text: """
  This is the example config file
  """
  
  # More one-char representation will be added in order to support
  # other objects.
  # The following a=10 is an example although it does not work now
  # as I have not included a '10' object yet.
  a = 10
  
  # This is the map array that represents the map
  # You have to fill the array into a (m x n) matrix with all elements
  # not None. A strange shape of the array may cause malfunction.
  # Currently available object indices are # they can fill more than one element in the array.
  # 0: nothing
  # 1: wall
  # 2: ladder
  # 3: coin
  # 4: spike
  # 5: triangle -------source
  # 6: square ------ source
  # 7: coin -------- target
  # 8: princess -------source
  # 9: player # elements(possibly more than 1) filled will be selected randomly to place the player
  # unsupported indices will work as 0: nothing
  
  map_array = [
  
      [1, 1, 1, 1, 1, 1, 1, 1],
      [1, 9, 9, 9, 9, 2, 9, 1],
      [1, 1, 2, 1, 9, 2, 9, 1],
      [1, 9, 2, 9, 9, 1, 2, 1],
      [1, 9, 2, 9, 9, 9, 2, 1],
      [1, 9, 2, 9, 9, 9, 9, 1],
      [1, 9, 2, 9, 9, 9, 9, 1],
      [1, 1, 1, 1, 1, 1, 1, 1],
  
  ]
  
  # set to true -> win when touching the object
  # 0, 1, 2, 3, 4, 9 are not possible
  end_game = {
      6: True,
  }
  
  rewards = {
      "positive": 5,      # when collecting a coin
      "win": 1,          # endgame (win)
      "negative": -25,    # endgame (die)
      "tick": 0           # living
  }
  
  map_config = {
      'map_array': map_array,
      'rewards': rewards,
      'end_game': end_game,
      'init_score': 0,
      'init_lives': 1,  # please don't change, not going to work
      # work automatically only for aigym wrapped version
      'fps': 30,
      'frame_skip': 1,
      'force_fps': True,  # set to true to make the game run as fast as possible
      'display_screen': False,
      'episode_length': 100,
      'episode_end_sleep': 0,  # sec
  }