text: // Autogenerated from CppHeaderCreator
  // Created by Sc2ad
  // =========================================================================
  #pragma once
  // Begin includes
  #include "extern/beatsaber-hook/shared/utils/typedefs.h"
  #include "extern/beatsaber-hook/shared/utils/byref.hpp"
  // Including type: MenuEnvironmentManager
  #include "GlobalNamespace/MenuEnvironmentManager.hpp"
  #include "extern/beatsaber-hook/shared/utils/il2cpp-utils-methods.hpp"
  #include "extern/beatsaber-hook/shared/utils/il2cpp-utils-properties.hpp"
  #include "extern/beatsaber-hook/shared/utils/il2cpp-utils-fields.hpp"
  #include "extern/beatsaber-hook/shared/utils/utils.h"
  // Completed includes
  // Begin forward declares
  // Forward declaring namespace: UnityEngine
  namespace UnityEngine {
    // Forward declaring type: GameObject
    class GameObject;
  }
  // Completed forward declares
  // Type namespace: 
  namespace GlobalNamespace {
    // Forward declaring type: MenuEnvironmentObjects
    class MenuEnvironmentObjects;
  }
  #include "extern/beatsaber-hook/shared/utils/il2cpp-type-check.hpp"
  NEED_NO_BOX(GlobalNamespace::MenuEnvironmentManager::MenuEnvironmentObjects);
  DEFINE_IL2CPP_ARG_TYPE(GlobalNamespace::MenuEnvironmentManager::MenuEnvironmentObjects*, "", "MenuEnvironmentManager/MenuEnvironmentObjects");
  // Type namespace: 
  namespace GlobalNamespace {
    // Size: 0x20
    #pragma pack(push, 1)
    // Autogenerated type: MenuEnvironmentManager/MenuEnvironmentObjects
    // [TokenAttribute] Offset: FFFFFFFF
    class MenuEnvironmentManager::MenuEnvironmentObjects : public ::Il2CppObject {
      public:
      #ifdef USE_CODEGEN_FIELDS
      public:
      #else
      protected:
      #endif
      // private MenuEnvironmentManager/MenuEnvironmentType _menuEnvironmentType
      // Size: 0x4
      // Offset: 0x10
      GlobalNamespace::MenuEnvironmentManager::MenuEnvironmentType menuEnvironmentType;
      // Field size check
      static_assert(sizeof(GlobalNamespace::MenuEnvironmentManager::MenuEnvironmentType) == 0x4);
      // Padding between fields: menuEnvironmentType and: wrapper
      char __padding0[0x4] = {};
      // private UnityEngine.GameObject _wrapper
      // Size: 0x8
      // Offset: 0x18
      UnityEngine::GameObject* wrapper;
      // Field size check
      static_assert(sizeof(UnityEngine::GameObject*) == 0x8);
      public:
      // Get instance field reference: private MenuEnvironmentManager/MenuEnvironmentType _menuEnvironmentType
      GlobalNamespace::MenuEnvironmentManager::MenuEnvironmentType& dyn__menuEnvironmentType();
      // Get instance field reference: private UnityEngine.GameObject _wrapper
      UnityEngine::GameObject*& dyn__wrapper();
      // public MenuEnvironmentManager/MenuEnvironmentType get_menuEnvironmentType()
      // Offset: 0x120462C
      GlobalNamespace::MenuEnvironmentManager::MenuEnvironmentType get_menuEnvironmentType();
      // public UnityEngine.GameObject get_wrapper()
      // Offset: 0x1204634
      UnityEngine::GameObject* get_wrapper();
      // public System.Void .ctor()
      // Offset: 0x120463C
      // Implemented from: System.Object
      // Base method: System.Void Object::.ctor()
      template<::il2cpp_utils::CreationType creationType = ::il2cpp_utils::CreationType::Temporary>
      static MenuEnvironmentManager::MenuEnvironmentObjects* New_ctor() {
        static auto ___internal__logger = ::Logger::get().WithContext("GlobalNamespace::MenuEnvironmentManager::MenuEnvironmentObjects::.ctor");
        return THROW_UNLESS((::il2cpp_utils::New<MenuEnvironmentManager::MenuEnvironmentObjects*, creationType>()));
      }
    }; // MenuEnvironmentManager/MenuEnvironmentObjects
    #pragma pack(pop)
    static check_size<sizeof(MenuEnvironmentManager::MenuEnvironmentObjects), 24 + sizeof(UnityEngine::GameObject*)> __GlobalNamespace_MenuEnvironmentManager_MenuEnvironmentObjectsSizeCheck;
    static_assert(sizeof(MenuEnvironmentManager::MenuEnvironmentObjects) == 0x20);
  }
  #include "extern/beatsaber-hook/shared/utils/il2cpp-utils-methods.hpp"
  // Writing MetadataGetter for method: GlobalNamespace::MenuEnvironmentManager::MenuEnvironmentObjects::get_menuEnvironmentType
  // Il2CppName: get_menuEnvironmentType
  template<>
  struct ::il2cpp_utils::il2cpp_type_check::MetadataGetter<static_cast<GlobalNamespace::MenuEnvironmentManager::MenuEnvironmentType (GlobalNamespace::MenuEnvironmentManager::MenuEnvironmentObjects::*)()>(&GlobalNamespace::MenuEnvironmentManager::MenuEnvironmentObjects::get_menuEnvironmentType)> {
    static const MethodInfo* get() {
      return ::il2cpp_utils::FindMethod(classof(GlobalNamespace::MenuEnvironmentManager::MenuEnvironmentObjects*), "get_menuEnvironmentType", std::vector<Il2CppClass*>(), ::std::vector<const Il2CppType*>{});
    }
  };
  // Writing MetadataGetter for method: GlobalNamespace::MenuEnvironmentManager::MenuEnvironmentObjects::get_wrapper
  // Il2CppName: get_wrapper
  template<>
  struct ::il2cpp_utils::il2cpp_type_check::MetadataGetter<static_cast<UnityEngine::GameObject* (GlobalNamespace::MenuEnvironmentManager::MenuEnvironmentObjects::*)()>(&GlobalNamespace::MenuEnvironmentManager::MenuEnvironmentObjects::get_wrapper)> {
    static const MethodInfo* get() {
      return ::il2cpp_utils::FindMethod(classof(GlobalNamespace::MenuEnvironmentManager::MenuEnvironmentObjects*), "get_wrapper", std::vector<Il2CppClass*>(), ::std::vector<const Il2CppType*>{});
    }
  };
  // Writing MetadataGetter for method: GlobalNamespace::MenuEnvironmentManager::MenuEnvironmentObjects::New_ctor
  // Il2CppName: .ctor
  // Cannot get method pointer of value based method overload from template for constructor!
  // Try using FindMethod instead!
  