text: from .abstract import AbstractBJSNode, UV_ACTIVE_TEXTURE
  
  #===============================================================================
  class TextureCoordBJSNode(AbstractBJSNode):
      bpyType = 'ShaderNodeTexCoord'
  
      def __init__(self, bpyNode, socketName):
          super().__init__(bpyNode, socketName)
  
          if len(bpyNode.outputs[2].links) != 0:
              self.uvMapName = UV_ACTIVE_TEXTURE