text: //=============================================================================
  //
  // Adventure Game Studio (AGS)
  //
  // Copyright (C) 1999-2011 Chris Jones and 2011-20xx others
  // The full list of copyright holders can be found in the Copyright.txt
  // file, which is part of this source code distribution.
  //
  // The AGS source code is provided under the Artistic License 2.0.
  // A copy of this license can be found in the file License.txt and at
  // http://www.opensource.org/licenses/artistic-license-2.0.php
  //
  //=============================================================================
  
  #ifndef __AC_EVENTBLOCK_H
  #define __AC_EVENTBLOCK_H
  
  // [IKM] 2012-06-22:
  // The EventBlock struct seem to had been used somewhen in the past,
  // but no longer is.
  //
  #ifdef UNUSED_CODE
  #define MAXCOMMANDS 8
  struct EventBlock {
      int   list[MAXCOMMANDS];
      int   respond[MAXCOMMANDS];
      int   respondval[MAXCOMMANDS];
      int   data[MAXCOMMANDS];
      int   numcmd;
      short score[MAXCOMMANDS];
  };
  
  extern void add_to_eventblock(EventBlock *evpt, int evnt, int whatac, int val1, int data, short scorr);
  #endif // UNUSED_CODE
  
  #endif // __AC_EVENTBLOCK_H