text: /*
   * MIT License
   *
   * Copyright(c) 2019-2021 Asif Ali
   *
   * Permission is hereby granted, free of charge, to any person obtaining a copy
   * of this softwareand associated documentation files(the "Software"), to deal
   * in the Software without restriction, including without limitation the rights
   * to use, copy, modify, merge, publish, distribute, sublicense, and /or sell
   * copies of the Software, and to permit persons to whom the Software is
   * furnished to do so, subject to the following conditions :
   *
   * The above copyright notice and this permission notice shall be included in
   * all copies or substantial portions of the Software.
   *
   * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
   * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
   * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.IN NO EVENT SHALL THE
   * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
   * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
   * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
   * SOFTWARE.
   */
  
  #pragma once
  
  #include <vector>
  #include "split_bvh.h"
  
  namespace GLSLPT {
  class Texture {
   public:
    Texture() : texData(nullptr), width(0), height(0){};
    ~Texture() { delete texData; }
  
    bool LoadTexture(const std::string& filename);
  
    int width;
    int height;
    unsigned char* texData;
    std::string name;
  };
  }  // namespace GLSLPT
  