text: #include "../../include/boids2D/RootedBoid.hpp"
  
  RootedBoid::RootedBoid(glm::vec3 location, BoidType t)
  	: RootedBoid(location, t, 1)
  {
  
  }
  
  RootedBoid::RootedBoid(glm::vec3 location, BoidType t, int amountFood)
  	: RootedBoid(location, t, 2.0f, amountFood)
  {
  
  }
  
  RootedBoid::RootedBoid(glm::vec3 location, BoidType t, float radius)
  	: RootedBoid(location, t, radius, 1)
  {
  
  }
  
  RootedBoid::RootedBoid(glm::vec3 location, BoidType t, float radius, int amountFood)
  	: Boid(location, t, amountFood), m_radius(radius)
  {
  	
  }
  
  float RootedBoid::getRadius() const
  {
  	return m_radius;
  }
  