text: #ifndef FILE_SAVER
  #define FILE_SAVER
  
  #include "../components/component_base.h"
  #include <fstream>
  #include <iostream>
  
  class GameEngine;
  class FileSaver {
  public:
      FileSaver() {}
      ~FileSaver() {}
      void initialise(GameEngine* engine) { m_engine = engine; }
      // void saveState();
  
  private:
      GameEngine* m_engine = 0;
      std::ofstream m_file;
  };
  
  #endif
  