text: #ifndef __j1SCENE_H__
  #define __j1SCENE_H__
  
  #include "j1Module.h"
  
  struct SDL_Texture;
  
  class j1Scene : public j1Module
  {
  public:
  
  	j1Scene();
  
  	// Destructor
  	virtual ~j1Scene();
  
  	// Called before render is available
  	bool Awake(pugi::xml_node&config);
  
  	// Called before the first frame
  	bool Start();
  
  	// Called before all Updates
  	bool PreUpdate();
  
  	// Called each loop iteration
  	bool Update(float dt);
  
  	// Called before all Updates
  	bool PostUpdate();
  
  	// Called before quitting
  	bool CleanUp();
  
  private:
  	p2SString map_name;
  	p2SString chara_sprite;
  	p2List<p2SString*> map_names;
  };
  
  #endif // __j1SCENE_H__