text: 
  template<typename F, typename I, unsigned int size>
  CoordinateChunk<F,I,size>::CoordinateChunk(const Math::Vec3<I> & position) {
  	this -> position = position;
  	for ( unsigned int i = 0; i < 6; i++ ) {
  		//this -> neighborsDistance[i] = 1;
  		//this -> neighborsDistanceF[i] = F(size);
  		this -> neightborsChunks[i] = NULL;
  	}
  }
  
  template<typename F, typename I, unsigned int size>
  CoordinateChunk<F, I, size>::~CoordinateChunk() {
  
  }
  