text: //========= Copyright Valve Corporation, All rights reserved. ============//
  //
  // Purpose: 
  //
  //=============================================================================
  
  #ifndef SCENETOKENPROCESSOR_H
  #define SCENETOKENPROCESSOR_H
  #ifdef _WIN32
  #pragma once
  #endif
  
  class ISceneTokenProcessor;
  
  ISceneTokenProcessor *GetTokenProcessor();
  void SetTokenProcessorBuffer( const char *buf );
  
  #endif // SCENETOKENPROCESSOR_H
  