text: #ifndef TDG_ENTITYANIMATIONS_H
  #define TDG_ENTITYANIMATIONS_H
  
  #include "TDG_AnimationList.h"
  #include "TDG_Window.h"
  #include "TDG_SpriteLoader.h"
  #include "TDG_Information.h"
  
  class TDG_EntityAnimations
  {
      public:
          TDG_EntityAnimations();
          virtual ~TDG_EntityAnimations();
  
          bool loadAnimations(TDG_Window* win, int animationID, EntityTyp typ);
  
          TDG_Animation* getAnimation(AnimationTyp typ);
          EntityTyp getTyp();
          int getID();
          int getImagesWidth();
          int getImagesHight();
  
      protected:
  
      private:
          void add(TDG_Animation* ani);
  
          int animationID;
          EntityTyp typ;
  
          int image_width, image_hight;
  
          TDG_AnimationList* aniL;
  };
  
  #endif // TDG_ENTITYANIMATIONS_H
  