text: #ifndef SDLWrapper_h_
  #define SDLWrapper_h_
  
  #ifdef _WIN32
  
  #include <SDL.h>
  #include <SDL_image.h>
  #include <SDL_ttf.h>
  
  #else
  
  #include <SDL2/SDL.h>
  #include <SDL2/SDL_image.h>
  #include <SDL2/SDL_ttf.h>
  
  #endif
  
  namespace SDL
  {
  bool initialize_SDL(size_t screenWidth, size_t screenHeight, bool vsync = true);
  SDL_Renderer *get_renderer();
  bool is_vsync();
  }; // namespace SDL
  
  #endif