text: #pragma once
  
  #include "Rendering/SurfaceMeshRender.h"
  
  class SurfaceLineRender : public PhysIKA::SurfaceMeshRender
  {
      void display() override
      {
          glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
          SurfaceMeshRender::display();
          glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
      }
  };
  