text: #ifndef POINTER_C_GENERATED_HEADER_OPENGL_H
  #define POINTER_C_GENERATED_HEADER_OPENGL_H
  
  #if defined(__glew_h__) || defined(__GLEW_H__)
  #error Attempt to include auto-generated header after including glew.h
  #endif
  #if defined(__gl_h_) || defined(__GL_H__)
  #error Attempt to include auto-generated header after including gl.h
  #endif
  #if defined(__glext_h_) || defined(__GLEXT_H_)
  #error Attempt to include auto-generated header after including glext.h
  #endif
  #if defined(__gltypes_h_)
  #error Attempt to include auto-generated header after gltypes.h
  #endif
  #if defined(__gl_ATI_h_)
  #error Attempt to include auto-generated header after including glATI.h
  #endif
  
  #define __glew_h__
  #define __GLEW_H__
  #define __gl_h_
  #define __GL_H__
  #define __glext_h_
  #define __GLEXT_H_
  #define __gltypes_h_
  #define __gl_ATI_h_
  
  #ifndef APIENTRY
  	#if defined(__MINGW32__)
  		#ifndef WIN32_LEAN_AND_MEAN
  			#define WIN32_LEAN_AND_MEAN 1
  		#endif
  		#ifndef NOMINMAX
  			#define NOMINMAX
  		#endif
  		#include <windows.h>
  	#elif (_MSC_VER >= 800) || defined(_STDCALL_SUPPORTED) || defined(__BORLANDC__)
  		#ifndef WIN32_LEAN_AND_MEAN
  			#define WIN32_LEAN_AND_MEAN 1
  		#endif
  		#ifndef NOMINMAX
  			#define NOMINMAX
  		#endif
  		#include <windows.h>
  	#else
  		#define APIENTRY
  	#endif
  #endif /*APIENTRY*/
  
  #ifndef CODEGEN_FUNCPTR
  	#define CODEGEN_REMOVE_FUNCPTR
  	#if defined(_WIN32)
  		#define CODEGEN_FUNCPTR APIENTRY
  	#else
  		#define CODEGEN_FUNCPTR
  	#endif
  #endif /*CODEGEN_FUNCPTR*/
  
  #ifndef GLAPI
  	#define GLAPI extern
  #endif
  
  
  #ifndef GL_LOAD_GEN_BASIC_OPENGL_TYPEDEFS
  #define GL_LOAD_GEN_BASIC_OPENGL_TYPEDEFS
  
  
  #endif /*GL_LOAD_GEN_BASIC_OPENGL_TYPEDEFS*/
  
  
  #include <stddef.h>
  #ifndef GLEXT_64_TYPES_DEFINED
  /* This code block is duplicated in glxext.h, so must be protected */
  #define GLEXT_64_TYPES_DEFINED
  /* Define int32_t, int64_t, and uint64_t types for UST/MSC */
  /* (as used in the GL_EXT_timer_query extension). */
  #if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L
  #include <inttypes.h>
  #elif defined(__sun__) || defined(__digital__)
  #include <inttypes.h>
  #if defined(__STDC__)
  #if defined(__arch64__) || defined(_LP64)
  typedef long int int64_t;
  typedef unsigned long int uint64_t;
  #else
  typedef long long int int64_t;
  typedef unsigned long long int uint64_t;
  #endif /* __arch64__ */
  #endif /* __STDC__ */
  #elif defined( __VMS ) || defined(__sgi)
  #include <inttypes.h>
  #elif defined(__SCO__) || defined(__USLC__)
  #include <stdint.h>
  #elif defined(__UNIXOS2__) || defined(__SOL64__)
  typedef long int int32_t;
  typedef long long int int64_t;
  typedef unsigned long long int uint64_t;
  #elif defined(_WIN32) && defined(__GNUC__)
  #include <stdint.h>
  #elif defined(_WIN32)
  typedef __int32 int32_t;
  typedef __int64 int64_t;
  typedef unsigned __int64 uint64_t;
  #else
  /* Fallback if nothing above works */
  #include <inttypes.h>
  #endif
  #endif
    typedef unsigned int GLenum;
    typedef unsigned char GLboolean;
    typedef unsigned int GLbitfield;
    typedef void GLvoid;
    typedef signed char GLbyte;
    typedef short GLshort;
    typedef int GLint;
    typedef unsigned char GLubyte;
    typedef unsigned short GLushort;
    typedef unsigned int GLuint;
    typedef int GLsizei;
    typedef float GLfloat;
    typedef float GLclampf;
    typedef double GLdouble;
    typedef double GLclampd;
    typedef char GLchar;
    typedef char GLcharARB;
    #ifdef __APPLE__
  typedef void *GLhandleARB;
  #else
  typedef unsigned int GLhandleARB;
  #endif
      typedef unsigned short GLhalfARB;
      typedef unsigned short GLhalf;
      typedef GLint GLfixed;
      typedef ptrdiff_t GLintptr;
      typedef ptrdiff_t GLsizeiptr;
      typedef int64_t GLint64;
      typedef uint64_t GLuint64;
      typedef ptrdiff_t GLintptrARB;
      typedef ptrdiff_t GLsizeiptrARB;
      typedef int64_t GLint64EXT;
      typedef uint64_t GLuint64EXT;
      typedef struct __GLsync *GLsync;
      struct _cl_context;
      struct _cl_event;
      typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
      typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
      typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam);
      typedef unsigned short GLhalfNV;
      typedef GLintptr GLvdpauSurfaceNV;
  
  #ifdef __cplusplus
  extern "C" {
  #endif /*__cplusplus*/
  
  #define GL_ALPHA 0x1906
  #define GL_ALWAYS 0x0207
  #define GL_AND 0x1501
  #define GL_AND_INVERTED 0x1504
  #define GL_AND_REVERSE 0x1502
  #define GL_BACK 0x0405
  #define GL_BACK_LEFT 0x0402
  #define GL_BACK_RIGHT 0x0403
  #define GL_BLEND 0x0BE2
  #define GL_BLEND_DST 0x0BE0
  #define GL_BLEND_SRC 0x0BE1
  #define GL_BLUE 0x1905
  #define GL_BYTE 0x1400
  #define GL_CCW 0x0901
  #define GL_CLEAR 0x1500
  #define GL_COLOR 0x1800
  #define GL_COLOR_BUFFER_BIT 0x00004000
  #define GL_COLOR_CLEAR_VALUE 0x0C22
  #define GL_COLOR_LOGIC_OP 0x0BF2
  #define GL_COLOR_WRITEMASK 0x0C23
  #define GL_COPY 0x1503
  #define GL_COPY_INVERTED 0x150C
  #define GL_CULL_FACE 0x0B44
  #define GL_CULL_FACE_MODE 0x0B45
  #define GL_CW 0x0900
  #define GL_DECR 0x1E03
  #define GL_DEPTH 0x1801
  #define GL_DEPTH_BUFFER_BIT 0x00000100
  #define GL_DEPTH_CLEAR_VALUE 0x0B73
  #define GL_DEPTH_COMPONENT 0x1902
  #define GL_DEPTH_FUNC 0x0B74
  #define GL_DEPTH_RANGE 0x0B70
  #define GL_DEPTH_TEST 0x0B71
  #define GL_DEPTH_WRITEMASK 0x0B72
  #define GL_DITHER 0x0BD0
  #define GL_DONT_CARE 0x1100
  #define GL_DOUBLE 0x140A
  #define GL_DOUBLEBUFFER 0x0C32
  #define GL_DRAW_BUFFER 0x0C01
  #define GL_DST_ALPHA 0x0304
  #define GL_DST_COLOR 0x0306
  #define GL_EQUAL 0x0202
  #define GL_EQUIV 0x1509
  #define GL_EXTENSIONS 0x1F03
  #define GL_FALSE 0
  #define GL_FASTEST 0x1101
  #define GL_FILL 0x1B02
  #define GL_FLOAT 0x1406
  #define GL_FRONT 0x0404
  #define GL_FRONT_AND_BACK 0x0408
  #define GL_FRONT_FACE 0x0B46
  #define GL_FRONT_LEFT 0x0400
  #define GL_FRONT_RIGHT 0x0401
  #define GL_GEQUAL 0x0206
  #define GL_GREATER 0x0204
  #define GL_GREEN 0x1904
  #define GL_INCR 0x1E02
  #define GL_INT 0x1404
  #define GL_INVALID_ENUM 0x0500
  #define GL_INVALID_OPERATION 0x0502
  #define GL_INVALID_VALUE 0x0501
  #define GL_INVERT 0x150A
  #define GL_KEEP 0x1E00
  #define GL_LEFT 0x0406
  #define GL_LEQUAL 0x0203
  #define GL_LESS 0x0201
  #define GL_LINE 0x1B01
  #define GL_LINEAR 0x2601
  #define GL_LINEAR_MIPMAP_LINEAR 0x2703
  #define GL_LINEAR_MIPMAP_NEAREST 0x2701
  #define GL_LINES 0x0001
  #define GL_LINE_LOOP 0x0002
  #define GL_LINE_SMOOTH 0x0B20
  #define GL_LINE_SMOOTH_HINT 0x0C52
  #define GL_LINE_STRIP 0x0003
  #define GL_LINE_WIDTH 0x0B21
  #define GL_LINE_WIDTH_GRANULARITY 0x0B23
  #define GL_LINE_WIDTH_RANGE 0x0B22
  #define GL_LOGIC_OP_MODE 0x0BF0
  #define GL_MAX_TEXTURE_SIZE 0x0D33
  #define GL_MAX_VIEWPORT_DIMS 0x0D3A
  #define GL_NAND 0x150E
  #define GL_NEAREST 0x2600
  #define GL_NEAREST_MIPMAP_LINEAR 0x2702
  #define GL_NEAREST_MIPMAP_NEAREST 0x2700
  #define GL_NEVER 0x0200
  #define GL_NICEST 0x1102
  #define GL_NONE 0
  #define GL_NOOP 0x1505
  #define GL_NOR 0x1508
  #define GL_NOTEQUAL 0x0205
  #define GL_NO_ERROR 0
  #define GL_ONE 1
  #define GL_ONE_MINUS_DST_ALPHA 0x0305
  #define GL_ONE_MINUS_DST_COLOR 0x0307
  #define GL_ONE_MINUS_SRC_ALPHA 0x0303
  #define GL_ONE_MINUS_SRC_COLOR 0x0301
  #define GL_OR 0x1507
  #define GL_OR_INVERTED 0x150D
  #define GL_OR_REVERSE 0x150B
  #define GL_OUT_OF_MEMORY 0x0505
  #define GL_PACK_ALIGNMENT 0x0D05
  #define GL_PACK_LSB_FIRST 0x0D01
  #define GL_PACK_ROW_LENGTH 0x0D02
  #define GL_PACK_SKIP_PIXELS 0x0D04
  #define GL_PACK_SKIP_ROWS 0x0D03
  #define GL_PACK_SWAP_BYTES 0x0D00
  #define GL_POINT 0x1B00
  #define GL_POINTS 0x0000
  #define GL_POINT_SIZE 0x0B11
  #define GL_POINT_SIZE_GRANULARITY 0x0B13
  #define GL_POINT_SIZE_RANGE 0x0B12
  #define GL_POLYGON_MODE 0x0B40
  #define GL_POLYGON_OFFSET_FACTOR 0x8038
  #define GL_POLYGON_OFFSET_FILL 0x8037
  #define GL_POLYGON_OFFSET_LINE 0x2A02
  #define GL_POLYGON_OFFSET_POINT 0x2A01
  #define GL_POLYGON_OFFSET_UNITS 0x2A00
  #define GL_POLYGON_SMOOTH 0x0B41
  #define GL_POLYGON_SMOOTH_HINT 0x0C53
  #define GL_PROXY_TEXTURE_1D 0x8063
  #define GL_PROXY_TEXTURE_2D 0x8064
  #define GL_R3_G3_B2 0x2A10
  #define GL_READ_BUFFER 0x0C02
  #define GL_RED 0x1903
  #define GL_RENDERER 0x1F01
  #define GL_REPEAT 0x2901
  #define GL_REPLACE 0x1E01
  #define GL_RGB 0x1907
  #define GL_RGB10 0x8052
  #define GL_RGB10_A2 0x8059
  #define GL_RGB12 0x8053
  #define GL_RGB16 0x8054
  #define GL_RGB4 0x804F
  #define GL_RGB5 0x8050
  #define GL_RGB5_A1 0x8057
  #define GL_RGB8 0x8051
  #define GL_RGBA 0x1908
  #define GL_RGBA12 0x805A
  #define GL_RGBA16 0x805B
  #define GL_RGBA2 0x8055
  #define GL_RGBA4 0x8056
  #define GL_RGBA8 0x8058
  #define GL_RIGHT 0x0407
  #define GL_SCISSOR_BOX 0x0C10
  #define GL_SCISSOR_TEST 0x0C11
  #define GL_SET 0x150F
  #define GL_SHORT 0x1402
  #define GL_SRC_ALPHA 0x0302
  #define GL_SRC_ALPHA_SATURATE 0x0308
  #define GL_SRC_COLOR 0x0300
  #define GL_STENCIL 0x1802
  #define GL_STENCIL_BUFFER_BIT 0x00000400
  #define GL_STENCIL_CLEAR_VALUE 0x0B91
  #define GL_STENCIL_FAIL 0x0B94
  #define GL_STENCIL_FUNC 0x0B92
  #define GL_STENCIL_INDEX 0x1901
  #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
  #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
  #define GL_STENCIL_REF 0x0B97
  #define GL_STENCIL_TEST 0x0B90
  #define GL_STENCIL_VALUE_MASK 0x0B93
  #define GL_STENCIL_WRITEMASK 0x0B98
  #define GL_STEREO 0x0C33
  #define GL_SUBPIXEL_BITS 0x0D50
  #define GL_TEXTURE 0x1702
  #define GL_TEXTURE_1D 0x0DE0
  #define GL_TEXTURE_2D 0x0DE1
  #define GL_TEXTURE_ALPHA_SIZE 0x805F
  #define GL_TEXTURE_BINDING_1D 0x8068
  #define GL_TEXTURE_BINDING_2D 0x8069
  #define GL_TEXTURE_BLUE_SIZE 0x805E
  #define GL_TEXTURE_BORDER_COLOR 0x1004
  #define GL_TEXTURE_GREEN_SIZE 0x805D
  #define GL_TEXTURE_HEIGHT 0x1001
  #define GL_TEXTURE_INTERNAL_FORMAT 0x1003
  #define GL_TEXTURE_MAG_FILTER 0x2800
  #define GL_TEXTURE_MIN_FILTER 0x2801
  #define GL_TEXTURE_RED_SIZE 0x805C
  #define GL_TEXTURE_WIDTH 0x1000
  #define GL_TEXTURE_WRAP_S 0x2802
  #define GL_TEXTURE_WRAP_T 0x2803
  #define GL_TRIANGLES 0x0004
  #define GL_TRIANGLE_FAN 0x0006
  #define GL_TRIANGLE_STRIP 0x0005
  #define GL_TRUE 1
  #define GL_UNPACK_ALIGNMENT 0x0CF5
  #define GL_UNPACK_LSB_FIRST 0x0CF1
  #define GL_UNPACK_ROW_LENGTH 0x0CF2
  #define GL_UNPACK_SKIP_PIXELS 0x0CF4
  #define GL_UNPACK_SKIP_ROWS 0x0CF3
  #define GL_UNPACK_SWAP_BYTES 0x0CF0
  #define GL_UNSIGNED_BYTE 0x1401
  #define GL_UNSIGNED_INT 0x1405
  #define GL_UNSIGNED_SHORT 0x1403
  #define GL_VENDOR 0x1F00
  #define GL_VERSION 0x1F02
  #define GL_VIEWPORT 0x0BA2
  #define GL_XOR 0x1506
  #define GL_ZERO 0
  
  #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
  #define GL_BGR 0x80E0
  #define GL_BGRA 0x80E1
  #define GL_CLAMP_TO_EDGE 0x812F
  #define GL_MAX_3D_TEXTURE_SIZE 0x8073
  #define GL_MAX_ELEMENTS_INDICES 0x80E9
  #define GL_MAX_ELEMENTS_VERTICES 0x80E8
  #define GL_PACK_IMAGE_HEIGHT 0x806C
  #define GL_PACK_SKIP_IMAGES 0x806B
  #define GL_PROXY_TEXTURE_3D 0x8070
  #define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
  #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
  #define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
  #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
  #define GL_TEXTURE_3D 0x806F
  #define GL_TEXTURE_BASE_LEVEL 0x813C
  #define GL_TEXTURE_BINDING_3D 0x806A
  #define GL_TEXTURE_DEPTH 0x8071
  #define GL_TEXTURE_MAX_LEVEL 0x813D
  #define GL_TEXTURE_MAX_LOD 0x813B
  #define GL_TEXTURE_MIN_LOD 0x813A
  #define GL_TEXTURE_WRAP_R 0x8072
  #define GL_UNPACK_IMAGE_HEIGHT 0x806E
  #define GL_UNPACK_SKIP_IMAGES 0x806D
  #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
  #define GL_UNSIGNED_BYTE_3_3_2 0x8032
  #define GL_UNSIGNED_INT_10_10_10_2 0x8036
  #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
  #define GL_UNSIGNED_INT_8_8_8_8 0x8035
  #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
  #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
  #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
  #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
  #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
  #define GL_UNSIGNED_SHORT_5_6_5 0x8363
  #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
  
  #define GL_ACTIVE_TEXTURE 0x84E0
  #define GL_CLAMP_TO_BORDER 0x812D
  #define GL_COMPRESSED_RGB 0x84ED
  #define GL_COMPRESSED_RGBA 0x84EE
  #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
  #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
  #define GL_MULTISAMPLE 0x809D
  #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
  #define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
  #define GL_SAMPLES 0x80A9
  #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
  #define GL_SAMPLE_ALPHA_TO_ONE 0x809F
  #define GL_SAMPLE_BUFFERS 0x80A8
  #define GL_SAMPLE_COVERAGE 0x80A0
  #define GL_SAMPLE_COVERAGE_INVERT 0x80AB
  #define GL_SAMPLE_COVERAGE_VALUE 0x80AA
  #define GL_TEXTURE0 0x84C0
  #define GL_TEXTURE1 0x84C1
  #define GL_TEXTURE10 0x84CA
  #define GL_TEXTURE11 0x84CB
  #define GL_TEXTURE12 0x84CC
  #define GL_TEXTURE13 0x84CD
  #define GL_TEXTURE14 0x84CE
  #define GL_TEXTURE15 0x84CF
  #define GL_TEXTURE16 0x84D0
  #define GL_TEXTURE17 0x84D1
  #define GL_TEXTURE18 0x84D2
  #define GL_TEXTURE19 0x84D3
  #define GL_TEXTURE2 0x84C2
  #define GL_TEXTURE20 0x84D4
  #define GL_TEXTURE21 0x84D5
  #define GL_TEXTURE22 0x84D6
  #define GL_TEXTURE23 0x84D7
  #define GL_TEXTURE24 0x84D8
  #define GL_TEXTURE25 0x84D9
  #define GL_TEXTURE26 0x84DA
  #define GL_TEXTURE27 0x84DB
  #define GL_TEXTURE28 0x84DC
  #define GL_TEXTURE29 0x84DD
  #define GL_TEXTURE3 0x84C3
  #define GL_TEXTURE30 0x84DE
  #define GL_TEXTURE31 0x84DF
  #define GL_TEXTURE4 0x84C4
  #define GL_TEXTURE5 0x84C5
  #define GL_TEXTURE6 0x84C6
  #define GL_TEXTURE7 0x84C7
  #define GL_TEXTURE8 0x84C8
  #define GL_TEXTURE9 0x84C9
  #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
  #define GL_TEXTURE_COMPRESSED 0x86A1
  #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
  #define GL_TEXTURE_COMPRESSION_HINT 0x84EF
  #define GL_TEXTURE_CUBE_MAP 0x8513
  #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
  #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
  #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
  #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
  #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
  #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
  
  #define GL_BLEND_COLOR 0x8005
  #define GL_BLEND_DST_ALPHA 0x80CA
  #define GL_BLEND_DST_RGB 0x80C8
  #define GL_BLEND_SRC_ALPHA 0x80CB
  #define GL_BLEND_SRC_RGB 0x80C9
  #define GL_CONSTANT_ALPHA 0x8003
  #define GL_CONSTANT_COLOR 0x8001
  #define GL_DECR_WRAP 0x8508
  #define GL_DEPTH_COMPONENT16 0x81A5
  #define GL_DEPTH_COMPONENT24 0x81A6
  #define GL_DEPTH_COMPONENT32 0x81A7
  #define GL_FUNC_ADD 0x8006
  #define GL_FUNC_REVERSE_SUBTRACT 0x800B
  #define GL_FUNC_SUBTRACT 0x800A
  #define GL_INCR_WRAP 0x8507
  #define GL_MAX 0x8008
  #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
  #define GL_MIN 0x8007
  #define GL_MIRRORED_REPEAT 0x8370
  #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
  #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
  #define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
  #define GL_TEXTURE_COMPARE_FUNC 0x884D
  #define GL_TEXTURE_COMPARE_MODE 0x884C
  #define GL_TEXTURE_DEPTH_SIZE 0x884A
  #define GL_TEXTURE_LOD_BIAS 0x8501
  
  #define GL_ARRAY_BUFFER 0x8892
  #define GL_ARRAY_BUFFER_BINDING 0x8894
  #define GL_BUFFER_ACCESS 0x88BB
  #define GL_BUFFER_MAPPED 0x88BC
  #define GL_BUFFER_MAP_POINTER 0x88BD
  #define GL_BUFFER_SIZE 0x8764
  #define GL_BUFFER_USAGE 0x8765
  #define GL_CURRENT_QUERY 0x8865
  #define GL_DYNAMIC_COPY 0x88EA
  #define GL_DYNAMIC_DRAW 0x88E8
  #define GL_DYNAMIC_READ 0x88E9
  #define GL_ELEMENT_ARRAY_BUFFER 0x8893
  #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
  #define GL_QUERY_COUNTER_BITS 0x8864
  #define GL_QUERY_RESULT 0x8866
  #define GL_QUERY_RESULT_AVAILABLE 0x8867
  #define GL_READ_ONLY 0x88B8
  #define GL_READ_WRITE 0x88BA
  #define GL_SAMPLES_PASSED 0x8914
  #define GL_SRC1_ALPHA 0x8589
  #define GL_STATIC_COPY 0x88E6
  #define GL_STATIC_DRAW 0x88E4
  #define GL_STATIC_READ 0x88E5
  #define GL_STREAM_COPY 0x88E2
  #define GL_STREAM_DRAW 0x88E0
  #define GL_STREAM_READ 0x88E1
  #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
  #define GL_WRITE_ONLY 0x88B9
  
  #define GL_ACTIVE_ATTRIBUTES 0x8B89
  #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
  #define GL_ACTIVE_UNIFORMS 0x8B86
  #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
  #define GL_ATTACHED_SHADERS 0x8B85
  #define GL_BLEND_EQUATION_ALPHA 0x883D
  #define GL_BLEND_EQUATION_RGB 0x8009
  #define GL_BOOL 0x8B56
  #define GL_BOOL_VEC2 0x8B57
  #define GL_BOOL_VEC3 0x8B58
  #define GL_BOOL_VEC4 0x8B59
  #define GL_COMPILE_STATUS 0x8B81
  #define GL_CURRENT_PROGRAM 0x8B8D
  #define GL_CURRENT_VERTEX_ATTRIB 0x8626
  #define GL_DELETE_STATUS 0x8B80
  #define GL_DRAW_BUFFER0 0x8825
  #define GL_DRAW_BUFFER1 0x8826
  #define GL_DRAW_BUFFER10 0x882F
  #define GL_DRAW_BUFFER11 0x8830
  #define GL_DRAW_BUFFER12 0x8831
  #define GL_DRAW_BUFFER13 0x8832
  #define GL_DRAW_BUFFER14 0x8833
  #define GL_DRAW_BUFFER15 0x8834
  #define GL_DRAW_BUFFER2 0x8827
  #define GL_DRAW_BUFFER3 0x8828
  #define GL_DRAW_BUFFER4 0x8829
  #define GL_DRAW_BUFFER5 0x882A
  #define GL_DRAW_BUFFER6 0x882B
  #define GL_DRAW_BUFFER7 0x882C
  #define GL_DRAW_BUFFER8 0x882D
  #define GL_DRAW_BUFFER9 0x882E
  #define GL_FLOAT_MAT2 0x8B5A
  #define GL_FLOAT_MAT3 0x8B5B
  #define GL_FLOAT_MAT4 0x8B5C
  #define GL_FLOAT_VEC2 0x8B50
  #define GL_FLOAT_VEC3 0x8B51
  #define GL_FLOAT_VEC4 0x8B52
  #define GL_FRAGMENT_SHADER 0x8B30
  #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
  #define GL_INFO_LOG_LENGTH 0x8B84
  #define GL_INT_VEC2 0x8B53
  #define GL_INT_VEC3 0x8B54
  #define GL_INT_VEC4 0x8B55
  #define GL_LINK_STATUS 0x8B82
  #define GL_LOWER_LEFT 0x8CA1
  #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
  #define GL_MAX_DRAW_BUFFERS 0x8824
  #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
  #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
  #define GL_MAX_VARYING_FLOATS 0x8B4B
  #define GL_MAX_VERTEX_ATTRIBS 0x8869
  #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
  #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
  #define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
  #define GL_SAMPLER_1D 0x8B5D
  #define GL_SAMPLER_1D_SHADOW 0x8B61
  #define GL_SAMPLER_2D 0x8B5E
  #define GL_SAMPLER_2D_SHADOW 0x8B62
  #define GL_SAMPLER_3D 0x8B5F
  #define GL_SAMPLER_CUBE 0x8B60
  #define GL_SHADER_SOURCE_LENGTH 0x8B88
  #define GL_SHADER_TYPE 0x8B4F
  #define GL_SHADING_LANGUAGE_VERSION 0x8B8C
  #define GL_STENCIL_BACK_FAIL 0x8801
  #define GL_STENCIL_BACK_FUNC 0x8800
  #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
  #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
  #define GL_STENCIL_BACK_REF 0x8CA3
  #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
  #define GL_STENCIL_BACK_WRITEMASK 0x8CA5
  #define GL_UPPER_LEFT 0x8CA2
  #define GL_VALIDATE_STATUS 0x8B83
  #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
  #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
  #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
  #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
  #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
  #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
  #define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
  #define GL_VERTEX_SHADER 0x8B31
  
  #define GL_COMPRESSED_SRGB 0x8C48
  #define GL_COMPRESSED_SRGB_ALPHA 0x8C49
  #define GL_FLOAT_MAT2x3 0x8B65
  #define GL_FLOAT_MAT2x4 0x8B66
  #define GL_FLOAT_MAT3x2 0x8B67
  #define GL_FLOAT_MAT3x4 0x8B68
  #define GL_FLOAT_MAT4x2 0x8B69
  #define GL_FLOAT_MAT4x3 0x8B6A
  #define GL_PIXEL_PACK_BUFFER 0x88EB
  #define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
  #define GL_PIXEL_UNPACK_BUFFER 0x88EC
  #define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
  #define GL_SRGB 0x8C40
  #define GL_SRGB8 0x8C41
  #define GL_SRGB8_ALPHA8 0x8C43
  #define GL_SRGB_ALPHA 0x8C42
  
  #define GL_BGRA_INTEGER 0x8D9B
  #define GL_BGR_INTEGER 0x8D9A
  #define GL_BLUE_INTEGER 0x8D96
  #define GL_BUFFER_ACCESS_FLAGS 0x911F
  #define GL_BUFFER_MAP_LENGTH 0x9120
  #define GL_BUFFER_MAP_OFFSET 0x9121
  #define GL_CLAMP_READ_COLOR 0x891C
  #define GL_CLIP_DISTANCE0 0x3000
  #define GL_CLIP_DISTANCE1 0x3001
  #define GL_CLIP_DISTANCE2 0x3002
  #define GL_CLIP_DISTANCE3 0x3003
  #define GL_CLIP_DISTANCE4 0x3004
  #define GL_CLIP_DISTANCE5 0x3005
  #define GL_CLIP_DISTANCE6 0x3006
  #define GL_CLIP_DISTANCE7 0x3007
  #define GL_COLOR_ATTACHMENT0 0x8CE0
  #define GL_COLOR_ATTACHMENT1 0x8CE1
  #define GL_COLOR_ATTACHMENT10 0x8CEA
  #define GL_COLOR_ATTACHMENT11 0x8CEB
  #define GL_COLOR_ATTACHMENT12 0x8CEC
  #define GL_COLOR_ATTACHMENT13 0x8CED
  #define GL_COLOR_ATTACHMENT14 0x8CEE
  #define GL_COLOR_ATTACHMENT15 0x8CEF
  #define GL_COLOR_ATTACHMENT16 0x8CF0
  #define GL_COLOR_ATTACHMENT17 0x8CF1
  #define GL_COLOR_ATTACHMENT18 0x8CF2
  #define GL_COLOR_ATTACHMENT19 0x8CF3
  #define GL_COLOR_ATTACHMENT2 0x8CE2
  #define GL_COLOR_ATTACHMENT20 0x8CF4
  #define GL_COLOR_ATTACHMENT21 0x8CF5
  #define GL_COLOR_ATTACHMENT22 0x8CF6
  #define GL_COLOR_ATTACHMENT23 0x8CF7
  #define GL_COLOR_ATTACHMENT24 0x8CF8
  #define GL_COLOR_ATTACHMENT25 0x8CF9
  #define GL_COLOR_ATTACHMENT26 0x8CFA
  #define GL_COLOR_ATTACHMENT27 0x8CFB
  #define GL_COLOR_ATTACHMENT28 0x8CFC
  #define GL_COLOR_ATTACHMENT29 0x8CFD
  #define GL_COLOR_ATTACHMENT3 0x8CE3
  #define GL_COLOR_ATTACHMENT30 0x8CFE
  #define GL_COLOR_ATTACHMENT31 0x8CFF
  #define GL_COLOR_ATTACHMENT4 0x8CE4
  #define GL_COLOR_ATTACHMENT5 0x8CE5
  #define GL_COLOR_ATTACHMENT6 0x8CE6
  #define GL_COLOR_ATTACHMENT7 0x8CE7
  #define GL_COLOR_ATTACHMENT8 0x8CE8
  #define GL_COLOR_ATTACHMENT9 0x8CE9
  #define GL_COMPARE_REF_TO_TEXTURE 0x884E
  #define GL_COMPRESSED_RED 0x8225
  #define GL_COMPRESSED_RED_RGTC1 0x8DBB
  #define GL_COMPRESSED_RG 0x8226
  #define GL_COMPRESSED_RG_RGTC2 0x8DBD
  #define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC
  #define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE
  #define GL_CONTEXT_FLAGS 0x821E
  #define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001
  #define GL_DEPTH24_STENCIL8 0x88F0
  #define GL_DEPTH32F_STENCIL8 0x8CAD
  #define GL_DEPTH_ATTACHMENT 0x8D00
  #define GL_DEPTH_COMPONENT32F 0x8CAC
  #define GL_DEPTH_STENCIL 0x84F9
  #define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
  #define GL_DRAW_FRAMEBUFFER 0x8CA9
  #define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6
  #define GL_FIXED_ONLY 0x891D
  #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
  #define GL_FRAMEBUFFER 0x8D40
  #define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
  #define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
  #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
  #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
  #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
  #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
  #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
  #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
  #define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
  #define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
  #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
  #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
  #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
  #define GL_FRAMEBUFFER_BINDING 0x8CA6
  #define GL_FRAMEBUFFER_COMPLETE 0x8CD5
  #define GL_FRAMEBUFFER_DEFAULT 0x8218
  #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
  #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
  #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
  #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
  #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
  #define GL_FRAMEBUFFER_SRGB 0x8DB9
  #define GL_FRAMEBUFFER_UNDEFINED 0x8219
  #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
  #define GL_GREEN_INTEGER 0x8D95
  #define GL_HALF_FLOAT 0x140B
  #define GL_INTERLEAVED_ATTRIBS 0x8C8C
  #define GL_INT_SAMPLER_1D 0x8DC9
  #define GL_INT_SAMPLER_1D_ARRAY 0x8DCE
  #define GL_INT_SAMPLER_2D 0x8DCA
  #define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
  #define GL_INT_SAMPLER_3D 0x8DCB
  #define GL_INT_SAMPLER_CUBE 0x8DCC
  #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
  #define GL_MAJOR_VERSION 0x821B
  #define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
  #define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
  #define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
  #define GL_MAP_READ_BIT 0x0001
  #define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
  #define GL_MAP_WRITE_BIT 0x0002
  #define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
  #define GL_MAX_CLIP_DISTANCES 0x0D32
  #define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
  #define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
  #define GL_MAX_RENDERBUFFER_SIZE 0x84E8
  #define GL_MAX_SAMPLES 0x8D57
  #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
  #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
  #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
  #define GL_MAX_VARYING_COMPONENTS 0x8B4B
  #define GL_MINOR_VERSION 0x821C
  #define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
  #define GL_NUM_EXTENSIONS 0x821D
  #define GL_PRIMITIVES_GENERATED 0x8C87
  #define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19
  #define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B
  #define GL_QUERY_BY_REGION_NO_WAIT 0x8E16
  #define GL_QUERY_BY_REGION_WAIT 0x8E15
  #define GL_QUERY_NO_WAIT 0x8E14
  #define GL_QUERY_WAIT 0x8E13
  #define GL_R11F_G11F_B10F 0x8C3A
  #define GL_R16 0x822A
  #define GL_R16F 0x822D
  #define GL_R16I 0x8233
  #define GL_R16UI 0x8234
  #define GL_R32F 0x822E
  #define GL_R32I 0x8235
  #define GL_R32UI 0x8236
  #define GL_R8 0x8229
  #define GL_R8I 0x8231
  #define GL_R8UI 0x8232
  #define GL_RASTERIZER_DISCARD 0x8C89
  #define GL_READ_FRAMEBUFFER 0x8CA8
  #define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
  #define GL_RED_INTEGER 0x8D94
  #define GL_RENDERBUFFER 0x8D41
  #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
  #define GL_RENDERBUFFER_BINDING 0x8CA7
  #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
  #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
  #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
  #define GL_RENDERBUFFER_HEIGHT 0x8D43
  #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
  #define GL_RENDERBUFFER_RED_SIZE 0x8D50
  #define GL_RENDERBUFFER_SAMPLES 0x8CAB
  #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
  #define GL_RENDERBUFFER_WIDTH 0x8D42
  #define GL_RG 0x8227
  #define GL_RG16 0x822C
  #define GL_RG16F 0x822F
  #define GL_RG16I 0x8239
  #define GL_RG16UI 0x823A
  #define GL_RG32F 0x8230
  #define GL_RG32I 0x823B
  #define GL_RG32UI 0x823C
  #define GL_RG8 0x822B
  #define GL_RG8I 0x8237
  #define GL_RG8UI 0x8238
  #define GL_RGB16F 0x881B
  #define GL_RGB16I 0x8D89
  #define GL_RGB16UI 0x8D77
  #define GL_RGB32F 0x8815
  #define GL_RGB32I 0x8D83
  #define GL_RGB32UI 0x8D71
  #define GL_RGB8I 0x8D8F
  #define GL_RGB8UI 0x8D7D
  #define GL_RGB9_E5 0x8C3D
  #define GL_RGBA16F 0x881A
  #define GL_RGBA16I 0x8D88
  #define GL_RGBA16UI 0x8D76
  #define GL_RGBA32F 0x8814
  #define GL_RGBA32I 0x8D82
  #define GL_RGBA32UI 0x8D70
  #define GL_RGBA8I 0x8D8E
  #define GL_RGBA8UI 0x8D7C
  #define GL_RGBA_INTEGER 0x8D99
  #define GL_RGB_INTEGER 0x8D98
  #define GL_RG_INTEGER 0x8228
  #define GL_SAMPLER_1D_ARRAY 0x8DC0
  #define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3
  #define GL_SAMPLER_2D_ARRAY 0x8DC1
  #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
  #define GL_SAMPLER_CUBE_SHADOW 0x8DC5
  #define GL_SEPARATE_ATTRIBS 0x8C8D
  #define GL_STENCIL_ATTACHMENT 0x8D20
  #define GL_STENCIL_INDEX1 0x8D46
  #define GL_STENCIL_INDEX16 0x8D49
  #define GL_STENCIL_INDEX4 0x8D47
  #define GL_STENCIL_INDEX8 0x8D48
  #define GL_TEXTURE_1D_ARRAY 0x8C18
  #define GL_TEXTURE_2D_ARRAY 0x8C1A
  #define GL_TEXTURE_ALPHA_TYPE 0x8C13
  #define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C
  #define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
  #define GL_TEXTURE_BLUE_TYPE 0x8C12
  #define GL_TEXTURE_DEPTH_TYPE 0x8C16
  #define GL_TEXTURE_GREEN_TYPE 0x8C11
  #define GL_TEXTURE_RED_TYPE 0x8C10
  #define GL_TEXTURE_SHARED_SIZE 0x8C3F
  #define GL_TEXTURE_STENCIL_SIZE 0x88F1
  #define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
  #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
  #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
  #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
  #define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
  #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
  #define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
  #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
  #define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
  #define GL_UNSIGNED_INT_24_8 0x84FA
  #define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
  #define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1
  #define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6
  #define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
  #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
  #define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
  #define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
  #define GL_UNSIGNED_INT_VEC2 0x8DC6
  #define GL_UNSIGNED_INT_VEC3 0x8DC7
  #define GL_UNSIGNED_INT_VEC4 0x8DC8
  #define GL_UNSIGNED_NORMALIZED 0x8C17
  #define GL_VERTEX_ARRAY_BINDING 0x85B5
  #define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
  
  #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
  #define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
  #define GL_COPY_READ_BUFFER 0x8F36
  #define GL_COPY_WRITE_BUFFER 0x8F37
  #define GL_INT_SAMPLER_2D_RECT 0x8DCD
  #define GL_INT_SAMPLER_BUFFER 0x8DD0
  #define GL_INVALID_INDEX 0xFFFFFFFF
  #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
  #define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32
  #define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
  #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
  #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
  #define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C
  #define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8
  #define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B
  #define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
  #define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
  #define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
  #define GL_PRIMITIVE_RESTART 0x8F9D
  #define GL_PRIMITIVE_RESTART_INDEX 0x8F9E
  #define GL_PROXY_TEXTURE_RECTANGLE 0x84F7
  #define GL_R16_SNORM 0x8F98
  #define GL_R8_SNORM 0x8F94
  #define GL_RG16_SNORM 0x8F99
  #define GL_RG8_SNORM 0x8F95
  #define GL_RGB16_SNORM 0x8F9A
  #define GL_RGB8_SNORM 0x8F96
  #define GL_RGBA16_SNORM 0x8F9B
  #define GL_RGBA8_SNORM 0x8F97
  #define GL_SAMPLER_2D_RECT 0x8B63
  #define GL_SAMPLER_2D_RECT_SHADOW 0x8B64
  #define GL_SAMPLER_BUFFER 0x8DC2
  #define GL_SIGNED_NORMALIZED 0x8F9C
  #define GL_TEXTURE_BINDING_BUFFER 0x8C2C
  #define GL_TEXTURE_BINDING_RECTANGLE 0x84F6
  #define GL_TEXTURE_BUFFER 0x8C2A
  #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D
  #define GL_TEXTURE_RECTANGLE 0x84F5
  #define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
  #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
  #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
  #define GL_UNIFORM_BLOCK_BINDING 0x8A3F
  #define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
  #define GL_UNIFORM_BLOCK_INDEX 0x8A3A
  #define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
  #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
  #define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45
  #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
  #define GL_UNIFORM_BUFFER 0x8A11
  #define GL_UNIFORM_BUFFER_BINDING 0x8A28
  #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
  #define GL_UNIFORM_BUFFER_SIZE 0x8A2A
  #define GL_UNIFORM_BUFFER_START 0x8A29
  #define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
  #define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
  #define GL_UNIFORM_NAME_LENGTH 0x8A39
  #define GL_UNIFORM_OFFSET 0x8A3B
  #define GL_UNIFORM_SIZE 0x8A38
  #define GL_UNIFORM_TYPE 0x8A37
  #define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5
  #define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8
  
  #define GL_ALREADY_SIGNALED 0x911A
  #define GL_CONDITION_SATISFIED 0x911C
  #define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
  #define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001
  #define GL_CONTEXT_PROFILE_MASK 0x9126
  #define GL_DEPTH_CLAMP 0x864F
  #define GL_FIRST_VERTEX_CONVENTION 0x8E4D
  #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7
  #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8
  #define GL_GEOMETRY_INPUT_TYPE 0x8917
  #define GL_GEOMETRY_OUTPUT_TYPE 0x8918
  #define GL_GEOMETRY_SHADER 0x8DD9
  #define GL_GEOMETRY_VERTICES_OUT 0x8916
  #define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109
  #define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C
  #define GL_LAST_VERTEX_CONVENTION 0x8E4E
  #define GL_LINES_ADJACENCY 0x000A
  #define GL_LINE_STRIP_ADJACENCY 0x000B
  #define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E
  #define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F
  #define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
  #define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123
  #define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124
  #define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0
  #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29
  #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1
  #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF
  #define GL_MAX_INTEGER_SAMPLES 0x9110
  #define GL_MAX_SAMPLE_MASK_WORDS 0x8E59
  #define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
  #define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
  #define GL_OBJECT_TYPE 0x9112
  #define GL_PROGRAM_POINT_SIZE 0x8642
  #define GL_PROVOKING_VERTEX 0x8E4F
  #define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101
  #define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103
  #define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C
  #define GL_SAMPLER_2D_MULTISAMPLE 0x9108
  #define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B
  #define GL_SAMPLE_MASK 0x8E51
  #define GL_SAMPLE_MASK_VALUE 0x8E52
  #define GL_SAMPLE_POSITION 0x8E50
  #define GL_SIGNALED 0x9119
  #define GL_SYNC_CONDITION 0x9113
  #define GL_SYNC_FENCE 0x9116
  #define GL_SYNC_FLAGS 0x9115
  #define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
  #define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
  #define GL_SYNC_STATUS 0x9114
  #define GL_TEXTURE_2D_MULTISAMPLE 0x9100
  #define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102
  #define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104
  #define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105
  #define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
  #define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107
  #define GL_TEXTURE_SAMPLES 0x9106
  #define GL_TIMEOUT_EXPIRED 0x911B
  #define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF
  #define GL_TRIANGLES_ADJACENCY 0x000C
  #define GL_TRIANGLE_STRIP_ADJACENCY 0x000D
  #define GL_UNSIGNALED 0x9118
  #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A
  #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D
  #define GL_WAIT_FAILED 0x911D
  
  #define GL_ANY_SAMPLES_PASSED 0x8C2F
  #define GL_INT_2_10_10_10_REV 0x8D9F
  #define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC
  #define GL_ONE_MINUS_SRC1_ALPHA 0x88FB
  #define GL_ONE_MINUS_SRC1_COLOR 0x88FA
  #define GL_RGB10_A2UI 0x906F
  #define GL_SAMPLER_BINDING 0x8919
  #define GL_SRC1_COLOR 0x88F9
  #define GL_TEXTURE_SWIZZLE_A 0x8E45
  #define GL_TEXTURE_SWIZZLE_B 0x8E44
  #define GL_TEXTURE_SWIZZLE_G 0x8E43
  #define GL_TEXTURE_SWIZZLE_R 0x8E42
  #define GL_TEXTURE_SWIZZLE_RGBA 0x8E46
  #define GL_TIMESTAMP 0x8E28
  #define GL_TIME_ELAPSED 0x88BF
  #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
  
  extern void (CODEGEN_FUNCPTR *_ptrc_glBlendFunc)(GLenum sfactor, GLenum dfactor);
  #define glBlendFunc _ptrc_glBlendFunc
  extern void (CODEGEN_FUNCPTR *_ptrc_glClear)(GLbitfield mask);
  #define glClear _ptrc_glClear
  extern void (CODEGEN_FUNCPTR *_ptrc_glClearColor)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
  #define glClearColor _ptrc_glClearColor
  extern void (CODEGEN_FUNCPTR *_ptrc_glClearDepth)(GLdouble depth);
  #define glClearDepth _ptrc_glClearDepth
  extern void (CODEGEN_FUNCPTR *_ptrc_glClearStencil)(GLint s);
  #define glClearStencil _ptrc_glClearStencil
  extern void (CODEGEN_FUNCPTR *_ptrc_glColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
  #define glColorMask _ptrc_glColorMask
  extern void (CODEGEN_FUNCPTR *_ptrc_glCullFace)(GLenum mode);
  #define glCullFace _ptrc_glCullFace
  extern void (CODEGEN_FUNCPTR *_ptrc_glDepthFunc)(GLenum func);
  #define glDepthFunc _ptrc_glDepthFunc
  extern void (CODEGEN_FUNCPTR *_ptrc_glDepthMask)(GLboolean flag);
  #define glDepthMask _ptrc_glDepthMask
  extern void (CODEGEN_FUNCPTR *_ptrc_glDepthRange)(GLdouble ren_near, GLdouble ren_far);
  #define glDepthRange _ptrc_glDepthRange
  extern void (CODEGEN_FUNCPTR *_ptrc_glDisable)(GLenum cap);
  #define glDisable _ptrc_glDisable
  extern void (CODEGEN_FUNCPTR *_ptrc_glDrawBuffer)(GLenum buf);
  #define glDrawBuffer _ptrc_glDrawBuffer
  extern void (CODEGEN_FUNCPTR *_ptrc_glEnable)(GLenum cap);
  #define glEnable _ptrc_glEnable
  extern void (CODEGEN_FUNCPTR *_ptrc_glFinish)(void);
  #define glFinish _ptrc_glFinish
  extern void (CODEGEN_FUNCPTR *_ptrc_glFlush)(void);
  #define glFlush _ptrc_glFlush
  extern void (CODEGEN_FUNCPTR *_ptrc_glFrontFace)(GLenum mode);
  #define glFrontFace _ptrc_glFrontFace
  extern void (CODEGEN_FUNCPTR *_ptrc_glGetBooleanv)(GLenum pname, GLboolean * data);
  #define glGetBooleanv _ptrc_glGetBooleanv
  extern void (CODEGEN_FUNCPTR *_ptrc_glGetDoublev)(GLenum pname, GLdouble * data);
  #define glGetDoublev _ptrc_glGetDoublev
  extern GLenum (CODEGEN_FUNCPTR *_ptrc_glGetError)(void);
  #define glGetError _ptrc_glGetError
  extern void (CODEGEN_FUNCPTR *_ptrc_glGetFloatv)(GLenum pname, GLfloat * data);
  #define glGetFloatv _ptrc_glGetFloatv
  extern void (CODEGEN_FUNCPTR *_ptrc_glGetIntegerv)(GLenum pname, GLint * data);
  #define glGetIntegerv _ptrc_glGetIntegerv
  extern const GLubyte * (CODEGEN_FUNCPTR *_ptrc_glGetString)(GLenum name);
  #define glGetString _ptrc_glGetString
  extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexImage)(GLenum target, GLint level, GLenum format, GLenum type, void * pixels);
  #define glGetTexImage _ptrc_glGetTexImage
  extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexLevelParameterfv)(GLenum target, GLint level, GLenum pname, GLfloat * params);
  #define glGetTexLevelParameterfv _ptrc_glGetTexLevelParameterfv
  extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexLevelParameteriv)(GLenum target, GLint level, GLenum pname, GLint * params);
  #define glGetTexLevelParameteriv _ptrc_glGetTexLevelParameteriv
  extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexParameterfv)(GLenum target, GLenum pname, GLfloat * params);
  #define glGetTexParameterfv _ptrc_glGetTexParameterfv
  extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexParameteriv)(GLenum target, GLenum pname, GLint * params);
  #define glGetTexParameteriv _ptrc_glGetTexParameteriv
  extern void (CODEGEN_FUNCPTR *_ptrc_glHint)(GLenum target, GLenum mode);
  #define glHint _ptrc_glHint
  extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsEnabled)(GLenum cap);
  #define glIsEnabled _ptrc_glIsEnabled
  extern void (CODEGEN_FUNCPTR *_ptrc_glLineWidth)(GLfloat width);
  #define glLineWidth _ptrc_glLineWidth
  extern void (CODEGEN_FUNCPTR *_ptrc_glLogicOp)(GLenum opcode);
  #define glLogicOp _ptrc_glLogicOp
  extern void (CODEGEN_FUNCPTR *_ptrc_glPixelStoref)(GLenum pname, GLfloat param);
  #define glPixelStoref _ptrc_glPixelStoref
  extern void (CODEGEN_FUNCPTR *_ptrc_glPixelStorei)(GLenum pname, GLint param);
  #define glPixelStorei _ptrc_glPixelStorei
  extern void (CODEGEN_FUNCPTR *_ptrc_glPointSize)(GLfloat size);
  #define glPointSize _ptrc_glPointSize
  extern void (CODEGEN_FUNCPTR *_ptrc_glPolygonMode)(GLenum face, GLenum mode);
  #define glPolygonMode _ptrc_glPolygonMode
  extern void (CODEGEN_FUNCPTR *_ptrc_glReadBuffer)(GLenum src);
  #define glReadBuffer _ptrc_glReadBuffer
  extern void (CODEGEN_FUNCPTR *_ptrc_glReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels);
  #define glReadPixels _ptrc_glReadPixels
  extern void (CODEGEN_FUNCPTR *_ptrc_glScissor)(GLint x, GLint y, GLsizei width, GLsizei height);
  #define glScissor _ptrc_glScissor
  extern void (CODEGEN_FUNCPTR *_ptrc_glStencilFunc)(GLenum func, GLint ref, GLuint mask);
  #define glStencilFunc _ptrc_glStencilFunc
  extern void (CODEGEN_FUNCPTR *_ptrc_glStencilMask)(GLuint mask);
  #define glStencilMask _ptrc_glStencilMask
  extern void (CODEGEN_FUNCPTR *_ptrc_glStencilOp)(GLenum fail, GLenum zfail, GLenum zpass);
  #define glStencilOp _ptrc_glStencilOp
  extern void (CODEGEN_FUNCPTR *_ptrc_glTexImage1D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void * pixels);
  #define glTexImage1D _ptrc_glTexImage1D
  extern void (CODEGEN_FUNCPTR *_ptrc_glTexImage2D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels);
  #define glTexImage2D _ptrc_glTexImage2D
  extern void (CODEGEN_FUNCPTR *_ptrc_glTexParameterf)(GLenum target, GLenum pname, GLfloat param);
  #define glTexParameterf _ptrc_glTexParameterf
  extern void (CODEGEN_FUNCPTR *_ptrc_glTexParameterfv)(GLenum target, GLenum pname, const GLfloat * params);
  #define glTexParameterfv _ptrc_glTexParameterfv
  extern void (CODEGEN_FUNCPTR *_ptrc_glTexParameteri)(GLenum target, GLenum pname, GLint param);
  #define glTexParameteri _ptrc_glTexParameteri
  extern void (CODEGEN_FUNCPTR *_ptrc_glTexParameteriv)(GLenum target, GLenum pname, const GLint * params);
  #define glTexParameteriv _ptrc_glTexParameteriv
  extern void (CODEGEN_FUNCPTR *_ptrc_glViewport)(GLint x, GLint y, GLsizei width, GLsizei height);
  #define glViewport _ptrc_glViewport
  
  extern void (CODEGEN_FUNCPTR *_ptrc_glBindTexture)(GLenum target, GLuint texture);
  #define glBindTexture _ptrc_glBindTexture
  extern void (CODEGEN_FUNCPTR *_ptrc_glCopyTexImage1D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
  #define glCopyTexImage1D _ptrc_glCopyTexImage1D
  extern void (CODEGEN_FUNCPTR *_ptrc_glCopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
  #define glCopyTexImage2D _ptrc_glCopyTexImage2D
  extern void (CODEGEN_FUNCPTR *_ptrc_glCopyTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
  #define glCopyTexSubImage1D _ptrc_glCopyTexSubImage1D
  extern void (CODEGEN_FUNCPTR *_ptrc_glCopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
  #define glCopyTexSubImage2D _ptrc_glCopyTexSubImage2D
  extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteTextures)(GLsizei n, const GLuint * textures);
  #define glDeleteTextures _ptrc_glDeleteTextures
  extern void (CODEGEN_FUNCPTR *_ptrc_glDrawArrays)(GLenum mode, GLint first, GLsizei count);
  #define glDrawArrays _ptrc_glDrawArrays
  extern void (CODEGEN_FUNCPTR *_ptrc_glDrawElements)(GLenum mode, GLsizei count, GLenum type, const void * indices);
  #define glDrawElements _ptrc_glDrawElements
  extern void (CODEGEN_FUNCPTR *_ptrc_glGenTextures)(GLsizei n, GLuint * textures);
  #define glGenTextures _ptrc_glGenTextures
  extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsTexture)(GLuint texture);
  #define glIsTexture _ptrc_glIsTexture
  extern void (CODEGEN_FUNCPTR *_ptrc_glPolygonOffset)(GLfloat factor, GLfloat units);
  #define glPolygonOffset _ptrc_glPolygonOffset
  extern void (CODEGEN_FUNCPTR *_ptrc_glTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void * pixels);
  #define glTexSubImage1D _ptrc_glTexSubImage1D
  extern void (CODEGEN_FUNCPTR *_ptrc_glTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels);
  #define glTexSubImage2D _ptrc_glTexSubImage2D
  
  extern void (CODEGEN_FUNCPTR *_ptrc_glCopyTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
  #define glCopyTexSubImage3D _ptrc_glCopyTexSubImage3D
  extern void (CODEGEN_FUNCPTR *_ptrc_glDrawRangeElements)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices);
  #define glDrawRangeElements _ptrc_glDrawRangeElements
  extern void (CODEGEN_FUNCPTR *_ptrc_glTexImage3D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels);
  #define glTexImage3D _ptrc_glTexImage3D
  extern void (CODEGEN_FUNCPTR *_ptrc_glTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels);
  #define glTexSubImage3D _ptrc_glTexSubImage3D
  
  extern void (CODEGEN_FUNCPTR *_ptrc_glActiveTexture)(GLenum texture);
  #define glActiveTexture _ptrc_glActiveTexture
  extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexImage1D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void * data);
  #define glCompressedTexImage1D _ptrc_glCompressedTexImage1D
  extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data);
  #define glCompressedTexImage2D _ptrc_glCompressedTexImage2D
  extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexImage3D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * data);
  #define glCompressedTexImage3D _ptrc_glCompressedTexImage3D
  extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void * data);
  #define glCompressedTexSubImage1D _ptrc_glCompressedTexSubImage1D
  extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data);
  #define glCompressedTexSubImage2D _ptrc_glCompressedTexSubImage2D
  extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data);
  #define glCompressedTexSubImage3D _ptrc_glCompressedTexSubImage3D
  extern void (CODEGEN_FUNCPTR *_ptrc_glGetCompressedTexImage)(GLenum target, GLint level, void * img);
  #define glGetCompressedTexImage _ptrc_glGetCompressedTexImage
  extern void (CODEGEN_FUNCPTR *_ptrc_glSampleCoverage)(GLfloat value, GLboolean invert);
  #define glSampleCoverage _ptrc_glSampleCoverage
  
  extern void (CODEGEN_FUNCPTR *_ptrc_glBlendColor)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
  #define glBlendColor _ptrc_glBlendColor
  extern void (CODEGEN_FUNCPTR *_ptrc_glBlendEquation)(GLenum mode);
  #define glBlendEquation _ptrc_glBlendEquation
  extern void (CODEGEN_FUNCPTR *_ptrc_glBlendFuncSeparate)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
  #define glBlendFuncSeparate _ptrc_glBlendFuncSeparate
  extern void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawArrays)(GLenum mode, const GLint * first, const GLsizei * count, GLsizei drawcount);
  #define glMultiDrawArrays _ptrc_glMultiDrawArrays
  extern void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawElements)(GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei drawcount);
  #define glMultiDrawElements _ptrc_glMultiDrawElements
  extern void (CODEGEN_FUNCPTR *_ptrc_glPointParameterf)(GLenum pname, GLfloat param);
  #define glPointParameterf _ptrc_glPointParameterf
  extern void (CODEGEN_FUNCPTR *_ptrc_glPointParameterfv)(GLenum pname, const GLfloat * params);
  #define glPointParameterfv _ptrc_glPointParameterfv
  extern void (CODEGEN_FUNCPTR *_ptrc_glPointParameteri)(GLenum pname, GLint param);
  #define glPointParameteri _ptrc_glPointParameteri
  extern void (CODEGEN_FUNCPTR *_ptrc_glPointParameteriv)(GLenum pname, const GLint * params);
  #define glPointParameteriv _ptrc_glPointParameteriv
  
  extern void (CODEGEN_FUNCPTR *_ptrc_glBeginQuery)(GLenum target, GLuint id);
  #define glBeginQuery _ptrc_glBeginQuery
  extern void (CODEGEN_FUNCPTR *_ptrc_glBindBuffer)(GLenum target, GLuint buffer);
  #define glBindBuffer _ptrc_glBindBuffer
  extern void (CODEGEN_FUNCPTR *_ptrc_glBufferData)(GLenum target, GLsizeiptr size, const void * data, GLenum usage);
  #define glBufferData _ptrc_glBufferData
  extern void (CODEGEN_FUNCPTR *_ptrc_glBufferSubData)(GLenum target, GLintptr offset, GLsizeiptr size, const void * data);
  #define glBufferSubData _ptrc_glBufferSubData
  extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteBuffers)(GLsizei n, const GLuint * buffers);
  #define glDeleteBuffers _ptrc_glDeleteBuffers
  extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteQueries)(GLsizei n, const GLuint * ids);
  #define glDeleteQueries _ptrc_glDeleteQueries
  extern void (CODEGEN_FUNCPTR *_ptrc_glEndQuery)(GLenum target);
  #define glEndQuery _ptrc_glEndQuery
  extern void (CODEGEN_FUNCPTR *_ptrc_glGenBuffers)(GLsizei n, GLuint * buffers);
  #define glGenBuffers _ptrc_glGenBuffers
  extern void (CODEGEN_FUNCPTR *_ptrc_glGenQueries)(GLsizei n, GLuint * ids);
  #define glGenQueries _ptrc_glGenQueries
  extern void (CODEGEN_FUNCPTR *_ptrc_glGetBufferParameteriv)(GLenum target, GLenum pname, GLint * params);
  #define glGetBufferParameteriv _ptrc_glGetBufferParameteriv
  extern void (CODEGEN_FUNCPTR *_ptrc_glGetBufferPointerv)(GLenum target, GLenum pname, void ** params);
  #define glGetBufferPointerv _ptrc_glGetBufferPointerv
  extern void (CODEGEN_FUNCPTR *_ptrc_glGetBufferSubData)(GLenum target, GLintptr offset, GLsizeiptr size, void * data);
  #define glGetBufferSubData _ptrc_glGetBufferSubData
  extern void (CODEGEN_FUNCPTR *_ptrc_glGetQueryObjectiv)(GLuint id, GLenum pname, GLint * params);
  #define glGetQueryObjectiv _ptrc_glGetQueryObjectiv
  extern void (CODEGEN_FUNCPTR *_ptrc_glGetQueryObjectuiv)(GLuint id, GLenum pname, GLuint * params);
  #define glGetQueryObjectuiv _ptrc_glGetQueryObjectuiv
  extern void (CODEGEN_FUNCPTR *_ptrc_glGetQueryiv)(GLenum target, GLenum pname, GLint * params);
  #define glGetQueryiv _ptrc_glGetQueryiv
  extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsBuffer)(GLuint buffer);
  #define glIsBuffer _ptrc_glIsBuffer
  extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsQuery)(GLuint id);
  #define glIsQuery _ptrc_glIsQuery
  extern void * (CODEGEN_FUNCPTR *_ptrc_glMapBuffer)(GLenum target, GLenum access);
  #define glMapBuffer _ptrc_glMapBuffer
  extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glUnmapBuffer)(GLenum target);
  #define glUnmapBuffer _ptrc_glUnmapBuffer
  
  extern void (CODEGEN_FUNCPTR *_ptrc_glAttachShader)(GLuint program, GLuint shader);
  #define glAttachShader _ptrc_glAttachShader
  extern void (CODEGEN_FUNCPTR *_ptrc_glBindAttribLocation)(GLuint program, GLuint index, const GLchar * name);
  #define glBindAttribLocation _ptrc_glBindAttribLocation
  extern void (CODEGEN_FUNCPTR *_ptrc_glBlendEquationSeparate)(GLenum modeRGB, GLenum modeAlpha);
  #define glBlendEquationSeparate _ptrc_glBlendEquationSeparate
  extern void (CODEGEN_FUNCPTR *_ptrc_glCompileShader)(GLuint shader);
  #define glCompileShader _ptrc_glCompileShader
  extern GLuint (CODEGEN_FUNCPTR *_ptrc_glCreateProgram)(void);
  #define glCreateProgram _ptrc_glCreateProgram
  extern GLuint (CODEGEN_FUNCPTR *_ptrc_glCreateShader)(GLenum type);
  #define glCreateShader _ptrc_glCreateShader
  extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteProgram)(GLuint program);
  #define glDeleteProgram _ptrc_glDeleteProgram
  extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteShader)(GLuint shader);
  #define glDeleteShader _ptrc_glDeleteShader
  extern void (CODEGEN_FUNCPTR *_ptrc_glDetachShader)(GLuint program, GLuint shader);
  #define glDetachShader _ptrc_glDetachShader
  extern void (CODEGEN_FUNCPTR *_ptrc_glDisableVertexAttribArray)(GLuint index);
  #define glDisableVertexAttribArray _ptrc_glDisableVertexAttribArray
  extern void (CODEGEN_FUNCPTR *_ptrc_glDrawBuffers)(GLsizei n, const GLenum * bufs);
  #define glDrawBuffers _ptrc_glDrawBuffers
  extern void (CODEGEN_FUNCPTR *_ptrc_glEnableVertexAttribArray)(GLuint index);
  #define glEnableVertexAttribArray _ptrc_glEnableVertexAttribArray
  extern void (CODEGEN_FUNCPTR *_ptrc_glGetActiveAttrib)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
  #define glGetActiveAttrib _ptrc_glGetActiveAttrib
  extern void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniform)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
  #define glGetActiveUniform _ptrc_glGetActiveUniform
  extern void (CODEGEN_FUNCPTR *_ptrc_glGetAttachedShaders)(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * shaders);
  #define glGetAttachedShaders _ptrc_glGetAttachedShaders
  extern GLint (CODEGEN_FUNCPTR *_ptrc_glGetAttribLocation)(GLuint program, const GLchar * name);
  #define glGetAttribLocation _ptrc_glGetAttribLocation
  extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramInfoLog)(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
  #define glGetProgramInfoLog _ptrc_glGetProgramInfoLog
  extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramiv)(GLuint program, GLenum pname, GLint * params);
  #define glGetProgramiv _ptrc_glGetProgramiv
  extern void (CODEGEN_FUNCPTR *_ptrc_glGetShaderInfoLog)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
  #define glGetShaderInfoLog _ptrc_glGetShaderInfoLog
  extern void (CODEGEN_FUNCPTR *_ptrc_glGetShaderSource)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source);
  #define glGetShaderSource _ptrc_glGetShaderSource
  extern void (CODEGEN_FUNCPTR *_ptrc_glGetShaderiv)(GLuint shader, GLenum pname, GLint * params);
  #define glGetShaderiv _ptrc_glGetShaderiv
  extern GLint (CODEGEN_FUNCPTR *_ptrc_glGetUniformLocation)(GLuint program, const GLchar * name);
  #define glGetUniformLocation _ptrc_glGetUniformLocation
  extern void (CODEGEN_FUNCPTR *_ptrc_glGetUniformfv)(GLuint program, GLint location, GLfloat * params);
  #define glGetUniformfv _ptrc_glGetUniformfv
  extern void (CODEGEN_FUNCPTR *_ptrc_glGetUniformiv)(GLuint program, GLint location, GLint * params);
  #define glGetUniformiv _ptrc_glGetUniformiv
  extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribPointerv)(GLuint index, GLenum pname, void ** pointer);
  #define glGetVertexAttribPointerv _ptrc_glGetVertexAttribPointerv
  extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribdv)(GLuint index, GLenum pname, GLdouble * params);
  #define glGetVertexAttribdv _ptrc_glGetVertexAttribdv
  extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribfv)(GLuint index, GLenum pname, GLfloat * params);
  #define glGetVertexAttribfv _ptrc_glGetVertexAttribfv
  extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribiv)(GLuint index, GLenum pname, GLint * params);
  #define glGetVertexAttribiv _ptrc_glGetVertexAttribiv
  extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsProgram)(GLuint program);
  #define glIsProgram _ptrc_glIsProgram
  extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsShader)(GLuint shader);
  #define glIsShader _ptrc_glIsShader
  extern void (CODEGEN_FUNCPTR *_ptrc_glLinkProgram)(GLuint program);
  #define glLinkProgram _ptrc_glLinkProgram
  extern void (CODEGEN_FUNCPTR *_ptrc_glShaderSource)(GLuint shader, GLsizei count, const GLchar *const* string, const GLint * length);
  #define glShaderSource _ptrc_glShaderSource
  extern void (CODEGEN_FUNCPTR *_ptrc_glStencilFuncSeparate)(GLenum face, GLenum func, GLint ref, GLuint mask);
  #define glStencilFuncSeparate _ptrc_glStencilFuncSeparate
  extern void (CODEGEN_FUNCPTR *_ptrc_glStencilMaskSeparate)(GLenum face, GLuint mask);
  #define glStencilMaskSeparate _ptrc_glStencilMaskSeparate
  extern void (CODEGEN_FUNCPTR *_ptrc_glStencilOpSeparate)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
  #define glStencilOpSeparate _ptrc_glStencilOpSeparate
  extern void (CODEGEN_FUNCPTR *_ptrc_glUniform1f)(GLint location, GLfloat v0);
  #define glUniform1f _ptrc_glUniform1f
  extern void (CODEGEN_FUNCPTR *_ptrc_glUniform1fv)(GLint location, GLsizei count, const GLfloat * value);
  #define glUniform1fv _ptrc_glUniform1fv
  extern void (CODEGEN_FUNCPTR *_ptrc_glUniform1i)(GLint location, GLint v0);
  #define glUniform1i _ptrc_glUniform1i
  extern void (CODEGEN_FUNCPTR *_ptrc_glUniform1iv)(GLint location, GLsizei count, const GLint * value);
  #define glUniform1iv _ptrc_glUniform1iv
  extern void (CODEGEN_FUNCPTR *_ptrc_glUniform2f)(GLint location, GLfloat v0, GLfloat v1);
  #define glUniform2f _ptrc_glUniform2f
  extern void (CODEGEN_FUNCPTR *_ptrc_glUniform2fv)(GLint location, GLsizei count, const GLfloat * value);
  #define glUniform2fv _ptrc_glUniform2fv
  extern void (CODEGEN_FUNCPTR *_ptrc_glUniform2i)(GLint location, GLint v0, GLint v1);
  #define glUniform2i _ptrc_glUniform2i
  extern void (CODEGEN_FUNCPTR *_ptrc_glUniform2iv)(GLint location, GLsizei count, const GLint * value);
  #define glUniform2iv _ptrc_glUniform2iv
  extern void (CODEGEN_FUNCPTR *_ptrc_glUniform3f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
  #define glUniform3f _ptrc_glUniform3f
  extern void (CODEGEN_FUNCPTR *_ptrc_glUniform3fv)(GLint location, GLsizei count, const GLfloat * value);
  #define glUniform3fv _ptrc_glUniform3fv
  extern void (CODEGEN_FUNCPTR *_ptrc_glUniform3i)(GLint location, GLint v0, GLint v1, GLint v2);
  #define glUniform3i _ptrc_glUniform3i
  extern void (CODEGEN_FUNCPTR *_ptrc_glUniform3iv)(GLint location, GLsizei count, const GLint * value);
  #define glUniform3iv _ptrc_glUniform3iv
  extern void (CODEGEN_FUNCPTR *_ptrc_glUniform4f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
  #define glUniform4f _ptrc_glUniform4f
  extern void (CODEGEN_FUNCPTR *_ptrc_glUniform4fv)(GLint location, GLsizei count, const GLfloat * value);
  #define glUniform4fv _ptrc_glUniform4fv
  extern void (CODEGEN_FUNCPTR *_ptrc_glUniform4i)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
  #define glUniform4i _ptrc_glUniform4i
  extern void (CODEGEN_FUNCPTR *_ptrc_glUniform4iv)(GLint location, GLsizei count, const GLint * value);
  #define glUniform4iv _ptrc_glUniform4iv
  extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
  #define glUniformMatrix2fv _ptrc_glUniformMatrix2fv
  extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
  #define glUniformMatrix3fv _ptrc_glUniformMatrix3fv
  extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
  #define glUniformMatrix4fv _ptrc_glUniformMatrix4fv
  extern void (CODEGEN_FUNCPTR *_ptrc_glUseProgram)(GLuint program);
  #define glUseProgram _ptrc_glUseProgram
  extern void (CODEGEN_FUNCPTR *_ptrc_glValidateProgram)(GLuint program);
  #define glValidateProgram _ptrc_glValidateProgram
  extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1d)(GLuint index, GLdouble x);
  #define glVertexAttrib1d _ptrc_glVertexAttrib1d
  extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1dv)(GLuint index, const GLdouble * v);
  #define glVertexAttrib1dv _ptrc_glVertexAttrib1dv
  extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1f)(GLuint index, GLfloat x);
  #define glVertexAttrib1f _ptrc_glVertexAttrib1f
  extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1fv)(GLuint index, const GLfloat * v);
  #define glVertexAttrib1fv _ptrc_glVertexAttrib1fv
  extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1s)(GLuint index, GLshort x);
  #define glVertexAttrib1s _ptrc_glVertexAttrib1s
  extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1sv)(GLuint index, const GLshort * v);
  #define glVertexAttrib1sv _ptrc_glVertexAttrib1sv
  extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2d)(GLuint index, GLdouble x, GLdouble y);
  #define glVertexAttrib2d _ptrc_glVertexAttrib2d
  extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2dv)(GLuint index, const GLdouble * v);
  #define glVertexAttrib2dv _ptrc_glVertexAttrib2dv
  extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2f)(GLuint index, GLfloat x, GLfloat y);
  #define glVertexAttrib2f _ptrc_glVertexAttrib2f
  extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2fv)(GLuint index, const GLfloat * v);
  #define glVertexAttrib2fv _ptrc_glVertexAttrib2fv
  extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2s)(GLuint index, GLshort x, GLshort y);
  #define glVertexAttrib2s _ptrc_glVertexAttrib2s
  extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2sv)(GLuint index, const GLshort * v);
  #define glVertexAttrib2sv _ptrc_glVertexAttrib2sv
  extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3d)(GLuint index, GLdouble x, GLdouble y, GLdouble z);
  #define glVertexAttrib3d _ptrc_glVertexAttrib3d
  extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3dv)(GLuint index, const GLdouble * v);
  #define glVertexAttrib3dv _ptrc_glVertexAttrib3dv
  extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3f)(GLuint index, GLfloat x, GLfloat y, GLfloat z);
  #define glVertexAttrib3f _ptrc_glVertexAttrib3f
  extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3fv)(GLuint index, const GLfloat * v);
  #define glVertexAttrib3fv _ptrc_glVertexAttrib3fv
  extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3s)(GLuint index, GLshort x, GLshort y, GLshort z);
  #define glVertexAttrib3s _ptrc_glVertexAttrib3s
  extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3sv)(GLuint index, const GLshort * v);
  #define glVertexAttrib3sv _ptrc_glVertexAttrib3sv
  extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nbv)(GLuint index, const GLbyte * v);
  #define glVertexAttrib4Nbv _ptrc_glVertexAttrib4Nbv
  extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Niv)(GLuint index, const GLint * v);
  #define glVertexAttrib4Niv _ptrc_glVertexAttrib4Niv
  extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nsv)(GLuint index, const GLshort * v);
  #define glVertexAttrib4Nsv _ptrc_glVertexAttrib4Nsv
  extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nub)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
  #define glVertexAttrib4Nub _ptrc_glVertexAttrib4Nub
  extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nubv)(GLuint index, const GLubyte * v);
  #define glVertexAttrib4Nubv _ptrc_glVertexAttrib4Nubv
  extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nuiv)(GLuint index, const GLuint * v);
  #define glVertexAttrib4Nuiv _ptrc_glVertexAttrib4Nuiv
  extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nusv)(GLuint index, const GLushort * v);
  #define glVertexAttrib4Nusv _ptrc_glVertexAttrib4Nusv
  extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4bv)(GLuint index, const GLbyte * v);
  #define glVertexAttrib4bv _ptrc_glVertexAttrib4bv
  extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4d)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
  #define glVertexAttrib4d _ptrc_glVertexAttrib4d
  extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4dv)(GLuint index, const GLdouble * v);
  #define glVertexAttrib4dv _ptrc_glVertexAttrib4dv
  extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4f)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
  #define glVertexAttrib4f _ptrc_glVertexAttrib4f
  extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4fv)(GLuint index, const GLfloat * v);
  #define glVertexAttrib4fv _ptrc_glVertexAttrib4fv
  extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4iv)(GLuint index, const GLint * v);
  #define glVertexAttrib4iv _ptrc_glVertexAttrib4iv
  extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4s)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
  #define glVertexAttrib4s _ptrc_glVertexAttrib4s
  extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4sv)(GLuint index, const GLshort * v);
  #define glVertexAttrib4sv _ptrc_glVertexAttrib4sv
  extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4ubv)(GLuint index, const GLubyte * v);
  #define glVertexAttrib4ubv _ptrc_glVertexAttrib4ubv
  extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4uiv)(GLuint index, const GLuint * v);
  #define glVertexAttrib4uiv _ptrc_glVertexAttrib4uiv
  extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4usv)(GLuint index, const GLushort * v);
  #define glVertexAttrib4usv _ptrc_glVertexAttrib4usv
  extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribPointer)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void * pointer);
  #define glVertexAttribPointer _ptrc_glVertexAttribPointer
  
  extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix2x3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
  #define glUniformMatrix2x3fv _ptrc_glUniformMatrix2x3fv
  extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix2x4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
  #define glUniformMatrix2x4fv _ptrc_glUniformMatrix2x4fv
  extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix3x2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
  #define glUniformMatrix3x2fv _ptrc_glUniformMatrix3x2fv
  extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix3x4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
  #define glUniformMatrix3x4fv _ptrc_glUniformMatrix3x4fv
  extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4x2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
  #define glUniformMatrix4x2fv _ptrc_glUniformMatrix4x2fv
  extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4x3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
  #define glUniformMatrix4x3fv _ptrc_glUniformMatrix4x3fv
  
  extern void (CODEGEN_FUNCPTR *_ptrc_glBeginConditionalRender)(GLuint id, GLenum mode);
  #define glBeginConditionalRender _ptrc_glBeginConditionalRender
  extern void (CODEGEN_FUNCPTR *_ptrc_glBeginTransformFeedback)(GLenum primitiveMode);
  #define glBeginTransformFeedback _ptrc_glBeginTransformFeedback
  extern void (CODEGEN_FUNCPTR *_ptrc_glBindBufferBase)(GLenum target, GLuint index, GLuint buffer);
  #define glBindBufferBase _ptrc_glBindBufferBase
  extern void (CODEGEN_FUNCPTR *_ptrc_glBindBufferRange)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
  #define glBindBufferRange _ptrc_glBindBufferRange
  extern void (CODEGEN_FUNCPTR *_ptrc_glBindFragDataLocation)(GLuint program, GLuint color, const GLchar * name);
  #define glBindFragDataLocation _ptrc_glBindFragDataLocation
  extern void (CODEGEN_FUNCPTR *_ptrc_glBindFramebuffer)(GLenum target, GLuint framebuffer);
  #define glBindFramebuffer _ptrc_glBindFramebuffer
  extern void (CODEGEN_FUNCPTR *_ptrc_glBindRenderbuffer)(GLenum target, GLuint renderbuffer);
  #define glBindRenderbuffer _ptrc_glBindRenderbuffer
  extern void (CODEGEN_FUNCPTR *_ptrc_glBindVertexArray)(GLuint ren_array);
  #define glBindVertexArray _ptrc_glBindVertexArray
  extern void (CODEGEN_FUNCPTR *_ptrc_glBlitFramebuffer)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
  #define glBlitFramebuffer _ptrc_glBlitFramebuffer
  extern GLenum (CODEGEN_FUNCPTR *_ptrc_glCheckFramebufferStatus)(GLenum target);
  #define glCheckFramebufferStatus _ptrc_glCheckFramebufferStatus
  extern void (CODEGEN_FUNCPTR *_ptrc_glClampColor)(GLenum target, GLenum clamp);
  #define glClampColor _ptrc_glClampColor
  extern void (CODEGEN_FUNCPTR *_ptrc_glClearBufferfi)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
  #define glClearBufferfi _ptrc_glClearBufferfi
  extern void (CODEGEN_FUNCPTR *_ptrc_glClearBufferfv)(GLenum buffer, GLint drawbuffer, const GLfloat * value);
  #define glClearBufferfv _ptrc_glClearBufferfv
  extern void (CODEGEN_FUNCPTR *_ptrc_glClearBufferiv)(GLenum buffer, GLint drawbuffer, const GLint * value);
  #define glClearBufferiv _ptrc_glClearBufferiv
  extern void (CODEGEN_FUNCPTR *_ptrc_glClearBufferuiv)(GLenum buffer, GLint drawbuffer, const GLuint * value);
  #define glClearBufferuiv _ptrc_glClearBufferuiv
  extern void (CODEGEN_FUNCPTR *_ptrc_glColorMaski)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
  #define glColorMaski _ptrc_glColorMaski
  extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteFramebuffers)(GLsizei n, const GLuint * framebuffers);
  #define glDeleteFramebuffers _ptrc_glDeleteFramebuffers
  extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteRenderbuffers)(GLsizei n, const GLuint * renderbuffers);
  #define glDeleteRenderbuffers _ptrc_glDeleteRenderbuffers
  extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteVertexArrays)(GLsizei n, const GLuint * arrays);
  #define glDeleteVertexArrays _ptrc_glDeleteVertexArrays
  extern void (CODEGEN_FUNCPTR *_ptrc_glDisablei)(GLenum target, GLuint index);
  #define glDisablei _ptrc_glDisablei
  extern void (CODEGEN_FUNCPTR *_ptrc_glEnablei)(GLenum target, GLuint index);
  #define glEnablei _ptrc_glEnablei
  extern void (CODEGEN_FUNCPTR *_ptrc_glEndConditionalRender)(void);
  #define glEndConditionalRender _ptrc_glEndConditionalRender
  extern void (CODEGEN_FUNCPTR *_ptrc_glEndTransformFeedback)(void);
  #define glEndTransformFeedback _ptrc_glEndTransformFeedback
  extern void (CODEGEN_FUNCPTR *_ptrc_glFlushMappedBufferRange)(GLenum target, GLintptr offset, GLsizeiptr length);
  #define glFlushMappedBufferRange _ptrc_glFlushMappedBufferRange
  extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferRenderbuffer)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
  #define glFramebufferRenderbuffer _ptrc_glFramebufferRenderbuffer
  extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTexture1D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
  #define glFramebufferTexture1D _ptrc_glFramebufferTexture1D
  extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTexture2D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
  #define glFramebufferTexture2D _ptrc_glFramebufferTexture2D
  extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTexture3D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
  #define glFramebufferTexture3D _ptrc_glFramebufferTexture3D
  extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTextureLayer)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
  #define glFramebufferTextureLayer _ptrc_glFramebufferTextureLayer
  extern void (CODEGEN_FUNCPTR *_ptrc_glGenFramebuffers)(GLsizei n, GLuint * framebuffers);
  #define glGenFramebuffers _ptrc_glGenFramebuffers
  extern void (CODEGEN_FUNCPTR *_ptrc_glGenRenderbuffers)(GLsizei n, GLuint * renderbuffers);
  #define glGenRenderbuffers _ptrc_glGenRenderbuffers
  extern void (CODEGEN_FUNCPTR *_ptrc_glGenVertexArrays)(GLsizei n, GLuint * arrays);
  #define glGenVertexArrays _ptrc_glGenVertexArrays
  extern void (CODEGEN_FUNCPTR *_ptrc_glGenerateMipmap)(GLenum target);
  #define glGenerateMipmap _ptrc_glGenerateMipmap
  extern void (CODEGEN_FUNCPTR *_ptrc_glGetBooleani_v)(GLenum target, GLuint index, GLboolean * data);
  #define glGetBooleani_v _ptrc_glGetBooleani_v
  extern GLint (CODEGEN_FUNCPTR *_ptrc_glGetFragDataLocation)(GLuint program, const GLchar * name);
  #define glGetFragDataLocation _ptrc_glGetFragDataLocation
  extern void (CODEGEN_FUNCPTR *_ptrc_glGetFramebufferAttachmentParameteriv)(GLenum target, GLenum attachment, GLenum pname, GLint * params);
  #define glGetFramebufferAttachmentParameteriv _ptrc_glGetFramebufferAttachmentParameteriv
  extern void (CODEGEN_FUNCPTR *_ptrc_glGetIntegeri_v)(GLenum target, GLuint index, GLint * data);
  #define glGetIntegeri_v _ptrc_glGetIntegeri_v
  extern void (CODEGEN_FUNCPTR *_ptrc_glGetRenderbufferParameteriv)(GLenum target, GLenum pname, GLint * params);
  #define glGetRenderbufferParameteriv _ptrc_glGetRenderbufferParameteriv
  extern const GLubyte * (CODEGEN_FUNCPTR *_ptrc_glGetStringi)(GLenum name, GLuint index);
  #define glGetStringi _ptrc_glGetStringi
  extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexParameterIiv)(GLenum target, GLenum pname, GLint * params);
  #define glGetTexParameterIiv _ptrc_glGetTexParameterIiv
  extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexParameterIuiv)(GLenum target, GLenum pname, GLuint * params);
  #define glGetTexParameterIuiv _ptrc_glGetTexParameterIuiv
  extern void (CODEGEN_FUNCPTR *_ptrc_glGetTransformFeedbackVarying)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name);
  #define glGetTransformFeedbackVarying _ptrc_glGetTransformFeedbackVarying
  extern void (CODEGEN_FUNCPTR *_ptrc_glGetUniformuiv)(GLuint program, GLint location, GLuint * params);
  #define glGetUniformuiv _ptrc_glGetUniformuiv
  extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribIiv)(GLuint index, GLenum pname, GLint * params);
  #define glGetVertexAttribIiv _ptrc_glGetVertexAttribIiv
  extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribIuiv)(GLuint index, GLenum pname, GLuint * params);
  #define glGetVertexAttribIuiv _ptrc_glGetVertexAttribIuiv
  extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsEnabledi)(GLenum target, GLuint index);
  #define glIsEnabledi _ptrc_glIsEnabledi
  extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsFramebuffer)(GLuint framebuffer);
  #define glIsFramebuffer _ptrc_glIsFramebuffer
  extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsRenderbuffer)(GLuint renderbuffer);
  #define glIsRenderbuffer _ptrc_glIsRenderbuffer
  extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsVertexArray)(GLuint ren_array);
  #define glIsVertexArray _ptrc_glIsVertexArray
  extern void * (CODEGEN_FUNCPTR *_ptrc_glMapBufferRange)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
  #define glMapBufferRange _ptrc_glMapBufferRange
  extern void (CODEGEN_FUNCPTR *_ptrc_glRenderbufferStorage)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
  #define glRenderbufferStorage _ptrc_glRenderbufferStorage
  extern void (CODEGEN_FUNCPTR *_ptrc_glRenderbufferStorageMultisample)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
  #define glRenderbufferStorageMultisample _ptrc_glRenderbufferStorageMultisample
  extern void (CODEGEN_FUNCPTR *_ptrc_glTexParameterIiv)(GLenum target, GLenum pname, const GLint * params);
  #define glTexParameterIiv _ptrc_glTexParameterIiv
  extern void (CODEGEN_FUNCPTR *_ptrc_glTexParameterIuiv)(GLenum target, GLenum pname, const GLuint * params);
  #define glTexParameterIuiv _ptrc_glTexParameterIuiv
  extern void (CODEGEN_FUNCPTR *_ptrc_glTransformFeedbackVaryings)(GLuint program, GLsizei count, const GLchar *const* varyings, GLenum bufferMode);
  #define glTransformFeedbackVaryings _ptrc_glTransformFeedbackVaryings
  extern void (CODEGEN_FUNCPTR *_ptrc_glUniform1ui)(GLint location, GLuint v0);
  #define glUniform1ui _ptrc_glUniform1ui
  extern void (CODEGEN_FUNCPTR *_ptrc_glUniform1uiv)(GLint location, GLsizei count, const GLuint * value);
  #define glUniform1uiv _ptrc_glUniform1uiv
  extern void (CODEGEN_FUNCPTR *_ptrc_glUniform2ui)(GLint location, GLuint v0, GLuint v1);
  #define glUniform2ui _ptrc_glUniform2ui
  extern void (CODEGEN_FUNCPTR *_ptrc_glUniform2uiv)(GLint location, GLsizei count, const GLuint * value);
  #define glUniform2uiv _ptrc_glUniform2uiv
  extern void (CODEGEN_FUNCPTR *_ptrc_glUniform3ui)(GLint location, GLuint v0, GLuint v1, GLuint v2);
  #define glUniform3ui _ptrc_glUniform3ui
  extern void (CODEGEN_FUNCPTR *_ptrc_glUniform3uiv)(GLint location, GLsizei count, const GLuint * value);
  #define glUniform3uiv _ptrc_glUniform3uiv
  extern void (CODEGEN_FUNCPTR *_ptrc_glUniform4ui)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
  #define glUniform4ui _ptrc_glUniform4ui
  extern void (CODEGEN_FUNCPTR *_ptrc_glUniform4uiv)(GLint location, GLsizei count, const GLuint * value);
  #define glUniform4uiv _ptrc_glUniform4uiv
  extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI1i)(GLuint index, GLint x);
  #define glVertexAttribI1i _ptrc_glVertexAttribI1i
  extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI1iv)(GLuint index, const GLint * v);
  #define glVertexAttribI1iv _ptrc_glVertexAttribI1iv
  extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI1ui)(GLuint index, GLuint x);
  #define glVertexAttribI1ui _ptrc_glVertexAttribI1ui
  extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI1uiv)(GLuint index, const GLuint * v);
  #define glVertexAttribI1uiv _ptrc_glVertexAttribI1uiv
  extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI2i)(GLuint index, GLint x, GLint y);
  #define glVertexAttribI2i _ptrc_glVertexAttribI2i
  extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI2iv)(GLuint index, const GLint * v);
  #define glVertexAttribI2iv _ptrc_glVertexAttribI2iv
  extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI2ui)(GLuint index, GLuint x, GLuint y);
  #define glVertexAttribI2ui _ptrc_glVertexAttribI2ui
  extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI2uiv)(GLuint index, const GLuint * v);
  #define glVertexAttribI2uiv _ptrc_glVertexAttribI2uiv
  extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI3i)(GLuint index, GLint x, GLint y, GLint z);
  #define glVertexAttribI3i _ptrc_glVertexAttribI3i
  extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI3iv)(GLuint index, const GLint * v);
  #define glVertexAttribI3iv _ptrc_glVertexAttribI3iv
  extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI3ui)(GLuint index, GLuint x, GLuint y, GLuint z);
  #define glVertexAttribI3ui _ptrc_glVertexAttribI3ui
  extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI3uiv)(GLuint index, const GLuint * v);
  #define glVertexAttribI3uiv _ptrc_glVertexAttribI3uiv
  extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4bv)(GLuint index, const GLbyte * v);
  #define glVertexAttribI4bv _ptrc_glVertexAttribI4bv
  extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4i)(GLuint index, GLint x, GLint y, GLint z, GLint w);
  #define glVertexAttribI4i _ptrc_glVertexAttribI4i
  extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4iv)(GLuint index, const GLint * v);
  #define glVertexAttribI4iv _ptrc_glVertexAttribI4iv
  extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4sv)(GLuint index, const GLshort * v);
  #define glVertexAttribI4sv _ptrc_glVertexAttribI4sv
  extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4ubv)(GLuint index, const GLubyte * v);
  #define glVertexAttribI4ubv _ptrc_glVertexAttribI4ubv
  extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4ui)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
  #define glVertexAttribI4ui _ptrc_glVertexAttribI4ui
  extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4uiv)(GLuint index, const GLuint * v);
  #define glVertexAttribI4uiv _ptrc_glVertexAttribI4uiv
  extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4usv)(GLuint index, const GLushort * v);
  #define glVertexAttribI4usv _ptrc_glVertexAttribI4usv
  extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribIPointer)(GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer);
  #define glVertexAttribIPointer _ptrc_glVertexAttribIPointer
  
  extern void (CODEGEN_FUNCPTR *_ptrc_glCopyBufferSubData)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
  #define glCopyBufferSubData _ptrc_glCopyBufferSubData
  extern void (CODEGEN_FUNCPTR *_ptrc_glDrawArraysInstanced)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
  #define glDrawArraysInstanced _ptrc_glDrawArraysInstanced
  extern void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsInstanced)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount);
  #define glDrawElementsInstanced _ptrc_glDrawElementsInstanced
  extern void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniformBlockName)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName);
  #define glGetActiveUniformBlockName _ptrc_glGetActiveUniformBlockName
  extern void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniformBlockiv)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params);
  #define glGetActiveUniformBlockiv _ptrc_glGetActiveUniformBlockiv
  extern void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniformName)(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformName);
  #define glGetActiveUniformName _ptrc_glGetActiveUniformName
  extern void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniformsiv)(GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params);
  #define glGetActiveUniformsiv _ptrc_glGetActiveUniformsiv
  extern GLuint (CODEGEN_FUNCPTR *_ptrc_glGetUniformBlockIndex)(GLuint program, const GLchar * uniformBlockName);
  #define glGetUniformBlockIndex _ptrc_glGetUniformBlockIndex
  extern void (CODEGEN_FUNCPTR *_ptrc_glGetUniformIndices)(GLuint program, GLsizei uniformCount, const GLchar *const* uniformNames, GLuint * uniformIndices);
  #define glGetUniformIndices _ptrc_glGetUniformIndices
  extern void (CODEGEN_FUNCPTR *_ptrc_glPrimitiveRestartIndex)(GLuint index);
  #define glPrimitiveRestartIndex _ptrc_glPrimitiveRestartIndex
  extern void (CODEGEN_FUNCPTR *_ptrc_glTexBuffer)(GLenum target, GLenum internalformat, GLuint buffer);
  #define glTexBuffer _ptrc_glTexBuffer
  extern void (CODEGEN_FUNCPTR *_ptrc_glUniformBlockBinding)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
  #define glUniformBlockBinding _ptrc_glUniformBlockBinding
  
  extern GLenum (CODEGEN_FUNCPTR *_ptrc_glClientWaitSync)(GLsync sync, GLbitfield flags, GLuint64 timeout);
  #define glClientWaitSync _ptrc_glClientWaitSync
  extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteSync)(GLsync sync);
  #define glDeleteSync _ptrc_glDeleteSync
  extern void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsBaseVertex)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLint basevertex);
  #define glDrawElementsBaseVertex _ptrc_glDrawElementsBaseVertex
  extern void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsInstancedBaseVertex)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLint basevertex);
  #define glDrawElementsInstancedBaseVertex _ptrc_glDrawElementsInstancedBaseVertex
  extern void (CODEGEN_FUNCPTR *_ptrc_glDrawRangeElementsBaseVertex)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices, GLint basevertex);
  #define glDrawRangeElementsBaseVertex _ptrc_glDrawRangeElementsBaseVertex
  extern GLsync (CODEGEN_FUNCPTR *_ptrc_glFenceSync)(GLenum condition, GLbitfield flags);
  #define glFenceSync _ptrc_glFenceSync
  extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTexture)(GLenum target, GLenum attachment, GLuint texture, GLint level);
  #define glFramebufferTexture _ptrc_glFramebufferTexture
  extern void (CODEGEN_FUNCPTR *_ptrc_glGetBufferParameteri64v)(GLenum target, GLenum pname, GLint64 * params);
  #define glGetBufferParameteri64v _ptrc_glGetBufferParameteri64v
  extern void (CODEGEN_FUNCPTR *_ptrc_glGetInteger64i_v)(GLenum target, GLuint index, GLint64 * data);
  #define glGetInteger64i_v _ptrc_glGetInteger64i_v
  extern void (CODEGEN_FUNCPTR *_ptrc_glGetInteger64v)(GLenum pname, GLint64 * data);
  #define glGetInteger64v _ptrc_glGetInteger64v
  extern void (CODEGEN_FUNCPTR *_ptrc_glGetMultisamplefv)(GLenum pname, GLuint index, GLfloat * val);
  #define glGetMultisamplefv _ptrc_glGetMultisamplefv
  extern void (CODEGEN_FUNCPTR *_ptrc_glGetSynciv)(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values);
  #define glGetSynciv _ptrc_glGetSynciv
  extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsSync)(GLsync sync);
  #define glIsSync _ptrc_glIsSync
  extern void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawElementsBaseVertex)(GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei drawcount, const GLint * basevertex);
  #define glMultiDrawElementsBaseVertex _ptrc_glMultiDrawElementsBaseVertex
  extern void (CODEGEN_FUNCPTR *_ptrc_glProvokingVertex)(GLenum mode);
  #define glProvokingVertex _ptrc_glProvokingVertex
  extern void (CODEGEN_FUNCPTR *_ptrc_glSampleMaski)(GLuint maskNumber, GLbitfield mask);
  #define glSampleMaski _ptrc_glSampleMaski
  extern void (CODEGEN_FUNCPTR *_ptrc_glTexImage2DMultisample)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
  #define glTexImage2DMultisample _ptrc_glTexImage2DMultisample
  extern void (CODEGEN_FUNCPTR *_ptrc_glTexImage3DMultisample)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
  #define glTexImage3DMultisample _ptrc_glTexImage3DMultisample
  extern void (CODEGEN_FUNCPTR *_ptrc_glWaitSync)(GLsync sync, GLbitfield flags, GLuint64 timeout);
  #define glWaitSync _ptrc_glWaitSync
  
  extern void (CODEGEN_FUNCPTR *_ptrc_glBindFragDataLocationIndexed)(GLuint program, GLuint colorNumber, GLuint index, const GLchar * name);
  #define glBindFragDataLocationIndexed _ptrc_glBindFragDataLocationIndexed
  extern void (CODEGEN_FUNCPTR *_ptrc_glBindSampler)(GLuint unit, GLuint sampler);
  #define glBindSampler _ptrc_glBindSampler
  extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteSamplers)(GLsizei count, const GLuint * samplers);
  #define glDeleteSamplers _ptrc_glDeleteSamplers
  extern void (CODEGEN_FUNCPTR *_ptrc_glGenSamplers)(GLsizei count, GLuint * samplers);
  #define glGenSamplers _ptrc_glGenSamplers
  extern GLint (CODEGEN_FUNCPTR *_ptrc_glGetFragDataIndex)(GLuint program, const GLchar * name);
  #define glGetFragDataIndex _ptrc_glGetFragDataIndex
  extern void (CODEGEN_FUNCPTR *_ptrc_glGetQueryObjecti64v)(GLuint id, GLenum pname, GLint64 * params);
  #define glGetQueryObjecti64v _ptrc_glGetQueryObjecti64v
  extern void (CODEGEN_FUNCPTR *_ptrc_glGetQueryObjectui64v)(GLuint id, GLenum pname, GLuint64 * params);
  #define glGetQueryObjectui64v _ptrc_glGetQueryObjectui64v
  extern void (CODEGEN_FUNCPTR *_ptrc_glGetSamplerParameterIiv)(GLuint sampler, GLenum pname, GLint * params);
  #define glGetSamplerParameterIiv _ptrc_glGetSamplerParameterIiv
  extern void (CODEGEN_FUNCPTR *_ptrc_glGetSamplerParameterIuiv)(GLuint sampler, GLenum pname, GLuint * params);
  #define glGetSamplerParameterIuiv _ptrc_glGetSamplerParameterIuiv
  extern void (CODEGEN_FUNCPTR *_ptrc_glGetSamplerParameterfv)(GLuint sampler, GLenum pname, GLfloat * params);
  #define glGetSamplerParameterfv _ptrc_glGetSamplerParameterfv
  extern void (CODEGEN_FUNCPTR *_ptrc_glGetSamplerParameteriv)(GLuint sampler, GLenum pname, GLint * params);
  #define glGetSamplerParameteriv _ptrc_glGetSamplerParameteriv
  extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsSampler)(GLuint sampler);
  #define glIsSampler _ptrc_glIsSampler
  extern void (CODEGEN_FUNCPTR *_ptrc_glQueryCounter)(GLuint id, GLenum target);
  #define glQueryCounter _ptrc_glQueryCounter
  extern void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameterIiv)(GLuint sampler, GLenum pname, const GLint * param);
  #define glSamplerParameterIiv _ptrc_glSamplerParameterIiv
  extern void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameterIuiv)(GLuint sampler, GLenum pname, const GLuint * param);
  #define glSamplerParameterIuiv _ptrc_glSamplerParameterIuiv
  extern void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameterf)(GLuint sampler, GLenum pname, GLfloat param);
  #define glSamplerParameterf _ptrc_glSamplerParameterf
  extern void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameterfv)(GLuint sampler, GLenum pname, const GLfloat * param);
  #define glSamplerParameterfv _ptrc_glSamplerParameterfv
  extern void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameteri)(GLuint sampler, GLenum pname, GLint param);
  #define glSamplerParameteri _ptrc_glSamplerParameteri
  extern void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameteriv)(GLuint sampler, GLenum pname, const GLint * param);
  #define glSamplerParameteriv _ptrc_glSamplerParameteriv
  extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribDivisor)(GLuint index, GLuint divisor);
  #define glVertexAttribDivisor _ptrc_glVertexAttribDivisor
  extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP1ui)(GLuint index, GLenum type, GLboolean normalized, GLuint value);
  #define glVertexAttribP1ui _ptrc_glVertexAttribP1ui
  extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP1uiv)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value);
  #define glVertexAttribP1uiv _ptrc_glVertexAttribP1uiv
  extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP2ui)(GLuint index, GLenum type, GLboolean normalized, GLuint value);
  #define glVertexAttribP2ui _ptrc_glVertexAttribP2ui
  extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP2uiv)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value);
  #define glVertexAttribP2uiv _ptrc_glVertexAttribP2uiv
  extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP3ui)(GLuint index, GLenum type, GLboolean normalized, GLuint value);
  #define glVertexAttribP3ui _ptrc_glVertexAttribP3ui
  extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP3uiv)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value);
  #define glVertexAttribP3uiv _ptrc_glVertexAttribP3uiv
  extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP4ui)(GLuint index, GLenum type, GLboolean normalized, GLuint value);
  #define glVertexAttribP4ui _ptrc_glVertexAttribP4ui
  extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP4uiv)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value);
  #define glVertexAttribP4uiv _ptrc_glVertexAttribP4uiv
  
  enum ogl_LoadStatus
  {
    ogl_LOAD_FAILED = 0,
    ogl_LOAD_SUCCEEDED = 1
  };
  
  int ogl_LoadFunctions();
  
  int ogl_GetMinorVersion(void);
  int ogl_GetMajorVersion(void);
  int ogl_IsVersionGEQ(int majorVersion, int minorVersion);
  
  #ifdef __cplusplus
  }
  #endif /*__cplusplus*/
  
  #endif /*POINTER_C_GENERATED_HEADER_OPENGL_H*/
  