text: // Fill out your copyright notice in the Description page of Project Settings.
  
  #pragma once
  
  #include "CoreMinimal.h"
  #include "AIController.h"
  #include "Tank.h"
  #include "TankAIController.generated.h"
  
  /**
   * 
   */
  UCLASS()
  class TANKMASTER_API ATankAIController : public AAIController
  {
  	GENERATED_BODY()
  
  public:
  
  	virtual void BeginPlay() override;
  
  private:
  
  	ATank* GetControlledTank() const;
  	ATank* GetPlayerTank() const;
  };
  