text: // Fill out your copyright notice in the Description page of Project Settings.
  
  #pragma once
  
  #include "CoreMinimal.h"
  #include "BehaviorTree/Decorators/BTDecorator_BlackboardBase.h"
  #include "BTDecorator_IsCrouching.generated.h"
  
  /**
   * 
   */
  UCLASS()
  class BOSSBATTLE_API UBTDecorator_IsCrouching : public UBTDecorator_BlackboardBase
  {
  	GENERATED_BODY()
  
  protected:
  	virtual void OnGameplayTaskDeactivated(UGameplayTask& Task) override;
  
  	virtual void OnGameplayTaskActivated(UGameplayTask& Task) override;
  
  	virtual bool CalculateRawConditionValue(UBehaviorTreeComponent& OwnerComp, uint8* NodeMemory) const override;
  };
  