text: #pragma once
  
  // Fortnite (1.8) SDK
  
  #ifdef _MSC_VER
  	#pragma pack(push, 0x8)
  #endif
  
  namespace SDK
  {
  //---------------------------------------------------------------------------
  //Classes
  //---------------------------------------------------------------------------
  
  // BlueprintGeneratedClass AnimNotify_PlayFeedbackLine.AnimNotify_PlayFeedbackLine_C
  // 0x0019 (0x0051 - 0x0038)
  class UAnimNotify_PlayFeedbackLine_C : public UAnimNotify
  {
  public:
  	struct FFortFeedbackHandle                         Event;                                                    // 0x0038(0x0018) (Edit, BlueprintVisible)
  	bool                                               bAllowReplication;                                        // 0x0050(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
  
  	static UClass* StaticClass()
  	{
  		static auto ptr = UObject::FindClass("BlueprintGeneratedClass AnimNotify_PlayFeedbackLine.AnimNotify_PlayFeedbackLine_C");
  		return ptr;
  	}
  
  
  	bool Received_Notify(class USkeletalMeshComponent** MeshComp, class UAnimSequenceBase** Animation);
  };
  
  
  }
  
  #ifdef _MSC_VER
  	#pragma pack(pop)
  #endif
  