text: #ifndef __AI110HitTest__
  #define __AI110HitTest__
  
  /*
  *        Name:	AIHitTest.h
  *   $Revision: 3 $
  *      Author:	 
  *        Date:	   
  *     Purpose:	Adobe Illustrator 11.0 Hit Testing Suite.
  *
  * ADOBE SYSTEMS INCORPORATED
  * Copyright 1986-2007 Adobe Systems Incorporated.
  * All rights reserved.
  *
  * NOTICE:  Adobe permits you to use, modify, and distribute this file 
  * in accordance with the terms of the Adobe license agreement 
  * accompanying it. If you have received this file from a source other 
  * than Adobe, then your use, modification, or distribution of it 
  * requires the prior written permission of Adobe.
  *
  */
  
  
  /*******************************************************************************
  **
  **	Imports
  **
  **/
  
  #include "AIHitTest.h"
  
  #include "AIHeaderBegin.h"
  
  /** @file AI110HitTest.h */
  
  /*******************************************************************************
  **
  ** Constants
  **
  **/
  
  #define kAIHitTestSuiteVersion11	AIAPI_VERSION(2)
  #define kAI110HitTestSuiteVersion	kAIHitTestSuiteVersion11
  #define kAI110HitTestSuite			kAIHitTestSuite
  
  
  	/*******************************************************************************
  **
  **	Suite
  **
  **/
  
  
  typedef struct {
  
  	AIAPI AIErr (*HitTest) ( AIArtHandle art, AIRealPoint *point, long option, AIHitRef *hit );
  	AIAPI AIErr (*HitTestEx) ( AIArtHandle art, AIRealPoint *point, AIReal tolerance, long option, AIHitRef *hit );
  	AIAPI long (*AddRef) ( AIHitRef hit );
  	AIAPI long (*Release) ( AIHitRef hit );
  	AIAPI AIErr (*GetHitData) ( AIHitRef hit, AIToolHitData *toolHit );
  	AIAPI AIBoolean (*IsHit) ( AIHitRef hit );
  	AIAPI long (*GetType) ( AIHitRef hit );
  	AIAPI AIArtHandle (*GetArt) ( AIHitRef hit );
  	AIAPI AIArtHandle (*GetGroup) ( AIHitRef hit );
  	AIAPI AIRealPoint (*GetPoint) ( AIHitRef hit );
  	AIAPI short (*GetPathSegment) ( AIHitRef hit );
  	AIAPI AIReal (*GetPathParameter) ( AIHitRef hit );
  
  } AI110HitTestSuite;
  
  
  
  #include "AIHeaderEnd.h"
  
  
  #endif