text: #include "GamePadSystem.h"
  
  bool GamePadSystem::xPressed = false;
  bool GamePadSystem::yPressed = false;
  bool GamePadSystem::aPressed = false;
  bool GamePadSystem::bPressed = false;
  bool GamePadSystem::upPressed = false;
  bool GamePadSystem::downPressed = false;
  bool GamePadSystem::leftPressed = false;
  bool GamePadSystem::rightPressed = false;
  bool GamePadSystem::buttonDown = false;
  bool GamePadSystem::buttonDirDown = false;
  bool GamePadSystem::paused = false;
  
  
  void GamePadSystem::EmptyFunction()
  {
  }
  