text: /*
  // File: simul_efun.c
  // This file holds a list of simulated efuns, that is loaded when
  // the game is booted.
  // Written by Buddha@TMI (2-19-92)
  // This file is part of the TMI distribution mudlib.
  // Please be considerate and retain the header file if you use it.
  */
  
  string identify(mixed a);
  
  #include "/adm/simul_efun/base_name.c"
  #include "/adm/simul_efun/log_file.c"
  #include "/adm/simul_efun/wrap.c"
  #include "/adm/simul_efun/hiddenp.c"
  #include "/adm/simul_efun/identify.c"
  #include "/adm/simul_efun/creator_file.c"
  #include "/adm/simul_efun/find_object_or_load.c"
  #include "/adm/simul_efun/format_string.c"
  #include "/adm/simul_efun/path_file.c"
  #include "/adm/simul_efun/roll_dice.c"
  #include "/adm/simul_efun/substr.c"
  #include "/adm/simul_efun/user_path.c"
  #include "/adm/simul_efun/resolv_path.c"
  #include "/adm/simul_efun/member_group.c"
  #include "/adm/simul_efun/archp.c"
  #include "/adm/simul_efun/owner_euid.c"
  #include "/adm/simul_efun/overrides.c"
  #include "/adm/simul_efun/copy.c"
  #include "/adm/simul_efun/parse_objects.c"
  #include "/adm/simul_efun/deep_present.c";
  #include "/adm/simul_efun/arrange_string.c"
  #include "/adm/simul_efun/total_light.c"
  #include "/adm/simul_efun/to_object.c"
  #include "/adm/simul_efun/tell_player.c"
  #include "/adm/simul_efun/percent.c"
  #include "/adm/simul_efun/effective_light.c"
  #include "/adm/simul_efun/newbiep.c"
  #include "/adm/simul_efun/interact.c"
  #include "/adm/simul_efun/time.c"
  #include "/adm/simul_efun/atoi.c"
  #include "/adm/simul_efun/file_exists.c"
  #include "/adm/simul_efun/absolute_value.c"
  #include "/adm/simul_efun/mud_info.c"
  #include "/adm/simul_efun/get_object.c"
  #include "/adm/simul_efun/alignment_ok.c"
  #include "/adm/simul_efun/visible.c"
  #include "/adm/simul_efun/domain_master.c"
  #include "/adm/simul_efun/format_page.c"
  #include "/adm/simul_efun/ordinal.c"
  #include "/adm/simul_efun/consolidate.c"
  #include "/adm/simul_efun/user_exists.c"
  #include "/adm/simul_efun/read_database.c"
  #include "/adm/simul_efun/ambassadorp.c"
  #include "/adm/simul_efun/communications.c"
  #include "/adm/simul_efun/translate.c"
  #include "/adm/simul_efun/economy.c"
  #include "/adm/simul_efun/events.c"
  #include "/adm/simul_efun/leaderp.c"
  #include "/adm/simul_efun/stringInSet.c"
  #include "/adm/simul_efun/gender.c"
  #include "/adm/simul_efun/realmso.c"
  #include "/adm/simul_efun/destall.c"
  #include "/adm/simul_efun/good.c"
  #include "/adm/simul_efun/evil.c"
  #include "/adm/simul_efun/avatarp.c"
  #include "/adm/simul_efun/high_mortalp.c"
  #include "/adm/simul_efun/all_living.c"
  #include "/adm/simul_efun/get_area_name.c"
  #include "/adm/simul_efun/article.c"
  //#include "/adm/simul_efun/npcpresent.c"
  #include "/adm/simul_efun/broadcast_area.c"
  #include "/adm/simul_efun/all_present.c"
  #include "/adm/simul_efun/user_busted.c"
  #include "/adm/simul_efun/nearbyRooms.c"
  #include "/adm/simul_efun/tail.c"
  #include "/adm/simul_efun/pbar.c"
  #include "/adm/simul_efun/get_dirs.c"
  #include "/adm/simul_efun/time_funcs.c"
  #include "/adm/simul_efun/array.c"
  #include "/adm/simul_efun/parse_command.c"
  