text: #include <Communicator.h>
  #include <ESPAsyncWebServer.h>
  
  class WebsocketCommunicator : public Communicator
  {
  private:
      void handleMessage(void *arg, uint8_t *data, size_t len);
      bool msgRead;
  
  protected:
      AsyncWebSocket &socket;
      AsyncWebServer &server;
  
  public:
      WebsocketCommunicator(AsyncWebSocket &socket, AsyncWebServer &server, __SIZE_TYPE__ bufferSize);
      void sendMessage(int *values, __SIZE_TYPE__ numberOfValues) override;
      void sendMessage(const char message[]) override;
      char *receiveMessage() override;
      void clearBufferSafely();
  };