text: //This file is automatically rebuilt by the Speed3DGis build process.
  class cube_frag{static theWord() {
      return "uniform samplerCube tCube;\n\
  uniform float tFlip;\n\
  uniform float opacity;\n\
  \n\
  varying vec3 vWorldPosition;\n\
  \n\
  void main() {\n\
  \n\
  	gl_FragColor = textureCube( tCube, vec3( tFlip * vWorldPosition.x, vWorldPosition.yz ) );\n\
  	gl_FragColor.a *= opacity;\n\
  \n\
  }\n\
  ";
  }} export {cube_frag};