text: import actionTypes from 'statics/actions';
  
  const squareActivate    = idx => ({ type: actionTypes.ON_SQUARE_ACTIVATE, idx });
  const squareDeactivate  = idx => ({type: actionTypes.ON_SQUARE_DEACTIVATE, idx});
  const squareBlast    = idx => ({type: actionTypes.ON_BLAST, idx});
  const squareGameReset    = idx => ({type: actionTypes.ON_GAME_RESET, idx});
  const levelDone = args => ({type: actionTypes.ON_LEVEL_DONE, ...args});
  const nextLevel = _ => ({type: actionTypes.ON_NEXT_LEVEL});
  const prevLevel = _ => ({type: actionTypes.ON_PREV_LEVEL});
  const restartLevel = _ => ({type: actionTypes.ON_RESTART_LEVEL});
  
  const addToShouldBlast = (shouldBlast = {}) => ({type: actionTypes.ON_ADD_TO_SHOULD_BLAST, shouldBlast})
  
  const setLevelDelta = (delta = 15) => ({type: actionTypes.ON_LEVEL_DELTA_SET, delta})
  const setTotalSquaresCount = (totalCount = 69) => ({type: actionTypes.ON_LEVEL_TOTAL_COUNT, totalCount})
  
  export default {
    squareActivate,
    squareDeactivate,
    squareBlast,
    squareGameReset,
    levelDone,
    prevLevel,
    nextLevel,
    restartLevel,
    addToShouldBlast,
    setLevelDelta,
    setTotalSquaresCount,
  };