text: #pragma once
  #include <glm/vec3.hpp>
  #include <QStringList>
  #include <vector>
  struct CoHNode;
  struct ConvertedGeoSet;
  struct GeometryModifiers;
  struct ModelModifiers;
  namespace Urho3D {
  class StaticModel;
  class Context;
  class Node;
  }
  Urho3D::StaticModel *convertedModelToLutefisk(Urho3D::Context *ctx, Urho3D::Node *tgtnode, CoHNode *node,int opt);
  