text: #pragma once
  
  #include "GSHandler.h"
  
  class CGsDebuggerInterface
  {
  public:
  	virtual bool GetDepthTestingEnabled() const = 0;
  	virtual void SetDepthTestingEnabled(bool) = 0;
  
  	virtual bool GetAlphaBlendingEnabled() const = 0;
  	virtual void SetAlphaBlendingEnabled(bool) = 0;
  
  	virtual bool GetAlphaTestingEnabled() const = 0;
  	virtual void SetAlphaTestingEnabled(bool) = 0;
  
  	virtual Framework::CBitmap GetFramebuffer(uint64) = 0;
  	virtual Framework::CBitmap GetTexture(uint64, uint32, uint64, uint64, uint32) = 0;
  
  	virtual int GetFramebufferScale() = 0;
  
  	virtual const CGSHandler::VERTEX* GetInputVertices() const = 0;
  };
  