text: #pragma once
  #include "CoreMinimal.h"
  #include "CloudLoadEntry.h"
  #include "CloudLoadAllResponse.generated.h"
  
  USTRUCT(BlueprintType)
  struct FCloudLoadAllResponse {
      GENERATED_BODY()
  public:
      UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
      TArray<FCloudLoadEntry> savegames;
      
      FSD_API FCloudLoadAllResponse();
  };
  
  