text: #pragma once
  
  #include "../../useful/useful.h"
  namespace app::lua_bind {
      namespace BattleObjectManager {
          bool is_active_find_battle_object(app::BattleObjectManager *,unsigned int) asm("_ZN3app8lua_bind54BattleObjectManager__is_active_find_battle_object_implEPNS_19BattleObjectManagerEj") LINKABLE;
      }
  }
  