text: /*
   * Copyright 2019 Google, LLC
   *
   * Use of this source code is governed by a BSD-style license that can be
   * found in the LICENSE file.
   */
  
  #include "src/gpu/GrShaderCaps.h"
  #include "src/sksl/SkSLCompiler.h"
  
  #include "fuzz/Fuzz.h"
  
  bool FuzzSKSL2Metal(sk_sp<SkData> bytes) {
      std::unique_ptr<GrShaderCaps> caps = SkSL::ShaderCapsFactory::Default();
      SkSL::Compiler compiler(caps.get());
      SkSL::String output;
      SkSL::Program::Settings settings;
      std::unique_ptr<SkSL::Program> program = compiler.convertProgram(
                                                      SkSL::ProgramKind::kFragment,
                                                      SkSL::String((const char*) bytes->data(),
                                                                   bytes->size()),
                                                      settings);
      if (!program || !compiler.toMetal(*program, &output)) {
          return false;
      }
      return true;
  }
  
  #if defined(SK_BUILD_FOR_LIBFUZZER)
  extern "C" int LLVMFuzzerTestOneInput(const uint8_t *data, size_t size) {
      if (size > 3000) {
          return 0;
      }
      auto bytes = SkData::MakeWithoutCopy(data, size);
      FuzzSKSL2Metal(bytes);
      return 0;
  }
  #endif
  