text: #ifndef __opengl_sample__File__
  #define __opengl_sample__File__
  
  
  #include <GLFW/glfw3.h>
  #include "GameEntity.hpp"
  #include <string>
  
  class Plane : public GameEntity
  {
      GLuint _textureId;
      
  public:
      
      void setTextureByName(const std::string& name);
      
      void render();
  };
  
  #endif /* defined(__opengl_sample__File__) */
  