text: /* *
   * The MIT License (MIT)
   *
   * Copyright (c) 2013 Paul Holden et al. (See AUTHORS)
   *
   * Permission is hereby granted, free of charge, to any person obtaining a copy
   * of this software and associated documentation files (the "Software"), to deal
   * in the Software without restriction, including without limitation the rights
   * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
   * copies of the Software, and to permit persons to whom the Software is
   * furnished to do so, subject to the following conditions:
   *
   * The above copyright notice and this permission notice shall be included in
   * all copies or substantial portions of the Software.
   *
   * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
   * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
   * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
   * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
   * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
   * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
   * THE SOFTWARE.
   * */
  
  #ifndef BAKGE_GRAPHICS_TEXTURE_H
  #define BAKGE_GRAPHICS_TEXTURE_H
  
  #include <bakge/Bakge.h>
  
  namespace bakge
  {
  
  class Texture : public Bindable
  {
  
  public:
  
      Texture();
      ~Texture();
  
      /* *
       * Accepts metadata and raw image data to create an OpenGL texture
       * Width, Height, Format and Type are metadata, while Data is the
       * raw image data.
       * */
      BGE_FACTORY Texture* Create(int Width, int Height, GLint Format,
                                              GLenum Type, void* Data);
  
      Result Bind() const;
      Result Unbind() const;
  
  
  private:
  
      GLuint TextureID;
  
  }; /* Texture */
  
  } /* bakge */
  
  #endif /* BAKGE_GRAPHICS_TEXTURE_H */
  