text: /*
                         * This header is generated by classdump-dyld 1.5
                         * on Wednesday, April 28, 2021 at 9:07:25 PM Mountain Standard Time
                         * Operating System: Version 14.5 (Build 18L204)
                         * Image Source: /System/Library/Frameworks/SpriteKit.framework/SpriteKit
                         * classdump-dyld is licensed under GPLv3, Copyright © 2013-2016 by Elias Limneos. Updated by Kevin Bradley.
                         */
  
  #import <SpriteKit/SpriteKit-Structs.h>
  #import <libobjc.A.dylib/NSCopying.h>
  #import <libobjc.A.dylib/NSSecureCoding.h>
  
  @class NSString, SKTexture, NSMutableArray;
  
  @interface SKUniform : NSObject <NSCopying, NSSecureCoding> {
  
  	long long _type;
  	NSString* _name;
  	unsigned long long _seed;
  	SKTexture* _textureValue;
  	NSMutableArray* _targetShaders;
  	SCD_Union_SK57 _value;
  
  }
  
  @property (assign) unsigned long long _seed;                                   //@synthesize seed=_seed - In the implementation block
  @property (nonatomic,readonly) NSString * name;                                //@synthesize name=_name - In the implementation block
  @property (nonatomic,readonly) long long uniformType; 
  @property (nonatomic,retain) SKTexture * textureValue; 
  @property (assign,nonatomic) float floatValue; 
  @property (assign,nonatomic)  vectorFloat2Value; 
  @property (assign,nonatomic)  vectorFloat3Value; 
  @property (assign,nonatomic)  vectorFloat4Value; 
  @property (assign,nonatomic) SCD_Struct_SK56 matrixFloat2x2Value; 
  @property (assign,nonatomic) SCD_Struct_SK22 matrixFloat3x3Value; 
  @property (assign,nonatomic) SCD_Struct_SK5 matrixFloat4x4Value; 
  @property (assign) _GLKVector2 floatVector2Value; 
  @property (assign) _GLKVector3 floatVector3Value; 
  @property (assign) _GLKVector4 floatVector4Value; 
  @property (assign) _GLKMatrix2 floatMatrix2Value; 
  @property (assign) _GLKMatrix3 floatMatrix3Value; 
  @property (assign) _GLKMatrix4 floatMatrix4Value; 
  +(BOOL)supportsSecureCoding;
  +(id)uniformWithName:(id)arg1 ;
  +(id)uniformWithName:(id)arg1 ;
  +(id)uniformWithName:(id)arg1 float:(float)arg2 ;
  +(id)uniformWithName:(id)arg1 ;
  +(id)uniformWithName:(id)arg1 ;
  +(id)uniformWithName:(id)arg1 matrixFloat2x2:(SCD_Struct_SK56)arg2 ;
  +(id)uniformWithName:(id)arg1 matrixFloat3x3:(SCD_Struct_SK22)arg2 ;
  +(id)uniformWithName:(id)arg1 matrixFloat4x4:(SCD_Struct_SK5)arg2 ;
  +(id)uniformWithName:(id)arg1 floatVector2:(_GLKVector2)arg2 ;
  +(id)uniformWithName:(id)arg1 floatVector3:(_GLKVector3)arg2 ;
  +(id)uniformWithName:(id)arg1 floatVector4:(_GLKVector4)arg2 ;
  +(id)uniformWithName:(id)arg1 floatMatrix2:(_GLKMatrix2)arg2 ;
  +(id)uniformWithName:(id)arg1 floatMatrix3:(_GLKMatrix3)arg2 ;
  +(id)uniformWithName:(id)arg1 floatMatrix4:(_GLKMatrix4)arg2 ;
  +(id)uniformWithName:(id)arg1 texture:(id)arg2 ;
  -(NSString *)name;
  -(id)copyWithZone:(NSZone*)arg1 ;
  -(id)description;
  -(float)floatValue;
  -(void)encodeWithCoder:(id)arg1 ;
  -(id)initWithCoder:(id)arg1 ;
  -(id)initWithName:(id)arg1 ;
  -(unsigned long long)_seed;
  -(void)setFloatValue:(float)arg1 ;
  -(long long)uniformType;
  -(void)setVectorFloat2Value:;
  -(void)setVectorFloat3Value:;
  -(void)setVectorFloat4Value:;
  -()vectorFloat2Value;
  -()vectorFloat3Value;
  -()vectorFloat4Value;
  -(SKTexture *)textureValue;
  -(void)_addTargetShader:(id)arg1 ;
  -(void)_removeTargetShader:(id)arg1 ;
  -(SCD_Struct_SK56)matrixFloat2x2Value;
  -(SCD_Struct_SK22)matrixFloat3x3Value;
  -(SCD_Struct_SK5)matrixFloat4x4Value;
  -(BOOL)isEqualToUniform:(id)arg1 ;
  -(void)set_seed:(unsigned long long)arg1 ;
  -(void)setTextureValue:(SKTexture *)arg1 ;
  -(void)setMatrixFloat2x2Value:(SCD_Struct_SK56)arg1 ;
  -(void)setMatrixFloat3x3Value:(SCD_Struct_SK22)arg1 ;
  -(void)setMatrixFloat4x4Value:(SCD_Struct_SK5)arg1 ;
  -(void)setFloatVector2Value:(_GLKVector2)arg1 ;
  -(void)setFloatVector3Value:(_GLKVector3)arg1 ;
  -(void)setFloatVector4Value:(_GLKVector4)arg1 ;
  -(void)setFloatMatrix2Value:(_GLKMatrix2)arg1 ;
  -(void)setFloatMatrix3Value:(_GLKMatrix3)arg1 ;
  -(void)setFloatMatrix4Value:(_GLKMatrix4)arg1 ;
  -(id)initWithName:(id)arg1 float:(float)arg2 ;
  -(id)initWithName:(id)arg1 ;
  -(id)initWithName:(id)arg1 ;
  -(id)initWithName:(id)arg1 ;
  -(id)initWithName:(id)arg1 matrixFloat2x2:(SCD_Struct_SK56)arg2 ;
  -(id)initWithName:(id)arg1 matrixFloat3x3:(SCD_Struct_SK22)arg2 ;
  -(id)initWithName:(id)arg1 matrixFloat4x4:(SCD_Struct_SK5)arg2 ;
  -(id)initWithName:(id)arg1 floatVector2:(_GLKVector2)arg2 ;
  -(id)initWithName:(id)arg1 floatVector3:(_GLKVector3)arg2 ;
  -(id)initWithName:(id)arg1 floatVector4:(_GLKVector4)arg2 ;
  -(id)initWithName:(id)arg1 floatMatrix2:(_GLKMatrix2)arg2 ;
  -(id)initWithName:(id)arg1 floatMatrix3:(_GLKMatrix3)arg2 ;
  -(id)initWithName:(id)arg1 floatMatrix4:(_GLKMatrix4)arg2 ;
  -(id)initWithName:(id)arg1 texture:(id)arg2 ;
  -(void)_propagateChange;
  -(_GLKVector2)floatVector2Value;
  -(_GLKVector3)floatVector3Value;
  -(_GLKVector4)floatVector4Value;
  -(_GLKMatrix2)floatMatrix2Value;
  -(_GLKMatrix3)floatMatrix3Value;
  -(_GLKMatrix4)floatMatrix4Value;
  @end
  
  