text: from kivy.core.window import Window
  
  from yari import yari
  from yari.graphics import Canvas, Sprite
  
  
  kb = yari.keyboard
  kb.attach()
  
  
  canvas = Canvas(is_broadcasting=False)
  
  ww, wh = Window.size
  s = Sprite(source='Mons 1.png', scale=.2)
  s2 = Sprite(source='Mons 2.png', scale=.4)
  s.pos = (ww / 2 - s.width / 2, wh / 2 - s.height / 2)
  canvas.add(s2)
  canvas.add(s)
  
  
  yari.add_node(canvas)
  
  
  @kb.listen('on_key_down')
  def keys(node, *args):
      if kb.is_key_down('q'):
          s.flip_h = True
  
      if kb.is_key_down('w'):
          s.flip_v = True
  
      if kb.is_key_down('o'):
          s.angle += 10
      if kb.is_key_down('p'):
          s.angle -= 10
  
      if kb.is_key_down('1'):
          s.show()
      if kb.is_key_down('2'):
          s.hide()
  
      if kb.is_key_down('t'):
          s.source = 'Mons 2.png'
          print(f'POS: {s.size}')
  
      if kb.is_key_down('c'):
          s.source = 'Mons 1.png'
          s.pos = (ww / 2 - s.width / 2, wh / 2 - s.height / 2)
          s.flip_h = False
          s.flip_v = False
  
  
  @yari.mainloop.listen('on_timeout')
  def update(node, delta):
  
      if kb.is_key_down('left'):
          s.x -= 400 * delta
      if kb.is_key_down('right'):
          s.x += 400 * delta
      if kb.is_key_down('up'):
          s.y += 400 * delta
      if kb.is_key_down('down'):
          s.y -= 400 * delta
  
      if kb.is_key_down('z'):
          s.scale += 1 * delta
          print(f'ORIGIN: {s.origin}')
          print(f'POS: {s.pos}')
      if kb.is_key_down('x'):
          s.scale -= 1 * delta
          print(f'ORIGIN: {s.origin}')
          print(f'POS: {s.pos}')
  
      if kb.is_key_down('escape'):
          kb.detach()
  
  
  if __name__ == '__main__':
      yari.run()
  