text: /******************************************************************************
   * Spine Runtimes License Agreement
   * Last updated January 1, 2020. Replaces all prior versions.
   *
   * Copyright (c) 2013-2020, Esoteric Software LLC
   *
   * Integration of the Spine Runtimes into software or otherwise creating
   * derivative works of the Spine Runtimes is permitted under the terms and
   * conditions of Section 2 of the Spine Editor License Agreement:
   * http://esotericsoftware.com/spine-editor-license
   *
   * Otherwise, it is permitted to integrate the Spine Runtimes into software
   * or otherwise create derivative works of the Spine Runtimes (collectively,
   * "Products"), provided that each user of the Products must obtain their own
   * Spine Editor license and redistribution of the Products in any form must
   * include this license and copyright notice.
   *
   * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
   * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
   * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
   * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
   * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
   * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
   * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
   * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
   * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
   * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
   *****************************************************************************/
  
  #ifndef SPINE_ANIMATIONSTATEDATA_H_
  #define SPINE_ANIMATIONSTATEDATA_H_
  
  #include <spine/dll.h>
  #include <spine/Animation.h>
  #include <spine/SkeletonData.h>
  
  #ifdef __cplusplus
  extern "C" {
  #endif
  
  typedef struct spAnimationStateData {
  	spSkeletonData* const skeletonData;
  	float defaultMix;
  	const void* const entries;
  
  #ifdef __cplusplus
  	spAnimationStateData() :
  		skeletonData(0),
  		defaultMix(0),
  		entries(0) {
  	}
  #endif
  } spAnimationStateData;
  
  SP_API spAnimationStateData* spAnimationStateData_create (spSkeletonData* skeletonData);
  SP_API void spAnimationStateData_dispose (spAnimationStateData* self);
  
  SP_API void spAnimationStateData_setMixByName (spAnimationStateData* self, const char* fromName, const char* toName, float duration);
  SP_API void spAnimationStateData_setMix (spAnimationStateData* self, spAnimation* from, spAnimation* to, float duration);
  /* Returns 0 if there is no mixing between the animations. */
  SP_API float spAnimationStateData_getMix (spAnimationStateData* self, spAnimation* from, spAnimation* to);
  
  #ifdef SPINE_SHORT_NAMES
  typedef spAnimationStateData AnimationStateData;
  #define AnimationStateData_create(...) spAnimationStateData_create(__VA_ARGS__)
  #define AnimationStateData_dispose(...) spAnimationStateData_dispose(__VA_ARGS__)
  #define AnimationStateData_setMixByName(...) spAnimationStateData_setMixByName(__VA_ARGS__)
  #define AnimationStateData_setMix(...) spAnimationStateData_setMix(__VA_ARGS__)
  #define AnimationStateData_getMix(...) spAnimationStateData_getMix(__VA_ARGS__)
  #endif
  
  #ifdef __cplusplus
  }
  #endif
  
  #endif /* SPINE_ANIMATIONSTATEDATA_H_ */
  