text: #pragma once
  
  #include "DebugWindow.h"
  
  class GameCheatsWindow: public DebugWindow
  {
  public:
      bool mDrawMapLayers[MAP_LAYERS_COUNT];
      bool mGenerateFullMeshForMap;
      bool mEnableMapCollisions;
      bool mEnableGravity;
      bool mEnableBlocksAnimation;
  
  public:
      GameCheatsWindow();
      // process window state
      // @param deltaTime: Time since last frame
      void DoUI(Timespan deltaTime) override;
  private:
  };
  
  extern GameCheatsWindow gGameCheatsWindow;