text: ﻿//========= Copyright Valve Corporation, All rights reserved. ============//
  //
  // The abstract base operator class - all actions within the scenegraph happen via operators
  //
  //=============================================================================
  
  #ifndef DMEINPUT_H
  #define DMEINPUT_H
  #ifdef _WIN32
  #pragma once
  #endif
  
  #include "movieobjects/dmeoperator.h"
  
  
  //-----------------------------------------------------------------------------
  // A class representing a camera
  //-----------------------------------------------------------------------------
  class CDmeInput : public CDmeOperator
  {
  	DEFINE_ELEMENT( CDmeInput, CDmeOperator );
  
  public:
  	virtual bool IsDirty(); // ie needs to operate
  };
  
  
  #endif // DMEINPUT_H
  