text: //////////////////////////////////////////////////////////////////////////////
  //
  // Copyright (c) 2004-2019 musikcube team
  //
  // All rights reserved.
  //
  // Redistribution and use in source and binary forms, with or without
  // modification, are permitted provided that the following conditions are met:
  //
  //    * Redistributions of source code must retain the above copyright notice,
  //      this list of conditions and the following disclaimer.
  //
  //    * Redistributions in binary form must reproduce the above copyright
  //      notice, this list of conditions and the following disclaimer in the
  //      documentation and/or other materials provided with the distribution.
  //
  //    * Neither the name of the author nor the names of other contributors may
  //      be used to endorse or promote products derived from this software
  //      without specific prior written permission.
  //
  // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
  // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
  // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
  // ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
  // LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
  // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
  // SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
  // INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
  // CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
  // ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
  // POSSIBILITY OF SUCH DAMAGE.
  //
  //////////////////////////////////////////////////////////////////////////////
  
  #include <stdafx.h>
  #include <cursespp/IMouseHandler.h>
  #include <cursespp/IWindow.h>
  
  using namespace cursespp;
  
  IMouseHandler::Event::Event(const Event& original, int childX, int childY) {
      x = original.x - childX;
      y = original.y - childY;
      state = original.state;
  }
  
  IMouseHandler::Event::Event(const Event& original, IWindow* parent) {
      if (parent) {
          int frameOffset = parent->IsFrameVisible() ? 1 : 0;
          x = original.x - parent->GetX() - frameOffset;
          y = original.y - parent->GetY() - frameOffset;
      }
      else {
          x = original.x;
          y = original.y;
      }
      state = original.state;
  }
  
  IMouseHandler::Event::Event(const MEVENT& original, IWindow* parent) {
      if (parent) {
          int frameOffset = parent->IsFrameVisible() ? 1 : 0;
          x = original.x - parent->GetX() - frameOffset;
          y = original.y - parent->GetY() - frameOffset;
      }
      else {
          x = original.x;
          y = original.y;
      }
      state = original.bstate;
  }