text: ﻿// This code contains NVIDIA Confidential Information and is disclosed to you
  // under a form of NVIDIA software license agreement provided separately to you.
  //
  // Notice
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  // proprietary rights in and to this software and related documentation and
  // any modifications thereto. Any use, reproduction, disclosure, or
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  // Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved.
  
  
  #ifndef NVBLASTPREPROCESSORINTERNAL_H
  #define NVBLASTPREPROCESSORINTERNAL_H
  
  
  #include "NvPreprocessor.h"
  
  
  /**
  Macros for more convenient logging
  */
  #define NVBLASTLL_LOG_ERROR(_logFn, _msg)		if (_logFn != nullptr) { _logFn(NvBlastMessage::Error, _msg, __FILE__, __LINE__); } ((void)0)
  #define NVBLASTLL_LOG_WARNING(_logFn, _msg)		if (_logFn != nullptr) { _logFn(NvBlastMessage::Warning, _msg, __FILE__, __LINE__); } ((void)0)
  #define NVBLASTLL_LOG_INFO(_logFn, _msg)		if (_logFn != nullptr) { _logFn(NvBlastMessage::Info, _msg, __FILE__, __LINE__); } ((void)0)
  #define NVBLASTLL_LOG_DEBUG(_logFn, _msg)		if (_logFn != nullptr) { _logFn(NvBlastMessage::Debug, _msg, __FILE__, __LINE__); } ((void)0)
  
  
  /** Blast will check function parameters for debug and checked builds. */
  #define NVBLASTLL_CHECK_PARAMS (NV_DEBUG || NV_CHECKED)
  
  
  #if NVBLASTLL_CHECK_PARAMS
  #define NVBLASTLL_CHECK(_expr, _logFn, _msg, _onFail)																		\
  	{																													\
  		if(!(_expr))																									\
  		{																												\
  			if (_logFn) { _logFn(NvBlastMessage::Error, _msg, __FILE__, __LINE__); }									\
  			{ _onFail; };																								\
  		}																												\
  	}																													
  #else
  #define NVBLASTLL_CHECK(_expr, _logFn, _msg, _onFail) NV_UNUSED(_logFn)
  #endif
  
  
  #endif // ifndef NVBLASTPREPROCESSORINTERNAL_H
  