text: #include "stdafx.h"
  #include "sqplusWin32.h"
  #include "DXSquirrel_Binds.h"
  
  _MEMBER_FUNCTION_IMPL(BaseMesh,constructor)
  {
  	StackHandler sa(v);
  	return sa.ThrowError(_T("BaseMesh cannot be constructed directly"));
  }
  
  _MEMBER_FUNCTION_IMPL(BaseMesh,DrawSubset)
  {
  	StackHandler sa(v);
  	_CHECK_SELF(ID3DXBaseMesh,BaseMesh)
  	self->DrawSubset(sa.GetInt(2));
  	return 0;
  }
  
  _BEGIN_CLASS(BaseMesh)
  _MEMBER_FUNCTION(BaseMesh,constructor,NULL,NULL)
  _MEMBER_FUNCTION(BaseMesh,DrawSubset,2,_T("xn"))
  _END_CLASS(BaseMesh)
  
  _MEMBER_FUNCTION_IMPL(Mesh,constructor)
  {
  	_CHECK_INST_PARAM(dev,2,IDirect3DDevice9,Device);
  	ID3DXMesh *pMesh;
  	if( FAILED(D3DXCreateTeapot(dev,&pMesh,NULL))) {
  		   MessageBox(NULL, _T("Could not create the mesh"), _T("Meshes.exe"), MB_OK);
              return E_FAIL;
  	}
  	return construct_RefCounted(pMesh);
  }
  
  _BEGIN_CLASS(Mesh)
  _MEMBER_FUNCTION(Mesh,constructor,2,_T("xx"))
  _END_CLASS_INHERITANCE(Mesh,BaseMesh)