text: /*
   * IDirect3DDevice9 implementation
   *
   * Copyright 2002-2005 Jason Edmeades
   * Copyright 2002-2005 Raphael Junqueira
   * Copyright 2005 Oliver Stieber
   *
   * This library is free software; you can redistribute it and/or
   * modify it under the terms of the GNU Lesser General Public
   * License as published by the Free Software Foundation; either
   * version 2.1 of the License, or (at your option) any later version.
   *
   * This library is distributed in the hope that it will be useful,
   * but WITHOUT ANY WARRANTY; without even the implied warranty of
   * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
   * Lesser General Public License for more details.
   *
   * You should have received a copy of the GNU Lesser General Public
   * License along with this library; if not, write to the Free Software
   * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
   */
  
  #include "config.h"
  #include "d3d9_private.h"
  
  WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
  
  static void STDMETHODCALLTYPE d3d9_null_wined3d_object_destroyed(void *parent) {}
  
  static const struct wined3d_parent_ops d3d9_null_wined3d_parent_ops =
  {
      d3d9_null_wined3d_object_destroyed,
  };
  
  D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format)
  {
      BYTE *c = (BYTE *)&format;
  
      /* Don't translate FOURCC formats */
      if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
  
      switch(format)
      {
          case WINED3DFMT_UNKNOWN: return D3DFMT_UNKNOWN;
          case WINED3DFMT_B8G8R8_UNORM: return D3DFMT_R8G8B8;
          case WINED3DFMT_B8G8R8A8_UNORM: return D3DFMT_A8R8G8B8;
          case WINED3DFMT_B8G8R8X8_UNORM: return D3DFMT_X8R8G8B8;
          case WINED3DFMT_B5G6R5_UNORM: return D3DFMT_R5G6B5;
          case WINED3DFMT_B5G5R5X1_UNORM: return D3DFMT_X1R5G5B5;
          case WINED3DFMT_B5G5R5A1_UNORM: return D3DFMT_A1R5G5B5;
          case WINED3DFMT_B4G4R4A4_UNORM: return D3DFMT_A4R4G4B4;
          case WINED3DFMT_B2G3R3_UNORM: return D3DFMT_R3G3B2;
          case WINED3DFMT_A8_UNORM: return D3DFMT_A8;
          case WINED3DFMT_B2G3R3A8_UNORM: return D3DFMT_A8R3G3B2;
          case WINED3DFMT_B4G4R4X4_UNORM: return D3DFMT_X4R4G4B4;
          case WINED3DFMT_R10G10B10A2_UNORM: return D3DFMT_A2B10G10R10;
          case WINED3DFMT_R8G8B8A8_UNORM: return D3DFMT_A8B8G8R8;
          case WINED3DFMT_R8G8B8X8_UNORM: return D3DFMT_X8B8G8R8;
          case WINED3DFMT_R16G16_UNORM: return D3DFMT_G16R16;
          case WINED3DFMT_B10G10R10A2_UNORM: return D3DFMT_A2R10G10B10;
          case WINED3DFMT_R16G16B16A16_UNORM: return D3DFMT_A16B16G16R16;
          case WINED3DFMT_P8_UINT_A8_UNORM: return D3DFMT_A8P8;
          case WINED3DFMT_P8_UINT: return D3DFMT_P8;
          case WINED3DFMT_L8_UNORM: return D3DFMT_L8;
          case WINED3DFMT_L8A8_UNORM: return D3DFMT_A8L8;
          case WINED3DFMT_L4A4_UNORM: return D3DFMT_A4L4;
          case WINED3DFMT_R8G8_SNORM: return D3DFMT_V8U8;
          case WINED3DFMT_R5G5_SNORM_L6_UNORM: return D3DFMT_L6V5U5;
          case WINED3DFMT_R8G8_SNORM_L8X8_UNORM: return D3DFMT_X8L8V8U8;
          case WINED3DFMT_R8G8B8A8_SNORM: return D3DFMT_Q8W8V8U8;
          case WINED3DFMT_R16G16_SNORM: return D3DFMT_V16U16;
          case WINED3DFMT_R10G10B10_SNORM_A2_UNORM: return D3DFMT_A2W10V10U10;
          case WINED3DFMT_D16_LOCKABLE: return D3DFMT_D16_LOCKABLE;
          case WINED3DFMT_D32_UNORM: return D3DFMT_D32;
          case WINED3DFMT_S1_UINT_D15_UNORM: return D3DFMT_D15S1;
          case WINED3DFMT_D24_UNORM_S8_UINT: return D3DFMT_D24S8;
          case WINED3DFMT_X8D24_UNORM: return D3DFMT_D24X8;
          case WINED3DFMT_S4X4_UINT_D24_UNORM: return D3DFMT_D24X4S4;
          case WINED3DFMT_D16_UNORM: return D3DFMT_D16;
          case WINED3DFMT_L16_UNORM: return D3DFMT_L16;
          case WINED3DFMT_D32_FLOAT: return D3DFMT_D32F_LOCKABLE;
          case WINED3DFMT_S8_UINT_D24_FLOAT: return D3DFMT_D24FS8;
          case WINED3DFMT_VERTEXDATA: return D3DFMT_VERTEXDATA;
          case WINED3DFMT_R16_UINT: return D3DFMT_INDEX16;
          case WINED3DFMT_R32_UINT: return D3DFMT_INDEX32;
          case WINED3DFMT_R16G16B16A16_SNORM: return D3DFMT_Q16W16V16U16;
          case WINED3DFMT_R16_FLOAT: return D3DFMT_R16F;
          case WINED3DFMT_R16G16_FLOAT: return D3DFMT_G16R16F;
          case WINED3DFMT_R16G16B16A16_FLOAT: return D3DFMT_A16B16G16R16F;
          case WINED3DFMT_R32_FLOAT: return D3DFMT_R32F;
          case WINED3DFMT_R32G32_FLOAT: return D3DFMT_G32R32F;
          case WINED3DFMT_R32G32B32A32_FLOAT: return D3DFMT_A32B32G32R32F;
          case WINED3DFMT_R8G8_SNORM_Cx: return D3DFMT_CxV8U8;
          default:
              FIXME("Unhandled wined3d format %#x.\n", format);
              return D3DFMT_UNKNOWN;
      }
  }
  
  enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format)
  {
      BYTE *c = (BYTE *)&format;
  
      /* Don't translate FOURCC formats */
      if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
  
      switch(format)
      {
          case D3DFMT_UNKNOWN: return WINED3DFMT_UNKNOWN;
          case D3DFMT_R8G8B8: return WINED3DFMT_B8G8R8_UNORM;
          case D3DFMT_A8R8G8B8: return WINED3DFMT_B8G8R8A8_UNORM;
          case D3DFMT_X8R8G8B8: return WINED3DFMT_B8G8R8X8_UNORM;
          case D3DFMT_R5G6B5: return WINED3DFMT_B5G6R5_UNORM;
          case D3DFMT_X1R5G5B5: return WINED3DFMT_B5G5R5X1_UNORM;
          case D3DFMT_A1R5G5B5: return WINED3DFMT_B5G5R5A1_UNORM;
          case D3DFMT_A4R4G4B4: return WINED3DFMT_B4G4R4A4_UNORM;
          case D3DFMT_R3G3B2: return WINED3DFMT_B2G3R3_UNORM;
          case D3DFMT_A8: return WINED3DFMT_A8_UNORM;
          case D3DFMT_A8R3G3B2: return WINED3DFMT_B2G3R3A8_UNORM;
          case D3DFMT_X4R4G4B4: return WINED3DFMT_B4G4R4X4_UNORM;
          case D3DFMT_A2B10G10R10: return WINED3DFMT_R10G10B10A2_UNORM;
          case D3DFMT_A8B8G8R8: return WINED3DFMT_R8G8B8A8_UNORM;
          case D3DFMT_X8B8G8R8: return WINED3DFMT_R8G8B8X8_UNORM;
          case D3DFMT_G16R16: return WINED3DFMT_R16G16_UNORM;
          case D3DFMT_A2R10G10B10: return WINED3DFMT_B10G10R10A2_UNORM;
          case D3DFMT_A16B16G16R16: return WINED3DFMT_R16G16B16A16_UNORM;
          case D3DFMT_A8P8: return WINED3DFMT_P8_UINT_A8_UNORM;
          case D3DFMT_P8: return WINED3DFMT_P8_UINT;
          case D3DFMT_L8: return WINED3DFMT_L8_UNORM;
          case D3DFMT_A8L8: return WINED3DFMT_L8A8_UNORM;
          case D3DFMT_A4L4: return WINED3DFMT_L4A4_UNORM;
          case D3DFMT_V8U8: return WINED3DFMT_R8G8_SNORM;
          case D3DFMT_L6V5U5: return WINED3DFMT_R5G5_SNORM_L6_UNORM;
          case D3DFMT_X8L8V8U8: return WINED3DFMT_R8G8_SNORM_L8X8_UNORM;
          case D3DFMT_Q8W8V8U8: return WINED3DFMT_R8G8B8A8_SNORM;
          case D3DFMT_V16U16: return WINED3DFMT_R16G16_SNORM;
          case D3DFMT_A2W10V10U10: return WINED3DFMT_R10G10B10_SNORM_A2_UNORM;
          case D3DFMT_D16_LOCKABLE: return WINED3DFMT_D16_LOCKABLE;
          case D3DFMT_D32: return WINED3DFMT_D32_UNORM;
          case D3DFMT_D15S1: return WINED3DFMT_S1_UINT_D15_UNORM;
          case D3DFMT_D24S8: return WINED3DFMT_D24_UNORM_S8_UINT;
          case D3DFMT_D24X8: return WINED3DFMT_X8D24_UNORM;
          case D3DFMT_D24X4S4: return WINED3DFMT_S4X4_UINT_D24_UNORM;
          case D3DFMT_D16: return WINED3DFMT_D16_UNORM;
          case D3DFMT_L16: return WINED3DFMT_L16_UNORM;
          case D3DFMT_D32F_LOCKABLE: return WINED3DFMT_D32_FLOAT;
          case D3DFMT_D24FS8: return WINED3DFMT_S8_UINT_D24_FLOAT;
          case D3DFMT_VERTEXDATA: return WINED3DFMT_VERTEXDATA;
          case D3DFMT_INDEX16: return WINED3DFMT_R16_UINT;
          case D3DFMT_INDEX32: return WINED3DFMT_R32_UINT;
          case D3DFMT_Q16W16V16U16: return WINED3DFMT_R16G16B16A16_SNORM;
          case D3DFMT_R16F: return WINED3DFMT_R16_FLOAT;
          case D3DFMT_G16R16F: return WINED3DFMT_R16G16_FLOAT;
          case D3DFMT_A16B16G16R16F: return WINED3DFMT_R16G16B16A16_FLOAT;
          case D3DFMT_R32F: return WINED3DFMT_R32_FLOAT;
          case D3DFMT_G32R32F: return WINED3DFMT_R32G32_FLOAT;
          case D3DFMT_A32B32G32R32F: return WINED3DFMT_R32G32B32A32_FLOAT;
          case D3DFMT_CxV8U8: return WINED3DFMT_R8G8_SNORM_Cx;
          default:
              FIXME("Unhandled D3DFORMAT %#x\n", format);
              return WINED3DFMT_UNKNOWN;
      }
  }
  
  static UINT vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type, UINT primitive_count)
  {
      switch(primitive_type)
      {
          case D3DPT_POINTLIST:
              return primitive_count;
  
          case D3DPT_LINELIST:
              return primitive_count * 2;
  
          case D3DPT_LINESTRIP:
              return primitive_count + 1;
  
          case D3DPT_TRIANGLELIST:
              return primitive_count * 3;
  
          case D3DPT_TRIANGLESTRIP:
          case D3DPT_TRIANGLEFAN:
              return primitive_count + 2;
  
          default:
              FIXME("Unhandled primitive type %#x\n", primitive_type);
              return 0;
      }
  }
  
  void present_parameters_from_wined3d_swapchain_desc(D3DPRESENT_PARAMETERS *present_parameters,
          const struct wined3d_swapchain_desc *swapchain_desc)
  {
      present_parameters->BackBufferWidth = swapchain_desc->backbuffer_width;
      present_parameters->BackBufferHeight = swapchain_desc->backbuffer_height;
      present_parameters->BackBufferFormat = d3dformat_from_wined3dformat(swapchain_desc->backbuffer_format);
      present_parameters->BackBufferCount = swapchain_desc->backbuffer_count;
      present_parameters->MultiSampleType = swapchain_desc->multisample_type;
      present_parameters->MultiSampleQuality = swapchain_desc->multisample_quality;
      present_parameters->SwapEffect = swapchain_desc->swap_effect;
      present_parameters->hDeviceWindow = swapchain_desc->device_window;
      present_parameters->Windowed = swapchain_desc->windowed;
      present_parameters->EnableAutoDepthStencil = swapchain_desc->enable_auto_depth_stencil;
      present_parameters->AutoDepthStencilFormat
              = d3dformat_from_wined3dformat(swapchain_desc->auto_depth_stencil_format);
      present_parameters->Flags = swapchain_desc->flags;
      present_parameters->FullScreen_RefreshRateInHz = swapchain_desc->refresh_rate;
      present_parameters->PresentationInterval = swapchain_desc->swap_interval;
  }
  
  static void wined3d_swapchain_desc_from_present_parameters(struct wined3d_swapchain_desc *swapchain_desc,
          const D3DPRESENT_PARAMETERS *present_parameters)
  {
      swapchain_desc->backbuffer_width = present_parameters->BackBufferWidth;
      swapchain_desc->backbuffer_height = present_parameters->BackBufferHeight;
      swapchain_desc->backbuffer_format = wined3dformat_from_d3dformat(present_parameters->BackBufferFormat);
      swapchain_desc->backbuffer_count = max(1, present_parameters->BackBufferCount);
      swapchain_desc->multisample_type = present_parameters->MultiSampleType;
      swapchain_desc->multisample_quality = present_parameters->MultiSampleQuality;
      swapchain_desc->swap_effect = present_parameters->SwapEffect;
      swapchain_desc->device_window = present_parameters->hDeviceWindow;
      swapchain_desc->windowed = present_parameters->Windowed;
      swapchain_desc->enable_auto_depth_stencil = present_parameters->EnableAutoDepthStencil;
      swapchain_desc->auto_depth_stencil_format
              = wined3dformat_from_d3dformat(present_parameters->AutoDepthStencilFormat);
      swapchain_desc->flags = present_parameters->Flags;
      swapchain_desc->refresh_rate = present_parameters->FullScreen_RefreshRateInHz;
      swapchain_desc->swap_interval = present_parameters->PresentationInterval;
      swapchain_desc->auto_restore_display_mode = TRUE;
  }
  
  static HRESULT WINAPI d3d9_device_QueryInterface(IDirect3DDevice9Ex *iface, REFIID riid, void **out)
  {
      TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
  
      if (IsEqualGUID(riid, &IID_IDirect3DDevice9)
              || IsEqualGUID(riid, &IID_IUnknown))
      {
          IDirect3DDevice9Ex_AddRef(iface);
          *out = iface;
          return S_OK;
      }
  
      if (IsEqualGUID(riid, &IID_IDirect3DDevice9Ex))
      {
          struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
  
          /* Find out if the creating d3d9 interface was created with Direct3DCreate9Ex.
           * It doesn't matter with which function the device was created. */
          if (!device->d3d_parent->extended)
          {
              WARN("IDirect3D9 instance wasn't created with CreateDirect3D9Ex, returning E_NOINTERFACE.\n");
              *out = NULL;
              return E_NOINTERFACE;
          }
  
          IDirect3DDevice9Ex_AddRef(iface);
          *out = iface;
          return S_OK;
      }
  
      WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
  
      *out = NULL;
      return E_NOINTERFACE;
  }
  
  static ULONG WINAPI d3d9_device_AddRef(IDirect3DDevice9Ex *iface)
  {
      struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
      ULONG refcount = InterlockedIncrement(&device->refcount);
  
      TRACE("%p increasing refcount to %u.\n", iface, refcount);
  
      return refcount;
  }
  
  static ULONG WINAPI DECLSPEC_HOTPATCH d3d9_device_Release(IDirect3DDevice9Ex *iface)
  {
      struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
      ULONG refcount;
  
      if (device->in_destruction)
          return 0;
  
      refcount = InterlockedDecrement(&device->refcount);
  
      TRACE("%p decreasing refcount to %u.\n", iface, refcount);
  
      if (!refcount)
      {
          unsigned i;
          device->in_destruction = TRUE;
  
          wined3d_mutex_lock();
          for (i = 0; i < device->fvf_decl_count; ++i)
          {
              wined3d_vertex_declaration_decref(device->fvf_decls[i].decl);
          }
          HeapFree(GetProcessHeap(), 0, device->fvf_decls);
  
          if (device->vertex_buffer)
              wined3d_buffer_decref(device->vertex_buffer);
          if (device->index_buffer)
              wined3d_buffer_decref(device->index_buffer);
  
          wined3d_device_uninit_3d(device->wined3d_device);
          wined3d_device_release_focus_window(device->wined3d_device);
          wined3d_device_decref(device->wined3d_device);
          wined3d_mutex_unlock();
  
          IDirect3D9Ex_Release(&device->d3d_parent->IDirect3D9Ex_iface);
  
          HeapFree(GetProcessHeap(), 0, device);
      }
  
      return refcount;
  }
  
  static HRESULT WINAPI d3d9_device_TestCooperativeLevel(IDirect3DDevice9Ex *iface)
  {
      struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
  
      TRACE("iface %p.\n", iface);
  
      if (device->not_reset)
      {
          TRACE("D3D9 device is marked not reset.\n");
          return D3DERR_DEVICENOTRESET;
      }
  
      return D3D_OK;
  }
  
  static UINT WINAPI d3d9_device_GetAvailableTextureMem(IDirect3DDevice9Ex *iface)
  {
      struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
      HRESULT hr;
  
      TRACE("iface %p.\n", iface);
  
      wined3d_mutex_lock();
      hr = wined3d_device_get_available_texture_mem(device->wined3d_device);
      wined3d_mutex_unlock();
  
      return hr;
  }
  
  static HRESULT WINAPI d3d9_device_EvictManagedResources(IDirect3DDevice9Ex *iface)
  {
      struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
  
      TRACE("iface %p.\n", iface);
  
      wined3d_mutex_lock();
      wined3d_device_evict_managed_resources(device->wined3d_device);
      wined3d_mutex_unlock();
  
      return D3D_OK;
  }
  
  static HRESULT WINAPI d3d9_device_GetDirect3D(IDirect3DDevice9Ex *iface, IDirect3D9 **d3d9)
  {
      struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
  
      TRACE("iface %p, d3d9 %p.\n", iface, d3d9);
  
      if (!d3d9)
          return D3DERR_INVALIDCALL;
  
      return IDirect3D9Ex_QueryInterface(&device->d3d_parent->IDirect3D9Ex_iface, &IID_IDirect3D9, (void **)d3d9);
  }
  
  static HRESULT WINAPI d3d9_device_GetDeviceCaps(IDirect3DDevice9Ex *iface, D3DCAPS9 *caps)
  {
      struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
      WINED3DCAPS *wined3d_caps;
      HRESULT hr;
  
      TRACE("iface %p, caps %p.\n", iface, caps);
  
      if (!caps)
          return D3DERR_INVALIDCALL;
  
      if (!(wined3d_caps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*wined3d_caps))))
          return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */
  
      memset(caps, 0, sizeof(*caps));
  
      wined3d_mutex_lock();
      hr = wined3d_device_get_device_caps(device->wined3d_device, wined3d_caps);
      wined3d_mutex_unlock();
  
      WINECAPSTOD3D9CAPS(caps, wined3d_caps)
      HeapFree(GetProcessHeap(), 0, wined3d_caps);
  
      /* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps */
      caps->DevCaps2 |= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES;
  
      filter_caps(caps);
  
      return hr;
  }
  
  static HRESULT WINAPI d3d9_device_GetDisplayMode(IDirect3DDevice9Ex *iface, UINT swapchain, D3DDISPLAYMODE *mode)
  {
      struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
      struct wined3d_display_mode wined3d_mode;
      HRESULT hr;
  
      TRACE("iface %p, swapchain %u, mode %p.\n", iface, swapchain, mode);
  
      wined3d_mutex_lock();
      hr = wined3d_device_get_display_mode(device->wined3d_device, swapchain, &wined3d_mode, NULL);
      wined3d_mutex_unlock();
  
      if (SUCCEEDED(hr))
      {
          mode->Width = wined3d_mode.width;
          mode->Height = wined3d_mode.height;
          mode->RefreshRate = wined3d_mode.refresh_rate;
          mode->Format = d3dformat_from_wined3dformat(wined3d_mode.format_id);
      }
  
      return hr;
  }
  
  static HRESULT WINAPI d3d9_device_GetCreationParameters(IDirect3DDevice9Ex *iface,
          D3DDEVICE_CREATION_PARAMETERS *parameters)
  {
      struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
  
      TRACE("iface %p, parameters %p.\n", iface, parameters);
  
      wined3d_mutex_lock();
      wined3d_device_get_creation_parameters(device->wined3d_device,
              (struct wined3d_device_creation_parameters *)parameters);
      wined3d_mutex_unlock();
  
      return D3D_OK;
  }
  
  static HRESULT WINAPI d3d9_device_SetCursorProperties(IDirect3DDevice9Ex *iface,
          UINT hotspot_x, UINT hotspot_y, IDirect3DSurface9 *bitmap)
  {
      struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
      struct d3d9_surface *bitmap_impl = unsafe_impl_from_IDirect3DSurface9(bitmap);
      HRESULT hr;
  
      TRACE("iface %p, hotspot_x %u, hotspot_y %u, bitmap %p.\n",
              iface, hotspot_x, hotspot_y, bitmap);
  
      if (!bitmap)
      {
          WARN("No cursor bitmap, returning D3DERR_INVALIDCALL.\n");
          return D3DERR_INVALIDCALL;
      }
  
      wined3d_mutex_lock();
      hr = wined3d_device_set_cursor_properties(device->wined3d_device,
              hotspot_x, hotspot_y, bitmap_impl->wined3d_surface);
      wined3d_mutex_unlock();
  
      return hr;
  }
  
  static void WINAPI d3d9_device_SetCursorPosition(IDirect3DDevice9Ex *iface, int x, int y, DWORD flags)
  {
      struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
  
      TRACE("iface %p, x %u, y %u, flags %#x.\n", iface, x, y, flags);
  
      wined3d_mutex_lock();
      wined3d_device_set_cursor_position(device->wined3d_device, x, y, flags);
      wined3d_mutex_unlock();
  }
  
  static BOOL WINAPI d3d9_device_ShowCursor(IDirect3DDevice9Ex *iface, BOOL show)
  {
      struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
      BOOL ret;
  
      TRACE("iface %p, show %#x.\n", iface, show);
  
      wined3d_mutex_lock();
      ret = wined3d_device_show_cursor(device->wined3d_device, show);
      wined3d_mutex_unlock();
  
      return ret;
  }
  
  static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_CreateAdditionalSwapChain(IDirect3DDevice9Ex *iface,
          D3DPRESENT_PARAMETERS *present_parameters, IDirect3DSwapChain9 **swapchain)
  {
      struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
      struct wined3d_swapchain_desc desc;
      struct d3d9_swapchain *object;
      HRESULT hr;
  
      TRACE("iface %p, present_parameters %p, swapchain %p.\n",
              iface, present_parameters, swapchain);
  
      wined3d_swapchain_desc_from_present_parameters(&desc, present_parameters);
      if (SUCCEEDED(hr = d3d9_swapchain_create(device, &desc, &object)))
          *swapchain = (IDirect3DSwapChain9 *)&object->IDirect3DSwapChain9Ex_iface;
      present_parameters_from_wined3d_swapchain_desc(present_parameters, &desc);
  
      return hr;
  }
  
  static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_GetSwapChain(IDirect3DDevice9Ex *iface,
          UINT swapchain_idx, IDirect3DSwapChain9 **swapchain)
  {
      struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
      struct wined3d_swapchain *wined3d_swapchain;
      struct d3d9_swapchain *swapchain_impl;
      HRESULT hr;
  
      TRACE("iface %p, swapchain_idx %u, swapchain %p.\n", iface, swapchain_idx, swapchain);
  
      wined3d_mutex_lock();
      if ((wined3d_swapchain = wined3d_device_get_swapchain(device->wined3d_device, swapchain_idx)))
      {
         swapchain_impl = wined3d_swapchain_get_parent(wined3d_swapchain);
         *swapchain = (IDirect3DSwapChain9 *)&swapchain_impl->IDirect3DSwapChain9Ex_iface;
         IDirect3DSwapChain9Ex_AddRef(*swapchain);
         hr = D3D_OK;
      }
      else
      {
          *swapchain = NULL;
          hr = D3DERR_INVALIDCALL;
      }
      wined3d_mutex_unlock();
  
      return hr;
  }
  
  static UINT WINAPI d3d9_device_GetNumberOfSwapChains(IDirect3DDevice9Ex *iface)
  {
      struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
      UINT count;
  
      TRACE("iface %p.\n", iface);
  
      wined3d_mutex_lock();
      count = wined3d_device_get_swapchain_count(device->wined3d_device);
      wined3d_mutex_unlock();
  
      return count;
  }
  
  static HRESULT CDECL reset_enum_callback(struct wined3d_resource *resource)
  {
      struct wined3d_resource_desc desc;
  
      wined3d_resource_get_desc(resource, &desc);
      if (desc.pool == WINED3D_POOL_DEFAULT)
      {
          struct d3d9_surface *surface;
  
          if (desc.resource_type == WINED3D_RTYPE_TEXTURE)
          {
              IUnknown *parent = wined3d_resource_get_parent(resource);
              IDirect3DBaseTexture9 *texture;
  
              if (SUCCEEDED(IUnknown_QueryInterface(parent, &IID_IDirect3DBaseTexture9, (void **)&texture)))
              {
                  IDirect3DBaseTexture9_Release(texture);
                  WARN("Texture %p (resource %p) in pool D3DPOOL_DEFAULT blocks the Reset call.\n", texture, resource);
                  return D3DERR_INVALIDCALL;
              }
  
              return D3D_OK;
          }
  
          if (desc.resource_type != WINED3D_RTYPE_SURFACE)
          {
              WARN("Resource %p in pool D3DPOOL_DEFAULT blocks the Reset call.\n", resource);
              return D3DERR_INVALIDCALL;
          }
  
          surface = wined3d_resource_get_parent(resource);
          if (surface->refcount)
          {
              WARN("Surface %p (resource %p) in pool D3DPOOL_DEFAULT blocks the Reset call.\n", surface, resource);
              return D3DERR_INVALIDCALL;
          }
  
          WARN("Surface %p (resource %p) is an implicit resource with ref 0.\n", surface, resource);
      }
  
      return D3D_OK;
  }
  
  static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_Reset(IDirect3DDevice9Ex *iface,
          D3DPRESENT_PARAMETERS *present_parameters)
  {
      struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
      struct wined3d_swapchain_desc swapchain_desc;
      HRESULT hr;
  
      TRACE("iface %p, present_parameters %p.\n", iface, present_parameters);
  
      wined3d_mutex_lock();
  
      if (device->vertex_buffer)
      {
          wined3d_buffer_decref(device->vertex_buffer);
          device->vertex_buffer = NULL;
          device->vertex_buffer_size = 0;
      }
      if (device->index_buffer)
      {
          wined3d_buffer_decref(device->index_buffer);
          device->index_buffer = NULL;
          device->index_buffer_size = 0;
      }
  
      wined3d_swapchain_desc_from_present_parameters(&swapchain_desc, present_parameters);
      hr = wined3d_device_reset(device->wined3d_device, &swapchain_desc,
              NULL, reset_enum_callback, !device->d3d_parent->extended);
      if (FAILED(hr) && !device->d3d_parent->extended)
          device->not_reset = TRUE;
      else
          device->not_reset = FALSE;
      wined3d_mutex_unlock();
  
      return hr;
  }
  
  static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_Present(IDirect3DDevice9Ex *iface,
          const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override, const RGNDATA *dirty_region)
  {
      struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
      HRESULT hr;
  
      TRACE("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p.\n",
              iface, src_rect, dst_rect, dst_window_override, dirty_region);
  
      wined3d_mutex_lock();
      hr = wined3d_device_present(device->wined3d_device, src_rect, dst_rect,
              dst_window_override, dirty_region, 0);
      wined3d_mutex_unlock();
  
      return hr;
  }
  
  static HRESULT WINAPI d3d9_device_GetBackBuffer(IDirect3DDevice9Ex *iface, UINT swapchain,
          UINT backbuffer_idx, D3DBACKBUFFER_TYPE backbuffer_type, IDirect3DSurface9 **backbuffer)
  {
      struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
      struct wined3d_surface *wined3d_surface = NULL;
      struct d3d9_surface *surface_impl;
      HRESULT hr;
  
      TRACE("iface %p, swapchain %u, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
              iface, swapchain, backbuffer_idx, backbuffer_type, backbuffer);
  
      wined3d_mutex_lock();
      hr = wined3d_device_get_back_buffer(device->wined3d_device, swapchain,
              backbuffer_idx, (enum wined3d_backbuffer_type)backbuffer_type, &wined3d_surface);
      if (SUCCEEDED(hr) && wined3d_surface && backbuffer)
      {
          surface_impl = wined3d_surface_get_parent(wined3d_surface);
          *backbuffer = &surface_impl->IDirect3DSurface9_iface;
          IDirect3DSurface9_AddRef(*backbuffer);
      }
      wined3d_mutex_unlock();
  
      return hr;
  }
  static HRESULT WINAPI d3d9_device_GetRasterStatus(IDirect3DDevice9Ex *iface,
          UINT swapchain, D3DRASTER_STATUS *raster_status)
  {
      struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
      HRESULT hr;
  
      TRACE("iface %p, swapchain %u, raster_status %p.\n", iface, swapchain, raster_status);
  
      wined3d_mutex_lock();
      hr = wined3d_device_get_raster_status(device->wined3d_device,
              swapchain, (struct wined3d_raster_status *)raster_status);
      wined3d_mutex_unlock();
  
      return hr;
  }
  
  static HRESULT WINAPI d3d9_device_SetDialogBoxMode(IDirect3DDevice9Ex *iface, BOOL enable)
  {
      struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
      HRESULT hr;
  
      TRACE("iface %p, enable %#x.\n", iface, enable);
  
      wined3d_mutex_lock();
      hr = wined3d_device_set_dialog_box_mode(device->wined3d_device, enable);
      wined3d_mutex_unlock();
  
      return hr;
  }
  
  static void WINAPI d3d9_device_SetGammaRamp(IDirect3DDevice9Ex *iface,
          UINT swapchain, DWORD flags, const D3DGAMMARAMP *ramp)
  {
      struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
  
      TRACE("iface %p, swapchain %u, flags %#x, ramp %p.\n", iface, swapchain, flags, ramp);
  
      /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
      wined3d_mutex_lock();
      wined3d_device_set_gamma_ramp(device->wined3d_device, swapchain, flags, (const struct wined3d_gamma_ramp *)ramp);
      wined3d_mutex_unlock();
  }
  
  static void WINAPI d3d9_device_GetGammaRamp(IDirect3DDevice9Ex *iface, UINT swapchain, D3DGAMMARAMP *ramp)
  {
      struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
  
      TRACE("iface %p, swapchain %u, ramp %p.\n", iface, swapchain, ramp);
  
      /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
      wined3d_mutex_lock();
      wined3d_device_get_gamma_ramp(device->wined3d_device, swapchain, (struct wined3d_gamma_ramp *)ramp);
      wined3d_mutex_unlock();
  }
  
  static HRESULT WINAPI d3d9_device_CreateTexture(IDirect3DDevice9Ex *iface,
          UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format,
          D3DPOOL pool, IDirect3DTexture9 **texture, HANDLE *shared_handle)
  {
      struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
      struct d3d9_texture *object;
      BOOL set_mem = FALSE;
      HRESULT hr;
  
      TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
              iface, width, height, levels, usage, format, pool, texture, shared_handle);
  
      *texture = NULL;
      if (shared_handle)
      {
          if (!device->d3d_parent->extended)
          {
              WARN("Trying to create a shared or user memory texture on a non-ex device.\n");
              return E_NOTIMPL;
          }
  
          if (pool == D3DPOOL_SYSTEMMEM)
          {
              if (levels != 1)
                  return D3DERR_INVALIDCALL;
              set_mem = TRUE;
          }
          else
          {
              if (pool != D3DPOOL_DEFAULT)
              {
                  WARN("Trying to create a shared texture in pool %#x.\n", pool);
                  return D3DERR_INVALIDCALL;
              }
              FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
          }
      }
  
      object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
      if (!object)
          return D3DERR_OUTOFVIDEOMEMORY;
  
      hr = texture_init(object, device, width, height, levels, usage, format, pool);
      if (FAILED(hr))
      {
          WARN("Failed to initialize texture, hr %#x.\n", hr);
          HeapFree(GetProcessHeap(), 0, object);
          return hr;
      }
  
      if (set_mem)
      {
          struct wined3d_resource *resource;
          struct d3d9_surface *surface;
  
          resource = wined3d_texture_get_sub_resource(object->wined3d_texture, 0);
          surface = wined3d_resource_get_parent(resource);
          wined3d_surface_update_desc(surface->wined3d_surface, width, height,
                  wined3dformat_from_d3dformat(format), WINED3D_MULTISAMPLE_NONE, 0,
                  *shared_handle, 0);
      }
  
      TRACE("Created texture %p.\n", object);
      *texture = (IDirect3DTexture9 *)&object->IDirect3DBaseTexture9_iface;
  
      return D3D_OK;
  }
  
  static HRESULT WINAPI d3d9_device_CreateVolumeTexture(IDirect3DDevice9Ex *iface,
          UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format,
          D3DPOOL pool, IDirect3DVolumeTexture9 **texture, HANDLE *shared_handle)
  {
      struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
      struct d3d9_texture *object;
      HRESULT hr;
  
      TRACE("iface %p, width %u, height %u, depth %u, levels %u\n",
              iface, width, height, depth, levels);
      TRACE("usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
              usage, format, pool, texture, shared_handle);
  
      *texture = NULL;
      if (shared_handle)
      {
          if (!device->d3d_parent->extended)
          {
              WARN("Trying to create a shared volume texture on a non-ex device.\n");
              return E_NOTIMPL;
          }
  
          if (pool != D3DPOOL_DEFAULT)
          {
              WARN("Trying to create a shared volume texture in pool %#x.\n", pool);
              return D3DERR_INVALIDCALL;
          }
          FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
      }
  
      object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
      if (!object)
          return D3DERR_OUTOFVIDEOMEMORY;
  
      hr = volumetexture_init(object, device, width, height, depth, levels, usage, format, pool);
      if (FAILED(hr))
      {
          WARN("Failed to initialize volume texture, hr %#x.\n", hr);
          HeapFree(GetProcessHeap(), 0, object);
          return hr;
      }
  
      TRACE("Created volume texture %p.\n", object);
      *texture = (IDirect3DVolumeTexture9 *)&object->IDirect3DBaseTexture9_iface;
  
      return D3D_OK;
  }
  
  static HRESULT WINAPI d3d9_device_CreateCubeTexture(IDirect3DDevice9Ex *iface,
          UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool,
          IDirect3DCubeTexture9 **texture, HANDLE *shared_handle)
  {
      struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
      struct d3d9_texture *object;
      HRESULT hr;
  
      TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
              iface, edge_length, levels, usage, format, pool, texture, shared_handle);
  
      *texture = NULL;
      if (shared_handle)
      {
          if (!device->d3d_parent->extended)
          {
              WARN("Trying to create a shared cube texture on a non-ex device.\n");
              return E_NOTIMPL;
          }
  
          if (pool != D3DPOOL_DEFAULT)
          {
              WARN("Trying to create a shared cube texture in pool %#x.\n", pool);
              return D3DERR_INVALIDCALL;
          }
          FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
      }
  
      object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
      if (!object)
          return D3DERR_OUTOFVIDEOMEMORY;
  
      hr = cubetexture_init(object, device, edge_length, levels, usage, format, pool);
      if (FAILED(hr))
      {
          WARN("Failed to initialize cube texture, hr %#x.\n", hr);
          HeapFree(GetProcessHeap(), 0, object);
          return hr;
      }
  
      TRACE("Created cube texture %p.\n", object);
      *texture = (IDirect3DCubeTexture9 *)&object->IDirect3DBaseTexture9_iface;
  
      return D3D_OK;
  }
  
  static HRESULT WINAPI d3d9_device_CreateVertexBuffer(IDirect3DDevice9Ex *iface, UINT size,
          DWORD usage, DWORD fvf, D3DPOOL pool, IDirect3DVertexBuffer9 **buffer,
          HANDLE *shared_handle)
  {
      struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
      struct d3d9_vertexbuffer *object;
      HRESULT hr;
  
      TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p, shared_handle %p.\n",
              iface, size, usage, fvf, pool, buffer, shared_handle);
  
      if (shared_handle)
      {
          if (!device->d3d_parent->extended)
          {
              WARN("Trying to create a shared vertex buffer on a non-ex device.\n");
              return E_NOTIMPL;
          }
  
          if (pool != D3DPOOL_DEFAULT)
          {
              WARN("Trying to create a shared vertex buffer in pool %#x.\n", pool);
              return D3DERR_NOTAVAILABLE;
          }
          FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
      }
  
      object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
      if (!object)
          return D3DERR_OUTOFVIDEOMEMORY;
  
      hr = vertexbuffer_init(object, device, size, usage, fvf, pool);
      if (FAILED(hr))
      {
          WARN("Failed to initialize vertex buffer, hr %#x.\n", hr);
          HeapFree(GetProcessHeap(), 0, object);
          return hr;
      }
  
      TRACE("Created vertex buffer %p.\n", object);
      *buffer = &object->IDirect3DVertexBuffer9_iface;
  
      return D3D_OK;
  }
  
  static HRESULT WINAPI d3d9_device_CreateIndexBuffer(IDirect3DDevice9Ex *iface, UINT size,
          DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DIndexBuffer9 **buffer,
          HANDLE *shared_handle)
  {
      struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
      struct d3d9_indexbuffer *object;
      HRESULT hr;
  
      TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p, shared_handle %p.\n",
              iface, size, usage, format, pool, buffer, shared_handle);
  
      if (shared_handle)
      {
          if (!device->d3d_parent->extended)
          {
              WARN("Trying to create a shared index buffer on a non-ex device.\n");
              return E_NOTIMPL;
          }
  
          if (pool != D3DPOOL_DEFAULT)
          {
              WARN("Trying to create a shared index buffer in pool %#x.\n", pool);
              return D3DERR_NOTAVAILABLE;
          }
          FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
      }
  
      object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
      if (!object)
          return D3DERR_OUTOFVIDEOMEMORY;
  
      hr = indexbuffer_init(object, device, size, usage, format, pool);
      if (FAILED(hr))
      {
          WARN("Failed to initialize index buffer, hr %#x.\n", hr);
          HeapFree(GetProcessHeap(), 0, object);
          return hr;
      }
  
      TRACE("Created index buffer %p.\n", object);
      *buffer = &object->IDirect3DIndexBuffer9_iface;
  
      return D3D_OK;
  }
  
  static HRESULT d3d9_device_create_surface(struct d3d9_device *device, UINT width, UINT height,
          D3DFORMAT format, DWORD flags, IDirect3DSurface9 **surface, UINT usage, D3DPOOL pool,
          D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality, void *user_mem)
  {
      struct wined3d_resource *sub_resource;
      struct wined3d_resource_desc desc;
      struct d3d9_surface *surface_impl;
      struct wined3d_texture *texture;
      HRESULT hr;
  
      TRACE("device %p, width %u, height %u, format %#x, flags %#x, surface %p.\n"
              "usage %#x, pool %#x, multisample_type %#x, multisample_quality %u.\n",
              device, width, height, format, flags, surface, usage, pool,
              multisample_type, multisample_quality);
  
      desc.resource_type = WINED3D_RTYPE_TEXTURE;
      desc.format = wined3dformat_from_d3dformat(format);
      desc.multisample_type = multisample_type;
      desc.multisample_quality = multisample_quality;
      desc.usage = usage & WINED3DUSAGE_MASK;
      desc.pool = pool;
      desc.width = width;
      desc.height = height;
      desc.depth = 1;
      desc.size = 0;
  
      wined3d_mutex_lock();
  
      if (FAILED(hr = wined3d_texture_create(device->wined3d_device, &desc,
              1, flags, NULL, &d3d9_null_wined3d_parent_ops, &texture)))
      {
          wined3d_mutex_unlock();
          WARN("Failed to create texture, hr %#x.\n", hr);
          return hr;
      }
  
      sub_resource = wined3d_texture_get_sub_resource(texture, 0);
      surface_impl = wined3d_resource_get_parent(sub_resource);
      surface_impl->forwardReference = NULL;
      surface_impl->parent_device = &device->IDirect3DDevice9Ex_iface;
      *surface = &surface_impl->IDirect3DSurface9_iface;
      IDirect3DSurface9_AddRef(*surface);
      wined3d_texture_decref(texture);
  
      if (user_mem)
          wined3d_surface_update_desc(surface_impl->wined3d_surface, width, height,
                  desc.format, multisample_type, multisample_quality, user_mem, 0);
  
      wined3d_mutex_unlock();
  
      return D3D_OK;
  }
  
  static HRESULT WINAPI d3d9_device_CreateRenderTarget(IDirect3DDevice9Ex *iface, UINT width, UINT height,
          D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality,
          BOOL lockable, IDirect3DSurface9 **surface, HANDLE *shared_handle)
  {
      struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
      DWORD flags = 0;
  
      TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
              "lockable %#x, surface %p, shared_handle %p.\n",
              iface, width, height, format, multisample_type, multisample_quality,
              lockable, surface, shared_handle);
  
      *surface = NULL;
      if (shared_handle)
      {
          if (!device->d3d_parent->extended)
          {
              WARN("Trying to create a shared render target on a non-ex device.\n");
              return E_NOTIMPL;
          }
  
          FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
      }
  
      if (lockable)
          flags |= WINED3D_SURFACE_MAPPABLE;
  
      return d3d9_device_create_surface(device, width, height, format, flags, surface,
              D3DUSAGE_RENDERTARGET, D3DPOOL_DEFAULT, multisample_type, multisample_quality, NULL);
  }
  
  static HRESULT WINAPI d3d9_device_CreateDepthStencilSurface(IDirect3DDevice9Ex *iface, UINT width, UINT height,
          D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality,
          BOOL discard, IDirect3DSurface9 **surface, HANDLE *shared_handle)
  {
      struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
      DWORD flags = WINED3D_SURFACE_MAPPABLE;
  
      TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
              "discard %#x, surface %p, shared_handle %p.\n",
              iface, width, height, format, multisample_type, multisample_quality,
              discard, surface, shared_handle);
  
      *surface = NULL;
      if (shared_handle)
      {
          if (!device->d3d_parent->extended)
          {
              WARN("Trying to create a shared depth stencil on a non-ex device.\n");
              return E_NOTIMPL;
          }
  
          FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
      }
  
      if (discard)
          flags |= WINED3D_SURFACE_DISCARD;
  
      return d3d9_device_create_surface(device, width, height, format, flags, surface,
              D3DUSAGE_DEPTHSTENCIL, D3DPOOL_DEFAULT, multisample_type, multisample_quality, NULL);
  }
  
  
  static HRESULT WINAPI d3d9_device_UpdateSurface(IDirect3DDevice9Ex *iface,
          IDirect3DSurface9 *src_surface, const RECT *src_rect,
          IDirect3DSurface9 *dst_surface, const POINT *dst_point)
  {
      struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
      struct d3d9_surface *src = unsafe_impl_from_IDirect3DSurface9(src_surface);
      struct d3d9_surface *dst = unsafe_impl_from_IDirect3DSurface9(dst_surface);
      HRESULT hr;
  
      TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_point %p.\n",
              iface, src_surface, src_rect, dst_surface, dst_point);
  
      wined3d_mutex_lock();
      hr = wined3d_device_update_surface(device->wined3d_device, src->wined3d_surface, src_rect,
              dst->wined3d_surface, dst_point);
      wined3d_mutex_unlock();
  
      return hr;
  }
  
  static HRESULT WINAPI d3d9_device_UpdateTexture(IDirect3DDevice9Ex *iface,
          IDirect3DBaseTexture9 *src_texture, IDirect3DBaseTexture9 *dst_texture)
  {
      struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
      struct d3d9_texture *src_impl, *dst_impl;
      HRESULT hr;
  
      TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface, src_texture, dst_texture);
  
      src_impl = unsafe_impl_from_IDirect3DBaseTexture9(src_texture);
      dst_impl = unsafe_impl_from_IDirect3DBaseTexture9(dst_texture);
  
      wined3d_mutex_lock();
      hr = wined3d_device_update_texture(device->wined3d_device,
              src_impl->wined3d_texture, dst_impl->wined3d_texture);
      wined3d_mutex_unlock();
  
      return hr;
  }
  
  static HRESULT WINAPI d3d9_device_GetRenderTargetData(IDirect3DDevice9Ex *iface,
          IDirect3DSurface9 *render_target, IDirect3DSurface9 *dst_surface)
  {
      struct d3d9_surface *rt_impl = unsafe_impl_from_IDirect3DSurface9(render_target);
      struct d3d9_surface *dst_impl = unsafe_impl_from_IDirect3DSurface9(dst_surface);
      HRESULT hr;
  
      TRACE("iface %p, render_target %p, dst_surface %p.\n", iface, render_target, dst_surface);
  
      wined3d_mutex_lock();
      hr = wined3d_surface_get_render_target_data(dst_impl->wined3d_surface, rt_impl->wined3d_surface);
      wined3d_mutex_unlock();
  
      return hr;
  }
  
  static HRESULT WINAPI d3d9_device_GetFrontBufferData(IDirect3DDevice9Ex *iface,
          UINT swapchain, IDirect3DSurface9 *dst_surface)
  {
      struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
      struct d3d9_surface *dst_impl = unsafe_impl_from_IDirect3DSurface9(dst_surface);
      HRESULT hr;
  
      TRACE("iface %p, swapchain %u, dst_surface %p.\n", iface, swapchain, dst_surface);
  
      wined3d_mutex_lock();
      hr = wined3d_device_get_front_buffer_data(device->wined3d_device, swapchain, dst_impl->wined3d_surface);
      wined3d_mutex_unlock();
  
      return hr;
  }
  
  static HRESULT WINAPI d3d9_device_StretchRect(IDirect3DDevice9Ex *iface, IDirect3DSurface9 *src_surface,
          const RECT *src_rect, IDirect3DSurface9 *dst_surface, const RECT *dst_rect, D3DTEXTUREFILTERTYPE filter)
  {
      struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
      struct d3d9_surface *src = unsafe_impl_from_IDirect3DSurface9(src_surface);
      struct d3d9_surface *dst = unsafe_impl_from_IDirect3DSurface9(dst_surface);
      HRESULT hr = D3DERR_INVALIDCALL;
      struct wined3d_resource_desc src_desc, dst_desc;
      struct wined3d_resource *wined3d_resource;
  
      TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_rect %p, filter %#x.\n",
              iface, src_surface, src_rect, dst_surface, dst_rect, filter);
  
      wined3d_mutex_lock();
      wined3d_resource = wined3d_surface_get_resource(dst->wined3d_surface);
      wined3d_resource_get_desc(wined3d_resource, &dst_desc);
  
      wined3d_resource = wined3d_surface_get_resource(src->wined3d_surface);
      wined3d_resource_get_desc(wined3d_resource, &src_desc);
  
      if (src_desc.usage & WINED3DUSAGE_DEPTHSTENCIL)
      {
          if (device->in_scene)
          {
              WARN("Rejecting depth / stencil blit while in scene.\n");
              goto done;
          }
  
          if (src_rect)
          {
              if (src_rect->left || src_rect->top || src_rect->right != src_desc.width
                      || src_rect->bottom != src_desc.height)
              {
                  WARN("Rejecting depth / stencil blit with invalid source rect %s.\n",
                          wine_dbgstr_rect(src_rect));
                  goto done;
              }
          }
          if (dst_rect)
          {
              if (dst_rect->left || dst_rect->top || dst_rect->right != dst_desc.width
                      || dst_rect->bottom != dst_desc.height)
              {
                  WARN("Rejecting depth / stencil blit with invalid destination rect %s.\n",
                          wine_dbgstr_rect(dst_rect));
                  goto done;
              }
          }
          if (src_desc.width != dst_desc.width || src_desc.height != dst_desc.height)
          {
              WARN("Rejecting depth / stencil blit with mismatched surface sizes.\n");
              goto done;
          }
      }
  
      hr = wined3d_surface_blt(dst->wined3d_surface, dst_rect, src->wined3d_surface, src_rect, 0, NULL, filter);
      if (hr == WINEDDERR_INVALIDRECT)
          hr = D3DERR_INVALIDCALL;
  
  done:
      wined3d_mutex_unlock();
      return hr;
  }
  
  static HRESULT WINAPI d3d9_device_ColorFill(IDirect3DDevice9Ex *iface,
          IDirect3DSurface9 *surface, const RECT *rect, D3DCOLOR color)
  {
      const struct wined3d_color c =
      {
          ((color >> 16) & 0xff) / 255.0f,
          ((color >>  8) & 0xff) / 255.0f,
          (color & 0xff) / 255.0f,
          ((color >> 24) & 0xff) / 255.0f,
      };
      struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
      struct d3d9_surface *surface_impl = unsafe_impl_from_IDirect3DSurface9(surface);
      struct wined3d_resource *wined3d_resource;
      struct wined3d_resource_desc desc;
      HRESULT hr;
  
      TRACE("iface %p, surface %p, rect %p, color 0x%08x.\n", iface, surface, rect, color);
  
      wined3d_mutex_lock();
  
      wined3d_resource = wined3d_surface_get_resource(surface_impl->wined3d_surface);
      wined3d_resource_get_desc(wined3d_resource, &desc);
  
      /* This method is only allowed with surfaces that are render targets, or
       * offscreen plain surfaces in D3DPOOL_DEFAULT. */
      if (!(desc.usage & WINED3DUSAGE_RENDERTARGET) && desc.pool != WINED3D_POOL_DEFAULT)
      {
          wined3d_mutex_unlock();
          WARN("Surface is not a render target, or not a stand-alone D3DPOOL_DEFAULT surface\n");
          return D3DERR_INVALIDCALL;
      }
  
      /* Colorfill can only be used on rendertarget surfaces, or offscreen plain surfaces in D3DPOOL_DEFAULT */
      hr = wined3d_device_color_fill(device->wined3d_device, surface_impl->wined3d_surface, rect, &c);
  
      wined3d_mutex_unlock();
  
      return hr;
  }
  
  static HRESULT WINAPI d3d9_device_CreateOffscreenPlainSurface(IDirect3DDevice9Ex *iface,
          UINT width, UINT height, D3DFORMAT format, D3DPOOL pool, IDirect3DSurface9 **surface,
          HANDLE *shared_handle)
  {
      struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
      void *user_mem = NULL;
  
      TRACE("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p.\n",
              iface, width, height, format, pool, surface, shared_handle);
  
      *surface = NULL;
      if (pool == D3DPOOL_MANAGED)
      {
          WARN("Attempting to create a managed offscreen plain surface.\n");
          return D3DERR_INVALIDCALL;
      }
  
      if (shared_handle)
      {
          if (!device->d3d_parent->extended)
          {
              WARN("Trying to create a shared or user memory surface on a non-ex device.\n");
              return E_NOTIMPL;
          }
  
          if (pool == D3DPOOL_SYSTEMMEM)
              user_mem = *shared_handle;
          else
          {
              if (pool != D3DPOOL_DEFAULT)
              {
                  WARN("Trying to create a shared surface in pool %#x.\n", pool);
                  return D3DERR_INVALIDCALL;
              }
              FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
          }
      }
  
      /* FIXME: Offscreen surfaces are supposed to be always lockable,
       * regardless of the pool they're created in. Should we set dynamic usage
       * here? */
      return d3d9_device_create_surface(device, width, height, format,
              WINED3D_SURFACE_MAPPABLE, surface, 0, pool, D3DMULTISAMPLE_NONE, 0, user_mem);
  }
  
  static HRESULT WINAPI d3d9_device_SetRenderTarget(IDirect3DDevice9Ex *iface, DWORD idx, IDirect3DSurface9 *surface)
  {
      struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
      struct d3d9_surface *surface_impl = unsafe_impl_from_IDirect3DSurface9(surface);
      HRESULT hr;
  
      TRACE("iface %p, idx %u, surface %p.\n", iface, idx, surface);
  
      if (idx >= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS)
      {
          WARN("Invalid index %u specified.\n", idx);
          return D3DERR_INVALIDCALL;
      }
  
      if (!idx && !surface_impl)
      {
           WARN("Trying to set render target 0 to NULL.\n");
           return D3DERR_INVALIDCALL;
      }
  
      wined3d_mutex_lock();
      hr = wined3d_device_set_render_target(device->wined3d_device, idx,
              surface_impl ? surface_impl->wined3d_surface : NULL, TRUE);
      wined3d_mutex_unlock();
  
      return hr;
  }
  
  static HRESULT WINAPI d3d9_device_GetRenderTarget(IDirect3DDevice9Ex *iface, DWORD idx, IDirect3DSurface9 **surface)
  {
      struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
      struct wined3d_surface *wined3d_surface;
      struct d3d9_surface *surface_impl;
      HRESULT hr = D3D_OK;
  
      TRACE("iface %p, idx %u, surface %p.\n", iface, idx, surface);
  
      if (!surface)
          return D3DERR_INVALIDCALL;
  
      if (idx >= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS)
      {
          WARN("Invalid index %u specified.\n", idx);
          return D3DERR_INVALIDCALL;
      }
  
      wined3d_mutex_lock();
      if ((wined3d_surface = wined3d_device_get_render_target(device->wined3d_device, idx)))
      {
          surface_impl = wined3d_surface_get_parent(wined3d_surface);
          *surface = &surface_impl->IDirect3DSurface9_iface;
          IDirect3DSurface9_AddRef(*surface);
      }
      else
      {
          hr = WINED3DERR_NOTFOUND;
          *surface = NULL;
      }
      wined3d_mutex_unlock();
  
      return hr;
  }
  
  static HRESULT WINAPI d3d9_device_SetDepthStencilSurface(IDirect3DDevice9Ex *iface, IDirect3DSurface9 *depth_stencil)
  {
      struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
      struct d3d9_surface *ds_impl = unsafe_impl_from_IDirect3DSurface9(depth_stencil);
  
      TRACE("iface %p, depth_stencil %p.\n", iface, depth_stencil);
  
      wined3d_mutex_lock();
      wined3d_device_set_depth_stencil(device->wined3d_device, ds_impl ? ds_impl->wined3d_surface : NULL);
      wined3d_mutex_unlock();
  
      return D3D_OK;
  }
  
  static HRESULT WINAPI d3d9_device_GetDepthStencilSurface(IDirect3DDevice9Ex *iface, IDirect3DSurface9 **depth_stencil)
  {
      struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
      struct wined3d_surface *wined3d_surface;
      struct d3d9_surface *surface_impl;
      HRESULT hr = D3D_OK;
  
      TRACE("iface %p, depth_stencil %p.\n", iface, depth_stencil);
  
      if (!depth_stencil)
          return D3DERR_INVALIDCALL;
  
      wined3d_mutex_lock();
      if ((wined3d_surface = wined3d_device_get_depth_stencil(device->wined3d_device)))
      {
          surface_impl = wined3d_surface_get_parent(wined3d_surface);
          *depth_stencil = &surface_impl->IDirect3DSurface9_iface;
          IDirect3DSurface9_AddRef(*depth_stencil);
      }
      else
      {
          hr = WINED3DERR_NOTFOUND;
          *depth_stencil = NULL;
      }
      wined3d_mutex_unlock();
  
      return hr;
  }
  
  static HRESULT WINAPI d3d9_device_BeginScene(IDirect3DDevice9Ex *iface)
  {
      struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
      HRESULT hr;
  
      TRACE("iface %p.\n", iface);
  
      wined3d_mutex_lock();
      if (SUCCEEDED(hr = wined3d_device_begin_scene(device->wined3d_device)))
          device->in_scene = TRUE;
      wined3d_mutex_unlock();
  
      return hr;
  }
  
  static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_EndScene(IDirect3DDevice9Ex *iface)
  {
      struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
      HRESULT hr;
  
      TRACE("iface %p.\n", iface);
  
      wined3d_mutex_lock();
      if (SUCCEEDED(hr = wined3d_device_end_scene(device->wined3d_device)))
          device->in_scene = FALSE;
      wined3d_mutex_unlock();
  
      return hr;
  }
  
  static HRESULT WINAPI d3d9_device_Clear(IDirect3DDevice9Ex *iface, DWORD rect_count,
          const D3DRECT *rects, DWORD flags, D3DCOLOR color, float z, DWORD stencil)
  {
      const struct wined3d_color c =
      {
          ((color >> 16) & 0xff) / 255.0f,
          ((color >>  8) & 0xff) / 255.0f,
          (color & 0xff) / 255.0f,
          ((color >> 24) & 0xff) / 255.0f,
      };
      struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
      HRESULT hr;
  
      TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n",
              iface, rect_count, rects, flags, color, z, stencil);
  
      wined3d_mutex_lock();
      hr = wined3d_device_clear(device->wined3d_device, rect_count, (const RECT *)rects, flags, &c, z, stencil);
      wined3d_mutex_unlock();
  
      return hr;
  }
  
  static HRESULT WINAPI d3d9_device_SetTransform(IDirect3DDevice9Ex *iface,
          D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix)
  {
      struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
  
      TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
  
      /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
      wined3d_mutex_lock();
      wined3d_device_set_transform(device->wined3d_device, state, (const struct wined3d_matrix *)matrix);
      wined3d_mutex_unlock();
  
      return D3D_OK;
  }
  
  static HRESULT WINAPI d3d9_device_GetTransform(IDirect3DDevice9Ex *iface,
          D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix)
  {
      struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
  
      TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
  
      /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
      wined3d_mutex_lock();
      wined3d_device_get_transform(device->wined3d_device, state, (struct wined3d_matrix *)matrix);
      wined3d_mutex_unlock();
  
      return D3D_OK;
  }
  
  static HRESULT WINAPI d3d9_device_MultiplyTransform(IDirect3DDevice9Ex *iface,
          D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix)
  {
      struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
  
      TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
  
      /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
      wined3d_mutex_lock();
      wined3d_device_multiply_transform(device->wined3d_device, state, (const struct wined3d_matrix *)matrix);
      wined3d_mutex_unlock();
  
      return D3D_OK;
  }
  
  static HRESULT WINAPI d3d9_device_SetViewport(IDirect3DDevice9Ex *iface, const D3DVIEWPORT9 *viewport)
  {
      struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
  
      TRACE("iface %p, viewport %p.\n", iface, viewport);
  
      /* Note: D3DVIEWPORT9 is compatible with struct wined3d_viewport. */
      wined3d_mutex_lock();
      wined3d_device_set_viewport(device->wined3d_device, (const struct wined3d_viewport *)viewport);
      wined3d_mutex_unlock();
  
      return D3D_OK;
  }
  
  static HRESULT WINAPI d3d9_device_GetViewport(IDirect3DDevice9Ex *iface, D3DVIEWPORT9 *viewport)
  {
      struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
  
      TRACE("iface %p, viewport %p.\n", iface, viewport);
  
      /* Note: D3DVIEWPORT9 is compatible with struct wined3d_viewport. */
      wined3d_mutex_lock();
      wined3d_device_get_viewport(device->wined3d_device, (struct wined3d_viewport *)viewport);
      wined3d_mutex_unlock();
  
      return D3D_OK;
  }
  
  static HRESULT WINAPI d3d9_device_SetMaterial(IDirect3DDevice9Ex *iface, const D3DMATERIAL9 *material)
  {
      struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
  
      TRACE("iface %p, material %p.\n", iface, material);
  
      /* Note: D3DMATERIAL9 is compatible with struct wined3d_material. */
      wined3d_mutex_lock();
      wined3d_device_set_material(device->wined3d_device, (const struct wined3d_material *)material);
      wined3d_mutex_unlock();
  
      return D3D_OK;
  }
  
  static HRESULT WINAPI d3d9_device_GetMaterial(IDirect3DDevice9Ex *iface, D3DMATERIAL9 *material)
  {
      struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
  
      TRACE("iface %p, material %p.\n", iface, material);
  
      /* Note: D3DMATERIAL9 is compatible with struct wined3d_material. */
      wined3d_mutex_lock();
      wined3d_device_get_material(device->wined3d_device, (struct wined3d_material *)material);
      wined3d_mutex_unlock();
  
      return D3D_OK;
  }
  
  static HRESULT WINAPI d3d9_device_SetLight(IDirect3DDevice9Ex *iface, DWORD index, const D3DLIGHT9 *light)
  {
      struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
      HRESULT hr;
  
      TRACE("iface %p, index %u, light %p.\n", iface, index, light);
  
      /* Note: D3DLIGHT9 is compatible with struct wined3d_light. */
      wined3d_mutex_lock();
      hr = wined3d_device_set_light(device->wined3d_device, index, (const struct wined3d_light *)light);
      wined3d_mutex_unlock();
  
      return hr;
  }
  
  static HRESULT WINAPI d3d9_device_GetLight(IDirect3DDevice9Ex *iface, DWORD index, D3DLIGHT9 *light)
  {
      struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
      HRESULT hr;
  
      TRACE("iface %p, index %u, light %p.\n", iface, index, light);
  
      /* Note: D3DLIGHT9 is compatible with struct wined3d_light. */
      wined3d_mutex_lock();
      hr = wined3d_device_get_light(device->wined3d_device, index, (struct wined3d_light *)light);
      wined3d_mutex_unlock();
  
      return hr;
  }
  
  static HRESULT WINAPI d3d9_device_LightEnable(IDirect3DDevice9Ex *iface, DWORD index, BOOL enable)
  {
      struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
      HRESULT hr;
  
      TRACE("iface %p, index %u, enable %#x.\n", iface, index, enable);
  
      wined3d_mutex_lock();
      hr = wined3d_device_set_light_enable(device->wined3d_device, index, enable);
      wined3d_mutex_unlock();
  
      return hr;
  }
  
  static HRESULT WINAPI d3d9_device_GetLightEnable(IDirect3DDevice9Ex *iface, DWORD index, BOOL *enable)
  {
      struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
      HRESULT hr;
  
      TRACE("iface %p, index %u, enable %p.\n", iface, index, enable);
  
      wined3d_mutex_lock();
      hr = wined3d_device_get_light_enable(device->wined3d_device, index, enable);
      wined3d_mutex_unlock();
  
      return hr;
  }
  
  static HRESULT WINAPI d3d9_device_SetClipPlane(IDirect3DDevice9Ex *iface, DWORD index, const float *plane)
  {
      struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
      HRESULT hr;
  
      TRACE("iface %p, index %u, plane %p.\n", iface, index, plane);
  
      wined3d_mutex_lock();
      hr = wined3d_device_set_clip_plane(device->wined3d_device, index, (const struct wined3d_vec4 *)plane);
      wined3d_mutex_unlock();
  
      return hr;
  }
  
  static HRESULT WINAPI d3d9_device_GetClipPlane(IDirect3DDevice9Ex *iface, DWORD index, float *plane)
  {
      struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
      HRESULT hr;
  
      TRACE("iface %p, index %u, plane %p.\n", iface, index, plane);
  
      wined3d_mutex_lock();
      hr = wined3d_device_get_clip_plane(device->wined3d_device, index, (struct wined3d_vec4 *)plane);
      wined3d_mutex_unlock();
  
      return hr;
  }
  
  static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_SetRenderState(IDirect3DDevice9Ex *iface,
          D3DRENDERSTATETYPE state, DWORD value)
  {
      struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
  
      TRACE("iface %p, state %#x, value %#x.\n", iface, state, value);
  
      wined3d_mutex_lock();
      wined3d_device_set_render_state(device->wined3d_device, state, value);
      wined3d_mutex_unlock();
  
      return D3D_OK;
  }
  
  static HRESULT WINAPI d3d9_device_GetRenderState(IDirect3DDevice9Ex *iface,
          D3DRENDERSTATETYPE state, DWORD *value)
  {
      struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
  
      TRACE("iface %p, state %#x, value %p.\n", iface, state, value);
  
      wined3d_mutex_lock();
      *value = wined3d_device_get_render_state(device->wined3d_device, state);
      wined3d_mutex_unlock();
  
      return D3D_OK;
  }
  
  static HRESULT WINAPI d3d9_device_CreateStateBlock(IDirect3DDevice9Ex *iface,
          D3DSTATEBLOCKTYPE type, IDirect3DStateBlock9 **stateblock)
  {
      struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
      struct d3d9_stateblock *object;
      HRESULT hr;
  
      TRACE("iface %p, type %#x, stateblock %p.\n", iface, type, stateblock);
  
      if (type != D3DSBT_ALL && type != D3DSBT_PIXELSTATE && type != D3DSBT_VERTEXSTATE)
      {
          WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL.\n");
          return D3DERR_INVALIDCALL;
      }
  
      object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
      if (!object)
          return E_OUTOFMEMORY;
  
      hr = stateblock_init(object, device, type, NULL);
      if (FAILED(hr))
      {
          WARN("Failed to initialize stateblock, hr %#x.\n", hr);
          HeapFree(GetProcessHeap(), 0, object);
          return hr;
      }
  
      TRACE("Created stateblock %p.\n", object);
      *stateblock = &object->IDirect3DStateBlock9_iface;
  
      return D3D_OK;
  }
  
  static HRESULT WINAPI d3d9_device_BeginStateBlock(IDirect3DDevice9Ex *iface)
  {
      struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
      HRESULT hr;
  
      TRACE("iface %p.\n", iface);
  
      wined3d_mutex_lock();
      hr = wined3d_device_begin_stateblock(device->wined3d_device);
      wined3d_mutex_unlock();
  
      return hr;
  }
  
  static HRESULT WINAPI d3d9_device_EndStateBlock(IDirect3DDevice9Ex *iface, IDirect3DStateBlock9 **stateblock)
  {
      struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
      struct wined3d_stateblock *wined3d_stateblock;
      struct d3d9_stateblock *object;
      HRESULT hr;
  
      TRACE("iface %p, stateblock %p.\n", iface, stateblock);
  
      wined3d_mutex_lock();
      hr = wined3d_device_end_stateblock(device->wined3d_device, &wined3d_stateblock);
      wined3d_mutex_unlock();
      if (FAILED(hr))
      {
         WARN("IWineD3DDevice_EndStateBlock() failed, hr %#x.\n", hr);
         return hr;
      }
  
      object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
      if (!object)
      {
          wined3d_mutex_lock();
          wined3d_stateblock_decref(wined3d_stateblock);
          wined3d_mutex_unlock();
          return E_OUTOFMEMORY;
      }
  
      hr = stateblock_init(object, device, 0, wined3d_stateblock);
      if (FAILED(hr))
      {
          WARN("Failed to initialize stateblock, hr %#x.\n", hr);
          wined3d_mutex_lock();
          wined3d_stateblock_decref(wined3d_stateblock);
          wined3d_mutex_unlock();
          HeapFree(GetProcessHeap(), 0, object);
          return hr;
      }
  
      TRACE("Created stateblock %p.\n", object);
      *stateblock = &object->IDirect3DStateBlock9_iface;
  
      return D3D_OK;
  }
  
  static HRESULT WINAPI d3d9_device_SetClipStatus(IDirect3DDevice9Ex *iface, const D3DCLIPSTATUS9 *clip_status)
  {
      struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
      HRESULT hr;
  
      TRACE("iface %p, clip_status %p.\n", iface, clip_status);
  
      wined3d_mutex_lock();
      hr = wined3d_device_set_clip_status(device->wined3d_device, (const struct wined3d_clip_status *)clip_status);
      wined3d_mutex_unlock();
  
      return hr;
  }
  
  static HRESULT WINAPI d3d9_device_GetClipStatus(IDirect3DDevice9Ex *iface, D3DCLIPSTATUS9 *clip_status)
  {
      struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
      HRESULT hr;
  
      TRACE("iface %p, clip_status %p.\n", iface, clip_status);
  
      wined3d_mutex_lock();
      hr = wined3d_device_get_clip_status(device->wined3d_device, (struct wined3d_clip_status *)clip_status);
      wined3d_mutex_unlock();
  
      return hr;
  }
  
  static HRESULT WINAPI d3d9_device_GetTexture(IDirect3DDevice9Ex *iface, DWORD stage, IDirect3DBaseTexture9 **texture)
  {
      struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
      struct wined3d_texture *wined3d_texture = NULL;
      struct d3d9_texture *texture_impl;
  
      TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture);
  
      if (!texture)
          return D3DERR_INVALIDCALL;
  
      wined3d_mutex_lock();
      if ((wined3d_texture = wined3d_device_get_texture(device->wined3d_device, stage)))
      {
          texture_impl = wined3d_texture_get_parent(wined3d_texture);
          *texture = &texture_impl->IDirect3DBaseTexture9_iface;
          IDirect3DBaseTexture9_AddRef(*texture);
      }
      else
      {
          *texture = NULL;
      }
      wined3d_mutex_unlock();
  
      return D3D_OK;
  }
  
  static HRESULT WINAPI d3d9_device_SetTexture(IDirect3DDevice9Ex *iface, DWORD stage, IDirect3DBaseTexture9 *texture)
  {
      struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
      struct d3d9_texture *texture_impl;
      HRESULT hr;
  
      TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture);
  
      texture_impl = unsafe_impl_from_IDirect3DBaseTexture9(texture);
  
      wined3d_mutex_lock();
      hr = wined3d_device_set_texture(device->wined3d_device, stage,
              texture_impl ? texture_impl->wined3d_texture : NULL);
      wined3d_mutex_unlock();
  
      return hr;
  }
  
  static const enum wined3d_texture_stage_state tss_lookup[] =
  {
      WINED3D_TSS_INVALID,                    /*  0, unused */
      WINED3D_TSS_COLOR_OP,                   /*  1, D3DTSS_COLOROP */
      WINED3D_TSS_COLOR_ARG1,                 /*  2, D3DTSS_COLORARG1 */
      WINED3D_TSS_COLOR_ARG2,                 /*  3, D3DTSS_COLORARG2 */
      WINED3D_TSS_ALPHA_OP,                   /*  4, D3DTSS_ALPHAOP */
      WINED3D_TSS_ALPHA_ARG1,                 /*  5, D3DTSS_ALPHAARG1 */
      WINED3D_TSS_ALPHA_ARG2,                 /*  6, D3DTSS_ALPHAARG2 */
      WINED3D_TSS_BUMPENV_MAT00,              /*  7, D3DTSS_BUMPENVMAT00 */
      WINED3D_TSS_BUMPENV_MAT01,              /*  8, D3DTSS_BUMPENVMAT01 */
      WINED3D_TSS_BUMPENV_MAT10,              /*  9, D3DTSS_BUMPENVMAT10 */
      WINED3D_TSS_BUMPENV_MAT11,              /* 10, D3DTSS_BUMPENVMAT11 */
      WINED3D_TSS_TEXCOORD_INDEX,             /* 11, D3DTSS_TEXCOORDINDEX */
      WINED3D_TSS_INVALID,                    /* 12, unused */
      WINED3D_TSS_INVALID,                    /* 13, unused */
      WINED3D_TSS_INVALID,                    /* 14, unused */
      WINED3D_TSS_INVALID,                    /* 15, unused */
      WINED3D_TSS_INVALID,                    /* 16, unused */
      WINED3D_TSS_INVALID,                    /* 17, unused */
      WINED3D_TSS_INVALID,                    /* 18, unused */
      WINED3D_TSS_INVALID,                    /* 19, unused */
      WINED3D_TSS_INVALID,                    /* 20, unused */
      WINED3D_TSS_INVALID,                    /* 21, unused */
      WINED3D_TSS_BUMPENV_LSCALE,             /* 22, D3DTSS_BUMPENVLSCALE */
      WINED3D_TSS_BUMPENV_LOFFSET,            /* 23, D3DTSS_BUMPENVLOFFSET */
      WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS,    /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
      WINED3D_TSS_INVALID,                    /* 25, unused */
      WINED3D_TSS_COLOR_ARG0,                 /* 26, D3DTSS_COLORARG0 */
      WINED3D_TSS_ALPHA_ARG0,                 /* 27, D3DTSS_ALPHAARG0 */
      WINED3D_TSS_RESULT_ARG,                 /* 28, D3DTSS_RESULTARG */
      WINED3D_TSS_INVALID,                    /* 29, unused */
      WINED3D_TSS_INVALID,                    /* 30, unused */
      WINED3D_TSS_INVALID,                    /* 31, unused */
      WINED3D_TSS_CONSTANT,                   /* 32, D3DTSS_CONSTANT */
  };
  
  static HRESULT WINAPI d3d9_device_GetTextureStageState(IDirect3DDevice9Ex *iface,
          DWORD stage, D3DTEXTURESTAGESTATETYPE state, DWORD *value)
  {
      struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
  
      TRACE("iface %p, stage %u, state %#x, value %p.\n", iface, stage, state, value);
  
      if (state >= sizeof(tss_lookup) / sizeof(*tss_lookup))
      {
          WARN("Invalid state %#x passed.\n", state);
          return D3D_OK;
      }
  
      wined3d_mutex_lock();
      *value = wined3d_device_get_texture_stage_state(device->wined3d_device, stage, tss_lookup[state]);
      wined3d_mutex_unlock();
  
      return D3D_OK;
  }
  
  static HRESULT WINAPI d3d9_device_SetTextureStageState(IDirect3DDevice9Ex *iface,
          DWORD stage, D3DTEXTURESTAGESTATETYPE state, DWORD value)
  {
      struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
  
      TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface, stage, state, value);
  
      if (state >= sizeof(tss_lookup) / sizeof(*tss_lookup))
      {
          WARN("Invalid state %#x passed.\n", state);
          return D3D_OK;
      }
  
      wined3d_mutex_lock();
      wined3d_device_set_texture_stage_state(device->wined3d_device, stage, tss_lookup[state], value);
      wined3d_mutex_unlock();
  
      return D3D_OK;
  }
  
  static HRESULT WINAPI d3d9_device_GetSamplerState(IDirect3DDevice9Ex *iface,
          DWORD sampler, D3DSAMPLERSTATETYPE state, DWORD *value)
  {
      struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
  
      TRACE("iface %p, sampler %u, state %#x, value %p.\n", iface, sampler, state, value);
  
      wined3d_mutex_lock();
      *value = wined3d_device_get_sampler_state(device->wined3d_device, sampler, state);
      wined3d_mutex_unlock();
  
      return D3D_OK;
  }
  
  static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_SetSamplerState(IDirect3DDevice9Ex *iface,
          DWORD sampler, D3DSAMPLERSTATETYPE state, DWORD value)
  {
      struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
  
      TRACE("iface %p, sampler %u, state %#x, value %#x.\n", iface, sampler, state, value);
  
      wined3d_mutex_lock();
      wined3d_device_set_sampler_state(device->wined3d_device, sampler, state, value);
      wined3d_mutex_unlock();
  
      return D3D_OK;
  }
  
  static HRESULT WINAPI d3d9_device_ValidateDevice(IDirect3DDevice9Ex *iface, DWORD *pass_count)
  {
      struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
      HRESULT hr;
  
      TRACE("iface %p, pass_count %p.\n", iface, pass_count);
  
      wined3d_mutex_lock();
      hr = wined3d_device_validate_device(device->wined3d_device, pass_count);
      wined3d_mutex_unlock();
  
      return hr;
  }
  
  static HRESULT WINAPI d3d9_device_SetPaletteEntries(IDirect3DDevice9Ex *iface,
          UINT palette_idx, const PALETTEENTRY *entries)
  {
      WARN("iface %p, palette_idx %u, entries %p unimplemented.\n", iface, palette_idx, entries);
  
      /* The d3d9 palette API is non-functional on Windows. Getters and setters are implemented,
       * and some drivers allow the creation of P8 surfaces. These surfaces can be copied to
       * other P8 surfaces with StretchRect, but cannot be converted to (A)RGB.
       *
       * Some older(dx7) cards may have support for P8 textures, but games cannot rely on this. */
      return D3D_OK;
  }
  
  static HRESULT WINAPI d3d9_device_GetPaletteEntries(IDirect3DDevice9Ex *iface,
          UINT palette_idx, PALETTEENTRY *entries)
  {
      FIXME("iface %p, palette_idx %u, entries %p unimplemented.\n", iface, palette_idx, entries);
  
      return D3DERR_INVALIDCALL;
  }
  
  static HRESULT WINAPI d3d9_device_SetCurrentTexturePalette(IDirect3DDevice9Ex *iface, UINT palette_idx)
  {
      WARN("iface %p, palette_idx %u unimplemented.\n", iface, palette_idx);
  
      return D3D_OK;
  }
  
  static HRESULT WINAPI d3d9_device_GetCurrentTexturePalette(IDirect3DDevice9Ex *iface, UINT *palette_idx)
  {
      FIXME("iface %p, palette_idx %p.\n", iface, palette_idx);
  
      return D3DERR_INVALIDCALL;
  }
  
  static HRESULT WINAPI d3d9_device_SetScissorRect(IDirect3DDevice9Ex *iface, const RECT *rect)
  {
      struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
  
      TRACE("iface %p, rect %p.\n", iface, rect);
  
      wined3d_mutex_lock();
      wined3d_device_set_scissor_rect(device->wined3d_device, rect);
      wined3d_mutex_unlock();
  
      return D3D_OK;
  }
  
  static HRESULT WINAPI d3d9_device_GetScissorRect(IDirect3DDevice9Ex *iface, RECT *rect)
  {
      struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
  
      TRACE("iface %p, rect %p.\n", iface, rect);
  
      wined3d_mutex_lock();
      wined3d_device_get_scissor_rect(device->wined3d_device, rect);
      wined3d_mutex_unlock();
  
      return D3D_OK;
  }
  
  static HRESULT WINAPI d3d9_device_SetSoftwareVertexProcessing(IDirect3DDevice9Ex *iface, BOOL software)
  {
      struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
  
      TRACE("iface %p, software %#x.\n", iface, software);
  
      wined3d_mutex_lock();
      wined3d_device_set_software_vertex_processing(device->wined3d_device, software);
      wined3d_mutex_unlock();
  
      return D3D_OK;
  }
  
  static BOOL WINAPI d3d9_device_GetSoftwareVertexProcessing(IDirect3DDevice9Ex *iface)
  {
      struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
      BOOL ret;
  
      TRACE("iface %p.\n", iface);
  
      wined3d_mutex_lock();
      ret = wined3d_device_get_software_vertex_processing(device->wined3d_device);
      wined3d_mutex_unlock();
  
      return ret;
  }
  
  static HRESULT WINAPI d3d9_device_SetNPatchMode(IDirect3DDevice9Ex *iface, float segment_count)
  {
      struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
      HRESULT hr;
  
      TRACE("iface %p, segment_count %.8e.\n", iface, segment_count);
  
      wined3d_mutex_lock();
      hr = wined3d_device_set_npatch_mode(device->wined3d_device, segment_count);
      wined3d_mutex_unlock();
  
      return hr;
  }
  
  static float WINAPI d3d9_device_GetNPatchMode(IDirect3DDevice9Ex *iface)
  {
      struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
      float ret;
  
      TRACE("iface %p.\n", iface);
  
      wined3d_mutex_lock();
      ret = wined3d_device_get_npatch_mode(device->wined3d_device);
      wined3d_mutex_unlock();
  
      return ret;
  }
  
  static HRESULT WINAPI d3d9_device_DrawPrimitive(IDirect3DDevice9Ex *iface,
          D3DPRIMITIVETYPE primitive_type, UINT start_vertex, UINT primitive_count)
  {
      struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
      HRESULT hr;
  
      TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n",
              iface, primitive_type, start_vertex, primitive_count);
  
      wined3d_mutex_lock();
      wined3d_device_set_primitive_type(device->wined3d_device, primitive_type);
      hr = wined3d_device_draw_primitive(device->wined3d_device, start_vertex,
              vertex_count_from_primitive_count(primitive_type, primitive_count));
      wined3d_mutex_unlock();
  
      return hr;
  }
  
  static HRESULT WINAPI d3d9_device_DrawIndexedPrimitive(IDirect3DDevice9Ex *iface,
          D3DPRIMITIVETYPE primitive_type, INT base_vertex_idx, UINT min_vertex_idx,
          UINT vertex_count, UINT start_idx, UINT primitive_count)
  {
      struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
      HRESULT hr;
  
      TRACE("iface %p, primitive_type %#x, base_vertex_idx %u, min_vertex_idx %u,\n"
              "vertex_count %u, start_idx %u, primitive_count %u.\n",
              iface, primitive_type, base_vertex_idx, min_vertex_idx,
              vertex_count, start_idx, primitive_count);
  
      wined3d_mutex_lock();
      wined3d_device_set_base_vertex_index(device->wined3d_device, base_vertex_idx);
      wined3d_device_set_primitive_type(device->wined3d_device, primitive_type);
      hr = wined3d_device_draw_indexed_primitive(device->wined3d_device, start_idx,
              vertex_count_from_primitive_count(primitive_type, primitive_count));
      wined3d_mutex_unlock();
  
      return hr;
  }
  
  /* The caller is responsible for wined3d locking */
  static HRESULT d3d9_device_prepare_vertex_buffer(struct d3d9_device *device, UINT min_size)
  {
      HRESULT hr;
  
      if (device->vertex_buffer_size < min_size || !device->vertex_buffer)
      {
          UINT size = max(device->vertex_buffer_size * 2, min_size);
          struct wined3d_buffer *buffer;
  
          TRACE("Growing vertex buffer to %u bytes\n", size);
  
          hr = wined3d_buffer_create_vb(device->wined3d_device, size, WINED3DUSAGE_DYNAMIC | WINED3DUSAGE_WRITEONLY,
                  WINED3D_POOL_DEFAULT, NULL, &d3d9_null_wined3d_parent_ops, &buffer);
          if (FAILED(hr))
          {
              ERR("(%p) wined3d_buffer_create_vb failed with hr = %08x\n", device, hr);
              return hr;
          }
  
          if (device->vertex_buffer)
              wined3d_buffer_decref(device->vertex_buffer);
  
          device->vertex_buffer = buffer;
          device->vertex_buffer_size = size;
          device->vertex_buffer_pos = 0;
      }
      return D3D_OK;
  }
  
  static HRESULT WINAPI d3d9_device_DrawPrimitiveUP(IDirect3DDevice9Ex *iface,
          D3DPRIMITIVETYPE primitive_type, UINT primitive_count, const void *data, UINT stride)
  {
      struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
      HRESULT hr;
      UINT vtx_count = vertex_count_from_primitive_count(primitive_type, primitive_count);
      UINT size = vtx_count * stride;
      UINT vb_pos, align;
      BYTE *buffer_data;
  
      TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n",
              iface, primitive_type, primitive_count, data, stride);
  
      if (!primitive_count)
      {
          WARN("primitive_count is 0, returning D3D_OK\n");
          return D3D_OK;
      }
  
      wined3d_mutex_lock();
  
      hr = d3d9_device_prepare_vertex_buffer(device, size);
      if (FAILED(hr))
          goto done;
  
      vb_pos = device->vertex_buffer_pos;
      align = vb_pos % stride;
      if (align) align = stride - align;
      if (vb_pos + size + align > device->vertex_buffer_size)
          vb_pos = 0;
      else
          vb_pos += align;
  
      hr = wined3d_buffer_map(device->vertex_buffer, vb_pos, size, &buffer_data,
              vb_pos ? WINED3D_MAP_NOOVERWRITE : WINED3D_MAP_DISCARD);
      if (FAILED(hr))
          goto done;
      memcpy(buffer_data, data, size);
      wined3d_buffer_unmap(device->vertex_buffer);
      device->vertex_buffer_pos = vb_pos + size;
  
      hr = wined3d_device_set_stream_source(device->wined3d_device, 0, device->vertex_buffer, 0, stride);
      if (FAILED(hr))
          goto done;
  
      wined3d_device_set_primitive_type(device->wined3d_device, primitive_type);
      hr = wined3d_device_draw_primitive(device->wined3d_device, vb_pos / stride, vtx_count);
      wined3d_device_set_stream_source(device->wined3d_device, 0, NULL, 0, 0);
  
  done:
      wined3d_mutex_unlock();
      return hr;
  }
  
  /* The caller is responsible for wined3d locking */
  static HRESULT d3d9_device_prepare_index_buffer(struct d3d9_device *device, UINT min_size)
  {
      HRESULT hr;
  
      if (device->index_buffer_size < min_size || !device->index_buffer)
      {
          UINT size = max(device->index_buffer_size * 2, min_size);
          struct wined3d_buffer *buffer;
  
          TRACE("Growing index buffer to %u bytes\n", size);
  
          hr = wined3d_buffer_create_ib(device->wined3d_device, size, WINED3DUSAGE_DYNAMIC | WINED3DUSAGE_WRITEONLY,
                  WINED3D_POOL_DEFAULT, NULL, &d3d9_null_wined3d_parent_ops, &buffer);
          if (FAILED(hr))
          {
              ERR("(%p) wined3d_buffer_create_ib failed with hr = %08x\n", device, hr);
              return hr;
          }
  
          if (device->index_buffer)
              wined3d_buffer_decref(device->index_buffer);
  
          device->index_buffer = buffer;
          device->index_buffer_size = size;
          device->index_buffer_pos = 0;
      }
      return D3D_OK;
  }
  
  static HRESULT WINAPI d3d9_device_DrawIndexedPrimitiveUP(IDirect3DDevice9Ex *iface,
          D3DPRIMITIVETYPE primitive_type, UINT min_vertex_idx, UINT vertex_count,
          UINT primitive_count, const void *index_data, D3DFORMAT index_format,
          const void *vertex_data, UINT vertex_stride)
  {
      struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
      HRESULT hr;
      BYTE *buffer_data;
  
      UINT idx_count = vertex_count_from_primitive_count(primitive_type, primitive_count);
      UINT idx_fmt_size = index_format == D3DFMT_INDEX16 ? 2 : 4;
      UINT idx_size = idx_count * idx_fmt_size;
      UINT ib_pos;
  
      UINT vtx_size = vertex_count * vertex_stride;
      UINT vb_pos, align;
  
      TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, vertex_count %u, primitive_count %u,\n"
              "index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n",
              iface, primitive_type, min_vertex_idx, vertex_count, primitive_count,
              index_data, index_format, vertex_data, vertex_stride);
  
      if (!primitive_count)
      {
          WARN("primitive_count is 0, returning D3D_OK\n");
          return D3D_OK;
      }
  
      wined3d_mutex_lock();
  
      hr = d3d9_device_prepare_vertex_buffer(device, vtx_size);
      if (FAILED(hr))
          goto done;
  
      vb_pos = device->vertex_buffer_pos;
      align = vb_pos % vertex_stride;
      if (align) align = vertex_stride - align;
      if (vb_pos + vtx_size + align > device->vertex_buffer_size)
          vb_pos = 0;
      else
          vb_pos += align;
  
      hr = wined3d_buffer_map(device->vertex_buffer, vb_pos, vtx_size, &buffer_data,
              vb_pos ? WINED3D_MAP_NOOVERWRITE : WINED3D_MAP_DISCARD);
      if (FAILED(hr))
          goto done;
      memcpy(buffer_data, vertex_data, vtx_size);
      wined3d_buffer_unmap(device->vertex_buffer);
      device->vertex_buffer_pos = vb_pos + vtx_size;
  
      hr = d3d9_device_prepare_index_buffer(device, idx_size);
      if (FAILED(hr))
          goto done;
  
      ib_pos = device->index_buffer_pos;
      align = ib_pos % idx_fmt_size;
      if (align) align = idx_fmt_size - align;
      if (ib_pos + idx_size + align > device->index_buffer_size)
          ib_pos = 0;
      else
          ib_pos += align;
  
      hr = wined3d_buffer_map(device->index_buffer, ib_pos, idx_size, &buffer_data,
              ib_pos ? WINED3D_MAP_NOOVERWRITE : WINED3D_MAP_DISCARD);
      if (FAILED(hr))
          goto done;
      memcpy(buffer_data, index_data, idx_size);
      wined3d_buffer_unmap(device->index_buffer);
      device->index_buffer_pos = ib_pos + idx_size;
  
      hr = wined3d_device_set_stream_source(device->wined3d_device, 0, device->vertex_buffer, 0, vertex_stride);
      if (FAILED(hr))
          goto done;
  
      wined3d_device_set_index_buffer(device->wined3d_device, device->index_buffer,
              wined3dformat_from_d3dformat(index_format));
      wined3d_device_set_base_vertex_index(device->wined3d_device, vb_pos / vertex_stride);
  
      wined3d_device_set_primitive_type(device->wined3d_device, primitive_type);
      hr = wined3d_device_draw_indexed_primitive(device->wined3d_device, ib_pos / idx_fmt_size, idx_count);
  
      wined3d_device_set_stream_source(device->wined3d_device, 0, NULL, 0, 0);
      wined3d_device_set_index_buffer(device->wined3d_device, NULL, WINED3DFMT_UNKNOWN);
      wined3d_device_set_base_vertex_index(device->wined3d_device, 0);
  
  done:
      wined3d_mutex_unlock();
      return hr;
  }
  
  static HRESULT WINAPI d3d9_device_ProcessVertices(IDirect3DDevice9Ex *iface,
          UINT src_start_idx, UINT dst_idx, UINT vertex_count, IDirect3DVertexBuffer9 *dst_buffer,
          IDirect3DVertexDeclaration9 *declaration, DWORD flags)
  {
      struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
      struct d3d9_vertexbuffer *dst_impl = unsafe_impl_from_IDirect3DVertexBuffer9(dst_buffer);
      struct d3d9_vertex_declaration *decl_impl = unsafe_impl_from_IDirect3DVertexDeclaration9(declaration);
      HRESULT hr;
  
      TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, declaration %p, flags %#x.\n",
              iface, src_start_idx, dst_idx, vertex_count, dst_buffer, declaration, flags);
  
      wined3d_mutex_lock();
      hr = wined3d_device_process_vertices(device->wined3d_device, src_start_idx, dst_idx, vertex_count,
              dst_impl->wined3d_buffer, decl_impl ? decl_impl->wined3d_declaration : NULL,
              flags, dst_impl->fvf);
      wined3d_mutex_unlock();
  
      return hr;
  }
  
  static HRESULT WINAPI d3d9_device_CreateVertexDeclaration(IDirect3DDevice9Ex *iface,
          const D3DVERTEXELEMENT9 *elements, IDirect3DVertexDeclaration9 **declaration)
  {
      struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
      struct d3d9_vertex_declaration *object;
      HRESULT hr;
  
      TRACE("iface %p, elements %p, declaration %p.\n", iface, elements, declaration);
  
      if (!declaration)
      {
          WARN("Caller passed a NULL declaration, returning D3DERR_INVALIDCALL.\n");
          return D3DERR_INVALIDCALL;
      }
  
      if (SUCCEEDED(hr = d3d9_vertex_declaration_create(device, elements, &object)))
          *declaration = &object->IDirect3DVertexDeclaration9_iface;
  
      return hr;
  }
  
  static HRESULT WINAPI d3d9_device_SetVertexDeclaration(IDirect3DDevice9Ex *iface,
          IDirect3DVertexDeclaration9 *declaration)
  {
      struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
      struct d3d9_vertex_declaration *decl_impl = unsafe_impl_from_IDirect3DVertexDeclaration9(declaration);
  
      TRACE("iface %p, declaration %p.\n", iface, declaration);
  
      wined3d_mutex_lock();
      wined3d_device_set_vertex_declaration(device->wined3d_device,
              decl_impl ? decl_impl->wined3d_declaration : NULL);
      wined3d_mutex_unlock();
  
      return D3D_OK;
  }
  
  static HRESULT WINAPI d3d9_device_GetVertexDeclaration(IDirect3DDevice9Ex *iface,
          IDirect3DVertexDeclaration9 **declaration)
  {
      struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
      struct wined3d_vertex_declaration *wined3d_declaration;
      struct d3d9_vertex_declaration *declaration_impl;
  
      TRACE("iface %p, declaration %p.\n", iface, declaration);
  
      if (!declaration) return D3DERR_INVALIDCALL;
  
      wined3d_mutex_lock();
      if ((wined3d_declaration = wined3d_device_get_vertex_declaration(device->wined3d_device)))
      {
          declaration_impl = wined3d_vertex_declaration_get_parent(wined3d_declaration);
          *declaration = &declaration_impl->IDirect3DVertexDeclaration9_iface;
          IDirect3DVertexDeclaration9_AddRef(*declaration);
      }
      else
      {
          *declaration = NULL;
      }
      wined3d_mutex_unlock();
  
      TRACE("Returning %p.\n", *declaration);
      return D3D_OK;
  }
  
  static struct wined3d_vertex_declaration *device_get_fvf_declaration(struct d3d9_device *device, DWORD fvf)
  {
      struct wined3d_vertex_declaration *wined3d_declaration;
      struct fvf_declaration *fvf_decls = device->fvf_decls;
      struct d3d9_vertex_declaration *d3d9_declaration;
      D3DVERTEXELEMENT9 *elements;
      int p, low, high; /* deliberately signed */
      HRESULT hr;
  
      TRACE("Searching for declaration for fvf %08x... ", fvf);
  
      low = 0;
      high = device->fvf_decl_count - 1;
      while (low <= high)
      {
          p = (low + high) >> 1;
          TRACE("%d ", p);
  
          if (fvf_decls[p].fvf == fvf)
          {
              TRACE("found %p.\n", fvf_decls[p].decl);
              return fvf_decls[p].decl;
          }
  
          if (fvf_decls[p].fvf < fvf)
              low = p + 1;
          else
              high = p - 1;
      }
      TRACE("not found. Creating and inserting at position %d.\n", low);
  
      if (FAILED(hr = vdecl_convert_fvf(fvf, &elements)))
          return NULL;
  
      hr = d3d9_vertex_declaration_create(device, elements, &d3d9_declaration);
      HeapFree(GetProcessHeap(), 0, elements);
      if (FAILED(hr))
          return NULL;
  
      if (device->fvf_decl_size == device->fvf_decl_count)
      {
          UINT grow = max(device->fvf_decl_size / 2, 8);
  
          fvf_decls = HeapReAlloc(GetProcessHeap(), 0, fvf_decls, sizeof(*fvf_decls) * (device->fvf_decl_size + grow));
          if (!fvf_decls)
          {
              IDirect3DVertexDeclaration9_Release(&d3d9_declaration->IDirect3DVertexDeclaration9_iface);
              return NULL;
          }
          device->fvf_decls = fvf_decls;
          device->fvf_decl_size += grow;
      }
  
      d3d9_declaration->fvf = fvf;
      wined3d_declaration = d3d9_declaration->wined3d_declaration;
      wined3d_vertex_declaration_incref(wined3d_declaration);
      IDirect3DVertexDeclaration9_Release(&d3d9_declaration->IDirect3DVertexDeclaration9_iface);
  
      memmove(fvf_decls + low + 1, fvf_decls + low, sizeof(*fvf_decls) * (device->fvf_decl_count - low));
      fvf_decls[low].decl = wined3d_declaration;
      fvf_decls[low].fvf = fvf;
      ++device->fvf_decl_count;
  
      TRACE("Returning %p. %u declarations in array.\n", wined3d_declaration, device->fvf_decl_count);
  
      return wined3d_declaration;
  }
  
  static HRESULT WINAPI d3d9_device_SetFVF(IDirect3DDevice9Ex *iface, DWORD fvf)
  {
      struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
      struct wined3d_vertex_declaration *decl;
  
      TRACE("iface %p, fvf %#x.\n", iface, fvf);
  
      if (!fvf)
      {
          WARN("%#x is not a valid FVF.\n", fvf);
          return D3D_OK;
      }
  
      wined3d_mutex_lock();
      if (!(decl = device_get_fvf_declaration(device, fvf)))
      {
          wined3d_mutex_unlock();
          ERR("Failed to create a vertex declaration for fvf %#x.\n", fvf);
          return D3DERR_DRIVERINTERNALERROR;
      }
  
      wined3d_device_set_vertex_declaration(device->wined3d_device, decl);
      wined3d_mutex_unlock();
  
      return D3D_OK;
  }
  
  static HRESULT WINAPI d3d9_device_GetFVF(IDirect3DDevice9Ex *iface, DWORD *fvf)
  {
      struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
      struct wined3d_vertex_declaration *wined3d_declaration;
      struct d3d9_vertex_declaration *d3d9_declaration;
  
      TRACE("iface %p, fvf %p.\n", iface, fvf);
  
      wined3d_mutex_lock();
      if ((wined3d_declaration = wined3d_device_get_vertex_declaration(device->wined3d_device)))
      {
          d3d9_declaration = wined3d_vertex_declaration_get_parent(wined3d_declaration);
          *fvf = d3d9_declaration->fvf;
      }
      else
      {
          *fvf = 0;
      }
      wined3d_mutex_unlock();
  
      TRACE("Returning FVF %#x.\n", *fvf);
  
      return D3D_OK;
  }
  
  static HRESULT WINAPI d3d9_device_CreateVertexShader(IDirect3DDevice9Ex *iface,
          const DWORD *byte_code, IDirect3DVertexShader9 **shader)
  {
      struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
      struct d3d9_vertexshader *object;
      HRESULT hr;
  
      TRACE("iface %p, byte_code %p, shader %p.\n", iface, byte_code, shader);
  
      object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
      if (!object)
          return E_OUTOFMEMORY;
  
      hr = vertexshader_init(object, device, byte_code);
      if (FAILED(hr))
      {
          WARN("Failed to initialize vertex shader, hr %#x.\n", hr);
          HeapFree(GetProcessHeap(), 0, object);
          return hr;
      }
  
      TRACE("Created vertex shader %p.\n", object);
      *shader = &object->IDirect3DVertexShader9_iface;
  
      return D3D_OK;
  }
  
  static HRESULT WINAPI d3d9_device_SetVertexShader(IDirect3DDevice9Ex *iface, IDirect3DVertexShader9 *shader)
  {
      struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
      struct d3d9_vertexshader *shader_obj = unsafe_impl_from_IDirect3DVertexShader9(shader);
  
      TRACE("iface %p, shader %p.\n", iface, shader);
  
      wined3d_mutex_lock();
      wined3d_device_set_vertex_shader(device->wined3d_device,
              shader_obj ? shader_obj->wined3d_shader : NULL);
      wined3d_mutex_unlock();
  
      return D3D_OK;
  }
  
  static HRESULT WINAPI d3d9_device_GetVertexShader(IDirect3DDevice9Ex *iface, IDirect3DVertexShader9 **shader)
  {
      struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
      struct d3d9_vertexshader *shader_impl;
      struct wined3d_shader *wined3d_shader;
  
      TRACE("iface %p, shader %p.\n", iface, shader);
  
      wined3d_mutex_lock();
      if ((wined3d_shader = wined3d_device_get_vertex_shader(device->wined3d_device)))
      {
          shader_impl = wined3d_shader_get_parent(wined3d_shader);
          *shader = &shader_impl->IDirect3DVertexShader9_iface;
          IDirect3DVertexShader9_AddRef(*shader);
      }
      else
      {
          *shader = NULL;
      }
      wined3d_mutex_unlock();
  
      TRACE("Returning %p.\n", *shader);
  
      return D3D_OK;
  }
  
  static HRESULT WINAPI d3d9_device_SetVertexShaderConstantF(IDirect3DDevice9Ex *iface,
          UINT reg_idx, const float *data, UINT count)
  {
      struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
      HRESULT hr;
  
      TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
  
      if (reg_idx + count > D3D9_MAX_VERTEX_SHADER_CONSTANTF)
      {
          WARN("Trying to access %u constants, but d3d9 only supports %u\n",
               reg_idx + count, D3D9_MAX_VERTEX_SHADER_CONSTANTF);
          return D3DERR_INVALIDCALL;
      }
  
      wined3d_mutex_lock();
      hr = wined3d_device_set_vs_consts_f(device->wined3d_device, reg_idx, data, count);
      wined3d_mutex_unlock();
  
      return hr;
  }
  
  static HRESULT WINAPI d3d9_device_GetVertexShaderConstantF(IDirect3DDevice9Ex *iface,
          UINT reg_idx, float *data, UINT count)
  {
      struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
      HRESULT hr;
  
      TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
  
      if (reg_idx + count > D3D9_MAX_VERTEX_SHADER_CONSTANTF)
      {
          WARN("Trying to access %u constants, but d3d9 only supports %u\n",
               reg_idx + count, D3D9_MAX_VERTEX_SHADER_CONSTANTF);
          return D3DERR_INVALIDCALL;
      }
  
      wined3d_mutex_lock();
      hr = wined3d_device_get_vs_consts_f(device->wined3d_device, reg_idx, data, count);
      wined3d_mutex_unlock();
  
      return hr;
  }
  
  static HRESULT WINAPI d3d9_device_SetVertexShaderConstantI(IDirect3DDevice9Ex *iface,
          UINT reg_idx, const int *data, UINT count)
  {
      struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
      HRESULT hr;
  
      TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
  
      wined3d_mutex_lock();
      hr = wined3d_device_set_vs_consts_i(device->wined3d_device, reg_idx, data, count);
      wined3d_mutex_unlock();
  
      return hr;
  }
  
  static HRESULT WINAPI d3d9_device_GetVertexShaderConstantI(IDirect3DDevice9Ex *iface,
          UINT reg_idx, int *data, UINT count)
  {
      struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
      HRESULT hr;
  
      TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
  
      wined3d_mutex_lock();
      hr = wined3d_device_get_vs_consts_i(device->wined3d_device, reg_idx, data, count);
      wined3d_mutex_unlock();
  
      return hr;
  }
  
  static HRESULT WINAPI d3d9_device_SetVertexShaderConstantB(IDirect3DDevice9Ex *iface,
          UINT reg_idx, const BOOL *data, UINT count)
  {
      struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
      HRESULT hr;
  
      TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
  
      wined3d_mutex_lock();
      hr = wined3d_device_set_vs_consts_b(device->wined3d_device, reg_idx, data, count);
      wined3d_mutex_unlock();
  
      return hr;
  }
  
  static HRESULT WINAPI d3d9_device_GetVertexShaderConstantB(IDirect3DDevice9Ex *iface,
          UINT reg_idx, BOOL *data, UINT count)
  {
      struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
      HRESULT hr;
  
      TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
  
      wined3d_mutex_lock();
      hr = wined3d_device_get_vs_consts_b(device->wined3d_device, reg_idx, data, count);
      wined3d_mutex_unlock();
  
      return hr;
  }
  
  static HRESULT WINAPI d3d9_device_SetStreamSource(IDirect3DDevice9Ex *iface,
          UINT stream_idx, IDirect3DVertexBuffer9 *buffer, UINT offset, UINT stride)
  {
      struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
      struct d3d9_vertexbuffer *buffer_impl = unsafe_impl_from_IDirect3DVertexBuffer9(buffer);
      HRESULT hr;
  
      TRACE("iface %p, stream_idx %u, buffer %p, offset %u, stride %u.\n",
              iface, stream_idx, buffer, offset, stride);
  
      wined3d_mutex_lock();
      hr = wined3d_device_set_stream_source(device->wined3d_device, stream_idx,
              buffer_impl ? buffer_impl->wined3d_buffer : NULL, offset, stride);
      wined3d_mutex_unlock();
  
      return hr;
  }
  
  static HRESULT WINAPI d3d9_device_GetStreamSource(IDirect3DDevice9Ex *iface,
          UINT stream_idx, IDirect3DVertexBuffer9 **buffer, UINT *offset, UINT *stride)
  {
      struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
      struct d3d9_vertexbuffer *buffer_impl;
      struct wined3d_buffer *wined3d_buffer;
      HRESULT hr;
  
      TRACE("iface %p, stream_idx %u, buffer %p, offset %p, stride %p.\n",
              iface, stream_idx, buffer, offset, stride);
  
      if (!buffer)
          return D3DERR_INVALIDCALL;
  
      wined3d_mutex_lock();
      hr = wined3d_device_get_stream_source(device->wined3d_device, stream_idx, &wined3d_buffer, offset, stride);
      if (SUCCEEDED(hr) && wined3d_buffer)
      {
          buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
          *buffer = &buffer_impl->IDirect3DVertexBuffer9_iface;
          IDirect3DVertexBuffer9_AddRef(*buffer);
          wined3d_buffer_decref(wined3d_buffer);
      }
      else
      {
          if (FAILED(hr))
              FIXME("Call to GetStreamSource failed %p %p\n", offset, stride);
          *buffer = NULL;
      }
      wined3d_mutex_unlock();
  
      return hr;
  }
  
  static HRESULT WINAPI d3d9_device_SetStreamSourceFreq(IDirect3DDevice9Ex *iface, UINT stream_idx, UINT freq)
  {
      struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
      HRESULT hr;
  
      TRACE("iface %p, stream_idx %u, freq %u.\n", iface, stream_idx, freq);
  
      wined3d_mutex_lock();
      hr = wined3d_device_set_stream_source_freq(device->wined3d_device, stream_idx, freq);
      wined3d_mutex_unlock();
  
      return hr;
  }
  
  static HRESULT WINAPI d3d9_device_GetStreamSourceFreq(IDirect3DDevice9Ex *iface, UINT stream_idx, UINT *freq)
  {
      struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
      HRESULT hr;
  
      TRACE("iface %p, stream_idx %u, freq %p.\n", iface, stream_idx, freq);
  
      wined3d_mutex_lock();
      hr = wined3d_device_get_stream_source_freq(device->wined3d_device, stream_idx, freq);
      wined3d_mutex_unlock();
  
      return hr;
  }
  
  static HRESULT WINAPI d3d9_device_SetIndices(IDirect3DDevice9Ex *iface, IDirect3DIndexBuffer9 *buffer)
  {
      struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
      struct d3d9_indexbuffer *ib = unsafe_impl_from_IDirect3DIndexBuffer9(buffer);
  
      TRACE("iface %p, buffer %p.\n", iface, buffer);
  
      wined3d_mutex_lock();
      wined3d_device_set_index_buffer(device->wined3d_device,
              ib ? ib->wined3d_buffer : NULL,
              ib ? ib->format : WINED3DFMT_UNKNOWN);
      wined3d_mutex_unlock();
  
      return D3D_OK;
  }
  
  static HRESULT WINAPI d3d9_device_GetIndices(IDirect3DDevice9Ex *iface, IDirect3DIndexBuffer9 **buffer)
  {
      struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
      enum wined3d_format_id wined3d_format;
      struct wined3d_buffer *wined3d_buffer;
      struct d3d9_indexbuffer *buffer_impl;
  
      TRACE("iface %p, buffer %p.\n", iface, buffer);
  
      if (!buffer)
          return D3DERR_INVALIDCALL;
  
      wined3d_mutex_lock();
      if ((wined3d_buffer = wined3d_device_get_index_buffer(device->wined3d_device, &wined3d_format)))
      {
          buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
          *buffer = &buffer_impl->IDirect3DIndexBuffer9_iface;
          IDirect3DIndexBuffer9_AddRef(*buffer);
      }
      else
      {
          *buffer = NULL;
      }
      wined3d_mutex_unlock();
  
      return D3D_OK;
  }
  
  static HRESULT WINAPI d3d9_device_CreatePixelShader(IDirect3DDevice9Ex *iface,
          const DWORD *byte_code, IDirect3DPixelShader9 **shader)
  {
      struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
      struct d3d9_pixelshader *object;
      HRESULT hr;
  
      TRACE("iface %p, byte_code %p, shader %p.\n", iface, byte_code, shader);
  
      object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
      if (!object)
      {
          FIXME("Failed to allocate pixel shader memory.\n");
          return E_OUTOFMEMORY;
      }
  
      hr = pixelshader_init(object, device, byte_code);
      if (FAILED(hr))
      {
          WARN("Failed to initialize pixel shader, hr %#x.\n", hr);
          HeapFree(GetProcessHeap(), 0, object);
          return hr;
      }
  
      TRACE("Created pixel shader %p.\n", object);
      *shader = &object->IDirect3DPixelShader9_iface;
  
      return D3D_OK;
  }
  
  static HRESULT WINAPI d3d9_device_SetPixelShader(IDirect3DDevice9Ex *iface, IDirect3DPixelShader9 *shader)
  {
      struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
      struct d3d9_pixelshader *shader_obj = unsafe_impl_from_IDirect3DPixelShader9(shader);
  
      TRACE("iface %p, shader %p.\n", iface, shader);
  
      wined3d_mutex_lock();
      wined3d_device_set_pixel_shader(device->wined3d_device,
              shader_obj ? shader_obj->wined3d_shader : NULL);
      wined3d_mutex_unlock();
  
      return D3D_OK;
  }
  
  static HRESULT WINAPI d3d9_device_GetPixelShader(IDirect3DDevice9Ex *iface, IDirect3DPixelShader9 **shader)
  {
      struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
      struct d3d9_pixelshader *shader_impl;
      struct wined3d_shader *wined3d_shader;
  
      TRACE("iface %p, shader %p.\n", iface, shader);
  
      if (!shader) return D3DERR_INVALIDCALL;
  
      wined3d_mutex_lock();
      if ((wined3d_shader = wined3d_device_get_pixel_shader(device->wined3d_device)))
      {
          shader_impl = wined3d_shader_get_parent(wined3d_shader);
          *shader = &shader_impl->IDirect3DPixelShader9_iface;
          IDirect3DPixelShader9_AddRef(*shader);
      }
      else
      {
          *shader = NULL;
      }
      wined3d_mutex_unlock();
  
      TRACE("Returning %p.\n", *shader);
  
      return D3D_OK;
  }
  
  static HRESULT WINAPI d3d9_device_SetPixelShaderConstantF(IDirect3DDevice9Ex *iface,
          UINT reg_idx, const float *data, UINT count)
  {
      struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
      HRESULT hr;
  
      TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
  
      wined3d_mutex_lock();
      hr = wined3d_device_set_ps_consts_f(device->wined3d_device, reg_idx, data, count);
      wined3d_mutex_unlock();
  
      return hr;
  }
  
  static HRESULT WINAPI d3d9_device_GetPixelShaderConstantF(IDirect3DDevice9Ex *iface,
          UINT reg_idx, float *data, UINT count)
  {
      struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
      HRESULT hr;
  
      TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
  
      wined3d_mutex_lock();
      hr = wined3d_device_get_ps_consts_f(device->wined3d_device, reg_idx, data, count);
      wined3d_mutex_unlock();
  
      return hr;
  }
  
  static HRESULT WINAPI d3d9_device_SetPixelShaderConstantI(IDirect3DDevice9Ex *iface,
          UINT reg_idx, const int *data, UINT count)
  {
      struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
      HRESULT hr;
  
      TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
  
      wined3d_mutex_lock();
      hr = wined3d_device_set_ps_consts_i(device->wined3d_device, reg_idx, data, count);
      wined3d_mutex_unlock();
  
      return hr;
  }
  
  static HRESULT WINAPI d3d9_device_GetPixelShaderConstantI(IDirect3DDevice9Ex *iface,
          UINT reg_idx, int *data, UINT count)
  {
      struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
      HRESULT hr;
  
      TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
  
      wined3d_mutex_lock();
      hr = wined3d_device_get_ps_consts_i(device->wined3d_device, reg_idx, data, count);
      wined3d_mutex_unlock();
  
      return hr;
  }
  
  static HRESULT WINAPI d3d9_device_SetPixelShaderConstantB(IDirect3DDevice9Ex *iface,
          UINT reg_idx, const BOOL *data, UINT count)
  {
      struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
      HRESULT hr;
  
      TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
  
      wined3d_mutex_lock();
      hr = wined3d_device_set_ps_consts_b(device->wined3d_device, reg_idx, data, count);
      wined3d_mutex_unlock();
  
      return hr;
  }
  
  static HRESULT WINAPI d3d9_device_GetPixelShaderConstantB(IDirect3DDevice9Ex *iface,
          UINT reg_idx, BOOL *data, UINT count)
  {
      struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
      HRESULT hr;
  
      TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
  
      wined3d_mutex_lock();
      hr = wined3d_device_get_ps_consts_b(device->wined3d_device, reg_idx, data, count);
      wined3d_mutex_unlock();
  
      return hr;
  }
  
  static HRESULT WINAPI d3d9_device_DrawRectPatch(IDirect3DDevice9Ex *iface, UINT handle,
          const float *segment_count, const D3DRECTPATCH_INFO *patch_info)
  {
      FIXME("iface %p, handle %#x, segment_count %p, patch_info %p unimplemented.\n",
              iface, handle, segment_count, patch_info);
      return D3D_OK;
  }
  
  static HRESULT WINAPI d3d9_device_DrawTriPatch(IDirect3DDevice9Ex *iface, UINT handle,
          const float *segment_count, const D3DTRIPATCH_INFO *patch_info)
  {
      FIXME("iface %p, handle %#x, segment_count %p, patch_info %p unimplemented.\n",
              iface, handle, segment_count, patch_info);
      return D3D_OK;
  }
  
  static HRESULT WINAPI d3d9_device_DeletePatch(IDirect3DDevice9Ex *iface, UINT handle)
  {
      FIXME("iface %p, handle %#x unimplemented.\n", iface, handle);
      return D3DERR_INVALIDCALL;
  }
  
  static HRESULT WINAPI d3d9_device_CreateQuery(IDirect3DDevice9Ex *iface, D3DQUERYTYPE type, IDirect3DQuery9 **query)
  {
      struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
      struct d3d9_query *object;
      HRESULT hr;
  
      TRACE("iface %p, type %#x, query %p.\n", iface, type, query);
  
      object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
      if (!object)
          return E_OUTOFMEMORY;
  
      hr = query_init(object, device, type);
      if (FAILED(hr))
      {
          WARN("Failed to initialize query, hr %#x.\n", hr);
          HeapFree(GetProcessHeap(), 0, object);
          return hr;
      }
  
      TRACE("Created query %p.\n", object);
      if (query) *query = &object->IDirect3DQuery9_iface;
      else IDirect3DQuery9_Release(&object->IDirect3DQuery9_iface);
  
      return D3D_OK;
  }
  
  static HRESULT WINAPI d3d9_device_SetConvolutionMonoKernel(IDirect3DDevice9Ex *iface,
          UINT width, UINT height, float *rows, float *columns)
  {
      FIXME("iface %p, width %u, height %u, rows %p, columns %p stub!\n",
              iface, width, height, rows, columns);
  
      return E_NOTIMPL;
  }
  
  static HRESULT WINAPI d3d9_device_ComposeRects(IDirect3DDevice9Ex *iface,
          IDirect3DSurface9 *src_surface, IDirect3DSurface9 *dst_surface, IDirect3DVertexBuffer9 *src_descs,
          UINT rect_count, IDirect3DVertexBuffer9 *dst_descs, D3DCOMPOSERECTSOP operation, INT offset_x, INT offset_y)
  {
      FIXME("iface %p, src_surface %p, dst_surface %p, src_descs %p, rect_count %u,\n"
              "dst_descs %p, operation %#x, offset_x %u, offset_y %u stub!\n",
              iface, src_surface, dst_surface, src_descs, rect_count,
              dst_descs, operation, offset_x, offset_y);
  
      return E_NOTIMPL;
  }
  
  static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_PresentEx(IDirect3DDevice9Ex *iface,
          const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override,
          const RGNDATA *dirty_region, DWORD flags)
  {
      struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
      HRESULT hr;
  
      TRACE("iface %p, src_rect %s, dst_rect %s, dst_window_override %p, dirty_region %p, flags %#x.\n",
              iface, wine_dbgstr_rect(src_rect), wine_dbgstr_rect(dst_rect),
              dst_window_override, dirty_region, flags);
  
      wined3d_mutex_lock();
      hr = wined3d_device_present(device->wined3d_device, src_rect, dst_rect,
              dst_window_override, dirty_region, flags);
      wined3d_mutex_unlock();
  
      return hr;
  }
  
  static HRESULT WINAPI d3d9_device_GetGPUThreadPriority(IDirect3DDevice9Ex *iface, INT *priority)
  {
      FIXME("iface %p, priority %p stub!\n", iface, priority);
  
      return E_NOTIMPL;
  }
  
  static HRESULT WINAPI d3d9_device_SetGPUThreadPriority(IDirect3DDevice9Ex *iface, INT priority)
  {
      FIXME("iface %p, priority %d stub!\n", iface, priority);
  
      return E_NOTIMPL;
  }
  
  static HRESULT WINAPI d3d9_device_WaitForVBlank(IDirect3DDevice9Ex *iface, UINT swapchain_idx)
  {
      FIXME("iface %p, swapchain_idx %u stub!\n", iface, swapchain_idx);
  
      return E_NOTIMPL;
  }
  
  static HRESULT WINAPI d3d9_device_CheckResourceResidency(IDirect3DDevice9Ex *iface,
          IDirect3DResource9 **resources, UINT32 resource_count)
  {
      FIXME("iface %p, resources %p, resource_count %u stub!\n",
              iface, resources, resource_count);
  
      return E_NOTIMPL;
  }
  
  static HRESULT WINAPI d3d9_device_SetMaximumFrameLatency(IDirect3DDevice9Ex *iface, UINT max_latency)
  {
      FIXME("iface %p, max_latency %u stub!\n", iface, max_latency);
  
      return E_NOTIMPL;
  }
  
  static HRESULT WINAPI d3d9_device_GetMaximumFrameLatency(IDirect3DDevice9Ex *iface, UINT *max_latency)
  {
      FIXME("iface %p, max_latency %p stub!\n", iface, max_latency);
  
      *max_latency = 2;
  
      return E_NOTIMPL;
  }
  
  static HRESULT WINAPI d3d9_device_CheckDeviceState(IDirect3DDevice9Ex *iface, HWND dst_window)
  {
      static int i;
  
      TRACE("iface %p, dst_window %p stub!\n", iface, dst_window);
  
      if (!i++)
          FIXME("iface %p, dst_window %p stub!\n", iface, dst_window);
  
      return D3D_OK;
  }
  
  static HRESULT WINAPI d3d9_device_CreateRenderTargetEx(IDirect3DDevice9Ex *iface,
          UINT width, UINT height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality,
          BOOL lockable, IDirect3DSurface9 **surface, HANDLE *shared_handle, DWORD usage)
  {
      FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u,\n"
              "lockable %#x, surface %p, shared_handle %p, usage %#x stub!\n",
              iface, width, height, format, multisample_type, multisample_quality,
              lockable, surface, shared_handle, usage);
  
      *surface = NULL;
      if (shared_handle)
          FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
  
      return E_NOTIMPL;
  }
  
  static HRESULT WINAPI d3d9_device_CreateOffscreenPlainSurfaceEx(IDirect3DDevice9Ex *iface,
          UINT width, UINT height, D3DFORMAT format, D3DPOOL pool, IDirect3DSurface9 **surface,
          HANDLE *shared_handle, DWORD usage)
  {
      FIXME("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p, usage %#x stub!\n",
              iface, width, height, format, pool, surface, shared_handle, usage);
  
      return E_NOTIMPL;
  }
  
  static HRESULT WINAPI d3d9_device_CreateDepthStencilSurfaceEx(IDirect3DDevice9Ex *iface,
          UINT width, UINT height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality,
          BOOL discard, IDirect3DSurface9 **surface, HANDLE *shared_handle, DWORD usage)
  {
      FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u,\n"
              "discard %#x, surface %p, shared_handle %p, usage %#x stub!\n",
              iface, width, height, format, multisample_type, multisample_quality,
              discard, surface, shared_handle, usage);
  
      *surface = NULL;
      if (shared_handle)
          FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
  
      return E_NOTIMPL;
  }
  
  static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_ResetEx(IDirect3DDevice9Ex *iface,
          D3DPRESENT_PARAMETERS *present_parameters, D3DDISPLAYMODEEX *mode)
  {
      struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
      struct wined3d_swapchain_desc swapchain_desc;
      struct wined3d_display_mode wined3d_mode;
      HRESULT hr;
  
      TRACE("iface %p, present_parameters %p, mode %p.\n", iface, present_parameters, mode);
  
      if (mode)
      {
          wined3d_mode.width = mode->Width;
          wined3d_mode.height = mode->Height;
          wined3d_mode.refresh_rate = mode->RefreshRate;
          wined3d_mode.format_id = wined3dformat_from_d3dformat(mode->Format);
          wined3d_mode.scanline_ordering = mode->ScanLineOrdering;
      }
  
      wined3d_mutex_lock();
  
      if (device->vertex_buffer)
      {
          wined3d_buffer_decref(device->vertex_buffer);
          device->vertex_buffer = NULL;
          device->vertex_buffer_size = 0;
      }
      if (device->index_buffer)
      {
          wined3d_buffer_decref(device->index_buffer);
          device->index_buffer = NULL;
          device->index_buffer_size = 0;
      }
  
      wined3d_swapchain_desc_from_present_parameters(&swapchain_desc, present_parameters);
      hr = wined3d_device_reset(device->wined3d_device, &swapchain_desc,
              mode ? &wined3d_mode : NULL, reset_enum_callback, FALSE);
      wined3d_mutex_unlock();
  
      return hr;
  }
  
  static HRESULT WINAPI d3d9_device_GetDisplayModeEx(IDirect3DDevice9Ex *iface,
          UINT swapchain_idx, D3DDISPLAYMODEEX *mode, D3DDISPLAYROTATION *rotation)
  {
      struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
      struct wined3d_display_mode wined3d_mode;
      HRESULT hr;
  
      TRACE("iface %p, swapchain_idx %u, mode %p, rotation %p.\n",
              iface, swapchain_idx, mode, rotation);
  
      if (mode->Size != sizeof(*mode))
          return D3DERR_INVALIDCALL;
  
      wined3d_mutex_lock();
      hr = wined3d_device_get_display_mode(device->wined3d_device, swapchain_idx, &wined3d_mode,
              (enum wined3d_display_rotation *)rotation);
      wined3d_mutex_unlock();
  
      if (SUCCEEDED(hr))
      {
          mode->Width = wined3d_mode.width;
          mode->Height = wined3d_mode.height;
          mode->RefreshRate = wined3d_mode.refresh_rate;
          mode->Format = d3dformat_from_wined3dformat(wined3d_mode.format_id);
          mode->ScanLineOrdering = wined3d_mode.scanline_ordering;
      }
  
      return hr;
  }
  
  static const struct IDirect3DDevice9ExVtbl d3d9_device_vtbl =
  {
      /* IUnknown */
      d3d9_device_QueryInterface,
      d3d9_device_AddRef,
      d3d9_device_Release,
      /* IDirect3DDevice9 */
      d3d9_device_TestCooperativeLevel,
      d3d9_device_GetAvailableTextureMem,
      d3d9_device_EvictManagedResources,
      d3d9_device_GetDirect3D,
      d3d9_device_GetDeviceCaps,
      d3d9_device_GetDisplayMode,
      d3d9_device_GetCreationParameters,
      d3d9_device_SetCursorProperties,
      d3d9_device_SetCursorPosition,
      d3d9_device_ShowCursor,
      d3d9_device_CreateAdditionalSwapChain,
      d3d9_device_GetSwapChain,
      d3d9_device_GetNumberOfSwapChains,
      d3d9_device_Reset,
      d3d9_device_Present,
      d3d9_device_GetBackBuffer,
      d3d9_device_GetRasterStatus,
      d3d9_device_SetDialogBoxMode,
      d3d9_device_SetGammaRamp,
      d3d9_device_GetGammaRamp,
      d3d9_device_CreateTexture,
      d3d9_device_CreateVolumeTexture,
      d3d9_device_CreateCubeTexture,
      d3d9_device_CreateVertexBuffer,
      d3d9_device_CreateIndexBuffer,
      d3d9_device_CreateRenderTarget,
      d3d9_device_CreateDepthStencilSurface,
      d3d9_device_UpdateSurface,
      d3d9_device_UpdateTexture,
      d3d9_device_GetRenderTargetData,
      d3d9_device_GetFrontBufferData,
      d3d9_device_StretchRect,
      d3d9_device_ColorFill,
      d3d9_device_CreateOffscreenPlainSurface,
      d3d9_device_SetRenderTarget,
      d3d9_device_GetRenderTarget,
      d3d9_device_SetDepthStencilSurface,
      d3d9_device_GetDepthStencilSurface,
      d3d9_device_BeginScene,
      d3d9_device_EndScene,
      d3d9_device_Clear,
      d3d9_device_SetTransform,
      d3d9_device_GetTransform,
      d3d9_device_MultiplyTransform,
      d3d9_device_SetViewport,
      d3d9_device_GetViewport,
      d3d9_device_SetMaterial,
      d3d9_device_GetMaterial,
      d3d9_device_SetLight,
      d3d9_device_GetLight,
      d3d9_device_LightEnable,
      d3d9_device_GetLightEnable,
      d3d9_device_SetClipPlane,
      d3d9_device_GetClipPlane,
      d3d9_device_SetRenderState,
      d3d9_device_GetRenderState,
      d3d9_device_CreateStateBlock,
      d3d9_device_BeginStateBlock,
      d3d9_device_EndStateBlock,
      d3d9_device_SetClipStatus,
      d3d9_device_GetClipStatus,
      d3d9_device_GetTexture,
      d3d9_device_SetTexture,
      d3d9_device_GetTextureStageState,
      d3d9_device_SetTextureStageState,
      d3d9_device_GetSamplerState,
      d3d9_device_SetSamplerState,
      d3d9_device_ValidateDevice,
      d3d9_device_SetPaletteEntries,
      d3d9_device_GetPaletteEntries,
      d3d9_device_SetCurrentTexturePalette,
      d3d9_device_GetCurrentTexturePalette,
      d3d9_device_SetScissorRect,
      d3d9_device_GetScissorRect,
      d3d9_device_SetSoftwareVertexProcessing,
      d3d9_device_GetSoftwareVertexProcessing,
      d3d9_device_SetNPatchMode,
      d3d9_device_GetNPatchMode,
      d3d9_device_DrawPrimitive,
      d3d9_device_DrawIndexedPrimitive,
      d3d9_device_DrawPrimitiveUP,
      d3d9_device_DrawIndexedPrimitiveUP,
      d3d9_device_ProcessVertices,
      d3d9_device_CreateVertexDeclaration,
      d3d9_device_SetVertexDeclaration,
      d3d9_device_GetVertexDeclaration,
      d3d9_device_SetFVF,
      d3d9_device_GetFVF,
      d3d9_device_CreateVertexShader,
      d3d9_device_SetVertexShader,
      d3d9_device_GetVertexShader,
      d3d9_device_SetVertexShaderConstantF,
      d3d9_device_GetVertexShaderConstantF,
      d3d9_device_SetVertexShaderConstantI,
      d3d9_device_GetVertexShaderConstantI,
      d3d9_device_SetVertexShaderConstantB,
      d3d9_device_GetVertexShaderConstantB,
      d3d9_device_SetStreamSource,
      d3d9_device_GetStreamSource,
      d3d9_device_SetStreamSourceFreq,
      d3d9_device_GetStreamSourceFreq,
      d3d9_device_SetIndices,
      d3d9_device_GetIndices,
      d3d9_device_CreatePixelShader,
      d3d9_device_SetPixelShader,
      d3d9_device_GetPixelShader,
      d3d9_device_SetPixelShaderConstantF,
      d3d9_device_GetPixelShaderConstantF,
      d3d9_device_SetPixelShaderConstantI,
      d3d9_device_GetPixelShaderConstantI,
      d3d9_device_SetPixelShaderConstantB,
      d3d9_device_GetPixelShaderConstantB,
      d3d9_device_DrawRectPatch,
      d3d9_device_DrawTriPatch,
      d3d9_device_DeletePatch,
      d3d9_device_CreateQuery,
      /* IDirect3DDevice9Ex */
      d3d9_device_SetConvolutionMonoKernel,
      d3d9_device_ComposeRects,
      d3d9_device_PresentEx,
      d3d9_device_GetGPUThreadPriority,
      d3d9_device_SetGPUThreadPriority,
      d3d9_device_WaitForVBlank,
      d3d9_device_CheckResourceResidency,
      d3d9_device_SetMaximumFrameLatency,
      d3d9_device_GetMaximumFrameLatency,
      d3d9_device_CheckDeviceState,
      d3d9_device_CreateRenderTargetEx,
      d3d9_device_CreateOffscreenPlainSurfaceEx,
      d3d9_device_CreateDepthStencilSurfaceEx,
      d3d9_device_ResetEx,
      d3d9_device_GetDisplayModeEx,
  };
  
  static inline struct d3d9_device *device_from_device_parent(struct wined3d_device_parent *device_parent)
  {
      return CONTAINING_RECORD(device_parent, struct d3d9_device, device_parent);
  }
  
  static void CDECL device_parent_wined3d_device_created(struct wined3d_device_parent *device_parent,
          struct wined3d_device *device)
  {
      TRACE("device_parent %p, device %p.\n", device_parent, device);
  }
  
  static void CDECL device_parent_mode_changed(struct wined3d_device_parent *device_parent)
  {
      TRACE("device_parent %p.\n", device_parent);
  }
  
  static HRESULT CDECL device_parent_surface_created(struct wined3d_device_parent *device_parent,
          void *container_parent, struct wined3d_surface *surface, void **parent,
          const struct wined3d_parent_ops **parent_ops)
  {
      struct d3d9_device *device = device_from_device_parent(device_parent);
      struct d3d9_surface *d3d_surface;
  
      TRACE("device_parent %p, container_parent %p, surface %p, parent %p, parent_ops %p.\n",
              device_parent, container_parent, surface, parent, parent_ops);
  
      if (!(d3d_surface = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*d3d_surface))))
      {
          FIXME("Failed to allocate surface memory.\n");
          return D3DERR_OUTOFVIDEOMEMORY;
      }
  
      surface_init(d3d_surface, surface, device, parent_ops);
      *parent = d3d_surface;
      TRACE("Created surface %p.\n", d3d_surface);
  
      d3d_surface->container = container_parent;
      IDirect3DDevice9Ex_Release(d3d_surface->parent_device);
      d3d_surface->parent_device = NULL;
  
      IDirect3DSurface9_Release(&d3d_surface->IDirect3DSurface9_iface);
      d3d_surface->forwardReference = container_parent;
  
      return D3D_OK;
  }
  
  static HRESULT CDECL device_parent_volume_created(struct wined3d_device_parent *device_parent,
          void *container_parent, struct wined3d_volume *volume, void **parent,
          const struct wined3d_parent_ops **parent_ops)
  {
      struct d3d9_volume *d3d_volume;
  
      TRACE("device_parent %p, container_parent %p, volume %p, parent %p, parent_ops %p.\n",
              device_parent, container_parent, volume, parent, parent_ops);
  
      if (!(d3d_volume = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*d3d_volume))))
          return E_OUTOFMEMORY;
  
      volume_init(d3d_volume, volume, parent_ops);
      *parent = d3d_volume;
      TRACE("Created volume %p.\n", d3d_volume);
  
      d3d_volume->container = container_parent;
  
      IDirect3DVolume9_Release(&d3d_volume->IDirect3DVolume9_iface);
      d3d_volume->forwardReference = container_parent;
  
      return D3D_OK;
  }
  
  static HRESULT CDECL device_parent_create_swapchain_surface(struct wined3d_device_parent *device_parent,
          void *container_parent, const struct wined3d_resource_desc *desc, struct wined3d_surface **surface)
  {
      struct d3d9_device *device = device_from_device_parent(device_parent);
      struct wined3d_resource_desc texture_desc;
      struct d3d9_surface *d3d_surface;
      struct wined3d_texture *texture;
      HRESULT hr;
  
      TRACE("device_parent %p, container_parent %p, desc %p, surface %p.\n",
              device_parent, container_parent, desc, surface);
  
      if (container_parent == device_parent)
          container_parent = &device->IDirect3DDevice9Ex_iface;
  
      texture_desc = *desc;
      texture_desc.resource_type = WINED3D_RTYPE_TEXTURE;
      if (FAILED(hr = wined3d_texture_create(device->wined3d_device, &texture_desc, 1,
              WINED3D_SURFACE_MAPPABLE, container_parent, &d3d9_null_wined3d_parent_ops, &texture)))
      {
          WARN("Failed to create texture, hr %#x.\n", hr);
          return hr;
      }
  
      *surface = wined3d_surface_from_resource(wined3d_texture_get_sub_resource(texture, 0));
      wined3d_surface_incref(*surface);
      wined3d_texture_decref(texture);
  
      d3d_surface = wined3d_surface_get_parent(*surface);
      d3d_surface->forwardReference = NULL;
      d3d_surface->parent_device = &device->IDirect3DDevice9Ex_iface;
  
      return hr;
  }
  
  static HRESULT CDECL device_parent_create_swapchain(struct wined3d_device_parent *device_parent,
          struct wined3d_swapchain_desc *desc, struct wined3d_swapchain **swapchain)
  {
      struct d3d9_device *device = device_from_device_parent(device_parent);
      struct d3d9_swapchain *d3d_swapchain;
      HRESULT hr;
  
      TRACE("device_parent %p, desc %p, swapchain %p\n", device_parent, desc, swapchain);
  
      hr = d3d9_swapchain_create(device, desc, &d3d_swapchain);
      if (FAILED(hr))
      {
          WARN("Failed to create swapchain, hr %#x.\n", hr);
          *swapchain = NULL;
          return hr;
      }
  
      *swapchain = d3d_swapchain->wined3d_swapchain;
      wined3d_swapchain_incref(*swapchain);
      IDirect3DSwapChain9Ex_Release(&d3d_swapchain->IDirect3DSwapChain9Ex_iface);
  
      return hr;
  }
  
  static const struct wined3d_device_parent_ops d3d9_wined3d_device_parent_ops =
  {
      device_parent_wined3d_device_created,
      device_parent_mode_changed,
      device_parent_surface_created,
      device_parent_volume_created,
      device_parent_create_swapchain_surface,
      device_parent_create_swapchain,
  };
  
  static void setup_fpu(void)
  {
  #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
      WORD cw;
      __asm__ volatile ("fnstcw %0" : "=m" (cw));
      cw = (cw & ~0xf3f) | 0x3f;
      __asm__ volatile ("fldcw %0" : : "m" (cw));
  #elif defined(__i386__) && defined(_MSC_VER)
      WORD cw;
      __asm fnstcw cw;
      cw = (cw & ~0xf3f) | 0x3f;
      __asm fldcw cw;
  #else
      FIXME("FPU setup not implemented for this platform.\n");
  #endif
  }
  
  HRESULT device_init(struct d3d9_device *device, struct d3d9 *parent, struct wined3d *wined3d,
          UINT adapter, D3DDEVTYPE device_type, HWND focus_window, DWORD flags,
          D3DPRESENT_PARAMETERS *parameters, D3DDISPLAYMODEEX *mode)
  {
      struct wined3d_swapchain_desc *swapchain_desc;
      UINT i, count = 1;
      HRESULT hr;
  
      if (mode)
          FIXME("Ignoring display mode.\n");
  
      device->IDirect3DDevice9Ex_iface.lpVtbl = &d3d9_device_vtbl;
      device->device_parent.ops = &d3d9_wined3d_device_parent_ops;
      device->refcount = 1;
  
      if (!(flags & D3DCREATE_FPU_PRESERVE)) setup_fpu();
  
      wined3d_mutex_lock();
      hr = wined3d_device_create(wined3d, adapter, device_type, focus_window, flags, 4,
              &device->device_parent, &device->wined3d_device);
      if (FAILED(hr))
      {
          WARN("Failed to create wined3d device, hr %#x.\n", hr);
          wined3d_mutex_unlock();
          return hr;
      }
  
      if (flags & D3DCREATE_ADAPTERGROUP_DEVICE)
      {
          WINED3DCAPS caps;
  
          wined3d_get_device_caps(wined3d, adapter, device_type, &caps);
          count = caps.NumberOfAdaptersInGroup;
      }
  
      if (flags & D3DCREATE_MULTITHREADED)
          wined3d_device_set_multithreaded(device->wined3d_device);
  
      if (!parameters->Windowed)
      {
          if (!focus_window)
              focus_window = parameters->hDeviceWindow;
          if (FAILED(hr = wined3d_device_acquire_focus_window(device->wined3d_device, focus_window)))
          {
              ERR("Failed to acquire focus window, hr %#x.\n", hr);
              wined3d_device_decref(device->wined3d_device);
              wined3d_mutex_unlock();
              return hr;
          }
  
          for (i = 0; i < count; ++i)
          {
              HWND device_window = parameters[i].hDeviceWindow;
  
              if (!device_window) device_window = focus_window;
              wined3d_device_setup_fullscreen_window(device->wined3d_device, device_window,
                      parameters[i].BackBufferWidth,
                      parameters[i].BackBufferHeight);
          }
      }
  
      swapchain_desc = HeapAlloc(GetProcessHeap(), 0, sizeof(*swapchain_desc) * count);
      if (!swapchain_desc)
      {
          ERR("Failed to allocate wined3d parameters.\n");
          wined3d_device_decref(device->wined3d_device);
          wined3d_mutex_unlock();
          return E_OUTOFMEMORY;
      }
  
      for (i = 0; i < count; ++i)
      {
          wined3d_swapchain_desc_from_present_parameters(&swapchain_desc[i], &parameters[i]);
      }
  
      hr = wined3d_device_init_3d(device->wined3d_device, swapchain_desc);
      if (FAILED(hr))
      {
          WARN("Failed to initialize 3D, hr %#x.\n", hr);
          wined3d_device_release_focus_window(device->wined3d_device);
          HeapFree(GetProcessHeap(), 0, swapchain_desc);
          wined3d_device_decref(device->wined3d_device);
          wined3d_mutex_unlock();
          return hr;
      }
  
      wined3d_mutex_unlock();
  
      for (i = 0; i < count; ++i)
      {
          present_parameters_from_wined3d_swapchain_desc(&parameters[i], &swapchain_desc[i]);
      }
      HeapFree(GetProcessHeap(), 0, swapchain_desc);
  
      /* Initialize the converted declaration array. This creates a valid pointer
       * and when adding decls HeapReAlloc() can be used without further checking. */
      device->fvf_decls = HeapAlloc(GetProcessHeap(), 0, 0);
      if (!device->fvf_decls)
      {
          ERR("Failed to allocate FVF vertex declaration map memory.\n");
          wined3d_mutex_lock();
          wined3d_device_uninit_3d(device->wined3d_device);
          wined3d_device_release_focus_window(device->wined3d_device);
          wined3d_device_decref(device->wined3d_device);
          wined3d_mutex_unlock();
          return E_OUTOFMEMORY;
      }
  
      IDirect3D9Ex_AddRef(&parent->IDirect3D9Ex_iface);
      device->d3d_parent = parent;
  
      return D3D_OK;
  }
  