text: //
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  // Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved.
  // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
  // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.  
  
  #ifndef SAMPLE_USER_INPUT_DEFINES_H
  #define SAMPLE_UTILS_H
  
  #if defined(RENDERER_WINDOWS) && !PX_XBOXONE 
  
  #define DIGITAL_INPUT_EVENT_DEF(var, winKey, xbox360key, xboxonekey, ps3Key, ps4Key, andrKey, osxKey, iosKey, linuxKey, wiiuKey)   {\
  	const SampleFramework::InputEvent* retVal = SampleFramework::SamplePlatform::platform()->getSampleUserInput()->registerInputEvent(SampleFramework::InputEvent(var, false),winKey, #var); \
  	if(retVal) inputEvents.push_back(retVal); } 
  #define ANALOG_INPUT_EVENT_DEF(var, sensitivity, winKey, xbox360key, xboxonekey, ps3Key, ps4Key, andrKey, osxKey, iosKey, linuxKey, wiiuKey)  {\
  	const SampleFramework::InputEvent* retVal = (SampleFramework::SamplePlatform::platform()->getSampleUserInput()->registerInputEvent(SampleFramework::InputEvent(var, true,sensitivity),winKey, #var)); \
  	if(retVal) inputEvents.push_back(retVal); }
  #define TOUCH_INPUT_EVENT_DEF(var, caption, andrKey, iosKey)
  
  #elif defined(RENDERER_WINDOWS) && PX_XBOXONE 
  
  #define DIGITAL_INPUT_EVENT_DEF(var, winKey, xbox360key, xboxonekey, ps3Key, ps4Key, andrKey, osxKey, iosKey, linuxKey, wiiuKey)   {\
  	const SampleFramework::InputEvent* retVal = SampleFramework::SamplePlatform::platform()->getSampleUserInput()->registerInputEvent(SampleFramework::InputEvent(var, false),xboxonekey, #var); \
  	if(retVal) inputEvents.push_back(retVal); } 
  #define ANALOG_INPUT_EVENT_DEF(var, sensitivity, winKey, xbox360key, xboxonekey, ps3Key, ps4Key, andrKey, osxKey, iosKey, linuxKey, wiiuKey)  {\
  	const SampleFramework::InputEvent* retVal = (SampleFramework::SamplePlatform::platform()->getSampleUserInput()->registerInputEvent(SampleFramework::InputEvent(var, true,sensitivity),xboxonekey, #var)); \
  	if(retVal) inputEvents.push_back(retVal); }
  #define TOUCH_INPUT_EVENT_DEF(var, caption, andrKey, iosKey)
  
  #elif defined (RENDERER_XBOX360) 
  
  #define DIGITAL_INPUT_EVENT_DEF(var, winKey, xbox360key, xboxonekey, ps3Key, ps4Key, andrKey, osxKey, iosKey, linuxKey, wiiuKey)   {\
  	const SampleFramework::InputEvent* retVal = (SampleFramework::SamplePlatform::platform()->getSampleUserInput()->registerInputEvent(SampleFramework::InputEvent(var, false),xbox360key, #var)); \
  	if(retVal) inputEvents.push_back(retVal); }
  #define ANALOG_INPUT_EVENT_DEF(var, sensitivity,  winKey, xbox360key, xboxonekey, ps3Key, ps4Key, andrKey, osxKey, iosKey, linuxKey, wiiuKey)  {\
  	const SampleFramework::InputEvent* retVal = (SampleFramework::SamplePlatform::platform()->getSampleUserInput()->registerInputEvent(SampleFramework::InputEvent(var, true,sensitivity),xbox360key, #var)); \
  	if(retVal) inputEvents.push_back(retVal); }
  #define TOUCH_INPUT_EVENT_DEF(var, caption, andrKey, iosKey)
  
  #elif defined (RENDERER_PS4)	
  
  #define DIGITAL_INPUT_EVENT_DEF(var, winKey, xbox360key, xboxonekey, ps3Key, ps4Key, andrKey, osxKey, iosKey, linuxKey, wiiuKey)   {\
  	const SampleFramework::InputEvent* retVal = (SampleFramework::SamplePlatform::platform()->getSampleUserInput()->registerInputEvent(SampleFramework::InputEvent(var, false),ps4Key, #var)); \
  	if(retVal) inputEvents.push_back(retVal); }
  #define ANALOG_INPUT_EVENT_DEF(var, sensitivity,  winKey, xbox360key, xboxonekey, ps3Key, ps4Key, andrKey, osxKey, iosKey, linuxKey, wiiuKey)  {\
  	const SampleFramework::InputEvent* retVal = (SampleFramework::SamplePlatform::platform()->getSampleUserInput()->registerInputEvent(SampleFramework::InputEvent(var, true,sensitivity),ps4Key, #var)); \
  	if(retVal) inputEvents.push_back(retVal); }
  #define TOUCH_INPUT_EVENT_DEF(var, caption, andrKey, iosKey)
  
  #elif defined (RENDERER_PS3)	
  
  #define DIGITAL_INPUT_EVENT_DEF(var, winKey, xbox360key, xboxonekey, ps3Key, ps4Key, andrKey, osxKey, iosKey, linuxKey, wiiuKey)   {\
  	const SampleFramework::InputEvent* retVal = (SampleFramework::SamplePlatform::platform()->getSampleUserInput()->registerInputEvent(SampleFramework::InputEvent(var, false),ps3Key, #var)); \
  	if(retVal) inputEvents.push_back(retVal); }
  #define ANALOG_INPUT_EVENT_DEF(var, sensitivity,  winKey, xbox360key, xboxonekey, ps3Key, ps4Key, andrKey, osxKey, iosKey, linuxKey, wiiuKey)  {\
  	const SampleFramework::InputEvent* retVal = (SampleFramework::SamplePlatform::platform()->getSampleUserInput()->registerInputEvent(SampleFramework::InputEvent(var, true,sensitivity),ps3Key, #var)); \
  	if(retVal) inputEvents.push_back(retVal); }
  #define TOUCH_INPUT_EVENT_DEF(var, caption, andrKey, iosKey)
  
  #elif defined (RENDERER_ANDROID)	
  
  #define DIGITAL_INPUT_EVENT_DEF(var, winKey, xbox360key, xboxonekey, ps3Key, ps4Key, andrKey, osxKey, iosKey, linuxKey, wiiuKey)   {\
  	const SampleFramework::InputEvent* retVal = (SampleFramework::SamplePlatform::platform()->getSampleUserInput()->registerInputEvent(SampleFramework::InputEvent(var, false),andrKey, #var)); \
  	if(retVal) inputEvents.push_back(retVal); }
  #define ANALOG_INPUT_EVENT_DEF(var, sensitivity,  winKey, xbox360key, xboxonekey, ps3Key, ps4Key, andrKey, osxKey, iosKey, linuxKey, wiiuKey)  {\
  	const SampleFramework::InputEvent* retVal = (SampleFramework::SamplePlatform::platform()->getSampleUserInput()->registerInputEvent(SampleFramework::InputEvent(var, true,sensitivity),andrKey, #var)); \
  	if(retVal) inputEvents.push_back(retVal); }
  #define TOUCH_INPUT_EVENT_DEF(var, caption, andrKey, iosKey) {\
      const SampleFramework::InputEvent* retVal = (SampleFramework::SamplePlatform::platform()->getSampleUserInput()->registerTouchInputEvent(SampleFramework::InputEvent(var, false),andrKey,caption, #var)); \
  	if(retVal) inputEvents.push_back(retVal); }
  
  #elif defined (RENDERER_MACOSX)	
  
  #define DIGITAL_INPUT_EVENT_DEF(var, winKey, xbox360key, xboxonekey, ps3Key, ps4Key, andrKey, osxKey, iosKey, linuxKey, wiiuKey)   {\
  	const SampleFramework::InputEvent* retVal = (SampleFramework::SamplePlatform::platform()->getSampleUserInput()->registerInputEvent(SampleFramework::InputEvent(var, false),osxKey, #var)); \
  	if(retVal) inputEvents.push_back(retVal); }
  #define ANALOG_INPUT_EVENT_DEF(var, sensitivity,  winKey, xbox360key, xboxonekey, ps3Key, ps4Key, andrKey, osxKey, iosKey, linuxKey, wiiuKey)  {\
  	const SampleFramework::InputEvent* retVal = (SampleFramework::SamplePlatform::platform()->getSampleUserInput()->registerInputEvent(SampleFramework::InputEvent(var, true,sensitivity),osxKey, #var)); \
  	if(retVal) inputEvents.push_back(retVal); }
  #define TOUCH_INPUT_EVENT_DEF(var, caption, andrKey, iosKey)
  
  #elif defined (RENDERER_IOS)	
  
  #define DIGITAL_INPUT_EVENT_DEF(var, winKey, xbox360key, xboxonekey, ps3Key, ps4Key, andrKey, osxKey, iosKey, linuxKey, wiiuKey)   {\
  	const SampleFramework::InputEvent* retVal = (SampleFramework::SamplePlatform::platform()->getSampleUserInput()->registerInputEvent(SampleFramework::InputEvent(var, false),iosKey, #var)); \
  	if(retVal) inputEvents.push_back(retVal); }
  #define ANALOG_INPUT_EVENT_DEF(var, sensitivity,  winKey, xbox360key, xboxonekey, ps3Key, ps4Key, andrKey, osxKey, iosKey, linuxKey, wiiuKey)  {\
  	const SampleFramework::InputEvent* retVal = (SampleFramework::SamplePlatform::platform()->getSampleUserInput()->registerInputEvent(SampleFramework::InputEvent(var, true,sensitivity),iosKey, #var)); \
  	if(retVal) inputEvents.push_back(retVal); }
  #define TOUCH_INPUT_EVENT_DEF(var, caption, andrKey, iosKey)   {\
      const SampleFramework::InputEvent* retVal = (SampleFramework::SamplePlatform::platform()->getSampleUserInput()->registerTouchInputEvent(SampleFramework::InputEvent(var, false),iosKey,caption, #var)); \
  	if(retVal) inputEvents.push_back(retVal); }
  
  #elif defined (RENDERER_LINUX)	
  
  #define DIGITAL_INPUT_EVENT_DEF(var, winKey, xbox360key, xboxonekey, ps3Key, ps4Key, andrKey, osxKey, iosKey, linuxKey, wiiuKey)  {\
  	const SampleFramework::InputEvent* retVal = (SampleFramework::SamplePlatform::platform()->getSampleUserInput()->registerInputEvent(SampleFramework::InputEvent(var, false),linuxKey, #var)); \
  	if(retVal) inputEvents.push_back(retVal); }
  #define ANALOG_INPUT_EVENT_DEF(var, sensitivity,  winKey, xbox360key, xboxonekey, ps3Key, ps4Key, andrKey, osxKey, iosKey, linuxKey, wiiuKey)  {\
  	const SampleFramework::InputEvent* retVal = (SampleFramework::SamplePlatform::platform()->getSampleUserInput()->registerInputEvent(SampleFramework::InputEvent(var, true,sensitivity),linuxKey, #var)); \
  	if(retVal) inputEvents.push_back(retVal); }
  #define TOUCH_INPUT_EVENT_DEF(var, caption, andrKey, iosKey)
  
  #elif defined (RENDERER_WIIU)	
  
  #define DIGITAL_INPUT_EVENT_DEF(var, winKey, xbox360key, xboxonekey, ps3Key, ps4Key, andrKey, osxKey, iosKey, linuxKey, wiiuKey)  {\
  	const SampleFramework::InputEvent* retVal = (SampleFramework::SamplePlatform::platform()->getSampleUserInput()->registerInputEvent(SampleFramework::InputEvent(var, false), wiiuKey, #var)); \
  	if(retVal) inputEvents.push_back(retVal); }
  #define ANALOG_INPUT_EVENT_DEF(var, sensitivity,  winKey, xbox360key, xboxonekey, ps3Key, ps4Key, andrKey, osxKey, iosKey, linuxKey, wiiuKey)  {\
  	const SampleFramework::InputEvent* retVal = (SampleFramework::SamplePlatform::platform()->getSampleUserInput()->registerInputEvent(SampleFramework::InputEvent(var, true,sensitivity), wiiuKey, #var)); \
  	if(retVal) inputEvents.push_back(retVal); }
  #define TOUCH_INPUT_EVENT_DEF(var, caption, andrKey, iosKey)
  
  #endif
  #endif
  