text: #define GLM_ENABLE_EXPERIMENTAL
  
  #include <glm/gtx/gradient_paint.hpp>
  
  int test_radialGradient()
  {
      int Error = 0;
  
      float Gradient = glm::radialGradient(glm::vec2(0), 1.0f, glm::vec2(1), glm::vec2(0.5));
      Error += Gradient != 0.0f ? 0 : 1;
  
      return Error;
  }
  
  int test_linearGradient()
  {
      int Error = 0;
  
      float Gradient = glm::linearGradient(glm::vec2(0), glm::vec2(1), glm::vec2(0.5));
      Error += Gradient != 0.0f ? 0 : 1;
  
      return Error;
  }
  
  int main()
  {
      int Error = 0;
  
      Error += test_radialGradient();
      Error += test_linearGradient();
  
      return Error;
  }
  
  
  