text: from BaseClasses import World
  from DoorShuffle import link_doors
  from Doors import create_doors
  from Dungeons import create_dungeons, get_dungeon_item_pool
  from OverworldShuffle import link_overworld
  from EntranceShuffle import link_entrances
  from ItemList import difficulties, generate_itempool
  from Items import ItemFactory
  from Regions import create_regions, create_dungeon_regions, create_shops, mark_dark_world_regions
  from RoomData import create_rooms
  from Rules import set_rules
  from test.TestBase import TestBase
  
  
  class TestVanilla(TestBase):
      def setUp(self):
          self.world = World(1, {1:'vanilla'}, {1:'vanilla'}, {1:'vanilla'}, {1:'noglitches'}, {1:'open'}, {1:'random'}, {1:'normal'}, {1:'normal'}, 'none', 'on', {1:'ganon'}, 'balanced', {1:'items'},
                             {1:True}, {1:False}, False, None, {1:False})
          self.world.difficulty_requirements[1] = difficulties['normal']
          self.world.intensity = {1:1}
          create_regions(self.world, 1)
          create_dungeon_regions(self.world, 1)
          create_shops(self.world, 1)
          create_doors(self.world, 1)
          create_rooms(self.world, 1)
          create_dungeons(self.world, 1)
          link_overworld(self.world, 1)
          link_entrances(self.world, 1)
          link_doors(self.world, 1)
          generate_itempool(self.world, 1)
          self.world.required_medallions[1] = ['Ether', 'Quake']
          self.world.itempool.extend(get_dungeon_item_pool(self.world))
          self.world.itempool.extend(ItemFactory(['Green Pendant', 'Red Pendant', 'Blue Pendant', 'Beat Agahnim 1', 'Beat Agahnim 2', 'Crystal 1', 'Crystal 2', 'Crystal 3', 'Crystal 4', 'Crystal 5', 'Crystal 6', 'Crystal 7'], 1))
          self.world.get_location('Agahnim 1', 1).item = None
          self.world.get_location('Agahnim 2', 1).item = None
          mark_dark_world_regions(self.world, 1)
          set_rules(self.world, 1)
  