text: //
  // Copyright(C) 1993-1996 Id Software, Inc.
  // Copyright(C) 2005-2014 Simon Howard
  //
  // This program is free software; you can redistribute it and/or
  // modify it under the terms of the GNU General Public License
  // as published by the Free Software Foundation; either version 2
  // of the License, or (at your option) any later version.
  //
  // This program is distributed in the hope that it will be useful,
  // but WITHOUT ANY WARRANTY; without even the implied warranty of
  // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
  // GNU General Public License for more details.
  //
  // DESCRIPTION:
  //  Sky rendering. The DOOM sky is a texture map like any
  //  wall, wrapping around. A 1024 columns equal 360 degrees.
  //  The default sky map is 256 columns and repeats 4 times
  //  on a 320 screen?
  //  
  //
  
  
  
  // Needed for FRACUNIT.
  #include "m_fixed.h"
  
  // Needed for Flat retrieval.
  #include "r_data.h"
  
  
  #include "r_sky.h"
  
  //
  // sky mapping
  //
  int			skyflatnum;
  int			skytexture;
  int			skytexturemid;
  
  
  
  //
  // R_InitSkyMap
  // Called whenever the view size changes.
  //
  void R_InitSkyMap (void)
  {
    // skyflatnum = R_FlatNumForName ( SKYFLATNAME );
      skytexturemid = 100*FRACUNIT;
  }
  
  