text: #ifndef h_WOF_match_Scanner
  #define h_WOF_match_Scanner
  
  #include "WE3/WEPTr.h"
  #include "WE3/render/WERenderer.h"
  #include "WE3/render/WERenderSprite.h"
  using namespace WE;
  
  #include "DataTypes.h"
  
  namespace WOF { namespace match {
  
  	class Match;
  
  
  	class Scanner {
  	public:
  
  		Scanner();
  
  		bool load(Match& match, BufferString& tempStr, DataChunk& chunk, CoordSysConv* pConv);
  		void render(Match& match, Renderer& renderer);
  
  		inline const float& getDefaultFootballerAlpha() { return mFootballerAlpha; }
  
  	protected:
  
  		void updateSpriteSizes(Renderer& renderer);
  
  	protected:
  
  		float mOffsetHoriz;
  		float mOffsetVert;
  		float mSize;
  		
  		float mFootballerScale;
  		float mBallScale;
  		float mFootballerAlpha;
  
  		RenderSprite mScannerSprite;
  		RenderSprite mFootballerSprite;
  		RenderSprite mPlayerFootballerSprite;
  		RenderSprite mBallSprite;
  	};
  
  } }
  
  #endif
  
  