text: // Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
  
  #pragma once
  
  #include "CoreFwd.h"
  
  /*----------------------------------------------------------------------------
  	Forward declarations
  ----------------------------------------------------------------------------*/
  
  class AActor;
  class ABrush;
  class ACameraActor;
  class AController;
  class AGameModeBase;
  class AGameStateBase;
  class AMatineeActor;
  class ANavigationData;
  class APawn;
  class APlayerCameraManager;
  class APlayerController;
  class APlayerState;
  class AWorldSettings;
  
  class UActorChannel;
  class UActorComponent;
  class UAnimBlueprint;
  class UAnimBlueprintGeneratedClass;
  class UAnimCompress;
  class UAnimInstance;
  class UAnimMontage;
  class UAnimSequence;
  class UAnimSequenceBase;
  class UAnimSingleNodeInstance;
  class UAnimationAsset;
  class UAudioComponent;
  class UBillboardComponent;
  class UBlendProfile;
  class UBlendSpaceBase;
  class UBlueprint;
  class UBlueprintGeneratedClass;
  class UBodySetup;
  class UBreakpoint;
  class UCameraComponent;
  class UCanvas;
  class UChannel;
  class UCharacterMovementComponent;
  class UCurveFloat;
  class UCurveTable;
  class UCurveVector;
  class UDataTable;
  class UDeviceProfile;
  class UDynamicBlueprintBinding;
  class UEdGraph;
  class UEdGraphNode;
  class UEdGraphPin;
  class UEdGraphSchema;
  class UFont;
  class UGameInstance;
  class UGameViewportClient;
  class UInputComponent;
  class UInterpCurveEdSetup;
  class UInterpGroup;
  class UInterpGroupInst;
  class UInterpTrack;
  class UInterpTrackInst;
  class ULayer;
  class ULevel;
  class ULevelStreaming;
  class ULightComponent;
  class ULocalPlayer;
  class UMapBuildDataRegistry;
  class UMaterial;
  class UMaterialExpression;
  class UMaterialInstance;
  class UMaterialInstanceConstant;
  class UMaterialInstanceDynamic;
  class UMaterialInterface;
  class UMeshComponent;
  class UModel;
  class UMorphTarget;
  class UNavigationSystem;
  class UNetConnection;
  class UNetDriver;
  class UParticleEmitter;
  class UParticleLODLevel;
  class UParticleModule;
  class UParticleModuleTypeDataBase;
  class UParticleSystem;
  class UParticleSystemComponent;
  class UPhysicalMaterial;
  class UPhysicsAsset;
  class UPlayer;
  class UPrimitiveComponent;
  class USCS_Node;
  class USceneComponent;
  class USelection;
  class USimpleConstructionScript;
  class USkeletalMesh;
  class USkeletalMeshComponent;
  class USkeletalMeshSocket;
  class USkeleton;
  class USkinnedMeshComponent;
  class USlateBrushAsset;
  class USoundBase;
  class USoundClass;
  class USoundCue;
  class USoundNode;
  class USoundSubmix;
  class USoundWave;
  class UStaticMesh;
  class UStaticMeshComponent;
  class UStaticMeshSocket;
  class UTexture2D;
  class UTexture;
  class UTextureCube;
  class UTextureLODSettings;
  class UTextureRenderTarget2D;
  class UThumbnailInfo;
  class UUserDefinedEnum;
  class UUserDefinedStruct;
  class UWorld;
  
  class FActorComponentInstanceData;
  class FAudioDevice;
  class FAudioDeviceManager;
  class FCanvas;
  class FColorVertexBuffer;
  class FDebugDisplayInfo;
  class FExportObjectInnerContext;
  class FFinalPostProcessSettings;
  class FInBunch;
  class FInterpTrackDrawParams;
  class FLightSceneProxy;
  class FLightingBuildOptions;
  class FMaterial;
  class FMaterialCompiler;
  class FMaterialRenderProxy;
  class FMaterialResource;
  class FMaterialShaderMap;
  class FMeshElementCollector;
  class FMeshMapBuildData;
  class FNetworkNotify;
  class FOutBunch;
  class FPhysScene;
  class FPoly;
  class FPositionVertexBuffer;
  class FPreviewScene;
  class FPrimitiveDrawInterface;
  class FPrimitiveSceneProxy;
  class FRenderTarget;
  class FSceneInterface;
  class FSceneView;
  class FSceneViewFamily;
  class FSceneViewStateInterface;
  class FSceneViewport;
  class FShadowMapData2D;
  class FSkeletalMeshResource;
  class FSoundSource;
  class FStaticLODModel;
  class FStaticMeshRenderData;
  class FStaticPrimitiveDrawInterface;
  class FStreamingTextureLevelContext;
  class FTextureResource;
  class FTimerManager;
  class FViewport;
  class FViewportClient;
  
  class HHitProxy;
  
  class INavLinkCustomInterface;
  
  enum class ECacheApplyPhase;
  enum class ETeleportType;
  
  struct FActiveSound;
  struct FActorComponentTickFunction;
  struct FActorTickFunction;
  struct FAnimAssetTickContext;
  struct FAnimInstanceProxy;
  struct FAnimMontageInstance;
  struct FAnimNode_Base;
  struct FAnimNotifyEvent;
  struct FAnimTickRecord;
  struct FAnimationCacheBonesContext;
  struct FAnimationInitializeContext;
  struct FAnimationUpdateContext;
  struct FBaseParticle;
  struct FBlendSample;
  struct FBlendedCurve;
  struct FBodyInstance;
  struct FBoneContainer;
  struct FBspNode;
  struct FBspSurf;
  struct FCollisionQueryParams;
  struct FCollisionResponseContainer;
  struct FCollisionShape;
  struct FConstraintInstance;
  struct FConvexVolume;
  struct FCurveEdEntry;
  struct FDisplayDebugManager;
  struct FEdGraphPinType;
  struct FEngineShowFlags;
  struct FExpressionInput;
  struct FGraphActionListBuilderBase;
  struct FGraphContextMenuBuilder;
  struct FGraphDisplayInfo;
  struct FGraphNodeContextMenuBuilder;
  struct FHitResult;
  struct FIntegralCurve;
  struct FKAggregateGeom;
  struct FKConvexElem;
  struct FKSphereElem;
  struct FLatentActionManager;
  struct FLatentResponse;
  struct FLevelCollection;
  struct FMaterialRenderContext;
  struct FMeshBatch;
  struct FMeshBatchAndRelevance;
  struct FMeshBatchElement;
  struct FMinimalViewInfo;
  struct FNavAgentProperties;
  struct FNavigableGeometryExport;
  struct FNavigationPath;
  struct FNavigationRelevantData;
  struct FNodeDebugData;
  struct FParticleEmitterInstance;
  struct FParticleRandomSeedInfo;
  struct FPoseContext;
  struct FPostProcessSettings;
  struct FPrimitiveViewRelevance;
  struct FReferenceSkeleton;
  struct FRichCurve;
  struct FRichCurveKey;
  struct FSkelMeshSection;
  struct FSmartNameMapping;
  struct FSoundParseParameters;
  struct FStaticMeshLODResources;
  struct FStaticMeshSection;
  struct FURL;
  struct FUniqueNetIdRepl;
  struct FVisualLogEntry;
  struct FWaveInstance;
  struct FWorldContext;
  