text: #pragma once
  
  #include "il2cpp.h"
  
  int32_t UnityEngine_ParticleSystem_MinMaxCurve__get_mode (UnityEngine_ParticleSystem_MinMaxCurve_o __this, const MethodInfo* method_info);
  float UnityEngine_ParticleSystem_MinMaxCurve__get_constant (UnityEngine_ParticleSystem_MinMaxCurve_o __this, const MethodInfo* method_info);
  float UnityEngine_ParticleSystem_MinMaxCurve__Evaluate (UnityEngine_ParticleSystem_MinMaxCurve_o __this, float time, const MethodInfo* method_info);
  float UnityEngine_ParticleSystem_MinMaxCurve__Evaluate (UnityEngine_ParticleSystem_MinMaxCurve_o __this, float time, float lerpFactor, const MethodInfo* method_info);
  