text: #pragma once
  #include "TileMap.h"
  #include"List.h"
  #include"GObject.h"
  #include"Stage.h"
  #include "QuadTree.h"
  class Map :
  	public TileMap
  {
  public:
  
  	List<GObject*> objects;
  	List<Stage*> stages;
  	void initStages(const char * stagePath);
  
  	Map(const char* matrixPath,const char* tileSheetPath,const char* objectsPath, const char* quadtreePath, const char* stagePath);
  	QuadTree* quadtree;
  	void update();
  	void draw();
  	~Map();
  };
  
  