text: /*************************************************************************/
  /*  room.cpp                                                             */
  /*************************************************************************/
  /*                       This file is part of:                           */
  /*                           GODOT ENGINE                                */
  /*                      https://godotengine.org                          */
  /*************************************************************************/
  /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
  /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
  /*                                                                       */
  /* Permission is hereby granted, free of charge, to any person obtaining */
  /* a copy of this software and associated documentation files (the       */
  /* "Software"), to deal in the Software without restriction, including   */
  /* without limitation the rights to use, copy, modify, merge, publish,   */
  /* distribute, sublicense, and/or sell copies of the Software, and to    */
  /* permit persons to whom the Software is furnished to do so, subject to */
  /* the following conditions:                                             */
  /*                                                                       */
  /* The above copyright notice and this permission notice shall be        */
  /* included in all copies or substantial portions of the Software.       */
  /*                                                                       */
  /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
  /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
  /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
  /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
  /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
  /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
  /*************************************************************************/
  
  #include "room.h"
  
  #include "servers/visual_server.h"
  
  RID RoomBounds::get_rid() const {
  
  	return area;
  }
  
  void RoomBounds::set_bounds(const BSP_Tree &p_bounds) {
  
  	VisualServer::get_singleton()->room_set_bounds(area, p_bounds);
  	emit_signal("changed");
  }
  
  BSP_Tree RoomBounds::get_bounds() const {
  
  	return VisualServer::get_singleton()->room_get_bounds(area);
  }
  
  void RoomBounds::set_geometry_hint(const DVector<Face3> &p_geometry_hint) {
  
  	geometry_hint = p_geometry_hint;
  }
  
  DVector<Face3> RoomBounds::get_geometry_hint() const {
  
  	return geometry_hint;
  }
  
  void RoomBounds::_regenerate_bsp_cubic() {
  
  	if (geometry_hint.size()) {
  
  		float err = 0;
  		geometry_hint = Geometry::wrap_geometry(geometry_hint, &err); ///< create a "wrap" that encloses the given geometry
  
  		BSP_Tree new_bounds(geometry_hint, err);
  		set_bounds(new_bounds);
  	}
  }
  
  void RoomBounds::_regenerate_bsp() {
  
  	if (geometry_hint.size()) {
  
  		BSP_Tree new_bounds(geometry_hint, 0);
  		set_bounds(new_bounds);
  	}
  }
  
  void RoomBounds::_bind_methods() {
  
  	ObjectTypeDB::bind_method(_MD("set_bounds", "bsp_tree"), &RoomBounds::set_bounds);
  	ObjectTypeDB::bind_method(_MD("get_bounds"), &RoomBounds::get_bounds);
  
  	ObjectTypeDB::bind_method(_MD("set_geometry_hint", "triangles"), &RoomBounds::set_geometry_hint);
  	ObjectTypeDB::bind_method(_MD("get_geometry_hint"), &RoomBounds::get_geometry_hint);
  	ObjectTypeDB::bind_method(_MD("regenerate_bsp"), &RoomBounds::_regenerate_bsp);
  	ObjectTypeDB::set_method_flags(get_type_static(), _SCS("regenerate_bsp"), METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR);
  	ObjectTypeDB::bind_method(_MD("regenerate_bsp_cubic"), &RoomBounds::_regenerate_bsp_cubic);
  	ObjectTypeDB::set_method_flags(get_type_static(), _SCS("regenerate_bsp_cubic"), METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR);
  
  	ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "bounds"), _SCS("set_bounds"), _SCS("get_bounds"));
  	ADD_PROPERTY(PropertyInfo(Variant::VECTOR3_ARRAY, "geometry_hint"), _SCS("set_geometry_hint"), _SCS("get_geometry_hint"));
  }
  
  RoomBounds::RoomBounds() {
  
  	area = VisualServer::get_singleton()->room_create();
  }
  
  RoomBounds::~RoomBounds() {
  
  	VisualServer::get_singleton()->free(area);
  }
  