text: #if !defined(AFX_ANIMATIONDLG_H__664AD1BB_E987_11D3_8103_00C04F61038F__INCLUDED_)
  #define AFX_ANIMATIONDLG_H__664AD1BB_E987_11D3_8103_00C04F61038F__INCLUDED_
  
  #if _MSC_VER > 1000
  #pragma once
  #endif // _MSC_VER > 1000
  // AnimationDlg.h : header file
  //
  #include "AnimationControlsPage.h"
  #include "AnimationOptionsPage.h"
  
  /////////////////////////////////////////////////////////////////////////////
  // CAnimationDlg dialog
  class CMvDoc;
  
  class CAnimationDlg : public CDialog
  {
  // Construction
  public:
  	CAnimationDlg(CWnd* pParent, CMvDoc *pDoc);
  	~CAnimationDlg();
  	BOOL Create();
  	void Reinitialize();
  
  	CPropertySheet *m_PropertySheet;
  	CAnimationControlsPage *m_ControlsPage;
  	CAnimationOptionsPage *m_OptionsPage;
  
  // Dialog Data
  	//{{AFX_DATA(CAnimationDlg)
  	enum { IDD = IDD_ANIMATION };
  		// NOTE: the ClassWizard will add data members here
  	//}}AFX_DATA
  
  
  // Overrides
  	// ClassWizard generated virtual function overrides
  	//{{AFX_VIRTUAL(CAnimationDlg)
  	protected:
  	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
  	virtual void PostNcDestroy();
  	//}}AFX_VIRTUAL
  
  // Implementation
  protected:
  	CWnd* m_pParent;
  	int m_nID;
  	CMvDoc *m_pDoc;
  
  	// Generated message map functions
  	//{{AFX_MSG(CAnimationDlg)
  	virtual BOOL OnInitDialog();
  	afx_msg void OnDone();
  	//}}AFX_MSG
  	DECLARE_MESSAGE_MAP()
  };
  
  //{{AFX_INSERT_LOCATION}}
  // Microsoft Visual C++ will insert additional declarations immediately before the previous line.
  
  #endif // !defined(AFX_ANIMATIONDLG_H__664AD1BB_E987_11D3_8103_00C04F61038F__INCLUDED_)
  