text: #ifndef DRON_Fragmenter_H_
  #define DRON_Fragmenter_H_
  
  #include "../Item.h"
  
  namespace Dron
  {
  
  /*
   * A Fragmenter will disintegrate the players tail into pieces.
   */
  class Fragmenter: public Item
  {
  public:
  	Fragmenter(const Position& position, std::size_t remainingSteps);
  	virtual void Draw(const Rect& rect, sf::RenderTarget& renderTarget) const
  	override;
  	virtual std::string GetName() const
  	override;
  	virtual bool GetUsedImmediately(Player& player, World& world)
  	override;
  };
  
  } /* namespace Dron */
  
  #endif /* DRON_Fragmenter_H_ */
  