text: #pragma once
  #include "CPUResource.h"
  #include <string>
  #include <vector>
  
  class ShaderData : public CPUResource {
  public:
  	enum ShaderType
  	{
  		VERTEXSHADER,
  		FRAGMENTSHADER,
  		GEOMETRYSHADER
  	};
  
  	struct shaderString
  	{
  		ShaderType shaderType;
  		std::string shaderStr;
  	};
  
  	std::vector<shaderString> shaderStrs;
  };