text: /*****************************************************************************
   *  Copyright (c) 2009, OpenJAUS.com
   *  All rights reserved.
   *  
   *  This file is part of OpenJAUS.  OpenJAUS is distributed under the BSD 
   *  license.  See the LICENSE file for details.
   * 
   *  Redistribution and use in source and binary forms, with or without 
   *  modification, are permitted provided that the following conditions 
   *  are met:
   *
   *     * Redistributions of source code must retain the above copyright
   *       notice, this list of conditions and the following disclaimer.
   *     * Redistributions in binary form must reproduce the above
   *       copyright notice, this list of conditions and the following
   *       disclaimer in the documentation and/or other materials provided
   *       with the distribution.
   *     * Neither the name of the University of Florida nor the names of its 
   *       contributors may be used to endorse or promote products derived from 
   *       this software without specific prior written permission.
   *
   *   THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 
   *   "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 
   *   LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 
   *   A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 
   *   OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
   *   SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 
   *   LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 
   *   DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 
   *   THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
   *   (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 
   *   OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
   ****************************************************************************/
  #ifndef GUI_H
  #define GUI_H
  
  #include <GL/glx.h>
  #include <X11/Xlib.h>
  
  typedef struct
  {
  	Display *display;
  	Window window;
  	GLXContext context;
  	XSetWindowAttributes attr;
  	int screen;
  	int x;
  	int y;
  	unsigned int width;
  	unsigned int height;
  	unsigned int depth;	
  }GlWindow;
  
  void guiResizeWindow(unsigned int, unsigned int);
  void guiUpdateWindow(GlWindow);
  void guiDestroyWindow(GlWindow);
  GlWindow guiCreateWindow(char* title, int width, int height);
  
  #endif // GUI_H
  