text: //
  // Bullet.h
  //
  
  // Engine includes.
  #include "Object.h"
  #include "EventCollision.h"
  
  class Bullet : public df::Object {
    private:
      void out();
      void hit(const df::EventCollision *p_collision_event);
  
    public:
      Bullet(df::Vector hero_pos);
      int eventHandler(const df::Event *p_e);
  };
  