text: #include <string>
  #include <SDL2/SDL.h>
  #include <iostream>
  
  class Display
  {
  public:
  	Display(std::string windowName, int width, int height);
  	void swapBuffers();
  	void clear();
  	~Display();
  	int getW();
  	int getH();
  private:
  	static bool _bStarted;
  	int _w;
  	int _h;
  	SDL_Window* _window;
  	SDL_GLContext _glContext;
  };
  