text: #ifndef MACHINE_H
  #define MACHINE_H
  #include "machinestates.h"
  #include <map>
  
  class AbstractState;
  
  class Machine {
  friend class AbstractState;
  public:
      Machine();
      ~Machine();
      void anteUp(int quantity);
      void rollDice();
      void printMenu();
      int getPoint();
      int getBank(Machine& machine, std::string);
      void clearInput();
  
  private:
      std::map<std::string, int> mBank;
      int mPoint;
      AbstractState* mState;
  };
  
  #endif // MACHINE_H
  