text: // Supported with union (c) 2018 Union team
  
  #ifndef __OOBJ_FACTORY_H__VER0__
  #define __OOBJ_FACTORY_H__VER0__
  
  namespace Gothic_I_Classic {
  
    class oCObjectFactory : public zCObjectFactory {
    public:
      zCLASS_DECLARATION( oCObjectFactory )
  
      oCObjectFactory() {}
      static zCObject* _CreateNewInstance()                               zCall( 0x006C81B0 );
      virtual zCClassDef* _GetClassDef() const                            zCall( 0x00425BD0 );
      virtual ~oCObjectFactory()                                          zCall( 0x00425D90 );
      virtual zCEventManager* CreateEventManager( zCVob* )                zCall( 0x006C8310 );
      virtual zCCSManager* CreateCSManager()                              zCall( 0x006C8380 );
      virtual zCGameInfo* CreateGameInfo()                                zCall( 0x006C83F0 );
      virtual zCPlayerInfo* CreatePlayerInfo()                            zCall( 0x006C8460 );
      virtual zCWorld* CreateWorld()                                      zCall( 0x006C84D0 );
      virtual zCWaypoint* CreateWaypoint()                                zCall( 0x006C8760 );
      virtual zCWay* CreateWay()                                          zCall( 0x006C87D0 );
      virtual oCNpc* CreateNpc( int )                                     zCall( 0x006C8560 );
      virtual oCItem* CreateItem( int )                                   zCall( 0x006C8660 );
  
      // user API
      #include "oCObjectFactory.inl"
    };
  
  } // namespace Gothic_I_Classic
  
  #endif // __OOBJ_FACTORY_H__VER0__