text: #pragma once
  #include "CoreMinimal.h"
  #include "Engine/DataAsset.h"
  #include "EnemyPlaySoundKey.generated.h"
  
  UCLASS()
  class UEnemyPlaySoundKey : public UDataAsset {
      GENERATED_BODY()
  public:
      UEnemyPlaySoundKey();
  };
  
  