text: #ifndef ALTEREGO_GAME_H
  #define ALTEREGO_GAME_H
  
  #include "types.h"
  
  typedef struct
  {
  	UBYTE worldNumber;
  	UBYTE levelNumber;
  	UWORD itemsToCollect;
  	UWORD livesNumber;
  
  	UBYTE state;
  	UBYTE unused;
  } Match;
  
  /*--------------------------------------------------------------------------*/
  
  void GameInit(void);
  
  void Game(void);
  
  /*--------------------------------------------------------------------------*/
  
  #endif /* ALTEREGO_GAME_H */
  