text: // Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
  /*===========================================================================
  	Generated code exported from UnrealHeaderTool.
  	DO NOT modify this manually! Edit the corresponding .h files instead!
  ===========================================================================*/
  
  #include "UObject/GeneratedCppIncludes.h"
  #include "GemChasers/MainPlayerController.h"
  #ifdef _MSC_VER
  #pragma warning (push)
  #pragma warning (disable : 4883)
  #endif
  PRAGMA_DISABLE_DEPRECATION_WARNINGS
  void EmptyLinkFunctionForGeneratedCodeMainPlayerController() {}
  // Cross Module References
  	GEMCHASERS_API UClass* Z_Construct_UClass_AMainPlayerController_NoRegister();
  	GEMCHASERS_API UClass* Z_Construct_UClass_AMainPlayerController();
  	ENGINE_API UClass* Z_Construct_UClass_APlayerController();
  	UPackage* Z_Construct_UPackage__Script_GemChasers();
  	GEMCHASERS_API UClass* Z_Construct_UClass_UGemChasersInstance_NoRegister();
  	UMG_API UClass* Z_Construct_UClass_UUserWidget_NoRegister();
  // End Cross Module References
  	void AMainPlayerController::StaticRegisterNativesAMainPlayerController()
  	{
  	}
  	UClass* Z_Construct_UClass_AMainPlayerController_NoRegister()
  	{
  		return AMainPlayerController::StaticClass();
  	}
  	struct Z_Construct_UClass_AMainPlayerController_Statics
  	{
  		static UObject* (*const DependentSingletons[])();
  #if WITH_METADATA
  		static const UE4CodeGen_Private::FMetaDataPairParam Class_MetaDataParams[];
  #endif
  #if WITH_METADATA
  		static const UE4CodeGen_Private::FMetaDataPairParam NewProp_instance_MetaData[];
  #endif
  		static const UE4CodeGen_Private::FObjectPropertyParams NewProp_instance;
  #if WITH_METADATA
  		static const UE4CodeGen_Private::FMetaDataPairParam NewProp_battleUIWidget_MetaData[];
  #endif
  		static const UE4CodeGen_Private::FObjectPropertyParams NewProp_battleUIWidget;
  		static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
  		static const FCppClassTypeInfoStatic StaticCppClassTypeInfo;
  		static const UE4CodeGen_Private::FClassParams ClassParams;
  	};
  	UObject* (*const Z_Construct_UClass_AMainPlayerController_Statics::DependentSingletons[])() = {
  		(UObject* (*)())Z_Construct_UClass_APlayerController,
  		(UObject* (*)())Z_Construct_UPackage__Script_GemChasers,
  	};
  #if WITH_METADATA
  	const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_AMainPlayerController_Statics::Class_MetaDataParams[] = {
  		{ "Comment", "/**\n * \n */" },
  		{ "HideCategories", "Collision Rendering Utilities|Transformation" },
  		{ "IncludePath", "MainPlayerController.h" },
  		{ "ModuleRelativePath", "MainPlayerController.h" },
  	};
  #endif
  #if WITH_METADATA
  	const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_AMainPlayerController_Statics::NewProp_instance_MetaData[] = {
  		{ "ModuleRelativePath", "MainPlayerController.h" },
  	};
  #endif
  	const UE4CodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AMainPlayerController_Statics::NewProp_instance = { "instance", nullptr, (EPropertyFlags)0x0010000000000000, UE4CodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(AMainPlayerController, instance), Z_Construct_UClass_UGemChasersInstance_NoRegister, METADATA_PARAMS(Z_Construct_UClass_AMainPlayerController_Statics::NewProp_instance_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_AMainPlayerController_Statics::NewProp_instance_MetaData)) };
  #if WITH_METADATA
  	const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_AMainPlayerController_Statics::NewProp_battleUIWidget_MetaData[] = {
  		{ "EditInline", "true" },
  		{ "ModuleRelativePath", "MainPlayerController.h" },
  	};
  #endif
  	const UE4CodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AMainPlayerController_Statics::NewProp_battleUIWidget = { "battleUIWidget", nullptr, (EPropertyFlags)0x0010000000080008, UE4CodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(AMainPlayerController, battleUIWidget), Z_Construct_UClass_UUserWidget_NoRegister, METADATA_PARAMS(Z_Construct_UClass_AMainPlayerController_Statics::NewProp_battleUIWidget_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_AMainPlayerController_Statics::NewProp_battleUIWidget_MetaData)) };
  	const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_AMainPlayerController_Statics::PropPointers[] = {
  		(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AMainPlayerController_Statics::NewProp_instance,
  		(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AMainPlayerController_Statics::NewProp_battleUIWidget,
  	};
  	const FCppClassTypeInfoStatic Z_Construct_UClass_AMainPlayerController_Statics::StaticCppClassTypeInfo = {
  		TCppClassTypeTraits<AMainPlayerController>::IsAbstract,
  	};
  	const UE4CodeGen_Private::FClassParams Z_Construct_UClass_AMainPlayerController_Statics::ClassParams = {
  		&AMainPlayerController::StaticClass,
  		"Game",
  		&StaticCppClassTypeInfo,
  		DependentSingletons,
  		nullptr,
  		Z_Construct_UClass_AMainPlayerController_Statics::PropPointers,
  		nullptr,
  		UE_ARRAY_COUNT(DependentSingletons),
  		0,
  		UE_ARRAY_COUNT(Z_Construct_UClass_AMainPlayerController_Statics::PropPointers),
  		0,
  		0x009002A4u,
  		METADATA_PARAMS(Z_Construct_UClass_AMainPlayerController_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_AMainPlayerController_Statics::Class_MetaDataParams))
  	};
  	UClass* Z_Construct_UClass_AMainPlayerController()
  	{
  		static UClass* OuterClass = nullptr;
  		if (!OuterClass)
  		{
  			UE4CodeGen_Private::ConstructUClass(OuterClass, Z_Construct_UClass_AMainPlayerController_Statics::ClassParams);
  		}
  		return OuterClass;
  	}
  	IMPLEMENT_CLASS(AMainPlayerController, 3521910301);
  	template<> GEMCHASERS_API UClass* StaticClass<AMainPlayerController>()
  	{
  		return AMainPlayerController::StaticClass();
  	}
  	static FCompiledInDefer Z_CompiledInDefer_UClass_AMainPlayerController(Z_Construct_UClass_AMainPlayerController, &AMainPlayerController::StaticClass, TEXT("/Script/GemChasers"), TEXT("AMainPlayerController"), false, nullptr, nullptr, nullptr);
  	DEFINE_VTABLE_PTR_HELPER_CTOR(AMainPlayerController);
  PRAGMA_ENABLE_DEPRECATION_WARNINGS
  #ifdef _MSC_VER
  #pragma warning (pop)
  #endif
  