text: #pragma once
  
  #include "../ArduboyNewTones/ArduboyNewTonesPitches.h"
  
  namespace Sounds {
  
      const uint16_t Title[] PROGMEM = {
          NOTE_FS5,496, NOTE_GS5,328, NOTE_AS5,246, NOTE_REST,257, NOTE_GS5,246, NOTE_REST,257,
          NOTE_AS5,160, NOTE_B5,496, NOTE_AS5,328, NOTE_GS5,162, NOTE_REST,341,
          NOTE_FS5,162, NOTE_REST,341, NOTE_GS5,160, NOTE_AS5,328, NOTE_CS5,162, NOTE_REST,341,
          NOTE_CS5,162, NOTE_REST,341, NOTE_CS5,160, NOTE_REST,12, NOTE_CS5,480,
          TONES_END
      };
  
      const uint16_t LionBlocked[] PROGMEM = {
          NOTE_A4,125, NOTE_A3,125, TONES_END 
      };
  
      const uint16_t LionEscaped[] PROGMEM = {
          NOTE_B5,212, NOTE_F5,212, NOTE_A5,212, NOTE_B5,212, NOTE_A5,212, NOTE_F5,212, NOTE_E6,212,
          NOTE_REST,212, NOTE_E6,212, NOTE_B5,212, NOTE_D6,212, NOTE_E6,212, NOTE_D6,212, NOTE_B5,159, 
          NOTE_REST,53, NOTE_B5,212, NOTE_REST,212, 
          TONES_END
      };
  
      const uint16_t Roar[] PROGMEM = {
          NOTE_B2, 15,  NOTE_C2, 15,  NOTE_B2, 15,  NOTE_C2, 15,  NOTE_B2, 15,  NOTE_C2, 15,  NOTE_B2, 15,  NOTE_C2, 15,  
          NOTE_B2, 15,  NOTE_C2, 15,  NOTE_B2, 15,  NOTE_C2, 15,  NOTE_B2, 15,  NOTE_C2, 15,  NOTE_B2, 15,  NOTE_C2, 15,  
          NOTE_C3, 15,  NOTE_C2, 15,  NOTE_C3, 15,  NOTE_E2, 15,  NOTE_C3, 15,  NOTE_E2, 15,  NOTE_C3, 15,  NOTE_E2, 15,  
          NOTE_C3, 15,  NOTE_E2, 15,  NOTE_C3, 15,  NOTE_E2, 15,  NOTE_C3, 15,  NOTE_E2, 15,  NOTE_C3, 15,  NOTE_E2, 15,  
          NOTE_C3H, 15,  NOTE_C4H, 15,  NOTE_C3H, 15,  NOTE_C4H, 15,  NOTE_C3H, 15,  NOTE_C4H, 15,  NOTE_C3H, 15,  NOTE_C4H, 15,  
          NOTE_C3H, 15,  NOTE_C4H, 15,  NOTE_C3H, 15,  NOTE_C4H, 15,  NOTE_C3H, 15,  NOTE_C4H, 15,  NOTE_C3H, 15,  NOTE_C4H, 15,  
          NOTE_C3H, 15,  NOTE_C4H, 15,  NOTE_C3H, 15,  NOTE_C4H, 15,  NOTE_C3H, 15,  NOTE_C4H, 15,  NOTE_C3H, 15,  NOTE_C4H, 15,  
          NOTE_C3H, 15,  NOTE_C4H, 15,  NOTE_C3H, 15,  NOTE_C4H, 15,  NOTE_C3H, 15,  NOTE_C4H, 15,  NOTE_C3H, 15,  NOTE_C4H, 15,  
          TONES_END
      };
  
  }
  
  