text: // Generated by Haxe 4.0.0-rc.2+77068e10c
  #ifndef INCLUDED_flixel_input_gamepad_lists_FlxBaseGamepadList
  #define INCLUDED_flixel_input_gamepad_lists_FlxBaseGamepadList
  
  #ifndef HXCPP_H
  #include <hxcpp.h>
  #endif
  
  HX_DECLARE_CLASS3(flixel,input,gamepad,FlxGamepad)
  HX_DECLARE_CLASS4(flixel,input,gamepad,lists,FlxBaseGamepadList)
  HX_DECLARE_CLASS2(flixel,util,IFlxDestroyable)
  
  namespace flixel{
  namespace input{
  namespace gamepad{
  namespace lists{
  
  
  class HXCPP_CLASS_ATTRIBUTES FlxBaseGamepadList_obj : public hx::Object
  {
  	public:
  		typedef hx::Object super;
  		typedef FlxBaseGamepadList_obj OBJ_;
  		FlxBaseGamepadList_obj();
  
  	public:
  		enum { _hx_ClassId = 0x24eed6de };
  
  		void __construct(int status, ::flixel::input::gamepad::FlxGamepad gamepad);
  		inline void *operator new(size_t inSize, bool inContainer=true,const char *inName="flixel.input.gamepad.lists.FlxBaseGamepadList")
  			{ return hx::Object::operator new(inSize,inContainer,inName); }
  		inline void *operator new(size_t inSize, int extra)
  			{ return hx::Object::operator new(inSize+extra,true,"flixel.input.gamepad.lists.FlxBaseGamepadList"); }
  		static hx::ObjectPtr< FlxBaseGamepadList_obj > __new(int status, ::flixel::input::gamepad::FlxGamepad gamepad);
  		static hx::ObjectPtr< FlxBaseGamepadList_obj > __alloc(hx::Ctx *_hx_ctx,int status, ::flixel::input::gamepad::FlxGamepad gamepad);
  		static void * _hx_vtable;
  		static Dynamic __CreateEmpty();
  		static Dynamic __Create(hx::DynamicArray inArgs);
  		//~FlxBaseGamepadList_obj();
  
  		HX_DO_RTTI_ALL;
  		hx::Val __Field(const ::String &inString, hx::PropertyAccess inCallProp);
  		hx::Val __SetField(const ::String &inString,const hx::Val &inValue, hx::PropertyAccess inCallProp);
  		void __GetFields(Array< ::String> &outFields);
  		static void __register();
  		void __Mark(HX_MARK_PARAMS);
  		void __Visit(HX_VISIT_PARAMS);
  		bool _hx_isInstanceOf(int inClassId);
  		::String __ToString() const { return HX_("FlxBaseGamepadList",dc,bc,85,d3); }
  
  		int status;
  		 ::flixel::input::gamepad::FlxGamepad gamepad;
  		bool check(int id);
  		::Dynamic check_dyn();
  
  		bool checkRaw(int id);
  		::Dynamic checkRaw_dyn();
  
  		bool get_ANY();
  		::Dynamic get_ANY_dyn();
  
  		bool get_ALL();
  		::Dynamic get_ALL_dyn();
  
  		bool get_NONE();
  		::Dynamic get_NONE_dyn();
  
  };
  
  } // end namespace flixel
  } // end namespace input
  } // end namespace gamepad
  } // end namespace lists
  
  #endif /* INCLUDED_flixel_input_gamepad_lists_FlxBaseGamepadList */ 
  