text: /////////////////////////////////////////////////////////////////////////////
  // Name:        precompile header.h
  // Purpose:     
  // Author:      Julio Jerez
  // Modified by: 
  // Created:     22/05/2010 07:45:05
  // RCS-ID:      
  // Copyright:   Copyright (c) <2010> <Newton Game Dynamics>
  // License:     
  // This software is provided 'as-is', without any express or implied
  // warranty. In no event will the authors be held liable for any damages
  // arising from the use of this software.
  // 
  // Permission is granted to anyone to use this software for any purpose,
  // including commercial applications, and to alter it and redistribute it
  // freely
  /////////////////////////////////////////////////////////////////////////////
  
  // stdafx.h : include file for standard system include files,
  // or project specific include files that are used frequently, but
  // are changed infrequently
  //
  
  #ifndef _D_STANDARD_STDAFX_H_
  #define _D_STANDARD_STDAFX_H_
  
  
  #define WIN32_LEAN_AND_MEAN             // Exclude rarely-used stuff from Windows headers
  
  #include <windows.h>
  #include <dSceneStdafx.h>
  #include <dPluginStdafx.h>
  
  // gui library includes
  #include <wx/wx.h>
  #include <wx/event.h>
  #include <wx/dcclient.h>
  #include <wx/glcanvas.h>
  
  #include <dScene.h>
  #include <dSceneGraph.h>
  #include <dRootNodeInfo.h>
  #include <dMeshNodeInfo.h>
  #include <dSceneNodeInfo.h>
  #include <dTextureNodeInfo.h>
  #include <dMaterialNodeInfo.h>
  
  #include <dUndoRedo.h>
  #include <dPluginMesh.h>
  #include <dPluginTool.h>
  #include <dBodyPlugin.h>
  #include <dModelPlugin.h>
  #include <dPluginScene.h>
  #include <dExportPlugin.h>
  #include <dCollisionPlugin.h>
  #include <dPluginInterface.h>
  #include <dUndoCurrentScene.h>
  
  #endif
  