text: #include <std.h>
  #include "/d/islands/tonerra/areadefs.h"
  
  inherit ROOM;
  
  void create(){
    ::create();
    set_terrain(VILLAGE);
    set_travel(DIRT_ROAD);
    set_short("A jungle village");
    set_long(
  @DESC
  You are on a pathway leading into the village. There is a
  pathway leading toward the center of the village to the 
  south. You can see some small huts scattered all around 
  you, surrounding a much larger hut toward the center of 
  the village.
  DESC
    );
    set_indoors(0);
    set_light(2);
    set_listen("default","You hear the sounds of animals on the other side of the fence.");
    set_smell("default","You smell the recently fallen rain and the moisture in the air.");
    set_exits(([
  	      "north":I_VILLAGE+"vil51",
  	      "south":I_VILLAGE+"vil53",
    ]));
  }
  
  	     
  