text: #include "patch_all_the_things.h"
  
  #include "entity/entityDebug.h"
  #include "renderer/ModelCache.h"
  #include "renderer/PBufferRenderer.h"
  #include "renderer/RendererUtils.h"
  #include "renderer/RenderTricks.h"
  #include "renderer/RenderBonedModel.h"
  #include "renderer/RenderModel.h"
  #include "renderer/RendererState.h"
  #include "renderer/RenderShadow.h"
  #include "renderer/RenderSprites.h"
  #include "renderer/RenderTree.h"
  #include "renderer/Texture.h"
  #include "renderer/TextureGenerator.h"
  #include "graphics/gfx.h"
  #include "graphics/SeqGraphics.h"
  #include "renderer/RenderParticles.h"
  #include "graphics/FontManager.h"
  #include "utils/dll_patcher.h"
  #include "entity/EntClient.h"
  #include "graphics/GroupDraw.h"
  int segs_sysutil_IsMemoryDebugEnabled()
  {
      return 0;
  }
  void patch_all_the_things()
  {
      PATCH_FUNC(sysutil_IsMemoryDebugEnabled);
      patch_helperutils();
      patch_gfx();
      patch_render_utils();
      patch_rendertricks();
      patch_render_state();
      patch_textures();
      patch_render_model();
      patch_render_node();
      patch_shadow_renderer();
      patch_rendertree();
      patch_ent_debug();
      patch_rendersprites();
      patch_renderparticles();
      patch_pbuffer();
      patch_modelcache();
      patch_fontmanager();
      patch_entclient();
      patch_texgen();
      patch_seqgraphics();
      patch_groupdraw();
      //disable_memMonitor();
  }
  