text: // Fill out your copyright notice in the Description page of Project Settings.
  
  #pragma once
  
  #include "CoreMinimal.h"
  #include "JavascriptComponent.h"
  #include "MyJavascriptComponent.generated.h"
  
  /**
   * 
   */
  UCLASS(BlueprintType, Blueprintable, meta = (BlueprintSpawnableComponent))
  class UNREALJS425_API UMyJavascriptComponent : public UJavascriptComponent
  {
  	GENERATED_BODY()
  	
  };
  