text: // wiz-shoe.c
  // Last Modified by winder on May. 25 2001
   
  #include <armor.h>;
  #include <ansi.h>;
  
  inherit BOOTS;
  
  string* shoename = ({
          HIB"天師靴"NOR,
          HIG"步雲履"NOR,
          HIY"眾神之車"NOR,
  });
  string* shoeid = ({
          "wizard shoe",
          "cloth shoes",
          "skin shoes",
  });
  string* shoelong = ({
          "這是一雙巫師隨常使用的皮靴。\n",
          "這是一雙用上好龍皮作的皮靴。\n",
          "這是一雙白玉鑲就的飛騰之靴。\n",
  });
  
  void create()
  {
          int i = random(sizeof(shoename));
  
          set_name(shoename[i], ({ shoeid[i], "shoe" }));
          set_weight(900);
          set("long", shoelong[i]);
          if( clonep() )
                  set_default_object(__FILE__);
          else {
                  set("material", "cloth");
                  set("unit", "雙");
         //         set("long", shoelong[i]);
                  set("value", 0);
                  set("armor_prop/armor", 100);
          }
          setup();
  }