text: #ifndef DISPLAY_INCLUDED_H
  #define DISPLAY_INCLUDED_H
  
  
  #include <GLFW/glfw3.h>
  #include <string>
  
  class Display
  {
  	bool isFullScreen;
  public:
  	Display(int width, int height, const std::string& title);
  
  	void Clear(float r, float g, float b, float a);
  	void SwapBuffers();
  	bool IsFullscreen(  );
  
  	virtual ~Display();
  //protected:
  //private:
  	void operator=(const Display& display) {}
  	Display(const Display& display) {}
  
  	GLFWwindow* m_window;
  	int error;
  };
  
  #endif
  