text: /*
   * This file is part of the Visual Computing Library (VCL) release under the
   * MIT license.
   *
   * Copyright (c) 2015 Basil Fierz
   *
   * Permission is hereby granted, free of charge, to any person obtaining a copy
   * of this software and associated documentation files (the "Software"), to deal
   * in the Software without restriction, including without limitation the rights
   * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
   * copies of the Software, and to permit persons to whom the Software is
   * furnished to do so, subject to the following conditions:
   *
   * The above copyright notice and this permission notice shall be included in all
   * copies or substantial portions of the Software.
   *
   * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
   * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
   * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
   * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
   * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
   * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
   * SOFTWARE.
   */
  #include <vcl/graphics/imageprocessing/tonemap.h>
  
  namespace Vcl { namespace Graphics { namespace ImageProcessing {
  	Tonemap::Tonemap()
  	{
  		TaskDescription desc;
  		desc.Inputs.resize(2);
  		desc.Inputs[0].Name = "Scene";
  		desc.Inputs[1].Name = "Luminance";
  
  		desc.Outputs.resize(1);
  		desc.Outputs[0].Name = "TonemappedScene";
  		desc.Outputs[0].Format = SurfaceFormat::R8G8B8A8_UNORM;
  
  		initialize(desc);
  	}
  }}}
  