text: /*
   * Copyright 2008-2012 Henri Verbeet for CodeWeavers
   *
   * This library is free software; you can redistribute it and/or
   * modify it under the terms of the GNU Lesser General Public
   * License as published by the Free Software Foundation; either
   * version 2.1 of the License, or (at your option) any later version.
   *
   * This library is distributed in the hope that it will be useful,
   * but WITHOUT ANY WARRANTY; without even the implied warranty of
   * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
   * Lesser General Public License for more details.
   *
   * You should have received a copy of the GNU Lesser General Public
   * License along with this library; if not, write to the Free Software
   * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
   *
   */
  
  #include "config.h"
  #include "wine/port.h"
  
  #define NONAMELESSUNION
  #include "d3d11_private.h"
  
  WINE_DEFAULT_DEBUG_CHANNEL(d3d11);
  
  static void STDMETHODCALLTYPE d3d_null_wined3d_object_destroyed(void *parent) {}
  
  static const struct wined3d_parent_ops d3d_null_wined3d_parent_ops =
  {
      d3d_null_wined3d_object_destroyed,
  };
  
  /* ID3D11DeviceContext - immediate context methods */
  
  static inline struct d3d11_immediate_context *impl_from_ID3D11DeviceContext(ID3D11DeviceContext *iface)
  {
      return CONTAINING_RECORD(iface, struct d3d11_immediate_context, ID3D11DeviceContext_iface);
  }
  
  static inline struct d3d_device *device_from_immediate_ID3D11DeviceContext(ID3D11DeviceContext *iface)
  {
      struct d3d11_immediate_context *context = impl_from_ID3D11DeviceContext(iface);
      return CONTAINING_RECORD(context, struct d3d_device, immediate_context);
  }
  
  static HRESULT STDMETHODCALLTYPE d3d11_immediate_context_QueryInterface(ID3D11DeviceContext *iface,
          REFIID riid, void **out)
  {
      TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
  
      if (IsEqualGUID(riid, &IID_ID3D11DeviceContext)
              || IsEqualGUID(riid, &IID_ID3D11DeviceChild)
              || IsEqualGUID(riid, &IID_IUnknown))
      {
          ID3D11DeviceContext_AddRef(iface);
          *out = iface;
          return S_OK;
      }
  
      WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
      *out = NULL;
      return E_NOINTERFACE;
  }
  
  static ULONG STDMETHODCALLTYPE d3d11_immediate_context_AddRef(ID3D11DeviceContext *iface)
  {
      struct d3d11_immediate_context *context = impl_from_ID3D11DeviceContext(iface);
      struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
      ULONG refcount = InterlockedIncrement(&context->refcount);
  
      TRACE("%p increasing refcount to %u.\n", context, refcount);
  
      if (refcount == 1)
      {
          ID3D11Device_AddRef(&device->ID3D11Device_iface);
      }
  
      return refcount;
  }
  
  static ULONG STDMETHODCALLTYPE d3d11_immediate_context_Release(ID3D11DeviceContext *iface)
  {
      struct d3d11_immediate_context *context = impl_from_ID3D11DeviceContext(iface);
      struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
      ULONG refcount = InterlockedDecrement(&context->refcount);
  
      TRACE("%p decreasing refcount to %u.\n", context, refcount);
  
      if (!refcount)
      {
          ID3D11Device_Release(&device->ID3D11Device_iface);
      }
  
      return refcount;
  }
  
  static void STDMETHODCALLTYPE d3d11_immediate_context_GetDevice(ID3D11DeviceContext *iface, ID3D11Device **device)
  {
      struct d3d_device *device_object = device_from_immediate_ID3D11DeviceContext(iface);
  
      TRACE("iface %p, device %p.\n", iface, device);
  
      *device = &device_object->ID3D11Device_iface;
      ID3D11Device_AddRef(*device);
  }
  
  static HRESULT STDMETHODCALLTYPE d3d11_immediate_context_GetPrivateData(ID3D11DeviceContext *iface, REFGUID guid,
          UINT *data_size, void *data)
  {
      struct d3d11_immediate_context *context = impl_from_ID3D11DeviceContext(iface);
  
      TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
  
      return d3d_get_private_data(&context->private_store, guid, data_size, data);
  }
  
  static HRESULT STDMETHODCALLTYPE d3d11_immediate_context_SetPrivateData(ID3D11DeviceContext *iface, REFGUID guid,
          UINT data_size, const void *data)
  {
      struct d3d11_immediate_context *context = impl_from_ID3D11DeviceContext(iface);
  
      TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
  
      return d3d_set_private_data(&context->private_store, guid, data_size, data);
  }
  
  static HRESULT STDMETHODCALLTYPE d3d11_immediate_context_SetPrivateDataInterface(ID3D11DeviceContext *iface,
          REFGUID guid, const IUnknown *data)
  {
      struct d3d11_immediate_context *context = impl_from_ID3D11DeviceContext(iface);
  
      TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
  
      return d3d_set_private_data_interface(&context->private_store, guid, data);
  }
  
  static void STDMETHODCALLTYPE d3d11_immediate_context_VSSetConstantBuffers(ID3D11DeviceContext *iface,
          UINT start_slot, UINT buffer_count, ID3D11Buffer *const *buffers)
  {
      struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
      unsigned int i;
  
      TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
              iface, start_slot, buffer_count, buffers);
  
      wined3d_mutex_lock();
      for (i = 0; i < buffer_count; ++i)
      {
          struct d3d_buffer *buffer = unsafe_impl_from_ID3D11Buffer(buffers[i]);
  
          wined3d_device_set_vs_cb(device->wined3d_device, start_slot + i,
                  buffer ? buffer->wined3d_buffer : NULL);
      }
      wined3d_mutex_unlock();
  }
  
  static void STDMETHODCALLTYPE d3d11_immediate_context_PSSetShaderResources(ID3D11DeviceContext *iface,
          UINT start_slot, UINT view_count, ID3D11ShaderResourceView *const *views)
  {
      struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
      unsigned int i;
  
      TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
              iface, start_slot, view_count, views);
  
      wined3d_mutex_lock();
      for (i = 0; i < view_count; ++i)
      {
          struct d3d_shader_resource_view *view = unsafe_impl_from_ID3D11ShaderResourceView(views[i]);
  
          wined3d_device_set_ps_resource_view(device->wined3d_device, start_slot + i,
                  view ? view->wined3d_view : NULL);
      }
      wined3d_mutex_unlock();
  }
  
  static void STDMETHODCALLTYPE d3d11_immediate_context_PSSetShader(ID3D11DeviceContext *iface,
          ID3D11PixelShader *shader, ID3D11ClassInstance *const *class_instances, UINT class_instance_count)
  {
      struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
      struct d3d_pixel_shader *ps = unsafe_impl_from_ID3D11PixelShader(shader);
  
      TRACE("iface %p, shader %p, class_instances %p, class_instance_count %u.\n",
              iface, shader, class_instances, class_instance_count);
  
      if (class_instances)
          FIXME("Dynamic linking is not implemented yet.\n");
  
      wined3d_mutex_lock();
      wined3d_device_set_pixel_shader(device->wined3d_device, ps ? ps->wined3d_shader : NULL);
      wined3d_mutex_unlock();
  }
  
  static void STDMETHODCALLTYPE d3d11_immediate_context_PSSetSamplers(ID3D11DeviceContext *iface,
          UINT start_slot, UINT sampler_count, ID3D11SamplerState *const *samplers)
  {
      struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
      unsigned int i;
  
      TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
              iface, start_slot, sampler_count, samplers);
  
      wined3d_mutex_lock();
      for (i = 0; i < sampler_count; ++i)
      {
          struct d3d_sampler_state *sampler = unsafe_impl_from_ID3D11SamplerState(samplers[i]);
  
          wined3d_device_set_ps_sampler(device->wined3d_device, start_slot + i,
                  sampler ? sampler->wined3d_sampler : NULL);
      }
      wined3d_mutex_unlock();
  }
  
  static void STDMETHODCALLTYPE d3d11_immediate_context_VSSetShader(ID3D11DeviceContext *iface,
          ID3D11VertexShader *shader, ID3D11ClassInstance *const *class_instances, UINT class_instance_count)
  {
      struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
      struct d3d_vertex_shader *vs = unsafe_impl_from_ID3D11VertexShader(shader);
  
      TRACE("iface %p, shader %p, class_instances %p, class_instance_count %u.\n",
              iface, shader, class_instances, class_instance_count);
  
      if (class_instances)
          FIXME("Dynamic linking is not implemented yet.\n");
  
      wined3d_mutex_lock();
      wined3d_device_set_vertex_shader(device->wined3d_device, vs ? vs->wined3d_shader : NULL);
      wined3d_mutex_unlock();
  }
  
  static void STDMETHODCALLTYPE d3d11_immediate_context_DrawIndexed(ID3D11DeviceContext *iface,
          UINT index_count, UINT start_index_location, INT base_vertex_location)
  {
      struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
  
      TRACE("iface %p, index_count %u, start_index_location %u, base_vertex_location %d.\n",
              iface, index_count, start_index_location, base_vertex_location);
  
      wined3d_mutex_lock();
      wined3d_device_set_base_vertex_index(device->wined3d_device, base_vertex_location);
      wined3d_device_draw_indexed_primitive(device->wined3d_device, start_index_location, index_count);
      wined3d_mutex_unlock();
  }
  
  static void STDMETHODCALLTYPE d3d11_immediate_context_Draw(ID3D11DeviceContext *iface,
          UINT vertex_count, UINT start_vertex_location)
  {
      struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
  
      TRACE("iface %p, vertex_count %u, start_vertex_location %u.\n",
              iface, vertex_count, start_vertex_location);
  
      wined3d_mutex_lock();
      wined3d_device_draw_primitive(device->wined3d_device, start_vertex_location, vertex_count);
      wined3d_mutex_unlock();
  }
  
  static HRESULT STDMETHODCALLTYPE d3d11_immediate_context_Map(ID3D11DeviceContext *iface, ID3D11Resource *resource,
          UINT subresource_idx, D3D11_MAP map_type, UINT map_flags, D3D11_MAPPED_SUBRESOURCE *mapped_subresource)
  {
      struct wined3d_resource *wined3d_resource;
      struct wined3d_map_desc map_desc;
      HRESULT hr;
  
      TRACE("iface %p, resource %p, subresource_idx %u, map_type %u, map_flags %#x, mapped_subresource %p.\n",
              iface, resource, subresource_idx, map_type, map_flags, mapped_subresource);
  
      if (map_flags)
          FIXME("Ignoring map_flags %#x.\n", map_flags);
  
      wined3d_resource = wined3d_resource_from_d3d11_resource(resource);
  
      wined3d_mutex_lock();
      hr = wined3d_resource_map(wined3d_resource, subresource_idx,
              &map_desc, NULL, wined3d_map_flags_from_d3d11_map_type(map_type));
      wined3d_mutex_unlock();
  
      mapped_subresource->pData = map_desc.data;
      mapped_subresource->RowPitch = map_desc.row_pitch;
      mapped_subresource->DepthPitch = map_desc.slice_pitch;
  
      return hr;
  }
  
  static void STDMETHODCALLTYPE d3d11_immediate_context_Unmap(ID3D11DeviceContext *iface, ID3D11Resource *resource,
          UINT subresource_idx)
  {
      struct wined3d_resource *wined3d_resource;
  
      TRACE("iface %p, resource %p, subresource_idx %u.\n", iface, resource, subresource_idx);
  
      wined3d_resource = wined3d_resource_from_d3d11_resource(resource);
  
      wined3d_mutex_lock();
      wined3d_resource_unmap(wined3d_resource, subresource_idx);
      wined3d_mutex_unlock();
  }
  
  static void STDMETHODCALLTYPE d3d11_immediate_context_PSSetConstantBuffers(ID3D11DeviceContext *iface,
          UINT start_slot, UINT buffer_count, ID3D11Buffer *const *buffers)
  {
      struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
      unsigned int i;
  
      TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
              iface, start_slot, buffer_count, buffers);
  
      wined3d_mutex_lock();
      for (i = 0; i < buffer_count; ++i)
      {
          struct d3d_buffer *buffer = unsafe_impl_from_ID3D11Buffer(buffers[i]);
  
          wined3d_device_set_ps_cb(device->wined3d_device, start_slot + i,
                  buffer ? buffer->wined3d_buffer : NULL);
      }
      wined3d_mutex_unlock();
  }
  
  static void STDMETHODCALLTYPE d3d11_immediate_context_IASetInputLayout(ID3D11DeviceContext *iface,
          ID3D11InputLayout *input_layout)
  {
      struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
      struct d3d_input_layout *layout = unsafe_impl_from_ID3D11InputLayout(input_layout);
  
      TRACE("iface %p, input_layout %p.\n", iface, input_layout);
  
      wined3d_mutex_lock();
      wined3d_device_set_vertex_declaration(device->wined3d_device, layout ? layout->wined3d_decl : NULL);
      wined3d_mutex_unlock();
  }
  
  static void STDMETHODCALLTYPE d3d11_immediate_context_IASetVertexBuffers(ID3D11DeviceContext *iface,
          UINT start_slot, UINT buffer_count, ID3D11Buffer *const *buffers, const UINT *strides, const UINT *offsets)
  {
      struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
      unsigned int i;
  
      TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p.\n",
              iface, start_slot, buffer_count, buffers, strides, offsets);
  
      wined3d_mutex_lock();
      for (i = 0; i < buffer_count; ++i)
      {
          struct d3d_buffer *buffer = unsafe_impl_from_ID3D11Buffer(buffers[i]);
  
          wined3d_device_set_stream_source(device->wined3d_device, start_slot + i,
                  buffer ? buffer->wined3d_buffer : NULL, offsets[i], strides[i]);
      }
      wined3d_mutex_unlock();
  }
  
  static void STDMETHODCALLTYPE d3d11_immediate_context_IASetIndexBuffer(ID3D11DeviceContext *iface,
          ID3D11Buffer *buffer, DXGI_FORMAT format, UINT offset)
  {
      struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
      struct d3d_buffer *buffer_impl = unsafe_impl_from_ID3D11Buffer(buffer);
  
      TRACE("iface %p, buffer %p, format %s, offset %u.\n",
              iface, buffer, debug_dxgi_format(format), offset);
  
      wined3d_mutex_lock();
      wined3d_device_set_index_buffer(device->wined3d_device,
              buffer_impl ? buffer_impl->wined3d_buffer : NULL,
              wined3dformat_from_dxgi_format(format), offset);
      wined3d_mutex_unlock();
  }
  
  static void STDMETHODCALLTYPE d3d11_immediate_context_DrawIndexedInstanced(ID3D11DeviceContext *iface,
          UINT instance_index_count, UINT instance_count, UINT start_index_location, INT base_vertex_location,
          UINT start_instance_location)
  {
      struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
  
      TRACE("iface %p, instance_index_count %u, instance_count %u, start_index_location %u, "
              "base_vertex_location %d, start_instance_location %u.\n",
              iface, instance_index_count, instance_count, start_index_location,
              base_vertex_location, start_instance_location);
  
      wined3d_mutex_lock();
      wined3d_device_set_base_vertex_index(device->wined3d_device, base_vertex_location);
      wined3d_device_draw_indexed_primitive_instanced(device->wined3d_device, start_index_location,
              instance_index_count, start_instance_location, instance_count);
      wined3d_mutex_unlock();
  }
  
  static void STDMETHODCALLTYPE d3d11_immediate_context_DrawInstanced(ID3D11DeviceContext *iface,
          UINT instance_vertex_count, UINT instance_count, UINT start_vertex_location, UINT start_instance_location)
  {
      struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
  
      TRACE("iface %p, instance_vertex_count %u, instance_count %u, start_vertex_location %u, "
              "start_instance_location %u.\n",
              iface, instance_vertex_count, instance_count, start_vertex_location,
              start_instance_location);
  
      wined3d_mutex_lock();
      wined3d_device_draw_primitive_instanced(device->wined3d_device, start_vertex_location,
              instance_vertex_count, start_instance_location, instance_count);
      wined3d_mutex_unlock();
  }
  
  static void STDMETHODCALLTYPE d3d11_immediate_context_GSSetConstantBuffers(ID3D11DeviceContext *iface,
          UINT start_slot, UINT buffer_count, ID3D11Buffer *const *buffers)
  {
      struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
      unsigned int i;
  
      TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
              iface, start_slot, buffer_count, buffers);
  
      wined3d_mutex_lock();
      for (i = 0; i < buffer_count; ++i)
      {
          struct d3d_buffer *buffer = unsafe_impl_from_ID3D11Buffer(buffers[i]);
  
          wined3d_device_set_gs_cb(device->wined3d_device, start_slot + i,
                  buffer ? buffer->wined3d_buffer : NULL);
      }
      wined3d_mutex_unlock();
  }
  
  static void STDMETHODCALLTYPE d3d11_immediate_context_GSSetShader(ID3D11DeviceContext *iface,
          ID3D11GeometryShader *shader, ID3D11ClassInstance *const *class_instances, UINT class_instance_count)
  {
      struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
      struct d3d_geometry_shader *gs = unsafe_impl_from_ID3D11GeometryShader(shader);
  
      TRACE("iface %p, shader %p, class_instances %p, class_instance_count %u.\n",
              iface, shader, class_instances, class_instance_count);
  
      if (class_instances)
          FIXME("Dynamic linking is not implemented yet.\n");
  
      wined3d_mutex_lock();
      wined3d_device_set_geometry_shader(device->wined3d_device, gs ? gs->wined3d_shader : NULL);
      wined3d_mutex_unlock();
  }
  
  static void STDMETHODCALLTYPE d3d11_immediate_context_IASetPrimitiveTopology(ID3D11DeviceContext *iface,
          D3D11_PRIMITIVE_TOPOLOGY topology)
  {
      struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
      enum wined3d_primitive_type primitive_type;
      unsigned int patch_vertex_count;
  
      TRACE("iface %p, topology %#x.\n", iface, topology);
  
      wined3d_primitive_type_from_d3d11_primitive_topology(topology, &primitive_type, &patch_vertex_count);
  
      wined3d_mutex_lock();
      wined3d_device_set_primitive_type(device->wined3d_device, primitive_type, patch_vertex_count);
      wined3d_mutex_unlock();
  }
  
  static void STDMETHODCALLTYPE d3d11_immediate_context_VSSetShaderResources(ID3D11DeviceContext *iface,
          UINT start_slot, UINT view_count, ID3D11ShaderResourceView *const *views)
  {
      struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
      unsigned int i;
  
      TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", iface, start_slot, view_count, views);
  
      wined3d_mutex_lock();
      for (i = 0; i < view_count; ++i)
      {
          struct d3d_shader_resource_view *view = unsafe_impl_from_ID3D11ShaderResourceView(views[i]);
  
          wined3d_device_set_vs_resource_view(device->wined3d_device, start_slot + i,
                  view ? view->wined3d_view : NULL);
      }
      wined3d_mutex_unlock();
  }
  
  static void STDMETHODCALLTYPE d3d11_immediate_context_VSSetSamplers(ID3D11DeviceContext *iface,
          UINT start_slot, UINT sampler_count, ID3D11SamplerState *const *samplers)
  {
      struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
      unsigned int i;
  
      TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
              iface, start_slot, sampler_count, samplers);
  
      wined3d_mutex_lock();
      for (i = 0; i < sampler_count; ++i)
      {
          struct d3d_sampler_state *sampler = unsafe_impl_from_ID3D11SamplerState(samplers[i]);
  
          wined3d_device_set_vs_sampler(device->wined3d_device, start_slot + i,
                  sampler ? sampler->wined3d_sampler : NULL);
      }
      wined3d_mutex_unlock();
  }
  
  static void STDMETHODCALLTYPE d3d11_immediate_context_Begin(ID3D11DeviceContext *iface,
          ID3D11Asynchronous *asynchronous)
  {
      struct d3d_query *query = unsafe_impl_from_ID3D11Asynchronous(asynchronous);
      HRESULT hr;
  
      TRACE("iface %p, asynchronous %p.\n", iface, asynchronous);
  
      wined3d_mutex_lock();
      if (FAILED(hr = wined3d_query_issue(query->wined3d_query, WINED3DISSUE_BEGIN)))
          ERR("Failed to issue query, hr %#x.\n", hr);
      wined3d_mutex_unlock();
  }
  
  static void STDMETHODCALLTYPE d3d11_immediate_context_End(ID3D11DeviceContext *iface,
          ID3D11Asynchronous *asynchronous)
  {
      struct d3d_query *query = unsafe_impl_from_ID3D11Asynchronous(asynchronous);
      HRESULT hr;
  
      TRACE("iface %p, asynchronous %p.\n", iface, asynchronous);
  
      wined3d_mutex_lock();
      if (FAILED(hr = wined3d_query_issue(query->wined3d_query, WINED3DISSUE_END)))
          ERR("Failed to issue query, hr %#x.\n", hr);
      wined3d_mutex_unlock();
  }
  
  static HRESULT STDMETHODCALLTYPE d3d11_immediate_context_GetData(ID3D11DeviceContext *iface,
          ID3D11Asynchronous *asynchronous, void *data, UINT data_size, UINT data_flags)
  {
      struct d3d_query *query = unsafe_impl_from_ID3D11Asynchronous(asynchronous);
      unsigned int wined3d_flags;
      HRESULT hr;
  
      TRACE("iface %p, asynchronous %p, data %p, data_size %u, data_flags %#x.\n",
              iface, asynchronous, data, data_size, data_flags);
  
      if (!data && data_size)
          return E_INVALIDARG;
  
      wined3d_flags = wined3d_getdata_flags_from_d3d11_async_getdata_flags(data_flags);
  
      wined3d_mutex_lock();
      if (!data_size || wined3d_query_get_data_size(query->wined3d_query) == data_size)
      {
          hr = wined3d_query_get_data(query->wined3d_query, data, data_size, wined3d_flags);
          if (hr == WINED3DERR_INVALIDCALL)
              hr = DXGI_ERROR_INVALID_CALL;
      }
      else
      {
          WARN("Invalid data size %u.\n", data_size);
          hr = E_INVALIDARG;
      }
      wined3d_mutex_unlock();
  
      return hr;
  }
  
  static void STDMETHODCALLTYPE d3d11_immediate_context_SetPredication(ID3D11DeviceContext *iface,
          ID3D11Predicate *predicate, BOOL value)
  {
      struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
      struct d3d_query *query;
  
      TRACE("iface %p, predicate %p, value %#x.\n", iface, predicate, value);
  
      query = unsafe_impl_from_ID3D11Query((ID3D11Query *)predicate);
  
      wined3d_mutex_lock();
      wined3d_device_set_predication(device->wined3d_device, query ? query->wined3d_query : NULL, value);
      wined3d_mutex_unlock();
  }
  
  static void STDMETHODCALLTYPE d3d11_immediate_context_GSSetShaderResources(ID3D11DeviceContext *iface,
          UINT start_slot, UINT view_count, ID3D11ShaderResourceView *const *views)
  {
      struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
      unsigned int i;
  
      TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", iface, start_slot, view_count, views);
  
      wined3d_mutex_lock();
      for (i = 0; i < view_count; ++i)
      {
          struct d3d_shader_resource_view *view = unsafe_impl_from_ID3D11ShaderResourceView(views[i]);
  
          wined3d_device_set_gs_resource_view(device->wined3d_device, start_slot + i,
                  view ? view->wined3d_view : NULL);
      }
      wined3d_mutex_unlock();
  }
  
  static void STDMETHODCALLTYPE d3d11_immediate_context_GSSetSamplers(ID3D11DeviceContext *iface,
          UINT start_slot, UINT sampler_count, ID3D11SamplerState *const *samplers)
  {
      struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
      unsigned int i;
  
      TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
              iface, start_slot, sampler_count, samplers);
  
      wined3d_mutex_lock();
      for (i = 0; i < sampler_count; ++i)
      {
          struct d3d_sampler_state *sampler = unsafe_impl_from_ID3D11SamplerState(samplers[i]);
  
          wined3d_device_set_gs_sampler(device->wined3d_device, start_slot + i,
                  sampler ? sampler->wined3d_sampler : NULL);
      }
      wined3d_mutex_unlock();
  }
  
  static void STDMETHODCALLTYPE d3d11_immediate_context_OMSetRenderTargets(ID3D11DeviceContext *iface,
          UINT render_target_view_count, ID3D11RenderTargetView *const *render_target_views,
          ID3D11DepthStencilView *depth_stencil_view)
  {
      struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
      struct d3d_depthstencil_view *dsv;
      unsigned int i;
  
      TRACE("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p.\n",
              iface, render_target_view_count, render_target_views, depth_stencil_view);
  
      wined3d_mutex_lock();
      for (i = 0; i < render_target_view_count; ++i)
      {
          struct d3d_rendertarget_view *rtv = unsafe_impl_from_ID3D11RenderTargetView(render_target_views[i]);
          wined3d_device_set_rendertarget_view(device->wined3d_device, i, rtv ? rtv->wined3d_view : NULL, FALSE);
      }
      for (; i < D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT; ++i)
      {
          wined3d_device_set_rendertarget_view(device->wined3d_device, i, NULL, FALSE);
      }
  
      dsv = unsafe_impl_from_ID3D11DepthStencilView(depth_stencil_view);
      wined3d_device_set_depth_stencil_view(device->wined3d_device, dsv ? dsv->wined3d_view : NULL);
      wined3d_mutex_unlock();
  }
  
  static void STDMETHODCALLTYPE d3d11_immediate_context_OMSetRenderTargetsAndUnorderedAccessViews(
          ID3D11DeviceContext *iface, UINT render_target_view_count,
          ID3D11RenderTargetView *const *render_target_views, ID3D11DepthStencilView *depth_stencil_view,
          UINT unordered_access_view_start_slot, UINT unordered_access_view_count,
          ID3D11UnorderedAccessView *const *unordered_access_views, const UINT *initial_counts)
  {
      struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
      unsigned int i;
  
      TRACE("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p, "
              "unordered_access_view_start_slot %u, unordered_access_view_count %u, unordered_access_views %p, "
              "initial_counts %p.\n",
              iface, render_target_view_count, render_target_views, depth_stencil_view,
              unordered_access_view_start_slot, unordered_access_view_count, unordered_access_views,
              initial_counts);
  
      if (render_target_view_count != D3D11_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL)
      {
          d3d11_immediate_context_OMSetRenderTargets(iface, render_target_view_count, render_target_views,
                  depth_stencil_view);
      }
  
      if (unordered_access_view_count != D3D11_KEEP_UNORDERED_ACCESS_VIEWS)
      {
          wined3d_mutex_lock();
          for (i = 0; i < unordered_access_view_start_slot; ++i)
          {
              wined3d_device_set_unordered_access_view(device->wined3d_device, i, NULL, ~0u);
          }
          for (i = 0; i < unordered_access_view_count; ++i)
          {
              struct d3d11_unordered_access_view *view
                      = unsafe_impl_from_ID3D11UnorderedAccessView(unordered_access_views[i]);
  
              wined3d_device_set_unordered_access_view(device->wined3d_device,
                      unordered_access_view_start_slot + i,
                      view ? view->wined3d_view : NULL, initial_counts ? initial_counts[i] : ~0u);
          }
          for (; unordered_access_view_start_slot + i < D3D11_PS_CS_UAV_REGISTER_COUNT; ++i)
          {
              wined3d_device_set_unordered_access_view(device->wined3d_device,
                      unordered_access_view_start_slot + i, NULL, ~0u);
          }
          wined3d_mutex_unlock();
      }
  }
  
  static void STDMETHODCALLTYPE d3d11_immediate_context_OMSetBlendState(ID3D11DeviceContext *iface,
          ID3D11BlendState *blend_state, const float blend_factor[4], UINT sample_mask)
  {
      struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
      static const float default_blend_factor[] = {1.0f, 1.0f, 1.0f, 1.0f};
      const D3D11_BLEND_DESC *desc;
  
      TRACE("iface %p, blend_state %p, blend_factor %s, sample_mask 0x%08x.\n",
              iface, blend_state, debug_float4(blend_factor), sample_mask);
  
      if (!blend_factor)
          blend_factor = default_blend_factor;
  
      wined3d_mutex_lock();
      memcpy(device->blend_factor, blend_factor, 4 * sizeof(*blend_factor));
      wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_MULTISAMPLEMASK, sample_mask);
      if (!(device->blend_state = unsafe_impl_from_ID3D11BlendState(blend_state)))
      {
          wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_ALPHABLENDENABLE, FALSE);
          wined3d_device_set_render_state(device->wined3d_device,
                  WINED3D_RS_COLORWRITEENABLE, D3D11_COLOR_WRITE_ENABLE_ALL);
          wined3d_device_set_render_state(device->wined3d_device,
                  WINED3D_RS_COLORWRITEENABLE1, D3D11_COLOR_WRITE_ENABLE_ALL);
          wined3d_device_set_render_state(device->wined3d_device,
                  WINED3D_RS_COLORWRITEENABLE2, D3D11_COLOR_WRITE_ENABLE_ALL);
          wined3d_device_set_render_state(device->wined3d_device,
                  WINED3D_RS_COLORWRITEENABLE3, D3D11_COLOR_WRITE_ENABLE_ALL);
          wined3d_mutex_unlock();
          return;
      }
  
      desc = &device->blend_state->desc;
      wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_ALPHABLENDENABLE,
              desc->RenderTarget[0].BlendEnable);
      if (desc->RenderTarget[0].BlendEnable)
      {
          const D3D11_RENDER_TARGET_BLEND_DESC *d = &desc->RenderTarget[0];
  
          wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_SRCBLEND, d->SrcBlend);
          wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_DESTBLEND, d->DestBlend);
          wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_BLENDOP, d->BlendOp);
          wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_SEPARATEALPHABLENDENABLE, TRUE);
          wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_SRCBLENDALPHA, d->SrcBlendAlpha);
          wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_DESTBLENDALPHA, d->DestBlendAlpha);
          wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_BLENDOPALPHA, d->BlendOpAlpha);
  
          if (memcmp(blend_factor, default_blend_factor, sizeof(default_blend_factor))
                  && (d->SrcBlend == D3D11_BLEND_BLEND_FACTOR || d->SrcBlend == D3D11_BLEND_INV_BLEND_FACTOR
                  || d->DestBlend == D3D11_BLEND_BLEND_FACTOR || d->DestBlend == D3D11_BLEND_INV_BLEND_FACTOR
                  || d->SrcBlendAlpha == D3D11_BLEND_BLEND_FACTOR || d->SrcBlendAlpha == D3D11_BLEND_INV_BLEND_FACTOR
                  || d->DestBlendAlpha == D3D11_BLEND_BLEND_FACTOR || d->DestBlendAlpha == D3D11_BLEND_INV_BLEND_FACTOR))
              FIXME("Ignoring blend factor %s.\n", debug_float4(blend_factor));
      }
      wined3d_device_set_render_state(device->wined3d_device,
              WINED3D_RS_COLORWRITEENABLE, desc->RenderTarget[0].RenderTargetWriteMask);
      wined3d_device_set_render_state(device->wined3d_device,
              WINED3D_RS_COLORWRITEENABLE1, desc->RenderTarget[1].RenderTargetWriteMask);
      wined3d_device_set_render_state(device->wined3d_device,
              WINED3D_RS_COLORWRITEENABLE2, desc->RenderTarget[2].RenderTargetWriteMask);
      wined3d_device_set_render_state(device->wined3d_device,
              WINED3D_RS_COLORWRITEENABLE3, desc->RenderTarget[3].RenderTargetWriteMask);
      wined3d_mutex_unlock();
  }
  
  static void set_default_depth_stencil_state(struct wined3d_device *wined3d_device)
  {
      wined3d_device_set_render_state(wined3d_device, WINED3D_RS_ZENABLE, TRUE);
      wined3d_device_set_render_state(wined3d_device, WINED3D_RS_ZWRITEENABLE, D3D11_DEPTH_WRITE_MASK_ALL);
      wined3d_device_set_render_state(wined3d_device, WINED3D_RS_ZFUNC, WINED3D_CMP_LESS);
      wined3d_device_set_render_state(wined3d_device, WINED3D_RS_STENCILENABLE, FALSE);
  }
  
  static void STDMETHODCALLTYPE d3d11_immediate_context_OMSetDepthStencilState(ID3D11DeviceContext *iface,
          ID3D11DepthStencilState *depth_stencil_state, UINT stencil_ref)
  {
      struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
      const D3D11_DEPTH_STENCILOP_DESC *front, *back;
      const D3D11_DEPTH_STENCIL_DESC *desc;
  
      TRACE("iface %p, depth_stencil_state %p, stencil_ref %u.\n",
              iface, depth_stencil_state, stencil_ref);
  
      wined3d_mutex_lock();
      device->stencil_ref = stencil_ref;
      if (!(device->depth_stencil_state = unsafe_impl_from_ID3D11DepthStencilState(depth_stencil_state)))
      {
          set_default_depth_stencil_state(device->wined3d_device);
          wined3d_mutex_unlock();
          return;
      }
  
      desc = &device->depth_stencil_state->desc;
  
      front = &desc->FrontFace;
      back = &desc->BackFace;
  
      wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_ZENABLE, desc->DepthEnable);
      if (desc->DepthEnable)
      {
          wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_ZWRITEENABLE, desc->DepthWriteMask);
          wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_ZFUNC, desc->DepthFunc);
      }
  
      wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_STENCILENABLE, desc->StencilEnable);
      if (desc->StencilEnable)
      {
          wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_STENCILMASK, desc->StencilReadMask);
          wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_STENCILWRITEMASK, desc->StencilWriteMask);
          wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_STENCILREF, stencil_ref);
  
          wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_STENCILFAIL, front->StencilFailOp);
          wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_STENCILZFAIL, front->StencilDepthFailOp);
          wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_STENCILPASS, front->StencilPassOp);
          wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_STENCILFUNC, front->StencilFunc);
          if (front->StencilFailOp != back->StencilFailOp
                  || front->StencilDepthFailOp != back->StencilDepthFailOp
                  || front->StencilPassOp != back->StencilPassOp
                  || front->StencilFunc != back->StencilFunc)
          {
              wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_TWOSIDEDSTENCILMODE, TRUE);
              wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_BACK_STENCILFAIL, back->StencilFailOp);
              wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_BACK_STENCILZFAIL,
                      back->StencilDepthFailOp);
              wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_BACK_STENCILPASS, back->StencilPassOp);
              wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_BACK_STENCILFUNC, back->StencilFunc);
          }
          else
          {
              wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_TWOSIDEDSTENCILMODE, FALSE);
          }
      }
      wined3d_mutex_unlock();
  }
  
  static void STDMETHODCALLTYPE d3d11_immediate_context_SOSetTargets(ID3D11DeviceContext *iface, UINT buffer_count,
          ID3D11Buffer *const *buffers, const UINT *offsets)
  {
      struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
      unsigned int count, i;
  
      TRACE("iface %p, buffer_count %u, buffers %p, offsets %p.\n", iface, buffer_count, buffers, offsets);
  
      count = min(buffer_count, D3D11_SO_BUFFER_SLOT_COUNT);
      wined3d_mutex_lock();
      for (i = 0; i < count; ++i)
      {
          struct d3d_buffer *buffer = unsafe_impl_from_ID3D11Buffer(buffers[i]);
  
          wined3d_device_set_stream_output(device->wined3d_device, i,
                  buffer ? buffer->wined3d_buffer : NULL, offsets ? offsets[i] : 0);
      }
      for (; i < D3D11_SO_BUFFER_SLOT_COUNT; ++i)
      {
          wined3d_device_set_stream_output(device->wined3d_device, i, NULL, 0);
      }
      wined3d_mutex_unlock();
  }
  
  static void STDMETHODCALLTYPE d3d11_immediate_context_DrawAuto(ID3D11DeviceContext *iface)
  {
      FIXME("iface %p stub!\n", iface);
  }
  
  static void STDMETHODCALLTYPE d3d11_immediate_context_DrawIndexedInstancedIndirect(ID3D11DeviceContext *iface,
          ID3D11Buffer *buffer, UINT offset)
  {
      struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
      struct d3d_buffer *d3d_buffer;
  
      TRACE("iface %p, buffer %p, offset %u.\n", iface, buffer, offset);
  
      d3d_buffer = unsafe_impl_from_ID3D11Buffer(buffer);
  
      wined3d_mutex_lock();
      wined3d_device_draw_indexed_primitive_instanced_indirect(device->wined3d_device,
              d3d_buffer->wined3d_buffer, offset);
      wined3d_mutex_unlock();
  }
  
  static void STDMETHODCALLTYPE d3d11_immediate_context_DrawInstancedIndirect(ID3D11DeviceContext *iface,
          ID3D11Buffer *buffer, UINT offset)
  {
      struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
      struct d3d_buffer *d3d_buffer;
  
      TRACE("iface %p, buffer %p, offset %u.\n", iface, buffer, offset);
  
      d3d_buffer = unsafe_impl_from_ID3D11Buffer(buffer);
  
      wined3d_mutex_lock();
      wined3d_device_draw_primitive_instanced_indirect(device->wined3d_device,
              d3d_buffer->wined3d_buffer, offset);
      wined3d_mutex_unlock();
  }
  
  static void STDMETHODCALLTYPE d3d11_immediate_context_Dispatch(ID3D11DeviceContext *iface,
          UINT thread_group_count_x, UINT thread_group_count_y, UINT thread_group_count_z)
  {
      struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
  
      TRACE("iface %p, thread_group_count_x %u, thread_group_count_y %u, thread_group_count_z %u.\n",
              iface, thread_group_count_x, thread_group_count_y, thread_group_count_z);
  
      wined3d_mutex_lock();
      wined3d_device_dispatch_compute(device->wined3d_device,
              thread_group_count_x, thread_group_count_y, thread_group_count_z);
      wined3d_mutex_unlock();
  }
  
  static void STDMETHODCALLTYPE d3d11_immediate_context_DispatchIndirect(ID3D11DeviceContext *iface,
          ID3D11Buffer *buffer, UINT offset)
  {
      struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
      struct d3d_buffer *buffer_impl;
  
      TRACE("iface %p, buffer %p, offset %u.\n", iface, buffer, offset);
  
      buffer_impl = unsafe_impl_from_ID3D11Buffer(buffer);
  
      wined3d_mutex_lock();
      wined3d_device_dispatch_compute_indirect(device->wined3d_device,
              buffer_impl->wined3d_buffer, offset);
      wined3d_mutex_unlock();
  }
  
  static void STDMETHODCALLTYPE d3d11_immediate_context_RSSetState(ID3D11DeviceContext *iface,
          ID3D11RasterizerState *rasterizer_state)
  {
      struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
      struct d3d_rasterizer_state *rasterizer_state_impl;
      const D3D11_RASTERIZER_DESC *desc;
      union
      {
          DWORD d;
          float f;
      } scale_bias, const_bias;
  
      TRACE("iface %p, rasterizer_state %p.\n", iface, rasterizer_state);
  
      wined3d_mutex_lock();
      if (!(rasterizer_state_impl = unsafe_impl_from_ID3D11RasterizerState(rasterizer_state)))
      {
          wined3d_device_set_rasterizer_state(device->wined3d_device, NULL);
          wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_FILLMODE, WINED3D_FILL_SOLID);
          wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_CULLMODE, WINED3D_CULL_BACK);
          wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_SLOPESCALEDEPTHBIAS, 0);
          wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_DEPTHBIAS, 0);
          wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_SCISSORTESTENABLE, FALSE);
          wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_MULTISAMPLEANTIALIAS, FALSE);
          wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_ANTIALIASEDLINEENABLE, FALSE);
          wined3d_mutex_unlock();
          return;
      }
  
      wined3d_device_set_rasterizer_state(device->wined3d_device, rasterizer_state_impl->wined3d_state);
  
      desc = &rasterizer_state_impl->desc;
      wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_FILLMODE, desc->FillMode);
      wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_CULLMODE, desc->CullMode);
      scale_bias.f = desc->SlopeScaledDepthBias;
      const_bias.f = desc->DepthBias;
      wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_SLOPESCALEDEPTHBIAS, scale_bias.d);
      wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_DEPTHBIAS, const_bias.d);
      /* GL_DEPTH_CLAMP */
      if (!desc->DepthClipEnable)
          FIXME("Ignoring DepthClipEnable %#x.\n", desc->DepthClipEnable);
      wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_SCISSORTESTENABLE, desc->ScissorEnable);
      wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_MULTISAMPLEANTIALIAS, desc->MultisampleEnable);
      wined3d_device_set_render_state(device->wined3d_device,
              WINED3D_RS_ANTIALIASEDLINEENABLE, desc->AntialiasedLineEnable);
      wined3d_mutex_unlock();
  }
  
  static void STDMETHODCALLTYPE d3d11_immediate_context_RSSetViewports(ID3D11DeviceContext *iface,
          UINT viewport_count, const D3D11_VIEWPORT *viewports)
  {
      struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
      struct wined3d_viewport wined3d_vp;
  
      TRACE("iface %p, viewport_count %u, viewports %p.\n", iface, viewport_count, viewports);
  
      if (viewport_count > 1)
          FIXME("Multiple viewports not implemented.\n");
  
      if (!viewport_count)
          return;
  
      wined3d_vp.x = viewports[0].TopLeftX;
      wined3d_vp.y = viewports[0].TopLeftY;
      wined3d_vp.width = viewports[0].Width;
      wined3d_vp.height = viewports[0].Height;
      wined3d_vp.min_z = viewports[0].MinDepth;
      wined3d_vp.max_z = viewports[0].MaxDepth;
  
      wined3d_mutex_lock();
      wined3d_device_set_viewport(device->wined3d_device, &wined3d_vp);
      wined3d_mutex_unlock();
  }
  
  static void STDMETHODCALLTYPE d3d11_immediate_context_RSSetScissorRects(ID3D11DeviceContext *iface,
          UINT rect_count, const D3D11_RECT *rects)
  {
      struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
  
      TRACE("iface %p, rect_count %u, rects %p.\n", iface, rect_count, rects);
  
      if (rect_count > 1)
          FIXME("Multiple scissor rects not implemented.\n");
  
      if (!rect_count)
          return;
  
      wined3d_mutex_lock();
      wined3d_device_set_scissor_rect(device->wined3d_device, rects);
      wined3d_mutex_unlock();
  }
  
  static void STDMETHODCALLTYPE d3d11_immediate_context_CopySubresourceRegion(ID3D11DeviceContext *iface,
          ID3D11Resource *dst_resource, UINT dst_subresource_idx, UINT dst_x, UINT dst_y, UINT dst_z,
          ID3D11Resource *src_resource, UINT src_subresource_idx, const D3D11_BOX *src_box)
  {
      struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
      struct wined3d_resource *wined3d_dst_resource, *wined3d_src_resource;
      struct wined3d_box wined3d_src_box;
  
      TRACE("iface %p, dst_resource %p, dst_subresource_idx %u, dst_x %u, dst_y %u, dst_z %u, "
              "src_resource %p, src_subresource_idx %u, src_box %p.\n",
              iface, dst_resource, dst_subresource_idx, dst_x, dst_y, dst_z,
              src_resource, src_subresource_idx, src_box);
  
      if (src_box)
          wined3d_box_set(&wined3d_src_box, src_box->left, src_box->top,
                  src_box->right, src_box->bottom, src_box->front, src_box->back);
  
      wined3d_dst_resource = wined3d_resource_from_d3d11_resource(dst_resource);
      wined3d_src_resource = wined3d_resource_from_d3d11_resource(src_resource);
      wined3d_mutex_lock();
      wined3d_device_copy_sub_resource_region(device->wined3d_device, wined3d_dst_resource, dst_subresource_idx,
              dst_x, dst_y, dst_z, wined3d_src_resource, src_subresource_idx, src_box ? &wined3d_src_box : NULL);
      wined3d_mutex_unlock();
  }
  
  static void STDMETHODCALLTYPE d3d11_immediate_context_CopyResource(ID3D11DeviceContext *iface,
          ID3D11Resource *dst_resource, ID3D11Resource *src_resource)
  {
      struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
      struct wined3d_resource *wined3d_dst_resource, *wined3d_src_resource;
  
      TRACE("iface %p, dst_resource %p, src_resource %p.\n", iface, dst_resource, src_resource);
  
      wined3d_dst_resource = wined3d_resource_from_d3d11_resource(dst_resource);
      wined3d_src_resource = wined3d_resource_from_d3d11_resource(src_resource);
      wined3d_mutex_lock();
      wined3d_device_copy_resource(device->wined3d_device, wined3d_dst_resource, wined3d_src_resource);
      wined3d_mutex_unlock();
  }
  
  static void STDMETHODCALLTYPE d3d11_immediate_context_UpdateSubresource(ID3D11DeviceContext *iface,
          ID3D11Resource *resource, UINT subresource_idx, const D3D11_BOX *box,
          const void *data, UINT row_pitch, UINT depth_pitch)
  {
      struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
      struct wined3d_resource *wined3d_resource;
      struct wined3d_box wined3d_box;
  
      TRACE("iface %p, resource %p, subresource_idx %u, box %p, data %p, row_pitch %u, depth_pitch %u.\n",
              iface, resource, subresource_idx, box, data, row_pitch, depth_pitch);
  
      if (box)
          wined3d_box_set(&wined3d_box, box->left, box->top, box->right, box->bottom, box->front, box->back);
  
      wined3d_resource = wined3d_resource_from_d3d11_resource(resource);
      wined3d_mutex_lock();
      wined3d_device_update_sub_resource(device->wined3d_device, wined3d_resource,
              subresource_idx, box ? &wined3d_box : NULL, data, row_pitch, depth_pitch);
      wined3d_mutex_unlock();
  }
  
  static void STDMETHODCALLTYPE d3d11_immediate_context_CopyStructureCount(ID3D11DeviceContext *iface,
          ID3D11Buffer *dst_buffer, UINT dst_offset, ID3D11UnorderedAccessView *src_view)
  {
      struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
      struct d3d11_unordered_access_view *uav;
      struct d3d_buffer *buffer_impl;
  
      TRACE("iface %p, dst_buffer %p, dst_offset %u, src_view %p.\n",
              iface, dst_buffer, dst_offset, src_view);
  
      buffer_impl = unsafe_impl_from_ID3D11Buffer(dst_buffer);
      uav = unsafe_impl_from_ID3D11UnorderedAccessView(src_view);
  
      wined3d_mutex_lock();
      wined3d_device_copy_uav_counter(device->wined3d_device,
              buffer_impl->wined3d_buffer, dst_offset, uav->wined3d_view);
      wined3d_mutex_unlock();
  }
  
  static void STDMETHODCALLTYPE d3d11_immediate_context_ClearRenderTargetView(ID3D11DeviceContext *iface,
          ID3D11RenderTargetView *render_target_view, const float color_rgba[4])
  {
      struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
      struct d3d_rendertarget_view *view = unsafe_impl_from_ID3D11RenderTargetView(render_target_view);
      const struct wined3d_color color = {color_rgba[0], color_rgba[1], color_rgba[2], color_rgba[3]};
      HRESULT hr;
  
      TRACE("iface %p, render_target_view %p, color_rgba %s.\n",
              iface, render_target_view, debug_float4(color_rgba));
  
      if (!view)
          return;
  
      wined3d_mutex_lock();
      if (FAILED(hr = wined3d_device_clear_rendertarget_view(device->wined3d_device, view->wined3d_view, NULL,
              WINED3DCLEAR_TARGET, &color, 0.0f, 0)))
          ERR("Failed to clear view, hr %#x.\n", hr);
      wined3d_mutex_unlock();
  }
  
  static void STDMETHODCALLTYPE d3d11_immediate_context_ClearUnorderedAccessViewUint(ID3D11DeviceContext *iface,
          ID3D11UnorderedAccessView *unordered_access_view, const UINT values[4])
  {
      struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
      struct d3d11_unordered_access_view *view;
  
      TRACE("iface %p, unordered_access_view %p, values {%u, %u, %u, %u}.\n",
              iface, unordered_access_view, values[0], values[1], values[2], values[3]);
  
      view = unsafe_impl_from_ID3D11UnorderedAccessView(unordered_access_view);
      wined3d_mutex_lock();
      wined3d_device_clear_unordered_access_view_uint(device->wined3d_device,
              view->wined3d_view, (const struct wined3d_uvec4 *)values);
      wined3d_mutex_unlock();
  }
  
  static void STDMETHODCALLTYPE d3d11_immediate_context_ClearUnorderedAccessViewFloat(ID3D11DeviceContext *iface,
          ID3D11UnorderedAccessView *unordered_access_view, const float values[4])
  {
      FIXME("iface %p, unordered_access_view %p, values %s stub!\n",
              iface, unordered_access_view, debug_float4(values));
  }
  
  static void STDMETHODCALLTYPE d3d11_immediate_context_ClearDepthStencilView(ID3D11DeviceContext *iface,
          ID3D11DepthStencilView *depth_stencil_view, UINT flags, FLOAT depth, UINT8 stencil)
  {
      struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
      struct d3d_depthstencil_view *view = unsafe_impl_from_ID3D11DepthStencilView(depth_stencil_view);
      DWORD wined3d_flags;
      HRESULT hr;
  
      TRACE("iface %p, depth_stencil_view %p, flags %#x, depth %.8e, stencil %u.\n",
              iface, depth_stencil_view, flags, depth, stencil);
  
      if (!view)
          return;
  
      wined3d_flags = wined3d_clear_flags_from_d3d11_clear_flags(flags);
  
      wined3d_mutex_lock();
      if (FAILED(hr = wined3d_device_clear_rendertarget_view(device->wined3d_device, view->wined3d_view, NULL,
              wined3d_flags, NULL, depth, stencil)))
          ERR("Failed to clear view, hr %#x.\n", hr);
      wined3d_mutex_unlock();
  }
  
  static void STDMETHODCALLTYPE d3d11_immediate_context_GenerateMips(ID3D11DeviceContext *iface,
          ID3D11ShaderResourceView *view)
  {
      struct d3d_shader_resource_view *srv = unsafe_impl_from_ID3D11ShaderResourceView(view);
  
      TRACE("iface %p, view %p.\n", iface, view);
  
      wined3d_mutex_lock();
      wined3d_shader_resource_view_generate_mipmaps(srv->wined3d_view);
      wined3d_mutex_unlock();
  }
  
  static void STDMETHODCALLTYPE d3d11_immediate_context_SetResourceMinLOD(ID3D11DeviceContext *iface,
          ID3D11Resource *resource, FLOAT min_lod)
  {
      FIXME("iface %p, resource %p, min_lod %f stub!\n", iface, resource, min_lod);
  }
  
  static FLOAT STDMETHODCALLTYPE d3d11_immediate_context_GetResourceMinLOD(ID3D11DeviceContext *iface,
          ID3D11Resource *resource)
  {
      FIXME("iface %p, resource %p stub!\n", iface, resource);
  
      return 0.0f;
  }
  
  static void STDMETHODCALLTYPE d3d11_immediate_context_ResolveSubresource(ID3D11DeviceContext *iface,
          ID3D11Resource *dst_resource, UINT dst_subresource_idx,
          ID3D11Resource *src_resource, UINT src_subresource_idx,
          DXGI_FORMAT format)
  {
      FIXME("iface %p, dst_resource %p, dst_subresource_idx %u, src_resource %p, src_subresource_idx %u, "
              "format %s stub!\n",
              iface, dst_resource, dst_subresource_idx, src_resource, src_subresource_idx,
              debug_dxgi_format(format));
  }
  
  static void STDMETHODCALLTYPE d3d11_immediate_context_ExecuteCommandList(ID3D11DeviceContext *iface,
          ID3D11CommandList *command_list, BOOL restore_state)
  {
      FIXME("iface %p, command_list %p, restore_state %#x stub!\n", iface, command_list, restore_state);
  }
  
  static void STDMETHODCALLTYPE d3d11_immediate_context_HSSetShaderResources(ID3D11DeviceContext *iface,
          UINT start_slot, UINT view_count, ID3D11ShaderResourceView *const *views)
  {
      struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
      unsigned int i;
  
      TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
              iface, start_slot, view_count, views);
  
      wined3d_mutex_lock();
      for (i = 0; i < view_count; ++i)
      {
          struct d3d_shader_resource_view *view = unsafe_impl_from_ID3D11ShaderResourceView(views[i]);
  
          wined3d_device_set_hs_resource_view(device->wined3d_device, start_slot + i,
                  view ? view->wined3d_view : NULL);
      }
      wined3d_mutex_unlock();
  }
  
  static void STDMETHODCALLTYPE d3d11_immediate_context_HSSetShader(ID3D11DeviceContext *iface,
          ID3D11HullShader *shader, ID3D11ClassInstance *const *class_instances, UINT class_instance_count)
  {
      struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
      struct d3d11_hull_shader *hs = unsafe_impl_from_ID3D11HullShader(shader);
  
      TRACE("iface %p, shader %p, class_instances %p, class_instance_count %u.\n",
              iface, shader, class_instances, class_instance_count);
  
      if (class_instances)
          FIXME("Dynamic linking is not implemented yet.\n");
  
      wined3d_mutex_lock();
      wined3d_device_set_hull_shader(device->wined3d_device, hs ? hs->wined3d_shader : NULL);
      wined3d_mutex_unlock();
  }
  
  static void STDMETHODCALLTYPE d3d11_immediate_context_HSSetSamplers(ID3D11DeviceContext *iface,
          UINT start_slot, UINT sampler_count, ID3D11SamplerState *const *samplers)
  {
      struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
      unsigned int i;
  
      TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
              iface, start_slot, sampler_count, samplers);
  
      wined3d_mutex_lock();
      for (i = 0; i < sampler_count; ++i)
      {
          struct d3d_sampler_state *sampler = unsafe_impl_from_ID3D11SamplerState(samplers[i]);
  
          wined3d_device_set_hs_sampler(device->wined3d_device, start_slot + i,
                  sampler ? sampler->wined3d_sampler : NULL);
      }
      wined3d_mutex_unlock();
  }
  
  static void STDMETHODCALLTYPE d3d11_immediate_context_HSSetConstantBuffers(ID3D11DeviceContext *iface,
          UINT start_slot, UINT buffer_count, ID3D11Buffer *const *buffers)
  {
      struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
      unsigned int i;
  
      TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
              iface, start_slot, buffer_count, buffers);
  
      wined3d_mutex_lock();
      for (i = 0; i < buffer_count; ++i)
      {
          struct d3d_buffer *buffer = unsafe_impl_from_ID3D11Buffer(buffers[i]);
  
          wined3d_device_set_hs_cb(device->wined3d_device, start_slot + i,
                  buffer ? buffer->wined3d_buffer : NULL);
      }
      wined3d_mutex_unlock();
  }
  
  static void STDMETHODCALLTYPE d3d11_immediate_context_DSSetShaderResources(ID3D11DeviceContext *iface,
          UINT start_slot, UINT view_count, ID3D11ShaderResourceView *const *views)
  {
      struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
      unsigned int i;
  
      TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
              iface, start_slot, view_count, views);
  
      wined3d_mutex_lock();
      for (i = 0; i < view_count; ++i)
      {
          struct d3d_shader_resource_view *view = unsafe_impl_from_ID3D11ShaderResourceView(views[i]);
  
          wined3d_device_set_ds_resource_view(device->wined3d_device, start_slot + i,
                  view ? view->wined3d_view : NULL);
      }
      wined3d_mutex_unlock();
  }
  
  static void STDMETHODCALLTYPE d3d11_immediate_context_DSSetShader(ID3D11DeviceContext *iface,
          ID3D11DomainShader *shader, ID3D11ClassInstance *const *class_instances, UINT class_instance_count)
  {
      struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
      struct d3d11_domain_shader *ds = unsafe_impl_from_ID3D11DomainShader(shader);
  
      TRACE("iface %p, shader %p, class_instances %p, class_instance_count %u.\n",
              iface, shader, class_instances, class_instance_count);
  
      if (class_instances)
          FIXME("Dynamic linking is not implemented yet.\n");
  
      wined3d_mutex_lock();
      wined3d_device_set_domain_shader(device->wined3d_device, ds ? ds->wined3d_shader : NULL);
      wined3d_mutex_unlock();
  }
  
  static void STDMETHODCALLTYPE d3d11_immediate_context_DSSetSamplers(ID3D11DeviceContext *iface,
          UINT start_slot, UINT sampler_count, ID3D11SamplerState *const *samplers)
  {
      struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
      unsigned int i;
  
      TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
              iface, start_slot, sampler_count, samplers);
  
      wined3d_mutex_lock();
      for (i = 0; i < sampler_count; ++i)
      {
          struct d3d_sampler_state *sampler = unsafe_impl_from_ID3D11SamplerState(samplers[i]);
  
          wined3d_device_set_ds_sampler(device->wined3d_device, start_slot + i,
                  sampler ? sampler->wined3d_sampler : NULL);
      }
      wined3d_mutex_unlock();
  }
  
  static void STDMETHODCALLTYPE d3d11_immediate_context_DSSetConstantBuffers(ID3D11DeviceContext *iface,
          UINT start_slot, UINT buffer_count, ID3D11Buffer *const *buffers)
  {
      struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
      unsigned int i;
  
      TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
              iface, start_slot, buffer_count, buffers);
  
      wined3d_mutex_lock();
      for (i = 0; i < buffer_count; ++i)
      {
          struct d3d_buffer *buffer = unsafe_impl_from_ID3D11Buffer(buffers[i]);
  
          wined3d_device_set_ds_cb(device->wined3d_device, start_slot + i,
                  buffer ? buffer->wined3d_buffer : NULL);
      }
      wined3d_mutex_unlock();
  }
  
  static void STDMETHODCALLTYPE d3d11_immediate_context_CSSetShaderResources(ID3D11DeviceContext *iface,
          UINT start_slot, UINT view_count, ID3D11ShaderResourceView *const *views)
  {
      struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
      unsigned int i;
  
      TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
              iface, start_slot, view_count, views);
  
      wined3d_mutex_lock();
      for (i = 0; i < view_count; ++i)
      {
          struct d3d_shader_resource_view *view = unsafe_impl_from_ID3D11ShaderResourceView(views[i]);
  
          wined3d_device_set_cs_resource_view(device->wined3d_device, start_slot + i,
                  view ? view->wined3d_view : NULL);
      }
      wined3d_mutex_unlock();
  }
  
  static void STDMETHODCALLTYPE d3d11_immediate_context_CSSetUnorderedAccessViews(ID3D11DeviceContext *iface,
          UINT start_slot, UINT view_count, ID3D11UnorderedAccessView *const *views, const UINT *initial_counts)
  {
      struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
      unsigned int i;
  
      TRACE("iface %p, start_slot %u, view_count %u, views %p, initial_counts %p.\n",
              iface, start_slot, view_count, views, initial_counts);
  
      wined3d_mutex_lock();
      for (i = 0; i < view_count; ++i)
      {
          struct d3d11_unordered_access_view *view = unsafe_impl_from_ID3D11UnorderedAccessView(views[i]);
  
          wined3d_device_set_cs_uav(device->wined3d_device, start_slot + i,
                  view ? view->wined3d_view : NULL, initial_counts ? initial_counts[i] : ~0u);
      }
      wined3d_mutex_unlock();
  }
  
  static void STDMETHODCALLTYPE d3d11_immediate_context_CSSetShader(ID3D11DeviceContext *iface,
          ID3D11ComputeShader *shader, ID3D11ClassInstance *const *class_instances, UINT class_instance_count)
  {
      struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
      struct d3d11_compute_shader *cs = unsafe_impl_from_ID3D11ComputeShader(shader);
  
      TRACE("iface %p, shader %p, class_instances %p, class_instance_count %u.\n",
              iface, shader, class_instances, class_instance_count);
  
      if (class_instances)
          FIXME("Dynamic linking is not implemented yet.\n");
  
      wined3d_mutex_lock();
      wined3d_device_set_compute_shader(device->wined3d_device, cs ? cs->wined3d_shader : NULL);
      wined3d_mutex_unlock();
  }
  
  static void STDMETHODCALLTYPE d3d11_immediate_context_CSSetSamplers(ID3D11DeviceContext *iface,
          UINT start_slot, UINT sampler_count, ID3D11SamplerState *const *samplers)
  {
      struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
      unsigned int i;
  
      TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
              iface, start_slot, sampler_count, samplers);
  
      wined3d_mutex_lock();
      for (i = 0; i < sampler_count; ++i)
      {
          struct d3d_sampler_state *sampler = unsafe_impl_from_ID3D11SamplerState(samplers[i]);
  
          wined3d_device_set_cs_sampler(device->wined3d_device, start_slot + i,
                  sampler ? sampler->wined3d_sampler : NULL);
      }
      wined3d_mutex_unlock();
  }
  
  static void STDMETHODCALLTYPE d3d11_immediate_context_CSSetConstantBuffers(ID3D11DeviceContext *iface,
          UINT start_slot, UINT buffer_count, ID3D11Buffer *const *buffers)
  {
      struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
      unsigned int i;
  
      TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
              iface, start_slot, buffer_count, buffers);
  
      wined3d_mutex_lock();
      for (i = 0; i < buffer_count; ++i)
      {
          struct d3d_buffer *buffer = unsafe_impl_from_ID3D11Buffer(buffers[i]);
  
          wined3d_device_set_cs_cb(device->wined3d_device, start_slot + i,
                  buffer ? buffer->wined3d_buffer : NULL);
      }
      wined3d_mutex_unlock();
  }
  
  static void STDMETHODCALLTYPE d3d11_immediate_context_VSGetConstantBuffers(ID3D11DeviceContext *iface,
          UINT start_slot, UINT buffer_count, ID3D11Buffer **buffers)
  {
      struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
      unsigned int i;
  
      TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
              iface, start_slot, buffer_count, buffers);
  
      wined3d_mutex_lock();
      for (i = 0; i < buffer_count; ++i)
      {
          struct wined3d_buffer *wined3d_buffer;
          struct d3d_buffer *buffer_impl;
  
          if (!(wined3d_buffer = wined3d_device_get_vs_cb(device->wined3d_device, start_slot + i)))
          {
              buffers[i] = NULL;
              continue;
          }
  
          buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
          buffers[i] = &buffer_impl->ID3D11Buffer_iface;
          ID3D11Buffer_AddRef(buffers[i]);
      }
      wined3d_mutex_unlock();
  }
  
  static void STDMETHODCALLTYPE d3d11_immediate_context_PSGetShaderResources(ID3D11DeviceContext *iface,
          UINT start_slot, UINT view_count, ID3D11ShaderResourceView **views)
  {
      struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
      unsigned int i;
  
      TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
              iface, start_slot, view_count, views);
  
      wined3d_mutex_lock();
      for (i = 0; i < view_count; ++i)
      {
          struct wined3d_shader_resource_view *wined3d_view;
          struct d3d_shader_resource_view *view_impl;
  
          if (!(wined3d_view = wined3d_device_get_ps_resource_view(device->wined3d_device, start_slot + i)))
          {
              views[i] = NULL;
              continue;
          }
  
          view_impl = wined3d_shader_resource_view_get_parent(wined3d_view);
          views[i] = &view_impl->ID3D11ShaderResourceView_iface;
          ID3D11ShaderResourceView_AddRef(views[i]);
      }
      wined3d_mutex_unlock();
  }
  
  static void STDMETHODCALLTYPE d3d11_immediate_context_PSGetShader(ID3D11DeviceContext *iface,
          ID3D11PixelShader **shader, ID3D11ClassInstance **class_instances, UINT *class_instance_count)
  {
      struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
      struct wined3d_shader *wined3d_shader;
      struct d3d_pixel_shader *shader_impl;
  
      TRACE("iface %p, shader %p, class_instances %p, class_instance_count %p.\n",
              iface, shader, class_instances, class_instance_count);
  
      if (class_instances || class_instance_count)
          FIXME("Dynamic linking not implemented yet.\n");
  
      wined3d_mutex_lock();
      if (!(wined3d_shader = wined3d_device_get_pixel_shader(device->wined3d_device)))
      {
          wined3d_mutex_unlock();
          *shader = NULL;
          return;
      }
  
      shader_impl = wined3d_shader_get_parent(wined3d_shader);
      wined3d_mutex_unlock();
      *shader = &shader_impl->ID3D11PixelShader_iface;
      ID3D11PixelShader_AddRef(*shader);
  }
  
  static void STDMETHODCALLTYPE d3d11_immediate_context_PSGetSamplers(ID3D11DeviceContext *iface,
          UINT start_slot, UINT sampler_count, ID3D11SamplerState **samplers)
  {
      struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
      unsigned int i;
  
      TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
              iface, start_slot, sampler_count, samplers);
  
      wined3d_mutex_lock();
      for (i = 0; i < sampler_count; ++i)
      {
          struct wined3d_sampler *wined3d_sampler;
          struct d3d_sampler_state *sampler_impl;
  
          if (!(wined3d_sampler = wined3d_device_get_ps_sampler(device->wined3d_device, start_slot + i)))
          {
              samplers[i] = NULL;
              continue;
          }
  
          sampler_impl = wined3d_sampler_get_parent(wined3d_sampler);
          samplers[i] = &sampler_impl->ID3D11SamplerState_iface;
          ID3D11SamplerState_AddRef(samplers[i]);
      }
      wined3d_mutex_unlock();
  }
  
  static void STDMETHODCALLTYPE d3d11_immediate_context_VSGetShader(ID3D11DeviceContext *iface,
          ID3D11VertexShader **shader, ID3D11ClassInstance **class_instances, UINT *class_instance_count)
  {
      struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
      struct d3d_vertex_shader *shader_impl;
      struct wined3d_shader *wined3d_shader;
  
      TRACE("iface %p, shader %p, class_instances %p, class_instance_count %p.\n",
              iface, shader, class_instances, class_instance_count);
  
      if (class_instances || class_instance_count)
          FIXME("Dynamic linking not implemented yet.\n");
  
      wined3d_mutex_lock();
      if (!(wined3d_shader = wined3d_device_get_vertex_shader(device->wined3d_device)))
      {
          wined3d_mutex_unlock();
          *shader = NULL;
          return;
      }
  
      shader_impl = wined3d_shader_get_parent(wined3d_shader);
      wined3d_mutex_unlock();
      *shader = &shader_impl->ID3D11VertexShader_iface;
      ID3D11VertexShader_AddRef(*shader);
  }
  
  static void STDMETHODCALLTYPE d3d11_immediate_context_PSGetConstantBuffers(ID3D11DeviceContext *iface,
          UINT start_slot, UINT buffer_count, ID3D11Buffer **buffers)
  {
      struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
      unsigned int i;
  
      TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
              iface, start_slot, buffer_count, buffers);
  
      wined3d_mutex_lock();
      for (i = 0; i < buffer_count; ++i)
      {
          struct wined3d_buffer *wined3d_buffer;
          struct d3d_buffer *buffer_impl;
  
          if (!(wined3d_buffer = wined3d_device_get_ps_cb(device->wined3d_device, start_slot + i)))
          {
              buffers[i] = NULL;
              continue;
          }
  
          buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
          buffers[i] = &buffer_impl->ID3D11Buffer_iface;
          ID3D11Buffer_AddRef(buffers[i]);
      }
      wined3d_mutex_unlock();
  }
  
  static void STDMETHODCALLTYPE d3d11_immediate_context_IAGetInputLayout(ID3D11DeviceContext *iface,
          ID3D11InputLayout **input_layout)
  {
      struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
      struct wined3d_vertex_declaration *wined3d_declaration;
      struct d3d_input_layout *input_layout_impl;
  
      TRACE("iface %p, input_layout %p.\n", iface, input_layout);
  
      wined3d_mutex_lock();
      if (!(wined3d_declaration = wined3d_device_get_vertex_declaration(device->wined3d_device)))
      {
          wined3d_mutex_unlock();
          *input_layout = NULL;
          return;
      }
  
      input_layout_impl = wined3d_vertex_declaration_get_parent(wined3d_declaration);
      wined3d_mutex_unlock();
      *input_layout = &input_layout_impl->ID3D11InputLayout_iface;
      ID3D11InputLayout_AddRef(*input_layout);
  }
  
  static void STDMETHODCALLTYPE d3d11_immediate_context_IAGetVertexBuffers(ID3D11DeviceContext *iface,
          UINT start_slot, UINT buffer_count, ID3D11Buffer **buffers, UINT *strides, UINT *offsets)
  {
      struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
      unsigned int i;
  
      TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p.\n",
              iface, start_slot, buffer_count, buffers, strides, offsets);
  
      wined3d_mutex_lock();
      for (i = 0; i < buffer_count; ++i)
      {
          struct wined3d_buffer *wined3d_buffer = NULL;
          struct d3d_buffer *buffer_impl;
  
          if (FAILED(wined3d_device_get_stream_source(device->wined3d_device, start_slot + i,
                  &wined3d_buffer, &offsets[i], &strides[i])))
          {
              FIXME("Failed to get vertex buffer %u.\n", start_slot + i);
              if (strides)
                  strides[i] = 0;
              if (offsets)
                  offsets[i] = 0;
          }
  
          if (!wined3d_buffer)
          {
              buffers[i] = NULL;
              continue;
          }
  
          buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
          ID3D11Buffer_AddRef(buffers[i] = &buffer_impl->ID3D11Buffer_iface);
      }
      wined3d_mutex_unlock();
  }
  
  static void STDMETHODCALLTYPE d3d11_immediate_context_IAGetIndexBuffer(ID3D11DeviceContext *iface,
          ID3D11Buffer **buffer, DXGI_FORMAT *format, UINT *offset)
  {
      struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
      enum wined3d_format_id wined3d_format;
      struct wined3d_buffer *wined3d_buffer;
      struct d3d_buffer *buffer_impl;
  
      TRACE("iface %p, buffer %p, format %p, offset %p.\n", iface, buffer, format, offset);
  
      wined3d_mutex_lock();
      wined3d_buffer = wined3d_device_get_index_buffer(device->wined3d_device, &wined3d_format, offset);
      *format = dxgi_format_from_wined3dformat(wined3d_format);
      if (!wined3d_buffer)
      {
          wined3d_mutex_unlock();
          *buffer = NULL;
          return;
      }
  
      buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
      wined3d_mutex_unlock();
      ID3D11Buffer_AddRef(*buffer = &buffer_impl->ID3D11Buffer_iface);
  }
  
  static void STDMETHODCALLTYPE d3d11_immediate_context_GSGetConstantBuffers(ID3D11DeviceContext *iface,
          UINT start_slot, UINT buffer_count, ID3D11Buffer **buffers)
  {
      struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
      unsigned int i;
  
      TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
              iface, start_slot, buffer_count, buffers);
  
      wined3d_mutex_lock();
      for (i = 0; i < buffer_count; ++i)
      {
          struct wined3d_buffer *wined3d_buffer;
          struct d3d_buffer *buffer_impl;
  
          if (!(wined3d_buffer = wined3d_device_get_gs_cb(device->wined3d_device, start_slot + i)))
          {
              buffers[i] = NULL;
              continue;
          }
  
          buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
          buffers[i] = &buffer_impl->ID3D11Buffer_iface;
          ID3D11Buffer_AddRef(buffers[i]);
      }
      wined3d_mutex_unlock();
  }
  
  static void STDMETHODCALLTYPE d3d11_immediate_context_GSGetShader(ID3D11DeviceContext *iface,
          ID3D11GeometryShader **shader, ID3D11ClassInstance **class_instances, UINT *class_instance_count)
  {
      struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
      struct d3d_geometry_shader *shader_impl;
      struct wined3d_shader *wined3d_shader;
  
      TRACE("iface %p, shader %p, class_instances %p, class_instance_count %p.\n",
              iface, shader, class_instances, class_instance_count);
  
      if (class_instances || class_instance_count)
          FIXME("Dynamic linking not implemented yet.\n");
  
      wined3d_mutex_lock();
      if (!(wined3d_shader = wined3d_device_get_geometry_shader(device->wined3d_device)))
      {
          wined3d_mutex_unlock();
          *shader = NULL;
          return;
      }
  
      shader_impl = wined3d_shader_get_parent(wined3d_shader);
      wined3d_mutex_unlock();
      *shader = &shader_impl->ID3D11GeometryShader_iface;
      ID3D11GeometryShader_AddRef(*shader);
  }
  
  static void STDMETHODCALLTYPE d3d11_immediate_context_IAGetPrimitiveTopology(ID3D11DeviceContext *iface,
          D3D11_PRIMITIVE_TOPOLOGY *topology)
  {
      struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
      enum wined3d_primitive_type primitive_type;
      unsigned int patch_vertex_count;
  
      TRACE("iface %p, topology %p.\n", iface, topology);
  
      wined3d_mutex_lock();
      wined3d_device_get_primitive_type(device->wined3d_device, &primitive_type, &patch_vertex_count);
      wined3d_mutex_unlock();
  
      d3d11_primitive_topology_from_wined3d_primitive_type(primitive_type, patch_vertex_count, topology);
  }
  
  static void STDMETHODCALLTYPE d3d11_immediate_context_VSGetShaderResources(ID3D11DeviceContext *iface,
          UINT start_slot, UINT view_count, ID3D11ShaderResourceView **views)
  {
      struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
      unsigned int i;
  
      TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", iface, start_slot, view_count, views);
  
      wined3d_mutex_lock();
      for (i = 0; i < view_count; ++i)
      {
          struct wined3d_shader_resource_view *wined3d_view;
          struct d3d_shader_resource_view *view_impl;
  
          if (!(wined3d_view = wined3d_device_get_vs_resource_view(device->wined3d_device, start_slot + i)))
          {
              views[i] = NULL;
              continue;
          }
  
          view_impl = wined3d_shader_resource_view_get_parent(wined3d_view);
          views[i] = &view_impl->ID3D11ShaderResourceView_iface;
          ID3D11ShaderResourceView_AddRef(views[i]);
      }
      wined3d_mutex_unlock();
  }
  
  static void STDMETHODCALLTYPE d3d11_immediate_context_VSGetSamplers(ID3D11DeviceContext *iface,
          UINT start_slot, UINT sampler_count, ID3D11SamplerState **samplers)
  {
      struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
      unsigned int i;
  
      TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
              iface, start_slot, sampler_count, samplers);
  
      wined3d_mutex_lock();
      for (i = 0; i < sampler_count; ++i)
      {
          struct wined3d_sampler *wined3d_sampler;
          struct d3d_sampler_state *sampler_impl;
  
          if (!(wined3d_sampler = wined3d_device_get_vs_sampler(device->wined3d_device, start_slot + i)))
          {
              samplers[i] = NULL;
              continue;
          }
  
          sampler_impl = wined3d_sampler_get_parent(wined3d_sampler);
          samplers[i] = &sampler_impl->ID3D11SamplerState_iface;
          ID3D11SamplerState_AddRef(samplers[i]);
      }
      wined3d_mutex_unlock();
  }
  
  static void STDMETHODCALLTYPE d3d11_immediate_context_GetPredication(ID3D11DeviceContext *iface,
          ID3D11Predicate **predicate, BOOL *value)
  {
      struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
      struct wined3d_query *wined3d_predicate;
      struct d3d_query *predicate_impl;
  
      TRACE("iface %p, predicate %p, value %p.\n", iface, predicate, value);
  
      wined3d_mutex_lock();
      if (!(wined3d_predicate = wined3d_device_get_predication(device->wined3d_device, value)))
      {
          wined3d_mutex_unlock();
          *predicate = NULL;
          return;
      }
  
      predicate_impl = wined3d_query_get_parent(wined3d_predicate);
      wined3d_mutex_unlock();
      *predicate = (ID3D11Predicate *)&predicate_impl->ID3D11Query_iface;
      ID3D11Predicate_AddRef(*predicate);
  }
  
  static void STDMETHODCALLTYPE d3d11_immediate_context_GSGetShaderResources(ID3D11DeviceContext *iface,
          UINT start_slot, UINT view_count, ID3D11ShaderResourceView **views)
  {
      struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
      unsigned int i;
  
      TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", iface, start_slot, view_count, views);
  
      wined3d_mutex_lock();
      for (i = 0; i < view_count; ++i)
      {
          struct wined3d_shader_resource_view *wined3d_view;
          struct d3d_shader_resource_view *view_impl;
  
          if (!(wined3d_view = wined3d_device_get_gs_resource_view(device->wined3d_device, start_slot + i)))
          {
              views[i] = NULL;
              continue;
          }
  
          view_impl = wined3d_shader_resource_view_get_parent(wined3d_view);
          views[i] = &view_impl->ID3D11ShaderResourceView_iface;
          ID3D11ShaderResourceView_AddRef(views[i]);
      }
      wined3d_mutex_unlock();
  }
  
  static void STDMETHODCALLTYPE d3d11_immediate_context_GSGetSamplers(ID3D11DeviceContext *iface,
          UINT start_slot, UINT sampler_count, ID3D11SamplerState **samplers)
  {
      struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
      unsigned int i;
  
      TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
              iface, start_slot, sampler_count, samplers);
  
      wined3d_mutex_lock();
      for (i = 0; i < sampler_count; ++i)
      {
          struct d3d_sampler_state *sampler_impl;
          struct wined3d_sampler *wined3d_sampler;
  
          if (!(wined3d_sampler = wined3d_device_get_gs_sampler(device->wined3d_device, start_slot + i)))
          {
              samplers[i] = NULL;
              continue;
          }
  
          sampler_impl = wined3d_sampler_get_parent(wined3d_sampler);
          samplers[i] = &sampler_impl->ID3D11SamplerState_iface;
          ID3D11SamplerState_AddRef(samplers[i]);
      }
      wined3d_mutex_unlock();
  }
  
  static void STDMETHODCALLTYPE d3d11_immediate_context_OMGetRenderTargets(ID3D11DeviceContext *iface,
          UINT render_target_view_count, ID3D11RenderTargetView **render_target_views,
          ID3D11DepthStencilView **depth_stencil_view)
  {
      struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
      struct wined3d_rendertarget_view *wined3d_view;
  
      TRACE("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p.\n",
              iface, render_target_view_count, render_target_views, depth_stencil_view);
  
      wined3d_mutex_lock();
      if (render_target_views)
      {
          struct d3d_rendertarget_view *view_impl;
          unsigned int i;
  
          for (i = 0; i < render_target_view_count; ++i)
          {
              if (!(wined3d_view = wined3d_device_get_rendertarget_view(device->wined3d_device, i))
                      || !(view_impl = wined3d_rendertarget_view_get_parent(wined3d_view)))
              {
                  render_target_views[i] = NULL;
                  continue;
              }
  
              render_target_views[i] = &view_impl->ID3D11RenderTargetView_iface;
              ID3D11RenderTargetView_AddRef(render_target_views[i]);
          }
      }
  
      if (depth_stencil_view)
      {
          struct d3d_depthstencil_view *view_impl;
  
          if (!(wined3d_view = wined3d_device_get_depth_stencil_view(device->wined3d_device))
                  || !(view_impl = wined3d_rendertarget_view_get_parent(wined3d_view)))
          {
              *depth_stencil_view = NULL;
          }
          else
          {
              *depth_stencil_view = &view_impl->ID3D11DepthStencilView_iface;
              ID3D11DepthStencilView_AddRef(*depth_stencil_view);
          }
      }
      wined3d_mutex_unlock();
  }
  
  static void STDMETHODCALLTYPE d3d11_immediate_context_OMGetRenderTargetsAndUnorderedAccessViews(
          ID3D11DeviceContext *iface,
          UINT render_target_view_count, ID3D11RenderTargetView **render_target_views,
          ID3D11DepthStencilView **depth_stencil_view,
          UINT unordered_access_view_start_slot, UINT unordered_access_view_count,
          ID3D11UnorderedAccessView **unordered_access_views)
  {
      struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
      struct wined3d_unordered_access_view *wined3d_view;
      struct d3d11_unordered_access_view *view_impl;
      unsigned int i;
  
      TRACE("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p, "
              "unordered_access_view_start_slot %u, unordered_access_view_count %u, "
              "unordered_access_views %p.\n",
              iface, render_target_view_count, render_target_views, depth_stencil_view,
              unordered_access_view_start_slot, unordered_access_view_count, unordered_access_views);
  
      if (render_target_views || depth_stencil_view)
          d3d11_immediate_context_OMGetRenderTargets(iface, render_target_view_count,
                  render_target_views, depth_stencil_view);
  
      if (unordered_access_views)
      {
          wined3d_mutex_lock();
          for (i = 0; i < unordered_access_view_count; ++i)
          {
              if (!(wined3d_view = wined3d_device_get_unordered_access_view(device->wined3d_device,
                      unordered_access_view_start_slot + i)))
              {
                  unordered_access_views[i] = NULL;
                  continue;
              }
  
              view_impl = wined3d_unordered_access_view_get_parent(wined3d_view);
              unordered_access_views[i] = &view_impl->ID3D11UnorderedAccessView_iface;
              ID3D11UnorderedAccessView_AddRef(unordered_access_views[i]);
          }
          wined3d_mutex_unlock();
      }
  }
  
  static void STDMETHODCALLTYPE d3d11_immediate_context_OMGetBlendState(ID3D11DeviceContext *iface,
          ID3D11BlendState **blend_state, FLOAT blend_factor[4], UINT *sample_mask)
  {
      struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
  
      TRACE("iface %p, blend_state %p, blend_factor %p, sample_mask %p.\n",
              iface, blend_state, blend_factor, sample_mask);
  
      if ((*blend_state = device->blend_state ? &device->blend_state->ID3D11BlendState_iface : NULL))
          ID3D11BlendState_AddRef(*blend_state);
      wined3d_mutex_lock();
      memcpy(blend_factor, device->blend_factor, 4 * sizeof(*blend_factor));
      *sample_mask = wined3d_device_get_render_state(device->wined3d_device, WINED3D_RS_MULTISAMPLEMASK);
      wined3d_mutex_unlock();
  }
  
  static void STDMETHODCALLTYPE d3d11_immediate_context_OMGetDepthStencilState(ID3D11DeviceContext *iface,
          ID3D11DepthStencilState **depth_stencil_state, UINT *stencil_ref)
  {
      struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
  
      TRACE("iface %p, depth_stencil_state %p, stencil_ref %p.\n",
              iface, depth_stencil_state, stencil_ref);
  
      if ((*depth_stencil_state = device->depth_stencil_state
              ? &device->depth_stencil_state->ID3D11DepthStencilState_iface : NULL))
          ID3D11DepthStencilState_AddRef(*depth_stencil_state);
      *stencil_ref = device->stencil_ref;
  }
  
  static void STDMETHODCALLTYPE d3d11_immediate_context_SOGetTargets(ID3D11DeviceContext *iface,
          UINT buffer_count, ID3D11Buffer **buffers)
  {
      struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
      unsigned int i;
  
      TRACE("iface %p, buffer_count %u, buffers %p.\n", iface, buffer_count, buffers);
  
      wined3d_mutex_lock();
      for (i = 0; i < buffer_count; ++i)
      {
          struct wined3d_buffer *wined3d_buffer;
          struct d3d_buffer *buffer_impl;
  
          if (!(wined3d_buffer = wined3d_device_get_stream_output(device->wined3d_device, i, NULL)))
          {
              buffers[i] = NULL;
              continue;
          }
  
          buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
          buffers[i] = &buffer_impl->ID3D11Buffer_iface;
          ID3D11Buffer_AddRef(buffers[i]);
      }
      wined3d_mutex_unlock();
  }
  
  static void STDMETHODCALLTYPE d3d11_immediate_context_RSGetState(ID3D11DeviceContext *iface,
          ID3D11RasterizerState **rasterizer_state)
  {
      struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
      struct d3d_rasterizer_state *rasterizer_state_impl;
      struct wined3d_rasterizer_state *wined3d_state;
  
      TRACE("iface %p, rasterizer_state %p.\n", iface, rasterizer_state);
  
      wined3d_mutex_lock();
      if ((wined3d_state = wined3d_device_get_rasterizer_state(device->wined3d_device)))
      {
          rasterizer_state_impl = wined3d_rasterizer_state_get_parent(wined3d_state);
          ID3D11RasterizerState_AddRef(*rasterizer_state = &rasterizer_state_impl->ID3D11RasterizerState_iface);
      }
      else
      {
          *rasterizer_state = NULL;
      }
      wined3d_mutex_unlock();
  }
  
  static void STDMETHODCALLTYPE d3d11_immediate_context_RSGetViewports(ID3D11DeviceContext *iface,
          UINT *viewport_count, D3D11_VIEWPORT *viewports)
  {
      struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
      struct wined3d_viewport wined3d_vp;
  
      TRACE("iface %p, viewport_count %p, viewports %p.\n", iface, viewport_count, viewports);
  
      if (!viewports)
      {
          *viewport_count = 1;
          return;
      }
  
      if (!*viewport_count)
          return;
  
      wined3d_mutex_lock();
      wined3d_device_get_viewport(device->wined3d_device, &wined3d_vp);
      wined3d_mutex_unlock();
  
      viewports[0].TopLeftX = wined3d_vp.x;
      viewports[0].TopLeftY = wined3d_vp.y;
      viewports[0].Width = wined3d_vp.width;
      viewports[0].Height = wined3d_vp.height;
      viewports[0].MinDepth = wined3d_vp.min_z;
      viewports[0].MaxDepth = wined3d_vp.max_z;
  
      if (*viewport_count > 1)
          memset(&viewports[1], 0, (*viewport_count - 1) * sizeof(*viewports));
  }
  
  static void STDMETHODCALLTYPE d3d11_immediate_context_RSGetScissorRects(ID3D11DeviceContext *iface,
          UINT *rect_count, D3D11_RECT *rects)
  {
      struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
  
      TRACE("iface %p, rect_count %p, rects %p.\n", iface, rect_count, rects);
  
      if (!rects)
      {
          *rect_count = 1;
          return;
      }
  
      if (!*rect_count)
          return;
  
      wined3d_mutex_lock();
      wined3d_device_get_scissor_rect(device->wined3d_device, rects);
      wined3d_mutex_unlock();
      if (*rect_count > 1)
          memset(&rects[1], 0, (*rect_count - 1) * sizeof(*rects));
  }
  
  static void STDMETHODCALLTYPE d3d11_immediate_context_HSGetShaderResources(ID3D11DeviceContext *iface,
          UINT start_slot, UINT view_count, ID3D11ShaderResourceView **views)
  {
      struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
      unsigned int i;
  
      TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", iface, start_slot, view_count, views);
  
      wined3d_mutex_lock();
      for (i = 0; i < view_count; ++i)
      {
          struct wined3d_shader_resource_view *wined3d_view;
          struct d3d_shader_resource_view *view_impl;
  
          if (!(wined3d_view = wined3d_device_get_hs_resource_view(device->wined3d_device, start_slot + i)))
          {
              views[i] = NULL;
              continue;
          }
  
          view_impl = wined3d_shader_resource_view_get_parent(wined3d_view);
          ID3D11ShaderResourceView_AddRef(views[i] = &view_impl->ID3D11ShaderResourceView_iface);
      }
      wined3d_mutex_unlock();
  }
  
  static void STDMETHODCALLTYPE d3d11_immediate_context_HSGetShader(ID3D11DeviceContext *iface,
          ID3D11HullShader **shader, ID3D11ClassInstance **class_instances, UINT *class_instance_count)
  {
      struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
      struct d3d11_hull_shader *shader_impl;
      struct wined3d_shader *wined3d_shader;
  
      TRACE("iface %p, shader %p, class_instances %p, class_instance_count %p.\n",
              iface, shader, class_instances, class_instance_count);
  
      if (class_instances || class_instance_count)
          FIXME("Dynamic linking not implemented yet.\n");
  
      wined3d_mutex_lock();
      if (!(wined3d_shader = wined3d_device_get_hull_shader(device->wined3d_device)))
      {
          wined3d_mutex_unlock();
          *shader = NULL;
          return;
      }
  
      shader_impl = wined3d_shader_get_parent(wined3d_shader);
      wined3d_mutex_unlock();
      ID3D11HullShader_AddRef(*shader = &shader_impl->ID3D11HullShader_iface);
  }
  
  static void STDMETHODCALLTYPE d3d11_immediate_context_HSGetSamplers(ID3D11DeviceContext *iface,
          UINT start_slot, UINT sampler_count, ID3D11SamplerState **samplers)
  {
      struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
      unsigned int i;
  
      TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
              iface, start_slot, sampler_count, samplers);
  
      wined3d_mutex_lock();
      for (i = 0; i < sampler_count; ++i)
      {
          struct wined3d_sampler *wined3d_sampler;
          struct d3d_sampler_state *sampler_impl;
  
          if (!(wined3d_sampler = wined3d_device_get_hs_sampler(device->wined3d_device, start_slot + i)))
          {
              samplers[i] = NULL;
              continue;
          }
  
          sampler_impl = wined3d_sampler_get_parent(wined3d_sampler);
          ID3D11SamplerState_AddRef(samplers[i] = &sampler_impl->ID3D11SamplerState_iface);
      }
      wined3d_mutex_unlock();
  }
  
  static void STDMETHODCALLTYPE d3d11_immediate_context_HSGetConstantBuffers(ID3D11DeviceContext *iface,
          UINT start_slot, UINT buffer_count, ID3D11Buffer **buffers)
  {
      struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
      unsigned int i;
  
      TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
              iface, start_slot, buffer_count, buffers);
  
      wined3d_mutex_lock();
      for (i = 0; i < buffer_count; ++i)
      {
          struct wined3d_buffer *wined3d_buffer;
          struct d3d_buffer *buffer_impl;
  
          if (!(wined3d_buffer = wined3d_device_get_hs_cb(device->wined3d_device, start_slot + i)))
          {
              buffers[i] = NULL;
              continue;
          }
  
          buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
          ID3D11Buffer_AddRef(buffers[i] = &buffer_impl->ID3D11Buffer_iface);
      }
      wined3d_mutex_unlock();
  }
  
  static void STDMETHODCALLTYPE d3d11_immediate_context_DSGetShaderResources(ID3D11DeviceContext *iface,
          UINT start_slot, UINT view_count, ID3D11ShaderResourceView **views)
  {
      struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
      unsigned int i;
  
      TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
              iface, start_slot, view_count, views);
  
      wined3d_mutex_lock();
      for (i = 0; i < view_count; ++i)
      {
          struct wined3d_shader_resource_view *wined3d_view;
          struct d3d_shader_resource_view *view_impl;
  
          if (!(wined3d_view = wined3d_device_get_ds_resource_view(device->wined3d_device, start_slot + i)))
          {
              views[i] = NULL;
              continue;
          }
  
          view_impl = wined3d_shader_resource_view_get_parent(wined3d_view);
          ID3D11ShaderResourceView_AddRef(views[i] = &view_impl->ID3D11ShaderResourceView_iface);
      }
      wined3d_mutex_unlock();
  }
  
  static void STDMETHODCALLTYPE d3d11_immediate_context_DSGetShader(ID3D11DeviceContext *iface,
          ID3D11DomainShader **shader, ID3D11ClassInstance **class_instances, UINT *class_instance_count)
  {
      struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
      struct d3d11_domain_shader *shader_impl;
      struct wined3d_shader *wined3d_shader;
  
      TRACE("iface %p, shader %p, class_instances %p, class_instance_count %p.\n",
              iface, shader, class_instances, class_instance_count);
  
      if (class_instances || class_instance_count)
          FIXME("Dynamic linking not implemented yet.\n");
  
      wined3d_mutex_lock();
      if (!(wined3d_shader = wined3d_device_get_domain_shader(device->wined3d_device)))
      {
          wined3d_mutex_unlock();
          *shader = NULL;
          return;
      }
  
      shader_impl = wined3d_shader_get_parent(wined3d_shader);
      wined3d_mutex_unlock();
      ID3D11DomainShader_AddRef(*shader = &shader_impl->ID3D11DomainShader_iface);
  }
  
  static void STDMETHODCALLTYPE d3d11_immediate_context_DSGetSamplers(ID3D11DeviceContext *iface,
          UINT start_slot, UINT sampler_count, ID3D11SamplerState **samplers)
  {
      struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
      unsigned int i;
  
      TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
              iface, start_slot, sampler_count, samplers);
  
      wined3d_mutex_lock();
      for (i = 0; i < sampler_count; ++i)
      {
          struct wined3d_sampler *wined3d_sampler;
          struct d3d_sampler_state *sampler_impl;
  
          if (!(wined3d_sampler = wined3d_device_get_ds_sampler(device->wined3d_device, start_slot + i)))
          {
              samplers[i] = NULL;
              continue;
          }
  
          sampler_impl = wined3d_sampler_get_parent(wined3d_sampler);
          ID3D11SamplerState_AddRef(samplers[i] = &sampler_impl->ID3D11SamplerState_iface);
      }
      wined3d_mutex_unlock();
  }
  
  static void STDMETHODCALLTYPE d3d11_immediate_context_DSGetConstantBuffers(ID3D11DeviceContext *iface,
          UINT start_slot, UINT buffer_count, ID3D11Buffer **buffers)
  {
      struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
      unsigned int i;
  
      TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
              iface, start_slot, buffer_count, buffers);
  
      wined3d_mutex_lock();
      for (i = 0; i < buffer_count; ++i)
      {
          struct wined3d_buffer *wined3d_buffer;
          struct d3d_buffer *buffer_impl;
  
          if (!(wined3d_buffer = wined3d_device_get_ds_cb(device->wined3d_device, start_slot + i)))
          {
              buffers[i] = NULL;
              continue;
          }
  
          buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
          ID3D11Buffer_AddRef(buffers[i] = &buffer_impl->ID3D11Buffer_iface);
      }
      wined3d_mutex_unlock();
  }
  
  static void STDMETHODCALLTYPE d3d11_immediate_context_CSGetShaderResources(ID3D11DeviceContext *iface,
          UINT start_slot, UINT view_count, ID3D11ShaderResourceView **views)
  {
      struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
      unsigned int i;
  
      TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", iface, start_slot, view_count, views);
  
      wined3d_mutex_lock();
      for (i = 0; i < view_count; ++i)
      {
          struct wined3d_shader_resource_view *wined3d_view;
          struct d3d_shader_resource_view *view_impl;
  
          if (!(wined3d_view = wined3d_device_get_cs_resource_view(device->wined3d_device, start_slot + i)))
          {
              views[i] = NULL;
              continue;
          }
  
          view_impl = wined3d_shader_resource_view_get_parent(wined3d_view);
          ID3D11ShaderResourceView_AddRef(views[i] = &view_impl->ID3D11ShaderResourceView_iface);
      }
      wined3d_mutex_unlock();
  }
  
  static void STDMETHODCALLTYPE d3d11_immediate_context_CSGetUnorderedAccessViews(ID3D11DeviceContext *iface,
          UINT start_slot, UINT view_count, ID3D11UnorderedAccessView **views)
  {
      struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
      unsigned int i;
  
      TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", iface, start_slot, view_count, views);
  
      wined3d_mutex_lock();
      for (i = 0; i < view_count; ++i)
      {
          struct wined3d_unordered_access_view *wined3d_view;
          struct d3d11_unordered_access_view *view_impl;
  
          if (!(wined3d_view = wined3d_device_get_cs_uav(device->wined3d_device, start_slot + i)))
          {
              views[i] = NULL;
              continue;
          }
  
          view_impl = wined3d_unordered_access_view_get_parent(wined3d_view);
          ID3D11UnorderedAccessView_AddRef(views[i] = &view_impl->ID3D11UnorderedAccessView_iface);
      }
      wined3d_mutex_unlock();
  }
  
  static void STDMETHODCALLTYPE d3d11_immediate_context_CSGetShader(ID3D11DeviceContext *iface,
          ID3D11ComputeShader **shader, ID3D11ClassInstance **class_instances, UINT *class_instance_count)
  {
      struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
      struct d3d11_compute_shader *shader_impl;
      struct wined3d_shader *wined3d_shader;
  
      TRACE("iface %p, shader %p, class_instances %p, class_instance_count %p.\n",
              iface, shader, class_instances, class_instance_count);
  
      if (class_instances || class_instance_count)
          FIXME("Dynamic linking not implemented yet.\n");
  
      wined3d_mutex_lock();
      if (!(wined3d_shader = wined3d_device_get_compute_shader(device->wined3d_device)))
      {
          wined3d_mutex_unlock();
          *shader = NULL;
          return;
      }
  
      shader_impl = wined3d_shader_get_parent(wined3d_shader);
      wined3d_mutex_unlock();
      ID3D11ComputeShader_AddRef(*shader = &shader_impl->ID3D11ComputeShader_iface);
  }
  
  static void STDMETHODCALLTYPE d3d11_immediate_context_CSGetSamplers(ID3D11DeviceContext *iface,
          UINT start_slot, UINT sampler_count, ID3D11SamplerState **samplers)
  {
      struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
      unsigned int i;
  
      TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
              iface, start_slot, sampler_count, samplers);
  
      wined3d_mutex_lock();
      for (i = 0; i < sampler_count; ++i)
      {
          struct wined3d_sampler *wined3d_sampler;
          struct d3d_sampler_state *sampler_impl;
  
          if (!(wined3d_sampler = wined3d_device_get_cs_sampler(device->wined3d_device, start_slot + i)))
          {
              samplers[i] = NULL;
              continue;
          }
  
          sampler_impl = wined3d_sampler_get_parent(wined3d_sampler);
          ID3D11SamplerState_AddRef(samplers[i] = &sampler_impl->ID3D11SamplerState_iface);
      }
      wined3d_mutex_unlock();
  }
  
  static void STDMETHODCALLTYPE d3d11_immediate_context_CSGetConstantBuffers(ID3D11DeviceContext *iface,
          UINT start_slot, UINT buffer_count, ID3D11Buffer **buffers)
  {
      struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
      unsigned int i;
  
      TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
              iface, start_slot, buffer_count, buffers);
  
      wined3d_mutex_lock();
      for (i = 0; i < buffer_count; ++i)
      {
          struct wined3d_buffer *wined3d_buffer;
          struct d3d_buffer *buffer_impl;
  
          if (!(wined3d_buffer = wined3d_device_get_cs_cb(device->wined3d_device, start_slot + i)))
          {
              buffers[i] = NULL;
              continue;
          }
  
          buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
          ID3D11Buffer_AddRef(buffers[i] = &buffer_impl->ID3D11Buffer_iface);
      }
      wined3d_mutex_unlock();
  }
  
  static void STDMETHODCALLTYPE d3d11_immediate_context_ClearState(ID3D11DeviceContext *iface)
  {
      struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
      static const float blend_factor[] = {1.0f, 1.0f, 1.0f, 1.0f};
      unsigned int i;
  
      TRACE("iface %p.\n", iface);
  
      wined3d_mutex_lock();
      wined3d_device_set_vertex_shader(device->wined3d_device, NULL);
      wined3d_device_set_hull_shader(device->wined3d_device, NULL);
      wined3d_device_set_domain_shader(device->wined3d_device, NULL);
      wined3d_device_set_geometry_shader(device->wined3d_device, NULL);
      wined3d_device_set_pixel_shader(device->wined3d_device, NULL);
      wined3d_device_set_compute_shader(device->wined3d_device, NULL);
      for (i = 0; i < D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT; ++i)
      {
          wined3d_device_set_vs_sampler(device->wined3d_device, i, NULL);
          wined3d_device_set_hs_sampler(device->wined3d_device, i, NULL);
          wined3d_device_set_ds_sampler(device->wined3d_device, i, NULL);
          wined3d_device_set_gs_sampler(device->wined3d_device, i, NULL);
          wined3d_device_set_ps_sampler(device->wined3d_device, i, NULL);
          wined3d_device_set_cs_sampler(device->wined3d_device, i, NULL);
      }
      for (i = 0; i < D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT; ++i)
      {
          wined3d_device_set_vs_resource_view(device->wined3d_device, i, NULL);
          wined3d_device_set_hs_resource_view(device->wined3d_device, i, NULL);
          wined3d_device_set_ds_resource_view(device->wined3d_device, i, NULL);
          wined3d_device_set_gs_resource_view(device->wined3d_device, i, NULL);
          wined3d_device_set_ps_resource_view(device->wined3d_device, i, NULL);
          wined3d_device_set_cs_resource_view(device->wined3d_device, i, NULL);
      }
      for (i = 0; i < D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT; ++i)
      {
          wined3d_device_set_vs_cb(device->wined3d_device, i, NULL);
          wined3d_device_set_hs_cb(device->wined3d_device, i, NULL);
          wined3d_device_set_ds_cb(device->wined3d_device, i, NULL);
          wined3d_device_set_gs_cb(device->wined3d_device, i, NULL);
          wined3d_device_set_ps_cb(device->wined3d_device, i, NULL);
          wined3d_device_set_cs_cb(device->wined3d_device, i, NULL);
      }
      for (i = 0; i < D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT; ++i)
      {
          wined3d_device_set_stream_source(device->wined3d_device, i, NULL, 0, 0);
      }
      wined3d_device_set_index_buffer(device->wined3d_device, NULL, WINED3DFMT_UNKNOWN, 0);
      wined3d_device_set_vertex_declaration(device->wined3d_device, NULL);
      wined3d_device_set_primitive_type(device->wined3d_device, WINED3D_PT_UNDEFINED, 0);
      for (i = 0; i < D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT; ++i)
      {
          wined3d_device_set_rendertarget_view(device->wined3d_device, i, NULL, FALSE);
      }
      wined3d_device_set_depth_stencil_view(device->wined3d_device, NULL);
      for (i = 0; i < D3D11_PS_CS_UAV_REGISTER_COUNT; ++i)
      {
          wined3d_device_set_unordered_access_view(device->wined3d_device, i, NULL, ~0u);
          wined3d_device_set_cs_uav(device->wined3d_device, i, NULL, ~0u);
      }
      ID3D11DeviceContext_OMSetDepthStencilState(iface, NULL, 0);
      ID3D11DeviceContext_OMSetBlendState(iface, NULL, blend_factor, D3D11_DEFAULT_SAMPLE_MASK);
      ID3D11DeviceContext_RSSetViewports(iface, 0, NULL);
      ID3D11DeviceContext_RSSetScissorRects(iface, 0, NULL);
      ID3D11DeviceContext_RSSetState(iface, NULL);
      for (i = 0; i < D3D11_SO_BUFFER_SLOT_COUNT; ++i)
      {
          wined3d_device_set_stream_output(device->wined3d_device, i, NULL, 0);
      }
      wined3d_device_set_predication(device->wined3d_device, NULL, FALSE);
      wined3d_mutex_unlock();
  }
  
  static void STDMETHODCALLTYPE d3d11_immediate_context_Flush(ID3D11DeviceContext *iface)
  {
      FIXME("iface %p stub!\n", iface);
  }
  
  static D3D11_DEVICE_CONTEXT_TYPE STDMETHODCALLTYPE d3d11_immediate_context_GetType(ID3D11DeviceContext *iface)
  {
      TRACE("iface %p.\n", iface);
  
      return D3D11_DEVICE_CONTEXT_IMMEDIATE;
  }
  
  static UINT STDMETHODCALLTYPE d3d11_immediate_context_GetContextFlags(ID3D11DeviceContext *iface)
  {
      FIXME("iface %p stub!\n", iface);
  
      return 0;
  }
  
  static HRESULT STDMETHODCALLTYPE d3d11_immediate_context_FinishCommandList(ID3D11DeviceContext *iface,
          BOOL restore, ID3D11CommandList **command_list)
  {
      FIXME("iface %p, restore %#x, command_list %p stub!\n", iface, restore, command_list);
  
      return E_NOTIMPL;
  }
  
  static const struct ID3D11DeviceContextVtbl d3d11_immediate_context_vtbl =
  {
      /* IUnknown methods */
      d3d11_immediate_context_QueryInterface,
      d3d11_immediate_context_AddRef,
      d3d11_immediate_context_Release,
      /* ID3D11DeviceChild methods */
      d3d11_immediate_context_GetDevice,
      d3d11_immediate_context_GetPrivateData,
      d3d11_immediate_context_SetPrivateData,
      d3d11_immediate_context_SetPrivateDataInterface,
      /* ID3D11DeviceContext methods */
      d3d11_immediate_context_VSSetConstantBuffers,
      d3d11_immediate_context_PSSetShaderResources,
      d3d11_immediate_context_PSSetShader,
      d3d11_immediate_context_PSSetSamplers,
      d3d11_immediate_context_VSSetShader,
      d3d11_immediate_context_DrawIndexed,
      d3d11_immediate_context_Draw,
      d3d11_immediate_context_Map,
      d3d11_immediate_context_Unmap,
      d3d11_immediate_context_PSSetConstantBuffers,
      d3d11_immediate_context_IASetInputLayout,
      d3d11_immediate_context_IASetVertexBuffers,
      d3d11_immediate_context_IASetIndexBuffer,
      d3d11_immediate_context_DrawIndexedInstanced,
      d3d11_immediate_context_DrawInstanced,
      d3d11_immediate_context_GSSetConstantBuffers,
      d3d11_immediate_context_GSSetShader,
      d3d11_immediate_context_IASetPrimitiveTopology,
      d3d11_immediate_context_VSSetShaderResources,
      d3d11_immediate_context_VSSetSamplers,
      d3d11_immediate_context_Begin,
      d3d11_immediate_context_End,
      d3d11_immediate_context_GetData,
      d3d11_immediate_context_SetPredication,
      d3d11_immediate_context_GSSetShaderResources,
      d3d11_immediate_context_GSSetSamplers,
      d3d11_immediate_context_OMSetRenderTargets,
      d3d11_immediate_context_OMSetRenderTargetsAndUnorderedAccessViews,
      d3d11_immediate_context_OMSetBlendState,
      d3d11_immediate_context_OMSetDepthStencilState,
      d3d11_immediate_context_SOSetTargets,
      d3d11_immediate_context_DrawAuto,
      d3d11_immediate_context_DrawIndexedInstancedIndirect,
      d3d11_immediate_context_DrawInstancedIndirect,
      d3d11_immediate_context_Dispatch,
      d3d11_immediate_context_DispatchIndirect,
      d3d11_immediate_context_RSSetState,
      d3d11_immediate_context_RSSetViewports,
      d3d11_immediate_context_RSSetScissorRects,
      d3d11_immediate_context_CopySubresourceRegion,
      d3d11_immediate_context_CopyResource,
      d3d11_immediate_context_UpdateSubresource,
      d3d11_immediate_context_CopyStructureCount,
      d3d11_immediate_context_ClearRenderTargetView,
      d3d11_immediate_context_ClearUnorderedAccessViewUint,
      d3d11_immediate_context_ClearUnorderedAccessViewFloat,
      d3d11_immediate_context_ClearDepthStencilView,
      d3d11_immediate_context_GenerateMips,
      d3d11_immediate_context_SetResourceMinLOD,
      d3d11_immediate_context_GetResourceMinLOD,
      d3d11_immediate_context_ResolveSubresource,
      d3d11_immediate_context_ExecuteCommandList,
      d3d11_immediate_context_HSSetShaderResources,
      d3d11_immediate_context_HSSetShader,
      d3d11_immediate_context_HSSetSamplers,
      d3d11_immediate_context_HSSetConstantBuffers,
      d3d11_immediate_context_DSSetShaderResources,
      d3d11_immediate_context_DSSetShader,
      d3d11_immediate_context_DSSetSamplers,
      d3d11_immediate_context_DSSetConstantBuffers,
      d3d11_immediate_context_CSSetShaderResources,
      d3d11_immediate_context_CSSetUnorderedAccessViews,
      d3d11_immediate_context_CSSetShader,
      d3d11_immediate_context_CSSetSamplers,
      d3d11_immediate_context_CSSetConstantBuffers,
      d3d11_immediate_context_VSGetConstantBuffers,
      d3d11_immediate_context_PSGetShaderResources,
      d3d11_immediate_context_PSGetShader,
      d3d11_immediate_context_PSGetSamplers,
      d3d11_immediate_context_VSGetShader,
      d3d11_immediate_context_PSGetConstantBuffers,
      d3d11_immediate_context_IAGetInputLayout,
      d3d11_immediate_context_IAGetVertexBuffers,
      d3d11_immediate_context_IAGetIndexBuffer,
      d3d11_immediate_context_GSGetConstantBuffers,
      d3d11_immediate_context_GSGetShader,
      d3d11_immediate_context_IAGetPrimitiveTopology,
      d3d11_immediate_context_VSGetShaderResources,
      d3d11_immediate_context_VSGetSamplers,
      d3d11_immediate_context_GetPredication,
      d3d11_immediate_context_GSGetShaderResources,
      d3d11_immediate_context_GSGetSamplers,
      d3d11_immediate_context_OMGetRenderTargets,
      d3d11_immediate_context_OMGetRenderTargetsAndUnorderedAccessViews,
      d3d11_immediate_context_OMGetBlendState,
      d3d11_immediate_context_OMGetDepthStencilState,
      d3d11_immediate_context_SOGetTargets,
      d3d11_immediate_context_RSGetState,
      d3d11_immediate_context_RSGetViewports,
      d3d11_immediate_context_RSGetScissorRects,
      d3d11_immediate_context_HSGetShaderResources,
      d3d11_immediate_context_HSGetShader,
      d3d11_immediate_context_HSGetSamplers,
      d3d11_immediate_context_HSGetConstantBuffers,
      d3d11_immediate_context_DSGetShaderResources,
      d3d11_immediate_context_DSGetShader,
      d3d11_immediate_context_DSGetSamplers,
      d3d11_immediate_context_DSGetConstantBuffers,
      d3d11_immediate_context_CSGetShaderResources,
      d3d11_immediate_context_CSGetUnorderedAccessViews,
      d3d11_immediate_context_CSGetShader,
      d3d11_immediate_context_CSGetSamplers,
      d3d11_immediate_context_CSGetConstantBuffers,
      d3d11_immediate_context_ClearState,
      d3d11_immediate_context_Flush,
      d3d11_immediate_context_GetType,
      d3d11_immediate_context_GetContextFlags,
      d3d11_immediate_context_FinishCommandList,
  };
  
  static void d3d11_immediate_context_init(struct d3d11_immediate_context *context, struct d3d_device *device)
  {
      context->ID3D11DeviceContext_iface.lpVtbl = &d3d11_immediate_context_vtbl;
      context->refcount = 1;
  
      ID3D11Device_AddRef(&device->ID3D11Device_iface);
  
      wined3d_private_store_init(&context->private_store);
  }
  
  static void d3d11_immediate_context_destroy(struct d3d11_immediate_context *context)
  {
      wined3d_private_store_cleanup(&context->private_store);
  }
  
  /* ID3D11Device methods */
  
  static HRESULT STDMETHODCALLTYPE d3d11_device_QueryInterface(ID3D11Device *iface, REFIID riid, void **out)
  {
      struct d3d_device *device = impl_from_ID3D11Device(iface);
      return IUnknown_QueryInterface(device->outer_unk, riid, out);
  }
  
  static ULONG STDMETHODCALLTYPE d3d11_device_AddRef(ID3D11Device *iface)
  {
      struct d3d_device *device = impl_from_ID3D11Device(iface);
      return IUnknown_AddRef(device->outer_unk);
  }
  
  static ULONG STDMETHODCALLTYPE d3d11_device_Release(ID3D11Device *iface)
  {
      struct d3d_device *device = impl_from_ID3D11Device(iface);
      return IUnknown_Release(device->outer_unk);
  }
  
  static HRESULT STDMETHODCALLTYPE d3d11_device_CreateBuffer(ID3D11Device *iface, const D3D11_BUFFER_DESC *desc,
          const D3D11_SUBRESOURCE_DATA *data, ID3D11Buffer **buffer)
  {
      struct d3d_device *device = impl_from_ID3D11Device(iface);
      struct d3d_buffer *object;
      HRESULT hr;
  
      TRACE("iface %p, desc %p, data %p, buffer %p.\n", iface, desc, data, buffer);
  
      if (FAILED(hr = d3d_buffer_create(device, desc, data, &object)))
          return hr;
  
      *buffer = &object->ID3D11Buffer_iface;
  
      return S_OK;
  }
  
  static HRESULT STDMETHODCALLTYPE d3d11_device_CreateTexture1D(ID3D11Device *iface,
          const D3D11_TEXTURE1D_DESC *desc, const D3D11_SUBRESOURCE_DATA *data, ID3D11Texture1D **texture)
  {
      FIXME("iface %p, desc %p, data %p, texture %p stub!\n", iface, desc, data, texture);
  
      return E_NOTIMPL;
  }
  
  static HRESULT STDMETHODCALLTYPE d3d11_device_CreateTexture2D(ID3D11Device *iface,
          const D3D11_TEXTURE2D_DESC *desc, const D3D11_SUBRESOURCE_DATA *data, ID3D11Texture2D **texture)
  {
      struct d3d_device *device = impl_from_ID3D11Device(iface);
      struct d3d_texture2d *object;
      HRESULT hr;
  
      TRACE("iface %p, desc %p, data %p, texture %p.\n", iface, desc, data, texture);
  
      if (FAILED(hr = d3d_texture2d_create(device, desc, data, &object)))
          return hr;
  
      *texture = &object->ID3D11Texture2D_iface;
  
      return S_OK;
  }
  
  static HRESULT STDMETHODCALLTYPE d3d11_device_CreateTexture3D(ID3D11Device *iface,
          const D3D11_TEXTURE3D_DESC *desc, const D3D11_SUBRESOURCE_DATA *data, ID3D11Texture3D **texture)
  {
      struct d3d_device *device = impl_from_ID3D11Device(iface);
      struct d3d_texture3d *object;
      HRESULT hr;
  
      TRACE("iface %p, desc %p, data %p, texture %p.\n", iface, desc, data, texture);
  
      if (FAILED(hr = d3d_texture3d_create(device, desc, data, &object)))
          return hr;
  
      *texture = &object->ID3D11Texture3D_iface;
  
      return S_OK;
  }
  
  static HRESULT STDMETHODCALLTYPE d3d11_device_CreateShaderResourceView(ID3D11Device *iface,
          ID3D11Resource *resource, const D3D11_SHADER_RESOURCE_VIEW_DESC *desc, ID3D11ShaderResourceView **view)
  {
      struct d3d_device *device = impl_from_ID3D11Device(iface);
      struct d3d_shader_resource_view *object;
      HRESULT hr;
  
      TRACE("iface %p, resource %p, desc %p, view %p.\n", iface, resource, desc, view);
  
      if (!resource)
          return E_INVALIDARG;
  
      if (FAILED(hr = d3d_shader_resource_view_create(device, resource, desc, &object)))
          return hr;
  
      *view = &object->ID3D11ShaderResourceView_iface;
  
      return S_OK;
  }
  
  static HRESULT STDMETHODCALLTYPE d3d11_device_CreateUnorderedAccessView(ID3D11Device *iface,
          ID3D11Resource *resource, const D3D11_UNORDERED_ACCESS_VIEW_DESC *desc, ID3D11UnorderedAccessView **view)
  {
      struct d3d_device *device = impl_from_ID3D11Device(iface);
      struct d3d11_unordered_access_view *object;
      HRESULT hr;
  
      TRACE("iface %p, resource %p, desc %p, view %p.\n", iface, resource, desc, view);
  
      if (FAILED(hr = d3d11_unordered_access_view_create(device, resource, desc, &object)))
          return hr;
  
      *view = &object->ID3D11UnorderedAccessView_iface;
  
      return S_OK;
  }
  
  static HRESULT STDMETHODCALLTYPE d3d11_device_CreateRenderTargetView(ID3D11Device *iface,
          ID3D11Resource *resource, const D3D11_RENDER_TARGET_VIEW_DESC *desc, ID3D11RenderTargetView **view)
  {
      struct d3d_device *device = impl_from_ID3D11Device(iface);
      struct d3d_rendertarget_view *object;
      HRESULT hr;
  
      TRACE("iface %p, resource %p, desc %p, view %p.\n", iface, resource, desc, view);
  
      if (!resource)
          return E_INVALIDARG;
  
      if (FAILED(hr = d3d_rendertarget_view_create(device, resource, desc, &object)))
          return hr;
  
      *view = &object->ID3D11RenderTargetView_iface;
  
      return S_OK;
  }
  
  static HRESULT STDMETHODCALLTYPE d3d11_device_CreateDepthStencilView(ID3D11Device *iface,
          ID3D11Resource *resource, const D3D11_DEPTH_STENCIL_VIEW_DESC *desc, ID3D11DepthStencilView **view)
  {
      struct d3d_device *device = impl_from_ID3D11Device(iface);
      struct d3d_depthstencil_view *object;
      HRESULT hr;
  
      TRACE("iface %p, resource %p, desc %p, view %p.\n", iface, resource, desc, view);
  
      if (FAILED(hr = d3d_depthstencil_view_create(device, resource, desc, &object)))
          return hr;
  
      *view = &object->ID3D11DepthStencilView_iface;
  
      return S_OK;
  }
  
  static HRESULT STDMETHODCALLTYPE d3d11_device_CreateInputLayout(ID3D11Device *iface,
          const D3D11_INPUT_ELEMENT_DESC *element_descs, UINT element_count, const void *shader_byte_code,
          SIZE_T shader_byte_code_length, ID3D11InputLayout **input_layout)
  {
      struct d3d_device *device = impl_from_ID3D11Device(iface);
      struct d3d_input_layout *object;
      HRESULT hr;
  
      TRACE("iface %p, element_descs %p, element_count %u, shader_byte_code %p, shader_byte_code_length %lu, "
              "input_layout %p.\n", iface, element_descs, element_count, shader_byte_code,
              shader_byte_code_length, input_layout);
  
      if (FAILED(hr = d3d_input_layout_create(device, element_descs, element_count,
              shader_byte_code, shader_byte_code_length, &object)))
          return hr;
  
      *input_layout = &object->ID3D11InputLayout_iface;
  
      return S_OK;
  }
  
  static HRESULT STDMETHODCALLTYPE d3d11_device_CreateVertexShader(ID3D11Device *iface, const void *byte_code,
          SIZE_T byte_code_length, ID3D11ClassLinkage *class_linkage, ID3D11VertexShader **shader)
  {
      struct d3d_device *device = impl_from_ID3D11Device(iface);
      struct d3d_vertex_shader *object;
      HRESULT hr;
  
      TRACE("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p.\n",
              iface, byte_code, byte_code_length, class_linkage, shader);
  
      if (class_linkage)
          FIXME("Class linkage is not implemented yet.\n");
  
      if (FAILED(hr = d3d_vertex_shader_create(device, byte_code, byte_code_length, &object)))
          return hr;
  
      *shader = &object->ID3D11VertexShader_iface;
  
      return S_OK;
  }
  
  static HRESULT STDMETHODCALLTYPE d3d11_device_CreateGeometryShader(ID3D11Device *iface, const void *byte_code,
          SIZE_T byte_code_length, ID3D11ClassLinkage *class_linkage, ID3D11GeometryShader **shader)
  {
      struct d3d_device *device = impl_from_ID3D11Device(iface);
      struct d3d_geometry_shader *object;
      HRESULT hr;
  
      TRACE("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p.\n",
              iface, byte_code, byte_code_length, class_linkage, shader);
  
      if (class_linkage)
          FIXME("Class linkage is not implemented yet.\n");
  
      if (FAILED(hr = d3d_geometry_shader_create(device, byte_code, byte_code_length,
              NULL, 0, NULL, 0, 0, &object)))
          return hr;
  
      *shader = &object->ID3D11GeometryShader_iface;
  
      return S_OK;
  }
  
  static HRESULT STDMETHODCALLTYPE d3d11_device_CreateGeometryShaderWithStreamOutput(ID3D11Device *iface,
          const void *byte_code, SIZE_T byte_code_length, const D3D11_SO_DECLARATION_ENTRY *so_entries,
          UINT entry_count, const UINT *buffer_strides, UINT strides_count, UINT rasterizer_stream,
          ID3D11ClassLinkage *class_linkage, ID3D11GeometryShader **shader)
  {
      struct d3d_device *device = impl_from_ID3D11Device(iface);
      struct d3d_geometry_shader *object;
      HRESULT hr;
  
      TRACE("iface %p, byte_code %p, byte_code_length %lu, so_entries %p, entry_count %u, "
              "buffer_strides %p, strides_count %u, rasterizer_stream %u, class_linkage %p, shader %p.\n",
              iface, byte_code, byte_code_length, so_entries, entry_count, buffer_strides, strides_count,
              rasterizer_stream, class_linkage, shader);
  
      if (class_linkage)
          FIXME("Class linkage is not implemented yet.\n");
  
      if (FAILED(hr = d3d_geometry_shader_create(device, byte_code, byte_code_length,
              so_entries, entry_count, buffer_strides, strides_count, rasterizer_stream, &object)))
      {
          *shader = NULL;
          return hr;
      }
  
      *shader = &object->ID3D11GeometryShader_iface;
  
      return hr;
  }
  
  static HRESULT STDMETHODCALLTYPE d3d11_device_CreatePixelShader(ID3D11Device *iface, const void *byte_code,
          SIZE_T byte_code_length, ID3D11ClassLinkage *class_linkage, ID3D11PixelShader **shader)
  {
      struct d3d_device *device = impl_from_ID3D11Device(iface);
      struct d3d_pixel_shader *object;
      HRESULT hr;
  
      TRACE("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p.\n",
              iface, byte_code, byte_code_length, class_linkage, shader);
  
      if (class_linkage)
          FIXME("Class linkage is not implemented yet.\n");
  
      if (FAILED(hr = d3d_pixel_shader_create(device, byte_code, byte_code_length, &object)))
          return hr;
  
      *shader = &object->ID3D11PixelShader_iface;
  
      return S_OK;
  }
  
  static HRESULT STDMETHODCALLTYPE d3d11_device_CreateHullShader(ID3D11Device *iface, const void *byte_code,
          SIZE_T byte_code_length, ID3D11ClassLinkage *class_linkage, ID3D11HullShader **shader)
  {
      struct d3d_device *device = impl_from_ID3D11Device(iface);
      struct d3d11_hull_shader *object;
      HRESULT hr;
  
      TRACE("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p.\n",
              iface, byte_code, byte_code_length, class_linkage, shader);
  
      if (class_linkage)
          FIXME("Class linkage is not implemented yet.\n");
  
      if (FAILED(hr = d3d11_hull_shader_create(device, byte_code, byte_code_length, &object)))
          return hr;
  
      *shader = &object->ID3D11HullShader_iface;
  
      return S_OK;
  }
  
  static HRESULT STDMETHODCALLTYPE d3d11_device_CreateDomainShader(ID3D11Device *iface, const void *byte_code,
          SIZE_T byte_code_length, ID3D11ClassLinkage *class_linkage, ID3D11DomainShader **shader)
  {
      struct d3d_device *device = impl_from_ID3D11Device(iface);
      struct d3d11_domain_shader *object;
      HRESULT hr;
  
      TRACE("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p.\n",
              iface, byte_code, byte_code_length, class_linkage, shader);
  
      if (class_linkage)
          FIXME("Class linkage is not implemented yet.\n");
  
      if (FAILED(hr = d3d11_domain_shader_create(device, byte_code, byte_code_length, &object)))
          return hr;
  
      *shader = &object->ID3D11DomainShader_iface;
  
      return S_OK;
  }
  
  static HRESULT STDMETHODCALLTYPE d3d11_device_CreateComputeShader(ID3D11Device *iface, const void *byte_code,
          SIZE_T byte_code_length, ID3D11ClassLinkage *class_linkage, ID3D11ComputeShader **shader)
  {
      struct d3d_device *device = impl_from_ID3D11Device(iface);
      struct d3d11_compute_shader *object;
      HRESULT hr;
  
      TRACE("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p.\n",
              iface, byte_code, byte_code_length, class_linkage, shader);
  
      if (class_linkage)
          FIXME("Class linkage is not implemented yet.\n");
  
      if (FAILED(hr = d3d11_compute_shader_create(device, byte_code, byte_code_length, &object)))
          return hr;
  
      *shader = &object->ID3D11ComputeShader_iface;
  
      return S_OK;
  }
  
  static HRESULT STDMETHODCALLTYPE d3d11_device_CreateClassLinkage(ID3D11Device *iface,
          ID3D11ClassLinkage **class_linkage)
  {
      struct d3d_device *device = impl_from_ID3D11Device(iface);
      struct d3d11_class_linkage *object;
      HRESULT hr;
  
      TRACE("iface %p, class_linkage %p.\n", iface, class_linkage);
  
      if (FAILED(hr = d3d11_class_linkage_create(device, &object)))
          return hr;
  
      *class_linkage = &object->ID3D11ClassLinkage_iface;
  
      return S_OK;
  }
  
  static HRESULT STDMETHODCALLTYPE d3d11_device_CreateBlendState(ID3D11Device *iface,
          const D3D11_BLEND_DESC *desc, ID3D11BlendState **blend_state)
  {
      struct d3d_device *device = impl_from_ID3D11Device(iface);
      struct d3d_blend_state *object;
      HRESULT hr;
  
      TRACE("iface %p, desc %p, blend_state %p.\n", iface, desc, blend_state);
  
      if (FAILED(hr = d3d_blend_state_create(device, desc, &object)))
          return hr;
  
      *blend_state = &object->ID3D11BlendState_iface;
  
      return S_OK;
  }
  
  static HRESULT STDMETHODCALLTYPE d3d11_device_CreateDepthStencilState(ID3D11Device *iface,
          const D3D11_DEPTH_STENCIL_DESC *desc, ID3D11DepthStencilState **depth_stencil_state)
  {
      struct d3d_device *device = impl_from_ID3D11Device(iface);
      struct d3d_depthstencil_state *object;
      HRESULT hr;
  
      TRACE("iface %p, desc %p, depth_stencil_state %p.\n", iface, desc, depth_stencil_state);
  
      if (FAILED(hr = d3d_depthstencil_state_create(device, desc, &object)))
          return hr;
  
      *depth_stencil_state = &object->ID3D11DepthStencilState_iface;
  
      return S_OK;
  }
  
  static HRESULT STDMETHODCALLTYPE d3d11_device_CreateRasterizerState(ID3D11Device *iface,
          const D3D11_RASTERIZER_DESC *desc, ID3D11RasterizerState **rasterizer_state)
  {
      struct d3d_device *device = impl_from_ID3D11Device(iface);
      struct d3d_rasterizer_state *object;
      HRESULT hr;
  
      TRACE("iface %p, desc %p, rasterizer_state %p.\n", iface, desc, rasterizer_state);
  
      if (FAILED(hr = d3d_rasterizer_state_create(device, desc, &object)))
          return hr;
  
      *rasterizer_state = &object->ID3D11RasterizerState_iface;
  
      return S_OK;
  }
  
  static HRESULT STDMETHODCALLTYPE d3d11_device_CreateSamplerState(ID3D11Device *iface,
          const D3D11_SAMPLER_DESC *desc, ID3D11SamplerState **sampler_state)
  {
      struct d3d_device *device = impl_from_ID3D11Device(iface);
      struct d3d_sampler_state *object;
      HRESULT hr;
  
      TRACE("iface %p, desc %p, sampler_state %p.\n", iface, desc, sampler_state);
  
      if (FAILED(hr = d3d_sampler_state_create(device, desc, &object)))
          return hr;
  
      *sampler_state = &object->ID3D11SamplerState_iface;
  
      return S_OK;
  }
  
  static HRESULT STDMETHODCALLTYPE d3d11_device_CreateQuery(ID3D11Device *iface,
          const D3D11_QUERY_DESC *desc, ID3D11Query **query)
  {
      struct d3d_device *device = impl_from_ID3D11Device(iface);
      struct d3d_query *object;
      HRESULT hr;
  
      TRACE("iface %p, desc %p, query %p.\n", iface, desc, query);
  
      if (FAILED(hr = d3d_query_create(device, desc, FALSE, &object)))
          return hr;
  
      if (query)
      {
          *query = &object->ID3D11Query_iface;
          return S_OK;
      }
  
      ID3D11Query_Release(&object->ID3D11Query_iface);
      return S_FALSE;
  }
  
  static HRESULT STDMETHODCALLTYPE d3d11_device_CreatePredicate(ID3D11Device *iface, const D3D11_QUERY_DESC *desc,
          ID3D11Predicate **predicate)
  {
      struct d3d_device *device = impl_from_ID3D11Device(iface);
      struct d3d_query *object;
      HRESULT hr;
  
      TRACE("iface %p, desc %p, predicate %p.\n", iface, desc, predicate);
  
      if (FAILED(hr = d3d_query_create(device, desc, TRUE, &object)))
          return hr;
  
      if (predicate)
      {
          *predicate = (ID3D11Predicate *)&object->ID3D11Query_iface;
          return S_OK;
      }
  
      ID3D11Query_Release(&object->ID3D11Query_iface);
      return S_FALSE;
  }
  
  static HRESULT STDMETHODCALLTYPE d3d11_device_CreateCounter(ID3D11Device *iface, const D3D11_COUNTER_DESC *desc,
          ID3D11Counter **counter)
  {
      FIXME("iface %p, desc %p, counter %p stub!\n", iface, desc, counter);
  
      return E_NOTIMPL;
  }
  
  static HRESULT STDMETHODCALLTYPE d3d11_device_CreateDeferredContext(ID3D11Device *iface, UINT flags,
          ID3D11DeviceContext **context)
  {
      FIXME("iface %p, flags %#x, context %p stub!\n", iface, flags, context);
  
      return E_NOTIMPL;
  }
  
  static HRESULT STDMETHODCALLTYPE d3d11_device_OpenSharedResource(ID3D11Device *iface, HANDLE resource, REFIID riid,
          void **out)
  {
      FIXME("iface %p, resource %p, riid %s, out %p stub!\n", iface, resource, debugstr_guid(riid), out);
  
      return E_NOTIMPL;
  }
  
  static HRESULT STDMETHODCALLTYPE d3d11_device_CheckFormatSupport(ID3D11Device *iface, DXGI_FORMAT format,
          UINT *format_support)
  {
      struct d3d_device *device = impl_from_ID3D11Device(iface);
      struct wined3d_device_creation_parameters params;
      enum wined3d_format_id wined3d_format;
      struct wined3d *wined3d;
      unsigned int i;
  
      static const struct
      {
          enum wined3d_resource_type rtype;
          unsigned int usage;
          D3D11_FORMAT_SUPPORT flag;
      }
      flag_mapping[] =
      {
          {WINED3D_RTYPE_TEXTURE_2D, WINED3DUSAGE_TEXTURE,      D3D11_FORMAT_SUPPORT_TEXTURE2D},
          {WINED3D_RTYPE_TEXTURE_3D, WINED3DUSAGE_TEXTURE,      D3D11_FORMAT_SUPPORT_TEXTURE3D},
          {WINED3D_RTYPE_NONE,       WINED3DUSAGE_RENDERTARGET, D3D11_FORMAT_SUPPORT_RENDER_TARGET},
          {WINED3D_RTYPE_NONE,       WINED3DUSAGE_DEPTHSTENCIL, D3D11_FORMAT_SUPPORT_DEPTH_STENCIL},
      };
      HRESULT hr;
  
      FIXME("iface %p, format %u, format_support %p partial-stub!\n", iface, format, format_support);
  
      wined3d_format = wined3dformat_from_dxgi_format(format);
      if (format && !wined3d_format)
      {
          WARN("Invalid format %#x.\n", format);
          *format_support = 0;
          return E_FAIL;
      }
  
      *format_support = 0;
  
      wined3d_mutex_lock();
      wined3d = wined3d_device_get_wined3d(device->wined3d_device);
      wined3d_device_get_creation_parameters(device->wined3d_device, &params);
      for (i = 0; i < ARRAY_SIZE(flag_mapping); ++i)
      {
          hr = wined3d_check_device_format(wined3d, params.adapter_idx, params.device_type,
                  WINED3DFMT_UNKNOWN, flag_mapping[i].usage, flag_mapping[i].rtype, wined3d_format);
          if (hr == WINED3DERR_NOTAVAILABLE || hr == WINED3DOK_NOAUTOGEN)
              continue;
          if (hr != WINED3D_OK)
          {
              WARN("Failed to check device format support, hr %#x.\n", hr);
              wined3d_mutex_unlock();
              return E_FAIL;
          }
  
          *format_support |= flag_mapping[i].flag;
      }
      wined3d_mutex_unlock();
  
      return S_OK;
  }
  
  static HRESULT STDMETHODCALLTYPE d3d11_device_CheckMultisampleQualityLevels(ID3D11Device *iface,
          DXGI_FORMAT format, UINT sample_count, UINT *quality_level_count)
  {
      struct d3d_device *device = impl_from_ID3D11Device(iface);
      struct wined3d_device_creation_parameters params;
      struct wined3d *wined3d;
      HRESULT hr;
  
      TRACE("iface %p, format %s, sample_count %u, quality_level_count %p.\n",
              iface, debug_dxgi_format(format), sample_count, quality_level_count);
  
      if (!quality_level_count)
          return E_INVALIDARG;
  
      *quality_level_count = 0;
  
      if (!sample_count)
          return E_FAIL;
      if (sample_count == 1)
      {
          *quality_level_count = 1;
          return S_OK;
      }
      if (sample_count > D3D11_MAX_MULTISAMPLE_SAMPLE_COUNT)
          return E_FAIL;
  
      wined3d_mutex_lock();
      wined3d = wined3d_device_get_wined3d(device->wined3d_device);
      wined3d_device_get_creation_parameters(device->wined3d_device, &params);
      hr = wined3d_check_device_multisample_type(wined3d, params.adapter_idx, params.device_type,
              wined3dformat_from_dxgi_format(format), TRUE, sample_count, quality_level_count);
      wined3d_mutex_unlock();
  
      if (hr == WINED3DERR_INVALIDCALL)
          return E_INVALIDARG;
      if (hr == WINED3DERR_NOTAVAILABLE)
          return S_OK;
      return hr;
  }
  
  static void STDMETHODCALLTYPE d3d11_device_CheckCounterInfo(ID3D11Device *iface, D3D11_COUNTER_INFO *info)
  {
      FIXME("iface %p, info %p stub!\n", iface, info);
  }
  
  static HRESULT STDMETHODCALLTYPE d3d11_device_CheckCounter(ID3D11Device *iface, const D3D11_COUNTER_DESC *desc,
          D3D11_COUNTER_TYPE *type, UINT *active_counter_count, char *name, UINT *name_length,
          char *units, UINT *units_length, char *description, UINT *description_length)
  {
      FIXME("iface %p, desc %p, type %p, active_counter_count %p, name %p, name_length %p, "
              "units %p, units_length %p, description %p, description_length %p stub!\n",
              iface, desc, type, active_counter_count, name, name_length,
              units, units_length, description, description_length);
  
      return E_NOTIMPL;
  }
  
  static HRESULT STDMETHODCALLTYPE d3d11_device_CheckFeatureSupport(ID3D11Device *iface, D3D11_FEATURE feature,
          void *feature_support_data, UINT feature_support_data_size)
  {
      struct d3d_device *device = impl_from_ID3D11Device(iface);
      WINED3DCAPS wined3d_caps;
      HRESULT hr;
  
      TRACE("iface %p, feature %u, feature_support_data %p, feature_support_data_size %u.\n",
              iface, feature, feature_support_data, feature_support_data_size);
  
      switch (feature)
      {
          case D3D11_FEATURE_THREADING:
          {
              D3D11_FEATURE_DATA_THREADING *threading_data = feature_support_data;
              if (feature_support_data_size != sizeof(*threading_data))
              {
                  WARN("Invalid data size.\n");
                  return E_INVALIDARG;
              }
  
              /* We lie about the threading support to make Tomb Raider 2013 and
               * Deus Ex: Human Revolution happy. */
              FIXME("Returning fake threading support data.\n");
              threading_data->DriverConcurrentCreates = TRUE;
              threading_data->DriverCommandLists = TRUE;
              return S_OK;
          }
  
          case D3D11_FEATURE_DOUBLES:
          {
              D3D11_FEATURE_DATA_DOUBLES *doubles_data = feature_support_data;
              if (feature_support_data_size != sizeof(*doubles_data))
              {
                  WARN("Invalid data size.\n");
                  return E_INVALIDARG;
              }
  
              wined3d_mutex_lock();
              hr = wined3d_device_get_device_caps(device->wined3d_device, &wined3d_caps);
              wined3d_mutex_unlock();
              if (FAILED(hr))
              {
                  WARN("Failed to get device caps, hr %#x.\n", hr);
                  return hr;
              }
  
              doubles_data->DoublePrecisionFloatShaderOps = wined3d_caps.shader_double_precision;
              return S_OK;
          }
  
          case D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS:
          {
              D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS *options = feature_support_data;
              if (feature_support_data_size != sizeof(*options))
              {
                  WARN("Invalid data size.\n");
                  return E_INVALIDARG;
              }
  
              options->ComputeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x = FALSE;
              return S_OK;
          }
  
          default:
              FIXME("Unhandled feature %#x.\n", feature);
              return E_NOTIMPL;
      }
  }
  
  static HRESULT STDMETHODCALLTYPE d3d11_device_GetPrivateData(ID3D11Device *iface, REFGUID guid,
          UINT *data_size, void *data)
  {
      IDXGIDevice *dxgi_device;
      HRESULT hr;
  
      TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
  
      if (FAILED(hr = ID3D11Device_QueryInterface(iface, &IID_IDXGIDevice, (void **)&dxgi_device)))
          return hr;
      hr = IDXGIDevice_GetPrivateData(dxgi_device, guid, data_size, data);
      IDXGIDevice_Release(dxgi_device);
  
      return hr;
  }
  
  static HRESULT STDMETHODCALLTYPE d3d11_device_SetPrivateData(ID3D11Device *iface, REFGUID guid,
          UINT data_size, const void *data)
  {
      IDXGIDevice *dxgi_device;
      HRESULT hr;
  
      TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
  
      if (FAILED(hr = ID3D11Device_QueryInterface(iface, &IID_IDXGIDevice, (void **)&dxgi_device)))
          return hr;
      hr = IDXGIDevice_SetPrivateData(dxgi_device, guid, data_size, data);
      IDXGIDevice_Release(dxgi_device);
  
      return hr;
  }
  
  static HRESULT STDMETHODCALLTYPE d3d11_device_SetPrivateDataInterface(ID3D11Device *iface, REFGUID guid,
          const IUnknown *data)
  {
      IDXGIDevice *dxgi_device;
      HRESULT hr;
  
      TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
  
      if (FAILED(hr = ID3D11Device_QueryInterface(iface, &IID_IDXGIDevice, (void **)&dxgi_device)))
          return hr;
      hr = IDXGIDevice_SetPrivateDataInterface(dxgi_device, guid, data);
      IDXGIDevice_Release(dxgi_device);
  
      return hr;
  }
  
  static D3D_FEATURE_LEVEL STDMETHODCALLTYPE d3d11_device_GetFeatureLevel(ID3D11Device *iface)
  {
      struct d3d_device *device = impl_from_ID3D11Device(iface);
  
      TRACE("iface %p.\n", iface);
  
      return device->feature_level;
  }
  
  static UINT STDMETHODCALLTYPE d3d11_device_GetCreationFlags(ID3D11Device *iface)
  {
      FIXME("iface %p stub!\n", iface);
  
      return 0;
  }
  
  static HRESULT STDMETHODCALLTYPE d3d11_device_GetDeviceRemovedReason(ID3D11Device *iface)
  {
      FIXME("iface %p stub!\n", iface);
  
      return S_OK;
  }
  
  static void STDMETHODCALLTYPE d3d11_device_GetImmediateContext(ID3D11Device *iface,
          ID3D11DeviceContext **immediate_context)
  {
      struct d3d_device *device = impl_from_ID3D11Device(iface);
  
      TRACE("iface %p, immediate_context %p.\n", iface, immediate_context);
  
      *immediate_context = &device->immediate_context.ID3D11DeviceContext_iface;
      ID3D11DeviceContext_AddRef(*immediate_context);
  }
  
  static HRESULT STDMETHODCALLTYPE d3d11_device_SetExceptionMode(ID3D11Device *iface, UINT flags)
  {
      FIXME("iface %p, flags %#x stub!\n", iface, flags);
  
      return E_NOTIMPL;
  }
  
  static UINT STDMETHODCALLTYPE d3d11_device_GetExceptionMode(ID3D11Device *iface)
  {
      FIXME("iface %p stub!\n", iface);
  
      return 0;
  }
  
  static const struct ID3D11DeviceVtbl d3d11_device_vtbl =
  {
      /* IUnknown methods */
      d3d11_device_QueryInterface,
      d3d11_device_AddRef,
      d3d11_device_Release,
      /* ID3D11Device methods */
      d3d11_device_CreateBuffer,
      d3d11_device_CreateTexture1D,
      d3d11_device_CreateTexture2D,
      d3d11_device_CreateTexture3D,
      d3d11_device_CreateShaderResourceView,
      d3d11_device_CreateUnorderedAccessView,
      d3d11_device_CreateRenderTargetView,
      d3d11_device_CreateDepthStencilView,
      d3d11_device_CreateInputLayout,
      d3d11_device_CreateVertexShader,
      d3d11_device_CreateGeometryShader,
      d3d11_device_CreateGeometryShaderWithStreamOutput,
      d3d11_device_CreatePixelShader,
      d3d11_device_CreateHullShader,
      d3d11_device_CreateDomainShader,
      d3d11_device_CreateComputeShader,
      d3d11_device_CreateClassLinkage,
      d3d11_device_CreateBlendState,
      d3d11_device_CreateDepthStencilState,
      d3d11_device_CreateRasterizerState,
      d3d11_device_CreateSamplerState,
      d3d11_device_CreateQuery,
      d3d11_device_CreatePredicate,
      d3d11_device_CreateCounter,
      d3d11_device_CreateDeferredContext,
      d3d11_device_OpenSharedResource,
      d3d11_device_CheckFormatSupport,
      d3d11_device_CheckMultisampleQualityLevels,
      d3d11_device_CheckCounterInfo,
      d3d11_device_CheckCounter,
      d3d11_device_CheckFeatureSupport,
      d3d11_device_GetPrivateData,
      d3d11_device_SetPrivateData,
      d3d11_device_SetPrivateDataInterface,
      d3d11_device_GetFeatureLevel,
      d3d11_device_GetCreationFlags,
      d3d11_device_GetDeviceRemovedReason,
      d3d11_device_GetImmediateContext,
      d3d11_device_SetExceptionMode,
      d3d11_device_GetExceptionMode,
  };
  
  /* Inner IUnknown methods */
  
  static inline struct d3d_device *impl_from_IUnknown(IUnknown *iface)
  {
      return CONTAINING_RECORD(iface, struct d3d_device, IUnknown_inner);
  }
  
  static HRESULT STDMETHODCALLTYPE d3d_device_inner_QueryInterface(IUnknown *iface, REFIID riid, void **out)
  {
      struct d3d_device *device = impl_from_IUnknown(iface);
  
      TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
  
      if (IsEqualGUID(riid, &IID_ID3D11Device)
              || IsEqualGUID(riid, &IID_IUnknown))
      {
          *out = &device->ID3D11Device_iface;
      }
      else if (IsEqualGUID(riid, &IID_ID3D10Device1)
              || IsEqualGUID(riid, &IID_ID3D10Device))
      {
          *out = &device->ID3D10Device1_iface;
      }
      else if (IsEqualGUID(riid, &IID_ID3D10Multithread))
      {
          *out = &device->ID3D10Multithread_iface;
      }
      else if (IsEqualGUID(riid, &IID_IWineDXGIDeviceParent))
      {
          *out = &device->IWineDXGIDeviceParent_iface;
      }
      else
      {
          WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
          *out = NULL;
          return E_NOINTERFACE;
      }
  
      IUnknown_AddRef((IUnknown *)*out);
      return S_OK;
  }
  
  static ULONG STDMETHODCALLTYPE d3d_device_inner_AddRef(IUnknown *iface)
  {
      struct d3d_device *device = impl_from_IUnknown(iface);
      ULONG refcount = InterlockedIncrement(&device->refcount);
  
      TRACE("%p increasing refcount to %u.\n", device, refcount);
  
      return refcount;
  }
  
  static ULONG STDMETHODCALLTYPE d3d_device_inner_Release(IUnknown *iface)
  {
      struct d3d_device *device = impl_from_IUnknown(iface);
      ULONG refcount = InterlockedDecrement(&device->refcount);
  
      TRACE("%p decreasing refcount to %u.\n", device, refcount);
  
      if (!refcount)
      {
          d3d11_immediate_context_destroy(&device->immediate_context);
          if (device->wined3d_device)
          {
              wined3d_mutex_lock();
              wined3d_device_decref(device->wined3d_device);
              wined3d_mutex_unlock();
          }
          wine_rb_destroy(&device->sampler_states, NULL, NULL);
          wine_rb_destroy(&device->rasterizer_states, NULL, NULL);
          wine_rb_destroy(&device->depthstencil_states, NULL, NULL);
          wine_rb_destroy(&device->blend_states, NULL, NULL);
      }
  
      return refcount;
  }
  
  /* IUnknown methods */
  
  static HRESULT STDMETHODCALLTYPE d3d10_device_QueryInterface(ID3D10Device1 *iface, REFIID riid,
          void **ppv)
  {
      struct d3d_device *device = impl_from_ID3D10Device(iface);
      return IUnknown_QueryInterface(device->outer_unk, riid, ppv);
  }
  
  static ULONG STDMETHODCALLTYPE d3d10_device_AddRef(ID3D10Device1 *iface)
  {
      struct d3d_device *device = impl_from_ID3D10Device(iface);
      return IUnknown_AddRef(device->outer_unk);
  }
  
  static ULONG STDMETHODCALLTYPE d3d10_device_Release(ID3D10Device1 *iface)
  {
      struct d3d_device *device = impl_from_ID3D10Device(iface);
      return IUnknown_Release(device->outer_unk);
  }
  
  /* ID3D10Device methods */
  
  static void STDMETHODCALLTYPE d3d10_device_VSSetConstantBuffers(ID3D10Device1 *iface,
          UINT start_slot, UINT buffer_count, ID3D10Buffer *const *buffers)
  {
      struct d3d_device *device = impl_from_ID3D10Device(iface);
      unsigned int i;
  
      TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
              iface, start_slot, buffer_count, buffers);
  
      wined3d_mutex_lock();
      for (i = 0; i < buffer_count; ++i)
      {
          struct d3d_buffer *buffer = unsafe_impl_from_ID3D10Buffer(buffers[i]);
  
          wined3d_device_set_vs_cb(device->wined3d_device, start_slot + i,
                  buffer ? buffer->wined3d_buffer : NULL);
      }
      wined3d_mutex_unlock();
  }
  
  static void STDMETHODCALLTYPE d3d10_device_PSSetShaderResources(ID3D10Device1 *iface,
          UINT start_slot, UINT view_count, ID3D10ShaderResourceView *const *views)
  {
      struct d3d_device *device = impl_from_ID3D10Device(iface);
      unsigned int i;
  
      TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
              iface, start_slot, view_count, views);
  
      wined3d_mutex_lock();
      for (i = 0; i < view_count; ++i)
      {
          struct d3d_shader_resource_view *view = unsafe_impl_from_ID3D10ShaderResourceView(views[i]);
  
          wined3d_device_set_ps_resource_view(device->wined3d_device, start_slot + i,
                  view ? view->wined3d_view : NULL);
      }
      wined3d_mutex_unlock();
  }
  
  static void STDMETHODCALLTYPE d3d10_device_PSSetShader(ID3D10Device1 *iface,
          ID3D10PixelShader *shader)
  {
      struct d3d_device *device = impl_from_ID3D10Device(iface);
      struct d3d_pixel_shader *ps = unsafe_impl_from_ID3D10PixelShader(shader);
  
      TRACE("iface %p, shader %p\n", iface, shader);
  
      wined3d_mutex_lock();
      wined3d_device_set_pixel_shader(device->wined3d_device, ps ? ps->wined3d_shader : NULL);
      wined3d_mutex_unlock();
  }
  
  static void STDMETHODCALLTYPE d3d10_device_PSSetSamplers(ID3D10Device1 *iface,
          UINT start_slot, UINT sampler_count, ID3D10SamplerState *const *samplers)
  {
      struct d3d_device *device = impl_from_ID3D10Device(iface);
      unsigned int i;
  
      TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
              iface, start_slot, sampler_count, samplers);
  
      wined3d_mutex_lock();
      for (i = 0; i < sampler_count; ++i)
      {
          struct d3d_sampler_state *sampler = unsafe_impl_from_ID3D10SamplerState(samplers[i]);
  
          wined3d_device_set_ps_sampler(device->wined3d_device, start_slot + i,
                  sampler ? sampler->wined3d_sampler : NULL);
      }
      wined3d_mutex_unlock();
  }
  
  static void STDMETHODCALLTYPE d3d10_device_VSSetShader(ID3D10Device1 *iface,
          ID3D10VertexShader *shader)
  {
      struct d3d_device *device = impl_from_ID3D10Device(iface);
      struct d3d_vertex_shader *vs = unsafe_impl_from_ID3D10VertexShader(shader);
  
      TRACE("iface %p, shader %p\n", iface, shader);
  
      wined3d_mutex_lock();
      wined3d_device_set_vertex_shader(device->wined3d_device, vs ? vs->wined3d_shader : NULL);
      wined3d_mutex_unlock();
  }
  
  static void STDMETHODCALLTYPE d3d10_device_DrawIndexed(ID3D10Device1 *iface, UINT index_count,
          UINT start_index_location, INT base_vertex_location)
  {
      struct d3d_device *device = impl_from_ID3D10Device(iface);
  
      TRACE("iface %p, index_count %u, start_index_location %u, base_vertex_location %d.\n",
              iface, index_count, start_index_location, base_vertex_location);
  
      wined3d_mutex_lock();
      wined3d_device_set_base_vertex_index(device->wined3d_device, base_vertex_location);
      wined3d_device_draw_indexed_primitive(device->wined3d_device, start_index_location, index_count);
      wined3d_mutex_unlock();
  }
  
  static void STDMETHODCALLTYPE d3d10_device_Draw(ID3D10Device1 *iface, UINT vertex_count,
          UINT start_vertex_location)
  {
      struct d3d_device *device = impl_from_ID3D10Device(iface);
  
      TRACE("iface %p, vertex_count %u, start_vertex_location %u\n",
              iface, vertex_count, start_vertex_location);
  
      wined3d_mutex_lock();
      wined3d_device_draw_primitive(device->wined3d_device, start_vertex_location, vertex_count);
      wined3d_mutex_unlock();
  }
  
  static void STDMETHODCALLTYPE d3d10_device_PSSetConstantBuffers(ID3D10Device1 *iface,
          UINT start_slot, UINT buffer_count, ID3D10Buffer *const *buffers)
  {
      struct d3d_device *device = impl_from_ID3D10Device(iface);
      unsigned int i;
  
      TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
              iface, start_slot, buffer_count, buffers);
  
      wined3d_mutex_lock();
      for (i = 0; i < buffer_count; ++i)
      {
          struct d3d_buffer *buffer = unsafe_impl_from_ID3D10Buffer(buffers[i]);
  
          wined3d_device_set_ps_cb(device->wined3d_device, start_slot + i,
                  buffer ? buffer->wined3d_buffer : NULL);
      }
      wined3d_mutex_unlock();
  }
  
  static void STDMETHODCALLTYPE d3d10_device_IASetInputLayout(ID3D10Device1 *iface,
          ID3D10InputLayout *input_layout)
  {
      struct d3d_device *device = impl_from_ID3D10Device(iface);
      struct d3d_input_layout *layout = unsafe_impl_from_ID3D10InputLayout(input_layout);
  
      TRACE("iface %p, input_layout %p\n", iface, input_layout);
  
      wined3d_mutex_lock();
      wined3d_device_set_vertex_declaration(device->wined3d_device,
              layout ? layout->wined3d_decl : NULL);
      wined3d_mutex_unlock();
  }
  
  static void STDMETHODCALLTYPE d3d10_device_IASetVertexBuffers(ID3D10Device1 *iface, UINT start_slot,
          UINT buffer_count, ID3D10Buffer *const *buffers, const UINT *strides, const UINT *offsets)
  {
      struct d3d_device *device = impl_from_ID3D10Device(iface);
      unsigned int i;
  
      TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p\n",
              iface, start_slot, buffer_count, buffers, strides, offsets);
  
      wined3d_mutex_lock();
      for (i = 0; i < buffer_count; ++i)
      {
          struct d3d_buffer *buffer = unsafe_impl_from_ID3D10Buffer(buffers[i]);
  
          wined3d_device_set_stream_source(device->wined3d_device, start_slot + i,
                  buffer ? buffer->wined3d_buffer : NULL, offsets[i], strides[i]);
      }
      wined3d_mutex_unlock();
  }
  
  static void STDMETHODCALLTYPE d3d10_device_IASetIndexBuffer(ID3D10Device1 *iface,
          ID3D10Buffer *buffer, DXGI_FORMAT format, UINT offset)
  {
      struct d3d_device *device = impl_from_ID3D10Device(iface);
      struct d3d_buffer *buffer_impl = unsafe_impl_from_ID3D10Buffer(buffer);
  
      TRACE("iface %p, buffer %p, format %s, offset %u.\n",
              iface, buffer, debug_dxgi_format(format), offset);
  
      wined3d_mutex_lock();
      wined3d_device_set_index_buffer(device->wined3d_device,
              buffer_impl ? buffer_impl->wined3d_buffer : NULL,
              wined3dformat_from_dxgi_format(format), offset);
      wined3d_mutex_unlock();
  }
  
  static void STDMETHODCALLTYPE d3d10_device_DrawIndexedInstanced(ID3D10Device1 *iface,
          UINT instance_index_count, UINT instance_count, UINT start_index_location,
          INT base_vertex_location, UINT start_instance_location)
  {
      struct d3d_device *device = impl_from_ID3D10Device(iface);
  
      TRACE("iface %p, instance_index_count %u, instance_count %u, start_index_location %u, "
              "base_vertex_location %d, start_instance_location %u.\n",
              iface, instance_index_count, instance_count, start_index_location,
              base_vertex_location, start_instance_location);
  
      wined3d_mutex_lock();
      wined3d_device_set_base_vertex_index(device->wined3d_device, base_vertex_location);
      wined3d_device_draw_indexed_primitive_instanced(device->wined3d_device, start_index_location,
              instance_index_count, start_instance_location, instance_count);
      wined3d_mutex_unlock();
  }
  
  static void STDMETHODCALLTYPE d3d10_device_DrawInstanced(ID3D10Device1 *iface,
          UINT instance_vertex_count, UINT instance_count,
          UINT start_vertex_location, UINT start_instance_location)
  {
      struct d3d_device *device = impl_from_ID3D10Device(iface);
  
      TRACE("iface %p, instance_vertex_count %u, instance_count %u, start_vertex_location %u, "
              "start_instance_location %u.\n", iface, instance_vertex_count, instance_count,
              start_vertex_location, start_instance_location);
  
      wined3d_mutex_lock();
      wined3d_device_draw_primitive_instanced(device->wined3d_device, start_vertex_location,
              instance_vertex_count, start_instance_location, instance_count);
      wined3d_mutex_unlock();
  }
  
  static void STDMETHODCALLTYPE d3d10_device_GSSetConstantBuffers(ID3D10Device1 *iface,
          UINT start_slot, UINT buffer_count, ID3D10Buffer *const *buffers)
  {
      struct d3d_device *device = impl_from_ID3D10Device(iface);
      unsigned int i;
  
      TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
              iface, start_slot, buffer_count, buffers);
  
      wined3d_mutex_lock();
      for (i = 0; i < buffer_count; ++i)
      {
          struct d3d_buffer *buffer = unsafe_impl_from_ID3D10Buffer(buffers[i]);
  
          wined3d_device_set_gs_cb(device->wined3d_device, start_slot + i,
                  buffer ? buffer->wined3d_buffer : NULL);
      }
      wined3d_mutex_unlock();
  }
  
  static void STDMETHODCALLTYPE d3d10_device_GSSetShader(ID3D10Device1 *iface, ID3D10GeometryShader *shader)
  {
      struct d3d_device *device = impl_from_ID3D10Device(iface);
      struct d3d_geometry_shader *gs = unsafe_impl_from_ID3D10GeometryShader(shader);
  
      TRACE("iface %p, shader %p.\n", iface, shader);
  
      wined3d_mutex_lock();
      wined3d_device_set_geometry_shader(device->wined3d_device, gs ? gs->wined3d_shader : NULL);
      wined3d_mutex_unlock();
  }
  
  static void STDMETHODCALLTYPE d3d10_device_IASetPrimitiveTopology(ID3D10Device1 *iface,
          D3D10_PRIMITIVE_TOPOLOGY topology)
  {
      struct d3d_device *device = impl_from_ID3D10Device(iface);
  
      TRACE("iface %p, topology %s.\n", iface, debug_d3d10_primitive_topology(topology));
  
      wined3d_mutex_lock();
      wined3d_device_set_primitive_type(device->wined3d_device, (enum wined3d_primitive_type)topology, 0);
      wined3d_mutex_unlock();
  }
  
  static void STDMETHODCALLTYPE d3d10_device_VSSetShaderResources(ID3D10Device1 *iface,
          UINT start_slot, UINT view_count, ID3D10ShaderResourceView *const *views)
  {
      struct d3d_device *device = impl_from_ID3D10Device(iface);
      unsigned int i;
  
      TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
              iface, start_slot, view_count, views);
  
      wined3d_mutex_lock();
      for (i = 0; i < view_count; ++i)
      {
          struct d3d_shader_resource_view *view = unsafe_impl_from_ID3D10ShaderResourceView(views[i]);
  
          wined3d_device_set_vs_resource_view(device->wined3d_device, start_slot + i,
                  view ? view->wined3d_view : NULL);
      }
      wined3d_mutex_unlock();
  }
  
  static void STDMETHODCALLTYPE d3d10_device_VSSetSamplers(ID3D10Device1 *iface,
          UINT start_slot, UINT sampler_count, ID3D10SamplerState *const *samplers)
  {
      struct d3d_device *device = impl_from_ID3D10Device(iface);
      unsigned int i;
  
      TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
              iface, start_slot, sampler_count, samplers);
  
      wined3d_mutex_lock();
      for (i = 0; i < sampler_count; ++i)
      {
          struct d3d_sampler_state *sampler = unsafe_impl_from_ID3D10SamplerState(samplers[i]);
  
          wined3d_device_set_vs_sampler(device->wined3d_device, start_slot + i,
                  sampler ? sampler->wined3d_sampler : NULL);
      }
      wined3d_mutex_unlock();
  }
  
  static void STDMETHODCALLTYPE d3d10_device_SetPredication(ID3D10Device1 *iface, ID3D10Predicate *predicate, BOOL value)
  {
      struct d3d_device *device = impl_from_ID3D10Device(iface);
      struct d3d_query *query;
  
      TRACE("iface %p, predicate %p, value %#x.\n", iface, predicate, value);
  
      query = unsafe_impl_from_ID3D10Query((ID3D10Query *)predicate);
      wined3d_mutex_lock();
      wined3d_device_set_predication(device->wined3d_device, query ? query->wined3d_query : NULL, value);
      wined3d_mutex_unlock();
  }
  
  static void STDMETHODCALLTYPE d3d10_device_GSSetShaderResources(ID3D10Device1 *iface,
          UINT start_slot, UINT view_count, ID3D10ShaderResourceView *const *views)
  {
      struct d3d_device *device = impl_from_ID3D10Device(iface);
      unsigned int i;
  
      TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
              iface, start_slot, view_count, views);
  
      wined3d_mutex_lock();
      for (i = 0; i < view_count; ++i)
      {
          struct d3d_shader_resource_view *view = unsafe_impl_from_ID3D10ShaderResourceView(views[i]);
  
          wined3d_device_set_gs_resource_view(device->wined3d_device, start_slot + i,
                  view ? view->wined3d_view : NULL);
      }
      wined3d_mutex_unlock();
  }
  
  static void STDMETHODCALLTYPE d3d10_device_GSSetSamplers(ID3D10Device1 *iface,
          UINT start_slot, UINT sampler_count, ID3D10SamplerState *const *samplers)
  {
      struct d3d_device *device = impl_from_ID3D10Device(iface);
      unsigned int i;
  
      TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
              iface, start_slot, sampler_count, samplers);
  
      wined3d_mutex_lock();
      for (i = 0; i < sampler_count; ++i)
      {
          struct d3d_sampler_state *sampler = unsafe_impl_from_ID3D10SamplerState(samplers[i]);
  
          wined3d_device_set_gs_sampler(device->wined3d_device, start_slot + i,
                  sampler ? sampler->wined3d_sampler : NULL);
      }
      wined3d_mutex_unlock();
  }
  
  static void STDMETHODCALLTYPE d3d10_device_OMSetRenderTargets(ID3D10Device1 *iface,
          UINT render_target_view_count, ID3D10RenderTargetView *const *render_target_views,
          ID3D10DepthStencilView *depth_stencil_view)
  {
      struct d3d_device *device = impl_from_ID3D10Device(iface);
      struct d3d_depthstencil_view *dsv;
      unsigned int i;
  
      TRACE("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p.\n",
              iface, render_target_view_count, render_target_views, depth_stencil_view);
  
      wined3d_mutex_lock();
      for (i = 0; i < render_target_view_count; ++i)
      {
          struct d3d_rendertarget_view *rtv = unsafe_impl_from_ID3D10RenderTargetView(render_target_views[i]);
  
          wined3d_device_set_rendertarget_view(device->wined3d_device, i,
                  rtv ? rtv->wined3d_view : NULL, FALSE);
      }
      for (; i < D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT; ++i)
      {
          wined3d_device_set_rendertarget_view(device->wined3d_device, i, NULL, FALSE);
      }
  
      dsv = unsafe_impl_from_ID3D10DepthStencilView(depth_stencil_view);
      wined3d_device_set_depth_stencil_view(device->wined3d_device,
              dsv ? dsv->wined3d_view : NULL);
      wined3d_mutex_unlock();
  }
  
  static void STDMETHODCALLTYPE d3d10_device_OMSetBlendState(ID3D10Device1 *iface,
          ID3D10BlendState *blend_state, const float blend_factor[4], UINT sample_mask)
  {
      struct d3d_device *device = impl_from_ID3D10Device(iface);
      struct d3d_blend_state *blend_state_object;
  
      TRACE("iface %p, blend_state %p, blend_factor %s, sample_mask 0x%08x.\n",
              iface, blend_state, debug_float4(blend_factor), sample_mask);
  
      blend_state_object = unsafe_impl_from_ID3D10BlendState(blend_state);
      d3d11_immediate_context_OMSetBlendState(&device->immediate_context.ID3D11DeviceContext_iface,
              blend_state_object ? &blend_state_object->ID3D11BlendState_iface : NULL, blend_factor, sample_mask);
  }
  
  static void STDMETHODCALLTYPE d3d10_device_OMSetDepthStencilState(ID3D10Device1 *iface,
          ID3D10DepthStencilState *depth_stencil_state, UINT stencil_ref)
  {
      struct d3d_device *device = impl_from_ID3D10Device(iface);
      struct d3d_depthstencil_state *ds_state_object;
  
      TRACE("iface %p, depth_stencil_state %p, stencil_ref %u.\n",
              iface, depth_stencil_state, stencil_ref);
  
      ds_state_object = unsafe_impl_from_ID3D10DepthStencilState(depth_stencil_state);
      d3d11_immediate_context_OMSetDepthStencilState(&device->immediate_context.ID3D11DeviceContext_iface,
              ds_state_object ? &ds_state_object->ID3D11DepthStencilState_iface : NULL, stencil_ref);
  }
  
  static void STDMETHODCALLTYPE d3d10_device_SOSetTargets(ID3D10Device1 *iface,
          UINT target_count, ID3D10Buffer *const *targets, const UINT *offsets)
  {
      struct d3d_device *device = impl_from_ID3D10Device(iface);
      unsigned int count, i;
  
      TRACE("iface %p, target_count %u, targets %p, offsets %p.\n", iface, target_count, targets, offsets);
  
      count = min(target_count, D3D10_SO_BUFFER_SLOT_COUNT);
      wined3d_mutex_lock();
      for (i = 0; i < count; ++i)
      {
          struct d3d_buffer *buffer = unsafe_impl_from_ID3D10Buffer(targets[i]);
  
          wined3d_device_set_stream_output(device->wined3d_device, i,
                  buffer ? buffer->wined3d_buffer : NULL, offsets[i]);
      }
  
      for (i = count; i < D3D10_SO_BUFFER_SLOT_COUNT; ++i)
      {
          wined3d_device_set_stream_output(device->wined3d_device, i, NULL, 0);
      }
      wined3d_mutex_unlock();
  }
  
  static void STDMETHODCALLTYPE d3d10_device_DrawAuto(ID3D10Device1 *iface)
  {
      FIXME("iface %p stub!\n", iface);
  }
  
  static void STDMETHODCALLTYPE d3d10_device_RSSetState(ID3D10Device1 *iface, ID3D10RasterizerState *rasterizer_state)
  {
      struct d3d_device *device = impl_from_ID3D10Device(iface);
      struct d3d_rasterizer_state *rasterizer_state_object;
  
      TRACE("iface %p, rasterizer_state %p.\n", iface, rasterizer_state);
  
      rasterizer_state_object = unsafe_impl_from_ID3D10RasterizerState(rasterizer_state);
      d3d11_immediate_context_RSSetState(&device->immediate_context.ID3D11DeviceContext_iface,
              rasterizer_state_object ? &rasterizer_state_object->ID3D11RasterizerState_iface : NULL);
  }
  
  static void STDMETHODCALLTYPE d3d10_device_RSSetViewports(ID3D10Device1 *iface,
          UINT viewport_count, const D3D10_VIEWPORT *viewports)
  {
      struct d3d_device *device = impl_from_ID3D10Device(iface);
      struct wined3d_viewport wined3d_vp;
  
      TRACE("iface %p, viewport_count %u, viewports %p.\n", iface, viewport_count, viewports);
  
      if (viewport_count > 1)
          FIXME("Multiple viewports not implemented.\n");
  
      if (!viewport_count)
          return;
  
      wined3d_vp.x = viewports[0].TopLeftX;
      wined3d_vp.y = viewports[0].TopLeftY;
      wined3d_vp.width = viewports[0].Width;
      wined3d_vp.height = viewports[0].Height;
      wined3d_vp.min_z = viewports[0].MinDepth;
      wined3d_vp.max_z = viewports[0].MaxDepth;
  
      wined3d_mutex_lock();
      wined3d_device_set_viewport(device->wined3d_device, &wined3d_vp);
      wined3d_mutex_unlock();
  }
  
  static void STDMETHODCALLTYPE d3d10_device_RSSetScissorRects(ID3D10Device1 *iface,
          UINT rect_count, const D3D10_RECT *rects)
  {
      struct d3d_device *device = impl_from_ID3D10Device(iface);
  
      TRACE("iface %p, rect_count %u, rects %p.\n", iface, rect_count, rects);
  
      if (rect_count > 1)
          FIXME("Multiple scissor rects not implemented.\n");
  
      if (!rect_count)
          return;
  
      wined3d_mutex_lock();
      wined3d_device_set_scissor_rect(device->wined3d_device, rects);
      wined3d_mutex_unlock();
  }
  
  static void STDMETHODCALLTYPE d3d10_device_CopySubresourceRegion(ID3D10Device1 *iface,
          ID3D10Resource *dst_resource, UINT dst_subresource_idx, UINT dst_x, UINT dst_y, UINT dst_z,
          ID3D10Resource *src_resource, UINT src_subresource_idx, const D3D10_BOX *src_box)
  {
      struct wined3d_resource *wined3d_dst_resource, *wined3d_src_resource;
      struct d3d_device *device = impl_from_ID3D10Device(iface);
      struct wined3d_box wined3d_src_box;
  
      TRACE("iface %p, dst_resource %p, dst_subresource_idx %u, dst_x %u, dst_y %u, dst_z %u, "
              "src_resource %p, src_subresource_idx %u, src_box %p.\n",
              iface, dst_resource, dst_subresource_idx, dst_x, dst_y, dst_z,
              src_resource, src_subresource_idx, src_box);
  
      if (src_box)
          wined3d_box_set(&wined3d_src_box, src_box->left, src_box->top,
                  src_box->right, src_box->bottom, src_box->front, src_box->back);
  
      wined3d_dst_resource = wined3d_resource_from_d3d10_resource(dst_resource);
      wined3d_src_resource = wined3d_resource_from_d3d10_resource(src_resource);
      wined3d_mutex_lock();
      wined3d_device_copy_sub_resource_region(device->wined3d_device, wined3d_dst_resource, dst_subresource_idx,
              dst_x, dst_y, dst_z, wined3d_src_resource, src_subresource_idx, src_box ? &wined3d_src_box : NULL);
      wined3d_mutex_unlock();
  }
  
  static void STDMETHODCALLTYPE d3d10_device_CopyResource(ID3D10Device1 *iface,
          ID3D10Resource *dst_resource, ID3D10Resource *src_resource)
  {
      struct wined3d_resource *wined3d_dst_resource, *wined3d_src_resource;
      struct d3d_device *device = impl_from_ID3D10Device(iface);
  
      TRACE("iface %p, dst_resource %p, src_resource %p.\n", iface, dst_resource, src_resource);
  
      wined3d_dst_resource = wined3d_resource_from_d3d10_resource(dst_resource);
      wined3d_src_resource = wined3d_resource_from_d3d10_resource(src_resource);
      wined3d_mutex_lock();
      wined3d_device_copy_resource(device->wined3d_device, wined3d_dst_resource, wined3d_src_resource);
      wined3d_mutex_unlock();
  }
  
  static void STDMETHODCALLTYPE d3d10_device_UpdateSubresource(ID3D10Device1 *iface,
          ID3D10Resource *resource, UINT subresource_idx, const D3D10_BOX *box,
          const void *data, UINT row_pitch, UINT depth_pitch)
  {
      struct d3d_device *device = impl_from_ID3D10Device(iface);
      ID3D11Resource *d3d11_resource;
  
      TRACE("iface %p, resource %p, subresource_idx %u, box %p, data %p, row_pitch %u, depth_pitch %u.\n",
              iface, resource, subresource_idx, box, data, row_pitch, depth_pitch);
  
      ID3D10Resource_QueryInterface(resource, &IID_ID3D11Resource, (void **)&d3d11_resource);
      d3d11_immediate_context_UpdateSubresource(&device->immediate_context.ID3D11DeviceContext_iface,
              d3d11_resource, subresource_idx, (const D3D11_BOX *)box, data, row_pitch, depth_pitch);
      ID3D11Resource_Release(d3d11_resource);
  }
  
  static void STDMETHODCALLTYPE d3d10_device_ClearRenderTargetView(ID3D10Device1 *iface,
          ID3D10RenderTargetView *render_target_view, const float color_rgba[4])
  {
      struct d3d_device *device = impl_from_ID3D10Device(iface);
      struct d3d_rendertarget_view *view = unsafe_impl_from_ID3D10RenderTargetView(render_target_view);
      const struct wined3d_color color = {color_rgba[0], color_rgba[1], color_rgba[2], color_rgba[3]};
      HRESULT hr;
  
      TRACE("iface %p, render_target_view %p, color_rgba %s.\n",
              iface, render_target_view, debug_float4(color_rgba));
  
      if (!view)
          return;
  
      wined3d_mutex_lock();
      if (FAILED(hr = wined3d_device_clear_rendertarget_view(device->wined3d_device, view->wined3d_view, NULL,
              WINED3DCLEAR_TARGET, &color, 0.0f, 0)))
          ERR("Failed to clear view, hr %#x.\n", hr);
      wined3d_mutex_unlock();
  }
  
  static void STDMETHODCALLTYPE d3d10_device_ClearDepthStencilView(ID3D10Device1 *iface,
          ID3D10DepthStencilView *depth_stencil_view, UINT flags, FLOAT depth, UINT8 stencil)
  {
      struct d3d_device *device = impl_from_ID3D10Device(iface);
      struct d3d_depthstencil_view *view = unsafe_impl_from_ID3D10DepthStencilView(depth_stencil_view);
      DWORD wined3d_flags;
      HRESULT hr;
  
      TRACE("iface %p, depth_stencil_view %p, flags %#x, depth %.8e, stencil %u.\n",
              iface, depth_stencil_view, flags, depth, stencil);
  
      if (!view)
          return;
  
      wined3d_flags = wined3d_clear_flags_from_d3d11_clear_flags(flags);
  
      wined3d_mutex_lock();
      if (FAILED(hr = wined3d_device_clear_rendertarget_view(device->wined3d_device, view->wined3d_view, NULL,
              wined3d_flags, NULL, depth, stencil)))
          ERR("Failed to clear view, hr %#x.\n", hr);
      wined3d_mutex_unlock();
  }
  
  static void STDMETHODCALLTYPE d3d10_device_GenerateMips(ID3D10Device1 *iface,
          ID3D10ShaderResourceView *view)
  {
      struct d3d_shader_resource_view *srv = unsafe_impl_from_ID3D10ShaderResourceView(view);
  
      TRACE("iface %p, view %p.\n", iface, view);
  
      wined3d_mutex_lock();
      wined3d_shader_resource_view_generate_mipmaps(srv->wined3d_view);
      wined3d_mutex_unlock();
  }
  
  static void STDMETHODCALLTYPE d3d10_device_ResolveSubresource(ID3D10Device1 *iface,
          ID3D10Resource *dst_resource, UINT dst_subresource_idx,
          ID3D10Resource *src_resource, UINT src_subresource_idx, DXGI_FORMAT format)
  {
      FIXME("iface %p, dst_resource %p, dst_subresource_idx %u, "
              "src_resource %p, src_subresource_idx %u, format %s stub!\n",
              iface, dst_resource, dst_subresource_idx,
              src_resource, src_subresource_idx, debug_dxgi_format(format));
  }
  
  static void STDMETHODCALLTYPE d3d10_device_VSGetConstantBuffers(ID3D10Device1 *iface,
          UINT start_slot, UINT buffer_count, ID3D10Buffer **buffers)
  {
      struct d3d_device *device = impl_from_ID3D10Device(iface);
      unsigned int i;
  
      TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
              iface, start_slot, buffer_count, buffers);
  
      wined3d_mutex_lock();
      for (i = 0; i < buffer_count; ++i)
      {
          struct wined3d_buffer *wined3d_buffer;
          struct d3d_buffer *buffer_impl;
  
          if (!(wined3d_buffer = wined3d_device_get_vs_cb(device->wined3d_device, start_slot + i)))
          {
              buffers[i] = NULL;
              continue;
          }
  
          buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
          buffers[i] = &buffer_impl->ID3D10Buffer_iface;
          ID3D10Buffer_AddRef(buffers[i]);
      }
      wined3d_mutex_unlock();
  }
  
  static void STDMETHODCALLTYPE d3d10_device_PSGetShaderResources(ID3D10Device1 *iface,
          UINT start_slot, UINT view_count, ID3D10ShaderResourceView **views)
  {
      struct d3d_device *device = impl_from_ID3D10Device(iface);
      unsigned int i;
  
      TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
              iface, start_slot, view_count, views);
  
      wined3d_mutex_lock();
      for (i = 0; i < view_count; ++i)
      {
          struct wined3d_shader_resource_view *wined3d_view;
          struct d3d_shader_resource_view *view_impl;
  
          if (!(wined3d_view = wined3d_device_get_ps_resource_view(device->wined3d_device, start_slot + i)))
          {
              views[i] = NULL;
              continue;
          }
  
          view_impl = wined3d_shader_resource_view_get_parent(wined3d_view);
          views[i] = (ID3D10ShaderResourceView *)&view_impl->ID3D10ShaderResourceView1_iface;
          ID3D10ShaderResourceView_AddRef(views[i]);
      }
      wined3d_mutex_unlock();
  }
  
  static void STDMETHODCALLTYPE d3d10_device_PSGetShader(ID3D10Device1 *iface, ID3D10PixelShader **shader)
  {
      struct d3d_device *device = impl_from_ID3D10Device(iface);
      struct d3d_pixel_shader *shader_impl;
      struct wined3d_shader *wined3d_shader;
  
      TRACE("iface %p, shader %p.\n", iface, shader);
  
      wined3d_mutex_lock();
      if (!(wined3d_shader = wined3d_device_get_pixel_shader(device->wined3d_device)))
      {
          wined3d_mutex_unlock();
          *shader = NULL;
          return;
      }
  
      shader_impl = wined3d_shader_get_parent(wined3d_shader);
      wined3d_mutex_unlock();
      *shader = &shader_impl->ID3D10PixelShader_iface;
      ID3D10PixelShader_AddRef(*shader);
  }
  
  static void STDMETHODCALLTYPE d3d10_device_PSGetSamplers(ID3D10Device1 *iface,
          UINT start_slot, UINT sampler_count, ID3D10SamplerState **samplers)
  {
      struct d3d_device *device = impl_from_ID3D10Device(iface);
      unsigned int i;
  
      TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
              iface, start_slot, sampler_count, samplers);
  
      wined3d_mutex_lock();
      for (i = 0; i < sampler_count; ++i)
      {
          struct d3d_sampler_state *sampler_impl;
          struct wined3d_sampler *wined3d_sampler;
  
          if (!(wined3d_sampler = wined3d_device_get_ps_sampler(device->wined3d_device, start_slot + i)))
          {
              samplers[i] = NULL;
              continue;
          }
  
          sampler_impl = wined3d_sampler_get_parent(wined3d_sampler);
          samplers[i] = &sampler_impl->ID3D10SamplerState_iface;
          ID3D10SamplerState_AddRef(samplers[i]);
      }
      wined3d_mutex_unlock();
  }
  
  static void STDMETHODCALLTYPE d3d10_device_VSGetShader(ID3D10Device1 *iface, ID3D10VertexShader **shader)
  {
      struct d3d_device *device = impl_from_ID3D10Device(iface);
      struct d3d_vertex_shader *shader_impl;
      struct wined3d_shader *wined3d_shader;
  
      TRACE("iface %p, shader %p.\n", iface, shader);
  
      wined3d_mutex_lock();
      if (!(wined3d_shader = wined3d_device_get_vertex_shader(device->wined3d_device)))
      {
          wined3d_mutex_unlock();
          *shader = NULL;
          return;
      }
  
      shader_impl = wined3d_shader_get_parent(wined3d_shader);
      wined3d_mutex_unlock();
      *shader = &shader_impl->ID3D10VertexShader_iface;
      ID3D10VertexShader_AddRef(*shader);
  }
  
  static void STDMETHODCALLTYPE d3d10_device_PSGetConstantBuffers(ID3D10Device1 *iface,
          UINT start_slot, UINT buffer_count, ID3D10Buffer **buffers)
  {
      struct d3d_device *device = impl_from_ID3D10Device(iface);
      unsigned int i;
  
      TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
              iface, start_slot, buffer_count, buffers);
  
      wined3d_mutex_lock();
      for (i = 0; i < buffer_count; ++i)
      {
          struct wined3d_buffer *wined3d_buffer;
          struct d3d_buffer *buffer_impl;
  
          if (!(wined3d_buffer = wined3d_device_get_ps_cb(device->wined3d_device, start_slot + i)))
          {
              buffers[i] = NULL;
              continue;
          }
  
          buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
          buffers[i] = &buffer_impl->ID3D10Buffer_iface;
          ID3D10Buffer_AddRef(buffers[i]);
      }
      wined3d_mutex_unlock();
  }
  
  static void STDMETHODCALLTYPE d3d10_device_IAGetInputLayout(ID3D10Device1 *iface, ID3D10InputLayout **input_layout)
  {
      struct d3d_device *device = impl_from_ID3D10Device(iface);
      struct wined3d_vertex_declaration *wined3d_declaration;
      struct d3d_input_layout *input_layout_impl;
  
      TRACE("iface %p, input_layout %p.\n", iface, input_layout);
  
      wined3d_mutex_lock();
      if (!(wined3d_declaration = wined3d_device_get_vertex_declaration(device->wined3d_device)))
      {
          wined3d_mutex_unlock();
          *input_layout = NULL;
          return;
      }
  
      input_layout_impl = wined3d_vertex_declaration_get_parent(wined3d_declaration);
      wined3d_mutex_unlock();
      *input_layout = &input_layout_impl->ID3D10InputLayout_iface;
      ID3D10InputLayout_AddRef(*input_layout);
  }
  
  static void STDMETHODCALLTYPE d3d10_device_IAGetVertexBuffers(ID3D10Device1 *iface,
          UINT start_slot, UINT buffer_count, ID3D10Buffer **buffers, UINT *strides, UINT *offsets)
  {
      struct d3d_device *device = impl_from_ID3D10Device(iface);
      unsigned int i;
  
      TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p.\n",
              iface, start_slot, buffer_count, buffers, strides, offsets);
  
      wined3d_mutex_lock();
      for (i = 0; i < buffer_count; ++i)
      {
          struct wined3d_buffer *wined3d_buffer = NULL;
          struct d3d_buffer *buffer_impl;
  
          if (FAILED(wined3d_device_get_stream_source(device->wined3d_device, start_slot + i,
                  &wined3d_buffer, &offsets[i], &strides[i])))
              ERR("Failed to get vertex buffer.\n");
  
          if (!wined3d_buffer)
          {
              buffers[i] = NULL;
              continue;
          }
  
          buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
          buffers[i] = &buffer_impl->ID3D10Buffer_iface;
          ID3D10Buffer_AddRef(buffers[i]);
      }
      wined3d_mutex_unlock();
  }
  
  static void STDMETHODCALLTYPE d3d10_device_IAGetIndexBuffer(ID3D10Device1 *iface,
          ID3D10Buffer **buffer, DXGI_FORMAT *format, UINT *offset)
  {
      struct d3d_device *device = impl_from_ID3D10Device(iface);
      enum wined3d_format_id wined3d_format;
      struct wined3d_buffer *wined3d_buffer;
      struct d3d_buffer *buffer_impl;
  
      TRACE("iface %p, buffer %p, format %p, offset %p.\n", iface, buffer, format, offset);
  
      wined3d_mutex_lock();
      wined3d_buffer = wined3d_device_get_index_buffer(device->wined3d_device, &wined3d_format, offset);
      *format = dxgi_format_from_wined3dformat(wined3d_format);
      if (!wined3d_buffer)
      {
          wined3d_mutex_unlock();
          *buffer = NULL;
          return;
      }
  
      buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
      wined3d_mutex_unlock();
      *buffer = &buffer_impl->ID3D10Buffer_iface;
      ID3D10Buffer_AddRef(*buffer);
  }
  
  static void STDMETHODCALLTYPE d3d10_device_GSGetConstantBuffers(ID3D10Device1 *iface,
          UINT start_slot, UINT buffer_count, ID3D10Buffer **buffers)
  {
      struct d3d_device *device = impl_from_ID3D10Device(iface);
      unsigned int i;
  
      TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
              iface, start_slot, buffer_count, buffers);
  
      wined3d_mutex_lock();
      for (i = 0; i < buffer_count; ++i)
      {
          struct wined3d_buffer *wined3d_buffer;
          struct d3d_buffer *buffer_impl;
  
          if (!(wined3d_buffer = wined3d_device_get_gs_cb(device->wined3d_device, start_slot + i)))
          {
              buffers[i] = NULL;
              continue;
          }
  
          buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
          buffers[i] = &buffer_impl->ID3D10Buffer_iface;
          ID3D10Buffer_AddRef(buffers[i]);
      }
      wined3d_mutex_unlock();
  }
  
  static void STDMETHODCALLTYPE d3d10_device_GSGetShader(ID3D10Device1 *iface, ID3D10GeometryShader **shader)
  {
      struct d3d_device *device = impl_from_ID3D10Device(iface);
      struct d3d_geometry_shader *shader_impl;
      struct wined3d_shader *wined3d_shader;
  
      TRACE("iface %p, shader %p.\n", iface, shader);
  
      wined3d_mutex_lock();
      if (!(wined3d_shader = wined3d_device_get_geometry_shader(device->wined3d_device)))
      {
          wined3d_mutex_unlock();
          *shader = NULL;
          return;
      }
  
      shader_impl = wined3d_shader_get_parent(wined3d_shader);
      wined3d_mutex_unlock();
      *shader = &shader_impl->ID3D10GeometryShader_iface;
      ID3D10GeometryShader_AddRef(*shader);
  }
  
  static void STDMETHODCALLTYPE d3d10_device_IAGetPrimitiveTopology(ID3D10Device1 *iface,
          D3D10_PRIMITIVE_TOPOLOGY *topology)
  {
      struct d3d_device *device = impl_from_ID3D10Device(iface);
  
      TRACE("iface %p, topology %p.\n", iface, topology);
  
      wined3d_mutex_lock();
      wined3d_device_get_primitive_type(device->wined3d_device, (enum wined3d_primitive_type *)topology, NULL);
      wined3d_mutex_unlock();
  }
  
  static void STDMETHODCALLTYPE d3d10_device_VSGetShaderResources(ID3D10Device1 *iface,
          UINT start_slot, UINT view_count, ID3D10ShaderResourceView **views)
  {
      struct d3d_device *device = impl_from_ID3D10Device(iface);
      unsigned int i;
  
      TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
              iface, start_slot, view_count, views);
  
      wined3d_mutex_lock();
      for (i = 0; i < view_count; ++i)
      {
          struct wined3d_shader_resource_view *wined3d_view;
          struct d3d_shader_resource_view *view_impl;
  
          if (!(wined3d_view = wined3d_device_get_vs_resource_view(device->wined3d_device, start_slot + i)))
          {
              views[i] = NULL;
              continue;
          }
  
          view_impl = wined3d_shader_resource_view_get_parent(wined3d_view);
          views[i] = (ID3D10ShaderResourceView *)&view_impl->ID3D10ShaderResourceView1_iface;
          ID3D10ShaderResourceView_AddRef(views[i]);
      }
      wined3d_mutex_unlock();
  }
  
  static void STDMETHODCALLTYPE d3d10_device_VSGetSamplers(ID3D10Device1 *iface,
          UINT start_slot, UINT sampler_count, ID3D10SamplerState **samplers)
  {
      struct d3d_device *device = impl_from_ID3D10Device(iface);
      unsigned int i;
  
      TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
              iface, start_slot, sampler_count, samplers);
  
      wined3d_mutex_lock();
      for (i = 0; i < sampler_count; ++i)
      {
          struct d3d_sampler_state *sampler_impl;
          struct wined3d_sampler *wined3d_sampler;
  
          if (!(wined3d_sampler = wined3d_device_get_vs_sampler(device->wined3d_device, start_slot + i)))
          {
              samplers[i] = NULL;
              continue;
          }
  
          sampler_impl = wined3d_sampler_get_parent(wined3d_sampler);
          samplers[i] = &sampler_impl->ID3D10SamplerState_iface;
          ID3D10SamplerState_AddRef(samplers[i]);
      }
      wined3d_mutex_unlock();
  }
  
  static void STDMETHODCALLTYPE d3d10_device_GetPredication(ID3D10Device1 *iface,
          ID3D10Predicate **predicate, BOOL *value)
  {
      struct d3d_device *device = impl_from_ID3D10Device(iface);
      struct wined3d_query *wined3d_predicate;
      struct d3d_query *predicate_impl;
  
      TRACE("iface %p, predicate %p, value %p.\n", iface, predicate, value);
  
      wined3d_mutex_lock();
      if (!(wined3d_predicate = wined3d_device_get_predication(device->wined3d_device, value)))
      {
          wined3d_mutex_unlock();
          *predicate = NULL;
          return;
      }
  
      predicate_impl = wined3d_query_get_parent(wined3d_predicate);
      wined3d_mutex_unlock();
      *predicate = (ID3D10Predicate *)&predicate_impl->ID3D10Query_iface;
      ID3D10Predicate_AddRef(*predicate);
  }
  
  static void STDMETHODCALLTYPE d3d10_device_GSGetShaderResources(ID3D10Device1 *iface,
          UINT start_slot, UINT view_count, ID3D10ShaderResourceView **views)
  {
      struct d3d_device *device = impl_from_ID3D10Device(iface);
      unsigned int i;
  
      TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
              iface, start_slot, view_count, views);
  
      wined3d_mutex_lock();
      for (i = 0; i < view_count; ++i)
      {
          struct wined3d_shader_resource_view *wined3d_view;
          struct d3d_shader_resource_view *view_impl;
  
          if (!(wined3d_view = wined3d_device_get_gs_resource_view(device->wined3d_device, start_slot + i)))
          {
              views[i] = NULL;
              continue;
          }
  
          view_impl = wined3d_shader_resource_view_get_parent(wined3d_view);
          views[i] = (ID3D10ShaderResourceView *)&view_impl->ID3D10ShaderResourceView1_iface;
          ID3D10ShaderResourceView_AddRef(views[i]);
      }
      wined3d_mutex_unlock();
  }
  
  static void STDMETHODCALLTYPE d3d10_device_GSGetSamplers(ID3D10Device1 *iface,
          UINT start_slot, UINT sampler_count, ID3D10SamplerState **samplers)
  {
      struct d3d_device *device = impl_from_ID3D10Device(iface);
      unsigned int i;
  
      TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
              iface, start_slot, sampler_count, samplers);
  
      wined3d_mutex_lock();
      for (i = 0; i < sampler_count; ++i)
      {
          struct d3d_sampler_state *sampler_impl;
          struct wined3d_sampler *wined3d_sampler;
  
          if (!(wined3d_sampler = wined3d_device_get_gs_sampler(device->wined3d_device, start_slot + i)))
          {
              samplers[i] = NULL;
              continue;
          }
  
          sampler_impl = wined3d_sampler_get_parent(wined3d_sampler);
          samplers[i] = &sampler_impl->ID3D10SamplerState_iface;
          ID3D10SamplerState_AddRef(samplers[i]);
      }
      wined3d_mutex_unlock();
  }
  
  static void STDMETHODCALLTYPE d3d10_device_OMGetRenderTargets(ID3D10Device1 *iface,
          UINT view_count, ID3D10RenderTargetView **render_target_views, ID3D10DepthStencilView **depth_stencil_view)
  {
      struct d3d_device *device = impl_from_ID3D10Device(iface);
      struct wined3d_rendertarget_view *wined3d_view;
  
      TRACE("iface %p, view_count %u, render_target_views %p, depth_stencil_view %p.\n",
              iface, view_count, render_target_views, depth_stencil_view);
  
      wined3d_mutex_lock();
      if (render_target_views)
      {
          struct d3d_rendertarget_view *view_impl;
          unsigned int i;
  
          for (i = 0; i < view_count; ++i)
          {
              if (!(wined3d_view = wined3d_device_get_rendertarget_view(device->wined3d_device, i))
                      || !(view_impl = wined3d_rendertarget_view_get_parent(wined3d_view)))
              {
                  render_target_views[i] = NULL;
                  continue;
              }
  
              render_target_views[i] = &view_impl->ID3D10RenderTargetView_iface;
              ID3D10RenderTargetView_AddRef(render_target_views[i]);
          }
      }
  
      if (depth_stencil_view)
      {
          struct d3d_depthstencil_view *view_impl;
  
          if (!(wined3d_view = wined3d_device_get_depth_stencil_view(device->wined3d_device))
                  || !(view_impl = wined3d_rendertarget_view_get_parent(wined3d_view)))
          {
              *depth_stencil_view = NULL;
          }
          else
          {
              *depth_stencil_view = &view_impl->ID3D10DepthStencilView_iface;
              ID3D10DepthStencilView_AddRef(*depth_stencil_view);
          }
      }
      wined3d_mutex_unlock();
  }
  
  static void STDMETHODCALLTYPE d3d10_device_OMGetBlendState(ID3D10Device1 *iface,
          ID3D10BlendState **blend_state, FLOAT blend_factor[4], UINT *sample_mask)
  {
      struct d3d_device *device = impl_from_ID3D10Device(iface);
      ID3D11BlendState *d3d11_blend_state;
  
      TRACE("iface %p, blend_state %p, blend_factor %p, sample_mask %p.\n",
              iface, blend_state, blend_factor, sample_mask);
  
      d3d11_immediate_context_OMGetBlendState(&device->immediate_context.ID3D11DeviceContext_iface,
              &d3d11_blend_state, blend_factor, sample_mask);
  
      if (d3d11_blend_state)
          *blend_state = (ID3D10BlendState *)&impl_from_ID3D11BlendState(d3d11_blend_state)->ID3D10BlendState1_iface;
      else
          *blend_state = NULL;
  }
  
  static void STDMETHODCALLTYPE d3d10_device_OMGetDepthStencilState(ID3D10Device1 *iface,
          ID3D10DepthStencilState **depth_stencil_state, UINT *stencil_ref)
  {
      struct d3d_device *device = impl_from_ID3D10Device(iface);
      ID3D11DepthStencilState *d3d11_iface;
  
      TRACE("iface %p, depth_stencil_state %p, stencil_ref %p.\n",
              iface, depth_stencil_state, stencil_ref);
  
      d3d11_immediate_context_OMGetDepthStencilState(&device->immediate_context.ID3D11DeviceContext_iface,
              &d3d11_iface, stencil_ref);
  
      if (d3d11_iface)
          *depth_stencil_state = &impl_from_ID3D11DepthStencilState(d3d11_iface)->ID3D10DepthStencilState_iface;
      else
          *depth_stencil_state = NULL;
  }
  
  static void STDMETHODCALLTYPE d3d10_device_SOGetTargets(ID3D10Device1 *iface,
          UINT buffer_count, ID3D10Buffer **buffers, UINT *offsets)
  {
      struct d3d_device *device = impl_from_ID3D10Device(iface);
      unsigned int i;
  
      TRACE("iface %p, buffer_count %u, buffers %p, offsets %p.\n",
              iface, buffer_count, buffers, offsets);
  
      wined3d_mutex_lock();
      for (i = 0; i < buffer_count; ++i)
      {
          struct wined3d_buffer *wined3d_buffer;
          struct d3d_buffer *buffer_impl;
  
          if (!(wined3d_buffer = wined3d_device_get_stream_output(device->wined3d_device, i, &offsets[i])))
          {
              buffers[i] = NULL;
              continue;
          }
  
          buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
          buffers[i] = &buffer_impl->ID3D10Buffer_iface;
          ID3D10Buffer_AddRef(buffers[i]);
      }
      wined3d_mutex_unlock();
  }
  
  static void STDMETHODCALLTYPE d3d10_device_RSGetState(ID3D10Device1 *iface, ID3D10RasterizerState **rasterizer_state)
  {
      struct d3d_device *device = impl_from_ID3D10Device(iface);
      struct d3d_rasterizer_state *rasterizer_state_impl;
      struct wined3d_rasterizer_state *wined3d_state;
  
      TRACE("iface %p, rasterizer_state %p.\n", iface, rasterizer_state);
  
      wined3d_mutex_lock();
      if ((wined3d_state = wined3d_device_get_rasterizer_state(device->wined3d_device)))
      {
          rasterizer_state_impl = wined3d_rasterizer_state_get_parent(wined3d_state);
          ID3D10RasterizerState_AddRef(*rasterizer_state = &rasterizer_state_impl->ID3D10RasterizerState_iface);
      }
      else
      {
          *rasterizer_state = NULL;
      }
      wined3d_mutex_unlock();
  }
  
  static void STDMETHODCALLTYPE d3d10_device_RSGetViewports(ID3D10Device1 *iface,
          UINT *viewport_count, D3D10_VIEWPORT *viewports)
  {
      struct d3d_device *device = impl_from_ID3D10Device(iface);
      struct wined3d_viewport wined3d_vp;
  
      TRACE("iface %p, viewport_count %p, viewports %p.\n", iface, viewport_count, viewports);
  
      if (!viewports)
      {
          *viewport_count = 1;
          return;
      }
  
      if (!*viewport_count)
          return;
  
      wined3d_mutex_lock();
      wined3d_device_get_viewport(device->wined3d_device, &wined3d_vp);
      wined3d_mutex_unlock();
  
      viewports[0].TopLeftX = wined3d_vp.x;
      viewports[0].TopLeftY = wined3d_vp.y;
      viewports[0].Width = wined3d_vp.width;
      viewports[0].Height = wined3d_vp.height;
      viewports[0].MinDepth = wined3d_vp.min_z;
      viewports[0].MaxDepth = wined3d_vp.max_z;
  
      if (*viewport_count > 1)
          memset(&viewports[1], 0, (*viewport_count - 1) * sizeof(*viewports));
  }
  
  static void STDMETHODCALLTYPE d3d10_device_RSGetScissorRects(ID3D10Device1 *iface, UINT *rect_count, D3D10_RECT *rects)
  {
      struct d3d_device *device = impl_from_ID3D10Device(iface);
  
      TRACE("iface %p, rect_count %p, rects %p.\n", iface, rect_count, rects);
  
      if (!rects)
      {
          *rect_count = 1;
          return;
      }
  
      if (!*rect_count)
          return;
  
      wined3d_mutex_lock();
      wined3d_device_get_scissor_rect(device->wined3d_device, rects);
      wined3d_mutex_unlock();
      if (*rect_count > 1)
          memset(&rects[1], 0, (*rect_count - 1) * sizeof(*rects));
  }
  
  static HRESULT STDMETHODCALLTYPE d3d10_device_GetDeviceRemovedReason(ID3D10Device1 *iface)
  {
      TRACE("iface %p.\n", iface);
  
      /* In the current implementation the device is never removed, so we can
       * just return S_OK here. */
  
      return S_OK;
  }
  
  static HRESULT STDMETHODCALLTYPE d3d10_device_SetExceptionMode(ID3D10Device1 *iface, UINT flags)
  {
      FIXME("iface %p, flags %#x stub!\n", iface, flags);
  
      return E_NOTIMPL;
  }
  
  static UINT STDMETHODCALLTYPE d3d10_device_GetExceptionMode(ID3D10Device1 *iface)
  {
      FIXME("iface %p stub!\n", iface);
  
      return 0;
  }
  
  static HRESULT STDMETHODCALLTYPE d3d10_device_GetPrivateData(ID3D10Device1 *iface,
          REFGUID guid, UINT *data_size, void *data)
  {
      struct d3d_device *device = impl_from_ID3D10Device(iface);
  
      TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
  
      return d3d11_device_GetPrivateData(&device->ID3D11Device_iface, guid, data_size, data);
  }
  
  static HRESULT STDMETHODCALLTYPE d3d10_device_SetPrivateData(ID3D10Device1 *iface,
          REFGUID guid, UINT data_size, const void *data)
  {
      struct d3d_device *device = impl_from_ID3D10Device(iface);
  
      TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
  
      return d3d11_device_SetPrivateData(&device->ID3D11Device_iface, guid, data_size, data);
  }
  
  static HRESULT STDMETHODCALLTYPE d3d10_device_SetPrivateDataInterface(ID3D10Device1 *iface,
          REFGUID guid, const IUnknown *data)
  {
      struct d3d_device *device = impl_from_ID3D10Device(iface);
  
      TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
  
      return d3d11_device_SetPrivateDataInterface(&device->ID3D11Device_iface, guid, data);
  }
  
  static void STDMETHODCALLTYPE d3d10_device_ClearState(ID3D10Device1 *iface)
  {
      struct d3d_device *device = impl_from_ID3D10Device(iface);
  
      TRACE("iface %p.\n", iface);
  
      d3d11_immediate_context_ClearState(&device->immediate_context.ID3D11DeviceContext_iface);
  }
  
  static void STDMETHODCALLTYPE d3d10_device_Flush(ID3D10Device1 *iface)
  {
      FIXME("iface %p stub!\n", iface);
  }
  
  static HRESULT STDMETHODCALLTYPE d3d10_device_CreateBuffer(ID3D10Device1 *iface,
          const D3D10_BUFFER_DESC *desc, const D3D10_SUBRESOURCE_DATA *data, ID3D10Buffer **buffer)
  {
      struct d3d_device *device = impl_from_ID3D10Device(iface);
      D3D11_BUFFER_DESC d3d11_desc;
      struct d3d_buffer *object;
      HRESULT hr;
  
      TRACE("iface %p, desc %p, data %p, buffer %p.\n", iface, desc, data, buffer);
  
      d3d11_desc.ByteWidth = desc->ByteWidth;
      d3d11_desc.Usage = d3d11_usage_from_d3d10_usage(desc->Usage);
      d3d11_desc.BindFlags = d3d11_bind_flags_from_d3d10_bind_flags(desc->BindFlags);
      d3d11_desc.CPUAccessFlags = d3d11_cpu_access_flags_from_d3d10_cpu_access_flags(desc->CPUAccessFlags);
      d3d11_desc.MiscFlags = d3d11_resource_misc_flags_from_d3d10_resource_misc_flags(desc->MiscFlags);
      d3d11_desc.StructureByteStride = 0;
  
      if (FAILED(hr = d3d_buffer_create(device, &d3d11_desc, (const D3D11_SUBRESOURCE_DATA *)data, &object)))
          return hr;
  
      *buffer = &object->ID3D10Buffer_iface;
  
      return S_OK;
  }
  
  static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture1D(ID3D10Device1 *iface,
          const D3D10_TEXTURE1D_DESC *desc, const D3D10_SUBRESOURCE_DATA *data, ID3D10Texture1D **texture)
  {
      FIXME("iface %p, desc %p, data %p, texture %p stub!\n", iface, desc, data, texture);
  
      return E_NOTIMPL;
  }
  
  static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture2D(ID3D10Device1 *iface,
          const D3D10_TEXTURE2D_DESC *desc, const D3D10_SUBRESOURCE_DATA *data,
          ID3D10Texture2D **texture)
  {
      struct d3d_device *device = impl_from_ID3D10Device(iface);
      D3D11_TEXTURE2D_DESC d3d11_desc;
      struct d3d_texture2d *object;
      HRESULT hr;
  
      TRACE("iface %p, desc %p, data %p, texture %p.\n", iface, desc, data, texture);
  
      d3d11_desc.Width = desc->Width;
      d3d11_desc.Height = desc->Height;
      d3d11_desc.MipLevels = desc->MipLevels;
      d3d11_desc.ArraySize = desc->ArraySize;
      d3d11_desc.Format = desc->Format;
      d3d11_desc.SampleDesc = desc->SampleDesc;
      d3d11_desc.Usage = d3d11_usage_from_d3d10_usage(desc->Usage);
      d3d11_desc.BindFlags = d3d11_bind_flags_from_d3d10_bind_flags(desc->BindFlags);
      d3d11_desc.CPUAccessFlags = d3d11_cpu_access_flags_from_d3d10_cpu_access_flags(desc->CPUAccessFlags);
      d3d11_desc.MiscFlags = d3d11_resource_misc_flags_from_d3d10_resource_misc_flags(desc->MiscFlags);
  
      if (FAILED(hr = d3d_texture2d_create(device, &d3d11_desc, (const D3D11_SUBRESOURCE_DATA *)data, &object)))
          return hr;
  
      *texture = &object->ID3D10Texture2D_iface;
  
      return S_OK;
  }
  
  static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture3D(ID3D10Device1 *iface,
          const D3D10_TEXTURE3D_DESC *desc, const D3D10_SUBRESOURCE_DATA *data,
          ID3D10Texture3D **texture)
  {
      struct d3d_device *device = impl_from_ID3D10Device(iface);
      D3D11_TEXTURE3D_DESC d3d11_desc;
      struct d3d_texture3d *object;
      HRESULT hr;
  
      TRACE("iface %p, desc %p, data %p, texture %p.\n", iface, desc, data, texture);
  
      d3d11_desc.Width = desc->Width;
      d3d11_desc.Height = desc->Height;
      d3d11_desc.Depth = desc->Depth;
      d3d11_desc.MipLevels = desc->MipLevels;
      d3d11_desc.Format = desc->Format;
      d3d11_desc.Usage = d3d11_usage_from_d3d10_usage(desc->Usage);
      d3d11_desc.BindFlags = d3d11_bind_flags_from_d3d10_bind_flags(desc->BindFlags);
      d3d11_desc.CPUAccessFlags = d3d11_cpu_access_flags_from_d3d10_cpu_access_flags(desc->CPUAccessFlags);
      d3d11_desc.MiscFlags = d3d11_resource_misc_flags_from_d3d10_resource_misc_flags(desc->MiscFlags);
  
      if (FAILED(hr = d3d_texture3d_create(device, &d3d11_desc, (const D3D11_SUBRESOURCE_DATA *)data, &object)))
          return hr;
  
      *texture = &object->ID3D10Texture3D_iface;
  
      return S_OK;
  }
  
  static HRESULT STDMETHODCALLTYPE d3d10_device_CreateShaderResourceView1(ID3D10Device1 *iface,
          ID3D10Resource *resource, const D3D10_SHADER_RESOURCE_VIEW_DESC1 *desc, ID3D10ShaderResourceView1 **view)
  {
      struct d3d_device *device = impl_from_ID3D10Device(iface);
      struct d3d_shader_resource_view *object;
      ID3D11Resource *d3d11_resource;
      HRESULT hr;
  
      TRACE("iface %p, resource %p, desc %p, view %p.\n", iface, resource, desc, view);
  
      if (!resource)
          return E_INVALIDARG;
  
      if (FAILED(hr = ID3D10Resource_QueryInterface(resource, &IID_ID3D11Resource, (void **)&d3d11_resource)))
      {
          ERR("Resource does not implement ID3D11Resource.\n");
          return E_FAIL;
      }
  
      hr = d3d_shader_resource_view_create(device, d3d11_resource, (const D3D11_SHADER_RESOURCE_VIEW_DESC *)desc,
              &object);
      ID3D11Resource_Release(d3d11_resource);
      if (FAILED(hr))
          return hr;
  
      *view = &object->ID3D10ShaderResourceView1_iface;
  
      return S_OK;
  }
  
  static HRESULT STDMETHODCALLTYPE d3d10_device_CreateShaderResourceView(ID3D10Device1 *iface,
          ID3D10Resource *resource, const D3D10_SHADER_RESOURCE_VIEW_DESC *desc, ID3D10ShaderResourceView **view)
  {
      TRACE("iface %p, resource %p, desc %p, view %p.\n", iface, resource, desc, view);
  
      return d3d10_device_CreateShaderResourceView1(iface, resource,
              (const D3D10_SHADER_RESOURCE_VIEW_DESC1 *)desc, (ID3D10ShaderResourceView1 **)view);
  }
  
  static HRESULT STDMETHODCALLTYPE d3d10_device_CreateRenderTargetView(ID3D10Device1 *iface,
          ID3D10Resource *resource, const D3D10_RENDER_TARGET_VIEW_DESC *desc, ID3D10RenderTargetView **view)
  {
      struct d3d_device *device = impl_from_ID3D10Device(iface);
      struct d3d_rendertarget_view *object;
      ID3D11Resource *d3d11_resource;
      HRESULT hr;
  
      TRACE("iface %p, resource %p, desc %p, view %p.\n", iface, resource, desc, view);
  
      if (!resource)
          return E_INVALIDARG;
  
      if (FAILED(hr = ID3D10Resource_QueryInterface(resource, &IID_ID3D11Resource, (void **)&d3d11_resource)))
      {
          ERR("Resource does not implement ID3D11Resource.\n");
          return E_FAIL;
      }
  
      hr = d3d_rendertarget_view_create(device, d3d11_resource, (const D3D11_RENDER_TARGET_VIEW_DESC *)desc, &object);
      ID3D11Resource_Release(d3d11_resource);
      if (FAILED(hr))
          return hr;
  
      *view = &object->ID3D10RenderTargetView_iface;
  
      return S_OK;
  }
  
  static HRESULT STDMETHODCALLTYPE d3d10_device_CreateDepthStencilView(ID3D10Device1 *iface,
          ID3D10Resource *resource, const D3D10_DEPTH_STENCIL_VIEW_DESC *desc, ID3D10DepthStencilView **view)
  {
      struct d3d_device *device = impl_from_ID3D10Device(iface);
      D3D11_DEPTH_STENCIL_VIEW_DESC d3d11_desc;
      struct d3d_depthstencil_view *object;
      ID3D11Resource *d3d11_resource;
      HRESULT hr;
  
      TRACE("iface %p, resource %p, desc %p, view %p.\n", iface, resource, desc, view);
  
      if (desc)
      {
          d3d11_desc.Format = desc->Format;
          d3d11_desc.ViewDimension = desc->ViewDimension;
          d3d11_desc.Flags = 0;
          memcpy(&d3d11_desc.u, &desc->u, sizeof(d3d11_desc.u));
      }
  
      if (FAILED(hr = ID3D10Resource_QueryInterface(resource, &IID_ID3D11Resource, (void **)&d3d11_resource)))
      {
          ERR("Resource does not implement ID3D11Resource.\n");
          return E_FAIL;
      }
  
      hr = d3d_depthstencil_view_create(device, d3d11_resource, desc ? &d3d11_desc : NULL, &object);
      ID3D11Resource_Release(d3d11_resource);
      if (FAILED(hr))
          return hr;
  
      *view = &object->ID3D10DepthStencilView_iface;
  
      return S_OK;
  }
  
  static HRESULT STDMETHODCALLTYPE d3d10_device_CreateInputLayout(ID3D10Device1 *iface,
          const D3D10_INPUT_ELEMENT_DESC *element_descs, UINT element_count,
          const void *shader_byte_code, SIZE_T shader_byte_code_length,
          ID3D10InputLayout **input_layout)
  {
      struct d3d_device *device = impl_from_ID3D10Device(iface);
      struct d3d_input_layout *object;
      HRESULT hr;
  
      TRACE("iface %p, element_descs %p, element_count %u, shader_byte_code %p, "
              "shader_byte_code_length %lu, input_layout %p\n",
              iface, element_descs, element_count, shader_byte_code,
              shader_byte_code_length, input_layout);
  
      if (FAILED(hr = d3d_input_layout_create(device, (const D3D11_INPUT_ELEMENT_DESC *)element_descs, element_count,
              shader_byte_code, shader_byte_code_length, &object)))
          return hr;
  
      *input_layout = &object->ID3D10InputLayout_iface;
  
      return S_OK;
  }
  
  static HRESULT STDMETHODCALLTYPE d3d10_device_CreateVertexShader(ID3D10Device1 *iface,
          const void *byte_code, SIZE_T byte_code_length, ID3D10VertexShader **shader)
  {
      struct d3d_device *device = impl_from_ID3D10Device(iface);
      struct d3d_vertex_shader *object;
      HRESULT hr;
  
      TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p.\n",
              iface, byte_code, byte_code_length, shader);
  
      if (FAILED(hr = d3d_vertex_shader_create(device, byte_code, byte_code_length, &object)))
          return hr;
  
      *shader = &object->ID3D10VertexShader_iface;
  
      return S_OK;
  }
  
  static HRESULT STDMETHODCALLTYPE d3d10_device_CreateGeometryShader(ID3D10Device1 *iface,
          const void *byte_code, SIZE_T byte_code_length, ID3D10GeometryShader **shader)
  {
      struct d3d_device *device = impl_from_ID3D10Device(iface);
      struct d3d_geometry_shader *object;
      HRESULT hr;
  
      TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p.\n",
              iface, byte_code, byte_code_length, shader);
  
      if (FAILED(hr = d3d_geometry_shader_create(device, byte_code, byte_code_length,
              NULL, 0, NULL, 0, 0, &object)))
          return hr;
  
      *shader = &object->ID3D10GeometryShader_iface;
  
      return S_OK;
  }
  
  static HRESULT STDMETHODCALLTYPE d3d10_device_CreateGeometryShaderWithStreamOutput(ID3D10Device1 *iface,
          const void *byte_code, SIZE_T byte_code_length, const D3D10_SO_DECLARATION_ENTRY *output_stream_decls,
          UINT output_stream_decl_count, UINT output_stream_stride, ID3D10GeometryShader **shader)
  {
      struct d3d_device *device = impl_from_ID3D10Device(iface);
      D3D11_SO_DECLARATION_ENTRY *so_entries = NULL;
      struct d3d_geometry_shader *object;
      unsigned int i, stride_count = 1;
      HRESULT hr;
  
      TRACE("iface %p, byte_code %p, byte_code_length %lu, output_stream_decls %p, "
              "output_stream_decl_count %u, output_stream_stride %u, shader %p.\n",
              iface, byte_code, byte_code_length, output_stream_decls,
              output_stream_decl_count, output_stream_stride, shader);
  
      if (!output_stream_decl_count && output_stream_stride)
      {
          WARN("Stride must be 0 when declaration entry count is 0.\n");
          *shader = NULL;
          return E_INVALIDARG;
      }
  
      if (output_stream_decl_count
              && !(so_entries = d3d11_calloc(output_stream_decl_count, sizeof(*so_entries))))
      {
          ERR("Failed to allocate D3D11 SO declaration array memory.\n");
          *shader = NULL;
          return E_OUTOFMEMORY;
      }
  
      for (i = 0; i < output_stream_decl_count; ++i)
      {
          so_entries[i].Stream = 0;
          so_entries[i].SemanticName = output_stream_decls[i].SemanticName;
          so_entries[i].SemanticIndex = output_stream_decls[i].SemanticIndex;
          so_entries[i].StartComponent = output_stream_decls[i].StartComponent;
          so_entries[i].ComponentCount = output_stream_decls[i].ComponentCount;
          so_entries[i].OutputSlot = output_stream_decls[i].OutputSlot;
  
          if (output_stream_decls[i].OutputSlot)
          {
              stride_count = 0;
              if (output_stream_stride)
              {
                  WARN("Stride must be 0 when multiple output slots are used.\n");
                  HeapFree(GetProcessHeap(), 0, so_entries);
                  *shader = NULL;
                  return E_INVALIDARG;
              }
          }
      }
  
      hr = d3d_geometry_shader_create(device, byte_code, byte_code_length,
              so_entries, output_stream_decl_count, &output_stream_stride, stride_count, 0, &object);
      HeapFree(GetProcessHeap(), 0, so_entries);
      if (FAILED(hr))
      {
          *shader = NULL;
          return hr;
      }
  
      *shader = &object->ID3D10GeometryShader_iface;
  
      return hr;
  }
  
  static HRESULT STDMETHODCALLTYPE d3d10_device_CreatePixelShader(ID3D10Device1 *iface,
          const void *byte_code, SIZE_T byte_code_length, ID3D10PixelShader **shader)
  {
      struct d3d_device *device = impl_from_ID3D10Device(iface);
      struct d3d_pixel_shader *object;
      HRESULT hr;
  
      TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p.\n",
              iface, byte_code, byte_code_length, shader);
  
      if (FAILED(hr = d3d_pixel_shader_create(device, byte_code, byte_code_length, &object)))
          return hr;
  
      *shader = &object->ID3D10PixelShader_iface;
  
      return S_OK;
  }
  
  static HRESULT STDMETHODCALLTYPE d3d10_device_CreateBlendState1(ID3D10Device1 *iface,
          const D3D10_BLEND_DESC1 *desc, ID3D10BlendState1 **blend_state)
  {
      struct d3d_device *device = impl_from_ID3D10Device(iface);
      struct d3d_blend_state *object;
      HRESULT hr;
  
      TRACE("iface %p, desc %p, blend_state %p.\n", iface, desc, blend_state);
  
      if (FAILED(hr = d3d_blend_state_create(device, (const D3D11_BLEND_DESC *)desc, &object)))
          return hr;
  
      *blend_state = &object->ID3D10BlendState1_iface;
  
      return S_OK;
  }
  
  static HRESULT STDMETHODCALLTYPE d3d10_device_CreateBlendState(ID3D10Device1 *iface,
          const D3D10_BLEND_DESC *desc, ID3D10BlendState **blend_state)
  {
      D3D10_BLEND_DESC1 d3d10_1_desc;
      unsigned int i;
  
      TRACE("iface %p, desc %p, blend_state %p.\n", iface, desc, blend_state);
  
      if (!desc)
          return E_INVALIDARG;
  
      d3d10_1_desc.AlphaToCoverageEnable = desc->AlphaToCoverageEnable;
      d3d10_1_desc.IndependentBlendEnable = FALSE;
      for (i = 0; i < D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT - 1; ++i)
      {
          if (desc->BlendEnable[i] != desc->BlendEnable[i + 1]
                  || desc->RenderTargetWriteMask[i] != desc->RenderTargetWriteMask[i + 1])
              d3d10_1_desc.IndependentBlendEnable = TRUE;
      }
  
      for (i = 0; i < D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT; ++i)
      {
          d3d10_1_desc.RenderTarget[i].BlendEnable = desc->BlendEnable[i];
          d3d10_1_desc.RenderTarget[i].SrcBlend = desc->SrcBlend;
          d3d10_1_desc.RenderTarget[i].DestBlend = desc->DestBlend;
          d3d10_1_desc.RenderTarget[i].BlendOp = desc->BlendOp;
          d3d10_1_desc.RenderTarget[i].SrcBlendAlpha = desc->SrcBlendAlpha;
          d3d10_1_desc.RenderTarget[i].DestBlendAlpha = desc->DestBlendAlpha;
          d3d10_1_desc.RenderTarget[i].BlendOpAlpha = desc->BlendOpAlpha;
          d3d10_1_desc.RenderTarget[i].RenderTargetWriteMask = desc->RenderTargetWriteMask[i];
      }
  
      return d3d10_device_CreateBlendState1(iface, &d3d10_1_desc, (ID3D10BlendState1 **)blend_state);
  }
  
  static HRESULT STDMETHODCALLTYPE d3d10_device_CreateDepthStencilState(ID3D10Device1 *iface,
          const D3D10_DEPTH_STENCIL_DESC *desc, ID3D10DepthStencilState **depth_stencil_state)
  {
      struct d3d_device *device = impl_from_ID3D10Device(iface);
      struct d3d_depthstencil_state *object;
      HRESULT hr;
  
      TRACE("iface %p, desc %p, depth_stencil_state %p.\n", iface, desc, depth_stencil_state);
  
      if (FAILED(hr = d3d_depthstencil_state_create(device, (const D3D11_DEPTH_STENCIL_DESC *)desc, &object)))
          return hr;
  
      *depth_stencil_state = &object->ID3D10DepthStencilState_iface;
  
      return S_OK;
  }
  
  static HRESULT STDMETHODCALLTYPE d3d10_device_CreateRasterizerState(ID3D10Device1 *iface,
          const D3D10_RASTERIZER_DESC *desc, ID3D10RasterizerState **rasterizer_state)
  {
      struct d3d_device *device = impl_from_ID3D10Device(iface);
      struct d3d_rasterizer_state *object;
      HRESULT hr;
  
      TRACE("iface %p, desc %p, rasterizer_state %p.\n", iface, desc, rasterizer_state);
  
      if (FAILED(hr = d3d_rasterizer_state_create(device, (const D3D11_RASTERIZER_DESC *)desc, &object)))
          return hr;
  
      *rasterizer_state = &object->ID3D10RasterizerState_iface;
  
      return S_OK;
  }
  
  static HRESULT STDMETHODCALLTYPE d3d10_device_CreateSamplerState(ID3D10Device1 *iface,
          const D3D10_SAMPLER_DESC *desc, ID3D10SamplerState **sampler_state)
  {
      struct d3d_device *device = impl_from_ID3D10Device(iface);
      struct d3d_sampler_state *object;
      HRESULT hr;
  
      TRACE("iface %p, desc %p, sampler_state %p.\n", iface, desc, sampler_state);
  
      if (FAILED(hr = d3d_sampler_state_create(device, (const D3D11_SAMPLER_DESC *)desc, &object)))
          return hr;
  
      *sampler_state = &object->ID3D10SamplerState_iface;
  
      return S_OK;
  }
  
  static HRESULT STDMETHODCALLTYPE d3d10_device_CreateQuery(ID3D10Device1 *iface,
          const D3D10_QUERY_DESC *desc, ID3D10Query **query)
  {
      struct d3d_device *device = impl_from_ID3D10Device(iface);
      struct d3d_query *object;
      HRESULT hr;
  
      TRACE("iface %p, desc %p, query %p.\n", iface, desc, query);
  
      if (FAILED(hr = d3d_query_create(device, (const D3D11_QUERY_DESC *)desc, FALSE, &object)))
          return hr;
  
      if (query)
      {
          *query = &object->ID3D10Query_iface;
          return S_OK;
      }
  
      ID3D10Query_Release(&object->ID3D10Query_iface);
      return S_FALSE;
  }
  
  static HRESULT STDMETHODCALLTYPE d3d10_device_CreatePredicate(ID3D10Device1 *iface,
          const D3D10_QUERY_DESC *desc, ID3D10Predicate **predicate)
  {
      struct d3d_device *device = impl_from_ID3D10Device(iface);
      struct d3d_query *object;
      HRESULT hr;
  
      TRACE("iface %p, desc %p, predicate %p.\n", iface, desc, predicate);
  
      if (FAILED(hr = d3d_query_create(device, (const D3D11_QUERY_DESC *)desc, TRUE, &object)))
          return hr;
  
      if (predicate)
      {
          *predicate = (ID3D10Predicate *)&object->ID3D10Query_iface;
          return S_OK;
      }
  
      ID3D10Query_Release(&object->ID3D10Query_iface);
      return S_FALSE;
  }
  
  static HRESULT STDMETHODCALLTYPE d3d10_device_CreateCounter(ID3D10Device1 *iface,
          const D3D10_COUNTER_DESC *desc, ID3D10Counter **counter)
  {
      FIXME("iface %p, desc %p, counter %p stub!\n", iface, desc, counter);
  
      return E_NOTIMPL;
  }
  
  static HRESULT STDMETHODCALLTYPE d3d10_device_CheckFormatSupport(ID3D10Device1 *iface,
          DXGI_FORMAT format, UINT *format_support)
  {
      struct d3d_device *device = impl_from_ID3D10Device(iface);
  
      TRACE("iface %p, format %s, format_support %p.\n",
              iface, debug_dxgi_format(format), format_support);
  
      return d3d11_device_CheckFormatSupport(&device->ID3D11Device_iface, format, format_support);
  }
  
  static HRESULT STDMETHODCALLTYPE d3d10_device_CheckMultisampleQualityLevels(ID3D10Device1 *iface,
          DXGI_FORMAT format, UINT sample_count, UINT *quality_level_count)
  {
      struct d3d_device *device = impl_from_ID3D10Device(iface);
  
      TRACE("iface %p, format %s, sample_count %u, quality_level_count %p.\n",
              iface, debug_dxgi_format(format), sample_count, quality_level_count);
  
      return d3d11_device_CheckMultisampleQualityLevels(&device->ID3D11Device_iface, format,
              sample_count, quality_level_count);
  }
  
  static void STDMETHODCALLTYPE d3d10_device_CheckCounterInfo(ID3D10Device1 *iface, D3D10_COUNTER_INFO *counter_info)
  {
      FIXME("iface %p, counter_info %p stub!\n", iface, counter_info);
  }
  
  static HRESULT STDMETHODCALLTYPE d3d10_device_CheckCounter(ID3D10Device1 *iface,
          const D3D10_COUNTER_DESC *desc, D3D10_COUNTER_TYPE *type, UINT *active_counters, char *name,
          UINT *name_length, char *units, UINT *units_length, char *description, UINT *description_length)
  {
      FIXME("iface %p, desc %p, type %p, active_counters %p, name %p, name_length %p, "
              "units %p, units_length %p, description %p, description_length %p stub!\n",
              iface, desc, type, active_counters, name, name_length,
              units, units_length, description, description_length);
  
      return E_NOTIMPL;
  }
  
  static UINT STDMETHODCALLTYPE d3d10_device_GetCreationFlags(ID3D10Device1 *iface)
  {
      FIXME("iface %p stub!\n", iface);
  
      return 0;
  }
  
  static HRESULT STDMETHODCALLTYPE d3d10_device_OpenSharedResource(ID3D10Device1 *iface,
          HANDLE resource_handle, REFIID guid, void **resource)
  {
      FIXME("iface %p, resource_handle %p, guid %s, resource %p stub!\n",
              iface, resource_handle, debugstr_guid(guid), resource);
  
      return E_NOTIMPL;
  }
  
  static void STDMETHODCALLTYPE d3d10_device_SetTextFilterSize(ID3D10Device1 *iface, UINT width, UINT height)
  {
      FIXME("iface %p, width %u, height %u stub!\n", iface, width, height);
  }
  
  static void STDMETHODCALLTYPE d3d10_device_GetTextFilterSize(ID3D10Device1 *iface, UINT *width, UINT *height)
  {
      FIXME("iface %p, width %p, height %p stub!\n", iface, width, height);
  }
  
  static D3D10_FEATURE_LEVEL1 STDMETHODCALLTYPE d3d10_device_GetFeatureLevel(ID3D10Device1 *iface)
  {
      struct d3d_device *device = impl_from_ID3D10Device(iface);
  
      TRACE("iface %p.\n", iface);
  
      return device->feature_level;
  }
  
  static const struct ID3D10Device1Vtbl d3d10_device1_vtbl =
  {
      /* IUnknown methods */
      d3d10_device_QueryInterface,
      d3d10_device_AddRef,
      d3d10_device_Release,
      /* ID3D10Device methods */
      d3d10_device_VSSetConstantBuffers,
      d3d10_device_PSSetShaderResources,
      d3d10_device_PSSetShader,
      d3d10_device_PSSetSamplers,
      d3d10_device_VSSetShader,
      d3d10_device_DrawIndexed,
      d3d10_device_Draw,
      d3d10_device_PSSetConstantBuffers,
      d3d10_device_IASetInputLayout,
      d3d10_device_IASetVertexBuffers,
      d3d10_device_IASetIndexBuffer,
      d3d10_device_DrawIndexedInstanced,
      d3d10_device_DrawInstanced,
      d3d10_device_GSSetConstantBuffers,
      d3d10_device_GSSetShader,
      d3d10_device_IASetPrimitiveTopology,
      d3d10_device_VSSetShaderResources,
      d3d10_device_VSSetSamplers,
      d3d10_device_SetPredication,
      d3d10_device_GSSetShaderResources,
      d3d10_device_GSSetSamplers,
      d3d10_device_OMSetRenderTargets,
      d3d10_device_OMSetBlendState,
      d3d10_device_OMSetDepthStencilState,
      d3d10_device_SOSetTargets,
      d3d10_device_DrawAuto,
      d3d10_device_RSSetState,
      d3d10_device_RSSetViewports,
      d3d10_device_RSSetScissorRects,
      d3d10_device_CopySubresourceRegion,
      d3d10_device_CopyResource,
      d3d10_device_UpdateSubresource,
      d3d10_device_ClearRenderTargetView,
      d3d10_device_ClearDepthStencilView,
      d3d10_device_GenerateMips,
      d3d10_device_ResolveSubresource,
      d3d10_device_VSGetConstantBuffers,
      d3d10_device_PSGetShaderResources,
      d3d10_device_PSGetShader,
      d3d10_device_PSGetSamplers,
      d3d10_device_VSGetShader,
      d3d10_device_PSGetConstantBuffers,
      d3d10_device_IAGetInputLayout,
      d3d10_device_IAGetVertexBuffers,
      d3d10_device_IAGetIndexBuffer,
      d3d10_device_GSGetConstantBuffers,
      d3d10_device_GSGetShader,
      d3d10_device_IAGetPrimitiveTopology,
      d3d10_device_VSGetShaderResources,
      d3d10_device_VSGetSamplers,
      d3d10_device_GetPredication,
      d3d10_device_GSGetShaderResources,
      d3d10_device_GSGetSamplers,
      d3d10_device_OMGetRenderTargets,
      d3d10_device_OMGetBlendState,
      d3d10_device_OMGetDepthStencilState,
      d3d10_device_SOGetTargets,
      d3d10_device_RSGetState,
      d3d10_device_RSGetViewports,
      d3d10_device_RSGetScissorRects,
      d3d10_device_GetDeviceRemovedReason,
      d3d10_device_SetExceptionMode,
      d3d10_device_GetExceptionMode,
      d3d10_device_GetPrivateData,
      d3d10_device_SetPrivateData,
      d3d10_device_SetPrivateDataInterface,
      d3d10_device_ClearState,
      d3d10_device_Flush,
      d3d10_device_CreateBuffer,
      d3d10_device_CreateTexture1D,
      d3d10_device_CreateTexture2D,
      d3d10_device_CreateTexture3D,
      d3d10_device_CreateShaderResourceView,
      d3d10_device_CreateRenderTargetView,
      d3d10_device_CreateDepthStencilView,
      d3d10_device_CreateInputLayout,
      d3d10_device_CreateVertexShader,
      d3d10_device_CreateGeometryShader,
      d3d10_device_CreateGeometryShaderWithStreamOutput,
      d3d10_device_CreatePixelShader,
      d3d10_device_CreateBlendState,
      d3d10_device_CreateDepthStencilState,
      d3d10_device_CreateRasterizerState,
      d3d10_device_CreateSamplerState,
      d3d10_device_CreateQuery,
      d3d10_device_CreatePredicate,
      d3d10_device_CreateCounter,
      d3d10_device_CheckFormatSupport,
      d3d10_device_CheckMultisampleQualityLevels,
      d3d10_device_CheckCounterInfo,
      d3d10_device_CheckCounter,
      d3d10_device_GetCreationFlags,
      d3d10_device_OpenSharedResource,
      d3d10_device_SetTextFilterSize,
      d3d10_device_GetTextFilterSize,
      d3d10_device_CreateShaderResourceView1,
      d3d10_device_CreateBlendState1,
      d3d10_device_GetFeatureLevel,
  };
  
  static const struct IUnknownVtbl d3d_device_inner_unknown_vtbl =
  {
      /* IUnknown methods */
      d3d_device_inner_QueryInterface,
      d3d_device_inner_AddRef,
      d3d_device_inner_Release,
  };
  
  /* ID3D10Multithread methods */
  
  static inline struct d3d_device *impl_from_ID3D10Multithread(ID3D10Multithread *iface)
  {
      return CONTAINING_RECORD(iface, struct d3d_device, ID3D10Multithread_iface);
  }
  
  static HRESULT STDMETHODCALLTYPE d3d10_multithread_QueryInterface(ID3D10Multithread *iface, REFIID iid, void **out)
  {
      struct d3d_device *device = impl_from_ID3D10Multithread(iface);
  
      TRACE("iface %p, iid %s, out %p.\n", iface, debugstr_guid(iid), out);
  
      return IUnknown_QueryInterface(device->outer_unk, iid, out);
  }
  
  static ULONG STDMETHODCALLTYPE d3d10_multithread_AddRef(ID3D10Multithread *iface)
  {
      struct d3d_device *device = impl_from_ID3D10Multithread(iface);
  
      TRACE("iface %p.\n", iface);
  
      return IUnknown_AddRef(device->outer_unk);
  }
  
  static ULONG STDMETHODCALLTYPE d3d10_multithread_Release(ID3D10Multithread *iface)
  {
      struct d3d_device *device = impl_from_ID3D10Multithread(iface);
  
      TRACE("iface %p.\n", iface);
  
      return IUnknown_Release(device->outer_unk);
  }
  
  static void STDMETHODCALLTYPE d3d10_multithread_Enter(ID3D10Multithread *iface)
  {
      TRACE("iface %p.\n", iface);
  
      wined3d_mutex_lock();
  }
  
  static void STDMETHODCALLTYPE d3d10_multithread_Leave(ID3D10Multithread *iface)
  {
      TRACE("iface %p.\n", iface);
  
      wined3d_mutex_unlock();
  }
  
  static BOOL STDMETHODCALLTYPE d3d10_multithread_SetMultithreadProtected(ID3D10Multithread *iface, BOOL protect)
  {
      FIXME("iface %p, protect %#x stub!\n", iface, protect);
  
      return TRUE;
  }
  
  static BOOL STDMETHODCALLTYPE d3d10_multithread_GetMultithreadProtected(ID3D10Multithread *iface)
  {
      FIXME("iface %p stub!\n", iface);
  
      return TRUE;
  }
  
  static const struct ID3D10MultithreadVtbl d3d10_multithread_vtbl =
  {
      d3d10_multithread_QueryInterface,
      d3d10_multithread_AddRef,
      d3d10_multithread_Release,
      d3d10_multithread_Enter,
      d3d10_multithread_Leave,
      d3d10_multithread_SetMultithreadProtected,
      d3d10_multithread_GetMultithreadProtected,
  };
  
  /* IWineDXGIDeviceParent IUnknown methods */
  
  static inline struct d3d_device *device_from_dxgi_device_parent(IWineDXGIDeviceParent *iface)
  {
      return CONTAINING_RECORD(iface, struct d3d_device, IWineDXGIDeviceParent_iface);
  }
  
  static HRESULT STDMETHODCALLTYPE dxgi_device_parent_QueryInterface(IWineDXGIDeviceParent *iface,
          REFIID riid, void **ppv)
  {
      struct d3d_device *device = device_from_dxgi_device_parent(iface);
      return IUnknown_QueryInterface(device->outer_unk, riid, ppv);
  }
  
  static ULONG STDMETHODCALLTYPE dxgi_device_parent_AddRef(IWineDXGIDeviceParent *iface)
  {
      struct d3d_device *device = device_from_dxgi_device_parent(iface);
      return IUnknown_AddRef(device->outer_unk);
  }
  
  static ULONG STDMETHODCALLTYPE dxgi_device_parent_Release(IWineDXGIDeviceParent *iface)
  {
      struct d3d_device *device = device_from_dxgi_device_parent(iface);
      return IUnknown_Release(device->outer_unk);
  }
  
  static struct wined3d_device_parent * STDMETHODCALLTYPE dxgi_device_parent_get_wined3d_device_parent(
          IWineDXGIDeviceParent *iface)
  {
      struct d3d_device *device = device_from_dxgi_device_parent(iface);
      return &device->device_parent;
  }
  
  static const struct IWineDXGIDeviceParentVtbl d3d_dxgi_device_parent_vtbl =
  {
      /* IUnknown methods */
      dxgi_device_parent_QueryInterface,
      dxgi_device_parent_AddRef,
      dxgi_device_parent_Release,
      /* IWineDXGIDeviceParent methods */
      dxgi_device_parent_get_wined3d_device_parent,
  };
  
  static inline struct d3d_device *device_from_wined3d_device_parent(struct wined3d_device_parent *device_parent)
  {
      return CONTAINING_RECORD(device_parent, struct d3d_device, device_parent);
  }
  
  static void CDECL device_parent_wined3d_device_created(struct wined3d_device_parent *device_parent,
          struct wined3d_device *wined3d_device)
  {
      struct d3d_device *device = device_from_wined3d_device_parent(device_parent);
  
      TRACE("device_parent %p, wined3d_device %p.\n", device_parent, wined3d_device);
  
      wined3d_device_incref(wined3d_device);
      device->wined3d_device = wined3d_device;
  
      set_default_depth_stencil_state(wined3d_device);
  }
  
  static void CDECL device_parent_mode_changed(struct wined3d_device_parent *device_parent)
  {
      TRACE("device_parent %p.\n", device_parent);
  }
  
  static void CDECL device_parent_activate(struct wined3d_device_parent *device_parent, BOOL activate)
  {
      TRACE("device_parent %p, activate %#x.\n", device_parent, activate);
  }
  
  static HRESULT CDECL device_parent_sub_resource_created(struct wined3d_device_parent *device_parent,
          struct wined3d_texture *wined3d_texture, unsigned int sub_resource_idx, void **parent,
          const struct wined3d_parent_ops **parent_ops)
  {
      TRACE("device_parent %p, wined3d_texture %p, sub_resource_idx %u, parent %p, parent_ops %p.\n",
              device_parent, wined3d_texture, sub_resource_idx, parent, parent_ops);
  
      *parent = NULL;
      *parent_ops = &d3d_null_wined3d_parent_ops;
  
      return S_OK;
  }
  
  static HRESULT CDECL device_parent_create_swapchain_texture(struct wined3d_device_parent *device_parent,
          void *container_parent, const struct wined3d_resource_desc *wined3d_desc, DWORD texture_flags,
          struct wined3d_texture **wined3d_texture)
  {
      struct d3d_device *device = device_from_wined3d_device_parent(device_parent);
      struct d3d_texture2d *texture;
      ID3D11Texture2D *texture_iface;
      D3D11_TEXTURE2D_DESC desc;
      HRESULT hr;
  
      TRACE("device_parent %p, container_parent %p, wined3d_desc %p, texture_flags %#x, wined3d_texture %p.\n",
              device_parent, container_parent, wined3d_desc, texture_flags, wined3d_texture);
  
      desc.Width = wined3d_desc->width;
      desc.Height = wined3d_desc->height;
      desc.MipLevels = 1;
      desc.ArraySize = 1;
      desc.Format = dxgi_format_from_wined3dformat(wined3d_desc->format);
      desc.SampleDesc.Count = wined3d_desc->multisample_type ? wined3d_desc->multisample_type : 1;
      desc.SampleDesc.Quality = wined3d_desc->multisample_quality;
      desc.Usage = D3D11_USAGE_DEFAULT;
      desc.BindFlags = d3d11_bind_flags_from_wined3d_usage(wined3d_desc->usage);
      desc.CPUAccessFlags = 0;
      desc.MiscFlags = 0;
  
      if (texture_flags & WINED3D_TEXTURE_CREATE_GET_DC)
      {
          desc.MiscFlags |= D3D11_RESOURCE_MISC_GDI_COMPATIBLE;
          texture_flags &= ~WINED3D_TEXTURE_CREATE_GET_DC;
      }
  
      if (texture_flags)
          FIXME("Unhandled flags %#x.\n", texture_flags);
  
      if (FAILED(hr = d3d11_device_CreateTexture2D(&device->ID3D11Device_iface,
              &desc, NULL, &texture_iface)))
      {
          WARN("Failed to create 2D texture, hr %#x.\n", hr);
          return hr;
      }
  
      texture = impl_from_ID3D11Texture2D(texture_iface);
  
      *wined3d_texture = texture->wined3d_texture;
      wined3d_texture_incref(*wined3d_texture);
      ID3D11Texture2D_Release(&texture->ID3D11Texture2D_iface);
  
      return S_OK;
  }
  
  static HRESULT CDECL device_parent_create_swapchain(struct wined3d_device_parent *device_parent,
          struct wined3d_swapchain_desc *desc, struct wined3d_swapchain **swapchain)
  {
      struct d3d_device *device = device_from_wined3d_device_parent(device_parent);
      IWineDXGIDevice *wine_device;
      HRESULT hr;
  
      TRACE("device_parent %p, desc %p, swapchain %p.\n", device_parent, desc, swapchain);
  
      if (FAILED(hr = d3d11_device_QueryInterface(&device->ID3D11Device_iface,
              &IID_IWineDXGIDevice, (void **)&wine_device)))
      {
          ERR("Device should implement IWineDXGIDevice.\n");
          return E_FAIL;
      }
  
      hr = IWineDXGIDevice_create_swapchain(wine_device, desc, TRUE, swapchain);
      IWineDXGIDevice_Release(wine_device);
      if (FAILED(hr))
      {
          ERR("Failed to create DXGI swapchain, returning %#x\n", hr);
          return hr;
      }
  
      return S_OK;
  }
  
  static const struct wined3d_device_parent_ops d3d_wined3d_device_parent_ops =
  {
      device_parent_wined3d_device_created,
      device_parent_mode_changed,
      device_parent_activate,
      device_parent_sub_resource_created,
      device_parent_sub_resource_created,
      device_parent_create_swapchain_texture,
      device_parent_create_swapchain,
  };
  
  static int d3d_sampler_state_compare(const void *key, const struct wine_rb_entry *entry)
  {
      const D3D11_SAMPLER_DESC *ka = key;
      const D3D11_SAMPLER_DESC *kb = &WINE_RB_ENTRY_VALUE(entry, const struct d3d_sampler_state, entry)->desc;
  
      return memcmp(ka, kb, sizeof(*ka));
  }
  
  static int d3d_blend_state_compare(const void *key, const struct wine_rb_entry *entry)
  {
      const D3D11_BLEND_DESC *ka = key;
      const D3D11_BLEND_DESC *kb = &WINE_RB_ENTRY_VALUE(entry, const struct d3d_blend_state, entry)->desc;
  
      return memcmp(ka, kb, sizeof(*ka));
  }
  
  static int d3d_depthstencil_state_compare(const void *key, const struct wine_rb_entry *entry)
  {
      const D3D11_DEPTH_STENCIL_DESC *ka = key;
      const D3D11_DEPTH_STENCIL_DESC *kb = &WINE_RB_ENTRY_VALUE(entry,
              const struct d3d_depthstencil_state, entry)->desc;
  
      return memcmp(ka, kb, sizeof(*ka));
  }
  
  static int d3d_rasterizer_state_compare(const void *key, const struct wine_rb_entry *entry)
  {
      const D3D11_RASTERIZER_DESC *ka = key;
      const D3D11_RASTERIZER_DESC *kb = &WINE_RB_ENTRY_VALUE(entry, const struct d3d_rasterizer_state, entry)->desc;
  
      return memcmp(ka, kb, sizeof(*ka));
  }
  
  void d3d_device_init(struct d3d_device *device, void *outer_unknown)
  {
      device->IUnknown_inner.lpVtbl = &d3d_device_inner_unknown_vtbl;
      device->ID3D11Device_iface.lpVtbl = &d3d11_device_vtbl;
      device->ID3D10Device1_iface.lpVtbl = &d3d10_device1_vtbl;
      device->ID3D10Multithread_iface.lpVtbl = &d3d10_multithread_vtbl;
      device->IWineDXGIDeviceParent_iface.lpVtbl = &d3d_dxgi_device_parent_vtbl;
      device->device_parent.ops = &d3d_wined3d_device_parent_ops;
      device->refcount = 1;
      /* COM aggregation always takes place */
      device->outer_unk = outer_unknown;
  
      d3d11_immediate_context_init(&device->immediate_context, device);
      ID3D11DeviceContext_Release(&device->immediate_context.ID3D11DeviceContext_iface);
  
      device->blend_factor[0] = 1.0f;
      device->blend_factor[1] = 1.0f;
      device->blend_factor[2] = 1.0f;
      device->blend_factor[3] = 1.0f;
  
      wine_rb_init(&device->blend_states, d3d_blend_state_compare);
      wine_rb_init(&device->depthstencil_states, d3d_depthstencil_state_compare);
      wine_rb_init(&device->rasterizer_states, d3d_rasterizer_state_compare);
      wine_rb_init(&device->sampler_states, d3d_sampler_state_compare);
  }
  