text: #ifndef GAME_SERVER_ANGELSCRIPT_CASPLUGINMODULEBUILDER_H
  #define GAME_SERVER_ANGELSCRIPT_CASPLUGINMODULEBUILDER_H
  
  #include "Angelscript/CASBaseModuleBuilder.h"
  
  class CASPluginModuleBuilder : public CASBaseModuleBuilder
  {
  public:
  	/**
  	*	Constructor.
  	*	@param pszScript Script to load.
  	*/
  	CASPluginModuleBuilder( const char* const pszScript );
  
  	bool DefineWords( CScriptBuilder& builder ) override;
  };
  
  #endif //GAME_SERVER_ANGELSCRIPT_CASPLUGINMODULEBUILDER_H
  