text: const conf = {
      version: '2.32.0',
  };
  export const REVISION = conf.version;
  
  // Geographic tools
  export { default as Extent } from 'Core/Geographic/Extent';
  export { default as Coordinates } from 'Core/Geographic/Coordinates';
  export { default as CRS } from 'Core/Geographic/Crs';
  
  export { default as Ellipsoid, ellipsoidSizes } from 'Core/Math/Ellipsoid';
  export { default as GlobeView, GLOBE_VIEW_EVENTS } from 'Core/Prefab/GlobeView';
  export { default as PlanarView } from 'Core/Prefab/PlanarView';
  export { default as Fetcher } from 'Provider/Fetcher';
  export { MAIN_LOOP_EVENTS } from 'Core/MainLoop';
  export { default as View } from 'Core/View';
  export { VIEW_EVENTS } from 'Core/View';
  export { default as FeatureProcessing } from 'Process/FeatureProcessing';
  export { updateLayeredMaterialNodeImagery, updateLayeredMaterialNodeElevation } from 'Process/LayeredMaterialNodeProcessing';
  export { default as OrientedImageCamera } from 'Renderer/OrientedImageCamera';
  export { default as PointsMaterial } from 'Renderer/PointsMaterial';
  export { default as GlobeControls } from 'Controls/GlobeControls';
  export { default as FlyControls } from 'Controls/FlyControls';
  export { default as FirstPersonControls } from 'Controls/FirstPersonControls';
  export { default as StreetControls } from 'Controls/StreetControls';
  export { default as PlanarControls } from 'Controls/PlanarControls';
  export { CONTROL_EVENTS } from 'Controls/GlobeControls';
  export { PLANAR_CONTROL_EVENT } from 'Controls/PlanarControls';
  export { default as Feature2Mesh } from 'Converter/Feature2Mesh';
  export { default as FeaturesUtils } from 'Utils/FeaturesUtils';
  export { default as DEMUtils } from 'Utils/DEMUtils';
  export { default as CameraUtils } from 'Utils/CameraUtils';
  export { default as OrientationUtils } from 'Utils/OrientationUtils';
  export { default as ShaderChunk } from 'Renderer/Shader/ShaderChunk';
  export { getMaxColorSamplerUnitsCount } from 'Renderer/LayeredMaterial';
  export { default as Capabilities } from 'Core/System/Capabilities';
  export { CAMERA_TYPE } from 'Renderer/Camera';
  export { default as Feature2Vector } from 'Converter/Feature2Vector';
  
  // Internal itowns format
  export { default as Feature, FeatureCollection, FeatureGeometry, FEATURE_TYPES } from 'Core/Feature';
  export { default as Style } from 'Core/Style';
  export { default as Label } from 'Core/Label';
  
  // Layers provided by default in iTowns
  // A custom layer should at least implements Layer
  // See http://www.itowns-project.org/itowns/docs/#api/Layer/Layer
  export { default as Layer, ImageryLayers } from 'Layer/Layer';
  export { default as ColorLayer } from 'Layer/ColorLayer';
  export { default as ElevationLayer } from 'Layer/ElevationLayer';
  export { default as GeometryLayer } from 'Layer/GeometryLayer';
  export { default as PointCloudLayer } from 'Layer/PointCloudLayer';
  export { default as PotreeLayer } from 'Layer/PotreeLayer';
  export { default as C3DTilesLayer } from 'Layer/C3DTilesLayer';
  export { default as TiledGeometryLayer } from 'Layer/TiledGeometryLayer';
  export { default as OrientedImageLayer } from 'Layer/OrientedImageLayer';
  export { STRATEGY_MIN_NETWORK_TRAFFIC, STRATEGY_GROUP, STRATEGY_PROGRESSIVE, STRATEGY_DICHOTOMY } from 'Layer/LayerUpdateStrategy';
  export { default as ColorLayersOrdering } from 'Renderer/ColorLayersOrdering';
  export { default as GlobeLayer } from 'Core/Prefab/Globe/GlobeLayer';
  export { default as PlanarLayer } from 'Core/Prefab/Planar/PlanarLayer';
  export { default as LabelLayer } from 'Layer/LabelLayer';
  export { default as EntwinePointTileLayer } from 'Layer/EntwinePointTileLayer';
  
  // Sources provided by default in iTowns
  // A custom source should at least implements Source
  // See http://www.itowns-project.org/itowns/docs/#api/Source/Source
  export { default as Source } from 'Source/Source';
  export { default as FileSource } from 'Source/FileSource';
  export { default as TMSSource } from 'Source/TMSSource';
  export { default as WFSSource } from 'Source/WFSSource';
  export { default as WMSSource } from 'Source/WMSSource';
  export { default as WMTSSource } from 'Source/WMTSSource';
  export { default as VectorTilesSource } from 'Source/VectorTilesSource';
  export { default as OrientedImageSource } from 'Source/OrientedImageSource';
  export { default as PotreeSource } from 'Source/PotreeSource';
  export { default as C3DTilesSource } from 'Source/C3DTilesSource';
  export { default as EntwinePointTileSource } from 'Source/EntwinePointTileSource';
  
  // Parsers provided by default in iTowns
  // Custom parser can be implemented as wanted, as long as the main function
  // takes the data as the first argument and options as the second.
  export { default as GpxParser } from 'Parser/GpxParser';
  export { default as GeoJsonParser } from 'Parser/GeoJsonParser';
  export { default as KMLParser } from 'Parser/KMLParser';
  export { default as CameraCalibrationParser } from 'Parser/CameraCalibrationParser';
  export { default as ShapefileParser } from 'Parser/ShapefileParser';
  export { default as LASParser } from 'Parser/LASParser';
  export { enableDracoLoader, glTFLoader, legacyGLTFLoader } from 'Parser/B3dmParser';
  
  // 3D Tiles classes and extensions
  // Exported to allow one to implement its own 3D Tiles extension which needs to
  // know the classes it extends
  export { default as C3DTileset } from './Core/3DTiles/C3DTileset';
  export { default as C3DTBoundingVolume } from './Core/3DTiles/C3DTBoundingVolume';
  export { default as C3DTBatchTable } from './Core/3DTiles/C3DTBatchTable';
  export { default as C3DTExtensions } from './Core/3DTiles/C3DTExtensions';
  export { default as C3DTilesTypes } from './Core/3DTiles/C3DTilesTypes';
  export { default as C3DTBatchTableHierarchyExtension } from './Core/3DTiles/C3DTBatchTableHierarchyExtension';
  