text: #pragma once
  
  #include <SUNNY.h>
  #include "AssetData.h"
  
  namespace game
  {
  	class AssetLoader
  	{
  	private:
  		AssetLoader() = delete;
  
  	public:
  
  		static void LoadModelData(const std::string& jsonPath);
  		static void LoadModel(const std::string& jsonPath);
  		static void LoadTexture(const std::string& jsonPath, DIMENSION dimension = DIMENSION::D3);
  	};
  }
  