text: #pragma once
  #include <glm/glm.hpp>
  #include <glm\gtx\transform.hpp>
  #include <glm\gtx\quaternion.hpp>
  #include <vector>
  #include <memory>
  #include <string>
  #include "Camera.h"
  #include "../Renderer/OpenGL/OGLShader.h"
  #include "../Renderer/NodeInfo.h"
  #include "../../include/AncientArcher/ShaderType.h"
  #include <PxRigidDynamic.h>
  namespace AA {
  class Prop final : public UniqueInstance {
  public:
  
    Prop(const char* path);
  
    void Draw();
  
    bool mLit = true;
  
    std::vector<NodeInfo> mMeshes;
  
  private:
  
  };
  }  // end namespace AA
  