text: // Fill out your copyright notice in the Description page of Project Settings.
  
  #pragma once
  
  #include "CoreMinimal.h"
  #include "Factories/Factory.h"
  #include "OrfeasFactory.generated.h"
  
  /**
   * 
   */
  UCLASS()
  class CUSTOMASSET_API UOrfeasFactory : public UFactory
  {
  	GENERATED_BODY()
  
  public:
  
  	UOrfeasFactory();
  
  	/* New assets that don't override this function are automatically placed into the "Miscellaneous" category in the editor */
  	virtual uint32 GetMenuCategories() const override;
  	
  	
  	/* Creates the asset inside the UE4 Editor */
  	virtual UObject* FactoryCreateNew(UClass* InClass, UObject* InParent, FName InName, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn) override;
  	
  };
  