text: #pragma once
  #include "K2DAsset.h"
  class KNpc2D : public K2DAsset
  {
  public:
      bool Init(ID3D11DeviceContext* context, std::wstring vs, std::wstring ps,
          std::wstring tex = nullptr, std::wstring mask = nullptr);
      bool Frame()override;
      virtual void	ObjectOverlap(KCollider* pObj, DWORD dwState);
      virtual void	SelectOverlap(KCollider* pObj, DWORD dwState);
  public:
      KNpc2D();
      ~KNpc2D();
  };
  
  