text: from direct.showbase.PythonUtil import invertDict
  from toontown.toonbase import ToontownGlobals
  from toontown.coghq import NullCogs
  from toontown.coghq import LawbotOfficeOilRoom_Battle00_Cogs
  from toontown.coghq import LawbotOfficeOilRoom_Battle01_Cogs
  from toontown.coghq import LawbotOfficeBoilerRoom_Battle00_Cogs
  from toontown.coghq import LawbotOfficeBoilerRoom_Trap00_Cogs
  from toontown.coghq import LawbotOfficeLobby_Trap00_Cogs
  from toontown.coghq import LawbotOfficeDiamondRoom_Trap00_Cogs
  from toontown.coghq import LawbotOfficeDiamondRoom_Battle00_Cogs
  from toontown.coghq import LawbotOfficeGearRoom_Battle00_Cogs
  
  def getStageRoomSpecModule(roomId):
      return CashbotStageSpecModules[roomId]
  
  
  def getCogSpecModule(roomId):
      roomName = CashbotStageRoomId2RoomName[roomId]
      return CogSpecModules.get(roomName, NullCogs)
  
  
  def getNumBattles(roomId):
      return roomId2numBattles[roomId]
  
  
  CashbotStageRoomId2RoomName = {0: 'LawbotOfficeEntrance_Action00',
   1: 'LawbotOfficeOilRoom_Battle00',
   2: 'LawbotOfficeOilRoom_Battle01',
   3: 'LawbotOfficeBoilerRoom_Security00',
   4: 'LawbotOfficeBoilerRoom_Battle00',
   5: 'LawbotOfficeGearRoom_Action00',
   6: 'LawbotOfficeLobby_Action00',
   7: 'LawbotOfficeGearRoom_Security00',
   8: 'LawbotOfficeLobby_Trap00',
   9: 'LawbotOfficeDiamondRoom_Security00',
   10: 'LawbotOfficeDiamondRoom_Trap00',
   11: 'LawbotOfficeGearRoom_Platform00',
   12: 'LawbotOfficeLobby_Lights00',
   100: 'LawbotOfficeBoilerRoom_Action01',
   101: 'LawbotOfficeDiamondRoom_Action00',
   102: 'LawbotOfficeDiamondRoom_Action01',
   103: 'LawbotOfficeLobby_Action01',
   104: 'LawbotOfficeDiamondRoom_Battle00',
   105: 'LawbotOfficeGearRoom_Battle00'}
  CashbotStageRoomName2RoomId = invertDict(CashbotStageRoomId2RoomName)
  CashbotStageEntranceIDs = (0,)
  CashbotStageMiddleRoomIDs = (1,)
  CashbotStageFinalRoomIDs = (2,)
  CashbotStageConnectorRooms = ('phase_11/models/lawbotHQ/LB_connector_7cubeL2', 'phase_11/models/lawbotHQ/LB_connector_7cubeLR')
  CashbotStageSpecModules = {}
  if not isClient():
      print('EXECWARNING StageRoomSpecs: %s' % CashbotStageRoomName2RoomId)
      printStack()
  for roomName, roomId in list(CashbotStageRoomName2RoomId.items()):
      exec('from toontown.coghq import %s' % roomName)
      CashbotStageSpecModules[roomId] = eval(roomName)
  
  CogSpecModules = {'LawbotOfficeOilRoom_Battle00': LawbotOfficeOilRoom_Battle00_Cogs,
   'LawbotOfficeOilRoom_Battle01': LawbotOfficeOilRoom_Battle01_Cogs,
   'LawbotOfficeBoilerRoom_Battle00': LawbotOfficeBoilerRoom_Battle00_Cogs,
   'LawbotOfficeBoilerRoom_Trap00': LawbotOfficeBoilerRoom_Trap00_Cogs,
   'LawbotOfficeLobby_Trap00': LawbotOfficeLobby_Trap00_Cogs,
   'LawbotOfficeDiamondRoom_Trap00': LawbotOfficeDiamondRoom_Trap00_Cogs,
   'LawbotOfficeDiamondRoom_Battle00': LawbotOfficeDiamondRoom_Battle00_Cogs,
   'LawbotOfficeGearRoom_Battle00': LawbotOfficeGearRoom_Battle00_Cogs}
  roomId2numBattles = {}
  for roomName, roomId in list(CashbotStageRoomName2RoomId.items()):
      if roomName not in CogSpecModules:
          roomId2numBattles[roomId] = 0
      else:
          cogSpecModule = CogSpecModules[roomName]
          roomId2numBattles[roomId] = len(cogSpecModule.BattleCells)
  
  roomId2numCogs = {}
  for roomName, roomId in list(CashbotStageRoomName2RoomId.items()):
      if roomName not in CogSpecModules:
          roomId2numCogs[roomId] = 0
      else:
          cogSpecModule = CogSpecModules[roomName]
          roomId2numCogs[roomId] = len(cogSpecModule.CogData)
  
  roomId2numCogLevels = {}
  for roomName, roomId in list(CashbotStageRoomName2RoomId.items()):
      if roomName not in CogSpecModules:
          roomId2numCogLevels[roomId] = 0
      else:
          cogSpecModule = CogSpecModules[roomName]
          levels = 0
          for cogData in cogSpecModule.CogData:
              levels += cogData['level']
  
          roomId2numCogLevels[roomId] = levels
  
  roomId2numMeritCogLevels = {}
  for roomName, roomId in list(CashbotStageRoomName2RoomId.items()):
      if roomName not in CogSpecModules or roomId in (8, 10):
          roomId2numMeritCogLevels[roomId] = 0
      else:
          cogSpecModule = CogSpecModules[roomName]
          levels = 0
          for cogData in cogSpecModule.CogData:
              levels += cogData['level']
  
          roomId2numMeritCogLevels[roomId] = levels
  
  middleRoomId2numBattles = {}
  for roomId in CashbotStageMiddleRoomIDs:
      middleRoomId2numBattles[roomId] = roomId2numBattles[roomId]
  