text: #include "gfx/legato/generated/le_gen_assets.h"
  
  /*****************************************************************************
   * Legato String Table
   * Encoding        ASCII
   * Language Count: 1
   * String Count:   2
   *****************************************************************************/
  
  /*****************************************************************************
   * string table data
   * 
   * this table contains the raw character data for each string
   * 
   * unsigned short - number of indices in the table
   * unsigned short - number of languages in the table
   * 
   * index array (size = number of indices * number of languages
   * 
   * for each index in the array:
   *   unsigned byte - the font ID for the index
   *   unsigned byte[3] - the offset of the string codepoint data in
   *                      the table
   * 
   * string data is found by jumping to the index offset from the start
   * of the table
   * 
   * string data entry:
   *     unsigned short - length of the string in bytes (encoding dependent)
   *     codepoint data - the string data
   ****************************************************************************/
  
  const uint8_t stringTable_data[48] =
  {
      0x02,0x00,0x01,0x00,0x00,0x0C,0x00,0x00,0x00,0x1C,0x00,0x00,0x0D,0x00,0x53,0x74,
      0x61,0x72,0x74,0x20,0x44,0x72,0x61,0x77,0x69,0x6E,0x67,0x00,0x11,0x00,0x44,0x69,
      0x67,0x69,0x74,0x20,0x52,0x65,0x63,0x6F,0x67,0x6E,0x69,0x74,0x69,0x6F,0x6E,0x00,
  };
  
  /* font asset pointer list */
  leFont* fontList[1] =
  {
      (leFont*)&TitleFont,
  };
  
  const leStringTable stringTable =
  {
      {
          LE_STREAM_LOCATION_ID_INTERNAL, // data location id
          (void*)stringTable_data, // data address pointer
          48, // data size
      },
      (void*)stringTable_data, // string table data
      fontList, // font lookup table
      LE_STRING_ENCODING_ASCII // encoding standard
  };
  
  
  // string list
  leTableString string_StartDrawing;
  leTableString string_TouchTitle;
  
  void initializeStrings(void)
  {
      leTableString_Constructor(&string_StartDrawing, stringID_StartDrawing);
      leTableString_Constructor(&string_TouchTitle, stringID_TouchTitle);
  }
  