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  #ifndef QT3DEXTRAS_QPHONGALPHAMATERIAL_H
  #define QT3DEXTRAS_QPHONGALPHAMATERIAL_H
  
  #include <Qt3DExtras/qt3dextras_global.h>
  #include <Qt3DRender/qblendequation.h>
  #include <Qt3DRender/qblendequationarguments.h>
  #include <Qt3DRender/qmaterial.h>
  #include <QtGui/QColor>
  
  QT_BEGIN_NAMESPACE
  
  namespace Qt3DExtras {
  
  class QPhongAlphaMaterialPrivate;
  
  class QT3DEXTRASSHARED_EXPORT QPhongAlphaMaterial : public Qt3DRender::QMaterial
  {
      Q_OBJECT
      Q_PROPERTY(QColor ambient READ ambient WRITE setAmbient NOTIFY ambientChanged)
      Q_PROPERTY(QColor diffuse READ diffuse WRITE setDiffuse NOTIFY diffuseChanged)
      Q_PROPERTY(QColor specular READ specular WRITE setSpecular NOTIFY specularChanged)
      Q_PROPERTY(float shininess READ shininess WRITE setShininess NOTIFY shininessChanged)
      Q_PROPERTY(float alpha READ alpha WRITE setAlpha NOTIFY alphaChanged)
      Q_PROPERTY(Qt3DRender::QBlendEquationArguments::Blending sourceRgbArg READ sourceRgbArg WRITE setSourceRgbArg NOTIFY sourceRgbArgChanged)
      Q_PROPERTY(Qt3DRender::QBlendEquationArguments::Blending destinationRgbArg READ destinationRgbArg WRITE setDestinationRgbArg NOTIFY destinationRgbArgChanged)
      Q_PROPERTY(Qt3DRender::QBlendEquationArguments::Blending sourceAlphaArg READ sourceAlphaArg WRITE setSourceAlphaArg NOTIFY sourceAlphaArgChanged)
      Q_PROPERTY(Qt3DRender::QBlendEquationArguments::Blending destinationAlphaArg READ destinationAlphaArg WRITE setDestinationAlphaArg NOTIFY destinationAlphaArgChanged)
      Q_PROPERTY(Qt3DRender::QBlendEquation::BlendFunction blendFunctionArg READ blendFunctionArg WRITE setBlendFunctionArg NOTIFY blendFunctionArgChanged)
  
  public:
      explicit QPhongAlphaMaterial(Qt3DCore::QNode *parent = nullptr);
      ~QPhongAlphaMaterial();
  
      QColor ambient() const;
      QColor diffuse() const;
      QColor specular() const;
      float shininess() const;
      float alpha() const;
  
      Qt3DRender::QBlendEquationArguments::Blending sourceRgbArg() const;
      Qt3DRender::QBlendEquationArguments::Blending destinationRgbArg() const;
      Qt3DRender::QBlendEquationArguments::Blending sourceAlphaArg() const;
      Qt3DRender::QBlendEquationArguments::Blending destinationAlphaArg() const;
      Qt3DRender::QBlendEquation::BlendFunction blendFunctionArg() const;
  
  public Q_SLOTS:
      void setAmbient(const QColor &ambient);
      void setDiffuse(const QColor &diffuse);
      void setSpecular(const QColor &specular);
      void setShininess(float shininess);
      void setAlpha(float alpha);
      void setSourceRgbArg(Qt3DRender::QBlendEquationArguments::Blending sourceRgbArg);
      void setDestinationRgbArg(Qt3DRender::QBlendEquationArguments::Blending destinationRgbArg);
      void setSourceAlphaArg(Qt3DRender::QBlendEquationArguments::Blending sourceAlphaArg);
      void setDestinationAlphaArg(Qt3DRender::QBlendEquationArguments::Blending destinationAlphaArg);
      void setBlendFunctionArg(Qt3DRender::QBlendEquation::BlendFunction blendFunctionArg);
  
  Q_SIGNALS:
      void ambientChanged(const QColor &ambient);
      void diffuseChanged(const QColor &diffuse);
      void specularChanged(const QColor &specular);
      void shininessChanged(float shininess);
      void alphaChanged(float alpha);
      void sourceRgbArgChanged(Qt3DRender::QBlendEquationArguments::Blending sourceRgbArg);
      void destinationRgbArgChanged(Qt3DRender::QBlendEquationArguments::Blending destinationRgbArg);
      void sourceAlphaArgChanged(Qt3DRender::QBlendEquationArguments::Blending sourceAlphaArg);
      void destinationAlphaArgChanged(Qt3DRender::QBlendEquationArguments::Blending destinationAlphaArg);
      void blendFunctionArgChanged(Qt3DRender::QBlendEquation::BlendFunction blendFunctionArg);
  
  private:
      Q_DECLARE_PRIVATE(QPhongAlphaMaterial)
  };
  
  } // namespace Qt3DExtras
  
  QT_END_NAMESPACE
  
  #endif // QT3DEXTRAS_QPHONGALPHAMATERIAL_H
  