text: /*******************************************************************************
  The content of this file includes portions of the AUDIOKINETIC Wwise Technology
  released in source code form as part of the SDK installer package.
  
  Commercial License Usage
  
  Licensees holding valid commercial licenses to the AUDIOKINETIC Wwise Technology
  may use this file in accordance with the end user license agreement provided 
  with the software or, alternatively, in accordance with the terms contained in a
  written agreement between you and Audiokinetic Inc.
  
    Version: v2017.2.6  Build: 6636
    Copyright (c) 2006-2018 Audiokinetic Inc.
  *******************************************************************************/
  //{{NO_DEPENDENCIES}}
  // Microsoft Visual C++ generated include file.
  // Used by SFTest.rc
  //
  #define IDD_SFTEST_DIALOG               102
  #define IDR_MAINFRAME                   128
  #define IDD_ADD_GAME_OBJECT_DIALOG      129
  #define IDD_EDIT_POSITION_DIALOG        130
  #define IDD_EDIT_ENVIRONMENT_DIALOG     132
  #define IDC_EVENTLIST                   1000
  #define IDC_CONNECT                     1001
  #define IDC_GETALLEVENTS                1002
  #define IDC_ACTIONLIST                  1003
  #define IDC_CLEAREVENTS                 1004
  #define IDC_PROJECTNAME                 1005
  #define IDC_PLAY                        1006
  #define IDC_SOUND_NAME_STATIC           1007
  #define IDC_HAS_RADIUS_STATIC           1008
  #define IDC_HAS_ATTENUATION_STATIC      1008
  #define IDC_RADIUS_MIN_STATIC           1009
  #define IDC_RADIUS_MAX_STATIC           1010
  #define IDC_ATTENUATION_MAX_STATIC      1010
  #define IDC_SB_DEF_FILE_EDIT            1011
  #define IDC_SB_DEF_BROWSE_BUTTON        1012
  #define IDC_SB_DEF_FILE_PROCESS_BUTTON  1013
  #define IDC_GETALLSTATES                1014
  #define IDC_SOUNDBANK_NAME_EDIT         1015
  #define IDC_GENERATE_SOUNDBANK_BUTTON   1016
  #define IDC_STOP_ALL_BUTTON             1017
  #define IDC_STATE_GROUP_LIST            1018
  #define IDC_CURRENT_STATE_COMBO         1019
  #define IDC_CLEARSTATES                 1020
  #define IDC_SET_CURRENT_STATE           1021
  #define IDC_GAME_OBJECTS_LIST           1021
  #define IDC_GO_SYNC_CHECK               1022
  #define IDC_POST_MONITORING_MSG_EDIT    1022
  #define IDC_GETALLGAMEOBJECTS           1023
  #define IDC_GAME_OBJECT_NAME_EDIT       1023
  #define IDC_GETALLDIALOGUEEVENTS        1023
  #define IDC_CLEARGAMEOBJECTS            1024
  #define IDC_GAME_OBJECT_ID_EDIT         1024
  #define IDC_CLEARDIALOGUEEVENTS         1024
  #define IDC_ADD_GAMEOBJECTS             1025
  #define IDC_REMOVE_GAMEOBJECTS          1026
  #define IDC_SWITCH_GROUP_LIST           1027
  #define IDC_CURRENT_SWITCH_COMBO        1028
  #define IDC_GETALLSWITCHES              1029
  #define IDC_CLEARSWITCHES               1030
  #define IDC_PLAYBACK_MODE_CHECK         1031
  #define IDC_GAME_PARAMETER_LIST         1032
  #define IDC_GAME_PARAMETER_VALUE_SLIDER 1033
  #define IDC_GAME_PARAMETER_VALUE_STATIC 1034
  #define IDC_GAME_PARAMETER_MIN_STATIC   1035
  #define IDC_GAME_PARAMETER_MAX_STATIC   1036
  #define IDC_GETALLGAMEPARAMETERS        1037
  #define IDC_GAME_OBJECT_COMBO           1037
  #define IDC_CLEARGAMEPARAMETERS         1038
  #define IDC_GAME_OBJECT_POSX_SLIDER     1038
  #define IDC_ACTIVE_GAME_OBJECT_COMBO    1038
  #define IDC_TRIGGER_LIST                1039
  #define IDC_LISTENER_COMBO              1039
  #define IDC_GETALLTRIGGERS              1040
  #define IDC_L0_CHECK                    1040
  #define IDC_CLEARTRIGGER                1041
  #define IDC_CLEARTRIGGERS               1041
  #define IDC_GAME_OBJECT_POSX_STATIC     1041
  #define IDC_POSTTRIGGER                 1042
  #define IDC_GAME_OBJECT_POSZ_SLIDER     1042
  #define IDC_MONITORING_MESSAGE_EDIT     1043
  #define IDC_GAME_OBJECT_POSZ_STATIC     1043
  #define IDC_EDIT_POSITION_BUTTON        1043
  #define IDC_POST_MONITORING_MESSAGE_BUTTON 1044
  #define IDC_GAME_OBJECT_ORIX_STATIC     1044
  #define IDC_EDIT_ENVIRONMENT_BUTTON     1044
  #define IDC_GAME_OBJECT_ORIZ_STATIC     1045
  #define IDC_POST_MONITORING_MSG_BUTTON  1045
  #define IDC_GAME_OBJECT_ANGLE_SLIDER    1046
  #define IDC_STRING_MODE_CHECK           1046
  #define IDC_L1_CHECK                    1047
  #define IDC_DIALOGUE_EVENT_LIST         1047
  #define IDC_L4_CHECK                    1048
  #define IDC_ARGUMENT_VALUE_LIST         1048
  #define IDC_L2_CHECK                    1049
  #define IDC_DIALOGUE_EVENT_SOURCES_LIST 1049
  #define IDC_L5_CHECK                    1050
  #define IDC_ARGUMENT_LIST               1050
  #define IDC_L3_CHECK                    1051
  #define IDC_SETINRESOLVELIST            1051
  #define IDC_EVENT_SOURCES_LIST          1051
  #define IDC_L6_CHECK                    1052
  #define IDC_ES_IN_DEF_FILE_EDIT         1052
  #define IDC_L7_CHECK                    1053
  #define IDC_ES_IN_DEF_BROWSE_BUTTON     1053
  #define IDC_LISTENER_POSX_SLIDER        1054
  #define IDC_RESETGAMEPARAMETER          1054
  #define IDC_LISTENER_POSX_STATIC        1055
  #define IDC_CONVERT_EXTERNALSOURCES_BUTTON 1055
  #define IDC_LISTENER_POSZ_SLIDER        1056
  #define IDC_SOUNDBANK_LIST              1056
  #define IDC_LISTENER_POSZ_STATIC        1057
  #define IDC_ES_OUT_DEF_FILE_EDIT        1057
  #define IDC_LISTENER_ORIX_STATIC        1058
  #define IDC_OUT_IN_DEF_BROWSE_BUTTON    1058
  #define IDC_LISTENER_ORIZ_STATIC        1059
  #define IDC_CONVERSION_SETTINGS_LIST    1059
  #define IDC_LISTENER_ANGLE_SLIDER       1060
  #define IDC_GETALLCONVERSIONSETTINGS    1060
  #define IDC_SPATIALIZATION_CHECK        1061
  #define IDC_CLEARCONVERSIONSETTINGS     1061
  #define IDC_CENTER_EDIT                 1062
  #define IDC_GETALLSOUNDBANKS            1062
  #define IDC_LEFT_EDIT                   1063
  #define IDC_CLEARSOUNDBANKS             1063
  #define IDC_RIGHT_EDIT                  1064
  #define IDC_REAR_LEFT_EDIT              1065
  #define IDC_REAR_RIGHT_EDIT             1066
  #define IDC_GETALLENVIRONMENTS          1066
  #define IDC_LFE_EDIT                    1067
  #define IDC_CLEARENVIRONMENTS           1067
  #define IDC_ENVIRONMENT_LIST            1068
  #define IDC_ENVIRONMENT_1_COMBO         1069
  #define IDC_ENVIRONMENT_1_LEVEL_SLIDER  1070
  #define IDC_ENVIRONMENT_1_LEVEL_STATIC  1071
  #define IDC_ENVIRONMENT_2_COMBO         1072
  #define IDC_ENVIRONMENT_2_LEVEL_SLIDER  1073
  #define IDC_ENVIRONMENT_2_LEVEL_STATIC  1074
  #define IDC_ENVIRONMENT_3_COMBO         1075
  #define IDC_ENVIRONMENT_3_LEVEL_SLIDER  1076
  #define IDC_ENVIRONMENT_3_LEVEL_STATIC  1077
  #define IDC_ENVIRONMENT_4_COMBO         1078
  #define IDC_ENVIRONMENT_4_LEVEL_SLIDER  1079
  #define IDC_ENVIRONMENT_4_LEVEL_STATIC  1080
  #define IDC_GAME_OBJECT_DRY_LEVEL_SLIDER 1081
  #define IDC_GAME_OBJECT_DRY_LEVEL_STATIC 1082
  #define IDC_ACTIVE_LISTENER_COMBO       1083
  #define IDC_OBSTRUCTION_LEVEL_SLIDER    1084
  #define IDC_OCCLUSION_LEVEL_SLIDER      1085
  #define IDC_OBSTRUCTION_LEVEL_STATIC    1086
  #define IDC_OCCLUSION_LEVEL_STATIC      1087
  #define IDC_EXPLORER_PATH               1098
  
  // Next default values for new objects
  // 
  #ifdef APSTUDIO_INVOKED
  #ifndef APSTUDIO_READONLY_SYMBOLS
  #define _APS_NEXT_RESOURCE_VALUE        134
  #define _APS_NEXT_COMMAND_VALUE         32771
  #define _APS_NEXT_CONTROL_VALUE         1099
  #define _APS_NEXT_SYMED_VALUE           101
  #endif
  #endif
  