text: import Mole from '../../../enemies/moleVariante.js';
  import Mole2 from '../../../enemies/moleVariante2.js';
  import LevelParent from '../levelParent.js';
  
  
  export default class LevelTopDown1B_S extends LevelParent {
  
    constructor(key) {
      super(key, {
        north: true,
        south: false,
        west: true,
        east: true
      });
      this.iden = 'T1';
    }
  
    createEnemies(){
      return [new Mole(this, this.player, 200, 200), new Mole2(this, this.player, 700, 700)];
    }
    
  
    setTileSet() {
      const map = this.make.tilemap({ key: 'Dungeon1B-S', tileWidth: 64, tileHeight: 64 });
      const tileset = map.addTilesetImage('Dungeon64', 'dungeon');
      this.groundLayer = map.createLayer('Ground', tileset);
      this.voidLayer = map.createLayer('Void', tileset).setCollisionByProperty({ collides: true });
      this.wallLayer = map.createLayer('Walls', tileset).setCollisionByProperty({ collides: true });
    }
  }