text: #pragma once
  
  #include <SFML/Audio.hpp>
  
  #include "collectible.h"
  
  class bronze_coin : public collectible
  {
  public:
  	bronze_coin(Map* map, float x, float y) : collectible("sprites/coinBronze.png", map, x, y)
  	{
  		this->groupId = 7;
  	}
  
  	void Destory()
  	{
  		Entity::Destroy();
  	}
  
  	~bronze_coin()
  	{
  	}
  private:
  };