text: #include "ScissorEditor.h"
  
  #include <WaveSabreCore.h>
  using namespace WaveSabreCore;
  
  ScissorEditor::ScissorEditor(AudioEffect *audioEffect)
  	: VstEditor(audioEffect, 480, 100, "SCISSOR")
  {
  }
  
  ScissorEditor::~ScissorEditor()
  {
  }
  
  void ScissorEditor::Open()
  {
  	addKnob((VstInt32)Scissor::ParamIndices::Type, "TYPE");
  	addSpacer();
  	addKnob((VstInt32)Scissor::ParamIndices::Drive, "DRIVE");
  	addSpacer();
  	addKnob((VstInt32)Scissor::ParamIndices::Threshold, "THRESHOLD");
  	addSpacer();
  	addKnob((VstInt32)Scissor::ParamIndices::Foldover, "FOLDOVER");
  	addSpacer();
  	addKnob((VstInt32)Scissor::ParamIndices::DryWet, "DRY/WET");
  	addSpacer();
  	addKnob((VstInt32)Scissor::ParamIndices::Oversampling, "OVERSAMPLING");
  
  	VstEditor::Open();
  }
  