text: //GENERATED: C++ Code
  #pragma once
  
  class UDistributionVectorConstant_
  {
  	static UClass* _StaticClassForProxy(){return UDistributionVectorConstant::StaticClass();}
  	public:
  	static void BindFunctions()
  	{
  		mono_add_internal_call("UnrealEngine.UDistributionVectorConstant::StaticClass",(const void*)_StaticClassForProxy);
  		
  	}
  	
  }
  ;