text: #pragma once
  
  namespace BF
  {
  	enum class FNTChanalMode
  	{
  		InvalidMode,
  
  		GlyphData,		// 0 if the channel holds the glyph data
  		Outline, 		// 1 if it holds the outline		
  		GlyphAndOutline,// 2 if it holds the glyphand the outline		
  		SetToZero,		// 3 if its set to zero		
  		SetToOne		// 4 if its set to one.
  	};
  }