text: #include <std.h>
  #include "../squires_trial.h"
  
  inherit BASEROOM;
  
  void create(){
    if(!random(3)){
      set_repop(50);
      set_monsters( ({SQUIREMOBS+"minielemental"}), ({random(2) + 2}) );
    }
    ::create();
    set_name("Squire's Trial Room 12");
    set_short("A carved tunnel");
    set_long( 
    
              "It is utterly " + 
              "%^BOLD%^%^BLACK%^dark%^RESET%^%^WHITE%^ here.  " +
              (string) TO->stonedesc() +
              "  The hallway extends to the north and southeast.\n" +
              "%^BOLD%^%^WHITE%^" +
              "To the southeast is a shattered mass of metal.  It appears a " +
              "gate stood here, but something wrenched it out of " +
              "the walls, reducing it to scrap!"
              
            );
            
    add_item(({"metal","gate"}),"%^BOLD%^%^WHITE%^This metal is twisted and " +
                      "smashed, discarded next to the wall.%^RESET%^%^WHITE%^");
            
    set_exits(([
              "north" : SQUIREROOMS+"room9",
              "southeast" : SQUIREROOMS+"room13"
    ]));
  }          
  
  
  