text: //========= Copyright Valve Corporation, All rights reserved. ============//
  //
  // Purpose: 
  //
  //=============================================================================//
  
  #ifndef MAP_H
  #define MAP_H
  #ifdef _WIN32
  #pragma once
  #endif
  
  
  // All the brush sides referenced by info_no_dynamic_shadow entities.
  extern CUtlVector<int> g_NoDynamicShadowSides;
  
  
  #endif // MAP_H
  