text: #pragma once
  
  //
  // Copyright (C) 2018-2021 Pharap (@Pharap)
  //
  // Licensed under the Apache License, Version 2.0 (the "License");
  // you may not use this file except in compliance with the License.
  // You may obtain a copy of the License at
  //
  // http://www.apache.org/licenses/LICENSE-2.0
  //
  // Unless required by applicable law or agreed to in writing, software
  // distributed under the License is distributed on an "AS IS" BASIS,
  // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
  // See the License for the specific language governing permissions and
  // limitations under the License.
  //
  
  #include "GameContext.h"
  #include "GameState.h"
  #include "GameStateType.h"
  #include "ConfirmationMenu.h"
  
  class SaveCheckState : public GameState<GameContext, GameStateType>
  {
  private:
  	ConfirmationMenu menu;
  
  public:
  	void activate(StateMachine & machine) override;
  	void update(StateMachine & machine) override;
  	void render(StateMachine & machine) override;
  };