text: // ---------------------------------------------------------------------
  // This file is auto-generated by behaviac designer, so please don't modify it by yourself!
  // ---------------------------------------------------------------------
  
  #include "../types/behaviac_types.h"
  
  namespace behaviac
  {
  	class bt_node_test_selector_loop_ut_0
  	{
  	public:
  		static bool Create(BehaviorTree* pBT);
  	};
  
  	class bt_node_test_selector_loop_ut_1
  	{
  	public:
  		static bool Create(BehaviorTree* pBT);
  	};
  
  	class bt_node_test_selector_loop_ut_2
  	{
  	public:
  		static bool Create(BehaviorTree* pBT);
  	};
  
  	class bt_node_test_selector_loop_ut_3
  	{
  	public:
  		static bool Create(BehaviorTree* pBT);
  	};
  
  	class bt_node_test_selector_loop_ut_4
  	{
  	public:
  		static bool Create(BehaviorTree* pBT);
  	};
  
  	class bt_node_test_selector_loop_ut_5
  	{
  	public:
  		static bool Create(BehaviorTree* pBT);
  	};
  
  	class bt_node_test_selector_loop_ut_6
  	{
  	public:
  		static bool Create(BehaviorTree* pBT);
  	};
  
  	class bt_node_test_selector_loop_ut_7
  	{
  	public:
  		static bool Create(BehaviorTree* pBT);
  	};
  
  	class bt_node_test_selector_loop_ut_8
  	{
  	public:
  		static bool Create(BehaviorTree* pBT);
  	};
  
  	class bt_node_test_selector_probability_ut_0
  	{
  	public:
  		static bool Create(BehaviorTree* pBT);
  	};
  
  	class bt_node_test_selector_probability_ut_1
  	{
  	public:
  		static bool Create(BehaviorTree* pBT);
  	};
  
  	class bt_node_test_selector_probability_ut_2
  	{
  	public:
  		static bool Create(BehaviorTree* pBT);
  	};
  
  	class bt_node_test_selector_probability_ut_3
  	{
  	public:
  		static bool Create(BehaviorTree* pBT);
  	};
  
  	class bt_node_test_selector_probability_ut_4
  	{
  	public:
  		static bool Create(BehaviorTree* pBT);
  	};
  
  }
  