text: #Fields
  STATES = lambda: None
  STATES.ongoing = "ongoing"
  STATES.playerWon = "playerWon"
  STATES.enemyWon = "enemyWon"
  STATES.draw = "draw"
  
  #Fields
  FIELDS = lambda: None
  FIELDS.board = "board"
  FIELDS.evaluate = "evaluate"
  FIELDS.possibleMoves = "possMoves"
  FIELDS.winner = "winner"
  FIELDS.move = "move"
  FIELDS.player = "player"
  FIELDS.enemy = "enemy"
  FIELDS.action = "action"
  FIELDS.boardState = "boardState"
  FIELDS.gameOver = "gameOver"
  
  #Fields Snake
  FIELDS.Snake = lambda: None
  FIELDS.Snake.direction = "dir"
  FIELDS.Snake.posX = "x"
  FIELDS.Snake.posY = "y"
  FIELDS.Snake.blocked = "blocked"
  FIELDS.Snake.playerMove = "playerMove"
  FIELDS.Snake.enemyMove = "enemyMove"
  FIELDS.Snake.playerMoves = "playerMoves"
  FIELDS.Snake.enemyMoves = "enemyMoves"
  FIELDS.Snake.enemyMoves = "enemyMoves"
  
  #Actions
  ACTIONS = lambda: None
  ACTIONS.makeMove = "makeMove"
  ACTIONS.simMove = "simulateMove"
  ACTIONS.evalBoard = "evaluateBoard"
  ACTIONS.getPossMoves = "getPossibleMoves"
  ACTIONS.restart = "restartGame"
  
  #Actions Snake
  ACTIONS.Snake = lambda: None
  ACTIONS.Snake.up = "up"
  ACTIONS.Snake.down = "down"
  ACTIONS.Snake.left = "left"
  ACTIONS.Snake.right = "right"
  ACTIONS.Snake.simMoveDelta = "simulateMoveDelta"