text: /* Exit Games Photon LoadBalancing - C++ Client Lib
   * Copyright (C) 2004-2020 by Exit Games GmbH. All rights reserved.
   * http://www.photonengine.com
   * mailto:developer@photonengine.com
   */
  
  #pragma once
  
  #include "Common-cpp/inc/Common.h"
  
  namespace ExitGames
  {
  	namespace LoadBalancing
  	{
  		namespace RegionSelectionMode
  		{
  			static const nByte DEFAULT   = 0;
  			static const nByte SELECT    = 1;
  #if defined EG_PLATFORM_SUPPORTS_CPP11 && defined EG_PLATFORM_SUPPORTS_MULTITHREADING
  			static const nByte BEST      = 2;
  #endif
  		}
  		/** @file */
  	}
  }