text: #include "Room.h"
  #include "Exit.h"
  #include <list>
  #include <iostream>
  #include <vector>
  using namespace std;
  
  Room::~Room() {
  
  }
  
  void Room::Look() {
      for (auto entity : m_ContainedEntities) {
          entity->Look();
      }
  }
  
  Exit* Room::GetExit(const string& orientation) {
      for (Entity* entity : m_ContainedEntities) {
          if (entity->m_Type == entityType::EXIT) {
              Exit* ex = (Exit*) entity;
              if (ex->GetExitDirection() == orientation)
                  return ex;
          }
      }
      return nullptr;
  }
  