text: /*************************************************************************/
  /*  vector2.h                                                            */
  /*************************************************************************/
  /*                       This file is part of:                           */
  /*                           GODOT ENGINE                                */
  /*                      https://godotengine.org                          */
  /*************************************************************************/
  /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
  /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
  /*                                                                       */
  /* Permission is hereby granted, free of charge, to any person obtaining */
  /* a copy of this software and associated documentation files (the       */
  /* "Software"), to deal in the Software without restriction, including   */
  /* without limitation the rights to use, copy, modify, merge, publish,   */
  /* distribute, sublicense, and/or sell copies of the Software, and to    */
  /* permit persons to whom the Software is furnished to do so, subject to */
  /* the following conditions:                                             */
  /*                                                                       */
  /* The above copyright notice and this permission notice shall be        */
  /* included in all copies or substantial portions of the Software.       */
  /*                                                                       */
  /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
  /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
  /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
  /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
  /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
  /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
  /*************************************************************************/
  
  #ifndef GODOT_VECTOR2_H
  #define GODOT_VECTOR2_H
  
  #ifdef __cplusplus
  extern "C" {
  #endif
  
  #include <stdint.h>
  
  #define GODOT_VECTOR2_SIZE 8
  
  #ifndef GODOT_CORE_API_GODOT_VECTOR2_TYPE_DEFINED
  #define GODOT_CORE_API_GODOT_VECTOR2_TYPE_DEFINED
  typedef struct {
  	uint8_t _dont_touch_that[GODOT_VECTOR2_SIZE];
  } godot_vector2;
  #endif
  
  #define GODOT_VECTOR2I_SIZE 8
  
  #ifndef GODOT_CORE_API_GODOT_VECTOR2I_TYPE_DEFINED
  #define GODOT_CORE_API_GODOT_VECTOR2I_TYPE_DEFINED
  typedef struct {
  	uint8_t _dont_touch_that[GODOT_VECTOR2I_SIZE];
  } godot_vector2i;
  #endif
  
  // reduce extern "C" nesting for VS2013
  #ifdef __cplusplus
  }
  #endif
  
  #include <gdnative/gdnative.h>
  
  #ifdef __cplusplus
  extern "C" {
  #endif
  
  // Vector2
  
  void GDAPI godot_vector2_new(godot_vector2 *r_dest, const godot_real p_x, const godot_real p_y);
  
  godot_string GDAPI godot_vector2_as_string(const godot_vector2 *p_self);
  
  godot_vector2i GDAPI godot_vector2_as_vector2i(const godot_vector2 *p_self);
  
  godot_vector2 GDAPI godot_vector2_normalized(const godot_vector2 *p_self);
  
  godot_real GDAPI godot_vector2_length(const godot_vector2 *p_self);
  
  godot_real GDAPI godot_vector2_angle(const godot_vector2 *p_self);
  
  godot_real GDAPI godot_vector2_length_squared(const godot_vector2 *p_self);
  
  godot_bool GDAPI godot_vector2_is_normalized(const godot_vector2 *p_self);
  
  godot_vector2 GDAPI godot_vector2_direction_to(const godot_vector2 *p_self, const godot_vector2 *p_b);
  
  godot_real GDAPI godot_vector2_distance_to(const godot_vector2 *p_self, const godot_vector2 *p_to);
  
  godot_real GDAPI godot_vector2_distance_squared_to(const godot_vector2 *p_self, const godot_vector2 *p_to);
  
  godot_real GDAPI godot_vector2_angle_to(const godot_vector2 *p_self, const godot_vector2 *p_to);
  
  godot_real GDAPI godot_vector2_angle_to_point(const godot_vector2 *p_self, const godot_vector2 *p_to);
  
  godot_vector2 GDAPI godot_vector2_lerp(const godot_vector2 *p_self, const godot_vector2 *p_b, const godot_real p_t);
  
  godot_vector2 GDAPI godot_vector2_cubic_interpolate(const godot_vector2 *p_self, const godot_vector2 *p_b, const godot_vector2 *p_pre_a, const godot_vector2 *p_post_b, const godot_real p_t);
  
  godot_vector2 GDAPI godot_vector2_move_toward(const godot_vector2 *p_self, const godot_vector2 *p_to, const godot_real p_delta);
  
  godot_vector2 GDAPI godot_vector2_rotated(const godot_vector2 *p_self, const godot_real p_phi);
  
  godot_vector2 GDAPI godot_vector2_tangent(const godot_vector2 *p_self);
  
  godot_vector2 GDAPI godot_vector2_floor(const godot_vector2 *p_self);
  
  godot_vector2 GDAPI godot_vector2_sign(const godot_vector2 *p_self);
  
  godot_vector2 GDAPI godot_vector2_snapped(const godot_vector2 *p_self, const godot_vector2 *p_by);
  
  godot_real GDAPI godot_vector2_aspect(const godot_vector2 *p_self);
  
  godot_real GDAPI godot_vector2_dot(const godot_vector2 *p_self, const godot_vector2 *p_with);
  
  godot_vector2 GDAPI godot_vector2_slide(const godot_vector2 *p_self, const godot_vector2 *p_n);
  
  godot_vector2 GDAPI godot_vector2_bounce(const godot_vector2 *p_self, const godot_vector2 *p_n);
  
  godot_vector2 GDAPI godot_vector2_reflect(const godot_vector2 *p_self, const godot_vector2 *p_n);
  
  godot_vector2 GDAPI godot_vector2_abs(const godot_vector2 *p_self);
  
  godot_vector2 GDAPI godot_vector2_clamped(const godot_vector2 *p_self, const godot_real p_length);
  
  godot_vector2 GDAPI godot_vector2_operator_add(const godot_vector2 *p_self, const godot_vector2 *p_b);
  
  godot_vector2 GDAPI godot_vector2_operator_subtract(const godot_vector2 *p_self, const godot_vector2 *p_b);
  
  godot_vector2 GDAPI godot_vector2_operator_multiply_vector(const godot_vector2 *p_self, const godot_vector2 *p_b);
  
  godot_vector2 GDAPI godot_vector2_operator_multiply_scalar(const godot_vector2 *p_self, const godot_real p_b);
  
  godot_vector2 GDAPI godot_vector2_operator_divide_vector(const godot_vector2 *p_self, const godot_vector2 *p_b);
  
  godot_vector2 GDAPI godot_vector2_operator_divide_scalar(const godot_vector2 *p_self, const godot_real p_b);
  
  godot_bool GDAPI godot_vector2_operator_equal(const godot_vector2 *p_self, const godot_vector2 *p_b);
  
  godot_bool GDAPI godot_vector2_operator_less(const godot_vector2 *p_self, const godot_vector2 *p_b);
  
  godot_vector2 GDAPI godot_vector2_operator_neg(const godot_vector2 *p_self);
  
  void GDAPI godot_vector2_set_x(godot_vector2 *p_self, const godot_real p_x);
  
  void GDAPI godot_vector2_set_y(godot_vector2 *p_self, const godot_real p_y);
  
  godot_real GDAPI godot_vector2_get_x(const godot_vector2 *p_self);
  
  godot_real GDAPI godot_vector2_get_y(const godot_vector2 *p_self);
  
  // Vector2i
  
  void GDAPI godot_vector2i_new(godot_vector2i *r_dest, const godot_int p_x, const godot_int p_y);
  
  godot_string GDAPI godot_vector2i_as_string(const godot_vector2i *p_self);
  
  godot_vector2 GDAPI godot_vector2i_as_vector2(const godot_vector2i *p_self);
  
  godot_real GDAPI godot_vector2i_aspect(const godot_vector2i *p_self);
  
  godot_vector2i GDAPI godot_vector2i_abs(const godot_vector2i *p_self);
  
  godot_vector2i GDAPI godot_vector2i_sign(const godot_vector2i *p_self);
  
  godot_vector2i GDAPI godot_vector2i_operator_add(const godot_vector2i *p_self, const godot_vector2i *p_b);
  
  godot_vector2i GDAPI godot_vector2i_operator_subtract(const godot_vector2i *p_self, const godot_vector2i *p_b);
  
  godot_vector2i GDAPI godot_vector2i_operator_multiply_vector(const godot_vector2i *p_self, const godot_vector2i *p_b);
  
  godot_vector2i GDAPI godot_vector2i_operator_multiply_scalar(const godot_vector2i *p_self, const godot_int p_b);
  
  godot_vector2i GDAPI godot_vector2i_operator_divide_vector(const godot_vector2i *p_self, const godot_vector2i *p_b);
  
  godot_vector2i GDAPI godot_vector2i_operator_divide_scalar(const godot_vector2i *p_self, const godot_int p_b);
  
  godot_bool GDAPI godot_vector2i_operator_equal(const godot_vector2i *p_self, const godot_vector2i *p_b);
  
  godot_bool GDAPI godot_vector2i_operator_less(const godot_vector2i *p_self, const godot_vector2i *p_b);
  
  godot_vector2i GDAPI godot_vector2i_operator_neg(const godot_vector2i *p_self);
  
  void GDAPI godot_vector2i_set_x(godot_vector2i *p_self, const godot_int p_x);
  
  void GDAPI godot_vector2i_set_y(godot_vector2i *p_self, const godot_int p_y);
  
  godot_int GDAPI godot_vector2i_get_x(const godot_vector2i *p_self);
  
  godot_int GDAPI godot_vector2i_get_y(const godot_vector2i *p_self);
  
  #ifdef __cplusplus
  }
  #endif
  
  #endif // GODOT_VECTOR2_H
  