text: /***************************************************************************
   *             __________               __   ___.
   *   Open      \______   \ ____   ____ |  | _\_ |__   _______  ___
   *   Source     |       _//  _ \_/ ___\|  |/ /| __ \ /  _ \  \/  /
   *   Jukebox    |    |   (  <_> )  \___|    < | \_\ (  <_> > <  <
   *   Firmware   |____|_  /\____/ \___  >__|_ \|___  /\____/__/\_ \
   *                     \/            \/     \/    \/            \/
   * $Id$
   *
   * Copyright (C) 2013 by Amaury Pouly
   *
   * This program is free software; you can redistribute it and/or
   * modify it under the terms of the GNU General Public License
   * as published by the Free Software Foundation; either version 2
   * of the License, or (at your option) any later version.
   *
   * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
   * KIND, either express or implied.
   *
   ****************************************************************************/
  
  
  #include <SDL.h>
  #include "button.h"
  #include "buttonmap.h"
  
  int key_to_button(int keyboard_button)
  {
      int new_btn = BUTTON_NONE;
      switch (keyboard_button)
      {
          case SDLK_KP4:
          case SDLK_LEFT:
              new_btn = BUTTON_LEFT;
              break;
          case SDLK_KP6:
          case SDLK_RIGHT:
              new_btn = BUTTON_RIGHT;
              break;
          case SDLK_KP8:
          case SDLK_UP:
              new_btn = BUTTON_UP;
              break;
          case SDLK_KP2:
          case SDLK_DOWN:
              new_btn = BUTTON_DOWN;
              break;
          case SDLK_END:
          case SDLK_KP3:
          case SDLK_ESCAPE:
          case SDLK_DELETE:
              new_btn = BUTTON_POWER;
              break;
  #ifdef SONY_NWZE360
          case SDLK_KP_PLUS:
              new_btn = BUTTON_VOL_UP;
              break;
          case SDLK_KP_MINUS:
              new_btn = BUTTON_VOL_DOWN;
              break;
  #endif
          case SDLK_KP1:
          case SDLK_HOME:
          case SDLK_BACKSPACE:
              new_btn = BUTTON_BACK;
              break;
          case SDLK_KP_ENTER:
          case SDLK_RETURN:
          case SDLK_SPACE:
          case SDLK_INSERT:
          case SDLK_KP5:
              new_btn = BUTTON_PLAY;
              break;
      }
      return new_btn;
  }
  
  #if defined(SONY_NWZE360)
  struct button_map bm[] = {
      { SDLK_LEFT,        100, 548, 30, "Left" },
      { SDLK_RIGHT,       240, 548, 30, "Right" },
      { SDLK_UP,          170, 478, 30, "Up" },
      { SDLK_DOWN,        170, 619, 30, "Down" },
      { SDLK_BACKSPACE,    81, 484, 35, "Back" },
      { SDLK_DELETE,      256, 484, 35, "Power" },
      { SDLK_RETURN,      170, 548, 40, "Play" },
      { SDLK_KP_MINUS,    339, 128, 30, "Volume -" },
      { SDLK_KP_PLUS,     339,  68, 30, "Volume +" },
      { 0, 0, 0, 0, "None" }
  };
  #elif defined(SONY_NWZE370)
  struct button_map bm[] = {
      { SDLK_LEFT,         56, 299, 20, "Left" },
      { SDLK_RIGHT,       139, 299, 20, "Right" },
      { SDLK_UP,           98, 256, 20, "Up" },
      { SDLK_DOWN,         98, 340, 20, "Down" },
      { SDLK_BACKSPACE,    44, 259, 35, "Back" },
      { SDLK_DELETE,      152, 259, 35, "Power" },
      { SDLK_RETURN,       98, 299, 40, "Play" },
      { 0, 0, 0, 0, "None" }
  };
  #else
  #error please define button map
  #endif
   
  