text: #ifndef _INCLUDED_FORCE_READY_PANEL_H
  #define _INCLUDED_FORCE_READY_PANEL_H
  #ifdef _WIN32
  #pragma once
  #endif
  
  #include <vgui/VGUI.h>
  #include <vgui_controls/Panel.h>
  #include <vgui_controls/Label.h>
  
  class ImageButton;
  class BriefingTooltip;
  class CNB_Gradient_Bar;
  class CNB_Button;
  
  // this panel asks the leader player if he wants to force other players to be ready
  
  class ForceReadyPanel : public vgui::Panel
  {
  	DECLARE_CLASS_SIMPLE( ForceReadyPanel, vgui::Panel );
  public:
  	ForceReadyPanel(vgui::Panel *parent, const char *name, const char *message, int iForceReadyType);	
  	virtual ~ForceReadyPanel();
  
  	virtual void ApplySchemeSettings(vgui::IScheme *pScheme);
  	virtual void PerformLayout();
  	virtual void OnThink();
  	virtual void OnCommand(const char *command);
  	
  	CNB_Gradient_Bar* m_pGradientBar;
  	vgui::Panel *m_pMessageBox;
  	vgui::Label *m_pMessage;
  	CNB_Button* m_pForceButton;
  	CNB_Button* m_pCancelButton;
  	int m_iForceReadyType;
  };
  
  extern vgui::DHANDLE<vgui::Panel> g_hPopupDialog;
  
  #endif // _INCLUDED_FORCE_READY_PANEL_H
  