text: #ifndef BxBody_h__
  #define BxBody_h__
  
  #include <Nephilim/Platform.h>
  
  class btCollisionObject;
  
  NEPHILIM_NS_BEGIN
  
  /**
  	\ingroup Physics
  	\class BxBody
  	\brief Wraps a bullet physics body
  */
  class NEPHILIM_API BxBody
  {
  public:
  
  	enum BodyType
  	{
  		RigidBody,
  		SoftBody,
  		GhostBody,
  		PairCachingGhostBody,
  		Other
  	};
  
  	BxBody();
  
  	~BxBody();
  
  /*private:*/
  	btCollisionObject* m_body;
  	BodyType m_type; ///< The type of the body to cast back to a full type
  };
  
  class NEPHILIM_API BxShape
  {
  public:
  
  	
  };
  
  NEPHILIM_NS_END
  
  #endif // BxBody_h__
  