text: //Doing it this way per garrett's suggestion - this way, if somewhere down the
  //road we want specific bonuses to only work on specific types of
  //equipment/items - Saide - June 2008
  //shieldMiss added by ~Circe~ 2/28/13 to support new shield function.
  // removed invalid energy types per notes in damage_types.h; removing percentages altogether. N, 8/15
  //score -bonuses - will let players see all bonuses from items that they have
  //identified - so make sure to update this file whenever any new bonuses get added
  //Saide - February 2017
  // removing 'temporary feats' option until someone wants to code it properly. It's doing nothing but
  // sitting as a string on the item right now and costing the enchant anyway. N, 11/17.
  
  #define VALID_ARMOR_BONUSES ({"armor bonus", \
      "attack bonus", \
      "damage bonus", \
      "max hp bonus", \
      "fast healing", \
      "light", \
      "sight bonus", \
      "magic resistance", \
      "spell damage resistance",\
      "damage resistance", \
      "caster level", \
      "spell penetration", \
      "bonus_spell_slots", \
      "bonus_spell_slots_1", \
      "bonus_spell_slots_2", \
      "bonus_spell_slots_3", \
      "bonus_spell_slots_4", \
      "bonus_spell_slots_5", \
      "bonus_spell_slots_6", \
      "bonus_spell_slots_7", \
      "bonus_spell_slots_8", \
      "bonus_spell_slots_9", \
      "shieldMiss", \
      "fire resistance",             "fire resistance percent", \
      "cold resistance",             "cold resistance percent", \
      "electricity resistance",      "electricity resistance percent", \
      "acid resistance",             "acid resistance percent", \
      "sonic resistance",            "sonic resistance percent", \
      "bludgeoning resistance",      "bludgeoning resistance percent", \
      "piercing resistance",         "piercing resistance percent", \
      "slashing resistance",         "slashing resistance percent", \
      "silver resistance",           "silver resistance percent", \
      "cold iron resistance",        "cold iron resistance percent", \
      "positive energy resistance",  "positive energy resistance percent", \
      "negative energy resistance",  "negative energy resistance percent", \
      "force resistance",            "force resistance percent", \
      "divine resistance",           "divine resistance percent", \
      "untyped resistance",          "untyped resistance percent", \
      "mental resistance",           "mental resistance percent", \
      "strength", \
      "dexterity", \
      "constitution", \
      "intelligence", \
      "wisdom", \
      "charisma",\
      "reflex", \
      "fortitude", \
      "will", \
      "academics", \
      "athletics", \
      "craft, armorsmith", \
      "craft, jeweller", \
      "craft, leatherwork", \
      "craft, tailor", \
      "craft, weaponsmith", \
      "craft, woodworker", \
      "disguise", \
      "dungeoneering", \
      "endurance", \
      "healing", \
      "influence", \
      "perception", \
      "rope use", \
      "stealth", \
      "spellcraft", \
      "survival", \
      "thievery", \
      })
  
  #define VALID_WEAPON_BONUSES ({ })
  
  #define VALID_OTHER_BONUSES ({ })
  
  #define VALID_BONUSES (VALID_ARMOR_BONUSES + VALID_WEAPON_BONUSES + VALID_OTHER_BONUSES)
  