text: #pragma once
  #include "Scene/Scene.h"
  #include "Scene/Entity.h"
  #include "Core/Base.h"
  namespace Lithium
  {
  	class InspectorPanel
  	{
  	public:
  		void OnCreate();
  		void OnUpdate();
  		void SetScene(Ref<Scene> scene)
  		{
  			_Scene = scene;
  		}
  		void SetSelection(Entity& selection)
  		{
  			_Selection = selection;
  		}
  	private:
  		Ref<Scene> _Scene;
  		Entity _Selection;
  	};
  }
  