text: // ***************************************************************************
  //
  //   Generated automatically by genwrapper.
  //   Please DO NOT EDIT this file!
  //
  // ***************************************************************************
  
  #include <osgIntrospection/ReflectionMacros>
  #include <osgIntrospection/TypedMethodInfo>
  #include <osgIntrospection/StaticMethodInfo>
  #include <osgIntrospection/Attributes>
  
  #include <osg/GraphicsContext>
  #include <osg/Object>
  #include <osgViewer/api/Win32/PixelBufferWin32>
  
  // Must undefine IN and OUT macros defined in Windows headers
  #ifdef IN
  #undef IN
  #endif
  #ifdef OUT
  #undef OUT
  #endif
  
  BEGIN_OBJECT_REFLECTOR(osgViewer::PixelBufferWin32)
  	I_DeclaringFile("osgViewer/api/Win32/PixelBufferWin32");
  	I_BaseType(osg::GraphicsContext);
  	I_Constructor1(IN, osg::GraphicsContext::Traits *, traits,
  	               Properties::NON_EXPLICIT,
  	               ____PixelBufferWin32__osg_GraphicsContext_Traits_P1,
  	               "",
  	               "");
  	I_Method1(bool, isSameKindAs, IN, const osg::Object *, object,
  	          Properties::VIRTUAL,
  	          __bool__isSameKindAs__C5_Object_P1,
  	          "",
  	          "");
  	I_Method0(const char *, libraryName,
  	          Properties::VIRTUAL,
  	          __C5_char_P1__libraryName,
  	          "return the name of the object's library. ",
  	          "Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. ");
  	I_Method0(const char *, className,
  	          Properties::VIRTUAL,
  	          __C5_char_P1__className,
  	          "return the name of the object's class type. ",
  	          "Must be defined by derived classes. ");
  	I_Method0(bool, valid,
  	          Properties::VIRTUAL,
  	          __bool__valid,
  	          "Return whether a valid and usable GraphicsContext has been created. ",
  	          "");
  	I_Method0(bool, realizeImplementation,
  	          Properties::VIRTUAL,
  	          __bool__realizeImplementation,
  	          "Realize the GraphicsContext. ",
  	          "");
  	I_Method0(bool, isRealizedImplementation,
  	          Properties::VIRTUAL,
  	          __bool__isRealizedImplementation,
  	          "Return true if the graphics context has been realized and is ready to use. ",
  	          "");
  	I_Method0(void, closeImplementation,
  	          Properties::VIRTUAL,
  	          __void__closeImplementation,
  	          "Close the graphics context. ",
  	          "");
  	I_Method0(bool, makeCurrentImplementation,
  	          Properties::VIRTUAL,
  	          __bool__makeCurrentImplementation,
  	          "Make this graphics context current. ",
  	          "");
  	I_Method1(bool, makeContextCurrentImplementation, IN, osg::GraphicsContext *, x,
  	          Properties::VIRTUAL,
  	          __bool__makeContextCurrentImplementation__GraphicsContext_P1,
  	          "",
  	          "");
  	I_Method0(bool, releaseContextImplementation,
  	          Properties::VIRTUAL,
  	          __bool__releaseContextImplementation,
  	          "Release the graphics context. ",
  	          "");
  	I_Method0(void, swapBuffersImplementation,
  	          Properties::VIRTUAL,
  	          __void__swapBuffersImplementation,
  	          "Swap the front and back buffers. ",
  	          "");
  	I_Method0(HWND, getHWND,
  	          Properties::NON_VIRTUAL,
  	          __HWND__getHWND,
  	          "Get native window. ",
  	          "");
  	I_Method0(HDC, getHDC,
  	          Properties::NON_VIRTUAL,
  	          __HDC__getHDC,
  	          "",
  	          "");
  	I_Method0(HGLRC, getWGLContext,
  	          Properties::NON_VIRTUAL,
  	          __HGLRC__getWGLContext,
  	          "Get native OpenGL graphics context. ",
  	          "");
  	I_Method1(void, bindPBufferToTextureImplementation, IN, GLenum, x,
  	          Properties::VIRTUAL,
  	          __void__bindPBufferToTextureImplementation__GLenum,
  	          "Pure virtual, Bind the graphics context to associated texture implementation. ",
  	          "Pure virtual - must be implemented by concrete implementations of GraphicsContext. ");
  	I_ProtectedMethod0(void, init,
  	                   Properties::NON_VIRTUAL,
  	                   Properties::NON_CONST,
  	                   __void__init,
  	                   "",
  	                   "");
  	I_SimpleProperty(HDC, HDC, 
  	                 __HDC__getHDC, 
  	                 0);
  	I_SimpleProperty(HWND, HWND, 
  	                 __HWND__getHWND, 
  	                 0);
  	I_SimpleProperty(HGLRC, WGLContext, 
  	                 __HGLRC__getWGLContext, 
  	                 0);
  END_REFLECTOR
  
  