text: #ifndef TRACY_SCENEDESCRIPTION_H
  #define TRACY_SCENEDESCRIPTION_H
  
  #include "Display\RenderObjectDescription.h"
  
  namespace Tracy
  {
  	struct SceneDesc
  	{
  		std::vector<RenderObjectDesc> Objects;
  		uint32_t uMaxDynamicObjects = 0u; // number of objects that can be allocated from dynamicaly from scripts etc
  	};
  
  } // Tracy
  
  #endif // !TRACY_SCENEDESCRIPTION_H
  