text: /*
   * Direct3D X 9 main file
   *
   * Copyright (C) 2007 David Adam
   * Copyright (C) 2008 Tony Wasserka
   *
   * This library is free software; you can redistribute it and/or
   * modify it under the terms of the GNU Lesser General Public
   * License as published by the Free Software Foundation; either
   * version 2.1 of the License, or (at your option) any later version.
   *
   * This library is distributed in the hope that it will be useful,
   * but WITHOUT ANY WARRANTY; without even the implied warranty of
   * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
   * Lesser General Public License for more details.
   *
   * You should have received a copy of the GNU Lesser General Public
   * License along with this library; if not, write to the Free Software
   * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
   *
   */
  
  #include "config.h"
  #include "wine/port.h"
  #include "initguid.h"
  
  #include <stdarg.h>
  
  #include "windef.h"
  #include "winbase.h"
  #include "wingdi.h"
  #include "winuser.h"
  
  #include "d3dx9.h"
  
  /***********************************************************************
   * DllMain.
   */
  BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, LPVOID reserved)
  {
      switch(reason)
      {
      case DLL_WINE_PREATTACH:
          return FALSE; /* prefer native version */
      case DLL_PROCESS_ATTACH:
          DisableThreadLibraryCalls(inst);
          break;
      case DLL_PROCESS_DETACH:
          break;
      }
      return TRUE;
  }
  
  /***********************************************************************
   * D3DXCheckVersion
   * Checks whether we are compiling against the correct d3d and d3dx library.
   */
  BOOL WINAPI D3DXCheckVersion(UINT d3dsdkvers, UINT d3dxsdkvers)
  {
      if(d3dsdkvers==D3D_SDK_VERSION && d3dxsdkvers==36)
          return TRUE;
      else
          return FALSE;
  }
  
  /***********************************************************************
   * D3DXDebugMute
   * Returns always FALSE for us.
   */
  BOOL WINAPI D3DXDebugMute(BOOL mute)
  {
      return FALSE;
  }
  
  /***********************************************************************
   * D3DXGetDriverLevel.
   * Returns always 900 (DX 9) for us
   */
  UINT WINAPI D3DXGetDriverLevel(struct IDirect3DDevice9 *device)
  {
      return 900;
  }
  