text: #ifndef RENDER_H
  #define RENDER_H
  
  #include "shapes.h"
  #include "v_buff.h"
  #include "math.h"
  #include "3space.h"
  #include <stdlib.h>
  #include <stdio.h>
  
  #define DOTSINLINE 100L
  #define ASPECT_FACTOR (2.0L)
  
  #define KNRM  "\x1B[0m"
  #define KRED  "\x1B[31m"
  #define KGRN  "\x1B[32m"
  #define KYEL  "\x1B[33m"
  #define KBLU  "\x1B[34m"
  #define KMAG  "\x1B[35m"
  #define KCYN  "\x1B[36m"
  #define KWHT  "\x1B[37m"
  
  void erase (Screen *buff);
  void render_Space (Screen *buff, Space *space);
  char *clr_from_num (char n);
  
  #endif	// RENDER_H
  