text: /* VKGL (c) 2018 Dominik Witczak
   *
   * This code is licensed under MIT license (see LICENSE.txt for details)
   */
  #ifndef VKGL_GL_UNIFORM_3UI_H
  #define VKGL_GL_UNIFORM_3UI_H
  
  #include "OpenGL/types.h"
  
  namespace OpenGL
  {
      void VKGL_APIENTRY vkglUniform3ui(GLint  location,
                                        GLuint v0,
                                        GLuint v1,
                                        GLuint v2);
  
      void vkglUniform3ui_with_validation(OpenGL::Context* in_context_ptr,
                                          const GLint&     in_location,
                                          const GLuint&    in_v0,
                                          const GLuint&    in_v1,
                                          const GLuint&    in_v2);
  }
  
  #endif /* VKGL_GL_UNIFORM_3UI_H */