text: /******************************************************************************
   *
   * Module Name: nsdump - table dumping routines for debug
   *
   *****************************************************************************/
  
  /*
   * Copyright (C) 2000 - 2020, Intel Corp.
   * All rights reserved.
   *
   * Redistribution and use in source and binary forms, with or without
   * modification, are permitted provided that the following conditions
   * are met:
   * 1. Redistributions of source code must retain the above copyright
   *    notice, this list of conditions, and the following disclaimer,
   *    without modification.
   * 2. Redistributions in binary form must reproduce at minimum a disclaimer
   *    substantially similar to the "NO WARRANTY" disclaimer below
   *    ("Disclaimer") and any redistribution must be conditioned upon
   *    including a substantially similar Disclaimer requirement for further
   *    binary redistribution.
   * 3. Neither the names of the above-listed copyright holders nor the names
   *    of any contributors may be used to endorse or promote products derived
   *    from this software without specific prior written permission.
   *
   * Alternatively, this software may be distributed under the terms of the
   * GNU General Public License ("GPL") version 2 as published by the Free
   * Software Foundation.
   *
   * NO WARRANTY
   * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
   * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
   * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR
   * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
   * HOLDERS OR CONTRIBUTORS BE LIABLE FOR SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
   * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
   * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
   * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
   * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING
   * IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
   * POSSIBILITY OF SUCH DAMAGES.
   */
  
  #include "acpi.h"
  #include "accommon.h"
  #include "acnamesp.h"
  #include "acoutput.h"
  
  
  #define _COMPONENT          ACPI_NAMESPACE
          ACPI_MODULE_NAME    ("nsdump")
  
  /* Local prototypes */
  
  #ifdef ACPI_OBSOLETE_FUNCTIONS
  void
  AcpiNsDumpRootDevices (
      void);
  
  static ACPI_STATUS
  AcpiNsDumpOneDevice (
      ACPI_HANDLE             ObjHandle,
      UINT32                  Level,
      void                    *Context,
      void                    **ReturnValue);
  #endif
  
  
  #if defined(ACPI_DEBUG_OUTPUT) || defined(ACPI_DEBUGGER)
  
  static ACPI_STATUS
  AcpiNsDumpOneObjectPath (
      ACPI_HANDLE             ObjHandle,
      UINT32                  Level,
      void                    *Context,
      void                    **ReturnValue);
  
  static ACPI_STATUS
  AcpiNsGetMaxDepth (
      ACPI_HANDLE             ObjHandle,
      UINT32                  Level,
      void                    *Context,
      void                    **ReturnValue);
  
  
  /*******************************************************************************
   *
   * FUNCTION:    AcpiNsPrintPathname
   *
   * PARAMETERS:  NumSegments         - Number of ACPI name segments
   *              Pathname            - The compressed (internal) path
   *
   * RETURN:      None
   *
   * DESCRIPTION: Print an object's full namespace pathname
   *
   ******************************************************************************/
  
  void
  AcpiNsPrintPathname (
      UINT32                  NumSegments,
      const char              *Pathname)
  {
      UINT32                  i;
  
  
      ACPI_FUNCTION_NAME (NsPrintPathname);
  
  
      /* Check if debug output enabled */
  
      if (!ACPI_IS_DEBUG_ENABLED (ACPI_LV_NAMES, ACPI_NAMESPACE))
      {
          return;
      }
  
      /* Print the entire name */
  
      ACPI_DEBUG_PRINT ((ACPI_DB_NAMES, "["));
  
      while (NumSegments)
      {
          for (i = 0; i < 4; i++)
          {
              isprint ((int) Pathname[i]) ?
                  AcpiOsPrintf ("%c", Pathname[i]) :
                  AcpiOsPrintf ("?");
          }
  
          Pathname += ACPI_NAMESEG_SIZE;
          NumSegments--;
          if (NumSegments)
          {
              AcpiOsPrintf (".");
          }
      }
  
      AcpiOsPrintf ("]\n");
  }
  
  
  #ifdef ACPI_OBSOLETE_FUNCTIONS
  /* Not used at this time, perhaps later */
  
  /*******************************************************************************
   *
   * FUNCTION:    AcpiNsDumpPathname
   *
   * PARAMETERS:  Handle              - Object
   *              Msg                 - Prefix message
   *              Level               - Desired debug level
   *              Component           - Caller's component ID
   *
   * RETURN:      None
   *
   * DESCRIPTION: Print an object's full namespace pathname
   *              Manages allocation/freeing of a pathname buffer
   *
   ******************************************************************************/
  
  void
  AcpiNsDumpPathname (
      ACPI_HANDLE             Handle,
      const char              *Msg,
      UINT32                  Level,
      UINT32                  Component)
  {
  
      ACPI_FUNCTION_TRACE (NsDumpPathname);
  
  
      /* Do this only if the requested debug level and component are enabled */
  
      if (!ACPI_IS_DEBUG_ENABLED (Level, Component))
      {
          return_VOID;
      }
  
      /* Convert handle to a full pathname and print it (with supplied message) */
  
      AcpiNsPrintNodePathname (Handle, Msg);
      AcpiOsPrintf ("\n");
      return_VOID;
  }
  #endif
  
  
  /*******************************************************************************
   *
   * FUNCTION:    AcpiNsDumpOneObject
   *
   * PARAMETERS:  ObjHandle           - Node to be dumped
   *              Level               - Nesting level of the handle
   *              Context             - Passed into WalkNamespace
   *              ReturnValue         - Not used
   *
   * RETURN:      Status
   *
   * DESCRIPTION: Dump a single Node
   *              This procedure is a UserFunction called by AcpiNsWalkNamespace.
   *
   ******************************************************************************/
  
  ACPI_STATUS
  AcpiNsDumpOneObject (
      ACPI_HANDLE             ObjHandle,
      UINT32                  Level,
      void                    *Context,
      void                    **ReturnValue)
  {
      ACPI_WALK_INFO          *Info = (ACPI_WALK_INFO *) Context;
      ACPI_NAMESPACE_NODE     *ThisNode;
      ACPI_OPERAND_OBJECT     *ObjDesc = NULL;
      ACPI_OBJECT_TYPE        ObjType;
      ACPI_OBJECT_TYPE        Type;
      UINT32                  BytesToDump;
      UINT32                  DbgLevel;
      UINT32                  i;
  
  
      ACPI_FUNCTION_NAME (NsDumpOneObject);
  
  
      /* Is output enabled? */
  
      if (!(AcpiDbgLevel & Info->DebugLevel))
      {
          return (AE_OK);
      }
  
      if (!ObjHandle)
      {
          ACPI_DEBUG_PRINT ((ACPI_DB_INFO, "Null object handle\n"));
          return (AE_OK);
      }
  
      ThisNode = AcpiNsValidateHandle (ObjHandle);
      if (!ThisNode)
      {
          ACPI_DEBUG_PRINT ((ACPI_DB_INFO, "Invalid object handle %p\n",
              ObjHandle));
          return (AE_OK);
      }
  
      Type = ThisNode->Type;
      Info->Count++;
  
      /* Check if the owner matches */
  
      if ((Info->OwnerId != ACPI_OWNER_ID_MAX) &&
          (Info->OwnerId != ThisNode->OwnerId))
      {
          return (AE_OK);
      }
  
      if (!(Info->DisplayType & ACPI_DISPLAY_SHORT))
      {
          /* Indent the object according to the level */
  
          AcpiOsPrintf ("%2d%*s", (UINT32) Level - 1, (int) Level * 2, " ");
  
          /* Check the node type and name */
  
          if (Type > ACPI_TYPE_LOCAL_MAX)
          {
              ACPI_WARNING ((AE_INFO,
                  "Invalid ACPI Object Type 0x%08X", Type));
          }
  
          AcpiOsPrintf ("%4.4s", AcpiUtGetNodeName (ThisNode));
      }
  
      /* Now we can print out the pertinent information */
  
      AcpiOsPrintf (" %-12s %p %3.3X ",
          AcpiUtGetTypeName (Type), ThisNode, ThisNode->OwnerId);
  
      DbgLevel = AcpiDbgLevel;
      AcpiDbgLevel = 0;
      ObjDesc = AcpiNsGetAttachedObject (ThisNode);
      AcpiDbgLevel = DbgLevel;
  
      /* Temp nodes are those nodes created by a control method */
  
      if (ThisNode->Flags & ANOBJ_TEMPORARY)
      {
          AcpiOsPrintf ("(T) ");
      }
  
      switch (Info->DisplayType & ACPI_DISPLAY_MASK)
      {
      case ACPI_DISPLAY_SUMMARY:
  
          if (!ObjDesc)
          {
              /* No attached object. Some types should always have an object */
  
              switch (Type)
              {
              case ACPI_TYPE_INTEGER:
              case ACPI_TYPE_PACKAGE:
              case ACPI_TYPE_BUFFER:
              case ACPI_TYPE_STRING:
              case ACPI_TYPE_METHOD:
  
                  AcpiOsPrintf ("<No attached object>");
                  break;
  
              default:
  
                  break;
              }
  
              AcpiOsPrintf ("\n");
              return (AE_OK);
          }
  
          switch (Type)
          {
          case ACPI_TYPE_PROCESSOR:
  
              AcpiOsPrintf ("ID %02X Len %02X Addr %8.8X%8.8X\n",
                  ObjDesc->Processor.ProcId, ObjDesc->Processor.Length,
                  ACPI_FORMAT_UINT64 (ObjDesc->Processor.Address));
              break;
  
          case ACPI_TYPE_DEVICE:
  
              AcpiOsPrintf ("Notify Object: %p\n", ObjDesc);
              break;
  
          case ACPI_TYPE_METHOD:
  
              AcpiOsPrintf ("Args %X Len %.4X Aml %p\n",
                  (UINT32) ObjDesc->Method.ParamCount,
                  ObjDesc->Method.AmlLength, ObjDesc->Method.AmlStart);
              break;
  
          case ACPI_TYPE_INTEGER:
  
              AcpiOsPrintf ("= %8.8X%8.8X\n",
                  ACPI_FORMAT_UINT64 (ObjDesc->Integer.Value));
              break;
  
          case ACPI_TYPE_PACKAGE:
  
              if (ObjDesc->Common.Flags & AOPOBJ_DATA_VALID)
              {
                  AcpiOsPrintf ("Elements %.2X\n",
                      ObjDesc->Package.Count);
              }
              else
              {
                  AcpiOsPrintf ("[Length not yet evaluated]\n");
              }
              break;
  
          case ACPI_TYPE_BUFFER:
  
              if (ObjDesc->Common.Flags & AOPOBJ_DATA_VALID)
              {
                  AcpiOsPrintf ("Len %.2X",
                      ObjDesc->Buffer.Length);
  
                  /* Dump some of the buffer */
  
                  if (ObjDesc->Buffer.Length > 0)
                  {
                      AcpiOsPrintf (" =");
                      for (i = 0; (i < ObjDesc->Buffer.Length && i < 12); i++)
                      {
                          AcpiOsPrintf (" %2.2X", ObjDesc->Buffer.Pointer[i]);
                      }
                  }
                  AcpiOsPrintf ("\n");
              }
              else
              {
                  AcpiOsPrintf ("[Length not yet evaluated]\n");
              }
              break;
  
          case ACPI_TYPE_STRING:
  
              AcpiOsPrintf ("Len %.2X ", ObjDesc->String.Length);
              AcpiUtPrintString (ObjDesc->String.Pointer, 80);
              AcpiOsPrintf ("\n");
              break;
  
          case ACPI_TYPE_REGION:
  
              AcpiOsPrintf ("[%s]",
                  AcpiUtGetRegionName (ObjDesc->Region.SpaceId));
              if (ObjDesc->Region.Flags & AOPOBJ_DATA_VALID)
              {
                  AcpiOsPrintf (" Addr %8.8X%8.8X Len %.4X\n",
                      ACPI_FORMAT_UINT64 (ObjDesc->Region.Address),
                      ObjDesc->Region.Length);
              }
              else
              {
                  AcpiOsPrintf (" [Address/Length not yet evaluated]\n");
              }
              break;
  
          case ACPI_TYPE_LOCAL_REFERENCE:
  
              AcpiOsPrintf ("[%s]\n", AcpiUtGetReferenceName (ObjDesc));
              break;
  
          case ACPI_TYPE_BUFFER_FIELD:
  
              if (ObjDesc->BufferField.BufferObj &&
                  ObjDesc->BufferField.BufferObj->Buffer.Node)
              {
                  AcpiOsPrintf ("Buf [%4.4s]",
                      AcpiUtGetNodeName (
                          ObjDesc->BufferField.BufferObj->Buffer.Node));
              }
              break;
  
          case ACPI_TYPE_LOCAL_REGION_FIELD:
  
              AcpiOsPrintf ("Rgn [%4.4s]",
                  AcpiUtGetNodeName (
                      ObjDesc->CommonField.RegionObj->Region.Node));
              break;
  
          case ACPI_TYPE_LOCAL_BANK_FIELD:
  
              AcpiOsPrintf ("Rgn [%4.4s] Bnk [%4.4s]",
                  AcpiUtGetNodeName (
                      ObjDesc->CommonField.RegionObj->Region.Node),
                  AcpiUtGetNodeName (
                      ObjDesc->BankField.BankObj->CommonField.Node));
              break;
  
          case ACPI_TYPE_LOCAL_INDEX_FIELD:
  
              AcpiOsPrintf ("Idx [%4.4s] Dat [%4.4s]",
                  AcpiUtGetNodeName (
                      ObjDesc->IndexField.IndexObj->CommonField.Node),
                  AcpiUtGetNodeName (
                      ObjDesc->IndexField.DataObj->CommonField.Node));
              break;
  
          case ACPI_TYPE_LOCAL_ALIAS:
          case ACPI_TYPE_LOCAL_METHOD_ALIAS:
  
              AcpiOsPrintf ("Target %4.4s (%p)\n",
                  AcpiUtGetNodeName (ObjDesc), ObjDesc);
              break;
  
          default:
  
              AcpiOsPrintf ("Object %p\n", ObjDesc);
              break;
          }
  
          /* Common field handling */
  
          switch (Type)
          {
          case ACPI_TYPE_BUFFER_FIELD:
          case ACPI_TYPE_LOCAL_REGION_FIELD:
          case ACPI_TYPE_LOCAL_BANK_FIELD:
          case ACPI_TYPE_LOCAL_INDEX_FIELD:
  
              AcpiOsPrintf (" Off %.3X Len %.2X Acc %.2X\n",
                  (ObjDesc->CommonField.BaseByteOffset * 8)
                      + ObjDesc->CommonField.StartFieldBitOffset,
                  ObjDesc->CommonField.BitLength,
                  ObjDesc->CommonField.AccessByteWidth);
              break;
  
          default:
  
              break;
          }
          break;
  
      case ACPI_DISPLAY_OBJECTS:
  
          AcpiOsPrintf ("O:%p", ObjDesc);
          if (!ObjDesc)
          {
              /* No attached object, we are done */
  
              AcpiOsPrintf ("\n");
              return (AE_OK);
          }
  
          AcpiOsPrintf ("(R%u)", ObjDesc->Common.ReferenceCount);
  
          switch (Type)
          {
          case ACPI_TYPE_METHOD:
  
              /* Name is a Method and its AML offset/length are set */
  
              AcpiOsPrintf (" M:%p-%X\n", ObjDesc->Method.AmlStart,
                  ObjDesc->Method.AmlLength);
              break;
  
          case ACPI_TYPE_INTEGER:
  
              AcpiOsPrintf (" I:%8.8X8.8%X\n",
                  ACPI_FORMAT_UINT64 (ObjDesc->Integer.Value));
              break;
  
          case ACPI_TYPE_STRING:
  
              AcpiOsPrintf (" S:%p-%X\n", ObjDesc->String.Pointer,
                  ObjDesc->String.Length);
              break;
  
          case ACPI_TYPE_BUFFER:
  
              AcpiOsPrintf (" B:%p-%X\n", ObjDesc->Buffer.Pointer,
                  ObjDesc->Buffer.Length);
              break;
  
          default:
  
              AcpiOsPrintf ("\n");
              break;
          }
          break;
  
      default:
          AcpiOsPrintf ("\n");
          break;
      }
  
      /* If debug turned off, done */
  
      if (!(AcpiDbgLevel & ACPI_LV_VALUES))
      {
          return (AE_OK);
      }
  
      /* If there is an attached object, display it */
  
      DbgLevel = AcpiDbgLevel;
      AcpiDbgLevel = 0;
      ObjDesc = AcpiNsGetAttachedObject (ThisNode);
      AcpiDbgLevel = DbgLevel;
  
      /* Dump attached objects */
  
      while (ObjDesc)
      {
          ObjType = ACPI_TYPE_INVALID;
          AcpiOsPrintf ("Attached Object %p: ", ObjDesc);
  
          /* Decode the type of attached object and dump the contents */
  
          switch (ACPI_GET_DESCRIPTOR_TYPE (ObjDesc))
          {
          case ACPI_DESC_TYPE_NAMED:
  
              AcpiOsPrintf ("(Ptr to Node)\n");
              BytesToDump = sizeof (ACPI_NAMESPACE_NODE);
              ACPI_DUMP_BUFFER (ObjDesc, BytesToDump);
              break;
  
          case ACPI_DESC_TYPE_OPERAND:
  
              ObjType = ObjDesc->Common.Type;
  
              if (ObjType > ACPI_TYPE_LOCAL_MAX)
              {
                  AcpiOsPrintf (
                      "(Pointer to ACPI Object type %.2X [UNKNOWN])\n",
                      ObjType);
  
                  BytesToDump = 32;
              }
              else
              {
                  AcpiOsPrintf (
                      "(Pointer to ACPI Object type %.2X [%s])\n",
                      ObjType, AcpiUtGetTypeName (ObjType));
  
                  BytesToDump = sizeof (ACPI_OPERAND_OBJECT);
              }
  
              ACPI_DUMP_BUFFER (ObjDesc, BytesToDump);
              break;
  
          default:
  
              break;
          }
  
          /* If value is NOT an internal object, we are done */
  
          if (ACPI_GET_DESCRIPTOR_TYPE (ObjDesc) != ACPI_DESC_TYPE_OPERAND)
          {
              goto Cleanup;
          }
  
          /* Valid object, get the pointer to next level, if any */
  
          switch (ObjType)
          {
          case ACPI_TYPE_BUFFER:
          case ACPI_TYPE_STRING:
              /*
               * NOTE: takes advantage of common fields between string/buffer
               */
              BytesToDump = ObjDesc->String.Length;
              ObjDesc = (void *) ObjDesc->String.Pointer;
  
              AcpiOsPrintf ("(Buffer/String pointer %p length %X)\n",
                  ObjDesc, BytesToDump);
              ACPI_DUMP_BUFFER (ObjDesc, BytesToDump);
              goto Cleanup;
  
          case ACPI_TYPE_BUFFER_FIELD:
  
              ObjDesc = (ACPI_OPERAND_OBJECT *) ObjDesc->BufferField.BufferObj;
              break;
  
          case ACPI_TYPE_PACKAGE:
  
              ObjDesc = (void *) ObjDesc->Package.Elements;
              break;
  
          case ACPI_TYPE_METHOD:
  
              ObjDesc = (void *) ObjDesc->Method.AmlStart;
              break;
  
          case ACPI_TYPE_LOCAL_REGION_FIELD:
  
              ObjDesc = (void *) ObjDesc->Field.RegionObj;
              break;
  
          case ACPI_TYPE_LOCAL_BANK_FIELD:
  
              ObjDesc = (void *) ObjDesc->BankField.RegionObj;
              break;
  
          case ACPI_TYPE_LOCAL_INDEX_FIELD:
  
              ObjDesc = (void *) ObjDesc->IndexField.IndexObj;
              break;
  
          default:
  
              goto Cleanup;
          }
      }
  
  Cleanup:
      AcpiOsPrintf ("\n");
      return (AE_OK);
  }
  
  
  /*******************************************************************************
   *
   * FUNCTION:    AcpiNsDumpObjects
   *
   * PARAMETERS:  Type                - Object type to be dumped
   *              DisplayType         - 0 or ACPI_DISPLAY_SUMMARY
   *              MaxDepth            - Maximum depth of dump. Use ACPI_UINT32_MAX
   *                                    for an effectively unlimited depth.
   *              OwnerId             - Dump only objects owned by this ID. Use
   *                                    ACPI_UINT32_MAX to match all owners.
   *              StartHandle         - Where in namespace to start/end search
   *
   * RETURN:      None
   *
   * DESCRIPTION: Dump typed objects within the loaded namespace. Uses
   *              AcpiNsWalkNamespace in conjunction with AcpiNsDumpOneObject.
   *
   ******************************************************************************/
  
  void
  AcpiNsDumpObjects (
      ACPI_OBJECT_TYPE        Type,
      UINT8                   DisplayType,
      UINT32                  MaxDepth,
      ACPI_OWNER_ID           OwnerId,
      ACPI_HANDLE             StartHandle)
  {
      ACPI_WALK_INFO          Info;
      ACPI_STATUS             Status;
  
  
      ACPI_FUNCTION_ENTRY ();
  
  
      /*
       * Just lock the entire namespace for the duration of the dump.
       * We don't want any changes to the namespace during this time,
       * especially the temporary nodes since we are going to display
       * them also.
       */
      Status = AcpiUtAcquireMutex (ACPI_MTX_NAMESPACE);
      if (ACPI_FAILURE (Status))
      {
          AcpiOsPrintf ("Could not acquire namespace mutex\n");
          return;
      }
  
      Info.Count = 0;
      Info.DebugLevel = ACPI_LV_TABLES;
      Info.OwnerId = OwnerId;
      Info.DisplayType = DisplayType;
  
      (void) AcpiNsWalkNamespace (Type, StartHandle, MaxDepth,
          ACPI_NS_WALK_NO_UNLOCK | ACPI_NS_WALK_TEMP_NODES,
          AcpiNsDumpOneObject, NULL, (void *) &Info, NULL);
  
      AcpiOsPrintf ("\nNamespace node count: %u\n\n", Info.Count);
      (void) AcpiUtReleaseMutex (ACPI_MTX_NAMESPACE);
  }
  
  
  /*******************************************************************************
   *
   * FUNCTION:    AcpiNsDumpOneObjectPath, AcpiNsGetMaxDepth
   *
   * PARAMETERS:  ObjHandle           - Node to be dumped
   *              Level               - Nesting level of the handle
   *              Context             - Passed into WalkNamespace
   *              ReturnValue         - Not used
   *
   * RETURN:      Status
   *
   * DESCRIPTION: Dump the full pathname to a namespace object. AcpNsGetMaxDepth
   *              computes the maximum nesting depth in the namespace tree, in
   *              order to simplify formatting in AcpiNsDumpOneObjectPath.
   *              These procedures are UserFunctions called by AcpiNsWalkNamespace.
   *
   ******************************************************************************/
  
  static ACPI_STATUS
  AcpiNsDumpOneObjectPath (
      ACPI_HANDLE             ObjHandle,
      UINT32                  Level,
      void                    *Context,
      void                    **ReturnValue)
  {
      UINT32                  MaxLevel = *((UINT32 *) Context);
      char                    *Pathname;
      ACPI_NAMESPACE_NODE     *Node;
      int                     PathIndent;
  
  
      if (!ObjHandle)
      {
          return (AE_OK);
      }
  
      Node = AcpiNsValidateHandle (ObjHandle);
      if (!Node)
      {
          /* Ignore bad node during namespace walk */
  
          return (AE_OK);
      }
  
      Pathname = AcpiNsGetNormalizedPathname (Node, TRUE);
  
      PathIndent = 1;
      if (Level <= MaxLevel)
      {
          PathIndent = MaxLevel - Level + 1;
      }
  
      AcpiOsPrintf ("%2d%*s%-12s%*s",
          Level, Level, " ", AcpiUtGetTypeName (Node->Type),
          PathIndent, " ");
  
      AcpiOsPrintf ("%s\n", &Pathname[1]);
      ACPI_FREE (Pathname);
      return (AE_OK);
  }
  
  
  static ACPI_STATUS
  AcpiNsGetMaxDepth (
      ACPI_HANDLE             ObjHandle,
      UINT32                  Level,
      void                    *Context,
      void                    **ReturnValue)
  {
      UINT32                  *MaxLevel = (UINT32 *) Context;
  
  
      if (Level > *MaxLevel)
      {
          *MaxLevel = Level;
      }
      return (AE_OK);
  }
  
  
  /*******************************************************************************
   *
   * FUNCTION:    AcpiNsDumpObjectPaths
   *
   * PARAMETERS:  Type                - Object type to be dumped
   *              DisplayType         - 0 or ACPI_DISPLAY_SUMMARY
   *              MaxDepth            - Maximum depth of dump. Use ACPI_UINT32_MAX
   *                                    for an effectively unlimited depth.
   *              OwnerId             - Dump only objects owned by this ID. Use
   *                                    ACPI_UINT32_MAX to match all owners.
   *              StartHandle         - Where in namespace to start/end search
   *
   * RETURN:      None
   *
   * DESCRIPTION: Dump full object pathnames within the loaded namespace. Uses
   *              AcpiNsWalkNamespace in conjunction with AcpiNsDumpOneObjectPath.
   *
   ******************************************************************************/
  
  void
  AcpiNsDumpObjectPaths (
      ACPI_OBJECT_TYPE        Type,
      UINT8                   DisplayType,
      UINT32                  MaxDepth,
      ACPI_OWNER_ID           OwnerId,
      ACPI_HANDLE             StartHandle)
  {
      ACPI_STATUS             Status;
      UINT32                  MaxLevel = 0;
  
  
      ACPI_FUNCTION_ENTRY ();
  
  
      /*
       * Just lock the entire namespace for the duration of the dump.
       * We don't want any changes to the namespace during this time,
       * especially the temporary nodes since we are going to display
       * them also.
       */
      Status = AcpiUtAcquireMutex (ACPI_MTX_NAMESPACE);
      if (ACPI_FAILURE (Status))
      {
          AcpiOsPrintf ("Could not acquire namespace mutex\n");
          return;
      }
  
      /* Get the max depth of the namespace tree, for formatting later */
  
      (void) AcpiNsWalkNamespace (Type, StartHandle, MaxDepth,
          ACPI_NS_WALK_NO_UNLOCK | ACPI_NS_WALK_TEMP_NODES,
          AcpiNsGetMaxDepth, NULL, (void *) &MaxLevel, NULL);
  
      /* Now dump the entire namespace */
  
      (void) AcpiNsWalkNamespace (Type, StartHandle, MaxDepth,
          ACPI_NS_WALK_NO_UNLOCK | ACPI_NS_WALK_TEMP_NODES,
          AcpiNsDumpOneObjectPath, NULL, (void *) &MaxLevel, NULL);
  
      (void) AcpiUtReleaseMutex (ACPI_MTX_NAMESPACE);
  }
  
  
  /*******************************************************************************
   *
   * FUNCTION:    AcpiNsDumpEntry
   *
   * PARAMETERS:  Handle              - Node to be dumped
   *              DebugLevel          - Output level
   *
   * RETURN:      None
   *
   * DESCRIPTION: Dump a single Node
   *
   ******************************************************************************/
  
  void
  AcpiNsDumpEntry (
      ACPI_HANDLE             Handle,
      UINT32                  DebugLevel)
  {
      ACPI_WALK_INFO          Info;
  
  
      ACPI_FUNCTION_ENTRY ();
  
  
      Info.DebugLevel = DebugLevel;
      Info.OwnerId = ACPI_OWNER_ID_MAX;
      Info.DisplayType = ACPI_DISPLAY_SUMMARY;
  
      (void) AcpiNsDumpOneObject (Handle, 1, &Info, NULL);
  }
  
  
  #ifdef ACPI_ASL_COMPILER
  /*******************************************************************************
   *
   * FUNCTION:    AcpiNsDumpTables
   *
   * PARAMETERS:  SearchBase          - Root of subtree to be dumped, or
   *                                    NS_ALL to dump the entire namespace
   *              MaxDepth            - Maximum depth of dump. Use INT_MAX
   *                                    for an effectively unlimited depth.
   *
   * RETURN:      None
   *
   * DESCRIPTION: Dump the name space, or a portion of it.
   *
   ******************************************************************************/
  
  void
  AcpiNsDumpTables (
      ACPI_HANDLE             SearchBase,
      UINT32                  MaxDepth)
  {
      ACPI_HANDLE             SearchHandle = SearchBase;
  
  
      ACPI_FUNCTION_TRACE (NsDumpTables);
  
  
      if (!AcpiGbl_RootNode)
      {
          /*
           * If the name space has not been initialized,
           * there is nothing to dump.
           */
          ACPI_DEBUG_PRINT ((ACPI_DB_TABLES,
              "namespace not initialized!\n"));
          return_VOID;
      }
  
      if (ACPI_NS_ALL == SearchBase)
      {
          /* Entire namespace */
  
          SearchHandle = AcpiGbl_RootNode;
          ACPI_DEBUG_PRINT ((ACPI_DB_TABLES, "\\\n"));
      }
  
      AcpiNsDumpObjects (ACPI_TYPE_ANY, ACPI_DISPLAY_OBJECTS, MaxDepth,
          ACPI_OWNER_ID_MAX, SearchHandle);
      return_VOID;
  }
  #endif
  #endif
  