text: /**
   * @author       Richard Davey <rich@photonstorm.com>
   * @copyright    2019 Photon Storm Ltd.
   * @license      {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
   */
  
  var FillStyleCanvas = require('../FillStyleCanvas');
  var SetTransform = require('../../../renderer/canvas/utils/SetTransform');
  
  /**
   * Renders this Game Object with the Canvas Renderer to the given Camera.
   * The object will not render if any of its renderFlags are set or it is being actively filtered out by the Camera.
   * This method should not be called directly. It is a utility function of the Render module.
   *
   * @method Phaser.GameObjects.IsoTriangle#renderCanvas
   * @since 3.13.0
   * @private
   *
   * @param {Phaser.Renderer.Canvas.CanvasRenderer} renderer - A reference to the current active Canvas renderer.
   * @param {Phaser.GameObjects.IsoTriangle} src - The Game Object being rendered in this call.
   * @param {number} interpolationPercentage - Reserved for future use and custom pipelines.
   * @param {Phaser.Cameras.Scene2D.Camera} camera - The Camera that is rendering the Game Object.
   * @param {Phaser.GameObjects.Components.TransformMatrix} parentMatrix - This transform matrix is defined if the game object is nested
   */
  var IsoTriangleCanvasRenderer = function (renderer, src, interpolationPercentage, camera, parentMatrix)
  {
      var ctx = renderer.currentContext;
  
      if (SetTransform(renderer, ctx, src, camera, parentMatrix) && src.isFilled)
      {
          var size = src.width;
          var height = src.height;
      
          var sizeA = size / 2;
          var sizeB = size / src.projection;
  
          var reversed = src.isReversed;
  
          //  Top Face
  
          if (src.showTop && reversed)
          {
              FillStyleCanvas(ctx, src, src.fillTop);
  
              ctx.beginPath();
  
              ctx.moveTo(-sizeA, -height);
              ctx.lineTo(0, -sizeB - height);
              ctx.lineTo(sizeA, -height);
              ctx.lineTo(0, sizeB - height);
  
              ctx.fill();
          }
  
          //  Left Face
  
          if (src.showLeft)
          {
              FillStyleCanvas(ctx, src, src.fillLeft);
  
              ctx.beginPath();
  
              if (reversed)
              {
                  ctx.moveTo(-sizeA, -height);
                  ctx.lineTo(0, sizeB);
                  ctx.lineTo(0, sizeB - height);
              }
              else
              {
                  ctx.moveTo(-sizeA, 0);
                  ctx.lineTo(0, sizeB);
                  ctx.lineTo(0, sizeB - height);
              }
  
              ctx.fill();
          }
  
          //  Right Face
  
          if (src.showRight)
          {
              FillStyleCanvas(ctx, src, src.fillRight);
  
              ctx.beginPath();
  
              if (reversed)
              {
                  ctx.moveTo(sizeA, -height);
                  ctx.lineTo(0, sizeB);
                  ctx.lineTo(0, sizeB - height);
              }
              else
              {
                  ctx.moveTo(sizeA, 0);
                  ctx.lineTo(0, sizeB);
                  ctx.lineTo(0, sizeB - height);
              }
  
              ctx.fill();
          }
  
          //  Restore the context saved in SetTransform
          ctx.restore();
      }
  };
  
  module.exports = IsoTriangleCanvasRenderer;
  