text: function Bullet(startX, startY, speed, born) {
  
      Actor.call(this, startX, startY, born);
  
      this.active = true;
      this.speed = speed;
      this.xVelocity = 0;
      this.yVelocity = -this.speed;
      this.width = 8;
      this.height = 8;
      this.color = "red";
      this.counter = 0;
  
  }
  Bullet.prototype = new Actor();
  
  Bullet.prototype.inBounds = function() {
      return this.x >= 0 && this.x <= CANVAS_WIDTH &&
        this.y >= 0 && this.y <= CANVAS_HEIGHT;
  };
  
  //Need to draw all player bullets
  Bullet.prototype.draw = function(curentPlayer) {
  
      for(i in curentPlayer.bullets) {
          var bullets = curentPlayer.bullets[i];
          var count = Math.floor(this.counter/4);
          var xoff = (count%4)*24;
  
          canvas.drawImage(
              bulletCache,
              this.x-4 ,this.y - 24
          );
  
      }
  };
  
  Bullet.prototype.update = function() {
  
      this.x += this.xVelocity;
      this.y += this.yVelocity;
      this.counter++;
      this.active = this.active && this.inBounds();
  };
  