text: /*
  Copyright (c) 2012 Advanced Micro Devices, Inc.  
  
  This software is provided 'as-is', without any express or implied warranty.
  In no event will the authors be held liable for any damages arising from the use of this software.
  Permission is granted to anyone to use this software for any purpose, 
  including commercial applications, and to alter it and redistribute it freely, 
  subject to the following restrictions:
  
  1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
  2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
  3. This notice may not be removed or altered from any source distribution.
  */
  //Originally written by Erwin Coumans
  
  
  #ifndef _WIN32_WINDOW_H
  #define _WIN32_WINDOW_H
  
  
  
  struct InternalData2;
  
  #include "b3gWindowInterface.h"
  
  class Win32Window : public b3gWindowInterface
  {
  	protected:
  		
  		struct InternalData2*	m_data;
  		
  
  		void pumpMessage();
  	
  		
  	
  public:
  
  	Win32Window();
  
  	virtual ~Win32Window();
  
  	virtual	void	createWindow(const b3gWindowConstructionInfo& ci);
  	
  	virtual void	switchFullScreen(bool fullscreen,int width=0,int height=0,int colorBitsPerPixel=0);
  
  	virtual	void	closeWindow();
  
  	virtual void	runMainLoop();
  
  	virtual	void	startRendering();
  
  	virtual	void	renderAllObjects();
  
  	virtual	void	endRendering();
  
  	virtual	float	getTimeInSeconds();
  
  	virtual void	setDebugMessage(int x,int y,const char* message);
  	
  	virtual bool	requestedExit() const;
  	
  	virtual	void	setRequestExit();
  
  	virtual void getMouseCoordinates(int& x, int& y);
  
  	virtual	void setMouseMoveCallback(b3MouseMoveCallback	mouseCallback);
  	virtual	void setMouseButtonCallback(b3MouseButtonCallback	mouseCallback);
  	virtual	void setResizeCallback(b3ResizeCallback	resizeCallback);
  	virtual	void setWheelCallback(b3WheelCallback wheelCallback);
  	virtual	void setKeyboardCallback( b3KeyboardCallback	keyboardCallback);
  
  	virtual b3MouseMoveCallback getMouseMoveCallback();
  	virtual b3MouseButtonCallback getMouseButtonCallback();
  	virtual b3ResizeCallback getResizeCallback();
  	virtual b3WheelCallback getWheelCallback();
  	virtual b3KeyboardCallback	getKeyboardCallback();
  
  	virtual void setRenderCallback( b3RenderCallback renderCallback);
  
  	virtual	void setWindowTitle(const char* title);
  };
  
  #endif //_WIN32_WINDOW_H