text: module.exports = {
    //---------------------------------------------------------------------
    // Action Name
    //
    // This is the name of the action displayed in the editor.
    //---------------------------------------------------------------------
  
    name: "Store Member Data",
  
    //---------------------------------------------------------------------
    // Action Section
    //
    // This is the section the action will fall into.
    //---------------------------------------------------------------------
  
    section: "Data",
  
    //---------------------------------------------------------------------
    // Action Subtitle
    //
    // This function generates the subtitle displayed next to the name.
    //---------------------------------------------------------------------
  
    subtitle(data, presets) {
      const storage = presets.variables;
      return `${presets.getMemberText(data.member, data.varName)} -> ${presets.getVariableText(data.storage, data.varName2)}`;
    },
  
    //---------------------------------------------------------------------
    // Action Storage Function
    //
    // Stores the relevant variable info for the editor.
    //---------------------------------------------------------------------
  
    variableStorage(data, varType) {
      const type = parseInt(data.storage, 10);
      if (type !== varType) return;
      return [data.varName2, "Unknown Type"];
    },
  
    //---------------------------------------------------------------------
    // Action Meta Data
    //
    // Helps check for updates and provides info if a custom mod.
    // If this is a third-party mod, please set "author" and "authorUrl".
    //
    // It's highly recommended "preciseCheck" is set to false for third-party mods.
    // This will make it so the patch version (0.0.X) is not checked.
    //---------------------------------------------------------------------
  
    meta: { version: "2.0.9", preciseCheck: true, author: null, authorUrl: null, downloadUrl: null },
  
    //---------------------------------------------------------------------
    // Action Fields
    //
    // These are the fields for the action. These fields are customized
    // by creating elements with corresponding IDs in the HTML. These
    // are also the names of the fields stored in the action's JSON data.
    //---------------------------------------------------------------------
  
    fields: ["member", "varName", "dataName", "defaultVal", "storage", "varName2"],
  
    //---------------------------------------------------------------------
    // Command HTML
    //
    // This function returns a string containing the HTML used for
    // editing actions.
    //
    // The "isEvent" parameter will be true if this action is being used
    // for an event. Due to their nature, events lack certain information,
    // so edit the HTML to reflect this.
    //---------------------------------------------------------------------
  
    html(isEvent, data) {
      return `
  <member-input dropdownLabel="Member" selectId="member" variableContainerId="varNameContainer" variableInputId="varName"></member-input>
  
  <br><br><br>
  
  <div style="padding-top: 8px;">
  	<div style="float: left; width: calc(35% - 12px);">
  		<span class="dbminputlabel">Data Name</span><br>
  		<input id="dataName" class="round" type="text">
  	</div>
  	<div style="float: right; width: calc(65% - 12px);">
  		<span class="dbminputlabel">Default Value (if data doesn't exist)</span><br>
  		<input id="defaultVal" class="round" type="text" value="0">
  	</div>
  </div>
  
  <br><br><br>
  
  <store-in-variable style="padding-top: 8px;" dropdownLabel="Store In" selectId="storage" variableContainerId="varNameContainer2" variableInputId="varName2"></store-in-variable>`;
    },
  
    //---------------------------------------------------------------------
    // Action Editor Init Code
    //
    // When the HTML is first applied to the action editor, this code
    // is also run. This helps add modifications or setup reactionary
    // functions for the DOM elements.
    //---------------------------------------------------------------------
  
    init() {},
  
    //---------------------------------------------------------------------
    // Action Bot Function
    //
    // This is the function for the action within the Bot's Action class.
    // Keep in mind event calls won't have access to the "msg" parameter,
    // so be sure to provide checks for variable existence.
    //---------------------------------------------------------------------
  
    action(cache) {
      const data = cache.actions[cache.index];
      const type = parseInt(data.member, 10);
      const varName = this.evalMessage(data.varName, cache);
      const member = this.getMember(type, varName, cache);
      if (member?.data) {
        const dataName = this.evalMessage(data.dataName, cache);
        const defVal = this.eval(this.evalMessage(data.defaultVal, cache), cache);
        let result;
        if (defVal === undefined) {
          result = member.data(dataName);
        } else {
          result = member.data(dataName, defVal);
        }
        const storage = parseInt(data.storage, 10);
        const varName2 = this.evalMessage(data.varName2, cache);
        this.storeValue(result, storage, varName2, cache);
      }
      this.callNextAction(cache);
    },
  
    //---------------------------------------------------------------------
    // Action Bot Mod
    //
    // Upon initialization of the bot, this code is run. Using the bot's
    // DBM namespace, one can add/modify existing functions if necessary.
    // In order to reduce conflicts between mods, be sure to alias
    // functions you wish to overwrite.
    //---------------------------------------------------------------------
  
    mod() {},
  };
  