text: // C:\diabpsx\SOURCE\GAMEOVER.CPP
  
  #include "types.h"
  
  // address: 0x8007B010
  // line start: 73
  // line end:   75
  void GO_DoGameOver__Fv() {
  }
  
  
  // address: 0x8007B054
  // line start: 85
  // line end:   116
  void GameOverTask__FP4TASK(struct TASK *T) {
  	// register: 17
  	register bool OldPause;
  	{
  		// register: 16
  		register int f;
  	}
  }
  
  
  // address: 0x8007B110
  // line start: 126
  // line end:   140
  void PrintGameOver__Fv() {
  	// address: 0xFFFFFFE0
  	// size: 0x10
  	auto struct Dialog PBack;
  	// address: 0xFFFFFFF0
  	// size: 0x8
  	auto struct RECT PRect;
  }
  
  
  