text: #include "SpotLight.h"
  #include "Actor.h"
  #include "Transform.h"
  
  SpotLight::SpotLight(Actor* _owner):
  	Component(_owner),
  	u(0.82f),
  	p(0.62f),
  	color(glm::vec3(31.47, 33.31, 30.79))
  {
  }
  
  void SpotLight::Update(float delta_time) 
  {
  	Transform* transform = owner->Get_Component<Transform>(); 
  	position = transform->position; 
  	forward = transform->forward; 
  }