text: // Autogenerated from CppHeaderCreator
  // Created by Sc2ad
  // =========================================================================
  #pragma once
  // Begin includes
  #include "extern/beatsaber-hook/shared/utils/typedefs.h"
  // Including type: System.ValueType
  #include "System/ValueType.hpp"
  // Including type: UnityEngine.Color
  #include "UnityEngine/Color.hpp"
  // Including type: UnityEngine.Matrix4x4
  #include "UnityEngine/Matrix4x4.hpp"
  // Including type: UnityEngine.Bounds
  #include "UnityEngine/Bounds.hpp"
  // Including type: System.IntPtr
  #include "System/IntPtr.hpp"
  // Completed includes
  // Type namespace: UnityEngine.Experimental.U2D
  namespace UnityEngine::Experimental::U2D {
    // Size: 0xA4
    #pragma pack(push, 1)
    // WARNING Layout: Sequential may not be correctly taken into account!
    // Autogenerated type: UnityEngine.Experimental.U2D.SpriteIntermediateRendererInfo
    // [RequiredByNativeCodeAttribute] Offset: D924BC
    // [NativeHeaderAttribute] Offset: D924BC
    struct SpriteIntermediateRendererInfo/*, public System::ValueType*/ {
      public:
      // public System.Int32 SpriteID
      // Size: 0x4
      // Offset: 0x0
      int SpriteID;
      // Field size check
      static_assert(sizeof(int) == 0x4);
      // public System.Int32 TextureID
      // Size: 0x4
      // Offset: 0x4
      int TextureID;
      // Field size check
      static_assert(sizeof(int) == 0x4);
      // public System.Int32 MaterialID
      // Size: 0x4
      // Offset: 0x8
      int MaterialID;
      // Field size check
      static_assert(sizeof(int) == 0x4);
      // public UnityEngine.Color Color
      // Size: 0x10
      // Offset: 0xC
      UnityEngine::Color Color;
      // Field size check
      static_assert(sizeof(UnityEngine::Color) == 0x10);
      // public UnityEngine.Matrix4x4 Transform
      // Size: 0x40
      // Offset: 0x1C
      UnityEngine::Matrix4x4 Transform;
      // Field size check
      static_assert(sizeof(UnityEngine::Matrix4x4) == 0x40);
      // public UnityEngine.Bounds Bounds
      // Size: 0x18
      // Offset: 0x5C
      UnityEngine::Bounds Bounds;
      // Field size check
      static_assert(sizeof(UnityEngine::Bounds) == 0x18);
      // public System.Int32 Layer
      // Size: 0x4
      // Offset: 0x74
      int Layer;
      // Field size check
      static_assert(sizeof(int) == 0x4);
      // public System.Int32 SortingLayer
      // Size: 0x4
      // Offset: 0x78
      int SortingLayer;
      // Field size check
      static_assert(sizeof(int) == 0x4);
      // public System.Int32 SortingOrder
      // Size: 0x4
      // Offset: 0x7C
      int SortingOrder;
      // Field size check
      static_assert(sizeof(int) == 0x4);
      // public System.UInt64 SceneCullingMask
      // Size: 0x8
      // Offset: 0x80
      uint64_t SceneCullingMask;
      // Field size check
      static_assert(sizeof(uint64_t) == 0x8);
      // public System.IntPtr IndexData
      // Size: 0x8
      // Offset: 0x88
      System::IntPtr IndexData;
      // Field size check
      static_assert(sizeof(System::IntPtr) == 0x8);
      // public System.IntPtr VertexData
      // Size: 0x8
      // Offset: 0x90
      System::IntPtr VertexData;
      // Field size check
      static_assert(sizeof(System::IntPtr) == 0x8);
      // public System.Int32 IndexCount
      // Size: 0x4
      // Offset: 0x98
      int IndexCount;
      // Field size check
      static_assert(sizeof(int) == 0x4);
      // public System.Int32 VertexCount
      // Size: 0x4
      // Offset: 0x9C
      int VertexCount;
      // Field size check
      static_assert(sizeof(int) == 0x4);
      // public System.Int32 ShaderChannelMask
      // Size: 0x4
      // Offset: 0xA0
      int ShaderChannelMask;
      // Field size check
      static_assert(sizeof(int) == 0x4);
      // Creating value type constructor for type: SpriteIntermediateRendererInfo
      constexpr SpriteIntermediateRendererInfo(int SpriteID_ = {}, int TextureID_ = {}, int MaterialID_ = {}, UnityEngine::Color Color_ = {}, UnityEngine::Matrix4x4 Transform_ = {}, UnityEngine::Bounds Bounds_ = {}, int Layer_ = {}, int SortingLayer_ = {}, int SortingOrder_ = {}, uint64_t SceneCullingMask_ = {}, System::IntPtr IndexData_ = {}, System::IntPtr VertexData_ = {}, int IndexCount_ = {}, int VertexCount_ = {}, int ShaderChannelMask_ = {}) noexcept : SpriteID{SpriteID_}, TextureID{TextureID_}, MaterialID{MaterialID_}, Color{Color_}, Transform{Transform_}, Bounds{Bounds_}, Layer{Layer_}, SortingLayer{SortingLayer_}, SortingOrder{SortingOrder_}, SceneCullingMask{SceneCullingMask_}, IndexData{IndexData_}, VertexData{VertexData_}, IndexCount{IndexCount_}, VertexCount{VertexCount_}, ShaderChannelMask{ShaderChannelMask_} {}
      // Creating interface conversion operator: operator System::ValueType
      operator System::ValueType() noexcept {
        return *reinterpret_cast<System::ValueType*>(this);
      }
    }; // UnityEngine.Experimental.U2D.SpriteIntermediateRendererInfo
    #pragma pack(pop)
    static check_size<sizeof(SpriteIntermediateRendererInfo), 160 + sizeof(int)> __UnityEngine_Experimental_U2D_SpriteIntermediateRendererInfoSizeCheck;
    static_assert(sizeof(SpriteIntermediateRendererInfo) == 0xA4);
  }
  #include "extern/beatsaber-hook/shared/utils/il2cpp-type-check.hpp"
  DEFINE_IL2CPP_ARG_TYPE(UnityEngine::Experimental::U2D::SpriteIntermediateRendererInfo, "UnityEngine.Experimental.U2D", "SpriteIntermediateRendererInfo");
  