text: #ifndef RENDER_TEXTURE_H
  #define RENDER_TEXTURE_H
  
  #include "GL/glew.h"
  #include "GL/glfw3.h"
  
  class RenderTexture
  {
  public:
  	RenderTexture(int width, int height);
  	~RenderTexture(){};
    GLuint GetFrameBuffer();
    int GetWidth();
    int GetHeight();
  
    GLuint frame_buffer_;
    GLuint rendered_texture_; // Might be moved to a texturemanager later
    GLuint depth_render_buffer_;
  private:
    void SetupFrameBuffer();
    int width_, height_;
  };
  
  #endif