text: #pragma once
  
  #include "RenderEngine.h"
  #include "GameTimer.h"
  #include "Planet.h"
  
  
  class Game
  {
  public:
  	Game();
  	~Game();
  	Game(const Game&) = delete;
  	Game& operator=(const Game&) = delete;
  	
  	void Run();
  	bool Update();
  
  private:
  	GameTimer m_Timer;
  	RenderEngine* m_pRenderEngine;
  	std::vector<Planet> m_Planets;
  };
  
  