text: #include "PlayerPaddle.hpp"
  #include "Components/InputComponent.hpp"
  
  namespace p3d
  {
  	APlayerPaddle::APlayerPaddle(World& world)
  		:APaddle{world}
  	{
  		const auto input = AddComponent<InputComponent>();
  		input->BindAxis(u8"MoveRight"sv, [this](Float f) { MoveRight(f); });
  	}
  }
  