text: /*     Copyright 2019 Diligent Graphics LLC
   *  
   *  Licensed under the Apache License, Version 2.0 (the "License");
   *  you may not use this file except in compliance with the License.
   *  You may obtain a copy of the License at
   * 
   *     http://www.apache.org/licenses/LICENSE-2.0
   * 
   *  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
   *  IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
   *  FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS.
   *
   *  In no event and under no legal theory, whether in tort (including negligence), 
   *  contract, or otherwise, unless required by applicable law (such as deliberate 
   *  and grossly negligent acts) or agreed to in writing, shall any Contributor be
   *  liable for any damages, including any direct, indirect, special, incidental, 
   *  or consequential damages of any character arising as a result of this License or 
   *  out of the use or inability to use the software (including but not limited to damages 
   *  for loss of goodwill, work stoppage, computer failure or malfunction, or any and 
   *  all other commercial damages or losses), even if such Contributor has been advised 
   *  of the possibility of such damages.
   */
  
  #pragma once
  
  /// \file
  /// Declaration of Diligent::RenderDeviceD3D11Impl class
  
  #include "RenderDeviceD3D11.h"
  #include "RenderDeviceD3DBase.h"
  #include "DeviceContextD3D11.h"
  
  namespace Diligent
  {
  
  /// Implementation of the Diligent::IRenderDeviceD3D11 interface
  class RenderDeviceD3D11Impl final : public RenderDeviceD3DBase<IRenderDeviceD3D11>
  {
  public:
      using TRenderDeviceBase = RenderDeviceD3DBase<IRenderDeviceD3D11>;
  
      RenderDeviceD3D11Impl( IReferenceCounters*          pRefCounters,
                             IMemoryAllocator&            RawMemAllocator,
                             IEngineFactory*              pEngineFactory,
                             const EngineD3D11CreateInfo& EngineAttribs,
                             ID3D11Device*                pd3d11Device,
                             Uint32                       NumDeferredContexts );
      virtual void QueryInterface(const INTERFACE_ID& IID, IObject** ppInterface)override final;
  
      virtual void CreateBuffer(const BufferDesc& BuffDesc, const BufferData* pBuffData, IBuffer** ppBuffer)override final;
  
      virtual void CreateShader(const ShaderCreateInfo& ShaderCI, IShader** ppShader)override final;
  
      virtual void CreateTexture(const TextureDesc& TexDesc, const TextureData* pData, ITexture** ppTexture)override final;
      
      virtual void CreateSampler(const SamplerDesc& SamplerDesc, ISampler** ppSampler)override final;
  
      virtual void CreatePipelineState(const PipelineStateDesc &PipelineDesc, IPipelineState **ppPipelineState)override final;
  
      virtual void CreateFence(const FenceDesc& Desc, IFence** ppFence)override final;
  
      ID3D11Device* GetD3D11Device()override final{return m_pd3d11Device;}
  
      virtual void CreateBufferFromD3DResource(ID3D11Buffer* pd3d11Buffer, const BufferDesc& BuffDesc, RESOURCE_STATE InitialState, IBuffer** ppBuffer)override final;
      virtual void CreateTextureFromD3DResource(ID3D11Texture1D* pd3d11Texture, RESOURCE_STATE InitialState, ITexture** ppTexture)override final;
      virtual void CreateTextureFromD3DResource(ID3D11Texture2D* pd3d11Texture, RESOURCE_STATE InitialState, ITexture** ppTexture)override final;
      virtual void CreateTextureFromD3DResource(ID3D11Texture3D* pd3d11Texture, RESOURCE_STATE InitialState, ITexture** ppTexture)override final;
  
      virtual void ReleaseStaleResources(bool ForceRelease = false)override final {}
  
      virtual void IdleGPU()override final;
  
      size_t GetCommandQueueCount()const { return 1; }
      Uint64 GetCommandQueueMask()const { return Uint64{1};}
  
  private:
      virtual void TestTextureFormat( TEXTURE_FORMAT TexFormat )override final;
  
      EngineD3D11CreateInfo m_EngineAttribs;
  
      /// D3D11 device
      CComPtr<ID3D11Device> m_pd3d11Device;
  };
  
  }
  
  