text: #pragma once
  
  // This file is generated from the Game's Reflection data
  
  #include <cstdint>
  #include <RED4ext/Common.hpp>
  #include <RED4ext/REDhash.hpp>
  #include <RED4ext/Types/generated/anim/AnimEvent.hpp>
  #include <RED4ext/Types/generated/anim/Leg.hpp>
  
  namespace RED4ext
  {
  namespace anim { 
  struct AnimEvent_FootIK : anim::AnimEvent
  {
      static constexpr const char* NAME = "animAnimEvent_FootIK";
      static constexpr const char* ALIAS = NAME;
  
      anim::Leg leg; // 40
      uint8_t unk44[0x48 - 0x44]; // 44
  };
  RED4EXT_ASSERT_SIZE(AnimEvent_FootIK, 0x48);
  } // namespace anim
  } // namespace RED4ext
  