text: #pragma once
  
  // This file is generated from the Game's Reflection data
  
  #include <cstdint>
  #include <RED4ext/Common.hpp>
  #include <RED4ext/Scripting/Natives/Generated/effect/EffectParameterEvaluatorFloat.hpp>
  #include <RED4ext/Scripting/Natives/Generated/effect/TrackItem.hpp>
  
  namespace RED4ext
  {
  namespace effect { 
  struct TrackItemLightParameter : effect::TrackItem
  {
      static constexpr const char* NAME = "effectTrackItemLightParameter";
      static constexpr const char* ALIAS = NAME;
  
      float scale; // 48
      uint8_t unk4C[0x50 - 0x4C]; // 4C
      effect::EffectParameterEvaluatorFloat intensityMultiplier; // 50
      effect::EffectParameterEvaluatorFloat intensity; // 70
      effect::EffectParameterEvaluatorFloat radius; // 90
  };
  RED4EXT_ASSERT_SIZE(TrackItemLightParameter, 0xB0);
  } // namespace effect
  } // namespace RED4ext
  