text: /*
    ==============================================================================
  
     This file is part of the JUCE library.
     Copyright (c) 2020 - Raw Material Software Limited
  
     JUCE is an open source library subject to commercial or open-source
     licensing.
  
     By using JUCE, you agree to the terms of both the JUCE 6 End-User License
     Agreement and JUCE Privacy Policy (both effective as of the 16th June 2020).
  
     End User License Agreement: www.juce.com/juce-6-licence
     Privacy Policy: www.juce.com/juce-privacy-policy
  
     Or: You may also use this code under the terms of the GPL v3 (see
     www.gnu.org/licenses).
  
     JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
     EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
     DISCLAIMED.
  
    ==============================================================================
  */
  
  
  /*******************************************************************************
   The block below describes the properties of this module, and is read by
   the Projucer to automatically generate project code that uses it.
   For details about the syntax and how to create or use a module, see the
   JUCE Module Format.md file.
  
  
   BEGIN_JUCE_MODULE_DECLARATION
  
    ID:                 juce_graphics
    vendor:             juce
    version:            6.1.1
    name:               JUCE graphics classes
    description:        Classes for 2D vector graphics, image loading/saving, font handling, etc.
    website:            http://www.juce.com/juce
    license:            GPL/Commercial
    minimumCppStandard: 14
  
    dependencies:       juce_events
    OSXFrameworks:      Cocoa QuartzCore
    iOSFrameworks:      CoreGraphics CoreImage CoreText QuartzCore
    linuxPackages:      freetype2
  
   END_JUCE_MODULE_DECLARATION
  
  *******************************************************************************/
  
  
  #pragma once
  #define JUCE_GRAPHICS_H_INCLUDED
  
  #include <juce_core/juce_core.h>
  #include <juce_events/juce_events.h>
  
  //==============================================================================
  /** Config: JUCE_USE_COREIMAGE_LOADER
  
      On OSX, enabling this flag means that the CoreImage codecs will be used to load
      PNG/JPEG/GIF files. It is enabled by default, but you may want to disable it if
      you'd rather use libpng, libjpeg, etc.
  */
  #ifndef JUCE_USE_COREIMAGE_LOADER
   #define JUCE_USE_COREIMAGE_LOADER 1
  #endif
  
  /** Config: JUCE_USE_DIRECTWRITE
  
      Enabling this flag means that DirectWrite will be used when available for font
      management and layout.
  */
  #ifndef JUCE_USE_DIRECTWRITE
   #define JUCE_USE_DIRECTWRITE 1
  #endif
  
  /** Config: JUCE_DISABLE_COREGRAPHICS_FONT_SMOOTHING
  
      Setting this flag will turn off CoreGraphics font smoothing on macOS, which some people
      find makes the text too 'fat' for their taste.
  */
  #ifndef JUCE_DISABLE_COREGRAPHICS_FONT_SMOOTHING
   #define JUCE_DISABLE_COREGRAPHICS_FONT_SMOOTHING 0
  #endif
  
  #ifndef JUCE_INCLUDE_PNGLIB_CODE
   #define JUCE_INCLUDE_PNGLIB_CODE 1
  #endif
  
  #ifndef JUCE_INCLUDE_JPEGLIB_CODE
   #define JUCE_INCLUDE_JPEGLIB_CODE 1
  #endif
  
  #ifndef USE_COREGRAPHICS_RENDERING
   #define USE_COREGRAPHICS_RENDERING 1
  #endif
  
  //==============================================================================
  namespace juce
  {
      class Image;
      class AffineTransform;
      class Path;
      class Font;
      class Graphics;
      class FillType;
      class LowLevelGraphicsContext;
  }
  
  #include "geometry/juce_AffineTransform.h"
  #include "geometry/juce_Point.h"
  #include "geometry/juce_Line.h"
  #include "geometry/juce_Rectangle.h"
  #include "geometry/juce_Parallelogram.h"
  #include "placement/juce_Justification.h"
  #include "geometry/juce_Path.h"
  #include "geometry/juce_RectangleList.h"
  #include "colour/juce_PixelFormats.h"
  #include "colour/juce_Colour.h"
  #include "colour/juce_ColourGradient.h"
  #include "colour/juce_Colours.h"
  #include "geometry/juce_BorderSize.h"
  #include "geometry/juce_EdgeTable.h"
  #include "geometry/juce_PathIterator.h"
  #include "geometry/juce_PathStrokeType.h"
  #include "placement/juce_RectanglePlacement.h"
  #include "images/juce_ImageCache.h"
  #include "images/juce_ImageConvolutionKernel.h"
  #include "images/juce_ImageFileFormat.h"
  #include "fonts/juce_Typeface.h"
  #include "fonts/juce_Font.h"
  #include "fonts/juce_AttributedString.h"
  #include "fonts/juce_GlyphArrangement.h"
  #include "fonts/juce_TextLayout.h"
  #include "fonts/juce_CustomTypeface.h"
  #include "contexts/juce_GraphicsContext.h"
  #include "contexts/juce_LowLevelGraphicsContext.h"
  #include "images/juce_Image.h"
  #include "colour/juce_FillType.h"
  #include "native/juce_RenderingHelpers.h"
  #include "contexts/juce_LowLevelGraphicsSoftwareRenderer.h"
  #include "contexts/juce_LowLevelGraphicsPostScriptRenderer.h"
  #include "effects/juce_ImageEffectFilter.h"
  #include "effects/juce_DropShadowEffect.h"
  #include "effects/juce_GlowEffect.h"
  
  #if JUCE_GRAPHICS_INCLUDE_COREGRAPHICS_HELPERS && (JUCE_MAC || JUCE_IOS)
   #include "native/juce_mac_CoreGraphicsHelpers.h"
   #include "native/juce_mac_CoreGraphicsContext.h"
  #endif
  
  #if JUCE_DIRECT2D && JUCE_WINDOWS
  #include "native/juce_win32_Direct2DGraphicsContext.h"
  #endif
  