text: #pragma once
  #include "StandardEntity.hpp"
  struct SceneEntity
  {
  		IEntity *entity = nullptr;
  		vk3d::Transform transform = { };
  		vk3d::Material *material = nullptr;
  		bool replaceAble = false;
  		float speed = 0;
  		glm::vec3 vel = glm::vec3(0);
  		glm::vec3 ace = glm::vec3(0);
  		float extent = 0;
  
  		virtual ~SceneEntity();
  };
  
  SceneEntity::~SceneEntity()
  {
  }
  