text: // Auth actions
  export const LOADING_USER = 'LOADING_USER';
  export const SUCESS_LOGIN = 'SUCESS_LOGIN';
  export const FAIL_LOGIN = 'FAIL_LOGIN';
  export const UPDATE_PROFILE = 'UPDATE_PROFILE';
  
  // Room actions
  export const LOADING_ROOM = 'LOADING_ROOMS';
  export const ROOM_REFRESH = "ROOM_REFRESH";
  export const ROOM_CREATE = 'ROOM_CREATE';
  export const ROOM_JOIN = 'ROOM_JOIN';
  export const ROOM_LEAVE = 'ROOM_LEAVE';
  export const ROOM_ERROR = 'ROOM_ERROR';
  export const ROOM_UPDATE_STATUS = 'ROOM_UPDATE_STATUS';
  export const ROOM_CLEAR = 'ROOM_CLEAR';
  
  // Notification actions
  export const NOTIFICATION_REFRESH = 'NOTIFICATION_REFRESH';
  export const NOTIFICATION_LOADING = 'NOTIFICATION_LOADING';
  export const NOTIFICATION_PUSH = 'NOTIFICATION_PUSH';
  export const NOTIFICATION_FAILURE = 'NOTIFICATION_FAILURE';
  
  // Message actions
  export const LOADING_MESSAGE = 'LOADING_MESSAGE';
  export const MESSAGE_RECEIVED = 'MESSAGE_RECEIVED';
  export const MESSAGE_SENT_SUCCESS = 'MESSAGE_SENT_SUCCESS';
  export const MESSAGE_SEND_FAILED = 'MESSAGE_SEND_FAILED';
  export const CLEAR_MESSAGES = 'CLEAR_MESSAGE';
  
  // Invite actions
  export const LOADING_INVITES = 'LOADING_INVITES';
  export const INVITE_SUCCESS = 'INVITE_SUCCESS';
  export const INVITE_FAILURE = 'INVITE_FAILURE';
  export const INVITE_ACCEPT = 'INVITE_ACCEPT';
  export const INVITE_DECLINE = 'INVITE_DECLINE';
  export const INVITE_REMOVE_ALL = 'INVITE_REMOVE_ALL';
  
  // Online User actions
  export const LOADING_ONLINE_USERS = 'LOADING_ONLINE_USERS';
  export const CURRENT_ONLINE_USERS = 'CURRENT_ONLINE_USERS';
  export const ONLINE_USERS_ERROR = 'ONLINE_USERS_ERROR';
  
  // Stage actions
  export const STAGE_CREATE = 'STAGE_CREATE';
  export const STAGE_UPDATE = 'STAGE_UPDATE';
  
  // updateTetromino actions
  export const TETROMINOES_UPDATE = 'TETROMINOES_UPDATE';
  
  // socket actions
  export const SOCKET_CONNECT = 'SOCKET_CONNECT';
  export const SOCKET_ERROR = 'SOCKET_ERROR';
  export const LOADING_SOCKET = 'LOADING_SOCKET';
  
  // Rooms actions
  export const ROOMS_REFRESH = 'ROOMS_REFRESH';
  export const ROOMS_ERROR = 'ROOMS_ERROR';
  export const ROOMS_LOADING = 'ROOMS_LOADING';
  
  // Game Actions
  export const GAME_UPDATE = "GAME_UPDATE";
  export const GAME_ERROR = "GAME_ERROR";
  export const GAME_LOADING = "GAME_LOADING";
  export const GAME_CLEAR = "GAME_CLEARE";
  
  // Players Actions
  export const UPDATE_ONE_PLAYER = "UPDATE_ONE_PLAYER";
  export const CLEAR_PLAYERS = "CLEAR_PLAYERS";
  export const UPDATE_ALL_PLAYERS = "UPDATE_ALL_PLAYERS"
  
  
  
  
  
  
  