text: #pragma once
  
  #include "UnrealEnginePython.h"
  
  #include "Runtime/Slate/Public/Framework/Docking/TabManager.h"
  
  typedef struct {
  	PyObject_HEAD
  	/* Type-specific fields go here. */
  	TSharedRef<FTabManager> tab_manager;
  } ue_PyFTabManager;
  
  PyObject *py_ue_new_ftab_manager(TSharedRef<FTabManager>);
  
  void ue_python_init_ftab_manager(PyObject *);
  