text: #ifndef __ctEntities_H__
  #define __ctEntities_H__
  
  #include "ctModule.h"
  
  #include <vector>
  #include <string>
  
  
  
  enum EntityType
  {
  	PLAYER,
  	ENEMY,
  
  	NO_TYPE
  };
  
  class Entity;
  class Player;
  class Enemy;
  
  struct SDL_Texture;
  
  class ctEntities : public ctModule
  {
  public:
  
  	ctEntities();
  	~ctEntities();
  
  	bool Awake(pugi::xml_node& conf);
  
  	bool Start();
  
  	bool PreUpdate();
  
  	bool Update(float dt);
  
  	bool CleanUp();
  
  	Player* GetPlayer()const;
  
  	bool SpawnEntity(int x, int y, EntityType type);
  
  public:
  
  	std::vector<Entity*> entities;
  
  
  
  	
  
  };
  
  #endif // __ctEnemies_H__