text: // CircleView.h
  // Copyright (c) 2016 Pinn Technologies, Inc.
  //
  // Permission is hereby granted, free of charge, to any person obtaining a copy
  // of this software and associated documentation files (the "Software"), to deal
  // in the Software without restriction, including without limitation the rights
  // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  // copies of the Software, and to permit persons to whom the Software is
  // furnished to do so, subject to the following conditions:
  //
  // The above copyright notice and this permission notice shall be included in
  // all copies or substantial portions of the Software.
  //
  // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  // THE SOFTWARE.
  
  #import <UIKit/UIKit.h>
  
  IB_DESIGNABLE
  /**
   *  A UI element which simply draws a circle, it can either be filled which is
   *  a solid circle, or unfilled which is a circle with a border.
   */
  @interface CircleView : UIView
  
  /**
   *  The size of the circle, which is also its intrinsic content size
   */
  @property (nonatomic, assign) IBInspectable CGFloat size;
  
  /**
   *  The border width of the circle view
   */
  @property (nonatomic, assign) IBInspectable CGFloat borderWidth;
  
  /**
   *  The fill on the circle view, if true the circle will be filled with the tint
   *  color if not it will be simply bordered with the tint color
   */
  @property (nonatomic, assign) IBInspectable BOOL filled;
  
  /**
   *  Duration that the fill/unfill animation is done for, 0 by default
   */
  @property (nonatomic, assign) IBInspectable CGFloat animationDuration;
  
  @end
  