text: #ifndef __SCENE_LEVEL2_H__
  #define __SCENE_LEVEL2_H__
  
  #include "SceneLevel.h"
  #include "Animation.h"
  
  struct SDL_Texture;
  
  class SceneLevel2 : public SceneLevel
  {
  public:
  	//Constructor
  	SceneLevel2(bool startEnabled);
  
  	//Destructor
  	~SceneLevel2();
  
  	// Called when the module is activated
  	// Loads the necessary textures for the map background
  	bool Start() override;
  
  
  
  	// Called at the end of the application loop.
  	// Performs the render call of all the parts of the scene's background
  	Update_Status PostUpdate() override;
  
  	// Disables the player and the enemies
  	bool CleanUp();
  
  	bool win = false;
  
  public:
  };
  
  #endif