text: #include <stdio.h>
  #include <stdlib.h>
  
  #include <glad/gl.h>
  
  #include <cglm/types-struct.h>
  
  #include "client/window/window.h"
  #include "game.h"
  
  #define VERT_PATH "../res/shaders/vert.glsl"
  #define FRAG_PATH "../res/shaders/frag.glsl"
  #define TEXTURE_PATH "../res/textures/brick.png"
  
  #define WORLD_VOL 4096
  
  int main()
  {
  	Window wnd;
  
  	if (!windowInit(&wnd, (WindowParams){800, 500, true}, "cvoxel"))
  		abort();
  	
  	Game game = gameInit(&wnd);
  
  	gameMainLoop(&game);
  
  	gameFree(&game);
  	windowDestroy(&wnd);
  
  	return 0;
  }
  