text: #pragma once
  
  // This file is generated from the Game's Reflection data
  
  #include <cstdint>
  #include <RED4ext/Common.hpp>
  #include <RED4ext/CName.hpp>
  #include <RED4ext/NativeTypes.hpp>
  #include <RED4ext/Scripting/Natives/Generated/scn/WorldMarkerType.hpp>
  
  namespace RED4ext
  {
  namespace scn { 
  struct WorldMarker
  {
      static constexpr const char* NAME = "scnWorldMarker";
      static constexpr const char* ALIAS = NAME;
  
      scn::WorldMarkerType type; // 00
      uint8_t unk01[0x8 - 0x1]; // 1
      CName tag; // 08
      NodeRef nodeRef; // 10
  };
  RED4EXT_ASSERT_SIZE(WorldMarker, 0x18);
  } // namespace scn
  } // namespace RED4ext
  