text: #pragma once
  
  // This file is generated from the Game's Reflection data
  
  #include <cstdint>
  #include <RED4ext/Common.hpp>
  #include <RED4ext/NativeTypes.hpp>
  #include <RED4ext/Scripting/Natives/Generated/Vector4.hpp>
  #include <RED4ext/Scripting/Natives/Generated/red/Event.hpp>
  
  namespace RED4ext
  {
  namespace game { 
  struct MovingPlatformTeleportTo : red::Event
  {
      static constexpr const char* NAME = "gameMovingPlatformTeleportTo";
      static constexpr const char* ALIAS = NAME;
  
      NodeRef destinationNode; // 40
      uint8_t unk48[0x50 - 0x48]; // 48
      Vector4 rootEntityPosition; // 50
  };
  RED4EXT_ASSERT_SIZE(MovingPlatformTeleportTo, 0x60);
  } // namespace game
  } // namespace RED4ext
  