text: 
  #pragma once
  
  #include "RedstoneHandler.h"
  
  
  
  
  
  class cTNTHandler : public cRedstoneHandler
  {
  	typedef cRedstoneHandler super;
  public:
  
  	virtual unsigned char GetPowerDeliveredToPosition(cWorld & a_World, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType) const override
  	{
  		UNUSED(a_World);
  		UNUSED(a_Position);
  		UNUSED(a_BlockType);
  		UNUSED(a_Meta);
  		UNUSED(a_QueryPosition);
  		UNUSED(a_QueryBlockType);
  		return 0;
  	}
  
  	virtual unsigned char GetPowerLevel(cWorld & a_World, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) const override
  	{
  		UNUSED(a_World);
  		UNUSED(a_Position);
  		UNUSED(a_BlockType);
  		UNUSED(a_Meta);
  		return 0;
  	}
  
  	virtual cVector3iArray Update(cWorld & a_World, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) const override
  	{
  		// LOGD("Evaluating explodinator the trinitrotoluene (%d %d %d)", a_Position.x, a_Position.y, a_Position.z);
  		if (a_PoweringData.PowerLevel != 0)
  		{
  			a_World.BroadcastSoundEffect("entity.tnt.primed", a_Position, 0.5f, 0.6f);
  			a_World.SetBlock(a_Position.x, a_Position.y, a_Position.z, E_BLOCK_AIR, 0);
  			a_World.SpawnPrimedTNT(a_Position + Vector3d(0.5, 0.5, 0.5));  // 80 ticks to boom
  		}
  		return {};
  	}
  
  	virtual cVector3iArray GetValidSourcePositions(cWorld & a_World, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) const override
  	{
  		UNUSED(a_World);
  		UNUSED(a_BlockType);
  		UNUSED(a_Meta);
  		return GetAdjustedRelatives(a_Position, GetRelativeAdjacents());
  	}
  };
  