text: GL_DEPTH_BUFFER_BIT = 0x00000100
  GL_STENCIL_BUFFER_BIT = 0x00000400
  GL_COLOR_BUFFER_BIT = 0x00004000
  GL_FALSE = 0
  GL_NO_ERROR = 0
  GL_ZERO = 0
  GL_TRUE = 1
  GL_ONE = 1
  GL_VERSION_ES_CL_1_0 = 1
  GL_VERSION_ES_CM_1_1 = 1
  GL_VERSION_ES_CL_1_1 = 1
  GL_POINTS = 0x0000
  GL_LINES = 0x0001
  GL_LINE_LOOP = 0x0002
  GL_LINE_STRIP = 0x0003
  GL_TRIANGLES = 0x0004
  GL_TRIANGLE_STRIP = 0x0005
  GL_TRIANGLE_FAN = 0x0006
  GL_ADD = 0x0104
  GL_NEVER = 0x0200
  GL_LESS = 0x0201
  GL_EQUAL = 0x0202
  GL_LEQUAL = 0x0203
  GL_GREATER = 0x0204
  GL_NOTEQUAL = 0x0205
  GL_GEQUAL = 0x0206
  GL_ALWAYS = 0x0207
  GL_SRC_COLOR = 0x0300
  GL_ONE_MINUS_SRC_COLOR = 0x0301
  GL_SRC_ALPHA = 0x0302
  GL_ONE_MINUS_SRC_ALPHA = 0x0303
  GL_DST_ALPHA = 0x0304
  GL_ONE_MINUS_DST_ALPHA = 0x0305
  GL_DST_COLOR = 0x0306
  GL_ONE_MINUS_DST_COLOR = 0x0307
  GL_SRC_ALPHA_SATURATE = 0x0308
  GL_FRONT = 0x0404
  GL_BACK = 0x0405
  GL_FRONT_AND_BACK = 0x0408
  GL_INVALID_ENUM = 0x0500
  GL_INVALID_VALUE = 0x0501
  GL_INVALID_OPERATION = 0x0502
  GL_STACK_OVERFLOW = 0x0503
  GL_STACK_UNDERFLOW = 0x0504
  GL_OUT_OF_MEMORY = 0x0505
  GL_EXP = 0x0800
  GL_EXP2 = 0x0801
  GL_CW = 0x0900
  GL_CCW = 0x0901
  GL_CURRENT_COLOR = 0x0B00
  GL_CURRENT_NORMAL = 0x0B02
  GL_CURRENT_TEXTURE_COORDS = 0x0B03
  GL_POINT_SMOOTH = 0x0B10
  GL_POINT_SIZE = 0x0B11
  GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12
  GL_LINE_SMOOTH = 0x0B20
  GL_LINE_WIDTH = 0x0B21
  GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22
  GL_CULL_FACE = 0x0B44
  GL_CULL_FACE_MODE = 0x0B45
  GL_FRONT_FACE = 0x0B46
  GL_LIGHTING = 0x0B50
  GL_LIGHT_MODEL_TWO_SIDE = 0x0B52
  GL_LIGHT_MODEL_AMBIENT = 0x0B53
  GL_SHADE_MODEL = 0x0B54
  GL_COLOR_MATERIAL = 0x0B57
  GL_FOG = 0x0B60
  GL_FOG_DENSITY = 0x0B62
  GL_FOG_START = 0x0B63
  GL_FOG_END = 0x0B64
  GL_FOG_MODE = 0x0B65
  GL_FOG_COLOR = 0x0B66
  GL_DEPTH_RANGE = 0x0B70
  GL_DEPTH_TEST = 0x0B71
  GL_DEPTH_WRITEMASK = 0x0B72
  GL_DEPTH_CLEAR_VALUE = 0x0B73
  GL_DEPTH_FUNC = 0x0B74
  GL_STENCIL_TEST = 0x0B90
  GL_STENCIL_CLEAR_VALUE = 0x0B91
  GL_STENCIL_FUNC = 0x0B92
  GL_STENCIL_VALUE_MASK = 0x0B93
  GL_STENCIL_FAIL = 0x0B94
  GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95
  GL_STENCIL_PASS_DEPTH_PASS = 0x0B96
  GL_STENCIL_REF = 0x0B97
  GL_STENCIL_WRITEMASK = 0x0B98
  GL_MATRIX_MODE = 0x0BA0
  GL_NORMALIZE = 0x0BA1
  GL_VIEWPORT = 0x0BA2
  GL_MODELVIEW_STACK_DEPTH = 0x0BA3
  GL_PROJECTION_STACK_DEPTH = 0x0BA4
  GL_TEXTURE_STACK_DEPTH = 0x0BA5
  GL_MODELVIEW_MATRIX = 0x0BA6
  GL_PROJECTION_MATRIX = 0x0BA7
  GL_TEXTURE_MATRIX = 0x0BA8
  GL_ALPHA_TEST = 0x0BC0
  GL_ALPHA_TEST_FUNC = 0x0BC1
  GL_ALPHA_TEST_REF = 0x0BC2
  GL_DITHER = 0x0BD0
  GL_BLEND_DST = 0x0BE0
  GL_BLEND_SRC = 0x0BE1
  GL_BLEND = 0x0BE2
  GL_LOGIC_OP_MODE = 0x0BF0
  GL_COLOR_LOGIC_OP = 0x0BF2
  GL_SCISSOR_BOX = 0x0C10
  GL_SCISSOR_TEST = 0x0C11
  GL_COLOR_CLEAR_VALUE = 0x0C22
  GL_COLOR_WRITEMASK = 0x0C23
  GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50
  GL_POINT_SMOOTH_HINT = 0x0C51
  GL_LINE_SMOOTH_HINT = 0x0C52
  GL_FOG_HINT = 0x0C54
  GL_UNPACK_ALIGNMENT = 0x0CF5
  GL_PACK_ALIGNMENT = 0x0D05
  GL_ALPHA_SCALE = 0x0D1C
  GL_MAX_LIGHTS = 0x0D31
  GL_MAX_CLIP_PLANES = 0x0D32
  GL_MAX_TEXTURE_SIZE = 0x0D33
  GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36
  GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38
  GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39
  GL_MAX_VIEWPORT_DIMS = 0x0D3A
  GL_SUBPIXEL_BITS = 0x0D50
  GL_RED_BITS = 0x0D52
  GL_GREEN_BITS = 0x0D53
  GL_BLUE_BITS = 0x0D54
  GL_ALPHA_BITS = 0x0D55
  GL_DEPTH_BITS = 0x0D56
  GL_STENCIL_BITS = 0x0D57
  GL_TEXTURE_2D = 0x0DE1
  GL_DONT_CARE = 0x1100
  GL_FASTEST = 0x1101
  GL_NICEST = 0x1102
  GL_AMBIENT = 0x1200
  GL_DIFFUSE = 0x1201
  GL_SPECULAR = 0x1202
  GL_POSITION = 0x1203
  GL_SPOT_DIRECTION = 0x1204
  GL_SPOT_EXPONENT = 0x1205
  GL_SPOT_CUTOFF = 0x1206
  GL_CONSTANT_ATTENUATION = 0x1207
  GL_LINEAR_ATTENUATION = 0x1208
  GL_QUADRATIC_ATTENUATION = 0x1209
  GL_BYTE = 0x1400
  GL_UNSIGNED_BYTE = 0x1401
  GL_SHORT = 0x1402
  GL_UNSIGNED_SHORT = 0x1403
  GL_FLOAT = 0x1406
  GL_FIXED = 0x140C
  GL_CLEAR = 0x1500
  GL_AND = 0x1501
  GL_AND_REVERSE = 0x1502
  GL_COPY = 0x1503
  GL_AND_INVERTED = 0x1504
  GL_NOOP = 0x1505
  GL_XOR = 0x1506
  GL_OR = 0x1507
  GL_NOR = 0x1508
  GL_EQUIV = 0x1509
  GL_INVERT = 0x150A
  GL_OR_REVERSE = 0x150B
  GL_COPY_INVERTED = 0x150C
  GL_OR_INVERTED = 0x150D
  GL_NAND = 0x150E
  GL_SET = 0x150F
  GL_EMISSION = 0x1600
  GL_SHININESS = 0x1601
  GL_AMBIENT_AND_DIFFUSE = 0x1602
  GL_MODELVIEW = 0x1700
  GL_PROJECTION = 0x1701
  GL_TEXTURE = 0x1702
  GL_ALPHA = 0x1906
  GL_RGB = 0x1907
  GL_RGBA = 0x1908
  GL_LUMINANCE = 0x1909
  GL_LUMINANCE_ALPHA = 0x190A
  GL_FLAT = 0x1D00
  GL_SMOOTH = 0x1D01
  GL_KEEP = 0x1E00
  GL_REPLACE = 0x1E01
  GL_INCR = 0x1E02
  GL_DECR = 0x1E03
  GL_VENDOR = 0x1F00
  GL_RENDERER = 0x1F01
  GL_VERSION = 0x1F02
  GL_EXTENSIONS = 0x1F03
  GL_MODULATE = 0x2100
  GL_DECAL = 0x2101
  GL_TEXTURE_ENV_MODE = 0x2200
  GL_TEXTURE_ENV_COLOR = 0x2201
  GL_TEXTURE_ENV = 0x2300
  GL_NEAREST = 0x2600
  GL_LINEAR = 0x2601
  GL_NEAREST_MIPMAP_NEAREST = 0x2700
  GL_LINEAR_MIPMAP_NEAREST = 0x2701
  GL_NEAREST_MIPMAP_LINEAR = 0x2702
  GL_LINEAR_MIPMAP_LINEAR = 0x2703
  GL_TEXTURE_MAG_FILTER = 0x2800
  GL_TEXTURE_MIN_FILTER = 0x2801
  GL_TEXTURE_WRAP_S = 0x2802
  GL_TEXTURE_WRAP_T = 0x2803
  GL_REPEAT = 0x2901
  GL_POLYGON_OFFSET_UNITS = 0x2A00
  GL_CLIP_PLANE0 = 0x3000
  GL_CLIP_PLANE1 = 0x3001
  GL_CLIP_PLANE2 = 0x3002
  GL_CLIP_PLANE3 = 0x3003
  GL_CLIP_PLANE4 = 0x3004
  GL_CLIP_PLANE5 = 0x3005
  GL_LIGHT0 = 0x4000
  GL_LIGHT1 = 0x4001
  GL_LIGHT2 = 0x4002
  GL_LIGHT3 = 0x4003
  GL_LIGHT4 = 0x4004
  GL_LIGHT5 = 0x4005
  GL_LIGHT6 = 0x4006
  GL_LIGHT7 = 0x4007
  GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033
  GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034
  GL_POLYGON_OFFSET_FILL = 0x8037
  GL_POLYGON_OFFSET_FACTOR = 0x8038
  GL_RESCALE_NORMAL = 0x803A
  GL_TEXTURE_BINDING_2D = 0x8069
  GL_VERTEX_ARRAY = 0x8074
  GL_NORMAL_ARRAY = 0x8075
  GL_COLOR_ARRAY = 0x8076
  GL_TEXTURE_COORD_ARRAY = 0x8078
  GL_VERTEX_ARRAY_SIZE = 0x807A
  GL_VERTEX_ARRAY_TYPE = 0x807B
  GL_VERTEX_ARRAY_STRIDE = 0x807C
  GL_NORMAL_ARRAY_TYPE = 0x807E
  GL_NORMAL_ARRAY_STRIDE = 0x807F
  GL_COLOR_ARRAY_SIZE = 0x8081
  GL_COLOR_ARRAY_TYPE = 0x8082
  GL_COLOR_ARRAY_STRIDE = 0x8083
  GL_TEXTURE_COORD_ARRAY_SIZE = 0x8088
  GL_TEXTURE_COORD_ARRAY_TYPE = 0x8089
  GL_TEXTURE_COORD_ARRAY_STRIDE = 0x808A
  GL_VERTEX_ARRAY_POINTER = 0x808E
  GL_NORMAL_ARRAY_POINTER = 0x808F
  GL_COLOR_ARRAY_POINTER = 0x8090
  GL_TEXTURE_COORD_ARRAY_POINTER = 0x8092
  GL_MULTISAMPLE = 0x809D
  GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E
  GL_SAMPLE_ALPHA_TO_ONE = 0x809F
  GL_SAMPLE_COVERAGE = 0x80A0
  GL_SAMPLE_BUFFERS = 0x80A8
  GL_SAMPLES = 0x80A9
  GL_SAMPLE_COVERAGE_VALUE = 0x80AA
  GL_SAMPLE_COVERAGE_INVERT = 0x80AB
  GL_POINT_SIZE_MIN = 0x8126
  GL_POINT_SIZE_MAX = 0x8127
  GL_POINT_FADE_THRESHOLD_SIZE = 0x8128
  GL_POINT_DISTANCE_ATTENUATION = 0x8129
  GL_CLAMP_TO_EDGE = 0x812F
  GL_GENERATE_MIPMAP = 0x8191
  GL_GENERATE_MIPMAP_HINT = 0x8192
  GL_UNSIGNED_SHORT_5_6_5 = 0x8363
  GL_ALIASED_POINT_SIZE_RANGE = 0x846D
  GL_ALIASED_LINE_WIDTH_RANGE = 0x846E
  GL_TEXTURE0 = 0x84C0
  GL_TEXTURE1 = 0x84C1
  GL_TEXTURE2 = 0x84C2
  GL_TEXTURE3 = 0x84C3
  GL_TEXTURE4 = 0x84C4
  GL_TEXTURE5 = 0x84C5
  GL_TEXTURE6 = 0x84C6
  GL_TEXTURE7 = 0x84C7
  GL_TEXTURE8 = 0x84C8
  GL_TEXTURE9 = 0x84C9
  GL_TEXTURE10 = 0x84CA
  GL_TEXTURE11 = 0x84CB
  GL_TEXTURE12 = 0x84CC
  GL_TEXTURE13 = 0x84CD
  GL_TEXTURE14 = 0x84CE
  GL_TEXTURE15 = 0x84CF
  GL_TEXTURE16 = 0x84D0
  GL_TEXTURE17 = 0x84D1
  GL_TEXTURE18 = 0x84D2
  GL_TEXTURE19 = 0x84D3
  GL_TEXTURE20 = 0x84D4
  GL_TEXTURE21 = 0x84D5
  GL_TEXTURE22 = 0x84D6
  GL_TEXTURE23 = 0x84D7
  GL_TEXTURE24 = 0x84D8
  GL_TEXTURE25 = 0x84D9
  GL_TEXTURE26 = 0x84DA
  GL_TEXTURE27 = 0x84DB
  GL_TEXTURE28 = 0x84DC
  GL_TEXTURE29 = 0x84DD
  GL_TEXTURE30 = 0x84DE
  GL_TEXTURE31 = 0x84DF
  GL_ACTIVE_TEXTURE = 0x84E0
  GL_CLIENT_ACTIVE_TEXTURE = 0x84E1
  GL_MAX_TEXTURE_UNITS = 0x84E2
  GL_SUBTRACT = 0x84E7
  GL_COMBINE = 0x8570
  GL_COMBINE_RGB = 0x8571
  GL_COMBINE_ALPHA = 0x8572
  GL_RGB_SCALE = 0x8573
  GL_ADD_SIGNED = 0x8574
  GL_INTERPOLATE = 0x8575
  GL_CONSTANT = 0x8576
  GL_PRIMARY_COLOR = 0x8577
  GL_PREVIOUS = 0x8578
  GL_SRC0_RGB = 0x8580
  GL_SRC1_RGB = 0x8581
  GL_SRC2_RGB = 0x8582
  GL_SRC0_ALPHA = 0x8588
  GL_SRC1_ALPHA = 0x8589
  GL_SRC2_ALPHA = 0x858A
  GL_OPERAND0_RGB = 0x8590
  GL_OPERAND1_RGB = 0x8591
  GL_OPERAND2_RGB = 0x8592
  GL_OPERAND0_ALPHA = 0x8598
  GL_OPERAND1_ALPHA = 0x8599
  GL_OPERAND2_ALPHA = 0x859A
  GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2
  GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3
  GL_DOT3_RGB = 0x86AE
  GL_DOT3_RGBA = 0x86AF
  GL_BUFFER_SIZE = 0x8764
  GL_BUFFER_USAGE = 0x8765
  GL_ARRAY_BUFFER = 0x8892
  GL_ELEMENT_ARRAY_BUFFER = 0x8893
  GL_ARRAY_BUFFER_BINDING = 0x8894
  GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895
  GL_VERTEX_ARRAY_BUFFER_BINDING = 0x8896
  GL_NORMAL_ARRAY_BUFFER_BINDING = 0x8897
  GL_COLOR_ARRAY_BUFFER_BINDING = 0x8898
  GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A
  GL_STATIC_DRAW = 0x88E4
  GL_DYNAMIC_DRAW = 0x88E8
  