text: template <class T>
  DxGameState<T>::DxGameState(void) : DxState<T>()
  {
  }
  
  template <class T>
  DxGameState<T>::DxGameState(T type) : DxState<T>(type)
  {
  	_renderer = DxRenderer::GetInstance();
  	_graphics = _renderer->GetDevice();
  }
  
  template <class T>
  DxGameState<T>::~DxGameState(void)
  {
  }
  
  template <class T>
  bool DxGameState<T>::OnBegin()
  {
  	DxState<T>::OnBegin();
  	return true;
  }
  