text: var link, jsGame; (function() {
  	var e = window.eval,
  		t = function(e, t, n) {
  			var r = n || {};
  			if (t) {
  				var i = function() {};
  				i.prototype = t.prototype,
  					e.prototype = new i,
  					e.prototype.constructor = e,
  					e.prototype.superClass = t.prototype,
  					i = null
  			}
  			for (var s in r) e.prototype[s] = r[s];
  			return r = null, e};
  	    window.requestAnimationFrame = function() {
  		return window.requestAnimationFrame || window.webkitRequestAnimationFrame ||
  			window.mozRequestAnimationFrame || window.oRequestAnimationFrame ||
  			window.msRequestAnimationFrame || window.setTimeout} (),
  		    window.cancelAnimationFrame = function() {
  			return window.cancelAnimationFrame || window.webkitCancelAnimationFrame ||
  				window.mozCancelAnimationFrame || window.oCancelAnimationFrame ||
  				window.msCancelAnimationFrame || window.clearTimeout} (),
          String || (String = {}),
      	String.format || (String.format = function() {
  		if (arguments.length == 0) return null;
  		var e = arguments[0] || "", t;
  		for (var n = 1, r = arguments.length; n < r; n++) t = new RegExp("\\{" + (n - 1)+"\\}","gm"),
  			e = e.replace(t, arguments[n]);
  		 return t = null, e
  	}),
  	    String.getByteLength || (String.getByteLength = function(e) {
  		var t, n = 0, r = e || "", i = r.length;
  		for (t = 0; t < i; t++) r.charCodeAt(t) >= 0 & r.charCodeAt(t) <= 255 ? n += 1 : n += 2;
  		   return t = r = i = null, n});
  	    if (!Array || !Array.prototype) Array.prototype = {};
  	    Array.prototype.indexOfAttr = function(e, t) {
  		var n = (typeof e).toLowerCase(), r = -1;
  		for (var i = 0, s = this.length; i < s; i++) if (n == "string" && this[i][e] == t || n =="number"
  			&& this[i] == e) {
  			r = i;
  			break
  		}
  		return n = null, r};
  	   var n = {
  			canvas: {
  				id: "linkScreen",
  				defaultId: "linkScreen",
  				defaultFont: "12px Arial",
  				defaultWidth: 240,
  				defaultHeight: 320,
  				defaultColor: "rgb(0, 0, 0)",
  				bgColor: "#000",
  				cavansDoms: [],
  				ctxs: [],
  				device: "",
  				fps: 1,
  				touch: !1,
  				zoom: 1
  			},
  			system: {
  				loadRes: null,
  				pageLoad: null,
  				menu: null,
  				run: null,
  				runFn: function() {},
  				rafRun: null,
  				stop: null,
  				over: null,
  				zone: null,
  				active: null,
  				lastDate: Date.now(),
  				timeout: 30,
  				isPause: !1,
  				gameFlow: -1,
  				loadedImageToGameFlow: -1,
  				zoneArgs: null,
  				activeArgs: null,
  				spendTime: 0,
  				loadResTimer: null,
  				playTimer: null
  			},
  			event: {
  				key: 0,
  				keys: {
  					up: !1,
  					down: !1,
  					left: !1,
  					right: !1,
  					a: !1,
  					b: !1,
  					c: !1,
  					menu: !1,
  					quit: !1
  				},
  				lastKey: {
  					up: !1,
  					down: !1,
  					left: !1,
  					right: !1,
  					a: !1,
  					b: !1,
  					c: !1,
  					menu: !1,
  					quit: !1
  				},
  				pressedKey: {
  					up: !1,
  					down: !1,
  					left: !1,
  					right: !1,
  					a: !1,
  					b: !1,
  					c: !1,
  					menu: !1,
  					quit: !1
  				},
  				keyPressCtrl: {
  					up: !0,
  					down: !0,
  					left: !0,
  					right: !0,
  					a: !0,
  					b: !0,
  					c: !0,
  					menu: !0,
  					quit: !0
  				},
  				keyDownGo: !1,
  				keyUpGo: !1,
  				keyPressedGo: !1,
  				keyDownCallBack: null,
  				keyUpCallBack: null,
  				orientationChange: null,
  				touchStart: null,
  				touchEnd: null,
  				touchMove: null,
  				touchCancel: null,
  				clickCallBack: null,
  				mouseDownCallBack: null,
  				mouseUpCallBack: null,
  				mouseMoveCallBack: null,
  				focused: !1,
  				pageFocusCallBack: null,
  				pageUnFocusCallBack: null,
  				swipeCallBack: null,
  				pageOffX: 0,
  				pageOffY: 0,
  				pageStarOffX: 0,
  				pageStarOffY: 0,
  				swipeDate: null,
  				swipeTimeout: 200,
  				swipeRange: 50
  			},
  			image: {
  				imgs: {},
  				imgObjs: [],
  				initImgs: {},
  				asyncImgObjs: {},
  				imgCount: 0,
  				countLoaded: 0,
  				version: "",
  				inited: !1
  			},
  			audio: {
  				audios: {}
  			},
  			ajax: {
  				xhrObj: null,
  				pool: [],
  				poolLength: 5,
  				date: null,
  				isTimeout: !1,
  				param: {
  					type: "get",
  					data: null,
  					dataType: "json",
  					url: "",
  					xhr: null,
  					timeout: 5e3,
  					before: function(e) {},
  					success: function(e, t) {},
  					error: function(e, t) {},
  					complete: function(e) {}
  				}
  			},
  			request: {
  				gets: []
  			},
  			buttonLayout: {
  				buttons: [],
  				Button: t(function(e) {
  						this.id = e.id,
  							this.value = e.value,
  							this.x = e.x,
  							this.y = e.y,
  							this.width = e.width,
  							this.height = e.height,
  							this.bgColor = e.bgColor,
  							this.bgStroke = e.bgStroke,
  							this.stroke = e.stroke,
  							this.font = e.font,
  							this.imageId = e.imageId,
  							this.sx = e.sx,
  							this.sy = e.sy,
  							this.color = e.color,
  							this.hx = e.hx,
  							this.hy = e.hy,
  							this.hColor = e.hColor,
  							this.dex = e.dex,
  							this.dey = e.dey,
  							this.deColor = e.deColor,
  							this.hided = e.hided,
  							this.disabled = e.disabled,
  							this.path = e.path,
  							this.hovered = !1,
  							this.repeated = !1,
  							this.pressed = !1,
  							this.released = !1,
  							this.goned = !1,
  							this.cacheId = "buttonLayoutCache_" + this.id,
  							this.setDelay(e.delay).refresh()
  					},
  					null, {
  						refresh: function() {
  							m.canvas.pass(this.cacheId, this.width * 3, this.height),
  								this.imageId == "" ? (this.bgColor != "" && m.canvas.fillStyle(this.bgColor).fillRect(0, 0, this.width, this.height).fillRect(this.width, 0, this.width, this.height).fillRect(this.width * 2, 0, this.width, this.height), this.bgStroke != "" && m.canvas.strokeStyle(this.bgStroke).strokeRect(1, 1, this.width - 2, this.height - 2).strokeRect(this.width + 1, 1, this.width - 2, this.height - 2).strokeRect(this.width * 2 + 1, 1, this.width - 2, this.height - 2)) : m.canvas.drawImage(this.imageId, this.sx, this.sy, this.width, this.height, 0, 0, this.width, this.height).drawImage(this.imageId, this.hx, this.hy, this.width, this.height, this.width, 0, this.width, this.height).drawImage(this.imageId, this.dex, this.dey, this.width * 2, this.height, this.width * 2, 0, this.width, this.height);
  							if (this.value != "") {
  								var e = m.canvas.font(this.font).measureText(this.value),
  									t = this.width - e.width >> 1,
  									n = (this.height - e.height >> 1) + parseInt(this.font) - 2;
  								this.stroke != "" && m.canvas.fillStyle(this.stroke).fillText(this.value, t - 1, n).fillText(this.value, t, n - 1).fillText(this.value, t + 1, n).fillText(this.value, t, n + 1).fillText(this.value, t + this.width - 1, n).fillText(this.value, t + this.width, n - 1).fillText(this.value, t + this.width + 1, n).fillText(this.value, t + this.width, n + 1).fillText(this.value, t + this.width * 2 - 1, n).fillText(this.value, t + this.width * 2, n - 1).fillText(this.value, t + this.width * 2 + 1, n).fillText(this.value, t + this.width * 2, n + 1),
  									m.canvas.fillStyle(this.color).fillText(this.value, t, n).fillStyle(this.hColor).fillText(this.value, t + this.width, n).fillStyle(this.deColor).fillText(this.value, t + this.width * 2, n),
  									e = t = n = null
  							}
  							return m.canvas.pass(),
  								this
  						},
  						show: function() {
  							return this.hided = !1,
  								this
  						},
  						hide: function() {
  							return this.hided = !0,
  								this
  						},
  						disable: function(e) {
  							return this.disabled = e,
  								this
  						},
  						setPath: function(e, t) {
  							return this.setDelay(t).path = e || [],
  								this
  						},
  						endPath: function() {
  							return this.path.length == 0
  						},
  						gone: function(e, t) {
  							return this.setPath(e, t).goned = !0,
  								this
  						},
  						setDelay: function(e) {
  							return this.delay = e || 0,
  								this.delayDate = null,
  							this.delay > 0 && (this.delayDate = Date.now()),
  								this
  						},
  						action: function() {
  							if (this.hided) return this;
  							this.delayDate && Date.now() - this.delayDate >= this.delay && (this.delayDate = null);
  							if (!this.delayDate && this.path.length > 0) {
  								var e = this.path.shift();
  								this.x += e[0],
  									this.y += e[1],
  									e = null
  							}
  							return this
  						},
  						render: function() {
  							return this.hided ? this: (m.canvas.drawCache(this.cacheId, this.hovered ? this.width: this.disabled ? this.width * 2 : 0, 0, this.width, this.height, this.x, this.y, this.width, this.height), this)
  						},
  						disposed: function() {
  							return this
  						}
  					})
  			}
  		},
  		r = {
  			canvas: {
  				context: {
  					base: 0
  				},
  				graphics: {
  					HCENTER: 1,
  					VCENTER: 2,
  					LEFT: 4,
  					RIGHT: 8,
  					TOP: 16,
  					BOTTOM: 32,
  					ANCHOR_LT: 20,
  					ANCHOR_LV: 6,
  					ANCHOR_LB: 36,
  					ANCHOR_HT: 17,
  					ANCHOR_HV: 3,
  					ANCHOR_HB: 33,
  					ANCHOR_RT: 24,
  					ANCHOR_RV: 10,
  					ANCHOR_RB: 40
  				},
  				trans: {
  					TRANS_MIRROR: 2,
  					TRANS_NONE: 0,
  					TRANS_ROT90: 5,
  					TRANS_ROT180: 3,
  					TRANS_ROT270: 6,
  					TRANS_MIRROR_ROT90: 7,
  					TRANS_MIRROR_ROT180: 1,
  					TRANS_MIRROR_ROT270: 4
  				}
  			},
  			event: {
  				key: {
  					up: 38,
  					down: 40,
  					left: 37,
  					right: 39,
  					a: 90,
  					b: 88,
  					c: 67,
  					menu: 49,
  					quit: 50
  				}
  			},
  			system: {
  				gameFlowType: {
  					menu: 0,
  					run: 1,
  					stop: 2,
  					over: 3,
  					zone: 4,
  					active: 5,
  					loadImage: 6,
  					loadedImage: 7
  				}
  			}
  		},
  		i = {
  			getCanvasDom: function() {
  				var e;
  				return function() {
  					return e || (e = m.getDom(n.canvas.defaultId)),
  						e
  				}
  			} (),
  			getOffsetX: function(e) {
  				return e.offsetX || (e.changedTouches && e.changedTouches[0] ? e.changedTouches[0].clientX - i.getCanvasDom().offsetLeft: e.clientX - i.getCanvasDom().offsetLeft) || 0
  			},
  			getOffsetY: function(e) {
  				return e.offsetY || (e.changedTouches && e.changedTouches[0] ? e.changedTouches[0].clientY - i.getCanvasDom().offsetTop: e.clientY - i.getCanvasDom().offsetTop) || 0
  			},
  			keydown: function(e) {
  				var t = i.checkKey(e.keyCode);
  				n.event.keyDownGo && n.event.keys[t] != undefined && (n.event.keys[t] = !0),
  				n.event.keyUpGo && n.event.lastKey[t] != undefined && (n.event.lastKey[t] = !1),
  				n.event.keyPressCtrl[t] && n.event.keyPressedGo && (n.event.pressedKey[t] != undefined && (n.event.pressedKey[t] = !0), n.event.keyPressCtrl[t] = !1),
  				n.event.keyDownCallBack != null && n.event.keyDownCallBack(e),
  					t = null
  			},
  			keyup: function(e) {
  				var t = i.checkKey(e.keyCode);
  				n.event.keyDownGo && n.event.keys[t] != undefined && (n.event.keys[t] = !1),
  				n.event.keyUpGo && n.event.lastKey[t] != undefined && (n.event.lastKey[t] = !0),
  				n.event.keyPressedGo && (n.event.pressedKey[t] != undefined && (n.event.pressedKey[t] = !1), n.event.keyPressCtrl[t] = !0),
  				n.event.keyUpCallBack != null && n.event.keyUpCallBack(e),
  					t = null
  			},
  			orientationchange: function(e) {
  				n.event.orientationChange != null && n.event.orientationChange(e)
  			},
  			swipeStart: function(e, t) {
  				n.event.swipeCallBack != null && (n.event.swipeDate = Date.now(), n.event.pageStarOffX = e, n.event.pageStarOffY = t)
  			},
  			swipeSuccess: function(e, t) {
  				if (n.event.swipeDate) {
  					if (Date.now() - n.event.swipeDate < n.event.swipeTimeout) if (Math.abs(e - n.event.pageStarOffX) >= n.event.swipeRange || Math.abs(t - n.event.pageStarOffY) >= n.event.swipeRange) return n.event.swipeCallBack(n.event.pageStarOffX, n.event.pageStarOffY, e, t),
  						!0;
  					n.event.swipeDate = null
  				}
  				return ! 1
  			},
  			touchstart: function(e) {
  				e.preventDefault(),
  					n.event.pageOffX = i.getOffsetX(e),
  					n.event.pageOffY = i.getOffsetY(e),
  				n.event.touchStart != null && n.event.touchStart(e, n.event.pageOffX, n.event.pageOffY);
  				if (i.buttonLayoutEventHandler(e.type, n.event.pageOffX, n.event.pageOffY)) return ! 1;
  				i.swipeStart(n.event.pageOffX, n.event.pageOffY)
  			},
  			touchend: function(e) {
  				e.preventDefault();
  				if (i.swipeSuccess(n.event.pageOffX, n.event.pageOffY)) return ! 1;
  				if (i.buttonLayoutEventHandler(e.type, n.event.pageOffX, n.event.pageOffY)) return ! 1;
  				n.event.touchEnd != null && n.event.touchEnd(e, n.event.pageOffX, n.event.pageOffY)
  			},
  			touchmove: function(e) {
  				e.preventDefault(),
  					n.event.pageOffX = i.getOffsetX(e),
  					n.event.pageOffY = i.getOffsetY(e),
  				n.event.touchMove != null && n.event.touchMove(e, n.event.pageOffX, n.event.pageOffY)
  			},
  			touchcancel: function(e) {
  				n.event.pageOffX = i.getOffsetX(e),
  					n.event.pageOffY = i.getOffsetY(e),
  				n.event.touchCancel != null && n.event.touchCancel(e, n.event.pageOffX, n.event.pageOffY)
  			},
  			click: function(e) {
  				n.event.clickCallBack != null && n.event.clickCallBack(e, i.getOffsetX(e), i.getOffsetY(e))
  			},
  			mouseDown: function(e) {
  				var t = i.getOffsetX(e),
  					r = i.getOffsetY(e);
  				if (i.buttonLayoutEventHandler(e.type, t, r)) return ! 1;
  				n.event.mouseDownCallBack != null && n.event.mouseDownCallBack(e, t, r),
  					i.swipeStart(t, r),
  					t = r = null
  			},
  			mouseUp: function(e) {
  				var t = i.getOffsetX(e),
  					r = i.getOffsetY(e);
  				if (i.buttonLayoutEventHandler(e.type, t, r)) return ! 1;
  				if (i.swipeSuccess(t, r)) return ! 1;
  				n.event.mouseUpCallBack != null && n.event.mouseUpCallBack(e, t, r),
  					t = r = null
  			},
  			mouseMove: function(e) {
  				n.event.mouseMoveCallBack != null && n.event.mouseMoveCallBack(e, i.getOffsetX(e), i.getOffsetY(e))
  			},
  			pageFocus: function(e) {
  				if (n.event.focused) return n.event.focused = !1,
  					!1;
  				n.event.pageFocusCallBack != null && n.event.pageFocusCallBack(e)
  			},
  			pageUnFocus: function(e) {
  				n.event.pageUnFocusCallBack != null && n.event.pageUnFocusCallBack(e)
  			},
  			checkKey: function(e) {
  				var t = "0";
  				for (var n in r.event.key) if (r.event.key[n] == e) {
  					t = n;
  					break
  				}
  				return t
  			},
  			getDeviceConfig: function() {
  				var e = navigator.userAgent.toLowerCase();
  				return e.indexOf("duopaosafari") != -1 ? {
  					device: "duopaoSafari",
  					fps: 1,
  					touch: !0,
  					zoom: 1
  				}: e.indexOf("iphone") != -1 || e.indexOf("ipod") != -1 ? {
  					device: "iphone",
  					fps: 1,
  					touch: !0,
  					zoom: 1
  				}: e.indexOf("ipad") != -1 ? {
  					device: "ipad",
  					fps: 1,
  					touch: !0,
  					zoom: 1
  				}: e.indexOf("duopaoandroid") != -1 ? {
  					device: "duopaoAndroid",
  					fps: 1,
  					touch: !0,
  					zoom: 1
  				}: e.indexOf("duopaowindowsphone") != -1 ? {
  					device: "duopaoWindowsPhone",
  					fps: 1,
  					touch: !0,
  					zoom: 1
  				}: e.indexOf("opera mobi") != -1 ? {
  					device: "operamobile",
  					fps: 1,
  					touch: !0,
  					zoom: 1
  				}: e.indexOf("flyflow") != -1 ? {
  					device: "flyflow",
  					fps: 1,
  					touch: !0,
  					zoom: 1
  				}: e.indexOf("android") != -1 ? {
  					device: "android",
  					fps: 1,
  					touch: !0,
  					zoom: 1
  				}: e.indexOf("iemobile") != -1 ? {
  					device: "iemobile",
  					fps: 1,
  					touch: !1,
  					zoom: 1
  				}: e.indexOf("j2me") != -1 ? {
  					device: "j2me",
  					fps: 1,
  					touch: !1,
  					zoom: 1
  				}: e.indexOf("symbian v5") != -1 ? {
  					device: "symbian5",
  					fps: 1,
  					touch: !0,
  					zoom: 1
  				}: e.indexOf("symbian v3") != -1 ? {
  					device: "symbian3",
  					fps: 1,
  					touch: !1,
  					zoom: 1
  				}: e.indexOf("chrome") != -1 ? {
  					device: "chrome",
  					fps: 1,
  					touch: !1,
  					zoom: 1
  				}: e.indexOf("firefox") != -1 ? {
  					device: "firefox",
  					fps: 1,
  					touch: !1,
  					zoom: 1
  				}: e.indexOf("msie") != -1 ? {
  					device: "ie",
  					fps: .5,
  					touch: !1,
  					zoom: 1
  				}: e.indexOf("windows") != -1 ? {
  					device: "ie",
  					fps: .5,
  					touch: !1,
  					zoom: 1
  				}: e.indexOf("safari") != -1 ? {
  					device: "safari",
  					fps: 1,
  					touch: !1,
  					zoom: 1
  				}: e.indexOf("opera") != -1 ? {
  					device: "opera",
  					fps: 1,
  					touch: !1,
  					zoom: 1
  				}: {
  					device: "",
  					fps: 1,
  					touch: !1,
  					zoom: 1
  				}
  			},
  			setImage: function(e, t, r, i, s) {
  				if (!e || !t) return ! 1;
  				n.image.imgs[e] || (n.image.imgs[e] = new Image, n.image.imgs[e].onload = function() {
  					n.image.countLoaded++,
  						this.loaded = !0,
  					this.cache && m.canvas.pass(this.id, this.width, this.height).drawImage(this.id, 0, 0).pass().base().delImage(this.id, !0)
  				},
  					n.image.imgs[e].src = t + (n.image.version != "" ? "?v=" + n.image.version: ""), n.image.imgs[e].id = e, n.image.imgs[e].url = t, n.image.imgs[e].benchId = r, n.image.imgs[e].bench = i, n.image.imgs[e].cache = s, n.image.imgs[e].refreshed = !1)
  			},
  			setAudio: function(e, t, r, i, s, o) {
  				if (!e || !t) return ! 1;
  				if (!n.audio.audios[e]) {
  					var u = new Audio(t + (n.image.version != "" ? "?v=" + n.image.version: ""));
  					u.id = e,
  						u.autoplay = i,
  						u.preload = s,
  						u.autobuffer = o,
  						u.loop = r,
  						n.audio.audios[u.id] = u,
  						u = null
  				}
  			},
  			loadingCallBack: function(e, t, r) {
  				var i = m.canvas.screen.getWidth(),
  					s = m.canvas.screen.getHeight(),
  					o = i,
  					u = 5,
  					a = parseInt(i - o >> 1),
  					f = s - u,
  					e = e > t ? t: e,
  					l = parseInt(e / t * 100) + "%";
  				m.canvas.fillStyle(n.canvas.bgColor).fillRect(0, 0, i, s).fillStyle("#00FFFF").fillRect(a, f, parseInt(e / t * o), u).fillStyle("#FFF").fillText("loading " + r, 5, s - 10).fillText(l, i - m.canvas.measureText(l).width - 5, s - 10),
  					i = s = o = u = a = f = l = null
  			},
  			loadingEndCallBack: null,
  			getAnchor: function(e, t, n, i, s) {
  				var o = e,
  					u = t;
  				switch (s) {
  					case r.canvas.graphics.ANCHOR_HV:
  						o -= parseInt(n / 2),
  							u -= parseInt(i / 2);
  						break;
  					case r.canvas.graphics.ANCHOR_LV:
  						u -= parseInt(i / 2);
  						break;
  					case r.canvas.graphics.ANCHOR_RV:
  						o -= n,
  							u -= parseInt(i / 2);
  						break;
  					case r.canvas.graphics.ANCHOR_HT:
  						o -= parseInt(n / 2);
  						break;
  					case 0:
  					case r.canvas.graphics.ANCHOR_LT:
  					default:
  						break;
  					case r.canvas.graphics.ANCHOR_RT:
  						o -= n;
  						break;
  					case r.canvas.graphics.ANCHOR_HB:
  						o -= parseInt(n / 2),
  							u -= i;
  						break;
  					case r.canvas.graphics.ANCHOR_LB:
  						u -= i;
  						break;
  					case r.canvas.graphics.ANCHOR_RB:
  						o -= n,
  							u -= i
  				}
  				return {
  					x: o,
  					y: u
  				}
  			},
  			initUrlParams: function(e) {
  				if (e.indexOf("?") >= 0) {
  					var t = e.split("?"),
  						r = [];
  					t[1].indexOf("&") >= 0 ? r = t[1].split("&") : r.push(t[1]);
  					var i = [];
  					for (var s = 0; s < r.length; s++) r[s].indexOf("=") >= 0 && (i = r[s].split("="), n.request.gets[i[0]] = i[1]);
  					i = null,
  						r = null,
  						t = null
  				}
  			},
  			audioEnded: function() {
  				m.audio.replay(this.id)
  			},
  			pageLoaded: function() {
  				n.image.inited = !0,
  					n.system.pageLoad(m)
  			},
  			buttonLayoutAction: function() {
  				var e = n.buttonLayout.buttons,
  					t;
  				for (var r = e.length - 1; r >= 0; r--) if (t = e[r]) t.action().render(),
  				t.goned && t.endPath() && e.splice(r, 1);
  				e = t = null
  			},
  			buttonLayoutEventHandler: function(e, t, r) {
  				var i = n.buttonLayout.buttons,
  					s, o = !1;
  				for (var u = i.length - 1; u >= 0; u--) if (s = i[u]) if (m.comm.collision(s.x, s.y, s.width, s.height, t - 5, r - 5, 10, 10)) {
  					switch (e) {
  						case "mousedown":
  						case "touchstart":
  							s.hovered = !0,
  								s.repeated = !0,
  								s.pressed = !0,
  								s.released = !1;
  							break;
  						case "mouseup":
  						case "touchend":
  							s.hovered && (s.released = !0, s.hovered = !1),
  								s.repeated = !1,
  								s.pressed = !1;
  							break;
  						default:
  					}
  					o = !0
  				} else if (e == "mouseup" || e == "touchend") s.hovered = !1,
  					s.repeated = !1;
  				return i = s = null,
  					o
  			}
  		},
  		s,
  		o,
  		u,
  		a,
  		f,
  		l,
  		c,
  		h,
  		p,
  		d,
  		v = {
  			arr: [],
  			len: 0,
  			v: 0
  		};
  	link = {
  		init: function(e, t) {
  			return ! e && !t ? (this.version = 1, this.request.init(), this.canvas.initDevice(),
  				this.localStorage.init(), this.sessionStorage.init()) :
  				(n.canvas.defaultWidth = e, n.canvas.defaultHeight = t), this},
  		extend: t,
  		setAjax: function(e) {
  			return n.ajax.param = this.objExtend(n.ajax.param, e || {}), this},
  		ajax: function(e) {
  			e && n.ajax.pool.length < n.ajax.poolLength && n.ajax.pool.push(e),
  			e && e.clear && (n.ajax.pool = []),
  			n.ajax.xhr || (n.ajax.xhr = new XMLHttpRequest, n.ajax.xhr.onreadystatechange = function() {
  				if (n.ajax.isTimeout) return ! 1;
  				var e = n.ajax.xhr,
  					t = n.ajax.xhrObj;
  				if (t && e.readyState == 4) {
  					n.ajax.date && (clearTimeout(n.ajax.date), n.ajax.date = null);
  					if (e.status == 200) {
  						var r;
  						switch (t.dataType) {
  							case "HTML":
  							case "SCRIPT":
  							case "XML":
  								r = e.responseText;
  								break;
  							case "TEXT":
  							default:
  								r = e.responseText.replace(/<[^>].*?>/g, "");
  								break;
  							case "JSON":
  								r = m.getJson(e.responseText)
  						}
  						t.success(r, t),
  							t.complete(t)
  					} else t.error(t, "error");
  					n.ajax.xhrObj = null,
  						m.ajax()
  				}
  				e = t = null
  			});
  			if (n.ajax.xhrObj == null && n.ajax.pool.length > 0) {
  				n.ajax.xhrObj = this.objExtend(n.ajax.param, n.ajax.pool.shift() || {});
  				var t = n.ajax.xhr,
  					r = n.ajax.xhrObj,
  					i = n.ajax.xhrObj.url,
  					s = null,
  					o = r.data;
  				r.type = r.type.toUpperCase(),
  					r.dataType = r.dataType.toUpperCase(),
  					n.ajax.isTimeout = !1;
  				if (typeof o == "string") s = o;
  				else if (typeof o == "object") {
  					s = [];
  					for (var u in o) s.push(u + "=" + o[u]);
  					s = s.join("&")
  				}
  				r.type == "GET" && (i += "?" + s),
  					t.open(r.type, i, !0),
  					r.before(n.ajax.xhrObj),
  				r.type == "POST" && t.setRequestHeader("Content-Type", "application/x-www-form-urlencoded;charset=UTF-8"),
  					t.send(s),
  					t = r = s = o = i = null,
  					n.ajax.date = setTimeout(function() {
  							m.ajax({
  								clear: !0
  							}),
  								n.ajax.isTimeout = !0,
  							n.ajax.xhrObj && (n.ajax.xhrObj.error(n.ajax.xhrObj, "timeout"), n.ajax.xhrObj = null)
  						},
  						n.ajax.xhrObj.timeout)
  			}
  			return this
  		},
  		getDom: function(e) {
  			try {
  				return document.getElementById(e)
  			} catch(t) {
  				return document.all[e]
  			}
  		},
  		objExtend: function() {
  			var e = this.clone(arguments[0]) || {},
  				t = 1,
  				n = arguments.length,
  				r = !1,
  				i;
  			typeof e == "boolean" && (r = e, e = arguments[1] || {},
  				t = 2),
  			typeof e != "object" && (e = {}),
  			n == t && (e = this, --t);
  			if (!arguments[1]) return e;
  			for (; t < n; t++) if ((i = arguments[t]) != null) for (var s in i) {
  				var o = e[s],
  					u = i[s];
  				if (e === u) continue;
  				r && u && typeof u == "object" && !u.nodeType ? e[s] = this.objExtend(r, o ||
  					(u.length != null ? [] : {}), u) : u !== undefined && (e[s] = u)
  			}
  			return e
  		},
  		getJson: function(t) {
  			var n = {};
  			try {
  				window.JSON ? n = JSON.parse(t) : n = e("(" + t + ")")
  			} catch(r) {}
  			return n
  		},
  		clone: function() {
  			var e = arguments[0],
  				t = e || [];
  			if (typeof t == "object") if (t.length != undefined) {
  				e = [];
  				for (var n = 0, r = t.length; n < r; n++) {
  					if (t[n] === undefined) continue;
  					t[n] != null && typeof t[n] == "object" ? t[n].length != undefined ?
  						e[n] = t[n].slice(0) : e[n] = t[n] : e[n] = t[n]
  				}
  			} else {
  				e = {};
  				for (var n in t) {
  					if (t[n] === undefined) continue;
  					t[n] != null && typeof t[n] == "object" ? t[n].length != undefined ?
  						e[n] = t[n].slice(0) : e[n] = t[n] : e[n] = t[n]
  				}
  			}
  			return t = null,
  				e
  		},
  		classes: {},
  		comm: {
  			registerNotify: function(e, t) {
  				e != null && e.register(t)
  			},
  			unRegisterNotify: function(e, t) {
  				e != null && e.unregister(t)
  			},
  			getRandom: function(e, t) {
  				if (!t) {
  					var n = e;
  					if (!n || n < 0) n = 0;
  					return Math.round(Math.random() * n)
  				}
  				return Math.round(Math.random() * (t - e) + e)
  			},
  			inArray: function(e, t) {
  				var n, r = t.length;
  				for (n = 0; n < r; n++) if (e == t[n]) return n;
  				return - 1
  			},
  			collision: function(e, t, n, r, i, s, o, u) {
  				return o && Math.abs(e + (n >> 1) - (i + (o >> 1))) < n + o >> 1 &&
  				Math.abs(t + (r >> 1) - (s + (u >> 1))) < r + u >> 1 ? !0 : !1
  			},
  			circleCollision: function(e, t, n, r, i, s) {
  				var o = Math.abs(e - r),
  					u = Math.abs(t - i);
  				return Math.sqrt(o * o + u * u) < n + s ? !0 : !1
  			},
  			rect2CircleCollision: function(e, t, n, r, i, s, o) {
  				var u = !1;
  				return (u = this.circleCollision(e, t, 1, i, s, o)) ||
  				(u = this.circleCollision(e + n, t, 1, i, s, o)) ||
  				(u = this.circleCollision(e + n, t + r, 1, i, s, o)) ||
  				(u = this.circleCollision(e, t + r, 1, i, s, o)) ||
  				(u = this.collision(e, t, n, r, i - (o >> 1), s - (o >> 1), o, o)),
  					u
  			},
  			polygonCollision: function(e, t, n, r, i, s, o, u) {
  				return this.polygonSAT(e, t, n, r, i, s, o, u) && this.polygonSAT(t, e, i, s, n, r, u, o)
  			},
  			setMatrixRotate: function(e, t) {
  				if (!e || !e[0]) return null;
  				var n = 50,
  					r = 50,
  					i, s, o = Math.PI / 180 * t,
  					u = Math.sin(o),
  					a = Math.cos(o);
  				for (var f = 0; f < e.length; f++) i = e[f][0],
  					s = e[f][1],
  					e[f][0] = a * i - u * s,
  					e[f][1] = u * i + a * s;
  				return this
  			},
  			createPath: function(e, t, n, r, i) {
  				var s = [],
  					o = e || 0,
  					u = t || 0,
  					a = n || 0,
  					f = r || 0,
  					l = a - o,
  					c = f - u,
  					h = Math.sqrt(Math.pow(l, 2) + Math.pow(c, 2)),
  					p = i || 5,
  					d = p,
  					v = 0,
  					m = 0,
  					g,
  					y,
  					b = Math.atan2(c, l) / Math.PI * 180;
  				b = b >= 0 ? b: b + 360,
  				d >= h && (d = h >> 1);
  				while (d < h + p) d = d > h ? h: d,
  					g = d * Math.cos(b / 180 * Math.PI),
  					y = d * Math.sin(b / 180 * Math.PI),
  					s.unshift([g - v, y - m]),
  					v = g,
  					m = y,
  					d += p;
  				return s.angle = b + 90,
  					o = u = a = f = l = c = h = p = d = b = null,
  					s
  			}
  		},
  		localStorage: function() {
  			var e, t, n = function() {
  				var e;
  				try {
  					e = window.localStorage,
  					e.getItem || (e.getItem = function() {
  						return null
  					}),
  					e.setItem || (e.setItem = function() {})
  				} catch(t) {
  					e = {
  						getItem: function() {
  							return null
  						},
  						setItem: function() {}
  					}
  				}
  				return e
  			};
  			return {
  				init: function() {
  					return e = this,
  					t || (t = n()),
  						e
  				},
  				setItem: function(n, r) {
  					try {
  						t.setItem(n, r)
  					} catch(i) {}
  					return e
  				},
  				getItem: function(e) {
  					return t.getItem(e)
  				},
  				removeItem: function(n) {
  					return t.removeItem(n),
  						e
  				},
  				clear: function() {
  					return t.clear(),
  						e
  				},
  				key: function(e) {
  					return t.key(e)
  				},
  				getLength: function() {
  					return t.length
  				},
  				base: function() {
  					return m
  				}
  			}
  		} (),
  		sessionStorage: function() {
  			var e, t, n = function() {
  				var e;
  				try {
  					e = window.sessionStorage,
  					e.getItem || (e.getItem = function() {
  						return null
  					}),
  					e.setItem || (e.setItem = function() {})
  				} catch(t) {
  					e = {
  						getItem: function() {
  							return null
  						},
  						setItem: function() {}
  					}
  				}
  				return e
  			};
  			return {
  				init: function() {
  					return e = this,
  					t || (t = n()),
  						e
  				},
  				setItem: function(n, r) {
  					return t.setItem(n, r),
  						e
  				},
  				getItem: function(e) {
  					return t.getItem(e)
  				},
  				removeItem: function(n) {
  					return t.removeItem(n),
  						e
  				},
  				clear: function() {
  					return t.clear(),
  						e
  				},
  				key: function(e) {
  					return t.key(e)
  				},
  				getLength: function() {
  					return t.length
  				},
  				base: function() {
  					return m
  				}
  			}
  		} (),
  		pageLoad: function(e) {
  			return n.system.pageLoad == null && (n.system.pageLoad = e, window.addEventListener("load",
  				function() {
  					m.main(n.system.pageLoad)
  				},
  				!1)),
  				m
  		},
  		main: function(e) {
  			n.system.pageLoad == null && (n.system.pageLoad = e),
  				this.canvas.init(),
  				this.graphics.ANCHOR_LT = r.canvas.graphics.ANCHOR_LT,
  				this.graphics.ANCHOR_LV = r.canvas.graphics.ANCHOR_LV,
  				this.graphics.ANCHOR_LB = r.canvas.graphics.ANCHOR_LB,
  				this.graphics.ANCHOR_HT = r.canvas.graphics.ANCHOR_HT,
  				this.graphics.ANCHOR_HV = r.canvas.graphics.ANCHOR_HV,
  				this.graphics.ANCHOR_HB = r.canvas.graphics.ANCHOR_HB,
  				this.graphics.ANCHOR_RT = r.canvas.graphics.ANCHOR_RT,
  				this.graphics.ANCHOR_RV = r.canvas.graphics.ANCHOR_RV,
  				this.graphics.ANCHOR_RB = r.canvas.graphics.ANCHOR_RB;
  			var t = this.getDom(n.canvas.defaultId);
  			t && (this.canvas.screen.getTouch() ?
  				(window.addEventListener("orientationchange", i.orientationchange, !1),
  					t.addEventListener("touchstart", i.touchstart, !1),
  					t.addEventListener("touchend", i.touchend, !1),
  					t.addEventListener("touchmove", i.touchmove, !1),
  					t.addEventListener("touchcancel", i.touchcancel, !1)) :
  				(document.onkeydown = i.keydown, document.onkeyup = i.keyup,
  					t.addEventListener("click", i.click, !1),
  					t.addEventListener("mousedown", i.mouseDown, !1),
  					t.addEventListener("mouseup", i.mouseUp, !1),
  					t.addEventListener("mousemove", i.mouseMove, !1))),
  				t = null;
  			var s = this.canvas.screen.getDevice();
  			return s == "ipad" || s == "iphone" ? (n.event.focused = !0,
  				window.addEventListener("pageshow", i.pageFocus, !1),
  				window.addEventListener("pagehide", i.pageUnFocus, !1)) :
  				(s == "firefox" && (n.event.focused = !0),
  					window.addEventListener("focus", i.pageFocus, !1),
  					window.addEventListener("blur", i.pageUnFocus, !1)),
  				this.canvas.fillStyle(n.canvas.bgColor).fillRect(0, 0, this.canvas.screen.getWidth(), this.canvas.screen.getHeight()),
  				n.image.inited = !1,
  				this.gameFlow.run().base().play(),
  				n.image.imgObjs.length > 0 ? this.loadImage(n.image.imgObjs) : i.pageLoaded(),
  				this
  		},
  		menu: function(e) {
  			return typeof e == "function" && (n.system.menu = e), this
  		},
  		run: function(e) {
  			return typeof e == "function" && (n.system.runFn = e), this
  		},
  		stop: function(e) {
  			return typeof e == "function" && (n.system.stop = e), this
  		},
  		over: function(e) {
  			return typeof e == "function" && (n.system.over = e), this
  		},
  		zone: function(e) {
  			return typeof e == "function" && (n.system.zone = e), this
  		},
  		active: function(e) {
  			return typeof e == "function" && (n.system.active = e), this
  		},
  		play: function() {
  			return n.system.run || (n.system.run = function() {
  				var e = Date.now();
  				switch (n.system.gameFlow) {
  					case r.system.gameFlowType.menu:
  						n.system.menu();
  						break;
  					case r.system.gameFlowType.run:
  						n.system.runFn();
  						break;
  					case r.system.gameFlowType.stop:
  						n.system.stop();
  						break;
  					case r.system.gameFlowType.over:
  						n.system.over();
  						break;
  					case r.system.gameFlowType.zone:
  						n.system.zone(n.system.zoneArgs);
  						break;
  					case r.system.gameFlowType.active:
  						n.system.active(n.system.activeArgs);
  						break;
  					case r.system.gameFlowType.loadImage:
  						if (i.loadingCallBack != null) {
  							var t = n.image.imgCount,
  								s = n.image.countLoaded > t ? t: n.image.countLoaded;
  							s == t && (n.system.gameFlow = r.system.gameFlowType.loadedImage),
  							t > 0 && i.loadingCallBack(s, t, "image"),
  							s == t && i.loadingEndCallBack
  							&& (i.loadingEndCallBack(s, t, "image"), i.loadingEndCallBack = null),
  								s = t = null
  						}
  						break;
  					case r.system.gameFlowType.loadedImage:
  						n.system.gameFlow = n.system.loadedImageToGameFlow,
  							n.image.imgObjs = [],
  							n.image.countLoaded = 0,
  						n.image.inited || i.pageLoaded();
  						break;
  					default:
  				}
  				i.buttonLayoutAction(),
  					n.system.spendTime = Date.now() - e,
  					e = null
  			}),
  			n.system.playTimer || (n.system.isPause = !1,
  				(n.system.rafRun = function() {
  				var e = Date.now();
  				e - n.system.lastDate >= n.system.timeout - n.system.spendTime &&
  				(n.system.lastDate = e, n.system.isPause || n.system.run()),
  					e = null,
  				n.system.rafRun && (n.system.playTimer = requestAnimationFrame(n.system.rafRun))
  			})()), this
  		},
  		pause: function() {
  			return n.system.playTimer && (n.system.isPause = !0,
  				n.system.rafRun = null, cancelAnimationFrame(n.system.playTimer),
  				n.system.playTimer = null), this
  		},
  		gameFlow: {
  			menu: function() {
  				return n.system.menu != null &&
  				(n.system.gameFlow = r.system.gameFlowType.menu, m.resetKeys()), this
  			},
  			run: function() {
  				return n.system.runFn != null &&
  				(n.system.gameFlow = r.system.gameFlowType.run, m.resetKeys()), this
  			},
  			stop: function() {
  				return n.system.stop != null && (n.system.gameFlow = r.system.gameFlowType.stop,
  					m.resetKeys()), this
  			},
  			over: function() {
  				return n.system.over != null &&
  				(n.system.gameFlow = r.system.gameFlowType.over, m.resetKeys()), this
  			},
  			zone: function(e) {
  				return n.system.zone != null &&
  				(n.system.gameFlow = r.system.gameFlowType.zone, n.system.zoneArgs = e, m.resetKeys()), this
  			},
  			active: function(e) {
  				return n.system.active != null &&
  				(n.system.gameFlow = r.system.gameFlowType.active, n.system.activeArgs = e,
  					m.resetKeys()), this
  			},
  			isIn: function(e) {
  				return n.system.gameFlow == r.system.gameFlowType[e]
  			},
  			base: function() {
  				return m
  			}
  		},
  		resetKeys: function() {
  			for (var e in n.event.keys) n.event.keys[e] = !1;
  			for (var e in n.event.lastKey) n.event.lastKey[e] = !1;
  			for (var e in n.event.pressedKey) n.event.pressedKey[e] = !1;
  			for (var e in n.event.keyPressCtrl) n.event.keyPressCtrl[e] = !0;
  			return this
  		},
  		canvas: {
  			init: function() {
  				return o = {
  					x: 0,
  					y: 0
  				},
  					u = {
  						fillColor: "#000000",
  						strokeColor: "#000000"
  					},
  					a = {
  						x: 0,
  						y: 0
  					},
  					f = {
  						x: 0,
  						y: 0
  					},
  					l = {
  						x: 0,
  						y: 0,
  						fillStyle: "#FFFFFF",
  						strokeStyle: "#CCCCCC"
  					},
  					this.pass()
  			},
  			initDevice: function() {
  				return h = i.getDeviceConfig(),
  					n.canvas.device = h.device,
  					n.canvas.fps = h.fps,
  					n.canvas.touch = h.touch,
  					n.canvas.zoom = h.zoom,
  					this
  			},
  			pass: function(e, t, r) {
  				var i, o;
  				return ! e || e == "" ? i = n.canvas.defaultId: i = e,
  				n.canvas.ctxs[i] || (o = this.base().getDom(i) ||
  					document.createElement("canvas"), n.canvas.ctxs[i] = null,
  					delete n.canvas.ctxs[i], n.canvas.ctxs[i] = o.getContext("2d"),
  					o.width = t ? t: n.canvas.defaultWidth,
  					o.style.width = parseInt(o.width * n.canvas.zoom) + "px",
  					o.height = r ? r: n.canvas.defaultHeight,
  					o.style.height = parseInt(o.height * n.canvas.zoom) + "px",
  					n.canvas.cavansDoms[i] = null, delete n.canvas.cavansDoms[i],
  					n.canvas.cavansDoms[i] = o),
  					s = n.canvas.ctxs[i],
  					s.font = n.canvas.defaultFont,
  					c = n.canvas.cavansDoms[i],
  					p = parseInt(c.width),
  					d = parseInt(c.height),
  					this.screen.setId(i), this
  			},
  			font: function(e) {
  				return n.canvas.defaultFont = e,
  					s.font = n.canvas.defaultFont, this
  			},
  			del: function(e) {
  				return n.canvas.ctxs[e] && (n.canvas.ctxs[e] = null, delete n.canvas.ctxs[e],
  					n.canvas.cavansDoms[e] = null, delete n.canvas.cavansDoms[e]), this
  			},
  			setCurrent: function(e) {
  				return _canvas.pass(e)
  			},
  			screen: {
  				setId: function(e) {
  					return n.canvas.ctxs[e] && (n.canvas.id = e),
  						this
  				},
  				getId: function() {
  					return n.canvas.id
  				},
  				getWidth: function() {
  					return p
  				},
  				setWidth: function(e) {
  					return n.canvas.defaultWidth = e, c &&
  					(c.width = n.canvas.defaultWidth, c.style.width = c.width + "px",
  						p = parseInt(c.width)), this
  				},
  				getHeight: function() {
  					return d
  				},
  				setHeight: function(e) {
  					return n.canvas.defaultHeight = e, c &&
  					(c.height = n.canvas.defaultHeight,
  						c.style.height = c.height + "px", d = parseInt(c.height)), this
  				},
  				getDevice: function() {
  					return n.canvas.device
  				},
  				getFps: function() {
  					return n.canvas.fps
  				},
  				setFps: function(e) {
  					return e > 0 && (n.canvas.fps = e), this
  				},
  				getTouch: function() {
  					return n.canvas.touch
  				},
  				getZoom: function() {
  					return n.canvas.zoom
  				}
  			},
  			fillStyle: function(e) {
  				return s.fillStyle = e, this
  			},
  			fillRect: function(e, t, n, r, o) {
  				return n = n ? n: 0,
  					r = r ? r: 0,
  					o ? f = i.getAnchor(e, t, n, r, o) : (f.x = e, f.y = t),
  					s.fillRect(f.x, f.y, n, r), this
  			},
  			fillText: function(e, t, r, i) {
  				return s.font = i || n.canvas.defaultFont,
  					s.fillText(e, t, r), this
  			},
  			clearRect: function(e, t, n, r) {
  				return s.clearRect(e, t, n, r), this
  			},
  			clearScreen: function() {
  				return this.clearRect(0, 0, p, d)
  			},
  			fillScreen: function() {
  				return this.fillRect(0, 0, p, d)
  			},
  			strokeStyle: function(e) {
  				return s.strokeStyle = e, this
  			},
  			lineWidth: function(e) {
  				return s.lineWidth = e || 1, this
  			},
  			strokeRect: function(e, t, n, r, o) {
  				return o ? a = i.getAnchor(e, t, n, r, o) : (a.x = e, a.y = t),
  					s.strokeRect(a.x, a.y, n, r), this
  			},
  			strokeText: function(e, t, r, i) {
  				return s.font = i || n.canvas.defaultFont,
  					s.strokeText(e, t, r), this
  			},
  			setColor: function(e, t, n) {
  				return n == null ? (u.fillColor = e, u.strokeColor = t ? t: e) :
  					(u.fillColor = "rgb(" + e + ", " + t + ", " + n + ")",
  						u.strokeColor = u.fillColor),
  					this.fillStyle(u.fillColor).strokeStyle(u.strokeColor)
  			},
  			drawImage: function(e, t, r, u, a, f, l, c, h, p) {
  				var d = m.getImage(e);
  				if (d.refreshed) this.drawCache(e, t, r, u, a, f, l, c, h, p);
  				else if (d.src != null) c != null &&
  				(t = t < 0 ? 0 : t, c = c <= 0 ? .1 : c),
  				h != null && (r = r < 0 ? 0 : r, h = h <= 0 ? .1 : h),
  				u != null && c != null && (u = u <= 0 ? .1 : t + u <= d.width ? u: d.width - t),
  				a != null && h != null && (a = a <= 0 ? .1 : r + a <= d.height ? a: d.height - r),
  				d.loaded && (u ? a ? p ? (o = i.getAnchor(f, l, c, h, p),
  				s.drawImage(d, t, r, u, a, o.x, o.y, c, h)) : s.drawImage(d, t, r, u, a, f, l, c, h) :
  					(o = i.getAnchor(t, r, d.width, d.height, u), s.drawImage(d, o.x, o.y)) :
  					s.drawImage(d, t, r));
  				else {
  					var v = n.image.asyncImgObjs[e];
  					v && !v.inited && (i.setImage(v.id, v.src, v.benchId, v.bench, v.cache), v.inited = !0),
  						v = null
  				}
  				return d = null, this
  			},
  			drawRotate: function(e, t, r, i, o, u, a, f, l, c) {
  				var h = parseInt(f >> 1),
  					p = parseInt(l >> 1),
  					d = m.getImage(e),
  					v = d.src ? d: n.canvas.cavansDoms[e];
  				   return u -= h,
  					a -= p,
  					s.save(),
  					s.translate(u + h, a + p),
  					s.rotate(c * Math.PI / 180),
  					s.translate( - (u + h), -(a + p)),
  					s.drawImage(v, t, r, i, o, u, a, f, l),
  					s.restore(),
  					v = null,
  					d = null,
  					p = null,
  					h = null,
  					this
  			},
  			drawCache: function(e, t, r, u, a, f, l, c, h, p) {
  				var d = n.canvas.cavansDoms[e];
  				return d && (c != null && (t = t < 0 ? 0 : t, c = c <= 0 ? .1 : c), h != null &&
  				(r = r < 0 ? 0 : r, h = h <= 0 ? .1 : h), u != null && c != null &&
  				(u = u <= 0 ? .1 : t + u <= d.width ? u: d.width - t), a != null && h != null &&
  				(a = a <= 0 ? .1 : r + a <= d.height ? a: d.height - r),
  					u ? a ? p ? (o = i.getAnchor(f, l, c, h, p),
  						s.drawImage(d, t, r, u, a, o.x, o.y, c, h)) :
  						s.drawImage(d, t, r, u, a, f, l, c, h) :
  						(o = i.getAnchor(t, r, d.width, d.height, u),
  							s.drawImage(d, o.x, o.y)) : s.drawImage(d, t, r)),
  					d = null, this
  			},
  			drawRegion: function(e, t, n, i, o, u, a, f, l) {
  				switch (u) {
  					case r.canvas.trans.TRANS_NONE:
  					default:
  						s.transform(1, 0, 0, 1, a, f);
  						break;
  					case r.canvas.trans.TRANS_ROT90:
  						s.transform(0, 1, -1, 0, o + a, f);
  						break;
  					case r.canvas.trans.TRANS_ROT180:
  						s.transform( - 1, 0, 0, -1, i + a, o + f);
  						break;
  					case r.canvas.trans.TRANS_ROT270:
  						s.transform(0, -1, 1, 0, a, i + f);
  						break;
  					case r.canvas.trans.TRANS_MIRROR:
  						s.transform( - 1, 0, 0, 1, i + a, f);
  						break;
  					case r.canvas.trans.TRANS_MIRROR_ROT90:
  						s.transform(0, -1, -1, 0, o + a, i + f);
  						break;
  					case r.canvas.trans.TRANS_MIRROR_ROT180:
  						s.transform(1, 0, 0, -1, a, o + f);
  						break;
  					case r.canvas.trans.TRANS_MIRROR_ROT270:
  						s.transform(0, 1, 1, 0, a, f)
  				}
  				var c = m.getImage(e),
  					h = c.cache ? this.drawCache: this.drawImage;
  				return h(e, t, n, i, o, 0, 0, i, o),
  					s.setTransform(1, 0, 0, 1, 0, 0),
  					h = null,
  					c = null,
  					this
  			},
  			drawRegionAndZoom: function(e, t, n, i, o, u, a, f, l, c, h) {
  				switch (u) {
  					case r.canvas.trans.TRANS_NONE:
  					default:
  						s.transform(1, 0, 0, 1, a, f);
  						break;
  					case r.canvas.trans.TRANS_ROT90:
  						s.transform(0, 1, -1, 0, h + a, f);
  						break;
  					case r.canvas.trans.TRANS_ROT180:
  						s.transform( - 1, 0, 0, -1, c + a, h + f);
  						break;
  					case r.canvas.trans.TRANS_ROT270:
  						s.transform(0, -1, 1, 0, a, c + f);
  						break;
  					case r.canvas.trans.TRANS_MIRROR:
  						s.transform( - 1, 0, 0, 1, c + a, f);
  						break;
  					case r.canvas.trans.TRANS_MIRROR_ROT90:
  						s.transform(0, -1, -1, 0, h + a, c + f);
  						break;
  					case r.canvas.trans.TRANS_MIRROR_ROT180:
  						s.transform(1, 0, 0, -1, a, h + f);
  						break;
  					case r.canvas.trans.TRANS_MIRROR_ROT270:
  						s.transform(0, 1, 1, 0, a, f)
  				}
  				var p = m.getImage(e),
  					d = p.cache ? this.drawCache: this.drawImage;
  				return d(e, t, n, i, o, 0, 0, c, h),
  					s.setTransform(1, 0, 0, 1, 0, 0),
  					d = null,
  					p = null,
  					this
  			},
  			drawNumber: function(e, t, n, r, i, s, o, u, a) {
  				var f = e.toString(),
  					l = f.length,
  					c = u ? u: n,
  					h = a ? a: r;
  				if (o == "center") {
  					var d = i + parseInt(p - c * l >> 1);
  					for (var v = 0; v < l; v++)
  						this.drawImage(t, parseInt(f.charAt(v)) * n, 0, n, r, d + v * c, s, c, h);
  					    d = null
  				} else if (o == 1)
  					for (var v = 0; v < l; v++)
  						this.drawImage(t, parseInt(f.charAt(v)) * n, 0, n, r, i + v * c, s, c, h);
  				else if (o == 0) for (var v = l - 1; v >= 0; v--)
  					this.drawImage(t, parseInt(f.charAt(v)) * n, 0, n, r, i - (l - 1 - v) * c,
  						s, c, h, m.graphics.ANCHOR_RT);
  				return h = null,
  					c = null,
  					l = null,
  					f = null,
  					this
  			},
  			moveTo: function(e, t) {
  				return s.moveTo(e, t), this
  			},
  			lineTo: function(e, t) {
  				return s.lineTo(e, t), this
  			},
  			stroke: function() {
  				return s.stroke(), this
  			},
  			fill: function() {
  				return s.fill(), this
  			},
  			beginPath: function() {
  				return s.beginPath(), this
  			},
  			closePath: function() {
  				return s.closePath(), this
  			},
  			arc: function(e, t, n, r, i, o) {
  				return s.arc(e, t, n, r, i, o), this
  			},
  			quadraticCurveTo: function(e, t, n, r) {
  				return s.quadraticCurveTo(e, t, n, r), this
  			},
  			bezierCurveTo: function(e, t, n, r, i, o) {
  				return s.bezierCurveTo(e, t, n, r, i, o), this
  			},
  			measureText: function(e) {
  				var t = s.measureText(e),
  					n = t.width,
  					r = t.height ? t.height: parseInt(s.font);
  				return {
  					width: this.screen.getDevice() == "j2me" ? s.measureText(e) : n,
  					height: r
  				}
  			},
  			translate: function(e, t) {
  				return s.translate(e, t), this
  			},
  			drawLine: function(e, t, n, r) {
  				return this.beginPath().moveTo(e, t).lineTo(n, r).closePath().stroke()
  			},
  			drawRect: function(e, t, n, r, i) {
  				return this.strokeRect(e, t, n, r, i)
  			},
  			drawString: function(e, t, i, o, u, a, f, c) {
  				    l.x = t,
  					l.y = i,
  					s.font = c || n.canvas.defaultFont;
  				if (o) switch (o) {
  					case r.canvas.graphics.LEFT:
  						l.x = 0;
  						break;
  					case r.canvas.graphics.VCENTER:
  						l.x = parseInt(this.screen.getWidth() - this.measureText(e).width >> 1);
  						break;
  					case r.canvas.graphics.RIGHT:
  						l.x = this.screen.getWidth() - this.measureText(e).width;
  						break;
  					default:
  				}
  				return u && (a ? l.fillStyle = a: l.fillStyle = "#000000", f ?
  					l.strokeStyle = f: l.strokeStyle = "#CCCCCC",
  					this.fillStyle(l.strokeStyle).fillText(e, l.x + 1, l.y + 1, c).fillStyle(l.fillStyle)),
  					this.fillText(e, l.x, l.y, c).fillStyle(n.canvas.defaultColor)
  			},
  			drawSubstring: function(e, t, n, r, i, s, o, u, a, f) {
  				return this.drawString(e.substring(t, t + n), r, i, s, o, u, a, f)
  			},
  			clip: function() {
  				return s.clip(), this
  			},
  			save: function() {
  				return s.save(), this
  			},
  			restore: function() {
  				return s.restore(), this
  			},
  			rect: function(e, t, n, r) {
  				return s.rect(e, t, n, r), this
  			},
  			rotate: function(e) {
  				return s.rotate(e), this
  			},
  			setTransform: function(e, t, n, r, i, o) {
  				return s.setTransform(e, t, n, r, i, o), this
  			},
  			scale: function(e, t) {
  				return s.scale(e, t), this
  			},
  			globalAlpha: function(e) {
  				return s.globalAlpha = e, this
  			},
  			getContext: function() {
  				return s
  			},
  			base: function() {
  				return m
  			}
  		},
  		pushImage: function(e, t) {
  			if (n.image.inited) return this;
  			var r;
  			for (var i = 0, s = e.length; i < s; i++) r = e[i], r &&
  			!n.image.initImgs[r.id] && (n.image.initImgs[r.id] = !0, n.image.imgObjs.push(e[i]));
  			return this.loadingEndCallBack(t),
  				r = null, this
  		},
  		loadImage: function(e, t) {
  			if (n.system.gameFlow != r.system.gameFlowType.loadImage && e.length > 0) {
  				n.system.loadedImageToGameFlow = n.system.gameFlow,
  					n.system.gameFlow = r.system.gameFlowType.loadImage,
  					n.image.imgObjs = e,
  					n.image.imgCount = n.image.imgObjs.length,
  					n.image.countLoaded = 0;
  				for (var s = 0, o; o = n.image.imgObjs[s]; s++)
  					n.image.imgs[o.id] ? n.image.countLoaded++:i.setImage(o.id, o.src, o.benchId);
  				this.loadingEndCallBack(t)
  			}
  			return this
  		},
  		asyncImage: function(e) {
  			var t;
  			for (var r = 0, i = e.length; r < i; r++) t = e[r] || {},
  			n.image.asyncImgObjs[t.id] || (n.image.asyncImgObjs[t.id] = t);
  			return t = null, this
  		},
  		loadingCallBack: function(e) {
  			return typeof e == "function" && (i.loadingCallBack = e), this
  		},
  		loadingEndCallBack: function(e) {
  			return typeof e == "function" && (i.loadingEndCallBack = e), this
  		},
  		getImage: function(e) {
  			return n.image.imgs[e] ? n.image.imgs[e] : {
  				src: null
  			}
  		},
  		delImage: function(e, t) {
  			return n.image.imgs[e] && (n.image.imgs[e] = null, delete n.image.imgs[e],
  			t && (n.image.imgs[e] = {
  				id: e,
  				loaded: !0,
  				cache: !0,
  				refreshed: !0
  			})), this
  		},
  		audio: {
  			play: function(e) {
  				var t = n.audio.audios[e];
  				if (t) try {
  					t.currentTime >= t.duration ? this.replay(e) : t.paused && t.play()
  				} catch(r) {}
  				return t = null, this
  			},
  			playRange: function(e, t, r) {
  				var i = n.audio.audios[e];
  				if (i) try {
  					i.__timeupdateCallBack__ ||
  					i.addEventListener("timeupdate", i.__timeupdateCallBack__ = function() {
  							this.currentTime >= this.__to__ && (this.loop ?
  								this.currentTime = this.__from__: this.pause())
  						},
  						!1),
  						i.__from__ = t == null ? 0 : t,
  						i.__to__ = r == null ? i.duration: r,
  						this.setCurrentTime(i.id, i.__from__).play(i.id)
  				} catch(s) {}
  				return i = null, this
  			},
  			pause: function(e) {
  				if (n.audio.audios[e]) try {
  					n.audio.audios[e].pause()
  				} catch(t) {}
  				return this
  			},
  			pauseAll: function() {
  				for (var e in n.audio.audios) this.pause(e);
  				return this
  			},
  			mute: function(e, t) {
  				if (n.audio.audios[e]) try {
  					n.audio.audios[e].muted = t
  				} catch(r) {}
  			},
  			vol: function(e, t) {
  				if (n.audio.audios[e]) try {
  					n.audio.audios[e].volume = t
  				} catch(r) {}
  				return this
  			},
  			loop: function(e, t) {
  				if (n.audio.audios[e]) try {
  					n.audio.audios[e].loop = t
  				} catch(r) {}
  				return this
  			},
  			replay: function(e) {
  				return this.setCurrentTime(e, 0).play(e),
  					this
  			},
  			setCurrentTime: function(e, t) {
  				var r = n.audio.audios[e];
  				if (r) try {
  					t < 0 ? t = 0 : t > r.duration && (t = r.duration),
  						r.currentTime = t || 0
  				} catch(i) {}
  				return r = null,
  					this
  			},
  			getAudio: function(e) {
  				return n.audio.audios[e]
  			},
  			del: function(e) {
  				var t = n.audio.audios[e];
  				return t && t.__timeupdateCallBack__ && (t.pause(), t.removeEventListener("timeupdate", t.__timeupdateCallBack__, !1), n.audio.audios[e] = null, delete n.audio.audios[e]),
  					t = null,
  					this
  			},
  			base: function() {
  				return m
  			}
  		},
  		initAudio: function(e) {
  			if (!window.Audio) return this;
  			if (e.length > 0) {
  				n.audio.audios = {};
  				var t, r, s, o, u;
  				for (var a = 0; a < e.length; a++) t = e[a],
  				t && i.setAudio(t.id, t.src, t.loop, t.autoplay, t.preload, t.autobuffer);
  				t = r = s = o = u = null
  			}
  			return this
  		},
  		events: {
  			keyDown: function(e) {
  				return n.event.keyDownGo || (n.event.keyDownGo = !0),
  				n.event.keyUpGo || (n.event.keyUpGo = !0),
  				n.event.keyPressedGo || (n.event.keyPressedGo = !0),
  					n.event.keyDownCallBack = e,
  					this
  			},
  			keyUp: function(e) {
  				return n.event.keyDownGo || (n.event.keyDownGo = !0),
  				n.event.keyUpGo || (n.event.keyUpGo = !0),
  				n.event.keyPressedGo || (n.event.keyPressedGo = !0),
  					n.event.keyUpCallBack = e,
  					this
  			},
  			orientationChange: function(e) {
  				return n.event.orientationChange = e,
  					this
  			},
  			touchStart: function(e) {
  				return n.event.touchStart = e,
  					this
  			},
  			touchEnd: function(e) {
  				return n.event.touchEnd = e,
  					this
  			},
  			touchMove: function(e) {
  				return n.event.touchMove = e,
  					this
  			},
  			touchCancel: function(e) {
  				return n.event.touchCancel = e,
  					this
  			},
  			click: function(e) {
  				return n.event.clickCallBack = e,
  					this
  			},
  			mouseDown: function(e) {
  				return n.event.mouseDownCallBack = e,
  					this
  			},
  			mouseUp: function(e) {
  				return n.event.mouseUpCallBack = e,
  					this
  			},
  			mouseMove: function(e) {
  				return n.event.mouseMoveCallBack = e,
  					this
  			},
  			createEvent: function(e, t) {
  				var n = document.getElementById(e);
  				if (n) {
  					var r = document.createEvent("HTMLEvents");
  					r.initEvent(t, !1, !0),
  						n.dispatchEvent(r),
  						r = null
  				}
  				n = null
  			},
  			pageFocus: function(e) {
  				return n.event.pageFocusCallBack = e,
  					this
  			},
  			pageUnFocus: function(e) {
  				return n.event.pageUnFocusCallBack = e,
  					this
  			},
  			swipe: function(e, t, r) {
  				n.event.swipeCallBack = e,
  				t != null && (n.event.swipeTimeout = t),
  				r != null && (n.event.swipeRange = r)
  			},
  			base: function() {
  				return m
  			}
  		},
  		ui: {},
  		graphics: {
  			HCENTER: r.canvas.graphics.HCENTER,
  			VCENTER: r.canvas.graphics.VCENTER,
  			LEFT: r.canvas.graphics.LEFT,
  			RIGHT: r.canvas.graphics.RIGHT,
  			TOP: r.canvas.graphics.TOP,
  			BOTTOM: r.canvas.graphics.BOTTOM
  		},
  		trans: {
  			TRANS_NONE: r.canvas.trans.TRANS_NONE,
  			TRANS_ROT90: r.canvas.trans.TRANS_ROT90,
  			TRANS_ROT180: r.canvas.trans.TRANS_ROT180,
  			TRANS_ROT270: r.canvas.trans.TRANS_ROT270,
  			TRANS_MIRROR: r.canvas.trans.TRANS_MIRROR,
  			TRANS_MIRROR_ROT90: r.canvas.trans.TRANS_MIRROR_ROT90,
  			TRANS_MIRROR_ROT180: r.canvas.trans.TRANS_MIRROR_ROT180,
  			TRANS_MIRROR_ROT270: r.canvas.trans.TRANS_MIRROR_ROT270
  		},
  		request: {
  			init: function() {
  				i.initUrlParams(location.href)
  			},
  			get: function(e) {
  				return n.request.gets[e] ? n.request.gets[e] : ""
  			}
  		},
  		buttonLayout: {
  			create: function(e) {
  				var t = this.base().objExtend({
  						id: "",
  						value: "",
  						x: 0,
  						y: 0,
  						width: 60,
  						height: 30,
  						bgColor: "#000",
  						bgStroke: "#FFF",
  						stroke: "#000",
  						font: "12px Arial",
  						imageId: "",
  						sx: 0,
  						sy: 0,
  						color: "#FFF",
  						hx: 0,
  						hy: 0,
  						hColor: "#0FF",
  						dex: 0,
  						dey: 0,
  						deColor: "#CCC",
  						hided: !1,
  						disabled: !1,
  						path: []
  					},
  					e || {});
  				return this.get(t.id) || n.buttonLayout.buttons.push(new n.buttonLayout.Button(t)),
  					t = null,
  					this
  			},
  			clear: function() {
  				var e = n.buttonLayout.buttons,
  					t;
  				for (var r = e.length - 1; r >= 0; r--) if (t = e[r]) t.disposed(),
  					e.splice(r, 1);
  				return e = t = null,
  					this
  			},
  			gone: function(e, t, n) {
  				var r = this.get(e);
  				if (r) {
  					var i = t || [];
  					r.gone(i, n),
  						i = null
  				}
  				return r = null,
  					this
  			},
  			get: function(e) {
  				var t = n.buttonLayout.buttons;
  				return t[t.indexOfAttr("id", e)]
  			},
  			show: function(e) {
  				var t = this.get(e);
  				return t && t.show(),
  					t = null,
  					this
  			},
  			hide: function(e) {
  				var t = this.get(e);
  				return t && t.hide(),
  					t = null,
  					this
  			},
  			disable: function(e, t) {
  				var n = this.get(e);
  				return n && n.disable(t),
  					n = null,
  					this
  			},
  			repeated: function(e) {
  				var t = this.get(e);
  				if (t) return t.repeated
  			},
  			pressed: function(e) {
  				var t = this.get(e);
  				if (t) {
  					var n = t.pressed;
  					return t.pressed = !1,
  						n
  				}
  			},
  			released: function(e) {
  				var t = this.get(e);
  				if (t) {
  					var n = t.released;
  					return t.released = !1,
  						n
  				}
  			},
  			base: function() {
  				return m
  			}
  		}
  	}.init();
  	var m = jsGame = link,
  		g = document.getElementsByTagName("head")[0],
  		y = null,
  		b = null,
  		w = null,
  		E = null,
  		S = function() {
  			b && (clearTimeout(b), b = null)
  		};
  	link.getScript = function(e) {
  		if (!g || y) return ! 1;
  		var t = m.objExtend({
  				url: "",
  				before: function() {},
  				success: function() {},
  				error: function(e) {},
  				timeout: 5e3,
  				contentType: "text/javascript",
  				destroyed: !0
  			},
  			e || {});
  		return t.url != "" && (t.before(), y = document.createElement("script"), y.type = t.contentType, y.async = !0, y.src = t.url, y.destroyed = t.destroyed, w = t.success, E = t.error, y.onload = function() {
  			S(),
  			w && (w(), w = null),
  			this.destroyed && g.removeChild(this),
  				y = null
  		},
  			g.appendChild(y), S(), b = setTimeout(function() {
  				S(),
  				E && (E("timeout"), E = null),
  				y && y.destroyed && g.removeChild(y),
  					y = null
  			},
  			t.timeout)),
  			t = null,
  			m
  	};
  	var x = function() {
  		return ((1 + Math.random()) * 65536 | 0).toString(16).substring(1)
  	};
  	link.getNewGuid = function() {
  		return x() + x() + "-" + x() + "-" + x() + "-" + x() + "-" + x() + x() + x()
  	},
  		link.classes.Observer = function() {
  			this.group = []
  		},
  		link.classes.Observer.prototype.register = function(e) {
  			if (e == null) return this;
  			var t = m.comm.inArray(e, this.group);
  			return t == -1 && this.group.push(e),
  				this
  		},
  		link.classes.Observer.prototype.unregister = function(e) {
  			if (e == null) return this;
  			var t = m.commandFuns.inArray(e, this.group);
  			return t > -1 && this.group.splice(t, 1),
  				this
  		},
  		link.classes.Observer.prototype.notify = function(e) {
  			for (var t = 0; t < this.group.length; t++) this.group[t] != null && this.group[t](e);
  			return this
  		},
  		link.classes.Observer.prototype.clear = function() {
  			return this.group.length > 0 && this.group.splice(0, this.group.length),
  				this
  		},
  		link.classes.Timer = function(e, t, n, r, i) {
  			this.id = e,
  				this._initTime = t,
  				this._dateTime = Date.now(),
  				this.time = this._initTime,
  				this.callBack = n,
  				this.millisec = r || 1e3,
  				this.data = i,
  				this.timeout = null
  		},
  		link.classes.Timer.prototype.stop = function() {
  			this.timeout && (clearTimeout(this.timeout), this.timeout = null)
  		},
  		link.classes.Timer.prototype.start = function(e) {
  			e && (this.time = this._initTime, this._dateTime = Date.now()),
  				this.stop(),
  				this.timeout = setTimeout(function(e) {
  						var t = Date.now(),
  							n = parseInt(Math.round((t - e._dateTime) / e.millisec));
  						e._dateTime = t,
  							e.time -= n,
  							e.callBack ? e.callBack(e) : e.stop(),
  							e.time >= 0 ? e.start() : (e.stop(), e.time = 0),
  							t = n = null
  					},
  					this.millisec, this)
  		},
  		link.classes.WebSocket = function(e, t, n, r, i) {
  			this.ipPort = e || "",
  				this.socket = new WebSocket(this.ipPort),
  				this.socket.onopen = t,
  				this.socket.onmessage = n,
  				this.socket.onclose = r,
  				this.socket.onerror = i
  		},
  		link.classes.WebSocket.prototype.send = function(e) {
  			this.socket.send(e)
  		},
  		link.classes.WebSocket.prototype.close = function() {
  			this.socket.close()
  		},
  		link.classes.observer = link.classes.Observer,
  		link.classes.timer = link.classes.Timer,
  		link.classes.webSocket = link.classes.websocket = link.classes.WebSocket,
  		link.commandFuns = link.comm,
  		link.commandFuns.collisionCheck = link.commandFuns.collision,
  		link.commandFuns.circleCollisionCheck = link.commandFuns.circleCollision,
  		link.initImage = link.pushImage,
  	typeof define == "function" && define("lib/link", [],
  		function() {
  			return link
  		})
  })(),
  	define("lib/action", ["lib/link"],
  		function(e) {
  			var t = function(e, t) {
  					return e == 0 && t == 0 ? 0 : e > 0 && t < 0 ? 1 : e > 0 && t == 0 ? 2 : e > 0 && t > 0 ? 3 : e == 0 && t > 0 ? 4 : e < 0 && t > 0 ? 5 : e < 0 && t == 0 ? 6 : e < 0 && t < 0 ? 7 : 0
  				},
  				n = function(t, n, r, i, s) {
  					var o = [];
  					if (s.length > 0) {
  						var i, u;
  						for (var a = 0; a < s.length; a++) {
  							i = [],
  								u = s[a].frames;
  							for (var f = 0; f < u.length; f++) i.push({
  								args: [u[f][0], u[f][1], u[f][2]],
  								step: u[f][3]
  							});
  							o.push(new e.action.sprite(i, s[a].loop, 0))
  						}
  						return i = u = null,
  							o
  					}
  					return t
  				};
  			e.action = {},
  				e.action.Role = function(e, t, r, i, s, o, u, a) {
  					this.imageNames = s || [],
  						this.rects = o || [],
  						this.frames = u || [],
  						this.actions = a || [],
  						this.sprites = n(e, this.imageNames, this.rects, this.frames, this.actions) || [],
  						this.x = t || 0,
  						this.y = r || 0,
  						this.dx = 0,
  						this.dy = 0,
  						this.step = 0,
  						this.id = "",
  						this.mapOffx = this.x,
  						this.mapOffy = this.y,
  						this.svx = null,
  						this.svy = null,
  						this.current = i || 0,
  						this._cr = this.current,
  						this.zoom = 1,
  						this.angle = 0,
  						this._zooms = [],
  						this._angles = [],
  						this._moveDs = [4, 7, 5, 5, 6, -5, -5, -7],
  						this._stopDs = [0, -3, 1, 1, 2, -1, -1, -3],
  						this.dsIndex = 4,
  						this._path = [];
  					var f = this.getSprite(),
  						l = f.getFrame(),
  						c = this.frames[l.args[0]];
  					this._fA = c.fA,
  						this.aR = c.aR,
  						this.bR = c.bR,
  						this._skipMoveDs = !1,
  						this._stopedAction = null,
  						c = l = f = null,
  						this.onend = null,
  						this.onstart = null,
  						this._locked = !1,
  						this.speed = 5,
  						this.links = [],
  						this.polyAR = [[0, 0], [0, 0], [0, 0], [0, 0]],
  						this.aabbAR = [[0, 0], [0, 0], [0, 0], [0, 0]],
  						this.polyBR = [[0, 0], [0, 0], [0, 0], [0, 0]],
  						this.aabbBR = [[0, 0], [0, 0], [0, 0], [0, 0]]
  				},
  				e.action.Role.prototype.setSprite = function(t, n, r) {
  					if (this._locked) return this;
  					var i = t != undefined ? t: 0,
  						s = i >= 0 ? e.trans.TRANS_NONE: e.trans.TRANS_MIRROR,
  						o,
  						u;
  					this._cr != i && (this._cr = i, i < 0 && (i = Math.abs(i)), this.current = i >= this.sprites.length ? this.sprites.length - 1 : i, this.sprites.length > 1 && this.setTrans(s), o = this.getSprite(), u = o.getFrame(), n || o.setFrame(0), r && (this._stopedAction = this._cr), this.updateFrameParam());
  					for (var a = 0,
  							 f; f = this.links[a]; a++) f.setSprite(t, n, r);
  					return i = trans = o = u = null,
  						this
  				},
  				e.action.Role.prototype.addLinks = function(t) {
  					this.links = t || [];
  					for (var n = 0,
  							 r; r = this.links[n]; n++) r.setSprite(this.getSprite().trans == e.trans.TRANS_NONE ? this.current: -this.current).setStep(this.step);
  					return this
  				},
  				e.action.Role.prototype.clearLinks = function() {
  					return this.links = [],
  						this
  				},
  				e.action.Role.prototype.lockSprite = function() {
  					return this._locked = !0,
  						this
  				},
  				e.action.Role.prototype.unlockSprite = function() {
  					return this._locked = !1,
  						this
  				},
  				e.action.Role.prototype.setTrans = function(e) {
  					return this.getSprite().trans = e,
  						this
  				},
  				e.action.Role.prototype.getSprite = function(e) {
  					return this.sprites[e == null ? this.current: e]
  				},
  				e.action.Role.prototype.getFrame = function(e) {
  					return this.frames[e == null ? this.getSprite().getFrame().args[0] : e]
  				},
  				e.action.Role.prototype.updateFrameParam = function(t) {
  					var n = this.getSprite();
  					if (!n) return n = null,
  						this;
  					var r = n.getFrame(),
  						i;
  					if (r && r.args) if (i = this.frames[r.args[0]]) {
  						this._fA = i.fA,
  							this.aR = i.aR,
  							this.bR = i.bR;
  						var s = this.getAttackRect(),
  							o = this.getBodyRect(),
  							u = 0,
  							a = 0,
  							f = 0,
  							l = 0;
  						this.polyAR[0][0] = s.x,
  							this.polyAR[0][1] = s.y,
  							this.polyAR[1][0] = s.x + s.width,
  							this.polyAR[1][1] = s.y,
  							this.polyAR[2][0] = s.x + s.width,
  							this.polyAR[2][1] = s.y + s.height,
  							this.polyAR[3][0] = s.x,
  							this.polyAR[3][1] = s.y + s.height,
  							this.polyBR[0][0] = o.x,
  							this.polyBR[0][1] = o.y,
  							this.polyBR[1][0] = o.x + o.width,
  							this.polyBR[1][1] = o.y,
  							this.polyBR[2][0] = o.x + o.width,
  							this.polyBR[2][1] = o.y + o.height,
  							this.polyBR[3][0] = o.x,
  							this.polyBR[3][1] = o.y + o.height,
  						this.angle != 0 && e.comm.setMatrixRotate(this.polyAR, this.angle).setMatrixRotate(this.polyBR, this.angle);
  						var c = 0,
  							h = this.polyAR,
  							p = this.aabbAR;
  						while (c++<2) {
  							for (var d = 0,
  									 v; v = h[d]; d++) v[0] > a && (a = v[0]),
  							v[0] < u && (u = v[0]),
  							v[1] > l && (l = v[1]),
  							v[1] < f && (f = v[1]);
  							p[0][0] = u,
  								p[0][1] = f,
  								p[1][0] = a,
  								p[1][1] = f,
  								p[2][0] = a,
  								p[2][1] = l,
  								p[3][0] = u,
  								p[3][1] = l,
  								h = this.polyBR,
  								p = this.aabbBR
  						}
  						s = o = u = a = f = l = null
  					}
  					return n = r = i = null,
  						this
  				},
  				e.action.Role.prototype.action = function() {
  					var e = this.getSprite();
  					if (!e) return this;
  					var n = e.getFrame(),
  						r = 0,
  						i = 0;
  					if (n) {
  						this.updateFrameParam();
  						if (this._path.length > 0) {
  							var s = this._path.shift();
  							r = s[0] || 0,
  								i = s[1] || 0,
  								s = null,
  							this._skipMoveDs || this.setSprite(this._moveDs[this.dsIndex = t(r, i)], !0),
  								this.svx = r,
  								this.svy = i,
  								this.mapOffx += this.svx,
  								this.mapOffy += this.svy
  						} else this.svx != null && this.svy != null && (this._skipMoveDs || (this.setSprite(this._stopedAction || this._stopDs[this.dsIndex = t(this.svx, this.svy)]), this._stopedAction = null), this.onend && this.onend(this), this._skipMoveDs = !1, this.svx = null, this.svy = null);
  						if (this._zooms.length > 0) {
  							var o = this._zooms.shift();
  							typeof~~o == "number" && this.setZoom(o),
  								o = null
  						}
  						if (this._angles.length > 0) {
  							var u = this._angles.shift();
  							typeof~~u == "number" && this.setRotate(u),
  								o = null
  						}
  						this.x += n.args[1] + r,
  							this.y += n.args[2] + i;
  						var a;
  						for (var f = 0,
  								 l; l = this.links[f]; f++) l.x = this.x + (l.dx || 0),
  							l.y = this.y + (l.dy || 0),
  							l.getSprite().setFrame(e.current),
  							l.updateFrameParam();
  						a = null
  					}
  					return e.nextFrame(),
  						e = r = i = n = null,
  						this
  				},
  				e.action.Role.prototype.render = function(t) {
  					var n = this.getSprite();
  					if (n && this._fA) {
  						var r = this._fA,
  							i = r.length,
  							s = e.canvas,
  							o = n.trans,
  							u, a, f;
  						if (this.angle > 0) {
  							var l = r[0],
  								c = this.x,
  								h = this.y;
  							e.canvas.save().translate(c, h).rotate(this.angle * Math.PI / 180).translate( - c, -h),
  								l = c = h = null
  						}
  						for (var p = 0; p < i; p++) u = this.rects[r[p][0]][r[p][1]],
  							a = this.imageNames[r[p][0]],
  							f = e.getImage(a),
  							o == e.trans.TRANS_NONE ? s.drawImage(a, u[0], u[1], u[2], u[3], this.zoom == 1 ? ~~ (this.x + this.dx + r[p][2] * this.zoom) : this.x + this.dx + r[p][2] * this.zoom, this.zoom == 1 ? ~~ (this.y + this.dy + r[p][3] * this.zoom) : this.y + this.dy + r[p][3] * this.zoom, u[2] * this.zoom, u[3] * this.zoom) : this.zoom == 1 ? s.drawRegion(a, u[0], u[1], u[2], u[3], o, ~~ (this.x + this.dx - (r[p][2] + u[2])), ~~ (this.y + this.dy + r[p][3])) : s.drawRegionAndZoom(a, u[0], u[1], u[2], u[3], o, this.x + this.dx - (r[p][2] + u[2]) * this.zoom, this.y + this.dy + r[p][3] * this.zoom, null, u[2] * this.zoom, u[3] * this.zoom),
  						!f.loaded && f.bench && s.drawImage(f.bench.id || f.benchId, f.bench.sx || 0, f.bench.sy || 0, f.bench.sw || f.bench.w, f.bench.sh || f.bench.h, ~~ (this.x + this.dx - (f.bench.w * this.zoom >> 1)), ~~ (this.y + this.dy - f.bench.h * this.zoom), f.bench.w * this.zoom, f.bench.h * this.zoom);
  						this.angle > 0 && e.canvas.restore();
  						for (var d = 0,
  								 v; v = this.links[d]; d++) v.render();
  						s = i = r = o = u = a = f = null
  					}
  					return n = null,
  						this
  				},
  				e.action.Role.prototype.setZoom = function(e) {
  					return this.zoom = e,
  						this
  				},
  				e.action.Role.prototype.setZoomTransition = function(e) {
  					return e && e.length > 0 && (this._zooms = e),
  						this
  				},
  				e.action.Role.prototype.endZoomTransition = function() {
  					return this._zooms.length == 0
  				},
  				e.action.Role.prototype.getBodyRect = function(t, n) {
  					var r = this.getSprite(t != null ? Math.abs(t) : null);
  					if (!r) return null;
  					var i = r.getFrame(n);
  					if (!i) return null;
  					var s = this.frames[i.args[0]].bR;
  					return t == null && r.trans != e.trans.TRANS_NONE || t < 0 ? {
  						x: -(s[0] + s[2] * this.zoom),
  						y: s[1] * this.zoom,
  						width: s[2] * this.zoom,
  						height: s[3] * this.zoom
  					}: {
  						x: s[0] * this.zoom,
  						y: s[1] * this.zoom,
  						width: s[2] * this.zoom,
  						height: s[3] * this.zoom
  					}
  				},
  				e.action.Role.prototype.getAttackRect = function(t, n) {
  					var r = this.getSprite(t != null ? Math.abs(t) : null);
  					if (!r) return null;
  					var i = r.getFrame(n);
  					if (!i) return null;
  					var s = this.frames[i.args[0]].aR;
  					return t == null && r.trans != e.trans.TRANS_NONE || t < 0 ? {
  						id: this.id,
  						x: -(s[0] + s[2] * this.zoom),
  						y: s[1] * this.zoom,
  						width: s[2] * this.zoom,
  						height: s[3] * this.zoom
  					}: {
  						id: this.id,
  						x: s[0] * this.zoom,
  						y: s[1] * this.zoom,
  						width: s[2] * this.zoom,
  						height: s[3] * this.zoom
  					}
  				},
  				e.action.Role.prototype.getAABBBodyRect = function() {
  					return {
  						id: this.id,
  						x: this.aabbBR[0][0],
  						y: this.aabbBR[0][1],
  						width: Math.abs(this.aabbBR[1][0] - this.aabbBR[0][0]),
  						height: Math.abs(this.aabbBR[2][1] - this.aabbBR[1][1])
  					}
  				},
  				e.action.Role.prototype.getAABBAttackRect = function() {
  					return {
  						id: this.id,
  						x: this.aabbAR[0][0],
  						y: this.aabbAR[0][1],
  						width: Math.abs(this.aabbAR[1][0] - this.aabbAR[0][0]),
  						height: Math.abs(this.aabbAR[2][1] - this.aabbAR[1][1])
  					}
  				},
  				e.action.Role.prototype.setStep = function(e) {
  					this.step = e || 0;
  					for (var t = 0,
  							 n = this.sprites.length; t < n; t++) this.sprites[t].setStep(e);
  					for (var r = 0,
  							 i; i = this.links[r]; r++) i.setStep(this.step);
  					return this
  				},
  				e.action.Role.prototype.collision = function(t, n, r) {
  					if (!t) return ! 1;
  					var i = n || "aR",
  						s = r || "aR",
  						o, u;
  					return i == "aR" ? o = this.getAttackRect() : i == "bR" && (o = this.getBodyRect()),
  						s == "aR" ? u = t.getAttackRect() : s == "bR" && (u = t.getBodyRect()),
  						o && u ? e.comm.collision(~~ (this.x + this.dx + o.x), ~~ (this.y + this.dy + o.y), ~~o.width, ~~o.height, ~~ (t.x + t.dx + u.x), ~~ (t.y + t.dy + u.y), ~~u.width, ~~u.height) : !1
  				},
  				e.action.Role.prototype.collisionInput = function(t, n, r, i, s) {
  					var o = s || "aR",
  						u;
  					return o == "aR" ? u = this.getAttackRect() : o == "bR" && (u = this.getBodyRect()),
  						u ? e.comm.collision(~~ (this.x + this.dx + u.x), ~~ (this.y + this.dy + u.y), ~~u.width, ~~u.height, t, n, r, i) : !1
  				},
  				e.action.Role.prototype.circleCollisionInput = function(t, n, r, i) {
  					var s = i || "aR",
  						o;
  					return s == "aR" ? o = this.getAttackRect() : s == "bR" && (o = this.getBodyRect()),
  						o ? e.comm.rect2CircleCollision(~~ (this.x + this.dx + o.x), ~~ (this.y + this.dy + o.y), ~~o.width, ~~o.height, t, n, r) : !1
  				},
  				e.action.Role.prototype.polygonSATCollision = function(t, n, r) {
  					if (!t) return ! 1;
  					var i = n || "aR",
  						s = r || "aR",
  						o, u;
  					return i == "aR" ? o = this.polyAR: i == "bR" && (o = this.polyBR),
  						s == "aR" ? u = t.polyAR: s == "bR" && (u = t.polyBR),
  						o && u ? e.comm.polygonCollision(o, u, this.x + this.dx, this.y + this.dy, t.x + t.dx, t.y + t.dy) : !1
  				},
  				e.action.Role.prototype.setLoop = function(e) {
  					for (var t = 0,
  							 n = this.sprites.length; t < n; t++) this.sprites[t].setLoop(e);
  					return this
  				},
  				e.action.Role.prototype.setPath = function(e, t) {
  					return this._path = e || [],
  					this._path.length > 0 && this.onstart && this.onstart(this),
  					t && (this._skipMoveDs = !0),
  						this
  				},
  				e.action.Role.prototype.concatPath = function(e) {
  					return this._path = this._path.concat(e || []),
  						this
  				},
  				e.action.Role.prototype.endPath = function() {
  					return this._path.length == 0
  				},
  				e.action.Role.prototype.clearPath = function() {
  					return this._path = [],
  						this
  				},
  				e.action.Role.prototype.getPathCount = function() {
  					return this._path.length
  				},
  				e.action.Role.prototype.getFirstPath = function() {
  					return this._path.length > 0 ? this._path[0] : [0, 0]
  				},
  				e.action.Role.prototype.moveTo = function(t, n, r) {
  					return r && (this.speed = Math.abs(r)),
  						this.setPath(e.comm.createPath(this.mapOffx, this.mapOffy, t, n, this.speed)),
  						this
  				},
  				e.action.Role.prototype.setMoveDs = function(e) {
  					return this._moveDs = e || [4, 7, 5, 5, 6, -5, -5, -7],
  						this
  				},
  				e.action.Role.prototype.setStopDs = function(e) {
  					return this._stopDs = e || [0, -3, 1, 1, 2, -1, -1, -3],
  						this
  				},
  				e.action.Role.prototype.doMoveDs = function(e) {
  					return e != null && e >= 0 && e < 8 && (this.dsIndex = e),
  						this.setSprite(this._moveDs[this.dsIndex]),
  						this
  				},
  				e.action.Role.prototype.doStopDs = function(e) {
  					return e != null && e >= 0 && e < 8 && (this.dsIndex = e),
  						this.setSprite(this._stopDs[this.dsIndex]),
  						this
  				},
  				e.action.Role.prototype.mark = function(e, t, n, r) {
  					return e != null && (this.x = e),
  					t != null && (this.y = t),
  					n != null && (this.mapOffx = n),
  					r != null && (this.mapOffy = r),
  						this
  				},
  				e.action.Role.prototype.setSpeed = function(e, t) {
  					return e && (this.speed = Math.abs(e)),
  						this.nodeXStep = e,
  						this.nodeYStep = t,
  						this
  				},
  				e.action.Role.prototype.setRotate = function(e) {
  					return e != this.angle && (Math.abs(e) > 360 && (e %= 360), this.angle = e < 0 ? 360 + e: e),
  						this
  				},
  				e.action.Role.prototype.setRotateTransition = function(e) {
  					return e && e.length > 0 && (this._angles = e),
  						this
  				},
  				e.action.Role.prototype.endRotateTransition = function() {
  					return this._angles.length == 0
  				},
  				e.action.Role.prototype.move = function(e, t) {
  					return e != null && (this.x += e),
  					t != null && (this.y += t),
  						this
  				},
  				e.action.Role.prototype.rotate = function(e) {
  					return e != null && this.setRotate(this.angle + e),
  						this
  				},
  				e.action.Role.prototype.stoped = function() {
  					return this.svx == null
  				},
  				e.action.Role.prototype.getCurrent = function() {
  					return this.current * (this.getSprite().trans == e.trans.TRANS_NONE ? 1 : -1)
  				},
  				e.action.Sprite = function(t, n, r, i) {
  					this.frames = t || [],
  						this.loop = n,
  						this.current = r || 0,
  						this.step = i || 0,
  						this.trans = e.trans.TRANS_NONE,
  						this.setFrame(r),
  						this.runStep = this.getFrame().step || this.step
  				},
  				e.action.Sprite.prototype.setFrame = function(e) {
  					return this.current = e >= this.frames.length ? this.frames.length - 1 : e > 0 ? e: 0,
  					this.getFrame().step && (this.runStep = this.getFrame().step),
  						this
  				},
  				e.action.Sprite.prototype.getFrame = function(e) {
  					return this.frames[e == null ? this.current: e]
  				},
  				e.action.Sprite.prototype.nextFrame = function() {
  					return ! this.loop && this.endFrame() ? this: (this.frames.length > 0 && (this.runStep <= 0 ? (this.loop ? (this.current++, this.current %= this.frames.length) : this.current < this.frames.length - 1 && this.current++, this.getFrame().step ? this.runStep = this.getFrame().step: this.runStep = this.step) : this.runStep--), this)
  				},
  				e.action.Sprite.prototype.preFrame = function() {
  					return this.frames.length > 0 && (this.runStep <= 0 ? (this.loop ? (this.current--, this.current < 0 && (this.current = this.frames.length - 1)) : this.current > 0 && this.current--, this.getFrame().step ? this.runStep = this.getFrame().step: this.runStep = this.step) : this.runStep--),
  						this
  				},
  				e.action.Sprite.prototype.endFrame = function(e) {
  					var t = this.frames.length - 1;
  					return e != null && e >= 0 && e <= this.frames.length - 1 && (t = e),
  					this.current >= t && this.runStep == 0
  				},
  				e.action.Sprite.prototype.firstFrame = function() {
  					return this.current == 0 && this.runStep == 0
  				},
  				e.action.Sprite.prototype.setStep = function(e) {
  					return this.step = e || 0,
  						this.runStep = this.getFrame().step || this.step,
  						this
  				},
  				e.action.Sprite.prototype.setLoop = function(e) {
  					return this.loop = e,
  						this
  				};
  			var r, i = function(e) {
  				return e.sprites.length > 0 ? e.sprites[0].frames.length > 0 && (e.sprites[0].runStep <= 0 ? (e.sprites[0].runStep = e.sprites[0].step, r = e.sprites[0].frames.shift(), e.sprites[0].frames.length == 0 && e.sprites.shift()) : (r = e.sprites[0].getFrame(), e.sprites[0].runStep--)) : r = null,
  					r
  			};
  			return e.action.Fragment = function(e) {
  				this.sprites = e || []
  			},
  				e.action.Fragment.prototype.queue = function() {
  					return i(this)
  				},
  				e.action.role = e.action.Role,
  				e.action.sprite = e.action.Sprite,
  				e.action.fragment = e.action.Fragment,
  				link.action
  		}),
  	define("host", ["lib/link"],
  		function(e) {
  			e.asyncImage([{
  				id: "host",
  				src: "img/game/xiaoren.png"
  			}]);
  			var t = ["host"],
  				n = [[[0, 0, 26, 37], [27, 0, 19, 36], [46, 0, 22, 38]]],
  				r = [{
  					aR: [ - 15, -30, 30, 30],
  					bR: [ - 10, -25, 20, 20],
  					fA: [[0, 0, -14, -37, 0]]
  				},
  					{
  						aR: [ - 15, -30, 30, 30],
  						bR: [ - 10, -25, 20, 20],
  						fA: [[0, 1, -9, -36, 0]]
  					},
  					{
  						aR: [ - 15, -30, 30, 30],
  						bR: [ - 10, -25, 20, 20],
  						fA: [[0, 2, -12, -37, 0]]
  					}],
  				i = [{
  					loop: !0,
  					frames: [[0, 0, 0, 0], [1, 0, 0, 0], [2, 0, 0, 0], [1, 0, 0, 0]]
  				}];
  			return {
  				get: function(s, o) {
  					var u = s >= 0 && i[s] ? [i[s]] : i;
  					return new e.action.role([], 0, 0, 0, o ? o: t, n, r, u || i)
  				}
  			}
  		}),
  	define("shine", ["lib/link"],
  		function(e) {
  			e.asyncImage([{
  				id: "shine",
  				src: "img/game/wu.png"
  			}]);
  			var t = ["shine"],
  				n = [[[0, 20, 101, 64], [119, 19, 112, 66], [238, 13, 140, 80], [391, 0, 103, 100]]],
  				r = [{
  					aR: [ - 15, -30, 30, 30],
  					bR: [ - 10, -25, 20, 20],
  					fA: [[0, 0, -51, -34, 0]]
  				},
  					{
  						aR: [ - 15, -30, 30, 30],
  						bR: [ - 10, -25, 20, 20],
  						fA: [[0, 1, -54, -34, 0]]
  					},
  					{
  						aR: [ - 15, -30, 30, 30],
  						bR: [ - 10, -25, 20, 20],
  						fA: [[0, 2, -58, -35, 0]]
  					},
  					{
  						aR: [ - 15, -30, 30, 30],
  						bR: [ - 10, -25, 20, 20],
  						fA: [[0, 3, -49, -45, 0]]
  					}],
  				i = [{
  					loop: !1,
  					frames: [[0, 0, 0, 0], [1, 0, 0, 0], [2, 0, 0, 0], [3, 0, 0, 0]]
  				}];
  			return {
  				get: function(s, o) {
  					var u = s >= 0 && i[s] ? [i[s]] : i;
  					return new e.action.role([], 0, 0, 0, o ? o: t, n, r, u || i)
  				}
  			}
  		}),
  	define("index", ["lib/link", "lib/action", "host", "shine"],
  		function(e, t, n, r) {
  			return {
  				init: function() {
  					var t = Date.now(),
  						i,
  						s,
  						o = 640,
  						u;
  					e.canvas.screen.getTouch() ? (i = window.innerWidth, s = window.innerHeight, e.canvas.screen.setWidth(i).setHeight(s), u = s - o >> 1) : (window.onresize = function() {
  						i = window.innerWidth,
  							s = window.innerHeight,
  							e.canvas.screen.setWidth(i).setHeight(s),
  							u = s - o >> 1
  					},
  						window.onresize());
  					var a = function(e, t) {
  						var n = ~~ (e / 1e3 % 1 * 1e3);
  						return n == 0 ? n = "000": n < 100 && (n += "0"),
  						~~ (e / 1e3) + "." + n + (t || '"')
  					};
  					e.run(function() {
  						var t = Date.now();
  						e.canvas.fillStyle("#FFF").fillScreen();
  						var n = ~~ (o / l.scenes.length);
  						if (!l.died) {
  							l.time = t - l.date;
  							for (var s = 0,
  									 f; f = l.scenes[s]; s++) {
  								f.action(0, u + (s + 1) * n, i, n, -8).render();
  								if (f.hostDied) {
  									l.died = !0,
  										l.dieDate = Date.now(),
  										l.shine = r.get(0).mark(f.host.x, f.host.y - 20).setStep(2);
  									break
  								}
  							}
  						} else {
  							for (var s = 0,
  									 f; f = l.scenes[s]; s++) f.host.action(),
  								f.render();
  							l.shine && (l.shine.action().render(), l.shine.getSprite().endFrame() && (l.shine = null)),
  							t - l.dieDate >= l.dieTimeout && (l.dieDate = null, h())
  						}
  						var c = a(l.time);
  						e.canvas.fillStyle("#000").font("30px Arial").fillText(c, i - e.canvas.measureText(c).width - 20, 50),
  							t = null
  					}).menu(function() {
  						e.canvas.fillStyle("#FFF").fillScreen().drawImage("logo", i - 480 >> 1, u).drawImage("btns1", 0, 99, 480, 7, i - 480 >> 1, u + 140, 480, 7).drawImage("btns1", 0, 99, 480, 7, i - 480 >> 1, u + 555, 480, 7),
  							e.buttonLayout.released("difficulty1") ? (l.moduleName = "我的成绩", hideAd(), c(2)) : e.buttonLayout.released("difficulty2") ? (l.moduleName = "噩梦模式", c(3)) : e.buttonLayout.released("difficulty3") ? (l.moduleName = "地狱模式", c(4)) : e.buttonLayout.released("difficulty4") ? (l.moduleName = "炼狱模式", c(5)) : e.buttonLayout.released("rank") && dp_Ranking()
  					}).zone(function() {
  						e.canvas.fillStyle("#90EE90").fillScreen().fillStyle("#FFF").drawString(l.moduleName, 0, u + 110, e.graphics.VCENTER, !1, null, null, "50px 微软雅黑").drawImage("btns1", 0, 106, 480, 7, i - 480 >> 1, u + 140, 480, 7).drawImage("btns1", 0, 106, 480, 7, i - 480 >> 1, u + 555, 480, 7).fillStyle("#000").drawString(a(l.time, "秒"), 0, u + 340, e.graphics.VCENTER, !1, null, null, "60px 微软雅黑").fillStyle("#000").drawString("最佳:" + a(l.bestTime, "秒"), 0, u + 400, e.graphics.VCENTER, !1, null, null, "30px 微软雅黑"),
  						l.time > l.bestTime && e.canvas.fillStyle("#FF0").drawString("新纪录", 0, u + 240, e.graphics.VCENTER, !1, null, null, "50px 微软雅黑"),
  							e.buttonLayout.released("return") ? f() : e.buttonLayout.released("restart") && dp_share2(l.time)
  					}).events.mouseDown(function(e, t, n) {
  							if (l.died) return ! 1;
  							for (var r = 0,
  									 i; i = l.scenes[r]; r++) i.touchStart(t, n)
  						}).touchStart(function(e, t, n) {
  							if (l.died) return ! 1;
  							for (var r = 0,
  									 i; i = l.scenes[r]; r++) i.touchStart(t, n)
  						});
  					var f = function() {
  						showAd();
  						e.buttonLayout.clear().create({
  							id: "difficulty1",
  							value: "开始游戏",
  							x: i - 272 >> 1,
  							y: u + 180,
  							width: 272,
  							height: 80,
  							font: "36px 微软雅黑",
  							imageId: "btns1",
  							sx: 0,
  							sy: 0,
  							color: "#FFF",
  							hx: 272,
  							hy: 0,
  							hColor: "#FFF",
  							dex: 272,
  							dey: 0,
  							deColor: "#000"
  						}).create({
  							id: "difficulty2",
  							value: "噩梦模式",
  							x: i - 272 >> 1,
  							y: u + 160 + 120,
  							width: 272,
  							height: 80,
  							font: "36px 微软雅黑",
  							imageId: "btns1",
  							sx: 0,
  							sy: 0,
  							color: "#FFF",
  							hx: 272,
  							hy: 0,
  							hColor: "#FFF",
  							dex: 272,
  							dey: 0,
  							deColor: "#000"
  						}).create({
  							id: "difficulty3",
  							value: "地狱模式",
  							x: i - 272 >> 1,
  							y: u + 160 + 120+100,
  							width: 272,
  							height: 80,
  							font: "36px 微软雅黑",
  							imageId: "btns1",
  							sx: 0,
  							sy: 0,
  							color: "#FFF",
  							hx: 272,
  							hy: 0,
  							hColor: "#FFF",
  							dex: 272,
  							dey: 0,
  							deColor: "#000"
  						}).create({
  							id: "difficulty4",
  							value: "炼狱模式",
  							x: i - 272 >> 1,
  							y: u + 160 + 120+200,
  							width: 272,
  							height: 80,
  							font: "36px 微软雅黑",
  							imageId: "btns1",
  							sx: 0,
  							sy: 0,
  							color: "#FFF",
  							hx: 272,
  							hy: 0,
  							hColor: "#FFF",
  							dex: 272,
  							dey: 0,
  							deColor: "#000"
  						}).base().gameFlow.menu()
  					};
  					f();
  					var l = {
  							moduleName: "",
  							module: 0,
  							time: 0,
  							bestTime: 0,
  							date: null,
  							died: !1,
  							dieTimeout: 1e3,
  							dieDate: null,
  							scenes: [],
  							shine: null,
  							Scene: e.extend(function(t) {
  									this.id = t,
  										this.x = 0,
  										this.baseY = 0,
  										this.width = 0,
  										this.height = 0,
  										this.host = n.get().setStep(2),
  										this.hostDied = !1,
  										this.boxes = [],
  										this.displayDate = Date.now(),
  										this.displayTimeout = e.comm.getRandom(1e3, 2e3)
  								},
  								null, {
  									render: function() {
  										e.canvas.fillStyle("#000").fillRect(this.x, this.baseY - 5, this.width, 5);
  										for (var t = this.boxes.length - 1,
  												 n; n = this.boxes[t]; t--) e.canvas.fillRect(n.x, n.y, n.width, n.height);
  										return this.host.render(),
  											this
  									},
  									action: function(t, n, r, i, s) {
  										this.x = t,
  											this.baseY = n,
  											this.width = r,
  											this.height = i;
  										if (!this.hostDied) {
  											this.host.endPath() && this.host.mark(this.x + 100, this.baseY - 5);
  											var o = Date.now();
  											if (o - this.displayDate >= this.displayTimeout) {
  												this.displayDate = o;
  												var u = e.comm.getRandom(5, 30),
  													a = e.comm.getRandom(10, 50);
  												this.boxes.unshift({
  													x: this.width,
  													y: 0,
  													width: u,
  													height: a
  												}),
  													this.displayTimeout = e.comm.getRandom(1e3, 3e3),
  													u = a = null
  											}
  											for (var f = this.boxes.length - 1,
  													 l; l = this.boxes[f]; f--) l.x += s,
  												l.y = this.baseY - 5 - l.height,
  											this.host.collisionInput(l.x, l.y, l.width, l.height, "bR") && (this.hostDied = !0, this.host.clearPath()),
  											(l.x <= -l.width || l.x >= this.width) && this.boxes.splice(f, 1);
  											o = null
  										}
  										return this.host.action(),
  											this
  									},
  									touchStart: function(t, n) {
  										return this.host.endPath() ? (e.comm.collision(t, n, 1, 1, this.x, this.baseY - this.height, this.width, this.height) && this.host.setPath([[0, -20], [0, -20], [0, -20], [0, -10], [0, -10], [0, -10], [0, -5], [0, -5], [0, -5], [0, 5], [0, 5], [0, 5], [0, 10], [0, 10], [0, 10], [0, 20], [0, 20], [0, 20]]), this) : this
  									}
  								})
  						},
  						c = function(t) {
  							e.buttonLayout.clear().base().gameFlow.run(),
  								l.died = !1,
  								l.scenes = [],
  								l.time = 0,
  								l.date = Date.now(),
  								l.shine = null,
  								l.module = t;
  							for (var n = 0; n < t; n++) l.scenes.push(new l.Scene(n))
  						},
  						h = function() {
  							var t = i - 480 >> 1;
  							if (l.time > 10000) {
  								dp_share(l.time);
  								alert("强！你居然坚持了" + l.time / 1000 + "秒！")
  							};
  							e.buttonLayout.clear().create({
  								id: "return",
  								value: "返回游戏主界面",
  								bgColor: "",
  								bgStroke: "",
  								stroke: "",
  								x: t + 100,
  								y: u + 580,
  								width: 300,
  								height: 80,
  								font: "36px 微软雅黑",
  								imageId: "",
  								sx: 0,
  								sy: 0,
  								color: "#FFF",
  								hx: 272,
  								hy: 0,
  								hColor: "#AAA",
  								dex: 272,
  								dey: 0,
  								deColor: "#CCC"
  							}).base().gameFlow.zone();
  							var n = e.localStorage.getItem("NotDieAnyoneBestTime" + l.module);
  							n == null && (n = "0"),
  								l.bestTime = parseInt(n),
  							l.time > l.bestTime && e.localStorage.setItem("NotDieAnyoneBestTime" + l.module, l.time.toString()),
  								dp_submitScore(l.module, l.time * (l.module - 1))
  						}
  				}
  			}
  		}),
  	require.config({
  		baseUrl: "js"
  	}),
  	require(["lib/link", "index"],
  		function(e, t) {
  			e.init(window.innerWidth, window.innerHeight).pushImage([{
  					id: "logo",
  					src: "img/game/ygdbns.jpg"
  				},
  					{
  						id: "btns1",
  						src: "img/game/gdyx.png"
  					}],
  				function(e, t, n) {}).initAudio([{
  					id: "1",
  					src: "",
  					preload: !0
  				}]).loadingCallBack(function(e, t) {}).main(function() {
  					t.init()
  				})
  		}),
  	define("main", function() {});
  function dp_submitScore(m,t){}
  function dp_share(t){}
  function dp_share2(t){}
  function showAd(){}
  function hideAd(){}
  
  