text: ﻿#pragma once
  
  #include "il2cpp-config.h"
  
  #ifndef _MSC_VER
  # include <alloca.h>
  #else
  # include <malloc.h>
  #endif
  
  
  
  #include "mscorlib_System_Array.h"
  
  #pragma once
  // CardboardOnGUIWindow[]
  // CardboardOnGUIWindow[]
  struct CardboardOnGUIWindowU5BU5D_t7_104  : public Array_t { };
  // CardboardEye[]
  // CardboardEye[]
  struct CardboardEyeU5BU5D_t7_39  : public Array_t { };
  // UnityFreeFlight.Mechanic[]
  // UnityFreeFlight.Mechanic[]
  struct MechanicU5BU5D_t7_105  : public Array_t { };
  // UnityFreeFlight.BaseMode[]
  // UnityFreeFlight.BaseMode[]
  struct BaseModeU5BU5D_t7_58  : public Array_t { };
  // UnitConverter/linearConv[,]
  // UnitConverter/linearConv[,]
  struct linearConvU5BU2CU5D_t7_65  : public Array_t { };
  // UnitConverter/linearConv[]
  // UnitConverter/linearConv[]
  struct linearConvU5BU5D_t7_106  : public Array_t { };
  