text: """Showcase what the output of pymunk.pyglet_util draw methods will look like.
  
  See pygame_util_demo.py for a comparison to pygame.
  """
  
  __version__ = "$Id:$"
  __docformat__ = "reStructuredText"
  
  import sys
  
  import pyglet
      
  import pymunk
  from pymunk.vec2d import Vec2d
  import pymunk.pyglet_util
  
  from shapes_for_draw_demos import add_objects
  
  window = pyglet.window.Window(600, 600)
  space = pymunk.Space()
  
  add_objects(space)
  
  
  textbatch = pyglet.graphics.Batch()
  pyglet.text.Label('Demo example of shapes drawn by pyglet_util.draw()',
                        x=5, y=5, batch=textbatch, color=(200,200,200,200))
  pyglet.text.Label('Static shapes', x=50, y=570, batch=textbatch)
  pyglet.text.Label('Dynamic shapes', x=250, y=570, batch=textbatch)
  pyglet.text.Label('Constraints', x=450, y=570, batch=textbatch)
  pyglet.text.Label('Other', x=450, y=290, batch=textbatch)
  
  
  batch = pyglet.graphics.Batch()
  
  @window.event
  def on_draw():
      pyglet.gl.glClearColor(0,0,0,1)
      window.clear()
      
      pymunk.pyglet_util.draw(space)
      textbatch.draw()
      
  @window.event
  def on_key_press(symbol, modifiers):
      if symbol == pyglet.window.key.P:
          pyglet.image.get_buffer_manager().get_color_buffer().save("pyglet_util_demo.png")
                        
  
  pyglet.app.run()