text: #pragma once
  
  
  #include "Item.h"
  #include "Button.h"
  
  #include <vector>
  
  class ToUIConverter
  {
  	std::vector<sf::RectangleShape> itemsOnScreen;
  	sf::Sprite spriteButton{};
  	sf::Texture textureButton{};
  public:
  	ToUIConverter();
  
  	std::vector<sf::RectangleShape> getItemsToShow(std::vector<Item> items);
  	sf::Sprite getButtonToShow(Button button);
  
  	~ToUIConverter();
  };
  
  