text: /* Copyright (c) 2014 The Chromium Authors. All rights reserved.
   * Use of this source code is governed by a BSD-style license that can be
   * found in the LICENSE file.
   */
  
  /* From pp_codecs.idl modified Tue Jun 10 13:32:45 2014. */
  
  #ifndef PPAPI_C_PP_CODECS_H_
  #define PPAPI_C_PP_CODECS_H_
  
  #include "ppapi/c/pp_macros.h"
  #include "ppapi/c/pp_size.h"
  #include "ppapi/c/pp_stdint.h"
  
  /**
   * @file
   * Video profiles.
   */
  
  
  /**
   * @addtogroup Enums
   * @{
   */
  typedef enum {
    PP_VIDEOPROFILE_H264BASELINE = 0,
    PP_VIDEOPROFILE_H264MAIN = 1,
    PP_VIDEOPROFILE_H264EXTENDED = 2,
    PP_VIDEOPROFILE_H264HIGH = 3,
    PP_VIDEOPROFILE_H264HIGH10PROFILE = 4,
    PP_VIDEOPROFILE_H264HIGH422PROFILE = 5,
    PP_VIDEOPROFILE_H264HIGH444PREDICTIVEPROFILE = 6,
    PP_VIDEOPROFILE_H264SCALABLEBASELINE = 7,
    PP_VIDEOPROFILE_H264SCALABLEHIGH = 8,
    PP_VIDEOPROFILE_H264STEREOHIGH = 9,
    PP_VIDEOPROFILE_H264MULTIVIEWHIGH = 10,
    PP_VIDEOPROFILE_VP8MAIN = 11,
    PP_VIDEOPROFILE_VP9MAIN = 12,
    PP_VIDEOPROFILE_MAX = PP_VIDEOPROFILE_VP9MAIN
  } PP_VideoProfile;
  /**
   * @}
   */
  
  /**
   * @addtogroup Structs
   * @{
   */
  /**
   * Struct describing a decoded video picture. The decoded picture data is stored
   * in the GL texture corresponding to |texture_id|. The plugin can determine
   * which Decode call generated the picture using |decode_id|.
   */
  struct PP_VideoPicture {
    /**
     * |decode_id| parameter of the Decode call which generated this picture.
     * See the PPB_VideoDecoder function Decode() for more details.
     */
    uint32_t decode_id;
    /**
     * Texture ID in the plugin's GL context. The plugin can use this to render
     * the decoded picture.
     */
    uint32_t texture_id;
    /**
     * The GL texture target for the decoded picture. Possible values are:
     *   GL_TEXTURE_2D                 (normalized texture coordinates)
     *   GL_TEXTURE_RECTANGLE_ARB      (dimension dependent texture coordinates)
     *
     * The pixel format of the texture is GL_RGBA.
     */
    uint32_t texture_target;
    /**
     * Dimensions of the texture holding the decoded picture.
     */
    struct PP_Size texture_size;
  };
  /**
   * @}
   */
  
  #endif  /* PPAPI_C_PP_CODECS_H_ */
  
  