text: #if 0
  ;
  ; Buffer Definitions:
  ;
  ; cbuffer b1
  ; {
  ;
  ;   struct b1
  ;   {
  ;
  ;       struct struct.DynamicCB
  ;       {
  ;
  ;           row_major float4x4 cameraToWorld;         ; Offset:    0
  ;           float3 worldCameraPosition;               ; Offset:   64
  ;           uint padding;                             ; Offset:   76
  ;           float2 resolution;                        ; Offset:   80
  ;       
  ;       } g_dynamic                                   ; Offset:    0
  ;
  ;   
  ;   } b1                                              ; Offset:    0 Size:    88
  ;
  ; }
  ;
  ;
  ; Resource Bindings:
  ;
  ; Name                                 Type  Format         Dim      ID      HLSL Bind  Count
  ; ------------------------------ ---------- ------- ----------- ------- -------------- ------
  ; b1                                cbuffer      NA          NA     CB0            cb1     1
  ; g_accel                           texture     i32         ras      T0             t0     1
  ;
  target datalayout = "e-m:e-p:32:32-i1:32-i8:32-i16:32-i32:32-i64:64-f16:32-f32:32-f64:64-n8:16:32:64"
  target triple = "dxil-ms-dx"
  
  %struct.RaytracingAccelerationStructure = type { i32 }
  %b1 = type { %struct.DynamicCB }
  %struct.DynamicCB = type { %class.matrix.float.4.4, <3 x float>, i32, <2 x float> }
  %class.matrix.float.4.4 = type { [4 x <4 x float>] }
  %struct.RayPayload = type { i32, float }
  %dx.types.Handle = type { i8* }
  %dx.types.CBufRet.f32 = type { float, float, float, float }
  %"class.RWTexture2D<vector<float, 4> >" = type { <4 x float> }
  %struct.RayDesc = type { <3 x float>, float, <3 x float>, float }
  
  @"\01?g_accel@@3URaytracingAccelerationStructure@@A" = external constant %struct.RaytracingAccelerationStructure, align 4
  @llvm.global_ctors = appending global [0 x { i32, void ()*, i8* }] zeroinitializer
  @b1 = external constant %b1
  
  ; Function Attrs: nounwind
  define void @"\01?RayGen@@YAXXZ"() #0 {
    %1 = alloca %struct.RayPayload, align 8
    %2 = load %struct.RaytracingAccelerationStructure, %struct.RaytracingAccelerationStructure* @"\01?g_accel@@3URaytracingAccelerationStructure@@A", align 4
    %3 = load %b1, %b1* @b1, align 4
    %b1 = call %dx.types.Handle @dx.op.createHandleForLib.b1(i32 160, %b1 %3)  ; CreateHandleForLib(Resource)
    %DispatchRaysIndex = call i32 @dx.op.dispatchRaysIndex.i32(i32 145, i8 0)  ; DispatchRaysIndex(col)
    %DispatchRaysIndex1 = call i32 @dx.op.dispatchRaysIndex.i32(i32 145, i8 1)  ; DispatchRaysIndex(col)
    %.i0 = uitofp i32 %DispatchRaysIndex to float
    %.i1 = uitofp i32 %DispatchRaysIndex1 to float
    %.i014 = fadd fast float %.i0, 5.000000e-01
    %.i115 = fadd fast float %.i1, 5.000000e-01
    %4 = call %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32 59, %dx.types.Handle %b1, i32 5)  ; CBufferLoadLegacy(handle,regIndex)
    %5 = extractvalue %dx.types.CBufRet.f32 %4, 0
    %6 = extractvalue %dx.types.CBufRet.f32 %4, 1
    %.i016 = fdiv fast float %.i014, %5
    %.i117 = fdiv fast float %.i115, %6
    %.i018 = fmul fast float %.i016, 2.000000e+00
    %.i119 = fmul fast float %.i117, 2.000000e+00
    %.i020 = fadd fast float %.i018, -1.000000e+00
    %.i121 = fadd fast float %.i119, -1.000000e+00
    %7 = fsub fast float -0.000000e+00, %.i121
    %8 = call %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32 59, %dx.types.Handle %b1, i32 0)  ; CBufferLoadLegacy(handle,regIndex)
    %9 = extractvalue %dx.types.CBufRet.f32 %8, 0
    %10 = extractvalue %dx.types.CBufRet.f32 %8, 1
    %11 = extractvalue %dx.types.CBufRet.f32 %8, 3
    %12 = call %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32 59, %dx.types.Handle %b1, i32 1)  ; CBufferLoadLegacy(handle,regIndex)
    %13 = extractvalue %dx.types.CBufRet.f32 %12, 0
    %14 = extractvalue %dx.types.CBufRet.f32 %12, 1
    %15 = extractvalue %dx.types.CBufRet.f32 %12, 3
    %16 = call %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32 59, %dx.types.Handle %b1, i32 2)  ; CBufferLoadLegacy(handle,regIndex)
    %17 = extractvalue %dx.types.CBufRet.f32 %16, 0
    %18 = extractvalue %dx.types.CBufRet.f32 %16, 1
    %19 = extractvalue %dx.types.CBufRet.f32 %16, 3
    %20 = call %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32 59, %dx.types.Handle %b1, i32 3)  ; CBufferLoadLegacy(handle,regIndex)
    %21 = extractvalue %dx.types.CBufRet.f32 %20, 0
    %22 = extractvalue %dx.types.CBufRet.f32 %20, 1
    %23 = extractvalue %dx.types.CBufRet.f32 %20, 3
    %24 = fmul fast float %9, %.i020
    %FMad13 = call float @dx.op.tertiary.f32(i32 46, float %7, float %10, float %24)  ; FMad(a,b,c)
    %25 = fadd fast float %FMad13, %11
    %26 = fmul fast float %13, %.i020
    %FMad10 = call float @dx.op.tertiary.f32(i32 46, float %7, float %14, float %26)  ; FMad(a,b,c)
    %27 = fadd fast float %FMad10, %15
    %28 = fmul fast float %17, %.i020
    %FMad7 = call float @dx.op.tertiary.f32(i32 46, float %7, float %18, float %28)  ; FMad(a,b,c)
    %29 = fadd fast float %FMad7, %19
    %30 = fmul fast float %21, %.i020
    %FMad4 = call float @dx.op.tertiary.f32(i32 46, float %7, float %22, float %30)  ; FMad(a,b,c)
    %31 = fadd fast float %FMad4, %23
    %.i022 = fdiv fast float %25, %31
    %.i123 = fdiv fast float %27, %31
    %.i2 = fdiv fast float %29, %31
    %32 = call %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32 59, %dx.types.Handle %b1, i32 4)  ; CBufferLoadLegacy(handle,regIndex)
    %33 = extractvalue %dx.types.CBufRet.f32 %32, 0
    %34 = extractvalue %dx.types.CBufRet.f32 %32, 1
    %35 = extractvalue %dx.types.CBufRet.f32 %32, 2
    %.i024 = fsub fast float %.i022, %33
    %.i125 = fsub fast float %.i123, %34
    %.i226 = fsub fast float %.i2, %35
    %36 = fmul fast float %.i024, %.i024
    %37 = fmul fast float %.i125, %.i125
    %38 = fadd fast float %36, %37
    %39 = fmul fast float %.i226, %.i226
    %40 = fadd fast float %38, %39
    %Sqrt = call float @dx.op.unary.f32(i32 24, float %40)  ; Sqrt(value)
    %.i027 = fdiv fast float %.i024, %Sqrt
    %.i128 = fdiv fast float %.i125, %Sqrt
    %.i229 = fdiv fast float %.i226, %Sqrt
    %41 = getelementptr inbounds %struct.RayPayload, %struct.RayPayload* %1, i32 0, i32 0
    store i32 0, i32* %41, align 8
    %42 = getelementptr inbounds %struct.RayPayload, %struct.RayPayload* %1, i32 0, i32 1
    store float 0x47EFFFFFE0000000, float* %42, align 4
    %43 = call %dx.types.Handle @dx.op.createHandleForLib.struct.RaytracingAccelerationStructure(i32 160, %struct.RaytracingAccelerationStructure %2)  ; CreateHandleForLib(Resource)
    call void @dx.op.traceRay.struct.RayPayload(i32 157, %dx.types.Handle %43, i32 16, i32 -1, i32 0, i32 1, i32 0, float %33, float %34, float %35, float 0.000000e+00, float %.i027, float %.i128, float %.i229, float 0x47EFFFFFE0000000, %struct.RayPayload* nonnull %1)  ; TraceRay(AccelerationStructure,RayFlags,InstanceInclusionMask,RayContributionToHitGroupIndex,MultiplierForGeometryContributionToShaderIndex,MissShaderIndex,Origin_X,Origin_Y,Origin_Z,TMin,Direction_X,Direction_Y,Direction_Z,TMax,payload)
    ret void
  }
  
  ; Function Attrs: nounwind readonly
  declare %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32, %dx.types.Handle, i32) #1
  
  ; Function Attrs: nounwind readnone
  declare i32 @dx.op.dispatchRaysIndex.i32(i32, i8) #2
  
  ; Function Attrs: nounwind
  declare void @dx.op.traceRay.struct.RayPayload(i32, %dx.types.Handle, i32, i32, i32, i32, i32, float, float, float, float, float, float, float, float, %struct.RayPayload*) #3
  
  ; Function Attrs: nounwind readnone
  declare float @dx.op.unary.f32(i32, float) #2
  
  ; Function Attrs: nounwind readnone
  declare float @dx.op.tertiary.f32(i32, float, float, float) #2
  
  ; Function Attrs: nounwind readonly
  declare %dx.types.Handle @dx.op.createHandleForLib.b1(i32, %b1) #1
  
  ; Function Attrs: nounwind readonly
  declare %dx.types.Handle @dx.op.createHandleForLib.struct.RaytracingAccelerationStructure(i32, %struct.RaytracingAccelerationStructure) #1
  
  attributes #0 = { nounwind "disable-tail-calls"="false" "less-precise-fpmad"="false" "no-frame-pointer-elim"="false" "no-infs-fp-math"="false" "no-nans-fp-math"="false" "no-realign-stack" "stack-protector-buffer-size"="0" "unsafe-fp-math"="false" "use-soft-float"="false" }
  attributes #1 = { nounwind readonly }
  attributes #2 = { nounwind readnone }
  attributes #3 = { nounwind }
  
  !llvm.ident = !{!0}
  !dx.version = !{!1}
  !dx.valver = !{!1}
  !dx.shaderModel = !{!2}
  !dx.resources = !{!3}
  !dx.typeAnnotations = !{!9, !30}
  !dx.entryPoints = !{!34, !35}
  
  !0 = !{!"dxc 1.2"}
  !1 = !{i32 1, i32 3}
  !2 = !{!"lib", i32 6, i32 3}
  !3 = !{!4, null, !7, null}
  !4 = !{!5}
  !5 = !{i32 0, %struct.RaytracingAccelerationStructure* @"\01?g_accel@@3URaytracingAccelerationStructure@@A", !"g_accel", i32 0, i32 0, i32 1, i32 16, i32 0, !6}
  !6 = !{i32 0, i32 4}
  !7 = !{!8}
  !8 = !{i32 0, %b1* @b1, !"b1", i32 0, i32 1, i32 1, i32 88, null}
  !9 = !{i32 0, %struct.RaytracingAccelerationStructure undef, !10, %"class.RWTexture2D<vector<float, 4> >" undef, !12, %struct.DynamicCB undef, !14, %struct.RayDesc undef, !20, %struct.RayPayload undef, !25, %b1 undef, !28}
  !10 = !{i32 4, !11}
  !11 = !{i32 6, !"h", i32 3, i32 0, i32 7, i32 4}
  !12 = !{i32 16, !13}
  !13 = !{i32 6, !"h", i32 3, i32 0, i32 7, i32 9}
  !14 = !{i32 88, !15, !17, !18, !19}
  !15 = !{i32 6, !"cameraToWorld", i32 2, !16, i32 3, i32 0, i32 7, i32 9}
  !16 = !{i32 4, i32 4, i32 1}
  !17 = !{i32 6, !"worldCameraPosition", i32 3, i32 64, i32 7, i32 9}
  !18 = !{i32 6, !"padding", i32 3, i32 76, i32 7, i32 5}
  !19 = !{i32 6, !"resolution", i32 3, i32 80, i32 7, i32 9}
  !20 = !{i32 32, !21, !22, !23, !24}
  !21 = !{i32 6, !"Origin", i32 3, i32 0, i32 7, i32 9}
  !22 = !{i32 6, !"TMin", i32 3, i32 12, i32 7, i32 9}
  !23 = !{i32 6, !"Direction", i32 3, i32 16, i32 7, i32 9}
  !24 = !{i32 6, !"TMax", i32 3, i32 28, i32 7, i32 9}
  !25 = !{i32 8, !26, !27}
  !26 = !{i32 6, !"SkipShading", i32 3, i32 0, i32 7, i32 1}
  !27 = !{i32 6, !"RayHitT", i32 3, i32 4, i32 7, i32 9}
  !28 = !{i32 88, !29}
  !29 = !{i32 6, !"g_dynamic", i32 3, i32 0}
  !30 = !{i32 1, void ()* @"\01?RayGen@@YAXXZ", !31}
  !31 = !{!32}
  !32 = !{i32 1, !33, !33}
  !33 = !{}
  !34 = !{null, !"", null, !3, null}
  !35 = !{void ()* @"\01?RayGen@@YAXXZ", !"\01?RayGen@@YAXXZ", null, null, !36}
  !36 = !{i32 8, i32 7, i32 5, !37}
  !37 = !{i32 0}
  
  #endif
  
  const unsigned char g_pRayGenerationShaderLib[] = {
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  };
  