text: #pragma once
  
  #include "..\PreCompiledHeaders.h"
  #include "Dings.h"
  
  class BlockObject;
  
  class ObjectProperties
  {
  public:
  	ObjectProperties::ObjectProperties();
  	void InventoryEmplace(BlockObject* objectToAdd);
  
  private:
  	int										m_countLives;
  	int										m_lootedPoints;
  	int										m_countHits;
  	int										m_countEnergy;
  	std::map<Dings::DingIDs, BlockObject*>	m_inventoryContent;
  	BlockObject*							m_wieldingTool;
  };