text: #pragma once
  
  // This file is generated from the Game's Reflection data
  
  #include <cstdint>
  #include <RED4ext/Common.hpp>
  #include <RED4ext/CName.hpp>
  #include <RED4ext/Handle.hpp>
  #include <RED4ext/Scripting/Natives/Generated/Transform.hpp>
  #include <RED4ext/Scripting/Natives/Generated/net/EntityAttachmentInterface.hpp>
  
  namespace RED4ext
  {
  namespace ent { struct Entity; }
  
  namespace game::carry { 
  struct ReplicatedEntitySetAttachmentToEntity : net::EntityAttachmentInterface
  {
      static constexpr const char* NAME = "gamecarryReplicatedEntitySetAttachmentToEntity";
      static constexpr const char* ALIAS = NAME;
  
      WeakHandle<ent::Entity> entity; // 18
      CName slot; // 28
      Transform localTransform; // 30
  };
  RED4EXT_ASSERT_SIZE(ReplicatedEntitySetAttachmentToEntity, 0x50);
  } // namespace game::carry
  } // namespace RED4ext
  