text: import pygame
  import random
  from project.constants import ECRAN
  
  
  class Heal(pygame.sprite.Sprite):
      vitesse = 7
      animcycle = 12
      def __init__(self):
          pygame.sprite.Sprite.__init__(self, self.containers)
          self.rect = self.image.get_rect(midright=(ECRAN.width, random.random() * (ECRAN.height - self.image.get_height()) + self.image.get_height() / 2))
  
      def update(self):
          self.rect.move_ip(-self.vitesse, 0)
          if self.rect.left <= -self.rect.width:
              self.kill()