text: /*
  * This header is generated by classdump-dyld 1.0
  * on Saturday, June 1, 2019 at 6:49:15 PM Mountain Standard Time
  * Operating System: Version 12.1.1 (Build 16C5050a)
  * Image Source: /System/Library/Frameworks/GameController.framework/GameController
  * classdump-dyld is licensed under GPLv3, Copyright © 2013-2016 by Elias Limneos.
  */
  
  #import <GameController/_GCGamepad.h>
  #import <libobjc.A.dylib/_GCSnapshot.h>
  
  @class NSData, GCMotion, NSString;
  
  @interface _GCMicroGamepadSnapshot : _GCGamepad <_GCSnapshot> {
  
  	NSData* _snapshotData;
  	GCMotion* _motion;
  
  }
  
  @property (readonly) unsigned long long hash; 
  @property (readonly) Class superclass; 
  @property (copy,readonly) NSString * description; 
  @property (copy,readonly) NSString * debugDescription; 
  @property (nonatomic,copy) NSData * snapshotData;                   //@synthesize snapshotData=_snapshotData - In the implementation block
  -(id)motion;
  -(id)initWithController:(id)arg1 snapshotData:(id)arg2 ;
  -(void)set_motion:(id)arg1 ;
  -(id)initWithSnapshotData:(id)arg1 ;
  -(void)setSnapshotData:(NSData *)arg1 ;
  -(NSData *)snapshotData;
  @end
  
  