text: /* eslint-disable */module.exports={languageData:{"plurals":function(n,ord){var s=String(n).split("."),v0=!s[1];if(ord)return"other";return n==1&&v0?"one":"other"}},messages:{"% of parent":"% des Parent","% of total":"% von gesamt","(Events)":"(Ereignisse)","(Extension)":"(Erweiterung)","(already installed)":"(bereits installiert)","(auto)":"(auto)","(on the desktop app only)":"(nur auf der Desktop-App)","(or paste actions)":"(oder Aktionen einf\xFCgen)","(or paste conditions)":"(oder Einf\xFCgen der Bedingungen)","* (multiply by)":"* (Multiplizieren mit)","+ (add)":"+ (Addieren)",", objects /*{parameterObjects}*/":function(a){return[", Objekte /*",a("parameterObjects"),"*/"]},"- (subtract)":"- (Subtrahieren)","/ (divide by)":"/ (Dividieren durch)","/* Click here to choose objects to pass to JavaScript */":"/* Klicke hier, um Objekte auszuw\xE4hlen, die an JavaScript \xFCbergeben werden */","1st secondary editor":"Erster sekund\xE4rer Editor","2nd secondary editor":"Zweiter sekund\xE4rer Editor","3rd secondary editor":"Dritter sekund\xE4rer Editor","8-bit Space Shooter":"8-bit Weltraumshooter","< (less than)":"< (kleiner als)","<0>For every child in<1><2/>{0}</1>, store the child in variable<3><4/>{1}</3>, the child name in<5><6/>{2}</5>and do:</0>":"Speichern Sie f\xFCr jedes Kind in das Kind in der Variablen, den untergeordneten Namen in und tun Sie","<Create a New Extension>":"<Neue Erweiterung erstellen>","<Enter comment>":"<Kommentar eingeben>","<Enter group name>":"<Name der Gruppe eingeben>","<Enter the name of external events>":"<Gib den Namen der externen Events ein>","<Select a variable>":"<W\xE4hle eine Variable aus>","<Select a variable> (optional)":"<W\xE4hle eine Variable aus> (optional)","= (equal to)":"= (ist gleich)","= (set to)":"= (Setzen auf)","> (greater than)":"> (Gr\xF6\xDFer als)","A beautiful, retro side-scrolling shooter where you must defeat incoming enemies with your mecha transforming spaceship. Huge boss included!":"Ein sch\xF6ner Retro-Site-Scrolling-Shooter, bei dem du eingehende Feinde mit deinem Mecha-Transformationsschiff besiegen musst. Riesiger Boss inklusive!","A condition that can be used in other events sheet. You can define the conditions parameters: objects, texts, numbers, layers, etc...":"Eine Bedingung, die in anderen Ereignissbl\xE4ttern verwendet werden kann. Du kannst die Bedingungsparameter definieren: Objekte, Texte, Zahlen, Ebenen, usw...","A demo of various high quality particle effects (fire, magic, snow, rune spell...) that you can try and use in your game.":"Eine Demo aus verschiedenen hochqualitativen Partikel-Effekten wie z. B. (Feuer, Magie, Schnee und Runen-Zauberspr\xFCchen...) dass du ausprobieren und in deinem Spiel verwenden kannst.","A demo showing how to enhance the \"game feel\" of your project: VFX, shot trail, ambient sounds and SFX, screenshake, wobble...":"Eine Demo die ihnen zeigt, wie sie das \"Spielgef\xFChl\" ihres Projekts verbessern k\xF6nnen: Visuelle-Effekte, Schuss Spur, Umgebungsger\xE4usche und Soundeffekte, Bildschirmbeben, Flattern...","A hyper casual endless game where you have to collect shapes and avoid bombs, with a progressively increasing difficulty.":"Ein hyper-casual Endlosspiel, in dem du Formen sammeln und Bomben ausweichen musst, mit zunehmendem Schwierigkeitsgrad.","A lighting layer was created. Lights will be placed on it automatically. You can change the ambient light color in the properties of this layer":"Eine Beleuchtungs-Ebene wurde erstellt. Lichter werden automatisch darauf platziert. Du kannst die Umgebungslicht-Farbe in den Eigenschaften dieser Ebene \xE4ndern","A new physics engine (Physics Engine 2.0) is now available. You should prefer using it for new game. For existing games, note that the two behaviors are not compatible, so you should only use one of them with your objects.":"Eine neue Physik-Engine (Physics Engine 2.0) ist jetzt verf\xFCgbar. Es wird empfohlen, diese f\xFCr neue Spiele zu verwenden. Bei bereits existierenden Spielen sollte beachtet werden, dass die beiden Verhaltensweisen nicht miteinander kompatibel sind, also nur eine der beiden verwendet werden sollte.","A scale under 1 on a Bitmap text object can downgrade the quality text, prefer to remake a bitmap font smaller in the external bmFont editor.":"Eine Skala unter 1 auf einem Bitmap-Textobjekt kann die Qualit\xE4t verschlechtern. Versuche es lieber die Bitmap-Schriftart im externen bmFont-Editor neu zu verkleinern.","A simple platform game, with coins to collect, moving platforms and enemies.":"Ein einfaches Jump'n Run Spiel, mit M\xFCnzen zum sammeln, sich bewegenden Plattformen und Gegnern.","A temporary image to help you visualize the shape/polygon":"Ein tempor\xE4res Bild zur Visualisierung der Formen/Polygone","APK (for testing on device or sharing outside Google Play)":"APK (for testing on device or sharing outside Google Play)","Abandon":"Verwerfen","About GDevelop":"\xDCber GDevelop","Action":"Aktion","Actions":"Aktionen","Add":"Hinzuf\xFCgen","Add New Event Below":"Neues Ereignis einf\xFCgen","Add Other":"Sonstiges hinzuf\xFCgen","Add Sub Event":"Unter-Ereignis hinzuf\xFCgen","Add a Long Description":"F\xFCge eine l\xE4ngere Beschreibung ein","Add a behavior to the object":"Dem Objekt ein Verhalten hinzuf\xFCgen","Add a comment":"Schreibe einen Kommentar","Add a layer":"Ebene hinzuf\xFCgen","Add a new behavior":"Verhalten hinzuf\xFCgen","Add a new behavior to the object":"Neues Verhalten zum Objekt hinzuf\xFCgen","Add a new empty event":"Neues leeres Ereignis einf\xFCgen","Add a new event":"Neues Ereignis hinzuf\xFCgen","Add a new function":"Neue Funktion hinzuf\xFCgen","Add a new object":"Neues Objekt hinzuf\xFCgen","Add a new object...":"Neues Objekt hinzuf\xFCgen...","Add a new option":"Neue Option hinzuf\xFCgen","Add a parameter":"Parameter hinzuf\xFCgen","Add a point":"Einen Punkt hinzuf\xFCgen","Add a property":"Eigenschaft hinzuf\xFCgen","Add a sub-condition":"Eine Unter-Bedingung hinzuf\xFCgen","Add a sub-event to the selected event":"Unterereignis zum ausgew\xE4hlten Ereignis hinzuf\xFCgen","Add a vertex":"Scheitelpunkt hinzuf\xFCgen","Add action":"Aktion hinzuf\xFCgen","Add an Instance of {0}":function(a){return["Instanz ",a("0")," hinzuf\xFCgen"]},"Add an animation":"F\xFCge eine Animation hinzu","Add an effect":"F\xFCge ein Effekt hinzu","Add an object from the store":"Eine Sache aus dem Store w\xE4hlen","Add child variable":"Untervariable (child) hinzuf\xFCgen","Add collision mask":"Kollisionsmaske hinzuf\xFCgen","Add condition":"Bedingung hinzuf\xFCgen","Add lighting layer":"Beleuchtungs-Ebene hinzuf\xFCgen","Add to the game":"F\xFCge zu Spiel hinzu","Add your first behavior using the button \"Add a behavior to the object\".":"F\xFCgen Sie Ihr erstes Verhalten mit dem Button \"F\xFCgen Sie dem Objekt ein Verhalten hinzu\", hinzu.","Add your first event using the button \"Add a new event\".":"F\xFCge Dein erstes Ereignis mit dem Button \"Neues Ereignis hinzuf\xFCgen\" hinzu.","Add...":"Hinzuf\xFCgen...","Add/update {0} tag(s)":function(a){return[a("0")," Tag(s) hinzuf\xFCgen/aktualisieren"]},"Additive rendering":"Additives Rendering","Advanced":"Erweitert","Advanced preview options (debugger, network preview...)":"Erweiterte Vorschau-Optionen (Debugger, Netzwerkvorschau...)","All assets":"Alle Assets","All behaviors being directly referenced in the events:":"Alle Verhaltensweisen, die direkt in den Ereignissen referenziert werden:","All games":"Alle Spiele","All objects potentially used in events: {0}":function(a){return["Alle Objekte, die m\xF6glicherweise in Ereignissen verwendet werden: ",a("0")]},"All your builds":"Alle deine Builds","Already have an account?":"Hast du bereits ein Benutzerkonto?","Always display the preview window on top of others":"Always display the preview window on top of others","Ambient light color":"Umgebungslicht-Farbe","An account allows you to access GDevelop services online.":"Ein Konto erlaubt es dir, auf GDevelop-Online Dienste zuzugreifen.","An action that can be used in other events sheet. You can define the action parameters: objects, texts, numbers, layers, etc...":"Eine Aktion, die in anderen Ereignissbl\xE4ttern verwendet werden kann. Sie k\xF6nnen die Aktionsparameter definieren: Objekte, Texte, Zahlen, Ebenen, etc...","An action, condition or expression that can be used on objects that have the behavior attached to them. Use it from the events sheet as any other action/condition/expression.":"Eine Aktion, Bedingung oder Ausdruck, die bei Objekten verwendet werden kann, die das Verhalten an sie h\xE4ngen. Benutzen Sie sie aus der Veranstaltungsliste als jede andere Aktion/Bedingung/Ausdruck.","An autosave file (backup made automatically by GDevelop) that is newer than the project file exists. Would you like to load it instead?":"Eine automatische Datei (Backup automatisch von GDevelop) die neuere als die Projektdatei existiert. M\xF6chten Sie sie stattdessen laden?","An error happened while loading this extension. Please check that it is a proper extension file and compatible with this version of GDevelop":"Beim Laden dieser Erweiterung ist ein Fehler aufgetreten. Bitte \xFCberpr\xFCfen Sie, ob es eine passende Erweiterungsdatei ist und mit dieser Version von GDevelop kompatibel ist","An error has occured during functions generation. If GDevelop is installed, verify that nothing is preventing GDevelop from writing on disk. If you're running GDevelop online, verify your internet connection and refresh functions from the Project Manager.":"W\xE4hrend der Generierung der Funktionen ist ein Fehler aufgetreten. Wenn GDevelop installiert ist, stelle sicher, dass GDevelop Schreibzugriff auf der Festplatte besitzt. Wenn du GDevelop online ausf\xFChrst, \xFCberpr\xFCfe deine Internetverbindung und aktualisiere die Funktionen im Projektmanager.","An example of a 2D physics based game, where players have to reach the end as fast as possible.":"Ein Beispiel eines 2D physikbasierten Rennspiels, in dem der Spieler das Ziel so schnell wie m\xF6glich erreichen muss.","An example of an isometric game where you can explore a map with your character.":"Ein Beispiel f\xFCr ein isometrisches Spiel, in dem du mit deinem Charakter eine Karte erkunden kannst.","An expression that can be used in formulas. Can either return a number or a string, and take some parameters.":"Ein Ausdruck, der in Formeln verwendet werden kann. Kann entweder eine Zahl oder einen Zeichenfolge ausgeben und einige Parameter \xFCbernehmen.","An extension with this name already exists in the project. Importing this extension will replace it: are you sure you want to continue?":"Eine Erweiterung mit diesem Namen existiert bereits im Projekt. Das Importieren dieser Erweiterung wird sie ersetzen: Sind Sie sicher, dass Sie fortfahren m\xF6chten?","Analytics":"Analysen","Analyze Objects Used in this Event":"Im Event vorhandene Objekte analysieren","And {remainingResultsCount} more results.":function(a){return["Und ",a("remainingResultsCount")," f\xFCr mehr Ergebnisse."]},"Android (& iOS coming soon)":"Androis (& iOs kommt bald)","Android App Bundle (for publishing on Google Play)":"Android App Bundle (for publishing on Google Play)","Android Build":"Android Build","Android icons:":"Android-Symbole:","Angle":"Winkel","Animation":"Animation","Animation #{i} {0}":function(a){return["Animation #",a("i")," ",a("0")]},"Another extension with this name already exists (or you used a reserved extension name). Please choose another name.":"Eine weitere Erweiterung mit diesem Namen existiert bereits (oder Sie haben einen reservierten Erweiterungsnamen verwendet). Bitte w\xE4hlen Sie einen anderen Namen.","Another external layout with this name already exists.":"Ein anderes externes Layout mit diesem Namen existiert bereits.","Another scene with this name already exists.":"Eine andere Szene mit diesem Namen existiert bereits.","Any additional properties will appear here if you add behaviors to objects, like Physics behavior.":"Alle zus\xE4tzlichen Eigenschaften werden hier angezeigt, wenn du Verhaltensweisen zu Objekten hinzuf\xFCgst, wie zum Beispiel das Physik-Verhalten.","Any object":"Beliebiges Objekt","Any unsaved changes in the project will be lost.":"Alle ungespeicherte \xC4nderungen im Projekt gehen verloren.","Appearance":"Darstellung","Apply":"Anwenden","Apply changes":"\xC4nderungen \xFCbernehmen","Apply changes to preview":"\xC4nderungen auf Vorschau anwenden","Apply changes to the running preview":"\xC4nderungen auf die laufende Vorschau anwenden","Apply changes to the running preview, right click for more":"\xC4nderungen an der laufenden Vorschau \xFCbernehmen. Klicken Sie mit der rechten Maustaste, um weitere Informationen zu erhalten","Are you sure you want to cancel your subscription?":"Bist du sicher dass du das Abonnement k\xFCndigen m\xF6chtest?","Are you sure you want to quit GDevelop?":"Sind Sie sicher, dass Sie GDevelop verlassen m\xF6chten?","Are you sure you want to remove these external events? This can't be undone.":"Bist du sicher, dass du diese externen Ereignisse entfernen m\xF6chten? Dies kann nicht r\xFCckg\xE4ngig gemacht werden.","Are you sure you want to remove this extension? This can't be undone.":"Bist du sicher, dass du diese Erweiterung entfernen m\xF6chtest? Dies kann nicht r\xFCckg\xE4ngig gemacht werden.","Are you sure you want to remove this external layout? This can't be undone.":"Bist du sicher, dass du dieses externe Layout entfernen m\xF6chtest? Dies kann nicht r\xFCckg\xE4ngig gemacht werden.","Are you sure you want to remove this scene? This can't be undone.":"Bist du sicher, dass du diese Szene entfernen m\xF6chtest? Dies kann nicht r\xFCckg\xE4ngig gemacht werden.","Are you sure you want to reset all shortcuts to their default values?":"Sind Sie sicher, dass Sie alle Verkn\xFCpfungen auf ihre Standardwerte zur\xFCcksetzen m\xF6chten?","Are you sure you want to subscribe to this new plan?":"Sind Sie sicher, dass Sie diesen neuen Plan abonnieren m\xF6chten?","Array":"Liste","Audio files":"Tondateien","Audio resource":"Audio-Ressource","Author (Name, email or GitHub handle)":"Autor (Name, E-Mail oder GitHub-Handle)","Author name":"Name des Autors","Auto download and install updates (recommended)":"Updates automatisch herunterladen und installieren (empfohlen)","Auto-save project on Preview":"Projekt automatisch auf Vorschau speichern","Automatic creation of lighting layer":"Automatische Erstellung der Beleuchtungs-Ebenen","Automatically follow the base layer.":"Folgen Sie automatisch der Basis-Ebene.","Automatically re-open the project edited during last session":"Automatisch das in der letzten Sitzung bearbeitete Projekt erneut \xF6ffnen","Back":"Zur\xFCck","Background color":"Hintergrundfarbe","Background color:":"Hintergrundfarbe: ","Base layer":"Basis-Ebene","Be careful with this action, you may have problems exiting the preview if you don't add a way to toggle it back.":"Sei vorsichtig mit dieser Action, Du wirst vielleicht Probleme haben den Vorschau zu verlassen, wenn du es nicht hinzugef\xFCgt hast setze es zur\xFCck.","Behavior":"Verhalten","Behavior (for the previous object)":"Verhalten (f\xFCr das vorherige Objekt)","Behavior functions":"Verhaltensfunktionen","Behavior name":"Name des Verhaltens","Behavior type":"Verhaltenstyp","Behaviors":"Verhaltensweisen","Behaviors are predefined actions that are assigned to objects. Behaviors can have no or multiple parameters.":"Verhaltensweisen sind vordefinierte Aktionen, die Objekten zugewiesen werden. Verhaltensweisen k\xF6nnen keine oder mehrere Parameter haben.","Behaviors of {objectOrGroupName}: {0} ;":function(a){return["Verhalten von ",a("objectOrGroupName"),": ",a("0"),";"]},"Bitmap font resource":"Bitmap-Schriftart","Bold":"Fett","Boolean (checkbox)":"Boolean (Checkbox)","Bottom margin":"Unterer Abstand","Box":"Box","Browse ready made objects in the Asset Store":"Durchsuche fertige Objekte im Asset Store","Browse the documentation":"Die Dokumentation durchsuchen","Build and download":"Erstellen und herunterladen","Build could not start or errored. Please check your internet connection or try again later.":"Build konnte nicht gestartet oder fehlerhaft sein. Bitte \xFCberpr\xFCfen Sie Ihre Internetverbindung oder versuchen Sie es sp\xE4ter erneut.","Build is starting...":"Build beginnt...","Build the game locally and export it manually to Windows, macOS or Linux with third-party developer tools.":"Das Spiel lokal exportieren sodass sie es manuell nach Windows, MacOS oder Linux mit Entwicklerwerkzeugen von Drittanbietern exportieren k\xF6nnen.","Build the game locally as a Cordova project, and export it manually then to iOS or Android with Cordova developers tools.":"Das Spiel lokal als Cordova Project exportieren sodass sie es manuell nach Ios oder Android exportieren k\xF6nnen mithilfe der Cordova developer tools.","Build the game locally as a Cordova project, and export it manually to iOS or Android with Cordova developers tools.":"Das Spiel lokal als Cordova Project exportieren sodass sie es manuell nach Ios oder Android exportieren k\xF6nnen mithilfe der Cordova developer tools.","Build the game locally as a HTML5 game. You can then publish it on website like Kongregate, Game Jolt, itch.io, Poki...":"Das Spiel als HTML5 Spiel exportieren, sodass man es danach auf seine eigene Webseite oder eine wie Gamejolt, Kongregate, itch.io, Poki, usw ver\xF6ffentlichen kann.","By creating an account and using GDevelop, you agree to the Terms and Conditions. Having an account allows to export your game on Android, as a desktop app and unlock other services for your project!":"Mit der Erstellung eines Kontos und der Verwendung von GDevelop erkl\xE4ren Sie sich mit den Allgemeinen Gesch\xE4ftsbedingungen einverstanden. Mit einem Account k\xF6nnen Sie Ihr Spiel auf Android als Desktop-App exportieren und andere Dienste f\xFCr Ihr Projekt freischalten!","By:":"Von:","Can't check if the game is registered online.":"Gdevelop kann nicht \xFCberpr\xFCfen ob das Spiel online registriert ist.","Can't load the example. Verify your internet connection or try again later.":"Can't load the example. Verify your internet connection or try again later.","Can't load the extension registry. Verify your internet connection or try again later.":"Die Erweiterungsliste kann nicht geladen werden. \xDCberpr\xFCfen Sie Ihre Internetverbindung oder versuchen Sie es sp\xE4ter erneut.","Can't load the games. Verify your internet connection or retry later.":"Gdevelop kann nicht die Spiele laden. \xDCberpr\xFCfe deine deine Internetverbindung oder versuche es sp\xE4ter noch einmal.","Can't load the results. Verify your internet connection or retry later.":"Gdevelop kann keine Ergebnise laden. \xDCberpr\xFCfe deine Internetverbindung oder versuche es sp\xE4ter noch einmal.","Can't properly export the game.":"Das Spiel kann nicht richtig exportiert werden.","Can't upload your game to the build service.":"Du kannst dein Spiel nicht auf den Build Service hochladen.","Cancel":"Abbrechen","Cancel and close":"Abbrechen und Schlie\xDFen","Cancel changes":"\xC4nderungen verwerfen","Cancel your subscription":"Abonnement k\xFCndigen","Case insensitive":"Gro\xDF-/Kleinschreibung wird nicht unterschieden","Categories":"Kategorien","Cell height (in pixels)":"Zellenh\xF6he (in Pixel)","Cell width (in pixels)":"Zellenbreite (in Pixel)","Center":"Mitte","Center View":"Zentrale Ansicht","Change editor zoom":"Editor-Zoom \xE4ndern","Change height to fit the screen or window size":"H\xF6he an Bildschirm bzw Fenstergr\xF6\xDFe anpassen","Change the content of {propertyLabel}":function(a){return["\xC4ndere den Inhalt von ",a("propertyLabel")]},"Change the value of {propertyLabel}":function(a){return["\xC4ndere das Wert von ",a("propertyLabel")]},"Change variable type":"Variablentyp \xE4ndern","Change width to fit the screen or window size":"Breite an Bildschirm bzw Fenstergr\xF6\xDFe anpassen","Check that the file exists, that this file is a proper game created with GDevelop and that you have the authorizations to open it.":"\xDCberpr\xFCfen Sie, ob die Datei existiert, dass diese Datei ein Spieldatei ist, das mit GDevelop erstellt wurde und dass Sie die Erlaubnis haben, sie zu \xF6ffnen.","Check that the path/URL is correct, that you selected a file that is a game file created with GDevelop and that is was not removed.":"\xDCberpr\xFCfe, ob der Pfad/die URL richtig ist, dass du eine Datei ausgew\xE4hlt hast, welche eine Spieldatei ist die mit GDevelop erstellt und nicht entfernt wurde.","Check that you don't have any blocked popup (if so, allow them and retry) and that you have the authorizations for reading the file you're trying to access.":"Stellen Sie sicher, dass Sie kein blockiertes Popup haben (wenn ja, lassen Sie es zu und versuchen Sie es erneut) und dass Sie \xFCber die Berechtigungen zum Lesen der Datei verf\xFCgen, auf die Sie zugreifen m\xF6chten.","Check the logs to see if there is an explanation about what went wrong, or try again later.":"\xDCberpr\xFCfe die Logs, um zu sehen, was schief gelaufen ist. Oder versuche es sp\xE4ter erneut.","Check the value of {propertyLabel}":function(a){return["Pr\xFCfe den Wert von ",a("propertyLabel")]},"Choose":"Ausw\xE4hlen","Choose GDevelop language":"GDevelop Sprache w\xE4hlen","Choose a Json File from the library":"W\xE4hle eine Json-Datei aus der Bibliothek","Choose a bitmap font file":"Bitmap-Schriftart ausw\xE4hlen","Choose a bitmap font from the library":"Birmas-Schriftart aus der Bibliothek ausw\xE4hlen","Choose a category to display filters":"W\xE4hle eine Kategorie um die Filter anzuzeigen","Choose a condition (or an object then a condition) on the left":"W\xE4hle eine Bedingung (oder ein Objekt, dann eine Bedingung) auf der linken Seite","Choose a file":"Datei ausw\xE4hlen","Choose a file or folder":"W\xE4hle eine Datei oder ein Ordner aus","Choose a folder for the new game":"Ordner f\xFCr das neue Spiel ausw\xE4hlen","Choose a font":"Schriftart ausw\xE4hlen","Choose a font file":"Schriftart ausw\xE4hlen","Choose a font from the library":"Schriftart aus der Bibliothek ausw\xE4hlen","Choose a function, or a function of a behavior, to edit its events.":"W\xE4hlen Sie eine Funktion oder eine Funktion eines Verhaltens, um die Ereignisse zu bearbeiten.","Choose a function, or a function of a behavior, to set the parameters that it accepts.":"W\xE4hlen Sie eine Funktion oder eine Funktion eines Verhaltens, um die Parameter, die sie akzeptiert, festzulegen.","Choose a game to use as a starter:":"W\xE4hle ein Spiel als Starter:","Choose a json file":"W\xE4hlen Sie eine json-Datei","Choose a key":"W\xE4hlen Sie eine Taste","Choose a mouse button":"W\xE4hlen Sie eine Maustaste","Choose a new behavior function (\"method\")":"W\xE4hle eine neue Verhaltensfunktion (\"Methode\")","Choose a new extension function":"W\xE4hlen Sie eine neue Erweiterungsfunktion","Choose a subscription":"W\xE4hle ein Abo","Choose a video file":"W\xE4hlen Sie eine neue Videodatei","Choose a video from the library":"W\xE4hle ein Video aus der Bibliothek","Choose an action (or an object then an action) on the left":"W\xE4hle eine Aktion (oder eine Aktion, dann eine Bedingung) auf der linken Seite","Choose an animation and frame to edit the collision masks":"W\xE4hle eine Animation und einen Frame, um die Kollisionsmasken zu bearbeiten","Choose an animation and frame to edit the points":"W\xE4hle eine Animation und einen Frame, um die Punkte zu bearbeiten","Choose an audio file":"Audiodatei ausw\xE4hlen","Choose an audio file from the library":"W\xE4hle eine Audiodatei aus der Bibliothek","Choose an element to inspect in the list":"W\xE4hlen Sie ein Element aus, das in der Liste gepr\xFCft werden soll","Choose an export folder":"Exportordner ausw\xE4hlen","Choose an icon for the extension":"W\xE4hle ein Symbol f\xFCr die Erweiterung","Choose an image":"Bild ausw\xE4hlen","Choose an image from the library":"W\xE4hle ein Bild aus der Bibliothek","Choose an object":"W\xE4hle ein Objekt","Choose an object to add to the group":"W\xE4hle ein Objekt, das der Gruppe hinzugef\xFCgt werden soll","Choose an operator":"W\xE4hle einen Operator","Choose an option":"W\xE4hle eine Option aus","Choose and add an event":"W\xE4hle und f\xFCge ein Ereignis ein","Choose and add an event...":"Event ausw\xE4hlen und hinzuf\xFCgen...","Choose folder":"Ordner ausw\xE4hlen","Choose the associated scene":"W\xE4hle die zugeh\xF6rige Szene","Choose the audio file to use":"W\xE4hle die zu verwendende Audiodatei","Choose the bitmap font file (.fnt, .xml) to use":"W\xE4hlen Sie die zu verwendende Bitmap-Schriftart (.fnt, .xml)","Choose the effect to apply":"W\xE4hle ein Effekt zum anwenden aus","Choose the json file to use":"W\xE4hle eine json-Datei zum verwenden aus","Choose the scene":"W\xE4hle die Szene","Choose the video file to use":"W\xE4hle das zu verwendende Video","Choose this plan":"Diesen Plan ausw\xE4hlen","Choose where to create the game":"W\xE4hle den Ort, in dem das Spiel erstellt werden soll","Choose where to export the game":"W\xE4hle, wo du das Spiel exportieren m\xF6chtest","Choose where to load the project from":"W\xE4hle aus, von wo das Projekt geladen werden soll","Choose where to save the project to":"W\xE4hle aus, wo das Projekt gespeichert werden soll","Choose...":"W\xE4hle...","Circle":"Kreis","Clear the rendered image between each frame":"L\xF6sche das gerenderte Bild zwischen jedem Frame","Click here to test the link.":"Klicke hier um den Link zu testen.","Click on an instance in the scene to display its properties":"Klicke auf eine Instanz in der Szene, um ihre Eigenschaften anzuzeigen","Click to add a group":"Klicke, um eine Gruppe hinzuzuf\xFCgen","Click to add a scene":"Klicke, um eine Szene hinzuzuf\xFCgen","Click to add an external layout":"Klicke, um ein externes Layout hinzuzuf\xFCgen","Click to add external events":"Klicke, um externe Ereignisse hinzuzuf\xFCgen","Click to add functions and behaviors":"Klicken, um Funktionen und Verhaltensweisen hinzuzuf\xFCgen","Click to choose":"Zum Ausw\xE4hlen klicken","Click to choose for which objects this event will be repeated":"Klicke um auszuw\xE4hlen f\xFCr welche Objekte dieses Ereignis wiederholt werden soll","Click to choose how many times will be repeated":"Klicke um auszuw\xE4hlen wie oft es Wiederholt werden soll","Close":"Schlie\xDFen","Close GDevelop":"GDevelop schlie\xDFen","Close Project":"Projekt schlie\xDFen","Close all":"Alles schlie\xDFen","Close and launch a new preview":"Schlie\xDFen Sie und starten Sie eine neue Vorschau","Close others":"Andere schlie\xDFen","Close project":"Projekt schlie\xDFen","Close the project? Any changes that have not been saved will be lost.":"Das Projekt wirklich schlie\xDFen? Alle \xC4nderungen, die nicht gespeichert wurden, gehen verloren.","Cocos2d-JS":"Cocos2d-JS","Code editor Theme":"Code Editor Theme","Collisions handling with the Physics engine":"Umgang mit Kollisionen mit der Physik-Engine","Color":"Farbe","Color (text)":"Farbe (Text)","Color:":"Farbe:","Command palette keyboard shortcut":"Tastenkombination f\xFCr die Befehlspalette","Community Discord Chat":"Community Discord Chat","Community Forums":"Community-Foren","Community forum":"Community Forum","Compare the content of {propertyLabel}":function(a){return["Vergleiche den Inhalt von ",a("propertyLabel")]},"Compare the value of {propertyLabel}":function(a){return["Vergleiche den Wert von ",a("propertyLabel")]},"Compressing before upload...":"Vor dem Hochladen komprimieren...","Condition":"Bedingung","Conditions":"Bedingungen","Configuration":"Konfiguration","Confirm the opening":"Best\xE4tige das \xF6ffnen","Congratulations, your new subscription is now active!  nYou can now use the services unlocked with this plan.":"Herzlichen Gl\xFCckwunsch, Ihr neues Abonnement ist jetzt aktiv!   N   nSie k\xF6nnen jetzt die mit diesem Plan freigeschalteten Dienste nutzen.","Continue anyway":"Trotzdem fortfahren","Contribute to GDevelop":"Zu GDevelop beitragen","Contributors":"Mitwirkende","Contributors, in no particular order:":"Mitwirkende, ohne bestimmte Reihenfolge:","Convert the variable to a collection before adding children":"Bitte konvertieren sie die Variable in eine Sammlung vor dem Hinzuf\xFCgen von Untervariablen","Convert to array":"In eine Liste umwandeln","Convert to boolean":"In einem boolesche umwandeln","Convert to number":"In ein Nummer umwandeln","Convert to string":"In ein Text umwandeln","Convert to structure":"In eine Struktur umwandeln","Copy":"Kopieren","Copy File Path":"Dateipfad kopieren","Cordova":"Cordova","Could not launch the preview":"Die Vorschau konnte nicht gestartet werden","Create":"Erstellen","Create Extensions for GDevelop":"Erstelle Erweiterungen f\xFCr GDevelop","Create a 2D platform game where the player can shoot at enemies chasing him.":"Erstelleein 2D Platformer Spiel in dem der Spieler auf Gegner schie\xDFen kann, die ihn verfolgen.","Create a GDevelop account to continue. It's free and you'll be able to access to online services like one-click builds:":"Create a GDevelop account to continue. It's free and you'll be able to access to online services like one-click builds:","Create a New Project...":"Neues Projekt erstellen...","Create a game from scratch using physics and particles.":"Erstelle ein neues Spiel vom anfang in dem du Physik und Partikel benutzt.","Create a new GDevelop account":"Erstellen Sie ein neues GDevelop-Konto","Create a new game":"Neues Spiel erstellen","Create a new instance on the scene (will be at position 0;0):":"Erstelle eine neue Instanz in der Szene (Auf Position 0;0):","Create a new project":"Neues Projekt erstellen","Create a simple breakout game where you must destroy all the bricks on the screen.":"Erstellen Sie ein einfaches Ausbruchsspiel, wo Sie alle Bausteine auf dem Bildschirm zerst\xF6ren m\xFCssen.","Create a simple game where you must dodge the cars on the road.":"Erstellen Sie ein einfaches Spiel, wo Sie Autos auf der Stra\xDFe ausweichen m\xFCssen.","Create a trampoline in your platformer game, making the player jump very high when stepped on.":"Erstelle ein Trampolin in deinem Platformer Spiel, so dass der Spieler beim springen auf dem Trampolin sehr hoch springt.","Create an account to register your games and to get access to metrics collected anonymously, like the number of daily players and retention of the players after a few days.":"Erstellen Sie ein Konto, um Ihre Spiele zu registrieren und anonymen Zugriff auf Metriken, wie die Anzahl der t\xE4glichen Spieler und die Beibehaltung der Spieler nach ein paar Tagen, zu erhalten.","Create animated buttons that can be shown in your game menus (main menu, selection screen, etc...).":"Erstellen Sie animierte Tasten, die in Ihrem Spielmen\xFC angezeigt werden k\xF6nnen (Hauptmen\xFC, Selektionsbildschirm, etc...).","Create my account":"Mein Konto erstellen","Create your own behavior":"Eigenes Verhalten erstellen","Custom":"Benutzerdefiniert","Custom (action, condition or expression)":"Benutzerdefiniert (Aktion, Bedingung oder Ausdruck)","Custom size":"Benutzerdefinierte Gr\xF6\xDFe","Custom size?":"Benutzerdefinierte Gr\xF6\xDFe?","Cut":"Ausschneiden","Dashboard":"\xDCbersicht","Day":"Tag","Day {dayIndex} retained players":function(a){return["Behaltene Spieler bei Tag ",a("dayIndex")]},"Debug mode (show FPS counter and stats in the bottom left)":"Debug-Modus (Zeigt FPS-Z\xE4hler und Statistiken unten links)","Debugger":"Debugger","Debugger is starting...":"Debugger startet...","Default height (in pixels)":"Standard-H\xF6he (in Pixeln)","Default value":"Standardwert","Default width (in pixels)":"Standardbreite (in Pixeln)","Delete":"L\xF6schen","Delete collision mask":"Kollisionsmaske l\xF6schen","Delete option":"Option l\xF6schen","Delete selection":"Auswahl l\xF6schen","Delete the layer":"Ebene l\xF6schen","Delete the selected event(s)":"Das ausgew\xE4hlte Objekt l\xF6schen","Delete the selected instances from the scene":"L\xF6schen Sie die ausgew\xE4hlten Instanzen aus der Szene","Delete the selected resource":"L\xF6schen der ausgew\xE4hlten Ressourcen","Delete when out of particles":"L\xF6schen wenn Partikel aufgebraucht sind","Dependencies":"Abh\xE4ngigkeiten","Dependencies allow to add additional libraries in the exported games. NPM dependencies will be included for Electron builds (Windows, macOS, Linux) and Cordova dependencies will be included for Cordova builds (Android, iOS). Note that this is intended for usage in JavaScript events only. If you are only using standard events, you should not worry about this.":"Abh\xE4ngigkeiten erlauben das Hinzuf\xFCgen zus\xE4tzlicher Bibliotheken in den exportierten Spielen. NPM-Abh\xE4ngigkeiten werden in Electron-Builds (Windows, macOS, Linux) enthalten und Cordova-Abh\xE4ngigkeiten f\xFCr Cordova-Builds (Android, iOS). Beachten Sie, dass dies nur f\xFCr die Verwendung in JavaScript-Events gedacht ist. Wenn Sie nur Standard-Ereignisse verwenden, sollten Sie sich dar\xFCber keine Gedanken machen.","Dependency type":"Abh\xE4ngigkeitstyp","Description":"Beschreibung","Description (markdown supported)":"Beschreibung (markdown ist unterst\xFCtzt)","Description, displayed in editor":"Beschreibung, im Editor angezeigt","Desktop (Windows, macOS and Linux) icon:":"Desktop (Windows, macOS und Linux) Symbol:","Details":"Details","Device orientation (for iOS and Android)":"Orientierungs-Sensor (f\xFCr iOS und Android)","Dialog backdrop click behavior":"Dialog Hintergrundklick-Verhalten","Dialogs":"Dialoge","Direction":"Richtung","Direction #{i}":function(a){return["Richtung #",a("i")]},"Disable GDevelop splash at startup":"GDevelop-splash beim Start deaktivieren","Display GDevelop splash at startup (in exported game)":"GDevelop-splash beim Start anzeigen (im exportierten Spiel)","Display What's New when a new version is launched (recommended)":"Beim ersten Start \"Was ist neu\" anzeigen, wenn eine neue Version ausgef\xFChrt wird (empfohlen)","Display assignment operators in Events Sheets":"Zuweisungsoperatoren in Ereignisbl\xE4ttern anzeigen","Display object thumbnails in Events Sheets":"Objektbilder in Events-Sheets anzeigen","Do nothing":"Nichts tun","Don't have an account yet?":"Sie haben noch keinen Account?","Done":"Fertig","Done!":"Fertig!","Double click on a condition or action to edit it.":"Doppelklicken Sie auf eine Bedingung oder Aktion, um sie zu bearbeiten.","Double tap a condition or action to edit it. Long press to show more options.":"Tippen Sie zweimal auf eine Bedingung oder Aktion, um sie zu bearbeiten. Lang dr\xFCcken, um weitere Optionen anzuzeigen.","Download":"Download","Download (APK)":"Download (APK)","Download (Android App Bundle)":"Download (Android App Bundle)","Download GDevelop desktop app":"GDevelop Desktop App herunterladen","Download GDevelop desktop version":"GDevelop Desktop-Version herunterladen","Download GDevelop desktop version to generate the Android and iOS icons of your game.":"Lade dir die GDevelop Desktop-Version herunter, um die Android- und iOS-Symbole f\xFCr dein Spiel zu generieren.","Download GDevelop to import your images":"Lade GDevelop herunter um deine Bilder zu importieren","Download a copy":"Kopie herunterladen","Download game file":"Spiel-Datei herunterladen","Download the Instant Game archive":"Laden Sie das Instant Game-Archiv herunter","Download the exported game":"Exportiertes Spiel herunterladen","Download the full version of GDevelop on your desktop computer to create your own game without limits!":"Lade die Vollversion von GDevelop auf dein Desktop-Computer herunter, um dein eigenes Spiel ohne Grenzen zu erstellen!","Downloading game resources...":"Installiert Spiel Ressourcen\u2026","Drag and Drop the object icon to the scene or long press to show options to edit the object.":"Ziehen Sie das Objektsymbol per Drag & Drop in die Szene oder dr\xFCcken Sie lange, um Optionen zum Bearbeiten des Objekts anzuzeigen.","Drag and Drop the object to the scene or use the right click menu to add an instance of it.":"Ziehe das Objekt mit der Maus in die Szene oder benutze das Rechtsklick-Men\xFC um eine neue Instanz davon zu erzeugen.","Draw the shapes relative to the object position on the scene":"Zeichne die Formen relativ zur Objektposition auf der Szene","Dropbox (coming soon)":"Dropbox (Bald)","Duplicate":"Duplizieren","Duplicate selection":"Auswahl duplizieren","Dynamic":"Dynamisch","Edge":"Kante","Edit":"Bearbeiten","Edit Grid Options":"Tabellenoptionen","Edit Layer Properties":"Ebeneneigenschaften bearbeiten","Edit Object Variables":"Objektvariablen bearbeiten","Edit Object {0}":function(a){return["Objekt ",a("0")," bearbeiten"]},"Edit Scene Properties":"Bearbeitet die Eigenschaften der szene","Edit Scene Variables":"Variablen der szene bearbeiten","Edit behavior properties":"Verhalten-Eigenschaften bearbeiten","Edit behaviors ({eventsBasedBehaviorsCount})":function(a){return["Verhalten bearbeiten (",a("eventsBasedBehaviorsCount"),")"]},"Edit collision masks":"Kollisionsmaske bearbeiten","Edit effects ({effectsCount})":function(a){return["Effekte bearbeiten (",a("effectsCount"),")"]},"Edit extension options":"Erweiterungsoptionen bearbeiten","Edit functions (not attached to behaviors) ({eventsFunctionsCount})":function(a){return["Bearbeitungsfunktionen (nicht an Verhalten gebunden) (",a("eventsFunctionsCount"),")"]},"Edit global variables":"Globale Variablen bearbeiten","Edit group":"Objektgruppe bearbeiten","Edit layer effects...":"Ebeneneffekte bearbeiten...","Edit layer...":"Schicht bearbeiten...","Edit lighting properties":"Beleuchtungs-Eigenschaften bearbeiten","Edit object":"Objekt bearbeiten","Edit object group...":"Objektgruppe bearbeiten...","Edit object variables":"Variablen des Objekts bearbeiten","Edit object variables...":"Objektvariablen bearbeiten...","Edit object...":"Objekt bearbeiten...","Edit points":"Punkte bearbeiten","Edit properties":"Eigenschaften bearbeiten","Edit scene variables":"Szenen-Variablen bearbeiten","Edit shortcut":"Verkn\xFCpfung bearbeiten","Edit the behavior":"Verhalten bearbeiten","Edit the event text":"\xC4ndere den Event Text","Editor without transitions":"Editor ohne \xDCberg\xE4nge","Effect name:":"Effekt Name:","Effects":"Effekte","Effects can change how the layer is rendered on screen. After adding an effect, set up its parameters. Launch a preview to see the result. Using the events and the name of the effect, you can change the parameters during the game.":"Effekte k\xF6nnen die Darstellung der Ebene auf dem Bildschirm \xE4ndern. Stellen Sie nach dem Hinzuf\xFCgen eines Effekts dessen Parameter ein. Starten Sie eine Vorschau, um das Ergebnis anzuzeigen. Mit den Ereignissen und dem Namen des Effekts k\xF6nnen Sie die Parameter w\xE4hrend des Spiels \xE4ndern.","Email":"E-Mail","Empty game":"Leeres Spiel","End opacity (0-255)":"Endopazit\xE4t (0-255)","Enter the effect name":"Gebe den Effekt namen ein","Enter the expression parameters":"Ausdrucksparameter eingeben","Enter the name of an object.":"Gib den Namen des Objekts ein.","Enter the name of the object":"Gib den Namen des Objekts ein","Enter the parameter name (mandatory)":"Eingabe des Parameternamens (obligatorisch)","Enter the property name":"Geben Sie den Namen des Parameter ein","Enter the sentence that will be displayed in the events sheet":"Geben Sie den Satz ein, der im Ereignisblatt angezeigt wird","Enter the text to be displayed":"Geben Sie den anzuzeigenden Text ein","Enter the text to be displayed by the object":"Gib den Text ein, der vom Objekt angezeigt werden soll","Error while loading the asset. Verify your internet connection or try again later.":"Ladefehler. Pr\xFCfen sie ihre Internetverbindung oder versuchen sie es sp\xE4ter erneut.","Escape key behavior when editing an parameter inline":"Escape key behavior when editing an parameter inline","Events":"Ereignisse","Events Sheet":"Ereignisschild","Events are composed of conditions (on the left of an event) and actions (on the right). When conditions are fulfilled, the actions are executed.":"Ereignisse bestehen aus Bedingungen (links von einem Ereigniss) und Aktionen (rechts). Wenn die Bedingungen erf\xFCllt sind, werden die Aktionen ausgef\xFChrt.","Events that will be run at every frame (roughly 60 times per second), after the events from the events sheet of the scene.":"Ereignisse, die bei jedem Bild (etwa 60 Mal pro Sekunde) nach den Ereignissen aus dem Ereignisblatt der Szene ausgef\xFChrt werden.","Events that will be run at every frame (roughly 60 times per second), before the events from the events sheet of the scene.":"Ereignisse, die in jedem Frame (ungef\xE4hr 60 Mal pro Sekunde) ausgef\xFChrt werden, bevor die Ereignisse aus dem Ereignisblatt der Szene ausgef\xFChrt werden.","Events that will be run at every frame (roughly 60 times per second), for every object that has the behavior attached, after the events from the events sheet.":"Ereignisse, die in jedem Frame ausgef\xFChrt werden (ungef\xE4hr 60 Mal pro Sekunde), f\xFCr jedes Objekt, an das das Verhalten angeh\xE4ngt ist, nach den Ereignissen aus dem Ereignisblatt.","Events that will be run at every frame (roughly 60 times per second), for every object that has the behavior attached, before the events from the events sheet are launched.":"Ereignisse, die in jedem Frame (ungef\xE4hr 60 Mal pro Sekunde) f\xFCr jedes Objekt ausgef\xFChrt werden, an das das Verhalten angeh\xE4ngt ist, bevor die Ereignisse aus dem Ereignisblatt gestartet werden.","Events that will be run once when a scene is about to be unloaded from memory. The previous scene that was paused will be resumed after this.":"Ereignisse, die einmal ausgef\xFChrt werden, wenn eine Szene kurz davor steht, aus dem Speicher gel\xF6scht zu werden. Die vorhergehende Szene, die angehalten wurde, wird danach wieder fortgesetzt.","Events that will be run once when a scene is paused (another scene is run on top of it).":"Ereignisse, die einmal ausgef\xFChrt werden, wenn eine Szene pausiert wird (eine andere Szene wird oben ausgef\xFChrt).","Events that will be run once when a scene is resumed (after it was previously paused).":"Ereignisse, die einmal ausgef\xFChrt werden, wenn eine Szene wieder fortgesetzt wird (nachdem sie zuvor angehalten wurde).","Events that will be run once when a scene of the game is loaded, before the scene events.":"Ereignisse, die einmal ausgef\xFChrt werden, wenn eine Spiel Szene geladen ist, vor den Szenenereignissen.","Events that will be run once when the behavior is deactivated on an object (step events won't be run until the behavior is activated again).":"Ereignisse, die einmal ausgef\xFChrt werden, wenn das Verhalten auf einem Objekt deaktiviert wird (Step-Ereignisse werden nicht ausgef\xFChrt), bis das Verhalten wieder aktiviert wird.","Events that will be run once when the behavior is re-activated on an object (after it was previously deactivated).":"Ereignisse, die einmal ausgef\xFChrt werden, wenn das Verhalten an einem Objekt wieder aktiviert wird (nachdem es zuvor deaktiviert wurde).","Events that will be run once when the first scene of the game is loaded, before any other events.":"Ereignisse, die einmal ausgef\xFChrt werden, wenn die erste Szene des Spiels geladen wird, vor allen anderen Ereignissen.","Events that will be run once, after the object is removed from the scene and before it is entirely removed from memory.":"Ereignisse, die einmal ausgef\xFChrt werden, nachdem das Objekt aus der Szene entfernt wurde und bevor es vollst\xE4ndig aus dem Speicher entfernt wurde.","Events that will be run once, when an object is created with this behavior being attached to it.":"Ereignisse, die einmal ausgef\xFChrt werden, wenn ein Objekt mit diesem Verhalten erstellt wird.","Example: Check if the object is flashing.":"Beispiel: Pr\xFCfen, ob das Objekt blinkt.","Example: Equipped shield name":"Beispiel: Ausgestatteter Schildname","Example: Flash the object":"Beispiel: Das Objekt blinken lassen","Example: Is flashing?":"Beispiel: Blinkt es?","Example: Life remaining":"Beispiel: Verbleibende Leben","Example: Life remaining for the player.":"Beispiel: Verbleibende Leben des Spielers.","Example: Make the object flash for 5 seconds.":"Beispiel: Das Objekt 5 Sekunden lang blinken lassen.","Example: Name of the shield equipped by the player.":"Beispiel: Name des vom Spieler ausger\xFCsteten Schildes.","Examples":"Beispiele","Examples:":"Beispiele:","Exit GDevelop":"GDevelop verlassen","Explanation after an object is installed from the store":"Erkl\xE4rung, nachdem ein Objekt aus dem Shop installiert wurde","Export":"Export","Export (web, iOS, Android)...":"Export (Web, iOS, Android)...","Export as a HTML5 game":"Als HTML5-Spiel exportieren","Export extension":"Erweiterung exportieren","Export game":"Spiel exportieren","Export in progress...":"Export l\xE4uft...","Export name":"Exportname","Export project to a standalone game":"Projekt in ein eigenst\xE4ndiges Spiel exportieren","Export the game (Web, Android, iOS...)":"Export des Spiels (Web, Android, iOS...)","Export to a file":"In eine Datei exportieren","Export your game using Cocos2d-JS game engine. The game can be compiled for Android or iOS if you install Cocos2d-JS developer tools.":"Exportieren Sie Ihr Spiel mit der Cocos2d-JS-Spiele-Engine. Das Spiel kann f\xFCr Android oder iOS kompiliert werden, wenn Sie die Cocos2d-JS-Entwicklertools installieren.","Expression":"Ausdruck","Extension (storing the function)":"Erweiterung (Speicherung der Funktion)","Extensions can provide functions (which can be actions, conditions or expressions) or new behaviors.":"Erweiterungen k\xF6nnen Funktionen (die Aktionen, Bedingungen oder Ausdr\xFCcke sein k\xF6nnen) oder neue Verhaltensweisen zur Verf\xFCgung stellen.","External events":"Externe Ereignisse","External layouts":"Externe Layouts","Extract Events to a Function":"Ereignisse zu einer Funktion extrahieren","Extract the events in a function":"Extrahieren der Ereignisse in einer Funktion","FNT, XML file":"FNT, XML-Datei","FPS:":"FPS:","Facebook Instant Games":"Facebook Instant Games","False":"Falsch","False (not checked)":"Falsch (nicht \xFCberpr\xFCft)","File":"Datei","Fill color":"F\xFCllfarbe","Fill opacity (0-255)":"Durchsichtigkeit (0-255)","Filters":"Filter","Find all matching pairs of cards in this relaxing game. Use tweens to create smooth, natural animations with a few events.":"Finden Sie alle passenden Kartenpaare in diesem gem\xFCtlichen Spiel. Verwenden Sie Tweens, um mit einigen wenigen Ereignissen sanfte, nat\xFCrliche Animationen zu erstellen.","Find more on GDevelop Youtube channel":"Entdecken sie mehr auf dem YouTube Kanal von GDevelop","First editor":"Erster Editor","Flow of particles (particles/seconds)":"Partikelfluss (Partikel/Sekunden)","Font files":"Schrift-Dateien","Font:":"Schriftart:","For a given video resource, only one video will be played in memory and displayed. If you put this object multiple times on the scene, all the instances will be displaying the exact same video (with the same timing and paused/played/stopped state).":"F\xFCr eine bestimmte Videoressource wird nur ein Video im Speicher abgespielt und angezeigt. Wenn Sie dieses Objekt mehrmals auf die Szene setzen, zeigen alle Instanzen genau dasselbe Video an (mit demselben Timing und demselben Status von Pause/Abspielen/Stopp).","For a pixel type font, you must disable the Smooth checkbox related to your texture in the game resources to disable anti-aliasing.":"F\xFCr eine Schriftart des Pixeltyps m\xFCssen Sie das Kontrollk\xE4stchen Smooth in Bezug auf Ihre Textur in den Spielressourcen deaktivieren, um Anti-Aliasing zu deaktivieren.","For example, you can have a variable called Life representing the health of the object.":"Sie k\xF6nnen z. B. eine Variable namens Leben haben, die die Gesundheit des Objekts darstellt.","For example, you can have a variable called Score representing the current score of the player.":"Sie k\xF6nnen z. B. eine Variable namens Score haben, die den aktuellen Punktestand des Spielers anzeigt.","For example, you can have a variable called UnlockedLevelsCount representing the number of levels unlocked by the player.":"Zum Beispiel k\xF6nnen Sie eine Variable namens UnlockedLevelsCount haben, die die Anzahl der vom Spieler freigeschalteten Levels angibt.","For example: player, spaceship, inventory...":"Zum Beispiel: Spieler, Raumschiff, Inventar...","For the lifecycle functions to be executed, you need the extension to be used in the game, either by having at least one action, condition or expression used, or a behavior of the extension added to an object. Otherwise, the extension won't be included in the game.":"Damit die Lebenszyklusfunktionen ausgef\xFChrt werden k\xF6nnen, muss die Erweiterung im Spiel verwendet werden, entweder durch die Verwendung mindestens einer Aktion, Bedingung oder eines Ausdrucks oder durch das Hinzuf\xFCgen eines Verhaltens der Erweiterung zu einem Objekt. Andernfalls wird die Erweiterung nicht in das Spiel aufgenommen.","Frame":"Frame","Frame #{i}":function(a){return["Bild #",a("i")]},"Free":"Kostenlos","Friction on particles":"Partikel Reibung","Full name displayed in editor":"Vollst\xE4ndiger Name im Editor","Function Configuration":"Funktionen bearbeiten","Function name":"Funktionsname","Function type":"Funktionstyp","Functions":"Funktionen","Functions/Behaviors":"Funktionen/Verhaltensweisen","GDevelop 5":"GDevelop 5","GDevelop Games":"GDevelop Spiele","GDevelop Preferences":"GDevelop Einstellungen","GDevelop Website":"GDevelop Website","GDevelop is an easy-to-use game creator with no programming language to learn.":"GDevelop ist eine einfach zu benutzende Game Engine. Keine Programmierkenntnisse erforderlich.","GDevelop on Discord":"GDevelop auf Discord","GDevelop on Facebook":"Gdevelop auf Discord","GDevelop on Reddit":"Gdevelop auf Reddit","GDevelop on Twitter":"Gdevelop auf Twitter","GDevelop was created by Florian \"4ian\" Rival.":"GDevelop wurde von Florian \"4ian\" Rival entwickelt.","GDevelop was upgraded to a new version! Check out the changes.":"GDevelop wurde auf eine neue Version aktualisiert! Schau dir die \xC4nderungen an.","GDevelop website":"GDevelop Website","GDevelop {0} based on GDevelop.js {1}":function(a){return["GDevelop ",a("0")," basierend auf GDevelop.js ",a("1")]},"Game Feel Demo":"Demo des Spielgef\xFChls","Game currently edited":"Spiel wurde gerade bearbeitet","Game export":"Spiele-Export","Game name":"Name des Spiels","Game preview #{id}":function(a){return["Spielvorschau #",a("id")]},"Game resolution height":"H\xF6he der Spielaufl\xF6sung","Game resolution resize mode (fullscreen or window)":"Modus zur Gr\xF6\xDFen\xE4nderung der Spielaufl\xF6sung (Vollbild oder Fenster)","Game resolution width":"Breite der Spielaufl\xF6sung","Game settings":"Spieleinstellungen","Games Dashboard":"Spiel\xFCbersicht","Games showcase":"Spiele-Schaufenster","General":"Allgemeines","General:":"Allgemein:","Generate icons from a file":"Icons aus einer Datei erzeugen","Geometry Monster":"Geometrie Monster","Get a subscription":"Hol dir ein Abonnement","Get a subscription or login":"Abonnieren oder einloggen","Get a subscription to gain more one-click exports, remove the GDevelop splashscreen and messages asking you to get a subscription. With a subscription, you're also supporting the development of GDevelop, which is an open-source software maintained by volunteers in their free time.":"Get a subscription to gain more one-click exports, remove the GDevelop splashscreen and messages asking you to get a subscription. With a subscription, you're also supporting the development of GDevelop, which is an open-source software maintained by volunteers in their free time.","Get a subscription to gain more one-click exports, remove the GDevelop splashscreen, this message asking you to get a subscription.":"Get a subscription to gain more one-click exports, remove the GDevelop splashscreen, this message asking you to get a subscription.","Get started by following a tutorial, the best way to understand how GDevelop works.":"Starten sie indem sie ein Tutorial anschauen, der beste Weg um zu verstehen wie GDevelop funktioniert.","Getting Started":"Erste Schritte","Getting Started and Tutorials":"Erste Schritte und Tutorials","Global Variables":"Globale Variablen","Global variable":"Globale Variable","Global variables":"Globale Variablen","Global variables are variables that are persisted across the scenes during the game.":"Globale Variablen sind Variablen, die w\xE4hrend des Spiels \xFCber die Szenen hinweg bestehen bleiben.","Global variables are variables that are shared amongst all the scenes of the game.":"Globale Variablen sind Variablen, die von allen Szenen des Spiels gemeinsam genutzt werden.","Google Drive":"Google Drive","Google Drive could not be loaded. Check that you are not offline and have a proper internet connection, then try again.":"Google Drive konnte nicht geladen werden. Stellen sie sicher dass sie nicht offline sind und dass sie eine stabile Internetverbindung haben, versuchen sie es dann erneut.","Google Drive folder or existing file to overwrite":"Google Drive Ordner oder vorhandene Datei zum \xDCberschreiben","Got it":"Verstanden","Gravity on particles on X axis":"Partikel Schwerkraft auf der X-Achse","Gravity on particles on Y axis":"Partikel Schwerkraft auf der Y-Achse","HTML5 game (zip)":"HTML5-Spiel (zip)","Height":"H\xF6he","Help":"Hilfe","Help and documentation":"Hilfe und Dokumentation","Help for this action":"Hilfe f\xFCr diese Aktion","Help for this condition":"Hilfe f\xFCr diese Bedingung","Help page URL":"URL der Hilfe-Seite","Help to Translate GDevelop":"Hilf bei der \xDCbersetzung von GDevelop","Help to translate GD in your language":"Hilf uns, GDevelop in deiner Sprache zu \xFCbersetzen","Help!":"Hilfe!","Hidden":"Versteckt","Hide":"Ausblenden","Hide experimental exports":"Experimentelle Exporte ausblenden","Hide experimental objects":"Experimentelle Objekte ausblenden","Hide lifecycle functions (advanced)":"Lebenszyklus-Funktionen ausblenden (erweitert)","Hide the menu bar in the preview window":"Verstecken sie die Men\xFCleiste im vorherigen Fenster","Hints & explanations":"Hinweise & Erkl\xE4rungen","How to create a joystick displayed on screen, useful to control the player in mobile games.":"Wie sie einen Joystick erstellen k\xF6nnen der auf dem Bildschirm im Spiel angezeigt wird, dieser ist n\xFCtzlich um den Spieler in Mobile Games zu kontrollieren.","How to edit instructions":"Wie man Anweisungen bearbeitet","How to open a loot chest with a key that the player can find in the level":"Wie man eine Beute-Truhe mit einem Schl\xFCssel \xF6ffnet, den der Spieler im Level finden kann","How to show a health bar on screen and a potion to give back health to the player.":"Wie man einen Gesundheitsbalken auf dem Bildschirm und einen Trank, dass dem Spieler Gesundheit zur\xFCckgibt, anzeigen kann.","I forgot my password":"Ich habe mein Passwort vergessen","IDE":"Integrierte Entwicklungsumgebung","Icon URL":"Icon URL","Icons":"Symbole","Ideal for advanced game makers":"Ideal f\xFCr fortgeschrittene Spieleentwickler","Ideal for beginners":"Ideal f\xFCr Anf\xE4nger","If the parameter is a string or a number, you probably want to use the expressions \"GetArgumentAsString\" or \"GetArgumentAsNumber\", along with the conditions \"Compare two strings\" or \"Compare two numbers\".":"Wenn der Parameter ein Text oder ein Nummer ist, m\xF6chten Sie wahrscheinlich die Ausdr\xFCcke \"GetArgumentAsString\" oder \"GetArgumentAsNumber\" verwenden zusammen mit den Bedingungen \"Vergleiche zwei Zeichenketten\" oder \"Vergleiche zwei Zahlen\".","If you close this window while the build is being done, you can see its progress and download the game later by clicking on See All My Builds below.":"Wenn du dieses Fenster schlie\xDFt, w\xE4hrend der Build durchgef\xFChrt wird, kannst du dessen Fortschritt sehen und das Spiel sp\xE4ter herunterladen, wenn du unten auf \"Alle Meine Builds\" klickst.","If you don't have a subscription, consider getting one now. Accounts allow you to access all of the online services. With just one click, you can build your game for Android, Windows, macOS and Linux!":"Wenn du noch kein Abonnement hast, \xFCberlege dir jetzt eines abzuschlie\xDFen. Ein Account gew\xE4hrt dir Zugriff auf alle Online-Dienste. Mit nur einem Klick kannst du dein Spiel f\xFCr Android, Windows, macOS und Linux erstellen!","If you have a popup blocker interrupting the opening, allow the popups and try a second time to open the project.":"Wenn Sie einen Popup-Blocker haben, der die \xD6ffnung unterbricht, deaktivieren Sie diesen und \xF6ffnen Sie das Projekt erneut.","Image files":"Bilddateien","Immerse your players by removing GDevelop logo when the game loads":"Fesseln Sie Ihre Spieler, indem Sie das GDevelop-Logo entfernen, wenn das Spiel geladen wird.","Immerse your players by removing GDevelop logo when the game loads.":"Fesseln Sie Ihre Spieler, indem Sie das GDevelop-Logo entfernen, wenn das Spiel geladen wird.","Import extension":"Erweiterungen importieren","Include events from":"Ereignisse einbeziehen von","Initial text to display":"Ausgangstext anzeigen","Insert a New Object":"Ein neues objekt erstellen","Inspectors":"Inspektoren","Install in project":"Im Projekt installieren","Installed Behaviors":"Eingebaute Verhaltensweisen","Instance Variables":"Instanzvariablen","Instance variables will override the default values of the variables of the object.":"Instanzvariablen \xFCberschreiben die Standardwerte der Variablen des Objekts.","Instance variables:":"Instanzvariablen:","Instances list":"Instanzlisten","Instances panel is already opened. You can search instances in the scene and click one to move the view to it.":"Das Instanzen-Panel ist bereits ge\xF6ffnet. Sie k\xF6nnen Instanzen in der Szene durchsuchen und auf eine Instanz klicken, um die Ansicht in die Szene zu verschieben.","Instant":"Sofort","Instant or permanent force":"Sofortige oder dauerhafte Kraft","Internal Name":"Interner Name","Invert Condition":"Bedingung umkehren","Invert condition":"Bedingung umkehren","Isometric":"Isometrisch","Isometric game":"Isometrisches Spiel","It is recommended to use your own custom broker server. Read the wiki page for more info.":"Es wird empfohlen, einen eigenen benutzerdefinierten Broker-Server zu verwenden. Lesen Sie die Wiki-Seite f\xFCr weitere Informationen.","Italic":"Kursiv","JSON file":"JSON-Datei","JSON resource":"JSON-Ressource","Keyboard Key (text)":"Keyboard Taste (Text)","Keyboard Shortcuts":"Tastenkombinationen","Keyboard key":"Tastaturtaste","Kinematic":"Kinematic","Label":"Kennzeichnung","Label, shown in the editor":"Kennzeichnung, die im Editor angezeigt wird","Landscape":"Querformat","Language":"Sprache","Last run collected on {0} frames.":function(a){return["Beim letzten Lauf mit ",a("0")," Frames gesammelt."]},"Last updated on":"Zuletzt aktualisiert am","Launch a preview of the external layout inside the scene, right click for more":"Vorschau des externen Layouts innerhalb der Szene laden, Rechtsklick f\xFCr mehr Informationen","Launch a preview of the scene, right click for more":"Starten Sie eine Vorschau der Szene, Rechtsklick f\xFCr mehr","Launch another preview in a new window":"Starten Sie eine weitere Vorschau in einem neuen Fenster","Launch network preview over WiFi/LAN":"Starten Sie die Netzwerkvorschau \xFCber WLAN/LAN","Launch new preview":"Neue Vorschau starten","Launch preview with debugger and profiler":"Vorschau mit Debugger und Profiler starten","Launch the preview":"Vorschau starten","Layer":"Ebene","Layer (text)":"Ebene (Text)","Layer visible":"Schicht sichtbar","Layers":"Ebenen","Layers panel is already opened. You can add new layers and apply effects on them from this panel.":"Das Ebenenfenster ist bereits ge\xF6ffnet. Sie k\xF6nnen neue Ebenen hinzuf\xFCgen und Effekte auf diese anwenden.","Layers:":"Ebenen:","Layouts":"Layouts","Learn how to add a screen shake effect when the player falls from a very high platform in a platformer.":"Erfahren Sie, wie Sie einen Bildschirm Sch\xFCtteleffekt hinzuf\xFCgen, wenn der Spieler von einer sehr hohen Plattform in einem Platformer-spiel f\xE4llt.","Learn how to add a selector to choose a character (or anything else) in your game.":"Erfahren Sie, wie Sie einen Schaltknopf hinzuf\xFCgen, um einen Charakter (oder etwas anderes) in Ihrem Spiel auszuw\xE4hlen.","Learn how to add responsive UI using anchors.":"Erfahren Sie, wie Sie mithilfe von Ankern eine reaktionsf\xE4hige Benutzeroberfl\xE4che hinzuf\xFCgen.","Learn how to create a dynamic light following the player, with a flickering effect.":"Lernen wie man ein dynamisches Licht erzeugt, das dem Spieler mit einem flackernden Effekt folgt.","Learn how to create a physics based car movement.":"Erfahren wie man eine physikalische Fahrzeugbewegung erstellen kann.","Learn how to make a melee/sword attack with a randomly triggered animation each time a key is pressed.":"Erfahren Sie, wie Sie bei jedem Tastendruck eine Nahkampf-/Schwert-Attacke mit zuf\xE4llig ausgel\xF6ster Animation machen.","Learn how to make a platformer game using the physics engine.":"Lernen, wie man ein Platformer-spiel mit der Physics-engine macht.","Learn how to make the camera follow the player in a smooth movement.":"Erfahren Sie, wie Sie die Kamera dazu bringen, dem Spieler in einer sanften Bewegung zu folgen.","Learn how to push objects, like a box, in a platform game.":"Erfahren Sie, wie Sie Objekte wie eine Box in einem Plattform-Spiel verschieben.","Learn how to save the player progress, and other information, and to load them again later.":"Erfahren Sie, wie Sie den Spieler-Fortschritt und andere Informationen speichern und sp\xE4ter erneut laden.","Learn how to stop the time and make a pause menu.":"Erfahren Sie, wie Sie die Zeit anhalten und ein Pausenmen\xFC erstellen.","Learn how to use particle emitters in GDevelop to create effects like fire, explosion, magic beam, etc...":"Erfahren Sie, wie Sie in GDevelop Partikelemitter verwenden, um Effekte wie Feuer, Explosion, Magischer Strahl, usw. zu erzeugen...","Learn how to use the Tween Behavior and how it can be used to add more life and animation to you projects.":"Erfahren Sie, wie Sie das Verhalten von Tween verwenden und wie Sie damit Ihren Projekten mehr Leben und Animation verleihen k\xF6nnen.","Learn more":"Mehr erfahren","Learn more about Instant Games publication":"Lerne mehr \xFCber die Ver\xF6ffentlichung von Instant Games","Learn more about publishing":"Erfahre mehr \xFCber das Ver\xF6ffentlichen","Left (primary)":"Links (prim\xE4r)","Left margin":"Linker Abstand","License: <0>{0}</0>":function(a){return["Lizenz: <0>",a("0"),"</0>"]},"Lifecycle functions (advanced)":"Lebenszyklus-Funktionen (erweitert)","Lifecycle functions only included when extension used":"Lebenszyklus-Funktionen sind nur bei Verwendung der Erweiterung enthalten","Light object automatically put in lighting layer":"Lichtobjekt wird automatisch in die Beleuchtungs-Ebene eingestellt","Lighting settings":"Beleuchtungs Einstellungen","Line":"Linie","Line color":"Linienfarbe","Linear (antialiased rendering, good for most games)":"Linear (antialiased Rendering, gut f\xFCr die meisten Spiele)","Lines length":"Linienl\xE4nge","Lines thickness":"Liniendicke","Linux (AppImage)":"Linux (AppImage)","Live preview (apply changes to the running preview)":"Live-Vorschau (\xC4nderungen an der laufenden Vorschau \xFCbernehmen)","Loading...":"Lade...","Local file system":"Lokales Dateisystem","Local folder":"Lokaler Ordner","Locate File":"Datei suchen","Lock position/angle in the editor":"Position/Winkel im Editor sperren","Login":"Login","Login to your GDevelop account":"Anmeldung zu Ihrem GDevelop-Konto","Logout":"Abmelden","Long description":"Lange Beschreibung","Loop":"Schleife","Main lifecycle methods":"Hauptlebenszyklus-Methoden","Main metrics":"Haupt-Metriken","Make a ghost like enemy floating toward the player.":"Macht einen Geist wie einen Feind, der in Richtung des Spielers schwebt.","Make a hyper-casual mobile game where the player must grab shapes and avoid bombs.":"Entwickeln Sie ein cooles Handyspiel, bei dem der Spieler nach Objekten greifen und Bomben ausweichen muss.","Make a platform game from scratch.":"Mach ein Plattformen-Spiel von scratch.","Make a simple game where the player must jump on platforms for as long as possible.":"Entwickeln Sie ein einfaches Spiel, bei dem der Spieler so lange wie m\xF6glich auf Plattformen springen muss.","Make a simple tank shooter game from scratch.":"Erstelle einen simplen Panzer-Shooter von scratch.","Make a space shooter game from scratch.":"Erstellen Sie von Grund auf ein Weltraum-Shooter Spiel.","Make private":"Privat machen","Make public":"\xD6ffentlich machen","Make sure to verify all your events creating objects, and optionally add an action to set the Z order back to 0 if it's important for your game. Do you want to continue (recommened)?":"Stellen Sie sicher, dass alle Ihre Ereignisse, die Objekte erstellen, \xFCberpr\xFCft werden, und f\xFCgen Sie falls n\xF6tig eine Aktion hinzu, um die Z-Bestellung wieder auf 0 zu setzen. M\xF6chten Sie fortfahren (empfohlen)?","Make sure you're online, have a proper internet connection and try again. If you download and use GDevelop desktop application, you can also run previews without any internet connection.":"Stellen Sie sicher, dass Sie online sind und eine funktionierende Internetverbindung haben und versuchen Sie es erneut. Wenn Sie die GDevelop Desktop-Anwendung herunterladen und verwenden, k\xF6nnen Sie die Vorschau auch ohne Internetverbindung ausf\xFChren.","Maximum FPS (0 to disable)":"Maximale FPS (0 zum Deaktivieren)","Maximum Fps is too low":"Maximale Fps sind zu niedrig","Maximum emitter force applied on particles":"Maximale Emissionskraft, die auf Partikel angewendet wird","Maximum number of particles displayed":"Maximale Anzahl angezeigter Partikel","Middle (Auxiliary button, usually the wheel button)":"Mitte (Mittlere Maustaste, normalerweise das Mausrad)","Minimize":"Minimieren","Minimum FPS":"Minimale FPS","Minimum Fps is too low":"Maximale Fps sind zu niedrig","Minimum emitter force applied on particles":"Minimale Emissionskraft, die auf Partikel angewendet wird","Monetization":"Monetarisierung","Most browsers will require the user to have interacted with your game before allowing any video to play. Make sure that the player click/touch the screen at the beginning of the game before starting any video.":"Bei den meisten Browsern muss der Benutzer mit Ihrem Spiel interagiert haben, bevor er ein Video abspielen kann. Stellen Sie sicher, dass der Spieler zu Beginn des Spiels auf den Bildschirm klickt bzw. ihn ber\xFChrt, bevor ein Video startet.","Most monitors have a refresh rate of 60 FPS. Setting a maximum number of FPS under 60 will force the game to skip frames, and the real number of FPS will be way below 60, making the game laggy and impacting the gameplay negatively. Consider putting 60 or more for the maximum number or FPS, or disable it by setting 0.":"Die meisten Monitore haben eine Aktualisierungsrate von 60 FPS. Eine maximale Anzahl von FPS unter 60 zwingt das Spiel zum \xDCberspringen von Bildern, und die tats\xE4chliche Anzahl der FPS liegt weit unter 60, was das Spiel verz\xF6gert und sich negativ auf das Gameplay auswirkt. Sie sollten mindestens 60 FPS festlegen, oder durch die Einstellung von 0 deaktivieren.","Mouse button":"Maustaste","Mouse button (text)":"Maustaste (Text)","Move Events into a Group":"Verschiebe Ereignisse in eine Gruppe","Move down":"Nach unten","Move objects":"Objekte bewegen","Move objects on layer {0} to:":function(a){return["Verschiebe Objekte von Ebene ",a("0")," auf:"]},"Move up":"Nach oben","Multiple files, saved in folder next to the main file":"Verschiedene Dateien, gespeichert in einem Ordner au\xDFerhalb der Hauptdatei","Musics will only be played if the user has interacted with the game before (by clicking/touching it or pressing a key on the keyboard). This is due to browser limitations. Make sure to have the user interact with the game before using this action.":"Musik wird nur dann gespielt, wenn der Benutzer zuvor mit dem Spiel interagiert hat (durch Klicken/Ber\xFChren oder Dr\xFCcken einer Taste auf der Tastatur). Dies ist auf Einschr\xE4nkungen des Browsers zur\xFCckzuf\xFChren. Stellen Sie sicher, dass der Benutzer mit dem Spiel interagiert hat, bevor Sie diese Aktion verwenden.","My Profile":"Mein Profil","My profile":"Mein Profil","NPM":"NPM","Name":"Name","Name displayed in editor":"Vollst\xE4ndiger Name im Editor","Nearest (no antialiasing, good for pixel perfect games)":"N\xE4chster Nachbar (kein Antialiasing, gut f\xFCr Pixel perfekte Spiele)","Need more power? You can upgrade to a new plan to increase the limit!":"Brauchst du mehr? Upgrade dein Abo auf einen neuen Plan, um das Limit zu erh\xF6hen!","New extension name":"Name der neuen Erweiterung","New file name":"Neuer Dateiname","New object from scratch":"Neues Objekt von Grund auf","New players count":"Anzahl neuer Spieler","New value to set":"Neuer festzulegender Wert","No":"Nein","No behavior found for your search. Try another search, or search for new behaviors to install.":"Kein Verhalten f\xFCr Ihre Suche gefunden. Probieren Sie ein anderes Suchkriterium oder suchen Sie nach neuen Verhaltensweisen, die Sie installieren k\xF6nnen.","No changes to the game size":"Spielgr\xF6\xDFe nicht anpassen","No effects applied.":"Keine Effekte angewendet.","No filters in this category.":"Keine Filter in dieser Kategorie.","No inspector, choose another element in the list or toggle the raw data view.":"Kein Inspektor, w\xE4hle ein anderes Element aus der Liste oder schalte die Rohdatenansicht ein.","No parameters for this function.":"Keine Parameter f\xFCr diese Funktion.","No preview running. Run a preview and you will be able to inspect it with the debugger":"Keine Vorschau gestartet. Wenn Sie eine Vorschau ausf\xFChren, k\xF6nnen Sie diese mit dem Debugger untersuchen","No properties for this behavior. Add one to store data inside this behavior (for example: health, ammo, speed, etc...)":"Keine Eigenschaften f\xFCr dieses Verhalten. F\xFCgen Sie eine hinzu, um Daten innerhalb dieses Verhaltens zu speichern (zum Beispiel: Gesundheit, Munition, Geschwindigkeit usw...)","No results returned for your search. Try something else or browse the categories.":"Es wurden Keine Ergebnisse f\xFCr Ihre Suche gefunden. Versuchen Sie etwas anderes oder durchsuchen Sie die Kategorien.","No results returned for your search. Try something else, browse the categories or create your object from scratch!":"Es wurden keine Ergebnisse f\xFCr Ihre Suche gefunden. Versuchen Sie etwas anderes, durchsuchen Sie die Kategorien oder erstellen Sie Ihr Objekt von Grund auf neu!","No shortcut":"Keine Tastenkombination","No tags - add a tag to an object first":"Keine Markierungen - f\xFCgen Sie zuerst eine Markierung zu einem Objekt hinzu","Not compatible":"Nicht kompatibel","Not now, thanks":"Nicht jetzt, danke","Not now, thanks!":"Nicht jetzt, danke!","Note that the distinction between what is a mobile device and what is not is becoming blurry (with devices like iPad pro and other \"desktop-class\" tablets). If you use this for mobile controls, prefer to check if the device has touchscreen support.":"Beachten Sie, dass die Unterscheidung zwischen einem mobilen und einem nicht mobilen Ger\xE4t unscharf wird (bei Ger\xE4ten wie iPad Pro und anderen Tablets der \"Desktop-Klasse\"). Wenn Sie dies f\xFCr mobile Steuerelemente verwenden, pr\xFCfen Sie lieber, ob das Ger\xE4t Touchscreen-Unterst\xFCtzung bietet.","Note: write _PARAMx_ for parameters, e.g: Flash _PARAM1_ for 5 seconds":"Hinweis: Schreiben Sie _PARAMx_ f\xFCr Parameter, z.B.: Flash _PARAM1_ f\xFCr 5 Sekunden","Nothing corresponding to your search. Choose an object first or browse the list of actions/conditions.":"Nichts entspricht Ihrer Suche. W\xE4hlen Sie zuerst ein Objekt oder durchsuchen Sie die Liste der Aktionen/Bedingungen.","Nothing corresponding to your search. Try browsing the list instead.":"Nichts entspricht Ihrer Suche. Durchsuchen Sie stattdessen die Liste.","Number":"Nummer","Number of particles in tank (-1 for infinite)":"Anzahl Partikel in Beh\xE4lter (-1 f\xFCr unendlich)","OK":"OK","Object":"Objekt","Object Groups":"Objektgruppen","Object Name":"Objektname","Object Variables":"Objektvariablen","Object animation (text)":"Object animation (text)","Object animation name":"Object animation name","Object groups":"Objektgruppen","Object name":"Objektname","Object on which this behavior can be used":"Objekt auf dem dieses Verhalten verwendet werden kann","Object point (text)":"Object point (text)","Object point name":"Object point name","Object type":"Objekt-Typ","Object variable":"Objektvariable","Objects":"Objekte","Objects on {0}":function(a){return["Objekte auf ",a("0")]},"Objects or groups being directly referenced in the events: {0}":function(a){return["Objekte oder Gruppen, die direkt in den Ereignissen referenziert werden: ",a("0")]},"Objects panel is already opened: use it to add and edit objects.":"Objekt-Panel ist bereits ge\xF6ffnet: Verwende es, um Objekte hinzuzuf\xFCgen und zu bearbeiten.","Ok":"Ok","Once you're done, close this dialog and start adding some functions to the behavior. Then, test the behavior by adding it to an object in a scene.":"Wenn Sie fertig sind, schlie\xDFen Sie diesen Dialog und f\xFCgen Sie einige Funktionen zum Verhalten hinzu. Testen Sie dann das Verhalten, indem Sie es zu einem Objekt in einer Szene hinzuf\xFCgen.","Once you're done, come back to GDevelop and your account will be upgraded automatically, unlocking the extra exports and online services.":"Wenn Sie fertig sind, kommen Sie zur\xFCck zu GDevelop und Ihr Konto wird automatisch aktualisiert, wodurch die zus\xE4tzlichen Exporte und Online-Dienste freigeschaltet werden.","One-click packaging for Windows, macOS and Linux up to 10 times a day (every 24 hours).":"Ein-Klick-Paketierung f\xFCr Windows, MacOS und Linux bis zu 10 mal pro Tag (alle 24 Stunden).","One-click packaging for Windows, macOS and Linux up to 70 times a day (every 24 hours).":"Ein-Klick-Paketierung f\xFCr Windows, MacOS und Linux bis zu 70 mal pro Tag (alle 24 Stunden).","OneDrive (coming soon)":"OneDrive (kommt bald)","Open":"\xD6ffnen","Open Debugger":"Debugger \xF6ffnen","Open File":"Datei \xF6ffnen","Open GDevelop documentation":"GDevelop Dokumentation \xF6ffnen","Open My Games Dashboard":"Meine Spiele-Dashboard \xF6ffnen","Open My Profile":"Mein Profil \xF6ffnen","Open Project Manager":"Project Manager \xF6ffnen","Open Recent":"Zuletzt ge\xF6ffnet","Open a project":"Projekt \xF6ffnen","Open advanced settings":"Erweiterte Einstellungen \xF6ffnen","Open command palette":"Befehlspalette \xF6ffnen","Open details":"Open details","Open extension settings":"Erweiterungseinstellungen \xF6ffnen","Open extension...":"Erweiterung \xF6ffnen...","Open external events...":"Externe Events \xF6ffnen...","Open external layout...":"Externes Layout \xF6ffnen...","Open folder":"Ordner \xF6ffnen","Open in a new tab":"Open in a new tab","Open in the web-app":"Open in the web-app","Open project":"Projekt \xF6ffnen","Open project icons":"Projektsymbole \xF6ffnen","Open project manager":"Projektmanager \xF6ffnen","Open project properties":"Projekteigenschaften \xF6ffnen","Open project resources":"Projektressourcen \xF6ffnen","Open recent project...":"Letztes Projekt \xF6ffnen...","Open scene properties":"Szenen-Eigenschaften \xF6ffnen","Open scene variables":"Szenen-Variablen \xF6ffnen","Open scene...":"Szene \xF6ffnen...","Open settings":"Einstellungen \xF6ffnen","Open start page":"Startseite \xF6ffnen","Open the exported game folder":"Exportierten Spielordner \xF6ffnen","Open the layers editor":"Ebeneneditor \xF6ffnen","Open the list of instances":"Liste der Instanzen \xF6ffnen","Open the object groups editor":"Objektgruppen-Editor \xF6ffnen","Open the objects editor":"Objekteditor \xF6ffnen","Open the objects groups editor":"Den Objektgruppen-Editor \xF6ffnen","Open the performance profiler":"Performance Profiler \xF6ffnen","Open the project":"Projekt \xF6ffnen","Open the project folder":"Projektordner \xF6ffnen","Open the properties panel":"Eigenschaften-Panel \xF6ffnen","Open...":"\xD6ffnen...","Operator":"Operator","Optional animation name":"Name der Animation (optional)","Options":"Einstellungen","Origin":"Ursprung","Other Community Tutorials":"Andere Community-Tutorials","Other actions":"Weitere Aktionen","Other conditions":"Andere Bedingungen","Other external events with this name already exist.":"Ein anderes externes Ereignis mit diesem Namen existiert bereits.","Other lifecycle methods":"Andere Lebenszyklusmethoden","Outline color":"Farbe der Kontur","Outline opacity (0-255)":"Durchsichtigkeit der Kontur (0-255)","Outline size (in pixels)":"Gr\xF6\xDFe der Kontur (in Pixel)","Overriding the ID may have unwanted consequences. Do not use this feature unless you really know what you are doing.":"Das \xDCberschreiben der ID kann unerw\xFCnschte Folgen haben. Benutzen Sie diese Funktion nur, wenn Sie wirklich wissen, was Sie tun.","Package":"Paket","Package name (for iOS and Android)":"Paketname (f\xFCr iOS und Android)","Package your game as a Facebook Instant Games that can be played on Facebook Messenger.":"Verpacken Sie Ihr Spiel f\xFCr Facebook Instant Games, die auf Facebook Messenger gespielt werden k\xF6nnen.","Package your game as an app for Windows, macOS or Linux directly from GDevelop.":"Verpacken Sie Ihr Spiel als Anwendung f\xFCr Windows, MacOS oder Linux direkt von GDevelop aus.","Package your game for Android directly from GDevelop. iOS support is coming soon!":"Verpacken Sie Ihr Spiel f\xFCr Android direkt von GDevelop aus. iOS-Unterst\xFCtzung kommt bald!","Package your game for Android up to 10 times a day (every 24 hours).":"Paketieren Sie Ihr Spiel f\xFCr Android bis zu 10 Mal pro Tag (alle 24 Stunden).","Package your game for Android up to 70 times a day (every 24 hours).":"Paketieren Sie Ihr Spiel f\xFCr Android bis zu 70 Mal pro Tag (alle 24 Stunden).","Packaging for Android":"Packen f\xFCr Android","Packaging your game for Android will create an APK file that can be installed on Android phones or an Android App Bundle that can be published to Google Play.":"Packaging your game for Android will create an APK file that can be installed on Android phones or an Android App Bundle that can be published to Google Play.","Parameter #{0}:":function(a){return["Parameter #",a("0"),":"]},"Parameter name in events: `{parameterName}`":function(a){return["Parametername in Ereignissen: `",a("parameterName"),"`"]},"Parameters":"Parameter","Particle Effects Demo":"Demo zu Partikel-Effekten","Particle end size (in percents)":"Partikel Endgr\xF6\xDFe (in Prozent)","Particle maximum lifetime (in seconds)":"Maximale Partikel-Lebensdauer (in Sekunden)","Particle maximum rotation speed (degrees/second)":"Maximale Partikel-Drehgeschwindigkeit (Grad/Sekunde)","Particle minimum lifetime (in seconds)":"Minimale Partikel-Lebensdauer (in Sekunden)","Particle minimum rotation speed (degrees/second)":"Minimale Partikel-Drehgeschwindigkeit (Grad/Sekunde)","Particle start size (in percents)":"Partikel Startgr\xF6\xDFe (in Prozent)","Particles end color":"Partikel Endfarbe","Particles kind":"Partikelart","Particles start color":"Partikel Startfarbe","Particles start height":"Partikel Starth\xF6he","Particles start width":"Partikel Startbreite","Password":"Passwort","Paste":"Einf\xFCgen","Paste action(s)":"Aktion(en) einf\xFCgen","Paste condition(s)":"Bedingung(en) einf\xFCgen","Pause the game":"Spiel pausieren","Pause the game (from the toolbar) or hit refresh (on the left) to inspect the game":"Pausiere das Spiel (von der Symbolleiste) oder tippe auf die Aktualisierung (links) um das Spiel zu inspizieren","Peer to peer broker server recommendation":"Empfehlung f\xFCr die P2P-Broker-Server","Permanent":"Dauerhaft","Platform default":"Standardplattform","Platformer":"Jump'n Run","Play":"Spielen","Play or download":"Spielen oder herunterladen","Play the game":"Spiel starten","Players count":"Spieleranzahl","Please check your internet connection or try again later.":"Bitte \xFCberpr\xFCfe deine Internetverbindung oder versuche es sp\xE4ter noch einmal.","Please double check online the changes to make sure that you are aware of anything new in this version that would require you to adapt your project.":"Bitte lesen Sie alle Neuerungen im Internet nach, um sicherzustellen, dass Sie \xFCber alles Neue in dieser Version informiert sind, das eine Anpassung Ihres Projekts erforderlich machen w\xFCrde.","Please get a subscription to keep GDevelop running.":"Please get a subscription to keep GDevelop running.","Please note that your device should be connected on the same network as this computer.":"Bitte denke daran das Ger\xE4t mit dem selben Netzwerk zu verbinden wie dein Computer.","Please wait...":"Bitte warten...","Point":"Punkt","Polygon":"Polygon","Polygon is not convex!":"Polygon ist nicht convex!","Portrait":"Hochformat","Position":"Position","Preferences":"Einstellungen","Prepare your game for Facebook Instant Games so that it can be play on Facebook Messenger. GDevelop will create a compressed file that you can upload on your Facebook Developer account.":"Bereiten Sie Ihr Spiel f\xFCr Facebook Instant Games vor, damit es auf Facebook Messenger gespielt werden kann. GDevelop wird eine komprimierte Datei erstellen, die Sie auf Ihr Facebook-Entwicklerkonto hochladen k\xF6nnen.","Press a shortcut combination...":"Eine Tastenkombination dr\xFCcken...","Preview":"Vorschau","Preview is overridden, right click for more":"Vorschau ist \xFCberschrieben, Rechtsklick f\xFCr mehr","Preview over wifi":"Vorschau \xFCber Wifi","Profiler":"Profiler","Project":"Projekt","Project file type":"Projekt-Dateityp","Project files":"Projekt Dateien","Project icons":"Projekt-Icons","Project manager":"Projektmanager","Project package names should not begin with com.example":"Projektpaketnamen sollten nicht mit com.example beginnen","Project properly saved":"Projekt korrekt gespeichert","Project properties":"Projekteigenschaften","Properties":"Eigenschaften","Properties panel is already opened. After selecting a resource, inspect and change its properties from this panel.":"Das Eigenschaften-Panel ist bereits ge\xF6ffnet. Nachdem Sie eine Ressource ausgew\xE4hlt haben, inspizieren und \xE4ndern Sie ihre Eigenschaften von diesem Panel aus.","Properties panel is already opened. After selecting an instance on the scene, inspect and change its properties from this panel.":"Das Eigenschaften-Panel ist bereits ge\xF6ffnet. Nachdem Sie eine Instanz auf der Szene ausgew\xE4hlt haben, inspizieren und \xE4ndern Sie deren Eigenschaften von diesem Panel aus.","Property {propertyName} of _PARAM0_ is true":function(a){return["Eigenschaft ",a("propertyName")," von _PARAM0_ ist wahr"]},"Publish online":"Online ver\xF6ffentlichen","Publish your game on Game Jolt":"Ver\xF6ffentlichen Sie Ihr Spiel auf Game Jolt","Publish your game on Itch.io":"Ver\xF6ffentliche dein Spiel auf Itch.io","Publish your game on Kongregate":"Ver\xF6ffentlichen Sie Ihr Spiel auf Kongregate","Publish your game on Poki.com":"Ver\xF6ffentlichen Sie Ihr Spiel auf Poki.com","Published Games Dashboard":"Ver\xF6ffentlichtes Spiel-Dashboard","Radius of the emitter":"Radius des Emitters","Re-install/update":"Neu installieren/Aktualisieren","Read the tutorial":"Das Tutorial lesen","Read the wiki page for more info about the dataloss mode.":"Lesen Sie die Wiki-Seite f\xFCr mehr Informationen \xFCber den Datenverlust-Modus.","Redo":"R\xFCckg\xE4ngig machen","Redo the last changes":"Letzte \xC4nderungen wiederholen","Refine your search with more specific keyword to see them.":"Verfeinern Sie Ihre Suche mit spezifischeren Suchbegriffen.","Refresh":"Aktualisieren","Register the project":"Projekt registrieren","Register to see the usage that you've made of the online services":"Registriere dich, um die Nutzung der Online-Dienste zu sehen","Registered on {0}":function(a){return["Registriert am ",a("0")]},"Registered on {0}.":function(a){return["Registriert am ",a("0"),"."]},"Relational operator":"Vergleichsoperator","Remove":"Entfernen","Remove Resources with Invalid Path":"Entferne Ressourcen mit ung\xFCltigem Pfad","Remove Unused Audio":"Nicht verwendete Audiodateien l\xF6schen","Remove Unused Fonts":"Unbenutzte Schriftarten entfernen","Remove Unused Images":"Unbenutzte Bilder entfernen","Remove all tags":"Alle Tags entfernen","Remove objects":"Objekte entfernen","Remove shortcut":"Tastenkombination entfernen","Remove the Long Description":"Lange Beschreibung entfernen","Rename":"Umbenennen","Repeat borders and center textures (instead of stretching them)":"Wiederhole Texturen und zentriere sie (anstatt sie zu dehnen)","Repeat for each instance of {objectName}:":function(a){return["Wiederholen f\xFCr jede Instanz von ",a("objectName"),":"]},"Repeat these:":"Diese Ereignisse Wiederholen:","Repeat {expression} times:":function(a){return["Wiederhole ",a("expression")," Male:"]},"Replace":"Ersetzen","Replay":"Replay","Report a wrong translation":"Melde eine falsche \xDCbersetzung","Report the issue on GitHub":"Das Problem auf GitHub melden","Reset":"Zur\xFCcksetzen","Reset Debugger layout":"Debugger Layout zur\xFCcksetzen","Reset Extension Editor layout":"Layout des Erweiterungseditors zur\xFCcksetzen","Reset Resource Editor layout":"Layout des Ressourcen Editors zur\xFCcksetzen","Reset Scene Editor (small window) layout":"Layout des Szenen-Editors zur\xFCcksetzen (kleines Fenster)","Reset Scene Editor layout":"Layout des Szenen-Editors zur\xFCcksetzen","Reset all shortcuts to default":"Alle Einstellungen der Tastenkombinationen auf Standardwerte zur\xFCcksetzen","Reset to default":"Auf Standardwerte zur\xFCcksetzen","Reset your password":"Passwort zur\xFCcksetzen","Resolution and rendering":"Aufl\xF6sung und Rendering","Resources":"Ressourcen","Resources are automatically added to your project whenever you add an image, a font or a video to an object or when you choose an audio file in events. Choose a resource to display its properties.":"Ressourcen werden automatisch zu Ihrem Projekt hinzugef\xFCgt, wenn Sie ein Bild, eine Schriftart oder ein Video zu einem Objekt hinzuf\xFCgen oder wenn Sie in Ereignissen eine Audiodatei ausw\xE4hlen. W\xE4hlen Sie eine Ressource aus, um ihre Eigenschaften anzuzeigen.","Resources needed for the project are downloaded...":"Ressourcen, die f\xFCr das Projekt ben\xF6tigt werden, werden heruntergeladen...","Restart":"Neu starten","Restarting the preview from scratch is required":"Ein Neustart der Vorschau von Grund auf ist erforderlich","Restore original size":"Urspr\xFCngliche Gr\xF6\xDFe wiederherstellen","Restore the default collision mask":"Standardkollisionsmaske wiederherstellen","Retention of players":"Behaltung von Spielern","Retry":"Erneut versuchen","Right (secondary)":"Rechts (Rechte Maustaste, sekund\xE4r)","Right margin":"Rechter Abstand","Run a preview":"Vorschau starten","Run a preview and you will be able to inspect it with the debugger.":"F\xFChre eine Vorschau aus um sie mit dem Debugger zu \xFCberpr\xFCfen.","Run on this computer":"Auf diesem Computer starten","Save":"Speichern","Save as...":"Speichern unter...","Save on Google Drive":"Auf Google Drive speichern","Save project":"Projekt speichern","Save project as...":"Projekt speichern als...","Saving...":"Speichert...","Scale mode (also called \"Sampling\")":"Skalierungsmodus (auch \"Sampling\" genannt\")","Scan for Audio":"Suche nach Audio","Scan for Fonts":"Suche nach Schriftarten","Scan for Images":"Suche nach Bildern","Scan for Videos":"Nach Videos suchen","Scene":"Szene","Scene Variables":"Szenen-Variablen","Scene background color":"Hintergrundfarbe der Szene","Scene name":"Szenen-Name","Scene name (text)":"Szenen Name (Text)","Scene properties":"Szenen-Eigenschaften","Scene variable":"Szenen-Variable","Scene variables can be used to store any value or text during the game.":"Szenen-Variablen k\xF6nnen verwendet werden, um jeden Wert oder Text w\xE4hrend des Spiels zu speichern.","Scenes":"Szenen","Search":"Suchen","Search Asset Store":"Asset Store durchsuchen","Search New Behaviors":"Neue Verhaltensweisen suchen","Search for New Extensions":"Nach neuen Erweiterungen suchen","Search for new extensions":"Nach neuen Erweiterungen suchen","Search in events":"Suche in Ereignissen","Search in:":"Suchen in:","Search on the documentation.":"Dokumentation durchsuchen.","Search {searchPlaceholderObjectName} actions":function(a){return["Suche ",a("searchPlaceholderObjectName")," Aktionen"]},"Search {searchPlaceholderObjectName} conditions":function(a){return["Suche ",a("searchPlaceholderObjectName")," Bedingungen"]},"Section name":"Abteilungsname","See all my builds":"Alle meine Builds anzeigen","See all the releases notes":"Alle Ver\xF6ffentlichungshinweise anzeigen","See details":"Details ansehen","See examples":"Beispiele anzeigen","See logs":"Logs anzeigen","See the releases notes online":"Ver\xF6ffentlichungshinweise online anzeigen","Select a behavior to display the functions inside this behavior.":"W\xE4hlen Sie ein Verhalten aus, um die Funktionen innerhalb dieses Verhaltens anzuzeigen.","Select an image":"Bild ausw\xE4hlen","Sentence in Events Sheet":"Satz im Ereignisblatt","Services Usage":"Nutzung der Dienste","Sessions count":"Sitzungsanzahl","Set as Global group":"Als globale Gruppe festlegen","Set as a global object":"Als Globales Objekt festlegen","Set property {propertyName} of _PARAM0_ to _PARAM2_":function(a){return["Setze die Eigenschaft ",a("propertyName")," von _PARAM0_ auf _PARAM2_"]},"Set shortcut":"Tastenkombination festlegen","Setting the minimum number of FPS below 20 will increase a lot the time that is allowed between the simulation of two frames of the game. If case of a sudden slowdown, or on slow computers, this can create buggy behaviors like objects passing beyond a wall. Consider setting 20 as the minimum FPS.":"Wenn Sie die Mindestanzahl der FPS unter 20 setzen, erh\xF6ht sich die Zeit, die zwischen der Simulation zweier Frames des Spiels zur Verf\xFCgung steht, um ein Vielfaches. Im Falle einer pl\xF6tzlichen Verlangsamung oder auf langsamen Computern kann dies zu fehlerhaftem Verhalten f\xFChren, wie z. B. Objekte, die \xFCber eine Wand hinausgehen. Betrachten Sie die Einstellung 20 als die minimalen FPS.","Setup grid":"Raster einrichten","Share same collision masks for all animations":"Kollisionsmaske mit allen Animationen teilen","Share same collision masks for all sprites of this animation":"Kollisionsmaske mit allen Sprites dieser Animation teilen","Share same points for all animations":"Teile Punkte mit allen Animationen","Share same points for all sprites of this animation":"Teile Punkte mit allen Sprites dieser Animation","Short description":"Kurze Beschreibung","Should finish soon.":"Sollte bald fertig sein.","Show Mask":"Maske anzeigen","Show Parameter Names":"Parameternamen anzeigen","Show Project Manager":"Projekt Manager \xF6ffnen","Show Start Page":"Startseite anzeigen","Show deprecated (old) behaviors":"Zeige ausgemusterte (veralte) Verhaltensweisen","Show experimental exports":"Experimentelle Exporte anzeigen","Show experimental objects":"Experimentelle Objekte anzeigen","Show grid":"Raster anzeigen","Show lifecycle functions (advanced)":"Zeige Lebenszyklusfunktionen (erweitert)","Show link to tutorials:":"Link zu Tutorials anzeigen:","Single file (default)":"Einzelne Datei (Standard)","Size":"Gr\xF6\xDFe","Size:":"Gr\xF6\xDFe:","Something wrong happened :(":"Etwas ist schief gelaufen :(","Speech":"Sprache","Spray cone angle (in degrees)":"Spr\xFChkegel Winkel (in Grad)","Start Network Preview (Preview over WiFi/LAN)":"Netzwerkvorschau starten (Vorschau \xFCber WiFi/LAN)","Start Page":"Startseite","Start Preview with Debugger and Performance Profiler":"Vorschau mit Debugger und Performance Profiler starten","Start a new game from scratch.":"Starte ein neues Spiel von Grund auf.","Start all previews from external layout {0}":function(a){return["Alle Vorschaubilder des externen Layout ",a("0")," starten"]},"Start all previews from scene {0}":function(a){return["Alle Vorschaubilder von Szene ",a("0")," starten"]},"Start opacity (0-255)":"Start-Durchsichtigkeit (0-255)","Start profiling":"Profiling starten","Start profiling and then stop it after a few seconds to see the results.":"Starte das Profiling und stoppe es nach ein paar Sekunden, um die Ergebnisse zu sehen.","Start typing a command...":"Geben Sie einen Befehl ein...","Start using GDevelop":"Mit GDevelop beginnen","Starters":"Starter","Static":"Statisch","Stop music and sounds on startup":"Musik und T\xF6ne beim Start stoppen","Stop profiling":"Profiling stoppen","String":"Text","String (text)":"Zeichenkette (Text)","String Expression":"Zeichenketten-Ausdruck","String from a list of options (text)":"String aus einer Liste von Optionen (text)","Structure":"Struktur","Submit extension to the community":"Erweiterung an die Community senden","Submit your game as an example":"Submit your game as an example","Submit your game to the showcase":"Schlage dein Spiel f\xFCr das Schaufenster vor","Subscriptions can be stopped at any time. GDevelop uses Stripe.com for secure payment. No credit card data is stored by GDevelop: everything is managed by Stripe secure infrastructure.":"Abonnements k\xF6nnen jederzeit gestoppt werden. GDevelop verwendet Stripe.com f\xFCr sichere Zahlung. Kreditkartendaten werden nicht von GDevelop gespeichert: alles wird durch Stripe sichere Infrastruktur verwaltet.","Suggest names of variables used in events but not declared in the list of variables":"Suggest names of variables used in events but not declared in the list of variables","Support for translations is still new and in beta. GDevelop needs your help to be translated in your language!":"\xDCbersetzungen sind noch neu und befinden sich in der Beta-Phase. GDevelop braucht Ihre Hilfe, um in Ihre Sprache \xFCbersetzt zu werden!","Switch to create objects with the highest Z order of the layer":"Objekte immer mit der h\xF6chsten Z-Reihenfolge erstellen (anstatt Z-Reihenfolge 0)","Tags":"Markierungen","Tags (comma separated)":"Tags (durch Komma getrennt)","Text color:":"Textfarbe:","Text to replace in parameters":"Zu ersetzender Text in Parametern","Text to search in parameters":"Text zum Suchen in Parametern","Texts":"Texte","Textured":"Texturiert","Thanks for getting a subscription and supporting GDevelop!":"Danke f\xFCr das Abschlie\xDFen des Abonnements und das Supporten von GDevelop!","Thanks to all users of GDevelop! There must be missing tons of people, please send your name if you've contributed and you're not listed.":"Vielen Dank an alle Benutzer von GDevelop! Es fehlen wahrscheinlich noch haufenweise Namen von Menschen die zu GDevelop beigetragen haben. Sollte dein Name noch fehlen, sag uns Bescheid.","Thanks!":"Vielen Dank!","The behavior is not attached to this object. Please select another object or add this behavior.":"Das Verhalten ist nicht an dieses Objekt gebunden. Bitte w\xE4hlen Sie ein anderes Objekt aus oder f\xFCgen Sie dieses Verhalten hinzu.","The behavior was added to the project. You can now add it to your object.":"Das Verhalten wurde dem Projekt hinzugef\xFCgt. Sie k\xF6nnen es nun Ihrem Objekt hinzuf\xFCgen.","The description of the behavior should explain what the behavior is doing to the object, and, briefly, how to use it.":"Die Beschreibung des Verhaltens sollte erkl\xE4ren, was dieses bei dem Objekt verursacht, und, kurz gesagt, wie es benutzt wird.","The extension was added to the project. You can now use it in the list of actions/conditions and, if it's a behavior, in the list of behaviors for an object.":"Die Erweiterung wurde dem Projekt hinzugef\xFCgt. Sie k\xF6nnen es nun in der Liste der Aktionen/Bedingungen verwenden und, falls es ein Verhalten ist, in der Liste der Verhalten f\xFCr ein Objekt.","The font size is stored directly inside the font. If you want to change it, export again your font using an external editor like bmFont. Click on the help button to learn more.":"The font size is stored directly inside the font. If you want to change it, export again your font using an external editor like bmFont. Click on the help button to learn more.","The force will only push the object during the time of one frame. Typically used in an event with no conditions or with conditions that stay valid for a certain amount of time.":"Die Kraft wird auf das Objekt nur w\xE4hrend eines Frames angewandt. Diese Einstellung wird typischer Weise in Ereignissen ohne Bedingungen, oder in Ereignissen mit Bedingungen, die nur f\xFCr einen bestimmten Zeitraum g\xFCltig sind verwendet.","The force will push the object forever, unless you use the action \"Stop the object\". Typically used in an event with conditions that are only true once, or with a \"Trigger Once\" condition.":"Die Kraft wird das Objekt f\xFCr immer in die angegebene Richtung bewegen, es sei denn, du verwendest die Aktion \"Stoppe das Objekt\". Diese Einstellung wird typischer Weise in einem Ereignis mit Bedingungen verwendet, die nur einmal wahr sind, oder mit einer \"Einmalig ausf\xFChren\"-Bedingung verkn\xFCpft sind.","The game was properly exported. You can now use Electron Builder (you need Node.js installed and to use the command-line on your computer to run it) to create an executable.":"Das Spiel wurde ordnungsgem\xE4\xDF exportiert. Sie k\xF6nnen nun den Electron Builder verwenden (Sie m\xFCssen Node.js installiert haben und die Befehlszeile auf Ihrem Computer verwenden, um es auszuf\xFChren), um eine lauff\xE4hige Datei zu erstellen.","The light object was automatically placed on the Lighting layer.":"Das Lichtobjekt wurde automatisch auf der Beleuchtungs-Ebene platziert.","The lighting layer renders an ambient light on the scene. All lights should be placed on this layer so that shadows are properly rendered. By default, the layer follows the base layer camera. Uncheck this if you want to manually move the camera using events.":"Die Beleuchtungs-Ebene gibt ein Umgebungslicht auf die Szene an. Alle Lichter sollten auf dieser Ebene platziert werden, damit die Schatten richtig gerendert werden. Standardm\xE4\xDFig folgt die Ebene der Basis-Ebenen-Kamera. Deaktivieren Sie diese Option, wenn Sie die Kamera mithilfe von Ereignissen manuell verschieben m\xF6chten.","The name of a parameter can not be empty. Enter a name for the parameter or you won't be able to use it.":"Der Name eines Parameters darf nicht leer sein. Geben Sie einen Namen f\xFCr den Parameter ein, sonst k\xF6nnen Sie ihn nicht verwenden.","The name of a property cannot be \"name\" or \"type\", as they are used by GDevelop internally.":"Der Name einer Eigenschaft kann nicht \"Name\" oder \"Typ\" sein, da diese von GDevelop intern verwendet werden.","The name of a property cannot be empty.":"Der Name einer Eigenschaft darf nicht leer sein.","The object does not exist or can't be used here.":"Das Objekt existiert nicht oder kann hier nicht verwendet werden.","The object was added to the list of objects. You can now use it on the scene, in events, and customize it.":"Das Objekt wurde zur Liste der Objekte hinzugef\xFCgt. Du kannst es jetzt in der Szene, in Events verwenden und anpassen.","The package name begins with com.example, make sure you replace it with an unique one to be able to publish your game on app stores.":"Der Paketname beginnt mit com.example, stellen Sie sicher, dass Sie ihn durch einen einzigartigen ersetzen, um Ihr Spiel in App-Shops ver\xF6ffentlichen zu k\xF6nnen.","The package name begins with com.example, make sure you replace it with an unique one, else installing your game might overwrite other games.":"Der Paketname beginnt mit com.example, stellen Sie sicher, dass Sie ihn durch einen einzigartigen ersetzen, sonst kann das Spiel ausversehen andere spiele uninstallieren und von andere Spiele uninstalliert werden.","The package name is containing invalid characters or not following the convention \"xxx.yyy.zzz\" (numbers allowed after a letter only).":"Der Paketname enth\xE4lt ung\xFCltige Zeichen oder folgt nicht der Regel \"xxx.yyyy.zzz\" (nur Zahlen nach einem Buchstaben zul\xE4ssig).","The polygon is not convex. Ensure it is, otherwise the collision mask won't work.":"The polygon is not convex. Ensure it is, otherwise the collision mask won't work.","The preview could not be launched because an error happened: {0}.":function(a){return["Die Vorschau konnte nicht gestartet werden, da ein Fehler aufgetreten ist: ",a("0"),"."]},"The preview could not be launched because you're offline.":"Die Vorschau konnte nicht gestartet werden, da Sie offline sind.","The project file appears to be malformed, but an autosave file exists (backup made automatically by GDevelop). Would you like to try to load it instead?":"Die Projektdatei scheint fehlerhaft zu sein, aber es existiert eine Autosave-Datei (die Sicherung wird automatisch von GDevelop erstellt). M\xF6chten Sie versuchen, diese stattdessen zu laden?","The sentence is probably missing this/these parameter(s):":"Wahrscheinlich fehlt dieser/diese Parameter im Satz:","The shape used in the Physics behavior is independent from the collision mask of the object. Be sure to use the \"Collision\" condition provided by the Physics behavior in the events. The usual \"Collision\" condition won't take into account the shape that you've set up here.":"Die im Physikalischen Verhalten verwendete Form ist unabh\xE4ngig von der Kollisionsmaske des Objekts. Stellen Sie sicher, dass Sie die Bedingung \"Kollision\" verwenden, die durch das Physikalische Verhalten in den Ereignissen bereitgestellt wird. Die \xFCbliche \"Kollisions\"-Bedingung ber\xFCcksichtigt nicht die Form, die Sie hier eingerichtet haben.","The specified external events do not exist in the game. Be sure that the name is correctly spelled or create them using the project manager.":"Die angegebenen externen Ereignisse sind im Spiel nicht vorhanden. Achten Sie auf die korrekte Schreibweise des Namens oder erstellen Sie sie mit Hilfe des Projektmanagers.","The tilemap must be designed in a separated program, Tiled, that can be downloaded on mapeditor.org. Save your map as a JSON file, then select here the Atlas image that you used and the Tile map JSON file.":"Die Tilemap muss in einem separaten Programm, Tiled, erstellt werden, das auf mapeditor.org heruntergeladen werden kann. Speichern Sie Ihre Karte als JSON-Datei, dann w\xE4hlen Sie hier das Atlas-Bild und die Tile Map JSON-Datei.","The usage of a number or expression is deprecated. Please now use only \"Permanent\" or \"Instant\" for configuring forces.":"Die Verwendung einer Zahl oder eines Ausdrucks ist veraltet. Bitte verwende ab jetzt nur \"Permanent\" oder \"Einmalig\" f\xFCr die Konfiguration von Kr\xE4ften.","There are no behaviors here.":"Es gibt noch keine Verhaltensweisen.","There are no events here.":"Hier gibt es keine Ereignise.","There are no objects. Objects will appear if you add some as parameters.":"Es gibt keine Objekte. Objekte erscheinen, wenn Sie diese als Parameter hinzuf\xFCgen.","There is no object in your game or in this scene. Start by adding an new object in the scene editor, using the objects list.":"Es gibt keinen Gegenstand in Ihrem Spiel oder in dieser Szene. Beginnen Sie mit dem Hinzuf\xFCgen eines neuen Objekts im Szeneneditor, indem Sie die Objektliste verwenden.","There is nothing to configure for this behavior. You can still use events to interact with the object and this behavior.":"F\xFCr dieses Verhalten gibt es keine Einstellungen. Du kannst allerdings trotzdem Ereignisse verwenden, um dieses Objekt und sein Verhalten zu beeinflussen.","There is nothing to configure for this object. You can still use events to interact with the object.":"F\xFCr dieses Objekt gibt es keine Einstellungen. Du kannst allerdings trotzdem Ereignisse verwenden, um dieses Objekt zu beeinflussen.","There is nothing to configure.":"Es gibt nichts zu konfigurieren.","There was an error while making an auto-save of the project. Verify that you have permissions to write in the project folder.":"Beim automatischen Speichern des Projekts ist ein Fehler aufgetreten. Vergewissern Sie sich, dass Sie die Berechtigung zum Schreiben in den Projektordner haben.","There was an issue getting the game analytics.":"Es gab ein Problem beim herunterladen der Spielanalyse.","There were errors when fetching resources for the project.":"Fehler beim Abrufen von Ressourcen f\xFCr das Projekt.","There were no players or stored metrics for this day. Be sure to publish your game and get players to try it to see the collected anonymous analytics.":"Es gab keine Spieler oder gespeicherte Metriken f\xFCr diesen Tag. Ver\xF6ffentlichen Sie Ihr Spiel und lassen Sie die Spieler es ausprobieren, um die gesammelten anonymen Analysen zu sehen.","Third editor":"Dritter Editor","This action is deprecated and should not be used anymore. Instead, use for all your objects the behavior called \"Physics2\" and the associated actions (in this case, all objects must be set up to use Physics2, you can't mix the behaviors).":"Diese Aktion ist veraltet und sollte nicht mehr angewendet werden. Verwenden Sie stattdessen f\xFCr alle Ihre Objekte das Verhalten namens \"Physics2\" und die damit verbundenen Aktionen (in diesem Fall m\xFCssen alle Objekte f\xFCr die Verwendung von Physics2 eingerichtet werden, Sie k\xF6nnen die Verhaltensweisen nicht mischen).","This action will create a new texture and re-render the text each time it is called, which is expensive and can reduce performances. Prefer to avoid changing a lot the character size of a text.":"Durch diese Aktion wird eine neue Textur erstellt und der Text bei jedem Aufruf neu gerendert, was aufw\xE4ndig ist und die Leistung beeintr\xE4chtigen kann. Vermeiden Sie es, die Zeichengr\xF6\xDFe eines Textes stark zu ver\xE4ndern.","This behavior is being used by multiple types of objects. Thus, you can't restrict its usage to any particular object type. All the object types using this behavior are listed here: {0}":function(a){return["Dieses Verhalten wird von mehreren Objekttypen verwendet. Daher k\xF6nnen Sie seine Verwendung nicht auf einen bestimmten Objekttyp beschr\xE4nken. Alle Objekttypen, die dieses Verhalten verwenden, sind hier aufgelistet: ",a("0")]},"This behavior is unknown. It might be a behavior that was defined in an extension and that was later removed. You should delete it.":"Dieses Verhalten ist unbekannt. Es k\xF6nnte ein Verhalten sein, das in einer Erweiterung angelegt und sp\xE4ter entfernt wurde. Sie sollten es l\xF6schen.","This build is old and the generated games can't be downloaded anymore.":"Dieser Build ist alt und die generierten Spiele k\xF6nnen nicht mehr heruntergeladen werden.","This can either be a URL to a web page, or a path starting with a slash that will be opened in the GDevelop wiki. Leave empty if there is no help page, although it's recommended you eventually write one if you distribute the extension.":"Dies kann entweder eine URL zu einer Webseite sein oder ein Pfad, der mit einem Schr\xE4gstrich beginnt, der im GDevelop-Wiki ge\xF6ffnet wird. Lassen Sie das Feld leer, wenn keine Hilfeseite vorhanden ist. Es wird jedoch empfohlen, eine zu schreiben, wenn Sie die Erweiterung verteilen.","This export is experimental and not all features are supported by Cocos2D-JS. It's recommended that you thoroughly test your game and be ready to contribute to the game engine if you need to implement missing features.":"Dieser Export ist experimentell und nicht alle Funktionen werden von Cocos2D-JS unterst\xFCtzt. Es wird empfohlen, dass Sie Ihr Spiel gr\xFCndlich testen und bereit sind, zur Spiel-Engine beizutragen, wenn Sie fehlende Funktionen implementieren m\xFCssen.","This file is an extension file for GDevelop 5. You should instead import it, using the window to add a new extension to your project.":"Diese Datei ist eine Erweiterungsdatei f\xFCr GDevelop 5. Sie sollten sie stattdessen importieren, indem Sie das Fenster benutzen, um eine neue Erweiterung zu Ihrem Projekt hinzuzuf\xFCgen.","This file is not recognized as a GDevelop 5 project. Be sure to open a file that was saved using GDevelop.":"Diese Datei wird nicht als GDevelop 5-Projekt erkannt. Stellen Sie sicher, dass Sie eine Datei \xF6ffnen, die mit GDevelop gespeichert wurde.","This function will have a lot of parameters. Consider creating groups or functions for a smaller set of objects so that the function is easier to reuse.":"Diese Funktion wird eine Menge Parameter haben. Sie sollten die Erstellung von Gruppen oder Funktionen f\xFCr eine kleinere Menge von Objekten in Betracht ziehen, damit die Funktion leichter wiederverwendet werden kann.","This is a \"lifecycle function\". It will be called automatically by the game engine. It has no parameters. Only global objects can be used as the events will be run for all scenes in your game.":"Dies ist eine \"Lebenszyklus-Funktion\". Sie wird automatisch von der Spiel-Engine aufgerufen. Sie hat keine Parameter. Es k\xF6nnen nur globale Objekte verwendet werden, da die Ereignisse f\xFCr alle Szenen in Ihrem Spiel ausgef\xFChrt werden.","This is a \"lifecycle method\". It will be called automatically by the game engine and has two parameters: \"Object\" (the object the behavior is acting on) and \"Behavior\" (the behavior itself).":"Dies ist eine \"Lebenszyklus-Methode\". Sie wird automatisch von der Spiel-Engine aufgerufen und hat zwei Parameter: \"Objekt\" (das Objekt, auf das das Verhalten einwirkt) und \"Verhalten\" (das Verhalten selbst).","This is a \"lifecycle method\". It will be called automatically by the game engine for each instance living on the scene having the behavior.":"Dies ist eine \"Lebenszyklus-Methode\". Sie wird automatisch von der Spiel-Engine f\xFCr jede Instanz, die auf der Szene existiert und dieses Verhalten hat, aufgerufen.","This is a UI component dev environment for GDevelop.":"Dies ist eine UI-Komponenten Entwicklungsumgebung f\xFCr GDevelop.","This is a relative path that will open in the GDevelop wiki.":"Dies ist ein relativer Pfad, der im GDevelop-Wiki ge\xF6ffnet wird.","This is a version of GDevelop 5 that you can try online.":"Dies ist eine Version von GDevelop 5, die du online testen kannst.","This is link to a webpage.":"Dies ist ein Link zu einer Webseite.","This is not a URL starting with \"http://\" or \"https://\".":"Dies ist keine URL, die mit \"http: //\" oder \"https: //\" beginnt.","This is the configuration of your behavior. Make sure to choose a proper internal name as it's hard to change it later. Enter a description explaining what the behavior is doing to the object.":"Dies ist die Konfiguration Ihres Verhaltens. Stellen Sie sicher, dass Sie einen korrekten internen Namen w\xE4hlen, da es schwierig ist, ihn sp\xE4ter zu \xE4ndern. Geben Sie eine Beschreibung ein, die erkl\xE4rt, was das Verhalten mit dem Objekt macht.","This is the list of builds that you've done. Note that you can download games generated during the last 7 days, after which they are removed.":"Dies ist die Liste der Builds, die Sie gemacht haben. Beachten Sie, dass Sie Spiele herunterladen k\xF6nnen, die in den letzten 7 Tagen erstellt wurden, nachdem sie entfernt werden.","This is your current plan":"Dies ist dein aktueller Plan","This name cannot be empty, please enter a new name.":"Dieser Name darf nicht leer sein, bitte geben Sie einen neuen Namen ein.","This name is already taken":"Dieser Name ist bereits vergeben","This name is already taken by another extension.":"Dieser Name wird bereits von einer anderen Erweiterung genutzt.","This name is already taken by another function. Choose another name.":"Dieser Name wird bereits von einer anderen Funktion \xFCbernommen. W\xE4hlen Sie einen anderen Namen.","This name is already used by another property. Choose a unique name for each property.":"Dieser Name wird bereits von einer anderen Eigenschaft verwendet. W\xE4hlen Sie einen eindeutigen Namen f\xFCr jede Eigenschaft.","This name is invalid. Only use alphanumeric characters (0-9, a-z) and underscores. Digits are not allowed as the first character.":"Dieser Name ist ung\xFCltig. Verwenden Sie nur Alphanumerische Zeichen (0-9, a-z) und Unterstriche. Ziffern sind als erstes Zeichen nicht erlaubt.","This name is not valid. Only use alphanumeric characters (0-9, a-z) and underscores.":"Dieser Name ist nicht g\xFCltig. Verwenden Sie nur alphanumerische Zeichen (0-9, a-z) und Unterstriche.","This name is reserved for a lifecycle function of the extension. Choose another name for your function.":"Dieser Name ist f\xFCr eine Lebenszyklus-Funktion der Erweiterung reserviert. W\xE4hlen Sie einen anderen Namen f\xFCr Ihre Funktion.","This name is reserved for a lifecycle method of the behavior. Choose another name for your custom function.":"Dieser Name ist f\xFCr eine Lebenszyklus-Methode des Verhaltens reserviert. W\xE4hlen Sie einen anderen Namen f\xFCr Ihre benutzerdefinierte Funktion.","This object does not have any specific configuration. Add it on the scene and use events to interact with it.":"Dieses Objekt besitzt keine spezielle Konfiguration. F\xFCge es der Szene hinzu und verwende Ereignisse, um mit ihm zu interagieren.","This object has no animations containing images. Start by adding an animation.":"Dieses Objekt hat keine Animationen, die Bilder enthalten. Beginnen Sie mit einer Animation.","This object has no behaviors: please add this behavior to the object first.":"Dieses Objekt hat keine Verhaltensweise: Bitte f\xFCgen Sie dieses Verhalten zuerst dem Objekt hinzu.","This object is experimental and not yet complete. It might have bugs or incomplete support in GDevelop, be sure to read the wiki by clicking on help button bellow.":"This object is experimental and not yet complete. It might have bugs or incomplete support in GDevelop, be sure to read the wiki by clicking on help button bellow.","This project is not registered online. Register it now to get access to metrics collected anonymously, like the number of daily players and retention of the players after a few days.":"Dieses Projekt ist nicht online registriert. Registrieren Sie sich jetzt, um Zugriff auf anonym erfasste Messdaten zu erhalten, z. B. die Anzahl der t\xE4glichen Spieler und die Beibehaltung der Spieler nach einigen Tagen.","This project is registered online but you don't have access to it. Ask the original owner of the game to share it with you to get access to the game metrics.":"Dieses Projekt ist online registriert, aber Sie haben keinen Zugriff darauf. Bitten Sie den urspr\xFCnglichen Besitzer des Spiels, es mit Ihnen zu teilen, um Zugriff auf die Spiel Metriken zu erhalten.","This shortcut clashes with another action.":"Diese Tastenkombination kollidiert mit einer anderen Aktion.","This should make the purpose of the property easy to understand":"Dies sollte den Zweck der Eigenschaft leicht verst\xE4ndlich machen","This sprite uses the default collision mask, a rectangle that is as large as the sprite.":"Dieses Sprite verwendet die Standardkollisionsmaske, ein Rechteck in der Gr\xF6\xDFe des Sprites.","This will export your game and upload it on GDevelop games hosting. The game will be freely accessible from the link, available for a few days and playable from any computer browser or mobile phone (iOS, Android 5+).":"Hierdurch wird Ihr Spiel exportiert und auf das GDevelop-Spiele-Hosting hochgeladen. Das Spiel wird \xFCber den Link frei zug\xE4nglich sein, einige Tage lang verf\xFCgbar sein und von jedem Computerbrowser oder Mobiltelefon (iOS, Android 5+) aus gespielt werden k\xF6nnen.","This will export your game as a Cordova project. Cordova is a technology that enables HTML5 games to be packaged for iOS and Android.":"Hierdurch wird Ihr Spiel als Cordova-Projekt exportiert. Cordova ist eine Technologie, die es erm\xF6glicht, HTML5-Spiele f\xFCr iOS und Android zu paketieren.","This will export your game so that you can package it for Windows, macOS or Linux. You will need to install third-party tools (Node.js, Electron Builder) to package your game.":"Hiermit wird Ihr Spiel exportiert, so dass Sie es f\xFCr Windows, MacOS oder Linux verpacken k\xF6nnen. Sie m\xFCssen Tools von Drittanbietern (Node.js, Electron Builder) installieren, um Ihr Spiel zu verpacken.","This will export your game to a folder.":"Hiermit exportieren Sie Ihr Spiel in einen Ordner.","This will export your game using Cocos2d-JS game engine. The game can be compiled for Android or iOS if you install Cocos2d-JS developer tools.":"Dies exportiert dein Spiel mit der Cocos2d-JS Game Engine. Das Spiel kann f\xFCr Android oder iOS kompiliert werden, wenn du die Cocos2d-JS Entwickler-Tools installierst.","This/these file(s) are outside the project folder. Would you like to make a copy of them in your project folder first (recommended)?":"Diese Datei(en) ist/sind au\xDFerhalb des Projektordners. M\xF6chten Sie zuerst eine Kopie davon in Ihrem Projektordner anlegen (empfohlen)?","Time (ms)":"Zeit (ms)","To begin, open or create a new project.":"\xD6ffne ein bestehendes oder Erstelle ein neues Projekt zum Beginnen.","To edit the external events, choose the scene in which it will be included:":"Um die externen Ereignisse zu bearbeiten, w\xE4hlen Sie die Szene, in die sie eingebunden werden sollen:","To edit the external layout, choose the scene in which it will be included:":"Um das externe Layout zu bearbeiten, w\xE4hlen Sie die Szene, in die es eingebunden werden soll:","To obtain the best pixel-perfect effect possible, go in the resources editor and disable the Smoothing for all images of your game. It will be done automatically for new images added from now.":"Um den bestm\xF6glichen Pixeleffekt zu erzielen, gehen Sie in den Ressourcen-Editor und deaktivieren Sie die Gl\xE4ttung f\xFCr alle Bilder Ihres Spiels. Dies wird automatisch f\xFCr neue Bilder, die ab jetzt hinzugef\xFCgt werden, durchgef\xFChrt.","To preview the shape that the Physics engine will use for this object, choose first a temporary image to use for the preview.":"Um eine Vorschau der Form zu erhalten, die die Physik-Engine f\xFCr dieses Objekt verwenden wird, w\xE4hlen Sie zun\xE4chst ein tempor\xE4res Bild, das f\xFCr die Vorschau verwendet werden soll.","To skip this dialog and <0>directly open the preview next time</0>, please allow popups to be opened for this website in your browser.":"Um diesen Dialog zu \xFCberspringen und <0>die Vorschau beim n\xE4chsten Mal direkt zu \xF6ffnen</0>, erlaube dieser Seite in deinem Browser Popups zu \xF6ffnen.","To use this feature, we ask you to get a subscription to GDevelop.":"Wenn du diese Funktion nutzen m\xF6schtest, bitten wir dich, ein optionales Abonnement f\xFCr GDevelop abzuschlie\xDFen.","Today (so far, in real time)":"Heute (bisher, in Echtzeit)","Toggle disabled":"Umschalten deaktiviert","Toggle grid":"Raster ein-/ausblenden","Toggle mask":"Maske ein-/ausblenden","Toggle/edit grid":"Raster ein-ausschalten/bearbeiten","Top margin":"Abstand oben","Top-Left":"Oben-links","Trailer":"Trailer","True":"Wahr","True (checked)":"Richtig (\xFCberpr\xFCft)","True or False":"Wahr oder Falsch","True or False (boolean)":"Richtig oder falsch (boolean)","Tutorials":"Tutorials","Tutorials on YouTube":"Tutorials auf YouTube","Type":"Typ","Type:":"Typ:","UI Theme":"UI Theme","URL":"URL","Unable to create the game in the specified folder. Check that you have permissions to write in this folder: {outputPath} or choose another folder.":function(a){return["Das Spiel konnte im angegebenen Ordner nicht erstellt werden. \xDCberpr\xFCfen Sie, ob Sie \xFCber Schreibrechte in diesem Ordner verf\xFCgen: ",a("outputPath")," oder w\xE4hlen Sie einen anderen Ordner."]},"Unable to download and install the extension. Verify that your internet connection is working or try again later.":"Die Erweiterung konnte nicht heruntergeladen und installiert werden. \xDCberpr\xFCfen Sie, ob Ihre Internetverbindung funktioniert, oder versuchen Sie es sp\xE4ter noch einmal.","Unable to download the icon. Verify your internet connection or try again later.":"Das Symbol kann nicht heruntergeladen werden. \xDCberpr\xFCfen Sie Ihre Internetverbindung oder versuchen Sie es sp\xE4ter erneut.","Unable to fetch the example.":"Unable to fetch the example.","Unable to load the code editor":"Code Editor konnte nicht geladen werden","Unable to load the example or save it on disk.":"Unable to load the example or save it on disk.","Unable to load the image":"Bild konnte nicht geladen werden","Unable to load the information about the latest GDevelop releases. Verify your internet connection or retry later.":"Versionshinweise konnten nicht geladen werden. Bitte pr\xFCfe deine Internetverbindung und versuche es erneut.","Unable to open the preview! Be sure that popup are allowed for this website.":"Die Vorschau kann nicht ge\xF6ffnet werden! Stelle sicher, dass Popups f\xFCr diese Website erlaubt sind.","Unable to open the project because this provider is unknown: {storageProviderName}. Try to open the project again from another location.":function(a){return["Das Projekt kann nicht ge\xF6ffnet werden, da dieser Anbieter unbekannt ist: ",a("storageProviderName"),". Versuchen Sie erneut, das Projekt von einem anderen Ort aus zu \xF6ffnen."]},"Unable to open the project.":"Es war nicht m\xF6glich, das Projekt zu \xF6ffnen.","Unable to open this file.":"Datei konnte nicht ge\xF6ffnet werden.","Unable to save as the project! Please try again by choosing another location.":"Als Projekt kann nicht gespeichert werden! Bitte versuchen Sie es noch einmal, indem Sie einen anderen Speicherort w\xE4hlen.","Unable to search in the documentation. Are you sure you are online and have a proper internet connection?":"In der Dokumentation kann nicht gesucht werden. Sind Sie sicher, dass Sie online sind und \xFCber eine ordnungsgem\xE4\xDFe Internetverbindung verf\xFCgen?","Unable to start the debugger server! Make sure that you are authorized to run servers on this computer.":"Fehler beim Starten des Debugger-Servers! Stelle sicher, dass du berechtigt bist, Server Dienste auf diesem Computer zu auszuf\xFChren.","Unable to start the server for the preview! Make sure that you are authorized to run servers on this computer. Otherwise, use classic preview to test your game.":"Der Vorschau-Server kann nicht gestartet werden! Stelle sicher, dass du berechtigt bist, Serverdienste auf diesem Computer auszuf\xFChren. Verwende andernfalls die klassische Vorschau, um dein Spiel zu testen.","Undo":"Widerrufen","Undo the last changes":"Letzte \xC4nderung r\xFCckg\xE4ngig machen","Unfortunately, this example requires a newer version of GDevelop to work. Upgrade GDevelop to be able to use this extension in your project.":"Unfortunately, this example requires a newer version of GDevelop to work. Upgrade GDevelop to be able to use this extension in your project.","Unfortunately, this extension requires a newer version of GDevelop to work. Upgrade GDevelop to be able to use this extension in your project.":"Leider erfordert diese Erweiterung eine neuere Version von GDevelop, um zu funktionieren. Aktualisieren Sie GDevelop, um diese Erweiterung in Ihrem Projekt verwenden zu k\xF6nnen.","Unknown behavior":"Unbekanntes Verhalten","Unknown status":"Unbekannter Status","Unregister this game":"Dieses Spiel unregistrieren","Update":"Aktualisieren","Update resolution during the game to fit the screen or window size":"Aktualisieren der Aufl\xF6sung w\xE4hrend des Spiels zur Anpassung an die Bildschirm- oder Fenstergr\xF6\xDFe","Update the game details from the project":"Spieldetails aus dem Projekt aktualisieren","Update the value of {propertyLabel}":function(a){return["Aktualisiere den Wert von ",a("propertyLabel")]},"Updates":"Aktualisierungen","Upgrade my account":"Mein Konto upgraden","Upgrade/change":"Upgrade/\xC4nderung","Upload to build service":"Hochladen, um Service zu erstellen","Upload your game online directly from GDevelop and share the link to players. Play to your game using your browser on computers and mobile phones.":"Laden Sie Ihr Spiel direkt von GDevelop online hoch und geben Sie den Link an die Spieler weiter. Spielen Sie Ihr Spiel mit Ihrem Browser auf Computern und Mobiltelefonen.","Use a custom collision mask":"Verwende eine benutzerdefinierte Kollisionsmaske","Use the new action/condition editor":"Verwenden Sie den neuen Aktions-/Bedingungseditor","Use this external layout inside this scene to start all previews":"Benutze dieses externe Layout innerhalb dieser Szene, um alle Vorschaubilder zu starten","Use this scene to start all previews":"Verwenden Sie diese Szene, um alle Vorschauen zu starten","Using Nearest Scale Mode":"Verwende den n\xE4chstgelegenen Skalierungsmodus","Using a lot of effects can have a severe negative impact on the rendering performance, especially on low-end or mobile devices. Consider using less effects if possible. You can also disable and re-enable effects as needed using events.":"Die Verwendung vieler Effekte kann die Rendering-Leistung stark beeintr\xE4chtigen, insbesondere bei Low-End- oder Mobilger\xE4ten. Ziehen Sie in Betracht, wenn m\xF6glich, weniger Effekte zu verwenden. Sie k\xF6nnen Effekte auch durch Ereignisse deaktivieren und bei Bedarf wieder aktivieren.","Using effects":"Benutze Effekte","Using empty events based behavior":"Leeres ereignisbasiertes Verhalten verwenden","Using events based behavior":"Event-basiertes Verhalten verwenden","Using function extractor":"Funktionsextraktors verwenden","Using instance drag'n'drop":"Instanz-Drag-and-Drop verwenden","Using lighting layer":"Beleuchtungs-Ebene verwenden","Using non smoothed textures":"Nicht gegl\xE4ttete Texturen verwenden","Using the instance properties panel":"Instanzeigenschaften-Panel verwenden","Using the instances panel":"Instanzen-Panel verwenden","Using the layers panel":"Layer-Panel verwenden","Using the objects panel":"Objekt-Panel verwenden","Using the resource properties panel":"Ressourcen-Eigenschaften-Panel verwenden","Using too much effects":"Du nutzt zu viele Effekte","Validate these parameters":"Diese Parameter \xFCberpr\xFCfen","Verify that you have the authorizations for reading the file you're trying to access.":"Vergewissern Sie sich, dass Sie die Berechtigung zum Lesen der Datei haben, auf die Sie zugreifen m\xF6chten.","Verify your internet connection or try again later.":"\xDCberpr\xFCfen Sie Ihre Internetverbindung, oder versuchen Sie es sp\xE4ter erneut.","Version":"Version","Version number (X.Y.Z)":"Versionsnummer (X.Y.Z)","Version {0}":function(a){return["Version ",a("0")]},"Video Tutorials":"Video-Tutorials","Video files":"Videodateien","Video format supported can vary according to devices and browsers. For maximum compatibility, use H.264/mp4 file format (and AAC for audio).":"Das unterst\xFCtzte Videoformat kann je nach Ger\xE4ten und Browsern variieren. F\xFCr maximale Kompatibilit\xE4t verwenden Sie H.264/mp4 Dateiformat (und AAC f\xFCr Audio).","Video resource":"Video-Ressource","View":"Ansicht","Visible":"Sichtbar","Visible in editor":"Im Editor sichtbar","Warn/show explanation about:":"Warne/zeige Erkl\xE4rung \xFCber:","Watch changes in game engine (GDJS) sources and auto import them (dev only)":"\xC4nderungen in den Quelltexten der Spiel-Engine (GDJS) beobachten und automatisch importieren (nur Entwickler)","Watch the tutorial":"Das Tutorial ansehen","Web (upload online)":"Web (online hochladen)","Web (upload online) Build":"Web (online hochladen) Build","Welcome to GDevelop":"Willkommen zu GDevelop","What's new in GDevelop?":"Was ist neu in GDevelop?","What's new?":"Was ist neu?","When you add variables to an object, any instance of the object put on the scene or created during the game will have these variables attached to it.":"Wenn Sie Variablen zu einem Objekt hinzuf\xFCgen, werden diese Variablen an jede Instanz des Objekts, die auf die Szene gelegt oder w\xE4hrend des Spiels erstellt wird, angeh\xE4ngt.","When you create an object using an action, GDevelop now sets the Z order of the object to the maximum value that was found when starting the scene for each layer. This allow to make sure that objects that you create are in front of others. This game was created before this change, so GDevelop maintains the old behavior: newly created objects Z order is set to 0. It's recommended that you switch to the new behavior by clicking the following button.":"Wenn Sie ein Objekt mit einer Aktion erstellen, setzt GDevelop jetzt die Z-Reihenfolge des Objekts auf den Maximalwert, der beim Starten der Szene f\xFCr jede Ebene gefunden wurde. Auf diese Weise k\xF6nnen Sie sicherstellen, dass sich die von Ihnen erstellten Objekte vor anderen befinden. Dieses Spiel wurde vor dieser \xC4nderung erstellt, sodass GDevelop das alte Verhalten beibeh\xE4lt: Die Z-Reihenfolge neu erstellter Objekte wird auf 0 gesetzt. Es wird empfohlen, durch Klicken auf die folgende Schaltfl\xE4che zum neuen Verhalten zu wechseln.","While these conditions are true:":"W\xE4hrend diese Bedingungen wahr sind:","Width":"Breite","Window":"Fenster","Window title":"Fenstertitel","Windows (auto-installer file)":"Windows (Auto-Installer-Datei)","Windows (exe)":"Windows (exe)","Windows (zip file)":"Windows (zip-Datei)","Windows (zip)":"Windows (zip)","Windows/macOS/Linux":"Windows/macOS/Linux","Windows/macOS/Linux (manual)":"Windows/macOS/Linux (manuell)","Windows/macOS/Linux Build":"Windows/macOS/Linux Build","X":"X","X offset (in pixels)":"X-Abstand (in Pixel)","Y":"Y","Y offset (in pixels)":"Y-Abstand (in Pixel)","Yes":"Ja","Yes or No":"Ja oder Nein","Yes or No (boolean)":"Ja oder Nein (boolean)","Yesterday":"Gestern","You are in raw mode. You can edit the fields, but be aware that this can lead to unexpected results or even crash the debugged game!":"Du bist im Rohmodus. Du kannst die Felder bearbeiten, aber beachte, dass dies zu unerwarteten Ergebnissen f\xFChren oder das Spiel im Debugging-Modus abst\xFCrzen kann!","You are not connected. Create an account to build your game for Android, Windows, macOS and Linux in one click, and get access to metrics for your game.":"Sie sind nicht verbunden. Erstellen Sie mit einem Klick ein Konto, um Ihr Spiel f\xFCr Android, Windows, MacOS und Linux zu erstellen, und erhalten Sie Zugriff auf Metriken f\xFCr Ihr Spiel.","You are subscribed to {0}. Congratulations! You have access to more online services, including building your game for Android, Windows, macOS and Linux in one click!":function(a){return["Du hast ",a("0")," abonniert. Herzlichen Gl\xFCckwunsch! Nun hast du Zugriff auf mehr Online-Dienste, einschlie\xDFlich das Erstellen deines Spiels f\xFCr Android, Windows, macOS und Linux mit nur einem Klick!"]},"You can contribute and create your own themes:":"Sie k\xF6nnen einen Beitrag leisten und Ihre eigenen Inhalte erstellen:","You can download the file of your game to continue working on it using the full GDevelop version:":"Du kannst deine Projekt-Datei herunterladen, um mit der GDevelop Vollversion weiter daran zu arbeiten:","You can export the extension to a file to easily import it in another project. If your extension is providing useful and reusable functions or behaviors, consider sharing it with the GDevelop community!":"Sie k\xF6nnen die Erweiterung in eine Datei exportieren, um sie einfach in ein anderes Projekt zu importieren. Wenn Ihre Erweiterung n\xFCtzliche und wiederverwendbare Funktionen oder Verhaltensweisen bietet, ziehen Sie in Betracht, sie mit der GDevelop-Gemeinschaft zu teilen!","You can now compile the game by yourself using Cordova command-line tool to iOS (XCode is required) or Android (Android SDK is required).":"Sie k\xF6nnen das Spiel jetzt selbst kompilieren, indem Sie das Cordova-Kommandozeilen-Tool f\xFCr iOS (XCode ist erforderlich) oder Android (Android SDK ist erforderlich) verwenden.","You can now create a game on Facebook Instant Games, if not already done, and upload the generated archive.":"Sie k\xF6nnen jetzt ein Spiel auf Facebook Instant Games erstellen, falls dies noch nicht geschehen ist, und das generierte Paket hochladen.","You can now upload the game to a web hosting or use Cocos2d-JS command line tools to export it to other platforms like iOS (XCode is required) or Android (Android SDK is required).":"Sie k\xF6nnen das Spiel jetzt auf ein Web-Hosting hochladen oder Cocos2d-JS-Befehlszeilen-Tools verwenden, um es auf andere Plattformen wie iOS (XCode ist erforderlich) oder Android (Android SDK ist erforderlich) zu exportieren.","You can now upload the game to a web hosting to play to the game.":"Du kannst das Spiel jetzt auf eine Web-Hosting Plattform hochladen, um as Spiel zu spielen.","You can open the command palette by pressing":"Sie k\xF6nnen die Befehlspalette durch Dr\xFCcken der Taste \xF6ffnen","You can then upload it on a website/game hosting service and share it on marketplaces and gaming portals like Kongregate, Game Jolt, itch.io, Poki...":"Sie k\xF6nnen es dann auf eine Website oder einen Spiele-Hosting-Service hochladen und auf Marktpl\xE4tzen und Spiele-Portalen wie Kongregate, Game Jolt, itch.io, Poki... zur Verf\xFCgung stellen...","You can use GDevelop for free! Online packaging for Android, Windows, macOS and Linux is limited to twice a day (every 24 hours) to avoid overloading the services.":"Sie k\xF6nnen GDevelop kostenlos nutzen! Online-Paketierung f\xFCr Android, Windows, MacOS und Linux ist auf zweimal t\xE4glich (alle 24 Stunden) beschr\xE4nkt, um eine \xDCberlastung der Dienste zu vermeiden.","You don't have a subscription. Get one to increase the limits!":"Du hast kein Abonnement. Hol dir eins, um die Grenze zu erh\xF6hen!","You don't have any builds on the online services for now.":"Sie haben gerade keine Builds auf den Online-Diensten.","You don't have any usage of the online services for now":"Du hast aktuell keine Nutzung der Online-Dienste","You have {0} remaining builds for today (out of {1}).":function(a){return["Du hast ",a("0")," verbleibende Builds f\xFCr heute (von ",a("1"),")."]},"You must be online and have a proper internet connection to export your game.":"Sie m\xFCssen online sein und \xFCber eine ordnungsgem\xE4\xDFe Internetverbindung verf\xFCgen, um Ihr Spiel zu exportieren.","You must select a button":"Du musst ein Knopf ausw\xE4hlen","You must select a key.":"Du musst ein Schl\xFCssel ausw\xE4hlen.","You must select a valid key. \"{value}\" is not valid.":function(a){return["Sie m\xFCssen einen g\xFCltigen Schl\xFCssel ausw\xE4hlen. \"",a("value"),"\" ist nicht g\xFCltig."]},"You need to login first to see your builds.":"Sie m\xFCssen sich erst einloggen, um ihre Builds zu sehen.","You should have received an email containing instructions to reset and set a new password. Once it's done, you can use your new password in GDevelop.":"Du solltest eine E-Mail mit Anweisungen zum Zur\xFCcksetzen des Passworts erhalten haben. Wenn du dies erledigt hast, kannst du dein neues Passwort in GDevelop verwenden.","You'll also have access to online packaging for iOS or other services when they are released.":"Sie haben auch Zugang zu Online-Packaging f\xFCr iOS oder anderen Diensten, wenn diese ver\xF6ffentlicht werden.","You're about to open (or re-open) a project. Click on \"Open the Project\" to continue.":"Sie sind dabei, ein Projekt zu \xF6ffnen (oder erneut zu \xF6ffnen). Klicken Sie auf \"Projekt \xF6ffnen\", um fortzufahren.","You're also supporting the development of GDevelop, an open-source software! In the future, more online services will be available for users with a subscription.":"Sie unterst\xFCtzen auch die Entwicklung von GDevelop, einer Open-Source-Software! In Zukunft werden mehr Online-Dienste f\xFCr Benutzer mit einem Abonnement verf\xFCgbar sein.","You've made some changes here. Are you sure you want to discard them and open the function?":"Sie haben hier einige \xC4nderungen vorgenommen. Sind Sie sicher, dass Sie diese verwerfen und die Funktion \xF6ffnen wollen?","Your account is upgraded, with the extra exports and online services. If you wish to change later, come back to your profile and choose another plan.":"Ihr Konto ist mit den zus\xE4tzlichen Exporten und Online-Dienstleistungen verbessert worden. Wenn Sie sp\xE4ter wechseln m\xF6chten, gehen Sie zur\xFCck zu Ihrem Profil und w\xE4hlen Sie einen anderen Plan aus.","Your browser will now open to enter your payment details (handled securely by Stripe.com).":"Ihr Browser wird nun ge\xF6ffnet, um Ihre Zahlungsdaten einzugeben (die sicher von Stripe.com verarbeitet werden).","Your game will be exported and packaged online as a stand-alone game for Windows, Linux and/or macOS.":"Ihr Spiel wird exportiert und online als eigenst\xE4ndiges Spiel f\xFCr Windows, Linux und/oder MacOS verpackt.","Your game won't work if you open index.html on your computer. You must upload it to a web hosting (Kongregate, Itch.io, etc...) or a web server to run it.":"Ihr Spiel wird nicht funktionieren, wenn Sie index.html auf Ihrem Computer \xF6ffnen. Sie m\xFCssen es auf ein Web-Hosting (Kongregate, Itch.io, etc...) oder einen Web-Server hochladen, damit es funktioniert.","Your latest changes could not be applied to the preview(s) being run. You should start a new preview instead to make sure that all your changes are reflected in the game.":"Ihre letzten \xC4nderungen konnten nicht auf die ausgef\xFChrten Vorschau(en) angewendet werden. Sie sollten stattdessen eine neue Vorschau starten, um sicherzustellen, dass alle Ihre \xC4nderungen im Spiel widerspiegelt werden.","Your name":"Dein Name","Your new plan is now activated":"Dein neuer Plan ist nun aktiviert","Your preview is ready! Click on the button to launch the preview.":"Deine Vorschau steht bereit! Klicke auf den Button, um sie zu starten.","Your preview is ready! On your mobile or tablet, open your browser and enter in the address bar:":"Deine Vorschau ist verf\xFCgbar! \xD6ffne den Browser auf deinem Smartphone oder Tablet und gib folgende Adresse in die Adressleiste ein:","Your project is registered online. This allows you to get access to metrics collected anonymously, like the number of daily players and retention of the players after a few days.":"Ihr Projekt ist online registriert. Auf diese Weise k\xF6nnen Sie auf anonym gesammelte Messdaten zugreifen, z. B. die Anzahl der t\xE4glichen Spieler und die Beibehaltung der Spieler nach einigen Tagen.","Your subscription could not be updated. Please try again later!":"Dein Abonnement konnte nicht aktualisiert werden. Bitte versuche es sp\xE4ter erneut!","Your subscription was properly cancelled. Sorry to see you go!":"Ihr Abonnement wurde ordnungsgem\xE4\xDF gek\xFCndigt. Es tut uns leid, dass Sie gehen!","YourGame.json":"DeinSpiel.json","Z Order":"Z-Reihenfolge","Z Order of objects created from events":"Z-Reihenfolge der aus Ereignissen erstellten Objekte","Zoom in":"Heranzoomen","Zoom in (you can also use Ctrl + Mouse wheel)":"Heranzoomen (Sie k\xF6nnen auch Strg + Mausrad verwenden)","Zoom out":"Herauszoomen","Zoom out (you can also use Ctrl + Mouse wheel)":"Herauszoomen (Sie k\xF6nnen auch Strg + Mausrad verwenden)","a permanent":"etwas dauerhaftes","add":"hinzuf\xFCgen","an instant":"einen Augenblick","by {0}":function(a){return["um ",a("0")]},"divide by":"dividiert durch","false":"falsch","iOS & Android (manual)":"iOs & Android (manuell)","iOS (iPhone and iPad) icons:":"iOS Symbole (iPhone und iPad):","macOS (zip file)":"macOS (zip-Datei)","macOS (zip)":"macOS (zip)","multiply by":"Multipliziert mit","no":"nein","or":"oder","set to":"Setze zu","subtract":"subtrahieren","the property {propertyName}":function(a){return["Die Eigenschaft ",a("propertyName")]},"true":"richtig","yes":"ja","{0}\u20AC/month":function(a){return[a("0"),"\u20AC/monat"]},"{propertyName} property":function(a){return[a("propertyName")," Objekt"]},"~{0} minutes.":function(a){return["~",a("0")," Minuten."]},"\u2260 (not equal to)":"\u2260 (nicht gleich)","\u2264 (less or equal to)":"\u2264 (kleiner oder gleich)","\u2265 (greater or equal to)":"\u2265 (gr\xF6\xDFer oder gleich)","Error during exporting! Unable to export source files:\n":"Fehler beim Exportieren! Nicht in der Lage die Quellcode-Dateien zu exportieren: \n","Unable to write ":"Konnte nicht geschrieben werden ","Could not copy external file":"Externe Datei konnte nicht kopiert werden","Error during exporting! Unable to export events:\n":"Fehler beim Exportieren! Nicht in der Lage Ereignisse zu exportieren:\n","Error during export:\n":"Fehler beim Export:\n","Storage":"Speicherplatz","Consider objects touching each other, but not overlapping, as in collision (default: no)":"Betrachte Objekte, die einander ber\xFChren, aber nicht \xFCberlappen, wie in Kollision (Standard: Nein)","Javascript code":"JavaScript Code","Insert some Javascript code into events":"Einf\xFCgen von gewissem Javascript-Code in Ereignisse","HTML5 (Web and Android games)":"HTML5 (Web und Android-Spiele)","HTML5 and javascript based games for web browsers.":"HTML5 und Javascript-basierte Spiele f\xFCr Web-Browser.","Enables the creation of 2D games that can be played in web browsers. These can also be exported to Android with third-party tools.":"Erm\xF6glicht die Erstellung von im Browser spielbaren 2D Spielen. Diese k\xF6nnen mithilfe von Drittanbieter-Werkzeugen auch exportiert werden.","Linked objects":"Verkn\xFCpfte Objekte","Link two objects":"Zwei Objekte verkn\xFCpfen","Link two objects together, so as to be able to get one from the other.":"Verbinde zwei Objekte zusammen, so das man einen vor dem anderen verf\xFCgt.","Link _PARAM1_ and _PARAM2_":"Verbindet _PARAM1_ und _PARAM2_","Object 1":"Objekt 1","Object 2":"Objekt 2","Unlink two objects":"Verkn\xFCpfung zwischen zwei Objekten aufheben","Unlink two objects.":"Verkn\xFCpfung zwischen zwei Objekten aufheben.","Unlink _PARAM1_ and _PARAM2_":"Hebt die Verbindung zwischen _PARAM1_ und _PARAM2_ auf","Unlink all objects from an object":"Hebt alle Verbindungen eines Objekts auf","Unlink all objects from an object.":"Hebt alle Verbindungen eines Objekts auf.","Unlink all objects from _PARAM1_":"Aufheben der Verkn\xFCpfung aller Objekte von _PARAM1_","Take into account linked objects":"Verkn\xFCpfte Objekte ber\xFCcksichtigen","Take some objects linked to the object into account for next conditions and actions.\nThe condition will return false if no object was taken into account.":"Nehmen Sie einige Objekte, die auf das Objekt in Betracht kommenden Bedingungen verkn\xFCpft und Aktionen. \nThe Bedingung false zur\xFCck, wenn kein Objekt ber\xFCcksichtigt wurde.","Take into account all \"_PARAM1_\" linked to _PARAM2_":"Ber\xFCcksichtigt alle mit _PARAM2_ verkn\xFCpften \"_PARAM1_\"","Pick these objects...":"W\xE4hlt diese Objekte...","...if they are linked to this object":"... wenn sie mit diesem Objekt verbunden sind","Take objects linked to the object into account for next actions.":"Ber\xFCcksichtige die mit diesem Objekt verkn\xFCpften Objekte f\xFCr die n\xE4chsten Aktionen.","Text object":"Textobjekte","An object that can be used to display any text on the screen: remaining life counter, some indicators, menu buttons, dialogues...":"Ein Objekt, mit dem jeder Text auf dem Bildschirm angezeigt werden kann: verbleibender Lebensz\xE4hler, einige Indikatoren, Men\xFCkn\xF6pfe, Dialoge...","Text":"Text","Displays a text on the screen.":"Zeigt einen Text auf dem Bildschirm an.","Modify the text":"Den Text \xE4ndern","Modify the text of a Text object.":"Den Text eines Text-Objekts \xE4ndern.","the text":"der text","Compare the text":"Vergleicht den Text","Compare the text of a Text object.":"Den Text eines Text-Objekts vergleichen.","Font":"Schriftart","Change the font of the text.":"\xC4ndere die Schriftart des Textes.","Change font of _PARAM0_ to _PARAM1_":"\xC4ndere die Schriftart von _PARAM0_ in _PARAM1_","Change the size of the text.":"\xC4ndere die Gr\xF6\xDFe des Textes.","the size of the text":"die gr\xF6\xDFe des textes","Compare the size of the text":"Vergleiche die Gr\xF6\xDFe des Textes","Scale on X axis":"Ma\xDFstab auf X-Achse","Compare the scale of the text on the X axis":"Vergleiche die Skala des Textes auf der X-Achse","the scale on the X axis":"der Ma\xDFstab auf der X Achse","Modify the scale of the text on the X axis (default scale is 1)":"\xC4ndert den Ma\xDFstab des Textes auf der X-Achse (Standardma\xDFstab ist 1)","Scale":"Ma\xDFstab","Scale on Y axis":"Ma\xDFstab auf Y-Achse","Compare the scale of the text on the Y axis":"Vergleiche den Ma\xDFstab des Textes auf der Y-Achse","the scale on the Y axis":"der Ma\xDFstab auf der Y Achse","Modify the scale of the text on the Y axis (default scale is 1)":"\xC4ndert den Ma\xDFstab des Textes auf der Y-Achse (Standardma\xDFstab ist 1)","Modify the scale of the specified object (default scale is 1)":"Ma\xDFstab des angegebenen Objekts \xE4ndern (Standardma\xDFstab ist 1)","the scale":"der Ma\xDFstab","Change the color of the text. The color is white by default.":"\xC4ndern Sie die Farbe des Textes. Die Normalfarbe ist wei\xDF.","Change color of _PARAM0_ to _PARAM1_":"\xC4ndert die Farbe von _PARAM0_ in _PARAM1_","Gradient":"Verlauf","Change the gradient of the text.":"\xC4ndere den Verlauf des Textes.","Change gradient of _PARAM0_ to colors _PARAM1_ _PARAM2_ _PARAM3_ _PARAM4_ type _PARAM5_":"\xC4ndere den Farbverlauf von _PARAM0_ zu den Farben _PARAM1_ _PARAM2_ _PARAM3_ _PARAM4_ type _PARAM5_","Gradient type":"Verlaufstyp","First Color":"Erste Farbe","Second Color":"Zweite Farbe","Third Color":"Dritte Farbe","Fourth Color":"Vierte Farbe","Outline":"Umrandung","Change the outline of the text. A thickness of 0 disables the outline.":"\xC4ndert die Umrisslinie des Textes. Eine Dicke von 0 deaktiviert die Umrisslinie.","Change outline of _PARAM0_ to color _PARAM1_ with thickness _PARAM2_":"Umriss von _PARAM0_ in Farbe _PARAM1_ mit Dicke _PARAM2_ \xE4ndern","Thickness":"Dicke","Change Shadow":"Schatten \xE4ndern","Change the shadow of the text.":"\xC4nderen Sie den Schatten des Textes.","Change the shadow of _PARAM0_ to color _PARAM1_ distance _PARAM2_ blur _PARAM3_ angle _PARAM4_":"\xC4ndere den Schatten von _PARAM0_ in Farbe _PARAM1_ Abstand _PARAM2_ Unsch\xE4rfe _PARAM3_ Winkel _PARAM4_","Effects/Shadow":"Effekte/Schatten","Distance":"Distanz","Blur":"Weichzeichnung","Show Shadow":"Schatten anzeigen","Show the shadow of the text.":"Den Schatten des Textes anzeigen.","Show the shadow of _PARAM0_: _PARAM1_":"Zeige den Schatten von _PARAM0_: _PARAM1_","Show the shadow":"Schatten anzeigen","Change text opacity":"Texttransparenz \xE4ndern","Change the opacity of a Text. 0 is fully transparent, 255 is opaque (default).":"\xC4ndere die Deckkraft eines Textes. 0 ist vollst\xE4ndig transparent, 255 ist undurchsichtig (Standard).","the opacity":"die Deckkraft","Opacity":"Deckkraft","Compare the opacity of a Text object, between 0 (fully transparent) to 255 (opaque).":"Vergleiche die Deckkraft eines Textobjekts, zwischen 0 (vollst\xE4ndig transparent) und 255 (undurchsichtig).","Smoothing":"Gl\xE4ttung","Activate or deactivate text smoothing.":"Aktivieren oder deaktivieren von Textgl\xE4ttung.","Smooth _PARAM0_: _PARAM1_":"Gl\xE4tte _PARAM0_: _PARAM1_","Style":"Stil","Smooth the text":"Gl\xE4ttet den Text","Check if an object is smoothed":"Pr\xFCfe, ob ein Objekt gegl\xE4ttet ist","_PARAM0_ is smoothed":"_PARAM0_ ist gegl\xE4ttet","De/activate bold":"Fett de/aktivieren","Set bold style of _PARAM0_ : _PARAM1_":"Fetten Stil f\xFCr _PARAM0_: _PARAM1_","Set bold style":"Fett setzen","Check if the bold style is activated":"Pr\xFCfe, ob Fett als Stil aktiviert ist","_PARAM0_ bold style is set":"_PARAM0_ ist als Fett festgelegt","De/activate italic.":"Kursiv de/aktivieren.","Set italic style for _PARAM0_ : _PARAM1_":"Kursiven Stil f\xFCr _PARAM0_: _PARAM1_","Set italic":"Kursiv setzen","Check if the italic style is activated":"Pr\xFCfe, ob Kursiv als Stil aktiviert ist","_PARAM0_ italic style is set":"_PARAM0_ ist als Kursiv festgelegt","Underlined":"Unterstrichen","De/activate underlined style.":"Unterstreichen de/aktivieren.","Set underlined style of _PARAM0_: _PARAM1_":"Unterstrichenen Stil f\xFCr _PARAM0_: _PARAM1_","Underline":"Unterstreichung","Check if the underlined style of an object is set.":"Pr\xFCfe, ob Unterstreichen als Stil eines Objekts gesetzt ist.","_PARAM0_ underlined style is activated":"_PARAM0_ ist als Unterstrichen festgelegt","Modify the angle of a Text object.":"\xC4ndern Sie den Winkel eines Text-Objekts.","the angle":"der Winkel","Rotation":"Rotation","Compare the value of the angle of a Text object.":"Vergleiche den Wert des Winkels eines Textobjekts.","Padding":"Abstand","Compare the number of pixels around a text object. If the shadow or the outline around the text are getting cropped, raise this value.":"Vergleicht die Anzahl der Pixel um ein Textobjekt. Wenn der Schatten oder die Umrisse um den Text zugeschnitten werden, erh\xF6hen Sie diesen Wert.","the padding":"der Abstand","Set the number of pixels around a text object. If the shadow or the outline around the text are getting cropped, raise this value.":"Lege die Anzahl der Pixel um ein Textobjekt fest. Wenn der Schatten oder der Umriss um den Text zugeschnitten wird, erh\xF6ht sich dieser Wert.","Alignment":"Ausrichtung","Set the text alignment of a multiline text object (does not work with single line texts).":"Setze die Text-Ausrichtung von einem mehrzeiligen Text Objekt (funktioniert nicht mit Einzel-Zeil Texten).","Align _PARAM0_: _PARAM1_":"Ausrichten: _PARAM0_: _PARAM1_","Compare the text alignment of a multiline text object.":"Vergleiche die Textausrichtung eines mehrzeiligen Textobjekts.","the alignment":"die Ausrichtung","Wrapping":"Zeilenumbruch","De/activate word wrapping. Note that word wrapping is a graphical option,\nyou can't get the number of lines displayed":"De-/Aktiviere Zeilenumbruch. Beachte, dass Zeilenumbruch eine grafische Option ist,\nSie k\xF6nnen die Anzahl von Zeilen nicht darstellen","Activate wrapping style of _PARAM0_: _PARAM1_":"Setze Zeilenumbruch als Stil f\xFCr _PARAM0_: _PARAM1_","Test if the word wrapping style of an object is set.":"Teste, ob Zeilenumbruch als Stil f\xFCr ein Objekt aktiviert ist.","_PARAM0_ word wrapping style is activated":"_PARAM0_ Zeilenumbruch-Stil ist aktiviert","Wrapping width":"Zeilenumbruch-Breite","Modify the word wrapping width of a Text object.":"Modifiziere die Zeilenumbruch-Breite eines Textobjekts.","the wrapping width":"die umh\xFCllte Breite","Test the word wrapping width of a Text object.":"Teste die Zeilenumbruch-Breite eines Textobjekts.","X Scale of a Text object":"X Wert von einem Text-Objekt","Y Scale of a Text object":"Y Wert von einem Text-Objekt","Opacity of a Text object":"Deckkraft eines Textobjekts","Font Size":"Schriftgr\xF6\xDFe","Physics Engine (deprecated)":"Physik-Engine (veraltet)","Physics Engine":"Physik-Engine","Physics":"Physik","Make objects move as if they are subject to the laws of physics. If you're creating a new game, prefer Physics Engine 2.0":"Die Bewegung von Objekten so setzen, als ob sie den Gesetzen der Physik unterliegen. Wenn Sie ein neues Spiel erstellen, bevorzugen Sie Physics Engine 2.0","Make the object static":"Macht ein Objekt statisch","Make the object immovable.":"Das Objekt unbeweglich machen.","Make _PARAM0_ static":"_PARAM0_ statisch machen","Movement":"Bewegung","Make the object dynamic":"Macht das Objekt dynamisch","Make the object dynamic ( affected by forces and other objects ).":"Das Objekt dynamisch machen (beeinflusst durch Kr\xE4fte und andere Objekte).","Make _PARAM0_ dynamic":"_PARAM0_ dynamisch machen","The object is dynamic":"Das Objekt ist dynamisch","Test if an object is dynamic ( affected by forces and other objects ).":"Teste, ob ein Objekt dynamisch ist (beeinflusst durch Kr\xE4fte und andere Objekte).","_PARAM0_ is dynamic":"_PARAM0_ ist dynamisch","Fix rotation":"Rotation fixieren","Prevent the object from rotating":"Objekt vor Rotation hindern","Fix rotation of _PARAM0_":"Rotation von _PARAM0_ fixieren","Add a hinge":"F\xFCgt ein Scharnier hinzu","Add a hinge that the object will rotate around.\nThe distance between the hinge and the object will remain identical.":"Ein Scharnier \xFCber dem zu drehendem Objekt hinzuf\xFCgen.\nDie Distanz zwischen dem Scharnier und dem Objekt bleibt identisch.","Add a hinge to _PARAM0_ at _PARAM2_;_PARAM3_":"F\xFCge ein Scharnier zu _PARAM0_ bei _PARAM2_;_PARAM3_ hinzu","Joints":"Gelenke","Hinge X position":"Scharnier X-Position","Hinge Y position":"Scharnier Y-Position","Add a hinge between two objects":"F\xFCgt ein Scharnier zwischen zwei Objekten hinzu","Add a hinge that the object will rotate around.":"F\xFCge ein Scharnier hinzu, um das das Objekt gedreht wird.","Add a hinge between _PARAM0_ and _PARAM2_":"F\xFCgen Sie ein Scharnier zwischen _PARAM0_ und _PARAM2_ hinzu","X position of the hinge, from the first object mass center":"X-Position des Scharniers, vom ersten Objekt-Mess-Zentrum","Y position of the hinge, from the first object mass center":"Y-Position des Scharniers, vom ersten Objekt-Mess-Zentrum","Add a gear between two objects":"F\xFCgen Sie einen Gang zwischen zwei Objekten","Add a virtual gear between two objects.":"F\xFCgen Sie einen virtuellen Gang zwischen zwei Objekten.","Add a gear between _PARAM0_ and _PARAM2_":"F\xFCgen Sie einen Gang zwischen _PARAM0_ und _PARAM2_","Ratio":"Verh\xE4ltnis","Make object's rotation free":"Die Rotation Objektes frei machen","Allows the object to rotate.":"Erm\xF6glicht den Objekten sich zu drehen.","Allow _PARAM0_ to rotate":"Erm\xF6glicht _PARAM0_ sich zu rotieren.","Fixed rotation":"Feste Rotation","Test if the object's rotation is fixed.":"Teste, ob Objektdrehung fixiert ist.","The rotation of _PARAM0_ is fixed.":"Die Rotation von _PARAM0_ ist fixiert.","Treat object like a bullet.":"Behandle das Objekt wie ein Geschoss.","Treat the object like a bullet, so it will have better collision handling.":"Das Objekt wie ein Geschoss behandeln, um eine bessere Kollisionshandhabung zu erhalten.","Consider _PARAM0_ as a bullet":"_PARAM0_ als Geschoss betrachten","Other":"Sonstig","Do not treat object like a bullet":"Behandle das Objekt nicht wie ein Geschoss","Do not treat the object like a bullet, so it will use standard collision handling.":"Das Objekt nicht wie ein Geschoss behandeln, um eine bessere Kollisionshandhabung zu erhalten.","Do not consider _PARAM0_ as a bullet.":"_PARAM0_ nicht als Geschoss betrachten.","Object is treated like a bullet":"Objekt wird wie ein Geschoss behandelt","Test if the object is treated like a bullet":"Teste, ob das Objekt wie ein Geschoss behandelt wird","_PARAM0_ is considered as a bullet":"_PARAM0_ wird als Geschoss betrachtet","Apply an impulse":"Einen Impuls anwenden","Apply an impulse to the object.":"Einen Impuls auf ein Objekt anwenden.","Apply to _PARAM0_ impulse _PARAM2_;_PARAM3_":"Impul _PARAM2_;_PARAM3_ auf _PARAM0_ anwenden","Displacement":"Verdr\xE4ngung","X component ( Newtons/Seconds )":"X-Komponente (Newton/Sekunden)","Y component ( Newtons/Seconds )":"Y-Komponente (Newton/Sekunden)","Apply an impulse (angle)":"Einen Impuls (Winkel) anwenden","Apply an impulse to an object, using an angle and a length as coordinates.":"Einen Impuls auf ein Objekt anwenden und Winkel und L\xE4nge als Koordinate verwenden.","Apply to _PARAM0_ impulse _PARAM3_ with angle: _PARAM2_\xB0":"Zu _PARAM0_ Impuls _PARAM3_ mit Winkel: _PARAM2_\xB0 hinzuf\xFCgen","Impulse value ( Newton/seconds )":"Impulswert ( Newton/Sekunden )","Apply an impulse toward a position":"Wende einen Impuls in Richtung einer position an","Apply an impulse, directed toward a position, to the object.":"Einen Impuls anwenden, der auf die Position des Objekts gerichtet ist.","Apply to _PARAM0_ impulse _PARAM4_ toward position _PARAM2_;_PARAM3_":"Zu _PARAM0_ Impuls _PARAM4_ richtung der Position von _PARAM2_;_PARAM3_ anwenden","X position":"X-Position","Y position":"Y-Position","Add a force":"Eine Kraft hinzuf\xFCgen","Add a force to the object":"Eine Kraft zu dem Objekt hinzuf\xFCgen","Apply to _PARAM0_ force _PARAM2_;_PARAM3_":"Zu _PARAM0_ die Kraft von _PARAM2_;_PARAM3_ anwenden","X component ( Newtons )":"X-Komponente (Newton)","Y component ( Newtons )":"Y-Komponente (Newton)","Apply a force ( angle )":"Kraft anwenden (Winkel)","Apply a force to an object, using an angle and a length as coordinates.":"\xDCbt Druck auf ein Objekt aus, benutzt Winkel und L\xE4nge als Koordinaten.","Apply to _PARAM0_ force _PARAM3_ at angle _PARAM2_":"Auf _PARAM0_ kraft _PARAM3_ im winkel _PARAM2_ anwenden","Length of the force ( Newtons )":"L\xE4nge der Kraft (Newtons)","Apply a force toward a position":"Eine Kraft zu einer Position anwenden","Apply a force, directed toward a position, to the object.":"Eine Kraft anwenden, der auf die Position des Objekts gerichtet ist.","Add to _PARAM0_ force _PARAM4_ toward position _PARAM2_;_PARAM3_":"F\xFCge zu _PARAM0_ Kraft _PARAM4_ zur position _PARAM2_;_PARAM3_ hinzu","Add a torque (a rotation)":"Drehmoment hinzuf\xFCgen (eine Rotation)","Add a torque (a rotation) to the object.":"Drehmoment (Rotation) zu dem Objekt hinzuf\xFCgen.","Add to _PARAM0_ torque _PARAM2_":"_PARAM0_ Drehmoment _PARAM2_ hinzuf\xFCgen","Torque value":"Wert des Drehmoments","Linear velocity":"Lineare Geschwindigkeit","Modify the velocity of an object.":"Modifizieren Sie die Geschwindigkeit eines Objekts.","Set linear velocity of _PARAM0_ to _PARAM2_;_PARAM3_":"Lineare Geschwindigkeit von _PARAM0_ auf _PARAM_2;_PARAM3_ setzen","X Coordinate":"X-Koordinate","Y Coordinate":"Y-Koordinate","X component":"X-Komponente","Compare the linear velocity on the X axis of the object.":"Vergleiche die lineare Geschwindigkeit auf der X-Achse des Objekts.","the linear velocity on X axis":"Die lineare Geschwindigkeit auf der X-Achse","Y component":"Y-Komponente","Compare the linear velocity on the Y axis of the object.":"Vergleiche die lineare Geschwindigkeit auf der Y-Achse des Objekts.","the linear velocity on Y axis":"Die lineare Geschwindigkeit auf der Y-Achse","Linear speed":"Lineare Geschwindigkeit","Compare the linear velocity of the object.":"Vergleiche die lineare Geschwindigkeit des Objektes.","the linear velocity":"Die lineare Geschwindigkeit","Angular speed":"Winkelgeschwindigkeit","Modify the angular velocity of the object.":"Winkelgeschwindigkeit des Objekts \xE4ndern.","Set angular speed of _PARAM0_ to _PARAM2_":"Winkelgeschwindigkeit des _PARAM0_ auf _PARAM2_ festlegen","New value":"Neuer Wert","Compare the angular speed of the object.":"Vergleichen Sie die Winkelgeschwindigkeit des Objekts.","the angular speed":"Die Winkelgeschwindigkeit","Linear damping":"Lineare D\xE4mpfung","Compare the linear damping of the object.":"Vergleichen Sie die lineare D\xE4mpfung des Objekts.","the linear damping":"Die lineare D\xE4mpfung","Collision":"Kollision","Test if two objects are colliding.\nAttention! Only objects specified in the first parameter will be taken into account by the next actions and conditions, if they are colliding with the other objects.":"Testen, ob zwei Objekte kollidieren. \nVorsicht! Nur im ersten Parameter angegebene Objekte werden durch die n\xE4chsten Aktionen und Bedingungen ber\xFCcksichtigt, wenn sie mit den anderen Objekten kollidieren.","_PARAM0_ is in collision with a _PARAM2_":"_PARAM0_ kollidiert gerade mit _PARAM2_","Modify the linear damping of the object.":"Modifiziere die lineare D\xE4mpfung des Objekts.","Set linear damping of _PARAM0_ to _PARAM2_":"Setze lineare D\xE4mpfung von _PARAM0_ auf _PARAM2_","Value":"Wert","Angular damping":"Winkeld\xE4mpfung","Test the object's angular damping":"Teste die eckige D\xE4mpfung des Objekts","the angular damping":"Die Winkeld\xE4mpfung","Modify the angular damping of the object.":"Modifiziere die eckige D\xE4mpfung des Objekts.","Set angular damping of _PARAM0_ to _PARAM2_":"Die eckige D\xE4mpfung von _PARAM0_ auf _PARAM2_ setzen","Gravity":"Schwerkraft","Modify the gravity":"\xC4ndert die Schwerkraft","Set gravity force to _PARAM2_;_PARAM3_":"Gravitationskraft auf _PARAM2_;_PARAM3_ setzen","Global options":"Globale Optionen","Change the X scale of a collision polygon":"\xC4ndere die X-Skala eines Kollisionspolygons","Change the X scale of the polygon. Use a value greater than 1 to enlarge the polygon, less than 1 to reduce it.":"Die Gr\xF6\xDFe des X-Werts des Polygons \xE4ndern. Verwenden Sie einen Wert gr\xF6\xDFer als 1, um das Polygon zu vergr\xF6\xDFern, weniger als 1 um es zu verkleinern.","Change the X scale of the collision polygon of _PARAM0_ to _PARAM2_":"\xC4ndere die X-Skala des Kollisionspolygons von _PARAM0_ zu _PARAM2_","Collision polygon":"Polygonkollision","Change the Y scale of a collision polygon":"\xC4ndere die Y-Skala eines Kollisionspolygons","Change the Y scale of the polygon. Use a value greater than 1 to enlarge the polygon, less than 1 to reduce it.":"Die Gr\xF6\xDFe des Y-Werts des Polygons \xE4ndern. Verwenden Sie einen Wert gr\xF6\xDFer als 1, um das Polygon zu vergr\xF6\xDFern, weniger als 1 um es zu verkleinern.","Change the Y scale of the collision polygon of _PARAM0_ Y to _PARAM2_":"\xC4ndere die Y-Skala des Kollisionspolygons von _PARAM0_ zu _PARAM2_","Collision polygon X scale":"Gr\xF6\xDFe des X-Werts des Collision Polygons","Test the value of the X scale of the collision polygon.":"Teste den Wert der X-Skala des Kollisionspolygons.","the X scale of the collision polygon":"die X-Skala des Kollisionspolygons","Collision polygon Y scale":"Gr\xF6\xDFe des Y-Werts des Collision Polygons","Test the value of the Y scale of the collision polygon.":"Teste den Wert der Y-Skala des Kollisionspolygons.","the Y scale of the collision polygon":"die Y-Shala des Kollisionspolygons","Box (rectangle)":"Box (Rechteck)","Custom polygon":"Benutzerdefiniertes Polygon","Shape":"Form","Dynamic object":"Dynamisches Objekt","Consider as bullet (better collision handling)":"Betrachte als Kugel (bessere Kollisionsverwaltung)","Mass density":"Massendichte","Friction":"Reibung","Restitution (elasticity)":"R\xFCckgabe (Elastizit\xE4t)","Linear Damping":"Lineare D\xE4mpfung","Angular Damping":"Winkeld\xE4mpfung","Gravity on X axis (in m/s\xB2)":"Schwerkraft auf X-Achse (in m/s\xB2)","Gravity on Y axis (in m/s\xB2)":"Schwerkraft auf Y-Achse (in m/s\xB2)","X Scale: number of pixels for 1 meter":"X-Skala: Anzahl der Pixel f\xFCr 1 Meter","Y Scale: number of pixels for 1 meter":"Y-Skala: Anzahl der Pixel f\xFCr 1 Meter","X scale: number of pixels for 1 meter":"X-Skala: Anzahl der Pixel f\xFCr 1 Meter","Y scale: number of pixels for 1 meter":"Y-Skala: Anzahl der Pixel f\xFCr 1 Meter","Panel Sprite (9-patch) Object":"Panel Sprite (9-Punkte) Objekt","Panel Sprite (\"9-patch\")":"Panel-Sprite (\"9-Patch\")","An image with edges and corners that are stretched separately from the full image.":"Ein Bild mit Kanten und Ecken, welches separat vom vollen Bild gestreckt wird.","Compare the opacity of a Panel Sprite, between 0 (fully transparent) to 255 (opaque).":"Vergleichen Sie die Deckkraft eines Panel Sprite zwischen 0 (vollst\xE4ndig transparent) und 255 (undurchsichtig).","Visibility":"Sichtbarkeit","Change Panel Sprite opacity":"\xC4ndern Sie die Deckkraft von Panel Sprite","Change the opacity of a Panel Sprite. 0 is fully transparent, 255 is opaque (default).":"\xC4ndern Sie die Deckkraft eines Panel Sprite. 0 ist vollst\xE4ndig transparent, 255 ist undurchsichtig (Standard).","Panel Sprite":"Panel Sprite","Tint color":"Farbton","Change the tint of a Panel Sprite. The default color is white.":"\xC4ndern Sie die globale Farbe eines Panel Sprite. Die Standardfarbe ist Wei\xDF.","Change tint of _PARAM0_ to _PARAM1_":"\xC4ndert die Farbe von _PARAM0_ zu _PARAM1_","Tint":"Farbton","Modify the width of a Panel Sprite.":"Modifiziere die Weite von einem Panel Sprite.","the width":"die Breite","Size and angle":"Gr\xF6\xDFe und Winkel","Check the width of a Panel Sprite.":"\xDCberpr\xFCfe die Breite eines Panel Sprites.","Modify the height of a Panel Sprite.":"\xC4ndern der Panel-Sprite H\xF6he.","the height":"die H\xF6he","Check the height of a Panel Sprite.":"\xDCberpr\xFCfe die H\xF6he eines Panel Sprites.","Modify the angle of a Panel Sprite.":"Winkel des Panel-Sprites \xE4ndern.","Check the angle of a Panel Sprite.":"\xDCberpr\xFCfe den Winkel eines Panel Sprites.","Image name":"Bildname","Change the image of a Panel Sprite.":"Das Bild eines Panel-Sprites \xE4ndern.","Set image _PARAM1_ on _PARAM0_":"Setze Bild _PARAM1_ auf _PARAM0_","Image":"Bild","Left Margin":"Linker Rand","Top Margin":"Oberer Rand","Right Margin":"Rechter Rand","Bottom Margin":"Unterer Rand","Destroy Outside Screen Behavior":"Aufgabe, den Externen Bildschirm zu zerst\xF6ren","This behavior can be used to destroy objects when they go outside of the bounds of the camera. Useful for bullets or other short-lived objects.":"This behavior can be used to destroy objects when they go outside of the bounds of the camera. Useful for bullets or other short-lived objects.","Destroy when outside of the screen":"L\xF6schen, wenn au\xDFerhalb des Bildschirms","DestroyOutside":"DestroyOutside","Automatically destroy the object when it goes outside of the screen's borders.":"Automatisch das Objekt zerst\xF6ren, wenn es au\xDFerhalb der Bildschirmgrenzen geht.","Additional border":"Zus\xE4tzliche Grenze","Compare the additional border that the object must cross before being deleted.":"Den zus\xE4tzlichen Rand vergleichen den das Objekt passieren muss bevor es zerst\xF6rt wird.","the additional border":"die zus\xE4tzliche Grenze","Change the additional border that the object must cross before being deleted.":"Den zus\xE4tzlichen Rand anpassen den das Objekt passieren muss bevor es zerst\xF6rt wird.","Margin before deleting the object, in pixels":"Margin vor dem L\xF6schen des Objekts in Pixeln","Draggable Behavior":"Ziehbares Verhalten","Allows objects to be moved using the mouse (or touch). Add the behavior to an object to make it draggable. Use events to enable or disable the behavior when needed.":"Allows objects to be moved using the mouse (or touch). Add the behavior to an object to make it draggable. Use events to enable or disable the behavior when needed.","Draggable object":"Verschiebbares Objekt","Draggable":"Verschiebbar","Allows objects to be moved using the mouse (or touch).":"Erlaubt es Objekten, mit der Maus (oder Ber\xFChrung) verschoben zu werden.","Being dragged":"Wird gezogen","Check if the object is being dragged":"\xDCberpr\xFCft ob das Objekt bewegt wird","_PARAM0_ is being dragged":"_PARAM0_ wird gezogen","Shopify":"Shopify","Interact with products and generate URLs for checkouts with your Shopify shop.":"Interagiere mit Produkten und generiere URLs f\xFCr Checkouts mit Ihrem Shopify-Shop.","Initialize a shop":"Initialisiere einen Shop","Initialize a shop with your credentials. Call this action first, and then use the shop name in the other actions to interact with products.":"Initialisiere einen Shop mit deinen Anmeldedaten. Rufe diese Aktion zuerst auf und verwende dann den Shop-Namen in den anderen Aktionen, um mit Produkten zu interagieren.","Initialize shop _PARAM1_ (domain: _PARAM2_, appId: _PARAM3_)":"Initialisiere Shop _PARAM1_ (Domain: _PARAM2_, appId: _PARAM3_)","Shop name":"Shop-Name","Domain (xxx.myshopify.com)":"Domain (xxx.myshopify.com)","App Id":"App-ID","Access Token":"Zugangs-Token","Get the URL for buying a product":"Erhalte die URL zum Kauf eines Produktes","Get the URL for buying a product from a shop. The URL will be stored in the scene variable that you specify. You can then use the action to open an URL to redirect the player to the checkout.":"Holen Sie sich die URL f\xFCr den Kauf eines Produkts in einem Gesch\xE4ft. Die URL wird in der von Ihnen angegebenen Szenenvariablen gespeichert. Sie k\xF6nnen dann mit der Aktion eine URL \xF6ffnen, um den Player zur Kasse umzuleiten.","Get the URL for product #_PARAM2_ (quantity: _PARAM3_, variant: _PARAM4_) from shop _PARAM1_, and store it in _PARAM5_ (or _PARAM6_ in case of error)":"Erhalte die URL f\xFCr das Produkt #_PARAM2_ (Menge: _PARAM3_, Variante: _PARAM4_) aus dem Shop _PARAM1_, und speichere es in _PARAM5_ (oder _PARAM6_ bei Fehlern)","Shop name (initialized with \"Initialize a shop\" action)":"Shop-Name (initialisiert mit der Aktion \"einen Shop initialisieren\")","Product id":"Produkt-ID","Quantity":"Menge","Variant (0 by default)":"Variante (0 standardm\xE4\xDFig)","Scene variable where the URL for checkout must be stored":"Szenenvariable, in der die URL zum Auschecken gespeichert werden muss","Scene variable containing the error (if any)":"Szenenvariable mit dem Fehler (falls vorhanden)","Particle system":"Partikel-System","Particles emitter":"Partikel-Emitter","Displays a large number of small particles to create visual effects.":"Zeigt eine gro\xDFe Anzahl von kleinen Partikeln an, um visuelle Effekte zu erzeugen.","Emission minimal force":"Minimale Kraft der Emmision","Modify minimal emission force of particles.":"\xC4ndert die minimale Emissions-Kraft der Partikel.","the minimal emission force":"die minimale Emissionskraft","Common":"Allgemein","Emission maximal force":"Maximale Kraft der Emmision","Modify maximal emission force of particles.":"\xC4ndert die maximale Emissions-Kraft der Partikel.","the maximal emission force":"die maximale Emissionskraft","Emission X direction":"Emissions-X-Richtung","Modify emission X direction.":"\xC4ndern der Emissions X-Richtung.","the emission X direction":"die Emission X-Richtung","Test emission X direction.":"Testet X-Richtung der Emission.","Emission Y direction":"Emissions-Y-Richtung","Modify emission Y direction.":"\xC4ndern der Emissions Y-Richtung.","the emission Y direction":"die Emission Y-Richtung","Test emission Y direction.":"Testet Y-Richtung der Emission.","Emission Z direction":"Emissions-Z-Richtung","Modify emission Z direction.":"\xC4ndern der Emissions Z-Richtung.","the emission Z direction":"die Emission Z-Richtung","Test emission Z direction.":"Testet Z-Richtung der Emission.","Emission angle":"Emissions-Winkel","Modify emission angle.":"\xC4ndert den Emissions-Winkel.","the emission angle":"der Emissionswinkel","Test the value of emission angle of the emitter.":"Testen Sie den Wert des Winkels der Emission von der Emitter.","Emission angle 1":"Emissions Winkel 1","Change emission angle #1":"\xC4ndert Emissions-Winkel #1","the 1st emission angle":"der erste Emissionswinkel","Test the value of emission 1st angle of the emitter":"Testen des Aussto\xDF-Wertes vom ersten Winkel des Emitters","Emission angle 2":"Emissions Winkel 2","Change emission angle #2":"\xC4ndert Emission Winkel #2","the 2nd emission angle":"der zweite Emissionswinkel","Test the emission angle #2 of the emitter.":"Testen des Aussto\xDF-Winkels #2 des Emitters.","Angle of the spray cone":"Winkel des Spr\xFChkegels","Modify the angle of the spray cone.":"\xC4ndert den Winkel des Spr\xFChkegels.","the angle of the spray cone":"der Winkel des Spr\xFChkegels","Test the angle of the spray cone of the emitter":"Testet den Winkel des Spr\xFChkegels des Emitters","Modify friction applied to particles.":"\xC4ndert die Reibung die auf die Partikel angewendet wird.","the friction of particles":"die Reibung von Partikeln","Test friction applied to particles.":"Testen der auf Partikel angewendeten Reibung.","Creation radius":"Erstellungsradius","Modify creation radius of particles.\nParticles have to be recreated in order to take changes in account.":"\xC4ndert den Radius der Partikelbildung.\nPartikel m\xFCssen neu gebildet werden, um \xC4nderungen zu ber\xFCcksichtigen.","the creation radius":"der Erstellungsradius","Test creation radius of particles.":"Test des Erstellungs-Radius der Partikel.","Minimum lifetime":"Mindestlebensdauer","Modify particles minimum lifetime.Particles have to be recreated in order to take changes in account.":"\xC4ndert die minimale Partikel-Lebenszeit. Die Partikel m\xFCssen neu gebildet werden, um \xC4nderungen zu ber\xFCcksichtigen.","the minimum lifetime of particles":"die minimale Lebensdauer der Partikel","Test minimum lifetime of particles.":"Test der minimalen Lebensdauer der Partikel.","Maximum lifetime":"Maximale Lebensdauer","Modify particles maximum lifetime.\nParticles have to be recreated in order to take changes in account.":"\xC4ndert die maximale Partikel-Lebenszeit.\nDie Partikel m\xFCssen neu gebildet werden, um \xC4nderungen zu ber\xFCcksichtigen.","the maximum lifetime of particles":"die maximale Lebensdauer der Partikel","Test maximum lifetime of particles.":"Test der maximalen Lebensdauer von Partikeln.","Gravity value on X axis":"Schwerkraft-Wert auf X-Achse","Change value of the gravity on X axis.":"\xC4ndert den Wert der Schwerkraft auf der X-Achse.","the gravity on X axis":"die Schwerkraft auf der X-Achse","Compare value of the gravity on X axis.":"Vergleiche den Wert der Schwerkraft auf X-Achse.","Gravity value on Y axis":"Schwerkraft-Wert auf Y-Achse","Change value of the gravity on Y axis.":"\xC4ndert den Wert der Schwerkraft auf der Y-Achse.","the gravity on Y axis":"die Schwerkraft auf der Y-Achse","Compare value of the gravity on Y axis.":"Vergleiche den Wert der Schwerkraft auf Y-Achse.","Z Gravity":"Z-Schwerkraft","Change value of the gravity on Z axis.":"\xC4ndert den Wert der Schwerkraft auf der Z-Achse.","the gravity direction on Z axis of_PARAM0_":"die Schwerkraftrichtung auf der Z-Achse von_PARAM0_","Direction of gravity on Z axis":"Richtung der Schwerkraft auf der Z-Achse","Test the direction of gravity on Z axis":"Testet die Richtung der Schwerkraft auf der Z-Achse","the gravity direction on Z axis":"die Richtung der Schwerkraft auf der Z-Achse","Gravity angle":"Schwerkraft-Winkel","Change gravity angle":"\xC4ndert Schwerkraft-Winkel","the gravity angle":"der Gravitationswinkel","Test the gravity angle of the emitter":"Teste den Schwerkraftswinkel des Emitters","Change the gravity of the emitter.":"\xC4ndert die Schwerkraft des Emitters.","the gravity":"die Schwerkraft","Test the gravity of the emitter.":"Testet die Schwerkraft des Emitters.","Initial color":"Ausgangsfarbe","Modify initial color of particles.":"\xC4ndert die Ausgangsfarbe der Partikel.","Put initial color of particles of _PARAM0_ to _PARAM1_":"Setzt die Ausgangsfarbe der Partikel von _PARAM0_ auf _PARAM1_","Final color":"Endfarbe","Modify final color of particles.":"\xC4ndert die endg\xFCltige Farbe der Partikel.","Put final color of particles of _PARAM0_ to _PARAM1_":"Setzt die endg\xFCltige Farbe der Partikel von _PARAM0_ auf _PARAM1_","Red color, parameter 1":"Rote Farbe, Parameter 1","Modify parameter 1 of the red color.":"\xC4ndert den Parameter 1 der roten Farbe.","the parameter 1 of red color":"Parameter 1 der Farbe Rot","Test parameter 1 of the red color":"Test-Parameter 1 der roten Farbe","Red color, parameter 2":"Rote Farbe, Parameter 2","Modify parameter 2 of the red color":"\xC4ndere Parameter 2 der roten Farbe","the parameter 2 of red color":"Parameter 2 der Farbe Rot","Test parameter 2 of the red color":"Teste Parameter 2 der roten Farbe","Blue color, parameter 1":"Blaue Farbe, Parameter 1","Modify parameter 1 of blue color":"Modifiziere den Parameter 1 mit Blauer Farbe","the parameter 1 of blue color":"Parameter 1 der Farbe blau","Test parameter 1 of blue color":"Teste Parameter 1 der blauen Farbe","Blue color, parameter 2":"Blaue Farbe, Parameter 2","Modify parameter 2 of blue color":"\xC4ndere Parameter 2 der blauen Farbe","the parameter 2 of blue color":"Parameter 2 der Farbe blau","Test parameter 2 of blue color":"Test-Parameter 2 der blauen Farbe","Green color, parameter 1":"Gr\xFCne Farbe, Parameter 1","Modify parameter 1 of green color":"\xC4ndere den Parameter 1 der Gr\xFCnf\xE4rbung","the parameter 1 of green color":"Parameter 1 der Farbe gr\xFCn","Test parameter 1 of green color":"Test-Parameter 1 der gr\xFCnen Farbe","Green color, parameter 2":"Gr\xFCne Farbe, Parameter 2","Modify the parameter 2 of the green color":"\xC4ndern Sie den Parameter 2 der gr\xFCnen Farbe","the parameter 2 of green color":"Parameter 2 der Farbe gr\xFCn","Test the parameter 2 of the green color":"Testet den Parameter 2 der gr\xFCnen Farbe","SIze, parameter 1":"Gr\xF6\xDFe, Parameter 1","Modify parameter 1 of the size of particles":"Den ersten Paramet der Partikelgr\xF6\xDFe \xE4ndern","the parameter 1 of size":"Parameter 1 der Gr\xF6\xDFe","Size, parameter 1":"Gr\xF6\xDFe, Parameter 1","Test parameter 1 of the size of particles":"Testet Parameter 1 der Gr\xF6\xDFe der Partikel","the parameter 1 of the size":"Parameter 1 der Gr\xF6\xDFe","Size, parameter 2":"Gr\xF6\xDFe, Parameter 2","Modify parameter 2 of the size of particles":"\xC4ndert Parameter 2 der Partikelgr\xF6\xDFe","the parameter 2 of size":"Parameter 2 der Gr\xF6\xDFe","Test parameter 2 of the size of particles":"Testet Parameter 2 der Gr\xF6\xDFe der Partikel","the parameter 2 of the size":"Parameter 2 der Gr\xF6\xDFe","Angle, parameter 1":"Winkel, Parameter 1","Modify parameter 1 of the angle of particles":"\xC4ndert Parameter 1 des Partikelwinkels","the parameter 1 of angle":"Parameter 1 des Winkels","Test parameter 1 of the angle of particles":"Testet Parameter 1 des Winkels des Partikels","Angle, parameter 2":"Winkel, Parameter 2","Modify parameter 2 of the angle of particles":"\xC4ndert Parameter 2 des Partikelwinkels","the parameter 2 of angle":"Parameter 2 des Winkels","Test parameter 2 of the angle of particles":"Testet Parameter 2 des Winkels des Partikels","Transparency, parameter 1":"Transparenz, Parameter 1","Modify parameter 1 of the transparency of particles":"\xC4ndert Parameter 1 der Partikeltransparenz","the parameter 1 of the transparency":"Parameter 1 der Transparenz","Test parameter 1 of the transparency of particles":"Testet Parameter 1 der Transparent der Partikel","Transparency, parameter 2":"Transparenz, Parameter 2","Modify parameter 2 of the transparency of particles":"\xC4ndert Parameter 2 der Partikeltransparenz","the parameter 2 of the transparency":"Parameter 2 der Transparenz","Test parameter 2 of the transparency of particles":"Testet Parameter 2 der Transparent der Partikel","No more particles":"Keine weiteren Partikel","Check if the object does not emit particles anylonger, so as to destroy it for example.":"Check if the object does not emit particles anylonger, so as to destroy it for example.","_PARAM0_ does not emit anylonger.":"_PARAM0_ gibt nicht mehr aus.","Particles number":"Anzahl der Partikel","Recreate particles":"Neu Partikel","Destroy and recreate particles, so as to take changes made to setup of the emitter in account.":"Partikel zerst\xF6ren und neu bilden, um \xC4nderungen der Emitter-Einstellungen zu ber\xFCcksichtigen.","Recreate particles of _PARAM0_":"Partikel von _PARAM0_ neu bilden","Setup":"Einstellung","Rendering first parameter":"Rendering des ersten Parameters","Modify first parameter of rendering ( Size/Length ).\nParticles have to be recreated in order to take changes in account.":"\xC4ndert den ersten Rendering-Parameter (Gr\xF6\xDFe/L\xE4nge).\nPartikel m\xFCssen neu gebildet werden, um \xC4nderungen zu ber\xFCcksichtigen.","the rendering 1st parameter":"Rendering des ersten Parameters","Test the first parameter of rendering ( Size/Length ).":"Teste den ersten Parameter des Renderns (Gr\xF6\xDFe/L\xE4nge).","the 1st rendering parameter":"der 1. Rendering-Parameter","Rendering second parameter":"Rendering des zweiten Parameters","Modify the second parameter of rendering ( Size/Length ).\nParticles have to be recreated in order to take changes in account.":"\xC4ndert den zweiten Rendering-Parameter (Gr\xF6\xDFe/L\xE4nge).\nPartikel m\xFCssen neu gebildet werden, um \xC4nderungen zu ber\xFCcksichtigen.","the rendering 2nd parameter":"Rendering des zweiten Parameters","Test the second parameter of rendering ( Size/Length ).":"Teste den zweiten Parameter des Renderns (Gr\xF6\xDFe/L\xE4nge).","the 2nd rendering parameter":"der 2. Rendering-Parameter","Capacity":"Kapazit\xE4t","Change the capacity of the emitter.":"\xC4ndert die Kapazit\xE4t des Emitters.","the capacity":"die Kapazit\xE4t","Test the capacity of the emitter.":"Testet die Kapazit\xE4t der Emitter.","Flow":"Fluss","Change the flow of the emitter.":"\xC4ndert den Fluss des Emitters.","the flow":"der Fluss","Test the flow of the emitter.":"Testet den Fluss des Emitters.","Change the image of particles ( if displayed ).":"\xC4ndert das Partikel-Bild (wenn angezeigt).","Change the image of particles of _PARAM0_ to _PARAM1_":"\xC4ndert das Bild der Partikel von _PARAM0_ zu _PARAM1_","New image":"Neues Bild","Test the name of the image displayed by particles.":"Pr\xFCft den Namen des angezeigten Bildes durch Partikel.","the image displayed by particles":"das Bild, das von Partikeln angezeigt wird","Particles image":"Partikel-Bild","Name of the image displayed by particles":"Name des Bilds das durch Partikel angezeigt wird","Particles":"Partikel","Emission angle A":"Emission Winkel A","Emission angle B":"Emission Winkel B","Radius of the emission zone":"Radius der Emissions-Zone","X Gravity of particles":"X Schwerkraft der Partikel","Y Gravity of particles":"Y Schwerkraft der Partikel","Z Gravity of particles":"Z Schwerkraft der Partikel","Gravity value":"Schwerkraft-Wert","Particles friction":"Partikel-Reibung","Minimum lifetime of particles":"Mindestlebensdauer der Partikel","Maximum lifetime of particles":"Maximale Lebensdauer der Partikel","Parameter 1 of red color":"Parameter 1 der Farbe Rot","Parameter 2 of red color":"Parameter 2 der Farbe Rot","Parameter 1 of blue color":"Parameter 1 der Farbe Blau","Parameter 2 of blue color":"Parameter 2 der Farbe Blau","Parameter 1 of green color":"Parameter 1 der Farbe Gr\xFCn","Parameter 2 of green color":"Parameter 2 der Farbe Gr\xFCn","Parameter 1 of transparency":"Parameter 1 der Transparenz","Parameter 2 of transparency":"Parameter 2 der Transparenz","Parameter 1 of size":"Parameter 1 der Gr\xF6\xDFe","Parameter 2 of size":"Parameter 2 der Gr\xF6\xDFe","Parameter 1 of angle":"Parameter 1 des Winkels","Parameter 2 of angle":"Parameter 2 des Winkels","Text entry object":"Text-Eingabe-Objekt","An object that can be used to capture the text entered with a keyboard by a player.":"An object that can be used to capture the text entered with a keyboard by a player.","Text entry":"Texteingabe","Invisible object used to get the text entered with the keyboard.":"Invisible object used to get the text entered with the keyboard.","Text in memory":"Text im Speicher","Modify text in memory of the object":"Text im Speicher des Objekts modifizieren","the text in memory":"der Text im Speicher","Test the text of a Text Entry object.":"\xDCberpr\xFCfe den Text des Texteingabe-Objektes.","De/activate capturing text input":"De/Aktiviere die Texteingabe-Erfassung","Activate or deactivate the capture of text entered with keyboard.":"Aktiviert oder deaktiviert die Erfassung von Text, der mit der Tastatur eingegeben wurde.","Activate capture by _PARAM0_ of the text entered with keyboard: _PARAM1_":"Aktiviere die Erfassung mit _PARAM0_ vom Text, der mit folgender Tastatur eingegeben wurde: _PARAM1_","Activate":"Aktivieren","Text input":"Texteingabe","Test if the object captured text entered with keyboard.":"Teste, ob das Objekt Text erfasst hat, der mit der Tastatur eingegeben wurde.","_PARAM0_ capture the text entered with keyboard":"_PARAM0_ erfasst den mit Tastatur eingegebenen Text","Text entered with keyboard":"Mit Tastatur eingegebener Text","Activated ?":"Aktiviert ?","Anchor":"Verankerung","Anchor objects to the window's bounds.":"Objekte an den Fensterrahmen verankern.","Behavior that anchors objects to the window's bounds.":"Verhalten, welches Objekte an den Fensterrahmen verankert.","Window left":"Fenster links","Window right":"Fenster rechts","Proportional":"Proportional","No anchor":"Kein Anker","Window top":"Fenster oben","Window bottom":"Fenster unten","relativeToOriginalWindowSize":"relativeZurOrginalen-Fenstergr\xF6\xDFe","Anchor relatively to original window size":"Anker relativ zur urspr\xFCnglichen Fenstergr\xF6\xDFe","otherwise, objects are anchored according to the window size when the object is created.":"andernfalls werden Objekte entsprechend der Fenstergr\xF6\xDFe beim Erstellen des Objekts verankert.","Left edge anchor":"Linke Bildschirmrand-Verankerung","Use this to anchor the object on X axis.":"Verwenden Sie dies, um das Objekt auf der X-Achse zu verankern.","Right edge anchor":"Rechte Bildschirmrand-Verankerung","Top edge anchor":"Obere Bildschirmrand-Verankerung","Use this to anchor the object on Y axis.":"Verwende dies, um das Objekt auf der Y-Achse zu verankern.","Bottom edge anchor":"Untere Bildschirmrand-Verankerung","Inventory":"Inventar","Provides actions and conditions to add an inventory to your game, with items in memory.":"Stellt Aktionen und Bedingungen bereit, um Ihrem Spiel ein Inventar mit Gegenst\xE4nden im Speicher hinzuzuf\xFCgen.","Add an item":"Objekt hinzuf\xFCgen","Add an item in an inventory.":"Objekt zu einem Inventar hinzuf\xFCgen.","Add a _PARAM2_ to inventory _PARAM1_":"Einen _PARAM2_ zu Inventar _PARAM1_ hinzuf\xFCgen","Inventories":"Inventare","Inventory name":"Inventarname","Item name":"Objektname","Remove an item":"Objekt l\xF6schen","Remove an item from an inventory.":"Entfernt einen Gegenstand aus dem Inventar.","Remove a _PARAM2_ from inventory _PARAM1_":"Einen _PARAM2_ von Inventar _PARAM1_ entfernen","Item count":"Objekt Anzahl","Compare the number of an item in an inventory.":"Die Anzahl eines Items im Inventar vergleichen.","the count of _PARAM2_ in _PARAM1_":"die Anzahl von _PARAM2_ in _PARAM1_","Has an item":"Hat ein Objekt","Check if at least one of the specified items is in the inventory.":"\xDCberpr\xFCfe, ob sich mindestens eines der angegebenen Items im Inventar befindet.","Inventory _PARAM1_ contains a _PARAM2_":"Inventar _PARAM1_ enth\xE4lt eine _PARAM2_","Set a maximum count for an item":"Lege eine maximale Anzahl f\xFCr ein Item fest","Set the maximum number of the specified item that can be added in the inventory. By default, the number allowed for each item is unlimited.":"Lege die maximale Anzahl des angegebenen Items fest, welche im Inventar hinzugef\xFCgt werden kann. Standardm\xE4\xDFig ist die Anzahl f\xFCr jedes Item unbegrenzt.","Set the maximum count for _PARAM2_ in inventory _PARAM1_ to _PARAM3_":"Lege die maximale Anzahl f\xFCr _PARAM2_ im Inventar _PARAM1_ auf _PARAM3_","Maximum count":"Maximale Anzahl","Set unlimited count for an item":"Lege eine unbegrenzte Anzahl f\xFCr ein Item fest","Allow an unlimited amount of an object to be in an inventory. This is the case by default for each item.":"Erm\xF6gliche eine unbegrenzte Menge eines Objektes im Inventar. Dies ist standardm\xE4\xDFig der Fall f\xFCr jedes Item.","Allow an unlimited count of _PARAM2_ in inventory _PARAM1_: _PARAM3_":"Eine unbegrenzte Anzahl an _PARAM2_ im Inventar _PARAM1_: _PARAM3_ erlauben","Allow an unlimited amount?":"Erlaubt eine unendliche menge?","Item full":"Objekt voll","Check if an item has reached its maximum number allowed in the inventory.":"\xDCberpr\xFCfe, ob ein Item die maximale Anzahl erreicht hat, die im Inventar erlaubt ist.","Inventory _PARAM1_ is full of _PARAM2_":"Inventar _PARAM1_ ist voll mit _PARAM2_","Equip an item":"Objekt ausr\xFCsten","Mark an item as being equipped. If the item count is 0, it won't be marked as equipped.":"Markiere ein Item als ausger\xFCstet. Wenn die Anzahl 0 ist, wird es nicht als ausger\xFCstet angezeigt.","Set _PARAM2_ as equipped in inventory _PARAM1_: _PARAM3_":"Setze _PARAM2_ als ausger\xFCstet im Inventar __PARAM1_:_PARAM3_","Equip?":"Ausr\xFCsten?","Item equipped":"Objekt ausger\xFCstet","Check if an item is equipped.":"Pr\xFCfe ob ein Ojekt ausger\xFCstet ist.","_PARAM2_ is equipped in inventory _PARAM1_":"_PARAM2_ ist ausger\xFCstet in Inventar _PARAM1_","Save an inventory in a scene variable":"Speichere ein Inventar in einer Szenen-Variablen","Save all the items of the inventory in a scene variable, so that it can be restored later.":"Speichern Sie alle Elemente des Inventars in einer Szenen-Variablen, so dass es sp\xE4ter wiederhergestellt werden kann.","Save inventory _PARAM1_ in variable _PARAM2_":"Speichere Inventar _PARAM1_ in Variable _PARAM2_","Inventories/Variables":"Inventare/Variabel","Load an inventory from a scene variable":"Inventar aus einer Szene-Variable laden","Load the content of the inventory from a scene variable.":"Lade den Inhalt des Inventars aus einer Szene-Variable.","Load inventory _PARAM1_ from variable _PARAM2_":"Lade Inventar _PARAM1_ von Variable _PARAM2_","Get the number of an item in the inventory":"Erhalte die Anzahl eines Items im Inventar","System information":"Systeminformation","Get information about the system and device running the game.":"Get information about the system and device running the game.","Is a mobile device":"Ist ein mobiles Ger\xE4t","Check if the device running the game is a mobile device":"\xDCberpr\xFCfe, ob das Spiel auf einem Mobilger\xE4t l\xE4uft","The device is a mobile device":"Das Ger\xE4t ist ein mobiles Ger\xE4t","Is WebGL supported":"Wird WebGL unterst\xFCtzt","Check if GPU accelerated WebGL is supported on the target device.":"\xDCberpr\xFCfen Sie, ob GPU beschleunigte WebGL auf dem Zielger\xE4t unterst\xFCtzt wird.","WebGL is available":"WebGL ist verf\xFCgbar","Is the game running as a preview":"Wird das Spiel als Vorschau ausgef\xFChrt","Check if the game is currently being previewed in the editor. This can be used to enable a \"Debug mode\" or do some work only in previews.":"\xDCberpr\xFCfen Sie, ob das Spiel gerade im Editor in der Vorschau angezeigt wird. Dies kann verwendet werden, um einen \"Debug-Modus\" zu aktivieren oder einige arbeiten nur in der Vorschau.","The game is being previewed in the editor":"Das Spiel wird im Editor angezeigt","Device has a touchscreen":"Ger\xE4t hat einen Touchscreen","Check if the device running the game has a touchscreen (typically Android phones, iPhones, iPads, but also some laptops).":"Check if the device running the game has a touchscreen (typically Android phones, iPhones, iPads, but also some laptops).","The device has a touchscreen":"Das Ger\xE4t hat einen Touchscreen","Tiled Sprite Object":"Tiled Sprite Objekt","Tiled Sprite":"Gekacheltes Sprite","Displays an image repeated over an area.":"Wiederholt ein Bild auf einer Fl\xE4che.","Compare the opacity of a Tiled Sprite, between 0 (fully transparent) to 255 (opaque).":"Vergleichen Sie die Deckkraft des Kachelsprites zwischen 0 (vollkommen transparent) bis 255 (volle Deckkraft).","Change Tiled Sprite opacity":"\xC4ndern Sie die Deckkraft von Panel Sprite","Change the opacity of a Tiled Sprite. 0 is fully transparent, 255 is opaque (default).":"\xC4ndern Sie die Deckkraft eines Panel Sprite. 0 ist vollst\xE4ndig transparent, 255 ist undurchsichtig (Standard).","Change the tint of a Tiled Sprite. The default color is white.":"Change the tint of a Tiled Sprite. The default color is white.","Modify the width of a Tiled Sprite.":"Die Breite eines Tiled Sprites \xE4ndern.","Test the width of a Tiled Sprite.":"Die Breite eines Tiled Sprites testen.","Modify the height of a Tiled Sprite.":"Die H\xF6he eines Tiled Sprites \xE4ndern.","Test the height of a Tiled Sprite.":"Die H\xF6he eines Tiled Sprites testen.","Modify the angle of a Tiled Sprite.":"Dien Winkel eines Tiled Sprites \xE4ndern.","Test the angle of a Tiled Sprite.":"Die Winkel eines Tiled Sprites testen.","Image X Offset":"Bildversatz X","Modify the offset used on the X axis when displaying the image.":"Den Versatz an der X-Achse \xE4ndern, wenn das Bild angezeigt wird.","the X offset":"der X offset (Versatz an der X-Achse)","Image offset":"Bildversatz","Test the offset used on the X axis when displaying the image.":"Den Versatz an der Y-Achse testen, wenn das Bild angezeigt wird.","Image Y Offset":"Bildversatz Y","Modify the offset used on the Y axis when displaying the image.":"Den Versatz an der Y-Achse \xE4ndern, wenn das Bild angezeigt wird.","the Y offset":"der Y offset (Versatz an der Y-Achse)","Test the offset used on the Y axis when displaying the image.":"Den Versatz an der Y-Achse testen, wenn das Bild angezeigt wird.","Top-down movement":"Bewegung von oben nach unten","Allows to move objects in either 4 or 8 directions, with the keyboard or using events.":"Allows to move objects in either 4 or 8 directions, with the keyboard or using events.","Top-down movement (4 or 8 directions)":"Bewegung von oben nach unten (4 oder 8 Richtungen)","Objects with this behavior can be moved left, up, right, and down (and, optionally, diagonally).":"Objects with this behavior can be moved left, up, right, and down (and, optionally, diagonally).","Simulate left key press":"Simuliert einen Tastendruck auf die linke Taste","Simulate a press of left key.":"Simuliert das Dr\xFCcken der linken Pfeiltaste.","Simulate pressing Left for _PARAM0_":"Dr\xFCcken der Linkstaste f\xFCr _PARAM0_ simulieren","Controls":"Steuerung","Simulate right key press":"Rechte Taste simulieren","Simulate a press of right key.":"Simuliert das Dr\xFCcken der rechten Pfeiltaste.","Simulate pressing Right for _PARAM0_":"Dr\xFCcken der Rechtstaste f\xFCr _PARAM0_ simulieren","Simulate up key press":"Simuliere Pfeil-Hoch Taste","Simulate a press of up key.":"Simuliere das Dr\xFCcken der Nach-Oben-Taste.","Simulate pressing Up for _PARAM0_":"Dr\xFCcken der Obentaste f\xFCr _PARAM0_ simulieren","Simulate down key press":"Simuliere Pfeil-Runter Taste","Simulate a press of down key.":"Simuliere das Dr\xFCcken der Nach-Unten-Taste.","Simulate pressing Down for _PARAM0_":"Dr\xFCcken der Untentaste f\xFCr _PARAM0_ simulieren","Simulate control":"Kontroll-Simulation","Simulate a press of a key.\nValid keys are Left, Right, Up, Down.":"Simuliert das Dr\xFCcken einer Taste.\nM\xF6gliche Tasten sind Links, Rechts, Hoch, Runter.","Simulate pressing _PARAM2_ key for _PARAM0_":"Dr\xFCcken der _PARAM2_-Taste f\xFCr _PARAM0_ simulieren","Key":"Taste","Ignore default controls":"Ignoriere Standart-Steuerelemente","De/activate the use of default controls.\nIf deactivated, use the simulated actions to move the object.":"De/aktiviere die Nutzung von Standard-Steuerungen.\nFalls deaktiviert, nutzen Sie simulierte Aktionen, um ein Objekt zu bewegen.","Ignore default controls for _PARAM0_: _PARAM2_":"Ignoriere Standardsteuerung f\xFCr _PARAM0_:_PARAM2_","Ignore controls":"Steuerung ignorieren","Simulate stick control":"Stick Steuerung simulieren","Simulate a stick control.":"Simulate a stick control.","Simulate a stick control for _PARAM0_ with a _PARAM2_ angle and a _PARAM3_ force":"Simulate a stick control for _PARAM0_ with a _PARAM2_ angle and a _PARAM3_ force","Stick angle (in degrees)":"Stick angle (in degrees)","Stick force (between 0 and 1)":"Stick force (between 0 and 1)","Is moving":"Bewegt sich","Check if the object is moving.":"Pr\xFCfe, ob das Objekt bewegt wird.","_PARAM0_ is moving":"_PARAM0_ bewegt sich","Acceleration":"Beschleunigung","Change the acceleration of the object":"Beschleunigung des Objekts \xE4ndern","the acceleration":"die Beschleunigung","Compare the acceleration of the object":"Beschleunigung des Objekts vergleichen","Deceleration":"Verz\xF6gerung","Change the deceleration of the object":"Verz\xF6gerung des Objekts \xE4ndern","the deceleration":"die Verz\xF6gerung","Compare the deceleration of the object":"Verz\xF6gerung des Objekts vergleichen","Maximum speed":"Maximale Geschwindigkeit","Change the maximum speed of the object":"Maximale Geschwindigkeit des Objekts \xE4ndern","the max. speed":"die max. Geschwindigkeit","Compare the maximum speed of the object":"Maximale Geschwindigkeit des Objekts vergleichen","Speed":"Geschwindigkeit","Compare the speed of the object":"Die Geschwindigkeit des Objekts vergleichen","the speed":"die Geschwindigkeit","Angular maximum speed":"Winkel H\xF6chstgeschwindigkeit","Change the maximum angular speed of the object":"Rotation des Objekt erm\xF6glichen oder abschalten","the max. angular speed":"die max. Winkelgeschwindigkeit","Compare the maximum angular speed of the object":"Vergleiche die maximale Winkelgeschwindigkeit des Objekts","Rotation offset":"Drehungs-Offset","Change the rotation offset applied when moving the object":"\xC4ndere die Drehungsabweichung w\xE4hrend der Bewegung des Objekts","the rotation offset":"der rotation offset (Rotationsversatz)","Compare the rotation offset applied when moving the object":"Vergleiche die Rotationsabweichung w\xE4hrend der angewandten Bewegung des Objekts","Angle of movement":"Winkel der Bewegung","Compare the angle of the top-down movement of the object.":"Compare the angle of the top-down movement of the object.","the angle of movement":"der Winkel der Bewegung","Speed on X axis":"Geschwindigkeit auf X-Achse","Compare the velocity of the top-down movement of the object on the X axis.":"Compare the velocity of the top-down movement of the object on the X axis.","the speed of movement on X axis":"die Bewegungsgeschwindigkeit in X-Richtung","Speed on Y axis":"Geschwindigkeit auf Y-Achse","Compare the velocity of the top-down movement of the object on the Y axis.":"Compare the velocity of the top-down movement of the object on the Y axis.","the speed of movement on Y axis":"die Bewegungsgeschwindigkeit in Y-Richtung","Diagonal movement":"Diagonale Bewegung","Allow or restrict diagonal movemment":"Diagonale Bewegung erlauben oder einschr\xE4nken","Allow diagonal moves for _PARAM0_: _PARAM2_":"Erlaube diagonale Bewegungen f\xFCr _PARAM0_: _PARAM2_","Allow?":"Zulassen?","Check if the object is allowed to move diagonally":"Check if the object is allowed to move diagonally","Allow diagonal moves for _PARAM0_":"Erlaube diagonale Bewegungen f\xFCr _PARAM0_","Rotate the object":"Objekt drehen","Enable or disable rotation of the object":"Rotation des Objekts erlauben oder abschalten","Enable rotation of _PARAM0_: _PARAM2_":"Rotation von _PARAM0_ erlauben: _PARAM2_","Rotate object?":"Objekt drehen?","Object rotated":"Objekt gedreht","Check if the object is rotated while traveling on its path.":"Check if the object is rotated while traveling on its path.","_PARAM0_ is rotated when moving":"_PARAM0_ rotiert, wenn in Bewegung","Acceleration of the object":"Beschleunigung des Objekts","Deceleration of the object":"Verlangsamung des Objekts","Maximum speed of the object":"Maximale Geschwindigkeit des Objekts","Speed of the object":"Geschwindigkeit des Objekts","Angular maximum speed of the object":"Maximale Winkelgeschwindigkeit des Objekts","Rotation offset applied to the object":"Auf das Objekt angewandte Rotationsabweichung","Angle of the movement":"Winkel der Bewegung","Angle, in degrees, of the movement":"Winkel, in Grad, der Bewegung","Speed on the X axis":"Geschwindigkeit auf der X-Achse","Speed on the X axis of the movement":"Geschwindigkeit auf der X-Achse der Bewegung","Speed on the Y axis":"Geschwindigkeit auf der Y-Achse","Speed on the Y axis of the movement":"Geschwindigkeit auf der Y-Achse der Bewegung","Movement angle offset":"Movement angle offset","the movement angle offset":"the movement angle offset","Allows diagonals":"Erlaubt Diagonalen","Max. speed":"Max. Geschwindigkeit","Rotate speed":"Rotationsgeschwindigkeit","Rotate object":"Objekt drehen","Angle offset":"Winkelabstand","Default controls":"Standardsteuerung","Viewpoint":"Standpunkt","Top-Down":"Von oben nach unten","Isometry 2:1 (26.565\xB0)":"Isometrie 2:1 (26.565\xB0)","True Isometry (30\xB0)":"Wahre Isometrie (30\xB0)","Custom Isometry":"Benutzerdefinierte Isometrie","Custom isometry angle":"Eigener Isometrie-Winkel","If you choose \"Custom Isometry\", this allows to specify the angle of your isometry projection.":"Wenn Sie \"Benutzerdefinierte Isometrie\" w\xE4hlen, kann der Winkel Ihrer Isometrie Projektion angegeben werden.","Usually 0, unless you choose an *Isometry* viewpoint in which case -45 is recommended.":"Usually 0, unless you choose an *Isometry* viewpoint in which case -45 is recommended.","Pathfinding behavior":"Wegfindungsverhalten","Pathfinding":"Wegfindung","With this behavior, the object will move while avoiding all objects that are flagged as obstacles.":"With this behavior, the object will move while avoiding all objects that are flagged as obstacles.","Move to a position":"An eine Position verschieben","Move the object to a position":"Verschiebt das Objekt an eine Position","Move _PARAM0_ to _PARAM3_;_PARAM4_":"Bewege _PARAM0_ zu _PARAM3_;_PARAM4_","Destination X position":"Zielposition X","Destination Y position":"Zielposition Y","Path found":"Pfad gefunden","Check if a path has been found.":"Pr\xFCft, ob ein Pfad gefunden wurde.","A path has been found for _PARAM0_":"Es wurde ein Pfad f\xFCr _PARAM0_ gefunden","Destination reached":"Ziel erreicht","Check if the destination was reached.":"Check if the destination was reached.","_PARAM0_ reached its destination":"_PARAM0_ erreicht seinen Bestimmungsort","Width of the cells":"Breite der Zellen","Change the width of the cells of the virtual grid.":"\xC4ndern Sie die Zellenbreite des virtuellen Rasters.","the width of the virtual cells":"die Breite der virtuellen Zellen","Virtual grid":"Virtuelles Raster","Width of the virtual grid":"Breite des virtuellen Rasters","Compare the width of the cells of the virtual grid.":"Die Breite der Zellen mithilfe eines virtuellen Rasters vergleichen.","Height of the cells":"H\xF6he der Zellen","Change the height of the cells of the virtual grid.":"\xC4ndern Sie die Zellenh\xF6he des virtuellen Rasters.","the height of the virtual cells":"die H\xF6he der virtuellen Zellen","Height of the virtual grid":"H\xF6he des virtuellen Gitters","Compare the height of the cells of the virtual grid.":"Die H\xF6he der Zellen mithilfe eines virtuellen Rasters vergleichen.","Change the acceleration when moving the object":"Die Geschwindigkeit des Objektes w\xE4hrend der Bewegung ver\xE4ndern","the acceleration on the path":"die Beschleunigung auf dem Pfad","Pathfinding configuration":"Pathfinding configuration","Compare the acceleration when moving the object":"Die Beschleunigung w\xE4hrend der Bewegung des Objektes vergleichen","Change the maximum speed when moving the object":"Die Maximale Geschwindigkeit eines Objektes w\xE4hrend der bewegung","the max. speed on the path":"die maximale Geschwindigkeit auf dem Pfad","Compare the maximum speed when moving the object":"Die Maximale Geschwindigkeit w\xE4hrend der Bewegung des Objektes vergleichen","Change the speed of the object on the path":"\xC4ndern Sie die Geschwindigkeit des Objekts auf dem Pfad","the speed on the path":"die Geschwindigkeit auf dem Pfad","Movement on the path":"Movement on the path","Speed on its path":"Speed on its path","Compare the speed of the object on its path.":"Compare the speed of the object on its path.","Angle of movement on its path":"Angle of movement on its path","Compare the angle of movement of an object on its path.":"Compare the angle of movement of an object on its path.","Angle of movement of _PARAM0_ is _PARAM2_ (tolerance: _PARAM3_ degrees)":"Angle of movement of _PARAM0_ is _PARAM2_ (tolerance: _PARAM3_ degrees)","Angle, in degrees":"Winkel in Grad","Tolerance, in degrees":"Tolerance, in degrees","Change the maximum angular speed when moving the object":"Die Maximale Drehzahl eines Objektes w\xE4hrend der bewegung","the max. angular speed on the path":"die max. Winkelgeschwindigkeit auf dem Pfad","Compare the maximum angular speed when moving the object":"Vergleiche die Maximale Drehzahl wenn das Objekt sich bewegt","the rotation offset on the path":"der rotation offset (Rotationsversatz) auf dem Pfad","Compare the rotation offset when moving the object":"Vergleiche die Drehungsabweichung w\xE4hrend der Bewegung des Objekts","Extra border":"Zus\xE4tzliche Grenze","Change the size of the extra border applied to the object when planning a path":"\xC4ndern Sie die Gr\xF6\xDFe des zus\xE4tzlichen Rahmens, welche auf das Objekt bei der Pfadplanung angewandt wird","the size of the extra border on the path":"die Gr\xF6\xDFe des zus\xE4tzlichen Randes auf dem Pfad","Compare the size of the extra border applied to the object when planning a path":"Vergleichen Sie die Gr\xF6\xDFe des zus\xE4tzlichen Rahmens, welche auf das Objekt bei der Pfadplanung angewandt wird","Allow or restrict diagonal movement on the path":"Erlauben oder begrenzen von diagonalen Bewegungen auf dem Pfad","Allow diagonal movement for _PARAM0_ on the path: _PARAM2_":"Erlaube diagonale Bewegungen f\xFCr _PARAM0_ auf dem Pfad: _PARAM2_","Check if the object is allowed to move diagonally on the path":"Check if the object is allowed to move diagonally on the path","Diagonal moves allowed for _PARAM0_":"Diagonale Bewegungen erlaubt f\xFCr _PARAM0_","Enable or disable rotation of the object on the path":"Aktivieren Sie oder deaktivieren Sie die Drehung des Objekts auf dem Weg","Enable rotation of _PARAM0_ on the path: _PARAM2_":"Aktiviere Drehung von _PARAM0_ auf dem Pfad: _PARAM2_","Check if the object is rotated when traveling on its path.":"Check if the object is rotated when traveling on its path.","_PARAM0_ is rotated when traveling on its path":"_PARAM0_ wird gedreht, wenn es auf seinem Pfad ist","Get a waypoint X position":"Eine Position von Wegpunkt X erhalten","Get next waypoint X position":"N\xE4chsten Wegpunkt X Position","Node index (start at 0!)":"Knotenindex (Start bei 0!)","Get a waypoint Y position":"Eine Position von Wegpunkt X erhalten","Get next waypoint Y position":"N\xE4chsten Wegpunkt Y Position","Index of the next waypoint":"Index des n\xE4chsten Wegpunktes","Get the index of the next waypoint to reach":"Den Index des n\xE4chsten Wegpunkts ermitteln","Waypoint count":"Wegpunkt-Z\xE4hler","Get the number of waypoints on the path":"Die Anzahl der Wegpunkte auf dem Pfad bekommen","Last waypoint X position":"Letzten Wegpunkt X Position","Last waypoint Y position":"Letzten Wegpunkt Y Position","Acceleration of the object on the path":"Beschleunigung des Objekts auf dem Pfad","Maximum speed of the object on the path":"Maximale Geschwindigkeit des Objekts auf dem Weg","Speed of the object on the path":"Geschwindigkeit des Objekts auf dem Weg","Angular maximum speed of the object on the path":"Maximale Drehzahl des Objekts auf dem Weg","Rotation offset applied the object on the path":"Rotations-Offset wird auf dem Pfad des Objekts angewendet","Extra border size":"Gr\xF6\xDFe des zus\xE4tzlichen Rahmens","Extra border applied the object on the path":"Zus\xE4tzlicher Rahmen wird auf das Objekt auf dem Pfad angewendet","Width of a cell":"Breite einer Zelle","Height of a cell":"H\xF6he einer Zelle","Grid X offset":"Grid X offset","X offset of the virtual grid":"X offset of the virtual grid","Grid Y offset":"Grid Y offset","Y offset of the virtual grid":"Y offset of the virtual grid","Obstacle for pathfinding":"Hindernis f\xFCr die Pfadfindung","Flag the object as being an obstacle for pathfinding.":"Markiert das Objekt als Hindernis f\xFCr die Pfadsuche.","Cost":"Kosten","Change the cost of going through the object.":"\xC4ndern Sie den Preis f\xFCr das Passieren des Objekts.","the cost":"die Kosten","Obstacles":"Hindernisse","Compare the cost of going through the object":"Vergleiche den Preis f\xFCr das Passieren des Objekts","Should object be impassable?":"Sollen Objekte unpassierbar sein?","Decide if the object is an impassable obstacle":"Entscheide, ob das Objekt ein unpassierbares Hindernis ist","Set _PARAM0_ as an impassable obstacle: _PARAM2_":"Markiere _PARAM0_ als ein unpassierbares Hindernis: _PARAM2_","Impassable?":"Unpassierbar?","Is object impassable?":"Ist Objekt unpassierbar?","Check if the obstacle is impassable":"Pr\xFCft, ob das Hindernis nicht passierbar ist","_PARAM0_ is impassable":"_PARAM0_ ist unpassierbar","Obstacle cost":"Hindernis-Preis","Virtual cell width":"Virtuelle Zellenbreite","Virtual cell height":"Virtuelle Zellenh\xF6he","Virtual grid X offset":"Virtual grid X offset","Virtual grid Y offset":"Virtual grid Y offset","Impassable obstacle":"Unpassierbares Hindernis","Cost (if not impassable)":"Kosten (wenn nicht unpassierbar)","Platform Behavior":"Verhalten der Plattform","Platformer character":"Plattform-Charakter","Controllable character that can jump and run on platforms.":"Steuerbarer Charakter, der auf Plattformen springen und laufen kann.","Check if the object is moving (whether it is on the floor or in the air).":"Pr\xFCfen ob das Objekt bewegt wird (sei es auf dem Boden oder in der Luft).","Is on floor":"Ist auf dem Boden","Check if the object is on a platform.":"\xDCberpr\xFCfen ob das Objekt auf einer Plattform ist.","_PARAM0_ is on floor":"_PARAM0_ ist auf dem Boden","Is on ladder":"Ist auf einer Leiter","Check if the object is on a ladder.":"\xDCberpr\xFCfen ob das Objekt auf einer Leiter ist.","_PARAM0_ is on ladder":"_PARAM0_ ist auf einer Leiter","Is jumping":"Springt","Check if the object is jumping.":"Pr\xFCfen ob das Objekt springt.","_PARAM0_ is jumping":"_PARAM0_ springt","Is falling":"F\xE4llt","Check if the object is falling.\nNote that the object can be flagged as jumping and falling at the same time: at the end of a jump, the fall speed becomes higher than the jump speed.":"\xDCberpr\xFCfe, ob das Objekt f\xE4llt. \nBeachte, dass das Objekt gleichzeitig als springend und als fallend markiert werden kann: Am Ende eines Sprunges wird die Fallgeschwindigkeit h\xF6her als die des Sprunges,.","_PARAM0_ is falling":"_PARAM0_ f\xE4llt","Is grabbing platform ledge":"Greift die Plattformkante","Check if the object is grabbing a platform ledge.":"\xDCberpr\xFCfe, ob das Objekt die Plattformkante greift.","_PARAM0_ is grabbing a platform ledge":"_PARAM0_ greift eine Plattformkante","Compare the gravity applied on the object (in pixels per second per second).":"Vergleichen Sie die Schwerkraft, die auf das Objekt (in Pixeln pro Sekunde pro Sekunde) angewendet.","Change the gravity applied on an object (in pixels per second per second).":"\xC4ndern Sie die Schwerkraft, die auf ein Objekt (in Pixeln pro Sekunde pro Sekunde) angewendet wird.","Maximum falling speed":"Maximale Fallgeschwindigkeit","Compare the maximum falling speed of the object (in pixels per second).":"Vergleichen die fallende H\xF6chstgeschwindigkeit des Objekts (in Pixeln pro Sekunde).","the maximum falling speed":"die maximale Fallgeschwindigkeit","Change the maximum falling speed of an object (in pixels per second).":"\xC4ndern der fallende H\xF6chstgeschwindigkeit eines Objekts (in Pixeln pro Sekunde).","Ladder climbing speed":"Leiter Klettergeschwindigkeit","Compare the ladder climbing speed (in pixels per second).":"Vergleichen Sie die Leiter Klettergeschwindigkeit (in Pixeln pro Sekunde).","the ladder climbing speed":"die Leiter Klettergeschwindigkeit","Change the ladder climbing speed (in pixels per second).":"\xC4ndern Sie die Leiter Klettergeschwindigkeit (in Pixel pro Sekunde).","Compare the acceleration of the object (in pixels per second per second).":"Vergleichen der Beschleunigung des Objekts (in Pixeln pro Sekunde pro Sekunde).","Change the acceleration of an object (in pixels per second per second).":"\xC4ndert die Beschleunigung eines Objekts (in Pixeln pro Sekunde pro Sekunde).","Compare the deceleration of the object (in pixels per second per second).":"Vergleichen Sie die Verz\xF6gerung des Objekts (in Pixel pro Sekunde pro Sekunde).","Change the deceleration of an object (in pixels per second per second).":"\xC4ndere die Beschleunigung eines Objekts (in Pixel pro Sekunde pro Sekunde).","Compare the maximum speed of the object (in pixels per second).":"Vergleiche die maximale Geschwindigkeit des Objekts (in Pixels pro Sekunde).","the maximum speed":"die maximale Geschwindigkeit","Change the maximum speed of an object (in pixels per second).":"Ver\xE4ndere die maximale Geschwindigkeit eines Objekts (in Pixeln pro Sekunde).","Jump speed":"Sprung-Geschwindigkeit","Compare the jump speed of the object (in pixels per second).":"Vergleichen die Sprunggeschwindigkeit des Objekts (in Pixeln pro Sekunde).","the jump speed":"die Sprunggeschwindigkeit","Change the jump speed of an object (in pixels per second).":"Ver\xE4ndern die Sprunggeschwindigkeit eines Objekts (in Pixeln pro Sekunde).","Jump sustain time":"Sprungerhaltungszeit","Compare the jump sustain time of the object (in seconds).":"Vergleichen Sie die Sprunghaltezeit des Objektes (in Sekunden).","the jump sustain time":"die Sprungerhaltungszeit","Change the jump sustain time of an object (in seconds).":"\xC4ndere die Sprungerhaltungszeit eines Objektes (in Sekunden).","Allow jumping again":"Erneutes Springen erlauben","When this action is executed, the object is able to jump again, even if it is in the air: this can be useful to allow a double jump for example. This is not a permanent effect: you must call again this action everytime you want to allow the object to jump (apart if it's on the floor).":"Wenn diese Aktion ausgef\xFChrt wird, kann das Objekt erneut springen - auch wenn es in der Luft ist. Dies kann n\xFCtzlich sein, um zum Beispiel einen doppelten Sprung zu erm\xF6glichen. Dies ist kein dauerhafter Effekt. Sie m\xFCssen diese Aktion jedes Mal wieder aufrufen, wenn Sie m\xF6chten, dass das Objekt springt (ebenfalls, wenn es auf dem Boden steht).","Allow _PARAM0_ to jump again":"_PARAM0_ erlauben, nochmal zu spingen","Can jump":"Kann springen","Check if the object can jump.":"Pr\xFCft, ob das Objekt springen kann.","_PARAM0_ can jump":"_PARAM0_ kann springen","Simulate a press of the left key.":"Simuliert ein druck von der linken taste.","Simulate a press of the right key.":"Simuliert ein druck von der rechten taste.","Simulate a press of the up key (used when on a ladder).":"Dr\xFCcken der Nach oben-Taste simulieren (wird beim Benutzen einer Leiter verwendet).","Simulate a press of the down key (used when on a ladder).":"Dr\xFCcken der Nach-Unten-Taste simulieren (wird beim Benutzen einer Leiter verwendet).","Simulate ladder key press":"Simuliere Leiter-Tastendruck","Simulate a press of the ladder key (used to grab a ladder).":"Simuliere ein Dr\xFCcken auf die Leiter-Taste (wird benutzt, um eine Leiter zu greifen).","Simulate pressing Ladder key for _PARAM0_":"Dr\xFCcken der Leite-Taste f\xFCr _PARAM0_ simulieren","Simulate jump key press":"Simuliere Sprung Taste","Simulate a press of the jump key.":"Simuliert einen Druck von der Sprung-Taste.","Simulate pressing Jump key for _PARAM0_":"Dr\xFCcken der Sprungtaste f\xFCr _PARAM0_ simulieren","Simulate release key press":"Dr\xFCcken der Loslassen-Taste simulieren","Simulate a press of the release key (used when grabbing a platform ledge).":"Simuliert den Druck der Loslassen-Taste (wird beim greifen der Plattformkante verwendet).","Simulate pressing Release key for _PARAM0_":"Dr\xFCcken der Loslassen-Taste f\xFCr _PARAM0_ simulieren","Simulate a press of a key.\nValid keys are Left, Right, Jump, Ladder, Up, Down.":"Simuliert das Dr\xFCcken einer Taste. \n M\xF6gliche Tasten sind Links, Rechts, Sprung, Leiter, Hoch, Runter.","Platform grabbing":"Plattform greifen","Enable (or disable) the ability of the object to grab platforms when falling near to one.":"Aktivieren (oder deaktivieren) Sie die F\xE4higkeit des Objekts, Plattformen zu ergreifen, wenn es in der N\xE4he einer Plattform f\xE4llt.","Allow _PARAM0_ to grab platforms: _PARAM2_":"_PARAM0_ erlauben, Plattformen zu ergreifen: _PARAM2_","Can grab platforms":"Kann Plattformen ergreifen","Check if the object can grab the platforms.":"Pr\xFCft, ob das Objekt Plattformen ergreifen kann.","_PARAM0_ can grab the platforms":"_PARAM0_ kann Plattformen ergreifen","Current falling speed":"Aktuelle Fallgeschwindigkeit","Compare the current falling speed of the object (in pixels per second).":"Vergleiche die aktuelle Fallgeschwindigkeit des Objekts (in Pixeln pro Sekunde).","the current falling speed":"die aktuelle Fallgeschwindigkeit","Current jump speed":"Aktuelle Sprunggeschwindigkeit","Compare the current jump speed of the object (in pixels per second).":"Vergleiche die aktuelle Sprunggeschwindigkeit des Objekts (in Pixeln pro Sekunde).","the current jump speed":"die aktuelle Sprunggeschwindigkeit","Current speed":"Aktuelle Geschwindigkeit","Compare the current speed of the object (in pixels per second).":"Vergleiche die aktuelle Geschwindigkeit des Objekts (in Pixeln pro Sekunde).","the current speed":"die aktuelle Geschwindigkeit","Get the gravity applied on the object":"Erhalten Sie die Schwerkraft, die auf das Objekt angewendet wurde","Get the maximum falling speed":"Erreiche die maximale Fallgeschwindigkeit","Get the ladder climbing speed":"Erhalte die Leiter Klettergeschwindigkeit","The time during which keeping the jump button held allow the initial jump speed to be maintained.":"Die Zeit, in der die Sprung-Taste gedr\xFCckt gehalten wird, erlaubt die Erhaltung der Sprunggeschwindigkeit.","Current fall speed":"Aktuelle Fallgeschwindigkeit","Platform":"Plattform","Platform that Platformer characters can run on.":"Plattform, auf der Plattformcharaktere laufen k\xF6nnen.","Change platform type":"Plattformtyp \xE4ndern","Change the platform type of the object: Platform, Jump-Through, or Ladder.":"Den Plattform-Typen des Objekts \xE4ndern: Plattform, Durchsping-Hindernis, oder Leiter.","Set platform type of _PARAM0_ to _PARAM2_":"Setze Platform Typ _PARAM0 zu _PARAM2_","Platforms":"Plattformen","Platform type (\"Platform\", \"Jumpthru\" or \"Ladder\")":"Plattform-Typ (\"Plattform\", \"durchspringbar\" oder \"Leiter\")","Ladder":"Leiter","Jumpthru platform":"Plattform zum hindurchh\xFCpfen","Ledges can be grabbed":"Kanten k\xF6nnen gegriffen werden","Grab offset on Y axis":"Versatz auf Y-Achse greifen","Maximum time (in seconds) during which the jump strength is sustained if the jump key is held - allowing variable height jumps.":"Maximale Zeit (in Sekunden), in der die Sprungkraft bei gedr\xFCckter Sprungtaste erhalten bleibt. Dies erlaubt variierende Sprungh\xF6hen.","Max. falling speed":"Max. Fallgeschwindigkeit","Slope max. angle":"Maximale Steigung des Winkels","Can grab platform ledges":"Kann Plattformkanten greifen","Grab tolerance on X axis":"Toleranz auf X-Achse greifen","Round coordinates":"Runde Koordinaten","Shape painter":"Form-Maler","This provides an object that can be used to draw arbitrary shapes on the screen using events.":"This provides an object that can be used to draw arbitrary shapes on the screen using events.","Allows you to draw simple shapes on the screen":"Erm\xF6glicht das Zeichnen einfacher Formen auf dem Bildschirm","Rectangle":"Rechteck","Draw a rectangle on screen":"Zeichne ein Rechteck","Draw from _PARAM1_;_PARAM2_ to _PARAM3_;_PARAM4_ a rectangle with _PARAM0_":"Zeichne ein Rechteck mit _PARAM0_ von _PARAM1_;_PARAM2_ bis _PARAM3_;_PARAM4_","Drawing":"Zeichnung","Shape Painter object":"Form-Zeichnendes Objekt","Top left side: X position":"Oben links: X-Position","Top left side: Y position":"Oben links: Y-Position","Bottom right side: X position":"Unten rechts: X-Position","Bottom right side: Y position":"Unten rechts: Y-Position","Draw a circle on screen":"Zeichne einen Kreis","Draw at _PARAM1_;_PARAM2_ a circle of radius _PARAM3_ with _PARAM0_":"Zeichne einen Kreis mit _PARAM0_ auf _PARAM1_;_PARAM2_ mit dem Radius _PARAM3_","X position of center":"X-Position der Mitte","Y position of center":"Y-Position der Mitte","Radius (in pixels)":"Radius (in Pixel)","Draw a line on screen":"Zeichne eine Linie auf dem Bildschirm","Draw from _PARAM1_;_PARAM2_ to _PARAM3_;_PARAM4_ a line (thickness: _PARAM5_) with _PARAM0_":"Zeichne eine Linie von _PARAM1_;_PARAM2_ zu _PARAM3_;_PARAM4_ (St\xE4rke: _PARAM5_) mit _PARAM0_","X position of start point":"X-Position des Startpunktes","Y position of start point":"Y-Position des Startpunktes","X position of end point":"X-Position des Endpunktes","Y position of end point":"Y-Position des Endpunktes","Thickness (in pixels)":"Dicke (in Pixeln)","Ellipse":"Ellipse","Draw an ellipse on screen":"Zeichne eine Ellipse auf dem Bildschirm","Draw at _PARAM1_;_PARAM2_ an ellipse of width _PARAM3_ and height _PARAM4_ with _PARAM0_":"Zeichne bei _PARAM1_;_PARAM2_ eine Ellipse von Breite _PARAM3_ und H\xF6he _PARAM4_ mit _PARAM0_","The width of the ellipse":"Die Breite der Ellipse","The height of the ellipse":"Die H\xF6he der Ellipse","Rounded rectangle":"Abgerundete Rechteck","Draw a rounded rectangle on screen":"Zeichne ein abgerundetes Rechteck auf den Bildschirm","Draw from _PARAM1_;_PARAM2_ to _PARAM3_;_PARAM4_ a rounded rectangle (radius: _PARAM5_) with _PARAM0_":"Zeichne von _PARAM1_;_PARAM2_ zu _PARAM3_;_PARAM4_ ein abgerundetes Rechteck (Radius: _PARAM5_) mit _PARAM0_","Star":"Stern","Draw a star on screen":"Zeichne einen Kreis","Draw at _PARAM1_;_PARAM2_ a star with _PARAM3_ points and radius: _PARAM4_ (inner radius: _PARAM5_, rotation: _PARAM6_) with _PARAM0_":"Zeichne bei _PARAM1_;_PARAM2_ einen Stern mit _PARAM3_ Punkten und Radius: _PARAM4_ (innerer Radius: _PARAM5_, Rotation: _PARAM6_) mit _PARAM0_","Number of points of the star (minimum: 2)":"Anzahl der Punkte des Sterns (Minimum: 2)","Inner radius (in pixels, half radius by default)":"Radius innen (in Pixeln, Halbradius standardm\xE4\xDFig)","Rotation (in degrees)":"Drehung (in Grad)","Arc":"Bogen","Draw an arc on screen. If \"Close path\" is set to yes, a line will be drawn between the start and end point of the arc, closing the shape.":"Zeichne einen Bogen auf dem Bildschirm. Wenn \"Schlie\xDFender Pfad\" auf \"Ja\" gesetzt ist, wird eine Linie zwischen dem Start- und Endpunkt des Bogens gezeichnet, wodurch die Form geschlossen wird.","Draw at _PARAM1_;_PARAM2_ an arc with radius: _PARAM3_, start angle: _PARAM4_, end angle: _PARAM5_ (anticlockwise: _PARAM6_, close path: _PARAM7_) with _PARAM0_":"Zeichne bei _PARAM1_;_PARAM2_ einen Bogen mit Radius: _PARAM3_, Startwinkel: _PARAM4_, Endwinkel: _PARAM5_ (Uhrzeigersinn: _PARAM6_, Nahpfad: _PARAM7_) mit _PARAM0_","Start angle of the arc (in degrees)":"Startwinkel des Bogens (in Grad)","End angle of the arc (in degrees)":"Endwinkel des Bogens (in Grad)","Anticlockwise":"gegen den Uhrzeigersinn","Close path":"Pfad schlie\xDFen","Bezier curve":"B\xE9zier-Kurve","Draw a bezier curve on screen":"Zeichne eine B\xE9zier-Kurve auf dem Bildschirm","Draw from _PARAM1_;_PARAM2_ to _PARAM7_;_PARAM8_ a bezier curve (first control point: _PARAM3_;_PARAM4_, second control point: _PARAM5_;_PARAM6_) with _PARAM0_":"Zeichne von _PARAM1_;_PARAM2_ zu _PARAM7_;_PARAM8_ eine B\xE9zier-Kurve (erster Kontrollpunkt: _PARAM3_;_PARAM4_, zweiter Kontrollpunkt: _PARAM5_;_PARAM6_) mit _PARAM0_","First control point x":"Erster Kontrollpunkt x","First control point y":"Erster Kontrollpunkt y","Second Control point x":"Zweiter Kontrollpunkt x","Second Control point y":"Zweiter Kontrollpunkt y","Destination point x":"Zielpunkt x","Destination point y":"Zielpunkt y","Quadratic curve":"Quadratische Kurve","Draw a quadratic curve on screen":"Zeichne eine quadratische Kurve auf dem Bildschirm","Draw from _PARAM1_;_PARAM2_ to _PARAM5_;_PARAM6_ a quadratic curve (control point: _PARAM3_;_PARAM4_) with _PARAM0_":"Zeichne von _PARAM1_;_PARAM2_ zu _PARAM5_;_PARAM6_ eine quadratische Kurve (Kontrollpunkt: _PARAM3_;_PARAM4_) mit _PARAM0_","Control point x":"Kontrollpunkt x","Control point y":"Kontrollpunkt y","Begin fill path":"F\xFCllpfad beginnen","Begin to draw a simple one-color fill. Subsequent actions, such as \"Path line\" (in the Advanced category) can be used to draw. Be sure to use \"End fill path\" action when you're done drawing the shape.":"Beginnen Sie, eine einfache einfarbige F\xFCllung zu zeichnen. Nachfolgende Aktionen wie \"Pfadlinie\" (in der erweiterten Kategorie) k\xF6nnen verwendet werden, um zu zeichnen. Benutzen Sie die Aktion \"Ende F\xFCllpfad\" wenn Sie die Form gezeichnet haben.","Begins drawing filling of an advanced path with _PARAM0_ (start: _PARAM1_;_PARAM2_)":"Beginnt die Zeichnung eines erweiterten Pfades mit _PARAM0_ (Start: _PARAM1_;_PARAM2_)","Start drawing x":"Beginnen Sie die Zeichnung x","Start drawing y":"Beginnen Sie die Zeichnung y","End fill path":"F\xFCllpfad beenden","Finish the filling drawing in an advanced path":"Beenden Sie die F\xFCllungszeichnung in einem erweitertem Pfad","Finish the filling drawing in an advanced path with _PARAM0_":"Schlie\xDFen Sie die F\xFCllungszeichnung in einem erweitertem Pfad mit _PARAM0_ ab","Move path drawing position":"Position der Pfadzeichnung verschieben","Move the drawing position for the current path":"Zeichnungsposition f\xFCr den aktuellen Pfad verschieben","Move the drawing position of the path to _PARAM1_;_PARAM2_ with _PARAM0_":"Verschieben Sie die Zeichnungsposition des Pfades nach _PARAM1_;_PARAM2_ mit _PARAM0_","Path line":"Pfadlinie","Add to a path a line to a position. The origin comes from the previous action or from \"Begin fill path\" or \"Move path drawing position\". By default, the start position will be the object's position.":"F\xFCgen Sie einem Pfad eine Linie zu einer Position hinzu. Der Ursprung kommt von der vorherigen Aktion oder von \"F\xFCllpfad beginnen\" oder \"Pfad-Zeichnungsposition verschieben\". Standardm\xE4\xDFig ist die Startposition die Position des Objekts.","Add to a path a line to the position _PARAM1_;_PARAM2_ with _PARAM0_":"Zu einem Pfad eine Zeile zur Position _PARAM1_;_PARAM2_ mit _PARAM0_ hinzuf\xFCgen","Path bezier curve":"Pfad Bezierkurve","Add to a path a bezier curve to a position. The origin comes from the previous action or from \"Begin fill path\" or \"Move path drawing position\". By default, the start position will be the object's position.":"F\xFCgen Sie einem Pfad eine Bezierkurve zu einer Position hinzu. Der Ursprung stammt aus der vorherigen Aktion oder aus \"F\xFCllpfad beginnen\" oder \"Zeichnungsposition des Pfads verschieben\". Standardm\xE4\xDFig ist die Startposition die Position des Objekts.","Add to a path a bezier curve to the position _PARAM5_;_PARAM6_ (first control point: _PARAM1_;_PARAM2_, second control point: _PARAM3_;_PARAM4_) with _PARAM0_":"F\xFCgen Sie einem Pfad eine Bezierkurve zur Position _PARAM5 _; _ Param6_ (erster Kontrollpunkt: _PARAM1 _; _ Param2_, zweiter Kontrollpunkt: _PARAM3 _; _ Param4_) mit _PARAM0_ hinzu","Path arc":"Pfadbogen","Add to a path an arc to a position. The origin comes from the previous action or from \"Begin fill path\" or \"Move path drawing position\". By default, the start position will be the object's position.":"F\xFCgen Sie einem Pfad einen Bogen zu einer Position hinzu. Der Ursprung stammt aus der vorherigen Aktion oder aus \"F\xFCllpfad beginnen\" oder \"Zeichnungsposition des Pfads verschieben\". Standardm\xE4\xDFig ist die Startposition die Position des Objekts.","Add to a path an arc at the position _PARAM1_;_PARAM2_ (radius: _PARAM3_, start angle: _PARAM4_, end angle: _PARAM5_, anticlockwise: _PARAM6_) with _PARAM0_":"F\xFCgen Sie einem Pfad einen Bogen an der Position _PARAM1 _; _ Param2_ (Radius: _PARAM3_, Startwinkel: _PARAM4_, Endwinkel: _PARAM5_, gegen den Uhrzeigersinn: _PARAM6_) mit _PARAM0_ hinzu","Center x of circle":"Kreismittelpunkt in der X-Achse","Center y of circle":"Kreismittelpunkt in der Y-Achse","Start angle":"Startwinkel","End angle":"Endwinkel","Path quadratic curve":"Quadratischer Kurvenpfad","Add to a path a quadratic curve to a position. The origin comes from the previous action or from \"Begin fill path\" or \"Move path drawing position\". By default, the start position will be the object's position.":"F\xFCgen Sie einem Pfad eine quadratische Kurve zu einer Position hinzu. Der Ursprung stammt aus der vorherigen Aktion oder aus \"F\xFCllpfad beginnen\" oder \"Zeichnungsposition des Pfads verschieben\". Standardm\xE4\xDFig ist die Startposition die Position des Objekts.","Add to a path a quadratic curve to the position _PARAM3_;_PARAM4_ (control point: _PARAM1_;_PARAM2_) with _PARAM0_":"F\xFCgen Sie einem Pfad eine quadratische Kurve zur Position _PARAM3 _; _ Param4_ (Kontrollpunkt: _PARAM1 _; _ Param2_) mit _PARAM0_ hinzu","Close Path":"Pfad schlie\xDFen","Close the path of the advanced shape. This closes the outline between the last and the first point.":"Schlie\xDFen Sie den Pfad der erweiterten Form. Dies schlie\xDFt den Umriss zwischen dem letzten und dem ersten Punkt.","Close the path with _PARAM0_":"Schlie\xDFen Sie den Pfad mit _PARAM0_","Clear between frames":"Zwischen Frames l\xF6schen","Activate (or deactivate) the clearing of the rendered shape at the beginning of each frame.":"Aktivieren (oder deaktivieren) Sie das Clearing der gerenderten Form am Anfang eines jeden Frames.","Clear the rendered image of _PARAM0_ between each frame: _PARAM1_":"L\xF6schen Sie das gerenderte Bild von _PARAM0_ zwischen jedem Frame: _PARAM1_","Clear between each frame":"Zwischen jedem Frame l\xF6schen","Check if the rendered image is cleared between frames.":"\xDCberpr\xFCfe, ob das gerenderte Bild zwischen den Frames geleert ist.","_PARAM0_ is clearing its rendered image between each frame":"_PARAM0_ l\xF6scht das gerenderte Bild zwischen jedem Frame","Change the color used when filling":"\xC4ndert die Farbe, die beim F\xFCllen verwendet wird","Change fill color of _PARAM0_ to _PARAM1_":"F\xFCllfarbe von _PARAM0_ zu _PARAM1_ \xE4ndern","Filing color red component":"Filing color red component","Filing color green component":"Filing color green component","Filing color blue component":"Filing color blue component","Modify the color of the outline of future drawings.":"\xC4ndern Sie die Farbe der Kontur der zuk\xFCnftigen Zeichnungen.","Change outline color of _PARAM0_ to _PARAM1_":"Umrissfarbe von _PARAM0_zu_PARAM1_ \xE4ndern","Outline color red component":"Outline color red component","Outline color green component":"Outline color green component","Outline color blue component":"Outline color blue component","Outline size":"Konturgr\xF6\xDFe","Modify the size of the outline of future drawings.":"\xC4ndern Sie die Gr\xF6\xDFe der Kontur des zuk\xFCnftigen Zeichnungen.","the size of the outline":"die Gr\xF6sse des Umrisses","Test the size of the outline.":"Teste die Gr\xF6\xDFe des Umrisses.","Fill opacity":"F\xFCllt die Deckkraft","Modify the opacity level used when filling future drawings.":"Modifiziere den Opazit\xE4tsgrad, welcher zum F\xFCllen von zuk\xFCnftigen Zeichnungen verwendet wird.","the opacity of filling":"die Deckkraft der F\xFCllung","Test the value of the opacity level used when filling.":"Teste den Wert des Opazit\xE4tgrades, der beim F\xFCllen verwendet wird.","Filling opacity":"Deckkraft der F\xFCllung","Outline opacity":"Deckkraft der Kontur","Modify the opacity of the outline of future drawings.":"\xC4ndern Sie die Deckkraft der Gliederung des zuk\xFCnftigen Zeichnungen.","the opacity of the outline":"die Deckkraft des Umrisses","Test the opacity of the outline.":"Teste die Deckkraft des Umrisses.","Use relative coordinates":"Benutze relative Koordinaten","Set if the object should use relative coordinates (by default) or not. It's recommended to use relative coordinates.":"Set if the object should use relative coordinates (by default) or not. It's recommended to use relative coordinates.","Use relative coordinates for _PARAM0_: _PARAM1_":"Use relative coordinates for _PARAM0_: _PARAM1_","Use relative coordinates?":"Relative Koordinaten verwenden?","Relative coordinates":"Relative Koordinaten","Check if the coordinates of the shape painter is relative.":"Check if the coordinates of the shape painter is relative.","_PARAM0_ is using relative coordinates":"_PARAM0_ benutzt relative Koordinaten","Copy an image on another":"Kopiere ein Bild auf ein anderes","Copy an image on another.\nNote that the source image must be preferably kept loaded in memory.":"Kopiere ein Bild auf ein anderes.\nBeachte, dass das Quellbild im Speichern geladen bleiben muss.","Copy the image _PARAM1_ on _PARAM0_ at _PARAM2_;_PARAM3_":"Kopieren Sie das Bild _PARAM1_ auf _PARAM0_ bei _PARAM2_; _PARAM3_","Images":"Bilder","Name of the image to modify":"Name des zu \xE4ndernden Bildes","Name of the source image":"Name des Quellbildes","Should the copy take in account the source transparency?":"Soll bei der Kopie die Quellentransparenz beachtet werden?","Capture the screen":"Aufnehmen des Bildschirms","Capture the screen and save it into the specified folder and/or\nin the specified image.":"Erstelle einen Screenshot und sichere diesen in einem bestimmten Ordner und/oder\nin dem bestimmten Bild.","Capture the screen ( Save it in file _PARAM1_ and/or in image _PARAM2_ )":"Screenshot erstellen ( In der Datei _PARAM1_ und/oder im Bild _PARAM2_ speichern )","File where save capture":"Datei in der die Aufnahme gespeichert werden soll","Name of the image where capture must be saved":"Der Name des Bildes, in dem die Aufnahme gespeichert werden muss","Create an image in memory":"Erstellt ein Bild im Speicher","Create an image in memory.":"Erstellt ein Bild im Speicher.","Create image _PARAM1_ in memory ( Width: _PARAM2_, Height: _PARAM3_, Color: _PARAM4_ )":"Erstellt Bild _PARAM1_ im Speicher (Breite: _PARAM2_, H\xF6he: _PARAM3_, Farbe: _PARAM4_ )","Name of the image":"Name des Bildes","Open an image from a file":"\xD6ffnet ein Bild aus einer Datei","Load in memory an image from a file.":"Ein Bild aus einer Datei in den Speicher laden.","Load in memory file _PARAM1_ inside image _PARAM2_":"Lade in Speicherdatei _PARAM1_im Bild _PARAM2_","Save an image to a file":"Ein Bild in einer Datei speichern","Save image _PARAM2_ to file _PARAM1_":"Speichern Sie Bild _PARAM2_ in _PARAM1_","Video opacity (0-255)":"Videodeckkraft (0-255)","Loop the video":"Schleife das Video","Video volume (0-100)":"Videolautst\xE4rke (0-100)","Video":"Video","Displays a video.":"Zeigt ein Video an.","Play a video":"Spiele ein Video ab","Play a video (recommended file format is MPEG4, with H264 video codec and AAC audio codec).":"Spiele ein Video ab (empfohlenes Dateiformat ist MPEG4, mit H264 Video Codec und AAC Audio Codec).","Play the video of _PARAM0_":"Spiele das Video von _PARAM0_ ab","Video object":"Videoobjekt","Pause a video":"Pausiere ein Video","Pause the specified video.":"Pausiere das angegebene Video.","Pause video _PARAM0_":"Pausiere Video _PARAM0_","Loop a video":"Schleife ein Video","Loop the specified video.":"Schleife das angegebene Video.","Loop video of _PARAM0_: _PARAM1_":"Schleife Video von _PARAM0_: _PARAM1_","Activate loop":"Aktiviere Schleife","Mute a video":"Schalte ein Video stumm","Mute, or unmute, the specified video.":"Stummschaltung f\xFCr das angegebene Video ein- oder ausstellen.","Mute video of _PARAM0_: _PARAM1_":"Schalte Video von _PARAM0_: _PARAM1_ stumm","Activate mute":"Aktiviere Stummschaltung","Set time":"Lege Zeit fest","Set the time of the video object in seconds":"Lege die Zeit des Videoobjekts in Sekunden fest","the time":"die Zeit","Set volume":"Lege Lautst\xE4rke fest","Set the volume of the video object, between 0 (muted) and 100 (maximum).":"Setze die Lautst\xE4rke des Videoobjekts, zwischen 0 (Stumm) und 100 (Maximum).","the volume":"die Lautst\xE4rke","Get the volume":"Erhalte die Lautst\xE4rke","Get the volume of a video object, between 0 (muted) and 100 (maximum).":"Erhalte die Lautst\xE4rke eines Videoobjekts, zwischen 0 (Stumm) und 100 (Maximum).","Is played":"Wird abgespielt","Check if a video is played.":"Pr\xFCfe, ob ein Video abgespielt wird.","_PARAM0_ is played":"_PARAM0_ wird abgespielt","Is paused":"Ist pausiert","Check if the video is paused.":"Pr\xFCfe, ob das Video pausiert ist.","_PARAM0_ is paused":"_PARAM0_ wurde angehalte","Is looped":"Wird geschleift","Check if the video is looped.":"Pr\xFCfe, ob das Video geschleift wird.","_PARAM0_ is looped":"_PARAM0_ wird geschleift","Volume":"Lautst\xE4rke","Compare the current volume of a video object.":"Vergleiche die aktuelle Lautst\xE4rke eines Videoobjekts.","Is muted":"Ist stummgeschaltet","Check if a video is muted.":"Pr\xFCfen, ob eine Video stummgeschaltet ist.","_PARAM0_ is muted":"_PARAM0_ ist stummgeschaltet","Get current time":"Erhalte die aktuelle Zeit","Return the current time of a video object (in seconds).":"Gib die aktuelle Zeit eines Videoobjekts zur\xFCck (in Sekunden).","Get the duration":"Erhalte die Dauer","Return the duration of a video object (in seconds).":"Gib die Dauer eines Videoobjekts zur\xFCck (in Sekunden).","Duration":"Dauer","Compare the duration of a video object":"Vergleiche die Dauer eines Videoobjekts","the duration (in seconds)":"die Dauer (in Sekunden)","Current time":"Aktuelle Zeit","Compare the current time of a video object":"Vergleiche die aktuelle Zeit eines Videoobjekts","the current time (in seconds)":"die aktuelle Zeit (in Sekunden)","Is ended":"Ist beendet","Check if a video is ended":"Pr\xFCfe, ob ein Video beendet ist","_PARAM0_ is ended":"_PARAM0_ ist beendet","Set opacity":"Lege Deckkraft fest","Set opacity of the specified video object, between 0 (fully transparent) and 255 (opaque).":"Lege die Deckkraft des angegebenen Videoobjekts fest, zwischen 0 (vollst\xE4ndig transparent) und 255 (undurchsichtig).","Compare the opacity of a video object":"Vergleiche die Deckkraft eines Videoobjekts","Get current opacity":"Erhalte aktuelle Deckkraft","Return the opacity of a video object":"Gib die Deckkraft eines Videoobjekts zur\xFCck","Set playback speed":"Lege Wiedergabegeschwindigkeit fest","Set playback speed of the specified video object, (1 = the default speed, >1 = faster and <1 = slower).":"Lege die Wiedergabegeschwindigkeit des angegebenen Videoobjekts fest (1 = die Standardgeschwindigkeit, >1 = schneller und <1 = langsamer).","the playback speed":"die Wiedergabegeschwindigkeit","Playback speed ":"Wiedergabegeschwindigkeit ","Compare the playback speed of a video object":"Vergleiche die Wiedergabegeschwindigkeit eines Videoobjekts","Get current playback speed":"Erhalte aktuelle Wiedergabegeschwindigkeit","Return the playback speed of a video object":"Gib die Wiedergabegeschwindigkeit eines Videoobjekts zur\xFCck","Screenshot":"Screenshot","Take screenshot":"Screenshot aufnehmen","Take a screenshot of the game, and save it to a png file (supported only when running on Windows/Linux/macOS).":"Nehme einen Screenshot vom Spiel auf und speichere ihn in eine png-Datei (nur unterst\xFCtzt, wenn Windows/Linux/macOS verwendet wird).","Take a screenshot and save at _PARAM1_":"Nehme Screenshot auf und speichere ihn auf _PARAM1","Save path":"Speichere Pfad","Device vibration":"Ger\xE4tevibration","Vibrate":"Vibriere","Vibrate (Duration in ms).":"Vibriere (Dauer in ms).","Start vibration for _PARAM0_ ms":"Starte Vibration f\xFCr _PARAM0_ ms","Vibration":"Vibration","Vibrate by pattern":"Vibriere nach Muster","Vibrate (Duration in ms). You can add multiple comma-separated values where every second value determines the period of silence between two vibrations. This is a string value so use quotes.":"Vibration (Dauer in ms). Sie k\xF6nnen mehrere komma-getrennte Werte hinzuf\xFCgen, bei denen jeder zweite Wert die Dauer der Stille zwischen zwei Vibrationen bestimmt. Dies ist ein String-Wert, also Zitate verwenden.","Intervals (for example \"500,100,200\"":"Intervalle (zum Beispiel \"500,100,200\"","Stop vibration":"Stoppe Vibration","Stop the vibration":"Stoppe die Vibration","Allow your game to send scores and interact with the Facebook Instant Games platform.":"Allow your game to send scores and interact with the Facebook Instant Games platform.","Save player data":"Speichere Spielerdaten","Save the content of the given scene variable in the player data, stored on Facebook Instant Games servers":"Speichern Sie den Inhalt der angegebenen Szenenvariablen in den Spielerdaten, die auf Facebook Instant Games-Servern gespeichert sind","Save the content of _PARAM1_ in key _PARAM0_ of player data (store success message in _PARAM2_ or error in _PARAM3_)":"Speichere den Inhalt von _PARAM1_ in Schl\xFCssel _PARAM0_ der Spielerdaten (speichere Erfolgsnachricht in _PARAM2_ oder Fehler in _PARAM3_)","Facebook Instant Games/Player data":"Facebook-Sofort-Spiele/Spielerdaten","Variable where to store the success message (optional)":"Variable, in der die Erfolgsnachricht gespeichert werden soll (optional)","Variable where to store the error message (optional, if an error occurs)":"Variable, in der die Fehlermeldung gespeichert werden soll (optional, wenn ein Fehler auftritt)","Load player data":"Lade Spielerdaten","Load the player data with the given key in a variable":"Lade die Spielerdaten mit dem angegebenen Schl\xFCssel in einer Variable","Load player data with key _PARAM0_ in _PARAM1_ (or error in _PARAM2_)":"Lade Spielerdaten mit Schl\xFCssel _PARAM0_ in _PARAM1_ (oder Fehler in _PARAM2_)","Data key name (e.g: \"Lives\")":"Datenschl\xFCsselname (z.B. \"Leben\")","Variable where to store loaded data":"Variable, in der geladene Daten gespeichert werden","Save player score":"Speichere Spieler-Punktzahl","Save the score, and optionally the content of the given variable in the player score, for the given metadata.":"Speichere die Punktzahl und optional den Inhalt der angegebenen Variable in der Spieler-Punktzahl, f\xFCr die angegebenen Metadaten.","In leaderboard _PARAM0_, save score _PARAM1_ for the player and extra data from _PARAM2_ (store success message in _PARAM3_ or error in _PARAM4_)":"In der Rangliste _PARAM0_ speichere die Punktzahl _PARAM1_ f\xFCr den Spieler und zus\xE4tzliche Daten von _PARAM2_ (speichere Erfolgsnachricht in _PARAM3_ oder Fehler in _PARAM4_)","Facebook Instant Games/Leaderboards":"Facebook-Sofort-Spiele/Ranglisten","Optional variable with metadata to save":"Optionale Variable mit Metadaten zum Speichern","Load player entry":"Lade Spielereintrag","Load the player entry in the given leaderboard":"Lade den Spielereintrag in der angegebenen Rangliste","Load player entry from leaderboard _PARAM0_. Set rank in _PARAM1_, score in _PARAM2_ (extra data if any in _PARAM3_ and error in _PARAM4_)":"Lade Spielereintrag aus der Rangliste _PARAM0_. Setze Rang in _PARAM1_, Punktzahl in _PARAM2_ (zus\xE4tzliche Daten, falls vorhanden, in _PARAM3_ und Fehler in _PARAM4_)","Leaderboard name (e.g: \"PlayersBestTimes\")":"Ranglisten-Name (z.B. \"PlayersBestTimes\")","Variable where to store the player rank (of -1 if not ranked)":"Variable, in der der Spieler-Rang gespeichert werden soll (von -1, falls nicht rangiert)","Variable where to store the player score (of -1 if no score)":"Variable, in der die Spieler-Punktzahl gespeichert werden soll (von -1, falls keine Punkte erzielt wurden)","Variable where to store extra data (if any)":"Variable, in der zus\xE4tzliche Daten gespeichert werden sollen (falls vorhanden)","Check if ads are supported":"Pr\xFCfe, ob Werbung unterst\xFCtzt wird","Check if showing ads is supported on this device (only mobile phones can show ads)":"Pr\xFCfe, ob das Anzeigen von Werbung auf diesem Ger\xE4t unterst\xFCtzt wird (nur Handys k\xF6nnen Werbung anzeigen)","Ads can be shown on this device":"Werbung kann auf diesem Ger\xE4t angezeigt werden","Facebook Instant Games/Ads":"Facebook-Sofort-Spiele/Werbung","Is the interstitial ad ready":"Die Interstitial Anzeige ist verf\xFCgbar","Check if the interstitial ad requested from Facebook is loaded and ready to be shown.":"Pr\xFCfe, ob die von Facebook angeforderte Interstitial Anzeige geladen und bereit ist, angezeigt zu werden.","The interstitial ad is loaded and ready to be shown":"Die Interstitial Anzeige wurde geladen und kann angezeigt werden","Load and prepare an interstitial ad":"Lade und erstelle eine Interstitial Ad Anzeige","Request and load an interstitial ad from Facebook, so that it is ready to be shown.":"Frage eine Interstitial Anzeige von Facebook ab und lade sie in den Speicher um sie anzuzeigen.","Request and load an interstitial ad from Facebook (ad placement id: _PARAM0_, error in _PARAM1_)":"Lade eine Interstitial Anzeige von Facebook (Ad Placement id: _PARAM0_, Fehler in _PARAM1_)","The Ad Placement id (can be found while setting up the ad on Facebook)":"Die Ad Placement Id (Wird angezeigt wenn du eine Anzeige auf Facebook erstellst)","Show the loaded interstitial ad":"Zeige die geladene Insterstitial Anzeige","Show the interstitial ad previously loaded in memory. This won't work if you did not load the interstitial before.":"Zeige die geladene Interstitial Anzeige. Dies funktioniert nur wenn du sie vorher in den Speicher geladen hast.","Show the interstitial ad previously loaded in memory (if any error, store it in _PARAM0_)":"Zeige die geladene Interstitial Anzeige (Speichere Fehlermeldung in _PARAM0_)","Is the rewarded video ready":"Ist das belohnte Video bereit","Check if the rewarded video requested from Facebook is loaded and ready to be shown.":"Pr\xFCfe, ob das von Facebook angeforderte belohnte Video geladen und bereit ist, angezeigt zu werden.","The rewarded video is loaded and ready to be shown":"Das belohnte Video ist geladen und bereit angezeigt zu werden","Load and prepare a rewarded video":"Lade und erstelle ein belohntes Video","Request and load a rewarded video from Facebook, so that it is ready to be shown.":"Beantrage und lade ein belohntes Video von Facebook, sodass es bereit ist, angezeigt zu werden.","Request and load a rewarded video from Facebook (ad placement id: _PARAM0_, error in _PARAM1_)":"Fordere und lade ein belohntes Video von Facebook an (Werbeplazierungs-ID: _PARAM0_, Fehler in _PARAM1_)","Show the loaded rewarded video":"Zeige das geladene belohnte Video","Show the rewarded video previously loaded in memory. This won't work if you did not load the video before.":"Zeige das belohnte Video, das zuvor im Speicher geladen wurde. Dies funktioniert nicht, wenn das Video nicht zuvor geladen wurde.","Show the rewarded video previously loaded in memory (if any error, store it in _PARAM0_)":"Zeige das belohnte Video, das zuvor im Speicher geladen wurde (falls ein Fehler auftritt, speichere es in _PARAM0_)","Player identifier":"Spieler-Kennung","Get the player unique identifier":"Erhalte eine einzigartige Spieler-Kennung","Player name":"Spielername","Get the player name":"Erhalte den Spielernamen","Tweening":"Tweening","Animate object properties over time. This allows smooth transitions, animations or movement of objects to specified positions.":"Animate object properties over time. This allows smooth transitions, animations or movement of objects to specified positions.","Tween":"Tween","Smoothly animate position, angle, scale and other properties of the object.":"Smoothly animate position, angle, scale and other properties of the object.","Add object variable tween":"Objektvariable Tween hinzuf\xFCgen","Add a tween animation for an object variable.":"F\xFCgen Sie eine Tween-Animation f\xFCr eine Objektvariable hinzu.","Tween the variable _PARAM3_ of _PARAM0_ from _PARAM4_ to _PARAM5_ with easing _PARAM6_ over _PARAM7_ms as _PARAM2_":"Tween Sie die Variable _PARAM3_ von _PARAM0_ von _PARAM4_ zu _PARAM5_ mit der Erleichterung _PARAM6_ \xFCber _PARAM7_ms als _PARAM2_","Variables":"Variablen","Tween Identifier":"Tween-Identifier","From value":"Von Wert","To value":"Zu Wert","Easing":"Erleichterung","Destroy this object when tween finishes":"Zerst\xF6re dieses Objekt, wenn es beendet wird","Add object position tween":"Objektposition Tween hinzuf\xFCgen","Add a tween animation for the object position.":"F\xFCgen Sie eine Tween-Animation f\xFCr die Objektposition hinzu.","Tween the position of _PARAM0_ to x: _PARAM3_, y: _PARAM4_ with easing _PARAM5_ over _PARAM6_ms as _PARAM2_":"Tween die Position von _PARAM0_ zu x: _PARAM3_, y: _PARAM4_ mit einfacherer _PARAM5_ \xFCber _PARAM6_ms als _PARAM2_","To X":"Bis X","To Y":"Zu Y","Add object position X tween":"Objektposition X Tween hinzuf\xFCgen","Add a tween animation for the object X position.":"F\xFCgen Sie eine Tween-Animation f\xFCr die Objekt X-Position hinzu.","Tween the X position of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_":"Tween Sie die X-Position von _PARAM0_ zu _PARAM3_ mit einfacherer _PARAM4_ \xFCber _PARAM5_ms als _PARAM2_","Add object width tween":"F\xFCge eine Animation/Tween f\xFCr die Objekt-Breite hinzu","Add a tween animation for the object width.":"Add a tween animation for the object width.","Tween the width of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_":"Tween the width of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_","To width":"To width","Add object height tween":"Add object height tween","Add a tween animation for the object height.":"Add a tween animation for the object height.","Tween the height of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_":"Tween the height of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_","To height":"To height","Add object position Y tween":"Objektposition Y Tween hinzuf\xFCgen","Add a tween animation for the object Y position.":"F\xFCgen Sie eine Tween-Animation f\xFCr die Objekt Y Position hinzu.","Tween the Y position of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_":"Tween Sie die Y-Position von _PARAM0_ zu _PARAM3_ mit einfacherer _PARAM4_ \xFCber _PARAM5_ms als _PARAM2_","Add object angle tween":"Objektwinkel-Tween hinzuf\xFCgen","Add a tween animation for the object angle.":"F\xFCgen Sie eine Tween-Animation f\xFCr den Objektwinkel hinzu.","Tween the angle of _PARAM0_ to _PARAM3_\xB0 with easing _PARAM4_ over _PARAM5_ms as _PARAM2_":"Tween Sie den Winkel von _PARAM0_ zu _PARAM3_\xB0 mit einfacherer _PARAM4_ \xFCber _PARAM5_ms als _PARAM2_","To angle (in degrees)":"Zum Winkel (in Grad)","Add object scale tween":"Objektskala-Tween hinzuf\xFCgen","Add a tween animation for the object scale (Note: the scale can never be less than 0).":"F\xFCgen Sie eine Tween-Animation f\xFCr die Objektskala hinzu (Hinweis: die Skala kann niemals weniger als 0 sein).","Tween the scale of _PARAM0_ to X-scale: _PARAM3_, Y-scale: _PARAM4_ (from center: _PARAM8_) with easing _PARAM5_ over _PARAM6_ms as _PARAM2_":"Tween the scale of _PARAM0_ to X-scale: _PARAM3_, Y-scale: _PARAM4_ (from center: _PARAM8_) with easing _PARAM5_ over _PARAM6_ms as _PARAM2_","To scale X":"X skalieren","To scale Y":"Y skalieren","Scale from center of object":"Scale from center of object","Add object X-scale tween":"Objekt X-Skalierung hinzuf\xFCgen","Add a tween animation for the object X-scale (Note: the scale can never be less than 0).":"F\xFCgen Sie eine Tween-Animation f\xFCr das Objekt X-Skala hinzu (Hinweis: Die Skala kann niemals kleiner als 0 sein).","Tween the X-scale of _PARAM0_ to _PARAM3_ (from center: _PARAM7_) with easing _PARAM4_ over _PARAM5_ms as _PARAM2_":"Tween the X-scale of _PARAM0_ to _PARAM3_ (from center: _PARAM7_) with easing _PARAM4_ over _PARAM5_ms as _PARAM2_","Add object Y-scale tween":"Objekt Y-Skalierung hinzuf\xFCgen","Add a tween animation for the object Y-scale (Note: the scale can never be less than 0).":"F\xFCgen Sie eine Tween-Animation f\xFCr das Objekt Y-Skala hinzu (Hinweis: Die Skala kann niemals weniger als 0 sein).","Tween the Y-scale of _PARAM0_ to _PARAM3_ (from center: _PARAM7_) with easing _PARAM4_ over _PARAM5_ms as _PARAM2_":"Tween the Y-scale of _PARAM0_ to _PARAM3_ (from center: _PARAM7_) with easing _PARAM4_ over _PARAM5_ms as _PARAM2_","Add text size tween":"Textgr\xF6\xDFe Tween hinzuf\xFCgen","Add a tween animation for the text object character size (Note: the size can never be less than 1).":"F\xFCgen Sie eine Tween-Animation f\xFCr die Textobjektgr\xF6\xDFe hinzu (Hinweis: Die Gr\xF6\xDFe kann niemals kleiner als 1 sein).","Tween the character size of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_":"Tween Sie die Zeichengr\xF6\xDFe von _PARAM0_ zu _PARAM3_ mit einfacherer _PARAM4_ \xFCber _PARAM5_ms als _PARAM2_","To character size":"Zu Zeichengr\xF6\xDFe","Add object opacity tween":"Objektopazit\xE4t-Tween hinzuf\xFCgen","Add a tween animation for the object opacity (Value between 0 and 255).":"F\xFCgen Sie eine Tween-Animation f\xFCr die Objektopazit\xE4t hinzu (Wert zwischen 0 und 255).","Tween the opacity of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_":"Tween Sie die Deckkraft von _PARAM0_ zu _PARAM3_ mit einfacherer _PARAM4_ \xFCber _PARAM5_ms als _PARAM2_","To opacity":"Zur Deckkraft","Add object color tween":"Objektfarbe Tween hinzuf\xFCgen","Add a tween animation for the object color. Format: \"128;200;255\" with values between 0 and 255 for red, green and blue":"F\xFCge eine Tween-Animation f\xFCr die Objektfarbe hinzu. Format: \"128;200;255\" mit Werten zwischen 0 und 255 f\xFCr rot, gr\xFCn und blau","Tween the color of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_":"Tween Sie die Farbe von _PARAM0_ zu _PARAM3_ mit einfacherer _PARAM4_ \xFCber _PARAM5_ms als _PARAM2_","To color":"Zur Farbe","Tween on the Hue/Saturation/Lightness (HSL)":"Tween on the Hue/Saturation/Lightness (HSL)","Useful to have a more natural change between colors.":"Useful to have a more natural change between colors.","Add object HSL color tween":"Add object HSL color tween","Add a tween animation for the object color using Hue/Saturation/Lightness. Hue can be any number, Saturation and Lightness are between 0 and 100. Use -1 for Saturation and Lightness to let them unchanged.":"Add a tween animation for the object color using Hue/Saturation/Lightness. Hue can be any number, Saturation and Lightness are between 0 and 100. Use -1 for Saturation and Lightness to let them unchanged.","Tween the color of _PARAM0_ using HSL to H: _PARAM3_ (_PARAM4_), S: _PARAM5_, L: _PARAM6_ with easing _PARAM7_ over _PARAM8_ms as _PARAM2_":"Tween the color of _PARAM0_ using HSL to H: _PARAM3_ (_PARAM4_), S: _PARAM5_, L: _PARAM6_ with easing _PARAM7_ over _PARAM8_ms as _PARAM2_","To Hue":"To Hue","Animate Hue":"Animate Hue","To Saturation (-1 to ignore)":"To Saturation (-1 to ignore)","To Lightness (-1 to ignore)":"To Lightness (-1 to ignore)","Tween exists":"Tween existiert","Check if the tween animation exists.":"\xDCberpr\xFCfen Sie, ob die Tween-Animation vorhanden ist.","Tween _PARAM2_ on _PARAM0_ exists":"Tween _PARAM2_ auf _PARAM0_ existiert","Tween is playing":"Tween wird abgespielt","Check if the tween animation is currently playing.":"Pr\xFCft, ob die Tween-Animation aktuell abgespielt wird.","Tween _PARAM2_ on _PARAM0_ is playing":"Tween _PARAM2_ auf _PARAM0_ wird abgespielt","Tween finished playing":"Tween wurde abgespielt","Check if the tween animation has finished playing.":"P\xFCftob die Tween-Animation abgespielt wurde.","Tween _PARAM2_ on _PARAM0_ has finished playing":"Tween _PARAM2_ auf _PARAM0_ wird abgespielt","Pause a tween":"Pausiert die Tween-Animation","Pause the running tween animation.":"Pausiert die laufende Tween-Animation.","Pause the tween _PARAM2_ on _PARAM0_":"Unterbrechen Sie das Tween _PARAM2_ auf _PARAM0_","Stop a tween":"Stoppt eine Tween-Animation","Stop the running tween animation.":"Stoppt die laufende Tween-Animation.","Stop the tween _PARAM2_ on _PARAM0_":"Stoppen Sie das Tween _PARAM2_ auf _PARAM0_","Jump to end":"Springt zum Ende","Resume a tween":"Wiederholt eine Tween-Animation","Resume the tween animation.":"Wiederholt die Tween-Animation.","Resume the tween _PARAM2_ on _PARAM0_":"Setzen Sie das Tween _PARAM2_ auf _PARAM0_ fort","Remove a tween":"Entfernt eine Tween-Animation","Remove the tween animation from the object.":"Entfernt die Tween-Aimation des Objekts","Remove the tween _PARAM2_ from _PARAM0_":"Entfernen Sie das Tween _PARAM2_ von _PARAM0_","Progress of a tween":"Fortschritt eines Tweens","Progress of a tween (between 0.0 and 1.0)":"Fortschritt eines Tweens (zwischen 0.0 und 1.0)","BBCode Text Object":"BB-Code Text-Objekt","BBCode text":"BBCode Text","Base color":"Basisfarbe","Opacity (0-255)":"Deckkraft (0-255)","Base size":"Basisgr\xF6\xDFe","Base alignment":"Standard-Ausrichtung","Base font family":"Standard-Schriftart","Word wrapping":"Zeilenumbruch","Visible on start":"Sichtbar beim Start","BBText":"BB-Text","Displays a rich text label using BBCode markup (allowing to set parts of the text as bold, italic, use different colors and shadows).":"Zeigt eine Rich-Text-Beschriftung mit BBCode-Auszeichnung an (so dass Teile des Textes fett, kursiv und in verschiedenen Farben und Schatten festgelegt werden k\xF6nnen).","Compare the value of the BBCode text.":"Vergleichen Sie den Wert des BBCode-Textes.","the BBCode text":"der BBCode Text","Set BBCode text":"BBCode Text festlegen","Get BBCode text":"Holen Sie sich den BBCode Text","Set base color":"Standard-Farbe festlegen","Set base color of _PARAM0_ to _PARAM1_":"Legt die Standard-Farbe von _PARAM0_ zu _PARAM1_ fest","Compare the value of the base opacity of the text.":"Vergleichen Sie den Wert der Standard-Deckkraft des Textes.","the base opacity":"die Basis-Deckkraft","Set base opacity":"Basis-Deckkraft festlegen","Get the base opacity":"Holen Sie sich die Standard Deckkraft","Font size":"Schriftgr\xF6\xDFe","Compare the base font size of the text.":"Vergleichen Sie die Standardschrift-Gr\xF6\xDFe vom Text.","the base font size":"die Basisschriftgr\xF6\xDFe","Set base font size":"Basisschriftgr\xF6\xDFe festlegen","Get the base font size":"Holen Sie sich die Standard-Schriftgr\xF6\xDFe","Font family":"Schriftart","Compare the value of font family":"Vergleichen Sie den Wert der Schriftart","the base font family":"die Basisschriftart","Set font family":"Basisschriftart festlegen","Get the base font family":"Holen Sie sich die Standard-Schriftart","Check the current text alignment.":"\xDCberpr\xFCfen Sie die Ausrichtung des Textes.","The text alignment of _PARAM0_ is _PARAM1_":"Die Textausrichtung von _PARAM0_ ist _PARAM1_","Change the alignment of the text.":"\xC4ndern Sie die Ausrichtung des Textes.","Set text alignment of _PARAM0_ to _PARAM1_":"Legt die Textausrichtung von _PARAM0_ zu _PARAM1_ fest","Get the text alignment":"Holen Sie sich die Textausrichtung","Word wrap":"Zeilenumbruch","Check if word wrap is enabled.":"\xDCberpr\xFCfe, ob Wortumbr\xFCche aktiviert sind.","Word wrap is enabled":"Zeilenumbruch ist aktiviert","Set word wrap":"Legen Sie den Zeilenumbruch fest","Activate word wrap for _PARAM0_: _PARAM1_":"Aktivieren Sie den Zeilenumbruch f\xFCr _PARAM0_: _PARAM1_","Compare the width, in pixels, after which the text is wrapped on next line.":"Vergleichen Sie die Breite in Pixel, nach der der Text in die n\xE4chste Zeile eingeschlossen wird.","Change the width, in pixels, after which the text is wrapped on next line.":"\xC4ndern Sie die Breite in Pixeln, nachdem der Text in die n\xE4chste Zeile umgebrochen ist.","Get the wrapping width":"Holen Sie sich die Breite des Textumbruchs","AdMob":"AdMob","Allow to display AdMob banners, interstitials and reward video ads.":"Allow to display AdMob banners, interstitials and reward video ads.","AdMob Android App ID":"AdMob Android App ID","AdMob iOS App ID":"AdMob iOS App ID","Enable test mode":"Aktiviere Testmodus","Activate or deactivate the test mode (\"development\" mode).\nWhen activated, tests ads will be served instead of real ones.\n\nIt is important to enable test ads during development so that you can click on them without charging advertisers. If you click on too many ads without being in test mode, you risk your account being flagged for invalid activity.":"Activate or deactivate the test mode (\"development\" mode).\nWhen activated, tests ads will be served instead of real ones.\n\nIt is important to enable test ads during development so that you can click on them without charging advertisers. If you click on too many ads without being in test mode, you risk your account being flagged for invalid activity.","Enable test mode (serving test ads, for development): _PARAM0_":"Enable test mode (serving test ads, for development): _PARAM0_","Enable test mode?":"Aktiviere Testmodus?","Banner loading":"Banner l\xE4dt","Check if a banner is currently loading. It will be shown automatically when loaded.":"Check if a banner is currently loading. It will be shown automatically when loaded.","Banner is loading":"Banner wird geladen","Banner showing":"Banner angezeigt","Check if there is a banner being displayed.":"Pr\xFCfe, ob ein Banner angezeigt wird.","Banner is showing":"Banner wird angezeigt","Banner had an error":"Banner had an error","Check if there was a error while displaying a banner.":"Check if there was a error while displaying a banner.","Banner ad had an error":"Banner ad had an error","Configure the banner":"Banner konfigurieren","Configure a banner, which can then be displayed.\nIf test mode is set, a test banner will be displayed.\n\nOnce a banner is positioned (at the top or bottom of the game), it can't be moved anymore.":"Configure a banner, which can then be displayed.\nIf test mode is set, a test banner will be displayed.\n\nOnce a banner is positioned (at the top or bottom of the game), it can't be moved anymore.","Configure the banner with Android ad unit ID: _PARAM0_, iOS ad unit ID: _PARAM1_, display at top: _PARAM2_":"Configure the banner with Android ad unit ID: _PARAM0_, iOS ad unit ID: _PARAM1_, display at top: _PARAM2_","Android banner ID":"Android-Banner-ID","iOS banner ID":"iOS-Banner-ID","Display at top? (bottom otherwise)":"Oben anzeigen? (sonst unten)","Show banner":"Zeige Banner an","Show the banner that was previously set up.":"Show the banner that was previously set up.","Hide banner":"Banner ausblenden","Hide the banner. You can show it again with the corresponding action.":"Blende das Banner aus. Du kannst es erneut mit der entsprechenden Aktion zeigen.","Interstitial loading":"Interstitial l\xE4dt","Check if an interstitial is currently loading.":"Pr\xFCfe, ob ein Interstitial Banner gerade geladen wird.","Interstitial is loading":"Interstitial l\xE4dt gerade","Interstitial ready":"Interstitial ist bereit","Check if an interstitial is ready to be displayed.":"Pr\xFCfe, ob ein Interstitial Banner bereit ist, angezeigt zu werden.","Interstitial is ready":"Interstitial ist bereit","Interstitial showing":"Interstitial wird angezeigt","Check if there is an interstitial being displayed.":"Pr\xFCfe, ob ein Interstitial Banner angezeigt wird.","Interstitial is showing":"Interstitial wird angezeigt","Interstitial had an error":"Interstitial had an error","Check if there was a error while loading the interstitial.":"Check if there was a error while loading the interstitial.","Interstitial ad had an error":"Interstitial ad had an error","Load interstitial":"Interstitial laden","Start loading an interstitial (that can be displayed automatically when the loading is finished).\nIf test mode is set, a test interstitial will be displayed.":"Start loading an interstitial (that can be displayed automatically when the loading is finished).\nIf test mode is set, a test interstitial will be displayed.","Load interstitial with Android ad unit ID: _PARAM0_, iOS ad unit ID: _PARAM1_ (display automatically when loaded: _PARAM2_)":"Load interstitial with Android ad unit ID: _PARAM0_, iOS ad unit ID: _PARAM1_ (display automatically when loaded: _PARAM2_)","Android interstitial ID":"Android Interstitial ID","iOS interstitial ID":"iOS Interstitial ID","Displayed automatically when loading is finished?":"Displayed automatically when loading is finished?","Show interstitial":"Zeige Interstitial","Show the interstitial that was loaded. Will work only when the interstitial is fully loaded.":"Show the interstitial that was loaded. Will work only when the interstitial is fully loaded.","Show the loaded interstitial":"Show the loaded interstitial","Video loading":"Video l\xE4dt","Check if a reward video is currently loading.":"Pr\xFCfe, ob ein Belohnungsvideo derzeit geladen wird.","Reward video is loading":"Belohnungsvideo wird geladen","Video ready":"Video bereit","Check if a reward video is ready to be displayed.":"Pr\xFCfe, ob ein Belohnungsvideo bereit ist, angezeigt zu werden.","Reward video is ready":"Belohnungsvideo ist bereit","Video showing":"Videovorf\xFChrung","Check if there is a reward video being displayed.":"Pr\xFCfe, ob ein Belohnungsvideo abgespielt wird.","Reward video is showing":"Belohnungsvideo wird abgespielt","Video had an error":"Video hatte einen Fehler","Check if there was a error while loading the rewarded video.":"Check if there was a error while loading the rewarded video.","Video ad had an error":"Videowerbung hatte einen Fehler","Video reward received":"Video-Belohnung erhalten","Check if the reward of the video was given to the user.\nYou can mark this reward as cleared, so that the condition will be false and you can show later another reward video.":"Check if the reward of the video was given to the user.\nYou can mark this reward as cleared, so that the condition will be false and you can show later another reward video.","User got the reward of the video (and clear this reward: _PARAM0_)":"User got the reward of the video (and clear this reward: _PARAM0_)","Clear the reward (needed to show another video)":"Clear the reward (needed to show another video)","Load video":"Lade Video","Start loading a reward video (that can be displayed automatically when the loading is finished).\nIf test mode is set, a test video will be displayed.":"Start loading a reward video (that can be displayed automatically when the loading is finished).\nIf test mode is set, a test video will be displayed.","Load reward video with Android ad unit ID: _PARAM0_, iOS ad unit ID: _PARAM1_ (display automatically when loaded: _PARAM2_)":"Load reward video with Android ad unit ID: _PARAM0_, iOS ad unit ID: _PARAM1_ (display automatically when loaded: _PARAM2_)","Android reward video ID":"Android-Belohnungsvideo-ID","iOS reward video ID":"iOS-Belohnungsvideo-ID","Show video":"Zeige Video an","Show the reward video that was loaded. Will work only when the video is fully loaded.":"Show the reward video that was loaded. Will work only when the video is fully loaded.","Show the loaded reward video":"Show the loaded reward video","Mark the reward of the video as claimed":"Markiere die Video-Belohnung als erhalten","Mark the video reward as claimed. Useful if you used the condition to check if the reward was given to the user without clearing the reward.":"Mark the video reward as claimed. Useful if you used the condition to check if the reward was given to the user without clearing the reward.","Filesystem":"Dateisystem","Access the filesystem of the operating system.":"Greife auf das Dateisystem des Betriebssystems zu.","File or directory exists":"Datei oder Verzeichnis existiert","Check if the file or directory exists.":"Pr\xFCfe, ob die Datei oder das Verzeichnis existiert.","The path _PARAM0_ exists":"Der Pfad _PARAM0_ existiert","Filesystem/Windows, Linux, MacOS":"Dateisystem/Windows, Linux, MacOS","Path to file or directory":"Pfad zu Datei oder Verzeichnis","Create a directory":"Erstelle ein Verzeichnis","Create a new directory at the specified path.":"Erstelle ein neues Verzeichnis auf dem angegebenen Pfad.","Create directory _PARAM0_":"Erstelle Verzeichnis _PARAM0_","Directory":"Verzeichnis","(Optional) Variable to store the result. 'ok': task was successful, 'error': an error occured.":"(Optional) Variable zum Speichern des Ergebnisses. 'ok': Aufgabe war erfolgreich, 'error': Ein Fehler ist aufgetreten.","Save a text into a file":"Speichere einen Text in eine Datei","Save a text into a file. Only use this on small files to avoid any lag or freeze during the the game execution.":"Speichere einen Text in eine Datei. Verwende dies nur f\xFCr kleine Dateien, um Verz\xF6gerungen oder Einfrieren w\xE4hrend der Spielausf\xFChrung zu vermeiden.","Save _PARAM0_ into file _PARAM1_":"Speichere _PARAM0_ in Datei _PARAM1_","Save a text into a file (Async)":"Speichere einen Text in eine Datei (Async)","Save a text into a file asynchronously. Use this for large files to avoid any lag or freeze during game execution. The 'result' variable gets updated when the operation has finished.":"Speichere einen Text in eine Datei asynchron. Verwende dies f\xFCr gro\xDFe Dateien, um jegliches Verz\xF6gern oder Einfrieren w\xE4hrend der Spielausf\xFChrung zu vermeiden. Die 'Ergebnis'-Variable wird aktualisiert, wenn die Operation beendet ist.","Filesystem/Windows, Linux, MacOS/Asynchronous":"Dateisystem/Windows, Linux, MacOS/Asynchron","Save a scene variable into a JSON file":"Speichere eine Szenen-Variable in eine JSON-Datei","Save a scene variable (including, for structure, all the children) into a file in JSON format. Only use this on small files to avoid any lag or freeze during the the game execution.":"Speichere eine Szenen-Variable (einschlie\xDFlich, f\xFCr Struktur, alle Kinder) in eine Datei im JSON-Format. Verwende dies nur f\xFCr kleine Dateien, um Verz\xF6gerungen oder Einfrierungen w\xE4hrend der Spielausf\xFChrung zu vermeiden.","Save scene variable _PARAM0_ into file _PARAM1_ as JSON":"Speichern Sie die Szenen-Variable _PARAM0_ in der Datei _PARAM1_ als JSON","Save a scene variable into a JSON file (Async)":"Speichere eine Szenen-Variable in eine JSON-Datei (Async)","Save the scene variable (including, for structures, all the children) into a file in JSON format, asynchronously. Use this for large files to avoid any lag or freeze during game execution. The 'result' variable gets updated when the operation has finished.":"Speichere die Szenen-Variable (einschlie\xDFlich, f\xFCr Struktur, alle Kinder) in eine Datei im JSON-Format, asynchron. Verwende dies nur f\xFCr gro\xDFe Dateien, um Verz\xF6gerungen oder Einfrierungen w\xE4hrend der Spielausf\xFChrung zu vermeiden. Die 'Ergebnis'-Variable wird aktualisiert, wenn der Vorgang beendet ist.","Load a text from a file (Async)":"Lade einen Text aus einer Datei (Async)","Load a text from a file, asynchronously. Use this for large files to avoid any lag or freeze during game execution. The content of the file will be available in the scene variable after a small delay (usually a few milliseconds). The 'result' variable gets updated when the operation has finished.":"Lade einen Text aus einer Datei, asynchron. Verwende dies f\xFCr gro\xDFe Dateien, um Verz\xF6gerungen oder Einfrieren w\xE4hrend der Spielausf\xFChrung zu vermeiden. Der Inhalt der Datei wird nach einer kleinen Verz\xF6gerung in der Szenen-Variable verf\xFCgbar sein (normalerweise ein paar Millisekunden). Die 'Ergebnis'-Variable wird aktualisiert, wenn der Vorgang beendet ist.","Load text from _PARAM1_ into scene variable _PARAM0_ (Async)":"Lade Text von _PARAM1_ in Szenen-Variable _PARAM0_ (Async)","Load path":"Lade Pfad","Load a text from a file":"Lade einen Text aus einer Datei","Load a text from a file. Only use this on small files to avoid any lag or freeze during the the game execution.":"Lade einen Text aus einer Datei. Verwende dies nur f\xFCr kleine Dateien, um Verz\xF6gerungen oder Einfrierungen w\xE4hrend der Spielausf\xFChrung zu vermeiden.","Load text from _PARAM1_ into scene variable _PARAM0_":"Lade Text von _PARAM1_ in Szenen-Variable _PARAM0_","Load a scene variable from a JSON file":"Lade eine Szenen Variable aus einer JSON Datei","Load a JSON formatted text from a file and convert it to a scene variable (potentially a structure variable with children). Only use this on small files to avoid any lag or freeze during the the game execution.":"Lade einen JSON formatierten Text aus einer Datei und konvertiere ihn in eine Szenen Variable (oder Strukturen mit Kindern). Verwende diese Aktion nur mit kleinen Dateien, um Verz\xF6gerungen oder Einfrieren des Spiels w\xE4hrend des Zugriffs auf das Dateisystem zu vermeiden.","Load JSON from _PARAM1_ into scene variable _PARAM0_":"Lade JSON von _PARAM1_ in Szenen Variable _PARAM0_","Load a scene variable from a JSON file (Async)":"Lade Szenen Variablen aus einer JSON Datei (Asynchron)","Load a JSON formatted text from a file and convert it to a scene variable (potentially a structure variable with children), asynchronously. Use this for large files to avoid any lag or freeze during game execution. The content of the file will be available as a scene variable after a small delay (usually a few milliseconds). The 'result' variable gets updated when the operation has finished.":"Lade einen JSON formatierten Text aus einer Datei und konvertiere ihn asynchron in eine Szenen Variable (oder Strukturen mit Kindern). Verwende diese Aktion f\xFCr gr\xF6\xDFere Dateien, um Verz\xF6gerungen oder Einfrieren des Spiels w\xE4hrend des Zugriffs auf das Dateisystem zu vermeiden. Der Inhalt der Datei steht einen Moment sp\xE4ter zur Verf\xFCgung (normalerweise nach ein paar Millisekunden). Nach dem Abschluss der Aktion wird die \"Ergebnis\" Variable wird mit dessen Ergebnis gef\xFCllt.","Delete a file":"L\xF6scht eine Datei","Delete a file from the filesystem.":"L\xF6sche eine Datei vom Dateisystem.","Delete the file _PARAM0_":"L\xF6scht die Datei _PARAM0_","File path":"Dateipfad","Delete a file (Async)":"L\xF6sche eine Datei (Asynchron)","Delete a file from the filesystem asynchronously. The option result variable will be updated once the file is deleted.":"L\xF6schen Sie eine Datei asynchron aus dem Dateisystem. Die Ergebnis-Variable der Option wird aktualisiert, sobald die Datei gel\xF6scht wird.","Desktop folder":"Ordner \"Desktop\"","Get the path to the desktop folder.":"Erhalte den Pfad zum \"Desktop\" Ordner des Benutzers.","Documents folder":"Ordner \"Eigene Dokumente\"","Get the path to the documents folder.":"Erhalte den Pfad zum \"Eigene Dokumente\" Ordner des Benutzers.","Pictures folder":"Ordner \"Eigene Bilder\"","Get the path to the pictures folder.":"Erhalte den Pfad zum \"Eigene Bilder\" Ordner des Benutzers.","Game executable file":"Spiel ausf\xFChrbare Datei","Get the path to this game executable file.":"Holen Sie sich den Pfad zu dieser Spiel-ausf\xFChrbaren Datei.","Game executable folder":"Spiel-ausf\xFChrbarer Ordner","Get the path to this game executable folder.":"Holen Sie sich den Pfad zu diesem ausf\xFChrbaren Ordner.","Userdata folder (for application settings)":"Benutzerdatenordner (f\xFCr Anwendungseinstellungen)","Get the path to userdata folder (for application settings).":"Holen Sie sich den Pfad zum Benutzerdaten-Ordner (f\xFCr die Anwendungseinstellungen).","User's Home folder":"Benutzerordner des Benutzers","Get the path to the user home folder.":"Rufen Sie den Pfad zum Benutzerordner des Benutzers ab.","Temp folder":"Ordner \"Tempor\xE4re Dateien\"","Get the path to temp folder.":"Erhalte den Pfad zum \"Tempor\xE4re Dateien\" Ordner.","Path delimiter":"Pfad Trennzeichen","Get the operating system path delimiter.":"Holen Sie sich das Betriebssystem-Pfad-Trennzeichen.","Get directory name from a path":"Verzeichnisname von einem Pfad abrufen","Returns the portion of the path that represents the directories, without the ending file name.":"Gibt den Teil des Pfades zur\xFCck, der die Verzeichnisse repr\xE4sentiert, ohne den Dateinamen zu beenden.","File or folder path":"Datei- oder Ordnerpfad","Get file name from a path":"Dateiname aus einem Pfad holen","Returns the name of the file with its extension, if any.":"Gibt falls vorhanden, den Namen der Datei mit der Endung zur\xFCck.","Get the extension from a file path":"Die Erweiterung aus einem Dateipfad laden","Returns the extension of the file designated by the given path, including the extension period. For example: \".txt\".":"Gibt die Dateiendung zur\xFCck, die durch den angegebenen Pfad bestimmt ist, einschlie\xDFlich des Endzeitraums. Zum Beispiel: \".txt\".","Bitmap Text":"Bitmap Text","Displays a text using a \"Bitmap Font\" (an image representing characters). This is more performant than a traditional Text object and it allows for complete control on the characters aesthetic.":"Displays a text using a \"Bitmap Font\" (an image representing characters). This is more performant than a traditional Text object and it allows for complete control on the characters aesthetic.","Alignment, when multiple lines are displayed":"Alignment, when multiple lines are displayed","Bitmap Font":"Bitmap Font","Bitmap atlas image":"Bitmap atlas image","Text scale":"Text-Skalierung","Font tint":"Schrift-Farbton","Bitmap text":"Bitmap text","the opacity, between 0 (fully transparent) and 255 (opaque)":"the opacity, between 0 (fully transparent) and 255 (opaque)","the font size, defined in the Bitmap Font":"the font size, defined in the Bitmap Font","the font size":"the font size","the scale (1 by default)":"the scale (1 by default)","Font name":"Font name","the font name (defined in the Bitmap font)":"the font name (defined in the Bitmap font)","the font name":"the font name","Set the tint of the Bitmap Text object.":"Set the tint of the Bitmap Text object.","Set tint of _PARAM0_ to _PARAM1_":"Set tint of _PARAM0_ to _PARAM1_","Bitmap files resources":"Bitmap files resources","Change the Bitmap Font and/or the atlas image used by the object.":"Change the Bitmap Font and/or the atlas image used by the object.","The resource name can be found in: `Project Manager > Game settings > Resources`.":"The resource name can be found in: `Project Manager > Game settings > Resources`.","Set the bitmap font of _PARAM0_ to _PARAM1_ and the atlas to _PARAM2_":"Set the bitmap font of _PARAM0_ to _PARAM1_ and the atlas to _PARAM2_","Bitmap font resource name":"Bitmap font resource name","Texture atlas resource name":"Texture atlas resource name","the text alignment":"die Textausrichtung","Change the alignment of a Bitmap text object.":"Change the alignment of a Bitmap text object.","Set the alignment of _PARAM0_ to _PARAM1_":"Set the alignment of _PARAM0_ to _PARAM1_","_PARAM0_ word wrap is enabled":"_PARAM0_ Wortumbruch ist aktiviert","De/activate word wrapping.":"De-/aktiviere Wortumbruch.","Activate word wrap of _PARAM0_: _PARAM1_":"Activate word wrap of _PARAM0_: _PARAM1_","Activate word wrap":"Aktiviere Wortumbruch","the width, in pixels, after which the text is wrapped on next line":"the width, in pixels, after which the text is wrapped on next line","Advanced window management":"Erweiterte Fensterverwaltung","Provides advanced features related to the game window positioning and interaction with the operating system.":"Bietet erweiterte Funktionen im Zusammenhang mit der Positionierung des Spielfensters und der Interaktion mit dem Betriebssystem.","Change focus of the window":"Fokus des Fensters \xE4ndern","Make the window gain or lose focus.":"Make the window gain or lose focus.","Focus the window: _PARAM0_":"Fenster fokussieren: _PARAM0_","Advanced window management/Windows, Linux, macOS":"Erweiterte Fensterverwaltung/Windows, Linux, MacOS","Focus the window?":"Fenster fokussieren?","Window focused":"Fenster fokussiert","Checks if the window is focused.":"Pr\xFCft, ob das Fenster fokussiert ist.","The window is focused":"Das Fenster ist fokussiert","Change visibility of the window":"Sichtbarkeit des Fensters \xE4ndern","Make the window visible or invisible.":"Machen Sie das Fenster sichtbar oder unsichtbar.","Window visible: _PARAM0_":"Fenster sichtbar: _PARAM0_","Show window?":"Fenster anzeigen?","Window visible":"Fenster sichtbar","Checks if the window is visible.":"Pr\xFCft, ob das Fenster sichtbar ist.","The window is visible":"Das Fenster ist sichtbar","Maximize the window":"Fenster maximieren","Maximize or unmaximize the window.":"Maximieren oder entfernen Sie das Fenster.","Maximize window: _PARAM0_":"Fenster maximieren: _PARAM0_","Maximize window?":"Fenster maximieren?","Window maximized":"Fenster maximiert","Checks if the window is maximized.":"Pr\xFCft, ob das Fenster maximiert ist.","The window is maximized":"Das Fenster ist maximiert","Minimize the window":"Fenster minimieren","Minimize or unminimize the window.":"Fenster minimieren oder unminimieren.","Minimize window: _PARAM0_":"Fenster minimieren: _PARAM0_","Minimize window?":"Fenster minimieren?","Window minimized":"Fenster minimiert","Checks if the window is minimized.":"Pr\xFCft, ob das Fenster minimiert ist.","The window is minimized":"Das Fenster ist minimiert","Enable the window":"Fenster aktivieren","Enables or disables the window.":"Aktiviert oder deaktiviert das Fenster.","Enable window: _PARAM0_":"Fenster: _PARAM0_ aktivieren","Enable window?":"Fenster aktivieren?","Window enabled":"Fenster aktiviert","Checks if the window is enabled.":"\xDCberpr\xFCfe ob das Fenster aktiviert ist.","The window is enabled":"Das Fenster ist aktiviert","Allow resizing":"Gr\xF6\xDFen\xE4nderung zulassen","Enables or disables resizing of the window by the user.":"Aktiviert oder deaktiviert die Gr\xF6\xDFen\xE4nderung des Fensters durch den Benutzer.","Enable window resizing: _PARAM0_":"Fenstergr\xF6\xDFen\xE4nderung aktivieren: _PARAM0_","Allow resizing?":"Gr\xF6\xDFen\xE4nderung zulassen?","Window resizable":"Fenster kann ge\xE4ndert werden","Checks if the window can be resized.":"\xDCberpr\xFCft, ob die Gr\xF6\xDFe des Fensters ge\xE4ndert werden kann.","The window can be resized":"Die Gr\xF6\xDFe des Fensters kann ge\xE4ndert werden","Allow moving":"Bewegung erlauben","Enables or disables moving of the window by the user.":"Aktiviert oder deaktiviert das Verschieben des Fensters durch den Benutzer.","Enable window moving: _PARAM0_":"Enable window moving: _PARAM0_","Allow moving?":"Allow moving?","Window movable":"Window movable","Checks if the window can be moved.":"Checks if the window can be moved.","The window can be moved":"The window can be moved","Allow maximizing":"Allow maximizing","Enables or disables maximizing of the window by the user.":"Enables or disables maximizing of the window by the user.","Enable window maximizing: _PARAM0_":"Enable window maximizing: _PARAM0_","Allow maximizing?":"Allow maximizing?","Window maximizable":"Window maximizable","Checks if the window can be maximized.":"Checks if the window can be maximized.","The window can be maximized":"The window can be maximized","Allow mimizing":"Allow mimizing","Enables or disables minimizing of the window by the user.":"Enables or disables minimizing of the window by the user.","Enable window minimizing: _PARAM0_":"Enable window minimizing: _PARAM0_","Allow minimizing?":"Allow minimizing?","Window minimizable":"Fenster minimiert","Checks if the window can be minimized.":"Checks if the window can be minimized.","The window can be minimized":"The window can be minimized","Allow full-screening":"Allow full-screening","Enables or disables full-screening of the window by the user.":"Enables or disables full-screening of the window by the user.","Enable window full-screening: _PARAM0_":"Enable window full-screening: _PARAM0_","Allow full-screening?":"Allow full-screening?","Window full-screenable":"Window full-screenable","Checks if the window can be full-screened.":"Checks if the window can be full-screened.","The window can be set in fullscreen":"The window can be set in fullscreen","Allow closing":"Allow closing","Enables or disables closing of the window by the user.":"Enables or disables closing of the window by the user.","Enable window closing: _PARAM0_":"Enable window closing: _PARAM0_","Allow closing?":"Allow closing?","Window closable":"Window closable","Checks if the window can be closed.":"Checks if the window can be closed.","The window can be closed":"The window can be closed","Make the windows always on top":"Make the windows always on top","Puts the window constantly above all other windows.":"Puts the window constantly above all other windows.","Make window always on top: _PARAM0_, level: _PARAM1_":"Make window always on top: _PARAM0_, level: _PARAM1_","Enable always on top?":"Enable always on top?","Level":"Level","Window always on top":"Fenster immer oben","Checks if the window is always on top.":"Pr\xFCft, ob das Fenster immer ganz oben steht.","The window is always on top":"The window is always on top","Enable kiosk mode":"Enable kiosk mode","Puts the window in kiosk mode. This prevents the user from exiting fullscreen.":"Puts the window in kiosk mode. This prevents the user from exiting fullscreen.","Enable kiosk mode: _PARAM0_":"Enable kiosk mode: _PARAM0_","Enable kiosk mode?":"Enable kiosk mode?","Kiosk mode":"Kiosk mode","Checks if the window is currently in kiosk mode.":"Checks if the window is currently in kiosk mode.","The window is in kiosk mode":"The window is in kiosk mode","Enable window shadow":"Enable window shadow","Enables or disables the window shadow.":"Enables or disables the window shadow.","Enable window shadow: _PARAM0_":"Enable window shadow: _PARAM0_","Enable shadow?":"Enable shadow?","Shadow enabled":"Shadow enabled","Checks if the window currently has it's shadow enabled.":"Checks if the window currently has it's shadow enabled.","The window has a shadow":"The window has a shadow","Enable content protection":"Enable content protection","Enables or disables the content protection mode. This should prevent screenshots of the game from being taken.":"Enables or disables the content protection mode. This should prevent screenshots of the game from being taken.","Enable content protection: _PARAM0_":"Enable content protection: _PARAM0_","Enable content protection?":"Enable content protection?","Allow focusing":"Allow focusing","Allow or disallow the user to focus the window.":"Allow or disallow the user to focus the window.","Allow to focus the window: _PARAM0_":"Allow to focus the window: _PARAM0_","Allow focus?":"Allow focus?","Flash the window":"Flash the window","Make the window flash or end flashing.":"Make the window flash or end flashing.","Make the window flash: _PARAM0_":"Make the window flash: _PARAM0_","Flash the window?":"Flash the window?","Set window opacity":"Set window opacity","Changes the window opacity.":"Changes the window opacity.","Set the window opacity to _PARAM0_":"Set the window opacity to _PARAM0_","New opacity":"New opacity","Set window position":"Set window position","Changes the window position.":"Changes the window position.","Set the window position to _PARAM0_;_PARAM1_":"Set the window position to _PARAM0_;_PARAM1_","Window X position":"Window X position","Returns the current window X position.":"Returns the current window X position.","Window Y position":"Window Y position","Returns the current window Y position.":"Returns the current window Y position.","Window opacity":"Window opacity","Returns the current window opacity (a number from 0 to 1, 1 being fully opaque).":"Returns the current window opacity (a number from 0 to 1, 1 being fully opaque).","storage":"storage","Firebase":"Firebase","Use Google Firebase services (database, functions, storage...) in your game.":"Use Google Firebase services (database, functions, storage...) in your game.","Firebase configuration string":"Firebase configuration string","Enable analytics":"Enable analytics","Enables Analytics for that project.":"Enables Analytics for that project.","Firebase/Analytics":"Firebase/Analytics","Log an Event":"Log an Event","Triggers an Event/Conversion for the current user on the Analytics.Can also pass additional data to the Analytics":"Triggers an Event/Conversion for the current user on the Analytics.Can also pass additional data to the Analytics","Trigger Event _PARAM0_ with argument _PARAM1_":"Trigger Event _PARAM0_ with argument _PARAM1_","Event Name":"Event Name","Additional Data":"Additional Data","Change user UID":"Change user UID","Changes the current user's analytics identifier. This is what let Analytics differienciate user, so it should always be unique for each user. For advanced usage only.":"Changes the current user's analytics identifier. This is what let Analytics differienciate user, so it should always be unique for each user. For advanced usage only.","Set current user's ID to _PARAM0_":"Set current user's ID to _PARAM0_","New Unique ID":"New Unique ID","Set a user's property":"Set a user's property","Sets an user's properties.Can be used to classify user in Analytics.":"Sets an user's properties.Can be used to classify user in Analytics.","Set property _PARAM0_ of the current user to _PARAM1_":"Set property _PARAM0_ of the current user to _PARAM1_","Property Name":"Property Name","Property Data":"Property Data","Get Remote setting as String":"Get Remote setting as String","Get a setting from Firebase Remote Config as a string.":"Get a setting from Firebase Remote Config as a string.","Firebase/Remote Config":"Firebase/Remote Config","Setting Name":"Setting Name","Get Remote setting as Number":"Get Remote setting as Number","Get a setting from Firebase Remote Config as Number.":"Get a setting from Firebase Remote Config as Number.","Set Remote Config Auto Update Inteval":"Set Remote Config Auto Update Inteval","Sets Remote Config Auto Update Inteval.":"Sets Remote Config Auto Update Inteval.","Set Remote Config Auto Update Inteval to _PARAM0_":"Set Remote Config Auto Update Inteval to _PARAM0_","Update Interval in ms":"Update Interval in ms","Set the default configuration":"Set the default configuration","As the Remote Config is stored online, you need to set default values or the Remote Config expressions to return while there is no internet or the config is still loading.":"As the Remote Config is stored online, you need to set default values or the Remote Config expressions to return while there is no internet or the config is still loading.","Set default config to _PARAM0_":"Set default config to _PARAM0_","Structure with defaults":"Structure with defaults","Force sync the configuration":"Force sync the configuration","Use this to sync the Remote Config with the client at any time.":"Use this to sync the Remote Config with the client at any time.","Synchronize Remote Config":"Synchronize Remote Config","Create account with with email":"Create account with with email","Create an account with email and password as credentials.":"Create an account with email and password as credentials.","Create account with email _PARAM0_ and password _PARAM1_":"Create account with email _PARAM0_ and password _PARAM1_","Firebase/Authentication":"Firebase/Authentication","Callback variable with state (ok or error)":"Callback variable with state (ok or error)","Sign into an account with email":"Sign into an account with email","Sign into an account with email and password as credentials. ":"Sign into an account with email and password as credentials. ","Connect to account with email _PARAM0_ and password _PARAM1_":"Connect to account with email _PARAM0_ and password _PARAM1_","Log out of the account":"Log out of the account","Logs out of the current account. ":"Logs out of the current account. ","Log out from the account":"Log out from the account","Sign into an account with auth from provider":"Sign into an account with auth from provider","Sign into an account via an external provider. The available providers are: \"google\", \"facebook\", \"github\" and \"twitter\".\nProvider authentication only works in the browser! Not on previews or pc/mobile exports.":"Sign into an account via an external provider. The available providers are: \"google\", \"facebook\", \"github\" and \"twitter\".\nProvider authentication only works in the browser! Not on previews or pc/mobile exports.","Connect to account with Provider _PARAM0_":"Connect to account with Provider _PARAM0_","Provider":"Provider","Sign In as an anonymous guest":"Sign In as an anonymous guest","Sign into a temporary anonymous account.":"Sign into a temporary anonymous account.","Authenticate anonymously":"Authenticate anonymously","Is the user signed in?":"Is the user signed in?","Checks if the user is signed in. \nYou should always use this before actions requiring authentications.":"Checks if the user is signed in. \nYou should always use this before actions requiring authentications.","Check for authentication":"Check for authentication","Get the user authentififcation token":"Get the user authentififcation token","Get the user authentififcation token. The token is the proof of authentication.":"Get the user authentififcation token. The token is the proof of authentication.","Is the user email address verified":"Is the user email address verified","Checks if the email address of the user got verified.":"Checks if the email address of the user got verified.","The email of the user is verified":"The email of the user is verified","Firebase/Authentication/User Management":"Firebase/Authentication/User Management","Get the user email address":"Get the user email address","Gets the user email address.":"Gets the user email address.","Get the accounts creation time":"Get the accounts creation time","Gets the accounts creation time.":"Gets the accounts creation time.","Get the user last login time":"Get the user last login time","Gets the user last login time.":"Gets the user last login time.","Get the user display name":"Get the user display name","Gets the user display name.":"Gets the user display name.","Get the user phone number":"Get the user phone number","Gets the user phone number.":"Gets the user phone number.","Get the user UID":"Get the user UID","Gets the user Unique IDentifier. Use that to link data to an user instead of the name or email.":"Gets the user Unique IDentifier. Use that to link data to an user instead of the name or email.","Get the user tenant ID":"Get the user tenant ID","Gets the user tenant ID. For advanced usage only.":"Gets the user tenant ID. For advanced usage only.","Get the user refresh token":"Get the user refresh token","Gets the user refresh token. For advanced usage only.":"Gets the user refresh token. For advanced usage only.","Get the user profile picture URL":"Get the user profile picture URL","Gets an URL to the user profile picture.":"Gets an URL to the user profile picture.","Send a verification email":"Send a verification email","Send a link per email to verify the user email.":"Send a link per email to verify the user email.","Send verification email":"Send verification email","Set display name":"Set display name","Sets the user display name.":"Sets the user display name.","Set the user's display name to _PARAM0_":"Set the user's display name to _PARAM0_","New display name":"New display name","Set the user profile picture":"Set the user profile picture","Sets the user profile picture URL to a new one.":"Sets the user profile picture URL to a new one.","Set the user's profile picture URL to _PARAM0_":"Set the user's profile picture URL to _PARAM0_","New profile picture URL":"New profile picture URL","Change the user email":"Change the user email","This action is dangerous so it requires reauthentication.\nChanges the user's email address.":"This action is dangerous so it requires reauthentication.\nChanges the user's email address.","Change the user's email to _PARAM0_ and store result in _PARAM4_ (send verification email: _PARAM3_)":"Change the user's email to _PARAM0_ and store result in _PARAM4_ (send verification email: _PARAM3_)","Firebase/Authentication/User Management/Advanced":"Firebase/Authentication/User Management/Advanced","Old email":"Old email","New email":"New email","Send a verification email before doing the change?":"Send a verification email before doing the change?","Change the user email (Provider)":"Change the user email (Provider)","This action is dangerous so it requires reauthentication.\nChanges the user's email address.\nThis is the same as Change the user email but reauthenticates via an external provider.":"This action is dangerous so it requires reauthentication.\nChanges the user's email address.\nThis is the same as Change the user email but reauthenticates via an external provider.","Change the user's email to _PARAM0_ and store result in _PARAM2_ (send verification email: _PARAM1_)":"Change the user's email to _PARAM0_ and store result in _PARAM2_ (send verification email: _PARAM1_)","Change the user password":"Change the user password","This action is dangerous so it requires reauthentication.\nChanges the user password.":"This action is dangerous so it requires reauthentication.\nChanges the user password.","Change the user password to _PARAM2_ and store result in _PARAM4_ (send verification email: _PARAM3_)":"Change the user password to _PARAM2_ and store result in _PARAM4_ (send verification email: _PARAM3_)","Old password":"Old password","New password":"New password","Change the user password (Provider)":"Change the user password (Provider)","This action is dangerous so it requires reauthentication.\nChanges the user password.\nThis is the same as \"Change the user password\" but reauthenticates via an external provider.":"This action is dangerous so it requires reauthentication.\nChanges the user password.\nThis is the same as \"Change the user password\" but reauthenticates via an external provider.","Change the user password to _PARAM0_ and store result in _PARAM2_ (send verification email: _PARAM1_)":"Change the user password to _PARAM0_ and store result in _PARAM2_ (send verification email: _PARAM1_)","New Password":"New Password","Delete the user account":"Delete the user account","This action is dangerous so it requires reauthentication.\nDeletes the user account.":"This action is dangerous so it requires reauthentication.\nDeletes the user account.","Delete the user account and store result in _PARAM2_":"Delete the user account and store result in _PARAM2_","Delete the user account (Provider)":"Delete the user account (Provider)","This action is dangerous so it requires reauthentication.\nDeletes the user account.\nThis is the same as \"Delete the user account\" but reauthenticates via an external provider.":"This action is dangerous so it requires reauthentication.\nDeletes the user account.\nThis is the same as \"Delete the user account\" but reauthenticates via an external provider.","Delete the user account and store result in _PARAM0_":"Delete the user account and store result in _PARAM0_","Enable performance measuring":"Enable performance measuring","Enables performance measuring.":"Enables performance measuring.","Firebase/Performance Measuring":"Firebase/Performance Measuring","Create a custom performance tracker":"Create a custom performance tracker","Creates a new custom performance tracker (If it doesn't already exists). They are used to measure performance of custom events.":"Creates a new custom performance tracker (If it doesn't already exists). They are used to measure performance of custom events.","Create performance tracker: _PARAM0_":"Create performance tracker: _PARAM0_","Tracker Name":"Tracker Name","Start a tracer":"Start a tracer","Start measuring performance for that tracer":"Start measuring performance for that tracer","Start performance measuring on tracer _PARAM0_":"Start performance measuring on tracer _PARAM0_","Stop a tracer":"Stop a tracer","Stop measuring performance for that tracer":"Stop measuring performance for that tracer","Stop performance measuring on tracer _PARAM0_":"Stop performance measuring on tracer _PARAM0_","Record performance":"Record performance","Record performance for a delimited period of time. Use this if you want to measure the performance for a specified duration.":"Record performance for a delimited period of time. Use this if you want to measure the performance for a specified duration.","Record performance for _PARAM1_ms with a delay of _PARAM2_ms (store in tracker _PARAM0_)":"Record performance for _PARAM1_ms with a delay of _PARAM2_ms (store in tracker _PARAM0_)","Delay before measuring start (in ms)":"Delay before measuring start (in ms)","Measuring duration (in ms)":"Measuring duration (in ms)","Call a HTTP function":"Call a HTTP function","Calls a HTTP function by name, and store the result in a variable.":"Calls a HTTP function by name, and store the result in a variable.","Call HTTP Function _PARAM0_ with parameter(s) _PARAM1_ (Callback variables: Value: _PARAM2_ State: _PARAM3_)":"Call HTTP Function _PARAM0_ with parameter(s) _PARAM1_ (Callback variables: Value: _PARAM2_ State: _PARAM3_)","Firebase/Functions":"Firebase/Functions","HTTP Function Name":"HTTP Function Name","Parameter(s) as JSON or string.":"Parameter(s) as JSON or string.","Callback variable with returned value":"Callback variable with returned value","Get server timestamp":"Get server timestamp","Set a field to the timstamp on the server when the request arrives there":"Set a field to the timstamp on the server when the request arrives there","Firebase/Cloud Firestore":"Firebase/Cloud Firestore","Start a query":"Start a query","Start a query on a collection. A query allows to get a filtered and ordered list of documents in a collection.":"Start a query on a collection. A query allows to get a filtered and ordered list of documents in a collection.","Create a query named _PARAM0_ for collection _PARAM1_":"Create a query named _PARAM0_ for collection _PARAM1_","Firebase/Cloud Firestore/Queries/Initialize":"Firebase/Cloud Firestore/Queries/Initialize","Query name":"Query name","Collection":"Collection","Start a query from another query":"Start a query from another query","Start a query with the same collection and filters as another one.":"Start a query with the same collection and filters as another one.","Create a query named _PARAM0_ from query _PARAM1_":"Create a query named _PARAM0_ from query _PARAM1_","Source query name":"Source query name","Filter by field value":"Filter by field value","Only match the documents that have a field passing a check.":"Only match the documents that have a field passing a check.","Filter query _PARAM0_ to remove documents whose field _PARAM1_ is not _PARAM2__PARAM3_":"Filter query _PARAM0_ to remove documents whose field _PARAM1_ is not _PARAM2__PARAM3_","Firebase/Cloud Firestore/Queries/Filters":"Firebase/Cloud Firestore/Queries/Filters","Field to check":"Field to check","Check type":"Check type","Value to check":"Value to check","Filter by field text":"Filter by field text","Text to check":"Text to check","Order by field value":"Order by field value","Orders all documents in the query by a the value of a field.":"Orders all documents in the query by a the value of a field.","Order query _PARAM0_ by field _PARAM1_ (direction: _PARAM2_)":"Order query _PARAM0_ by field _PARAM1_ (direction: _PARAM2_)","Field to order by":"Field to order by","Direction (ascending or descending)":"Direction (ascending or descending)","Limit amount of documents":"Limit amount of documents","Limits the amount of documents returned by the query. Can only be used after an order filter.":"Limits the amount of documents returned by the query. Can only be used after an order filter.","Limit query _PARAM0_ to _PARAM1_ documents (begin from the end: _PARAM2_)":"Limit query _PARAM0_ to _PARAM1_ documents (begin from the end: _PARAM2_)","Amount to limit by":"Amount to limit by","Begin from the end":"Begin from the end","Skip some documents":"Skip some documents","Removes documents before or after a certain value on the field ordered by in a query. Can only be used after an order filter.":"Removes documents before or after a certain value on the field ordered by in a query. Can only be used after an order filter.","Skip documents with fields (before: _PARAM2_) value _PARAM1_ in query _PARAM0_ (include documents at that value: _PARAM3_)":"Skip documents with fields (before: _PARAM2_) value _PARAM1_ in query _PARAM0_ (include documents at that value: _PARAM3_)","The value of the field ordered by to skip after":"The value of the field ordered by to skip after","Skip documents before?":"Skip documents before?","Include documents which field value equals the value to skip after?":"Include documents which field value equals the value to skip after?","Execute a query":"Execute a query","Execute the query and store results in a scene variable.":"Execute the query and store results in a scene variable.","Execute query _PARAM0_ and store results into _PARAM1_ (store result state in _PARAM2_)":"Execute query _PARAM0_ and store results into _PARAM1_ (store result state in _PARAM2_)","Firebase/Cloud Firestore/Queries/Execute":"Firebase/Cloud Firestore/Queries/Execute","Callback variable where to load the results":"Callback variable where to load the results","Callback variable with state (ok or error message)":"Callback variable with state (ok or error message)","Watch a query":"Watch a query","Executes the query every time a new documents starts or stops matching the query, or a document that matches the query has been changed.":"Executes the query every time a new documents starts or stops matching the query, or a document that matches the query has been changed.","Watch and automatically execute query _PARAM0_ and store results into _PARAM1_ (store result state in _PARAM2_)":"Watch and automatically execute query _PARAM0_ and store results into _PARAM1_ (store result state in _PARAM2_)","Enable persistence":"Enable persistence","When persistence is enabled, all data that is fetched from the database is being automatically stored to allow to continue accessing the data if cut off from the network, instead of waiting for reconnection.\nThis needs to be called before any other firestore operation, otherwise it will fail.":"When persistence is enabled, all data that is fetched from the database is being automatically stored to allow to continue accessing the data if cut off from the network, instead of waiting for reconnection.\nThis needs to be called before any other firestore operation, otherwise it will fail.","Disable persistence":"Disable persistence","Disables the storing of fetched data and clear all the data that has been stored.\nThis needs to be called before any other firestore operation, otherwise it will fail.":"Disables the storing of fetched data and clear all the data that has been stored.\nThis needs to be called before any other firestore operation, otherwise it will fail.","Re-enable network":"Re-enable network","Re-enables the connection to the database after disabling it.":"Re-enables the connection to the database after disabling it.","Disable network":"Disable network","Disables the connection to the database.\nWhile the network is disabled, any read operations will return results from cache, and any write operations will be queued until the network is restored.":"Disables the connection to the database.\nWhile the network is disabled, any read operations will return results from cache, and any write operations will be queued until the network is restored.","Write a document to firestore":"Write a document to firestore","Writes a document (variable) to cloud firestore.":"Writes a document (variable) to cloud firestore.","Write _PARAM2_ to firestore in document _PARAM1_ of collection _PARAM0_ (store result state in _PARAM3_)":"Write _PARAM2_ to firestore in document _PARAM1_ of collection _PARAM0_ (store result state in _PARAM3_)","Firebase/Cloud Firestore/Documents":"Firebase/Cloud Firestore/Documents","Document":"Document","Variable to write":"Variable to write","Add a document to firestore":"Add a document to firestore","Adds a document (variable) to cloud firestore with a unique name.":"Adds a document (variable) to cloud firestore with a unique name.","Add _PARAM1_ to firestore collection _PARAM0_ (store result state in _PARAM2_)":"Add _PARAM1_ to firestore collection _PARAM0_ (store result state in _PARAM2_)","Write a field in firestore":"Write a field in firestore","Writes a field of a firestore document.":"Writes a field of a firestore document.","Write _PARAM3_ to firestore in field _PARAM2_ of document _PARAM1_ in collection _PARAM0_ (store result state in _PARAM4_, Merge: _PARAM5_)":"Write _PARAM3_ to firestore in field _PARAM2_ of document _PARAM1_ in collection _PARAM0_ (store result state in _PARAM4_, Merge: _PARAM5_)","Firebase/Cloud Firestore/Fields":"Firebase/Cloud Firestore/Fields","Field to write":"Field to write","Value to write":"Value to write","Merge Document?":"Merge Document?","Update a document in firestore":"Update a document in firestore","Updates a firestore document (variable).":"Updates a firestore document (variable).","Update firestore document _PARAM1_ in collection _PARAM0_ with _PARAM2_ (store result state in _PARAM3_)":"Update firestore document _PARAM1_ in collection _PARAM0_ with _PARAM2_ (store result state in _PARAM3_)","Variable to update with":"Variable to update with","Update a field of a document":"Update a field of a document","Updates a field of a firestore document.":"Updates a field of a firestore document.","Update field _PARAM2_ of firestore document _PARAM1_ in collection _PARAM0_ with _PARAM3_ (store result state in _PARAM4_)":"Update field _PARAM2_ of firestore document _PARAM1_ in collection _PARAM0_ with _PARAM3_ (store result state in _PARAM4_)","Field to update":"Field to update","Delete a document in firestore":"Delete a document in firestore","Deletes a firestore document (variable).":"Deletes a firestore document (variable).","Delete firestore document _PARAM1_ in collection _PARAM0_ (store result state in _PARAM2_)":"Delete firestore document _PARAM1_ in collection _PARAM0_ (store result state in _PARAM2_)","Delete a field of a document":"Delete a field of a document","Deletes a field of a firestore document.":"Deletes a field of a firestore document.","Delete field _PARAM2_ of firestore document _PARAM1_ in collection _PARAM0_ with (store result state in _PARAM3_)":"Delete field _PARAM2_ of firestore document _PARAM1_ in collection _PARAM0_ with (store result state in _PARAM3_)","Field to delete":"Field to delete","Get a document from firestore":"Get a document from firestore","Gets a firestore document and store it in a variable.":"Gets a firestore document and store it in a variable.","Load firestore document _PARAM1_ from collection _PARAM0_ into _PARAM2_ (store result state in _PARAM3_)":"Load firestore document _PARAM1_ from collection _PARAM0_ into _PARAM2_ (store result state in _PARAM3_)","Callback variable where to load the document":"Callback variable where to load the document","Get a field of a document":"Get a field of a document","Gets the value of a field in a firestore document.":"Gets the value of a field in a firestore document.","Load field _PARAM2_ of firestore document _PARAM1_ in collection _PARAM0_ into _PARAM3_ (store result state in _PARAM4_)":"Load field _PARAM2_ of firestore document _PARAM1_ in collection _PARAM0_ into _PARAM3_ (store result state in _PARAM4_)","Field to get":"Field to get","Callback variable where to store the field's value":"Callback variable where to store the field's value","Check for a document's existence":"Check for a document's existence","Checks for the existence of a document. Sets the result variable to 1 if it exists else to 2.":"Checks for the existence of a document. Sets the result variable to 1 if it exists else to 2.","Check for existence of _PARAM1_ in collection _PARAM0_ and store result in _PARAM2_ (store result state in _PARAM3_)":"Check for existence of _PARAM1_ in collection _PARAM0_ and store result in _PARAM2_ (store result state in _PARAM3_)","Callback variable where to store the result":"Callback variable where to store the result","Check for existence of a document's field":"Check for existence of a document's field","Checks for the existence of a field in a document. Sets the result variable to 1 if it exists else to 2.":"Checks for the existence of a field in a document. Sets the result variable to 1 if it exists else to 2.","Check for existence of _PARAM2_ in document _PARAM1_ of collection _PARAM0_ and store result in _PARAM3_ (store result state in _PARAM4_)":"Check for existence of _PARAM2_ in document _PARAM1_ of collection _PARAM0_ and store result in _PARAM3_ (store result state in _PARAM4_)","Callback Variable where to store the result":"Callback Variable where to store the result","List all documents of a collection":"List all documents of a collection","Generates a list of all document names in a collection, and stores it as a structure.":"Generates a list of all document names in a collection, and stores it as a structure.","List all documents in _PARAM0_ and store result in _PARAM1_ (store result state in _PARAM2_)":"List all documents in _PARAM0_ and store result in _PARAM1_ (store result state in _PARAM2_)","Upload a file":"Upload a file","Upload a file to firebase Storage.":"Upload a file to firebase Storage.","Save _PARAM0_ in location _PARAM1_ to Firebase storage and store access URL in _PARAM3_ (Format: _PARAM2_, Store result state in _PARAM4_)":"Save _PARAM0_ in location _PARAM1_ to Firebase storage and store access URL in _PARAM3_ (Format: _PARAM2_, Store result state in _PARAM4_)","Firebase/Storage":"Firebase/Storage","Upload ID":"Upload ID","File content":"File content","Storage path":"Storage path","File content format":"File content format","Callback variable with the url to the uploaded file":"Callback variable with the url to the uploaded file","Get Download URL":"Get Download URL","Get a unique download URL for a file.":"Get a unique download URL for a file.","Get a download url for _PARAM0_ and store it in _PARAM1_ (store result state in _PARAM2_)":"Get a download url for _PARAM0_ and store it in _PARAM1_ (store result state in _PARAM2_)","Storage path to the file":"Storage path to the file","Write a variable to Database":"Write a variable to Database","Writes a variable to Database.":"Writes a variable to Database.","Write _PARAM1_ to Database in _PARAM0_ (store result state in _PARAM2_)":"Write _PARAM1_ to Database in _PARAM0_ (store result state in _PARAM2_)","Firebase/Realtime Database":"Firebase/Realtime Database","Path":"Pfad","Write a field in Database":"Write a field in Database","Writes a field of a Database document.":"Writes a field of a Database document.","Write _PARAM2_ in field _PARAM1_ of _PARAM0_ (store result state in _PARAM3_)":"Write _PARAM2_ in field _PARAM1_ of _PARAM0_ (store result state in _PARAM3_)","Update a document in Database":"Update a document in Database","Updates a variable on the database.":"Updates a variable on the database.","Update varable _PARAM0_ with _PARAM1_ (store result state in _PARAM2_)":"Update varable _PARAM0_ with _PARAM1_ (store result state in _PARAM2_)","Updates a field of a Database document.":"Updates a field of a Database document.","Update field _PARAM1_ of _PARAM0_ with _PARAM2_ (store result state in _PARAM3_)":"Update field _PARAM1_ of _PARAM0_ with _PARAM2_ (store result state in _PARAM3_)","Delete a database variable":"Delete a database variable","Deletes a variable from the database.":"Deletes a variable from the database.","Delete variable _PARAM0_ from database (store result state in _PARAM1_)":"Delete variable _PARAM0_ from database (store result state in _PARAM1_)","Delete a field of a variable":"Delete a field of a variable","Deletes a field of a variable on the database.":"Deletes a field of a variable on the database.","Delete field _PARAM1_ of variable _PARAM0_ on the database (store result state in _PARAM2_)":"Delete field _PARAM1_ of variable _PARAM0_ on the database (store result state in _PARAM2_)","Get a variable from the database":"Get a variable from the database","Gets a variable from the database and store it in a Scene variable.":"Gets a variable from the database and store it in a Scene variable.","Load database variable _PARAM0_ into _PARAM1_ (store result state in _PARAM2_)":"Load database variable _PARAM0_ into _PARAM1_ (store result state in _PARAM2_)","Callback variable where to store the data":"Callback variable where to store the data","Get a field of a variable":"Get a field of a variable","Gets the value of a field in a variable from the database and store it in a scene variable.":"Gets the value of a field in a variable from the database and store it in a scene variable.","Load field _PARAM1_ of database variable _PARAM0_ into _PARAM2_ (store result state in _PARAM3_)":"Load field _PARAM1_ of database variable _PARAM0_ into _PARAM2_ (store result state in _PARAM3_)","Check for a variable's existence":"Check for a variable's existence","Checks for the existence of a variable. Sets the result variable to 1 if it exists else to 2.":"Checks for the existence of a variable. Sets the result variable to 1 if it exists else to 2.","Check for existence of _PARAM0_ and store result in _PARAM1_ (store result state in _PARAM2_)":"Check for existence of _PARAM0_ and store result in _PARAM1_ (store result state in _PARAM2_)","Check for existence of a variable's field":"Check for existence of a variable's field","Checks for the existence of a field in a variable. Sets the result variable to 1 if it exists else to 2.":"Checks for the existence of a field in a variable. Sets the result variable to 1 if it exists else to 2.","Check for existence of _PARAM1_ in database variable _PARAM0_ and store result in _PARAM2_ (store result state in _PARAM3_)":"Check for existence of _PARAM1_ in database variable _PARAM0_ and store result in _PARAM2_ (store result state in _PARAM3_)","Physics Engine 2.0":"Physik Engine 2.0","Simulate realistic object physics, with gravity, forces, joints, etc.":"Simuliere realistische Objektphysik mit Schwerkraft, Kraft, Gelenken, etc.","World gravity on X axis":"World gravity on X axis","Compare the world gravity on X axis.":"Compare the world gravity on X axis.","the world gravity on X axis":"the world gravity on X axis","Global":"Global","World gravity on Y axis":"World gravity on Y axis","Compare the world gravity on Y axis.":"Compare the world gravity on Y axis.","the world gravity on Y axis":"the world gravity on Y axis","World gravity":"World gravity","Modify the world gravity.":"Modifiziere die Schwerkraft der Welt.","While an object is needed, this will apply to all objects using the behavior.":"While an object is needed, this will apply to all objects using the behavior.","Set the world gravity of _PARAM0_ to _PARAM2_;_PARAM3_":"Set the world gravity of _PARAM0_ to _PARAM2_;_PARAM3_","Gravity X":"Schwerkraft X","Gravity Y":"Schwerkraft Y","World time scale":"World time scale","Compare the world time scale.":"Compare the world time scale.","the world time scale":"the world time scale","Modify the world time scale.":"Modifiziere die weltweite Zeitskala.","Set the world time scale of _PARAM0_ to _PARAM2_":"Set the world time scale of _PARAM0_ to _PARAM2_","Is dynamic":"Ist dynamisch","Test if an object is dynamic.":"Teste, ob ein Objekt dynamisch ist.","Dynamics":"Dynamiken","Set as dynamic":"Setze als dynamisch","Set an object as dynamic. Is affected by gravity, forces and velocities.":"Setze ein Objekt als dynamisch. Ist von Schwerkraft, Kr\xE4ften und Geschwindigkeiten betroffen.","Set _PARAM0_ as dynamic":"Setze _PARAM0_ als dynamisch","Is static":"Ist statisch","Test if an object is static.":"Teste, ob ein Objekt statisch ist.","_PARAM0_ is static":"_PARAM0_ ist statisch","Set as static":"Setze als statisch","Set an object as static. Is not affected by gravity, and can't be moved by forces or velocities at all.":"Setze ein Objekt als statisch. Ist nicht von Schwerkraft betroffen und kann nicht von Kr\xE4ften oder Geschwindigkeiten bewegt werden.","Set _PARAM0_ as static":"Setze _PARAM0_ als statisch","Is kinematic":"Ist kinematisch","Test if an object is kinematic.":"Teste, ob ein Objekt kinematisch ist.","_PARAM0_ is kinematic":"_PARAM0_ ist kinematisch","Set as kinematic":"Setze als kinematisch","Set an object as kinematic. Is like a static body but can be moved through its velocity.":"Setze ein Objekt als kinematisch. Ist wie ein statischer K\xF6rper, kann aber durch seine Geschwindigkeit bewegt werden.","Set _PARAM0_ as kinematic":"Setze _PARAM0_ als kinematisch","Is treat as bullet":"Wird als Kugel behandelt","Test if an object is being treat as a bullet.":"Teste, ob ein Objekt als eine Kugel behandelt wird.","_PARAM0_ is bullet":"_PARAM0_ ist Kugel","Treat as bullet":"Behandle als Kugel","Treat the object as a bullet. Better collision handling on high speeds at cost of some performance.":"Behandle das Objekt als eine Kugel. Bessere Kollisionsverarbeitung bei hohen Geschwindigkeiten zu Kosten einiger Leistung.","Treat _PARAM0_ as bullet: _PARAM2_":"Behandele _PARAM0_ als Kugel: _PARAM2_","Treat as bullet?":"Als Kugel behandeln?","Has fixed rotation":"Hat feste Rotation","Test if an object has fixed rotation.":"Teste, ob ein Objekt eine feste Rotation hat.","_PARAM0_ has fixed rotation":"_PARAM0_ hat eine feste Rotation","Enable or disable an object fixed rotation. If enabled the object won't be able to rotate.":"Aktiviere oder deaktiviere feste Rotation f\xFCr ein Objekt. Wenn aktiviert, ist das Objekt nicht f\xE4hig zu rotieren.","Set _PARAM0_ fixed rotation: _PARAM2_":"Setze _PARAM0_ feste Rotation: _PARAM2_","Fixed rotation?":"Feste Rotation?","Is sleeping allowed":"Ist Schlafen erlaubt","Test if an object can sleep.":"Teste, ob ein Objekt schlafen kann.","_PARAM0_ can sleep":"_PARAM0_ kann schlafen","Sleeping allowed":"Schlafen erlaubt","Allow or not an object to sleep. If enabled the object will be able to sleep, improving performance for non-currently-moving objects.":"Erlaube oder verbiete einem Objekt zu schlafen. Wenn aktiviert, kann das Objekt schlafen und die Leistung f\xFCr derzeit nicht bewegte Objekte verbessern.","Allow _PARAM0_ to sleep: _PARAM2_":"Erlaube _PARAM0_ zu schlafen: _PARAM2_","Can sleep?":"Kann schlafen?","Is sleeping":"Schl\xE4ft","Test if an object is sleeping.":"Teste, ob ein Objekt schl\xE4ft.","_PARAM0_ is sleeping":"_PARAM0_ schl\xE4ft","Shape scale":"Form-Skala","Modify an object shape scale. It affects custom shape dimensions and shape offset, if custom dimensions are not set the body will be scaled automatically to the object size.":"\xC4ndere eine Objektform-Skala. Es wirkt sich auf individuelle Formdimensionen und Formvers\xE4tze aus. Wenn benutzerdefinierte Dimensionen nicht gesetzt sind, wird der K\xF6rper automatisch auf die Objektgr\xF6\xDFe skaliert.","the shape scale":"die Formskala","Body settings":"K\xF6rper-Einstellungen","Density":"Dichte","Test an object density.":"Teste eine Objektdichte.","the _PARAM0_ density":"die _PARAM0_ Dichte","Modify an object density. The body's density and volume determine its mass.":"Modifiziere eine Objektdichte. Die Dichte und das Volumen des K\xF6rpers bestimmen seine Masse.","the density":"die Dichte","Density of the object":"Dichte des Objekts","Get the density of an object.":"Erhalte die Dichte eines Objekts.","Test an object friction.":"Teste eine Objektreibung.","the _PARAM0_ friction":"die _PARAM0_ Reibung","Modify an object friction. How much energy is lost from the movement of one object over another. The combined friction from two bodies is calculated as 'sqrt(bodyA.friction * bodyB.friction)'.":"Modifiziere eine Objektreibung. Wie viel Energie bei der Bewegung eines Objekts \xFCber ein anderes verloren geht. Die kombinierte Reibung zweier K\xF6rper ergibt sich aus 'sqrt(bodyA.friction * bodyB.friction)'.","the friction":"die Reibung","Friction of the object":"Reibung des Objekts","Get the friction of an object.":"Erhalte die Reibung eines Objekts.","Restitution":"Restitution","Test an object restitution.":"Teste eine Objektrestitution.","the _PARAM0_ restitution":"die _PARAM0_ Restitution","Modify an object restitution. Energy conservation on collision. The combined restitution from two bodies is calculated as 'max(bodyA.restitution, bodyB.restitution)'.":"Modifiziere eine Objektrestitution. Energieeinsparung bei Kollision. Die kombinierte Restitution zweier K\xF6rper ergibt sich aus 'max(bodyA.restitution, bodyB.restitution).","the restitution":"die Restitution","Restitution of the object":"Restitution des Objekts","Get the restitution of an object.":"Erhalte die Restitution eines Objekts.","Test an object linear damping.":"Teste eine Objekt-Lineard\xE4mpfung.","the _PARAM0_ linear damping":"die _PARAM0_ lineare D\xE4mpfung","Modify an object linear damping. How much movement speed is lost across the time.":"Modifiziere die Objekt-lineare-D\xE4mpfung. Wie viel Bewegungsgeschwindigkeit \xFCber die Zeit verloren geht.","Linear damping of the object":"Lineare D\xE4mpfung des Objekts","Get the linear damping of an object.":"Erhalte die lineare D\xE4mpfung eines Objekts.","Test an object angular damping.":"Teste die Winkeld\xE4mpfung eines Objekts.","the _PARAM0_ angular damping":"die _PARAM0_ kantige D\xE4mpfung","Modify an object angular damping. How much angular speed is lost across the time.":"Modifiziere eine Objekt-Winkeld\xE4mpfung. Wie viel Winkelschwindigkeit \xFCber die Zeit verloren geht.","Angular damping of the object":"Winkeld\xE4mpfung des Objekts","Get the angular damping of an object.":"Erhalte die Winkeld\xE4mpfung eines Objekts.","Gravity scale":"Schwerkraftsskala","Test an object gravity scale.":"Teste eine Objekt-Schwerkkraftsskala.","the _PARAM0_ gravity scale":"die _PARAM0_ Skala der Schwerkraft","Modify an object gravity scale. The gravity applied to an object is the world gravity multiplied by the object gravity scale.":"Modifiziere eine Objekt-Schwerkraftsskala. Die angewendete Schwerkraft ergibt sich aus der weltweiten Schwerkraft, die mit der Objekt-Schwerkraftsskala multipliziert wird.","the gravity scale":"die Skala der Schwerkraft","Gravity scale of the object":"Schwerkraftsskala des Objekts","Get the gravity scale of an object.":"Erhalte die Schwerkraftsskala eines Objekts.","Layer enabled":"Ebene aktiviert","Test if an object has a specific layer enabled.":"Teste, ob ein Objekt eine bestimmte Ebene aktiviert hat.","_PARAM0_ has layer _PARAM2_ enabled":"_PARAM0_ hat Ebene _PARAM2_ aktiviert","Filtering":"Filtern","Layer (1 - 16)":"Ebene (1 - 16)","Enable layer":"Ebene aktivieren","Enable or disable a layer for an object. Two objects collide if any layer of the first object matches any mask of the second one and vice versa.":"Aktiviere oder deaktiviere eine Ebene f\xFCr ein Objekt. Zwei Objekte kollidieren, wenn irgendeine Ebene des ersten Objekts einer beliebigen Maske des zweiten Objekts entspricht und umgekehrt.","Enable layer _PARAM2_ for _PARAM0_: _PARAM3_":"Aktiviere Ebene _PARAM2_ f\xFCr _PARAM0_: _PARAM3_","Enable?":"Aktivieren?","Mask enabled":"Maske aktiviert","Test if an object has a specific mask enabled.":"Teste, ob ein Objekt eine bestimmte Maske aktiviert hat.","_PARAM0_ has mask _PARAM2_ enabled":"_PARAM0_ hat Maske _PARAM2_ aktiviert","Mask (1 - 16)":"Maske (1 - 16)","Enable mask":"Aktiviere Maske","Enable or disable a mask for an object. Two objects collide if any layer of the first object matches any mask of the second one and vice versa.":"Aktiviere oder deaktiviere eine Maske f\xFCr ein Objekt. Zwei Objekte kollidieren, wenn irgendeine Ebene des ersten Objekts einer beliebigen Maske des zweiten Objekts entspricht und umgekehrt.","Enable mask _PARAM2_ for _PARAM0_: _PARAM3_":"Aktiviere Maske _PARAM2_ f\xFCr _PARAM0_: _PARAM3_","Linear velocity X":"Lineare Geschwindigkeit X","Test an object linear velocity on X.":"Teste eine Objekt-Lineargeschwindigkeit auf X.","the linear velocity on X":"die lineare Geschwindigkeit auf X","Velocity":"Geschwindigkeit","Modify an object linear velocity on X.":"Modifiziere eine Objekt-Lineargeschwindigkeit auf X.","Linear velocity on X axis":"Lineare Geschwindigkeit auf X-Achse","Get the linear velocity of an object on X axis.":"Erhalte die lineare Geschwindigkeit eines Objekts auf der X-Achse.","Linear velocity Y":"Lineare Geschwindigkeit Y","Test an object linear velocity on Y.":"Teste eine Objekt-Lineargeschwindigkeit auf Y.","the linear velocity on Y":"die lineare Geschwindigkeit auf Y","Modify an object linear velocity on Y.":"Modifiziere eine Objekt-Lineargeschwindigkeit auf Y.","Linear velocity on Y axis":"Lineare Geschwindigkeit auf Y-Achse","Get the linear velocity of an object on Y axis.":"Erhalte die lineare Geschwindigkeit eines Objekts auf der Y-Achse.","Test an object linear velocity length.":"Teste die Objekt-Lineargeschwindigkeitsl\xE4nge.","the linear velocity length":"die lineare Geschwindigkeitsl\xE4nge","Get the linear velocity of an object.":"Erhalte die lineare Geschwindigkeit eines Objekts.","Angular velocity":"Winkelgeschwindigkeit","Test an object angular velocity.":"Teste die Objekt-Winkelgeschwindigkeit.","the angular velocity":"die Winkelgeschwindigkeit","Modify an object angular velocity.":"Modifiziere eine Objekt-Winkelgeschwindigkeit.","Get the angular velocity of an object.":"Erhalte die Winkelgeschwindigkeit eines Objekts.","Apply force":"\xDCbe Kraft aus","Apply a force to the object. You need to specify the point of application (you can get the body mass center through expressions).":"Apply a force to the object. You need to specify the point of application (you can get the body mass center through expressions).","Apply to _PARAM0_ a force of _PARAM2_;_PARAM3_":"\xDCbe auf _PARAM0_ eine Kraft von _PARAM2_;_PARAM3_ aus","Forces & impulses":"Kr\xE4fte & Impulse","X component (N)":"X-Komponente (N)","Y component (N)":"Y-Komponente (N)","Applying X position":"X-Position wird angewendet","Applying Y position":"Y-Position wird angewendet","Apply force (angle)":"Apply force (angle)","Apply a force to the object using polar coordinates. You need to specify the point of application (you can get the body mass center through expressions).":"Apply a force to the object using polar coordinates. You need to specify the point of application (you can get the body mass center through expressions).","Apply to _PARAM0_ a force of angle _PARAM2_ and length _PARAM3_":"\xDCbe auf _PARAM0_ eine Kraft mit Winkel _PARAM2_ und L\xE4nge _PARAM3_ aus","Length (N)":"L\xE4nge (N)","Apply force toward position":"\xDCbe Kraft in Richtung der Position aus","Apply a force to the object to move it toward a position. You need to specify the point of application (you can get the body mass center through expressions).":"Apply a force to the object to move it toward a position. You need to specify the point of application (you can get the body mass center through expressions).","Apply to _PARAM0_ a force of length _PARAM2_ towards _PARAM3_;_PARAM4_":"\xDCbe auf _PARAM0_ eine Kraft der L\xE4nge _PARAM2_ in Richtung _PARAM3_;_PARAM4_ aus","Apply impulse":"Wende Impuls an","Apply an impulse to the object. You need to specify the point of application (you can get the body mass center through expressions).":"Apply an impulse to the object. You need to specify the point of application (you can get the body mass center through expressions).","Apply to _PARAM0_ an impulse of _PARAM2_;_PARAM3_":"Wende auf _PARAM0_ ein Impuls von _PARAM2_;_PARAM3_ an","X component (N.m)":"X-Komponente (N.m)","Y component (N.m)":"Y-Komponente (N.m)","Apply impulse (angle)":"Apply impulse (angle)","Apply an impulse to the object using polar coordinates. You need to specify the point of application (you can get the body mass center through expressions).":"Apply an impulse to the object using polar coordinates. You need to specify the point of application (you can get the body mass center through expressions).","Apply to _PARAM0_ an impulse of angle _PARAM2_ and length _PARAM3_ (applied at _PARAM4_;_PARAM5_)":"Wende auf _PARAM0_ ein Impuls des Winkels _PARAM2_ und L\xE4nge _PARAM3_ an (angewendet bei _PARAM4_;_PARAM5_)","Length (N.m)":"L\xE4nge (N.m)","Apply impulse toward position":"Wende Impuls in Richtung der Position an","Apply an impulse to the object to move it toward a position. You need to specify the point of application (you can get the body mass center through expressions).":"Apply an impulse to the object to move it toward a position. You need to specify the point of application (you can get the body mass center through expressions).","Apply to _PARAM0_ an impulse of length _PARAM2_ towards _PARAM3_;_PARAM4_ (applied at _PARAM5_;_PARAM6_)":"Wende auf _PARAM0_ ein Impuls der L\xE4nge _PARAM2_ in Richtung _PARAM3_;_PARAM4_ an (angewendet bei _PARAM5_;_PARAM6_)","Apply torque (rotational force)":"Apply torque (rotational force)","Apply a torque (also called \"rotational force\") to the object. This will make the object rotate without moving it.":"Apply a torque (also called \"rotational force\") to the object. This will make the object rotate without moving it.","Apply to _PARAM0_ a torque of _PARAM2_":"Wende auf _PARAM0_ ein Drehmoment von _PARAM2_ an","Torque (N.m)":"Drehmoment (N.m)","Apply angular impulse (rotational impulse)":"Apply angular impulse (rotational impulse)","Apply an angular impulse (also called a \"rotational impulse\") to the object. This will make the object rotate without moving it.":"Apply an angular impulse (also called a \"rotational impulse\") to the object. This will make the object rotate without moving it.","Apply to _PARAM0_ an angular impulse of _PARAM2_":"Wende auf _PARAM0_ einen Winkelimpuls von _PARAM2_ an","Angular impulse (N.m.s":"Winkelimpuls (N.m.s","Mass center X":"Massenzentrum X","Mass center Y":"Massenzentrum Y","Joint first object":"Erstes Verbindungs-Objekt","Test if an object is the first object on a joint.":"Teste, ob ein Objekt das erste Objekt auf einem Gelenk ist.","_PARAM0_ is the first object for joint _PARAM2_":"_PARAM0_ ist das erste Objekt f\xFCr Gelenk _PARAM2_","Joint ID":"Verbindungs ID","Joint second object":"Zweites Verbindungs-Objekt","Test if an object is the second object on a joint.":"Pr\xFCfe ob das Objekt das Zweite der Verbindung ist.","_PARAM0_ is the second object for joint _PARAM2_":"_PARAM0_ ist das zweite Objekt der Verbindung _PARAM2_","Joint first anchor X":"Erster Verbindungs-Anker X","Joint first anchor Y":"Erster Verbindungs-Anker Y","Joint second anchor X":"Zweiter Verbindungs-Anker X","Joint second anchor Y":"Zweiter Verbindungs-Anker Y","Joint reaction force":"Gelenkreaktionskraft","Test a joint reaction force.":"Teste eine Gelenkreaktionskraft.","the joint _PARAM2_ reaction force":"die gemeinsame _PARAM2_ Reaktionskraft","Joint reaction torque":"Gelenkreaktionsdrehmoment","Test a joint reaction torque.":"Teste ein Gelenkreaktionsdrehmoment.","the joint _PARAM2_ reaction torque":"das gemeinsame _PARAM2_ Reaktionsmoment","Remove joint":"Entferne Verbindung","Remove a joint from the scene.":"Entferne Verbindung aus der Szene.","Remove joint _PARAM2_":"Entferne Verbindung _PARAM2_","Add distance joint":"Distanz-Verbindung hinzuf\xFCgen","Add a distance joint between two objects. The length is converted to meters using the world scale on X. The frequency and damping ratio are related to the joint speed of oscillation and how fast it stops.":"F\xFCge ein Distanzgelenk zwischen zwei Objekten hinzu. Die L\xE4nge wird mit Hilfe der Weltgr\xF6\xDFe auf X in Meter umgewandelt. Das Frequenz- und D\xE4mpfungsverh\xE4ltnis sind mit der gemeinsamen Gelenkgeschwindigkeit der Oszillation verbunden und wie schnell sie stoppt.","Add a distance joint between _PARAM0_ and _PARAM4_":"F\xFCge ein Distanzgelenk zwischen _PARAM0_ und _PARAM4_ hinzu","Joints/Distance":"Verbindungen/Distanz","First object":"Erstes Objekt","Anchor X on first body":"X-Anker auf erstem K\xF6rper","Anchor Y on first body":"Y-Anker auf erstem K\xF6rper","Second object":"Zweites Objekt","Anchor X on second body":"X-Anker auf zweitem K\xF6rper","Anchor Y on second body":"Y-Anker auf zweitem K\xF6rper","Length (-1 to use current objects distance) (default: -1)":"L\xE4nge (-1, um die aktuelle Distanz des Objekts zu verwenden) (Standard: -1)","Frequency (Hz) (non-negative) (default: 0)":"Frequenz (Hz) (positiv) (Standard: 10)","Damping ratio (non-negative) (default: 1)":"D\xE4mpfungsverh\xE4ltnis (nicht negativ) (Standard: 1)","Allow collision between connected bodies? (default: no)":"Kollision zwischen verbundenen K\xF6rpern erlauben? (Standard: Nein)","Variable where to store the joint ID (default: none)":"Variable, in der die Gelenk-ID gespeichert werden soll (Standard: keine)","Distance joint length":"L\xE4nge der Distanz-Verbindung","Modify a distance joint length.":"\xC4ndere die L\xE4nge der Distanz-Verbindung.","the length for distance joint _PARAM2_":"die L\xE4nge des Gelenk-Abstands f\xFCr _PARAM2_","Distance joint frequency":"Distanzgelenkfrequenz","Modify a distance joint frequency.":"Modifiziere eine Distanzgelenkfrequenz.","the frequency for distance joint _PARAM2_":"die Frequenz des Gelenk-Abstands f\xFCr _PARAM2_","Distance joint damping ratio":"Distanzgelenk-D\xE4mpfungsverh\xE4ltnis","Modify a distance joint damping ratio.":"Modifiziere ein Distanzgelenk-D\xE4mpfungsverh\xE4ltnis.","the damping ratio for distance joint _PARAM2_":"das D\xE4mpfungsverh\xE4ltnis des Gelenk-Abstands f\xFCr _PARAM2_","Add revolute joint":"F\xFCge Drehgelenk hinzu","Add a revolute joint to an object at a fixed point. The object is attached as the second object in the joint, so you can use this for gear joints.":"F\xFCge ein Drehgelenk zu einem Objekt an einem festen Punkt hinzu. Das Objekt ist als zweites Objekt im Gelenk befestigt, sodass du dies f\xFCr Getriebegelenke verwenden kannst.","Add a revolute joint to _PARAM0_ at _PARAM2_;_PARAM3_":"F\xFCge ein Drehgelenk zu _PARAM0_ bei _PARAM2_;_PARAM3_ hinzu","Joints/Revolute":"Gelenke/Umdrehungen","X anchor":"X-Anker","Y anchor":"Y-Anker","Enable angle limits? (default: no)":"Winkelbeschr\xE4nkungen aktivieren? (Standard: Nein)","Reference angle (default: 0)":"Referenzwinkel (Standard: 0)","Minimum angle (default: 0)":"Minimaler Winkel (Standard: 0)","Maximum angle (default: 0)":"Maximaler Winkel (Standard: 0)","Enable motor? (default: no)":"Motor aktivieren? (Standard: Nein)","Motor speed (default: 0)":"Motorgeschwindigkeit (Standard: 0)","Motor maximum torque (default: 0)":"Motor maximales Drehmoment (Standard: 0)","Add revolute joint between two bodies":"F\xFCge Drehgelenk zwischen zwei K\xF6rpern hinzu","Add a revolute joint between two objects. The reference angle determines what is considered as the base angle at the initial state.":"F\xFCge ein Drehgelenk zwischen zwei Objekten hinzu. Der Referenzwinkel bestimmt, was als Basiswinkel am Anfangszustand betrachtet wird.","Add a revolute joint between _PARAM0_ and _PARAM4_":"F\xFCge ein Drehgelenk zwischen _PARAM0_ und _PARAM4_ hinzu","Revolute joint reference angle":"Drehgelenk-Referenzwinkel","Revolute joint current angle":"Drehgelenk aktueller Winkel","Revolute joint angular speed":"Drehgelenk-Winkelgeschwindigkeit","Revolute joint limits enabled":"Drehgelenk-Grenzen aktiviert","Test if a revolute joint limits are enabled.":"Teste, ob Drehgelenk-Grenzen aktiviert sind.","Limits for revolute joint _PARAM2_ are enabled":"Grenzen f\xFCr Drehgelenk _PARAM2_ sind aktiviert","Enable revolute joint limits":"Aktiviere Drehgelenk-Grenzen","Enable or disable a revolute joint angle limits.":"Aktiviere oder deaktiviere Drehgelenk-Winkelgrenzen.","Enable limits for revolute joint _PARAM2_: _PARAM3_":"Aktiviere Grenzen f\xFCr Drehgelenk _PARAM2_: _PARAM3_","Revolute joint limits":"Drehgelenk-Grenzen","Modify a revolute joint angle limits.":"Modifiziere Drehgelenk-Winkelgrenzen.","Set the limits to _PARAM3_;_PARAM4_ for revolute joint _PARAM2_":"Setze die Grenzen auf _PARAM3_;_PARAM4_ f\xFCr Drehgelenk _PARAM2_","Minimum angle":"Minimaler Winkel","Maximum angle":"Maximaler Winkel","Revolute joint minimum angle":"Drehgelenk minimaler Winkel","Revolute joint maximum angle":"Drehgelenk maximaler Winkel","Revolute joint motor enabled":"Drehgelenk-Motor aktiviert","Test if a revolute joint motor is enabled.":"Teste, ob ein Drehgelenk-Motor aktiviert ist.","Motor of revolute joint _PARAM2_ is enabled":"Motor des Drehgelenks _PARAM2_ ist aktiviert","Enable revolute joint motor":"Aktiviere Drehgelenk-Motor","Enable or disable a revolute joint motor.":"Aktiviere oder deaktiviere einen Drehgelenk-Motor.","Enable motor for revolute joint _PARAM2_: _PARAM3_":"Aktiviere Motor f\xFCr Drehgelenk _PARAM2_: _PARAM3_","Revolute joint motor speed":"Drehgelenk-Motorgeschwindigkeit","Modify a revolute joint motor speed.":"Modifiziere eine Drehgelenk-Motorgeschwindigkeit.","the motor speed for revolute joint _PARAM2_":"die Motor-Geschwindigkeit f\xFCr das Drehgelenk _PARAM2_","Revolute joint max motor torque":"Drehgelenk maximales Motordrehmoment","Modify a revolute joint maximum motor torque.":"Modifiziere das maximale Motordrehmoment eines Drehgelenks.","the maximum motor torque for revolute joint _PARAM2_":"der maximale Motordrehmoment f\xFCr das Drehgelenk _PARAM2_","Revolute joint maximum motor torque":"Drehgelenk maximales Motordrehmoment","Revolute joint motor torque":"Drehgelenk-Motordrehmoment","Add prismatic joint":"F\xFCge Schubgelenk hinzu","Add a prismatic joint between two objects. The translation limits are converted to meters using the world scale on X.":"F\xFCge ein Schubgelenk zwischen zwei Objekten hinzu. Die \xDCbersetzungsgrenzen werden in Meter nach der Weltskala auf X umgewandelt.","Add a prismatic joint between _PARAM0_ and _PARAM4_":"F\xFCge ein Schubgelenk zwischen _PARAM0_ und _PARAM4_ hinzu","Joints/Prismatic":"Gelenke/Schub","Axis angle":"Achsenwinkel","Enable limits? (default: no)":"Aktiviere Limits? (Standard: Nein)","Minimum translation (default: 0)":"Minimale \xDCbersetzung (Standard: 0)","Maximum translation (default: 0)":"Maximale \xDCbersetzung (Standard: 0)","Motor maximum force (default: 0)":"Motor maximale Kraft (Standard: 0)","Prismatic joint axis angle":"Schubgelenk-Achsenwinkel","Prismatic joint reference angle":"Schubgelenk-Referenzwinkel","Prismatic joint current translation":"Schubgelenk aktuelle \xDCbersetzung","Prismatic joint current speed":"Schubgelenk aktuelle Geschwindigkeit","Prismatic joint speed":"Schubgelenk-Geschwindigkeit","Prismatic joint limits enabled":"Schubgelenk-Grenzen aktiviert","Test if a prismatic joint limits are enabled.":"Teste, ob Schubgelenk-Grenzen aktiviert sind.","Limits for prismatic joint _PARAM2_ are enabled":"Grenzen f\xFCr Schubgelenk _PARAM2_ sind aktiviert","Enable prismatic joint limits":"Aktiviere Schubgelenk-Grenzen","Enable or disable a prismatic joint limits.":"Aktiviere oder deaktiviere Schubgelenk-Grenzen.","Enable limits for prismatic joint _PARAM2_: _PARAM3_":"Aktiviere Grenzen f\xFCr Schubgelenk _PARAM2_: _PARAM3_","Prismatic joint limits":"Schubgelenk-Grenzen","Modify a prismatic joint limits.":"Modifiziere die Grenzen eines Schubgelenks.","Set the limits to _PARAM3_;_PARAM4_ for prismatic joint _PARAM2_":"Setze die Grenzen auf _PARAM3_;_PARAM4_ f\xFCr Schubgelenk _PARAM2_","Minimum translation":"Minimale Translation","Maximum translation":"Maximale Translation","Prismatic joint minimum translation":"Schubgelenk minimale \xDCbersetzung","Prismatic joint maximum translation":"Schubgelenk maximale \xDCbersetzung","Prismatic joint motor enabled":"Schubgelenk-Motor aktiviert","Test if a prismatic joint motor is enabled.":"Teste, ob Schubgelenk-Motor aktiviert ist.","Motor for prismatic joint _PARAM2_ is enabled":"Motor f\xFCr Schubgelenk _PARAM2_ ist aktiviert","Enable prismatic joint motor":"Aktiviere Schubgelenk-Motor","Enable or disable a prismatic joint motor.":"Aktiviere oder deaktiviere einen Schubgelenk-Motor.","Enable motor for prismatic joint _PARAM2_: _PARAM3_":"Aktiviere Motor f\xFCr Schubgelenk _PARAM2_: _PARAM3_","Prismatic joint motor speed":"Schubgelenk-Motorgeschwindigkeit","Modify a prismatic joint motor speed.":"Modifiziere eine Schubgelenk-Motorgeschwindigkeit.","the motor force for prismatic joint _PARAM2_":"die Motorkraft f\xFCr das Spektrums farbige Gelenk _PARAM2_","Prismatic joint max motor force":"Schubgelenk maximale Motorkraft","Modify a prismatic joint maximum motor force.":"Modifiziere die maximale Motorkraft eines Schubgelenks.","the maximum motor force for prismatic joint _PARAM2_":"die maximale Motorkraft f\xFCr das Spektrums farbige Gelenk _PARAM2_","Prismatic joint maximum motor force":"Schubgelenk maximale Motorkraft","Prismatic joint motor force":"Schubgelenk-Motorkraft","Add pulley joint":"F\xFCge Riemenscheibengelenk hinzu","Add a pulley joint between two objects. Lengths are converted to meters using the world scale on X.":"F\xFCgen ein Riemenscheibengelenk zwischen zwei Objekten hinzu. L\xE4ngen werden in Meter nach der Weltskala auf X umgewandelt.","Add a pulley joint between _PARAM0_ and _PARAM4_":"F\xFCge ein Riemenscheibengelenk zwischen _PARAM0_ und _PARAM4_ hinzu","Joints/Pulley":"Gelenke/Riemenscheibe","Ground anchor X for first object":"Bodenanker X f\xFCr das erste Objekt","Ground anchor Y for first object":"Bodenanker Y f\xFCr das erste Objekt","Ground anchor X for second object":"Bodenanker X f\xFCr das zweite Objekt","Ground anchor Y for second object":"Bodenanker Y f\xFCr das zweite Objekt","Length for first object (-1 to use anchor positions) (default: -1)":"L\xE4nge f\xFCr das erste Objekt (-1, um Ankerpositionen zu verwenden) (Standard: -1)","Length for second object (-1 to use anchor positions) (default: -1)":"L\xE4nge f\xFCr das zweite Objekt (-1, um Ankerpositionen zu verwenden) (Standard: -1)","Ratio (non-negative) (default: 1":"Verh\xE4ltnis (nicht negativ) (Standard: 1","Pulley joint first ground anchor X":"Riemenscheibengelenk erster Bodenanker X","Pulley joint first ground anchor Y":"Riemenscheibengelenk erster Bodenanker Y","Pulley joint second ground anchor X":"Riemenscheibengelenk erster Bodenanker X","Pulley joint second ground anchor Y":"Riemenscheibengelenk zweiter Bodenanker Y","Pulley joint first length":"Riemenscheibengelenk erste L\xE4nge","Pulley joint second length":"Riemenscheibengelenk zweite L\xE4nge","Pulley joint ratio":"Riemenscheibengelenk-Verh\xE4ltnis","Add gear joint":"F\xFCge Getriebegelenk hinzu","Add a gear joint between two joints. Attention: Gear joints require the joints to be revolute or prismatic, and both of them to be attached to a static body as first object.":"F\xFCge ein Getriebegelenk zwischen zwei Gelenken hinzu. Achtung: Getriebegelenke verlangen, dass die Gelenke Dreh- oder Schubgelenke sind und beide mit einem statischen K\xF6rper als erstes Objekt verbunden sind.","Add a gear joint between joints _PARAM2_ and _PARAM3_":"F\xFCge ein Getriebegelenk zwischen Gelenken _PARAM2_ und _PARAM3_ hinzu","Joints/Gear":"Gelenke/Getriebe","First joint ID":"Erste Gelenk-ID","Second joint ID":"Zweite Gelenk-ID","Ratio (non-zero) (default: 1)":"Verh\xE4ltnis (nicht-Null) (Standard: 1)","Gear joint first joint":"Getriebegelenk erstes Gelenk","Gear joint second joint":"Getriebegelenk zweites Gelenk","Gear joint ratio":"Getriebegelenk-Verh\xE4ltnis","Modify a Gear joint ratio.":"Modifiziere ein Getriebegelenk-Verh\xE4ltnis.","the ratio for gear joint _PARAM2_":"das Verh\xE4ltnis f\xFCr das Zahnradgelenk _PARAM2_","Add mouse joint":"Mausgelenk hinzuf\xFCgen","Add a mouse joint to an object (makes the object move towards a specific point).":"Add a mouse joint to an object (makes the object move towards a specific point).","Add a mouse joint to _PARAM0_":"Add a mouse joint to _PARAM0_","Joints/Mouse":"Joints/Mouse","Target X":"Ziel X","Target Y":"Ziel Y","Maximum force (N) (non-negative) (default: 500)":"Maximale Kraft (N) (nicht negativ) (Standard: 500)","Frequency (Hz) (positive) (default: 10)":"Frequenz (Hz) (positiv) (Standard: 10)","Mouse joint target":"Mouse joint target","Set a mouse joint target.":"Set a mouse joint target.","Set the target position of mouse joint _PARAM2_ of _PARAM0_ to _PARAM3_;_PARAM4_":"Set the target position of mouse joint _PARAM2_ of _PARAM0_ to _PARAM3_;_PARAM4_","Mouse joint target X":"Mouse joint target X","Mouse joint target Y":"Mouse joint target Y","Mouse joint max force":"Mouse joint max force","Set a mouse joint maximum force.":"Set a mouse joint maximum force.","the maximum force for mouse joint _PARAM2_":"the maximum force for mouse joint _PARAM2_","Mouse joint maximum force":"Mouse joint maximum force","Mouse joint frequency":"Mouse joint frequency","Set a mouse joint frequency.":"Set a mouse joint frequency.","the frequency for mouse joint _PARAM2_":"the frequency for mouse joint _PARAM2_","Mouse joint damping ratio":"Mouse joint damping ratio","Set a mouse joint damping ratio.":"Set a mouse joint damping ratio.","the damping ratio for mouse joint _PARAM2_":"the damping ratio for mouse joint _PARAM2_","Add wheel joint":"F\xFCge Radgelenk hinzu","Add a wheel joint between two objects. Higher frequencies means higher suspensions. Damping determines oscillations, critical damping of 1 means no oscillations.":"F\xFCge ein Radgelenk zwischen zwei Objekten hinzu. H\xF6here Frequenzen bedeuten h\xF6here Aufh\xE4ngungen. D\xE4mpfung bestimmt Schwingungen, kritische D\xE4mpfung von 1 bedeutet keine Schwingung.","Add a wheel joint between _PARAM0_ and _PARAM4_":"F\xFCge ein Radgelenk zwischen _PARAM0_ und _PARAM4_ hinzu","Joints/Wheel":"Gelenke/Rad","Frequency (Hz) (non-negative) (default: 10)":"Frequenz (Hz) (nicht negativ) (Standard: 10)","Wheel joint axis angle":"Radgelenk-Achsenwinkel","Wheel joint current translation":"Radgelenk aktuelle \xDCbersetzung","Wheel joint current speed":"Radgelenk aktuelle Geschwindigkeit","Wheel joint speed":"Radgelenk-Geschwindigkeit","Wheel joint motor enabled":"Radgelenk-Motor aktiviert","Test if a wheel joint motor is enabled.":"Teste, ob ein Radgelenk-Motor aktiviert ist.","Motor for wheel joint _PARAM2_ is enabled":"Motor des Radgelenks _PARAM2_ ist aktiviert","Enable wheel joint motor":"Aktiviere Radgelenk-Motor","Enable or disable a wheel joint motor.":"Aktiviere oder deaktiviere einen Radgelenk-Motor.","Enable motor for wheel joint _PARAM2_: _PARAM3_":"Aktiviere Motor f\xFCr Radgelenk _PARAM2_: _PARAM3_","Wheel joint motor speed":"Radgelenk-Motorgeschwindigkeit","Modify a wheel joint motor speed.":"Modifiziere eine Radgelenk-Motorgeschwindigkeit.","the motor speed for wheel joint _PARAM2_":"the motor speed for wheel joint _PARAM2_","Wheel joint max motor torque":"Radgelenk maximales Motordrehmoment","Modify a wheel joint maximum motor torque.":"Modifiziere das maximale Motordrehmoment eines Radgelenks.","the maximum motor torque for wheel joint _PARAM2_":"the maximum motor torque for wheel joint _PARAM2_","Wheel joint maximum motor torque":"Radgelenk maximales Motordrehmoment","Wheel joint motor torque":"Radgelenk-Motordrehmoment","Wheel joint frequency":"Radgelenk-Frequenz","Modify a wheel joint frequency.":"Modifiziere eine Radgelenk-Frequenz.","the frequency for wheel joint _PARAM2_":"the frequency for wheel joint _PARAM2_","Wheel joint damping ratio":"Radgelenk-D\xE4mpfungsverh\xE4ltnis","Modify a wheel joint damping ratio.":"Modifiziere ein Radgelenk-D\xE4mpfungsverh\xE4ltnis.","the damping ratio for wheel joint _PARAM2_":"the damping ratio for wheel joint _PARAM2_","Add weld joint":"Schwei\xDFverbindung hinzuf\xFCgen","Add a weld joint between two objects.":"Add a weld joint between two objects.","Add a weld joint between _PARAM0_ and _PARAM4_":"Add a weld joint between _PARAM0_ and _PARAM4_","Joints/Weld":"Joints/Weld","Weld joint reference angle":"Weld joint reference angle","Weld joint frequency":"Weld joint frequency","Modify a weld joint frequency.":"Modify a weld joint frequency.","the frequency for weld joint _PARAM2_":"the frequency for weld joint _PARAM2_","Weld joint damping ratio":"Weld joint damping ratio","Modify a weld joint damping ratio.":"Modify a weld joint damping ratio.","the damping ratio for weld joint _PARAM2_":"the damping ratio for weld joint _PARAM2_","Add rope joint":"Add rope joint","Add a rope joint between two objects. The maximum length is converted to meters using the world scale on X.":"Add a rope joint between two objects. The maximum length is converted to meters using the world scale on X.","Add a rope joint between _PARAM0_ and _PARAM4_":"Add a rope joint between _PARAM0_ and _PARAM4_","Joints/Rope":"Joints/Rope","Maximum length (-1 to use current objects distance) (default: -1)":"Maximale L\xE4nge (-1, um die Distanz des aktuellen Objekts zu verwenden) (Standard: -1)","Rope joint max length":"Seilgelenk maximale L\xE4nge","Modify a rope joint maximum length.":"Modifiziere die maximale L\xE4nge eines Seilgelenks.","the maximum length for rope joint _PARAM2_":"the maximum length for rope joint _PARAM2_","Rope joint maximum length":"Seilgelenk maximale L\xE4nge","Add friction joint":"F\xFCge Reibgelenk hinzu","Add a friction joint between two objects.":"F\xFCge ein Reibgelenk zwischen zwei Objekten hinzu.","Add a friction joint between _PARAM0_ and _PARAM4_":"F\xFCge ein Reibgelenk zwischen _PARAM0_ und _PARAM4_ hinzu","Joints/Friction":"Gelenke/Reibung","Maximum force (non-negative)":"Maximale Kraft (nicht negativ)","Maximum torque (non-negative)":"Maximales Drehmoment (nicht negativ)","Friction joint max force":"Reibgelenk maximale Kraft","Modify a friction joint maximum force.":"Modifiziere die maximale Kraft eines Reibgelenks.","the maximum force for friction joint _PARAM2_":"the maximum force for friction joint _PARAM2_","Friction joint maximum force":"Reibgelenk maximale Kraft","Friction joint max torque":"Reibgelenk maximales Drehmoment","Modify a friction joint maximum torque.":"Modifiziere das maximale Drehmoment eines Reibgelenks.","the maximum torque for friction joint _PARAM2_":"the maximum torque for friction joint _PARAM2_","Friction joint maximum torque":"Reibgelenk maximales Drehmoment","Add motor joint":"F\xFCge Motorgelenk hinzu","Add a motor joint between two objects. The position and angle offsets are relative to the first object.":"Add a motor joint between two objects. The position and angle offsets are relative to the first object.","Add a motor joint between _PARAM0_ and _PARAM2_":"Add a motor joint between _PARAM0_ and _PARAM2_","Joints/Motor":"Joints/Motor","Offset X position":"Offset X-Position","Offset Y position":"Offset Y-Position","Offset Angle":"Offset-Winkel","Correction factor (default: 1)":"Korrekturfaktor (Standard: 1)","Motor joint offset":"Motor joint offset","Modify a motor joint offset.":"Modify a motor joint offset.","Set offset to _PARAM3_;_PARAM4_ for motor joint _PARAM2_":"Set offset to _PARAM3_;_PARAM4_ for motor joint _PARAM2_","Offset X":"Offset X","Offset Y":"Offset Y","Motor joint offset X":"Motor-Gelenkoffset X","Motor joint offset Y":"Motor joint offset Y","Motor joint angular offset":"Motor joint angular offset","Modify a motor joint angular offset.":"Modify a motor joint angular offset.","the angular offset for motor joint _PARAM2_":"the angular offset for motor joint _PARAM2_","Motor joint max force":"Motor joint max force","Modify a motor joint maximum force.":"Modify a motor joint maximum force.","the maximum force for motor joint _PARAM2_":"the maximum force for motor joint _PARAM2_","Motor joint maximum force":"Motor joint maximum force","Motor joint max torque":"Motor joint max torque","Modify a motor joint maximum torque.":"Modify a motor joint maximum torque.","the maximum torque for motor joint _PARAM2_":"the maximum torque for motor joint _PARAM2_","Motor joint maximum torque":"Motor joint maximum torque","Motor joint correction factor":"Motor joint correction factor","Modify a motor joint correction factor.":"Modify a motor joint correction factor.","the correction factor for motor joint _PARAM2_":"the correction factor for motor joint _PARAM2_","Test if two objects collide.":"Teste, ob zwei Objekte kollidieren.","_PARAM0_ is colliding with _PARAM2_":"_PARAM0_ kollidiert mit _PARAM2_","Peer-to-Peer communication (experimental)":"Peer-to-Peer communication (experimental)","Event triggered by peer":"Event triggered by peer","Triggers once when a connected client sends the event":"Triggers once when a connected client sends the event","Event _PARAM0_ received from other client (data loss: _PARAM1_)":"Event _PARAM0_ received from other client (data loss: _PARAM1_)","P2P (experimental)":"P2P (experimental)","Event name":"Event name","Data loss allowed?":"Data loss allowed?","Is P2P ready":"Is P2P ready","True if the peer-to-peer extension initialized and is ready to use.":"True if the peer-to-peer extension initialized and is ready to use.","Is P2P ready?":"Is P2P ready?","An error occurred":"An error occurred","Triggers once when an error occurs. Use P2P::GetLastError() expression to get the content of the error if you want to analyse it or display it to the user.":"Triggers once when an error occurs. Use P2P::GetLastError() expression to get the content of the error if you want to analyse it or display it to the user.","P2P error occurred":"P2P error occurred","Peer disconnected":"Peer disconnected","Triggers once when a peer disconnects.":"Triggers once when a peer disconnects.","P2P peer disconnected":"P2P peer disconnected","Peer Connected":"Peer Connected","Triggers once when a remote peer initiates a connection.":"Triggers once when a remote peer initiates a connection.","P2P peer connected":"P2P peer connected","Connect to another client":"Connect to another client","Connects the current client to another client using its id.":"Connects the current client to another client using its id.","Connect to P2P client _PARAM0_":"Connect to P2P client _PARAM0_","ID of the other client":"ID of the other client","Connect to a broker server":"Connect to a broker server","Connects the extension to a broker server.":"Connects the extension to a broker server.","Connect to the broker server at http://_PARAM0_:_PARAM1_/":"Connect to the broker server at http://_PARAM0_:_PARAM1_/","Host":"Host","Port":"Port","SSl enabled?":"SSl enabled?","Connect to the default broker server":"Connect to the default broker server","Connects to the default broker server.":"Connects to the default broker server.","Override the client ID":"Override the client ID","Overrides the client ID of the current game instance with a specified ID. Must be called BEFORE connecting to a broker.":"Overrides the client ID of the current game instance with a specified ID. Must be called BEFORE connecting to a broker.","Override the client ID with _PARAM0_":"Override the client ID with _PARAM0_","ID":"ID","Trigger event on all connected clients":"Trigger event on all connected clients","Triggers an event on all connected clients":"Triggers an event on all connected clients","Trigger event _PARAM0_ on all connected clients (extra data: _PARAM1_)":"Trigger event _PARAM0_ on all connected clients (extra data: _PARAM1_)","Extra data (optional)":"Extra data (optional)","Trigger event on a specific client":"Trigger event on a specific client","Triggers an event on a specific connected client":"Triggers an event on a specific connected client","Trigger event _PARAM1_ on client _PARAM0_ (extra data: _PARAM2_)":"Trigger event _PARAM1_ on client _PARAM0_ (extra data: _PARAM2_)","Trigger event on all connected clients (variable)":"Trigger event on all connected clients (variable)","Variable containing the extra data":"Variable containing the extra data","Trigger event on a specific client (variable)":"Trigger event on a specific client (variable)","Get event data (variable)":"Get event data (variable)","Store the data of the specified event in a variable. Check in the conditions that the event was received using the \"Event received\" condition.":"Store the data of the specified event in a variable. Check in the conditions that the event was received using the \"Event received\" condition.","Overwrite _PARAM1_ with variable sent with last trigger of _PARAM0_":"Overwrite _PARAM1_ with variable sent with last trigger of _PARAM0_","Variable where to store the received data":"Variable where to store the received data","Disconnect from a peer":"Disconnect from a peer","Disconnects this client from another client.":"Disconnects this client from another client.","Disconnect from client _PARAM0_":"Disconnect from client _PARAM0_","Disconnect from all peers":"Disconnect from all peers","Disconnects this client from all other clients.":"Disconnects this client from all other clients.","Disconnect from all clients":"Disconnect from all clients","Disconnect from broker":"Disconnect from broker","Disconnects the client from the broker server.":"Disconnects the client from the broker server.","Disconnect the client from the broker":"Disconnect the client from the broker","Disconnect from all":"Disconnect from all","Disconnects the client from the broker server and all other clients.":"Disconnects the client from the broker server and all other clients.","Disconnect the client from the broker and other clients":"Disconnect the client from the broker and other clients","Get event data":"Get event data","Returns the data received when the specified event was last triggered":"Returns the data received when the specified event was last triggered","Get event sender":"Get event sender","Returns the id of the peer that triggered the event":"Returns the id of the peer that triggered the event","Get client ID":"Get client ID","Gets the client ID of the current game instance":"Gets the client ID of the current game instance","Get last error":"Get last error","Gets the description of the last P2P error":"Gets the description of the last P2P error","Get last disconnected peer":"Get last disconnected peer","Gets the ID of the latest peer that has disconnected.":"Gets the ID of the latest peer that has disconnected.","Get ID of the connected peer":"Get ID of the connected peer","Gets the ID of the newly connected peer.":"Gets the ID of the newly connected peer.","Spatial sound":"Spatial sound","Allow positioning sounds in a 3D space. The stereo system of the device is used to simulate the position of the sound and to give the impression that the sound is located somewhere around the player.":"Allow positioning sounds in a 3D space. The stereo system of the device is used to simulate the position of the sound and to give the impression that the sound is located somewhere around the player.","Set position of sound":"Set position of sound","Sets the spatial position of a sound. When a sound is at a distance of 1 to the listener, it's heard at 100% volume. Then, it follows an *inverse distance model*. At a distance of 2, it's heard at 50%, and at a distance of 4 it's heard at 25%.":"Sets the spatial position of a sound. When a sound is at a distance of 1 to the listener, it's heard at 100% volume. Then, it follows an *inverse distance model*. At a distance of 2, it's heard at 50%, and at a distance of 4 it's heard at 25%.","Set position of sound on channel _PARAM1_ to position _PARAM2_, _PARAM3_, _PARAM4_":"Set position of sound on channel _PARAM1_ to position _PARAM2_, _PARAM3_, _PARAM4_","Audio/Spatial Sound":"Audio/Spatial Sound","Channel":"Kanal","Z position":"Z position","Set position of the listener":"Set position of the listener","Sets the spatial position of the listener/player.":"Sets the spatial position of the listener/player.","Set the listener position to _PARAM0_, _PARAM1_, _PARAM2_":"Set the listener position to _PARAM0_, _PARAM1_, _PARAM2_","Lights":"Lights","Light Obstacle Behavior":"Light Obstacle Behavior","This behavior makes the object an obstacle to the light. The light emitted by light objects will be stopped by the object.":"This behavior makes the object an obstacle to the light. The light emitted by light objects will be stopped by the object.","Radius":"Radius","Debug mode":"Debug mode","When activated, display the lines used to render the light - useful to understand how the light is rendered on screen.":"When activated, display the lines used to render the light - useful to understand how the light is rendered on screen.","Light texture (optional)":"Light texture (optional)","A texture to be used to display the light. If you don't specify a texture, the light is rendered as fading from bright, in its center, to dark.":"A texture to be used to display the light. If you don't specify a texture, the light is rendered as fading from bright, in its center, to dark.","Light":"Light","Displays a light on the scene, with a customizable radius and color. Add then the Light Obstacle behavior to the objects that must act as obstacle to the lights.":"Displays a light on the scene, with a customizable radius and color. Add then the Light Obstacle behavior to the objects that must act as obstacle to the lights.","Set the radius of light object":"Set the radius of light object","Set the radius of _PARAM0_ to: _PARAM1_":"Set the radius of _PARAM0_ to: _PARAM1_","Set the color of light object":"Set the color of light object","Set the color of light object in format \"R;G;B\" string.":"Set the color of light object in format \"R;G;B\" string.","Set the color of _PARAM0_ to: _PARAM1_":"Set the color of _PARAM0_ to: _PARAM1_","Adjustment":"Anpassung","Adjust gamma, contrast, saturation, brightness, alpha or color-channel shift.":"Gamma, Kontrast, S\xE4ttigung, Helligkeit, Alpha oder Farbkanalverschiebung anpassen.","Gamma (between 0 and 5)":"Gamma (zwischen 0 und 5)","Saturation (between 0 and 5)":"S\xE4ttigung (zwischen 0 und 5)","Contrast (between 0 and 5)":"Kontrast (zwischen 0 und 5)","Brightness (between 0 and 5)":"Helligkeit (zwischen 0 und 5)","Red (between 0 and 5)":"Rot (zwischen 0 und 5)","Green (between 0 and 5)":"Gr\xFCn (zwischen 0 und 5)","Blue (between 0 and 5)":"Blau (zwischen 0 und 5)","Alpha (between 0 and 1, 0 is transparent)":"Alpha (zwischen 0 und 1, 0 ist transparent)","Advanced bloom":"Advanced bloom","Applies a bloom effect.":"Applies a bloom effect.","Threshold (between 0 and 1)":"Schwellenwert (zwischen 0 und 1)","Bloom Scale (between 0 and 2)":"Bloom Scale (between 0 and 2)","Brightness (between 0 and 2)":"Helligkeit (zwischen 0 und 2)","Blur (between 0 and 20)":"Unsch\xE4rfe (zwischen 0 und 20)","Quality (between 0 and 20)":"Qualit\xE4t (zwischen 0 und 20)","Padding for the visual effect area":"Padding for the visual effect area","ASCII":"ASCII","Render the image with ASCII characters only.":"Render the image with ASCII characters only.","Size (between 2 and 20)":"Gr\xF6\xDFe (zwischen 2 und 20)","Beveled edges":"Beveled edges","Add beveled edges around the rendered image.":"Add beveled edges around the rendered image.","Rotation (between 0 and 360)":"Rotation (zwischen 0 und 360)","Outer strength (between 0 and 5)":"Outer strength (between 0 and 5)","Distance (between 10 and 20)":"Distanz (zwischen 10 und 20)","Light alpha (between 0 and 1)":"Light alpha (between 0 and 1)","Light color (color of the outline)":"Light color (color of the outline)","Shadow color (color of the outline)":"Shadow color (color of the outline)","Shadow alpha (between 0 and 1)":"Shadow alpha (between 0 and 1)","Black and White":"Schwarz und Wei\xDF","Alter the colors to make the image black and white":"Alter the colors to make the image black and white","Opacity (between 0 and 1)":"Opacity (between 0 and 1)","Blending mode":"Blending mode","Alter the rendered image with the specified blend mode.":"Alter the rendered image with the specified blend mode.","Mode (0: Normal, 1: Add, 2: Multiply, 3: Screen)":"Mode (0: Normal, 1: Add, 2: Multiply, 3: Screen)","Blur (Gaussian, slow - prefer to use Kawase blur)":"Blur (Gaussian, slow - prefer to use Kawase blur)","Blur the rendered image. This is slow, so prefer to use Kawase blur in most cases.":"Blur the rendered image. This is slow, so prefer to use Kawase blur in most cases.","Blur intensity":"St\xE4rke der Unsch\xE4rfe","Number of render passes. An high value will cause lags/poor performance.":"Number of render passes. An high value will cause lags/poor performance.","Resolution":"Aufl\xF6sung","Kernel size (one of these values: 5, 7, 9, 11, 13, 15)":"Kernel size (one of these values: 5, 7, 9, 11, 13, 15)","Brightness":"Helligkeit","Make the image brighter.":"Das Bild heller machen.","Brightness (between 0 and 1)":"Helligkeit (zwischen 0 und 1)","Bulge Pinch":"Bulge Pinch","Bulges or pinches the image in a circle.":"Bulges or pinches the image in a circle.","Center X (between 0 and 1, 0.5 is image middle)":"Center X (between 0 and 1, 0.5 is image middle)","Center Y (between 0 and 1, 0.5 is image middle)":"Center Y (between 0 and 1, 0.5 is image middle)","strength (between -1 and 1)":"strength (between -1 and 1)","-1 is strong pinch, 0 is no effect, 1 is strong bulge":"-1 is strong pinch, 0 is no effect, 1 is strong bulge","Color Map":"Farbkarte","Change the color rendered on screen.":"Change the color rendered on screen.","Color map texture for the effect":"Color map texture for the effect","You can change colors of pixels by modifing a reference color image, containing each colors, called the *Color Map Texture*. To get started, **download** [a default color map texture here](http://wiki.compilgames.net/doku.php/gdevelop5/interface/scene-editor/layer-effects).":"You can change colors of pixels by modifing a reference color image, containing each colors, called the *Color Map Texture*. To get started, **download** [a default color map texture here](http://wiki.compilgames.net/doku.php/gdevelop5/interface/scene-editor/layer-effects).","Disable anti-aliasing (\"nearest\" pixel rounding)":"Disable anti-aliasing (\"nearest\" pixel rounding)","Mix":"Mix","Mix value of the effect on the layer (in percent)":"Mix value of the effect on the layer (in percent)","Color Replace":"Color Replace","Effect replacing a color (or similar) by another.":"Effect replacing a color (or similar) by another.","Original Color":"Original Color","New Color":"New Color","Epsilon (between 0 and 1)":"Epsilon (between 0 and 1)","Tolerance/sensitivity of the floating-point comparison between colors (lower = more exact, higher = more inclusive)":"Tolerance/sensitivity of the floating-point comparison between colors (lower = more exact, higher = more inclusive)","CRT":"CRT","Apply an effect resembling old CRT monitors.":"Apply an effect resembling old CRT monitors.","Line width (between 0 and 5)":"Linienbreite (zwischen 0 und 5)","Line contrast (between 0 and 1)":"Linienkontrast (zwischen 0 und 1)","Noise (between 0 and 1)":"Ger\xE4usche (zwischen 0 und 1)","Curvature (between 0 and 10)":"Kr\xFCmmung (zwischen 0 und 10)","Show vertical lines":"Show vertical lines","Noise size (between 0 and 10)":"Ger\xE4uschgr\xF6\xDFe (zwischen 0 und 10)","Vignetting (between 0 and 1)":"Vignettierung (zwischen 0 und 1)","Vignetting alpha (between 0 and 1)":"Vignettierung Alpha (zwischen 0 und 1)","Vignetting blur (between 0 and 1)":"Vignettierungsunsch\xE4rfe (zwischen 0 und 1)","Interlaced Lines Speed":"Interlaced Lines Speed","0: Pause, 0.5: Half speed, 1: Normal speed, 2: Double speed, etc...":"0: Pause, 0.5: Half speed, 1: Normal speed, 2: Double speed, etc...","Noise Frequency":"Noise Frequency","Uses the pixel values from the specified texture (called the displacement map) to perform a displacement of an object.":"Verwendet die Pixelwerte der angegebenen Textur (als Verschiebungskarte bezeichnet) um eine Verschiebung eines Objekts durchzuf\xFChren.","Displacement map texture":"Displacement map texture","Displacement map texture for the effect. To get started, **download** [a default displacement map texture here](http://wiki.compilgames.net/doku.php/gdevelop5/interface/scene-editor/layer-effects).":"Displacement map texture for the effect. To get started, **download** [a default displacement map texture here](http://wiki.compilgames.net/doku.php/gdevelop5/interface/scene-editor/layer-effects).","Dot":"Dot","Applies a dotscreen effect making objects appear to be made out of black and white halftone dots like an old printer.":"Applies a dotscreen effect making objects appear to be made out of black and white halftone dots like an old printer.","Scale (between 0.3 and 1)":"Scale (between 0.3 and 1)","Angle (between 0 and 5)":"Angle (between 0 and 5)","Drop shadow":"Drop shadow","Add a shadow around the rendered image.":"Add a shadow around the rendered image.","Quality (between 1 and 20)":"Qualit\xE4t (zwischen 1 und 20)","Alpha (between 0 and 1)":"Alpha (zwischen 0 und 1)","Distance (between 0 and 50)":"Distanz (zwischen 0 und 50)","Color of the shadow":"Farbe des Schattens","Shadow only (shows only the shadow when enabled)":"Shadow only (shows only the shadow when enabled)","Glitch":"Glitch","Applies a glitch effect to an object.":"Applies a glitch effect to an object.","Slices (between 2 and infinite)":"Slices (between 2 and infinite)","Offset (between -400 and 400)":"Offset (between -400 and 400)","Direction (between -180 and 180)":"Direction (between -180 and 180)","Fill Mode (between 0 and 4)":"Fill Mode (between 0 and 4)","The fill mode of the space after the offset.(0: TRANSPARENT, 1: ORIGINAL, 2: LOOP, 3: CLAMP, 4: MIRROR)":"The fill mode of the space after the offset.(0: TRANSPARENT, 1: ORIGINAL, 2: LOOP, 3: CLAMP, 4: MIRROR)","Average":"Average","Min Size":"Min Size","Sample Size":"Sample Size","Animation Frequency":"Animation Frequency","Red X offset (between -50 and 50)":"Red X offset (between -50 and 50)","Red Y offset (between -50 and 50)":"Red Y offset (between -50 and 50)","Green X offset (between -50 and 50)":"Green X offset (between -50 and 50)","Green Y offset (between -50 and 50)":"Green Y offset (between -50 and 50)","Blue X offset (between -50 and 50)":"Blue X offset (between -50 and 50)","Blue Y offset (between -50 and 50)":"Blue Y offset (between -50 and 50)","Glow":"Leuchten","Add a glow effect around the rendered image.":"F\xFCgen Sie einen Leuchteffekt dem gerenderten Bild hinzu.","Inner strength (between 0 and 20)":"Innere St\xE4rke (zwischen 0 und 20)","Outer strength (between 0 and 20)":"\xC4u\xDFere St\xE4rke (zwischen 0 und 20)","Color (color of the outline)":"Color (color of the outline)","Godray":"Godray","Apply and animate atmospheric light rays.":"Atmosph\xE4rische Lichtstrahlen anwenden und animieren.","Parallel (parallel rays)":"Parallel (parallele Strahlen)","Animation Speed":"Animation Speed","Lacunarity (between 0 and 5)":"Lacunarity (between 0 and 5)","Angle (between -60 and 60)":"Winkel (zwischen -60 und 60)","Gain (between 0 and 1)":"Gain (between 0 and 1)","Light (between 0 and 60)":"Licht (zwischen 0 und 60)","Center X (between 100 and 1000)":"Center X (between 100 and 1000)","Center Y (between -1000 and 100)":"Center Y (between -1000 and 100)","Blur (Kawase, fast)":"Blur (Kawase, fast)","Blur the rendered image, with much better performance than Gaussian blur.":"Blur the rendered image, with much better performance than Gaussian blur.","Pixelize X (between 0 and 10)":"Pixelize X (between 0 and 10)","Pixelize Y (between 0 and 10)":"Pixelize Y (between 0 and 10)","Light Night":"Helle Nacht","Alter the colors to simulate night.":"\xC4ndern Sie die Farben, um die Nacht zu simulieren.","Dark Night":"Dunkle Nacht","Alter the colors to simulate a dark night.":"\xC4ndern Sie die Farben, um eine dunkle Nacht zu simulieren.","Intensity (between 0 and 1)":"Intensit\xE4t (zwischen 0 und 1)","Noise":"Ger\xE4usche","Add some noise on the rendered image.":"F\xFCgen Sie Ger\xE4usche auf dem gerenderten Bild hinzu.","Noise intensity (between 0 and 1)":"Ger\xE4uschintensit\xE4t (zwischen 0 und 1)","Old Film":"Old Film","Add a Old film effect around the rendered image.":"Add a Old film effect around the rendered image.","Sepia (between 0 and 1)":"Sepia (between 0 and 1)","The amount of saturation of sepia effect, a value of 1 is more saturation and closer to 0 is less, and a value of 0 produces no sepia effect":"The amount of saturation of sepia effect, a value of 1 is more saturation and closer to 0 is less, and a value of 0 produces no sepia effect","Noise Size (between 0 and 10)":"Noise Size (between 0 and 10)","Scratch (between -1 and 1)":"Scratch (between -1 and 1)","Scratch Density (between 0 and 1)":"Scratch Density (between 0 and 1)","Scratch Width (between 1 and 20)":"Scratch Width (between 1 and 20)","Vignetting Alpha (between 0 and 1)":"Vignetting Alpha (between 0 and 1)","Vignetting Blur (between 0 and 1)":"Vignetting Blur (between 0 and 1)","Draws an outline around the rendered image.":"Draws an outline around the rendered image.","Thickness (between 0 and 20)":"Dicke (zwischen 0 und 20)","Color of the outline":"Farbe der Kontur","Pixelate":"Verpixeln","Applies a pixelate effect, making display objects appear 'blocky'.":"Applies a pixelate effect, making display objects appear 'blocky'.","Size of the pixels (10 pixels by default)":"Pixelgr\xF6\xDFe (standardm\xE4\xDFig 10 Pixel)","Radial Blur":"Radial Blur","Applies a Motion blur to an object.":"Applies a Motion blur to an object.","The maximum size of the blur radius, -1 is infinite":"The maximum size of the blur radius, -1 is infinite","Angle (between -180 and 180)":"Angle (between -180 and 180)","The angle in degree of the motion for blur effect":"The angle in degree of the motion for blur effect","Kernel Size (between 3 and 25)":"Kernel Size (between 3 and 25)","The kernel size of the blur filter (Odd number)":"The kernel size of the blur filter (Odd number)","Reflection":"Reflexion","Applies a reflection effect to simulate the reflection on water with waves.":"Applies a reflection effect to simulate the reflection on water with waves.","Reflect the image on the waves":"Spiegelt das Bild auf den Wellen","Vertical position of the reflection point":"Vertikale Position des Reflexionspunkts","Default is 50% (middle). Smaller numbers produce a larger reflection, larger numbers produce a smaller reflection.":"Die Standardwerte sind 50%, kleinere Zahlen erzeugen eine gr\xF6\xDFere Reflexion, gr\xF6\xDFere Zahlen erzeugen eine kleinere Reflexion.","Amplitude start":"Amplitudenstart","Starting amplitude of waves (0 by default)":"Starte Wellenamplitude (0 standardm\xE4\xDFig)","Amplitude ending":"Amplitudenende","Ending amplitude of waves (20 by default)":"Beende Wellenamplitude (0 standardm\xE4\xDFig)","Wave length start":"Wave length start","Starting wave length (30 by default)":"Starting wave length (30 by default)","Wave length ending":"Wave length ending","Ending wave length (100 by default)":"Ending wave length (100 by default)","Alpha start":"Alpha startet","Starting alpha (1 by default)":"Alpha starten (1 Standard)","Alpha ending":"Alpha endet","Ending alpha (1 by default)":"Alpha beenden (1 Standard)","RGB split (chromatic aberration)":"RGB split (chromatic aberration)","Applies a RGB split effect also known as chromatic aberration.":"Applies a RGB split effect also known as chromatic aberration.","Red X offset (between -20 and 20)":"Roter X-Versatz (zwischen -20 und 20)","Red Y offset (between -20 and 20)":"Roter Y-Versatz (zwischen -20 und 20)","Green X offset (between -20 and 20)":"Gr\xFCner X-Versatz (zwischen -20 und 20)","Green Y offset (between -20 and 20)":"Gr\xFCner Y-Versatz (zwischen -20 und 20)","Blue X offset (between -20 and 20)":"Blauer X-Versatz (zwischen -20 und 20)","Blue Y offset (between -20 and 20)":"Blauer Y-Versatz (zwischen -20 und 20)","Sepia":"Sepia","Alter the colors to sepia.":"\xC4ndern Sie die Farben in Sepia.","Tilt shift":"Neigungsverschiebung","Render a tilt-shift-like camera effect.":"Rendern Sie einen schaltbaren Kamera-Effekt.","Blur (between 0 and 200)":"Unsch\xE4rfe (zwischen 0 und 200)","Gradient blur (between 0 and 2000)":"Verlaufsunsch\xE4rfe (zwischen 0 und 2000)","Twist":"Twist","Applies a twist effect making objects appear twisted in the given direction.":"Applies a twist effect making objects appear twisted in the given direction.","The radius of the twist":"The radius of the twist","Angle (between -10 and 10)":"Angle (between -10 and 10)","The angle in degree of the twist":"The angle in degree of the twist","Offset X (between 0 and 1, 0.5 is image middle)":"Offset X (between 0 and 1, 0.5 is image middle)","Offset Y (between 0 and 1, 0.5 is image middle)":"Offset Y (between 0 and 1, 0.5 is image middle)","Zoom blur":"Zoomunsch\xE4rfe","Applies a Zoom blur.":"F\xFCgt eine Zoomunsch\xE4rfe hinzu.","Inner radius":"Inner radius","strength (between 0 and 5)":"St\xE4rke (zwischen 0 und 5)","Device sensors":"Ger\xE4tesensoren","Allow the game to access the sensors of a mobile device.":"Erlaube dem Spiel, auf die Sensoren eines mobilen Ger\xE4ts zuzugreifen.","Sensor active":"Sensor aktiv","The condition is true if the device orientation sensor is currently active":"Die Bedingung ist wahr, wenn der Ger\xE4teausrichtungssensor derzeit aktiv ist","Orientation sensor is active":"Orientierungssensor ist aktiv","Sensors/Orientation":"Sensoren/Orientierung","Compare the value of orientation alpha":"Vergleiche den Alpha Wert der Orientierung","Compare the value of orientation alpha. (Range: 0 to 360\xB0)":"Vergleiche den Alpha Wert der Orientierung. (Zwischen 0 und 360\xB0)","the orientation alpha":"the orientation alpha","Sign of the test":"Zeichen des Tests","Compare the value of orientation beta":"Vergleiche den Beta Wert der Orientierung","Compare the value of orientation beta. (Range: -180 to 180\xB0)":"Vergleiche den Beta Wert der Orientierung. (Zwischen -180 und 180\xB0)","the orientation beta":"the orientation beta","Compare the value of orientation gamma":"Vergleiche den Gamma Wert der Orientierung","Compare the value of orientation gamma. (Range: -90 to 90\xB0)":"Vergleiche den Gamma Wert der Orientierung. (Zwischen -90 und 90\xB0)","the orientation gamma":"the orientation gamma","Activate orientation sensor":"Aktiviere Orientierungs-Sensor","Activate the orientation sensor. (remember to turn it off again)":"Aktiviere den Orientierungs-Sensor. (Denke daran ihn wieder zu deaktivieren)","Activate the orientation sensor.":"Aktiviere den Orientierungs-Sensor.","Deactivate orientation sensor":"Deaktiviere Orientierungs-Sensor","Deactivate the orientation sensor.":"Deaktiviere den Orientierungs-Sensor.","Is Absolute":"Ist Absolut","Get if the devices orientation is absolute and not relative":"Pr\xFCfe ob die Orientierung des Ger\xE4ts absolut oder relativ gemessen wird","Alpha value":"Alpha-Wert","Get the devices orientation Alpha (compass)":"Erhalte den Alpha Wert der Orientierung des Ger\xE4ts (Kompass)","Beta value":"Beta-Wert","Get the devices orientation Beta":"Erhalte den Beta Wert der Orientierung des Ger\xE4ts","Gamma value":"Gamma-Wert","Get the devices orientation Gamma value":"Erhalte den Gamma Wert der Orientierung des Ger\xE4ts","The condition is true if the device motion sensor is currently active":"Die Bedingung ist wahr, wenn der Bewegungssensor aktiv ist","Motion sensor is active":"Bewegungssensor ist aktiv","Sensors/Motion":"Sensoren/Bewegung","Compare the value of rotation alpha":"Vergleiche den Wert der Alpha Rotation","Compare the value of rotation alpha. (Note: few devices support this sensor)":"Vergleiche den Wert der Alpha Rotation. (Merke: Wenige Ger\xE4te verf\xFCgen \xFCber einen solchen Sensor)","the rotation alpha":"the rotation alpha","Value (m/s\xB2)":"Wert (m/s\xB2)","Compare the value of rotation beta":"Vergleiche den Wert der Beta Rotation","Compare the value of rotation beta. (Note: few devices support this sensor)":"Vergleiche den Wert der Beta Rotation. (Merke: Wenige Ger\xE4te verf\xFCgen \xFCber einen solchen Sensor)","the rotation beta":"the rotation beta","Compare the value of rotation gamma":"Vergleiche den Wert der Gamma Rotation","Compare the value of rotation gamma. (Note: few devices support this sensor)":"Vergleiche den Wert der Gamma Rotation. (Merke: Wenige Ger\xE4te verf\xFCgen \xFCber einen solchen Sensor)","the rotation gamma":"the rotation gamma","Compare the value of acceleration on X-axis":"Vergleiche den Wert der Beschleunigung auf X-Achse","Compare the value of acceleration on the X-axis (m/s\xB2).":"Vergleiche den Wert der Beschleunigung auf X-Achse (m/s\xB2).","the acceleration X":"the acceleration X","Compare the value of acceleration on Y-axis":"Vergleiche den Wert der Beschleunigung auf Y-Achse","Compare the value of acceleration on the Y-axis (m/s\xB2).":"Vergleiche den Wert der Beschleunigung auf Y-Achse (m/s\xB2).","the acceleration Y":"the acceleration Y","Compare the value of acceleration on Z-axis":"Vergleiche den Wert der Beschleunigung auf Z-Achse","Compare the value of acceleration on the Z-axis (m/s\xB2).":"Vergleiche den Wert der Beschleunigung auf Z-Achse (m/s\xB2).","the acceleration Z":"the acceleration Z","Activate motion sensor":"Aktiviere Bewegungs-Sensor","Activate the motion sensor. (remember to turn it off again)":"Aktiviere den Bewegungs-Sensor. (Denke daran ihn wieder zu deaktivieren)","Activate the motion sensor.":"Aktiviere den Bewegungs-Sensor.","Deactivate motion sensor":"Deaktiviere Bewegungs-Sensor","Deactivate the motion sensor.":"Deaktiviere den Bewegungs-Sensor.","Get the devices rotation Alpha":"Erhalte den Alpha Wert der Rotation des Ger\xE4ts","Get the devices rotation Beta":"Erhalte die Ger\xE4terotation Beta","Get the devices rotation Gamma":"Erhalte die Ger\xE4terotation Gamma","Acceleration X value":"Beschleunigung X-Wert","Get the devices acceleration on the X-axis (m/s\xB2)":"Erhalte die Ger\xE4tebeschleunigung auf der X-Achse (m/s\xB2)","Acceleration Y value":"Beschleunigung Y-Wert","Get the devices acceleration on the Y-axis (m/s\xB2)":"Erhalte die Ger\xE4tebeschleunigung auf der Y-Achse (m/s\xB2)","Acceleration Z value":"Beschleunigung Z-Wert","Get the devices acceleration on the Z-axis (m/s\xB2)":"Erhalte die Ger\xE4tebeschleunigung auf der Z-Achse (m/s\xB2)","Dialogue Tree (Experimental)":"Dialogue Tree (Experimental)","Load dialogue Tree from a scene variable":"Load dialogue Tree from a scene variable","Load a dialogue data object - Yarn json format, stored in a scene variable. Use this command to load all the Dialogue data at the beginning of the game.":"Load a dialogue data object - Yarn json format, stored in a scene variable. Use this command to load all the Dialogue data at the beginning of the game.","Load dialogue data from Scene variable _PARAM1_":"Load dialogue data from Scene variable _PARAM1_","Dialogue Tree (experimental)":"Dialogue Tree (experimental)","Scene variable that holds the Yarn Json data":"Scene variable that holds the Yarn Json data","Load dialogue Tree from a Json File":"Load dialogue Tree from a Json File","Load a dialogue data object - Yarn json format, stored in a Json file. Use this command to load all the Dialogue data at the beginning of the game.":"Load a dialogue data object - Yarn json format, stored in a Json file. Use this command to load all the Dialogue data at the beginning of the game.","Load dialogue data from json file _PARAM1_":"Load dialogue data from json file _PARAM1_","Json file that holds the Yarn Json data":"Json file that holds the Yarn Json data","Start dialogue from branch":"Start dialogue from branch","Start dialogue from branch. Use this to initiate the dialogue from a specified branch.":"Start dialogue from branch. Use this to initiate the dialogue from a specified branch.","Start dialogue from branch _PARAM0_":"Start dialogue from branch _PARAM0_","Dialogue branch":"Dialogue branch","Stop running dialogue":"Stop running dialogue","Stop the running dialogue. Use this to interrupt dialogue parsing.":"Stop the running dialogue. Use this to interrupt dialogue parsing.","Go to the next dialogue line":"Go to the next dialogue line","Go to the next dialogue line. Use this to advance to the next dialogue line when the player presses a button.":"Go to the next dialogue line. Use this to advance to the next dialogue line when the player presses a button.","Confirm selected Option":"Confirm selected Option","Set the selected option as confirmed, which will validate it and go forward to the next node. Use other actions to select options (see \"select next option\" and \"Select previous option\").":"Set the selected option as confirmed, which will validate it and go forward to the next node. Use other actions to select options (see \"select next option\" and \"Select previous option\").","Select next Option":"Select next Option","Select next Option (add 1 to selected option number). Use this when the dialogue line is of type \"options\" and the player has pressed a button to change selected option.":"Select next Option (add 1 to selected option number). Use this when the dialogue line is of type \"options\" and the player has pressed a button to change selected option.","Select previous Option":"Select previous Option","Select previous Option (subtract 1 from selected option number). Use this when the dialogue line is of type \"options\" and the player has pressed a button to change selected option.":"Select previous Option (subtract 1 from selected option number). Use this when the dialogue line is of type \"options\" and the player has pressed a button to change selected option.","Select option by number":"Select option by number","Select option by number. Use this when the dialogue line is of type \"options\" and the player has pressed a button to change selected option.":"Select option by number. Use this when the dialogue line is of type \"options\" and the player has pressed a button to change selected option.","Select option at index _PARAM0_":"Select option at index _PARAM0_","Option index number":"Option index number","Scroll clipped text":"Scroll clipped text","Scroll clipped text. Use this with a timer and \"get clipped text\" when you want to create a typewriter effect. Every time the action runs, a new character appears from the text.":"Scroll clipped text. Use this with a timer and \"get clipped text\" when you want to create a typewriter effect. Every time the action runs, a new character appears from the text.","Complete clipped text scrolling":"Complete clipped text scrolling","Complete the clipped text scrolling. Use this action whenever you want to skip scrolling.":"Complete the clipped text scrolling. Use this action whenever you want to skip scrolling.","Set dialogue state string variable":"Set dialogue state string variable","Set dialogue state string variable. Use this to set a variable that the dialogue data is using.":"Set dialogue state string variable. Use this to set a variable that the dialogue data is using.","Set dialogue state string variable _PARAM0_ to _PARAM1_":"Set dialogue state string variable _PARAM0_ to _PARAM1_","State Variable Name":"State Variable Name","Variable string value":"Variable string value","Set dialogue state number variable":"Set dialogue state number variable","Set dialogue state number variable. Use this to set a variable that the dialogue data is using.":"Set dialogue state number variable. Use this to set a variable that the dialogue data is using.","Set dialogue state number variable _PARAM0_ to _PARAM1_":"Set dialogue state number variable _PARAM0_ to _PARAM1_","Variable number value":"Variable number value","Set dialogue state boolean variable":"Set dialogue state boolean variable","Set dialogue state boolean variable. Use this to set a variable that the dialogue data is using.":"Set dialogue state boolean variable. Use this to set a variable that the dialogue data is using.","Set dialogue state boolean variable _PARAM0_ to _PARAM1_":"Set dialogue state boolean variable _PARAM0_ to _PARAM1_","Variable boolean value":"Variable boolean value","Save dialogue state":"Dialogstatus speichern","Save dialogue state. Use this to store the dialogue state into a variable, which can later be used for saving the game. That way player choices can become part of the game save.":"Save dialogue state. Use this to store the dialogue state into a variable, which can later be used for saving the game. That way player choices can become part of the game save.","Save dialogue state to _PARAM0_":"Save dialogue state to _PARAM0_","Global Variable":"Globale Variable","Load dialogue state":"Lade Dialogstatus","Load dialogue state. Use this to restore dialogue state, if you have stored in a variable before with the \"Save state\" action.":"Load dialogue state. Use this to restore dialogue state, if you have stored in a variable before with the \"Save state\" action.","Load dialogue state from _PARAM0_":"Load dialogue state from _PARAM0_","Clear dialogue state":"Clear dialogue state","Clear dialogue state. This resets all dialogue state accumulated by the player choices. Useful when the player is starting a new game.":"Clear dialogue state. This resets all dialogue state accumulated by the player choices. Useful when the player is starting a new game.","Get the current dialogue line text":"Den aktuellen Dialogzeilentext abrufen","Returns the current dialogue line text":"Gibt den aktuellen Dialogzeilentext zur\xFCck","Get the number of options in an options line type":"Ruft die Anzahl der Optionen in einem Optionszeilentyp ab","Get the text of an option from an Options line type":"Get the text of an option from an Options line type","Get the text of an option from an Options line type, using the option's Number. The numbers start from 0.":"Get the text of an option from an Options line type, using the option's Number. The numbers start from 0.","Option Index Number":"Options-Index-Nummer","Get a Horizontal list of options from the Options line type":"Get a Horizontal list of options from the Options line type","Get the text of all available options from an Options line type as a horizontal list. You can also pass the selected option's cursor string, which by default is ->":"Get the text of all available options from an Options line type as a horizontal list. You can also pass the selected option's cursor string, which by default is ->","Options Selection Cursor":"Options Selection Cursor","Get a Vertical list of options from the Options line type":"Get a Vertical list of options from the Options line type","Get the text of all available options from an Options line type as a vertical list. You can also pass the selected option's cursor string, which by default is ->":"Get the text of all available options from an Options line type as a vertical list. You can also pass the selected option's cursor string, which by default is ->","Get the number of the currently selected option":"Get the number of the currently selected option","Get the number of the currently selected option. Use this to help you render the option selection marker at the right place.":"Get the number of the currently selected option. Use this to help you render the option selection marker at the right place.","Get dialogue line text clipped":"Get dialogue line text clipped","Get dialogue line text clipped by the typewriter effect. Use the \"Scroll clipped text\" action to control the typewriter effect.":"Get dialogue line text clipped by the typewriter effect. Use the \"Scroll clipped text\" action to control the typewriter effect.","Get the title of the current branch of the running dialogue":"Get the title of the current branch of the running dialogue","Get the tags of the current branch of the running dialogue":"Get the tags of the current branch of the running dialogue","Get a tag of the current branch of the running dialogue via its index":"Get a tag of the current branch of the running dialogue via its index","Tag Index Number":"Tag-Indexnummer","Get the parameters of a command call":"Get the parameters of a command call","Get the parameters of a command call - <<command withParameter anotherParameter>>":"Get the parameters of a command call - <<command withParameter anotherParameter>>","parameter Index Number":"Parameter-Indexnummer","Get the number of parameters in the currently passed command":"Get the number of parameters in the currently passed command","Get parameter from a Tag found by the branch contains tag condition":"Get parameter from a Tag found by the branch contains tag condition","Get a list of all visited branches":"Get a list of all visited branches","Get the full raw text of the current branch":"Get the full raw text of the current branch","Get dialogue state value":"Get dialogue state value","Variable Name":"Variablenname","Command is called":"Befehl wird aufgerufen","Check if a specific Command is called. If it is a <<command withParameter>>, you can even get the parameter with the CommandParameter expression.":"Check if a specific Command is called. If it is a <<command withParameter>>, you can even get the parameter with the CommandParameter expression.","Command <<_PARAM0_>> is called":"Befehl <<_PARAM0_>> wird aufgerufen","Command String":"Befehlszeichenfolge","Dialogue line type":"Dialogue line type","Check if the the current dialogue line line is one of the three existing types. Use this to set what logic is executed for each type.\nThe three types are as follows:\n- text: when displaying dialogue text.\n- options: when displaying [[branching/options]] for dialogue choices.\n-command: when <<commands>> are triggered by the dialogue data.":"Check if the the current dialogue line line is one of the three existing types. Use this to set what logic is executed for each type.\nThe three types are as follows:\n- text: when displaying dialogue text.\n- options: when displaying [[branching/options]] for dialogue choices.\n-command: when <<commands>> are triggered by the dialogue data.","The dialogue line is _PARAM0_":"The dialogue line is _PARAM0_","type":"typ","Dialogue is running":"Dialogue is running","Check if the dialogue is running. Use this to for things like locking the player movement while speaking with a non player character.":"Check if the dialogue is running. Use this to for things like locking the player movement while speaking with a non player character.","Dialogue has branch":"Dialogue has branch","Check if the dialogue has a branch with specified name. Use this to check if a dialogue branch exists in the loaded dialogue data.":"Check if the dialogue has a branch with specified name. Use this to check if a dialogue branch exists in the loaded dialogue data.","Dialogue has a branch named _PARAM0_":"Dialogue has a branch named _PARAM0_","Branch name":"Branch name","Has selected option changed":"Has selected option changed","Check if a selected option has changed when the current dialogue line type is options. Use this to detect when the player has selected another option, so you can re-draw where the selection arrow is.":"Check if a selected option has changed when the current dialogue line type is options. Use this to detect when the player has selected another option, so you can re-draw where the selection arrow is.","Selected option has changed":"Selected option has changed","Current dialogue branch title":"Current dialogue branch title","Check if the current dialogue branch title is equal to a string. Use this to trigger game events when the player has visited a specific dialogue branch.":"Check if the current dialogue branch title is equal to a string. Use this to trigger game events when the player has visited a specific dialogue branch.","The current dialogue branch title is _PARAM0_":"The current dialogue branch title is _PARAM0_","title name":"titelname","Current dialogue branch contains a tag":"Current dialogue branch contains a tag","Check if the current dialogue branch contains a specific tag. Tags are an alternative useful way to <<commands>> to drive game logic with the dialogue data.":"Check if the current dialogue branch contains a specific tag. Tags are an alternative useful way to <<commands>> to drive game logic with the dialogue data.","The current dialogue branch contains a _PARAM0_ tag":"The current dialogue branch contains a _PARAM0_ tag","tag name":"tag name","Branch title has been visited":"Branch title has been visited","Check if a branch has been visited":"Check if a branch has been visited","Branch title _PARAM0_ has been visited":"Branch title _PARAM0_ has been visited","branch title":"branch title","Compare dialogue state string variable":"Compare dialogue state string variable","Compare dialogue state string variable. Use this to trigger game events via dialogue variables.":"Compare dialogue state string variable. Use this to trigger game events via dialogue variables.","Dialogue state string variable _PARAM0_ is equal to _PARAM1_":"Dialogue state string variable _PARAM0_ is equal to _PARAM1_","State variable":"Statusvariable","Equal to":"Entspricht","Compare dialogue state number variable":"Compare dialogue state number variable","Compare dialogue state number variable. Use this to trigger game events via dialogue variables.":"Compare dialogue state number variable. Use this to trigger game events via dialogue variables.","Dialogue state number variable _PARAM0_ is equal to _PARAM1_":"Dialogue state number variable _PARAM0_ is equal to _PARAM1_","Compare dialogue state boolean variable":"Compare dialogue state boolean variable","Compare dialogue state variable. Use this to trigger game events via dialogue variables.":"Compare dialogue state variable. Use this to trigger game events via dialogue variables.","Dialogue state boolean variable _PARAM0_ is equal to _PARAM1_":"Dialogue state boolean variable _PARAM0_ is equal to _PARAM1_","Clipped text has completed scrolling":"Clipped text has completed scrolling","Check if the clipped text scrolling has completed. Use this to prevent the player from going to the next dialogue line before the typing effect has revealed the entire text.":"Check if the clipped text scrolling has completed. Use this to prevent the player from going to the next dialogue line before the typing effect has revealed the entire text.","Tilemap":"Tilemap","Tilemap JSON file":"Tilemap JSON file","This is the JSON file that was saved or exported from Tiled.":"This is the JSON file that was saved or exported from Tiled.","Tileset JSON file (optional)":"Tileset JSON file (optional)","Optional, don't specify it if you've not saved the tileset in a different file.":"Optional, don't specify it if you've not saved the tileset in a different file.","Atlas image":"Atlas image","Display mode":"Display mode","Layer index to display":"Layer index to display","If \"index\" is selected as the display mode, this is the index of the layer to display.":"If \"index\" is selected as the display mode, this is the index of the layer to display.","Animation speed scale":"Animations-Geschwindigkeitsskala","Animation FPS":"Animation FPS","Displays a tiled-based map, made with the Tiled editor (download it separately on https://www.mapeditor.org/).":"Displays a tiled-based map, made with the Tiled editor (download it separately on https://www.mapeditor.org/).","Check the Tilemap JSON file being used.":"Check the Tilemap JSON file being used.","The Tilemap JSON file of _PARAM0_ is _PARAM1_":"The Tilemap JSON file of _PARAM0_ is _PARAM1_","Set the JSON file containing the Tilemap data to display. This is usually the JSON file exported from Tiled.":"Set the JSON file containing the Tilemap data to display. This is usually the JSON file exported from Tiled.","Set the Tilemap JSON file of _PARAM0_ to _PARAM1_":"Set the Tilemap JSON file of _PARAM0_ to _PARAM1_","Tileset JSON file":"Tileset JSON file","Check the tileset JSON file being used.":"Check the tileset JSON file being used.","The tileset JSON file of _PARAM0_ is _PARAM1_":"The tileset JSON file of _PARAM0_ is _PARAM1_","Set the JSON file with the tileset data (sometimes that is embeded in the Tilemap, so not needed)":"Set the JSON file with the tileset data (sometimes that is embeded in the Tilemap, so not needed)","Set the tileset JSON file of _PARAM0_ to _PARAM1_":"Set the tileset JSON file of _PARAM0_ to _PARAM1_","Compare the value of the display mode.":"Compare the value of the display mode.","The display mode of _PARAM0_ is _PARAM1_":"The display mode of _PARAM0_ is _PARAM1_","Set the display mode":"Set the display mode","Set the display mode of _PARAM0_ to _PARAM1_":"Set the display mode of _PARAM0_ to _PARAM1_","Layer index":"Layer index","Compare the value of the layer index.":"Compare the value of the layer index.","the layer index":"the layer index","Set the layer index of the Tilemap.":"Set the layer index of the Tilemap.","Get the layer index being displayed":"Get the layer index being displayed","Compare the animation speed scale.":"Compare the animation speed scale.","the animation speed scale":"the animation speed scale","Set the animation speed scale of the Tilemap (1 by default).":"Set the animation speed scale of the Tilemap (1 by default).","Get the Animation speed scale":"Get the Animation speed scale","Animation speed (FPS)":"Animation speed (FPS)","Compare the animation speed (in frames per second).":"Compare the animation speed (in frames per second).","the animation speed (FPS)":"the animation speed (FPS)","Set the animation speed (in frames per second) of the Tilemap.":"Set the animation speed (in frames per second) of the Tilemap.","Get the animation speed (in frames per second)":"Get the animation speed (in frames per second)","Debugger Tools":"Debug Werkzeuge","Allow to interact with the editor debugger from the game.":"Erlaube Interaktion mit dem Editor Debugger aus dem Spiel.","Pause game execution":"Spielausf\xFChrung pausieren","This pauses the game, useful for inspecting the game state through the debugger. Note that events will be still executed until the end before the game is paused.":"Pausiert das Spiel, n\xFCtzlich f\xFCr die \xDCberpr\xFCfung des Spielzustands durch den Debugger. Beachte, dass Events bis zum Ende weiter ausgef\xFChrt werden, bevor das Spiel pausiert wird.","Draw collisions hitboxes and points":"Draw collisions hitboxes and points","This activates the display of rectangles and information on screen showing the objects bounding boxes (blue), the hitboxes (red) and some points of objects.":"This activates the display of rectangles and information on screen showing the objects bounding boxes (blue), the hitboxes (red) and some points of objects.","Enable debugging view of bounding boxes/collision masks: _PARAM1_ (include invisible objects: _PARAM2_, point names: _PARAM3_, custom points: _PARAM4_)":"Enable debugging view of bounding boxes/collision masks: _PARAM1_ (include invisible objects: _PARAM2_, point names: _PARAM3_, custom points: _PARAM4_)","Enable debug draw":"Enable debug draw","Show collisions for hidden objects":"Show collisions for hidden objects","Show points names":"Show points names","Show custom points":"Show custom points","Unable to copy \"":"Kann nicht kopiert werden \"","\" to \"":"\" zu \"","\".":"\".","Return <subject>.":"Return <subject>.","Compare <subject>.":"Compare <subject>.","Change <subject>.":"Change <subject>.","Modification's sign":"\xC4nderungszeichen","Change <subject> of _PARAM0_: <operator> <value>":"Change <subject> of _PARAM0_: <operator> <value>","Change <subject>: <operator> <value>":"Change <subject>: <operator> <value>","Value to compare":"Wert zum Vergleichen","<subject> of _PARAM0_ <operator> <value>":"<subject> of _PARAM0_ <operator> <value>","<subject> <operator> <value>":"<subject> <operator> <value>","Window features":"Fenster Eigenschaften","De/activate fullscreen":"Vollbild de/aktivieren","This action activates or deactivates fullscreen.":"Diese Aktion aktiviert oder deaktiviert Vollbild.","Activate fullscreen: _PARAM1_ (keep aspect ratio: _PARAM2_)":"Aktiviere Vollbild: _PARAM1_ (Seitenverh\xE4ltnis beibehalten: _PARAM2_)","Game's window and resolution":"Spielfenster und Aufl\xF6sung","Activate fullscreen":"Vollbild aktivieren","Keep aspect ratio (HTML5 games only, yes by default)":"Seitenverh\xE4ltnis beibehalten (Nur f\xFCr HTML5 Spiele, standardm\xE4\xDFig ja)","Fullscreen activated?":"Fullscreen activated?","Check if the game is currently in fullscreen.":"Check if the game is currently in fullscreen.","The game is in fullscreen":"The game is in fullscreen","Change the window's margins":"\xC4ndere die R\xE4nder des Fensters","This action changes the margins, in pixels, between the game frame and the window borders.":"This action changes the margins, in pixels, between the game frame and the window borders.","Set margins of game window to _PARAM1_;_PARAM2_;_PARAM3_;_PARAM4_":"Setze die R\xE4nder des Spielfensters auf _PARAM1_;_PARAM2_;_PARAM3_;_PARAM4_","Top":"Oben","Right":"Rechts","Bottom":"Unten","Left":"Links","Change the resolution of the game":"Change the resolution of the game","Changes the resolution of the game, effectively changing the game area size. This won't change the size of the window in which the game is running.":"Changes the resolution of the game, effectively changing the game area size. This won't change the size of the window in which the game is running.","Set game resolution to _PARAM1_x_PARAM2_":"Set game resolution to _PARAM1_x_PARAM2_","Change the size of the game window":"Gr\xF6\xDFe des Spielfensters \xE4ndern","This action changes the size of the game window. Note that this will only work on platform supporting this operation: games running in browsers or on mobile phones can not update their window size. Game resolution can still be updated.":"This action changes the size of the game window. Note that this will only work on platform supporting this operation: games running in browsers or on mobile phones can not update their window size. Game resolution can still be updated.","Set game window size to _PARAM1_x_PARAM2_ (also update game resolution: _PARAM3_)":"Set game window size to _PARAM1_x_PARAM2_ (also update game resolution: _PARAM3_)","Also update the game resolution? If not, the game will be stretched or reduced to fit in the window.":"Also update the game resolution? If not, the game will be stretched or reduced to fit in the window.","Center the game window on the screen":"Center the game window on the screen","This action centers the game window on the screen. This only works on Windows, macOS and Linux (not when the game is executed in a web-browser or on iOS/Android).":"This action centers the game window on the screen. This only works on Windows, macOS and Linux (not when the game is executed in a web-browser or on iOS/Android).","Center the game window":"Center the game window","Change the game resolution resize mode":"Change the game resolution resize mode","Set if the width or the height of the game resolution should be changed to fit the game window - or if the game resolution should not be updated automatically.":"Set if the width or the height of the game resolution should be changed to fit the game window - or if the game resolution should not be updated automatically.","Set game resolution resize mode to _PARAM1_":"Set game resolution resize mode to _PARAM1_","Resize mode":"Modus skalieren","Empty to disable resizing. \"adaptWidth\" will update the game width to fit in the window or screen. \"adaptHeight\" will do the same but with the game height.":"Empty to disable resizing. \"adaptWidth\" will update the game width to fit in the window or screen. \"adaptHeight\" will do the same but with the game height.","Automatically adapt the game resolution":"Automatically adapt the game resolution","Set if the game resolution should be automatically adapted when the game window or screen size change. This will only be the case if the game resolution resize mode is configured to adapt the width or the height of the game.":"Set if the game resolution should be automatically adapted when the game window or screen size change. This will only be the case if the game resolution resize mode is configured to adapt the width or the height of the game.","Automatically adapt the game resolution: _PARAM1_":"Automatically adapt the game resolution: _PARAM1_","Update resolution during the game to fit the screen or window size?":"Update resolution during the game to fit the screen or window size?","Change the window's icon":"Symbol des Fensters \xE4ndern","This action changes the icon of the game's window.":"Diese Aktion \xE4ndert das Symbol des Spielfensters.","Use _PARAM1_ as the icon for the game's window.":"Verwende _PARAM1_ als das Symbol f\xFCr das Spielfenster.","Name of the image to be used as the icon":"Name des Bildes, welches als Symbol verwendet werden soll","Change the window's title":"Titel des Fensters \xE4ndern","This action changes the title of the game's window.":"Diese Aktion \xE4ndert den Titel des Spielfensters.","Change window title to _PARAM1_":"\xC4ndere Fenstertitel zu _PARAM1_","New title":"Neuer Titel","Width of the scene window":"Breite des Szenenfensters","Width of the scene window (or scene canvas for HTML5 games)":"Breite des Szenenfensters (oder Szenen-Leinwand f\xFCr HTML5 Spiele)","Screen":"Bildschirm","Height of the scene window":"H\xF6he des Szenenfensters","Height of the scene window (or scene canvas for HTML5 games)":"H\xF6he des Szenenfensters (oder Szenen-Leinwand f\xFCr HTML5 Spiele)","Width of the screen/page":"Breite des Bildschirms/Seite","Width of the screen (or the page for HTML5 games in browser)":"Breite des Bildschirms (oder der Seite f\xFCr HTML5 Spiele im Browser)","Height of the screen/page":"H\xF6he des Bildschirms/Seite","Height of the screen (or the page for HTML5 games in browser)":"H\xF6he des Bildschirms (oder der Seite f\xFCr HTML5 Spiele im Browser)","Color depth":"Farbtiefe","Window's title":"Titel des Fensters","Variable features":"Variable Eigenschaften","Value of a scene variable":"Wert einer Szenenvariable","Compare the value of a scene variable.":"Vergleiche den Wert einer Szenenvariable.","the scene variable _PARAM0_":"die Szene-Variable _PARAM0_","Variable":"Variable","Text of a scene variable":"Text einer Szenenvariable","Compare the text of a scene variable.":"Vergleiche den Text einer Szenenvariable.","the text of scene variable _PARAM0_":"der Text der Szenen-Variablen _PARAM0_","Boolean value of a scene variable":"Boolean value of a scene variable","Compare the boolean value of a scene variable.":"Compare the boolean value of a scene variable.","The boolean value of scene variable _PARAM0_ is _PARAM1_":"The boolean value of scene variable _PARAM0_ is _PARAM1_","Check if the value is":"Check if the value is","Child existence":"Kind-Existenz","Check if the specified child of the scene variable exists.":"Check if the specified child of the scene variable exists.","Child _PARAM1_ of scene variable _PARAM0_ exists":"Kind _PARAM1_ der Szenenvariable _PARAM0_ existiert","Variables/Collections/Structures":"Variables/Collections/Structures","Name of the child":"Name des Kindes","Check if the specified child of the global variable exists.":"Check if the specified child of the global variable exists.","Child _PARAM1_ of global variable _PARAM0_ exists":"Kind _PARAM1_ der globalen Variable _PARAM0_ existiert","Variables/Global variables/Collections/Structures":"Variables/Global variables/Collections/Structures","Test if a scene variable is defined":"Teste, ob eine Szenenvariable definiert ist","Test if the scene variable exists.":"Teste, ob die Szenenvariable existiert.","Scene variable _PARAM0_ is defined":"Szenenvariable _PARAM0_ ist definiert","Value of a global variable":"Wert einer globalen Variable","Compare the value of a global variable.":"Vergleiche den Wert einer globalen Variable.","the global variable _PARAM0_":"the global variable _PARAM0_","Variables/Global variables":"Variablen/Globale Variablen","Text of a global variable":"Text einer globalen Variable","Compare the text of a global variable.":"Vergleiche den Text einer globalen Variable.","the text of the global variable _PARAM0_":"the text of the global variable _PARAM0_","Boolean value of a global variable":"Boolean value of a global variable","Compare the boolean value of a global variable.":"Compare the boolean value of a global variable.","The boolean value of global variable _PARAM0_ is _PARAM1_":"The boolean value of global variable _PARAM0_ is _PARAM1_","Test if a global variable is defined":"Teste, ob eine globale Variable definiert ist","Test if a global variable exists":"Teste, ob eine globale Variable existiert","Global variable _PARAM0_ is defined":"Globale Variable _PARAM0_ ist definiert","Change the value of a scene variable.":"Change the value of a scene variable.","String of a scene variable":"String einer Szenenvariable","Modify the text of a scene variable.":"Modifiziere den Text einer Szenenvariable.","Modify the boolean value of a scene variable.":"Modify the boolean value of a scene variable.","Set the boolean value of scene variable _PARAM0_ to _PARAM1_":"Set the boolean value of scene variable _PARAM0_ to _PARAM1_","New Value:":"New Value:","Toggle boolean value of a scene variable":"Toggle boolean value of a scene variable","Toggle the boolean value of a scene variable.":"Toggle the boolean value of a scene variable.","If it was true, it will become false, and if it was false it will become true.":"If it was true, it will become false, and if it was false it will become true.","Toggle the boolean value of scene variable _PARAM0_":"Toggle the boolean value of scene variable _PARAM0_","Change the value of a global variable":"Change the value of a global variable","String of a global variable":"String einer globalen Variable","Modify the text of a global variable.":"Modifiziere den Text einer globalen Variable.","the text of global variable _PARAM0_":"the text of global variable _PARAM0_","Modify the boolean value of a global variable.":"Modify the boolean value of a global variable.","Set the boolean value of global variable _PARAM0_ to _PARAM1_":"Set the boolean value of global variable _PARAM0_ to _PARAM1_","Toggle boolean value of a global variable":"Toggle boolean value of a global variable","Toggle the boolean value of a global variable.":"Toggle the boolean value of a global variable.","Toggle the boolean value of global variable _PARAM0_":"Toggle the boolean value of global variable _PARAM0_","Remove a child":"Kind entfernen","Remove a child from a scene variable.":"Entferne ein Kind aus einer Szenenvariable.","Remove child _PARAM1_ from scene variable _PARAM0_":"Entferne Kind _PARAM1_ aus Szenenvariable _PARAM0_","Child's name":"Name des Kindes","Remove a child from a global variable.":"Entferne ein Kind von einer globalen Variable.","Remove child _PARAM1_ from global variable _PARAM0_":"Entferne Kind _PARAM1_ von globaler Variable _PARAM0_","Clear scene variable":"L\xF6sche Szenenvariable","Remove all the children from the scene variable.":"Entferne alle Kinder aus der Szenenvariable.","Clear children from scene variable _PARAM0_":"L\xF6sche Kinder aus Szene-Variable _PARAM0_","Variables/Collections":"Variables/Collections","Clear global variable":"L\xF6sche globale Variable","Remove all the children from the global variable.":"Entferne alle Kinder von der globalen Variable.","Clear children from global variable _PARAM0_":"L\xF6sche Kinder von globaler Variable _PARAM0_","Variables/Global variables/Collections":"Variables/Global variables/Collections","Append variable to a scene array":"Append variable to a scene array","Appends a variable at the end of a scene array variable.":"Appends a variable at the end of a scene array variable.","Append variable _PARAM1_ to array variable _PARAM0_":"Append variable _PARAM1_ to array variable _PARAM0_","Variables/Collections/Arrays":"Variables/Collections/Arrays","Array variable":"Array variable","Scene variable with the content to append":"Scene variable with the content to append","The content of the variable will *be copied* and appended at the end of the array.":"The content of the variable will *be copied* and appended at the end of the array.","Append a string to a scene array":"Append a string to a scene array","Appends a string at the end of a scene array variable.":"Appends a string at the end of a scene array variable.","Append string _PARAM1_ to array variable _PARAM0_":"Append string _PARAM1_ to array variable _PARAM0_","String to append":"String to append","Append a number to a scene array":"Append a number to a scene array","Appends a number at the end of a scene array variable.":"Appends a number at the end of a scene array variable.","Append number _PARAM1_ to array variable _PARAM0_":"Append number _PARAM1_ to array variable _PARAM0_","Number to append":"Number to append","Append a boolean to a scene array":"Append a boolean to a scene array","Appends a boolean at the end of a scene array variable.":"Appends a boolean at the end of a scene array variable.","Append boolean _PARAM1_ to array variable _PARAM0_":"Append boolean _PARAM1_ to array variable _PARAM0_","Boolean to append":"Boolean to append","Remove variable from a scene array (by index)":"Remove variable from a scene array (by index)","Removes a variable at the specified index of a scene array variable.":"Removes a variable at the specified index of a scene array variable.","Remove variable at index _PARAM1_ from scene array variable _PARAM0_":"Remove variable at index _PARAM1_ from scene array variable _PARAM0_","Index to remove":"Index to remove","Append variable to a global array":"Append variable to a global array","Appends a variable at the end of a global array variable.":"Appends a variable at the end of a global array variable.","Variables/Global variables/Collections/Arrays":"Variables/Global variables/Collections/Arrays","Remove variable from a global array (by index)":"Remove variable from a global array (by index)","Removes a variable at the specified index of a global array variable.":"Removes a variable at the specified index of a global array variable.","Remove variable at index _PARAM1_ from global array variable _PARAM0_":"Remove variable at index _PARAM1_ from global array variable _PARAM0_","Append a string to a global array":"Append a string to a global array","Appends a string at the end of a global array variable.":"Appends a string at the end of a global array variable.","Append a number to a global array":"Append a number to a global array","Appends a number at the end of a global array variable.":"Appends a number at the end of a global array variable.","Append a boolean to a global array":"Append a boolean to a global array","Appends a boolean at the end of a global array variable.":"Appends a boolean at the end of a global array variable.","Number of children of a global variable":"Anzahl der Kinder einer globalen Variable","Number of children of a scene variable":"Anzahl der Kinder einer Szenenvariable","Name of the global variable":"Name der globalen Variable","Advanced control features":"Erweiterte Steuerfunktionen","Advanced control features to be used in events.":"Advanced control features to be used in events.","Always":"Immer","This condition always returns true (or always false, if the condition is inverted).":"Die Bedingung wird immer als \"Wahr\" (true) zur\xFCckgegeben (oder immer als \"Falsch\" (false), wenn die Bedingung invertiert ist).","Set number return value":"Setze Nummer-R\xFCckgabewert","Set the return value of the events function to the specified number (to be used with \"Expression\" functions).":"Setze den R\xFCckgabewert der Ereignisse auf die angegebene Nummer (f\xFCr Verwendung mit \"Ausdruck\"-Funktionen).","Set return value to number _PARAM0_":"Setze R\xFCckgabewert auf Nummer _PARAM0_","Set text return value":"Setze Text-R\xFCckgabewert","Set the return value of the events function to the specified text (to be used with \"String Expression\" functions).":"Setze den R\xFCckgabewert der Ereignissfunktion auf den angegebenen Text (f\xFCr Verwendung mit \"String-Ausdruck\"-Funktionen).","Set return value to text _PARAM0_":"Setze R\xFCckgabewert auf Text _PARAM0_","Set condition return value":"Setze Bedingungs-R\xFCckgabewert","Set the return value of the Condition events function to either true (condition will pass) or false.":"Setze den R\xFCckgabewert der Bedingungs-Ereignisfunktion auf entweder \"wahr\" (true) (Bedingung wird erf\xFCllt) oder \"falsch\" (false).","Set return value of the condition to _PARAM0_":"Setze den R\xFCckgabewert der Bedingung auf _PARAM0_","Check if a function parameter is set to true (or yes)":"Check if a function parameter is set to true (or yes)","Check if the specified function parameter (also called \"argument\") is set to True or Yes. If the argument is a string, an empty string is considered as \"false\". If it's a number, 0 is considered as \"false\".":"Check if the specified function parameter (also called \"argument\") is set to True or Yes. If the argument is a string, an empty string is considered as \"false\". If it's a number, 0 is considered as \"false\".","Parameter _PARAM0_ is true":"Parameter _PARAM0_ is true","Get function parameter value":"Erhalte Funktionsparameter-Wert","Get function parameter (also called \"argument\") value":"Erhalte Funktionsparameter (auch \"Argument\" genannt)","Get function parameter text":"Erhalte Funktionsparameter-Text","Get function parameter (also called \"argument\") text ":"Erhalte Funktionsparameter-Text (Funktionsparameter wird auch als \"Argument\" bezeichnet) ","Joysticks features":"Joystick-Funktionen","A button on a joystick is pressed":"Ein Knopf auf einem Joystick wird gedr\xFCckt","Test if a button on a joystick is pressed.":"Teste, ob ein Knopf auf einem Joystick gedr\xFCckt wird.","The button _PARAM2_ of joystick _PARAM1_ is pressed":"Der Button _PARAM2_ von Joystick _PARAM1_ wird gedr\xFCckt","Joystick":"Joystick","Joystick number (first joystick: 0)":"Joystick-Nummer (erster Joystick: 0)","Button":"Schaltfl\xE4che","Value of an axis of a joystick":"Wert einer Achse eines Joysticks","Test the value of an axis of a joystick.":"Teste den Wert einer Achse eines Joysticks.","the value of the axis _PARAM2_ of joystick _PARAM1_":"the value of the axis _PARAM2_ of joystick _PARAM1_","Axis":"Achse","Get the value of the axis of a joystick":"Erhalte den Wert der Achse eines Joysticks","Save the value of the axis of the joystick (from -100 to 100).":"Speichere den Wert der Achse des Joysticks (von -100 bis 100).","Save in _PARAM3_ the value of axis _PARAM2_ of joystick _PARAM1_":"Speichere in _PARAM3_ den Wert der Achse _PARAM2_ von Joystick _PARAM1_","Save the result to the scene variable":"Speichere das Ergebnis in die Szenen-Variable","Joystick axis":"Joystick Achse","Scene management features":"Szene-Management-Funktionen","Actions and conditions to manipulate the scenes during the game.":"Actions and conditions to manipulate the scenes during the game.","Random integer":"Zuf\xE4llige ganze Zahl","Random":"Zuf\xE4llig","Maximum value":"Maximalwert","Random integer in range":"Zuf\xE4llige ganze Zahl im Bereich","Minimum value":"Minimaler Wert","Random float":"Zuf\xE4lliger Float","Random float in range":"Zuf\xE4lliger Float im Bereich","Random value in steps":"Zuf\xE4lliger Wert in Schritten","Step":"Schritt","Current scene name":"Aktueller Szenenname","Name of the current scene":"Name der aktuellen Szene","At the beginning of the scene":"Am Anfang der Szene","Is true only when scene just begins.":"Nur \"wahr\" (true), wenn Szene gerade beginnt.","Scene just resumed":"Szene gerade fortgesetzt","The scene has just resumed after being paused.":"The scene has just resumed after being paused.","Change the scene":"\xC4ndere die Szene","Stop this scene and start the specified one instead.":"Stoppe diese Szene und starte die angegebene stattdessen.","Change to scene _PARAM1_":"\xC4ndere zu Szene _PARAM1_","Name of the new scene":"Name der neuen Szene","Stop any other paused scenes?":"Alle sonstigen pausierten Szenen stoppen?","Pause and start a new scene":"Pausiere und starte eine neue Szene","Pause this scene and start the specified one.\nLater, you can use the \"Stop and go back to previous scene\" action to go back to this scene.":"Pausiere diese Szene und starte die angegebene.\nSp\xE4ter k\xF6nnen Sie \"Stoppen und zur vorherigen Szene zur\xFCckgehen\" verwenden, um zur\xFCck zu dieser Szene zu gelangen.","Pause the scene and start _PARAM1_":"Pausiere die Szene und starte _PARAM1_","Stop and go back to previous scene":"Stoppe und gehe zur\xFCck zur vorherigen Szene","Stop this scene and go back to the previous paused one.\nTo pause a scene, use the \"Pause and start a new scene\" action.":"Stoppe diese Szene und gehe zur\xFCck zur vorherigen pausierten.\nUm die Szene zu pausieren, nutze die \"Pausieren und neue Szene starten\"-Aktion.","Stop the scene and go back to the previous paused one":"Stoppe die Szene und gehe zur\xFCck zur vorherigen pausierten","Quit the game":"Das Spiel verlassen","Change background color":"Hintergrundfarbe \xE4ndern","Change the background color of the scene.":"Hintergrundfarbe der Szene \xE4ndern.","Set background color to _PARAM1_":"Lege Hintergrundfarbe auf _PARAM1_ fest","Disable input when focus is lost":"Schalte die Eingabe ab, wenn der Fokus verloren geht","mouse buttons must be taken into account even\nif the window is not active.":"mouse buttons must be taken into account even\nif the window is not active.","Disable input when focus is lost: _PARAM1_":"Schalte die Eingabe ab, wenn der Fokus verloren geht: _PARAM1_","Deactivate input when focus is lost":"Deaktiviert die Eingabe, wenn der Fokus verloren geht","Compare two numbers":"Compare two numbers","Compare the two numbers.":"Compare the two numbers.","_PARAM0_ _PARAM1_ _PARAM2_":"_PARAM0_ _PARAM1_ _PARAM2_","First expression":"Erster Ausdruck","Second expression":"Zweiter Ausdruck","Compare two strings":"Compare two strings","Compare the two strings.":"Compare the two strings.","First string expression":"First string expression","Second string expression":"Second string expression","Keyboard features":"Tastatur-Funktionen","Allows your game to respond to keyboard input. Note that this does not work with on-screen keyboard on touch devices: use instead conditions related to touch when making a game for mobile/touchscreen devices.":"Allows your game to respond to keyboard input. Note that this does not work with on-screen keyboard on touch devices: use instead conditions related to touch when making a game for mobile/touchscreen devices.","Key pressed":"Taste gedr\xFCckt","Test if a key is pressed":"Pr\xFCft ob eine Taste gedr\xFCckt wird","_PARAM1_ key is pressed":"_PARAM1_-Taste wird gedr\xFCckt","Keyboard":"Tastatur","Key released":"Taste losgelassen","Test if a key was just released":"Teste, ob eine Taste gerade losgelassen wurde","_PARAM1_ key is released":"_PARAM1_-Taste wird losgelassen","Key pressed (text expression)":"Taste gedr\xFCckt (Testausdruck)","Test if a key, retrieved from the result of the expression, is pressed":"Teste, ob eine Taste, die von den Resultaten des Ausdrucks abgerufen wurde, gedr\xFCckt wird","Expression generating the key to test":"Ausdruck, der die zu testende Taste generiert","Key released (text expression)":"Taste losgelassen (Testausdruck)","Test if a key, retrieved from the result of the expression, was just released":"Teste, ob eine Taste, die von den Resultaten des Ausdrucks abgerufen wurde, gerade losgelassen wurde","Any key pressed":"Eine Taste wird gedr\xFCckt","Test if any key is pressed":"Pr\xFCft ob irgendeine Taste gedr\xFCckt wird","Any key is pressed":"Eine Taste wird gedr\xFCckt","Any key released":"Any key released","Test if any key is released":"Test if any key is released","Any key is released":"Any key is released","Last pressed key":"Zuletzt gedr\xFCckte Taste","Get the name of the latest key pressed on the keyboard":"Erhalte den Namen der letzten Taste, die auf der Tastatur gedr\xFCckt wurde","Mathematical tools":"Mathematische Werkzeuge","Normalize a value between `min` and `max` to a value between 0 and 1.":"Normalize a value between `min` and `max` to a value between 0 and 1.","Remap a value between 0 and 1.":"Remap a value between 0 and 1.","Min":"Min","Max":"Max","Clamp (restrict a value to a given range)":"Clamp (restrict a value to a given range)","Restrict a value to a given range":"Einen Wert auf einen bestimmten Bereich beschr\xE4nken","Difference between two angles":"Unterschied zwischen zwei Winkeln","First angle":"Erster Winkel","Second angle":"Zweiter Winkel","Angle between two positions":"Angle between two positions","Compute the angle between two positions.":"Compute the angle between two positions.","First point X position":"First point X position","First point Y position":"First point Y position","Second point X position":"Second point X position","Second point Y position":"Second point Y position","Distance between two positions":"Distance between two positions","Compute the distance between two positions.":"Compute the distance between two positions.","Modulo":"Modulo","x mod y":"x mod y","x (as in x mod y)":"x (wie in x mod y)","y (as in x mod y)":"y (wie in x mod y)","Minimum of two numbers":"Mindestens zwei Zahlen","Maximum of two numbers":"Maximal zwei Zahlen","Absolute value":"Absoluter Wert","Arccosine":"Arkuskosinus","Hyperbolic arccosine":"Hyperbolischer Arkuskosinus","Arcsine":"Arkussinus","Arctangent":"Arkustangens","2 argument arctangent":"2-Argument-Arkustangens","2 argument arctangent (atan2)":"2-Argument-Arkustangens (atan2)","Hyperbolic arctangent":"Hyperbolischer Arkustangens","Cube root":"Kubikwurzel","Ceil (round up)":"Decke (rundet auf)","Round number up to an integer":"Runde Zahl zur n\xE4chsten ganzen Zahl auf","Floor (round down)":"Floor (rundet ab)","Round number down to an integer":"Runde Zahl zur n\xE4chsten ganzen Zahl ab","Cosine":"Kosinus","Cosine of a number":"Kosinus einer Zahl","Hyperbolic cosine":"hyperbolischer Kosinus","Cotangent":"Kotangens","Cotangent of a number":"Kotangens einer Zahl","Cosecant":"Kosekante","Cosecant of a number":"Kosekante einer Zahl","Round":"Runde","Round a number":"Runde eine Zahl","Exponential":"exponentiell","Exponential of a number":"Exponent einer Zahl","Logarithm":"Logarithmus","Base-2 logarithm":"Logarithmus zur Basis 2","Base 2 Logarithm":"Logarithmus zur Basis 2","Base-10 logarithm":"Logarithmus zur Basis 10","Nth root":"N-te Wurzel","Nth root of a number":"N-te Wurzel einer Zahl","N":"N","Power":"St\xE4rke","Raise a number to power n":"Erh\xF6he eine Zahl zu Potenz n","The exponent (n in x^n)":"Der Exponent (n in x^n)","Secant":"Sekante","Sign of a number":"Vorzeichen einer Zahl","Return the sign of a number (1,-1 or 0)":"Gebe das Vorzeichen einer Zahl zur\xFCck (1, -1, oder 0)","Sine":"Sinus","Sine of a number":"Sinus einer Zahl","Hyperbolic sine":"hyperbolischer Sinus","Square root":"Quadratwurzel","Square root of a number":"Quadratwurzel einer Zahl","Tangent":"Tangens","Tangent of a number":"Tangens einer Zahl","Hyperbolic tangent":"hyperbolischer Tangens","Truncation":"K\xFCrzung","Truncate a number":"Truncate a number","Lerp (Linear interpolation)":"Lerp (Lineare Interpolation)","Linearly interpolate a to b by x":"Interpoliere a zu b um x linear","a (in a+(b-a)*x)":"a (in a+(b-a)*x)","b (in a+(b-a)*x)":"b (in a+(b-a)*x)","x (in a+(b-a)*x)":"x (in a+(b-a)*x)","X position from angle and distance":"X position from angle and distance","Compute the X position when given an angle and distance relative to the origin (0;0). This is also known as getting the cartesian coordinates of a 2D vector, using its polar coordinates.":"Compute the X position when given an angle and distance relative to the origin (0;0). This is also known as getting the cartesian coordinates of a 2D vector, using its polar coordinates.","Y position from angle and distance":"Y position from angle and distance","Compute the Y position when given an angle and distance relative to the origin (0;0). This is also known as getting the cartesian coordinates of a 2D vector, using its polar coordinates.":"Compute the Y position when given an angle and distance relative to the origin (0;0). This is also known as getting the cartesian coordinates of a 2D vector, using its polar coordinates.","Existence of a group":"Existenz einer Gruppe","Check if an element (example : PlayerState/CurrentLevel) exists in the stored data.\nSpaces are forbidden in element names.":"Pr\xFCfe, ob ein Element (Beispiel : PlayerState/CurrentLevel) in den gespeicherten Daten vorhanden ist.\nLeerzeichen sind in Elementnamen nicht erlaubt.","_PARAM1_ exists in storage _PARAM0_":"_PARAM1_ existiert in Speicher _PARAM0_","Storage name":"Speichername","Group":"Gruppe","Load a storage in memory":"Load a storage in memory","This action loads the specified storage in memory, so you can write and read it.\nYou can open and write without using this action, but it will be slower.\nIf you use this action, do not forget to unload the storage from memory.":"This action loads the specified storage in memory, so you can write and read it.\nYou can open and write without using this action, but it will be slower.\nIf you use this action, do not forget to unload the storage from memory.","Load storage _PARAM0_ in memory":"Load storage _PARAM0_ in memory","Close a storage":"Speicher schlie\xDFen","This action closes the structured data previously loaded in memory, saving all changes made.":"Diese Aktion schlie\xDFt die strukturierten Daten, die zuvor im Speicher geladen wurden, und speichert alle \xC4nderungen.","Close structured data _PARAM0_":"Schlie\xDFe strukturierte Daten _PARAM0_","Write a value":"Schreibt einen Wert","Write the result of the expression in the stored data, in the specified element.\nSpecify the structure leading to the element using / (example : Root/Level/Current)\nSpaces are forbidden in element names.":"Schreibe das Ergebnis des Ausdrucks in den gespeicherten Daten im angegebenen Element.\nGebe die Struktur an, die zum Element f\xFChrt / (Beispiel: Root/Level/Current)\nLeerzeichen sind in Elementnamen nicht erlaubt.","Write _PARAM2_ in _PARAM1_ of storage _PARAM0_":"Write _PARAM2_ in _PARAM1_ of storage _PARAM0_","Write a text":"Schreibt einen Text","Write the text in the specified storage, in the specified element.\nSpecify the structure leading to the element using / (example : Root/Level/Current)\nSpaces are forbidden in element names.":"Write the text in the specified storage, in the specified element.\nSpecify the structure leading to the element using / (example : Root/Level/Current)\nSpaces are forbidden in element names.","Read a value":"Liest einen Wert","Read the value saved in the specified element and store it in a scene variable.\nSpecify the structure leading to the element using / (example : Root/Level/Current)\nSpaces are forbidden in element names.":"Read the value saved in the specified element and store it in a scene variable.\nSpecify the structure leading to the element using / (example : Root/Level/Current)\nSpaces are forbidden in element names.","Read _PARAM1_ from storage _PARAM0_ and store value in _PARAM3_":"Read _PARAM1_ from storage _PARAM0_ and store value in _PARAM3_","Scene variables":"Szene-Variablen","Read a text":"Liest einen Text","Read the text saved in the specified element and store it in a scene variable.\nSpecify the structure leading to the element using / (example : Root/Level/Current)\nSpaces are forbidden in element names.":"Read the text saved in the specified element and store it in a scene variable.\nSpecify the structure leading to the element using / (example : Root/Level/Current)\nSpaces are forbidden in element names.","Read _PARAM1_ from storage _PARAM0_ and store as text in _PARAM3_":"Read _PARAM1_ from storage _PARAM0_ and store as text in _PARAM3_","Delete an element":"L\xF6scht ein Element","This action deletes the specified element from the specified storage.\nSpecify the structure leading to the element using / (example : Root/Level/Current)\nSpaces are forbidden in element names.":"This action deletes the specified element from the specified storage.\nSpecify the structure leading to the element using / (example : Root/Level/Current)\nSpaces are forbidden in element names.","Delete _PARAM1_ from storage _PARAM0_":"L\xF6sche _PARAM1_ aus Speicher _PARAM0_","Clear a storage":"Speicher l\xF6schen","Clear the specified storage, removing all data saved in it.":"Clear the specified storage, removing all data saved in it.","Delete storage _PARAM0_":"Delete storage _PARAM0_","A storage exists":"Ein Speicher existiert","Test if the specified storage exists.":"Test if the specified storage exists.","Storage _PARAM0_ exists":"Speicher _PARAM0_ existiert","Open a URL or a file":"\xD6ffnet eine URL oder eine Datei","This action launches the specified file or URL, in a browser (or in a new tab if the game is using the Web platform and is launched inside a browser).":"Diese Aktion startet die angegebene Datei oder URL in einem Browser (oder in einem neuen Tab, wenn das Spiel die Web-Plattform nutzt und in einem Browser gestartet wird).","Open URL (or file) _PARAM0_":"\xD6ffne URL (oder Datei) _PARAM0_","Files":"Dateien","URL (or filename)":"URL (oder Dateiname)","Execute a command":"F\xFChre einen Befehl aus","This action executes the specified command.":"Diese Aktion f\xFChrt den angegebenen Befehl aus.","Execute _PARAM0_":"F\xFChre _PARAM0_ aus","Command":"Befehl","Basic internet features":"Grundlegende Internet-Funktionen","Features to send web requests, communicate with external \"APIs\" and other network related tasks.":"Features to send web requests, communicate with external \"APIs\" and other network related tasks.","Send a request to a web page":"Senden Sie eine Anfrage zu einer Webseite","Send a request to the specified web page.\n\nPlease note that for the web games, the game must be hosted on the same host as specified below, except if the server is configured to answer to all requests (cross-domain requests).":"Send a request to the specified web page.\n\nPlease note that for the web games, the game must be hosted on the same host as specified below, except if the server is configured to answer to all requests (cross-domain requests).","Send _PARAM3_ request to _PARAM0__PARAM1_ with body: _PARAM2_":"Sende _PARAM3_-Anfrage zu _PARAM0__PARAM1_ mit Text: _PARAM2_","Network":"Netzwerk","Host, with protocol":"Host, with protocol","Example: \"http://example.com/\".":"Beispiel: \"http://example.com/\".","Example: \"/user/123\" or \"/some-page.php\".":"Beispiel: \"/user/123\" oder \"/some-page.php\".","Request body content":"Textinhalt anfordern","Method: \"POST\" or \"GET\"":"Method: \"POST\" or \"GET\"","If empty, \"GET\" will be used.":"Wenn leer, wird \"GET\" verwendet.","Content type":"Inhaltstyp","If empty, \"application/x-www-form-urlencoded\" will be used.":"Wenn leer, wird \"application/x-www-form-urlencoded\" verwendet.","Reponse scene variable":"Reponse scene variable","The response of the server will be stored, as a string, in this variable. If the server returns *JSON*, you may want to use the action \"Convert JSON to a scene variable\" afterwards, to explore the results with a *structure variable*.":"The response of the server will be stored, as a string, in this variable. If the server returns *JSON*, you may want to use the action \"Convert JSON to a scene variable\" afterwards, to explore the results with a *structure variable*.","Send an asynchronous request to the specified web page.\n\nPlease note that for the web games, the game must be hosted on the same host as specified below, except if the server is configured to answer to all requests (cross-domain requests).":"Send an asynchronous request to the specified web page.\n\nPlease note that for the web games, the game must be hosted on the same host as specified below, except if the server is configured to answer to all requests (cross-domain requests).","Send a _PARAM2_ request to _PARAM0_ with body: _PARAM1_, and store the result in _PARAM4_ (or in _PARAM5_ in case of error)":"Send a _PARAM2_ request to _PARAM0_ with body: _PARAM1_, and store the result in _PARAM4_ (or in _PARAM5_ in case of error)","URL (API or web-page address)":"URL (API or web-page address)","Example: \"https://example.com/user/123\". Using *https* is highly recommended.":"Example: \"https://example.com/user/123\". Using *https* is highly recommended.","Variable where to store the response":"Variable where to store the response","Variable where to store the error message":"Variable where to store the error message","Optional, only used if an error occurs. This will contain the error message (if request could not be sent) or the [\"status code\"](https://en.wikipedia.org/wiki/List_of_HTTP_status_codes), if the server returns a status >= 400.":"Optional, only used if an error occurs. This will contain the error message (if request could not be sent) or the [\"status code\"](https://en.wikipedia.org/wiki/List_of_HTTP_status_codes), if the server returns a status >= 400.","Download a file":"Laden Sie eine Datei herunter","Download a file from a web site":"Laden Sie eine Datei von einer Website herunter","Download file _PARAM1_ from _PARAM0_ under the name of _PARAM2_":"Lade Datei _PARAM1_ von _PARAM0_ unter dem Namen _PARAM2_ herunter","Host (for example : http://www.website.com)":"Host (zum Beispiel : http://www.website.com)","Path to file (for example : /folder/file.txt)":"Pfad zur Datei (zum Beispiel : /folder/file.txt)","Save as":"Speichern unter","Enable (or disable) metrics collection":"Enable (or disable) metrics collection","Enable, or disable, the sending of anonymous data used to compute the number of sessions and other metrics from your game players.\nBe sure to only send metrics if in accordance with the terms of service of your game and if they player gave their consent, depending on how your game/company handles this.":"Enable, or disable, the sending of anonymous data used to compute the number of sessions and other metrics from your game players.\nBe sure to only send metrics if in accordance with the terms of service of your game and if they player gave their consent, depending on how your game/company handles this.","Enable analytics metrics: _PARAM1_":"Enable analytics metrics: _PARAM1_","Enable the metrics?":"Enable the metrics?","Convert JSON to a scene variable":"JSON in eine Szene-Variable konvertieren","Parse a JSON object and store it into a scene variable":"Parse a JSON object and store it into a scene variable","Parse JSON string _PARAM0_ and store it into variable _PARAM1_":"Analysiere JSON-String _PARAM0_ und speichere es in Variable _PARAM1_","JSON string":"JSON-String","Variable where store the JSON object":"Variable, in der das JSON-Objekt gespeichert wird","Convert JSON to global variable":"Konvertiere JSON zu einer globalen Variable","Parse a JSON object and store it into a global variable":"Analysiere ein JSON-Objekt und speichere es in eine globalen Variable","Parse JSON string _PARAM0_ and store it into global variable _PARAM1_":"Analysiere JSON-String _PARAM0_ und speichere es in die globale Variable _PARAM1_","Global variable where store the JSON object":"Globale Variable, in der das JSON-Objekt gespeichert wird","Convert JSON to object variable":"Konvertiere JSON zu einer Objektvariable","Parse a JSON object and store it into an object variable":"Analysiere ein JSON-Objekt und speichere es in eine Objektvariable","Parse JSON string _PARAM0_ and store it into variable _PARAM2_ of _PARAM1_":"Analysiere JSON-String _PARAM0_ und speichere es in Variable _PARAM2_ von _PARAM1_","Object variable where store the JSON object":"Objektvariable, in der das JSON-Objekt gespeichert wird","Convert scene variable to JSON":"Szene-Variable in JSON konvertieren","Convert a scene variable to JSON":"Eine Szene-Variable in JSON konvertieren","Conversion":"Konvertierung","Scene variable to be stringified":"Scene variable to be stringified","Convert global variable to JSON":"Konvertiere globale Variable zu JSON","Convert a global variable to JSON":"Konvertiere eine globale Variable zu JSON","The global variable to be stringified":"Die globale Variable, der ein String zugewiesen werden soll","Convert object variable to JSON":"Konvertiere Objektvariable zu JSON","Convert an object variable to JSON":"Konvertiere eine Objektvariable zu JSON","The object with the variable":"Das Objekt mit der Variable","The object variable to be stringified":"Die Objektvariable, der ein String zugewiesen werden soll","Audio":"Ton","GDevelop provides several conditions and actions to play audio files. They can be either long musics or short sound effects.":"GDevelop provides several conditions and actions to play audio files. They can be either long musics or short sound effects.","Play a sound on a channel":"Wiedergeben eines Sounds auf einem Kanal","Play a sound (small audio file) on a specific channel,\nso you'll be able to manipulate it.":"Spiele einen Sound (kurze Audiodatei) auf einem spezifischen Audiokanal ab,\nsodass Sie im Stande sind, ihn zu manipulieren.","Play the sound _PARAM1_ on the channel _PARAM2_, vol.: _PARAM4_, loop: _PARAM3_":"Spiele den Ton _PARAM1_ auf dem Kanal _PARAM2_ ab, Vol.: _PARAM4_, Schleife: _PARAM3_","Audio/Sounds on channels":"Audio/Ger\xE4usche auf Kan\xE4len","Audio file (or audio resource name)":"Audio-Datei (oder Audio-Ressourcenname)","Channel identifier":"Kanal-Kennung","Repeat the sound":"Klang wiederholen","From 0 to 100, 100 by default.":"Von 0 bis 100, standardm\xE4\xDFig 100.","Pitch (speed)":"Neigung (Geschwindigkeit)","1 by default.":"1 standardm\xE4\xDFig.","Stop the sound of a channel":"Stoppt den Sound eines Kanals","Stop the sound on the specified channel.":"Stoppt den Sound eines spezifischen Kanals.","Stop the sound of channel _PARAM1_":"Stoppt den Sound von Channel _PARAM1_","Pause the sound of a channel":"Pausiert den Sound von einem Kanal","Pause the sound played on the specified channel.":"Pausiert den gespielten Sound auf dem spezifischen Kanal.","Pause the sound of channel _PARAM1_":"Pausiere die Musik von Kanal _PARAM1_","Play the sound of a channel":"Spielen Sie den Sound eines Kanals","Play the sound of the channel.":"Spielen Sie den Sound des Kanals.","Play the sound of channel _PARAM1_":"Spielen Sie den Sound des Kanal-_PARAM1_","Play a music file on a channel":"Spiele eine Musikdatei auf einem Kanal","Play a music file on a specific channel,\nso you'll be able to interact with it later.":"Spiele eine Musikdatei auf einem bestimmten Kanal,\nsodass Sie sp\xE4ter damit interagieren k\xF6nnen.","Play the music _PARAM1_ on channel _PARAM2_, vol.: _PARAM4_, loop: _PARAM3_":"Spiele die Musik _PARAM1_ auf Kanal _PARAM2_ ab, Vol.: _PARAM4_, Schleife: _PARAM3_","Audio/Music on channels":"Audio/Musik auf Kan\xE4len","Stop the music on a channel":"Stoppt die Musik auf einem Kanal","Stop the music on the specified channel":"Stoppt die Musik auf dem angegebenen Kanal","Stop the music of channel _PARAM1_":"Stoppt die Musik von Kanal _PARAM1_","Pause the music of a channel":"Pausiert die Musik eines Kanals","Pause the music on the specified channel.":"Pausiert die Musik auf dem angegebenen Kanal.","Pause the music of channel _PARAM1_":"Pausiert die Musik von Kanal _PARAM1_","Play the music of a channel":"Spielt die Musik eines Kanals","Play the music of the channel.":"Spielt die Musik des Kanals.","Play the music of channel _PARAM1_":"Spielt die Musik des Kanals _PARAM1_","Volume of the sound on a channel":"Lautst\xE4rke des Ger\xE4usches auf einem Kanal","This action modifies the volume of the sound on the specified channel. The volume is between 0 and 100.":"Diese Aktion ver\xE4ndert die Lautst\xE4rke des Sounds auf dem angegebenen Kanal. Die Lautst\xE4rke betr\xE4gt zwischen 0 und 100.","the volume of the sound on channel _PARAM1_":"die Lautst\xE4rke des Ger\xE4ts auf Kanal _PARAM1_","Volume of the music on a channel":"Lautst\xE4rke der Musik auf einem Kanal","This action modifies the volume of the music on the specified channel. The volume is between 0 and 100.":"Diese Aktion ver\xE4ndert die Lautst\xE4rke der Musik auf dem angegebenen Kanal. Die Lautst\xE4rke betr\xE4gt zwischen 0 und 100.","the volume of the music on channel _PARAM1_":"die Lautst\xE4rke der Musik auf Kanal _PARAM1_","Game global volume":"Gesamtvolumen des Spiels","This action modifies the global volume of the game. The volume is between 0 and 100.":"Diese Aktion ver\xE4ndert die globale Lautst\xE4rke des Spiels. Die Lautst\xE4rke betr\xE4gt zwischen 0 und 100.","the global sound level":"der globale Tonlevel","Pitch of the sound of a channel":"Die Tonh\xF6he des Gr\xE4usches eines Kanals","This action modifies the pitch (speed) of the sound on a channel.\n1 is the default pitch.":"Diese Aktion modifiziert die Tonlage (Geschwindigkeit) des Sounds auf einem Kanal.\nDie standardm\xE4\xDFige Tonlage betr\xE4gt 1.","the pitch of the sound on channel _PARAM1_":"die Tonh\xF6he auf Kanal _PARAM1_","Pitch of the music on a channel":"Tonlage der Musik auf einem Kanal","This action modifies the pitch of the music on the specified channel. 1 is the default pitch":"Diese Aktion modifiziert die Tonlage der Musik auf einem bestimmten Kanal. Die standardm\xE4\xDFige Tonlage betr\xE4gt 1","the pitch of the music on channel _PARAM1_":"die Tonh\xF6he der Musik auf Kanal _PARAM1_","Playing offset of the sound on a channel":"Tonspurposition des Sounds auf einem Kanal","This action modifies the playing offset of the sound on a channel":"Diese Aktion modifiziert die Tonspurposition des Sounds auf einem Kanal","the playing offset of the sound on channel _PARAM1_":"the playing offset of the sound on channel _PARAM1_","Playing offset of the music on a channel":"Tonspurposition der Musik auf einem Kanal","This action modifies the playing offset of the music on the specified channel":"Diese Aktion modifiziert die Tonspurposition der Musik auf dem angegebenen Kanal","the playing offset of the music on channel _PARAM1_":"the playing offset of the music on channel _PARAM1_","Play a sound":"Wiedergeben eines Sounds","Play a sound.":"Wiedergeben eines Tons.","Play the sound _PARAM1_, vol.: _PARAM3_, loop: _PARAM2_":"Spiele den Ton _PARAM1_ ab, Vol.: _PARAM3_, Schleife: _PARAM2_","Play a music file":"Spiele eine Musikdatei","Play a music file.":"Spiele eine Musikdatei.","Play the music _PARAM1_, vol.: _PARAM3_, loop: _PARAM2_":"Spiele die Musik _PARAM1_ ab, Vol.: _PARAM3_, Schleife: _PARAM2_","Preload a music file":"Preload a music file","Preload a music file in memory.":"Preload a music file in memory.","Preload the music file _PARAM1_":"Preload the music file _PARAM1_","Audio/Loading":"Audio/Loading","Preload a sound file":"Preload a sound file","Preload a sound file in memory.":"Preload a sound file in memory.","Preload the sound file _PARAM1_":"Preload the sound file _PARAM1_","Sound file (or sound resource name)":"Sound file (or sound resource name)","Unload a music file":"Unload a music file","Unload a music file from memory. Unloading a music file will cause any music playing it to stop.":"Unload a music file from memory. Unloading a music file will cause any music playing it to stop.","Unload the music file _PARAM1_":"Unload the music file _PARAM1_","Unload a sound file":"Unload a sound file","Unload a sound file from memory. Unloading a sound file will cause any sounds playing it to stop.":"Unload a sound file from memory. Unloading a sound file will cause any sounds playing it to stop.","Unload the sound file _PARAM1_":"Unload the sound file _PARAM1_","Unload all audio":"Unload all audio","Unload all the audio in memory. This will cause every sound and music of the game to stop.":"Unload all the audio in memory. This will cause every sound and music of the game to stop.","Unload all audio files":"Unload all audio files","A music file is being played":"Eine Musikdatei wird abgespielt","Test if the music on a channel is being played":"Teste, ob die Musik auf einem Kanal abgespielt wird","Music on channel _PARAM1_ is being played":"Musik auf Kanal _PARAM1_ wird abgespielt","A music file is paused":"Eine Musikdatei wird pausiert","Test if the music on the specified channel is paused.":"Teste, ob die Musik auf dem angegebenen Kanal pausiert ist.","Music on channel _PARAM1_ is paused":"Musik auf Kanal _PARAM1_ ist angehalten","A music file is stopped":"Eine Musikdatei ist gestoppt","Test if the music on the specified channel is stopped.":"Teste, ob die Musik auf dem angegebenen Kanal gestoppt ist.","Music on channel _PARAM1_ is stopped":"Musik auf Kanal _PARAM1_ ist gestoppt","A sound is being played":"Ein Ton wird wiedergegeben","Test if the sound on a channel is being played.":"Teste, ob der Ton auf einem Kanal abgespielt wird.","Sound on channel _PARAM1_ is being played":"Sound auf Kanal _PARAM1_ wird abgespielt","A sound is paused":"Ein Ton ist pausiert","Test if the sound on the specified channel is paused.":"Teste, ob der Sound auf dem angegebenen Kanal pausiert ist.","Sound on channel _PARAM1_ is paused":"Klang auf Kanal _PARAM1_ ist angehalten","A sound is stopped":"Ein Ton ist gestoppt","Test if the sound on the specified channel is stopped.":"Teste, ob der Sound auf dem angegebenen Kanal gestoppt ist.","Sound on channel _PARAM1_ is stopped":"Klang auf Kanal _PARAM1_ ist gestoppt","Test the volume of the sound on the specified channel. The volume is between 0 and 100.":"Teste die Lautst\xE4rke des Sounds auf dem angegebenen Kanal. Die Lautst\xE4rke betr\xE4gt zwischen 0 und 100.","Test the volume of the music on a specified channel. The volume is between 0 and 100.":"Teste die Lautst\xE4rke der Musik auf dem angegebenen Kanal. Die Lautst\xE4rke betr\xE4gt zwischen 0 und 100.","Global volume":"Gesamtlautst\xE4rke","Test the global sound level. The volume is between 0 and 100.":"Teste die globale Lautst\xE4rke. Die Lautst\xE4rke betr\xE4gt zwischen 0 und 100.","the global game volume":"die globale Spiellautst\xE4rke","Test the pitch of the sound on the specified channel. 1 is the default pitch.":"Teste die Tonlage des Sounds auf dem angegebenen Kanal. Die standardm\xE4\xDFige Tonlage betr\xE4gt 1.","Test the pitch (speed) of the music on a specified channel. 1 is the default pitch.":"Teste die Tonlage (Geschwindigkeit) der Musik auf einem bestimmten Kanal. Die standardm\xE4\xDFige Tonlage betr\xE4gt 1.","Test the playing offset of the sound on the specified channel.":"Teste die Tonspurposition des Sounds auf dem angegebenen Kanal.","Test the playing offset of the music on the specified channel.":"Teste die Tonspurposition der Musik auf dem angegebenen Kanal.","Sound playing offset":"Sound-Tonspurposition","Sounds":"Ger\xE4usche","Music playing offset":"Musik-Tonspurposition","Music":"Musik","Sound volume":"Ger\xE4usch-Lautst\xE4rke","Music volume":"Musik-Lautst\xE4rke","Sound's pitch":"Ger\xE4usch Tonh\xF6he","Music's pitch":"Musik Tonh\xF6he","Global volume value":"Globaler Lautst\xE4rkewert","Sound level":"Lautst\xE4rke","Text manipulation":"Textbearbeitung","Insert a new line":"Neue Zeile einf\xFCgen","Manipulation of text":"Manipulation von Text","Get character from code point":"Erhalte Zeichen vom Codepunkt","Code point":"Codepunkt","Uppercase a text":"Text in Gro\xDFbuchstaben","Lowercase a text":"Text in Kleinbuchstaben","Get a portion of a text":"Erhalte einen Teil eines Textes","Start position of the portion (the first letter is at position 0)":"Startposition des Teils (der erste Buchstabe ist an Position 0)","Length of the portion":"L\xE4nge des Teils","Get a character from a text":"Erhalte ein Zeichen aus einem Text","Position of the character (the first letter is at position 0)":"Position des Zeichens (der erste Buchstabe ist an Position 0)","Repeat a text":"Wiederhole einen Text","Text to repeat":"Text zum wiederholen","Repetition count":"Wiederholungszahl","Length of a text":"L\xE4nge eines Textes","Search in a text":"Suchen im Text","Search in a text (return the position of the result or -1 if not found)":"Suche in einem Text (Gebe die Position des Ergebnisses zur\xFCck, oder -1, falls nicht gefunden)","Text to search for":"Zu suchender Text","Search in a text from the end":"Suchen Sie in einem Text vom Ende aus","Search in a text from the end (return the position of the result or -1 if not found)":"Suche in einem Text vom Ende aus (Gebe die Position des Ergebnisses zur\xFCck, oder -1, falls nicht gefunden)","Search the last occurence in a text":"Search the last occurence in a text","Search the last occurence in a string (return the position of the result, from the beginning of the string, or -1 if not found)":"Search the last occurence in a string (return the position of the result, from the beginning of the string, or -1 if not found)","Search in a text, starting from a position":"Suche in einem Text, ausgehend von einer Position","Search in a text, starting from a position (return the position of the result or -1 if not found)":"Suche in einem Text, ausgehend von einer Position (Gebe die Position des Ergebnisses zur\xFCck, oder -1, falls nicht gefunden)","Position of the first character in the string to be considered in the search":"Position des ersten Zeichens im String, das bei der Suche ber\xFCcksichtigt werden soll","Search in a text from the end, starting from a position":"Suche in einem Text vom Ende aus, ausgehend von einer Position","Search in a text from the end, starting from a position (return the position of the result or -1 if not found)":"Suche in einem Text vom Ende aus, ausgehend von einer Position (Gebe die Position des Ergebnisses zur\xFCck, oder -1, falls nicht gefunden)","Position of the last character in the string to be considered in the search":"Position des letzten Zeichens im String, das bei der Suche ber\xFCcksichtigt werden soll","Search the last occurence in a text, starting from a position":"Search the last occurence in a text, starting from a position","Search in a text the last occurence, starting from a position (return  the position of the result, from the beginning of the string, or -1 if not found)":"Search in a text the last occurence, starting from a position (return  the position of the result, from the beginning of the string, or -1 if not found)","Standard Conversions":"Standardkonvertierungen","Text > Number":"Text > Zahl","Convert the text to a number":"Konvertiert Text in eine Zahl","Text to convert to a number":"Text, welcher zu einer Zahl konvertiert werden soll","Number > Text":"Zahl > Text","Convert the result of the expression to text":"Konvertiere das Ergebnis des Ausdrucks in Text","Expression to be converted to text":"Ausdruck, der in Text umgewandelt wird","Number > Text ( without scientific notation )":"Zahl > Text ( ohne wissenschaftliche Notation )","Convert the result of the expression to text, without using the scientific notation":"Konvertiere das Ergebnis des Ausdrucks in Text, ohne die wissenschaftliche Notation zu verwenden","Degrees > Radians":"Grade > Bogenma\xDFe","Converts the angle, expressed in degrees, into radians":"Konvertiert den Winkel, in Grad ausgedr\xFCckt, zu Bogenma\xDF","Radians > Degrees":"Bogenma\xDFe > Grade","Converts the angle, expressed in radians, into degrees":"Konvertiert den Winkel, in Bogenma\xDF ausgedr\xFCckt, zu Grad","Angle, in radians":"Winkel, im Bogenma\xDF","Time":"Zeit","Value of a scene timer":"Wert eines Szenentimers","Test the elapsed time of a scene timer.":"Teste die abgelaufene Zeit eines Szenentimers.","The timer _PARAM2_ is greater than _PARAM1_ seconds":"Der Timer _PARAM2_ ist l\xE4nger als _PARAM1_ Sekunden","Timers and time":"Timer und Zeit","Time in seconds":"Zeit in Sekunden","Timer's name":"Timername","Time scale":"Zeitrahmen","Test the time scale.":"Teste den Zeitrahmen.","the time scale":"die Zeitskala","Scene timer paused":"Szenentimer pausiert","Test if the specified scene timer is paused.":"Teste, ob der angegebene Szenentimer pausiert ist.","The timer _PARAM1_ is paused":"Der Timer _PARAM1_ ist pausiert","Start (or reset) a scene timer":"Starte einen Szenentimer (oder setze ihn zur\xFCck)","Reset the specified scene timer, if the timer doesn't exist it's created and started.":"Setze den angegebenen Szenentimer zur\xFCck, wenn der Timer nicht existiert, wird er erstellt und gestartet.","Reset the timer _PARAM1_":"Setze den Timer _PARAM1_ zur\xFCck","Pause a scene timer":"Pausiere einen Szenentimer","Pause a scene timer.":"Pausiere einen Szenentimer.","Pause timer _PARAM1_":"Pausiere Timer _PARAM1_","Unpause a scene timer":"Setze einen Szenentimer fort","Unpause a scene timer.":"Setze einen Szenentimer fort.","Unpause timer _PARAM1_":"Alarm fortsetzen _PARAM1_","Delete a scene timer":"L\xF6sche einen Szenentimer","Delete a scene timer from memory.":"L\xF6sche einen Szenentimer aus dem Speicher.","Delete timer _PARAM1_ from memory":"Alarm _PARAM1_ aus Speicher l\xF6schen","Change time scale":"Zeitrahmen \xE4ndern","Change the time scale of the game.":"Den Zeitrahmen des Spiels \xE4ndern.","Set time scale to _PARAM1_":"Zeitrahmen auf _PARAM1_ festgelegt","Scale (1: Default, 2: 2x faster, 0.5: 2x slower...)":"Ma\xDFstab (1: Standard, 2: 2x schneller, 0,5: 2x langsamer...)","Time elapsed since the last frame":"Time elapsed since the last frame","Time elapsed since the last frame rendered on screen":"Time elapsed since the last frame rendered on screen","Scene timer value":"Szenen Timer Wert","Time elapsed since the beginning of the scene":"Verstrichene Zeit seit dem Beginn der Szene","Hour: hour - Minutes: min - Seconds: sec - Day of month: mday - Months since January: mon - Year since 1900: year - Days since Sunday: wday - Days since Jan 1st: yday - Timestamp (ms): timestamp\"":"Stunde: hour - Minuten: min - Sekunden: sec - Tag des Monats: mday - Monate seit Januar: mon - Jahr seit 1900: year - Tage seit Sonntag: wday - Tage seit dem 1. Januar: yday - Zeitstempel (ms): timestamp\"","Animate even if hidden or far from the screen":"Animiere, auch wenn ausgeblendet oder weit vom Bildschirm entfernt","Sprite":"Sprite","Sprite are animated object which can be used for most elements of a game.":"Sprites sind animierte Objekte, die f\xFCr die meisten Elemente eines Spiels verwendet werden k\xF6nnen.","Animated object which can be used for most elements of a game":"Animiertes Objekt, das f\xFCr die meisten Elemente eines Spiels verwendet werden kann","Change sprite opacity":"Change sprite opacity","Change the opacity of a Sprite. 0 is fully transparent, 255 is opaque (default).":"\xC4ndere die Deckkraft eines Sprites. 0 ist vollst\xE4ndig transparent, 255 ist undurchsichtig (Standard).","Change the animation":"\xC4ndere die Animation","Change the animation of the object, using the animation number in the animations list.":"\xC4ndere die Animation des Objekts, unter Verwendung der Animationsnummer in der Animationsliste.","the number of the animation":"the number of the animation","Animations and images":"Animationen und Bilder","Change the animation (by name)":"\xC4ndere die Animation (namentlich)","Change the animation of the object, using the name of the animation.":"\xC4ndere die Animation des Objekts, unter Verwendung des Namens der Animation.","Set animation of _PARAM0_ to _PARAM1_":"Setze Animation von _PARAM0_ auf _PARAM1_","Animation name":"Name der Animation","Change the direction":"\xC4ndere die Richtung","Change the direction of the object.\nIf the object is set to automatically rotate, the direction is its angle.\nIf the object is in 8 directions mode, the valid directions are 0..7":"\xC4ndere die Richtung des Objekts.\nFalls das Objekt darauf eingestellt ist automatisch zu rotieren, so ist die Richtung sein Winkel.\nFalls das Objekt im 8-Richtungs-Modus ist, sind die g\xFCltigen Richtungen 0..7","the direction":"the direction","Current frame":"Aktuelles Bild","Modify the current frame of the object":"Modifiziere das aktuellen Bild des Objekts","the animation frame":"the animation frame","Pause the animation":"Animation pausieren","Pause the animation of the object":"Pause the animation of the object","Pause the animation of _PARAM0_":"Pause the animation of _PARAM0_","Play the animation":"Animation abspielen","Play the animation of the object":"Play the animation of the object","Play the animation of _PARAM0_":"Play the animation of _PARAM0_","Modify the animation speed scale (1 = the default speed, >1 = faster and <1 = slower).":"Modifiziere die Animations-Geschwindigkeitsskala (1 = Standardgeschwindigkeit, >1 = schneller und <1 = langsamer).","Rotate an object toward a position":"Rotiere ein Objekt in Richtung einer Position","Rotate an object towards a position.":"Rotiere ein Objekt in Richtung einer Position.","Rotate _PARAM0_ towards _PARAM1_;_PARAM2_":"Rotiere _PARAM0_ in Richtung _PARAM1_;_PARAM2_","Object to be rotated":"Das zu rotierende Objekt","Angular speed (degrees per second)":"Winkelgeschwindigkeit (Grad pro Sekunde)","Modify the scale of the specified object.":"Modifiziere den Ma\xDFstab des angegebenen Objekts.","Modify the scale of the width of an object.":"Modifiziere den Ma\xDFstab der Breite eines Objekts.","the width's scale":"the width's scale","Modify the scale of the height of an object.":"Modifiziere den Ma\xDFstab der H\xF6he eines Objekts.","the height's scale":"the height's scale","Change the width of a Sprite object.":"\xC4ndere die Breite eines Sprite-Objekts.","Change the height of a Sprite object.":"\xC4ndere die H\xF6he eines Sprite-Objekts.","Current animation":"Aktuelle Animation","Compare the number of the animation played by the object.":"Compare the number of the animation played by the object.","Current animation name":"Aktueller Animationsname","Check the animation by played by the object.":"Check the animation by played by the object.","The animation of _PARAM0_ is _PARAM1_":"Die Animation von _PARAM0_ ist _PARAM1_","Current direction":"Aktuelle Richtung","Compare the direction of the object. If 8 direction mode is activated for the sprite, the value taken for direction will be from 0 to 7. Otherwise, the direction is in degrees.":"Vergleiche die Richtung eines Objekts. Falls 8-Richtungs-Modus f\xFCr den Sprite aktiviert ist, wird der, f\xFCr die Richtung entnommene, Wert zwischen 0 und 7 liegen. Ansonsten ist die Richtung in Grad.","Compare the index of the current frame in the animation displayed by the specified object. The first frame in an animation starts at index 0.":"Compare the index of the current frame in the animation displayed by the specified object. The first frame in an animation starts at index 0.","Animation paused":"Animation angehalten","Check if the animation of an object is paused.":"Check if the animation of an object is paused.","The animation of _PARAM0_ is paused":"Die Animation von _PARAM0_ ist pausiert","Animation finished":"Animation abgeschlossen","Check if the animation being played by the Sprite object is finished.":"Pr\xFCfe, ob die Animation, die von dem Sprite-Objekt abgespielt wird, abgeschlossen ist.","The animation of _PARAM0_ is finished":"Die Animation von _PARAM0_ ist abgeschlossen","Compare the scale of the width of an object.":"Vergleiche den Ma\xDFstab der Breite eines Objekts.","Compare the scale of the height of an object.":"Vergleiche den Ma\xDFstab der H\xF6he eines Objekts.","Compare the opacity of a Sprite, between 0 (fully transparent) to 255 (opaque).":"Vergleiche die Deckkraft eines Objekts zwischen 0 (vollst\xE4ndig transparent) und 255 (undurchsichtig).","Blend mode":"\xDCberlagerungs-Modus","Compare the number of the blend mode currently used by an object":"Vergleiche die Nummer des derzeit von einem Objekt verwendeten Mischmodus","the number of the current blend mode":"the number of the current blend mode","Copy an image on the current one of an object":"Kopiere ein Bild auf das aktuelle Bild eines Objekts","Copy an image on the current image of an object.\nNote that the source image must be preferably kept loaded in memory.":"Kopiere ein Bild auf das aktuelle Bild eines Objekts.\nBeachte, dass das Quellbild vorzugsweise im Speicher geladen sein muss.","Copy image _PARAM2_ on the current of _PARAM0_ at _PARAM3_;_PARAM4_":"Copy image _PARAM2_ on the current of _PARAM0_ at _PARAM3_;_PARAM4_","Make a color of the image of an object transparent":"Mache eine Farbe des Bildes eines Objekts transparent","Make a color of the image of an object transparent.":"Mache eine Farbe des Bildes eines Objekts transparent.","Make color _PARAM1_ of the current image of _PARAM0_ transparent":"Mache Farbe _PARAM1_ des aktuellen Bildes von _PARAM0_ transparent","Color to make transparent":"Farbe, die transparent gemacht werden soll","Change the tint of an object. The default color is white.":"Change the tint of an object. The default color is white.","Change the number of the blend mode of an object.\nThe default blend mode is 0 (Normal).":"Change the number of the blend mode of an object.\nThe default blend mode is 0 (Normal).","Change Blend mode of _PARAM0_ to _PARAM1_":"\xC4ndere Mischmodus von _PARAM0_ auf _PARAM1_","Flip the object horizontally":"Objekt horizontal spiegeln","Flip horizontally _PARAM0_ : _PARAM1_":"Spiegel horizontal _PARAM0_ : _PARAM1_","Activate flipping":"Aktiviere spiegeln","Flip the object vertically":"Objekt vertikal spiegeln","Flip vertically _PARAM0_ : _PARAM1_":"Spiegel vertikal _PARAM0_ : _PARAM1_","Horizontally flipped":"Horizontal gespiegelt","Check if the object is horizontally flipped":"Check if the object is horizontally flipped","_PARAM0_ is horizontally flipped":"_PARAM0_ is horizontally flipped","Vertically flipped":"Vertikal gespiegelt","Check if the object is vertically flipped":"Check if the object is vertically flipped","_PARAM0_ is vertically flipped":"_PARAM0_ ist vertikal gespiegelt","Rotate an object toward another":"Rotiere ein Objekt in Richtung eines anderen Objekts","Rotate an object towards another.":"Rotiere ein Objekt in Richtung eines anderen Objekts.","Rotate _PARAM0_ towards _PARAM1_":"Rotiere _PARAM0_ in Richtung _PARAM1_","Rotate toward this object":"Rotiere in Richtung dieses Objekts","X position of a point":"X-Position eines Punktes","Name of the point":"Name des Punktes","Y position of a point":"Y-Position eines Punktes","Direction of the object":"Richtung des Objekts","Animation of the object":"Animation des Objekts","Name of the animation of the object":"Name der Animation des Objekts","Animation frame of the object":"Animationsbild des Objekts","Scale of the width of an object":"Skalierung der Breite eines Objekts","Scale of the height of an object":"Scale of the height of an object","Collision (Pixel perfect)":"Kollision (pixelgenau)","The condition is true if there is a collision between the two objects.\nThe test is pixel-perfect.":"The condition is true if there is a collision between the two objects.\nThe test is pixel-perfect.","_PARAM0_ is in collision with _PARAM1_ (pixel perfect)":"_PARAM0_ is in collision with _PARAM1_ (pixel perfect)","Builtin events":"Builtin events","Or":"Oder","Check if one of the sub conditions is true":"Check if one of the sub conditions is true","If one of these conditions is true:":"Wenn eine dieser Bedingungen wahr ist:","And":"Und","Check if all sub conditions are true":"Check if all sub conditions are true","If all of these conditions are true:":"Wenn alle dieser Bedingungen wahr sind:","Not":"Nicht","Return the contrary of the result of the sub conditions":"Gebe das Gegenteil des Ergebnisses der Unterbedingungen zur\xFCck","Invert the logical result of these conditions:":"Invertiere das logische Ergebnis dieser Bedingungen:","Trigger once while true":"Einmal ausl\xF6sen, w\xE4hrend \"wahr\" (true)","Run actions only once, for each time the conditions have been met.":"F\xFChre Aktionen nur einmal aus, f\xFCr jedes mal, dass die Bedingungen erf\xFCllt wurden.","Trigger once":"Nur einmal ausl\xF6sen","Standard event":"Standard-Ereignis","Standard event: Actions are run if conditions are fulfilled.":"Standard-Ereignis: Aktionen werden ausgef\xFChrt, wenn die Bedingungen erf\xFCllt werden.","Link":"Verkn\xFCpfung","Link to some external events":"Verkn\xFCpfung zu externen Eregnissen","Comment":"Kommentar","Event displaying a text in the events editor":"Ereignis zeigt einen Text im Ereignis-Editor an","While":"Solange","The event is repeated while the conditions are true":"Das Ereignis wird wiederholt, w\xE4hrend die Bedingungen \"wahr\" (true) sind","Repeat":"Wiederholt","Event repeated a number of times":"Ereignis wird mehrmals wiederholt","For each object":"F\xFCr jedes Objekt","Repeat the event for each specified object.":"Wiederhole das Ereignis f\xFCr jedes angegebene Objekt.","For each child variable (of a structure or array)":"For each child variable (of a structure or array)","Repeat the event for each child variable of a structure or array.":"Repeat the event for each child variable of a structure or array.","Group containing events":"Gruppe mit Ereignissen","Features for all objects":"Features for all objects","Common features that can be used for all objects in GDevelop.":"Common features that can be used for all objects in GDevelop.","Base object":"Basisobjekt","Compare the X position of the object.":"Vergleiche die X-Position des Objekts.","the X position":"die X-Position","Change the X position of an object.":"Ver\xE4ndert die X-Position eines Objekts.","Compare the Y position of an object.":"Vergleiche die Y-Position eines Objekts.","the Y position":"die Y-Position","Change the Y position of an object.":"Ver\xE4ndert die Y-Position eines Objekts.","Change the position of an object.":"Ver\xE4ndert die Position eines Objekts.","Change the position of _PARAM0_: _PARAM1_ _PARAM2_ (x axis), _PARAM3_ _PARAM4_ (y axis)":"\xC4ndert die Position von _PARAM0_: _PARAM1_ _PARAM2_ (x Achse), _PARAM3_ _PARAM4_ (y Achse)","Center position":"Center position","Change the position of an object, using its center.":"Change the position of an object, using its center.","Change the position of the center of _PARAM0_: _PARAM1_ _PARAM2_ (x axis), _PARAM3_ _PARAM4_ (y axis)":"Change the position of the center of _PARAM0_: _PARAM1_ _PARAM2_ (x axis), _PARAM3_ _PARAM4_ (y axis)","Position/Center":"Position/Center","Center X position":"Center X position","the X position of the center":"the X position of the center","Center Y position":"Center Y position","the Y position of the center":"the Y position of the center","Put around a position":"Put around a position","Position the center of the given object around a position, using the specified angle and distance.":"Position the center of the given object around a position, using the specified angle and distance.","Put _PARAM0_ around _PARAM1_;_PARAM2_, with an angle of _PARAM4_ degrees and _PARAM3_ pixels distance.":"_PARAM0_ um _PARAM1_;_PARAM2_ setzen, mit einem Winkel von _PARAM4_ Grad und einem Abstand von _PARAM3_ Pixeln.","Change the angle of rotation of an object.":"Ver\xE4ndere den Rotationswinkel eines Objekts.","Rotate":"Drehen","Rotate an object, clockwise if the speed is positive, counterclockwise otherwise.":"Ein Objekt im Uhrzeigersinn drehen, wenn die Geschwindigkeit positiv ist, ansonsten gegen den Uhrzeigersinn.","Rotate _PARAM0_ at speed _PARAM1_deg/second":"Rotiere _PARAM0_ mit einer Geschwindigkeit von _PARAM1_ \xB0/Sekunde","Angular speed (in degrees per second)":"Winkelgeschwindigkeit (in Grad pro Sekunde)","Rotate toward angle":"Drehe in Richtung des Winkels","Rotate an object towards an angle with the specified speed.":"Drehe ein Objekt auf einen Winkel mit der angegebenen Geschwindigkeit.","Rotate _PARAM0_ towards _PARAM1_ at speed _PARAM2_deg/second":"Rotiere _PARAM0_ auf _PARAM1_ mit einer Geschwindigkeit von _PARAM2_ \xB0/Sekunde","Angle to rotate towards (in degrees)":"Winkel, auf den rotiert werden soll (in Grad)","Enter 0 for an immediate rotation.":"Geben Sie 0 f\xFCr eine sofortige Drehung ein.","Rotate toward position":"Drehe in Richtung der Position","Rotate an object towards a position, with the specified speed.":"Drehe ein Objekt auf eine Position mit der angegebenen Geschwindigkeit.","Rotate _PARAM0_ towards _PARAM1_;_PARAM2_ at speed _PARAM3_deg/second":"Rotiere _PARAM0_ auf _PARAM1_;_PARAM2_ mit einer Geschwindigkeit von _PARAM3_ \xB0/Sekunde","Add a force to an object. The object will move according to all of the forces it has.":"F\xFCge eine Kraft zu einem Objekt hinzu. Das Objekt bewegt sich entsprechend aller Kr\xE4fte, die es hat.","Add to _PARAM0_ _PARAM3_ force of _PARAM1_ p/s on X axis and _PARAM2_ p/s on Y axis":"F\xFCge eine Kraft von _PARAM1_ p/s auf der X-Achse und _PARAM2_ p/s auf der Y-Achse zu _PARAM0_ _PARAM3_ hinzu","Movement using forces":"Movement using forces","Speed on X axis (in pixels per second)":"Geschwindigkeit auf der X-Achse (Pixel pro Sekunde)","Speed on Y axis (in pixels per second)":"Geschwindigkeit auf der Y-Achse (Pixel pro Sekunde)","Force multiplier":"Kraft-Multiplikator","Add a force (angle)":"F\xFCgen Grade zum (Winkel) hinzu","Add a force to an object. The object will move according to all of the forces it has. This action creates the force using the specified angle and length.":"F\xFCge eine Kraft zu einem Objekt hinzu. Das Objekt bewegt sich entsprechend aller Kr\xE4fte, die es hat. Diese Aktion erzeugt die Kraft mit dem angegebenen Winkel und der angegebenen L\xE4nge.","Add to _PARAM0_ _PARAM3_ force, angle: _PARAM1_ degrees and length: _PARAM2_ pixels":"F\xFCge eine Kraft zu _PARAM0_ _PARAM3_ hinzu, Winkel: _PARAM1_ Grad und L\xE4nge: _PARAM2_ Pixel","Speed (in pixels per second)":"Geschwindigkeit (in Pixel pro Sekunde)","Add a force to move toward a position":"F\xFCge eine Kraft hinzu, um sich auf eine Position zu bewegen","Add a force to an object to make it move toward a position.":"F\xFCge eine Kraft zu einem Objekt hinzu, um dieses auf eine Position zu bewegen.","Move _PARAM0_ toward _PARAM1_;_PARAM2_ with _PARAM4_ force of _PARAM3_ pixels":"Move _PARAM0_ toward _PARAM1_;_PARAM2_ with _PARAM4_ force of _PARAM3_ pixels","Add a force to move around a position":"F\xFCge eine Kraft hinzu, um sich um eine Position herum zu bewegen","Add a force to an object to make it rotate around a position.\nNote that the movement is not precise, especially if the speed is high.\nTo position an object around a position more precisely, use the actions in the category \"Position\".":"F\xFCge eine Kraft zu einem Objekt hinzu, um dieses um eine Position zu drehen.\nBeachte, dass die Bewegung nicht pr\xE4zise ist, vor allem, wenn die Geschwindigkeit hoch ist.\nUm ein Objekt genauer um eine Position herum zu positionieren, verwende die Aktionen in der Kategorie \"Positionen\".","Rotate _PARAM0_ around _PARAM1_;_PARAM2_ at _PARAM3_ deg/sec and _PARAM4_ pixels away":"Drehe _PARAM0_ um _PARAM1_; _PARAM2_ mit _PARAM3_ \xB0/Sekunde und einer Entfernung von _PARAM4_ Pixeln","X position of the center":"X-Position des Zentrums","Y position of the center":"Y-Position des Zentrums","Speed (in Degrees per seconds)":"Geschwindigkeit (Grad pro Sekunde)","Distance (in pixels)":"Distanz (in Pixel)","Stop the object":"Stoppt das Objekt","Stop the object by deleting all of its forces.":"Objekt durch L\xF6schen seiner Kr\xE4fte stoppen.","Stop _PARAM0_ (remove all forces)":"Stoppe _PARAM0_ (alle Kr\xE4fte entfernen)","Delete the object":"Delete the object","Delete the specified object.":"Ausgew\xE4hltes Objekt l\xF6schen.","Delete _PARAM0_":"_PARAM0_ l\xF6schen","Z order":"Z-Reihenfolge","Modify the Z-order of an object":"Z-Reihenfolge eines Objekts \xE4ndern","the z-order":"die Z-Reihenfolge","Move the object to a different layer.":"Objekt auf eine andere Ebene verschieben.","Put _PARAM0_ on the layer _PARAM1_":"Setze _PARAM0_ auf Ebene _PARAM1_","Layers and cameras":"Ebenen und Kameras","Move it to this layer (base layer if empty)":"Auf diese Ebene bewegen (Basisebene, wenn leer)","Value of an object variable":"Value of an object variable","Change the value of an object variable.":"Change the value of an object variable.","the variable _PARAM1_":"die Variable _PARAM1_","Text of an object variable":"Text of an object variable","Change the text of an object variable.":"Change the text of an object variable.","the text of variable _PARAM1_":"der Text der Variable _PARAM1_","Boolean value of an object variable":"Boolean value of an object variable","Change the boolean value of an object variable.":"Change the boolean value of an object variable.","Set the boolean value of the variable _PARAM1_ of object _PARAM0_ to _PARAM2_":"Set the boolean value of the variable _PARAM1_ of object _PARAM0_ to _PARAM2_","Toggle the boolean value of an object variable":"Toggle the boolean value of an object variable","Toggles the boolean value of an object variable.":"Toggles the boolean value of an object variable.","Toggle the boolean value of the variable _PARAM1_ of object _PARAM0_":"Toggle the boolean value of the variable _PARAM1_ of object _PARAM0_","Check if the specified child of the variable exists.":"Check if the specified child of the variable exists.","Child _PARAM2_ of variable _PARAM1_ of _PARAM0_ exists":"Kind _PARAM2_ der Variable _PARAM1_ vom _PARAM0_ existiert","Remove a child from an object variable.":"Remove a child from an object variable.","Remove child _PARAM2_ from variable _PARAM1_ of _PARAM0_":"Kind _PARAM2_ von Variable _PARAM1_ des Objekts _PARAM0_ entfernen","Clear variable":"L\xF6sche Variable","Remove all the children from the object variable.":"Entferne alle Kinder von der Objektvariable.","Clear children from variable _PARAM1_ of _PARAM0_":"L\xF6sche Kinder der Variable _PARAM1_ von _PARAM0_","Hide the specified object.":"Ausgew\xE4hltes Objekt verstecken.","Hide _PARAM0_":"Verstecke _PARAM0_","Show":"Anzeigen","Show the specified object.":"Show the specified object.","Show _PARAM0_":"Zeige _PARAM0_","Compare the angle of the specified object.":"Vergleiche den Winkel des angegebenen Objekts.","the angle (in degrees)":"der Winkel (in Grad)","Z-order":"Z-order","Compare the Z-order of the specified object.":"Vergleiche die Z-Reihenfolge des angegebenen Objekts.","the Z-order":"the Z-order","Current layer":"Current layer","Check if the object is on the specified layer.":"Pr\xFCfe, ob das Objekt sich auf der angegebenen Ebene befindet.","_PARAM0_ is on layer _PARAM1_":"_PARAM0_ befindet sich auf Ebene _PARAM1_","Check if an object is visible.":"Pr\xFCfe, ob ein Objekt sichtbar ist.","_PARAM0_ is visible (not marked as hidden)":"_PARAM0_ ist sichtbar (nicht als versteckt markiert)","Invisibility of an object":"Unsichtbarkeit eines Objekts","Check if an object is hidden.":"Pr\xFCfe, ob ein Objekt versteckt ist.","_PARAM0_ is hidden":"_PARAM0_ wurde verschleiert","Object is stopped (no forces applied on it)":"Object is stopped (no forces applied on it)","Check if an object is not moving":"Pr\xFCfe, ob sich ein Objekt nicht bewegt","_PARAM0_ is stopped":"_PARAM0_ stoppen","Speed (from forces)":"Speed (from forces)","Compare the overall speed of an object":"Vergleiche die Gesamtgeschwindigkeit eines Objekts","the overall speed":"die Gesamtgeschwindigkeit","Angle of movement (using forces)":"Angle of movement (using forces)","Compare the angle of movement of an object according to the forces applied on it.":"Compare the angle of movement of an object according to the forces applied on it.","Angle of movement of _PARAM0_ is _PARAM1_ (tolerance: _PARAM2_ degrees)":"Angle of movement of _PARAM0_ is _PARAM1_ (tolerance: _PARAM2_ degrees)","Compare the value of an object variable.":"Compare the value of an object variable.","Compare the text of an object variable.":"Compare the text of an object variable.","Compare the boolean value of an object variable.":"Compare the boolean value of an object variable.","The boolean value of variable _PARAM1_ of object _PARAM0_ is _PARAM2_":"The boolean value of variable _PARAM1_ of object _PARAM0_ is _PARAM2_","Variable defined":"Variable definiert","Check if the variable is defined.":"Pr\xFCfe, ob die Variable definiert ist.","Variable _PARAM1 of _PARAM0_ is defined":"Variable _PARAM1_ von _PARAM0_ ist definiert","Append variable to an object array":"Append variable to an object array","Appends a variable to the end of an object array variable.":"Appends a variable to the end of an object array variable.","Append variable _PARAM2_ to array variable _PARAM1_ of _PARAM0_":"Append variable _PARAM2_ to array variable _PARAM1_ of _PARAM0_","Append a string to an object array":"Append a string to an object array","Appends a string to the end of an object array variable.":"Appends a string to the end of an object array variable.","Append string _PARAM2_ to array variable _PARAM1_ of _PARAM0_":"Append string _PARAM2_ to array variable _PARAM1_ of _PARAM0_","Append a number to an object array":"Append a number to an object array","Appends a number to the end of an object array variable.":"Appends a number to the end of an object array variable.","Append number _PARAM2_ to array variable _PARAM1_ of _PARAM0_":"Append number _PARAM2_ to array variable _PARAM1_ of _PARAM0_","Append a boolean to an object array":"Append a boolean to an object array","Appends a boolean to the end of an object array variable.":"Appends a boolean to the end of an object array variable.","Append boolean _PARAM2_ to array variable _PARAM1_ of _PARAM0_":"Append boolean _PARAM2_ to array variable _PARAM1_ of _PARAM0_","Remove variable from an object array (by index)":"Remove variable from an object array (by index)","Removes a variable at the specified index of an object array variable.":"Removes a variable at the specified index of an object array variable.","Remove variable at index _PARAM2_ from array variable _PARAM1_ of _PARAM0_":"Remove variable at index _PARAM2_ from array variable _PARAM1_ of _PARAM0_","Behavior activated":"Verhalten aktiviert","Check if the behavior is activated for the object.":"Check if the behavior is activated for the object.","Behavior _PARAM1_ of _PARAM0_ is activated":"Verhalten _PARAM1_ von _PARAM0_ ist aktiviert","De/activate a behavior":"De/aktiviere ein Verhalten","De/activate the behavior for the object.":"De/aktiviere das Verhalten f\xFCr das Objekt.","Activate behavior _PARAM1_ of _PARAM0_: _PARAM2_":"Aktiviere Verhalten _PARAM1_ von _PARAM0_:_PARAM2_","Activate?":"Aktivieren?","Add a force to move toward an object":"F\xFCge eine Kraft hinzu, um in Richtung eines Objekts zu bewegen","Add a force to an object to make it move toward another.":"F\xFCge eine Kraft zu einem Objekt hinzu, um dieses auf ein anderes zuzubewegen.","Move _PARAM0_ toward _PARAM1_ with _PARAM3_ force of _PARAM2_ pixels":"Move _PARAM0_ toward _PARAM1_ with _PARAM3_ force of _PARAM2_ pixels","Target Object":"Zielobjekt","Add a force to move around an object":"F\xFCge eine Kraft hinzu, um ein Objekt herum zu bewegen","Add a force to an object to make it rotate around another.\nNote that the movement is not precise, especially if the speed is high.\nTo position an object around a position more precisely, use the actions in category \"Position\".":"F\xFCge eine Kraft zu einem Objekt hinzu, um dieses um ein anderes zu drehen.\nBeachte, dass die Bewegung nicht pr\xE4zise ist, vor allem, wenn die Geschwindigkeit hoch ist.\nUm ein Objekt genauer um eine Position herum zu positionieren, verwende die Aktionen in der Kategorie \"Positionen\".","Rotate _PARAM0_ around _PARAM1_ at _PARAM2_ deg/sec and _PARAM3_ pixels away":"Drehe _PARAM0_ um _PARAM1_ mit _PARAM2_ \xB0/Sekunde und einer Entfernung von _PARAM3_ Pixeln","Rotate around this object":"Rotation um dieses Objekt","Speed (in degrees per second)":"Geschwindigkeit (in Grad pro Sekunde)","Put the object around another":"Put the object around another","Position an object around another, with the specified angle and distance. The center of the objects are used for positioning them.":"Positioniere ein Objekt um ein anderes herum, mit dem angegebenen Winkel und Abstand. Das Zentrum der Objekte wird zur Positionierung verwendet.","Put _PARAM0_ around _PARAM1_, with an angle of _PARAM3_ degrees and _PARAM2_ pixels distance.":"Setze _PARAM0_ um _PARAM1, mit einem Winkel von _PARAM3_ Grad und einem Abstand von _PARAM2_ Pixeln.","\"Center\" Object":"Objekt \"zentrieren\"","Move an object away from another":"Ein Objekt von einem anderen wegbewegen","Move an object away from another, using forces.":"Ein Objekt durch Kr\xE4fte von einem anderen wegbewegen.","Move _PARAM0_ away from _PARAM1_ (only _PARAM0_ will move)":"Bewege _PARAM0_ von _PARAM1_ weg (nur _PARAM0_ bewegt sich)","Object 2 (won't move)":"Objekt 2 (unbeweglich)","Move an object away from another without using forces.":"Ein Objekt ohne Kr\xE4fte von einem anderen wegbewegen.","Move _PARAM0_ away from _PARAM2_ (only _PARAM0_ will move)":"Bewege _PARAM0_ von _PARAM2_ weg (nur _PARAM0_ bewegt sich)","Separate objects":"Separate objects","Move an object away from another using their collision masks.\nBe sure to call this action on a reasonable number of objects\nto avoid slowing down the game.":"Ein Objekt von einem anderen, unter Verwendung ihrer Kollisionsmasken, entfernen.\nAchten Sie darauf, diese Aktion f\xFCr eine angemessene Anzahl von Objekten einzustellen,\num eine Verlangsamung des Spiels zu vermeiden.","Objects (won't move)":"Objekte (unbeweglich)","Ignore objects that are touching each other on their edges, but are not overlapping (default: no)":"Ignoriere Objekte, die einander an ihren Kanten ber\xFChren, aber nicht \xFCberlappen (Standard: Nein)","Point inside object":"Punkt innerhalb des Objekts","Test if a point is inside the object collision masks.":"Teste, ob ein Punkt innerhalb der Objektkollisionsmasken liegt.","_PARAM1_;_PARAM2_ is inside _PARAM0_":"_PARAM1_;_PARAM2_ ist in _PARAM0_","X position of the point":"X-Position des Punktes","Y position of the point":"Y-Position des Punktes","The cursor/touch is on an object":"Der Cursor / die Ber\xFChrung ist auf einem Objekt","Test if the cursor is over an object, or if the object is being touched.":"Teste, ob der Cursor \xFCber einem Objekt ist, oder ob das Objekt ber\xFChrt wird.","The cursor/touch is on _PARAM0_":"Der Cursor / die Ber\xFChrung ist auf _PARAM0_","Mouse and touch":"Maus und Ber\xFChrung","Accurate test (yes by default)":"Akkurater Test (standardm\xE4\xDFig ja)","Value of a timer":"Wert eines Timers","Test the elapsed time of a timer.":"Teste die verstrichene Zeit eines Timers.","The timer _PARAM1_ of _PARAM0_ is greater than _PARAM2_ seconds":"Der Timer _PARAM1_ von _PARAM0_ ist gr\xF6\xDFer als _PARAM2_ Sekunden","Timers":"Timer","Timer paused":"Timer pausiert","Test if specified timer is paused.":"Teste, ob der angegebene Timer pausiert ist.","The timer _PARAM1_ of _PARAM0_ is paused":"Der Timer _PARAM1_ von _PARAM0_ ist pausiert","Start (or reset) a timer":"Starte einen Timer (oder setze ihn zur\xFCck)","Reset the specified timer, if the timer doesn't exist it's created and started.":"Setze den angegebenen Timer zur\xFCck. Wenn der Timer nicht existiert, wird er erstellt und gestartet.","Reset the timer _PARAM1_ of _PARAM0_":"Setze den Timer _PARAM1_ von _PARAM0_ zur\xFCck","Pause a timer":"Alarm unterbrechen","Pause a timer.":"Alarm unterbrechen.","Pause timer _PARAM1_ of _PARAM0_":"Pausiere Timer _PARAM1_ von _PARAM0_","Unpause a timer":"Alarm fortsetzen","Unpause a timer.":"Alarm fortsetzen.","Unpause timer _PARAM1_ of _PARAM0_":"Setze Timer _PARAM1_ von _PARAM0 fort","Delete a timer":"Alarm l\xF6schen","Delete a timer from memory.":"Alarm aus Speicher l\xF6schen.","Delete timer _PARAM1_ of _PARAM0_ from memory":"L\xF6sche Timer _PARAM1_ von _PARAM0_ aus dem Speicher","X position of the object":"X-Position des Objekts","Y position of the object":"Y-Position des Objekts","Current angle, in degrees, of the object":"Aktueller Winkel des Objekts in Grad","X coordinate of the sum of forces":"X coordinate of the sum of forces","Y coordinate of the sum of forces":"Y coordinate of the sum of forces","Angle of the sum of forces":"Angle of the sum of forces","Length of the sum of forces":"Length of the sum of forces","Width of the object":"Breite des Objekts","Height of the object":"H\xF6he des Objekts","Z-order of an object":"Z-order of an object","Distance between two objects":"Abstand zwischen zwei Objekten","Square distance between two objects":"Quadratischer Abstand zwischen zwei Objekten","Distance between an object and a position":"Distance between an object and a position","Target X position":"Target X position","Target Y position":"Target Y position","Square distance between an object and a position":"Square distance between an object and a position","Number of children of an object variable":"Number of children of an object variable","Timer value":"Timer-Wert","Angle between two objects":"Angle between two objects","Compute the angle between two objects. If you need the angle to an arbitrary position, use AngleToPosition.":"Compute the angle between two objects. If you need the angle to an arbitrary position, use AngleToPosition.","Compute the X position when given an angle and distance relative to the starting object. This is also known as getting the cartesian coordinates of a 2D vector, using its polar coordinates.":"Compute the X position when given an angle and distance relative to the starting object. This is also known as getting the cartesian coordinates of a 2D vector, using its polar coordinates.","Compute the Y position when given an angle and distance relative to the starting object. This is also known as getting the cartesian coordinates of a 2D vector, using its polar coordinates.":"Compute the Y position when given an angle and distance relative to the starting object. This is also known as getting the cartesian coordinates of a 2D vector, using its polar coordinates.","Angle between an object and a position":"Angle between an object and a position","Compute the angle between the object center and a \"target\" position. If you need the angle between two objects, use AngleToObject.":"Compute the angle between the object center and a \"target\" position. If you need the angle between two objects, use AngleToObject.","Create an object":"Erstellt ein Objekt","Create an object at specified position":"Objekt an ausgew\xE4hlter Position erstellen","Create object _PARAM1_ at position _PARAM2_;_PARAM3_":"Objekt _PARAM1_ an Position _PARAM2_;_PARAM3_ erstellen","Object to create":"Das zu erstellende Objekt","Layer (base layer if empty)":"Ebene (Basisebene, wenn leer)","Create an object from its name":"Ein Objekt von seinem Namen erstellen","Among the objects of the specified group, this action will create the object with the specified name.":"Unter den Objekten der angegebenen Gruppe, wird diese Aktion das Objekt mit dem angegebenen Namen erstellen.","Among objects _PARAM1_, create object named _PARAM2_ at position _PARAM3_;_PARAM4_":"Unter Objekten _PARAM1_, erstelle Objekt namens _PARAM2_ auf Position _PARAM3_; _PARAM4_","Group of potential objects":"Gruppe potenzieller Objekte","Group containing objects that can be created by the action.":"Group containing objects that can be created by the action.","Name of the object to create":"Name des zu erstellenden Objekts","Text representing the name of the object to create. If no objects with this name are found in the group, no object will be created.":"Text representing the name of the object to create. If no objects with this name are found in the group, no object will be created.","Pick all instances":"Alle Instanzen ausw\xE4hlen","Pick all instances of the specified object(s). When you pick all instances, the next conditions and actions of this event work on all of them.":"Pick all instances of the specified object(s). When you pick all instances, the next conditions and actions of this event work on all of them.","Pick all instances of _PARAM1_":"W\xE4hle alle Instanzen von _PARAM1_","Pick a random object":"Zuf\xE4lliges Objekt ausw\xE4hlen","Pick one object from all the specified objects. When an object is picked, the next conditions and actions of this event work only on that object.":"W\xE4hle ein Objekt aus allen angegebenen Objekten. Wenn ein Objekt ausgew\xE4hlt wird, funktionieren die n\xE4chsten Bedingungen und Aktionen dieses Ereignisses nur auf diesem Objekt.","Pick a random _PARAM1_":"Zuf\xE4lliges _PARAM1_ ausw\xE4hlen","Apply movement to all objects":"Wende Bewegung auf alle Objekte an","Moves all objects according to the forces they have. GDevelop calls this action at the end of the events by default.":"Bewegt alle Objekte entsprechend der Kr\xE4fte, die sie haben. GDevelop f\xFChrt diese Aktion am Ende der Ereignisse standardm\xE4\xDFig aus.","An object is moving toward another (using forces)":"An object is moving toward another (using forces)","Check if an object moves toward another.\nThe first object must move.":"Pr\xFCfe, ob sich ein Objekt auf ein anderes zubewegt.\nDas erste Objekt muss sich bewegen.","_PARAM0_ is moving toward _PARAM1_":"_PARAM0_ bewegt sich auf _PARAM1_ zu","Compare the distance between two objects.\nIf condition is inverted, only objects that have a distance greater than specified to any other object will be picked.":"Vergleiche den Abstand zwischen zwei Objekten.\nWenn die Bedingung invertiert ist, werden nur Objekte ausgew\xE4hlt, dessen Abstand zu anderen Objekten gr\xF6\xDFer ist, als der angegebene Abstand.","_PARAM0_ distance to _PARAM1_ is below _PARAM2_ pixels":"_PARAM0_-Abstand zu _PARAM1_ liegt unter _PARAM2_ Pixel","Pick all objects":"Alle Objekte nehmen","Pick all the specified objects. When you pick all objects, the next conditions and actions of this event work on all of them.":"W\xE4hle alle angegebenen Objekte. Wenn du alle Objekte ausw\xE4hlst, funktionieren die n\xE4chsten Bedingungen und Aktionen dieses Ereignisses auf allen.","Pick all _PARAM1_ objects":"W\xE4hle alle _PARAM1_ Objekte","Pick nearest object":"W\xE4hle n\xE4chstgelegenes Objekt","Pick the object of this type that is nearest to the specified position. If the condition is inverted, the object farthest from the specified position is picked instead.":"W\xE4hle das Objekt dieses Typs, das der angegebenen Position am n\xE4chsten ist. Wenn die Bedingung invertiert ist, wird stattdessen das am weitesten entfernte Objekt ausgew\xE4hlt.","Pick the _PARAM0_ that is nearest to _PARAM1_;_PARAM2_":"W\xE4hle die _PARAM0_, die am n\xE4chsten zu _PARAM1_;_PARAM2_ ist","Number of objects":"Anzahl der Objekte","Count how many of the specified objects are currently picked, and compare that number to a value. If previous conditions on the objects have not been used, this condition counts how many of these objects exist in the current scene.":"Z\xE4hle, wie viele der angegebenen Objekte derzeit ausgew\xE4hlt werden, und vergleiche diese Zahl mit einem Wert. Wenn fr\xFChere Bedingungen auf den Objekten nicht verwendet wurden, z\xE4hlt diese Bedingung, wie viele dieser Objekte in der aktuellen Szene existieren.","the number of _PARAM0_ objects":"die Anzahl der _PARAM0_ Objekte","Test the collision between two objects using their collision masks.\nNote that some objects may not have collision masks.\nSome others, like Sprite objects, also provide more precise collision conditions.":"Teste die Kollision von zwei Objekten, unter Verwendung ihrer Kollisionsmasken.\nBeachte, dass einige Objekte vielleicht keine Kollisionsmasken besitzen.\nAndere, wie Sprite-Objekte, bieten au\xDFerdem pr\xE4zisere Kollisionsbedingungen.","_PARAM0_ is in collision with _PARAM1_":"_PARAM0_ hat Kollision mit _PARAM1_","An object is turned toward another":"Ein Objekt ist zu auf ein anderes gerichtet","Check if an object is turned toward another":"Pr\xFCfe, ob ein Objekt auf ein anderes gerichtet ist","_PARAM0_ is rotated towards _PARAM1_":"_PARAM0_ ist in Richtung von _PARAM1_ gedreht","Name of the object":"Name des Objekts","Name of the second object":"Name des zweiten Objekts","Angle of tolerance, in degrees (0: minimum tolerance)":"Winkel der Toleranz, in Grad (0: Minimale Toleranz)","Raycast":"Raycast","Sends a ray from the given source position and angle, intersecting the closest object.\nThe instersected object will become the only one taken into account.\nIf the condition is inverted, the object to be intersected will be the farthest one within the ray radius.":"Sendet einen Strahl von der angegebenen Ausgangsposition und Ausgangswinkel, der das n\xE4chstgelegene Objekt schneidet.\nDas geschnittene Objekt wird das einzige sein, das ber\xFCcksichtigt wird.\nWenn die Bedingung invertiert ist, wird das zu schneidende Objekt das am weitesten entfernte, innerhalb des Strahlradius, sein.","Cast a ray from _PARAM1_;_PARAM2_, angle: _PARAM3_ and max distance: _PARAM4_px, against _PARAM0_, and save the result in _PARAM5_, _PARAM6_":"Cast a ray from _PARAM1_;_PARAM2_, angle: _PARAM3_ and max distance: _PARAM4_px, against _PARAM0_, and save the result in _PARAM5_, _PARAM6_","Objects to test against the ray":"Objekte, die gegen den Strahl getestet werden sollen","Ray source X position":"Strahlenquelle X-Position","Ray source Y position":"Y-Position der Strahlenquelle","Ray angle (in degrees)":"Strahlwinkel (in Grad)","Ray maximum distance (in pixels)":"Maximale Strahldistanz (in Pixeln)","Result X position scene variable":"Result X position scene variable","Scene variable where to store the X position of the intersection. If no intersection is found, the variable won't be changed.":"Scene variable where to store the X position of the intersection. If no intersection is found, the variable won't be changed.","Result Y position scene variable":"Result Y position scene variable","Scene variable where to store the Y position of the intersection. If no intersection is found, the variable won't be changed.":"Scene variable where to store the Y position of the intersection. If no intersection is found, the variable won't be changed.","Raycast to position":"Raycast zu Position","Sends a ray from the given source position to the final point, intersecting the closest object.\nThe instersected object will become the only one taken into account.\nIf the condition is inverted, the object to be intersected will be the farthest one within the ray radius.":"Sendet einen Strahl von der angegebenen Ausgangsposition zum Endpunkt und schneidet das n\xE4chstgelege Objekt.\nDas geschnittene Objekt wird das einzige sein, das ber\xFCcksichtigt wird.\nWenn die Bedingung invertiert ist, wird das zu schneidene Objekt das am weitesten entfernte, innerhalb des Strahlradius, sein.","Cast a ray from from _PARAM1_;_PARAM2_ to _PARAM3_;_PARAM4_ against _PARAM0_, and save the result in _PARAM5_, _PARAM6_":"Cast a ray from from _PARAM1_;_PARAM2_ to _PARAM3_;_PARAM4_ against _PARAM0_, and save the result in _PARAM5_, _PARAM6_","Ray target X position":"Ray target X position","Ray target Y position":"Ray target Y position","Count the number of the specified objects being currently picked in the event":"Z\xE4hle die Anzahl der angegebenen Objekte, die derzeitig im Ereignis ausgew\xE4hlt sind","Return the name of the object":"Gib den Namen des Objekts zur\xFCck","Object layer":"Objektebene","Return the name of the layer the object is on":"Return the name of the layer the object is on","The mouse wheel is scrolling up":"Das Mausrad scrollt nach oben","Check if the mouse wheel is scrolling up. Use MouseWheelDelta expression if you want to know the amount that was scrolled.":"Check if the mouse wheel is scrolling up. Use MouseWheelDelta expression if you want to know the amount that was scrolled.","The mouse wheel is scrolling down":"Das Mausrad scrollt nach unten","Check if the mouse wheel is scrolling down. Use MouseWheelDelta expression if you want to know the amount that was scrolled.":"\xDCberpr\xFCfe ob das Mausrad nach unten scrollt. Verwenden Sie den Ausdruck MouseWheelDelta, wenn Sie wissen m\xF6chten, wie viel gescrollt wurde.","De/activate moving the mouse cursor with touches":"De/aktiviere das Bewegen des Mauszeigers mit Touch","When activated, any touch made on a touchscreen will also move the mouse cursor. When deactivated, mouse and touch positions will be completely independent.\nBy default, this is activated so that you can simply use the mouse conditions to also support touchscreens. If you want to have multitouch and differentiate mouse movement and touches, just deactivate it with this action.":"Wenn aktiviert, wird jede Ber\xFChrung, die auf einem Touchscreen gemacht wurde, auch den Mauszeiger bewegen. Wenn deaktiviert, sind Maus- und Ber\xFChrungs-Positionen vollkommen unabh\xE4ngig.\nDies ist standardm\xE4\xDFig aktiviert, sodass Sie einfach die Maus-Bedingungen verwenden k\xF6nnen, um auch Touchscreens zu unterst\xFCtzen. Falls Sie Multitouch haben und zwischen Mausbewegung und Ber\xFChrungen differenzieren m\xF6chten, deaktivieren Sie einfach diese Aktion.","Move mouse cursor when touching screen: _PARAM1_":"Bewege Mauszeiger, wenn der Bildschirm ber\xFChrt wird: _PARAM1_","Activate (yes by default when game is launched)":"Aktivieren (standardm\xE4\xDFig ja, wenn das Spiel gestartet wird)","Center cursor horizontally":"Zentriere Cursor horizontal","Put the cursor in the middle of the screen horizontally.":"Setze den Cursor in der horizontale Mitte des Bildschirms.","Center cursor vertically":"Zentriere den Cursor vertikal","Put the cursor in the middle of the screen vertically.":"Setze den Cursor in der vertikale Mitte des Bildschirms.","Hide the cursor":"Mauspfeil ausblenden","Hide the cursor.":"Mauspfeil ausblenden.","Show the cursor":"Mauspfeil anzeigen","Show the cursor.":"Mauspfeil anzeigen.","Position the cursor of the mouse":"Positioniere den Mauszeiger","Position the cursor at the given coordinates.":"Positioniere den Cursor auf den angegebenen Koordinaten.","Position cursor at _PARAM1_;_PARAM2_":"Positioniere Cursor auf _PARAM1_; _PARAM2_","Center the cursor":"Zentriere den Cursor","Center the cursor on the screen.":"Zentriere den Cursor auf dem Bildschirm.","Cursor X position":"Cursor X-Position","the X position of the cursor or of a touch":"the X position of the cursor or of a touch","the cursor (or touch) X position":"the cursor (or touch) X position","Camera number (default : 0)":"Kameranummer (Standard: 0)","Cursor Y position":"Cursor Y-Position","the Y position of the cursor or of a touch":"the Y position of the cursor or of a touch","the cursor (or touch) Y position":"the cursor (or touch) Y position","Mouse button pressed or touch held":"Maustaste gedr\xFCckt oder Ber\xFChrung gehalten","Check if the specified mouse button is pressed or if a touch is in contact with the screen.":"Check if the specified mouse button is pressed or if a touch is in contact with the screen.","Touch or _PARAM1_ mouse button is down":"Ber\xFChrung oder _PARAM1_-Maustaste ist ausgefallen","Button to check":"Button to check","Mouse button released":"Maustaste losgelassen","Check if the specified mouse button was released.":"Check if the specified mouse button was released.","_PARAM1_ mouse button was released":"_PARAM1_-Maustaste wurde losgelassen","Touch X position":"X-Position der Ber\xFChrung","the X position of a specific touch":"the X position of a specific touch","the touch #_PARAM1_ X position":"die Ber\xFChrung #_PARAM1_ X-Position","Mouse and touch/Multitouch":"Maus und Ber\xFChrung/Multitouch","Touch identifier":"Ber\xFChrungsnummer","Touch Y position":"Y-Position der Ber\xFChrung","the Y position of a specific touch":"the Y position of a specific touch","the touch #_PARAM1_ Y position":"die Ber\xFChrung #_PARAM1_ Y-Position","A new touch has started":"Eine neue Ber\xFChrung hat begonnen","Check if a touch has started. The touch identifier can be accessed using LastTouchId().\nAs more than one touch can be started, this condition is only true once for each touch: the next time you use it, it will be for a new touch, or it will return false if no more touches have just started.":"Check if a touch has started. The touch identifier can be accessed using LastTouchId().\nAs more than one touch can be started, this condition is only true once for each touch: the next time you use it, it will be for a new touch, or it will return false if no more touches have just started.","A touch has ended":"Eine Ber\xFChrung hat geendet","Check if a touch has ended. The touch identifier can be accessed using LastEndedTouchId().\nAs more than one touch can be ended, this condition is only true once for each touch: the next time you use it, it will be for a new touch, or it will return false if no more touches have just ended.":"Check if a touch has ended. The touch identifier can be accessed using LastEndedTouchId().\nAs more than one touch can be ended, this condition is only true once for each touch: the next time you use it, it will be for a new touch, or it will return false if no more touches have just ended.","Mouse wheel: Displacement":"Mausrad: Verschiebung","Mouse wheel displacement":"Mausrad-Verschiebung","Identifier of the last touch":"Kennung der letzten Ber\xFChrung","Identifier of the last ended touch":"Kennung der zuletzt beendeten Ber\xFChrung","Cameras and layers features":"Kamera und Ebenen-Funktionen","Camera center X position":"Kamerazentrum X-Position","the X position of the center of a camera":"the X position of the center of a camera","the X position of camera _PARAM4_ (layer: _PARAM3_)":"die X-Position der Kamera _PARAM4_ (Ebene: _PARAM3_)","Camera center Y position":"Kamerazentrum Y-Position","the Y position of the center of a camera":"the Y position of the center of a camera","the Y position of camera _PARAM4_ (layer: _PARAM3_)":"die Y-Position der Kamera _PARAM4_ (Ebene: _PARAM3_)","Width of a camera":"Breite einer Kamera","the width of a camera of a layer":"the width of a camera of a layer","the width of camera _PARAM2_ of layer _PARAM1_":"the width of camera _PARAM2_ of layer _PARAM1_","Camera number":"Kamera Nummer","Height of a camera":"H\xF6he einer Kamera","the height of a camera of a layer":"the height of a camera of a layer","the height of camera _PARAM2_ of layer _PARAM1_":"the height of camera _PARAM2_ of layer _PARAM1_","Angle of a camera of a layer":"Kameraperspektive einer Ebene","the angle of rotation of a camera":"the angle of rotation of a camera","the angle of camera (layer: _PARAM3_, camera: _PARAM4_)":"the angle of camera (layer: _PARAM3_, camera: _PARAM4_)","Add a camera to a layer":"F\xFCge eine Kamera zu einer Ebene hinzu","This action adds a camera to a layer":"Diese Aktion f\xFCgt eine Kamera zu einer Ebene hinzu","Add a camera to layer _PARAM1_":"F\xFCge eine Kamera zu Ebene _PARAM1_ hinzu","Render zone: Top left side: X Position (between 0 and 1)":"Rendering-Zone: Oben links: X-Position (zwischen 0 und 1)","Render zone: Top left side: Y Position (between 0 and 1)":"Rendering-Zone: Oben links: Y-Position (zwischen 0 und 1)","Render zone: Bottom right side: X Position (between 0 and 1)":"Rendering-Zone: Unten rechts: X-Position (zwischen 0 und 1)","Render zone: Bottom right side: Y Position (between 0 and 1)":"Rendering-Zone: Unten rechts: Y-Position (zwischen 0 und 1)","Delete a camera of a layer":"L\xF6scht eine Kamera einer Ebene","Remove the specified camera from a layer":"Entfernt die angegebene Kamera von einer Ebene","Delete camera _PARAM2_ from layer _PARAM1_":"L\xF6sche Kamera _PARAM2_ von Ebene _PARAM1_","Modify the size of a camera":"\xC4ndert die Gr\xF6\xDFe einer Kamera","This action modifies the size of a camera of the specified layer. The zoom will be reset.":"Diese Aktion modifiziert die Gr\xF6\xDFe einer Kamera der angegebenen Ebene. Der Zoom wird zur\xFCckgesetzt.","Change the size of camera _PARAM2_ of _PARAM1_ to _PARAM3_*_PARAM4_":"\xC4ndere die Gr\xF6\xDFe der Kamera _PARAM2_ von _PARAM1_ zu _PARAM3_*_PARAM4_","Modify the render zone of a camera":"Modifiziere die Rendering-Zone einer Kamera","This action modifies the render zone of a camera of the specified layer.":"Diese Aktion modifiziert die Rendering-Zone einer Kamera der angegebenen Ebene.","Set the render zone of camera _PARAM2_ from layer _PARAM1_ to _PARAM3_;_PARAM4_ _PARAM5_;_PARAM6_":"Setze die Rendering-Zone von Kamera _PARAM2_ auf Ebene _PARAM1_ zu _PARAM3_;_PARAM4_ _PARAM5_;_PARAM6_","Change camera zoom":"Change camera zoom","Change camera zoom.":"\xC4ndert Kamera Zoom.","Change camera zoom to _PARAM1_ (layer: _PARAM2_, camera: _PARAM3_)":"Change camera zoom to _PARAM1_ (layer: _PARAM2_, camera: _PARAM3_)","Value (1:Initial zoom, 2:Zoom x2, 0.5:Unzoom x2...)":"Wert (1:anf\xE4nglicher Zoom, 2:Zoom x2, 0.5:Verkleinern x2...)","Center the camera on an object within limits":"Zentriere die Kamera auf ein Objekt innerhalb von Grenzwerten","Center the camera on the specified object, without leaving the specified limits.":"Zentriere die Kamera auf das angegebene Objekt, ohne die angegebenen Grenzwerte zu verlassen.","Center the camera on _PARAM1_ (limit : from _PARAM2_;_PARAM3_ to _PARAM4_;_PARAM5_) (layer: _PARAM7_, camera: _PARAM8_)":"Zentriere die Kamera auf _PARAM1_ (Grenzwert: von _PARAM2_; _PARAM3_ bis _PARAM4_; _PARAM5_) (Ebene: _PARAM7_, Kamera: _PARAM8_)","Top left side of the boundary: X Position":"Obere linke Seite der Abgrenzung: X-Position","Top left side of the boundary: Y Position":"Obere linke Seite der Abgrenzung: Y-Position","Bottom right side of the boundary: X Position":"Untere rechte Seite der Abgrenzung: X-Position","Bottom right side of the boundary: Y Position":"Untere rechte Seite der Abgrenzung: Y-Position","Anticipate the movement of the object (yes by default)":"Antizipiere die Bewegung eines Objekts (standardm\xE4\xDFig ja)","Center the camera on an object":"Zentriere die Kamera \xFCber einem Objekt","Center the camera on the specified object.":"Zentriere die Kamera auf das angegebene Objekt.","Center camera on _PARAM1_ (layer: _PARAM3_, camera: _PARAM4_)":"Zentriere Kamera auf _PARAM1_ (Ebene: _PARAM3_, Kamera: _PARAM4_)","Show a layer":"Zeigt eine Ebene","Show a layer.":"Zeigt eine Ebene.","Show layer _PARAM1_":"Zeigt Ebene _PARAM1_","Hide a layer":"Blendet eine Ebene aus","Hide a layer.":"Blendet eine Ebene aus.","Hide layer _PARAM1_":"Blendet Ebene _PARAM1_ aus","Visibility of a layer":"Sichtbarkeit einer Ebene","Test if a layer is set as visible.":"Teste, ob eine Ebene auf sichtbar eingestellt ist.","Layer _PARAM1_ is visible":"Ebene _PARAM1_ ist sichtbar","Effect parameter (number)":"Effekt-Parameter (Anzahl)","Change the value of a parameter of an effect.":"\xC4ndern Sie den Wert eines Parameters eines Effekts.","You can find the parameter names (and change the effect names) in the effects window.":"Sie finden die Parameternamen im Effektfenster (und k\xF6nnen dort auch die Effektnamen \xE4ndern).","Set _PARAM3_ to _PARAM4_ for effect _PARAM2_ of layer _PARAM1_":"Setze _PARAM3_ zu _PARAM4_ f\xFCr Effekt _PARAM2_ von Ebene _PARAM1_","Layers and cameras/Effects":"Ebenen und Kameras/Effekte","Effect":"Effekt","Parameter name":"Parameternamen","Effect parameter (string)":"Effekt-Parameter (Anzahl)","Change the value (string) of a parameter of an effect.":"Change the value (string) of a parameter of an effect.","Effect parameter (enable or disable)":"Effekt-Parameter (aktivieren oder deaktivieren)","Enable or disable a parameter of an effect.":"Enable or disable a parameter of an effect.","Enable _PARAM3_ for effect _PARAM2_ of layer _PARAM1_: _PARAM4_":"Enable _PARAM3_ for effect _PARAM2_ of layer _PARAM1_: _PARAM4_","Enable this parameter":"Enable this parameter","Layer effect is enabled":"Ebeneneffekt ist aktiviert","The effect on a layer is enabled":"The effect on a layer is enabled","Effect _PARAM2_ on layer _PARAM1_ is enabled":"Effect _PARAM2_ on layer _PARAM1_ is enabled","Enable layer effect":"Ebeneneffekt aktivieren","Enable an effect on a layer":"Aktiviere ein Effekt auf einer Ebene","Enable effect _PARAM2_ on layer _PARAM1_: _PARAM3_":"Enable effect _PARAM2_ on layer _PARAM1_: _PARAM3_","Enable":"Aktivieren","Layer time scale":"Ebenen-Zeitrahmen","Compare the time scale applied to the objects of the layer.":"Vergleiche den Zeitrahmen, der auf die Objekte der Ebene angewandt wird.","the time scale of layer _PARAM1_":"the time scale of layer _PARAM1_","Layers and cameras/Time":"Ebenen und Kameras/Uhrzeit","Change layer time scale":"\xC4ndere Ebenen-Zeitrahmen","Change the time scale applied to the objects of the layer.":"\xC4ndere den Zeitrahmen, der auf die Objekte der Ebene angewandt wird.","Set time scale of layer _PARAM1_ to _PARAM2_":"Setze den Zeitrahmen von Ebene _PARAM1_ auf _PARAM2_","Layer default Z order":"Layer default Z order","Compare the default Z order set to objects when they are created on a layer.":"Compare the default Z order set to objects when they are created on a layer.","the default Z order of objects created on _PARAM1_":"the default Z order of objects created on _PARAM1_","Change layer default Z order":"Change layer default Z order","Change the default Z order set to objects when they are created on a layer.":"Change the default Z order set to objects when they are created on a layer.","Set the default Z order of objects created on _PARAM1_ to _PARAM2_":"Set the default Z order of objects created on _PARAM1_ to _PARAM2_","New default Z order":"New default Z order","Set the ambient light color":"Set the ambient light color","Set the ambient light color of the lighting layer in format \"R;G;B\" string.":"Set the ambient light color of the lighting layer in format \"R;G;B\" string.","Set the ambient color of the lighting layer _PARAM1_ to _PARAM2_":"Set the ambient color of the lighting layer _PARAM1_ to _PARAM2_","Layers and cameras/Lighting":"Layers and cameras/Lighting","X position of the top left side point of a render zone":"X-Position des oberen linken Seitenpunkts einer Render-Zone","Y position of the top left side point of a render zone":"Y-Position des oberen linken Seitenpunkts einer Render-Zone","X position of the bottom right side point of a render zone":"X-Position des oberen rechten Seitenpunkts einer Render-Zone","Y position of the bottom right side point of a render zone":"Y-Position des oberen rechten Seitenpunkts einer Render-Zone","Zoom of a camera of a layer":"Zoom of a camera of a layer","Default Z Order for a layer":"Default Z Order for a layer","Create objects from an external layout":"Erstelle Objekte von einem externen Layout","Create objects from an external layout.":"Erstelle Objekte von einem externen Layout.","Create objects from the external layout named _PARAM1_":"Erstelle Objekte von einem externen Layout mit dem Namen _PARAM1_","Name of the external layout":"Name des externen Layouts","X position of the origin":"X-Position des Ursprungs","Y position of the origin":"Y-Position des Ursprungs","Smooth the image":"Gl\xE4tten Sie das Bild","Always loaded in memory":"Immer im Speicher geladen","Preload as sound":"Preload as sound","Preload as music":"Preload as music","Disable preloading at game startup":"Disable preloading at game startup","Cannot find an expression with this name: ":"Ein Ausdruck mit diesem Namen kann nicht gefunden werden: ","Double check that you've not made any typo in the name.":"\xDCberpr\xFCfe, ob du keinen Tippfehler im Namen gemacht haben.","You tried to use an expression that returns a number, but a string is expected. Use `ToString` if you need to convert a number to a string.":"You tried to use an expression that returns a number, but a string is expected. Use `ToString` if you need to convert a number to a string.","You tried to use an expression that returns a number, but another type is expected:":"You tried to use an expression that returns a number, but another type is expected:","You tried to use an expression that returns a string, but a number is expected. Use `ToNumber` if you need to convert a string to a number.":"You tried to use an expression that returns a string, but a number is expected. Use `ToNumber` if you need to convert a string to a number.","You tried to use an expression that returns a string, but another type is expected:":"You tried to use an expression that returns a string, but another type is expected:","You tried to use an expression with the wrong return type:":"You tried to use an expression with the wrong return type:","The number of parameters must be exactly ":"The number of parameters must be exactly ","The number of parameters must be: ":"Die Anzahl der Parameter muss sein: ","A text must start with a double quote (\").":"Ein Text muss mit einem doppelten Anf\xFChrungszeichen (\") beginnen.","A text must end with a double quote (\"). Add a double quote to terminate the text.":"Ein Text-Ausdruck muss mit einem doppelten Anf\xFChrungszeichen (\") enden. F\xFCge ein doppeltes Anf\xFChrungszeichen hinzu, um den Ausdruck abzuschlie\xDFen.","A number was expected. You must enter a number here.":"Eine Zahl wurde erwartet. Dieser Ausdruck muss eine Zahl sein.","The expression has extra character at the end that should be removed (or completed if your expression is not finished).":"Der Ausdruck hat ein \xFCberfl\xFCssiges Zeichen am Ende, welches entfernt werden sollte (oder schreibe den Ausdruck zu Ende falls er noch nicht komplett ist).","You entered a text, but a number was expected.":"Du hast einen Text eingegeben, jedoch wurde eine Zahl erwartet.","You entered a text, but this type was expected:":"Du hast einen Text eingegeben, jedoch wurde folgender Typ erwartet:","You entered a number, but a text was expected (in quotes).":"Du hast eine Zahl eingegeben, jedoch wurde ein Text erwartet (\"in doppelten Anf\xFChrungszeichen\").","You entered a number, but this type was expected:":"Du hast eine Zahl eingegeben, jedoch wurde folgender Typ erwartet:","Missing a closing parenthesis. Add a closing parenthesis for each opening parenthesis.":"Es fehlt eine schlie\xDFende Klammer. F\xFCge f\xFCr jede \xF6ffnende Klammer eine Schlie\xDFende hinzu.","You must wrap your text inside double quotes (example: \"Hello world\").":"Du musst den Text in doppelte Anf\xFChrungszeichen setzen (Beispiel: \"Hallo Welt\").","You must enter a number.":"Du musst eine Nummer eingeben.","You must enter a number or a text, wrapped inside double quotes (example: \"Hello world\").":"You must enter a number or a text, wrapped inside double quotes (example: \"Hello world\").","You've entered a name, but this type was expected:":"Du hast einen Namen eingegeben, jedoch wurde folgender Typ erwartet:","Missing a closing bracket. Add a closing bracket for each opening bracket.":"Es fehlt eine schlie\xDFende eckige Klammer. F\xFCge f\xFCr jede \xF6ffnende eckige Klammer eine Schlie\xDFende hinzu.","An opening parenthesis (for an object expression), or double colon (::) was expected (for a behavior expression).":"Eine \xF6ffnende Klammer (f\xFCr einen Objektausdruck) oder ein doppelter Doppelpunkt (::) wurde erwartet (f\xFCr einen Verhaltensausdruck).","An opening parenthesis was expected here to call a function.":"Eine \xF6ffnende Klammer wurde erwartet um eine Funktion aufzurufen.","An object name was expected but something else was written. Enter just the name of the object for this parameter.":"An object name was expected but something else was written. Enter just the name of the object for this parameter.","This function is improperly set up. Reach out to the extension developer or a GDevelop maintainer to fix this issue":"Diese Funktion ist nicht korrekt eingerichtet worden. Wende dich an den Entwickler der Erweiterung oder einen GDevelop-Betreuer, um dieses Problem zu beheben","This parameter was not expected by this expression. Remove it or verify that you've entered the proper expression name.":"This parameter was not expected by this expression. Remove it or verify that you've entered the proper expression name.","The list of parameters is not terminated. Add a closing parenthesis to end the parameters.":"The list of parameters is not terminated. Add a closing parenthesis to end the parameters.","You've used an operator that is not supported. Operator should be either +, -, / or *.":"You've used an operator that is not supported. Operator should be either +, -, / or *.","You've used an operator that is not supported. Only + can be used to concatenate texts.":"You've used an operator that is not supported. Only + can be used to concatenate texts.","Operators (+, -, /, *) can't be used with an object name. Remove the operator.":"Operators (+, -, /, *) can't be used with an object name. Remove the operator.","Operators (+, -, /, *) can't be used in variable names. Remove the operator from the variable name.":"Operators (+, -, /, *) can't be used in variable names. Remove the operator from the variable name.","You've used an \"unary\" operator that is not supported. Operator should be either + or -.":"You've used an \"unary\" operator that is not supported. Operator should be either + or -.","You've used an operator that is not supported. Only + can be used to concatenate texts, and must be placed between two texts (or expressions).":"You've used an operator that is not supported. Only + can be used to concatenate texts, and must be placed between two texts (or expressions).","Operators (+, -) can't be used with an object name. Remove the operator.":"Operators (+, -) can't be used with an object name. Remove the operator.","Operators (+, -) can't be used in variable names. Remove the operator from the variable name.":"Operators (+, -) can't be used in variable names. Remove the operator from the variable name.","You must enter a number or a valid expression call.":"Du musst eine Nummer oder einen g\xFCltigen Ausdrucksanruf eingeben.","You must enter a text (between quotes) or a valid expression call.":"You must enter a text (between quotes) or a valid expression call.","You must enter a variable name.":"Du musst einen g\xFCltigen Variablenname eingeben.","You must enter a valid object name.":"Du musst ein g\xFCltigen Objekt Name eingeben.","You must enter a valid expression.":"Sie m\xFCssen einen g\xFCltigen Ausdruck eingeben."}};