text: from Engine.UrEngine import *
  
  def changePlayer(currentPlayer):
      if(currentPlayer == 1):
          newplayer = 2
      else:
          newplayer = 1
      return newplayer
  
  def parseAction(actionInput):
  
      parsedAction = str.split(actionInput," ")
  
      if(parsedAction[0] == "AddPawn"):
          return ["AddPawn",""]
      elif(parsedAction[0] == "Move"):
          return ["Move",parsedAction[1]]
      else:
          return ["KO",""]
  
  
  
  # create the main game
  game = UrEngine()
  dice = Dice()
  
  print("Welcome to the Royal Game of Ur")
  
  #initializing the variable that indicates if the game is ended or not
  gameIsOn = True
  currentPlayer = 1
  
  
  #mainloop
  while(gameIsOn):
  
      game.printGame()
      print("Your turn player %s"% (currentPlayer))
      rollresult = dice.roll()
      print("Roll of dice: %s" % (rollresult))
  
  
      actionWasComplete = False
      if(rollresult == 0):
          print("The roll result was 0, next player")
      else:
          actionInput = input("Actions: - AddPawn \b -Move [board square] $> ")
  
          action = parseAction(actionInput)
          actionResult = ""
  
          if(action[0] == "AddPawn"):
              print(action)
              actionResult = game.playerAddPawn(currentPlayer,rollresult)
              if (moveResult == "MoveOK"):
                  actionWasComplete = True
              else:
                  pass
          elif(action[0] == "Move"):
              print(action)
              moveResult = game.movePlayerPawn(rollresult,action[1],currentPlayer)
              if(moveResult == "MoveOK"):
                  actionWasComplete = True
              else:
                  pass
          else:
              print("action invalid")
  
      print("")
      if(actionResult == ""):
          print("invalid command please retry...")
  
      if(actionWasComplete):
          currentPlayer = changePlayer(currentPlayer)