text: /*
  Copyright (C) 1997-2001 Id Software, Inc.
  
  This program is free software; you can redistribute it and/or
  modify it under the terms of the GNU General Public License
  as published by the Free Software Foundation; either version 2
  of the License, or (at your option) any later version.
  
  This program is distributed in the hope that it will be useful,
  but WITHOUT ANY WARRANTY; without even the implied warranty of
  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  
  
  See the GNU General Public License for more details.
  
  You should have received a copy of the GNU General Public License
  along with this program; if not, write to the Free Software
  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
  
  */
  // G:\quake2\baseq2\models/monsters/boss2
  
  // This file generated by ModelGen - Do NOT Modify
  
  #define FRAME_stand30         	0
  #define FRAME_stand31         	1
  #define FRAME_stand32         	2
  #define FRAME_stand33         	3
  #define FRAME_stand34         	4
  #define FRAME_stand35         	5
  #define FRAME_stand36         	6
  #define FRAME_stand37         	7
  #define FRAME_stand38         	8
  #define FRAME_stand39         	9
  #define FRAME_stand40         	10
  #define FRAME_stand41         	11
  #define FRAME_stand42         	12
  #define FRAME_stand43         	13
  #define FRAME_stand44         	14
  #define FRAME_stand45         	15
  #define FRAME_stand46         	16
  #define FRAME_stand47         	17
  #define FRAME_stand48         	18
  #define FRAME_stand49         	19
  #define FRAME_stand50         	20
  #define FRAME_stand1          	21
  #define FRAME_stand2          	22
  #define FRAME_stand3          	23
  #define FRAME_stand4          	24
  #define FRAME_stand5          	25
  #define FRAME_stand6          	26
  #define FRAME_stand7          	27
  #define FRAME_stand8          	28
  #define FRAME_stand9          	29
  #define FRAME_stand10         	30
  #define FRAME_stand11         	31
  #define FRAME_stand12         	32
  #define FRAME_stand13         	33
  #define FRAME_stand14         	34
  #define FRAME_stand15         	35
  #define FRAME_stand16         	36
  #define FRAME_stand17         	37
  #define FRAME_stand18         	38
  #define FRAME_stand19         	39
  #define FRAME_stand20         	40
  #define FRAME_stand21         	41
  #define FRAME_stand22         	42
  #define FRAME_stand23         	43
  #define FRAME_stand24         	44
  #define FRAME_stand25         	45
  #define FRAME_stand26         	46
  #define FRAME_stand27         	47
  #define FRAME_stand28         	48
  #define FRAME_stand29         	49
  #define FRAME_walk1           	50
  #define FRAME_walk2           	51
  #define FRAME_walk3           	52
  #define FRAME_walk4           	53
  #define FRAME_walk5           	54
  #define FRAME_walk6           	55
  #define FRAME_walk7           	56
  #define FRAME_walk8           	57
  #define FRAME_walk9           	58
  #define FRAME_walk10          	59
  #define FRAME_walk11          	60
  #define FRAME_walk12          	61
  #define FRAME_walk13          	62
  #define FRAME_walk14          	63
  #define FRAME_walk15          	64
  #define FRAME_walk16          	65
  #define FRAME_walk17          	66
  #define FRAME_walk18          	67
  #define FRAME_walk19          	68
  #define FRAME_walk20          	69
  #define FRAME_attack1         	70
  #define FRAME_attack2         	71
  #define FRAME_attack3         	72
  #define FRAME_attack4         	73
  #define FRAME_attack5         	74
  #define FRAME_attack6         	75
  #define FRAME_attack7         	76
  #define FRAME_attack8         	77
  #define FRAME_attack9         	78
  #define FRAME_attack10        	79
  #define FRAME_attack11        	80
  #define FRAME_attack12        	81
  #define FRAME_attack13        	82
  #define FRAME_attack14        	83
  #define FRAME_attack15        	84
  #define FRAME_attack16        	85
  #define FRAME_attack17        	86
  #define FRAME_attack18        	87
  #define FRAME_attack19        	88
  #define FRAME_attack20        	89
  #define FRAME_attack21        	90
  #define FRAME_attack22        	91
  #define FRAME_attack23        	92
  #define FRAME_attack24        	93
  #define FRAME_attack25        	94
  #define FRAME_attack26        	95
  #define FRAME_attack27        	96
  #define FRAME_attack28        	97
  #define FRAME_attack29        	98
  #define FRAME_attack30        	99
  #define FRAME_attack31        	100
  #define FRAME_attack32        	101
  #define FRAME_attack33        	102
  #define FRAME_attack34        	103
  #define FRAME_attack35        	104
  #define FRAME_attack36        	105
  #define FRAME_attack37        	106
  #define FRAME_attack38        	107
  #define FRAME_attack39        	108
  #define FRAME_attack40        	109
  #define FRAME_pain2           	110
  #define FRAME_pain3           	111
  #define FRAME_pain4           	112
  #define FRAME_pain5           	113
  #define FRAME_pain6           	114
  #define FRAME_pain7           	115
  #define FRAME_pain8           	116
  #define FRAME_pain9           	117
  #define FRAME_pain10          	118
  #define FRAME_pain11          	119
  #define FRAME_pain12          	120
  #define FRAME_pain13          	121
  #define FRAME_pain14          	122
  #define FRAME_pain15          	123
  #define FRAME_pain16          	124
  #define FRAME_pain17          	125
  #define FRAME_pain18          	126
  #define FRAME_pain19          	127
  #define FRAME_pain20          	128
  #define FRAME_pain21          	129
  #define FRAME_pain22          	130
  #define FRAME_pain23          	131
  #define FRAME_death2          	132
  #define FRAME_death3          	133
  #define FRAME_death4          	134
  #define FRAME_death5          	135
  #define FRAME_death6          	136
  #define FRAME_death7          	137
  #define FRAME_death8          	138
  #define FRAME_death9          	139
  #define FRAME_death10         	140
  #define FRAME_death11         	141
  #define FRAME_death12         	142
  #define FRAME_death13         	143
  #define FRAME_death14         	144
  #define FRAME_death15         	145
  #define FRAME_death16         	146
  #define FRAME_death17         	147
  #define FRAME_death18         	148
  #define FRAME_death19         	149
  #define FRAME_death20         	150
  #define FRAME_death21         	151
  #define FRAME_death22         	152
  #define FRAME_death23         	153
  #define FRAME_death24         	154
  #define FRAME_death25         	155
  #define FRAME_death26         	156
  #define FRAME_death27         	157
  #define FRAME_death28         	158
  #define FRAME_death29         	159
  #define FRAME_death30         	160
  #define FRAME_death31         	161
  #define FRAME_death32         	162
  #define FRAME_death33         	163
  #define FRAME_death34         	164
  #define FRAME_death35         	165
  #define FRAME_death36         	166
  #define FRAME_death37         	167
  #define FRAME_death38         	168
  #define FRAME_death39         	169
  #define FRAME_death40         	170
  #define FRAME_death41         	171
  #define FRAME_death42         	172
  #define FRAME_death43         	173
  #define FRAME_death44         	174
  #define FRAME_death45         	175
  #define FRAME_death46         	176
  #define FRAME_death47         	177
  #define FRAME_death48         	178
  #define FRAME_death49         	179
  #define FRAME_death50         	180
  
  #define MODEL_SCALE		1.000000
  