text: """Summary
  
  Attributes:
      BLACK (tuple): Description
      BLUE (tuple): Description
      CYAN (tuple): Description
      FPS (int): Description
      GRAY (tuple): Description
      GREEN (tuple): Description
      HEIGHT (int): Description
      LIME (tuple): Description
      MAGENTA (tuple): Description
      MAROON (tuple): Description
      NAVY (tuple): Description
      OLIVE (tuple): Description
      PURPLE (tuple): Description
      RED (tuple): Description
      SILVER (tuple): Description
      TEAL (tuple): Description
      TITLE (str): Description
      WHITE (tuple): Description
      WIDTH (int): Description
      YELLOW (tuple): Description
  """
  # game options/settings
  TITLE = "Doodle Jump!"
  WIDTH = 480
  HEIGHT = 600
  WIDTH_MID = WIDTH // 2
  HEIGHT_MID = HEIGHT // 2
  FPS = 60
  FONT_NAME = 'arial'
  HIGHSCORE_FILE = "highscore.txt"
  SPRITESHEET_FILE ="spritesheet_jumper.png"
  
  #player properties
  #if positive = move DOWN, negative = move UP
  PLAYER_ACC = 0.7
  PLAYER_FRICTION = -0.1
  PLAYER_GRAVITY = 1
  PLAYER_JUMP_VELOCITY = -40
  
  # Starting platforms Platform(x, y, width, height)
  PLATFORM_LIST = [
  (0, HEIGHT - 60),
  (WIDTH//2-50, HEIGHT*3/4),
  (125, HEIGHT-350),
  (350, 200),
  (175, 100)
  ]
  
  #RGB color constants
  BLACK   = (0, 0, 0)
  WHITE   = (255, 255, 255)
  RED     = (255,0,0)
  LIME    = (0,255,0)
  BLUE    = (0,0,255)
  
  YELLOW  = (255,255,0)
  CYAN    = (0,255,255)
  MAGENTA = (255,0,255)
  SILVER  = (192,192,192)
  GRAY	= (128,128,128)
  MAROON  = (128,0,0)
  OLIVE   = (128,128,0)
  GREEN   = (0,128,0)
  PURPLE  = (128,0,128)
  TEAL    = (0,128,128)
  NAVY    = (0,0,128)
  
  BG_COLOR = TEAL
  PLATFORM_COLOR = LIME