text: #pragma once
  
  #include <gl\glew.h>
  
  namespace Woo {
  	namespace Graphics {
  		class VertexBuffer {
  		private:
  			GLuint m_bufferID;
  			GLuint m_componentCount;
  		public:
  			VertexBuffer(GLfloat* data, GLsizei count, GLuint componentCount);
  			~VertexBuffer();
  			void Bind() const;
  			void UnBind() const;
  			GLuint GetComponentCount() const;
  		};
  	}
  }