text: #ifndef _EQUIPABLELOOT_H__
  #define _EQUIPABLELOOT_H__
  
  #include "LootEntity.h"
  #include"j1Timer.h"
  
  
  class Equipable : public LootEntity
  {
  public:
  	Equipable(int posX, int posY);
  	Equipable(int posX, int posY, EQUIPABLE_TYPE OBJ_TYPE);
  
  	~Equipable();
  
  	bool Update(float dt);
  //	bool CleanUp();
  
  	EQUIPABLE_TYPE ChooseEquipable();
  	void SetEquipable();
  	void ToSelectLootFunction(EQUIPABLE_TYPE type);
  
  public:
  
  	
  
  	int id;
  	std::string character;
  
  	int equipableChance;
  
  	//bool repositionDescription = false; 
  };
  
  #endif // !_EQUIPABLELOOT_H__
  