text: /*************************************************************************/
  /*  file_access_windows.h                                                */
  /*************************************************************************/
  /*                       This file is part of:                           */
  /*                           GODOT ENGINE                                */
  /*                      https://godotengine.org                          */
  /*************************************************************************/
  /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
  /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    */
  /*                                                                       */
  /* Permission is hereby granted, free of charge, to any person obtaining */
  /* a copy of this software and associated documentation files (the       */
  /* "Software"), to deal in the Software without restriction, including   */
  /* without limitation the rights to use, copy, modify, merge, publish,   */
  /* distribute, sublicense, and/or sell copies of the Software, and to    */
  /* permit persons to whom the Software is furnished to do so, subject to */
  /* the following conditions:                                             */
  /*                                                                       */
  /* The above copyright notice and this permission notice shall be        */
  /* included in all copies or substantial portions of the Software.       */
  /*                                                                       */
  /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
  /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
  /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
  /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
  /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
  /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
  /*************************************************************************/
  
  #ifndef FILE_ACCESS_WINDOWS_H
  #define FILE_ACCESS_WINDOWS_H
  
  #ifdef WINDOWS_ENABLED
  
  #include "core/os/file_access.h"
  #include "core/os/memory.h"
  
  #include <stdio.h>
  
  /**
  	@author Juan Linietsky <reduzio@gmail.com>
  */
  
  class FileAccessWindows : public FileAccess {
  
  	FILE *f;
  	int flags;
  	void check_errors() const;
  	mutable int prev_op;
  	mutable Error last_error;
  	String path;
  	String path_src;
  	String save_path;
  
  public:
  	virtual Error _open(const String &p_path, int p_mode_flags); ///< open a file
  	virtual void close(); ///< close a file
  	virtual bool is_open() const; ///< true when file is open
  
  	virtual String get_path() const; /// returns the path for the current open file
  	virtual String get_path_absolute() const; /// returns the absolute path for the current open file
  
  	virtual void seek(size_t p_position); ///< seek to a given position
  	virtual void seek_end(int64_t p_position = 0); ///< seek from the end of file
  	virtual size_t get_position() const; ///< get position in the file
  	virtual size_t get_len() const; ///< get size of the file
  
  	virtual bool eof_reached() const; ///< reading passed EOF
  
  	virtual uint8_t get_8() const; ///< get a byte
  	virtual int get_buffer(uint8_t *p_dst, int p_length) const;
  
  	virtual Error get_error() const; ///< get last error
  
  	virtual void flush();
  	virtual void store_8(uint8_t p_dest); ///< store a byte
  	virtual void store_buffer(const uint8_t *p_src, int p_length); ///< store an array of bytes
  
  	virtual bool file_exists(const String &p_name); ///< return true if a file exists
  
  	uint64_t _get_modified_time(const String &p_file);
  
  	FileAccessWindows();
  	virtual ~FileAccessWindows();
  };
  
  #endif
  #endif
  