text: #pragma once
  
  #include "ModuleManager.h"
  
  #include "mimic.h"
  #include "cst_voice.h"
  
  class IUnrealMimicEditorModule : public IModuleInterface
  {
  public:
  	/**
  	* Singleton-like access to this module's interface.  This is just for convenience!
  	* Beware of calling this during the shutdown phase, though.  Your module might have been unloaded already.
  	*
  	* @return Returns singleton instance, loading the module on demand if needed
  	*/
  	static inline IUnrealMimicEditorModule& Get()
  	{
  		return FModuleManager::LoadModuleChecked< IUnrealMimicEditorModule >("UnrealMimicEditor");
  	}
  
  	/**
  	* Checks to see if this module is loaded and ready.  It is only valid to call Get() if IsAvailable() returns true.
  	*
  	* @return True if the module is loaded and ready to use
  	*/
  	static inline bool IsAvailable()
  	{
  		return FModuleManager::Get().IsModuleLoaded("UnrealMimicEditor");
  	}
  };
  