text: #pragma once
  
  // This file is generated from the Game's Reflection data
  
  #include <cstdint>
  #include <RED4ext/Common.hpp>
  #include <RED4ext/Scripting/Natives/Generated/game/data/Effector_Record.hpp>
  
  namespace RED4ext
  {
  namespace game::data { 
  struct AddStatusEffectToAttackEffector_Record : game::data::Effector_Record
  {
      static constexpr const char* NAME = "gamedataAddStatusEffectToAttackEffector_Record";
      static constexpr const char* ALIAS = "AddStatusEffectToAttackEffector_Record";
  
      uint8_t unk58[0x68 - 0x58]; // 58
  };
  RED4EXT_ASSERT_SIZE(AddStatusEffectToAttackEffector_Record, 0x68);
  } // namespace game::data
  using AddStatusEffectToAttackEffector_Record = game::data::AddStatusEffectToAttackEffector_Record;
  } // namespace RED4ext
  