text: // Fill out your copyright notice in the Description page of Project Settings.
  
  #pragma once
  #include "CoreMinimal.h"
  #include "GameFramework/Actor.h"
  #include "Goal.generated.h"
  
  UCLASS()
  class UNREALBACHELOR_API AGoal : public AActor
  {
  	GENERATED_BODY()
  
  public:
  	// Sets default values for this actor's properties
  	AGoal();
  
  	UPROPERTY(EditAnywhere)
  		UStaticMeshComponent* mesh;
  };
  