text: // Fill out your copyright notice in the Description page of Project Settings.
  
  #pragma once
  
  #include "CoreMinimal.h"
  #include "AIController.h"
  #include "BBDelegates.h"
  #include "BBAIController.generated.h"
  
  UCLASS(Blueprintable)
  class BURGLEBROS_API ABBAIController : public AAIController
  {
  	GENERATED_BODY()
  public:
  
  	void MoveToTarget(FVector Target, float AcceptanceRadius);
  
  	void OnMoveCompleted(FAIRequestID RequestID, const FPathFollowingResult& Result) override;
  
  	UPROPERTY()
  		FOnAction OnMoveSuccess;
  	UPROPERTY()
  		FOnAction OnMoveFailed;
  };
  