text: glGame.baseclass.extend({
      properties: {
          scalecommission: cc.Prefab
      },
      onLoad() {
          this.pandectdata = null;
          this.ruleDetaildata = null;
      },
  
  
      onClick(name, node) {
          switch (name) {
              case "btn_brokerage": this.brokerage(); break;
              default: break;
          }
      },
  
      initUI(pandectdata, ruleDetaildata) {
          this.pandectdata = pandectdata;
          this.ruleDetaildata = ruleDetaildata;
      },
  
      brokerage() {
          let scalecommission = glGame.panel.showChildPanel(this.scalecommission, this.node.parent.parent);
          let script = scalecommission.getComponent("scalecommission");
          script.initUI(this.ruleDetaildata, this.pandectdata.data.achievement);
      },
  
      OnDestroy() {
  
      },
  });
  