text: #include "BenchinePCH.h"
  #include "Components/BubbleComponent.h"
  #include "Components/TransformComponent.h"
  BubbleComponent::BubbleComponent(const glm::vec2& throwDirection)
      : m_Velocity(throwDirection * 100.f)
  {
  
  }
  
  void BubbleComponent::Initialize()
  {
  
  }
  
  void BubbleComponent::Update(const float dT)
  {
      GetTransform()->Move(m_Velocity * dT);
  }