text: #ifndef __EVENT_DEF_H_
  #define __EVENT_DEF_H_
  
  #include "cocos2d.h"
  
  #define CUSTOMEVENT_TOUCH_MOVE              "touch_move"
  
  #define CUSTOMEVENT_HERO_MOVE               "hero_move"
  
  #define CUSTOMEVENT_PRESS_MOVE_LEFT_START         "press_move_left_start"
  #define CUSTOMEVENT_PRESS_MOVE_LEFT_END           "press_move_left_end"
  #define CUSTOMEVENT_PRESS_MOVE_RIGHT_START         "press_move_right_start"
  #define CUSTOMEVENT_PRESS_MOVE_RIGHT_END           "press_move_right_end"
  
  
  namespace cocos2d {
      struct EventHeroMove
      {
          Point originPoint;
          Point newPoint;
          
          Sprite* hero;
      };
  }
  
  
  #endif  // end of #ifndef __EVENT_DEF_H_