text: #include "zPlatform.h"
  
  #include <types.h>
  
  // func_800A8EC8
  #pragma GLOBAL_ASM("asm/Game/zPlatform.s", "genericPlatRender__FP4xEnt")
  
  // func_800A8F14
  #pragma GLOBAL_ASM("asm/Game/zPlatform.s", "zPlatform_Init__FPvPv")
  
  // func_800A8F34
  #pragma GLOBAL_ASM("asm/Game/zPlatform.s", "zPlatform_Init__FP9zPlatformP9xEntAsset")
  
  // func_800A9350
  #pragma GLOBAL_ASM("asm/Game/zPlatform.s", "zPlatform_Setup__FP9zPlatformP6xScene")
  
  // func_800A93CC
  #pragma GLOBAL_ASM("asm/Game/zPlatform.s", "zPlatform_Save__FP9zPlatformP7xSerial")
  
  // func_800A93EC
  #pragma GLOBAL_ASM("asm/Game/zPlatform.s", "zPlatform_Load__FP9zPlatformP7xSerial")
  
  // func_800A940C
  #pragma GLOBAL_ASM("asm/Game/zPlatform.s", "zPlatform_Reset__FP9zPlatformP6xScene")
  
  // func_800A96FC
  #pragma GLOBAL_ASM("asm/Game/zPlatform.s", "zMechIsStartingForth__FP9zPlatformUs")
  
  // func_800A9730
  #pragma GLOBAL_ASM("asm/Game/zPlatform.s", "zMechIsStartingBack__FP9zPlatformUs")
  
  // func_800A9768
  #pragma GLOBAL_ASM("asm/Game/zPlatform.s", "SolvePaddleMotion__FP9zPlatformPff")
  
  // func_800A9B7C
  #pragma GLOBAL_ASM("asm/Game/zPlatform.s", "zPlatform_PaddleStartRotate__FP4xEntii")
  
  // func_800A9C68
  #pragma GLOBAL_ASM("asm/Game/zPlatform.s", "zPlatform_PaddleCollide__FP7xCollisPC5xVec3PC5xVec3Ui")
  
  // func_800A9FE0
  #pragma GLOBAL_ASM("asm/Game/zPlatform.s", "zPlatFM_Update__FP9zPlatformP6xScenef")
  
  // func_800AADE4
  #pragma GLOBAL_ASM("asm/Game/zPlatform.s", "zPlatform_Update__FP4xEntP6xScenef")
  
  // func_800AB760
  #pragma GLOBAL_ASM("asm/Game/zPlatform.s", "zPlatform_Move__FP4xEntP6xScenefP9xEntFrame")
  
  // func_800AB7BC
  #pragma GLOBAL_ASM("asm/Game/zPlatform.s", "zPlatform_Shake__FP9zPlatformfff")
  
  // func_800AB88C
  #pragma GLOBAL_ASM("asm/Game/zPlatform.s", "zPlatform_Tremble__FP9zPlatformfff")
  
  // func_800AB9BC
  #pragma GLOBAL_ASM("asm/Game/zPlatform.s", "zPlatform_BreakawayFallFX__FP9zPlatformf")
  
  // func_800ABA34
  #pragma GLOBAL_ASM("asm/Game/zPlatform.s", "zPlatform_Mount__FP9zPlatform")
  
  // func_800ABAD0
  #pragma GLOBAL_ASM("asm/Game/zPlatform.s", "zPlatform_Dismount__FP9zPlatform")
  
  // func_800ABAF4
  #pragma GLOBAL_ASM("asm/Game/zPlatform.s", "zPlatformTranslate__FP4xEntP5xVec3P7xMat4x3")
  
  // func_800ABB48
  #pragma GLOBAL_ASM("asm/Game/zPlatform.s", "zPlatFM_EventSetup__FP9zPlatformPCfi")
  
  // func_800ABC04
  #pragma GLOBAL_ASM("asm/Game/zPlatform.s", "zPlatformEventCB__FP5xBaseP5xBaseUiPCfP5xBase")
  
  // func_800AC87C
  #pragma GLOBAL_ASM("asm/Game/zPlatform.s", "xEntMPAccelerate__FP10xEntMotionf")
  