text: var __reflect = (this && this.__reflect) || function (p, c, t) {
      p.__class__ = c, t ? t.push(c) : t = [c], p.__types__ = p.__types__ ? t.concat(p.__types__) : t;
  };
  var __extends = this && this.__extends || function __extends(t, e) { 
   function r() { 
   this.constructor = t;
  }
  for (var i in e) e.hasOwnProperty(i) && (t[i] = e[i]);
  r.prototype = e.prototype, t.prototype = new r();
  };
  var Game = (function (_super) {
      __extends(Game, _super);
      function Game() {
          var _this = _super.call(this) || this;
          _this.percentHeight = 100;
          _this.percentWidth = 100;
          _this.addChild(SceneManager);
          _this.addChild(InputManager);
          SceneManager.newScene(new SelectScene());
          _this.addEventListener(egret.Event.ENTER_FRAME, _this.ent, _this);
          return _this;
          // this.addChild(new ClearSprite());
          // this.touchChildren = true;
      }
      Game.prototype.ent = function (e) {
          SceneManager.scene.update();
      };
      return Game;
  }(eui.Component));
  __reflect(Game.prototype, "Game");
  //# sourceMappingURL=Game.js.map