text: #include "RenderingTest.h"
  #include "Frame/Level.h"
  
  namespace test {
  
  	TEST_F(RendererTest, CreateRenderingTest)
  	{
  		ASSERT_FALSE(renderer_);
  		renderer_ = std::make_shared<frame::opengl::Renderer>(
  			level_.get(),
  			window_->GetUniqueUniform().get(),
  			window_->GetSize());
  		EXPECT_TRUE(renderer_);
  	}
  
  	TEST_F(RendererTest, RenderingDisplayTest)
  	{
  		ASSERT_FALSE(renderer_);
  		renderer_ = std::make_shared<frame::opengl::Renderer>(
  			level_.get(),
  			window_->GetUniqueUniform().get(),
  			window_->GetSize());
  		EXPECT_TRUE(renderer_);
  		renderer_->Display();
  	}
  
  } // End namespace test.
  