text: //
  // Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
  // Use of this source code is governed by a BSD-style license that can be
  // found in the LICENSE file.
  //
  
  // Compiler.h: Defines the gl::Compiler class, abstracting the ESSL compiler
  // that a GL context holds.
  
  #ifndef LIBANGLE_COMPILER_H_
  #define LIBANGLE_COMPILER_H_
  
  #include "GLSLANG/ShaderLang.h"
  #include "libANGLE/Error.h"
  #include "libANGLE/RefCountObject.h"
  
  namespace rx
  {
  class CompilerImpl;
  class GLImplFactory;
  }
  
  namespace gl
  {
  class ContextState;
  
  class Compiler final : public RefCountObjectNoID
  {
    public:
      Compiler(rx::GLImplFactory *implFactory, const ContextState &data);
  
      ShHandle getCompilerHandle(GLenum type);
      ShShaderOutput getShaderOutputType() const { return mOutputType; }
      const std::string &getBuiltinResourcesString(GLenum type);
  
    private:
      ~Compiler() override;
      std::unique_ptr<rx::CompilerImpl> mImplementation;
      ShShaderSpec mSpec;
      ShShaderOutput mOutputType;
      ShBuiltInResources mResources;
  
      ShHandle mFragmentCompiler;
      ShHandle mVertexCompiler;
      ShHandle mComputeCompiler;
      ShHandle mGeometryCompiler;
  };
  
  }  // namespace gl
  
  #endif // LIBANGLE_COMPILER_H_
  