text: #include <string.h>
  #include "scripthelper.h"
  #include <string>
  #include <assert.h>
  #include <stdio.h>
  #include <sstream>
  #include <fstream>
  #include <stdlib.h>
  
  using namespace std;
  
  BEGIN_AS_NAMESPACE
  
  int CompareRelation(asIScriptEngine *engine, void *lobj, void *robj, int typeId, int &result)
  {
      // TODO: If a lot of script objects are going to be compared, e.g. when sorting an array,
      //       then the method id and context should be cached between calls.
  
  	int retval = -1;
  	asIScriptFunction *func = 0;
  
  	asIObjectType *ot = engine->GetObjectTypeById(typeId);
  	if( ot )
  	{
  		// Check if the object type has a compatible opCmp method
  		for( asUINT n = 0; n < ot->GetMethodCount(); n++ )
  		{
  			asIScriptFunction *f = ot->GetMethodByIndex(n);
  			asDWORD flags;
  			if( strcmp(f->GetName(), "opCmp") == 0 &&
  				f->GetReturnTypeId(&flags) == asTYPEID_INT32 &&
  				flags == asTM_NONE &&
  				f->GetParamCount() == 1 )
  			{
  				int paramTypeId;
  				f->GetParam(0, &paramTypeId, &flags);
  
  				// The parameter must be an input reference of the same type
  				// If the reference is a inout reference, then it must also be read-only
  				if( !(flags & asTM_INREF) || typeId != paramTypeId || ((flags & asTM_OUTREF) && !(flags & asTM_CONST)) )
  					break;
  
  				// Found the method
  				func = f;
  				break;
  			}
  		}
  	}
  
  	if( func )
  	{
  		// Call the method
  		asIScriptContext *ctx = engine->CreateContext();
  		ctx->Prepare(func);
  		ctx->SetObject(lobj);
  		ctx->SetArgAddress(0, robj);
  		int r = ctx->Execute();
  		if( r == asEXECUTION_FINISHED )
  		{
  			result = (int)ctx->GetReturnDWord();
  
  			// The comparison was successful
  			retval = 0;
  		}
  		ctx->Release();
  	}
  
  	return retval;
  }
  
  int CompareEquality(asIScriptEngine *engine, void *lobj, void *robj, int typeId, bool &result)
  {
      // TODO: If a lot of script objects are going to be compared, e.g. when searching for an
  	//       entry in a set, then the method and context should be cached between calls.
  
  	int retval = -1;
  	asIScriptFunction *func = 0;
  
  	asIObjectType *ot = engine->GetObjectTypeById(typeId);
  	if( ot )
  	{
  		// Check if the object type has a compatible opEquals method
  		for( asUINT n = 0; n < ot->GetMethodCount(); n++ )
  		{
  			asIScriptFunction *f = ot->GetMethodByIndex(n);
  			asDWORD flags;
  			if( strcmp(f->GetName(), "opEquals") == 0 &&
  				f->GetReturnTypeId(&flags) == asTYPEID_BOOL &&
  				flags == asTM_NONE &&
  				f->GetParamCount() == 1 )
  			{
  				int paramTypeId;
  				f->GetParam(0, &paramTypeId, &flags);
  
  				// The parameter must be an input reference of the same type
  				// If the reference is a inout reference, then it must also be read-only
  				if( !(flags & asTM_INREF) || typeId != paramTypeId || ((flags & asTM_OUTREF) && !(flags & asTM_CONST)) )
  					break;
  
  				// Found the method
  				func = f;
  				break;
  			}
  		}
  	}
  
  	if( func )
  	{
  		// Call the method
  		asIScriptContext *ctx = engine->CreateContext();
  		ctx->Prepare(func);
  		ctx->SetObject(lobj);
  		ctx->SetArgAddress(0, robj);
  		int r = ctx->Execute();
  		if( r == asEXECUTION_FINISHED )
  		{
  			result = ctx->GetReturnByte() ? true : false;
  
  			// The comparison was successful
  			retval = 0;
  		}
  		ctx->Release();
  	}
  	else
  	{
  		// If the opEquals method doesn't exist, then we try with opCmp instead
  		int relation;
  		retval = CompareRelation(engine, lobj, robj, typeId, relation);
  		if( retval >= 0 )
  			result = relation == 0 ? true : false;
  	}
  
  	return retval;
  }
  
  int ExecuteString(asIScriptEngine *engine, const char *code, asIScriptModule *mod, asIScriptContext *ctx)
  {
  	return ExecuteString(engine, code, 0, asTYPEID_VOID, mod, ctx);
  }
  
  int ExecuteString(asIScriptEngine *engine, const char *code, void *ref, int refTypeId, asIScriptModule *mod, asIScriptContext *ctx)
  {
  	// Wrap the code in a function so that it can be compiled and executed
  	string funcCode = " ExecuteString() {\n";
  	funcCode += code;
  	funcCode += "\n;}";
  
  	// Determine the return type based on the type of the ref arg
  	funcCode = engine->GetTypeDeclaration(refTypeId, true) + funcCode;
  
  	// GetModule will free unused types, so to be on the safe side we'll hold on to a reference to the type
  	asIObjectType *type = 0;
  	if( refTypeId & asTYPEID_MASK_OBJECT )
  	{
  		type = engine->GetObjectTypeById(refTypeId);
  		if( type )
  			type->AddRef();
  	}
  
  	// If no module was provided, get a dummy from the engine
  	asIScriptModule *execMod = mod ? mod : engine->GetModule("ExecuteString", asGM_ALWAYS_CREATE);
  
  	// Now it's ok to release the type
  	if( type )
  		type->Release();
  
  	// Compile the function that can be executed
  	asIScriptFunction *func = 0;
  	int r = execMod->CompileFunction("ExecuteString", funcCode.c_str(), -1, 0, &func);
  	if( r < 0 )
  		return r;
  
  	// If no context was provided, request a new one from the engine
  	asIScriptContext *execCtx = ctx ? ctx : engine->CreateContext();
  	r = execCtx->Prepare(func);
  	if( r < 0 )
  	{
  		func->Release();
  		if( !ctx ) execCtx->Release();
  		return r;
  	}
  
  	// Execute the function
  	r = execCtx->Execute();
  
  	// Unless the provided type was void retrieve it's value
  	if( ref != 0 && refTypeId != asTYPEID_VOID )
  	{
  		if( refTypeId & asTYPEID_OBJHANDLE )
  		{
  			// Expect the pointer to be null to start with
  			assert( *reinterpret_cast<void**>(ref) == 0 );
  			*reinterpret_cast<void**>(ref) = *reinterpret_cast<void**>(execCtx->GetAddressOfReturnValue());
  			engine->AddRefScriptObject(*reinterpret_cast<void**>(ref), engine->GetObjectTypeById(refTypeId));
  		}
  		else if( refTypeId & asTYPEID_MASK_OBJECT )
  		{
  			// Expect the pointer to point to a valid object
  			assert( *reinterpret_cast<void**>(ref) != 0 );
  			engine->AssignScriptObject(ref, execCtx->GetAddressOfReturnValue(), engine->GetObjectTypeById(refTypeId));
  		}
  		else
  		{
  			// Copy the primitive value
  			memcpy(ref, execCtx->GetAddressOfReturnValue(), engine->GetSizeOfPrimitiveType(refTypeId));
  		}
  	}
  
  	// Clean up
  	func->Release();
  	if( !ctx ) execCtx->Release();
  
  	return r;
  }
  
  int WriteConfigToFile(asIScriptEngine *engine, const char *filename)
  {
  	ofstream strm;
  	strm.open(filename);
  
  	return WriteConfigToStream(engine, strm);
  }
  
  int WriteConfigToStream(asIScriptEngine *engine, ostream &strm)
  {
  	// A helper function for escaping quotes in default arguments
  	struct Escape
  	{
  		static string Quotes(const char *decl)
  		{
  			string str = decl;
  			size_t pos = 0;
  			for(;;)
  			{
  				// Find " characters
  				pos = str.find("\"",pos);
  				if( pos == string::npos )
  					break;
  
  				// Add a \ to escape them
  				str.insert(pos, "\\");
  				pos += 2;
  			}
  			
  			return str;
  		}
  	};
  
  
  	int c, n;
  
  	asDWORD currAccessMask = 0;
  	string currNamespace = "";
  
  	// Export the engine version, just for info
  	strm << "// AngelScript " << asGetLibraryVersion() << "\n";
  	strm << "// Lib options " <<  asGetLibraryOptions() << "\n";
  
  	// Export the relevant engine properties
  	strm << "// Engine properties\n";
  	for( n = 0; n < asEP_LAST_PROPERTY; n++ )
  		strm << "ep " << n << " " << engine->GetEngineProperty(asEEngineProp(n)) << "\n";
  
  	// Make sure the default array type is expanded to the template form
  	bool expandDefArrayToTempl = engine->GetEngineProperty(asEP_EXPAND_DEF_ARRAY_TO_TMPL) ? true : false;
  	engine->SetEngineProperty(asEP_EXPAND_DEF_ARRAY_TO_TMPL, true);
  
  	// Write enum types and their values
  	strm << "\n// Enums\n";
  	c = engine->GetEnumCount();
  	for( n = 0; n < c; n++ )
  	{
  		int typeId;
  		asDWORD accessMask;
  		const char *nameSpace;
  		const char *enumName = engine->GetEnumByIndex(n, &typeId, &nameSpace, 0, &accessMask);
  		if( accessMask != currAccessMask )
  		{
  			strm << "access " << hex << (unsigned int)(accessMask) << dec << "\n";
  			currAccessMask = accessMask;
  		}
  		if( nameSpace != currNamespace )
  		{
  			strm << "namespace " << nameSpace << "\n";
  			currNamespace = nameSpace;
  		}
  		strm << "enum " << enumName << "\n";
  		for( int m = 0; m < engine->GetEnumValueCount(typeId); m++ )
  		{
  			const char *valName;
  			int val;
  			valName = engine->GetEnumValueByIndex(typeId, m, &val);
  			strm << "enumval " << enumName << " " << valName << " " << val << "\n";
  		}
  	}
  
  	// Enumerate all types
  	strm << "\n// Types\n";
  
  	c = engine->GetObjectTypeCount();
  	for( n = 0; n < c; n++ )
  	{
  		asIObjectType *type = engine->GetObjectTypeByIndex(n);
  		asDWORD accessMask = type->GetAccessMask();
  		if( accessMask != currAccessMask )
  		{
  			strm << "access " << hex << (unsigned int)(accessMask) << dec << "\n";
  			currAccessMask = accessMask;
  		}
  		const char *nameSpace = type->GetNamespace();
  		if( nameSpace != currNamespace )
  		{
  			strm << "namespace " << nameSpace << "\n";
  			currNamespace = nameSpace;
  		}
  		if( type->GetFlags() & asOBJ_SCRIPT_OBJECT )
  		{
  			// This should only be interfaces
  			assert( type->GetSize() == 0 );
  
  			strm << "intf " << type->GetName() << "\n";
  		}
  		else
  		{
  			// Only the type flags are necessary. The application flags are application
  			// specific and doesn't matter to the offline compiler. The object size is also
  			// unnecessary for the offline compiler
  			strm << "objtype \"" << engine->GetTypeDeclaration(type->GetTypeId()) << "\" " << (unsigned int)(type->GetFlags() & 0xFF) << "\n";
  		}
  	}
  
  	c = engine->GetTypedefCount();
  	for( n = 0; n < c; n++ )
  	{
  		int typeId;
  		asDWORD accessMask;
  		const char *nameSpace;
  		const char *typeDef = engine->GetTypedefByIndex(n, &typeId, &nameSpace, 0, &accessMask);
  		if( nameSpace != currNamespace )
  		{
  			strm << "namespace " << nameSpace << "\n";
  			currNamespace = nameSpace;
  		}
  		if( accessMask != currAccessMask )
  		{
  			strm << "access " << hex << (unsigned int)(accessMask) << dec << "\n";
  			currAccessMask = accessMask;
  		}
  		strm << "typedef " << typeDef << " \"" << engine->GetTypeDeclaration(typeId) << "\"\n";
  	}
  
  	c = engine->GetFuncdefCount();
  	for( n = 0; n < c; n++ )
  	{
  		asIScriptFunction *funcDef = engine->GetFuncdefByIndex(n);
  		asDWORD accessMask = funcDef->GetAccessMask();
  		const char *nameSpace = funcDef->GetNamespace();
  		if( nameSpace != currNamespace )
  		{
  			strm << "namespace " << nameSpace << "\n";
  			currNamespace = nameSpace;
  		}
  		if( accessMask != currAccessMask )
  		{
  			strm << "access " << hex << (unsigned int)(accessMask) << dec << "\n";
  			currAccessMask = accessMask;
  		}
  		strm << "funcdef \"" << funcDef->GetDeclaration() << "\"\n";
  	}
  
  	// Write the object types members
  	// TODO: All function declarations must use escape sequences for " so as not to cause the parsing of the file to fail
  	strm << "\n// Type members\n";
  
  	c = engine->GetObjectTypeCount();
  	for( n = 0; n < c; n++ )
  	{
  		asIObjectType *type = engine->GetObjectTypeByIndex(n);
  		const char *nameSpace = type->GetNamespace();
  		if( nameSpace != currNamespace )
  		{
  			strm << "namespace " << nameSpace << "\n";
  			currNamespace = nameSpace;
  		}
  		string typeDecl = engine->GetTypeDeclaration(type->GetTypeId());
  		if( type->GetFlags() & asOBJ_SCRIPT_OBJECT )
  		{
  			for( asUINT m = 0; m < type->GetMethodCount(); m++ )
  			{
  				asIScriptFunction *func = type->GetMethodByIndex(m);
  				asDWORD accessMask = func->GetAccessMask();
  				if( accessMask != currAccessMask )
  				{
  					strm << "access " << hex << (unsigned int)(accessMask) << dec << "\n";
  					currAccessMask = accessMask;
  				}
  				strm << "intfmthd " << typeDecl.c_str() << " \"" << Escape::Quotes(func->GetDeclaration(false)).c_str() << "\"\n";
  			}
  		}
  		else
  		{
  			asUINT m;
  			for( m = 0; m < type->GetFactoryCount(); m++ )
  			{
  				asIScriptFunction *func = type->GetFactoryByIndex(m);
  				asDWORD accessMask = func->GetAccessMask();
  				if( accessMask != currAccessMask )
  				{
  					strm << "access " << hex << (unsigned int)(accessMask) << dec << "\n";
  					currAccessMask = accessMask;
  				}
  				strm << "objbeh \"" << typeDecl.c_str() << "\" " << asBEHAVE_FACTORY << " \"" << Escape::Quotes(func->GetDeclaration(false)).c_str() << "\"\n";
  			}
  			for( m = 0; m < type->GetBehaviourCount(); m++ )
  			{
  				asEBehaviours beh;
  				asIScriptFunction *func = type->GetBehaviourByIndex(m, &beh);
  
  				if( beh == asBEHAVE_CONSTRUCT )
  					// Prefix 'void'
  					strm << "objbeh \"" << typeDecl.c_str() << "\" " << beh << " \"void " << Escape::Quotes(func->GetDeclaration(false)).c_str() << "\"\n";
  				else if( beh == asBEHAVE_DESTRUCT )
  					// Prefix 'void' and remove ~
  					strm << "objbeh \"" << typeDecl.c_str() << "\" " << beh << " \"void " << Escape::Quotes(func->GetDeclaration(false)).c_str()+1 << "\"\n";
  				else
  					strm << "objbeh \"" << typeDecl.c_str() << "\" " << beh << " \"" << Escape::Quotes(func->GetDeclaration(false)).c_str() << "\"\n";
  			}
  			for( m = 0; m < type->GetMethodCount(); m++ )
  			{
  				asIScriptFunction *func = type->GetMethodByIndex(m);
  				asDWORD accessMask = func->GetAccessMask();
  				if( accessMask != currAccessMask )
  				{
  					strm << "access " << hex << (unsigned int)(accessMask) << dec << "\n";
  					currAccessMask = accessMask;
  				}
  				strm << "objmthd \"" << typeDecl.c_str() << "\" \"" << Escape::Quotes(func->GetDeclaration(false)).c_str() << "\"\n";
  			}
  			for( m = 0; m < type->GetPropertyCount(); m++ )
  			{
  				asDWORD accessMask;
  				type->GetProperty(m, 0, 0, 0, 0, 0, &accessMask);
  				if( accessMask != currAccessMask )
  				{
  					strm << "access " << hex << (unsigned int)(accessMask) << dec << "\n";
  					currAccessMask = accessMask;
  				}
  				strm << "objprop \"" << typeDecl.c_str() << "\" \"" << type->GetPropertyDeclaration(m) << "\"\n";
  			}
  		}
  	}
  
  	// Write functions
  	strm << "\n// Functions\n";
  
  	c = engine->GetGlobalFunctionCount();
  	for( n = 0; n < c; n++ )
  	{
  		asIScriptFunction *func = engine->GetGlobalFunctionByIndex(n);
  		const char *nameSpace = func->GetNamespace();
  		if( nameSpace != currNamespace )
  		{
  			strm << "namespace " << nameSpace << "\n";
  			currNamespace = nameSpace;
  		}
  		asDWORD accessMask = func->GetAccessMask();
  		if( accessMask != currAccessMask )
  		{
  			strm << "access " << hex << (unsigned int)(accessMask) << dec << "\n";
  			currAccessMask = accessMask;
  		}
  		strm << "func \"" << Escape::Quotes(func->GetDeclaration()).c_str() << "\"\n";
  	}
  
  	// Write global properties
  	strm << "\n// Properties\n";
  
  	c = engine->GetGlobalPropertyCount();
  	for( n = 0; n < c; n++ )
  	{
  		const char *name;
  		int typeId;
  		bool isConst;
  		asDWORD accessMask;
  		const char *nameSpace;
  		engine->GetGlobalPropertyByIndex(n, &name, &nameSpace, &typeId, &isConst, 0, 0, &accessMask);
  		if( accessMask != currAccessMask )
  		{
  			strm << "access " << hex << (unsigned int)(accessMask) << dec << "\n";
  			currAccessMask = accessMask;
  		}
  		if( nameSpace != currNamespace )
  		{
  			strm << "namespace " << nameSpace << "\n";
  			currNamespace = nameSpace;
  		}
  		strm << "prop \"" << (isConst ? "const " : "") << engine->GetTypeDeclaration(typeId) << " " << name << "\"\n";
  	}
  
  	// Write string factory
  	strm << "\n// String factory\n";
  	asDWORD flags = 0;
  	int typeId = engine->GetStringFactoryReturnTypeId(&flags);
  	if( typeId > 0 )
  		strm << "strfactory \"" << ((flags & asTM_CONST) ? "const " : "") << engine->GetTypeDeclaration(typeId) << ((flags & asTM_INOUTREF) ? "&" : "") << "\"\n";
  
  	// Write default array type
  	strm << "\n// Default array type\n";
  	typeId = engine->GetDefaultArrayTypeId();
  	if( typeId > 0 )
  		strm << "defarray \"" << engine->GetTypeDeclaration(typeId) << "\"\n";
  
  	// Restore original settings
  	engine->SetEngineProperty(asEP_EXPAND_DEF_ARRAY_TO_TMPL, expandDefArrayToTempl);
  
  	return 0;
  }
  
  int ConfigEngineFromStream(asIScriptEngine *engine, istream &strm, const char *configFile)
  {
  	int r;
  
  	// Some helper functions for parsing the configuration
  	struct in
  	{
  		static asETokenClass GetToken(asIScriptEngine *engine, string &token, const string &text, asUINT &pos)
  		{
  			int len;
  			asETokenClass t = engine->ParseToken(&text[pos], text.length() - pos, &len);
  			while( (t == asTC_WHITESPACE || t == asTC_COMMENT) && pos < text.length() )
  			{
  				pos += len;
  				t = engine->ParseToken(&text[pos], text.length() - pos, &len);
  			}
  
  			token.assign(&text[pos], len);
  
  			pos += len;
  
  			return t;
  		}
  
  		static void ReplaceSlashQuote(string &str)
  		{
  			size_t pos = 0;
  			for(;;)
  			{
  				// Search for \" in the string
  				pos = str.find("\\\"", pos);
  				if( pos == string::npos )
  					break;
  
  				// Remove the \ character
  				str.erase(pos, 1);
  			}
  		}
  
  		static asUINT GetLineNumber(const string &text, asUINT pos)
  		{
  			asUINT count = 1;
  			for( asUINT n = 0; n < pos; n++ )
  				if( text[n] == '\n' )
  					count++;
  
  			return count;
  		} 
  	};
  
  	// Since we are only going to compile the script and never actually execute it,
  	// we turn off the initialization of global variables, so that the compiler can
  	// just register dummy types and functions for the application interface.
  	r = engine->SetEngineProperty(asEP_INIT_GLOBAL_VARS_AFTER_BUILD, false); assert( r >= 0 );
  
  	// Read the entire file
  	char buffer[1000];
  	string config;
  	do {
  		strm.getline(buffer, 1000);
  		config += buffer;
  		config += "\n";
  	} while( !strm.eof() );
  
  	// Process the configuration file and register each entity
  	asUINT pos  = 0; 
  	while( pos < config.length() )
  	{
  		string token;
  		// TODO: The position where the initial token is found should be stored for error messages
  		in::GetToken(engine, token, config, pos);
  		if( token == "ep" )
  		{
  			string tmp;
  			in::GetToken(engine, tmp, config, pos);
  
  			asEEngineProp ep = asEEngineProp(atol(tmp.c_str()));
  
  			// Only set properties that affect the compiler
  			switch( ep )
  			{
  			case asEP_ALLOW_UNSAFE_REFERENCES:
  			case asEP_OPTIMIZE_BYTECODE:
  			//case asEP_COPY_SCRIPT_SECTIONS:
  			//case asEP_MAX_STACK_SIZE:
  			case asEP_USE_CHARACTER_LITERALS:
  			case asEP_ALLOW_MULTILINE_STRINGS:
  			case asEP_ALLOW_IMPLICIT_HANDLE_TYPES:
  			case asEP_BUILD_WITHOUT_LINE_CUES:
  			//case asEP_INIT_GLOBAL_VARS_AFTER_BUILD:
  			case asEP_REQUIRE_ENUM_SCOPE:
  			case asEP_SCRIPT_SCANNER:
  			case asEP_INCLUDE_JIT_INSTRUCTIONS:
  			case asEP_STRING_ENCODING:
  			case asEP_PROPERTY_ACCESSOR_MODE:
  			//case asEP_EXPAND_DEF_ARRAY_TO_TMPL:
  			//case asEP_AUTO_GARBAGE_COLLECT:
  			case asEP_DISALLOW_GLOBAL_VARS:
  			case asEP_ALWAYS_IMPL_DEFAULT_CONSTRUCT:
  			case asEP_COMPILER_WARNINGS:
  			case asEP_DISALLOW_VALUE_ASSIGN_FOR_REF_TYPE:
  				{
  					// Get the value for the property
  					in::GetToken(engine, tmp, config, pos);
  					stringstream s(tmp);
  					asPWORD value;
  
  					s >> value;
  
  					engine->SetEngineProperty(ep, value);
  				}
  			}
  		}
  		else if( token == "namespace" )
  		{
  			string ns;
  			in::GetToken(engine, ns, config, pos);
  
  			r = engine->SetDefaultNamespace(ns.c_str());
  			if( r < 0 )
  			{
  				engine->WriteMessage(configFile, in::GetLineNumber(config, pos), 0, asMSGTYPE_ERROR, "Failed to set namespace");
  				return -1;
  			}
  		}
  		else if( token == "access" )
  		{
  			string maskStr;
  			in::GetToken(engine, maskStr, config, pos);
  			asDWORD mask = strtol(maskStr.c_str(), 0, 16);
  			engine->SetDefaultAccessMask(mask);
  		}
  		else if( token == "objtype" )
  		{
  			string name, flags;
  			in::GetToken(engine, name, config, pos);
  			name = name.substr(1, name.length() - 2);
  			in::GetToken(engine, flags, config, pos);
  
  			// The size of the value type doesn't matter, because the 
  			// engine must adjust it anyway for different platforms
  			r = engine->RegisterObjectType(name.c_str(), (atol(flags.c_str()) & asOBJ_VALUE) ? 1 : 0, atol(flags.c_str()));
  			if( r < 0 )
  			{
  				engine->WriteMessage(configFile, in::GetLineNumber(config, pos), 0, asMSGTYPE_ERROR, "Failed to register object type");
  				return -1;
  			}
  		}
  		else if( token == "objbeh" )
  		{
  			string name, behaviour, decl;
  			in::GetToken(engine, name, config, pos);
  			name = name.substr(1, name.length() - 2);
  			in::GetToken(engine, behaviour, config, pos);
  			in::GetToken(engine, decl, config, pos);
  			decl = decl.substr(1, decl.length() - 2);
  			in::ReplaceSlashQuote(decl);
  
  			asEBehaviours behave = static_cast<asEBehaviours>(atol(behaviour.c_str()));
  			if( behave == asBEHAVE_TEMPLATE_CALLBACK )
  			{
  				// TODO: How can we let the compiler register this? Maybe through a plug-in system? Or maybe by implementing the callback as a script itself
  				engine->WriteMessage(configFile, in::GetLineNumber(config, pos), 0, asMSGTYPE_WARNING, "Cannot register template callback without the actual implementation");
  			}
  			else
  			{
  				r = engine->RegisterObjectBehaviour(name.c_str(), behave, decl.c_str(), asFUNCTION(0), asCALL_GENERIC);
  				if( r < 0 )
  				{
  					engine->WriteMessage(configFile, in::GetLineNumber(config, pos), 0, asMSGTYPE_ERROR, "Failed to register behaviour");
  					return -1;
  				}
  			}
  		}
  		else if( token == "objmthd" )
  		{
  			string name, decl;
  			in::GetToken(engine, name, config, pos);
  			name = name.substr(1, name.length() - 2);
  			in::GetToken(engine, decl, config, pos);
  			decl = decl.substr(1, decl.length() - 2);
  			in::ReplaceSlashQuote(decl);
  
  			r = engine->RegisterObjectMethod(name.c_str(), decl.c_str(), asFUNCTION(0), asCALL_GENERIC);
  			if( r < 0 )
  			{
  				engine->WriteMessage(configFile, in::GetLineNumber(config, pos), 0, asMSGTYPE_ERROR, "Failed to register object method");
  				return -1;
  			}
  		}
  		else if( token == "objprop" )
  		{
  			string name, decl;
  			in::GetToken(engine, name, config, pos);
  			name = name.substr(1, name.length() - 2);
  			in::GetToken(engine, decl, config, pos);
  			decl = decl.substr(1, decl.length() - 2);
  
  			asIObjectType *type = engine->GetObjectTypeById(engine->GetTypeIdByDecl(name.c_str()));
  			if( type == 0 )
  			{
  				engine->WriteMessage(configFile, in::GetLineNumber(config, pos), 0, asMSGTYPE_ERROR, "Type doesn't exist for property registration");
  				return -1;
  			}
  
  			// All properties must have different offsets in order to make them 
  			// distinct, so we simply register them with an incremental offset
  			r = engine->RegisterObjectProperty(name.c_str(), decl.c_str(), type->GetPropertyCount());
  			if( r < 0 )
  			{
  				engine->WriteMessage(configFile, in::GetLineNumber(config, pos), 0, asMSGTYPE_ERROR, "Failed to register object property");
  				return -1;
  			}
  		}
  		else if( token == "intf" )
  		{
  			string name, size, flags;
  			in::GetToken(engine, name, config, pos);
  
  			r = engine->RegisterInterface(name.c_str());
  			if( r < 0 )
  			{
  				engine->WriteMessage(configFile, in::GetLineNumber(config, pos), 0, asMSGTYPE_ERROR, "Failed to register interface");
  				return -1;
  			}
  		}
  		else if( token == "intfmthd" )
  		{
  			string name, decl;
  			in::GetToken(engine, name, config, pos);
  			in::GetToken(engine, decl, config, pos);
  			decl = decl.substr(1, decl.length() - 2);
  			in::ReplaceSlashQuote(decl);
  
  			r = engine->RegisterInterfaceMethod(name.c_str(), decl.c_str());
  			if( r < 0 )
  			{
  				engine->WriteMessage(configFile, in::GetLineNumber(config, pos), 0, asMSGTYPE_ERROR, "Failed to register interface method");
  				return -1;
  			}
  		}
  		else if( token == "func" )
  		{
  			string decl;
  			in::GetToken(engine, decl, config, pos);
  			decl = decl.substr(1, decl.length() - 2);
  			in::ReplaceSlashQuote(decl);
  
  			r = engine->RegisterGlobalFunction(decl.c_str(), asFUNCTION(0), asCALL_GENERIC);
  			if( r < 0 )
  			{
  				engine->WriteMessage(configFile, in::GetLineNumber(config, pos), 0, asMSGTYPE_ERROR, "Failed to register global function");
  				return -1;
  			}
  		}
  		else if( token == "prop" )
  		{
  			string decl;
  			in::GetToken(engine, decl, config, pos);
  			decl = decl.substr(1, decl.length() - 2);
  
  			// All properties must have different offsets in order to make them 
  			// distinct, so we simply register them with an incremental offset.
  			// The pointer must also be non-null so we add 1 to have a value.
  			r = engine->RegisterGlobalProperty(decl.c_str(), (void*)(engine->GetGlobalPropertyCount()+1));
  			if( r < 0 )
  			{
  				engine->WriteMessage(configFile, in::GetLineNumber(config, pos), 0, asMSGTYPE_ERROR, "Failed to register global property");
  				return -1;
  			}
  		}
  		else if( token == "strfactory" )
  		{
  			string type;
  			in::GetToken(engine, type, config, pos);
  			type = type.substr(1, type.length() - 2);
  
  			r = engine->RegisterStringFactory(type.c_str(), asFUNCTION(0), asCALL_GENERIC);
  			if( r < 0 )
  			{
  				engine->WriteMessage(configFile, in::GetLineNumber(config, pos), 0, asMSGTYPE_ERROR, "Failed to register string factory");
  				return -1;
  			}
  		}
  		else if( token == "defarray" )
  		{
  			string type;
  			in::GetToken(engine, type, config, pos);
  			type = type.substr(1, type.length() - 2);
  
  			r = engine->RegisterDefaultArrayType(type.c_str());
  			if( r < 0 )
  			{
  				engine->WriteMessage(configFile, in::GetLineNumber(config, pos), 0, asMSGTYPE_ERROR, "Failed to register the default array type");
  				return -1;
  			}
  		}
  		else if( token == "enum" )
  		{
  			string type;
  			in::GetToken(engine, type, config, pos);
  			
  			r = engine->RegisterEnum(type.c_str());
  			if( r < 0 )
  			{
  				engine->WriteMessage(configFile, in::GetLineNumber(config, pos), 0, asMSGTYPE_ERROR, "Failed to register enum type");
  				return -1;
  			}
  		}
  		else if( token == "enumval" )
  		{
  			string type, name, value;
  			in::GetToken(engine, type, config, pos);
  			in::GetToken(engine, name, config, pos);
  			in::GetToken(engine, value, config, pos);
  
  			r = engine->RegisterEnumValue(type.c_str(), name.c_str(), atol(value.c_str()));
  			if( r < 0 )
  			{
  				engine->WriteMessage(configFile, in::GetLineNumber(config, pos), 0, asMSGTYPE_ERROR, "Failed to register enum value");
  				return -1;
  			}
  		}
  		else if( token == "typedef" )
  		{
  			string type, decl;
  			in::GetToken(engine, type, config, pos);
  			in::GetToken(engine, decl, config, pos);
  			decl = decl.substr(1, decl.length() - 2);
  
  			r = engine->RegisterTypedef(type.c_str(), decl.c_str());
  			if( r < 0 )
  			{
  				engine->WriteMessage(configFile, in::GetLineNumber(config, pos), 0, asMSGTYPE_ERROR, "Failed to register typedef");
  				return -1;
  			}
  		}
  		else if( token == "funcdef" )
  		{
  			string decl;
  			in::GetToken(engine, decl, config, pos);
  			decl = decl.substr(1, decl.length() - 2);
  
  			r = engine->RegisterFuncdef(decl.c_str());
  			if( r < 0 )
  			{
  				engine->WriteMessage(configFile, in::GetLineNumber(config, pos), 0, asMSGTYPE_ERROR, "Failed to register funcdef");
  				return -1;
  			}
  		}
  	}
  
  	return 0;
  }
  
  void PrintException(asIScriptContext *ctx, bool printStack)
  {
  	if( ctx->GetState() != asEXECUTION_EXCEPTION ) return;
  
  	const asIScriptFunction *function = ctx->GetExceptionFunction();
  	printf("func: %s\n", function->GetDeclaration());
  	printf("modl: %s\n", function->GetModuleName());
  	printf("sect: %s\n", function->GetScriptSectionName());
  	printf("line: %d\n", ctx->GetExceptionLineNumber());
  	printf("desc: %s\n", ctx->GetExceptionString());
  
  	if( printStack )
  	{
  		printf("--- call stack ---\n");
  		for( asUINT n = 1; n < ctx->GetCallstackSize(); n++ )
  		{
  			function = ctx->GetFunction(n);
  			if( function )
  			{
  				if( function->GetFuncType() == asFUNC_SCRIPT )
  				{
  					printf("%s (%d): %s\n", function->GetScriptSectionName(),
  											ctx->GetLineNumber(n),
  											function->GetDeclaration());
  				}
  				else
  				{
  					// The context is being reused by the application for a nested call
  					printf("{...application...}: %s\n", function->GetDeclaration());
  				}
  			}
  			else
  			{
  				// The context is being reused by the script engine for a nested call
  				printf("{...script engine...}\n");
  			}
  		}
  	}
  }
  
  END_AS_NAMESPACE
  