text: #include <std.h>
  
  inherit ROOM;
  
  void create() {
      ::create();
      set_terrain(ROCKY);
      set_travel(RUBBLE);
      set_property("light",3);
      set_property("indoors",0);
      set_short("Rocky beach on the Isle of Attaya.");
      set_long("
      The path here seems somewhat more stable than it is around you to the northwest and southeast.  The ocean stretches out to the west and south until it vanishes in the haze.  You begin to realize how completely isolated you are, and everything you know seems so far away.  A well lit path splits from this path and vanishes into the thicket to the southeast!
  %^BOLD%^%^YELLOW%^Hundreds of torches glow brilliantly all over the island, marking paths, and beaches...%^RESET%^
  ");
  
       set_listen("default","The waves pound against the rocky coastline coating you in a fine mist of seaspray.");
       set_smell("default","The torches around you give off a tinge of charcoal that mixes with the seaspray to assault your senses.");
   
      set_exits(([
  
         "northwest" : "/d/attaya/beach7",
         "southeast" : "/d/attaya/beach9",
  
      ] ));
      set_items(([
           "trees" : "Thick palm trees, some standing hundreds of feet tall, are bending in the powerful winds that rip over the island.",
           "beach" : "The beach is comprised of large boulders and smaller jagged stones, carved by the powerful forces that continue to shape this island.",
           "path" : "The path, lined by torches, winds away into the jungle.",
      ] ));
  }
  