text: /* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
  /* If you are missing that file, acquire a complete release at teeworlds.com.                */
  #ifndef GAME_SERVER_ENTITIES_NINJA_H
  #define GAME_SERVER_ENTITIES_NINJA_H
  
  class CNinja : public CEntity
  {
  public:
  	CNinja(CGameWorld *pGameWorld, int Owner, vec2 Pos, int Type);
  
  	virtual void Reset();
  	virtual void Tick();
  	virtual void Snap(int SnappingClient);
  
  private:
  	int m_StartTick;
  	int m_Type;
  	int m_Owner;
  	int m_IDs[30];
  	
  };
  
  #endif
  