text: // Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
  
  #pragma once
  
  #include "AnimNotify.h"
  
  #include "AnimNotify_ResetClothingSimulation.generated.h"
  
  UCLASS(const, hidecategories=Object, collapsecategories, meta=(DisplayName="Reset Clothing Simulation"))
  class ENGINE_API UAnimNotify_ResetClothingSimulation : public UAnimNotify
  {
  	GENERATED_BODY()
  
  public:
  
  	UAnimNotify_ResetClothingSimulation();
  
  	// Begin UAnimNotify interface
  	virtual FString GetNotifyName_Implementation() const override;
  	virtual void Notify(USkeletalMeshComponent* MeshComp, UAnimSequenceBase* Animation) override;
  	// End UAnimNotify interface
  
  };
  
  
  
  