text: #pragma once
  
  // This file is generated from the Game's Reflection data
  
  #include <cstdint>
  #include <RED4ext/Common.hpp>
  #include <RED4ext/Scripting/Natives/Generated/ent/IAttachment.hpp>
  
  namespace RED4ext
  {
  namespace ent { 
  struct AnimationFloatTrackAttachment : ent::IAttachment
  {
      static constexpr const char* NAME = "entAnimationFloatTrackAttachment";
      static constexpr const char* ALIAS = NAME;
  
      uint8_t unk50[0x68 - 0x50]; // 50
  };
  RED4EXT_ASSERT_SIZE(AnimationFloatTrackAttachment, 0x68);
  } // namespace ent
  } // namespace RED4ext
  