text: #pragma once
  
  #include <Engine/Physics/CollisionShape/CollisionShape.h>
  
  namespace ScrapEngine {
  	namespace Core {
  		class SVector3;
  	}
  }
  
  namespace ScrapEngine
  {
  	namespace Physics
  	{
  		class BoxShape : public CollisionShape
  		{
  		public:
  			BoxShape(const Core::SVector3& size);
  			~BoxShape() = default;
  		};
  	}
  }
  