text: //
  // Dec-2020, Michael Lindner
  // MIT license
  //
  #pragma once
  #include "rect.h"
  #include "glm/vec2.hpp"
  
  
  namespace sp
  {
  ///////////////////
  
  // Normalized coordinates are in range [0.0, 1.0].
  
  using NormCoord = float;
  using NormPos = glm::vec2;
  using NormVec = glm::vec2;
  using NormDim = glm::vec2;
  using NormRect = Rect<NormPos>;
  
  } // namespace sp
  