text: /*
   * (c) Copyright 1993, Silicon Graphics, Inc.
   * ALL RIGHTS RESERVED
   * Permission to use, copy, modify, and distribute this software for
   * any purpose and without fee is hereby granted, provided that the above
   * copyright notice appear in all copies and that both the copyright notice
   * and this permission notice appear in supporting documentation, and that
   * the name of Silicon Graphics, Inc. not be used in advertising
   * or publicity pertaining to distribution of the software without specific,
   * written prior permission.
   *
   * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
   * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
   * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
   * FITNESS FOR A PARTICULAR PURPOSE.  IN NO EVENT SHALL SILICON
   * GRAPHICS, INC.  BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
   * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
   * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
   * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
   * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC.  HAS BEEN
   * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
   * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
   * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
   *
   * US Government Users Restricted Rights
   * Use, duplication, or disclosure by the Government is subject to
   * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
   * (c)(1)(ii) of the Rights in Technical Data and Computer Software
   * clause at DFARS 252.227-7013 and/or in similar or successor
   * clauses in the FAR or the DOD or NASA FAR Supplement.
   * Unpublished-- rights reserved under the copyright laws of the
   * United States.  Contractor/manufacturer is Silicon Graphics,
   * Inc., 2011 N.  Shoreline Blvd., Mountain View, CA 94039-7311.
   *
   * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
   */
  /*
  jitter.h
  
  This file contains jitter point arrays for 2,3,4,8,15,24 and 66 jitters.
  
  The arrays are named j2, j3, etc. Each element in the array has the form,
  for example, j8[0].x and j8[0].y
  
  Values are floating point in the range -.5 < x < .5, -.5 < y < .5, and
  have a gaussian distribution around the origin.
  
  Use these to do model jittering for scene anti-aliasing and view volume
  jittering for depth of field effects. Use in conjunction with the
  accwindow() routine.
  */
  
  #ifndef _JITTER_
  #define _JITTER_
  
  #ifdef WIN32
  #include "winGLdecs.h"
  #endif
  #include <GL/gl.h>
  
  typedef struct {
      GLfloat x, y;
  } jitter_point;
  
  #endif
  