text: #include <tchar.h>	//Other entry point for windows
  #include "Engine/Engine.h"
  #include "Engine/SceneHandler.h"
  
  //include all scenes
  #include "Scenes/MainScene.h"
  using namespace ENGINE;
  int _tmain(int argc, _TCHAR* argv[]) {
  	
  	//Register all scenes we need
  	SceneHandler::getInstance()->AddScene(new MainScene());
  
  	//ENGINE::Run(0);
  	ENGINE::EngineClass::RunEngine(0);
  	return 0;
  }