text: #pragma once
  
  #include <SFML/System/Vector2.hpp>
  #include <Box2D/Common/b2Math.h>
  
  namespace PhysicsScale
  {
  	float gameToPhys(float value);
  	float physToGame(float value);
  
  	b2Vec2 gameToPhys(const sf::Vector2f &vec);
  	sf::Vector2f physToGame(const b2Vec2 &vec);
  
  	float gameToPhysAngle(float angle);
  	float physToGameAngle(float angle);
  }