text: #pragma once
  
  
  #define FF60 1.0f / 60.0f
  
  // Standard Libraries
  #include <cstdio>
  #include <cstdlib>
  #include <cmath>
  #include <ctime>
  #include <cstdarg>
  #include <iostream>
  #include <fstream>
  #include <sstream>
  #include <string>
  #include <vector>
  #include <map>
  #include <algorithm>
  #include <functional>
  
  // 3rd Party
  #include <SDL.h>
  #include <SDL_image.h>
  #include <SDL_ttf.h>
  #include <glm/glm.hpp>
  #include <glm/ext.hpp>
  #include <GL/glew.h>
  #include <json/json.h>
  #include <btBulletDynamicsCommon.h>
  #include <BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h>
  #include <fmod/fmod.hpp>
  
  // My Stuff
  #include "logger.h"
  #include "config.h"
  #include "win.h"
  #include "state.h"
  #include "input.h"
  #include "graphics.h"
  #include "texture_manager.h"
  #include "shader.h"
  #include "geometry.h"
  #include "render_pass.h"
  #include "pre_process.h"
  #include "font_render.h"
  #include "ui.h"
  #include "camera.h"
  #include "proc_terrain.h"
  #include "physics.h"
  #include "sound.h"
  