text: //-----------------------------------------------------------------------------
  // Copyright (c) 2013 GarageGames, LLC
  //
  // Permission is hereby granted, free of charge, to any person obtaining a copy
  // of this software and associated documentation files (the "Software"), to
  // deal in the Software without restriction, including without limitation the
  // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  // sell copies of the Software, and to permit persons to whom the Software is
  // furnished to do so, subject to the following conditions:
  //
  // The above copyright notice and this permission notice shall be included in
  // all copies or substantial portions of the Software.
  //
  // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  // IN THE SOFTWARE.
  //-----------------------------------------------------------------------------
  
  #ifndef _UTILITY_H_
  #define _UTILITY_H_
  
  #ifndef _SIMBASE_H_
  #include "sim/simBase.h"
  #endif
  
  #ifndef _PLATFORM_H_
  #include "platform/platform.h"
  #endif
  
  #ifndef _PLATFORMGL_H_
  #include "platform/platformGL.h"
  #endif
  
  #ifndef _MMATH_H_
  #include "math/mMath.h"
  #endif
  
  //-----------------------------------------------------------------------------
  // Miscellaneous Defines.
  //-----------------------------------------------------------------------------
  
  #define MASK_ALL                        (U32_MAX)
  #define MASK_BITCOUNT                   (32)
  #define DEBUG_MODE_COUNT                (8)
  #define MAX_LAYERS_SUPPORTED            (32)
  #define CANNOT_RENDER_PROXY_NAME        "CannotRenderProxy"
  #define b2_pi2                          (b2_pi * 2.0f)
  
  //-----------------------------------------------------------------------------
  
  class SceneObject;
  struct Vector2;
  
  typedef Vector<SceneObject*> typeSceneObjectVector;
  typedef const Vector<SceneObject*>& typeSceneObjectVectorConstRef;
  
  ///-----------------------------------------------------------------------------
  
  DefineConsoleType( Typeb2AABB )
  
  //-----------------------------------------------------------------------------
  
  namespace Utility
  {
  
  //-----------------------------------------------------------------------------
  
  #define STATIC_VOID_CAST_TO( pointerType, castToType, obj ) static_cast<castToType*>( reinterpret_cast<pointerType*>(obj) )
  #define DYNAMIC_VOID_CAST_TO( pointerType, castToType, obj ) dynamic_cast<castToType*>( reinterpret_cast<pointerType*>(obj) )
  
  //-----------------------------------------------------------------------------
  
  /// String helpers.
  const char* mGetFirstNonWhitespace( const char* inString );
  Vector2 mGetStringElementVector( const char* inString, const U32 index = 0 );
  VectorF mGetStringElementVector3D( const char* inString, const U32 index = 0 );
  const char* mGetStringElement( const char* inString, const U32 index, const bool copyBuffer = true );
  U32 mGetStringElementCount( const char *string );
  U32 mConvertStringToMask( const char* string );
  const char* mConvertMaskToString( const U32 mask );
  
  } // Namespace Utility.
  
  #endif // _UTILITY_H_
  