text: // Copyright (C) 2002-2012 Nikolaus Gebhardt
  // This file is part of the "Irrlicht Engine".
  // For conditions of distribution and use, see copyright notice in irrlicht.h
  
  #ifndef __I_GUI_WINDOW_H_INCLUDED__
  #define __I_GUI_WINDOW_H_INCLUDED__
  
  #include "IGUIElement.h"
  #include "EMessageBoxFlags.h"
  
  namespace irr
  {
  namespace gui
  {
      class IGUIButton;
  
      //! Default moveable window GUI element with border, caption and close icons.
      /** \par This element can create the following events of type EGUI_EVENT_TYPE:
      \li EGET_ELEMENT_CLOSED
      */
      class IGUIWindow : public IGUIElement
      {
      public:
  
          //! constructor
          IGUIWindow(IGUIEnvironment* environment, IGUIElement* parent, s32 id, core::rect<s32> rectangle)
              : IGUIElement(EGUIET_WINDOW, environment, parent, id, rectangle) {}
  
          //! Returns pointer to the close button
          /** You can hide the button by calling setVisible(false) on the result. */
          virtual IGUIButton* getCloseButton() const = 0;
  
          //! Returns pointer to the minimize button
          /** You can hide the button by calling setVisible(false) on the result. */
          virtual IGUIButton* getMinimizeButton() const = 0;
  
          //! Returns pointer to the maximize button
          /** You can hide the button by calling setVisible(false) on the result. */
          virtual IGUIButton* getMaximizeButton() const = 0;
  
          //! Returns true if the window can be dragged with the mouse, false if not
          virtual bool isDraggable() const = 0;
  
          //! Sets whether the window can be dragged by the mouse
          virtual void setDraggable(bool draggable) = 0;
  
          //! Set if the window background will be drawn
          virtual void setDrawBackground(bool draw) = 0;
  
          //! Get if the window background will be drawn
          virtual bool getDrawBackground() const = 0;
  
          //! Set if the window titlebar will be drawn
          //! Note: If the background is not drawn, then the titlebar is automatically also not drawn
          virtual void setDrawTitlebar(bool draw) = 0;
  
          //! Get if the window titlebar will be drawn
          virtual bool getDrawTitlebar() const = 0;
  
          //! Returns the rectangle of the drawable area (without border and without titlebar)
          /** The coordinates are given relative to the top-left position of the gui element.<br>
          So to get absolute positions you have to add the resulting rectangle to getAbsolutePosition().UpperLeftCorner.<br>
          To get it relative to the parent element you have to add the resulting rectangle to getRelativePosition().UpperLeftCorner.
          Beware that adding a menu will not change the clientRect as menus are own gui elements, so in that case you might want to subtract
          the menu area additionally.    */
          virtual core::rect<s32> getClientRect() const = 0;
      };
  
  
  } // end namespace gui
  } // end namespace irr
  
  #endif
  
  