text: #ifndef FNV_CLIPCURSOR_MAIN_HPP
  #define FNV_CLIPCURSOR_MAIN_HPP
  
  #include "windows_lean.h"
  
  #include "nvse/PluginAPI.h"
  
  #include "utils.hpp"
  
  bool version_check(const NVSEInterface* nvse);
  
  void CALLBACK find_game_window_timer(
  	HWND window,
  	UINT wm_timer,
  	UINT_PTR timer_id,
  	DWORD tick_count);
  
  void inject_wndproc();
  
  LRESULT CALLBACK injected_wndproc(
  	HWND window,
  	UINT message,
  	WPARAM w_param,
  	LPARAM l_param);
  
  void setup_clipcursor(HWND window);
  
  void unset_clipcursor();
  
  #endif // Include guard.
  