text: /*
   * Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
   * All rights reserved.
   *
   * Redistribution and use in source and binary forms, with or without
   * modification, are permitted provided that the following conditions are met:
   *
   * 1. Redistributions of source code must retain the above copyright notice, this
   *    list of conditions and the following disclaimer.
   *
   * 2. Redistributions in binary form must reproduce the above copyright notice,
   *    this list of conditions and the following disclaimer in the documentation
   *    and/or other materials provided with the distribution.
   *
   * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
   * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
   * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
   * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
   * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
   * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
   * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
   * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
   * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
   * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
   */
  
  #pragma once
  
  #include <LibWeb/DOM/Document.h>
  #include <LibWeb/Layout/BlockBox.h>
  
  namespace Web::Layout {
  
  class InitialContainingBlockBox final : public BlockBox {
  public:
      explicit InitialContainingBlockBox(DOM::Document&, NonnullRefPtr<CSS::StyleProperties>);
      virtual ~InitialContainingBlockBox() override;
  
      const DOM::Document& dom_node() const { return static_cast<const DOM::Document&>(*Node::dom_node()); }
  
      void paint_all_phases(PaintContext&);
      virtual void paint(PaintContext&, PaintPhase) override;
  
      virtual HitTestResult hit_test(const Gfx::IntPoint&, HitTestType) const override;
  
      const LayoutRange& selection() const { return m_selection; }
      void set_selection(const LayoutRange&);
      void set_selection_end(const LayoutPosition&);
  
      void did_set_viewport_rect(Badge<Frame>, const Gfx::IntRect&);
  
      void build_stacking_context_tree();
  
      void recompute_selection_states();
  
  private:
      LayoutRange m_selection;
  };
  
  }
  