text: //Copyright (C) 2020, Nicolas Morales Escobar. All rights reserved.
  
  #include "Game/Private/Libraries/Math.h"
  
  float Math::Clamp(float currentValue, float minValue, float maxValue) {
  	if (currentValue < minValue) currentValue = minValue;
  	if (currentValue > maxValue) currentValue = maxValue;
  
  	return currentValue;
  }