text: #ifndef IRRADIANCE_SHADER_H
  #define IRRADIANCE_SHADER_H
  
  #include "PhotonBox/resource/Shader.h"
  #include "PhotonBox/core/Resources.h"
  
  class IrradianceShader : public InstancedShader<IrradianceShader>
  {
  public:
  	std::string getFilePath() override
  	{
  		return std::string(Resources::ENGINE_RESOURCES + "/shaders/util/irradiance");
  	}
  
  	void addAttributes() override
  	{
  		addAttribut("position", Vertex::AttibLocation::POSITION);
  	}
  };
  
  #endif // IRRADIANCE_SHADER_H
  