text: //
  //  GameConfig.h
  //  firstapp
  //
  //  Created by Jewel on 7/17/12.
  //  Copyright __MyCompanyName__ 2012. All rights reserved.
  //
  
  #ifndef __GAME_CONFIG_H
  #define __GAME_CONFIG_H
  
  //
  // Supported Autorotations:
  //		None,
  //		UIViewController,
  //		CCDirector
  //
  #define kGameAutorotationNone 0
  #define kGameAutorotationCCDirector 1
  #define kGameAutorotationUIViewController 2
  
  //
  // Define here the type of autorotation that you want for your game
  //
  
  // 3rd generation and newer devices: Rotate using UIViewController. Rotation should be supported on iPad apps.
  // TIP:
  // To improve the performance, you should set this value to "kGameAutorotationNone" or "kGameAutorotationCCDirector"
  #if defined(__ARM_NEON__) || TARGET_IPHONE_SIMULATOR
  #define GAME_AUTOROTATION kGameAutorotationUIViewController
  
  // ARMv6 (1st and 2nd generation devices): Don't rotate. It is very expensive
  #elif __arm__
  #define GAME_AUTOROTATION kGameAutorotationNone
  
  
  // Ignore this value on Mac
  #elif defined(__MAC_OS_X_VERSION_MAX_ALLOWED)
  
  #else
  #error(unknown architecture)
  #endif
  
  #endif // __GAME_CONFIG_H
  
  