text: #ifndef _MoveRightDown
  #define _MoveRightDown
  
  #include "TEAL/CommonElements.h"
  #include "CentipedeState.h"
  
  class MoveRightDown : public CentipedeState
  {
  public:
  	MoveRightDown(); // big four
  	MoveRightDown(const MoveRightDown&) = delete;
  	MoveRightDown& operator = (const MoveRightDown&) = delete;
  	~MoveRightDown() = default;
  
  	virtual const CentipedeState* GetNextState(CentipedeHead* head) const override;
  	virtual sf::Vector2f GetPositionOffset(int index) const override;
  	virtual float GetRotationOffset(int index) const override;
  	virtual void DebugName() const override;
  };
  
  #endif _MoveRightDown