text: var mat4Perspective = require('gl-mat4/perspective')
  
  module.exports = render
  
  function render (gl, state, model) {
    gl.viewport(0, 0, state.viewport.width, state.viewport.height)
    gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT)
  
    var pMatrix = mat4Perspective([], Math.PI / 4, state.viewport.width / state.viewport.height, 0.1, 100.0)
    model.draw(gl, {
      pMatrix: pMatrix,
      viewMatrix: require('gl-mat4/create')()
    })
  }
  