text: #pragma once
  #include "../graphics/resources/RendererResources.h"
  #include "../graphics/resources/ShaderResources.h"
  #include "../graphics/resources/UIResources.h"
  #include "../utils/NeigeDefines.h"
  #include "ScriptingResources.h"
  #include <string>
  
  struct DebugScripting {
  	static double frametime;
  
  	static void init();
  
  	// Lua functions
  	static int getFrametime(lua_State* L);
  	static int getModelsList(lua_State* L);
  	static int getTexturesList(lua_State* L);
  	static int showGraphicsMemoryChunks(lua_State* L);
  };