text: var config = {
      type: Phaser.AUTO,
      width: 800,
      height: 600,
      backgroundColor: '#010101',
      parent: 'phaser-example',
      pixelArt: true,
      scene: {
          preload: preload,
          create: create
      }
  };
  
  var game = new Phaser.Game(config);
  
  function preload ()
  {
      this.load.spritesheet('mummy', 'assets/sprites/metalslug_mummy37x45.png', { frameWidth: 37, frameHeight: 45, endFrame: 17 });
  }
  
  function create ()
  {
      this.anims.create({
          key: 'run',
          frames: 'mummy',
          frameRate: 20,
          repeat: -1
      });
  
      container = this.add.container(-100, 0);
  
      container.setScale(2);
  
      var sprites = [];
  
      var x = 0;
      var y = 50;
  
      for (var i = 1; i <= 18; i++)
      {
          var sprite = this.add.sprite(x, y, 'mummy').play('run').setInteractive();
  
          y += 100;
  
          sprites.push(sprite);
  
          if (i % 3 === 0)
          {
              x -= 100;
              y = 50;
          }
      }
      
      container.add(sprites);
  
      this.tweens.add({
          targets: container,
          x: 1800,
          duration: 20000,
          repeat: -1
      });
  
      this.input.on('gameobjectup', function (pointer, gameObject) {
  
          gameObject.setTint(Math.random() * 0xffffff)
  
      });
  
      this.add.text(10, 10, 'Click sprites to interact', { font: '16px Courier', fill: '#00ff00' });
  }
  