text: // Fill out your copyright notice in the Description page of Project Settings.
  
  #include "ChessPlayerPawn.h"
  
  
  // Sets default values
  AChessPlayerPawn::AChessPlayerPawn()
  {
   	// Set this pawn to call Tick() every frame.  You can turn this off to improve performance if you don't need it.
  	PrimaryActorTick.bCanEverTick = true;
  
  }
  
  // Called when the game starts or when spawned
  void AChessPlayerPawn::BeginPlay()
  {
  	Super::BeginPlay();
  
  	UE_LOG(LogTemp, Warning, TEXT("Pawn Initialized!"));
  }
  
  // Called every frame
  void AChessPlayerPawn::Tick(float DeltaTime)
  {
  	Super::Tick(DeltaTime);
  	SetActorLocation(FVector(0.f, 17.f, 36.f));
  	SetActorRotation(FRotator(-70.f, -90.f, 0));
  }
  
  // Called to bind functionality to input
  void AChessPlayerPawn::SetupPlayerInputComponent(UInputComponent* PlayerInputComponent)
  {
  	Super::SetupPlayerInputComponent(PlayerInputComponent);
  
  }
  
  