text: /*
   * Copyright (C) 2006 Oliver Hunt <ojh16@student.canterbury.ac.nz>
   * Copyright (C) 2006, 2008 Apple Inc. All rights reserved.
   * Copyright (C) 2008 Rob Buis <buis@kde.org>
   *
   * This library is free software; you can redistribute it and/or
   * modify it under the terms of the GNU Library General Public
   * License as published by the Free Software Foundation; either
   * version 2 of the License, or (at your option) any later version.
   *
   * This library is distributed in the hope that it will be useful,
   * but WITHOUT ANY WARRANTY; without even the implied warranty of
   * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
   * Library General Public License for more details.
   *
   * You should have received a copy of the GNU Library General Public License
   * along with this library; see the file COPYING.LIB.  If not, write to
   * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
   * Boston, MA 02110-1301, USA.
   */
  
  #ifndef RenderSVGInlineText_h
  #define RenderSVGInlineText_h
  
  #include "core/rendering/RenderText.h"
  #include "core/rendering/svg/SVGTextLayoutAttributes.h"
  
  namespace WebCore {
  
  class RenderSVGInlineText FINAL : public RenderText {
  public:
      RenderSVGInlineText(Node*, PassRefPtr<StringImpl>);
  
      bool characterStartsNewTextChunk(int position) const;
      SVGTextLayoutAttributes* layoutAttributes() { return &m_layoutAttributes; }
  
      float scalingFactor() const { return m_scalingFactor; }
      const Font& scaledFont() const { return m_scaledFont; }
      void updateScaledFont();
      static void computeNewScaledFontForStyle(RenderObject*, const RenderStyle*, float& scalingFactor, Font& scaledFont);
  
      // Preserves floating point precision for the use in DRT. It knows how to round and does a better job than enclosingIntRect.
      FloatRect floatLinesBoundingBox() const;
  
  private:
      virtual const char* renderName() const OVERRIDE { return "RenderSVGInlineText"; }
  
      virtual void setTextInternal(PassRefPtr<StringImpl>) OVERRIDE;
      virtual void styleDidChange(StyleDifference, const RenderStyle*) OVERRIDE;
  
      virtual FloatRect objectBoundingBox() const OVERRIDE { return floatLinesBoundingBox(); }
  
      virtual bool isSVGInlineText() const OVERRIDE { return true; }
      virtual bool isSVG() const OVERRIDE { return true; }
  
      virtual PositionWithAffinity positionForPoint(const LayoutPoint&) OVERRIDE;
      virtual LayoutRect localCaretRect(InlineBox*, int caretOffset, LayoutUnit* extraWidthToEndOfLine = 0) OVERRIDE;
      virtual IntRect linesBoundingBox() const OVERRIDE;
      virtual InlineTextBox* createTextBox() OVERRIDE;
  
      float m_scalingFactor;
      Font m_scaledFont;
      SVGTextLayoutAttributes m_layoutAttributes;
  };
  
  DEFINE_RENDER_OBJECT_TYPE_CASTS(RenderSVGInlineText, isSVGInlineText());
  
  }
  
  #endif // RenderSVGInlineText_h
  