text: #ifndef F3DEX_H
  #define F3DEX_H
  
  #define F3DEX_MTX_STACKSIZE     18
  
  #define F3DEX_MTX_MODELVIEW     0x00
  #define F3DEX_MTX_PROJECTION    0x01
  #define F3DEX_MTX_MUL           0x00
  #define F3DEX_MTX_LOAD          0x02
  #define F3DEX_MTX_NOPUSH        0x00
  #define F3DEX_MTX_PUSH          0x04
  
  #define F3DEX_TEXTURE_ENABLE    0x00000002
  #define F3DEX_SHADING_SMOOTH    0x00000200
  #define F3DEX_CULL_FRONT        0x00001000
  #define F3DEX_CULL_BACK         0x00002000
  #define F3DEX_CULL_BOTH         0x00003000
  #define F3DEX_CLIPPING          0x00800000
  
  #define F3DEX_MV_VIEWPORT       0x80
  
  #define F3DEX_MWO_aLIGHT_1      0x00
  #define F3DEX_MWO_bLIGHT_1      0x04
  #define F3DEX_MWO_aLIGHT_2      0x20
  #define F3DEX_MWO_bLIGHT_2      0x24
  #define F3DEX_MWO_aLIGHT_3      0x40
  #define F3DEX_MWO_bLIGHT_3      0x44
  #define F3DEX_MWO_aLIGHT_4      0x60
  #define F3DEX_MWO_bLIGHT_4      0x64
  #define F3DEX_MWO_aLIGHT_5      0x80
  #define F3DEX_MWO_bLIGHT_5      0x84
  #define F3DEX_MWO_aLIGHT_6      0xa0
  #define F3DEX_MWO_bLIGHT_6      0xa4
  #define F3DEX_MWO_aLIGHT_7      0xc0
  #define F3DEX_MWO_bLIGHT_7      0xc4
  #define F3DEX_MWO_aLIGHT_8      0xe0
  #define F3DEX_MWO_bLIGHT_8      0xe4
  
  // F3DEX commands
  #define F3DEX_MODIFYVTX             0xB2
  #define F3DEX_TRI2                  0xB1
  #define F3DEX_BRANCH_Z              0xB0
  #define F3DEX_LOAD_UCODE            0xAF // 0xCF
  
  void F3DEX_Vtx( u32 w0, u32 w1 );
  void F3DEX_Tri1( u32 w0, u32 w1 );
  void F3DEX_CullDL( u32 w0, u32 w1 );
  void F3DEX_ModifyVtx( u32 w0, u32 w1 );
  void F3DEX_Tri2( u32 w0, u32 w1 );
  void F3DEX_Branch_Z( u32 w0, u32 w1 );
  void F3DEX_Load_uCode( u32 w0, u32 w1 );
  void F3DEX_Init();
  #endif
  
  