text: // Autogenerated from CppHeaderCreator on 7/27/2020 3:10:33 PM
  // Created by Sc2ad
  // =========================================================================
  #pragma once
  #pragma pack(push, 8)
  // Begin includes
  #include "utils/typedefs.h"
  // Including type: System.Object
  #include "System/Object.hpp"
  #include "utils/il2cpp-utils.hpp"
  // Completed includes
  // Begin forward declares
  // Forward declaring namespace: System
  namespace System {
    // Forward declaring type: Type
    class Type;
  }
  // Completed forward declares
  // Type namespace: UnityEngine
  namespace UnityEngine {
    // Autogenerated type: UnityEngine.JsonUtility
    class JsonUtility : public ::Il2CppObject {
      public:
      // static private System.String ToJsonInternal(System.Object obj, System.Boolean prettyPrint)
      // Offset: 0x1967468
      static ::Il2CppString* ToJsonInternal(::Il2CppObject* obj, bool prettyPrint);
      // static private System.Object FromJsonInternal(System.String json, System.Object objectToOverwrite, System.Type type)
      // Offset: 0x19674B8
      static ::Il2CppObject* FromJsonInternal(::Il2CppString* json, ::Il2CppObject* objectToOverwrite, System::Type* type);
      // static public System.String ToJson(System.Object obj)
      // Offset: 0x1967510
      static ::Il2CppString* ToJson(::Il2CppObject* obj);
      // static public System.String ToJson(System.Object obj, System.Boolean prettyPrint)
      // Offset: 0x1967518
      static ::Il2CppString* ToJson(::Il2CppObject* obj, bool prettyPrint);
      // static public T FromJson(System.String json)
      // Offset: 0xD39D88
      template<class T>
      static T FromJson(::Il2CppString* json) {
        return CRASH_UNLESS(il2cpp_utils::RunGenericMethod<T>("UnityEngine", "JsonUtility", "FromJson", {il2cpp_utils::il2cpp_type_check::il2cpp_no_arg_class<T>::get()}, json));
      }
      // static public System.Object FromJson(System.String json, System.Type type)
      // Offset: 0x196766C
      static ::Il2CppObject* FromJson(::Il2CppString* json, System::Type* type);
    }; // UnityEngine.JsonUtility
  }
  DEFINE_IL2CPP_ARG_TYPE(UnityEngine::JsonUtility*, "UnityEngine", "JsonUtility");
  #pragma pack(pop)
  