text: var splashState = {
      create: function(){
          var audio = game.add.audio('geral');
          var bg1 = game.add.sprite(0,0, 'backgroundsplash0');
          var bg2 = game.add.sprite(0,0, 'backgroundsplash1');
          var bg3 = game.add.sprite(0,0, 'backgroundsplash2');
          var logo = game.add.sprite(game.world.centerX, 220, 'logoSplash').anchor.set(.5);
          var buttonJogar = game.add.button(game.world.centerX, 420, 'buttonJogar', initGame, this, 1, 0, 2).anchor.set(.5);
          audio.play();
          if(!this.game.device.desktop){
              this.game.scale.forceOrientation(false,true,'cartelLandscape');
          } else {
              bg1.x = 0;
              bg1.y = 0;
              bg1.height = game.height;
              bg1.width = game.width;
      
              bg2.x = 0;
              bg2.y = 0;
              bg2.height = game.height;
              bg2.width = game.width;
      
              bg3.x = 0;
              bg3.y = 0;
              bg3.height = game.height;
              bg3.width = game.width;
          }
  
          function initGame(){
              game.state.start('map');
          }
  
      }
  };