text: #pragma once
  #include "CMinion.h"
  class CWall :
  	public CMinion
  {
  public:
  	// Default constructor
  	CWall() = default;
  
  	// 2nd constructor, parameters: name of the card, its attack points and its health points
  	// Initializes the name, the attack points and the health points of the card
  	CWall(string mName, int mAttack, int mHealth);
  
  	// Default destructor
  	~CWall() = default;
  
  	// If it has attack power it attacks, otherwise it does nothing
  	void Activate(CPlayer* enemyPlayer, CPlayer* currentPlayer);
  };
  
  