text: /* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
  /* If you are missing that file, acquire a complete release at teeworlds.com.                */
  #ifndef GAME_SERVER_ENTITIES_FLAG_H
  #define GAME_SERVER_ENTITIES_FLAG_H
  
  #include <game/server/entity.h>
  
  class CFlag : public CEntity
  {
  public:
  	static const int ms_PhysSize = 14;
  	CCharacter *m_pCarryingCharacter;
  	vec2 m_Vel;
  	vec2 m_StandPos;
  
  	int m_Team;
  	int m_Index;
  	int m_AtStand;
  	int m_DropTick;
  	int m_GrabTick;
  
  	CFlag(CGameWorld *pGameWorld, int Team);
  
  	virtual void Reset();
  	virtual void TickPaused();
  	virtual void Snap(int SnappingClient);
  };
  
  #endif
  