text: #pragma once
  
  // This file is generated from the Game's Reflection data
  
  #include <cstdint>
  #include <RED4ext/Common.hpp>
  #include <RED4ext/REDhash.hpp>
  #include <RED4ext/Types/generated/gsm/MenuState.hpp>
  
  namespace RED4ext
  {
  namespace gsm { 
  struct MenuState_Singleplayer : gsm::MenuState
  {
      static constexpr const char* NAME = "gsmMenuState_Singleplayer";
      static constexpr const char* ALIAS = NAME;
  
      uint8_t unkD8[0xE0 - 0xD8]; // D8
  };
  RED4EXT_ASSERT_SIZE(MenuState_Singleplayer, 0xE0);
  } // namespace gsm
  } // namespace RED4ext
  