text: #pragma once
  
  #include "cocos2d.h"
  class GameData
  {
  public:
  	GameData(void);
  	~GameData(void);
  
  	static void create();
  	static GameData* sharedGameData();
  	void loadData();
  	void saveScore(int score);
  	void saveSoundState(bool turnedOn);
  
  public:
  
  	bool isSoundTurnedOn;
  	int maxScore;
  
  };
  cocos2d::CCPoint getPos(float posx, float posy);
  