text: #pragma once
  
  class CameraClass
  {
  public:
  	CameraClass();
  	CameraClass(const CameraClass&);
  	~CameraClass();
  
  	void SetPosition(float, float, float);
  	void SetRotation(float, float, float);
  
  	XMFLOAT3 GetPosition();
  	XMFLOAT3 GetRotation();
  
  	void Render();
  	void GetViewMatrix(XMMATRIX&);
  
  private:
  	XMFLOAT3 m_Position;
  	XMFLOAT3 m_Rotation;
  	XMMATRIX m_ViewMatrix;
  };