text: #ifndef _GAME_SLOTCHANGELISTENER_H
  #define _GAME_SLOTCHANGELISTENER_H
  
  /*
      __vt__Q24Game18SlotChangeListener:
      .4byte 0
      .4byte 0
      .4byte 0
  */
  
  namespace Game {
  struct SlotChangeListener {
  	virtual void _00() = 0; // _00
  
  	// _00 VTBL
  };
  } // namespace Game
  
  #endif
  