text: /*
                         * This header is generated by classdump-dyld 1.5
                         * on Wednesday, April 14, 2021 at 2:29:33 PM Mountain Standard Time
                         * Operating System: Version 14.4 (Build 18K802)
                         * Image Source: /System/Library/Frameworks/GameController.framework/GameController
                         * classdump-dyld is licensed under GPLv3, Copyright © 2013-2016 by Elias Limneos. Updated by Kevin Bradley.
                         */
  
  #import <GameController/GameController-Structs.h>
  #import <GameController/GCPhysicalInputProfile.h>
  #import <libobjc.A.dylib/_GCGamepadEventSink.h>
  #import <libobjc.A.dylib/NSSecureCoding.h>
  
  @class GCControllerDirectionPad, GCControllerButtonInput, NSString, GCController;
  
  @interface GCGamepad : GCPhysicalInputProfile <_GCGamepadEventSink, NSSecureCoding> {
  
  	/*^block*/id _valueChangedHandler;
  	GCControllerDirectionPad* _dpad;
  	GCControllerButtonInput* _button0;
  	GCControllerButtonInput* _button1;
  	GCControllerButtonInput* _button2;
  	GCControllerButtonInput* _button3;
  	GCControllerButtonInput* _leftShoulder;
  	GCControllerButtonInput* _rightShoulder;
  	id _gamepadEventObservation;
  	GCControllerButtonInput* _buttonMenu;
  
  }
  
  @property (readonly) unsigned long long hash; 
  @property (readonly) Class superclass; 
  @property (copy,readonly) NSString * description; 
  @property (copy,readonly) NSString * debugDescription; 
  @property (nonatomic,retain) GCControllerButtonInput * buttonMenu;                   //@synthesize buttonMenu=_buttonMenu - In the implementation block
  @property (nonatomic,__weak,readonly) GCController * controller; 
  @property (nonatomic,copy) id valueChangedHandler;                                   //@synthesize valueChangedHandler=_valueChangedHandler - In the implementation block
  @property (nonatomic,readonly) GCControllerDirectionPad * dpad;                      //@synthesize dpad=_dpad - In the implementation block
  @property (nonatomic,readonly) GCControllerButtonInput * buttonA;                    //@synthesize button0=_button0 - In the implementation block
  @property (nonatomic,readonly) GCControllerButtonInput * buttonB;                    //@synthesize button1=_button1 - In the implementation block
  @property (nonatomic,readonly) GCControllerButtonInput * buttonX;                    //@synthesize button2=_button2 - In the implementation block
  @property (nonatomic,readonly) GCControllerButtonInput * buttonY;                    //@synthesize button3=_button3 - In the implementation block
  @property (nonatomic,readonly) GCControllerButtonInput * leftShoulder;               //@synthesize leftShoulder=_leftShoulder - In the implementation block
  @property (nonatomic,readonly) GCControllerButtonInput * rightShoulder;              //@synthesize rightShoulder=_rightShoulder - In the implementation block
  +(BOOL)supportsSecureCoding;
  -(id)name;
  -(void)encodeWithCoder:(id)arg1 ;
  -(id)initWithCoder:(id)arg1 ;
  -(id)initWithIdentifier:(id)arg1 ;
  -(void)setValueChangedHandler:(id)arg1 ;
  -(GCControllerButtonInput *)buttonA;
  -(GCControllerButtonInput *)buttonB;
  -(GCControllerButtonInput *)buttonX;
  -(GCControllerButtonInput *)buttonY;
  -(GCControllerButtonInput *)leftShoulder;
  -(GCControllerButtonInput *)rightShoulder;
  -(GCControllerDirectionPad *)dpad;
  -(void)handleEvent:(IOHIDEventRef)arg1 ;
  -(BOOL)allowsRotation;
  -(void)setAllowsRotation:(BOOL)arg1 ;
  -(GCControllerButtonInput *)buttonMenu;
  -(id)productCategory;
  -(id)valueChangedHandler;
  -(void)setGamepadEventSource:(id)arg1 ;
  -(BOOL)reportsAbsoluteDpadValues;
  -(void)_triggerValueChangedHandlerForElement:(id)arg1 queue:(id)arg2 ;
  -(void)setReportsAbsoluteDpadValues:(BOOL)arg1 ;
  -(id)button0;
  -(id)button1;
  -(id)button2;
  -(id)button3;
  -(id)saveSnapshot;
  -(void)setButtonMenu:(GCControllerButtonInput *)arg1 ;
  @end
  
  