text: #ifndef DEF_SCENE
  #define DEF_SCENE
  
  #include "camera.h"
  #include "objects.h"
  #include "light.h"
  
  typedef struct scene {
  	Camera camera;
  	int lightsCount;
  	Light * light;
  	int objectsCount;
  	Object * object;
  } Scene;
  #endif
  