text: #include "Scene.h"
  
  #include "../DXFramework/BaseApplication.h"
  
  #include "../ApplicationSettings.h"
  /* See the file "LICENSE" for the full license governing this code. */
  
  Scene::Scene(std::string sceneName)
  {
  	this->sceneName = sceneName;
  }
  
  Scene::~Scene()
  {
  	if (depthTexture)
  	{
  		delete depthTexture;
  		depthTexture = nullptr;
  	}
  }
  
  void Scene::Init(HWND hwnd, ID3D11Device * device, ID3D11DeviceContext * deviceContext, Sound * sound)
  {	depthTexture = new RenderTexture(device, ApplicationSettings::screenWidth, ApplicationSettings::screenHeight, ApplicationSettings::sceenNear, ApplicationSettings::screenDepth);
  	this-> sound = sound;
  }
  
   
  
  void Scene::ResetLights(Light* lights[])
  {
  }
  
  std::string Scene::getSceneName()
  {
  	return sceneName;
  }
  
  