text: #if GLM_ARCH & GLM_ARCH_SSE2_BIT
  
  namespace legion::core::math{
  namespace detail
  {
  #	if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR
  	template<qualifier Q, int E0, int E1, int E2, int E3>
  	struct _swizzle_base1<4, float, Q, E0,E1,E2,E3, true> : public _swizzle_base0<float, 4>
  	{
  		GLM_FUNC_QUALIFIER vec<4, float, Q> operator ()()  const
  		{
  			__m128 data = *reinterpret_cast<__m128 const*>(&this->_buffer);
  
  			vec<4, float, Q> Result;
  #			if GLM_ARCH & GLM_ARCH_AVX_BIT
  				Result.data = _mm_permute_ps(data, _MM_SHUFFLE(E3, E2, E1, E0));
  #			else
  				Result.data = _mm_shuffle_ps(data, data, _MM_SHUFFLE(E3, E2, E1, E0));
  #			endif
  			return Result;
  		}
  	};
  
  	template<qualifier Q, int E0, int E1, int E2, int E3>
  	struct _swizzle_base1<4, int, Q, E0,E1,E2,E3, true> : public _swizzle_base0<int, 4>
  	{
  		GLM_FUNC_QUALIFIER vec<4, int, Q> operator ()()  const
  		{
  			__m128i data = *reinterpret_cast<__m128i const*>(&this->_buffer);
  
  			vec<4, int, Q> Result;
  			Result.data = _mm_shuffle_epi32(data, _MM_SHUFFLE(E3, E2, E1, E0));
  			return Result;
  		}
  	};
  
  	template<qualifier Q, int E0, int E1, int E2, int E3>
  	struct _swizzle_base1<4, uint, Q, E0,E1,E2,E3, true> : public _swizzle_base0<uint, 4>
  	{
  		GLM_FUNC_QUALIFIER vec<4, uint, Q> operator ()()  const
  		{
  			__m128i data = *reinterpret_cast<__m128i const*>(&this->_buffer);
  
  			vec<4, uint, Q> Result;
  			Result.data = _mm_shuffle_epi32(data, _MM_SHUFFLE(E3, E2, E1, E0));
  			return Result;
  		}
  	};
  #	endif// GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR
  
  	template<qualifier Q>
  	struct compute_vec4_add<float, Q, true>
  	{
  		static vec<4, float, Q> call(vec<4, float, Q> const& a, vec<4, float, Q> const& b)
  		{
  			vec<4, float, Q> Result;
  			Result.data = _mm_add_ps(a.data, b.data);
  			return Result;
  		}
  	};
  
  #	if GLM_ARCH & GLM_ARCH_AVX_BIT
  	template<qualifier Q>
  	struct compute_vec4_add<double, Q, true>
  	{
  		static vec<4, double, Q> call(vec<4, double, Q> const& a, vec<4, double, Q> const& b)
  		{
  			vec<4, double, Q> Result;
  			Result.data = _mm256_add_pd(a.data, b.data);
  			return Result;
  		}
  	};
  #	endif
  
  	template<qualifier Q>
  	struct compute_vec4_sub<float, Q, true>
  	{
  		static vec<4, float, Q> call(vec<4, float, Q> const& a, vec<4, float, Q> const& b)
  		{
  			vec<4, float, Q> Result;
  			Result.data = _mm_sub_ps(a.data, b.data);
  			return Result;
  		}
  	};
  
  #	if GLM_ARCH & GLM_ARCH_AVX_BIT
  	template<qualifier Q>
  	struct compute_vec4_sub<double, Q, true>
  	{
  		static vec<4, double, Q> call(vec<4, double, Q> const& a, vec<4, double, Q> const& b)
  		{
  			vec<4, double, Q> Result;
  			Result.data = _mm256_sub_pd(a.data, b.data);
  			return Result;
  		}
  	};
  #	endif
  
  	template<qualifier Q>
  	struct compute_vec4_mul<float, Q, true>
  	{
  		static vec<4, float, Q> call(vec<4, float, Q> const& a, vec<4, float, Q> const& b)
  		{
  			vec<4, float, Q> Result;
  			Result.data = _mm_mul_ps(a.data, b.data);
  			return Result;
  		}
  	};
  
  #	if GLM_ARCH & GLM_ARCH_AVX_BIT
  	template<qualifier Q>
  	struct compute_vec4_mul<double, Q, true>
  	{
  		static vec<4, double, Q> call(vec<4, double, Q> const& a, vec<4, double, Q> const& b)
  		{
  			vec<4, double, Q> Result;
  			Result.data = _mm256_mul_pd(a.data, b.data);
  			return Result;
  		}
  	};
  #	endif
  
  	template<qualifier Q>
  	struct compute_vec4_div<float, Q, true>
  	{
  		static vec<4, float, Q> call(vec<4, float, Q> const& a, vec<4, float, Q> const& b)
  		{
  			vec<4, float, Q> Result;
  			Result.data = _mm_div_ps(a.data, b.data);
  			return Result;
  		}
  	};
  
  	#	if GLM_ARCH & GLM_ARCH_AVX_BIT
  	template<qualifier Q>
  	struct compute_vec4_div<double, Q, true>
  	{
  		static vec<4, double, Q> call(vec<4, double, Q> const& a, vec<4, double, Q> const& b)
  		{
  			vec<4, double, Q> Result;
  			Result.data = _mm256_div_pd(a.data, b.data);
  			return Result;
  		}
  	};
  #	endif
  
  	template<>
  	struct compute_vec4_div<float, aligned_lowp, true>
  	{
  		static vec<4, float, aligned_lowp> call(vec<4, float, aligned_lowp> const& a, vec<4, float, aligned_lowp> const& b)
  		{
  			vec<4, float, aligned_lowp> Result;
  			Result.data = _mm_mul_ps(a.data, _mm_rcp_ps(b.data));
  			return Result;
  		}
  	};
  
  	template<typename T, qualifier Q>
  	struct compute_vec4_and<T, Q, true, 32, true>
  	{
  		static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b)
  		{
  			vec<4, T, Q> Result;
  			Result.data = _mm_and_si128(a.data, b.data);
  			return Result;
  		}
  	};
  
  #	if GLM_ARCH & GLM_ARCH_AVX2_BIT
  	template<typename T, qualifier Q>
  	struct compute_vec4_and<T, Q, true, 64, true>
  	{
  		static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b)
  		{
  			vec<4, T, Q> Result;
  			Result.data = _mm256_and_si256(a.data, b.data);
  			return Result;
  		}
  	};
  #	endif
  
  	template<typename T, qualifier Q>
  	struct compute_vec4_or<T, Q, true, 32, true>
  	{
  		static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b)
  		{
  			vec<4, T, Q> Result;
  			Result.data = _mm_or_si128(a.data, b.data);
  			return Result;
  		}
  	};
  
  #	if GLM_ARCH & GLM_ARCH_AVX2_BIT
  	template<typename T, qualifier Q>
  	struct compute_vec4_or<T, Q, true, 64, true>
  	{
  		static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b)
  		{
  			vec<4, T, Q> Result;
  			Result.data = _mm256_or_si256(a.data, b.data);
  			return Result;
  		}
  	};
  #	endif
  
  	template<typename T, qualifier Q>
  	struct compute_vec4_xor<T, Q, true, 32, true>
  	{
  		static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b)
  		{
  			vec<4, T, Q> Result;
  			Result.data = _mm_xor_si128(a.data, b.data);
  			return Result;
  		}
  	};
  
  #	if GLM_ARCH & GLM_ARCH_AVX2_BIT
  	template<typename T, qualifier Q>
  	struct compute_vec4_xor<T, Q, true, 64, true>
  	{
  		static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b)
  		{
  			vec<4, T, Q> Result;
  			Result.data = _mm256_xor_si256(a.data, b.data);
  			return Result;
  		}
  	};
  #	endif
  
  	template<typename T, qualifier Q>
  	struct compute_vec4_shift_left<T, Q, true, 32, true>
  	{
  		static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b)
  		{
  			vec<4, T, Q> Result;
  			Result.data = _mm_sll_epi32(a.data, b.data);
  			return Result;
  		}
  	};
  
  #	if GLM_ARCH & GLM_ARCH_AVX2_BIT
  	template<typename T, qualifier Q>
  	struct compute_vec4_shift_left<T, Q, true, 64, true>
  	{
  		static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b)
  		{
  			vec<4, T, Q> Result;
  			Result.data = _mm256_sll_epi64(a.data, b.data);
  			return Result;
  		}
  	};
  #	endif
  
  	template<typename T, qualifier Q>
  	struct compute_vec4_shift_right<T, Q, true, 32, true>
  	{
  		static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b)
  		{
  			vec<4, T, Q> Result;
  			Result.data = _mm_srl_epi32(a.data, b.data);
  			return Result;
  		}
  	};
  
  #	if GLM_ARCH & GLM_ARCH_AVX2_BIT
  	template<typename T, qualifier Q>
  	struct compute_vec4_shift_right<T, Q, true, 64, true>
  	{
  		static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b)
  		{
  			vec<4, T, Q> Result;
  			Result.data = _mm256_srl_epi64(a.data, b.data);
  			return Result;
  		}
  	};
  #	endif
  
  	template<typename T, qualifier Q>
  	struct compute_vec4_bitwise_not<T, Q, true, 32, true>
  	{
  		static vec<4, T, Q> call(vec<4, T, Q> const& v)
  		{
  			vec<4, T, Q> Result;
  			Result.data = _mm_xor_si128(v.data, _mm_set1_epi32(-1));
  			return Result;
  		}
  	};
  
  #	if GLM_ARCH & GLM_ARCH_AVX2_BIT
  	template<typename T, qualifier Q>
  	struct compute_vec4_bitwise_not<T, Q, true, 64, true>
  	{
  		static vec<4, T, Q> call(vec<4, T, Q> const& v)
  		{
  			vec<4, T, Q> Result;
  			Result.data = _mm256_xor_si256(v.data, _mm_set1_epi32(-1));
  			return Result;
  		}
  	};
  #	endif
  
  	template<qualifier Q>
  	struct compute_vec4_equal<float, Q, false, 32, true>
  	{
  		static bool call(vec<4, float, Q> const& v1, vec<4, float, Q> const& v2)
  		{
  			return _mm_movemask_ps(_mm_cmpeq_ps(v1.data, v2.data)) != 0;
  		}
  	};
  
  #	if GLM_ARCH & GLM_ARCH_SSE41_BIT
  	template<qualifier Q>
  	struct compute_vec4_equal<int, Q, true, 32, true>
  	{
  		static bool call(vec<4, int, Q> const& v1, vec<4, int, Q> const& v2)
  		{
  			//return _mm_movemask_epi8(_mm_cmpeq_epi32(v1.data, v2.data)) != 0;
  			__m128i neq = _mm_xor_si128(v1.data, v2.data);
  			return _mm_test_all_zeros(neq, neq) == 0;
  		}
  	};
  #	endif
  
  	template<qualifier Q>
  	struct compute_vec4_nequal<float, Q, false, 32, true>
  	{
  		static bool call(vec<4, float, Q> const& v1, vec<4, float, Q> const& v2)
  		{
  			return _mm_movemask_ps(_mm_cmpneq_ps(v1.data, v2.data)) != 0;
  		}
  	};
  
  #	if GLM_ARCH & GLM_ARCH_SSE41_BIT
  	template<qualifier Q>
  	struct compute_vec4_nequal<int, Q, true, 32, true>
  	{
  		static bool call(vec<4, int, Q> const& v1, vec<4, int, Q> const& v2)
  		{
  			//return _mm_movemask_epi8(_mm_cmpneq_epi32(v1.data, v2.data)) != 0;
  			__m128i neq = _mm_xor_si128(v1.data, v2.data);
  			return _mm_test_all_zeros(neq, neq) != 0;
  		}
  	};
  #	endif
  }//namespace detail
  
  	template<>
  	GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, float, aligned_lowp>::vec(float _s) :
  		data(_mm_set1_ps(_s))
  	{}
  
  	template<>
  	GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, float, aligned_mediump>::vec(float _s) :
  		data(_mm_set1_ps(_s))
  	{}
  
  	template<>
  	GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, float, aligned_highp>::vec(float _s) :
  		data(_mm_set1_ps(_s))
  	{}
  
  #	if GLM_ARCH & GLM_ARCH_AVX_BIT
  	template<>
  	GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, double, aligned_lowp>::vec(double _s) :
  		data(_mm256_set1_pd(_s))
  	{}
  
  	template<>
  	GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, double, aligned_mediump>::vec(double _s) :
  		data(_mm256_set1_pd(_s))
  	{}
  
  	template<>
  	GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, double, aligned_highp>::vec(double _s) :
  		data(_mm256_set1_pd(_s))
  	{}
  #	endif
  
  	template<>
  	GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, int, aligned_lowp>::vec(int _s) :
  		data(_mm_set1_epi32(_s))
  	{}
  
  	template<>
  	GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, int, aligned_mediump>::vec(int _s) :
  		data(_mm_set1_epi32(_s))
  	{}
  
  	template<>
  	GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, int, aligned_highp>::vec(int _s) :
  		data(_mm_set1_epi32(_s))
  	{}
  
  #	if GLM_ARCH & GLM_ARCH_AVX2_BIT
  	template<>
  	GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, detail::int64, aligned_lowp>::vec(detail::int64 _s) :
  		data(_mm256_set1_epi64x(_s))
  	{}
  
  	template<>
  	GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, detail::int64, aligned_mediump>::vec(detail::int64 _s) :
  		data(_mm256_set1_epi64x(_s))
  	{}
  
  	template<>
  	GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, detail::int64, aligned_highp>::vec(detail::int64 _s) :
  		data(_mm256_set1_epi64x(_s))
  	{}
  #	endif
  
  	template<>
  	GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, float, aligned_lowp>::vec(float _x, float _y, float _z, float _w) :
  		data(_mm_set_ps(_w, _z, _y, _x))
  	{}
  
  	template<>
  	GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, float, aligned_mediump>::vec(float _x, float _y, float _z, float _w) :
  		data(_mm_set_ps(_w, _z, _y, _x))
  	{}
  
  	template<>
  	GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, float, aligned_highp>::vec(float _x, float _y, float _z, float _w) :
  		data(_mm_set_ps(_w, _z, _y, _x))
  	{}
  
  	template<>
  	template<>
  	GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, int, aligned_lowp>::vec(int _x, int _y, int _z, int _w) :
  		data(_mm_set_epi32(_w, _z, _y, _x))
  	{}
  
  	template<>
  	template<>
  	GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, int, aligned_mediump>::vec(int _x, int _y, int _z, int _w) :
  		data(_mm_set_epi32(_w, _z, _y, _x))
  	{}
  
  	template<>
  	template<>
  	GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, int, aligned_highp>::vec(int _x, int _y, int _z, int _w) :
  		data(_mm_set_epi32(_w, _z, _y, _x))
  	{}
  
  	template<>
  	template<>
  	GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, float, aligned_lowp>::vec(int _x, int _y, int _z, int _w) :
  		data(_mm_cvtepi32_ps(_mm_set_epi32(_w, _z, _y, _x)))
  	{}
  
  	template<>
  	template<>
  	GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, float, aligned_mediump>::vec(int _x, int _y, int _z, int _w) :
  		data(_mm_cvtepi32_ps(_mm_set_epi32(_w, _z, _y, _x)))
  	{}
  
  	template<>
  	template<>
  	GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, float, aligned_highp>::vec(int _x, int _y, int _z, int _w) :
  		data(_mm_cvtepi32_ps(_mm_set_epi32(_w, _z, _y, _x)))
  	{}
  }//namespace legion::core::math
  
  #endif//GLM_ARCH & GLM_ARCH_SSE2_BIT
  
  #if GLM_ARCH & GLM_ARCH_NEON_BIT
  namespace legion::core::math {
  namespace detail {
  
  	template<qualifier Q>
  	struct compute_vec4_add<float, Q, true>
  	{
  		static
  		vec<4, float, Q>
  		call(vec<4, float, Q> const& a, vec<4, float, Q> const& b)
  		{
  			vec<4, float, Q> Result;
  			Result.data = vaddq_f32(a.data, b.data);
  			return Result;
  		}
  	};
  
  	template<qualifier Q>
  	struct compute_vec4_add<uint, Q, true>
  	{
  		static
  		vec<4, uint, Q>
  		call(vec<4, uint, Q> const& a, vec<4, uint, Q> const& b)
  		{
  			vec<4, uint, Q> Result;
  			Result.data = vaddq_u32(a.data, b.data);
  			return Result;
  		}
  	};
  
  	template<qualifier Q>
  	struct compute_vec4_add<int, Q, true>
  	{
  		static
  		vec<4, int, Q>
  		call(vec<4, int, Q> const& a, vec<4, int, Q> const& b)
  		{
  			vec<4, uint, Q> Result;
  			Result.data = vaddq_s32(a.data, b.data);
  			return Result;
  		}
  	};
  
  	template<qualifier Q>
  	struct compute_vec4_sub<float, Q, true>
  	{
  		static vec<4, float, Q> call(vec<4, float, Q> const& a, vec<4, float, Q> const& b)
  		{
  			vec<4, float, Q> Result;
  			Result.data = vsubq_f32(a.data, b.data);
  			return Result;
  		}
  	};
  
  	template<qualifier Q>
  	struct compute_vec4_sub<uint, Q, true>
  	{
  		static vec<4, uint, Q> call(vec<4, uint, Q> const& a, vec<4, uint, Q> const& b)
  		{
  			vec<4, uint, Q> Result;
  			Result.data = vsubq_u32(a.data, b.data);
  			return Result;
  		}
  	};
  
  	template<qualifier Q>
  	struct compute_vec4_sub<int, Q, true>
  	{
  		static vec<4, int, Q> call(vec<4, int, Q> const& a, vec<4, int, Q> const& b)
  		{
  			vec<4, int, Q> Result;
  			Result.data = vsubq_s32(a.data, b.data);
  			return Result;
  		}
  	};
  
  	template<qualifier Q>
  	struct compute_vec4_mul<float, Q, true>
  	{
  		static vec<4, float, Q> call(vec<4, float, Q> const& a, vec<4, float, Q> const& b)
  		{
  			vec<4, float, Q> Result;
  			Result.data = vmulq_f32(a.data, b.data);
  			return Result;
  		}
  	};
  
  	template<qualifier Q>
  	struct compute_vec4_mul<uint, Q, true>
  	{
  		static vec<4, uint, Q> call(vec<4, uint, Q> const& a, vec<4, uint, Q> const& b)
  		{
  			vec<4, uint, Q> Result;
  			Result.data = vmulq_u32(a.data, b.data);
  			return Result;
  		}
  	};
  
  	template<qualifier Q>
  	struct compute_vec4_mul<int, Q, true>
  	{
  		static vec<4, int, Q> call(vec<4, int, Q> const& a, vec<4, int, Q> const& b)
  		{
  			vec<4, int, Q> Result;
  			Result.data = vmulq_s32(a.data, b.data);
  			return Result;
  		}
  	};
  
  	template<qualifier Q>
  	struct compute_vec4_div<float, Q, true>
  	{
  		static vec<4, float, Q> call(vec<4, float, Q> const& a, vec<4, float, Q> const& b)
  		{
  			vec<4, float, Q> Result;
  			Result.data = vdivq_f32(a.data, b.data);
  			return Result;
  		}
  	};
  
  	template<qualifier Q>
  	struct compute_vec4_equal<float, Q, false, 32, true>
  	{
  		static bool call(vec<4, float, Q> const& v1, vec<4, float, Q> const& v2)
  		{
  			uint32x4_t cmp = vceqq_f32(v1.data, v2.data);
  #if GLM_ARCH & GLM_ARCH_ARMV8_BIT
  			cmp = vpminq_u32(cmp, cmp);
  			cmp = vpminq_u32(cmp, cmp);
  			uint32_t r = cmp[0];
  #else
  			uint32x2_t cmpx2 = vpmin_u32(vget_low_f32(cmp), vget_high_f32(cmp));
  			cmpx2 = vpmin_u32(cmpx2, cmpx2);
  			uint32_t r = cmpx2[0];
  #endif
  			return r == ~0u;
  		}
  	};
  
  	template<qualifier Q>
  	struct compute_vec4_equal<uint, Q, false, 32, true>
  	{
  		static bool call(vec<4, uint, Q> const& v1, vec<4, uint, Q> const& v2)
  		{
  			uint32x4_t cmp = vceqq_u32(v1.data, v2.data);
  #if GLM_ARCH & GLM_ARCH_ARMV8_BIT
  			cmp = vpminq_u32(cmp, cmp);
  			cmp = vpminq_u32(cmp, cmp);
  			uint32_t r = cmp[0];
  #else
  			uint32x2_t cmpx2 = vpmin_u32(vget_low_f32(cmp), vget_high_f32(cmp));
  			cmpx2 = vpmin_u32(cmpx2, cmpx2);
  			uint32_t r = cmpx2[0];
  #endif
  			return r == ~0u;
  		}
  	};
  
  	template<qualifier Q>
  	struct compute_vec4_equal<int, Q, false, 32, true>
  	{
  		static bool call(vec<4, int, Q> const& v1, vec<4, int, Q> const& v2)
  		{
  			uint32x4_t cmp = vceqq_s32(v1.data, v2.data);
  #if GLM_ARCH & GLM_ARCH_ARMV8_BIT
  			cmp = vpminq_u32(cmp, cmp);
  			cmp = vpminq_u32(cmp, cmp);
  			uint32_t r = cmp[0];
  #else
  			uint32x2_t cmpx2 = vpmin_u32(vget_low_f32(cmp), vget_high_f32(cmp));
  			cmpx2 = vpmin_u32(cmpx2, cmpx2);
  			uint32_t r = cmpx2[0];
  #endif
  			return r == ~0u;
  		}
  	};
  
  	template<qualifier Q>
  	struct compute_vec4_nequal<float, Q, false, 32, true>
  	{
  		static bool call(vec<4, float, Q> const& v1, vec<4, float, Q> const& v2)
  		{
  			return !compute_vec4_equal<float, Q, false, 32, true>::call(v1, v2);
  		}
  	};
  
  	template<qualifier Q>
  	struct compute_vec4_nequal<uint, Q, false, 32, true>
  	{
  		static bool call(vec<4, uint, Q> const& v1, vec<4, uint, Q> const& v2)
  		{
  			return !compute_vec4_equal<uint, Q, false, 32, true>::call(v1, v2);
  		}
  	};
  
  	template<qualifier Q>
  	struct compute_vec4_nequal<int, Q, false, 32, true>
  	{
  		static bool call(vec<4, int, Q> const& v1, vec<4, int, Q> const& v2)
  		{
  			return !compute_vec4_equal<int, Q, false, 32, true>::call(v1, v2);
  		}
  	};
  
  }//namespace detail
  
  #if !GLM_CONFIG_XYZW_ONLY
  	template<>
  	GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, float, aligned_lowp>::vec(float _s) :
  		data(vdupq_n_f32(_s))
  	{}
  
  	template<>
  	GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, float, aligned_mediump>::vec(float _s) :
  		data(vdupq_n_f32(_s))
  	{}
  
  	template<>
  	GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, float, aligned_highp>::vec(float _s) :
  		data(vdupq_n_f32(_s))
  	{}
  
  	template<>
  	GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, int, aligned_lowp>::vec(int _s) :
  		data(vdupq_n_s32(_s))
  	{}
  
  	template<>
  	GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, int, aligned_mediump>::vec(int _s) :
  		data(vdupq_n_s32(_s))
  	{}
  
  	template<>
  	GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, int, aligned_highp>::vec(int _s) :
  		data(vdupq_n_s32(_s))
  	{}
  
  	template<>
  	GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, uint, aligned_lowp>::vec(uint _s) :
  		data(vdupq_n_u32(_s))
  	{}
  
  	template<>
  	GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, uint, aligned_mediump>::vec(uint _s) :
  		data(vdupq_n_u32(_s))
  	{}
  
  	template<>
  	GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, uint, aligned_highp>::vec(uint _s) :
  		data(vdupq_n_u32(_s))
  	{}
  
  	template<>
  	template<>
  	GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, float, aligned_highp>::vec(const vec<4, float, aligned_highp>& rhs) :
  		data(rhs.data)
  	{}
  
  	template<>
  	template<>
  	GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, float, aligned_highp>::vec(const vec<4, int, aligned_highp>& rhs) :
  		data(vcvtq_f32_s32(rhs.data))
  	{}
  
  	template<>
  	template<>
  	GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, float, aligned_highp>::vec(const vec<4, uint, aligned_highp>& rhs) :
  		data(vcvtq_f32_u32(rhs.data))
  	{}
  
  	template<>
  	template<>
  	GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, float, aligned_lowp>::vec(int _x, int _y, int _z, int _w) :
  		data(vcvtq_f32_s32(vec<4, int, aligned_lowp>(_x, _y, _z, _w).data))
  	{}
  
  	template<>
  	template<>
  	GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, float, aligned_mediump>::vec(int _x, int _y, int _z, int _w) :
  		data(vcvtq_f32_s32(vec<4, int, aligned_mediump>(_x, _y, _z, _w).data))
  	{}
  
  	template<>
  	template<>
  	GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, float, aligned_highp>::vec(int _x, int _y, int _z, int _w) :
  		data(vcvtq_f32_s32(vec<4, int, aligned_highp>(_x, _y, _z, _w).data))
  	{}
  
  	template<>
  	template<>
  	GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, float, aligned_lowp>::vec(uint _x, uint _y, uint _z, uint _w) :
  		data(vcvtq_f32_u32(vec<4, uint, aligned_lowp>(_x, _y, _z, _w).data))
  	{}
  
  	template<>
  	template<>
  	GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, float, aligned_mediump>::vec(uint _x, uint _y, uint _z, uint _w) :
  		data(vcvtq_f32_u32(vec<4, uint, aligned_mediump>(_x, _y, _z, _w).data))
  	{}
  
  
  	template<>
  	template<>
  	GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, float, aligned_highp>::vec(uint _x, uint _y, uint _z, uint _w) :
  		data(vcvtq_f32_u32(vec<4, uint, aligned_highp>(_x, _y, _z, _w).data))
  	{}
  
  #endif
  }//namespace legion::core::math
  
  #endif
  