text: (function() {
  	if (typeof Mario === 'undefined')
  		window.Mario = {};
  
  	var Entity = Mario.Entity = function(options) {
  	  this.vel = [0,0];
  	  this.acc = [0,0];
  		this.standing = true;
  	  this.pos = options.pos;
  	  this.sprite = options.sprite;
  	  this.hitbox = options.hitbox;
  	  this.left = false;
  	}
  
  	Entity.prototype.render = function(ctx, vX, vY) {
  		this.sprite.render(ctx, this.pos[0], this.pos[1], vX, vY)
  	}
  
  	Entity.prototype.collideWall = function(wall) {
  		//the wall will always be a 16x16 block with hitbox = [0,0,16,16].
  		if (this.pos[0] > wall.pos[0]) {
  			//from the right
  			this.pos[0] = wall.pos[0] + wall.hitbox[2] - this.hitbox[0];
  			this.vel[0] = Math.max(0, this.vel[0]);
  			this.acc[0] = Math.max(0, this.acc[0]);
  		} else {
  			this.pos[0] = wall.pos[0] + wall.hitbox[0] - this.hitbox[2] - this.hitbox[0];
  			this.vel[0] = Math.min(0, this.vel[0]);
  			this.acc[0] = Math.min(0, this.acc[0]);
  		}
  	}
  
  	Entity.prototype.bump = function() {;}
  })();
  