text: 
  #include "../Flare.h"
  #include "FlareCollider.h"
  
  
  /*----------------------------------------------------
  	Constructor
  ----------------------------------------------------*/
  
  AFlareCollider::AFlareCollider(const class FObjectInitializer& PCIP) : Super(PCIP)
  {
  	static ConstructorHelpers::FObjectFinder<UStaticMesh> ColliderTemplateObj(TEXT("/Game/Master/Default/SM_Collider.SM_Collider"));
  
  	CollisionComponent = PCIP.CreateDefaultSubobject<UStaticMeshComponent>(this, TEXT("CollisionComponent"));
  	CollisionComponent->SetCollisionProfileName("NoCollision");
  	CollisionComponent->SetHiddenInGame(true);
  	CollisionComponent->SetStaticMesh(ColliderTemplateObj.Object);
  	RootComponent = CollisionComponent;
  }
  
  