text: /* -----------------------------------------------------------------------------
  
  	Copyright (c) 2006 Simon Brown                          si@sjbrown.co.uk
  
  	Permission is hereby granted, free of charge, to any person obtaining
  	a copy of this software and associated documentation files (the 
  	"Software"), to	deal in the Software without restriction, including
  	without limitation the rights to use, copy, modify, merge, publish,
  	distribute, sublicense, and/or sell copies of the Software, and to 
  	permit persons to whom the Software is furnished to do so, subject to 
  	the following conditions:
  
  	The above copyright notice and this permission notice shall be included
  	in all copies or substantial portions of the Software.
  
  	THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
  	OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 
  	MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
  	IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY 
  	CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 
  	TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 
  	SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
  	
     -------------------------------------------------------------------------- */
     
  #ifndef SQUISH_H
  #define SQUISH_H
  
  #include <limits.h>
  
  //! All squish API functions live in this namespace.
  namespace squish {
  
  // -----------------------------------------------------------------------------
  
  //! Typedef a quantity that is a single unsigned byte.
  typedef unsigned char u8;
  
  // -----------------------------------------------------------------------------
  
  enum
  {
  	//! Use DXT1 compression.
  	kDxt1 = ( 1 << 0 ), 
  	
  	//! Use DXT3 compression.
  	kDxt3 = ( 1 << 1 ), 
  	
  	//! Use DXT5 compression.
  	kDxt5 = ( 1 << 2 ), 
  	
  	//! Use a very slow but very high quality colour compressor.
  	kColourIterativeClusterFit = ( 1 << 8 ),	
  	
  	//! Use a slow but high quality colour compressor (the default).
  	kColourClusterFit = ( 1 << 3 ),	
  	
  	//! Use a fast but low quality colour compressor.
  	kColourRangeFit	= ( 1 << 4 ),
  	
  	//! Use a perceptual metric for colour error (the default).
  	kColourMetricPerceptual = ( 1 << 5 ),
  
  	//! Use a uniform metric for colour error.
  	kColourMetricUniform = ( 1 << 6 ),
  	
  	//! Weight the colour by alpha during cluster fit (disabled by default).
  	kWeightColourByAlpha = ( 1 << 7 )
  };
  
  // -----------------------------------------------------------------------------
  
  /*! @brief Compresses a 4x4 block of pixels.
  
  	@param rgba		The rgba values of the 16 source pixels.
  	@param block	Storage for the compressed DXT block.
  	@param flags	Compression flags.
  	
  	The source pixels should be presented as a contiguous array of 16 rgba
  	values, with each component as 1 byte each. In memory this should be:
  	
  		{ r1, g1, b1, a1, .... , r16, g16, b16, a16 }
  	
  	The flags parameter should specify either kDxt1, kDxt3 or kDxt5 compression, 
  	however, DXT1 will be used by default if none is specified. When using DXT1 
  	compression, 8 bytes of storage are required for the compressed DXT block. 
  	DXT3 and DXT5 compression require 16 bytes of storage per block.
  	
  	The flags parameter can also specify a preferred colour compressor and 
  	colour error metric to use when fitting the RGB components of the data. 
  	Possible colour compressors are: kColourClusterFit (the default), 
  	kColourRangeFit or kColourIterativeClusterFit. Possible colour error metrics 
  	are: kColourMetricPerceptual (the default) or kColourMetricUniform. If no 
  	flags are specified in any particular category then the default will be 
  	used. Unknown flags are ignored.
  	
  	When using kColourClusterFit, an additional flag can be specified to
  	weight the colour of each pixel by its alpha value. For images that are
  	rendered using alpha blending, this can significantly increase the 
  	perceived quality.
  */
  void Compress( u8 const* rgba, void* block, int flags );
  
  // -----------------------------------------------------------------------------
  
  /*! @brief Compresses a 4x4 block of pixels.
  
  	@param rgba		The rgba values of the 16 source pixels.
  	@param mask		The valid pixel mask.
  	@param block	Storage for the compressed DXT block.
  	@param flags	Compression flags.
  	
  	The source pixels should be presented as a contiguous array of 16 rgba
  	values, with each component as 1 byte each. In memory this should be:
  	
  		{ r1, g1, b1, a1, .... , r16, g16, b16, a16 }
  		
  	The mask parameter enables only certain pixels within the block. The lowest
  	bit enables the first pixel and so on up to the 16th bit. Bits beyond the
  	16th bit are ignored. Pixels that are not enabled are allowed to take
  	arbitrary colours in the output block. An example of how this can be used
  	is in the CompressImage function to disable pixels outside the bounds of
  	the image when the width or height is not divisible by 4.
  	
  	The flags parameter should specify either kDxt1, kDxt3 or kDxt5 compression, 
  	however, DXT1 will be used by default if none is specified. When using DXT1 
  	compression, 8 bytes of storage are required for the compressed DXT block. 
  	DXT3 and DXT5 compression require 16 bytes of storage per block.
  	
  	The flags parameter can also specify a preferred colour compressor and 
  	colour error metric to use when fitting the RGB components of the data. 
  	Possible colour compressors are: kColourClusterFit (the default), 
  	kColourRangeFit or kColourIterativeClusterFit. Possible colour error metrics 
  	are: kColourMetricPerceptual (the default) or kColourMetricUniform. If no 
  	flags are specified in any particular category then the default will be 
  	used. Unknown flags are ignored.
  	
  	When using kColourClusterFit, an additional flag can be specified to
  	weight the colour of each pixel by its alpha value. For images that are
  	rendered using alpha blending, this can significantly increase the 
  	perceived quality.
  */
  void CompressMasked( u8 const* rgba, int mask, void* block, int flags );
  
  // -----------------------------------------------------------------------------
  
  /*! @brief Decompresses a 4x4 block of pixels.
  
  	@param rgba		Storage for the 16 decompressed pixels.
  	@param block	The compressed DXT block.
  	@param flags	Compression flags.
  
  	The decompressed pixels will be written as a contiguous array of 16 rgba
  	values, with each component as 1 byte each. In memory this is:
  	
  		{ r1, g1, b1, a1, .... , r16, g16, b16, a16 }
  	
  	The flags parameter should specify either kDxt1, kDxt3 or kDxt5 compression, 
  	however, DXT1 will be used by default if none is specified. All other flags 
  	are ignored.
  */
  void Decompress( u8* rgba, void const* block, int flags );
  
  // -----------------------------------------------------------------------------
  
  /*! @brief Computes the amount of compressed storage required.
  
  	@param width	The width of the image.
  	@param height	The height of the image.
  	@param flags	Compression flags.
  	
  	The flags parameter should specify either kDxt1, kDxt3 or kDxt5 compression, 
  	however, DXT1 will be used by default if none is specified. All other flags 
  	are ignored.
  	
  	Most DXT images will be a multiple of 4 in each dimension, but this 
  	function supports arbitrary size images by allowing the outer blocks to
  	be only partially used.
  */
  int GetStorageRequirements( int width, int height, int flags );
  
  // -----------------------------------------------------------------------------
  
  /*! @brief Compresses an image in memory.
  
  	@param rgba		The pixels of the source.
  	@param width	The width of the source image.
  	@param height	The height of the source image.
  	@param blocks	Storage for the compressed output.
  	@param flags	Compression flags.
  	
  	The source pixels should be presented as a contiguous array of width*height
  	rgba values, with each component as 1 byte each. In memory this should be:
  	
  		{ r1, g1, b1, a1, .... , rn, gn, bn, an } for n = width*height
  		
  	The flags parameter should specify either kDxt1, kDxt3 or kDxt5 compression, 
  	however, DXT1 will be used by default if none is specified. When using DXT1 
  	compression, 8 bytes of storage are required for each compressed DXT block. 
  	DXT3 and DXT5 compression require 16 bytes of storage per block.
  	
  	The flags parameter can also specify a preferred colour compressor and 
  	colour error metric to use when fitting the RGB components of the data. 
  	Possible colour compressors are: kColourClusterFit (the default), 
  	kColourRangeFit or kColourIterativeClusterFit. Possible colour error metrics 
  	are: kColourMetricPerceptual (the default) or kColourMetricUniform. If no 
  	flags are specified in any particular category then the default will be 
  	used. Unknown flags are ignored.
  	
  	When using kColourClusterFit, an additional flag can be specified to
  	weight the colour of each pixel by its alpha value. For images that are
  	rendered using alpha blending, this can significantly increase the 
  	perceived quality.
  	
  	Internally this function calls squish::Compress for each block. To see how
  	much memory is required in the compressed image, use
  	squish::GetStorageRequirements.
  */
  void CompressImage( u8 const* rgba, int width, int height, void* blocks, int flags );
  
  // -----------------------------------------------------------------------------
  
  /*! @brief Decompresses an image in memory.
  
  	@param rgba		Storage for the decompressed pixels.
  	@param width	The width of the source image.
  	@param height	The height of the source image.
  	@param blocks	The compressed DXT blocks.
  	@param flags	Compression flags.
  	
  	The decompressed pixels will be written as a contiguous array of width*height
  	16 rgba values, with each component as 1 byte each. In memory this is:
  	
  		{ r1, g1, b1, a1, .... , rn, gn, bn, an } for n = width*height
  		
  	The flags parameter should specify either kDxt1, kDxt3 or kDxt5 compression, 
  	however, DXT1 will be used by default if none is specified. All other flags 
  	are ignored.
  
  	Internally this function calls squish::Decompress for each block.
  */
  void DecompressImage( u8* rgba, int width, int height, void const* blocks, int flags );
  
  // -----------------------------------------------------------------------------
  
  } // namespace squish
  
  #endif // ndef SQUISH_H
  
  