text: /*
   * Copyright (c) 2014, Stanislav Vorobiov
   * All rights reserved.
   *
   * Redistribution and use in source and binary forms, with or without
   * modification, are permitted provided that the following conditions are met:
   *
   * 1. Redistributions of source code must retain the above copyright notice, this
   *    list of conditions and the following disclaimer.
   * 2. Redistributions in binary form must reproduce the above copyright notice,
   *    this list of conditions and the following disclaimer in the documentation
   *    and/or other materials provided with the distribution.
   *
   * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
   * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
   * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
   * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
   * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
   * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
   * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
   * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
   * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
   * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
   */
  
  #ifndef _ORBOCOMPONENT_H_
  #define _ORBOCOMPONENT_H_
  
  #include "TargetableComponent.h"
  #include "AnimationComponent.h"
  #include "SceneObject.h"
  #include "AudioManager.h"
  #include "WeaponComponent.h"
  #include <boost/enable_shared_from_this.hpp>
  
  namespace af
  {
      class OrboComponent : public boost::enable_shared_from_this<OrboComponent>,
                            public TargetableComponent
      {
      public:
          enum
          {
              AnimationExtend = 1,
              AnimationRetract
          };
  
          explicit OrboComponent(const AnimationComponentPtr& ac);
          ~OrboComponent();
  
          virtual ComponentPtr sharedThis() { return shared_from_this(); }
  
          virtual void accept(ComponentVisitor& visitor);
  
          virtual void update(float dt);
  
          inline const WeaponComponentPtr& weapon(int i) const { return weapon_[i]; }
          inline void setWeapon(int i, const WeaponComponentPtr& value) { weapon_[i] = value; }
  
      private:
          enum State
          {
              StateIdle = 0,
              StateChase,
              StateRunaway,
              StateExtend,
              StateAttack,
              StateRetract,
          };
  
          virtual void onRegister();
  
          virtual void onUnregister();
  
          AnimationComponentPtr ac_;
          WeaponComponentPtr weapon_[2];
  
          State state_;
  
          BehaviorInterceptComponentPtr interceptBehavior_;
          BehaviorAvoidComponentPtr avoidBehavior_;
          BehaviorDetourComponentPtr detourBehavior_;
  
          float t_;
      };
  
      typedef boost::shared_ptr<OrboComponent> OrboComponentPtr;
  }
  
  #endif
  