text: #include "abolition.h"
  #include <daemons.h>
  
  inherit ROOM;
  
  void create() {
      ::create();
      set_light(2);
      set_indoors(1);
      set_short("Sandy's General Store");
      set_long(
  " "
  "You are in a large gerneral store.  "
  "There are many things on the walls.  "
  "Youw would mostly use these things for fun adventures. You can <buy> "
  "or <sell> items here. Behind the counter is Jeff, the clerk."
  ""
  );
  
      set_items(
  	(["shop" : "This is the Beach Gerneral Store.",
        "store" : "You can buy and sell things here.",
  	  "counter" : "The counter has several things sitting on it.",
  	  "shelves" : "The shelves are stocked with goods."]) );
      set_exits( 
  	      (["out"	: "/d/mine2/sandy/room/sandy13"]) );
      set_property("no castle", 1);
      set_smell("default","The smell new and used goods.");
      set_listen("default","You hear talking about prices going on all over.");
   }
  
  
  void init(){
        ::init();
        if(!present("jeff",TO))
                new("/d/mine2/sandy/mon/jeff.c")->move(TO);
  
  }
  