text: #ifndef ACT_SPEARS_H
  #define ACT_SPEARS_H
  
  #include "Activation.h"
  #include "Matter.h"
  #include "DiffuseMaterial.h"
  
  class ActSpears : public Activation
  {
  public:
  
      ActSpears();
      ~ActSpears();
  
      void Update();
  
      void OnCreate(void* pGame,
                    int   nIndex,
                    int   nCaster);
  
      void OnDestroy();
  
      float m_fPosX;
      float m_fSpawnX;
  
      int m_nHit;
  
  private:
  
      void CheckHit();
  
      Matter*          m_arMatters[3];
      DiffuseMaterial* m_pMaterial;
  
  };
  
  
  #endif