text: //
  //  Strength_Potion.h
  //  game
  //
  //  Created by Donald Clark on 10/31/13.
  //
  //
  
  #ifndef STRENGTH_POTION_H
  #define STRENGTH_POTION_H
  
  #include "Item.h"
  #include <zenilib.h>
  
  class Strength_Potion : public Item {
    public:
      Strength_Potion(const Zeni::Point3f &corner_ = Zeni::Point3f(0.0f, 0.0f, 0.0f),
                      const Zeni::Vector3f &scale_ = Zeni::Vector3f(1.0f, 1.0f, 1.0f),
                      const Zeni::Quaternion &rotation_ = Zeni::Quaternion::Axis_Angle(Zeni::Vector3f(0.0f, 0.0f, 1.0f), 0.0f));
    
      Strength_Potion(const Strength_Potion &rhs);
      
      Strength_Potion & operator=(const Strength_Potion &rhs);
      
      ~Strength_Potion();
      
      virtual void render() override;
    
      bool for_lifting() const override;
    
    private:
      static Zeni::Model * model;
      static unsigned long instance_count;
  };
  
  #endif /* STRENGTH_POTION_H */
  