text: #include <std.h>
  #include "../marsh.h"
  
  inherit WEAPONLESS;
  
  create()
  {
      int my_hd;
      my_hd = roll_dice(2, 10) + 4;
      ::create();
      set_name("boa");
      set("id", ({ "boa" }));
      set("short", "%^RESET%^%^RED%^Large boa%^RESET%^");
      set("aggressive", random(10) + 5);
      set_level(9);
  
      set("long", "A large boa constrictor.");
      set_class("fighter");
      set_body_type("snake");
      set_alignment(5);
      set("race", "snake");
      set_overall_ac(10 - my_hd);
      set_guild_level("fighter", my_hd);
      set_hd(my_hd, 5);
      set_attacks_num(my_hd / 7 + 1);
      set_damage(1, my_hd);
      set_base_damage_type("bludgeoning");
      set_max_hp(my_hd * 18);
      set_hp(my_hd * 18);
      //set_exp(1000);
      set_new_exp(my_hd, "high");
      set_stats("strength", my_hd);
      set_stats("dexterity", my_hd);
      set_emotes(3, ({ "The snake tries to wrap itself around you!",
                       "%^RED%^The boa lashes out at you!%^RESET%^",
                       "%^GREEN%^The boa entwines you!%^RESET%^", }), 1);
      set_max_level(18);
  }
  