text: #pragma once
  
  // This file is generated from the Game's Reflection data
  
  #include <cstdint>
  #include <RED4ext/Common.hpp>
  #include <RED4ext/DynArray.hpp>
  
  namespace RED4ext
  {
  namespace game::interactions::vis { 
  struct VisualizersInfo
  {
      static constexpr const char* NAME = "gameinteractionsvisVisualizersInfo";
      static constexpr const char* ALIAS = NAME;
  
      int32_t activeVisId; // 00
      uint8_t unk04[0x8 - 0x4]; // 4
      DynArray<int32_t> visIds; // 08
  };
  RED4EXT_ASSERT_SIZE(VisualizersInfo, 0x18);
  } // namespace game::interactions::vis
  } // namespace RED4ext
  