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  // Copyright (c) 2008-2012 NVIDIA Corporation. All rights reserved.
  // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
  // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.  
  
  
  #ifndef PX_PHYSICS_COMMON_NX
  #define PX_PHYSICS_COMMON_NX
  
  /** \addtogroup common 
  @{ */
  
  #include "foundation/Px.h"
  
  
  // define API function declaration (public API only needed because of extensions)
  #if defined PX_PHYSX_STATIC_LIB || defined PX_PHYSX_CORE_STATIC_LIB
  	#define PX_PHYSX_CORE_API
  #else
  	#if defined(PX_WINDOWS)
  		#if defined PX_PHYSX_CORE_EXPORTS
  			#define PX_PHYSX_CORE_API __declspec(dllexport)
  		#else
  			#define PX_PHYSX_CORE_API __declspec(dllimport)
  		#endif
       #else
  		#define PX_PHYSX_CORE_API 
      #endif
  #endif
  
  #if defined(PX_WINDOWS) && !defined(__CUDACC__)
  	#if defined PX_PHYSX_COMMON_EXPORTS
  		#define PX_PHYSX_COMMON_API __declspec(dllexport)
  	#else
  		#define PX_PHYSX_COMMON_API __declspec(dllimport)
  	#endif
  #else
  	#define PX_PHYSX_COMMON_API
  #endif
  
  // Changing these parameters requires recompilation of the SDK
  
  
  // Support GPU PhysX
  #if defined(PX_WINDOWS)
  #define PX_SUPPORT_GPU_PHYSX 1
  #else
  #define PX_SUPPORT_GPU_PHYSX 0
  #endif
  
  namespace physx
  {
  	class PxRefResolver;
  	class PxUserReferences;
  	class PxCollection;
  	class PxSerializable;
  } // namespace physx
  
  // we need this until all our code lives in physx namespace
  // using namespace physx;
  
  /** @} */
  #endif
  