text: /*
  ** Haaf's Game Engine 1.5
  ** Copyright (C) 2003-2004, Relish Games
  ** hge.relishgames.com
  **
  ** hgeRect helper class
  */
  
  
  #ifndef HGERECT_H
  #define HGERECT_H
  
  namespace   HGE
  {
  
  class hgeRect
  {
  public:
      float   x1, y1, x2, y2;
  
      hgeRect(float _x1, float _y1, float _x2, float _y2) {x1=_x1; y1=_y1; x2=_x2; y2=_y2; bClean=false; }
      hgeRect() {bClean=true;}
  
      void    Clear() {bClean=true;}
      bool    IsClean() const {return bClean;}
      void    Set(float _x1, float _y1, float _x2, float _y2) { x1=_x1; x2=_x2; y1=_y1; y2=_y2; bClean=false; }
      void    SetRadius(float x, float y, float r) { x1=x-r; x2=x+r; y1=y-r; y2=y+r; bClean=false; }
      void    Encapsulate(float x, float y);
      bool    TestPoint(float x, float y) const;
      bool    Intersect(const hgeRect *rect) const;
  
  private:
      bool    bClean;
  };
  }
  
  
  #endif
  