text: 
  #pragma once
  
  /*
   * MULTI-CHANNEL SIGNED DISTANCE FIELD GENERATOR v1.4 (2017-02-09)
   * ---------------------------------------------------------------
   * A utility by Viktor Chlumsky, (c) 2014 - 2017
   *
   * The technique used to generate multi-channel distance fields in this code
   * has been developed by Viktor Chlumsky in 2014 for his master's thesis,
   * "Shape Decomposition for Multi-Channel Distance Fields". It provides improved
   * quality of sharp corners in glyphs and other 2D shapes in comparison to monochrome
   * distance fields. To reconstruct an image of the shape, apply the median of three
   * operation on the triplet of sampled distance field values.
   *
   */
  
  #include "core/arithmetics.hpp"
  #include "core/Vector2.h"
  #include "core/Shape.h"
  #include "core/Bitmap.h"
  #include "core/edge-coloring.h"
  #include "core/render-sdf.h"
  #include "core/save-bmp.h"
  #include "core/shape-description.h"
  
  #define MSDFGEN_VERSION "1.4"
  
  namespace msdfgen {
  
  /// Generates a conventional single-channel signed distance field.
  void generateSDF(Bitmap<float> &output, const Shape &shape, double range, const Vector2 &scale, const Vector2 &translate);
  
  /// Generates a single-channel signed pseudo-distance field.
  void generatePseudoSDF(Bitmap<float> &output, const Shape &shape, double range, const Vector2 &scale, const Vector2 &translate);
  
  /// Generates a multi-channel signed distance field. Edge colors must be assigned first! (see edgeColoringSimple)
  void generateMSDF(Bitmap<FloatRGB> &output, const Shape &shape, double range, const Vector2 &scale, const Vector2 &translate, double edgeThreshold = 1.00000001);
  
  // Original simpler versions of the previous functions, which work well under normal circumstances, but cannot deal with overlapping contours.
  void generateSDF_legacy(Bitmap<float> &output, const Shape &shape, double range, const Vector2 &scale, const Vector2 &translate);
  void generatePseudoSDF_legacy(Bitmap<float> &output, const Shape &shape, double range, const Vector2 &scale, const Vector2 &translate);
  void generateMSDF_legacy(Bitmap<FloatRGB> &output, const Shape &shape, double range, const Vector2 &scale, const Vector2 &translate, double edgeThreshold = 1.00000001);
  
  }
  