text: // Autogenerated from CppHeaderCreator
  // Created by Sc2ad
  // =========================================================================
  #pragma once
  // Begin includes
  #include "beatsaber-hook/shared/utils/typedefs.h"
  #include "beatsaber-hook/shared/utils/byref.hpp"
  // Including type: UnityEngine.ProBuilder.MeshOperations.Triangulation
  #include "UnityEngine/ProBuilder/MeshOperations/Triangulation.hpp"
  #include "beatsaber-hook/shared/utils/il2cpp-utils-methods.hpp"
  #include "beatsaber-hook/shared/utils/il2cpp-utils-properties.hpp"
  #include "beatsaber-hook/shared/utils/il2cpp-utils-fields.hpp"
  #include "beatsaber-hook/shared/utils/utils.h"
  // Completed includes
  // Begin forward declares
  // Forward declaring namespace: UnityEngine::ProBuilder::Poly2Tri
  namespace UnityEngine::ProBuilder::Poly2Tri {
    // Forward declaring type: TriangulationPoint
    class TriangulationPoint;
    // Forward declaring type: PolygonPoint
    class PolygonPoint;
  }
  // Forward declaring namespace: UnityEngine
  namespace UnityEngine {
    // Forward declaring type: Vector2
    struct Vector2;
  }
  // Completed forward declares
  #include "beatsaber-hook/shared/utils/il2cpp-type-check.hpp"
  NEED_NO_BOX(::UnityEngine::ProBuilder::MeshOperations::Triangulation::$$c__DisplayClass7_0);
  DEFINE_IL2CPP_ARG_TYPE(::UnityEngine::ProBuilder::MeshOperations::Triangulation::$$c__DisplayClass7_0*, "UnityEngine.ProBuilder.MeshOperations", "Triangulation/<>c__DisplayClass7_0");
  // Type namespace: UnityEngine.ProBuilder.MeshOperations
  namespace UnityEngine::ProBuilder::MeshOperations {
    // Size: 0x14
    #pragma pack(push, 1)
    // Autogenerated type: UnityEngine.ProBuilder.MeshOperations.Triangulation/UnityEngine.ProBuilder.MeshOperations.<>c__DisplayClass7_0
    // [TokenAttribute] Offset: FFFFFFFF
    // [CompilerGeneratedAttribute] Offset: FFFFFFFF
    class Triangulation::$$c__DisplayClass7_0 : public ::Il2CppObject {
      public:
      #ifdef USE_CODEGEN_FIELDS
      public:
      #else
      #ifdef CODEGEN_FIELD_ACCESSIBILITY
      CODEGEN_FIELD_ACCESSIBILITY:
      #else
      protected:
      #endif
      #endif
      // public System.Int32 index
      // Size: 0x4
      // Offset: 0x10
      int index;
      // Field size check
      static_assert(sizeof(int) == 0x4);
      public:
      // Creating conversion operator: operator int
      constexpr operator int() const noexcept {
        return index;
      }
      // Get instance field reference: public System.Int32 index
      int& dyn_index();
      // UnityEngine.ProBuilder.Poly2Tri.TriangulationPoint <Triangulate>b__0(UnityEngine.Vector2 x)
      // Offset: 0x1C0ACF4
      ::UnityEngine::ProBuilder::Poly2Tri::TriangulationPoint* $Triangulate$b__0(::UnityEngine::Vector2 x);
      // UnityEngine.ProBuilder.Poly2Tri.PolygonPoint <Triangulate>b__1(UnityEngine.Vector2 x)
      // Offset: 0x1C0AD7C
      ::UnityEngine::ProBuilder::Poly2Tri::PolygonPoint* $Triangulate$b__1(::UnityEngine::Vector2 x);
      // public System.Void .ctor()
      // Offset: 0x1C0ACE4
      // Implemented from: System.Object
      // Base method: System.Void Object::.ctor()
      template<::il2cpp_utils::CreationType creationType = ::il2cpp_utils::CreationType::Temporary>
      static Triangulation::$$c__DisplayClass7_0* New_ctor() {
        static auto ___internal__logger = ::Logger::get().WithContext("::UnityEngine::ProBuilder::MeshOperations::Triangulation::$$c__DisplayClass7_0::.ctor");
        return THROW_UNLESS((::il2cpp_utils::New<Triangulation::$$c__DisplayClass7_0*, creationType>()));
      }
    }; // UnityEngine.ProBuilder.MeshOperations.Triangulation/UnityEngine.ProBuilder.MeshOperations.<>c__DisplayClass7_0
    #pragma pack(pop)
    static check_size<sizeof(Triangulation::$$c__DisplayClass7_0), 16 + sizeof(int)> __UnityEngine_ProBuilder_MeshOperations_Triangulation_$$c__DisplayClass7_0SizeCheck;
    static_assert(sizeof(Triangulation::$$c__DisplayClass7_0) == 0x14);
  }
  #include "beatsaber-hook/shared/utils/il2cpp-utils-methods.hpp"
  // Writing MetadataGetter for method: UnityEngine::ProBuilder::MeshOperations::Triangulation::$$c__DisplayClass7_0::$Triangulate$b__0
  // Il2CppName: <Triangulate>b__0
  template<>
  struct ::il2cpp_utils::il2cpp_type_check::MetadataGetter<static_cast<::UnityEngine::ProBuilder::Poly2Tri::TriangulationPoint* (UnityEngine::ProBuilder::MeshOperations::Triangulation::$$c__DisplayClass7_0::*)(::UnityEngine::Vector2)>(&UnityEngine::ProBuilder::MeshOperations::Triangulation::$$c__DisplayClass7_0::$Triangulate$b__0)> {
    static const MethodInfo* get() {
      static auto* x = &::il2cpp_utils::GetClassFromName("UnityEngine", "Vector2")->byval_arg;
      return ::il2cpp_utils::FindMethod(classof(UnityEngine::ProBuilder::MeshOperations::Triangulation::$$c__DisplayClass7_0*), "<Triangulate>b__0", std::vector<Il2CppClass*>(), ::std::vector<const Il2CppType*>{x});
    }
  };
  // Writing MetadataGetter for method: UnityEngine::ProBuilder::MeshOperations::Triangulation::$$c__DisplayClass7_0::$Triangulate$b__1
  // Il2CppName: <Triangulate>b__1
  template<>
  struct ::il2cpp_utils::il2cpp_type_check::MetadataGetter<static_cast<::UnityEngine::ProBuilder::Poly2Tri::PolygonPoint* (UnityEngine::ProBuilder::MeshOperations::Triangulation::$$c__DisplayClass7_0::*)(::UnityEngine::Vector2)>(&UnityEngine::ProBuilder::MeshOperations::Triangulation::$$c__DisplayClass7_0::$Triangulate$b__1)> {
    static const MethodInfo* get() {
      static auto* x = &::il2cpp_utils::GetClassFromName("UnityEngine", "Vector2")->byval_arg;
      return ::il2cpp_utils::FindMethod(classof(UnityEngine::ProBuilder::MeshOperations::Triangulation::$$c__DisplayClass7_0*), "<Triangulate>b__1", std::vector<Il2CppClass*>(), ::std::vector<const Il2CppType*>{x});
    }
  };
  // Writing MetadataGetter for method: UnityEngine::ProBuilder::MeshOperations::Triangulation::$$c__DisplayClass7_0::New_ctor
  // Il2CppName: .ctor
  // Cannot get method pointer of value based method overload from template for constructor!
  // Try using FindMethod instead!
  