text: #ifndef MRG_CLASS_RENDERINGAPI
  #define MRG_CLASS_RENDERINGAPI
  
  #include "Renderer/VertexArray.h"
  
  namespace MRG
  {
  	class RenderingAPI
  	{
  	public:
  		enum class API
  		{
  			None = 0,
  			OpenGL,
  			Vulkan
  		};
  		[[nodiscard]] static auto getAPI() { return s_API; }
  
  	private:
  		static API s_API;
  	};
  }  // namespace MRG
  
  #endif
  