text: #include <game/server/gamecontext.h>
  #include "upwardstrap.h"
  
  CUpwardsTrap::CUpwardsTrap(CGameWorld *pGameWorld, vec2 Pos) : CTrap(pGameWorld, Pos) {
  	m_Offset = vec2(0, 14.0f);
  	m_Dir = vec2(0, -1);
  }
  
  bool CUpwardsTrap::VictimInVerticalRange(vec2 victimPos) {
  	return victimPos.y < m_Pos.y;
  }