text: #pragma once
  
  #include <Texture/TextureDLL.h>
  
  // auto_delete_file from scoped.h uses FILE_DISPOSITION_INFO which has a member called DeleteFile
  // due to the great preprocessor overloads for win32 functions, this apparently is always defined (usually as DeleteFileA)
  // since ez undef's DeleteFile to PREVENT such name issues, this actually now CREATES an issue,
  // so in this lib we need to 'fix' this again
  
  #include <Foundation/Basics/Platform/Win/IncludeWindows.h>
  
  #ifdef _UNICODE
  #  define DeleteFile DeleteFileW
  #else
  #  define DeleteFile DeleteFileA
  #endif
  