text: #ifndef __MESHIMPORTER_H__
  #define __MESHIMPORTER_H__
  
  #include "Module.h"
  #include "Component_Mesh.h"
  #include "MeshImporter.h"
  #include "GameObject.h"
  
  class GameObject;
  class Component_Mesh;
  struct aiMesh;
  struct aiScene;
  struct aiNode;
  
  class MeshImporter : public Module
  {
  public:
  
  	MeshImporter(Application* app, bool start_enabled = true);
  	~MeshImporter();
  
  	void ImportScene(const char* full_path, const char* file_name);
  	void ImportMesh(const char* full_path, GameObject* parent, const aiScene* scene, aiNode* node);
  
  	Component_Mesh* Load(const char * myfile);
  	bool Save(const char* path, Component_Mesh* meshes);
  
  
  };
  
  #endif // !__MESHIMPORTER_H__
  
  