, or with a \"Trigger Once\" condition.":"\u9664\u975E\u60A8\u4F7F\u7528\u201C\u505C\u6B62\u5BF9\u8C61\u201D\u64CD\u4F5C\uFF0C\u5426\u5219\u8BE5\u529B\u5C06\u6C38\u8FDC\u63A8\u52A8\u5BF9\u8C61\u3002\u901A\u5E38\u7528\u4E8E\u5E26\u6709\u4EC5\u4E3A\u4E00\u6B21\u771F\u7684\u6761\u4EF6\uFF0C\u6216\u5177\u6709\u201C\u89E6\u53D1\u4E00\u6B21\u201D\u6761\u4EF6\u7684\u4E8B\u4EF6\u4E2D\u3002","The game was properly exported. You can now use Electron Builder (you need Node.js installed and to use the command-line on your computer to run it) to create an executable.":"\u6E38\u620F\u5DF2\u6B63\u786E\u5BFC\u51FA\u3002\u60A8\u73B0\u5728\u53EF\u4EE5\u4F7F\u7528 Electron Builder (\u60A8\u9700\u8981\u5B89\u88C5 Node.js\uFF0C\u5E76\u4E14\u4F7F\u7528\u547D\u4EE4\u884C\u6765\u8FD0\u884C\u5B83) \u6765\u521B\u5EFA\u53EF\u6267\u884C\u6587\u4EF6\u3002","The light object was automatically placed on the Lighting layer.":"\u5149\u7167\u7269\u4EF6\u81EA\u52A8\u653E\u7F6E\u5728\u7167\u660E\u56FE\u5C42\u3002","The lighting layer renders an ambient light on the scene. All lights should be placed on this layer so that shadows are properly rendered. By default, the layer follows the base layer camera. Uncheck this if you want to manually move the camera using events.":"\u7167\u660E\u56FE\u5C42\u4F1A\u5728\u5C4F\u5E55\u4E0A\u6E32\u67D3\u4E00\u4E2A\u73AF\u5883\u5149\u3002\u6240\u6709\u706F\u5149\u90FD\u5E94\u653E\u5728\u8FD9\u4E2A\u7167\u660E\u56FE\u5C42\u4E0A\uFF0C\u4EE5\u4F7F\u9634\u5F71\u5F97\u5230\u6B63\u786E\u7684\u6E32\u67D3\u3002 \u9ED8\u8BA4\u60C5\u51B5\u4E0B\uFF0C\u5C06\u6839\u636E\u57FA\u7840\u56FE\u5C42\u76F8\u673A\u6E32\u67D3\u3002\u5982\u679C\u60A8\u60F3\u901A\u8FC7\u4E8B\u4EF6\u5355\u72EC\u63A7\u5236\u672C\u56FE\u5C42\u76F8\u673A\uFF0C\u8BF7\u53D6\u6D88\u9009\u4E2D\u6B64\u9879\u3002","The name of a parameter can not be empty. Enter a name for the parameter or you won't be able to use it.":"\u53C2\u6570\u540D\u79F0\u4E0D\u80FD\u4E3A\u7A7A\u3002\u8F93\u5165\u53C2\u6570\u540D\u79F0\u6216\u60A8\u5C06\u65E0\u6CD5\u4F7F\u7528\u5B83\u3002","The name of a property cannot be \"name\" or \"type\", as they are used by GDevelop internally.":"\u5C5E\u6027\u7684\u540D\u79F0\u4E0D\u80FD\u4E3A\u201Cname\u201D\u6216\u201Ctype\u201D\uFF0C\u56E0\u4E3A\u5B83\u4EEC\u5DF2\u88ABGDevelop\u5185\u90E8\u4F7F\u7528\u4E86\u3002","The name of a property cannot be empty.":"\u5C5E\u6027\u540D\u79F0\u4E0D\u80FD\u4E3A\u7A7A\u3002","The object does not exist or can't be used here.":"\u8BE5\u5BF9\u8C61\u4E0D\u5B58\u5728\u6216\u4E0D\u80FD\u5728\u6B64\u5904\u4F7F\u7528\u3002","The object was added to the list of objects. You can now use it on the scene, in events, and customize it.":"The object was added to the list of objects. You can now use it on the scene, in events, and customize it.","The package name is containing invalid characters or not following the convention \"xxx.yyy.zzz\" (numbers allowed after a letter only).":"\u5305\u540D\u5305\u542B\u65E0\u6548\u5B57\u7B26\uFF0C\u6216\u8005\u672A\u9075\u5FAA\u201Cxxx.yy.zz\u201D\u7684\u89C4\u8303(\u4EC5\u5141\u8BB8\u6570\u5B57\u8DDF\u5728\u5B57\u6BCD\u540E\u9762)\u3002","The preview could not be launched because an error happened: {0}.":function(a){return["\u65E0\u6CD5\u542F\u52A8\u9884\u89C8\uFF0C\u56E0\u4E3A\u53D1\u751F\u9519\u8BEF\uFF1A ",a("0"),"\u3002"]},"The preview could not be launched because you're offline.":"\u7531\u4E8E\u60A8\u79BB\u7EBF\u65E0\u6CD5\u542F\u52A8\u9884\u89C8\u3002","The project file appears to be malformed, but an autosave file exists (backup made automatically by GDevelop). Would you like to try to load it instead?":"\u9879\u76EE\u6587\u4EF6\u4F3C\u4E4E\u683C\u5F0F\u4E0D\u6B63\u786E\uFF0C\u4F46\u662F\u627E\u5230\u4E00\u4E2A\u81EA\u52A8\u4FDD\u5B58\u6587\u4EF6(\u8F6F\u4EF6\u81EA\u52A8\u4FDD\u5B58)\u3002\u60A8\u60F3\u8981\u5C1D\u8BD5\u52A0\u8F7D\u5B83\u5417\uFF1F","The sentence is probably missing this/these parameter(s):":"\u8BE5\u53E5\u53EF\u80FD\u4E22\u5931\u4EE5\u4E0B\u53C2\u6570\uFF1A()","The shape used in the Physics behavior is independent from the collision mask of the object. Be sure to use the \"Collision\" condition provided by the Physics behavior in the events. The usual \"Collision\" condition won't take into account the shape that you've set up here.":"\u7269\u7406\u884C\u4E3A\u4E2D\u4F7F\u7528\u7684\u5F62\u72B6\u72EC\u7ACB\u4E8E\u7269\u4F53\u7684\u78B0\u649E\u906E\u7F69\u3002 \u8BF7\u52A1\u5FC5\u4F7F\u7528\u7531\u5728\u4E8B\u4EF6\u4E2D\u7684\u7269\u7406\u884C\u4E3A\u63D0\u4F9B\u7684\u201C\u78B0\u649E\u201D\u6761\u4EF6\u3002\u901A\u5E38\u7684\u201C\u78B0\u649E\u201D\u6761\u4EF6\u4E0D\u4F1A\u8003\u8651\u60A8\u5728\u6B64\u5904\u8BBE\u7F6E\u7684\u5F62\u72B6\u3002","The specified external events do not exist in the game. Be sure that the name is correctly spelled or create them using the project manager.":"\u6307\u5B9A\u7684\u5916\u90E8\u4E8B\u4EF6\u4E0D\u5728\u6E38\u620F\u4E2D\u3002\u8BF7\u786E\u8BA4\u540D\u79F0\u6B63\u786E\uFF0C\u4E5F\u53EF\u4EE5\u4F7F\u7528\u9879\u76EE\u7BA1\u7406\u5668\u521B\u5EFA\u3002","The usage of a number or expression is deprecated. Please now use only \"Permanent\" or \"Instant\" for configuring forces.":"\u4F7F\u7528\u4E00\u4E2A\u6570\u5B57\u6216\u8868\u8FBE\u5F0F\u5DF2\u88AB\u5E9F\u5F03\u3002\u73B0\u5728\u53EA\u80FD\u7528\u201CPermanent\uFF08\u6C38\u4E45\uFF09\u201D\u6216\u201CInstan\uFF08\u5373\u65F6\uFF09\u201D\u6765\u914D\u7F6E\u529B\u3002","There are no events here.":"\u5C1A\u672A\u6DFB\u52A0\u4EFB\u4F55\u4E8B\u4EF6","There are no objects. Objects will appear if you add some as parameters.":"\u6CA1\u6709\u5BF9\u8C61\u3002\u5982\u679C\u60A8\u628A\u4E00\u4E9B\u5BF9\u8C61\u4F5C\u4E3A\u53C2\u6570\u6DFB\u52A0\u65F6\uFF0C\u5BF9\u8C61\u624D\u4F1A\u51FA\u73B0\u3002","There is no object in your game or in this scene. Start by adding an new object in the scene editor, using the objects list.":"\u60A8\u7684\u6E38\u620F\u6216\u672C\u573A\u666F\u4E2D\u6CA1\u6709\u5BF9\u8C61\u3002\u8BF7\u5728\u573A\u666F\u7F16\u8F91\u5668\u7684\u5BF9\u8C61\u5217\u8868\u4E2D\uFF0C\u6DFB\u52A0\u4E00\u4E2A\u65B0\u7684\u5BF9\u8C61\u3002","There is nothing to configure for this behavior. You can still use events to interact with the object and this behavior.":"\u6CA1\u6709\u4EFB\u4F55\u53EF\u7528\u6765\u914D\u7F6E\u6B64\u884C\u4E3A\u3002\u60A8\u4ECD\u7136\u53EF\u4EE5\u4F7F\u7528\u4E8B\u4EF6\u6765\u4E0E\u5BF9\u8C61\u548C\u8FD9\u79CD\u884C\u4E3A\u4E92\u52A8\u3002","There is nothing to configure for this object. You can still use events to interact with the object.":"\u6CA1\u6709\u4EFB\u4F55\u53EF\u7528\u6765\u914D\u7F6E\u6B64\u884C\u4E3A\u3002\u60A8\u4ECD\u7136\u53EF\u4EE5\u4F7F\u7528\u4E8B\u4EF6\u6765\u4E0E\u5BF9\u8C61\u548C\u8FD9\u79CD\u884C\u4E3A\u4E92\u52A8\u3002","There is nothing to configure.":"\u6CA1\u6709\u4EC0\u4E48\u9700\u8981\u914D\u7F6E\u7684\u3002","There was an error while making an auto-save of the project. Verify that you have permissions to write in the project folder.":"\u81EA\u52A8\u4FDD\u5B58\u9879\u76EE\u65F6\u51FA\u9519\u3002\u8BF7\u9A8C\u8BC1\u60A8\u662F\u5426\u6709\u5199\u5165\u9879\u76EE\u6587\u4EF6\u5939\u7684\u6743\u9650\u3002","There was an issue getting the game analytics.":"There was an issue getting the game analytics.","There were errors when fetching resources for the project.":"There were errors when fetching resources for the project.","There were no players or stored metrics for this day. Be sure to publish your game and get players to try it to see the collected anonymous analytics.":"There were no players or stored metrics for this day. Be sure to publish your game and get players to try it to see the collected anonymous analytics.","Third editor":"\u7B2C\u4E09\u7F16\u8F91\u5668","This action is deprecated and should not be used anymore. Instead, use for all your objects the behavior called \"Physics2\" and the associated actions (in this case, all objects must be set up to use Physics2, you can't mix the behaviors).":"\u6B64\u64CD\u4F5C\u88AB\u5E9F\u5F03\uFF0C\u4E0D\u5E94\u518D\u4F7F\u7528\u3002\u76F8\u53CD\uFF0C\u73B0\u5728\u5E94\u8BE5\u4F7F\u7528\u201C\u7269\u74062\u201D\u63D2\u4EF6\u7684\u6240\u6709\u5BF9\u8C61\uFF0C\u884C\u4E3A\u548C\u76F8\u5173\u52A8\u4F5C (\u5728\u8FD9\u79CD\u60C5\u51B5\u4E0B\uFF0C\u6240\u6709\u5BF9\u8C61\u90FD\u5FC5\u987B\u8BBE\u7F6E\u4F7F\u7528\u7269\u74062\u63D2\u4EF6\uFF0C\u60A8\u4E0D\u80FD\u6DF7\u5408\u884C\u4E3A)","This action will create a new texture and re-render the text each time it is called, which is expensive and can reduce performances. Prefer to avoid changing a lot the character size of a text.":"\u6B64\u64CD\u4F5C\u5C06\u521B\u5EFA\u4E00\u4E2A\u65B0\u7684\u6587\u5B57\uFF0C\u6BCF\u5F53\u5B83\u88AB\u8C03\u7528\u65F6\u91CD\u65B0\u6E32\u67D3\u6587\u672C\uFF0C\u8FD9\u4F1A\u635F\u5931\u4E00\u4E9B\u4E1C\u897F\u3002\u4F18\u5148\u8003\u8651\u907F\u514D\u6539\u53D8\u6587\u672C\u7684\u5B57\u7B26\u5927\u5C0F\u3002","This behavior is being used by multiple types of objects. Thus, you can't restrict its usage to any particular object type. All the object types using this behavior are listed here: {0}":function(a){return["\u591A\u79CD\u7C7B\u578B\u7684\u5BF9\u8C61\u6B63\u5728\u4F7F\u7528\u6B64\u884C\u4E3A\uFF0C\u56E0\u6B64\u60A8\u4E0D\u80FD\u5C06\u5176\u7528\u6CD5\u9650\u5236\u4E3A\u4EFB\u4F55\u7279\u5B9A\u7684\u5BF9\u8C61\u7C7B\u578B\u3002\u6B64\u5904\u5217\u51FA\u4E86\u4F7F\u7528\u6B64\u884C\u4E3A\u7684\u6240\u6709\u5BF9\u8C61\u7C7B\u578B\uFF1A ",a("0")]},"This behavior is unknown. It might be a behavior that was defined in an extension and that was later removed. You should delete it.":"\u6B64\u884C\u4E3A\u672A\u77E5\u3002\u5B83\u53EF\u80FD\u662F\u5728\u6269\u5C55\u540D\u4E2D\u5B9A\u4E49\u5E76\u968F\u540E\u88AB\u5220\u9664\u7684\u884C\u4E3A\u3002\u60A8\u5E94\u8BE5\u5220\u9664\u5B83\u3002","This build is old and the generated games can't be downloaded anymore.":"\u8FD9\u4E2A\u6784\u5EFA\u592A\u8001\u4E86\uFF0C\u751F\u6210\u7684\u6E38\u620F\u5DF2\u7ECF\u4E0D\u53EF\u4E0B\u8F7D","This can either be a URL to a web page, or a path starting with a slash that will be opened in the GDevelop wiki. Leave empty if there is no help page, although it's recommended you eventually write one if you distribute the extension.":"This can either be a URL to a web page, or a path starting with a slash that will be opened in the GDevelop wiki. Leave empty if there is no help page, although it's recommended you eventually write one if you distribute the extension.","This export is experimental and not all features are supported by Cocos2D-JS. It's recommended that you thoroughly test your game and be ready to contribute to the game engine if you need to implement missing features.":"\u8FD9\u79CD\u5BFC\u51FA\u662F\u5B9E\u9A8C\u6027\u7684\uFF0C\u5E76\u975E\u6240\u6709\u529F\u80FD\u90FD\u5F97\u5230Cocos2D-JS\u7684\u652F\u6301\u3002 \u5EFA\u8BAE\u60A8\u5F7B\u5E95\u6D4B\u8BD5\u60A8\u7684\u6E38\u620F\uFF0C\u5982\u679C\u60A8\u9700\u8981\u5B9E\u73B0\u7F3A\u5931\u7684\u529F\u80FD\uFF0C\u53EF\u4EE5\u968F\u65F6\u4E3A\u6E38\u620F\u5F15\u64CE\u4F5C\u51FA\u8D21\u732E\u3002","This file is an extension file for GDevelop 5. You should instead import it, using the window to add a new extension to your project.":"\u6B64\u6587\u4EF6\u662FGDevelop 5\u7684\u6269\u5C55\u6587\u4EF6\u3002\u60A8\u5E94\u8BE5\u5BFC\u5165\u5B83\uFF0C\u4F7F\u7528\u7A97\u53E3\u5411\u9879\u76EE\u6DFB\u52A0\u65B0\u7684\u6269\u5C55\u3002","This file is not recognized as a GDevelop 5 project. Be sure to open a file that was saved using GDevelop.":"\u6B64\u6587\u4EF6\u4E0D\u662F GDevelop 5 \u5DE5\u7A0B\u6587\u4EF6\u3002\u8BF7\u52A1\u5FC5\u6253\u5F00\u4F7F\u7528 GDevelop \u4FDD\u5B58\u8FC7\u7684\u6587\u4EF6\u3002","This function will have a lot of parameters. Consider creating groups or functions for a smaller set of objects so that the function is easier to reuse.":"\u6B64\u51FD\u6570\u4F1A\u6709\u8BB8\u591A\u53C2\u6570\u3002\u8003\u8651\u4E3A\u8F83\u5C0F\u7684\u4E00\u7EC4\u5BF9\u8C61\u521B\u5EFA\u7EC4\u6216\u51FD\u6570\uFF0C\u4EE5\u4FBF\u4F7F\u51FD\u6570\u66F4\u5BB9\u6613\u518D\u4F7F\u7528\u3002","This is a \"lifecycle function\". It will be called automatically by the game engine. It has no parameters. Only global objects can be used as the events will be run for all scenes in your game.":"\u8FD9\u662F\u4E00\u4E2A\u201C\u751F\u547D\u5468\u671F\u51FD\u6570\u201D\uFF0C\u5B83\u5C06\u88AB\u6E38\u620F\u5F15\u64CE\u81EA\u52A8\u8C03\u7528\u3002\u5B83\u6CA1\u6709\u53C2\u6570\uFF0C\u53EA\u6709\u5168\u5C40\u5BF9\u8C61\u53EF\u88AB\u7528\u4F5C\u5728\u6E38\u620F\u7684\u6240\u6709\u573A\u666F\u4E2D\u90FD\u80FD\u8FD0\u884C\u7684\u4E8B\u4EF6\u3002","This is a \"lifecycle method\". It will be called automatically by the game engine and has two parameters: \"Object\" (the object the behavior is acting on) and \"Behavior\" (the behavior itself).":"\u8FD9\u662F\u4E00\u79CD\u201C\u751F\u547D\u5468\u671F\u65B9\u6CD5\u201D\u3002 \u5B83\u5C06\u88AB\u6E38\u620F\u5F15\u64CE\u81EA\u52A8\u8C03\u7528\uFF0C\u5E76\u6709\u4E24\u4E2A\u53C2\u6570\uFF1A\u201C\u5BF9\u8C61\u201D (\u5BF9\u8C61\u884C\u4E3A) \u548C\u201C\u884C\u4E3A\u201D (\u884C\u4E3A\u672C\u8EAB)\u3002","This is a \"lifecycle method\". It will be called automatically by the game engine for each instance living on the scene having the behavior.":"\u8FD9\u662F\u4E00\u4E2A\u201C\u751F\u547D\u5468\u671F\u65B9\u6CD5\u201D\u3002\u5BF9\u4E8E\u573A\u666F\u4E2D\u62E5\u6709\u8BE5\u884C\u4E3A\u7684\u6BCF\u4E2A\u5B9E\u4F8B\uFF0C\u8FD9\u4E2A\u65B9\u6CD5\u90FD\u4F1A\u88AB\u6E38\u620F\u5F15\u64CE\u81EA\u52A8\u8C03\u7528\u3002","This is a UI component dev environment for GDevelop.":"\u8FD9\u662F GDevelop \u7684 UI \u7EC4\u4EF6\u5F00\u53D1\u73AF\u5883\u3002","This is a relative path that will open in the GDevelop wiki.":"This is a relative path that will open in the GDevelop wiki.","This is a version of GDevelop 5 that you can try online.":"\u8FD9\u662F\u60A8\u53EF\u4EE5\u5728\u7EBF\u5C1D\u8BD5\u7684 GDevelop 5 \u7248\u672C\u3002","This is link to a webpage.":"This is link to a webpage.","This is not a URL starting with \"http://\" or \"https://\".":"This is not a URL starting with \"http://\" or \"https://\".","This is the configuration of your behavior. Make sure to choose a proper internal name as it's hard to change it later. Enter a description explaining what the behavior is doing to the object.":"\u8FD9\u662F\u4F60\u7684\u884C\u4E3A\u914D\u7F6E\u3002\u786E\u4FDD\u9009\u62E9\u4E00\u4E2A\u5408\u9002\u7684\u5185\u90E8\u540D\u79F0\uFF0C\u56E0\u4E3A\u4EE5\u540E\u5F88\u96BE\u66F4\u6539\u5B83\u3002\u8F93\u5165\u4E00\u4E2A\u63CF\u8FF0\uFF0C\u4EE5\u89E3\u91CA\u884C\u4E3A\u5BF9\u5BF9\u8C61\u7684\u4F5C\u7528\u3002","This is the list of builds that you've done. Note that you can download games generated during the last 7 days, after which they are removed.":"\u8FD9\u662F\u60A8\u5B8C\u6210\u7684\u6784\u5EFA\u5217\u8868\u3002 \u8BF7\u6CE8\u610F\uFF0C\u60A8\u53EF\u4EE5\u4E0B\u8F7D\u8FC7\u53BB 7 \u5929\u5185\u751F\u6210\u7684\u6E38\u620F\uFF0C\u8D85\u8FC77\u5929\u7684\u5C06\u88AB\u6E05\u9664\u3002","This is your current plan":"\u8FD9\u662F\u60A8\u5F53\u524D\u7684\u8BA1\u5212","This name cannot be empty, please enter a new name.":"\u6B64\u540D\u79F0\u4E0D\u80FD\u4E3A\u7A7A\uFF0C\u8BF7\u8F93\u5165\u4E00\u4E2A\u65B0\u540D\u79F0\u3002","This name is already taken":"\u6B64\u540D\u79F0\u5DF2\u88AB\u4F7F\u7528","This name is already taken by another extension.":"\u6B64\u540D\u79F0\u5DF2\u88AB\u53E6\u4E00\u4E2A\u6269\u5C55\u4F7F\u7528\u3002","This name is already taken by another function. Choose another name.":"\u6B64\u540D\u79F0\u5DF2\u88AB\u53E6\u4E00\u4E2A\u51FD\u6570\u5360\u7528\u3002\u8BF7\u4F7F\u7528\u5176\u4ED6\u540D\u79F0\u3002","This name is already used by another property. Choose a unique name for each property.":"\u6B64\u540D\u79F0\u5DF2\u88AB\u5176\u5B83\u5C5E\u6027\u6240\u4F7F\u7528\uFF0C\u8BF7\u4E3A\u6BCF\u4E2A\u5C5E\u6027\u9009\u62E9\u4E00\u4E2A\u552F\u4E00\u7684\u540D\u79F0\u3002","This name is invalid. Only use alphanumeric characters (0-9, a-z) and underscores. Digits are not allowed as the first character.":"\u6B64\u540D\u79F0\u65E0\u6548\u3002\u4EC5\u4F7F\u7528\u5B57\u6BCD\u6570\u5B57\u5B57\u7B26 (0-9, a-z) \u548C\u4E0B\u5212\u7EBF\uFF0C\u5F00\u5934\u4E0D\u5141\u8BB8\u4F7F\u7528\u6570\u5B57\u3002","This name is not valid. Only use alphanumeric characters (0-9, a-z) and underscores.":"\u6B64\u540D\u79F0\u65E0\u6548\u3002\u8BF7\u4EC5\u4F7F\u7528\u5B57\u6BCD\u6570\u5B57\u5B57\u7B26 (0-9, a-z) \u548C\u4E0B\u5212\u7EBF\u3002","This name is reserved for a lifecycle function of the extension. Choose another name for your function.":"\u6B64\u540D\u79F0\u662F\u7ED9\u6269\u5C55\u7684\u751F\u547D\u5468\u671F\u51FD\u6570\u6240\u4FDD\u7559\u7684\u3002\u8BF7\u4E3A\u60A8\u7684\u51FD\u6570\u9009\u62E9\u53E6\u4E00\u4E2A\u540D\u79F0\u3002","This name is reserved for a lifecycle method of the behavior. Choose another name for your custom function.":"\u8BE5\u540D\u79F0\u4FDD\u7559\u7ED9\u6B64\u884C\u4E3A\u7684\u751F\u547D\u5468\u671F\u65B9\u6CD5\u3002\u8BF7\u4E3A\u4F60\u7684\u81EA\u5B9A\u4E49\u51FD\u6570\u9009\u62E9\u53E6\u4E00\u4E2A\u540D\u79F0\u3002","This object does not have any specific configuration. Add it on the scene and use events to interact with it.":"\u8BE5\u5BF9\u8C61\u6CA1\u6709\u4EFB\u4F55\u7279\u5B9A\u7684\u914D\u7F6E\u3002\u8BF7\u628A\u5B83\u6DFB\u52A0\u5230\u573A\u666F\u4E2D\uFF0C\u5E76\u901A\u8FC7\u4E8B\u4EF6\u4E0E\u5176\u4EA4\u4E92\u3002","This object has no animations containing images. Start by adding an animation.":"\u6B64\u5BF9\u8C61\u6CA1\u6709\u5305\u542B\u56FE\u50CF\u7684\u52A8\u753B\u3002\u8BF7\u5148\u6DFB\u52A0\u52A8\u753B\u3002","This object has no behaviors: please add this behavior to the object first.":"\u8BE5\u5BF9\u8C61\u6CA1\u6709\u884C\u4E3A\uFF1A\u8BF7\u5148\u7ED9\u8BE5\u5BF9\u8C61\u6DFB\u52A0\u6B64\u884C\u4E3A\u3002","This object is experimental and not actively maintained. It might have bugs or incomplete support in GDevelop. A maintainer is searched to improve the object implementation and solve any issue. Your help is welcome!":"\u6B64\u5BF9\u8C61\u662F\u5B9E\u9A8C\u6027\u7684\uFF0C\u6CA1\u6709\u5F97\u5230\u79EF\u6781\u7EF4\u62A4\u3002\u5B83\u53EF\u80FD\u5728 GDevelop \u4E2D\u6709 bug \u6216\u4E0D\u88AB\u5B8C\u5168\u652F\u6301\u3002 \u5982\u679C\u6709\u7EF4\u62A4\u8005\u80FD\u591F\u6539\u8FDB\u8FD9\u4E2A\u5BF9\u8C61\u7684\u5B9E\u73B0\u5E76\u89E3\u51B3\u4EFB\u4F55\u95EE\u9898\u3002\u611F\u8C22\u60A8\u7684\u5E2E\u52A9\uFF01","This project is not registered online. Register it now to get access to metrics collected anonymously, like the number of daily players and retention of the players after a few days.":"This project is not registered online. Register it now to get access to metrics collected anonymously, like the number of daily players and retention of the players after a few days.","This project is registered online but you don't have access to it. Ask the original owner of the game to share it with you to get access to the game metrics.":"This project is registered online but you don't have access to it. Ask the original owner of the game to share it with you to get access to the game metrics.","This shortcut clashes with another action.":"\u8FD9\u4E2A\u5FEB\u6377\u952E\u4E0E\u53E6\u4E00\u4E2A\u51B2\u7A81\u3002","This should make the purpose of the property easy to understand":"\u5E94\u8BE5\u4F7F\u5C5E\u6027\u7684\u76EE\u7684\u6613\u4E8E\u7406\u89E3","This sprite uses the default collision mask, a rectangle that is as large as the sprite.":"\u8FD9\u4E2A\u7CBE\u7075\u4F7F\u7528\u9ED8\u8BA4\u7684\u78B0\u649E\u63A9\u7801\uFF0C\u5373\uFF1A\u4E00\u4E2A\u8DDF\u7CBE\u7075\u4E00\u6837\u5927\u7684\u77E9\u5F62\u3002","This will export your game and upload it on GDevelop games hosting. The game will be freely accessible from the link, available for a few days and playable from any computer browser or mobile phone (iOS, Android 5+).":"\u8FD9\u5C06\u5BFC\u51FA\u60A8\u7684\u6E38\u620F\u5E76\u5C06\u5176\u4E0A\u4F20\u5230GDevelop\u6E38\u620F\u4E3B\u673A\u3002\u60A8\u53EF\u4EE5\u901A\u8FC7\u94FE\u63A5\u514D\u8D39\u8BBF\u95EE\u8BE5\u6E38\u620F\uFF0C\u53EF\u4EE5\u901A\u8FC7\u4EFB\u4F55\u8BA1\u7B97\u673A\u6216\u624B\u673A (iOS\uFF0CAndroid 5+) \u6D4F\u89C8\u5668\u8FDB\u884C\u51E0\u5929\u6E38\u620F\u3002","This will export your game as a Cordova project. Cordova is a technology that enables HTML5 games to be packaged for iOS and Android.":"\u8FD9\u4F1A\u5C06\u60A8\u7684\u6E38\u620F\u5BFC\u51FA\u4E3A Cordova \u9879\u76EE\u3002 Cordova \u662F\u4E00\u9879\u4F7F HTML5 \u6E38\u620F\u80FD\u591F\u6253\u5305\u7528\u4E8E iOS \u548C Android \u7684\u6280\u672F\u3002","This will export your game so that you can package it for Windows, macOS or Linux. You will need to install third-party tools (Node.js, Electron Builder) to package your game.":"\u8FD9\u5C06\u5BFC\u51FA\u60A8\u7684\u6E38\u620F\uFF0C\u4EE5\u4FBF\u60A8\u53EF\u4EE5\u5C06\u5176\u6253\u5305\u4E3AWindows\uFF0CmacOS\u6216Linux\u3002 \u60A8\u9700\u8981\u5B89\u88C5\u7B2C\u4E09\u65B9\u5DE5\u5177(Node.js\uFF0CElectron Builder)\u6765\u6253\u5305\u60A8\u7684\u6E38\u620F\u3002","This will export your game to a folder.":"\u8FD9\u4F1A\u5C06\u60A8\u7684\u6E38\u620F\u5BFC\u51FA\u5230\u6587\u4EF6\u5939\u3002","This will export your game using Cocos2d-JS game engine. The game can be compiled for Android or iOS if you install Cocos2d-JS developer tools.":"\u8FD9\u5C06\u4F7F\u7528Cocos2d-JS\u6E38\u620F\u5F15\u64CE\u5BFC\u51FA\u60A8\u7684\u6E38\u620F\u3002\u5982\u679C\u60A8\u5B89\u88C5\u4E86Cocos2d-JS\u7684\u5F00\u53D1\u5DE5\u5177\uFF0C\u60A8\u5C31\u53EF\u4EE5\u628A\u6E38\u620F\u7F16\u8BD1\u6210 Android \u6216 iOS \u4E0A\u7684\u6E38\u620F\u3002","This/these file(s) are outside the project folder. Would you like to make a copy of them in your project folder first (recommended)?":"\u6B64\u6587\u4EF6/\u8FD9\u4E9B\u6587\u4EF6\u4E0D\u5728\u9879\u76EE\u6587\u4EF6\u5939\u4E4B\u5185\u3002\u60A8\u60F3\u8981\u5148\u5C06\u8FD9\u4E9B\u6587\u4EF6\u590D\u5236\u5230\u60A8\u7684\u5DE5\u7A0B\u6587\u4EF6\u5939\u4E2D\u5417(\u63A8\u8350)\uFF1F","Time (ms)":"\u65F6\u95F4 (\u6BEB\u79D2)","To begin, open or create a new project.":"\u6253\u5F00\u6216\u521B\u5EFA\u4E00\u4E2A\u65B0\u9879\u76EE\u4EE5\u5F00\u59CB\u3002","To edit the external events, choose the scene in which it will be included:":"\u8981\u7F16\u8F91\u5916\u90E8\u4E8B\u4EF6\uFF0C\u8BF7\u9009\u62E9\u5305\u542B\u5B83\u7684\u573A\u666F\uFF1A","To edit the external layout, choose the scene in which it will be included:":"\u8981\u7F16\u8F91\u5916\u90E8\u4E8B\u4EF6\uFF0C\u8BF7\u9009\u62E9\u5305\u542B\u5B83\u7684\u573A\u666F\uFF1A","To obtain the best pixel-perfect effect possible, go in the resources editor and disable the Smoothing for all images of your game. It will be done automatically for new images added from now.":"\u8981\u83B7\u5F97\u5C3D\u53EF\u80FD\u6700\u597D\u7684\u50CF\u7D20\u5B8C\u7F8E\u6548\u679C\uFF0C\u8BF7\u8FDB\u5165\u8D44\u6E90\u7F16\u8F91\u5668\u5E76\u7981\u7528\u6E38\u620F\u6240\u6709\u56FE\u50CF\u7684\u5E73\u6ED1\u5904\u7406\u3002\u5B83\u5C06\u81EA\u52A8\u5B8C\u6210\u4ECE\u73B0\u5728\u5F00\u59CB\u6DFB\u52A0\u7684\u65B0\u56FE\u50CF\u3002","To preview the shape that the Physics engine will use for this object, choose first a temporary image to use for the preview.":"\u8981\u9884\u89C8\u7269\u7406\u5F15\u64CE\u5C06\u4E3A\u6B64\u5BF9\u8C61\u4F7F\u7528\u7684\u5F62\u72B6\uFF0C\u9996\u5148\u9009\u62E9\u4E00\u4E2A\u4E34\u65F6\u56FE\u50CF\u7528\u4E8E\u9884\u89C8\u3002","To skip this dialog and <0>directly open the preview next time</0>, please allow popups to be opened for this website in your browser.":"\u8981\u8DF3\u8FC7\u6B64\u5BF9\u8BDD\u6846\u5E76 <0>\u4E0B\u6B21\u76F4\u63A5\u6253\u5F00\u9884\u89C8</0>\uFF0C\u8BF7\u5141\u8BB8\u5728\u6D4F\u89C8\u5668\u4E2D\u4E3A\u6B64\u7F51\u7AD9\u6253\u5F00\u5F39\u51FA\u7A97\u53E3\u3002","To use this feature, we ask you to get a subscription to GDevelop.":"\u8981\u4F7F\u7528\u8FD9\u4E2A\u529F\u80FD\uFF0C\u6211\u4EEC\u8BF7\u60A8\u8BA2\u9605 GDevelop \u3002","Today (so far, in real time)":"Today (so far, in real time)","Toggle disabled":"\u5207\u6362\u7981\u7528","Toggle grid":"\u5207\u6362\u7F51\u683C","Toggle mask":"\u5207\u6362\u906E\u7F69(mask)","Toggle/edit grid":"\u5207\u6362/\u7F16\u8F91\u7F51\u683C","Top margin":"\u4E0A\u8FB9\u8DDD","Top-Left":"\u5DE6\u4E0A\u89D2","True":"\u771F","True (checked)":"True (\u9009\u4E2D)","True or False":"True \u6216 False","True or false (boolean)":"True or false (boolean)","Tutorials":"\u6559\u7A0B","Tutorials are available on GDevelop wiki. Choose a tutorial to read:":"\u5728 GDevelop wiki \u4E0A\u53EF\u7528\u3002\u9009\u62E9\u4E00\u4E2A\u6559\u7A0B\u6765\u9605\u8BFB\uFF1A","Type":"\u7C7B\u578B","Type:":"\u7C7B\u578B\uFF1A","UI Theme":"\u754C\u9762\u4E3B\u9898","Unable to create the game in the specified folder. Check that you have permissions to write in this folder: {outputPath} or choose another folder.":function(a){return["\u65E0\u6CD5\u5728\u6307\u5B9A\u7684\u6587\u4EF6\u5939\u4E2D\u521B\u5EFA\u6E38\u620F\u3002\u8BF7\u68C0\u67E5\u60A8\u5728\u6587\u4EF6\u5939 ",a("outputPath")," \u4E2D\u62E5\u6709\u5199\u5165\u7684\u6743\u9650\uFF0C\u6216\u8005\u9009\u62E9\u53E6\u4E00\u4E2A\u6587\u4EF6\u5939\u3002"]},"Unable to download and install the extension. Verify that your internet connection is working or try again later.":"\u65E0\u6CD5\u4E0B\u8F7D\u5E76\u5B89\u88C5\u6269\u5C55\u3002\u9A8C\u8BC1\u4F60\u7684\u4E92\u8054\u7F51\u8FDE\u63A5\u6B63\u5728\u5DE5\u4F5C\uFF0C\u6216\u8005\u7A0D\u540E\u518D\u8BD5\u4E00\u6B21\u3002","Unable to download the icon. Verify your internet connection or try again later.":"Unable to download the icon. Verify your internet connection or try again later.","Unable to load the code editor":"\u65E0\u6CD5\u52A0\u8F7D\u4EE3\u7801\u7F16\u8F91\u5668","Unable to load the image":"\u65E0\u6CD5\u8F7D\u5165\u56FE\u50CF","Unable to load the information about the latest GDevelop releases. Verify your internet connection or retry later.":"\u65E0\u6CD5\u52A0\u8F7D\u6700\u65B0\u7684 GDevelop \u7248\u672C\u7684\u4FE1\u606F\u3002\u9A8C\u8BC1\u60A8\u7684\u4E92\u8054\u7F51\u8FDE\u63A5\u6216\u7A0D\u540E\u91CD\u8BD5\u3002","Unable to open the preview! Be sure that popup are allowed for this website.":"\u65E0\u6CD5\u6253\u5F00\u9884\u89C8\uFF01\u8BF7\u786E\u4FDD\u5141\u8BB8\u6B64\u7F51\u7AD9\u5F39\u51FA\u7A97\u53E3\u3002","Unable to open the project because this provider is unknown: {storageProviderName}. Try to open the project again from another location.":function(a){return["Unable to open the project because this provider is unknown: ",a("storageProviderName"),". Try to open the project again from another location."]},"Unable to open the project.":"\u4E0D\u80FD\u6253\u5F00\u9879\u76EE.","Unable to open this file.":"\u4E0D\u80FD\u6253\u5F00\u8FD9\u4E2A\u6587\u4EF6.","Unable to save as the project! Please try again by choosing another location.":"\u65E0\u6CD5\u4FDD\u5B58\u9879\u76EE\uFF01\u8BF7\u9009\u62E9\u53E6\u4E00\u4E2A\u4F4D\u7F6E\uFF0C\u5E76\u518D\u8BD5\u4E00\u6B21\u3002","Unable to search in the documentation. Are you sure you are online and have a proper internet connection?":"\u65E0\u6CD5\u5728\u6587\u6863\u4E2D\u641C\u7D22\u3002\u60A8\u786E\u5B9A\u8FDE\u7EBF\u5E76\u6709\u53EF\u7528\u7684\u4E92\u8054\u7F51\u8FDE\u63A5\uFF1F","Unable to start the debugger server! Make sure that you are authorized to run servers on this computer.":"\u65E0\u6CD5\u542F\u52A8\u8C03\u8BD5\u5668\u670D\u52A1\u5668\uFF01\u8BF7\u786E\u4FDD\u60A8\u88AB\u6388\u6743\u5728\u8FD9\u53F0\u8BA1\u7B97\u673A\u4E0A\u8FD0\u884C\u670D\u52A1\u5668\u3002","Unable to start the server for the preview! Make sure that you are authorized to run servers on this computer. Otherwise, use classic preview to test your game.":"\u65E0\u6CD5\u542F\u52A8\u9884\u89C8\u670D\u52A1\u5668\uFF01\u8BF7\u786E\u4FDD\u60A8\u88AB\u6388\u6743\u5728\u8FD9\u53F0\u8BA1\u7B97\u673A\u4E0A\u8FD0\u884C\u670D\u52A1\u5668\u3002\u5426\u5219\uFF0C\u4F7F\u7528\u7ECF\u5178\u9884\u89C8\u6765\u6D4B\u8BD5\u60A8\u7684\u6E38\u620F\u3002","Undo":"\u64A4\u6D88","Undo the last changes":"\u64A4\u6D88\u4E0A\u6B21\u66F4\u6539","Unfortunately, this extension requires a newer version of GDevelop to work. Upgrade GDevelop to be able to use this extension in your project.":"\u62B1\u6B49\uFF0C\u6B64\u6269\u5C55\u9700\u8981\u66F4\u65B0\u7248\u672C\u7684 GDevelop \u624D\u80FD\u5DE5\u4F5C\u3002\u8BF7\u5347\u7EA7\u4F60\u7684GDevelop \u4EE5\u4FBF\u5728\u4F60\u7684\u9879\u76EE\u4E2D\u4F7F\u7528\u6B64\u6269\u5C55\u3002","Unknown behavior":"\u672A\u77E5\u884C\u4E3A","Unknown status":"\u672A\u77E5\u72B6\u6001","Unregister this game":"Unregister this game","Update":"\u66F4\u65B0","Update resolution during the game to fit the screen or window size":"\u5728\u6E38\u620F\u8FC7\u7A0B\u4E2D\u66F4\u65B0\u5206\u8FA8\u7387\u4EE5\u9002\u5408\u5C4F\u5E55\u6216\u7A97\u53E3\u5927\u5C0F","Update the game details from the project":"Update the game details from the project","Update the value of {propertyLabel}":function(a){return["\u66F4\u65B0 ",a("propertyLabel")," \u7684\u503C"]},"Updates":"\u66F4\u65B0","Upgrade my account":"\u66F4\u65B0\u6211\u7684\u8D26\u6237","Upgrade/change":"\u5347\u7EA7/\u66F4\u6539","Upload to build service":"\u4E0A\u4F20\u5230\u6784\u5EFA\u670D\u52A1","Upload your game online directly from GDevelop and share the link to players. Play to your game using your browser on computers and mobile phones.":"\u76F4\u63A5\u4ECE GDevelop \u4E0A\u4F20\u60A8\u7684\u6E38\u620F\u5E76\u5206\u4EAB\u5230\u73A9\u5BB6\u7684\u94FE\u63A5\u3002\u4F7F\u7528\u60A8\u7684\u6D4F\u89C8\u5668\u5728\u8BA1\u7B97\u673A\u548C\u624B\u673A\u4E0A\u73A9\u6E38\u620F\u3002","Use Live Preview over Wifi to quickly test your game on mobiles and tablets.":"\u5728 Wifi \u4E0A\u4F7F\u7528\u5B9E\u65F6\u9884\u89C8\u6765\u5FEB\u901F\u6D4B\u8BD5\u60A8\u7684\u6E38\u620F\u79FB\u52A8\u8BBE\u5907\u548C\u5E73\u677F\u7535\u8111\u3002","Use a custom collision mask":"\u4F7F\u7528\u81EA\u5B9A\u4E49\u78B0\u649E\u5F62\u72B6","Use the Debugger to find and solve issues in your games.":"\u4F7F\u7528\u8C03\u8BD5\u5668\u6765\u5BFB\u627E\u548C\u89E3\u51B3\u60A8\u6E38\u620F\u4E2D\u7684\u95EE\u9898\u3002","Use the new action/condition editor":"\u4F7F\u7528\u65B0\u7684\u52A8\u4F5C/\u6761\u4EF6\u7F16\u8F91\u5668","Use this external layout inside this scene to start all previews":"\u4F7F\u7528\u6B64\u573A\u666F\u5185\u7684\u5916\u90E8\u5E03\u5C40\u6765\u5F00\u59CB\u6240\u6709\u9884\u89C8","Use this scene to start all previews":"\u4F7F\u7528\u6B64\u573A\u666F\u5F00\u59CB\u6240\u6709\u9884\u89C8","Using Nearest Scale Mode":"\u4F7F\u7528\u6700\u8FD1\u7684\u7F29\u653E\u6A21\u5F0F","Using a lot of effects can have a severe negative impact on the rendering performance, especially on low-end or mobile devices. Consider using less effects if possible. You can also disable and re-enable effects as needed using events.":"\u4F7F\u7528\u592A\u591A\u7684\u6548\u679C\u4F1A\u5BF9\u6E32\u67D3\u6027\u80FD\u4EA7\u751F\u4E25\u91CD\u7684\u8D1F\u9762\u5F71\u54CD\uFF0C\u7279\u522B\u662F\u5BF9\u4F4E\u7AEF\u6216\u79FB\u52A8\u8BBE\u5907\u7684\u5F71\u54CD\u5F88\u5927\u3002 \u5982\u679C\u53EF\u80FD\uFF0C\u8BF7\u8003\u8651\u51CF\u5C11\u7279\u6548\u3002\u60A8\u4E5F\u53EF\u4EE5\u7981\u7528\u548C\u91CD\u65B0\u542F\u7528\u7279\u6548\uFF0C\u89C6\u9700\u8981\u4F7F\u7528\u4E8B\u4EF6\u3002","Using effects":"\u4F7F\u7528\u6548\u679C","Using empty events based behavior":"\u4F7F\u7528\u57FA\u4E8E\u4E8B\u4EF6\u7684\u7A7A\u884C\u4E3A","Using events based behavior":"\u4F7F\u7528\u57FA\u4E8E\u4E8B\u4EF6\u7684\u884C\u4E3A","Using function extractor":"\u4F7F\u7528\u51FD\u6570\u63D0\u53D6\u5668","Using instance drag'n'drop":"\u4F7F\u7528\u5B9E\u65F6\u62D6\u653E\u64CD\u4F5C","Using lighting layer":"\u4F7F\u7528\u7167\u660E\u56FE\u5C42","Using non smoothed textures":"\u4F7F\u7528\u975E\u5E73\u6ED1\u7EB9\u7406","Using the instance properties panel":"\u4F7F\u7528\u5B9E\u4F8B\u5C5E\u6027\u9762\u677F","Using the instances panel":"\u4F7F\u7528\u5B9E\u4F8B(instances)\u9762\u677F","Using the layers panel":"\u4F7F\u7528\u56FE\u5C42\u9762\u677F","Using the objects panel":"\u4F7F\u7528\u5BF9\u8C61\u9762\u677F","Using the resource properties panel":"\u4F7F\u7528\u8D44\u6E90\u5C5E\u6027\u9762\u677F","Using too much effects":"\u4F7F\u7528\u8FC7\u591A\u6548\u679C","Validate these parameters":"\u9A8C\u8BC1\u8FD9\u4E9B\u53C2\u6570","Verify that you have the authorizations for reading the file you're trying to access.":"\u786E\u8BA4\u60A8\u5BF9\u4E8E\u8981\u8BBF\u95EE\u7684\u6587\u4EF6\u6709\u8BFB\u6743\u9650","Verify your internet connection or try again later.":"Verify your internet connection or try again later.","Version":"\u7248\u672C","Version number (X.Y.Z)":"\u7248\u672C\u53F7 (X.Y.Z)","Video files":"\u89C6\u9891\u6587\u4EF6","Video format supported can vary according to devices and browsers. For maximum compatibility, use H.264/mp4 file format (and AAC for audio).":"\u6839\u636E\u4E0D\u540C\u8BBE\u5907\u548C\u6D4F\u89C8\u5668\u652F\u6301\u591A\u79CD\u89C6\u9891\u683C\u5F0F\u3002\u4E3A\u8FBE\u5230\u6700\u5927\u517C\u5BB9\u6027\uFF0C\u8BF7\u4F7F\u7528 H.264/mp4 \u683C\u5F0F\u7684\u89C6\u9891\u6587\u4EF6 (\u97F3\u9891\u8BF7\u4F7F\u7528AAC)\u3002","Video resource":"\u89C6\u9891\u8D44\u6E90","Videos":"\u89C6\u9891","View":"\u67E5\u770B","Visible":"\u53EF\u89C1","Visible in editor":"\u7F16\u8F91\u5668\u4E2D\u53EF\u89C1","Want to contribute to the examples?":"\u60F3\u8981\u8D21\u732E\u4E00\u4E9B\u793A\u4F8B\uFF1F","Warn/show explanation about:":"\u8B66\u544A/\u663E\u793A\u5173\u4E8E\uFF1A","Watch changes in game engine (GDJS) sources and auto import them (dev only)":"\u89C2\u770B\u6E38\u620F\u5F15\u64CE(GDJS) \u6E90\u4E2D\u7684\u66F4\u6539\u5E76\u81EA\u52A8\u5BFC\u5165(\u4EC5\u9650\u5F00\u53D1\u4EBA\u5458)","Watch the tutorial":"\u89C2\u770B\u6559\u7A0B","Web (upload online)":"Web (\u5728\u7EBF\u4E0A\u4F20)","Web (upload online) Build":"Web (\u5728\u7EBF\u4E0A\u4F20) \u7248\u672C","Welcome to GDevelop":"\u6B22\u8FCE\u4F7F\u7528 GDevelop","What's new in GDevelop?":"GDevelop \u4E2D\u7684\u65B0\u5185\u5BB9\uFF1F","What's new?":"\u66F4\u65B0\u65E5\u5FD7","When you add variables to an object, any instance of the object put on the scene or created during the game will have these variables attached to it.":"\u5F53\u60A8\u5C06\u53D8\u91CF\u6DFB\u52A0\u5230\u5BF9\u8C61\u65F6\uFF0C \u4EFB\u4F55\u5BF9\u8C61\u7684\u5B9E\u4F8B\u653E\u7F6E\u5728\u573A\u666F\u4E0A\u6216\u5728\u6E38\u620F\u4E2D\u521B\u5EFA\uFF0C\u90FD\u4F1A\u5C06\u8FD9\u4E9B\u53D8\u91CF\u9644\u52A0\u5230\u5BF9\u8C61\u5B9E\u4F8B\u3002","When you create an object using an action, GDevelop now sets the Z order of the object to the maximum value that was found when starting the scene for each layer. This allow to make sure that objects that you create are in front of others. This game was created before this change, so GDevelop maintains the old behavior: newly created objects Z order is set to 0. It's recommended that you switch to the new behavior by clicking the following button.":"When you create an object using an action, GDevelop now sets the Z order of the object to the maximum value that was found when starting the scene for each layer. This allow to make sure that objects that you create are in front of others. This game was created before this change, so GDevelop maintains the old behavior: newly created objects Z order is set to 0. It's recommended that you switch to the new behavior by clicking the following button.","While these conditions are true:":"While these conditions are true:","Width":"\u5BBD\u5EA6","Wiki":"\u7EF4\u57FA\u767E\u79D1","Window":"\u7A97\u53E3","Window title":"\u7A97\u53E3\u6807\u9898","Windows (auto-installer file)":"Windows (\u81EA\u52A8\u5B89\u88C5\u7A0B\u5E8F\u6587\u4EF6)","Windows (exe)":"Windows (exe)","Windows (zip file)":"Windows (zip \u6587\u4EF6)","Windows (zip)":"Windows (zip)","Windows/macOS/Linux":"Windows/macOS/Linux","Windows/macOS/Linux (manual)":"Windows/macOS/Linux (\u624B\u52A8)","Windows/macOS/Linux Build":"Windows/macOS/Linux \u7248\u672C","X":"X","X offset (in pixels)":"X \u504F\u79FB (\u50CF\u7D20)","Y":"Y","Y offset (in pixels)":"Y \u504F\u79FB (\u50CF\u7D20)","Yes":"\u662F","Yes or No":"\u662F\u6216\u5426","Yes or no (boolean)":"Yes or no (boolean)","Yesterday":"Yesterday","You are in raw mode. You can edit the fields, but be aware that this can lead to unexpected results or even crash the debugged game!":"\u60A8\u5904\u4E8E\u539F\u59CB\u6A21\u5F0F\u3002\u60A8\u53EF\u4EE5\u7F16\u8F91\u5B57\u6BB5\uFF0C\u4F46\u8FD9\u53EF\u80FD\u5BFC\u81F4\u610F\u5916\u7ED3\u679C\u751A\u81F3\u5D29\u6E83\u8C03\u8BD5\u6E38\u620F\uFF01","You are not connected. Create an account to build your game for Android, Windows, macOS and Linux in one click, and get access to metrics for your game.":"You are not connected. Create an account to build your game for Android, Windows, macOS and Linux in one click, and get access to metrics for your game.","You are subscribed to {0}. Congratulations! You have access to more online services, including building your game for Android, Windows, macOS and Linux in one click!":function(a){return["\u60A8\u5DF2\u8BA2\u9605\u6210\u529F\u4E86 ",a("0"),"\uFF0C\u606D\u559C\uFF01\u60A8\u5C06\u53EF\u4EE5\u8BBF\u95EE\u66F4\u591A\u5728\u7EBF\u670D\u52A1\uFF0C\u5305\u62EC\u4E00\u952E\u6784\u5EFA\u60A8\u7684 Android\u3001 Windows\u3001 macOS \u548C Linux \u6E38\u620F\uFF01"]},"You can contribute and create your own themes:":"\u60A8\u53EF\u4EE5\u8D21\u732E\u548C\u521B\u5EFA\u60A8\u81EA\u5DF1\u7684\u4E3B\u9898\uFF1A","You can download the file of your game to continue working on it using the full GDevelop version:":"\u60A8\u53EF\u4EE5\u4F7F\u7528\u5B8C\u6574\u7684 GDevelop \u7248\u672C\uFF0C\u4E0B\u8F7D\u60A8\u7684\u6E38\u620F\u6587\u4EF6\uFF0C\u4EE5\u4FBF\u7EE7\u7EED\u4F7F\u7528\u5B83\uFF1A","You can export the extension to a file to easily import it in another project. If your extension is providing useful and reusable functions or behaviors, consider sharing it with the GDevelop community!":"\u4F60\u53EF\u4EE5\u5C06\u6269\u5C55\u540D\u5BFC\u51FA\u5230\u6587\u4EF6\uFF0C\u4EE5\u4FBF\u5728\u53E6\u4E00\u4E2A\u9879\u76EE\u4E2D\u8F7B\u677E\u5BFC\u5165\u3002\u5982\u679C\u4F60\u7684\u6269\u5C55\u540D\u63D0\u4F9B\u6709\u7528\u5E76\u53EF\u91CD\u590D\u4F7F\u7528\u7684\u51FD\u6570\u6216\u884C\u4E3A\uFF0C\u8BF7\u8003\u8651\u4E0EGDevelop\u793E\u533A\u5206\u4EAB\u5B83\uFF01","You can now compile the game by yourself using Cordova command-line tool to iOS (XCode is required) or Android (Android SDK is required).":"\u60A8\u73B0\u5728\u53EF\u4EE5\u4F7F\u7528 Cordova command-line \u5DE5\u5177\u7F16\u8BD1\u6E38\u620F\u5230 iOS (XCode \u662F\u5FC5\u9700\u7684) \u6216 Android SDK \u3002","You can now create a game on Facebook Instant Games, if not already done, and upload the generated archive.":"\u60A8\u73B0\u5728\u53EF\u4EE5\u5728 Facebook \u5373\u65F6\u6E38\u620F\u4E0A\u521B\u5EFA\u6E38\u620F\uFF0C\u5982\u679C\u8FD8\u6CA1\u6709\u521B\u5EFA\uFF0C\u7136\u540E\u4E0A\u4F20\u751F\u6210\u7684\u5B58\u6863\u3002","You can now upload the game to a web hosting or use Cocos2d-JS command line tools to export it to other platforms like iOS (XCode is required) or Android (Android SDK is required).":"\u60A8\u73B0\u5728\u53EF\u4EE5\u4E0A\u4F20\u6E38\u620F\u5230\u7F51\u9875\u6258\u7BA1\uFF0C\u6216\u8005\u4F7F\u7528 Cocos2d-JS \u547D\u4EE4\u884C\u5DE5\u5177\u5C06\u5176\u5BFC\u51FA\u5230\u5176\u4ED6\u5E73\u53F0\uFF0C\u5982iOS (XCode \u662F\u5FC5\u9700\u7684) \u6216 Android SDK \u3002","You can now upload the game to a web hosting to play to the game.":"\u60A8\u73B0\u5728\u53EF\u4EE5\u5C06\u6E38\u620F\u4E0A\u4F20\u5230\u4E00\u4E2A\u6258\u7BA1\u7684Web\u4E3B\u673A\u4E0A\uFF0C\u60A8\u5C31\u53EF\u4EE5\u5F00\u73A9\u4E86\u3002","You can open the command palette by pressing":"\u60A8\u53EF\u4EE5\u901A\u8FC7\u957F\u6309\u6253\u5F00\u547D\u4EE4\u9762\u677F","You can then upload it on a website/game hosting service and share it on marketplaces and gaming portals like Kongregate, Game Jolt, itch.io, Poki...":"\u7136\u540E\u60A8\u53EF\u4EE5\u5728\u7F51\u7AD9/\u6E38\u620F\u6258\u7BA1\u670D\u52A1\u4E0A\u4E0A\u4F20\u5B83\uFF0C\u5E76\u5728\u5E02\u573A\u548C\u6E38\u620F\u95E8\u6237\u4E0A\u5206\u4EAB\u5B83\uFF0C\u5982Kongregate, Game Jolt, itch.io, Poki...","You can try this feature, but if you're using it regularly, we ask you to get a subscription to GDevelop.":"\u60A8\u53EF\u4EE5\u5C1D\u8BD5\u6B64\u529F\u80FD\uFF0C\u4F46\u5982\u679C\u60A8\u7ECF\u5E38\u4F7F\u7528\u5B83\uFF0C\u6211\u4EEC\u8BF7\u60A8\u8BA2\u9605 GDevelop\u3002","You can use GDevelop for free! Online packaging for Android, Windows, macOS and Linux is limited to twice a day (every 24 hours) to avoid overloading the services.":"\u60A8\u53EF\u4EE5\u514D\u8D39\u4F7F\u7528 GDevelop \uFF01 \u5728\u7EBF\u6253\u5305\u53D1\u5E03\u4E3AAndroid\u3001Windows\u3001macOS\u548CLinux\u7248\u672C\uFF0C\u6BCF\u5929\u6700\u591A\u4E24\u6B21(\u6BCF24\u5C0F\u65F6\u91CD\u65B0\u8BA1\u6570)\u4EE5\u907F\u514D\u670D\u52A1\u8FC7\u591A\u3002","You don't have a subscription. Get one to increase the limits!":"\u60A8\u6CA1\u6709\u8BA2\u9605\uFF0C\u8BA2\u9605\u5B83\u6765\u589E\u52A0\u9650\u5236\uFF01","You don't have any builds on the online services for now.":"\u60A8\u76EE\u524D\u8FD8\u6CA1\u6709\u4EFB\u4F55\u7248\u672C\u5728\u4E91\u7AEF\u3002","You don't have any usage of the online services for now":"\u60A8\u6682\u65F6\u6CA1\u6709\u4F7F\u7528\u8FC7\u4EFB\u4F55\u5728\u7EBF\u670D\u52A1","You have {0} remaining builds for today (out of {1}).":function(a){return["\u4ECA\u5929\u60A8\u8FD8\u6709 ",a("0")," \u4E2A\u6B63\u5728\u8FDB\u884C\u7684\u6784\u5EFA(\u4E00\u5171 ",a("1")," \u6B21)"]},"You must be online and have a proper internet connection to export your game.":"\u60A8\u5FC5\u987B\u5728\u7EBF\u5E76\u62E5\u6709\u9002\u5F53\u7684\u4E92\u8054\u7F51\u8FDE\u63A5\u624D\u80FD\u5BFC\u51FA\u60A8\u7684\u6E38\u620F\u3002","You must select a button":"\u60A8\u5FC5\u987B\u9009\u62E9\u4E00\u4E2A\u6309\u94AE","You must select a key.":"\u60A8\u5FC5\u987B\u9009\u62E9\u4E00\u4E2A\u952E\u3002","You must select a valid key. \"{value}\" is not valid.":function(a){return["\u60A8\u5FC5\u987B\u9009\u62E9\u4E00\u4E2A\u6709\u6548\u7684\u952E\uFF0C \"",a("value"),"\" \u662F\u65E0\u6548\u7684\u3002"]},"You need to login first to see your builds.":"\u60A8\u9700\u8981\u5148\u767B\u5F55\u624D\u80FD\u770B\u5230\u60A8\u7684\u9879\u76EE\u3002","You should have received an email containing instructions to reset and set a new password. Once it's done, you can use your new password in GDevelop.":"\u60A8\u5E94\u8BE5\u6536\u5230\u4E00\u5C01\u5305\u542B\u91CD\u7F6E\u5BC6\u7801\u7684\u4FE1\u90AE\u4EF6\u3002\u5B8C\u6210\u540E\uFF0C\u60A8\u5C31\u53EF\u4EE5\u5728 GDevelop \u4E2D\u4F7F\u7528\u60A8\u7684\u65B0\u5BC6\u7801\u4E86\u3002","You'll also have access to online packaging for iOS or other services when they are released.":"\u60A8\u4E5F\u53EF\u4EE5\u5728\u53D1\u5E03\u540E\u83B7\u5F97iOS\u6216\u5176\u4ED6\u670D\u52A1\u7684\u5728\u7EBF\u5305\u88C5\u3002","You're about to open (or re-open) a project. Click on \"Open the Project\" to continue.":"You're about to open (or re-open) a project. Click on \"Open the Project\" to continue.","You're also supporting the development of GDevelop, an open-source software! In the future, more online services will be available for users with a subscription.":"\u60A8\u8FD8\u652F\u6301\u5F00\u53D1 GDevelop\uFF0C\u8FD9\u662F\u4E00\u4E2A\u5F00\u653E\u6E90\u7801\u8F6F\u4EF6\uFF01\u4ECA\u540E\uFF0C\u7528\u6237\u53EF\u4EE5\u83B7\u5F97\u66F4\u591A\u5728\u7EBF\u670D\u52A1\uFF0C\u8BA2\u9605\u3002","You've made some changes here. Are you sure you want to discard them and open the function?":"\u60A8\u5DF2\u7ECF\u5728\u8FD9\u91CC\u8FDB\u884C\u4E86\u4E00\u4E9B\u4FEE\u6539\u3002\u60A8\u786E\u5B9A\u8981\u653E\u5F03\u5B83\u4EEC\u5E76\u6253\u5F00\u51FD\u6570\u5417\uFF1F","Your account is upgraded, with the extra exports and online services. If you wish to change later, come back to your profile and choose another plan.":"\u60A8\u7684\u5E10\u6237\u5DF2\u5347\u7EA7\uFF0C\u5E26\u6709\u989D\u5916\u7684\u5BFC\u51FA\u548C\u5728\u7EBF\u670D\u52A1\u3002 \u5982\u679C\u60A8\u5E0C\u671B\u7A0D\u540E\u66F4\u6539\uFF0C\u8BF7\u56DE\u5230\u60A8\u7684\u4E2A\u4EBA\u8D44\u6599\u5E76\u9009\u62E9\u53E6\u4E00\u4E2A\u8BA1\u5212\u3002","Your browser will now open to enter your payment details (handled securely by Stripe.com).":"\u60A8\u7684\u6D4F\u89C8\u5668\u73B0\u5728\u5C06\u6253\u5F00\u4EE5\u8F93\u5165\u60A8\u7684\u4ED8\u6B3E\u8BE6\u7EC6\u4FE1\u606F(\u7531 Stripe.com\u5B89\u5168\u5904\u7406)\u3002","Your game will be exported and packaged online as a stand-alone game for Windows, Linux and/or macOS.":"\u60A8\u7684\u6E38\u620F\u5C06\u88AB\u5BFC\u51FA\u548C\u6253\u5305\uFF0C\u4F5C\u4E3AWindows\u3001Linux\u548C/\u6216macOS\u7684\u72EC\u7ACB\u6E38\u620F\u3002","Your game won't work if you open index.html on your computer. You must upload it to a web hosting (Kongregate, Itch.io, etc...) or a web server to run it.":"\u5982\u679C\u60A8\u5728\u8BA1\u7B97\u673A\u672C\u5730\u6253\u5F00index.html\uFF0C\u60A8\u7684\u6E38\u620F\u5C06\u4E0D\u4F1A\u8FD0\u884C\u3002\u60A8\u5FC5\u987B\u628A\u5B83\u4E0A\u4F20\u5230Web\u7F51\u7AD9\u6258\u7BA1\u4E3B\u673A\u4E0A(\u5982\uFF1AKongregate, Itch.io \u7B49...) \u6216\u8005Web\u670D\u52A1\u5668\u4E0A\uFF0C\u624D\u80FD\u8FD0\u884C\u5B83\u3002","Your latest changes could not be applied to the preview(s) being run. You should start a new preview instead to make sure that all your changes are reflected in the game.":"\u60A8\u7684\u6700\u65B0\u66F4\u6539\u65E0\u6CD5\u5E94\u7528\u4E8E\u6B63\u5728\u8FD0\u884C\u7684\u9884\u89C8\u3002 \u60A8\u5E94\u8BE5\u5F00\u59CB\u4E00\u4E2A\u65B0\u7684\u9884\u89C8\uFF0C\u4EE5\u786E\u4FDD\u60A8\u7684\u6240\u6709\u66F4\u6539\u90FD\u5DF2\u7ECF\u53CD\u6620\u5728\u6E38\u620F\u4E2D\u3002","Your name":"\u60A8\u7684\u540D\u5B57\uFF1A","Your new plan is now activated":"\u60A8\u7684\u65B0\u8BA1\u5212\u5DF2\u6FC0\u6D3B","Your preview is ready! Click on the button to launch the preview.":"\u60A8\u7684\u9884\u89C8\u5DF2\u7ECF\u51C6\u5907\u5C31\u7EEA\uFF01\u70B9\u51FB\u6309\u94AE\u542F\u52A8\u9884\u89C8\u3002","Your preview is ready! On your mobile or tablet, open your browser and enter in the address bar:":"\u9884\u89C8\u8F93\u51FA\u5B8C\u6210\uFF01\u5728\u5176\u4ED6\u8BBE\u5907\u7684\u6D4F\u89C8\u5668\u4E0A\u8F93\u5165\u4EE5\u4E0B\u7F51\u5740\uFF1A","Your project is registered online. This allows you to get access to metrics collected anonymously, like the number of daily players and retention of the players after a few days.":"Your project is registered online. This allows you to get access to metrics collected anonymously, like the number of daily players and retention of the players after a few days.","Your subscription could not be updated. Please try again later!":"\u60A8\u7684\u8BA2\u9605\u65E0\u6CD5\u66F4\u65B0\u3002\u8BF7\u7A0D\u540E\u518D\u8BD5","Your subscription was properly cancelled. Sorry to see you go!":"\u60A8\u7684\u8BA2\u9605\u5DF2\u88AB\u53D6\u6D88\u3002\u5F88\u62B1\u6B49\uFF01","YourGame.json":"YourGame.json","Z Order":"Z\u8F74\uFF08\u524D\u540E\u5173\u7CFB\uFF09","Z Order of objects created from events":"Z Order of objects created from events","Zoom in":"\u653E\u5927","Zoom in (you can also use Ctrl + Mouse wheel)":"\u653E\u5927 (\u60A8\u4E5F\u53EF\u4EE5\u4F7F\u7528 Ctrl + \u9F20\u6807\u6EDA\u8F6E)","Zoom out":"\u7F29\u5C0F","Zoom out (you can also use Ctrl + Mouse wheel)":"\u7F29\u5C0F (\u60A8\u4E5F\u53EF\u4EE5\u4F7F\u7528 Ctrl + \u9F20\u6807\u6EDA\u8F6E)","add":"\u6DFB\u52A0","divide by":"\u9664\u4EE5","false":"\u5047","iOS & Android (manual)":"iOS & Android (\u624B\u518C)","iOS (iPhone and iPad) icons:":"iOS (iPhone \u548C iPad) \u56FE\u6807\uFF1A","macOS (zip file)":"macOS (zip \u6587\u4EF6)","macOS (zip)":"macOS (zip)","multiply by":"\u4E58","no":"\u5426","or":"\u6216\u8005","set to":"\u8BBE\u7F6E\u4E3A","subtract":"\u51CF\u53BB","the property {propertyName}":function(a){return["\u5C5E\u6027 ",a("\u5C5E\u6027\u540D")]},"true":"\u771F","yes":"\u662F","{0}\u20AC/month":function(a){return[a("0"),"\u6B27\u5143/\u6708"]},"{propertyName} property":function(a){return[a("\u5C5E\u6027\u540D\u79F0")," \u5C5E\u6027"]},"~{0} minutes.":function(a){return["\u5728 ",a("0")," \u5206\u949F\u5185."]},"\u2260 (not equal to)":"\u2260 (\u4E0D\u7B49\u4E8E)","\u2264 (less or equal to)":"\u2264 (\u5C0F\u4E8E\u7B49\u4E8E)","\u2265 (greater or equal to)":"\u2265 (\u5927\u4E8E\u7B49\u4E8E)","Error during exporting! Unable to export source files:\n":"\u5BFC\u51FA\u65F6\u51FA\u9519\uFF01\u65E0\u6CD5\u5BFC\u51FA\u6E90\u6587\u4EF6\uFF1A\n","Unable to write ":"\u65E0\u6CD5\u5199\u5165 ","Could not copy external file":"\u65E0\u6CD5\u590D\u5236\u5916\u90E8\u6587\u4EF6","Error during exporting! Unable to export events:\n":"\u5BFC\u51FA\u65F6\u51FA\u73B0\u9519\u8BEF\uFF01\u65E0\u6CD5\u5BFC\u51FA\u4E8B\u4EF6\uFF1A\n","Error during export:\n":"\u5BFC\u51FA\u671F\u95F4\u51FA\u73B0\u9519\u8BEF\uFF1A\n","Storage":"\u5B58\u50A8","Consider objects touching each other, but not overlapping, as in collision (default: no)":"\u8BA4\u4E3A\u5BF9\u8C61\u4EEC\u4E92\u76F8\u89E6\u78B0\uFF0C\u4F46\u4E0D\u91CD\u53E0\uFF0C\u597D\u4F3C\u78B0\u649E\u4E00\u6837\uFF08\u9ED8\u8BA4\uFF1A\u5426\uFF09","Javascript code":"Javascript \u4EE3\u7801","Insert some Javascript code into events":"\u63D2\u5165 Javascript \u4EE3\u7801\u5230\u4E8B\u4EF6","HTML5 (Web and Android games)":"HTML5 ( \u7F51\u9875\u548C\u5B89\u5353\u6E38\u620F )","HTML5 and javascript based games for web browsers.":"\u4E3A web \u6D4F\u89C8\u5668\u800C\u8BBE\u7684\u57FA\u4E8E HTML5 \u548C javascript\u7684\u6E38\u620F\u3002","Enables the creation of 2D games that can be played in web browsers. These can also be exported to Android with third-party tools.":"\u5141\u8BB8\u521B\u5EFA\u53EF\u4EE5\u5728\u6D4F\u89C8\u5668\u4E2D\u64AD\u653E\u76842D\u6E38\u620F\u3002\u4E5F\u53EF\u4EE5\u901A\u8FC7\u7B2C\u4E09\u65B9\u5DE5\u5177\u5BFC\u51FA\u5230 Android\u3002","Linked objects":"\u94FE\u63A5\u5BF9\u8C61","This Extension can virtually link two objects.":"\u8FD9\u4E2A\u63D2\u4EF6\u53EF\u4EE5\u865A\u62DF\u5730\u94FE\u63A5\u4E24\u4E2A\u5BF9\u8C61\u3002","Link two objects":"\u94FE\u63A5\u4E24\u4E2A\u5BF9\u8C61","Link two objects together, so as to be able to get one from the other.":"\u5C06\u4E24\u4E2A\u5BF9\u8C61\u94FE\u63A5\u5728\u4E00\u8D77\uFF0C\u4EE5\u4FBF\u80FD\u591F\u4ECE\u4E00\u4E2A\u5F97\u5230\u53E6\u4E00\u4E2A\u3002","Link _PARAM1_ and _PARAM2_":"\u94FE\u63A5   _PARAM1_ \u548C  _PARAM2_","Object 1":"\u5BF9\u8C61 1","Object 2":"\u5BF9\u8C61 2","Unlink two objects":"\u53D6\u6D88\u94FE\u63A5\u4E24\u4E2A\u5BF9\u8C61","Unlink two objects.":"\u53D6\u6D88\u94FE\u63A5\u4E24\u4E2A\u5BF9\u8C61\u3002","Unlink _PARAM1_ and _PARAM2_":"\u89E3\u9664 _PARAM1_ \u548C _PARAM2_ \u7684\u94FE\u63A5","Unlink all objects from an object":"\u5C06\u6240\u6709\u5BF9\u8C61\u4E0E\u4E00\u4E2A\u5BF9\u8C61\u53D6\u6D88\u94FE\u63A5","Unlink all objects from an object.":"\u5C06\u6240\u6709\u5BF9\u8C61\u4E0E\u4E00\u4E2A\u5BF9\u8C61\u53D6\u6D88\u94FE\u63A5\u3002","Unlink all objects from _PARAM1_":"\u5C06\u6240\u6709\u5BF9\u8C61\u4E0E _PARAM1_ \u53D6\u6D88\u94FE\u63A5","Take into account linked objects":"\u5C06\u94FE\u63A5\u7684\u5BF9\u8C61\u7EB3\u5165\u8003\u8651","Take some objects linked to the object into account for next conditions and actions.\nThe condition will return false if no object was taken into account.":"\u5728\u6267\u884C\u63A5\u4E0B\u6765\u7684\u6761\u4EF6\u548C\u884C\u52A8\u524D\uFF0C\u8003\u8651\u94FE\u63A5\u5230\u6B64\u5BF9\u8C61\u7684\u5BF9\u8C61\u3002\n \u5982\u679C\u6CA1\u6709\u8003\u8651\u7684\u5BF9\u8C61\uFF0C\u8BE5\u6761\u4EF6\u5C06\u8FD4\u56DE\u5047\u3002","Take into account all \"_PARAM1_\" linked to _PARAM2_":"\u8003\u8651\u6240\u6709\u8FDE\u63A5\u5230 _PARAM2_ \u7684\u201C_PARAM1_\u201D","Pick these objects...":"\u9009\u62E9\u8FD9\u4E9B\u5BF9\u8C61...","...if they are linked to this object":"...\u5982\u679C\u4ED6\u4EEC\u88AB\u94FE\u63A5\u5230\u6B64\u5BF9\u8C61","Take objects linked to the object into account for next actions.":"\u5728\u540E\u7EED\u64CD\u4F5C\u4E2D\u5C06\u94FE\u63A5\u5230\u8BE5\u5BF9\u8C61\u7684\u5BF9\u8C61\u4E5F\u7EB3\u5165\u8003\u8651\u3002","Text object":"\u6587\u5B57\u5BF9\u8C61","This Extension enables the use of an object that displays text.":"\u8FD9\u4E2A\u6269\u5C55\u5141\u8BB8\u4F7F\u7528\u663E\u793A\u6587\u672C\u7684\u5BF9\u8C61\u3002","Text":"\u6587\u5B57","Displays a text":"\u663E\u793A\u6587\u672C","Modify the text":"\u4FEE\u6539\u6587\u672C","Modify the text of a Text object.":"\u4FEE\u6539\u6587\u5B57\u5BF9\u8C61\u7684\u6587\u672C\u3002","the text":"\u6587\u672C","Compare the text":"\u6BD4\u8F83\u6587\u5B57","Compare the text of a Text object.":"\u6BD4\u8F83\u6587\u5B57\u5BF9\u8C61\u7684\u6587\u672C\u3002","Font":"\u5B57\u4F53","Change the font of the text.":"\u4FEE\u6539\u6587\u672C\u7684\u5B57\u4F53\u3002","Change font of _PARAM0_ to _PARAM1_":"\u628A _PARAM0_ \u7684\u5B57\u4F53\u66F4\u6539\u4E3A _PARAM1_","Change the size of the text.":"\u4FEE\u6539\u6587\u672C\u7684\u5927\u5C0F\u3002","the size of the text":"\u6587\u672C\u5927\u5C0F","Compare the size of the text":"\u6BD4\u8F83\u6587\u672C\u7684\u5927\u5C0F","Scale on X axis":"X \u8F74\u7F29\u653E\u6BD4\u4F8B","Compare the scale of the text on the X axis":"\u6BD4\u8F83\u6587\u672C\u5728 X \u8F74\u4E0A\u7684\u7F29\u653E\u6BD4\u4F8B","the scale on the X axis":"x \u8F74\u4E0A\u7684\u7F29\u653E\u6BD4\u4F8B","Modify the scale of the text on the X axis (default scale is 1)":"\u66F4\u6539\u6587\u5B57\u5728 X \u8F74\u4E0A\u7684\u7F29\u653E\u6BD4\u4F8B\uFF08\u9ED8\u8BA4\u6BD4\u4F8B\u4E3A 1\uFF09","Scale":"\u7F29\u653E","Scale on Y axis":"Y \u8F74\u7F29\u653E\u6BD4\u4F8B","Compare the scale of the text on the Y axis":"\u6BD4\u8F83\u6587\u672C\u5728 Y \u8F74\u4E0A\u7684\u7F29\u653E\u6BD4\u4F8B","the scale on the Y axis":"y \u8F74\u4E0A\u7684\u7F29\u653E\u6BD4\u4F8B","Modify the scale of the text on the Y axis (default scale is 1)":"\u66F4\u6539\u6587\u5B57\u5728 Y \u8F74\u4E0A\u7684\u7F29\u653E\u6BD4\u4F8B\uFF08\u9ED8\u8BA4\u6BD4\u4F8B\u4E3A 1\uFF09","Modify the scale of the specified object (default scale is 1)":"\u66F4\u6539\u7279\u5B9A\u5BF9\u8C61\u7684\u7F29\u653E\u6BD4\u4F8B\uFF08\u9ED8\u8BA4\u6BD4\u4F8B\u4E3A 1\uFF09","the scale":"\u7F29\u653E\u6BD4\u4F8B","Change the color of the text. The color is white by default.":"\u66F4\u6539\u6587\u672C\u7684\u989C\u8272\u3002\u9ED8\u8BA4\u989C\u8272\u662F\u767D\u8272\u3002","Change color of _PARAM0_ to _PARAM1_":"\u628A _PARAM0_ \u7684\u989C\u8272\u66F4\u6539\u4E3A _PARAM1_","Gradient":"\u68AF\u5EA6","Change the gradient of the text.":"\u66F4\u6539\u6587\u672C\u7684\u6E10\u53D8\u3002","Change gradient of _PARAM0_ to colors _PARAM1_ _PARAM2_ _PARAM3_ _PARAM4_ type _PARAM5_":"\u5C06_PARAM0_\u7684\u6E10\u53D8\u66F4\u6539\u4E3A\u989C\u8272_PARAM1_ _PARAM2_ _PARAM3_ _PARAM4_\u7C7B\u578B_PARAM5_","Gradient type":"\u6E10\u53D8\u7C7B\u578B","First Color":"\u7B2C\u4E00\u4E2A\u989C\u8272","Second Color":"\u7B2C\u4E8C\u4E2A\u989C\u8272","Third Color":"\u7B2C\u4E09\u4E2A\u989C\u8272","Fourth Color":"\u7B2C\u56DB\u4E2A\u989C\u8272","Outline":"\u63D0\u7EB2","Change the outline of the text. A thickness of 0 disables the outline.":"\u66F4\u6539\u6587\u672C\u7684\u8F6E\u5ED3\u3002\u539A\u5EA60\u4F1A\u7981\u7528\u8F6E\u5ED3\u3002","Change outline of _PARAM0_ to color _PARAM1_ with thickness _PARAM2_":"\u5C06_PARAM 0_\u7684\u8F6E\u5ED3\u66F4\u6539\u4E3A\u539A\u5EA6\u4E3A_ PARAM2 _\u7684\u989C\u8272_PARAM 1_","Thickness":"\u539A\u5EA6","Change Shadow":"\u6539\u53D8\u9634\u5F71","Change the shadow of the text.":"\u66F4\u6539\u6587\u672C\u7684\u9634\u5F71\u3002","Change the shadow of _PARAM0_ to color _PARAM1_ distance _PARAM2_ blur _PARAM3_ angle _PARAM4_":"\u5C06_PARAM0_ \u7684\u9634\u5F71\u6539\u4E3A\u989C\u8272 _PARAM1_ \u8DDD\u79BB_PARAM2_ \u6A21\u7CCA _PARAM3_ \u89D2\u5EA6 _PARAM4_","Effects/Shadow":"\u6548\u679C/\u9634\u5F71","Distance":"\u8DDD\u79BB","Blur":"\u6A21\u7CCA","Show Shadow":"\u663E\u793A\u9634\u5F71","Show the shadow of the text.":"\u663E\u793A\u6587\u5B57\u7684\u9634\u5F71\u3002","Show the shadow of _PARAM0_: _PARAM1_":"\u663E\u793A_PARAM0_\u7684\u9634\u5F71\uFF1A_PARAM1_","Show the shadow":"\u663E\u793A\u9634\u5F71","Change text opacity":"\u66F4\u6539\u6587\u5B57\u7684\u4E0D\u900F\u660E\u5EA6","Change the opacity of a Text. 0 is fully transparent, 255 is opaque (default).":"\u66F4\u6539\u6587\u672C\u7684\u4E0D\u900F\u660E\u5EA6\u30020\u662F\u5B8C\u5168\u900F\u660E\u7684, 255 \u662F\u4E0D\u900F\u660E\u7684 (\u9ED8\u8BA4\u503C)\u3002","the opacity":"\u4E0D\u900F\u660E\u5EA6","Opacity":"\u4E0D\u900F\u660E\u5EA6","Compare the opacity of a Text object, between 0 (fully transparent) to 255 (opaque).":"\u6BD4\u8F83\u5BF9\u8C61\u7684\u4E0D\u900F\u660E\u5EA6\uFF0C0\uFF08\u5B8C\u5168\u900F\u660E\uFF09\u5230 255\uFF08\u4E0D\u900F\u660E\uFF09\u4E4B\u95F4\u53D6\u503C","Smoothing":"\u5E73\u6ED1","Activate or deactivate text smoothing.":"\u6FC0\u6D3B\u6216\u53D6\u6D88\u6FC0\u6D3B\u6587\u672C\u5E73\u6ED1\u3002","Smooth _PARAM0_: _PARAM1_":"\u5E73\u6ED1 _PARAM0_\uFF1A _PARAM1_","Style":"\u98CE\u683C","Smooth the text":"\u5E73\u6ED1\u6587\u5B57","Check if an object is smoothed":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u5E73\u6ED1","_PARAM0_ is smoothed":"_PARAM0_ \u5DF2\u5E73\u6ED1\u5316","De/activate bold":"\u4E0D/\u6FC0\u6D3B\u7C97\u4F53","Set bold style of _PARAM0_ : _PARAM1_":"\u8BBE\u7F6E _PARAM0_ \u7684\u7C97\u4F53\u6837\u5F0F\uFF1A _PARAM1_","Set bold style":"\u8BBE\u7F6E\u7C97\u4F53\u6837\u5F0F","Check if the bold style is activated":"\u6D4B\u8BD5\u7C97\u4F53\u6837\u5F0F\u662F\u5426\u88AB\u6FC0\u6D3B","_PARAM0_ bold style is set":"_PARAM0_ \u7684\u7C97\u4F53\u6837\u5F0F\u5DF2\u8BBE\u7F6E","De/activate italic.":"\u4E0D/\u6FC0\u6D3B\u659C\u4F53\u3002","Set italic style for _PARAM0_ : _PARAM1_":"\u8BBE\u7F6E _PARAM0_ \u7684\u659C\u4F53\u6837\u5F0F\uFF1A _PARAM1_","Set italic":"\u8BBE\u7F6E\u659C\u4F53","Check if the italic style is activated":"\u68C0\u67E5\u659C\u4F53\u6837\u5F0F\u662F\u5426\u88AB\u6FC0\u6D3B","_PARAM0_ italic style is set":"_PARAM0_ \u7684\u659C\u4F53\u6837\u5F0F\u5DF2\u8BBE\u7F6E","Underlined":"\u4E0B\u5212\u7EBF","De/activate underlined style.":"\u4E0D/\u6FC0\u6D3B\u4E0B\u5212\u7EBF\u3002","Set underlined style of _PARAM0_: _PARAM1_":"\u8BBE\u7F6E_PARAM0_ \u7684\u4E0B\u5212\u7EBF\u6837\u5F0F\uFF1A _PARAM1_","Underline":"\u4E0B\u5212\u7EBF","Check if the underlined style of an object is set.":"\u68C0\u67E5\u5BF9\u8C61\u7684\u4E0B\u5212\u7EBF\u6837\u5F0F\u662F\u5426\u88AB\u6FC0\u6D3B","_PARAM0_ underlined style is activated":"_PARAM0_ \u7684\u4E0B\u5212\u7EBF\u5DF2\u6FC0\u6D3B","Modify the angle of a Text object.":"\u4FEE\u6539\u6587\u5B57\u5BF9\u8C61\u7684\u89D2\u5EA6\u3002","the angle":"\u89D2\u5EA6","Rotation":"\u65CB\u8F6C","Compare the value of the angle of a Text object.":"\u6D4B\u8BD5\u6587\u672C\u5BF9\u8C61\u7684\u89D2\u5EA6\u503C\u3002","Padding":"\u586B\u5145","Compare the number of pixels around a text object. If the shadow or the outline around the text are getting cropped, raise this value.":"\u6BD4\u8F83\u6587\u672C\u5BF9\u8C61\u5468\u56F4\u7684\u50CF\u7D20\u6570\u3002 \u5982\u679C\u6587\u672C\u5468\u56F4\u7684\u9634\u5F71\u6216\u8F6E\u5ED3\u88AB\u88C1\u526A\uFF0C\u8BF7\u63D0\u9AD8\u6B64\u503C\u3002","the padding":"\u586B\u5145","Set the number of pixels around a text object. If the shadow or the outline around the text are getting cropped, raise this value.":"\u8BBE\u7F6E\u6587\u672C\u5BF9\u8C61\u5468\u56F4\u7684\u50CF\u7D20\u6570\u3002 \u5982\u679C\u6587\u672C\u5468\u56F4\u7684\u9634\u5F71\u6216\u8F6E\u5ED3\u88AB\u88C1\u526A\uFF0C\u8BF7\u63D0\u9AD8\u6B64\u503C\u3002","Alignment":"\u5BF9\u51C6","Set the text alignment of a multiline text object (does not work with single line texts).":"\u8BBE\u7F6E\u591A\u884C\u6587\u672C\u5BF9\u8C61\u7684\u6587\u672C\u5BF9\u9F50\u65B9\u5F0F\uFF08\u4E0D\u9002\u7528\u4E8E\u5355\u884C\u6587\u672C\uFF09\u3002","Align _PARAM0_: _PARAM1_":"\u5BF9\u9F50_PARAM0_\uFF1A_PARAM1_","Compare the text alignment of a multiline text object.":"\u6BD4\u8F83\u591A\u884C\u6587\u672C\u5BF9\u8C61\u7684\u6587\u672C\u5BF9\u9F50\u65B9\u5F0F\u3002","the alignment":"\u5BF9\u9F50\u65B9\u5F0F","Wrapping":"\u5305\u88C5","De/activate word wrapping. Note that word wrapping is a graphical option,\nyou can't get the number of lines displayed":"\u53D6\u6D88/\u6FC0\u6D3B\u6587\u5B57\u5305\u88C5\u3002\u6CE8\u610F\uFF0C\u5355\u8BCD\u5305\u88C5\u662F\u4E00\u4E2A\u56FE\u5F62\u9009\u9879\uFF0C\n\u60A8\u4E0D\u80FD\u83B7\u5F97\u663E\u793A\u7684\u884C\u6570","Set word wrapping style of _PARAM0_: _PARAM1_":"\u8BBE\u7F6E_PARAM0_ \u7684\u4E0B\u5212\u7EBF\u6837\u5F0F\uFF1A _PARAM1_","Test if the word wrapping style of an object is set.":"\u68C0\u67E5\u5BF9\u8C61\u7684\u4E0B\u5212\u7EBF\u6837\u5F0F\u662F\u5426\u88AB\u6FC0\u6D3B","_PARAM0_ word wrapping style is activated":"_PARAM0_ \u7684\u4E0B\u5212\u7EBF\u5DF2\u6FC0\u6D3B","Wrapping width":"\u5305\u88C5\u5BBD\u5EA6","Modify the word wrapping width of a Text object.":"\u4FEE\u6539\u6587\u672C\u5BF9\u8C61\u7684\u5B57\u6BB5\u5305\u88F9\u5BBD\u5EA6\u3002","the wrapping width":"\u5305\u88C5\u5BBD\u5EA6","Test the word wrapping width of a Text object.":"\u4FEE\u6539\u6587\u672C\u5BF9\u8C61\u7684\u5B57\u6BB5\u5305\u88F9\u5BBD\u5EA6\u3002","X Scale of a Text object":"\u6587\u5B57\u7269\u4EF6\u7684X\u6BD4\u4F8B\u5C3A","Y Scale of a Text object":"\u6587\u5B57\u7269\u4EF6\u7684Y\u6BD4\u4F8B\u5C3A","Opacity of a Text object":"\u6587\u672C\u5BF9\u8C61\u7684\u4E0D\u900F\u660E\u5EA6","Font Size":"\u5B57\u4F53\u5927\u5C0F","Physics Engine (deprecated)":"\u7269\u7406\u5F15\u64CE(\u5DF2\u5E9F\u5F03)","This extension enables the movement of objects as if they are subject to the laws of physics.":"\u8FD9\u4E2A\u6269\u5C55\u4F7F\u7269\u4F53\u7684\u8FD0\u52A8\u5C31\u597D\u50CF\u5B83\u4EEC\u670D\u4ECE\u7269\u7406\u5B9A\u5F8B\u4E00\u6837\u3002","Physics Engine":"\u7269\u7406\u5F15\u64CE","Physics":"\u7269\u7406","Make objects move as if they are subject to the laws of physics. If you're creating a new game, prefer Physics Engine 2.0":"\u4F7F\u5BF9\u8C61\u79FB\u52A8\uFF0C\u5C31\u50CF\u4ED6\u4EEC\u53D7\u7269\u7406\u6CD5\u7EA6\u675F\u3002\u5982\u679C\u60A8\u6B63\u5728\u521B\u5EFA\u4E00\u4E2A\u65B0\u6E38\u620F\uFF0C\u5219\u66F4\u559C\u6B22\u7269\u7406\u5F15\u64CE2.0","Make the object static":"\u4F7F\u6B64\u5BF9\u8C61\u9759\u6001","Make the object immovable.":"\u4F7F\u5BF9\u8C61\u56FA\u5B9A\u4E0D\u52A8","Make _PARAM0_ static":"\u4F7F  _PARAM0_ \u9759\u6001","Movement":"\u79FB\u52A8","Make the object dynamic":"\u4F7F\u6B64\u5BF9\u8C61\u52A8\u6001","Make the object dynamic ( affected by forces and other objects ).":"\u4F7F\u7269\u4F53\u52A8\u6001\uFF08\u53D7\u529B\u548C\u5176\u4ED6\u7269\u4F53\u7684\u5F71\u54CD\uFF09\u3002","Make _PARAM0_ dynamic":"\u4F7F  _PARAM0_ \u52A8\u6001","The object is dynamic":"\u6B64\u5BF9\u8C61\u662F\u52A8\u6001\u7684","Test if an object is dynamic ( affected by forces and other objects ).":"\u6D4B\u8BD5\u5BF9\u8C61\u662F\u5426\u52A8\u6001\uFF08\u53D7\u529B\u548C\u5176\u4ED6\u5BF9\u8C61\u5F71\u54CD\uFF09\u3002","_PARAM0_ is dynamic":"_PARAM0_ \u662F\u52A8\u6001\u7684","Fix rotation":"\u56FA\u5B9A\u65CB\u8F6C","Prevent the object from rotating":"\u9632\u6B62\u7269\u4F53\u65CB\u8F6C","Fix rotation of _PARAM0_":"_PARAM0_ \u56FA\u5B9A\u65CB\u8F6C","Add a hinge":"\u6DFB\u52A0\u4E00\u4E2A\u94F0\u94FE","Add a hinge that the object will rotate around.\nThe distance between the hinge and the object will remain identical.":"\u6DFB\u52A0\u5BF9\u8C61\u5C06\u56F4\u7ED5\u5176\u65CB\u8F6C\u7684\u94F0\u94FE\u3002\n \u94F0\u94FE\u548C\u5BF9\u8C61\u4E4B\u95F4\u7684\u8DDD\u79BB\u5C06\u4FDD\u6301\u76F8\u540C\u3002","Add a hinge to _PARAM0_ at _PARAM2_;_PARAM3_":"\u5728_PARAM2 _\u5904\u6DFB\u52A0\u94F0\u94FE_PARAM0_; _ PARAM3_","Joints":"\u5173\u8282","Hinge X position":"\u94F0\u94FE X \u4F4D\u7F6E","Hinge Y position":"\u94F0\u94FE Y \u4F4D\u7F6E","Add a hinge between two objects":"\u4E24\u4E2A\u7269\u4F53\u4E4B\u95F4\u7684\u8DDD\u79BB","Add a hinge that the object will rotate around.":"\u6DFB\u52A0\u4E00\u4E2A\u94F0\u94FE\uFF0C\u5BF9\u8C61\u5C06\u56F4\u7ED5\u5B83\u65CB\u8F6C\u3002","Add a hinge between _PARAM0_ and _PARAM2_":"\u5728_PARAM0_\u548C_PARAM2_\u4E4B\u95F4\u6DFB\u52A0\u4E00\u4E2A\u94F0\u94FE","X position of the hinge, from the first object mass center":"\u4ECE\u7B2C\u4E00\u4E2A\u7269\u4F53\u8D28\u5FC3\u5230\u94F0\u94FE\u7684X\u4F4D\u7F6E","Y position of the hinge, from the first object mass center":"\u4ECE\u7B2C\u4E00\u4E2A\u7269\u4F53\u8D28\u5FC3\u5230\u94F0\u94FE\u7684Y\u4F4D\u7F6E","Add a gear between two objects":"\u5728\u4E24\u4E2A\u7269\u4F53\u4E4B\u95F4\u6DFB\u52A0\u4E00\u4E2A\u9F7F\u8F6E","Add a virtual gear between two objects.":"\u5728\u4E24\u4E2A\u7269\u4F53\u4E4B\u95F4\u6DFB\u52A0\u865A\u62DF\u9F7F\u8F6E\u3002","Add a gear between _PARAM0_ and _PARAM2_":"\u5728_PARAM0_\u548C_PARAM2_\u4E4B\u95F4\u6DFB\u52A0\u4E00\u4E2A\u9F7F\u8F6E","Ratio":"\u6BD4\u4F8B","Make object's rotation free":"\u8BA9\u5BF9\u8C61\u81EA\u7531\u65CB\u8F6C","Allows the object to rotate.":"\u5141\u8BB8\u5BF9\u8C61\u65CB\u8F6C\u3002","Allow _PARAM0_ to rotate":"\u5141\u8BB8 _PARAM0_ \u65CB\u8F6C","Fixed rotation":"\u56FA\u5B9A\u65CB\u8F6C","Test if the object's rotation is fixed.":"\u6D4B\u8BD5\u5BF9\u8C61\u7684\u65CB\u8F6C\u662F\u5426\u56FA\u5B9A\u3002","The rotation of _PARAM0_ is fixed.":"_PARAM0_\u7684\u65CB\u8F6C\u662F\u56FA\u5B9A\u7684\u3002","Treat object like a bullet.":"\u50CF\u5B50\u5F39\u4E00\u6837\u5BF9\u5F85\u5BF9\u8C61\u3002","Treat the object like a bullet, so it will have better collision handling.":"\u50CF\u5B50\u5F39\u4E00\u6837\u5BF9\u5F85\u7269\u4F53\uFF0C\u8FD9\u6837\u4F1A\u6709\u66F4\u597D\u7684\u78B0\u649E\u5904\u7406\u3002","Consider _PARAM0_ as a bullet":"\u8003\u8651 _PARAM0_ \u4F5C\u4E3A\u5B50\u5F39","Other":"\u5176\u4ED6","Do not treat object like a bullet":"\u4E0D\u8981\u628A\u7269\u4F53\u5F53\u4F5C\u5B50\u5F39\u6765\u5BF9\u5F85","Do not treat the object like a bullet, so it will use standard collision handling.":"\u4E0D\u8981\u50CF\u5B50\u5F39\u90A3\u6837\u5BF9\u5F85\u5BF9\u8C61\uFF0C\u6240\u4EE5\u5B83\u4F1A\u4F7F\u7528\u6807\u51C6\u7684\u78B0\u649E\u5904\u7406\u3002","Do not consider _PARAM0_ as a bullet.":"\u4E0D\u8003\u8651 _PARAM0_\u4F5C\u4E3A\u5B50\u5F39\u3002","Object is treated like a bullet":"\u5BF9\u8C61\u88AB\u89C6\u4E3A\u4E00\u9897\u5B50\u5F39","Test if the object is treated like a bullet":"\u6D4B\u8BD5\u5BF9\u8C61\u662F\u5426\u50CF\u5B50\u5F39\u4E00\u6837\u5BF9\u5F85","_PARAM0_ is considered as a bullet":"_PARAM0_ \u88AB\u8003\u8651\u4E3A\u5B50\u5F39","Apply an impulse":"\u65BD\u52A0\u4E00\u4E2A\u51B2\u52A8","Apply an impulse to the object.":"\u5411\u7269\u4F53\u65BD\u52A0\u8109\u51B2\u3002","Apply to _PARAM0_ impulse _PARAM2_;_PARAM3_":"\u65BD\u52A0\u7D66 _PARAM0_ \u529B _PARAM2_ ; _PARAM3_","Displacement":"\u4F4D\u79FB","X component ( Newtons/Seconds )":"X\u5206\u91CF\uFF08\u725B\u987F/\u79D2\uFF09","Y component ( Newtons/Seconds )":"Y\u5206\u91CF\uFF08\u725B\u987F/\u79D2\uFF09","Apply an impulse (angle)":"\u51B2\u52A8\uFF08\u89D2\u5EA6\uFF09","Apply an impulse to an object, using an angle and a length as coordinates.":"\u7528\u4E00\u4E2A\u89D2\u5EA6\u548C\u4E00\u4E2A\u957F\u5EA6\u4F5C\u4E3A\u5750\u6807\uFF0C\u5C06\u4E00\u4E2A\u51B2\u52A8\u5E94\u7528\u5230\u4E00\u4E2A\u7269\u4F53\u4E0A\u3002","Apply to _PARAM0_ impulse _PARAM3_ with angle: _PARAM2_\xB0":"\u65BD\u52A0_PARAM0_ \u529B _PARAM3_\u5728\u89D2\u5EA6_PARAM2_","Impulse value ( Newton/seconds )":"\u8109\u51B2\u503C (\u725B\u987F/\u79D2)","Apply an impulse toward a position":"\u5411\u67D0\u4E00\u4F4D\u7F6E\u65BD\u52A0\u4E00\u79CD\u51B2\u52A8","Apply an impulse, directed toward a position, to the object.":"\u5411\u7269\u4F53\u65BD\u52A0\u4E00\u79CD\u51B2\u52A8, \u671D\u5411\u4E00\u4E2A\u4F4D\u7F6E\u3002","Apply to _PARAM0_ impulse _PARAM4_ toward position _PARAM2_;_PARAM3_":"\u65BD\u52A0 _PARAM0_ \u529B _PARAM4_ \u5230\u4F4D\u7F6E _PARAM2_\uFF1B _PARAM3_","X position":"X \u4F4D\u7F6E","Y position":"Y \u4F4D\u7F6E","Add a force":"\u6DFB\u52A0\u529B","Add a force to the object":"\u5411\u5BF9\u8C61\u6DFB\u52A0\u529B","Apply to _PARAM0_ force _PARAM2_;_PARAM3_":"\u65BD\u52A0\u7D66 _PARAM0_ \u529B _PARAM2_ ; _PARAM3_","X component ( Newtons )":"X \u5206\u91CF (\u725B\u987F)","Y component ( Newtons )":"Y \u5206\u91CF (\u725B\u987F)","Apply a force ( angle )":"\u65BD\u52A0\u529B ( \u89D2\u5EA6 )","Apply a force to an object, using an angle and a length as coordinates.":"\u65BD\u52A0\u529B\u81F3\u5BF9\u8C61\uFF0C\u4F7F\u7528\u89D2\u5EA6\u548C\u957F\u5EA6\u4F5C\u4E3A\u5750\u6807\u3002","Apply to _PARAM0_ force _PARAM3_ at angle _PARAM2_":"\u65BD\u52A0_PARAM0_ \u529B _PARAM3_\u5728\u89D2\u5EA6_PARAM2_","Length of the force ( Newtons )":"\u529B\u7684\u957F\u5EA6 ( \u725B\u987F )","Apply a force toward a position":"\u671D\u4E00\u4E2A\u4F4D\u7F6E\u65BD\u52A0\u529B","Apply a force, directed toward a position, to the object.":"\u65BD\u529B\u81F3\u5BF9\u8C61\uFF0C\u6307\u5411\u4E00\u4E2A\u4F4D\u7F6E\u3002","Add to _PARAM0_ force _PARAM4_ toward position _PARAM2_;_PARAM3_":"\u65BD\u52A0 _PARAM0_ \u529B _PARAM4_ \u5230\u4F4D\u7F6E _PARAM2_\uFF1B _PARAM3_","Add a torque (a rotation)":"\u589E\u52A0\u626D\u77E9 (\u65CB\u8F6C)","Add a torque (a rotation) to the object.":"\u5411\u5BF9\u8C61\u6DFB\u52A0\u626D\u77E9 (\u65CB\u8F6C)\u3002","Add to _PARAM0_ torque _PARAM2_":"\u6DFB\u52A0\u5230 _ PARAM0 _torque _ PARAM2 _","Torque value":"\u529B\u77E9\u503C","Linear velocity":"\u7EBF\u6027\u901F\u5EA6","Modify the velocity of an object.":"\u4FEE\u6539\u5BF9\u8C61\u7684\u901F\u5EA6\u3002","Set linear velocity of _PARAM0_ to _PARAM2_;_PARAM3_":"\u8BBE\u7F6E\u76F4\u7EBF\u901F\u5EA6 _ PARAM0 \u4F18\u5F02 _ PARAM2_;_PARAM3 _","X Coordinate":"X \u5750\u6807","Y Coordinate":"Y \u5750\u6807","X component":"X \u7EC4\u4EF6","Compare the linear velocity on the X axis of the object.":"\u6BD4\u8F83\u5BF9\u8C61 X \u8F74\u4E0A\u7684\u7EBF\u6027\u901F\u5EA6\u3002","the linear velocity on X axis":"x\u8F74\u4E0A\u7684\u7EBF\u6027\u901F\u5EA6","Y component":"X \u7EC4\u4EF6","Compare the linear velocity on the Y axis of the object.":"\u6BD4\u8F83\u5BF9\u8C61 Y \u8F74\u4E0A\u7684\u7EBF\u6027\u901F\u5EA6\u3002","the linear velocity on Y axis":"y\u8F74\u4E0A\u7684\u7EBF\u6027\u901F\u5EA6","Linear speed":"\u7EBF\u6027\u901F\u5EA6","Compare the linear velocity of the object.":"\u6BD4\u8F83\u5BF9\u8C61\u7684\u7EBF\u6027\u901F\u5EA6\u3002","the linear velocity":"\u7EBF\u6027\u901F\u5EA6","Angular speed":"\u89D2\u901F\u5EA6","Modify the angular velocity of the object.":"\u4FEE\u6539\u5BF9\u8C61\u7684\u89D2\u901F\u5EA6\u3002","Set angular speed of _PARAM0_ to _PARAM2_":"\u8BBE\u7F6E\u89D2\u901F\u5EA6 _ PARAM0 \u4F18\u5F02 _ PARAM2 _","New value":"\u65B0\u503C","Compare the angular speed of the object.":"\u6BD4\u8F83\u5BF9\u8C61\u7684\u89D2\u901F\u5EA6\u3002","the angular speed":"\u89D2\u901F\u5EA6","Linear damping":"\u7EBF\u6027\u963B\u5C3C","Compare the linear damping of the object.":"\u6BD4\u8F83\u5BF9\u8C61\u7684\u7EBF\u6027\u963B\u5C3C\u3002","the linear damping":"\u7EBF\u6027\u963B\u5C3C","Collision":"\u78B0\u649E","Test if two objects are colliding.\nAttention! Only objects specified in the first parameter will be taken into account by the next actions and conditions, if they are colliding with the other objects.":"\u6D4B\u8BD5\u4E24\u4E2A\u7269\u4F53\u662F\u5426\u78B0\u649E\u3002\n \u6CE8\u610F\uFF01 \u5982\u679C\u7B2C\u4E00\u4E2A\u53C2\u6570\u4E2D\u6307\u5B9A\u7684\u5BF9\u8C61\u4E0E\u5176\u4ED6\u5BF9\u8C61\u53D1\u751F\u78B0\u649E\uFF0C\u5219\u4E0B\u4E00\u4E2A\u64CD\u4F5C\u548C\u6761\u4EF6\u5C06\u88AB\u8003\u8651\u3002","_PARAM0_ is in collision with a _PARAM2_":"_PARAM0_ \u4E0E  _PARAM2_ \u76F8\u78B0\u649E","Modify the linear damping of the object.":"\u4FEE\u6539\u5BF9\u8C61\u7684\u7EBF\u6027\u963B\u5C3C\u3002","Set linear damping of _PARAM0_ to _PARAM2_":"\u8BBE\u7F6E\u7EBF\u6027\u963B\u5C3C _ PARAM0 \u4F18\u5F02 _ PARAM2 _","Value":"\u503C","Angular damping":"\u89D2\u963B\u5C3C","Test the object's angular damping":"\u6D4B\u8BD5\u5BF9\u8C61\u7684\u89D2\u5EA6\u963B\u5C3C","the angular damping":"\u89D2\u963B\u5C3C","Modify the angular damping of the object.":"\u4FEE\u6539\u7269\u4F53\u7684\u89D2\u5EA6\u963B\u5C3C\u3002","Set angular damping of _PARAM0_ to _PARAM2_":"\u5C06 _PARAM0_ \u7684\u89D2\u963B\u5C3C\u8BBE\u7F6E\u4E3A _PARAM2_","Gravity":"\u91CD\u529B","Modify the gravity":"\u4FEE\u6539\u91CD\u529B","Set gravity force to _PARAM2_;_PARAM3_":"\u5C06\u91CD\u529B\u8BBE\u7F6E\u4E3A _PARAM2_ \uFF1B _PARAM3_","Global options":"\u5168\u5C40\u9009\u9879","Change the X scale of a collision polygon":"\u66F4\u6539\u78B0\u649E\u591A\u8FB9\u5F62\u7684 X \u523B\u5EA6","Change the X scale of the polygon. Use a value greater than 1 to enlarge the polygon, less than 1 to reduce it.":"\u66F4\u6539\u591A\u8FB9\u5F62\u7684X\u6BD4\u4F8B\u3002 \u4F7F\u7528\u5927\u4E8E1\u7684\u503C\u653E\u5927\u591A\u8FB9\u5F62\uFF0C\u5C0F\u4E8E1\u4EE5\u51CF\u5C0F\u5B83\u3002","Change the X scale of the collision polygon of _PARAM0_ to _PARAM2_":"\u66F4\u6539 _ PARAM0 \u4F18\u5F02 _ PARAM2 _ \u7684\u78B0\u649E\u591A\u8FB9\u5F62\u7684 X \u5C3A\u5EA6","Collision polygon":"\u78B0\u649E\u591A\u8FB9\u5F62","Change the Y scale of a collision polygon":"\u66F4\u6539\u78B0\u649E\u591A\u8FB9\u5F62\u7684 Y \u6807\u5EA6","Change the Y scale of the polygon. Use a value greater than 1 to enlarge the polygon, less than 1 to reduce it.":"\u6539\u53D8\u591A\u8FB9\u5F62Y\u8868\u3002\u4F7F\u7528\u5927\u4E8E1\u7684\u503C\u6765\u653E\u5927\u591A\u8FB9\u5F62\uFF0C\u5C0F\u4E8E1\u4EE5\u51CF\u5C11\u5B83\u3002","Change the Y scale of the collision polygon of _PARAM0_ Y to _PARAM2_":"\u5C06 _ PARAM0 _Y \u7684\u78B0\u649E\u591A\u8FB9\u5F62\u7684 Y \u7F29\u653E\u6BD4\u4F8B\u66F4\u6539\u4E3A _ PARAM2 _","Collision polygon X scale":"\u78B0\u649E\u591A\u8FB9\u5F62 X \u523B\u5EA6","Test the value of the X scale of the collision polygon.":"\u6D4B\u8BD5\u78B0\u649E\u591A\u8FB9\u5F62\u7684 X \u523B\u5EA6\u7684\u503C\u3002","the X scale of the collision polygon":"\u78B0\u649E\u591A\u8FB9\u5F62\u7684 X \u7F29\u653E\u6BD4\u4F8B","Collision polygon Y scale":"\u78B0\u649E\u591A\u8FB9\u5F62 Y \u7F29\u653E","Test the value of the Y scale of the collision polygon.":"\u6D4B\u8BD5\u78B0\u649E\u591A\u8FB9\u5F62\u7684 Y \u523B\u5EA6\u7684\u503C\u3002","the Y scale of the collision polygon":"\u78B0\u649E\u591A\u8FB9\u5F62\u7684 Y \u7F29\u653E\u6BD4\u4F8B","Box (rectangle)":"\u6846\u6846 (\u77E9\u5F62)","Custom polygon":"\u81EA\u5B9A\u4E49\u591A\u8FB9\u5F62","Shape":"\u5F62\u72B6","Dynamic object":"\u9759\u6001\u5BF9\u8C61","Consider as bullet (better collision handling)":"\u8003\u8651\u4F5C\u4E3A\u5B50\u5F39 (\u66F4\u597D\u7684\u78B0\u649E\u5904\u7406)","Mass density":"\u8D28\u91CF\u5BC6\u5EA6","Friction":"\u6469\u64E6","Restitution (elasticity)":"\u6062\u590D\u539F\u72B6 (\u5F39\u6027):","Linear Damping":"\u7EBF\u6027\u963B\u5C3C","Angular Damping":"\u89D2\u963B\u5C3C","Gravity on X axis (in m/s\xB2)":"X \u8F74\u4E0A\u7684\u91CD\u529B(m/s\u5E73\u65B9)","Gravity on Y axis (in m/s\xB2)":"Y \u8F74\u4E0A\u7684\u91CD\u529B(m/s\u5E73\u65B9)","X Scale: number of pixels for 1 meter":"X \u7F29\u653E\uFF1A1\u7C73\u50CF\u7D20\u6570","Y Scale: number of pixels for 1 meter":"Y \u7F29\u653E\uFF1A1\u7C73\u50CF\u7D20\u6570","X scale: number of pixels for 1 meter":"Y \u7F29\u653E\uFF1A1\u7C73\u50CF\u7D20\u6570","Y scale: number of pixels for 1 meter":"Y \u7F29\u653E\uFF1A1\u7C73\u50CF\u7D20\u6570","Panel Sprite (9-patch) Object":"Panel Sprite (\"9-patch\")\u5BF9\u8C61","This Extension enables the use of Panel Sprite (\"9-patch\") Objects.":"\u8FD9\u4E2A\u6269\u5C55\u53EF\u4EE5\u4F7F\u7528\u9762\u677F\u96EA\u78A7\uFF08\u201C9-\u8865\u4E01\u201D\uFF09\u5BF9\u8C61\u3002","Panel Sprite (\"9-patch\")":"Panel Sprite (\"9-patch\")","An image with edges and corners that are stretched separately from the full image.":"\u8FB9\u7F18\u548C\u89D2\u843D\u5206\u522B\u4E0E\u5B8C\u6574\u56FE\u50CF\u5206\u5F00\u7684\u56FE\u50CF\u3002","Compare the opacity of a Panel Sprite, between 0 (fully transparent) to 255 (opaque).":"\u6BD4\u8F83\u9762\u677F\u7CBE\u7075\u7684\u4E0D\u900F\u660E\u5EA6\uFF0C\u4ECB\u4E8E0\uFF08\u5B8C\u5168\u900F\u660E\uFF09\u5230255\uFF08\u4E0D\u900F\u660E\uFF09\u4E4B\u95F4\u3002","Visibility":"\u53EF\u89C1\u6027","Change Panel Sprite opacity":"\u66F4\u6539\u9762\u677F\u7CBE\u7075\u7684\u4E0D\u900F\u660E\u5EA6","Change the opacity of a Panel Sprite. 0 is fully transparent, 255 is opaque (default).":"\u66F4\u6539\u9762\u677F\u7CBE\u7075\u7684\u4E0D\u900F\u660E\u5EA6\u3002 0\u662F\u5B8C\u5168\u900F\u660E\u7684\uFF0C255\u662F\u4E0D\u900F\u660E\u7684\uFF08\u9ED8\u8BA4\uFF09\u3002","Panel Sprite":"\u9762\u677F\u7CBE\u7075","Tint color":"Tint color","Change the tint of a Panel Sprite. The default color is white.":"Change the tint of a Panel Sprite. The default color is white.","Change tint of _PARAM0_ to _PARAM1_":"Change tint of _PARAM0_ to _PARAM1_","Tint":"Tint","Modify the width of a Panel Sprite.":"\u4FEE\u6539\u9762\u677F\u7CBE\u7075\u7684\u5BBD\u5EA6\u3002","the width":"\u5BBD\u5EA6","Size and angle":"\u5927\u5C0F\u548C\u89D2\u5EA6","Check the width of a Panel Sprite.":"\u68C0\u67E5\u9762\u677F\u7CBE\u7075\u7684\u5BBD\u5EA6\u3002","Modify the height of a Panel Sprite.":"\u4FEE\u6539 Panel Sprite \u7684\u9AD8\u5EA6\u3002","the height":"\u9AD8\u5EA6","Check the height of a Panel Sprite.":"\u68C0\u67E5 Panel Sprite \u7684\u9AD8\u5EA6\u3002","Modify the angle of a Panel Sprite.":"\u4FEE\u6539 Panel Sprite \u7684\u89D2\u5EA6\u3002","Check the angle of a Panel Sprite.":"\u68C0\u67E5 Panel Sprite \u7684\u89D2\u5EA6\u3002","Image name":"\u56FE\u50CF\u540D\u79F0","Change the image of a Panel Sprite.":"\u66F4\u6539\u9762\u677F\u7CBE\u7075\u7684\u56FE\u50CF\u3002","Set image _PARAM1_ on _PARAM0_":"\u5728 _PARAM0_ \u4E0A\u8BBE\u7F6E\u56FE\u50CF _PARAM1_","Image":"\u56FE\u50CF","Left Margin":"\u5DE6\u8FB9\u8DDD","Top Margin":"\u4E0A\u8FB9\u8DDD","Right Margin":"\u53F3\u8FB9\u8DDD","Bottom Margin":"\u4E0B\u8FB9\u8DDD","Destroy Outside Screen Behavior":"\u5C4F\u5E55\u5916\u9500\u6BC1\u7684\u884C\u4E3A","This Extension can be used to destroy objects when they go outside of the borders of the game's window.":"\u6B64\u6269\u5C55\u53EF\u7528\u4E8E\u9500\u6BC1\u5BF9\u8C61\uFF0C\u5F53\u5B83\u4EEC\u79BB\u5F00\u6E38\u620F\u7A97\u53E3\u8FB9\u754C\u65F6\u3002","Destroy when outside of the screen":"\u5728\u5C4F\u5E55\u5916\u9762\u6D88\u5931","DestroyOutside":"\u51FA\u754C\u5220\u9664","Automatically destroy the object when it goes outside of the screen's borders.":"\u5F53\u8BE5\u5BF9\u8C61\u8D85\u51FA\u5C4F\u5E55\u8FB9\u754C\u65F6\u81EA\u52A8\u9500\u6BC1\u3002","Additional border":"\u989D\u5916\u7684\u8FB9\u754C","Compare the additional border that the object must cross before being deleted.":"\u6BD4\u8F83\u5BF9\u8C61\u5728\u88AB\u5220\u9664\u4E4B\u524D\u5FC5\u987B\u8DE8\u8D8A\u7684\u989D\u5916\u8FB9\u754C\u3002","the additional border":"\u989D\u5916\u7684\u8FB9\u754C","Change the additional border that the object must cross before being deleted.":"\u6539\u53D8\u5BF9\u8C61\u5728\u88AB\u5220\u9664\u4E4B\u524D\u5FC5\u987B\u8DE8\u8D8A\u7684\u989D\u5916\u8FB9\u754C\u3002","Margin before deleting the object, in pixels":"\u5220\u9664\u5BF9\u8C61\u4E4B\u524D\u7684\u8FB9\u8DDD\uFF0C\u4EE5\u50CF\u7D20\u4E3A\u5355\u4F4D","Draggable Behavior":"\u53EF\u62D6\u52A8\u884C\u4E3A","This Extension enables the movement of objects with a mouse.":"\u6B64\u6269\u5C55\u5141\u8BB8\u4F7F\u7528\u9F20\u6807\u79FB\u52A8\u5BF9\u8C61\u3002","Draggable object":"\u53EF\u62D6\u52A8\u5BF9\u8C61","Draggable":"\u53EF\u62D6\u52A8","Allows objects to be moved using the mouse (or touch).":"\u5141\u8BB8\u5BF9\u8C61\u4F7F\u7528\u9F20\u6807\u79FB\u52A8 (\u6216\u89E6\u6478)\u3002","Being dragged":"\u6B63\u88AB\u62D6\u52A8","Check if the object is being dragged":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u88AB\u62D6\u52A8","_PARAM0_ is being dragged":"_PARAM0_ \u6B63\u5728\u88AB\u62D6\u52A8","Shopify":"\u5C04\u7EBF","Interact with products and generate URLs for checkouts with your Shopify shop.":"\u4E0E\u4EA7\u54C1\u4E92\u52A8\uFF0C\u751F\u6210 URL\uFF0C\u4EE5\u4FBF\u4E0E\u60A8\u7684\u8D2D\u7269\u5E97\u8FDB\u884C\u6821\u9A8C\u3002","Initialize a shop":"\u521D\u59CB\u5316\u5546\u5E97","Initialize a shop with your credentials. Call this action first, and then use the shop name in the other actions to interact with products.":"\u521D\u59CB\u5316\u4E00\u4E2A\u5E97\u94FA\uFF0C\u5E76\u62E5\u6709\u60A8\u7684\u8BC1\u4E66\u3002\u5148\u8C03\u7528\u6B64\u64CD\u4F5C\uFF0C\u7136\u540E\u5728\u5176\u4ED6\u884C\u52A8\u4E2D\u4F7F\u7528\u5546\u5E97\u540D\u79F0\u6765\u4E0E\u4EA7\u54C1\u4E92\u52A8\u3002","Initialize shop _PARAM1_ (domain: _PARAM2_, appId: _PARAM3_)":"\u521D\u59CB\u5316\u5546\u5E97_PARAM1_ (\u57DF\u540D: _PARAM2_, appId: _PARAM3_)","Shop name":"\u5546\u5E97\u540D\u79F0","Domain (xxx.myshopify.com)":"\u57DF\u540D (xx.myShopify.com)","App Id":"\u5E94\u7528ID","Access Token":"\u8BBF\u95EE\u4EE4\u724C","Get the URL for buying a product":"\u83B7\u53D6\u8D2D\u4E70\u4EA7\u54C1\u7684 URL","Get the URL for buying a product from a shop. The URL will be stored in the scene variable that you specify. You can then use the action to open an URL to redirect the player to the checkout.":"\u4ECE\u5546\u5E97\u8D2D\u4E70\u4EA7\u54C1\u7684 URL\u3002URL \u5C06\u88AB\u5B58\u50A8\u5728\u4F60\u6307\u5B9A\u7684\u53D8\u91CF\u4E2D\u3002\u60A8\u53EF\u4EE5\u4F7F\u7528\u64CD\u4F5C\u6253\u5F00 URL \u6765\u91CD\u5B9A\u5411\u73A9\u5BB6\u5230\u7ED3\u5E10\u754C\u9762","Get the URL for product #_PARAM2_ (quantity: _PARAM3_, variant: _PARAM4_) from shop _PARAM1_, and store it in _PARAM5_ (or _PARAM6_ in case of error)":"\u4ECE\u5546\u5E97_PARAM1__ \u83B7\u53D6\u4EA7\u54C1 #_PARAM2_ (\u6570\u91CF: _PARAM3_, \u53D8\u91CF: _PARAM4_) \u7684 URL\uFF0C\u5E76\u5C06\u9519\u8BEF\u50A8\u5B58\u5728 _PARAM5_ (\u6216 _PARAM6_ \u4E2D)","Shop name (initialized with \"Initialize a shop\" action)":"\u5546\u5E97\u540D\u79F0 (\u521D\u59CB\u5316 \"\u521D\u59CB\u5316\u5546\u5E97\" \u64CD\u4F5C)","Product id":"\u4EA7\u54C1ID","Quantity":"\u6570\u91CF","Variant (0 by default)":"\u53D8\u91CF(0\u4E3A\u9ED8\u8BA4)","Scene variable where the URL for checkout must be stored":"\u5FC5\u987B\u5B58\u50A8\u8981\u68C0\u67E5\u7684 URL \u53D8\u91CF","Scene variable containing the error (if any)":"\u50A8\u5B58\u9519\u8BEF\u7684\u53D8\u91CF(\u6709\u7684\u8BDD)","Particle system":"\u7C92\u5B50\u7CFB\u7EDF","This Extension can display a large number of small particles.":"\u8FD9\u4E2A\u6269\u5C55\u53EF\u4EE5\u663E\u793A\u5927\u91CF\u7684\u5C0F\u9897\u7C92\u3002","Particles emitter":"\u7C92\u5B50\u53D1\u5C04\u5668","Displays a large number of small particles to create visual effects.":"\u663E\u793A\u5927\u91CF\u7684\u5C0F\u9897\u7C92\u4EE5\u4EA7\u751F\u89C6\u89C9\u6548\u679C\u3002","Emission minimal force":"\u6700\u5C11\u6392\u653E\u529B","Modify minimal emission force of particles.":"\u4FEE\u6539\u7C92\u5B50\u6700\u5C0F\u6392\u653E\u529B\u3002","the minimal emission force":"\u6700\u5C0F\u53D1\u5C04\u529B\u5EA6","Common":"\u4E00\u822C","Emission maximal force":"\u6700\u5927\u6392\u653E\u529B","Modify maximal emission force of particles.":"\u4FEE\u6539\u7C92\u5B50\u6700\u5927\u6392\u653E\u529B\u3002","the maximal emission force":"\u6700\u5927\u53D1\u5C04\u529B\u5EA6","Emission X direction":"\u53D1\u5C04 X \u65B9\u5411","Modify emission X direction.":"\u4FEE\u6539 X \u65B9\u5411\u7684\u6392\u653E\u3002","the emission X direction":"\u53D1\u5C04 X \u65B9\u5411","Test emission X direction.":"\u6D4B\u8BD5\u6563\u5C04\u7684X\u8F74\u65B9\u5411","Emission Y direction":"\u6563\u5C04\u7684Y\u8F74\u65B9\u5411","Modify emission Y direction.":"\u4FEE\u6539\u53D1\u5C04 Y \u65B9\u5411\u3002","the emission Y direction":"\u53D1\u5C04 Y \u65B9\u5411","Test emission Y direction.":"\u6D4B\u8BD5\u6563\u5C04\u7684Y\u8F74\u65B9\u5411","Emission Z direction":"\u6563\u5C04\u7684Z\u8F74\u65B9\u5411","Modify emission Z direction.":"\u5EF6Z\u8F74\u65B9\u5411\u4FEE\u6539\u6563\u5C04\u3002","the emission Z direction":"\u53D1\u5C04 Z \u65B9\u5411","Test emission Z direction.":"\u6D4B\u8BD5Z\u65B9\u5411\u7684\u6563\u5C04\u3002","Emission angle":"\u53D1\u5C04\u89D2\u5EA6","Modify emission angle.":"\u4FEE\u6539\u53D1\u5C04\u89D2\u5EA6\u3002","the emission angle":"\u53D1\u5C04\u89D2\u5EA6","Test the value of emission angle of the emitter.":"\u6D4B\u8BD5\u53D1\u5C04\u5668\u53D1\u5C04\u89D2\u5EA6\u7684\u503C\u3002","Emission angle 1":"\u53D1\u5C04\u89D2\u5EA61","Change emission angle #1":"\u6539\u53D8\u53D1\u5C04\u89D2\u5EA6 #1","the 1st emission angle":"\u7B2C\u4E00\u4E2A\u53D1\u5C04\u89D2\u5EA6","Test the value of emission 1st angle of the emitter":"\u6D4B\u8BD5\u53D1\u5C04\u5668\u53D1\u5C04\u7B2C\u4E00\u89D2\u5EA6\u7684\u503C","Emission angle 2":"\u53D1\u5C04\u89D2\u5EA62","Change emission angle #2":"\u6539\u53D8\u53D1\u5C04\u89D2\u5EA6 #2","the 2nd emission angle":"\u7B2C\u4E8C\u4E2A\u53D1\u5C04\u89D2\u5EA6","Test the emission angle #2 of the emitter.":"\u6D4B\u8BD5\u53D1\u5C04\u5668\u7684\u53D1\u5C04#2\u89D2\u5EA6\uFF032\u3002","Angle of the spray cone":"\u9525\u5F62\u55B7\u5C04\u89D2\u89D2\u5EA6","Modify the angle of the spray cone.":"\u4FEE\u6539\u9525\u5F62\u55B7\u5C04\u89D2\u7684\u89D2\u5EA6","the angle of the spray cone":"\u55B7\u96FE\u5706\u9525\u7684\u89D2\u5EA6","Test the angle of the spray cone of the emitter":"\u6D4B\u8BD5\u53D1\u5C04\u5668\u7684\u9525\u5F62\u55B7\u5C04\u89D2\u89D2\u5EA6","Modify friction applied to particles.":"\u4FEE\u6539\u5E94\u7528\u4E8E\u7C92\u5B50\u7684\u6469\u64E6\u529B","the friction of particles":"\u7C92\u5B50\u6469\u64E6\u529B","Test friction applied to particles.":"\u6D4B\u8BD5\u5E94\u7528\u4E8E\u7C92\u5B50\u7684\u6469\u64E6\u529B\u3002","Creation radius":"\u521B\u5EFA\u534A\u5F84","Modify creation radius of particles.\nParticles have to be recreated in order to take changes in account.":"\u4FEE\u6539\u7C92\u5B50\u7684\u521B\u5EFA\u534A\u5F84\u3002\n\u4E3A\u4E86\u66F4\u6539\u5E10\u6237\uFF0C\u5FC5\u987B\u91CD\u65B0\u521B\u5EFA\u7C92\u5B50\u3002","the creation radius":"\u521B\u5EFA\u534A\u5F84","Test creation radius of particles.":"\u7C92\u5B50\u7684\u6D4B\u8BD5\u751F\u6210\u534A\u5F84\u3002","Minimum lifetime":"\u6700\u77ED\u751F\u5B58\u671F","Modify particles minimum lifetime.Particles have to be recreated in order to take changes in account.":"\u4FEE\u6539\u7C92\u5B50\u7684\u6700\u5C0F\u5BFF\u547D\u3002\u7C92\u5B50\u5FC5\u987B\u88AB\u91CD\u65B0\u521B\u5EFA\u4EE5\u6539\u53D8\u5E10\u6237\u3002","the minimum lifetime of particles":"\u7C92\u5B50\u6700\u77ED\u751F\u5B58\u671F","Test minimum lifetime of particles.":"\u6D4B\u8BD5\u7C92\u5B50\u7684\u6700\u5C0F\u5BFF\u547D\u3002","Maximum lifetime":"\u6700\u5927\u751F\u5B58\u671F","Modify particles maximum lifetime.\nParticles have to be recreated in order to take changes in account.":"\u4FEE\u6539\u7C92\u5B50\u7684\u6700\u5927\u5BFF\u547D\u3002\n\u7C92\u5B50\u5FC5\u987B\u91CD\u5EFA\u4EE5\u8D26\u6237\u53D8\u52A8\u3002","the maximum lifetime of particles":"\u7C92\u5B50\u6700\u957F\u751F\u5B58\u671F","Test maximum lifetime of particles.":"\u6D4B\u8BD5\u7C92\u5B50\u7684\u6700\u5927\u5BFF\u547D\u3002","Gravity value on X axis":"X\u8F74\u91CD\u529B","Change value of the gravity on X axis.":"X \u8F74\u4E0A\u7684\u91CD\u529B\u53D8\u5316\u503C\u3002","the gravity on X axis":"x\u8F74\u91CD\u529B","Compare value of the gravity on X axis.":"\u6BD4\u8F83X\u8F74\u91CD\u529B\u7684\u503C\u3002","Gravity value on Y axis":"Y \u8F74\u91CD\u529B\u503C","Change value of the gravity on Y axis.":"\u4FEE\u6539Y\u8F74\u4E0A\u7684\u91CD\u529B\u65B9\u5411","the gravity on Y axis":"y\u8F74\u91CD\u529B","Compare value of the gravity on Y axis.":"\u6BD4\u8F83Y\u8F74\u91CD\u529B\u7684\u503C\u3002","Z Gravity":"Z \u91CD\u529B","Change value of the gravity on Z axis.":"\u4FEE\u6539Z\u8F74\u4E0A\u7684\u91CD\u529B\u65B9\u5411","the gravity direction on Z axis of_PARAM0_":"_PARAM0_ \u5728Z\u8F74\u4E0A\u7684\u91CD\u529B\u65B9\u5411","Direction of gravity on Z axis":"Z\u8F74\u4E0A\u7684\u91CD\u529B\u65B9\u5411","Test the direction of gravity on Z axis":"\u6D4B\u8BD5Z\u8F74\u4E0A\u7684\u91CD\u529B\u65B9\u5411","the gravity direction on Z axis":"z\u8F74\u4E0A\u7684\u91CD\u529B\u65B9\u5411","Gravity angle":"\u91CD\u529B\u89D2\u5EA6","Change gravity angle":"\u66F4\u6539\u91CD\u529B\u89D2\u5EA6","the gravity angle":"\u91CD\u529B\u89D2\u5EA6","Test the gravity angle of the emitter":"\u6D4B\u8BD5\u91CD\u529B\u89D2\u5EA6\u7684\u53D1\u5C04\u5668","Change the gravity of the emitter.":"\u4FEE\u6539\u91CD\u529B\u89D2\u53D1\u5C04\u5668","the gravity":"\u91CD\u529B","Test the gravity of the emitter.":"\u6D4B\u8BD5\u53D1\u5C04\u5668\u7684\u91CD\u529B","Initial color":"\u521D\u59CB\u989C\u8272","Modify initial color of particles.":"\u4FEE\u6539\u7C92\u5B50\u7684\u521D\u59CB\u989C\u8272\u3002","Put initial color of particles of _PARAM0_ to _PARAM1_":"_PARAM0_ \u7684\u7C92\u5B50\u56FE\u50CF\u66F4\u6539\u4E3A _PARAM1_","Final color":"\u6700\u7EC8\u989C\u8272","Modify final color of particles.":"\u4FEE\u6539\u7C92\u5B50\u7684\u6700\u7EC8\u989C\u8272\u3002","Put final color of particles of _PARAM0_ to _PARAM1_":"_PARAM0_ \u7684\u7C92\u5B50\u56FE\u50CF\u66F4\u6539\u4E3A _PARAM1_","Red color, parameter 1":"\u7EA2\u8272\uFF0C\u53C2\u6570 1","Modify parameter 1 of the red color.":"\u4FEE\u6539\u7EA2\u8272\u7684\u53C2\u65701\u3002","the parameter 1 of red color":"\u7EA2\u8272\u7684\u53C2\u65701","Test parameter 1 of the red color":"\u6D4B\u8BD5\u7EA2\u8272\u7684\u53C2\u65701","Red color, parameter 2":"\u7EA2\u8272\uFF0C\u53C2\u6570 2","Modify parameter 2 of the red color":"\u4FEE\u6539\u7EA2\u8272\u7684\u53C2\u65702\u3002","the parameter 2 of red color":"\u7EA2\u8272\u7684\u53C2\u65702","Test parameter 2 of the red color":"\u6D4B\u8BD5\u7EA2\u8272\u7684\u53C2\u65702","Blue color, parameter 1":"\u84DD\u8272\uFF0C\u53C2\u65701","Modify parameter 1 of blue color":"\u4FEE\u6539\u84DD\u8272\u53C2\u65701","the parameter 1 of blue color":"\u84DD\u8272\u7684\u53C2\u65701","Test parameter 1 of blue color":"\u6D4B\u8BD5\u84DD\u8272\u53C2\u65701","Blue color, parameter 2":"\u84DD\u8272\uFF0C\u53C2\u65702","Modify parameter 2 of blue color":"\u4FEE\u6539\u84DD\u8272\u53C2\u65702","the parameter 2 of blue color":"\u84DD\u8272\u7684\u53C2\u65702","Test parameter 2 of blue color":"\u6D4B\u8BD5\u84DD\u8272\u53C2\u65702","Green color, parameter 1":"\u7EFF\u8272\uFF0C\u53C2\u65701","Modify parameter 1 of green color":"\u4FEE\u6539\u7EFF\u8272\u53C2\u65701","the parameter 1 of green color":"\u7EFF\u8272\u7684\u53C2\u65701","Test parameter 1 of green color":"\u6D4B\u8BD5\u7EFF\u8272\u53C2\u65701","Green color, parameter 2":"\u7EFF\u8272\uFF0C\u53C2\u65702","Modify the parameter 2 of the green color":"\u4FEE\u6539\u7EFF\u8272\u53C2\u65702","the parameter 2 of green color":"\u7EFF\u8272\u7684\u53C2\u65702","Test the parameter 2 of the green color":"\u6D4B\u8BD5\u7EFF\u8272\u53C2\u65702","SIze, parameter 1":"\u5C3A\u5BF8\uFF0C\u53C2\u65701","Modify parameter 1 of the size of particles":"\u4FEE\u6539\u7C92\u5B50\u5C3A\u5BF8\u7684\u53C2\u65701","the parameter 1 of size":"\u5927\u5C0F\u7684\u53C2\u65701","Size, parameter 1":"\u5C3A\u5BF8\uFF0C\u53C2\u65701","Test parameter 1 of the size of particles":"\u6D4B\u8BD5\u7C92\u5B50\u5C3A\u5BF8\u7684\u53C2\u65701","the parameter 1 of the size":"\u5927\u5C0F\u7684\u53C2\u65701","Size, parameter 2":"\u5C3A\u5BF8\uFF0C\u53C2\u65702","Modify parameter 2 of the size of particles":"\u4FEE\u6539\u7C92\u5B50\u5C3A\u5BF8\u7684\u53C2\u65702","the parameter 2 of size":"\u5927\u5C0F\u7684\u53C2\u65702","Test parameter 2 of the size of particles":"\u6D4B\u8BD5\u7C92\u5B50\u5C3A\u5BF8\u7684\u53C2\u65702","the parameter 2 of the size":"\u5927\u5C0F\u7684\u53C2\u65702","Angle, parameter 1":"\u89D2\u5EA6\uFF0C\u53C2\u65701","Modify parameter 1 of the angle of particles":"\u4FEE\u6539\u7C92\u5B50\u89D2\u5EA6\u7684\u53C2\u65701","the parameter 1 of angle":"\u89D2\u5EA6\u53C2\u65701","Test parameter 1 of the angle of particles":"\u6D4B\u8BD5\u7C92\u5B50\u89D2\u5EA6\u7684\u53C2\u65701","Angle, parameter 2":"\u89D2\u5EA6\uFF0C\u53C2\u65702","Modify parameter 2 of the angle of particles":"\u4FEE\u6539\u7C92\u5B50\u89D2\u5EA6\u7684\u53C2\u65702","the parameter 2 of angle":"\u89D2\u5EA6\u53C2\u65702","Test parameter 2 of the angle of particles":"\u6D4B\u8BD5\u7C92\u5B50\u89D2\u5EA6\u7684\u53C2\u65702","Transparency, parameter 1":"\u900F\u660E\u5EA6\uFF0C\u53C2\u65701","Modify parameter 1 of the transparency of particles":"\u4FEE\u6539\u7C92\u5B50\u900F\u660E\u5EA6\u7684\u53C2\u65701","the parameter 1 of the transparency":"\u900F\u660E\u5EA6\u53C2\u65701","Test parameter 1 of the transparency of particles":"\u6D4B\u8BD5\u7C92\u5B50\u900F\u660E\u5EA6\u7684\u53C2\u65701","Transparency, parameter 2":"\u900F\u660E\u5EA6\uFF0C\u53C2\u65702","Modify parameter 2 of the transparency of particles":"\u4FEE\u6539\u7C92\u5B50\u900F\u660E\u5EA6\u7684\u53C2\u65702","the parameter 2 of the transparency":"\u900F\u660E\u5EA6\u53C2\u65702","Test parameter 2 of the transparency of particles":"\u6D4B\u8BD5\u7C92\u5B50\u900F\u660E\u5EA6\u7684\u53C2\u65702","No more particles":"\u6CA1\u6709\u66F4\u591A\u7684\u7684\u7C92\u5B50","Check if the object does not emit particles anylonger, so as to destroy it for example.":"Check if the object does not emit particles anylonger, so as to destroy it for example.","_PARAM0_ does not emit anylonger.":"_ Param0 _\u4E0D\u518D\u53D1\u51FA\u3002","Particles number":"\u7C92\u5B50\u6570","Recreate particles":"\u91CD\u65B0\u521B\u5EFA\u7C92\u5B50","Destroy and recreate particles, so as to take changes made to setup of the emitter in account.":"\u9500\u6BC1\u548C\u91CD\u65B0\u521B\u5EFA\u7C92\u5B50\uFF0C\u4EE5\u4FBF\u5BF9\u53D1\u5C04\u5668\u7684\u8BBE\u7F6E\u8FDB\u884C\u66F4\u6539\u3002","Recreate particles of _PARAM0_":"\u91CD\u65B0\u521B\u5EFA_PARAM0_\u7684\u7C92\u5B50","Setup":"\u8BBE\u7F6E","Rendering first parameter":"\u7ED8\u5236\u7B2C\u4E00\u4E2A\u53C2\u6570","Modify first parameter of rendering ( Size/Length ).\nParticles have to be recreated in order to take changes in account.":"\u4FEE\u6539\u7ED8\u5236\u7B2C\u4E00\u4E2A\u53C2\u6570\uFF08\u5C3A\u5BF8/\u957F\u5EA6\uFF09\uFF0C\n\u7C92\u5B50\u5FC5\u987B\u88AB\u91CD\u5EFA\u4EE5\u8D26\u6237\u53D8\u52A8\u3002","the rendering 1st parameter":"\u6E32\u67D3\u7B2C\u4E00\u4E2A\u53C2\u6570","Test the first parameter of rendering ( Size/Length ).":"\u6D4B\u8BD5\u5448\u73B0\u7684\u7B2C\u4E00\u4E2A\u53C2\u6570 (\u5927\u5C0F/\u957F\u5EA6)\u3002","the 1st rendering parameter":"\u7B2C\u4E00\u4E2A\u6E32\u67D3\u53C2\u6570","Rendering second parameter":"\u5448\u73B0\u7B2C\u4E8C\u4E2A\u53C2\u6570","Modify the second parameter of rendering ( Size/Length ).\nParticles have to be recreated in order to take changes in account.":"\u4FEE\u6539\u6E32\u67D3\u7684\u7B2C\u4E8C\u4E2A\u53C2\u6570\uFF08\u5927\u5C0F/\u957F\u5EA6). \n \u5FC5\u987B\u91CD\u65B0\u521B\u5EFA\u7C92\u5B50\u624D\u80FD\u8FDB\u884C\u5E10\u6237\u66F4\u6539.","the rendering 2nd parameter":"\u6E32\u67D3\u7B2C\u4E8C\u4E2A\u53C2\u6570","Test the second parameter of rendering ( Size/Length ).":"\u6D4B\u8BD5\u6E32\u67D3\u7684\u7B2C\u4E8C\u4E2A\u53C2\u6570 (\u5927\u5C0F/\u957F\u5EA6)\u3002","the 2nd rendering parameter":"\u7B2C\u4E8C\u4E2A\u6E32\u67D3\u53C2\u6570","Capacity":"\u5BB9\u91CF","Change the capacity of the emitter.":"\u6539\u53D8\u53D1\u5C04\u5668\u7684\u5BB9\u91CF\u3002","the capacity":"\u5BB9\u91CF","Test the capacity of the emitter.":"\u6D4B\u8BD5\u53D1\u5C04\u5668\u7684\u91CD\u529B","Flow":"\u6D41\u91CF","Change the flow of the emitter.":"\u6539\u53D8\u53D1\u5C04\u5668\u7684\u6D41\u91CF\u3002","the flow":"\u6D41","Test the flow of the emitter.":"\u6D4B\u8BD5\u53D1\u5C04\u5668\u7684\u6D41\u91CF\u3002","Change the image of particles ( if displayed ).":"\u6539\u53D8\u7C92\u5B50\u7684\u56FE\u50CF ( \u5982\u679C\u6709\u663E\u793A )\u3002","Change the image of particles of _PARAM0_ to _PARAM1_":"_PARAM0_ \u7684\u7C92\u5B50\u56FE\u50CF\u66F4\u6539\u4E3A _PARAM1_","New image":"\u65B0\u56FE\u50CF","Test the name of the image displayed by particles.":"\u68C0\u67E5\u7C92\u5B50\u6240\u663E\u793A\u7684\u56FE\u50CF\u7684\u540D\u79F0\u3002","the image displayed by particles":"\u7C92\u5B50\u663E\u793A\u7684\u56FE\u50CF","Particles image":"\u7C92\u5B50\u56FE\u50CF","Name of the image displayed by particles":"\u7C92\u5B50\u6240\u663E\u793A\u7684\u56FE\u50CF\u7684\u540D\u79F0","Particles":"\u9897\u7C92","Emission angle A":"\u53D1\u5C04\u89D2A","Emission angle B":"\u53D1\u5C04\u89D2B","Radius of the emission zone":"\u53D1\u5C04\u533A\u534A\u5F84","X Gravity of particles":"\u7C92\u5B50\u7684X\u8F74\u5F15\u529B","Y Gravity of particles":"\u7C92\u5B50\u7684Y\u8F74\u5F15\u529B","Z Gravity of particles":"\u7C92\u5B50\u7684Z\u8F74\u5F15\u529B","Gravity value":"\u91CD\u529B\u503C","Particles friction":"\u7C92\u5B50\u6469\u64E6","Minimum lifetime of particles":"\u7C92\u5B50\u6700\u77ED\u751F\u5B58\u671F","Maximum lifetime of particles":"\u7C92\u5B50\u6700\u957F\u751F\u5B58\u671F","Parameter 1 of red color":"\u7EA2\u8272\u53C2\u65701 ","Parameter 2 of red color":"\u7EA2\u8272\u53C2\u65702","Parameter 1 of blue color":"\u84DD\u8272\u53C2\u65701 ","Parameter 2 of blue color":"\u84DD\u8272\u53C2\u65702 ","Parameter 1 of green color":"\u7EFF\u8272\u53C2\u65701 ","Parameter 2 of green color":"\u7EFF\u8272\u53C2\u65702 ","Parameter 1 of transparency":"\u900F\u660E\u5EA6\u53C2\u65701 ","Parameter 2 of transparency":"\u900F\u660E\u5EA6\u53C2\u65702 ","Parameter 1 of size":"\u5C3A\u5BF8\u53C2\u65701","Parameter 2 of size":"\u5C3A\u5BF8\u53C2\u65702","Parameter 1 of angle":"\u89D2\u5EA6\u53C2\u65701","Parameter 2 of angle":"\u89D2\u5EA6\u53C2\u65702","Skeleton":"\u9AA8\u9ABC","Enables the use of animated skeleton objects made with DragonBones.":"\u542F\u7528\u4F7F\u7528 DragonBones \u5236\u4F5C\u7684\u52A8\u753B\u9AA8\u3002","Object displayed using skeletal animation, powered by DragonBones. This object is experimental and searching for a maintainer.":"\u4F7F\u7528 DragonBones \u63D0\u4F9B\u7684\u52A8\u6001\u663E\u793A\u7684\u5BF9\u8C61\u3002\u8BE5\u5BF9\u8C61\u662F\u8BD5\u9A8C\u6027\u7684\uFF0C\u641C\u7D22\u7EF4\u62A4\u8005\u3002","Scale X":"X\u8F74\u7F29\u653E","Check the object scale X.":"\u68C0\u67E5X\u8F74\u7F29\u653E","the current scale X":"X\u7684\u5F53\u524D\u7F29\u653E","Change the object scale X.":"\u66F4\u6539\u5BF9\u8C61\u7684X\u8F74\u7F29\u653E","Set _PARAM0_ scale X _PARAM1__PARAM2_":"\u8BBE\u7F6E _PARAM0_ \u7F29\u653E X_PARAM1__PARAM2_","Object scale X":"\u5BF9\u8C61\u7F29\u653E X","Scale Y":"\u7EB5\u5411\u7F29\u653E","Check the object scale Y.":"\u68C0\u67E5\u5BF9\u8C61\u7F29\u653E Y\u3002","the current scale Y":"Y\u7684\u5F53\u524D\u7F29\u653E","Change the object scale Y.":"\u66F4\u6539\u5BF9\u8C61\u7F29\u653E Y\u3002","Set _PARAM0_ scale Y _PARAM1__PARAM2_":"\u8BBE\u7F6E _PARAM0_ \u7F29\u653E Y_PARAM1__PARAM2_","Object scale Y":"\u5BF9\u8C61Y\u65B9\u5411\u7F29\u653E","Check the object width.":"\u68C0\u67E5\u5BF9\u8C61\u5BBD\u5EA6\u3002","the current width":"\u5F53\u524D\u5BBD\u5EA6","Change the object width.":"\u66F4\u6539\u5BF9\u8C61\u5BBD\u5EA6\u3002","Set _PARAM0_ width _PARAM1__PARAM2_":"\u8BBE\u7F6E _PARAM0_\u7684\u5BBD\u5EA6 _PARAM1__PARAM2_","Object width":"\u5BF9\u8C61\u5BBD\u5EA6","Check the object height.":"\u68C0\u67E5\u5BF9\u8C61\u9AD8\u5EA6\u3002","the current height":"\u5F53\u524D\u5BBD\u5EA6","Change the object height.":"\u66F4\u6539\u5BF9\u8C61\u9AD8\u5EA6","Set _PARAM0_ height _PARAM1__PARAM2_":"\u8BBE\u7F6E _PARAM0_ \u9AD8\u5EA6 _PARAM1__PARAM2_","Object height":"\u5BF9\u8C61\u9AD8\u5EA6","Default hitbox":"\u9ED8\u8BA4\u70B9\u51FB\u6846","Change the object default hitbox to be used by other conditions and behaviors.":"\u66F4\u6539\u5BF9\u8C61\u9ED8\u8BA4\u70B9\u51FB\u6846\u7531\u5176\u4ED6\u6761\u4EF6\u548C\u884C\u4E3A\u4F7F\u7528\u3002","Set _PARAM0_ default hitbox to _PARAM1_":"\u5C06 _PARAM0_ \u52A8\u753B\u8BBE\u7F6E\u4E3A _PARAM1_","Slot path":"\u6162\u8DEF\u5F84","Paused":"\u6682\u505C","Test if the animation for the skeleton is paused":"\u6D4B\u8BD5\u9AA8\u8D28\u52A8\u753B\u662F\u5426\u5DF2\u6682\u505C","Animation of _PARAM0_ is paused":"_PARAM0_ \u52A8\u753B\u5DF2\u6682\u505C","Pause":"\u6682\u505C","Pauses animation for the skeleton":"\u6682\u505C\u9AA8\u8D28\u52A8\u753B","Pause animation for _PARAM0_":"_PARAM0_\u6682\u505C\u52A8\u753B","Unpause":"\u672A\u652F\u4ED8","Unpauses animation for the skeleton":"\u9AA8\u8D28\u65E0\u606F\u52A8\u753B","Unpause animation for _PARAM0_":"_PARAM0_\u7684\u65E0pangus \u52A8\u753B","Finished":"\u5B8C\u6210","Test if the animation has finished on this frame":"\u6D4B\u8BD5\u52A8\u753B\u662F\u5426\u5728\u8FD9\u4E2A\u5E27\u5B8C\u6210","Animation of _PARAM0_ has finished":"_PARAM0_ \u52A8\u753B\u5DF2\u5B8C\u6210","Current time":"\u5F53\u524D\u65F6\u95F4","Check the current animation elapsed time.":"\u68C0\u67E5\u5F53\u524D\u52A8\u753B\u7684\u65F6\u95F4\u5DF2\u7ECF\u8FC7\u53BB\u3002","the current animation time":"\u5F53\u524D\u52A8\u753B\u65F6\u95F4","Change the current animation elapsed time.":"\u66F4\u6539\u5F53\u524D\u52A8\u753B\u7684\u65F6\u95F4\u5DF2\u7ECF\u8FC7\u53BB\u3002","Set _PARAM0_ current animation time _PARAM1__PARAM2_":"\u8BBE\u7F6E _PARAM0_ \u5F53\u524D\u52A8\u753B\u65F6\u95F4 _PARAM1__PARAM2_","Current animation elapsed time":"\u5F53\u524D\u52A8\u753B\u65F6\u95F4\u5DF2\u8FC7","Animation time length":"\u52A8\u753B\u65F6\u95F4\u957F\u5EA6","Current animation time length":"\u5F53\u524D\u52A8\u753B\u65F6\u95F4\u957F\u5EA6","Current frame":"\u5F53\u524D\u5E27","Check the current animation frame.\nIf the animation is set as smooth, a float can be (and probably will be) returned.":"\u68C0\u67E5\u5F53\u524D\u52A8\u753B\u5E27\u3002\n\u5982\u679C\u52A8\u753B\u8BBE\u7F6E\u4E3A\u987A\u5229\uFF0C\u6D6E\u70B9\u53EF\u4EE5\u8FD4\u56DE (\u5E76\u4E14\u53EF\u80FD\u4F1A\u8FD4\u56DE)\u3002","the current animation frame":"\u5F53\u524D\u52A8\u753B\u5E27","Change the current animation frame":"\u66F4\u6539\u5F53\u524D\u52A8\u753B\u5E27","Set _PARAM0_ current animation frame _PARAM1__PARAM2_":"\u8BBE\u7F6E _PARAM0_ \u5F53\u524D\u52A8\u753B\u5E27 _PARAM1__PARAM2_","Current animation frame":"\u5F53\u524D\u52A8\u753B\u5E27","Animation frame length":"\u52A8\u753B\u5E27\u957F\u5EA6","Current animation frame length":"\u5F53\u524D\u52A8\u753B\u5E27\u957F\u5EA6","Animation index":"\u52A8\u753B\u7D22\u5F15","Check the current animation index.\nIf not sure about the index, you can use the \"by name\" action":"\u68C0\u67E5\u5F53\u524D\u52A8\u753B\u7D22\u5F15\u3002\n\u5982\u679C\u4E0D\u786E\u5B9A\u7D22\u5F15\uFF0C\u60A8\u53EF\u4EE5\u4F7F\u7528\u201C\u6309\u540D\u79F0\u201D\u52A8\u4F5C","the current animation":"\u5F53\u524D\u52A8\u753B","Change the current animation from the animation index.\nIf not sure about the index, you can use the \"by name\" action":"\u4ECE\u52A8\u753B\u7D22\u5F15\u66F4\u6539\u5F53\u524D\u52A8\u753B\u3002\n\u5982\u679C\u4E0D\u786E\u5B9A\u7D22\u5F15\uFF0C\u60A8\u53EF\u4EE5\u4F7F\u7528\u201C\u6309\u540D\u79F0\u201D\u52A8\u4F5C","Set _PARAM0_ animation _PARAM1__PARAM2_":"\u8BBE\u7F6E _PARAM0_ \u52A8\u753B _PARAM1__PARAM2_","Blend time (0 for automatic blending)":"\u6DF7\u5408\u65F6\u95F4 (0 \u7528\u4E8E\u81EA\u52A8\u6DF7\u5408)","Loops (0 for infinite loops)":"\u5FAA\u73AF (0 \u7528\u4E8E\u65E0\u9650\u5FAA\u73AF)","Current animation index":"\u5F53\u524D\u52A8\u753B\u7D22\u5F15","Animation name":"\u52A8\u753B\u5DF2\u6682\u505C","Check the current animation name.":"\u68C0\u67E5\u5F53\u524D\u52A8\u753B\u540D\u79F0\u3002","Change the current animation from the animation name.":"\u4ECE\u52A8\u753B\u540D\u79F0\u66F4\u6539\u5F53\u524D\u52A8\u753B\u3002","Set _PARAM0_ animation to _PARAM1_":"\u5C06 _PARAM0_ \u52A8\u753B\u8BBE\u7F6E\u4E3A _PARAM1_","Current animation name":"\u5F53\u524D\u52A8\u753B\u540D\u79F0","Smooth":"\u5E73\u6ED1","Check if the object animation interpolator is smooth.":"\u68C0\u67E5\u5BF9\u8C61\u52A8\u753B\u662F\u5426\u5E73\u6ED1\u3002","Animation mode of _PARAM0_ is smooth":"_PARAM0_ \u52A8\u753B\u6A21\u5F0F\u662F\u987A\u5229\u7684","Change the object animation interpolator.":"\u66F4\u6539\u5BF9\u8C61\u52A8\u753B\u5185\u63D2\u5668\u3002","Set animation mode of _PARAM0_ as smooth: _PARAM1_":"\u8BBE\u7F6E_PARAM0_ \u52A8\u753B\u6A21\u5F0F\u4E3A\u5E73\u6ED1: _PARAM1_","Time scale":"\u65F6\u95F4\u6BD4\u4F8B","Check the animation time scale.":"\u68C0\u67E5\u52A8\u753B\u65F6\u95F4\u8868\u3002","the animation time scale":"\u52A8\u753B\u65F6\u95F4\u7F29\u653E","Change the animation time scale":"\u66F4\u6539\u52A8\u753B\u65F6\u95F4\u8868","Set _PARAM0_ animation time scale _PARAM1__PARAM2_":"\u8BBE\u7F6E _PARAM0_ \u52A8\u753B\u65F6\u95F4 _PARAM1__PARAM2_","Animation time scale":"\u52A8\u753B\u65F6\u95F4\u8303\u56F4","Reset current animation":"\u91CD\u7F6E\u5F53\u524D\u52A8\u753B","Reset _PARAM0_ current animation":"\u91CD\u7F6E _PARAM0_ \u5F53\u524D\u52A8\u753B","Position X":"\u4F4D\u7F6E X","Check the bone position X.":"\u66F4\u6539\u9AA8\u9ABC\u4F4D\u7F6E","the current position X :_PARAM1_":"\u5F53\u524D\u4F4D\u7F6E X :_PARAM1_","Bone":"\u9AA8\u5934","Bone path":"\u9AA8\u8D28\u8DEF\u5F84","Change the bone position X.":"\u66F4\u6539\u9AA8\u9ABC\u4F4D\u7F6E","Set _PARAM0_:_PARAM1_ position X _PARAM2__PARAM3_":"\u96C6\u5408_PARAM_0_\uFF1A_PARAM 1_\u4F4D\u7F6EY_PARAM 2__PARAM 3_CONTEXTREUEST","Bone position X":"\u9AA8\u9ABCX\u4F4D\u7F6E","Position Y":"\u4F4D\u7F6E Y","Check the bone position Y.":"\u68C0\u67E5\u9AA8\u9ABC\u4F4D\u7F6EY.","the current position Y :_PARAM1_":"\u5F53\u524D\u4F4D\u7F6E Y :_PARAM1_","Change the bone position Y.":"\u66F4\u6539\u9AA8\u9ABC\u4F4D\u7F6EY.","Set _PARAM0_:_PARAM1_ position Y _PARAM2__PARAM3_":"\u96C6\u5408_PARAM_0_\uFF1A_PARAM 1_\u4F4D\u7F6EX_PARAM 2__PARAM 3_CONTEXTREUEST","Bone position Y":"\u9AA8\u9ABCY\u4F4D\u7F6E","Change the bone position.":"\u66F4\u6539\u9AA8\u9ABC\u4F4D\u7F6E","Set _PARAM0_:_PARAM1_ position X _PARAM2__PARAM3_; Y _PARAM4__PARAM5_":"\u96C6\u5408_PARAM_0_\uFF1A_PARAM 1_\u4F4D\u7F6EY_PARAM 2__PARAM 3_CONTEXTREUEST","Modification's sign":"\u4FEE\u6539\u7B26\u53F7","Check the bone angle (in degrees).":"\u68C0\u67E5\u9AA8\u9ABC\u89D2\u5EA6(\u5EA6)","the current angle :_PARAM1_":"\u5F53\u524D\u89D2\u5EA6 :_PARAM1_","Sign of the test":"\u6D4B\u8BD5\u7684\u7B26\u53F7","Change the bone angle (in degrees).":"\u68C0\u67E5\u9AA8\u9ABC\u89D2\u5EA6(\u5EA6)","Set _PARAM0_:_PARAM1_ angle _PARAM2__PARAM3_":"\u8BBE\u7F6E _PARAM0_:_PARAM1_ \u89D2\u5EA6 _PARAM2__PARAM3_","Slot angle (in degrees)":"\u53D1\u5C04\u89D2\u5EA6(\u5EA6)","Check the bone scale X.":"\u68C0\u67E5\u9AA8\u9ABC\u7F29\u653EY.","the current scale X :_PARAM1_":"\u5F53\u524D\u7F29\u653E X :_PARAM1_","Change the bone scale X.":"\u6539\u53D8\u9AA8\u9ABC\u6BD4\u4F8B.","Set _PARAM0_:_PARAM1_ scale X _PARAM2__PARAM3_":"\u8BBE\u7F6E _PARAM0_:_PARAM1_ \u89D2\u5EA6 _PARAM2__PARAM3_","Slot scale X":"\u5730\u5757\u6807\u5EA6X","Check the bone scale Y.":"\u68C0\u67E5\u9AA8\u9ABC\u7F29\u653EY.","the current scale Y :_PARAM1_":"\u5F53\u524D\u7F29\u653E Y :_PARAM1_","Change the bone scale Y.":"\u6539\u53D8\u9AA8\u9ABC\u6BD4\u4F8B.","Set _PARAM0_:_PARAM1_ scale Y _PARAM2__PARAM3_":"\u8BBE\u7F6E _PARAM0_:_PARAM1_ \u89D2\u5EA6 _PARAM2__PARAM3_","Slot scale Y":"\u5730\u5757\u6807\u5EA6X","Change the bone scale.":"\u6539\u53D8\u9AA8\u9ABC\u6BD4\u4F8B.","Set _PARAM0_:_PARAM1_ scale X _PARAM2__PARAM3_; Y _PARAM4__PARAM5_":"\u96C6\u5408_PARAM_0_\uFF1A_PARAM 1_\u4F4D\u7F6EY_PARAM 2__PARAM 3_CONTEXTREUEST","Reset the bone transformation.":"\u91CD\u7F6E\u9AA8\u9ABC\u53D8\u5F62\u3002","Reset _PARAM0_:_PARAM1_ transformation":"\u91CD\u7F6E _PARAM0_:_PARAM1_ \u8F6C\u6362","Change the slot color.":"\u66F4\u6539\u6587\u672C\u989C\u8272...","Set _PARAM0_:_PARAM1_ color to _PARAM2_":"_PARAM0_:_PARAM1_ \u4E0E _PARAM2_\u78B0\u649E","Slot":"\u63D2\u69FD","Sloth path":"\u6162\u8DEF\u5F84","Check the slot visibility.":"\u68C0\u67E5\u680F\u4F4D\u53EF\u89C1\u6027\u3002","_PARAM0_:_PARAM1_ is visible":"_PARAM0_:_PARAM1_ \u53EF\u89C1","Show":"\u663E\u793A","Show the slot, making it visible.":"\u663E\u793A\u680F\u4F4D\uFF0C\u4F7F\u5176\u53EF\u89C1\u3002","Show _PARAM0_:_PARAM1_":"\u5E73\u6ED1 _PARAM0_\uFF1A _PARAM1_","Hide the slot, making it invisible.":"\u663E\u793A\u680F\u4F4D\uFF0C\u4F7F\u5176\u53EF\u89C1\u3002","Hide _PARAM0_:_PARAM1_":"\u5BF9\u9F50_PARAM0_\uFF1A_PARAM1_","Z-order":"Z \u987A\u5E8F","Check the slot Z-order.":"\u68C0\u67E5\u680F\u4F4D Z-\u987A\u5E8F","the z-order :_PARAM1_":"z-order :_PARAM1_","Change the slot Z-order.":"\u66F4\u6539Z\u8F74\u6B21\u5E8F\u680F\u4F4D","Set _PARAM0_:_PARAM1_ Z-order _PARAM2__PARAM3_":"\u8BBE\u7F6E _PARAM0_:_PARAM1_ Z\u8F74\u6B21\u5E8F _PARAM2__PARAM3_","Slot Z-order":"Z\u8F74\u6B21\u5E8F\u680F\u4F4D","Point inside slot":"\u69FD\u5185\u70B9\u6570","Check if the point is inside the slot":"\u68C0\u67E5\u662F\u5426\u5728\u69FD\u4F4D\u5185","The point _PARAM2_;_PARAM3_ is inside _PARAM0_:_PARAM1_":"\u70B9 _PARAM2_; _PARAM3_ \u5728 _PARAM0_:_PARAM1_","Point X":"\u70B9X","Point Y":"\u70B9Y","Slot collides with object":"\u4E0E\u7269\u4F53\u76F8\u649E\u7684\u69FD","Check if the slot collides with an object":"\u68C0\u67E5\u7BB1\u5B50\u662F\u5426\u4E0E\u5BF9\u8C61\u76F8\u649E","_PARAM0_:_PARAM1_ collides with _PARAM2_":"_PARAM0_:_PARAM1_ \u4E0E _PARAM2_\u78B0\u649E","Slot collides with slot":"\u4E0E\u7269\u4F53\u76F8\u649E\u7684\u69FD","Check if the slot collides with another skeleton slot":"\u68C0\u67E5\u69FD\u662F\u5426\u4E0E\u53E6\u4E00\u4E2A\u9AA8\u8D28\u76F8\u649E","_PARAM0_:_PARAM1_ collides with _PARAM2_:_PARAM3_":"_PARAM0_:_PARAM1_ \u4E0E _PARAM2_:_PARAM3_\u78B0\u649E","Other skeleton":"\u5176\u4ED6\u9AA8\u67B6","Raycast slot":"Raycast \u69FD","Same as Raycast, but intersects specific slots instead.":"\u4E0ERayscast\u76F8\u540C\uFF0C\u4F46\u4EA4\u53C9\u5177\u4F53\u7684\u6863\u6B21\u3002","Raycast _PARAM0_:_PARAM1_ from _PARAM2_;_PARAM3_":"Rayscast _PARAM0_:_PARAM1_ from_PARAM2_; _PARAM3_","Skeleton to test against the ray":"\u5BF9\u5C04\u7EBF\u8FDB\u884C\u6D4B\u8BD5\u7684Skeleton","Ray source X position":"Ray \u6E90X\u4F4D\u7F6E","Ray source Y position":"Ray \u6E90X\u4F4D\u7F6E","Ray angle (in degrees)":"\u53D1\u5C04\u89D2\u5EA6(\u5EA6)","Ray maximum distance (in pixels)":"\u5C04\u7EBF\u6700\u5927\u8DDD\u79BB(\u50CF\u7D20)","Scene variable where to store the X position of the intersection":"\u5B58\u50A8\u4EA4\u53C9\u70B9\u7684X\u4F4D\u7F6E\u7684\u573A\u666F\u53D8\u91CF","Scene variable where to store the Y position of the intersection":"\u5B58\u50A8\u4EA4\u53C9\u70B9\u7684Y\u4F4D\u7F6E\u7684\u573A\u666F\u53D8\u91CF","Skeletal data filename":"\u65AF\u76AE\u83B1\u5C14\u6570\u636E\u6587\u4EF6\u540D","Main armature name":"\u4E3B\u8981\u519B\u5907\u540D\u79F0","Texture data filename":"\u7EB9\u7406\u6570\u636E\u6587\u4EF6\u540D","Texture":"\u7EB9\u7406","API":"API","Debug Polygons":"\u8C03\u8BD5\u591A\u8FB9\u5F62","Text entry object":"\u6587\u5B57\u8F93\u5165\u5BF9\u8C61","This Extension enables the use of an object that captures text entered with a keyboard by a player.":"\u8BE5\u6269\u5C55\u4F7F\u5F97\u80FD\u591F\u4F7F\u7528\u6355\u6349\u7531\u73A9\u5BB6\u7528\u952E\u76D8\u8F93\u5165\u7684\u6587\u672C\u7684\u5BF9\u8C61\u3002","Text entry":"\u6587\u5B57\u8F93\u5165","Invisible object used to get the text entered with the keyboard":"\u7528\u4E8E\u83B7\u53D6\u7528\u952E\u76D8\u8F93\u5165\u7684\u6587\u672C\u7684\u4E0D\u53EF\u89C1\u5BF9\u8C61","Text in memory":"\u5167\u5B58\u6587\u5B57","Modify text in memory of the object":"\u4FEE\u6539\u5BF9\u8C61\u5185\u5B58\u4E2D\u7684\u6587\u672C","the text in memory":"\u5167\u5B58\u6587\u5B57","Test the text of a Text Entry object.":"\u68C0\u67E5\u6587\u672C\u8F93\u5165\u5BF9\u8C61\u7684\u6587\u672C\u3002","De/activate capturing text input":"\u53D6\u6D88/\u6FC0\u6D3B\u6355\u83B7\u6587\u672C\u8F93\u5165","Activate or deactivate the capture of text entered with keyboard.":"\u6FC0\u6D3B\u6216\u53D6\u6D88\u6FC0\u6D3B\u7528\u952E\u76D8\u8F93\u5165\u7684\u6587\u672C\u3002","Activate capture by _PARAM0_ of the text entered with keyboard: _PARAM1_":"\u901A\u8FC7\u952E\u76D8\uFF1A _PARAM1_ \u8F93\u5165\u6587\u5B57 _PARAM0_ \u6FC0\u6D3B\u6355\u83B7","Activate":"\u6FC0\u6D3B","Text input":"\u6587\u672C\u8F93\u5165","Test if the object captured text entered with keyboard.":"\u6D4B\u8BD5\u5BF9\u8C61\u662F\u5426\u6355\u6349\u5230\u7528\u952E\u76D8\u8F93\u5165\u7684\u6587\u672C\u3002","_PARAM0_ capture the text entered with keyboard":"_PARAM0_ \u6355\u83B7\u5230\u952E\u76D8\u8F93\u5165\u7684\u6587\u672C","Text entered with keyboard":"\u7528\u952E\u76D8\u8F93\u5165\u6587\u672C","Activated ?":"\u6FC0\u6D3B\uFF1F","Anchor":"\u951A\u70B9","Anchor objects to the window's bounds.":"\u5C06\u5BF9\u8C61\u951A\u5B9A\u5230\u7A97\u53E3\u7684\u8FB9\u754C\u3002","Behavior that anchors objects to the window's bounds.":"\u5C06\u5BF9\u8C61\u951A\u5B9A\u5230\u7A97\u53E3\u8FB9\u754C\u7684\u884C\u4E3A\u3002","Window left":"\u7A97\u53E3\u5DE6\u4FA7","Window right":"\u7A97\u53E3\u53F3\u4FA7","Proportional":"\u6BD4\u4F8B","No anchor":"\u65E0\u951A\u70B9","Window top":"\u7A97\u53E3\u9876\u90E8","Window bottom":"\u7A97\u53E3\u5E95\u90E8","relativeToOriginalWindowSize":"\u76F8\u5BF9\u539F\u59CB\u7A97\u53E3\u5927\u5C0F","Anchor relatively to original window size":"\u76F8\u5BF9\u4E8E\u539F\u59CB\u7A97\u53E3\u5927\u5C0F\u7684\u951A\u70B9","otherwise, objects are anchored according to the window size when the object is created.":"\u5426\u5219\uFF0C\u5BF9\u8C61\u5C06\u6839\u636E\u5BF9\u8C61\u521B\u5EFA\u65F6\u7684\u7A97\u53E3\u5927\u5C0F\u6765\u56FA\u5B9A\u3002","Left edge anchor":"\u5DE6\u8FB9\u7F18\u5B9A\u4F4D\u70B9","Use this to anchor the object on X axis.":"\u7528\u5B83\u5728 X \u8F74\u4E0A\u6765\u5B9A\u4F4D\u5BF9\u8C61\u3002","Right edge anchor":"\u53F3\u8FB9\u7F18\u5B9A\u4F4D\u70B9","Top edge anchor":"\u9876\u90E8\u5B9A\u4F4D\u70B9","Use this to anchor the object on Y axis.":"\u7528\u5B83\u5728 Y \u8F74\u4E0A\u6765\u5B9A\u4F4D\u5BF9\u8C61\u3002","Bottom edge anchor":"\u5E95\u90E8\u5B9A\u4F4D\u70B9","Inventory":"\u80CC\u5305","Provides actions and conditions to add an inventory to your game, with items in memory.":"\u63D0\u4F9B\u64CD\u4F5C\u548C\u6761\u4EF6\uFF0C\u5C06\u5185\u5BB9\u6DFB\u52A0\u5230\u60A8\u7684\u6E38\u620F\u4E2D\u3002","Add an item":"\u6DFB\u52A0\u7269\u54C1","Add an item in an inventory.":"\u5728\u80CC\u5305\u4E2D\u589E\u52A0\u4E00\u4E2A\u7269\u54C1","Add a _PARAM2_ to inventory _PARAM1_":"\u5411\u80CC\u5305 _PARAM1_\u4E2D\u6DFB\u52A0\u4E00\u4E2A _PARAM2_","Inventories":"\u80CC\u5305","Inventory name":"\u80CC\u5305\u540D","Item name":"\u7269\u54C1\u540D","Remove an item":"\u79FB\u9664\u4E00\u4E2A\u7269\u54C1","Remove an item from an inventory.":"\u4ECE\u4E00\u4E2A\u80CC\u5305\u4E2D\u79FB\u9664\u4E00\u4E2A\u7269\u54C1","Remove a _PARAM2_ from inventory _PARAM1_":"\u4ECE\u80CC\u5305_PARAM1_\u4E2D\u79FB\u9664\u4E00\u4E2A_PARAM2_","Item count":"\u7269\u54C1\u8BA1\u6570","Compare the number of an item in an inventory.":"\u6BD4\u8F83\u4E00\u4E2A\u7269\u54C1\u5728\u4E00\u4E2A\u80CC\u5305\u4E2D\u7684\u7F16\u53F7","the count of _PARAM2_ in _PARAM1_":"_PARAM1_ \u4E2D _PARAM2_ \u7684\u4E2A\u6570","Has an item":"\u6709\u4E00\u4E2A\u7269\u54C1","Check if at least one of the specified items is in the inventory.":"\u68C0\u67E5\u5728\u80CC\u5305\u4E2D\u662F\u5426\u542B\u6709\u81F3\u5C11\u4E00\u4E2A\u6307\u5B9A\u7269\u54C1","Inventory _PARAM1_ contains a _PARAM2_":"\u80CC\u5305_PARAM1_\u4E2D\u5305\u542B\u4E00\u4E2A_PARAM2_","Set a maximum count for an item":"\u8BBE\u7F6E\u4E00\u4E2A\u7269\u54C1\u7684\u6700\u5927\u6570\u91CF","Set the maximum number of the specified item that can be added in the inventory. By default, the number allowed for each item is unlimited.":"\u8BBE\u7F6E\u4E00\u4E2A\u80CC\u5305\u4E2D\u80FD\u591F\u4E00\u4E2A\u7269\u54C1\u6DFB\u52A0\u6307\u5B9A\u7269\u54C1\u7684\u6700\u5927\u6570\u91CF\u3002\u5728\u9ED8\u8BA4\u60C5\u51B5\u4E0B\uFF0C\u6BCF\u4E2A\u7269\u54C1\u7684\u4E0A\u9650\u6570\u91CF\u662F\u65E0\u9650\u7684\u3002","Set the maximum count for _PARAM2_ in inventory _PARAM1_ to _PARAM3_":"\u5C06\u5728\u80CC\u5305_PARAM1_\u4E2D_PARAM2_\u7684\u6700\u5927\u6570\u91CF\u8BBE\u7F6E\u6210_PARAM3_","Maximum count":"\u6700\u5927\u6570\u91CF","Set unlimited count for an item":"\u5C06\u4E00\u4E2A\u7269\u54C1\u7684\u6700\u5927\u6570\u91CF\u8BBE\u7F6E\u6210\u65E0\u9650\u591A","Allow an unlimited amount of an object to be in an inventory. This is the case by default for each item.":"\u5141\u8BB8\u80CC\u5305\u4E2D\u5B58\u5728\u6700\u5927\u6570\u91CF\u4E3A\u65E0\u9650\u591A\u7684\u4E00\u4E2A\u7269\u54C1(\u7269\u54C1\u6700\u5927\u6570\u91CF\u7684\u9ED8\u8BA4\u8BBE\u7F6E\u662F\u4E3A\u65E0\u9650\u591A)\u3002","Allow an unlimited count of _PARAM2_ in inventory _PARAM1_: _PARAM3_":"\u5141\u8BB8\u5728\u80CC\u5305_PARAM1: _PARAM3_\u4E2D\u6709\u4E0D\u9650\u6570\u91CF\u7684\u7269\u54C1_PARAM2_","Allow an unlimited amount?":"\u5141\u8BB8\u4E0D\u9650\u6570\u91CF\uFF1F","Item full":"\u7269\u54C1\u5DF2\u6EE1","Check if an item has reached its maximum number allowed in the inventory.":"\u68C0\u67E5\u7269\u6599\u662F\u5426\u5DF2\u8FBE\u5230\u5E93\u5B58\u4E2D\u5141\u8BB8\u7684\u6700\u5927\u6570\u91CF\u3002","Inventory _PARAM1_ is full of _PARAM2_":"\u80CC\u5305 _PARAM1_ is full of _PARAM2_","Equip an item":"\u88C5\u5907\u4E00\u4E2A\u7269\u54C1","Mark an item as being equipped. If the item count is 0, it won't be marked as equipped.":"\u5C06\u9879\u76EE\u6807\u8BB0\u4E3A\u6B63\u5728\u88C5\u5907\u3002 \u5982\u679C\u9879\u76EE\u6570\u4E3A0\uFF0C\u5219\u4E0D\u4F1A\u88AB\u6807\u8BB0\u4E3A\u88C5\u5907\u3002","Set _PARAM2_ as equipped in inventory _PARAM1_: _PARAM3_":"\u8BBE\u7F6E _PARAM2 \u5C3D\u53EF\u80FD\u88C5\u5907\u5E93\u5B58 _PARAM1_: _ Param3 _","Equip?":"\u88C5\u5907\u5417\uFF1F","Item equipped":"\u88C5\u5907\u7684\u7269\u54C1","Check if an item is equipped.":"\u68C0\u67E5\u662F\u5426\u88C5\u5907\u4E86\u7269\u54C1","_PARAM2_ is equipped in inventory _PARAM1_":"_PARAM2_\u5728\u80CC\u5305_PARAM1_\u4E2D\u88AB\u88C5\u5907","Save an inventory in a scene variable":"\u5728\u573A\u666F\u53D8\u91CF\u4E2D\u4FDD\u5B58\u5E93\u5B58","Save all the items of the inventory in a scene variable, so that it can be restored later.":"\u5C06\u5E93\u5B58\u7684\u6240\u6709\u9879\u76EE\u4FDD\u5B58\u5728\u573A\u666F\u53D8\u91CF\u4E2D\uFF0C\u4EE5\u4FBF\u4E4B\u540E\u53EF\u4EE5\u8FD8\u539F\u3002","Save inventory _PARAM1_ in variable _PARAM2_":"\u5C06\u5E93\u5B58_PARAM1_\u4FDD\u5B58\u5728\u53D8\u91CF_PARAM2_\u4E2D","Inventories/Variables":"\u80CC\u5305/\u53D8\u91CF","Load an inventory from a scene variable":"\u4ECE\u573A\u666F\u53D8\u91CF\u52A0\u8F7D\u5E93\u5B58","Load the content of the inventory from a scene variable.":"\u4ECE\u573A\u666F\u53D8\u91CF\u52A0\u8F7D\u5E93\u5B58\u4E2D\u7684\u5185\u5BB9\u3002","Load inventory _PARAM1_ from variable _PARAM2_":"\u4ECE_PARAM2_\u4E2D\u8BFB\u53D6\u80CC\u5305_PARAM1_","Get the number of an item in the inventory":"\u83B7\u53D6\u4E00\u4E2A\u7269\u54C1\u5728\u6B64\u80CC\u5305\u4E2D\u7684\u7F16\u53F7","System information":"\u7CFB\u7EDF\u4FE1\u606F","Provides information about the system running the game":"\u63D0\u4F9B\u6709\u5173\u8FD0\u884C\u6E38\u620F\u7684\u7CFB\u7EDF\u7684\u4FE1\u606F","Is a mobile device":"\u662F\u4E00\u4E2A\u79FB\u52A8\u8BBE\u5907","Check if the device running the game is a mobile device":"\u68C0\u67E5\u8FD0\u884C\u6E38\u620F\u7684\u8BBE\u5907\u662F\u5426\u662F\u79FB\u52A8\u8BBE\u5907","The device is a mobile device":"\u8BE5\u8BBE\u5907\u662F\u4E00\u4E2A\u79FB\u52A8\u8BBE\u5907","Is WebGL supported":"\u662F\u5426\u652F\u6301 WebGL","Check if GPU accelerated WebGL is supported on the target device.":"\u68C0\u67E5\u76EE\u6807\u8BBE\u5907\u4E0A\u662F\u5426\u652F\u6301 GPU \u52A0\u901F\u7684 WebGL\u3002","WebGL is available":"WebGL \u53EF\u7528","Is the game running as a preview":"\u6E38\u620F\u4F5C\u4E3A\u9884\u89C8\u8FD0\u884C","Check if the game is currently being previewed in the editor. This can be used to enable a \"Debug mode\" or do some work only in previews.":"\u68C0\u67E5\u5F53\u524D\u662F\u5426\u6B63\u5728\u7F16\u8F91\u5668\u4E2D\u9884\u89C8\u6E38\u620F\u3002\u8FD9\u53EF\u7528\u4E8E\u542F\u7528\u201C\u8C03\u8BD5\u6A21\u5F0F\u201D\u6216\u4EC5\u5728\u9884\u89C8\u4E2D\u6267\u884C\u67D0\u4E9B\u5DE5\u4F5C\u3002","The game is being previewed in the editor":"\u6E38\u620F\u6B63\u5728\u7F16\u8F91\u5668\u4E2D\u9884\u89C8","Device has a touchscreen":"Device has a touchscreen","Check if the device running the game has a touchscreen (typically Android phones, iPhones, iPads, but also some laptops).":"Check if the device running the game has a touchscreen (typically Android phones, iPhones, iPads, but also some laptops).","The device has a touchscreen":"The device has a touchscreen","Tiled Sprite Object":"\u74E6\u5757\u7CBE\u7075\u5BF9\u8C61","This Extension enables the use of Tiled Sprite Objects.":"\u6B64\u6269\u5C55\u5141\u8BB8\u4F7F\u7528\u5E73\u94FA\u7684\u7CBE\u7075\u5BF9\u8C61\u3002","Tiled Sprite":"\u74E6\u5757\u7CBE\u7075","Displays an image repeated over an area":"\u91CD\u590D\u5728\u4E00\u5340\u57DF\u5167\u663E\u793A\u56FE\u50CF","Compare the opacity of a Tiled Sprite, between 0 (fully transparent) to 255 (opaque).":"\u6BD4\u8F83\u5E73\u94FA\u7CBE\u7075\u7684\u4E0D\u900F\u660E\u5EA6\uFF0C\u4ECB\u4E8E 0\uFF08\u5B8C\u5168\u900F\u660E\uFF09\u5230 255\uFF08\u4E0D\u900F\u660E\uFF09\u4E4B\u95F4\u3002","Change Tiled Sprite opacity":"\u66F4\u6539\u5E73\u94FA\u7CBE\u7075\u7684\u4E0D\u900F\u660E\u5EA6","Change the opacity of a Tiled Sprite. 0 is fully transparent, 255 is opaque (default).":"\u66F4\u6539\u4E00\u4E2A\u5E73\u94FA\u7CBE\u7075\u7684\u4E0D\u900F\u660E\u5EA6\uFF0C 0\u4E3A\u5B8C\u5168\u900F\u660E\uFF0C 255\u4E3A\u4E0D\u900F\u660E\uFF08\u9ED8\u8BA4\u503C\uFF09\u3002","Change the tint of a Tiled Sprite. The default color is white.":"Change the tint of a Tiled Sprite. The default color is white.","Modify the width of a Tiled Sprite.":"\u4FEE\u6539\u5E73\u94FA\u7684\u7CBE\u7075\u7684\u5BBD\u5EA6\u3002","Test the width of a Tiled Sprite.":"\u4FEE\u6539\u5E73\u94FA\u7684\u7CBE\u7075\u7684\u5BBD\u5EA6\u3002","Modify the height of a Tiled Sprite.":"\u4FEE\u6539\u5E73\u94FA Sprite \u7684\u9AD8\u5EA6\u3002","Test the height of a Tiled Sprite.":"\u6D4B\u8BD5Panel Sprite\u7684\u9AD8\u5EA6\u3002","Modify the angle of a Tiled Sprite.":"\u4FEE\u6539Panel Sprite\u7684\u89D2\u5EA6\u3002","Test the angle of a Tiled Sprite.":"\u6D4B\u8BD5Panel Sprite\u7684\u9AD8\u5EA6\u3002","Image X Offset":"\u56FE\u50CF X \u504F\u79FB","Modify the offset used on the X axis when displaying the image.":"\u4FEE\u6539\u5728 X \u8F74\u4E0A\u663E\u793A\u56FE\u50CF\u65F6\u7684\u504F\u79FB\u91CF\u3002","the X offset":"X \u504F\u79FB\u91CF","Image offset":"\u56FE\u50CF\u504F\u79FB","Test the offset used on the X axis when displaying the image.":"\u6D4B\u8BD5\u5728 X \u8F74\u4E0A\u663E\u793A\u56FE\u50CF\u65F6\u7684\u504F\u79FB\u91CF\u3002","Image Y Offset":"\u56FE\u50CF Y \u504F\u79FB","Modify the offset used on the Y axis when displaying the image.":"\u4FEE\u6539\u5728 Y \u8F74\u4E0A\u663E\u793A\u56FE\u50CF\u65F6\u7684\u504F\u79FB\u91CF\u3002","the Y offset":"Y \u504F\u79FB\u91CF","Test the offset used on the Y axis when displaying the image.":"\u6D4B\u8BD5\u5728 Y \u8F74\u4E0A\u663E\u793A\u56FE\u50CF\u65F6\u7684\u504F\u79FB\u91CF\u3002","Top-down movement":"\u4E0A\u4E0B\u8FD0\u52A8","Move objects in either 4 or 8 directions":"\u79FB\u52A8\u5BF9\u8C61\uFF0C\u8981\u4E48 4 \u8981\u4E48 8 \u65B9\u5411","Top-down movement (4 or 8 directions)":"\u4E0A\u4E0B\u8FD0\u52A8\uFF084\u65B9\u5411\u62168\u65B9\u5411\uFF09","The object can be moved left, up, right, and down (and, optionally, diagonally).":"\u8BE5\u5BF9\u8C61\u53EF\u4EE5\u5411\u5DE6\uFF0C\u5411\u4E0A\uFF0C\u5411\u53F3\u548C\u5411\u4E0B\uFF08\u4EE5\u53CA\u53EF\u9009\u5730\uFF0C\u5BF9\u89D2\u5730\uFF09\u79FB\u52A8\u3002","Simulate left key press":"\u6A21\u62DF\u5DE6\u952E\u6309\u952E","Simulate a press of left key.":"\u6A21\u62DF\u5DE6\u952E\u7684\u6309\u4E0B\u3002","Simulate pressing Left for _PARAM0_":"\u6A21\u62DF _PARAM0_ \u6309\u5DE6\u952E","Controls":"\u63A7\u5236","Simulate right key press":"\u6A21\u62DF\u53F3\u952E\u6309\u952E","Simulate a press of right key.":"\u6A21\u62DF\u53F3\u952E\u7684\u6309\u4E0B\u3002","Simulate pressing Right for _PARAM0_":"\u6A21\u62DF _PARAM0_ \u53F3\u952E\u6309\u952E","Simulate up key press":"\u6A21\u62DF\u6309\u952E\u5F39\u8D77","Simulate a press of up key.":"\u6A21\u62DF\u6309\u952E\u3002","Simulate pressing Up for _PARAM0_":"\u6A21\u62DF _PARAM0_ \u6309\u952E\u5F39\u8D77","Simulate down key press":"\u6A21\u62DF\u6309\u952E\u6309\u4E0B","Simulate a press of down key.":"\u6A21\u62DF\u6309\u4E0B\u952E\u6A21\u62DF\u3002","Simulate pressing Down for _PARAM0_":"\u6A21\u62DF _PARAM0_ \u6309\u952E\u6309\u4E0B","Simulate control":"\u6A21\u62DF\u63A7\u5236","Simulate a press of a key.\nValid keys are Left, Right, Up, Down.":"\u6A21\u62DF\u6309\u4E0B\u4E00\u4E2A\u952E\u3002\n\u65E0\u6548\u952E\u5DE6\uFF0C\u53F3\uFF0C\u4E0A\uFF0C\u4E0B\u3002","Simulate pressing _PARAM2_ key for _PARAM0_":"\u5BF9 _PARAM0_ \u6A21\u62DF\u6309\u4E0B\u952E      _PARAM2_","Key":"\u6309\u952E","Ignore default controls":"\u5FFD\u7565\u9ED8\u8BA4\u63A7\u5236","De/activate the use of default controls.\nIf deactivated, use the simulated actions to move the object.":"\u53D6\u6D88/\u6FC0\u6D3B\u9ED8\u8BA4\u63A7\u4EF6\u7684\u4F7F\u7528\u3002  n\u5982\u679C\u53D6\u6D88\u6FC0\u6D3B\uFF0C\u4F7F\u7528\u6A21\u62DF\u7684\u52A8\u4F5C\u79FB\u52A8\u5BF9\u8C61\u3002","Ignore default controls for _PARAM0_: _PARAM2_":"\u5FFD\u7565_PARAM0_\u7684\u9ED8\u8BA4\u63A7\u4EF6\uFF1A_PARAM2_","Ignore controls":"\u5FFD\u7565\u63A7\u5236","Is moving":"\u79FB\u52A8\u4E2D","Check if the object is moving.":"\u68C0\u6D4B\u5BF9\u8C61\u662F\u5426\u6B63\u5728\u79FB\u52A8","_PARAM0_ is moving":"_PARAM0_ \u6B63\u5728\u79FB\u52A8","Acceleration":"\u52A0\u901F\u5EA6","Change the acceleration of the object":"\u53D8\u66F4\u5BF9\u8C61\u7684\u52A0\u901F\u5EA6","the acceleration":"\u52A0\u901F\u5EA6","Compare the acceleration of the object":"\u6BD4\u8F83\u5BF9\u8C61\u7684\u52A0\u901F\u5EA6","Deceleration":"\u51CF\u901F","Change the deceleration of the object":"\u6539\u53D8\u5BF9\u8C61\u7684\u51CF\u901F\u5EA6","the deceleration":"\u51CF\u901F","Compare the deceleration of the object":"\u6BD4\u8F83\u5BF9\u8C61\u7684\u52A0\u901F\u5EA6","Maximum speed":"\u6700\u5927\u901F\u5EA6","Change the maximum speed of the object":"\u6539\u53D8\u7269\u4F53\u7684\u6700\u5927\u89D2\u901F\u5EA6","the max. speed":"\u6700\u5927\u901F\u5EA6","Compare the maximum speed of the object":"\u6BD4\u8F83\u5BF9\u8C61\u7684\u6700\u5927\u901F\u5EA6","Speed":"\u901F\u5EA6","Compare the speed of the object":"\u6BD4\u8F83\u5BF9\u8C61\u7684\u901F\u5EA6","the speed":"\u901F\u5EA6","Angular maximum speed":"\u89D2\u7684\u6700\u5927\u901F\u5EA6","Change the maximum angular speed of the object":"\u6539\u53D8\u7269\u4F53\u7684\u6700\u5927\u89D2\u901F\u5EA6","the max. angular speed":"\u6700\u5927\u89D2\u901F\u5EA6","Compare the maximum angular speed of the object":"\u6BD4\u8F83\u5BF9\u8C61\u7684\u6700\u5927\u901F\u5EA6","Rotation offset":"\u65CB\u8F6C\u504F\u79FB\u91CF","Change the rotation offset applied when moving the object":"\u66F4\u6539\u79FB\u52A8\u5BF9\u8C61\u65F6\u5E94\u7528\u7684\u65CB\u8F6C\u504F\u79FB\u91CF\u3002","the rotation offset":"\u65CB\u8F6C\u504F\u79FB","Compare the rotation offset applied when moving the object":"\u66F4\u6539\u79FB\u52A8\u5BF9\u8C61\u65F6\u5E94\u7528\u7684\u65CB\u8F6C\u504F\u79FB\u91CF\u3002","Angle of movement":"\u8FD0\u52A8\u7684\u89D2\u5EA6","Compare the angle of the top-down movement of the object.":"Compare the angle of the top-down movement of the object.","the angle of movement":"the angle of movement","Speed on X axis":"X\u8F74\u901F\u5EA6","Compare the velocity of the top-down movement of the object on the X axis.":"Compare the velocity of the top-down movement of the object on the X axis.","the speed of movement on X axis":"the speed of movement on X axis","Speed on Y axis":"Y\u8F74\u901F\u5EA6","Compare the velocity of the top-down movement of the object on the Y axis.":"Compare the velocity of the top-down movement of the object on the Y axis.","the speed of movement on Y axis":"the speed of movement on Y axis","Diagonal movement":"\u5BF9\u89D2\u79FB\u52A8","Allow or restrict diagonal movemment":"\u5141\u8BB8\u6216\u8005\u9650\u5236\u975E\u8F74\u5411\u79FB\u52A8","Allow diagonal moves for _PARAM0_: _PARAM2_":"\u5BF9\u4E8E _PARAM0_\u5141\u8BB8\u975E\u8F74\u5411\u79FB\u52A8: _PARAM2_","Allow?":"\u662F\u5426\u5141\u8BB8\uFF1F","Check if the object is allowed to move diagonally":"Check if the object is allowed to move diagonally","Allow diagonal moves for _PARAM0_":"\u5141\u8BB8 _PARAM0_ \u7684\u975E\u8F74\u5411\u79FB\u52A8","Rotate the object":"\u65CB\u8F6C\u5BF9\u8C61","Enable or disable rotation of the object":"\u542F\u7528\u6216\u7981\u7528\u8DEF\u5F84\u4E0A\u5BF9\u8C61\u7684\u65CB\u8F6C","Enable rotation of _PARAM0_: _PARAM2_":"\u5141\u8BB8_PARAM0_\u65CB\u8F6C\uFF1A _PARAM2_","Rotate object?":"\u65CB\u8F6C\u7269\u4F53?","Object rotated":"\u5BF9\u8C61\u88AB\u65CB\u8F6C","Check if the object is rotated while traveling on its path.":"Check if the object is rotated while traveling on its path.","_PARAM0_ is rotated when moving":"_PARAM0_\u5728\u79FB\u52A8\u4E2D\u88AB\u65CB\u8F6C","Acceleration of the object":"\u7269\u4F53\u52A0\u901F\u5EA6","Deceleration of the object":"\u5BF9\u8C61\u7684\u51CF\u901F","Maximum speed of the object":"\u5BF9\u8C61\u7684\u6700\u5927\u901F\u5EA6","Speed of the object":"\u7269\u4F53\u7684\u901F\u5EA6","Angular maximum speed of the object":"\u7269\u4F53\u7684\u89D2\u5EA6\u6700\u5927\u901F\u5EA6","Rotation offset applied to the object":"\u65CB\u8F6C\u504F\u79FB\u5E94\u7528\u4E8E\u5BF9\u8C61","Angle of the movement":"\u79FB\u52A8\u89D2\u5EA6","Angle, in degrees, of the movement":"\u79FB\u52A8\u89D2\u5EA6\uFF0C\u7A0B\u5EA6","Speed on the X axis":"X\u8F74\u901F\u5EA6","Speed on the X axis of the movement":"\u79FB\u52A8X\u8F74\u901F\u5EA6","Speed on the Y axis":"Y\u8F74\u901F\u5EA6","Speed on the Y axis of the movement":"\u79FB\u52A8Y\u8F74\u901F\u5EA6","Allows diagonals":"\u5141\u8BB8\u5BF9\u89D2\u7EBF","Max. speed":"\u6700\u5927\u901F\u5EA6","Rotate speed":"\u65CB\u8F6C\u901F\u5EA6","Rotate object":"\u65CB\u8F6C\u5BF9\u8C61","Angle offset":"\u89D2\u5EA6\u504F\u79FB","Default controls":"\u9ED8\u8BA4\u63A7\u5236","Pathfinding behavior":"\u5BFB\u8DEF\u884C\u4E3A","Compute paths for objects avoiding obstacles.":"\u8BA1\u7B97\u5BF9\u8C61\u907F\u5F00\u969C\u788D\u7269\u7684\u8DEF\u5F84\u3002","Pathfinding":"\u5BFB\u8DEF","With this, characters will move while avoiding all objects that are flagged as obstacles.":"\u8FD9\u6837\uFF0C\u89D2\u8272\u5C31\u4F1A\u79FB\u52A8\uFF0C\u540C\u65F6\u907F\u514D\u6240\u6709\u88AB\u6807\u8BB0\u4E3A\u969C\u788D\u7684\u7269\u4F53\u3002","Move to a position":"\u79FB\u52A8\u5230\u67D0\u4E2A\u4F4D\u7F6E","Move the object to a position":"\u79FB\u52A8\u5BF9\u8C61\u5230\u67D0\u4E2A\u4F4D\u7F6E","Move _PARAM0_ to _PARAM3_;_PARAM4_":"\u79FB\u52A8   _PARAM0_ \u5230  _PARAM3_;_PARAM4_","Destination X position":"\u76EE\u7684\u5730X\u5750\u6807","Destination Y position":"\u76EE\u7684\u5730Y\u5750\u6807","Path found":"\u8DEF\u5F84\u5BFB\u627E","Check if a path has been found.":"Check if a path has been found.","A path has been found for _PARAM0_":"_PARAM0_ \u627E\u5230\u4E86\u8DEF\u5F84","Destination reached":"\u5230\u8FBE\u76EE\u7684\u5730","Check if the destination was reached.":"Check if the destination was reached.","_PARAM0_ reached its destination":"_ PARAM0 _reached \u5176\u76EE\u7684\u5730","Width of the cells":"\u5355\u5143\u683C\u5BBD\u5EA6","Change the width of the cells of the virtual grid.":"\u66F4\u6539\u865A\u62DF\u7F51\u683C\u7684\u5355\u5143\u683C\u7684\u5BBD\u5EA6\u3002","the width of the virtual cells":"\u865A\u62DF\u5355\u5143\u683C\u7684\u5BBD\u5EA6","Virtual grid":"\u865A\u62DF\u7F51\u683C","Width of the virtual grid":"\u865A\u62DF\u7F51\u683C\u7684\u5BBD\u5EA6","Compare the width of the cells of the virtual grid.":"\u6BD4\u8F83\u865A\u62DF\u7F51\u683C\u5355\u5143\u683C\u7684\u5BBD\u5EA6\u3002","Height of the cells":"\u5355\u5143\u683C\u9AD8\u5EA6","Change the height of the cells of the virtual grid.":"\u66F4\u6539\u865A\u62DF\u7F51\u683C\u7684\u5355\u5143\u683C\u7684\u9AD8\u5EA6\u3002","the height of the virtual cells":"\u865A\u62DF\u5355\u5143\u683C\u7684\u9AD8\u5EA6","Height of the virtual grid":"\u865A\u62DF\u7F51\u683C\u7684\u9AD8\u5EA6","Compare the height of the cells of the virtual grid.":"\u6BD4\u8F83\u865A\u62DF\u7F51\u683C\u7684\u5355\u5143\u683C\u7684\u9AD8\u5EA6\u3002","Change the acceleration when moving the object":"\u79FB\u52A8\u5BF9\u8C61\u65F6\u66F4\u6539\u52A0\u901F","the acceleration on the path":"\u8DEF\u5F84\u4E0A\u7684\u52A0\u901F\u5EA6","Path":"\u8DEF\u5F84","Compare the acceleration when moving the object":"\u5728\u79FB\u52A8\u5BF9\u8C61\u65F6\u6BD4\u8F83\u52A0\u901F\u5EA6","Change the maximum speed when moving the object":"\u79FB\u52A8\u5BF9\u8C61\u65F6\u66F4\u6539\u6700\u5927\u901F\u5EA6","the max. speed on the path":"\u8DEF\u5F84\u4E0A\u7684\u6700\u5927\u901F\u5EA6","Compare the maximum speed when moving the object":"\u6BD4\u8F83\u79FB\u52A8\u5BF9\u8C61\u65F6\u7684\u6700\u5927\u901F\u5EA6","Change the speed of the object on the path":"\u66F4\u6539\u8DEF\u5F84\u4E0A\u5BF9\u8C61\u7684\u901F\u5EA6","the speed on the path":"\u8DEF\u5F84\u4E0A\u7684\u901F\u5EA6","Compare the speed of the object on the path":"\u6BD4\u8F83\u5BF9\u8C61\u5728\u8DEF\u5F84\u4E0A\u7684\u901F\u5EA6","Change the maximum angular speed when moving the object":"\u79FB\u52A8\u5BF9\u8C61\u65F6\u66F4\u6539\u6700\u5927\u89D2\u901F\u5EA6","the max. angular speed on the path":"\u8DEF\u5F84\u4E0A\u7684\u6700\u5927\u89D2\u901F\u5EA6","Compare the maximum angular speed when moving the object":"\u6BD4\u8F83\u79FB\u52A8\u7269\u4F53\u65F6\u7684\u6700\u5927\u89D2\u901F\u5EA6","the rotation offset on the path":"\u8DEF\u5F84\u4E0A\u7684\u65CB\u8F6C\u504F\u79FB","Compare the rotation offset when moving the object":"\u6BD4\u8F83\u79FB\u52A8\u7269\u4F53\u65F6\u7684\u65CB\u8F6C\u504F\u79FB\u91CF\u3002","Extra border":"\u989D\u5916\u8FB9\u6846","Change the size of the extra border applied to the object when planning a path":"\u5728\u89C4\u5212\u8DEF\u5F84\u65F6\u66F4\u6539\u5E94\u7528\u4E8E\u5BF9\u8C61\u7684\u989D\u5916\u8FB9\u6846\u7684\u5927\u5C0F\u3002","the size of the extra border on the path":"\u8DEF\u5F84\u4E0A\u989D\u5916\u8FB9\u6846\u7684\u5927\u5C0F","Compare the size of the extra border applied to the object when planning a path":"\u5728\u89C4\u5212\u8DEF\u5F84\u65F6\u6BD4\u8F83\u5E94\u7528\u4E8E\u5BF9\u8C61\u7684\u989D\u5916\u8FB9\u6846\u7684\u5927\u5C0F\u3002","Allow or restrict diagonal movement on the path":"\u5141\u8BB8\u6216\u9650\u5236\u8DEF\u5F84\u4E0A\u7684\u5BF9\u89D2\u7EBF\u79FB\u52A8\u3002","Allow diagonal movement for _PARAM0_ on the path: _PARAM2_":"\u5141\u8BB8\u8DEF\u5F84\u4E0A_PARAM0_\u7684\u5BF9\u89D2\u7EBF\u79FB\u52A8\uFF1A_PARAM2_","Check if the object is allowed to move diagonally on the path":"Check if the object is allowed to move diagonally on the path","Diagonal moves allowed for _PARAM0_":"\u5141\u8BB8 _ PARAM0 _ \u7684\u5BF9\u89D2\u7EBF\u79FB\u52A8","Enable or disable rotation of the object on the path":"\u542F\u7528\u6216\u7981\u7528\u8DEF\u5F84\u4E0A\u5BF9\u8C61\u7684\u65CB\u8F6C","Enable rotation of _PARAM0_ on the path: _PARAM2_":"\u542F\u7528 _ PARAM0 \u884C\u52A8\u7684\u65CB\u8F6C\u8DEF\u5F84: _ PARAM2 _","Check if the object is rotated when traveling on its path.":"Check if the object is rotated when traveling on its path.","_PARAM0_ is rotated when traveling on its path":"_ PARAM0 _is \u5728\u5176\u8DEF\u5F84\u4E0A\u79FB\u52A8\u65F6\u65CB\u8F6C","Get a waypoint X position":"\u53D6\u4E00\u4E2A\u8DEF\u5F84\u70B9\u7684X\u5750\u6807","Get next waypoint X position":"\u53D6\u4E0B\u4E00\u4E2A\u8DEF\u5F84\u70B9\u7684X\u5750\u6807","Node index (start at 0!)":"\u8282\u70B9\u7D22\u5F15(0\u5F00\u59CB)","Get a waypoint Y position":"\u53D6\u4E00\u4E2A\u8DEF\u5F84\u70B9\u7684Y\u5750\u6807","Get next waypoint Y position":"\u53D6\u4E0B\u4E00\u4E2A\u8DEF\u5F84\u70B9\u7684Y\u5750\u6807","Index of the next waypoint":"\u4E0B\u4E00\u4E2A\u8DEF\u5F84\u70B9\u7684\u7D22\u5F15","Get the index of the next waypoint to reach":"\u5230\u4E0B\u4E00\u4E2A\u5173\u952E\u70B9\u6307\u6807\u8FBE\u5230","Waypoint count":"\u8DEF\u5F84\u70B9\u8BA1\u6570","Get the number of waypoints on the path":"\u83B7\u53D6\u8DEF\u5F84\u4E0A\u7684\u70B9\u6570","Last waypoint X position":"\u6700\u540E\u822A\u70B9 X \u4F4D\u7F6E","Last waypoint Y position":"\u6700\u540E\u822A\u70B9 Y \u4F4D\u7F6E","Acceleration of the object on the path":"\u5BF9\u8C61\u5728\u8DEF\u5F84\u4E0A\u7684\u52A0\u901F\u5EA6","Maximum speed of the object on the path":"\u8DEF\u5F84\u4E0A\u5BF9\u8C61\u7684\u6700\u5927\u901F\u5EA6","Speed of the object on the path":"\u5BF9\u8C61\u5728\u8DEF\u5F84\u4E0A\u7684\u901F\u5EA6","Angular maximum speed of the object on the path":"\u7269\u4F53\u5728\u8DEF\u5F84\u4E0A\u7684\u89D2\u5EA6\u6700\u5927\u901F\u5EA6","Rotation offset applied the object on the path":"\u65CB\u8F6C\u504F\u79FB\u5E94\u7528\u4E86\u8DEF\u5F84\u4E0A\u7684\u5BF9\u8C61","Extra border size":"\u989D\u5916\u8FB9\u6846\u5927\u5C0F","Extra border applied the object on the path":"\u989D\u5916\u7684\u8FB9\u6846\u5E94\u7528\u8DEF\u5F84\u4E0A\u7684\u5BF9\u8C61","Width of a cell":"\u5355\u5143\u7684\u5BBD\u5EA6","Height of a cell":"\u5355\u5143\u7684\u9AD8\u5EA6","Obstacle for pathfinding":"\u5BFB\u8DEF\u969C\u788D","Flag the object as being an obstacle for pathfinding.":"\u6807\u8BB0\u5BF9\u8C61\u4F5C\u4E3A\u5BFB\u8DEF\u7684\u969C\u788D\u3002","Cost":"\u5F00\u9500","Change the cost of going through the object.":"\u66F4\u6539\u901A\u8FC7\u5BF9\u8C61\u7684\u6210\u672C\u3002","the cost":"\u4EE3\u4EF7","Obstacles":"\u969C\u788D","Compare the cost of going through the object":"\u6BD4\u8F83\u901A\u8FC7\u5BF9\u8C61\u7684\u6210\u672C","Should object be impassable?":"\u5BF9\u8C61\u662F\u4E0D\u53EF\u901A\u884C\u7684\u5417\uFF1F","Decide if the object is an impassable obstacle":"\u786E\u5B9A\u5BF9\u8C61\u662F\u5426\u662F\u4E0D\u53EF\u903E\u8D8A\u7684\u969C\u788D","Set _PARAM0_ as an impassable obstacle: _PARAM2_":"\u5C06  _PARAM0_ \u8BBE\u7F6E\u4E3A\u65E0\u6CD5\u901A\u884C\u7684\u969C\u788D\uFF1A            _PARAM2_","Impassable?":"\u65E0\u6CD5\u901A\u884C\uFF1F","Is object impassable?":"\u5BF9\u8C61\u662F\u4E0D\u53EF\u901A\u8FC7\u7684\u5417\uFF1F","Check if the obstacle is impassable":"Check if the obstacle is impassable","_PARAM0_ is impassable":"_PARAM0_ \u662F\u65E0\u6CD5\u901A\u884C\u7684","Obstacle cost":"\u969C\u788D\u5F00\u9500","Virtual cell width":"\u865A\u62DF\u5355\u5143\u683C\u5BBD\u5EA6","Virtual cell height":"\u865A\u62DF\u5355\u5143\u683C\u9AD8\u5EA6","Impassable obstacle":"\u4E0D\u53EF\u901A\u884C\u7684\u969C\u788D","Cost (if not impassable)":"\u635F\u5931(\u5982\u679C\u4E0D\u53EF\u901A\u884C)","Platform Behavior":"\u5E73\u53F0\u7684\u884C\u4E3A","This Extension enables the use of controllable objects that can run and jump on platforms.":"\u6B64\u6269\u5C55\u5141\u8BB8\u4F7F\u7528\u53EF\u5728\u5E73\u53F0\u4E0A\u8FD0\u884C\u548C\u8DF3\u8F6C\u7684\u53EF\u63A7\u5BF9\u8C61\u3002","Platformer character":"\u5E73\u53F0\u89D2\u8272","Controllable character that can jump and run on platforms.":"\u53EF\u5728\u5E73\u53F0\u4E0A\u8DF3\u8DC3\u548C\u8FD0\u884C\u7684\u53EF\u63A7\u5B57\u7B26\u3002","Check if the object is moving (whether it is on the floor or in the air).":"\u68C0\u67E5\u7269\u4F53\u662F\u5426\u79FB\u52A8\uFF08\u65E0\u8BBA\u662F\u5728\u5730\u677F\u4E0A\u8FD8\u662F\u5728\u7A7A\u4E2D\uFF09\u3002","Is on floor":"\u5728\u5730\u677F\u4E0A","Check if the object is on a platform.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u5728\u5E73\u53F0\u4E0A\u3002","_PARAM0_ is on floor":"_PARAM0_ \u5728\u5730\u677F\u4E0A","Is on ladder":"\u662F\u5728\u68AF\u5B50\u4E0A","Check if the object is on a ladder.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u5728\u5E73\u53F0\u4E0A\u3002","_PARAM0_ is on ladder":"_PARAM0_ \u5728\u68AF\u5B50\u4E0A","Is jumping":"\u8DF3\u8D77\u4E2D","Check if the object is jumping.":"\u68C0\u6D4B\u5BF9\u8C61\u662F\u5426\u5728\u8DF3\u8D77","_PARAM0_ is jumping":"_PARAM0_ \u6B63\u5728\u8DF3\u8D77","Is falling":"\u6B63\u5728\u4E0B\u843D","Check if the object is falling.\nNote that the object can be flagged as jumping and falling at the same time: at the end of a jump, the fall speed becomes higher than the jump speed.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u4E0B\u964D\u7684\uFF0C\n\u6CE8\u610F\uFF0C\u5BF9\u8C61\u53EF\u4EE5\u88AB\u6807\u8BB0\u4E3A\u8DF3\u843D\u5728\u540C\u4E00\u65F6\u95F4\uFF1A\u5728\u8DF3\u7ED3\u675F\uFF0C\u4E0B\u964D\u901F\u5EA6\u9AD8\u4E8E\u8DF3\u901F\u5EA6\u3002","_PARAM0_ is falling":"_PARAM0_ \u6B63\u5728\u4E0B\u843D","Is grabbing platform ledge":"\u6293\u4F4F\u5E73\u53F0\u58C1\u67B6","Check if the object is grabbing a platform ledge.":"\u68C0\u67E5\u7269\u4F53\u662F\u5426\u6293\u4F4F\u4E86\u5E73\u53F0\u3002","_PARAM0_ is grabbing a platform ledge":"_PARAM0_\u6293\u4F4F\u4E00\u4E2A\u5E73\u53F0","Compare the gravity applied on the object (in pixels per second per second).":"\u6BD4\u8F83\u65BD\u52A0\u5728\u7269\u4F53\u4E0A\u7684\u91CD\u529B\uFF08\u4EE5\u6BCF\u79D2\u50CF\u7D20/\u79D2\u4E3A\u5355\u4F4D\uFF09\u3002","Options":"\u9009\u9879/\u8BBE\u7F6E","Change the gravity applied on an object (in pixels per second per second).":"\u6539\u53D8\u7269\u4F53\u4E0A\u7684\u91CD\u529B\uFF08\u4EE5\u79D2\u4E3A\u5355\u4F4D\uFF09\u3002","Maximum falling speed":"\u6700\u5927\u7684\u4E0B\u843D\u901F\u5EA6","Compare the maximum falling speed of the object (in pixels per second).":"\u6BD4\u8F83\u5BF9\u8C61\u7684\u6700\u5927\u4E0B\u964D\u901F\u5EA6\uFF08\u4EE5\u50CF\u7D20/\u79D2\u4E3A\u5355\u4F4D\uFF09\u3002","the maximum falling speed":"\u6700\u5927\u964D\u843D\u901F\u5EA6","Change the maximum falling speed of an object (in pixels per second).":"\u6BD4\u8F83\u5BF9\u8C61\u7684\u6700\u5927\u4E0B\u964D\u901F\u5EA6\uFF08\u4EE5\u50CF\u7D20/\u79D2\u4E3A\u5355\u4F4D\uFF09\u3002","Ladder climbing speed":"\u722C\u68AF\u901F\u5EA6","Compare the ladder climbing speed (in pixels per second).":"Compare the ladder climbing speed (in pixels per second).","the ladder climbing speed":"\u722C\u68AF\u901F\u5EA6","Change the ladder climbing speed (in pixels per second).":"\u6539\u53D8\u722C\u68AF\u901F\u5EA6(\u6BCF\u79D2\u50CF\u7D20)\u3002","Compare the acceleration of the object (in pixels per second per second).":"\u6BD4\u8F83\u5BF9\u8C61\u7684\u52A0\u901F\u5EA6\uFF08\u4EE5\u50CF\u7D20/\u79D2\u4E3A\u5355\u4F4D\uFF09\u3002","Change the acceleration of an object (in pixels per second per second).":"\u66F4\u6539\u5BF9\u8C61\u7684\u52A0\u901F (\u4EE5\u50CF\u7D20/\u79D2\u4E3A\u5355\u4F4D)\u3002","Compare the deceleration of the object (in pixels per second per second).":"\u6BD4\u8F83\u5BF9\u8C61\u7684\u51CF\u901F\uFF08\u4EE5\u6BCF\u79D2\u4E3A\u50CF\u7D20\uFF09\u3002","Change the deceleration of an object (in pixels per second per second).":"\u66F4\u6539\u5BF9\u8C61\u7684\u51CF\u901F\u5EA6\uFF08\u4EE5\u6BCF\u79D2\u50CF\u7D20\u6570/\u79D2\u4E3A\u5355\u4F4D\uFF09\u3002","Compare the maximum speed of the object (in pixels per second).":"\u6BD4\u8F83\u5BF9\u8C61\u7684\u6700\u5927\u901F\u5EA6\uFF08\u4EE5\u50CF\u7D20\u4E3A\u5355\u4F4D\uFF09\u3002","the maximum speed":"\u6700\u5927\u901F\u5EA6","Change the maximum speed of an object (in pixels per second).":"\u66F4\u6539\u5BF9\u8C61\u7684\u6700\u5927\u901F\u5EA6 (\u4EE5\u50CF\u7D20/\u79D2\u4E3A\u5355\u4F4D)\u3002","Jump speed":"\u5F39\u8DF3\u901F\u5EA6","Compare the jump speed of the object (in pixels per second).":"\u6BD4\u8F83\u5BF9\u8C61\u7684\u8DF3\u8DC3\u901F\u5EA6 (\u4EE5\u50CF\u7D20/\u79D2\u4E3A\u5355\u4F4D)\u3002","the jump speed":"\u8DF3\u8DC3\u901F\u5EA6","Change the jump speed of an object (in pixels per second).":"\u66F4\u6539\u5BF9\u8C61\u7684\u8DF3\u8F6C\u901F\u5EA6\uFF08\u4EE5\u50CF\u7D20/\u79D2\u4E3A\u5355\u4F4D\uFF09\u3002","Jump sustain time":"\u8DF3\u8DC3\u7EF4\u6301\u65F6\u95F4","Compare the jump sustain time of the object (in seconds).":"\u6BD4\u8F83\u5BF9\u8C61\u7684\u8DF3\u8DC3\u7EF4\u6301\u65F6\u95F4(\u79D2)\u3002","the jump sustain time":"\u8DF3\u8DC3\u7EF4\u6301\u65F6\u95F4","Change the jump sustain time of an object (in seconds).":"Change the jump sustain time of an object (in seconds).","Allow jumping again":"\u662F\u5426\u5141\u8BB8\u518D\u6B21\u8DF3\u8DC3","When this action is executed, the object is able to jump again, even if it is in the air: this can be useful to allow a double jump for example. This is not a permanent effect: you must call again this action everytime you want to allow the object to jump (apart if it's on the floor).":"\u5F53\u6267\u884C\u6B64\u64CD\u4F5C\u65F6, \u5BF9\u8C61\u80FD\u591F\u518D\u6B21\u8DF3\u8DC3. \u5373\u4F7F\u5B83\u5728\u7A7A\u4E2D; \u8FD9\u80FD\u6709\u52A9\u4E8E [\u5982\uFF1A\u53CC\u500D\u8DF3\u8DC3] , \u4F46\u8FD9\u4E0D\u662F\u6C38\u4E45\u6548\u679C. \u6BCF\u5F53\u4F60\u60F3\u8981\u8BA9\u5BF9\u8C61\u8DF3\u8DC3\u65F6\u4F60\u90FD\u5FC5\u987B\u518D\u6B21\u8C03\u7528\u6B64\u52A8\u4F5C (\u5982\u679C\u5B83\u5728\u5730\u9762\u4E0A).","Allow _PARAM0_ to jump again":"\u5141\u8BB8 _PARAM0_ \u518D\u8DF3\u4E00\u6B21","Can jump":"\u53EF\u4EE5\u8DF3","Check if the object can jump.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u53EF\u4EE5\u8DF3\u8DC3\u3002","_PARAM0_ can jump":"_PARAM0_ can jump","Simulate a press of the left key.":"\u6A21\u62DF\u5DE6\u952E\u7684\u6309\u952E\u3002","Simulate a press of the right key.":"\u6A21\u62DF\u53F3\u952E\u7684\u6309\u952E\u3002","Simulate a press of the up key (used when on a ladder).":"\u6A21\u62DF\u5411\u4E0A\u952E\u7684\u6309\u952E (\u5728\u68AF\u5B50\u4E0A\u4F7F\u7528\u65F6)\u3002","Simulate a press of the down key (used when on a ladder).":"\u6A21\u62DF\u5411\u4E0B\u952E\u7684\u6309\u952E (\u5728\u68AF\u5B50\u4E0A\u4F7F\u7528\u65F6)\u3002","Simulate ladder key press":"\u6A21\u62DF\u68AF\u5F62\u6309\u952E","Simulate a press of the ladder key (used to grab a ladder).":"\u6A21\u62DF\u68AF\u5B50\u94A5\u5319\u7684\u538B\u529B\u673A\uFF08\u7528\u6765\u6293\u68AF\u5B50\uFF09\u3002","Simulate pressing Ladder key for _PARAM0_":"\u6A21\u62DF\u6309\u4E0B\u68AF\u5F62\u56FE\u952E_PARAM0_","Simulate jump key press":"\u6A21\u62DF\u8DF3\u8DC3\u952E\u6309\u952E","Simulate a press of the jump key.":"\u6A21\u62DF\u8DF3\u8DC3\u952E\u7684\u6309\u4E0B\u3002","Simulate pressing Jump key for _PARAM0_":"\u6A21\u62DF\u6309\u4E0B\u8DF3\u8F6C\u952E\u4E3A_PARAM0_","Simulate release key press":"\u6A21\u62DF\u91CA\u653E\u6309\u952E","Simulate a press of the release key (used when grabbing a platform ledge).":"\u6A21\u62DF\u91CA\u653E\u952E\u7684\u6309\u4E0B\uFF08\u5728\u6293\u53D6\u5E73\u53F0\u65F6\u4F7F\u7528\uFF09\u3002","Simulate pressing Release key for _PARAM0_":"\u6A21\u62DF_PARAM0_\u7684\u6309\u4E0B\u91CA\u653E\u952E","Simulate a press of a key.\nValid keys are Left, Right, Jump, Ladder, Up, Down.":"\u6A21\u62DF\u4E00\u4E2A\u6309\u952E\u7684\u6309\u4E0B\u3002 \u6709\u6548\u7684\u952E\u662F\u5DE6\uFF0C\u53F3\uFF0C\u8DF3\u8F6C\uFF0C\u68AF\u5B50\uFF0C\u4E0A\uFF0C\u4E0B\u3002","Platform grabbing":"Platform grabbing","Enable (or disable) the ability of the object to grab platforms when falling near to one.":"Enable (or disable) the ability of the object to grab platforms when falling near to one.","Allow _PARAM0_ to grab platforms: _PARAM2_":"Allow _PARAM0_ to grab platforms: _PARAM2_","Can grab platforms":"Can grab platforms","Check if the object can grab the platforms.":"Check if the object can grab the platforms.","_PARAM0_ can grab the platforms":"_PARAM0_ can grab the platforms","Current falling speed":"\u5F53\u524D\u4E0B\u843D\u901F\u5EA6","Compare the current falling speed of the object (in pixels per second).":"Compare the current falling speed of the object (in pixels per second).","the current falling speed":"the current falling speed","Current jump speed":"\u5F53\u524D\u8DF3\u8DC3\u901F\u5EA6","Compare the current jump speed of the object (in pixels per second).":"Compare the current jump speed of the object (in pixels per second).","the current jump speed":"the current jump speed","Current speed":"\u5F53\u524D\u901F\u5EA6","Compare the current speed of the object (in pixels per second).":"Compare the current speed of the object (in pixels per second).","the current speed":"\u5F53\u524D\u901F\u5EA6","Get the gravity applied on the object":"\u83B7\u53D6\u65BD\u52A0\u5728\u7269\u4F53\u4E0A\u7684\u91CD\u529B","Get the maximum falling speed":"\u83B7\u5F97\u6700\u5927\u7684\u4E0B\u964D\u901F\u5EA6","Get the ladder climbing speed":"Get the ladder climbing speed","The time during which keeping the jump button held allow the initial jump speed to be maintained.":"The time during which keeping the jump button held allow the initial jump speed to be maintained.","Current fall speed":"Current fall speed","Platform":"\u5E73\u53F0","Platform that Platformer characters can run on.":"\u5E73\u53F0\uFF0C\u6E38\u620F\u4EBA\u7269\u53EF\u4EE5\u8FD0\u884C\u3002","Change platform type":"\u66F4\u6539\u5E73\u53F0\u7C7B\u578B","Change the platform type of the object: Platform, Jump-Through, or Ladder.":"\u66F4\u6539\u5E73\u53F0\u7684\u5E73\u53F0\u7C7B\u578B\uFF1A\u5E73\u53F0\u3001\u8DF3\u8F6C\u3001\u6216\u68AF\u5F62\u3002","Set platform type of _PARAM0_ to _PARAM2_":"\u8BBE\u7F6E   _PARAM0_ \u7684\u5E73\u53F0\u7C7B\u578B\u4E3A       _PARAM2_","Platforms":"\u5E73\u53F0","Platform type (\"Platform\", \"Jumpthru\" or \"Ladder\")":"\u5E73\u53F0\u7C7B\u578B \uFF08\"Platform\"\u3001\"Jumpthru\"\u6216\"Ladder\"\uFF09","Ladder":"\u68AF\u5B50","Jumpthru platform":"\u53EF\u7A7F\u8D8A\u5E73\u53F0","Ledges can be grabbed":"\u53EF\u4EE5\u6293\u4F4F\u8FB9\u89D2","Grab offset on Y axis":"Y\u8F74\u5916\u90E8\u504F\u79FB\u91CF","Maximum time (in seconds) during which the jump strength is sustained if the jump key is held - allowing variable height jumps.":"Maximum time (in seconds) during which the jump strength is sustained if the jump key is held - allowing variable height jumps.","Max. falling speed":"\u6700\u5927\u4E0B\u843D\u7684\u901F\u5EA6","Slope max. angle":"\u659C\u5761\u6700\u5927\u89D2\u5EA6","Can grab platform ledges":"\u53EF\u4EE5\u6293\u5E73\u53F0\u58C1\u67B6","Grab tolerance on X axis":"\u6293\u53D6 X\u8F74\u4E0A\u7684\u516C\u5DEE","Round coordinates":"\u5706\u5F62\u5750\u6807","Primitive drawing":"\u57FA\u672C\u7ED8\u5236","This Extension allows you to draw shapes and manipulate images.":"\u8FD9\u4E2A\u6269\u5C55\u5141\u8BB8\u4F60\u7ED8\u5236\u5F62\u72B6\u548C\u64CD\u7EB5\u56FE\u50CF\u3002","Shape painter":"\u5F62\u72B6\u7ED8\u753B","Allows you to draw simple shapes on the screen":"\u5141\u8BB8\u60A8\u5728\u5C4F\u5E55\u4E0A\u7ED8\u5236\u7B80\u5355\u7684\u56FE\u5F62\u3002","Rectangle":"\u77E9\u5F62","Draw a rectangle on screen":"\u5728\u5C4F\u5E55\u4E0A\u7ED8\u5236\u77E9\u5F62","Draw from _PARAM1_;_PARAM2_ to _PARAM3_;_PARAM4_ a rectangle with _PARAM0_":"\u4ECE_PARAM1 _; _ PARAM2_\u5230_PARAM3 _; _ PARAM4_\u7528_PARAM0_\u7ED8\u5236\u4E00\u4E2A\u77E9\u5F62","Drawing":"\u7ED8\u5236","Shape Painter object":"\u5F62\u72B6\u7ED8\u753B\u5BF9\u8C61","Top left side: X position":"\u5DE6\u4E0A\u65B9\uFF1AX\u5750\u6807","Top left side: Y position":"\u5DE6\u4E0A\u65B9\uFF1AY\u5750\u6807","Bottom right side: X position":"\u53F3\u4E0B\u65B9\uFF1AX\u5750\u6807","Bottom right side: Y position":"\u53F3\u4E0B\u65B9\uFF1AY\u5750\u6807","Draw a circle on screen":"\u5728\u5C4F\u5E55\u4E0A\u7ED8\u5236\u4E00\u4E2A\u5706","Draw at _PARAM1_;_PARAM2_ a circle of radius _PARAM3_ with _PARAM0_":"\u5728_PARAM1 _; _ PARAM2_\u7ED8\u5236\u4E00\u4E2A\u534A\u5F84\u4E3A_PARAM3_\u7684\u5706\uFF0C\u5E76\u5E26\u6709_PARAM0_","X position of center":"\u4E2D\u5FC3X\u5750\u6807","Y position of center":"\u4E2D\u5FC3Y\u5750\u6807","Radius (in pixels)":"\u534A\u5F84\uFF08\u50CF\u7D20\uFF09","Draw a line on screen":"\u5728\u5C4F\u5E55\u4E0A\u7ED8\u5236\u4E00\u884C","Draw from _PARAM1_;_PARAM2_ to _PARAM3_;_PARAM4_ a line (thickness: _PARAM5_) with _PARAM0_":"\u4ECE _PARAM1_; _PARAM2_ \u5230 _PARAM3_; _PARAM4_ \u7528 _PARAM0_ \u7ED8\u5236\u4E00\u6761\u7EBF(\u539A\u5EA6\u4E3A: _PARAM5_)","X position of start point":"\u8D77\u59CB\u70B9\u7684X\u5750\u6807","Y position of start point":"\u8D77\u59CB\u70B9\u7684Y\u5750\u6807","X position of end point":"\u7ED3\u675F\u70B9\u7684X\u5750\u6807","Y position of end point":"\u7ED3\u675F\u70B9\u7684Y\u5750\u6807","Thickness (in pixels)":"\u7C97\u7EC6\uFF08\u50CF\u7D20\uFF09","Ellipse":"\u692D\u5706","Draw an ellipse on screen":"\u5728\u5C4F\u5E55\u4E0A\u753B\u4E00\u4E2A\u692D\u5706","Draw at _PARAM1_;_PARAM2_ an ellipse of width _PARAM3_ and height _PARAM4_ with _PARAM0_":"\u5728_PARAM1_;_PARAM2_ \u5904\u7528 _PARAM0_ \u4EE5\u5BBD\u5EA6_PARAM3_ \u548C\u9AD8\u5EA6 _PARAM4_ \u753B\u4E00\u4E2A\u692D\u5706","The width of the ellipse":"\u692D\u5706\u7684\u5BBD\u5EA6","The height of the ellipse":"\u692D\u5706\u7684\u9AD8\u5EA6","Rounded rectangle":"\u5706\u89D2\u77E9\u5F62","Draw a rounded rectangle on screen":"\u5728\u5C4F\u5E55\u4E0A\u753B\u4E00\u4E2A\u5706\u89D2\u77E9\u5F62","Draw from _PARAM1_;_PARAM2_ to _PARAM3_;_PARAM4_ a rounded rectangle (radius: _PARAM5_) with _PARAM0_":"\u4ECE _PARAM1_;_PARAM2_ \u5230 _PARAM3_;_PARAM4_ \u7528 _PARAM0_ \u753B\u4E00\u4E2A\u5706\u89D2\u77E9\u5F62(\u534A\u5F84\u4E3A: _PARAM5_)","Star":"\u661F\u5F62","Draw a star on screen":"\u5728\u5C4F\u5E55\u4E0A\u753B\u4E00\u4E2A\u661F\u5F62","Draw at _PARAM1_;_PARAM2_ a star with _PARAM3_ points and radius: _PARAM4_ (inner radius: _PARAM5_, rotation: _PARAM6_) with _PARAM0_":"\u5728_PARAM1_;_PARAM2_ \u5904\u7528 _PARAM0_ \u753B\u4E00\u4E2A\u661F\u578B\uFF0C\u6709 _PARAM3_ \u4E2A\u70B9\uFF0C\u534A\u5F84\u4E3A _PARAM4_ (\u5185\u90E8\u534A\u5F84\u4E3A\uFF1A _PARAM5_, \u65CB\u8F6C\u4E3A\uFF1A _PARAM6_)","Number of points of the star (minimum: 2)":"\u661F\u5F62\u7684\u9876\u70B9\u6570\u91CF\uFF08\u6700\u5C0F\u4E3A2\uFF09","Inner radius (in pixels, half radius by default)":"\u5185\u90E8\u534A\u5F84\uFF08\u4EE5\u50CF\u7D20\u4E3A\u5355\u4F4D\uFF0C\u9ED8\u8BA4\u4E3A\u534A\u5F84\u7684\u4E00\u534A\uFF09","Rotation (in degrees)":"\u65CB\u8F6C\uFF08\u89D2\u5EA6\uFF09","Arc":"\u5F27","Draw an arc on screen. If \"Close path\" is set to yes, a line will be drawn between the start and end point of the arc, closing the shape.":"\u5728\u5C4F\u5E55\u4E0A\u753B\u4E00\u6761\u5F27\u3002\u5982\u679C\u201C\u9009\u62E9\u8DEF\u5F84\u201D\u8BBE\u4E3A\u662F\uFF0C\u90A3\u4E48\u5F27\u7684\u8D77\u70B9\u548C\u7EC8\u70B9\u95F4\u5C06\u4F1A\u753B\u4E00\u6761\u7EBF\uFF0C\u5F62\u6210\u4E00\u4E2A\u95ED\u5408\u56FE\u5F62\u3002","Draw at _PARAM1_;_PARAM2_ an arc with radius: _PARAM3_, start angle: _PARAM4_, end angle: _PARAM5_ (anticlockwise: _PARAM6_, close path: _PARAM7_) with _PARAM0_":"\u5728 _PARAM1_;_PARAM2_ \u5904\u7528 _PARAM0_ \u7ED8\u5236\u4E00\u4E2A\u534A\u5F84\u4E3A _PARAM3_ \u7684\u5F27, \u8D77\u59CB\u89D2\u5EA6\u4E3A\uFF1A _PARAM4_, \u7ED3\u675F\u89D2\u5EA6\u4E3A\uFF1A _PARAM5_ (\u9006\u65F6\u9488\u4E3A: _PARAM6_, \u95ED\u5408\u8DEF\u5F84\u4E3A\uFF1A _PARAM7_)","Start angle of the arc (in degrees)":"\u5F27\u7684\u8D77\u59CB\u89D2\u5EA6\uFF08\u89D2\u5EA6\uFF09","End angle of the arc (in degrees)":"\u5F27\u7684\u7EC8\u6B62\u89D2\u5EA6\uFF08\u89D2\u5EA6\uFF09","Anticlockwise":"\u9006\u65F6\u9488","Close path":"\u95ED\u5408\u8DEF\u5F84","Bezier curve":"\u8D1D\u585E\u5C14\u66F2\u7EBF","Draw a bezier curve on screen":"\u5728\u5C4F\u5E55\u4E0A\u7ED8\u5236\u8D1D\u585E\u5C14\u66F2\u7EBF","Draw from _PARAM1_;_PARAM2_ to _PARAM7_;_PARAM8_ a bezier curve (first control point: _PARAM3_;_PARAM4_, second control point: _PARAM5_;_PARAM6_) with _PARAM0_":"\u4ECE _PARAM1_;_PARAM2_ \u5230 _PARAM7_;_PARAM8_ \u7528 _PARAM0_ \u7ED8\u5236\u4E00\u6761\u8D1D\u585E\u5C14\u66F2\u7EBF(\u7B2C\u4E00\u63A7\u5236\u70B9\u4E3A: _PARAM3_;_PARAM4_, \u7B2C\u4E8C\u63A7\u5236\u70B9\u4E3A: _PARAM5_;_PARAM6_)","First control point x":"\u7B2C\u4E00\u63A7\u5236\u70B9\u7684x","First control point y":"\u7B2C\u4E00\u63A7\u5236\u70B9\u7684y","Second Control point x":"\u7B2C\u4E8C\u63A7\u5236\u70B9\u7684x","Second Control point y":"\u7B2C\u4E8C\u63A7\u5236\u70B9\u7684y","Destination point x":"\u76EE\u7684\u70B9\u7684x","Destination point y":"\u76EE\u7684\u70B9\u7684y","Quadratic curve":"\u4E8C\u6B21\u66F2\u7EBF","Draw a quadratic curve on screen":"\u5728\u5C4F\u5E55\u4E0A\u7ED8\u5236\u4E8C\u6B21\u66F2\u7EBF","Draw from _PARAM1_;_PARAM2_ to _PARAM5_;_PARAM6_ a quadratic curve (control point: _PARAM3_;_PARAM4_) with _PARAM0_":"\u4ECE_PARAM1_;_PARAM2_ \u5230_PARAM5_;_PARAM6_ \u7528 _PARAM0_ \u7ED8\u5236\u4E00\u4E2A\u4E8C\u6B21\u66F2\u7EBF (\u63A7\u5236\u70B9\uFF1A_PARAM3_;_PARAM4_)","Control point x":"\u63A7\u5236\u70B9 x","Control point y":"\u63A7\u5236\u70B9 Y","Begin fill path":"\u5F00\u59CB\u586B\u5145\u8DEF\u5F84","Begin to draw a simple one-color fill. Subsequent actions, such as \"Path line\" (in the Advanced category) can be used to draw. Be sure to use \"End fill path\" action when you're done drawing the shape.":"\u5F00\u59CB\u7ED8\u5236\u4E00\u4E2A\u7B80\u5355\u7684\u5355\u8272\u586B\u5145. \u968F\u540E\u7684\u52A8\u4F5C, \u4F8B\u5982 \u201C\u8DEF\u5F84\u7EBF\u201D (\u5728\u9AD8\u7EA7\u7C7B\u522B\u4E2D) \u53EF\u4EE5\u7528\u4E8E\u7ED8\u5236. \u5728\u7ED8\u5236\u5F62\u72B6\u65F6, \u8BF7\u52A1\u5FC5\u4F7F\u7528 \u201C\u7ED3\u675F\u586B\u5145\u8DEF\u5F84\u201D \u64CD\u4F5C.","Begins drawing filling of an advanced path with _PARAM0_ (start: _PARAM1_;_PARAM2_)":"Begins drawing filling of an advanced path with _PARAM0_ (start: _PARAM1_;_PARAM2_)","Start drawing x":"\u5F00\u59CB\u7ED8\u5236 x","Start drawing y":"\u5F00\u59CB\u7ED8\u5236 y","End fill path":"\u7ED3\u675F\u586B\u5145\u8DEF\u5F84","Finish the filling drawing in an advanced path":"Finish the filling drawing in an advanced path","Finish the filling drawing in an advanced path with _PARAM0_":"Finish the filling drawing in an advanced path with _PARAM0_","Move path drawing position":"\u79FB\u52A8\u8DEF\u5F84\u7ED8\u5236\u4F4D\u7F6E","Move the drawing position for the current path":"Move the drawing position for the current path","Move the drawing position of the path to _PARAM1_;_PARAM2_ with _PARAM0_":"Move the drawing position of the path to _PARAM1_;_PARAM2_ with _PARAM0_","Path line":"\u8DEF\u5F84\u7EBF","Add to a path a line to a position. The origin comes from the previous action or from \"Begin fill path\" or \"Move path drawing position\". By default, the start position will be the object's position.":"Add to a path a line to a position. The origin comes from the previous action or from \"Begin fill path\" or \"Move path drawing position\". By default, the start position will be the object's position.","Add to a path a line to the position _PARAM1_;_PARAM2_ with _PARAM0_":"Add to a path a line to the position _PARAM1_;_PARAM2_ with _PARAM0_","Path bezier curve":"Path bezier curve","Add to a path a bezier curve to a position. The origin comes from the previous action or from \"Begin fill path\" or \"Move path drawing position\". By default, the start position will be the object's position.":"Add to a path a bezier curve to a position. The origin comes from the previous action or from \"Begin fill path\" or \"Move path drawing position\". By default, the start position will be the object's position.","Add to a path a bezier curve to the position _PARAM5_;_PARAM6_ (first control point: _PARAM1_;_PARAM2_, second control point: _PARAM3_;_PARAM4_) with _PARAM0_":"Add to a path a bezier curve to the position _PARAM5_;_PARAM6_ (first control point: _PARAM1_;_PARAM2_, second control point: _PARAM3_;_PARAM4_) with _PARAM0_","Path arc":"\u8DEF\u5F84\u5F27","Add to a path an arc to a position. The origin comes from the previous action or from \"Begin fill path\" or \"Move path drawing position\". By default, the start position will be the object's position.":"Add to a path an arc to a position. The origin comes from the previous action or from \"Begin fill path\" or \"Move path drawing position\". By default, the start position will be the object's position.","Add to a path an arc at the position _PARAM1_;_PARAM2_ (radius: _PARAM3_, start angle: _PARAM4_, end angle: _PARAM5_, anticlockwise: _PARAM6_) with _PARAM0_":"Add to a path an arc at the position _PARAM1_;_PARAM2_ (radius: _PARAM3_, start angle: _PARAM4_, end angle: _PARAM5_, anticlockwise: _PARAM6_) with _PARAM0_","Center x of circle":"\u5706\u7684\u4E2D\u5FC3 X","Center y of circle":"\u5706\u5FC3\u7684y\u5750\u6807","Start angle":"\u8D77\u59CB\u89D2\u5EA6","End angle":"\u7ED3\u675F\u89D2\u5EA6","Path quadratic curve":"Path quadratic curve","Add to a path a quadratic curve to a position. The origin comes from the previous action or from \"Begin fill path\" or \"Move path drawing position\". By default, the start position will be the object's position.":"Add to a path a quadratic curve to a position. The origin comes from the previous action or from \"Begin fill path\" or \"Move path drawing position\". By default, the start position will be the object's position.","Add to a path a quadratic curve to the position _PARAM3_;_PARAM4_ (control point: _PARAM1_;_PARAM2_) with _PARAM0_":"Add to a path a quadratic curve to the position _PARAM3_;_PARAM4_ (control point: _PARAM1_;_PARAM2_) with _PARAM0_","Close Path":"\u95ED\u5408\u8DEF\u5F84","Close the path of the advanced shape. This closes the outline between the last and the first point.":"\u95ED\u5408\u9AD8\u7EA7\u5F62\u72B6\u7684\u8DEF\u5F84, \u8FD9\u5C06\u7ED3\u675F\u6700\u540E\u4E00\u70B9\u548C\u7B2C\u4E00\u70B9\u4E4B\u95F4\u7684\u8F6E\u5ED3.","Close the path with _PARAM0_":"Close the path with _PARAM0_","Clear between frames":"Clear between frames","Activate (or deactivate) the clearing of the rendered shape at the beginning of each frame.":"Activate (or deactivate) the clearing of the rendered shape at the beginning of each frame.","Clear the rendered image of _PARAM0_ between each frame: _PARAM1_":"Clear the rendered image of _PARAM0_ between each frame: _PARAM1_","Clear between each frame":"Clear between each frame","Check if the rendered image is cleared between frames.":"Check if the rendered image is cleared between frames.","_PARAM0_ is clearing its rendered image between each frame":"_PARAM0_ is clearing its rendered image between each frame","Change the color used when filling":"\u6539\u53D8\u586B\u5145\u65F6\u4F7F\u7528\u7684\u989C\u8272","Change fill color of _PARAM0_ to _PARAM1_":" \u66F4\u6539\u586B\u5145\u989C\u8272 _PARAM0_ \u4E3A _PARAM1_","Modify the color of the outline of future drawings.":"\u4FEE\u6539\u672A\u6765\u56FE\u7EB8\u8F6E\u5ED3\u7684\u989C\u8272\u3002","Change outline color of _PARAM0_ to _PARAM1_":"\u6539\u53D8\u8F6E\u5ED3\u989C\u8272 _PARAM0_ \u4E3A _PARAM1_ ","Outline size":"\u5916\u6846\u5C3A\u5BF8","Modify the size of the outline of future drawings.":"\u4FEE\u6539\u672A\u6765\u7ED8\u56FE\u8F6E\u5ED3\u7684\u5927\u5C0F\u3002","the size of the outline":"the size of the outline","Test the size of the outline.":"\u68C0\u6D4B\u5916\u6846\u7684\u5927\u5C0F","Fill opacity":"\u586B\u5145\u4E0D\u900F\u660E\u5EA6","Modify the opacity level used when filling future drawings.":"\u4FEE\u6539\u586B\u5145\u672A\u6765\u56FE\u7EB8\u65F6\u4F7F\u7528\u7684\u4E0D\u900F\u660E\u5EA6\u7EA7\u522B\u3002","the opacity of filling":"the opacity of filling","Test the value of the opacity level used when filling.":"\u6D4B\u8BD5\u586B\u5145\u65F6\u4F7F\u7528\u7684\u4E0D\u900F\u660E\u5EA6\u7684\u503C\u3002","Outline opacity":"\u5916\u6846\u4E0D\u900F\u660E\u5EA6","Modify the opacity of the outline of future drawings.":"\u4FEE\u6539\u672A\u6765\u56FE\u7EB8\u8F6E\u5ED3\u7684\u4E0D\u900F\u660E\u5EA6\u3002","the opacity of the outline":"the opacity of the outline","Test the opacity of the outline.":"\u6D4B\u8BD5\u8F6E\u5ED3\u7684\u4E0D\u900F\u660E\u5EA6\u3002","Copy an image on another":"\u590D\u5236\u53E6\u4E00\u4E2A\u56FE\u50CF","Copy an image on another.\nNote that the source image must be preferably kept loaded in memory.":"\u590D\u5236\u53E6\u4E00\u4E2A\u56FE\u50CF\u3002\n\u8BF7\u6CE8\u610F\uFF0C\u6E90\u56FE\u50CF\u5FC5\u987B\u4FDD\u5B58\u5728\u5185\u5B58\u4E2D\u3002","Copy the image _PARAM1_ on _PARAM0_ at _PARAM2_;_PARAM3_":"\u5728_PARAM0_\u4E0A\u590D\u5236\u56FE\u50CF_PARAM1_ _PARAM2 _; _ PARAM3_","Images":"\u56FE\u50CF","Name of the image to modify":"\u8981\u4FEE\u6539\u7684\u56FE\u50CF\u7684\u540D\u79F0","Name of the source image":"\u6E90\u56FE\u50CF\u7684\u540D\u79F0","Should the copy take in account the source transparency?":"\u8BE5\u526F\u672C\u662F\u5426\u5E94\u8003\u8651\u6E90\u4EE3\u7801\u900F\u660E\u5EA6\uFF1F","Capture the screen":"\u6355\u83B7\u5C4F\u5E55","Capture the screen and save it into the specified folder and/or\nin the specified image.":"\u6355\u83B7\u5C4F\u5E55\u5E76\u5C06\u5176\u4FDD\u5B58\u5230\u6307\u5B9A\u7684\u6587\u4EF6\u5939\u548C/\u6216\u6307\u5B9A\u7684\u56FE\u50CF \u4E2D\u3002","Capture the screen ( Save it in file _PARAM1_ and/or in image _PARAM2_ )":"\u6355\u83B7\u5C4F\u5E55\uFF08\u5C06\u5176\u4FDD\u5B58\u5728\u6587\u4EF6_PARAM1_\u548C/\u6216\u56FE\u50CF_PARAM2_\u4E2D\uFF09","File where save capture":"\u4FDD\u5B58\u6355\u83B7\u7684\u6587\u4EF6","Name of the image where capture must be saved":"\u5FC5\u987B\u4FDD\u5B58\u6355\u83B7\u7684\u56FE\u50CF\u7684\u540D\u79F0","Create an image in memory":"\u5728\u5185\u5B58\u4E2D\u521B\u5EFA\u56FE\u50CF","Create an image in memory.":"\u5728\u5185\u5B58\u4E2D\u521B\u5EFA\u56FE\u50CF","Create image _PARAM1_ in memory ( Width: _PARAM2_, Height: _PARAM3_, Color: _PARAM4_ )":"\u5728\u5185\u5B58\u4E2D\u521B\u5EFA\u56FE\u50CF_PARAM1_\uFF08\u5BBD\u5EA6\uFF1A_PARAM2_\uFF0C\u9AD8\u5EA6\uFF1A_PARAM3_\uFF0C\u989C\u8272\uFF1A_PARAM4_\uFF09","Name of the image":"\u56FE\u50CF\u7684\u540D\u79F0","Open an image from a file":"\u4ECE\u6587\u4EF6\u6253\u5F00\u56FE\u50CF","Load in memory an image from a file.":"\u4ECE\u6587\u4EF6\u52A0\u8F7D\u5185\u5B58\u4E2D\u7684\u56FE\u50CF\u3002","Load in memory file _PARAM1_ inside image _PARAM2_":"\u52A0\u8F7D\u5185\u5B58\u6587\u4EF6_PARAM1_\u56FE\u50CF_PARAM2_","Save an image to a file":"\u5C06\u56FE\u50CF\u4FDD\u5B58\u5230\u6587\u4EF6","Save image _PARAM2_ to file _PARAM1_":"\u4FDD\u5B58\u56FE\u50CF _PARAM2_ \u5230\u6587\u4EF6 _PARAM1_","Display a video on the scene.":"\u5728\u573A\u666F\u4E2D\u663E\u793A\u89C6\u9891\u3002","Video opacity (0-255)":"\u89C6\u9891\u4E0D\u900F\u660E\u5EA6 (0-255)","Loop the video":"\u5FAA\u73AF\u89C6\u9891","Video volume (0-100)":"\u89C6\u9891\u97F3\u91CF (0-100)","Video":"\u89C6\u9891","Displays a video.":"\u663E\u793A\u89C6\u9891\u3002","Play a video":"\u64AD\u653E\u89C6\u9891","Play a video (recommended file format is MPEG4, with H264 video codec and AAC audio codec).":"\u64AD\u653E\u89C6\u9891 (\u5EFA\u8BAE\u7684\u6587\u4EF6\u683C\u5F0F\u4E3A MPEG4, \u6709H264 \u89C6\u9891\u7F16\u7801\u548C AAC \u97F3\u9891\u7F16\u89E3\u7801\u5668)\u3002","Play the video of _PARAM0_":"Play the video of _PARAM0_","Video object":"\u89C6\u9891\u5BF9\u8C61","Pause a video":"\u6682\u505C\u89C6\u9891","Pause the specified video.":"\u6682\u505C\u6307\u5B9A\u7684\u89C6\u9891\u3002","Pause video _PARAM0_":"Pause video _PARAM0_","Loop a video":"\u5FAA\u73AF\u64AD\u653E\u89C6\u9891","Loop the specified video.":"\u5FAA\u73AF\u6307\u5B9A\u7684\u89C6\u9891\u3002","Loop video of _PARAM0_: _PARAM1_":"Loop video of _PARAM0_: _PARAM1_","Activate loop":"\u6FC0\u6D3B\u5FAA\u73AF","Mute a video":"\u9759\u97F3\u89C6\u9891","Mute, or unmute, the specified video.":"\u9759\u97F3\u6216\u53D6\u6D88\u9759\u97F3\u6307\u5B9A\u7684\u89C6\u9891\u3002","Mute video of _PARAM0_: _PARAM1_":"_PARAM0_\u89C6\u9891\u65E0\u58F0: _PARAM1_","Activate mute":"\u6253\u5F00\u58F0\u97F3","Set time":"\u8BBE\u7F6E\u65F6\u95F4","Set the time of the video object in seconds":"Set the time of the video object in seconds","the time":"the time","Set volume":"\u8BBE\u7F6E\u97F3\u91CF","Set the volume of the video object, between 0 (muted) and 100 (maximum).":"Set the volume of the video object, between 0 (muted) and 100 (maximum).","the volume":"\u8BBE\u7F6E\u97F3\u91CF","Get the volume":"\u83B7\u53D6\u97F3\u91CF","Get the volume of a video object, between 0 (muted) and 100 (maximum).":"\u83B7\u53D6\u89C6\u9891\u5BF9\u8C61\u7684\u97F3\u91CF\uFF0C\u4ECB\u4E8E 0 (\u65E0\u58F0) \u548C 100 (\u6700\u5927)\u3002","Is played":"Is played","Check if a video is played.":"\u68C0\u67E5\u8BE5\u89C6\u9891\u662F\u5426\u5DF2\u64AD\u653E","_PARAM0_ is played":"_PARAM0_ \u662F\u64AD\u653E","Is paused":"Is paused","Check if the video is paused.":"\u68C0\u6D4B\u89C6\u9891\u662F\u5426\u5DF2\u6682\u505C","_PARAM0_ is paused":"_PARAM0_ \u5DF2\u6682\u505C","Is looped":"\u662F\u5FAA\u73AF","Check if the video is looped.":"\u68C0\u67E5\u89C6\u9891\u662F\u5426\u5728\u5FAA\u73AF\u64AD\u653E","_PARAM0_ is looped":"_PARAM0_ \u662F\u5FAA\u73AF\u7684","Volume":"\u97F3\u91CF","Compare the current volume of a video object.":"Compare the current volume of a video object.","Is muted":"Is muted","Check if a video is muted.":"\u68C0\u67E5\u89C6\u9891\u662F\u5426\u5DF2\u9759\u97F3","_PARAM0_ is muted":"_PARAM0_\u662F\u9759\u97F3\u7684","Get current time":"\u83B7\u53D6\u5F53\u524D\u65F6\u95F4","Return the current time of a video object (in seconds).":"\u8FD4\u56DE\u89C6\u9891\u5BF9\u8C61\u7684\u5F53\u524D\u65F6\u95F4(\u79D2)\u3002","Get the duration":"\u83B7\u53D6\u65F6\u957F","Return the duration of a video object (in seconds).":"\u8FD4\u56DE\u89C6\u9891\u5BF9\u8C61\u7684\u65F6\u957F(\u79D2)\u3002","Duration":"\u6301\u7EED\u65F6\u95F4","Compare the duration of a video object":"\u6BD4\u8F83\u89C6\u9891\u5BF9\u8C61\u7684\u6301\u7EED\u65F6\u95F4","the duration (in seconds)":"\u6301\u7EED\u65F6\u95F4(\u79D2)","Compare the current time of a video object":"\u6BD4\u8F83\u89C6\u9891\u5BF9\u8C61\u7684\u5F53\u524D\u65F6\u95F4","the current time (in seconds)":"\u5F53\u524D\u65F6\u95F4(\u79D2)","Is ended":"Is ended","Check if a video is ended":"Check if a video is ended","_PARAM0_ is ended":"_PARAM0_ is ended","Set opacity":"\u8BBE\u5B9A\u4E0D\u900F\u660E\u5EA6","Set opacity of the specified video object, between 0 (fully transparent) and 255 (opaque).":"Set opacity of the specified video object, between 0 (fully transparent) and 255 (opaque).","Compare the opacity of a video object":"Compare the opacity of a video object","Get current opacity":"\u83B7\u53D6\u5F53\u524D\u4E0D\u900F\u660E\u5EA6","Return the opacity of a video object":"\u8FD4\u56DE\u89C6\u9891\u5BF9\u8C61\u7684\u4E0D\u900F\u660E\u5EA6","Set playback speed":"\u8BBE\u7F6E\u56DE\u653E\u901F\u5EA6","Set playback speed of the specified video object, (1 = the default speed, >1 = faster and <1 = slower).":"Set playback speed of the specified video object, (1 = the default speed, >1 = faster and <1 = slower).","the playback speed":"the playback speed","Playback speed ":"\u56DE\u653E\u901F\u5EA6 ","Compare the playback speed of a video object":"Compare the playback speed of a video object","Get current playback speed":"Get current playback speed","Return the playback speed of a video object":"Return the playback speed of a video object","Screenshot":"\u5C4F\u5E55\u5FEB\u7167","Save screenshots of a running game.":"\u4FDD\u5B58\u6B63\u5728\u8FD0\u884C\u7684\u6E38\u620F\u7684\u622A\u56FE\u3002","Take screenshot":"\u622A\u56FE\u81F3PNG","Take a screenshot of the game, and save it to a png file (supported only when running on Windows/Linux/macOS).":"\u62CD\u6444\u6E38\u620F\u7684\u5C4F\u5E55\u622A\u56FE\u5E76\u5C06\u5176\u4FDD\u5B58\u5230 png \u6587\u4EF6(\u4EC5\u652F\u6301 Windows/Linux/macOS \u5E73\u53F0)\u3002","Take a screenshot and save at _PARAM1_":"Take a screenshot and save at _PARAM1_","Save path":"\u4FDD\u5B58\u8DEF\u5F84","Device vibration":"\u8BBE\u5907\u632F\u52A8","Use the vibration of mobile devices.":"Use the vibration of mobile devices.","Vibrate":"\u632F\u52A8","Vibrate (Duration in ms).":"\u632F\u52A8(\u6BEB\u79D2\u65F6\u957F)\u3002","Start vibration for _PARAM0_ ms":"Start vibration for _PARAM0_ ms","Vibration":"\u632F\u52A8","Vibrate by pattern":"Vibrate by pattern","Vibrate (Duration in ms). You can add multiple comma-separated values where every second value determines the period of silence between two vibrations. This is a string value so use quotes.":"Vibrate (Duration in ms). You can add multiple comma-separated values where every second value determines the period of silence between two vibrations. This is a string value so use quotes.","Intervals (for example \"500,100,200\"":"Intervals (for example \"500,100,200\"","Stop vibration":"Stop vibration","Stop the vibration":"Stop the vibration","Allow your game to send scores and interact with Facebook Instant Games":"Allow your game to send scores and interact with Facebook Instant Games","Save player data":"\u4FDD\u5B58\u73A9\u5BB6\u6570\u636E","Save the content of the given scene variable in the player data, stored on Facebook Instant Games servers":"\u5C06\u6307\u5B9A\u573A\u666F\u53D8\u91CF\u7684\u5185\u5BB9\u4FDD\u5B58\u5230\u73A9\u5BB6\u6570\u636E\u4E2D\uFF0C\u5B58\u50A8\u5728 Facebook \u5373\u65F6\u6E38\u620F\u670D\u52A1\u5668","Save the content of _PARAM1_ in key _PARAM0_ of player data (store success message in _PARAM2_ or error in _PARAM3_)":"\u5C06_PARAM1_ \u7684\u5185\u5BB9\u4FDD\u5B58\u5230\u73A9\u5BB6\u6570\u636E\u7684\u5173\u952E_PARAM0_ (\u5B58\u50A8\u6210\u529F\u6D88\u606F\u5728 _PARAM2_ \u4E2D\u6216\u9519\u8BEF\u5728 _PARAM3_)","Facebook Instant Games/Player data":"Facebook \u5373\u65F6\u6E38\u620F/\u64AD\u653E\u5668\u6570\u636E","Variable where to store the success message (optional)":"\u53D8\u91CF\u6210\u529F\u5B58\u50A8\u5230\u4F55\u5904\u7684\u6D88\u606F(\u53EF\u9009)","Variable where to store the error message (optional, if an error occurs)":"\u5B58\u50A8\u9519\u8BEF\u4FE1\u606F\u7684\u53D8\u91CF(\u53EF\u9009\uFF0C\u5982\u679C\u53D1\u751F\u9519\u8BEF)","Load player data":"\u52A0\u8F7D\u73A9\u5BB6\u6570\u636E","Load the player data with the given key in a variable":"\u7528\u53D8\u91CF\u4E2D\u7ED9\u5B9A\u7684\u5BC6\u94A5\u52A0\u8F7D\u73A9\u5BB6\u6570\u636E","Load player data with key _PARAM0_ in _PARAM1_ (or error in _PARAM2_)":"\u5728 _PARAM1_ \u4E2D\u7528\u952E_PARAM0_ \u52A0\u8F7D\u73A9\u5BB6\u6570\u636E(\u6216_PARAM2_\u4E2D\u7684\u9519\u8BEF)","Data key name (e.g: \"Lives\")":"\u6570\u636E\u5BC6\u94A5\u540D\u79F0(\u5982\uFF1A\u201C\u751F\u547D\u201D)","Variable where to store loaded data":"\u5B58\u50A8\u52A0\u8F7D\u6570\u636E\u7684\u53D8\u91CF","Save player score":"\u4FDD\u5B58\u73A9\u5BB6\u5206\u6570","Save the score, and optionally the content of the given variable in the player score, for the given metadata.":"\u4E3A\u7ED9\u5B9A\u7684\u5143\u6570\u636E\u4FDD\u5B58\u5F97\u5206\uFF0C\u5E76\u53EF\u9009\u5730\u4FDD\u5B58\u73A9\u5BB6\u5206\u6570\u4E2D\u7ED9\u5B9A\u7684\u53D8\u91CF\u5185\u5BB9\u3002","In leaderboard _PARAM0_, save score _PARAM1_ for the player and extra data from _PARAM2_ (store success message in _PARAM3_ or error in _PARAM4_)":"\u5728\u6392\u884C\u699C_PARAM0_\u4E2D\uFF0C\u4E3A\u73A9\u5BB6\u4FDD\u5B58\u5F97\u5206_PARAM1_\u4EE5\u53CA\u4ECE _PARAM2_ \u7684\u989D\u5916\u6570\u636E(\u5B58\u50A8\u6210\u529F\u6D88\u606F\u5728 _PARAM3_ \u6216\u9519\u8BEF _PARAM4_)","Facebook Instant Games/Leaderboards":"Facebook \u5373\u65F6\u6E38\u620F/\u73A9\u5BB6\u6570\u636E","Optional variable with metadata to save":"Optional variable with metadata to save","Load player entry":"\u52A0\u8F7D\u53C2\u4E0E\u7684\u73A9\u5BB6","Load the player entry in the given leaderboard":"\u52A0\u8F7D\u7ED9\u5B9A\u6392\u884C\u699C\u4E2D\u53C2\u4E0E\u7684\u73A9\u5BB6","Load player entry from leaderboard _PARAM0_. Set rank in _PARAM1_, score in _PARAM2_ (extra data if any in _PARAM3_ and error in _PARAM4_)":"\u4ECE\u6392\u884C\u699C_PARAM0_\u52A0\u8F7D\u53C2\u4E0E\u73A9\u5BB6\u3002\u5728_PARAM1_\u4E2D\u8BBE\u7F6E\u6392\u884C\uFF0C\u4EE5_PARAM2_ \u4E3A\u5206\u6570(\u5982\u679C\u5728_PARAM3_\u4E2D\u5B58\u5728\u4EFB\u4F55\u989D\u5916\u6570\u636E\uFF0C\u5219\u5728_PARAM4_\u4E2D\u8BBE\u7F6E\u9519\u8BEF)","Leaderboard name (e.g: \"PlayersBestTimes\")":"\u6392\u884C\u699C\u540D\u79F0(\u5982\"\u73A9\u5BB6\u6700\u4F73\u65F6\u95F4\")","Variable where to store the player rank (of -1 if not ranked)":"\u5B58\u653E\u73A9\u5BB6\u6392\u540D\u7684\u53D8\u91CF(\u5982\u679C\u6CA1\u6709\u6392\u540D\u4E3A -1 )","Variable where to store the player score (of -1 if no score)":"\u5B58\u653E\u73A9\u5BB6\u6392\u540D\u7684\u53D8\u91CF(\u5982\u679C\u6CA1\u6709\u6392\u540D\u4E3A -1 )","Variable where to store extra data (if any)":"\u5B58\u50A8\u989D\u5916\u6570\u636E\u7684\u53D8\u91CF(\u5982\u679C\u6709)","Check if ads are supported":"\u68C0\u67E5\u662F\u5426\u652F\u6301\u5E7F\u544A","Check if showing ads is supported on this device (only mobile phones can show ads)":"\u68C0\u67E5\u662F\u5426\u5728\u6B64\u8BBE\u5907\u4E0A\u652F\u6301\u663E\u793A\u5E7F\u544A (\u53EA\u6709\u624B\u673A\u53EF\u4EE5\u663E\u793A\u5E7F\u544A)","Ads can be shown on this device":"\u5E7F\u544A\u53EF\u4EE5\u5728\u6B64\u8BBE\u5907\u4E0A\u663E\u793A","Facebook Instant Games/Ads":"Facebook \u5373\u65F6\u6E38\u620F/\u5E7F\u544A","Is the interstitial ad ready":"\u63D2\u4EF6\u662F\u5426\u5DF2\u51C6\u5907\u597D","Check if the interstitial ad requested from Facebook is loaded and ready to be shown.":"\u68C0\u67E5\u662F\u5426\u4ECE Facebook \u8BF7\u6C42\u7684\u63D2\u4EF6\u5DF2\u52A0\u8F7D\u5E76\u51C6\u5907\u663E\u793A\u3002","The interstitial ad is loaded and ready to be shown":"\u63D2\u4EF6\u5DF2\u52A0\u8F7D\u5E76\u51C6\u5907\u663E\u793A","Load and prepare an interstitial ad":"\u52A0\u8F7D\u5E76\u51C6\u5907\u63D2\u5E7F\u544A","Request and load an interstitial ad from Facebook, so that it is ready to be shown.":"\u4ECEFacebook\u8BF7\u6C42\u5E76\u52A0\u8F7D\u63D2\u5E7F\u544A\uFF0C\u4EE5\u4FBF\u51C6\u5907\u597D\u663E\u793A\u3002","Request and load an interstitial ad from Facebook (ad placement id: _PARAM0_, error in _PARAM1_)":"\u8BF7\u6C42\u5E76\u4ECEFacebook\u52A0\u8F7D\u63D2\u8D34(\u5E7F\u544A\u4F4D\u7F6Eid: _PARAM0_, \u9519\u8BEF\u5728 _PARAM1_)","The Ad Placement id (can be found while setting up the ad on Facebook)":"\u5E7F\u544A\u4F4D\u7F6EID (\u5728\u8BBE\u7F6E\u5E7F\u544A\u5230Facebook\u65F6\u53EF\u4EE5\u627E\u5230)","Show the loaded interstitial ad":"\u663E\u793A\u52A0\u8F7D\u63D2\u7684\u5E7F\u544A","Show the interstitial ad previously loaded in memory. This won't work if you did not load the interstitial before.":"\u663E\u793A\u4E4B\u524D\u52A0\u8F7D\u7684\u63D2\u4EF6\u5E7F\u544A\u3002\u5982\u679C\u4F60\u4EE5\u524D\u6CA1\u6709\u52A0\u8F7D\u63D2\u4EF6\uFF0C\u8FD9\u5C06\u65E0\u6CD5\u5DE5\u4F5C\u3002","Show the interstitial ad previously loaded in memory (if any error, store it in _PARAM0_)":"\u5728\u5185\u5B58\u4E2D\u663E\u793A\u4EE5\u524D\u52A0\u8F7D\u7684\u63D2\u4EF6(\u5982\u679C\u6709\u4EFB\u4F55\u9519\u8BEF\uFF0C\u8BF7\u5728 _PARAM0_)","Is the rewarded video ready":"\u5956\u52B1\u7684\u89C6\u9891\u5DF2\u51C6\u5907\u597D","Check if the rewarded video requested from Facebook is loaded and ready to be shown.":"\u68C0\u67E5\u662F\u5426\u4ECE Facebook \u8BF7\u6C42\u7684\u5956\u52B1\u89C6\u9891\u5DF2\u52A0\u8F7D\u5E76\u51C6\u5907\u663E\u793A\u3002","The rewarded video is loaded and ready to be shown":"\u5956\u52B1\u7684\u89C6\u9891\u5DF2\u52A0\u8F7D\u5E76\u51C6\u5907\u663E\u793A","Load and prepare a rewarded video":"\u52A0\u8F7D\u5E76\u51C6\u5907\u5956\u52B1\u7684\u89C6\u9891","Request and load a rewarded video from Facebook, so that it is ready to be shown.":"\u4ECEFacebook\u8BF7\u6C42\u5E76\u52A0\u8F7D\u5956\u52B1\u89C6\u9891\uFF0C\u4EE5\u4FBF\u51C6\u5907\u597D\u64AD\u653E\u3002","Request and load a rewarded video from Facebook (ad placement id: _PARAM0_, error in _PARAM1_)":"\u4ECE Facebook \u8BF7\u6C42\u5E76\u52A0\u8F7D\u5956\u52B1\u89C6\u9891 (\u5E7F\u544A\u4F4D\u7F6E: _PARAM0_, \u9519\u8BEF\u5728 _PARAM1_)","Show the loaded rewarded video":"\u663E\u793A\u52A0\u8F7D\u7684\u5956\u52B1\u89C6\u9891","Show the rewarded video previously loaded in memory. This won't work if you did not load the video before.":"\u5728\u5185\u5B58\u4E2D\u663E\u793A\u4EE5\u524D\u52A0\u8F7D\u8FC7\u7684\u5956\u52B1\u89C6\u9891\u3002\u5982\u679C\u60A8\u4EE5\u524D\u6CA1\u6709\u52A0\u8F7D\u89C6\u9891\uFF0C\u8FD9\u5C06\u65E0\u6CD5\u4F7F\u7528\u3002","Show the rewarded video previously loaded in memory (if any error, store it in _PARAM0_)":"\u5728\u5185\u5B58\u4E2D\u663E\u793A\u4E4B\u524D\u52A0\u8F7D\u7684\u5956\u52B1\u89C6\u9891(\u5982\u679C\u6709\u4EFB\u4F55\u9519\u8BEF\uFF0C\u8BF7\u5728 _PARAM0_)","Player identifier":"\u73A9\u5BB6ID","Get the player unique identifier":"\u83B7\u53D6\u73A9\u5BB6\u7684\u552F\u4E00\u6807\u8BC6\u7B26","Player name":"\u73A9\u5BB6\u540D\u79F0","Get the player name":"\u83B7\u53D6\u73A9\u5BB6\u540D\u79F0","Tween animation":"\u8865\u95F4\u52A8\u753B","Animate object properties via tweening.":"Animate object properties via tweening.","Tween":"\u7EBF\u6027","Smoothly animate position, angle, scale and other properties of the object":"Smoothly animate position, angle, scale and other properties of the object","Add object variable tween":"Add object variable tween","Add a tween animation for an object variable.":"Add a tween animation for an object variable.","Tween the variable _PARAM3_ of _PARAM0_ from _PARAM4_ to _PARAM5_ with easing _PARAM6_ over _PARAM7_ms as _PARAM2_":"Tween the variable _PARAM3_ of _PARAM0_ from _PARAM4_ to _PARAM5_ with easing _PARAM6_ over _PARAM7_ms as _PARAM2_","Variables":"\u53D8\u91CF","Tween Identifier":"Tween Identifier","From value":"\u4ECE\u503C","To value":"\u5230\u503C","Easing":"Easing","Destroy this object when tween finishes":"Destroy this object when tween finishes","Add object position tween":"Add object position tween","Add a tween animation for the object position.":"Add a tween animation for the object position.","Tween the position of _PARAM0_ to x: _PARAM3_, y: _PARAM4_ with easing _PARAM5_ over _PARAM6_ms as _PARAM2_":"Tween the position of _PARAM0_ to x: _PARAM3_, y: _PARAM4_ with easing _PARAM5_ over _PARAM6_ms as _PARAM2_","To X":"To X","To Y":"To Y","Add object position X tween":"Add object position X tween","Add a tween animation for the object X position.":"Add a tween animation for the object X position.","Tween the X position of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_":"Tween the X position of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_","Add object width tween":"Add object width tween","Add a tween animation for the object width.":"Add a tween animation for the object width.","Tween the width of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_":"Tween the width of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_","To width":"To width","Add object height tween":"Add object height tween","Add a tween animation for the object height.":"Add a tween animation for the object height.","Tween the height of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_":"Tween the height of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_","To height":"To height","Add object position Y tween":"Add object position Y tween","Add a tween animation for the object Y position.":"Add a tween animation for the object Y position.","Tween the Y position of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_":"Tween the Y position of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_","Add object angle tween":"Add object angle tween","Add a tween animation for the object angle.":"Add a tween animation for the object angle.","Tween the angle of _PARAM0_ to _PARAM3_\xB0 with easing _PARAM4_ over _PARAM5_ms as _PARAM2_":"Tween the angle of _PARAM0_ to _PARAM3_\xB0 with easing _PARAM4_ over _PARAM5_ms as _PARAM2_","To angle (in degrees)":"\u89D2\u5EA6(\u89D2\u5EA6\u503C)\uFF1A","Add object scale tween":"Add object scale tween","Add a tween animation for the object scale (Note: the scale can never be less than 0).":"Add a tween animation for the object scale (Note: the scale can never be less than 0).","Tween the scale of _PARAM0_ to X-scale: _PARAM3_, Y-scale: _PARAM4_ with easing _PARAM5_ over _PARAM6_ms as _PARAM2_":"Tween the scale of _PARAM0_ to X-scale: _PARAM3_, Y-scale: _PARAM4_ with easing _PARAM5_ over _PARAM6_ms as _PARAM2_","To scale X":"To scale X","To scale Y":"To scale Y","Add object X-scale tween":"Add object X-scale tween","Add a tween animation for the object X-scale (Note: the scale can never be less than 0).":"Add a tween animation for the object X-scale (Note: the scale can never be less than 0).","Tween the X-scale of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_":"Tween the X-scale of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_","Add object Y-scale tween":"Add object Y-scale tween","Add a tween animation for the object Y-scale (Note: the scale can never be less than 0).":"Add a tween animation for the object Y-scale (Note: the scale can never be less than 0).","Tween the Y-scale of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_":"Tween the Y-scale of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_","Add text size tween":"Add text size tween","Add a tween animation for the text object character size (Note: the size can never be less than 1).":"Add a tween animation for the text object character size (Note: the size can never be less than 1).","Tween the character size of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_":"Tween the character size of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_","To character size":"To character size","Add object opacity tween":"Add object opacity tween","Add a tween animation for the object opacity (Value between 0 and 255).":"Add a tween animation for the object opacity (Value between 0 and 255).","Tween the opacity of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_":"Tween the opacity of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_","To opacity":"\u8BBE\u7F6E\u4E0D\u900F\u660E\u5EA6","Add object color tween":"Add object color tween","Add a tween animation for the object color. Format: \"128;200;255\" with values between 0 and 255 for red, green and blue":"Add a tween animation for the object color. Format: \"128;200;255\" with values between 0 and 255 for red, green and blue","Tween the color of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_":"Tween the color of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_","To color":"\u8BBE\u7F6E\u989C\u8272","Tween exists":"\u8865\u95F4\u5DF2\u5B58\u5728","Check if the tween animation exists.":"Check if the tween animation exists.","Tween _PARAM2_ on _PARAM0_ exists":"Tween _PARAM2_ on _PARAM0_ exists","Tween is playing":"Tween is playing","Check if the tween animation is currently playing.":"Check if the tween animation is currently playing.","Tween _PARAM2_ on _PARAM0_ is playing":"Tween _PARAM2_ on _PARAM0_ is playing","Tween finished playing":"Tween finished playing","Check if the tween animation has finished playing.":"Check if the tween animation has finished playing.","Tween _PARAM2_ on _PARAM0_ has finished playing":"Tween _PARAM2_ on _PARAM0_ has finished playing","Pause a tween":"Pause a tween","Pause the running tween animation.":"Pause the running tween animation.","Pause the tween _PARAM2_ on _PARAM0_":"Pause the tween _PARAM2_ on _PARAM0_","Stop a tween":"Stop a tween","Stop the running tween animation.":"Stop the running tween animation.","Stop the tween _PARAM2_ on _PARAM0_":"Stop the tween _PARAM2_ on _PARAM0_","Jump to end":"Jump to end","Resume a tween":"Resume a tween","Resume the tween animation.":"Resume the tween animation.","Resume the tween _PARAM2_ on _PARAM0_":"Resume the tween _PARAM2_ on _PARAM0_","Remove a tween":"Remove a tween","Remove the tween animation from the object.":"Remove the tween animation from the object.","Remove the tween _PARAM2_ from _PARAM0_":"Remove the tween _PARAM2_ from _PARAM0_","Progress of a tween":"Progress of a tween","Progress of a tween (between 0.0 and 1.0)":"Progress of a tween (between 0.0 and 1.0)","BBCode Text Object":"BBCode Text Object","Displays a rich text label using BBCode markup (allowing to set parts of the text as bold, italic, use different colors and shadows).":"Displays a rich text label using BBCode markup (allowing to set parts of the text as bold, italic, use different colors and shadows).","BBCode text":"BBCode text","Base color":"\u57FA\u672C\u989C\u8272","Opacity (0-255)":"\u4E0D\u900F\u660E\u5EA6 (0-255)","Base size":"\u57FA\u672C\u5927\u5C0F","Base alignment":" v","Base font family":"\u57FA\u672C\u5B57\u4F53\u7CFB\u5217","Word wrapping":"\u81EA\u52A8\u6362\u884C","Visible on start":"\u4ECE\u5F00\u59CB\u65F6\u53EF\u89C1","BBText":"BBText","Compare the value of the BBCode text.":"Compare the value of the BBCode text.","the BBCode text":"the BBCode text","Set BBCode text":"Set BBCode text","Get BBCode text":"Get BBCode text","Set base color":"\u8BBE\u7F6E\u57FA\u672C\u989C\u8272","Set base color of _PARAM0_ to _PARAM1_":"\u5C06_PARAM0_\u7684\u57FA\u672C\u989C\u8272\u8BBE\u7F6E\u4E3A_PARAM1_","Compare the value of the base opacity of the text.":"\u6BD4\u8F83\u6587\u5B57\u57FA\u672C\u900F\u660E\u5EA6\u7684\u503C\u3002","the base opacity":"\u57FA\u672C\u900F\u660E\u5EA6","Set base opacity":"\u8BBE\u7F6E\u57FA\u672C\u900F\u660E\u5EA6","Get the base opacity":"\u83B7\u53D6\u57FA\u672C\u900F\u660E\u5EA6","Font size":"\u5B57\u4F53\u5927\u5C0F","Compare the base font size of the text.":"\u6BD4\u8F83\u6587\u5B57\u7684\u57FA\u672C\u5B57\u4F53\u5927\u5C0F","the base font size":"\u57FA\u672C\u5B57\u4F53\u5927\u5C0F","Set base font size":"\u8BBE\u7F6E\u57FA\u672C\u5B57\u4F53\u5927\u5C0F","Get the base font size":"\u83B7\u53D6\u57FA\u672C\u5B57\u4F53\u5927\u5C0F","Font family":"\u5B57\u4F53\u7CFB\u5217","Compare the value of font family":"\u6BD4\u8F83\u5B57\u4F53\u7CFB\u5217\u7684\u503C","the base font family":"\u57FA\u672C\u5B57\u4F53\u7CFB\u5217","Set font family":"\u8BBE\u7F6E\u5B57\u4F53\u7CFB\u5217","Get the base font family":"\u83B7\u53D6\u57FA\u672C\u5B57\u4F53\u7CFB\u5217","Check the current text alignment":"\u68C0\u67E5\u5F53\u524D\u6587\u5B57\u5BF9\u9F50","The text alignment of _PARAM0_ is _PARAM1_":"_PARAM0_\u7684\u6587\u5B57\u5BF9\u9F50\u662F_PARAM1_","Change the alignment of the text.":"\u66F4\u6539\u6587\u5B57\u5BF9\u9F50","Set text alignment of _PARAM0_ to _PARAM1_":"\u8BBE\u7F6E_PARAM0_\u7684\u6587\u5B57\u5BF9\u9F50\u4E3A_PARAM1_","Get the text alignment":"\u83B7\u53D6\u6587\u5B57\u5BF9\u9F50","Word wrap":"\u81EA\u52A8\u6362\u884C","Check if word wrap is enabled":"\u68C0\u67E5\u81EA\u52A8\u6362\u884C\u662F\u5426\u5F00\u542F","Word wrap is enabled":"\u81EA\u52A8\u6362\u884C\u5DF2\u5F00\u542F","Set word wrap":"\u8BBE\u7F6E\u81EA\u52A8\u6362\u884C","Activate word wrap for _PARAM0_: _PARAM1_":"\u5F00\u542F_PARAM0_\u7684\u81EA\u52A8\u6362\u884C: _PARAM1_","Compare the width, in pixels, after which the text is wrapped on next line.":"\u5F53\u6587\u5B57\u6362\u81F3\u4E0B\u4E00\u884C\u65F6\uFF0C\u4EE5\u50CF\u7D20\u6BD4\u8F83\u5BBD\u5EA6\u3002","Change the width, in pixels, after which the text is wrapped on next line.":"\u5F53\u6587\u5B57\u6362\u81F3\u4E0B\u4E00\u884C\u65F6\uFF0C\u4EE5\u50CF\u7D20\u66F4\u6539\u5BBD\u5EA6\u3002","Get the wrapping width":"\u83B7\u53D6\u6362\u884C\u5BBD\u5EA6","AdMob":"AdMob","Allow the game to display AdMob banner, interstitial and reward video ads":"\u5141\u8BB8\u6E38\u620F\u663E\u793AAdMob\u6A2A\u5E45\uFF0C\u4E0B\u8F7D\u5E7F\u544A\u53CA\u6709\u5956\u89C6\u9891\u5E7F\u544A","AdMob App ID":"AdMob App ID","Banner loading":"\u6A2A\u5E45\u8F7D\u5165","Check if a banner is currently loading.":"\u68C0\u67E5\u6A2A\u5E45\u662F\u5426\u6B63\u5728\u8F7D\u5165","Banner is loading":"\u6A2A\u5E45\u6B63\u5728\u8F7D\u5165","Banner ready":"\u6A2A\u5E45\u5C31\u7EEA","Check if a banner is ready to be displayed.":"\u68C0\u67E5\u662F\u5426\u5DF2\u51C6\u5907\u597D\u663E\u793A\u6A2A\u5E45\u3002","Banner is ready":"\u6A2A\u5E45\u5DF2\u5C31\u7EEA","Banner showing":"\u6A2A\u5E45\u663E\u793A","Check if there is a banner being displayed.":"\u68C0\u67E5\u662F\u5426\u6709\u6A2A\u5E45\u6B63\u5728\u663E\u793A\u3002","Banner is showing":"\u6A2A\u5E45\u6B63\u5728\u663E\u793A","Banner exists":"\u6A2A\u5E45\u5B58\u5728","Check if there is a banner in memory (visible or hidden).":"\u68C0\u67E5\u5185\u5B58\u4E2D\u662F\u5426\u6709\u6A2A\u5E45\uFF08\u53EF\u89C1\u6216\u9690\u85CF\uFF09\u3002","Load banner":"\u52A0\u8F7D\u6A2A\u5E45","Start loading a banner, you can display it automatically when finish loading.\nIf test mode is set to true a test banner will be displayed.":"\u5F00\u59CB\u52A0\u8F7D\u6A2A\u5E45\uFF0C\u5728\u52A0\u8F7D\u5B8C\u6210\u540E\u53EF\u4EE5\u81EA\u52A8\u663E\u793A\u3002\n\u5982\u679C\u6D4B\u8BD5\u6A21\u5F0F\u8BBE\u7F6E\u4E3A\u5F00\uFF0C\u5C06\u4F1A\u663E\u793A\u6D4B\u8BD5\u6A2A\u5E45\u3002","Load banner (at top: _PARAM2_, overlap: _PARAM3_, show on load: _PARAM4_, test mode: _PARAM5_)":"\u52A0\u8F7D\u6A2A\u5E45\uFF08\u5728\u9876\u90E8: _PARAM2_, \u91CD\u53E0: _PARAM3_, \u52A0\u8F7D\u540E\u663E\u793A: _PARAM4_, \u6D4B\u8BD5\u6A21\u5F0F: _PARAM5_\uFF09","Android banner ID":"\u5B89\u5353\u6A2A\u5E45ID","iOS banner ID":"iOS\u6A2A\u5E45ID","Display at top? (bottom otherwise)":"\u7F6E\u9876\u663E\u793A\uFF1F\uFF08\u5426\u5219\u7F6E\u5E95\uFF09","Overlap webview?":"Overlap webview?","Display on load complete?":"Display on load complete?","Test mode?":"Test mode?","Show banner":"Show banner","Show the banner, will work only when the banner is fully loaded.":"Show the banner, will work only when the banner is fully loaded.","Hide banner":"Hide banner","Hide the banner. You can show it again with the corresponding action.":"Hide the banner. You can show it again with the corresponding action.","Remove banner":"\u5220\u9664\u6A2A\u5E45","Remove the banner. You have to load another banner to show it again.":"Remove the banner. You have to load another banner to show it again.","Interstitial loading":"Interstitial loading","Check if an interstitial is currently loading.":"Check if an interstitial is currently loading.","Interstitial is loading":"Interstitial is loading","Interstitial ready":"Interstitial ready","Check if an interstitial is ready to be displayed.":"Check if an interstitial is ready to be displayed.","Interstitial is ready":"Interstitial is ready","Interstitial showing":"Interstitial showing","Check if there is an interstitial being displayed.":"Check if there is an interstitial being displayed.","Interstitial is showing":"Interstitial is showing","Load interstitial":"Load interstitial","Start loading an interstitial, you can display it automatically when finish loading.\nIf test mode is set to true a test interstitial will be displayed.":"Start loading an interstitial, you can display it automatically when finish loading.\nIf test mode is set to true a test interstitial will be displayed.","Load interstitial (show on load: _PARAM2_, test mode: _PARAM3_)":"Load interstitial (show on load: _PARAM2_, test mode: _PARAM3_)","Android interstitial ID":"Android interstitial ID","iOS interstitial ID":"iOS interstitial ID","Show interstitial":"Show interstitial","Show the interstitial, will work only when the interstitial is fully loaded.":"Show the interstitial, will work only when the interstitial is fully loaded.","Video loading":"\u89C6\u9891\u52A0\u8F7D\u4E2D","Check if a reward video is currently loading.":"Check if a reward video is currently loading.","Reward video is loading":"Reward video is loading","Video ready":"\u89C6\u9891\u5DF2\u51C6\u5907\u597D","Check if a reward video is ready to be displayed.":"Check if a reward video is ready to be displayed.","Reward video is ready":"Reward video is ready","Video showing":"Video showing","Check if there is a reward video being displayed.":"Check if there is a reward video being displayed.","Reward video is showing":"Reward video is showing","Video reward":"Video reward","Check if there is a video reward.\nYou can mark it as non-claimed yet, so you can check this reward in other events.":"Check if there is a video reward.\nYou can mark it as non-claimed yet, so you can check this reward in other events.","Video reward given":"Video reward given","Mark as claimed":"Mark as claimed","Load video":"\u52A0\u8F7D\u89C6\u9891","Start loading a reward video, you can display it automatically when finish loading.\nIf test mode is set to true a test video will be displayed.":"Start loading a reward video, you can display it automatically when finish loading.\nIf test mode is set to true a test video will be displayed.","Load reward video (show on load: _PARAM2_, test mode: _PARAM3_)":"Load reward video (show on load: _PARAM2_, test mode: _PARAM3_)","Android reward video ID":"Android reward video ID","iOS reward video ID":"iOS reward video ID","Show video":"\u663E\u793A\u89C6\u9891","Show the reward video, will work only when the video is fully loaded.":"Show the reward video, will work only when the video is fully loaded.","Show reward video":"Show reward video","Claim reward":"Claim reward","Mark the video reward as claimed.":"Mark the video reward as claimed.","Claim video reward":"Claim video reward","Filesystem":"\u6587\u4EF6\u7CFB\u7EDF","Access the filesystem of the operating system.":"Access the filesystem of the operating system.","File or directory exists":"\u6587\u4EF6\u6216\u6587\u4EF6\u5939\u5B58\u5728\u6027","Check if the file or directory exists.":"\u68C0\u67E5\u6587\u4EF6\u6216\u6587\u4EF6\u5939\u662F\u5426\u5B58\u5728\u3002","The path _PARAM0_ exists":"The path _PARAM0_ exists","Filesystem/Windows, Linux, MacOS":"Filesystem/Windows, Linux, MacOS","Path to file or directory":"\u6587\u4EF6\u6216\u6587\u4EF6\u5939\u8DEF\u5F84","Create a directory":"\u521B\u5EFA\u6587\u4EF6\u5939","Create a new directory at the specified path.":"\u5728\u6307\u5B9A\u8DEF\u5F84\u521B\u5EFA\u65B0\u6587\u4EF6\u5939\u3002","Create directory _PARAM0_":"Create directory _PARAM0_","Directory":"\u76EE\u5F55","(Optional) Variable to store the result. 'ok': task was successful, 'error': an error occured.":"(Optional) Variable to store the result. 'ok': task was successful, 'error': an error occured.","Save a text into a file":"\u5C06\u6587\u672C\u4FDD\u5B58\u5230\u6587\u4EF6","Save a text into a file. Only use this on small files to avoid any lag or freeze during the the game execution.":"Save a text into a file. Only use this on small files to avoid any lag or freeze during the the game execution.","Save _PARAM0_ into file _PARAM1_":"Save _PARAM0_ into file _PARAM1_","Save a text into a file (Async)":"Save a text into a file (Async)","Save a text into a file asynchronously. Use this for large files to avoid any lag or freeze during game execution. The 'result' variable gets updated when the operation has finished.":"Save a text into a file asynchronously. Use this for large files to avoid any lag or freeze during game execution. The 'result' variable gets updated when the operation has finished.","Filesystem/Windows, Linux, MacOS/Asynchronous":"Filesystem/Windows, Linux, MacOS/Asynchronous","Save a scene variable into a JSON file":"Save a scene variable into a JSON file","Save a scene variable (including, for structure, all the children) into a file in JSON format. Only use this on small files to avoid any lag or freeze during the the game execution.":"Save a scene variable (including, for structure, all the children) into a file in JSON format. Only use this on small files to avoid any lag or freeze during the the game execution.","Save scene variable _PARAM0_ into file _PARAM1_ as JSON":"Save scene variable _PARAM0_ into file _PARAM1_ as JSON","Save a scene variable into a JSON file (Async)":"Save a scene variable into a JSON file (Async)","Save the scene variable (including, for structures, all the children) into a file in JSON format, asynchronously. Use this for large files to avoid any lag or freeze during game execution. The 'result' variable gets updated when the operation has finished.":"Save the scene variable (including, for structures, all the children) into a file in JSON format, asynchronously. Use this for large files to avoid any lag or freeze during game execution. The 'result' variable gets updated when the operation has finished.","Load a text from a file (Async)":"Load a text from a file (Async)","Load a text from a file, asynchronously. Use this for large files to avoid any lag or freeze during game execution. The content of the file will be available in the scene variable after a small delay (usually a few milliseconds). The 'result' variable gets updated when the operation has finished.":"Load a text from a file, asynchronously. Use this for large files to avoid any lag or freeze during game execution. The content of the file will be available in the scene variable after a small delay (usually a few milliseconds). The 'result' variable gets updated when the operation has finished.","Load text from _PARAM1_ into scene variable _PARAM0_ (Async)":"Load text from _PARAM1_ into scene variable _PARAM0_ (Async)","Load path":"\u52A0\u8F7D\u8DEF\u5F84","Load a text from a file":"\u4ECE\u6587\u4EF6\u4E2D\u52A0\u8F7D\u6587\u672C","Load a text from a file. Only use this on small files to avoid any lag or freeze during the the game execution.":"Load a text from a file. Only use this on small files to avoid any lag or freeze during the the game execution.","Load text from _PARAM1_ into scene variable _PARAM0_":"Load text from _PARAM1_ into scene variable _PARAM0_","Load a scene variable from a JSON file":"\u4ECE JSON \u6587\u4EF6\u52A0\u8F7D\u573A\u666F\u53D8\u91CF","Load a JSON formatted text from a file and convert it to a scene variable (potentially a structure variable with children). Only use this on small files to avoid any lag or freeze during the the game execution.":"Load a JSON formatted text from a file and convert it to a scene variable (potentially a structure variable with children). Only use this on small files to avoid any lag or freeze during the the game execution.","Load JSON from _PARAM1_ into scene variable _PARAM0_":"Load JSON from _PARAM1_ into scene variable _PARAM0_","Load a scene variable from a JSON file (Async)":"Load a scene variable from a JSON file (Async)","Load a JSON formatted text from a file and convert it to a scene variable (potentially a structure variable with children), asynchronously. Use this for large files to avoid any lag or freeze during game execution. The content of the file will be available as a scene variable after a small delay (usually a few milliseconds). The 'result' variable gets updated when the operation has finished.":"Load a JSON formatted text from a file and convert it to a scene variable (potentially a structure variable with children), asynchronously. Use this for large files to avoid any lag or freeze during game execution. The content of the file will be available as a scene variable after a small delay (usually a few milliseconds). The 'result' variable gets updated when the operation has finished.","Delete a file":"\u5220\u9664\u6587\u4EF6","Delete a file from the filesystem.":"\u4ECE\u6587\u4EF6\u7CFB\u7EDF\u4E2D\u5220\u9664\u6587\u4EF6\u3002","Delete the file _PARAM0_":"\u5220\u9664\u6587\u4EF6 _PARAM0_","File path":"\u6587\u4EF6\u8DEF\u5F84","Delete a file (Async)":"\u5220\u9664\u6587\u4EF6(\u5F02\u6B65)","Delete a file from the filesystem asynchronously. The option result variable will be updated once the file is deleted.":"Delete a file from the filesystem asynchronously. The option result variable will be updated once the file is deleted.","Desktop folder":"\u684C\u9762\u6587\u4EF6\u5939","Get the path to the desktop folder.":"\u83B7\u53D6\u684C\u9762\u6587\u4EF6\u5939\u7684\u8DEF\u5F84\u3002","Documents folder":"\u6587\u6863\u6587\u4EF6\u5939","Get the path to the documents folder.":"\u83B7\u53D6\u6587\u6863\u6587\u4EF6\u5939\u7684\u8DEF\u5F84\u3002","Pictures folder":"\u56FE\u7247\u6587\u4EF6\u5939","Get the path to the pictures folder.":"\u83B7\u53D6\u56FE\u7247\u6587\u4EF6\u5939\u7684\u8DEF\u5F84\u3002","Game executable file":"\u6E38\u620F\u53EF\u6267\u884C\u6587\u4EF6","Get the path to this game executable file.":"Get the path to this game executable file.","Game executable folder":"Game executable folder","Get the path to this game executable folder.":"Get the path to this game executable folder.","Userdata folder (for application settings)":"Userdata folder (for application settings)","Get the path to userdata folder (for application settings).":"Get the path to userdata folder (for application settings).","User's Home folder":"User's Home folder","Get the path to the user home folder.":"Get the path to the user home folder.","Temp folder":"\u4E34\u65F6\u6587\u4EF6\u5939","Get the path to temp folder.":"\u83B7\u53D6\u4E34\u65F6\u6587\u4EF6\u5939\u7684\u8DEF\u5F84\u3002","Path delimiter":"\u8DEF\u5F84\u5206\u9694\u7B26","Get the operating system path delimiter.":"Get the operating system path delimiter.","Get directory name from a path":"Get directory name from a path","Returns the portion of the path that represents the directories, without the ending file name.":"Returns the portion of the path that represents the directories, without the ending file name.","File or folder path":"File or folder path","Get file name from a path":"Get file name from a path","Returns the name of the file with its extension, if any.":"Returns the name of the file with its extension, if any.","Get the extension from a file path":"Get the extension from a file path","Returns the extension of the file designated by the given path, including the extension period. For example: \".txt\".":"Returns the extension of the file designated by the given path, including the extension period. For example: \".txt\".","Advanced window management":"Advanced window management","Provides advanced features related to the game window positioning and interaction with the operating system.":"Provides advanced features related to the game window positioning and interaction with the operating system.","Change focus of the window":"Change focus of the window","Make the window gain or lose focus.":"Make the window gain or lose focus.","Focus the window: _PARAM0_":"Focus the window: _PARAM0_","Advanced window management/Windows, Linux, macOS":"Advanced window management/Windows, Linux, macOS","Focus the window?":"Focus the window?","Window focused":"Window focused","Checks if the window is focused.":"Checks if the window is focused.","The window is focused":"The window is focused","Change visibility of the window":"Change visibility of the window","Make the window visible or invisible.":"Make the window visible or invisible.","Window visible: _PARAM0_":"Window visible: _PARAM0_","Show window?":"Show window?","Window visible":"Window visible","Checks if the window is visible.":"Checks if the window is visible.","The window is visible":"The window is visible","Maximize the window":"Maximize the window","Maximize or unmaximize the window.":"Maximize or unmaximize the window.","Maximize window: _PARAM0_":"Maximize window: _PARAM0_","Maximize window?":"Maximize window?","Window maximized":"Window maximized","Checks if the window is maximized.":"Checks if the window is maximized.","The window is maximized":"The window is maximized","Minimize the window":"Minimize the window","Minimize or unminimize the window.":"Minimize or unminimize the window.","Minimize window: _PARAM0_":"Minimize window: _PARAM0_","Minimize window?":"Minimize window?","Window minimized":"Window minimized","Checks if the window is minimized.":"Checks if the window is minimized.","The window is minimized":"The window is minimized","Enable the window":"Enable the window","Enables or disables the window.":"Enables or disables the window.","Enable window: _PARAM0_":"Enable window: _PARAM0_","Enable window?":"Enable window?","Window enabled":"Window enabled","Checks if the window is enabled.":"Checks if the window is enabled.","The window is enabled":"The window is enabled","Allow resizing":"\u5141\u8BB8\u8C03\u6574\u5927\u5C0F","Enables or disables resizing of the window by the user.":"Enables or disables resizing of the window by the user.","Enable window resizing: _PARAM0_":"Enable window resizing: _PARAM0_","Allow resizing?":"Allow resizing?","Window resizable":"\u53EF\u8C03\u6574\u7A97\u53E3\u5927\u5C0F","Checks if the window can be resized.":"Checks if the window can be resized.","The window can be resized":"The window can be resized","Allow moving":"\u5141\u8BB8\u79FB\u52A8","Enables or disables moving of the window by the user.":"Enables or disables moving of the window by the user.","Enable window moving: _PARAM0_":"Enable window moving: _PARAM0_","Allow moving?":"Allow moving?","Window movable":"Window movable","Checks if the window can be moved.":"Checks if the window can be moved.","The window can be moved":"The window can be moved","Allow maximizing":"Allow maximizing","Enables or disables maximizing of the window by the user.":"Enables or disables maximizing of the window by the user.","Enable window maximizing: _PARAM0_":"Enable window maximizing: _PARAM0_","Allow maximizing?":"Allow maximizing?","Window maximizable":"Window maximizable","Checks if the window can be maximized.":"Checks if the window can be maximized.","The window can be maximized":"The window can be maximized","Allow mimizing":"Allow mimizing","Enables or disables minimizing of the window by the user.":"Enables or disables minimizing of the window by the user.","Enable window minimizing: _PARAM0_":"Enable window minimizing: _PARAM0_","Allow minimizing?":"Allow minimizing?","Window minimizable":"Window minimizable","Checks if the window can be minimized.":"Checks if the window can be minimized.","The window can be minimized":"The window can be minimized","Allow full-screening":"Allow full-screening","Enables or disables full-screening of the window by the user.":"Enables or disables full-screening of the window by the user.","Enable window full-screening: _PARAM0_":"Enable window full-screening: _PARAM0_","Allow full-screening?":"Allow full-screening?","Window full-screenable":"Window full-screenable","Checks if the window can be full-screened.":"Checks if the window can be full-screened.","The window can be set in fullscreen":"The window can be set in fullscreen","Allow closing":"Allow closing","Enables or disables closing of the window by the user.":"Enables or disables closing of the window by the user.","Enable window closing: _PARAM0_":"Enable window closing: _PARAM0_","Allow closing?":"Allow closing?","Window closable":"Window closable","Checks if the window can be closed.":"Checks if the window can be closed.","The window can be closed":"The window can be closed","Make the windows always on top":"Make the windows always on top","Puts the window constantly above all other windows.":"Puts the window constantly above all other windows.","Make window always on top: _PARAM0_, level: _PARAM1_":"Make window always on top: _PARAM0_, level: _PARAM1_","Enable always on top?":"Enable always on top?","Level":"Level","Window always on top":"Window always on top","Checks if the window is always on top.":"Checks if the window is always on top.","The window is always on top":"The window is always on top","Enable kiosk mode":"Enable kiosk mode","Puts the window in kiosk mode. This prevents the user from exiting fullscreen.":"Puts the window in kiosk mode. This prevents the user from exiting fullscreen.","Enable kiosk mode: _PARAM0_":"Enable kiosk mode: _PARAM0_","Enable kiosk mode?":"Enable kiosk mode?","Kiosk mode":"Kiosk mode","Checks if the window is currently in kiosk mode.":"Checks if the window is currently in kiosk mode.","The window is in kiosk mode":"The window is in kiosk mode","Enable window shadow":"Enable window shadow","Enables or disables the window shadow.":"Enables or disables the window shadow.","Enable window shadow: _PARAM0_":"Enable window shadow: _PARAM0_","Enable shadow?":"Enable shadow?","Shadow enabled":"Shadow enabled","Checks if the window currently has it's shadow enabled.":"Checks if the window currently has it's shadow enabled.","The window has a shadow":"The window has a shadow","Enable content protection":"Enable content protection","Enables or disables the content protection mode. This should prevent screenshots of the game from being taken.":"Enables or disables the content protection mode. This should prevent screenshots of the game from being taken.","Enable content protection: _PARAM0_":"Enable content protection: _PARAM0_","Enable content protection?":"Enable content protection?","Allow focusing":"Allow focusing","Allow or disallow the user to focus the window.":"Allow or disallow the user to focus the window.","Allow to focus the window: _PARAM0_":"Allow to focus the window: _PARAM0_","Allow focus?":"Allow focus?","Flash the window":"Flash the window","Make the window flash or end flashing.":"Make the window flash or end flashing.","Make the window flash: _PARAM0_":"Make the window flash: _PARAM0_","Flash the window?":"Flash the window?","Set window opacity":"Set window opacity","Changes the window opacity.":"Changes the window opacity.","Set the window opacity to _PARAM0_":"Set the window opacity to _PARAM0_","New opacity":"New opacity","Set window position":"Set window position","Changes the window position.":"Changes the window position.","Set the window position to _PARAM0_;_PARAM1_":"Set the window position to _PARAM0_;_PARAM1_","Window X position":"Window X position","Returns the current window X position.":"Returns the current window X position.","Window Y position":"Window Y position","Returns the current window Y position.":"Returns the current window Y position.","Window opacity":"Window opacity","Returns the current window opacity (a number from 0 to 1, 1 being fully opaque).":"Returns the current window opacity (a number from 0 to 1, 1 being fully opaque).","Firebase":"Firebase","Use Google Firebase services (database, functions, storage...) in your game.":"Use Google Firebase services (database, functions, storage...) in your game.","Firebase configuration string":"Firebase configuration string","Enable analytics":"Enable analytics","Enables Analytics for that project.":"Enables Analytics for that project.","Firebase/Analytics":"Firebase/Analytics","Log an Event":"Log an Event","Triggers an Event/Conversion for the current user on the Analytics.Can also pass additional data to the Analytics":"Triggers an Event/Conversion for the current user on the Analytics.Can also pass additional data to the Analytics","Trigger Event _PARAM0_ with argument _PARAM1_":"Trigger Event _PARAM0_ with argument _PARAM1_","Event Name":"Event Name","Additional Data":"Additional Data","Change user UID":"Change user UID","Changes the current user's analytics identifier. This is what let Analytics differienciate user, so it should always be unique for each user. For advanced usage only.":"Changes the current user's analytics identifier. This is what let Analytics differienciate user, so it should always be unique for each user. For advanced usage only.","Set current user's ID to _PARAM0_":"Set current user's ID to _PARAM0_","New Unique ID":"New Unique ID","Set a user's property":"Set a user's property","Sets an user's properties.Can be used to classify user in Analytics.":"Sets an user's properties.Can be used to classify user in Analytics.","Set property _PARAM0_ of the current user to _PARAM1_":"Set property _PARAM0_ of the current user to _PARAM1_","Property Name":"Property Name","Property Data":"Property Data","Get Remote setting as String":"Get Remote setting as String","Get a setting from Firebase Remote Config as a string.":"Get a setting from Firebase Remote Config as a string.","Firebase/Remote Config":"Firebase/Remote Config","Setting Name":"Setting Name","Get Remote setting as Number":"Get Remote setting as Number","Get a setting from Firebase Remote Config as Number.":"Get a setting from Firebase Remote Config as Number.","Set Remote Config Auto Update Inteval":"Set Remote Config Auto Update Inteval","Sets Remote Config Auto Update Inteval.":"Sets Remote Config Auto Update Inteval.","Set Remote Config Auto Update Inteval to _PARAM0_":"Set Remote Config Auto Update Inteval to _PARAM0_","Update Interval in ms":"Update Interval in ms","Set the default configuration":"Set the default configuration","As the Remote Config is stored online, you need to set default values or the Remote Config expressions to return while there is no internet or the config is still loading.":"As the Remote Config is stored online, you need to set default values or the Remote Config expressions to return while there is no internet or the config is still loading.","Set default config to _PARAM0_":"Set default config to _PARAM0_","Structure with defaults":"Structure with defaults","Force sync the configuration":"Force sync the configuration","Use this to sync the Remote Config with the client at any time.":"Use this to sync the Remote Config with the client at any time.","Synchronize Remote Config":"Synchronize Remote Config","Create account with with email":"Create account with with email","Create an account with email and password as credentials.":"Create an account with email and password as credentials.","Create account with email _PARAM0_ and password _PARAM1_":"Create account with email _PARAM0_ and password _PARAM1_","Firebase/Authentication":"Firebase/Authentication","Callback variable with state (ok or error)":"Callback variable with state (ok or error)","Sign into an account with email":"Sign into an account with email","Sign into an account with email and password as credentials. ":"Sign into an account with email and password as credentials. ","Connect to account with email _PARAM0_ and password _PARAM1_":"Connect to account with email _PARAM0_ and password _PARAM1_","Log out of the account":"Log out of the account","Logs out of the current account. ":"Logs out of the current account. ","Log out from the account":"Log out from the account","Sign into an account with auth from provider":"Sign into an account with auth from provider","Sign into an account via an external provider. The available providers are: \"google\", \"facebook\", \"github\" and \"twitter\".\nProvider authentication only works in the browser! Not on previews or pc/mobile exports.":"Sign into an account via an external provider. The available providers are: \"google\", \"facebook\", \"github\" and \"twitter\".\nProvider authentication only works in the browser! Not on previews or pc/mobile exports.","Connect to account with Provider _PARAM0_":"Connect to account with Provider _PARAM0_","Sign In as an anonymous guest":"Sign In as an anonymous guest","Sign into a temporary anonymous account.":"Sign into a temporary anonymous account.","Authenticate anonymously":"Authenticate anonymously","Is the user signed in?":"Is the user signed in?","Checks if the user is signed in. \nYou should always use this before actions requiring authentications.":"Checks if the user is signed in. \nYou should always use this before actions requiring authentications.","Check for authentication":"Check for authentication","Get the user authentififcation token":"Get the user authentififcation token","Get the user authentififcation token. The token is the proof of authentication.":"Get the user authentififcation token. The token is the proof of authentication.","Is the user email address verified":"Is the user email address verified","Checks if the email address of the user got verified.":"Checks if the email address of the user got verified.","The email of the user is verified":"The email of the user is verified","Firebase/Authentication/User Management":"Firebase/Authentication/User Management","Get the user email address":"Get the user email address","Gets the user email address.":"Gets the user email address.","Get the accounts creation time":"Get the accounts creation time","Gets the accounts creation time.":"Gets the accounts creation time.","Get the user last login time":"Get the user last login time","Gets the user last login time.":"Gets the user last login time.","Get the user display name":"Get the user display name","Gets the user display name.":"Gets the user display name.","Get the user phone number":"Get the user phone number","Gets the user phone number.":"Gets the user phone number.","Get the user UID":"Get the user UID","Gets the user Unique IDentifier. Use that to link data to an user instead of the name or email.":"Gets the user Unique IDentifier. Use that to link data to an user instead of the name or email.","Get the user tenant ID":"Get the user tenant ID","Gets the user tenant ID. For advanced usage only.":"Gets the user tenant ID. For advanced usage only.","Get the user refresh token":"Get the user refresh token","Gets the user refresh token. For advanced usage only.":"Gets the user refresh token. For advanced usage only.","Get the user profile picture URL":"Get the user profile picture URL","Gets an URL to the user profile picture.":"Gets an URL to the user profile picture.","Send a verification email":"Send a verification email","Send a link per email to verify the user email.":"Send a link per email to verify the user email.","Send verification email":"Send verification email","Set display name":"Set display name","Sets the user display name.":"Sets the user display name.","Set the user's display name to _PARAM0_":"Set the user's display name to _PARAM0_","New display name":"New display name","Set the user profile picture":"Set the user profile picture","Sets the user profile picture URL to a new one.":"Sets the user profile picture URL to a new one.","Set the user's profile picture URL to _PARAM0_":"Set the user's profile picture URL to _PARAM0_","New profile picture URL":"New profile picture URL","Change the user email":"Change the user email","This action is dangerous so it requires reauthentication.\nChanges the user's email address.":"This action is dangerous so it requires reauthentication.\nChanges the user's email address.","Change the user's email to _PARAM0_ and store result in _PARAM4_ (send verification email: _PARAM3_)":"Change the user's email to _PARAM0_ and store result in _PARAM4_ (send verification email: _PARAM3_)","Firebase/Authentication/User Management/Advanced":"Firebase/Authentication/User Management/Advanced","Old email":"Old email","New email":"New email","Send a verification email before doing the change?":"Send a verification email before doing the change?","Change the user email (Provider)":"Change the user email (Provider)","This action is dangerous so it requires reauthentication.\nChanges the user's email address.\nThis is the same as Change the user email but reauthenticates via an external provider.":"This action is dangerous so it requires reauthentication.\nChanges the user's email address.\nThis is the same as Change the user email but reauthenticates via an external provider.","Change the user's email to _PARAM0_ and store result in _PARAM2_ (send verification email: _PARAM1_)":"Change the user's email to _PARAM0_ and store result in _PARAM2_ (send verification email: _PARAM1_)","Change the user password":"Change the user password","This action is dangerous so it requires reauthentication.\nChanges the user password.":"This action is dangerous so it requires reauthentication.\nChanges the user password.","Change the user password to _PARAM2_ and store result in _PARAM4_ (send verification email: _PARAM3_)":"Change the user password to _PARAM2_ and store result in _PARAM4_ (send verification email: _PARAM3_)","Old password":"Old password","New password":"New password","Change the user password (Provider)":"Change the user password (Provider)","This action is dangerous so it requires reauthentication.\nChanges the user password.\nThis is the same as \"Change the user password\" but reauthenticates via an external provider.":"This action is dangerous so it requires reauthentication.\nChanges the user password.\nThis is the same as \"Change the user password\" but reauthenticates via an external provider.","Change the user password to _PARAM0_ and store result in _PARAM2_ (send verification email: _PARAM1_)":"Change the user password to _PARAM0_ and store result in _PARAM2_ (send verification email: _PARAM1_)","New Password":"New Password","Delete the user account":"Delete the user account","This action is dangerous so it requires reauthentication.\nDeletes the user account.":"This action is dangerous so it requires reauthentication.\nDeletes the user account.","Delete the user account and store result in _PARAM2_":"Delete the user account and store result in _PARAM2_","Delete the user account (Provider)":"Delete the user account (Provider)","This action is dangerous so it requires reauthentication.\nDeletes the user account.\nThis is the same as \"Delete the user account\" but reauthenticates via an external provider.":"This action is dangerous so it requires reauthentication.\nDeletes the user account.\nThis is the same as \"Delete the user account\" but reauthenticates via an external provider.","Delete the user account and store result in _PARAM0_":"Delete the user account and store result in _PARAM0_","Enable performance measuring":"Enable performance measuring","Enables performance measuring.":"Enables performance measuring.","Firebase/Performance Measuring":"Firebase/Performance Measuring","Create a custom performance tracker":"Create a custom performance tracker","Creates a new custom performance tracker (If it doesn't already exists). They are used to measure performance of custom events.":"Creates a new custom performance tracker (If it doesn't already exists). They are used to measure performance of custom events.","Create performance tracker: _PARAM0_":"Create performance tracker: _PARAM0_","Tracker Name":"Tracker Name","Start a tracer":"Start a tracer","Start measuring performance for that tracer":"Start measuring performance for that tracer","Start performance measuring on tracer _PARAM0_":"Start performance measuring on tracer _PARAM0_","Stop a tracer":"Stop a tracer","Stop measuring performance for that tracer":"Stop measuring performance for that tracer","Stop performance measuring on tracer _PARAM0_":"Stop performance measuring on tracer _PARAM0_","Record performance":"Record performance","Record performance for a delimited period of time. Use this if you want to measure the performance for a specified duration.":"Record performance for a delimited period of time. Use this if you want to measure the performance for a specified duration.","Record performance for _PARAM1_ms with a delay of _PARAM2_ms (store in tracker _PARAM0_)":"Record performance for _PARAM1_ms with a delay of _PARAM2_ms (store in tracker _PARAM0_)","Delay before measuring start (in ms)":"Delay before measuring start (in ms)","Measuring duration (in ms)":"Measuring duration (in ms)","Call a HTTP function":"Call a HTTP function","Calls a HTTP function by name, and store the result in a variable.":"Calls a HTTP function by name, and store the result in a variable.","Call HTTP Function _PARAM0_ with parameter(s) _PARAM1_ (Callback variables: Value: _PARAM2_ State: _PARAM3_)":"Call HTTP Function _PARAM0_ with parameter(s) _PARAM1_ (Callback variables: Value: _PARAM2_ State: _PARAM3_)","Firebase/Functions":"Firebase/Functions","HTTP Function Name":"HTTP Function Name","Parameter(s) as JSON or string.":"Parameter(s) as JSON or string.","Callback variable with returned value":"Callback variable with returned value","Write a document to firestore":"Write a document to firestore","Writes a document (variable) to cloud firestore.":"Writes a document (variable) to cloud firestore.","Write _PARAM2_ to firestore in document _PARAM1_ of collection _PARAM0_ (store result state in _PARAM3_)":"Write _PARAM2_ to firestore in document _PARAM1_ of collection _PARAM0_ (store result state in _PARAM3_)","Firebase/Cloud Firestore":"Firebase/Cloud Firestore","Collection":"Collection","Document":"Document","Variable to write":"Variable to write","Write a field in firestore":"Write a field in firestore","Writes a field of a firestore document.":"Writes a field of a firestore document.","Write _PARAM3_ to firestore in field _PARAM2_ of document _PARAM1_ in collection _PARAM0_ (store result state in _PARAM4_, Merge: _PARAM5_)":"Write _PARAM3_ to firestore in field _PARAM2_ of document _PARAM1_ in collection _PARAM0_ (store result state in _PARAM4_, Merge: _PARAM5_)","Field to write":"Field to write","Value to write":"Value to write","Merge Document?":"Merge Document?","Update a document in firestore":"Update a document in firestore","Updates a firestore document (variable).":"Updates a firestore document (variable).","Update firestore document _PARAM1_ in collection _PARAM0_ with _PARAM2_ (store result state in _PARAM3_)":"Update firestore document _PARAM1_ in collection _PARAM0_ with _PARAM2_ (store result state in _PARAM3_)","Variable to update with":"Variable to update with","Update a field of a document":"Update a field of a document","Updates a field of a firestore document.":"Updates a field of a firestore document.","Update field _PARAM2_ of firestore document _PARAM1_ in collection _PARAM0_ with _PARAM3_ (store result state in _PARAM4_)":"Update field _PARAM2_ of firestore document _PARAM1_ in collection _PARAM0_ with _PARAM3_ (store result state in _PARAM4_)","Field to update":"Field to update","Delete a document in firestore":"Delete a document in firestore","Deletes a firestore document (variable).":"Deletes a firestore document (variable).","Delete firestore document _PARAM1_ in collection _PARAM0_ (store result state in _PARAM2_)":"Delete firestore document _PARAM1_ in collection _PARAM0_ (store result state in _PARAM2_)","Delete a field of a document":"Delete a field of a document","Deletes a field of a firestore document.":"Deletes a field of a firestore document.","Delete field _PARAM2_ of firestore document _PARAM1_ in collection _PARAM0_ with (store result state in _PARAM3_)":"Delete field _PARAM2_ of firestore document _PARAM1_ in collection _PARAM0_ with (store result state in _PARAM3_)","Field to delete":"Field to delete","Get a document from firestore":"Get a document from firestore","Gets a firestore document and store it in a variable.":"Gets a firestore document and store it in a variable.","Load firestore document _PARAM1_ from collection _PARAM0_ into _PARAM2_ (store result state in _PARAM3_)":"Load firestore document _PARAM1_ from collection _PARAM0_ into _PARAM2_ (store result state in _PARAM3_)","Callback variable where to load the document":"Callback variable where to load the document","Get a field of a document":"Get a field of a document","Gets the value of a field in a firestore document.":"Gets the value of a field in a firestore document.","Load field _PARAM2_ of firestore document _PARAM1_ in collection _PARAM0_ into _PARAM3_ (store result state in _PARAM4_)":"Load field _PARAM2_ of firestore document _PARAM1_ in collection _PARAM0_ into _PARAM3_ (store result state in _PARAM4_)","Field to get":"Field to get","Callback variable where to store the field's value":"Callback variable where to store the field's value","Check for a document's existence":"Check for a document's existence","Checks for the existence of a document. Sets the result variable to 1 if it exists else to 2.":"Checks for the existence of a document. Sets the result variable to 1 if it exists else to 2.","Check for existence of _PARAM1_ in collection _PARAM0_ and store result in _PARAM2_ (store result state in _PARAM3_)":"Check for existence of _PARAM1_ in collection _PARAM0_ and store result in _PARAM2_ (store result state in _PARAM3_)","Callback variable where to store the result":"Callback variable where to store the result","Check for existence of a document's field":"Check for existence of a document's field","Checks for the existence of a field in a document. Sets the result variable to 1 if it exists else to 2.":"Checks for the existence of a field in a document. Sets the result variable to 1 if it exists else to 2.","Check for existence of _PARAM2_ in document _PARAM1_ of collection _PARAM0_ and store result in _PARAM3_ (store result state in _PARAM4_)":"Check for existence of _PARAM2_ in document _PARAM1_ of collection _PARAM0_ and store result in _PARAM3_ (store result state in _PARAM4_)","Field to check":"Field to check","Callback Variable where to store the result":"Callback Variable where to store the result","List all documents of a collection":"List all documents of a collection","Generates a list of all document names in a collection, and stores it as a structure.":"Generates a list of all document names in a collection, and stores it as a structure.","List all documents in _PARAM0_ and store result in _PARAM1_ (store result state in _PARAM2_)":"List all documents in _PARAM0_ and store result in _PARAM1_ (store result state in _PARAM2_)","Upload a file":"Upload a file","Upload a file to firebase Storage.":"Upload a file to firebase Storage.","Save _PARAM0_ in location _PARAM1_ to Firebase storage and store access URL in _PARAM3_ (Format: _PARAM2_, Store result state in _PARAM4_)":"Save _PARAM0_ in location _PARAM1_ to Firebase storage and store access URL in _PARAM3_ (Format: _PARAM2_, Store result state in _PARAM4_)","Firebase/Storage":"Firebase/Storage","File content":"File content","Storage path":"Storage path","File content format":"File content format","Callback Variable where to store the upload ID":"Callback Variable where to store the upload ID","Get Download URL":"Get Download URL","Get a unique download URL for a file.":"Get a unique download URL for a file.","Get a download url for _PARAM0_ and store it in _PARAM1_ (store result state in _PARAM2_)":"Get a download url for _PARAM0_ and store it in _PARAM1_ (store result state in _PARAM2_)","Storage path to the file":"Storage path to the file","Write a variable to Database":"Write a variable to Database","Writes a variable to Database.":"Writes a variable to Database.","Write _PARAM1_ to Database in _PARAM0_ (store result state in _PARAM2_)":"Write _PARAM1_ to Database in _PARAM0_ (store result state in _PARAM2_)","Firebase/Realtime Database":"Firebase/Realtime Database","Write a field in Database":"Write a field in Database","Writes a field of a Database document.":"Writes a field of a Database document.","Write _PARAM2_ in field _PARAM1_ of _PARAM0_ (store result state in _PARAM3_)":"Write _PARAM2_ in field _PARAM1_ of _PARAM0_ (store result state in _PARAM3_)","Update a document in Database":"Update a document in Database","Updates a variable on the database.":"Updates a variable on the database.","Update varable _PARAM0_ with _PARAM1_ (store result state in _PARAM2_)":"Update varable _PARAM0_ with _PARAM1_ (store result state in _PARAM2_)","Updates a field of a Database document.":"Updates a field of a Database document.","Update field _PARAM1_ of _PARAM0_ with _PARAM2_ (store result state in _PARAM3_)":"Update field _PARAM1_ of _PARAM0_ with _PARAM2_ (store result state in _PARAM3_)","Delete a database variable":"Delete a database variable","Deletes a variable from the database.":"Deletes a variable from the database.","Delete variable _PARAM0_ from database (store result state in _PARAM1_)":"Delete variable _PARAM0_ from database (store result state in _PARAM1_)","Delete a field of a variable":"Delete a field of a variable","Deletes a field of a variable on the database.":"Deletes a field of a variable on the database.","Delete field _PARAM1_ of variable _PARAM0_ on the database (store result state in _PARAM2_)":"Delete field _PARAM1_ of variable _PARAM0_ on the database (store result state in _PARAM2_)","Get a variable from the database":"Get a variable from the database","Gets a variable from the database and store it in a Scene variable.":"Gets a variable from the database and store it in a Scene variable.","Load database variable _PARAM0_ into _PARAM1_ (store result state in _PARAM2_)":"Load database variable _PARAM0_ into _PARAM1_ (store result state in _PARAM2_)","Callback variable where to store the data":"Callback variable where to store the data","Get a field of a variable":"Get a field of a variable","Gets the value of a field in a variable from the database and store it in a scene variable.":"Gets the value of a field in a variable from the database and store it in a scene variable.","Load field _PARAM1_ of database variable _PARAM0_ into _PARAM2_ (store result state in _PARAM3_)":"Load field _PARAM1_ of database variable _PARAM0_ into _PARAM2_ (store result state in _PARAM3_)","Check for a variable's existence":"Check for a variable's existence","Checks for the existence of a variable. Sets the result variable to 1 if it exists else to 2.":"Checks for the existence of a variable. Sets the result variable to 1 if it exists else to 2.","Check for existence of _PARAM0_ and store result in _PARAM1_ (store result state in _PARAM2_)":"Check for existence of _PARAM0_ and store result in _PARAM1_ (store result state in _PARAM2_)","Check for existence of a variable's field":"Check for existence of a variable's field","Checks for the existence of a field in a variable. Sets the result variable to 1 if it exists else to 2.":"Checks for the existence of a field in a variable. Sets the result variable to 1 if it exists else to 2.","Check for existence of _PARAM1_ in database variable _PARAM0_ and store result in _PARAM2_ (store result state in _PARAM3_)":"Check for existence of _PARAM1_ in database variable _PARAM0_ and store result in _PARAM2_ (store result state in _PARAM3_)","Physics Engine 2.0":"Physics Engine 2.0","Simulate realistic object physics, with gravity, forces, joints, etc.":"Simulate realistic object physics, with gravity, forces, joints, etc.","World gravity on X axis":"World gravity on X axis","Compare the world gravity on X axis.":"Compare the world gravity on X axis.","the world gravity on X axis":"the world gravity on X axis","Global":"\u5168\u5C40","World gravity on Y axis":"World gravity on Y axis","Compare the world gravity on Y axis.":"Compare the world gravity on Y axis.","the world gravity on Y axis":"the world gravity on Y axis","World gravity":"World gravity","Modify the world gravity.":"Modify the world gravity.","While an object is needed, this will apply to all objects using the behavior.":"While an object is needed, this will apply to all objects using the behavior.","Set the world gravity of _PARAM0_ to _PARAM2_;_PARAM3_":"Set the world gravity of _PARAM0_ to _PARAM2_;_PARAM3_","Gravity X":"\u6C34\u5E73\u529B","Gravity Y":"Y\u8F74\u529B","World time scale":"World time scale","Compare the world time scale.":"Compare the world time scale.","the world time scale":"the world time scale","Modify the world time scale.":"Modify the world time scale.","Set the world time scale of _PARAM0_ to _PARAM2_":"Set the world time scale of _PARAM0_ to _PARAM2_","Is dynamic":"Is dynamic","Test if an object is dynamic.":"Test if an object is dynamic.","Dynamics":"Dynamics","Set as dynamic":"Set as dynamic","Set an object as dynamic. Is affected by gravity, forces and velocities.":"Set an object as dynamic. Is affected by gravity, forces and velocities.","Set _PARAM0_ as dynamic":"Set _PARAM0_ as dynamic","Is static":"Is static","Test if an object is static.":"Test if an object is static.","_PARAM0_ is static":"_PARAM0_ is static","Set as static":"Set as static","Set an object as static. Is not affected by gravity, and can't be moved by forces or velocities at all.":"Set an object as static. Is not affected by gravity, and can't be moved by forces or velocities at all.","Set _PARAM0_ as static":"Set _PARAM0_ as static","Is kinematic":"Is kinematic","Test if an object is kinematic.":"Test if an object is kinematic.","_PARAM0_ is kinematic":"_PARAM0_ is kinematic","Set as kinematic":"Set as kinematic","Set an object as kinematic. Is like a static body but can be moved through its velocity.":"Set an object as kinematic. Is like a static body but can be moved through its velocity.","Set _PARAM0_ as kinematic":"Set _PARAM0_ as kinematic","Is treat as bullet":"Is treat as bullet","Test if an object is being treat as a bullet.":"Test if an object is being treat as a bullet.","_PARAM0_ is bullet":"_PARAM0_ is bullet","Treat as bullet":"Treat as bullet","Treat the object as a bullet. Better collision handling on high speeds at cost of some performance.":"Treat the object as a bullet. Better collision handling on high speeds at cost of some performance.","Treat _PARAM0_ as bullet: _PARAM2_":"Treat _PARAM0_ as bullet: _PARAM2_","Treat as bullet?":"Treat as bullet?","Has fixed rotation":"Has fixed rotation","Test if an object has fixed rotation.":"Test if an object has fixed rotation.","_PARAM0_ has fixed rotation":"_PARAM0_ has fixed rotation","Enable or disable an object fixed rotation. If enabled the object won't be able to rotate.":"Enable or disable an object fixed rotation. If enabled the object won't be able to rotate.","Set _PARAM0_ fixed rotation: _PARAM2_":"Set _PARAM0_ fixed rotation: _PARAM2_","Fixed rotation?":"Fixed rotation?","Is sleeping allowed":"Is sleeping allowed","Test if an object can sleep.":"Test if an object can sleep.","_PARAM0_ can sleep":"_PARAM0_ can sleep","Sleeping allowed":"Sleeping allowed","Allow or not an object to sleep. If enabled the object will be able to sleep, improving performance for non-currently-moving objects.":"Allow or not an object to sleep. If enabled the object will be able to sleep, improving performance for non-currently-moving objects.","Allow _PARAM0_ to sleep: _PARAM2_":"Allow _PARAM0_ to sleep: _PARAM2_","Can sleep?":"Can sleep?","Is sleeping":"Is sleeping","Test if an object is sleeping.":"Test if an object is sleeping.","_PARAM0_ is sleeping":"_PARAM0_ is sleeping","Shape scale":"Shape scale","Modify an object shape scale. It affects custom shape dimensions and shape offset, if custom dimensions are not set the body will be scaled automatically to the object size.":"Modify an object shape scale. It affects custom shape dimensions and shape offset, if custom dimensions are not set the body will be scaled automatically to the object size.","the shape scale":"the shape scale","Body settings":"Body settings","Density":"\u5BC6\u5EA6","Test an object density.":"\u6D4B\u8BD5\u5BF9\u8C61\u5BC6\u5EA6\u3002","the _PARAM0_ density":"the _PARAM0_ density","Modify an object density. The body's density and volume determine its mass.":"Modify an object density. The body's density and volume determine its mass.","the density":"the density","Density of the object":"Density of the object","Get the density of an object.":"Get the density of an object.","Test an object friction.":"Test an object friction.","the _PARAM0_ friction":"the _PARAM0_ friction","Modify an object friction. How much energy is lost from the movement of one object over another. The combined friction from two bodies is calculated as 'sqrt(bodyA.friction * bodyB.friction)'.":"Modify an object friction. How much energy is lost from the movement of one object over another. The combined friction from two bodies is calculated as 'sqrt(bodyA.friction * bodyB.friction)'.","the friction":"the friction","Friction of the object":"Friction of the object","Get the friction of an object.":"Get the friction of an object.","Restitution":"Restitution","Test an object restitution.":"Test an object restitution.","the _PARAM0_ restitution":"the _PARAM0_ restitution","Modify an object restitution. Energy conservation on collision. The combined restitution from two bodies is calculated as 'max(bodyA.restitution, bodyB.restitution)'.":"Modify an object restitution. Energy conservation on collision. The combined restitution from two bodies is calculated as 'max(bodyA.restitution, bodyB.restitution)'.","the restitution":"the restitution","Restitution of the object":"Restitution of the object","Get the restitution of an object.":"Get the restitution of an object.","Test an object linear damping.":"\u6D4B\u8BD5\u5BF9\u8C61\u7EBF\u6027\u963B\u5C3C\u3002","the _PARAM0_ linear damping":"the _PARAM0_ linear damping","Modify an object linear damping. How much movement speed is lost across the time.":"\u4FEE\u6539\u5BF9\u8C61\u7EBF\u6027\u963B\u5C3C\u3002\u5355\u4F4D\u65F6\u95F4\u5185\u901F\u5EA6\u964D\u4F4E\u5927\u5C0F\u3002","Linear damping of the object":"\u5BF9\u8C61\u7684\u7EBF\u6027\u963B\u5C3C","Get the linear damping of an object.":"\u83B7\u53D6\u5BF9\u8C61\u7684\u7EBF\u6027\u963B\u5C3C\u3002","Test an object angular damping.":"\u6D4B\u8BD5\u5BF9\u8C61\u89D2\u963B\u5C3C\u3002","the _PARAM0_ angular damping":"the _PARAM0_ angular damping","Modify an object angular damping. How much angular speed is lost across the time.":"Modify an object angular damping. How much angular speed is lost across the time.","Angular damping of the object":"Angular damping of the object","Get the angular damping of an object.":"Get the angular damping of an object.","Gravity scale":"\u91CD\u529B\u6BD4\u4F8B","Test an object gravity scale.":"\u6D4B\u8BD5\u5BF9\u8C61\u91CD\u529B\u6BD4\u4F8B\u3002","the _PARAM0_ gravity scale":"the _PARAM0_ gravity scale","Modify an object gravity scale. The gravity applied to an object is the world gravity multiplied by the object gravity scale.":"Modify an object gravity scale. The gravity applied to an object is the world gravity multiplied by the object gravity scale.","the gravity scale":"the gravity scale","Gravity scale of the object":"Gravity scale of the object","Get the gravity scale of an object.":"Get the gravity scale of an object.","Layer enabled":"Layer enabled","Test if an object has a specific layer enabled.":"Test if an object has a specific layer enabled.","_PARAM0_ has layer _PARAM2_ enabled":"_PARAM0_ has layer _PARAM2_ enabled","Filtering":"Filtering","Layer (1 - 16)":"Layer (1 - 16)","Enable layer":"Enable layer","Enable or disable a layer for an object. Two objects collide if any layer of the first object matches any mask of the second one and vice versa.":"Enable or disable a layer for an object. Two objects collide if any layer of the first object matches any mask of the second one and vice versa.","Enable layer _PARAM2_ for _PARAM0_: _PARAM3_":"Enable layer _PARAM2_ for _PARAM0_: _PARAM3_","Enable?":"Enable?","Mask enabled":"\u542F\u7528\u8499\u7248","Test if an object has a specific mask enabled.":"Test if an object has a specific mask enabled.","_PARAM0_ has mask _PARAM2_ enabled":"_PARAM0_ has mask _PARAM2_ enabled","Mask (1 - 16)":"Mask (1 - 16)","Enable mask":"\u542F\u7528\u8499\u7248","Enable or disable a mask for an object. Two objects collide if any layer of the first object matches any mask of the second one and vice versa.":"Enable or disable a mask for an object. Two objects collide if any layer of the first object matches any mask of the second one and vice versa.","Enable mask _PARAM2_ for _PARAM0_: _PARAM3_":"Enable mask _PARAM2_ for _PARAM0_: _PARAM3_","Linear velocity X":"Linear velocity X","Test an object linear velocity on X.":"Test an object linear velocity on X.","the linear velocity on X":"the linear velocity on X","Velocity":"\u901F\u5EA6","Modify an object linear velocity on X.":"Modify an object linear velocity on X.","Linear velocity on X axis":"Linear velocity on X axis","Get the linear velocity of an object on X axis.":"Get the linear velocity of an object on X axis.","Linear velocity Y":"Linear velocity Y","Test an object linear velocity on Y.":"Test an object linear velocity on Y.","the linear velocity on Y":"the linear velocity on Y","Modify an object linear velocity on Y.":"Modify an object linear velocity on Y.","Linear velocity on Y axis":"Linear velocity on Y axis","Get the linear velocity of an object on Y axis.":"Get the linear velocity of an object on Y axis.","Test an object linear velocity length.":"Test an object linear velocity length.","the linear velocity length":"the linear velocity length","Get the linear velocity of an object.":"Get the linear velocity of an object.","Angular velocity":"Angular velocity","Test an object angular velocity.":"Test an object angular velocity.","the angular velocity":"the angular velocity","Modify an object angular velocity.":"Modify an object angular velocity.","Get the angular velocity of an object.":"Get the angular velocity of an object.","Apply force":"Apply force","Apply a force to the object. You've to specify the applying point (you can get the body mass center through expressions).":"Apply a force to the object. You've to specify the applying point (you can get the body mass center through expressions).","Apply to _PARAM0_ a force of _PARAM2_;_PARAM3_":"Apply to _PARAM0_ a force of _PARAM2_;_PARAM3_","Forces & impulses":"Forces & impulses","X component (N)":"X component (N)","Y component (N)":"Y component (N)","Applying X position":"Applying X position","Applying Y position":"Applying Y position","Apply polar force":"Apply polar force","Apply a force to the object using polar coordinates. You've to specify the applying point (you can get the body mass center through expressions).":"Apply a force to the object using polar coordinates. You've to specify the applying point (you can get the body mass center through expressions).","Apply to _PARAM0_ a force of angle _PARAM2_ and length _PARAM3_":"Apply to _PARAM0_ a force of angle _PARAM2_ and length _PARAM3_","Length (N)":"Length (N)","Apply force toward position":"Apply force toward position","Apply a force to the object to move it toward a position. You've to specify the applying point (you can get the body mass center through expressions).":"Apply a force to the object to move it toward a position. You've to specify the applying point (you can get the body mass center through expressions).","Apply to _PARAM0_ a force of length _PARAM2_ towards _PARAM3_;_PARAM4_":"Apply to _PARAM0_ a force of length _PARAM2_ towards _PARAM3_;_PARAM4_","Apply impulse":"Apply impulse","Apply an impulse to the object. You've to specify the applying point (you can get the body mass center through expressions).":"Apply an impulse to the object. You've to specify the applying point (you can get the body mass center through expressions).","Apply to _PARAM0_ an impulse of _PARAM2_;_PARAM3_":"Apply to _PARAM0_ an impulse of _PARAM2_;_PARAM3_","X component (N.m)":"X component (N.m)","Y component (N.m)":"Y component (N.m)","Apply polar impulse":"Apply polar impulse","Apply an impulse to the object using polar coordinates. You've to specify the applying point (you can get the body mass center through expressions).":"Apply an impulse to the object using polar coordinates. You've to specify the applying point (you can get the body mass center through expressions).","Apply to _PARAM0_ an impulse of angle _PARAM2_ and length _PARAM3_ (applied at _PARAM4_;_PARAM5_)":"Apply to _PARAM0_ an impulse of angle _PARAM2_ and length _PARAM3_ (applied at _PARAM4_;_PARAM5_)","Length (N.m)":"Length (N.m)","Apply impulse toward position":"Apply impulse toward position","Apply an impulse to the object to move it toward a position. You've to specify the applying point (you can get the body mass center through expressions).":"Apply an impulse to the object to move it toward a position. You've to specify the applying point (you can get the body mass center through expressions).","Apply to _PARAM0_ an impulse of length _PARAM2_ towards _PARAM3_;_PARAM4_ (applied at _PARAM5_;_PARAM6_)":"Apply to _PARAM0_ an impulse of length _PARAM2_ towards _PARAM3_;_PARAM4_ (applied at _PARAM5_;_PARAM6_)","Apply torque":"Apply torque","Apply a torque to the object.":"Apply a torque to the object.","Apply to _PARAM0_ a torque of _PARAM2_":"Apply to _PARAM0_ a torque of _PARAM2_","Torque (N.m)":"Torque (N.m)","Apply angular impulse":"Apply angular impulse","Apply an angular impulse to the object.":"Apply an angular impulse to the object.","Apply to _PARAM0_ an angular impulse of _PARAM2_":"Apply to _PARAM0_ an angular impulse of _PARAM2_","Angular impulse (N.m.s":"Angular impulse (N.m.s","Mass center X":"Mass center X","Mass center Y":"Mass center Y","Joint first object":"Joint first object","Test if an object is the first object on a joint.":"Test if an object is the first object on a joint.","_PARAM0_ is the first object for joint _PARAM2_":"_PARAM0_ is the first object for joint _PARAM2_","Joint ID":"Joint ID","Joint second object":"Joint second object","Test if an object is the second object on a joint.":"Test if an object is the second object on a joint.","_PARAM0_ is the second object for joint _PARAM2_":"_PARAM0_ is the second object for joint _PARAM2_","Joint first anchor X":"Joint first anchor X","Joint first anchor Y":"Joint first anchor Y","Joint second anchor X":"Joint second anchor X","Joint second anchor Y":"Joint second anchor Y","Joint reaction force":"Joint reaction force","Test a joint reaction force.":"Test a joint reaction force.","the joint _PARAM2_ reaction force":"the joint _PARAM2_ reaction force","Joint reaction torque":"Joint reaction torque","Test a joint reaction torque.":"Test a joint reaction torque.","the joint _PARAM2_ reaction torque":"the joint _PARAM2_ reaction torque","Remove joint":"\u5220\u9664\u8282\u70B9","Remove a joint from the scene.":"\u4ECE\u573A\u666F\u4E2D\u5220\u9664\u8282\u70B9","Remove joint _PARAM2_":"\u5220\u9664\u8282\u70B9_PARAM2_","Add distance joint":"\u6DFB\u52A0\u8DDD\u79BB\u8282\u70B9","Add a distance joint between two objects. The length is converted to meters using the world scale on X. The frequency and damping ratio are related to the joint speed of oscillation and how fast it stops.":"\u5728\u4E24\u4E2A\u5BF9\u8C61\u4E4B\u95F4\u6DFB\u52A0\u4E00\u4E2A\u8DDD\u79BB\u8282\u70B9\u3002\u957F\u5EA6\u88AB\u4E16\u754C\u6BD4\u4F8B\u8F6C\u6362\u4E3A\u7C73\u3002\u9891\u7387\u548C\u963B\u5C3C\u7387\u4E0E\u8282\u70B9\u7684\u9707\u8361\u901F\u5EA6\u53CA\u505C\u6B62\u901F\u5EA6\u76F8\u5173\u3002","Add a distance joint between _PARAM0_ and _PARAM4_":"\u5728_PARAM0_\u548C_PARAM4_\u4E4B\u95F4\u6DFB\u52A0\u4E00\u4E2A\u8DDD\u79BB\u8282\u70B9","Joints/Distance":"\u8282\u70B9/\u8DDD\u79BB","First object":"\u7B2C\u4E00\u4E2A\u5BF9\u8C61","Anchor X on first body":"Anchor X on first body","Anchor Y on first body":"Anchor Y on first body","Second object":"Second object","Anchor X on second body":"Anchor X on second body","Anchor Y on second body":"Anchor Y on second body","Length (-1 to use current objects distance) (default: -1)":"Length (-1 to use current objects distance) (default: -1)","Frequency (Hz) (non-negative) (default: 0)":"Frequency (Hz) (non-negative) (default: 0)","Damping ratio (non-negative) (default: 1)":"Damping ratio (non-negative) (default: 1)","Allow collision between connected bodies? (default: no)":"Allow collision between connected bodies? (default: no)","Variable where to store the joint ID (default: none)":"Variable where to store the joint ID (default: none)","Distance joint length":"Distance joint length","Modify a distance joint length.":"Modify a distance joint length.","the length for distance joint _PARAM2_":"the length for distance joint _PARAM2_","Distance joint frequency":"\u8DDD\u79BB\u8282\u70B9\u9891\u7387","Modify a distance joint frequency.":"Modify a distance joint frequency.","the frequency for distance joint _PARAM2_":"the frequency for distance joint _PARAM2_","Distance joint damping ratio":"Distance joint damping ratio","Modify a distance joint damping ratio.":"Modify a distance joint damping ratio.","the damping ratio for distance joint _PARAM2_":"the damping ratio for distance joint _PARAM2_","Add revolute joint":"Add revolute joint","Add a revolute joint to an object at a fixed point. The object is attached as the second object in the joint, so you can use this for gear joints.":"Add a revolute joint to an object at a fixed point. The object is attached as the second object in the joint, so you can use this for gear joints.","Add a revolute joint to _PARAM0_ at _PARAM2_;_PARAM3_":"Add a revolute joint to _PARAM0_ at _PARAM2_;_PARAM3_","Joints/Revolute":"Joints/Revolute","X anchor":"X anchor","Y anchor":"Y anchor","Enable angle limits? (default: no)":"Enable angle limits? (default: no)","Reference angle (default: 0)":"Reference angle (default: 0)","Minimum angle (default: 0)":"Minimum angle (default: 0)","Maximum angle (default: 0)":"Maximum angle (default: 0)","Enable motor? (default: no)":"Enable motor? (default: no)","Motor speed (default: 0)":"Motor speed (default: 0)","Motor maximum torque (default: 0)":"Motor maximum torque (default: 0)","Add revolute joint between two bodies":"Add revolute joint between two bodies","Add a revolute joint between two objects. The reference angle determines what is considered as the base angle at the initial state.":"Add a revolute joint between two objects. The reference angle determines what is considered as the base angle at the initial state.","Add a revolute joint between _PARAM0_ and _PARAM4_":"Add a revolute joint between _PARAM0_ and _PARAM4_","Revolute joint reference angle":"Revolute joint reference angle","Revolute joint current angle":"Revolute joint current angle","Revolute joint angular speed":"Revolute joint angular speed","Revolute joint limits enabled":"Revolute joint limits enabled","Test if a revolute joint limits are enabled.":"Test if a revolute joint limits are enabled.","Limits for revolute joint _PARAM2_ are enabled":"Limits for revolute joint _PARAM2_ are enabled","Enable revolute joint limits":"Enable revolute joint limits","Enable or disable a revolute joint angle limits.":"Enable or disable a revolute joint angle limits.","Enable limits for revolute joint _PARAM2_: _PARAM3_":"Enable limits for revolute joint _PARAM2_: _PARAM3_","Revolute joint limits":"Revolute joint limits","Modify a revolute joint angle limits.":"Modify a revolute joint angle limits.","Set the limits to _PARAM3_;_PARAM4_ for revolute joint _PARAM2_":"Set the limits to _PARAM3_;_PARAM4_ for revolute joint _PARAM2_","Minimum angle":"Minimum angle","Maximum angle":"Maximum angle","Revolute joint minimum angle":"Revolute joint minimum angle","Revolute joint maximum angle":"Revolute joint maximum angle","Revolute joint motor enabled":"Revolute joint motor enabled","Test if a revolute joint motor is enabled.":"Test if a revolute joint motor is enabled.","Motor of revolute joint _PARAM2_ is enabled":"Motor of revolute joint _PARAM2_ is enabled","Enable revolute joint motor":"Enable revolute joint motor","Enable or disable a revolute joint motor.":"Enable or disable a revolute joint motor.","Enable motor for revolute joint _PARAM2_: _PARAM3_":"Enable motor for revolute joint _PARAM2_: _PARAM3_","Revolute joint motor speed":"Revolute joint motor speed","Modify a revolute joint motor speed.":"Modify a revolute joint motor speed.","the motor speed for revolute joint _PARAM2_":"the motor speed for revolute joint _PARAM2_","Revolute joint max motor torque":"Revolute joint max motor torque","Modify a revolute joint maximum motor torque.":"Modify a revolute joint maximum motor torque.","the maximum motor torque for revolute joint _PARAM2_":"the maximum motor torque for revolute joint _PARAM2_","Revolute joint maximum motor torque":"Revolute joint maximum motor torque","Revolute joint motor torque":"Revolute joint motor torque","Add prismatic joint":"Add prismatic joint","Add a prismatic joint between two objects. The translation limits are converted to meters using the world scale on X.":"Add a prismatic joint between two objects. The translation limits are converted to meters using the world scale on X.","Add a prismatic joint between _PARAM0_ and _PARAM4_":"Add a prismatic joint between _PARAM0_ and _PARAM4_","Joints/Prismatic":"Joints/Prismatic","Axis angle":"Axis angle","Enable limits? (default: no)":"Enable limits? (default: no)","Minimum translation (default: 0)":"Minimum translation (default: 0)","Maximum translation (default: 0)":"Maximum translation (default: 0)","Motor maximum force (default: 0)":"Motor maximum force (default: 0)","Prismatic joint axis angle":"Prismatic joint axis angle","Prismatic joint reference angle":"Prismatic joint reference angle","Prismatic joint current translation":"Prismatic joint current translation","Prismatic joint current speed":"Prismatic joint current speed","Prismatic joint speed":"Prismatic joint speed","Prismatic joint limits enabled":"Prismatic joint limits enabled","Test if a prismatic joint limits are enabled.":"Test if a prismatic joint limits are enabled.","Limits for prismatic joint _PARAM2_ are enabled":"Limits for prismatic joint _PARAM2_ are enabled","Enable prismatic joint limits":"Enable prismatic joint limits","Enable or disable a prismatic joint limits.":"Enable or disable a prismatic joint limits.","Enable limits for prismatic joint _PARAM2_: _PARAM3_":"Enable limits for prismatic joint _PARAM2_: _PARAM3_","Prismatic joint limits":"Prismatic joint limits","Modify a prismatic joint limits.":"Modify a prismatic joint limits.","Set the limits to _PARAM3_;_PARAM4_ for prismatic joint _PARAM2_":"Set the limits to _PARAM3_;_PARAM4_ for prismatic joint _PARAM2_","Minimum translation":"Minimum translation","Maximum translation":"Maximum translation","Prismatic joint minimum translation":"Prismatic joint minimum translation","Prismatic joint maximum translation":"Prismatic joint maximum translation","Prismatic joint motor enabled":"Prismatic joint motor enabled","Test if a prismatic joint motor is enabled.":"Test if a prismatic joint motor is enabled.","Motor for prismatic joint _PARAM2_ is enabled":"Motor for prismatic joint _PARAM2_ is enabled","Enable prismatic joint motor":"Enable prismatic joint motor","Enable or disable a prismatic joint motor.":"Enable or disable a prismatic joint motor.","Enable motor for prismatic joint _PARAM2_: _PARAM3_":"Enable motor for prismatic joint _PARAM2_: _PARAM3_","Prismatic joint motor speed":"Prismatic joint motor speed","Modify a prismatic joint motor speed.":"Modify a prismatic joint motor speed.","the motor force for prismatic joint _PARAM2_":"the motor force for prismatic joint _PARAM2_","Prismatic joint max motor force":"Prismatic joint max motor force","Modify a prismatic joint maximum motor force.":"Modify a prismatic joint maximum motor force.","the maximum motor force for prismatic joint _PARAM2_":"the maximum motor force for prismatic joint _PARAM2_","Prismatic joint maximum motor force":"Prismatic joint maximum motor force","Prismatic joint motor force":"Prismatic joint motor force","Add pulley joint":"Add pulley joint","Add a pulley joint between two objects. Lengths are converted to meters using the world scale on X.":"Add a pulley joint between two objects. Lengths are converted to meters using the world scale on X.","Add a pulley joint between _PARAM0_ and _PARAM4_":"Add a pulley joint between _PARAM0_ and _PARAM4_","Joints/Pulley":"Joints/Pulley","Ground anchor X for first object":"Ground anchor X for first object","Ground anchor Y for first object":"Ground anchor Y for first object","Ground anchor X for second object":"Ground anchor X for second object","Ground anchor Y for second object":"Ground anchor Y for second object","Length for first object (-1 to use anchor positions) (default: -1)":"Length for first object (-1 to use anchor positions) (default: -1)","Length for second object (-1 to use anchor positions) (default: -1)":"Length for second object (-1 to use anchor positions) (default: -1)","Ratio (non-negative) (default: 1":"Ratio (non-negative) (default: 1","Pulley joint first ground anchor X":"Pulley joint first ground anchor X","Pulley joint first ground anchor Y":"Pulley joint first ground anchor Y","Pulley joint second ground anchor X":"Pulley joint second ground anchor X","Pulley joint second ground anchor Y":"Pulley joint second ground anchor Y","Pulley joint first length":"Pulley joint first length","Pulley joint second length":"Pulley joint second length","Pulley joint ratio":"Pulley joint ratio","Add gear joint":"Add gear joint","Add a gear joint between two joints. Attention: Gear joints require the joints to be revolute or prismatic, and both of them to be attached to a static body as first object.":"Add a gear joint between two joints. Attention: Gear joints require the joints to be revolute or prismatic, and both of them to be attached to a static body as first object.","Add a gear joint between joints _PARAM2_ and _PARAM3_":"Add a gear joint between joints _PARAM2_ and _PARAM3_","Joints/Gear":"Joints/Gear","First joint ID":"First joint ID","Second joint ID":"Second joint ID","Ratio (non-zero) (default: 1)":"Ratio (non-zero) (default: 1)","Gear joint first joint":"Gear joint first joint","Gear joint second joint":"Gear joint second joint","Gear joint ratio":"Gear joint ratio","Modify a Gear joint ratio.":"Modify a Gear joint ratio.","the ratio for gear joint _PARAM2_":"the ratio for gear joint _PARAM2_","Add mouse joint":"Add mouse joint","Add a mouse joint to an object (makes the object move towards a specific point).":"Add a mouse joint to an object (makes the object move towards a specific point).","Add a mouse joint to _PARAM0_":"Add a mouse joint to _PARAM0_","Joints/Mouse":"Joints/Mouse","Target X":"\u76EE\u6807x","Target Y":"\u76EE\u6807y","Maximum force (N) (non-negative) (default: 500)":"Maximum force (N) (non-negative) (default: 500)","Frequency (Hz) (positive) (default: 10)":"Frequency (Hz) (positive) (default: 10)","Mouse joint target":"Mouse joint target","Set a mouse joint target.":"Set a mouse joint target.","Set the target position of mouse joint _PARAM2_ of _PARAM0_ to _PARAM3_;_PARAM4_":"Set the target position of mouse joint _PARAM2_ of _PARAM0_ to _PARAM3_;_PARAM4_","Mouse joint target X":"Mouse joint target X","Mouse joint target Y":"Mouse joint target Y","Mouse joint max force":"Mouse joint max force","Set a mouse joint maximum force.":"Set a mouse joint maximum force.","the maximum force for mouse joint _PARAM2_":"the maximum force for mouse joint _PARAM2_","Mouse joint maximum force":"Mouse joint maximum force","Mouse joint frequency":"Mouse joint frequency","Set a mouse joint frequency.":"Set a mouse joint frequency.","the frequency for mouse joint _PARAM2_":"the frequency for mouse joint _PARAM2_","Mouse joint damping ratio":"Mouse joint damping ratio","Set a mouse joint damping ratio.":"Set a mouse joint damping ratio.","the damping ratio for mouse joint _PARAM2_":"the damping ratio for mouse joint _PARAM2_","Add wheel joint":"Add wheel joint","Add a wheel joint between two objects. Higher frequencies means higher suspensions. Damping determines oscillations, critical damping of 1 means no oscillations.":"Add a wheel joint between two objects. Higher frequencies means higher suspensions. Damping determines oscillations, critical damping of 1 means no oscillations.","Add a wheel joint between _PARAM0_ and _PARAM4_":"Add a wheel joint between _PARAM0_ and _PARAM4_","Joints/Wheel":"Joints/Wheel","Frequency (Hz) (non-negative) (default: 10)":"Frequency (Hz) (non-negative) (default: 10)","Wheel joint axis angle":"Wheel joint axis angle","Wheel joint current translation":"Wheel joint current translation","Wheel joint current speed":"Wheel joint current speed","Wheel joint speed":"Wheel joint speed","Wheel joint motor enabled":"Wheel joint motor enabled","Test if a wheel joint motor is enabled.":"Test if a wheel joint motor is enabled.","Motor for wheel joint _PARAM2_ is enabled":"Motor for wheel joint _PARAM2_ is enabled","Enable wheel joint motor":"Enable wheel joint motor","Enable or disable a wheel joint motor.":"Enable or disable a wheel joint motor.","Enable motor for wheel joint _PARAM2_: _PARAM3_":"Enable motor for wheel joint _PARAM2_: _PARAM3_","Wheel joint motor speed":"Wheel joint motor speed","Modify a wheel joint motor speed.":"Modify a wheel joint motor speed.","the motor speed for wheel joint _PARAM2_":"the motor speed for wheel joint _PARAM2_","Wheel joint max motor torque":"Wheel joint max motor torque","Modify a wheel joint maximum motor torque.":"Modify a wheel joint maximum motor torque.","the maximum motor torque for wheel joint _PARAM2_":"the maximum motor torque for wheel joint _PARAM2_","Wheel joint maximum motor torque":"Wheel joint maximum motor torque","Wheel joint motor torque":"Wheel joint motor torque","Wheel joint frequency":"Wheel joint frequency","Modify a wheel joint frequency.":"Modify a wheel joint frequency.","the frequency for wheel joint _PARAM2_":"the frequency for wheel joint _PARAM2_","Wheel joint damping ratio":"Wheel joint damping ratio","Modify a wheel joint damping ratio.":"Modify a wheel joint damping ratio.","the damping ratio for wheel joint _PARAM2_":"the damping ratio for wheel joint _PARAM2_","Add weld joint":"Add weld joint","Add a weld joint between two objects.":"Add a weld joint between two objects.","Add a weld joint between _PARAM0_ and _PARAM4_":"Add a weld joint between _PARAM0_ and _PARAM4_","Joints/Weld":"Joints/Weld","Weld joint reference angle":"Weld joint reference angle","Weld joint frequency":"Weld joint frequency","Modify a weld joint frequency.":"Modify a weld joint frequency.","the frequency for weld joint _PARAM2_":"the frequency for weld joint _PARAM2_","Weld joint damping ratio":"Weld joint damping ratio","Modify a weld joint damping ratio.":"Modify a weld joint damping ratio.","the damping ratio for weld joint _PARAM2_":"the damping ratio for weld joint _PARAM2_","Add rope joint":"Add rope joint","Add a rope joint between two objects. The maximum length is converted to meters using the world scale on X.":"Add a rope joint between two objects. The maximum length is converted to meters using the world scale on X.","Add a rope joint between _PARAM0_ and _PARAM4_":"Add a rope joint between _PARAM0_ and _PARAM4_","Joints/Rope":"Joints/Rope","Maximum length (-1 to use current objects distance) (default: -1)":"Maximum length (-1 to use current objects distance) (default: -1)","Rope joint max length":"Rope joint max length","Modify a rope joint maximum length.":"Modify a rope joint maximum length.","the maximum length for rope joint _PARAM2_":"the maximum length for rope joint _PARAM2_","Rope joint maximum length":"Rope joint maximum length","Add friction joint":"Add friction joint","Add a friction joint between two objects.":"Add a friction joint between two objects.","Add a friction joint between _PARAM0_ and _PARAM4_":"Add a friction joint between _PARAM0_ and _PARAM4_","Joints/Friction":"Joints/Friction","Maximum force (non-negative)":"Maximum force (non-negative)","Maximum torque (non-negative)":"Maximum torque (non-negative)","Friction joint max force":"Friction joint max force","Modify a friction joint maximum force.":"Modify a friction joint maximum force.","the maximum force for friction joint _PARAM2_":"the maximum force for friction joint _PARAM2_","Friction joint maximum force":"Friction joint maximum force","Friction joint max torque":"Friction joint max torque","Modify a friction joint maximum torque.":"Modify a friction joint maximum torque.","the maximum torque for friction joint _PARAM2_":"the maximum torque for friction joint _PARAM2_","Friction joint maximum torque":"Friction joint maximum torque","Add motor joint":"Add motor joint","Add a motor joint between two objects. The position and angle offsets are relative to the first object.":"Add a motor joint between two objects. The position and angle offsets are relative to the first object.","Add a motor joint between _PARAM0_ and _PARAM2_":"Add a motor joint between _PARAM0_ and _PARAM2_","Joints/Motor":"Joints/Motor","Offset X position":"Offset X position","Offset Y position":"Offset Y position","Offset Angle":"Offset Angle","Correction factor (default: 1)":"Correction factor (default: 1)","Motor joint offset":"Motor joint offset","Modify a motor joint offset.":"Modify a motor joint offset.","Set offset to _PARAM3_;_PARAM4_ for motor joint _PARAM2_":"Set offset to _PARAM3_;_PARAM4_ for motor joint _PARAM2_","Offset X":"Offset X","Offset Y":"Offset Y","Motor joint offset X":"Motor joint offset X","Motor joint offset Y":"Motor joint offset Y","Motor joint angular offset":"Motor joint angular offset","Modify a motor joint angular offset.":"Modify a motor joint angular offset.","the angular offset for motor joint _PARAM2_":"the angular offset for motor joint _PARAM2_","Motor joint max force":"Motor joint max force","Modify a motor joint maximum force.":"Modify a motor joint maximum force.","the maximum force for motor joint _PARAM2_":"the maximum force for motor joint _PARAM2_","Motor joint maximum force":"Motor joint maximum force","Motor joint max torque":"Motor joint max torque","Modify a motor joint maximum torque.":"Modify a motor joint maximum torque.","the maximum torque for motor joint _PARAM2_":"the maximum torque for motor joint _PARAM2_","Motor joint maximum torque":"Motor joint maximum torque","Motor joint correction factor":"Motor joint correction factor","Modify a motor joint correction factor.":"Modify a motor joint correction factor.","the correction factor for motor joint _PARAM2_":"the correction factor for motor joint _PARAM2_","Test if two objects collide.":"Test if two objects collide.","_PARAM0_ is colliding with _PARAM2_":"_PARAM0_ is colliding with _PARAM2_","Peer-to-Peer communication (experimental)":"Peer-to-Peer communication (experimental)","Allow game instances to communicate remotely using messages sent via WebRTC (P2P)":"Allow game instances to communicate remotely using messages sent via WebRTC (P2P)","Event triggered by peer":"Event triggered by peer","Triggers once when a connected client sends the event":"Triggers once when a connected client sends the event","Event _PARAM0_ received from other client (data loss: _PARAM1_)":"Event _PARAM0_ received from other client (data loss: _PARAM1_)","P2P (experimental)":"P2P (experimental)","Event name":"Event name","Data loss allowed?":"Data loss allowed?","Is P2P ready":"Is P2P ready","True if the peer-to-peer extension initialized and is ready to use.":"True if the peer-to-peer extension initialized and is ready to use.","Is P2P ready?":"Is P2P ready?","An error occurred":"An error occurred","Triggers once when an error occurs. Use P2P::GetLastError() expression to get the content of the error if you want to analyse it or display it to the user.":"Triggers once when an error occurs. Use P2P::GetLastError() expression to get the content of the error if you want to analyse it or display it to the user.","P2P error occurred":"P2P error occurred","Peer disconnected":"Peer disconnected","Triggers once when a peer disconnects.":"Triggers once when a peer disconnects.","P2P peer disconnected":"P2P peer disconnected","Peer Connected":"Peer Connected","Triggers once when a remote peer initiates a connection.":"Triggers once when a remote peer initiates a connection.","P2P peer connected":"P2P peer connected","Connect to another client":"Connect to another client","Connects the current client to another client using its id.":"Connects the current client to another client using its id.","Connect to P2P client _PARAM0_":"Connect to P2P client _PARAM0_","ID of the other client":"ID of the other client","Connect to a broker server":"Connect to a broker server","Connects the extension to a broker server.":"Connects the extension to a broker server.","Connect to the broker server at http://_PARAM0_:_PARAM1_/":"Connect to the broker server at http://_PARAM0_:_PARAM1_/","Host":"Host","Port":"Port","SSl enabled?":"SSl enabled?","Connect to the default broker server":"Connect to the default broker server","Connects to the default broker server.":"Connects to the default broker server.","Trigger event on all connected clients":"Trigger event on all connected clients","Triggers an event on all connected clients":"Triggers an event on all connected clients","Trigger event _PARAM0_ on all connected clients (extra data: _PARAM1_)":"Trigger event _PARAM0_ on all connected clients (extra data: _PARAM1_)","Extra data (optional)":"Extra data (optional)","Trigger event on a specific client":"Trigger event on a specific client","Triggers an event on a specific connected client":"Triggers an event on a specific connected client","Trigger event _PARAM1_ on client _PARAM0_ (extra data: _PARAM2_)":"Trigger event _PARAM1_ on client _PARAM0_ (extra data: _PARAM2_)","Trigger event on all connected clients (variable)":"Trigger event on all connected clients (variable)","Variable containing the extra data":"Variable containing the extra data","Trigger event on a specific client (variable)":"Trigger event on a specific client (variable)","Get event data (variable)":"Get event data (variable)","Store the data of the specified event in a variable. Check in the conditions that the event was received using the \"Event received\" condition.":"Store the data of the specified event in a variable. Check in the conditions that the event was received using the \"Event received\" condition.","Overwrite _PARAM1_ with variable sent with last trigger of _PARAM0_":"Overwrite _PARAM1_ with variable sent with last trigger of _PARAM0_","Variable where to store the received data":"Variable where to store the received data","Get event data":"Get event data","Returns the data received when the specified event was last triggered":"Returns the data received when the specified event was last triggered","Get client ID":"Get client ID","Gets the client ID of the current game instance":"Gets the client ID of the current game instance","Get last error":"Get last error","Gets the description of the last P2P error":"Gets the description of the last P2P error","Get last disconnected peer":"Get last disconnected peer","Gets the ID of the latest peer that has disconnected.":"Gets the ID of the latest peer that has disconnected.","Get ID of the connected peer":"Get ID of the connected peer","Gets the ID of the newly connected peer.":"Gets the ID of the newly connected peer.","Lights":"Lights","Allow to display lights on the screen and mark objects as obstacles for the lights.":"Allow to display lights on the screen and mark objects as obstacles for the lights.","Light Obstacle Behavior":"Light Obstacle Behavior","This behavior makes the object an obstacle to the light. The light emitted by light objects will be stopped by the object.":"This behavior makes the object an obstacle to the light. The light emitted by light objects will be stopped by the object.","Radius":"Radius","Debug mode":"Debug mode","When activated, display the lines used to render the light - useful to understand how the light is rendered on screen.":"When activated, display the lines used to render the light - useful to understand how the light is rendered on screen.","Light texture (optional)":"Light texture (optional)","A texture to be used to display the light. If you don't specify a texture, the light is rendered as fading from bright, in its center, to dark.":"A texture to be used to display the light. If you don't specify a texture, the light is rendered as fading from bright, in its center, to dark.","Light":"Light","Displays a light on the scene, with a customizable radius and color. Add then the Light Obstacle behavior to the objects that must act as obstacle to the lights.":"Displays a light on the scene, with a customizable radius and color. Add then the Light Obstacle behavior to the objects that must act as obstacle to the lights.","Set the radius of light object":"Set the radius of light object","Set the radius of _PARAM0_ to: _PARAM1_":"Set the radius of _PARAM0_ to: _PARAM1_","Set the color of light object":"Set the color of light object","Set the color of light object in format \"R;G;B\" string.":"Set the color of light object in format \"R;G;B\" string.","Set the color of _PARAM0_ to: _PARAM1_":"Set the color of _PARAM0_ to: _PARAM1_","Adjustment":"Adjustment","Adjust gamma, contrast, saturation, brightness, alpha or color-channel shift.":"Adjust gamma, contrast, saturation, brightness, alpha or color-channel shift.","Gamma (between 0 and 5)":"Gamma (between 0 and 5)","Saturation (between 0 and 5)":"Saturation (between 0 and 5)","Contrast (between 0 and 5)":"Contrast (between 0 and 5)","Brightness (between 0 and 5)":"Brightness (between 0 and 5)","Red (between 0 and 5)":"Red (between 0 and 5)","Green (between 0 and 5)":"Green (between 0 and 5)","Blue (between 0 and 5)":"Blue (between 0 and 5)","Alpha (between 0 and 1, 0 is transparent)":"Alpha (between 0 and 1, 0 is transparent)","Advanced bloom":"Advanced bloom","Applies a bloom effect.":"Applies a bloom effect.","Threshold (between 0 and 1)":"Threshold (between 0 and 1)","Bloom Scale (between 0 and 2)":"Bloom Scale (between 0 and 2)","Brightness (between 0 and 2)":"Brightness (between 0 and 2)","Blur (between 0 and 20)":"Blur (between 0 and 20)","Quality (between 0 and 20)":"Quality (between 0 and 20)","ASCII":"ASCII","Render the image with ASCII characters only.":"Render the image with ASCII characters only.","Size (between 2 and 20)":"Size (between 2 and 20)","Beveled edges":"Beveled edges","Add beveled edges around the rendered image.":"Add beveled edges around the rendered image.","Rotation (between 0 and 360)":"Rotation (between 0 and 360)","Outer strength (between 0 and 5)":"Outer strength (between 0 and 5)","Distance (between 10 and 20)":"Distance (between 10 and 20)","Light alpha (between 0 and 1)":"Light alpha (between 0 and 1)","Light color (color of the outline)":"Light color (color of the outline)","Shadow color (color of the outline)":"Shadow color (color of the outline)","Shadow alpha (between 0 and 1)":"Shadow alpha (between 0 and 1)","Black and White":"Black and White","Alter the colors to make the image black and white":"Alter the colors to make the image black and white","Opacity (between 0 and 1)":"Opacity (between 0 and 1)","Blending mode":"Blending mode","Alter the rendered image with the specified blend mode.":"Alter the rendered image with the specified blend mode.","Mode (0: Normal, 1: Add, 2: Multiply, 3: Screen)":"Mode (0: Normal, 1: Add, 2: Multiply, 3: Screen)","Blur the rendered image.":"Blur the rendered image.","Blur intensity":"Blur intensity","Number of render passes. An high value will cause lags/poor performance.":"Number of render passes. An high value will cause lags/poor performance.","Resolution":"Resolution","Kernel size (one of these values: 5, 7, 9, 11, 13, 15)":"Kernel size (one of these values: 5, 7, 9, 11, 13, 15)","Brightness":"Brightness","Make the image brighter.":"Make the image brighter.","Brightness (between 0 and 1)":"Brightness (between 0 and 1)","Bulge Pinch":"Bulge Pinch","Bulges or pinches the image in a circle.":"Bulges or pinches the image in a circle.","Center X (between 0 and 1, 0.5 is image middle)":"Center X (between 0 and 1, 0.5 is image middle)","Center Y (between 0 and 1, 0.5 is image middle)":"Center Y (between 0 and 1, 0.5 is image middle)","strength (between -1 and 1)":"strength (between -1 and 1)","-1 is strong pinch, 0 is no effect, 1 is strong bulge":"-1 is strong pinch, 0 is no effect, 1 is strong bulge","Color Map":"Color Map","Change the color rendered on screen.":"Change the color rendered on screen.","Color map texture for the effect":"Color map texture for the effect","You can change colors of pixels by modifing a reference color image, containing each colors, called the *Color Map Texture*. To get started, **download** [a default color map texture here](http://wiki.compilgames.net/doku.php/gdevelop5/interface/scene-editor/layer-effects).":"You can change colors of pixels by modifing a reference color image, containing each colors, called the *Color Map Texture*. To get started, **download** [a default color map texture here](http://wiki.compilgames.net/doku.php/gdevelop5/interface/scene-editor/layer-effects).","Disable anti-aliasing (\"nearest\" pixel rounding)":"Disable anti-aliasing (\"nearest\" pixel rounding)","Mix":"Mix","Mix value of the effect on the layer (in percent)":"Mix value of the effect on the layer (in percent)","Color Replace":"Color Replace","Effect replacing a color (or similar) by another.":"Effect replacing a color (or similar) by another.","Original Color":"Original Color","New Color":"New Color","Epsilon (between 0 and 1)":"Epsilon (between 0 and 1)","Tolerance/sensitivity of the floating-point comparison between colors (lower = more exact, higher = more inclusive)":"Tolerance/sensitivity of the floating-point comparison between colors (lower = more exact, higher = more inclusive)","CRT":"CRT","Apply an effect resembling old CRT monitors.":"Apply an effect resembling old CRT monitors.","Line width (between 0 and 5)":"Line width (between 0 and 5)","Line contrast (between 0 and 1)":"Line contrast (between 0 and 1)","Noise (between 0 and 1)":"Noise (between 0 and 1)","Curvature (between 0 and 10)":"Curvature (between 0 and 10)","Show vertical lines":"Show vertical lines","Noise size (between 0 and 10)":"Noise size (between 0 and 10)","Vignetting (between 0 and 1)":"Vignetting (between 0 and 1)","Vignetting alpha (between 0 and 1)":"Vignetting alpha (between 0 and 1)","Vignetting blur (between 0 and 1)":"Vignetting blur (between 0 and 1)","Interlaced Lines Speed":"Interlaced Lines Speed","0: Pause, 0.5: Half speed, 1: Normal speed, 2: Double speed, etc...":"0: Pause, 0.5: Half speed, 1: Normal speed, 2: Double speed, etc...","Noise Frequency":"Noise Frequency","Uses the pixel values from the specified texture (called the displacement map) to perform a displacement of an object.":"Uses the pixel values from the specified texture (called the displacement map) to perform a displacement of an object.","Displacement map texture":"Displacement map texture","Displacement map texture for the effect. To get started, **download** [a default displacement map texture here](http://wiki.compilgames.net/doku.php/gdevelop5/interface/scene-editor/layer-effects).":"Displacement map texture for the effect. To get started, **download** [a default displacement map texture here](http://wiki.compilgames.net/doku.php/gdevelop5/interface/scene-editor/layer-effects).","Dot":"Dot","Applies a dotscreen effect making objects appear to be made out of black and white halftone dots like an old printer.":"Applies a dotscreen effect making objects appear to be made out of black and white halftone dots like an old printer.","Scale (between 0.3 and 1)":"Scale (between 0.3 and 1)","Angle (between 0 and 5)":"Angle (between 0 and 5)","Drop shadow":"Drop shadow","Add a shadow around the rendered image.":"Add a shadow around the rendered image.","Quality (between 1 and 20)":"Quality (between 1 and 20)","Alpha (between 0 and 1)":"Alpha (between 0 and 1)","Distance (between 0 and 50)":"Distance (between 0 and 50)","Color of the shadow":"Color of the shadow","Shadow only (shows only the shadow when enabled)":"Shadow only (shows only the shadow when enabled)","Glitch":"Glitch","Applies a glitch effect to an object.":"Applies a glitch effect to an object.","Slices (between 2 and infinite)":"Slices (between 2 and infinite)","Offset (between -400 and 400)":"Offset (between -400 and 400)","Direction (between -180 and 180)":"Direction (between -180 and 180)","Fill Mode (between 0 and 4)":"Fill Mode (between 0 and 4)","The fill mode of the space after the offset.(0: TRANSPARENT, 1: ORIGINAL, 2: LOOP, 3: CLAMP, 4: MIRROR)":"The fill mode of the space after the offset.(0: TRANSPARENT, 1: ORIGINAL, 2: LOOP, 3: CLAMP, 4: MIRROR)","Average":"Average","Min Size":"Min Size","Sample Size":"Sample Size","Animation Frequency":"Animation Frequency","Red X offset (between -50 and 50)":"Red X offset (between -50 and 50)","Red Y offset (between -50 and 50)":"Red Y offset (between -50 and 50)","Green X offset (between -50 and 50)":"Green X offset (between -50 and 50)","Green Y offset (between -50 and 50)":"Green Y offset (between -50 and 50)","Blue X offset (between -50 and 50)":"Blue X offset (between -50 and 50)","Blue Y offset (between -50 and 50)":"Blue Y offset (between -50 and 50)","Glow":"Glow","Add a glow effect around the rendered image.":"Add a glow effect around the rendered image.","Inner strength (between 0 and 20)":"Inner strength (between 0 and 20)","Outer strength (between 0 and 20)":"Outer strength (between 0 and 20)","Color (color of the outline)":"Color (color of the outline)","Godray":"Godray","Apply and animate atmospheric light rays.":"Apply and animate atmospheric light rays.","Parallel (parallel rays)":"Parallel (parallel rays)","Animation Speed":"Animation Speed","Lacunarity (between 0 and 5)":"Lacunarity (between 0 and 5)","Angle (between -60 and 60)":"Angle (between -60 and 60)","Gain (between 0 and 1)":"Gain (between 0 and 1)","Light (between 0 and 60)":"Light (between 0 and 60)","Center X (between 100 and 1000)":"Center X (between 100 and 1000)","Center Y (between -1000 and 100)":"Center Y (between -1000 and 100)","Kawase blur":"Kawase blur","A much faster blur than Gaussian blur, but more complicated to use.":"A much faster blur than Gaussian blur, but more complicated to use.","Pixelize X (between 0 and 10)":"Pixelize X (between 0 and 10)","Pixelize Y (between 0 and 10)":"Pixelize Y (between 0 and 10)","Light Night":"Light Night","Alter the colors to simulate night.":"Alter the colors to simulate night.","Dark Night":"Dark Night","Alter the colors to simulate a dark night.":"Alter the colors to simulate a dark night.","Intensity (between 0 and 1)":"Intensity (between 0 and 1)","Noise":"Noise","Add some noise on the rendered image.":"Add some noise on the rendered image.","Noise intensity (between 0 and 1)":"Noise intensity (between 0 and 1)","Old Film":"Old Film","Add a Old film effect around the rendered image.":"Add a Old film effect around the rendered image.","Sepia (between 0 and 1)":"Sepia (between 0 and 1)","The amount of saturation of sepia effect, a value of 1 is more saturation and closer to 0 is less, and a value of 0 produces no sepia effect":"The amount of saturation of sepia effect, a value of 1 is more saturation and closer to 0 is less, and a value of 0 produces no sepia effect","Noise Size (between 0 and 10)":"Noise Size (between 0 and 10)","Scratch (between -1 and 1)":"Scratch (between -1 and 1)","Scratch Density (between 0 and 1)":"Scratch Density (between 0 and 1)","Scratch Width (between 1 and 20)":"Scratch Width (between 1 and 20)","Vignetting Alpha (between 0 and 1)":"Vignetting Alpha (between 0 and 1)","Vignetting Blur (between 0 and 1)":"Vignetting Blur (between 0 and 1)","Draws an outline around the rendered image.":"Draws an outline around the rendered image.","Thickness (between 0 and 20)":"Thickness (between 0 and 20)","Color of the outline":"Color of the outline","Pixelate":"Pixelate","Applies a pixelate effect, making display objects appear 'blocky'.":"Applies a pixelate effect, making display objects appear 'blocky'.","Size of the pixels (10 pixels by default)":"Size of the pixels (10 pixels by default)","Radial Blur":"Radial Blur","Applies a Motion blur to an object.":"Applies a Motion blur to an object.","The maximum size of the blur radius, -1 is infinite":"The maximum size of the blur radius, -1 is infinite","Angle (between -180 and 180)":"Angle (between -180 and 180)","The angle in degree of the motion for blur effect":"The angle in degree of the motion for blur effect","Kernel Size (between 3 and 25)":"Kernel Size (between 3 and 25)","The kernel size of the blur filter (Odd number)":"The kernel size of the blur filter (Odd number)","Reflection":"Reflection","Applies a reflection effect to simulate the reflection on water with waves.":"Applies a reflection effect to simulate the reflection on water with waves.","Reflect the image on the waves":"Reflect the image on the waves","Vertical position of the reflection point":"Vertical position of the reflection point","Default is 50% (middle). Smaller numbers produce a larger reflection, larger numbers produce a smaller reflection.":"Default is 50% (middle). Smaller numbers produce a larger reflection, larger numbers produce a smaller reflection.","Amplitude start":"Amplitude start","Starting amplitude of waves (0 by default)":"Starting amplitude of waves (0 by default)","Amplitude ending":"Amplitude ending","Ending amplitude of waves (20 by default)":"Ending amplitude of waves (20 by default)","Wave length start":"Wave length start","Starting wave length (30 by default)":"Starting wave length (30 by default)","Wave length ending":"Wave length ending","Ending wave length (100 by default)":"Ending wave length (100 by default)","Alpha start":"Alpha start","Starting alpha (1 by default)":"Starting alpha (1 by default)","Alpha ending":"Alpha ending","Ending alpha (1 by default)":"Ending alpha (1 by default)","RGB split (chromatic aberration)":"RGB split (chromatic aberration)","Applies a RGB split effect also known as chromatic aberration.":"Applies a RGB split effect also known as chromatic aberration.","Red X offset (between -20 and 20)":"Red X offset (between -20 and 20)","Red Y offset (between -20 and 20)":"Red Y offset (between -20 and 20)","Green X offset (between -20 and 20)":"Green X offset (between -20 and 20)","Green Y offset (between -20 and 20)":"Green Y offset (between -20 and 20)","Blue X offset (between -20 and 20)":"Blue X offset (between -20 and 20)","Blue Y offset (between -20 and 20)":"Blue Y offset (between -20 and 20)","Sepia":"Sepia","Alter the colors to sepia.":"Alter the colors to sepia.","Tilt shift":"Tilt shift","Render a tilt-shift-like camera effect.":"Render a tilt-shift-like camera effect.","Blur (between 0 and 200)":"Blur (between 0 and 200)","Gradient blur (between 0 and 2000)":"Gradient blur (between 0 and 2000)","Twist":"Twist","Applies a twist effect making objects appear twisted in the given direction.":"Applies a twist effect making objects appear twisted in the given direction.","The radius of the twist":"The radius of the twist","Angle (between -10 and 10)":"Angle (between -10 and 10)","The angle in degree of the twist":"The angle in degree of the twist","Padding for filter area":"Padding for filter area","Offset X (between 0 and 1, 0.5 is image middle)":"Offset X (between 0 and 1, 0.5 is image middle)","Offset Y (between 0 and 1, 0.5 is image middle)":"Offset Y (between 0 and 1, 0.5 is image middle)","Zoom blur":"Zoom blur","Applies a Zoom blur.":"Applies a Zoom blur.","Inner radius":"Inner radius","strength (between 0 and 5)":"strength (between 0 and 5)","My Dummy Extension":"My Dummy Extension","An example of a declaration of an extension":"An example of a declaration of an extension","Dummy Property Name":"Dummy Property Name","Dummy Numeric Property Name":"Dummy Numeric Property Name","A boolean property":"A boolean property","Dummy effect example":"Dummy effect example","This is an example of an effect (\"shader\") with an [external link to the wiki](http://wiki.compilgames.net/doku.php/gdevelop5/) and **bold letters**.":"This is an example of an effect (\"shader\") with an [external link to the wiki](http://wiki.compilgames.net/doku.php/gdevelop5/) and **bold letters**.","Opacity of the effect (between 0 and 1)":"Opacity of the effect (between 0 and 1)","This is an optional description.":"This is an optional description.","Image resource (won't be used, just for demonstration purpose)":"Image resource (won't be used, just for demonstration purpose)","Color (won't be used, just for demonstration purpose)":"Color (won't be used, just for demonstration purpose)","Another optional description.":"Another optional description.","Some setting to enable or not for the effect":"Some setting to enable or not for the effect","And some *optional* description.":"And some *optional* description.","Dummy condition example":"Dummy condition example","This is an example of a condition displayed in the events sheet. Will return true if the number is less than 10 and the length of the text is less than 5.":"This is an example of a condition displayed in the events sheet. Will return true if the number is less than 10 and the length of the text is less than 5.","Call the example condition with _PARAM0_ and _PARAM1_":"Call the example condition with _PARAM0_ and _PARAM1_","Dummy Extension":"Dummy Extension","Number 1":"Number 1","Text 1":"Text 1","Dummy expression example":"Dummy expression example","This is an example of an expression":"This is an example of an expression","Maximum":"Maximum","Dummy string expression example":"Dummy string expression example","This is an example of an expression returning a string":"This is an example of an expression returning a string","Dummy behavior for testing":"Dummy behavior for testing","This dummy behavior does nothing":"This dummy behavior does nothing","Dummy behavior with shared data for testing":"Dummy behavior with shared data for testing","This dummy behavior uses shared data and does nothing":"This dummy behavior uses shared data and does nothing","Image resource (won't be shown, just for demonstration purpose)":"Image resource (won't be shown, just for demonstration purpose)","Dummy object for testing":"Dummy object for testing","This dummy object does nothing":"This dummy object does nothing","Display a dummy text in Developer console":"Display a dummy text in Developer console","Display a dummy text in Developer console. Open it with CTRL-SHIFT-J (Cmd-Alt-J on macOS).":"Display a dummy text in Developer console. Open it with CTRL-SHIFT-J (Cmd-Alt-J on macOS).","Display a dummy text for _PARAM0_, with params: _PARAM1_, _PARAM2_":"Display a dummy text for _PARAM0_, with params: _PARAM1_, _PARAM2_","Device sensors":"\u8BBE\u5907\u4F20\u611F\u5668","Allow the game to access the sensors of a mobile device.":"\u5141\u8BB8\u6E38\u620F\u8BBF\u95EE\u79FB\u52A8\u8BBE\u5907\u7684\u4F20\u611F\u5668\u3002","Sensor active":"Sensor active","The condition is true if the device orientation sensor is currently active":"The condition is true if the device orientation sensor is currently active","Orientation sensor is active":"\u65B9\u5411\u4F20\u611F\u5668\u5DF2\u6FC0\u6D3B","Sensors/Orientation":"\u4F20\u611F\u5668/\u65B9\u5411","Compare the value of orientation alpha":"Compare the value of orientation alpha","Compare the value of orientation alpha. (Range: 0 to 360\xB0)":"Compare the value of orientation alpha. (Range: 0 to 360\xB0)","the orientation alpha":"the orientation alpha","Compare the value of orientation beta":"Compare the value of orientation beta","Compare the value of orientation beta. (Range: -180 to 180\xB0)":"Compare the value of orientation beta. (Range: -180 to 180\xB0)","the orientation beta":"the orientation beta","Compare the value of orientation gamma":"Compare the value of orientation gamma","Compare the value of orientation gamma. (Range: -90 to 90\xB0)":"Compare the value of orientation gamma. (Range: -90 to 90\xB0)","the orientation gamma":"the orientation gamma","Activate orientation sensor":"\u6FC0\u6D3B\u65B9\u5411\u4F20\u611F\u5668\u3002","Activate the orientation sensor. (remember to turn it off again)":"Activate the orientation sensor. (remember to turn it off again)","Activate the orientation sensor.":"\u6FC0\u6D3B\u65B9\u5411\u4F20\u611F\u5668\u3002","Deactivate orientation sensor":"\u505C\u7528\u65B9\u5411\u4F20\u611F\u5668","Deactivate the orientation sensor.":"\u505C\u7528\u65B9\u5411\u4F20\u611F\u5668\u3002","Is Absolute":"\u7EDD\u5BF9","Get if the devices orientation is absolute and not relative":"\u83B7\u53D6\u8BBE\u5907\u7684\u7EDD\u5BF9\u65B9\u5411","Alpha value":"\u900F\u660E\u5EA6","Get the devices orientation Alpha (compass)":"\u83B7\u53D6\u8BBE\u5907\u65B9\u5411Alpha (\u6307\u5357\u9488)","Beta value":"\u6D4B\u8BD5\u7248\u503C","Get the devices orientation Beta":"Get the devices orientation Beta","Gamma value":"\u4F3D\u739B\u503C","Get the devices orientation Gamma value":"Get the devices orientation Gamma value","The condition is true if the device motion sensor is currently active":"The condition is true if the device motion sensor is currently active","Motion sensor is active":"Motion sensor is active","Sensors/Motion":"Sensors/Motion","Compare the value of rotation alpha":"Compare the value of rotation alpha","Compare the value of rotation alpha. (Note: few devices support this sensor)":"Compare the value of rotation alpha. (Note: few devices support this sensor)","the rotation alpha":"the rotation alpha","Value (m/s\xB2)":"Value (m/s\xB2)","Compare the value of rotation beta":"Compare the value of rotation beta","Compare the value of rotation beta. (Note: few devices support this sensor)":"Compare the value of rotation beta. (Note: few devices support this sensor)","the rotation beta":"the rotation beta","Compare the value of rotation gamma":"Compare the value of rotation gamma","Compare the value of rotation gamma. (Note: few devices support this sensor)":"Compare the value of rotation gamma. (Note: few devices support this sensor)","the rotation gamma":"the rotation gamma","Compare the value of acceleration on X-axis":"Compare the value of acceleration on X-axis","Compare the value of acceleration on the X-axis (m/s\xB2).":"Compare the value of acceleration on the X-axis (m/s\xB2).","the acceleration X":"the acceleration X","Compare the value of acceleration on Y-axis":"Compare the value of acceleration on Y-axis","Compare the value of acceleration on the Y-axis (m/s\xB2).":"Compare the value of acceleration on the Y-axis (m/s\xB2).","the acceleration Y":"the acceleration Y","Compare the value of acceleration on Z-axis":"Compare the value of acceleration on Z-axis","Compare the value of acceleration on the Z-axis (m/s\xB2).":"Compare the value of acceleration on the Z-axis (m/s\xB2).","the acceleration Z":"the acceleration Z","Activate motion sensor":"Activate motion sensor","Activate the motion sensor. (remember to turn it off again)":"Activate the motion sensor. (remember to turn it off again)","Activate the motion sensor.":"Activate the motion sensor.","Deactivate motion sensor":"Deactivate motion sensor","Deactivate the motion sensor.":"Deactivate the motion sensor.","Get the devices rotation Alpha":"Get the devices rotation Alpha","Get the devices rotation Beta":"Get the devices rotation Beta","Get the devices rotation Gamma":"Get the devices rotation Gamma","Acceleration X value":"Acceleration X value","Get the devices acceleration on the X-axis (m/s\xB2)":"Get the devices acceleration on the X-axis (m/s\xB2)","Acceleration Y value":"Acceleration Y value","Get the devices acceleration on the Y-axis (m/s\xB2)":"Get the devices acceleration on the Y-axis (m/s\xB2)","Acceleration Z value":"Acceleration Z value","Get the devices acceleration on the Z-axis (m/s\xB2)":"Get the devices acceleration on the Z-axis (m/s\xB2)","Dialogue Tree (Experimental)":"Dialogue Tree (Experimental)","Start dialogue trees, made using Yarn, powered by Bondage.js. Experimental extension that can change in the future.":"Start dialogue trees, made using Yarn, powered by Bondage.js. Experimental extension that can change in the future.","Load dialogue Tree from a scene variable":"Load dialogue Tree from a scene variable","Load a dialogue data object - Yarn json format, stored in a scene variable. Use this command to load all the Dialogue data at the beginning of the game.":"Load a dialogue data object - Yarn json format, stored in a scene variable. Use this command to load all the Dialogue data at the beginning of the game.","Load dialogue data from Scene variable _PARAM1_":"Load dialogue data from Scene variable _PARAM1_","Dialogue Tree (experimental)":"Dialogue Tree (experimental)","Scene variable that holds the Yarn Json data":"Scene variable that holds the Yarn Json data","Load dialogue Tree from a Json File":"Load dialogue Tree from a Json File","Load a dialogue data object - Yarn json format, stored in a Json file. Use this command to load all the Dialogue data at the beginning of the game.":"Load a dialogue data object - Yarn json format, stored in a Json file. Use this command to load all the Dialogue data at the beginning of the game.","Load dialogue data from json file _PARAM1_":"Load dialogue data from json file _PARAM1_","Json file that holds the Yarn Json data":"Json file that holds the Yarn Json data","Start dialogue from branch":"Start dialogue from branch","Start dialogue from branch. Use this to initiate the dialogue from a specified branch.":"Start dialogue from branch. Use this to initiate the dialogue from a specified branch.","Start dialogue from branch _PARAM0_":"Start dialogue from branch _PARAM0_","Dialogue branch":"Dialogue branch","Stop running dialogue":"Stop running dialogue","Stop the running dialogue. Use this to interrupt dialogue parsing.":"Stop the running dialogue. Use this to interrupt dialogue parsing.","Go to the next dialogue line":"Go to the next dialogue line","Go to the next dialogue line. Use this to advance to the next dialogue line when the player presses a button.":"Go to the next dialogue line. Use this to advance to the next dialogue line when the player presses a button.","Confirm selected Option":"Confirm selected Option","Set the selected option as confirmed, which will validate it and go forward to the next node. Use other actions to select options (see \"select next option\" and \"Select previous option\").":"Set the selected option as confirmed, which will validate it and go forward to the next node. Use other actions to select options (see \"select next option\" and \"Select previous option\").","Select next Option":"Select next Option","Select next Option (add 1 to selected option number). Use this when the dialogue line is of type \"options\" and the player has pressed a button to change selected option.":"Select next Option (add 1 to selected option number). Use this when the dialogue line is of type \"options\" and the player has pressed a button to change selected option.","Select previous Option":"Select previous Option","Select previous Option (subtract 1 from selected option number). Use this when the dialogue line is of type \"options\" and the player has pressed a button to change selected option.":"Select previous Option (subtract 1 from selected option number). Use this when the dialogue line is of type \"options\" and the player has pressed a button to change selected option.","Select option by number":"Select option by number","Select option by number. Use this when the dialogue line is of type \"options\" and the player has pressed a button to change selected option.":"Select option by number. Use this when the dialogue line is of type \"options\" and the player has pressed a button to change selected option.","Select option at index _PARAM0_":"Select option at index _PARAM0_","Option index number":"Option index number","Scroll clipped text":"Scroll clipped text","Scroll clipped text. Use this with a timer and \"get clipped text\" when you want to create a typewriter effect. Every time the action runs, a new character appears from the text.":"Scroll clipped text. Use this with a timer and \"get clipped text\" when you want to create a typewriter effect. Every time the action runs, a new character appears from the text.","Complete clipped text scrolling":"Complete clipped text scrolling","Complete the clipped text scrolling. Use this action whenever you want to skip scrolling.":"Complete the clipped text scrolling. Use this action whenever you want to skip scrolling.","Set dialogue state string variable":"Set dialogue state string variable","Set dialogue state string variable. Use this to set a variable that the dialogue data is using.":"Set dialogue state string variable. Use this to set a variable that the dialogue data is using.","Set dialogue state string variable _PARAM0_ to _PARAM1_":"Set dialogue state string variable _PARAM0_ to _PARAM1_","State Variable Name":"\u72B6\u6001\u53D8\u91CF\u540D","Variable string value":"Variable string value","Set dialogue state number variable":"Set dialogue state number variable","Set dialogue state number variable. Use this to set a variable that the dialogue data is using.":"Set dialogue state number variable. Use this to set a variable that the dialogue data is using.","Set dialogue state number variable _PARAM0_ to _PARAM1_":"Set dialogue state number variable _PARAM0_ to _PARAM1_","Variable number value":"Variable number value","Set dialogue state boolean variable":"Set dialogue state boolean variable","Set dialogue state boolean variable. Use this to set a variable that the dialogue data is using.":"Set dialogue state boolean variable. Use this to set a variable that the dialogue data is using.","Set dialogue state boolean variable _PARAM0_ to _PARAM1_":"Set dialogue state boolean variable _PARAM0_ to _PARAM1_","Variable boolean value":"Variable boolean value","Save dialogue state":"Save dialogue state","Save dialogue state. Use this to store the dialogue state into a variable, which can later be used for saving the game. That way player choices can become part of the game save.":"Save dialogue state. Use this to store the dialogue state into a variable, which can later be used for saving the game. That way player choices can become part of the game save.","Save dialogue state to _PARAM0_":"Save dialogue state to _PARAM0_","Global Variable":"\u5168\u5C40\u53D8\u91CF","Load dialogue state":"Load dialogue state","Load dialogue state. Use this to restore dialogue state, if you have stored in a variable before with the \"Save state\" action.":"Load dialogue state. Use this to restore dialogue state, if you have stored in a variable before with the \"Save state\" action.","Load dialogue state from _PARAM0_":"Load dialogue state from _PARAM0_","Clear dialogue state":"Clear dialogue state","Clear dialogue state. This resets all dialogue state accumulated by the player choices. Useful when the player is starting a new game.":"Clear dialogue state. This resets all dialogue state accumulated by the player choices. Useful when the player is starting a new game.","Get the current dialogue line text":"Get the current dialogue line text","Returns the current dialogue line text":"Returns the current dialogue line text","Get the number of options in an options line type":"Get the number of options in an options line type","Get the text of an option from an Options line type":"Get the text of an option from an Options line type","Get the text of an option from an Options line type, using the option's Number. The numbers start from 0.":"Get the text of an option from an Options line type, using the option's Number. The numbers start from 0.","Option Index Number":"Option Index Number","Get a Horizontal list of options from the Options line type":"Get a Horizontal list of options from the Options line type","Get the text of all available options from an Options line type as a horizontal list. You can also pass the selected option's cursor string, which by default is ->":"Get the text of all available options from an Options line type as a horizontal list. You can also pass the selected option's cursor string, which by default is ->","Options Selection Cursor":"Options Selection Cursor","Get a Vertical list of options from the Options line type":"Get a Vertical list of options from the Options line type","Get the text of all available options from an Options line type as a vertical list. You can also pass the selected option's cursor string, which by default is ->":"Get the text of all available options from an Options line type as a vertical list. You can also pass the selected option's cursor string, which by default is ->","Get the number of the currently selected option":"Get the number of the currently selected option","Get the number of the currently selected option. Use this to help you render the option selection marker at the right place.":"Get the number of the currently selected option. Use this to help you render the option selection marker at the right place.","Get dialogue line text clipped":"Get dialogue line text clipped","Get dialogue line text clipped by the typewriter effect. Use the \"Scroll clipped text\" action to control the typewriter effect.":"Get dialogue line text clipped by the typewriter effect. Use the \"Scroll clipped text\" action to control the typewriter effect.","Get the title of the current branch of the running dialogue":"Get the title of the current branch of the running dialogue","Get the tags of the current branch of the running dialogue":"Get the tags of the current branch of the running dialogue","Get a tag of the current branch of the running dialogue via its index":"Get a tag of the current branch of the running dialogue via its index","Tag Index Number":"Tag Index Number","Get the parameters of a command call":"Get the parameters of a command call","Get the parameters of a command call - <<command withParameter anotherParameter>>":"Get the parameters of a command call - <<command withParameter anotherParameter>>","parameter Index Number":"parameter Index Number","Get the number of parameters in the currently passed command":"Get the number of parameters in the currently passed command","Get parameter from a Tag found by the branch contains tag condition":"Get parameter from a Tag found by the branch contains tag condition","Get a list of all visited branches":"Get a list of all visited branches","Get the full raw text of the current branch":"Get the full raw text of the current branch","Get dialogue state value":"Get dialogue state value","Variable Name":"\u53D8\u91CF\u540D","Command is called":"\u547D\u4EE4\u88AB\u8C03\u7528","Check if a specific Command is called. If it is a <<command withParameter>>, you can even get the parameter with the CommandParameter expression.":"\u68C0\u67E5\u6307\u5B9A\u7684\u547D\u4EE4\u662F\u5426\u88AB\u8C03\u7528\u3002\u5982\u679C\u5B83\u662F <<command withParameter>>\uFF0C\u60A8\u751A\u81F3\u53EF\u4EE5\u4F7F\u7528\u547D\u4EE4\u53C2\u6570\u8868\u8FBE\u5F0F\u83B7\u53D6\u53C2\u6570\u3002","Command <<_PARAM0_>> is called":"Command <<_PARAM0_>> is called","Command String":"Command String","Dialogue line type":"Dialogue line type","Check if the the current dialogue line line is one of the three existing types. Use this to set what logic is executed for each type.\nThe three types are as follows:\n- text: when displaying dialogue text.\n- options: when displaying [[branching/options]] for dialogue choices.\n-command: when <<commands>> are triggered by the dialogue data.":"Check if the the current dialogue line line is one of the three existing types. Use this to set what logic is executed for each type.\nThe three types are as follows:\n- text: when displaying dialogue text.\n- options: when displaying [[branching/options]] for dialogue choices.\n-command: when <<commands>> are triggered by the dialogue data.","The dialogue line is _PARAM0_":"The dialogue line is _PARAM0_","type":"type","Dialogue is running":"Dialogue is running","Check if the dialogue is running. Use this to for things like locking the player movement while speaking with a non player character.":"Check if the dialogue is running. Use this to for things like locking the player movement while speaking with a non player character.","Dialogue has branch":"Dialogue has branch","Check if the dialogue has a branch with specified name. Use this to check if a dialogue branch exists in the loaded dialogue data.":"Check if the dialogue has a branch with specified name. Use this to check if a dialogue branch exists in the loaded dialogue data.","Dialogue has a branch named _PARAM0_":"Dialogue has a branch named _PARAM0_","Branch name":"Branch name","Has selected option changed":"Has selected option changed","Check if a selected option has changed when the current dialogue line type is options. Use this to detect when the player has selected another option, so you can re-draw where the selection arrow is.":"Check if a selected option has changed when the current dialogue line type is options. Use this to detect when the player has selected another option, so you can re-draw where the selection arrow is.","Selected option has changed":"Selected option has changed","Current dialogue branch title":"Current dialogue branch title","Check if the current dialogue branch title is equal to a string. Use this to trigger game events when the player has visited a specific dialogue branch.":"Check if the current dialogue branch title is equal to a string. Use this to trigger game events when the player has visited a specific dialogue branch.","The current dialogue branch title is _PARAM0_":"The current dialogue branch title is _PARAM0_","title name":"title name","Current dialogue branch contains a tag":"Current dialogue branch contains a tag","Check if the current dialogue branch contains a specific tag. Tags are an alternative useful way to <<commands>> to drive game logic with the dialogue data.":"Check if the current dialogue branch contains a specific tag. Tags are an alternative useful way to <<commands>> to drive game logic with the dialogue data.","The current dialogue branch contains a _PARAM0_ tag":"The current dialogue branch contains a _PARAM0_ tag","tag name":"tag name","Branch title has been visited":"Branch title has been visited","Check if a branch has been visited":"Check if a branch has been visited","Branch title _PARAM0_ has been visited":"Branch title _PARAM0_ has been visited","branch title":"branch title","Compare dialogue state string variable":"Compare dialogue state string variable","Compare dialogue state string variable. Use this to trigger game events via dialogue variables.":"Compare dialogue state string variable. Use this to trigger game events via dialogue variables.","Dialogue state string variable _PARAM0_ is equal to _PARAM1_":"Dialogue state string variable _PARAM0_ is equal to _PARAM1_","State variable":"State variable","Equal to":"Equal to","Compare dialogue state number variable":"Compare dialogue state number variable","Compare dialogue state number variable. Use this to trigger game events via dialogue variables.":"Compare dialogue state number variable. Use this to trigger game events via dialogue variables.","Dialogue state number variable _PARAM0_ is equal to _PARAM1_":"Dialogue state number variable _PARAM0_ is equal to _PARAM1_","Compare dialogue state boolean variable":"Compare dialogue state boolean variable","Compare dialogue state variable. Use this to trigger game events via dialogue variables.":"Compare dialogue state variable. Use this to trigger game events via dialogue variables.","Dialogue state boolean variable _PARAM0_ is equal to _PARAM1_":"Dialogue state boolean variable _PARAM0_ is equal to _PARAM1_","Clipped text has completed scrolling":"Clipped text has completed scrolling","Check if the clipped text scrolling has completed. Use this to prevent the player from going to the next dialogue line before the typing effect has revealed the entire text.":"Check if the clipped text scrolling has completed. Use this to prevent the player from going to the next dialogue line before the typing effect has revealed the entire text.","Debugger Tools":"Debugger Tools","Allow to interact with the editor debugger from the game.":"Allow to interact with the editor debugger from the game.","Pause game execution":"Pause game execution","This pauses the game, useful for inspecting the game state through the debugger. Note that events will be still executed until the end before the game is paused.":"This pauses the game, useful for inspecting the game state through the debugger. Note that events will be still executed until the end before the game is paused.","Unable to copy \"":"\u65E0\u6CD5\u590D\u5236\"","\" to \"":"\" \u5230 \"","\".":"\".","Yes or no":"Yes \u6216 no","Music":"\u97F3\u4E50","Sound":"\u58F0\u97F3","Joystick axis":"\u624B\u67C4\u7684\u8F74","Variable of the object":"\u5BF9\u8C61\u7684\u53D8\u91CF","Unknown":"\u672A\u77E5","Change <subject> of _PARAM0_: <operator> <value>":"Change <subject> of _PARAM0_: <operator> <value>","Change <subject>: <operator> <value>":"Change <subject>: <operator> <value>","Value to compare":"\u6BD4\u8F83\u6570\u503C","<subject> of _PARAM0_ <operator> <value>":"<subject> of _PARAM0_ <operator> <value>","<subject> <operator> <value>":"<subject> <operator> <value>","Window features":"\u7A97\u53E3\u529F\u80FD","Built-in extension allowing to manipulate the game window and canvas":"Built-in extension allowing to manipulate the game window and canvas","De/activate fullscreen":"\u7981/\u6FC0\u6D3B \u5168\u5C4F","This action activates or deactivates fullscreen.":"\u8FD9\u4E00\u884C\u52A8\u542F\u52A8\u6216\u5173\u95ED\u5168\u5C4F\u3002","Activate fullscreen: _PARAM1_ (keep aspect ratio: _PARAM2_)":"\u6FC0\u6D3B\u5168\u5C4F \uFE30 _PARAM1_ (\u4FDD\u6301\u7EB5\u6A2A\u6BD4 \uFE30 _PARAM2_)","Game's window and resolution":"Game's window and resolution","Activate fullscreen":"\u6FC0\u6D3B\u5168\u5C4F","Keep aspect ratio (HTML5 games only, yes by default)":"\u4FDD\u6301\u7EB5\u6A2A\u6BD4 \uFF08\u4EC5HTML5 \u6E38\u620F,yes\u4E3A\u9ED8\u8BA4\uFF09","Fullscreen activated?":"Fullscreen activated?","Check if the game is currently in fullscreen.":"Check if the game is currently in fullscreen.","The game is in fullscreen":"The game is in fullscreen","Change the window's margins":"\u6539\u53D8\u7A97\u53E3\u7684\u8FB9\u8DDD","This action changes the margins, in pixels, between the game frame and the window borders.":"This action changes the margins, in pixels, between the game frame and the window borders.","Set margins of game window to _PARAM1_;_PARAM2_;_PARAM3_;_PARAM4_":"\u8BBE\u7F6E\u6E38\u620F\u7A97\u53E3\u7684\u8FB9\u8DDD _ PARAM1_;_PARAM2_;_PARAM3_;_PARAM4 _","Top":"\u4E0A","Right":"\u53F3","Bottom":"\u4E0B","Left":"\u5DE6","Change the resolution of the game":"Change the resolution of the game","Changes the resolution of the game, effectively changing the game area size. This won't change the size of the window in which the game is running.":"Changes the resolution of the game, effectively changing the game area size. This won't change the size of the window in which the game is running.","Set game resolution to _PARAM1_x_PARAM2_":"Set game resolution to _PARAM1_x_PARAM2_","Change the size of the game window":"Change the size of the game window","This action changes the size of the game window. Note that this will only work on platform supporting this operation: games running in browsers or on mobile phones can not update their window size. Game resolution can still be updated.":"This action changes the size of the game window. Note that this will only work on platform supporting this operation: games running in browsers or on mobile phones can not update their window size. Game resolution can still be updated.","Set game window size to _PARAM1_x_PARAM2_ (also update game resolution: _PARAM3_)":"Set game window size to _PARAM1_x_PARAM2_ (also update game resolution: _PARAM3_)","Also update the game resolution? If not, the game will be stretched or reduced to fit in the window.":"Also update the game resolution? If not, the game will be stretched or reduced to fit in the window.","Center the game window on the screen":"\u5728\u5C4F\u5E55\u4E0A\u5C45\u4E2D\u6E38\u620F\u7A97\u53E3","This action centers the game window on the screen. This only works on Windows, macOS and Linux (not when the game is executed in a web-browser or on iOS/Android).":"\u6B64\u64CD\u4F5C\u5C06\u6E38\u620F\u7A97\u53E3\u7F6E\u4E8E\u5C4F\u5E55\u4E2D\u95F4\u3002 \u8FD9\u53EA\u9002\u7528\u4E8EWindows\u3001 macOS \u548C Linux(\u4E0D\u662F\u5F53\u6E38\u620F\u5728\u7F51\u9875\u6D4F\u89C8\u5668\u6216\u5728 iOS/ Android\u4E2D\u6267\u884C)\u3002","Center the game window":"\u5C45\u4E2D\u6E38\u620F\u7A97\u53E3","Change the game resolution resize mode":"Change the game resolution resize mode","Set if the width or the height of the game resolution should be changed to fit the game window - or if the game resolution should not be updated automatically.":"Set if the width or the height of the game resolution should be changed to fit the game window - or if the game resolution should not be updated automatically.","Set game resolution resize mode to _PARAM1_":"Set game resolution resize mode to _PARAM1_","Resize mode":"Resize mode","Empty to disable resizing. \"adaptWidth\" will update the game width to fit in the window or screen. \"adaptHeight\" will do the same but with the game height.":"Empty to disable resizing. \"adaptWidth\" will update the game width to fit in the window or screen. \"adaptHeight\" will do the same but with the game height.","Automatically adapt the game resolution":"Automatically adapt the game resolution","Set if the game resolution should be automatically adapted when the game window or screen size change. This will only be the case if the game resolution resize mode is configured to adapt the width or the height of the game.":"Set if the game resolution should be automatically adapted when the game window or screen size change. This will only be the case if the game resolution resize mode is configured to adapt the width or the height of the game.","Automatically adapt the game resolution: _PARAM1_":"Automatically adapt the game resolution: _PARAM1_","Update resolution during the game to fit the screen or window size?":"Update resolution during the game to fit the screen or window size?","Change the window's icon":"\u66F4\u6539\u7A97\u53E3\u7684\u56FE\u6807","This action changes the icon of the game's window.":"\u6B64\u64CD\u4F5C\u5C06\u66F4\u6539\u6E38\u620F\u7A97\u53E3\u7684\u56FE\u6807\u3002","Use _PARAM1_ as the icon for the game's window.":"\u4F7F\u7528 _ PARAM1 \u5C3D\u53EF\u80FD\u6E38\u620F\u7A97\u53E3\u7684\u56FE\u6807\u3002","Name of the image to be used as the icon":"\u7528\u4F5C\u56FE\u6807\u7684\u56FE\u50CF\u7684\u540D\u79F0","Change the window's title":"\u66F4\u6539\u7A97\u53E3\u7684\u6807\u9898","This action changes the title of the game's window.":"\u6B64\u64CD\u4F5C\u66F4\u6539\u6E38\u620F\u7A97\u53E3\u7684\u6807\u9898\u3002","Change window title to _PARAM1_":"\u5C06\u7A97\u53E3\u6807\u9898\u66F4\u6539\u4E3A _ PARAM1 _","New title":"\u65B0\u6807\u9898","Width of the scene window":"\u573A\u666F\u7A97\u53E3\u7684\u5BBD\u5EA6","Width of the scene window (or scene canvas for HTML5 games)":"\u573A\u666F\u7A97\u53E3\u7684\u5BBD\u5EA6 (\u6216 HTML5 \u6E38\u620F\u7684\u573A\u666F\u753B\u5E03)","Screen":"\u5C4F\u5E55","Height of the scene window":"\u573A\u666F\u7A97\u53E3\u7684\u9AD8\u5EA6","Height of the scene window (or scene canvas for HTML5 games)":"\u573A\u666F\u7A97\u53E3\u7684\u9AD8\u5EA6\uFF08\u6216HTML5\u6E38\u620F\u7684\u573A\u666F\u753B\u5E03\uFF09","Width of the screen/page":"\u5C4F\u5E55/\u9875\u9762\u7684\u5BBD\u5EA6","Width of the screen (or the page for HTML5 games in browser)":"\u5C4F\u5E55\u5BBD\u5EA6\uFF08\u6216\u6D4F\u89C8\u5668\u4E2D\u7684HTML5\u6E38\u620F\u9875\u9762\uFF09","Height of the screen/page":"\u5C4F\u5E55/\u9875\u9762\u7684\u9AD8\u5EA6","Height of the screen (or the page for HTML5 games in browser)":"\u5C4F\u5E55\u9AD8\u5EA6\uFF08\u6216\u6D4F\u89C8\u5668\u4E2D\u7684HTML5\u6E38\u620F\u9875\u9762\uFF09","Color depth":"\u989C\u8272\u6DF1\u5EA6","Window's title":"\u7A97\u53E3\u7684\u6807\u9898","Variable features":"\u53D8\u91CF\u529F\u80FD","Built-in extension allowing to manipulate variables":"\u5185\u7F6E\u6269\u5C55\u5141\u8BB8\u64CD\u4F5C\u53D8\u91CF","Value of a scene variable":"Value of a scene variable","Compare the value of a scene variable.":"\u6BD4\u8F83\u573A\u666F\u53D8\u91CF\u7684\u503C","the scene variable _PARAM0_":"the scene variable _PARAM0_","Variable":"\u53D8\u91CF","Text of a scene variable":"\u573A\u666F\u53D8\u91CF\u7684\u6587\u672C","Compare the text of a scene variable.":"\u6BD4\u8F83\u573A\u666F\u53D8\u91CF\u7684\u6587\u672C\u3002","the text of scene variable _PARAM0_":"the text of scene variable _PARAM0_","Child existence":"\u5B50\u5B58\u5728","Check if the specified child of the scene variable exists.":"Check if the specified child of the scene variable exists.","Child _PARAM1_ of scene variable _PARAM0_ exists":"Child _PARAM1_ of scene variable _PARAM0_ exists","Variables/Structures":"\u53D8\u91CF/\u7ED3\u6784","Name of the child":"\u5B50\u7684\u540D\u5B57","Check if the specified child of the global variable exists.":"Check if the specified child of the global variable exists.","Child _PARAM1_ of global variable _PARAM0_ exists":"_PARAM0_ \u7684\u53D8\u91CF _PARAM1_ \u7684\u5B50 _PARAM2_ \u5B58\u5728","Variables/Global variables/Structures":"\u53D8\u91CF/\u5168\u5C40\u53D8\u91CF/\u7ED3\u6784","Test if a scene variable is defined":"\u68C0\u6D4B\u573A\u666F\u53D8\u91CF\u662F\u5426\u5DF2\u5B9A\u4E49","Test if the scene variable exists.":"Test if the scene variable exists.","Scene variable _PARAM0_ is defined":"Scene variable _PARAM0_ is defined","Value of a global variable":"\u5168\u5C40\u53D8\u91CF\u7684\u6570\u503C","Compare the value of a global variable.":"\u6BD4\u8F83\u5168\u5C40\u53D8\u91CF\u7684\u503C","the global variable _PARAM0_":"the global variable _PARAM0_","Variables/Global variables":"\u53D8\u91CF/\u5168\u5C40\u53D8\u91CF","Text of a global variable":"\u5168\u5C40\u53D8\u91CF\u7684\u6587\u672C","Compare the text of a global variable.":"\u6BD4\u8F83\u5168\u5C40\u53D8\u91CF\u7684\u6587\u672C\u3002","the text of the global variable _PARAM0_":"the text of the global variable _PARAM0_","Test if a global variable is defined":"\u68C0\u6D4B\u5168\u5C40\u53D8\u91CF\u662F\u5426\u5DF2\u5B9A\u4E49","Test if a global variable exists":"\u68C0\u6D4B\u5168\u5C40\u53D8\u91CF\u662F\u5426\u5B58\u5728","Global variable _PARAM0_ is defined":"\u5168\u5C40\u53D8\u91CF     _PARAM0_ \u5DF2\u5B9A\u4E49","Modify the value of a scene variable.":"\u53D8\u66F4\u573A\u666F\u53D8\u91CF\u7684\u503C","String of a scene variable":"String of a scene variable","Modify the text of a scene variable.":"\u4FEE\u6539\u573A\u666F\u53D8\u91CF\u7684\u6587\u672C\u3002","Modify the value of a global variable":"\u4FEE\u6539\u5168\u5C40\u53D8\u91CF\u7684\u503C","String of a global variable":"\u5168\u5C40\u53D8\u91CF\u7684\u5B57\u7B26\u4E32","Modify the text of a global variable.":"\u4FEE\u6539\u5168\u5C40\u53D8\u91CF\u7684\u6587\u672C\u3002","the text of global variable _PARAM0_":"the text of global variable _PARAM0_","Remove a child":"\u5220\u9664\u5B50","Remove a child from a scene variable.":"Remove a child from a scene variable.","Remove child _PARAM1_ from scene variable _PARAM0_":"Remove child _PARAM1_ from scene variable _PARAM0_","Variables/Structure":"\u53D8\u91CF/\u7ED3\u6784","Child's name":"\u5B50\u540D\u79F0","Remove a child from a global variable.":"\u5220\u9664\u5BF9\u8C61\u7684\u53D8\u91CF\u4E2D\u7684\u4E00\u4E2A\u5B50\u3002","Remove child _PARAM1_ from global variable _PARAM0_":"\u4ECE _PARAM0_ \u7684\u53D8\u91CF _PARAM1_ \u4E2D\u5220\u9664\u5B50 _PARAM2_","Variables/Global variables/Structure":"\u53D8\u91CF/\u5168\u5C40\u53D8\u91CF/\u7ED3\u6784","Clear scene variable":"Clear scene variable","Remove all the children from the scene variable.":"Remove all the children from the scene variable.","Clear children from scene variable _PARAM0_":"Clear children from scene variable _PARAM0_","Clear global variable":"\u6E05\u9664\u5168\u5C40\u53D8\u91CF","Remove all the children from the global variable.":"\u4ECE\u5168\u5C40\u53D8\u91CF\u4E2D\u5220\u9664\u6240\u6709\u7684\u5B69\u5B50\u3002","Clear children from global variable _PARAM0_":"\u6E05\u9664\u5168\u5C40\u53D8\u91CF_PARAM0_\u4E2D\u7684\u5B50\u9879","Number of children of a global variable":"Number of children of a global variable","Get the number of children of a global variable":"\u83B7\u53D6\u5168\u5C40\u53D8\u91CF\u7684\u5B50\u6570","Number of children of a scene variable":"Number of children of a scene variable","Get the number of children of a scene variable":"\u83B7\u53D6\u573A\u666F\u53D8\u91CF\u7684\u5B50\u7EA7\u6570","Name of the global variable":"\u5168\u5C40\u53D8\u91CF\u7684\u540D\u79F0","Advanced control features":"\u8FDB\u9636\u63A7\u5236\u529F\u80FD","Built-in extension providing advanced control features.":"\u5185\u7F6E\u7684\u6269\u5C55\u63D0\u4F9B\u4E86\u8FDB\u9636\u63A7\u5236\u529F\u80FD\u3002","Always":"\u603B\u662F","This condition always returns true (or always false, if the condition is inverted).":"\u8FD9\u4E2A\u6761\u4EF6\u603B\u662F\u8FD4\u56DEtrue\uFF08\u6216\u8005\u5982\u679C\u6761\u4EF6\u53CD\u8F6C\uFF0C\u5219\u603B\u662F\u4E3A\u662F\u9519\u7684\uFF09\u3002","Set number return value":"Set number return value","Set the return value of the events function to the specified number (to be used with \"Expression\" functions).":"Set the return value of the events function to the specified number (to be used with \"Expression\" functions).","Set return value to number _PARAM0_":"\u5C06\u8FD4\u56DE\u503C\u8BBE\u7F6E\u4E3A\u6570\u5B57 _PARAM0_","Set text return value":"\u8BBE\u7F6E\u6587\u672C\u8FD4\u56DE\u503C","Set the return value of the events function to the specified text (to be used with \"String Expression\" functions).":"Set the return value of the events function to the specified text (to be used with \"String Expression\" functions).","Set return value to text _PARAM0_":"Set return value to text _PARAM0_","Set condition return value":"\u8BBE\u7F6E\u6761\u4EF6\u8FD4\u56DE\u503C","Set the return value of the Condition events function to either true (condition will pass) or false.":"Set the return value of the Condition events function to either true (condition will pass) or false.","Set return value of the condition to _PARAM0_":"Set return value of the condition to _PARAM0_","Check if a function parameter is set to true (or yes)":"Check if a function parameter is set to true (or yes)","Check if the specified function parameter (also called \"argument\") is set to True or Yes. If the argument is a string, an empty string is considered as \"false\". If it's a number, 0 is considered as \"false\".":"Check if the specified function parameter (also called \"argument\") is set to True or Yes. If the argument is a string, an empty string is considered as \"false\". If it's a number, 0 is considered as \"false\".","Parameter _PARAM0_ is true":"Parameter _PARAM0_ is true","Get function parameter value":"Get function parameter value","Get function parameter (also called \"argument\") value":"Get function parameter (also called \"argument\") value","Get function parameter text":"Get function parameter text","Get function parameter (also called \"argument\") text ":"Get function parameter (also called \"argument\") text ","Joysticks features":"\u64CD\u7EB5\u6746\u529F\u80FD","Built-in extension that enables the use of joysticks":"\u5185\u7F6E\u5206\u673A\uFF0C\u53EF\u4EE5\u4F7F\u7528\u64CD\u7EB5\u6746","A button on a joystick is pressed":"\u6309\u4E0B\u64CD\u7EB5\u6746\u4E0A\u7684\u6309\u94AE","Test if a button on a joystick is pressed.":"\u6D4B\u8BD5\u64CD\u7EB5\u6746\u4E0A\u7684\u6309\u94AE\u662F\u5426\u88AB\u6309\u4E0B\u3002","The button _PARAM2_ of joystick _PARAM1_ is pressed":"\u624B\u67C4  _PARAM1_ \u7684\u6309\u94AE   _PARAM2_ \u88AB\u6309\u4E0B","Joystick":"\u624B\u67C4","Joystick number (first joystick: 0)":"\u624B\u67C4\u7F16\u53F7(\u7B2C1\u4E2A\u624B\u67C4: 0)","Button":"\u6309\u94AE","Value of an axis of a joystick":"\u624B\u67C4\u67D0\u4E2A\u8F74\u7684\u503C","Test the value of an axis of a joystick.":"\u68C0\u6D4B\u624B\u67C4\u67D0\u4E2A\u8F74\u7684\u503C","the value of the axis _PARAM2_ of joystick _PARAM1_":"the value of the axis _PARAM2_ of joystick _PARAM1_","Axis":"\u8F74","Get the value of the axis of a joystick":"\u83B7\u53D6\u624B\u67C4\u67D0\u4E2A\u8F74\u7684\u503C","Save the value of the axis of the joystick (from -100 to 100).":"\u4FDD\u5B58\u6E38\u620F\u6746\u7684\u8F74\u7684\u503C\uFF08\u4ECE-100\u5230100\uFF09\u3002","Save in _PARAM3_ the value of axis _PARAM2_ of joystick _PARAM1_":"\u5728_PARAM3_\u4E2D\u4FDD\u5B58\u64CD\u7EB5\u6746_PARAM1_\u7684\u8F74_PARAM2_\u7684\u503C","Save the result to the scene variable":"\u4FDD\u5B58\u7ED3\u679C\u5230\u73B0\u573A\u53D8","Scene management features":"\u573A\u666F\u7BA1\u7406\u529F\u80FD","Built-in extension allowing to manipulate scenes and providing common features":"Built-in extension allowing to manipulate scenes and providing common features","Random integer":"\u968F\u673A\u6574\u6570","Random":"\u968F\u673A","Maximum value":"\u6700\u5927\u503C","Random integer in range":"Random integer in range","Minimum value":"Minimum value","Random float":"\u968F\u673A\u6D6E\u70B9\u6570","Random float in range":"Random float in range","Random value in steps":"Random value in steps","Step":"\u6B65\u957F","Current scene name":"\u5F53\u524D\u573A\u666F\u540D\u79F0","Name of the current scene":"\u5F53\u524D\u573A\u666F\u540D\u79F0","At the beginning of the scene":"\u573A\u666F\u5F00\u59CB\u65F6","Is true only when scene just begins.":"\u53EA\u6709\u5F53\u573A\u666F\u5F00\u59CB\u65F6\u4E3Atrue","Scene just resumed":"Scene just resumed","The scene has just resumed after being paused.":"The scene has just resumed after being paused.","Change the scene":"\u66F4\u6539\u573A\u666F","Stop this scene and start the specified one instead.":"\u505C\u6B62\u8FD9\u4E2A\u573A\u666F\u7136\u540E\u5F00\u59CB\u7528\u6307\u5B9A\u7684\u4EE3\u66FF\u3002","Change to scene _PARAM1_":"\u66F4\u6539\u573A\u666F\u4E3A      _PARAM1_","Name of the new scene":"\u65B0\u573A\u666F\u540D\u79F0","Stop any other paused scenes?":"\u505C\u6B62\u5176\u4ED6\u5DF2\u6682\u505C\u7684\u573A\u666F\uFF1F","Pause and start a new scene":"\u6682\u505C\u5E76\u5F00\u59CB\u65B0\u573A\u666F","Pause this scene and start the specified one.\nLater, you can use the \"Stop and go back to previous scene\" action to go back to this scene.":"\u6682\u505C\u6B64\u573A\u666F\u5E76\u542F\u52A8\u6307\u5B9A\u7684\u573A\u666F\u3002\n\u7A0D\u540E\uFF0C\u60A8\u53EF\u4EE5\u4F7F\u7528\u201C\u505C\u6B62\u5E76\u8FD4\u56DE\u4E0A\u4E00\u573A\u666F\u201D\u52A8\u4F5C\u8FD4\u56DE\u5230\u6B64\u573A\u666F\u3002","Pause the scene and start _PARAM1_":"\u6682\u505C\u573A\u666F\u7136\u540E\u5F00\u59CB\u573A\u666F           _PARAM1_","Stop and go back to previous scene":"\u505C\u6B62\u5E76\u8FD4\u56DE\u5230\u4E4B\u524D\u7684\u573A\u666F","Stop this scene and go back to the previous paused one.\nTo pause a scene, use the \"Pause and start a new scene\" action.":"\u505C\u6B62\u6B64\u573A\u666F\u5E76\u8FD4\u56DE\u5230\u4E0A\u4E00\u4E2A\u5DF2\u6682\u505C\u7684\u573A\u666F\u3002\n\u8981\u6682\u505C\u573A\u666F\uFF0C\u8BF7\u4F7F\u7528\u201C\u6682\u505C\u5E76\u5F00\u59CB\u65B0\u573A\u666F\u201D\u64CD\u4F5C\u3002","Stop the scene and go back to the previous paused one":"\u505C\u6B62\u573A\u666F\u7136\u540E\u8FD4\u56DE\u5230\u4E4B\u524D\u6682\u505C\u7684\u4E00\u4E2A\u573A\u666F","Quit the game":"\u9000\u51FA\u6E38\u620F","Change background color":"\u66F4\u6539\u80CC\u666F\u8272","Change the background color of the scene.":"\u66F4\u6539\u573A\u666F\u7684\u80CC\u666F\u989C\u8272","Set background color to _PARAM1_":"\u8BBE\u7F6E\u80CC\u666F\u989C\u8272\u4E3A        _PARAM1_","Disable input when focus is lost":"\u5F53\u5931\u53BB\u7126\u70B9\u65F6\u7981\u7528\u8F93\u5165","mouse buttons must be taken into account even\nif the window is not active.":"mouse buttons must be taken into account even\nif the window is not active.","Disable input when focus is lost: _PARAM1_":"\u5F53\u5931\u53BB\u7126\u70B9\u65F6\u7981\u7528\u8F93\u5165\uFF1A          _PARAM1_","Deactivate input when focus is lost":"\u5931\u53BB\u7126\u70B9\u6642\u505C\u7528\u8F93\u5165","Compare two numbers":"\u6BD4\u8F83\u4E24\u4E2A\u6570\u5B57","Compare the two numbers.":"Compare the two numbers.","_PARAM0_ _PARAM1_ _PARAM2_":"_PARAM0_ _PARAM1_ _PARAM2_","First expression":"\u9996\u4E2A\u8868\u8FBE\u5F0F","Second expression":"\u7B2C\u4E8C\u4E2A\u8868\u8FBE\u5F0F","Compare two strings":"\u6BD4\u8F83\u4E24\u4E2A\u5B57\u7B26\u4E32","Compare the two strings.":"Compare the two strings.","First string expression":"First string expression","Second string expression":"Second string expression","Keyboard features":"\u952E\u76D8\u529F\u80FD","Built-in extension that enables the use of a keyboard":"\u5185\u7F6E\u6269\u5C55\uFF0C\u53EF\u4EE5\u4F7F\u7528\u952E\u76D8","Key pressed":"\u952E\u6309\u4E0B","Test if a key is pressed":"\u68C0\u6D4B\u662F\u5426\u6309\u952E","_PARAM1_ key is pressed":"\u952E\u76D8   _PARAM1_ \u952E\u6309\u4E0B","Keyboard":"\u952E\u76D8","Key released":"\u952E\u5F39\u8D77","Test if a key was just released":"\u68C0\u6D4B\u952E\u662F\u5426\u5F39\u8D77","_PARAM1_ key is released":"\u952E\u76D8   _PARAM1_ \u952E\u5F39\u8D77","Key pressed (text expression)":"\u952E\u6309\u4E0B\uFF08\u6587\u672C\u8868\u8FBE\u5F0F\uFF09","Test if a key, retrieved from the result of the expression, is pressed":"\u6D4B\u8BD5\u662F\u5426\u6309\u4E0B\u4ECE\u8868\u8FBE\u5F0F\u7ED3\u679C\u4E2D\u68C0\u7D22\u7684\u952E","Expression generating the key to test":"\u68C0\u6D4B\u8868\u8FBE\u5F0F\u751F\u6210\u952E","Key released (text expression)":"\u952E\u5F39\u8D77\uFF08\u6587\u672C\u8868\u8FBE\u5F0F\uFF09","Test if a key, retrieved from the result of the expression, was just released":"\u6D4B\u8BD5\u4ECE\u8868\u8FBE\u5F0F\u7ED3\u679C\u4E2D\u68C0\u7D22\u7684\u952E\u662F\u5426\u521A\u521A\u88AB\u91CA\u653E","Any key pressed":"\u4EFB\u610F\u952E\u6309\u4E0B","Test if any key is pressed":"\u68C0\u6D4B\u662F\u5426\u4EFB\u610F\u952E\u6309\u4E0B","Any key is pressed":"\u4EFB\u610F\u952E\u6309\u4E0B","Last pressed key":"\u6700\u540E\u6309\u4E0B\u7684\u952E","Get the name of the latest key pressed on the keyboard":"\u83B7\u53D6\u952E\u76D8\u4E0A\u6309\u4E0B\u7684\u6700\u65B0\u952E\u7684\u540D\u79F0","Mathematical tools":"\u6570\u5B66\u5DE5\u5177","Built-in extension providing mathematical tools":"\u5185\u7F6E\u6269\u5C55\u7EC4\u4EF6\u63D0\u4F9B\u4E86\u6570\u5B66\u5DE5\u5177","Clamp (restrict a value to a given range)":"Clamp (restrict a value to a given range)","Restrict a value to a given range":"Restrict a value to a given range","Min":"\u6700\u5C0F\u503C","Max":"\u6700\u5927\u503C","Difference between two angles":"\u4E24\u4E2A\u89D2\u4E4B\u95F4\u7684\u5DEE\u5F02","First angle":"\u9996\u4E2A\u89D2\u5EA6","Second angle":"\u7B2C\u4E8C\u4E2A\u89D2\u5EA6","Angle between two positions":"Angle between two positions","Compute the angle between two positions.":"Compute the angle between two positions.","First point X position":"First point X position","First point Y position":"First point Y position","Second point X position":"Second point X position","Second point Y position":"Second point Y position","Distance between two positions":"Distance between two positions","Compute the distance between two positions.":"Compute the distance between two positions.","Modulo":"\u6C42\u6A21","x mod y":"x mod y","x (as in x mod y)":"x (x mod y)","y (as in x mod y)":"y (x mod y)","Minimum of two numbers":"\u4E24\u4E2A\u6570\u4E2D\u53D6\u6700\u5C0F","Maximum of two numbers":"\u4E24\u4E2A\u6570\u4E2D\u53D6\u6700\u5927","Absolute value":"\u7EDD\u5BF9\u503C","Arccosine":"\u53CD\u4F59\u5F26","Hyperbolic arccosine":"\u53CC\u66F2\u7EBF\u4F59\u5F26","Arcsine":"\u53CD\u6B63\u5F26","Arctangent":"\u53CD\u6B63\u5207","2 argument arctangent":"2\u4E2A\u53C2\u6570\u53CD\u6B63\u5207","2 argument arctangent (atan2)":"2\u4E2A\u53C2\u6570\u53CD\u6B63\u5207(atan2)","Hyperbolic arctangent":"\u53CC\u66F2\u7EBF\u53CD\u6B63\u5207","Cube root":"\u7ACB\u65B9\u6839","Ceil (round up)":"Ceil (\u5411\u4E0A\u53D6\u6574)","Round number up to an integer":"\u5411\u4E0A\u53D6\u6574","Floor (round down)":"Floor (\u5411\u4E0B\u53D6\u6574)","Round number down to an integer":"\u5411\u4E0B\u53D6\u6574","Cosine":"\u4F59\u5F26","Cosine of a number":"\u5BF9\u4E00\u4E2A\u6570\u6C42\u4F59\u5F26","Hyperbolic cosine":"\u53CC\u66F2\u7EBF\u4F59\u5F26","Cotangent":"\u4F59\u5207","Cotangent of a number":"\u5BF9\u4E00\u4E2A\u6570\u6C42\u4F59\u5207","Cosecant":"\u4F59\u5272","Cosecant of a number":"\u5BF9\u4E00\u4E2A\u6570\u6C42\u4F59\u5272","Round":"\u53D6\u6574","Round a number":"\u5BF9\u4E00\u4E2A\u6570\u53D6\u6574","Exponential":"\u6307\u6570","Exponential of a number":"\u4E00\u4E2A\u6570\u7684\u6307\u6570","Logarithm":"\u5BF9\u6570","Base-2 logarithm":"\u4EE52\u4E3A\u5E95\u7684\u5BF9\u6570","Base 2 Logarithm":"\u57FA\u65702\u5BF9\u6570","Base-10 logarithm":"\u4EE510\u4E3A\u5E95\u7684\u5BF9\u6570","Nth root":"\u7B2CN\u6839","Nth root of a number":"\u6570\u5B57\u7684\u7B2CN\u4E2A\u6839","N":"N","Power":"\u5F3A\u5EA6\uFF1A","Raise a number to power n":"\u63D0\u9AD8\u4E00\u4E2A\u6570\u5B57\u6743\u529Bn","The exponent (n in x^n)":"\u6307\u6570\uFF08n \u5728 x^n\u4E2D\uFF09","Secant":"\u6B63\u5272","Sign of a number":"\u5BF9\u4E00\u4E2A\u6570\u6C42\u4F59\u5F26","Return the sign of a number (1,-1 or 0)":"\u8FD4\u56DE\u6570\u5B57\u7684\u7B26\u53F7\uFF081, -1\u62160\uFF09","Sine":"\u6B63\u5F26","Sine of a number":"\u5BF9\u4E00\u4E2A\u6570\u6C42\u4F59\u5F26","Hyperbolic sine":"\u53CC\u66F2\u6B63\u5F26","Square root":"\u5E73\u65B9\u6839","Square root of a number":"\u6570\u5B57\u7684\u5E73\u65B9\u6839","Tangent":"\u5207\u7EBF","Tangent of a number":"\u4E00\u4E2A\u6570\u7684\u6B63\u5207","Hyperbolic tangent":"\u53CC\u66F2\u6B63\u5207","Truncation":"\u622A\u65AD","Truncate a number":"Truncate a number","Lerp (Linear interpolation)":"Lerp\uFF08\u7EBF\u6027\u63D2\u503C\uFF09","Linearly interpolate a to b by x":"\u7528 X \u7EBF\u6027\u63D2\u5165a\u5230b","a (in a+(b-a)*x)":"a (in a+(b-a)*x)","b (in a+(b-a)*x)":"b (in a+(b-a)*x)","x (in a+(b-a)*x)":"x (in a+(b-a)*x)","Built-in extension providing functions to store data.":"Built-in extension providing functions to store data.","Existence of a group":"\u5B58\u5728\u7684\u7EC4","Check if an element (example : PlayerState/CurrentLevel) exists in the stored data.\nSpaces are forbidden in element names.":"Check if an element (example : PlayerState/CurrentLevel) exists in the stored data.\nSpaces are forbidden in element names.","_PARAM1_ exists in storage _PARAM0_":"_PARAM1_ exists in storage _PARAM0_","Storage name":"\u5B58\u50A8\u540D\u79F0","Group":"\u7EC4","Load a storage in memory":"Load a storage in memory","This action loads the specified storage in memory, so you can write and read it.\nYou can open and write without using this action, but it will be slower.\nIf you use this action, do not forget to unload the storage from memory.":"This action loads the specified storage in memory, so you can write and read it.\nYou can open and write without using this action, but it will be slower.\nIf you use this action, do not forget to unload the storage from memory.","Load storage _PARAM0_ in memory":"Load storage _PARAM0_ in memory","Close a storage":"\u5173\u95ED\u5B58\u50A8","This action closes the structured data previously loaded in memory, saving all changes made.":"This action closes the structured data previously loaded in memory, saving all changes made.","Close structured data _PARAM0_":"Close structured data _PARAM0_","Write a value":"\u5199\u5165\u4E00\u4E2A\u503C","Write the result of the expression in the stored data, in the specified element.\nSpecify the structure leading to the element using / (example : Root/Level/Current)\nSpaces are forbidden in element names.":"Write the result of the expression in the stored data, in the specified element.\nSpecify the structure leading to the element using / (example : Root/Level/Current)\nSpaces are forbidden in element names.","Write _PARAM2_ in _PARAM1_ of storage _PARAM0_":"Write _PARAM2_ in _PARAM1_ of storage _PARAM0_","Write a text":"\u5199\u5165\u6587\u672C","Write the text in the specified storage, in the specified element.\nSpecify the structure leading to the element using / (example : Root/Level/Current)\nSpaces are forbidden in element names.":"Write the text in the specified storage, in the specified element.\nSpecify the structure leading to the element using / (example : Root/Level/Current)\nSpaces are forbidden in element names.","Read a value":"\u8BFB\u53D6\u503C","Read the value saved in the specified element and store it in a scene variable.\nSpecify the structure leading to the element using / (example : Root/Level/Current)\nSpaces are forbidden in element names.":"Read the value saved in the specified element and store it in a scene variable.\nSpecify the structure leading to the element using / (example : Root/Level/Current)\nSpaces are forbidden in element names.","Read _PARAM1_ from storage _PARAM0_ and store value in _PARAM3_":"Read _PARAM1_ from storage _PARAM0_ and store value in _PARAM3_","Scene variables":"\u573A\u666F\u53D8\u6570","Read a text":"\u8BFB\u53D6\u6587\u672C","Read the text saved in the specified element and store it in a scene variable.\nSpecify the structure leading to the element using / (example : Root/Level/Current)\nSpaces are forbidden in element names.":"Read the text saved in the specified element and store it in a scene variable.\nSpecify the structure leading to the element using / (example : Root/Level/Current)\nSpaces are forbidden in element names.","Read _PARAM1_ from storage _PARAM0_ and store as text in _PARAM3_":"Read _PARAM1_ from storage _PARAM0_ and store as text in _PARAM3_","Delete an element":"\u5220\u9664\u5143\u7D20","This action deletes the specified element from the specified storage.\nSpecify the structure leading to the element using / (example : Root/Level/Current)\nSpaces are forbidden in element names.":"This action deletes the specified element from the specified storage.\nSpecify the structure leading to the element using / (example : Root/Level/Current)\nSpaces are forbidden in element names.","Delete _PARAM1_ from storage _PARAM0_":"Delete _PARAM1_ from storage _PARAM0_","Clear a storage":"Clear a storage","Clear the specified storage, removing all data saved in it.":"Clear the specified storage, removing all data saved in it.","Delete storage _PARAM0_":"\u5220\u9664\u5B58\u50A8 _PARAM0_","A storage exists":"\u5B58\u50A8\u5DF2\u5B58\u5728","Test if the specified storage exists.":"Test if the specified storage exists.","Storage _PARAM0_ exists":"Storage _PARAM0_ exists","Open a URL or a file":"\u6253\u5F00\u4E00\u4E2A URL \u6216\u6587\u4EF6","This action launches the specified file or URL, in a browser (or in a new tab if the game is using the Web platform and is launched inside a browser).":"\u6B64\u64CD\u4F5C\u4F1A\u5728\u6D4F\u89C8\u5668\u4E2D\u542F\u52A8\u6307\u5B9A\u7684\u6587\u4EF6\u6216URL\uFF08\u5982\u679C\u6E38\u620F\u6B63\u5728\u4F7F\u7528Web\u5E73\u53F0\u5E76\u5728\u6D4F\u89C8\u5668\u4E2D\u542F\u52A8\uFF0C\u5219\u5728\u65B0\u9009\u9879\u5361\u4E2D\uFF09\u3002","Open URL (or file) _PARAM0_":"\u6253\u5F00 URL ( \u6216\u6587\u4EF6 ) _PARAM0_","Files":"\u6587\u4EF6","URL (or filename)":"URL ( \u6216\u6587\u4EF6\u540D )","Execute a command":"\u6267\u884C\u547D\u4EE4","This action executes the specified command.":"\u8FD9\u4E2A\u52A8\u4F5C\u6267\u884C\u6307\u5B9A\u7684\u547D\u4EE4\u3002","Execute _PARAM0_":"\u6267\u884C   _PARAM0_","Command":"\u547D\u4EE4","Basic internet features":"\u57FA\u672C\u4E92\u8054\u7F51\u529F\u80FD","Built-in extension providing network features.":"\u63D0\u4F9B\u7F51\u7EDC\u529F\u80FD\u7684\u5185\u7F6E\u6269\u5C55\u3002","Send a request to a web page":"\u5C06\u4E00\u4E2A\u8BF7\u6C42\u53D1\u9001\u5230\u7F51\u9875","Send a request to the specified web page.\n\nPlease note that for the web games, the game must be hosted on the same host as specified below, except if the server is configured to answer to all requests (cross-domain requests).":"Send a request to the specified web page.\n\nPlease note that for the web games, the game must be hosted on the same host as specified below, except if the server is configured to answer to all requests (cross-domain requests).","Send _PARAM3_ request to _PARAM0__PARAM1_ with body: _PARAM2_":"\u53D1\u9001 _ PARAM3 _request _ PARAM0__PARAM1 _with \u6B63\u6587: _ PARAM2 _","Network":"\u7F51\u7EDC","Host, with protocol":"Host, with protocol","Example: \"http://example.com/\".":"Example: \"http://example.com/\".","Example: \"/user/123\" or \"/some-page.php\".":"Example: \"/user/123\" or \"/some-page.php\".","Request body content":"\u8BF7\u6C42\u6B63\u6587\u5185\u5BB9","Method: \"POST\" or \"GET\"":"Method: \"POST\" or \"GET\"","If empty, \"GET\" will be used.":"If empty, \"GET\" will be used.","Content type":"Content type","If empty, \"application/x-www-form-urlencoded\" will be used.":"If empty, \"application/x-www-form-urlencoded\" will be used.","Reponse scene variable":"Reponse scene variable","The response of the server will be stored, as a string, in this variable. If the server returns *JSON*, you may want to use the action \"Convert JSON to a scene variable\" afterwards, to explore the results with a *structure variable*.":"The response of the server will be stored, as a string, in this variable. If the server returns *JSON*, you may want to use the action \"Convert JSON to a scene variable\" afterwards, to explore the results with a *structure variable*.","Send an asynchronous request to the specified web page.\n\nPlease note that for the web games, the game must be hosted on the same host as specified below, except if the server is configured to answer to all requests (cross-domain requests).":"Send an asynchronous request to the specified web page.\n\nPlease note that for the web games, the game must be hosted on the same host as specified below, except if the server is configured to answer to all requests (cross-domain requests).","Send a _PARAM2_ request to _PARAM0_ with body: _PARAM1_, and store the result in _PARAM4_ (or in _PARAM5_ in case of error)":"Send a _PARAM2_ request to _PARAM0_ with body: _PARAM1_, and store the result in _PARAM4_ (or in _PARAM5_ in case of error)","URL (API or web-page address)":"URL (API or web-page address)","Example: \"https://example.com/user/123\". Using *https* is highly recommended.":"Example: \"https://example.com/user/123\". Using *https* is highly recommended.","Variable where to store the response":"Variable where to store the response","Variable where to store the error message":"Variable where to store the error message","Optional, only used if an error occurs. This will contain the error message (if request could not be sent) or the [\"status code\"](https://en.wikipedia.org/wiki/List_of_HTTP_status_codes), if the server returns a status >= 400.":"Optional, only used if an error occurs. This will contain the error message (if request could not be sent) or the [\"status code\"](https://en.wikipedia.org/wiki/List_of_HTTP_status_codes), if the server returns a status >= 400.","Download a file":"\u4E0B\u8F7D\u6587\u4EF6","Download a file from a web site":"\u4ECE web \u7AD9\u70B9\u4E0B\u8F7D\u6587\u4EF6","Download file _PARAM1_ from _PARAM0_ under the name of _PARAM2_":"\u4ECE_PARAM0_\u4E0B\u8F7D\u6587\u4EF6_PARAM1_\uFF0C\u540D\u79F0\u4E3A_PARAM2_","Host (for example : http://www.website.com)":"\u4E3B\u673A\uFF08\u4F8B\u5982\uFF1Ahttp://www.website.com\uFF09","Path to file (for example : /folder/file.txt)":"\u6587\u4EF6\u8DEF\u5F84\uFF08\u4F8B\u5982: /folder/file.txt\uFF09","Save as":"\u53E6\u5B58\u4E3A","Enable (or disable) metrics collection":"Enable (or disable) metrics collection","Enable, or disable, the sending of anonymous data used to compute the number of sessions and other metrics from your game players.\nBe sure to only send metrics if in accordance with the terms of service of your game and if they player gave their consent, depending on how your game/company handles this.":"Enable, or disable, the sending of anonymous data used to compute the number of sessions and other metrics from your game players.\nBe sure to only send metrics if in accordance with the terms of service of your game and if they player gave their consent, depending on how your game/company handles this.","Enable analytics metrics: _PARAM1_":"Enable analytics metrics: _PARAM1_","Enable the metrics?":"Enable the metrics?","Convert JSON to a scene variable":"Convert JSON to a scene variable","Parse a JSON object and store it into a scene variable":"Parse a JSON object and store it into a scene variable","Parse JSON string _PARAM0_ and store it into variable _PARAM1_":"\u89E3\u6790JSON\u5B57\u7B26\u4E32_PARAM0_\u5E76\u5C06\u5176\u5B58\u50A8\u5230\u53D8\u91CF_PARAM1_","JSON string":"JSON \u5B57\u7B26\u4E32","Variable where store the JSON object":"\u5B58\u50A8JSON\u5BF9\u8C61\u7684\u53D8\u91CF","Convert JSON to global variable":"\u5C06JSON\u8F6C\u6362\u4E3A\u5168\u5C40\u53D8\u91CF","Parse a JSON object and store it into a global variable":"\u89E3\u6790\u4E00\u4E2AJSON\u5BF9\u8C61\u5E76\u5C06\u5176\u5B58\u50A8\u5230\u4E00\u4E2A\u5168\u5C40\u53D8\u91CF\u4E2D","Parse JSON string _PARAM0_ and store it into global variable _PARAM1_":"\u89E3\u6790JSON\u5B57\u7B26\u4E32_PARAM0_\u5E76\u5C06\u5176\u5B58\u50A8\u5230\u5168\u5C40\u53D8\u91CF_PARAM1_","Global variable where store the JSON object":"\u5B58\u50A8JSON\u5BF9\u8C61\u7684\u5168\u5C40\u53D8\u91CF","Convert JSON to object variable":"\u5C06JSON\u8F6C\u6362\u4E3A\u5BF9\u8C61\u53D8\u91CF","Parse a JSON object and store it into an object variable":"\u89E3\u6790JSON\u5BF9\u8C61\u5E76\u5C06\u5176\u5B58\u50A8\u5230\u5BF9\u8C61\u53D8\u91CF\u4E2D","Parse JSON string _PARAM0_ and store it into variable _PARAM2_ of _PARAM1_":"\u89E3\u6790JSON\u5B57\u7B26\u4E32_PARAM0_\u5E76\u5C06\u5176\u5B58\u50A8\u5230_PARAM1_\u7684\u53D8\u91CF_PARAM2_\u4E2D","Object variable where store the JSON object":"\u5B58\u50A8JSON\u5BF9\u8C61\u7684\u5BF9\u8C61\u53D8\u91CF","Convert scene variable to JSON":"Convert scene variable to JSON","Convert a scene variable to JSON":"Convert a scene variable to JSON","Conversion":"\u8F6C\u6362","Scene variable to be stringified":"Scene variable to be stringified","Convert global variable to JSON":"\u5C06\u5168\u5C40\u53D8\u91CF\u8F6C\u6362\u4E3AJSON","Convert a global variable to JSON":"\u5C06\u5168\u5C40\u53D8\u91CF\u8F6C\u6362\u4E3AJSON","The global variable to be stringified":"\u5168\u5C40\u53D8\u91CF\u88AB\u5B57\u7B26\u4E32\u5316","Convert object variable to JSON":"\u5C06\u5BF9\u8C61\u53D8\u91CF\u8F6C\u6362\u4E3AJSON","Convert an object variable to JSON":"\u5C06\u5BF9\u8C61\u53D8\u91CF\u8F6C\u6362\u4E3AJSON","The object with the variable":"\u4E0E\u53D8\u91CF\u7684\u5BF9\u8C61","The object variable to be stringified":"\u8981\u88AB\u5B57\u7B26\u4E32\u5316\u7684\u5BF9\u8C61\u53D8\u91CF","Audio":"\u97F3\u9891","Builtin audio extension":"\u5185\u7F6E\u97F3\u9891\u6269\u5C55\u7EC4\u4EF6","Play a sound on a channel":"\u5728\u901A\u9053\u91CC\u64AD\u653E\u58F0\u97F3","Play a sound (small audio file) on a specific channel,\nso you'll be able to manipulate it.":"\u64AD\u653E\u58F0\u97F3\uFF08\u5C0F\u7684\u97F3\u9891\u6587\u4EF6\uFF09\u5728\u4E00\u4E2A\u7279\u5B9A\u7684\u901A\u9053\uFF0C\n\u6240\u4EE5\u4F60\u53EF\u4EE5\u64CD\u7EB5\u5B83\u3002","Play the sound _PARAM1_ on the channel _PARAM2_, vol.: _PARAM4_, loop: _PARAM3_":"Play the sound _PARAM1_ on the channel _PARAM2_, vol.: _PARAM4_, loop: _PARAM3_","Audio/Sounds on channels":"\u901A\u9053\u91CC\u7684\u58F0\u97F3\u97F3\u9891","Audio file (or audio resource name)":"\u97F3\u9891\u6587\u4EF6\uFF08\u6216\u97F3\u9891\u8D44\u6E90\u540D\uFF09","Channel identifier":"\u901A\u9053id","Repeat the sound":"\u91CD\u590D\u58F0\u97F3","From 0 to 100, 100 by default.":"From 0 to 100, 100 by default.","Pitch (speed)":"Pitch (speed)","1 by default.":"1 by default.","Stop the sound of a channel":"\u505C\u6B62\u67D0\u901A\u9053\u7684\u58F0\u97F3","Stop the sound on the specified channel.":"\u505C\u6B62\u6307\u5B9A\u901A\u9053\u91CC\u7684\u58F0\u97F3","Stop the sound of channel _PARAM1_":"\u505C\u6B62\u901A\u9053    _PARAM1_ \u7684\u58F0\u97F3","Pause the sound of a channel":"\u6682\u505C\u67D0\u901A\u9053\u7684\u58F0\u97F3","Pause the sound played on the specified channel.":"\u6682\u505C\u6307\u5B9A\u901A\u9053\u7684\u58F0\u97F3","Pause the sound of channel _PARAM1_":"\u6682\u505C\u901A\u9053    _PARAM1_ \u7684\u58F0\u97F3","Play the sound of a channel":"\u64AD\u653E\u67D0\u901A\u9053\u7684\u58F0\u97F3","Play the sound of the channel.":"\u64AD\u653E\u67D0\u901A\u9053\u7684\u58F0\u97F3.","Play the sound of channel _PARAM1_":"\u64AD\u653E\u901A\u9053    _PARAM1_ \u7684\u58F0\u97F3","Play a music file on a channel":"\u5728\u9891\u9053\u4E0A\u64AD\u653E\u97F3\u4E50\u6587\u4EF6","Play a music file on a specific channel,\nso you'll be able to interact with it later.":"\u5728\u7279\u5B9A\u9891\u9053\u4E0A\u64AD\u653E\u97F3\u4E50\u6587\u4EF6\uFF0C\n\u60A8\u53EF\u4EE5\u7A0D\u540E\u4E0E\u4E4B\u4E92\u52A8\u3002","Play the music _PARAM1_ on channel _PARAM2_, vol.: _PARAM4_, loop: _PARAM3_":"Play the music _PARAM1_ on channel _PARAM2_, vol.: _PARAM4_, loop: _PARAM3_","Audio/Music on channels":"\u97F3\u9891/\u97F3\u4E50\u9891\u9053","Stop the music on a channel":"\u505C\u6B62\u67D0\u901A\u9053\u7684\u97F3\u4E50","Stop the music on the specified channel":"\u505C\u6B62\u6307\u5B9A\u901A\u9053\u91CC\u7684\u97F3\u4E50","Stop the music of channel _PARAM1_":"\u505C\u6B62\u901A\u9053    _PARAM1_ \u7684\u97F3\u4E50","Pause the music of a channel":"\u6682\u505C\u67D0\u901A\u9053\u7684\u97F3\u4E50","Pause the music on the specified channel.":"\u6682\u505C\u6307\u5B9A\u901A\u9053\u91CC\u7684\u97F3\u4E50","Pause the music of channel _PARAM1_":"\u6682\u505C\u901A\u9053    _PARAM1_ \u7684\u97F3\u4E50","Play the music of a channel":"\u64AD\u653E\u67D0\u901A\u9053\u7684\u97F3\u4E50","Play the music of the channel.":"\u64AD\u653E\u901A\u9053\u91CC\u7684\u97F3\u4E50","Play the music of channel _PARAM1_":"\u64AD\u653E\u901A\u9053    _PARAM1_ \u7684\u97F3\u4E50","Volume of the sound on a channel":"\u67D0\u901A\u9053\u4E0A\u58F0\u97F3\u7684\u97F3\u91CF","This action modifies the volume of the sound on the specified channel. The volume is between 0 and 100.":"\u6B64\u64CD\u4F5C\u5C06\u4FEE\u6539\u6307\u5B9A\u901A\u9053\u4E0A\u7684\u58F0\u97F3\u97F3\u91CF\u3002 \u97F3\u91CF\u4ECB\u4E8E0\u548C100\u4E4B\u95F4\u3002","the volume of the sound on channel _PARAM1_":"the volume of the sound on channel _PARAM1_","Volume of the music on a channel":"\u901A\u9053\u91CC\u97F3\u4E50\u7684\u97F3\u91CF","This action modifies the volume of the music on the specified channel. The volume is between 0 and 100.":"\u6B64\u64CD\u4F5C\u5C06\u4FEE\u6539\u6307\u5B9A\u901A\u9053\u4E0A\u7684\u97F3\u4E50\u97F3\u91CF\u3002 \u97F3\u91CF\u4ECB\u4E8E0\u548C100\u4E4B\u95F4\u3002","the volume of the music on channel _PARAM1_":"the volume of the music on channel _PARAM1_","Game global volume":"\u6E38\u620F\u5168\u5C40\u97F3\u91CF","This action modifies the global volume of the game. The volume is between 0 and 100.":"\u8FD9\u4E2A\u52A8\u4F5C\u4FEE\u6539\u4E86\u6E38\u620F\u7684\u5168\u5C40\u5BB9\u91CF\u3002\u97F3\u91CF\u57280\u5230100\u4E4B\u95F4\u3002","the global sound level":"the global sound level","Pitch of the sound of a channel":"\u901A\u9053\u91CC\u58F0\u97F3\u7684\u97F3\u8C03","This action modifies the pitch (speed) of the sound on a channel.\n1 is the default pitch.":"\u8FD9\u4E2A\u52A8\u4F5C\u4FEE\u6539\u4E86\u58F0\u9053\u7684\u97F3\u9AD8\uFF08\u901F\u5EA6\uFF09\u3002\n1\u662F\u9ED8\u8BA4\u7684\u97F3\u9AD8\u3002","the pitch of the sound on channel _PARAM1_":"the pitch of the sound on channel _PARAM1_","Pitch of the music on a channel":"\u901A\u9053\u91CC\u97F3\u4E50\u7684\u97F3\u8C03","This action modifies the pitch of the music on the specified channel. 1 is the default pitch":"\u6B64\u64CD\u4F5C\u4FEE\u6539\u6307\u5B9A\u9891\u9053\u4E0A\u7684\u97F3\u4E50\u97F3\u9AD8\u30021\u662F\u9ED8\u8BA4\u97F3\u9AD8\u3002","the pitch of the music on channel _PARAM1_":"the pitch of the music on channel _PARAM1_","Playing offset of the sound on a channel":"\u901A\u9053\u4E0A\u58F0\u97F3\u7684\u64AD\u653E\u4F4D\u7F6E","This action modifies the playing offset of the sound on a channel":"\u6B64\u64CD\u4F5C\u4FEE\u6539\u901A\u9053\u4E0A\u58F0\u97F3\u7684\u64AD\u653E\u504F\u79FB\u91CF","the playing offset of the sound on channel _PARAM1_":"the playing offset of the sound on channel _PARAM1_","Playing offset of the music on a channel":"\u901A\u9053\u4E0A\u97F3\u4E50\u7684\u64AD\u653E\u4F4D\u7F6E","This action modifies the playing offset of the music on the specified channel":"\u6B64\u64CD\u4F5C\u4FEE\u6539\u6307\u5B9A\u9891\u9053\u4E0A\u97F3\u4E50\u7684\u64AD\u653E\u504F\u79FB\u91CF\u3002","the playing offset of the music on channel _PARAM1_":"the playing offset of the music on channel _PARAM1_","Play a sound":"\u64AD\u653E\u58F0\u97F3","Play a sound.":"\u64AD\u653E\u58F0\u97F3","Play the sound _PARAM1_, vol.: _PARAM3_, loop: _PARAM2_":"Play the sound _PARAM1_, vol.: _PARAM3_, loop: _PARAM2_","Play a music file":"\u64AD\u653E\u97F3\u4E50\u6587\u4EF6","Play a music file.":"\u64AD\u653E\u97F3\u4E50\u6587\u4EF6\u3002","Play the music _PARAM1_, vol.: _PARAM3_, loop: _PARAM2_":"Play the music _PARAM1_, vol.: _PARAM3_, loop: _PARAM2_","A music file is being played":"\u6B63\u5728\u64AD\u653E\u4E00\u4E2A\u97F3\u4E50\u6587\u4EF6\u3002","Test if the music on a channel is being played":"\u68C0\u6D4B\u67D0\u901A\u9053\u4E0A\u7684\u97F3\u4E50\u662F\u5426\u6B63\u5728\u64AD\u653E","Music on channel _PARAM1_ is being played":"\u901A\u9053  _PARAM1_ \u91CC\u7684\u97F3\u4E50\u6B63\u5728\u64AD\u653E","Channel":"\u901A\u9053","A music file is paused":"\u97F3\u4E50\u6587\u4EF6\u6682\u505C","Test if the music on the specified channel is paused.":"\u68C0\u6D4B\u6307\u5B9A\u901A\u9053\u91CC\u7684\u97F3\u4E50\u662F\u5426\u6682\u505C","Music on channel _PARAM1_ is paused":"\u901A\u9053  _PARAM1_ \u91CC\u7684\u97F3\u4E50\u5DF2\u6682\u505C","A music file is stopped":"\u97F3\u4E50\u6587\u4EF6\u505C\u6B62","Test if the music on the specified channel is stopped.":"\u68C0\u6D4B\u6307\u5B9A\u901A\u9053\u91CC\u7684\u97F3\u4E50\u662F\u5426\u505C\u6B62","Music on channel _PARAM1_ is stopped":"\u901A\u9053  _PARAM1_ \u91CC\u7684\u97F3\u4E50\u5DF2\u505C\u6B62","A sound is being played":"\u58F0\u97F3\u6B63\u5728\u64AD\u653E","Test if the sound on a channel is being played.":"\u68C0\u6D4B\u67D0\u901A\u9053\u91CC\u7684\u58F0\u97F3\u662F\u5426\u6B63\u5728\u64AD\u653E","Sound on channel _PARAM1_ is being played":"\u901A\u9053  _PARAM1_ \u91CC\u7684\u58F0\u97F3\u6B63\u5728\u64AD\u653E","A sound is paused":"\u58F0\u97F3\u662F\u6682\u505C\u7684","Test if the sound on the specified channel is paused.":"\u68C0\u6D4B\u67D0\u901A\u9053\u91CC\u7684\u58F0\u97F3\u662F\u5426\u5DF2\u6682\u505C","Sound on channel _PARAM1_ is paused":"\u901A\u9053   _PARAM1_ \u91CC\u7684\u58F0\u97F3\u5DF2\u6682\u505C","A sound is stopped":"\u58F0\u97F3\u5DF2\u505C\u6B62","Test if the sound on the specified channel is stopped.":"\u68C0\u6D4B\u67D0\u901A\u9053\u91CC\u7684\u58F0\u97F3\u662F\u5426\u5DF2\u505C\u6B62","Sound on channel _PARAM1_ is stopped":"\u901A\u9053   _PARAM1_ \u91CC\u7684\u58F0\u97F3\u5DF2\u505C\u6B62","Test the volume of the sound on the specified channel. The volume is between 0 and 100.":"\u68C0\u6D4B\u6307\u5B9A\u901A\u9053\u91CC\u58F0\u97F3\u7684\u97F3\u91CF\u3002\u503C\u57280\u5230100\u4E4B\u95F4\u3002","Test the volume of the music on a specified channel. The volume is between 0 and 100.":"\u5728\u6307\u5B9A\u7684\u9891\u9053\u4E0A\u6D4B\u8BD5\u97F3\u4E50\u7684\u97F3\u91CF\u3002\u97F3\u91CF\u57280\u5230100\u4E4B\u95F4\u3002","Global volume":"\u5168\u5C40\u97F3\u91CF","Test the global sound level. The volume is between 0 and 100.":"\u68C0\u6D4B\u5168\u5C40\u58F0\u97F3\u7EA7\u522B\uFF0C\u503C\u57280\u5230100\u4E4B\u95F4\u3002","the global game volume":"the global game volume","Test the pitch of the sound on the specified channel. 1 is the default pitch.":"\u6D4B\u8BD5\u6307\u5B9A\u901A\u9053\u4E0A\u58F0\u97F3\u7684\u97F3\u9AD8\u3002 1\u662F\u9ED8\u8BA4\u97F3\u9AD8\u3002","Test the pitch (speed) of the music on a specified channel. 1 is the default pitch.":"\u5728\u6307\u5B9A\u7684\u9891\u9053\u4E0A\u6D4B\u8BD5\u97F3\u4E50\u7684\u97F3\u9AD8\uFF08\u901F\u5EA6\uFF09\u30021\u662F\u9ED8\u8BA4\u97F3\u9AD8\u3002","Test the playing offset of the sound on the specified channel.":"\u6D4B\u8BD5\u58F0\u97F3\u5728\u6307\u5B9A\u9891\u9053\u4E0A\u7684\u64AD\u653E\u504F\u79FB\u91CF\u3002","Test the playing offset of the music on the specified channel.":"\u6D4B\u8BD5\u6307\u5B9A\u901A\u9053\u4E0A\u97F3\u4E50\u7684\u64AD\u653E\u504F\u79FB\u91CF\u3002","Sound playing offset":"\u58F0\u97F3\u64AD\u653E\u4F4D\u7F6E","Sounds":"\u58F0\u97F3","Music playing offset":"\u97F3\u4E50\u64AD\u653E\u4F4D\u7F6E","Sound volume":"\u58F0\u97F3\u7684\u97F3\u91CF","Music volume":"\u97F3\u4E50\u97F3\u91CF","Sound's pitch":"\u58F0\u97F3\u7684\u97F3\u8C03","Music's pitch":"\u97F3\u4E50\u7684\u97F3\u8C03","Global volume value":"\u5168\u5C40\u97F3\u91CF","Sound level":"\u97F3\u91CF ","Text manipulation":"\u6587\u672C\u64CD\u4F5C","Built-in extension providing expressions for manipulating text objects.":"\u5185\u7F6E\u6269\u5C55\uFF0C\u63D0\u4F9B\u7528\u4E8E\u5904\u7406\u6587\u672C\u5BF9\u8C61\u7684\u8868\u8FBE\u5F0F\u3002","Insert a new line":"\u63D2\u5165\u65B0\u884C","Manipulation of text":"\u6587\u672C\u64CD\u7EB5\u3002","Get character from code point":"\u4ECE\u4EE3\u7801\u70B9\u83B7\u53D6\u5B57\u7B26","Code point":"\u4EE3\u7801\u70B9","Uppercase a text":"\u6587\u672C\u5B57\u6BCD\u5927\u5199","Lowercase a text":"\u6587\u672C\u5B57\u6BCD\u5C0F\u5199","Get a portion of a text":"\u83B7\u53D6\u6587\u672C\u7684\u4E00\u90E8\u5206","Start position of the portion (the first letter is at position 0)":"\u90E8\u5206\u7684\u5F00\u59CB\u4F4D\u7F6E(\u9996\u5B57\u6BCD\u4F4D\u7F6E\u57280)","Length of the portion":"\u90E8\u5206\u7684\u5BBD\u5EA6","Get a character from a text":"\u4ECE\u6587\u672C\u6587\u4EF6\u83B7\u53D6\u4E00\u4E2A\u5B57\u7B26","Position of the character (the first letter is at position 0)":"\u5B57\u7B26\u7684\u4F4D\u7F6E(\u9996\u5B57\u6BCD\u4F4D\u7F6E\u57280)","Repeat a text":"\u8BFB\u53D6\u6587\u672C","Text to repeat":"\u6587\u5B57\u91CD\u590D","Repetition count":"\u5B50\u91CD\u73B0\u8BA1\u6570","Length of a text":"\u6587\u672C\u7684\u957F\u5EA6","Search in a text":"\u5728\u6587\u672C\u6587\u4EF6\u4E2D\u641C\u7D22","Search in a text (return the position of the result or -1 if not found)":"\u6587\u672C\u5185\u641C\u7D22(\u7ED3\u679C\u8FD4\u56DE\u4F4D\u7F6E\uFF0C\u672A\u627E\u5230\u8FD4\u56DE-1)","Text to search for":"\u8981\u641C\u7D22\u7684\u6587\u672C","Search in a text from the end":"\u4ECE\u6700\u540E\u641C\u7D22\u6587\u672C","Search in a text from the end (return the position of the result or -1 if not found)":"\u4ECE\u7ED3\u5C3E\u641C\u7D22\u6587\u672C\uFF08\u8FD4\u56DE\u7ED3\u679C\u7684\u4F4D\u7F6E\u6216-\u5982\u679C\u627E\u4E0D\u52301\uFF09","Search the last occurence in a text":"\u641C\u7D22\u6587\u672C\u4E2D\u7684\u6700\u540E\u4E00\u4E2A\u4E8B\u4EF6","Search the last occurence in a string (return the position of the result, from the beginning of the string, or -1 if not found)":"\u641C\u7D22\u5B57\u7B26\u4E32\u4E2D\u7684\u6700\u540E\u4E00\u4E2A\u5339\u914D(\u4ECE\u5B57\u7B26\u4E32\u7684\u5934\u90E8\u5F00\u59CB\uFF0C\u627E\u5230\u5339\u914D\u8FD4\u56DE\u6B63\u6570\uFF0C\u5426\u5219\u8FD4\u56DE-1)","Search in a text, starting from a position":"\u5728\u6587\u672C\u4E2D\uFF0C\u4ECE\u4E00\u4E2A\u4F4D\u7F6E\u4E2D\u5F00\u59CB\u641C\u7D22","Search in a text, starting from a position (return the position of the result or -1 if not found)":"\u5728\u6587\u672C\u4E2D\u641C\u7D22\uFF0C\u4ECE\u4E00\u4E2A\u4F4D\u7F6E\u5F00\u59CB\uFF08\u8FD4\u56DE\u7ED3\u679C\u7684\u4F4D\u7F6E\uFF0C\u5426\u5219\u8FD4\u56DE-1\uFF09","Position of the first character in the string to be considered in the search":"\u5728\u641C\u7D22\u4E2D\u8981\u8003\u8651\u7684\u5B57\u7B26\u4E32\u4E2D\u7B2C\u4E00\u4E2A\u5B57\u7B26\u7684\u4F4D\u7F6E","Search in a text from the end, starting from a position":"\u5728\u6587\u672C\u4E2D\uFF0C\u4ECE\u4E00\u4E2A\u4F4D\u7F6E\u4E2D\u5F00\u59CB\u641C\u7D22","Search in a text from the end, starting from a position (return the position of the result or -1 if not found)":"\u4ECE\u672B\u5C3E\u5F00\u59CB\u641C\u7D22\u6587\u672C, \u4ECE\u4E00\u4E2A\u4F4D\u7F6E (\u8FD4\u56DE\u7ED3\u679C\u7684\u4F4D\u7F6E, \u5982\u679C\u627E\u4E0D\u5230-1)","Position of the last character in the string to be considered in the search":"\u5728\u641C\u7D22\u4E2D\u8981\u8003\u8651\u7684\u5B57\u7B26\u4E32\u4E2D\u6700\u540E\u4E00\u4E2A\u5B57\u7B26\u7684\u4F4D\u7F6E","Search the last occurence in a text, starting from a position":"Search the last occurence in a text, starting from a position","Search in a text the last occurence, starting from a position (return  the position of the result, from the beginning of the string, or -1 if not found)":"Search in a text the last occurence, starting from a position (return  the position of the result, from the beginning of the string, or -1 if not found)","Standard Conversions":"\u6807\u51C6\u8F6C\u6362","Built-in extension providing standard conversions expressions.":"\u5185\u7F6E\u7684\u6269\u5C55\u63D0\u4F9B\u6807\u51C6\u8F6C\u6362\u7684\u8868\u8FBE\u5F0F\u3002","Text > Number":"\u6587\u5B57 > \u6570\u5B57","Convert the text to a number":"\u5C06\u6587\u672C\u8F6C\u6362\u4E3A\u6570\u5B57","Text to convert to a number":"\u8981\u8F6C\u6362\u6210\u6570\u5B57\u7684\u6587\u672C","Number > Text":"\u6570\u5B57 > \u6587\u5B57","Convert the result of the expression to text":"\u8F6C\u6362\u8868\u8FBE\u5F0F\u7684\u7ED3\u679C\u81F3\u6587\u672C","Expression to be converted to text":"\u8981\u8F6C\u6362\u4E3A\u6587\u672C\u7684\u8868\u8FBE\u5F0F","Number > Text ( without scientific notation )":"\u6570\u5B57 > \u6587\u5B57 ( \u6CA1\u6709\u79D1\u5B66\u8BB0\u6570\u6CD5 )","Convert the result of the expression to text, without using the scientific notation":"\u5C06\u8868\u8FBE\u5F0F\u7684\u7ED3\u679C\u8F6C\u6362\u4E3A\u6587\u672C\uFF0C\u800C\u4E0D\u4F7F\u7528\u79D1\u5B66\u8BB0\u6570\u6CD5","Degrees > Radians":"\u5EA6 >> \u5F27\u5EA6","Converts the angle, expressed in degrees, into radians":"\u5C06\u89D2\u5EA6\uFF08\u4EE5\u5EA6\u8868\u793A\uFF09\u8F6C\u6362\u4E3A\u5F27\u5EA6","Angle, in degrees":"\u89D2\u5EA6\uFF0C\u4EE5\u5EA6\u4E3A\u5355\u4F4D","Radians > Degrees":"\u5F27\u5EA6 > \u5EA6","Converts the angle, expressed in radians, into degrees":"\u5C06\u4EE5\u5F27\u5EA6\u8868\u793A\u7684\u89D2\u5EA6\u8F6C\u6362\u4E3A\u5EA6\u6570","Angle, in radians":"\u4EE5\u5F27\u5EA6\u4E3A\u5355\u4F4D\u7684\u89D2\u5EA6","Time":"\u65F6\u95F4","Built-in extension providing actions and conditions related to time.":"\u5185\u7F6E\u6269\u5C55\u63D0\u4F9B\u4E0E\u65F6\u95F4\u76F8\u5173\u7684\u64CD\u4F5C\u548C\u6761\u4EF6\u3002","Value of a scene timer":"Value of a scene timer","Test the elapsed time of a scene timer.":"Test the elapsed time of a scene timer.","The timer _PARAM2_ is greater than _PARAM1_ seconds":"\u8BA1\u65F6\u5668   _PARAM2_ \u5927\u4E8E   _PARAM1_ \u79D2","Timers and time":"\u8BA1\u65F6\u5668\u4E0E\u65F6\u95F4","Time in seconds":"\u4EE5\u79D2\u4E3A\u5355\u4F4D\u7684\u65F6\u95F4","Timer's name":"\u8BA1\u65F6\u5668\u7684\u540D\u79F0","Test the time scale.":"\u68C0\u67E5\u65F6\u95F4\u6BD4\u4F8B","the time scale":"\u66F4\u6539\u65F6\u95F4\u6BD4\u4F8B","Scene timer paused":"Scene timer paused","Test if the specified scene timer is paused.":"Test if the specified scene timer is paused.","The timer _PARAM1_ is paused":"\u8BA1\u65F6\u5668    _PARAM1_ \u5DF2\u6682\u505C","Start (or reset) a scene timer":"Start (or reset) a scene timer","Reset the specified scene timer, if the timer doesn't exist it's created and started.":"Reset the specified scene timer, if the timer doesn't exist it's created and started.","Reset the timer _PARAM1_":"\u91CD\u7F6E\u8BA1\u65F6\u5668      _PARAM1_","Pause a scene timer":"Pause a scene timer","Pause a scene timer.":"Pause a scene timer.","Pause timer _PARAM1_":"\u6682\u505C\u8BA1\u65F6\u5668      _PARAM1_","Unpause a scene timer":"Unpause a scene timer","Unpause a scene timer.":"Unpause a scene timer.","Unpause timer _PARAM1_":"\u53D6\u6D88\u6682\u505C\u8BA1\u65F6\u5668        _PARAM1_","Delete a scene timer":"Delete a scene timer","Delete a scene timer from memory.":"Delete a scene timer from memory.","Delete timer _PARAM1_ from memory":"\u4ECE\u5185\u5B58\u4E2D\u5220\u9664\u8BA1\u65F6\u5668          _PARAM1_","Change time scale":"\u66F4\u6539\u65F6\u95F4\u6BD4\u4F8B","Change the time scale of the game.":"\u66F4\u6539\u6E38\u620F\u7684\u65F6\u95F4\u6BD4\u4F8B\u3002","Set time scale to _PARAM1_":"\u5C06\u65F6\u95F4\u6BD4\u4F8B\u8BBE\u7F6E\u4E3A         _PARAM1_","Scale (1: Default, 2: 2x faster, 0.5: 2x slower...)":"\u6BD4\u4F8B (1: \u9ED8\u8BA4\u503C, 2: 2x \u66F4\u5FEB, 0.5: 2x \u6162...)","Time elapsed since the last frame":"\u4E0A\u4E00\u5E27\u7ED3\u675F\u540E\u7ECF\u8FC7\u7684\u65F6\u95F4","Time elapsed since the last frame rendered on screen":"\u5C4F\u5E55\u4E0A\u6700\u540E\u4E00\u5E27\u6E32\u67D3\u540E\u7ECF\u8FC7\u7684\u65F6\u95F4","Scene timer value":"Scene timer value","Time elapsed since the beginning of the scene":"\u573A\u666F\u7ECF\u8FC7\u7684\u65F6\u95F4","Hour: hour - Minutes: min - Seconds: sec - Day of month: mday - Months since January: mon - Year since 1900: year - Days since Sunday: wday - Days since Jan 1st: yday - Timestamp (ms): timestamp\"":"Hour: hour - Minutes: min - Seconds: sec - Day of month: mday - Months since January: mon - Year since 1900: year - Days since Sunday: wday - Days since Jan 1st: yday - Timestamp (ms): timestamp\"","Animate even if hidden or far from the screen":"\u5982\u679C\u5BF9\u8C61\u88AB\u9690\u85CF\u6216\u8FDC\u79BB\u5C4F\u5E55\u5219\u6FC0\u6D3B\u6B64\u4E8B\u4EF6\u3002","Sprite":"\u7CBE\u7075","Sprite are animated object which can be used for most elements of a game.":"Sprite are animated object which can be used for most elements of a game.","Animated object which can be used for most elements of a game":"\u52A8\u753B\u5BF9\u8C61\u53EF\u7528\u4E8E\u6E38\u620F\u4E2D\u7684\u5927\u591A\u6570\u5143\u7D20","Change sprite opacity":"Change sprite opacity","Change the opacity of a Sprite. 0 is fully transparent, 255 is opaque (default).":"Change the opacity of a Sprite. 0 is fully transparent, 255 is opaque (default).","Change the animation":"\u66F4\u6539\u52A8\u753B","Change the animation of the object, using the animation number in the animations list.":"\u4F7F\u7528\u52A8\u753B\u5217\u8868\u4E2D\u7684\u52A8\u753B\u7F16\u53F7\u66F4\u6539\u5BF9\u8C61\u7684\u52A8\u753B\u3002","the number of the animation":"the number of the animation","Animations and images":"\u52A8\u753B\u548C\u56FE\u50CF","Change the animation (by name)":"\u66F4\u6539\u52A8\u753B\uFF08\u6309\u540D\u79F0\uFF09","Change the animation of the object, using the name of the animation.":"\u4F7F\u7528\u52A8\u753B\u7684\u540D\u79F0\u66F4\u6539\u5BF9\u8C61\u7684\u52A8\u753B\u3002","Set animation of _PARAM0_ to _PARAM1_":"\u5C06_PARAM0_\u7684\u6807\u8BC6\u7B26\u8BBE\u7F6E\u4E3A_PARAM2_","Change the direction":"\u66F4\u6539\u65B9\u5411","Change the direction of the object.\nIf the object is set to automatically rotate, the direction is its angle.\nIf the object is in 8 directions mode, the valid directions are 0..7":"\u6539\u53D8\u5BF9\u8C61\u7684\u65B9\u5411\u3002\n\u5982\u679C\u5BF9\u8C61\u88AB\u8BBE\u7F6E\u4E3A\u81EA\u52A8\u65CB\u8F6C\uFF0C\u5219\u65B9\u5411\u662F\u5176\u89D2\u5EA6\u3002\n\u5982\u679C\u5BF9\u8C61\u5904\u4E8E8\u65B9\u5411\u6A21\u5F0F\uFF0C\u5219\u6709\u6548\u65B9\u5411\u4E3A0..7","the direction":"the direction","Modify the current frame of the object":"\u53D8\u66F4\u5BF9\u8C61\u7684\u5F53\u524D\u5E27","the animation frame":"the animation frame","Pause the animation":"\u6682\u505C\u52A8\u753B","Pause the animation of the object":"Pause the animation of the object","Pause the animation of _PARAM0_":"Pause the animation of _PARAM0_","Play the animation":"\u64AD\u653E\u52A8\u753B","Play the animation of the object":"Play the animation of the object","Play the animation of _PARAM0_":"Play the animation of _PARAM0_","Animation speed scale":"\u52A8\u753B\u901F\u5EA6\u6BD4\u503C","Modify the animation speed scale (1 = the default speed, >1 = faster and <1 = slower).":"\u66F4\u6539\u52A8\u753B\u901F\u5EA6\u6BD4\u4F8B\uFF081=\u9ED8\u8BA4\u901F\u5EA6\uFF0C>1 =\u66F4\u5FEB \uFF0C<1 =\u66F4\u6162\uFF09","the animation speed scale":"the animation speed scale","Rotate an object toward a position":"\u65CB\u8F6C\u5BF9\u8C61\u671D\u5411\u4F4D\u7F6E","Rotate an object towards a position.":"\u65CB\u8F6C\u5BF9\u8C61\u671D\u5411\u4F4D\u7F6E","Rotate _PARAM0_ towards _PARAM1_;_PARAM2_":"\u65CB\u8F6C   _PARAM0_ \u671D\u5411\u4F4D\u7F6E     _PARAM1_;_PARAM2_","Object to be rotated":"\u5BF9\u8C61\u88AB\u65CB\u8F6C","Angular speed (degrees per second)":"\u89D2\u901F\u5EA6 ( \u5355\u4F4D\u4E3A\u5EA6\u6BCF\u79D2 )","Modify the scale of the specified object.":"\u4FEE\u6539\u6307\u5B9A\u5BF9\u8C61\u7684\u6BD4\u4F8B","Modify the scale of the width of an object.":"\u4FEE\u6539\u5BF9\u8C61\u7684\u5BBD\u5EA6\u7684\u6BD4\u4F8B","the width's scale":"the width's scale","Modify the scale of the height of an object.":"\u4FEE\u6539\u5BF9\u8C61\u7684\u9AD8\u5EA6\u7684\u6BD4\u4F8B","the height's scale":"the height's scale","Change the width of a Sprite object.":"Change the width of a Sprite object.","Change the height of a Sprite object.":"Change the height of a Sprite object.","Current animation":"\u5F53\u524D\u52A8\u753B","Compare the number of the animation played by the object.":"Compare the number of the animation played by the object.","Check the animation by played by the object.":"Check the animation by played by the object.","The animation of _PARAM0_ is _PARAM1_":"\u5C06_PARAM0_\u7684\u6807\u8BC6\u7B26\u8BBE\u7F6E\u4E3A_PARAM1_","Current direction":"\u5F53\u524D\u65B9\u5411","Compare the direction of the object. If 8 direction mode is activated for the sprite, the value taken for direction will be from 0 to 7. Otherwise, the direction is in degrees.":"\u6BD4\u8F83\u5BF9\u8C61\u7684\u65B9\u5411\u3002\u5982\u679C\u7CBE\u7075\u76848\u65B9\u5411\u6A21\u5F0F\u5DF2\u6FC0\u6D3B\uFF0C\u65B9\u5411\u7684\u503C\u4E3A0\u52307 . \u5426\u5219\uFF0C\u65B9\u5411\u662F\u5EA6.","Compare the index of the current frame in the animation displayed by the specified object. The first frame in an animation starts at index 0.":"Compare the index of the current frame in the animation displayed by the specified object. The first frame in an animation starts at index 0.","Animation paused":"\u52A8\u753B\u5DF2\u6682\u505C","Check if the animation of an object is paused.":"Check if the animation of an object is paused.","The animation of _PARAM0_ is paused":"_PARAM0_ \u7684\u52A8\u753B\u662F\u6682\u505C\u7684","Animation finished":"\u52A8\u753B\u64AD\u653E\u5B8C\u6BD5","Check if the animation being played by the Sprite object is finished.":"\u68C0\u67E5\u7CBE\u7075\u5BF9\u8C61\u64AD\u653E\u7684\u52A8\u753B\u662F\u5426\u5B8C\u6210\u3002","The animation of _PARAM0_ is finished":"_PARAM0_ \u7684\u52A8\u753B\u64AD\u653E\u5B8C\u6BD5","Compare the scale of the width of an object.":"\u6BD4\u8F83\u5BF9\u8C61\u7684\u5BBD\u5EA6\u7684\u6BD4\u4F8B","Compare the scale of the height of an object.":"\u6BD4\u8F83\u5BF9\u8C61\u7684\u9AD8\u5EA6\u7684\u6BD4\u4F8B","Compare the opacity of a Sprite, between 0 (fully transparent) to 255 (opaque).":"Compare the opacity of a Sprite, between 0 (fully transparent) to 255 (opaque).","Blend mode":"\u6DF7\u5408\u6A21\u5F0F","Compare the number of the blend mode currently used by an object":"\u6BD4\u8F83\u5BF9\u8C61\u5F53\u524D\u4F7F\u7528\u7684\u6DF7\u5408\u6A21\u5F0F","the number of the current blend mode":"the number of the current blend mode","Copy an image on the current one of an object":"\u5728\u5F53\u524D\u5BF9\u8C61\u4E0A\u590D\u5236\u56FE\u50CF","Copy an image on the current image of an object.\nNote that the source image must be preferably kept loaded in memory.":"\u590D\u5236\u5BF9\u8C61\u5F53\u524D\u56FE\u50CF\u4E0A\u7684\u56FE\u50CF\u3002\n\u8BF7\u6CE8\u610F\uFF0C\u6E90\u56FE\u50CF\u5FC5\u987B\u6700\u597D\u4FDD\u5B58\u5728\u5185\u5B58\u4E2D\u3002","Copy image _PARAM2_ on the current of _PARAM0_ at _PARAM3_;_PARAM4_":"\u5728_PARAM3_\u4E0A_PARAM0_\u4E0A\u590D\u5236\u56FE\u50CF_PARAM2_ _; _ PARAM4_","Make a color of the image of an object transparent":"\u4F7F\u5BF9\u8C61\u7684\u56FE\u50CF\u5177\u6709\u900F\u660E\u7684\u989C\u8272","Make a color of the image of an object transparent.":"\u4F7F\u5BF9\u8C61\u7684\u56FE\u50CF\u7684\u989C\u8272\u900F\u660E\u3002","Make color _PARAM1_ of the current image of _PARAM0_ transparent":"\u4F7F_PARAM0_\u7684\u5F53\u524D\u56FE\u50CF\u7684\u989C\u8272_PARAM1_\u900F\u660E","Color to make transparent":"\u4F7F\u989C\u8272\u53D8\u5F97\u900F\u660E","Change the tint of an object. The default color is white.":"Change the tint of an object. The default color is white.","Change the number of the blend mode of an object.\nThe default blend mode is 0 (Normal).":"Change the number of the blend mode of an object.\nThe default blend mode is 0 (Normal).","Change Blend mode of _PARAM0_ to _PARAM1_":"_PARAM0_ \u6539\u53D8\u6DF7\u5408\u6A21\u5F0F\u4E3A        _PARAM1_","Flip the object horizontally":"\u6C34\u5E73\u7FFB\u8F6C\u5BF9\u8C61","Flip horizontally _PARAM0_ : _PARAM1_":"\u6C34\u5E73\u7FFB\u8F6C     _PARAM0_ : _PARAM1_","Activate flipping":"\u6FC0\u6D3B\u7FFB\u8F6C","Flip the object vertically":"\u5782\u76F4\u7FFB\u8F6C\u5BF9\u8C61","Flip vertically _PARAM0_ : _PARAM1_":"\u5782\u76F4\u7FFB\u8F6C     _PARAM0_ : _PARAM1_","Horizontally flipped":"\u6C34\u5E73\u7FFB\u8F6C","Check if the object is horizontally flipped":"Check if the object is horizontally flipped","_PARAM0_ is horizontally flipped":"_PARAM0_ \u662F\u6C34\u5E73\u7FFB\u8F6C","Vertically flipped":"\u5782\u76F4\u7FFB\u8F6C","Check if the object is vertically flipped":"Check if the object is vertically flipped","_PARAM0_ is vertically flipped":"_PARAM0_ \u662F\u5782\u76F4\u7FFB\u8F6C","Rotate an object toward another":"\u65CB\u8F6C\u5BF9\u8C61\u671D\u5411\u53E6\u4E00\u4E2A","Rotate an object towards another.":"\u65CB\u8F6C\u5BF9\u8C61\u671D\u5411\u53E6\u4E00\u4E2A\u3002","Rotate _PARAM0_ towards _PARAM1_":"\u65CB\u8F6C   _PARAM0_ \u671D\u5411   _PARAM1_","Rotate toward this object":"\u65CB\u8F6C\u671D\u5411\u6B64\u5BF9\u8C61","X position of a point":"\u70B9\u7684X\u5750\u6807","Name of the point":"\u70B9\u7684\u540D\u79F0","Y position of a point":"\u70B9\u7684Y\u5750\u6807","Direction of the object":"\u5BF9\u8C61\u7684\u65B9\u5411","Animation of the object":"\u5BF9\u8C61\u7684\u52A8\u753B","Name of the animation of the object":"\u6682\u505C\u5BF9\u8C61\u7684\u5F53\u524D\u52A8\u753B","Animation frame of the object":"\u5BF9\u8C61\u7684\u52A8\u753B\u5E27","Scale of the width of an object":"\u5BF9\u8C61\u7684\u5BBD\u5EA6\u7684\u6BD4\u503C","Scale of the height of an object":"\u5BF9\u8C61\u7684\u9AD8\u5EA6\u7684\u6BD4\u503C","Collision (Pixel perfect)":"\u78B0\u649E \uFF08\u50CF\u7D20\u5B8C\u7F8E\uFF09","The condition is true if there is a collision between the two objects.\nThe test is pixel-perfect.":"\u5982\u679C\u6709\u4E24\u4E2A\u7269\u4F53\u4E4B\u95F4\u7684\u78B0\u649E\u6761\u4EF6\u4E3A\u771F. \n\u6D4B\u8BD5\u662F\u5B8C\u7F8E\u7684\u3002","_PARAM0_ is in collision with _PARAM1_ (pixel perfect)":"_PARAM0_ \u4E0E  _PARAM1_ \u78B0\u649E(\u50CF\u7D20\u5B8C\u7F8E)","Standard events":"\u6807\u51C6\u4E8B\u4EF6","Built-in extension providing standard events.":"\u5185\u7F6E\u7684\u6269\u5C55\u63D0\u4F9B\u6807\u51C6\u7684\u4E8B\u4EF6\u3002","Or":"\u6216","Check if one of the sub conditions is true":"Check if one of the sub conditions is true","If one of these conditions is true:":"\u5982\u679C\u5176\u4E2D\u4E00\u4E2A\u6761\u4EF6\u4E3A\u771F \uFE30","And":"\u4E0E","Check if all sub conditions are true":"Check if all sub conditions are true","If all of these conditions are true:":"\u5982\u679C\u8FD9\u4E9B\u6761\u4EF6\u90FD\u4E3A\u771F :","Not":"\u975E","Return the contrary of the result of the sub conditions":"\u8FD4\u56DE\u4E0E\u5B50\u6761\u4EF6\u7684\u7ED3\u679C\u76F8\u53CD\u7684\u7ED3\u679C","Invert the logical result of these conditions:":"\u98A0\u5012\u8FD9\u4E9B\u6761\u4EF6\u7684\u903B\u8F91\u7ED3\u679C\uFF1A","Trigger once while true":"\u5F53 true \u65F6\u89E6\u53D1\u4E00\u6B21","Run actions only once, for each time the conditions have been met.":"\u6BCF\u6B21\u8FD0\u884C\u6761\u4EF6\u6EE1\u8DB3\u65F6\u53EA\u8FD0\u884C\u4E00\u6B21\u3002","Trigger once":"\u89E6\u53D1\u4E00\u6B21","Standard event":"\u6807\u51C6\u4E8B\u4EF6","Standard event: Actions are run if conditions are fulfilled.":"\u6807\u51C6\u4E8B\u4EF6: \u5982\u679C\u6EE1\u8DB3\u6761\u4EF6, \u5219\u8FD0\u884C\u64CD\u4F5C\u3002","Link":"\u94FE\u63A5","Link to some external events":"\u94FE\u63A5\u4E00\u4E9B\u5916\u90E8\u4E8B\u4EF6","Comment":"\u6CE8\u91CA","Event displaying a text in the events editor":"\u5728\u4E8B\u4EF6\u7F16\u8F91\u5668\u4E2D\u663E\u793A\u6587\u672C\u7684\u4E8B\u4EF6","While":"\u6761\u4EF6\u5FAA\u73AF","The event is repeated while the conditions are true":"\u6B64\u4E8B\u4EF6\u5F53\u6761\u4EF6\u4E3Atrue\u65F6\u91CD\u590D","Repeat":"\u91CD\u590D","Event repeated a number of times":"\u4E8B\u4EF6\u91CD\u590D\u6570\u5B57\u7684\u6B21\u6570","For each object":"\u5BF9\u4E8E\u6BCF\u4E2A\u5BF9\u8C61","Repeat the event for each specified object.":"\u4E3A\u6BCF\u4E2A\u6307\u5B9A\u7684\u5BF9\u8C61\u91CD\u590D\u4E8B\u4EF6","For each child variable (of a structure)":"For each child variable (of a structure)","Repeat the event for each child variable of a structure.":"Repeat the event for each child variable of a structure.","Group containing events":"\u7EC4\u4E2D\u5305\u542B\u7684\u4E8B\u4EF6","Features for all objects":"\u6240\u6709\u5BF9\u8C61\u7684\u529F\u80FD","Common features that can be used for all objects in GDevelop.":"\u53EF\u7528\u4E8E GDevelop \u4E2D\u6240\u6709\u5BF9\u8C61\u7684\u5171\u540C\u7279\u5F81\u3002","Base object":"\u57FA\u5BF9\u8C61","Compare X position of an object":"\u6BD4\u8F83\u5BF9\u8C61\u7684 X \u4F4D\u7F6E","Compare the X position of the object.":"\u6BD4\u8F83\u5BF9\u8C61\u7684 X \u4F4D\u7F6E\u3002","the X position":"the X position","X position of an object":"\u5BF9\u8C61\u7684 x \u4F4D\u7F6E","Change the X position of an object.":"\u66F4\u6539\u5BF9\u8C61\u7684 X \u4F4D\u7F6E\u3002","Compare Y position of an object":"\u6BD4\u8F83\u5BF9\u8C61\u7684 Y \u4F4D\u7F6E","Compare the Y position of an object.":"\u6BD4\u8F83\u5BF9\u8C61\u7684 Y \u4F4D\u7F6E","the Y position":"the Y position","Y position of an object":"\u5BF9\u8C61\u7684 Y \u4F4D\u7F6E","Change the Y position of an object.":"\u66F4\u6539\u5BF9\u8C61\u7684 Y \u4F4D\u7F6E\u3002","Position of an object":"\u5BF9\u8C61\u7684\u4F4D\u7F6E","Change the position of an object.":"\u66F4\u6539\u5BF9\u8C61\u7684\u4F4D\u7F6E\u3002","Change the position of _PARAM0_: _PARAM1_ _PARAM2_ (x axis), _PARAM3_ _PARAM4_ (y axis)":"Change the position of _PARAM0_: _PARAM1_ _PARAM2_ (x axis), _PARAM3_ _PARAM4_ (y axis)","Put an object around a position":"\u5C06\u5BF9\u8C61\u653E\u5728\u4E00\u4E2A\u4F4D\u7F6E\u9644\u8FD1","Position the center of the given object around a position, using the specified angle and distance.":"Position the center of the given object around a position, using the specified angle and distance.","Put _PARAM0_ around _PARAM1_;_PARAM2_, with an angle of _PARAM4_ degrees and _PARAM3_ pixels distance.":"\u628A _PARAM0_ \u56F4\u7E5E _PARAM1_ \uFF1B _PARAM2_ \uFF0C\u4EE5 _PARAM4_ \u89D2\u5EA6\u548C _PARAM3_ \u50CF\u7D20\u8DDD\u79BB\u3002","Change the angle of rotation of an object.":"\u66F4\u6539\u5BF9\u8C61\u7684\u65CB\u8F6C\u89D2\u5EA6\u3002","Rotate":"\u65CB\u8F6C","Rotate an object, clockwise if the speed is positive, counterclockwise otherwise.":"\u5982\u679C\u8F6C\u901F\u4E3A\u6B63\uFF0C\u9006\u65F6\u9488\u65B9\u5411\u65CB\u8F6C\u4E00\u4E2A\u7269\u4F53\uFF0C\u5426\u5219\u9006\u65F6\u9488\u65B9\u5411\u65CB\u8F6C\u3002","Rotate _PARAM0_ at speed _PARAM1_deg/second":"\u65CB\u8F6C _PARAM0_ \u4EE5 _PARAM1_\u5EA6 / \u79D2\u7684\u901F\u5EA6","Angular speed (in degrees per second)":"\u89D2\u901F\u5EA6 ( \u4EE5\u5EA6\u4E3A\u5355\u4F4D\u6BCF\u79D2 )","Rotate toward angle":"\u5411\u89D2\u65CB\u8F6C","Rotate an object towards an angle with the specified speed.":"\u4EE5\u6307\u5B9A\u901F\u5EA6\u5411\u4E00\u89D2\u5EA6\u65CB\u8F6C\u5BF9\u8C61\u3002","Rotate _PARAM0_ towards _PARAM1_ at speed _PARAM2_deg/second":"\u65CB\u8F6C _PARAM0_ \u5411\u8457 _PARAM1_ \u4EE5 _PARAM2_ \u5EA6/\u79D2\u7684\u901F\u5EA6","Angle to rotate towards (in degrees)":"\u8981\u5411\u4F4F\u65CB\u8F6C\u7684\u89D2\u5EA6 ( \u4EE5\u5EA6\u4E3A\u5355\u4F4D )","Enter 0 for an immediate rotation.":"Enter 0 for an immediate rotation.","Rotate toward position":"\u5411\u4E00\u4F4D\u7F6E\u65CB\u8F6C","Rotate an object towards a position, with the specified speed.":"\u65CB\u8F6C\u7269\u4F53\u671D\u5411\u4E00\u4E2A\u4F4D\u7F6E\uFF0C\u7528\u6307\u5B9A\u7684\u901F\u5EA6\u3002","Rotate _PARAM0_ towards _PARAM1_;_PARAM2_ at speed _PARAM3_deg/second":"\u65CB\u8F6C _PARAM0_ \u671D\u5411 _PARAM1_ \uFF1B _PARAM2_ \u4EE5 _PARAM3_ \u5EA6/\u79D2\u7684\u901F\u5EA6","Add a force to an object. The object will move according to all of the forces it has.":"\u5411\u5BF9\u8C61\u6DFB\u52A0\u4E00\u4E2A\u529B\u3002\u7269\u4F53\u5C06\u6839\u636E\u5B83\u6240\u62E5\u6709\u7684\u6240\u6709\u529B\u79FB\u52A8\u3002","Add to _PARAM0_ _PARAM3_ force of _PARAM1_ p/s on X axis and _PARAM2_ p/s on Y axis":"Add to _PARAM0_ _PARAM3_ force of _PARAM1_ p/s on X axis and _PARAM2_ p/s on Y axis","Speed on X axis (in pixels per second)":"X\u8F74\u4E0A\u7684\u901F\u5EA6\uFF08\u50CF\u7D20\u6BCF\u79D2\uFF09","Speed on Y axis (in pixels per second)":"Y\u8F74\u4E0A\u7684\u901F\u5EA6\uFF08\u50CF\u7D20\u6BCF\u79D2\uFF09","Force multiplier":"Force multiplier","Add a force (angle)":"\u6DFB\u52A0\u4E00\u4E2A\u529B \uFF08\u89D2\uFF09","Add a force to an object. The object will move according to all of the forces it has. This action creates the force using the specified angle and length.":"\u5411\u5BF9\u8C61\u6DFB\u52A0\u4E00\u4E2A\u529B\u3002\u7269\u4F53\u5C06\u6839\u636E\u5B83\u6240\u62E5\u6709\u7684\u6240\u6709\u529B\u79FB\u52A8\u3002\u6B64\u52A8\u4F5C\u4F7F\u7528\u6307\u5B9A\u7684\u89D2\u5EA6\u548C\u957F\u5EA6\u521B\u5EFA\u529B\u3002","Add to _PARAM0_ _PARAM3_ force, angle: _PARAM1_ degrees and length: _PARAM2_ pixels":"Add to _PARAM0_ _PARAM3_ force, angle: _PARAM1_ degrees and length: _PARAM2_ pixels","Speed (in pixels per second)":"\uFF08\u5355\u4F4D\u4E3A\u50CF\u7D20\u6BCF\u79D2\uFF09 \u7684\u901F\u5EA6","Add a force to move toward a position":"\u6DFB\u52A0\u4E00\u4E2A\u529B\u8D70\u5411\u67D0\u4F4D\u7F6E","Add a force to an object to make it move toward a position.":"\u6DFB\u52A0\u4E00\u4E2A\u529B\u4F7F\u5BF9\u8C61\u8D70\u5411\u67D0\u4E2A\u4F4D\u7F6E","Move _PARAM0_ to _PARAM1_;_PARAM2_ with _PARAM4_ force of _PARAM3_ pixels":"Move _PARAM0_ to _PARAM1_;_PARAM2_ with _PARAM4_ force of _PARAM3_ pixels","Add a force to move around a position":"\u6DFB\u52A0\u4E00\u4E2A\u529B\u91CF\u6765\u79FB\u52A8\u4E00\u4E2A\u4F4D\u7F6E","Add a force to an object to make it rotate around a position.\nNote that the movement is not precise, especially if the speed is high.\nTo position an object around a position more precisely, use the actions in the category \"Position\".":"\u5411\u5BF9\u8C61\u6DFB\u52A0\u4E00\u4E2A\u529B\uFF0C\u4F7F\u5176\u56F4\u7ED5\u4E00\u4E2A\u4F4D\u7F6E\u65CB\u8F6C\u3002\n\u8BF7\u6CE8\u610F\uFF0C\u79FB\u52A8\u5E76\u4E0D\u7CBE\u786E\uFF0C\u7279\u522B\u662F\u5728\u901F\u5EA6\u5F88\u9AD8\u7684\u60C5\u51B5\u4E0B\u3002\n\u8981\u66F4\u7CBE\u786E\u5730\u5C06\u5BF9\u8C61\u653E\u7F6E\u5728\u67D0\u4E2A\u4F4D\u7F6E\u5468\u56F4\uFF0C\u8BF7\u4F7F\u7528\u7C7B\u522B\u201C\u4F4D\u7F6E\u201D\u3002","Rotate _PARAM0_ around _PARAM1_;_PARAM2_ at _PARAM3_ deg/sec and _PARAM4_ pixels away":"\u4EE5 _PARAM3_\u5EA6/\u79D2\u53CA_PARAM4_ \u50CF\u7D20\u504F\u79FB\uFF0C\u5C06 _PARAM0_ \u56F4\u7ED5_PARAM1_;_PARAM2_ \u8FDB\u884C\u65CB\u8F6C","X position of the center":"X \u7684\u4E2D\u5FC3\u4F4D\u7F6E","Y position of the center":"Y \u7684\u4E2D\u5FC3\u4F4D\u7F6E","Speed (in Degrees per seconds)":"\u901F\u5EA6 ( \u89D2\u5EA6\u6BCF\u79D2 )","Distance (in pixels)":"\u8DDD\u79BB ( \u4EE5\u50CF\u7D20\u4E3A\u5355\u4F4D )","Stop the object":"\u505C\u6B62\u5BF9\u8C61","Stop the object by deleting all of its forces.":"\u901A\u8FC7\u5220\u9664\u6240\u6709\u7684\u529B\u6765\u505C\u6B62\u5BF9\u8C61\u3002","Stop _PARAM0_ (remove all forces)":"Stop _PARAM0_ (remove all forces)","Delete an object":"\u5220\u9664\u5BF9\u8C61","Delete the specified object.":"\u5220\u9664\u6307\u5B9A\u7684\u5BF9\u8C61\u3002","Delete _PARAM0_":"Delete _PARAM0_","Z order":"Z \u987A\u5E8F","Modify the Z-order of an object":"\u4FEE\u6539\u5BF9\u8C61\u7684 Z \u987A\u5E8F","the z-order":"the z-order","Move the object to a different layer.":"\u5C06\u5176\u79FB\u81F3\u4E0D\u540C\u7684\u5217\u8868\u3002","Put _PARAM0_ on the layer _PARAM1_":"\u628A _PARAM0_ \u653E\u5728\u56FE\u5C42 _PARAM1_","Layers and cameras":"\u56FE\u5C42\u548C\u955C\u5934","Move it to this layer (base layer if empty)":"\u79FB\u52A8\u5230\u8FD9\u4E2A\u5C42\uFF08\u5982\u679C\u7A7A\u7684\u57FA\u7840\u5C42\uFF09","Modify a variable of an object":"\u4FEE\u6539\u5BF9\u8C61\u7684\u53D8\u91CF","Modify the value of a variable of an object":"\u4FEE\u6539\u5BF9\u8C61\u7684\u53D8\u91CF\u7684\u503C","the variable _PARAM1_":"the variable _PARAM1_","Modify the text of a variable of an object":"\u4FEE\u6539\u6587\u5B57\u5BF9\u8C61\u7684\u53D8\u91CF","the text of variable _PARAM1_":"the text of variable _PARAM1_","Check if the specified child of the variable exists.":"Check if the specified child of the variable exists.","Child _PARAM2_ of variable _PARAM1_ of _PARAM0_ exists":"_PARAM0_ \u7684\u53D8\u91CF _PARAM1_ \u7684\u5B50 _PARAM2_ \u5B58\u5728","Remove a child from a variable of an object.":"\u5220\u9664\u5BF9\u8C61\u7684\u53D8\u91CF\u4E2D\u7684\u4E00\u4E2A\u5B50\u3002","Remove child _PARAM2_ from variable _PARAM1_ of _PARAM0_":"\u4ECE _PARAM0_ \u7684\u53D8\u91CF _PARAM1_ \u4E2D\u5220\u9664\u5B50 _PARAM2_","Clear variable":"\u6E05\u9664\u53D8\u91CF","Remove all the children from the object variable.":"\u4ECE\u5BF9\u8C61\u53D8\u91CF\u4E2D\u5220\u9664\u6240\u6709\u5B50\u5BF9\u8C61\u3002","Clear children from variable _PARAM1_ of _PARAM0_":"\u4ECE _PARAM0_ \u7684\u53D8\u91CF _PARAM1_ \u4E2D\u5220\u9664\u5B50 _PARAM2_","Hide the specified object.":"\u9690\u85CF\u6307\u5B9A\u5BF9\u8C61\u3002","Hide _PARAM0_":"Hide _PARAM0_","Show the specified object":"\u663E\u793A\u6307\u5B9A\u7684\u5BF9\u8C61\u3002","Show _PARAM0_":"Show _PARAM0_","Compare the angle of the specified object.":"\u6BD4\u8F83\u6307\u5B9A\u5BF9\u8C61\u7684\u89D2\u5EA6\u3002","the angle (in degrees)":"the angle (in degrees)","Compare Z order":"\u6BD4\u8F83 Z \u987A\u5E8F","Compare the Z-order of the specified object.":"\u6BD4\u8F83\u6307\u5B9A\u5BF9\u8C61\u7684 Z-\u987A\u5E8F\u3002","the z Order":"the z Order","Compare layer":"\u6BD4\u8F83\u56FE\u5C42","Check if the object is on the specified layer.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u5728\u6307\u5B9A\u7684\u5C42\u4E0A\u3002","_PARAM0_ is on layer _PARAM1_":"_PARAM0_ \u4F4D\u4E8E\u5C42 _PARAM1_","Visibility of an object":"\u5BF9\u8C61\u7684\u53EF\u89C1\u6027","Check if an object is visible.":"\u68C0\u67E5\u4E00\u4E2A\u5BF9\u8C61\u662F\u5426\u53EF\u89C1\u3002","_PARAM0_ is visible (not marked as hidden)":"_PARAM0_ is visible (not marked as hidden)","Invisibility of an object":"\u5BF9\u8C61\u7684\u4E0D\u53EF\u89C1\u6027","Check if an object is hidden.":"\u68C0\u67E5\u4E00\u4E2A\u5BF9\u8C61\u662F\u5426\u9690\u85CF\u3002","_PARAM0_ is hidden":"_PARAM0_ \u662F\u9690\u85CF\u7684","Object is stopped":"\u5BF9\u8C61\u5DF2\u505C\u6B62","Check if an object is not moving":"\u68C0\u67E5\u4E00\u4E2A\u5BF9\u8C61\u662F\u5426\u5728\u79FB\u52A8","_PARAM0_ is stopped":"_PARAM0_ \u5DF2\u505C\u6B62","Compare the overall speed of an object":"\u6BD4\u8F83\u5BF9\u8C61\u6574\u4F53\u7684\u901F\u5EA6","the overall speed":"the overall speed","Compare the angle of displacement of an object":"\u6BD4\u8F83\u5BF9\u8C61\u4F4D\u79FB\u7684\u89D2\u5EA6","Angle of displacement of _PARAM0_ is _PARAM1_ (tolerance : _PARAM2_ degrees)":"_PARAM0_ \u7684\u89D2\u4F4D\u79FB\u662F _PARAM1_ ( \u516C\u5DEE\uFF1A _PARAM2_ \u5EA6 )","Tolerance":"\u516C\u5DEE","Value of an object's variable":"\u5BF9\u8C61\u53D8\u91CF\u7684\u503C","Compare the value of a variable of an object.":"\u6BD4\u8F83\u5BF9\u8C61\u7684\u53D8\u91CF\u7684\u503C\u3002","Text of an object's variable":"\u6587\u5B57\u5BF9\u8C61\u53D8\u91CF\u7684\u6587\u672C","Compare the text of a variable of an object.":"\u6BD4\u8F83\u5BF9\u8C61\u53D8\u91CF\u7684\u6587\u672C\u3002","Variable defined":"\u5B9A\u4E49\u7684\u53D8\u91CF","Check if the variable is defined.":"\u68C0\u67E5\u53D8\u91CF\u662F\u5426\u88AB\u5B9A\u4E49\u3002","Variable _PARAM1 of _PARAM0_ is defined":"_PARAM0_\u7684\u53D8\u91CF _PARAM1 \u5DF2\u88AB\u5B9A\u4E49","Behavior activated":"\u884C\u4E3A\u662F\u6FC0\u6D3B\u7684","Check if the behavior is activated for the object.":"Check if the behavior is activated for the object.","Behavior _PARAM1_ of _PARAM0_ is activated":"_PARAM0_ \u7684\u884C\u4E3A    _PARAM1_ \u662F\u6FC0\u6D3B\u7684","De/activate a behavior":"\u7981/\u6FC0\u6D3B \u4E00\u4E2A\u884C\u4E3A","De/activate the behavior for the object.":"\u7981/\u6FC0\u6D3B \u5BF9\u8C61\u7684\u884C\u4E3A","Activate behavior _PARAM1_ of _PARAM0_: _PARAM2_":"\u6FC0\u6D3B   _PARAM0_ \u7684\u884C\u4E3A    _PARAM1_ : _PARAM2_","Activate?":"\u6FC0\u6D3B\u7684?","Add a force to move toward an object":"\u6DFB\u52A0\u4E00\u4E2A\u529B\u79FB\u52A8\u5411\u67D0\u5BF9\u8C61","Add a force to an object to make it move toward another.":"\u6DFB\u52A0\u529B\u5230\u4E00\u4E2A\u5BF9\u8C61\u4F7F\u5176\u79FB\u52A8\u5411\u53E6\u4E00\u4E2A\u5BF9\u8C61","Move _PARAM0_ to _PARAM1_ with _PARAM3_ force of _PARAM2_ pixels":"Move _PARAM0_ to _PARAM1_ with _PARAM3_ force of _PARAM2_ pixels","Target Object":"\u76EE\u6807\u5BF9\u8C61","Add a force to move around an object":"\u6DFB\u52A0\u4E00\u4E2A\u529B\u79FB\u52A8\u5230\u67D0\u5BF9\u8C61\u9644\u8FD1","Add a force to an object to make it rotate around another.\nNote that the movement is not precise, especially if the speed is high.\nTo position an object around a position more precisely, use the actions in category \"Position\".":"\u7ED9\u7269\u4F53\u589E\u52A0\u4E00\u4E2A\u529B\u91CF\u4F7F\u5176\u56F4\u7ED5\u53E6\u4E00\u4E2A\u7269\u4F53\u65CB\u8F6C\u3002\n\u8BF7\u6CE8\u610F\uFF0C\u79FB\u52A8\u901F\u5EA6\u5E76\u4E0D\u7CBE\u786E\uFF0C\u7279\u522B\u662F\u5728\u901F\u5EA6\u5F88\u9AD8\u7684\u60C5\u51B5\u4E0B\u3002\n\u8981\u66F4\u7CBE\u786E\u5730\u5C06\u7269\u4F53\u7F6E\u4E8E\u67D0\u4E2A\u4F4D\u7F6E\u5468\u56F4\uFF0C\u8BF7\u4F7F\u7528\u201C\u4F4D\u7F6E\u201D\u7C7B\u522B\u4E2D\u7684\u52A8\u4F5C\u3002","Rotate _PARAM0_ around _PARAM1_ at _PARAM2_ deg/sec and _PARAM3_ pixels away":"\u65CB\u8F6C   _PARAM0_ \u5230  _PARAM1_ \u7684  _PARAM3_ \u9644\u8FD1\uFF0C\u901F\u5EA6      _PARAM2_","Rotate around this object":"\u56F4\u7ED5\u65CB\u8F6C\u5230\u6B64\u5BF9\u8C61","Speed (in degrees per second)":"\u901F\u5EA6\uFF08\u5EA6\u6BCF\u79D2\uFF09","Put an object around another":"\u5C06\u5BF9\u8C61\u653E\u5728\u53E6\u4E00\u4E2A\u5BF9\u8C61\u9644\u8FD1","Position an object around another, with the specified angle and distance. The center of the objects are used for positioning them.":"Position an object around another, with the specified angle and distance. The center of the objects are used for positioning them.","Put _PARAM0_ around _PARAM1_, with an angle of _PARAM3_ degrees and _PARAM2_ pixels distance.":"\u628A _PARAM0_ \u56F4\u7E5E _PARAM1_ \uFF1B _PARAM2_ \uFF0C\u4EE5 _PARAM4_ \u89D2\u5EA6\u548C _PARAM3_ \u50CF\u7D20\u8DDD\u79BB\u3002","\"Center\" Object":"\u300C\u4E2D\u5FC3\u300D\u5BF9\u8C61","Move an object away from another":"\u79FB\u52A8\u5BF9\u8C61\u8FDC\u79BB\u53E6\u4E00\u4E2A","Move an object away from another, using forces.":"\u4F7F\u7528\u529B\u4F7F\u5BF9\u8C61\u8FDC\u79BB\u53E6\u4E00\u79CD\u5BF9\u8C61\u3002","Move _PARAM0_ away from _PARAM1_ (only _PARAM0_ will move)":"\u79FB\u52A8   _PARAM0_ \u8FDC\u79BB   _PARAM1_ (\u4EC5  _PARAM0_ \u88AB\u79FB\u52A8)","Object 2 (won't move)":"\u5BF9\u8C612\uFF08\u4E0D\u88AB\u79FB\u52A8\uFF09","Move an object away from another without using forces.":"\u4E0D\u4F7F\u7528\u529B\u4F86\u4F7F\u5BF9\u8C61\u8FDC\u79BB\u53E6\u4E00\u4E2A\u5BF9\u8C61\u3002","Move _PARAM0_ away from _PARAM2_ (only _PARAM0_ will move)":"\u79FB\u52A8   _PARAM0_ \u8FDC\u79BB   _PARAM1_ (\u4EC5  _PARAM0_ \u88AB\u79FB\u52A8)","Separate two objects":"\u5206\u5F00\u4E24\u4E2A\u5BF9\u8C61","Move an object away from another using their collision masks.\nBe sure to call this action on a reasonable number of objects\nto avoid slowing down the game.":"\u4F7F\u7528\u4ED6\u4EEC\u7684\u78B0\u649E\u906E\u7F69\u5C06\u4E00\u4E2A\u7269\u4F53\u4ECE\u53E6\u4E00\u4E2A\u7269\u4F53\u79FB\u5F00\u3002\n\u786E\u4FDD\u5728\u5408\u7406\u7684\u7269\u4F53\u4E0A\u8C03\u7528\u8FD9\u4E2A\u52A8\u4F5C\n\u4EE5\u907F\u514D\u653E\u6162\u6E38\u620F\u901F\u5EA6\u3002","Objects (won't move)":"Objects (won't move)","Ignore objects that are touching each other on their edges, but are not overlapping (default: no)":"Ignore objects that are touching each other on their edges, but are not overlapping (default: no)","Point inside object":"Point inside object","Test if a point is inside the object collision masks.":"Test if a point is inside the object collision masks.","_PARAM1_;_PARAM2_ is inside _PARAM0_":"_PARAM1_;_PARAM2_ is inside _PARAM0_","X position of the point":"X position of the point","Y position of the point":"Y position of the point","The cursor/touch is on an object":"\u5149\u6807/\u89E6\u6478\u5728\u5BF9\u8C61\u4E0A","Test if the cursor is over an object, or if the object is being touched.":"\u6D4B\u8BD5\u6E38\u6807\u662F\u5426\u8D85\u8FC7\u5BF9\u8C61\uFF0C\u6216\u5BF9\u8C61\u662F\u5426\u88AB\u89E6\u6478\u3002","The cursor/touch is on _PARAM0_":"\u5149\u6807/\u89E6\u6478\u5728      _PARAM0_ \u4E0A","Mouse and touch":"\u9F20\u6807\u4E0E\u89E6\u6478","Accurate test (yes by default)":"\u7CBE\u786E\u68C0\u6D4B(\u9ED8\u8BA4yes)","Value of a timer":"\u8BA1\u65F6\u5668\u7684\u503C","Test the elapsed time of a timer.":"\u6D4B\u8BD5\u8BA1\u65F6\u5668\u7684\u8FD0\u884C\u65F6\u95F4\u3002","The timer _PARAM1_ of _PARAM0_ is greater than _PARAM2_ seconds":"The timer _PARAM1_ of _PARAM0_ is greater than _PARAM2_ seconds","Timers":"Timers","Timer paused":"Timer paused","Test if specified timer is paused.":"\u68C0\u67E5\u6307\u5B9A\u8BA1\u65F6\u5668\u662F\u5426\u6682\u505C\u3002","The timer _PARAM1_ of _PARAM0_ is paused":"The timer _PARAM1_ of _PARAM0_ is paused","Start (or reset) a timer":"Start (or reset) a timer","Reset the specified timer, if the timer doesn't exist it's created and started.":"Reset the specified timer, if the timer doesn't exist it's created and started.","Reset the timer _PARAM1_ of _PARAM0_":"Reset the timer _PARAM1_ of _PARAM0_","Pause a timer":"\u6682\u505C\u8BA1\u65F6\u5668","Pause a timer.":"\u6682\u505C\u8BA1\u65F6\u5668\u3002","Pause timer _PARAM1_ of _PARAM0_":"Pause timer _PARAM1_ of _PARAM0_","Unpause a timer":"\u53D6\u6D88\u6682\u505C\u8BA1\u65F6\u5668","Unpause a timer.":"\u53D6\u6D88\u6682\u505C\u8BA1\u65F6\u5668\u3002","Unpause timer _PARAM1_ of _PARAM0_":"Unpause timer _PARAM1_ of _PARAM0_","Delete a timer":"\u5220\u9664\u8BA1\u65F6\u5668","Delete a timer from memory.":"\u4ECE\u5185\u5B58\u4E2D\u5220\u9664\u4E00\u4E2A\u8BA1\u65F6\u5668\u3002","Delete timer _PARAM1_ of _PARAM0_ from memory":"Delete timer _PARAM1_ of _PARAM0_ from memory","X position of the object":"\u5BF9\u8C61\u7684 X \u4F4D\u7F6E","Y position of the object":"\u5BF9\u8C61\u7684 Y \u4F4D\u7F6E","Current angle, in degrees, of the object":"\u5BF9\u8C61\u76EE\u524D\u7684\u89D2\u5EA6\uFF0C\u4EE5\u5EA6\u4E3A\u5355\u4F4D","Average X coordinates of forces":"\u529B\u7684\u5E73\u5747 X \u5750\u6807","Average Y coordinates of forces":"\u529B\u7684\u5E73\u5747 Y \u5750\u6807","Average angle of the forces":"\u529B\u7684\u5E73\u5747\u89D2\u5EA6","Average length of the forces":"\u529B\u7684\u5E73\u5747\u957F\u5EA6","Width of the object":"\u5BF9\u8C61\u7684\u5BBD\u5EA6","Height of the object":"\u5BF9\u8C61\u7684\u9AD8\u5EA6","Z order of an object":"\u5BF9\u8C61\u7684 Z \u987A\u5E8F","Distance between two objects":"\u4E24\u4E2A\u7269\u4F53\u4E4B\u95F4\u7684\u8DDD\u79BB","Square distance between two objects":"\u4E24\u4E2A\u5BF9\u8C61\u4E4B\u95F4\u7684\u5E73\u65B9\u8DDD\u79BB","Distance between an object and a position":"Distance between an object and a position","Target X position":"Target X position","Target Y position":"Target Y position","Square distance between an object and a position":"Square distance between an object and a position","Object's variable":"\u5BF9\u8C61\u7684\u53D8\u91CF","Object's variable number of children":"\u513F\u7AE5\u73B0\u573A\u53EF\u53D8\u6570\u91CF","Get the number of children from an object":"\u4ECE\u4E00\u4E2A\u5BF9\u8C61\u4E2D\u83B7\u53D6\u5B69\u5B50\u7684\u6570\u91CF","Text of variable of an object":"\u5BF9\u8C61\u7684\u53D8\u91CF\u7684\u6587\u672C","Timer value":"\u8BA1\u65F6\u5668\u503C","Angle between two objects":"Angle between two objects","Compute the angle between two objects. If you need the angle to an arbitrary position, use AngleToPosition.":"Compute the angle between two objects. If you need the angle to an arbitrary position, use AngleToPosition.","Angle between an object and a position":"Angle between an object and a position","Compute the angle between the object center and a \"target\" position. If you need the angle between two objects, use AngleToObject.":"Compute the angle between the object center and a \"target\" position. If you need the angle between two objects, use AngleToObject.","Create an object":"\u521B\u5EFA\u4E00\u4E2A\u5BF9\u8C61","Create an object at specified position":"\u5728\u6307\u5B9A\u4F4D\u7F6E\u521B\u5EFA\u5BF9\u8C61","Create object _PARAM1_ at position _PARAM2_;_PARAM3_":"\u5728 _PARAM2_\uFF1B_PARAM3_\u7684\u4F4D\u7F6E\u521B\u5EFA\u5BF9\u8C61 _PARAM1_","Object to create":"\u8981\u521B\u5EFA\u7684\u5BF9\u8C61","Layer (base layer if empty)":"\u56FE\u5C42(\u7559\u7A7A\u4E3A\u57FA\u672C\u56FE\u5C42)","Create an object from its name":"\u4ECE\u5BF9\u8C61\u7684\u540D\u5B57\u521B\u5EFA\u4E00\u4E2A\u5BF9\u8C61","Among the objects of the specified group, this action will create the object with the specified name.":"\u5728\u6307\u5B9A\u7EC4\u7684\u5BF9\u8C61\u4E2D\uFF0C\u6B64\u64CD\u4F5C\u5C06\u521B\u5EFA\u5177\u6709\u6307\u5B9A\u540D\u79F0\u7684\u5BF9\u8C61\u3002","Among objects _PARAM1_, create object named _PARAM2_ at position _PARAM3_;_PARAM4_":"\u5728\u5BF9\u8C61_PARAM1_\u4E2D\uFF0C\u5728_PARAM3 _\u4F4D\u7F6E\u521B\u5EFA\u540D\u4E3A_PARAM2_\u7684\u5BF9\u8C61; _ PARAM4_","Group of potential objects":"Group of potential objects","Group containing objects that can be created by the action.":"Group containing objects that can be created by the action.","Name of the object to create":"Name of the object to create","Text representing the name of the object to create. If no objects with this name are found in the group, no object will be created.":"Text representing the name of the object to create. If no objects with this name are found in the group, no object will be created.","Pick all instances":"Pick all instances","Pick all instances of the specified object(s). When you pick all instances, the next conditions and actions of this event work on all of them.":"Pick all instances of the specified object(s). When you pick all instances, the next conditions and actions of this event work on all of them.","Pick all instances of _PARAM1_":"Pick all instances of _PARAM1_","Pick a random object":"\u6311\u9009\u4E00\u4E2A\u968F\u673A\u5BF9\u8C61","Pick one object from all the specified objects. When an object is picked, the next conditions and actions of this event work only on that object.":"Pick one object from all the specified objects. When an object is picked, the next conditions and actions of this event work only on that object.","Pick a random _PARAM1_":"\u6311\u9009\u4E00\u4E2A\u968F\u673A       _PARAM1_","Apply movement to all objects":"\u5C06\u8FD0\u52A8\u5E94\u7528\u4E8E\u6240\u6709\u5BF9\u8C61","Moves all objects according to the forces they have. GDevelop calls this action at the end of the events by default.":"\u6839\u636E\u6240\u62E5\u6709\u7684\u529B\u91CF\u79FB\u52A8\u6240\u6709\u5BF9\u8C61\u3002 GDevelop\u9ED8\u8BA4\u5728\u4E8B\u4EF6\u7ED3\u675F\u65F6\u8C03\u7528\u8FD9\u4E2A\u52A8\u4F5C\u3002","An object is moving toward another":"\u4E00\u4E2A\u5BF9\u8C61\u5411\u53E6\u4E00\u4E2A\u5BF9\u8C61\u79FB\u52A8","Check if an object moves toward another.\nThe first object must move.":"\u68C0\u6D4B\u4E00\u4E2A\u5BF9\u8C61\u662F\u5426\u671D\u5411\u53E6\u4E00\u4E2A\u5BF9\u8C61\u79FB\u52A8.\n\u7B2C\u4E00\u4E2A\u5BF9\u8C61\u5FC5\u987B\u79FB\u52A8.","_PARAM0_ is moving toward _PARAM1_":"_PARAM0_ \u5411  _PARAM1_ \u79FB\u52A8","Angle of tolerance":"\u89D2\u5EA6\u516C\u5DEE","Compare the distance between two objects.\nIf condition is inverted, only objects that have a distance greater than specified to any other object will be picked.":"\u6BD4\u8F83\u4E24\u4E2A\u5BF9\u8C61\u4E4B\u95F4\u7684\u8DDD\u79BB.\n\u5982\u679C\u6761\u4EF6\u53CD\u8F6C\uFF0C\u4EC5\u62E5\u6709\u8DDD\u79BB\u6BD4\u53E6\u4E00\u4E2A\u5927\u7684\u5BF9\u8C61\u4F1A\u88AB\u6311\u9009","_PARAM0_ distance to _PARAM1_ is below _PARAM2_ pixels":"_PARAM0_ \u5230  _PARAM1_ \u7684\u8DDD\u79BB\u4F4E\u4E8E      _PARAM2_ \u50CF\u7D20","Pick all objects":"\u6311\u9009\u6240\u6709\u5BF9\u8C61","Pick all the specified objects. When you pick all objects, the next conditions and actions of this event work on all of them.":"Pick all the specified objects. When you pick all objects, the next conditions and actions of this event work on all of them.","Pick all _PARAM1_ objects":"Pick all _PARAM1_ objects","Pick nearest object":"\u6311\u9009\u6700\u8FD1\u7684\u5BF9\u8C61","Pick the object of this type that is nearest to the specified position. If the condition is inverted, the object farthest from the specified position is picked instead.":"Pick the object of this type that is nearest to the specified position. If the condition is inverted, the object farthest from the specified position is picked instead.","Pick the _PARAM0_ that is nearest to _PARAM1_;_PARAM2_":"Pick the _PARAM0_ that is nearest to _PARAM1_;_PARAM2_","Number of objects":"\u5BF9\u8C61\u6570\u76EE","Count how many of the specified objects are currently picked, and compare that number to a value. If previous conditions on the objects have not been used, this condition counts how many of these objects exist in the current scene.":"Count how many of the specified objects are currently picked, and compare that number to a value. If previous conditions on the objects have not been used, this condition counts how many of these objects exist in the current scene.","the number of _PARAM0_ objects":"_PARAM0_ \u5BF9\u8C61\u7684\u6570\u91CF","Test the collision between two objects using their collision masks.\nNote that some objects may not have collision masks.\nSome others, like Sprite objects, also provide more precise collision conditions.":"\u8BD5\u9A8C\u91C7\u7528\u78B0\u649E\u9762\u5177\u4E24\u7269\u4F53\u4E4B\u95F4\u7684\u78B0\u649E\uFF0C\u6CE8\u610F\uFF0C\u67D0\u4E9B\u5BF9\u8C61\u53EF\u80FD\u6CA1\u6709\u78B0\u649E\u7684\u9762\u5177\uFF0C\u6709\u4E9B\u4EBA\uFF0C\u50CF\u96EA\u78A7\u7684\u5BF9\u8C61\uFF0C\u8FD8\u63D0\u4F9B\u66F4\u7CBE\u786E\u7684\u78B0\u649E\u6761\u4EF6\u3002","_PARAM0_ is in collision with _PARAM1_":"_PARAM0_ \u4E0E  _PARAM1_ \u78B0\u649E","An object is turned toward another":"\u4E00\u4E2A\u5BF9\u8C61\u8F6C\u5411\u53E6\u4E00\u4E2A","Check if an object is turned toward another":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u5DF2\u8F6C\u5411\u53E6\u4E00\u4E2A\u5BF9\u8C61\u3002","_PARAM0_ is rotated towards _PARAM1_":"_PARAM0_ \u8F6C\u5411\u5230    _PARAM1_","Name of the object":"\u5BF9\u8C61\u7684\u540D\u79F0","Name of the second object":"\u7B2C\u4E8C\u4E2A\u5BF9\u8C61\u7684\u540D\u79F0","Angle of tolerance, in degrees (0: minimum tolerance)":"\u516C\u5DEE\u89D2\u5EA6\uFF0C\u5EA6\uFF080\uFF1A\u6700\u5C0F\u516C\u5DEE\uFF09","Raycast":"Raycast","Sends a ray from the given source position and angle, intersecting the closest object.\nThe instersected object will become the only one taken into account.\nIf the condition is inverted, the object to be intersected will be the farthest one within the ray radius.":"Sends a ray from the given source position and angle, intersecting the closest object.\nThe instersected object will become the only one taken into account.\nIf the condition is inverted, the object to be intersected will be the farthest one within the ray radius.","Raycast _PARAM0_ from _PARAM1_;_PARAM2_, and save the result in _PARAM5_, _PARAM6_":"Raycast _PARAM0_ from _PARAM1_;_PARAM2_, and save the result in _PARAM5_, _PARAM6_","Objects to test against the ray":"Objects to test against the ray","Result X position scene variable":"Result X position scene variable","Scene variable where to store the X position of the intersection. If no intersection is found, the variable won't be changed.":"Scene variable where to store the X position of the intersection. If no intersection is found, the variable won't be changed.","Result Y position scene variable":"Result Y position scene variable","Scene variable where to store the Y position of the intersection. If no intersection is found, the variable won't be changed.":"Scene variable where to store the Y position of the intersection. If no intersection is found, the variable won't be changed.","Raycast to position":"Raycast to position","Sends a ray from the given source position to the final point, intersecting the closest object.\nThe instersected object will become the only one taken into account.\nIf the condition is inverted, the object to be intersected will be the farthest one within the ray radius.":"Sends a ray from the given source position to the final point, intersecting the closest object.\nThe instersected object will become the only one taken into account.\nIf the condition is inverted, the object to be intersected will be the farthest one within the ray radius.","Ray target X position":"Ray target X position","Ray target Y position":"Ray target Y position","Count the number of the specified objects being currently picked in the event":"Count the number of the specified objects being currently picked in the event","Return the name of the object":"Return the name of the object","Object layer":"Object layer","Return the name of the layer the object is on":"Return the name of the layer the object is on","Mouse features":"\u9F20\u6807\u529F\u80FD","Built-in extension that enables the use of a mouse":"\u5185\u7F6E\u7684\u6269\u5C55\uFF0C\u5141\u8BB8\u9F20\u6807\u7684\u4F7F\u7528","The mouse wheel is scrolling up":"The mouse wheel is scrolling up","Check if the mouse wheel is scrolling up. Use MouseWheelDelta expression if you want to know the amount that was scrolled.":"Check if the mouse wheel is scrolling up. Use MouseWheelDelta expression if you want to know the amount that was scrolled.","The mouse wheel is scrolling down":"The mouse wheel is scrolling down","Check if the mouse wheel is scrolling down. Use MouseWheelDelta expression if you want to know the amount that was scrolled.":"Check if the mouse wheel is scrolling down. Use MouseWheelDelta expression if you want to know the amount that was scrolled.","De/activate moving the mouse cursor with touches":"\u901A\u8FC7\u89E6\u6478\u79FB\u52A8\u9F20\u6807\u5149\u6807","When activated, any touch made on a touchscreen will also move the mouse cursor. When deactivated, mouse and touch positions will be completely independent.\nBy default, this is activated so that you can simply use the mouse conditions to also support touchscreens. If you want to have multitouch and differentiate mouse movement and touches, just deactivate it with this action.":"\u6FC0\u6D3B\u65F6\uFF0C\u89E6\u6478\u5C4F\u4E0A\u7684\u4EFB\u4F55\u89E6\u6478\u4E5F\u4F1A\u79FB\u52A8\u9F20\u6807\u5149\u6807\u3002 \u53D6\u6D88\u6FC0\u6D3B\u65F6\uFF0C\u9F20\u6807\u548C\u89E6\u6478\u4F4D\u7F6E\u5C06\u5B8C\u5168\u72EC\u7ACB\u3002\n\u9ED8\u8BA4\u60C5\u51B5\u4E0B\uFF0C\u6B64\u529F\u80FD\u88AB\u6FC0\u6D3B\uFF0C\u4EE5\u4FBF\u60A8\u53EF\u4EE5\u7B80\u5355\u5730\u4F7F\u7528\u9F20\u6807\u6761\u4EF6\u6765\u652F\u6301\u89E6\u6478\u5C4F\u3002 \u5982\u679C\u60A8\u60F3\u8981\u591A\u70B9\u89E6\u63A7\u5E76\u533A\u5206\u9F20\u6807\u79FB\u52A8\u5E76\u89E6\u6478\uFF0C\u8BF7\u4F7F\u7528\u6B64\u64CD\u4F5C\u5C06\u5176\u505C\u7528\u3002","Move mouse cursor when touching screen: _PARAM1_":"\u89E6\u6478\u5C4F\u65F6\u79FB\u52A8\u9F20\u6807\u5149\u6807\uFF1A_PARAM1_","Activate (yes by default when game is launched)":"\u6FC0\u6D3B\uFF08\u6E38\u620F\u542F\u52A8\u65F6\u662F\u9ED8\u8BA4\uFF09","Center cursor horizontally":"\u6C34\u5E73\u5C45\u4E2D\u5149\u6807","Put the cursor in the middle of the screen horizontally.":"\u6C34\u5E73\u5C45\u4E2D\u5149\u6807","Center cursor vertically":"\u5782\u76F4\u5C45\u4E2D\u5149\u6807","Put the cursor in the middle of the screen vertically.":"\u5782\u76F4\u5C45\u4E2D\u5149\u6807","Hide the cursor":"\u9690\u85CF\u9F20\u6807","Hide the cursor.":"\u9690\u85CF\u9F20\u6807\u3002","Show the cursor":"\u663E\u793A\u5149\u6807","Show the cursor.":"\u663E\u793A\u5149\u6807.","Position the cursor of the mouse":"\u9F20\u6807\u5149\u6807\u4F4D\u7F6E","Position the cursor at the given coordinates.":"\u5149\u6807\u4F4D\u7F6E\u5728\u6307\u5B9A\u4F4D\u7F6E","Position cursor at _PARAM1_;_PARAM2_":"\u5149\u6807\u4F4D\u7F6E\u5728      _PARAM1_;_PARAM2_","Center the cursor":"\u5C45\u4E2D\u5149\u6807","Center the cursor on the screen.":"\u5728\u5C4F\u5E55\u91CC\u5C45\u4E2D\u5149\u6807","Cursor X position":"\u5149\u6807X\u5750\u6807","Compare the X position of the cursor or of a touch.":"\u6BD4\u8F83\u5149\u6807\u6216\u89E6\u6478\u7684X\u5750\u6807","the cursor X position":"the cursor X position","Camera number (default : 0)":"\u955C\u5934\u7F16\u53F7 (\u9ED8\u8BA4 \uFE30 0)","Cursor Y position":"\u5149\u6807Y\u5750\u6807","Compare the Y position of the cursor or of a touch.":"\u6BD4\u8F83\u5149\u6807\u6216\u89E6\u6478\u7684Y\u5750\u6807","the cursor Y position":"the cursor Y position","Mouse button pressed or touch held":"\u9F20\u6807\u6309\u94AE\u88AB\u6309\u4E0B\u6216\u89E6\u6478","Check if the specified mouse button is pressed or if a touch is in contact with the screen.":"Check if the specified mouse button is pressed or if a touch is in contact with the screen.","Touch or _PARAM1_ mouse button is down":"\u9F20\u6807  _PARAM1_\u952E\u6216\u89E6\u6478\u6309\u4E0B","Button to test":"\u6D4B\u8BD5\u6309\u94AE","Mouse button released":"\u9F20\u6807\u952E\u5F39\u8D77","Check if the specified mouse button was released.":"Check if the specified mouse button was released.","_PARAM1_ mouse button was released":"\u9F20\u6807  _PARAM1_\u952E\u5F39\u8D77","Touch X position":"\u89E6\u6478X\u5750\u6807","Compare the X position of a specific touch.":"\u6BD4\u8F83\u7279\u5B9A\u89E6\u6478\u7684x\u4F4D\u7F6E\u3002 ","the touch #_PARAM1_ X position":"the touch #_PARAM1_ X position","Mouse and touch/Multitouch":"\u9F20\u6807\u4E0E\u89E6\u6478/\u591A\u70B9\u89E6\u6478","Touch identifier":"\u89E6\u6478id","Touch Y position":"\u89E6\u6478Y\u5750\u6807","Compare the Y position of a specific touch.":"\u6BD4\u8F83\u7279\u5B9A\u89E6\u6478\u7684 Y \u4F4D\u7F6E\u3002 ","the touch #_PARAM1_ Y position":"the touch #_PARAM1_ Y position","A new touch has started":"\u65B0\u7684\u89E6\u6478\u5DF2\u7ECF\u5F00\u59CB","Check if a touch has started. The touch identifier can be accessed using LastTouchId().\nAs more than one touch can be started, this condition is only true once for each touch: the next time you use it, it will be for a new touch, or it will return false if no more touches have just started.":"Check if a touch has started. The touch identifier can be accessed using LastTouchId().\nAs more than one touch can be started, this condition is only true once for each touch: the next time you use it, it will be for a new touch, or it will return false if no more touches have just started.","A touch has ended":"\u89E6\u6478\u5DF2\u7ED3\u675F","Check if a touch has ended. The touch identifier can be accessed using LastEndedTouchId().\nAs more than one touch can be ended, this condition is only true once for each touch: the next time you use it, it will be for a new touch, or it will return false if no more touches have just ended.":"Check if a touch has ended. The touch identifier can be accessed using LastEndedTouchId().\nAs more than one touch can be ended, this condition is only true once for each touch: the next time you use it, it will be for a new touch, or it will return false if no more touches have just ended.","Mouse cursor":"\u9F20\u6807\u5149\u6807","Camera":"\u955C\u5934","Mouse wheel: Displacement":"\u9F20\u6807\u6EDA\u8F6E: \u6EDA\u52A8","Mouse wheel displacement":"\u9F20\u6807\u6EDA\u8F6E\u6EDA\u52A8","Multitouch":"\u591A\u70B9\u89E6\u63A7","Identifier of the last touch":"\u6700\u540E\u89E6\u6478\u7684id","Identifier of the last ended touch":"\u6700\u540E\u4E00\u6B21\u89E6\u6478\u7684\u6807\u8BC6\u7B26","Cameras and layers features":"\u955C\u5934\u548C\u56FE\u5C42\u7684\u529F\u80FD","Built-in camera extension":"\u5185\u7F6E\u6444\u50CF\u5934\u6269\u5C55","Camera center X position":"\u955C\u5934\u4E2D\u5FC3\u7684X\u5750\u6807","Compare the X position of the center of a camera.":"\u6BD4\u8F83\u76F8\u673A\u4E2D\u5FC3\u7684X\u4F4D\u7F6E\u3002","the X position of camera _PARAM4_ (layer: _PARAM3_)":"\u6444\u50CF\u5934 _PARAM4_ \u7684 X \u4F4D\u7F6E(\u5C42: _PARAM3_)","Camera center Y position":"\u955C\u5934\u4E2D\u5FC3\u7684Y\u5750\u6807","Compare the Y position of the center of a camera.":"\u6BD4\u8F83\u6444\u50CF\u673A\u4E2D\u5FC3\u7684Y\u4F4D\u7F6E\u3002","the Y position of camera _PARAM4_ (layer: _PARAM3_)":"the Y position of camera _PARAM4_ (layer: _PARAM3_)","Change the X position of the center of the specified camera.":"\u66F4\u6539\u6307\u5B9A\u6444\u50CF\u673A\u4E2D\u5FC3\u7684X\u4F4D\u7F6E\u3002","Change the Y position of the center of the specified camera.":"\u66F4\u6539\u6307\u5B9A\u6444\u50CF\u673A\u4E2D\u5FC3\u7684Y\u4F4D\u7F6E\u3002","Width of a camera":"\u955C\u5934\u7684\u5BBD\u5EA6","Test the width of a camera of a layer":"\u68C0\u6D4B\u56FE\u5C42\u4E2D\u955C\u5934\u7684\u5BBD\u5EA6","the width of camera _PARAM2_ of layer _PARAM1_":"the width of camera _PARAM2_ of layer _PARAM1_","Camera number":"\u955C\u5934\u7F16\u53F7","Height of a camera":"\u955C\u5934\u9AD8\u5EA6","Test the height of a camera of a layer":"\u68C0\u6D4B\u56FE\u5C42\u4E2D\u955C\u5934\u7684\u9AD8\u5EA6","the height of camera _PARAM2_ of layer _PARAM1_":"the height of camera _PARAM2_ of layer _PARAM1_","Angle of a camera of a layer":"\u56FE\u5C42\u955C\u5934\u7684\u89D2\u5EA6","Test a camera angle.":"\u68C0\u6D4B\u955C\u5934\u7684\u89D2\u5EA6","the angle of camera (layer: _PARAM3_, camera: _PARAM4_)":"the angle of camera (layer: _PARAM3_, camera: _PARAM4_)","Change camera angle":"\u6539\u53D8\u955C\u5934\u89D2\u5EA6","This action modifies the angle of a camera in the specified layer.":"\u6B64\u64CD\u4F5C\u5C06\u4FEE\u6539\u6307\u5B9A\u56FE\u5C42\u4E2D\u76F8\u673A\u7684\u89D2\u5EA6\u3002","Add a camera to a layer":"\u6DFB\u52A0\u955C\u5934\u5230\u56FE\u5C42","This action adds a camera to a layer":"\u6B64\u64CD\u4F5C\u5C06\u4E00\u4E2A\u6444\u50CF\u673A\u6DFB\u52A0\u5230\u4E00\u4E2A\u5C42\u4E2D\u3002","Add a camera to layer _PARAM1_":"\u6DFB\u52A0\u955C\u5934\u5230\u56FE\u5C42       _PARAM1_","Render zone: Top left side: X Position (between 0 and 1)":"\u6E32\u67D3\u533A\u57DF\uFF1A\u5DE6\u4E0A\u65B9\uFF1AX\u4F4D\u7F6E\uFF08\u4ECB\u4E8E0\u548C1\u4E4B\u95F4\uFF09","Render zone: Top left side: Y Position (between 0 and 1)":"\u6E32\u67D3\u533A\u57DF\uFF1A\u5DE6\u4E0A\u65B9\uFF1AY\u4F4D\u7F6E\uFF08\u4ECB\u4E8E0\u548C1\u4E4B\u95F4\uFF09","Render zone: Bottom right side: X Position (between 0 and 1)":"\u6E32\u67D3\u533A\u57DF\uFF1A\u5DE6\u4E0A\u65B9\uFF1AX\u4F4D\u7F6E\uFF08\u4ECB\u4E8E0\u548C1\u4E4B\u95F4\uFF09","Render zone: Bottom right side: Y Position (between 0 and 1)":"\u6E32\u67D3\u533A\u57DF\uFF1A\u5DE6\u4E0A\u65B9\uFF1AY\u4F4D\u7F6E\uFF08\u4ECB\u4E8E0\u548C1\u4E4B\u95F4\uFF09","Delete a camera of a layer":"\u5220\u9664\u56FE\u5C42\u7684\u4E00\u4E2A\u955C\u5934","Remove the specified camera from a layer":"\u79FB\u9664\u56FE\u5C42\u7684\u6307\u5B9A\u955C\u5934","Delete camera _PARAM2_ from layer _PARAM1_":"\u5220\u9664\u56FE\u5C42     _PARAM1_ \u7684\u955C\u5934    _PARAM2_","Modify the size of a camera":"\u6539\u53D8\u955C\u5934\u7684\u5C3A\u5BF8","This action modifies the size of a camera of the specified layer. The zoom will be reset.":"\u8BE5\u76F8\u673A\u7684\u52A8\u4F5C\u4FEE\u6539\u6307\u5B9A\u5927\u5C0F\u7684\u5C42\u3002\u8BE5\u53D8\u7126\u955C\u5934\u5C06\u88AB\u91CD\u7F6E\u3002","Change the size of camera _PARAM2_ of _PARAM1_ to _PARAM3_*_PARAM4_":"\u5C42_PARAM1_\u7684\u6444\u50CF\u673A_PARAM2_\u7684\u9AD8\u5EA6\u4E3A_PARAM3__PARAM4_","Modify the render zone of a camera":"\u53D8\u66F4\u955C\u5934\u7684\u6E32\u67D3\u533A\u57DF","This action modifies the render zone of a camera of the specified layer.":"\u6B64\u64CD\u4F5C\u5C06\u4FEE\u6539\u6307\u5B9A\u56FE\u5C42\u4E2D\u76F8\u673A\u7684\u89D2\u5EA6\u3002","Set the render zone of camera _PARAM2_ from layer _PARAM1_ to _PARAM3_;_PARAM4_ _PARAM5_;_PARAM6_":"\u5C06\u6444\u50CF\u673A_PARAM2_\u7684\u6E32\u67D3\u533A\u57DF\u4ECE_PARAM1_\u5C42\u8BBE\u7F6E\u4E3A_PARAM3 _; _ PARAM4_ _PARAM5 _; _ PARAM6_","Change camera zoom":"Change camera zoom","Change camera zoom.":"\u6539\u53D8\u955C\u5934\u7F29\u653E","Change camera zoom to _PARAM1_ (layer: _PARAM2_, camera: _PARAM3_)":"Change camera zoom to _PARAM1_ (layer: _PARAM2_, camera: _PARAM3_)","Value (1:Initial zoom, 2:Zoom x2, 0.5:Unzoom x2...)":"\u503C(1:\u521D\u59CB\u7F29\u653E,2:\u653E\u5927\u4E00\u500D,0.5:\u7F29\u5C0F\u4E00\u534A)","Center the camera on an object within limits":"\u5728\u9650\u5B9A\u7684\u8303\u56F4\u5185\u5C45\u4E2D\u955C\u5934\u5728\u5BF9\u8C61\u4E0A","Center the camera on the specified object, without leaving the specified limits.":"\u5C45\u4E2D\u955C\u5934\u5728\u5BF9\u8C61\u4E0A\uFF0C\u4E0D\u79BB\u5F00\u6307\u5B9A\u8303\u56F4","Center the camera on _PARAM1_ (limit : from _PARAM2_;_PARAM3_ to _PARAM4_;_PARAM5_) (layer: _PARAM7_, camera: _PARAM8_)":"\u5C06\u76F8\u673A\u7F6E\u4E8E_PARAM1_\uFF08\u9650\u5236\uFF1A\u4ECE_PARAM2 _; _ PARAM3_\u5230_PARAM4 _; _ PARAM5_\uFF09\uFF08\u56FE\u5C42\uFF1A_PARAM7_\uFF0C\u76F8\u673A\uFF1A_PARAM8_\uFF09","Top left side of the boundary: X Position":"\u8FB9\u754C\u5DE6\u4E0A\u89D2\uFF1AX\u4F4D\u7F6E","Top left side of the boundary: Y Position":"\u8FB9\u754C\u5DE6\u4E0A\u89D2\uFF1AY\u4F4D\u7F6E","Bottom right side of the boundary: X Position":"\u8FB9\u754C\u5DE6\u5E95\u90E8\u89D2\uFF1AX\u4F4D\u7F6E","Bottom right side of the boundary: Y Position":"\u8FB9\u754C\u53F3\u8FB9\u5E95\u90E8\u89D2\uFF1AX\u4F4D\u7F6E","Anticipate the movement of the object (yes by default)":"\u9884\u6D4B\u5BF9\u8C61\u7684\u79FB\u52A8\uFF08\u9ED8\u8BA4\u662F\uFF09","Center the camera on an object":"\u5728\u67D0\u5BF9\u8C61\u4E0A\u5C45\u4E2D\u955C\u5934","Center the camera on the specified object.":"\u5728\u6307\u5B9A\u7684\u5BF9\u8C61\u4E0A\u5C45\u4E2D\u955C\u5934","Center camera on _PARAM1_ (layer: _PARAM3_, camera: _PARAM4_)":"\u5728\u5BF9\u8C61   _PARAM1_ \u4E0A\u5C45\u4E2D\u955C\u5934 (\u56FE\u5C42:        _PARAM3_, \u955C\u5934:   _PARAM4_)","Show a layer":"\u663E\u793A\u56FE\u5C42","Show a layer.":"\u663E\u793A\u56FE\u5C42\u3002","Show layer _PARAM1_":"\u663E\u793A\u56FE\u5C42     _PARAM1_","Hide a layer":"\u9690\u85CF\u56FE\u5C42","Hide a layer.":"\u9690\u85CF\u56FE\u5C42\u3002","Hide layer _PARAM1_":"\u9690\u85CF\u56FE\u5C42     _PARAM1_","Visibility of a layer":"\u56FE\u5C42\u7684\u53EF\u89C1\u6027","Test if a layer is set as visible.":"\u6D4B\u8BD5\u662F\u5426\u5C06\u56FE\u5C42\u8BBE\u7F6E\u4E3A\u53EF\u89C1\u3002","Layer _PARAM1_ is visible":"\u56FE\u5C42   _PARAM1_ \u662F\u53EF\u89C6\u7684","Effect parameter (number)":"Effect parameter (number)","Change the value of a parameter of an effect.":"Change the value of a parameter of an effect.","You can find the parameter names (and change the effect names) in the effects window.":"You can find the parameter names (and change the effect names) in the effects window.","Set _PARAM3_ to _PARAM4_ for effect _PARAM2_ of layer _PARAM1_":"\u5BF9\u56FE\u5C42 _PARAM1_\u7684\u6548\u679C _PARAM2_\uFF0C\u8BBE\u7F6E\u4ECE_PARAM3_ \u5230 _PARAM4","Layers and cameras/Effects":"\u56FE\u5C42\u548C\u76F8\u673A/\u6548\u679C","Effect":"\u7279\u6548","Parameter name":"\u53C2\u6570\u540D\u79F0","Effect parameter (string)":"Effect parameter (string)","Change the value (string) of a parameter of an effect.":"Change the value (string) of a parameter of an effect.","Effect parameter (enable or disable)":"Effect parameter (enable or disable)","Enable or disable a parameter of an effect.":"Enable or disable a parameter of an effect.","Enable _PARAM3_ for effect _PARAM2_ of layer _PARAM1_: _PARAM4_":"Enable _PARAM3_ for effect _PARAM2_ of layer _PARAM1_: _PARAM4_","Enable this parameter":"Enable this parameter","Layer effect is enabled":"Layer effect is enabled","The effect on a layer is enabled":"The effect on a layer is enabled","Effect _PARAM2_ on layer _PARAM1_ is enabled":"Effect _PARAM2_ on layer _PARAM1_ is enabled","Enable layer effect":"Enable layer effect","Enable an effect on a layer":"Enable an effect on a layer","Enable effect _PARAM2_ on layer _PARAM1_: _PARAM3_":"Enable effect _PARAM2_ on layer _PARAM1_: _PARAM3_","Enable":"Enable","Layer time scale":"\u66F4\u6539\u65F6\u95F4\u6BD4\u4F8B","Compare the time scale applied to the objects of the layer.":"\u6BD4\u8F83\u5E94\u7528\u4E8E\u56FE\u5C42\u5BF9\u8C61\u7684\u65F6\u95F4\u6BD4\u4F8B\u3002","the time scale of layer _PARAM1_":"the time scale of layer _PARAM1_","Layers and cameras/Time":"\u56FE\u5C42\u548C\u76F8\u673A/\u6548\u679C","Change layer time scale":"\u66F4\u6539\u65F6\u95F4\u6BD4\u4F8B","Change the time scale applied to the objects of the layer.":"\u6BD4\u8F83\u5E94\u7528\u4E8E\u56FE\u5C42\u5BF9\u8C61\u7684\u65F6\u95F4\u6BD4\u4F8B\u3002","Set time scale of layer _PARAM1_ to _PARAM2_":"\u8BBE\u7F6E\u5C42\u7684\u65F6\u95F4\u523B\u5EA6 _ PARAM1 \u4F18\u5F02 _ PARAM2 _","Layer default Z order":"Layer default Z order","Compare the default Z order set to objects when they are created on a layer.":"Compare the default Z order set to objects when they are created on a layer.","the default Z order of objects created on _PARAM1_":"the default Z order of objects created on _PARAM1_","Change layer default Z order":"Change layer default Z order","Change the default Z order set to objects when they are created on a layer.":"Change the default Z order set to objects when they are created on a layer.","Set the default Z order of objects created on _PARAM1_ to _PARAM2_":"Set the default Z order of objects created on _PARAM1_ to _PARAM2_","New default Z order":"New default Z order","Set the ambient light color":"Set the ambient light color","Set the ambient light color of the lighting layer in format \"R;G;B\" string.":"Set the ambient light color of the lighting layer in format \"R;G;B\" string.","Set the ambient color of the lighting layer _PARAM1_ to _PARAM2_":"Set the ambient color of the lighting layer _PARAM1_ to _PARAM2_","Layers and cameras/Lighting":"Layers and cameras/Lighting","Width of a camera of a layer":"\u56FE\u5C42\u955C\u5934\u7684\u5BBD\u5EA6","Height of a camera of a layer":"\u56FE\u5C42\u955C\u5934\u7684\u9AD8\u5EA6","X position of the top left side point of a render zone":"\u6E32\u67D3\u533A\u57DF\u5DE6\u4E0A\u4FA7\u70B9\u7684 X \u4F4D\u7F6E","Y position of the top left side point of a render zone":"\u6E32\u67D3\u533A\u57DF\u5DE6\u4E0A\u4FA7\u70B9\u7684 Y \u4F4D\u7F6E","X position of the bottom right side point of a render zone":"\u6E32\u67D3\u533A\u57DF\u5DE6\u4E0A\u4FA7\u70B9\u7684 X \u4F4D\u7F6E","Y position of the bottom right side point of a render zone":"\u6E32\u67D3\u533A\u57DF\u5DE6\u4E0A\u4FA7\u70B9\u7684 Y \u4F4D\u7F6E","Camera X position":"\u955C\u5934 X \u4F4D\u7F6E","Camera Y position":"\u955C\u5934 Y \u4F4D\u7F6E","Zoom of a camera of a layer":"Zoom of a camera of a layer","Default Z Order for a layer":"Default Z Order for a layer","Built-in extension providing actions and conditions related to external layouts":"\u5185\u7F6E\u6269\u5C55\u63D0\u4F9B\u4E0E\u52A8\u4F5C\u548C\u6761\u4EF6\u6709\u5173\u7684\u5916\u90E8\u5E03\u5C40","Create objects from an external layout":"\u4ECE\u5916\u90E8\u56FE\u5C42\u521B\u5EFA\u5BF9\u8C61","Create objects from an external layout.":"\u4ECE\u5916\u90E8\u56FE\u5C42\u521B\u5EFA\u5BF9\u8C61\u3002","Create objects from the external layout named _PARAM1_":"\u4ECE\u5916\u90E8\u56FE\u5C42_PARAM1_ \u521B\u5EFA\u5BF9\u8C61","Name of the external layout":"\u5916\u90E8\u56FE\u5C42\u540D\u79F0","X position of the origin":"\u539F\u70B9\u7684X\u5750\u6807","Y position of the origin":"\u539F\u70B9\u7684Y\u5750\u6807","Smooth the image":"\u5E73\u6ED1\u56FE\u50CF","Always loaded in memory":"\u603B\u662F\u52A0\u8F7D\u5230\u5185\u5B58\u4E2D","Disable preloading at game startup":"Disable preloading at game startup","The version of GDevelop used to create this game seems to be a new version.\nGDevelop may fail to open the game, or data may be missing.\nYou should check if a new version of GDevelop is available.":"\u7528\u4E8E\u521B\u5EFA\u8FD9\u4E2A\u6E38\u620F\u7684GDevelop\u7248\u672C\u4F3C\u4E4E\u662F\u4E00\u4E2A\u65B0\u7248\u672C\u3002\nGDevelop\u53EF\u80FD\u65E0\u6CD5\u6253\u5F00\u6E38\u620F\uFF0C\u6216\u8005\u6570\u636E\u53EF\u80FD\u4F1A\u4E22\u5931\u3002\n\u60A8\u5E94\u8BE5\u68C0\u67E5\u662F\u5426\u6709\u65B0\u7248\u672C\u7684GDevelop\u3002","The version of GDevelop used to create this game seems to be greater.\nGDevelop may fail to open the game, or data may be missing.\nYou should check if a new version of GDevelop is available.":"\u7528\u4E8E\u521B\u5EFA\u8FD9\u4E2A\u6E38\u620F\u7684GDevelop\u7248\u672C\u4F3C\u4E4E\u66F4\u5927\u3002\nGDevelop\u53EF\u80FD\u65E0\u6CD5\u6253\u5F00\u6E38\u620F\uFF0C\u6216\u8005\u6570\u636E\u53EF\u80FD\u4F1A\u4E22\u5931\u3002\n\u60A8\u5E94\u8BE5\u68C0\u67E5\u662F\u5426\u6709\u65B0\u7248\u672C\u7684GDevelop\u3002","The game was saved with version of GDevelop which is too old. Please open and save the game with one of the first version of GDevelop 2. You will then be able to open your game with this GDevelop version.":"GDevelop\u7248\u672C\u592A\u8001\u4E86\uFF0C\u4FDD\u5B58\u4E86\u6E38\u620F\u3002 \u8BF7\u4F7F\u7528GDevelop 2 \u7684\u7B2C\u4E00\u4E2A\u7248\u672C\u6253\u5F00\u5E76\u4FDD\u5B58\u6E38\u620F\u3002\u7136\u540E\uFF0C\u60A8\u53EF\u4EE5\u4F7F\u7528\u6B64GDevelop\u7248\u672C\u6253\u5F00\u60A8\u7684\u6E38\u620F\u3002","Sprite scaling has changed since GD 2: The resizing is made so that the origin point of the object won't move whatever the scale of the object.\n":"Sprite \u7F29\u653E\u5DF2\u7ECF\u6539\u53D8\u4E86GD 2\uFF1A\u8C03\u6574\u5927\u5C0F\uFF0C\u4F7F\u5BF9\u8C61\u7684\u539F\u70B9\u4E0D\u4F1A\u79FB\u52A8\u4EFB\u4F55\u89C4\u6A21\u7684\u5BF9\u8C61\u3002\n","You may have to slightly change the position of some objects if you have changed their size.\n\n":"\u5982\u679C\u60A8\u66F4\u6539\u4E86\u5C3A\u5BF8\uFF0C\u5219\u53EF\u80FD\u5FC5\u987B\u7A0D\u5FAE\u66F4\u6539\u67D0\u4E9B\u5BF9\u8C61\u7684\u4F4D\u7F6E\u3002\n\n","Thank you for your understanding.\n":"\u611F\u8C22\u60A8\u7684\u7406\u89E3\u3002\n","The project is using the pathfinding behavior. This behavior has been replaced by a new one:\n":"\u8BE5\u9879\u76EE\u6B63\u5728\u4F7F\u7528\u5BFB\u8DEF\u884C\u4E3A\u3002 \u8FD9\u79CD\u884C\u4E3A\u5DF2\u7ECF\u88AB\u65B0\u7684\u53D6\u4EE3\uFF1A\n","You must add the new 'Pathfinding' behavior to the objects that need to be moved, and add the 'Pathfinding Obstacle' to the objects that must act as obstacles.":"\u60A8\u5FC5\u987B\u5C06\u65B0\u7684\u201C\u5BFB\u8DEF\u201D\u884C\u4E3A\u6DFB\u52A0\u5230\u9700\u8981\u79FB\u52A8\u7684\u5BF9\u8C61\uFF0C\u5E76\u5C06\u201C\u5BFB\u8DEF\u969C\u788D\u201D\u6DFB\u52A0\u5230\u5FC5\u987B\u4F5C\u4E3A\u969C\u788D\u7269\u7684\u5BF9\u8C61\u3002","Cannot find an expression with this name: ":"Cannot find an expression with this name: ","Double check that you've not made any typo in the name.":"Double check that you've not made any typo in the name.","The number of parameters must be exactly ":"The number of parameters must be exactly ","The number of parameters must be: ":"The number of parameters must be: ","A text must start with a double quote (\").":"A text must start with a double quote (\").","A text must end with a double quote (\"). Add a double quote to terminate the text.":"A text must end with a double quote (\"). Add a double quote to terminate the text.","A number was expected. You must enter a number here.":"A number was expected. You must enter a number here.","The expression has extra character at the end that should be removed (or completed if your expression is not finished).":"The expression has extra character at the end that should be removed (or completed if your expression is not finished).","You entered a text, but a number was expected.":"You entered a text, but a number was expected.","You entered a text, but this type was expected:":"You entered a text, but this type was expected:","You entered a number, but a text was expected (in quotes).":"You entered a number, but a text was expected (in quotes).","You entered a number, but this type was expected:":"You entered a number, but this type was expected:","Missing a closing parenthesis. Add a closing parenthesis for each opening parenthesis.":"Missing a closing parenthesis. Add a closing parenthesis for each opening parenthesis.","You must wrap your text inside double quotes (example: \"Hello world\").":"You must wrap your text inside double quotes (example: \"Hello world\").","You must enter a number.":"You must enter a number.","You've entered a name, but this type was expected:":"You've entered a name, but this type was expected:","Missing a closing bracket. Add a closing bracket for each opening bracket.":"Missing a closing bracket. Add a closing bracket for each opening bracket.","An opening parenthesis (for an object expression), or double colon (::) was expected (for a behavior expression).":"An opening parenthesis (for an object expression), or double colon (::) was expected (for a behavior expression).","An opening parenthesis was expected here to call a function.":"An opening parenthesis was expected here to call a function.","An object name was expected but something else was written. Enter just the name of the object for this parameter.":"An object name was expected but something else was written. Enter just the name of the object for this parameter.","This function is improperly set up. Reach out to the extension developer or a GDevelop maintainer to fix this issue":"This function is improperly set up. Reach out to the extension developer or a GDevelop maintainer to fix this issue","This parameter was not expected by this expression. Remove it or verify that you've entered the proper expression name.":"This parameter was not expected by this expression. Remove it or verify that you've entered the proper expression name.","The list of parameters is not terminated. Add a closing parenthesis to end the parameters.":"The list of parameters is not terminated. Add a closing parenthesis to end the parameters.","You've used an operator that is not supported. Operator should be either +, -, / or *.":"You've used an operator that is not supported. Operator should be either +, -, / or *.","You've used an operator that is not supported. Only + can be used to concatenate texts.":"You've used an operator that is not supported. Only + can be used to concatenate texts.","Operators (+, -, /, *) can't be used with an object name. Remove the operator.":"Operators (+, -, /, *) can't be used with an object name. Remove the operator.","Operators (+, -, /, *) can't be used in variable names. Remove the operator from the variable name.":"Operators (+, -, /, *) can't be used in variable names. Remove the operator from the variable name.","You've used an \"unary\" operator that is not supported. Operator should be either + or -.":"You've used an \"unary\" operator that is not supported. Operator should be either + or -.","You've used an operator that is not supported. Only + can be used to concatenate texts, and must be placed between two texts (or expressions).":"You've used an operator that is not supported. Only + can be used to concatenate texts, and must be placed between two texts (or expressions).","Operators (+, -) can't be used with an object name. Remove the operator.":"Operators (+, -) can't be used with an object name. Remove the operator.","Operators (+, -) can't be used in variable names. Remove the operator from the variable name.":"Operators (+, -) can't be used in variable names. Remove the operator from the variable name.","You must enter a number or a valid expression call.":"\u60A8\u5FC5\u987B\u8F93\u5165\u4E00\u4E2A\u6570\u5B57\u6216\u6709\u6548\u7684\u8868\u8FBE\u5F0F\u8C03\u7528\u3002","You must enter a text (between quotes) or a valid expression call.":"\u60A8\u5FC5\u987B\u8F93\u5165\u6587\u672C(\u5728\u5F15\u7528\u5185) \u6216\u6709\u6548\u7684\u8868\u8FBE\u5F0F\u8C03\u7528\u3002","You must enter a variable name.":"\u8BF7\u8F93\u5165\u53D8\u91CF\u540D\u79F0\u3002","You must enter a valid object name.":"\u8BF7\u8F93\u5165\u6709\u6548\u5BF9\u8C61\u540D\u79F0\u3002","You must enter a valid expression.":"\u8BF7\u8F93\u5165\u6709\u6548\u7684\u8868\u8FBE\u5F0F\u3002"}};