text: //
  //  ASDisplayNode+Deprecated.h
  //  AsyncDisplayKit
  //
  //  Copyright (c) 2014-present, Facebook, Inc.  All rights reserved.
  //  This source code is licensed under the BSD-style license found in the
  //  LICENSE file in the root directory of this source tree. An additional grant
  //  of patent rights can be found in the PATENTS file in the same directory.
  //
  
  #pragma once
  
  #import <AsyncDisplayKit/ASDisplayNode.h>
  
  @interface ASDisplayNode (Deprecated)
  
  /**
   * @abstract The name of this node, which will be displayed in `description`. The default value is nil.
   * 
   * @deprecated Deprecated in version 2.0: Use .debugName instead. This value will display in 
   * results of the -asciiArtString method (@see ASLayoutElementAsciiArtProtocol).
   */
  @property (nullable, nonatomic, copy) NSString *name ASDISPLAYNODE_DEPRECATED_MSG("Use .debugName instead.");
  
  /**
   * @abstract Provides a default intrinsic content size for calculateSizeThatFits:. This is useful when laying out
   * a node that either has no intrinsic content size or should be laid out at a different size than its intrinsic content
   * size. For example, this property could be set on an ASImageNode to display at a size different from the underlying
   * image size.
   *
   * @return Try to create a CGSize for preferredFrameSize of this node from the width and height property of this node. It will return CGSizeZero if width and height dimensions are not of type ASDimensionUnitPoints.
   *
   * @deprecated Deprecated in version 2.0: Just calls through to set the height and width property of the node. Convert to use sizing properties instead: height, minHeight, maxHeight, width, minWidth, maxWidth.
   */
  @property (nonatomic, assign, readwrite) CGSize preferredFrameSize ASDISPLAYNODE_DEPRECATED_MSG("Use .style.preferredSize instead OR set individual values with .style.height and .style.width.");
  
  /**
   * @abstract Asks the node to measure and return the size that best fits its subnodes.
   *
   * @param constrainedSize The maximum size the receiver should fit in.
   *
   * @return A new size that fits the receiver's subviews.
   *
   * @discussion Though this method does not set the bounds of the view, it does have side effects--caching both the
   * constraint and the result.
   *
   * @warning Subclasses must not override this; it calls -measureWithSizeRange: with zero min size.
   * -measureWithSizeRange: caches results from -calculateLayoutThatFits:.  Calling this method may
   * be expensive if result is not cached.
   *
   * @see measureWithSizeRange:
   * @see [ASDisplayNode(Subclassing) calculateLayoutThatFits:]
   *
   * @deprecated Deprecated in version 2.0: Use layoutThatFits: with a constrained size of (CGSizeZero, constrainedSize) and call size on the returned ASLayout
   */
  - (CGSize)measure:(CGSize)constrainedSize ASDISPLAYNODE_DEPRECATED_MSG("Use layoutThatFits: with a constrained size of (CGSizeZero, constrainedSize) and call size on the returned ASLayout.");
  
  ASLayoutElementStyleForwardingDeclaration
  
  /**
   * @abstract Called whenever the visiblity of the node changed.
   *
   * @discussion Subclasses may use this to monitor when they become visible.
   *
   * @deprecated @see didEnterVisibleState @see didExitVisibleState
   */
  - (void)visibilityDidChange:(BOOL)isVisible ASDISPLAYNODE_REQUIRES_SUPER ASDISPLAYNODE_DEPRECATED_MSG("Use -didEnterVisibleState / -didExitVisibleState instead.");
  
  /**
   * @abstract Called whenever the visiblity of the node changed.
   *
   * @discussion Subclasses may use this to monitor when they become visible.
   *
   * @deprecated @see didEnterVisibleState @see didExitVisibleState
   */
  - (void)visibleStateDidChange:(BOOL)isVisible ASDISPLAYNODE_REQUIRES_SUPER ASDISPLAYNODE_DEPRECATED_MSG("Use -didEnterVisibleState / -didExitVisibleState instead.");
  
  /**
   * @abstract Called whenever the the node has entered or exited the display state.
   *
   * @discussion Subclasses may use this to monitor when a node should be rendering its content.
   *
   * @note This method can be called from any thread and should therefore be thread safe.
   *
   * @deprecated @see didEnterDisplayState @see didExitDisplayState
   */
  - (void)displayStateDidChange:(BOOL)inDisplayState ASDISPLAYNODE_REQUIRES_SUPER ASDISPLAYNODE_DEPRECATED_MSG("Use -didEnterDisplayState / -didExitDisplayState instead.");
  
  /**
   * @abstract Called whenever the the node has entered or left the load state.
   *
   * @discussion Subclasses may use this to monitor data for a node should be loaded, either from a local or remote source.
   *
   * @note This method can be called from any thread and should therefore be thread safe.
   *
   * @deprecated @see didEnterPreloadState @see didExitPreloadState
   */
  - (void)loadStateDidChange:(BOOL)inLoadState ASDISPLAYNODE_REQUIRES_SUPER ASDISPLAYNODE_DEPRECATED_MSG("Use -didEnterPreloadState / -didExitPreloadState instead.");
  
  /**
   * @abstract Cancels all performing layout transitions. Can be called on any thread.
   *
   * @deprecated Deprecated in version 2.0: Use cancelLayoutTransition
   */
  - (void)cancelLayoutTransitionsInProgress ASDISPLAYNODE_DEPRECATED_MSG("Use -cancelLayoutTransition instead.");
  
  /**
   * @abstract A boolean that shows whether the node automatically inserts and removes nodes based on the presence or
   * absence of the node and its subnodes is completely determined in its layoutSpecThatFits: method.
   *
   * @discussion If flag is YES the node no longer require addSubnode: or removeFromSupernode method calls. The presence
   * or absence of subnodes is completely determined in its layoutSpecThatFits: method.
   *
   * @deprecated Deprecated in version 2.0: Use automaticallyManagesSubnodes
   */
  @property (nonatomic, assign) BOOL usesImplicitHierarchyManagement ASDISPLAYNODE_DEPRECATED_MSG("Set .automaticallyManagesSubnodes instead.");
  
  /**
   * @abstract Indicates that the node should fetch any external data, such as images.
   *
   * @discussion Subclasses may override this method to be notified when they should begin to preload. Fetching
   * should be done asynchronously. The node is also responsible for managing the memory of any data.
   * The data may be remote and accessed via the network, but could also be a local database query.
   */
  - (void)fetchData ASDISPLAYNODE_REQUIRES_SUPER ASDISPLAYNODE_DEPRECATED_MSG("Use -didEnterPreloadState instead.");
  
  /**
   * Provides an opportunity to clear any fetched data (e.g. remote / network or database-queried) on the current node.
   *
   * @discussion This will not clear data recursively for all subnodes. Either call -recursivelyClearPreloadedData or
   * selectively clear fetched data.
   */
  - (void)clearFetchedData ASDISPLAYNODE_REQUIRES_SUPER ASDISPLAYNODE_DEPRECATED_MSG("Use -didExitPreloadState instead.");
  
  @end
  