text: //
  //  Object.h
  //  Engine2D
  //
  //  Created by Markus Pfundstein on 10/3/11.
  //  Copyright 2011 The Saints. All rights reserved.
  //
  
  #ifndef Engine2D_Object_h
  #define Engine2D_Object_h
  
  #include "AnimatedSprite.h"
  
  class Texture2D;
  class Object : public AnimatedSprite
  {
  private:
      bool inPlayerFocus;
       
  public:
      Object();
      
      void createCopyOf(const Object& other);
      void create(const Texture2D &spriteSet, char* name, int height);
      void update(const AnimatedSprite &player);
      
      void setInPlayerFocus(bool val);
      
      bool getIfInPlayerFocus() const;
  };
  
  #endif
  