text: // Copyright 2001-2016 Crytek GmbH / Crytek Group. All rights reserved.
  
  /*************************************************************************
  -------------------------------------------------------------------------
  $Id$
  $DateTime$
  Description: Intel Laptop Gaming TDK support. 
               Battery and wireless signal status.
  
  -------------------------------------------------------------------------
  History:
  - 29:06:2007: Created by Sergiy Shaykin
  
  *************************************************************************/
  
  #ifndef __LAPTOPUTIL_H__
  #define __LAPTOPUTIL_H__
  
  #pragma once
  
  class CLaptopUtil //: public IGameFrameworkListener
  {
  public:
  	CLaptopUtil();
  	~CLaptopUtil();
  
  	// Call before getting params. You can call not in each frames
  	void Update();
  
  	bool IsLaptop() {return m_isLaptop;}
  
  	// Is Battery like power source
  	bool IsBattteryPowerSrc() {return m_isBattery;}
  	// Get Battery Life in percent
  	int GetBatteryLife() {return m_percentBatLife;}
  	// Get Battery Life in second
  	unsigned long GetBattteryLifeTime() {return m_secBatLife;}
  
  	bool IsWLan() {return m_isWLan;}
  	// Get WLan Signal Strength in percent
  	int GetWLanSignalStrength() {return m_signalStrength;}
  
  	/* 
  	// IGameFrameworkListener
  	virtual void OnPostUpdate(float fDeltaTime);
  	virtual void OnSaveGame(ISaveGame* pSaveGame) {};
  	virtual void OnLoadGame(ILoadGame* pLoadGame) {};
  	virtual void OnLevelEnd(const char* nextLevel) {};
  	virtual void OnActionEvent(const SActionEvent& event) {};
  	/* */
  
  	static int g_show_laptop_status_test;
  	static int g_show_laptop_status;
  
  private:
  	void Init();
  
  private:
  	bool m_isLaptop;
  	unsigned long m_secBatLife;
  	int m_percentBatLife;
  	bool m_isWLan;
  	int m_signalStrength;
  	bool m_isBattery;
  };
  
  
  
  #endif // __LAPTOPUTIL_H__