text: /* +---------------------------------------------------------------------------+
     |                     Mobile Robot Programming Toolkit (MRPT)               |
     |                          http://www.mrpt.org/                             |
     |                                                                           |
     | Copyright (c) 2005-2017, Individual contributors, see AUTHORS file        |
     | See: http://www.mrpt.org/Authors - All rights reserved.                   |
     | Released under BSD License. See details in http://www.mrpt.org/License    |
     +---------------------------------------------------------------------------+ */
  #ifndef CPOSE3D_H
  #define CPOSE3D_H
  
  #include <mrpt/poses/CPose.h>
  #include <mrpt/math/CMatrixFixedNumeric.h>
  #include <mrpt/math/CQuaternion.h>
  
  // Add for declaration of mexplus::from template specialization
  DECLARE_MEXPLUS_FROM( mrpt::poses::CPose3D )
  
  namespace mrpt
  {
  namespace poses
  {
  	class CPose3DQuat;
  	class CPose3DRotVec;
  
  	DEFINE_SERIALIZABLE_PRE( CPose3D )
  
  	/** A class used to store a 3D pose (a 3D translation + a rotation in 3D).
  	 *   The 6D transformation in SE(3) stored in this class is kept in two
  	 *   separate containers: a 3-array for the translation, and a 3x3 rotation matrix.
  	 *
  	 *  This class allows parameterizing 6D poses as a 6-vector: [x y z yaw pitch roll] (read below
  	 *   for the angles convention). Note however,
  	 *   that the yaw/pitch/roll angles are only computed (on-demand and transparently)
  	 *   when the user requests them. Normally, rotations and transformations are always handled
  	 *   via the 3x3 rotation matrix.
  	 *
  	 *  Yaw/Pitch/Roll angles are defined as successive rotations around *local* (dynamic) axes in the Z/Y/X order:
  	 *
  	 *  <div align=center>
  	 *   <img src="CPose3D.gif">
  	 *  </div>
  	 *
  	 * It may be extremely confusing and annoying to find a different criterion also involving
  	 * the names "yaw, pitch, roll" but regarding rotations around *global* (static) axes.
  	 * Fortunately, it's very easy to see (by writing down the product of the three
  	 * rotation matrices) that both conventions lead to exactly the same numbers.
  	 * Only, that it's conventional to write the numbers in reverse order.
  	 * That is, the same rotation can be described equivalently with any of these two
  	 * parameterizations:
  	 *
   	 * - In local axes Z/Y/X convention: [yaw pitch roll]   (This is the convention used in mrpt::poses::CPose3D)
   	 * - In global axes X/Y/Z convention: [roll pitch yaw] (One of the Euler angles conventions)
  	 *
  	 * For further descriptions of point & pose classes, see mrpt::poses::CPoseOrPoint or refer
  	 * to the [2D/3D Geometry tutorial](http://www.mrpt.org/2D_3D_Geometry) online.
  	 *
  	 * To change the individual components of the pose, use CPose3D::setFromValues. This class assures that the internal
  	 * 3x3 rotation matrix is always up-to-date with the "yaw pitch roll" members.
  	 *
  	 * Rotations in 3D can be also represented by quaternions. See mrpt::math::CQuaternion, and method CPose3D::getAsQuaternion.
  	 *
  	 * This class and CPose3DQuat are very similar, and they can be converted to the each other automatically via transformation constructors.
  	 *
  	 * There are Lie algebra methods: \a exp and \a ln (see the methods for documentation).
  	 *
  	 * \note Read also: "A tutorial on SE(3) transformation parameterizations and on-manifold optimization", (Technical report), 2010-2014. [PDF](http://ingmec.ual.es/~jlblanco/papers/jlblanco2010geometry3D_techrep.pdf)
  	 *
  	 * \ingroup poses_grp
  	 * \sa CPoseOrPoint,CPoint3D, mrpt::math::CQuaternion
  	 */
  	class BASE_IMPEXP CPose3D : public CPose<CPose3D>, public mrpt::utils::CSerializable
  	{
  		// This must be added to any CSerializable derived class:
  		DEFINE_SERIALIZABLE( CPose3D )
  
          // This must be added for declaration of MEX-related functions
          DECLARE_MEX_CONVERSION
  
  	public:
  		mrpt::math::CArrayDouble<3>   m_coords; //!< The translation vector [x,y,z] access directly or with x(), y(), z() setter/getter methods.
  	protected:
  		mrpt::math::CMatrixDouble33   m_ROT;    //!< The 3x3 rotation matrix, access with getRotationMatrix(), setRotationMatrix() (It's not safe to set this field as public)
  
  		mutable bool 	m_ypr_uptodate;			//!< Whether yaw/pitch/roll members are up-to-date since the last rotation matrix update.
  		mutable double	m_yaw, m_pitch, m_roll;	//!< These variables are updated every time that the object rotation matrix is modified (construction, loading from values, pose composition, etc )
  
  		/** Rebuild the homog matrix from the angles. */
  		void  rebuildRotationMatrix();
  
  		/** Updates Yaw/pitch/roll members from the m_ROT  */
  		inline void updateYawPitchRoll() const { if (!m_ypr_uptodate) { m_ypr_uptodate=true; getYawPitchRoll( m_yaw, m_pitch, m_roll ); } }
  
  	 public:
  		/** @name Constructors
  		    @{ */
  
  		/** Default constructor, with all the coordinates set to zero. */
  		CPose3D();
  
  		/** Constructor with initilization of the pose; (remember that angles are always given in radians!)  */
  		CPose3D(const double x,const double  y,const double  z,const double  yaw=0, const double  pitch=0, const double roll=0);
  
  		/** Constructor from a 4x4 homogeneous matrix - the passed matrix can be actually of any size larger than or equal 3x4, since only those first values are used (the last row of a homogeneous 4x4 matrix are always fixed). */
  		explicit CPose3D(const math::CMatrixDouble &m);
  
  		/** Constructor from a 4x4 homogeneous matrix: */
  		explicit CPose3D(const math::CMatrixDouble44 &m);
  
  		/** Constructor from a 3x3 rotation matrix and a the translation given as a 3-vector, a 3-array, a CPoint3D or a mrpt::math::TPoint3D */
  		template <class MATRIX33,class VECTOR3>
  		inline CPose3D(const MATRIX33 &rot, const VECTOR3& xyz) : m_ROT(mrpt::math::UNINITIALIZED_MATRIX), m_ypr_uptodate(false)
  		{
  			ASSERT_EQUAL_(mrpt::math::size(rot,1),3); ASSERT_EQUAL_(mrpt::math::size(rot,2),3);ASSERT_EQUAL_(xyz.size(),3)
  			for (int r=0;r<3;r++)
  				for (int c=0;c<3;c++)
  					m_ROT(r,c)=rot.get_unsafe(r,c);
  			for (int r=0;r<3;r++) m_coords[r]=xyz[r];
  		}
  		//! \overload
  		inline CPose3D(const mrpt::math::CMatrixDouble33 &rot, const mrpt::math::CArrayDouble<3>& xyz) : m_coords(xyz),m_ROT(rot), m_ypr_uptodate(false)
  		{ }
  
  		/** Constructor from a CPose2D object.
  		*/
  		explicit CPose3D(const CPose2D &);
  
  		/** Constructor from a CPoint3D object.
  		*/
  		explicit CPose3D(const CPoint3D &);
  
  		/** Constructor from lightweight object.
  		*/
  		explicit CPose3D(const mrpt::math::TPose3D &);
  
  		/** Constructor from a quaternion (which only represents the 3D rotation part) and a 3D displacement. */
  		CPose3D(const mrpt::math::CQuaternionDouble &q, const double x, const double y, const double z );
  
  		/** Constructor from a CPose3DQuat. */
  		explicit CPose3D(const CPose3DQuat &);
  
  		/** Constructor from a CPose3DRotVec. */
  		explicit CPose3D(const CPose3DRotVec &p );
  
  		/** Fast constructor that leaves all the data uninitialized - call with UNINITIALIZED_POSE as argument */
  		inline CPose3D(TConstructorFlags_Poses ) : m_ROT(mrpt::math::UNINITIALIZED_MATRIX), m_ypr_uptodate(false) { }
  
  		/** Constructor from an array with these 12 elements: [r11 r21 r31 r12 r22 r32 r13 r23 r33 tx ty tz]
  		  *  where r{ij} are the entries of the 3x3 rotation matrix and t{x,y,z} are the 3D translation of the pose
  		  *  \sa setFrom12Vector, getAs12Vector
  		  */
  		inline explicit CPose3D(const mrpt::math::CArrayDouble<12> &vec12) : m_ROT( mrpt::math::UNINITIALIZED_MATRIX ), m_ypr_uptodate(false) {
  			setFrom12Vector(vec12);
  		}
  
  		/** @} */  // end Constructors
  
  
  
  		/** @name Access 3x3 rotation and 4x4 homogeneous matrices
  		    @{ */
  
  		/** Returns the corresponding 4x4 homogeneous transformation matrix for the point(translation) or pose (translation+orientation).
  		  * \sa getInverseHomogeneousMatrix, getRotationMatrix
  		  */
  		inline void  getHomogeneousMatrix(mrpt::math::CMatrixDouble44 & out_HM ) const
  		{
  			out_HM.insertMatrix(0,0,m_ROT);
  			for (int i=0;i<3;i++) out_HM(i,3)=m_coords[i];
  			out_HM(3,0)=out_HM(3,1)=out_HM(3,2)=0.; out_HM(3,3)=1.;
  		}
  
  		inline mrpt::math::CMatrixDouble44 getHomogeneousMatrixVal() const { mrpt::math::CMatrixDouble44 M; getHomogeneousMatrix(M); return M;}
  
  		/** Get the 3x3 rotation matrix \sa getHomogeneousMatrix  */
  		inline void getRotationMatrix( mrpt::math::CMatrixDouble33 & ROT ) const { ROT = m_ROT; }
  		//! \overload
  		inline const mrpt::math::CMatrixDouble33 & getRotationMatrix() const { return m_ROT; }
  
  		/** Sets the 3x3 rotation matrix \sa getRotationMatrix, getHomogeneousMatrix  */
  		inline void setRotationMatrix( const mrpt::math::CMatrixDouble33 & ROT ) { m_ROT = ROT; m_ypr_uptodate = false; }
  
  		/** @} */  // end rot and HM
  
  
  		/** @name Pose-pose and pose-point compositions and operators
  		    @{ */
  
  		/** The operator \f$ a \oplus b \f$ is the pose compounding operator. */
  		inline CPose3D  operator + (const CPose3D& b) const
  		{
  			CPose3D   ret(UNINITIALIZED_POSE);
  			ret.composeFrom(*this,b);
  			return ret;
  		}
  
  		/** The operator \f$ a \oplus b \f$ is the pose compounding operator. */
  		CPoint3D  operator + (const CPoint3D& b) const;
  
  		/** The operator \f$ a \oplus b \f$ is the pose compounding operator. */
  		CPoint3D  operator + (const CPoint2D& b) const;
  
          /** Computes the spherical coordinates of a 3D point as seen from the 6D pose specified by this object. For the coordinate system see the top of this page. */
          void sphericalCoordinates(
              const mrpt::math::TPoint3D &point,
              double &out_range,
              double &out_yaw,
              double &out_pitch ) const;
  
  		/** An alternative, slightly more efficient way of doing \f$ G = P \oplus L \f$ with G and L being 3D points and P this 6D pose.
  		  *  If pointers are provided, the corresponding Jacobians are returned.
  		  *  "out_jacobian_df_dse3" stands for the Jacobian with respect to the 6D locally Euclidean vector in the tangent space of SE(3).
  		  *  See [this report](http://ingmec.ual.es/~jlblanco/papers/jlblanco2010geometry3D_techrep.pdf) for mathematical details.
  		  *  \param  If set to true, the Jacobian "out_jacobian_df_dpose" uses a fastest linearized appoximation (valid only for small rotations!).
  		  */
  		void composePoint(double lx,double ly,double lz, double &gx, double &gy, double &gz,
  			mrpt::math::CMatrixFixedNumeric<double,3,3>  *out_jacobian_df_dpoint=NULL,
  			mrpt::math::CMatrixFixedNumeric<double,3,6>  *out_jacobian_df_dpose=NULL,
  			mrpt::math::CMatrixFixedNumeric<double,3,6>  *out_jacobian_df_dse3=NULL,
  			bool use_small_rot_approx = false) const;
  
  		/** An alternative, slightly more efficient way of doing \f$ G = P \oplus L \f$ with G and L being 3D points and P this 6D pose.
  		  * \note local_point is passed by value to allow global and local point to be the same variable
  		  */
  		inline void composePoint(const mrpt::math::TPoint3D &local_point, mrpt::math::TPoint3D &global_point) const {
  			composePoint(local_point.x,local_point.y,local_point.z,  global_point.x,global_point.y,global_point.z );
  		}
  		/** This version of the method assumes that the resulting point has no Z component (use with caution!) */
  		inline void composePoint(const mrpt::math::TPoint3D &local_point, mrpt::math::TPoint2D &global_point) const {
  			double dummy_z;
  			composePoint(local_point.x,local_point.y,local_point.z,  global_point.x,global_point.y,dummy_z );
  		}
  
  		/** An alternative, slightly more efficient way of doing \f$ G = P \oplus L \f$ with G and L being 3D points and P this 6D pose.  */
  		inline void composePoint(double lx,double ly,double lz, float &gx, float &gy, float &gz ) const {
  			double ggx, ggy,ggz;
  			composePoint(lx,ly,lz,ggx,ggy,ggz);
  			gx = static_cast<float>(ggx); gy = static_cast<float>(ggy); gz = static_cast<float>(ggz);
  		}
  
  		/**  Computes the 3D point L such as \f$ L = G \ominus this \f$.
  		  *  If pointers are provided, the corresponding Jacobians are returned.
  		  *  "out_jacobian_df_dse3" stands for the Jacobian with respect to the 6D locally Euclidean vector in the tangent space of SE(3).
  		  *  See [this report](http://ingmec.ual.es/~jlblanco/papers/jlblanco2010geometry3D_techrep.pdf) for mathematical details.
  		  * \sa composePoint, composeFrom
  		  */
  		void inverseComposePoint(const double gx,const double gy,const double gz,double &lx,double &ly,double &lz,
  			mrpt::math::CMatrixFixedNumeric<double,3,3>  *out_jacobian_df_dpoint=NULL,
  			mrpt::math::CMatrixFixedNumeric<double,3,6>  *out_jacobian_df_dpose=NULL,
  			mrpt::math::CMatrixFixedNumeric<double,3,6>  *out_jacobian_df_dse3=NULL ) const;
  
  		/** \overload */
  		inline void inverseComposePoint(const mrpt::math::TPoint3D &g, mrpt::math::TPoint3D &l) const {
  			inverseComposePoint(g.x,g.y,g.z, l.x,l.y,l.z);
  		}
  
  		/** overload for 2D points \exception If the z component of the result is greater than some epsilon */
  		inline void inverseComposePoint(const mrpt::math::TPoint2D &g, mrpt::math::TPoint2D &l, const double eps=1e-6) const {
  			double lz;
  			inverseComposePoint(g.x,g.y,0, l.x,l.y,lz);
  			ASSERT_BELOW_(std::abs(lz),eps)
  		}
  
  		/**  Makes "this = A (+) B"; this method is slightly more efficient than "this= A + B;" since it avoids the temporary object.
  		  *  \note A or B can be "this" without problems.
  		  */
  		void composeFrom(const CPose3D& A, const CPose3D& B );
  
  		/** Make \f$ this = this \oplus b \f$  (\a b can be "this" without problems) */
  		inline CPose3D&  operator += (const CPose3D& b)
  		{
  			composeFrom(*this,b);
  		 	return *this;
  		}
  
  		/**  Makes \f$ this = A \ominus B \f$ this method is slightly more efficient than "this= A - B;" since it avoids the temporary object.
  		  *  \note A or B can be "this" without problems.
  		  * \sa composeFrom, composePoint
  		  */
  		void inverseComposeFrom(const CPose3D& A, const CPose3D& B );
  
  		/** Compute \f$ RET = this \oplus b \f$  */
  		inline CPose3D  operator - (const CPose3D& b) const
  		{
  			CPose3D ret(UNINITIALIZED_POSE);
  			ret.inverseComposeFrom(*this,b);
  			return ret;
  		}
  
  		/** Convert this pose into its inverse, saving the result in itself. \sa operator- */
  		void inverse();
  
  		/** makes: this = p (+) this */
  		inline void  changeCoordinatesReference( const CPose3D & p ) { composeFrom(p,CPose3D(*this)); }
  
  		/** @} */  // compositions
  
  
  		/** @name Access and modify contents
  			@{ */
  
  		/** Scalar sum of all 6 components: This is diferent from poses composition, which is implemented as "+" operators.
  		  * \sa normalizeAngles
  		  */
  		void addComponents(const CPose3D &p);
  
  		/** Rebuild the internal matrix & update the yaw/pitch/roll angles within the ]-PI,PI] range (Must be called after using addComponents)
  		  * \sa addComponents
  		  */
  		void  normalizeAngles();
  
  		/** Scalar multiplication of x,y,z,yaw,pitch & roll (angles will be wrapped to the ]-pi,pi] interval). */
  		void operator *=(const double s);
  
  		/** Set the pose from a 3D position (meters) and yaw/pitch/roll angles (radians) - This method recomputes the internal rotation matrix.
  		  * \sa getYawPitchRoll, setYawPitchRoll
  		  */
  		void  setFromValues(
  			const double		x0,
  			const double		y0,
  			const double		z0,
  			const double		yaw=0,
  			const double		pitch=0,
  			const double		roll=0);
  
  		/** Set the pose from a 3D position (meters) and a quaternion, stored as [x y z qr qx qy qz] in a 7-element vector.
  		  * \sa setFromValues, getYawPitchRoll, setYawPitchRoll, CQuaternion, getAsQuaternion
  		  */
  		template <typename VECTORLIKE>
  		inline void  setFromXYZQ(
  			const VECTORLIKE    &v,
  			const size_t        index_offset = 0)
  		{
  			ASSERT_ABOVEEQ_(v.size(), 7+index_offset)
  			// The 3x3 rotation part:
  			mrpt::math::CQuaternion<typename VECTORLIKE::value_type> q( v[index_offset+3],v[index_offset+4],v[index_offset+5],v[index_offset+6] );
  			q.rotationMatrixNoResize(m_ROT);
  			m_ypr_uptodate=false;
  			m_coords[0] = v[index_offset+0];
  			m_coords[1] = v[index_offset+1];
  			m_coords[2] = v[index_offset+2];
  		}
  
  		/** Set the 3 angles of the 3D pose (in radians) - This method recomputes the internal rotation coordinates matrix.
  		  * \sa getYawPitchRoll, setFromValues
  		  */
  		inline void  setYawPitchRoll(
  			const double		yaw_,
  			const double		pitch_,
  			const double		roll_)
  		{
  			setFromValues(x(),y(),z(),yaw_,pitch_,roll_);
  		}
  
  		/** Set pose from an array with these 12 elements: [r11 r21 r31 r12 r22 r32 r13 r23 r33 tx ty tz]
  		  *  where r{ij} are the entries of the 3x3 rotation matrix and t{x,y,z} are the 3D translation of the pose
  		  *  \sa getAs12Vector
  		  */
  		template <class ARRAYORVECTOR>
  		inline void setFrom12Vector(const ARRAYORVECTOR &vec12)
  		{
  			m_ROT.set_unsafe(0,0, vec12[0]); m_ROT.set_unsafe(0,1, vec12[3]); m_ROT.set_unsafe(0,2, vec12[6]);
  			m_ROT.set_unsafe(1,0, vec12[1]); m_ROT.set_unsafe(1,1, vec12[4]); m_ROT.set_unsafe(1,2, vec12[7]);
  			m_ROT.set_unsafe(2,0, vec12[2]); m_ROT.set_unsafe(2,1, vec12[5]); m_ROT.set_unsafe(2,2, vec12[8]);
  			m_ypr_uptodate = false;
  			m_coords[0] = vec12[ 9];
  			m_coords[1] = vec12[10];
  			m_coords[2] = vec12[11];
  		}
  
  		/** Get the pose representation as an array with these 12 elements: [r11 r21 r31 r12 r22 r32 r13 r23 r33 tx ty tz]
  		  *  where r{ij} are the entries of the 3x3 rotation matrix and t{x,y,z} are the 3D translation of the pose
  		  *  \sa setFrom12Vector
  		  */
  		template <class ARRAYORVECTOR>
  		inline void getAs12Vector(ARRAYORVECTOR &vec12) const
  		{
  			vec12[0] = m_ROT.get_unsafe(0,0); vec12[3] = m_ROT.get_unsafe(0,1); vec12[6] = m_ROT.get_unsafe(0,2);
  			vec12[1] = m_ROT.get_unsafe(1,0); vec12[4] = m_ROT.get_unsafe(1,1); vec12[7] = m_ROT.get_unsafe(1,2);
  			vec12[2] = m_ROT.get_unsafe(2,0); vec12[5] = m_ROT.get_unsafe(2,1); vec12[8] = m_ROT.get_unsafe(2,2);
  			vec12[ 9] = m_coords[0];
  			vec12[10] = m_coords[1];
  			vec12[11] = m_coords[2];
  		}
  
  		/** Returns the three angles (yaw, pitch, roll), in radians, from the rotation matrix.
  		  * \sa setFromValues, yaw, pitch, roll
  		  */
  		void  getYawPitchRoll( double &yaw, double &pitch, double &roll ) const;
  
  		inline double yaw() const { updateYawPitchRoll(); return m_yaw; }  //!< Get the YAW angle (in radians)  \sa setFromValues
  		inline double pitch() const { updateYawPitchRoll(); return m_pitch; }  //!< Get the PITCH angle (in radians) \sa setFromValues
  		inline double roll() const { updateYawPitchRoll(); return m_roll; }  //!< Get the ROLL angle (in radians) \sa setFromValues
  
  		/** Returns a 1x6 vector with [x y z yaw pitch roll] */
  		void getAsVector(mrpt::math::CVectorDouble &v) const;
  		/// \overload
  		void getAsVector(mrpt::math::CArrayDouble<6> &v) const;
  
  		/** Returns the quaternion associated to the rotation of this object (NOTE: XYZ translation is ignored)
  		  * \f[ \mathbf{q} = \left( \begin{array}{c} \cos (\phi /2) \cos (\theta /2) \cos (\psi /2) +  \sin (\phi /2) \sin (\theta /2) \sin (\psi /2) \\ \sin (\phi /2) \cos (\theta /2) \cos (\psi /2) -  \cos (\phi /2) \sin (\theta /2) \sin (\psi /2) \\ \cos (\phi /2) \sin (\theta /2) \cos (\psi /2) +  \sin (\phi /2) \cos (\theta /2) \sin (\psi /2) \\ \cos (\phi /2) \cos (\theta /2) \sin (\psi /2) -  \sin (\phi /2) \sin (\theta /2) \cos (\psi /2) \\ \end{array}\right) \f]
  		  * With : \f$ \phi = roll \f$,  \f$ \theta = pitch \f$ and \f$ \psi = yaw \f$.
  		  * \param out_dq_dr  If provided, the 4x3 Jacobian of the transformation will be computed and stored here. It's the Jacobian of the transformation from (yaw pitch roll) to (qr qx qy qz).
  		  */
  		void getAsQuaternion(
  			mrpt::math::CQuaternionDouble &q,
  			mrpt::math::CMatrixFixedNumeric<double,4,3>   *out_dq_dr = NULL
  			) const;
  
  		inline const double &operator[](unsigned int i) const
  		{
  			updateYawPitchRoll();
  			switch(i)
  			{
  				case 0:return m_coords[0];
  				case 1:return m_coords[1];
  				case 2:return m_coords[2];
  				case 3:return m_yaw;
  				case 4:return m_pitch;
  				case 5:return m_roll;
  		 		default:
  				throw std::runtime_error("CPose3D::operator[]: Index of bounds.");
  			}
  		}
  		// CPose3D CANNOT have a write [] operator, since it'd leave the object in an inconsistent state (outdated rotation matrix).
  		// Use setFromValues() instead.
  		// inline double &operator[](unsigned int i)
  
  		/** Returns a human-readable textual representation of the object (eg: "[x y z yaw pitch roll]", angles in degrees.)
  		  * \sa fromString
  		  */
  		void asString(std::string &s) const { using mrpt::utils::RAD2DEG; updateYawPitchRoll(); s = mrpt::format("[%f %f %f %f %f %f]",m_coords[0],m_coords[1],m_coords[2],RAD2DEG(m_yaw),RAD2DEG(m_pitch),RAD2DEG(m_roll)); }
  		inline std::string asString() const { std::string s; asString(s); return s; }
  
  		/** Set the current object value from a string generated by 'asString' (eg: "[x y z yaw pitch roll]", angles in deg. )
  		  * \sa asString
  		  * \exception std::exception On invalid format
  		  */
  		void fromString(const std::string &s) {
  			using mrpt::utils::DEG2RAD;
  		 	mrpt::math::CMatrixDouble  m;
  		 	if (!m.fromMatlabStringFormat(s)) THROW_EXCEPTION("Malformed expression in ::fromString");
  			ASSERTMSG_(mrpt::math::size(m,1)==1 && mrpt::math::size(m,2)==6, "Wrong size of vector in ::fromString");
  		 	this->setFromValues(m.get_unsafe(0,0),m.get_unsafe(0,1),m.get_unsafe(0,2),DEG2RAD(m.get_unsafe(0,3)),DEG2RAD(m.get_unsafe(0,4)),DEG2RAD(m.get_unsafe(0,5)));
  		 }
  
  		/** Return true if the 6D pose represents a Z axis almost exactly vertical (upwards or downwards), with a given tolerance (if set to 0 exact horizontality is tested). */
  		bool isHorizontal( const double tolerance=0) const;
  
  		/** The euclidean distance between two poses taken as two 6-length vectors (angles in radians). */
  		double distanceEuclidean6D( const CPose3D &o ) const;
  
  		/** @} */  // modif. components
  
  
  
  		/** @name Lie Algebra methods
  		    @{ */
  
  		/** Exponentiate a Vector in the SE(3) Lie Algebra to generate a new CPose3D (static method).
  		  * \param pseudo_exponential If set to true, XYZ are copied from the first three elements in the vector instead of using the proper Lie Algebra formulas (this is actually the common practice in robotics literature).
  		  * \note Method from TooN (C) Tom Drummond (GNU GPL) */
  		static CPose3D exp(const mrpt::math::CArrayNumeric<double,6> & vect, bool pseudo_exponential = false);
  
  		/** \overload */
  		static void exp(const mrpt::math::CArrayNumeric<double,6> & vect, CPose3D &out_pose, bool pseudo_exponential = false);
  
  		/** Exponentiate a vector in the Lie algebra to generate a new SO(3) (a 3x3 rotation matrix).
  		  * \note Method from TooN (C) Tom Drummond (GNU GPL) */
  		static mrpt::math::CMatrixDouble33 exp_rotation(const mrpt::math::CArrayNumeric<double,3> & vect);
  
  
  		/** Take the logarithm of the 3x4 matrix defined by this pose, generating the corresponding vector in the SE(3) Lie Algebra.
  		  * \note Method from TooN (C) Tom Drummond (GNU GPL)
  		  * \sa ln_jacob
  		  */
  		void ln(mrpt::math::CArrayDouble<6> &out_ln) const;
  
  		/// \overload
  		inline mrpt::math::CArrayDouble<6> ln() const { mrpt::math::CArrayDouble<6> ret; ln(ret); return ret; }
  
  		/** Jacobian of the logarithm of the 3x4 matrix defined by this pose.
  		  * \note Method from TooN (C) Tom Drummond (GNU GPL)
  		  * \sa ln
  		  */
  		void ln_jacob(mrpt::math::CMatrixFixedNumeric<double,6,12> &J) const;
  
  		/** Static function to compute the Jacobian of the SO(3) Logarithm function, evaluated at a given 3x3 rotation matrix R.
  		  * \sa ln, ln_jacob
  		  */
  		static void ln_rot_jacob(const mrpt::math::CMatrixDouble33 &R, mrpt::math::CMatrixFixedNumeric<double,3,9> &M);
  
  		/** Take the logarithm of the 3x3 rotation matrix, generating the corresponding vector in the Lie Algebra.
  		  * \note Method from TooN (C) Tom Drummond (GNU GPL) */
  		mrpt::math::CArrayDouble<3> ln_rotation() const;
  
  		/** The Jacobian d (e^eps * D) / d eps , with eps=increment in Lie Algebra.
  		  * \note Eq. 10.3.5 in tech report http://ingmec.ual.es/~jlblanco/papers/jlblanco2010geometry3D_techrep.pdf */
  		static void jacob_dexpeD_de(const CPose3D &D, Eigen::Matrix<double,12,6> & jacob);
  
  		/** The Jacobian d (A * e^eps * D) / d eps , with eps=increment in Lie Algebra.
  		  * \note Eq. 10.3.7 in tech report http://ingmec.ual.es/~jlblanco/papers/jlblanco2010geometry3D_techrep.pdf */
  		static void jacob_dAexpeD_de(const CPose3D &A, const CPose3D &D, Eigen::Matrix<double,12,6> & jacob);
  
  		/** @} */
  
  		void setToNaN() MRPT_OVERRIDE;
  
  		typedef CPose3D  type_value; //!< Used to emulate CPosePDF types, for example, in mrpt::graphs::CNetworkOfPoses
  		enum { is_3D_val = 1 };
  		static inline bool is_3D() { return is_3D_val!=0; }
  		enum { rotation_dimensions = 3 };
  		enum { is_PDF_val = 0 };
  		static inline bool is_PDF() { return is_PDF_val!=0; }
  
  		inline const type_value & getPoseMean() const { return *this; }
  		inline       type_value & getPoseMean()       { return *this; }
  
  		/** @name STL-like methods and typedefs
  		   @{   */
  		typedef double         value_type;		//!< The type of the elements
  		typedef double&        reference;
  		typedef const double&  const_reference;
  		typedef std::size_t    size_type;
  		typedef std::ptrdiff_t difference_type;
  
  
  		// size is constant
  		enum { static_size = 6 };
  		static inline size_type size() { return static_size; }
  		static inline bool empty() { return false; }
  		static inline size_type max_size() { return static_size; }
  		static inline void resize(const size_t n) { if (n!=static_size) throw std::logic_error(format("Try to change the size of CPose3D to %u.",static_cast<unsigned>(n))); }
  		/** @} */
  
  	}; // End of class def.
  	DEFINE_SERIALIZABLE_POST( CPose3D )
  
  
  	std::ostream BASE_IMPEXP  & operator << (std::ostream& o, const CPose3D& p);
  
  	/** Unary - operator: return the inverse pose "-p" (Note that is NOT the same than a pose with negative x y z yaw pitch roll) */
  	CPose3D BASE_IMPEXP operator -(const CPose3D &p);
  
  	bool BASE_IMPEXP operator==(const CPose3D &p1,const CPose3D &p2);
  	bool BASE_IMPEXP operator!=(const CPose3D &p1,const CPose3D &p2);
  
  
  	} // End of namespace
  } // End of namespace
  
  #endif
  