text: #pragma once
  
  #include "cocos2d.h"
  #include "cocos-ext.h"
  
  using namespace cocos2d;
  using namespace extension;
  using namespace ui;
  
  class SceneGame;
  class SceneMenu : public cocos2d::Layer
  {
  public:
  
  	static cocos2d::Scene* createScene();
  	virtual bool init();
  
  	CREATE_FUNC(SceneMenu);
  
      void setDelegate(SceneGame* delegate);
      
      void showTitle(bool is_show);
  private:
      void menuPlayCallback(Ref * sender, Control::EventType controlEvent);
      void changeTutorialText();
      
      int m_clickCount;
      ControlButton* m_buttonPlay;
      Label* m_labelTutorial;
      
      SceneGame* m_delegate;
      
      Sprite* m_spriteTitle;
      
  };
  
  