text: // Autogenerated from CppHeaderCreator
  // Created by Sc2ad
  // =========================================================================
  #pragma once
  // Begin includes
  #include "beatsaber-hook/shared/utils/typedefs.h"
  #include "beatsaber-hook/shared/utils/byref.hpp"
  // Including type: UnityEngine.Experimental.TerrainAPI.TerrainUtility
  #include "UnityEngine/Experimental/TerrainAPI/TerrainUtility.hpp"
  #include "beatsaber-hook/shared/utils/il2cpp-utils-methods.hpp"
  #include "beatsaber-hook/shared/utils/il2cpp-utils-properties.hpp"
  #include "beatsaber-hook/shared/utils/il2cpp-utils-fields.hpp"
  #include "beatsaber-hook/shared/utils/utils.h"
  // Completed includes
  #include "beatsaber-hook/shared/utils/il2cpp-type-check.hpp"
  NEED_NO_BOX(::UnityEngine::Experimental::TerrainAPI::TerrainUtility::$$c__DisplayClass4_0);
  DEFINE_IL2CPP_ARG_TYPE(::UnityEngine::Experimental::TerrainAPI::TerrainUtility::$$c__DisplayClass4_0*, "UnityEngine.Experimental.TerrainAPI", "TerrainUtility/<>c__DisplayClass4_0");
  // Type namespace: UnityEngine.Experimental.TerrainAPI
  namespace UnityEngine::Experimental::TerrainAPI {
    // Size: 0x11
    #pragma pack(push, 1)
    // Autogenerated type: UnityEngine.Experimental.TerrainAPI.TerrainUtility/UnityEngine.Experimental.TerrainAPI.<>c__DisplayClass4_0
    // [TokenAttribute] Offset: FFFFFFFF
    // [CompilerGeneratedAttribute] Offset: FFFFFFFF
    class TerrainUtility::$$c__DisplayClass4_0 : public ::Il2CppObject {
      public:
      #ifdef USE_CODEGEN_FIELDS
      public:
      #else
      #ifdef CODEGEN_FIELD_ACCESSIBILITY
      CODEGEN_FIELD_ACCESSIBILITY:
      #else
      protected:
      #endif
      #endif
      // public System.Boolean onlyAutoConnectedTerrains
      // Size: 0x1
      // Offset: 0x10
      bool onlyAutoConnectedTerrains;
      // Field size check
      static_assert(sizeof(bool) == 0x1);
      public:
      // Creating conversion operator: operator bool
      constexpr operator bool() const noexcept {
        return onlyAutoConnectedTerrains;
      }
      // Get instance field reference: public System.Boolean onlyAutoConnectedTerrains
      bool& dyn_onlyAutoConnectedTerrains();
      // public System.Void .ctor()
      // Offset: 0x2A5FA80
      // Implemented from: System.Object
      // Base method: System.Void Object::.ctor()
      template<::il2cpp_utils::CreationType creationType = ::il2cpp_utils::CreationType::Temporary>
      static TerrainUtility::$$c__DisplayClass4_0* New_ctor() {
        static auto ___internal__logger = ::Logger::get().WithContext("::UnityEngine::Experimental::TerrainAPI::TerrainUtility::$$c__DisplayClass4_0::.ctor");
        return THROW_UNLESS((::il2cpp_utils::New<TerrainUtility::$$c__DisplayClass4_0*, creationType>()));
      }
    }; // UnityEngine.Experimental.TerrainAPI.TerrainUtility/UnityEngine.Experimental.TerrainAPI.<>c__DisplayClass4_0
    #pragma pack(pop)
    static check_size<sizeof(TerrainUtility::$$c__DisplayClass4_0), 16 + sizeof(bool)> __UnityEngine_Experimental_TerrainAPI_TerrainUtility_$$c__DisplayClass4_0SizeCheck;
    static_assert(sizeof(TerrainUtility::$$c__DisplayClass4_0) == 0x11);
  }
  #include "beatsaber-hook/shared/utils/il2cpp-utils-methods.hpp"
  // Writing MetadataGetter for method: UnityEngine::Experimental::TerrainAPI::TerrainUtility::$$c__DisplayClass4_0::New_ctor
  // Il2CppName: .ctor
  // Cannot get method pointer of value based method overload from template for constructor!
  // Try using FindMethod instead!
  