text: #include "n2pch.h"
  
  #include "RenderCommand.h"
  #include "Platform/OpenGL/OpenGLRendererAPI.h"
  
  namespace Niking2D {
  
  	RendererAPI* RenderCommand::s_RendererAPI =  RendererAPI::GetAPI() == RendererAPI::API::OpenGL?  new OpenGLRendererAPI(): nullptr;
  
  }