text: /*
   * Mesa 3-D graphics library
   *
   * Copyright (C) 2004-2007  Brian Paul   All Rights Reserved.
   * Copyright (C) 2010  VMware, Inc.  All Rights Reserved.
   *
   * Permission is hereby granted, free of charge, to any person obtaining a
   * copy of this software and associated documentation files (the "Software"),
   * to deal in the Software without restriction, including without limitation
   * the rights to use, copy, modify, merge, publish, distribute, sublicense,
   * and/or sell copies of the Software, and to permit persons to whom the
   * Software is furnished to do so, subject to the following conditions:
   *
   * The above copyright notice and this permission notice shall be included
   * in all copies or substantial portions of the Software.
   *
   * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
   * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
   * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
   * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
   * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
   * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
   * OTHER DEALINGS IN THE SOFTWARE.
   */
  
  
  #ifndef SHADERAPI_H
  #define SHADERAPI_H
  
  
  #include "glheader.h"
  #include "compiler/shader_enums.h"
  
  #ifdef __cplusplus
  extern "C" {
  #endif
  
  
  struct _glapi_table;
  struct gl_context;
  struct gl_linked_shader;
  struct gl_pipeline_object;
  struct gl_program;
  struct gl_program_resource;
  struct gl_shader;
  struct gl_shader_program;
  
  extern GLbitfield
  _mesa_get_shader_flags(void);
  
  extern const char *
  _mesa_get_shader_capture_path(void);
  
  extern void
  _mesa_copy_string(GLchar *dst, GLsizei maxLength,
                    GLsizei *length, const GLchar *src);
  
  extern void
  _mesa_use_shader_program(struct gl_context *ctx,
                           struct gl_shader_program *shProg);
  
  extern void
  _mesa_active_program(struct gl_context *ctx, struct gl_shader_program *shProg,
  		     const char *caller);
  
  extern void
  _mesa_compile_shader(struct gl_context *ctx, struct gl_shader *sh);
  
  extern void
  _mesa_link_program(struct gl_context *ctx, struct gl_shader_program *sh_prog);
  
  extern unsigned
  _mesa_count_active_attribs(struct gl_shader_program *shProg);
  
  extern size_t
  _mesa_longest_attribute_name_length(struct gl_shader_program *shProg);
  
  extern void
  _mesa_shader_write_subroutine_indices(struct gl_context *ctx,
                                        gl_shader_stage stage);
  
  void GLAPIENTRY
  _mesa_AttachObjectARB_no_error(GLhandleARB, GLhandleARB);
  
  extern void GLAPIENTRY
  _mesa_AttachObjectARB(GLhandleARB, GLhandleARB);
  
  extern void  GLAPIENTRY
  _mesa_CompileShader(GLuint);
  
  extern GLhandleARB GLAPIENTRY
  _mesa_CreateProgramObjectARB(void);
  
  GLhandleARB GLAPIENTRY
  _mesa_CreateShaderObjectARB_no_error(GLenum type);
  
  extern GLhandleARB GLAPIENTRY
  _mesa_CreateShaderObjectARB(GLenum type);
  
  extern void GLAPIENTRY
  _mesa_DeleteObjectARB(GLhandleARB obj);
  
  void GLAPIENTRY
  _mesa_DetachObjectARB_no_error(GLhandleARB, GLhandleARB);
  
  extern void GLAPIENTRY
  _mesa_DetachObjectARB(GLhandleARB, GLhandleARB);
  
  extern void GLAPIENTRY
  _mesa_GetAttachedObjectsARB(GLhandleARB, GLsizei, GLsizei *, GLhandleARB *);
  
  extern GLint GLAPIENTRY
  _mesa_GetFragDataLocation(GLuint program, const GLchar *name);
  
  extern GLint GLAPIENTRY
  _mesa_GetFragDataIndex(GLuint program, const GLchar *name);
  
  extern GLhandleARB GLAPIENTRY
  _mesa_GetHandleARB(GLenum pname);
  
  extern void GLAPIENTRY
  _mesa_GetInfoLogARB(GLhandleARB, GLsizei, GLsizei *, GLcharARB *);
  
  extern void GLAPIENTRY
  _mesa_GetObjectParameterfvARB(GLhandleARB, GLenum, GLfloat *);
  
  extern void GLAPIENTRY
  _mesa_GetObjectParameterivARB(GLhandleARB, GLenum, GLint *);
  
  extern void GLAPIENTRY
  _mesa_GetShaderSource(GLuint, GLsizei, GLsizei *, GLchar *);
  
  extern GLboolean GLAPIENTRY
  _mesa_IsProgram(GLuint name);
  
  extern GLboolean GLAPIENTRY
  _mesa_IsShader(GLuint name);
  
  void GLAPIENTRY
  _mesa_LinkProgram_no_error(GLuint programObj);
  
  extern void GLAPIENTRY
  _mesa_LinkProgram(GLuint programObj);
  
  void GLAPIENTRY
  _mesa_ShaderSource_no_error(GLuint, GLsizei, const GLchar* const *,
                              const GLint *);
  
  extern void GLAPIENTRY
  _mesa_ShaderSource(GLuint, GLsizei, const GLchar* const *, const GLint *);
  
  void GLAPIENTRY
  _mesa_UseProgram_no_error(GLuint);
  extern void GLAPIENTRY
  _mesa_UseProgram(GLuint);
  
  extern void GLAPIENTRY
  _mesa_ValidateProgram(GLuint);
  
  
  void GLAPIENTRY
  _mesa_BindAttribLocation_no_error(GLuint program, GLuint, const GLchar *);
  
  extern void GLAPIENTRY
  _mesa_BindAttribLocation(GLuint program, GLuint, const GLchar *);
  
  extern void GLAPIENTRY
  _mesa_BindFragDataLocation(GLuint program, GLuint colorNumber,
                             const GLchar *name);
  
  extern void GLAPIENTRY
  _mesa_BindFragDataLocationIndexed(GLuint program, GLuint colorNumber,
                                    GLuint index, const GLchar *name);
  
  extern void GLAPIENTRY
  _mesa_BindFragDataLocation_no_error(GLuint program, GLuint colorNumber,
                                      const GLchar *name);
  
  extern void GLAPIENTRY
  _mesa_BindFragDataLocationIndexed_no_error(GLuint program, GLuint colorNumber,
                                             GLuint index, const GLchar *name);
  
  extern void GLAPIENTRY
  _mesa_GetActiveAttrib(GLuint, GLuint, GLsizei, GLsizei *, GLint *,
                           GLenum *, GLchar *);
  
  extern GLint GLAPIENTRY
  _mesa_GetAttribLocation(GLuint, const GLchar *);
  
  void GLAPIENTRY
  _mesa_AttachShader_no_error(GLuint program, GLuint shader);
  
  extern void GLAPIENTRY
  _mesa_AttachShader(GLuint program, GLuint shader);
  
  GLuint GLAPIENTRY
  _mesa_CreateShader_no_error(GLenum);
  
  extern GLuint GLAPIENTRY
  _mesa_CreateShader(GLenum);
  
  extern GLuint GLAPIENTRY
  _mesa_CreateProgram(void);
  
  extern void GLAPIENTRY
  _mesa_DeleteProgram(GLuint program);
  
  extern void GLAPIENTRY
  _mesa_DeleteShader(GLuint shader);
  
  void GLAPIENTRY
  _mesa_DetachShader_no_error(GLuint program, GLuint shader);
  
  extern void GLAPIENTRY
  _mesa_DetachShader(GLuint program, GLuint shader);
  
  extern void GLAPIENTRY
  _mesa_GetAttachedShaders(GLuint program, GLsizei maxCount,
                           GLsizei *count, GLuint *obj);
  
  extern void GLAPIENTRY
  _mesa_GetProgramiv(GLuint program, GLenum pname, GLint *params);
  
  extern void GLAPIENTRY
  _mesa_GetProgramInfoLog(GLuint program, GLsizei bufSize,
                          GLsizei *length, GLchar *infoLog);
  
  extern void GLAPIENTRY
  _mesa_GetShaderiv(GLuint shader, GLenum pname, GLint *params);
  
  extern void GLAPIENTRY
  _mesa_GetShaderInfoLog(GLuint shader, GLsizei bufSize,
                         GLsizei *length, GLchar *infoLog);
  
  
  extern void GLAPIENTRY
  _mesa_GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype,
                                 GLint *range, GLint *precision);
  
  extern void GLAPIENTRY
  _mesa_ReleaseShaderCompiler(void);
  
  extern void GLAPIENTRY
  _mesa_ShaderBinary(GLint n, const GLuint *shaders, GLenum binaryformat,
                     const void* binary, GLint length);
  
  extern void GLAPIENTRY
  _mesa_GetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length,
                         GLenum *binaryFormat, GLvoid *binary);
  
  extern void GLAPIENTRY
  _mesa_ProgramBinary(GLuint program, GLenum binaryFormat,
                      const GLvoid *binary, GLsizei length);
  
  void GLAPIENTRY
  _mesa_ProgramParameteri_no_error(GLuint program, GLenum pname, GLint value);
  
  extern void GLAPIENTRY
  _mesa_ProgramParameteri(GLuint program, GLenum pname, GLint value);
  
  void
  _mesa_use_program(struct gl_context *ctx, gl_shader_stage stage,
                    struct gl_shader_program *shProg, struct gl_program *prog,
                    struct gl_pipeline_object *shTarget);
  
  extern void
  _mesa_copy_linked_program_data(const struct gl_shader_program *src,
                                 struct gl_linked_shader *dst_sh);
  
  extern bool
  _mesa_validate_shader_target(const struct gl_context *ctx, GLenum type);
  
  
  /* GL_ARB_separate_shader_objects */
  extern GLuint GLAPIENTRY
  _mesa_CreateShaderProgramv(GLenum type, GLsizei count,
                             const GLchar* const *strings);
  
  /* GL_ARB_program_resource_query */
  extern const char*
  _mesa_program_resource_name(struct gl_program_resource *res);
  
  extern unsigned
  _mesa_program_resource_array_size(struct gl_program_resource *res);
  
  extern GLuint
  _mesa_program_resource_index(struct gl_shader_program *shProg,
                               struct gl_program_resource *res);
  
  extern struct gl_program_resource *
  _mesa_program_resource_find_name(struct gl_shader_program *shProg,
                                   GLenum programInterface, const char *name,
                                   unsigned *array_index);
  
  extern struct gl_program_resource *
  _mesa_program_resource_find_index(struct gl_shader_program *shProg,
                                    GLenum programInterface, GLuint index);
  
  extern bool
  _mesa_get_program_resource_name(struct gl_shader_program *shProg,
                                  GLenum programInterface, GLuint index,
                                  GLsizei bufSize, GLsizei *length,
                                  GLchar *name, const char *caller);
  
  extern unsigned
  _mesa_program_resource_name_len(struct gl_program_resource *res);
  
  extern GLint
  _mesa_program_resource_location(struct gl_shader_program *shProg,
                                  GLenum programInterface, const char *name);
  
  extern GLint
  _mesa_program_resource_location_index(struct gl_shader_program *shProg,
                                        GLenum programInterface, const char *name);
  
  extern unsigned
  _mesa_program_resource_prop(struct gl_shader_program *shProg,
                              struct gl_program_resource *res, GLuint index,
                              const GLenum prop, GLint *val, const char *caller);
  
  extern void
  _mesa_get_program_resourceiv(struct gl_shader_program *shProg,
                               GLenum programInterface, GLuint index,
                               GLsizei propCount, const GLenum *props,
                               GLsizei bufSize, GLsizei *length,
                               GLint *params);
  
  /* GL_ARB_tessellation_shader */
  void GLAPIENTRY
  _mesa_PatchParameteri_no_error(GLenum pname, GLint value);
  
  extern void GLAPIENTRY
  _mesa_PatchParameteri(GLenum pname, GLint value);
  
  extern void GLAPIENTRY
  _mesa_PatchParameterfv(GLenum pname, const GLfloat *values);
  
  /* GL_ARB_shader_subroutine */
  void
  _mesa_program_init_subroutine_defaults(struct gl_context *ctx,
                                         struct gl_program *prog);
  
  extern GLint GLAPIENTRY
  _mesa_GetSubroutineUniformLocation(GLuint program, GLenum shadertype,
                                     const GLchar *name);
  
  extern GLuint GLAPIENTRY
  _mesa_GetSubroutineIndex(GLuint program, GLenum shadertype,
                           const GLchar *name);
  
  extern GLvoid GLAPIENTRY
  _mesa_GetActiveSubroutineUniformiv(GLuint program, GLenum shadertype,
                                     GLuint index, GLenum pname, GLint *values);
  
  extern GLvoid GLAPIENTRY
  _mesa_GetActiveSubroutineUniformName(GLuint program, GLenum shadertype,
                                       GLuint index, GLsizei bufsize,
                                       GLsizei *length, GLchar *name);
  
  extern GLvoid GLAPIENTRY
  _mesa_GetActiveSubroutineName(GLuint program, GLenum shadertype,
                                GLuint index, GLsizei bufsize,
                                GLsizei *length, GLchar *name);
  
  extern GLvoid GLAPIENTRY
  _mesa_UniformSubroutinesuiv(GLenum shadertype, GLsizei count,
                              const GLuint *indices);
  
  extern GLvoid GLAPIENTRY
  _mesa_GetUniformSubroutineuiv(GLenum shadertype, GLint location,
                                GLuint *params);
  
  extern GLvoid GLAPIENTRY
  _mesa_GetProgramStageiv(GLuint program, GLenum shadertype,
                          GLenum pname, GLint *values);
  
  GLcharARB *
  _mesa_read_shader_source(const gl_shader_stage stage, const char *source);
  
  void
  _mesa_dump_shader_source(const gl_shader_stage stage, const char *source);
  
  #ifdef __cplusplus
  }
  #endif
  
  #endif /* SHADERAPI_H */
  