text: ﻿#pragma once
  #include "renderer.h"
  #include "input_handler.h"
  
  class abstract_game
  {
  public:
  	virtual ~abstract_game() = default;
  	virtual void on_start() = 0;
  	virtual void on_update(float delta_time, input_handler& input) = 0;
  	virtual void on_render(renderer& renderer) = 0;
  };
  