text: /*
  * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
  * its licensors.
  *
  * For complete copyright and license terms please see the LICENSE at the root of this
  * distribution (the "License"). All use of this software is governed by the License,
  * or, if provided, by the license below or the license accompanying this file. Do not
  * remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
  *
  */
  #ifndef NEWENTITYDIALOG_H
  #define NEWENTITYDIALOG_H
  
  #include <QDialog>
  #include <QCompleter>
  #include <QDirIterator>
  #include <QStringListModel>
  #include <QValidator>
  #include <QEvent>
  #include <QLineEdit>
  
  namespace Ui {
      class NewEntityDialog;
  }
  
  class NewEntityDialog
      : public QDialog
  {
      Q_OBJECT
  
  public:
      explicit NewEntityDialog(QWidget* parent = 0);
      ~NewEntityDialog();
  
  private:
      Ui::NewEntityDialog* ui;
      QString baseDir = "";
      QString nameBaseDir = "";
      QCompleter* folderNameCompleter = NULL;
  
      void SetCategoryCompleterPath(CryStringT<char> path);
      void SetNameValidatorPath(CryStringT<char> path);
  
      virtual void accept();
  
      class EntityNameValidator
          : public QValidator
      {
      public:
          explicit EntityNameValidator(NewEntityDialog* parent = 0)
              : QValidator(parent)
              , m_Parent(parent)
          {
          }
          virtual State validate(QString& input, int& pos) const;
  
          NewEntityDialog* m_Parent;
      };
  
      EntityNameValidator* entityNameValidator;
  
  public slots:
      void ValidateInput();
  };
  
  #endif // NEWENTITYDIALOG_H
  