text: // Autogenerated from CppHeaderCreator
  // Created by Sc2ad
  // =========================================================================
  #pragma once
  // Begin includes
  #include "extern/beatsaber-hook/shared/utils/typedefs.h"
  // Including type: MultiplayerBadgeDataMinMaxFloatSO
  #include "GlobalNamespace/MultiplayerBadgeDataMinMaxFloatSO.hpp"
  #include "extern/beatsaber-hook/shared/utils/il2cpp-utils-methods.hpp"
  #include "extern/beatsaber-hook/shared/utils/il2cpp-utils-properties.hpp"
  #include "extern/beatsaber-hook/shared/utils/il2cpp-utils-fields.hpp"
  #include "extern/beatsaber-hook/shared/utils/utils.h"
  // Completed includes
  // Begin forward declares
  // Forward declaring namespace: GlobalNamespace
  namespace GlobalNamespace {
    // Forward declaring type: MultiplayerPlayerResultsData
    class MultiplayerPlayerResultsData;
  }
  // Completed forward declares
  // Type namespace: 
  namespace GlobalNamespace {
    // Size: 0x38
    #pragma pack(push, 1)
    // Autogenerated type: MultiplayerBadgeDataPrecisionSO
    class MultiplayerBadgeDataPrecisionSO : public GlobalNamespace::MultiplayerBadgeDataMinMaxFloatSO {
      public:
      // Creating value type constructor for type: MultiplayerBadgeDataPrecisionSO
      MultiplayerBadgeDataPrecisionSO() noexcept {}
      // protected override System.Single GetValue(MultiplayerPlayerResultsData result)
      // Offset: 0x114225C
      // Implemented from: MultiplayerBadgeDataMinMaxFloatSO
      // Base method: System.Single MultiplayerBadgeDataMinMaxFloatSO::GetValue(MultiplayerPlayerResultsData result)
      float GetValue(GlobalNamespace::MultiplayerPlayerResultsData* result);
      // public System.Void .ctor()
      // Offset: 0x114229C
      // Implemented from: MultiplayerBadgeDataMinMaxFloatSO
      // Base method: System.Void MultiplayerBadgeDataMinMaxFloatSO::.ctor()
      // Base method: System.Void MultiplayerBadgeDataSO::.ctor()
      // Base method: System.Void ScriptableObject::.ctor()
      // Base method: System.Void Object::.ctor()
      // Base method: System.Void Object::.ctor()
      template<::il2cpp_utils::CreationType creationType = ::il2cpp_utils::CreationType::Temporary>
      static MultiplayerBadgeDataPrecisionSO* New_ctor() {
        static auto ___internal__logger = ::Logger::get().WithContext("GlobalNamespace::MultiplayerBadgeDataPrecisionSO::.ctor");
        return THROW_UNLESS((::il2cpp_utils::New<MultiplayerBadgeDataPrecisionSO*, creationType>()));
      }
    }; // MultiplayerBadgeDataPrecisionSO
    #pragma pack(pop)
  }
  DEFINE_IL2CPP_ARG_TYPE(GlobalNamespace::MultiplayerBadgeDataPrecisionSO*, "", "MultiplayerBadgeDataPrecisionSO");
  