text: /*
   * Copyright (C) 2005 - 2012 MaNGOS <http://www.getmangos.com/>
   *
   * Copyright (C) 2008 - 2012 Trinity <http://www.trinitycore.org/>
   *
   * Copyright (C) 2010 - 2012 ProjectSkyfire <http://www.projectskyfire.org/>
   *
   * Copyright (C) 2011 - 2012 ArkCORE <http://www.arkania.net/>
   *
   * This program is free software; you can redistribute it and/or modify
   * it under the terms of the GNU General Public License as published by
   * the Free Software Foundation; either version 2 of the License, or
   * (at your option) any later version.
   *
   * This program is distributed in the hope that it will be useful,
   * but WITHOUT ANY WARRANTY; without even the implied warranty of
   * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
   * GNU General Public License for more details.
   *
   * You should have received a copy of the GNU General Public License
   * along with this program; if not, write to the Free Software
   * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
   */
  
  #include "gamePCH.h"
  #include "LFG.h"
  #include "LFGGroupData.h"
  
  LfgGroupData::LfgGroupData () :
          m_State(LFG_STATE_NONE), m_OldState(LFG_STATE_NONE), m_Dungeon(0), m_VotesNeeded(LFG_GROUP_KICK_VOTES_NEEDED), m_KicksLeft(LFG_GROUP_MAX_KICKS)
  {
  }
  
  LfgGroupData::~LfgGroupData ()
  {
  }
  
  void LfgGroupData::SetState (LfgState state)
  {
      switch (state)
      {
      case LFG_STATE_NONE:
      case LFG_STATE_DUNGEON:
      case LFG_STATE_FINISHED_DUNGEON:
          m_OldState = state;
          // No break on purpose
      default:
          m_State = state;
          break;
      }
  }
  
  void LfgGroupData::RestoreState ()
  {
      m_State = m_OldState;
  }
  
  void LfgGroupData::SetDungeon (uint32 dungeon)
  {
      m_Dungeon = dungeon;
  }
  
  void LfgGroupData::DecreaseKicksLeft ()
  {
      if (m_KicksLeft)
          --m_KicksLeft;
  }
  
  LfgState LfgGroupData::GetState () const
  {
      return m_State;
  }
  
  uint32 LfgGroupData::GetDungeon (bool asId /* = true */) const
  {
      if (asId)
          return (m_Dungeon & 0x00FFFFFF);
      else
          return m_Dungeon;
  }
  
  uint8 LfgGroupData::GetVotesNeeded () const
  {
      return m_VotesNeeded;
  }
  
  uint8 LfgGroupData::GetKicksLeft () const
  {
      return m_KicksLeft;
  }
  