text: (function(global) {
  
    "use strict";
  
  
  
    /* Set up a RequestAnimationFrame shim so we can animate efficiently FOR
  
     * GREAT JUSTICE. */
  
    var requestInterval, cancelInterval;
  
  
  
    (function() {
  
      var raf = global.requestAnimationFrame       ||
  
                global.webkitRequestAnimationFrame ||
  
                global.mozRequestAnimationFrame    ||
  
                global.oRequestAnimationFrame      ||
  
                global.msRequestAnimationFrame     ,
  
          caf = global.cancelAnimationFrame        ||
  
                global.webkitCancelAnimationFrame  ||
  
                global.mozCancelAnimationFrame     ||
  
                global.oCancelAnimationFrame       ||
  
                global.msCancelAnimationFrame      ;
  
  
  
      if(raf && caf) {
  
        requestInterval = function(fn, delay) {
  
          var handle = {value: null};
  
  
  
          function loop() {
  
            handle.value = raf(loop);
  
            fn();
  
          }
  
  
  
          loop();
  
          return handle;
  
        };
  
  
  
        cancelInterval = function(handle) {
  
          caf(handle.value);
  
        };
  
      }
  
  
  
      else {
  
        requestInterval = setInterval;
  
        cancelInterval = clearInterval;
  
      }
  
    }());
  
  
  
    /* Catmull-rom spline stuffs. */
  
    /*
  
    function upsample(n, spline) {
  
      var polyline = [],
  
          len = spline.length,
  
          bx  = spline[0],
  
          by  = spline[1],
  
          cx  = spline[2],
  
          cy  = spline[3],
  
          dx  = spline[4],
  
          dy  = spline[5],
  
          i, j, ax, ay, px, qx, rx, sx, py, qy, ry, sy, t;
  
  
  
      for(i = 6; i !== spline.length; i += 2) {
  
        ax = bx;
  
        bx = cx;
  
        cx = dx;
  
        dx = spline[i    ];
  
        px = -0.5 * ax + 1.5 * bx - 1.5 * cx + 0.5 * dx;
  
        qx =        ax - 2.5 * bx + 2.0 * cx - 0.5 * dx;
  
        rx = -0.5 * ax            + 0.5 * cx           ;
  
        sx =                   bx                      ;
  
  
  
        ay = by;
  
        by = cy;
  
        cy = dy;
  
        dy = spline[i + 1];
  
        py = -0.5 * ay + 1.5 * by - 1.5 * cy + 0.5 * dy;
  
        qy =        ay - 2.5 * by + 2.0 * cy - 0.5 * dy;
  
        ry = -0.5 * ay            + 0.5 * cy           ;
  
        sy =                   by                      ;
  
  
  
        for(j = 0; j !== n; ++j) {
  
          t = j / n;
  
  
  
          polyline.push(
  
            ((px * t + qx) * t + rx) * t + sx,
  
            ((py * t + qy) * t + ry) * t + sy
  
          );
  
        }
  
      }
  
  
  
      polyline.push(
  
        px + qx + rx + sx,
  
        py + qy + ry + sy
  
      );
  
  
  
      return polyline;
  
    }
  
  
  
    function downsample(n, polyline) {
  
      var len = 0,
  
          i, dx, dy;
  
  
  
      for(i = 2; i !== polyline.length; i += 2) {
  
        dx = polyline[i    ] - polyline[i - 2];
  
        dy = polyline[i + 1] - polyline[i - 1];
  
        len += Math.sqrt(dx * dx + dy * dy);
  
      }
  
  
  
      len /= n;
  
  
  
      var small = [],
  
          target = len,
  
          min = 0,
  
          max, t;
  
  
  
      small.push(polyline[0], polyline[1]);
  
  
  
      for(i = 2; i !== polyline.length; i += 2) {
  
        dx = polyline[i    ] - polyline[i - 2];
  
        dy = polyline[i + 1] - polyline[i - 1];
  
        max = min + Math.sqrt(dx * dx + dy * dy);
  
  
  
        if(max > target) {
  
          t = (target - min) / (max - min);
  
  
  
          small.push(
  
            polyline[i - 2] + dx * t,
  
            polyline[i - 1] + dy * t
  
          );
  
  
  
          target += len;
  
        }
  
  
  
        min = max;
  
      }
  
  
  
      small.push(polyline[polyline.length - 2], polyline[polyline.length - 1]);
  
  
  
      return small;
  
    }
  
    */
  
  
  
    /* Define skycon things. */
  
    /* FIXME: I'm *really really* sorry that this code is so gross. Really, I am.
  
     * I'll try to clean it up eventually! Promise! */
  
    var KEYFRAME = 500,
  
        STROKE = 0.08,
  
        TAU = 2.0 * Math.PI,
  
        TWO_OVER_SQRT_2 = 2.0 / Math.sqrt(2);
  
  
  
    function circle(ctx, x, y, r) {
  
      ctx.beginPath();
  
      ctx.arc(x, y, r, 0, TAU, false);
  
      ctx.fill();
  
    }
  
  
  
    function line(ctx, ax, ay, bx, by) {
  
      ctx.beginPath();
  
      ctx.moveTo(ax, ay);
  
      ctx.lineTo(bx, by);
  
      ctx.stroke();
  
    }
  
  
  
    function puff(ctx, t, cx, cy, rx, ry, rmin, rmax) {
  
      var c = Math.cos(t * TAU),
  
          s = Math.sin(t * TAU);
  
  
  
      rmax -= rmin;
  
  
  
      circle(
  
        ctx,
  
        cx - s * rx,
  
        cy + c * ry + rmax * 0.5,
  
        rmin + (1 - c * 0.5) * rmax
  
      );
  
    }
  
  
  
    function puffs(ctx, t, cx, cy, rx, ry, rmin, rmax) {
  
      var i;
  
  
  
      for(i = 5; i--; )
  
        puff(ctx, t + i / 5, cx, cy, rx, ry, rmin, rmax);
  
    }
  
  
  
    function cloud(ctx, t, cx, cy, cw, s, color) {
  
      t /= 30000;
  
  
  
      var a = cw * 0.21,
  
          b = cw * 0.12,
  
          c = cw * 0.24,
  
          d = cw * 0.28;
  
  
  
      ctx.fillStyle = color;
  
      puffs(ctx, t, cx, cy, a, b, c, d);
  
  
  
      ctx.globalCompositeOperation = 'destination-out';
  
      puffs(ctx, t, cx, cy, a, b, c - s, d - s);
  
      ctx.globalCompositeOperation = 'source-over';
  
    }
  
  
  
    function sun(ctx, t, cx, cy, cw, s, color) {
  
      t /= 120000;
  
  
  
      var a = cw * 0.25 - s * 0.5,
  
          b = cw * 0.32 + s * 0.5,
  
          c = cw * 0.50 - s * 0.5,
  
          i, p, cos, sin;
  
  
  
      ctx.strokeStyle = color;
  
      ctx.lineWidth = s;
  
      ctx.lineCap = "round";
  
      ctx.lineJoin = "round";
  
  
  
      ctx.beginPath();
  
      ctx.arc(cx, cy, a, 0, TAU, false);
  
      ctx.stroke();
  
  
  
      for(i = 8; i--; ) {
  
        p = (t + i / 8) * TAU;
  
        cos = Math.cos(p);
  
        sin = Math.sin(p);
  
        line(ctx, cx + cos * b, cy + sin * b, cx + cos * c, cy + sin * c);
  
      }
  
    }
  
  
  
    function moon(ctx, t, cx, cy, cw, s, color) {
  
      t /= 15000;
  
  
  
      var a = cw * 0.29 - s * 0.5,
  
          b = cw * 0.05,
  
          c = Math.cos(t * TAU),
  
          p = c * TAU / -16;
  
  
  
      ctx.strokeStyle = color;
  
      ctx.lineWidth = s;
  
      ctx.lineCap = "round";
  
      ctx.lineJoin = "round";
  
  
  
      cx += c * b;
  
  
  
      ctx.beginPath();
  
      ctx.arc(cx, cy, a, p + TAU / 8, p + TAU * 7 / 8, false);
  
      ctx.arc(cx + Math.cos(p) * a * TWO_OVER_SQRT_2, cy + Math.sin(p) * a * TWO_OVER_SQRT_2, a, p + TAU * 5 / 8, p + TAU * 3 / 8, true);
  
      ctx.closePath();
  
      ctx.stroke();
  
    }
  
  
  
    function rain(ctx, t, cx, cy, cw, s, color) {
  
      t /= 1350;
  
  
  
      var a = cw * 0.16,
  
          b = TAU * 11 / 12,
  
          c = TAU *  7 / 12,
  
          i, p, x, y;
  
  
  
      ctx.fillStyle = color;
  
  
  
      for(i = 4; i--; ) {
  
        p = (t + i / 4) % 1;
  
        x = cx + ((i - 1.5) / 1.5) * (i === 1 || i === 2 ? -1 : 1) * a;
  
        y = cy + p * p * cw;
  
        ctx.beginPath();
  
        ctx.moveTo(x, y - s * 1.5);
  
        ctx.arc(x, y, s * 0.75, b, c, false);
  
        ctx.fill();
  
      }
  
    }
  
  
  
    function sleet(ctx, t, cx, cy, cw, s, color) {
  
      t /= 750;
  
  
  
      var a = cw * 0.1875,
  
          b = TAU * 11 / 12,
  
          c = TAU *  7 / 12,
  
          i, p, x, y;
  
  
  
      ctx.strokeStyle = color;
  
      ctx.lineWidth = s * 0.5;
  
      ctx.lineCap = "round";
  
      ctx.lineJoin = "round";
  
  
  
      for(i = 4; i--; ) {
  
        p = (t + i / 4) % 1;
  
        x = Math.floor(cx + ((i - 1.5) / 1.5) * (i === 1 || i === 2 ? -1 : 1) * a) + 0.5;
  
        y = cy + p * cw;
  
        line(ctx, x, y - s * 1.5, x, y + s * 1.5);
  
      }
  
    }
  
  
  
    function snow(ctx, t, cx, cy, cw, s, color) {
  
      t /= 3000;
  
  
  
      var a  = cw * 0.16,
  
          b  = s * 0.75,
  
          u  = t * TAU * 0.7,
  
          ux = Math.cos(u) * b,
  
          uy = Math.sin(u) * b,
  
          v  = u + TAU / 3,
  
          vx = Math.cos(v) * b,
  
          vy = Math.sin(v) * b,
  
          w  = u + TAU * 2 / 3,
  
          wx = Math.cos(w) * b,
  
          wy = Math.sin(w) * b,
  
          i, p, x, y;
  
  
  
      ctx.strokeStyle = color;
  
      ctx.lineWidth = s * 0.5;
  
      ctx.lineCap = "round";
  
      ctx.lineJoin = "round";
  
  
  
      for(i = 4; i--; ) {
  
        p = (t + i / 4) % 1;
  
        x = cx + Math.sin((p + i / 4) * TAU) * a;
  
        y = cy + p * cw;
  
  
  
        line(ctx, x - ux, y - uy, x + ux, y + uy);
  
        line(ctx, x - vx, y - vy, x + vx, y + vy);
  
        line(ctx, x - wx, y - wy, x + wx, y + wy);
  
      }
  
    }
  
  
  
    function fogbank(ctx, t, cx, cy, cw, s, color) {
  
      t /= 30000;
  
  
  
      var a = cw * 0.21,
  
          b = cw * 0.06,
  
          c = cw * 0.21,
  
          d = cw * 0.28;
  
  
  
      ctx.fillStyle = color;
  
      puffs(ctx, t, cx, cy, a, b, c, d);
  
  
  
      ctx.globalCompositeOperation = 'destination-out';
  
      puffs(ctx, t, cx, cy, a, b, c - s, d - s);
  
      ctx.globalCompositeOperation = 'source-over';
  
    }
  
  
  
    /*
  
    var WIND_PATHS = [
  
          downsample(63, upsample(8, [
  
            -1.00, -0.28,
  
            -0.75, -0.18,
  
            -0.50,  0.12,
  
            -0.20,  0.12,
  
            -0.04, -0.04,
  
            -0.07, -0.18,
  
            -0.19, -0.18,
  
            -0.23, -0.05,
  
            -0.12,  0.11,
  
             0.02,  0.16,
  
             0.20,  0.15,
  
             0.50,  0.07,
  
             0.75,  0.18,
  
             1.00,  0.28
  
          ])),
  
          downsample(31, upsample(16, [
  
            -1.00, -0.10,
  
            -0.75,  0.00,
  
            -0.50,  0.10,
  
            -0.25,  0.14,
  
             0.00,  0.10,
  
             0.25,  0.00,
  
             0.50, -0.10,
  
             0.75, -0.14,
  
             1.00, -0.10
  
          ]))
  
        ];
  
    */
  
  
  
    var WIND_PATHS = [
  
          [
  
            -0.7500, -0.1800, -0.7219, -0.1527, -0.6971, -0.1225,
  
            -0.6739, -0.0910, -0.6516, -0.0588, -0.6298, -0.0262,
  
            -0.6083,  0.0065, -0.5868,  0.0396, -0.5643,  0.0731,
  
            -0.5372,  0.1041, -0.5033,  0.1259, -0.4662,  0.1406,
  
            -0.4275,  0.1493, -0.3881,  0.1530, -0.3487,  0.1526,
  
            -0.3095,  0.1488, -0.2708,  0.1421, -0.2319,  0.1342,
  
            -0.1943,  0.1217, -0.1600,  0.1025, -0.1290,  0.0785,
  
            -0.1012,  0.0509, -0.0764,  0.0206, -0.0547, -0.0120,
  
            -0.0378, -0.0472, -0.0324, -0.0857, -0.0389, -0.1241,
  
            -0.0546, -0.1599, -0.0814, -0.1876, -0.1193, -0.1964,
  
            -0.1582, -0.1935, -0.1931, -0.1769, -0.2157, -0.1453,
  
            -0.2290, -0.1085, -0.2327, -0.0697, -0.2240, -0.0317,
  
            -0.2064,  0.0033, -0.1853,  0.0362, -0.1613,  0.0672,
  
            -0.1350,  0.0961, -0.1051,  0.1213, -0.0706,  0.1397,
  
            -0.0332,  0.1512,  0.0053,  0.1580,  0.0442,  0.1624,
  
             0.0833,  0.1636,  0.1224,  0.1615,  0.1613,  0.1565,
  
             0.1999,  0.1500,  0.2378,  0.1402,  0.2749,  0.1279,
  
             0.3118,  0.1147,  0.3487,  0.1015,  0.3858,  0.0892,
  
             0.4236,  0.0787,  0.4621,  0.0715,  0.5012,  0.0702,
  
             0.5398,  0.0766,  0.5768,  0.0890,  0.6123,  0.1055,
  
             0.6466,  0.1244,  0.6805,  0.1440,  0.7147,  0.1630,
  
             0.7500,  0.1800
  
          ],
  
          [
  
            -0.7500,  0.0000, -0.7033,  0.0195, -0.6569,  0.0399,
  
            -0.6104,  0.0600, -0.5634,  0.0789, -0.5155,  0.0954,
  
            -0.4667,  0.1089, -0.4174,  0.1206, -0.3676,  0.1299,
  
            -0.3174,  0.1365, -0.2669,  0.1398, -0.2162,  0.1391,
  
            -0.1658,  0.1347, -0.1157,  0.1271, -0.0661,  0.1169,
  
            -0.0170,  0.1046,  0.0316,  0.0903,  0.0791,  0.0728,
  
             0.1259,  0.0534,  0.1723,  0.0331,  0.2188,  0.0129,
  
             0.2656, -0.0064,  0.3122, -0.0263,  0.3586, -0.0466,
  
             0.4052, -0.0665,  0.4525, -0.0847,  0.5007, -0.1002,
  
             0.5497, -0.1130,  0.5991, -0.1240,  0.6491, -0.1325,
  
             0.6994, -0.1380,  0.7500, -0.1400
  
          ]
  
        ],
  
        WIND_OFFSETS = [
  
          {start: 0.36, end: 0.11},
  
          {start: 0.56, end: 0.16}
  
        ];
  
  
  
    function leaf(ctx, t, x, y, cw, s, color) {
  
      var a = cw / 8,
  
          b = a / 3,
  
          c = 2 * b,
  
          d = (t % 1) * TAU,
  
          e = Math.cos(d),
  
          f = Math.sin(d);
  
  
  
      ctx.fillStyle = color;
  
      ctx.strokeStyle = color;
  
      ctx.lineWidth = s;
  
      ctx.lineCap = "round";
  
      ctx.lineJoin = "round";
  
  
  
      ctx.beginPath();
  
      ctx.arc(x        , y        , a, d          , d + Math.PI, false);
  
      ctx.arc(x - b * e, y - b * f, c, d + Math.PI, d          , false);
  
      ctx.arc(x + c * e, y + c * f, b, d + Math.PI, d          , true );
  
      ctx.globalCompositeOperation = 'destination-out';
  
      ctx.fill();
  
      ctx.globalCompositeOperation = 'source-over';
  
      ctx.stroke();
  
    }
  
  
  
    function swoosh(ctx, t, cx, cy, cw, s, index, total, color) {
  
      t /= 2500;
  
  
  
      var path = WIND_PATHS[index],
  
          a = (t + index - WIND_OFFSETS[index].start) % total,
  
          c = (t + index - WIND_OFFSETS[index].end  ) % total,
  
          e = (t + index                            ) % total,
  
          b, d, f, i;
  
  
  
      ctx.strokeStyle = color;
  
      ctx.lineWidth = s;
  
      ctx.lineCap = "round";
  
      ctx.lineJoin = "round";
  
  
  
      if(a < 1) {
  
        ctx.beginPath();
  
  
  
        a *= path.length / 2 - 1;
  
        b  = Math.floor(a);
  
        a -= b;
  
        b *= 2;
  
        b += 2;
  
  
  
        ctx.moveTo(
  
          cx + (path[b - 2] * (1 - a) + path[b    ] * a) * cw,
  
          cy + (path[b - 1] * (1 - a) + path[b + 1] * a) * cw
  
        );
  
  
  
        if(c < 1) {
  
          c *= path.length / 2 - 1;
  
          d  = Math.floor(c);
  
          c -= d;
  
          d *= 2;
  
          d += 2;
  
  
  
          for(i = b; i !== d; i += 2)
  
            ctx.lineTo(cx + path[i] * cw, cy + path[i + 1] * cw);
  
  
  
          ctx.lineTo(
  
            cx + (path[d - 2] * (1 - c) + path[d    ] * c) * cw,
  
            cy + (path[d - 1] * (1 - c) + path[d + 1] * c) * cw
  
          );
  
        }
  
  
  
        else
  
          for(i = b; i !== path.length; i += 2)
  
            ctx.lineTo(cx + path[i] * cw, cy + path[i + 1] * cw);
  
  
  
        ctx.stroke();
  
      }
  
  
  
      else if(c < 1) {
  
        ctx.beginPath();
  
  
  
        c *= path.length / 2 - 1;
  
        d  = Math.floor(c);
  
        c -= d;
  
        d *= 2;
  
        d += 2;
  
  
  
        ctx.moveTo(cx + path[0] * cw, cy + path[1] * cw);
  
  
  
        for(i = 2; i !== d; i += 2)
  
          ctx.lineTo(cx + path[i] * cw, cy + path[i + 1] * cw);
  
  
  
        ctx.lineTo(
  
          cx + (path[d - 2] * (1 - c) + path[d    ] * c) * cw,
  
          cy + (path[d - 1] * (1 - c) + path[d + 1] * c) * cw
  
        );
  
  
  
        ctx.stroke();
  
      }
  
  
  
      if(e < 1) {
  
        e *= path.length / 2 - 1;
  
        f  = Math.floor(e);
  
        e -= f;
  
        f *= 2;
  
        f += 2;
  
  
  
        leaf(
  
          ctx,
  
          t,
  
          cx + (path[f - 2] * (1 - e) + path[f    ] * e) * cw,
  
          cy + (path[f - 1] * (1 - e) + path[f + 1] * e) * cw,
  
          cw,
  
          s,
  
          color
  
        );
  
      }
  
    }
  
  
  
    var Skycons = function(opts) {
  
          this.list        = [];
  
          this.interval    = null;
  
          this.color       = opts && opts.color ? opts.color : "black";
  
          this.resizeClear = !!(opts && opts.resizeClear);
  
        };
  
  
  
    Skycons.CLEAR_DAY = function(ctx, t, color) {
  
      var w = ctx.canvas.width,
  
          h = ctx.canvas.height,
  
          s = Math.min(w, h);
  
  
  
      sun(ctx, t, w * 0.5, h * 0.5, s, s * STROKE, color);
  
    };
  
  
  
    Skycons.CLEAR_NIGHT = function(ctx, t, color) {
  
      var w = ctx.canvas.width,
  
          h = ctx.canvas.height,
  
          s = Math.min(w, h);
  
  
  
      moon(ctx, t, w * 0.5, h * 0.5, s, s * STROKE, color);
  
    };
  
  
  
    Skycons.PARTLY_CLOUDY_DAY = function(ctx, t, color) {
  
      var w = ctx.canvas.width,
  
          h = ctx.canvas.height,
  
          s = Math.min(w, h);
  
  
  
      sun(ctx, t, w * 0.625, h * 0.375, s * 0.75, s * STROKE, color);
  
      cloud(ctx, t, w * 0.375, h * 0.625, s * 0.75, s * STROKE, color);
  
    };
  
  
  
    Skycons.PARTLY_CLOUDY_NIGHT = function(ctx, t, color) {
  
      var w = ctx.canvas.width,
  
          h = ctx.canvas.height,
  
          s = Math.min(w, h);
  
  
  
      moon(ctx, t, w * 0.667, h * 0.375, s * 0.75, s * STROKE, color);
  
      cloud(ctx, t, w * 0.375, h * 0.625, s * 0.75, s * STROKE, color);
  
    };
  
  
  
    Skycons.CLOUDY = function(ctx, t, color) {
  
      var w = ctx.canvas.width,
  
          h = ctx.canvas.height,
  
          s = Math.min(w, h);
  
  
  
      cloud(ctx, t, w * 0.5, h * 0.5, s, s * STROKE, color);
  
    };
  
  
  
    Skycons.RAIN = function(ctx, t, color) {
  
      var w = ctx.canvas.width,
  
          h = ctx.canvas.height,
  
          s = Math.min(w, h);
  
  
  
      rain(ctx, t, w * 0.5, h * 0.37, s * 0.9, s * STROKE, color);
  
      cloud(ctx, t, w * 0.5, h * 0.37, s * 0.9, s * STROKE, color);
  
    };
  
  
  
    Skycons.SLEET = function(ctx, t, color) {
  
      var w = ctx.canvas.width,
  
          h = ctx.canvas.height,
  
          s = Math.min(w, h);
  
  
  
      sleet(ctx, t, w * 0.5, h * 0.37, s * 0.9, s * STROKE, color);
  
      cloud(ctx, t, w * 0.5, h * 0.37, s * 0.9, s * STROKE, color);
  
    };
  
  
  
    Skycons.SNOW = function(ctx, t, color) {
  
      var w = ctx.canvas.width,
  
          h = ctx.canvas.height,
  
          s = Math.min(w, h);
  
  
  
      snow(ctx, t, w * 0.5, h * 0.37, s * 0.9, s * STROKE, color);
  
      cloud(ctx, t, w * 0.5, h * 0.37, s * 0.9, s * STROKE, color);
  
    };
  
  
  
    Skycons.WIND = function(ctx, t, color) {
  
      var w = ctx.canvas.width,
  
          h = ctx.canvas.height,
  
          s = Math.min(w, h);
  
  
  
      swoosh(ctx, t, w * 0.5, h * 0.5, s, s * STROKE, 0, 2, color);
  
      swoosh(ctx, t, w * 0.5, h * 0.5, s, s * STROKE, 1, 2, color);
  
    };
  
  
  
    Skycons.FOG = function(ctx, t, color) {
  
      var w = ctx.canvas.width,
  
          h = ctx.canvas.height,
  
          s = Math.min(w, h),
  
          k = s * STROKE;
  
  
  
      fogbank(ctx, t, w * 0.5, h * 0.32, s * 0.75, k, color);
  
  
  
      t /= 5000;
  
  
  
      var a = Math.cos((t       ) * TAU) * s * 0.02,
  
          b = Math.cos((t + 0.25) * TAU) * s * 0.02,
  
          c = Math.cos((t + 0.50) * TAU) * s * 0.02,
  
          d = Math.cos((t + 0.75) * TAU) * s * 0.02,
  
          n = h * 0.936,
  
          e = Math.floor(n - k * 0.5) + 0.5,
  
          f = Math.floor(n - k * 2.5) + 0.5;
  
  
  
      ctx.strokeStyle = color;
  
      ctx.lineWidth = k;
  
      ctx.lineCap = "round";
  
      ctx.lineJoin = "round";
  
  
  
      line(ctx, a + w * 0.2 + k * 0.5, e, b + w * 0.8 - k * 0.5, e);
  
      line(ctx, c + w * 0.2 + k * 0.5, f, d + w * 0.8 - k * 0.5, f);
  
    };
  
  
  
    Skycons.prototype = {
  
      _determineDrawingFunction: function(draw) {
  
        if(typeof draw === "string")
  
          draw = Skycons[draw.toUpperCase().replace(/-/g, "_")] || null;
  
  
  
        return draw;
  
      },
  
      add: function(el, draw) {
  
        var obj;
  
  
  
        if(typeof el === "string")
  
          el = document.getElementById(el);
  
  
  
        // Does nothing if canvas name doesn't exists
  
        if(el === null)
  
          return;
  
  
  
        draw = this._determineDrawingFunction(draw);
  
  
  
        // Does nothing if the draw function isn't actually a function
  
        if(typeof draw !== "function")
  
          return;
  
  
  
        obj = {
  
          element: el,
  
          context: el.getContext("2d"),
  
          drawing: draw
  
        };
  
  
  
        this.list.push(obj);
  
        this.draw(obj, KEYFRAME);
  
      },
  
      set: function(el, draw) {
  
        var i;
  
  
  
        if(typeof el === "string")
  
          el = document.getElementById(el);
  
  
  
        for(i = this.list.length; i--; )
  
          if(this.list[i].element === el) {
  
            this.list[i].drawing = this._determineDrawingFunction(draw);
  
            this.draw(this.list[i], KEYFRAME);
  
            return;
  
          }
  
  
  
        this.add(el, draw);
  
      },
  
      remove: function(el) {
  
        var i;
  
  
  
        if(typeof el === "string")
  
          el = document.getElementById(el);
  
  
  
        for(i = this.list.length; i--; )
  
          if(this.list[i].element === el) {
  
            this.list.splice(i, 1);
  
            return;
  
          }
  
      },
  
      draw: function(obj, time) {
  
        var canvas = obj.context.canvas;
  
  
  
        if(this.resizeClear)
  
          canvas.width = canvas.width;
  
  
  
        else
  
          obj.context.clearRect(0, 0, canvas.width, canvas.height);
  
  
  
        obj.drawing(obj.context, time, this.color);
  
      },
  
      play: function() {
  
        var self = this;
  
  
  
        this.pause();
  
        this.interval = requestInterval(function() {
  
          var now = Date.now(),
  
              i;
  
  
  
          for(i = self.list.length; i--; )
  
            self.draw(self.list[i], now);
  
        }, 1000 / 60);
  
      },
  
      pause: function() {
  
        var i;
  
  
  
        if(this.interval) {
  
          cancelInterval(this.interval);
  
          this.interval = null;
  
        }
  
      }
  
    };
  
  
  
    global.Skycons = Skycons;
  
  }(this));
  
  