text: /*
  **  Copyright (c) 2014, GCBLUE PROJECT
  **  All rights reserved.
  **
  **  Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
  **
  **  1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
  **
  **  2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the 
  **     documentation and/or other materials provided with the distribution.
  **
  **  3. Neither the name of the copyright holder nor the names of its contributors may be used to endorse or promote products derived from 
  **     this software without specific prior written permission.
  **
  **  THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT 
  **  NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE 
  **  COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 
  **  (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) 
  **  HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING 
  **  IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  */
  #ifndef _GAMEENGINEINIT_H_
  #define _GAMEENGINEINIT_H_
  
  class wxWindow;
  
  /**
  * Class for initializing GCB engine for use in db editor modeling
  */
  class tcGameEngineInit
  {
  public:
  
  	static void Init(wxWindow* win);
  
      tcGameEngineInit();
      virtual ~tcGameEngineInit();
  
  private:
     
  };
  
  #endif