text: ﻿
  
  #pragma once
  
  #include "../../ComponentEngine/IScene.hpp"
  #include "../../PhotonComponent/PhotonComponent.hpp"
  
  class Matching : public ComponentEngine::IScene
  {
      std::shared_ptr<ComponentEngine::Photon::NetworkSystem> system;
  
      void Setup();
  
  public:
      static void SyncRoomInfo(bool gameStart = false);
  };
  