text: #include "Model.h"
  
  
  #include "Engine/Renderer/Vulkan/Buffers/VertexBuffer.h"
  
  Model::Model(std::string folder_filepath, std::string material_name, std::string gltf_file)
  {
  	std::string gltf_filepath_str = folder_filepath;
  	const char* gltf_filepath = gltf_filepath_str.append(gltf_file).c_str();
  
  	m_mesh = AssetLoader::loadMeshFromGLTF(gltf_filepath);
  
  	m_material = AssetLoader::loadPBRMaterialFromGLTF(material_name.c_str(), gltf_filepath, folder_filepath, m_mesh->getVertexBuffer()->getInputDescription());
  }
  
  