text: #include "../Object.h"
  #include <stdio.h>
  
  
  int main(int args, const char* argv[]){
      int nums[] = {3,2,3};
      int nums2[] = {1,8,1};
      var myobj = ObjectCreate((char*)"myobj");
      myobj->setArrayOfNumber(myobj,nums)
      ->setArrayOfNumber(myobj,nums2); // Overwriting setter above
      if(isUndefined(myobj)){
          printf("Undefined Object\n");
      }
      else{
          printf("Type: %s\n",getTypeStr(myobj));
          int mynum = myobj->getArrayOfNumber(myobj)[1];
          printf("%d\n", mynum);
      }
  
      freeObject(myobj);
      return 0;
  }
  