text: #pragma once
  
  #include <string>
  
  #include "glm/glm.hpp"
  
  #include "AvailableGraphicsApi.h"
  
  namespace Hazel
  {
  	struct ApplicationInfo
  	{
  		AvailableGraphicsApi GraphicsApi = AvailableGraphicsApi::OpenGL;
  		std::string Title = "Hazel";
  		glm::vec2 Resolution = {1280.0f, 720.0f};
  		bool VerticalSynchronization = true;
  		int Samples = 4;
  		glm::vec4 ClearColor{0.0f};
  		bool GuiEnabled = true;
  		bool GuiRenderingEnabled = true;
  	};
  }