text: /*************************************************************************/
  /*  quat.cpp                                                             */
  /*************************************************************************/
  /*                       This file is part of:                           */
  /*                           GODOT ENGINE                                */
  /*                      https://godotengine.org                          */
  /*************************************************************************/
  /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
  /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
  /*                                                                       */
  /* Permission is hereby granted, free of charge, to any person obtaining */
  /* a copy of this software and associated documentation files (the       */
  /* "Software"), to deal in the Software without restriction, including   */
  /* without limitation the rights to use, copy, modify, merge, publish,   */
  /* distribute, sublicense, and/or sell copies of the Software, and to    */
  /* permit persons to whom the Software is furnished to do so, subject to */
  /* the following conditions:                                             */
  /*                                                                       */
  /* The above copyright notice and this permission notice shall be        */
  /* included in all copies or substantial portions of the Software.       */
  /*                                                                       */
  /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
  /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
  /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
  /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
  /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
  /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
  /*************************************************************************/
  
  #include "gdnative/quat.h"
  
  #include "core/math/quat.h"
  #include "core/variant.h"
  
  #ifdef __cplusplus
  extern "C" {
  #endif
  
  void GDAPI godot_quat_new(godot_quat *r_dest, const godot_real p_x, const godot_real p_y, const godot_real p_z, const godot_real p_w) {
  
  	Quat *dest = (Quat *)r_dest;
  	*dest = Quat(p_x, p_y, p_z, p_w);
  }
  
  void GDAPI godot_quat_new_with_axis_angle(godot_quat *r_dest, const godot_vector3 *p_axis, const godot_real p_angle) {
  	const Vector3 *axis = (const Vector3 *)p_axis;
  	Quat *dest = (Quat *)r_dest;
  	*dest = Quat(*axis, p_angle);
  }
  
  void GDAPI godot_quat_new_with_basis(godot_quat *r_dest, const godot_basis *p_basis) {
  	const Basis *basis = (const Basis *)p_basis;
  	Quat *dest = (Quat *)r_dest;
  	*dest = Quat(*basis);
  }
  
  void GDAPI godot_quat_new_with_euler(godot_quat *r_dest, const godot_vector3 *p_euler) {
  	const Vector3 *euler = (const Vector3 *)p_euler;
  	Quat *dest = (Quat *)r_dest;
  	*dest = Quat(*euler);
  }
  
  godot_real GDAPI godot_quat_get_x(const godot_quat *p_self) {
  	const Quat *self = (const Quat *)p_self;
  	return self->x;
  }
  
  void GDAPI godot_quat_set_x(godot_quat *p_self, const godot_real val) {
  	Quat *self = (Quat *)p_self;
  	self->x = val;
  }
  
  godot_real GDAPI godot_quat_get_y(const godot_quat *p_self) {
  	const Quat *self = (const Quat *)p_self;
  	return self->y;
  }
  
  void GDAPI godot_quat_set_y(godot_quat *p_self, const godot_real val) {
  	Quat *self = (Quat *)p_self;
  	self->y = val;
  }
  
  godot_real GDAPI godot_quat_get_z(const godot_quat *p_self) {
  	const Quat *self = (const Quat *)p_self;
  	return self->z;
  }
  
  void GDAPI godot_quat_set_z(godot_quat *p_self, const godot_real val) {
  	Quat *self = (Quat *)p_self;
  	self->z = val;
  }
  
  godot_real GDAPI godot_quat_get_w(const godot_quat *p_self) {
  	const Quat *self = (const Quat *)p_self;
  	return self->w;
  }
  
  void GDAPI godot_quat_set_w(godot_quat *p_self, const godot_real val) {
  	Quat *self = (Quat *)p_self;
  	self->w = val;
  }
  
  godot_string GDAPI godot_quat_as_string(const godot_quat *p_self) {
  	godot_string ret;
  	const Quat *self = (const Quat *)p_self;
  	memnew_placement(&ret, String(*self));
  	return ret;
  }
  
  godot_real GDAPI godot_quat_length(const godot_quat *p_self) {
  	const Quat *self = (const Quat *)p_self;
  	return self->length();
  }
  
  godot_real GDAPI godot_quat_length_squared(const godot_quat *p_self) {
  	const Quat *self = (const Quat *)p_self;
  	return self->length_squared();
  }
  
  godot_quat GDAPI godot_quat_normalized(const godot_quat *p_self) {
  	godot_quat dest;
  	const Quat *self = (const Quat *)p_self;
  	*((Quat *)&dest) = self->normalized();
  	return dest;
  }
  
  godot_bool GDAPI godot_quat_is_normalized(const godot_quat *p_self) {
  	const Quat *self = (const Quat *)p_self;
  	return self->is_normalized();
  }
  
  godot_quat GDAPI godot_quat_inverse(const godot_quat *p_self) {
  	godot_quat dest;
  	const Quat *self = (const Quat *)p_self;
  	*((Quat *)&dest) = self->inverse();
  	return dest;
  }
  
  godot_real GDAPI godot_quat_dot(const godot_quat *p_self, const godot_quat *p_b) {
  	const Quat *self = (const Quat *)p_self;
  	const Quat *b = (const Quat *)p_b;
  	return self->dot(*b);
  }
  
  godot_vector3 GDAPI godot_quat_xform(const godot_quat *p_self, const godot_vector3 *p_v) {
  	godot_vector3 dest;
  	const Quat *self = (const Quat *)p_self;
  	const Vector3 *v = (const Vector3 *)p_v;
  	*((Vector3 *)&dest) = self->xform(*v);
  	return dest;
  }
  
  godot_quat GDAPI godot_quat_slerp(const godot_quat *p_self, const godot_quat *p_b, const godot_real p_t) {
  	godot_quat dest;
  	const Quat *self = (const Quat *)p_self;
  	const Quat *b = (const Quat *)p_b;
  	*((Quat *)&dest) = self->slerp(*b, p_t);
  	return dest;
  }
  
  godot_quat GDAPI godot_quat_slerpni(const godot_quat *p_self, const godot_quat *p_b, const godot_real p_t) {
  	godot_quat dest;
  	const Quat *self = (const Quat *)p_self;
  	const Quat *b = (const Quat *)p_b;
  	*((Quat *)&dest) = self->slerpni(*b, p_t);
  	return dest;
  }
  
  godot_quat GDAPI godot_quat_cubic_slerp(const godot_quat *p_self, const godot_quat *p_b, const godot_quat *p_pre_a, const godot_quat *p_post_b, const godot_real p_t) {
  	godot_quat dest;
  	const Quat *self = (const Quat *)p_self;
  	const Quat *b = (const Quat *)p_b;
  	const Quat *pre_a = (const Quat *)p_pre_a;
  	const Quat *post_b = (const Quat *)p_post_b;
  	*((Quat *)&dest) = self->cubic_slerp(*b, *pre_a, *post_b, p_t);
  	return dest;
  }
  
  godot_quat GDAPI godot_quat_operator_multiply(const godot_quat *p_self, const godot_real p_b) {
  	godot_quat raw_dest;
  	Quat *dest = (Quat *)&raw_dest;
  	const Quat *self = (const Quat *)p_self;
  	*dest = *self * p_b;
  	return raw_dest;
  }
  
  godot_quat GDAPI godot_quat_operator_add(const godot_quat *p_self, const godot_quat *p_b) {
  	godot_quat raw_dest;
  	Quat *dest = (Quat *)&raw_dest;
  	const Quat *self = (const Quat *)p_self;
  	const Quat *b = (const Quat *)p_b;
  	*dest = *self + *b;
  	return raw_dest;
  }
  
  godot_quat GDAPI godot_quat_operator_subtract(const godot_quat *p_self, const godot_quat *p_b) {
  	godot_quat raw_dest;
  	Quat *dest = (Quat *)&raw_dest;
  	const Quat *self = (const Quat *)p_self;
  	const Quat *b = (const Quat *)p_b;
  	*dest = *self - *b;
  	return raw_dest;
  }
  
  godot_quat GDAPI godot_quat_operator_divide(const godot_quat *p_self, const godot_real p_b) {
  	godot_quat raw_dest;
  	Quat *dest = (Quat *)&raw_dest;
  	const Quat *self = (const Quat *)p_self;
  	*dest = *self / p_b;
  	return raw_dest;
  }
  
  godot_bool GDAPI godot_quat_operator_equal(const godot_quat *p_self, const godot_quat *p_b) {
  	const Quat *self = (const Quat *)p_self;
  	const Quat *b = (const Quat *)p_b;
  	return *self == *b;
  }
  
  godot_quat GDAPI godot_quat_operator_neg(const godot_quat *p_self) {
  	godot_quat raw_dest;
  	Quat *dest = (Quat *)&raw_dest;
  	const Quat *self = (const Quat *)p_self;
  	*dest = -(*self);
  	return raw_dest;
  }
  
  void GDAPI godot_quat_set_axis_angle(godot_quat *p_self, const godot_vector3 *p_axis, const godot_real p_angle) {
  	Quat *self = (Quat *)p_self;
  	const Vector3 *axis = (const Vector3 *)p_axis;
  	self->set_axis_angle(*axis, p_angle);
  }
  
  #ifdef __cplusplus
  }
  #endif
  