text: /******************************************************************************
   * Spine Runtimes Software License
   * Version 2.3
   * 
   * Copyright (c) 2013-2015, Esoteric Software
   * All rights reserved.
   * 
   * You are granted a perpetual, non-exclusive, non-sublicensable and
   * non-transferable license to use, install, execute and perform the Spine
   * Runtimes Software (the "Software") and derivative works solely for personal
   * or internal use. Without the written permission of Esoteric Software (see
   * Section 2 of the Spine Software License Agreement), you may not (a) modify,
   * translate, adapt or otherwise create derivative works, improvements of the
   * Software or develop new applications using the Software or (b) remove,
   * delete, alter or obscure any trademarks or any copyright, trademark, patent
   * or other intellectual property or proprietary rights notices on or in the
   * Software, including any copy thereof. Redistributions in binary or source
   * form must include this license and terms.
   * 
   * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
   * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
   * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
   * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
   * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
   * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
   * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
   * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
   * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
   * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
   *****************************************************************************/
  
  #ifndef SPINE_COCOS2DX_H_
  #define SPINE_COCOS2DX_H_
  
  #include <spine/spine.h>
  #include "cocos2d.h"
  #include <spine/Cocos2dAttachmentLoader.h>
  #include <spine/SkeletonRenderer.h>
  #include <spine/SkeletonAnimation.h>
  #include <spine/SkeletonBatch.h>
  
  #endif /* SPINE_COCOS2DX_H_ */
  