text: /**
   * Used to stop a sound 
   * if "currentSound" is sent then whatever sound is currently playing will be stoped
   *
   * @method togglePlay
   * @param {string} soundName - the sound name to use (optional)
   */
  
  Murjmation.prototype.stopSound = function(soundName) {
  
  	//Check to see if the string "mm-currentSound" is sent, if so, then toggle whatever the current sound is
  	if (soundName == undefined || soundName == null) {
  
  		//make soundName = to the current sound
  		soundName = this.currentSound;
  
  	}
  
  	//stop the sound
  	this.sounds[soundName].stop();
  
  };
  