text: ﻿#ifndef BABYLON_SHADERS_SHADERS_INCLUDE_FOG_VERTEX_DECLARATION_FX_H
  #define BABYLON_SHADERS_SHADERS_INCLUDE_FOG_VERTEX_DECLARATION_FX_H
  
  namespace BABYLON {
  
  extern const char* fogVertexDeclaration;
  
  const char* fogVertexDeclaration
    = R"ShaderCode(
  
  #ifdef FOG
      varying vec3 vFogDistance;
  #endif
  
  )ShaderCode";
  
  } // end of namespace BABYLON
  
  #endif // end of BABYLON_SHADERS_SHADERS_INCLUDE_FOG_VERTEX_DECLARATION_FX_H
  