text: #include "Gwen/UnitTest/UnitTest.h"
  #include "Gwen/Controls/TreeControl.h"
  
  using namespace Gwen;
  
  class Window : public GUnit
  {
  	public:
  
  	GWEN_CONTROL_INLINE( Window, GUnit )
  	{
  		{
  			Controls::Button* pButton = new Controls::Button( this );
  			pButton->SetText( "Normal Window" );
  			pButton->onPress.Add( this, &ThisClass::OpenWindow );
  			pButton->SetPos( 0, 0 );
  		}
  
  		{
  			Controls::Button* pButton = new Controls::Button( this );
  			pButton->SetText( "Modal Window" );
  			pButton->onPress.Add( this, &ThisClass::OpenModalWindow );
  			pButton->SetPos( 0, 32 );
  		}
  
  		m_iWindowCount = 1;
  	}
  
  	void OpenWindow()
  	{
  		Controls::WindowControl* pWindow = new Controls::WindowControl( GetCanvas() );
  		pWindow->SetTitle( Utility::Format( L"Window %i", m_iWindowCount ) );
  		pWindow->SetSize( 200+rand()%100, 200+rand()%100 );
  		pWindow->SetPos( rand()%700, rand()%400 );
  		pWindow->SetDeleteOnClose( true );
  
  		m_iWindowCount++;
  	}
  
  	void OpenModalWindow()
  	{
  		Controls::WindowControl* pWindow = new Controls::WindowControl( GetCanvas() );
  		pWindow->SetTitle( Utility::Format( L"Window %i", m_iWindowCount ) );
  		pWindow->SetSize( 200+rand()%100, 200+rand()%100 );
  		pWindow->MakeModal( true );
  		pWindow->Position( Pos::Center );
  		pWindow->SetDeleteOnClose( true );
  
  		m_iWindowCount++;
  	}
  
  	int m_iWindowCount;
  
  };
  
  
  
  DEFINE_UNIT_TEST( Window, L"Window" );