text: struct playmu_sound
  {
  	float* samples;
  	int length;
  	int channels;
  };
  
  void playmu_init();
  void playmu_close();
  void playmu_playsong(int fadein_milliseconds);
  void playmu_stopsong();
  void playmu_songvolume(int percent);
  void playmu_mastervolume(int percent);
  void playmu_fadeout(int milliseconds);
  bool playmu_loadsong(char *filename);
  void playmu_playsound(playmu_sound& sound, int volume, bool loop);
  void playmu_playsound(playmu_sound& sound, int volume);
  void playmu_stopsound(playmu_sound& sound);
  void playmu_soundvolume(playmu_sound& sound, int volume);
  bool playmu_loadsound(playmu_sound& sound, char* filename, int channels);
  void playmu_freesound(playmu_sound& sound);
  
  void playmu_disable();
  
  