text: /* NetHack 3.7	config.h	$NHDT-Date: 1610141601 2021/01/08 21:33:21 $  $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.148 $ */
  /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
  /*-Copyright (c) Robert Patrick Rankin, 2016. */
  /* NetHack may be freely redistributed.  See license for details. */
  
  #ifndef CONFIG_H /* make sure the compiler does not see the typedefs twice */
  #define CONFIG_H
  
  /*
   * Section 1:   Operating and window systems selection.
   *              Select the version of the OS you are using.
   *              For "UNIX" select BSD, ULTRIX, SYSV, or HPUX in unixconf.h.
   *              A "VMS" option is not needed since the VMS C-compilers
   *              provide it (no need to change sec#1, vmsconf.h handles it).
   *              MacOSX uses the UNIX configuration, not the old MAC one.
   */
  
  #define UNIX /* delete if no fork(), exec() available */
  
  /* #define MSDOS */ /* in case it's not auto-detected */
  
  /* #define OS2 */ /* define for OS/2 */
  
  /* #define TOS */ /* define for Atari ST/TT */
  
  /* #define STUPID */ /* avoid some complicated expressions if
                          your C compiler chokes on them */
  /* #define MINIMAL_TERM */
  /* if a terminal handles highlighting or tabs poorly,
     try this define, used in pager.c and termcap.c */
  /* #define ULTRIX_CC20 */
  /* define only if using cc v2.0 on a DECstation */
  /* #define ULTRIX_PROTO */
  /* define for Ultrix 4.0 (or higher) on a DECstation;
   * if you get compiler errors, don't define this. */
  /* Hint: if you're not developing code, don't define
     ULTRIX_PROTO. */
  
  #include "config1.h" /* should auto-detect MSDOS, MAC, AMIGA, and WIN32 */
  
  /*
   * Consolidated version, patchlevel, development status.
   */
  #ifdef SHORT_FILENAMES
  #include "patchlev.h"
  #else
  #include "patchlevel.h"
  #endif
  
  
  /* Windowing systems...
   * Define all of those you want supported in your binary.
   * Some combinations make no sense.  See the installation document.
   */
  #if !defined(NOTTYGRAPHICS)
  #define TTY_GRAPHICS /* good old tty based graphics */
  #endif
  /* #define CURSES_GRAPHICS *//* Curses interface - Karl Garrison*/
  /* #define X11_GRAPHICS */   /* X11 interface */
  /* #define QT_GRAPHICS */    /* Qt interface */
  /* #define MSWIN_GRAPHICS */ /* Windows NT, CE, Graphics */
  
  /*
   * Define the default window system.  This should be one that is compiled
   * into your system (see defines above).  Known window systems are:
   *
   *      tty, X11, mac, amii, BeOS, Qt, Gem, Gnome, shim
   */
  
  /* MAC also means MAC windows */
  #ifdef MAC
  #ifndef AUX
  #define DEFAULT_WINDOW_SYS "mac"
  #endif
  #endif
  
  /* Amiga supports AMII_GRAPHICS and/or TTY_GRAPHICS */
  #ifdef AMIGA
  #define AMII_GRAPHICS             /* (optional) */
  #define DEFAULT_WINDOW_SYS "amii" /* "amii", "amitile" or "tty" */
  #endif
  
  /* Atari supports GEM_GRAPHICS and/or TTY_GRAPHICS */
  #ifdef TOS
  #define GEM_GRAPHICS             /* Atari GEM interface (optional) */
  #define DEFAULT_WINDOW_SYS "Gem" /* "Gem" or "tty" */
  #endif
  
  #ifdef __BEOS__
  #define BEOS_GRAPHICS             /* (optional) */
  #define DEFAULT_WINDOW_SYS "BeOS" /* "tty" */
  #ifndef HACKDIR                   /* override the default hackdir below */
  #define HACKDIR "/boot/apps/NetHack"
  #endif
  #endif
  
  #ifdef QT_GRAPHICS
  #ifndef DEFAULT_WC_TILED_MAP
  #define DEFAULT_WC_TILED_MAP /* Default to tiles if users doesn't say \
                                  wc_ascii_map */
  #endif
  #ifndef NOUSER_SOUNDS
  #define USER_SOUNDS /* Use sounds */
  #endif
  #ifndef USE_XPM
  #define USE_XPM           /* Use XPM format for images (required) */
  #endif
  #ifndef GRAPHIC_TOMBSTONE
  #define GRAPHIC_TOMBSTONE /* Use graphical tombstone (rip.ppm) */
  #endif
  #ifndef DEFAULT_WINDOW_SYS
  #define DEFAULT_WINDOW_SYS "Qt"
  #endif
  #endif
  
  #ifdef GNOME_GRAPHICS
  #ifndef USE_XPM
  #define USE_XPM           /* Use XPM format for images (required) */
  #endif
  #ifndef GRAPHIC_TOMBSTONE
  #define GRAPHIC_TOMBSTONE /* Use graphical tombstone (rip.ppm) */
  #endif
  #ifndef DEFAULT_WINDOW_SYS
  #define DEFAULT_WINDOW_SYS "Gnome"
  #endif
  #endif
  
  #ifdef MSWIN_GRAPHICS
  #ifndef DEFAULT_WINDOW_SYS
  #define DEFAULT_WINDOW_SYS "mswin"
  #endif
  #define HACKDIR "\\nethack"
  #endif
  
  #ifdef TTY_GRAPHICS
  #ifndef DEFAULT_WINDOW_SYS
  #define DEFAULT_WINDOW_SYS "tty"
  #endif
  #endif
  
  #ifdef CURSES_GRAPHICS
  #ifndef DEFAULT_WINDOW_SYS
  #define DEFAULT_WINDOW_SYS "curses"
  #endif
  #endif
  
  #ifdef SHIM_GRAPHICS
  #ifndef DEFAULT_WINDOW_SYS
  #define DEFAULT_WINDOW_SYS "shim"
  #endif
  #endif
  
  #ifdef X11_GRAPHICS
  /*
   * There are two ways that X11 tiles may be defined.  (1) using a custom
   * format loaded by NetHack code, or (2) using the XPM format loaded by
   * the free XPM library.  The second option allows you to then use other
   * programs to generate tiles files.  For example, the PBMPlus tools
   * would allow:
   *  xpmtoppm <x11tiles.xpm | pnmscale 1.25 | ppmquant 90 >x11tiles_big.xpm
   */
  /* # define USE_XPM */ /* Disable if you do not have the XPM library */
  #ifdef USE_XPM
  #ifndef GRAPHIC_TOMBSTONE
  #define GRAPHIC_TOMBSTONE /* Use graphical tombstone (rip.xpm) */
  #endif
  #endif
  #ifndef DEFAULT_WC_TILED_MAP
  #define DEFAULT_WC_TILED_MAP /* Default to tiles */
  #endif
  #endif
  
  /*
   * Section 2:   Some global parameters and filenames.
   *
   *              LOGFILE, XLOGFILE, NEWS and PANICLOG refer to files in
   *              the playground directory.  Commenting out LOGFILE, XLOGFILE,
   *              NEWS or PANICLOG removes that feature from the game.
   *
   *              Building with debugging features enabled is now unconditional;
   *              the old WIZARD setting for that has been eliminated.
   *              If SYSCF is enabled, WIZARD_NAME will be overridden at
   *              runtime by the SYSCF WIZARDS value.
   *
   *              SYSCF:  (not supported by all ports)
   *            If SYSCF is defined, the following configuration info is
   *            available in a global config space, with the compiled-in
   *            entries as defaults:
   *              WIZARDS      (a space-separated list of usernames of users who
   *                           can run the game in debug mode, aka wizard mode;
   *                           a value of * allows anyone to debug;
   *                           this does NOT default to compiled-in value)
   *              EXPLORERS    (who can use explore mode, aka discover mode)
   *              SHELLERS     (who can use ! to execute a shell subprocess)
   *              MAXPLAYERS   (see MAX_NR_OF_PLAYERS below and nethack.sh)
   *              SUPPORT      (how to get local support) [no default]
   *              RECOVER      (how to recover a game at your site) [no default]
   *            For the record file (see topten.c):
   *              PERSMAX      (max entries for one person)
   *              ENTRYMAX     (max entries in the record file)
   *              POINTSMIN    (min points to get an entry)
   *              PERS_IS_UID  (0 or 1 - person is name or (numeric) userid)
   *            Can force incubi/succubi behavior to be toned down to nymph-like:
   *              SEDUCE       (0 or 1 - runtime disable/enable SEDUCE option)
   *            The following options pertain to crash reporting:
   *              GREPPATH     (the path to the system grep(1) utility)
   *              GDBPATH      (the path to the system gdb(1) program)
   *            Regular nethack options can also be specified in order to
   *            provide system-wide default values local to your system:
   *              OPTIONS      (same as in users' .nethackrc or defaults.nh)
   *
   *              In the future there may be other ways to supply SYSCF
   *              information (Windows registry, Apple resource forks, etc)
   *              but at present the only supported method is via a text file.
   *              If the program is built with SYSCF enabled, the file *must*
   *              exist and be readable, otherwise the game will complain and
   *              refuse to start.
   *              SYSCF_FILE:  file containing the SYSCF options shown above;
   *              default is 'sysconf' in nethack's playground.
   */
  
  #ifndef WIZARD_NAME /* allow for compile-time or Makefile changes */
  #define WIZARD_NAME "wizard" /* value is ignored if SYSCF is enabled */
  #endif
  
  #ifndef SYSCF
  #define SYSCF                /* use a global configuration */
  #define SYSCF_FILE "sysconf" /* global configuration is in a file */
  #endif
  
  #ifndef GDBPATH
  #define GDBPATH "/usr/bin/gdb"
  #endif
  #ifndef GREPPATH
  #define GREPPATH "/bin/grep"
  #endif
  
  /* note: "larger" is in comparison with 'record', the high-scores file
     (whose name can be overridden via #define in global.h if desired) */
  #define LOGFILE  "logfile"  /* larger file for debugging purposes */
  #define XLOGFILE "xlogfile" /* even larger logfile */
  #define NEWS     "news"     /* the file containing the latest hack news */
  #define PANICLOG "paniclog" /* log of panic and impossible events */
  
  /* alternative paniclog format, better suited for public servers with
     many players, as it saves the player name and the game start time */
  #define PANICLOG_FMT2
  
  /*
   *      PERSMAX, POINTSMIN, ENTRYMAX, PERS_IS_UID:
   *      These control the contents of 'record', the high-scores file.
   *      They used to be located in topten.c rather than config.h, and
   *      their values can be overridden at runtime (to increase ENTRYMAX, the
   *      maximum number of scores to keep, for example) if SYSCF is enabled.
   */
  #ifndef PERSMAX
  #define PERSMAX 10 /* entries per name/uid per char. allowed */
  #endif
  #ifndef POINTSMIN
  #define POINTSMIN 1 /* must be > 0 */
  #endif
  #ifndef ENTRYMAX
  #define ENTRYMAX 1000 /* must be >= 10 */
  #endif
  #ifndef PERS_IS_UID
  #define PERS_IS_UID 0 /* 0 = PERSMAX entries per name, 1 = per uid */
  #endif
  
  /*
   *      If COMPRESS is defined, it should contain the full path name of your
   *      'compress' program.
   *
   *      If you define COMPRESS, you must also define COMPRESS_EXTENSION
   *      as the extension your compressor appends to filenames after
   *      compression. Currently, only UNIX fully implements
   *      COMPRESS; other ports should be able to uncompress save files a
   *      la unixmain.c if so inclined.
   *
   *      Defining ZLIB_COMP builds in support for zlib compression. If you
   *      define ZLIB_COMP, you must link with a zlib library. Not all ports
   *      support ZLIB_COMP.
   *
   *      COMPRESS and ZLIB_COMP are mutually exclusive.
   *
   */
  
  #if defined(UNIX) && !defined(ZLIB_COMP) && !defined(COMPRESS)
  /* path and file name extension for compression program */
  /* #define COMPRESS "/usr/bin/compress" */ /* Lempel-Ziv compression */
  /* #define COMPRESS_EXTENSION ".Z" */   /* compress's extension */
  /* An example of one alternative you might want to use: */
  /* #define COMPRESS "/usr/local/bin/gzip" */ /* FSF gzip compression */
  #define COMPRESS "/bin/gzip"
  #define COMPRESS_EXTENSION ".gz"       /* normal gzip extension */
  #endif
  
  #ifndef COMPRESS
  /* # define ZLIB_COMP */            /* ZLIB for compression */
  #endif
  
  /*
   *      Internal Compression Options
   *
   *      Internal compression options RLECOMP and ZEROCOMP alter the data
   *      that gets written to the save file by NetHack, in contrast
   *      to COMPRESS or ZLIB_COMP which compress the entire file after
   *      the NetHack data is written out.
   *
   *      Defining RLECOMP builds in support for internal run-length
   *      compression of level structures. If RLECOMP support is included
   *      it can be toggled on/off at runtime via the config file option
   *      rlecomp.
   *
   *      Defining ZEROCOMP builds in support for internal zero-comp
   *      compression of data. If ZEROCOMP support is included it can still
   *      be toggled on/off at runtime via the config file option zerocomp.
   *
   *      RLECOMP and ZEROCOMP support can be included even if
   *      COMPRESS or ZLIB_COMP support is included. One reason for doing
   *      so would be to provide savefile read compatibility with a savefile
   *      where those options were in effect. With RLECOMP and/or ZEROCOMP
   *      defined, NetHack can read an rlecomp or zerocomp savefile in, yet
   *      re-save without them.
   *
   *      Using any compression option will create smaller bones/level/save
   *      files at the cost of additional code and time.
   */
  
  /* # define INTERNAL_COMP */ /* defines both ZEROCOMP and RLECOMP */
  /* # define ZEROCOMP      */ /* Support ZEROCOMP compression */
  /* # define RLECOMP       */ /* Support RLECOMP compression  */
  
  /*
   *      Data librarian.  Defining DLB places most of the support files into
   *      a tar-like file, thus making a neater installation.  See *conf.h
   *      for detailed configuration.
   */
  /* #define DLB */ /* not supported on all platforms */
  
  /*
   *      Defining REPRODUCIBLE_BUILD causes 'util/makedefs -v' to construct
   *      date+time in include/date.h (to be shown by nethack's 'v' command)
   *      from SOURCE_DATE_EPOCH in the build environment rather than use
   *      current date+time when makedefs is run.
   *
   *      [The version string will show "last revision <date><time>" instead
   *      of "last build <date><time>" if SOURCE_DATE_EPOCH has a value
   *      which seems valid at the time date.h is generated.  The person
   *      building the program is responsible for setting it correctly,
   *      and the value should be in UTC rather than local time.  NetHack
   *      normally uses local time and doesn't display timezone so toggling
   *      REPRODUCIBLE_BUILD on or off might yield a date+time that appears
   *      to be incorrect relative to what the other setting produced.]
   *
   *      Intent is to be able to rebuild the program with the same value
   *      and obtain an identical copy as was produced by a previous build.
   *      Not necessary for normal game play....
   */
  /* #define REPRODUCIBLE_BUILD */ /* use getenv("SOURCE_DATE_EPOCH") instead
                                      of current time when creating date.h */
  
  /*
   *      Defining INSURANCE slows down level changes, but allows games that
   *      died due to program or system crashes to be resumed from the point
   *      of the last level change, after running a utility program.
   */
  #define INSURANCE /* allow crashed game recovery */
  
  #ifndef MAC
  #define CHDIR /* delete if no chdir() available */
  #endif
  
  #ifdef CHDIR
  /*
   * If you define HACKDIR, then this will be the default playground;
   * otherwise it will be the current directory.
   */
  #ifndef HACKDIR
  #define HACKDIR "/usr/games/lib/nethackdir"
  #endif
  
  /*
   * Some system administrators are stupid enough to make Hack suid root
   * or suid daemon, where daemon has other powers besides that of reading or
   * writing Hack files.  In such cases one should be careful with chdir's
   * since the user might create files in a directory of his choice.
   * Of course SECURE is meaningful only if HACKDIR is defined.
   */
  /* #define SECURE */ /* do setuid(getuid()) after chdir() */
  
  /*
   * If it is desirable to limit the number of people that can play Hack
   * simultaneously, define HACKDIR, SECURE and MAX_NR_OF_PLAYERS (or use
   * MAXPLAYERS under SYSCF).
   * #define MAX_NR_OF_PLAYERS 6
   */
  #endif /* CHDIR */
  
  /*
   * Section 3:   Definitions that may vary with system type.
   *              For example, both schar and uchar should be short ints on
   *              the AT&T 3B2/3B5/etc. family.
   */
  
  /*
   * Uncomment the following line if your compiler doesn't understand the
   * 'void' type (and thus would give all sorts of compile errors without
   * this definition).
   */
  /* #define NOVOID */ /* define if no "void" data type. */
  
  /*
   * Uncomment the following line if your compiler falsely claims to be
   * a standard C compiler (i.e., defines __STDC__ without cause).
   * Examples are Apollo's cc (in some versions) and possibly SCO UNIX's rcc.
   */
  /* #define NOTSTDC */ /* define for lying compilers */
  
  #include "tradstdc.h"
  
  /*
   * type schar:
   * small signed integers (8 bits suffice) (eg. TOS)
   *      typedef char schar;
   * will do when you have signed characters; otherwise use
   *      typedef short int schar;
   */
  #ifdef AZTEC
  #define schar char
  #else
  typedef signed char schar;
  #endif
  
  /*
   * type uchar:
   * small unsigned integers (8 bits suffice - but 7 bits do not)
   *      typedef unsigned char uchar;
   * will be satisfactory if you have an "unsigned char" type; otherwise use
   *      typedef unsigned short int uchar;
   */
  #ifndef _AIX32 /* identical typedef in system file causes trouble */
  typedef unsigned char uchar;
  #endif
  
  /*
   * Various structures have the option of using bitfields to save space.
   * If your C compiler handles bitfields well (e.g., it can initialize structs
   * containing bitfields), you can define BITFIELDS.  Otherwise, the game will
   * allocate a separate character for each bitfield.  (The bitfields used never
   * have more than 7 bits, and most are only 1 bit.)
   */
  #define BITFIELDS /* Good bitfield handling */
  
  /* #define STRNCMPI */ /* compiler/library has the strncmpi function */
  
  /*
   * Vision choices.
   *
   * Things will be faster if you can use MACRO_CPATH.  Some cpps, however,
   * cannot deal with the size of the functions that have been macroized.
   */
  
  #ifndef NO_MACRO_CPATH
  #define MACRO_CPATH /* use clear_path macros instead of functions */
  #endif
  
  #if !defined(MAC)
  #if !defined(NOCLIPPING)
  #define CLIPPING /* allow smaller screens -- ERS */
  #endif
  #endif
  
  /* The "repeat" key used in cmd.c as NHKF_DOAGAIN; if commented out or the
   * value is changed from C('A') to 0, it won't be bound to any keystroke
   * unless you use the run-time configuration file's BIND directive for it.
   * [Note: C() macro isn't defined yet but it will be before DOAGAIN is used.]
   */
  #define DOAGAIN C('A') /* repeat previous command; default is ^A, '\001' */
  
  /* CONFIG_ERROR_SECURE: If user makes NETHACKOPTIONS point to a file ...
   *  TRUE: Show the first error, nothing else.
   *  FALSE: Show all errors as normal, with line numbers and context.
   */
  #ifndef CONFIG_ERROR_SECURE
  # define CONFIG_ERROR_SECURE TRUE
  #endif
  
  /*
   * Section 4:  EXPERIMENTAL STUFF
   *
   * Conditional compilation of new or experimental options are controlled here.
   * Enable any of these at your own risk -- there are almost certainly
   * bugs left here.
   */
  
  /* SELECTSAVED: Enable the 'selectsaved' run-time option, allowing it
   * to be set in user's config file or NETHACKOPTIONS.  When set, if
   * player is about to be given the "who are you?" prompt, check for
   * save files and if any are found, put up a menu of them for choosing
   * one to restore (plus extra menu entries "new game" and "quit").
   *
   * Not useful if players are forced to use a specific character name
   * such as their user name.  However in some cases, players can set
   * their character name to one which is classified as generic in the
   * sysconf file (such as "player" or "games")
   *  nethack -u player
   * to force the "who are you?" prompt in which case 'selectsaved' will
   * be honored.
   *
   * Comment out if the wildcard file name lookup in files.c doesn't
   * compile or doesn't work as intended.
   */
  #define SELECTSAVED /* support for restoring via menu */
  
  /* TTY_TILES_ESCCODES: Enable output of special console escape codes
   * which act as hints for external programs such as EbonHack, or hterm.
   *
   * TTY_SOUND_ESCCODES: Enable output of special console escape codes
   * which act as hints for theoretical external programs to play sound effect.
   *
   * Only for TTY_GRAPHICS.
   *
   * All of the escape codes are in the format ESC [ N z, where N can be
   * one or more positive integer values, separated by semicolons.
   * For example ESC [ 1 ; 0 ; 120 z
   *
   * Possible TTY_TILES_ESCCODES codes are:
   *  ESC [ 1 ; 0 ; n ; m z   Start a glyph (aka a tile) number n, with flags m
   *  ESC [ 1 ; 1 z           End a glyph.
   *  ESC [ 1 ; 2 ; n z       Select a window n to output to.
   *  ESC [ 1 ; 3 z           End of data. NetHack has finished sending data,
   *                          and is waiting for input.
   * Possible TTY_SOUND_ESCCODES codes are:
   *  ESC [ 1 ; 4 ; n ; m z   Play specified sound n, volume m
   *
   * Whenever NetHack outputs anything, it will first output the "select window"
   * code. Whenever NetHack outputs a tile, it will first output the "start
   * glyph" code, then the escape codes for color and the glyph character
   * itself, and then the "end glyph" code.
   *
   * To compile NetHack with this, add tile.c to WINSRC and tile.o to WINOBJ
   * in the hints file or Makefile.
   * Set boolean option vt_xdata in your config file to turn either of these on.
   * Note that gnome-terminal at least doesn't work with this. */
  /* #define TTY_TILES_ESCCODES */
  /* #define TTY_SOUND_ESCCODES */
  
  /* NetHack will execute an external program whenever a new message-window
   * message is shown.  The program to execute is given in environment variable
   * NETHACK_MSGHANDLER.  It will get the message as the only parameter.
   * Only available with POSIX_TYPES or GNU C */
  /* #define MSGHANDLER */
  
  /* enable status highlighting via STATUS_HILITE directives in run-time
     config file and the 'statushilites' option */
  #define STATUS_HILITES         /* support hilites of status fields */
  
  /* #define WINCHAIN */              /* stacked window systems */
  
  /* #define DEBUG_MIGRATING_MONS */  /* add a wizard-mode command to help debug
                                         migrating monsters */
  
  /* SCORE_ON_BOTL is neither experimental nor inadequately tested,
     but doesn't seem to fit in any other section... */
  /* #define SCORE_ON_BOTL */         /* enable the 'showscore' option to
                                         show estimated score on status line */
  
  /* FREE_ALL_MEMORY is neither experimental nor inadequately tested,
     but it isn't necessary for successful operation of the program */
  #define FREE_ALL_MEMORY             /* free all memory at exit */
  
  /* EXTRA_SANITY_CHECKS adds extra impossible calls,
   * probably not useful for normal play */
  /* #define EXTRA_SANITY_CHECKS */
  
  /* BREADCRUMBS employs the use of predefined compiler macros
   * __FUNCTION__ and __LINE__ to store some caller breadcrumbs
   * for use during heavy debugging sessions. Only define if your
   * compiler supports those predefined macros and you are debugging */
  /* #define BREADCRUMBS */
  
  /* EDIT_GETLIN makes the string input in TTY, curses, Qt4, and X11
     for some prompts be pre-loaded with previously input text (from
     a previous instance of the same prompt) as the default response.
     In some cases, the previous instance can only be within the same
     session; in others, such as #annotate, the previous input can be
     from any session because the response is saved and restored with
     the map.  The 'edit' capability is just <delete> or <backspace>
     to strip off characters at the end, or <escape> to discard the
     whole thing, then type a new end for the text. */
  #define EDIT_GETLIN
  
  /* Extra server enhancements for
     dgamelaunch-based server play */
  #define DGAMELAUNCH
  #ifdef DGAMELAUNCH
  #define EXTRAINFO_FN    "/dgldir/extrainfo-nh370/%n.extrainfo"
  #define MAILCKFREQ 5  /* SIMPLE_MAIL is in unixconf.h */
  #endif
  
  /* #define DUMPLOG */  /* End-of-game dump logs */
  #ifdef DUMPLOG
  
  #ifndef DUMPLOG_MSG_COUNT
  #define DUMPLOG_MSG_COUNT   50
  #endif
  
  #ifndef DUMPLOG_FILE
  #define DUMPLOG_FILE        "/tmp/nethack.%n.%d.log"
  /* DUMPLOG_FILE allows following placeholders:
     %% literal '%'
     %v version (eg. "3.6.3-0")
     %u game UID
     %t game start time, UNIX timestamp format
     %T current time, UNIX timestamp format
     %d game start time, YYYYMMDDhhmmss format
     %D current time, YYYYMMDDhhmmss format
     %n player name
     %N first character of player name
     DUMPLOG_FILE is not used if SYSCF is defined
  */
  #endif
  
  #endif
  
  #define USE_ISAAC64 /* Use cross-plattform, bundled RNG */
  
  #define CONSENT /* for foocubus interactions */
  
  /* End of Section 4 */
  
  #ifdef TTY_TILES_ESCCODES
  # ifndef USE_TILES
  #  define USE_TILES
  # endif
  #endif
  
  #include "global.h" /* Define everything else according to choices above */
  
  #endif /* CONFIG_H */
  