text: #pragma once
  #ifndef __AUDIOSYSTEM_H__
  #define __AUDIOSYSTEM_H__
  
  //fmod
  #include <fmod.hpp>
  #include <iostream>
  
  class AudioSystem
  {
  public:
  	AudioSystem();
  	~AudioSystem();
  
  	bool Init();
  
  	FMOD::Sound* CreateSound(const std::string& FilePath, FMOD::Sound* Sound, unsigned int Mode);
  	void PlaySound(FMOD::Sound* Sound);
  	void PlaySFX();
  	FMOD::System* GetID();
  private:
  
  	FMOD::System* SystemID;
  	//Sounds
  	FMOD::Sound* fxThump;
  	FMOD::Sound* trackBackground;
  };
  #endif // !__AUDIOSYSTEM_H__
  