text: /* TA-LIB Copyright (c) 1999-2007, Mario Fortier
   * All rights reserved.
   *
   * Redistribution and use in source and binary forms, with or
   * without modification, are permitted provided that the following
   * conditions are met:
   *
   * - Redistributions of source code must retain the above copyright
   *   notice, this list of conditions and the following disclaimer.
   *
   * - Redistributions in binary form must reproduce the above copyright
   *   notice, this list of conditions and the following disclaimer in
   *   the documentation and/or other materials provided with the
   *   distribution.
   *
   * - Neither name of author nor the names of its contributors
   *   may be used to endorse or promote products derived from this
   *   software without specific prior written permission.
   *
   * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
   * ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
   * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
   * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
   * REGENTS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
   * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
   * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
   * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
   * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
   * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE
   * OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
   * EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
   */
  
  /* List of contributors:
   *
   *  Initial  Name/description
   *  -------------------------------------------------------------------
   *  AC       Angelo Ciceri
   *
   *
   * Change history:
   *
   *  MMDDYY BY   Description
   *  -------------------------------------------------------------------
   *  120404 AC   Creation           
   *
   */
  
  /**** START GENCODE SECTION 1 - DO NOT DELETE THIS LINE ****/
  /* All code within this section is automatically
   * generated by gen_code. Any modification will be lost
   * next time gen_code is run.
   */
  /* Generated */ 
  /* Generated */ #if defined( _MANAGED )
  /* Generated */    #include "TA-Lib-Core.h"
  /* Generated */    #define TA_INTERNAL_ERROR(Id) (RetCode::InternalError)
  /* Generated */    namespace TicTacTec { namespace TA { namespace Library {
  /* Generated */ #elif defined( _JAVA )
  /* Generated */    #include "ta_defs.h"
  /* Generated */    #include "ta_java_defs.h"
  /* Generated */    #define TA_INTERNAL_ERROR(Id) (RetCode.InternalError)
  /* Generated */ #else
  /* Generated */    #include <string.h>
  /* Generated */    #include <math.h>
  /* Generated */    #include "ta_func.h"
  /* Generated */ #endif
  /* Generated */ 
  /* Generated */ #ifndef TA_UTILITY_H
  /* Generated */    #include "ta_utility.h"
  /* Generated */ #endif
  /* Generated */ 
  /* Generated */ #ifndef TA_MEMORY_H
  /* Generated */    #include "ta_memory.h"
  /* Generated */ #endif
  /* Generated */ 
  /* Generated */ #define TA_PREFIX(x) TA_##x
  /* Generated */ #define INPUT_TYPE   double
  /* Generated */ 
  /* Generated */ #if defined( _MANAGED )
  /* Generated */ int Core::Cdl3WhiteSoldiersLookback( void )
  /* Generated */ 
  /* Generated */ #elif defined( _JAVA )
  /* Generated */ public int cdl3WhiteSoldiersLookback(  )
  /* Generated */ 
  /* Generated */ #else
  /* Generated */ int TA_CDL3WHITESOLDIERS_Lookback( void )
  /* Generated */ 
  /* Generated */ #endif
  /**** END GENCODE SECTION 1 - DO NOT DELETE THIS LINE ****/
  {
     /* insert local variable here */
  
  /**** START GENCODE SECTION 2 - DO NOT DELETE THIS LINE ****/
  /* Generated */ /* No parameters to validate. */
  /**** END GENCODE SECTION 2 - DO NOT DELETE THIS LINE ****/
  
     /* insert lookback code here. */
      return max( max( TA_CANDLEAVGPERIOD(ShadowVeryShort), TA_CANDLEAVGPERIOD(BodyShort) ),
                  max( TA_CANDLEAVGPERIOD(Far), TA_CANDLEAVGPERIOD(Near) )
              ) + 2;
  }
  
  /**** START GENCODE SECTION 3 - DO NOT DELETE THIS LINE ****/
  /*
   * TA_CDL3WHITESOLDIERS - Three Advancing White Soldiers
   * 
   * Input  = Open, High, Low, Close
   * Output = int
   * 
   */
  /* Generated */ 
  /* Generated */ #if defined( _MANAGED ) && defined( USE_SUBARRAY )
  /* Generated */ enum class Core::RetCode Core::Cdl3WhiteSoldiers( int    startIdx,
  /* Generated */                                                   int    endIdx,
  /* Generated */                                                   SubArray^    inOpen,
  /* Generated */                                                   SubArray^    inHigh,
  /* Generated */                                                   SubArray^    inLow,
  /* Generated */                                                   SubArray^    inClose,
  /* Generated */                                                   [Out]int%    outBegIdx,
  /* Generated */                                                   [Out]int%    outNBElement,
  /* Generated */                                                   cli::array<int>^  outInteger )
  /* Generated */ #elif defined( _MANAGED )
  /* Generated */ enum class Core::RetCode Core::Cdl3WhiteSoldiers( int    startIdx,
  /* Generated */                                                   int    endIdx,
  /* Generated */                                                   cli::array<double>^ inOpen,
  /* Generated */                                                   cli::array<double>^ inHigh,
  /* Generated */                                                   cli::array<double>^ inLow,
  /* Generated */                                                   cli::array<double>^ inClose,
  /* Generated */                                                   [Out]int%    outBegIdx,
  /* Generated */                                                   [Out]int%    outNBElement,
  /* Generated */                                                   cli::array<int>^  outInteger )
  /* Generated */ #elif defined( _JAVA )
  /* Generated */ public RetCode cdl3WhiteSoldiers( int    startIdx,
  /* Generated */                                   int    endIdx,
  /* Generated */                                   double       inOpen[],
  /* Generated */                                   double       inHigh[],
  /* Generated */                                   double       inLow[],
  /* Generated */                                   double       inClose[],
  /* Generated */                                   MInteger     outBegIdx,
  /* Generated */                                   MInteger     outNBElement,
  /* Generated */                                   int           outInteger[] )
  /* Generated */ #else
  /* Generated */ TA_RetCode TA_CDL3WHITESOLDIERS( int    startIdx,
  /* Generated */                                  int    endIdx,
  /* Generated */                                  const double inOpen[],
  /* Generated */                                  const double inHigh[],
  /* Generated */                                  const double inLow[],
  /* Generated */                                  const double inClose[],
  /* Generated */                                  int          *outBegIdx,
  /* Generated */                                  int          *outNBElement,
  /* Generated */                                  int           outInteger[] )
  /* Generated */ #endif
  /**** END GENCODE SECTION 3 - DO NOT DELETE THIS LINE ****/
  {
     /* Insert local variables here. */
      ARRAY_LOCAL(ShadowVeryShortPeriodTotal,3);
  	ARRAY_LOCAL(NearPeriodTotal,3);
      ARRAY_LOCAL(FarPeriodTotal,3);
  	double BodyShortPeriodTotal;
      int i, outIdx, totIdx, ShadowVeryShortTrailingIdx, NearTrailingIdx, FarTrailingIdx, BodyShortTrailingIdx, lookbackTotal;
  
  /**** START GENCODE SECTION 4 - DO NOT DELETE THIS LINE ****/
  /* Generated */ 
  /* Generated */ #ifndef TA_FUNC_NO_RANGE_CHECK
  /* Generated */ 
  /* Generated */    /* Validate the requested output range. */
  /* Generated */    if( startIdx < 0 )
  /* Generated */       return ENUM_VALUE(RetCode,TA_OUT_OF_RANGE_START_INDEX,OutOfRangeStartIndex);
  /* Generated */    if( (endIdx < 0) || (endIdx < startIdx))
  /* Generated */       return ENUM_VALUE(RetCode,TA_OUT_OF_RANGE_END_INDEX,OutOfRangeEndIndex);
  /* Generated */ 
  /* Generated */    #if !defined(_JAVA)
  /* Generated */    /* Verify required price component. */
  /* Generated */    if(!inOpen||!inHigh||!inLow||!inClose)
  /* Generated */       return ENUM_VALUE(RetCode,TA_BAD_PARAM,BadParam);
  /* Generated */ 
  /* Generated */    #endif /* !defined(_JAVA)*/
  /* Generated */    #if !defined(_JAVA)
  /* Generated */    if( !outInteger )
  /* Generated */       return ENUM_VALUE(RetCode,TA_BAD_PARAM,BadParam);
  /* Generated */ 
  /* Generated */    #endif /* !defined(_JAVA) */
  /* Generated */ #endif /* TA_FUNC_NO_RANGE_CHECK */
  /* Generated */ 
  /**** END GENCODE SECTION 4 - DO NOT DELETE THIS LINE ****/
  
     /* Identify the minimum number of price bar needed
      * to calculate at least one output.
      */
  
     lookbackTotal = LOOKBACK_CALL(CDL3WHITESOLDIERS)();
  
     /* Move up the start index if there is not
      * enough initial data.
      */
     if( startIdx < lookbackTotal )
        startIdx = lookbackTotal;
  
     /* Make sure there is still something to evaluate. */
     if( startIdx > endIdx )
     {
        VALUE_HANDLE_DEREF_TO_ZERO(outBegIdx);
        VALUE_HANDLE_DEREF_TO_ZERO(outNBElement);
        return ENUM_VALUE(RetCode,TA_SUCCESS,Success);
     }
  
     /* Do the calculation using tight loops. */
     /* Add-up the initial period, except for the last value. */
     ShadowVeryShortPeriodTotal[2] = 0;
     ShadowVeryShortPeriodTotal[1] = 0;
     ShadowVeryShortPeriodTotal[0] = 0;
     ShadowVeryShortTrailingIdx = startIdx - TA_CANDLEAVGPERIOD(ShadowVeryShort);
     NearPeriodTotal[2] = 0;
     NearPeriodTotal[1] = 0;
     NearPeriodTotal[0] = 0;
     NearTrailingIdx = startIdx - TA_CANDLEAVGPERIOD(Near);
     FarPeriodTotal[2] = 0;
     FarPeriodTotal[1] = 0;
     FarPeriodTotal[0] = 0;
     FarTrailingIdx = startIdx - TA_CANDLEAVGPERIOD(Far);
     BodyShortPeriodTotal = 0;
     BodyShortTrailingIdx = startIdx - TA_CANDLEAVGPERIOD(BodyShort);
     
     i = ShadowVeryShortTrailingIdx;
     while( i < startIdx ) {
          ShadowVeryShortPeriodTotal[2] += TA_CANDLERANGE( ShadowVeryShort, i-2 );
          ShadowVeryShortPeriodTotal[1] += TA_CANDLERANGE( ShadowVeryShort, i-1 );
          ShadowVeryShortPeriodTotal[0] += TA_CANDLERANGE( ShadowVeryShort, i );
          i++;
     }
     i = NearTrailingIdx;
     while( i < startIdx ) {
          NearPeriodTotal[2] += TA_CANDLERANGE( Near, i-2 );
          NearPeriodTotal[1] += TA_CANDLERANGE( Near, i-1 );
          i++;
     }
     i = FarTrailingIdx;
     while( i < startIdx ) {
          FarPeriodTotal[2] += TA_CANDLERANGE( Far, i-2 );
          FarPeriodTotal[1] += TA_CANDLERANGE( Far, i-1 );
          i++;
     }
     i = BodyShortTrailingIdx;
     while( i < startIdx ) {
          BodyShortPeriodTotal += TA_CANDLERANGE( BodyShort, i );
          i++;
     }
     i = startIdx;
  
     /* Proceed with the calculation for the requested range.
      * Must have:
      * - three white candlesticks with consecutively higher closes
      * - Greg Morris wants them to be long, Steve Nison doesn't; anyway they should not be short
      * - each candle opens within or near the previous white real body 
      * - each candle must have no or very short upper shadow
      * - to differentiate this pattern from advance block, each candle must not be far shorter than the prior candle
      * The meanings of "not short", "very short shadow", "far" and "near" are specified with TA_SetCandleSettings;
      * here the 3 candles must be not short, if you want them to be long use TA_SetCandleSettings on BodyShort;
      * outInteger is positive (1 to 100): advancing 3 white soldiers is always bullish;
      * the user should consider that 3 white soldiers is significant when it appears in downtrend, while this function 
      * does not consider it
      */
     outIdx = 0;
     do
     {
          if( TA_CANDLECOLOR(i-2) == 1 &&                                                     // 1st white
              TA_UPPERSHADOW(i-2) < TA_CANDLEAVERAGE( ShadowVeryShort, ShadowVeryShortPeriodTotal[2], i-2 ) &&     
                                                                                              // very short upper shadow
              TA_CANDLECOLOR(i-1) == 1 &&                                                     // 2nd white
              TA_UPPERSHADOW(i-1) < TA_CANDLEAVERAGE( ShadowVeryShort, ShadowVeryShortPeriodTotal[1], i-1 ) &&     
                                                                                              // very short upper shadow
              TA_CANDLECOLOR(i) == 1 &&                                                       // 3rd white
              TA_UPPERSHADOW(i) < TA_CANDLEAVERAGE( ShadowVeryShort, ShadowVeryShortPeriodTotal[0], i ) &&         
                                                                                              // very short upper shadow
              inClose[i] > inClose[i-1] && inClose[i-1] > inClose[i-2] &&                     // consecutive higher closes
              inOpen[i-1] > inOpen[i-2] &&                                                    // 2nd opens within/near 1st real body
              inOpen[i-1] <= inClose[i-2] + TA_CANDLEAVERAGE( Near, NearPeriodTotal[2], i-2 ) &&
              inOpen[i] > inOpen[i-1] &&                                                      // 3rd opens within/near 2nd real body
              inOpen[i] <= inClose[i-1] + TA_CANDLEAVERAGE( Near, NearPeriodTotal[1], i-1 ) &&
              TA_REALBODY(i-1) > TA_REALBODY(i-2) - TA_CANDLEAVERAGE( Far, FarPeriodTotal[2], i-2 ) &&     
                                                                                              // 2nd not far shorter than 1st
              TA_REALBODY(i) > TA_REALBODY(i-1) - TA_CANDLEAVERAGE( Far, FarPeriodTotal[1], i-1 ) &&       
                                                                                              // 3rd not far shorter than 2nd
              TA_REALBODY(i) > TA_CANDLEAVERAGE( BodyShort, BodyShortPeriodTotal, i )      // not short real body
            )
              outInteger[outIdx++] = 100;
          else
              outInteger[outIdx++] = 0;
          /* add the current range and subtract the first range: this is done after the pattern recognition 
           * when avgPeriod is not 0, that means "compare with the previous candles" (it excludes the current candle)
           */
          for (totIdx = 2; totIdx >= 0; --totIdx)
              ShadowVeryShortPeriodTotal[totIdx] += TA_CANDLERANGE( ShadowVeryShort, i-totIdx ) 
                                                  - TA_CANDLERANGE( ShadowVeryShort, ShadowVeryShortTrailingIdx-totIdx );
          for (totIdx = 2; totIdx >= 1; --totIdx) {
              FarPeriodTotal[totIdx] += TA_CANDLERANGE( Far, i-totIdx ) 
                                      - TA_CANDLERANGE( Far, FarTrailingIdx-totIdx );
              NearPeriodTotal[totIdx] += TA_CANDLERANGE( Near, i-totIdx ) 
                                       - TA_CANDLERANGE( Near, NearTrailingIdx-totIdx );
          }
          BodyShortPeriodTotal += TA_CANDLERANGE( BodyShort, i ) - TA_CANDLERANGE( BodyShort, BodyShortTrailingIdx );
          i++; 
          ShadowVeryShortTrailingIdx++;
          NearTrailingIdx++;
          FarTrailingIdx++;
          BodyShortTrailingIdx++;
     } while( i <= endIdx );
  
     /* All done. Indicate the output limits and return. */
     VALUE_HANDLE_DEREF(outNBElement) = outIdx;
     VALUE_HANDLE_DEREF(outBegIdx)    = startIdx;
  
     return ENUM_VALUE(RetCode,TA_SUCCESS,Success);
  }
  
  /**** START GENCODE SECTION 5 - DO NOT DELETE THIS LINE ****/
  /* Generated */ 
  /* Generated */ #define  USE_SINGLE_PRECISION_INPUT
  /* Generated */ #if !defined( _MANAGED ) && !defined( _JAVA )
  /* Generated */    #undef   TA_PREFIX
  /* Generated */    #define  TA_PREFIX(x) TA_S_##x
  /* Generated */ #endif
  /* Generated */ #undef   INPUT_TYPE
  /* Generated */ #define  INPUT_TYPE float
  /* Generated */ #if defined( _MANAGED )
  /* Generated */ enum class Core::RetCode Core::Cdl3WhiteSoldiers( int    startIdx,
  /* Generated */                                                   int    endIdx,
  /* Generated */                                                   cli::array<float>^ inOpen,
  /* Generated */                                                   cli::array<float>^ inHigh,
  /* Generated */                                                   cli::array<float>^ inLow,
  /* Generated */                                                   cli::array<float>^ inClose,
  /* Generated */                                                   [Out]int%    outBegIdx,
  /* Generated */                                                   [Out]int%    outNBElement,
  /* Generated */                                                   cli::array<int>^  outInteger )
  /* Generated */ #elif defined( _JAVA )
  /* Generated */ public RetCode cdl3WhiteSoldiers( int    startIdx,
  /* Generated */                                   int    endIdx,
  /* Generated */                                   float        inOpen[],
  /* Generated */                                   float        inHigh[],
  /* Generated */                                   float        inLow[],
  /* Generated */                                   float        inClose[],
  /* Generated */                                   MInteger     outBegIdx,
  /* Generated */                                   MInteger     outNBElement,
  /* Generated */                                   int           outInteger[] )
  /* Generated */ #else
  /* Generated */ TA_RetCode TA_S_CDL3WHITESOLDIERS( int    startIdx,
  /* Generated */                                    int    endIdx,
  /* Generated */                                    const float  inOpen[],
  /* Generated */                                    const float  inHigh[],
  /* Generated */                                    const float  inLow[],
  /* Generated */                                    const float  inClose[],
  /* Generated */                                    int          *outBegIdx,
  /* Generated */                                    int          *outNBElement,
  /* Generated */                                    int           outInteger[] )
  /* Generated */ #endif
  /* Generated */ {
  /* Generated */     ARRAY_LOCAL(ShadowVeryShortPeriodTotal,3);
  /* Generated */ 	ARRAY_LOCAL(NearPeriodTotal,3);
  /* Generated */     ARRAY_LOCAL(FarPeriodTotal,3);
  /* Generated */ 	double BodyShortPeriodTotal;
  /* Generated */     int i, outIdx, totIdx, ShadowVeryShortTrailingIdx, NearTrailingIdx, FarTrailingIdx, BodyShortTrailingIdx, lookbackTotal;
  /* Generated */  #ifndef TA_FUNC_NO_RANGE_CHECK
  /* Generated */     if( startIdx < 0 )
  /* Generated */        return ENUM_VALUE(RetCode,TA_OUT_OF_RANGE_START_INDEX,OutOfRangeStartIndex);
  /* Generated */     if( (endIdx < 0) || (endIdx < startIdx))
  /* Generated */        return ENUM_VALUE(RetCode,TA_OUT_OF_RANGE_END_INDEX,OutOfRangeEndIndex);
  /* Generated */     #if !defined(_JAVA)
  /* Generated */     if(!inOpen||!inHigh||!inLow||!inClose)
  /* Generated */        return ENUM_VALUE(RetCode,TA_BAD_PARAM,BadParam);
  /* Generated */     #endif 
  /* Generated */     #if !defined(_JAVA)
  /* Generated */     if( !outInteger )
  /* Generated */        return ENUM_VALUE(RetCode,TA_BAD_PARAM,BadParam);
  /* Generated */     #endif 
  /* Generated */  #endif 
  /* Generated */    lookbackTotal = LOOKBACK_CALL(CDL3WHITESOLDIERS)();
  /* Generated */    if( startIdx < lookbackTotal )
  /* Generated */       startIdx = lookbackTotal;
  /* Generated */    if( startIdx > endIdx )
  /* Generated */    {
  /* Generated */       VALUE_HANDLE_DEREF_TO_ZERO(outBegIdx);
  /* Generated */       VALUE_HANDLE_DEREF_TO_ZERO(outNBElement);
  /* Generated */       return ENUM_VALUE(RetCode,TA_SUCCESS,Success);
  /* Generated */    }
  /* Generated */    ShadowVeryShortPeriodTotal[2] = 0;
  /* Generated */    ShadowVeryShortPeriodTotal[1] = 0;
  /* Generated */    ShadowVeryShortPeriodTotal[0] = 0;
  /* Generated */    ShadowVeryShortTrailingIdx = startIdx - TA_CANDLEAVGPERIOD(ShadowVeryShort);
  /* Generated */    NearPeriodTotal[2] = 0;
  /* Generated */    NearPeriodTotal[1] = 0;
  /* Generated */    NearPeriodTotal[0] = 0;
  /* Generated */    NearTrailingIdx = startIdx - TA_CANDLEAVGPERIOD(Near);
  /* Generated */    FarPeriodTotal[2] = 0;
  /* Generated */    FarPeriodTotal[1] = 0;
  /* Generated */    FarPeriodTotal[0] = 0;
  /* Generated */    FarTrailingIdx = startIdx - TA_CANDLEAVGPERIOD(Far);
  /* Generated */    BodyShortPeriodTotal = 0;
  /* Generated */    BodyShortTrailingIdx = startIdx - TA_CANDLEAVGPERIOD(BodyShort);
  /* Generated */    i = ShadowVeryShortTrailingIdx;
  /* Generated */    while( i < startIdx ) {
  /* Generated */         ShadowVeryShortPeriodTotal[2] += TA_CANDLERANGE( ShadowVeryShort, i-2 );
  /* Generated */         ShadowVeryShortPeriodTotal[1] += TA_CANDLERANGE( ShadowVeryShort, i-1 );
  /* Generated */         ShadowVeryShortPeriodTotal[0] += TA_CANDLERANGE( ShadowVeryShort, i );
  /* Generated */         i++;
  /* Generated */    }
  /* Generated */    i = NearTrailingIdx;
  /* Generated */    while( i < startIdx ) {
  /* Generated */         NearPeriodTotal[2] += TA_CANDLERANGE( Near, i-2 );
  /* Generated */         NearPeriodTotal[1] += TA_CANDLERANGE( Near, i-1 );
  /* Generated */         i++;
  /* Generated */    }
  /* Generated */    i = FarTrailingIdx;
  /* Generated */    while( i < startIdx ) {
  /* Generated */         FarPeriodTotal[2] += TA_CANDLERANGE( Far, i-2 );
  /* Generated */         FarPeriodTotal[1] += TA_CANDLERANGE( Far, i-1 );
  /* Generated */         i++;
  /* Generated */    }
  /* Generated */    i = BodyShortTrailingIdx;
  /* Generated */    while( i < startIdx ) {
  /* Generated */         BodyShortPeriodTotal += TA_CANDLERANGE( BodyShort, i );
  /* Generated */         i++;
  /* Generated */    }
  /* Generated */    i = startIdx;
  /* Generated */    outIdx = 0;
  /* Generated */    do
  /* Generated */    {
  /* Generated */         if( TA_CANDLECOLOR(i-2) == 1 &&                                                     // 1st white
  /* Generated */             TA_UPPERSHADOW(i-2) < TA_CANDLEAVERAGE( ShadowVeryShort, ShadowVeryShortPeriodTotal[2], i-2 ) &&     
  /* Generated */                                                                                             // very short upper shadow
  /* Generated */             TA_CANDLECOLOR(i-1) == 1 &&                                                     // 2nd white
  /* Generated */             TA_UPPERSHADOW(i-1) < TA_CANDLEAVERAGE( ShadowVeryShort, ShadowVeryShortPeriodTotal[1], i-1 ) &&     
  /* Generated */                                                                                             // very short upper shadow
  /* Generated */             TA_CANDLECOLOR(i) == 1 &&                                                       // 3rd white
  /* Generated */             TA_UPPERSHADOW(i) < TA_CANDLEAVERAGE( ShadowVeryShort, ShadowVeryShortPeriodTotal[0], i ) &&         
  /* Generated */                                                                                             // very short upper shadow
  /* Generated */             inClose[i] > inClose[i-1] && inClose[i-1] > inClose[i-2] &&                     // consecutive higher closes
  /* Generated */             inOpen[i-1] > inOpen[i-2] &&                                                    // 2nd opens within/near 1st real body
  /* Generated */             inOpen[i-1] <= inClose[i-2] + TA_CANDLEAVERAGE( Near, NearPeriodTotal[2], i-2 ) &&
  /* Generated */             inOpen[i] > inOpen[i-1] &&                                                      // 3rd opens within/near 2nd real body
  /* Generated */             inOpen[i] <= inClose[i-1] + TA_CANDLEAVERAGE( Near, NearPeriodTotal[1], i-1 ) &&
  /* Generated */             TA_REALBODY(i-1) > TA_REALBODY(i-2) - TA_CANDLEAVERAGE( Far, FarPeriodTotal[2], i-2 ) &&     
  /* Generated */                                                                                             // 2nd not far shorter than 1st
  /* Generated */             TA_REALBODY(i) > TA_REALBODY(i-1) - TA_CANDLEAVERAGE( Far, FarPeriodTotal[1], i-1 ) &&       
  /* Generated */                                                                                             // 3rd not far shorter than 2nd
  /* Generated */             TA_REALBODY(i) > TA_CANDLEAVERAGE( BodyShort, BodyShortPeriodTotal, i )      // not short real body
  /* Generated */           )
  /* Generated */             outInteger[outIdx++] = 100;
  /* Generated */         else
  /* Generated */             outInteger[outIdx++] = 0;
  /* Generated */         for (totIdx = 2; totIdx >= 0; --totIdx)
  /* Generated */             ShadowVeryShortPeriodTotal[totIdx] += TA_CANDLERANGE( ShadowVeryShort, i-totIdx ) 
  /* Generated */                                                 - TA_CANDLERANGE( ShadowVeryShort, ShadowVeryShortTrailingIdx-totIdx );
  /* Generated */         for (totIdx = 2; totIdx >= 1; --totIdx) {
  /* Generated */             FarPeriodTotal[totIdx] += TA_CANDLERANGE( Far, i-totIdx ) 
  /* Generated */                                     - TA_CANDLERANGE( Far, FarTrailingIdx-totIdx );
  /* Generated */             NearPeriodTotal[totIdx] += TA_CANDLERANGE( Near, i-totIdx ) 
  /* Generated */                                      - TA_CANDLERANGE( Near, NearTrailingIdx-totIdx );
  /* Generated */         }
  /* Generated */         BodyShortPeriodTotal += TA_CANDLERANGE( BodyShort, i ) - TA_CANDLERANGE( BodyShort, BodyShortTrailingIdx );
  /* Generated */         i++; 
  /* Generated */         ShadowVeryShortTrailingIdx++;
  /* Generated */         NearTrailingIdx++;
  /* Generated */         FarTrailingIdx++;
  /* Generated */         BodyShortTrailingIdx++;
  /* Generated */    } while( i <= endIdx );
  /* Generated */    VALUE_HANDLE_DEREF(outNBElement) = outIdx;
  /* Generated */    VALUE_HANDLE_DEREF(outBegIdx)    = startIdx;
  /* Generated */    return ENUM_VALUE(RetCode,TA_SUCCESS,Success);
  /* Generated */ }
  /* Generated */ 
  /* Generated */ #if defined( _MANAGED )
  /* Generated */ }}} // Close namespace TicTacTec.TA.Lib
  /* Generated */ #endif
  /**** END GENCODE SECTION 5 - DO NOT DELETE THIS LINE ****/
  
  