text: /* This file is part of the Pangolin Project.
   * http://github.com/stevenlovegrove/Pangolin
   *
   * Copyright (c) Andrey Mnatsakanov
   *
   * Permission is hereby granted, free of charge, to any person
   * obtaining a copy of this software and associated documentation
   * files (the "Software"), to deal in the Software without
   * restriction, including without limitation the rights to use,
   * copy, modify, merge, publish, distribute, sublicense, and/or sell
   * copies of the Software, and to permit persons to whom the
   * Software is furnished to do so, subject to the following
   * conditions:
   *
   * The above copyright notice and this permission notice shall be
   * included in all copies or substantial portions of the Software.
   *
   * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
   * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
   * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
   * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
   * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
   * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
   * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
   * OTHER DEALINGS IN THE SOFTWARE.
   */
  
  #pragma once
  
  #include <pybind11/pybind11.h>
  #include <pangolin/handler/handler.h>
  #include <pangolin/display/view.h>
  
  namespace py_pangolin {
    
    class PyHandler : public pangolin::Handler {
    public:
      using pangolin::Handler::Handler;
  
      void Keyboard(pangolin::View& v, unsigned char key, int x, int y, bool pressed) override {
        PYBIND11_OVERLOAD(void, pangolin::Handler, Keyboard, v, key, x, y, pressed);
      }
      void Mouse(pangolin::View& v, pangolin::MouseButton button, int x, int y, bool pressed, int button_state) override {
        PYBIND11_OVERLOAD(void, pangolin::Handler, Mouse, v, button, x, y, pressed, button_state);
      }
  
      void MouseMotion(pangolin::View& v, int x, int y, int button_state) override {
        PYBIND11_OVERLOAD(void, pangolin::Handler, MouseMotion, v, x, y, button_state);
      }
      void PassiveMouseMotion(pangolin::View& v, int x, int y, int button_state) override {
        PYBIND11_OVERLOAD(void, pangolin::Handler, PassiveMouseMotion, v, x, y, button_state);
      }
        
      void Special(pangolin::View& v, pangolin::InputSpecial inType, float x, float y, float p1, float p2, float p3, float p4, int button_state) override{
        PYBIND11_OVERLOAD(void, pangolin::Handler, Special, v, inType, x, y, p1, p2, p3, p4, button_state);
      }
    };
  
    void bind_handler(pybind11::module &m);
  
  }  // py_pangolin
  
  