text: class MyTriangle extends CGFobject {
  	constructor(scene) {
  		super(scene);
  		this.initBuffers();
  	}
  	initBuffers() {
  		this.vertices = [
  			-1, 1, 0,	//0
  			-1, -1, 0,	//1
  			1, -1, 0,	//2
  		];
  
  		//Counter-clockwise reference of vertices
  		this.indices = [
  			0, 1,2,
  			0,2,1
  		];
  		this.primitiveType = this.scene.gl.TRIANGLES;
  		this.initGLBuffers();
  	}
  }
  