text: #ifndef FIELD_FH
  #define FIELD_FH 1
  #include <SFML/Graphics.hpp>
  
  #include "Block.hpp"
  #include "Piece.hpp"
  #include "Constants.hpp"
  
  using namespace sf;
  
  class Field
  {
  private:
      Vector2i position;
      Color grid_color;
      Color bg_color;
      int block_size;
  public:
      Field();
      Field(Vector2i position, int block_size);
      ~Field();
      void draw(RenderWindow* window, Block* blocks[COLUMNS][LINES], Piece turn);
  };
  
  #endif