text: #pragma once
  
  #include "Actor.h"
  #include "Artifact.h"
  #include "ai/monsters/BaseMonster/base_monster.h"
  #include "Car.h"
  #include "CustomMonster.h"
  #include "CustomOutfit.h"
  #include "CustomZone.h"
  #include "eatable_item.h"
  #include "eatable_item_object.h"
  #include "Entity.h"
  #include "entity_alive.h"
  #include "Explosive.h"
  #include "ExplosiveItem.h"
  #include "Grenade.h"
  #include "HangingLamp.h"
  #include "Helicopter.h"
  #include "HudItem.h"
  #include "hud_item_object.h"
  #include "Inventory.h"
  #include "InventoryBox.h"
  #include "InventoryContainer.h"
  #include "inventory_item.h"
  #include "inventory_item_object.h"
  #include "InventoryOwner.h"
  #include "Missile.h"
  #include "StalkerOutfit.h"
  #include "space_restrictor.h"
  #include "Torch.h"
  #include "Weapon.h"
  #include "WeaponMagazined.h"
  #include "WeaponMagazinedWGrenade.h"
  