text: /// @ref core
  /// @file glm/ext/matrix_float2x4.hpp
  
  #pragma once
  
  #include "../detail/type_mat2x4.hpp"
  
  namespace glm {
      /// @addtogroup core_matrix
      /// @{
  
      /// 2 columns of 4 components matrix of single-precision floating-point numbers.
      ///
      /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
      typedef mat<2, 4, float, defaultp> mat2x4;
  
      /// @}
  }//namespace glm
  