text: /*
   * #%L
   * GraphWalker Dashboard
   * %%
   * Copyright (C) 2005 - 2014 GraphWalker
   * %%
   * Permission is hereby granted, free of charge, to any person obtaining a copy
   * of this software and associated documentation files (the "Software"), to deal
   * in the Software without restriction, including without limitation the rights
   * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
   * copies of the Software, and to permit persons to whom the Software is
   * furnished to do so, subject to the following conditions:
   * 
   * The above copyright notice and this permission notice shall be included in
   * all copies or substantial portions of the Software.
   * 
   * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
   * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
   * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
   * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
   * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
   * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
   * THE SOFTWARE.
   * #L%
   */
  /*!
   * jQuery UI Effects Shake 1.10.4
   * http://jqueryui.com
   *
   * Copyright 2014 jQuery Foundation and other contributors
   * Released under the MIT license.
   * http://jquery.org/license
   *
   * http://api.jqueryui.com/shake-effect/
   *
   * Depends:
   *	jquery.ui.effect.js
   */
  (function( $, undefined ) {
  
  $.effects.effect.shake = function( o, done ) {
  
  	var el = $( this ),
  		props = [ "position", "top", "bottom", "left", "right", "height", "width" ],
  		mode = $.effects.setMode( el, o.mode || "effect" ),
  		direction = o.direction || "left",
  		distance = o.distance || 20,
  		times = o.times || 3,
  		anims = times * 2 + 1,
  		speed = Math.round(o.duration/anims),
  		ref = (direction === "up" || direction === "down") ? "top" : "left",
  		positiveMotion = (direction === "up" || direction === "left"),
  		animation = {},
  		animation1 = {},
  		animation2 = {},
  		i,
  
  		// we will need to re-assemble the queue to stack our animations in place
  		queue = el.queue(),
  		queuelen = queue.length;
  
  	$.effects.save( el, props );
  	el.show();
  	$.effects.createWrapper( el );
  
  	// Animation
  	animation[ ref ] = ( positiveMotion ? "-=" : "+=" ) + distance;
  	animation1[ ref ] = ( positiveMotion ? "+=" : "-=" ) + distance * 2;
  	animation2[ ref ] = ( positiveMotion ? "-=" : "+=" ) + distance * 2;
  
  	// Animate
  	el.animate( animation, speed, o.easing );
  
  	// Shakes
  	for ( i = 1; i < times; i++ ) {
  		el.animate( animation1, speed, o.easing ).animate( animation2, speed, o.easing );
  	}
  	el
  		.animate( animation1, speed, o.easing )
  		.animate( animation, speed / 2, o.easing )
  		.queue(function() {
  			if ( mode === "hide" ) {
  				el.hide();
  			}
  			$.effects.restore( el, props );
  			$.effects.removeWrapper( el );
  			done();
  		});
  
  	// inject all the animations we just queued to be first in line (after "inprogress")
  	if ( queuelen > 1) {
  		queue.splice.apply( queue,
  			[ 1, 0 ].concat( queue.splice( queuelen, anims + 1 ) ) );
  	}
  	el.dequeue();
  
  };
  
  })(jQuery);
  