text: #if !defined(AFX_DLGCREATENORMALTEXTURE_H__C517CED2_FA6C_11D1_82E9_000000000000__INCLUDED_)
  #define AFX_DLGCREATENORMALTEXTURE_H__C517CED2_FA6C_11D1_82E9_000000000000__INCLUDED_
  
  #if _MSC_VER >= 1000
  #pragma once
  #endif // _MSC_VER >= 1000
  // DlgCreateNormalTexture.h : header file
  //
  
  /////////////////////////////////////////////////////////////////////////////
  // CDlgCreateNormalTexture dialog
  
  class CDlgCreateNormalTexture : public CDialog 
  {
  // Construction
  public:
  	CDlgCreateNormalTexture(CTFileName fnInputFile, CWnd* pParent = NULL);   // standard constructor
  	~CDlgCreateNormalTexture();
  	void RefreshCreatedTexture(void);
  	void ReleaseCreatedTexture(void);
  	void SetupMemoryUsage(ULONG ulMemory);
  	
  	BOOL  m_bSourcePictureValid;
  	BOOL  m_bPreviewWindowsCreated;
  	PIX   m_pixSourceWidth;
  	PIX   m_pixSourceHeight;
  	MEX   m_mexCreatedWidth;
  	CTFileName m_fnSourceFileName;
  	CTFileName m_fnCreatedFileName;
  	CWndDisplayTexture m_wndViewDetailTexture;
  	CWndDisplayTexture m_wndViewCreatedTexture;
  	CTextureData *m_ptdCreated;
  		 
  // Dialog Data
  	//{{AFX_DATA(CDlgCreateNormalTexture)
  	enum { IDD = IDD_CREATE_NORMAL_TEXTURE };
  	CButton	m_ctrlCheckButton;
  	CComboBox	m_ctrlNoOfMipMapsCombo;
  	CComboBox	m_ctrlMexSizeCombo;
  	CString	m_strCreatedTextureName;
  	CString	m_strSizeInPixels;
  	BOOL m_bCreateMipmaps;
  	BOOL m_bStatic;
  	BOOL m_bConstant;
  	BOOL m_bForce32;
  	BOOL m_bCompressed;
  	BOOL m_bCompressAlpha;
  	//}}AFX_DATA
  
  
  // Overrides
  	// ClassWizard generated virtual function overrides
  	//{{AFX_VIRTUAL(CDlgCreateNormalTexture)
  	protected:
  	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
  	//}}AFX_VIRTUAL
  
  // Implementation
  protected:
  
  	// Generated message map functions
  	//{{AFX_MSG(CDlgCreateNormalTexture)
  	afx_msg void OnPaint();
  	afx_msg void OnChequeredAlpha();
  	virtual BOOL OnInitDialog();
  	afx_msg void OnBrowseDetail();
  	afx_msg void OnDetailNone();
  	afx_msg void OnCreateTexture();
  	afx_msg void OnCreateMipmaps();
  	afx_msg void OnForce32();
  	afx_msg void OnCompressed();
  	afx_msg void OnCompressAlpha();
  	afx_msg void OnStatic();
  	afx_msg void OnConstant();
  	//}}AFX_MSG
  	DECLARE_MESSAGE_MAP()
  };
  
  //{{AFX_INSERT_LOCATION}}
  // Microsoft Developer Studio will insert additional declarations immediately before the previous line.
  
  #endif // !defined(AFX_DLGCREATENORMALTEXTURE_H__C517CED2_FA6C_11D1_82E9_000000000000__INCLUDED_)
  