text: #pragma once
  
  #define GLEW_STATIC
  
  #include <GL/glew.h>
  #include "Object.h"
  
  class Tracks : public Object
  {	
  public:
  	Object *tracks;
  	Tracks(ShaderProgram *shader, char side);
  	void draw(glm::mat4 transformMatrix);
  };