text: #include <std.h>
  #include "/d/dagger/tonovi/town/short.h"
  
  inherit ROOM;
  
  void create(){
      ::create();
     set_terrain(BARREN);
     set_travel(PAVED_ROAD);
      set_property("light", 2);
      set_property("no sticks", 1);
      set_property("indoors", 0);
      set_short("Path along the wall");
      set_long(
     "This is a path leading between the Tonovi walls and the Duke's castle.  The door to the south stands open leading into the city and the path continues to the northeast.  The path is paved with cobblestones and kept very clean by someone."
      );
      set_smell("default", "The air smells stale and of damp stone.");
      set_listen("default", "The sounds of the city are muffled by the walls.");
  
      set_items( ([
  	"walls" : "These sturdy walls ring most of the city, protecting it from invasion.",
          "castle" : "The outer walls of the Duke's castle are even more imposing than those of the city.",
        ]) );
      set_exits( ([
  	"south" : RPATH "NWgate",
          "northeast" : "/d/dagger/tonovi/antipath2",
          "west" : "/d/dagger/tonovi/town/cguilds/mages/tgate",
        ]) );
  }
  