text: #include "ConnectNode.h"
  
  using namespace std;
  
  ConnectNode::ConnectNode(const ConnectFour& inputGame, const bool currentPlayer, int myId, int parentId, int move) {
  	// set these based on input
  	currentGame = inputGame;
  	playerTurn = currentPlayer;
  	id = myId;
  	parent = parentId;
  	newMove = move;
  
  }
  
  void ConnectNode::addChild(int childId) {
  	children.insert(childId);
  }