text: fs = require('fs')
  json = JSON.parse(fs.readFileSync('package.json', 'utf8'))
  version = json.version
  
  var config = {}
  config.devUrl          = 'gulp2b.dev';           // MUST CHANGE THIS to match your local dev
  config.compileTpls     = false;                  // If a Craft or other CMS build set this to false
  config.cmsTpls         = "./craftTemplates";
  config.serverName      = "./public_html";
  config.publicDirectory = "./public_html";
  config.sourceDirectory = "./src";
  config.versionNumber   = version;                 // Reads in version number from package.json and appends to css and js
  config.mainJs          = 'page1.js';              // Add additional and separate js files to webpack.js
  // names of both sass and compiled css
  config.stylesDirectory = '/stylesheets';
  config.jsDirectory     = '/javascripts';
  config.imgsDirectory   = '/images';
  config.assetsDirectory = '/assets';
  config.fontsDirectory  = '/fonts';
  config.iconsDirectory  = '/icons';
  config.spritemapSrc    = '/sprite-maps';                // Should be SVG
  config.spriteMapDirectory = '/sprite-maps';      // MAKE SURE you update gulpfile.js/tasks/sprite/template.scss to new path
  config.publicAssets    = config.publicDirectory + config.assetsDirectory;
  config.sourceAssets    = config.sourceDirectory + config.assetsDirectory;
  config.preventRev      = '!' + config.publicDirectory + '/ignoreDirName/**/**.*';
  
  module.exports = config;
  