text: #ifndef _MENU_STATE_H_
  #define _MENU_STATE_H_
  
  #include "../daybreak/core/GameState.h"
  #include "../daybreak/components/Sprite.h"
  
  using namespace daybreak;
  using namespace core;
  
  class MenuState : public GameState {
  private:
  	Scene* m_scene;
  public:
  	MenuState();
  
  	void init();
  	void dispose();
  
  	void update(float delta);
  	void render();
  };
  
  #endif