text: #include <ansi.h>
  inherit NPC;
  
  void create()
  {
          set_name("耍猴人", ({ "shuahou ren", "ren" }) );
          set("gender", "男性" );
          set("age", 25);
          set("long",
                "一个沿街耍猴的人。\n");
          set("shen_type", 1);
          set("combat_exp", 10000);
          set("str", 20);
          set("dex", 20);
          set("con", 20);
          set("int", 20);
          set("attitude", "peaceful");
          set_skill("dodge",20);
          set_skill("unarmed",20);
          set("chat_chance", 2);
          set("chat_msg", ({
                   CYN "耍猴人大声叫道：走过路过不要错过，大家快来瞧瞧。\n" NOR,
          }) );
  
          setup();
          carry_object("/d/beijing/npc/obj/cloth")->wear();
          add_money("silver", 10);
  }
  