text: // Fill out your copyright notice in the Description page of Project Settings.
  
  #pragma once
  
  #include "Engine/GameInstance.h"
  #include "CatchMeGameInstance.generated.h"
  
  /**
   * 
   */
  UCLASS()
  class CATCHME_API UCatchMeGameInstance : public UGameInstance
  {
  	GENERATED_BODY()
  public:
  	UCatchMeGameInstance();
  	virtual void Init();
  	virtual void Shutdown();
  	
  	
  };
  