text: //
  // Copyright 2015 The ANGLE Project Authors. All rights reserved.
  // Use of this source code is governed by a BSD-style license that can be
  // found in the LICENSE file.
  //
  
  // functionsgl_enums.h: OpenGL enums for versions 1.0 through 4.5.
  
  #ifndef LIBANGLE_RENDERER_GL_FUNCTIONSGLENUMS_H_
  #define LIBANGLE_RENDERER_GL_FUNCTIONSGLENUMS_H_
  
  // 1.0
  #define GL_ALPHA 0x1906
  #define GL_ALWAYS 0x0207
  #define GL_AND 0x1501
  #define GL_AND_INVERTED 0x1504
  #define GL_AND_REVERSE 0x1502
  #define GL_BACK 0x0405
  #define GL_BACK_LEFT 0x0402
  #define GL_BACK_RIGHT 0x0403
  #define GL_BLEND 0x0BE2
  #define GL_BLEND_DST 0x0BE0
  #define GL_BLEND_SRC 0x0BE1
  #define GL_BLUE 0x1905
  #define GL_BYTE 0x1400
  #define GL_CCW 0x0901
  #define GL_CLEAR 0x1500
  #define GL_COLOR 0x1800
  #define GL_COLOR_BUFFER_BIT 0x00004000
  #define GL_COLOR_CLEAR_VALUE 0x0C22
  #define GL_COLOR_LOGIC_OP 0x0BF2
  #define GL_COLOR_WRITEMASK 0x0C23
  #define GL_COPY 0x1503
  #define GL_COPY_INVERTED 0x150C
  #define GL_CULL_FACE 0x0B44
  #define GL_CULL_FACE_MODE 0x0B45
  #define GL_CW 0x0900
  #define GL_DECR 0x1E03
  #define GL_DEPTH 0x1801
  #define GL_DEPTH_BUFFER_BIT 0x00000100
  #define GL_DEPTH_CLEAR_VALUE 0x0B73
  #define GL_DEPTH_COMPONENT 0x1902
  #define GL_DEPTH_FUNC 0x0B74
  #define GL_DEPTH_RANGE 0x0B70
  #define GL_DEPTH_TEST 0x0B71
  #define GL_DEPTH_WRITEMASK 0x0B72
  #define GL_DITHER 0x0BD0
  #define GL_DONT_CARE 0x1100
  #define GL_DOUBLE 0x140A
  #define GL_DOUBLEBUFFER 0x0C32
  #define GL_DRAW_BUFFER 0x0C01
  #define GL_DST_ALPHA 0x0304
  #define GL_DST_COLOR 0x0306
  #define GL_EQUAL 0x0202
  #define GL_EQUIV 0x1509
  #define GL_EXTENSIONS 0x1F03
  #define GL_FALSE 0
  #define GL_FASTEST 0x1101
  #define GL_FILL 0x1B02
  #define GL_FLOAT 0x1406
  #define GL_FRONT 0x0404
  #define GL_FRONT_AND_BACK 0x0408
  #define GL_FRONT_FACE 0x0B46
  #define GL_FRONT_LEFT 0x0400
  #define GL_FRONT_RIGHT 0x0401
  #define GL_GEQUAL 0x0206
  #define GL_GREATER 0x0204
  #define GL_GREEN 0x1904
  #define GL_INCR 0x1E02
  #define GL_INT 0x1404
  #define GL_INVALID_ENUM 0x0500
  #define GL_INVALID_OPERATION 0x0502
  #define GL_INVALID_VALUE 0x0501
  #define GL_INVERT 0x150A
  #define GL_KEEP 0x1E00
  #define GL_LEFT 0x0406
  #define GL_LEQUAL 0x0203
  #define GL_LESS 0x0201
  #define GL_LINE 0x1B01
  #define GL_LINEAR 0x2601
  #define GL_LINEAR_MIPMAP_LINEAR 0x2703
  #define GL_LINEAR_MIPMAP_NEAREST 0x2701
  #define GL_LINES 0x0001
  #define GL_LINE_LOOP 0x0002
  #define GL_LINE_SMOOTH 0x0B20
  #define GL_LINE_SMOOTH_HINT 0x0C52
  #define GL_LINE_STRIP 0x0003
  #define GL_LINE_WIDTH 0x0B21
  #define GL_LINE_WIDTH_GRANULARITY 0x0B23
  #define GL_LINE_WIDTH_RANGE 0x0B22
  #define GL_LOGIC_OP_MODE 0x0BF0
  #define GL_MAX_TEXTURE_SIZE 0x0D33
  #define GL_MAX_VIEWPORT_DIMS 0x0D3A
  #define GL_NAND 0x150E
  #define GL_NEAREST 0x2600
  #define GL_NEAREST_MIPMAP_LINEAR 0x2702
  #define GL_NEAREST_MIPMAP_NEAREST 0x2700
  #define GL_NEVER 0x0200
  #define GL_NICEST 0x1102
  #define GL_NONE 0
  #define GL_NOOP 0x1505
  #define GL_NOR 0x1508
  #define GL_NOTEQUAL 0x0205
  #define GL_NO_ERROR 0
  #define GL_ONE 1
  #define GL_ONE_MINUS_DST_ALPHA 0x0305
  #define GL_ONE_MINUS_DST_COLOR 0x0307
  #define GL_ONE_MINUS_SRC_ALPHA 0x0303
  #define GL_ONE_MINUS_SRC_COLOR 0x0301
  #define GL_OR 0x1507
  #define GL_OR_INVERTED 0x150D
  #define GL_OR_REVERSE 0x150B
  #define GL_OUT_OF_MEMORY 0x0505
  #define GL_PACK_ALIGNMENT 0x0D05
  #define GL_PACK_LSB_FIRST 0x0D01
  #define GL_PACK_ROW_LENGTH 0x0D02
  #define GL_PACK_SKIP_PIXELS 0x0D04
  #define GL_PACK_SKIP_ROWS 0x0D03
  #define GL_PACK_SWAP_BYTES 0x0D00
  #define GL_POINT 0x1B00
  #define GL_POINTS 0x0000
  #define GL_POINT_SIZE 0x0B11
  #define GL_POINT_SIZE_GRANULARITY 0x0B13
  #define GL_POINT_SIZE_RANGE 0x0B12
  #define GL_POLYGON_MODE 0x0B40
  #define GL_POLYGON_OFFSET_FACTOR 0x8038
  #define GL_POLYGON_OFFSET_FILL 0x8037
  #define GL_POLYGON_OFFSET_LINE 0x2A02
  #define GL_POLYGON_OFFSET_POINT 0x2A01
  #define GL_POLYGON_OFFSET_UNITS 0x2A00
  #define GL_POLYGON_SMOOTH 0x0B41
  #define GL_POLYGON_SMOOTH_HINT 0x0C53
  #define GL_PROXY_TEXTURE_1D 0x8063
  #define GL_PROXY_TEXTURE_2D 0x8064
  #define GL_QUADS 0x0007
  #define GL_R3_G3_B2 0x2A10
  #define GL_READ_BUFFER 0x0C02
  #define GL_RED 0x1903
  #define GL_RENDERER 0x1F01
  #define GL_REPEAT 0x2901
  #define GL_REPLACE 0x1E01
  #define GL_RGB 0x1907
  #define GL_RGB10 0x8052
  #define GL_RGB10_A2 0x8059
  #define GL_RGB12 0x8053
  #define GL_RGB16 0x8054
  #define GL_RGB4 0x804F
  #define GL_RGB5 0x8050
  #define GL_RGB5_A1 0x8057
  #define GL_RGB8 0x8051
  #define GL_RGBA 0x1908
  #define GL_RGBA12 0x805A
  #define GL_RGBA16 0x805B
  #define GL_RGBA2 0x8055
  #define GL_RGBA4 0x8056
  #define GL_RGBA8 0x8058
  #define GL_RIGHT 0x0407
  #define GL_SCISSOR_BOX 0x0C10
  #define GL_SCISSOR_TEST 0x0C11
  #define GL_SET 0x150F
  #define GL_SHORT 0x1402
  #define GL_SRC_ALPHA 0x0302
  #define GL_SRC_ALPHA_SATURATE 0x0308
  #define GL_SRC_COLOR 0x0300
  #define GL_STENCIL 0x1802
  #define GL_STENCIL_BUFFER_BIT 0x00000400
  #define GL_STENCIL_CLEAR_VALUE 0x0B91
  #define GL_STENCIL_FAIL 0x0B94
  #define GL_STENCIL_FUNC 0x0B92
  #define GL_STENCIL_INDEX 0x1901
  #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
  #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
  #define GL_STENCIL_REF 0x0B97
  #define GL_STENCIL_TEST 0x0B90
  #define GL_STENCIL_VALUE_MASK 0x0B93
  #define GL_STENCIL_WRITEMASK 0x0B98
  #define GL_STEREO 0x0C33
  #define GL_SUBPIXEL_BITS 0x0D50
  #define GL_TEXTURE 0x1702
  #define GL_TEXTURE_1D 0x0DE0
  #define GL_TEXTURE_2D 0x0DE1
  #define GL_TEXTURE_ALPHA_SIZE 0x805F
  #define GL_TEXTURE_BINDING_1D 0x8068
  #define GL_TEXTURE_BINDING_2D 0x8069
  #define GL_TEXTURE_BLUE_SIZE 0x805E
  #define GL_TEXTURE_BORDER_COLOR 0x1004
  #define GL_TEXTURE_GREEN_SIZE 0x805D
  #define GL_TEXTURE_HEIGHT 0x1001
  #define GL_TEXTURE_INTERNAL_FORMAT 0x1003
  #define GL_TEXTURE_MAG_FILTER 0x2800
  #define GL_TEXTURE_MIN_FILTER 0x2801
  #define GL_TEXTURE_RED_SIZE 0x805C
  #define GL_TEXTURE_WIDTH 0x1000
  #define GL_TEXTURE_WRAP_S 0x2802
  #define GL_TEXTURE_WRAP_T 0x2803
  #define GL_TRIANGLES 0x0004
  #define GL_TRIANGLE_FAN 0x0006
  #define GL_TRIANGLE_STRIP 0x0005
  #define GL_TRUE 1
  #define GL_UNPACK_ALIGNMENT 0x0CF5
  #define GL_UNPACK_LSB_FIRST 0x0CF1
  #define GL_UNPACK_ROW_LENGTH 0x0CF2
  #define GL_UNPACK_SKIP_PIXELS 0x0CF4
  #define GL_UNPACK_SKIP_ROWS 0x0CF3
  #define GL_UNPACK_SWAP_BYTES 0x0CF0
  #define GL_UNSIGNED_BYTE 0x1401
  #define GL_UNSIGNED_INT 0x1405
  #define GL_UNSIGNED_SHORT 0x1403
  #define GL_VENDOR 0x1F00
  #define GL_VERSION 0x1F02
  #define GL_VIEWPORT 0x0BA2
  #define GL_XOR 0x1506
  #define GL_ZERO 0
  
  // 1.2
  #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
  #define GL_BGR 0x80E0
  #define GL_BGRA 0x80E1
  #define GL_CLAMP_TO_EDGE 0x812F
  #define GL_MAX_3D_TEXTURE_SIZE 0x8073
  #define GL_MAX_ELEMENTS_INDICES 0x80E9
  #define GL_MAX_ELEMENTS_VERTICES 0x80E8
  #define GL_PACK_IMAGE_HEIGHT 0x806C
  #define GL_PACK_SKIP_IMAGES 0x806B
  #define GL_PROXY_TEXTURE_3D 0x8070
  #define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
  #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
  #define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
  #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
  #define GL_TEXTURE_3D 0x806F
  #define GL_TEXTURE_BASE_LEVEL 0x813C
  #define GL_TEXTURE_BINDING_3D 0x806A
  #define GL_TEXTURE_DEPTH 0x8071
  #define GL_TEXTURE_MAX_LEVEL 0x813D
  #define GL_TEXTURE_MAX_LOD 0x813B
  #define GL_TEXTURE_MIN_LOD 0x813A
  #define GL_TEXTURE_WRAP_R 0x8072
  #define GL_UNPACK_IMAGE_HEIGHT 0x806E
  #define GL_UNPACK_SKIP_IMAGES 0x806D
  #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
  #define GL_UNSIGNED_BYTE_3_3_2 0x8032
  #define GL_UNSIGNED_INT_10_10_10_2 0x8036
  #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
  #define GL_UNSIGNED_INT_8_8_8_8 0x8035
  #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
  #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
  #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
  #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
  #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
  #define GL_UNSIGNED_SHORT_5_6_5 0x8363
  #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
  
  // 1.2 Extensions
  #define GL_ALL_COMPLETED_NV 0x84F2
  #define GL_FENCE_STATUS_NV 0x84F3
  #define GL_FENCE_CONDITION_NV 0x84F4
  
  // 1.3
  #define GL_ACTIVE_TEXTURE 0x84E0
  #define GL_CLAMP_TO_BORDER 0x812D
  #define GL_COMPRESSED_RGB 0x84ED
  #define GL_COMPRESSED_RGBA 0x84EE
  #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
  #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
  #define GL_MULTISAMPLE 0x809D
  #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
  #define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
  #define GL_SAMPLES 0x80A9
  #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
  #define GL_SAMPLE_ALPHA_TO_ONE 0x809F
  #define GL_SAMPLE_BUFFERS 0x80A8
  #define GL_SAMPLE_COVERAGE 0x80A0
  #define GL_SAMPLE_COVERAGE_INVERT 0x80AB
  #define GL_SAMPLE_COVERAGE_VALUE 0x80AA
  #define GL_TEXTURE0 0x84C0
  #define GL_TEXTURE1 0x84C1
  #define GL_TEXTURE10 0x84CA
  #define GL_TEXTURE11 0x84CB
  #define GL_TEXTURE12 0x84CC
  #define GL_TEXTURE13 0x84CD
  #define GL_TEXTURE14 0x84CE
  #define GL_TEXTURE15 0x84CF
  #define GL_TEXTURE16 0x84D0
  #define GL_TEXTURE17 0x84D1
  #define GL_TEXTURE18 0x84D2
  #define GL_TEXTURE19 0x84D3
  #define GL_TEXTURE2 0x84C2
  #define GL_TEXTURE20 0x84D4
  #define GL_TEXTURE21 0x84D5
  #define GL_TEXTURE22 0x84D6
  #define GL_TEXTURE23 0x84D7
  #define GL_TEXTURE24 0x84D8
  #define GL_TEXTURE25 0x84D9
  #define GL_TEXTURE26 0x84DA
  #define GL_TEXTURE27 0x84DB
  #define GL_TEXTURE28 0x84DC
  #define GL_TEXTURE29 0x84DD
  #define GL_TEXTURE3 0x84C3
  #define GL_TEXTURE30 0x84DE
  #define GL_TEXTURE31 0x84DF
  #define GL_TEXTURE4 0x84C4
  #define GL_TEXTURE5 0x84C5
  #define GL_TEXTURE6 0x84C6
  #define GL_TEXTURE7 0x84C7
  #define GL_TEXTURE8 0x84C8
  #define GL_TEXTURE9 0x84C9
  #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
  #define GL_TEXTURE_COMPRESSED 0x86A1
  #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
  #define GL_TEXTURE_COMPRESSION_HINT 0x84EF
  #define GL_TEXTURE_CUBE_MAP 0x8513
  #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
  #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
  #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
  #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
  #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
  #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
  
  // 1.5
  #define GL_BLEND_COLOR 0x8005
  #define GL_BLEND_DST_ALPHA 0x80CA
  #define GL_BLEND_DST_RGB 0x80C8
  #define GL_BLEND_EQUATION 0x8009
  #define GL_BLEND_SRC_ALPHA 0x80CB
  #define GL_BLEND_SRC_RGB 0x80C9
  #define GL_CONSTANT_ALPHA 0x8003
  #define GL_CONSTANT_COLOR 0x8001
  #define GL_DECR_WRAP 0x8508
  #define GL_DEPTH_COMPONENT16 0x81A5
  #define GL_DEPTH_COMPONENT24 0x81A6
  #define GL_DEPTH_COMPONENT32 0x81A7
  #define GL_FUNC_ADD 0x8006
  #define GL_FUNC_REVERSE_SUBTRACT 0x800B
  #define GL_FUNC_SUBTRACT 0x800A
  #define GL_INCR_WRAP 0x8507
  #define GL_MAX 0x8008
  #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
  #define GL_MIN 0x8007
  #define GL_MIRRORED_REPEAT 0x8370
  #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
  #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
  #define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
  #define GL_TEXTURE_COMPARE_FUNC 0x884D
  #define GL_TEXTURE_COMPARE_MODE 0x884C
  #define GL_TEXTURE_DEPTH_SIZE 0x884A
  #define GL_TEXTURE_LOD_BIAS 0x8501
  
  // 1.5
  #define GL_ARRAY_BUFFER 0x8892
  #define GL_ARRAY_BUFFER_BINDING 0x8894
  #define GL_BUFFER_ACCESS 0x88BB
  #define GL_BUFFER_MAPPED 0x88BC
  #define GL_BUFFER_MAP_POINTER 0x88BD
  #define GL_BUFFER_SIZE 0x8764
  #define GL_BUFFER_USAGE 0x8765
  #define GL_CURRENT_QUERY 0x8865
  #define GL_DYNAMIC_COPY 0x88EA
  #define GL_DYNAMIC_DRAW 0x88E8
  #define GL_DYNAMIC_READ 0x88E9
  #define GL_ELEMENT_ARRAY_BUFFER 0x8893
  #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
  #define GL_QUERY_COUNTER_BITS 0x8864
  #define GL_QUERY_RESULT 0x8866
  #define GL_QUERY_RESULT_AVAILABLE 0x8867
  #define GL_READ_ONLY 0x88B8
  #define GL_READ_WRITE 0x88BA
  #define GL_SAMPLES_PASSED 0x8914
  #define GL_SRC1_ALPHA 0x8589
  #define GL_STATIC_COPY 0x88E6
  #define GL_STATIC_DRAW 0x88E4
  #define GL_STATIC_READ 0x88E5
  #define GL_STREAM_COPY 0x88E2
  #define GL_STREAM_DRAW 0x88E0
  #define GL_STREAM_READ 0x88E1
  #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
  #define GL_WRITE_ONLY 0x88B9
  
  // 2.0
  #define GL_ACTIVE_ATTRIBUTES 0x8B89
  #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
  #define GL_ACTIVE_UNIFORMS 0x8B86
  #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
  #define GL_ATTACHED_SHADERS 0x8B85
  #define GL_BLEND_EQUATION_ALPHA 0x883D
  #define GL_BLEND_EQUATION_RGB 0x8009
  #define GL_BOOL 0x8B56
  #define GL_BOOL_VEC2 0x8B57
  #define GL_BOOL_VEC3 0x8B58
  #define GL_BOOL_VEC4 0x8B59
  #define GL_COMPILE_STATUS 0x8B81
  #define GL_CURRENT_PROGRAM 0x8B8D
  #define GL_CURRENT_VERTEX_ATTRIB 0x8626
  #define GL_DELETE_STATUS 0x8B80
  #define GL_DRAW_BUFFER0 0x8825
  #define GL_DRAW_BUFFER1 0x8826
  #define GL_DRAW_BUFFER10 0x882F
  #define GL_DRAW_BUFFER11 0x8830
  #define GL_DRAW_BUFFER12 0x8831
  #define GL_DRAW_BUFFER13 0x8832
  #define GL_DRAW_BUFFER14 0x8833
  #define GL_DRAW_BUFFER15 0x8834
  #define GL_DRAW_BUFFER2 0x8827
  #define GL_DRAW_BUFFER3 0x8828
  #define GL_DRAW_BUFFER4 0x8829
  #define GL_DRAW_BUFFER5 0x882A
  #define GL_DRAW_BUFFER6 0x882B
  #define GL_DRAW_BUFFER7 0x882C
  #define GL_DRAW_BUFFER8 0x882D
  #define GL_DRAW_BUFFER9 0x882E
  #define GL_FLOAT_MAT2 0x8B5A
  #define GL_FLOAT_MAT3 0x8B5B
  #define GL_FLOAT_MAT4 0x8B5C
  #define GL_FLOAT_VEC2 0x8B50
  #define GL_FLOAT_VEC3 0x8B51
  #define GL_FLOAT_VEC4 0x8B52
  #define GL_FRAGMENT_SHADER 0x8B30
  #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
  #define GL_INFO_LOG_LENGTH 0x8B84
  #define GL_INT_VEC2 0x8B53
  #define GL_INT_VEC3 0x8B54
  #define GL_INT_VEC4 0x8B55
  #define GL_LINK_STATUS 0x8B82
  #define GL_LOWER_LEFT 0x8CA1
  #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
  #define GL_MAX_DRAW_BUFFERS 0x8824
  #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
  #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
  #define GL_MAX_VARYING_FLOATS 0x8B4B
  #define GL_MAX_VERTEX_ATTRIBS 0x8869
  #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
  #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
  #define GL_POINT_SPRITE 0x8861
  #define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
  #define GL_SAMPLER_1D 0x8B5D
  #define GL_SAMPLER_1D_SHADOW 0x8B61
  #define GL_SAMPLER_2D 0x8B5E
  #define GL_SAMPLER_2D_SHADOW 0x8B62
  #define GL_SAMPLER_3D 0x8B5F
  #define GL_SAMPLER_CUBE 0x8B60
  #define GL_SHADER_SOURCE_LENGTH 0x8B88
  #define GL_SHADER_TYPE 0x8B4F
  #define GL_SHADING_LANGUAGE_VERSION 0x8B8C
  #define GL_STENCIL_BACK_FAIL 0x8801
  #define GL_STENCIL_BACK_FUNC 0x8800
  #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
  #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
  #define GL_STENCIL_BACK_REF 0x8CA3
  #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
  #define GL_STENCIL_BACK_WRITEMASK 0x8CA5
  #define GL_UPPER_LEFT 0x8CA2
  #define GL_VALIDATE_STATUS 0x8B83
  #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
  #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
  #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
  #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
  #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
  #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
  #define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
  #define GL_VERTEX_SHADER 0x8B31
  
  // 2.1
  #define GL_COMPRESSED_SRGB 0x8C48
  #define GL_COMPRESSED_SRGB_ALPHA 0x8C49
  #define GL_FLOAT_MAT2x3 0x8B65
  #define GL_FLOAT_MAT2x4 0x8B66
  #define GL_FLOAT_MAT3x2 0x8B67
  #define GL_FLOAT_MAT3x4 0x8B68
  #define GL_FLOAT_MAT4x2 0x8B69
  #define GL_FLOAT_MAT4x3 0x8B6A
  #define GL_PIXEL_PACK_BUFFER 0x88EB
  #define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
  #define GL_PIXEL_UNPACK_BUFFER 0x88EC
  #define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
  #define GL_SRGB 0x8C40
  #define GL_SRGB8 0x8C41
  #define GL_SRGB8_ALPHA8 0x8C43
  #define GL_SRGB_ALPHA 0x8C42
  
  // 3.0
  #define GL_BGRA_INTEGER 0x8D9B
  #define GL_BGR_INTEGER 0x8D9A
  #define GL_BLUE_INTEGER 0x8D96
  #define GL_BUFFER_ACCESS_FLAGS 0x911F
  #define GL_BUFFER_MAP_LENGTH 0x9120
  #define GL_BUFFER_MAP_OFFSET 0x9121
  #define GL_CLAMP_READ_COLOR 0x891C
  #define GL_CLIP_DISTANCE0 0x3000
  #define GL_CLIP_DISTANCE1 0x3001
  #define GL_CLIP_DISTANCE2 0x3002
  #define GL_CLIP_DISTANCE3 0x3003
  #define GL_CLIP_DISTANCE4 0x3004
  #define GL_CLIP_DISTANCE5 0x3005
  #define GL_CLIP_DISTANCE6 0x3006
  #define GL_CLIP_DISTANCE7 0x3007
  #define GL_COLOR_ATTACHMENT0 0x8CE0
  #define GL_COLOR_ATTACHMENT1 0x8CE1
  #define GL_COLOR_ATTACHMENT10 0x8CEA
  #define GL_COLOR_ATTACHMENT11 0x8CEB
  #define GL_COLOR_ATTACHMENT12 0x8CEC
  #define GL_COLOR_ATTACHMENT13 0x8CED
  #define GL_COLOR_ATTACHMENT14 0x8CEE
  #define GL_COLOR_ATTACHMENT15 0x8CEF
  #define GL_COLOR_ATTACHMENT2 0x8CE2
  #define GL_COLOR_ATTACHMENT3 0x8CE3
  #define GL_COLOR_ATTACHMENT4 0x8CE4
  #define GL_COLOR_ATTACHMENT5 0x8CE5
  #define GL_COLOR_ATTACHMENT6 0x8CE6
  #define GL_COLOR_ATTACHMENT7 0x8CE7
  #define GL_COLOR_ATTACHMENT8 0x8CE8
  #define GL_COLOR_ATTACHMENT9 0x8CE9
  #define GL_COMPARE_REF_TO_TEXTURE 0x884E
  #define GL_COMPRESSED_RED 0x8225
  #define GL_COMPRESSED_RED_RGTC1 0x8DBB
  #define GL_COMPRESSED_RG 0x8226
  #define GL_COMPRESSED_RG_RGTC2 0x8DBD
  #define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC
  #define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE
  #define GL_CONTEXT_FLAGS 0x821E
  #define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001
  #define GL_DEPTH24_STENCIL8 0x88F0
  #define GL_DEPTH32F_STENCIL8 0x8CAD
  #define GL_DEPTH_ATTACHMENT 0x8D00
  #define GL_DEPTH_COMPONENT32F 0x8CAC
  #define GL_DEPTH_STENCIL 0x84F9
  #define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
  #define GL_DRAW_FRAMEBUFFER 0x8CA9
  #define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6
  #define GL_FIXED_ONLY 0x891D
  #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
  #define GL_FRAMEBUFFER 0x8D40
  #define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
  #define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
  #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
  #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
  #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
  #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
  #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
  #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
  #define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
  #define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
  #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
  #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
  #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
  #define GL_FRAMEBUFFER_BINDING 0x8CA6
  #define GL_FRAMEBUFFER_COMPLETE 0x8CD5
  #define GL_FRAMEBUFFER_DEFAULT 0x8218
  #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
  #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
  #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
  #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
  #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
  #define GL_FRAMEBUFFER_SRGB 0x8DB9
  #define GL_FRAMEBUFFER_UNDEFINED 0x8219
  #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
  #define GL_GREEN_INTEGER 0x8D95
  #define GL_HALF_FLOAT 0x140B
  #define GL_INTERLEAVED_ATTRIBS 0x8C8C
  #define GL_INT_SAMPLER_1D 0x8DC9
  #define GL_INT_SAMPLER_1D_ARRAY 0x8DCE
  #define GL_INT_SAMPLER_2D 0x8DCA
  #define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
  #define GL_INT_SAMPLER_3D 0x8DCB
  #define GL_INT_SAMPLER_CUBE 0x8DCC
  #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
  #define GL_MAJOR_VERSION 0x821B
  #define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
  #define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
  #define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
  #define GL_MAP_READ_BIT 0x0001
  #define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
  #define GL_MAP_WRITE_BIT 0x0002
  #define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
  #define GL_MAX_CLIP_DISTANCES 0x0D32
  #define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
  #define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
  #define GL_MAX_RENDERBUFFER_SIZE 0x84E8
  #define GL_MAX_SAMPLES 0x8D57
  #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
  #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
  #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
  #define GL_MAX_VARYING_COMPONENTS 0x8B4B
  #define GL_MINOR_VERSION 0x821C
  #define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
  #define GL_NUM_EXTENSIONS 0x821D
  #define GL_PRIMITIVES_GENERATED 0x8C87
  #define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19
  #define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B
  #define GL_QUERY_BY_REGION_NO_WAIT 0x8E16
  #define GL_QUERY_BY_REGION_WAIT 0x8E15
  #define GL_QUERY_NO_WAIT 0x8E14
  #define GL_QUERY_WAIT 0x8E13
  #define GL_R11F_G11F_B10F 0x8C3A
  #define GL_R16 0x822A
  #define GL_R16F 0x822D
  #define GL_R16I 0x8233
  #define GL_R16UI 0x8234
  #define GL_R32F 0x822E
  #define GL_R32I 0x8235
  #define GL_R32UI 0x8236
  #define GL_R8 0x8229
  #define GL_R8I 0x8231
  #define GL_R8UI 0x8232
  #define GL_RASTERIZER_DISCARD 0x8C89
  #define GL_READ_FRAMEBUFFER 0x8CA8
  #define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
  #define GL_RED_INTEGER 0x8D94
  #define GL_RENDERBUFFER 0x8D41
  #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
  #define GL_RENDERBUFFER_BINDING 0x8CA7
  #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
  #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
  #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
  #define GL_RENDERBUFFER_HEIGHT 0x8D43
  #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
  #define GL_RENDERBUFFER_RED_SIZE 0x8D50
  #define GL_RENDERBUFFER_SAMPLES 0x8CAB
  #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
  #define GL_RENDERBUFFER_WIDTH 0x8D42
  #define GL_RG 0x8227
  #define GL_RG16 0x822C
  #define GL_RG16F 0x822F
  #define GL_RG16I 0x8239
  #define GL_RG16UI 0x823A
  #define GL_RG32F 0x8230
  #define GL_RG32I 0x823B
  #define GL_RG32UI 0x823C
  #define GL_RG8 0x822B
  #define GL_RG8I 0x8237
  #define GL_RG8UI 0x8238
  #define GL_RGB16F 0x881B
  #define GL_RGB16I 0x8D89
  #define GL_RGB16UI 0x8D77
  #define GL_RGB32F 0x8815
  #define GL_RGB32I 0x8D83
  #define GL_RGB32UI 0x8D71
  #define GL_RGB8I 0x8D8F
  #define GL_RGB8UI 0x8D7D
  #define GL_RGB9_E5 0x8C3D
  #define GL_RGBA16F 0x881A
  #define GL_RGBA16I 0x8D88
  #define GL_RGBA16UI 0x8D76
  #define GL_RGBA32F 0x8814
  #define GL_RGBA32I 0x8D82
  #define GL_RGBA32UI 0x8D70
  #define GL_RGBA8I 0x8D8E
  #define GL_RGBA8UI 0x8D7C
  #define GL_RGBA_INTEGER 0x8D99
  #define GL_RGB_INTEGER 0x8D98
  #define GL_RG_INTEGER 0x8228
  #define GL_SAMPLER_1D_ARRAY 0x8DC0
  #define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3
  #define GL_SAMPLER_2D_ARRAY 0x8DC1
  #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
  #define GL_SAMPLER_CUBE_SHADOW 0x8DC5
  #define GL_SEPARATE_ATTRIBS 0x8C8D
  #define GL_STENCIL_ATTACHMENT 0x8D20
  #define GL_STENCIL_INDEX1 0x8D46
  #define GL_STENCIL_INDEX16 0x8D49
  #define GL_STENCIL_INDEX4 0x8D47
  #define GL_STENCIL_INDEX8 0x8D48
  #define GL_TEXTURE_1D_ARRAY 0x8C18
  #define GL_TEXTURE_2D_ARRAY 0x8C1A
  #define GL_TEXTURE_ALPHA_TYPE 0x8C13
  #define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C
  #define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
  #define GL_TEXTURE_BLUE_TYPE 0x8C12
  #define GL_TEXTURE_DEPTH_TYPE 0x8C16
  #define GL_TEXTURE_GREEN_TYPE 0x8C11
  #define GL_TEXTURE_RED_TYPE 0x8C10
  #define GL_TEXTURE_SHARED_SIZE 0x8C3F
  #define GL_TEXTURE_STENCIL_SIZE 0x88F1
  #define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
  #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
  #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
  #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
  #define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
  #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
  #define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
  #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
  #define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
  #define GL_UNSIGNED_INT_24_8 0x84FA
  #define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
  #define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1
  #define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6
  #define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
  #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
  #define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
  #define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
  #define GL_UNSIGNED_INT_VEC2 0x8DC6
  #define GL_UNSIGNED_INT_VEC3 0x8DC7
  #define GL_UNSIGNED_INT_VEC4 0x8DC8
  #define GL_UNSIGNED_NORMALIZED 0x8C17
  #define GL_VERTEX_ARRAY_BINDING 0x85B5
  #define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
  
  // 3.1
  #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
  #define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
  #define GL_COPY_READ_BUFFER 0x8F36
  #define GL_COPY_WRITE_BUFFER 0x8F37
  #define GL_INT_SAMPLER_2D_RECT 0x8DCD
  #define GL_INT_SAMPLER_BUFFER 0x8DD0
  #define GL_INVALID_INDEX 0xFFFFFFFFu
  #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
  #define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
  #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
  #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
  #define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8
  #define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B
  #define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
  #define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
  #define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
  #define GL_PRIMITIVE_RESTART 0x8F9D
  #define GL_PRIMITIVE_RESTART_INDEX 0x8F9E
  #define GL_PROXY_TEXTURE_RECTANGLE 0x84F7
  #define GL_R16_SNORM 0x8F98
  #define GL_R8_SNORM 0x8F94
  #define GL_RG16_SNORM 0x8F99
  #define GL_RG8_SNORM 0x8F95
  #define GL_RGB16_SNORM 0x8F9A
  #define GL_RGB8_SNORM 0x8F96
  #define GL_RGBA16_SNORM 0x8F9B
  #define GL_RGBA8_SNORM 0x8F97
  #define GL_SAMPLER_2D_RECT 0x8B63
  #define GL_SAMPLER_2D_RECT_SHADOW 0x8B64
  #define GL_SAMPLER_BUFFER 0x8DC2
  #define GL_SIGNED_NORMALIZED 0x8F9C
  #define GL_TEXTURE_BINDING_BUFFER 0x8C2C
  #define GL_TEXTURE_BINDING_RECTANGLE 0x84F6
  #define GL_TEXTURE_BUFFER 0x8C2A
  #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D
  #define GL_TEXTURE_RECTANGLE 0x84F5
  #define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
  #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
  #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
  #define GL_UNIFORM_BLOCK_BINDING 0x8A3F
  #define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
  #define GL_UNIFORM_BLOCK_INDEX 0x8A3A
  #define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
  #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
  #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
  #define GL_UNIFORM_BUFFER 0x8A11
  #define GL_UNIFORM_BUFFER_BINDING 0x8A28
  #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
  #define GL_UNIFORM_BUFFER_SIZE 0x8A2A
  #define GL_UNIFORM_BUFFER_START 0x8A29
  #define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
  #define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
  #define GL_UNIFORM_NAME_LENGTH 0x8A39
  #define GL_UNIFORM_OFFSET 0x8A3B
  #define GL_UNIFORM_SIZE 0x8A38
  #define GL_UNIFORM_TYPE 0x8A37
  #define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5
  #define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8
  
  // 3.2
  #define GL_ALREADY_SIGNALED 0x911A
  #define GL_CONDITION_SATISFIED 0x911C
  #define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
  #define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001
  #define GL_CONTEXT_PROFILE_MASK 0x9126
  #define GL_DEPTH_CLAMP 0x864F
  #define GL_FIRST_VERTEX_CONVENTION 0x8E4D
  #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7
  #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8
  #define GL_GEOMETRY_INPUT_TYPE 0x8917
  #define GL_GEOMETRY_OUTPUT_TYPE 0x8918
  #define GL_GEOMETRY_SHADER 0x8DD9
  #define GL_GEOMETRY_VERTICES_OUT 0x8916
  #define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109
  #define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C
  #define GL_LAST_VERTEX_CONVENTION 0x8E4E
  #define GL_LINES_ADJACENCY 0x000A
  #define GL_LINE_STRIP_ADJACENCY 0x000B
  #define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E
  #define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F
  #define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
  #define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123
  #define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124
  #define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0
  #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29
  #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1
  #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF
  #define GL_MAX_INTEGER_SAMPLES 0x9110
  #define GL_MAX_SAMPLE_MASK_WORDS 0x8E59
  #define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
  #define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
  #define GL_OBJECT_TYPE 0x9112
  #define GL_PROGRAM_POINT_SIZE 0x8642
  #define GL_PROVOKING_VERTEX 0x8E4F
  #define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101
  #define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103
  #define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C
  #define GL_SAMPLER_2D_MULTISAMPLE 0x9108
  #define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B
  #define GL_SAMPLE_MASK 0x8E51
  #define GL_SAMPLE_MASK_VALUE 0x8E52
  #define GL_SAMPLE_POSITION 0x8E50
  #define GL_SIGNALED 0x9119
  #define GL_SYNC_CONDITION 0x9113
  #define GL_SYNC_FENCE 0x9116
  #define GL_SYNC_FLAGS 0x9115
  #define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
  #define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
  #define GL_SYNC_STATUS 0x9114
  #define GL_TEXTURE_2D_MULTISAMPLE 0x9100
  #define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102
  #define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104
  #define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105
  #define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
  #define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107
  #define GL_TEXTURE_SAMPLES 0x9106
  #define GL_TIMEOUT_EXPIRED 0x911B
  #define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull
  #define GL_TRIANGLES_ADJACENCY 0x000C
  #define GL_TRIANGLE_STRIP_ADJACENCY 0x000D
  #define GL_UNSIGNALED 0x9118
  #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A
  #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D
  #define GL_WAIT_FAILED 0x911D
  
  // 3.3
  #define GL_ANY_SAMPLES_PASSED 0x8C2F
  #define GL_INT_2_10_10_10_REV 0x8D9F
  #define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC
  #define GL_ONE_MINUS_SRC1_ALPHA 0x88FB
  #define GL_ONE_MINUS_SRC1_COLOR 0x88FA
  #define GL_RGB10_A2UI 0x906F
  #define GL_SAMPLER_BINDING 0x8919
  #define GL_SRC1_COLOR 0x88F9
  #define GL_TEXTURE_SWIZZLE_A 0x8E45
  #define GL_TEXTURE_SWIZZLE_B 0x8E44
  #define GL_TEXTURE_SWIZZLE_G 0x8E43
  #define GL_TEXTURE_SWIZZLE_R 0x8E42
  #define GL_TEXTURE_SWIZZLE_RGBA 0x8E46
  #define GL_TIMESTAMP 0x8E28
  #define GL_TIME_ELAPSED 0x88BF
  #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
  
  // 4.0
  #define GL_ACTIVE_SUBROUTINES 0x8DE5
  #define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48
  #define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6
  #define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47
  #define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49
  #define GL_COMPATIBLE_SUBROUTINES 0x8E4B
  #define GL_DOUBLE_MAT2 0x8F46
  #define GL_DOUBLE_MAT2x3 0x8F49
  #define GL_DOUBLE_MAT2x4 0x8F4A
  #define GL_DOUBLE_MAT3 0x8F47
  #define GL_DOUBLE_MAT3x2 0x8F4B
  #define GL_DOUBLE_MAT3x4 0x8F4C
  #define GL_DOUBLE_MAT4 0x8F48
  #define GL_DOUBLE_MAT4x2 0x8F4D
  #define GL_DOUBLE_MAT4x3 0x8F4E
  #define GL_DOUBLE_VEC2 0x8FFC
  #define GL_DOUBLE_VEC3 0x8FFD
  #define GL_DOUBLE_VEC4 0x8FFE
  #define GL_DRAW_INDIRECT_BUFFER 0x8F3F
  #define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43
  #define GL_FRACTIONAL_EVEN 0x8E7C
  #define GL_FRACTIONAL_ODD 0x8E7B
  #define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D
  #define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F
  #define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E
  #define GL_ISOLINES 0x8E7A
  #define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E
  #define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F
  #define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C
  #define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A
  #define GL_MAX_PATCH_VERTICES 0x8E7D
  #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F
  #define GL_MAX_SUBROUTINES 0x8DE7
  #define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8
  #define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C
  #define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83
  #define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81
  #define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85
  #define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89
  #define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F
  #define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D
  #define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86
  #define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82
  #define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A
  #define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80
  #define GL_MAX_TESS_GEN_LEVEL 0x8E7E
  #define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84
  #define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70
  #define GL_MAX_VERTEX_STREAMS 0x8E71
  #define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B
  #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E
  #define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37
  #define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A
  #define GL_PATCHES 0x000E
  #define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73
  #define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74
  #define GL_PATCH_VERTICES 0x8E72
  #define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B
  #define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C
  #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D
  #define GL_SAMPLE_SHADING 0x8C36
  #define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75
  #define GL_TESS_CONTROL_SHADER 0x8E88
  #define GL_TESS_EVALUATION_SHADER 0x8E87
  #define GL_TESS_GEN_MODE 0x8E76
  #define GL_TESS_GEN_POINT_MODE 0x8E79
  #define GL_TESS_GEN_SPACING 0x8E77
  #define GL_TESS_GEN_VERTEX_ORDER 0x8E78
  #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A
  #define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009
  #define GL_TRANSFORM_FEEDBACK 0x8E22
  #define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25
  #define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24
  #define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23
  #define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0
  #define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1
  #define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F
  
  // 4.1
  #define GL_ACTIVE_PROGRAM 0x8259
  #define GL_ALL_SHADER_BITS 0xFFFFFFFF
  #define GL_FIXED 0x140C
  #define GL_FRAGMENT_SHADER_BIT 0x00000002
  #define GL_GEOMETRY_SHADER_BIT 0x00000004
  #define GL_HIGH_FLOAT 0x8DF2
  #define GL_HIGH_INT 0x8DF5
  #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
  #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
  #define GL_LAYER_PROVOKING_VERTEX 0x825E
  #define GL_LOW_FLOAT 0x8DF0
  #define GL_LOW_INT 0x8DF3
  #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
  #define GL_MAX_VARYING_VECTORS 0x8DFC
  #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
  #define GL_MAX_VIEWPORTS 0x825B
  #define GL_MEDIUM_FLOAT 0x8DF1
  #define GL_MEDIUM_INT 0x8DF4
  #define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
  #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
  #define GL_PROGRAM_BINARY_FORMATS 0x87FF
  #define GL_PROGRAM_BINARY_LENGTH 0x8741
  #define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
  #define GL_PROGRAM_PIPELINE_BINDING 0x825A
  #define GL_PROGRAM_SEPARABLE 0x8258
  #define GL_RGB565 0x8D62
  #define GL_SHADER_BINARY_FORMATS 0x8DF8
  #define GL_SHADER_COMPILER 0x8DFA
  #define GL_TESS_CONTROL_SHADER_BIT 0x00000008
  #define GL_TESS_EVALUATION_SHADER_BIT 0x00000010
  #define GL_UNDEFINED_VERTEX 0x8260
  #define GL_VERTEX_SHADER_BIT 0x00000001
  #define GL_VIEWPORT_BOUNDS_RANGE 0x825D
  #define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F
  #define GL_VIEWPORT_SUBPIXEL_BITS 0x825C
  
  // 4.2
  #define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9
  #define GL_ALL_BARRIER_BITS 0xFFFFFFFF
  #define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000
  #define GL_ATOMIC_COUNTER_BUFFER 0x92C0
  #define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5
  #define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6
  #define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1
  #define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4
  #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB
  #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA
  #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8
  #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9
  #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7
  #define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3
  #define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2
  #define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200
  #define GL_COMMAND_BARRIER_BIT 0x00000040
  #define GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C
  #define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E
  #define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F
  #define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D
  #define GL_COPY_READ_BUFFER_BINDING 0x8F36
  #define GL_COPY_WRITE_BUFFER_BINDING 0x8F37
  #define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002
  #define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400
  #define GL_IMAGE_1D 0x904C
  #define GL_IMAGE_1D_ARRAY 0x9052
  #define GL_IMAGE_2D 0x904D
  #define GL_IMAGE_2D_ARRAY 0x9053
  #define GL_IMAGE_2D_MULTISAMPLE 0x9055
  #define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056
  #define GL_IMAGE_2D_RECT 0x904F
  #define GL_IMAGE_3D 0x904E
  #define GL_IMAGE_BINDING_ACCESS 0x8F3E
  #define GL_IMAGE_BINDING_FORMAT 0x906E
  #define GL_IMAGE_BINDING_LAYER 0x8F3D
  #define GL_IMAGE_BINDING_LAYERED 0x8F3C
  #define GL_IMAGE_BINDING_LEVEL 0x8F3B
  #define GL_IMAGE_BINDING_NAME 0x8F3A
  #define GL_IMAGE_BUFFER 0x9051
  #define GL_IMAGE_CUBE 0x9050
  #define GL_IMAGE_CUBE_MAP_ARRAY 0x9054
  #define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9
  #define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8
  #define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7
  #define GL_INT_IMAGE_1D 0x9057
  #define GL_INT_IMAGE_1D_ARRAY 0x905D
  #define GL_INT_IMAGE_2D 0x9058
  #define GL_INT_IMAGE_2D_ARRAY 0x905E
  #define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060
  #define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061
  #define GL_INT_IMAGE_2D_RECT 0x905A
  #define GL_INT_IMAGE_3D 0x9059
  #define GL_INT_IMAGE_BUFFER 0x905C
  #define GL_INT_IMAGE_CUBE 0x905B
  #define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F
  #define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC
  #define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8
  #define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7
  #define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1
  #define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF
  #define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39
  #define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6
  #define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0
  #define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE
  #define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5
  #define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF
  #define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD
  #define GL_MAX_IMAGE_SAMPLES 0x906D
  #define GL_MAX_IMAGE_UNITS 0x8F38
  #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3
  #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD
  #define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB
  #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4
  #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE
  #define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC
  #define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2
  #define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC
  #define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA
  #define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC
  #define GL_NUM_SAMPLE_COUNTS 0x9380
  #define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D
  #define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C
  #define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E
  #define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B
  #define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080
  #define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020
  #define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008
  #define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F
  #define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100
  #define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24
  #define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800
  #define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23
  #define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA
  #define GL_UNIFORM_BARRIER_BIT 0x00000004
  #define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129
  #define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128
  #define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A
  #define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127
  #define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB
  #define GL_UNSIGNED_INT_IMAGE_1D 0x9062
  #define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068
  #define GL_UNSIGNED_INT_IMAGE_2D 0x9063
  #define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069
  #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B
  #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C
  #define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065
  #define GL_UNSIGNED_INT_IMAGE_3D 0x9064
  #define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067
  #define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066
  #define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A
  #define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001
  
  // 4.3
  #define GL_ACTIVE_RESOURCES 0x92F5
  #define GL_ACTIVE_VARIABLES 0x9305
  #define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A
  #define GL_ARRAY_SIZE 0x92FB
  #define GL_ARRAY_STRIDE 0x92FE
  #define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301
  #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED
  #define GL_AUTO_GENERATE_MIPMAP 0x8295
  #define GL_BLOCK_INDEX 0x92FD
  #define GL_BUFFER 0x82E0
  #define GL_BUFFER_BINDING 0x9302
  #define GL_BUFFER_DATA_SIZE 0x9303
  #define GL_BUFFER_VARIABLE 0x92E5
  #define GL_CAVEAT_SUPPORT 0x82B8
  #define GL_CLEAR_BUFFER 0x82B4
  #define GL_COLOR_COMPONENTS 0x8283
  #define GL_COLOR_ENCODING 0x8296
  #define GL_COLOR_RENDERABLE 0x8286
  #define GL_COMPRESSED_R11_EAC 0x9270
  #define GL_COMPRESSED_RG11_EAC 0x9272
  #define GL_COMPRESSED_RGB8_ETC2 0x9274
  #define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
  #define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278
  #define GL_COMPRESSED_SIGNED_R11_EAC 0x9271
  #define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273
  #define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
  #define GL_COMPRESSED_SRGB8_ETC2 0x9275
  #define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
  #define GL_COMPUTE_SHADER 0x91B9
  #define GL_COMPUTE_SHADER_BIT 0x00000020
  #define GL_COMPUTE_SUBROUTINE 0x92ED
  #define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3
  #define GL_COMPUTE_TEXTURE 0x82A0
  #define GL_COMPUTE_WORK_GROUP_SIZE 0x8267
  #define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002
  #define GL_DEBUG_CALLBACK_FUNCTION 0x8244
  #define GL_DEBUG_CALLBACK_USER_PARAM 0x8245
  #define GL_DEBUG_GROUP_STACK_DEPTH 0x826D
  #define GL_DEBUG_LOGGED_MESSAGES 0x9145
  #define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243
  #define GL_DEBUG_OUTPUT 0x92E0
  #define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242
  #define GL_DEBUG_SEVERITY_HIGH 0x9146
  #define GL_DEBUG_SEVERITY_LOW 0x9148
  #define GL_DEBUG_SEVERITY_MEDIUM 0x9147
  #define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B
  #define GL_DEBUG_SOURCE_API 0x8246
  #define GL_DEBUG_SOURCE_APPLICATION 0x824A
  #define GL_DEBUG_SOURCE_OTHER 0x824B
  #define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248
  #define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249
  #define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247
  #define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D
  #define GL_DEBUG_TYPE_ERROR 0x824C
  #define GL_DEBUG_TYPE_MARKER 0x8268
  #define GL_DEBUG_TYPE_OTHER 0x8251
  #define GL_DEBUG_TYPE_PERFORMANCE 0x8250
  #define GL_DEBUG_TYPE_POP_GROUP 0x826A
  #define GL_DEBUG_TYPE_PORTABILITY 0x824F
  #define GL_DEBUG_TYPE_PUSH_GROUP 0x8269
  #define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E
  #define GL_DEPTH_COMPONENTS 0x8284
  #define GL_DEPTH_RENDERABLE 0x8287
  #define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA
  #define GL_DISPATCH_INDIRECT_BUFFER 0x90EE
  #define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF
  #define GL_FILTER 0x829A
  #define GL_FRAGMENT_SUBROUTINE 0x92EC
  #define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2
  #define GL_FRAGMENT_TEXTURE 0x829F
  #define GL_FRAMEBUFFER_BLEND 0x828B
  #define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314
  #define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311
  #define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312
  #define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313
  #define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310
  #define GL_FRAMEBUFFER_RENDERABLE 0x8289
  #define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A
  #define GL_FULL_SUPPORT 0x82B7
  #define GL_GEOMETRY_SUBROUTINE 0x92EB
  #define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1
  #define GL_GEOMETRY_TEXTURE 0x829E
  #define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291
  #define GL_GET_TEXTURE_IMAGE_TYPE 0x8292
  #define GL_IMAGE_CLASS_10_10_10_2 0x82C3
  #define GL_IMAGE_CLASS_11_11_10 0x82C2
  #define GL_IMAGE_CLASS_1_X_16 0x82BE
  #define GL_IMAGE_CLASS_1_X_32 0x82BB
  #define GL_IMAGE_CLASS_1_X_8 0x82C1
  #define GL_IMAGE_CLASS_2_X_16 0x82BD
  #define GL_IMAGE_CLASS_2_X_32 0x82BA
  #define GL_IMAGE_CLASS_2_X_8 0x82C0
  #define GL_IMAGE_CLASS_4_X_16 0x82BC
  #define GL_IMAGE_CLASS_4_X_32 0x82B9
  #define GL_IMAGE_CLASS_4_X_8 0x82BF
  #define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8
  #define GL_IMAGE_PIXEL_FORMAT 0x82A9
  #define GL_IMAGE_PIXEL_TYPE 0x82AA
  #define GL_IMAGE_TEXEL_SIZE 0x82A7
  #define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274
  #define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B
  #define GL_INTERNALFORMAT_BLUE_SIZE 0x8273
  #define GL_INTERNALFORMAT_BLUE_TYPE 0x827A
  #define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275
  #define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C
  #define GL_INTERNALFORMAT_GREEN_SIZE 0x8272
  #define GL_INTERNALFORMAT_GREEN_TYPE 0x8279
  #define GL_INTERNALFORMAT_PREFERRED 0x8270
  #define GL_INTERNALFORMAT_RED_SIZE 0x8271
  #define GL_INTERNALFORMAT_RED_TYPE 0x8278
  #define GL_INTERNALFORMAT_SHARED_SIZE 0x8277
  #define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276
  #define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D
  #define GL_INTERNALFORMAT_SUPPORTED 0x826F
  #define GL_IS_PER_PATCH 0x92E7
  #define GL_IS_ROW_MAJOR 0x9300
  #define GL_LOCATION 0x930E
  #define GL_LOCATION_INDEX 0x930F
  #define GL_MANUAL_GENERATE_MIPMAP 0x8294
  #define GL_MATRIX_STRIDE 0x92FF
  #define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266
  #define GL_MAX_COMBINED_DIMENSIONS 0x8282
  #define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39
  #define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC
  #define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265
  #define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264
  #define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD
  #define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB
  #define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262
  #define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC
  #define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB
  #define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263
  #define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE
  #define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB
  #define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF
  #define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C
  #define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144
  #define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143
  #define GL_MAX_DEPTH 0x8280
  #define GL_MAX_ELEMENT_INDEX 0x8D6B
  #define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA
  #define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316
  #define GL_MAX_FRAMEBUFFER_LAYERS 0x9317
  #define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318
  #define GL_MAX_FRAMEBUFFER_WIDTH 0x9315
  #define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7
  #define GL_MAX_HEIGHT 0x827F
  #define GL_MAX_LABEL_LENGTH 0x82E8
  #define GL_MAX_LAYERS 0x8281
  #define GL_MAX_NAME_LENGTH 0x92F6
  #define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7
  #define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8
  #define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE
  #define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD
  #define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8
  #define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9
  #define GL_MAX_UNIFORM_LOCATIONS 0x826E
  #define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA
  #define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9
  #define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6
  #define GL_MAX_WIDTH 0x827E
  #define GL_MIPMAP 0x8293
  #define GL_NAME_LENGTH 0x92F9
  #define GL_NUM_ACTIVE_VARIABLES 0x9304
  #define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9
  #define GL_OFFSET 0x92FC
  #define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69
  #define GL_PROGRAM 0x82E2
  #define GL_PROGRAM_INPUT 0x92E3
  #define GL_PROGRAM_OUTPUT 0x92E4
  #define GL_PROGRAM_PIPELINE 0x82E4
  #define GL_QUERY 0x82E3
  #define GL_READ_PIXELS 0x828C
  #define GL_READ_PIXELS_FORMAT 0x828D
  #define GL_READ_PIXELS_TYPE 0x828E
  #define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B
  #define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A
  #define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309
  #define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307
  #define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308
  #define GL_REFERENCED_BY_VERTEX_SHADER 0x9306
  #define GL_SAMPLER 0x82E6
  #define GL_SHADER 0x82E1
  #define GL_SHADER_IMAGE_ATOMIC 0x82A6
  #define GL_SHADER_IMAGE_LOAD 0x82A4
  #define GL_SHADER_IMAGE_STORE 0x82A5
  #define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000
  #define GL_SHADER_STORAGE_BLOCK 0x92E6
  #define GL_SHADER_STORAGE_BUFFER 0x90D2
  #define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3
  #define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF
  #define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5
  #define GL_SHADER_STORAGE_BUFFER_START 0x90D4
  #define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC
  #define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE
  #define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD
  #define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF
  #define GL_SRGB_READ 0x8297
  #define GL_SRGB_WRITE 0x8298
  #define GL_STENCIL_COMPONENTS 0x8285
  #define GL_STENCIL_RENDERABLE 0x8288
  #define GL_TESS_CONTROL_SUBROUTINE 0x92E9
  #define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF
  #define GL_TESS_CONTROL_TEXTURE 0x829C
  #define GL_TESS_EVALUATION_SUBROUTINE 0x92EA
  #define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0
  #define GL_TESS_EVALUATION_TEXTURE 0x829D
  #define GL_TEXTURE_BUFFER_OFFSET 0x919D
  #define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F
  #define GL_TEXTURE_BUFFER_SIZE 0x919E
  #define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2
  #define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3
  #define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1
  #define GL_TEXTURE_GATHER 0x82A2
  #define GL_TEXTURE_GATHER_SHADOW 0x82A3
  #define GL_TEXTURE_IMAGE_FORMAT 0x828F
  #define GL_TEXTURE_IMAGE_TYPE 0x8290
  #define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF
  #define GL_TEXTURE_SHADOW 0x82A1
  #define GL_TEXTURE_VIEW 0x82B5
  #define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD
  #define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB
  #define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE
  #define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC
  #define GL_TOP_LEVEL_ARRAY_SIZE 0x930C
  #define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D
  #define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4
  #define GL_TYPE 0x92FA
  #define GL_UNIFORM 0x92E1
  #define GL_UNIFORM_BLOCK 0x92E2
  #define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC
  #define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E
  #define GL_VERTEX_ATTRIB_BINDING 0x82D4
  #define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5
  #define GL_VERTEX_BINDING_BUFFER 0x8F4F
  #define GL_VERTEX_BINDING_DIVISOR 0x82D6
  #define GL_VERTEX_BINDING_OFFSET 0x82D7
  #define GL_VERTEX_BINDING_STRIDE 0x82D8
  #define GL_VERTEX_SUBROUTINE 0x92E8
  #define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE
  #define GL_VERTEX_TEXTURE 0x829B
  #define GL_VIEW_CLASS_128_BITS 0x82C4
  #define GL_VIEW_CLASS_16_BITS 0x82CA
  #define GL_VIEW_CLASS_24_BITS 0x82C9
  #define GL_VIEW_CLASS_32_BITS 0x82C8
  #define GL_VIEW_CLASS_48_BITS 0x82C7
  #define GL_VIEW_CLASS_64_BITS 0x82C6
  #define GL_VIEW_CLASS_8_BITS 0x82CB
  #define GL_VIEW_CLASS_96_BITS 0x82C5
  #define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3
  #define GL_VIEW_CLASS_BPTC_UNORM 0x82D2
  #define GL_VIEW_CLASS_RGTC1_RED 0x82D0
  #define GL_VIEW_CLASS_RGTC2_RG 0x82D1
  #define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC
  #define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD
  #define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE
  #define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF
  #define GL_VIEW_COMPATIBILITY_CLASS 0x82B6
  
  // 4.4
  #define GL_BUFFER_IMMUTABLE_STORAGE 0x821F
  #define GL_BUFFER_STORAGE_FLAGS 0x8220
  #define GL_CLEAR_TEXTURE 0x9365
  #define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000
  #define GL_CLIENT_STORAGE_BIT 0x0200
  #define GL_DYNAMIC_STORAGE_BIT 0x0100
  #define GL_LOCATION_COMPONENT 0x934A
  #define GL_MAP_COHERENT_BIT 0x0080
  #define GL_MAP_PERSISTENT_BIT 0x0040
  #define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5
  #define GL_MIRROR_CLAMP_TO_EDGE 0x8743
  #define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221
  #define GL_QUERY_BUFFER 0x9192
  #define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000
  #define GL_QUERY_BUFFER_BINDING 0x9193
  #define GL_QUERY_RESULT_NO_WAIT 0x9194
  #define GL_TEXTURE_BUFFER_BINDING 0x8C2A
  #define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B
  #define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C
  
  // 4.5
  #define GL_CLIP_DEPTH_MODE 0x935D
  #define GL_CLIP_ORIGIN 0x935C
  #define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT 0x00000004
  #define GL_CONTEXT_LOST 0x0507
  #define GL_CONTEXT_RELEASE_BEHAVIOR 0x82FB
  #define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x82FC
  #define GL_GUILTY_CONTEXT_RESET 0x8253
  #define GL_INNOCENT_CONTEXT_RESET 0x8254
  #define GL_LOSE_CONTEXT_ON_RESET 0x8252
  #define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES 0x82FA
  #define GL_MAX_CULL_DISTANCES 0x82F9
  #define GL_NEGATIVE_ONE_TO_ONE 0x935E
  #define GL_NO_RESET_NOTIFICATION 0x8261
  #define GL_QUERY_BY_REGION_NO_WAIT_INVERTED 0x8E1A
  #define GL_QUERY_BY_REGION_WAIT_INVERTED 0x8E19
  #define GL_QUERY_NO_WAIT_INVERTED 0x8E18
  #define GL_QUERY_TARGET 0x82EA
  #define GL_QUERY_WAIT_INVERTED 0x8E17
  #define GL_RESET_NOTIFICATION_STRATEGY 0x8256
  #define GL_TEXTURE_TARGET 0x1006
  #define GL_UNKNOWN_CONTEXT_RESET 0x8255
  #define GL_ZERO_TO_ONE 0x935F
  #define GL_COMPLETION_STATUS 0x91B1
  
  #endif  // LIBANGLE_RENDERER_GL_FUNCTIONSGLENUMS_H_
  