text: #pragma once
  #include <BWAPI.h>
  
  // Remember not to use "Broodwar" in any global class constructor!
  
  class ExampleAIModule : public BWAPI::AIModule
  {
  public:
    // Virtual functions for callbacks, leave these as they are.
    virtual void onStart();
    virtual void onEnd(bool isWinner);
    virtual void onFrame();
    virtual void onSendText(std::string text);
    virtual void onReceiveText(BWAPI::Player player, std::string text);
    virtual void onPlayerLeft(BWAPI::Player player);
    virtual void onNukeDetect(BWAPI::Position target);
    virtual void onUnitDiscover(BWAPI::Unit unit);
    virtual void onUnitEvade(BWAPI::Unit unit);
    virtual void onUnitShow(BWAPI::Unit unit);
    virtual void onUnitHide(BWAPI::Unit unit);
    virtual void onUnitCreate(BWAPI::Unit unit);
    virtual void onUnitDestroy(BWAPI::Unit unit);
    virtual void onUnitMorph(BWAPI::Unit unit);
    virtual void onUnitRenegade(BWAPI::Unit unit);
    virtual void onSaveGame(std::string gameName);
    virtual void onUnitComplete(BWAPI::Unit unit);
    // Everything below this line is safe to modify.
  
  };
  