text: #include <std.h>
  #include <objects.h>
  
  inherit "/d/dragon/sewer/sewer_room.c";
  
  void create() {
      room::create();
      set_property("light",2);
      set_property("indoors",1);
      set_short("Sewers under Sanctuary");
      set_long("%^RED%^%^BOLD%^
  This is a oval tunnel, being supported by some massive round columns.
  The tunnel is faintly illuminated by lichen that clings to the walls,
  columns. and ceiling.
      ");
      set_exits(([
        "west" : "/d/dragon/sewer/sewer35",
         "south" : "/d/dragon/sewer/sewer40"
      ] ));
      set_items(([
      ] ));
      set_property("no teleport", 1);
  }
  