text: #ifndef __SUB_BOSS_H__
  #define __SUB_BOSS_H__
  
  #include "Enemy.h"
  #include "NewPath.h"
  
  class Sub_Boss : public Enemy
  {
  private:
  	float wave = -1.0f;
  	bool going_up = false;
  	int original_y = 0;
  	Animation fly;
  
  	Path Path;
  
  	int posx;
  	int posy;
  
  public:
  	Sub_Boss(int x, int y);
  	virtual void OnCollision(Collider* collider) override;
  	// Enemy Hitbox
  	int hitboxWidth;
  	int hitboxHeight;
  
  	void Move();
  	void Fire();
  
  	int maxShots = 50;
  	int currentShot = 0;
  
  	bool dead = false;
  	uint score = 1500;
  };
  
  #endif // _Drill_Up_