text: """
  Copyright (c) Contributors to the Open 3D Engine Project.
  For complete copyright and license terms please see the LICENSE at the root of this distribution.
  
  SPDX-License-Identifier: Apache-2.0 OR MIT
  
  Test case ID : C19536277
  Test Case Title : Verify that when a group is modified using ToggleCollisionLayer node such that the new group is not in the pre-existing groups, GetCollisionGroupName node prints no value
  
  """
  
  
  # fmt: off
  class Tests():
      test_entity_enabled = ("Test Entity successfully enabled", "Failed to enable Test Entity")
      game_mode_entered   = ("Successfully entered Game Mode", "Failed to enter Game Mode")
  # fmt: on
  
  
  def run():
      """
      Summary:
       Loads a level that contains an entity with script canvas and PhysX Collider components
  
      Level Description:
       Mostly empty level that contains a few different entities (one for each test using the level).
       Each entity is named after the testrail id for the respective test. Each entity contains PhysX Collider component
       and a Script Canvas Component with a matching .scriptcanvas file provided in the testrail.
  
      Expected Behavior:
       The level loads, enters game mode, and the script canvas prints out "GroupName: "
  
      Test Steps:
       1) Load the test level
       2) Find and enable the test entity
       3) Enter game mode
  
      Note:
       - This test file must be called from the Open 3D Engine Editor command terminal
       - Any passed and failed tests are written to the Editor.log file.
              Parsing the file or running a log_monitor are required to observe the test results.
  
      :return: None
      """
      # Helper Files
      import ImportPathHelper as imports
  
      imports.init()
      from editor_python_test_tools.utils import Report
      from editor_python_test_tools.editor_entity_utils import EditorEntity as Entity
      from editor_python_test_tools.utils import TestHelper as helper
  
      ACTIVE_STATUS = azlmbr.globals.property.EditorEntityStartStatus_StartActive
  
      helper.init_idle()
      # 1) Load the test level
      helper.open_level("Physics", "NameNode_Prints")
  
      # 2) Find and enable the test entity
      test_entity = Entity.find_editor_entity("C19536277")
      test_entity.set_start_status("active")
      Report.result(Tests.test_entity_enabled, test_entity.get_start_status() == ACTIVE_STATUS)
  
      # 3) Enter game mode
      helper.enter_game_mode(Tests.game_mode_entered)
  
  
  if __name__ == "__main__":
      run()
  